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Ubatrazi - Trazi The droid person thing answered everyone's questions with ease, as if he knew what they were going to ask. Before leaving and placed the woman who tried to calm things down earlier in charge. Apparently she was a pilot of the craft that they were going to be taking planet side. She looked at the woman and raised an eye brow, she looked like she could hold her own. But she suddenly wondered who she would pick as "leader" planet side. She hoped it wouldn't be her, she wasn't leader material. She worked alone and never had to be part of a team, other than that one time but that was for something....... personal. She was drew out of her thinking when Sai spoke up and introduced herself to the group and explained what she did. Seriously? We have to do this? What is some of these people know about the bounty on my head? She thought feeling a little uneasy. But her uneasiness was suddenly turned into curiosity when the once shirtless man spoke up telling everyone his name. Hidan went through what he liked before coming to the shirtless part and smiling at her. Trazi narrowed her eyes slightly as not that long ago he held a sword to her throat. Was he really going to try the whole charm thing again? She really hoped not, but then she noticed how he left out the part about his mental health issues. Crap, I'm going to have to ask him about that later. She thought knowing that she was currently the only one who knew of his condition. Shaking her head she looked at the giant lizard as she spoke. She wondered if Sirka would let her ride on her back? She was after all the smallest and lightest of the group and most likely weighed less than what the lizard was wearing now. But she thought better of it and didn't bother asking. "Ubatrazi or just Trazi, I have 'diplomatic' skills and assassination skills. I'm more of your behind the scenes kind of person." She said softly as she looked at the group, her muscles tightening slightly as she wasn't sure who would know of her. She really hoped that if they did know, that the credits they would get from this job would be better than the ones they would get for bringing her back to her old master.
Boop
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Tadia Introductions, more introductions and one who (Interestingly) had a bounty on her head if she remembered correctly. However that wasn't overly important, the money was trivial compared to the job at hand. So she merely shrugged it off, though she was keeping an eye on the shirtless ones. He seemed to change every now and then, and not just tone but his entire stature would change. That was even more interesting, this team currently was more like a circus. She wouldn't be surprised if the whole fight was simulated and recorded for someone to enjoy later. She pointed at the ship to the reptile. "I presume that there is our ride, why else would we be meeting in this hanger? I mean if it was our employers ship I doubt he'd leave it with us. With some of our records." "On that note I am Tadia Omi-Ren. I am an ifiltrator and assassin. I break in, and bring someone out or make sure they never cause trouble again. Those are my skills, next."
Tadia Omi-Ren Age: 27 Race: Human(Alderaan Decent) Skills: Tadia is known throughout the underworld as an assassin. Though her skills don't lie in long range combatants are instead close range. Well and truly capable of infiltration of facilities (Especially those outwith the Inner Core except for the highest security bases) she is also well versed in melee combat. Including Teras Kasi, which was designed as a counter for Lightsaber Combat. How she recieved this martial arts training is unknown. However within close range she is a forced to be reckoned with. However when it comes to blaster she's just about as good as your average Imperial Trooper. Equipment: Her armour is body fitting duraplast, underneath which she wears armour weave and is painted blood red. It is serrated at joins in order to give her increased flexibility. She typically carries one blaster pistol (Westar-35) near her left knee, and has a variety of vibro-weapons to chose from. However typically she'll go in fist fighting, but she has two corotis weave "Claws" on each wrist capable off deploying to go five centemetres away from her knuckle. These start near her elbow, and protrude from her armour all the way to her hand meaning that if she ever does get into a fight with a lightsaber wielding foe she can use the "front" of her arm to block a lightsaber blow. History: Not a lot about her history is known. Many suspect that before she appeared on the scene as an assassin that she was in training to become one of the Emperors inquisitors, despite the fact she has never shown any ability at controlling the Force. Since then however she has made a name for herself in getting in and out of places that few others can: Stealthily and taking out targets and getting away before anyone knows what happened. Since then she has been blades for hire, however she hasn't worked on a team before so no-one really knows much about her. That's about to change Note: She isn;t Force Sensitive, that's just to create some mystery as your chars may believe she is.
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Raresk took note that the group he would be traveling with might be fighting Imperials who used tamed beasts in their fights. He listened as the others in the group introduced themselves and he noted that many of them seemed to be used to working on their own rather then in a group. He smiled a toothy smile as he prepared to introduce himself only to have the lights on his translation module go dark for a moment. Raresk smacked it with an open palm and the lights flickered back on. "Apologies, the translation module needs to be repaired or replaced sometime soon." The Trandoshan said as he politely smiled at the others. "This one's name is Raresk, and he is happy to travel with you all. He looks forward to hopefully hunting down both Imperials and new beasts while we complete our task. Raresk is good at hunting and has survival training if it is needed."
Name: Raresk Species: Trandoshan Gender: Male Age: 32 Height: 7 feet'3 inches inches Skills/Strengths Excellent Melee combatant especally when armed with his Vibro-axe Stronger then the average human and humanoid species. A wookiee can give prove a challenge for him though. Above average eyesight Weaknesses Changes in climate can affect his response time due to his reptilian nature. Slightly below average shot with a blaster due to mostly focusing on Melee combat Slightly slower then the average human due to customized armor that is quite heavy Equipment: Large Vibro-axe that has been sharpened to the point where even a glancing hit can cause severe harm. Small bag attached to his side that contains three thermal detonators and three flash grenades. Small Mandalorian blaster that is hooked to the side of his belt. Not used as often as it should be. Krayt Dragon pearl that is carried around as a matter of pride. Droid translation module that is attached to his collar that allows most of his words to be translated and understood to those who don't understand the Trandoshan language. Heavily customized armored chest plate that can deflect light blaster fire. Customized leg armor that while not as durable as the chest plate can can still reduce the amount of blaster fire. Bio: Raresk is a bit of an oddity among Trandoshans being that he has no interest in hunting sentient beings unless they have done wrong and even in those cases he always takes his prey alive. Technically he is a bounty hunter who prefers capture to death, he simply enjoys the thrill of the hunt, not the kill itself. He believes that the Scorekeeper ((Trandoshan religious figure))will award Jagannath points to those who pursue justice and defeat powerful opponents and as such he has traveled the galaxy in search of powerful beasts and opponents to fight. His travels have taken him from Wild Space to the ancient sith world of Korriban to the sandy dunes of Tatooine in search of beasts to hunt and has built up quite a reputation. He has managed to defeat Tuk'ata, K'lor slugs and on one hunt, a Hssiss that left a scar on his right leg and was even part of an expedition on Tatooine that took down a bull Krayt Dragon. He still carries the Dragon pearl that he took from the Dragon's stomach as a reminder of how much pride he felt in taking down the Krayt Dragon. Simply put, he loves the hunt. Personality: He prefers to make allies rather then enemies and as a result he prefers to be respectful towards people he meets so that he doesn't alienate them and make an enemy rather then a potential ally. If someone constantly bothers him though he does get a bit...snappish towards them. Overall, he's a nice lizard-man who will be respectful and nice to you if you are to him.
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Sai assigned names to faces and faces to names, keeping track of each member of the team in her head. She nodded as the Trandoshan, Raresk, finished introducing himself, and began walking towards Drifter IV. She motioned for the rest of the team to follow. "Yeah, this baby right here is mine. Drifter IV, a Corellian Engineering YV-560 light freighter. I won't bore you with all the details, but if we squeeze in tight enough, we'll all get to where we need to go." Sai pulled out a small device from a pocket, pressing a button to lower the boarding ramp. "Feel free to get comfortable somewhere. If my hunch is right, we'll be spending a lot of time together on this little freighter of mine." As the ramp touched the floor, Sai made her way up, stopping at the top for the others to follow her in. "Once you all get settled in, I guess we could work out the details of our plan of attack for Belona. So get yourselves acquainted with her, get comfortable, and we can all sit down and have a nice little chat!" Sai flashed a grin, spinning around on one heel for the helm of the ship. Hopefully she'd get a second to breathe - this leadership thing was already getting to be a little overwhelming.
Name: Sirka'ith Species: Ssi-ruu Gender: Female Appearance: (with brown scales, instead of red) Age: 17 (this is an adult, as Ssi-ruu mature more quickly than humans) Height: 2.15 meters Skills/Abilities: Close to medium range combat specialist Strength equivalent to an adult wookiee Thick, blaster resistant hide Very keen sense of smell (able to detect changes in the emotional state of species with which she is familiar) Triple eyelids resist sudden bursts of light Surprising speed and grace for a creature of her size Weaknesses: Long-range combat Eyesight poorer than that of a human Very limited non-combat skills Young age compared to adults of other species limits her practical experience Stands out in a crowd, or any other situation Little to no stealth capabilities Equipment: Like most Ssi-ruu, Sirka wears only bandoliers across her chest to carry her belongings, along with whatever holsters she needs. Her primary weapon is a Mark II medium repeating blaster cannon. While normally a mounted weapon, the cannon can be carried by the heightened strength of a Ssi-ruu. She has modified it with a proper stock and grip, and powers it through a power cell which she wears as a backpack that, compared to her size, is reasonably compact. As a sidearm, she carries an E-11 blaster rifle, and a one-handed variant of a vibro-ax as a backup weapon. She also carries a small belt of fragmentation grenades. Background: Sirka'ith had somewhat of a unique childhood among the Ssi-ruu. As xenophobic of a species as the Ssi-ruu are, they were forced to engage in some measure of diplomacy with the rest of the galaxy. Sirka's father was a black Ssi-ruu spy, ostensibly serving as a diplomat off-world, while her mother was a red Ssi-ruu bodyguard. This forbidden union made her a brown-scaled Ssi-ruu, and a member of the lowest caste of Ssi-ruuvi society. Normally, her egg would have been destroyed by her parents, but being outside their home system, her parents could not as easily get away with the murder, so they simply passed her off as the child of one of their brown-scaled Ssi-ruu servants. In the first few years of her life, Sirka was in the position of being mostly ignored by the parents who had disowned her, and the servants who were meant to care for her. As such, no one bothered to stop her when she started to interact with the local populations of the worlds they were assigned to, something that would normally be forbidden for any Ssi-ruu hatchlings that, for whatever reason, found themselves outside Sii-ruuvi space. Her adoptive parents did teach her some of the Ssi-ruu, but she was more heavily influenced by the cultures of the worlds around her. It was years before Sirka's father and his entourage returned to Lwhekk, and by that point, Sirka was too old, and had been outside Ssi-ruuvi space for too long to ever be able to accept what her life there would be like. The brown-scaled caste of Ssi-ruu were treated terribly. She did not care about the Imperium, nor about the religion they started to force on her. After a few beatings, she played along, but she resolved to escape as soon as possible. Luckily, the fact that she was raised outside Lwhekk also meant she was one of the few Ssi-ruu who could actually speak Basic, so it was not long before she was assigned to be a translator for a real diplomat. As soon as they reached a relatively large city, Sirka made her escape into the city's crowded underworld. Despite only being a child at the time, Sirka found that there was one kind of work that such a large and intimidating being as herself could find quite readily. As a mercenary, she earned enough credits performing simple jobs to get offworld, and from there, she decided to continue honing her skills in combat. After all, it wasn't as if she had the skills to do anything else.
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Sai had to hesitate before she answered that question, and she knew it would be apparent to Sirka. But she knew herself, and she knew that before long she'd grow tired of this job. Or if it wasn't the job, it would be the team, or the area of space, or... something. There was always an excuse, some reason Sai would get herself out of it. It always happened. She spun around in the pilot's chair, leaning forward and resting her weight on her knees. Her second to breathe was up, and it was time to play the leader once more. "If we live, yeah, I think we'll be stuck together for a little bit. I'm not one for commitments, though, and I'm an even less likely leader, I think, so this entire job so far has been a surprise," Sai explained. "You seem like a pretty grounded person. But we might as well sign ourselves off now if we think that we're going to operate well as a team immediately. I'm not used to playing well with others, and I get the feeling more than a few of us don't like playing with others. Belona's going to be an exercise in teamwork, that's for sure." Sai leaned back in her chair, becoming more relaxed as she talked on and on. "What's your view on this? Do you think we're gonna last very long?"
Name: Sirka'ith Species: Ssi-ruu Gender: Female Appearance: (with brown scales, instead of red) Age: 17 (this is an adult, as Ssi-ruu mature more quickly than humans) Height: 2.15 meters Skills/Abilities: Close to medium range combat specialist Strength equivalent to an adult wookiee Thick, blaster resistant hide Very keen sense of smell (able to detect changes in the emotional state of species with which she is familiar) Triple eyelids resist sudden bursts of light Surprising speed and grace for a creature of her size Weaknesses: Long-range combat Eyesight poorer than that of a human Very limited non-combat skills Young age compared to adults of other species limits her practical experience Stands out in a crowd, or any other situation Little to no stealth capabilities Equipment: Like most Ssi-ruu, Sirka wears only bandoliers across her chest to carry her belongings, along with whatever holsters she needs. Her primary weapon is a Mark II medium repeating blaster cannon. While normally a mounted weapon, the cannon can be carried by the heightened strength of a Ssi-ruu. She has modified it with a proper stock and grip, and powers it through a power cell which she wears as a backpack that, compared to her size, is reasonably compact. As a sidearm, she carries an E-11 blaster rifle, and a one-handed variant of a vibro-ax as a backup weapon. She also carries a small belt of fragmentation grenades. Background: Sirka'ith had somewhat of a unique childhood among the Ssi-ruu. As xenophobic of a species as the Ssi-ruu are, they were forced to engage in some measure of diplomacy with the rest of the galaxy. Sirka's father was a black Ssi-ruu spy, ostensibly serving as a diplomat off-world, while her mother was a red Ssi-ruu bodyguard. This forbidden union made her a brown-scaled Ssi-ruu, and a member of the lowest caste of Ssi-ruuvi society. Normally, her egg would have been destroyed by her parents, but being outside their home system, her parents could not as easily get away with the murder, so they simply passed her off as the child of one of their brown-scaled Ssi-ruu servants. In the first few years of her life, Sirka was in the position of being mostly ignored by the parents who had disowned her, and the servants who were meant to care for her. As such, no one bothered to stop her when she started to interact with the local populations of the worlds they were assigned to, something that would normally be forbidden for any Ssi-ruu hatchlings that, for whatever reason, found themselves outside Sii-ruuvi space. Her adoptive parents did teach her some of the Ssi-ruu, but she was more heavily influenced by the cultures of the worlds around her. It was years before Sirka's father and his entourage returned to Lwhekk, and by that point, Sirka was too old, and had been outside Ssi-ruuvi space for too long to ever be able to accept what her life there would be like. The brown-scaled caste of Ssi-ruu were treated terribly. She did not care about the Imperium, nor about the religion they started to force on her. After a few beatings, she played along, but she resolved to escape as soon as possible. Luckily, the fact that she was raised outside Lwhekk also meant she was one of the few Ssi-ruu who could actually speak Basic, so it was not long before she was assigned to be a translator for a real diplomat. As soon as they reached a relatively large city, Sirka made her escape into the city's crowded underworld. Despite only being a child at the time, Sirka found that there was one kind of work that such a large and intimidating being as herself could find quite readily. As a mercenary, she earned enough credits performing simple jobs to get offworld, and from there, she decided to continue honing her skills in combat. After all, it wasn't as if she had the skills to do anything else.
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Ubatrazi - Trazi The ship was impressive with all its up grades and customizations, obviously Sai took pride in her ship. Though she knew this meant that Sai was the most "prized" member of the team as she was the only one that knew how to fly. Everyone else were heavy hitters, she wasn't. Sweet Stars, I hope they will need someone with my skills. She thought as she followed their "leader" onto the ship. It was a little cramped inside considering how many there were of them. But she was small so any little space would be fine. She was use to small places as she use hide in them when Blokere was in a rage. Seeing that Sai basically gave them free rein on the ship, Trazi quickly took the time to find every room and small space. She also took the time to study some of the components of the ship, not that she knew much. She just knew which wires to pull if she needed to. Once her little tour was done she went and sat in the engineering bay, she figured not many would bug her there. That and she would be out of their way. As she sat on the ground she crossed her legs and meditated for a moment, allowing her mind to drift. She could feel the spice running through her veins very time she landed a hit on the person she was pitted against. But the small doses were never enough, she needed more...... The fight was nearly over and she could feel the life draining from the person she was killing. But what she felt most was the pleasurable high she was getting from the spice being released into her system....... She dropped the dead body, panting as more spice flowed into her blood stream. It was an overwhelmingly pleasurable, but she could feel something added to the spice. She looked over to see a smug smile on Blokere's lips, she knew what that meant. She didn't want to, but soon she wouldn't care. Heck she might even enjoy it this time, she just had to let the spice do its work. Trazi opened eyes and wrinkled her nose, she hated that memory as she could still "feel" the same sensations as if the drugs were still in her system. Shaking her head she stood up and decided to see if anyone wanted to talk. If no one did however, she might find Hidan and see if he wanted to take her up on her offer she made earlier. She figured it would be a good way to easy her tension, as she needed a way to release all her pent up anxiety about working on a team. She could careless if his tension was high. But if he said no, she wasn't afraid to ask the others. Though she was sure the females of the group would flat out say no, they didn’t seem like the type to give into their physical desires. Probably have kept their legs crossed for so long, that they don't even realize they have the parts. She chuckled at her own joke as she went to find someone to talk to.
Boop
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Tadia had claimed a room as soon as she was aboard, she wasn't sharing. That was for sure. After that she took her time walking around the ship, it had similarities with many Corellian Models. The upgrades obvious, even she could spot the smuggling traps. The boards had a different colouration and if you stood on them (and they didn't collapse due to poor craftmanship, as she had seen someone do) there was a distinctly different sound. How Imperials were ever fooled by these traps she wasn't sure, they must all be idiots. After walking around she moved into the weapons room and again stood near the door. "It's an all right ship. Though I have two questions. Why the Drifter four? And where'd you steal it? I've been meaning to get my own ride. It's so inconveinant having to smuggle yourself all the time or having to pay." She shrugged, "Also, I guess this is thirdly. Where's the alcohol?"
Tadia Omi-Ren Age: 27 Race: Human(Alderaan Decent) Skills: Tadia is known throughout the underworld as an assassin. Though her skills don't lie in long range combatants are instead close range. Well and truly capable of infiltration of facilities (Especially those outwith the Inner Core except for the highest security bases) she is also well versed in melee combat. Including Teras Kasi, which was designed as a counter for Lightsaber Combat. How she recieved this martial arts training is unknown. However within close range she is a forced to be reckoned with. However when it comes to blaster she's just about as good as your average Imperial Trooper. Equipment: Her armour is body fitting duraplast, underneath which she wears armour weave and is painted blood red. It is serrated at joins in order to give her increased flexibility. She typically carries one blaster pistol (Westar-35) near her left knee, and has a variety of vibro-weapons to chose from. However typically she'll go in fist fighting, but she has two corotis weave "Claws" on each wrist capable off deploying to go five centemetres away from her knuckle. These start near her elbow, and protrude from her armour all the way to her hand meaning that if she ever does get into a fight with a lightsaber wielding foe she can use the "front" of her arm to block a lightsaber blow. History: Not a lot about her history is known. Many suspect that before she appeared on the scene as an assassin that she was in training to become one of the Emperors inquisitors, despite the fact she has never shown any ability at controlling the Force. Since then however she has made a name for herself in getting in and out of places that few others can: Stealthily and taking out targets and getting away before anyone knows what happened. Since then she has been blades for hire, however she hasn't worked on a team before so no-one really knows much about her. That's about to change Note: She isn;t Force Sensitive, that's just to create some mystery as your chars may believe she is.
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Raresk looked around the vessel they would be using and smiled and nodded his approval. It was a relatively nice ship, better then the ones that he usually traveled on. Much more room. He found himself walking around as he looked at his new surroundings and thought about where he would most likely be sleeping. He knew from a few hunts that he had undertaken with others that he sometimes made made somewhat loud noises when he slept. Something to try and avoid if at all possible. He found himself approaching the cargobay and took a quick look around and smiled. This would be where he would sleep. Not to mention maybe he could take a look at what they had to work with once they arrived at the objective.
Name: Raresk Species: Trandoshan Gender: Male Age: 32 Height: 7 feet'3 inches inches Skills/Strengths Excellent Melee combatant especally when armed with his Vibro-axe Stronger then the average human and humanoid species. A wookiee can give prove a challenge for him though. Above average eyesight Weaknesses Changes in climate can affect his response time due to his reptilian nature. Slightly below average shot with a blaster due to mostly focusing on Melee combat Slightly slower then the average human due to customized armor that is quite heavy Equipment: Large Vibro-axe that has been sharpened to the point where even a glancing hit can cause severe harm. Small bag attached to his side that contains three thermal detonators and three flash grenades. Small Mandalorian blaster that is hooked to the side of his belt. Not used as often as it should be. Krayt Dragon pearl that is carried around as a matter of pride. Droid translation module that is attached to his collar that allows most of his words to be translated and understood to those who don't understand the Trandoshan language. Heavily customized armored chest plate that can deflect light blaster fire. Customized leg armor that while not as durable as the chest plate can can still reduce the amount of blaster fire. Bio: Raresk is a bit of an oddity among Trandoshans being that he has no interest in hunting sentient beings unless they have done wrong and even in those cases he always takes his prey alive. Technically he is a bounty hunter who prefers capture to death, he simply enjoys the thrill of the hunt, not the kill itself. He believes that the Scorekeeper ((Trandoshan religious figure))will award Jagannath points to those who pursue justice and defeat powerful opponents and as such he has traveled the galaxy in search of powerful beasts and opponents to fight. His travels have taken him from Wild Space to the ancient sith world of Korriban to the sandy dunes of Tatooine in search of beasts to hunt and has built up quite a reputation. He has managed to defeat Tuk'ata, K'lor slugs and on one hunt, a Hssiss that left a scar on his right leg and was even part of an expedition on Tatooine that took down a bull Krayt Dragon. He still carries the Dragon pearl that he took from the Dragon's stomach as a reminder of how much pride he felt in taking down the Krayt Dragon. Simply put, he loves the hunt. Personality: He prefers to make allies rather then enemies and as a result he prefers to be respectful towards people he meets so that he doesn't alienate them and make an enemy rather then a potential ally. If someone constantly bothers him though he does get a bit...snappish towards them. Overall, he's a nice lizard-man who will be respectful and nice to you if you are to him.
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Hidan walked into the ship, sharp grey eyes scanning the freighter. It was quite a big thing, not as big as a Star Destroyer of course but it was quite large for a mere freighter. He explored, looking into the rooms to see where everything was. His steel boots clanked against the floor, his heavy breathing robotised by the mask. The Yakamura finally found his quarters, the few essentials to classify it as a bedroom organised neatly. He laid his pack and weapons down, the table groaning under the weight. His hand shook with nervousness and uncertainty. 'Don't screw yourself over it Hidan.' Hidan scolded himself 'The meeting is over and now there is nothing that you can do about it. Your mental health is your own damn business.' Though Hidan seemed strong, he was worrying in the inside. He would have to let Assassin or Scourge out for the fighting and though he had learned over the years to trust them not to hurt their bodies, he didn't trust them to protect the others in the missions to come. 'They can't know, they'll shun me from the group, maybe even ask the employer to kick me off.' 'Except for that Trazi girl, huh? Damn fine ass, I must say. Did you see her glare at you. Feisty.' Scourge smirked. Even though they had made a pack to never hurt their body on purpose, it didn't mean that he couldn't screw with Hidan. He's already tried with Assassin.... That never ended very well. Usually a kick to the gonads. 'Be quiet Scourge of I'll sic Assassin on you.' The annoyance immediately shut it, a mental image of Assassin barring his teeth at Scourge making Hidan chuckle. Trazi..... That was a problem. He had told her about his mental "sickness", and if she started spouting off at the others or if the others made her drunk enough to tell them, she'll become a problem. 'A problem that would need to be dealt with. I can deal with her for you' offered Assassin. The Yakamura grimaced. If Assassin said "deal with her", Hidan knew what he meant. He mentally shook his head and Assassin silenced himself, blending in with the shadows of his scarred and treacherous mind. During his thoughts, Hidan was unconsciously took his helmet off and started to clean his weapons. 'No Assassin, I'll deal with her. And don't you dare switch with me, I can just talk to her.' Hidan paused, his hands unconsciously grabbing the white cloth he's using to clean the shotgun. 'Maybe later though. After the mission. Maybe.' The Yakamura didn't see Assassin shake his head in disappointment. Hidan just laughed at the scene, shouting out 'Hey Assassin! I didn't know that you were Hidan's *****!' He also didn't see Scourge getting his eye burned out by Assassin's cigarette, only feeling a twitch in his right eye. Hidan checked the silencer on his Assault Rifle, looking for any discrepancies. Seeing none, he attached it back on his Rifle. While not being able to fight as well as Assassin or Scourge, he can still clean his slugthrowers well. They were his babies, the only thing holding him back from naming them was Assassin's lessons about getting attached to such things as weapons which can be discarded. 'Well, it didn't stop me from naming my baby sword, huh Kubikiribōchō?' Assassin whipped his head towards Hidan with a quizzical look before shrugging and going back to backhanding Scourge. He finished cleaning his Assault Rifle and his Shotgun before mag-clamping it on his back. He looked at Kubikiribōchō and the sharpener. He knew from past experience that sharpening it took a long time and it was really loud. To save his precious ears, he decided to do in the empty Engineering Bay. Hidan walked out into the corridors and looped around the centre, following the path until reaching the engineering bay. He stepped into the Bay only to see Trazi in there. "Um, hello." He did not expect for Trazi to be there, especially because the last time he checked, the Bay was empty. "Sorry for interrupting, I just needed to sharpen my sabre." He indicated to his sword and then rubbed the back of neck. "I'm sorry about that, I didn't mean for Scourge to pop out like that." He stared into her eyes for a few seconds, her deep blue eyes stare at him back. He turned away, sat down next to her and started sharpening his sword. The schlick sound of his sword eased the awkward silence. Scourge hooted and wolf whistled. 'And then your gonna bang her in the Engineering Bay! Wow, I didn't take you as a exhibitionist Hid-urk!' Assassin burrowed his fist in Scourge's gut and proceeded to kick him in the face. Hidan's face turned a faint red before returning to focusing on sharpening Kubikiribōchō.
Name: Hidan Yakamura Alias: "The Hutt Scourge" or the lesser known "The Silent Assasin" Race: Human Gender: Male Age: 25 Appearance: Hidan face is left to the outside and is tattooed with the black and red spread winged falcon holding a slug thrower in its claws, the Yakamura coat of arms. Hidan wears old and worn clone trooper armour. Chipped and dirtied, it is still a very formidable piece of armour. It is painted with a dark green digital camouflage. Aside from that, he is suited up with a heavy, blaster resistant trench coat. It bears his insignias and the words "SCOURGE" in gothic writing at the back. Some may call it overkill, but for the overly paranoid Hidan, it's can never be enough. Personality: Hidan is a wilful man, strong hearted and kind hearted. He believes in freedom and life above all else. He is a down to earth man, believing in what he believes and sticking to it. When he is threatened or insulted however, Hidan is not one to hold back punches. Or bullets. He hates the corrupt and those who beat on the poor. He believes that all races are equal and doesn't like slavery. He is very proud and wise, throughout his 25 years, he has seen things. He is no doubt brave and respected by his fellow compatriots. But he has a terrible secret. He is a schizophrenic. With multiple personalities that like killing. The Scourge is a sarcastic, crazy, fool headed man with a love of money and having women draped over him. He swears, he kills, he steals and he will do anything to win and be on top of his opponents. He is also a very happy man, cackling madly most of the time and seemingly eternal grin on his face. He is by definition, absolutely mental. And is Hidan's most infamous personality. The Hutt Scourge is a killer, a man of slaughter and lover of all base human desire The Assassin is a cold, calculating and ruthless man. A lover for assassinations, silent kills, breaking necks and generally being a badass. He has a blank face and is completely emotionless. He does have a habit of making extremely dry jokes on the job and smoking. Everywhere. Any time. Even when he's sleeping. Equipment: Custom Silenced Ballistic Assault Rifle Shotgun Yakamura Sabre Bio: Hidan was born into the Yakamura clan, a very important and wealthy dynasty based on the planet of Coruscant. The Yakamura clan is famous for being sponsors of the Rebels, though the Empire doesn't know, since the start. They fed the Rebels power, and the Rebels gave them slaves, credits and wealth. Soon, the Yakamura clan became stagnant, breaking into multiple little dynasties fighting each other for more wealth to feed their greed. Hidan was 16 when the Yakamura clan came apart. His family escaped to the Outer Rim, away from the politics and the greed of the Centre of the Galaxy. They escaped to their current residence. Soon, he escaped from the clutches of his overprotective parents and joined numerous gangs on the planet, eventually getting the attention of the local Hutt in the area. He became his right hand man. For months, he performed crimes for this Hutt. Kill after kill, rape and thievery. Hidan developed his multiple personalities to cope. He was then ordered to assassinate a group of poor farmers on the outskirts of the capital. He killed them without remorse. Afterwards, he looked at one of the corpses faces. It was his father. He looked around and he found his mother, sister, brother. All killed by his hands. Hidan went berserk. Killing everything around him. The rest is history. He is now a changed man and a bounty hunter in the underworld. Not much is known about what happened between these two periods, but whatever happened, it changed Hidan. It changed him for good. Quote: Hidan - "All those who commit themselves to base desires deserve to die. Like Scourge" Scourge - "FUCK YOUUUUUUUUUUUUUUUUUUU!!!" Assasin - "..."
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Being that she had little else to do, Sirka followed Sai to the cargo hold. Compared to the other rooms she saw, it had a bit more in the way of living space, so she might actually prefer it. Of course, the beds would still be annoyingly small, but that was to be expected at this point. If this employer did end up offering them multiple jobs after this, then that would be something she would deal with. Until then, she wouldn't even need a room of her own. After all, it wasn't going to be long before they reached their destination. Sirka joined Sai in the weapons control room around the same time as Tadia arrived. There wasn't much use in discussing their plans for the ground attack until the rest of the team was present, so, like Tadia, she intended to just pass the time with less important questions. "Since it is somewhat large enough, I think I'll take the cargo bay if we get to a point where we actually need our own rooms. Just make sure to give me my privacy...or not, doesn't really matter to me. But, if you barge in, you do it at your own risk." She commented.
Name: Sirka'ith Species: Ssi-ruu Gender: Female Appearance: (with brown scales, instead of red) Age: 17 (this is an adult, as Ssi-ruu mature more quickly than humans) Height: 2.15 meters Skills/Abilities: Close to medium range combat specialist Strength equivalent to an adult wookiee Thick, blaster resistant hide Very keen sense of smell (able to detect changes in the emotional state of species with which she is familiar) Triple eyelids resist sudden bursts of light Surprising speed and grace for a creature of her size Weaknesses: Long-range combat Eyesight poorer than that of a human Very limited non-combat skills Young age compared to adults of other species limits her practical experience Stands out in a crowd, or any other situation Little to no stealth capabilities Equipment: Like most Ssi-ruu, Sirka wears only bandoliers across her chest to carry her belongings, along with whatever holsters she needs. Her primary weapon is a Mark II medium repeating blaster cannon. While normally a mounted weapon, the cannon can be carried by the heightened strength of a Ssi-ruu. She has modified it with a proper stock and grip, and powers it through a power cell which she wears as a backpack that, compared to her size, is reasonably compact. As a sidearm, she carries an E-11 blaster rifle, and a one-handed variant of a vibro-ax as a backup weapon. She also carries a small belt of fragmentation grenades. Background: Sirka'ith had somewhat of a unique childhood among the Ssi-ruu. As xenophobic of a species as the Ssi-ruu are, they were forced to engage in some measure of diplomacy with the rest of the galaxy. Sirka's father was a black Ssi-ruu spy, ostensibly serving as a diplomat off-world, while her mother was a red Ssi-ruu bodyguard. This forbidden union made her a brown-scaled Ssi-ruu, and a member of the lowest caste of Ssi-ruuvi society. Normally, her egg would have been destroyed by her parents, but being outside their home system, her parents could not as easily get away with the murder, so they simply passed her off as the child of one of their brown-scaled Ssi-ruu servants. In the first few years of her life, Sirka was in the position of being mostly ignored by the parents who had disowned her, and the servants who were meant to care for her. As such, no one bothered to stop her when she started to interact with the local populations of the worlds they were assigned to, something that would normally be forbidden for any Ssi-ruu hatchlings that, for whatever reason, found themselves outside Sii-ruuvi space. Her adoptive parents did teach her some of the Ssi-ruu, but she was more heavily influenced by the cultures of the worlds around her. It was years before Sirka's father and his entourage returned to Lwhekk, and by that point, Sirka was too old, and had been outside Ssi-ruuvi space for too long to ever be able to accept what her life there would be like. The brown-scaled caste of Ssi-ruu were treated terribly. She did not care about the Imperium, nor about the religion they started to force on her. After a few beatings, she played along, but she resolved to escape as soon as possible. Luckily, the fact that she was raised outside Lwhekk also meant she was one of the few Ssi-ruu who could actually speak Basic, so it was not long before she was assigned to be a translator for a real diplomat. As soon as they reached a relatively large city, Sirka made her escape into the city's crowded underworld. Despite only being a child at the time, Sirka found that there was one kind of work that such a large and intimidating being as herself could find quite readily. As a mercenary, she earned enough credits performing simple jobs to get offworld, and from there, she decided to continue honing her skills in combat. After all, it wasn't as if she had the skills to do anything else.
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Almost as soon as she had sat down, Sai hopped back up from her seat. She was notably more tense than she had been at all before, and her fists were clenched. She took a couple steps towards Tadia before beginning her tirade. "Drifter IV is not 'all right.' Drifter IV is a heavily modified YV-560 and she is the best damn modified YV-560 exploration freighter in the galaxy. I turned a kriffing science freighter into one of the fastest, most maneuverable smuggling ships around, and in my hands, she dances. I kid you not. She dances. So show some damn respect." Sai took a deep breath, took a moment to compose herself, and sat back down again. "She's Drifter IV because the first three were destroyed. The first one got EMP'd by this blabbering Gungan, some laserbrain caught his hand in Drifter II's boarding ramp and decided to bomb the ship, and Drifter III... well, let's just say she lost the will to live. Anyways, I'm not really one for drinking, but there should be some alcohol in the ceiling panel by the port docking ring. You'll find it, it's not hard to spot," Sai rattled off nonchalantly, swiveling around in her seat to face the targeting computer and avoiding eye contact with anyone else in the room.
Tadia Omi-Ren Age: 27 Race: Human(Alderaan Decent) Skills: Tadia is known throughout the underworld as an assassin. Though her skills don't lie in long range combatants are instead close range. Well and truly capable of infiltration of facilities (Especially those outwith the Inner Core except for the highest security bases) she is also well versed in melee combat. Including Teras Kasi, which was designed as a counter for Lightsaber Combat. How she recieved this martial arts training is unknown. However within close range she is a forced to be reckoned with. However when it comes to blaster she's just about as good as your average Imperial Trooper. Equipment: Her armour is body fitting duraplast, underneath which she wears armour weave and is painted blood red. It is serrated at joins in order to give her increased flexibility. She typically carries one blaster pistol (Westar-35) near her left knee, and has a variety of vibro-weapons to chose from. However typically she'll go in fist fighting, but she has two corotis weave "Claws" on each wrist capable off deploying to go five centemetres away from her knuckle. These start near her elbow, and protrude from her armour all the way to her hand meaning that if she ever does get into a fight with a lightsaber wielding foe she can use the "front" of her arm to block a lightsaber blow. History: Not a lot about her history is known. Many suspect that before she appeared on the scene as an assassin that she was in training to become one of the Emperors inquisitors, despite the fact she has never shown any ability at controlling the Force. Since then however she has made a name for herself in getting in and out of places that few others can: Stealthily and taking out targets and getting away before anyone knows what happened. Since then she has been blades for hire, however she hasn't worked on a team before so no-one really knows much about her. That's about to change Note: She isn;t Force Sensitive, that's just to create some mystery as your chars may believe she is.
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873
Ubatrazi - Trazi Trazi walked around for a moment when she heard Sai tell her to be careful when walking. She simply smirked and nodded, though she hoped that she was light enough that she wouldn't fall through. Seeing no one that she really wanted to talk to she went back to the Engineering Bay. Sitting down once again on the floor she crossed her legs and meditated for a bit. She focused on her breathing and slowing her heart rate. These were exercises the Blokere had her learn in order to help her be a better killer. Even though she hated her old master, some of the things he had her learn came in handy. She could hear someone coming and opened her eyes to see Hidan. She lifted an eyebrow when he talked about his sabre and how he was sorry for what happened earlier. She didn't move or say anything when he sat next to her. She simply watched him as he sharpened his sword. She wondered if he was having a conversation with the other voices in his head. He must of been as she could see his eye twice slightly and his face went slightly pink. She couldn't help wondering what the voices were saying. "So.... is there a reason why you left out your little problem when you introduced yourself?" She asked in a soft voice that wasn't condemning, as she was curious. Though the dark part of her could use that card of knowledge to her advantage. She hated how she thought it but it was trained into her. She did hope though that the other two in his head wouldn't come out when she asked the question. The wild one seemed like the one she could seduce, the other she wasn't too sure about. But regardless she hoped to remain talking to Hidan.
Boop
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1,230
38
2,126
2,875
Hidan closed his eyes, hands gripping the handle of his sword. schlick schlick. His knuckles were white, the sword sending sparks everywhere. The sword was made out of a special alloy, a mix between metal and crystal. The sword had a special Mercury core so when heated, the sabre emits a blinding light. Of course, being a sabre, it was also flexible and used for slashing rather than stabbing. Hidan opened his eyes, the schlick of the sword calming his nerves. "I have met many people. The lowest of scum, rapists, child molesters, slavers and Hutts. Every single one of them I have killed. And none of them compare to what is inside me." Hidan paused, eyes glazing over as he ran through Scourge's and Assassin's memories. Assassin and Scourge were silent, watching the conversation with interest. This was the farthest Hidan has ever told anyone anything about his mental health. Hidan paused over one and opened his mouth. "I cannot tell you how many times I have been scarred from what they have done. The only thing they have in common with me is that they share my body. That is it. One of them wanted to have his way with you while the other wanted to kill you." Silence reigned around the room, Hidan's knuckles turning white. "If any of them came out right now, I wouldn't be able to stop them. I am only the Diplomat. The Scribe. I cannot kill anything, I cannot do anything that they have done. On the battlefield, I would be absolutely slaughtered. I have to rely on the monster inside of me to keep me alive." Hidan turned to look into Trazi's eyes. "I survive through my monster. Through the monster, I prosper. This demon is my saviour, my last line of defence. I do not know who I am anymore. I am not Hidan Yakamura." He pointed at his chest and made a circle around his heart. "We are Hidan Yakamura. I live my demon. And I bet you the world that no one else in this whole ship lives their demon like me. For they are a part of me." Hidan paused, letting his words sink in. He rubbed the bacon of his head. "Sorry about that." He turned around and went back to sharpening his sword. "I say too much." "No shit" Assassin couldn't help but agree.
Name: Hidan Yakamura Alias: "The Hutt Scourge" or the lesser known "The Silent Assasin" Race: Human Gender: Male Age: 25 Appearance: Hidan face is left to the outside and is tattooed with the black and red spread winged falcon holding a slug thrower in its claws, the Yakamura coat of arms. Hidan wears old and worn clone trooper armour. Chipped and dirtied, it is still a very formidable piece of armour. It is painted with a dark green digital camouflage. Aside from that, he is suited up with a heavy, blaster resistant trench coat. It bears his insignias and the words "SCOURGE" in gothic writing at the back. Some may call it overkill, but for the overly paranoid Hidan, it's can never be enough. Personality: Hidan is a wilful man, strong hearted and kind hearted. He believes in freedom and life above all else. He is a down to earth man, believing in what he believes and sticking to it. When he is threatened or insulted however, Hidan is not one to hold back punches. Or bullets. He hates the corrupt and those who beat on the poor. He believes that all races are equal and doesn't like slavery. He is very proud and wise, throughout his 25 years, he has seen things. He is no doubt brave and respected by his fellow compatriots. But he has a terrible secret. He is a schizophrenic. With multiple personalities that like killing. The Scourge is a sarcastic, crazy, fool headed man with a love of money and having women draped over him. He swears, he kills, he steals and he will do anything to win and be on top of his opponents. He is also a very happy man, cackling madly most of the time and seemingly eternal grin on his face. He is by definition, absolutely mental. And is Hidan's most infamous personality. The Hutt Scourge is a killer, a man of slaughter and lover of all base human desire The Assassin is a cold, calculating and ruthless man. A lover for assassinations, silent kills, breaking necks and generally being a badass. He has a blank face and is completely emotionless. He does have a habit of making extremely dry jokes on the job and smoking. Everywhere. Any time. Even when he's sleeping. Equipment: Custom Silenced Ballistic Assault Rifle Shotgun Yakamura Sabre Bio: Hidan was born into the Yakamura clan, a very important and wealthy dynasty based on the planet of Coruscant. The Yakamura clan is famous for being sponsors of the Rebels, though the Empire doesn't know, since the start. They fed the Rebels power, and the Rebels gave them slaves, credits and wealth. Soon, the Yakamura clan became stagnant, breaking into multiple little dynasties fighting each other for more wealth to feed their greed. Hidan was 16 when the Yakamura clan came apart. His family escaped to the Outer Rim, away from the politics and the greed of the Centre of the Galaxy. They escaped to their current residence. Soon, he escaped from the clutches of his overprotective parents and joined numerous gangs on the planet, eventually getting the attention of the local Hutt in the area. He became his right hand man. For months, he performed crimes for this Hutt. Kill after kill, rape and thievery. Hidan developed his multiple personalities to cope. He was then ordered to assassinate a group of poor farmers on the outskirts of the capital. He killed them without remorse. Afterwards, he looked at one of the corpses faces. It was his father. He looked around and he found his mother, sister, brother. All killed by his hands. Hidan went berserk. Killing everything around him. The rest is history. He is now a changed man and a bounty hunter in the underworld. Not much is known about what happened between these two periods, but whatever happened, it changed Hidan. It changed him for good. Quote: Hidan - "All those who commit themselves to base desires deserve to die. Like Scourge" Scourge - "FUCK YOUUUUUUUUUUUUUUUUUUU!!!" Assasin - "..."
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It did not take too long for the destroyer to reach their destination, or at least, as close as it was taking them. The ship had to stop outside the planet's sensor range, else the planet's defenses would go on alert. They had managed to get through a quick meeting to detail their plans for retrieving their target. Sirka had not been listening too closely at the part leading up to the landing, as there wasn't much she could do about that. If there were turrets to man or something, one of the others would be better for that job, since they could actually fit in the chairs. Once they were on the ground, however, it would be Sirka's time to shine. Sai was going to try to find a landing zone as close as possible to the caves, but she had to find somewhere out of the way to hide the ship, so they still might have to hoof it for a while. As such, Sirka was bringing all of her weaponry. Even if the electronics couldn't be used in the caves, they would still be useful above ground if they ran into trouble. Sirka was in the main hold of the Drifter, fully armed and ready. She was tempted to head to the cockpit to take a look at the action once it started, but it probably wasn't a good idea to bother their pilot while she was doing her thing. All she could do at the moment was wait, repeater in hand, for the moment she would finally get something to shoot.
Name: Sirka'ith Species: Ssi-ruu Gender: Female Appearance: (with brown scales, instead of red) Age: 17 (this is an adult, as Ssi-ruu mature more quickly than humans) Height: 2.15 meters Skills/Abilities: Close to medium range combat specialist Strength equivalent to an adult wookiee Thick, blaster resistant hide Very keen sense of smell (able to detect changes in the emotional state of species with which she is familiar) Triple eyelids resist sudden bursts of light Surprising speed and grace for a creature of her size Weaknesses: Long-range combat Eyesight poorer than that of a human Very limited non-combat skills Young age compared to adults of other species limits her practical experience Stands out in a crowd, or any other situation Little to no stealth capabilities Equipment: Like most Ssi-ruu, Sirka wears only bandoliers across her chest to carry her belongings, along with whatever holsters she needs. Her primary weapon is a Mark II medium repeating blaster cannon. While normally a mounted weapon, the cannon can be carried by the heightened strength of a Ssi-ruu. She has modified it with a proper stock and grip, and powers it through a power cell which she wears as a backpack that, compared to her size, is reasonably compact. As a sidearm, she carries an E-11 blaster rifle, and a one-handed variant of a vibro-ax as a backup weapon. She also carries a small belt of fragmentation grenades. Background: Sirka'ith had somewhat of a unique childhood among the Ssi-ruu. As xenophobic of a species as the Ssi-ruu are, they were forced to engage in some measure of diplomacy with the rest of the galaxy. Sirka's father was a black Ssi-ruu spy, ostensibly serving as a diplomat off-world, while her mother was a red Ssi-ruu bodyguard. This forbidden union made her a brown-scaled Ssi-ruu, and a member of the lowest caste of Ssi-ruuvi society. Normally, her egg would have been destroyed by her parents, but being outside their home system, her parents could not as easily get away with the murder, so they simply passed her off as the child of one of their brown-scaled Ssi-ruu servants. In the first few years of her life, Sirka was in the position of being mostly ignored by the parents who had disowned her, and the servants who were meant to care for her. As such, no one bothered to stop her when she started to interact with the local populations of the worlds they were assigned to, something that would normally be forbidden for any Ssi-ruu hatchlings that, for whatever reason, found themselves outside Sii-ruuvi space. Her adoptive parents did teach her some of the Ssi-ruu, but she was more heavily influenced by the cultures of the worlds around her. It was years before Sirka's father and his entourage returned to Lwhekk, and by that point, Sirka was too old, and had been outside Ssi-ruuvi space for too long to ever be able to accept what her life there would be like. The brown-scaled caste of Ssi-ruu were treated terribly. She did not care about the Imperium, nor about the religion they started to force on her. After a few beatings, she played along, but she resolved to escape as soon as possible. Luckily, the fact that she was raised outside Lwhekk also meant she was one of the few Ssi-ruu who could actually speak Basic, so it was not long before she was assigned to be a translator for a real diplomat. As soon as they reached a relatively large city, Sirka made her escape into the city's crowded underworld. Despite only being a child at the time, Sirka found that there was one kind of work that such a large and intimidating being as herself could find quite readily. As a mercenary, she earned enough credits performing simple jobs to get offworld, and from there, she decided to continue honing her skills in combat. After all, it wasn't as if she had the skills to do anything else.
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Sai took a deep breath. The plan seemed straightforward enough, but any good smuggler knew that a plan lasted as long as a man did in bed. Pre-flight checklist looked good, as expected; Sai kept Drifter IV in top shape. Hopefully everybody in the back was settled in, since Sai expected this to be a bit of a bumpy ride. "Hangar Control, this is Drifter IV. We're out of here." Silence on the other end. What the hell? She just wanted permission to depart. "Hangar Control? I'm taking off. I'd like to not be crushed by the hangar shields, thanks," Sai shot into the comm. A grunt on the other end. Kriffing idiot was taking a nap, Sai realized. "Uh, yeah, you're, uh, good to go," Hangar Control reported back. Sai swore to punch that laserbrain in the face when they came back. She gently pulled Drifter IV into the air and out of the hangar. She took it slowly, waiting for the Providence-class to begin firing on the Imperial Destroyers. That would be Sai's cue to book it towards the planet surface. Until then, Drifter IV was caught floating around with its figurative pants down. It was only a few seconds, but those seconds feel like hours when you're waiting to start a battle between two destroyers right over your head. As soon as Drifter IV registered the first shots from the Providence-class' weapons, Sai began accelerating her freighter towards the planet's surface. There was a trick to this kind of planetary approach, especially when there was a kriffing Star Destroyer waiting to blast you out of the sky - sure, you wanted to go in fast and hard, but you never went in a straight line. Sai had learned the hard way that you were just about broadcasting your flight projection to anyone that wanted to target you. The serpentine maneuver, while made popular by many holovids, was just as predictable, as Sai found that just about every pilot serpentined in an almost perfect sine curve. No, years of experience taught Sai that you wanted to break up your flight pattern as randomly and hectic as you could make it. Of course, that made flying itself a little uncomfortable, but it was a lot better than being spaced. So Sai did just that - in as irregular a way as she could, Sai shot around in just about every direction towards the hole, avoiding any kind of weapons lock. Fortunately, the irregularity of her flight only had to last as long as Drifter IV was at risk of being fired upon. Wait - something on her console started beeping. Sai glanced at the beeping for a split second, before shouting behind her, "TIE Squadron! Someone get on those laser cannons and keep them off of us! Evasive maneuvers only work so well when I'm trying to avoid a blasted lock from a Star Destroyer."
Name: Raresk Species: Trandoshan Gender: Male Age: 32 Height: 7 feet'3 inches inches Skills/Strengths Excellent Melee combatant especally when armed with his Vibro-axe Stronger then the average human and humanoid species. A wookiee can give prove a challenge for him though. Above average eyesight Weaknesses Changes in climate can affect his response time due to his reptilian nature. Slightly below average shot with a blaster due to mostly focusing on Melee combat Slightly slower then the average human due to customized armor that is quite heavy Equipment: Large Vibro-axe that has been sharpened to the point where even a glancing hit can cause severe harm. Small bag attached to his side that contains three thermal detonators and three flash grenades. Small Mandalorian blaster that is hooked to the side of his belt. Not used as often as it should be. Krayt Dragon pearl that is carried around as a matter of pride. Droid translation module that is attached to his collar that allows most of his words to be translated and understood to those who don't understand the Trandoshan language. Heavily customized armored chest plate that can deflect light blaster fire. Customized leg armor that while not as durable as the chest plate can can still reduce the amount of blaster fire. Bio: Raresk is a bit of an oddity among Trandoshans being that he has no interest in hunting sentient beings unless they have done wrong and even in those cases he always takes his prey alive. Technically he is a bounty hunter who prefers capture to death, he simply enjoys the thrill of the hunt, not the kill itself. He believes that the Scorekeeper ((Trandoshan religious figure))will award Jagannath points to those who pursue justice and defeat powerful opponents and as such he has traveled the galaxy in search of powerful beasts and opponents to fight. His travels have taken him from Wild Space to the ancient sith world of Korriban to the sandy dunes of Tatooine in search of beasts to hunt and has built up quite a reputation. He has managed to defeat Tuk'ata, K'lor slugs and on one hunt, a Hssiss that left a scar on his right leg and was even part of an expedition on Tatooine that took down a bull Krayt Dragon. He still carries the Dragon pearl that he took from the Dragon's stomach as a reminder of how much pride he felt in taking down the Krayt Dragon. Simply put, he loves the hunt. Personality: He prefers to make allies rather then enemies and as a result he prefers to be respectful towards people he meets so that he doesn't alienate them and make an enemy rather then a potential ally. If someone constantly bothers him though he does get a bit...snappish towards them. Overall, he's a nice lizard-man who will be respectful and nice to you if you are to him.
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Tadia ran to the control room, seeing one of the seats already occupied. She sat in one of the ones nearby without so much as a word to the Trandoshan. While he felt it time to shout and smirk, it was simply time to strap in. Yes if there were more turrets spaced throughout the ship, or it was a ground objective calling out what you were doing did make an element of sense however in this case if all the seats were taken nobody had anywhere to go anyway. However she couldn't keep herself from retorting; "You aren't going to keep them off us yourself laser brain. Now stop grinning like a inbred gungan and focus." With that she released a four shot volley at the incoming TIE fighters, she managed to clip one, however it continued. She grimaced slightly, this wasn't exactly her area of expertise however this team did seem very ground mission orientated. She would just have to do. She hit the button to comm into the cockpit, not really finding it necessary to shout when there was a handy intercom already aboard the ship. What kind of half baked crew would just shout at eachother? "They're just going to keep throwing TIEs at us, don't you have anymore tricks up your sleeve? I'm picking up the automated transport and it's fast approaching our way in. If it gets through and the shield closes before we get there I doubt our employer will stick arou-" As she was in the middle of speaking the Providence, that had been dealing blows (and taking them) with the Imperial fleet, jumped into hyperspace. So now they were one freighter, all alone. "-Yeah our way backs home. It's make it or break it time."
Tadia Omi-Ren Age: 27 Race: Human(Alderaan Decent) Skills: Tadia is known throughout the underworld as an assassin. Though her skills don't lie in long range combatants are instead close range. Well and truly capable of infiltration of facilities (Especially those outwith the Inner Core except for the highest security bases) she is also well versed in melee combat. Including Teras Kasi, which was designed as a counter for Lightsaber Combat. How she recieved this martial arts training is unknown. However within close range she is a forced to be reckoned with. However when it comes to blaster she's just about as good as your average Imperial Trooper. Equipment: Her armour is body fitting duraplast, underneath which she wears armour weave and is painted blood red. It is serrated at joins in order to give her increased flexibility. She typically carries one blaster pistol (Westar-35) near her left knee, and has a variety of vibro-weapons to chose from. However typically she'll go in fist fighting, but she has two corotis weave "Claws" on each wrist capable off deploying to go five centemetres away from her knuckle. These start near her elbow, and protrude from her armour all the way to her hand meaning that if she ever does get into a fight with a lightsaber wielding foe she can use the "front" of her arm to block a lightsaber blow. History: Not a lot about her history is known. Many suspect that before she appeared on the scene as an assassin that she was in training to become one of the Emperors inquisitors, despite the fact she has never shown any ability at controlling the Force. Since then however she has made a name for herself in getting in and out of places that few others can: Stealthily and taking out targets and getting away before anyone knows what happened. Since then she has been blades for hire, however she hasn't worked on a team before so no-one really knows much about her. That's about to change Note: She isn;t Force Sensitive, that's just to create some mystery as your chars may believe she is.
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Hidan groaned, kicking himself out of the seat. "Let me out already you stupid boy!" The man looked at Hidan with a dry look before switching out with Assassin. His face immediately changed. His eyes diluted before returning to normal. Well, normal isn't really the right word. They were cold, calculating, jaded eyes that were very much different to Hidan's warmer eyes. These were the eyes of a killer, someone who has killed many people. His stance changed, turning into a battle ready stance. "Oh **** you Hidan! I was supposed to be up you stupid ****! Assassin took no heed to the arguments in his head before sprinting off towards the turret controls. When Hidan was walking around the ship, the assassination specialist of the group had remembered the layout of the ship. The man was a blur, pushing his, no more like their, body to the limits. He ran into the control room, seeing two seats preoccupied. Spending no time to greet them, he spun the chair around, landed and spun it back with his momentum. Assassin watched as their only ticket home jumped into hyperspace. He assessed the situation. They had no way back and their are waves and waves of TIE fighters coming at them. Only one positive to this, because Assassin is so good at accuracy, he can kill the clumped up TIE fighters with ease. Assassin released a three shot volley, hitting one right in the cockpit. It quickly became a game. A game of death. PEW PEW PEW. Dead. PEW PEW PEW. Dead. PEW PEW PEW. Dead. This is what Assassin was made for. To be good at killing. Sure Scourge was a better ground fighter but the machine like man was born to be accurate.
Name: Hidan Yakamura Alias: "The Hutt Scourge" or the lesser known "The Silent Assasin" Race: Human Gender: Male Age: 25 Appearance: Hidan face is left to the outside and is tattooed with the black and red spread winged falcon holding a slug thrower in its claws, the Yakamura coat of arms. Hidan wears old and worn clone trooper armour. Chipped and dirtied, it is still a very formidable piece of armour. It is painted with a dark green digital camouflage. Aside from that, he is suited up with a heavy, blaster resistant trench coat. It bears his insignias and the words "SCOURGE" in gothic writing at the back. Some may call it overkill, but for the overly paranoid Hidan, it's can never be enough. Personality: Hidan is a wilful man, strong hearted and kind hearted. He believes in freedom and life above all else. He is a down to earth man, believing in what he believes and sticking to it. When he is threatened or insulted however, Hidan is not one to hold back punches. Or bullets. He hates the corrupt and those who beat on the poor. He believes that all races are equal and doesn't like slavery. He is very proud and wise, throughout his 25 years, he has seen things. He is no doubt brave and respected by his fellow compatriots. But he has a terrible secret. He is a schizophrenic. With multiple personalities that like killing. The Scourge is a sarcastic, crazy, fool headed man with a love of money and having women draped over him. He swears, he kills, he steals and he will do anything to win and be on top of his opponents. He is also a very happy man, cackling madly most of the time and seemingly eternal grin on his face. He is by definition, absolutely mental. And is Hidan's most infamous personality. The Hutt Scourge is a killer, a man of slaughter and lover of all base human desire The Assassin is a cold, calculating and ruthless man. A lover for assassinations, silent kills, breaking necks and generally being a badass. He has a blank face and is completely emotionless. He does have a habit of making extremely dry jokes on the job and smoking. Everywhere. Any time. Even when he's sleeping. Equipment: Custom Silenced Ballistic Assault Rifle Shotgun Yakamura Sabre Bio: Hidan was born into the Yakamura clan, a very important and wealthy dynasty based on the planet of Coruscant. The Yakamura clan is famous for being sponsors of the Rebels, though the Empire doesn't know, since the start. They fed the Rebels power, and the Rebels gave them slaves, credits and wealth. Soon, the Yakamura clan became stagnant, breaking into multiple little dynasties fighting each other for more wealth to feed their greed. Hidan was 16 when the Yakamura clan came apart. His family escaped to the Outer Rim, away from the politics and the greed of the Centre of the Galaxy. They escaped to their current residence. Soon, he escaped from the clutches of his overprotective parents and joined numerous gangs on the planet, eventually getting the attention of the local Hutt in the area. He became his right hand man. For months, he performed crimes for this Hutt. Kill after kill, rape and thievery. Hidan developed his multiple personalities to cope. He was then ordered to assassinate a group of poor farmers on the outskirts of the capital. He killed them without remorse. Afterwards, he looked at one of the corpses faces. It was his father. He looked around and he found his mother, sister, brother. All killed by his hands. Hidan went berserk. Killing everything around him. The rest is history. He is now a changed man and a bounty hunter in the underworld. Not much is known about what happened between these two periods, but whatever happened, it changed Hidan. It changed him for good. Quote: Hidan - "All those who commit themselves to base desires deserve to die. Like Scourge" Scourge - "FUCK YOUUUUUUUUUUUUUUUUUUU!!!" Assasin - "..."
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As expected, several of the others rushed to man the turrets, which was probably for the best. Even with computer assistance, the others would probably be better at it. Sirka was much more practiced when it came to shooting actual blasters with her own hands, instead of through a computer monitor. She wasn't a sharpshooter by any means, but she was a good enough shot in a normal fight. Since her vision wasn't as sharp as that of the average species, her effectiveness at long range was limited, but a good enough rate of fire could make up for some imprecision. In this situation, however, she was stuck in the middle of a fight with nothing she could actually do. It was a situation she had been stuck in before, of course, but it still never ceased to frustrate her. Sirka just stood in the main hold, grasping her repeater tightly and baring her many sharp teeth at nothing in particular. Pretty much anything else she could do would just end up distracting someone. All there was for her to do was wait, and listen to their pilot. That, and look for a decent place to stand if things suddenly went very wrong.
Name: Sirka'ith Species: Ssi-ruu Gender: Female Appearance: (with brown scales, instead of red) Age: 17 (this is an adult, as Ssi-ruu mature more quickly than humans) Height: 2.15 meters Skills/Abilities: Close to medium range combat specialist Strength equivalent to an adult wookiee Thick, blaster resistant hide Very keen sense of smell (able to detect changes in the emotional state of species with which she is familiar) Triple eyelids resist sudden bursts of light Surprising speed and grace for a creature of her size Weaknesses: Long-range combat Eyesight poorer than that of a human Very limited non-combat skills Young age compared to adults of other species limits her practical experience Stands out in a crowd, or any other situation Little to no stealth capabilities Equipment: Like most Ssi-ruu, Sirka wears only bandoliers across her chest to carry her belongings, along with whatever holsters she needs. Her primary weapon is a Mark II medium repeating blaster cannon. While normally a mounted weapon, the cannon can be carried by the heightened strength of a Ssi-ruu. She has modified it with a proper stock and grip, and powers it through a power cell which she wears as a backpack that, compared to her size, is reasonably compact. As a sidearm, she carries an E-11 blaster rifle, and a one-handed variant of a vibro-ax as a backup weapon. She also carries a small belt of fragmentation grenades. Background: Sirka'ith had somewhat of a unique childhood among the Ssi-ruu. As xenophobic of a species as the Ssi-ruu are, they were forced to engage in some measure of diplomacy with the rest of the galaxy. Sirka's father was a black Ssi-ruu spy, ostensibly serving as a diplomat off-world, while her mother was a red Ssi-ruu bodyguard. This forbidden union made her a brown-scaled Ssi-ruu, and a member of the lowest caste of Ssi-ruuvi society. Normally, her egg would have been destroyed by her parents, but being outside their home system, her parents could not as easily get away with the murder, so they simply passed her off as the child of one of their brown-scaled Ssi-ruu servants. In the first few years of her life, Sirka was in the position of being mostly ignored by the parents who had disowned her, and the servants who were meant to care for her. As such, no one bothered to stop her when she started to interact with the local populations of the worlds they were assigned to, something that would normally be forbidden for any Ssi-ruu hatchlings that, for whatever reason, found themselves outside Sii-ruuvi space. Her adoptive parents did teach her some of the Ssi-ruu, but she was more heavily influenced by the cultures of the worlds around her. It was years before Sirka's father and his entourage returned to Lwhekk, and by that point, Sirka was too old, and had been outside Ssi-ruuvi space for too long to ever be able to accept what her life there would be like. The brown-scaled caste of Ssi-ruu were treated terribly. She did not care about the Imperium, nor about the religion they started to force on her. After a few beatings, she played along, but she resolved to escape as soon as possible. Luckily, the fact that she was raised outside Lwhekk also meant she was one of the few Ssi-ruu who could actually speak Basic, so it was not long before she was assigned to be a translator for a real diplomat. As soon as they reached a relatively large city, Sirka made her escape into the city's crowded underworld. Despite only being a child at the time, Sirka found that there was one kind of work that such a large and intimidating being as herself could find quite readily. As a mercenary, she earned enough credits performing simple jobs to get offworld, and from there, she decided to continue honing her skills in combat. After all, it wasn't as if she had the skills to do anything else.
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Ubatrazi - Trazi What Hidan said was interesting, especially the part about one half wanting to kill her and the other wanting to have his way with her. She could deal with the latter but the first one she would have trouble with, so she hoped that one she wouldn't have to see. But she noticed how he didn't really answer her question, sure he told her about his problem with a bit more detail but he didn't explain why he left it out completely from the others. She was going to ask but instead she remained silent and just listened to the sound of Hidan sharpening his sword. It wasn't long until she felt the ship come to life. She felt her stomach knot for a moment as she realised that she couldn't back out now. She strapped herself into a chair before shutting her eyes and praying to what ever cosmic force was out there. She prayed mostly prayed that no one die and that everything goes smoothly. Before Trazi knew it they were in at the planet, but she knew that it wasn't going to be a straight shot to their destination. This was the part she hated the most, the evasive flying. She could feel Sia taking her ship practiced moves that only a skilled pilot could do. But this made her stomach knot, her head light and made her want to vomit. Oh she hated flying like this, in small ships that could pull moves like the ones their were currently pulling. In the middle of her queezy haze she heard Sia yell out about TIE fighters. She knew she was no good at the large stuff, sure it might of been a simple point and shoot. But she rather not risk screwing up the ship or the mission by doing something she wasn't sure about. She could hear the running feet of the others as they answered the call to get to the cannons. Trazi didn't feel useful, but she knew that she would have her moment soon enough. She would just let her "crew mates" do what they were good at. Once on the planet she hoped to be of more use, seeing as she relied on more than just blasters. Both her and the giant lizard were kind of useless on the ship, or at that very moment anyway. Oh please let us make back for the money. She thought as she tried not to get sick.
Boop
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Planetside The droid ship, undetterred was heading towards what many inhabitants of the planet called the Keyhole. Rising up from the ground it got closer and closer, automated systems and poor spending meant it completely ignored the battle going on outside or the freighter rapidly approaching on the other side of the shield. As it got within a couple of hundred metres the shield dropped. Tara Tara looked at the screen as she heard the beep of an alert with something going on. She noticed the hole in the shield, the easily noticable droid ship flying through the hole. This was their chance, if that ship made it past the line before they got through the mission would be a bust and likely some very unhappy Imperials would blow them out of the sky, or if she was unlucky would capture the ship torture them and then put them in a spice mine, or somewhere more unpleasant. "Hey Pilot! Doors open, you might want to hurry it up-" The ship shuddered as she let off another volley towards the incoming TIE fighters. "fierfiek" She couldn't help but swear when the TIE fighters dodged her attacks, this wasn't her forté. "And can someone else hop on these last turrets? It doesn't take a bloody expert to shoot at something." Though hopefully it wouldn't matter for much longer, if this ship was as fast as had been promised they would be through the shield in no time...
Tadia Omi-Ren Age: 27 Race: Human(Alderaan Decent) Skills: Tadia is known throughout the underworld as an assassin. Though her skills don't lie in long range combatants are instead close range. Well and truly capable of infiltration of facilities (Especially those outwith the Inner Core except for the highest security bases) she is also well versed in melee combat. Including Teras Kasi, which was designed as a counter for Lightsaber Combat. How she recieved this martial arts training is unknown. However within close range she is a forced to be reckoned with. However when it comes to blaster she's just about as good as your average Imperial Trooper. Equipment: Her armour is body fitting duraplast, underneath which she wears armour weave and is painted blood red. It is serrated at joins in order to give her increased flexibility. She typically carries one blaster pistol (Westar-35) near her left knee, and has a variety of vibro-weapons to chose from. However typically she'll go in fist fighting, but she has two corotis weave "Claws" on each wrist capable off deploying to go five centemetres away from her knuckle. These start near her elbow, and protrude from her armour all the way to her hand meaning that if she ever does get into a fight with a lightsaber wielding foe she can use the "front" of her arm to block a lightsaber blow. History: Not a lot about her history is known. Many suspect that before she appeared on the scene as an assassin that she was in training to become one of the Emperors inquisitors, despite the fact she has never shown any ability at controlling the Force. Since then however she has made a name for herself in getting in and out of places that few others can: Stealthily and taking out targets and getting away before anyone knows what happened. Since then she has been blades for hire, however she hasn't worked on a team before so no-one really knows much about her. That's about to change Note: She isn;t Force Sensitive, that's just to create some mystery as your chars may believe she is.
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And can someone else hop on these last turrets? It doesn't take a bloody expert to shoot at something. Raresk hissed angrily at her from his position in the turret. "Raresk is shooting as best he can under the circumstances." He said loudly as he finally managed to nail one of the TIE fighters dead center and it seemingly erupted into a ball of debris that forced the other nearby remaining TIE fighters to scatter for a moment. Scorekeeper watch over me. He thought as he continued firing at the enemy fighters as the ship headed for the planet. He checked the targeting computer and noticed that two of the TIE fighters were splitting up and heading towards the ship in what appeared to be in an attack formation that he was familiar with. "Warm-blood!" He shouted to Tara. "Raresk thinks the fighters are going to attempt to destroy the turrets! Try and blast them before they get a clear shot!" He let a soft growl as he tried to anticipate the fighter's moves and unleashed a salvo of blaster fire on where he thought it would be.
Name: Raresk Species: Trandoshan Gender: Male Age: 32 Height: 7 feet'3 inches inches Skills/Strengths Excellent Melee combatant especally when armed with his Vibro-axe Stronger then the average human and humanoid species. A wookiee can give prove a challenge for him though. Above average eyesight Weaknesses Changes in climate can affect his response time due to his reptilian nature. Slightly below average shot with a blaster due to mostly focusing on Melee combat Slightly slower then the average human due to customized armor that is quite heavy Equipment: Large Vibro-axe that has been sharpened to the point where even a glancing hit can cause severe harm. Small bag attached to his side that contains three thermal detonators and three flash grenades. Small Mandalorian blaster that is hooked to the side of his belt. Not used as often as it should be. Krayt Dragon pearl that is carried around as a matter of pride. Droid translation module that is attached to his collar that allows most of his words to be translated and understood to those who don't understand the Trandoshan language. Heavily customized armored chest plate that can deflect light blaster fire. Customized leg armor that while not as durable as the chest plate can can still reduce the amount of blaster fire. Bio: Raresk is a bit of an oddity among Trandoshans being that he has no interest in hunting sentient beings unless they have done wrong and even in those cases he always takes his prey alive. Technically he is a bounty hunter who prefers capture to death, he simply enjoys the thrill of the hunt, not the kill itself. He believes that the Scorekeeper ((Trandoshan religious figure))will award Jagannath points to those who pursue justice and defeat powerful opponents and as such he has traveled the galaxy in search of powerful beasts and opponents to fight. His travels have taken him from Wild Space to the ancient sith world of Korriban to the sandy dunes of Tatooine in search of beasts to hunt and has built up quite a reputation. He has managed to defeat Tuk'ata, K'lor slugs and on one hunt, a Hssiss that left a scar on his right leg and was even part of an expedition on Tatooine that took down a bull Krayt Dragon. He still carries the Dragon pearl that he took from the Dragon's stomach as a reminder of how much pride he felt in taking down the Krayt Dragon. Simply put, he loves the hunt. Personality: He prefers to make allies rather then enemies and as a result he prefers to be respectful towards people he meets so that he doesn't alienate them and make an enemy rather then a potential ally. If someone constantly bothers him though he does get a bit...snappish towards them. Overall, he's a nice lizard-man who will be respectful and nice to you if you are to him.
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Part 1: The Soft Winds Blow Last Known Sighting Lieutenant Kozlov of the Moscow Espionage Bureau "This is Lieutenant Kozlov reporting in. Half the squadron has been taken by...something! I knew crossing the swinelands was a bad idea. And for what? To be devoured by some...beast. Does anyone copy?....Alright. It seems I am the last true son of the Motherland here today. I am heading into a cave system, I repeat.......it has found me, and it is...This is the last you will hear from me. The Americans are doing something here...something dangerous...I repeat..s-" Boca Diablo News Report, May 1st, 1984 "Good morning, and welcome to May!" "That's right, Phil. Today is Tuesday, May 1st, 1984. So far, nothing much to report! The power plant has led to astonishingly low bills, along with gasoline costs plummeting! Truly, Boca Diablo does seem to be turning around!" "Indeed. In other, slightly less cheery news, still no word on the mayor, or lack of one. For those not in the know, Mayor Thompson..." "And to wrap up your morning, why not head on over to the new Feddie's! That's right! The famous, perhaps government operated chain of restaurants has decided to choose our little town as it's next franchise..." "This is a warning. I come from the beyond. They lie. The only hope fo-" "Sorry about that interruption, folks! It seems our signal was...hijacked? Why, that's big enough to get on the news! Federal agents are already being dispatched to dispose of the..." Geological Report from Boca Diablo Power Plant May 1st, 1984 At 5:30 am, the ground around Section 1 began shaking heavily. Cave systems are still unusable. Continued growth of Axis moss leads us to believe that a large quantity may lie below. Decipher not yet retrieved Church of the Flower, Sermon Segment "...And who grows around us but our benefactors, our lords, the flower? They live above and below, spreading beauty and life. And the damnable leather devils are trying to breach their sacred abode? They haven't the right to do such a thing, and they shan't. For the messages of the Great One shall reach them, and the messages shall be spread about the world..." The sun is hidden behind a layer of clouds. Thunder rumbles in the distance. Agents from the government scan the swamp for criminals. People go about their lives. They do not know the truth has been eclipsed from them. Their sun of hope blotted by a web of lies. Boca Diablo, by the end of the year, shall either be completely erased, or the herald for a new era. You, and the people around you, will be the ones to decide that fate. Forces beyond comprehension are at work behind the Great Curtain. Begin your day as regular, and soon you will find the destiny of the town in your hands. Welcome to Boca Diablo
General NPCs The Nameless Man: The Nameless Man is, well, nameless. TNM for short, he just sorta appeared in the town square one day. He sits under the statue of Smith, gaunt and thin. Nobody ever sees him eat, or sleep, or move. He is unfazed. Theoretically, an H Bomb could be dropped on Boca Diablo and he wouldn't notice. Tall, and thin, he scares children
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Jack turned off the radio and sighed. It was morning, and he'd barely slept a darn wink. He wiped the engine oil from his calloused hands with an old rag that might have once been part of a bed sheet and took another sip of his lukewarm coffee. Something had woken him up a little before 3 am and he had gone outside to check it out, took his gun with him too, what with all the queer things that been happening around here last couple'a months. Not that kept stock in any of that, but it doesn't hurt to be careful. It had been nothing, but still, Jack hadn't been able to get back to sleep after that. At first he had gone back inside, turned the T.V. on low and tried to doze on the sofa, but that hadn't done any good. In the end he had found himself back outside in his workshop, working under the Buick's rear axle. After 5am he had admitted that he had been defeated in the sleep department and stuck a pot of coffee on. While he had been heading back into the barn he thought he had heard... no more... felt... something then again. But when he stopped and tried to pinpoint it, it was gone, so he had shrugged it off and gone back to work. And now it really was morning. The radio had just switched from that pre-dawn monotonous blur of insomniac friendly tired ballads and smooth tones to the bright and perky yapping of the breakfast programming. The good folks of Boca Diablo would be waking up to beautiful day, a little bit of low hanging mist but that would burn off as it heated up. Right about now they'd be putting on their percolators and pouring milk onto their cornflakes. He snorted in derision at the image. He stepped out of his oil-stained overalls and pulled a dark grey T-shirt over his head, it snagged slightly on his well muscled arms. He would leave the Buick sit for the rest of the day, he had promised Don Hathaway that he'd go out and take a look at those fences he been talking about mending this morning. Wasn't the sort of the work that Jack liked, but it would pay something. However, before that he needed to eat something. Jack lit a cigarette and stalked out of the barn. The scrubby lot of dirt and rusted metal cast long shadows in the dawn light and he found his eyes involuntarily wandering over to the empty kennel that sat at the foot of his porch. It had been about a month he guessed since he had seen Al. The dog had wandered off for a night or two before, but never anything like this. At first he had thought he might come back, but as the days went on that possibility looked slimmer and slimmer. He would have seen something driving around if Al had been hit by a truck or a car, but there were still gators out the swamps, big ones too if you believed the stories. They said one had got a ten year old a few years back a couple of townships over, so it was possible. Still, he couldn't bring himself to think about getting a new one yet. The house was in a sorry state. It had never been much, but at one point it had been a tidy little cabin. Jack had never been any good with house keeping. The step up to the porch were sagging and the whole place needed a new coat of white wash. The garden was all weeds and junk, roof could do with few new shingles to top it off. Maybe in the summer he thought as he exhales another puff of smoke. Inside was much the same story, half the living room was taken up by a motor bike engine he had been tinkering with last winter and the kitchen was a swirl of old pans and empty bottles. He opened the fridge. "Damn." He sighed as he looked inside. He had forgotten to pick up any worthwhile groceries. There was half a pint of off milk and a few take-away containers that weren't particularly fresh either. Looks like he was stopping off at one of the diners in town before he went to see Donald. Oh well, he could do with a slice of pie.
Johnathon ‘Jack’ Walker Nicknames: Jack to his friends, Walker to most of the respectable citizens of Boca Diablo Gender: Male Age: 34 Sexuality: Heterosexual Likes: - Cars, motorbikes, anything that involves mechanics and going fast really. - Whiskey, especially bourbon. - NASCAR, demolition derbies, Monster truck racing - Hard Rock music, think Led Zeppelin, The Who, Deep Purple, Aerosmith, AC/DC, Van Halen etc - Dogs, Jack used to have a German Sheppard named Al - Time to himself Dislikes: - Agricultural work, or any form of work that isn’t on mechanics - Law Enforcement, the Sherriff’s department continually suspicions rub Jack the wrong way - Polite society and small talk - People who think they’re better than him - People prying into his business Appearance: Jack is tall man, standing over 6’1” when he’s not in boots. He’s quite rangy in his build, but his well enough muscled not seem insubstantial, hard work has kept him fit and he is yet to begin softening into middle age. His dirty blonde hair is normally pushed back off of his somewhat angular face. Around its lower half he is normally wearing several days’ worth of stumble and a cigarette can often be found dangling from the corner of his mouth. He has distinctive tattoo on his right forearm of a snake circling its away around a dagger. Clothing wise Jack prefers muted tones, leather and denim make up a large part of his wardrobe both in and out of work. Underneath or when it is too hot he favours faded plaid shirts and vest tops. On his left hand he is large ornate silver ring with a garnet set into the centre. Personality: Jack is a somewhat reserved man. He seems very hostile on the surface things but that’s mainly a front due to his reputation in town. In reality he’s quite a relaxed person with a dry sense of humour coupled with a healthy dose of cynicism. There’s nothing more that he likes then to take time off, have a drink, and shoot the breeze the regulars that prop up the bar out at the Roadhouse. However, he does have a temper on him, one which has cooled over the years, but can be still be woken if the right buttons are pushed. He doesn’t talk about himself much, or appreciate people trying to pry into his life. When he wants he can be charming in a roguish sort of way, and when he first came back to the town after his self-imposed exile, he was quite a ladies man for a few years. That quietened down when the women around these parts learned more of him and his ways. He likes the chase, but doesn’t do well with commitment. Despite his seeming transition to honest labourer, there’s still something secretive and slightly shady about Jack. But he gives respect if someone’s willing to give it back, and there are a fair few people in town who do appreciate his presence. Biography: The Walker families are one of the old families of Boca Diabola, but one of those that never really prospered. There were Walkers in that second wave of settlers that came in 1765 after the first ill-fated lost expedition. But most of branches of the family have either died out or moved away. Used to be they owned a good chunk of land in around the Keep, but bad harvests and personal tragedies have seen the families land has shrunk down to a simple small holding on the very eastern edge of Cooper Keep. Not even a proper farm, it comprises of a few acres of scrubland, woods and swamp with a rundown cabin with a rickety old barn and twenty rusting cars sat on top. Jack Walker is the last custodian of the Walker property. It was the cabin that Jack grew up in, built by his grandfather, after his great grandfather was forced to sell off their old farm. His upbringing was fairly hard, his father, James Walker, was a man left embittered after seeing his fortunes sunk low. The small holding was a complete and utter failure and his father ended up working as an agricultural worker for other landowners, an utter humiliation for such a proud man. They had strained relationship, Jack grew up never knowing the better times for his family, he never had the same notions about their respectability or their heritage. He made friends with other kids from the lower echelons of the town’s community. When his father tried to impress on him the impropriety of the company he was keeping, it just drove more a wedge between them and encouraged Jack to act out. During his youth he quite the town hoodlum, getting into a helluva lot of fights and scuffles, most of which he ended up winning. He used to drink underage in the old roadhouse, and fell in with an even worse crowd than the other farm hand kids. He slung dope for a while and did worse, until he got caught trying to commit burglary on a house on the good side of town. He managed to get off light and escape charges. But none the less, his life changed that year when he was called up in the draft of ‘69 to go to Vietnam. Jack never saw much action while he was out there, the horrors of Tet offensive were already over, and later the peace held mostly until the complete withdrawal of American forces in ’73. But what did see wasn’t pretty, around 15% of G.I.s were on smack around that time, and Jack was one of them. He kicked the habit as part of the Golden Flow program (no ride home until you pass a urine test) but that and the war changed him. When he came back to the states and was discharged he couldn’t stand go back to Boca Diabola, so he spent the next five years travelling around the west on the back of a motorbike. He lived in San Francisco for a while, just long enough watch the demise of the hippy dream before he headed back south. A few years in Dallas and then onto Atlanta, it was in ’78 that he heard his father was head. He thought he was coming back for the funeral, but somehow he never left. The property fell to him since his mother hadn’t been around since he was little, and his only sibling (a younger sister) was starting a new life in L.A. last time he heard from her. Jack’s never been in the same level of trouble that he was as a kid, although in small towns people have long memories, and there are rumours. He works odd jobs most of time, either agricultural work, or as a mechanic, one of the few things he is genuinely considered to be good at. He’s been quiet, but folks are still somewhat wary of him, and he isn’t particularly well liked in the town. Other: Jack has a wide array of half junked, half built cars and motorcycles on his property. Right now he is driving or working on: - 1976 Dodge Warlock truck, dark green, his main day to day vehicle - Harley Davidson FX Super Glide - 1953 Buick Roadmaster, his main project car, currently without engine
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The sun crested over the horizon as Special Agent Morgan Daniels peeled out of the motel parking lot and back on the open road. Next stop: Boca Diablo. The bureau had sent him down to investigate a spate of disturbing disappearances that coincided far too neatly with the foundation of a brand new power plant. Despite the sinister case, he had a smile on his face. His window was rolled down, allowing early morning breeze to flow through the car and fill his being with the scent of dew and green leaves. The familiar, trusty weight of his service piece at his side also served to keep him contented. He had not managed to get himself any breakfast at the motel, but was assured that Boca Diablo was less than one hour away and their diner was outstanding. Not even forty-five minutes after leaving the motel did he arrive in the centre of Boca Diablo. He parked outside of a promising looking diner. He got out of the car and took a deep, satisfied breath as his stomach rumbled another of it's countless concertos. This was the kind of atmosphere he hadn't felt since back in the suburbs of Flint. Ever since joining the Bureau, he'd become a real city boy. This was perhaps reflected most strongly in his black suit and tie. He'd have to buy a few articles of more appropriate clothing while he was here. He was aware of standing out, other agents had already been assigned to Boca Diablo, but as far as Morgan was concerned they were around on different business. His orders had been to steer clear of them and not interfere if he could help it. They were peculiar orders, but Morgan knew better than to question his superiors. What was important was that he had a case, and a 100% clear rate. What was even more important was that he had a tremendous hunger. He crossed the road and headed towards the diner, offering polite nods to the passing locals, even if all they had to offer him were suspicious frowns. It was a normality in his line of work that he had already gotten used to. Stepping inside the air conditioned eatery he had to take a moment to absorb the room. Every exposed surface shined, and the smell of freshly ground coffee and maple syrup were like two ballerinas spinning and twirling through the air. He sat down at the counter, and caught the attention of one of the waitresses. She beamed a smile at him that was almost blinding. He thought that if she smiled at the counter top she would create some sort of infinite mirror effect. "Good morning, Sir. What can I get you?" she asked in the sweetest, most porcelain doll tone he had ever heard. It was all he could do not to beam a smile back at her. "A mug of coffee, a short stack of pancakes with strawberries on top and a side of the crispiest bacon you have." "Sure thing, hun. I'll have that out for as soon as possible." "Much obliged to you, ma'am," he responded with the manners his Mother had taught him. The manners his father had lacked. It was barely ten minutes (passed reading the local newspaper) before his plate and mug were set before him. Lines of steam drifted off his breakfast and made his pulse quicken. "There you go, hun. Enjoy." He offered her an amiable nod as he tucked into his breakfast. How on earth could something be so amiss in a town this fair and quaint?
Finished Let me know if there's anything you need me to change. If I'm accepted I'll post it to character section. Marko Quinlan Like a snake always in recoil, you never know when he's going to snap. Nicknames: Mark, Marko, Marky. Gender: How dare you assume my gender! Just kidding, Male. Age:19 Sexuality:Hetero Likes: + Hunting Some of Marko’s earliest memories are of his father taking him hunting when he was seven or eight and remembers his dad’s great respect for living things as well as his ability at hunting. Marko has hunted himself and with his two brothers before they left since then and would call it one of his passtimes. Anything from setting snares or shooting to lamping with his dogs. Naturally his love of hunting lends to a love of the outdoors as well. + Music Marko was brought up on rock and rap and they have remained his favorite genres since as long as he can remember although he does listen to just about aything that he likes the sound of. While music never directly affected his style or anything growing up it has definitely been a deep part of Marko in many ways. + Street Art An appreciation of street art has stemmed since seeing stuff online and in books about the history of grafitti as well as a book called ‘Out of Sight’ which was all about street art in abandoned places. He found the idea of artists not even signing the work because it was intended to be seen by only the few who found it not something paraded out for everyone to see. + Personal Space While he enjoys the company of people he knows well or are close to him. Marko would much rather find himself in solitude than socialising with a group of strangers. As well as this he finds being touched other than a handshake for example by strangers or acquaintances is not on. - Dislikes: Lousy Parents Seeing people being bad parents in general leaves a sour taste in Marko’s mouth from memories of his own mother after the death of his dad. It’s not his business though is how he tends to look at it. Police Marko holds a generally bad perception of authority, society and the police. Often jeering them as they pass verbally or with hand gestures. While not outrightly violent to them or anything he enjoys giving cops that bother him a hard time. Pop Probably the only genre of music that would ever be on this list in Marko’s case. He tends to leave the radio off when driving. Personality: Marko is a confusing one. Generally he shows many characteristics of an anti social disorder - manipulative behaviour, lack of shame or remorse, a great ability for lying in regards to achieving goals and a general disregard for the feelings of others. Recent sessions with a therapist have uncovered depression, possibly clinical but at the same time with all his traits that point towards alarming evidence of a sociopath he's deep in the grips of his own war in his head and possesses a fierce loyalty to friends, family and loved ones. It's possible his real personality is suppressed or has been altered by heavy substance abuse, cigarettes, beer and marijuana just about complete Marko and sometimes it seems that he lives on the stuff. While being very much a closed book if Marko can open up to you it's a sign of trust. A gentle soul at heart it's believed his past, substance abuse and mental health concerns are at the root of any disorder. Very few outside of therapy and close friends and family have noticed anything of real concern, Marko tends to emulate emotions, body language and reactions to hide general lack of feeling. Biography: Marko, his younger sister and two older brothers were raised by a single mother when there father died in what the Police have called a 'tragic accident' but the family believe it to be foul play when the pick-up went over a bridge and into a ravine. This event greatly influenced the rest of Marko's childhood who was turning 9 at the time. Their mother had new men over the next decade but none that ever stuck or resembled any kind of father figure for the children. Mark was fifteen when his two older brothers had left home, one even moving state over to the other side of the country for college or something - Mark never really heard from him since. When his mother's alcoholism and casual drug usage had brought her to the point of not being able to look after the children Marko found himself looking after his little sister, she was only two years younger than him and would learn as she followed Mark around during teenage drinking, smoking and whatever else was going on. His first few run-ins with local Police was for minor bullshit like drinking in public while underage, possession of a few grams of weed which he only ever got cautioned on. It was two years later when his sister who was fifteen at the time came home one stormy night with her clothes half ripped off her, make-up smeared and generally in a state. Later on Marko found out the whole story once the police reports had been filed. His sister had been raped and apparently didn't know who'd done it. It was her eyes as Marko questioned her himself that gave the answer away. There was a large black kid who lived back closer into town, he was never right in the head, learning difficulties is what they called it. Turned out he'd been at party had offered to drive his sister home and went off course and raped her, violently from what any reports told. At this stage Marko stepped back, unable to bide his time but still wanting a course of action. He put his rifle in the truck and drove into town, covering his face and body well, wearing plain black clothes he parked the truck up close to the bowling alley where this scum was hanging out with some friends. As Marko spotted him leaving he jumped out of the truck, rifle in hand roaring at the terrified group of lads who soon left when ordered leaving the brother with his revenge. He dragged Erere, as he was called around the lane and the rest was history really. The police were called by management and there was a short stand off before Marko surrendered. Long-story short due to the circumstances Marko was handed down his final caution and a hefty fine with the knowledge that any more behavior like this would have him locked up without questioning. It was only a few months later that their mother also died from an underlying condition. One brother ended up moving back to the house which after a short legal battle the siblings won and bought from a bank disclosure. He'd only been living in town anyway and now that it was just the three of them in the house with one brother seemingly never to be heard of again. Marko has a young boy who is turning one year old but isn't allowed to see him for no reason in particular just by wishes of the mother. Marko has complained and threatened to take her to court but never seems to get around to it. When the food and electricity ran out, Marko and Sean knew they had to do something to get some money into the household. Especially when hunting or selling timber wasn't an option. Sean, the older of the two originally started the idea of selling drugs around town but soon had Marko on board. Other: - Marko has two dogs, Boots (a wheaton hound crossed with a lurcher) and Chief (a border collie) Maria, Sister, Age 17 Jack, Brother, Age 24
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Dreamscape | A World ForgottenA Post-Apocalyptic Fantasy Roleplay | GM'd by Leslie Hall Inspired by Dark Souls, Undertale, Journey and heavily influenced by the beautiful culture of the Indigenous Australian people Amazing artwork by Vennom07 on DeviantArt! Chapter 1 | A New Horizon "When you throw stones against the glass sky, the shards rain down upon you." Anonymous, 32 Cycles after the Silence. The first rays of dawn sliced through the violet sky with rays of amber, creating a gradient of warm hues that splashed across the sky in an instant. The dwindling light of the stars above flickered out one by one while the grazing Ngarlak raised their heads to the warmth of a new day. Their powerful jaws ripped through the dry grass of the Moodja like butter. The sun struck the Ansharin Oasis, blanketing the horizon in a mirage of sparkling lights. The sight was truly a marvelous one to behold; though no Ansharin would pay attention to it on this morning. This morning marked the last day of the dry season, which meant the ending of another Cycle. There was work to be done all across the oasis, the embers of last nights fire smoldering away inside the fire pit in front of the Elder's hut while the busy Ansharin moved about in preparation for the feast. Tonight would not just be any celebration of a new cycle though. Tonight was a special night that marked the passing of another one hundred cycles. Children worked eagerly with the farmers to harvest delicious crops, dancers applied body paint expertly in preparation for a restless night of merry performances, and the hunting parties prepared themselves for a big haul of delicious, succulent meat that would surely please every man, woman and child in the tribe. The excitement surrounding today was too much for the eager young Kwenda, who had been awake well and truly before dawn. The young man had already readied his spear and begun his morning patrols. Even in the early morning, the soil beneath his feet was scorching hot. If he hadn't spent his life walking around the Moodja, then he would perhaps have been disturbed by the heat. His amber eyes darted from side to side, keeping a look out for anything out of the ordinary. The herd of wild Yakkuls trampled through the plains, the horse like beasts blaring their ferocious horns at anything stupid enough to get in there way. The smaller herd would be coming through soon as well, which Kwenda assumed would be the target of the hunters. The Yakkuls would be hibernating for the wet seasons, so today would be the tribes last chance to enjoy them. Other than the occasional Bubukari soaring up above, looking for food, there wasn't really anything worth mentioning. The Ngarlak rested by the oasis, Durabu's swam lethargically in the waters and the creatures that Kwenda was named for, small marsupials with large, beady eyes, scurried across the plains in the blink of an eye. A quiet day to end the Cycle; Kwenda wouldn't want it any other way. Though it seemed he had resolved himself to an uneventful morning too soon. As he began his trek back to the tribe, he felt a strange, leathery substance underneath his foot. Looking down, he originally thought that someone had dropped a piece of hide. Not wanting to just let it go to waste, Kwenda picked it up only to find that what he held was not just a scrap of leather. The leather encased what felt to be a sturdy wooden box. He slowly turned over the cover of the journal, peeking inside to see many dirt stained pages scrawled over in black ink similar to his tattoos. He couldn't understand what was written, or what it was supposed to be, but it was definitely interesting. He tucked the journal into the leather strap around his waist, covering it with his pelts. If the elders saw him with such an item, they'd definitely confiscate it. He wanted the chance to go through his discovery before giving it up. With an excited grin, Kwenda sprinted across the plains as fast as his young legs would carry him. At his pace, it wouldn't be long before he reached the oasis as the hunting party prepared to leave.
Name | Kwelak Djilyaro, "Kwenda" Gender | Male Age | 15 Appearance | Kwelek is a young boy of above average height with a very lean, slender body. He has dark skin, but is somewhat lighter in tone due to his ancestry. His skin is rough and he sports calloused feet and hands from a life of hard labor. His hands and feet are usually covered in a white, almost chalk like dust that is found within the Moodja. He has a very sharp, angular face with a very well defined jaw line and sharp cheekbones. He has amber eyes and his hair is a light brunette with flecks of gold streaking throughout. He weaves beads, feathers and other charms into his shoulder length hair. He is also one of the youngest Ansharin to have received his tattoos, and he is remembered within the Dream as 'Kwenda', a marsupial of the Moodja known for it's unmatched speed. His tattoos are a depiction of an old folk tale from the Dream involving the Kwenda, covering him from head to toe with the red ink. Personality | Kwelek is a rather respectful young man who listens to his elders and is eager to please. He can be a bit of a blind optimist sometimes; always motivated to continue even in dire circumstances. He tends to be a bit arrogant because of this, refusing to face facts. He's a bit of a slow learner, but his determination is downright inspiring. Even if he were to fail a thousand times, Kwelek would be too stubborn to admit defeat. Kwelek enjoys telling stories, and can always be relied on to recall a tale from the Dream around the camp fire. Even despite his love for his tribe, Kwelek wishes to explore Kedalup in the hopes of finding his exiled mother as well as contribute even greater tales towards the Dream. Some of the other members of the Ansharin hold quite a bit of resentment towards Kwelek. They believe he was unworthy of receiving his tattoos as his skills as a warrior and hunter are sub-par compared to others. They believe his anointment to be a case of favoritism as Kwelek is the grandson of one of the elders. Skills | Kedalup's Messenger Kwelek's speed is unmatched among the Ansharin. What he lacks in strength, he makes up for with his nimbleness and powerful young legs. He was given the name 'Kwenda' for being the first Ansharin in two generations to be able to catch the marsupial of the same name. Ansharin Sentry Kwelek was never strong enough to be a fully fledged hunter for his tribe, but his quick feet and keen senses allowed him to serve well as a scout for his tribe. There are many dangerous predators that roam the Dreamscape, and it is the job of the Ansharin Scouts to spot any trace that they might come near the Oasis. Dream Weaver The sacred art of recalling the Dream. Every Ansharin learns the Dream, and Dream Weaving is a common practice among the tribe. Kwelek is infamous for his exciting recollections of the Dream that are quite popular among the children of the tribe. Equipment | Waterskin 1x Bone tipped spear Ansharin Pelts Biography | Kwelek never knew his father, and he barely had a chance to know his mother. While his mother was pregnant, she committed a great sin against Kedalup. Kwelek's mother, deranged and rabid, murdered her husband while he slept. The elders wanted to kill her, but they knew doing so would also kill the unborn Kwelek. They allowed her to give birth to her son, and then banished her to The Dreamscape to forever carry the weight of her sins on her shoulders. This is all that Kwelek knows of his mother, and any further questions are met with scornful looks of both fear and disgust. The Ansharin are superstitious people, and what happened to Kwelek's mother is a topic of taboo that is avoided within the tribe. They act as though it never happened. Yet despite this, Kwelek was still shunned by his tribe for being the son of a heretic. Growing up, Kwelek was never the best hunter. He couldn't even fight well. He was often belittled by his peers because of this fact, and he quickly sought to rectify his weakness. He would no longer be the shameful son of a traitor, and became determined to earn his tattoos and be remembered in the Dream. There is an old tale in the Dream, of an Ansharin who ran like the wind, and moved like lightning. He was the first Ansharin to ever be fast enough to touch the tail of the Kwenda. The Kwenda are the only creature that roam the Dreamland that the Ansharin do not hunt. This is for two reasons: one, they are considered to be messengers of Kedalup. As such, they are sacred and must not be hunted. And two, the Kwenda are so fast, so nimble and agile, that even if the Ansharin did hunt them; they'd never be able to catch them. Determined, Kwelek spent most of his spare time between training and working as a scout chasing after the many Kwenda that roamed the Moodja. He quickly became the target of mockery among the tribe for his stubborn attitude. That was until, one evening, Kwelek caught the Kwenda. When he showed up at the fire pit for dinner that night, the other tribesmen couldn't believe their eyes. No one in two generations had ever been able to touch a Kwenda, let alone capture one. Kwelek's grandfather and the other elders decided that this feat was deserving of the Dream; and Kwelek's name was changed to Kwenda. He was also given his tattoos, that depict the first Dream about the Kwenda and how it came to be the fastest creature in the Dreamscape. Although some are still resentful of Kwenda, envious of his tattoos, he gained recognition among the other Ansharin. People stopped remembering him as Kwelek, son of the heretic, and started remembering him as Kwenda, a messenger of Kedalup. Now that the journal has been discovered, Kwenda's new ambition in life is to explore Kedalup and learn about life before The Silence; spreading the Ansharin Dreams wherever he goes.
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Chapter 1 | A New Horizon Tobu ran. Using the tooth of the battlement as a stepping-stone, he launched himself at Daku. Blade arcing, he landed in Water Upon the Rocks, an attack from above. Bone clanged upon bone, and his muscles strained against his master’s parry. Daku’s thin lips curved into a smile, making his peppered beard rustle. “Keep that up and you’ll have my title before long.” Eyeing him through the mesh of their blades, Tobu smirked. “It’s all yours.” Immediately, he realized his mistake, but it was too late. His pressure waned as his concentration slipped. Daku’s heavy biceps flexed. Tobu was blown back as if by a gust of wind, feet scraping along the desert floor. He threw a dusty foot to the ground in a Low Moon stance, his knees bent and back straight. At the same time, he tossed a hand to the same red sands . His palms scraped the stone and dust as he skidded to a halt. He looked up, only to find Daku's blade hurtling towards his face. Pressing against the ground, he vaulted backwards, diving beneath the blade’s tip. Landing on the balls of his feet, he peered through his brown hair. Daku rose to his full, impressive height. Despite the chill in the air, the man was bare- chested, wearing only his traditional leather belt adorned with pelts and feathers. His frame was tanned dark from the unforgiving sun. A long scar ran diagonally across his chest. A few more white lines marred his shoulders and arms. There was not a scrap of fat on him. Lit by the dawning sun, Daku stood in High Moon. His back leg was heavily bent, holding the majority of his weight, while his front foot rested lightly upon the ground. It was a stance most could learn, but few could ever master. Tobu rose. “You tricked me.” Daku broke High Moon. Hands clasping his head, hr began to lounge. “Don’t listen to me then, or, better yet, don’t talk back. Besides, you should know my tools by now—tools which a Akit'r should always have at his disposal.” He scoffed. “Tools? They are clearly tricks and you know it.” His palms stung and he saw peeled callouses, raw and pink, like a shaved beet. “And why do I always seem to get hurt around you?” Daku shrugged innocently. “Not sure, I don’t get hurt.” There was a subtle shift in the air, and Tobu focused, becoming acutely aware of his surroundings. Sharpening his senses at will was a skill of the Akit'r, harnessed over years of intense training. Brushing the dirt from his black tunic, he regained his balance and raised his blade. But Daku was looking away, gazing over the beautiful desert and the bustling of thier people. Something weighed heavily on his master’s features. There were shadows in the man’s eyes. “Is it true?” he asked. “Rumors are rumors, Daku. Besides, you should not concern yourself with it. As Akit'r, we hunt.” “You’re avoiding the question. I want to know, is it true they are back?" Tobu countered “Say their name. Only a fool fears a name.” “I can’t...” “Then I’ll say it for you.” “Don’t—” “Ronin,” Daku said, interrupting him. Tobu’s breath caught. His father, mother, two brothers and sisters, cousins, and his grandmother made up the Ronin, the most revered Akit'r and hunters known. They had been gone for weeks, apparently hunting a beast that had been terrorising the tribe for months. “Wake up!” Daku bellowed, and he was glad to see the years had shed from masters face. Daku's stance switched from High Moon to Low Moon, one leg sweeping back. Tobu saw his opening, but kept his face blank. “So are you going to sight-see, or for once are you going to actually hit...” He didn’t let Daku finish and charged with a fierce cry, blade raised for Heron in the Reeds. Daku smiled as if he were waiting for it, blade flickering into Full Moon, covering his head. In the last moment, Tobu gathered his meager power. Daku's blade appeared from nowhere, but he rolled beneath it, teeth clenched. As he landed, he twisted. Fisher in the Shallows. He lashed at Daku’s legs, ready to retract the blow in victory. Daku had lost. Elation lanced through him. Abruptly, his master smirked and his hand smacked a hidden block of stone. Still moving, Tobu hit the ground. Instinctively, he tucked and rolled on the hard dirt. "Are you kidding me!" he bellowed dragging himself up to dust his furs. Daku cackled, placing his Guraka back in it sleuth. "I said tools all Akit'r should have. he mocked, turning away from Tobu. Go get ready for the hunt." Tobu grumbled angrily as he walked away. His master always did things like that. If he was any slower, that stone would have sent him two weeks back. Tobu headed for the oasis, squeezing past the crowds worked in preparation for the ending of another Cycle. Grabbing a bow and quiver on his way there, he met with the hunting party. It was a special treat to have an Akit'r in training join them for a hunt, but Tobu paid no attention. He was all to used to it. With a sigh, and small talk being made, Tobu went about cleaning his Guraka, and his hand.
Name | Yala Jarra-Binalku ((Yah-lah Jah-rah-Bin-ahl-koo)) Gender | Female Age | 23 Appearance | Yala is of medium height and was quite lanky in her youth but has since filled out as a young woman. She has the dark features expected of the Ansharin except for her eyes, which are a lighter brown with discernable amounts of green. Yala was born with her fathers hair which she wears in long locks that are most often tied back and unadorned for convenience, unless participating in a ceremony. Personality | Quiet by nature, Yala is a woman of few words preferring to listen and observe, although she is not slow to action when it is called for. However, this has the unfortunate effect of making her seem cold and distant to others when really that is not case. Yala is quite affectionate towards those she comes to know well and shows a motherly concern over those younger than her. Sadly, she does not find a lot of time for making friends her age and spends most of her time with her mentor, Kirra. She is usually quite focused and her patience is long but not limitless, and her anger can be fierce when it's provoked. Skills | Dream Keeper (in training) - Yala has devoted much of her life to developing a deep and exact knowledge of the Dream. All Ansharin are familiar with the Dream, both young and old enjoy retelling the lore of their people, and always in ways as unique and alive as they are. However, knowledge cannot be stay true if it changes with each telling. To ensure that knowledge remains consistent, a few individuals are selected from every generation to learn the Dream as it has been told since The Silence. They might not make for the most enthralling recountings but this process is what keeps the Dream intact and to Yala there is nothing more important than that. Painting - Yala's favourite form of interpretation of the Dream is art. With a steady hand and eye for detail, Yala paints the symbols and imagery illustrating great stories on sand, instruments and on the bodies of others when certain ceremonies call for it. Equipment | Woven shoulder satchel Ochre and dyed powders + associated painting utensils Small waterskin Small Ngarlak tusk knife with a rounded end for grinding Biography | With two of her grandparents being Elders and her late father a brave hunter that is remembered within the Dream, Yala grew up with the esteem of most in the tribe. At first, it was expected that she would become a hunter like her father but, while she did show some natural talent, Yala became more inclined towards the pursuit knowledge. In her fifteenth year, Yala was chosen to become one of her generation's Dream Keepers. Whether or not either of her grandparents had to do with the choice – as is sometimes quietly suggested by the tribesmen and women – none can say she did not take to her new duties with dedication. Under the mentorship of Kirra, Keeper of her mother's generatine, Yala spent the next seven years learning the tales of the Dream she herself would eventually pass on. One day however, she overstepped her boundaries and asked her mentor about The Silence. Kirra's usually kind face immediately turned stony. Her words were spoken with thin patience as she told Yala she would never inherit that information. In fact, Kirra herself would not either. The current Elders had made a decision that, for the safety of the Ansharin people, their knowledge of the time before The Silence would die with them. Yala heard but could scarcely believe. The Elders do not need to be told the Dream is the history of their people, the world; it contained lessons on what to hunt and what to leave be, Songlines which told the hunters what paths the animals would follow in certain seasons and where the other tribes of the Dreamscape lied in relation to their home. You cannot simply cut out what you do not wish to... Yala could not understand. When she argued as much to Kirra, she was harshly dismissed and told to meditate on her transgression; after all, she was by no means above the taboo. Disconcerted, she returned home. Yala had always thought the Elders right in keeping dangerous knowledge a secret but it is one thing to safeguard against misuse, this was another entirely. Yala followed her mentor's advice and thought deeply about that days' lesson.
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Yala moved her brush over the dark skin in front of her, leaving a broad yellow line in it's wake. It curled around the shoulder and down under the clavicle until it met it's twin in the center of hunter's chest. Similar lines already covered his arms and legs. She dipped another tool into the paint – a small bone that had been flattened at the tip – and began doting white paint between the lines she had finished. As she painted, the chanting of the other men and women filled her ears as they performed similar work. Yala sang with them, but slightly quieter so that the other voices drowned her out. Truthfully, it was not one of her strongest skills. She had been up before the sun this morning, which was not a habit for her but the importance of today's celebration more than warranted it. The sky had begun to brighten as Yala and four other young ones gathered water and brought it to the central fireplace, outside the elders' hut. It didn't take long to mix the paint; the ochres and clay powders had been prepared over the last several days. All that needed to be done was mix it with water and animal fat, and the paint would remain on the skin for most of the day. As the sun crested the horizon, they started singing. With the light, the village awoke. Most of the hunters were already awake and gathered nearby preparing for the hunt, but now all the Ansharin were about their days' business. Yala stood back slightly and took in her work. The design was relatively simple, more would be added for the feast after the days hunt. But for now, the man was covered in a framework of lines that represented the boundaries of oasis and the surrounding hunting grounds. Later she would fill in details from today's and previous hunts. Yala bowed her head in respect to the elder man and moved to the next hunter who had just arrived. 'Oh' She thought, as she looked to where she thought his face would be. And as it turned out, wasn't. Yala had not seen who the new arrival was. Which was ironic, as he was fairly hard to mistake. Without breaking the song though - it would continue until the hunting party left - Yala coated her brush in yellow paint again and set about following the lines that littered the young Akit'r's skin. Painting Tobu was always easy. Her brow soon furrowed in annoyance though. It was not past the first hour of sunlight, and the young man was already covered in sweat and dust. Normally, she would not have noticed, but this was probably going to affect how well the paint stuck to his skin. Yala's own painted skin - decorated by the others with patterns of arched white lines that layered over each other, like the scales of certain beasts out in the Dreamscape - would last until well after the feast but she doubted his would last 'till he returned to the village. She gave him a look of slight judgement as she brushed off what she could from the arm she was painting.
Name - Jannali Korindji Gender - Female Age - 17 Appearance - Tall and thin, Jannali is often compared to the trees that litter the Moodjar Plains. Her dark complexion blends well with her long, black hair trailing along her back. Her facial features are softer and rounder than most Ansharin. Her smooth skin but often cut-up hands are indicative of her role in the tribe as a healer in training under her father. Personality - Jannali is known to think before she acts - as well as for taking her time with it. Combined with her reserved nature, she tends to be less reliable in high pressure situations where the correct choice isn’t always clear cut. As such, Jannali is often non-confrontational and agreeable. While she is liked for that very reason, others in the community try to push her to be more decisive, an endeavor that has so far yet to produce any kind of result. However, one thing for which Jannali can be relied on is her love for and pursuit of knowledge: any time she is given the opportunity to learn, she becomes noticeably more eager and involved. Jannali aspires to know as much as there is to know about anything there is to know anything about - an aspiration that, at times, gets her into more trouble than she would like. Skills - Jannali is essentially the second-best healer in the tribe, losing out only to her father, Jarrah. Her knowledge of the body, how to treat wounds, or the cures and treatments to various illnesses is equal to Jarrah, but her lack of composure in intense moments keeps the tribe from truly relying on her in those moments of need. She also has the ability to retain and recite just about any information she acquires, a valuable skill in just about every walk of life. As a result, Jannali is at least reasonably knowledgable in most of the Ansharin’s jobs and customs, though she is often unable to actually apply her knowledge herself due to a lack of real experience. Equipment - Waterskin, various leather bandages, bone needles and suture threads, and a collection of plants and herbs for healing illnesses, with all but the waterskin kept in an over-the-shoulder leather pouch. Biography - As mentioned, Jannali’s father, Jarrah, is the tribe’s foremost healer, while her mother, Tatali, is a skilled hunter. Jannali took to her father more as a child, igniting her passion for knowledge and paving the way for her to grow to be a healer, herself. Otherwise, Jannali’s life so far has largely been uneventful.
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It was a new day but it was all the same to Nortooga. No matter what that day represented or the festivities held during that day. In the end it was just a time counter to their certain end that most of the time people masked with celebrations. And everyday he woke up he thought about his end, that he should have died there with them. Well that's one way to start the day. As he got ready getting dressed, wrapping one white piece of cloth to cover his neck and right arm and the other covering his left arm, he proceeded to check his weapon for any broken bones. The weapon being a deadly snake-like creature's vertebrae it was prone to wearing out one day leading to the whole weapon breaking into pieces. Now ready to start the day with weapon in hand he got out to feel the warmth of the first sun rays of daylight. Most were getting ready for the morning hunt as the women of the tribe painted on the hunter's bodies with different patterns but all were the same theme. His turn came and the girl started marking him with the usual painting theme while singing the ritualistic song. As she came to paint his face Nortooga closed his amber eye not from fear of paint, he feared that she would deviate from the usual draw pattern and use shapes and symbols that adorned the WALINKOI's body and feathers as this eye had a direct connection to the beast who was a known mesmerizer and hypnotizer. This fear wasn't only based on speculations as it had happened once before during his first hunt on the last day of a cycle. The girl finally finished painting the left side of his face and Nortooga went to join the rest of his hunting group.
Name Alkina (meaning ‘the moon’) Jaara Gender Female Age 17 Appearance (All rights go to the awesome artist: aditya777) Alkina stands in stark contrast to the rest of the Ansharin-tribe’s dark and prominent features. Her Name ‘Alkina’ perfectly envelopes her appearance as she stands at around 5,7 feet, with a slim profile and almost paper white skin. This together with her long white hair means that no matter where she goes she stands out with her almost alien appearance. She has long smooth features, and while she doesn't have a curvaceous body she is definitely a woman. While her body is athletically trained from long sessions of dancing, Alkina is by no means physically strong - in fact her light complexion is often an annoyance to her as it makes her more sensitive to the sharp desert sun. Her eyes are another prominent feature regarding her appearance: much like her fair skin her eyes are a creamy white color, opaque in appearance as if her eyes were filled with a ghostly mist. The reason for this is because she was born without the ability of sight. Alkina usually wears her white hair in some form of ceremonial style with various accessories attached to her hair. It is, in fact, quite rare to see her without any form of hair style as the elders in the tribe makes her dress up any time she leaves her “home”. While her appearance definitely makes her appear alien to the otherwise dark features of the rest of her tribe, Alkina cannot be called ugly, she is just different -in fact it is quite the opposite: she is seen as one of the tribe’s beauties, despite her deviant features. On specific areas of her body her her alien white skin has been tainted by black and red markings of religious origin, with the most prominent one being the tattoo she has on her forehead: a red crystal-shape is encompassed by two opposing lines.While the red diamond in the middle symbolizes Kedalup, the world, the two opposing lines stands for The Dream and the Ansharin. Alkina wears the same form of outfit as the rest of the Ansharin tribe, however, it is of lighter materials and not made for hunting or battles. Because of this she never wears any more garments than she has to, and has in fact never worn any form of armor. What is a different is what she wears over this classic outfit: she wears a white ceremonial cloak of rich material that seems to radiate with her light features. She can at times be seen wearing a series of bandages made out of a similarly white material wrapped around her eyes in a decorative manner. One interesting detail regarding Alkina's clothing is that she is one of the few individuals to wear a form of footwear in the tribe. The reason for this is because of her light skin that is more sensitive towards to hot earth beneath their feet. The design of her footwear is a simply designed type of sandal that consists of a thick leather sheet underneath her foot with leather strings attached around her foot to hold it in place. Personality Alkina appears to lean more towards the silent type. Because she grew up in an almost quarantine like situation where the elders of the tribe decided her every move, she has learned to stay silent and do as she was told. However, despite this silent and thoughtful appearance that she shows to the outside world, she hides an energetic and curious about the world around her. In fact, despite her disability she craves to experience the world beyond the borders of the tribe and she dreams of what adventurous wonders that waits for her outside her small world. This curiosity is blended together with an energetic personality that yearns for adventure and new experiences - however, Alkina has learned to suppress her own desires as she has come to terms with the realization that she is less likely to ever experience the life outside of her small world that is the tribe. Because of this the persona she usually allows the outside world to see is a calm, almost emotionless and quiet persona. She appears thoughtful and obedient to most (especially the elders), but at times she cannot hide her own desires and let the world get glimpse of her real persona that she tries to hide away. This is usually seen in her mischevious night adventures where she sneaks out of her home and drains her energy through physical exercise. Skills Dreamweaver: Alkina is one of the tribes most important and proficient weavers of The Dream: She had been taught the different layers and variables of The Dream and Kedalup since early childhood. Music: Alkina is one of the tribes best musicians as she has been trained since childhood to use music to connect to The Dream. She has proven to be skilled in the arts of the voice, flutes, and string-instruments among others and her skills have said to be able to calm the wrath of the terrible Na'gu. Advanced sensory system: Because Alkina was born without the ability of sight her other senses has been sharpened since her birth - and further developed as the years went by and she began to develop them herself. This means that while she cannot see, she can most definitely ‘feel’ the world around her through her acute senses to such an extent that she doesn’t even need her sight to see anymore. Her sharpened senses has also developed into an ability where she can ‘feel’ and almost ‘understand’ the world to such an extent that she almost feels as if she is connected to it. Dancing and acrobatics: Through her many years if studying The Dream, Alkina has become incredibly skilled in connecting to The Dream through dance - and what most of the tribe doesn't know is that despite her disability she has developed an incredible talent for acrobatics. Equipment Staff she uses to walk and find her way Flute: Alkina possesses a ceremonial flute. Bone dagger: The only real weapon she has is a dagger, however, it has only been used for ceremonial rituals so far and she has little knowledge about using it in a real fight. Biography Alkin was born on a night where the only thing that was painted on the darkness of the night sky was a few bright stars and then a giant full moon. This should have been a warning sign to her parents, but the happiness of her imminent birth extinguished any concern they might have had for their child and her unfortunate birth. Perhaps the close proximity of the full moon was not just a sign, but the very cause of the unfortunate disability child now known as ‘Alkina’ was born with. You see, on this perfect night young Alkina was brought into life, but the cruel moon had taken away her eyes before she could fully develop them - not only that, but it also took the color of her hair and her skin, making the small child an abomination - an oddity in the Ansharin tribe. Despite the best efforts of the Ansharin’s best healer: Jarrah Korindji the unlucky child couldn't be cured of her blindness nor her moon-touched features. The elders in the tribe saw Alkina’s birth into their tribe as a sign from The Dream itself: perhaps this child born of the moon was a herald of The Dream and Kedalup itself. It was decided that Alkina was to learn the arts of The Dream and to become a bridge between the Ansharin and The Dream. This training began as soon as Alkina could stand: she began to learn from the best in the tribe and showed remarkable skills from an early age. However, it soon became clear to everyone around her that she wasn’t just a crippled girl: she seemed to move as if she knew what was actually happening around her. Most were surprised at this seemingly disabled girl’s effortless movements, while others saw it as a miracle from The Dream itself and a sign of her connection. Alkina herself, however, knew better. While she had never seen the world around her with her own eyes, she began to notice the minute shifts in temperature, smell, touch and sound. While she had been born with only four senses, these senses had become amplified to such an extent that she didn’t really required the ability of sight: she could sense and experience the world around her through her other senses - and in ways that others simply couldn’t fathom. Even at a young age Alkina knew that these discoveries weren’t something you should go speak carelessly about. Instead she kept her mouth shut and accepted the world she was born into: a world that could almost be described as a prison. While she was free to move around, she was always watched over and taken care of: she was, after all, a young girl without the ability to see for herself. This meant that she was kept locked up for most of the time, only being released to train in the arts of The Dream and to perform ceremonies - in fact: she became almost a myth in the tribe. While everyone knew she existed and what she was capable of, she was such an oddity within the norms of the tribe that some feared her, while others looked up to her, or looked at her in wonder. This also meant that she didn’t really speak to a lot of the tribe other than those that surrounded her and she was never allowed to go on hunts or help the tribe in the daily routines. For a young girl all of this meant that she felt a yearning and a craving for friendship and experiences of the world outside of her own sphere: she dreamed of what adventures and people lived outside of her own little world and yearned for the day that she could be free of these chains that kept her in the tribe and discover the wonders of the world.
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Kwelek Djilyaro, 'Kwenda' | | | | The short run back to the oasis was one Kwenda had spent his whole life growing accustom to. While the initial rush of the desert disappearing beneath his feet had entranced him at a younger age, he had found himself growing quite bored with the sensation. Though that wasn't the case today. His discovery of the strange journey had ignited a spark in his heart, and his feet flew with more ambition and excitement than he had felt in a long time. The grazing Ngarlak's paid no mind to him as he dashed through the herd, using it as a shortcut so that he would be able to avoid the elder's hut. Weaving his way through the crowd of vibrant people, all eagerly preparing for the celebrations tonight, Kwelek made his way to the hunters where he hoped to find Jannali. As expected, the healers daughter was approaching the hunters as they applied paints before heading out. Kwelek was not the brightest person, and he couldn't make out what his discovery was. He figured that he might as well ask someone he considered to be quite intelligent; so Jannali it was. Quickly moving to intercept her, Kwelek gently nudged the ladies shoulder with the back of his hand. "Hey, Jannali. Do you have a moment?" Kwelek clasped his hands together, begging in quite a childish fashion. Before Jannali could respond, Kwelek removed the journal from his pelts. "I found something while out in the Moodja today. It's a secret, but I know I can trust you." Kwelek was about to continue to sing praises about how reliable and kind Jannali was, trying to sweeten the deal, when he suddenly realised where he was. He averted his gaze from Jannali and stared at the painters who were only inches away from them. Thankfully most of them looked as though they hadn't heard him, though directly next to Kwelek he saw Yala applying paints to Tobu; a member of the Akit'r. There was no way the two of them hadn't overheard him. He hadn't been exactly subtle about the whole thing. Awkwardly trying to hide his little treasure behind his back, Kwelek stuttered out an explanation. "Uh, I... It's nothing really. Just a dumb thing. S-sorry for disturbing you." He hoped that they wouldn't go and tell the elders of his find. They weren't particularly hard on the tribesmen about such things, but they did prefer any unique finds to be brought to them first in case it could be of potential danger to the tribe. Kwelek had planned to do that; after he had had a chance to examine his find himself.
Name | Kwelak Djilyaro, "Kwenda" Gender | Male Age | 15 Appearance | Kwelek is a young boy of above average height with a very lean, slender body. He has dark skin, but is somewhat lighter in tone due to his ancestry. His skin is rough and he sports calloused feet and hands from a life of hard labor. His hands and feet are usually covered in a white, almost chalk like dust that is found within the Moodja. He has a very sharp, angular face with a very well defined jaw line and sharp cheekbones. He has amber eyes and his hair is a light brunette with flecks of gold streaking throughout. He weaves beads, feathers and other charms into his shoulder length hair. He is also one of the youngest Ansharin to have received his tattoos, and he is remembered within the Dream as 'Kwenda', a marsupial of the Moodja known for it's unmatched speed. His tattoos are a depiction of an old folk tale from the Dream involving the Kwenda, covering him from head to toe with the red ink. Personality | Kwelek is a rather respectful young man who listens to his elders and is eager to please. He can be a bit of a blind optimist sometimes; always motivated to continue even in dire circumstances. He tends to be a bit arrogant because of this, refusing to face facts. He's a bit of a slow learner, but his determination is downright inspiring. Even if he were to fail a thousand times, Kwelek would be too stubborn to admit defeat. Kwelek enjoys telling stories, and can always be relied on to recall a tale from the Dream around the camp fire. Even despite his love for his tribe, Kwelek wishes to explore Kedalup in the hopes of finding his exiled mother as well as contribute even greater tales towards the Dream. Some of the other members of the Ansharin hold quite a bit of resentment towards Kwelek. They believe he was unworthy of receiving his tattoos as his skills as a warrior and hunter are sub-par compared to others. They believe his anointment to be a case of favoritism as Kwelek is the grandson of one of the elders. Skills | Kedalup's Messenger Kwelek's speed is unmatched among the Ansharin. What he lacks in strength, he makes up for with his nimbleness and powerful young legs. He was given the name 'Kwenda' for being the first Ansharin in two generations to be able to catch the marsupial of the same name. Ansharin Sentry Kwelek was never strong enough to be a fully fledged hunter for his tribe, but his quick feet and keen senses allowed him to serve well as a scout for his tribe. There are many dangerous predators that roam the Dreamscape, and it is the job of the Ansharin Scouts to spot any trace that they might come near the Oasis. Dream Weaver The sacred art of recalling the Dream. Every Ansharin learns the Dream, and Dream Weaving is a common practice among the tribe. Kwelek is infamous for his exciting recollections of the Dream that are quite popular among the children of the tribe. Equipment | Waterskin 1x Bone tipped spear Ansharin Pelts Biography | Kwelek never knew his father, and he barely had a chance to know his mother. While his mother was pregnant, she committed a great sin against Kedalup. Kwelek's mother, deranged and rabid, murdered her husband while he slept. The elders wanted to kill her, but they knew doing so would also kill the unborn Kwelek. They allowed her to give birth to her son, and then banished her to The Dreamscape to forever carry the weight of her sins on her shoulders. This is all that Kwelek knows of his mother, and any further questions are met with scornful looks of both fear and disgust. The Ansharin are superstitious people, and what happened to Kwelek's mother is a topic of taboo that is avoided within the tribe. They act as though it never happened. Yet despite this, Kwelek was still shunned by his tribe for being the son of a heretic. Growing up, Kwelek was never the best hunter. He couldn't even fight well. He was often belittled by his peers because of this fact, and he quickly sought to rectify his weakness. He would no longer be the shameful son of a traitor, and became determined to earn his tattoos and be remembered in the Dream. There is an old tale in the Dream, of an Ansharin who ran like the wind, and moved like lightning. He was the first Ansharin to ever be fast enough to touch the tail of the Kwenda. The Kwenda are the only creature that roam the Dreamland that the Ansharin do not hunt. This is for two reasons: one, they are considered to be messengers of Kedalup. As such, they are sacred and must not be hunted. And two, the Kwenda are so fast, so nimble and agile, that even if the Ansharin did hunt them; they'd never be able to catch them. Determined, Kwelek spent most of his spare time between training and working as a scout chasing after the many Kwenda that roamed the Moodja. He quickly became the target of mockery among the tribe for his stubborn attitude. That was until, one evening, Kwelek caught the Kwenda. When he showed up at the fire pit for dinner that night, the other tribesmen couldn't believe their eyes. No one in two generations had ever been able to touch a Kwenda, let alone capture one. Kwelek's grandfather and the other elders decided that this feat was deserving of the Dream; and Kwelek's name was changed to Kwenda. He was also given his tattoos, that depict the first Dream about the Kwenda and how it came to be the fastest creature in the Dreamscape. Although some are still resentful of Kwenda, envious of his tattoos, he gained recognition among the other Ansharin. People stopped remembering him as Kwelek, son of the heretic, and started remembering him as Kwenda, a messenger of Kedalup. Now that the journal has been discovered, Kwenda's new ambition in life is to explore Kedalup and learn about life before The Silence; spreading the Ansharin Dreams wherever he goes.
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Chapter 1 | A New Horizon | | | | | Tobu lost himself in thought. Time flowed like cement as his mind wandered on subjects that he dare not speak of out loud. He found Yala, the dark skinned Ansharin woman who painted him beautiful. In truth, he found many Ansharin woman beautiful, but it seemed that his Akit'r status distracted him from trying to approach any. By no means was Tobu afraid, or nervous, in fact, Tobu was very comfortable around woman, it was the other way around in fact. Many Ansharin woman, just like men, revered the Akit'r, his mere presence made it difficult for them to speak with him. Tobu tried to change it, but it was difficult when such a last name was attached to his soul. Smiling at Yala, he attempted to make her feel comfortable, although she seemed just so, even giving him judgmental looks, which he returned with knowing looks of his own. He was apologetic, but would rather not have interrupted her song. Closing his eyes, he allowed the sound of her music to carry him away, and focused of the feeling of the brush tickling his skin. Despite the fact that the world was now black under his eyelids, he could still feel the piercing gaze of another. And he could hear clearly the whispering words of all those around him, a curse and a blessing. Tobu lifted his dreads up off his back so Yala could easily paint it, but his mind wandered. Almost instantly, the words of Kwelek spurred him out of his dreamlike state. Slowly opening his eyes, which held wisdom beyond thier years, he gazed at Kwelek and Jannali. For a few seconds, he presence became ominous, it was as if a thick blanket settled upon them all. But as quickly as it appeared, it disappeared, replaced with a light, airy atmosphere and a smile. "A secret can't be something so easily lost to you, can it Kwelek? Jannali? What's so special about this journal?" he called, looked between the two. He was excited to find something to do besides get painted and wait in anticipation for the hunt.
Name | Yala Jarra-Binalku ((Yah-lah Jah-rah-Bin-ahl-koo)) Gender | Female Age | 23 Appearance | Yala is of medium height and was quite lanky in her youth but has since filled out as a young woman. She has the dark features expected of the Ansharin except for her eyes, which are a lighter brown with discernable amounts of green. Yala was born with her fathers hair which she wears in long locks that are most often tied back and unadorned for convenience, unless participating in a ceremony. Personality | Quiet by nature, Yala is a woman of few words preferring to listen and observe, although she is not slow to action when it is called for. However, this has the unfortunate effect of making her seem cold and distant to others when really that is not case. Yala is quite affectionate towards those she comes to know well and shows a motherly concern over those younger than her. Sadly, she does not find a lot of time for making friends her age and spends most of her time with her mentor, Kirra. She is usually quite focused and her patience is long but not limitless, and her anger can be fierce when it's provoked. Skills | Dream Keeper (in training) - Yala has devoted much of her life to developing a deep and exact knowledge of the Dream. All Ansharin are familiar with the Dream, both young and old enjoy retelling the lore of their people, and always in ways as unique and alive as they are. However, knowledge cannot be stay true if it changes with each telling. To ensure that knowledge remains consistent, a few individuals are selected from every generation to learn the Dream as it has been told since The Silence. They might not make for the most enthralling recountings but this process is what keeps the Dream intact and to Yala there is nothing more important than that. Painting - Yala's favourite form of interpretation of the Dream is art. With a steady hand and eye for detail, Yala paints the symbols and imagery illustrating great stories on sand, instruments and on the bodies of others when certain ceremonies call for it. Equipment | Woven shoulder satchel Ochre and dyed powders + associated painting utensils Small waterskin Small Ngarlak tusk knife with a rounded end for grinding Biography | With two of her grandparents being Elders and her late father a brave hunter that is remembered within the Dream, Yala grew up with the esteem of most in the tribe. At first, it was expected that she would become a hunter like her father but, while she did show some natural talent, Yala became more inclined towards the pursuit knowledge. In her fifteenth year, Yala was chosen to become one of her generation's Dream Keepers. Whether or not either of her grandparents had to do with the choice – as is sometimes quietly suggested by the tribesmen and women – none can say she did not take to her new duties with dedication. Under the mentorship of Kirra, Keeper of her mother's generatine, Yala spent the next seven years learning the tales of the Dream she herself would eventually pass on. One day however, she overstepped her boundaries and asked her mentor about The Silence. Kirra's usually kind face immediately turned stony. Her words were spoken with thin patience as she told Yala she would never inherit that information. In fact, Kirra herself would not either. The current Elders had made a decision that, for the safety of the Ansharin people, their knowledge of the time before The Silence would die with them. Yala heard but could scarcely believe. The Elders do not need to be told the Dream is the history of their people, the world; it contained lessons on what to hunt and what to leave be, Songlines which told the hunters what paths the animals would follow in certain seasons and where the other tribes of the Dreamscape lied in relation to their home. You cannot simply cut out what you do not wish to... Yala could not understand. When she argued as much to Kirra, she was harshly dismissed and told to meditate on her transgression; after all, she was by no means above the taboo. Disconcerted, she returned home. Yala had always thought the Elders right in keeping dangerous knowledge a secret but it is one thing to safeguard against misuse, this was another entirely. Yala followed her mentor's advice and thought deeply about that days' lesson.
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As Jannali looked for the Manalo plants, she watched Yala carefully apply paint to Tobu's skin out of the corner of her eye. She caught Tobu sending a few awkward smiles towards Yala. Tobu seemed to think his status as an Akit'r kept others from wanting to socialize with him, but Jannali was of the opinion that it was Tobu's arrogance and ego kept him from really connecting with others in the tribe. Not that she was any better; her meekness didn't do her any favors when it came to socializing. Jannali jumped as Kwelek nudged her shoulder for her attention; it was a gentle nudge, but she had been so lost in her own thoughts as she prepared for the day. It took her a moment to catch up to the young man's hasty words, but the journal he had caught her eye and brought her up to speed immediately. She opened her mouth to speak, when Kwelek withdrew the journal, realizing his mistake in showing the journal out in the open and so close to the rest of the tribe. She grinned, knowing his hastiness and eagerness got the better of him yet again. "That could be anything judging from the cover, Kwelek. Let me see it," Jannali snatched the journal from Kwelek's hand as he meekly hid it from Tobu and Yala. She flipped through the pages, looking for any hint as to its origins. The words meant nothing to her, but they reminded her of something she had seen the elders discussing once. "This is... old. I couldn't tell you more, unfortunately. None of it makes any sense to me," Jannali trailed off weakly. She looked at the journal intently as she considered what should be done with it. Only one option made any sense. "We have to take this to the elders, Kwelek. I've heard them talking about something like this before, and they would know what to do with it." In hindsight, Jannali would have preferred Kwelek take the journal to them immediately, but it wasn't worth bringing that up now. What was done was done. They weren't likely to be upset, but Jannali couldn't help but fear the backlash when the elders discovered that Kwelek hadn't immediately brought the journal to them.
Name | Kwelak Djilyaro, "Kwenda" Gender | Male Age | 15 Appearance | Kwelek is a young boy of above average height with a very lean, slender body. He has dark skin, but is somewhat lighter in tone due to his ancestry. His skin is rough and he sports calloused feet and hands from a life of hard labor. His hands and feet are usually covered in a white, almost chalk like dust that is found within the Moodja. He has a very sharp, angular face with a very well defined jaw line and sharp cheekbones. He has amber eyes and his hair is a light brunette with flecks of gold streaking throughout. He weaves beads, feathers and other charms into his shoulder length hair. He is also one of the youngest Ansharin to have received his tattoos, and he is remembered within the Dream as 'Kwenda', a marsupial of the Moodja known for it's unmatched speed. His tattoos are a depiction of an old folk tale from the Dream involving the Kwenda, covering him from head to toe with the red ink. Personality | Kwelek is a rather respectful young man who listens to his elders and is eager to please. He can be a bit of a blind optimist sometimes; always motivated to continue even in dire circumstances. He tends to be a bit arrogant because of this, refusing to face facts. He's a bit of a slow learner, but his determination is downright inspiring. Even if he were to fail a thousand times, Kwelek would be too stubborn to admit defeat. Kwelek enjoys telling stories, and can always be relied on to recall a tale from the Dream around the camp fire. Even despite his love for his tribe, Kwelek wishes to explore Kedalup in the hopes of finding his exiled mother as well as contribute even greater tales towards the Dream. Some of the other members of the Ansharin hold quite a bit of resentment towards Kwelek. They believe he was unworthy of receiving his tattoos as his skills as a warrior and hunter are sub-par compared to others. They believe his anointment to be a case of favoritism as Kwelek is the grandson of one of the elders. Skills | Kedalup's Messenger Kwelek's speed is unmatched among the Ansharin. What he lacks in strength, he makes up for with his nimbleness and powerful young legs. He was given the name 'Kwenda' for being the first Ansharin in two generations to be able to catch the marsupial of the same name. Ansharin Sentry Kwelek was never strong enough to be a fully fledged hunter for his tribe, but his quick feet and keen senses allowed him to serve well as a scout for his tribe. There are many dangerous predators that roam the Dreamscape, and it is the job of the Ansharin Scouts to spot any trace that they might come near the Oasis. Dream Weaver The sacred art of recalling the Dream. Every Ansharin learns the Dream, and Dream Weaving is a common practice among the tribe. Kwelek is infamous for his exciting recollections of the Dream that are quite popular among the children of the tribe. Equipment | Waterskin 1x Bone tipped spear Ansharin Pelts Biography | Kwelek never knew his father, and he barely had a chance to know his mother. While his mother was pregnant, she committed a great sin against Kedalup. Kwelek's mother, deranged and rabid, murdered her husband while he slept. The elders wanted to kill her, but they knew doing so would also kill the unborn Kwelek. They allowed her to give birth to her son, and then banished her to The Dreamscape to forever carry the weight of her sins on her shoulders. This is all that Kwelek knows of his mother, and any further questions are met with scornful looks of both fear and disgust. The Ansharin are superstitious people, and what happened to Kwelek's mother is a topic of taboo that is avoided within the tribe. They act as though it never happened. Yet despite this, Kwelek was still shunned by his tribe for being the son of a heretic. Growing up, Kwelek was never the best hunter. He couldn't even fight well. He was often belittled by his peers because of this fact, and he quickly sought to rectify his weakness. He would no longer be the shameful son of a traitor, and became determined to earn his tattoos and be remembered in the Dream. There is an old tale in the Dream, of an Ansharin who ran like the wind, and moved like lightning. He was the first Ansharin to ever be fast enough to touch the tail of the Kwenda. The Kwenda are the only creature that roam the Dreamland that the Ansharin do not hunt. This is for two reasons: one, they are considered to be messengers of Kedalup. As such, they are sacred and must not be hunted. And two, the Kwenda are so fast, so nimble and agile, that even if the Ansharin did hunt them; they'd never be able to catch them. Determined, Kwelek spent most of his spare time between training and working as a scout chasing after the many Kwenda that roamed the Moodja. He quickly became the target of mockery among the tribe for his stubborn attitude. That was until, one evening, Kwelek caught the Kwenda. When he showed up at the fire pit for dinner that night, the other tribesmen couldn't believe their eyes. No one in two generations had ever been able to touch a Kwenda, let alone capture one. Kwelek's grandfather and the other elders decided that this feat was deserving of the Dream; and Kwelek's name was changed to Kwenda. He was also given his tattoos, that depict the first Dream about the Kwenda and how it came to be the fastest creature in the Dreamscape. Although some are still resentful of Kwenda, envious of his tattoos, he gained recognition among the other Ansharin. People stopped remembering him as Kwelek, son of the heretic, and started remembering him as Kwenda, a messenger of Kedalup. Now that the journal has been discovered, Kwenda's new ambition in life is to explore Kedalup and learn about life before The Silence; spreading the Ansharin Dreams wherever he goes.
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Yala Jarra-Binalku ••• Yala had circled around to paint Tobu's back, he kindly moved his long hair out of her way, when Kwelek's arrival drew her attention to himself and Jannali. With so many others bustling around the gathering party, the young healer in training had quietly approached without her noticing. Yala glanced with an amused smile at the two young ones at the mention of a secret. Her eyes narrowed briefly at Kwelek's quick attempt at backtracking, however the look of suspicion was soon replaced with interest. She watched curiously as Jannali took the bundle and opened it up. At first it had looked like an oddly wrapped collection of pelts but it was obvious that wasn't the case. Thin, slightly yellowed material splayed outward, as thin as leaves and every one of them covered in small dark scratches. Yala's voice faltered as her attention focused on the object. Many a bizarre and unique thing can be found in the Moodja, but she had never seen something like this brought back from the desert. The scratches were most peculiar. Almost like a small bird had stepped in soot and skittered about on it. 'Or someone's attempt at painting, prehaps?' Looking again, Yala thought she could make out some markings that resembled figures, but on the whole it was indecipherable. Whoever had created these would certainly need more practice if that was the case. She wanted to reach out and take a closer look - and she might've done - but at that moment the voices surrounding the party seemed to swell in song and Yala realised the painting ceremony was winding down. Soon the Cycle's last hunt would begin. She quickly put the last touches of paint between Tobu's shoulder blades and circled back around. She passed between him and the hunter Koa on their right, who had seemed to be sizing Tobu up quite a bit a moment ago, and placed her brush back it's bowl of pain. Facing the large Akit'r again, she bowed her head politely.
Name | Kwelak Djilyaro, "Kwenda" Gender | Male Age | 15 Appearance | Kwelek is a young boy of above average height with a very lean, slender body. He has dark skin, but is somewhat lighter in tone due to his ancestry. His skin is rough and he sports calloused feet and hands from a life of hard labor. His hands and feet are usually covered in a white, almost chalk like dust that is found within the Moodja. He has a very sharp, angular face with a very well defined jaw line and sharp cheekbones. He has amber eyes and his hair is a light brunette with flecks of gold streaking throughout. He weaves beads, feathers and other charms into his shoulder length hair. He is also one of the youngest Ansharin to have received his tattoos, and he is remembered within the Dream as 'Kwenda', a marsupial of the Moodja known for it's unmatched speed. His tattoos are a depiction of an old folk tale from the Dream involving the Kwenda, covering him from head to toe with the red ink. Personality | Kwelek is a rather respectful young man who listens to his elders and is eager to please. He can be a bit of a blind optimist sometimes; always motivated to continue even in dire circumstances. He tends to be a bit arrogant because of this, refusing to face facts. He's a bit of a slow learner, but his determination is downright inspiring. Even if he were to fail a thousand times, Kwelek would be too stubborn to admit defeat. Kwelek enjoys telling stories, and can always be relied on to recall a tale from the Dream around the camp fire. Even despite his love for his tribe, Kwelek wishes to explore Kedalup in the hopes of finding his exiled mother as well as contribute even greater tales towards the Dream. Some of the other members of the Ansharin hold quite a bit of resentment towards Kwelek. They believe he was unworthy of receiving his tattoos as his skills as a warrior and hunter are sub-par compared to others. They believe his anointment to be a case of favoritism as Kwelek is the grandson of one of the elders. Skills | Kedalup's Messenger Kwelek's speed is unmatched among the Ansharin. What he lacks in strength, he makes up for with his nimbleness and powerful young legs. He was given the name 'Kwenda' for being the first Ansharin in two generations to be able to catch the marsupial of the same name. Ansharin Sentry Kwelek was never strong enough to be a fully fledged hunter for his tribe, but his quick feet and keen senses allowed him to serve well as a scout for his tribe. There are many dangerous predators that roam the Dreamscape, and it is the job of the Ansharin Scouts to spot any trace that they might come near the Oasis. Dream Weaver The sacred art of recalling the Dream. Every Ansharin learns the Dream, and Dream Weaving is a common practice among the tribe. Kwelek is infamous for his exciting recollections of the Dream that are quite popular among the children of the tribe. Equipment | Waterskin 1x Bone tipped spear Ansharin Pelts Biography | Kwelek never knew his father, and he barely had a chance to know his mother. While his mother was pregnant, she committed a great sin against Kedalup. Kwelek's mother, deranged and rabid, murdered her husband while he slept. The elders wanted to kill her, but they knew doing so would also kill the unborn Kwelek. They allowed her to give birth to her son, and then banished her to The Dreamscape to forever carry the weight of her sins on her shoulders. This is all that Kwelek knows of his mother, and any further questions are met with scornful looks of both fear and disgust. The Ansharin are superstitious people, and what happened to Kwelek's mother is a topic of taboo that is avoided within the tribe. They act as though it never happened. Yet despite this, Kwelek was still shunned by his tribe for being the son of a heretic. Growing up, Kwelek was never the best hunter. He couldn't even fight well. He was often belittled by his peers because of this fact, and he quickly sought to rectify his weakness. He would no longer be the shameful son of a traitor, and became determined to earn his tattoos and be remembered in the Dream. There is an old tale in the Dream, of an Ansharin who ran like the wind, and moved like lightning. He was the first Ansharin to ever be fast enough to touch the tail of the Kwenda. The Kwenda are the only creature that roam the Dreamland that the Ansharin do not hunt. This is for two reasons: one, they are considered to be messengers of Kedalup. As such, they are sacred and must not be hunted. And two, the Kwenda are so fast, so nimble and agile, that even if the Ansharin did hunt them; they'd never be able to catch them. Determined, Kwelek spent most of his spare time between training and working as a scout chasing after the many Kwenda that roamed the Moodja. He quickly became the target of mockery among the tribe for his stubborn attitude. That was until, one evening, Kwelek caught the Kwenda. When he showed up at the fire pit for dinner that night, the other tribesmen couldn't believe their eyes. No one in two generations had ever been able to touch a Kwenda, let alone capture one. Kwelek's grandfather and the other elders decided that this feat was deserving of the Dream; and Kwelek's name was changed to Kwenda. He was also given his tattoos, that depict the first Dream about the Kwenda and how it came to be the fastest creature in the Dreamscape. Although some are still resentful of Kwenda, envious of his tattoos, he gained recognition among the other Ansharin. People stopped remembering him as Kwelek, son of the heretic, and started remembering him as Kwenda, a messenger of Kedalup. Now that the journal has been discovered, Kwenda's new ambition in life is to explore Kedalup and learn about life before The Silence; spreading the Ansharin Dreams wherever he goes.
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As he joined the group they were all excited about the festival that night. They switched from jokes to plans for tonight, to the woman of the tribe to the preparations for the hunt and so on back and forth among other things. Finally as they were making the final arrangements for the hunt they noticed some members of the hunting group weren't there so they sent the youngest hunter to fetch them. At this point Nortooga interfered saying he would bring them. All the chatting amongst the dry weather had made him thirsty. He hadn't noticed until then, even his skin had begun to dry up so he took the opportunity to refreshen while passing the message along the way. He took leave from the hunting party and approached the group of 4 tribesmen gathered and concentrated on their discussion. As he approached them he noticed an object in Jannali's hand. He finally spoke getting their attention :"Hunt is about to start soon. Go join the hunting party"
Name - Jannali Korindji Gender - Female Age - 17 Appearance - Tall and thin, Jannali is often compared to the trees that litter the Moodjar Plains. Her dark complexion blends well with her long, black hair trailing along her back. Her facial features are softer and rounder than most Ansharin. Her smooth skin but often cut-up hands are indicative of her role in the tribe as a healer in training under her father. Personality - Jannali is known to think before she acts - as well as for taking her time with it. Combined with her reserved nature, she tends to be less reliable in high pressure situations where the correct choice isn’t always clear cut. As such, Jannali is often non-confrontational and agreeable. While she is liked for that very reason, others in the community try to push her to be more decisive, an endeavor that has so far yet to produce any kind of result. However, one thing for which Jannali can be relied on is her love for and pursuit of knowledge: any time she is given the opportunity to learn, she becomes noticeably more eager and involved. Jannali aspires to know as much as there is to know about anything there is to know anything about - an aspiration that, at times, gets her into more trouble than she would like. Skills - Jannali is essentially the second-best healer in the tribe, losing out only to her father, Jarrah. Her knowledge of the body, how to treat wounds, or the cures and treatments to various illnesses is equal to Jarrah, but her lack of composure in intense moments keeps the tribe from truly relying on her in those moments of need. She also has the ability to retain and recite just about any information she acquires, a valuable skill in just about every walk of life. As a result, Jannali is at least reasonably knowledgable in most of the Ansharin’s jobs and customs, though she is often unable to actually apply her knowledge herself due to a lack of real experience. Equipment - Waterskin, various leather bandages, bone needles and suture threads, and a collection of plants and herbs for healing illnesses, with all but the waterskin kept in an over-the-shoulder leather pouch. Biography - As mentioned, Jannali’s father, Jarrah, is the tribe’s foremost healer, while her mother, Tatali, is a skilled hunter. Jannali took to her father more as a child, igniting her passion for knowledge and paving the way for her to grow to be a healer, herself. Otherwise, Jannali’s life so far has largely been uneventful.
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Kwelek Djilyaro, 'Kwenda' | | | | | | Kwelek began stuttering more excuses to Yala and Tobu, not making a modicum of sense. Too busy babbling, he didn't even have a chance to react when the young healer took the opportunity to swipe the journal away from him. He shot an uneasy glare at Jannali, hoping she'd be careful with his little treasure. He did his best to remain composed, but when she mentioned handing it over to the elders he instinctively reached out to try and grab it back from her. His grasp swiped the air, just barely missing the journal while he pleaded with his friend. "Don't worry I intend to give it to them." he began, turning his gaze away from the group with a mischievous smile plastered across his face. "After I got to have a good look at it, of coarse. I was gonna hide it for a few days and then pretend to find it on one of my next patrols." He felt a little self conscious, outright expressing his intentions to pull a fast one on the elders just so he could satiate his curiosity. No doubt the others would find such actions morally reprehensible. When Tobu spoke up in such a cheery tone, Kwelek stared at him in surprise for a few moments before answering him. "I never get to find interesting stuff while out in the Moodja. All I do is play with the Kwenda. I thought it wouldn't hurt to have a little fun with this treasure before handing it over." Though she hadn't said anything, Kwelek was also aware that Yala was invested in this conversation. Her silence was slightly disturbing to the young man. Was she planning to scold him for his selfishness? Perhaps maybe she was also as interested in the journal as Tobu? Having both Yala and Tobu on his side might have been enough to convince Jannali to let him investigate the journal some more. The group of Ansharin seemed to have gathered more attention than Kwelek desired as both Nortooga and Koa approached them. The two hunters questioned why they weren't with the others preparing themselves for the hunt. Though through their seriousness, Kwelek couldn't hope but notice Koa's gaze shifting to the journal. "Every hunter in the tribe is out there today and it's a smaller herd of Yakkul than usual. Why don't we all just take a moment to look through this journal and then you guys can join the hunt? It won't take long." Kwelek really hoped none of them would run and tattle on him, especially Jannali. She was kind, but her respect for the elders was clear. They all felt the same way, but Kwelek had grown tired of the monotony. Day in and day out, life in the tribe as a scout was never much worth mentioning. It might have been selfish, but Kwelek didn't see anything wrong with being a little self centered now and again. Before he could become too wrapped up in his train of thought, Kwelek spotted two elders exit their hut and begin walking closer. Alarm resonating on his face, he quickly turned to the others. "We've gotta move. If they catch us here and not getting ready for the hunt we'll be trapped for two more cycles listening to their lectures." Fortunately the two seemed too engrossed in their conversation to pay mind to the small gathering of young Ansharin by the bushes. However, they would surely be noticed if they did not move. Grabbing the journal, Kwelek quickly shuffled out of sight from the elders and hid behind a tent, unaware of the fact that Alkina was right on the other side of the cloth.
Name | Kwelak Djilyaro, "Kwenda" Gender | Male Age | 15 Appearance | Kwelek is a young boy of above average height with a very lean, slender body. He has dark skin, but is somewhat lighter in tone due to his ancestry. His skin is rough and he sports calloused feet and hands from a life of hard labor. His hands and feet are usually covered in a white, almost chalk like dust that is found within the Moodja. He has a very sharp, angular face with a very well defined jaw line and sharp cheekbones. He has amber eyes and his hair is a light brunette with flecks of gold streaking throughout. He weaves beads, feathers and other charms into his shoulder length hair. He is also one of the youngest Ansharin to have received his tattoos, and he is remembered within the Dream as 'Kwenda', a marsupial of the Moodja known for it's unmatched speed. His tattoos are a depiction of an old folk tale from the Dream involving the Kwenda, covering him from head to toe with the red ink. Personality | Kwelek is a rather respectful young man who listens to his elders and is eager to please. He can be a bit of a blind optimist sometimes; always motivated to continue even in dire circumstances. He tends to be a bit arrogant because of this, refusing to face facts. He's a bit of a slow learner, but his determination is downright inspiring. Even if he were to fail a thousand times, Kwelek would be too stubborn to admit defeat. Kwelek enjoys telling stories, and can always be relied on to recall a tale from the Dream around the camp fire. Even despite his love for his tribe, Kwelek wishes to explore Kedalup in the hopes of finding his exiled mother as well as contribute even greater tales towards the Dream. Some of the other members of the Ansharin hold quite a bit of resentment towards Kwelek. They believe he was unworthy of receiving his tattoos as his skills as a warrior and hunter are sub-par compared to others. They believe his anointment to be a case of favoritism as Kwelek is the grandson of one of the elders. Skills | Kedalup's Messenger Kwelek's speed is unmatched among the Ansharin. What he lacks in strength, he makes up for with his nimbleness and powerful young legs. He was given the name 'Kwenda' for being the first Ansharin in two generations to be able to catch the marsupial of the same name. Ansharin Sentry Kwelek was never strong enough to be a fully fledged hunter for his tribe, but his quick feet and keen senses allowed him to serve well as a scout for his tribe. There are many dangerous predators that roam the Dreamscape, and it is the job of the Ansharin Scouts to spot any trace that they might come near the Oasis. Dream Weaver The sacred art of recalling the Dream. Every Ansharin learns the Dream, and Dream Weaving is a common practice among the tribe. Kwelek is infamous for his exciting recollections of the Dream that are quite popular among the children of the tribe. Equipment | Waterskin 1x Bone tipped spear Ansharin Pelts Biography | Kwelek never knew his father, and he barely had a chance to know his mother. While his mother was pregnant, she committed a great sin against Kedalup. Kwelek's mother, deranged and rabid, murdered her husband while he slept. The elders wanted to kill her, but they knew doing so would also kill the unborn Kwelek. They allowed her to give birth to her son, and then banished her to The Dreamscape to forever carry the weight of her sins on her shoulders. This is all that Kwelek knows of his mother, and any further questions are met with scornful looks of both fear and disgust. The Ansharin are superstitious people, and what happened to Kwelek's mother is a topic of taboo that is avoided within the tribe. They act as though it never happened. Yet despite this, Kwelek was still shunned by his tribe for being the son of a heretic. Growing up, Kwelek was never the best hunter. He couldn't even fight well. He was often belittled by his peers because of this fact, and he quickly sought to rectify his weakness. He would no longer be the shameful son of a traitor, and became determined to earn his tattoos and be remembered in the Dream. There is an old tale in the Dream, of an Ansharin who ran like the wind, and moved like lightning. He was the first Ansharin to ever be fast enough to touch the tail of the Kwenda. The Kwenda are the only creature that roam the Dreamland that the Ansharin do not hunt. This is for two reasons: one, they are considered to be messengers of Kedalup. As such, they are sacred and must not be hunted. And two, the Kwenda are so fast, so nimble and agile, that even if the Ansharin did hunt them; they'd never be able to catch them. Determined, Kwelek spent most of his spare time between training and working as a scout chasing after the many Kwenda that roamed the Moodja. He quickly became the target of mockery among the tribe for his stubborn attitude. That was until, one evening, Kwelek caught the Kwenda. When he showed up at the fire pit for dinner that night, the other tribesmen couldn't believe their eyes. No one in two generations had ever been able to touch a Kwenda, let alone capture one. Kwelek's grandfather and the other elders decided that this feat was deserving of the Dream; and Kwelek's name was changed to Kwenda. He was also given his tattoos, that depict the first Dream about the Kwenda and how it came to be the fastest creature in the Dreamscape. Although some are still resentful of Kwenda, envious of his tattoos, he gained recognition among the other Ansharin. People stopped remembering him as Kwelek, son of the heretic, and started remembering him as Kwenda, a messenger of Kedalup. Now that the journal has been discovered, Kwenda's new ambition in life is to explore Kedalup and learn about life before The Silence; spreading the Ansharin Dreams wherever he goes.
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Jannali's instinctively shook her head in disgust. Of course Kwelek was going to try to keep it for a few days. But she caught herself, as her mind began to bounce around differing opinions. She dropped into a sort of trance, reasoning the situation out in her head as Kwelek addressed the group that was quickly forming around them. Her years of obeying the elders' words and adhering to the beliefs of the tribe were causing her to feel disappointment in Kwelek and his plans. He should have given it to the elders immediately, and that Jannali stood there without running straight to them made her uncomfortable. But on the other hand... who knew what this could mean? She, too, wanted to study Kwelek's finding in an attempt to discover the secrets that were held within. Not that she could, since she wouldn't be able to decipher its mysteries without further knowledge, but wasn't that the whole point? To learn as much as she could before the opportunity was taken away from her? Jannali sighed, conflicted in her opinions. As she reemerged into the real world, Kwelek snatched the journal out of Jannali's hands and bolted for the nearest tent, ducking behind it for cover. Dazed, Jannali looked around, regaining her bearings and grasping what was going on. She spotted the source of Kwelek's panic - the elders were leaving their hut and approaching them slowly. Jannali blushed, turning away and walking quickly after Kwelek, becoming more and more obsessed with the journal with every passing moment.
Name | Yala Jarra-Binalku ((Yah-lah Jah-rah-Bin-ahl-koo)) Gender | Female Age | 23 Appearance | Yala is of medium height and was quite lanky in her youth but has since filled out as a young woman. She has the dark features expected of the Ansharin except for her eyes, which are a lighter brown with discernable amounts of green. Yala was born with her fathers hair which she wears in long locks that are most often tied back and unadorned for convenience, unless participating in a ceremony. Personality | Quiet by nature, Yala is a woman of few words preferring to listen and observe, although she is not slow to action when it is called for. However, this has the unfortunate effect of making her seem cold and distant to others when really that is not case. Yala is quite affectionate towards those she comes to know well and shows a motherly concern over those younger than her. Sadly, she does not find a lot of time for making friends her age and spends most of her time with her mentor, Kirra. She is usually quite focused and her patience is long but not limitless, and her anger can be fierce when it's provoked. Skills | Dream Keeper (in training) - Yala has devoted much of her life to developing a deep and exact knowledge of the Dream. All Ansharin are familiar with the Dream, both young and old enjoy retelling the lore of their people, and always in ways as unique and alive as they are. However, knowledge cannot be stay true if it changes with each telling. To ensure that knowledge remains consistent, a few individuals are selected from every generation to learn the Dream as it has been told since The Silence. They might not make for the most enthralling recountings but this process is what keeps the Dream intact and to Yala there is nothing more important than that. Painting - Yala's favourite form of interpretation of the Dream is art. With a steady hand and eye for detail, Yala paints the symbols and imagery illustrating great stories on sand, instruments and on the bodies of others when certain ceremonies call for it. Equipment | Woven shoulder satchel Ochre and dyed powders + associated painting utensils Small waterskin Small Ngarlak tusk knife with a rounded end for grinding Biography | With two of her grandparents being Elders and her late father a brave hunter that is remembered within the Dream, Yala grew up with the esteem of most in the tribe. At first, it was expected that she would become a hunter like her father but, while she did show some natural talent, Yala became more inclined towards the pursuit knowledge. In her fifteenth year, Yala was chosen to become one of her generation's Dream Keepers. Whether or not either of her grandparents had to do with the choice – as is sometimes quietly suggested by the tribesmen and women – none can say she did not take to her new duties with dedication. Under the mentorship of Kirra, Keeper of her mother's generatine, Yala spent the next seven years learning the tales of the Dream she herself would eventually pass on. One day however, she overstepped her boundaries and asked her mentor about The Silence. Kirra's usually kind face immediately turned stony. Her words were spoken with thin patience as she told Yala she would never inherit that information. In fact, Kirra herself would not either. The current Elders had made a decision that, for the safety of the Ansharin people, their knowledge of the time before The Silence would die with them. Yala heard but could scarcely believe. The Elders do not need to be told the Dream is the history of their people, the world; it contained lessons on what to hunt and what to leave be, Songlines which told the hunters what paths the animals would follow in certain seasons and where the other tribes of the Dreamscape lied in relation to their home. You cannot simply cut out what you do not wish to... Yala could not understand. When she argued as much to Kirra, she was harshly dismissed and told to meditate on her transgression; after all, she was by no means above the taboo. Disconcerted, she returned home. Yala had always thought the Elders right in keeping dangerous knowledge a secret but it is one thing to safeguard against misuse, this was another entirely. Yala followed her mentor's advice and thought deeply about that days' lesson.
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Alkina Jaara _______________________________________________________________________________________________ Alkina used the time she had at hand to survey the world around her: how the different individuals of the tribe each contributed to the preparations of the upcoming festivities in each of their own way. Luckily, because of her disability she didn’t have to worry about getting caught stalking those around her - though it did limit how far she could sense what happened and the clarity of what happened, though it was still better than being ‘completely’ blind, she supposed. If anyone looked in her direction they would see nothing but the alien-looking girl that had been part of their tribe for the past 17 cycles, with her white features covered in fine materials. Furthermore, Alkina had quickly learned that her misty eyes could easily scare the children of the tribe and some of the more superstitious adults, which was why she had them covered in her ceremonial piece that not only hid away where her attention was focused, but also made those around her more at ease. It was in this moment when Alkina was enjoying sensing a group of small children playing a few strides away from her tent that she was interrupted by two of the Elders in the tribe. She sensed their approach before they made their presence noticed by the usual vocal noise that she had heard too many times over the course of her lifetime. “Alkina,” one of them began after clearing his throat to make her notice him, “I hope you are ready for the ceremony later - we expect quite a show in honor of the Dream and the End of the current cycle” Alkina slowly rolled her eyes - and she was actually glad that she had covered her own eyes so that they wouldn’t notice this impatient gesture. Of course they expected something. It was always like that: throughout her life she hadn’t been able to - nor allowed to take part of any of the regular choirs in the tribe, instead she had been treated like glass: handled with the utmost care and protection as she was special. “Of course Elders,” she responded with her usual calm and enchanting voice, “I have prepared a special show in honor of this great day - you have nothing to worry about, it will be worthy of The Dream” A gentle smile sprawled across her face as to reassure the Elders in front of her that she was both happy and honored to participate in the upcoming ceremony. However, if she could be granted one single wish it would be to allow her the freedom of those other young in the tribe. Oh how she yearned to hunt, to run, to celebrate life. Instead she was trapped inside this small tent, essentially a prisoner in her own tribe. “We are happy to hear that,” the Elder said with a tone that was smeared in happiness and escaped a large smile that even Alkina could sense. “All of the Elders are looking forward to your presentation later - now, rest until then, we sadly have to go attend other matters” Alkina simply smiled and nodded her head in acceptance before the Elders made their way out of the tent. Finally, when they had gotten far enough away so that she was certain they wouldn’t notice, she let out a small sigh. Oh how she wished to escape this place… However, instead of jumping head first into another one of her usual sessions of unhappiness and unreal fantasies, she focused her mind on what happened around her. Stretching her senses to try and catch as much of what happened near the small tent she was housed in - and just as she took another sip of the sweet juices of the Nuu’ka fruit that had been poured into a small clay cup, she noticed a sudden shuffling of feet close to her. She couldn’t recognize who these footsteps belonged to - mainly because they were muffled by the sand and because she hadn’t really been in close contact with too many of her fellow tribesmen other than the Elders. She began to focus her attention on what was going on as this behaviour seemed odd to her: why would a small group of the tribe hide behind this tent?
Name Alkina (meaning ‘the moon’) Jaara Gender Female Age 17 Appearance (All rights go to the awesome artist: aditya777) Alkina stands in stark contrast to the rest of the Ansharin-tribe’s dark and prominent features. Her Name ‘Alkina’ perfectly envelopes her appearance as she stands at around 5,7 feet, with a slim profile and almost paper white skin. This together with her long white hair means that no matter where she goes she stands out with her almost alien appearance. She has long smooth features, and while she doesn't have a curvaceous body she is definitely a woman. While her body is athletically trained from long sessions of dancing, Alkina is by no means physically strong - in fact her light complexion is often an annoyance to her as it makes her more sensitive to the sharp desert sun. Her eyes are another prominent feature regarding her appearance: much like her fair skin her eyes are a creamy white color, opaque in appearance as if her eyes were filled with a ghostly mist. The reason for this is because she was born without the ability of sight. Alkina usually wears her white hair in some form of ceremonial style with various accessories attached to her hair. It is, in fact, quite rare to see her without any form of hair style as the elders in the tribe makes her dress up any time she leaves her “home”. While her appearance definitely makes her appear alien to the otherwise dark features of the rest of her tribe, Alkina cannot be called ugly, she is just different -in fact it is quite the opposite: she is seen as one of the tribe’s beauties, despite her deviant features. On specific areas of her body her her alien white skin has been tainted by black and red markings of religious origin, with the most prominent one being the tattoo she has on her forehead: a red crystal-shape is encompassed by two opposing lines.While the red diamond in the middle symbolizes Kedalup, the world, the two opposing lines stands for The Dream and the Ansharin. Alkina wears the same form of outfit as the rest of the Ansharin tribe, however, it is of lighter materials and not made for hunting or battles. Because of this she never wears any more garments than she has to, and has in fact never worn any form of armor. What is a different is what she wears over this classic outfit: she wears a white ceremonial cloak of rich material that seems to radiate with her light features. She can at times be seen wearing a series of bandages made out of a similarly white material wrapped around her eyes in a decorative manner. One interesting detail regarding Alkina's clothing is that she is one of the few individuals to wear a form of footwear in the tribe. The reason for this is because of her light skin that is more sensitive towards to hot earth beneath their feet. The design of her footwear is a simply designed type of sandal that consists of a thick leather sheet underneath her foot with leather strings attached around her foot to hold it in place. Personality Alkina appears to lean more towards the silent type. Because she grew up in an almost quarantine like situation where the elders of the tribe decided her every move, she has learned to stay silent and do as she was told. However, despite this silent and thoughtful appearance that she shows to the outside world, she hides an energetic and curious about the world around her. In fact, despite her disability she craves to experience the world beyond the borders of the tribe and she dreams of what adventurous wonders that waits for her outside her small world. This curiosity is blended together with an energetic personality that yearns for adventure and new experiences - however, Alkina has learned to suppress her own desires as she has come to terms with the realization that she is less likely to ever experience the life outside of her small world that is the tribe. Because of this the persona she usually allows the outside world to see is a calm, almost emotionless and quiet persona. She appears thoughtful and obedient to most (especially the elders), but at times she cannot hide her own desires and let the world get glimpse of her real persona that she tries to hide away. This is usually seen in her mischevious night adventures where she sneaks out of her home and drains her energy through physical exercise. Skills Dreamweaver: Alkina is one of the tribes most important and proficient weavers of The Dream: She had been taught the different layers and variables of The Dream and Kedalup since early childhood. Music: Alkina is one of the tribes best musicians as she has been trained since childhood to use music to connect to The Dream. She has proven to be skilled in the arts of the voice, flutes, and string-instruments among others and her skills have said to be able to calm the wrath of the terrible Na'gu. Advanced sensory system: Because Alkina was born without the ability of sight her other senses has been sharpened since her birth - and further developed as the years went by and she began to develop them herself. This means that while she cannot see, she can most definitely ‘feel’ the world around her through her acute senses to such an extent that she doesn’t even need her sight to see anymore. Her sharpened senses has also developed into an ability where she can ‘feel’ and almost ‘understand’ the world to such an extent that she almost feels as if she is connected to it. Dancing and acrobatics: Through her many years if studying The Dream, Alkina has become incredibly skilled in connecting to The Dream through dance - and what most of the tribe doesn't know is that despite her disability she has developed an incredible talent for acrobatics. Equipment Staff she uses to walk and find her way Flute: Alkina possesses a ceremonial flute. Bone dagger: The only real weapon she has is a dagger, however, it has only been used for ceremonial rituals so far and she has little knowledge about using it in a real fight. Biography Alkin was born on a night where the only thing that was painted on the darkness of the night sky was a few bright stars and then a giant full moon. This should have been a warning sign to her parents, but the happiness of her imminent birth extinguished any concern they might have had for their child and her unfortunate birth. Perhaps the close proximity of the full moon was not just a sign, but the very cause of the unfortunate disability child now known as ‘Alkina’ was born with. You see, on this perfect night young Alkina was brought into life, but the cruel moon had taken away her eyes before she could fully develop them - not only that, but it also took the color of her hair and her skin, making the small child an abomination - an oddity in the Ansharin tribe. Despite the best efforts of the Ansharin’s best healer: Jarrah Korindji the unlucky child couldn't be cured of her blindness nor her moon-touched features. The elders in the tribe saw Alkina’s birth into their tribe as a sign from The Dream itself: perhaps this child born of the moon was a herald of The Dream and Kedalup itself. It was decided that Alkina was to learn the arts of The Dream and to become a bridge between the Ansharin and The Dream. This training began as soon as Alkina could stand: she began to learn from the best in the tribe and showed remarkable skills from an early age. However, it soon became clear to everyone around her that she wasn’t just a crippled girl: she seemed to move as if she knew what was actually happening around her. Most were surprised at this seemingly disabled girl’s effortless movements, while others saw it as a miracle from The Dream itself and a sign of her connection. Alkina herself, however, knew better. While she had never seen the world around her with her own eyes, she began to notice the minute shifts in temperature, smell, touch and sound. While she had been born with only four senses, these senses had become amplified to such an extent that she didn’t really required the ability of sight: she could sense and experience the world around her through her other senses - and in ways that others simply couldn’t fathom. Even at a young age Alkina knew that these discoveries weren’t something you should go speak carelessly about. Instead she kept her mouth shut and accepted the world she was born into: a world that could almost be described as a prison. While she was free to move around, she was always watched over and taken care of: she was, after all, a young girl without the ability to see for herself. This meant that she was kept locked up for most of the time, only being released to train in the arts of The Dream and to perform ceremonies - in fact: she became almost a myth in the tribe. While everyone knew she existed and what she was capable of, she was such an oddity within the norms of the tribe that some feared her, while others looked up to her, or looked at her in wonder. This also meant that she didn’t really speak to a lot of the tribe other than those that surrounded her and she was never allowed to go on hunts or help the tribe in the daily routines. For a young girl all of this meant that she felt a yearning and a craving for friendship and experiences of the world outside of her own sphere: she dreamed of what adventures and people lived outside of her own little world and yearned for the day that she could be free of these chains that kept her in the tribe and discover the wonders of the world.
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||Koa Jakwela|| Koa hesitated, her gaze lingering on the device. The hunt was important, yes, and skipping it would grant very little chance of another invitation back next year. But still...what was that thing? Curiosity chewed at the corners of her mind, tempting to her to reach over and take a peek. It was a slab of letter with tattooed leaves inbetween. So why did she feel so compelled to open it? "I suppose a look can't hurt," she mumbled begrudgingly. She raised a finger sternly at Kwelek. "A quick look." A bolt of surprise shook Koa as Kwelek darted away, the journal in his hands. She opened her mouth indignantly before movement caught her eye. The elders. A group were headed their way, though their attention was held by their closed conversation. She shot a nervous look in the direction Kwelek darted before looking back at the group. Something told her to tell them. To confess about the leather bundle. But as they neared, the thoughts disappeared. No...Kwelek was right. Telling them would cause too much trouble, especially for such an important event. It doesn't matter, she chided herself. Besides, this thing can't be that important, can it? With a small shake of her head, Koa darted after the young boy. The back of the tent cast shade from the rising sun and hid them from the elders' gaze. She kept pace easily enough, though she cast the other around her uneasy looks. Why was she so paranoid? Surely this thing wasn't that important. "Alright, talk." She motioned towards the journal before crossing her arms. "What is this thing?"
Name - Jannali Korindji Gender - Female Age - 17 Appearance - Tall and thin, Jannali is often compared to the trees that litter the Moodjar Plains. Her dark complexion blends well with her long, black hair trailing along her back. Her facial features are softer and rounder than most Ansharin. Her smooth skin but often cut-up hands are indicative of her role in the tribe as a healer in training under her father. Personality - Jannali is known to think before she acts - as well as for taking her time with it. Combined with her reserved nature, she tends to be less reliable in high pressure situations where the correct choice isn’t always clear cut. As such, Jannali is often non-confrontational and agreeable. While she is liked for that very reason, others in the community try to push her to be more decisive, an endeavor that has so far yet to produce any kind of result. However, one thing for which Jannali can be relied on is her love for and pursuit of knowledge: any time she is given the opportunity to learn, she becomes noticeably more eager and involved. Jannali aspires to know as much as there is to know about anything there is to know anything about - an aspiration that, at times, gets her into more trouble than she would like. Skills - Jannali is essentially the second-best healer in the tribe, losing out only to her father, Jarrah. Her knowledge of the body, how to treat wounds, or the cures and treatments to various illnesses is equal to Jarrah, but her lack of composure in intense moments keeps the tribe from truly relying on her in those moments of need. She also has the ability to retain and recite just about any information she acquires, a valuable skill in just about every walk of life. As a result, Jannali is at least reasonably knowledgable in most of the Ansharin’s jobs and customs, though she is often unable to actually apply her knowledge herself due to a lack of real experience. Equipment - Waterskin, various leather bandages, bone needles and suture threads, and a collection of plants and herbs for healing illnesses, with all but the waterskin kept in an over-the-shoulder leather pouch. Biography - As mentioned, Jannali’s father, Jarrah, is the tribe’s foremost healer, while her mother, Tatali, is a skilled hunter. Jannali took to her father more as a child, igniting her passion for knowledge and paving the way for her to grow to be a healer, herself. Otherwise, Jannali’s life so far has largely been uneventful.
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As everybody else followed after Kwelek, Nortooga was the last one to go after then. He couldn't turn back without bringing THEM back with him. Hurriedly he followed them behind the tent as the elders grew nearer. Now as they had some privacy, hidden from the elders 's sight with no one nearby as all the tents were empty, everyone too occupied with preparations for the hunt and the festivities to come later this night, everyone was looking at Kwelek expectantly. Now that it came to his mind, not ALL the tents were empty. There was one particular individual in the tribe that was almost never seen out of her tent. Rumours circulate from time to time, describing her flawless beauty beneath the moon, as her pale white skin reflects it's light taking the look of a heavenly creature, it's true colors shown only when it thinks it's out of sight from prying eyes. Same as some say this, others claim to be a snow skinned demon, chained by the elders for years and forced to perform rituals throughout the year, using its powers to to bring good luck and prosperity to the tribe. Some claim to have been there when the elders gouged her eyes out so that she was forced to stay in the tribe out of inability to take care of herself. But as anyone with enough brain knows, those are all bullshit, made up stories by people who seek attention. Still, the few times that Nortooga had laid eyes upon her slim delicate frame he had rather been entranced by her looks. It was really something unique and for all anyone knows she could be the only one in the world like that. Her dance was unique in its own also, as every dance is unique for each person expressesess in a different way. Her dancing was graceful and refined, many people waiting for months on end just to see her dance. Everybody enjoys her performance as it is done only for rare occasions. Back to the main point, the tent in which they were hiding behind was supposed to be the white girl's tent if Nortooga remembered correctly. But he quickly dismissed the fact as 1. they were going to whisper and it's not like she had super hearing or anything and 2. even if she hears anything, no harm done since they will tell the elders about this themselves after Kwelek loses interest in this object which even he has no clue of what it is.
Name | Kwelak Djilyaro, "Kwenda" Gender | Male Age | 15 Appearance | Kwelek is a young boy of above average height with a very lean, slender body. He has dark skin, but is somewhat lighter in tone due to his ancestry. His skin is rough and he sports calloused feet and hands from a life of hard labor. His hands and feet are usually covered in a white, almost chalk like dust that is found within the Moodja. He has a very sharp, angular face with a very well defined jaw line and sharp cheekbones. He has amber eyes and his hair is a light brunette with flecks of gold streaking throughout. He weaves beads, feathers and other charms into his shoulder length hair. He is also one of the youngest Ansharin to have received his tattoos, and he is remembered within the Dream as 'Kwenda', a marsupial of the Moodja known for it's unmatched speed. His tattoos are a depiction of an old folk tale from the Dream involving the Kwenda, covering him from head to toe with the red ink. Personality | Kwelek is a rather respectful young man who listens to his elders and is eager to please. He can be a bit of a blind optimist sometimes; always motivated to continue even in dire circumstances. He tends to be a bit arrogant because of this, refusing to face facts. He's a bit of a slow learner, but his determination is downright inspiring. Even if he were to fail a thousand times, Kwelek would be too stubborn to admit defeat. Kwelek enjoys telling stories, and can always be relied on to recall a tale from the Dream around the camp fire. Even despite his love for his tribe, Kwelek wishes to explore Kedalup in the hopes of finding his exiled mother as well as contribute even greater tales towards the Dream. Some of the other members of the Ansharin hold quite a bit of resentment towards Kwelek. They believe he was unworthy of receiving his tattoos as his skills as a warrior and hunter are sub-par compared to others. They believe his anointment to be a case of favoritism as Kwelek is the grandson of one of the elders. Skills | Kedalup's Messenger Kwelek's speed is unmatched among the Ansharin. What he lacks in strength, he makes up for with his nimbleness and powerful young legs. He was given the name 'Kwenda' for being the first Ansharin in two generations to be able to catch the marsupial of the same name. Ansharin Sentry Kwelek was never strong enough to be a fully fledged hunter for his tribe, but his quick feet and keen senses allowed him to serve well as a scout for his tribe. There are many dangerous predators that roam the Dreamscape, and it is the job of the Ansharin Scouts to spot any trace that they might come near the Oasis. Dream Weaver The sacred art of recalling the Dream. Every Ansharin learns the Dream, and Dream Weaving is a common practice among the tribe. Kwelek is infamous for his exciting recollections of the Dream that are quite popular among the children of the tribe. Equipment | Waterskin 1x Bone tipped spear Ansharin Pelts Biography | Kwelek never knew his father, and he barely had a chance to know his mother. While his mother was pregnant, she committed a great sin against Kedalup. Kwelek's mother, deranged and rabid, murdered her husband while he slept. The elders wanted to kill her, but they knew doing so would also kill the unborn Kwelek. They allowed her to give birth to her son, and then banished her to The Dreamscape to forever carry the weight of her sins on her shoulders. This is all that Kwelek knows of his mother, and any further questions are met with scornful looks of both fear and disgust. The Ansharin are superstitious people, and what happened to Kwelek's mother is a topic of taboo that is avoided within the tribe. They act as though it never happened. Yet despite this, Kwelek was still shunned by his tribe for being the son of a heretic. Growing up, Kwelek was never the best hunter. He couldn't even fight well. He was often belittled by his peers because of this fact, and he quickly sought to rectify his weakness. He would no longer be the shameful son of a traitor, and became determined to earn his tattoos and be remembered in the Dream. There is an old tale in the Dream, of an Ansharin who ran like the wind, and moved like lightning. He was the first Ansharin to ever be fast enough to touch the tail of the Kwenda. The Kwenda are the only creature that roam the Dreamland that the Ansharin do not hunt. This is for two reasons: one, they are considered to be messengers of Kedalup. As such, they are sacred and must not be hunted. And two, the Kwenda are so fast, so nimble and agile, that even if the Ansharin did hunt them; they'd never be able to catch them. Determined, Kwelek spent most of his spare time between training and working as a scout chasing after the many Kwenda that roamed the Moodja. He quickly became the target of mockery among the tribe for his stubborn attitude. That was until, one evening, Kwelek caught the Kwenda. When he showed up at the fire pit for dinner that night, the other tribesmen couldn't believe their eyes. No one in two generations had ever been able to touch a Kwenda, let alone capture one. Kwelek's grandfather and the other elders decided that this feat was deserving of the Dream; and Kwelek's name was changed to Kwenda. He was also given his tattoos, that depict the first Dream about the Kwenda and how it came to be the fastest creature in the Dreamscape. Although some are still resentful of Kwenda, envious of his tattoos, he gained recognition among the other Ansharin. People stopped remembering him as Kwelek, son of the heretic, and started remembering him as Kwenda, a messenger of Kedalup. Now that the journal has been discovered, Kwenda's new ambition in life is to explore Kedalup and learn about life before The Silence; spreading the Ansharin Dreams wherever he goes.
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Jannali remained silent. Her father had always erred on the side of caution around Kwilana, in that he tried to speak as little of her as possible. Once, he had mentioned that on the day of Kwilana's return from the mountain, the tribe was sent into a frenzy. He refused to say any more to Jannali, other than that he thought that her supposed power, while potentially dangerous, might also have been blown out of proportion by the Ansharin. Whatever the case, Jannali needed to know more. She weighed the options; the first and most obvious one was to go straight to Kwilana. Judging Kwelek's hesitation to even speak of her, Jannali doubted that option would be agreeable with the others. She was certainly afraid of approaching Kwilana, as well, but she had to learn more. If she had to, Jannali would go alone to Kwilana's hut. The only other option Jannali could foresee was, again, taking Kwelek's finding straight to the elders. But if Kwelek was right, and if this was tied to Kwilana, the elders would certainly take it from them and they would never know more. Jannali shook her head; that was unacceptable. She shifted uneasily, as she prepared to speak up. "I think..." Jannali paused. Her heart began to race as she struggled to find the words she needed. Taking action was not a strength of hers. She swallowed, hoping she would be able to speak through the dryness of her throat. "I think we should take this to Kwilana, then. Otherwise... we might not ever get to know more." Jannali quickly looked down at her feet, avoiding eye contact with the others. She braced herself for the worst, fearing that they would shoot her suggestion down harshly.
Name Alkina (meaning ‘the moon’) Jaara Gender Female Age 17 Appearance (All rights go to the awesome artist: aditya777) Alkina stands in stark contrast to the rest of the Ansharin-tribe’s dark and prominent features. Her Name ‘Alkina’ perfectly envelopes her appearance as she stands at around 5,7 feet, with a slim profile and almost paper white skin. This together with her long white hair means that no matter where she goes she stands out with her almost alien appearance. She has long smooth features, and while she doesn't have a curvaceous body she is definitely a woman. While her body is athletically trained from long sessions of dancing, Alkina is by no means physically strong - in fact her light complexion is often an annoyance to her as it makes her more sensitive to the sharp desert sun. Her eyes are another prominent feature regarding her appearance: much like her fair skin her eyes are a creamy white color, opaque in appearance as if her eyes were filled with a ghostly mist. The reason for this is because she was born without the ability of sight. Alkina usually wears her white hair in some form of ceremonial style with various accessories attached to her hair. It is, in fact, quite rare to see her without any form of hair style as the elders in the tribe makes her dress up any time she leaves her “home”. While her appearance definitely makes her appear alien to the otherwise dark features of the rest of her tribe, Alkina cannot be called ugly, she is just different -in fact it is quite the opposite: she is seen as one of the tribe’s beauties, despite her deviant features. On specific areas of her body her her alien white skin has been tainted by black and red markings of religious origin, with the most prominent one being the tattoo she has on her forehead: a red crystal-shape is encompassed by two opposing lines.While the red diamond in the middle symbolizes Kedalup, the world, the two opposing lines stands for The Dream and the Ansharin. Alkina wears the same form of outfit as the rest of the Ansharin tribe, however, it is of lighter materials and not made for hunting or battles. Because of this she never wears any more garments than she has to, and has in fact never worn any form of armor. What is a different is what she wears over this classic outfit: she wears a white ceremonial cloak of rich material that seems to radiate with her light features. She can at times be seen wearing a series of bandages made out of a similarly white material wrapped around her eyes in a decorative manner. One interesting detail regarding Alkina's clothing is that she is one of the few individuals to wear a form of footwear in the tribe. The reason for this is because of her light skin that is more sensitive towards to hot earth beneath their feet. The design of her footwear is a simply designed type of sandal that consists of a thick leather sheet underneath her foot with leather strings attached around her foot to hold it in place. Personality Alkina appears to lean more towards the silent type. Because she grew up in an almost quarantine like situation where the elders of the tribe decided her every move, she has learned to stay silent and do as she was told. However, despite this silent and thoughtful appearance that she shows to the outside world, she hides an energetic and curious about the world around her. In fact, despite her disability she craves to experience the world beyond the borders of the tribe and she dreams of what adventurous wonders that waits for her outside her small world. This curiosity is blended together with an energetic personality that yearns for adventure and new experiences - however, Alkina has learned to suppress her own desires as she has come to terms with the realization that she is less likely to ever experience the life outside of her small world that is the tribe. Because of this the persona she usually allows the outside world to see is a calm, almost emotionless and quiet persona. She appears thoughtful and obedient to most (especially the elders), but at times she cannot hide her own desires and let the world get glimpse of her real persona that she tries to hide away. This is usually seen in her mischevious night adventures where she sneaks out of her home and drains her energy through physical exercise. Skills Dreamweaver: Alkina is one of the tribes most important and proficient weavers of The Dream: She had been taught the different layers and variables of The Dream and Kedalup since early childhood. Music: Alkina is one of the tribes best musicians as she has been trained since childhood to use music to connect to The Dream. She has proven to be skilled in the arts of the voice, flutes, and string-instruments among others and her skills have said to be able to calm the wrath of the terrible Na'gu. Advanced sensory system: Because Alkina was born without the ability of sight her other senses has been sharpened since her birth - and further developed as the years went by and she began to develop them herself. This means that while she cannot see, she can most definitely ‘feel’ the world around her through her acute senses to such an extent that she doesn’t even need her sight to see anymore. Her sharpened senses has also developed into an ability where she can ‘feel’ and almost ‘understand’ the world to such an extent that she almost feels as if she is connected to it. Dancing and acrobatics: Through her many years if studying The Dream, Alkina has become incredibly skilled in connecting to The Dream through dance - and what most of the tribe doesn't know is that despite her disability she has developed an incredible talent for acrobatics. Equipment Staff she uses to walk and find her way Flute: Alkina possesses a ceremonial flute. Bone dagger: The only real weapon she has is a dagger, however, it has only been used for ceremonial rituals so far and she has little knowledge about using it in a real fight. Biography Alkin was born on a night where the only thing that was painted on the darkness of the night sky was a few bright stars and then a giant full moon. This should have been a warning sign to her parents, but the happiness of her imminent birth extinguished any concern they might have had for their child and her unfortunate birth. Perhaps the close proximity of the full moon was not just a sign, but the very cause of the unfortunate disability child now known as ‘Alkina’ was born with. You see, on this perfect night young Alkina was brought into life, but the cruel moon had taken away her eyes before she could fully develop them - not only that, but it also took the color of her hair and her skin, making the small child an abomination - an oddity in the Ansharin tribe. Despite the best efforts of the Ansharin’s best healer: Jarrah Korindji the unlucky child couldn't be cured of her blindness nor her moon-touched features. The elders in the tribe saw Alkina’s birth into their tribe as a sign from The Dream itself: perhaps this child born of the moon was a herald of The Dream and Kedalup itself. It was decided that Alkina was to learn the arts of The Dream and to become a bridge between the Ansharin and The Dream. This training began as soon as Alkina could stand: she began to learn from the best in the tribe and showed remarkable skills from an early age. However, it soon became clear to everyone around her that she wasn’t just a crippled girl: she seemed to move as if she knew what was actually happening around her. Most were surprised at this seemingly disabled girl’s effortless movements, while others saw it as a miracle from The Dream itself and a sign of her connection. Alkina herself, however, knew better. While she had never seen the world around her with her own eyes, she began to notice the minute shifts in temperature, smell, touch and sound. While she had been born with only four senses, these senses had become amplified to such an extent that she didn’t really required the ability of sight: she could sense and experience the world around her through her other senses - and in ways that others simply couldn’t fathom. Even at a young age Alkina knew that these discoveries weren’t something you should go speak carelessly about. Instead she kept her mouth shut and accepted the world she was born into: a world that could almost be described as a prison. While she was free to move around, she was always watched over and taken care of: she was, after all, a young girl without the ability to see for herself. This meant that she was kept locked up for most of the time, only being released to train in the arts of The Dream and to perform ceremonies - in fact: she became almost a myth in the tribe. While everyone knew she existed and what she was capable of, she was such an oddity within the norms of the tribe that some feared her, while others looked up to her, or looked at her in wonder. This also meant that she didn’t really speak to a lot of the tribe other than those that surrounded her and she was never allowed to go on hunts or help the tribe in the daily routines. For a young girl all of this meant that she felt a yearning and a craving for friendship and experiences of the world outside of her own sphere: she dreamed of what adventures and people lived outside of her own little world and yearned for the day that she could be free of these chains that kept her in the tribe and discover the wonders of the world.
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Kwelek Djilyaro, 'Kwenda' | | | | | | The very mention of the Witch's name brought up feelings of uncertainty and caution among the small gathering. Kwelek had feared this would be the case, preemptively hanging his head in preparation to be berated by the others for such a foolish claim. Then the timid Jannali spoke up, "I think..." Kwelek lifted his head towards her soft voice, his eyes widening in shock when she offered a suggestion that he would never have expected her to, "I think we should take this to Kwilana, then. Otherwise... we might not ever get to know more". "Jannali," Kwelek began, though he couldn't bring himself to say any more. Right from the start he had known that involving Jannali in something like this would make her uncomfortable. He would have felt just awful if she, or any of the others, got into trouble with the elders because of him. To see that she was just as curious as he was was such a relief. Kwelek reached out and put his hand gently on Jannali's shoulder as a sign of gratitude. Before he could think of the right words to say, Nortooga spoke up. "Whatever your decision is, you better make haste in following it. The hunt will start any time now and there are a considerable amount of tribe members gone "missing". Furthermore I will be held responsible for delaying the hunt as I volunteered on bringing you back. So if you want to follow trough with this, visiting the witch, we should go now". Kwelek rubbed the back of his head with the hand he had used to reach out to Jannali, offering the older hunter a shy smile. "Right. Yes, we should definitely go see Kwilana" Kwelek nervously looked over to Yala for her approval. Despite the stern yet anxious look plastered across her face, the painter offered a sigh of defeat. Kwelek started to feel a bit better about seeing the Witch with Yala and Nortooga along with him. Not to discredit Jannali, but the calm, level headed nature of the two older Ansharin was quite comforting. Before anyone could say another word, the sound of a loud, deep drone filled the air. From where the group was sitting, it was clear that it was coming from the Moodja. It was the signal that the Ansharin gave when the hunt began. It would also be the signal for when the hunt came to a close in a few hours. The group would have to make haste to Kwilana. "Alright then! Let's be qui-" "You know, you guys are quite loud". Kwelek spun around to the source of the interruption to see the pale moon beauty Alkina staring at them from underneath the canvas of her tent. The young man froze in place, mostly from embarrassment that he hadn't even noticed someone had been sitting so close to them all this time, but also at the sight of the mysterious, incandescent treasure of the Ansharin. While it seemed odd that Alkina was cloistered away as some precious jewel, Kwelek would be lying if he had tried to deny that the blind young girl was not something of an infatuation with him and many other Ansharin. Thankfully, Alkina had taken Kwelek's stunned silence as an opportunity to continue her speech about the group's rather dishonest intentions. There was even a pang of worry that she would rat them out to the Elders now that she had heard their ploy. Then Alkina's confidence started to fade and her voice trailed off towards the end of her smug lecture, "And if you want… I can perhaps be of help to you…?" Kwelek could feel his muscles begin to ease up a little, though his mind was still racing. Alkina, the Elder's pet and most cherished dancer, wanted to join their little escapade? Kwelek couldn't help but grin at the idea of this beautiful, cloistered, blind girl having a bit of a mischievous streak to her. He almost felt rude, but then he remembered that she wouldn't have been able to notice it anyway. Kwelek slowly approached her, making sure not to get too close as if she was some strange exhibit and not a person. "Of... Of coarse, we'd be happy to have you with us". There was a slight hesitance in his voice, though he figured nobody would object to having Alkina with them. Though it was a strange feeling, being in her company. With the group assembled, they quickly made their way in the direction of the Ngarlak field where Kwilana resided in her segregated hut. Kwelek had to admit, he was feeling a lot more eager about speaking to Kwilana right up until the point where he was staring down her hut right at the edge of the Ngarlak field. The large, scaly beasts grazed peacefully while various workers tended to them. Occasionally one would shoot them a curious look, only adding to the urgency of their task. No doubt word would get out around the tribe that the group had been seen near Kwilana's hut. With that in mind, Kwelek knew there was no point going back. He took a step forward and reached out to draw back the tarp that separated the group and the witch. His hand faltered and Kwelek found himself standing there stunned when suddenly a strong, feminine voice drifted from inside the hut. "Enter, little ones. You won't find the answers you seek standing out there in the heat". If Kwelek had been nervous before, he was absolutely terrified now. Just hearing her voice address him and the others sent shivers down his spine. He swallowed his fear, thinking about the others and how much they wished to know about this journal. With a burst of courage, Kwelek pushed the slit in the canvas open and entered. Kwilana's hut didn't have much to speak of. It was empty aside from the witch herself and a series of strange markings etched into the walls and dirt. Kwilana sat in the corner, as beautiful as she was rumoured to be. Her bewitching eyes settled upon the group of youngsters as a warm smile spread across her face. "So, you hear the call of the mountain as well?"
Name | Kwelak Djilyaro, "Kwenda" Gender | Male Age | 15 Appearance | Kwelek is a young boy of above average height with a very lean, slender body. He has dark skin, but is somewhat lighter in tone due to his ancestry. His skin is rough and he sports calloused feet and hands from a life of hard labor. His hands and feet are usually covered in a white, almost chalk like dust that is found within the Moodja. He has a very sharp, angular face with a very well defined jaw line and sharp cheekbones. He has amber eyes and his hair is a light brunette with flecks of gold streaking throughout. He weaves beads, feathers and other charms into his shoulder length hair. He is also one of the youngest Ansharin to have received his tattoos, and he is remembered within the Dream as 'Kwenda', a marsupial of the Moodja known for it's unmatched speed. His tattoos are a depiction of an old folk tale from the Dream involving the Kwenda, covering him from head to toe with the red ink. Personality | Kwelek is a rather respectful young man who listens to his elders and is eager to please. He can be a bit of a blind optimist sometimes; always motivated to continue even in dire circumstances. He tends to be a bit arrogant because of this, refusing to face facts. He's a bit of a slow learner, but his determination is downright inspiring. Even if he were to fail a thousand times, Kwelek would be too stubborn to admit defeat. Kwelek enjoys telling stories, and can always be relied on to recall a tale from the Dream around the camp fire. Even despite his love for his tribe, Kwelek wishes to explore Kedalup in the hopes of finding his exiled mother as well as contribute even greater tales towards the Dream. Some of the other members of the Ansharin hold quite a bit of resentment towards Kwelek. They believe he was unworthy of receiving his tattoos as his skills as a warrior and hunter are sub-par compared to others. They believe his anointment to be a case of favoritism as Kwelek is the grandson of one of the elders. Skills | Kedalup's Messenger Kwelek's speed is unmatched among the Ansharin. What he lacks in strength, he makes up for with his nimbleness and powerful young legs. He was given the name 'Kwenda' for being the first Ansharin in two generations to be able to catch the marsupial of the same name. Ansharin Sentry Kwelek was never strong enough to be a fully fledged hunter for his tribe, but his quick feet and keen senses allowed him to serve well as a scout for his tribe. There are many dangerous predators that roam the Dreamscape, and it is the job of the Ansharin Scouts to spot any trace that they might come near the Oasis. Dream Weaver The sacred art of recalling the Dream. Every Ansharin learns the Dream, and Dream Weaving is a common practice among the tribe. Kwelek is infamous for his exciting recollections of the Dream that are quite popular among the children of the tribe. Equipment | Waterskin 1x Bone tipped spear Ansharin Pelts Biography | Kwelek never knew his father, and he barely had a chance to know his mother. While his mother was pregnant, she committed a great sin against Kedalup. Kwelek's mother, deranged and rabid, murdered her husband while he slept. The elders wanted to kill her, but they knew doing so would also kill the unborn Kwelek. They allowed her to give birth to her son, and then banished her to The Dreamscape to forever carry the weight of her sins on her shoulders. This is all that Kwelek knows of his mother, and any further questions are met with scornful looks of both fear and disgust. The Ansharin are superstitious people, and what happened to Kwelek's mother is a topic of taboo that is avoided within the tribe. They act as though it never happened. Yet despite this, Kwelek was still shunned by his tribe for being the son of a heretic. Growing up, Kwelek was never the best hunter. He couldn't even fight well. He was often belittled by his peers because of this fact, and he quickly sought to rectify his weakness. He would no longer be the shameful son of a traitor, and became determined to earn his tattoos and be remembered in the Dream. There is an old tale in the Dream, of an Ansharin who ran like the wind, and moved like lightning. He was the first Ansharin to ever be fast enough to touch the tail of the Kwenda. The Kwenda are the only creature that roam the Dreamland that the Ansharin do not hunt. This is for two reasons: one, they are considered to be messengers of Kedalup. As such, they are sacred and must not be hunted. And two, the Kwenda are so fast, so nimble and agile, that even if the Ansharin did hunt them; they'd never be able to catch them. Determined, Kwelek spent most of his spare time between training and working as a scout chasing after the many Kwenda that roamed the Moodja. He quickly became the target of mockery among the tribe for his stubborn attitude. That was until, one evening, Kwelek caught the Kwenda. When he showed up at the fire pit for dinner that night, the other tribesmen couldn't believe their eyes. No one in two generations had ever been able to touch a Kwenda, let alone capture one. Kwelek's grandfather and the other elders decided that this feat was deserving of the Dream; and Kwelek's name was changed to Kwenda. He was also given his tattoos, that depict the first Dream about the Kwenda and how it came to be the fastest creature in the Dreamscape. Although some are still resentful of Kwenda, envious of his tattoos, he gained recognition among the other Ansharin. People stopped remembering him as Kwelek, son of the heretic, and started remembering him as Kwenda, a messenger of Kedalup. Now that the journal has been discovered, Kwenda's new ambition in life is to explore Kedalup and learn about life before The Silence; spreading the Ansharin Dreams wherever he goes.
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Yala Jarra-Binalku Yala remained quiet as the others discussed their options but an unsettling feeling began to curl up in her stomach. This was becoming more involved than she had first anticipated. She was surprised when a soft but clear voice reached them from inside the tent, and the pale figure of Alkina appeared at the entryway. She had never actually met Alkina until now. The small, pale dancer's path and hers had never cross before and now she was to come with them. The elder's prized child, the mysterious Nortooga and the Kwenda catcher; this discovery has seemed to bring all the odd ones of their tribe together and Yala wasn't sure how to feel about it. Nevertheless, Yala smiled down at Alkina as they left her tent, even though the girl wouldn’t be able to see it, and offered her arm to use as a guide so she wouldn't trip or stray as they walked. She did have some reservations about bringing her, but she new Alkina was often trapped in her tent by her affliction and felt sympathy for her. She felt some escorted time about the village wouldn't be too out of line, as long as they brought her back in time for this evening's ceremony. As they walked towards the outskirts of the village, Yala's thoughts went back to the brief glimpse she got of the picture which sparked this new turn of events. She had never seen the mountain, never had a cause to travel that far into the Moodjar, but she knew the stories well. It was a place of spirits that humans were not allowed to enter. Most who did never returned and the Ansharin took this to mean the penalty of that transgression was death. When the Witch came back though, beautiful and unchanged despite the long years of her absence, the Ansharin thought it the worst of omens. Kwilana's brother was all that was keeping her within the tribe and not cast out into the desert. Every so often, the duty of bringing Kwilana food would fall to Yala and she would have to visit the elderly woman. The encounters are almost always wordless on her part but Kwilana would always thank her. Yala felt rude for never speaking to her but there was something about the woman that made her voice seize in her throat every time she went there. It was more than just her beauty, it was the way the older woman looked at her, like she knew many a great and dangerous secret. Yala didn't doubt that she did. Now standing outside Kwilana's tent, Yala felt the same feeling creep into her lower chest. She tried to ignore it as she followed Kwelek inside.
Name Alkina (meaning ‘the moon’) Jaara Gender Female Age 17 Appearance (All rights go to the awesome artist: aditya777) Alkina stands in stark contrast to the rest of the Ansharin-tribe’s dark and prominent features. Her Name ‘Alkina’ perfectly envelopes her appearance as she stands at around 5,7 feet, with a slim profile and almost paper white skin. This together with her long white hair means that no matter where she goes she stands out with her almost alien appearance. She has long smooth features, and while she doesn't have a curvaceous body she is definitely a woman. While her body is athletically trained from long sessions of dancing, Alkina is by no means physically strong - in fact her light complexion is often an annoyance to her as it makes her more sensitive to the sharp desert sun. Her eyes are another prominent feature regarding her appearance: much like her fair skin her eyes are a creamy white color, opaque in appearance as if her eyes were filled with a ghostly mist. The reason for this is because she was born without the ability of sight. Alkina usually wears her white hair in some form of ceremonial style with various accessories attached to her hair. It is, in fact, quite rare to see her without any form of hair style as the elders in the tribe makes her dress up any time she leaves her “home”. While her appearance definitely makes her appear alien to the otherwise dark features of the rest of her tribe, Alkina cannot be called ugly, she is just different -in fact it is quite the opposite: she is seen as one of the tribe’s beauties, despite her deviant features. On specific areas of her body her her alien white skin has been tainted by black and red markings of religious origin, with the most prominent one being the tattoo she has on her forehead: a red crystal-shape is encompassed by two opposing lines.While the red diamond in the middle symbolizes Kedalup, the world, the two opposing lines stands for The Dream and the Ansharin. Alkina wears the same form of outfit as the rest of the Ansharin tribe, however, it is of lighter materials and not made for hunting or battles. Because of this she never wears any more garments than she has to, and has in fact never worn any form of armor. What is a different is what she wears over this classic outfit: she wears a white ceremonial cloak of rich material that seems to radiate with her light features. She can at times be seen wearing a series of bandages made out of a similarly white material wrapped around her eyes in a decorative manner. One interesting detail regarding Alkina's clothing is that she is one of the few individuals to wear a form of footwear in the tribe. The reason for this is because of her light skin that is more sensitive towards to hot earth beneath their feet. The design of her footwear is a simply designed type of sandal that consists of a thick leather sheet underneath her foot with leather strings attached around her foot to hold it in place. Personality Alkina appears to lean more towards the silent type. Because she grew up in an almost quarantine like situation where the elders of the tribe decided her every move, she has learned to stay silent and do as she was told. However, despite this silent and thoughtful appearance that she shows to the outside world, she hides an energetic and curious about the world around her. In fact, despite her disability she craves to experience the world beyond the borders of the tribe and she dreams of what adventurous wonders that waits for her outside her small world. This curiosity is blended together with an energetic personality that yearns for adventure and new experiences - however, Alkina has learned to suppress her own desires as she has come to terms with the realization that she is less likely to ever experience the life outside of her small world that is the tribe. Because of this the persona she usually allows the outside world to see is a calm, almost emotionless and quiet persona. She appears thoughtful and obedient to most (especially the elders), but at times she cannot hide her own desires and let the world get glimpse of her real persona that she tries to hide away. This is usually seen in her mischevious night adventures where she sneaks out of her home and drains her energy through physical exercise. Skills Dreamweaver: Alkina is one of the tribes most important and proficient weavers of The Dream: She had been taught the different layers and variables of The Dream and Kedalup since early childhood. Music: Alkina is one of the tribes best musicians as she has been trained since childhood to use music to connect to The Dream. She has proven to be skilled in the arts of the voice, flutes, and string-instruments among others and her skills have said to be able to calm the wrath of the terrible Na'gu. Advanced sensory system: Because Alkina was born without the ability of sight her other senses has been sharpened since her birth - and further developed as the years went by and she began to develop them herself. This means that while she cannot see, she can most definitely ‘feel’ the world around her through her acute senses to such an extent that she doesn’t even need her sight to see anymore. Her sharpened senses has also developed into an ability where she can ‘feel’ and almost ‘understand’ the world to such an extent that she almost feels as if she is connected to it. Dancing and acrobatics: Through her many years if studying The Dream, Alkina has become incredibly skilled in connecting to The Dream through dance - and what most of the tribe doesn't know is that despite her disability she has developed an incredible talent for acrobatics. Equipment Staff she uses to walk and find her way Flute: Alkina possesses a ceremonial flute. Bone dagger: The only real weapon she has is a dagger, however, it has only been used for ceremonial rituals so far and she has little knowledge about using it in a real fight. Biography Alkin was born on a night where the only thing that was painted on the darkness of the night sky was a few bright stars and then a giant full moon. This should have been a warning sign to her parents, but the happiness of her imminent birth extinguished any concern they might have had for their child and her unfortunate birth. Perhaps the close proximity of the full moon was not just a sign, but the very cause of the unfortunate disability child now known as ‘Alkina’ was born with. You see, on this perfect night young Alkina was brought into life, but the cruel moon had taken away her eyes before she could fully develop them - not only that, but it also took the color of her hair and her skin, making the small child an abomination - an oddity in the Ansharin tribe. Despite the best efforts of the Ansharin’s best healer: Jarrah Korindji the unlucky child couldn't be cured of her blindness nor her moon-touched features. The elders in the tribe saw Alkina’s birth into their tribe as a sign from The Dream itself: perhaps this child born of the moon was a herald of The Dream and Kedalup itself. It was decided that Alkina was to learn the arts of The Dream and to become a bridge between the Ansharin and The Dream. This training began as soon as Alkina could stand: she began to learn from the best in the tribe and showed remarkable skills from an early age. However, it soon became clear to everyone around her that she wasn’t just a crippled girl: she seemed to move as if she knew what was actually happening around her. Most were surprised at this seemingly disabled girl’s effortless movements, while others saw it as a miracle from The Dream itself and a sign of her connection. Alkina herself, however, knew better. While she had never seen the world around her with her own eyes, she began to notice the minute shifts in temperature, smell, touch and sound. While she had been born with only four senses, these senses had become amplified to such an extent that she didn’t really required the ability of sight: she could sense and experience the world around her through her other senses - and in ways that others simply couldn’t fathom. Even at a young age Alkina knew that these discoveries weren’t something you should go speak carelessly about. Instead she kept her mouth shut and accepted the world she was born into: a world that could almost be described as a prison. While she was free to move around, she was always watched over and taken care of: she was, after all, a young girl without the ability to see for herself. This meant that she was kept locked up for most of the time, only being released to train in the arts of The Dream and to perform ceremonies - in fact: she became almost a myth in the tribe. While everyone knew she existed and what she was capable of, she was such an oddity within the norms of the tribe that some feared her, while others looked up to her, or looked at her in wonder. This also meant that she didn’t really speak to a lot of the tribe other than those that surrounded her and she was never allowed to go on hunts or help the tribe in the daily routines. For a young girl all of this meant that she felt a yearning and a craving for friendship and experiences of the world outside of her own sphere: she dreamed of what adventures and people lived outside of her own little world and yearned for the day that she could be free of these chains that kept her in the tribe and discover the wonders of the world.
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The sun rises on Tengoku City. The arena, for that was the only word that aptly described such a structure, had been built remarkably quickly. Two weeks, in two weeks time the arena had gone from foundations to an impressive structure, circular and with seating to accommodate thousands. Even in a city like Tengoku, such a strange occurrence was deeply suspicious. On top of that, no workers had been seen around the arena at any point. Not a single one. Needless to say, countless investigations had been launched into the arena, professional and amateur. And yet nothing had turned up. Nothing out of the ordinary had remotely been discovered about the tournament. There were no strange disappearances of people getting 'too close', no weird events happening in the area(at least no weirder then Tengoku usually was), no nothing. It was, in all respects, a completely legal and totally harmless structure. Well, aside from the fact that it would soon hold ferocious battles for the right to make a wish. The allure of the wish had drawn many competitors, and the allure of their combat had drawn many spectators. No-one was entirely sure what to expect, but regardless was the fact that they had all came anyway. The competitors were meant to arrive first and be arranged into dueling pairs, but there was already an array of spectators filtering into the arena. It seemed not even the strange girl who managed every stand simultaneously via some strange method was able to hold them back. Bag in one hand, sheathed katana in the other, Haruko stared as she watched the throngs of people enter the stadium to find seats, or to be paired up for their fights. She took a deep breath. Was this really any place for a normal girl like her? A battle for something as lofty as a wish, among so many people, with so many more watching the fights... Was it somewhere for her? For a few moments, this thought lingered in her mind. But only for a few. Glancing to the side, Haruko saw her blade in its sheath, and gave a firm nod as her confidence swelled. Yes. This was where she should be. She would win, and stop anyone with any kind of dark intent from gaining a powerful thing like a wish. It didn't matter who she had to fight. She'd be the person she knew she could be, the person who would stop anyone with dark designs for something as lofty as a wish from gaining it. If there was someone truly in need, she'd make the wish for them. After all, wasn't that sort of thing just what being a hero was all about?
Name: Yomikawa Haruko Age: 16 Gender: Female Appearance: "Hey, I DO know how to use this..." Personality: Haruko is a fairly casual and friendly girl, who is the type of person to try and be nice to everyone. At least so long as they don't push her too far. A girl born in Tengoku City, she finds the unusual commonplace, and is quite used to the presence of magi, youkai, cyborgs, onmyouji... just about anything is of no surprise to Yomikawa Haruko. However, she was certain that, until recently, she was just a normal girl with no special traits or abilities at all. Even surrounded by the uncommon, she felt that she was very much in the common category, which made the discovery and reaction of her katana all the more surprising. Haruko believes very firmly that if you can manage it, you should help out anyone, and that someone who truly wishes to be heroic should strive to do such a thing. She can't even deny that she wishes to be a hero like that, deep down. Skills: Haruko is a decent sprinter. She knows how to cook well enough, and in her opinion makes a pretty awesome tonkotsu ramen. Haruko has had some experience in kendo, but never in real swordplay, and therefore her surprise at her abilities in using the katana was quite justified. However, it is mostly instinctive, and she will have to work harder to match true masters of swordplay. Abilities: As of now, nothing beyond what one would expect from a teenaged girl. Equipment: Haruko carries very little equipment(unless you count a cell phone), save for a nameless katana. This nameless blade is crafted with the finest techniques, but no sign of its creator is left upon the weapon. It has exceptional cutting capability and seems impossible to mar, but other then that Haruko has been unable to discern if it has any other abilities. It can only be unsheathed by her, however, and she has no idea why. Brief History: Haruko was only a few years old when her father vanished. She remembers, vaguely, his words. That to make a brighter world for his daughter, he needed to help people. To be a hero. She never saw him again, but those words stayed with her. With the exception of her father's disappearance, Haruko has lead a relatively normal life, for a given value of normal in Tengoku City. She attended kindergarten with youkai, played with the children of mage families in elementary school, made friends with a girl composed entirely of slime in middle school, and now has moved on to her high school life. Throughout all of this, nothing at all indicated to her that she was anything other then a normal girl... Until... Not far from her home, there lay the burned out ruins of what had once, many years before her birth, been the Yomikawa residence. The tragic fire that had claimed it had destroyed an incredibly old building with a great deal of history. Haruko felt as if it was her duty to pay the ruins a visit, given it had been her family's home for so long. Even if she had never lived in it. And yet she felt drawn to the ruins. Find herself standing the the wreckage, she wondered why it had never been cleared before finding something strange. Digging it out of the lingering ash, she discovered a sheathed katana. Feeling as if she had found something deeply important to her, Haruko brought it home and was told she must have found an heirloom that had survived the fire. And yet... something made her feel as if there was more to it then that. Finally she unsheathed the blade, and found herself with an instinctive ability to wield it. Her mind was set when she heard about the Tournament. A wish was a dangerous thing to just give to anyone, and if she won that meant she got it... and so she entered, determined to win.
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Daniel yawned. He hadn't gotten much sleep last night, having been too excited to fall asleep. Still, he did his best to stay awake. After all, it was the day of the tournament. It was his time to shine, to beat up every other participant in this place, and maybe even get a wish on top of that. Cracking his knuckles, he allowed himself a grin. A better day couldn't have come. His only thought was about who he was gonna fight first. As he looked around, he saw many people either gathering into the stands to find seats, or getting paired up with one another for the upcoming fights. Alexander decided to wait. After all, the time would come eventually.
Name: Daniel Day Dalton Age: 21 Gender: Male Appearance: One certified badass. Ok, not certified, but a badass. Oh, and minus the cigarette. Personality: He's got a cool demeanor, but a fiery spirit. He won't hesitate to get into a fight for the fun of punching someone's face in. However, he tends to look down on people, and often underestimates his opponents. There are times when he just walks away from an opponent because he/she looks weak. He's also not good with girls, despite his looks. Skills: He's surprisingly good at cooking. Abilities: Fire manipulation: In short bursts, he can summon flames to propel him in different directions. Often used under his feet for extra mobility, or behind his elbows for extra punch in his punch. The only places where he can keep up a sustained flame is on his hands, but all that really does is make his attacks look cooler, and possibly burn his opponent with each hit. He also cannot shoot any flames, although not for lack of trying. However, he is at least fireproof, so that's something at least. Fist Fighting: his answer to just about anything. Guy bothering him? Punch in the face. A challenge from some unfortunate punk? Punch in the face. Getting asked out by a girl? Awkward silence followed by running away. Equipment: Does "Fists" count as equipment? :P Brief History: A delinquent through and through. He's the type that'd rather fight his way out rather than talk things through, which he usually did. Surprisingly, though, he's been able to stay out of trouble long enough to pass through school, if only to please his parents. Then the day when his eye caught the posters of the tournament. Like a lot of people, he was skeptical of it, but the stadium caught his interest. He couldn't care less about the wish; he wanted to find some good fighters to fight against. And hey, if he somehow managed to win the wish thing, even better.
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Sound of blade being sharpened against whetstone came as Ursgan sharpened his battleaxe ready for tournament. Furlining of his caot fluttering against the wind. As Light reflected off from his axe when sun came high enough, he stopped the sharpening and examined the edge giving a wolfish grin of satisfaction.
Name: Ursgan Age: 26 Gender: Male Appearance:" Gods Smile to me Today" Personality: Battle Loving warrior who stakes his honor on each battle.Taking pride in his skills in battle. Get's nervous when a fan is trying to approach him. Skills: Tracking and survivalist skills to set camp outdoors and cook on campfire. Abilities: Werebear Form Partial transformation Heavy melee weapon handling wrestling Ice Coat: Chanting Viking spell he can cast a coat of ice that protects from most blows and causing very slow freezing on objects that impact on it. Viking Roar: Releasing roaring blast after chant that expels or redirects anything close to it. The range of blast is 3 m area of effect. Honoring blessing: Performing the chants Ursgan can boost his physical strenght for duration, without needing to rely on partial transformations. God's Flames: Using chant, Ursgan enchant his battleaxe's blade with flames for short amount of time. Equipment: Two-handed Viking Battleaxe. Rune(merely a good luck charm). Protective coat. Brief History: Wandering as Varangi offering his services while seeking grand battle grounds. during one of his adventures he caught a Lycantroph, which made him lust more blood in battle than before and giving him episodes that left him in middle of nowhere without a memory how he got there. after hearing about the tournament his interest of battle hooked him in. With information of Wish he became even more determined to win and maybe get rid of his condition.
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A sharply-dressed female (though there were certainly people that would dispute that part) was yawning as much as the pyromancer, and looking around for somewhere that she could get tea whilst waiting for a match. Despite being fully capable of walking around in the sunlight, as the vampire was doing, she still preferred to be up at the night. This arena had better have some sort of refreshments...
Name: Elizabeth Stoker, Vampire Duellist Extraordinaire Age: 599 Gender: Female Appearance: Consider the colours accurate. Personality: Fitting the vampire stereotype, Elizabeth is a well-heeled, elegant lady with an abundance of charm and ease in social situations, as well as a tendency to seduce anybody that catches her fancy. She also has a much goofier, distractible side, that shows up only around people she trusts; too many attempted stakings are unpleasant. Skills: Due to her advanced age and lack of senility, Elizabeth has picked up many skills to fit in with all the eras she's lived through. The useful ones tend to all be involved with preparation of food and looking after a house; Elizabeth is an excellent cook (even if she doesn't need to eat anything). Moreover, however, it has given her an extraordinarily long time to practise wielding a blade, as well as dealing with people using only her bare hands. Given her interest in such arts and varying attitudes throughout time, she's also adept at posing for a young man--not that she regularly bothers, now. Abilities: As an undead monstrosity of the night, Elizabeth is both functionally immortal and reliant on human blood to sustain said immortality and its various benefits. She is not, however, vulnerable to sunlight--at least, not any more, with advanced age giving a lot of time to understand this curse and how it works (given time, only a rudimentary understanding of magic is needed). By this point, she could reasonably be described as the perfect predator for humanity: in all ways physically superior, capable of surviving almost any mortal wound short of both decapitation and impalement and swiftly healing, and quite capable of blending in. Should things go wrong? The old standby of turning into some faster and less easily targeted animal is a useful bonus, as is talking to them. Equipment: Elizabeth has her sword. Whilst lacking in fancy special abilities, a two handed blade that will survive all but the most extreme forces, and is sized such that a sufficiently inhuman wielder can wield it with one hand if necessary, is extremely handy for a vampire duellist. Brief History: Whilst originally a quite boring, down-to-earth sort of person, being a vampire put a stop to all that. It certainly gave time to learn what really interested her (the fine art of stabbing people that didn't want to be stabbed), practise it, and generally develop an appreciation for all sorts of blades. Having to intermittently drop out of the public eye after doing well enough from fighting and gambling to build up a substantial cache was always a pain, especially towards modern times where her skills paid less. This new tournament is the perfect ability to show off and, more importantly, deal with getting a comfortable living environment for the rest of her theoretically infinite life. And have fun.
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Our Story So Far The Nation of Arcadia is in the middle of a grand change as the head of CMAS, Sydney Duvell, patiently awaits the return of Survey groups 1 and 2, 20-man teams both consisting of Registered Divers and high ranking CMAS mages, from the southern and eastern expeditions. Joshua Minet, current head of the Scattered Shades development group, has made a public statement about the current status of their prototype, the A/A/N, (Artificial Arcane Node). With the help of the CMAS' most esteemed arcane scientists, they were reportedly successful in perfecting the A/A/N's stability, despite the recent termination of Sulfrax Lauchlin's position as previous head and founder of project S-S. If the survey initiative proceeds well, expansion of Arcadia's borders is reported to begin within the next 3 months. The people of Arcadia and Teknoh are filled with hope and joy as news of this expansion continues to spread across the world, but despite the benevolence of this news, the entire story is most certainly not evident to the general populace. The existence of survey group ALPHA, lead by Yvette Eridal, was not publicized despite what Yvette and her team were told during their debriefing at the CMAS headquarters in Arcadia. Survey group ALPHA was a 12 man team, with only one Z-ATV, an outdated all-terrain assault vehicle, and a mission to explore to the north. However, on the way through Xena Rock fields, the group was ambushed by a collection of Divers, lead by Luke Juuno himself, the founder of Diver's Paradise, an encampment far out in the Ulimani Crags. The two forces clashed, leading to the destruction of Survey Group ALPHA's Z-ATV, and the deaths of many divers. Before the battle could rage on too far however, the entire group was assaulted by a super-massive serpent, the Xena serpent, forcing them to join efforts in order to defeat the treacherous beast. Luke left in a hurry, leaving the group with no transportation, stranded in the middle of no man's land. The driver of the groups Z-ATV decided he would return to Arcadia on foot, leaving his group behind. He was killed shortly after by the beasts of the land however, meeting an untimely fate. Several hours later, the same group was assaulted by a pair of assassins, who were able to pick off a couple of the team's members with ease, using a rare, high-powered sniper rifle, and forcing the remaining survivors to take cover within their wrecked Z-ATV. Back at Diver's Paradise, Luke and Jenso were met with an unfortunate event. Their hidden outpost had fallen under siege! What made matters worse, were the perpetrators behind the attack. They were all fully-uniformed CMAS soldiers, and numbered anywhere from 100 to 200 troops. Fortunately, with Luke's return, and the assistance of Alvios Maeti, Luke's right hand man, they were able to easily defeat the intruders, but not without substantial losses. After the attack, the Diver's supplies laid in shambles, two of the outposts underground support pillars were heavily damaged, and the entire area was at risk of a cave in. Luke, after discovering this, met with Alvios, Laura Juuno, and Tinon Frez, his commanding officers. During this meeting, Tinon urged that they disband the Paradise union of Divers, to which Laura agreed. Alvios and Luke however, did not want to entertain such insane thoughts. This brought Tinon into suspicion, as he'd sent Alvios on an errand not too long after Luke had left the paradise to sabotage Survey Group ALPHA. Luke spoke with Alvios in private. At this point, it was revealed that Yvette Eridal was an acting spy for Luke and the heads of Diver's paradise. Luke thought the inexperience of survey group ALPHA was suspicious, and asked his friend to check is Yvette was still in Xena plains, or alive at all. Unbeknownst to Luke however, Jenso had his own suspicions about Luke and the Divers, deciding to return to Xena plains himself before Alvios, and speak with Yvette about his suspicions. Upon returning to Xena plains however, he found Yvette and her remaining team under attack, and took the opportunity to assault the snipers, and disarm them. He interrogated the snipers, learning that they were there on the order of an Arcadian official to 'clean up' the remains of survey group ALPHA. He did not however, kill or entrap them before going to speak with Yvette, forcing her and himself to cower within the wrecked Z-ATV even longer with the only other surviving member of her crew, Brian Tormal. Yvette spent what little energy she had left to conjure a weapon of mass destruction though, wiping out the snipers in one fell swoop, and saving their hides for good. After this, Jenso learned that Yvette was a spy for Luke. Not only this, but Luke had another spy within the CMAS, a high ranking officer much like Yvette, Haley Corisan, who just so happened to be leading the southern survey expedition as the head of Survey group 1. After hearing all of this, Jenso helped Yvette and Brian, escorting them back to the Paradise on foot, and leaving the wrecked ATV behind, along with the corpse of the defeated Xena Serpent. Sulfrax Lauchlin, after his termination as head of project S-S at the command of Sydney Duvell, left Arcadia around the time that Survey group ALPHA was sent out on their expedition. He returned to his home in Hyznia to think over his termination. While here, he met with Diver, Rem Vano, on the castle city's ramparts. The two of them shared a discussion outside of Hyznia's barrier, but were assaulted by a pair of strange individuals with bright green eyes and devastating arcane prowess. The two summoned weapons out of thin air, and attacked Rem and Sulfrax with lethal intent. With Sulfrax's own power however, he disable them both, and killed one, leaving the taller of the two, a man named Ruso, alive, and frozen in ice. The fight had only taught them that these two men were Gaians, an unknown race of humanoids that could apparently commune with animals. After this encounter, Sulfrax was called to speak with King Thrallmor, leader of Hyznia, and was pulled in by Hyznia's royal elite, the holy guard. He and Rem entered the castle with their escort, and learned many things. Luke Juuno was there, and claimed that the CMAS had made some serious moves towards the goals of not only exterminating any organization that the Diver's had, but also towards overtaking the government of Arcadia entirely. Luke explained the events he'd witnessed, and revealed his sources inside of Arcadia as Yvette Eridal and Haley Corisan. The king told Sulfrax about Luke's plan to uproot the five CMAS heads, and take out Sydney Duvell, once and for all. Luke stated that he needed Hyznia's forces to assist him as well. The king claimed that Sulfrax's ejection from Scattered Shades fell in line with Sydney's plan to have complete control over the CMAS, as Sulfrax was a powerful wildcard he could not afford to have so close to the project. Ultimately, Thrallmor decided to ally his kingdom with the Divers. Sulfrax declared that he was not under Thrallmor's command, and shared no allegiance with their alliance, but stated that they shared a common enemy, and took Rem Vano with him to Illon, to consult with Dictator Yvin, in an attempt to gain the assistance of, not only his army, but Illon's special strike force, the seven sins. With Sulfrax on the move to strengthen any force against the CMAS, Luke in Hyznia, Jenso bringing Yvette back to the paradise, and Sydney pulling the strings behind his endless resources, there's no telling what all of this could mean for Thorisa, especially with the recent rumors of Divers going missing en'masse, and the appearance of Gaians on the continent... Diver's Paradise Jenso made his way down the eastern entry ramp, supporting Yvette while she wrapped an arm around his back. Brian followed closely behind, trying his best not to trip over any of the grooves in the uneven rock that lead deep under the crags. "It's been a while," Yvette wheezed as the three of them made it out of the tunnel. She gasped as they overlooked the vast expanse of open space, ravaged by the CMAS' brutal attack earlier in the day. Divers were working together to put houses back together, and reorganize what remained of their scattered supplies. The roof of the underground encampment was cracked just above them, but it held firmly. Brian looked to his right, and then to his left, noticing the two broken pillars at the eastern corners of the cave. The right pillar was cracked severely, while The leftmost pillar had a giant chunk of its body missing, where Alvios had used his Ki to slice it out, in order to crush a large squadron of troops that entered through the east tunnel. The chunk of pillar itself was below them, thicker than the Xena Serpent that they had slayed in Xena rock fields, and resting on one of the ramps that lead down to the lower level, where buildings were scattered erratically across the rocky floor. "They did all this?" Yvette hissed angrily, pulling herself from Jenso's support and walking to the edge of the ledge that they were standing on. As she looked down, she noticed a large pile of CMAS corpses underneath her position. There were so many of them. On the other end of the paradise, near the western tunnel, she caught a glimpse of several bodies lined up neatly, with fabric covering their faces. Those must have been the Divers that the CMAS troops had killed. "Curse that Arch mage.." "Where is Luke?" Brian asked Jenso, searching the hundreds of Divers for Luke's familiar bulky frame. Yvette looked up at the main tower where Luke, Alvios, Tinon, and Laura were usually located at. It was built into the northern wall of the paradise, half concealed by stone. "Probably up there, with Alvios," Yvette interjected. Unfortunately for the three of them, Luke was actually not in the Paradise, nor was Alvios. Luke was still in Hyznia. And Alvios? Well, that much wasn't certain... Edge of Illuna Forest Sulfrax lead rem past the frozen Gaian, Ruso, towards Illuna forest on their journey to reach the Nation of Illon. Sulfrax knew that Illon's leader owed him a favor, the weight of which was far too heavy for him to turn down anything that the Arch-mage were to ask of him. Of course, the allegiance of his armies, and the services of Yvin's deadly sins were rather heavy requests, despite this. Were they going to be able to get his support? Only time would tell. Ruso glared at Sulfrax as he passed with Rem and Senna. His eyes were filled with hatred, but he was overcome with the grief of losing his friend, Florence, the corpse of whom was still frozen in the ice next to him, without a head, thanks to Sulfrax. The forest of Illuna was not a very treacherous environment compared to the rest of Thorisa, but it would have been wise for Sulfrax and Rem to tread lightly, regardless. Rem didn't have the whole story of what Sulfrax was planning, however. Would he share every last detail with his new would be protege? Or keep the silence strong? Plains of Ire, South East Survey Group 1, lead by Haley Corisan, and Jonathan Yumi, had successfully left the southern gates of Arcadia, heading for the horizons of Thorisa on their diligent expedition to scout the lands. Their group consisted of 20 experienced officials, and Divers, including the likes of Quicksilver Zay, and the man simply known as Dan. They were split into two teams of 6, and one team of 8, each occupying the newest model of Z-ATV. The trucks were massive, spacious enough to comfortably seat 10 men and women, and were armed with a state of the art Arcane Dissonance Laser, which had the simple purpose of utterly destroying large scale creatures that may have posed a danger to their travels. Z-ATV 1, leading the head of the small platoon, held Haley Corisan herself, Quicksilver Zay, and several other Divers within its confines. There were 5 well padded seats lining both walls of the Z-ATV's interior. Near the back of the vehicle, two large blast doors acted as exits and stairways, with the capability to swing down to allow easy access for anyone within. Further back sat a supply crate, full of weapons and rations. Above it, there was a single hatch, used for access to the top of the vehicle, with a ladder that unfolded from one edge of the squared metal plate. Haley sat at the front, with another official opposite to her, a man known as Jacob. He was her acting second in command, but sat silently without a single shred of personality seeping from his stoic demeanor. Such was the nature of most CMAS officials, broken peons that served as nothing more than soldiers. Haley glared at him every now and again, but the most he'd responded with was an attentive 'ma'am?' or a nod. She didn't even say anything back. No use talking to a brainwashed robot, after all. The atmosphere was pretty dull, despite the presence of so many Divers in the truck. Zay was half-asleep, and Dan was tinkering with his goggles, serving little to bright the mood. Within an hour, they would be upon the Desert to the southeast. It was only a matter of time, but what awaited them in those sandy reaches was a mystery for everyone on board the Z-ATV troupe. Plains of Ire, East Survey group 2's expedition is well under-way, making its way to the east without a single issue thus far. This group is lead by Trevor Gorgai, a leading official within CMAS known for his brutal demeanor, and flawless abilities on the battlefield. His troupe rides in a single vehicle, the ZZ-ATV. It follows the basic Z-ATV design, scaled to massive proportions, and armed with three laser cannons, as opposed to the standard issue singular arm. The vehicle is titanic enough to hold 30 people comfortably, providing a large area for free movement, with shock absorbing technology to make walking within the behemoth an easy task. 30 padded chairs lined the edges of the large rectangular interior, and much like its smaller counterparts, its cockpit area is walled off from the rest of the vehicle by a large blast door. Within this vehicle, Trevor stood near the center of the room, pacing impatiently as his 'soldiers' sat and watched him, most tense with anxiety. This group had a unique passenger, however. A construct known as 'Buttercup', the only remaining golem that was left behind after the great war between Illon Arcadia. Buttercup was a Relic of a devilish experiment that the Illon scientists had worked on prior to the times of peace, where they would artificially infuse the arcane energy of dead or dying soldiers into a mass of metal, creating an obedient sentience with the fighting capability stronger than humans by a wide margin. The 8-foot tall metal monstrosity, although completely gentle and obedient in nature, was seen as an abomination. Trevor didn't care, though. Whatever its origins, it could fight. That's all that mattered to him.
Characters of Importance - - - - CMAS Officials - - - - (Personal Details) First Name: Sydney Last Name: Duvell Age: 34 Sex: Male Home Nation: Arcadia Appearance: Standing 5'6'' and weighing in at 130 lb's, Sydney is not a man of tall stature. His build is very slim, but one wouldn't notice past the gaudy purple robes that he wears whenever he is in public. Sydney's hair is bleach blonde, and rather long, passing his shoulders entirely. His facial features are smooth, giving him a pointed chin, glossy lips and a pair of thin, menacing eyes. Personality: Sydney is refined, but impatient. Unlike many others who hold positions of power, he can be very rash in making his decisions, and often acts on his own selfish desires, while maintaining a facade of professionalism to hide his true intentions. When speaking, he often interrupts others, and speaks as if his word is law. The power of becoming the head of the CMAS has definitely gone to his head. Occupation: Head of the CMAS - - - - (Personal Details) First Name: Yvette Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Yvette is a fairly tall, bright-skinned woman standing at about 5'8'' and weighs in at a lean 155 lbs. Her body type is very muscular, but it would be hard to notice as she often coats herself in a unique uniform that signifies her as the leader of Survey Group Alpha. The uniform consists of a pair of black slacks, a thick, but flexible blue overcoat with a single silver eyes embedded over the right breast, and a black undershirt. Her bust is medium, but her other curves do not stand out very much. Her hair is a couple inches long, dyed completely red, and messy in appearance. Most Yvette's facial features are very rough, but her eyes stand out with a strong shade of green, and a very elegant shaping. Her mouth is plump, but her nose is crooked, with a visible scar running down the bridge length-wise. Personality: Yvette is very stern, and to-the-point at nearly all times of the day. She responds to all inquiries curtly, and shrugs off most insults, showing little regard for any who disrespect her. It's very rare to see Yvette express any form of anger, but when she does, she speaks very erratically and makes herself look like a fool. At rest, Yvette tries her best to be courteous without seeming like a weak-willed civilian, retaining her stern composure, even around other civilians and family. Occupation: Previous Head of Survey Group Alpha - - - - (Personal Details) First Name: Sarah Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Sarah looked almost identical to Yvette in all manners of speaking, as they are technically fraternal twins. The differences in their appears lie in their hair color, Sarah's being pink, Eye color, again Sarah's being pink, and muscular structure, with Sarah looking rather slender as opposed to very muscular. Otherwise, they look very similar to the point where it would be difficult to distinguish between them. Personality: Sarah is firm, and immovable in her law. Her ranking is warranted, as she follows and hands out orders without a flaw. Her disposition is very, to put it simply, scary. She often puts on a fake smile, accompanied by a gentle disposition, which throws people off, making them a little too comfortable around her at times. Occupation: Head director of CMAS HQ Hyznia Branch - - - - (Personal Details) First Name: Brian Last Name: Tormal Age: 24 Sex: Male Home Nation: Arcadia Appearance: Brian is a very frail looking tan-skinned young man standing only 5'6'' tall and weighing in at a measily 135 lbs. His uniform matches that of Yvette's but the top coat lacks much of Yvette's luster, and the eye over the right breast is made of copper. Brian's facial features are very mundane, aside from his almost black iris' and his messy bright orange hair. Personality: Brian is a coward, short and simple, but a kind coward nonetheless. He places a lot of value in maintaining the happiness of his friends, family, and civilians of Arcadia. Hell, he'd prefer everyone was smiling, unless they have an aura of negative consequence about them. Brian is incapable of any sort of rude gesture, even when backed against the wall, making him relatively worthless in combat. He is however, particularly intelligent, and prides himself on his arcane knowledge as a scientist within the CMAS. Occupation: Detection Officer - - - - Popular Divers - - - - (Personal Details) First Name: Lucas Last Name: Juuno Age: 26 Sex: Male Home Nation: Unknown Appearance: Luke stand about 5'8'' and weight around 150 lbs. He puts most of his body on display rather willingly, wearing a pair of shorts, and a vest that is clearly far too small for his upper body, letting his abs breath for the world to see. His face is very rugged, covered predominantly with a thin layer of facial hair, and framed by his short, brown bangs. His eyes are a very light shade of green, and he has a thin nose that looks like it's way too small for his thick, bony face. Luke has a very large scar over his heart as well. Personality: Light-hearted and eager to make people smile, Luke comes off as everyone's best friend. Nobody could hate him! Except for when he tries his best to sound intelligent. 'Smart' or 'Professional' are the last words anyone would use to describe him. Although he's lovable, and has a good heart, Luke is a moron, and often doesn't think before he speaks. A free spirit who prefers chaos to order, really. Occupation: Self proclaimed head of the Divers. - - - - (Personal Details) First Name: Last Name: Age: Sex: Home Nation: Appearance: Personality: Occupation:
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Diver's Paradise Jenso took some deep breaths after the trip as he entered the cave yet again, and frowned as he overlooked the battlefield once more. Despite that most of the corpses had been cleaned up by now, it was still a terrible sight to behold. He was still recovering his energy from all the fighting that he'd been doing lately, but there were more pressing matters at hand now. As Yvette mentioned something about an arch mage, Jenso turned to her. "Arch mage..? Who are you talking about?" Jenso asked in a confused tone. As Brian came up to him and asked him where Luke was, he rose his shoulders. "I dunno...they're probably done interrogating Tinon by now. His attitude was really suspicious so they might have locked him up or something.." He muttered. Jenso didn't know much about Tinon, so he was unsure wether or not he was a traitor. One thing was certain, though. If Alvios hadn't been here at the time, things would have turned out far worse for the Divers. He looked up at the tower. He intended to join Yvette and Brian when they would go to meet Luke, still unaware that he was no longer there. He wanted to learn more about what had been going on recently. He felt that there were still many things that he didn't know about yet, and he believed that Yvette and the 4 main divers still hadn't told him everything they knew about this entire situation between the CMAS and the divers. He wanted to put an end to all this fighting, but it would not be easy.
- - - - (Personal Details) First Name: Jenso Age: 23 Sex: Male Home Nation: Arcadia Personality: He is a cheerful and nice person. He enjoys adventure and some combat along the way. He will do his best to protect those he cares about. He isn't one to start fights, but certainly would never back down from one. He respects strong opponents. He tends to be somewhat careless and hold back when entering combat with a new foe however, which could end up badly for him. He only gets serious when he really needs too. He is usually not one to kill, but will do so if absolutely nessecary. History: Jenso had always been told within Arcadia that Divers were the scum of society, as they would venture into the lands beyond recklessly. He was always fascinated by them, however, wanting to discover what was within these large unexplored lands. He is intrigued by all the things that can be found. If he were to find a powerful relic or certain info, he would make sure it would not end up with the wrong person. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: - Due to the high Ki within his body, he has super strength and high durability. -Flame creation and manipulation. - He is able to absorb any flame attacks with his palms. He can absorb flames from all over his body, but only those that he creates from his own arcane network. Besides this, he can still be hurt by any flame attacks, as flames that are not part of his arcane network can still burn him. - Fire Solidification. Able to use flames to make a flame hammer that inflicts both physical and burning damage. The handle would be 122 centimeters, the hammerhead's height would be 51 cm and the length would be 75 cm. The hammer would essentially have the durability that a steel hammer would have. It's also light as a feather, due to being made out of flames. Weapons and Equipment: Plenty of bandages, and a backpack of basic supplies. Specialties: Basic martial arts.
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Divers Paradise "Can it be fixed." A frown. "This one does not know, I fear it would require resources we do not have." Len's face remained impassive as the young Divers skewered. He easily singled out the hundreds of emotions that played out on her face; disbelief, anger, disgust, disappointment. All so apparent, all so easily predicted and accounted for. But Len felt nothing, in fact, he couldn't understand the reason for the Divers display of emotion. Was this not a time to rejoice? Did they not survive and fend off the invasion of thier enemies? Yet, tears began to fall from her eyes, uninvited, unwanted. Len himself had taken up arms and defended this temporary home. He could still smell the fowl odors permeating the air, they of wreaked of ale, tobacco, and cheap perfume: a combination of stenches that meant his would-be assailants spent their debaucheries lives excessively indulging in immoral pleasures. In quick succession, two arrows ripped through the air and met their individual marks seconds later. He hand no choice but to kill the assailants. No deals were to be made and surrender wasn't an option. Therefore arrows were planted deep within their skulls, despite one using Len's companion as a shield and holding a blade to her throat. His precise aim and agility ensured that she was never in any danger. But before a third or a fourth arrow was given flight, his allies had ended the battle, in one fell swoop, cutting a stone pillar and crushing the enemies advance. Only those who made it through, truly suffered the might of Divers Paradise. That, he did not participate in. No doubt it was a saddening revelation, but Len held no ties to the place, so he felt nothing as his comrades died, only pity. With a short, unwelcomed sigh, Len rose to his feet to meet the young Diver, griping her shoulder consolingly. "Fear not my sister, I will not give up on your home. I promise you." The young Diver nodded sadly, wiping away tears and facing the drown skinned ranger. "Thank you." she sniffed. "You are welcome, now bring me stone, anything you can find." he commanded. Quickly, the Diver scurried off in search of pebbles and stone. Len let out a relieved breath, in truth, he didn't need her to gather stone, he had all the material he needed right here. He could fix the pillar immediately if he so pleased, but he found such mental games to be fascinating.
"Adapt or perish, now as ever, is nature's inexorable imperative." - - - - (Personal Details) First Name: Len Last Name: Ambrose Age: 36 Sex: Male Home Nation: Saiga Appearance: Amongst his people, Len is an abomination. His abnormal growth and muscle mass has corrupted the standard long, slender frame of his heritage, into a hulking giant of 6'3", with an astonishing weight of 200 lbs exactly. His monstrous body is wrapped in soft, earthy toned skin, like brown autumn leaves during fall. Coincidentally, there is further similarity between Len and leaves present within the linear patterns in his skin and the veins in a leaf. These lines form intricate designs that cover his entire body, converging at a single point to form a strange symbol on the back of his neck. Though you would never know it, for the symbol is always obscured by dreaded locks of brown hair, which fall just passed his shoulder blades. His face has long since been a victim plagued by these obstructions. Often, stray, rampaging lochs will seek to interrupt the world seen through Len's unusual moss greep eyes, which discern that he has seen much more than his youthful features let on. This fact is reassured after hearing his voice that is filled with the certainty of knowingness from experiences pass. Personality: Just like there are two sides to every story, there are two sides to every person. Len's duality comes in the form of how the public perceives him and who he is on a personal level. Furthermore; Len, like many of those in his families, has three sides if themselves. Not truly three distinct personalities, nevertheless, he has three ways of looking at things: contemplative, direct, or dubious. His emotional set consists of a phlegmatic disposition, generally unemotional and stolidly calm. Which usually leads to assumptions of a depressed, cynical man, but bitterness and hate has yet to taint his soul. He still has an optimistic view of the world, harbors idealistic dreams, and naively believes that people can be trusted. Len maintains no disillusion about the state the world is in, however. But it’s a testament to his integrity and nobility, how he has remained an honest and responsible person. In combat, Len is: controlled, focused, steady, and conscientious of his surroundings. Every decision is made cautiously and pragmatically; he's vigilant in his efforts and never impulsive. He strives to apply the same manner of thinking to every facet of his life. This is why he doesn't interfere in every dispute and is content with watching until needed. When it comes to Len's ability to handle sudden changes and disagreement, his open-mind enables a high degree of adaptability. Because of that, he's able to be tolerant and forgiving of ignorance; whether he's willing to, differs from scenario-to-scenario. But to avoid any interactions outside of his guardianship, he projects a rough, cold exterior. He even goes as far as exiling himself, which further lends to the mysterious lone wolf persona he has adopted. This facade is obviously a guise however, as evident in his altruistic behavior. Once his icy shell has been broken, his warm nature will shine through and the courteous, cultured individual with a unique sense of humor and charm will be revealed. History: A native of Saiga, Len lived most of his life in the seclusion of the woodlands. As a child, hunting became a pastime that he embraced, often spending days at a time, bringing back game that would last his village months. Len ate, breathed, and slept the hunt; becoming one with nature and attaining knowledge of the surrounding territory. Gaining knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, and even the general state of the natural setting. All became keenly apparent to Len, as he grew more and more experienced. But with time, his wild, and untamed exterior was suppressed and reformed when his Ki training began. While his physical capabilities grew stronger, his yearning to hunt also grew. As time went on, the young Ambrose's skills became renowned and well known, a prodigy on all accounts. But his calling never fell within the teachings of Ki, nor did his yearning for freedom lie withing the boundaries of Saiga. So came his eventual journey into No-Mans Land. Within seconds, the young man was hooked, addicted to the dangers and adventure is posed. Once he left, the young man never came back, his path set and his dye cast. Within months, Len made it through No Mans Land to Arcadia, struggling to survive the soul crushing force of the the outback. At the age of 24 Len had long since settled in Arcadia, regularly making trips into No Mans Land and embracing the nations culture. Len was fascinated with the nations technology, but what hooked him was the magic. The man spent 4 years learning the school, honing his unusually potent Arcane Network to a fine edge, and attaching it to what he loved most, nature. While the school of the Arcane intrigued Len, but the call of No Mans Land was addicting. The Ambrose created a balance between Ki and Arcane and ventured into No Mans Land. The ranger became famous for his iconic costume and caring nature when it came to saving those threatened by the power of No Mans Land. The Ranger, as he is known, is renowned throughout No Mans Land as an experienced Diver, attuned to nature itself. Occupation: Len is highly ambitious in his goals and meticulously methodical in their achievement. He is motivated by adventure and a sense of heroism. He travels far and wide looking for the lost places of the world that may be harboring aberrant monstrosities, so that he may eradicate them and protect the natural order. He has settled with living life as a Diver. - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Len's Arcane capabilities are mind blowing, and as such, shifts the very ground upon which he walks upon. Earth bends to Len's will, sliding, lifting, pushing and reforming all at his whim. All mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil are manipulated in thier most basic of forms, either through intense concentration or lazy motions, but this is only one facet of Len's abilities. A key part of the study of the Arcane is that everything is made up of energy, and Len has truly embraced this notion as he had nature. By matching his Arcane wavelength (energy output) to that of a tree's, he can manipulate it accordingly. He can feel what it feels, sees what it sees, even take energy, effectively killing it. This Arcane magic can be preformed on both flora and fauna that Len happens to come a across, although this exerts plenty of energy when he 'interfaces' with more than two or so at a time. -Akin to his homeland, Len has plenty of training in the use of Ki, which has manifested itself into his physical capabilities. This aspect confers the following benefits: dramatic increase in perception, uncanny stealth and acrobatic abilities, and the ability to track and hunt in any terrain. He has gained low-light vision allowing him to see twice as far as a normal in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. He retains the ability to distinguish color and detail under these conditions. With low-light vision, he could read a scroll as long as even the tiniest candle flame is next to him as a source of light. Body Modifications: None Weapons and Equipment: - Gaia's Defender: Len bought this pair of swords from a traveling trader, who swore Len would never lay his eyes, let alone his hands on a better weapon. The trader called them, Gaia's Defender, which he thought was another marketing ploy to target the high concentration of Divers in the area. But true enough, the weapons were superior in their creation. Not once have the blades ever failed him in combat. While he knows how to use a variety of weapons, experience is primarily applied to one-handed bladed weapons, like knives and daggers. Mastery has only been achieved with swords. Len still uses these blades as his primary weapon. Their name coincides with his occupation, making them very befitting for his ownership. At all times they are firmly placed in a custom sheath: one is located on the left side of his back while the other is strapped to his left hip. -Gaia's Bow: Ironically, while Len is a supporter of modern technologies, there is only one ranged weapon that Len has skill with, and that is the bow and arrow. Whittled from oak and waxed often, it stands as a composite piece in his arsenal, silent, but deadly, and when coupled with his Ki, a logistical nightmare. -Gaia's Ranger:Despite being his armor, it’s also a costume designed to resemble what some believe to be nature avatars. Taking on such an identity is perfect for his occupation and being recognized as a friendly presence. In addition to being a disguise and armored protection, it is also a highly capable ghillie suit composed of wood and leaves from the Ironbark Tree. When it comes to clothing, Len dresses for the occasion and keeps things simple. His outfits are often made from furs or other fabrics acquired from animals. When not armored, he will wear a simple leather vest with cloth trousers, and a light or heavy fur cloak depending on weather. -Gurkha Blade: This is a curved knife, similar to the machete, used as both a tool and as a weapon. It is symbolic amongst the Ambrose family when used as a weapon, signifying the courage and valor of the bearer in the battlefield. The blade's distinctive forward drop is intended to aid the cutting action by having the edge maintain an angle (rather like a guillotine) rather than just have a straight edge at right angles to the target, this angle provides a more "slicing" action similar to a draw-cut with a machete or saber. The Gurkha Blade is effective as both a chopping and a slashing weapon. In combat, it is used in two different styles: stabbing with the point, slashing or chopping with the edge. Because the blade bends towards the opponent, the user need not angle the wrist, which makes the Gurkha Blade more comfortable as a stabbing weapon than other straight-bladed knives. Its heavy blade enables the user to inflict deep wounds and to cut through muscle and bone. As a tool, its use has varied from building, clearing, chopping firewood, and digging to cutting meat and vegetables, skinning animals, and opening tins. Specialties: -The ability to move through the forest comes naturally to Len. He can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment. He also, innately leaves no trail in natural surroundings and can be difficult to track. -As a master strategist of guerrilla tactics, which is a form of irregular warfare. Len employs the use of: ambushes, sabotage, raids, petty warfare, the element of surprise, and extraordinary mobility to harass a larger and less-mobile traditional army, or strike a vulnerable target, and withdraw almost immediately. - Although proficiency is diminishing due to lack of practice, Len does have training in hand-to-hand combat. The martial art he learned makes use of grapples, holds, and turning your opponents force against them. At its core, it’s a defensive style created for just that purpose.
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Somewhere in Hyznia... Pincy was in quite the bind. Most literally. His head was still fuzzy from the large rock that struck him in the head earlier, but he was able to decipher bits and pieces from the outlines forming in darkness of his mind. The lanky flayed-cloak mage sat in a carriage with a pair of nasty arcane-locks fastened tightly around his poor bony wrists. Unfortunately, not many places made things accounting for people of his unusual size, and Hyznia was no exception to tired traditions. The looming figure sat hunched almost all the way over to avoid breaking his neck against the top if the wheels ever hit a bump in the road. There were two others with him. He craning his neck so that he was able to look forward as he spoke out to one of the outlines behind the cloth covered frame in the front, the pale eyes within the faceless mask shining in the moonlight. "Dearest, strangers, whom I presume are CMAS representatives..." finishing the statement with a light but strangely unsettling laugh, "I swear to you, I only happened... across the demonic ritual while out hunting Azure Fireflies for my morning herbal tea! See, the slimy residue of their grounded bodies helps with my headaches and helps moisturize my awfully wrinkled skin..." pausing suddenly, "Anyway, The cultists were all already dead when I got there. What you witnessed, me moving around the sacrificial offerings and fixing the magic circle..." laughing as he realized the words that came out of his mouth, "Well, those amateurs were doing it all completely wrong, I tell you! Where would my pride as a researcher of the supernatural, and as a respectable warlo... I mean, mage for that matter, if I didn't correct false information?" shaking his head, "Improper spell technique can lead to fatal injury, even death, as you clearly saw for yourselves. If they followed the appropriate procedure for summoning demonic entities, perhaps the damned thing wouldn't have turned upon them.. Those blokes didn't even draw the right amount of points for their pentagram, for gods sake! If anything, you should be after that foul monster instead of apprehending a simple, totally ordinary mage like me..." The larger figure shifted, turning back with a growl to the masked-man, "Quiet, freak. I've enough of your prattling. Another word and I'll have you join those fanatics in hell." A female voice quickly interjected, nudging the large shape with some sort of limb, he couldn't really tell, "Calm down will you? We're not here to hurt him. You've done enough of that already." speaking louder as though directing to Pincy now, "Listen, you're not under arrest. We of the CMAS are very aware of your... special talents, mister 'Pierrot', and are actually here to offer you a proposal." The mask suddenly tilted to one side, "Pardon?" ...
- - - - (Personal Details) First Name: Pincy, the Pierrot Age: Unknown Sex: Male Home Nation: Hyznia Appearance: (I drew a quick sketch! I hope it doesn’t look too rushed… I dunno if I’ll finish it.) In all aspects of the word, Pincy is an oddity, from each of his peckish mannerisms, to most especially the way he looks. The faceless man is all things one would expect from a Warlock from the age-stilled Hyznia, perhaps even then some. Standing at a staggering 6’8 ft, approximately 207 centimeters according to other metrics, though this is less than impressive since his girth is practically skeletal. Donned almost entirely in a dress-like black cloak adorned with feathers and strange etchings and an expressionless pale mask, the only telling signs of his humanity are the exposed arms. But even this is questionable. His skin is sickly ashen and layered by blackened tattoos of symbols that band around the lanky limbs, which to the eyes of an ordinary mage, serve an unknown purpose. His eyes mark an eerie mystery about the man, faintly purple glowing orbs within the sockets of the mask, pupil-less, and if not for his occasional blink, there would be no sign of even living. Personality: Despite his unsettling appearance, Pincy is quite the social and outgoing personality. He can be described as passionate, if not completely carefree, the first to crack a snide joke when a chance presented itself, even in places of danger, often following along with a laugh imbibed with incredible gusto. Perhaps it is for this reason he has earned himself the title of ‘Pierrot’. As a self-proclaimed scholar, Pincy has an unquenchable love for the unknown and mysterious, and the more taboo or widely feared, the more compelled he is to delve deeper to uncover the truth for ‘his own eyes’. He also harbors a fascination that borders obsession when it comes to dreams and nightmares, believing they are a plane of hidden potential in sentient beings. History: All humans were once bathed in blood. This was the very first truth he would learn in life, before he was even able to speak or understand all the little things. His birth was laced with screams and crying, but not that of his own. When the ashen baby emerged, it marked the end of the horrific ritual conducted by a coven of deranged warlocks, which had been to create a life that would be able to see through the fabrics of something they dubbed ‘The Waking Dream’ and commune with otherworldly forces. Ripped from the cold dead hands of his sacrificial mother, a young teenage girl adorned atop a mound of grisly carved corpses molded together into that liken of a hellish womb. The baby was, as the cult had worked so hard for, gifted with pale eyes that peered not at what lay before them, but as though far beyond. In simpler terms, the boy as made blind to allow him a greater sense of arcana. But this gift was did not come with it’s own flaws. He was plagued with horrific nightmares and gripped with vivid audible hallucinations that twisted reality into an awful state that he could barely decipher what was in fact real and what was the figment of his traumatized mind. Not to mention the insufferable aching in his head. He would go into episodes of violent rage or extreme emotion, the warlocks locking him alone in a dark cell for whole days, even weeks, until he stopped crying and thrashing about, dragging him out only to resume using him as a medium for their studies into the forbidden and vast unknown planes. Only the occasional dream of a pale moonlit ocean soothed him from the painful headaches and relentless visions, giving him a briefly conjured haven from all the madness. In this place, he was able to meet with his deceased mother whom waited underneath the reflection in the still expanse of water. Welcoming the weary boy into her arms, she would whisper lovely words into his ears to quiet the pain. But it was only a dream. He would awaken to just another session where they tortured him with magic in order to slip into a painful subconscious state of dreaming where he can relay what he saw and what he heard to them. The boy was nothing but a tool for their enlightenment, but they were not the only ones learning from his sessions with the otherworldly beings. He was gaining control of the terrible power through just the exposure and a cunning plan hatched when he witnessed a pheasant devour a wolf in one of his nightmares. One day, during one of their bloody rites, he tricked them with false knowledge and caused them to be dragged screaming away by creatures even he did not properly understand. He burned all that remained of the coven and their rituals, even the other captive slaves, making sure none of the terrible memories survived. He then adopted a new identity, assuming the name of Pincy, the name of the mother he never knew. Occupation: Diver - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Touch of the Cosmos; An avid lucid dreamer and astral projector, Pincy has traveled to the depths of consciousness and tapped into a place of higher knowledge by listening to the voices of mysterious beings located in the outer planes. He believes that dreams are a place where echoes of consciousness comes and goes, where thoughts and ideas are imprinted like mental signal. Normal minds mistake this for garbled nonsense due to their inability to comprehend it, but he has spend many more years than he is actually alive, as time is never constant during dream state, tirelessly translating bits and pieces into a ‘language’ for him to use. As such, the young mage is an expert on crafting runes and harnessing his power into these mysterious symbols. They act like single-use conduits that allow him to manipulating arcana in ways he is otherwise unable to do himself do to his waning physical health. For basic spells, he will need to draw only a small string of them, but for more advanced spells, he can connect the runes into a complicated diagram for a more powerful effect. This requires much more preparation and time, of course, ranging from hours to sometimes even days to finish. --As of this point in his research into the forbidden and unknown, he has a solid grasp regarding most of the unconventional forms of magic, namely those of witchcraft and spiritualism, from conjuring illusions, to invoking curses, and even ritualistic summoning (just in case). Most of his methods involve indirectly hurting his adversaries, but when the need comes, he can channel a bit of eldritch lighting to zap those who don't respect boundaries. -Eyes of the Sleepless Dreamer; Having been born heinously stripped of vision, he developed an uncanny ability to sense things around him by the amount of arcana they exhibit. Not nearly as far as normal eyesight, he is able to sense things all around him. While this may sound powerful, it is many times more sensitive than normal eyes. If one has ever spun around too quickly or watched a screen full of blurry movement up close, the result is often a nasty migraine. This is similar, but much worse, a complete overload of senses. Too much movement detected at once will disorientate him and cause his mind to be wracked in pain. Weapons and Equipment: ‘Solace’; his only weapon and tool, enchanted by countless runes learned from greater beings discovered in his dreams. The weapon serves as both a staff and rather hardy lance. Able to be conjured from the tattoos on his arms, a summoning diagram that reacts only to his own blood, the black lance is a conduit to control his sporadic arcana, otherwise defiant to his command, concentrating the essence to carve unnatural runes onto any surface to be enchanted by his unique arcana. It can be returned with a simple command. Specialties: -Has an extensive knowledge regarding forbidden lore for his young age, and is jaded to most horrors that might terrify even the most mentally stable people. -No one has ever seen him eat, but he can be found sleeping quite often.
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~Lila Vyner~ Divers Paradise Lila whistled quietly as she folded her arms across her chest, guns holstered at her side as she observed the so called Divers Paradise...or at least the remains of it. She leaves for a few months, and this place looked like more of a hellhole than it usually did. Looked like some sort of big fight happened, and she was glad she was late to the party. No way in hell did she want to get caught up in any of this bullshit unless she could help it. She didn't survive this long in No-Mans by getting caught up in needless fights, at least. She may be a 'diver', but she held no love for anyone here. The hunter shook her head, walking away from the entrance to the place. She largely ignored those trying to rebuild their houses, a few people running across her path as they hurried off somewhere, likely in a hurry to fix something. Lila paid them no mind, she didn't come here for charity work. That said, it didn't look like she'd be getting what she did come here for. A brief reprieve from No-Man's land and its trials. As much as she liked not being in any large city like place such as this, even she needed a small vacation every now and then. Meaning alcohol, obviously. Mostly to stock up on some alcohol and bring some back to her own little slice of 'Paradise.' That said, she couldn't help but to be curious. Information was always good to have, and knowing what was going on in the world gave one a keen advantage to not getting buried six feet under at times. Information on creatures, terrain, people, things like that. From what she picked up from the chatter of people as she passed, seemed like the CMAS finally found this place. She grunted beneath her mask. She always figured it'd be a matter of time until they did find it, and when they did she knew something like this was going to happen. She was surprised the place hadn't been completely razed. Luke and his little posse of divers must have more fight in 'em then she gave them credit for. She had to briefly wonder if Mira was caught up in this? As much as she didn't like people, Mira was at least tolerable company. A bit one the...distant side sometimes, but not like she could exactly complain too much about that. That's exactly the reason why Lila liked her anyways. She didn't try to get up all in her business and Lila didn't get in hers, but at the same time she supposed they were what people could call 'friends'. If she was around, Lila would find out soon enough probably. So for now she contented herself to see if she could find more information on just how badly this place was going to be fucked once the CMAS or anyone with a chip on their shoulder showed up again.
- - - - (Personal Details) First Name: Lila Last Name: Vyner Age: 24 Sex: female Home Nation: Saiga Appearance: While fairly tall 5'8" and weighing at a 135lbs, Lila is far from intimidating as far as natural looks go. She has blond hair, typically tied up by a red ribbon with dark blue eyes with dark colored skin from days spent working outdoors in the sun. She has a slim, though not unhealthy build with some fairly obvious muscles - she likes to take care of her body as best as she can. A few scars run across her back, as well as her leg and abdomen. Results from a few ill-run ins with things out in No-Man's land. Typically, she wears thick leather clothes, and keeps a mask drawn up over half her face to protect both her identity and face while working. At her sides, typically rest two self made pistols, and on her belt, ammo. On her back, a modified rifle designed to take out targets at long distances. Personality: Lila? Living mostly by herself as made her rough, somewhat on the gruff side and definitely not well mannered. While not intentionally rude or antagonistic, she has almost no filter for what she says and can irk more than quite a few people. She doesn't particularly care, though. If someone gets their panties in a knot over something someone said, they might as well just go get shot. Rather cynical as well, she mostly tends to not work with others unless she's forced, preferring to remain mostly independent. That said, she isn't particularly unfriendly either. She just prefers being by herself unless she has reason to. The only thing one should watch out for, is getting on her bad side. Once she's set her sights on something - barring death, nothing will stop her from trying to get it. Thankfully, there's not much she wants in life so this shouldn't be much of an issue. History: Many would be surprised that if they traced back Lila's origins, it'd be all the way to Saiga. The small, peaceful nation of monks and philosophers who generally don't particularly engage in warfare. Indeed, she was born and raised there for most of the first Seventeen years of her life until she got fed up with the life and left. She had a loving mother and father, as well as a fairly funny old man for a teacher. She had it good, really. But she had always had a bit of a chip on her shoulder and a rebellious streak. Always getting into some small bit of mischief, liked going out of the city and exploring the wilds, much to her parents dismay. While she didn't have any issue with the monks, their teachings, or their way of life - she was utterly bored being kept there all day and told to study. She could already manifest Ki from quite a young age, but quiet meditation and contemplation was not the way to go about making yourself better with it. Only practical applications of things, ever made one better at something. That was her philosophy and what she's always believed. One day, when she was about seventeen years old, she had finally got fed up with the quiet life - and left. She learned real quick, that No-man Land wasn't as forgiving and fun to 'explore' as she thought they were. In her first week, all of her supplies she had taken with her, had been either stolen or she had to drop to save her own skin from wild animals and other dangers. She was able to live long enough to make it to Arcadia, and despite the danger No Mans land presented, she couldn't help but to be drawn back to it after a while of resting up. This time though, she'd be more prepared. Pistols that she'd eventually modify, as well as a rifle. Since then, she's just been exploring and living off of No-Man's land as best she can, making only occasional stops in any of the cities. Sometimes, only a few times a year. Also may or may not have occasionally stolen from people to help with that. Especially the CMAS or any other big organizations that ever wander into No-Man's land for whatever reason. Occupation: Diver, outlaw, and self proclaimed explorer. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: -While most who focus on KI go for raw strength, Lila has decided to go for a more...subtle approach. Increased Speed, Agility, Reflexes, Sight, and Hearing are her main usage of it. She's not going to be doing any instant transmission stuff, but she's an acrobat and one might find her doing ninja flips to avoid bullets and blows whilst simultaneously unleashing a few precise shots of her own. -Fairly durable, and can take a few hits though she's not going to be dishing out any strong blows. -Aside from her training with Ki, she has taken up some small form of Arcane training from a brief stint in Arcadia, specifically of the element of Electricity to use in tandem with her guns. Her Arcane Network isn't all that powerful and she can't use it that well, but she can use it enough to charge the guns to fire them. However, it tends to be a bit draining and can be used only a few times before she's exhausted. -Can manifest it without the guns, but it doesn't have much range and it's not typically lethal. Used mostly to temporarily stun enemies so she can finish them off if they get to close or otherwise unable to use her guns. It can be quite devastating with a combination of martial arts if she has to use them. Body Modifications: None Weapons and Equipment: -Modified pistols, designed to both function like a regular fire arm, as well as a rail gun when supplied with electricity. Made them herself. -Rifle, for taking out targets at long distances. -Several different types of ammo. Explosive rounds (Basically a volatile piece of A/B. Trying to railgun these results in bad times usually), Armor Piercing rounds, and of course regular ammo. Specialties: -Basic knowledge of martial arts, though typically reserved for situations she doesn't have her guns. -Fairly good head on her shoulders, though isn't some big inventor. She's just learned to make do with what she's had, and has learned to jury-rig or modify existing pieces of technology well enough. -Knows how to survive for extended periods out in No-Mans land. -Not really helpful, but she doesn't do so well in large crowds or small spaces.
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Edge of Illuna Forest The tension after leaving Hyznia was heavy. Rem was aware they could be followed. CMAS coming to quash Sulfrax before he could make good on his plans. An unsatisfied king of mages spying on him, though unlikely. Even random encounters such as the Gaians looking for someone to murder. Rem Vano was quite familiar with this area, yet that did not stifle the growing threats of war and intrigue in the land. Of the many things that had become curious of late the one that stood out the most was Sulfrax's arm. When Florence, the now safely dead Gaian, cut through the arch mage's attire it revealed the chaotically charged arm he hid beneath bandages. Rem had seen firsthand how powerful Sulfrax was but at what price? Senna, Rem's faithful companion, prowled close behind him. She was far more wary, her head tilting back and forth at the slightest of disturbances in the forest. Rem finally spoke up. "Master Lauchlin, I want to know something about you." He felt a little guilty having to ask about a personal thing that the master seemed to guard but it was something he had never seen before. Rem above all was a researcher and an explorer, he had to know or his curiosity wouldn't be quenched. "What happened to your body? Your hands? I've never seen anything quite like it. Almost as if you can barely contain your power." The traveler looked inquisitively at Sulfrax, hoping he would get a real answer.
Name: Senna Age: Difficult to determine the specific age but Senna is certainly in the prime of her strength. Sex: Female Species: Ironbristle - A great black creature that most resembles a monstrous version of a cat, normally eight to nine feet in length this beast is covered in thick black bristles, the bristles are springy, sharp and durable. They leave almost no vulnerable spots on the creature's hide. The bristles smooth over when they are calm leaving them sleek and shiny as if they were covered in metal appearing almost statuesque. When they are alert, ready to attack or just threatening you they will often bear the bristles out like hair standing on end. Getting brushed against like this could do quite a lot of damage to someone if they weren't sufficiently clothed or armored. Their teeth and claws are over-enlarged, a natural adaptation to living in a location that requires predators to break through tough armor for their meal. Their bristles can grow back within hours of losing them, popping out of their hide like thick hairs. By using their bristles they can resist a great deal of physical harm but are rather vulnerable to magical attacks, a form of strike they normally don't deal with. Some rare breeds or Ironbristle are poisonous. Their coat feels smooth going one way and sharper than a bed of razors the other. Appearance: A slightly smaller ironbristle, Senna has beautiful gold eyes. Her coat bristles are a jet black, acting as great camouflage in dark places. Personality: Loyal to Rem but has a mean independent streak where she will disappear to scour a new area or wait for Rem outside of settled areas. She is careful of any humanoid that is not Rem and extremely protective of him, to the point that touching him or even getting slightly close to him would warrant a fierce growl. Sounds of the tuning flute are very effective at calming her down when she has become tense but Rem reserves its use as much as possible. He wants her free of any magical influence when possible. History: Senna was one of Rem's first successful attempts to communicate with the wildlife of No Man's Land. She has been by his side even when his comrades and other companions have perished. Magical Capabilities: Through Rem's potential magic the two can be linked on an instinctual level, allowing them to act and hold eachother back based on their feeling and desires and work in unison in combat or other pursuits. Specialties: -Watch the bristles! Touch it the wrong way and you're leaving flesh behind, they're very sharp.
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Oswyn Ainsworth Diver's Paradise It had been awhile since Oswyn was in the Diver's Paradise. Unlike most Divers, he didn't really live there, rather he traveled the continent in search of different chemical compounds that he could use for his alchemy experiments. He only really came back to such a place to stock up on his 'common use' chemicals and other general supplies. Before he had even arrived at the Paradise, he knew something wasn't right. The sound of tools banging and the faint smell of blood were hints that something had happened. He was right. The buildings that once stood in the place many would call home.. Was in shambles. Divers seemingly desperate in their efforts to rebuild what was destroyed. Oswyn wasn't sure what might have caused this, but he had a hunch that it might have been monsters or the CMAS. 'Sounds pretty synonymous to me.' He thought as he calmly walked passed the ruins. It seemed that his hunch was correct. Some passerby's had said that The CMAS had found this settlement and burnt it to the ground. However, that was none of Oswyn's concern. What he was concerned about was the one possession he had in this Paradise. He crouched in front of a small boulder which seemed to have an usually thick amount of grass around it. He slowly shifted the rock away, revealing the aforementioned possession. A crate. A crate filled with alchemical ingredients, however such a stockpile would just look like a bunch of bottles of liquid to most. To Oswyn, this was his treasury. He sifted through his bag, producing a strange looking apparatus. His portable alchemy table. Despite all that has happened to the Diver's Paradise, he couldn't let that get in the way of his 'work'. Yes.. Restocking is work. A chore. Oswyn dreamt of the day he'd invent an infinite flow of alchemical concoctions so he never needed to do this restocking ever again. But for now, he had to deal with what was in front of him.
- - - - (Personal Details) First Name: Oswyn Last Name: Ainsworth Age: 23 Sex: Male Home Nation: Illon Appearance: Oswyn stands at an average 5’7”, weighing around 130lbs. He has medium-short hair (As shown in the picture) and it’s completely white due to failed experiments. His eyes have also become quite clouded, however this is merely by appearance and has no effect on his vision (Alchemy is weird.). Os has quite an athletic body; he may not look strong, but he can still lift some pretty heavy things, like his equipment. Minor burn scars litter his body which were caused by aforementioned ‘failed experiments’. The largest of these scars covers his left forearm. Oswyn is almost never seen without a white lab coat on, even when he’s out on the field. This coat has two diamond-shaped arcanite crystals which are purple in colour. Under his coat, he wears a white long-sleeved, collared shirt that is unbuttoned at the neck 100% of the time (Why choke yourself?), he also wears a part of black trousers and black leather boots. You probably wouldn’t even know that he was from Illon. Personality: Oswyn is quite unconcerned about the happenings in the world, often engrossed in his own work or whatever he’s looking at. If someone was to try to talk to him while he is working, he would either be unresponsive or ask them to assist him by giving them a menial task. If someone is annoying enough, he'll actually respond properly. He will, however, get involved in all sorts of situations in the world if it benefits his research. He sees no reason to give respect to authority, thus he will talk to anyone in a very casual manner. If he were to be corrected by someone, he would comply in a very sarcastic manner. Oswyn can be quite talkative when he wants to be. Actively exchanging banter if he isn't doing any serious work. History: Oswyn had always been a strange child, often choosing to create strange concoctions using any kind of liquid he could find within the general vicinity, but most would say "Like father, like son". Such activities often led to him being scolded by his mother, but praised by his father.. After he ‘accidentally’ injured a group of children with it. His mother was a Machinist from Teknoh, and his father was an Alchemist from Illon, both of whom were Divers, so it was only natural for him to follow in their footsteps. However, life on the road and in Illon wasn’t as easy as one might imagine. Or rather, it was as difficult as one might imagine. On top of his rigorous studies in alchemy and machinery, Oswyn also had to deal with the homeless ruffians in the streets of Illon. At the time, he had a very weak physique, thus he was beaten up a lot; but this worked out for the better. He became a very resilient person because of it. As he grew older, he became more experienced in his crafts, he was able to create two pieces of alchemical engineering wonders which one will never see him without. By the age of 20, Oswyn became independent of his parents, seeking his own fortune as a Diver and Alchemist. Occupation: Diver, 'Doctor', Alchemist - - - - (Power Matrix) Primary Focus: Alchemy Magical Capabilities: Oswyn possesses a fair amount of Arcane energy within him, however this was never really trained, thus it can only be used to charge A/Bs and create a weak ‘force-field’ around himself, which can only line his body like a suit. Something he learnt from being beaten up so much. This ‘force-field’ is supported by the two small arcanite crystals on his sleeves. Body Modifications: None Weapons and Equipment: Experiment No.1432 (A.K.A Alchemical Rotary Machine Gun) It looks like an average minigun, however it’s actually the 1432nd attempt at making a stupidly destructive weapon. The last 1431 attempts exploded, each in their own unique ways. The ammunition drum of a ‘normal’ minigun has been replaced with multiple bottles of alchemical liquid that are connected via tube.. Slotted within this gun is a rather large A/B, which operates the rotation, fire mechanism, as well as the crystallization of the liquid. The A/B is also used to create a small barrier on the bottles to prevent them from breaking. When the trigger is pulled, the liquid in the tubes passes the A/B, entering the barrels. As it enters the barrel, the liquid is turned into a crystal, which is then fired out at high velocity. The effect of the crystal bullet is dependent on which bottle of liquid it’s currently set to. The recoil and kick on the minigun is quite easy to control… For Oswyn that is. This gun is pretty ‘easy’ to store as the barrels can retract to some extent. The gun has a long shoulder sling, allowing him to let it sit diagonally across his back and have quick access to it if need be. So the question is, “Why a minigun?” The answer is “Why the fuck not?” Experiment No. 1431.5 (Alchemical Revolver) “So, does Oswyn have any… smaller weapons?” Yes. Yes he does. Experiment No. 1431.5 is a weapon that was miraculously created without a hitch.. Yet. This revolver works off the same premise as the minigun, except in a smaller, more compact form.. Which is less destructive, but still as deadly, depending on the type of shot. Each chamber of the cylinder holds a small amount of alchemical fluid, however the cylinder doesn’t rotate after firing, allowing Oswyn full control over what’s actually being shot out. Other nice things: Oswyn carries around a mobile alchemy station, as well as many dangerous and volatile chemicals, within his sling bag. He also had a few potions slotted into his belt. The effects of which are only known to him. He also has a gas mask. Specialties: - Very good at understanding the situation, but not the feelings of others - Surprisingly, he’s a good cook. - Good at tripping over things.
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Diver's Paradise, Eastern Entrance Yvette narrowed her eyes and pinched the bridge of her nose. "Sydney, of course," She whispered irritably. At the mention of Tinon, she groaned and began making her way down the ramp. "Stay here with Brian, or don't, I don't care. I'm going to see if Luke is lugging himself around this dusty cavern somewhere. If not, I'm sure Laura and Tinon will be able to shed more light on the situation," she announced, giving neither Brian, nor Jenso a chance to stop her. They were free to follow, but given her already sour mood, it was likely a horrendous idea. Brian poked Jenso's shoulder and then towards one of the pillars. "Perhaps we can help with repairs," Brian sheepishly suggested. He was out of place here, wearing a CMAS uniform just like Yvette. They were both bound to get some funny looks. In fact, the moment that Brian shot a glance in the direction of Len and the other Divers working on the south eastern pillar, two men were immediately on guard, exchanging his harmless glance with a pair of deathly stares. Yvette face similar issues as she made her way down the ramp, and into the lower recesses of the cavern, where all of the buildings were built, and the common areas sat, overlooked by both the eastern and western exit ramps that sat meters above them, as well as Luke's head office, so to speak. Several Divers stopped Yvette in her tracks, threatening her as she passed through. Despite her objections, and assurance that she meant no harm, they would not let her pass. If somebody didn't intervene soon, there was sure to be a commotion. Diver's Paradise, Tinon's Bedroom Tinon looked out his window at the masses that gathered below him, repairing the endless amount of damage that the CMAS mages had caused. Something was on his mind, and despite the gentle touch of his wife at his side, he was not comforted in the least. "Really though," Tinon mumbled, thinking over Luke's decision to head for Hyznia castle. "That buffoon is going to get us all killed." "He's smarter than you give him credit for. I'm sure that Sulfrax will hear him out. The two of them go way back, after all. Thrallmor shares an affinity with the Divers of Thorisa as well, it might not be as hopeless as you think it to be." "But to assault Sydney and the CMAS head arch mages? The armies of Arcadia and Tek'noh's advanced weapons gravely outclass the inferior forces of Hyznia, and us Divers. It's a hopeless endeavor." "You think too much," Laura hissed, pinching Tinon's collarbone, "That's why you've never gotten along with my brother. He always acts in the moment. He's the most genuine Diver I've ever known... The way you're speaking makes me think that you're a CMAS official, haha." Tinon Flinched at Laura's quip. "Your words wound me. You know how I feel about the counsel." "Yes. I know.." Arcadia, CMAS HQ - Conference Room Sydney Duvell sat high on his podium, with his four counsel heads seated symmetrically on four other podiums, scattered around the giant circular room. Lower, around the room's edge, hundreds of CMAS officials were seated for a discussion regarding the disappearance of Yvette Eridal, Brian Tormal, and several other officials. Sydney looked to his equals with no seams loose in his composure. His plans were under wraps, Councilwoman Marie, head of the CMAS' science division, made sure of it. Lumar Devonport of Hyznia, head of CMAS' military might, Hariot Crower of Teknoh, head of CMAS' Mechanical studies, and Pablo Gradius of Illon, head of CMAS' government relations, were completely ignorant of Sydney's transgressions, and if he played his cards right, it would be too late for any of them to react when he plan was set into full motion. "I am to to understand, that the senate has some concerns for our missing official, Yvette Eridal," Sydney asked, his voice slow and soothing like it had always been. He was dressed in a gaudy purple robe that hid his average figure and distracted from his wrinkled skin and graying black hair. He always kept his hair tied back into a ponytail. It did make him appear more youthful, but only ever so slightly. "But I am here to assure you, that Yvette Eridal's disappearance is one of traitorous intent. Yvette consulted my follow head Mage, Marie, earlier in the week, prior to her disappearance, regarding her right to leave the borders of Arcadia. When she was denied this, Yvette reportedly stormed out of Marie's quarters, and revealed intentions to break our rules, and march into no-man's land with a group of her creation. This, to my knowledge, was Yvette's reaction to her application as a Survey Head being denied." "A rather childish reaction," Marie started, "One which I regret, as I failed to convince her that her actions were foolish." "As such," Sydney continued, "She has been deemed a criminal, and sentenced to immediate silencing upon her return to Arcadia, whenever that may be." "Why in the world would Yvette, with such a golden record within the CMAS over the past 5 years, throw her title and reputation away like this?" One of the attendees shouted from the stands. "Although this senate agrees that she was not ready for leadership out in no-man's-land, we cannot believe that she would allow her ego to take hold of her like that! And what of the other missing mages? Do they share the same fate?" "It is as you say," Sydney interjected, "This is extraordinarily out of character for miss Eridal, and we've deliberated this issue for quite some times. Your concerns have only further cemented our decision, despite your kind intentions. Miss Eridal is dangerous, and will not be given special treatment in lieu of her crime. Those who she dragged down with her, if they survive the unkind terrors of No-Man's-Land, will suffer the same fate." Silence filled the room. The five heads of CMAS nodded in unison. "Now then," Sydney quickly flipped through a stack of papers on his desk, "Shall we discuss Sulfrax Lauchlin's recent trip to Hyznia?" Hyznia, CMAS HQ Pincy found himself in CMAS's local branch within minutes of his abduction, trapped in a room positively loaded with CMAS officials. It was small, square, and resembled some sort of interrogation room. Though, to those who have had the unpleasant experience of seeing the inside of a silencing chamber might have made that comparison first. Pincy was sat at one end of a small wooden table that had a chair on either side, practically bolted to the floor. Several minutes of silence ensued, and the Mages that surrounded him responded to Pincy's musings with a hush or ignored him outright. The deeper he found himself within CMAS' grasp, the more difficult it became to prod at the officials around him. After ten minutes of nothing, the door that Pincy was pushed through swung back open, and a woman made her way towards the opposite side of the table. She sized up Pincy as she passed him by, before sitting in the other chair. She was a stout woman, with rigid facial features, including a longer than usual set of cheekbones, a petite mouth, and small, unforgiving eyes. She wore the conventional CMAS uniform, a black and blue vest with black dress pants and the CMAS crest placed over the center of one's breast, and it fit her rather well, conforming to her conservative figure. Her silver blonde hair was tucked into a tiny CMAS beret, a hat that signified rather dignified standing within the officials, much like that hat that Yvette Eridal lost in Xena plains. "Ehem," The woman cleared her throat, and placed her hands on the table in front of Pincy, "I will be asking questions. You will be answering them. There will be no idle chatter, and you will not speak out of turn. Understood?" She glared at Pincy with a pair of piercing pink eyes. This lady meant business, but Pincy wasn't exactly sound of mind. How might he react? Zentai Mountains, Southern Plains The crevices and outcroppings that surrounded Zentai were one of the few safest areas throughout all of No-Man's-Land. Hyznia made sure of it, long before the creation of the Force field generators that kept the largest nations safe. The local mages hunted every last flying beast to extinction in the early ages, including the menacing Dragon that rested near the top of Zentai's central peak long ago. A perfect haven for Divers that weren't living in the Paradise, or found themselves far away from any sort of home. And perfect for Elisa Wilmeg, by extension. It offered a safe place for her to experiment in peace and quiet. It was secretive, safe from repeated attacks, and the giant mushrooms that grew at the base of Zentai were edible, and hearty at that. Elisa found herself perfectly positioned underneath a generous collection of the aforementioned toadstools, near an outcropping of rocks and trees that branched off of the base of one of the mountains, into a small cavernous area, safe from any curious eyes that weren't willing to climb the mountainside. A very fortunate twist of the land for Elisa, especially considering that many travelers used the path that lead along the southwestern edge of the Zentai triangle to move between Illon, and the westernmost Nations on a regular basis. The local land-beasts also prowled just beyond the nearby path, but never strode anywhere near the mountains, except on very rare occasions. Fortunately, Elisa was more than capable of handling herself. She was a Diver after all.
Characters of Importance - - - - CMAS Officials - - - - (Personal Details) First Name: Sydney Last Name: Duvell Age: 34 Sex: Male Home Nation: Arcadia Appearance: Standing 5'6'' and weighing in at 130 lb's, Sydney is not a man of tall stature. His build is very slim, but one wouldn't notice past the gaudy purple robes that he wears whenever he is in public. Sydney's hair is bleach blonde, and rather long, passing his shoulders entirely. His facial features are smooth, giving him a pointed chin, glossy lips and a pair of thin, menacing eyes. Personality: Sydney is refined, but impatient. Unlike many others who hold positions of power, he can be very rash in making his decisions, and often acts on his own selfish desires, while maintaining a facade of professionalism to hide his true intentions. When speaking, he often interrupts others, and speaks as if his word is law. The power of becoming the head of the CMAS has definitely gone to his head. Occupation: Head of the CMAS - - - - (Personal Details) First Name: Yvette Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Yvette is a fairly tall, bright-skinned woman standing at about 5'8'' and weighs in at a lean 155 lbs. Her body type is very muscular, but it would be hard to notice as she often coats herself in a unique uniform that signifies her as the leader of Survey Group Alpha. The uniform consists of a pair of black slacks, a thick, but flexible blue overcoat with a single silver eyes embedded over the right breast, and a black undershirt. Her bust is medium, but her other curves do not stand out very much. Her hair is a couple inches long, dyed completely red, and messy in appearance. Most Yvette's facial features are very rough, but her eyes stand out with a strong shade of green, and a very elegant shaping. Her mouth is plump, but her nose is crooked, with a visible scar running down the bridge length-wise. Personality: Yvette is very stern, and to-the-point at nearly all times of the day. She responds to all inquiries curtly, and shrugs off most insults, showing little regard for any who disrespect her. It's very rare to see Yvette express any form of anger, but when she does, she speaks very erratically and makes herself look like a fool. At rest, Yvette tries her best to be courteous without seeming like a weak-willed civilian, retaining her stern composure, even around other civilians and family. Occupation: Previous Head of Survey Group Alpha - - - - (Personal Details) First Name: Sarah Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Sarah looked almost identical to Yvette in all manners of speaking, as they are technically fraternal twins. The differences in their appears lie in their hair color, Sarah's being pink, Eye color, again Sarah's being pink, and muscular structure, with Sarah looking rather slender as opposed to very muscular. Otherwise, they look very similar to the point where it would be difficult to distinguish between them. Personality: Sarah is firm, and immovable in her law. Her ranking is warranted, as she follows and hands out orders without a flaw. Her disposition is very, to put it simply, scary. She often puts on a fake smile, accompanied by a gentle disposition, which throws people off, making them a little too comfortable around her at times. Occupation: Head director of CMAS HQ Hyznia Branch - - - - (Personal Details) First Name: Brian Last Name: Tormal Age: 24 Sex: Male Home Nation: Arcadia Appearance: Brian is a very frail looking tan-skinned young man standing only 5'6'' tall and weighing in at a measily 135 lbs. His uniform matches that of Yvette's but the top coat lacks much of Yvette's luster, and the eye over the right breast is made of copper. Brian's facial features are very mundane, aside from his almost black iris' and his messy bright orange hair. Personality: Brian is a coward, short and simple, but a kind coward nonetheless. He places a lot of value in maintaining the happiness of his friends, family, and civilians of Arcadia. Hell, he'd prefer everyone was smiling, unless they have an aura of negative consequence about them. Brian is incapable of any sort of rude gesture, even when backed against the wall, making him relatively worthless in combat. He is however, particularly intelligent, and prides himself on his arcane knowledge as a scientist within the CMAS. Occupation: Detection Officer - - - - Popular Divers - - - - (Personal Details) First Name: Lucas Last Name: Juuno Age: 26 Sex: Male Home Nation: Unknown Appearance: Luke stand about 5'8'' and weight around 150 lbs. He puts most of his body on display rather willingly, wearing a pair of shorts, and a vest that is clearly far too small for his upper body, letting his abs breath for the world to see. His face is very rugged, covered predominantly with a thin layer of facial hair, and framed by his short, brown bangs. His eyes are a very light shade of green, and he has a thin nose that looks like it's way too small for his thick, bony face. Luke has a very large scar over his heart as well. Personality: Light-hearted and eager to make people smile, Luke comes off as everyone's best friend. Nobody could hate him! Except for when he tries his best to sound intelligent. 'Smart' or 'Professional' are the last words anyone would use to describe him. Although he's lovable, and has a good heart, Luke is a moron, and often doesn't think before he speaks. A free spirit who prefers chaos to order, really. Occupation: Self proclaimed head of the Divers. - - - - (Personal Details) First Name: Last Name: Age: Sex: Home Nation: Appearance: Personality: Occupation:
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Diver's Paradise, Eastern Entrance Jenso frowned as Yvette walked off. She seemed quite irritated, and Jenso decided to let her be for now. "Sydney, huh...So he's the one who organised this attack? Not the entire CMAS council? That's good to know.." Jenso muttered. It may have been common knowledge to Yvette, Luke and the other Divers, but nobody had informed him who was truly behind it yet. He knew how immensely powerful arch mages were,however. He'd heard plenty of stories about Sydney's great skills and power when he still lived within Arcadia years ago, before he became a Diver. Despite knowing that not the entire council was responsible, taking down an Arch mage would still prove to be a difficult task, let alone being able to even reach him. He wasn't afraid to try, however, but he would certainly need a lot of people to back him up. He turned to Brian whom suggested that they should aid with the repairs. "Yeah, that sounds like a good idea.." He responded, looking over to the south eastern pillar that Brian was also looking at. He took note of the two men that were glaring at him and stepped in front of Brian. He wanted to make sure no harm came to him. "You should probably find something to cover up your uniform, though..running around looking like a CMAS official in here is really dangerous. Stay close behind me, I'll make sure nobody touches you." Jenso said his companion, and began to head towards the south eastern pillar. He stopped in front of Len and the other Divers in a calm manner, smiling slightly. "Hey, is there anything me and my friend here can do to help?" He asked in a friendly tone, scanning the ground quickly to see if there were any sort of tools lying around. He kept most of his focus on the two men who glared at Brian earlier though. "Don't worry, he's not working for CMAS...he's on our side, despite how he looks." He told them reassuringly, keeping a close eye on any sudden movements the two men might make. He wanted to avoid a pointless argument if he could.
- - - - (Personal Details) First Name: Jenso Age: 23 Sex: Male Home Nation: Arcadia Personality: He is a cheerful and nice person. He enjoys adventure and some combat along the way. He will do his best to protect those he cares about. He isn't one to start fights, but certainly would never back down from one. He respects strong opponents. He tends to be somewhat careless and hold back when entering combat with a new foe however, which could end up badly for him. He only gets serious when he really needs too. He is usually not one to kill, but will do so if absolutely nessecary. History: Jenso had always been told within Arcadia that Divers were the scum of society, as they would venture into the lands beyond recklessly. He was always fascinated by them, however, wanting to discover what was within these large unexplored lands. He is intrigued by all the things that can be found. If he were to find a powerful relic or certain info, he would make sure it would not end up with the wrong person. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: - Due to the high Ki within his body, he has super strength and high durability. -Flame creation and manipulation. - He is able to absorb any flame attacks with his palms. He can absorb flames from all over his body, but only those that he creates from his own arcane network. Besides this, he can still be hurt by any flame attacks, as flames that are not part of his arcane network can still burn him. - Fire Solidification. Able to use flames to make a flame hammer that inflicts both physical and burning damage. The handle would be 122 centimeters, the hammerhead's height would be 51 cm and the length would be 75 cm. The hammer would essentially have the durability that a steel hammer would have. It's also light as a feather, due to being made out of flames. Weapons and Equipment: Plenty of bandages, and a backpack of basic supplies. Specialties: Basic martial arts.
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Divers Paradise, Eastern Entrance Len turned to face the owner of the voice, his eyes quickly scanning and judging its owner. He sensed a certain easiness about the boy, a calm that seemed to follow him around like a lost puppy. It was a forced stillness, despite the boys judging words. Just through his speech Len could read him like an open book. He so easily judged his comrades to be rash and without sense, criminals and hooligans with flaring tempers, but he took no offence. He could sense the boy's protectiveness over his companion dressed in enemy fatigues. Len shook his head despondently, giving the newcomer his answer."This one lacks nothing but unease. Nonetheless, patience is our friend in this game. Sit and rest, all will come to pass soon." he mused, gesturing for the duo to sit next to him.
"Adapt or perish, now as ever, is nature's inexorable imperative." - - - - (Personal Details) First Name: Len Last Name: Ambrose Age: 36 Sex: Male Home Nation: Saiga Appearance: Amongst his people, Len is an abomination. His abnormal growth and muscle mass has corrupted the standard long, slender frame of his heritage, into a hulking giant of 6'3", with an astonishing weight of 200 lbs exactly. His monstrous body is wrapped in soft, earthy toned skin, like brown autumn leaves during fall. Coincidentally, there is further similarity between Len and leaves present within the linear patterns in his skin and the veins in a leaf. These lines form intricate designs that cover his entire body, converging at a single point to form a strange symbol on the back of his neck. Though you would never know it, for the symbol is always obscured by dreaded locks of brown hair, which fall just passed his shoulder blades. His face has long since been a victim plagued by these obstructions. Often, stray, rampaging lochs will seek to interrupt the world seen through Len's unusual moss greep eyes, which discern that he has seen much more than his youthful features let on. This fact is reassured after hearing his voice that is filled with the certainty of knowingness from experiences pass. Personality: Just like there are two sides to every story, there are two sides to every person. Len's duality comes in the form of how the public perceives him and who he is on a personal level. Furthermore; Len, like many of those in his families, has three sides if themselves. Not truly three distinct personalities, nevertheless, he has three ways of looking at things: contemplative, direct, or dubious. His emotional set consists of a phlegmatic disposition, generally unemotional and stolidly calm. Which usually leads to assumptions of a depressed, cynical man, but bitterness and hate has yet to taint his soul. He still has an optimistic view of the world, harbors idealistic dreams, and naively believes that people can be trusted. Len maintains no disillusion about the state the world is in, however. But it’s a testament to his integrity and nobility, how he has remained an honest and responsible person. In combat, Len is: controlled, focused, steady, and conscientious of his surroundings. Every decision is made cautiously and pragmatically; he's vigilant in his efforts and never impulsive. He strives to apply the same manner of thinking to every facet of his life. This is why he doesn't interfere in every dispute and is content with watching until needed. When it comes to Len's ability to handle sudden changes and disagreement, his open-mind enables a high degree of adaptability. Because of that, he's able to be tolerant and forgiving of ignorance; whether he's willing to, differs from scenario-to-scenario. But to avoid any interactions outside of his guardianship, he projects a rough, cold exterior. He even goes as far as exiling himself, which further lends to the mysterious lone wolf persona he has adopted. This facade is obviously a guise however, as evident in his altruistic behavior. Once his icy shell has been broken, his warm nature will shine through and the courteous, cultured individual with a unique sense of humor and charm will be revealed. History: A native of Saiga, Len lived most of his life in the seclusion of the woodlands. As a child, hunting became a pastime that he embraced, often spending days at a time, bringing back game that would last his village months. Len ate, breathed, and slept the hunt; becoming one with nature and attaining knowledge of the surrounding territory. Gaining knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, and even the general state of the natural setting. All became keenly apparent to Len, as he grew more and more experienced. But with time, his wild, and untamed exterior was suppressed and reformed when his Ki training began. While his physical capabilities grew stronger, his yearning to hunt also grew. As time went on, the young Ambrose's skills became renowned and well known, a prodigy on all accounts. But his calling never fell within the teachings of Ki, nor did his yearning for freedom lie withing the boundaries of Saiga. So came his eventual journey into No-Mans Land. Within seconds, the young man was hooked, addicted to the dangers and adventure is posed. Once he left, the young man never came back, his path set and his dye cast. Within months, Len made it through No Mans Land to Arcadia, struggling to survive the soul crushing force of the the outback. At the age of 24 Len had long since settled in Arcadia, regularly making trips into No Mans Land and embracing the nations culture. Len was fascinated with the nations technology, but what hooked him was the magic. The man spent 4 years learning the school, honing his unusually potent Arcane Network to a fine edge, and attaching it to what he loved most, nature. While the school of the Arcane intrigued Len, but the call of No Mans Land was addicting. The Ambrose created a balance between Ki and Arcane and ventured into No Mans Land. The ranger became famous for his iconic costume and caring nature when it came to saving those threatened by the power of No Mans Land. The Ranger, as he is known, is renowned throughout No Mans Land as an experienced Diver, attuned to nature itself. Occupation: Len is highly ambitious in his goals and meticulously methodical in their achievement. He is motivated by adventure and a sense of heroism. He travels far and wide looking for the lost places of the world that may be harboring aberrant monstrosities, so that he may eradicate them and protect the natural order. He has settled with living life as a Diver. - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Len's Arcane capabilities are mind blowing, and as such, shifts the very ground upon which he walks upon. Earth bends to Len's will, sliding, lifting, pushing and reforming all at his whim. All mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil are manipulated in thier most basic of forms, either through intense concentration or lazy motions, but this is only one facet of Len's abilities. A key part of the study of the Arcane is that everything is made up of energy, and Len has truly embraced this notion as he had nature. By matching his Arcane wavelength (energy output) to that of a tree's, he can manipulate it accordingly. He can feel what it feels, sees what it sees, even take energy, effectively killing it. This Arcane magic can be preformed on both flora and fauna that Len happens to come a across, although this exerts plenty of energy when he 'interfaces' with more than two or so at a time. -Akin to his homeland, Len has plenty of training in the use of Ki, which has manifested itself into his physical capabilities. This aspect confers the following benefits: dramatic increase in perception, uncanny stealth and acrobatic abilities, and the ability to track and hunt in any terrain. He has gained low-light vision allowing him to see twice as far as a normal in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. He retains the ability to distinguish color and detail under these conditions. With low-light vision, he could read a scroll as long as even the tiniest candle flame is next to him as a source of light. Body Modifications: None Weapons and Equipment: - Gaia's Defender: Len bought this pair of swords from a traveling trader, who swore Len would never lay his eyes, let alone his hands on a better weapon. The trader called them, Gaia's Defender, which he thought was another marketing ploy to target the high concentration of Divers in the area. But true enough, the weapons were superior in their creation. Not once have the blades ever failed him in combat. While he knows how to use a variety of weapons, experience is primarily applied to one-handed bladed weapons, like knives and daggers. Mastery has only been achieved with swords. Len still uses these blades as his primary weapon. Their name coincides with his occupation, making them very befitting for his ownership. At all times they are firmly placed in a custom sheath: one is located on the left side of his back while the other is strapped to his left hip. -Gaia's Bow: Ironically, while Len is a supporter of modern technologies, there is only one ranged weapon that Len has skill with, and that is the bow and arrow. Whittled from oak and waxed often, it stands as a composite piece in his arsenal, silent, but deadly, and when coupled with his Ki, a logistical nightmare. -Gaia's Ranger:Despite being his armor, it’s also a costume designed to resemble what some believe to be nature avatars. Taking on such an identity is perfect for his occupation and being recognized as a friendly presence. In addition to being a disguise and armored protection, it is also a highly capable ghillie suit composed of wood and leaves from the Ironbark Tree. When it comes to clothing, Len dresses for the occasion and keeps things simple. His outfits are often made from furs or other fabrics acquired from animals. When not armored, he will wear a simple leather vest with cloth trousers, and a light or heavy fur cloak depending on weather. -Gurkha Blade: This is a curved knife, similar to the machete, used as both a tool and as a weapon. It is symbolic amongst the Ambrose family when used as a weapon, signifying the courage and valor of the bearer in the battlefield. The blade's distinctive forward drop is intended to aid the cutting action by having the edge maintain an angle (rather like a guillotine) rather than just have a straight edge at right angles to the target, this angle provides a more "slicing" action similar to a draw-cut with a machete or saber. The Gurkha Blade is effective as both a chopping and a slashing weapon. In combat, it is used in two different styles: stabbing with the point, slashing or chopping with the edge. Because the blade bends towards the opponent, the user need not angle the wrist, which makes the Gurkha Blade more comfortable as a stabbing weapon than other straight-bladed knives. Its heavy blade enables the user to inflict deep wounds and to cut through muscle and bone. As a tool, its use has varied from building, clearing, chopping firewood, and digging to cutting meat and vegetables, skinning animals, and opening tins. Specialties: -The ability to move through the forest comes naturally to Len. He can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment. He also, innately leaves no trail in natural surroundings and can be difficult to track. -As a master strategist of guerrilla tactics, which is a form of irregular warfare. Len employs the use of: ambushes, sabotage, raids, petty warfare, the element of surprise, and extraordinary mobility to harass a larger and less-mobile traditional army, or strike a vulnerable target, and withdraw almost immediately. - Although proficiency is diminishing due to lack of practice, Len does have training in hand-to-hand combat. The martial art he learned makes use of grapples, holds, and turning your opponents force against them. At its core, it’s a defensive style created for just that purpose.
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~Lila Vyner~ Divers Paradise Lila made her way into the lower caverns. Someone down here would probably be able to fill her in on what exactly just happened so she could get a move on and decide if she should get the hell out of dodge before the CMAS steamrolled over them. At least she'd probably have an easier time than with everyone else further up. She expected most of the divers would be organizing some sort of defensive effort if they were smart, and she was wholly unimpressed when they looked like they were harassing someone that was dressed in a CMAS uniform. Lila was skeptical of her claims of not being with the CMAS. There were a handful of reasons someone was wearing a CMAS uniform, only a handful of them were any good. However, if she wasn't and she was wearing one maybe it was one of the few times it might be somewhat acceptable to wear one. Which also meant she might be able to give her some info about what happened since she missed the festivities. Which meant she'd have to get her out of trouble from these morons. Ugh, goddamn it. This was likely gonna end a bit badly but she wanted information more than she wanted to avoid a small conflict. "Alright," She spoke up so that the Divers that were giving Yvette a hard time would hear her, though she remained a few feet away from them. "How about you fellas shove off? Since ya don't seem to have half a brain between all of ya, and ya can't tell she's not part of the CMAS." She gave them a sharp glare, hands already poised to draw one of her pistols should they not.
- - - - (Personal Details) First Name: Lila Last Name: Vyner Age: 24 Sex: female Home Nation: Saiga Appearance: While fairly tall 5'8" and weighing at a 135lbs, Lila is far from intimidating as far as natural looks go. She has blond hair, typically tied up by a red ribbon with dark blue eyes with dark colored skin from days spent working outdoors in the sun. She has a slim, though not unhealthy build with some fairly obvious muscles - she likes to take care of her body as best as she can. A few scars run across her back, as well as her leg and abdomen. Results from a few ill-run ins with things out in No-Man's land. Typically, she wears thick leather clothes, and keeps a mask drawn up over half her face to protect both her identity and face while working. At her sides, typically rest two self made pistols, and on her belt, ammo. On her back, a modified rifle designed to take out targets at long distances. Personality: Lila? Living mostly by herself as made her rough, somewhat on the gruff side and definitely not well mannered. While not intentionally rude or antagonistic, she has almost no filter for what she says and can irk more than quite a few people. She doesn't particularly care, though. If someone gets their panties in a knot over something someone said, they might as well just go get shot. Rather cynical as well, she mostly tends to not work with others unless she's forced, preferring to remain mostly independent. That said, she isn't particularly unfriendly either. She just prefers being by herself unless she has reason to. The only thing one should watch out for, is getting on her bad side. Once she's set her sights on something - barring death, nothing will stop her from trying to get it. Thankfully, there's not much she wants in life so this shouldn't be much of an issue. History: Many would be surprised that if they traced back Lila's origins, it'd be all the way to Saiga. The small, peaceful nation of monks and philosophers who generally don't particularly engage in warfare. Indeed, she was born and raised there for most of the first Seventeen years of her life until she got fed up with the life and left. She had a loving mother and father, as well as a fairly funny old man for a teacher. She had it good, really. But she had always had a bit of a chip on her shoulder and a rebellious streak. Always getting into some small bit of mischief, liked going out of the city and exploring the wilds, much to her parents dismay. While she didn't have any issue with the monks, their teachings, or their way of life - she was utterly bored being kept there all day and told to study. She could already manifest Ki from quite a young age, but quiet meditation and contemplation was not the way to go about making yourself better with it. Only practical applications of things, ever made one better at something. That was her philosophy and what she's always believed. One day, when she was about seventeen years old, she had finally got fed up with the quiet life - and left. She learned real quick, that No-man Land wasn't as forgiving and fun to 'explore' as she thought they were. In her first week, all of her supplies she had taken with her, had been either stolen or she had to drop to save her own skin from wild animals and other dangers. She was able to live long enough to make it to Arcadia, and despite the danger No Mans land presented, she couldn't help but to be drawn back to it after a while of resting up. This time though, she'd be more prepared. Pistols that she'd eventually modify, as well as a rifle. Since then, she's just been exploring and living off of No-Man's land as best she can, making only occasional stops in any of the cities. Sometimes, only a few times a year. Also may or may not have occasionally stolen from people to help with that. Especially the CMAS or any other big organizations that ever wander into No-Man's land for whatever reason. Occupation: Diver, outlaw, and self proclaimed explorer. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: -While most who focus on KI go for raw strength, Lila has decided to go for a more...subtle approach. Increased Speed, Agility, Reflexes, Sight, and Hearing are her main usage of it. She's not going to be doing any instant transmission stuff, but she's an acrobat and one might find her doing ninja flips to avoid bullets and blows whilst simultaneously unleashing a few precise shots of her own. -Fairly durable, and can take a few hits though she's not going to be dishing out any strong blows. -Aside from her training with Ki, she has taken up some small form of Arcane training from a brief stint in Arcadia, specifically of the element of Electricity to use in tandem with her guns. Her Arcane Network isn't all that powerful and she can't use it that well, but she can use it enough to charge the guns to fire them. However, it tends to be a bit draining and can be used only a few times before she's exhausted. -Can manifest it without the guns, but it doesn't have much range and it's not typically lethal. Used mostly to temporarily stun enemies so she can finish them off if they get to close or otherwise unable to use her guns. It can be quite devastating with a combination of martial arts if she has to use them. Body Modifications: None Weapons and Equipment: -Modified pistols, designed to both function like a regular fire arm, as well as a rail gun when supplied with electricity. Made them herself. -Rifle, for taking out targets at long distances. -Several different types of ammo. Explosive rounds (Basically a volatile piece of A/B. Trying to railgun these results in bad times usually), Armor Piercing rounds, and of course regular ammo. Specialties: -Basic knowledge of martial arts, though typically reserved for situations she doesn't have her guns. -Fairly good head on her shoulders, though isn't some big inventor. She's just learned to make do with what she's had, and has learned to jury-rig or modify existing pieces of technology well enough. -Knows how to survive for extended periods out in No-Mans land. -Not really helpful, but she doesn't do so well in large crowds or small spaces.
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Mira Diver’s Paradise The air escaped her lips in the form of a sigh as Mira let the memories of the events that had occurred since the CMAS had put the home of the Divers under siege. She had been ‘lucky’ enough to be stationed at the Paradise as the agents of CMAS had begun their attack one the place so many Divers call their home and as such, she had participated in the horrors that had been the defense of Diver’s Paradise. Even for someone who had been raised for the purpose of the fight it had been a horrible experience with an immeasurable number of casualties on both sides. Whether it was raw skill or pure luck Mira had survived the horrors largely untouched with only small wounds to tell the tales of her fight, all of which were rapidly healing as she lied there in the rocky ledge high above the bodies of the battle below. This was also what was on Mira’s mind as she lay high above the aftermath of the chaos below. She lied there on the rough stone in a ledge above the ground below, staring at her right fingers with the peeping scorching sun as the backdrop as it shone through the cracks in the ceiling that had been left as a scar on the ceiling of their home. Her right leg slightly bent, while her left leg was extended fully and her left arm bent behind her head, using her hand as a pillow. She lazily inspected her right hand that had, for once, been left gloveless and appeared to be perfectly healthy to most - but Mira knew the dangers, especially after a battle where she had relied so heavily on The Curse... “Mmm…” she mumbled out loud to herself, “doesn’t appear to show any sign deconstruction...” She closed her eyes, sighing once again, this time the sigh was heavy with relief: it was usually her fingers and hands that got hit first by the side-effect of her abilities, so she always made sure to relax after a battle in order to inspect her body and reach a stable mental state. After the events of the last day she had definitely needed to do so: she had killed so many CMAS-agents that she had lost count halfway through the battle, utilizing the powers of The Void to keep herself alive and destroy those that tried to take her life. She had felt like she hadn’t had much choice: it was either her or them, and frankly she preferred to stay alive a little longer. If she was lucky none of the survivors had seen enough of her acts to come to the conclusion that Mira herself had feared ever since she joined this… ‘Guild of Divers’ two years ago. Tilting her head as she opened her amber-colored eyes she looked at the situation beneath her:the other Divers had begun to clean up and resume their daily routines despite the chaos that the battle had left behind. This was another reason why Mira had withdrawn to this ledge high above the chaos below: she despised human contact, and as it appeared right now she wouldn’t have been able to escape it as she would likely have been forced to join the rest of the Divers in rebuilding their home. It was as she lazily ran her sight over the situation below that her eyes caught a familiar silhouette - that of one of the few people she could perhaps call her ‘friends’: Lila. If she was honest she had wondered where Lila had been - and perhaps even feared that one of the few individuals she would call a friend had died in the horrors of the battle, but it would appear that Lila was completely unscathed, almost as if she had only just arrived at the Paradise. Then a rare event happened: a thin smile spread across Mira’s face. Perhaps she could for once provide Lila with information about the happenings of No Man’s Land this time? Oh the mere thought sent a rare chill down her spine of raw excitement and for the moment she let go of her cold persona that she usually kept as a shield around her to keep people away, and was ready to momentarily break out of her shell and return to her old self - the self she had portrayed when she was still of royal descent. But before Mira could do anything but observe as the silhouette moved along the path below before moments later disappearing into one of the caverns. Pulling on her right glove once again and pulling her gasmask down she let out a final sigh before she dropped off the ledge that she had been relaxing upon and descended towards to hard cold ground below - but before she had fallen even a tenth of the way to her inevitable doom as a gooey splat against the hard ground below she disappeared into thin air. She appeared seconds later at the opening of the cavern in which Lila had entered and began to slowly make her way further into the inwards of the Paradise, reverting back to her usual self and keeping her distance from those around her - not that it was difficult: those that knew of her kept their distance as well. Mira did have a reputation after all… As she came closer to Lila it became clear to Mira that something wasn’t right. The signs were all there of an upcoming brawl: the ignited feelings after the battle, the mental stress - oh and a person dressed in a CMAS-uniform. "How about you fellas shove off? Since ya don't seem to have half a brain between all of ya, and ya can't tell she's not part of the CMAS." Mira heard Lila speak in a sharp tone, which only served to ignite Mira’s own interest in the situation even more - an interest that quickly grew to such large proportions that she simply couldn’t keep to her usual self. It only took a small amount of effort to close the gap from where she had been listening, to where the group of Drivers was located: a few quick strides placed her right beside Lila, her hands positioned on the holsters of her two guns at her waist and her gas mask and hood covering her entire face. Overall she hoped she looked quite fearsome. “Well, well, well” she spoke in a calm and cold matter, “Haven’t we experienced enough fighting and bloodshed for quite a while already? Or do you people want to go another round?” Mira drew her gaze over each of the Diver’s present, keeping her gaze cold and unwavering - and if she didn’t have the mask on those around her would be able to see a cold wicked grin spreading across her face as her hands closed around the handles of her two pistols. Hopefully these fools aren’t stupid enough to call my bluff she thought as she stood beside Lila and gazed at the other Diver’s surrounding Yvette: she wasn’t completely sure what was going on - but it didn’t matter much to her: she would stand beside any of those she saw as her friends, no matter what the situation might be. After all, she only had a handful of them left.
- - - - (Personal Details) First Name: Miranda (though she mainly goes under the alias: ‘Mira’ these days). Last Name: Kross (though she rarely uses it because of her past). Age: 29. Sex: Female. Home Nation: Anu. All rights to the artist. Miranda Kross stands at around 5’8” weighing roughly 137 pounds. Her frame is athletically built: neither thin, but neither fat. Her body is clearly honed through training and hardship and can withstand a large amount of physical distress. Her skin has been colored with a nutty tan because of her long hours spent in the No Man’s Land and its, at times, grueling sun. She has petite sharp features that are a trait she inherited from her An’shinian heritage and is common among the women from her nation. Similar to her wild shoulder-length red hair is her sharp amber colored eyes that seem to penetrate anything she looks upon. She tends to wear a remarkable amount of clothing, usually covering almost all of her skin. These outfits generally consist of a black cloak covering a black leather jacket and a white shirt underneath. Often Mira also wears a red scarf to keep her warm. She tends to wear relatively baggy military pants and leather shoes that have been made to withstand the harsh conditions of the No Man’s Land. Other than this another piece of important clothing she wears are a set of red and black leather gloves. If any part of her skin is exposed she tends to cover it with bandages. Lastly, whenever she travels into the No Man’s Land she always wears a slim gas mask with a set of goggles. Personality: Miranda Kross had always been an energetic and curious child from the first time she could notice the world around her. This cobbled together with her high intellect meant that she has never taken the reality she sees as given: she always wants to question everything around her and try all the possibilities: often this ended in her being reprimanded from some form of tease or problem she caused. However, as she grew older she also became calmer: she learned the strictness of the military and became what can only be described as a precise person: she did everything as quick and precise at it was possible. Though she hasn’t forgotten her childhood fun: she can still crack a few jokes and tease those around her now and then, but sadly this energetic and life-fascinated persona has been buried beneath the layers of adulthood and suffering. Ever since she realized the truth of her past she has become more and more distant from the world around her: she tends to shy away from physical approaches and hides behind her clothe and loneliness in the fear that her abilities might suddenly awake and hurt those around her. This is also one of the reasons why she joined the Divers: she is searching for a cure to her abilities. Because of this she forces herself beyond what others might generally do to themselves - and this sometimes bleeds onto those around her: she can at times expect too much of those she begins to trust, often expecting them to be as strict as herself and most of the times getting angry that they aren’t. While she isn’t what could be called a “warm” person anymore, she still cares for those that has gotten close to her - sadly it is far too few that has, and most who has gotten to know her has ended up dead. History: Miranda Kross was born into the royal Kross family of the An’shin people. She was the first daughter of, but not the first child, however, because of the religious beliefs and culture of their society she became the heir to the throne through a series of unfortunate events. You see, in the An’shin society they worship what is known as The Void in the rest Thorisa, but The Void is not kind and devours those that are not deemed worthy. For a culture that is based largely around warriors and war, this means that the leader of the people must be one that is deemed worthy by The Void. For this reason every child that is born into the Kross family is tested by The Void at the age of 5 by connecting with small doses of pure essence of The Void: if the child is deemed worthy it will be taken in by the priests and Priestesses of the Temple of The Void where it would grow up until the child reaches the age of 25. Over the course of this timespan, the child is taught in the ways of The Void, the art of war, leadership, and most importantly receiving a constant flow of essence from The Void in small doses, until finally, if it manages to survive that long, blooms into the captain of the feared special forces of Anu known as “Spectre” - and later the leader of the An’shin people. For most this would be a grueling life full of pain and misery - not something you would wish for yourself or your child. But Miranda was the first child of the royal Kross family that survived the initial trial: her two older brothers were sadly both consumed by The Void. This meant that she grew up in hardship, but also with the responsibilities of a royal heir. Luckily for Miranda she was blessed with not only royal blood but also an incredible genius: it didn’t take her long to learn any subject and even the elusive teachings of The Void came surprisingly easy to her - though the powers of The Void was not something even a genius like Miranda could control easily, and even through the many years of training she wasn’t able to control it. Yet she kept trying and so the years went by and before she knew it she had finished her grueling training: she emerged as the captain of the Spectres and the future heir of the An’shin people. However, because her parents were still alive she accepted the role of the An’shin princess. This position meant that she often had to travel to different regions of Thorisa: either as a Spectre or more frequently; on ambassadorial missions to the nations of Teknoh, Arcadia, Illon, Hyznia, and even at times Saiga. As she was part of the royal family she became well known among the upper echelons of the different societies of Thorisa, yet because of her people’s religious beliefs, she was aware of the whispers behind her back. Miranda didn’t think much of it, and her charming personality meant that even those that despised the An’shin society became enthralled by her. Her life continued like this for many years, but as she entered into her 27th cycle her life began to change. She had always been an energetic and curious person and had ended up in a lot of unfortunate situations because of this. Over the years she had calmed down a bit, but she was still an individual that sought out excitement, unknowns, and knowledge. These traits lead her onto the path that would ultimately shape her future. It was on one of her ambassadorial journeys to Arcadia that she overheard the whispers and tales of her older brothers: brothers she hadn’t known she had. For some reason this shook her on a personal level: her entire life was built on the corpses of her older brothers. She was only the person she was because they had sacrificed their lives for her. Miranda didn’t decide to act after overhearing this: She was a person whose genius liked to consider all variables before she acted and as such she let this new information about her life reside in her conscious as she went over and over it more times than even she could count. To her surprise she found herself filling with disdain. Disdain towards her life, her people, her parents, and even towards The Void itself: the religious idea that she had always found comfort in. It wasn’t soon until this disdain spread to her entire being and she began to despise herself and the abilities she had gained. She grew more and more distant as the months went by and began to refer to the abilities as a curse: “the Curse of The Void”. This hatred culminated in the day that disrupted her life and changed it so drastically that even she couldn’t have foreseen it. It started with her confronting her parents about the truth: at first, they brushed it aside as pure gossip, but as the conversation turned into an argument it became clearer that these rumors and whispered the truth: She was a child born of the death of her older brothers and the sons of her parents. Some people might not have cared much for this, but Miranda was different. She found herself despising everything about her: her family, her nation, even her religion. She could only see one way out of this ‘curse’: she had to escape. It wasn’t soon after she let go of her old name and left her nation for good. She drifted through Thorisa’s many nations, surviving only on the skills she had learned from her many years of training on how to survive in the wilderness, yet no single individual can survive alone in the harsh environments of the No Man’s Land. Having survived longer in No Man’s Land than anyone other than the Divers, Miranda’s luck finally disappeared. As she was making her way across a desert in an unknown part of Thorisa she was attacked by a group of wild beasts. Having survived on almost nothing she had no strength to fight this pack of carnivores. Her tries at fighting them off became more and more desperate and it wasn’t soon before she collapsed, but not before mustering up a wave of Void magic - something she hadn’t done since she ran away from her home. This wave pushed the beasts away from her and creating a large sand-cloud that rose above the endless desert. Her world became black as she lost consciousness. Luckily for her, this wasn't the end. Her last bit of magic had been strong enough to force the sand high enough up to alarm a group of Divers nearby and as the beasts came to their senses and readied themselves for a feast, they were once again forced back: this time by the group of Divers that came to Miranda’s rescue. When she woke up she was resting in the Diver’s camp, but it wasn’t soon after she woke up that she was attacked again, this time by the questions from the Divers that had saved her life and wanted to know who she was and what she was doing alone in No Man’s Land. As the questions overwhelmed her, Miranda somehow realised that she shouldn’t tell the truth: That she was the famously lost princess of the An’shin people, and despite the odds being against her that none of the Divers in front of her had seen her or heard of her, she decided that she had better keep her true identity a secret. This was when the individual known as “Mira” was born. She created a fragile background for herself as she was surrounded by the group of Divers; that she had been traveling with a group of soldiers and her family on the way to Saiga when they had been attacked by wild beasts and she had fled. Knowing that this story likely wouldn’t be believable, after all, who was sane enough to travel lightly in the No Man’s Land - other than the Divers, of course? But to her surprise, the Divers didn’t push her story further, for they could see in her eyes that she wouldn’t tell anymore. Through a series of events the woman once known as Miranda Kross became a Diver that went under the name of ‘Mira’: a Diver that became well known for her daring journeys and mysterious abilities that didn’t seem to correspond with any of the known magics that the other Divers used. However, whenever someone pushed for her backstory she always kept quiet, a personality trait that only served to further increase her status as the mysterious Diver that always kept away from the different nations as much as she could and had a much too keen interest in old historical artifacts. The reason for her obsession with old artifacts was born from a sudden realisation that occurred to her back when she had only just been saved by the group of Divers and were travelling towards one of their safe havens: She could never rid herself of The Curse of The Void, she would always be trapped by the magic that had been forced upon her and threatened her life every second of the day if she wasn’t careful - and she craved peace like nothing else in her life, peace to live without the burden of her dead brothers, without her past and without The Void. As she learned more and more about the Divers and their society she realised that perhaps the very nature of the Divers could be her salvation: perhaps one of this world’s hidden artifacts would reveal a way for her to cut the ties she had with The Void - and as such she could gain her freedom once and for all. Occupation: Former occupation: Princess of Anu and captain of the Spectres. Current occupation: Diver. - - - - (Power Matrix) Primary Focus: The Void Magical Capabilities: - Construction and deconstruction: because of the very nature of Void energies Miranda possesses the ability to construct and deconstruct matter: however it has to be done through physical touch of her skin, and proves unusable if anything is in between. This has also meant that she has had to construct special clothing that can withstand this effect. Unfortunately for her these capabilities are also the core of her problems: the Curse of The Void - as she likes to refer it to. She lives on a knife’s edge, her body is constantly constructing and deconstructing itself because of the energies from The Void that has been imprinted on her through her time at the Temple of The Void and her closer ties with The Void. Because of these energies, it isn’t rare that certain small areas of her body are deconstructed, however, it all appears to depend on her mental stability and strength. Furthermore, she cannot construct or deconstruct just anything: the size and force of the matter will consume an equal portion of her energy - ultimately resulting in her own death by deconstruction. Because of this and her troublesome past she rarely, if ever, utilizes this ability despite her relative proficiency in it. This ability is also the reason she despises human contact and keeps to herself. - Warping imitation: This magical ability, whose name Miranda herself has come up with after learning of the Warpers, is basically relying on the very foundation of The Void itself: the lack of space, time, or energy. Using these variables Miranda can somehow move herself or anything she is in contact with to any point she can observe, instantly. Mind you this requires quite a lot of concentration and calculation and as such isn’t easy to pull off: in fact, it might actually require someone of Miranda’s intellect to be able to use. This also means that a significant drawback is a danger of warping, or teleporting, yourself into something - or more horrifically: splitting yourself apart. Luckily Miranda has yet to experience this... On herself. Body Modifications: None. Weapons and Equipment: - Basic survival gear: healing materials, medical supplies, etc. - 2 swords that are made of a black metal that once fell from the skies many millennia ago. These have been masterfully worked into thin blades similar to a Chokutō, but with blades on each side. They are so sharp that they can pierce thin sheets of metal with ease. - Knives: Mira always carries around a more than necessary amount of knives for various purposes. - 2 pistols with A/A bullets she herself have constructed. - All of Mira’s clothing has been enchanted by runes to protect them against the touch of Miranda’s skin. Specialties: Miranda is quite skilled as a tracker, utilizing her intellect and knowledge to consider the variables. Mira is a skilled fighter and she can keep herself alive in close quarter combat because of her understanding and harsh training in the different martial arts that together with her sword-skills make her a feared fighter. Her skill with handguns is also something to take note of. It should be noted that because of her hate towards her the power of The Void she has used a lot of her time training to rely more heavily on her weapons and equipment so that she doesn’t have to rely on anything but the smallest amount of power from The Void to keep her alive.
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Diver's Paradise, Eastern Entrance Brian rose his hands in objection as the Divers exchanged words in front of him, afraid to offer any real input himself. The entire situation sent chills up and down his spine. All he wanted was for everyone to calm down. The men with Len looked to him and scoffed. Without any delay, they backed away and took a seat by the base of the pillar, where their lunch rested haphazardly on the tip of a boulder. Brian breathed out and chuckled nervously, nodding to Len in appreciation, and patting Jenso's back lightly. "It's warranted, I'm sorry," Brian started, unbuttoning his blue jacket to reveal his white under-clothes. It was standard issue for CMAS officials to wear a white tunic beneath their uniform, but most wouldn't recognize them without the signature blue overcoat, or the CMAS crest that rested near the chest area upon it. Brian threw the coat off to to the side, nowhere in particular, and shrugged. "It's getting warm in here, anyways. Yvette might be facing more resistance than I am, though." Diver's Paradise, Lower Cavern Yvette cringed as the Divers surrounded her with doubtful glares. Her blue overcoat attracted the eyes of every Diver in her line of sight, or so it would seem. And not one of them would allow her a chance to explain herself. "I guarantee you-" "That you've got guts? We got that much, toting around a uniform like that. You think that you're funny?" A diver interrupted, poking her right shoulder aggressively. Yvette swatted his hand away and spun to face him with a refined posture. "They all walk like that," he started up again, "Like they're better than us!" "I assure you," Yvette started. But before she could continue, somebody interjected and pushed her way into the crowd. Finally, somebody who could use their brain. Yvette smirked and nodded. "It's as she says," She said softly, unbuttoning her coat to reveal the tunic underneath. The Divers exchanged doubtful glances. When Mira appeared on the scene, and further defended Yvette, the crowd quickly lost their urge to bully the woman around. There was no point inciting any sort of conflict within their own ranks, after all. Most divers were smart enough to know that. One after another, they spread out to continue restoring their home, without a word. Stubborn bunch, those Divers. Then again, if they weren't so stubborn, they might've not survived long enough to find the paradise in the first place. Yvette turned to Mira and Lila, clearing her throat into her fist as she did so. "Thank you," She said, pulling her standard issue coat off in a hurry, and tossing it aside. Yvette's figure was muscular, appearing even heftier than Lila despite being roughly the same height. The woman's presence was one of refined overbearing might, as one would expect from a commanding official within the CMAS ranks. She bowed, stood up straight, and ran a hand through her short, red hair. "The crowd here is terribly on edge. I'm to believe it's warranted, however. My people- Rather, Sydney's people, have taken quite a toll on your home." Diver's Paradise, Western Entrance The western platform that overlooked all of Diver's paradise, much like its twin entrance way to the east. Bodies upon bodies of Divers were lined upon along its edges, with their faces covered by linen cloths. There were too many to name, a great deal of whom had limited reputations within No-man's-land. It made it difficult to identify the bodies, but the surrounding Divers did their best. Life in No-man's-land made it almost certain that, if you had any family in Thorisa, they would never know the date of your death. Without much delay, less than 24 hours after the CMAS' attack, several Divers poured in from the western entrance, carrying two bodies down the ramp in groups of four. "Where's Luke!?" one of them shouted, "Tinon? Luke? Any of them!" Their voices rang out loudly, but not loudly enough to reach across the entire paradise. They were however, loud enough to reach those along the western entrance, as well as many who were positioned just below, including Oswyn Ainsworth, just moments after he'd collected his hidden supplies. One of the two bodies being carried down the ramp was still pulsating with life. The other? Dead as a doorknob. Several divers poured around the injured Divers and began asking questions regarding what had happened. Others made their way up the exit ramps to find out what the issue was in and of itself. Two men helped the second group carry the dead Diver away, while the first group placed their friend against the ground. "What's wrong with his eyes?" one man shouted, looking down at the man. His eyes were wide opened, and his skin was pale. Where his pupils should have been, there was whiteness, overtaking any vision he might've had left, and leaving him blind. The Diver couldn't move at all, nor could he speak. Zentai Mountains, Southern Plains The path that sprawled further south from where Elisa was set up found new travelers stomping their way along its stretch from the north. Three men in dark blue robes, two of whom had their faces obscured by hoods, made their way south. The man who's face was revealed carried a pack that shook and clinked as if it were full of glass, or metal. He showed no expression, and carried fourth without delay, headed for the south as he passed Elisa's hiding place.
Characters of Importance - - - - CMAS Officials - - - - (Personal Details) First Name: Sydney Last Name: Duvell Age: 34 Sex: Male Home Nation: Arcadia Appearance: Standing 5'6'' and weighing in at 130 lb's, Sydney is not a man of tall stature. His build is very slim, but one wouldn't notice past the gaudy purple robes that he wears whenever he is in public. Sydney's hair is bleach blonde, and rather long, passing his shoulders entirely. His facial features are smooth, giving him a pointed chin, glossy lips and a pair of thin, menacing eyes. Personality: Sydney is refined, but impatient. Unlike many others who hold positions of power, he can be very rash in making his decisions, and often acts on his own selfish desires, while maintaining a facade of professionalism to hide his true intentions. When speaking, he often interrupts others, and speaks as if his word is law. The power of becoming the head of the CMAS has definitely gone to his head. Occupation: Head of the CMAS - - - - (Personal Details) First Name: Yvette Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Yvette is a fairly tall, bright-skinned woman standing at about 5'8'' and weighs in at a lean 155 lbs. Her body type is very muscular, but it would be hard to notice as she often coats herself in a unique uniform that signifies her as the leader of Survey Group Alpha. The uniform consists of a pair of black slacks, a thick, but flexible blue overcoat with a single silver eyes embedded over the right breast, and a black undershirt. Her bust is medium, but her other curves do not stand out very much. Her hair is a couple inches long, dyed completely red, and messy in appearance. Most Yvette's facial features are very rough, but her eyes stand out with a strong shade of green, and a very elegant shaping. Her mouth is plump, but her nose is crooked, with a visible scar running down the bridge length-wise. Personality: Yvette is very stern, and to-the-point at nearly all times of the day. She responds to all inquiries curtly, and shrugs off most insults, showing little regard for any who disrespect her. It's very rare to see Yvette express any form of anger, but when she does, she speaks very erratically and makes herself look like a fool. At rest, Yvette tries her best to be courteous without seeming like a weak-willed civilian, retaining her stern composure, even around other civilians and family. Occupation: Previous Head of Survey Group Alpha - - - - (Personal Details) First Name: Sarah Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Sarah looked almost identical to Yvette in all manners of speaking, as they are technically fraternal twins. The differences in their appears lie in their hair color, Sarah's being pink, Eye color, again Sarah's being pink, and muscular structure, with Sarah looking rather slender as opposed to very muscular. Otherwise, they look very similar to the point where it would be difficult to distinguish between them. Personality: Sarah is firm, and immovable in her law. Her ranking is warranted, as she follows and hands out orders without a flaw. Her disposition is very, to put it simply, scary. She often puts on a fake smile, accompanied by a gentle disposition, which throws people off, making them a little too comfortable around her at times. Occupation: Head director of CMAS HQ Hyznia Branch - - - - (Personal Details) First Name: Brian Last Name: Tormal Age: 24 Sex: Male Home Nation: Arcadia Appearance: Brian is a very frail looking tan-skinned young man standing only 5'6'' tall and weighing in at a measily 135 lbs. His uniform matches that of Yvette's but the top coat lacks much of Yvette's luster, and the eye over the right breast is made of copper. Brian's facial features are very mundane, aside from his almost black iris' and his messy bright orange hair. Personality: Brian is a coward, short and simple, but a kind coward nonetheless. He places a lot of value in maintaining the happiness of his friends, family, and civilians of Arcadia. Hell, he'd prefer everyone was smiling, unless they have an aura of negative consequence about them. Brian is incapable of any sort of rude gesture, even when backed against the wall, making him relatively worthless in combat. He is however, particularly intelligent, and prides himself on his arcane knowledge as a scientist within the CMAS. Occupation: Detection Officer - - - - Popular Divers - - - - (Personal Details) First Name: Lucas Last Name: Juuno Age: 26 Sex: Male Home Nation: Unknown Appearance: Luke stand about 5'8'' and weight around 150 lbs. He puts most of his body on display rather willingly, wearing a pair of shorts, and a vest that is clearly far too small for his upper body, letting his abs breath for the world to see. His face is very rugged, covered predominantly with a thin layer of facial hair, and framed by his short, brown bangs. His eyes are a very light shade of green, and he has a thin nose that looks like it's way too small for his thick, bony face. Luke has a very large scar over his heart as well. Personality: Light-hearted and eager to make people smile, Luke comes off as everyone's best friend. Nobody could hate him! Except for when he tries his best to sound intelligent. 'Smart' or 'Professional' are the last words anyone would use to describe him. Although he's lovable, and has a good heart, Luke is a moron, and often doesn't think before he speaks. A free spirit who prefers chaos to order, really. Occupation: Self proclaimed head of the Divers. - - - - (Personal Details) First Name: Last Name: Age: Sex: Home Nation: Appearance: Personality: Occupation:
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Edge of Illuna Forest Hanging out of a tree was the worst ways to wake up, but waking up in general was a pain in the ass. Looking up, or is it down?, Heedy Haw Haw grumbles. He begins to rifle through his gear. Everything seems to be in order! Fantastic! Where is his flask...Flask flask flask AHAH! FLASK! Taking a greedy drink, he looks over at the branch. Foot's stuck. At least...fucktons off the ground. Right. Taking aim with his cannon, he pulls the trigger and...nothing. Oh yeah pour first shoot later. Ahem. Heedy Haw Haw pulls off one of the drinks from his tin cap and angles himself, pouring a shot from his already Arcane Cinnamon Fireball Whiskey. He takes aim again, and THOOM!. An impressive fireball lights out of his S.O.B. and connects neatly with the edge of the branch near the base of the tree. Breaking free, he falls down and lands roughly on his back. Didn't seem too bad. But hey, nice and toasty, the tree's on fire. Nothing to worry about. Brushing himself off, adjusting his hat, and noting he had five shots left, he adjusts his S.O.B. again to where he's ready to shoot as he walks! And...off he walks. With a tree on fire behind him. Oh well. BEAUTIFUL morning however. Is it morning? Fuck it, another drink. Heedy Haw Haw continues to walk down the path. Not even giving a remote care about the potential forest fire he goes about. Perhaps he should get to work on that concoction. Naw. No idea where he is. Again. Wasn't he supposed to be finding something or someone to test his S.O.B. on? The tree was a nice target but basic heavy fire fireballs were not exactly the most ideal tests. Perhaps today would be a good day to try a shot of jagermeister with the S.O.B.
- - - - (Personal Details) First Name: Heedy Last Name: Haw Haw Age: *Hic* Sex: Male Home Nation: Satan’s Asshole (not really but he’s drunk) Appearance: HEEDY HAW HAW, is a short, 3’ 9” tall man who wears a bucket on his head. It is made of tin, and it keeps the sanity out and the sanity in and the sanity in all the right places and the sanity in the bottle too! He wears a magnificent white beard, full of alcoholic scent, dirt, random people’s mother’s...things, and white! His wonderful coat, stained from last night's margarita mix, houses enough pockets and the like to store over thirty thousand lost emails. He carries multiple packs on his person, each full of ammunition and alcohol to fuel his latest experiment, the S.O.B. Cannon. The S.O.B. (Shittons of Booze) Cannon is a state of the art, BoozeTech grade heavy weapon that requires one hand to fire, one hand to aim, one hand to fill it, and one hand to give a kiss when it’s time for bed. It’s long, grey barrel can leave any performing man feeling lacking from its length, its powerful triple revolver chamber...probably makes no relevance. A singular pouring slot rests at the top of the revolver chambers, ready for the next shot of whatever to come pouring in Personality: He’s a heavy drunk, always testing out the taste, kick, and power of the concoctions he may or may not have on his person. He’s loud, explosive, and drunk as much as possible. So much that it’s likely that he’ll never experience a hangover...because he’s never not drunk. The world is his playground, and the bed for he and his cannon to rest on when shit gives ugly and he needs a drinking break. Did he mention how drunk he is? When he’s drinking, he’s working on his so called BoozeTech creations which at the moment solely consist of the S.O.B. Cannon. His official title, listed on his Diver’s License, is The BoozeTech Magus. History: Heedy Haw Haw remembers extremely little of his past. In fact the only thing he does remember is how many drinks he hasn’t had. Which is all of them. The majority of his life spent so far has been under a table, lips on a bottle, or face on a workbench as he goes day by day living it to the fullest, then emptiest, then fullest again after he gets another beer. He does keep some sort of book though, that he doesn’t let anyone look at. Those who have managed to look at it, find only blank pages in the book. Yet Heedy manages to write in it every day, and vividly recall what he wrote where. Occupation: Driver, under the callsign BoozeTech Magus. - - - - (Power Matrix) Primary Focus: Alchemical, because fuck you he shoots booze Magical Capabilities: Alcholocaust: Due to the sheer amount of alcoholic consumption that Heedy Haw Haw has undergone, his body’s arcane network has adapted to the sheer amount of mind altering effects from the alcohol. He is immune to mind altering/controlling effects. BoozeTech Magi: If Heedy Haw Haw has a machine that he can pour alcohol into, it will work. He himself has no idea how it explains it, but due to his unrealized mastery of drinking so much, his arcane network has adapted. he can tap into that adaptation to cause machines, for a short amount of time, to alter and be fueled by the booze intake in a manner that Heedy Haw Haw may or may not want. Body Modifications: BoozeTech Infuser: In the form of his tin cap, Heedy Haw Haw can use his Arcane Network to charge at most two bottles or cans of booze at a time. Simply slide them into the slot and his drunk booziness will do the rest. Each charge requires three hours at least to appropriately infuse the alcohol with Arcane Energy. Weapons and Equipment: The S.O.B. Cannon: Each shot of Arcane Booze supplies six shots of randomosity. BoozeBoots: His steps, staggery and weird, will never have him fall over. Jacketized Aim Stablization: An attachment on Heedy’s outfit that allows his drunken self to compensate for the loss of everything forever when hipfiring with his cannon Specialties: Engineering, Explosives, Wine-tasting, Booze tasting, exploration, Bullshitting, fourth wallbreaking, More Bullshitting, Sensing Motives, Drinking, Bullshiting Especially, and Counting.
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Diver's Paradise, Eastern Entrance Jenso blinked at Len a few times, and just stared at him for a moment in complete silence. "...Works for me!" He eventually replied to him, and turned to Brian. "Don't apologise, it's not your fault at all! I'm glad I can help you, dude. Don't worry, I've got your back." Jenso said with a smile, and sat down next to Len. He stared at the broken pillar for a while, as his stomach began to grumble. "Oh man, maybe I should eat too!" He said, and removed his backpack from his back. He placed it on the ground in front of him, and pulled a sandwich out. He began to eat. 'Hopefully Yvette will be okay too..' He thought. The most recent events had left him rather exhausted, but he didn't want Brian to know. He wanted him to feel safe, despite how difficult that might be considering he was now in the midst of a massive group of Divers. As Jenso rested on the ground and ate, he felt his energy return to him. He turned to Len. "Uh...so how exactly will patience fix the pillar?" Jenso asked in a curious tone, unsure of what the man or any of the nearby Divers intended to do. "Oh, I'm Jenso by the way!" He said. Len didn't seem like the hostile type, so Jenso didn't feel like he needed to keep his guard up as much.
- - - - (Personal Details) First Name: Jenso Age: 23 Sex: Male Home Nation: Arcadia Personality: He is a cheerful and nice person. He enjoys adventure and some combat along the way. He will do his best to protect those he cares about. He isn't one to start fights, but certainly would never back down from one. He respects strong opponents. He tends to be somewhat careless and hold back when entering combat with a new foe however, which could end up badly for him. He only gets serious when he really needs too. He is usually not one to kill, but will do so if absolutely nessecary. History: Jenso had always been told within Arcadia that Divers were the scum of society, as they would venture into the lands beyond recklessly. He was always fascinated by them, however, wanting to discover what was within these large unexplored lands. He is intrigued by all the things that can be found. If he were to find a powerful relic or certain info, he would make sure it would not end up with the wrong person. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: - Due to the high Ki within his body, he has super strength and high durability. -Flame creation and manipulation. - He is able to absorb any flame attacks with his palms. He can absorb flames from all over his body, but only those that he creates from his own arcane network. Besides this, he can still be hurt by any flame attacks, as flames that are not part of his arcane network can still burn him. - Fire Solidification. Able to use flames to make a flame hammer that inflicts both physical and burning damage. The handle would be 122 centimeters, the hammerhead's height would be 51 cm and the length would be 75 cm. The hammer would essentially have the durability that a steel hammer would have. It's also light as a feather, due to being made out of flames. Weapons and Equipment: Plenty of bandages, and a backpack of basic supplies. Specialties: Basic martial arts.
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~Lila Vyner~ Divers Paradise "Feh, maybe they're not as stupid as they looked." Lila mused to herself as the group began to disperse and looked over to Mira. "And look who we have here. I was half expectin' ya to be offed by the CMAS jackholes after I walked in here." Not exactly a...nice greeting for a 'friend' but that was about all Lila could muster. Mira was alive and well, so that was all that really mattered for her. Instead, she turned her attention back to Yvette, giving her a critical look as she continued. "Speakin' of CMAS jackasses, maybe ya should have ditched that before waltzing in here like an idiot and paintin' a nice big 'ole target on yer back." She took a few steps towards Yvette and looked around the area, likely seeing if there was anyone hiding around the area that might have wanted to start something else. She didn't have anything else to add though, no more insults or snark to throw at either Mira or Yvette. Instead, she turned and face the both of them. "So, what sorta trouble has this little Paradise of yours got itself into while I was out? I swear, I leave for a month or to two and this places falls apart."
- - - - (Personal Details) First Name: Lila Last Name: Vyner Age: 24 Sex: female Home Nation: Saiga Appearance: While fairly tall 5'8" and weighing at a 135lbs, Lila is far from intimidating as far as natural looks go. She has blond hair, typically tied up by a red ribbon with dark blue eyes with dark colored skin from days spent working outdoors in the sun. She has a slim, though not unhealthy build with some fairly obvious muscles - she likes to take care of her body as best as she can. A few scars run across her back, as well as her leg and abdomen. Results from a few ill-run ins with things out in No-Man's land. Typically, she wears thick leather clothes, and keeps a mask drawn up over half her face to protect both her identity and face while working. At her sides, typically rest two self made pistols, and on her belt, ammo. On her back, a modified rifle designed to take out targets at long distances. Personality: Lila? Living mostly by herself as made her rough, somewhat on the gruff side and definitely not well mannered. While not intentionally rude or antagonistic, she has almost no filter for what she says and can irk more than quite a few people. She doesn't particularly care, though. If someone gets their panties in a knot over something someone said, they might as well just go get shot. Rather cynical as well, she mostly tends to not work with others unless she's forced, preferring to remain mostly independent. That said, she isn't particularly unfriendly either. She just prefers being by herself unless she has reason to. The only thing one should watch out for, is getting on her bad side. Once she's set her sights on something - barring death, nothing will stop her from trying to get it. Thankfully, there's not much she wants in life so this shouldn't be much of an issue. History: Many would be surprised that if they traced back Lila's origins, it'd be all the way to Saiga. The small, peaceful nation of monks and philosophers who generally don't particularly engage in warfare. Indeed, she was born and raised there for most of the first Seventeen years of her life until she got fed up with the life and left. She had a loving mother and father, as well as a fairly funny old man for a teacher. She had it good, really. But she had always had a bit of a chip on her shoulder and a rebellious streak. Always getting into some small bit of mischief, liked going out of the city and exploring the wilds, much to her parents dismay. While she didn't have any issue with the monks, their teachings, or their way of life - she was utterly bored being kept there all day and told to study. She could already manifest Ki from quite a young age, but quiet meditation and contemplation was not the way to go about making yourself better with it. Only practical applications of things, ever made one better at something. That was her philosophy and what she's always believed. One day, when she was about seventeen years old, she had finally got fed up with the quiet life - and left. She learned real quick, that No-man Land wasn't as forgiving and fun to 'explore' as she thought they were. In her first week, all of her supplies she had taken with her, had been either stolen or she had to drop to save her own skin from wild animals and other dangers. She was able to live long enough to make it to Arcadia, and despite the danger No Mans land presented, she couldn't help but to be drawn back to it after a while of resting up. This time though, she'd be more prepared. Pistols that she'd eventually modify, as well as a rifle. Since then, she's just been exploring and living off of No-Man's land as best she can, making only occasional stops in any of the cities. Sometimes, only a few times a year. Also may or may not have occasionally stolen from people to help with that. Especially the CMAS or any other big organizations that ever wander into No-Man's land for whatever reason. Occupation: Diver, outlaw, and self proclaimed explorer. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: -While most who focus on KI go for raw strength, Lila has decided to go for a more...subtle approach. Increased Speed, Agility, Reflexes, Sight, and Hearing are her main usage of it. She's not going to be doing any instant transmission stuff, but she's an acrobat and one might find her doing ninja flips to avoid bullets and blows whilst simultaneously unleashing a few precise shots of her own. -Fairly durable, and can take a few hits though she's not going to be dishing out any strong blows. -Aside from her training with Ki, she has taken up some small form of Arcane training from a brief stint in Arcadia, specifically of the element of Electricity to use in tandem with her guns. Her Arcane Network isn't all that powerful and she can't use it that well, but she can use it enough to charge the guns to fire them. However, it tends to be a bit draining and can be used only a few times before she's exhausted. -Can manifest it without the guns, but it doesn't have much range and it's not typically lethal. Used mostly to temporarily stun enemies so she can finish them off if they get to close or otherwise unable to use her guns. It can be quite devastating with a combination of martial arts if she has to use them. Body Modifications: None Weapons and Equipment: -Modified pistols, designed to both function like a regular fire arm, as well as a rail gun when supplied with electricity. Made them herself. -Rifle, for taking out targets at long distances. -Several different types of ammo. Explosive rounds (Basically a volatile piece of A/B. Trying to railgun these results in bad times usually), Armor Piercing rounds, and of course regular ammo. Specialties: -Basic knowledge of martial arts, though typically reserved for situations she doesn't have her guns. -Fairly good head on her shoulders, though isn't some big inventor. She's just learned to make do with what she's had, and has learned to jury-rig or modify existing pieces of technology well enough. -Knows how to survive for extended periods out in No-Mans land. -Not really helpful, but she doesn't do so well in large crowds or small spaces.
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Mira Diver’s Paradise Mira let out a sigh of relief as the mob decided to disperse. While she wasn't one to shy away from confrontations she really did prefer them to be less public and only targeted towards her - she was more of a loner these days, after all. As such she didn’t focus on anyone in particular as they left on their way. As the center of all this attention began to speak up and thank Lila and herself, Mira couldn't help but feel herself withdraw into her usual self: she hadn’t been really close to anyone for the last few years and as such the minute details of interaction had begun to be alien to her. Somehow she felt happy that she wore her usual clothing, hidden away from clear sight by a cloak and a mask. This feeling was only intensified as the woman in front of her commented on the Divers that had just confronted her: "The crowd here is terribly on edge. I'm to believe it's warranted, however. My people- Rather, Sydney's people, have taken quite a toll on your home." Mira felt herself freeze up. In front of her stood a person that had ties to the upper echelons of CMAS - no wonder the other Divers had acted so violent. She felt herself take a small step back unconsciously, who knew what his person knew? Perhaps she even knows about me? Mira thought to herself, she never knew who had ties to her past and she had always feared that someone would realize who she was, knew of her past or that of her family's? From her brief intelligence gatherings she had learned that her family was still actively pursuing her, spreading the word throughout Thorisa... Thoughts like these spun around her head and were only interrupted by Lila’s usual charms. A thin smile erupted onto her face. “Ah, well you know...” Mira commented weakly before her tone returned to her usual pitch. “I couldn’t just leave you alone, who else would bugger you about the stories of No Man’s Land and be recipient of your charming words?” She winked at Lila before turning her attention towards Yvette. “Indeed, that wasn’t too clever” Mira commented. “Just who are you exactly? And why would you dress in a CMAS uniform so soon after they had just ravaged our home?” She couldn’t get herself to feel at ease around this woman for some reason, it was most likely just pure anxiety stemming from her old fears, but she had become a distrusting person as of late, so she had gotten used to being critical of anyone she didn’t know.
- - - - (Personal Details) First Name: Miranda (though she mainly goes under the alias: ‘Mira’ these days). Last Name: Kross (though she rarely uses it because of her past). Age: 29. Sex: Female. Home Nation: Anu. All rights to the artist. Miranda Kross stands at around 5’8” weighing roughly 137 pounds. Her frame is athletically built: neither thin, but neither fat. Her body is clearly honed through training and hardship and can withstand a large amount of physical distress. Her skin has been colored with a nutty tan because of her long hours spent in the No Man’s Land and its, at times, grueling sun. She has petite sharp features that are a trait she inherited from her An’shinian heritage and is common among the women from her nation. Similar to her wild shoulder-length red hair is her sharp amber colored eyes that seem to penetrate anything she looks upon. She tends to wear a remarkable amount of clothing, usually covering almost all of her skin. These outfits generally consist of a black cloak covering a black leather jacket and a white shirt underneath. Often Mira also wears a red scarf to keep her warm. She tends to wear relatively baggy military pants and leather shoes that have been made to withstand the harsh conditions of the No Man’s Land. Other than this another piece of important clothing she wears are a set of red and black leather gloves. If any part of her skin is exposed she tends to cover it with bandages. Lastly, whenever she travels into the No Man’s Land she always wears a slim gas mask with a set of goggles. Personality: Miranda Kross had always been an energetic and curious child from the first time she could notice the world around her. This cobbled together with her high intellect meant that she has never taken the reality she sees as given: she always wants to question everything around her and try all the possibilities: often this ended in her being reprimanded from some form of tease or problem she caused. However, as she grew older she also became calmer: she learned the strictness of the military and became what can only be described as a precise person: she did everything as quick and precise at it was possible. Though she hasn’t forgotten her childhood fun: she can still crack a few jokes and tease those around her now and then, but sadly this energetic and life-fascinated persona has been buried beneath the layers of adulthood and suffering. Ever since she realized the truth of her past she has become more and more distant from the world around her: she tends to shy away from physical approaches and hides behind her clothe and loneliness in the fear that her abilities might suddenly awake and hurt those around her. This is also one of the reasons why she joined the Divers: she is searching for a cure to her abilities. Because of this she forces herself beyond what others might generally do to themselves - and this sometimes bleeds onto those around her: she can at times expect too much of those she begins to trust, often expecting them to be as strict as herself and most of the times getting angry that they aren’t. While she isn’t what could be called a “warm” person anymore, she still cares for those that has gotten close to her - sadly it is far too few that has, and most who has gotten to know her has ended up dead. History: Miranda Kross was born into the royal Kross family of the An’shin people. She was the first daughter of, but not the first child, however, because of the religious beliefs and culture of their society she became the heir to the throne through a series of unfortunate events. You see, in the An’shin society they worship what is known as The Void in the rest Thorisa, but The Void is not kind and devours those that are not deemed worthy. For a culture that is based largely around warriors and war, this means that the leader of the people must be one that is deemed worthy by The Void. For this reason every child that is born into the Kross family is tested by The Void at the age of 5 by connecting with small doses of pure essence of The Void: if the child is deemed worthy it will be taken in by the priests and Priestesses of the Temple of The Void where it would grow up until the child reaches the age of 25. Over the course of this timespan, the child is taught in the ways of The Void, the art of war, leadership, and most importantly receiving a constant flow of essence from The Void in small doses, until finally, if it manages to survive that long, blooms into the captain of the feared special forces of Anu known as “Spectre” - and later the leader of the An’shin people. For most this would be a grueling life full of pain and misery - not something you would wish for yourself or your child. But Miranda was the first child of the royal Kross family that survived the initial trial: her two older brothers were sadly both consumed by The Void. This meant that she grew up in hardship, but also with the responsibilities of a royal heir. Luckily for Miranda she was blessed with not only royal blood but also an incredible genius: it didn’t take her long to learn any subject and even the elusive teachings of The Void came surprisingly easy to her - though the powers of The Void was not something even a genius like Miranda could control easily, and even through the many years of training she wasn’t able to control it. Yet she kept trying and so the years went by and before she knew it she had finished her grueling training: she emerged as the captain of the Spectres and the future heir of the An’shin people. However, because her parents were still alive she accepted the role of the An’shin princess. This position meant that she often had to travel to different regions of Thorisa: either as a Spectre or more frequently; on ambassadorial missions to the nations of Teknoh, Arcadia, Illon, Hyznia, and even at times Saiga. As she was part of the royal family she became well known among the upper echelons of the different societies of Thorisa, yet because of her people’s religious beliefs, she was aware of the whispers behind her back. Miranda didn’t think much of it, and her charming personality meant that even those that despised the An’shin society became enthralled by her. Her life continued like this for many years, but as she entered into her 27th cycle her life began to change. She had always been an energetic and curious person and had ended up in a lot of unfortunate situations because of this. Over the years she had calmed down a bit, but she was still an individual that sought out excitement, unknowns, and knowledge. These traits lead her onto the path that would ultimately shape her future. It was on one of her ambassadorial journeys to Arcadia that she overheard the whispers and tales of her older brothers: brothers she hadn’t known she had. For some reason this shook her on a personal level: her entire life was built on the corpses of her older brothers. She was only the person she was because they had sacrificed their lives for her. Miranda didn’t decide to act after overhearing this: She was a person whose genius liked to consider all variables before she acted and as such she let this new information about her life reside in her conscious as she went over and over it more times than even she could count. To her surprise she found herself filling with disdain. Disdain towards her life, her people, her parents, and even towards The Void itself: the religious idea that she had always found comfort in. It wasn’t soon until this disdain spread to her entire being and she began to despise herself and the abilities she had gained. She grew more and more distant as the months went by and began to refer to the abilities as a curse: “the Curse of The Void”. This hatred culminated in the day that disrupted her life and changed it so drastically that even she couldn’t have foreseen it. It started with her confronting her parents about the truth: at first, they brushed it aside as pure gossip, but as the conversation turned into an argument it became clearer that these rumors and whispered the truth: She was a child born of the death of her older brothers and the sons of her parents. Some people might not have cared much for this, but Miranda was different. She found herself despising everything about her: her family, her nation, even her religion. She could only see one way out of this ‘curse’: she had to escape. It wasn’t soon after she let go of her old name and left her nation for good. She drifted through Thorisa’s many nations, surviving only on the skills she had learned from her many years of training on how to survive in the wilderness, yet no single individual can survive alone in the harsh environments of the No Man’s Land. Having survived longer in No Man’s Land than anyone other than the Divers, Miranda’s luck finally disappeared. As she was making her way across a desert in an unknown part of Thorisa she was attacked by a group of wild beasts. Having survived on almost nothing she had no strength to fight this pack of carnivores. Her tries at fighting them off became more and more desperate and it wasn’t soon before she collapsed, but not before mustering up a wave of Void magic - something she hadn’t done since she ran away from her home. This wave pushed the beasts away from her and creating a large sand-cloud that rose above the endless desert. Her world became black as she lost consciousness. Luckily for her, this wasn't the end. Her last bit of magic had been strong enough to force the sand high enough up to alarm a group of Divers nearby and as the beasts came to their senses and readied themselves for a feast, they were once again forced back: this time by the group of Divers that came to Miranda’s rescue. When she woke up she was resting in the Diver’s camp, but it wasn’t soon after she woke up that she was attacked again, this time by the questions from the Divers that had saved her life and wanted to know who she was and what she was doing alone in No Man’s Land. As the questions overwhelmed her, Miranda somehow realised that she shouldn’t tell the truth: That she was the famously lost princess of the An’shin people, and despite the odds being against her that none of the Divers in front of her had seen her or heard of her, she decided that she had better keep her true identity a secret. This was when the individual known as “Mira” was born. She created a fragile background for herself as she was surrounded by the group of Divers; that she had been traveling with a group of soldiers and her family on the way to Saiga when they had been attacked by wild beasts and she had fled. Knowing that this story likely wouldn’t be believable, after all, who was sane enough to travel lightly in the No Man’s Land - other than the Divers, of course? But to her surprise, the Divers didn’t push her story further, for they could see in her eyes that she wouldn’t tell anymore. Through a series of events the woman once known as Miranda Kross became a Diver that went under the name of ‘Mira’: a Diver that became well known for her daring journeys and mysterious abilities that didn’t seem to correspond with any of the known magics that the other Divers used. However, whenever someone pushed for her backstory she always kept quiet, a personality trait that only served to further increase her status as the mysterious Diver that always kept away from the different nations as much as she could and had a much too keen interest in old historical artifacts. The reason for her obsession with old artifacts was born from a sudden realisation that occurred to her back when she had only just been saved by the group of Divers and were travelling towards one of their safe havens: She could never rid herself of The Curse of The Void, she would always be trapped by the magic that had been forced upon her and threatened her life every second of the day if she wasn’t careful - and she craved peace like nothing else in her life, peace to live without the burden of her dead brothers, without her past and without The Void. As she learned more and more about the Divers and their society she realised that perhaps the very nature of the Divers could be her salvation: perhaps one of this world’s hidden artifacts would reveal a way for her to cut the ties she had with The Void - and as such she could gain her freedom once and for all. Occupation: Former occupation: Princess of Anu and captain of the Spectres. Current occupation: Diver. - - - - (Power Matrix) Primary Focus: The Void Magical Capabilities: - Construction and deconstruction: because of the very nature of Void energies Miranda possesses the ability to construct and deconstruct matter: however it has to be done through physical touch of her skin, and proves unusable if anything is in between. This has also meant that she has had to construct special clothing that can withstand this effect. Unfortunately for her these capabilities are also the core of her problems: the Curse of The Void - as she likes to refer it to. She lives on a knife’s edge, her body is constantly constructing and deconstructing itself because of the energies from The Void that has been imprinted on her through her time at the Temple of The Void and her closer ties with The Void. Because of these energies, it isn’t rare that certain small areas of her body are deconstructed, however, it all appears to depend on her mental stability and strength. Furthermore, she cannot construct or deconstruct just anything: the size and force of the matter will consume an equal portion of her energy - ultimately resulting in her own death by deconstruction. Because of this and her troublesome past she rarely, if ever, utilizes this ability despite her relative proficiency in it. This ability is also the reason she despises human contact and keeps to herself. - Warping imitation: This magical ability, whose name Miranda herself has come up with after learning of the Warpers, is basically relying on the very foundation of The Void itself: the lack of space, time, or energy. Using these variables Miranda can somehow move herself or anything she is in contact with to any point she can observe, instantly. Mind you this requires quite a lot of concentration and calculation and as such isn’t easy to pull off: in fact, it might actually require someone of Miranda’s intellect to be able to use. This also means that a significant drawback is a danger of warping, or teleporting, yourself into something - or more horrifically: splitting yourself apart. Luckily Miranda has yet to experience this... On herself. Body Modifications: None. Weapons and Equipment: - Basic survival gear: healing materials, medical supplies, etc. - 2 swords that are made of a black metal that once fell from the skies many millennia ago. These have been masterfully worked into thin blades similar to a Chokutō, but with blades on each side. They are so sharp that they can pierce thin sheets of metal with ease. - Knives: Mira always carries around a more than necessary amount of knives for various purposes. - 2 pistols with A/A bullets she herself have constructed. - All of Mira’s clothing has been enchanted by runes to protect them against the touch of Miranda’s skin. Specialties: Miranda is quite skilled as a tracker, utilizing her intellect and knowledge to consider the variables. Mira is a skilled fighter and she can keep herself alive in close quarter combat because of her understanding and harsh training in the different martial arts that together with her sword-skills make her a feared fighter. Her skill with handguns is also something to take note of. It should be noted that because of her hate towards her the power of The Void she has used a lot of her time training to rely more heavily on her weapons and equipment so that she doesn’t have to rely on anything but the smallest amount of power from The Void to keep her alive.
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Elisa Wilmeg Zentai Mountains, Southern Plains A quick hum moved Elisa around a rather empty area. Her "workshop" — one of many — was a generous outcrop. She could stay there for weeks on end, surviving on mushrooms, dew, and rainwater. Though, the longest period that she had gone in one of these natural workshops was 2 days, 7 hours, 39 minutes, and 3 seconds, as the taste of mushroom was less than pleasant. Beasts were naturally repelled, as one had to out of their way to enter the area, which let Elisa have some piece of mind. But, despite this so-called "piece of mind" seemed to have vanished. She was frantically pacing around the area due to her most recent experiment. Every so often, she would look at her collection of flipped hour glasses placed along the wall. The first was a minute, the next was two minutes, the next three, and so on and so forth. It was quite amazing how many hour glasses she had. It was at this point that the eighth hourglass' sand moved to the bottom. A moment of hope shined in Elisa's eyes. She froze for a moment. Could this be it? Could this be the breakthrough that she was working for? A faint green light began to emanate from the Earth. Elisa stopped and looked very carefully. The light began to shine out of the cracks of the ground. It took a moment for Elisa to realize what was happening. The ground began to split. Elisa, in a quick panic, screeched out in panic. She looked around. Spotting a nearby alcove that separated the dirt and stone, she quickly dove into it. The light began to fade away. However, Elisa, as she had seen this routine before, held her head as she kept low. Her giant robot arms, of course, covered her body and separated her from the earth. The outcrop exploded in a giant blast. It was decimated; Elisa was (mostly) fine, but the same couldn't be said about her workshop — and especially her hourglass collection. Luckily, the explosion was mostly upwards. This blessing, as Elisa thought, was also a curse. According to the world's natural physics, whatever goes up... Elisa quickly lifted the Panzerfaust to protect herself. Shards of sharp rock rained down from the sky. Elisa just sat there, stone rain smashing down upon the metal fists. "Well then," Elisa said, her voice still spunky despite her failure, "Looks like I need to get a new workshop. And also maybe stop experimenting with batteries."
- - - - (Personal Details) First Name: Elisa Last Name: Wilmeg Age: 21 Sex: Female Home Nation: Teknoh Appearance: Standing in at 4'10 and weighing 94 pounds, one might say that Elisa is tiny. Their observations would be rather astute, and if anyone would think otherwise, then they are a fool. Or blind. Rather known for her eccentricities, she has an odd fashion sense that can only be described as "Someone From Teknoh". She is missing her right eye, as it was destroyed in an accident revolving around the creation of her big robo-arms. Speaking of those arms, besides her not having an eye and having an eccentric fashion sense, she constantly wears those giant arms everywhere. Personality: Elisa can only be described as peculiar. She is hyperactive to the point of madness. She constantly yells whatever comes to her mind first without any regards to the consequences. She is rather smart, though it's rather hard for her to convince people that she's smart. She says enough dumb things (unintentionally, usually) that people think she's an idiot. She isn't sensitive about her height, though it is annoying for her when people bring it up. However, what peeves her is people belittling her or treating her like a child. She reroutes her hyperactive energy from eccentricity into anger. While in this state, all of her intellect allows her to become a walking thesaurus; she can call someone more names than they knew existed. Not that avoiding this topic will stop her wrath. She angers extremely easily. History: Elisa, like most other Machinists, was born in Teknoh. There, it's do or die. Invent and become an innovator, or die a simple consumer. She, even at a young age, was a creative mind. Though, the young Elisa's creations were always odd. The first invention that she had ever made was a coat rack that heated your coat for you. Mind you, it was heated using fire. The next invention was another coat rack, but this time, it was meant to hold up to 100 coats. Why anyone would have that many coats was a mystery. Despite this, her father, Elisa's biggest muse, encouraged her (but still mourned the loss of all of those coats). As Elisa grew up, her inventions advanced in scope and scale. Most of it was junk that was entirely useless. However, her father had given her a good idea for an invention. His father had lost his left arm in a large accident. Thus, Elisa poured all of her energy into creating a new prosthetic arm for him. All of the other arms were either irreversible or uncomfortable to use. Thus, Elisa, using whatever intellect she had, managed to create an odd alloy. Though created by pure accident, it would prove to be an extremely useful alloy. The alloy had a tendency to bend and move when certain amounts of magical energy were poured into them. The sensitivity could be adjusted, of course, but the most intriguing combination was when bars of living steel were added alongside it. This allowed it to behave like human flesh. A very metal human flesh. She begun work on this arm. Despite it being a bit heavy, it proved to be a useful prosthetic, allowing those who recently lost their arms to gain a new one while simultaneously feeling the same to use as the lost arm. She gave the arm to her father, a gift that was extremely appreciated. Soon, people began to offer money and materials for this arm. Elisa had to make them for everyone who paid. After all, she needed materials to further her research. However, she felt hollow. The arm was good and all, but it was a bit small and weak. Elisa began to work on the newer iteration. She used the A/B of her own design in the arms. The arms were significantly larger than the Mk. 1, mostly because Elisa wanted giant arms. When she tested them, they didn't work. At all. Too heavy. They also exploded. This caused metal shards to enter her eye. After a long surgery, she no longer had the gift of regular human vision. However, this didn't discourage her. She built another prototype, the Mk. 3. It used more expensive A/B, ones that she didn't make. It didn't blow her up, thankfully. The weight was still a big problem, however. She needed some way to make them lighter. Thus, she discovered a strange and complex way of essentially negating gravity. While the specifics are extremely complex, the simplest terms of it would be "Big Magic Fucks Gravity". With these giant arms, she created gauntlets to control them, and thus, she gained a giant pair of arms. However, her technological advances began to dwindle. The materials inside of Teknoh were limiting, to say the least. At least, what was available to a citizen. She, after a long decision, became a Diver to further her inventions. Of course, she needed a new weapon, in case her arms failed. Thus, she spent one half-assed night creating a half-assed gun. It was based on the simple mass-produced guns, but it had one extraordinary factor about it: Fashion. The gun looked really pretty, which is all that Elisa could have asked for. With gun in holster and giant arms on back, Elisa and her eccentricity left the city to find new materials for more inventions. Occupation: Diver, independent Machinist, inventor extraordinaire. - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: Elisa has an extremely poor magical capability, like most other machinists. Her power is 1/100th of a newborn baby. Thus, while a baby would have a foot of twine as magical power, Elisa has an inch of thread. However, despite Elisa only having this tiny amount of magical power, she can still use it. Just not really do anything with it. She can use a relay with her gauntlets, though, which is useful. Body Modifications: None. Weapons and Equipment:Panzerfaust Mk.3 - The third iteration of Elisa's Panzerfaust, it shows remarkable improvements over the previous two. From the first one, it is no longer like a prosthetic and is now a giant set of arms. From the second one, it no longer explodes. It is controlled by using the two gauntlets that Elisa almost always wears. Using a minuscule amount of magical power on the gauntlets sends a small relay that activates an A/B that moves the arms around. It works by using rods of living steel and one of Elisa's weird alloys as fake muscles, contracting and expanding as a real arm would. The innards are protected by a tough, bronze shell. While one may assume that this would weigh an absolute fuck-ton (which is correct), Elisa has invented an extremely complex system of A/B batteries and things she calls "Null-Stasis Balance Destabilizers" that allows the fists to weigh practically nothing until they hit something. At least until they run out of power. While one may assume that it would absolutely drain A/B batteries, the ones that she got slowly absorb power from the air. Meaning that if she doesn't use them during the night, they're fully charged for the day. Of course, that is only if she doesn't use the arms to fight. Attached to each palm of the set of arms are detonation devices for the Handgranate. Handgranate - A byproduct of making the Panzerfaust Mk.2, the Handgranate is an carefully designed A/B covered in a thin metal casing. It is extremely cheaply made, but stores a small amount of energy. The most important part of the design is that they require an extremely precise amount of energy in an extremely precise blast to activate it. However, these batteries have a flaw; once any amount of energy is drawn out, everything erupts. Violently. Thus, the Handgranate was created, and its power to blow things up was, well, adequate. Due to the precise amounts of energy that can be detonated at different timings: 3 seconds, 5 seconds, 9 seconds, or on impact with something. Gewehr - A simple one shot gun. Really, Elisa considers it her worst invention. Not inventive in the slightest. Still, it's a necessity of Machinist divers. It's strong, but not overtly powerful. Its power is, well, comparable to most mass-produced pistols. It's even made to use the same ammo as them. Specialties:Not really a good thing, but her depth perception is absolutely terrible. Thanks, only having one eyeball.Great at saying dumb things.Huge knowledge of arcane mechanics, but terrible at explaining them.Infinite wealth of ideas. Most are terrible.
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Oswyn Ainsworth Diver's Paradise Just as Oswyn had started to mix his potions, there was a whole bunch of people shouting about whatever people in fear shouted about. Dead people? 'Oh no! Where's Timmy?!' He mocked inwardly. The deceased were none of his business, however when someone was shouting about someone's condition, he couldn't help but sigh. There was one thing that his father had instilled in him as a child. "Alchemists are also like doctors, so try help people when you can." or at least it went something like that. Maybe it sounded more intelligent at the time, who knows, who cares. Oswyn quickly finished up the concoction he was working on, before putting everything away again. Even stowing his stash back under the rock. He sighed as he got up and walked over to the Diver who was laying pale on the grass. He looked at the other man who was shouting earlier. "Move. I'm a 'doctor'." He said bluntly, his own clouded eyes locking firmly with the other man. His gaze moved to the incapacitated individual as he squatted next to him. Fortunately, his father had actually given him some semblance of medical training. The alchemist checked the man's pulse and opened the man's shirt to find any visible wounds. The man's heart rate was low and fortunately, he didn't have much in terms of injury other than a few small cuts. Oswyn was pretty quick to give up on figuring out what was wrong with the guy, so he opted for a 'fix all or end all' solution. Oswyn slipped one of the bottles from his belt, which was an especially tiny bottle compared to his other ones. He swirled the purple liquid around a little before taking the stopper out, 'This shit is so hard to make..', he thought with a frown on his face. He opened the man's mouth, carefully pouring a few drops down his throat. The 'doctor' got up quickly, stepping back as he closed the bottle again. The man suddenly started screaming in anguish, his body starting to spasm uncontrollably as purple sparks jumped around the top of his skin. "W-w-what did you do to him?!" The able-bodied man shouted. "Oh. Well, he'll be okay. His body is just repairing itself using his arcane circuits.." He explained in a nonchalant tone. "In failing that, it'll try use his Ki. Which I don't think is likely. At worst, he'll be like this for about.. say two days and then die? At best, he should stop convulsing.. now.", as luck would have it, the man stopped convulsing, the colour returning to his skin and one of his eyes. The man gasped, his body covered in sweat, however he was still unconscious.
- - - - (Personal Details) First Name: Oswyn Last Name: Ainsworth Age: 23 Sex: Male Home Nation: Illon Appearance: Oswyn stands at an average 5’7”, weighing around 130lbs. He has medium-short hair (As shown in the picture) and it’s completely white due to failed experiments. His eyes have also become quite clouded, however this is merely by appearance and has no effect on his vision (Alchemy is weird.). Os has quite an athletic body; he may not look strong, but he can still lift some pretty heavy things, like his equipment. Minor burn scars litter his body which were caused by aforementioned ‘failed experiments’. The largest of these scars covers his left forearm. Oswyn is almost never seen without a white lab coat on, even when he’s out on the field. This coat has two diamond-shaped arcanite crystals which are purple in colour. Under his coat, he wears a white long-sleeved, collared shirt that is unbuttoned at the neck 100% of the time (Why choke yourself?), he also wears a part of black trousers and black leather boots. You probably wouldn’t even know that he was from Illon. Personality: Oswyn is quite unconcerned about the happenings in the world, often engrossed in his own work or whatever he’s looking at. If someone was to try to talk to him while he is working, he would either be unresponsive or ask them to assist him by giving them a menial task. If someone is annoying enough, he'll actually respond properly. He will, however, get involved in all sorts of situations in the world if it benefits his research. He sees no reason to give respect to authority, thus he will talk to anyone in a very casual manner. If he were to be corrected by someone, he would comply in a very sarcastic manner. Oswyn can be quite talkative when he wants to be. Actively exchanging banter if he isn't doing any serious work. History: Oswyn had always been a strange child, often choosing to create strange concoctions using any kind of liquid he could find within the general vicinity, but most would say "Like father, like son". Such activities often led to him being scolded by his mother, but praised by his father.. After he ‘accidentally’ injured a group of children with it. His mother was a Machinist from Teknoh, and his father was an Alchemist from Illon, both of whom were Divers, so it was only natural for him to follow in their footsteps. However, life on the road and in Illon wasn’t as easy as one might imagine. Or rather, it was as difficult as one might imagine. On top of his rigorous studies in alchemy and machinery, Oswyn also had to deal with the homeless ruffians in the streets of Illon. At the time, he had a very weak physique, thus he was beaten up a lot; but this worked out for the better. He became a very resilient person because of it. As he grew older, he became more experienced in his crafts, he was able to create two pieces of alchemical engineering wonders which one will never see him without. By the age of 20, Oswyn became independent of his parents, seeking his own fortune as a Diver and Alchemist. Occupation: Diver, 'Doctor', Alchemist - - - - (Power Matrix) Primary Focus: Alchemy Magical Capabilities: Oswyn possesses a fair amount of Arcane energy within him, however this was never really trained, thus it can only be used to charge A/Bs and create a weak ‘force-field’ around himself, which can only line his body like a suit. Something he learnt from being beaten up so much. This ‘force-field’ is supported by the two small arcanite crystals on his sleeves. Body Modifications: None Weapons and Equipment: Experiment No.1432 (A.K.A Alchemical Rotary Machine Gun) It looks like an average minigun, however it’s actually the 1432nd attempt at making a stupidly destructive weapon. The last 1431 attempts exploded, each in their own unique ways. The ammunition drum of a ‘normal’ minigun has been replaced with multiple bottles of alchemical liquid that are connected via tube.. Slotted within this gun is a rather large A/B, which operates the rotation, fire mechanism, as well as the crystallization of the liquid. The A/B is also used to create a small barrier on the bottles to prevent them from breaking. When the trigger is pulled, the liquid in the tubes passes the A/B, entering the barrels. As it enters the barrel, the liquid is turned into a crystal, which is then fired out at high velocity. The effect of the crystal bullet is dependent on which bottle of liquid it’s currently set to. The recoil and kick on the minigun is quite easy to control… For Oswyn that is. This gun is pretty ‘easy’ to store as the barrels can retract to some extent. The gun has a long shoulder sling, allowing him to let it sit diagonally across his back and have quick access to it if need be. So the question is, “Why a minigun?” The answer is “Why the fuck not?” Experiment No. 1431.5 (Alchemical Revolver) “So, does Oswyn have any… smaller weapons?” Yes. Yes he does. Experiment No. 1431.5 is a weapon that was miraculously created without a hitch.. Yet. This revolver works off the same premise as the minigun, except in a smaller, more compact form.. Which is less destructive, but still as deadly, depending on the type of shot. Each chamber of the cylinder holds a small amount of alchemical fluid, however the cylinder doesn’t rotate after firing, allowing Oswyn full control over what’s actually being shot out. Other nice things: Oswyn carries around a mobile alchemy station, as well as many dangerous and volatile chemicals, within his sling bag. He also had a few potions slotted into his belt. The effects of which are only known to him. He also has a gas mask. Specialties: - Very good at understanding the situation, but not the feelings of others - Surprisingly, he’s a good cook. - Good at tripping over things.
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Diver's Paradise, Lower Cavern Yvette narrowed her eyes at Lila, but could not deny her own mistake. The stress must have gotten to her. It was such a simple detail to overlook, and it was foolish to assume that the patrons of the paradise would be able to put two and two together. She sighed and looked to Mira, who also questioned her thought process, while exchanging words with her apparent friend. Yvette cleared her throat and nodded curtly. "Forgive my blunder, my recent trails have put a damper on my logistics. I am Yvette Eridal, a CMAS official. Or I should say, ex-official. I'm sure to have been stripped of my rank and smeared by the head counsel, at this point," Yvette explained briefly. She glanced at the two girls again and then towards Luke's head office of sorts that sat against the northern wall of his paradise. "I am here to speak with Luke. My insight on recent events is limited as well, though I could infer by the... Bodies, that the paradise had fallen under siege prior to my arrival, under the command of Sydney Duvell. Why or how, that's beyond my understanding, which is why I'm off to speak with the Diver heads," Yvette turned away from the girls for a moment and pointed herself in the direction of the Head Diver's quarters, "Posthaste." She turned back to the girls and nodded once again. Her expression retained its serious demeanor, devoid of a smile, and ever-guided by her desire for information. She glanced at Mira for a second longer before nodding once more to the both of them. "Might I ask your names before I take my leave, ladies?" Diver's Paradise, Western Entrance The surrounding Divers stepped back in amazement, but couldn't believe their eyes. There weren't many Divers well versed in healing magic, let alone alchemy. It was strange to see somebody dealing with the man's issue with such success. Perhaps even strange enough to rouse suspicion, if this were Arcadia, anyways. One of the women who carried the deathly man rushed over to Oswyn and knelt by the unconscious Diver's side. She turned back to the supposed savior with anxiety welling up in her eyes. "Will he really be ok?" She asked, desperately clinging to the unconscious man's hand, "That other man, he was attacked around the same time, and died only a few minutes ago, how can you be so sure?" Two of the other divers nodded to one another and began making their way down the ramp. The woman looked back at them and grit her teeth, but knew it was for the best. "We're going to tell Luke about this!" they shouted, waving their friends off. All the while, the unconscious man's body was trying it best to keep itself tied to the world of the living. Unbeknownst to those without Ki detection, his soul had been drained nearly to the point of vanishing. If it weren't of Oswyn's charity, he would have been dead in just a few more minutes. Zentai Mountains, Southern Plains The colossal explosion shook the earth for quite a ways, but the visuals were far more telling than the subtle vibrations that stretched for at least a kilometer. For the curiously passerby, and most certainly the trio of cloaked men, it was a literal magnet for attention. As the dust and smoke erupted beyond the concealment of Zentai's outcropping, The head of the cloaked brigade spun towards it in an instant. Their progress stopped, and within moments, all three of the men were on their way towards Elisa's hiding spot- What was left of it, anyways. It didn't take them long to reach the cracked stones and gnarled dirt. The two concealed man proceeded past their supposed leader, who looked at the destruction through a pair of smokey white eyes. His skin was pale, and his hair was white, almost like his very soul had been forcefully ripped from his body. Despite his watchful gaze however, he could not yet detect Elise through the cascade of smoke and dust. He'd heard the sound of stone against metal, however. Something unnatural was hiding in their. Something man made. And where there were man-made mechanisms, humans soon followed.
Characters of Importance - - - - CMAS Officials - - - - (Personal Details) First Name: Sydney Last Name: Duvell Age: 34 Sex: Male Home Nation: Arcadia Appearance: Standing 5'6'' and weighing in at 130 lb's, Sydney is not a man of tall stature. His build is very slim, but one wouldn't notice past the gaudy purple robes that he wears whenever he is in public. Sydney's hair is bleach blonde, and rather long, passing his shoulders entirely. His facial features are smooth, giving him a pointed chin, glossy lips and a pair of thin, menacing eyes. Personality: Sydney is refined, but impatient. Unlike many others who hold positions of power, he can be very rash in making his decisions, and often acts on his own selfish desires, while maintaining a facade of professionalism to hide his true intentions. When speaking, he often interrupts others, and speaks as if his word is law. The power of becoming the head of the CMAS has definitely gone to his head. Occupation: Head of the CMAS - - - - (Personal Details) First Name: Yvette Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Yvette is a fairly tall, bright-skinned woman standing at about 5'8'' and weighs in at a lean 155 lbs. Her body type is very muscular, but it would be hard to notice as she often coats herself in a unique uniform that signifies her as the leader of Survey Group Alpha. The uniform consists of a pair of black slacks, a thick, but flexible blue overcoat with a single silver eyes embedded over the right breast, and a black undershirt. Her bust is medium, but her other curves do not stand out very much. Her hair is a couple inches long, dyed completely red, and messy in appearance. Most Yvette's facial features are very rough, but her eyes stand out with a strong shade of green, and a very elegant shaping. Her mouth is plump, but her nose is crooked, with a visible scar running down the bridge length-wise. Personality: Yvette is very stern, and to-the-point at nearly all times of the day. She responds to all inquiries curtly, and shrugs off most insults, showing little regard for any who disrespect her. It's very rare to see Yvette express any form of anger, but when she does, she speaks very erratically and makes herself look like a fool. At rest, Yvette tries her best to be courteous without seeming like a weak-willed civilian, retaining her stern composure, even around other civilians and family. Occupation: Previous Head of Survey Group Alpha - - - - (Personal Details) First Name: Sarah Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Sarah looked almost identical to Yvette in all manners of speaking, as they are technically fraternal twins. The differences in their appears lie in their hair color, Sarah's being pink, Eye color, again Sarah's being pink, and muscular structure, with Sarah looking rather slender as opposed to very muscular. Otherwise, they look very similar to the point where it would be difficult to distinguish between them. Personality: Sarah is firm, and immovable in her law. Her ranking is warranted, as she follows and hands out orders without a flaw. Her disposition is very, to put it simply, scary. She often puts on a fake smile, accompanied by a gentle disposition, which throws people off, making them a little too comfortable around her at times. Occupation: Head director of CMAS HQ Hyznia Branch - - - - (Personal Details) First Name: Brian Last Name: Tormal Age: 24 Sex: Male Home Nation: Arcadia Appearance: Brian is a very frail looking tan-skinned young man standing only 5'6'' tall and weighing in at a measily 135 lbs. His uniform matches that of Yvette's but the top coat lacks much of Yvette's luster, and the eye over the right breast is made of copper. Brian's facial features are very mundane, aside from his almost black iris' and his messy bright orange hair. Personality: Brian is a coward, short and simple, but a kind coward nonetheless. He places a lot of value in maintaining the happiness of his friends, family, and civilians of Arcadia. Hell, he'd prefer everyone was smiling, unless they have an aura of negative consequence about them. Brian is incapable of any sort of rude gesture, even when backed against the wall, making him relatively worthless in combat. He is however, particularly intelligent, and prides himself on his arcane knowledge as a scientist within the CMAS. Occupation: Detection Officer - - - - Popular Divers - - - - (Personal Details) First Name: Lucas Last Name: Juuno Age: 26 Sex: Male Home Nation: Unknown Appearance: Luke stand about 5'8'' and weight around 150 lbs. He puts most of his body on display rather willingly, wearing a pair of shorts, and a vest that is clearly far too small for his upper body, letting his abs breath for the world to see. His face is very rugged, covered predominantly with a thin layer of facial hair, and framed by his short, brown bangs. His eyes are a very light shade of green, and he has a thin nose that looks like it's way too small for his thick, bony face. Luke has a very large scar over his heart as well. Personality: Light-hearted and eager to make people smile, Luke comes off as everyone's best friend. Nobody could hate him! Except for when he tries his best to sound intelligent. 'Smart' or 'Professional' are the last words anyone would use to describe him. Although he's lovable, and has a good heart, Luke is a moron, and often doesn't think before he speaks. A free spirit who prefers chaos to order, really. Occupation: Self proclaimed head of the Divers. - - - - (Personal Details) First Name: Last Name: Age: Sex: Home Nation: Appearance: Personality: Occupation:
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Pincy soon feel himself being shoved into a tight room as he left the carriage. It was dark, as it always was, but he could feel the many figures quickly take shape around him. With how much tension there was, it felt he was trapped in a thick bubble than this musky room. Why did they want him? The masked-man stared at the faces surrounding him inquisitively, his head never one unhinging from the eerie tilt. He may not exactly know where they are, but he could feel their eyes boring into his skin. He tried making casual conversation with his captors, but each word and attempted sentence fell flat as though they had been thrown against a wall. It looked like the CMAS were really not into the business of entertaining their guests today, though he didn't really have much else context. This was the first time he has been caught by their agents. Well, that's not exactly true, rather, this is the first time he has been taken into custody. What he did wasn't exactly legal, but it wasn't exactly illegal either, and it really was just a string of bad circumstances whenever they decide to poke their heads in and happen upon him doing something deemed 'wrong'. Slipping away was a relatively simple task since he was an expert at misdirecting attention and laying harmless traps. Now, if only he was better at keeping himself from entering these bad situations in the first place. The dreadful silence was eventually pricked and oozed, relieving him, when a figure entered the room. He turned his eyes towards the sound of the opening door, but he didn't know the gender until they spoke. "Umm... why sure, Ma'am." he nodded, speaking with a cheery tone, "However, I just want you to know, I might have a hard time keeping my mouth shut or on topic, for that matter..." shrugging, "Ahaha, I have quite the tendency of droning on and one when I'm under a lot of stress. My physician tells me it has something to do with my blindness, see, it makes me feel vulnerable when there is a lot of empty space around me and so I try to fill it with--" Sighing suddenly, "And I'm doing it, aren't I?"
- - - - (Personal Details) First Name: Pincy, the Pierrot Age: Unknown Sex: Male Home Nation: Hyznia Appearance: (I drew a quick sketch! I hope it doesn’t look too rushed… I dunno if I’ll finish it.) In all aspects of the word, Pincy is an oddity, from each of his peckish mannerisms, to most especially the way he looks. The faceless man is all things one would expect from a Warlock from the age-stilled Hyznia, perhaps even then some. Standing at a staggering 6’8 ft, approximately 207 centimeters according to other metrics, though this is less than impressive since his girth is practically skeletal. Donned almost entirely in a dress-like black cloak adorned with feathers and strange etchings and an expressionless pale mask, the only telling signs of his humanity are the exposed arms. But even this is questionable. His skin is sickly ashen and layered by blackened tattoos of symbols that band around the lanky limbs, which to the eyes of an ordinary mage, serve an unknown purpose. His eyes mark an eerie mystery about the man, faintly purple glowing orbs within the sockets of the mask, pupil-less, and if not for his occasional blink, there would be no sign of even living. Personality: Despite his unsettling appearance, Pincy is quite the social and outgoing personality. He can be described as passionate, if not completely carefree, the first to crack a snide joke when a chance presented itself, even in places of danger, often following along with a laugh imbibed with incredible gusto. Perhaps it is for this reason he has earned himself the title of ‘Pierrot’. As a self-proclaimed scholar, Pincy has an unquenchable love for the unknown and mysterious, and the more taboo or widely feared, the more compelled he is to delve deeper to uncover the truth for ‘his own eyes’. He also harbors a fascination that borders obsession when it comes to dreams and nightmares, believing they are a plane of hidden potential in sentient beings. History: All humans were once bathed in blood. This was the very first truth he would learn in life, before he was even able to speak or understand all the little things. His birth was laced with screams and crying, but not that of his own. When the ashen baby emerged, it marked the end of the horrific ritual conducted by a coven of deranged warlocks, which had been to create a life that would be able to see through the fabrics of something they dubbed ‘The Waking Dream’ and commune with otherworldly forces. Ripped from the cold dead hands of his sacrificial mother, a young teenage girl adorned atop a mound of grisly carved corpses molded together into that liken of a hellish womb. The baby was, as the cult had worked so hard for, gifted with pale eyes that peered not at what lay before them, but as though far beyond. In simpler terms, the boy as made blind to allow him a greater sense of arcana. But this gift was did not come with it’s own flaws. He was plagued with horrific nightmares and gripped with vivid audible hallucinations that twisted reality into an awful state that he could barely decipher what was in fact real and what was the figment of his traumatized mind. Not to mention the insufferable aching in his head. He would go into episodes of violent rage or extreme emotion, the warlocks locking him alone in a dark cell for whole days, even weeks, until he stopped crying and thrashing about, dragging him out only to resume using him as a medium for their studies into the forbidden and vast unknown planes. Only the occasional dream of a pale moonlit ocean soothed him from the painful headaches and relentless visions, giving him a briefly conjured haven from all the madness. In this place, he was able to meet with his deceased mother whom waited underneath the reflection in the still expanse of water. Welcoming the weary boy into her arms, she would whisper lovely words into his ears to quiet the pain. But it was only a dream. He would awaken to just another session where they tortured him with magic in order to slip into a painful subconscious state of dreaming where he can relay what he saw and what he heard to them. The boy was nothing but a tool for their enlightenment, but they were not the only ones learning from his sessions with the otherworldly beings. He was gaining control of the terrible power through just the exposure and a cunning plan hatched when he witnessed a pheasant devour a wolf in one of his nightmares. One day, during one of their bloody rites, he tricked them with false knowledge and caused them to be dragged screaming away by creatures even he did not properly understand. He burned all that remained of the coven and their rituals, even the other captive slaves, making sure none of the terrible memories survived. He then adopted a new identity, assuming the name of Pincy, the name of the mother he never knew. Occupation: Diver - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Touch of the Cosmos; An avid lucid dreamer and astral projector, Pincy has traveled to the depths of consciousness and tapped into a place of higher knowledge by listening to the voices of mysterious beings located in the outer planes. He believes that dreams are a place where echoes of consciousness comes and goes, where thoughts and ideas are imprinted like mental signal. Normal minds mistake this for garbled nonsense due to their inability to comprehend it, but he has spend many more years than he is actually alive, as time is never constant during dream state, tirelessly translating bits and pieces into a ‘language’ for him to use. As such, the young mage is an expert on crafting runes and harnessing his power into these mysterious symbols. They act like single-use conduits that allow him to manipulating arcana in ways he is otherwise unable to do himself do to his waning physical health. For basic spells, he will need to draw only a small string of them, but for more advanced spells, he can connect the runes into a complicated diagram for a more powerful effect. This requires much more preparation and time, of course, ranging from hours to sometimes even days to finish. --As of this point in his research into the forbidden and unknown, he has a solid grasp regarding most of the unconventional forms of magic, namely those of witchcraft and spiritualism, from conjuring illusions, to invoking curses, and even ritualistic summoning (just in case). Most of his methods involve indirectly hurting his adversaries, but when the need comes, he can channel a bit of eldritch lighting to zap those who don't respect boundaries. -Eyes of the Sleepless Dreamer; Having been born heinously stripped of vision, he developed an uncanny ability to sense things around him by the amount of arcana they exhibit. Not nearly as far as normal eyesight, he is able to sense things all around him. While this may sound powerful, it is many times more sensitive than normal eyes. If one has ever spun around too quickly or watched a screen full of blurry movement up close, the result is often a nasty migraine. This is similar, but much worse, a complete overload of senses. Too much movement detected at once will disorientate him and cause his mind to be wracked in pain. Weapons and Equipment: ‘Solace’; his only weapon and tool, enchanted by countless runes learned from greater beings discovered in his dreams. The weapon serves as both a staff and rather hardy lance. Able to be conjured from the tattoos on his arms, a summoning diagram that reacts only to his own blood, the black lance is a conduit to control his sporadic arcana, otherwise defiant to his command, concentrating the essence to carve unnatural runes onto any surface to be enchanted by his unique arcana. It can be returned with a simple command. Specialties: -Has an extensive knowledge regarding forbidden lore for his young age, and is jaded to most horrors that might terrify even the most mentally stable people. -No one has ever seen him eat, but he can be found sleeping quite often.
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Divers Paradise, Eastern Entrance A playful light danced in Len's eyes as he watched the relief flooded the young men's face. It was quite satisfying to see the boys calm and seat themselves before him. Despite being children in his eyes, their activities made them adults, despite thier real age. But he couldn't side with them in thier endeavors, not fully. It betrayed his principals, and he couldn't let such things go on for too long. All life was precious unless justified when taken, Divers Paradise did no such thing. He held no loyalties, only natures laws justified his workings. "Things heal with time, you should all understand this. Just as you heal from a wound, this pillar shall heal from its wound, and return to its natural order." he mused, his voice held a certain sense of foreboding "Allow me to ask you a question." A test, a single of his judgement. "Why do you kill," he murmured, gesturing towards the mans CMAS uniform. "your fellow human brethren? Do you consider them to be, 'evil'?"
"Adapt or perish, now as ever, is nature's inexorable imperative." - - - - (Personal Details) First Name: Len Last Name: Ambrose Age: 36 Sex: Male Home Nation: Saiga Appearance: Amongst his people, Len is an abomination. His abnormal growth and muscle mass has corrupted the standard long, slender frame of his heritage, into a hulking giant of 6'3", with an astonishing weight of 200 lbs exactly. His monstrous body is wrapped in soft, earthy toned skin, like brown autumn leaves during fall. Coincidentally, there is further similarity between Len and leaves present within the linear patterns in his skin and the veins in a leaf. These lines form intricate designs that cover his entire body, converging at a single point to form a strange symbol on the back of his neck. Though you would never know it, for the symbol is always obscured by dreaded locks of brown hair, which fall just passed his shoulder blades. His face has long since been a victim plagued by these obstructions. Often, stray, rampaging lochs will seek to interrupt the world seen through Len's unusual moss greep eyes, which discern that he has seen much more than his youthful features let on. This fact is reassured after hearing his voice that is filled with the certainty of knowingness from experiences pass. Personality: Just like there are two sides to every story, there are two sides to every person. Len's duality comes in the form of how the public perceives him and who he is on a personal level. Furthermore; Len, like many of those in his families, has three sides if themselves. Not truly three distinct personalities, nevertheless, he has three ways of looking at things: contemplative, direct, or dubious. His emotional set consists of a phlegmatic disposition, generally unemotional and stolidly calm. Which usually leads to assumptions of a depressed, cynical man, but bitterness and hate has yet to taint his soul. He still has an optimistic view of the world, harbors idealistic dreams, and naively believes that people can be trusted. Len maintains no disillusion about the state the world is in, however. But it’s a testament to his integrity and nobility, how he has remained an honest and responsible person. In combat, Len is: controlled, focused, steady, and conscientious of his surroundings. Every decision is made cautiously and pragmatically; he's vigilant in his efforts and never impulsive. He strives to apply the same manner of thinking to every facet of his life. This is why he doesn't interfere in every dispute and is content with watching until needed. When it comes to Len's ability to handle sudden changes and disagreement, his open-mind enables a high degree of adaptability. Because of that, he's able to be tolerant and forgiving of ignorance; whether he's willing to, differs from scenario-to-scenario. But to avoid any interactions outside of his guardianship, he projects a rough, cold exterior. He even goes as far as exiling himself, which further lends to the mysterious lone wolf persona he has adopted. This facade is obviously a guise however, as evident in his altruistic behavior. Once his icy shell has been broken, his warm nature will shine through and the courteous, cultured individual with a unique sense of humor and charm will be revealed. History: A native of Saiga, Len lived most of his life in the seclusion of the woodlands. As a child, hunting became a pastime that he embraced, often spending days at a time, bringing back game that would last his village months. Len ate, breathed, and slept the hunt; becoming one with nature and attaining knowledge of the surrounding territory. Gaining knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, and even the general state of the natural setting. All became keenly apparent to Len, as he grew more and more experienced. But with time, his wild, and untamed exterior was suppressed and reformed when his Ki training began. While his physical capabilities grew stronger, his yearning to hunt also grew. As time went on, the young Ambrose's skills became renowned and well known, a prodigy on all accounts. But his calling never fell within the teachings of Ki, nor did his yearning for freedom lie withing the boundaries of Saiga. So came his eventual journey into No-Mans Land. Within seconds, the young man was hooked, addicted to the dangers and adventure is posed. Once he left, the young man never came back, his path set and his dye cast. Within months, Len made it through No Mans Land to Arcadia, struggling to survive the soul crushing force of the the outback. At the age of 24 Len had long since settled in Arcadia, regularly making trips into No Mans Land and embracing the nations culture. Len was fascinated with the nations technology, but what hooked him was the magic. The man spent 4 years learning the school, honing his unusually potent Arcane Network to a fine edge, and attaching it to what he loved most, nature. While the school of the Arcane intrigued Len, but the call of No Mans Land was addicting. The Ambrose created a balance between Ki and Arcane and ventured into No Mans Land. The ranger became famous for his iconic costume and caring nature when it came to saving those threatened by the power of No Mans Land. The Ranger, as he is known, is renowned throughout No Mans Land as an experienced Diver, attuned to nature itself. Occupation: Len is highly ambitious in his goals and meticulously methodical in their achievement. He is motivated by adventure and a sense of heroism. He travels far and wide looking for the lost places of the world that may be harboring aberrant monstrosities, so that he may eradicate them and protect the natural order. He has settled with living life as a Diver. - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Len's Arcane capabilities are mind blowing, and as such, shifts the very ground upon which he walks upon. Earth bends to Len's will, sliding, lifting, pushing and reforming all at his whim. All mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil are manipulated in thier most basic of forms, either through intense concentration or lazy motions, but this is only one facet of Len's abilities. A key part of the study of the Arcane is that everything is made up of energy, and Len has truly embraced this notion as he had nature. By matching his Arcane wavelength (energy output) to that of a tree's, he can manipulate it accordingly. He can feel what it feels, sees what it sees, even take energy, effectively killing it. This Arcane magic can be preformed on both flora and fauna that Len happens to come a across, although this exerts plenty of energy when he 'interfaces' with more than two or so at a time. -Akin to his homeland, Len has plenty of training in the use of Ki, which has manifested itself into his physical capabilities. This aspect confers the following benefits: dramatic increase in perception, uncanny stealth and acrobatic abilities, and the ability to track and hunt in any terrain. He has gained low-light vision allowing him to see twice as far as a normal in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. He retains the ability to distinguish color and detail under these conditions. With low-light vision, he could read a scroll as long as even the tiniest candle flame is next to him as a source of light. Body Modifications: None Weapons and Equipment: - Gaia's Defender: Len bought this pair of swords from a traveling trader, who swore Len would never lay his eyes, let alone his hands on a better weapon. The trader called them, Gaia's Defender, which he thought was another marketing ploy to target the high concentration of Divers in the area. But true enough, the weapons were superior in their creation. Not once have the blades ever failed him in combat. While he knows how to use a variety of weapons, experience is primarily applied to one-handed bladed weapons, like knives and daggers. Mastery has only been achieved with swords. Len still uses these blades as his primary weapon. Their name coincides with his occupation, making them very befitting for his ownership. At all times they are firmly placed in a custom sheath: one is located on the left side of his back while the other is strapped to his left hip. -Gaia's Bow: Ironically, while Len is a supporter of modern technologies, there is only one ranged weapon that Len has skill with, and that is the bow and arrow. Whittled from oak and waxed often, it stands as a composite piece in his arsenal, silent, but deadly, and when coupled with his Ki, a logistical nightmare. -Gaia's Ranger:Despite being his armor, it’s also a costume designed to resemble what some believe to be nature avatars. Taking on such an identity is perfect for his occupation and being recognized as a friendly presence. In addition to being a disguise and armored protection, it is also a highly capable ghillie suit composed of wood and leaves from the Ironbark Tree. When it comes to clothing, Len dresses for the occasion and keeps things simple. His outfits are often made from furs or other fabrics acquired from animals. When not armored, he will wear a simple leather vest with cloth trousers, and a light or heavy fur cloak depending on weather. -Gurkha Blade: This is a curved knife, similar to the machete, used as both a tool and as a weapon. It is symbolic amongst the Ambrose family when used as a weapon, signifying the courage and valor of the bearer in the battlefield. The blade's distinctive forward drop is intended to aid the cutting action by having the edge maintain an angle (rather like a guillotine) rather than just have a straight edge at right angles to the target, this angle provides a more "slicing" action similar to a draw-cut with a machete or saber. The Gurkha Blade is effective as both a chopping and a slashing weapon. In combat, it is used in two different styles: stabbing with the point, slashing or chopping with the edge. Because the blade bends towards the opponent, the user need not angle the wrist, which makes the Gurkha Blade more comfortable as a stabbing weapon than other straight-bladed knives. Its heavy blade enables the user to inflict deep wounds and to cut through muscle and bone. As a tool, its use has varied from building, clearing, chopping firewood, and digging to cutting meat and vegetables, skinning animals, and opening tins. Specialties: -The ability to move through the forest comes naturally to Len. He can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment. He also, innately leaves no trail in natural surroundings and can be difficult to track. -As a master strategist of guerrilla tactics, which is a form of irregular warfare. Len employs the use of: ambushes, sabotage, raids, petty warfare, the element of surprise, and extraordinary mobility to harass a larger and less-mobile traditional army, or strike a vulnerable target, and withdraw almost immediately. - Although proficiency is diminishing due to lack of practice, Len does have training in hand-to-hand combat. The martial art he learned makes use of grapples, holds, and turning your opponents force against them. At its core, it’s a defensive style created for just that purpose.
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~Lila Vyner~ Divers Paradise "Charmin' words? Pfft, don't try and flatter me Mira." Was the only comment she made to her friend as she gave Yvette a small glare. So little miss uniform was CMAS. Or at least, Ex-CMAS. That put her pretty low on the totem pole of people Lila cared about. Not that there were many people high on it of course. Even if she was Ex-CMAS, Lila was definitely not about to get friendly with her. Granted, she had no real reason to dislike the CMAS except for the fact she just did. She didn't particularly enjoy authority in general, and the CMAS was just a good target for her contempt. What Yvette said next though, pretty much confirmed her suspicions that this place would probably be done for. Sydney Duvell, huh? She knew the name well enough to know not to mess with him more than a little. "Lila." She replied sharply when Yvette asked for their names. "Goin' to visit old Lukey boy, are ya?" Lila seemed to consider tagging along for a few brief seconds before grunting in dismissal. She was curious, but Yvette had told her everything she needed. The Divers Paradise had gotten on Sydney Duvell's bad side. That was bad. The CMAS had tried to launch an assault here. That was also bad. The chances that if she stuck around here she'd get offed? Really, really, bad. "Tell him that if he has a brain, he'd think about not pissin' off the CMAS." With that, Lila was done speaking to Yvette. She didn't have anything else to say so she turned back to Mira. "So, aside from the terrible management and idiots runnin' this place, anything else happen while I was gone?" She asked. "And if ya know of a place I can get a drink, that didn't get blown to smithereens, that'd be great. Lost my alcohol barely a week out. Don't ask."
- - - - (Personal Details) First Name: Lila Last Name: Vyner Age: 24 Sex: female Home Nation: Saiga Appearance: While fairly tall 5'8" and weighing at a 135lbs, Lila is far from intimidating as far as natural looks go. She has blond hair, typically tied up by a red ribbon with dark blue eyes with dark colored skin from days spent working outdoors in the sun. She has a slim, though not unhealthy build with some fairly obvious muscles - she likes to take care of her body as best as she can. A few scars run across her back, as well as her leg and abdomen. Results from a few ill-run ins with things out in No-Man's land. Typically, she wears thick leather clothes, and keeps a mask drawn up over half her face to protect both her identity and face while working. At her sides, typically rest two self made pistols, and on her belt, ammo. On her back, a modified rifle designed to take out targets at long distances. Personality: Lila? Living mostly by herself as made her rough, somewhat on the gruff side and definitely not well mannered. While not intentionally rude or antagonistic, she has almost no filter for what she says and can irk more than quite a few people. She doesn't particularly care, though. If someone gets their panties in a knot over something someone said, they might as well just go get shot. Rather cynical as well, she mostly tends to not work with others unless she's forced, preferring to remain mostly independent. That said, she isn't particularly unfriendly either. She just prefers being by herself unless she has reason to. The only thing one should watch out for, is getting on her bad side. Once she's set her sights on something - barring death, nothing will stop her from trying to get it. Thankfully, there's not much she wants in life so this shouldn't be much of an issue. History: Many would be surprised that if they traced back Lila's origins, it'd be all the way to Saiga. The small, peaceful nation of monks and philosophers who generally don't particularly engage in warfare. Indeed, she was born and raised there for most of the first Seventeen years of her life until she got fed up with the life and left. She had a loving mother and father, as well as a fairly funny old man for a teacher. She had it good, really. But she had always had a bit of a chip on her shoulder and a rebellious streak. Always getting into some small bit of mischief, liked going out of the city and exploring the wilds, much to her parents dismay. While she didn't have any issue with the monks, their teachings, or their way of life - she was utterly bored being kept there all day and told to study. She could already manifest Ki from quite a young age, but quiet meditation and contemplation was not the way to go about making yourself better with it. Only practical applications of things, ever made one better at something. That was her philosophy and what she's always believed. One day, when she was about seventeen years old, she had finally got fed up with the quiet life - and left. She learned real quick, that No-man Land wasn't as forgiving and fun to 'explore' as she thought they were. In her first week, all of her supplies she had taken with her, had been either stolen or she had to drop to save her own skin from wild animals and other dangers. She was able to live long enough to make it to Arcadia, and despite the danger No Mans land presented, she couldn't help but to be drawn back to it after a while of resting up. This time though, she'd be more prepared. Pistols that she'd eventually modify, as well as a rifle. Since then, she's just been exploring and living off of No-Man's land as best she can, making only occasional stops in any of the cities. Sometimes, only a few times a year. Also may or may not have occasionally stolen from people to help with that. Especially the CMAS or any other big organizations that ever wander into No-Man's land for whatever reason. Occupation: Diver, outlaw, and self proclaimed explorer. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: -While most who focus on KI go for raw strength, Lila has decided to go for a more...subtle approach. Increased Speed, Agility, Reflexes, Sight, and Hearing are her main usage of it. She's not going to be doing any instant transmission stuff, but she's an acrobat and one might find her doing ninja flips to avoid bullets and blows whilst simultaneously unleashing a few precise shots of her own. -Fairly durable, and can take a few hits though she's not going to be dishing out any strong blows. -Aside from her training with Ki, she has taken up some small form of Arcane training from a brief stint in Arcadia, specifically of the element of Electricity to use in tandem with her guns. Her Arcane Network isn't all that powerful and she can't use it that well, but she can use it enough to charge the guns to fire them. However, it tends to be a bit draining and can be used only a few times before she's exhausted. -Can manifest it without the guns, but it doesn't have much range and it's not typically lethal. Used mostly to temporarily stun enemies so she can finish them off if they get to close or otherwise unable to use her guns. It can be quite devastating with a combination of martial arts if she has to use them. Body Modifications: None Weapons and Equipment: -Modified pistols, designed to both function like a regular fire arm, as well as a rail gun when supplied with electricity. Made them herself. -Rifle, for taking out targets at long distances. -Several different types of ammo. Explosive rounds (Basically a volatile piece of A/B. Trying to railgun these results in bad times usually), Armor Piercing rounds, and of course regular ammo. Specialties: -Basic knowledge of martial arts, though typically reserved for situations she doesn't have her guns. -Fairly good head on her shoulders, though isn't some big inventor. She's just learned to make do with what she's had, and has learned to jury-rig or modify existing pieces of technology well enough. -Knows how to survive for extended periods out in No-Mans land. -Not really helpful, but she doesn't do so well in large crowds or small spaces.
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Oswyn Ainsworth Diver's Paradise, Western Entrance The Alchemist couldn't help but smirk at everyone's expressions of amazement. Such reactions are great to see. The woman's questions just raised more questions than answers in Oswyn's head. "Knowing this concoction, yes he should be. Unless his circuits were completely torn out, in which case he'd just be dead as a door nail. Like his friend." He began, continuing his very nonchalant tone. "However, it may be worth knowing the nature of the attack. What happened to them?" He inquired. Surely it couldn't be anything too bizarre. He wasn't too versed in the Arcane.. or Ki for that matter, but he was sure that ripping someone's soul out wasn't exactly an 'on-the-fly' thing... Did people even have souls? The concepts of Ki weren't too baffling and it made sense in it's own way, but he didn't learn very much about it since he didn't know any Ki practitioners. Oswyn sighed internally. 'I need to find new colleagues.' "Also, who's this 'Luke' guy? I hear his name every so often, I don't actually know who that is." He added with a shrug. He actually didn't care very much, but if it's someone that's going to meddle with his work, then it may be worth knowing who it might be.
- - - - (Personal Details) First Name: Oswyn Last Name: Ainsworth Age: 23 Sex: Male Home Nation: Illon Appearance: Oswyn stands at an average 5’7”, weighing around 130lbs. He has medium-short hair (As shown in the picture) and it’s completely white due to failed experiments. His eyes have also become quite clouded, however this is merely by appearance and has no effect on his vision (Alchemy is weird.). Os has quite an athletic body; he may not look strong, but he can still lift some pretty heavy things, like his equipment. Minor burn scars litter his body which were caused by aforementioned ‘failed experiments’. The largest of these scars covers his left forearm. Oswyn is almost never seen without a white lab coat on, even when he’s out on the field. This coat has two diamond-shaped arcanite crystals which are purple in colour. Under his coat, he wears a white long-sleeved, collared shirt that is unbuttoned at the neck 100% of the time (Why choke yourself?), he also wears a part of black trousers and black leather boots. You probably wouldn’t even know that he was from Illon. Personality: Oswyn is quite unconcerned about the happenings in the world, often engrossed in his own work or whatever he’s looking at. If someone was to try to talk to him while he is working, he would either be unresponsive or ask them to assist him by giving them a menial task. If someone is annoying enough, he'll actually respond properly. He will, however, get involved in all sorts of situations in the world if it benefits his research. He sees no reason to give respect to authority, thus he will talk to anyone in a very casual manner. If he were to be corrected by someone, he would comply in a very sarcastic manner. Oswyn can be quite talkative when he wants to be. Actively exchanging banter if he isn't doing any serious work. History: Oswyn had always been a strange child, often choosing to create strange concoctions using any kind of liquid he could find within the general vicinity, but most would say "Like father, like son". Such activities often led to him being scolded by his mother, but praised by his father.. After he ‘accidentally’ injured a group of children with it. His mother was a Machinist from Teknoh, and his father was an Alchemist from Illon, both of whom were Divers, so it was only natural for him to follow in their footsteps. However, life on the road and in Illon wasn’t as easy as one might imagine. Or rather, it was as difficult as one might imagine. On top of his rigorous studies in alchemy and machinery, Oswyn also had to deal with the homeless ruffians in the streets of Illon. At the time, he had a very weak physique, thus he was beaten up a lot; but this worked out for the better. He became a very resilient person because of it. As he grew older, he became more experienced in his crafts, he was able to create two pieces of alchemical engineering wonders which one will never see him without. By the age of 20, Oswyn became independent of his parents, seeking his own fortune as a Diver and Alchemist. Occupation: Diver, 'Doctor', Alchemist - - - - (Power Matrix) Primary Focus: Alchemy Magical Capabilities: Oswyn possesses a fair amount of Arcane energy within him, however this was never really trained, thus it can only be used to charge A/Bs and create a weak ‘force-field’ around himself, which can only line his body like a suit. Something he learnt from being beaten up so much. This ‘force-field’ is supported by the two small arcanite crystals on his sleeves. Body Modifications: None Weapons and Equipment: Experiment No.1432 (A.K.A Alchemical Rotary Machine Gun) It looks like an average minigun, however it’s actually the 1432nd attempt at making a stupidly destructive weapon. The last 1431 attempts exploded, each in their own unique ways. The ammunition drum of a ‘normal’ minigun has been replaced with multiple bottles of alchemical liquid that are connected via tube.. Slotted within this gun is a rather large A/B, which operates the rotation, fire mechanism, as well as the crystallization of the liquid. The A/B is also used to create a small barrier on the bottles to prevent them from breaking. When the trigger is pulled, the liquid in the tubes passes the A/B, entering the barrels. As it enters the barrel, the liquid is turned into a crystal, which is then fired out at high velocity. The effect of the crystal bullet is dependent on which bottle of liquid it’s currently set to. The recoil and kick on the minigun is quite easy to control… For Oswyn that is. This gun is pretty ‘easy’ to store as the barrels can retract to some extent. The gun has a long shoulder sling, allowing him to let it sit diagonally across his back and have quick access to it if need be. So the question is, “Why a minigun?” The answer is “Why the fuck not?” Experiment No. 1431.5 (Alchemical Revolver) “So, does Oswyn have any… smaller weapons?” Yes. Yes he does. Experiment No. 1431.5 is a weapon that was miraculously created without a hitch.. Yet. This revolver works off the same premise as the minigun, except in a smaller, more compact form.. Which is less destructive, but still as deadly, depending on the type of shot. Each chamber of the cylinder holds a small amount of alchemical fluid, however the cylinder doesn’t rotate after firing, allowing Oswyn full control over what’s actually being shot out. Other nice things: Oswyn carries around a mobile alchemy station, as well as many dangerous and volatile chemicals, within his sling bag. He also had a few potions slotted into his belt. The effects of which are only known to him. He also has a gas mask. Specialties: - Very good at understanding the situation, but not the feelings of others - Surprisingly, he’s a good cook. - Good at tripping over things.
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Mira Diver’s Paradise As the woman in front of them explained her situation as well as the reason for the current situation in the Paradise Mira couldn’t help but keep worrying. She always hated it when she was reminded of her past - and even more so when someone else might be related to it. This feeling only intensified as Mira noticed the other woman’s gaze drifting over her before she asked of their names. It felt like time stood still for Mira. Has she guessed anything…? she wondered for a brief second, no, of course not. You’re just being paranoid - after all, I’ve never met her before! She told herself before forcing her mind back at the current topic, just in time for her to hear Lila speak her own name. Mira cleared her throat before answering. “Mira” she replied simply, didn’t feel like answering anymore than that - and luckily for her it seemed as if Lila had had enough as well. "So, aside from the terrible management and idiots runnin' this place, anything else happen while I was gone?" Lila spoke to Mira before continuing without waiting for an answer. "And if ya know of a place I can get a drink, that didn't get blown to smithereens, that'd be great. Lost my alcohol barely a week out. Don't ask." “Oh you are in for a tale,” Mira replied with a rare note of teasing in her voice. “You’ve missed so much in your prolonged absence! It’s really been quite a time here in ‘our’ little Paradise - you should ‘sooo’ have been here!” With each word she spoke the tone of teasing became thicker and thicker in Mira’s voice. “Oh you’ve lost your impressive amount of liquor? That must have been quite a devastating blow for you - thinking about it: I don’t think I’ve ever seen you more than a few feet away from a bottle of alcohol… Are you sure you’re going to be a-okay?” Mira winked at her before turning dead serious and adding in a worrying tone as she shifted her gaze beyond Lila. “Mmm… Any place that serves liquor and survived the horrible attack? That’s gonna be unlikely…” she said thoughtfully before suddenly snapping her attention back towards Lila. “Ah! I doubt the devastation of the battle reached the lower regions, so ‘The White Horse’ might have survived with its liquor intact, if you’re lucky” “Although you know you have to order” Mira added, she really hated both excessive drinking and ordering - though she despised the latter much more as it required actual interaction with people.
- - - - (Personal Details) First Name: Miranda (though she mainly goes under the alias: ‘Mira’ these days). Last Name: Kross (though she rarely uses it because of her past). Age: 29. Sex: Female. Home Nation: Anu. All rights to the artist. Miranda Kross stands at around 5’8” weighing roughly 137 pounds. Her frame is athletically built: neither thin, but neither fat. Her body is clearly honed through training and hardship and can withstand a large amount of physical distress. Her skin has been colored with a nutty tan because of her long hours spent in the No Man’s Land and its, at times, grueling sun. She has petite sharp features that are a trait she inherited from her An’shinian heritage and is common among the women from her nation. Similar to her wild shoulder-length red hair is her sharp amber colored eyes that seem to penetrate anything she looks upon. She tends to wear a remarkable amount of clothing, usually covering almost all of her skin. These outfits generally consist of a black cloak covering a black leather jacket and a white shirt underneath. Often Mira also wears a red scarf to keep her warm. She tends to wear relatively baggy military pants and leather shoes that have been made to withstand the harsh conditions of the No Man’s Land. Other than this another piece of important clothing she wears are a set of red and black leather gloves. If any part of her skin is exposed she tends to cover it with bandages. Lastly, whenever she travels into the No Man’s Land she always wears a slim gas mask with a set of goggles. Personality: Miranda Kross had always been an energetic and curious child from the first time she could notice the world around her. This cobbled together with her high intellect meant that she has never taken the reality she sees as given: she always wants to question everything around her and try all the possibilities: often this ended in her being reprimanded from some form of tease or problem she caused. However, as she grew older she also became calmer: she learned the strictness of the military and became what can only be described as a precise person: she did everything as quick and precise at it was possible. Though she hasn’t forgotten her childhood fun: she can still crack a few jokes and tease those around her now and then, but sadly this energetic and life-fascinated persona has been buried beneath the layers of adulthood and suffering. Ever since she realized the truth of her past she has become more and more distant from the world around her: she tends to shy away from physical approaches and hides behind her clothe and loneliness in the fear that her abilities might suddenly awake and hurt those around her. This is also one of the reasons why she joined the Divers: she is searching for a cure to her abilities. Because of this she forces herself beyond what others might generally do to themselves - and this sometimes bleeds onto those around her: she can at times expect too much of those she begins to trust, often expecting them to be as strict as herself and most of the times getting angry that they aren’t. While she isn’t what could be called a “warm” person anymore, she still cares for those that has gotten close to her - sadly it is far too few that has, and most who has gotten to know her has ended up dead. History: Miranda Kross was born into the royal Kross family of the An’shin people. She was the first daughter of, but not the first child, however, because of the religious beliefs and culture of their society she became the heir to the throne through a series of unfortunate events. You see, in the An’shin society they worship what is known as The Void in the rest Thorisa, but The Void is not kind and devours those that are not deemed worthy. For a culture that is based largely around warriors and war, this means that the leader of the people must be one that is deemed worthy by The Void. For this reason every child that is born into the Kross family is tested by The Void at the age of 5 by connecting with small doses of pure essence of The Void: if the child is deemed worthy it will be taken in by the priests and Priestesses of the Temple of The Void where it would grow up until the child reaches the age of 25. Over the course of this timespan, the child is taught in the ways of The Void, the art of war, leadership, and most importantly receiving a constant flow of essence from The Void in small doses, until finally, if it manages to survive that long, blooms into the captain of the feared special forces of Anu known as “Spectre” - and later the leader of the An’shin people. For most this would be a grueling life full of pain and misery - not something you would wish for yourself or your child. But Miranda was the first child of the royal Kross family that survived the initial trial: her two older brothers were sadly both consumed by The Void. This meant that she grew up in hardship, but also with the responsibilities of a royal heir. Luckily for Miranda she was blessed with not only royal blood but also an incredible genius: it didn’t take her long to learn any subject and even the elusive teachings of The Void came surprisingly easy to her - though the powers of The Void was not something even a genius like Miranda could control easily, and even through the many years of training she wasn’t able to control it. Yet she kept trying and so the years went by and before she knew it she had finished her grueling training: she emerged as the captain of the Spectres and the future heir of the An’shin people. However, because her parents were still alive she accepted the role of the An’shin princess. This position meant that she often had to travel to different regions of Thorisa: either as a Spectre or more frequently; on ambassadorial missions to the nations of Teknoh, Arcadia, Illon, Hyznia, and even at times Saiga. As she was part of the royal family she became well known among the upper echelons of the different societies of Thorisa, yet because of her people’s religious beliefs, she was aware of the whispers behind her back. Miranda didn’t think much of it, and her charming personality meant that even those that despised the An’shin society became enthralled by her. Her life continued like this for many years, but as she entered into her 27th cycle her life began to change. She had always been an energetic and curious person and had ended up in a lot of unfortunate situations because of this. Over the years she had calmed down a bit, but she was still an individual that sought out excitement, unknowns, and knowledge. These traits lead her onto the path that would ultimately shape her future. It was on one of her ambassadorial journeys to Arcadia that she overheard the whispers and tales of her older brothers: brothers she hadn’t known she had. For some reason this shook her on a personal level: her entire life was built on the corpses of her older brothers. She was only the person she was because they had sacrificed their lives for her. Miranda didn’t decide to act after overhearing this: She was a person whose genius liked to consider all variables before she acted and as such she let this new information about her life reside in her conscious as she went over and over it more times than even she could count. To her surprise she found herself filling with disdain. Disdain towards her life, her people, her parents, and even towards The Void itself: the religious idea that she had always found comfort in. It wasn’t soon until this disdain spread to her entire being and she began to despise herself and the abilities she had gained. She grew more and more distant as the months went by and began to refer to the abilities as a curse: “the Curse of The Void”. This hatred culminated in the day that disrupted her life and changed it so drastically that even she couldn’t have foreseen it. It started with her confronting her parents about the truth: at first, they brushed it aside as pure gossip, but as the conversation turned into an argument it became clearer that these rumors and whispered the truth: She was a child born of the death of her older brothers and the sons of her parents. Some people might not have cared much for this, but Miranda was different. She found herself despising everything about her: her family, her nation, even her religion. She could only see one way out of this ‘curse’: she had to escape. It wasn’t soon after she let go of her old name and left her nation for good. She drifted through Thorisa’s many nations, surviving only on the skills she had learned from her many years of training on how to survive in the wilderness, yet no single individual can survive alone in the harsh environments of the No Man’s Land. Having survived longer in No Man’s Land than anyone other than the Divers, Miranda’s luck finally disappeared. As she was making her way across a desert in an unknown part of Thorisa she was attacked by a group of wild beasts. Having survived on almost nothing she had no strength to fight this pack of carnivores. Her tries at fighting them off became more and more desperate and it wasn’t soon before she collapsed, but not before mustering up a wave of Void magic - something she hadn’t done since she ran away from her home. This wave pushed the beasts away from her and creating a large sand-cloud that rose above the endless desert. Her world became black as she lost consciousness. Luckily for her, this wasn't the end. Her last bit of magic had been strong enough to force the sand high enough up to alarm a group of Divers nearby and as the beasts came to their senses and readied themselves for a feast, they were once again forced back: this time by the group of Divers that came to Miranda’s rescue. When she woke up she was resting in the Diver’s camp, but it wasn’t soon after she woke up that she was attacked again, this time by the questions from the Divers that had saved her life and wanted to know who she was and what she was doing alone in No Man’s Land. As the questions overwhelmed her, Miranda somehow realised that she shouldn’t tell the truth: That she was the famously lost princess of the An’shin people, and despite the odds being against her that none of the Divers in front of her had seen her or heard of her, she decided that she had better keep her true identity a secret. This was when the individual known as “Mira” was born. She created a fragile background for herself as she was surrounded by the group of Divers; that she had been traveling with a group of soldiers and her family on the way to Saiga when they had been attacked by wild beasts and she had fled. Knowing that this story likely wouldn’t be believable, after all, who was sane enough to travel lightly in the No Man’s Land - other than the Divers, of course? But to her surprise, the Divers didn’t push her story further, for they could see in her eyes that she wouldn’t tell anymore. Through a series of events the woman once known as Miranda Kross became a Diver that went under the name of ‘Mira’: a Diver that became well known for her daring journeys and mysterious abilities that didn’t seem to correspond with any of the known magics that the other Divers used. However, whenever someone pushed for her backstory she always kept quiet, a personality trait that only served to further increase her status as the mysterious Diver that always kept away from the different nations as much as she could and had a much too keen interest in old historical artifacts. The reason for her obsession with old artifacts was born from a sudden realisation that occurred to her back when she had only just been saved by the group of Divers and were travelling towards one of their safe havens: She could never rid herself of The Curse of The Void, she would always be trapped by the magic that had been forced upon her and threatened her life every second of the day if she wasn’t careful - and she craved peace like nothing else in her life, peace to live without the burden of her dead brothers, without her past and without The Void. As she learned more and more about the Divers and their society she realised that perhaps the very nature of the Divers could be her salvation: perhaps one of this world’s hidden artifacts would reveal a way for her to cut the ties she had with The Void - and as such she could gain her freedom once and for all. Occupation: Former occupation: Princess of Anu and captain of the Spectres. Current occupation: Diver. - - - - (Power Matrix) Primary Focus: The Void Magical Capabilities: - Construction and deconstruction: because of the very nature of Void energies Miranda possesses the ability to construct and deconstruct matter: however it has to be done through physical touch of her skin, and proves unusable if anything is in between. This has also meant that she has had to construct special clothing that can withstand this effect. Unfortunately for her these capabilities are also the core of her problems: the Curse of The Void - as she likes to refer it to. She lives on a knife’s edge, her body is constantly constructing and deconstructing itself because of the energies from The Void that has been imprinted on her through her time at the Temple of The Void and her closer ties with The Void. Because of these energies, it isn’t rare that certain small areas of her body are deconstructed, however, it all appears to depend on her mental stability and strength. Furthermore, she cannot construct or deconstruct just anything: the size and force of the matter will consume an equal portion of her energy - ultimately resulting in her own death by deconstruction. Because of this and her troublesome past she rarely, if ever, utilizes this ability despite her relative proficiency in it. This ability is also the reason she despises human contact and keeps to herself. - Warping imitation: This magical ability, whose name Miranda herself has come up with after learning of the Warpers, is basically relying on the very foundation of The Void itself: the lack of space, time, or energy. Using these variables Miranda can somehow move herself or anything she is in contact with to any point she can observe, instantly. Mind you this requires quite a lot of concentration and calculation and as such isn’t easy to pull off: in fact, it might actually require someone of Miranda’s intellect to be able to use. This also means that a significant drawback is a danger of warping, or teleporting, yourself into something - or more horrifically: splitting yourself apart. Luckily Miranda has yet to experience this... On herself. Body Modifications: None. Weapons and Equipment: - Basic survival gear: healing materials, medical supplies, etc. - 2 swords that are made of a black metal that once fell from the skies many millennia ago. These have been masterfully worked into thin blades similar to a Chokutō, but with blades on each side. They are so sharp that they can pierce thin sheets of metal with ease. - Knives: Mira always carries around a more than necessary amount of knives for various purposes. - 2 pistols with A/A bullets she herself have constructed. - All of Mira’s clothing has been enchanted by runes to protect them against the touch of Miranda’s skin. Specialties: Miranda is quite skilled as a tracker, utilizing her intellect and knowledge to consider the variables. Mira is a skilled fighter and she can keep herself alive in close quarter combat because of her understanding and harsh training in the different martial arts that together with her sword-skills make her a feared fighter. Her skill with handguns is also something to take note of. It should be noted that because of her hate towards her the power of The Void she has used a lot of her time training to rely more heavily on her weapons and equipment so that she doesn’t have to rely on anything but the smallest amount of power from The Void to keep her alive.
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Illuna Forest Entering the forest Sulfrax was both tired and energized as he made his way into the Illuna Forets with Rem. He didn't look the sort to be comfortable walking long distances, but he'd have traveled to three different nations in nearly as many days. He'd had quite a bit racing through his mind since leaving Hyznia, not all of it relevant to his upcoming task. Still, enough of it was focused on the upcoming ordeal: confronting Dictator Yvin. Illon's leader couldn't refuse his proposal to ally with Hyznia against CMAS, but asking for the assistance of his Seven Sins... His thoughts were interrupted by Rem. A question about his condition. He let out a somewhat exasperated sigh; he tried to give off the impression that he didn't like talking about it. Considering the scope of the tasks at hand though, and how he was specifically ordered by Sydney to not tell anyone, it was as good of an excuse as any to defy his old co-worker. "You might already know. Or maybe not? Sometimes I think others assume the truth, but have difficulty accepting it based on scale and probability." Sulfrax paused, pulling back his sleeve to reveal the leather wraps. Running a finger along their length made the runes grow vaguely before he unwrapped a few, revealing the flesh for a closer look. The flesh was dead. Withered with a loss of muscle mass, and flesh burned so badly it looked like coal. It didn't make sense that he could even move the limb, and it probably would have been healthier to have the limb amputated... but with a motion of his fingers, which seemed unnatural considering the condition, cracks became visible in the flesh. Raw arcane energy flowed beneath, like magma within stone, glowing a faint white-blue and pulsing with energy. "The first arcane node project was a failure and a success. A failure because it wasn't moved to a stable, appropriate vessel suitable for Sydney's use. A success, because of what it did to me; I passively draw in and generate my own source of arcane energy. I am, effectively, a living arcane node." Sulfrax wrapped his arm again once Rem had gotten a good look, and let the limb fall back to his side as he began moving again, without missing a beat in his speech. "When my original attempt began to destabilize, it was going to explode. There would have been a crater in the middle of the capital with my name on it. Instead, I made an attempt to stabilize it. An effort to suppress the node before all of its generated power exploded outwards. I succeeded. The damage was contained to the lab itself and my body. My arms and legs didn't make it; the raw intake of power was both drawn in and expelled first through my limbs, and the living tissue didn't fare well. My organs became nearly fully integrated with my arcane network. I move myself around with magic like a puppet, I hardly need to eat or sleep, and I've barely aged a day in the last ten years." Sulfrax's mouth turned, looking up as the tree cover became thicker, perhaps confirming to himself that they were still moving in the right direction. "I have ranted out a worthy explanation of what I am for you now, yes? You should do the same for me at some point. And I would prefer it if you didn't go repeating what I told you. My story is classified information among the heads of CMAS and King Thrallmor's circle. Even Yvin isn't prone to the full details. Wouldn't want a slip of the tongue getting you in trouble in Illon. That is...if something else doesn't kill us first?" Sulfrax paused, looking off to the side suddenly, tilting his head a bit. Smoke in the distance. The beginning of a forest fire? Or were they to be attacked again?
- - - - (Personal Details) First Name: Sulfrax Last Name: Lauchlin Age: 37 (Physically 26) Sex: Male Home Nation: Hyznia Sulfrax is a somewhat short individual for a man, standing at 5'7" and weighing only about 110 lb. His skin is very pale, with bright silver eyes, and very recognizable bright magenta hair kept somewhat short, barely covering his ears and the back of his neck, with hardly any bangs covering his forehead. His garb is very traditional of a mage, especially from Hyznia. He's commonly seen in a deep, deep blue hooded robe, almost black, and somewhat over-sized for him, with the hood hanging slightly over his eyes and the base occasionally dragging along the ground. His arms and legs are covered up just past the elbows and above the knees in black leather straps, adorned with several arcane runes, although his sleeves hang past his hands so these always noticeable. Regardless of his common garbs, he is a well-recognized presence across all of the Nations, a powerful Arch Mage responsible in the ability to create the arcane node being used for the survey and expansion projects. Personality: "If you want to chase dreams, then go back to sleep. If you want to achieve ambitions, then get back to work." Sulfrax is extremely detached and calculative. His only ambitions at this point seem to be towards furthering the knowledge of the arcane, and towards enhancing his already infamous magical prowess. While he is more widely known as a brilliant mind and an example for those with ambitions of power and knowledge, over the past several years he has gradually faded from the public eye, his known deeds rarely mentioned, and himself becoming more of a recluse, both politically and personally. His mental stability is often called into check, and his continued study of the arcane has gone from diligent to obsessive. He will change both moral views and objectives seemingly at a whim, as long as they meet the criteria of benefiting himself, or his arcane knowledge as a whole. History:Sulfrax was a well-respected and famous Arch Mage, directly responsible for the ability to create a synthetic arcane node. Ten years prior, Arcadia announced it's creation of a functioning synthetic arcane node. At this same time, the famous arch mage became infamous. He was taken off of development teams, slowly stripped of authority, and fell from the public eye, at a pace that garnered questions from very few. None are sure why this has happened, but regardless, Sulfrax's impact on the magical community over the years remains. Any proper scholar or even ranked mage would know him at a moment's notice, for none could contain the books written of him. Occupation: Ex-CMAS Arch Mage, former head of the S-S Project, former Hyznian scholar. - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: Being a (former) Arch Mage of his talent, his mastery of the arcane is well-renowned, and properly feared. His repertoire is vast, consisting of elemental, mental, and physical manipulation on a grand scale, all while using his arcane network to pinpoint efficiency. Rumors since his fall from the public eye have been varied, with some saying that he must have lost power...or has only been gaining more without government distractions. Body Modifications: Apparently none. Weapons and Equipment: A small satchel beneath his robe carries a notebook, where he keeps notes for future archiving, as well as a roll of spare leather wrappings. The leather bindings on his arms and legs must have some arcane property, but it is not apparent what. Specialties: Sulfrax has studied the arcane to the (apparent) point of madness. Only the ridiculously obscure and obscene in the realm of magic would surprise him. Being a magic-happy recluse doesn't exactly do wonders for the physical body though; he's quite weak in muscle and slow on foot, often using magic for even mundane tasks. Despite this, he doesn't seem to tire easily, although whether his stamina is natural or not could be questionable.
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Diver's Paradise, Lower Cavern Yvette blinked at Lila's nickname for Luke with a blank expression. 'Lukey boy' was it? She had a hard time holding back her amusement, but shook her head discouragingly. "Luke had nothing to do with this attack, but he's never been one to back down from conflict. I too, hope this does not elevate, but what cannot be helped, cannot be helped," Yvette sighed, looking to the ground. As the two girls began to exchange words, Yvette cleared her throat and turned away from then. "I'll be off, then," She stated promptly, making her way towards the Diver's HQ. Lila's words stung Yvette more than anything she'd heard in a while, though. Luke was certainly an easy guy to work up. Truthfully, there wasn't a whole lot that could provoke the care-free Diver, but attacking his home? Killing the people he sought to protect? Threatening the safety of his family? Luke wasn't going to take this lying down. No doubt, Sydney had just painted a giant target on the back of his gaudy robes, and Luke might've been stupid enough to take aim. Diver's Paradise, Western Entrance "Robed men," The woman started, looking back to her decrepit friend, "they caught us on the road that leads south of Zentai mountains. At the edge of the crags, we were assaulted without warning. Two men, Ki users no doubt, jumped down on us and restrained Geo, the other man. They placed some kind of... Orb against his skin, and did the same with my friend here. We were able to drive the two of them off afterwards, but they escaped, and didn't try to follow us. A few minutes later, the two that they attacked began to lose control of their bodies, and well," The woman paused and stood up, "This happened." "I'm surprised you don't know about Luke," another man approached Oswyn from behind, with his arms crossed. He was a foreboding Diver, standing almost as tall as Luke with a slightly lighter frame. Kevin Laro, one of the slightly more popular Divers that frequented the Paradise. He had a similar reputation to Quicksilver Zay, but rarely left the cavern's hold to do much in the outside world. "Luke Juuno, you know, the founder of this entire paradise?" Kevin asked with an aggressive tone. A few of the other divers carried the man that Oswyn treated away from the crowd, which began to disperse shortly afterward, but Kevin didn't seem like he was eager to be going anywhere any time soon. Diver's Paradise, Eastern Entrance Brian looked to Jenso, and then back to Len, before pointing towards himself in confusion. "Me?" He croaked, "I've never killed anyone, nor had I any intention of doing so, not even with Survey group Alpha. My entire purpose was recon..." Brian spoke calmly, and did not lie. The man had never thought about killing another human before, or even a creature of No man's land. His only form of self defense was his small, jeweled dagger wrapped around his waist, and a standard Issue CMAS Arcane Pistol wrapped around the opposite hip. His magical capabilities were exclusively for recon, as he said, giving him the ability to feel the physical and energetic presence of the area around him. The Tormal family was well known for their sensory magic in Arcadia, but out here in Diver's paradise? It was unlikely that anyone had ever heard of them. "The only reason I agreed to joining the survey initiative in the first place was for the money. I don't think anyone's inherently evil." Brian's eyes shifted uncomfortably as he thought back to why he'd joined Group Alpha in the first place. How was his daughter fairing back home without him? Her condition was surely worsening, but there wasn't really a way for him to return home so easily. This entire day has been a disaster, for everyone. Hyznia, CMAS HQ One of the CMAS guards approached Pincy with his rifle raised, but the woman rose her hand, gesturing for him to stop. "Miss Eridal," he started, but a quick glance from the woman shut him up very fast. She looked back to Pincy and smiled for a split second, with a kind tilt of her head. "They did not tell me that you were blind," She said quietly, linking her fingers together and resting both elbows on the table. It was clear that she wasn't going to be acknowledging his shenanigans, especially after she disregarded everything he'd just said. "Do you know of Sulfrax Lauchlin, previous head Arch mage of Project S-S?" she asked, her smile disappearing in an instant. "If so, would you consider him to be... A kind man?" The woman carried a power about her speech, matching the demeanor of a highly ranked CMAS official, as expected. But it was uncommon to come across a woman of such high ranking with such power in her voice. Well, perhaps it wasn't that much of a surprise. This was Sarah Eridal, after all.
Characters of Importance - - - - CMAS Officials - - - - (Personal Details) First Name: Sydney Last Name: Duvell Age: 34 Sex: Male Home Nation: Arcadia Appearance: Standing 5'6'' and weighing in at 130 lb's, Sydney is not a man of tall stature. His build is very slim, but one wouldn't notice past the gaudy purple robes that he wears whenever he is in public. Sydney's hair is bleach blonde, and rather long, passing his shoulders entirely. His facial features are smooth, giving him a pointed chin, glossy lips and a pair of thin, menacing eyes. Personality: Sydney is refined, but impatient. Unlike many others who hold positions of power, he can be very rash in making his decisions, and often acts on his own selfish desires, while maintaining a facade of professionalism to hide his true intentions. When speaking, he often interrupts others, and speaks as if his word is law. The power of becoming the head of the CMAS has definitely gone to his head. Occupation: Head of the CMAS - - - - (Personal Details) First Name: Yvette Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Yvette is a fairly tall, bright-skinned woman standing at about 5'8'' and weighs in at a lean 155 lbs. Her body type is very muscular, but it would be hard to notice as she often coats herself in a unique uniform that signifies her as the leader of Survey Group Alpha. The uniform consists of a pair of black slacks, a thick, but flexible blue overcoat with a single silver eyes embedded over the right breast, and a black undershirt. Her bust is medium, but her other curves do not stand out very much. Her hair is a couple inches long, dyed completely red, and messy in appearance. Most Yvette's facial features are very rough, but her eyes stand out with a strong shade of green, and a very elegant shaping. Her mouth is plump, but her nose is crooked, with a visible scar running down the bridge length-wise. Personality: Yvette is very stern, and to-the-point at nearly all times of the day. She responds to all inquiries curtly, and shrugs off most insults, showing little regard for any who disrespect her. It's very rare to see Yvette express any form of anger, but when she does, she speaks very erratically and makes herself look like a fool. At rest, Yvette tries her best to be courteous without seeming like a weak-willed civilian, retaining her stern composure, even around other civilians and family. Occupation: Previous Head of Survey Group Alpha - - - - (Personal Details) First Name: Sarah Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Sarah looked almost identical to Yvette in all manners of speaking, as they are technically fraternal twins. The differences in their appears lie in their hair color, Sarah's being pink, Eye color, again Sarah's being pink, and muscular structure, with Sarah looking rather slender as opposed to very muscular. Otherwise, they look very similar to the point where it would be difficult to distinguish between them. Personality: Sarah is firm, and immovable in her law. Her ranking is warranted, as she follows and hands out orders without a flaw. Her disposition is very, to put it simply, scary. She often puts on a fake smile, accompanied by a gentle disposition, which throws people off, making them a little too comfortable around her at times. Occupation: Head director of CMAS HQ Hyznia Branch - - - - (Personal Details) First Name: Brian Last Name: Tormal Age: 24 Sex: Male Home Nation: Arcadia Appearance: Brian is a very frail looking tan-skinned young man standing only 5'6'' tall and weighing in at a measily 135 lbs. His uniform matches that of Yvette's but the top coat lacks much of Yvette's luster, and the eye over the right breast is made of copper. Brian's facial features are very mundane, aside from his almost black iris' and his messy bright orange hair. Personality: Brian is a coward, short and simple, but a kind coward nonetheless. He places a lot of value in maintaining the happiness of his friends, family, and civilians of Arcadia. Hell, he'd prefer everyone was smiling, unless they have an aura of negative consequence about them. Brian is incapable of any sort of rude gesture, even when backed against the wall, making him relatively worthless in combat. He is however, particularly intelligent, and prides himself on his arcane knowledge as a scientist within the CMAS. Occupation: Detection Officer - - - - Popular Divers - - - - (Personal Details) First Name: Lucas Last Name: Juuno Age: 26 Sex: Male Home Nation: Unknown Appearance: Luke stand about 5'8'' and weight around 150 lbs. He puts most of his body on display rather willingly, wearing a pair of shorts, and a vest that is clearly far too small for his upper body, letting his abs breath for the world to see. His face is very rugged, covered predominantly with a thin layer of facial hair, and framed by his short, brown bangs. His eyes are a very light shade of green, and he has a thin nose that looks like it's way too small for his thick, bony face. Luke has a very large scar over his heart as well. Personality: Light-hearted and eager to make people smile, Luke comes off as everyone's best friend. Nobody could hate him! Except for when he tries his best to sound intelligent. 'Smart' or 'Professional' are the last words anyone would use to describe him. Although he's lovable, and has a good heart, Luke is a moron, and often doesn't think before he speaks. A free spirit who prefers chaos to order, really. Occupation: Self proclaimed head of the Divers. - - - - (Personal Details) First Name: Last Name: Age: Sex: Home Nation: Appearance: Personality: Occupation:
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Diver's Paradise, Eastern Entrance Jenso continued eating his sandwich, still giving Len a confused look. 'Heal in time..? Is he joking...or..' He thought. Jenso felt that his powers had completely returned to him as he finished his meal. He turned to Len. "Um, dude, that's not how it works...you know that rocks don't heal by themselves like humans do...right?" Jenso responded. He couldn't believe that he had to explain this to Len, but Len seemed very certain that the rock would heal by itself. Was the man insane, or did he truly have some way to heal the rock after all? He had seen plenty of Divers with many different powers, so it was certainly possible. He decided to wait as Len had suggested for now. If Len was truly able to fix the pillar, Jenso believed that he would surely find out soon. He turned to Brian and frowned at him. "Why did you venture into No-Man's Land besides the mission you'd received from Arcadia, then? Did you want to feel the thrill of adventure, like me?" Jenso asked, with a wide grin on his face. "I won't lie, I've killed people...but I can't say I enjoyed it. I only did so because I didn't have any other choice. It was them, or me.." He added with a sad tone as his smile had vanished. He always tried to avoid killing, but this was still No-Man's-Land. Sometimes you had to kill in order to survive, something that Divers knew all too well. Jenso was still concerned about Brian's safety. He did not seem like a fighter, and being unable to do so within No-Man's-Land was dangerous.
- - - - (Personal Details) First Name: Jenso Age: 23 Sex: Male Home Nation: Arcadia Personality: He is a cheerful and nice person. He enjoys adventure and some combat along the way. He will do his best to protect those he cares about. He isn't one to start fights, but certainly would never back down from one. He respects strong opponents. He tends to be somewhat careless and hold back when entering combat with a new foe however, which could end up badly for him. He only gets serious when he really needs too. He is usually not one to kill, but will do so if absolutely nessecary. History: Jenso had always been told within Arcadia that Divers were the scum of society, as they would venture into the lands beyond recklessly. He was always fascinated by them, however, wanting to discover what was within these large unexplored lands. He is intrigued by all the things that can be found. If he were to find a powerful relic or certain info, he would make sure it would not end up with the wrong person. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: - Due to the high Ki within his body, he has super strength and high durability. -Flame creation and manipulation. - He is able to absorb any flame attacks with his palms. He can absorb flames from all over his body, but only those that he creates from his own arcane network. Besides this, he can still be hurt by any flame attacks, as flames that are not part of his arcane network can still burn him. - Fire Solidification. Able to use flames to make a flame hammer that inflicts both physical and burning damage. The handle would be 122 centimeters, the hammerhead's height would be 51 cm and the length would be 75 cm. The hammer would essentially have the durability that a steel hammer would have. It's also light as a feather, due to being made out of flames. Weapons and Equipment: Plenty of bandages, and a backpack of basic supplies. Specialties: Basic martial arts.
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Heedy Haw Haw, Drunk of the Lord Illuna Forest Stumbling about the woods in near perfect step, Heedy Haw Haw could smell the worst fart in history. Like, burning tree levels of worst. Fucking hell. He pulls out one of his flask bottles, taking a test swig. Turned out to be a bit of Brandy. Fuckin' nice. He takes a deeper swig as he continues his walk, drinking down to the last drop and just tossing the cheap metal container where ever. It's not like he can't make more. Just a bit of scrap, a bit of booze, and boom. Magic His senses began to clear up though, nothing like a good dose of booze after a random nap from a hostile tree. Fuckin' trees. Always stealing your foot. Heedy Haw Haw begins mulling through how many terrible, b-rated illusiongrams there was of how some random pretty broad always got caught on a tree branch. Heedy Haw Haw grumbles, then proceeds to catch his foot on said tree root and goes down hard. Slamming into the ground, the S.O.D. on his back presses down heavily into his back and he begins letting out a flurry of curses. He gets up, whipping out the S.O.D. and aims behind him before looking about wildly and seeing if some random B-rated horror illusion was gonna get him. They're gonna get hyperfire to the damn face that's what. Heedy Haw Haw begins to randomly grin and digs out another flask, still keeping S.O.D. extremely steady even with how drunk he was with a single arm holding it.
- - - - (Personal Details) First Name: Heedy Last Name: Haw Haw Age: *Hic* Sex: Male Home Nation: Satan’s Asshole (not really but he’s drunk) Appearance: HEEDY HAW HAW, is a short, 3’ 9” tall man who wears a bucket on his head. It is made of tin, and it keeps the sanity out and the sanity in and the sanity in all the right places and the sanity in the bottle too! He wears a magnificent white beard, full of alcoholic scent, dirt, random people’s mother’s...things, and white! His wonderful coat, stained from last night's margarita mix, houses enough pockets and the like to store over thirty thousand lost emails. He carries multiple packs on his person, each full of ammunition and alcohol to fuel his latest experiment, the S.O.B. Cannon. The S.O.B. (Shittons of Booze) Cannon is a state of the art, BoozeTech grade heavy weapon that requires one hand to fire, one hand to aim, one hand to fill it, and one hand to give a kiss when it’s time for bed. It’s long, grey barrel can leave any performing man feeling lacking from its length, its powerful triple revolver chamber...probably makes no relevance. A singular pouring slot rests at the top of the revolver chambers, ready for the next shot of whatever to come pouring in Personality: He’s a heavy drunk, always testing out the taste, kick, and power of the concoctions he may or may not have on his person. He’s loud, explosive, and drunk as much as possible. So much that it’s likely that he’ll never experience a hangover...because he’s never not drunk. The world is his playground, and the bed for he and his cannon to rest on when shit gives ugly and he needs a drinking break. Did he mention how drunk he is? When he’s drinking, he’s working on his so called BoozeTech creations which at the moment solely consist of the S.O.B. Cannon. His official title, listed on his Diver’s License, is The BoozeTech Magus. History: Heedy Haw Haw remembers extremely little of his past. In fact the only thing he does remember is how many drinks he hasn’t had. Which is all of them. The majority of his life spent so far has been under a table, lips on a bottle, or face on a workbench as he goes day by day living it to the fullest, then emptiest, then fullest again after he gets another beer. He does keep some sort of book though, that he doesn’t let anyone look at. Those who have managed to look at it, find only blank pages in the book. Yet Heedy manages to write in it every day, and vividly recall what he wrote where. Occupation: Driver, under the callsign BoozeTech Magus. - - - - (Power Matrix) Primary Focus: Alchemical, because fuck you he shoots booze Magical Capabilities: Alcholocaust: Due to the sheer amount of alcoholic consumption that Heedy Haw Haw has undergone, his body’s arcane network has adapted to the sheer amount of mind altering effects from the alcohol. He is immune to mind altering/controlling effects. BoozeTech Magi: If Heedy Haw Haw has a machine that he can pour alcohol into, it will work. He himself has no idea how it explains it, but due to his unrealized mastery of drinking so much, his arcane network has adapted. he can tap into that adaptation to cause machines, for a short amount of time, to alter and be fueled by the booze intake in a manner that Heedy Haw Haw may or may not want. Body Modifications: BoozeTech Infuser: In the form of his tin cap, Heedy Haw Haw can use his Arcane Network to charge at most two bottles or cans of booze at a time. Simply slide them into the slot and his drunk booziness will do the rest. Each charge requires three hours at least to appropriately infuse the alcohol with Arcane Energy. Weapons and Equipment: The S.O.B. Cannon: Each shot of Arcane Booze supplies six shots of randomosity. BoozeBoots: His steps, staggery and weird, will never have him fall over. Jacketized Aim Stablization: An attachment on Heedy’s outfit that allows his drunken self to compensate for the loss of everything forever when hipfiring with his cannon Specialties: Engineering, Explosives, Wine-tasting, Booze tasting, exploration, Bullshitting, fourth wallbreaking, More Bullshitting, Sensing Motives, Drinking, Bullshiting Especially, and Counting.
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Yep. Been blind like a bat since I was a wee babe. nodding to himself, "Shame too. I can't see your eyes. I'm sure they're lovely. I can practically feel their warm embrace from over here!" turning to one of the figures surrounding their table, "Say, what color are they?" Pincy then copied her position on the table identically, however taking a more casual approach, resting his chin in both his hands like he was staring at close friend, contrasting to the coldness she presented forth. He either knew of Sarah Eridal and pretended not to, or he simply didn't show much interest in her prestigious position in CMAS. It was unclear which he was leaning more on without seeing his actual face, and his empty, unblinking eyes didn't reveal much of anything. "As a respectable mage and intellectual regarding all things Arcane, of course I've heard of Sulfrax! The man is quite the legend, both for undertaking and abandoning one of the greatest projects known to recent history. I'm quite disappointed, really. For someone so established and well-regarded, I would expect more dignity to finish what he started. And here, I've been spending all my life scurrying in dirt and blood to fund my personal projects..." he cocked his head to the side as he spoke again, a light waver to his voice, "But what I find interesting-- amusing actually, is your question. My opinion of Sulfrax's... 'kindness'? Of all the things I imagined you'd ask me, I surely didn't expect this! Nyeheh--!" putting a hand to the mouth of the white mask to silence the sudden burst of laughter, "Ahem, excuse me, I just couldn't help myself. You are so direct, yet you used such an indirect method." shaking away the shivered giggles, "I find these little unexplained intricacies much too funny..." Spinning in his chair, looking again at the others in the room, "I can't be the only one, right...?" ...
- - - - (Personal Details) First Name: Pincy, the Pierrot Age: Unknown Sex: Male Home Nation: Hyznia Appearance: (I drew a quick sketch! I hope it doesn’t look too rushed… I dunno if I’ll finish it.) In all aspects of the word, Pincy is an oddity, from each of his peckish mannerisms, to most especially the way he looks. The faceless man is all things one would expect from a Warlock from the age-stilled Hyznia, perhaps even then some. Standing at a staggering 6’8 ft, approximately 207 centimeters according to other metrics, though this is less than impressive since his girth is practically skeletal. Donned almost entirely in a dress-like black cloak adorned with feathers and strange etchings and an expressionless pale mask, the only telling signs of his humanity are the exposed arms. But even this is questionable. His skin is sickly ashen and layered by blackened tattoos of symbols that band around the lanky limbs, which to the eyes of an ordinary mage, serve an unknown purpose. His eyes mark an eerie mystery about the man, faintly purple glowing orbs within the sockets of the mask, pupil-less, and if not for his occasional blink, there would be no sign of even living. Personality: Despite his unsettling appearance, Pincy is quite the social and outgoing personality. He can be described as passionate, if not completely carefree, the first to crack a snide joke when a chance presented itself, even in places of danger, often following along with a laugh imbibed with incredible gusto. Perhaps it is for this reason he has earned himself the title of ‘Pierrot’. As a self-proclaimed scholar, Pincy has an unquenchable love for the unknown and mysterious, and the more taboo or widely feared, the more compelled he is to delve deeper to uncover the truth for ‘his own eyes’. He also harbors a fascination that borders obsession when it comes to dreams and nightmares, believing they are a plane of hidden potential in sentient beings. History: All humans were once bathed in blood. This was the very first truth he would learn in life, before he was even able to speak or understand all the little things. His birth was laced with screams and crying, but not that of his own. When the ashen baby emerged, it marked the end of the horrific ritual conducted by a coven of deranged warlocks, which had been to create a life that would be able to see through the fabrics of something they dubbed ‘The Waking Dream’ and commune with otherworldly forces. Ripped from the cold dead hands of his sacrificial mother, a young teenage girl adorned atop a mound of grisly carved corpses molded together into that liken of a hellish womb. The baby was, as the cult had worked so hard for, gifted with pale eyes that peered not at what lay before them, but as though far beyond. In simpler terms, the boy as made blind to allow him a greater sense of arcana. But this gift was did not come with it’s own flaws. He was plagued with horrific nightmares and gripped with vivid audible hallucinations that twisted reality into an awful state that he could barely decipher what was in fact real and what was the figment of his traumatized mind. Not to mention the insufferable aching in his head. He would go into episodes of violent rage or extreme emotion, the warlocks locking him alone in a dark cell for whole days, even weeks, until he stopped crying and thrashing about, dragging him out only to resume using him as a medium for their studies into the forbidden and vast unknown planes. Only the occasional dream of a pale moonlit ocean soothed him from the painful headaches and relentless visions, giving him a briefly conjured haven from all the madness. In this place, he was able to meet with his deceased mother whom waited underneath the reflection in the still expanse of water. Welcoming the weary boy into her arms, she would whisper lovely words into his ears to quiet the pain. But it was only a dream. He would awaken to just another session where they tortured him with magic in order to slip into a painful subconscious state of dreaming where he can relay what he saw and what he heard to them. The boy was nothing but a tool for their enlightenment, but they were not the only ones learning from his sessions with the otherworldly beings. He was gaining control of the terrible power through just the exposure and a cunning plan hatched when he witnessed a pheasant devour a wolf in one of his nightmares. One day, during one of their bloody rites, he tricked them with false knowledge and caused them to be dragged screaming away by creatures even he did not properly understand. He burned all that remained of the coven and their rituals, even the other captive slaves, making sure none of the terrible memories survived. He then adopted a new identity, assuming the name of Pincy, the name of the mother he never knew. Occupation: Diver - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Touch of the Cosmos; An avid lucid dreamer and astral projector, Pincy has traveled to the depths of consciousness and tapped into a place of higher knowledge by listening to the voices of mysterious beings located in the outer planes. He believes that dreams are a place where echoes of consciousness comes and goes, where thoughts and ideas are imprinted like mental signal. Normal minds mistake this for garbled nonsense due to their inability to comprehend it, but he has spend many more years than he is actually alive, as time is never constant during dream state, tirelessly translating bits and pieces into a ‘language’ for him to use. As such, the young mage is an expert on crafting runes and harnessing his power into these mysterious symbols. They act like single-use conduits that allow him to manipulating arcana in ways he is otherwise unable to do himself do to his waning physical health. For basic spells, he will need to draw only a small string of them, but for more advanced spells, he can connect the runes into a complicated diagram for a more powerful effect. This requires much more preparation and time, of course, ranging from hours to sometimes even days to finish. --As of this point in his research into the forbidden and unknown, he has a solid grasp regarding most of the unconventional forms of magic, namely those of witchcraft and spiritualism, from conjuring illusions, to invoking curses, and even ritualistic summoning (just in case). Most of his methods involve indirectly hurting his adversaries, but when the need comes, he can channel a bit of eldritch lighting to zap those who don't respect boundaries. -Eyes of the Sleepless Dreamer; Having been born heinously stripped of vision, he developed an uncanny ability to sense things around him by the amount of arcana they exhibit. Not nearly as far as normal eyesight, he is able to sense things all around him. While this may sound powerful, it is many times more sensitive than normal eyes. If one has ever spun around too quickly or watched a screen full of blurry movement up close, the result is often a nasty migraine. This is similar, but much worse, a complete overload of senses. Too much movement detected at once will disorientate him and cause his mind to be wracked in pain. Weapons and Equipment: ‘Solace’; his only weapon and tool, enchanted by countless runes learned from greater beings discovered in his dreams. The weapon serves as both a staff and rather hardy lance. Able to be conjured from the tattoos on his arms, a summoning diagram that reacts only to his own blood, the black lance is a conduit to control his sporadic arcana, otherwise defiant to his command, concentrating the essence to carve unnatural runes onto any surface to be enchanted by his unique arcana. It can be returned with a simple command. Specialties: -Has an extensive knowledge regarding forbidden lore for his young age, and is jaded to most horrors that might terrify even the most mentally stable people. -No one has ever seen him eat, but he can be found sleeping quite often.
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~Lila Vyner~ Divers Paradise "Try to talk some sense into him, then. We don't need the entire CMAS breathing down our necks!" Lila shouted after Yvette as she left. She sighed, taking a long look over to Mira, wearing an unimpressed expression. "And the only reason I drink is because of chucklefucks like you and miss uniform over there won't leave me alone." Lila grunted, not sounding too amused by Mira's teasing. She wasn't really too put off by it though, in fact it was fairly amusing to exchange words in such a way. She set off down the street towards the bar Mira mentioned. It was one she had been too once or twice on occasion, though she usually made sure to only come in when it wasn't crowded. She could handle large crowds that well. "So tell me about this amazing tale," Lila continued as she turned, walking towards the bar in question. "And just how much uniform and that sorry excuse for a leader fucked up this time." Might as well get started on the walk there. Not much else to talk about.
- - - - (Personal Details) First Name: Lila Last Name: Vyner Age: 24 Sex: female Home Nation: Saiga Appearance: While fairly tall 5'8" and weighing at a 135lbs, Lila is far from intimidating as far as natural looks go. She has blond hair, typically tied up by a red ribbon with dark blue eyes with dark colored skin from days spent working outdoors in the sun. She has a slim, though not unhealthy build with some fairly obvious muscles - she likes to take care of her body as best as she can. A few scars run across her back, as well as her leg and abdomen. Results from a few ill-run ins with things out in No-Man's land. Typically, she wears thick leather clothes, and keeps a mask drawn up over half her face to protect both her identity and face while working. At her sides, typically rest two self made pistols, and on her belt, ammo. On her back, a modified rifle designed to take out targets at long distances. Personality: Lila? Living mostly by herself as made her rough, somewhat on the gruff side and definitely not well mannered. While not intentionally rude or antagonistic, she has almost no filter for what she says and can irk more than quite a few people. She doesn't particularly care, though. If someone gets their panties in a knot over something someone said, they might as well just go get shot. Rather cynical as well, she mostly tends to not work with others unless she's forced, preferring to remain mostly independent. That said, she isn't particularly unfriendly either. She just prefers being by herself unless she has reason to. The only thing one should watch out for, is getting on her bad side. Once she's set her sights on something - barring death, nothing will stop her from trying to get it. Thankfully, there's not much she wants in life so this shouldn't be much of an issue. History: Many would be surprised that if they traced back Lila's origins, it'd be all the way to Saiga. The small, peaceful nation of monks and philosophers who generally don't particularly engage in warfare. Indeed, she was born and raised there for most of the first Seventeen years of her life until she got fed up with the life and left. She had a loving mother and father, as well as a fairly funny old man for a teacher. She had it good, really. But she had always had a bit of a chip on her shoulder and a rebellious streak. Always getting into some small bit of mischief, liked going out of the city and exploring the wilds, much to her parents dismay. While she didn't have any issue with the monks, their teachings, or their way of life - she was utterly bored being kept there all day and told to study. She could already manifest Ki from quite a young age, but quiet meditation and contemplation was not the way to go about making yourself better with it. Only practical applications of things, ever made one better at something. That was her philosophy and what she's always believed. One day, when she was about seventeen years old, she had finally got fed up with the quiet life - and left. She learned real quick, that No-man Land wasn't as forgiving and fun to 'explore' as she thought they were. In her first week, all of her supplies she had taken with her, had been either stolen or she had to drop to save her own skin from wild animals and other dangers. She was able to live long enough to make it to Arcadia, and despite the danger No Mans land presented, she couldn't help but to be drawn back to it after a while of resting up. This time though, she'd be more prepared. Pistols that she'd eventually modify, as well as a rifle. Since then, she's just been exploring and living off of No-Man's land as best she can, making only occasional stops in any of the cities. Sometimes, only a few times a year. Also may or may not have occasionally stolen from people to help with that. Especially the CMAS or any other big organizations that ever wander into No-Man's land for whatever reason. Occupation: Diver, outlaw, and self proclaimed explorer. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: -While most who focus on KI go for raw strength, Lila has decided to go for a more...subtle approach. Increased Speed, Agility, Reflexes, Sight, and Hearing are her main usage of it. She's not going to be doing any instant transmission stuff, but she's an acrobat and one might find her doing ninja flips to avoid bullets and blows whilst simultaneously unleashing a few precise shots of her own. -Fairly durable, and can take a few hits though she's not going to be dishing out any strong blows. -Aside from her training with Ki, she has taken up some small form of Arcane training from a brief stint in Arcadia, specifically of the element of Electricity to use in tandem with her guns. Her Arcane Network isn't all that powerful and she can't use it that well, but she can use it enough to charge the guns to fire them. However, it tends to be a bit draining and can be used only a few times before she's exhausted. -Can manifest it without the guns, but it doesn't have much range and it's not typically lethal. Used mostly to temporarily stun enemies so she can finish them off if they get to close or otherwise unable to use her guns. It can be quite devastating with a combination of martial arts if she has to use them. Body Modifications: None Weapons and Equipment: -Modified pistols, designed to both function like a regular fire arm, as well as a rail gun when supplied with electricity. Made them herself. -Rifle, for taking out targets at long distances. -Several different types of ammo. Explosive rounds (Basically a volatile piece of A/B. Trying to railgun these results in bad times usually), Armor Piercing rounds, and of course regular ammo. Specialties: -Basic knowledge of martial arts, though typically reserved for situations she doesn't have her guns. -Fairly good head on her shoulders, though isn't some big inventor. She's just learned to make do with what she's had, and has learned to jury-rig or modify existing pieces of technology well enough. -Knows how to survive for extended periods out in No-Mans land. -Not really helpful, but she doesn't do so well in large crowds or small spaces.
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Hyznia, CMAS HQ "Do not turn away from me," Sarah hissed, slamming both of her palms on the table. Suddenly, Pincy's chair spun back towards Sarah and shook, held in place by the CMAS official's magic. The mages behind Pincy glanced at him, looking awfully confused as they thought on what he'd just said. Sure, he was a mad-man, but why was Sarah using such a peculiar format to interrogate him? Sarah narrowed her eyes and returned to her relaxed posture, resting her chin comfortably on backs of her hands. "I've little patience for games, but you've made it clear that you won't be played so easily. Fine," Sarah fell back into her chair and crossed her arms, "I will state it clearly, and skip this pointless back and fourth. My sources tell me that you may be capable of Magics that fall in line with what the CMAS would classify as spiritual. I want to know if you can use your abilities to track Sir Sulfrax, assuming that I grant you any resources you may need, along with an estimate for his current location. I want you to kill him," Sarah asked calmly, examining Pincy's details to the best of her abilities. She wasn't informed on anything that this crazed fool could do, but if he were not capable, she wouldn't care. There were plenty of other prospects outside of CMAS' ranks. Still, with the Tormal family occupied elsewhere, and Brian missing, there weren't many options for tracking that dastardly mages, despite his extremely blatant energy source, if he didn't want to be tracked. It might have been easy for Pincy to lie his way through this little interrogation, assuming he couldn't help Miss Eridal with her little request, assuming he wanted to help her at all, or get out this situation without getting silenced. Illon, Yvin's Quarters Dictator Yvin looked over his counsel in discontent. The city was in peril, stricken with a recent string of murders at the hands of an unknown culprit. It had started a month ago, with people going missing in the higher class districts, or higher class citizens appearing in the morning without a head in the city's slums. It was starting to pick at Yvin's usual resolution to turn a blind eye to such matters, but after one of his counsel men, Carlos Ho, was found in his fortress's common area in literal pieces, he decided that something had to be done. Yvin called Kasumi Kuromoto and Jaymee Lilthella to his room in the late morning, urging the head of the Seven sins and his second in command that news he'd mustered for them was more important than the tasks they'd been given a month prior. The other five sins were on a mission to the south, to consolidate a secret union between Illon and Mortuum, and according to Jihal, the Sin of Envy, and the squad's telepathic messenger, things were proceeding nicely. He had only called Kasumi and Jaymee back, confident that their combined efforts would be more than enough to pull this recent issue out from the darkness that the sins held reign over. "We arrive," Jaymee rasped from beneath her black cloak, "Pride, present." Jaymee, or rather, pride, turned to Kasumi and awaited her greeting, as did Yvin, before he intended to speak.
Characters of Importance - - - - CMAS Officials - - - - (Personal Details) First Name: Sydney Last Name: Duvell Age: 34 Sex: Male Home Nation: Arcadia Appearance: Standing 5'6'' and weighing in at 130 lb's, Sydney is not a man of tall stature. His build is very slim, but one wouldn't notice past the gaudy purple robes that he wears whenever he is in public. Sydney's hair is bleach blonde, and rather long, passing his shoulders entirely. His facial features are smooth, giving him a pointed chin, glossy lips and a pair of thin, menacing eyes. Personality: Sydney is refined, but impatient. Unlike many others who hold positions of power, he can be very rash in making his decisions, and often acts on his own selfish desires, while maintaining a facade of professionalism to hide his true intentions. When speaking, he often interrupts others, and speaks as if his word is law. The power of becoming the head of the CMAS has definitely gone to his head. Occupation: Head of the CMAS - - - - (Personal Details) First Name: Yvette Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Yvette is a fairly tall, bright-skinned woman standing at about 5'8'' and weighs in at a lean 155 lbs. Her body type is very muscular, but it would be hard to notice as she often coats herself in a unique uniform that signifies her as the leader of Survey Group Alpha. The uniform consists of a pair of black slacks, a thick, but flexible blue overcoat with a single silver eyes embedded over the right breast, and a black undershirt. Her bust is medium, but her other curves do not stand out very much. Her hair is a couple inches long, dyed completely red, and messy in appearance. Most Yvette's facial features are very rough, but her eyes stand out with a strong shade of green, and a very elegant shaping. Her mouth is plump, but her nose is crooked, with a visible scar running down the bridge length-wise. Personality: Yvette is very stern, and to-the-point at nearly all times of the day. She responds to all inquiries curtly, and shrugs off most insults, showing little regard for any who disrespect her. It's very rare to see Yvette express any form of anger, but when she does, she speaks very erratically and makes herself look like a fool. At rest, Yvette tries her best to be courteous without seeming like a weak-willed civilian, retaining her stern composure, even around other civilians and family. Occupation: Previous Head of Survey Group Alpha - - - - (Personal Details) First Name: Sarah Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Sarah looked almost identical to Yvette in all manners of speaking, as they are technically fraternal twins. The differences in their appears lie in their hair color, Sarah's being pink, Eye color, again Sarah's being pink, and muscular structure, with Sarah looking rather slender as opposed to very muscular. Otherwise, they look very similar to the point where it would be difficult to distinguish between them. Personality: Sarah is firm, and immovable in her law. Her ranking is warranted, as she follows and hands out orders without a flaw. Her disposition is very, to put it simply, scary. She often puts on a fake smile, accompanied by a gentle disposition, which throws people off, making them a little too comfortable around her at times. Occupation: Head director of CMAS HQ Hyznia Branch - - - - (Personal Details) First Name: Brian Last Name: Tormal Age: 24 Sex: Male Home Nation: Arcadia Appearance: Brian is a very frail looking tan-skinned young man standing only 5'6'' tall and weighing in at a measily 135 lbs. His uniform matches that of Yvette's but the top coat lacks much of Yvette's luster, and the eye over the right breast is made of copper. Brian's facial features are very mundane, aside from his almost black iris' and his messy bright orange hair. Personality: Brian is a coward, short and simple, but a kind coward nonetheless. He places a lot of value in maintaining the happiness of his friends, family, and civilians of Arcadia. Hell, he'd prefer everyone was smiling, unless they have an aura of negative consequence about them. Brian is incapable of any sort of rude gesture, even when backed against the wall, making him relatively worthless in combat. He is however, particularly intelligent, and prides himself on his arcane knowledge as a scientist within the CMAS. Occupation: Detection Officer - - - - Popular Divers - - - - (Personal Details) First Name: Lucas Last Name: Juuno Age: 26 Sex: Male Home Nation: Unknown Appearance: Luke stand about 5'8'' and weight around 150 lbs. He puts most of his body on display rather willingly, wearing a pair of shorts, and a vest that is clearly far too small for his upper body, letting his abs breath for the world to see. His face is very rugged, covered predominantly with a thin layer of facial hair, and framed by his short, brown bangs. His eyes are a very light shade of green, and he has a thin nose that looks like it's way too small for his thick, bony face. Luke has a very large scar over his heart as well. Personality: Light-hearted and eager to make people smile, Luke comes off as everyone's best friend. Nobody could hate him! Except for when he tries his best to sound intelligent. 'Smart' or 'Professional' are the last words anyone would use to describe him. Although he's lovable, and has a good heart, Luke is a moron, and often doesn't think before he speaks. A free spirit who prefers chaos to order, really. Occupation: Self proclaimed head of the Divers. - - - - (Personal Details) First Name: Last Name: Age: Sex: Home Nation: Appearance: Personality: Occupation:
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Divers Paradise, Eastern Entrance Len nodded approvingly at the two boys, music to his ears and a soothing wave that washed over his skin. "His reasons for venturing into No-Mans Land is his alone." he sighed smiling politely at Brian, Len didn't want to hear his story, so he turned to the other boy, the blonde one, and leaned forward. "I must agree with you, this place makes you do things. But those who just attacked us, those uniformed men, do you not hate them?" Len's piercing brown eyes locked with the boys, waiting for his answer. Wait. That's what he had told them to do, to wait, and watch. At this moment, the pillar that kept Diver Paradise from collapsing, was held by a single pebble of his creation. The moment that was removed, was the same moment when Diver Paradise was eradicated. Len's plan wasn't to kill hundreds for no reason, but to find a truth in the hearts of the Divers. Did they truly kill out of hate or self defense? That was his mission today.
"Adapt or perish, now as ever, is nature's inexorable imperative." - - - - (Personal Details) First Name: Len Last Name: Ambrose Age: 36 Sex: Male Home Nation: Saiga Appearance: Amongst his people, Len is an abomination. His abnormal growth and muscle mass has corrupted the standard long, slender frame of his heritage, into a hulking giant of 6'3", with an astonishing weight of 200 lbs exactly. His monstrous body is wrapped in soft, earthy toned skin, like brown autumn leaves during fall. Coincidentally, there is further similarity between Len and leaves present within the linear patterns in his skin and the veins in a leaf. These lines form intricate designs that cover his entire body, converging at a single point to form a strange symbol on the back of his neck. Though you would never know it, for the symbol is always obscured by dreaded locks of brown hair, which fall just passed his shoulder blades. His face has long since been a victim plagued by these obstructions. Often, stray, rampaging lochs will seek to interrupt the world seen through Len's unusual moss greep eyes, which discern that he has seen much more than his youthful features let on. This fact is reassured after hearing his voice that is filled with the certainty of knowingness from experiences pass. Personality: Just like there are two sides to every story, there are two sides to every person. Len's duality comes in the form of how the public perceives him and who he is on a personal level. Furthermore; Len, like many of those in his families, has three sides if themselves. Not truly three distinct personalities, nevertheless, he has three ways of looking at things: contemplative, direct, or dubious. His emotional set consists of a phlegmatic disposition, generally unemotional and stolidly calm. Which usually leads to assumptions of a depressed, cynical man, but bitterness and hate has yet to taint his soul. He still has an optimistic view of the world, harbors idealistic dreams, and naively believes that people can be trusted. Len maintains no disillusion about the state the world is in, however. But it’s a testament to his integrity and nobility, how he has remained an honest and responsible person. In combat, Len is: controlled, focused, steady, and conscientious of his surroundings. Every decision is made cautiously and pragmatically; he's vigilant in his efforts and never impulsive. He strives to apply the same manner of thinking to every facet of his life. This is why he doesn't interfere in every dispute and is content with watching until needed. When it comes to Len's ability to handle sudden changes and disagreement, his open-mind enables a high degree of adaptability. Because of that, he's able to be tolerant and forgiving of ignorance; whether he's willing to, differs from scenario-to-scenario. But to avoid any interactions outside of his guardianship, he projects a rough, cold exterior. He even goes as far as exiling himself, which further lends to the mysterious lone wolf persona he has adopted. This facade is obviously a guise however, as evident in his altruistic behavior. Once his icy shell has been broken, his warm nature will shine through and the courteous, cultured individual with a unique sense of humor and charm will be revealed. History: A native of Saiga, Len lived most of his life in the seclusion of the woodlands. As a child, hunting became a pastime that he embraced, often spending days at a time, bringing back game that would last his village months. Len ate, breathed, and slept the hunt; becoming one with nature and attaining knowledge of the surrounding territory. Gaining knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, and even the general state of the natural setting. All became keenly apparent to Len, as he grew more and more experienced. But with time, his wild, and untamed exterior was suppressed and reformed when his Ki training began. While his physical capabilities grew stronger, his yearning to hunt also grew. As time went on, the young Ambrose's skills became renowned and well known, a prodigy on all accounts. But his calling never fell within the teachings of Ki, nor did his yearning for freedom lie withing the boundaries of Saiga. So came his eventual journey into No-Mans Land. Within seconds, the young man was hooked, addicted to the dangers and adventure is posed. Once he left, the young man never came back, his path set and his dye cast. Within months, Len made it through No Mans Land to Arcadia, struggling to survive the soul crushing force of the the outback. At the age of 24 Len had long since settled in Arcadia, regularly making trips into No Mans Land and embracing the nations culture. Len was fascinated with the nations technology, but what hooked him was the magic. The man spent 4 years learning the school, honing his unusually potent Arcane Network to a fine edge, and attaching it to what he loved most, nature. While the school of the Arcane intrigued Len, but the call of No Mans Land was addicting. The Ambrose created a balance between Ki and Arcane and ventured into No Mans Land. The ranger became famous for his iconic costume and caring nature when it came to saving those threatened by the power of No Mans Land. The Ranger, as he is known, is renowned throughout No Mans Land as an experienced Diver, attuned to nature itself. Occupation: Len is highly ambitious in his goals and meticulously methodical in their achievement. He is motivated by adventure and a sense of heroism. He travels far and wide looking for the lost places of the world that may be harboring aberrant monstrosities, so that he may eradicate them and protect the natural order. He has settled with living life as a Diver. - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Len's Arcane capabilities are mind blowing, and as such, shifts the very ground upon which he walks upon. Earth bends to Len's will, sliding, lifting, pushing and reforming all at his whim. All mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil are manipulated in thier most basic of forms, either through intense concentration or lazy motions, but this is only one facet of Len's abilities. A key part of the study of the Arcane is that everything is made up of energy, and Len has truly embraced this notion as he had nature. By matching his Arcane wavelength (energy output) to that of a tree's, he can manipulate it accordingly. He can feel what it feels, sees what it sees, even take energy, effectively killing it. This Arcane magic can be preformed on both flora and fauna that Len happens to come a across, although this exerts plenty of energy when he 'interfaces' with more than two or so at a time. -Akin to his homeland, Len has plenty of training in the use of Ki, which has manifested itself into his physical capabilities. This aspect confers the following benefits: dramatic increase in perception, uncanny stealth and acrobatic abilities, and the ability to track and hunt in any terrain. He has gained low-light vision allowing him to see twice as far as a normal in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. He retains the ability to distinguish color and detail under these conditions. With low-light vision, he could read a scroll as long as even the tiniest candle flame is next to him as a source of light. Body Modifications: None Weapons and Equipment: - Gaia's Defender: Len bought this pair of swords from a traveling trader, who swore Len would never lay his eyes, let alone his hands on a better weapon. The trader called them, Gaia's Defender, which he thought was another marketing ploy to target the high concentration of Divers in the area. But true enough, the weapons were superior in their creation. Not once have the blades ever failed him in combat. While he knows how to use a variety of weapons, experience is primarily applied to one-handed bladed weapons, like knives and daggers. Mastery has only been achieved with swords. Len still uses these blades as his primary weapon. Their name coincides with his occupation, making them very befitting for his ownership. At all times they are firmly placed in a custom sheath: one is located on the left side of his back while the other is strapped to his left hip. -Gaia's Bow: Ironically, while Len is a supporter of modern technologies, there is only one ranged weapon that Len has skill with, and that is the bow and arrow. Whittled from oak and waxed often, it stands as a composite piece in his arsenal, silent, but deadly, and when coupled with his Ki, a logistical nightmare. -Gaia's Ranger:Despite being his armor, it’s also a costume designed to resemble what some believe to be nature avatars. Taking on such an identity is perfect for his occupation and being recognized as a friendly presence. In addition to being a disguise and armored protection, it is also a highly capable ghillie suit composed of wood and leaves from the Ironbark Tree. When it comes to clothing, Len dresses for the occasion and keeps things simple. His outfits are often made from furs or other fabrics acquired from animals. When not armored, he will wear a simple leather vest with cloth trousers, and a light or heavy fur cloak depending on weather. -Gurkha Blade: This is a curved knife, similar to the machete, used as both a tool and as a weapon. It is symbolic amongst the Ambrose family when used as a weapon, signifying the courage and valor of the bearer in the battlefield. The blade's distinctive forward drop is intended to aid the cutting action by having the edge maintain an angle (rather like a guillotine) rather than just have a straight edge at right angles to the target, this angle provides a more "slicing" action similar to a draw-cut with a machete or saber. The Gurkha Blade is effective as both a chopping and a slashing weapon. In combat, it is used in two different styles: stabbing with the point, slashing or chopping with the edge. Because the blade bends towards the opponent, the user need not angle the wrist, which makes the Gurkha Blade more comfortable as a stabbing weapon than other straight-bladed knives. Its heavy blade enables the user to inflict deep wounds and to cut through muscle and bone. As a tool, its use has varied from building, clearing, chopping firewood, and digging to cutting meat and vegetables, skinning animals, and opening tins. Specialties: -The ability to move through the forest comes naturally to Len. He can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment. He also, innately leaves no trail in natural surroundings and can be difficult to track. -As a master strategist of guerrilla tactics, which is a form of irregular warfare. Len employs the use of: ambushes, sabotage, raids, petty warfare, the element of surprise, and extraordinary mobility to harass a larger and less-mobile traditional army, or strike a vulnerable target, and withdraw almost immediately. - Although proficiency is diminishing due to lack of practice, Len does have training in hand-to-hand combat. The martial art he learned makes use of grapples, holds, and turning your opponents force against them. At its core, it’s a defensive style created for just that purpose.
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Illon, Yvin's Quarters Kasumi "Lust... Hmm... I always wondered who came up with these names." the girl said, calmly walking forward and stopping near Pride. Lust was the perfect name for her, the girl was the embodiment of desire. Freedom, knowledge, violence, pleasure... She longed and craved for all of them, but unlike greed, she didn't wanted money or material possessions. Being a free spirit, she always did what her heart desired. "I have many names, dictator. Fox... Lust... and some others that are not worth mentioning right now." the girl said, with a fox like smile and a slight bow. "So, I don't think you called us just to drink tea or coffee." she said, waiting for him to speak. Kasumi... She was certainly someone difficult to deal with. Young, with an imprevisible behavior, she was prone to ignore orders. Maintaining her under control was a very... challenging task, but it was worth the effort. Deadly and skilled, she was brutally efficient in every mission given to her. Although young, the girl had a... very unique presence. Sharp eyes saw right through whoever she stared at. It seemed like nothing could escape her glare. Her walk and posture were graceful, almost like she was dancing in the air, moving without any effort. Beautiful, yet mischievous and dangerous. Her seductive walk was natural to her, attracting many stares. But few were the ones brave enough to try their luck hitting on her.
- - - - (Personal Details) First Name: Kasumi "Fox" "The last Kagerou" Last Name: Kuromoto Age: 19 Sex: Female Home Nation: A small island on the south-east of Thorisa. Home to the now extinct group, the Kagerou. Appearance: Purplish, long hair, usually adorned with beads and strings. Two locks of hair are tied with a blue neon string. Standing at 1.70m, she is of an exotic beauty. Slender, flexible and athletic body, shaped by years of training. Mysterious and treacherous eyes coupled with a mysterious smile draws the attention of those who look at her. Casually she wears a brown buttoned coat with black pants, but while in a mission, her attire of choice is a black leather suit, with a hoodied cape made of straps of black cloth, making it easier for her to blend in the environment while dark and move silently. Her armor isn't fancy or complex. It wasn't made for being flashy or beautiful, it was made to be effective and not restrict her movements. The cloak can even look raggedy with the black straps dangling around, but it fills its purpose perfectly. Personality: Kasumi is a trained assassin and accomplished infiltrator, sure, but at the same time she is still a 19 years old girl. While in a mission she is very focused and centered. When blood is drawn though, she fights with a smile on her face, enjoying the hunt. Her eyes and expression are of excitedness and joy, while she pounces on her prey with a wild, fast and furious style. Outside of combat she has a very fox like behavior. Cunning, manipulative, flirty and provocative, she enjoys provocating others, particularly those she find interesting or men which she finds attractive. She wont refrain from using her charm to get what she wants, but can be surprisingly warm and sweet to those who are able to earn her trust and admiration. History: Kagerou, a group of very select individuals. Sons of the shadows they were called. The best assassins and infiltrators. Different from other mercenaries though, Kagerous were famous for abiding by the "old code". They offered their services only to those who they deemed "worthy" and with goals who were worthy of them. Their loyalty was absolute, and would not betray their "lord" or left his side until his death or the completion of said goal. Not surprisingly, those who had their blades by their sides, had every information they needed, and their blade would reach everywhere. There was no escape to a person marked by the Kagerou. Due to this, they became very feared. Their names were synonym of an unstoppable force. Even nations feared them. They were actually not serving, but controlling the path that Thorisa would follow by serving those who they deemed worthy. Each year that passed, they became even more feared. People would treat them like deities. Some even started cultuating them as the will of the gods. The Kagerou rule Thorisa until one day. The day of the betrayal. All the nations agreed that something had to be done. Every single man and woman in Thorisa was subject to their "code". Betrayed by their own lord, the Kagerou were mercilessly slain. Every single one of them, wiped out of existence. Or that was what they thought. Hidden in the shadows, the last Kagerou disappeared from the world. Ages passed, and their name became an old myth. Many years later, a rumor began spreading. A name that was long forgotten. The Kagerou. A very effective assassin and killer, abiding by the same old code. Her name was unknown. Her alias "Fox" was said in hushed tones by important people around Thorisa. Many said that she was only pretending to be a Kagerou to earn money, that the Kagerou were long gone, but a few swore by the fact that the Kagerou weren't dead, "The last Kagerou" they called her. ... Kasumi's life was a constant battle. Many assassins were sent to take her life. Wishing to protect her identity, she refrained from killing them, instead, always fleeing, never staying for too long at the same town. She didn't have a "Lord", and didn't cared about one either, Kasumi was different from the other Kagerou. The old code was exactly what it was: old and outdated, it served only to lead the former Kagerou to their demise. Kasumi didn't wanted to live slave to a "Lord". She wanted her own freedom. Deciding to serve no one, only her, Kasumi made her mind: She wouldn't make the same mistake as the former Kagerou made. She would live. She would do whatever did her happy and fulfilled. She would only take missions and hunt when she wanted to, she would never offer her body to someone who didn't deserved it, as the female Kagerou did back then. She was her own master. Occupation: Former assassin/infiltrator - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: - Shadow walk: Kasumi is completely invisible and undetectable by any means while on shadows. - Predator's body: Ancient Kagerou technique reinforces one's body with ki, giving it absurd agility, speed and precision. Unlike other body reinforcing techniques, this one focuses on speed, agility and precision. Although strength and toughness are also enhanced, they are only enhanced about half of what the standard body reinforcing techniques would allow to. Plus it allows her to climb steep walls and move without difficulty even in the roughest terrains. - One with the dark: Emits an aura of complete darkness around a large area around her. Anyone inside it are completely in the darkness. Although light sources work inside this aura, their effectivity is severely reduced. Body Modifications: None. Weapons and Equipment: - - - - Specialties: - Infiltration/Assassination - Very flexible body - Knowledgeable about poisons and healing herbs - Able to craft a myriad of equipment such as alchemical smoke bombs, poisonous smoke, tranquilizer, etc. - Naturally silent - Thanks to her abilities, is able to see in the complete darkness - Survival techniques and first aid
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Pincy turned his head in thought at the proposition, already thinking of all the possibilities presented by this, his fingers tapping excitedly against his mask, "To be granted the profound resources of the CMAS, in exchange for the head one of the most prominent figures in our history... hmm, a very tempting offer indeed." nodding as he giggled, "Yes, yes, I will be able to conduct my research into the dream without fear and without anymore dilemma!" But his joy quickly faded as a solemn truth filled his pale eyes. As great an offer as it sounded, there was one problem with what they are asking him. The task itself was simple enough. He was no stranger of following magic nodes in the darkness of the 'Cosmic Dream' when he is searching for greater beings to contact. A small calibration to peer into lower depths would allow him to find those still living. Since they already have a general idea of his location, this scrying would be made even easier. But despite what anyone may think of him, Pincy is not an assassin, nor a murderer. At least towards respectable others in his class. He may dabble with the dead and taboo here and there, but he would not dare end the life of a mage so powerful as Sulfrax. The sudden vanquish of such a potent soul will leave a gaping whole in the veil of the Dream. The results could be catastrophic for those living in this plane, possibly shifting a whole quadrant entirely and killing countless cosmic denizens. The greater beings will take this as an offense after so graciously granting him these privileges, for tampering with their beloved home and surrogate family. Those who inflict the rage of these entities are haunted relentlessly by horrors in the chaotic dimension. Judging by how they kept him now, there was no way they would allow him to reject their wishes. Disobeying the CMAS is one quick way of getting his arcane network silenced. Or worse. He lowered his head, shaking it, "Ah, but I have one problem... Alas, I'm not a cold-hearted murderer. I have a sense of morality and justice, believe it or not! As you may already know, I am famous for doing odd jobs, really anything no one else would be inclined to do. So long as my clients present me with something interesting, I am already compelled... though a little compensation doesn't hurt either." laughing at that last part, "But I have a solution to this moral conflict! I can do this for you, tracking down this Sulfrax, so long as I do not deal the killing blow. In short, I will need an 'Assistant'. Or a few..." Looking at Sarah, "That won't be a problem, yes?" ...
- - - - (Personal Details) First Name: Pincy, the Pierrot Age: Unknown Sex: Male Home Nation: Hyznia Appearance: (I drew a quick sketch! I hope it doesn’t look too rushed… I dunno if I’ll finish it.) In all aspects of the word, Pincy is an oddity, from each of his peckish mannerisms, to most especially the way he looks. The faceless man is all things one would expect from a Warlock from the age-stilled Hyznia, perhaps even then some. Standing at a staggering 6’8 ft, approximately 207 centimeters according to other metrics, though this is less than impressive since his girth is practically skeletal. Donned almost entirely in a dress-like black cloak adorned with feathers and strange etchings and an expressionless pale mask, the only telling signs of his humanity are the exposed arms. But even this is questionable. His skin is sickly ashen and layered by blackened tattoos of symbols that band around the lanky limbs, which to the eyes of an ordinary mage, serve an unknown purpose. His eyes mark an eerie mystery about the man, faintly purple glowing orbs within the sockets of the mask, pupil-less, and if not for his occasional blink, there would be no sign of even living. Personality: Despite his unsettling appearance, Pincy is quite the social and outgoing personality. He can be described as passionate, if not completely carefree, the first to crack a snide joke when a chance presented itself, even in places of danger, often following along with a laugh imbibed with incredible gusto. Perhaps it is for this reason he has earned himself the title of ‘Pierrot’. As a self-proclaimed scholar, Pincy has an unquenchable love for the unknown and mysterious, and the more taboo or widely feared, the more compelled he is to delve deeper to uncover the truth for ‘his own eyes’. He also harbors a fascination that borders obsession when it comes to dreams and nightmares, believing they are a plane of hidden potential in sentient beings. History: All humans were once bathed in blood. This was the very first truth he would learn in life, before he was even able to speak or understand all the little things. His birth was laced with screams and crying, but not that of his own. When the ashen baby emerged, it marked the end of the horrific ritual conducted by a coven of deranged warlocks, which had been to create a life that would be able to see through the fabrics of something they dubbed ‘The Waking Dream’ and commune with otherworldly forces. Ripped from the cold dead hands of his sacrificial mother, a young teenage girl adorned atop a mound of grisly carved corpses molded together into that liken of a hellish womb. The baby was, as the cult had worked so hard for, gifted with pale eyes that peered not at what lay before them, but as though far beyond. In simpler terms, the boy as made blind to allow him a greater sense of arcana. But this gift was did not come with it’s own flaws. He was plagued with horrific nightmares and gripped with vivid audible hallucinations that twisted reality into an awful state that he could barely decipher what was in fact real and what was the figment of his traumatized mind. Not to mention the insufferable aching in his head. He would go into episodes of violent rage or extreme emotion, the warlocks locking him alone in a dark cell for whole days, even weeks, until he stopped crying and thrashing about, dragging him out only to resume using him as a medium for their studies into the forbidden and vast unknown planes. Only the occasional dream of a pale moonlit ocean soothed him from the painful headaches and relentless visions, giving him a briefly conjured haven from all the madness. In this place, he was able to meet with his deceased mother whom waited underneath the reflection in the still expanse of water. Welcoming the weary boy into her arms, she would whisper lovely words into his ears to quiet the pain. But it was only a dream. He would awaken to just another session where they tortured him with magic in order to slip into a painful subconscious state of dreaming where he can relay what he saw and what he heard to them. The boy was nothing but a tool for their enlightenment, but they were not the only ones learning from his sessions with the otherworldly beings. He was gaining control of the terrible power through just the exposure and a cunning plan hatched when he witnessed a pheasant devour a wolf in one of his nightmares. One day, during one of their bloody rites, he tricked them with false knowledge and caused them to be dragged screaming away by creatures even he did not properly understand. He burned all that remained of the coven and their rituals, even the other captive slaves, making sure none of the terrible memories survived. He then adopted a new identity, assuming the name of Pincy, the name of the mother he never knew. Occupation: Diver - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Touch of the Cosmos; An avid lucid dreamer and astral projector, Pincy has traveled to the depths of consciousness and tapped into a place of higher knowledge by listening to the voices of mysterious beings located in the outer planes. He believes that dreams are a place where echoes of consciousness comes and goes, where thoughts and ideas are imprinted like mental signal. Normal minds mistake this for garbled nonsense due to their inability to comprehend it, but he has spend many more years than he is actually alive, as time is never constant during dream state, tirelessly translating bits and pieces into a ‘language’ for him to use. As such, the young mage is an expert on crafting runes and harnessing his power into these mysterious symbols. They act like single-use conduits that allow him to manipulating arcana in ways he is otherwise unable to do himself do to his waning physical health. For basic spells, he will need to draw only a small string of them, but for more advanced spells, he can connect the runes into a complicated diagram for a more powerful effect. This requires much more preparation and time, of course, ranging from hours to sometimes even days to finish. --As of this point in his research into the forbidden and unknown, he has a solid grasp regarding most of the unconventional forms of magic, namely those of witchcraft and spiritualism, from conjuring illusions, to invoking curses, and even ritualistic summoning (just in case). Most of his methods involve indirectly hurting his adversaries, but when the need comes, he can channel a bit of eldritch lighting to zap those who don't respect boundaries. -Eyes of the Sleepless Dreamer; Having been born heinously stripped of vision, he developed an uncanny ability to sense things around him by the amount of arcana they exhibit. Not nearly as far as normal eyesight, he is able to sense things all around him. While this may sound powerful, it is many times more sensitive than normal eyes. If one has ever spun around too quickly or watched a screen full of blurry movement up close, the result is often a nasty migraine. This is similar, but much worse, a complete overload of senses. Too much movement detected at once will disorientate him and cause his mind to be wracked in pain. Weapons and Equipment: ‘Solace’; his only weapon and tool, enchanted by countless runes learned from greater beings discovered in his dreams. The weapon serves as both a staff and rather hardy lance. Able to be conjured from the tattoos on his arms, a summoning diagram that reacts only to his own blood, the black lance is a conduit to control his sporadic arcana, otherwise defiant to his command, concentrating the essence to carve unnatural runes onto any surface to be enchanted by his unique arcana. It can be returned with a simple command. Specialties: -Has an extensive knowledge regarding forbidden lore for his young age, and is jaded to most horrors that might terrify even the most mentally stable people. -No one has ever seen him eat, but he can be found sleeping quite often.
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Oswyn Ainsworth Diver's Paradise, Western Entrance "Ki users, hmm?" Oswyn thought aloud, his hand holding his chin in a 'thinker' fashion. He wasn't sure of the CMAS would have Ki users on their side, then again, the CMAS did all sorts of things that people didn't know about, and the alchemist didn't care about most of it. There was one thing that piqued Oswyn's interest. The Orbs. Assuming they were tangible, he'd like to grind them into dust and test what kind of concoction he could create with it.. Maybe he could make people lose control of themselves like this too.. 'That'd be interesting to watch.' His thoughts were interrupted as another voice spoke up from behind him. The man wasn't that much taller than him, so all intimidation factor was thrown out the window. He couldn't quite pin the name on this guy, but he was somewhat sure it started with a 'K'. "Hmm.. The name rings a bell.." Oswyn responded in a casual manner as if he could care less. The man's aggressive tone not really phasing the young doctor in the slightest. "You wouldn't happen to have more details on the Ki users? I really want to know what those 'orbs' were." He inquired, completely forgetting about Luke for the moment.
- - - - (Personal Details) First Name: Oswyn Last Name: Ainsworth Age: 23 Sex: Male Home Nation: Illon Appearance: Oswyn stands at an average 5’7”, weighing around 130lbs. He has medium-short hair (As shown in the picture) and it’s completely white due to failed experiments. His eyes have also become quite clouded, however this is merely by appearance and has no effect on his vision (Alchemy is weird.). Os has quite an athletic body; he may not look strong, but he can still lift some pretty heavy things, like his equipment. Minor burn scars litter his body which were caused by aforementioned ‘failed experiments’. The largest of these scars covers his left forearm. Oswyn is almost never seen without a white lab coat on, even when he’s out on the field. This coat has two diamond-shaped arcanite crystals which are purple in colour. Under his coat, he wears a white long-sleeved, collared shirt that is unbuttoned at the neck 100% of the time (Why choke yourself?), he also wears a part of black trousers and black leather boots. You probably wouldn’t even know that he was from Illon. Personality: Oswyn is quite unconcerned about the happenings in the world, often engrossed in his own work or whatever he’s looking at. If someone was to try to talk to him while he is working, he would either be unresponsive or ask them to assist him by giving them a menial task. If someone is annoying enough, he'll actually respond properly. He will, however, get involved in all sorts of situations in the world if it benefits his research. He sees no reason to give respect to authority, thus he will talk to anyone in a very casual manner. If he were to be corrected by someone, he would comply in a very sarcastic manner. Oswyn can be quite talkative when he wants to be. Actively exchanging banter if he isn't doing any serious work. History: Oswyn had always been a strange child, often choosing to create strange concoctions using any kind of liquid he could find within the general vicinity, but most would say "Like father, like son". Such activities often led to him being scolded by his mother, but praised by his father.. After he ‘accidentally’ injured a group of children with it. His mother was a Machinist from Teknoh, and his father was an Alchemist from Illon, both of whom were Divers, so it was only natural for him to follow in their footsteps. However, life on the road and in Illon wasn’t as easy as one might imagine. Or rather, it was as difficult as one might imagine. On top of his rigorous studies in alchemy and machinery, Oswyn also had to deal with the homeless ruffians in the streets of Illon. At the time, he had a very weak physique, thus he was beaten up a lot; but this worked out for the better. He became a very resilient person because of it. As he grew older, he became more experienced in his crafts, he was able to create two pieces of alchemical engineering wonders which one will never see him without. By the age of 20, Oswyn became independent of his parents, seeking his own fortune as a Diver and Alchemist. Occupation: Diver, 'Doctor', Alchemist - - - - (Power Matrix) Primary Focus: Alchemy Magical Capabilities: Oswyn possesses a fair amount of Arcane energy within him, however this was never really trained, thus it can only be used to charge A/Bs and create a weak ‘force-field’ around himself, which can only line his body like a suit. Something he learnt from being beaten up so much. This ‘force-field’ is supported by the two small arcanite crystals on his sleeves. Body Modifications: None Weapons and Equipment: Experiment No.1432 (A.K.A Alchemical Rotary Machine Gun) It looks like an average minigun, however it’s actually the 1432nd attempt at making a stupidly destructive weapon. The last 1431 attempts exploded, each in their own unique ways. The ammunition drum of a ‘normal’ minigun has been replaced with multiple bottles of alchemical liquid that are connected via tube.. Slotted within this gun is a rather large A/B, which operates the rotation, fire mechanism, as well as the crystallization of the liquid. The A/B is also used to create a small barrier on the bottles to prevent them from breaking. When the trigger is pulled, the liquid in the tubes passes the A/B, entering the barrels. As it enters the barrel, the liquid is turned into a crystal, which is then fired out at high velocity. The effect of the crystal bullet is dependent on which bottle of liquid it’s currently set to. The recoil and kick on the minigun is quite easy to control… For Oswyn that is. This gun is pretty ‘easy’ to store as the barrels can retract to some extent. The gun has a long shoulder sling, allowing him to let it sit diagonally across his back and have quick access to it if need be. So the question is, “Why a minigun?” The answer is “Why the fuck not?” Experiment No. 1431.5 (Alchemical Revolver) “So, does Oswyn have any… smaller weapons?” Yes. Yes he does. Experiment No. 1431.5 is a weapon that was miraculously created without a hitch.. Yet. This revolver works off the same premise as the minigun, except in a smaller, more compact form.. Which is less destructive, but still as deadly, depending on the type of shot. Each chamber of the cylinder holds a small amount of alchemical fluid, however the cylinder doesn’t rotate after firing, allowing Oswyn full control over what’s actually being shot out. Other nice things: Oswyn carries around a mobile alchemy station, as well as many dangerous and volatile chemicals, within his sling bag. He also had a few potions slotted into his belt. The effects of which are only known to him. He also has a gas mask. Specialties: - Very good at understanding the situation, but not the feelings of others - Surprisingly, he’s a good cook. - Good at tripping over things.
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Illuna Forest "I see this is close to you... - and dangerous." Rem mulled it over. Sulfrax was even more of a marvel than people could give him credit and with a secret like that they never would. "To think that you are still alive after such an overload. Perhaps we could find a way to heal your limbs, living node or not." He offered the hopeful thought knowing that Sulfrax had likely pondered the same. Resolving his choice was simple. This secret was important like the many he kept. "I will keep your secret unless you say otherwise. I promise. In exchange for that honest truth you have told me I'll reciprocate. Would you like to know about Haedrig or.. -" Senna growled, it was faint but Rem noticed it immediately. Master Lauchlin already understood there was someone nearby. Rem knelt next to Senna, giving one stroke of comfort along the spiny needles down her back. "What is it?" He whispered. Rem closed his eyes and channeled magically fueled focus and understanding. Pure instinct rushed his senses as an understanding of Senna's senses came. She smelled an inn? No that was impossible, Rem had been out here before, and recently at that. There were no inns or taverns nearby. Yet she smelled it nonetheless and her senses were rarely wrong. "Senna-" Rem announced, "Senna smells an inn nearby, along with the smoke." He looked Sulfrax in the eyes, as serious as possible. "It's moving. We'll have to continue our trade later. Something weird is afoot." Considering he just discovered he'd been travelling with a living arcane node that was an interesting claim.
Name: Senna Age: Difficult to determine the specific age but Senna is certainly in the prime of her strength. Sex: Female Species: Ironbristle - A great black creature that most resembles a monstrous version of a cat, normally eight to nine feet in length this beast is covered in thick black bristles, the bristles are springy, sharp and durable. They leave almost no vulnerable spots on the creature's hide. The bristles smooth over when they are calm leaving them sleek and shiny as if they were covered in metal appearing almost statuesque. When they are alert, ready to attack or just threatening you they will often bear the bristles out like hair standing on end. Getting brushed against like this could do quite a lot of damage to someone if they weren't sufficiently clothed or armored. Their teeth and claws are over-enlarged, a natural adaptation to living in a location that requires predators to break through tough armor for their meal. Their bristles can grow back within hours of losing them, popping out of their hide like thick hairs. By using their bristles they can resist a great deal of physical harm but are rather vulnerable to magical attacks, a form of strike they normally don't deal with. Some rare breeds or Ironbristle are poisonous. Their coat feels smooth going one way and sharper than a bed of razors the other. Appearance: A slightly smaller ironbristle, Senna has beautiful gold eyes. Her coat bristles are a jet black, acting as great camouflage in dark places. Personality: Loyal to Rem but has a mean independent streak where she will disappear to scour a new area or wait for Rem outside of settled areas. She is careful of any humanoid that is not Rem and extremely protective of him, to the point that touching him or even getting slightly close to him would warrant a fierce growl. Sounds of the tuning flute are very effective at calming her down when she has become tense but Rem reserves its use as much as possible. He wants her free of any magical influence when possible. History: Senna was one of Rem's first successful attempts to communicate with the wildlife of No Man's Land. She has been by his side even when his comrades and other companions have perished. Magical Capabilities: Through Rem's potential magic the two can be linked on an instinctual level, allowing them to act and hold eachother back based on their feeling and desires and work in unison in combat or other pursuits. Specialties: -Watch the bristles! Touch it the wrong way and you're leaving flesh behind, they're very sharp.
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Divers Paradise, Eastern Entrance Jenso turned to Len and frowned. Staring at the pillar began to feel quite boring, but at least he had Len and Brian to talk too. If it wasn't for them, he surely would have moved away to try to help out elsewhere. He listened intently to what Len had to say. He gave the man a calm look. "...No. Despite the terrible things they do, they're just following orders. Just like the Divers who are loyal to Luke. Sydney Duvell is the one to blame for all this, the one in command. Even so, I don't want him to die. But if nobody stops this war between the CMAS and the Divers, there'll be a lot of deaths. I can't stop this entire conflict alone." Jenso responded to Len. He tried to hide his displeasure about the fact that they'd been staring at a pillar for quite a while now. The conversation in itself was interesting, but he felt that there were better things that he could do right now. What Jenso said was true. If he wanted to have a shot at reaching Sydney, he would need all the help he could get. Luke would surely try to attack Sydney at some point, and many would die. He hoped he could interfere before that would happen.
- - - - (Personal Details) First Name: Jenso Age: 23 Sex: Male Home Nation: Arcadia Personality: He is a cheerful and nice person. He enjoys adventure and some combat along the way. He will do his best to protect those he cares about. He isn't one to start fights, but certainly would never back down from one. He respects strong opponents. He tends to be somewhat careless and hold back when entering combat with a new foe however, which could end up badly for him. He only gets serious when he really needs too. He is usually not one to kill, but will do so if absolutely nessecary. History: Jenso had always been told within Arcadia that Divers were the scum of society, as they would venture into the lands beyond recklessly. He was always fascinated by them, however, wanting to discover what was within these large unexplored lands. He is intrigued by all the things that can be found. If he were to find a powerful relic or certain info, he would make sure it would not end up with the wrong person. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: - Due to the high Ki within his body, he has super strength and high durability. -Flame creation and manipulation. - He is able to absorb any flame attacks with his palms. He can absorb flames from all over his body, but only those that he creates from his own arcane network. Besides this, he can still be hurt by any flame attacks, as flames that are not part of his arcane network can still burn him. - Fire Solidification. Able to use flames to make a flame hammer that inflicts both physical and burning damage. The handle would be 122 centimeters, the hammerhead's height would be 51 cm and the length would be 75 cm. The hammer would essentially have the durability that a steel hammer would have. It's also light as a feather, due to being made out of flames. Weapons and Equipment: Plenty of bandages, and a backpack of basic supplies. Specialties: Basic martial arts.
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Hyznia, CMAS HQ Sarah narrowed her eyes. An assistant? There was no way she was going to allow any of the CMAS officials to accompany him. Fortunately, he was not the first she'd contacted to take this odd job, and sure enough, he wasn't going to be the last. Sending one rogue diver after Sulfrax was inefficient, and foolish, anyways. Although Sarah had no estimate for his abilities, she was sure that somebody like Pincy might have had no chance at killing him, even if it was with a unique type of magic. "I have several whom you can choose from, though, none of them are of CMAS affiliation, and if you'd like to keep your head in place, I'd suggest you refrain from affiliating yourself with us either, regardless of what we ask of you," Sarah announced, after a short silence, "If you are willing and able, I can pair you with a man or woman of your choice from our current roster of... Volunteer Divers. You will be, of course, compensated if you are to succeed. Generously." Sarah looked to one of her officials and nodded to him. The man nodded back and exited the room to fetch the other Divers there were within the confines of Hyznia's CMAS HQ. "Shall we?" Sarah beckoned, standing from her chair. Pincy felt a hand grasp his shoulder from behind. One of the CMAS officials were urging him to stand and follow. Illon, Yvin's Quarters Yvin glanced at Kasumi, as irritable as ever. Pride turned to her, her own expression blank with disappointment. Or was it pride for Kasumi's habit of speaking out of turn? Nobody could really tell with her. Yvin shook his head and cleared his throat, prompting their attention. "The recent murders have worsened. Reginald is dead," Yvin grunted. Curt and to the point, as always. the man wasted no time with formalities or small talk. "I've called you two back to investigate. None of our soldiers have had any success in tracking down the killer, despite the copious amount of bodies they've left in their wake. This is turning into an epidemic, one death every night." Yvin paused and looked to Pride. "The only lead we've found it that some crime scenes were rather... Clean. Devoid of blood. In fact, the body of Reginald himself was practically bone dry, drained of his fluids like a raisin. We suspect a Warlock is at play, or worse, some kind of monster that we've never cataloged before." Illon was known for cataloging more monsters within No-Man's-Land than any other Nation, despite their size and location in the center of the swampland. Reginald especially, a councilman within Yvin's court who was responsible for managing the city's defenses, was adept at recording the traits of larger, titan-class monsters. As a government official, and a CMAS mage, he was one of the more powerful, and well respected members of Illon's influential group of people, and he sat within the coziest portion of the Nation's walls. "Reginald was killed last night, within the confines of his own bedroom. Now, well into the afternoon, we've not found a single indication that his room was broken into, but there was something that, with his dying breaths, Reginald was able to offer us." Yvin reached into one of his trenchcoat's pockets and pulled out a clump of white hair that refracted light like steel. "This is the killers hair. It is unnaturally pale, and I highly doubt an elderly person was responsible for Reginald's murder, even if they were also an Archmage." Yvin sighed and dropped the hair to the ground. "To reiterate, you two are here to track, and kill whomever was responsible for this." Diver's Paradise, Eastern Entrance "You're a bigger man than I am, Jenso," Brian cut in, chuckling nervously, "I hate them very much for what they've done, every last one of those drones. CMAS officials that have been taken by the system are at fault for their own wrongdoings, regardless of who executed the order. I should know, I've seen it. Men and women, institutionalized by the CMAS, unable to think for themselves any longer. If you ask me, that's no different from the beasts in No-Man's-Land." Brian sounded rather confident, for once in his life, with what he'd just said. It was passionate, fueled by his regrets and desires to make a difference. "I don't... I don't know. Following orders without questioning the morality of it all... They may not have had evil intentions, but after changing so violently to appease the CMAS? It just, it seems pretty evil, to me. If any of my colleagues were ordered to kill my daughter without rhyme or reason, I don't doubt that they would follow through with it. And although I don't wish to kill anyone, I'm almost certain, that if I was met with something that evil, I would drive my dagger through their skull without a second thought." While the three Divers spoke, a familiar figure strode down the eastern entrance ramp with a limp. It was Luke, sporting his iconic Olive green tank top, and ragged patched pants. His darker complexion was riddled with sweat, like he'd just run a marathon, but he didn't seem too worried despite his condition. The man walked to the edge of the eastern platform and looked down at his paradise with a frown, immediately reliving the events that had happened earlier that morning. The afternoon wasn't kind to anyone, apparently. Diver's Paradise, Western Entrance Kevin grit his teeth angrily, but shook the thought of beating Oswyn to a bloody pulp from his mind. Just like Luke, Kevin was rash, but not so rash as to make terribly unproductive decisions whenever his temper flared up. Not usually, anyways. "I aint got a clue about those orbs. Could be manifested Ki, could be artifacts, hell if I'm an expert on something like that. Sounds like they were sucked dry of their Ki, or arcane energy, or both," Kevin guessed, not really understanding the situation himself. "Those robed guys sound familiar though. There have been other incidents, similar to this one, across No-Man's-Land according to a few rumors." Kevin walked closer to Oswyn and gave him another once over. "Why'd you help that kid, anyways? Most Divers 'round here 'aint about to go forgetting about Luke. Seems suspicious if you ask me." Kevin avoided asking for the man's name just yet, and didn't feel the need to share his own. Although his reputation was somewhat reliable, there were a few who didn't know who he was, but mister Laro never really cared to acknowledge formalities. He thought himself just as famous as Luke, even if that was nonsensical.
Characters of Importance - - - - CMAS Officials - - - - (Personal Details) First Name: Sydney Last Name: Duvell Age: 34 Sex: Male Home Nation: Arcadia Appearance: Standing 5'6'' and weighing in at 130 lb's, Sydney is not a man of tall stature. His build is very slim, but one wouldn't notice past the gaudy purple robes that he wears whenever he is in public. Sydney's hair is bleach blonde, and rather long, passing his shoulders entirely. His facial features are smooth, giving him a pointed chin, glossy lips and a pair of thin, menacing eyes. Personality: Sydney is refined, but impatient. Unlike many others who hold positions of power, he can be very rash in making his decisions, and often acts on his own selfish desires, while maintaining a facade of professionalism to hide his true intentions. When speaking, he often interrupts others, and speaks as if his word is law. The power of becoming the head of the CMAS has definitely gone to his head. Occupation: Head of the CMAS - - - - (Personal Details) First Name: Yvette Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Yvette is a fairly tall, bright-skinned woman standing at about 5'8'' and weighs in at a lean 155 lbs. Her body type is very muscular, but it would be hard to notice as she often coats herself in a unique uniform that signifies her as the leader of Survey Group Alpha. The uniform consists of a pair of black slacks, a thick, but flexible blue overcoat with a single silver eyes embedded over the right breast, and a black undershirt. Her bust is medium, but her other curves do not stand out very much. Her hair is a couple inches long, dyed completely red, and messy in appearance. Most Yvette's facial features are very rough, but her eyes stand out with a strong shade of green, and a very elegant shaping. Her mouth is plump, but her nose is crooked, with a visible scar running down the bridge length-wise. Personality: Yvette is very stern, and to-the-point at nearly all times of the day. She responds to all inquiries curtly, and shrugs off most insults, showing little regard for any who disrespect her. It's very rare to see Yvette express any form of anger, but when she does, she speaks very erratically and makes herself look like a fool. At rest, Yvette tries her best to be courteous without seeming like a weak-willed civilian, retaining her stern composure, even around other civilians and family. Occupation: Previous Head of Survey Group Alpha - - - - (Personal Details) First Name: Sarah Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Sarah looked almost identical to Yvette in all manners of speaking, as they are technically fraternal twins. The differences in their appears lie in their hair color, Sarah's being pink, Eye color, again Sarah's being pink, and muscular structure, with Sarah looking rather slender as opposed to very muscular. Otherwise, they look very similar to the point where it would be difficult to distinguish between them. Personality: Sarah is firm, and immovable in her law. Her ranking is warranted, as she follows and hands out orders without a flaw. Her disposition is very, to put it simply, scary. She often puts on a fake smile, accompanied by a gentle disposition, which throws people off, making them a little too comfortable around her at times. Occupation: Head director of CMAS HQ Hyznia Branch - - - - (Personal Details) First Name: Brian Last Name: Tormal Age: 24 Sex: Male Home Nation: Arcadia Appearance: Brian is a very frail looking tan-skinned young man standing only 5'6'' tall and weighing in at a measily 135 lbs. His uniform matches that of Yvette's but the top coat lacks much of Yvette's luster, and the eye over the right breast is made of copper. Brian's facial features are very mundane, aside from his almost black iris' and his messy bright orange hair. Personality: Brian is a coward, short and simple, but a kind coward nonetheless. He places a lot of value in maintaining the happiness of his friends, family, and civilians of Arcadia. Hell, he'd prefer everyone was smiling, unless they have an aura of negative consequence about them. Brian is incapable of any sort of rude gesture, even when backed against the wall, making him relatively worthless in combat. He is however, particularly intelligent, and prides himself on his arcane knowledge as a scientist within the CMAS. Occupation: Detection Officer - - - - Popular Divers - - - - (Personal Details) First Name: Lucas Last Name: Juuno Age: 26 Sex: Male Home Nation: Unknown Appearance: Luke stand about 5'8'' and weight around 150 lbs. He puts most of his body on display rather willingly, wearing a pair of shorts, and a vest that is clearly far too small for his upper body, letting his abs breath for the world to see. His face is very rugged, covered predominantly with a thin layer of facial hair, and framed by his short, brown bangs. His eyes are a very light shade of green, and he has a thin nose that looks like it's way too small for his thick, bony face. Luke has a very large scar over his heart as well. Personality: Light-hearted and eager to make people smile, Luke comes off as everyone's best friend. Nobody could hate him! Except for when he tries his best to sound intelligent. 'Smart' or 'Professional' are the last words anyone would use to describe him. Although he's lovable, and has a good heart, Luke is a moron, and often doesn't think before he speaks. A free spirit who prefers chaos to order, really. Occupation: Self proclaimed head of the Divers. - - - - (Personal Details) First Name: Last Name: Age: Sex: Home Nation: Appearance: Personality: Occupation:
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Pincy nodded many times at her warning to stay quiet, his head bobbing like a little spring toy. He has heard this speech a great many of times, more than he'd like to admit. Not many high-brow organizations would like to associate themselves with him. Not that he can blame them. Or cared for that matter. He dabbled in things people didn't like to discuss or know about. The less people knew about his dealings, the better, if he had to anything to say. "That's quite all-right, ma'am. I'd get quite the bad reputation where I'm from if the skittering rabble found out I'm part-time for the CMAS now. Not that many of them like me much as it is, any-who..." glancing to the side, feeling all the dark humanoid figures surrounding him. He can't tell faces apart, but he can definitely feel their cold, wary eyes. Just like any others. "Though I wouldn't mind to have a bunch of underlings following me around. I guess one is as good a start as any..." Pincy piped up happily when she confided his idea, bringing both his hands together in a resounding clap. "Oooh! Volunteers, you say? In other words, these individuals are 'expendable', as far as you are concerned? I'm a bit picky with my assistants, though I don't really mind their gender one bit. So long as they are... Well, I'm sure there will be someone who can be of use." When they ushered him to move, the lanky man bounced up from the chair, narrowly hitting his pointy head on the ceiling and pushed it neatly back underneath the table. Patting his tapered coat with a flick of his wrist, he looked at his new employers expectantly, "I'm ready as can be!"
- - - - (Personal Details) First Name: Pincy, the Pierrot Age: Unknown Sex: Male Home Nation: Hyznia Appearance: (I drew a quick sketch! I hope it doesn’t look too rushed… I dunno if I’ll finish it.) In all aspects of the word, Pincy is an oddity, from each of his peckish mannerisms, to most especially the way he looks. The faceless man is all things one would expect from a Warlock from the age-stilled Hyznia, perhaps even then some. Standing at a staggering 6’8 ft, approximately 207 centimeters according to other metrics, though this is less than impressive since his girth is practically skeletal. Donned almost entirely in a dress-like black cloak adorned with feathers and strange etchings and an expressionless pale mask, the only telling signs of his humanity are the exposed arms. But even this is questionable. His skin is sickly ashen and layered by blackened tattoos of symbols that band around the lanky limbs, which to the eyes of an ordinary mage, serve an unknown purpose. His eyes mark an eerie mystery about the man, faintly purple glowing orbs within the sockets of the mask, pupil-less, and if not for his occasional blink, there would be no sign of even living. Personality: Despite his unsettling appearance, Pincy is quite the social and outgoing personality. He can be described as passionate, if not completely carefree, the first to crack a snide joke when a chance presented itself, even in places of danger, often following along with a laugh imbibed with incredible gusto. Perhaps it is for this reason he has earned himself the title of ‘Pierrot’. As a self-proclaimed scholar, Pincy has an unquenchable love for the unknown and mysterious, and the more taboo or widely feared, the more compelled he is to delve deeper to uncover the truth for ‘his own eyes’. He also harbors a fascination that borders obsession when it comes to dreams and nightmares, believing they are a plane of hidden potential in sentient beings. History: All humans were once bathed in blood. This was the very first truth he would learn in life, before he was even able to speak or understand all the little things. His birth was laced with screams and crying, but not that of his own. When the ashen baby emerged, it marked the end of the horrific ritual conducted by a coven of deranged warlocks, which had been to create a life that would be able to see through the fabrics of something they dubbed ‘The Waking Dream’ and commune with otherworldly forces. Ripped from the cold dead hands of his sacrificial mother, a young teenage girl adorned atop a mound of grisly carved corpses molded together into that liken of a hellish womb. The baby was, as the cult had worked so hard for, gifted with pale eyes that peered not at what lay before them, but as though far beyond. In simpler terms, the boy as made blind to allow him a greater sense of arcana. But this gift was did not come with it’s own flaws. He was plagued with horrific nightmares and gripped with vivid audible hallucinations that twisted reality into an awful state that he could barely decipher what was in fact real and what was the figment of his traumatized mind. Not to mention the insufferable aching in his head. He would go into episodes of violent rage or extreme emotion, the warlocks locking him alone in a dark cell for whole days, even weeks, until he stopped crying and thrashing about, dragging him out only to resume using him as a medium for their studies into the forbidden and vast unknown planes. Only the occasional dream of a pale moonlit ocean soothed him from the painful headaches and relentless visions, giving him a briefly conjured haven from all the madness. In this place, he was able to meet with his deceased mother whom waited underneath the reflection in the still expanse of water. Welcoming the weary boy into her arms, she would whisper lovely words into his ears to quiet the pain. But it was only a dream. He would awaken to just another session where they tortured him with magic in order to slip into a painful subconscious state of dreaming where he can relay what he saw and what he heard to them. The boy was nothing but a tool for their enlightenment, but they were not the only ones learning from his sessions with the otherworldly beings. He was gaining control of the terrible power through just the exposure and a cunning plan hatched when he witnessed a pheasant devour a wolf in one of his nightmares. One day, during one of their bloody rites, he tricked them with false knowledge and caused them to be dragged screaming away by creatures even he did not properly understand. He burned all that remained of the coven and their rituals, even the other captive slaves, making sure none of the terrible memories survived. He then adopted a new identity, assuming the name of Pincy, the name of the mother he never knew. Occupation: Diver - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Touch of the Cosmos; An avid lucid dreamer and astral projector, Pincy has traveled to the depths of consciousness and tapped into a place of higher knowledge by listening to the voices of mysterious beings located in the outer planes. He believes that dreams are a place where echoes of consciousness comes and goes, where thoughts and ideas are imprinted like mental signal. Normal minds mistake this for garbled nonsense due to their inability to comprehend it, but he has spend many more years than he is actually alive, as time is never constant during dream state, tirelessly translating bits and pieces into a ‘language’ for him to use. As such, the young mage is an expert on crafting runes and harnessing his power into these mysterious symbols. They act like single-use conduits that allow him to manipulating arcana in ways he is otherwise unable to do himself do to his waning physical health. For basic spells, he will need to draw only a small string of them, but for more advanced spells, he can connect the runes into a complicated diagram for a more powerful effect. This requires much more preparation and time, of course, ranging from hours to sometimes even days to finish. --As of this point in his research into the forbidden and unknown, he has a solid grasp regarding most of the unconventional forms of magic, namely those of witchcraft and spiritualism, from conjuring illusions, to invoking curses, and even ritualistic summoning (just in case). Most of his methods involve indirectly hurting his adversaries, but when the need comes, he can channel a bit of eldritch lighting to zap those who don't respect boundaries. -Eyes of the Sleepless Dreamer; Having been born heinously stripped of vision, he developed an uncanny ability to sense things around him by the amount of arcana they exhibit. Not nearly as far as normal eyesight, he is able to sense things all around him. While this may sound powerful, it is many times more sensitive than normal eyes. If one has ever spun around too quickly or watched a screen full of blurry movement up close, the result is often a nasty migraine. This is similar, but much worse, a complete overload of senses. Too much movement detected at once will disorientate him and cause his mind to be wracked in pain. Weapons and Equipment: ‘Solace’; his only weapon and tool, enchanted by countless runes learned from greater beings discovered in his dreams. The weapon serves as both a staff and rather hardy lance. Able to be conjured from the tattoos on his arms, a summoning diagram that reacts only to his own blood, the black lance is a conduit to control his sporadic arcana, otherwise defiant to his command, concentrating the essence to carve unnatural runes onto any surface to be enchanted by his unique arcana. It can be returned with a simple command. Specialties: -Has an extensive knowledge regarding forbidden lore for his young age, and is jaded to most horrors that might terrify even the most mentally stable people. -No one has ever seen him eat, but he can be found sleeping quite often.
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Illon, Yvin's Quarters Kasumi "...Reginald is dead." The moment she heard that sentence, her expression changed. Reginald was a powerful person. What could possibly kill him like that? "Reginald is dead huh?" she said, serious. "He was an interesting man. Very intelligent, powerful and influent. Without him, you will have a lot of work to do..." She slowly knelt down, grabbing the clump of hair, examining it. "No signs of fight or indications that his room was broken into... Its not a creature. At least not an irrational one." she said with her eyes focused on the clump of hair. "Whatever it may be, it must be sentient. I don't believe a simple creature would be able to kill Reginald like that." "To reiterate, you two are here to track, and kill whomever was responsible for this." Dropping the clump of hair on the floor, she got up and started flexing her hands, her gauntlets faintly reflecting the light from the office in a wicked and sinister way. "It shall be done." she proffered with a faint smile. "As usual, I shall bring a proof of the target's elimination with me." "I'm glad that you called me to have a bit of fun~! I was getting bored." she said with a mischievous smile "You know well that I love a good hunt." she bited her lips, smiling. It would be an seductive expression, only if wasn't for the predatory look in her face. "Lets go Pride, our prey is waiting. Let the hunt begin."
- - - - (Personal Details) First Name: Kasumi "Fox" "The last Kagerou" Last Name: Kuromoto Age: 19 Sex: Female Home Nation: A small island on the south-east of Thorisa. Home to the now extinct group, the Kagerou. Appearance: Purplish, long hair, usually adorned with beads and strings. Two locks of hair are tied with a blue neon string. Standing at 1.70m, she is of an exotic beauty. Slender, flexible and athletic body, shaped by years of training. Mysterious and treacherous eyes coupled with a mysterious smile draws the attention of those who look at her. Casually she wears a brown buttoned coat with black pants, but while in a mission, her attire of choice is a black leather suit, with a hoodied cape made of straps of black cloth, making it easier for her to blend in the environment while dark and move silently. Her armor isn't fancy or complex. It wasn't made for being flashy or beautiful, it was made to be effective and not restrict her movements. The cloak can even look raggedy with the black straps dangling around, but it fills its purpose perfectly. Personality: Kasumi is a trained assassin and accomplished infiltrator, sure, but at the same time she is still a 19 years old girl. While in a mission she is very focused and centered. When blood is drawn though, she fights with a smile on her face, enjoying the hunt. Her eyes and expression are of excitedness and joy, while she pounces on her prey with a wild, fast and furious style. Outside of combat she has a very fox like behavior. Cunning, manipulative, flirty and provocative, she enjoys provocating others, particularly those she find interesting or men which she finds attractive. She wont refrain from using her charm to get what she wants, but can be surprisingly warm and sweet to those who are able to earn her trust and admiration. History: Kagerou, a group of very select individuals. Sons of the shadows they were called. The best assassins and infiltrators. Different from other mercenaries though, Kagerous were famous for abiding by the "old code". They offered their services only to those who they deemed "worthy" and with goals who were worthy of them. Their loyalty was absolute, and would not betray their "lord" or left his side until his death or the completion of said goal. Not surprisingly, those who had their blades by their sides, had every information they needed, and their blade would reach everywhere. There was no escape to a person marked by the Kagerou. Due to this, they became very feared. Their names were synonym of an unstoppable force. Even nations feared them. They were actually not serving, but controlling the path that Thorisa would follow by serving those who they deemed worthy. Each year that passed, they became even more feared. People would treat them like deities. Some even started cultuating them as the will of the gods. The Kagerou rule Thorisa until one day. The day of the betrayal. All the nations agreed that something had to be done. Every single man and woman in Thorisa was subject to their "code". Betrayed by their own lord, the Kagerou were mercilessly slain. Every single one of them, wiped out of existence. Or that was what they thought. Hidden in the shadows, the last Kagerou disappeared from the world. Ages passed, and their name became an old myth. Many years later, a rumor began spreading. A name that was long forgotten. The Kagerou. A very effective assassin and killer, abiding by the same old code. Her name was unknown. Her alias "Fox" was said in hushed tones by important people around Thorisa. Many said that she was only pretending to be a Kagerou to earn money, that the Kagerou were long gone, but a few swore by the fact that the Kagerou weren't dead, "The last Kagerou" they called her. ... Kasumi's life was a constant battle. Many assassins were sent to take her life. Wishing to protect her identity, she refrained from killing them, instead, always fleeing, never staying for too long at the same town. She didn't have a "Lord", and didn't cared about one either, Kasumi was different from the other Kagerou. The old code was exactly what it was: old and outdated, it served only to lead the former Kagerou to their demise. Kasumi didn't wanted to live slave to a "Lord". She wanted her own freedom. Deciding to serve no one, only her, Kasumi made her mind: She wouldn't make the same mistake as the former Kagerou made. She would live. She would do whatever did her happy and fulfilled. She would only take missions and hunt when she wanted to, she would never offer her body to someone who didn't deserved it, as the female Kagerou did back then. She was her own master. Occupation: Former assassin/infiltrator - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: - Shadow walk: Kasumi is completely invisible and undetectable by any means while on shadows. - Predator's body: Ancient Kagerou technique reinforces one's body with ki, giving it absurd agility, speed and precision. Unlike other body reinforcing techniques, this one focuses on speed, agility and precision. Although strength and toughness are also enhanced, they are only enhanced about half of what the standard body reinforcing techniques would allow to. Plus it allows her to climb steep walls and move without difficulty even in the roughest terrains. - One with the dark: Emits an aura of complete darkness around a large area around her. Anyone inside it are completely in the darkness. Although light sources work inside this aura, their effectivity is severely reduced. Body Modifications: None. Weapons and Equipment: - - - - Specialties: - Infiltration/Assassination - Very flexible body - Knowledgeable about poisons and healing herbs - Able to craft a myriad of equipment such as alchemical smoke bombs, poisonous smoke, tranquilizer, etc. - Naturally silent - Thanks to her abilities, is able to see in the complete darkness - Survival techniques and first aid
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Mira Diver’s Paradise A thin smile with just a hint of quilt spread across the face of Mira as the words of her companion registered within her ears. She knew she had pestered Lila more than pretty much anyone since she had first learned of her existence and her vast knowledge of the No Man’s Land and the possible treasures it hid within its depths - but what could she have done? She had always felt an urge to understand everything about her newest obsession. “Well now,” Mira spoke, choosing deliberately to ignore the sharp comment from Lila, “the tale of… What should I call it? Ah, yes, let’s call it ‘The Tale of how the CMAS decided to ruin everything and yours truly had to save everyone in here’ - that sounds about right, doesn’t it?” Mira joked, something that even surprised herself as she wasn’t one to throw around as many jokes as she had done in the last half an hour. Perhaps she had really missed her ‘friend’? Turning a corner onto a section of the caves that took them deeper underground she continued her explanation of the current events. “In all honesty I am not entirely certain how it started, I just sort of minded my own business - you know how I am,” Mira added before continuing in a dry tone, “but somehow those dredged CMAS-agents somehow figured out where our ‘Paradise’ were located and decided to improve the view by cracking our ceiling as you saw back there,” motioning with her thumb back towards the general location of the room they had just been in. “As you can see we did manage to repel them, but we sustained quite a large loss to do so: many of the pillars and interior of this place have suffered scars from the battle, and I cannot even begin to imagine how many Divers sacrificed their lives or got hurt in the mess - the need for medical knowledge and help is probably off the chart” Mira added, “but, as you might suspect: I am completely unharmed!” Mira winked playfully at Lila before moving out of the way to let a few Divers past her, it was something she had begun to do unconsciously at this stage, but when she first arrived at the Paradise she certainly wasn’t such a natural at dodging people. Having returned to her old position next to Lila she continued with her tale. “As you’ve probably realized it was quite a mess to be a part of…” Mira spoke in a hollow tone as she finished her tale, “but anyway, What about you? Where have you been? Have you found something exciting in the No Man’s Land that I shou-” But before Mira could ask into the deeper details of Lila’s trip something stopped her in her step. “Urgh…” Mira groaned under her own breath as they turned the last corner and were now standing only a few strides from the White Horse. The reason for her sudden outburst of annoyance would be clear to anyone: the establishment was filled to the brim with other Divers, all of whom had likely seeked a place of peace and liquor enough to quench their thirst after the battle. They would be lucky to get a place to settle in that crowd.
- - - - (Personal Details) First Name: Miranda (though she mainly goes under the alias: ‘Mira’ these days). Last Name: Kross (though she rarely uses it because of her past). Age: 29. Sex: Female. Home Nation: Anu. All rights to the artist. Miranda Kross stands at around 5’8” weighing roughly 137 pounds. Her frame is athletically built: neither thin, but neither fat. Her body is clearly honed through training and hardship and can withstand a large amount of physical distress. Her skin has been colored with a nutty tan because of her long hours spent in the No Man’s Land and its, at times, grueling sun. She has petite sharp features that are a trait she inherited from her An’shinian heritage and is common among the women from her nation. Similar to her wild shoulder-length red hair is her sharp amber colored eyes that seem to penetrate anything she looks upon. She tends to wear a remarkable amount of clothing, usually covering almost all of her skin. These outfits generally consist of a black cloak covering a black leather jacket and a white shirt underneath. Often Mira also wears a red scarf to keep her warm. She tends to wear relatively baggy military pants and leather shoes that have been made to withstand the harsh conditions of the No Man’s Land. Other than this another piece of important clothing she wears are a set of red and black leather gloves. If any part of her skin is exposed she tends to cover it with bandages. Lastly, whenever she travels into the No Man’s Land she always wears a slim gas mask with a set of goggles. Personality: Miranda Kross had always been an energetic and curious child from the first time she could notice the world around her. This cobbled together with her high intellect meant that she has never taken the reality she sees as given: she always wants to question everything around her and try all the possibilities: often this ended in her being reprimanded from some form of tease or problem she caused. However, as she grew older she also became calmer: she learned the strictness of the military and became what can only be described as a precise person: she did everything as quick and precise at it was possible. Though she hasn’t forgotten her childhood fun: she can still crack a few jokes and tease those around her now and then, but sadly this energetic and life-fascinated persona has been buried beneath the layers of adulthood and suffering. Ever since she realized the truth of her past she has become more and more distant from the world around her: she tends to shy away from physical approaches and hides behind her clothe and loneliness in the fear that her abilities might suddenly awake and hurt those around her. This is also one of the reasons why she joined the Divers: she is searching for a cure to her abilities. Because of this she forces herself beyond what others might generally do to themselves - and this sometimes bleeds onto those around her: she can at times expect too much of those she begins to trust, often expecting them to be as strict as herself and most of the times getting angry that they aren’t. While she isn’t what could be called a “warm” person anymore, she still cares for those that has gotten close to her - sadly it is far too few that has, and most who has gotten to know her has ended up dead. History: Miranda Kross was born into the royal Kross family of the An’shin people. She was the first daughter of, but not the first child, however, because of the religious beliefs and culture of their society she became the heir to the throne through a series of unfortunate events. You see, in the An’shin society they worship what is known as The Void in the rest Thorisa, but The Void is not kind and devours those that are not deemed worthy. For a culture that is based largely around warriors and war, this means that the leader of the people must be one that is deemed worthy by The Void. For this reason every child that is born into the Kross family is tested by The Void at the age of 5 by connecting with small doses of pure essence of The Void: if the child is deemed worthy it will be taken in by the priests and Priestesses of the Temple of The Void where it would grow up until the child reaches the age of 25. Over the course of this timespan, the child is taught in the ways of The Void, the art of war, leadership, and most importantly receiving a constant flow of essence from The Void in small doses, until finally, if it manages to survive that long, blooms into the captain of the feared special forces of Anu known as “Spectre” - and later the leader of the An’shin people. For most this would be a grueling life full of pain and misery - not something you would wish for yourself or your child. But Miranda was the first child of the royal Kross family that survived the initial trial: her two older brothers were sadly both consumed by The Void. This meant that she grew up in hardship, but also with the responsibilities of a royal heir. Luckily for Miranda she was blessed with not only royal blood but also an incredible genius: it didn’t take her long to learn any subject and even the elusive teachings of The Void came surprisingly easy to her - though the powers of The Void was not something even a genius like Miranda could control easily, and even through the many years of training she wasn’t able to control it. Yet she kept trying and so the years went by and before she knew it she had finished her grueling training: she emerged as the captain of the Spectres and the future heir of the An’shin people. However, because her parents were still alive she accepted the role of the An’shin princess. This position meant that she often had to travel to different regions of Thorisa: either as a Spectre or more frequently; on ambassadorial missions to the nations of Teknoh, Arcadia, Illon, Hyznia, and even at times Saiga. As she was part of the royal family she became well known among the upper echelons of the different societies of Thorisa, yet because of her people’s religious beliefs, she was aware of the whispers behind her back. Miranda didn’t think much of it, and her charming personality meant that even those that despised the An’shin society became enthralled by her. Her life continued like this for many years, but as she entered into her 27th cycle her life began to change. She had always been an energetic and curious person and had ended up in a lot of unfortunate situations because of this. Over the years she had calmed down a bit, but she was still an individual that sought out excitement, unknowns, and knowledge. These traits lead her onto the path that would ultimately shape her future. It was on one of her ambassadorial journeys to Arcadia that she overheard the whispers and tales of her older brothers: brothers she hadn’t known she had. For some reason this shook her on a personal level: her entire life was built on the corpses of her older brothers. She was only the person she was because they had sacrificed their lives for her. Miranda didn’t decide to act after overhearing this: She was a person whose genius liked to consider all variables before she acted and as such she let this new information about her life reside in her conscious as she went over and over it more times than even she could count. To her surprise she found herself filling with disdain. Disdain towards her life, her people, her parents, and even towards The Void itself: the religious idea that she had always found comfort in. It wasn’t soon until this disdain spread to her entire being and she began to despise herself and the abilities she had gained. She grew more and more distant as the months went by and began to refer to the abilities as a curse: “the Curse of The Void”. This hatred culminated in the day that disrupted her life and changed it so drastically that even she couldn’t have foreseen it. It started with her confronting her parents about the truth: at first, they brushed it aside as pure gossip, but as the conversation turned into an argument it became clearer that these rumors and whispered the truth: She was a child born of the death of her older brothers and the sons of her parents. Some people might not have cared much for this, but Miranda was different. She found herself despising everything about her: her family, her nation, even her religion. She could only see one way out of this ‘curse’: she had to escape. It wasn’t soon after she let go of her old name and left her nation for good. She drifted through Thorisa’s many nations, surviving only on the skills she had learned from her many years of training on how to survive in the wilderness, yet no single individual can survive alone in the harsh environments of the No Man’s Land. Having survived longer in No Man’s Land than anyone other than the Divers, Miranda’s luck finally disappeared. As she was making her way across a desert in an unknown part of Thorisa she was attacked by a group of wild beasts. Having survived on almost nothing she had no strength to fight this pack of carnivores. Her tries at fighting them off became more and more desperate and it wasn’t soon before she collapsed, but not before mustering up a wave of Void magic - something she hadn’t done since she ran away from her home. This wave pushed the beasts away from her and creating a large sand-cloud that rose above the endless desert. Her world became black as she lost consciousness. Luckily for her, this wasn't the end. Her last bit of magic had been strong enough to force the sand high enough up to alarm a group of Divers nearby and as the beasts came to their senses and readied themselves for a feast, they were once again forced back: this time by the group of Divers that came to Miranda’s rescue. When she woke up she was resting in the Diver’s camp, but it wasn’t soon after she woke up that she was attacked again, this time by the questions from the Divers that had saved her life and wanted to know who she was and what she was doing alone in No Man’s Land. As the questions overwhelmed her, Miranda somehow realised that she shouldn’t tell the truth: That she was the famously lost princess of the An’shin people, and despite the odds being against her that none of the Divers in front of her had seen her or heard of her, she decided that she had better keep her true identity a secret. This was when the individual known as “Mira” was born. She created a fragile background for herself as she was surrounded by the group of Divers; that she had been traveling with a group of soldiers and her family on the way to Saiga when they had been attacked by wild beasts and she had fled. Knowing that this story likely wouldn’t be believable, after all, who was sane enough to travel lightly in the No Man’s Land - other than the Divers, of course? But to her surprise, the Divers didn’t push her story further, for they could see in her eyes that she wouldn’t tell anymore. Through a series of events the woman once known as Miranda Kross became a Diver that went under the name of ‘Mira’: a Diver that became well known for her daring journeys and mysterious abilities that didn’t seem to correspond with any of the known magics that the other Divers used. However, whenever someone pushed for her backstory she always kept quiet, a personality trait that only served to further increase her status as the mysterious Diver that always kept away from the different nations as much as she could and had a much too keen interest in old historical artifacts. The reason for her obsession with old artifacts was born from a sudden realisation that occurred to her back when she had only just been saved by the group of Divers and were travelling towards one of their safe havens: She could never rid herself of The Curse of The Void, she would always be trapped by the magic that had been forced upon her and threatened her life every second of the day if she wasn’t careful - and she craved peace like nothing else in her life, peace to live without the burden of her dead brothers, without her past and without The Void. As she learned more and more about the Divers and their society she realised that perhaps the very nature of the Divers could be her salvation: perhaps one of this world’s hidden artifacts would reveal a way for her to cut the ties she had with The Void - and as such she could gain her freedom once and for all. Occupation: Former occupation: Princess of Anu and captain of the Spectres. Current occupation: Diver. - - - - (Power Matrix) Primary Focus: The Void Magical Capabilities: - Construction and deconstruction: because of the very nature of Void energies Miranda possesses the ability to construct and deconstruct matter: however it has to be done through physical touch of her skin, and proves unusable if anything is in between. This has also meant that she has had to construct special clothing that can withstand this effect. Unfortunately for her these capabilities are also the core of her problems: the Curse of The Void - as she likes to refer it to. She lives on a knife’s edge, her body is constantly constructing and deconstructing itself because of the energies from The Void that has been imprinted on her through her time at the Temple of The Void and her closer ties with The Void. Because of these energies, it isn’t rare that certain small areas of her body are deconstructed, however, it all appears to depend on her mental stability and strength. Furthermore, she cannot construct or deconstruct just anything: the size and force of the matter will consume an equal portion of her energy - ultimately resulting in her own death by deconstruction. Because of this and her troublesome past she rarely, if ever, utilizes this ability despite her relative proficiency in it. This ability is also the reason she despises human contact and keeps to herself. - Warping imitation: This magical ability, whose name Miranda herself has come up with after learning of the Warpers, is basically relying on the very foundation of The Void itself: the lack of space, time, or energy. Using these variables Miranda can somehow move herself or anything she is in contact with to any point she can observe, instantly. Mind you this requires quite a lot of concentration and calculation and as such isn’t easy to pull off: in fact, it might actually require someone of Miranda’s intellect to be able to use. This also means that a significant drawback is a danger of warping, or teleporting, yourself into something - or more horrifically: splitting yourself apart. Luckily Miranda has yet to experience this... On herself. Body Modifications: None. Weapons and Equipment: - Basic survival gear: healing materials, medical supplies, etc. - 2 swords that are made of a black metal that once fell from the skies many millennia ago. These have been masterfully worked into thin blades similar to a Chokutō, but with blades on each side. They are so sharp that they can pierce thin sheets of metal with ease. - Knives: Mira always carries around a more than necessary amount of knives for various purposes. - 2 pistols with A/A bullets she herself have constructed. - All of Mira’s clothing has been enchanted by runes to protect them against the touch of Miranda’s skin. Specialties: Miranda is quite skilled as a tracker, utilizing her intellect and knowledge to consider the variables. Mira is a skilled fighter and she can keep herself alive in close quarter combat because of her understanding and harsh training in the different martial arts that together with her sword-skills make her a feared fighter. Her skill with handguns is also something to take note of. It should be noted that because of her hate towards her the power of The Void she has used a lot of her time training to rely more heavily on her weapons and equipment so that she doesn’t have to rely on anything but the smallest amount of power from The Void to keep her alive.
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Illuna Forest Towards the disturbance Sulfrax's mouth turned in curiosity, and he picked up his pace as he began heading in the direction of the smoke. He could feel magic in their direction. Different than the unusual beings he had battled previously, so it wasn't reinforcements for them. Still, the energy had a strange flux to it, consistent only in its inconsistency. A mental checklist of commonplace spells didn't match the tempo of what he felt. "Odd indeed," Sulfrax mused as they made their way towards the source of trouble, albeit slowed by his own lack of speed. "Whatever happened, there was magic involved. It's not another attack from the same enemies we were up against before. I can't put quite my finger on what sort of magic was used, though. Curious, curious. Even if this is a chance threat, it could be an interesting one." He hurried himself as best he could now, driven by newfound interest. It wouldn't be far before he and Rem would reach the source of discord. Ah, yes, Rem. Sulfrax glanced over at his travelling companion(s). Should he have told this man so much? He decided it didn't matter. Whether or not Rem found a reason to spread his secret would be an amusing little experiment in and of itself. As would be whether or not Rem could be even more useful with that information. A way to heal your limbs. Wouldn't that be something...
- - - - (Personal Details) First Name: Sulfrax Last Name: Lauchlin Age: 37 (Physically 26) Sex: Male Home Nation: Hyznia Sulfrax is a somewhat short individual for a man, standing at 5'7" and weighing only about 110 lb. His skin is very pale, with bright silver eyes, and very recognizable bright magenta hair kept somewhat short, barely covering his ears and the back of his neck, with hardly any bangs covering his forehead. His garb is very traditional of a mage, especially from Hyznia. He's commonly seen in a deep, deep blue hooded robe, almost black, and somewhat over-sized for him, with the hood hanging slightly over his eyes and the base occasionally dragging along the ground. His arms and legs are covered up just past the elbows and above the knees in black leather straps, adorned with several arcane runes, although his sleeves hang past his hands so these always noticeable. Regardless of his common garbs, he is a well-recognized presence across all of the Nations, a powerful Arch Mage responsible in the ability to create the arcane node being used for the survey and expansion projects. Personality: "If you want to chase dreams, then go back to sleep. If you want to achieve ambitions, then get back to work." Sulfrax is extremely detached and calculative. His only ambitions at this point seem to be towards furthering the knowledge of the arcane, and towards enhancing his already infamous magical prowess. While he is more widely known as a brilliant mind and an example for those with ambitions of power and knowledge, over the past several years he has gradually faded from the public eye, his known deeds rarely mentioned, and himself becoming more of a recluse, both politically and personally. His mental stability is often called into check, and his continued study of the arcane has gone from diligent to obsessive. He will change both moral views and objectives seemingly at a whim, as long as they meet the criteria of benefiting himself, or his arcane knowledge as a whole. History:Sulfrax was a well-respected and famous Arch Mage, directly responsible for the ability to create a synthetic arcane node. Ten years prior, Arcadia announced it's creation of a functioning synthetic arcane node. At this same time, the famous arch mage became infamous. He was taken off of development teams, slowly stripped of authority, and fell from the public eye, at a pace that garnered questions from very few. None are sure why this has happened, but regardless, Sulfrax's impact on the magical community over the years remains. Any proper scholar or even ranked mage would know him at a moment's notice, for none could contain the books written of him. Occupation: Ex-CMAS Arch Mage, former head of the S-S Project, former Hyznian scholar. - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: Being a (former) Arch Mage of his talent, his mastery of the arcane is well-renowned, and properly feared. His repertoire is vast, consisting of elemental, mental, and physical manipulation on a grand scale, all while using his arcane network to pinpoint efficiency. Rumors since his fall from the public eye have been varied, with some saying that he must have lost power...or has only been gaining more without government distractions. Body Modifications: Apparently none. Weapons and Equipment: A small satchel beneath his robe carries a notebook, where he keeps notes for future archiving, as well as a roll of spare leather wrappings. The leather bindings on his arms and legs must have some arcane property, but it is not apparent what. Specialties: Sulfrax has studied the arcane to the (apparent) point of madness. Only the ridiculously obscure and obscene in the realm of magic would surprise him. Being a magic-happy recluse doesn't exactly do wonders for the physical body though; he's quite weak in muscle and slow on foot, often using magic for even mundane tasks. Despite this, he doesn't seem to tire easily, although whether his stamina is natural or not could be questionable.
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Heedy Haw Haw the Disturbance, Illuma Forest Force may or may not apply Heedy could hear the shitty B-rated music now. Wildly looking around, he keeps his cannon at the ready. It's like the air was thick with the smell of burning wood. Right. Crazy bastards come with crazy stuff right? He continues to walk along, keeping mind of any of those pesky rogueish tree roots that might be in the way as he takes another swig of what ever is in his canteen. Ahhhh....what was he doing again? He looks around once more, taking in the sight. Is that wood burning? Oh right! Shitty b-rated illusiongrams and their music. He pockets the wonderful bottle of hooch and two hands his Z.O.D. cannon. He could just FEEL the superman coming along as he moves along. Turning around once more, he spots a man with the skin color of...what ever fuck color that one metal shit is. What the fuck is this guy? Mega beard, mega muscles, yet wizard hat and robe. Well, hat is iffy, might be hair. Scraggly as fuck hair. Aaaaand...other guy is.. Wait. Oversized robe, spooky glowing eyes. Looks like...Oh no the shitty b-rated illusiongram bullshit is real! "OH SHIT!" ( Heedy Haw Haw books it, heading toward the shitty smell, then veering away from it because CLEARLY that's where the shitty b-rated monster would be going. ...however to the other two he's just a midget with an oversized cannon running in circles for a moment.
- - - - (Personal Details) First Name: Heedy Last Name: Haw Haw Age: *Hic* Sex: Male Home Nation: Satan’s Asshole (not really but he’s drunk) Appearance: HEEDY HAW HAW, is a short, 3’ 9” tall man who wears a bucket on his head. It is made of tin, and it keeps the sanity out and the sanity in and the sanity in all the right places and the sanity in the bottle too! He wears a magnificent white beard, full of alcoholic scent, dirt, random people’s mother’s...things, and white! His wonderful coat, stained from last night's margarita mix, houses enough pockets and the like to store over thirty thousand lost emails. He carries multiple packs on his person, each full of ammunition and alcohol to fuel his latest experiment, the S.O.B. Cannon. The S.O.B. (Shittons of Booze) Cannon is a state of the art, BoozeTech grade heavy weapon that requires one hand to fire, one hand to aim, one hand to fill it, and one hand to give a kiss when it’s time for bed. It’s long, grey barrel can leave any performing man feeling lacking from its length, its powerful triple revolver chamber...probably makes no relevance. A singular pouring slot rests at the top of the revolver chambers, ready for the next shot of whatever to come pouring in Personality: He’s a heavy drunk, always testing out the taste, kick, and power of the concoctions he may or may not have on his person. He’s loud, explosive, and drunk as much as possible. So much that it’s likely that he’ll never experience a hangover...because he’s never not drunk. The world is his playground, and the bed for he and his cannon to rest on when shit gives ugly and he needs a drinking break. Did he mention how drunk he is? When he’s drinking, he’s working on his so called BoozeTech creations which at the moment solely consist of the S.O.B. Cannon. His official title, listed on his Diver’s License, is The BoozeTech Magus. History: Heedy Haw Haw remembers extremely little of his past. In fact the only thing he does remember is how many drinks he hasn’t had. Which is all of them. The majority of his life spent so far has been under a table, lips on a bottle, or face on a workbench as he goes day by day living it to the fullest, then emptiest, then fullest again after he gets another beer. He does keep some sort of book though, that he doesn’t let anyone look at. Those who have managed to look at it, find only blank pages in the book. Yet Heedy manages to write in it every day, and vividly recall what he wrote where. Occupation: Driver, under the callsign BoozeTech Magus. - - - - (Power Matrix) Primary Focus: Alchemical, because fuck you he shoots booze Magical Capabilities: Alcholocaust: Due to the sheer amount of alcoholic consumption that Heedy Haw Haw has undergone, his body’s arcane network has adapted to the sheer amount of mind altering effects from the alcohol. He is immune to mind altering/controlling effects. BoozeTech Magi: If Heedy Haw Haw has a machine that he can pour alcohol into, it will work. He himself has no idea how it explains it, but due to his unrealized mastery of drinking so much, his arcane network has adapted. he can tap into that adaptation to cause machines, for a short amount of time, to alter and be fueled by the booze intake in a manner that Heedy Haw Haw may or may not want. Body Modifications: BoozeTech Infuser: In the form of his tin cap, Heedy Haw Haw can use his Arcane Network to charge at most two bottles or cans of booze at a time. Simply slide them into the slot and his drunk booziness will do the rest. Each charge requires three hours at least to appropriately infuse the alcohol with Arcane Energy. Weapons and Equipment: The S.O.B. Cannon: Each shot of Arcane Booze supplies six shots of randomosity. BoozeBoots: His steps, staggery and weird, will never have him fall over. Jacketized Aim Stablization: An attachment on Heedy’s outfit that allows his drunken self to compensate for the loss of everything forever when hipfiring with his cannon Specialties: Engineering, Explosives, Wine-tasting, Booze tasting, exploration, Bullshitting, fourth wallbreaking, More Bullshitting, Sensing Motives, Drinking, Bullshiting Especially, and Counting.
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Hyznia, CMAS HQ Sarah lead Pincy down the hall and to their left, quickly, with the other guards making sure to guide Pincy with very unwelcoming shoves and rude comments. It only took a few moments to reach another room, similar to the one they were just in. But three people were positioned near the back wall, two seated on the floor, and one with his back rested against the wall and his arms crossed. "Hm, perhaps several was a assuming a little much. It seems two of our volunteers have vanished. Jim, where did they go?" Sarah asked a guard who stood opposite to the three Divers. The standing man kissed his teeth irritably and looked away from Sarah and her group. He was a dark skinned Diver who dressed rather formally despite his occupation. His hair was a light blonde, contrasting his skin tone entirely, and making him stand out to anyone who could actually see him. "Ulfric left in a hurry, and he took Jennifer with him. You did tell tell them they were welcome to leave.." "No, that was sarcasm, dishonesty? You're familiar with it, yes? Was I not clear when I glanced in your direction?" Jim backed away and shook his head. "Unbelievable, really. Whatever. I suppose without that hot headed fool, there won't be much need of-" Sarah paused and cleared her throat, turning back to Pincy. "These are your options. Zack, Jojo, and Stephanie. Their last names are irrelevant. Zack is a shifter. Jojo is a fire mage, and Stephanie claims to be proficient with machinery. We have agree to return her equipment to her once the mission is completed, so she will have to deal with standard issue CMAS weaponry if she accompanies you," Sarah explained, waiting for Pincy to look over the Divers. Jojo was facing the wall and rocking in place, while Stephanie sat with her legs crossed, patiently waiting for the CMAS to give her shit back to her. Illon, Yvin's Quarters Pride shook her head and headed out of Yvin's chambers with Lust in tow. Yvin cringed at Kasumi's excitement, but disregarded it and sat back upon his throne with a heft huff, releasing the building anxiety within his chest. The sins were sure to solve this issue, whatever it was. Outside of Yvin's Chambers, the main hall sat, a giant stone encased block of stone with two levels. They were on the first floor, a large hall that seemed more fitting for banquets than a simple crossroads between the many rooms on the first floor of the fortress. Pride lead Kasumi towards the right-most center door, which put them in the west hall, where Reginald's room was located. Two guards stood outside of his room, but Pride and Lust were immediately allowed into Reginald's chamber without a single question. The sins may have kept to the shadows, but everyone in the castle knew who they were. It was mandatory. Yvin didn't want them to lash out at anyone who got in their way. Some, including Pride and Gluttony, had a habit of doing so at the most inopportune times. Within Reginald's room, everything seemed in place. Nothing out of order, save for a few strands of that pale hair that Yvin had shown them earlier. Pride looked around carefully. "My eyes," she started, "They are confused." Jaymee was the self-proclaimed leader of the sins, despite not actually holding any real position of authority over her peers. Her eyes however, did surpass the capabilities of every other sin by far. It was a curious skill, but she'd been able to manifest arcane energy in such a complex way, with the assistance of Envy's superior magic control, to the point where the purple-veined spectacles didn't even appear human. She could see lingering Ki, assuming that a person had died within 72 hours of her presence, and identify who the owner was if she's tasted their soul in the past with her razor sharp Ki-based attacks. "Reginald is dead, yes, but there is another who has died here. It is unfamiliar. They are new, but strange.. It feels strange.." The room was mostly free of clues, but a close eye might have noticed a very subtle nick in the western window, and several inconsistencies in the carpet below.
Characters of Importance - - - - CMAS Officials - - - - (Personal Details) First Name: Sydney Last Name: Duvell Age: 34 Sex: Male Home Nation: Arcadia Appearance: Standing 5'6'' and weighing in at 130 lb's, Sydney is not a man of tall stature. His build is very slim, but one wouldn't notice past the gaudy purple robes that he wears whenever he is in public. Sydney's hair is bleach blonde, and rather long, passing his shoulders entirely. His facial features are smooth, giving him a pointed chin, glossy lips and a pair of thin, menacing eyes. Personality: Sydney is refined, but impatient. Unlike many others who hold positions of power, he can be very rash in making his decisions, and often acts on his own selfish desires, while maintaining a facade of professionalism to hide his true intentions. When speaking, he often interrupts others, and speaks as if his word is law. The power of becoming the head of the CMAS has definitely gone to his head. Occupation: Head of the CMAS - - - - (Personal Details) First Name: Yvette Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Yvette is a fairly tall, bright-skinned woman standing at about 5'8'' and weighs in at a lean 155 lbs. Her body type is very muscular, but it would be hard to notice as she often coats herself in a unique uniform that signifies her as the leader of Survey Group Alpha. The uniform consists of a pair of black slacks, a thick, but flexible blue overcoat with a single silver eyes embedded over the right breast, and a black undershirt. Her bust is medium, but her other curves do not stand out very much. Her hair is a couple inches long, dyed completely red, and messy in appearance. Most Yvette's facial features are very rough, but her eyes stand out with a strong shade of green, and a very elegant shaping. Her mouth is plump, but her nose is crooked, with a visible scar running down the bridge length-wise. Personality: Yvette is very stern, and to-the-point at nearly all times of the day. She responds to all inquiries curtly, and shrugs off most insults, showing little regard for any who disrespect her. It's very rare to see Yvette express any form of anger, but when she does, she speaks very erratically and makes herself look like a fool. At rest, Yvette tries her best to be courteous without seeming like a weak-willed civilian, retaining her stern composure, even around other civilians and family. Occupation: Previous Head of Survey Group Alpha - - - - (Personal Details) First Name: Sarah Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Sarah looked almost identical to Yvette in all manners of speaking, as they are technically fraternal twins. The differences in their appears lie in their hair color, Sarah's being pink, Eye color, again Sarah's being pink, and muscular structure, with Sarah looking rather slender as opposed to very muscular. Otherwise, they look very similar to the point where it would be difficult to distinguish between them. Personality: Sarah is firm, and immovable in her law. Her ranking is warranted, as she follows and hands out orders without a flaw. Her disposition is very, to put it simply, scary. She often puts on a fake smile, accompanied by a gentle disposition, which throws people off, making them a little too comfortable around her at times. Occupation: Head director of CMAS HQ Hyznia Branch - - - - (Personal Details) First Name: Brian Last Name: Tormal Age: 24 Sex: Male Home Nation: Arcadia Appearance: Brian is a very frail looking tan-skinned young man standing only 5'6'' tall and weighing in at a measily 135 lbs. His uniform matches that of Yvette's but the top coat lacks much of Yvette's luster, and the eye over the right breast is made of copper. Brian's facial features are very mundane, aside from his almost black iris' and his messy bright orange hair. Personality: Brian is a coward, short and simple, but a kind coward nonetheless. He places a lot of value in maintaining the happiness of his friends, family, and civilians of Arcadia. Hell, he'd prefer everyone was smiling, unless they have an aura of negative consequence about them. Brian is incapable of any sort of rude gesture, even when backed against the wall, making him relatively worthless in combat. He is however, particularly intelligent, and prides himself on his arcane knowledge as a scientist within the CMAS. Occupation: Detection Officer - - - - Popular Divers - - - - (Personal Details) First Name: Lucas Last Name: Juuno Age: 26 Sex: Male Home Nation: Unknown Appearance: Luke stand about 5'8'' and weight around 150 lbs. He puts most of his body on display rather willingly, wearing a pair of shorts, and a vest that is clearly far too small for his upper body, letting his abs breath for the world to see. His face is very rugged, covered predominantly with a thin layer of facial hair, and framed by his short, brown bangs. His eyes are a very light shade of green, and he has a thin nose that looks like it's way too small for his thick, bony face. Luke has a very large scar over his heart as well. Personality: Light-hearted and eager to make people smile, Luke comes off as everyone's best friend. Nobody could hate him! Except for when he tries his best to sound intelligent. 'Smart' or 'Professional' are the last words anyone would use to describe him. Although he's lovable, and has a good heart, Luke is a moron, and often doesn't think before he speaks. A free spirit who prefers chaos to order, really. Occupation: Self proclaimed head of the Divers. - - - - (Personal Details) First Name: Last Name: Age: Sex: Home Nation: Appearance: Personality: Occupation:
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Diver's Paradise, Eastern Entrance Luke turned his attention to Jenso and immediately smiled. Upon noticing Brian however, his smile disappeared. The Diver's leader didn't look too displeased, just somewhat taken aback by his presence. He approached Jenso and waved to him, "Oi!" He shouted, "Jenso! And that CMAS fella!" Brian looked up at him and forced a smile, but in all honestly, the titanic man was one of the scariest things for him to witness. After he'd seen him destroy his squad's Z-ATV with a single strike, Luke's power was an unfortunate reminder of not only his own weakness, but fear. Brian felt useless around people like him and Jenso. Perhaps even people like Len. Hell, being surrounded by powerful Divers was slowly beginning to wear into his confidence despite the passion he'd shown earlier. Luke paused and looked at Len, nodding quickly. "I recognize ya, too! Aint you one o' those eh... Nature-type guys or somethin'?" Luke asked. He didn't really wait for an answer before looking back to Brian, though. "What's he doin' here?"
Characters of Importance - - - - CMAS Officials - - - - (Personal Details) First Name: Sydney Last Name: Duvell Age: 34 Sex: Male Home Nation: Arcadia Appearance: Standing 5'6'' and weighing in at 130 lb's, Sydney is not a man of tall stature. His build is very slim, but one wouldn't notice past the gaudy purple robes that he wears whenever he is in public. Sydney's hair is bleach blonde, and rather long, passing his shoulders entirely. His facial features are smooth, giving him a pointed chin, glossy lips and a pair of thin, menacing eyes. Personality: Sydney is refined, but impatient. Unlike many others who hold positions of power, he can be very rash in making his decisions, and often acts on his own selfish desires, while maintaining a facade of professionalism to hide his true intentions. When speaking, he often interrupts others, and speaks as if his word is law. The power of becoming the head of the CMAS has definitely gone to his head. Occupation: Head of the CMAS - - - - (Personal Details) First Name: Yvette Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Yvette is a fairly tall, bright-skinned woman standing at about 5'8'' and weighs in at a lean 155 lbs. Her body type is very muscular, but it would be hard to notice as she often coats herself in a unique uniform that signifies her as the leader of Survey Group Alpha. The uniform consists of a pair of black slacks, a thick, but flexible blue overcoat with a single silver eyes embedded over the right breast, and a black undershirt. Her bust is medium, but her other curves do not stand out very much. Her hair is a couple inches long, dyed completely red, and messy in appearance. Most Yvette's facial features are very rough, but her eyes stand out with a strong shade of green, and a very elegant shaping. Her mouth is plump, but her nose is crooked, with a visible scar running down the bridge length-wise. Personality: Yvette is very stern, and to-the-point at nearly all times of the day. She responds to all inquiries curtly, and shrugs off most insults, showing little regard for any who disrespect her. It's very rare to see Yvette express any form of anger, but when she does, she speaks very erratically and makes herself look like a fool. At rest, Yvette tries her best to be courteous without seeming like a weak-willed civilian, retaining her stern composure, even around other civilians and family. Occupation: Previous Head of Survey Group Alpha - - - - (Personal Details) First Name: Sarah Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Sarah looked almost identical to Yvette in all manners of speaking, as they are technically fraternal twins. The differences in their appears lie in their hair color, Sarah's being pink, Eye color, again Sarah's being pink, and muscular structure, with Sarah looking rather slender as opposed to very muscular. Otherwise, they look very similar to the point where it would be difficult to distinguish between them. Personality: Sarah is firm, and immovable in her law. Her ranking is warranted, as she follows and hands out orders without a flaw. Her disposition is very, to put it simply, scary. She often puts on a fake smile, accompanied by a gentle disposition, which throws people off, making them a little too comfortable around her at times. Occupation: Head director of CMAS HQ Hyznia Branch - - - - (Personal Details) First Name: Brian Last Name: Tormal Age: 24 Sex: Male Home Nation: Arcadia Appearance: Brian is a very frail looking tan-skinned young man standing only 5'6'' tall and weighing in at a measily 135 lbs. His uniform matches that of Yvette's but the top coat lacks much of Yvette's luster, and the eye over the right breast is made of copper. Brian's facial features are very mundane, aside from his almost black iris' and his messy bright orange hair. Personality: Brian is a coward, short and simple, but a kind coward nonetheless. He places a lot of value in maintaining the happiness of his friends, family, and civilians of Arcadia. Hell, he'd prefer everyone was smiling, unless they have an aura of negative consequence about them. Brian is incapable of any sort of rude gesture, even when backed against the wall, making him relatively worthless in combat. He is however, particularly intelligent, and prides himself on his arcane knowledge as a scientist within the CMAS. Occupation: Detection Officer - - - - Popular Divers - - - - (Personal Details) First Name: Lucas Last Name: Juuno Age: 26 Sex: Male Home Nation: Unknown Appearance: Luke stand about 5'8'' and weight around 150 lbs. He puts most of his body on display rather willingly, wearing a pair of shorts, and a vest that is clearly far too small for his upper body, letting his abs breath for the world to see. His face is very rugged, covered predominantly with a thin layer of facial hair, and framed by his short, brown bangs. His eyes are a very light shade of green, and he has a thin nose that looks like it's way too small for his thick, bony face. Luke has a very large scar over his heart as well. Personality: Light-hearted and eager to make people smile, Luke comes off as everyone's best friend. Nobody could hate him! Except for when he tries his best to sound intelligent. 'Smart' or 'Professional' are the last words anyone would use to describe him. Although he's lovable, and has a good heart, Luke is a moron, and often doesn't think before he speaks. A free spirit who prefers chaos to order, really. Occupation: Self proclaimed head of the Divers. - - - - (Personal Details) First Name: Last Name: Age: Sex: Home Nation: Appearance: Personality: Occupation:
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Divers Paradise, Eastern Entrance A brittle smile played itself onto Len's face as Jenso's feelings washed over him. He enjoyed analysing others ideas and opinions, thoughts and feelings. It brought him a certain completeness that he himself lacked, and idea of ones own self; a destructive path of self searching through the ideals of others; a path false to his own determination but deeply ingrained in his psyche, like alcohol to an alcoholic, or drugs to an addict. Like one, he struggled to rid himself of the habit, stopping himself from comparing his own flimsy philosophies. Len leaned his broad back against the stone wall, dust flaking onto his smooth skin. Habit playing itself out once again, he sniffed out the silver lining, and black sheep in Jenso's argument. "I too, can side with your vendetta, but such a reality is a jaded one at best. Those who just follow orders, are no more at fault than those who give them." he mused. As Brian cut in, Len only nodded, taking in his powerful words, words powered by determination and the will to make a difference in thier chaotic world. An admirable imperative, but nature would have its way with such a vendetta. None the less, he supported the man's point, and understood his deep rooted hatred for the CMAS and thier actions, but upon hearing the word evil, Len frowned. That wasn't mentioned to him before. His questions were clear and precise, yet his answers were ever changing. Such an unusual man. As was Len's usual tradition, upon hearing such negative words like 'evil', he usually told a story. "You are an interesting bunch aren't you. Since we aren't pressed for time-" Before Len could finish, a booming voice interrupted him. Peeved and slightly curious, he looked upon the man who cut him off so rudely, only to find the hulking mass of a man known as Luke, the powerhouse of Divers Paradise. He seemed to be acquainted with the others, but Len was surprised to find out that he was also well known by the Divers de facto leader, although he meant little as he was more interested in Brian; so Len returned an eye for an eye, and cut Luke off mid-sentence, just to observe his reaction. "Why I am one of the many 'Nature-types' that live in this world, but I'm better known as Len." he jibbed, his face deadpan as he attempted to challenge whatever authority Luke had to show in cutting him off so rudely.
"Adapt or perish, now as ever, is nature's inexorable imperative." - - - - (Personal Details) First Name: Len Last Name: Ambrose Age: 36 Sex: Male Home Nation: Saiga Appearance: Amongst his people, Len is an abomination. His abnormal growth and muscle mass has corrupted the standard long, slender frame of his heritage, into a hulking giant of 6'3", with an astonishing weight of 200 lbs exactly. His monstrous body is wrapped in soft, earthy toned skin, like brown autumn leaves during fall. Coincidentally, there is further similarity between Len and leaves present within the linear patterns in his skin and the veins in a leaf. These lines form intricate designs that cover his entire body, converging at a single point to form a strange symbol on the back of his neck. Though you would never know it, for the symbol is always obscured by dreaded locks of brown hair, which fall just passed his shoulder blades. His face has long since been a victim plagued by these obstructions. Often, stray, rampaging lochs will seek to interrupt the world seen through Len's unusual moss greep eyes, which discern that he has seen much more than his youthful features let on. This fact is reassured after hearing his voice that is filled with the certainty of knowingness from experiences pass. Personality: Just like there are two sides to every story, there are two sides to every person. Len's duality comes in the form of how the public perceives him and who he is on a personal level. Furthermore; Len, like many of those in his families, has three sides if themselves. Not truly three distinct personalities, nevertheless, he has three ways of looking at things: contemplative, direct, or dubious. His emotional set consists of a phlegmatic disposition, generally unemotional and stolidly calm. Which usually leads to assumptions of a depressed, cynical man, but bitterness and hate has yet to taint his soul. He still has an optimistic view of the world, harbors idealistic dreams, and naively believes that people can be trusted. Len maintains no disillusion about the state the world is in, however. But it’s a testament to his integrity and nobility, how he has remained an honest and responsible person. In combat, Len is: controlled, focused, steady, and conscientious of his surroundings. Every decision is made cautiously and pragmatically; he's vigilant in his efforts and never impulsive. He strives to apply the same manner of thinking to every facet of his life. This is why he doesn't interfere in every dispute and is content with watching until needed. When it comes to Len's ability to handle sudden changes and disagreement, his open-mind enables a high degree of adaptability. Because of that, he's able to be tolerant and forgiving of ignorance; whether he's willing to, differs from scenario-to-scenario. But to avoid any interactions outside of his guardianship, he projects a rough, cold exterior. He even goes as far as exiling himself, which further lends to the mysterious lone wolf persona he has adopted. This facade is obviously a guise however, as evident in his altruistic behavior. Once his icy shell has been broken, his warm nature will shine through and the courteous, cultured individual with a unique sense of humor and charm will be revealed. History: A native of Saiga, Len lived most of his life in the seclusion of the woodlands. As a child, hunting became a pastime that he embraced, often spending days at a time, bringing back game that would last his village months. Len ate, breathed, and slept the hunt; becoming one with nature and attaining knowledge of the surrounding territory. Gaining knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, and even the general state of the natural setting. All became keenly apparent to Len, as he grew more and more experienced. But with time, his wild, and untamed exterior was suppressed and reformed when his Ki training began. While his physical capabilities grew stronger, his yearning to hunt also grew. As time went on, the young Ambrose's skills became renowned and well known, a prodigy on all accounts. But his calling never fell within the teachings of Ki, nor did his yearning for freedom lie withing the boundaries of Saiga. So came his eventual journey into No-Mans Land. Within seconds, the young man was hooked, addicted to the dangers and adventure is posed. Once he left, the young man never came back, his path set and his dye cast. Within months, Len made it through No Mans Land to Arcadia, struggling to survive the soul crushing force of the the outback. At the age of 24 Len had long since settled in Arcadia, regularly making trips into No Mans Land and embracing the nations culture. Len was fascinated with the nations technology, but what hooked him was the magic. The man spent 4 years learning the school, honing his unusually potent Arcane Network to a fine edge, and attaching it to what he loved most, nature. While the school of the Arcane intrigued Len, but the call of No Mans Land was addicting. The Ambrose created a balance between Ki and Arcane and ventured into No Mans Land. The ranger became famous for his iconic costume and caring nature when it came to saving those threatened by the power of No Mans Land. The Ranger, as he is known, is renowned throughout No Mans Land as an experienced Diver, attuned to nature itself. Occupation: Len is highly ambitious in his goals and meticulously methodical in their achievement. He is motivated by adventure and a sense of heroism. He travels far and wide looking for the lost places of the world that may be harboring aberrant monstrosities, so that he may eradicate them and protect the natural order. He has settled with living life as a Diver. - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Len's Arcane capabilities are mind blowing, and as such, shifts the very ground upon which he walks upon. Earth bends to Len's will, sliding, lifting, pushing and reforming all at his whim. All mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil are manipulated in thier most basic of forms, either through intense concentration or lazy motions, but this is only one facet of Len's abilities. A key part of the study of the Arcane is that everything is made up of energy, and Len has truly embraced this notion as he had nature. By matching his Arcane wavelength (energy output) to that of a tree's, he can manipulate it accordingly. He can feel what it feels, sees what it sees, even take energy, effectively killing it. This Arcane magic can be preformed on both flora and fauna that Len happens to come a across, although this exerts plenty of energy when he 'interfaces' with more than two or so at a time. -Akin to his homeland, Len has plenty of training in the use of Ki, which has manifested itself into his physical capabilities. This aspect confers the following benefits: dramatic increase in perception, uncanny stealth and acrobatic abilities, and the ability to track and hunt in any terrain. He has gained low-light vision allowing him to see twice as far as a normal in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. He retains the ability to distinguish color and detail under these conditions. With low-light vision, he could read a scroll as long as even the tiniest candle flame is next to him as a source of light. Body Modifications: None Weapons and Equipment: - Gaia's Defender: Len bought this pair of swords from a traveling trader, who swore Len would never lay his eyes, let alone his hands on a better weapon. The trader called them, Gaia's Defender, which he thought was another marketing ploy to target the high concentration of Divers in the area. But true enough, the weapons were superior in their creation. Not once have the blades ever failed him in combat. While he knows how to use a variety of weapons, experience is primarily applied to one-handed bladed weapons, like knives and daggers. Mastery has only been achieved with swords. Len still uses these blades as his primary weapon. Their name coincides with his occupation, making them very befitting for his ownership. At all times they are firmly placed in a custom sheath: one is located on the left side of his back while the other is strapped to his left hip. -Gaia's Bow: Ironically, while Len is a supporter of modern technologies, there is only one ranged weapon that Len has skill with, and that is the bow and arrow. Whittled from oak and waxed often, it stands as a composite piece in his arsenal, silent, but deadly, and when coupled with his Ki, a logistical nightmare. -Gaia's Ranger:Despite being his armor, it’s also a costume designed to resemble what some believe to be nature avatars. Taking on such an identity is perfect for his occupation and being recognized as a friendly presence. In addition to being a disguise and armored protection, it is also a highly capable ghillie suit composed of wood and leaves from the Ironbark Tree. When it comes to clothing, Len dresses for the occasion and keeps things simple. His outfits are often made from furs or other fabrics acquired from animals. When not armored, he will wear a simple leather vest with cloth trousers, and a light or heavy fur cloak depending on weather. -Gurkha Blade: This is a curved knife, similar to the machete, used as both a tool and as a weapon. It is symbolic amongst the Ambrose family when used as a weapon, signifying the courage and valor of the bearer in the battlefield. The blade's distinctive forward drop is intended to aid the cutting action by having the edge maintain an angle (rather like a guillotine) rather than just have a straight edge at right angles to the target, this angle provides a more "slicing" action similar to a draw-cut with a machete or saber. The Gurkha Blade is effective as both a chopping and a slashing weapon. In combat, it is used in two different styles: stabbing with the point, slashing or chopping with the edge. Because the blade bends towards the opponent, the user need not angle the wrist, which makes the Gurkha Blade more comfortable as a stabbing weapon than other straight-bladed knives. Its heavy blade enables the user to inflict deep wounds and to cut through muscle and bone. As a tool, its use has varied from building, clearing, chopping firewood, and digging to cutting meat and vegetables, skinning animals, and opening tins. Specialties: -The ability to move through the forest comes naturally to Len. He can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment. He also, innately leaves no trail in natural surroundings and can be difficult to track. -As a master strategist of guerrilla tactics, which is a form of irregular warfare. Len employs the use of: ambushes, sabotage, raids, petty warfare, the element of surprise, and extraordinary mobility to harass a larger and less-mobile traditional army, or strike a vulnerable target, and withdraw almost immediately. - Although proficiency is diminishing due to lack of practice, Len does have training in hand-to-hand combat. The martial art he learned makes use of grapples, holds, and turning your opponents force against them. At its core, it’s a defensive style created for just that purpose.
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~Lila Vyner~ Divers Paradise Lila laughed when Mira opened her mouth. She had to save everyone here? Good lord, that was the biggest tale she had ever heard in her life and that was saying something. For the most part though, she let the other woman continued as they walked. Lila wasn't in any particular hurry, as much as she wanted a drink. She more wanted to hear this tale of Mira's, and her oh so amazing gallantry and how they repelled the forces of the CMAS, after all. Of course, it seemed she wouldn't be getting her drink any time soon even now, though. Lila silently observed what Mira was put out with. They really did do a number on this place if that many divers were looking for a drink at this establishment. No way in hell was Lila even going to attempt barging her way in there with that many people. Mix that with them being agitated with the CMAS, and she'd have a nice little bar fight on their hands. As much as Lila would love to put some morons six feet under just for giggles, that probably would cause more trouble than it was worth. "God-fucking-damn it," Lila cursed. "Unless you want a party with more bullets than liquor, that place is probably a bad idea." The hunter shook her head. Feh, might as well shoot the breeze out here a bit and see if it'd clear up a bit. Returning to their previous topic of conversation, Lila shrugged. "Unfortunately, my tale ain't half as heroic and gallant as yours." Lila laughed. "Unless you count the beautiful vistas of the Plains and Dunes as excitin' Nothin that much happened, aside some critter makin' off with my alcohol when I was asleep. I swear to god, I find that critter, I'm gonna beat that alcohol out of it." Though, she did have something that Mira might possibly be interested in. She wanted to possibly share the deal over a glass of delicious alcohol, but that didn't seem like it was gonna be happening any time soon unless someone just threw out half the establishment. "But," Lila continued. "I've been thinkin' about, eh, headin' out to the desert. Was wonderin' if you'd be interested in comin' with me. Could be fun. Might find somethin' exciting or get eaten by some giant death worm. Wanted to unwind with a drink or two before that, but heh, doesn't look like that's gonna happen unless we kick those guys out ourselves." Despite not particularly wanting to get into a fight, it was difficult to not sound as though it wouldn't be somewhat fun.
- - - - (Personal Details) First Name: Lila Last Name: Vyner Age: 24 Sex: female Home Nation: Saiga Appearance: While fairly tall 5'8" and weighing at a 135lbs, Lila is far from intimidating as far as natural looks go. She has blond hair, typically tied up by a red ribbon with dark blue eyes with dark colored skin from days spent working outdoors in the sun. She has a slim, though not unhealthy build with some fairly obvious muscles - she likes to take care of her body as best as she can. A few scars run across her back, as well as her leg and abdomen. Results from a few ill-run ins with things out in No-Man's land. Typically, she wears thick leather clothes, and keeps a mask drawn up over half her face to protect both her identity and face while working. At her sides, typically rest two self made pistols, and on her belt, ammo. On her back, a modified rifle designed to take out targets at long distances. Personality: Lila? Living mostly by herself as made her rough, somewhat on the gruff side and definitely not well mannered. While not intentionally rude or antagonistic, she has almost no filter for what she says and can irk more than quite a few people. She doesn't particularly care, though. If someone gets their panties in a knot over something someone said, they might as well just go get shot. Rather cynical as well, she mostly tends to not work with others unless she's forced, preferring to remain mostly independent. That said, she isn't particularly unfriendly either. She just prefers being by herself unless she has reason to. The only thing one should watch out for, is getting on her bad side. Once she's set her sights on something - barring death, nothing will stop her from trying to get it. Thankfully, there's not much she wants in life so this shouldn't be much of an issue. History: Many would be surprised that if they traced back Lila's origins, it'd be all the way to Saiga. The small, peaceful nation of monks and philosophers who generally don't particularly engage in warfare. Indeed, she was born and raised there for most of the first Seventeen years of her life until she got fed up with the life and left. She had a loving mother and father, as well as a fairly funny old man for a teacher. She had it good, really. But she had always had a bit of a chip on her shoulder and a rebellious streak. Always getting into some small bit of mischief, liked going out of the city and exploring the wilds, much to her parents dismay. While she didn't have any issue with the monks, their teachings, or their way of life - she was utterly bored being kept there all day and told to study. She could already manifest Ki from quite a young age, but quiet meditation and contemplation was not the way to go about making yourself better with it. Only practical applications of things, ever made one better at something. That was her philosophy and what she's always believed. One day, when she was about seventeen years old, she had finally got fed up with the quiet life - and left. She learned real quick, that No-man Land wasn't as forgiving and fun to 'explore' as she thought they were. In her first week, all of her supplies she had taken with her, had been either stolen or she had to drop to save her own skin from wild animals and other dangers. She was able to live long enough to make it to Arcadia, and despite the danger No Mans land presented, she couldn't help but to be drawn back to it after a while of resting up. This time though, she'd be more prepared. Pistols that she'd eventually modify, as well as a rifle. Since then, she's just been exploring and living off of No-Man's land as best she can, making only occasional stops in any of the cities. Sometimes, only a few times a year. Also may or may not have occasionally stolen from people to help with that. Especially the CMAS or any other big organizations that ever wander into No-Man's land for whatever reason. Occupation: Diver, outlaw, and self proclaimed explorer. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: -While most who focus on KI go for raw strength, Lila has decided to go for a more...subtle approach. Increased Speed, Agility, Reflexes, Sight, and Hearing are her main usage of it. She's not going to be doing any instant transmission stuff, but she's an acrobat and one might find her doing ninja flips to avoid bullets and blows whilst simultaneously unleashing a few precise shots of her own. -Fairly durable, and can take a few hits though she's not going to be dishing out any strong blows. -Aside from her training with Ki, she has taken up some small form of Arcane training from a brief stint in Arcadia, specifically of the element of Electricity to use in tandem with her guns. Her Arcane Network isn't all that powerful and she can't use it that well, but she can use it enough to charge the guns to fire them. However, it tends to be a bit draining and can be used only a few times before she's exhausted. -Can manifest it without the guns, but it doesn't have much range and it's not typically lethal. Used mostly to temporarily stun enemies so she can finish them off if they get to close or otherwise unable to use her guns. It can be quite devastating with a combination of martial arts if she has to use them. Body Modifications: None Weapons and Equipment: -Modified pistols, designed to both function like a regular fire arm, as well as a rail gun when supplied with electricity. Made them herself. -Rifle, for taking out targets at long distances. -Several different types of ammo. Explosive rounds (Basically a volatile piece of A/B. Trying to railgun these results in bad times usually), Armor Piercing rounds, and of course regular ammo. Specialties: -Basic knowledge of martial arts, though typically reserved for situations she doesn't have her guns. -Fairly good head on her shoulders, though isn't some big inventor. She's just learned to make do with what she's had, and has learned to jury-rig or modify existing pieces of technology well enough. -Knows how to survive for extended periods out in No-Mans land. -Not really helpful, but she doesn't do so well in large crowds or small spaces.
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Diver's Paradise, Eastern Entrance Jenso nodded at Len and Brian respectfully. He understood and respected their opinions and their viewpoints on the matters at hand. He believed what he wanted to believe, though. It wasn't simple to disobey a superior's orders, especially since the punishment for disobeying the CMAS higher-ups would lead to execution or imprisonment. The Divers weren't that strict on rules and such in comparison to CMAS, but naturally they weren't very keen on disobedience either. He turned to Luke as he entered Diver's Paradise and smiled. He was glad to see him again after all this time. It seemed most likely that Luke intended to go to war against CMAS, but he was still unsure. He still respected the man a lot, despite everything that had been going on. "Hey Luke!" Jenso shouted, waving over to him with a wide grin on his face. He hopped onto his feet and walked over to him. He looked at Brian briefly, and back at Luke. He frowned. "About that...a CMAS official made a wanted poster for Yvette and the rest of her crew...so there'll be many bounty hunters after them now. We encountered some earlier...we managed to deal with them but this is the safest place that I could think of to bring Brian and Yvette too. Yvette admitted that she was a spy for you, so.." Jenso explained to him. He paused for a moment and eventually spoke again. "...Are you really going to war against CMAS, now?" He asked. The answer seemed obvious, but he wanted to be sure. The Divers never intended to start a full-out war in the past, but that was before the CMAS had attacked Diver's Paradise.
- - - - (Personal Details) First Name: Jenso Age: 23 Sex: Male Home Nation: Arcadia Personality: He is a cheerful and nice person. He enjoys adventure and some combat along the way. He will do his best to protect those he cares about. He isn't one to start fights, but certainly would never back down from one. He respects strong opponents. He tends to be somewhat careless and hold back when entering combat with a new foe however, which could end up badly for him. He only gets serious when he really needs too. He is usually not one to kill, but will do so if absolutely nessecary. History: Jenso had always been told within Arcadia that Divers were the scum of society, as they would venture into the lands beyond recklessly. He was always fascinated by them, however, wanting to discover what was within these large unexplored lands. He is intrigued by all the things that can be found. If he were to find a powerful relic or certain info, he would make sure it would not end up with the wrong person. - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: - Due to the high Ki within his body, he has super strength and high durability. -Flame creation and manipulation. - He is able to absorb any flame attacks with his palms. He can absorb flames from all over his body, but only those that he creates from his own arcane network. Besides this, he can still be hurt by any flame attacks, as flames that are not part of his arcane network can still burn him. - Fire Solidification. Able to use flames to make a flame hammer that inflicts both physical and burning damage. The handle would be 122 centimeters, the hammerhead's height would be 51 cm and the length would be 75 cm. The hammer would essentially have the durability that a steel hammer would have. It's also light as a feather, due to being made out of flames. Weapons and Equipment: Plenty of bandages, and a backpack of basic supplies. Specialties: Basic martial arts.
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Diver's Paradise, Eastern Entrance The surrounding Divers turned to Len when he interupted Luke with a plethora of worried and excited looks. Not many people had the nerve to cut Luke off, but nobody really knew what would happen if they did. Luke looked at him for a second, but chuckled and nodded instead of getting angry. "Len, eh? I like the cut of yer jib! Glad you're one o' us, otherwise I'd have to pound ya!" Luke said in jest with a hearty chuckle. "I'll remember yer name." When Jenso began explaining what had happened earlier, Luke turned to him and the color drained from his face. The news pulled him pretty far down from his happy little pedestal. "Eh.. So that's how it is. She looking for me right now then?" Luke asked once more, looking towards his home that was planted firmly in the side of the wall. Then Jenso asked of war. He turned to him and placed his hands on his hips. "Well, about that. There's been a few changes in this uh.. This whole situation, a lot of revelations, some new unions, stuff that aint' exactly common talk." Luke shot a glance at nearby Divers who were listening in, prompting most to look away and mind their own business. "Although I aint too keen on making it all public just yet, we may be findin' ourselves clashin' with the CMAS again soon. Who knows," Luke looked away again and sighed. "You brought Yvette and this CMAS kid back, didn't ya, Jenso?" Luke looked at Brian, and then turned to the dirtied coat that he had thrown away, grinning subtly as he did so.
Characters of Importance - - - - CMAS Officials - - - - (Personal Details) First Name: Sydney Last Name: Duvell Age: 34 Sex: Male Home Nation: Arcadia Appearance: Standing 5'6'' and weighing in at 130 lb's, Sydney is not a man of tall stature. His build is very slim, but one wouldn't notice past the gaudy purple robes that he wears whenever he is in public. Sydney's hair is bleach blonde, and rather long, passing his shoulders entirely. His facial features are smooth, giving him a pointed chin, glossy lips and a pair of thin, menacing eyes. Personality: Sydney is refined, but impatient. Unlike many others who hold positions of power, he can be very rash in making his decisions, and often acts on his own selfish desires, while maintaining a facade of professionalism to hide his true intentions. When speaking, he often interrupts others, and speaks as if his word is law. The power of becoming the head of the CMAS has definitely gone to his head. Occupation: Head of the CMAS - - - - (Personal Details) First Name: Yvette Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Yvette is a fairly tall, bright-skinned woman standing at about 5'8'' and weighs in at a lean 155 lbs. Her body type is very muscular, but it would be hard to notice as she often coats herself in a unique uniform that signifies her as the leader of Survey Group Alpha. The uniform consists of a pair of black slacks, a thick, but flexible blue overcoat with a single silver eyes embedded over the right breast, and a black undershirt. Her bust is medium, but her other curves do not stand out very much. Her hair is a couple inches long, dyed completely red, and messy in appearance. Most Yvette's facial features are very rough, but her eyes stand out with a strong shade of green, and a very elegant shaping. Her mouth is plump, but her nose is crooked, with a visible scar running down the bridge length-wise. Personality: Yvette is very stern, and to-the-point at nearly all times of the day. She responds to all inquiries curtly, and shrugs off most insults, showing little regard for any who disrespect her. It's very rare to see Yvette express any form of anger, but when she does, she speaks very erratically and makes herself look like a fool. At rest, Yvette tries her best to be courteous without seeming like a weak-willed civilian, retaining her stern composure, even around other civilians and family. Occupation: Previous Head of Survey Group Alpha - - - - (Personal Details) First Name: Sarah Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Sarah looked almost identical to Yvette in all manners of speaking, as they are technically fraternal twins. The differences in their appears lie in their hair color, Sarah's being pink, Eye color, again Sarah's being pink, and muscular structure, with Sarah looking rather slender as opposed to very muscular. Otherwise, they look very similar to the point where it would be difficult to distinguish between them. Personality: Sarah is firm, and immovable in her law. Her ranking is warranted, as she follows and hands out orders without a flaw. Her disposition is very, to put it simply, scary. She often puts on a fake smile, accompanied by a gentle disposition, which throws people off, making them a little too comfortable around her at times. Occupation: Head director of CMAS HQ Hyznia Branch - - - - (Personal Details) First Name: Brian Last Name: Tormal Age: 24 Sex: Male Home Nation: Arcadia Appearance: Brian is a very frail looking tan-skinned young man standing only 5'6'' tall and weighing in at a measily 135 lbs. His uniform matches that of Yvette's but the top coat lacks much of Yvette's luster, and the eye over the right breast is made of copper. Brian's facial features are very mundane, aside from his almost black iris' and his messy bright orange hair. Personality: Brian is a coward, short and simple, but a kind coward nonetheless. He places a lot of value in maintaining the happiness of his friends, family, and civilians of Arcadia. Hell, he'd prefer everyone was smiling, unless they have an aura of negative consequence about them. Brian is incapable of any sort of rude gesture, even when backed against the wall, making him relatively worthless in combat. He is however, particularly intelligent, and prides himself on his arcane knowledge as a scientist within the CMAS. Occupation: Detection Officer - - - - Popular Divers - - - - (Personal Details) First Name: Lucas Last Name: Juuno Age: 26 Sex: Male Home Nation: Unknown Appearance: Luke stand about 5'8'' and weight around 150 lbs. He puts most of his body on display rather willingly, wearing a pair of shorts, and a vest that is clearly far too small for his upper body, letting his abs breath for the world to see. His face is very rugged, covered predominantly with a thin layer of facial hair, and framed by his short, brown bangs. His eyes are a very light shade of green, and he has a thin nose that looks like it's way too small for his thick, bony face. Luke has a very large scar over his heart as well. Personality: Light-hearted and eager to make people smile, Luke comes off as everyone's best friend. Nobody could hate him! Except for when he tries his best to sound intelligent. 'Smart' or 'Professional' are the last words anyone would use to describe him. Although he's lovable, and has a good heart, Luke is a moron, and often doesn't think before he speaks. A free spirit who prefers chaos to order, really. Occupation: Self proclaimed head of the Divers. - - - - (Personal Details) First Name: Last Name: Age: Sex: Home Nation: Appearance: Personality: Occupation:
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Illon, Reginald's Chambers Kasumi Just as Kasumi entered Reginald's chambers, she started to search for clues. Surprisingly, it was exactly as Yvin said... there was no signs of fight in that room. Kasumi calmly walked around the room, searching every little nook and corner of it. As an assassin herself, she knew how to "disappear without a trace". Assuming that it wasn't a specialist, there were always very small clues that one could left behind if they weren't careful. "My eyes," "They are confused." "Reginald is dead, yes, but there is another who has died here. It is unfamiliar. They are new, but strange.. It feels strange.." Kasumi stopped what she was doing and looked to Pride. Her abilities were very, very useful. And rarely missed. "Hmm... I see..." Kasumi said, looking to Pride "Reginald is dead. This is not big news, but... another death in this room?" That new information sparked Kasumi's interest. There was something going on. Two deaths in the same room, but the room itself shows no sign of any conflict that could have happened there or anything like that. Resuming her search, she looked around the room carefully. "Oh, and you might want to take a look at these." she said with a grin. "Disappearing without a trace is not something everyone can do." she said, feeling confident and pointing to the inconsistencies on the carpet and the very discreet nick on the window. "I don't blame Yvin and his soldiers for not finding them. These small mistakes would only been noticed by a trained assassin, a specialist." she said winking. "Pride, I will need some help. I need more information about the second death. Any trace of magic in the room? Anything that catches your eyes?" she asked, kneeling down and closely examining the carpet. Kasumi was an assassin, a hunter. She needed to know at least some info about her prey before starting to track it. That's why she loved to have Pride nearby on those occasions. Sure, she was not the most exciting companion... but she was very useful. "As much as I hate to admit, the ones who did this are very skilled... but they are not me." she said, licking her lips with a mischievous grin.
- - - - (Personal Details) First Name: Kasumi "Fox" "The last Kagerou" Last Name: Kuromoto Age: 19 Sex: Female Home Nation: A small island on the south-east of Thorisa. Home to the now extinct group, the Kagerou. Appearance: Purplish, long hair, usually adorned with beads and strings. Two locks of hair are tied with a blue neon string. Standing at 1.70m, she is of an exotic beauty. Slender, flexible and athletic body, shaped by years of training. Mysterious and treacherous eyes coupled with a mysterious smile draws the attention of those who look at her. Casually she wears a brown buttoned coat with black pants, but while in a mission, her attire of choice is a black leather suit, with a hoodied cape made of straps of black cloth, making it easier for her to blend in the environment while dark and move silently. Her armor isn't fancy or complex. It wasn't made for being flashy or beautiful, it was made to be effective and not restrict her movements. The cloak can even look raggedy with the black straps dangling around, but it fills its purpose perfectly. Personality: Kasumi is a trained assassin and accomplished infiltrator, sure, but at the same time she is still a 19 years old girl. While in a mission she is very focused and centered. When blood is drawn though, she fights with a smile on her face, enjoying the hunt. Her eyes and expression are of excitedness and joy, while she pounces on her prey with a wild, fast and furious style. Outside of combat she has a very fox like behavior. Cunning, manipulative, flirty and provocative, she enjoys provocating others, particularly those she find interesting or men which she finds attractive. She wont refrain from using her charm to get what she wants, but can be surprisingly warm and sweet to those who are able to earn her trust and admiration. History: Kagerou, a group of very select individuals. Sons of the shadows they were called. The best assassins and infiltrators. Different from other mercenaries though, Kagerous were famous for abiding by the "old code". They offered their services only to those who they deemed "worthy" and with goals who were worthy of them. Their loyalty was absolute, and would not betray their "lord" or left his side until his death or the completion of said goal. Not surprisingly, those who had their blades by their sides, had every information they needed, and their blade would reach everywhere. There was no escape to a person marked by the Kagerou. Due to this, they became very feared. Their names were synonym of an unstoppable force. Even nations feared them. They were actually not serving, but controlling the path that Thorisa would follow by serving those who they deemed worthy. Each year that passed, they became even more feared. People would treat them like deities. Some even started cultuating them as the will of the gods. The Kagerou rule Thorisa until one day. The day of the betrayal. All the nations agreed that something had to be done. Every single man and woman in Thorisa was subject to their "code". Betrayed by their own lord, the Kagerou were mercilessly slain. Every single one of them, wiped out of existence. Or that was what they thought. Hidden in the shadows, the last Kagerou disappeared from the world. Ages passed, and their name became an old myth. Many years later, a rumor began spreading. A name that was long forgotten. The Kagerou. A very effective assassin and killer, abiding by the same old code. Her name was unknown. Her alias "Fox" was said in hushed tones by important people around Thorisa. Many said that she was only pretending to be a Kagerou to earn money, that the Kagerou were long gone, but a few swore by the fact that the Kagerou weren't dead, "The last Kagerou" they called her. ... Kasumi's life was a constant battle. Many assassins were sent to take her life. Wishing to protect her identity, she refrained from killing them, instead, always fleeing, never staying for too long at the same town. She didn't have a "Lord", and didn't cared about one either, Kasumi was different from the other Kagerou. The old code was exactly what it was: old and outdated, it served only to lead the former Kagerou to their demise. Kasumi didn't wanted to live slave to a "Lord". She wanted her own freedom. Deciding to serve no one, only her, Kasumi made her mind: She wouldn't make the same mistake as the former Kagerou made. She would live. She would do whatever did her happy and fulfilled. She would only take missions and hunt when she wanted to, she would never offer her body to someone who didn't deserved it, as the female Kagerou did back then. She was her own master. Occupation: Former assassin/infiltrator - - - - (Power Matrix) Primary Focus: Ki Magical Capabilities: - Shadow walk: Kasumi is completely invisible and undetectable by any means while on shadows. - Predator's body: Ancient Kagerou technique reinforces one's body with ki, giving it absurd agility, speed and precision. Unlike other body reinforcing techniques, this one focuses on speed, agility and precision. Although strength and toughness are also enhanced, they are only enhanced about half of what the standard body reinforcing techniques would allow to. Plus it allows her to climb steep walls and move without difficulty even in the roughest terrains. - One with the dark: Emits an aura of complete darkness around a large area around her. Anyone inside it are completely in the darkness. Although light sources work inside this aura, their effectivity is severely reduced. Body Modifications: None. Weapons and Equipment: - - - - Specialties: - Infiltration/Assassination - Very flexible body - Knowledgeable about poisons and healing herbs - Able to craft a myriad of equipment such as alchemical smoke bombs, poisonous smoke, tranquilizer, etc. - Naturally silent - Thanks to her abilities, is able to see in the complete darkness - Survival techniques and first aid
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Pincy laughed the whole way though as the guards pushed him about to a nearby room, taking no offence or to their shoves at all as he allowing himself to flop back and forth gleefully. It was like he was riding one of those coasters at a carnival than acting any serious as the situation might dictate. When Sara finished giving him the need-to-know, the lanky mage hummed and looked over his prospects with an uncomfortably long blank stare. There wasn't the greatest selection as he hoped, but he was not disappointed by what they presented. His purple eyes were twinkling. Though he didn't care much for the pyromancer, something he has seen so many times before, he was more interested in the other two. His role in this mission was not the killing, but rather the method that leads to such an outcome. Still, any direct method of murder won't work on such an esteemed and powerful mage Sulfrax. They would need to take him by surprise. And oh, how his mind was already codifying many wild ideas. He had always been interested in these so called 'machines' and the prospect that these metal contraptions could do things not possible with flesh. Unlike other mages, he did not discriminate in how one uses magic. How could he cast such a shadow upon someone when he also walks the path of deviancy. Then again, shifting was quite a rare trait of magic to possess. Not many people can retain their original selves after numerous or prolonged transformations, or so the stories go. There was just so much potential with these two. But how much? He bowed to Sara before quickly moving over to whom he heard to be named as Zack, ducking down low to get to head level and stared him up and down. "Excuse me, good sir, may I implore the range of what you are able to shift into. And to what extent? An arm? Legs? Your whole body? I have a plan that involves a small rodent, the blue-prints for a castle, and a few mannequins. So I'll need a model to base my mannequins off." quickly turning his head to the woman seated across the room, "And you, uhh, Stephanie. If I give you a diagram for a certain... obscure and probably absurd machine, how quickly can you provide me results?" ...
- - - - (Personal Details) First Name: Pincy, the Pierrot Age: Unknown Sex: Male Home Nation: Hyznia Appearance: (I drew a quick sketch! I hope it doesn’t look too rushed… I dunno if I’ll finish it.) In all aspects of the word, Pincy is an oddity, from each of his peckish mannerisms, to most especially the way he looks. The faceless man is all things one would expect from a Warlock from the age-stilled Hyznia, perhaps even then some. Standing at a staggering 6’8 ft, approximately 207 centimeters according to other metrics, though this is less than impressive since his girth is practically skeletal. Donned almost entirely in a dress-like black cloak adorned with feathers and strange etchings and an expressionless pale mask, the only telling signs of his humanity are the exposed arms. But even this is questionable. His skin is sickly ashen and layered by blackened tattoos of symbols that band around the lanky limbs, which to the eyes of an ordinary mage, serve an unknown purpose. His eyes mark an eerie mystery about the man, faintly purple glowing orbs within the sockets of the mask, pupil-less, and if not for his occasional blink, there would be no sign of even living. Personality: Despite his unsettling appearance, Pincy is quite the social and outgoing personality. He can be described as passionate, if not completely carefree, the first to crack a snide joke when a chance presented itself, even in places of danger, often following along with a laugh imbibed with incredible gusto. Perhaps it is for this reason he has earned himself the title of ‘Pierrot’. As a self-proclaimed scholar, Pincy has an unquenchable love for the unknown and mysterious, and the more taboo or widely feared, the more compelled he is to delve deeper to uncover the truth for ‘his own eyes’. He also harbors a fascination that borders obsession when it comes to dreams and nightmares, believing they are a plane of hidden potential in sentient beings. History: All humans were once bathed in blood. This was the very first truth he would learn in life, before he was even able to speak or understand all the little things. His birth was laced with screams and crying, but not that of his own. When the ashen baby emerged, it marked the end of the horrific ritual conducted by a coven of deranged warlocks, which had been to create a life that would be able to see through the fabrics of something they dubbed ‘The Waking Dream’ and commune with otherworldly forces. Ripped from the cold dead hands of his sacrificial mother, a young teenage girl adorned atop a mound of grisly carved corpses molded together into that liken of a hellish womb. The baby was, as the cult had worked so hard for, gifted with pale eyes that peered not at what lay before them, but as though far beyond. In simpler terms, the boy as made blind to allow him a greater sense of arcana. But this gift was did not come with it’s own flaws. He was plagued with horrific nightmares and gripped with vivid audible hallucinations that twisted reality into an awful state that he could barely decipher what was in fact real and what was the figment of his traumatized mind. Not to mention the insufferable aching in his head. He would go into episodes of violent rage or extreme emotion, the warlocks locking him alone in a dark cell for whole days, even weeks, until he stopped crying and thrashing about, dragging him out only to resume using him as a medium for their studies into the forbidden and vast unknown planes. Only the occasional dream of a pale moonlit ocean soothed him from the painful headaches and relentless visions, giving him a briefly conjured haven from all the madness. In this place, he was able to meet with his deceased mother whom waited underneath the reflection in the still expanse of water. Welcoming the weary boy into her arms, she would whisper lovely words into his ears to quiet the pain. But it was only a dream. He would awaken to just another session where they tortured him with magic in order to slip into a painful subconscious state of dreaming where he can relay what he saw and what he heard to them. The boy was nothing but a tool for their enlightenment, but they were not the only ones learning from his sessions with the otherworldly beings. He was gaining control of the terrible power through just the exposure and a cunning plan hatched when he witnessed a pheasant devour a wolf in one of his nightmares. One day, during one of their bloody rites, he tricked them with false knowledge and caused them to be dragged screaming away by creatures even he did not properly understand. He burned all that remained of the coven and their rituals, even the other captive slaves, making sure none of the terrible memories survived. He then adopted a new identity, assuming the name of Pincy, the name of the mother he never knew. Occupation: Diver - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Touch of the Cosmos; An avid lucid dreamer and astral projector, Pincy has traveled to the depths of consciousness and tapped into a place of higher knowledge by listening to the voices of mysterious beings located in the outer planes. He believes that dreams are a place where echoes of consciousness comes and goes, where thoughts and ideas are imprinted like mental signal. Normal minds mistake this for garbled nonsense due to their inability to comprehend it, but he has spend many more years than he is actually alive, as time is never constant during dream state, tirelessly translating bits and pieces into a ‘language’ for him to use. As such, the young mage is an expert on crafting runes and harnessing his power into these mysterious symbols. They act like single-use conduits that allow him to manipulating arcana in ways he is otherwise unable to do himself do to his waning physical health. For basic spells, he will need to draw only a small string of them, but for more advanced spells, he can connect the runes into a complicated diagram for a more powerful effect. This requires much more preparation and time, of course, ranging from hours to sometimes even days to finish. --As of this point in his research into the forbidden and unknown, he has a solid grasp regarding most of the unconventional forms of magic, namely those of witchcraft and spiritualism, from conjuring illusions, to invoking curses, and even ritualistic summoning (just in case). Most of his methods involve indirectly hurting his adversaries, but when the need comes, he can channel a bit of eldritch lighting to zap those who don't respect boundaries. -Eyes of the Sleepless Dreamer; Having been born heinously stripped of vision, he developed an uncanny ability to sense things around him by the amount of arcana they exhibit. Not nearly as far as normal eyesight, he is able to sense things all around him. While this may sound powerful, it is many times more sensitive than normal eyes. If one has ever spun around too quickly or watched a screen full of blurry movement up close, the result is often a nasty migraine. This is similar, but much worse, a complete overload of senses. Too much movement detected at once will disorientate him and cause his mind to be wracked in pain. Weapons and Equipment: ‘Solace’; his only weapon and tool, enchanted by countless runes learned from greater beings discovered in his dreams. The weapon serves as both a staff and rather hardy lance. Able to be conjured from the tattoos on his arms, a summoning diagram that reacts only to his own blood, the black lance is a conduit to control his sporadic arcana, otherwise defiant to his command, concentrating the essence to carve unnatural runes onto any surface to be enchanted by his unique arcana. It can be returned with a simple command. Specialties: -Has an extensive knowledge regarding forbidden lore for his young age, and is jaded to most horrors that might terrify even the most mentally stable people. -No one has ever seen him eat, but he can be found sleeping quite often.
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Oswyn Ainsworth Diver's Paradise, Western Entrance Oswyn was quite amused by the other man's reaction to his tone, although he managed to keep such an expression hidden behind his blank expression. The alchemist liked these types of people.. It was easy to elicit a reaction from them and it made everything that little bit more amusing. In the back of his mind, he wondered if the man was actually going to attack him. 'So he doesn't know all that much either.. Of course, he's wrong to an extent. If they had been drained of both Ki and Arcane energy, I wouldn't have been able to help.' He thought to himself. "I merely helped to make them all be quiet. Seems that didn't work." Oswyn replied simply. Maybe it would've been better if he didn't help. He could've restocked by now if it wasn't for all these curious people. "Also, I'm pretty bad at remembering names." He added with a shrug. 'Especially the names of people I don't give a shit about.'
- - - - (Personal Details) First Name: Oswyn Last Name: Ainsworth Age: 23 Sex: Male Home Nation: Illon Appearance: Oswyn stands at an average 5’7”, weighing around 130lbs. He has medium-short hair (As shown in the picture) and it’s completely white due to failed experiments. His eyes have also become quite clouded, however this is merely by appearance and has no effect on his vision (Alchemy is weird.). Os has quite an athletic body; he may not look strong, but he can still lift some pretty heavy things, like his equipment. Minor burn scars litter his body which were caused by aforementioned ‘failed experiments’. The largest of these scars covers his left forearm. Oswyn is almost never seen without a white lab coat on, even when he’s out on the field. This coat has two diamond-shaped arcanite crystals which are purple in colour. Under his coat, he wears a white long-sleeved, collared shirt that is unbuttoned at the neck 100% of the time (Why choke yourself?), he also wears a part of black trousers and black leather boots. You probably wouldn’t even know that he was from Illon. Personality: Oswyn is quite unconcerned about the happenings in the world, often engrossed in his own work or whatever he’s looking at. If someone was to try to talk to him while he is working, he would either be unresponsive or ask them to assist him by giving them a menial task. If someone is annoying enough, he'll actually respond properly. He will, however, get involved in all sorts of situations in the world if it benefits his research. He sees no reason to give respect to authority, thus he will talk to anyone in a very casual manner. If he were to be corrected by someone, he would comply in a very sarcastic manner. Oswyn can be quite talkative when he wants to be. Actively exchanging banter if he isn't doing any serious work. History: Oswyn had always been a strange child, often choosing to create strange concoctions using any kind of liquid he could find within the general vicinity, but most would say "Like father, like son". Such activities often led to him being scolded by his mother, but praised by his father.. After he ‘accidentally’ injured a group of children with it. His mother was a Machinist from Teknoh, and his father was an Alchemist from Illon, both of whom were Divers, so it was only natural for him to follow in their footsteps. However, life on the road and in Illon wasn’t as easy as one might imagine. Or rather, it was as difficult as one might imagine. On top of his rigorous studies in alchemy and machinery, Oswyn also had to deal with the homeless ruffians in the streets of Illon. At the time, he had a very weak physique, thus he was beaten up a lot; but this worked out for the better. He became a very resilient person because of it. As he grew older, he became more experienced in his crafts, he was able to create two pieces of alchemical engineering wonders which one will never see him without. By the age of 20, Oswyn became independent of his parents, seeking his own fortune as a Diver and Alchemist. Occupation: Diver, 'Doctor', Alchemist - - - - (Power Matrix) Primary Focus: Alchemy Magical Capabilities: Oswyn possesses a fair amount of Arcane energy within him, however this was never really trained, thus it can only be used to charge A/Bs and create a weak ‘force-field’ around himself, which can only line his body like a suit. Something he learnt from being beaten up so much. This ‘force-field’ is supported by the two small arcanite crystals on his sleeves. Body Modifications: None Weapons and Equipment: Experiment No.1432 (A.K.A Alchemical Rotary Machine Gun) It looks like an average minigun, however it’s actually the 1432nd attempt at making a stupidly destructive weapon. The last 1431 attempts exploded, each in their own unique ways. The ammunition drum of a ‘normal’ minigun has been replaced with multiple bottles of alchemical liquid that are connected via tube.. Slotted within this gun is a rather large A/B, which operates the rotation, fire mechanism, as well as the crystallization of the liquid. The A/B is also used to create a small barrier on the bottles to prevent them from breaking. When the trigger is pulled, the liquid in the tubes passes the A/B, entering the barrels. As it enters the barrel, the liquid is turned into a crystal, which is then fired out at high velocity. The effect of the crystal bullet is dependent on which bottle of liquid it’s currently set to. The recoil and kick on the minigun is quite easy to control… For Oswyn that is. This gun is pretty ‘easy’ to store as the barrels can retract to some extent. The gun has a long shoulder sling, allowing him to let it sit diagonally across his back and have quick access to it if need be. So the question is, “Why a minigun?” The answer is “Why the fuck not?” Experiment No. 1431.5 (Alchemical Revolver) “So, does Oswyn have any… smaller weapons?” Yes. Yes he does. Experiment No. 1431.5 is a weapon that was miraculously created without a hitch.. Yet. This revolver works off the same premise as the minigun, except in a smaller, more compact form.. Which is less destructive, but still as deadly, depending on the type of shot. Each chamber of the cylinder holds a small amount of alchemical fluid, however the cylinder doesn’t rotate after firing, allowing Oswyn full control over what’s actually being shot out. Other nice things: Oswyn carries around a mobile alchemy station, as well as many dangerous and volatile chemicals, within his sling bag. He also had a few potions slotted into his belt. The effects of which are only known to him. He also has a gas mask. Specialties: - Very good at understanding the situation, but not the feelings of others - Surprisingly, he’s a good cook. - Good at tripping over things.
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Hyznia, CMAS HQ Zack cringed as Pincy grew nearer, and stepped away from the wall. "I'm not that kind of shifter. I can shift parts of my body's mass into energy for periods of time- Lets me evade practically anything and slip around without making a sound," Zack briefly explained. He was awfully compliant despite his defiant composure. Perhaps the CMAS had threatened him with something a little more vicious than simply stealing his supplies. Stephanie looked up at Pincy and nodded. "I could likely put together anything that seems plausible, if I had the right parts," She quipped, glaring at Sarah. Miss Eridal huffed and crossed her arms. "What did they threaten you with?" She asked abruptly. Sarah stepped forward and leaned towards Stephanie aggressively. "No need for such questions, at present time, Stephanie," Sarah urged. Illon, Reginald's Quarters "Curious," Pride hissed, ducking low to the ground to examine the carpet closely. She moved quickly, like an insect, towards the window and inspected the nick with due diligence. Jaymee thought it over intently, listening closely to Lust as she did so. A sword, or a dagger, something sharp. Or magic? Metal boots? No, it was too small, and precise. Jaymee paused in thought and turned back to Kasumi with a curt nod. "Not magic, Ki. A curious, curious Ki, unlike any I've felt before. It seems almost inhuman, beyond my understanding, that much is certain. It reeks of death, but these markings, and the window- Something moved through here, still dying. I suspect necromancy is at play, but such magic has been lost to even the most resolute Arcadia scholars. Forbidden magic, Illon is not a stranger to such, but it still seems peculiar. At any rate-" Jaymee stopped and opened the window, pointing down towards the marshes that separated Illon's keep from the slums to the west. "-Our culprit is through here. Does it not seem strange, Kasumi? Traveling through the Snapper flooded swampland is not something done so easily, and there is no sign of struggle. How does one silently traverse the dangers of the swampland, and sneak upon an Archmage with so little resistance?" Diver's Paradise, Western Entrance Oswyn was definitely good at getting on Kevin's nerves. The large man shook his head and began walking off, towards one of the ramps that lead towards the lower portion of the paradise. "When this kind of shit's happening, and the CMAS are knocking on our door, it may be time for Divers to start rememberin' one another," Kevin groaned, speaking not only to Oswyn, but himself. With that, he was headed off to catch himself a drink. The chaos that'd been flung about recently could weigh heavily on even the most powerful Divers. Soon, the gathering around Oswyn began to completely disperse as well. Aside from the line of corpses that hugged the western entrance's ledge, he was all on his own. What of these orb-wielding maniacs and the CMAS, though? Just who were the real enemies? With so much being kept in the dark by Luke on his advisers, along with the sheer mystery that encompassed No-Man's-Land, there was simply no telling what any of it meant.
Characters of Importance - - - - CMAS Officials - - - - (Personal Details) First Name: Sydney Last Name: Duvell Age: 34 Sex: Male Home Nation: Arcadia Appearance: Standing 5'6'' and weighing in at 130 lb's, Sydney is not a man of tall stature. His build is very slim, but one wouldn't notice past the gaudy purple robes that he wears whenever he is in public. Sydney's hair is bleach blonde, and rather long, passing his shoulders entirely. His facial features are smooth, giving him a pointed chin, glossy lips and a pair of thin, menacing eyes. Personality: Sydney is refined, but impatient. Unlike many others who hold positions of power, he can be very rash in making his decisions, and often acts on his own selfish desires, while maintaining a facade of professionalism to hide his true intentions. When speaking, he often interrupts others, and speaks as if his word is law. The power of becoming the head of the CMAS has definitely gone to his head. Occupation: Head of the CMAS - - - - (Personal Details) First Name: Yvette Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Yvette is a fairly tall, bright-skinned woman standing at about 5'8'' and weighs in at a lean 155 lbs. Her body type is very muscular, but it would be hard to notice as she often coats herself in a unique uniform that signifies her as the leader of Survey Group Alpha. The uniform consists of a pair of black slacks, a thick, but flexible blue overcoat with a single silver eyes embedded over the right breast, and a black undershirt. Her bust is medium, but her other curves do not stand out very much. Her hair is a couple inches long, dyed completely red, and messy in appearance. Most Yvette's facial features are very rough, but her eyes stand out with a strong shade of green, and a very elegant shaping. Her mouth is plump, but her nose is crooked, with a visible scar running down the bridge length-wise. Personality: Yvette is very stern, and to-the-point at nearly all times of the day. She responds to all inquiries curtly, and shrugs off most insults, showing little regard for any who disrespect her. It's very rare to see Yvette express any form of anger, but when she does, she speaks very erratically and makes herself look like a fool. At rest, Yvette tries her best to be courteous without seeming like a weak-willed civilian, retaining her stern composure, even around other civilians and family. Occupation: Previous Head of Survey Group Alpha - - - - (Personal Details) First Name: Sarah Last Name: Eridal Age: 32 Sex: Female Home Nation: Arcadia Appearance: Sarah looked almost identical to Yvette in all manners of speaking, as they are technically fraternal twins. The differences in their appears lie in their hair color, Sarah's being pink, Eye color, again Sarah's being pink, and muscular structure, with Sarah looking rather slender as opposed to very muscular. Otherwise, they look very similar to the point where it would be difficult to distinguish between them. Personality: Sarah is firm, and immovable in her law. Her ranking is warranted, as she follows and hands out orders without a flaw. Her disposition is very, to put it simply, scary. She often puts on a fake smile, accompanied by a gentle disposition, which throws people off, making them a little too comfortable around her at times. Occupation: Head director of CMAS HQ Hyznia Branch - - - - (Personal Details) First Name: Brian Last Name: Tormal Age: 24 Sex: Male Home Nation: Arcadia Appearance: Brian is a very frail looking tan-skinned young man standing only 5'6'' tall and weighing in at a measily 135 lbs. His uniform matches that of Yvette's but the top coat lacks much of Yvette's luster, and the eye over the right breast is made of copper. Brian's facial features are very mundane, aside from his almost black iris' and his messy bright orange hair. Personality: Brian is a coward, short and simple, but a kind coward nonetheless. He places a lot of value in maintaining the happiness of his friends, family, and civilians of Arcadia. Hell, he'd prefer everyone was smiling, unless they have an aura of negative consequence about them. Brian is incapable of any sort of rude gesture, even when backed against the wall, making him relatively worthless in combat. He is however, particularly intelligent, and prides himself on his arcane knowledge as a scientist within the CMAS. Occupation: Detection Officer - - - - Popular Divers - - - - (Personal Details) First Name: Lucas Last Name: Juuno Age: 26 Sex: Male Home Nation: Unknown Appearance: Luke stand about 5'8'' and weight around 150 lbs. He puts most of his body on display rather willingly, wearing a pair of shorts, and a vest that is clearly far too small for his upper body, letting his abs breath for the world to see. His face is very rugged, covered predominantly with a thin layer of facial hair, and framed by his short, brown bangs. His eyes are a very light shade of green, and he has a thin nose that looks like it's way too small for his thick, bony face. Luke has a very large scar over his heart as well. Personality: Light-hearted and eager to make people smile, Luke comes off as everyone's best friend. Nobody could hate him! Except for when he tries his best to sound intelligent. 'Smart' or 'Professional' are the last words anyone would use to describe him. Although he's lovable, and has a good heart, Luke is a moron, and often doesn't think before he speaks. A free spirit who prefers chaos to order, really. Occupation: Self proclaimed head of the Divers. - - - - (Personal Details) First Name: Last Name: Age: Sex: Home Nation: Appearance: Personality: Occupation:
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Pincy tilted his head with a low hum at what Zack said, not even noticing the difference in demeanor. It seemed like he didn't care how it happened as long as they were obedient. "Wow. The ability to transmorph the physical form into a different state of matter, quite interesting indeed... you would be quite useful, though for a different plan I have yet to come up with." When it was Stephanie's turn, he nodded each word while listening to her explanation, "Worry not, young madam. We can always acquire you such parts, any parts you could possibly want." But when she suddenly asked him the question at the end, the man burst out laughing. The lanky mage bent low and grabbed his abdomen, his torn robes drooping like a weeping willow as he bellowed awkwardly spaced 'ha-ha's'. It must have looked like he was suffering from a sudden cardiac attack in the eyes of normal people. When he finished, he quickly straightened out and started at Stephanie with glowing eyes full of amusement. "Threaten? No, no, I'm doing this by my own free will! A mutually agreed negotiation with missus Sara, here." he muttered, nodding to the woman in mention. He then turned around on his heels to face the wall, hand on his head as though in deep thought, "So only one of these, beautiful specimens, huh..." he sighed sorrowfully, "I'd love to take you both with me, but since I can only have one..." he arched backwards unnaturally, almost impossibly, leaning a finger down at Stephanie, "You." He twirled his body so he was facing them again, bouncing like a wound up sponge, "One cannot fight magic with magic. Especially one such as Sulfrax. He would know every counter and every move. But if we were to introduce new rules... we might just catch him by surprise!~" ...
- - - - (Personal Details) First Name: Pincy, the Pierrot Age: Unknown Sex: Male Home Nation: Hyznia Appearance: (I drew a quick sketch! I hope it doesn’t look too rushed… I dunno if I’ll finish it.) In all aspects of the word, Pincy is an oddity, from each of his peckish mannerisms, to most especially the way he looks. The faceless man is all things one would expect from a Warlock from the age-stilled Hyznia, perhaps even then some. Standing at a staggering 6’8 ft, approximately 207 centimeters according to other metrics, though this is less than impressive since his girth is practically skeletal. Donned almost entirely in a dress-like black cloak adorned with feathers and strange etchings and an expressionless pale mask, the only telling signs of his humanity are the exposed arms. But even this is questionable. His skin is sickly ashen and layered by blackened tattoos of symbols that band around the lanky limbs, which to the eyes of an ordinary mage, serve an unknown purpose. His eyes mark an eerie mystery about the man, faintly purple glowing orbs within the sockets of the mask, pupil-less, and if not for his occasional blink, there would be no sign of even living. Personality: Despite his unsettling appearance, Pincy is quite the social and outgoing personality. He can be described as passionate, if not completely carefree, the first to crack a snide joke when a chance presented itself, even in places of danger, often following along with a laugh imbibed with incredible gusto. Perhaps it is for this reason he has earned himself the title of ‘Pierrot’. As a self-proclaimed scholar, Pincy has an unquenchable love for the unknown and mysterious, and the more taboo or widely feared, the more compelled he is to delve deeper to uncover the truth for ‘his own eyes’. He also harbors a fascination that borders obsession when it comes to dreams and nightmares, believing they are a plane of hidden potential in sentient beings. History: All humans were once bathed in blood. This was the very first truth he would learn in life, before he was even able to speak or understand all the little things. His birth was laced with screams and crying, but not that of his own. When the ashen baby emerged, it marked the end of the horrific ritual conducted by a coven of deranged warlocks, which had been to create a life that would be able to see through the fabrics of something they dubbed ‘The Waking Dream’ and commune with otherworldly forces. Ripped from the cold dead hands of his sacrificial mother, a young teenage girl adorned atop a mound of grisly carved corpses molded together into that liken of a hellish womb. The baby was, as the cult had worked so hard for, gifted with pale eyes that peered not at what lay before them, but as though far beyond. In simpler terms, the boy as made blind to allow him a greater sense of arcana. But this gift was did not come with it’s own flaws. He was plagued with horrific nightmares and gripped with vivid audible hallucinations that twisted reality into an awful state that he could barely decipher what was in fact real and what was the figment of his traumatized mind. Not to mention the insufferable aching in his head. He would go into episodes of violent rage or extreme emotion, the warlocks locking him alone in a dark cell for whole days, even weeks, until he stopped crying and thrashing about, dragging him out only to resume using him as a medium for their studies into the forbidden and vast unknown planes. Only the occasional dream of a pale moonlit ocean soothed him from the painful headaches and relentless visions, giving him a briefly conjured haven from all the madness. In this place, he was able to meet with his deceased mother whom waited underneath the reflection in the still expanse of water. Welcoming the weary boy into her arms, she would whisper lovely words into his ears to quiet the pain. But it was only a dream. He would awaken to just another session where they tortured him with magic in order to slip into a painful subconscious state of dreaming where he can relay what he saw and what he heard to them. The boy was nothing but a tool for their enlightenment, but they were not the only ones learning from his sessions with the otherworldly beings. He was gaining control of the terrible power through just the exposure and a cunning plan hatched when he witnessed a pheasant devour a wolf in one of his nightmares. One day, during one of their bloody rites, he tricked them with false knowledge and caused them to be dragged screaming away by creatures even he did not properly understand. He burned all that remained of the coven and their rituals, even the other captive slaves, making sure none of the terrible memories survived. He then adopted a new identity, assuming the name of Pincy, the name of the mother he never knew. Occupation: Diver - - - - (Power Matrix) Primary Focus: Arcane Magical Capabilities: -Touch of the Cosmos; An avid lucid dreamer and astral projector, Pincy has traveled to the depths of consciousness and tapped into a place of higher knowledge by listening to the voices of mysterious beings located in the outer planes. He believes that dreams are a place where echoes of consciousness comes and goes, where thoughts and ideas are imprinted like mental signal. Normal minds mistake this for garbled nonsense due to their inability to comprehend it, but he has spend many more years than he is actually alive, as time is never constant during dream state, tirelessly translating bits and pieces into a ‘language’ for him to use. As such, the young mage is an expert on crafting runes and harnessing his power into these mysterious symbols. They act like single-use conduits that allow him to manipulating arcana in ways he is otherwise unable to do himself do to his waning physical health. For basic spells, he will need to draw only a small string of them, but for more advanced spells, he can connect the runes into a complicated diagram for a more powerful effect. This requires much more preparation and time, of course, ranging from hours to sometimes even days to finish. --As of this point in his research into the forbidden and unknown, he has a solid grasp regarding most of the unconventional forms of magic, namely those of witchcraft and spiritualism, from conjuring illusions, to invoking curses, and even ritualistic summoning (just in case). Most of his methods involve indirectly hurting his adversaries, but when the need comes, he can channel a bit of eldritch lighting to zap those who don't respect boundaries. -Eyes of the Sleepless Dreamer; Having been born heinously stripped of vision, he developed an uncanny ability to sense things around him by the amount of arcana they exhibit. Not nearly as far as normal eyesight, he is able to sense things all around him. While this may sound powerful, it is many times more sensitive than normal eyes. If one has ever spun around too quickly or watched a screen full of blurry movement up close, the result is often a nasty migraine. This is similar, but much worse, a complete overload of senses. Too much movement detected at once will disorientate him and cause his mind to be wracked in pain. Weapons and Equipment: ‘Solace’; his only weapon and tool, enchanted by countless runes learned from greater beings discovered in his dreams. The weapon serves as both a staff and rather hardy lance. Able to be conjured from the tattoos on his arms, a summoning diagram that reacts only to his own blood, the black lance is a conduit to control his sporadic arcana, otherwise defiant to his command, concentrating the essence to carve unnatural runes onto any surface to be enchanted by his unique arcana. It can be returned with a simple command. Specialties: -Has an extensive knowledge regarding forbidden lore for his young age, and is jaded to most horrors that might terrify even the most mentally stable people. -No one has ever seen him eat, but he can be found sleeping quite often.