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46,902 | 1,267 | 3 | 44 | 759 | HAROLD looked out upon the cancerous land. He hadn't bothered to learn it's name. HAROLD hadn't bothered to do a lot of things. There WAS one thing he bothered to do: complain. He launched into a tirade about the stale memes this world was made out of, and how back in his day on the shores of New Jersey he had met a meme vendor with an inventory so fresh it once killed a man. But those days are long gone. HAROLD focused, optimizing his meme-seeking sunglasses to scout out his coworkers. Just as he guessed: a bunch of stale memes. At least the Harambe-lovin' one was a """""trap""""". Those're ever fresh as memes. As the Blackhawk landed, HAROLD let loose a cascade of ancient dollar bills, just so everyone knew HAROLD had made his entrance. Maybe it'd distract everyone from the 2009 music that was playing out of one of the other helicopters. Pffft. Such nubiles. | Name: Harold In All Capital Letters
Age: 2576 in All Capital Letters
Gender: Male in All Capital Letters
Gamertag: pengis_deity
Personality: Harold is a very flamboyant and arrogant man, all because of his name being in all capital letters. He despises people, and only enjoys the presence of crack cocaine and money. Truly, a bad man, but in all capital letters.
Bio: Harold was born 2576 years ago, in New Jersey. As we all know, at the time New Jersey was a despotic wasteland ruled over by the Grande King. Harold came from a humble peasant family, but had far greater aspirations. So, he did the unthinkable. He changed his name to be in all capital letters. Then, he ran outta town because he did NOT want to fight some kind of all powerful warlock. Because his name was stylized in such a matter, he is immortal. Now he goes around scamming people and committing murder.
Weapons:
Primary: Just a rock taped to an empty clip
Secondary: Weaponized sunglasses
Melee: His fists
Thrown: Dollars that have aged to the point of becoming pieces of metal. |
46,903 | 1,267 | 4 | 2,601 | 893 | Time to make an entrance...
One of the Blackhawks had been taken through a great deal of detailing, the exterior of the transport chopper painted in a vast array of hot pinks and teals and maroons, all emphasizing a feeling of independence and uniquity that tears at the very heart of an uncultured soul. A great championing of memes had been called forth to the great Lord Newell, for only those who had been born unto the memes could survive the times ahead of them. He hadn't asked for this life, but it had chosen him. ダンククッシュ stood from his pompous leather seat (made from the skins of the fabled Doreetah, the rarest of Dorito-animal hybrids) and breathed deeply. The scent of nacho cheese crumbs filled his stone nostrils, pleasing every fiber of his being. No, he hadn't asked for this life, but the sweet distant calls of his future waifu had graced ダンククッシュ's ears, caressing his fragile, chiseled body from the confines of his mother's basement and into the beams of solar radiation that his body hadn't felt in over a decade.
ダンククッシュ put a new cassette into his Sony Walkman TPS-L2 (he wouldn't settle for anything but the finest) and shouldered his weapon, Blank Telepath プラス. He tested the air - yes, it was time to make his presence known. He had told his pilot earlier to fly high above Lord Newell, and from over a kilometer above the Steam ship, he leapt. Terminal velocity was quickly reached, and a smile spread across ダンククッシュ's smooth lips as he approached the ship. In superhero-esque fashion, he brought his fist down and landed, creating a small crater around his landing zone. The sheer force of the impact shook the massive Valve vessel, rocking it downward, the turbines churning with maximum force to keep the ship from losing too great of an altitude. After a brief pause, ダンククッシュ stood upright and adjusted his bucket hat.
"Now this... This is how it feels to be alive!" | Name: ダンククッシュ
Age: 23
Gender: Statue
Gamertag: SaDBoY_AeStHeTiC420
Personality: A pretentious asshole who feels the necessity to raise himself above mainstream society, consistently using his free-time to further alienate himself from his friends and family by delving into the deepest, darkest parts of the interwebs in order to ensure that not a single normie can recognize and affiliate him with anything that they find to make them "lawl". In all actuality, he's incredibly lonely and suffers from depression, but masks it with a thin veil of smug superiority.
Primary: Blank Telepath プラス
Secondary: Sony Walkman TPS-L2 (support weapon)
Melee: Gamecube controller
Thrown: Cassette tapes |
46,904 | 1,267 | 5 | 958 | 542 | Turning around at the audience, Lenny cussed, "KYS. This thread is dead, I'm dead, and soon all my cousin's brain cells will be dead. I hope cancer infects your genitale. Good day, because you probably already forgot about this RP."
The meme soon proceeded to kill this roleplay, the endeavor to produce eloquently written memes having failed.
Fin, Faggots. | Name: Le Lenny, Patron Of The Ungodly Denny's
Age: As old as sexual innuendos
Gender: Fag
Gamertag: LeLenny_( ͡° ͜ʖ ͡°)[email protected]
Personality: Wrong, naive, raunchy, creepy, has almost no limits, and will probably find you when you're asleep. Lenny is the master of sexual innuendos and chatting with girls in CSGO. He never hacks but always gets the wall-bang AWP kills and persistently tells twelve-year-olds to 'kys' un-ironically. Is gay ironically. Will rig the CSGO lotteries for a new knife. Will sell you FAze brand knife for credit-card information.
Bio: Lenny was born from the first sexist joke ever uttered, and now haunts the internet making sure that no one can play a CSGO match without saying 'faggot'. An advanced AI made by a team of Russian hackers, Lenny has been perfected to make sure forums and MLG communities are rightfully toxic all the time. He has always done his job well. Lenny is also commonly known by the names 'quick-scoper', 'no-scoper', 'AWP ace', and 'the gay hacker that cheated me out of a factory-new faDE AWP SKIN'. Be careful when trading skins with him, he might just get under your skin ( ͡° ͜ʖ ͡°)
Weapons:
Primary: AWP, with Fade skin and Statrak.
Secondary: Your Anus, with Fade skin and Statrak.
Melee: Knife: Karambit, with Fade skin and Statrak.
Thrown: Flashbang, with Fade skin and Statrak. |
46,905 | 1,268 | 0 | 2,709 | 127 | A new Beginning
No matter where you've landed, you sit up and before you squats a rather dilapidated building. A Tavern maybe? Surrounding it was a well kept meadow, complete with a small pond. The sound of a small creek running through the miniature body of water brings a small sense of calm over you, even if only for a moment. It would seem, at first glance, a very wild forest set up a perimeter around the meadow. In all, the meadow seemed just barely thirty feet across, if you could guess at such a thing. A second look at the tavern affords you a much better understanding of it's appearance. It's old, like the wood and a small wisp of smoke is making it's way out of a square brick chimney. Most of the structure has been overtaken by ivy and a single wooden door is set into the front wall. A sign hanging from the front of the door reads: “Open” | Character Name: Jason Smith
Age: 23
Personality: A kind soul, and a solid person, Jason is not one to back away from a challenge. Most of the time, though, he simply goes with the flow, until he has a reason not to, and he will always support an ally in need.
History: Don't look back, you're not going that way. Any memory of what has happened to you is beyond your ability to recollect. I'll return it once you're done.
(( Is this sufficient?)) |
46,906 | 1,268 | 1 | 1,481 | 95 | As Evelyn woke, she was met with a clear, blue sky. A light breeze blew through the meadow and over her body as she laid in the grass. She didn't move, glancing around out of her peripheral vision at her surroundings. Nothing but grass and wild flowers scattered around. As she sat up, something slid off her face, onto her chest. Evelyn picked up the small round glass piece and inspected it. It had a chain which was connected to her shirt. Looking through it, and around her surroundings once again, she noticed a blue notebook a few inches away from her, and a few yards away she noticed a rundown looking building. Standing up, the eye piece in her hand, and the notebook in the other, she opened it and read the first page, then flipped through to see it was all blank. What is happening? She thought. What have I gotten into? Am I still alive? Following what seemed to be instructions, Evelyn put the monocle down her shirt, keeping it clipped on, of course, and walked towards the dingy looking wooden door, opening it and peering in. | Character Name: Evelyn Fletcher
Age: 24
She is 5'3", and weighs 138 pounds.
Personality: Evelyn is a bit naive and a little too trusting. She'll try to be helpful and gain the trust of other's, though she may come off as forceful in some situations. She's quite determined and will want to complete whatever task she's doing, making her stubborn and unwavering.
History: N/A |
46,907 | 1,268 | 2 | 1,261 | 789 | Shira could feel her eyes fluttering open as she groaned. Last thing she... huh, that was odd. She couldn't remember that much it seemed, except her name. She sat up and looked around, noticing that she was in a place she did not recognize, but to be fair, she barely knew Adam from Steve at the moment. Her eyes seemed to adjust to the bright blue sky above and the sun. As she sat up, she realized that she was holding something in each of her hands. Her right had an odd green composition notebook, and in her left, there was an odd green coin. As she looked at the large coin, roughly the size of her palm, she could feel something buzzing in not only her hand, but her head. This coin... She stood up and tucked the coin into her jeans pocket and frowned a bit as she looked around.
She opened her notebook, read briefly and then closed it and sighed a bit. Seems she had gotten herself into something interesting. She smiled a bit at that thought and tucked the notebook under her arm, and remembered the letter again. She shrugged and walked over to the tavern, and noticed a woman who looked maybe slightly younger than her opening the door and peering in to the very tavern she was planning on walking into. "Excuse me, can I pass by to get in? I kinda need to get in sooner rather than later." She offered a smile to this stranger at the door. | Character Name: Shira Nikomara
Age: Approximately 27
Shira stands at roughly five foot four inches, and weighs about one hundred and twenty pounds. She has a few nicks there and there from
Personality: Shira is a bit brash, and will often speak her mind about anything and everything. She is not afraid to take risks, and has the scars to prove it. However, she can be very self-conscious, and seems to have some self-esteem issues that might need addressing, if one could ever find them. She is very good at hiding her issues behind a mask of friendliness and curiosity. She is also a very cunning woman, who has never felt that she quite belonged where she was. |
46,908 | 1,268 | 3 | 1,182 | 1,252 | The first thing Jocelyn noticed when she awoke on the meadow, was a sharp pain in her head. Her hand immediately went to held it and she discovered what felt like two bumps. Her hair hid them from sight, but she sure could feel them. Her hand moved down again as she looked around.
The second thing coming to her was that in her right hand lied a purple note book. With a soft frown she took it and looked through it. Only one letter seemed to be in it and the words of it only confused her more than she already was. The letter, being adressed to her, left her wondering why she couldn't remember who the one was that signed in the bottom with only one letter of his name.
Searching her memory didn't really help much for it was mostly blank. No personal information regarding family or friends or anyone she might have ever met was available. A little concerned she told herself that it had to do with her brain injury and was only temorary. The wish to make a quick note appeared in her head and - to her big surprise - she suddenly held an elegant quill in her hand. She couldn't remember to have picked one up or even seen it. Fear struck her. Maybe she was already getting crazy? Or losing her short-time memory very very badly? Did she pick it up and then immediately forgot about it? How absurd it sounded, it still made more sense than the quill magically appearing in her hand just because she had wished for it. No that's not it.
She quickly wrote a few words underneath the letter.
Given that she couldn't do anything about her memory loss right now, she got up and - after feeling a little dizzy from getting up too fast and also the headache kicking back in - walked towards what she would guess was a tavern. The wooden door seemed to somehow pull her towards it, not magically, not over-naturally, just a feeling that she should go there to check it out.
Two other seemingly female living creatures that looked very much like humans were standing at the door. Jocelyn slowly stepped closer to them, close enough now to hear them talk. She stopped a few feet away from them.
"Excuse me?", she tried to sound polite. "Can you please let me pass?" She waited for either of them to make a move or deny her entrance. Her head started to throb in slight pain and she wished for a cold water right now.
OOC: might add a slight something once GM replied and if they allow it // "it" will not interfere with the conversation or actions between any characters
Edit: Added the part, I will remove it if the GM asks me to do so! | Character Name: Jason Smith
Age: 23
Personality: A kind soul, and a solid person, Jason is not one to back away from a challenge. Most of the time, though, he simply goes with the flow, until he has a reason not to, and he will always support an ally in need.
History: Don't look back, you're not going that way. Any memory of what has happened to you is beyond your ability to recollect. I'll return it once you're done. |
46,909 | 1,268 | 4 | 1,643 | 633 | The sun shined brightly upon William's eyes as he drifted into consciousness. He creaked his eyes open, and sat up, only to feel a rush of nausea pass over him. He shivered and rubbed his eyes, only for him to find a red notebook caught in his hand, along for him to notice a white robe upon his own body. He froze, and tried to figure out where he was, only for him to come up with a hot steaming load of nothing. He started to get more and more stressed out, realizing that he knew practically nothing about himself. He put his head in his hands, and started to sweat, and then realized what was about to happen. He leaned out over his legs, and threw up onto the ground, which actually did help clear his head a bit. He stood up shakily, and took a deep breath, starting to calm down and feel at least a little better.
He flipped open his notebook, to find it blank save for one letter. He scanned it over and frowned, finding himself with more questions than answers. He didn't have a place to put the notebook, and it did say that would always return to him, so even though he was pretty sure that that was impossible, he placed the notebook on the ground, deciding that he would just attempt to summon it back when he next needed it. He saw a of group of humans congregating near the door to the tavern mentioned in his notebook, and he made his way over to them, saying, "Killer idea guys, let's go in the tavern." He drawled, not in the most patient mood right now. The taste of vomit still was still stuck in his mouth, and he desperately wanted to clear it out. | Character Name: William Rogers.
Age: 17
Appearance: He's tall, thin, and has dark red dyed hair that's cut short and is naturally curly. He has bright green eyes and pale white skin, indicating he doesn't get outside a lot.
Personality: He's your typical nerd that spends too much time indoors and not enough actually interacting with people. He has an inquisitive and thoughtful personality, and is always up for a (mental) challenge. He's not the biggest fan of physical activity, so don't count on him to help with anything too intensive |
46,910 | 1,268 | 5 | 2,709 | 127 | As the small group waited at the entrance, something refused to wait on them. It had been quite some time since the meadow had entertained visitors and, thusly, had been left unfettered. Now that true footsteps had fallen on the hallowed ground once more, so once more hunger had awakened. A chill breeze starts up out of seemingly no where; a dark pall. Each one of them experience an over assertive chill run both ways along their spines. Any of the group holding their notebooks would noticed that they had blinked out of existence and attempting to call them would only call them for a fraction of a second. If things could be taken at face value then each of them might choose to enter the tavern, posthaste. Unfortunately, those peering in through the door way could see... well, very little. just past the threshold of the door was, what could be best described as, black water. It was teeming and coalescing but never crossing towards them and the doorway. The light of day passed within an inch or two of the odd surface but revealed nothing. They had a choice, brave the darkness or! Brave what ever it was happening outside. Either way, bravery was required ahead. | Character Name: Jason Smith
Age: 23
Personality: A kind soul, and a solid person, Jason is not one to back away from a challenge. Most of the time, though, he simply goes with the flow, until he has a reason not to, and he will always support an ally in need.
History: Don't look back, you're not going that way. Any memory of what has happened to you is beyond your ability to recollect. I'll return it once you're done.
(( Is this sufficient?)) |
46,911 | 1,268 | 6 | 1,481 | 95 | Evelyn heard a woman's voice. She turned her head, pulling her attention away from inside the tavern. She smiled at the woman and opened her mouth to respond... when she heard footsteps coming behind the stranger who just appeared, came yet another stranger. Again, asking her to move out of the way. Evelyn smiles at stranger #2 and begins to respond when she hears someone retching. She leans to side to look past the other two ladies to see an eccentric looking young kid, looking a bit unsteady as he straightened himself up. He walked over and rather than asking us to move, he was impatient and the sarcasm came out as easily as that vomit had. Evelyn stepped back to look at everyone, her hand on the door knob.
"I'm sorry everyone," she spat out nervously, "I was just being cautious." Giving an awkward smile to her new acquaintances, she peeked through the door again, then stepped back away from it to let everyone in before her. | Character Name: Evelyn Fletcher
Age: 24
She is 5'3", and weighs 138 pounds.
Personality: Evelyn is a bit naive and a little too trusting. She'll try to be helpful and gain the trust of other's, though she may come off as forceful in some situations. She's quite determined and will want to complete whatever task she's doing, making her stubborn and unwavering.
History: N/A |
46,912 | 1,268 | 7 | 1,261 | 789 | Shira looked at girl in front of the door and offered her a small smile. "Nothing wrong with being cautious, but next time, maybe not block the doorway." As she looked around at the three other strangers there, she couldn't help but have a feeling of protection wash over her. She knew she barely knew these people, or even their names, but she had to protect them.
She couldn't do that in the field. She instinctively took a step towards the inside of the tavern and turned towards the others. "C'mon, something tells me we should all head inside instead of waiting out here for whatever is gonna happen. I think our best bet is to head inside." Shira turned towards the group, looking them over again. There was a boy that barely looked like he was legal in any sense of the word, and a woman that looked around her age. She knew in her gut that she had to lead the way for this group of ragtag people, even if she had never met them before. She took the step into the darkness of the tavern and let everything fade away. | Character Name: Shira Nikomara
Age: Approximately 27
Shira stands at roughly five foot four inches, and weighs about one hundred and twenty pounds. She has a few nicks there and there from
Personality: Shira is a bit brash, and will often speak her mind about anything and everything. She is not afraid to take risks, and has the scars to prove it. However, she can be very self-conscious, and seems to have some self-esteem issues that might need addressing, if one could ever find them. She is very good at hiding her issues behind a mask of friendliness and curiosity. She is also a very cunning woman, who has never felt that she quite belonged where she was. |
46,913 | 1,268 | 8 | 1,182 | 1,252 | Jocelyn felt relief wash over her as the doorway was free for her to pass through, and even more so when a woman suggested they should head inside. Suddenly a very sharp feeling crashed onto her - horror. She looked around for anything to see. She could feel something was odd, she suddenly felt very watched out there in the open and she knew if they didn't move now, they would probably not make a next move whatsoever.
Jocelyn was convinced that the tavern was their only safety right now, and staying out here would mean playing a beast into their hands - or paws? However, she wanted to quickly get them all inside.
So Jocelyn agreed with a nod and added: "We should get inside real quick. Whatever knocked me out, it might come back." She didn't believe that her knocked out state and her memory loss were a simple "accident". There was more to it. She had been attacked - she couldn't think why else she would have lied in the open with not even a brick to her head to explain her memory loss and bumps. She wanted to get inside, right now. Luckily she had never been scared of the dark before.
"Move", she said with pressure in her voice and stepped inside the tavern, hoping the others would follow right away. If not, she would either have to pull them in or leave them to their destiny. Quickly she decided to add one last sentence to try and get them all to come in right now. "I think something's out there." | Character Name: Jason Smith
Age: 23
Personality: A kind soul, and a solid person, Jason is not one to back away from a challenge. Most of the time, though, he simply goes with the flow, until he has a reason not to, and he will always support an ally in need.
History: Don't look back, you're not going that way. Any memory of what has happened to you is beyond your ability to recollect. I'll return it once you're done. |
46,914 | 1,268 | 9 | 1,643 | 633 | William looked into the tavern as the girl moved out of the way, apologizing for her prudent behavior. He waved it off, "You're fine, I just need t-" He started to say, before seeing what was inside the tavern, and feeling his stomach turn over. He felt another poignant spell of nausea wash over him as he saw the indescribable blackness spilling out in the Tavern. He swallowed hard, not wanting to throw up again, and he exhaled heavily as a horrible dizziness passed over him. He shivered, unable to tell if the outside was getting colder, or if it was just his body getting ready to vomit. He heard somebody suggesting that they should get inside, and he wasn't in any state to argue, so he weakly nodded and entered into the tavern, watching the darkness in the Tavern carefully as he tried to regain control of himself. | Character Name: William Rogers.
Age: 17
Appearance: He's tall, thin, and has dark red dyed hair that's cut short and is naturally curly. He has bright green eyes and pale white skin, indicating he doesn't get outside a lot.
Personality: He's your typical nerd that spends too much time indoors and not enough actually interacting with people. He has an inquisitive and thoughtful personality, and is always up for a (mental) challenge. He's not the biggest fan of physical activity, so don't count on him to help with anything too intensive |
46,915 | 1,268 | 10 | 2,709 | 127 | Those of you still standing in the meadow can practically taste the tension in the air. The sky itself seems to hang heavily on your shoulders. If things progress any further then it doesn't seem as though our adventurers will partake in much of an adventure. The wood of the tavern begins to creak under the weight of the air and the sky visibly darkens despite the lack of any kind of inclimate weather. You can hear what sounds like branches snapping in the distance. Anyone would be hard pressed to think of a locale they'd rather not be and, for our fledgling group, that frame of mind was a harsh reality.
What ever had been destructively making it's way through the forest was becoming louder, surely staying put was a fools errand. OR maybe we've a group of risk takers? | Character Name: Jason Smith
Age: 23
Personality: A kind soul, and a solid person, Jason is not one to back away from a challenge. Most of the time, though, he simply goes with the flow, until he has a reason not to, and he will always support an ally in need.
History: Don't look back, you're not going that way. Any memory of what has happened to you is beyond your ability to recollect. I'll return it once you're done.
(( Is this sufficient?)) |
46,916 | 1,268 | 11 | 1,481 | 95 | Evelyn noticed a slight discomfort in the teen and irritation in the other woman. As the three hurried into the tavern, she took a quick glance around her surroundings. It seemed to be getting darker, and...louder? It felt like it was about to storm. There should have been clouds hiding the sun, and the wind should be whipping around, but there was nothing.
Evelyn nodded i agreement with the irritated woman. "Something really doesn't feel right." She followed everyone in quickly, practically shoving the teenage boy forward, and slamming the door shut behind her. | Character Name: Evelyn Fletcher
Age: 24
She is 5'3", and weighs 138 pounds.
Personality: Evelyn is a bit naive and a little too trusting. She'll try to be helpful and gain the trust of other's, though she may come off as forceful in some situations. She's quite determined and will want to complete whatever task she's doing, making her stubborn and unwavering.
History: N/A |
46,917 | 1,268 | 12 | 1,261 | 789 | As Shira stepped into the tavern, she realized it was dark all around her. She felt like she had stepped into a room full of water, rather than just a dark room. The first step felt like mud, and the second felt like she wasn't getting any further into the room. It took her a moment to realize, but she wasn't able to breath. She gasped and clutched at her throat and then flailed around the room a bit. Her vision blurred as she realized she was passing out. "Oh... so this...is how..." She then blacked out.
She awoke with a gasp, as she realized she could breath again. She looked around the room frantically, and realized she was sitting in one the most comfiest chairs she had ever sat in. In front of her were three doors. A door of copper with iron fixings, a wooden door with copper fixings, and an iron door. However, all three doors lacked a way to open them, and as she looked around and realized there were no windows, and no way she could have fallen into this room. She willed her notebook into her hand, and a pen appeared with it. She smiled and started writing. | Character Name: Shira Nikomara
Age: Approximately 27
Shira stands at roughly five foot four inches, and weighs about one hundred and twenty pounds. She has a few nicks there and there from
Personality: Shira is a bit brash, and will often speak her mind about anything and everything. She is not afraid to take risks, and has the scars to prove it. However, she can be very self-conscious, and seems to have some self-esteem issues that might need addressing, if one could ever find them. She is very good at hiding her issues behind a mask of friendliness and curiosity. She is also a very cunning woman, who has never felt that she quite belonged where she was. |
46,918 | 1,268 | 13 | 1,182 | 1,252 | Jocelyn stood inside the tavern and what little light had been coming from outside the door died down when the wooden door got shut closely. They were in pitch darkness now, not that the light from outside had given any insight anyway.
The blonde made another careful step - and felt like water was passing over her, though there was no temperature change. The substance felt quiet thick, but she moved through it easily. The feeling of stepping onto mud and then --
She had only a second to yelp, and then slided downward for what felt like an eternity. Jocelyn was almost sure that there was no end, when her breathing heavied and she had trouble gaining oxygen into her lungs.
When she woke up, her head felt slightly dizzy, but to her relief she felt no chains or restrains, no headache, no wounds and no broken bones. She was relatively fine, as it seemed. Jocelyn looked around. She was sat on a mahogany chair cushioned with white lace pillows. It seemed as thoughs she was set atop a stone pillar. Only that fact made her cringe, thoughts of bloody rituals roaming throug her uneasy mind. And there she thought the tavern was safe - but nevertheless, she was still 100% convinced that this was better than whatever had waited for them outside.
Her eyes kept moving. Around the pillar is darkness and nothing but darkness. Of course, she thought annoyed. A doorway seemed to be the one and only way to get in or out this creepy room; about twelve feet away. But there was no way to guess how deep this pillar went and if it was safe to climb down. The more Jocelyn tried to see any kind of ground, the more it seemed there was none. She shivered. The situation was not at all making her feel good.
She tried to guess why someone would put her into the chair, why someone would even put a slide-thing beneath a tavern... but no answer would come across her mind. Thinking about answers or rather the lack of it, she suddenly got the deep, heavy wish to be able to at least talk about this whole mess with someone. Even if they had no answers, being two was better than being lonely in this darkness. Carefully, and not convinced that it was a good idea, she called out. "Is someone there?"
She didn't expect an answer and - what is that? Something was lying on her lap and as she looked down she saw the note book from earlier. How....? She couldn't remember it being there when she woke up, she couldn't in fact remember it being on her after getting up from the meadow whatsoever. Jocelyn frowned. The quill lied on the closed note book, basically begging to be used.
So the took the quill and opened the book - and gasped! Her earlier little note had indeed received a reply, not a useful one to say the least, but nevertheless a reply. She frowned and quickly decided that whoever had put her here, had written the few words beneath her own to mess with her. She was angry. Someone was playing games.
The quill in her hand, she began to write an angry note for when whoever had taken the note book to answer was getting it into their hands again to know exactly how much she liked this little game! | Character Name: Jason Smith
Age: 23
Personality: A kind soul, and a solid person, Jason is not one to back away from a challenge. Most of the time, though, he simply goes with the flow, until he has a reason not to, and he will always support an ally in need.
History: Don't look back, you're not going that way. Any memory of what has happened to you is beyond your ability to recollect. I'll return it once you're done. |
46,919 | 1,268 | 14 | 1,643 | 633 | William was caught off guard by the sudden shove from Evelyn, and found himself falling headfirst into the cold blackness. He felt himself grow cold, tumbling over until he landed crosslegged on the floor of a much more warm and welcoming tavern. The tavern was alive and /actually/ had a barkeep. He glanced around and saw Evelyn, before waving at her and summoning his notebook, along with a number two pencil. He quickly sketched a response into it, before giving a bemused expression at some of things that had been written to him.
He stood up and walked over to Evelyn, already starting to feel better from the dizzy spell he was suffering from. He glanced around and said, "Something's a bit off, though I can't quite remember what normal is, this is certainly weird." He mused. He cocked his head over to her, "Uh, I'm William by the way." He introduced himself, realizing they didn't know each other's names yet. | Character Name: William Rogers.
Age: 17
Appearance: He's tall, thin, and has dark red dyed hair that's cut short and is naturally curly. He has bright green eyes and pale white skin, indicating he doesn't get outside a lot.
Personality: He's your typical nerd that spends too much time indoors and not enough actually interacting with people. He has an inquisitive and thoughtful personality, and is always up for a (mental) challenge. He's not the biggest fan of physical activity, so don't count on him to help with anything too intensive |
46,920 | 1,268 | 15 | 1,481 | 95 | Evelyn felt herself fall into the pool of some seemingly black liquid. It was cold, wet, but didn't stick to her. She opened her eyes and was on the floor, in a position much like the way she woke up in this... world? Lying down on her back. Evelyn noticed the more welcoming atmosphere. Is this the same tavern? Looking around to take in the new surroundings, a rough looking barkeep didn't seem to notice some strange woman appearing on the floor. Or was I in here, on the floor this whole time? Shaking her head to clear the thought, she sees the teenager from the group.
He spoke to her, mentioning the oddness of the situation, and then introducing himself. Evelyn took a couple steps closer, then realizing the awful headache that was forming. She gave a half-smile, and nodded in agreement. "I feel like we'll need to get used to this. Fast." She held out her hand. "I'm Evelyn." | Character Name: Evelyn Fletcher
Age: 24
She is 5'3", and weighs 138 pounds.
Personality: Evelyn is a bit naive and a little too trusting. She'll try to be helpful and gain the trust of other's, though she may come off as forceful in some situations. She's quite determined and will want to complete whatever task she's doing, making her stubborn and unwavering.
History: N/A |
46,921 | 1,269 | 0 | 2,483 | 4,750 | As the Imperial ship Zaigus pulled into the dock at Fort Narselis the Fort's commander, Lord Justed, cousin of the Emperor, walked onto the dock. Once the new troops had made it off of the boat he separated out the replacement troops for the base and addressed the new scouts. "Welcome to the new continent, recruits. I'm not much for long speeches, so I'll just try and cover things quickly. You've been brought here to scout and secure the area so that we can eventually bring in actual colonists. In case you haven't noticed already, this fort is running low on supplies. Food is difficult to come by, as we have no farming here or trade with the locals, and we don't even have horses to help out because we can't afford to feed them. Your job is to fix this. To help you in this, two people from the base will be assigned to help you." He motioned behind him. "We have a Local we rescued that will act as your translator and our assistant smith, that I think can help you out, especially in finding your was around the fort. Get to know each other, go get some food for your trip, and get to work."
With that he turned around and walked away. "Uh, I guess I'd better introduce myself," said Jile, walking towards the two new people and holding out his hand, "I'm Jile On'yan, a mage." | Name: Jile On'yan
Age: 21
Race: Human
Common skills: Trade, Medicine, History
Fighting skills: Staff fighting
Magical skills: Arcane:
Magic missile: A bolt of magical energy, meant to stun enemies or, at higher strengths, hurt them. He can only make it harmful, and then only like a punch, if he uses his staff, which is slower.
Light: His hand or the staff glows. That's it.
Sooth pain: Light healing spell that mostly just stops pain, but when mixed with actual medical treatment can amplify the effect of the treatment.
Elemental:
Spark: Dry out and ignite small amounts of flammable material. Has been used to light candles, lanterns, and camp fires, though he doesn't have the control to make a freestanding flame.
Languages: Imperial, Elven, Orcish, Dwarven, some goblin, some draconic
Personality: I want to learn about the world. I'll need money to do that, though, so I'm willing to explore the new continent for the government to earn money.
Bio: The youngest son of a court wizard of a minor lord, he was quickly out-shined by his siblings. He tried to surpass them in his studies, but his age and the constant distractions he kept finding, interesting but relatively useless bits of information, slowed his progress. When he became an adult he had to support himself so he became a doctor, one of the few useful skills he had. He grew bored of it, though and started wondering what the new continent was like. His curiosity got the better of him and he decided to sign up for the next ship heading there, hoping to study the continent and maybe start a mage school or college there. He spent his last sixty gold on a fire ring before entering basic training, though he's had little practice with its elemental magic besides starting campfires and lighting candles and lanterns.
Equipment: Clothing; cloak; various pouches including medicinal herbs, medicines, bandages, and surgical equipment; mage staff; dagger; mortar and pestal; gold ring with a 2kt fire gem in it
Why did you join?: To explore the new world and learn about it, knowledge which is new to the people of the Empire. |
46,922 | 1,269 | 1 | 821 | 1,017 | Agmundr felt a bit dizzy. That cruise had not exactly improved his general condition, but he was fit to walk down the ramp and - finally! - reach solid ground. He had his difficulties to keep up his speed of comprehension with the Lord's introduction and when the Emperor's cousin had finished, he decided that it would require a bit more than that rush to fully explain the situation to him. What he did understand right now was that the supplies were scarce and the scouts were here to remedy. That wasn't surprising... In fact Agmundr was astonished that the Empire had got that fort itself up and running so fast.
When Jile approached, he was the first to put out his massive hand. "I'm Agmundr - afraid I don't know anything about magic. Hope that won't be a problem." | Name: Agmundr
Age: 23
Race: Human revenant
Appearance:
Agmundr is a large-sized and very bulked-up man with a long red mane of hair. For being a revenant, he's in pretty good shape: A medic won't require more than one quick and educated look to discover clear signs of death, but there's nothing an average person would instinctively find disgusting about him. There's a glow apparently coming from inside his eyes, but it can only be seen when it's dark.
Common skills: Agmundr died as a poor man, at a young age and a long time ago. He can't read or write since these arts were restricted to the more wealthy people even in his days. He's fairly adept in pickpocketing and stealing (yet no lockpicking, if he had to get through a door he waited for the right moment and then brute-forced it).
Fighting skills: The military had a close look at him and decided that for someone with no precursory experience with weapons, yet a very respectable amount of strength and corresponding body weight, something like a sword would do no good. He recieved training in using a spiked mace - a cheaper and less delicate weapon - in combination with a round shield and simple armor not prone to hinder movement in an unexpected way. Unfortunately, his physique doesn't allow for a horse carrying more than just himself without being considerably overburdened by the weight.
Magical skills: In pure theory there is a lot of magic in him, but comparable to the way an ordinary human being can't ask the own brain to unroll any of those automatic algorithms it uses for thinking, Agmundr is not capable of willingly invoking any of his inherent magic in order to achieve any additional effect. One of the 'passive' effects of his inherent magic is a slow but steady self-regeneration that is a bit faster than the healing capability of a living body and that also prevents the onset of decay. On the other hand his body is just plain dead in the biological sense, so he can't expect conventional healing magic to be much of an alleviation...
Languages: He has a bit of a trouble in adapting to the recent Imperial language, but his familiarity with the old ways might help him just as well when it comes to learn a new language that actually is a derivative of what he knows.
Personality: He was shady in his days. One should definitely not leave one's money unattended if he's nearby and doesn't know you. Stealing definitely did help him, but that was because he didn't have much support from his parents that already died when he was a small child. The question is if he will lose this habit if he's embedded into a more stable social structure for a prolonged time or not. Aside from that he does have a slight lack of self-confidence. What he definitely does appreciate are good friends - he didn't have many of them in his days either.
Bio: His (so to speak) first life ended several hundred years ago at an age of 21. At no point in his former existence he was close to being a distinguished person, so probably the only thing you can find are entries of birth and death in the chronicles - given they have survived that long. There is a number of persons who have doubts concerning his claims about who he is. The grave he had been buried in had been fitted with a very cheap gravestone: There was nothing intelligible left of it when he came back to 'life' and left the site, so there's hardly anything left to clearly identify him.
Equipment: Morning star (one-handed), robust round shield, heavy scale armour covering his body, a spangenhelm. For satisfying the needs not associated with combat he has got a backpack filled with brawn, a few bandages (mechanical fixation does help even him), a set of simple civilian clothing, small knife.
Why did he join ?: A whole new continent is an opportunity only few people can experience in their lives. It would be a waste to miss that. Perhaps there will be something valuable to discover or a nice strip of land to settle down ? Since the military currently is the only organization having made landfall it's quite obvious that there will be trouble, but it's worth it. And he hasn't got much to loose on the old one anyway. |
46,923 | 1,269 | 2 | 774 | 680 | The sweat fell from Zane's brow and fell atop the white hot metal, evaporating instantly with a small sizzle and a whisper of steam. Zane did not bother to wipe the rest of his sweat away, concentrating only on the motion of his arm and the ringing sound of impact from his hammer. The metal rang pure, a sweet sound to his exhausted body as he pounded the shape from his mind into reality. With one final blow, the shape of the short sword was finished. Zane set his hammer down on the bench beside him, quickly grabbed his tongs and quenched the blade, hardening the blade. While not quite finished, the blade could be comfortably set aside until later. Zane set the blade aside for future work and took a long drag from his water skin. I feel like I am forgetting something. The thought struck quickly, but Zane quickly brushed it aside. Zane opened the door letting out some of the heat, catching sight of the boat quickly coming into dock. Huh, that's new. Zane went back inside and picked up his hammer to replace it before the actual smith yelled at him for moving his tools around again.
Zane stopped, hammer still in hand. Ship. Shhiiiippp... oh gods... I was supposed to report to Lord Justed! Zane burst out of the door and ran down to the docks as the ship arrived. Still clad in his smithing leathers and holding his hammer, panting, and covered in sweat and charcoal dust. He arrived just as Lord Justed began a very similar speech as the one he had received when he had arrived two weeks ago. He immediately stood at attention, saluting with the same hand that held his hammer. He held his breath hoping that Lord Justed had not noticed his lateness, only releasing his breath as Lord Justed walked away and the recruits began to chat amongst themselves. "I'm Zane, the uh... assistant smith and um oh! Also the assistant enchanter! Nice to meet you all!" Zane gave them all a huge smile as his hammer spread more charcoal dust across his forehead, still at attention. | Name: Zane Kardon
Age: 24
Race: Human
Common skills: Tinkering, Reading, Writing, Engineering, Basic Smithing, and Chemistry
Fighting skills: Trap Setting, Crossbow usage
Magical skills: Zane understands the basic theories and practice of elementalism though he cannot use any elemental magic himself. However, working in a magic workshop and further training when he joined the Imperial Military, he has learned the art of Enchanting and some Arcane abilities in order to imbue objects. At the moment, he can only consistently enchant objects with Light.
Arcane Spells:
-Light: causes an object to glow
-Push: pushes a targeted object or person with a small burst of force. Not strong enough to cause permanent damage but may cause an enemy to fall or become unbalanced.
Languages: Imperial, Dwarvish
Personality: Zane is overwhelmingly curious about the world, but usually displays it in a friendly enthusiastic manner. During downtime, he is usually upbeat and enjoys explaining what concepts he is currently working on or another subject he has knowledge of. He could be referred to as naive, and while that is somewhat true, he sees it as being more optimistic for the future. However, once he has had an idea he focuses all of his attention upon his project until it is complete usually forgetting to eat or sleep for long periods of time and hates to be interrupted.
Bio: Zane is the son of newly wealthy merchant, previously a working class man who teamed up with a group of dwarven smiths to create high quality goods. His father thought his son should be educated as any nobleman in order to make his own way in the world so Zane was tutored from a young age in most subjects, though Zane preferred the sciences. He grew a penchant for tinkering, spending most of his free time with the dwarven smiths who taught him the basics of their work. As he grew older he sought out and gained apprenticeship in magic workshop where he spent his time learning his basic magic skills before finally joining the military to satisfy his curiously about this new world. He arrived about two weeks ago instantly being taken to assist the smiths and enchanters and has had no time to truly settle in or explore yet.
Equipment: Medium Crossbow, Quiver with 10 Bolts, Knife, Leather aprons and gloves, basic enchanting military gear, key to Fort Narselis smithy, small bag of stones used for enchantment practice (several have light enchantments), various bits and pieces of materials such as twine, slightly melted boots, uniforms and basic clothing, a well worn cloak with plenty of pockets on the inside, and a book titled On the Arcane and Enchanting (going away present from Father).
Why did you join?: The Imperial Military are currently the only ones to travel to the New Continent. The lands are filled with new discoveries just waiting to be found and Zane wants to be one of the first ones to work with any new materials found. In addition, the Imperial Military has fantastic access to materials that he will need cost-free. |
46,924 | 1,269 | 3 | 705 | 139 | Mizzie stood off to the side of Lord Justed's retinue as he delivered his speech to a group of people that had stepped off the massive ship floating nearby, her tail moving rather lazily behind her. While most of the words he said sounded like nothing more than gibberish to her, she was able to pick out several words that she understood, like "food" or "work." In all honesty, she had added a surprising number of words to her vocabulary since being rescued a little under a month ago. And even if she wasn't able to structure those words into grammatically correct sentences, she was at least able to communicate with the Imperials on the base.
After Lord Justed was finished giving his speech, he and his retinue departed, instructing the recruits to introduce themselves to the blacksmith's assistant and Mizzie before settling in. Having been informed before hand that they wanted her to introduce herself and to try and become familiar with the newcomers, Mizzie immediately used her wings to start hovering above the ground and over towards the newcomers. "Hello!" Mizzie said cheerfully after taking a moment to remember the Imperial word for greetings. "Name is Mizzie," she continued, pointing to herself to help communicate what she meant more clearly. | Name: Miz’ri (Mizzie) A’Daragon
Age: 21
Race: Native Cambion (half-demon)
Common skills: Identifying native plants and creating medicine from them, climbing, and tracking. It’s also worth noting that Mizzie’s tail is prehensile, allowing her to use it like a third hand, and that her wings allow her to hover a bit.
Fighting skills: Knows how to handle a knife or a staff to protect herself in a pinch, but that’s about it.
Magical skills: As an individual of demonic ancestry, Mizzie possesses a remarkable proficiency in the use of demonic magic and a surprising amount of magical energy. Mizzie’s use of demonic magic currently manifests itself in two major forms:
Mizzie has the ability to afflict people or objects with debilitating curses to turn the tide of battle or cause mischief. The severity of these curses depends almost entirely upon how much time and energy Mizzie puts into fashioning them, which means that, in the middle of a fight, she can only slightly hinder an enemy. It is worth noting that the effects of her curses are mitigated quite well by cloth armor, especially if it's enchanted, while metal armor does the opposite.
In combat, Mizzie usually aims to reduce the enemy’s speed so that she can run away, though she’ll reduce their strength if she has allies that are involved in the fighting.
Mizzie possesses the ability to conjure up hell fire, which she can use offensively by hurling it at enemies or defensively by fashioning it into a wall to deter enemies. As of right now, this is her only offensive use of her innate magical talent. The downside is that it takes quite a bit of energy to do anything more complicated than hurling it, especially because it’s something that she just recently started practicing with.
Languages: Common Native, used in official correspondence between the various tribal groups that occupy the continent, and Infernal/Demonic
Personality: Despite her demonic heritage, Mizzie is actually a fairly warm-hearted person that usually has a smile plastered to her face, which is probably one of the major reasons why the Imperial citizens of the outpost don’t seem to mind having her around. Though unfamiliar with Imperial customs and technology, Mizzie is a rather intelligent individual, able to learn quickly and think on her feet. She can also be rather naive, however, which makes it somewhat easy to take advantage of her, especially concerning Imperial customs or technology.
Bio: Mizzie was raised on the New Continent as a member of the Xatzlopi tribe after a hunting party found her in the forest near the village and took her back with them. After several days of deliberation, the village’s Council of Elders determined that she would be accepted as a member of the tribe if a family would accept her, much as they would for any other individual. Fortunately for her, a barren family in the tribe was eager for the chance to have a child and snatched her up.
For the most part, Mizzie’s early life was fairly typical for a child in the tribe, even if she did look quite a bit different from the others. The exceptions to this rule were the occasional outbursts of demonic magic that she gave off while growing up. They made it pretty clear to her parents, and the other adults of the tribe, that it would be best for Mizzie to become the Wise Woman’s apprentice when she reached the appropriate age. And so, at the age of twelve, she began receiving an education that would one day allow her to replace the current Wise Woman.
Most of her training was non-magical in nature, consisting of subjects such as crafting medicines from plant and animal parts found in nature, interpreting omens, and how to read, write, and perform basic arithmetic. Because the Wise Woman was a shaman, it turned out she was largely unable to really assist Mizzie in learning to control her latent abilities, although she was still able to provide a little bit of guidance concerning the general principles of magic. Still, Mizzie was expected to practice frequently in order to refine her control over her abilities so as to avoid the kind of accidents that occurred when she was growing up.
Shortly after her twenty-first birthday, Mizzie and her master went out to sea in order to perform the ritual that would guarantee their village a good harvest, although Mizzie’s primary purpose in tagging along was learning how to perform the ritual. While her master was performing the ritual, a storm struck suddenly and with great ferocity, rocking the little boat they were in violently. Before Mizzie could really react, she hit her head on the side of the boat and fell unconscious.
When she came to, the sun shining almost directly above her, she was alone in the boat and there was no land in sight. Fortunately, they had prepared some rations in order to have a meal after the ritual, so she had enough food and water to last for several days if she was careful. And survive she did, floating in the endless blue for a couple of days before a large ship, far larger than anything she had ever seen in her life, floated by. Somehow, the people on board had noticed her and managed to get her on board after sending a lifeboat down.
After it became clear to everyone involved that they didn’t speak the same language, the people on the ship, whom Mizzie would later know as “Imperials” began trying to teach her their language while she helped out onboard in order to repay their hospitality. By the time they reached their destination a few days later, Mizzie had learned a few words (mostly names) and the Imperials had come up with the idea of using her to help reach the natives around Fort Narselis. And so, they continued her instruction of their language and customs, planning on having her tag along the exploration group that would be arriving in several weeks as a diplomat or translator.
Equipment: A short knife, a mortar and pestle for preparing medicine, clothing, a walking stick.
Why did you join?: Helping the Imperials develop strong ties with the Native tribes would be good for both groups, and it would be a good way to repay the debt I owe them for rescuing me. Also, they’ve told me that they will help me get home. |
46,925 | 1,269 | 4 | 2,483 | 4,750 | Jile shook the hand of the massive undead guy behind him. "Oh, sorry about that, I must not have talked to you on the ship. I do remember seeing you, though. I was in my cabin most of the time trying to come up with some kind of medicine to treat seasickness. Finally finished it a few days ago. Made a tea that could fix it mostly, and used my magic to finish the job." He then saw another person from the ship who still seemed sick. "Excuse me a moment. I'll be right back."
He walked over to the elf that looked like she wasn't doing too good and handed her a drinking gourd full of medicinal tea. "Lolaire, right? Here. I made this to treat sea sickness." he said. "I'll have to grow some more herbs to make more, but it should help."
After handing it to her, he walked back over to the Revenant. "Sorry about that, I'm a Doctor, so I treat people when they need it. So, what do you say we meet the two that were already here and go see if there's anything to drink around here. All the ship had was water and tea."
---
Behind where the newcomers stood a bulky man yelled at the ship crew who were tossing small kegs down off of the ship. "Hey, you idiots, be careful with those powder kegs. It's hard to mine without it, and even harder to fight the hoards of undead that will be here soon without grapeshot in the cannons." | Name: Jile On'yan
Age: 21
Race: Human
Common skills: Trade, Medicine, History
Fighting skills: Staff fighting
Magical skills: Arcane:
Magic missile: A bolt of magical energy, meant to stun enemies or, at higher strengths, hurt them. He can only make it harmful, and then only like a punch, if he uses his staff, which is slower.
Light: His hand or the staff glows. That's it.
Sooth pain: Light healing spell that mostly just stops pain, but when mixed with actual medical treatment can amplify the effect of the treatment.
Elemental:
Spark: Dry out and ignite small amounts of flammable material. Has been used to light candles, lanterns, and camp fires, though he doesn't have the control to make a freestanding flame.
Languages: Imperial, Elven, Orcish, Dwarven, some goblin, some draconic
Personality: I want to learn about the world. I'll need money to do that, though, so I'm willing to explore the new continent for the government to earn money.
Bio: The youngest son of a court wizard of a minor lord, he was quickly out-shined by his siblings. He tried to surpass them in his studies, but his age and the constant distractions he kept finding, interesting but relatively useless bits of information, slowed his progress. When he became an adult he had to support himself so he became a doctor, one of the few useful skills he had. He grew bored of it, though and started wondering what the new continent was like. His curiosity got the better of him and he decided to sign up for the next ship heading there, hoping to study the continent and maybe start a mage school or college there. He spent his last sixty gold on a fire ring before entering basic training, though he's had little practice with its elemental magic besides starting campfires and lighting candles and lanterns.
Equipment: Clothing; cloak; various pouches including medicinal herbs, medicines, bandages, and surgical equipment; mage staff; dagger; mortar and pestal; gold ring with a 2kt fire gem in it
Why did you join?: To explore the new world and learn about it, knowledge which is new to the people of the Empire. |
46,926 | 1,269 | 5 | 821 | 1,017 | A doctor ? That meeting most likely had just incremented the number of persons knowing or at least having suspicions about his true nature... That would've been less of an issue for him if there had not been that other man behind them. Agmundr sucked in a lot of air and opened his mouth - but then shut it again. Telling somebody that one was undead himself wasn't such a good idea if that somebody was worried about cannons not being able to fire on one's own kind. He would have to investigate this later on. For now, he looked friendly at Jile. "Good idea." and he got moving. The prospect of having something to drink that most likely wasn't water or tea was quite interesting. He still was able to eat and drink and the magic inherent in him apparently did somehow absorb the energy and other nutritional values in order to keep that physical appearance going. He knew that conventional medicine didn't affect him - that's why he didn't ask for a cup Jile's invention - but he had never tried out if a massive intake of alcohol would affect him in a negative way.
Agmundr looked ahead and had to grin. The way that one guy held his hammer was pretty funny.
"Hi. Is there something special about that black dust or why are you eager to cover your face with it ?" he asked in a very deep, but friendly voice and grinned even more. "Agmundr. Here to help you." and he offered his hand to Zane. | Name: Agmundr
Age: 23
Race: Human revenant
Appearance:
Agmundr is a large-sized and very bulked-up man with a long red mane of hair. For being a revenant, he's in pretty good shape: A medic won't require more than one quick and educated look to discover clear signs of death, but there's nothing an average person would instinctively find disgusting about him. There's a glow apparently coming from inside his eyes, but it can only be seen when it's dark.
Common skills: Agmundr died as a poor man, at a young age and a long time ago. He can't read or write since these arts were restricted to the more wealthy people even in his days. He's fairly adept in pickpocketing and stealing (yet no lockpicking, if he had to get through a door he waited for the right moment and then brute-forced it).
Fighting skills: The military had a close look at him and decided that for someone with no precursory experience with weapons, yet a very respectable amount of strength and corresponding body weight, something like a sword would do no good. He recieved training in using a spiked mace - a cheaper and less delicate weapon - in combination with a round shield and simple armor not prone to hinder movement in an unexpected way. Unfortunately, his physique doesn't allow for a horse carrying more than just himself without being considerably overburdened by the weight.
Magical skills: In pure theory there is a lot of magic in him, but comparable to the way an ordinary human being can't ask the own brain to unroll any of those automatic algorithms it uses for thinking, Agmundr is not capable of willingly invoking any of his inherent magic in order to achieve any additional effect. One of the 'passive' effects of his inherent magic is a slow but steady self-regeneration that is a bit faster than the healing capability of a living body and that also prevents the onset of decay. On the other hand his body is just plain dead in the biological sense, so he can't expect conventional healing magic to be much of an alleviation...
Languages: He has a bit of a trouble in adapting to the recent Imperial language, but his familiarity with the old ways might help him just as well when it comes to learn a new language that actually is a derivative of what he knows.
Personality: He was shady in his days. One should definitely not leave one's money unattended if he's nearby and doesn't know you. Stealing definitely did help him, but that was because he didn't have much support from his parents that already died when he was a small child. The question is if he will lose this habit if he's embedded into a more stable social structure for a prolonged time or not. Aside from that he does have a slight lack of self-confidence. What he definitely does appreciate are good friends - he didn't have many of them in his days either.
Bio: His (so to speak) first life ended several hundred years ago at an age of 21. At no point in his former existence he was close to being a distinguished person, so probably the only thing you can find are entries of birth and death in the chronicles - given they have survived that long. There is a number of persons who have doubts concerning his claims about who he is. The grave he had been buried in had been fitted with a very cheap gravestone: There was nothing intelligible left of it when he came back to 'life' and left the site, so there's hardly anything left to clearly identify him.
Equipment: Morning star (one-handed), robust round shield, heavy scale armour covering his body, a spangenhelm. For satisfying the needs not associated with combat he has got a backpack filled with brawn, a few bandages (mechanical fixation does help even him), a set of simple civilian clothing, small knife.
Why did he join ?: A whole new continent is an opportunity only few people can experience in their lives. It would be a waste to miss that. Perhaps there will be something valuable to discover or a nice strip of land to settle down ? Since the military currently is the only organization having made landfall it's quite obvious that there will be trouble, but it's worth it. And he hasn't got much to loose on the old one anyway. |
46,927 | 1,269 | 6 | 774 | 680 | Zane looked around curiously at all the new faces and especially at the soldiers unloading the boat discussing the undead horde on its way. He have a brief nod at that, he hadn't heard that particular but of information before but it did explain the then inexplicably large amount of weapons the forge had been ordered to create. When Zane had first arrived to the New Continent and told his superior officer his skill sets of both smith and enchanted, he had thought the officer may begin frothing at the mouth he was so excited. He was sent to work at once splitting his time the mostly silent smith and enchanted who spoke only in terse commands so as to not break his concentration. Zane assumed that he had been assigned a bunk at some point, but he had yet to find it- that was fine though since the forge was always warm to sleep beside. He glanced up at the flying girl the Lord had motioned too, he hadn't seen her before. 'I really should get out more,' he thought.
At that moment Zane realized that someone was speaking to him, he turned and blinked at the large figure that seemed to be blocking most of the sunlight in a rather surprising area around him. He had missed the majority of what the possible giant had said except for the very end. Quickly lowering both his hand and hammer, Zane shook several of Agmundr's fingers and replied in a rather excited voice, "To help me? That's rather surprising - not two weeks here and already the Capitol has seen fit to send me an assistant!" Zane suddenly looked rather concerned. "...Err hmm. I am not exactly certain what to do with an assistant - you see I am already assistant to two of people at this camp and do most of the work there, so I have no idea what an assistant's assistant should be doing." Zane paused in his monologue to breath and think. "No, no I am afraid that it simply won't work at all. I am much too busy to have an assistant at the moment, I'm sorry to say. Perhaps you can join the construction teams instead! They could use a man of your size to help them lift their supplies." Zane looked over Agmundr once again. "Or possibly a wall if it came to that." | Name: Zane Kardon
Age: 24
Race: Human
Common skills: Tinkering, Reading, Writing, Engineering, Basic Smithing, and Chemistry
Fighting skills: Trap Setting, Crossbow usage
Magical skills: Zane understands the basic theories and practice of elementalism though he cannot use any elemental magic himself. However, working in a magic workshop and further training when he joined the Imperial Military, he has learned the art of Enchanting and some Arcane abilities in order to imbue objects. At the moment, he can only consistently enchant objects with Light.
Arcane Spells:
-Light: causes an object to glow
-Push: pushes a targeted object or person with a small burst of force. Not strong enough to cause permanent damage but may cause an enemy to fall or become unbalanced.
Languages: Imperial, Dwarvish
Personality: Zane is overwhelmingly curious about the world, but usually displays it in a friendly enthusiastic manner. During downtime, he is usually upbeat and enjoys explaining what concepts he is currently working on or another subject he has knowledge of. He could be referred to as naive, and while that is somewhat true, he sees it as being more optimistic for the future. However, once he has had an idea he focuses all of his attention upon his project until it is complete usually forgetting to eat or sleep for long periods of time and hates to be interrupted.
Bio: Zane is the son of newly wealthy merchant, previously a working class man who teamed up with a group of dwarven smiths to create high quality goods. His father thought his son should be educated as any nobleman in order to make his own way in the world so Zane was tutored from a young age in most subjects, though Zane preferred the sciences. He grew a penchant for tinkering, spending most of his free time with the dwarven smiths who taught him the basics of their work. As he grew older he sought out and gained apprenticeship in magic workshop where he spent his time learning his basic magic skills before finally joining the military to satisfy his curiously about this new world. He arrived about two weeks ago instantly being taken to assist the smiths and enchanters and has had no time to truly settle in or explore yet.
Equipment: Medium Crossbow, Quiver with 10 Bolts, Knife, Leather aprons and gloves, basic enchanting military gear, key to Fort Narselis smithy, small bag of stones used for enchantment practice (several have light enchantments), various bits and pieces of materials such as twine, slightly melted boots, uniforms and basic clothing, a well worn cloak with plenty of pockets on the inside, and a book titled On the Arcane and Enchanting (going away present from Father).
Why did you join?: The Imperial Military are currently the only ones to travel to the New Continent. The lands are filled with new discoveries just waiting to be found and Zane wants to be one of the first ones to work with any new materials found. In addition, the Imperial Military has fantastic access to materials that he will need cost-free. |
46,928 | 1,269 | 7 | 705 | 139 | Iolaire. My name is Iolaire she almost said, but decided to hold her tounge. He had given her medicine after all. She swallowed it quickly and almost retched on the spot, it tasted so bad. Then she followed the rest of the crew to the keep. It struck her then that she didn't know who to report to other than the commander. Frankly, she was at a complete loss at what she was supposed to do here apart from the general mission. The big man with the funny accent, Agmundr, seemed to know what he was about, though. She decided to stick with him until she got a clearer picture of what was going on. She approached him while he was speaking with a smith.
"Hey" she said, "I was thinking about getting something to eat. Care to join me?" | Name: Miz’ri (Mizzie) A’Daragon
Age: 21
Race: Native Cambion (half-demon)
Common skills: Identifying native plants and creating medicine from them, climbing, and tracking. It’s also worth noting that Mizzie’s tail is prehensile, allowing her to use it like a third hand, and that her wings allow her to hover a bit.
Fighting skills: Knows how to handle a knife or a staff to protect herself in a pinch, but that’s about it.
Magical skills: As an individual of demonic ancestry, Mizzie possesses a remarkable proficiency in the use of demonic magic and a surprising amount of magical energy. Mizzie’s use of demonic magic currently manifests itself in two major forms:
Mizzie has the ability to afflict people or objects with debilitating curses to turn the tide of battle or cause mischief. The severity of these curses depends almost entirely upon how much time and energy Mizzie puts into fashioning them, which means that, in the middle of a fight, she can only slightly hinder an enemy. It is worth noting that the effects of her curses are mitigated quite well by cloth armor, especially if it's enchanted, while metal armor does the opposite.
In combat, Mizzie usually aims to reduce the enemy’s speed so that she can run away, though she’ll reduce their strength if she has allies that are involved in the fighting.
Mizzie possesses the ability to conjure up hell fire, which she can use offensively by hurling it at enemies or defensively by fashioning it into a wall to deter enemies. As of right now, this is her only offensive use of her innate magical talent. The downside is that it takes quite a bit of energy to do anything more complicated than hurling it, especially because it’s something that she just recently started practicing with.
Languages: Common Native, used in official correspondence between the various tribal groups that occupy the continent, and Infernal/Demonic
Personality: Despite her demonic heritage, Mizzie is actually a fairly warm-hearted person that usually has a smile plastered to her face, which is probably one of the major reasons why the Imperial citizens of the outpost don’t seem to mind having her around. Though unfamiliar with Imperial customs and technology, Mizzie is a rather intelligent individual, able to learn quickly and think on her feet. She can also be rather naive, however, which makes it somewhat easy to take advantage of her, especially concerning Imperial customs or technology.
Bio: Mizzie was raised on the New Continent as a member of the Xatzlopi tribe after a hunting party found her in the forest near the village and took her back with them. After several days of deliberation, the village’s Council of Elders determined that she would be accepted as a member of the tribe if a family would accept her, much as they would for any other individual. Fortunately for her, a barren family in the tribe was eager for the chance to have a child and snatched her up.
For the most part, Mizzie’s early life was fairly typical for a child in the tribe, even if she did look quite a bit different from the others. The exceptions to this rule were the occasional outbursts of demonic magic that she gave off while growing up. They made it pretty clear to her parents, and the other adults of the tribe, that it would be best for Mizzie to become the Wise Woman’s apprentice when she reached the appropriate age. And so, at the age of twelve, she began receiving an education that would one day allow her to replace the current Wise Woman.
Most of her training was non-magical in nature, consisting of subjects such as crafting medicines from plant and animal parts found in nature, interpreting omens, and how to read, write, and perform basic arithmetic. Because the Wise Woman was a shaman, it turned out she was largely unable to really assist Mizzie in learning to control her latent abilities, although she was still able to provide a little bit of guidance concerning the general principles of magic. Still, Mizzie was expected to practice frequently in order to refine her control over her abilities so as to avoid the kind of accidents that occurred when she was growing up.
Shortly after her twenty-first birthday, Mizzie and her master went out to sea in order to perform the ritual that would guarantee their village a good harvest, although Mizzie’s primary purpose in tagging along was learning how to perform the ritual. While her master was performing the ritual, a storm struck suddenly and with great ferocity, rocking the little boat they were in violently. Before Mizzie could really react, she hit her head on the side of the boat and fell unconscious.
When she came to, the sun shining almost directly above her, she was alone in the boat and there was no land in sight. Fortunately, they had prepared some rations in order to have a meal after the ritual, so she had enough food and water to last for several days if she was careful. And survive she did, floating in the endless blue for a couple of days before a large ship, far larger than anything she had ever seen in her life, floated by. Somehow, the people on board had noticed her and managed to get her on board after sending a lifeboat down.
After it became clear to everyone involved that they didn’t speak the same language, the people on the ship, whom Mizzie would later know as “Imperials” began trying to teach her their language while she helped out onboard in order to repay their hospitality. By the time they reached their destination a few days later, Mizzie had learned a few words (mostly names) and the Imperials had come up with the idea of using her to help reach the natives around Fort Narselis. And so, they continued her instruction of their language and customs, planning on having her tag along the exploration group that would be arriving in several weeks as a diplomat or translator.
Equipment: A short knife, a mortar and pestle for preparing medicine, clothing, a walking stick.
Why did you join?: Helping the Imperials develop strong ties with the Native tribes would be good for both groups, and it would be a good way to repay the debt I owe them for rescuing me. Also, they’ve told me that they will help me get home. |
46,929 | 1,269 | 8 | 821 | 1,017 | The revenant laughed again. "I'm not that good at lifting entire walls. However quite a few people claim that I am a wall myself. And sorry for expressing my self so vaguely: I meant that I'm here to help whoever needs me." Then he was interrupted and turned his head. "Oh, hello... Iolaire ?" He really hoped that his memory was correct. "Ah well... I'd like to. Zane ? You know this place better than me. Is there a place where we can get something edible between our teeth ? And ideally a lot of it." In fact, Agmundr was gambling on him simply joining them, but perhaps he was too busy... | Name: Agmundr
Age: 23
Race: Human revenant
Appearance:
Agmundr is a large-sized and very bulked-up man with a long red mane of hair. For being a revenant, he's in pretty good shape: A medic won't require more than one quick and educated look to discover clear signs of death, but there's nothing an average person would instinctively find disgusting about him. There's a glow apparently coming from inside his eyes, but it can only be seen when it's dark.
Common skills: Agmundr died as a poor man, at a young age and a long time ago. He can't read or write since these arts were restricted to the more wealthy people even in his days. He's fairly adept in pickpocketing and stealing (yet no lockpicking, if he had to get through a door he waited for the right moment and then brute-forced it).
Fighting skills: The military had a close look at him and decided that for someone with no precursory experience with weapons, yet a very respectable amount of strength and corresponding body weight, something like a sword would do no good. He recieved training in using a spiked mace - a cheaper and less delicate weapon - in combination with a round shield and simple armor not prone to hinder movement in an unexpected way. Unfortunately, his physique doesn't allow for a horse carrying more than just himself without being considerably overburdened by the weight.
Magical skills: In pure theory there is a lot of magic in him, but comparable to the way an ordinary human being can't ask the own brain to unroll any of those automatic algorithms it uses for thinking, Agmundr is not capable of willingly invoking any of his inherent magic in order to achieve any additional effect. One of the 'passive' effects of his inherent magic is a slow but steady self-regeneration that is a bit faster than the healing capability of a living body and that also prevents the onset of decay. On the other hand his body is just plain dead in the biological sense, so he can't expect conventional healing magic to be much of an alleviation...
Languages: He has a bit of a trouble in adapting to the recent Imperial language, but his familiarity with the old ways might help him just as well when it comes to learn a new language that actually is a derivative of what he knows.
Personality: He was shady in his days. One should definitely not leave one's money unattended if he's nearby and doesn't know you. Stealing definitely did help him, but that was because he didn't have much support from his parents that already died when he was a small child. The question is if he will lose this habit if he's embedded into a more stable social structure for a prolonged time or not. Aside from that he does have a slight lack of self-confidence. What he definitely does appreciate are good friends - he didn't have many of them in his days either.
Bio: His (so to speak) first life ended several hundred years ago at an age of 21. At no point in his former existence he was close to being a distinguished person, so probably the only thing you can find are entries of birth and death in the chronicles - given they have survived that long. There is a number of persons who have doubts concerning his claims about who he is. The grave he had been buried in had been fitted with a very cheap gravestone: There was nothing intelligible left of it when he came back to 'life' and left the site, so there's hardly anything left to clearly identify him.
Equipment: Morning star (one-handed), robust round shield, heavy scale armour covering his body, a spangenhelm. For satisfying the needs not associated with combat he has got a backpack filled with brawn, a few bandages (mechanical fixation does help even him), a set of simple civilian clothing, small knife.
Why did he join ?: A whole new continent is an opportunity only few people can experience in their lives. It would be a waste to miss that. Perhaps there will be something valuable to discover or a nice strip of land to settle down ? Since the military currently is the only organization having made landfall it's quite obvious that there will be trouble, but it's worth it. And he hasn't got much to loose on the old one anyway. |
46,930 | 1,269 | 9 | 1,589 | 1,925 | Despite his initial desire to take in the splendor that was the new continent, the hunter known as Jacque had found himself in bit of a predicament: While he'd managed to take the voyage to handle the ride to the new continent with little problem save for the slight headache that came only when one unaccustomed to constant exposure to sea air breathed to much of it for too long, his body had started to adapt to the subtle swaying motions of the ship as it had sailed. The result of this was that he was almost forced to take a knee nearly three steps into solid earth to properly, no pun intended, ground himself, lest he fall flat on his ass. After rooting himself in place in a spot that he hoped wouldn't put him in the path of someone that happened to be bust, Jacque took the time he was spending getting used to stationary footing again to also survey the area and people around him.
Those that had arrived before the latest batch of colonizers looked to be a combination of fatigued, irritable, and hungry, completely understandable considering what the Lord had said regarding food. Jacque couldn't help but smile just a tad, after all, a lack of food meant that not only would he potentially be able to hunt to his heart's content, but in doing so he'd be earning his place among the others that would call Fort Narselis home. There were many things to be done before that however: First and foremost he had to properly introduce himself to some of the others if he was to live in close proximity to them, following that he would have to find a place to unload his supplies, then after that he would have to ask around to see if there was work to be done within the fort, as well as ask Lord Justed permission to join a scouting party to see if he could find a game trail or two that hadn't been cleared of fauna by all of the recent activity.
The huntsman started to feel a touch overwhelmed as he realized the work that would lie ahead of him before he could actually begin to enjoy himself. His concerns were pushed to the wayside however as he felt a familiar tugging sensation along the back of his cloak. Shortly after the sensation began, a narrow, scaly head peeked over his shoulder, and from it's mouth came a forked tongue. "We'll have to put in a bit of work for me to convince people that you're here for pest control instead of being a potential stew ingredient too, won't we Alu?" Jacque said with a hint of mirth. The monitor lizard gave Jacque a quick glance- more so out of recognition of the sound the huntsman had made than out of understanding, before it continued to look around with mounting curiosity.
Once he was finally certain that his legs wouldn't betray him, Jacque started moving towards a small cluster of people that he'd seen get off the boat before him. He put on a welcoming, if not somewhat reserved smile as he caught the tail end of the conversation, specifically the bit where the large man mentioned food, "If what Lord Justed said really is as bad as he made it seem, then you might have your work cut out for you looking for a meal.". Jacque came to a stop from the group about a yard and a half away and gave a soft nod, "Sorry to intrude in your conversation like that, didn't really know how else to go about introducing myself just now. I'm Jacque.". | Name: Jacque Atkinson
Age: 23
Race: Human
Common skills: Jacque is adept in the trades that are all but universal to anyone that would call themselves a woodsman; Trapping, hunting, tracking, and dressing a kill. He's proficient in the usage of a recurve bow but tends to favor it only when hunting large game.
Fighting skills: Jacque's particular field of expertise is dual wielding light weapons such as short swords for quick attacks. This makes for a poor matchup against heavily armored enemies, but it serves him well against slower or squishier opponents.
Magical skills: Shamanistic:
Speak with animal: Jacque can communicate with fauna. Whether or not they choose to actually listen to him is another thing entirely, especially if the animal is hostile.
Purify food and drink: He can purify a small portion of food or water per day. He cannot however change the natural properties (i.e. saltwater does not suddenly become fresh water and bitter or spicy food will still be bitter or spicy)
Read Magic: Jacque can decipher magic scrolls and tomes
Languages: Imperial and limited druidic
Personality: Jacque is a nature boy at heart; though he is not exactly adversed to the luxuries provided by civilized living sooner or later he always finds himself drawn back to the woods where he thrives. A moderately sociable fellow, his time spent with his father as a trapper and fur trader has made him a patient and shrewd if not somewhat blunt individual. In spite of his patience Jacque shows a profound distaste in speaking with subtlety when others wish to tip toe around a delicate subject, often preferring to forgo the entire conversation entirely when asked for his input lest his blunt nature give way to complete and sometimes brutal honesty that could land him in hot water.
Bio: Borne of a long line of fur traders and hunters, Jacque was introduced to the ways of the woodsman from the day he could properly walk. The lessons were long and the work hard, but as he grew older and began making his own profit with the family trade Jacque found himself quite content with the idea of getting paid to live off the land. Time went on, and with it the edges of the map began getting filled out. Jacque found himself having to compete with other hunters in order to meet the demands of a growing population. For a little while Jacque began to fear that he might lose his love of his profession and be forced to start viewing it strictly as a business or abandon it entirely for more bountiful professions. The discovery of a new land to colonize was a blessing to the young hunter. A few years of his service in the Imperial Army was a paltry payment for having a new batch of land to enjoy before the map could be filled once more and the competition arrived.
Equipment: A pair of short swords, skinning knife, water skin, one ring of cold resistance (gifted to him by his grandfather), leather armor, one cloak, a small cloth bag containing one hundred pumpkin seeds, ten feet of thin rope, a scroll on basic shamanic magiks and rituals (loaned to him by his teacher), two pounds worth of various types of jerky, a young blue tailed monitor (traded for it with a merchant from the far east), recurve bow and a small quiver (10 arrow maximum).
Why did you join?: The prospect of having the first crack at exploring and hunting in a new land was far too great for him to pass up. |
46,931 | 1,269 | 10 | 372 | 344 | Esther was no exception from the norm, one of the many (if not all) dazed and curious soldiers to land on the New World. Thanks to the three months' trip, Esther found his estoc to be a surprisingly effective rest for his chin, standing or not.
Still, he had a pang of pity for less fortunate travelers. The particularly heavier passengers (in terms of the circumferences of their bellies) had already mixed the scents of their rapidly-scarfed rations with the salty waters; fortunate the latter was much stronger than butyric acid. Whatever still registered into his nostrils was enough cause for pangs of self-pity, too.
"Esther," he chimed in, seemingly as though he had came out of nowhere. "Esther Dietrich. Now, I believe there is food to be had...that a-ways, no?"
Something was making Esther a bit uncomfortable. His steps were lighter than usual, even with all his equipment on, but he couldn't quite put his finger on it. It's like his back had no burden to bear, but he was sure he was supposed to be lugging something around...
And there was movement in the treeline. Enemy?
No, just a guard patrolling. That checked one possible job off the list; unwieldy as he felt, Esther had a fort to orient himself with, and so he panned his eyes over the rest of his group.
At least, it would seem. He was trying to pan a view of the entire fort from where he stood, but with an especially massive revenant in the way... | Name:
Esther Dietrich
Age:
20
Race:
Human
Appearance:
Common skills:
- Basic cooking : boiling, roasting, baking...
- Basic cleaning : fabrics, houses, blades...not bows.
- Construction : lean-to, tent, basic irrigation and farming, huts.
- Reading : Imperial, Elven, Orc
Fighting skills:
- Swords
Estocs - Fighting with an estoc requires some fine motor skill, unlike the falchion. Users are trained to penetrate otherwise thicker armor by running opponents through in key vitals within a short range. Unarmored opponents get the privilege of getting hacked into pieces by the side of the blade.
Zweihander - Similar to an estoc, but it should be duly noted that the user in question may be very well overcompensating for self-esteem, whatnot with its ludicrously heavier weight and increased length. Hacking and chopping is a viable option, given the force generated from such a weapon. It should be duly noted that Zweihanders are agoraphilic.
Magical skills:
- Elemental
- Light
- Blind - Focuses the energy from a stone into a concentrated ray; temporarily blinds opponents for a turn, or if done repeatedly in quick succession, may damage eyesight for a longer period of time.
- Refraction - Focuses incoming photons into the stone, rendering the user invisible except for a shining spot where the light is focused. Can only be done briefly.
Languages:
Imperial
Personality:
Esther is quite the plain man, despite his descent from a military family. Because of his sore lack of knowledge, he has little input to most conversations other than the most basic questions. He's punctual and diligent, at least. For the opponents that would stand against the Empire, that may be something to fear or exploit on the battlefield.
Bio:
Like his forefathers, Esther was born into indentured servitude thanks to his ancestor's accrued debt, and so spent his life farming to pay off. Only, by the time he was 17, he was relieved of the debt. During this period, he often switched between managing the lands and keeping the house for his lord. In the latter times, he'd also spar with the lord using a stick. To pay for his younger sister's tuition at one of the Empire's military academies, Esther opted to sell the farm and everything in it. His residing lord happily bought off the land by contract, and so Esther went off to the cities to pay. While waiting in line, he noticed a few fliers that asked for more volunteers to travel to the new continent. Esther, cognizant of his own strength, did the only logical thing left : join. With what little money he had left, Esther took some tips on using a stone, and finalized his intent with a few months of conditioning and a month of training. And that was that. No letter to the sister, no warning beforehand, nothing.
The succession of the Dietrich name was her responsibility, after all.
Equipment:
- Tunic, trousers, socks, shoes...clothing in general.
- Estoc
- Bedroll pack
- Hatchet
- Brightstone - A crystal specially designed to focus energy into light magic.
Reasoning :
Who the hell would want to be tied to a patch of dirt for their entire lives in a place far too crowded with people of all kinds? There's plenty of acres to claim in the other continent, and the surplus money could always go to his sister... |
46,932 | 1,269 | 11 | 774 | 680 | Zane stood looking at all the new faces surrounding him, fairly confused at his new-found popularity. One man had seemed to simply appeared next to Agmundr, introducing himself as though it was nothing out of the ordinary. A short and lean elvish woman had begun speaking to Agmundr and a rugged looking man named Jacque had also come before him. 'Do not panic. Do not panic.' Zane cleared his throat with a brief excuse, climbing atop a nearby crate, taking out two of his heavier blacksmithing tools, banging them together with several powerful, precise hits in order to gain the attention of everyone around. "Ahem okay um soldiers here is what we are going to do! Zane attempted to straighten his apron. "I know you are all tired and hungry so I am going to go briefly over what jobs are available around camp and then you can all get some food and set up your bunks before reporting to your individual supervisors! First and foremost, what we need are hunters and fisherman who can help provide the camp with food. Those who are skilled in this area please go to the warehouse for a briefing from your superior." Zane looking up at the sky thinking for a brief moment, before glancing back down at the gathered recruits. "This is obviously an unsustainable action and we will probably starve to death soon, unless someone amongst you knows anything of farming or a useful shamanic magic? If you do please report to the command post outside of Lord Justed's home." Zane coughed slightly, entirely unused to giving orders or being the center of attention.
"That being said there are a number of other positions that we always need help fulfilling. The construction team is tasked with both gathering building materials and strengthening the fort walls. As there seems to be a siege of undead at our door soon, it is extremely important that the construction staff have as much help as possible. You can find the construction supervisor next to the ore storage building by the large loads of timber." Zane gestured at each building as best he could. 'Perhaps next time I should bring along some sort of display or stand?' Zane continued, "Those of you with a knowledge of healing or herbs should report to the apothecary for assignment and anyone with suitable abilities in magic should report to the Enchanting and Magical Research building right above the ore storage for supplementary duties. That should be most of the available positions, if any of you have further questions you can ask me during mealtime which is right now. The mess hall is this way." With that duty done, Zane jumped off the crate and began to lead the hungry crowd. | Name: Zane Kardon
Age: 24
Race: Human
Common skills: Tinkering, Reading, Writing, Engineering, Basic Smithing, and Chemistry
Fighting skills: Trap Setting, Crossbow usage
Magical skills: Zane understands the basic theories and practice of elementalism though he cannot use any elemental magic himself. However, working in a magic workshop and further training when he joined the Imperial Military, he has learned the art of Enchanting and some Arcane abilities in order to imbue objects. At the moment, he can only consistently enchant objects with Light.
Arcane Spells:
-Light: causes an object to glow
-Push: pushes a targeted object or person with a small burst of force. Not strong enough to cause permanent damage but may cause an enemy to fall or become unbalanced.
Languages: Imperial, Dwarvish
Personality: Zane is overwhelmingly curious about the world, but usually displays it in a friendly enthusiastic manner. During downtime, he is usually upbeat and enjoys explaining what concepts he is currently working on or another subject he has knowledge of. He could be referred to as naive, and while that is somewhat true, he sees it as being more optimistic for the future. However, once he has had an idea he focuses all of his attention upon his project until it is complete usually forgetting to eat or sleep for long periods of time and hates to be interrupted.
Bio: Zane is the son of newly wealthy merchant, previously a working class man who teamed up with a group of dwarven smiths to create high quality goods. His father thought his son should be educated as any nobleman in order to make his own way in the world so Zane was tutored from a young age in most subjects, though Zane preferred the sciences. He grew a penchant for tinkering, spending most of his free time with the dwarven smiths who taught him the basics of their work. As he grew older he sought out and gained apprenticeship in magic workshop where he spent his time learning his basic magic skills before finally joining the military to satisfy his curiously about this new world. He arrived about two weeks ago instantly being taken to assist the smiths and enchanters and has had no time to truly settle in or explore yet.
Equipment: Medium Crossbow, Quiver with 10 Bolts, Knife, Leather aprons and gloves, basic enchanting military gear, key to Fort Narselis smithy, small bag of stones used for enchantment practice (several have light enchantments), various bits and pieces of materials such as twine, slightly melted boots, uniforms and basic clothing, a well worn cloak with plenty of pockets on the inside, and a book titled On the Arcane and Enchanting (going away present from Father).
Why did you join?: The Imperial Military are currently the only ones to travel to the New Continent. The lands are filled with new discoveries just waiting to be found and Zane wants to be one of the first ones to work with any new materials found. In addition, the Imperial Military has fantastic access to materials that he will need cost-free. |
46,933 | 1,269 | 12 | 705 | 139 | Seems like food will have to wait then. Iolaire mumbled to herself. She didn't know mych about farming, but she was a seasoned hunter and knew some schamanistic magic, so she assumed she would have to feed herself if she wanted to eat. Herself, and the rest of the fort. She turned around and started walking towards the Lords home. "I'll go and report to the command post." she called out to the others, "See what I can do about the situation." | Name: Miz’ri (Mizzie) A’Daragon
Age: 21
Race: Native Cambion (half-demon)
Common skills: Identifying native plants and creating medicine from them, climbing, and tracking. It’s also worth noting that Mizzie’s tail is prehensile, allowing her to use it like a third hand, and that her wings allow her to hover a bit.
Fighting skills: Knows how to handle a knife or a staff to protect herself in a pinch, but that’s about it.
Magical skills: As an individual of demonic ancestry, Mizzie possesses a remarkable proficiency in the use of demonic magic and a surprising amount of magical energy. Mizzie’s use of demonic magic currently manifests itself in two major forms:
Mizzie has the ability to afflict people or objects with debilitating curses to turn the tide of battle or cause mischief. The severity of these curses depends almost entirely upon how much time and energy Mizzie puts into fashioning them, which means that, in the middle of a fight, she can only slightly hinder an enemy. It is worth noting that the effects of her curses are mitigated quite well by cloth armor, especially if it's enchanted, while metal armor does the opposite.
In combat, Mizzie usually aims to reduce the enemy’s speed so that she can run away, though she’ll reduce their strength if she has allies that are involved in the fighting.
Mizzie possesses the ability to conjure up hell fire, which she can use offensively by hurling it at enemies or defensively by fashioning it into a wall to deter enemies. As of right now, this is her only offensive use of her innate magical talent. The downside is that it takes quite a bit of energy to do anything more complicated than hurling it, especially because it’s something that she just recently started practicing with.
Languages: Common Native, used in official correspondence between the various tribal groups that occupy the continent, and Infernal/Demonic
Personality: Despite her demonic heritage, Mizzie is actually a fairly warm-hearted person that usually has a smile plastered to her face, which is probably one of the major reasons why the Imperial citizens of the outpost don’t seem to mind having her around. Though unfamiliar with Imperial customs and technology, Mizzie is a rather intelligent individual, able to learn quickly and think on her feet. She can also be rather naive, however, which makes it somewhat easy to take advantage of her, especially concerning Imperial customs or technology.
Bio: Mizzie was raised on the New Continent as a member of the Xatzlopi tribe after a hunting party found her in the forest near the village and took her back with them. After several days of deliberation, the village’s Council of Elders determined that she would be accepted as a member of the tribe if a family would accept her, much as they would for any other individual. Fortunately for her, a barren family in the tribe was eager for the chance to have a child and snatched her up.
For the most part, Mizzie’s early life was fairly typical for a child in the tribe, even if she did look quite a bit different from the others. The exceptions to this rule were the occasional outbursts of demonic magic that she gave off while growing up. They made it pretty clear to her parents, and the other adults of the tribe, that it would be best for Mizzie to become the Wise Woman’s apprentice when she reached the appropriate age. And so, at the age of twelve, she began receiving an education that would one day allow her to replace the current Wise Woman.
Most of her training was non-magical in nature, consisting of subjects such as crafting medicines from plant and animal parts found in nature, interpreting omens, and how to read, write, and perform basic arithmetic. Because the Wise Woman was a shaman, it turned out she was largely unable to really assist Mizzie in learning to control her latent abilities, although she was still able to provide a little bit of guidance concerning the general principles of magic. Still, Mizzie was expected to practice frequently in order to refine her control over her abilities so as to avoid the kind of accidents that occurred when she was growing up.
Shortly after her twenty-first birthday, Mizzie and her master went out to sea in order to perform the ritual that would guarantee their village a good harvest, although Mizzie’s primary purpose in tagging along was learning how to perform the ritual. While her master was performing the ritual, a storm struck suddenly and with great ferocity, rocking the little boat they were in violently. Before Mizzie could really react, she hit her head on the side of the boat and fell unconscious.
When she came to, the sun shining almost directly above her, she was alone in the boat and there was no land in sight. Fortunately, they had prepared some rations in order to have a meal after the ritual, so she had enough food and water to last for several days if she was careful. And survive she did, floating in the endless blue for a couple of days before a large ship, far larger than anything she had ever seen in her life, floated by. Somehow, the people on board had noticed her and managed to get her on board after sending a lifeboat down.
After it became clear to everyone involved that they didn’t speak the same language, the people on the ship, whom Mizzie would later know as “Imperials” began trying to teach her their language while she helped out onboard in order to repay their hospitality. By the time they reached their destination a few days later, Mizzie had learned a few words (mostly names) and the Imperials had come up with the idea of using her to help reach the natives around Fort Narselis. And so, they continued her instruction of their language and customs, planning on having her tag along the exploration group that would be arriving in several weeks as a diplomat or translator.
Equipment: A short knife, a mortar and pestle for preparing medicine, clothing, a walking stick.
Why did you join?: Helping the Imperials develop strong ties with the Native tribes would be good for both groups, and it would be a good way to repay the debt I owe them for rescuing me. Also, they’ve told me that they will help me get home. |
46,934 | 1,269 | 13 | 821 | 1,017 | Agmundr winced when Esther more suddenly than not appeared next to him. He had seem him before on the ship, but the way he moved... He himself would've never been able to move around in a way even close to that. The revenant noticed that Esther's eyes were moving back and forth, but before he made a more profound thought about that, he plodded away anyway, the construction supervisor being his destination. Large loads of timber next to a warehouse shouldn't be that hard to find, even without a guide. So he followed Zane as long as he could and then diverted.
The hulking undead looked around for anyone to stand close to the location described, but perhaps the guy was inside ? He knocked at the door - perhaps that was considered more polite than just entering. Normally he wouldn't have cared about it, but he was the rookie here and didn't want to take risks that could be avoided easily. However, he got hungry... Hopefully there was anybody among the new recruits that was more adept at hunting, fishing or farming than he was. | Name: Agmundr
Age: 23
Race: Human revenant
Appearance:
Agmundr is a large-sized and very bulked-up man with a long red mane of hair. For being a revenant, he's in pretty good shape: A medic won't require more than one quick and educated look to discover clear signs of death, but there's nothing an average person would instinctively find disgusting about him. There's a glow apparently coming from inside his eyes, but it can only be seen when it's dark.
Common skills: Agmundr died as a poor man, at a young age and a long time ago. He can't read or write since these arts were restricted to the more wealthy people even in his days. He's fairly adept in pickpocketing and stealing (yet no lockpicking, if he had to get through a door he waited for the right moment and then brute-forced it).
Fighting skills: The military had a close look at him and decided that for someone with no precursory experience with weapons, yet a very respectable amount of strength and corresponding body weight, something like a sword would do no good. He recieved training in using a spiked mace - a cheaper and less delicate weapon - in combination with a round shield and simple armor not prone to hinder movement in an unexpected way. Unfortunately, his physique doesn't allow for a horse carrying more than just himself without being considerably overburdened by the weight.
Magical skills: In pure theory there is a lot of magic in him, but comparable to the way an ordinary human being can't ask the own brain to unroll any of those automatic algorithms it uses for thinking, Agmundr is not capable of willingly invoking any of his inherent magic in order to achieve any additional effect. One of the 'passive' effects of his inherent magic is a slow but steady self-regeneration that is a bit faster than the healing capability of a living body and that also prevents the onset of decay. On the other hand his body is just plain dead in the biological sense, so he can't expect conventional healing magic to be much of an alleviation...
Languages: He has a bit of a trouble in adapting to the recent Imperial language, but his familiarity with the old ways might help him just as well when it comes to learn a new language that actually is a derivative of what he knows.
Personality: He was shady in his days. One should definitely not leave one's money unattended if he's nearby and doesn't know you. Stealing definitely did help him, but that was because he didn't have much support from his parents that already died when he was a small child. The question is if he will lose this habit if he's embedded into a more stable social structure for a prolonged time or not. Aside from that he does have a slight lack of self-confidence. What he definitely does appreciate are good friends - he didn't have many of them in his days either.
Bio: His (so to speak) first life ended several hundred years ago at an age of 21. At no point in his former existence he was close to being a distinguished person, so probably the only thing you can find are entries of birth and death in the chronicles - given they have survived that long. There is a number of persons who have doubts concerning his claims about who he is. The grave he had been buried in had been fitted with a very cheap gravestone: There was nothing intelligible left of it when he came back to 'life' and left the site, so there's hardly anything left to clearly identify him.
Equipment: Morning star (one-handed), robust round shield, heavy scale armour covering his body, a spangenhelm. For satisfying the needs not associated with combat he has got a backpack filled with brawn, a few bandages (mechanical fixation does help even him), a set of simple civilian clothing, small knife.
Why did he join ?: A whole new continent is an opportunity only few people can experience in their lives. It would be a waste to miss that. Perhaps there will be something valuable to discover or a nice strip of land to settle down ? Since the military currently is the only organization having made landfall it's quite obvious that there will be trouble, but it's worth it. And he hasn't got much to loose on the old one anyway. |
46,935 | 1,269 | 14 | 1,589 | 1,925 | Jacque cold barely contain the urge to smile like a daft fool as he listened to the blacksmith explain what sort of jobs there were to be done around the fort. Fortune favored the huntsman it seemed, as he not only had the opportunity to hunt sooner than initially expected, but he also had a chance to make himself useful with the little bit of shamanic magic that he knew. Granted his magic wouldn't really do much in the way of growing crops: the one spell that he knew in relation to sustenance was a purification spell, meant to prevent poisoning from tainted food and water. Perhaps when he gained more experience with his magiks, but at the very least he could potentially increase the shelf life of what little there was to go around.
That would have to come later though, for now Jacque wanted the chance to go out and get a general feel for the new land, not to mention potentially bag something to bring back to the fort. As he followed after the blacksmith Jacque decided to pipe up once more,"I used to hunt for a living back home before coming here, i'll think i'd rather put away my belongings and head over to the warehouse to see what I can do. If you can point me in the right directions then with any luck I can see whether or not they'll let me set up some traps for small game and such, maybe a few bigger ones for these undead you mentioned. Not exactly I need a meal right now anyway, got some jerky and pumpkin seeds to-". The hunstman stopped and lightly bopped his forehead, "The seeds! Why didn't I think of that earlier?" Jacque mused aloud before he began to pat himself down, "Never liked 'em roasted so I always ate 'em raw..." He muttered to himself as he searched his person, paying little mind to Alu as the monitor shifted this way and that to avoid falling off of him, "Here we are!".
Jacque produced a simple cotton sack and tossed between his hands with a pleased smirk, "Is there any chance that planting these might help us yield crops? I know that there's not much in the way of livestock here to help make a proper patch or something, but i'm sure with enough man power we can get something close enough to get these to grow. I'll even help with that as well as hunting if someone can show me how to tend to them right.". | Name: Jacque Atkinson
Age: 23
Race: Human
Common skills: Jacque is adept in the trades that are all but universal to anyone that would call themselves a woodsman; Trapping, hunting, tracking, and dressing a kill. He's proficient in the usage of a recurve bow but tends to favor it only when hunting large game.
Fighting skills: Jacque's particular field of expertise is dual wielding light weapons such as short swords for quick attacks. This makes for a poor matchup against heavily armored enemies, but it serves him well against slower or squishier opponents.
Magical skills: Shamanistic:
Speak with animal: Jacque can communicate with fauna. Whether or not they choose to actually listen to him is another thing entirely, especially if the animal is hostile.
Purify food and drink: He can purify a small portion of food or water per day. He cannot however change the natural properties (i.e. saltwater does not suddenly become fresh water and bitter or spicy food will still be bitter or spicy)
Read Magic: Jacque can decipher magic scrolls and tomes
Languages: Imperial and limited druidic
Personality: Jacque is a nature boy at heart; though he is not exactly adversed to the luxuries provided by civilized living sooner or later he always finds himself drawn back to the woods where he thrives. A moderately sociable fellow, his time spent with his father as a trapper and fur trader has made him a patient and shrewd if not somewhat blunt individual. In spite of his patience Jacque shows a profound distaste in speaking with subtlety when others wish to tip toe around a delicate subject, often preferring to forgo the entire conversation entirely when asked for his input lest his blunt nature give way to complete and sometimes brutal honesty that could land him in hot water.
Bio: Borne of a long line of fur traders and hunters, Jacque was introduced to the ways of the woodsman from the day he could properly walk. The lessons were long and the work hard, but as he grew older and began making his own profit with the family trade Jacque found himself quite content with the idea of getting paid to live off the land. Time went on, and with it the edges of the map began getting filled out. Jacque found himself having to compete with other hunters in order to meet the demands of a growing population. For a little while Jacque began to fear that he might lose his love of his profession and be forced to start viewing it strictly as a business or abandon it entirely for more bountiful professions. The discovery of a new land to colonize was a blessing to the young hunter. A few years of his service in the Imperial Army was a paltry payment for having a new batch of land to enjoy before the map could be filled once more and the competition arrived.
Equipment: A pair of short swords, skinning knife, water skin, one ring of cold resistance (gifted to him by his grandfather), leather armor, one cloak, a small cloth bag containing one hundred pumpkin seeds, ten feet of thin rope, a scroll on basic shamanic magiks and rituals (loaned to him by his teacher), two pounds worth of various types of jerky, a young blue tailed monitor (traded for it with a merchant from the far east), recurve bow and a small quiver (10 arrow maximum).
Why did you join?: The prospect of having the first crack at exploring and hunting in a new land was far too great for him to pass up. |
46,936 | 1,269 | 15 | 2,483 | 4,750 | Agmundr winced when Esther more suddenly than not appeared next to him. He had seem him before on the ship, but the way he moved... He himself would've never been able to move around in a way even close to that. The revenant noticed that Esther's eyes were moving back and forth, but before he made a more profound thought about that, he plodded away anyway, the construction supervisor being his destination. Large loads of timber next to a warehouse shouldn't be that hard to find, even without a guide. So he followed Zane as long as he could and then diverted.
The hulking undead looked around for anyone to stand close to the location described, but perhaps the guy was inside ? He knocked at the door - perhaps that was considered more polite than just entering. Normally he wouldn't have cared about it, but he was the rookie here and didn't want to take risks that could be avoided easily. However, he got hungry... Hopefully there was anybody among the new recruits that was more adept at hunting, fishing or farming than he was.
A tall, bulky man walked up to the door and greeted the man standing there. "Hey, name's Harald." He held out his hand. "I take it you're the one of the new guys? Sorry about that. I was hauling crates of silver ore over to the Smithy. Only way Lord Justed can afford to pay us is to have the smith mint the coins himself. 'Course, there's barely enough pulled out every month because of the goblin attacks, but it covers costs. So, what can I do for you?"
Jacque cold barely contain the urge to smile like a daft fool as he listened to the blacksmith explain what sort of jobs there were to be done around the fort. Fortune favored the huntsman it seemed, as he not only had the opportunity to hunt sooner than initially expected, but he also had a chance to make himself useful with the little bit of shamanic magic that he knew. Granted his magic wouldn't really do much in the way of growing crops: the one spell that he knew in relation to sustenance was a purification spell, meant to prevent poisoning from tainted food and water. Perhaps when he gained more experience with his magiks, but at the very least he could potentially increase the shelf life of what little there was to go around.
That would have to come later though, for now Jacque wanted the chance to go out and get a general feel for the new land, not to mention potentially bag something to bring back to the fort. As he followed after the blacksmith Jacque decided to pipe up once more,"I used to hunt for a living back home before coming here, i'll think i'd rather put away my belongings and head over to the warehouse to see what I can do. If you can point me in the right directions then with any luck I can see whether or not they'll let me set up some traps for small game and such, maybe a few bigger ones for these undead you mentioned. Not exactly I need a meal right now anyway, got some jerky and pumpkin seeds to-". The hunstman stopped and lightly bopped his forehead, "The seeds! Why didn't I think of that earlier?" Jacque mused aloud before he began to pat himself down, "Never liked 'em roasted so I always ate 'em raw..." He muttered to himself as he searched his person, paying little mind to Alu as the monitor shifted this way and that to avoid falling off of him, "Here we are!".
Jacque produced a simple cotton sack and tossed between his hands with a pleased smirk, "Is there any chance that planting these might help us yield crops? I know that there's not much in the way of livestock here to help make a proper patch or something, but i'm sure with enough man power we can get something close enough to get these to grow. I'll even help with that as well as hunting if someone can show me how to tend to them right.".
"I know a bit about growing crops." said Jile in response. "At least, I've grown a few medicinal herbs in grow boxes before. Maybe we can talk to the chef, see if he's got any fruit, seeds, nuts, or roots that we can plant to try and grow more. Maybe edible things are too much to ask right now, but perhaps the seeds from some of the local berries or fruit trees? A potato or two even?" It then dawned on him where they might get supplies.
He turned to the girl with wings. "You're a local, right? Is there anything the fort has a lot of that we could trade with your people for food or farming supplies? Maybe iron tools, iron works or silver? I heard they have mines for both iron and silver here." | Name: Jile On'yan
Age: 21
Race: Human
Common skills: Trade, Medicine, History
Fighting skills: Staff fighting
Magical skills: Arcane:
Magic missile: A bolt of magical energy, meant to stun enemies or, at higher strengths, hurt them. He can only make it harmful, and then only like a punch, if he uses his staff, which is slower.
Light: His hand or the staff glows. That's it.
Sooth pain: Light healing spell that mostly just stops pain, but when mixed with actual medical treatment can amplify the effect of the treatment.
Elemental:
Spark: Dry out and ignite small amounts of flammable material. Has been used to light candles, lanterns, and camp fires, though he doesn't have the control to make a freestanding flame.
Languages: Imperial, Elven, Orcish, Dwarven, some goblin, some draconic
Personality: I want to learn about the world. I'll need money to do that, though, so I'm willing to explore the new continent for the government to earn money.
Bio: The youngest son of a court wizard of a minor lord, he was quickly out-shined by his siblings. He tried to surpass them in his studies, but his age and the constant distractions he kept finding, interesting but relatively useless bits of information, slowed his progress. When he became an adult he had to support himself so he became a doctor, one of the few useful skills he had. He grew bored of it, though and started wondering what the new continent was like. His curiosity got the better of him and he decided to sign up for the next ship heading there, hoping to study the continent and maybe start a mage school or college there. He spent his last sixty gold on a fire ring before entering basic training, though he's had little practice with its elemental magic besides starting campfires and lighting candles and lanterns.
Equipment: Clothing; cloak; various pouches including medicinal herbs, medicines, bandages, and surgical equipment; mage staff; dagger; mortar and pestal; gold ring with a 2kt fire gem in it
Why did you join?: To explore the new world and learn about it, knowledge which is new to the people of the Empire. |
46,937 | 1,269 | 16 | 821 | 1,017 | Mizzie had been a bit concerned after noticing that none of the newcomers seemed to have any interest in talking to her, while at the same time gathering more or less around the blacksmith's assistant. Figuring that it was probably due to her appearance, as she had noticed that the people of the fort seemed a bit taken aback by that, Mizzie followed relatively nearby, but without necessarily forcing herself upon the others. As Zane, the blacksmith's assistant, gave a little speech concerning what needed to be done around the fort, Mizzie watched the reactions of the newcomers. It seemed to her that, by and large, they were genuinely eager to get to work, as they seemed to head off in the various directions that Zane had pointed, towards areas that Mizzie knew as needing assistance.
While everyone in the group sort of split up to head to where they would likely be most useful, Mizzie was trying to decipher the meanings to some of the gibberish words that Zane had spoken, not noticing that two of the humans in the group (Jile and Jacques) had approached her until one of them asked her a question. Understanding the word "local" in the man's question, Mizzie nodded, a smile slipping onto her face. Unfortunately, he continued his question using words with which Mizzie wasn't as familiar, leaving her to try and decipher what me meant from the few words she did know. "Slow. Words new," Mizzie said in response, holding her hand up to try and forestall him from rushing on with more questions at the moment.
From what she knew of the words he had used, it seemed that he wanted to know something about supplies and trading, both of which were words Mizzie had heard fairly often while at the fort. Was it possible that he meant that he wanted to visit the general store to check out what they had to offer? "Market?" she asked, hoping that she was reading his questions properly, and that he would understand her question for clarification. | Name: Agmundr
Age: 23
Race: Human revenant
Appearance:
Agmundr is a large-sized and very bulked-up man with a long red mane of hair. For being a revenant, he's in pretty good shape: A medic won't require more than one quick and educated look to discover clear signs of death, but there's nothing an average person would instinctively find disgusting about him. There's a glow apparently coming from inside his eyes, but it can only be seen when it's dark.
Common skills: Agmundr died as a poor man, at a young age and a long time ago. He can't read or write since these arts were restricted to the more wealthy people even in his days. He's fairly adept in pickpocketing and stealing (yet no lockpicking, if he had to get through a door he waited for the right moment and then brute-forced it).
Fighting skills: The military had a close look at him and decided that for someone with no precursory experience with weapons, yet a very respectable amount of strength and corresponding body weight, something like a sword would do no good. He recieved training in using a spiked mace - a cheaper and less delicate weapon - in combination with a round shield and simple armor not prone to hinder movement in an unexpected way. Unfortunately, his physique doesn't allow for a horse carrying more than just himself without being considerably overburdened by the weight.
Magical skills: In pure theory there is a lot of magic in him, but comparable to the way an ordinary human being can't ask the own brain to unroll any of those automatic algorithms it uses for thinking, Agmundr is not capable of willingly invoking any of his inherent magic in order to achieve any additional effect. One of the 'passive' effects of his inherent magic is a slow but steady self-regeneration that is a bit faster than the healing capability of a living body and that also prevents the onset of decay. On the other hand his body is just plain dead in the biological sense, so he can't expect conventional healing magic to be much of an alleviation...
Languages: He has a bit of a trouble in adapting to the recent Imperial language, but his familiarity with the old ways might help him just as well when it comes to learn a new language that actually is a derivative of what he knows.
Personality: He was shady in his days. One should definitely not leave one's money unattended if he's nearby and doesn't know you. Stealing definitely did help him, but that was because he didn't have much support from his parents that already died when he was a small child. The question is if he will lose this habit if he's embedded into a more stable social structure for a prolonged time or not. Aside from that he does have a slight lack of self-confidence. What he definitely does appreciate are good friends - he didn't have many of them in his days either.
Bio: His (so to speak) first life ended several hundred years ago at an age of 21. At no point in his former existence he was close to being a distinguished person, so probably the only thing you can find are entries of birth and death in the chronicles - given they have survived that long. There is a number of persons who have doubts concerning his claims about who he is. The grave he had been buried in had been fitted with a very cheap gravestone: There was nothing intelligible left of it when he came back to 'life' and left the site, so there's hardly anything left to clearly identify him.
Equipment: Morning star (one-handed), robust round shield, heavy scale armour covering his body, a spangenhelm. For satisfying the needs not associated with combat he has got a backpack filled with brawn, a few bandages (mechanical fixation does help even him), a set of simple civilian clothing, small knife.
Why did he join ?: A whole new continent is an opportunity only few people can experience in their lives. It would be a waste to miss that. Perhaps there will be something valuable to discover or a nice strip of land to settle down ? Since the military currently is the only organization having made landfall it's quite obvious that there will be trouble, but it's worth it. And he hasn't got much to loose on the old one anyway. |
46,938 | 1,269 | 17 | 1,589 | 1,925 | Jacque gave a small nod to Jile and spared a glance at Zane and what remained of the group, "I guess i'll chat with you lot later, for now i'll make myself as useful as I can. Best to make a good impression on the first day and all that, you know?" he stated before he split away to approach one of the natives alongside Jile. He remained quiet as the magus asked the native about where supplies could be procured, being more interested in examining the young woman's strange features. He knew practically nothing about the nature of the natives, but back home horns, wings, and a tail on a humanoid typically hinted at an infernal lineage. That was something to keep in mind for sure, but the girl seemed benign enough, and no one seemed to take exception to her being in the fort. All in all Jacque figured that it wasn't too big of a concern so long as he didn't wake up to Mizzie carving someone's heart from their chest.
After picking up on Mizzie's less than stellar understanding of the imperial language Jacque took a small step forward to catch her attention, "Market, yes. Trade goods to make food." he said slowly before he withdrew a pumpkin seed and brought it to his mouth to get his point across. The huntsman was no stranger to working with people that couldn't speak imperial. He wasn't exactly able to speak the languages of everyone he traded with, but he'd learned pretty early on that some gestures were universal. "Meat." He reached over his shoulder and gave Alu a soft pinch, something the monitor seemed to take offense to given the hiss Jacque got in response "Seeds.", he brought up the pumpkin seed again, "Tools." he said before he withdrawing his knife from it's sheath and crouching to dig at the earth. With his display done Jacque stood once more and sheathed his knife before nodding at Mizziem "You show us market, help find goods? Yes?". | Name: Jacque Atkinson
Age: 23
Race: Human
Common skills: Jacque is adept in the trades that are all but universal to anyone that would call themselves a woodsman; Trapping, hunting, tracking, and dressing a kill. He's proficient in the usage of a recurve bow but tends to favor it only when hunting large game.
Fighting skills: Jacque's particular field of expertise is dual wielding light weapons such as short swords for quick attacks. This makes for a poor matchup against heavily armored enemies, but it serves him well against slower or squishier opponents.
Magical skills: Shamanistic:
Speak with animal: Jacque can communicate with fauna. Whether or not they choose to actually listen to him is another thing entirely, especially if the animal is hostile.
Purify food and drink: He can purify a small portion of food or water per day. He cannot however change the natural properties (i.e. saltwater does not suddenly become fresh water and bitter or spicy food will still be bitter or spicy)
Read Magic: Jacque can decipher magic scrolls and tomes
Languages: Imperial and limited druidic
Personality: Jacque is a nature boy at heart; though he is not exactly adversed to the luxuries provided by civilized living sooner or later he always finds himself drawn back to the woods where he thrives. A moderately sociable fellow, his time spent with his father as a trapper and fur trader has made him a patient and shrewd if not somewhat blunt individual. In spite of his patience Jacque shows a profound distaste in speaking with subtlety when others wish to tip toe around a delicate subject, often preferring to forgo the entire conversation entirely when asked for his input lest his blunt nature give way to complete and sometimes brutal honesty that could land him in hot water.
Bio: Borne of a long line of fur traders and hunters, Jacque was introduced to the ways of the woodsman from the day he could properly walk. The lessons were long and the work hard, but as he grew older and began making his own profit with the family trade Jacque found himself quite content with the idea of getting paid to live off the land. Time went on, and with it the edges of the map began getting filled out. Jacque found himself having to compete with other hunters in order to meet the demands of a growing population. For a little while Jacque began to fear that he might lose his love of his profession and be forced to start viewing it strictly as a business or abandon it entirely for more bountiful professions. The discovery of a new land to colonize was a blessing to the young hunter. A few years of his service in the Imperial Army was a paltry payment for having a new batch of land to enjoy before the map could be filled once more and the competition arrived.
Equipment: A pair of short swords, skinning knife, water skin, one ring of cold resistance (gifted to him by his grandfather), leather armor, one cloak, a small cloth bag containing one hundred pumpkin seeds, ten feet of thin rope, a scroll on basic shamanic magiks and rituals (loaned to him by his teacher), two pounds worth of various types of jerky, a young blue tailed monitor (traded for it with a merchant from the far east), recurve bow and a small quiver (10 arrow maximum).
Why did you join?: The prospect of having the first crack at exploring and hunting in a new land was far too great for him to pass up. |
46,939 | 1,269 | 18 | 2,483 | 4,750 | "Yes," said Jile after the hunter had explained things. "I want to trade with the natives. I want food and seeds. What do they want? Silver?" He held up a silver coin. "Iron?" He pointed to his belt buckle. "Tools?" He pointed to the smith's hammer.
---
"A pleasure." Harald said, releasing the man's hand. "Well, I've managed to keep everything in good repair around here. You could help in the mines I guess, but the goblins have run us off the silver mine and the iron mine's pulling in more than the smiths can use, so I don't think we really need it. Unless, of course, you want to help me get together some troops to go drive the gobs away.
If you want to help me expand the base, though, I'd like clear some more of the forest around the fort. Maybe start work on a stone wall five hundred feet or so from the fort's main wall so that we've got something better than a palisade wall between us and those undead that show up every full moon. If we cleared a bit of the forest maybe we could start building real houses for the people here, maybe even a farm or two for when we finally get someone that can grow a stuff properly.
Any of those sound good to you? I'm not really sure what I need to start on." | Name: Jile On'yan
Age: 21
Race: Human
Common skills: Trade, Medicine, History
Fighting skills: Staff fighting
Magical skills: Arcane:
Magic missile: A bolt of magical energy, meant to stun enemies or, at higher strengths, hurt them. He can only make it harmful, and then only like a punch, if he uses his staff, which is slower.
Light: His hand or the staff glows. That's it.
Sooth pain: Light healing spell that mostly just stops pain, but when mixed with actual medical treatment can amplify the effect of the treatment.
Elemental:
Spark: Dry out and ignite small amounts of flammable material. Has been used to light candles, lanterns, and camp fires, though he doesn't have the control to make a freestanding flame.
Languages: Imperial, Elven, Orcish, Dwarven, some goblin, some draconic
Personality: I want to learn about the world. I'll need money to do that, though, so I'm willing to explore the new continent for the government to earn money.
Bio: The youngest son of a court wizard of a minor lord, he was quickly out-shined by his siblings. He tried to surpass them in his studies, but his age and the constant distractions he kept finding, interesting but relatively useless bits of information, slowed his progress. When he became an adult he had to support himself so he became a doctor, one of the few useful skills he had. He grew bored of it, though and started wondering what the new continent was like. His curiosity got the better of him and he decided to sign up for the next ship heading there, hoping to study the continent and maybe start a mage school or college there. He spent his last sixty gold on a fire ring before entering basic training, though he's had little practice with its elemental magic besides starting campfires and lighting candles and lanterns.
Equipment: Clothing; cloak; various pouches including medicinal herbs, medicines, bandages, and surgical equipment; mage staff; dagger; mortar and pestal; gold ring with a 2kt fire gem in it
Why did you join?: To explore the new world and learn about it, knowledge which is new to the people of the Empire. |
46,940 | 1,269 | 19 | 821 | 1,017 | Agmundr started thinking. According to the information currently available to him, what was it what the fort needed most urgently ? Food and security! As far as he knew silver wasn't an important metal for making weapons, armor or building something, and it would take a while to drive the goblins out of the mine and get the operation going again. He concluded that on the bottom line, more could be achieved in the same amount of time by building an additional wall to gain a protected area for farming or doing other things.
"I opt for the forest" he said. Driving a saw or an axe should be something he would be fairly good at, and he wouldn't be exposed to very dim light where one could clearly see the light in his eyes... What an utterly useless feature of his undead existence this was! That glow was bright enough to tell everybody he wasn't completely normal, but it wasn't bright enough for him to read in the dark. It was just annoying! There was one question however that popped up in his mind and that he wanted an answer for immediately: "Erm... can you tell me when the next full moon will be ? I've lost track of time a bit during that cruise." | Name: Agmundr
Age: 23
Race: Human revenant
Appearance:
Agmundr is a large-sized and very bulked-up man with a long red mane of hair. For being a revenant, he's in pretty good shape: A medic won't require more than one quick and educated look to discover clear signs of death, but there's nothing an average person would instinctively find disgusting about him. There's a glow apparently coming from inside his eyes, but it can only be seen when it's dark.
Common skills: Agmundr died as a poor man, at a young age and a long time ago. He can't read or write since these arts were restricted to the more wealthy people even in his days. He's fairly adept in pickpocketing and stealing (yet no lockpicking, if he had to get through a door he waited for the right moment and then brute-forced it).
Fighting skills: The military had a close look at him and decided that for someone with no precursory experience with weapons, yet a very respectable amount of strength and corresponding body weight, something like a sword would do no good. He recieved training in using a spiked mace - a cheaper and less delicate weapon - in combination with a round shield and simple armor not prone to hinder movement in an unexpected way. Unfortunately, his physique doesn't allow for a horse carrying more than just himself without being considerably overburdened by the weight.
Magical skills: In pure theory there is a lot of magic in him, but comparable to the way an ordinary human being can't ask the own brain to unroll any of those automatic algorithms it uses for thinking, Agmundr is not capable of willingly invoking any of his inherent magic in order to achieve any additional effect. One of the 'passive' effects of his inherent magic is a slow but steady self-regeneration that is a bit faster than the healing capability of a living body and that also prevents the onset of decay. On the other hand his body is just plain dead in the biological sense, so he can't expect conventional healing magic to be much of an alleviation...
Languages: He has a bit of a trouble in adapting to the recent Imperial language, but his familiarity with the old ways might help him just as well when it comes to learn a new language that actually is a derivative of what he knows.
Personality: He was shady in his days. One should definitely not leave one's money unattended if he's nearby and doesn't know you. Stealing definitely did help him, but that was because he didn't have much support from his parents that already died when he was a small child. The question is if he will lose this habit if he's embedded into a more stable social structure for a prolonged time or not. Aside from that he does have a slight lack of self-confidence. What he definitely does appreciate are good friends - he didn't have many of them in his days either.
Bio: His (so to speak) first life ended several hundred years ago at an age of 21. At no point in his former existence he was close to being a distinguished person, so probably the only thing you can find are entries of birth and death in the chronicles - given they have survived that long. There is a number of persons who have doubts concerning his claims about who he is. The grave he had been buried in had been fitted with a very cheap gravestone: There was nothing intelligible left of it when he came back to 'life' and left the site, so there's hardly anything left to clearly identify him.
Equipment: Morning star (one-handed), robust round shield, heavy scale armour covering his body, a spangenhelm. For satisfying the needs not associated with combat he has got a backpack filled with brawn, a few bandages (mechanical fixation does help even him), a set of simple civilian clothing, small knife.
Why did he join ?: A whole new continent is an opportunity only few people can experience in their lives. It would be a waste to miss that. Perhaps there will be something valuable to discover or a nice strip of land to settle down ? Since the military currently is the only organization having made landfall it's quite obvious that there will be trouble, but it's worth it. And he hasn't got much to loose on the old one anyway. |
46,941 | 1,269 | 20 | 774 | 680 | Zane nodded to the conversation between Jile, Jacque, and Mizzie. He did not know much about seeds and agriculture, but it seemed like that camp had come into some good fortune with the two of them. Mizzie, on the other hand, was quite intriguing. Having spent all of his time at work, this was the first time Zane had ever had a chance to meet her. He had quickly grasped that her skills in the Imperial language were basic at best, but she was doing an excellent job communicating her basic information. While the others spoke something about a market, Zane pondered the native that had entered their camp. 'What might she know about this land and be unable to tell us?' Zane thought for a brief moment before coming to a decision. He approached the girl and placed his hand upon his chest. "Zane. You meet later by outside walls? After dinner?" Zane gestured heavily to get his point across to her. After briefly awaiting her response, he started hurrying over to the smithy. The group seemed to have figured out where they were all going so he was free to go about his usual work. The enchanter had no need of him today, but he still had plenty of work to finish in the smithy. He returned to the smithy swiftly going about his business: quenching and putting the final touches on the short sword he had worked on earlier, general maintenance of the tools and materials they had in supply, taking inventory of the ore reserves they had, and finally finishing the engraving on the punch die to speed up the minting process for coins. While he and the main smith still needed to form the silver into the round planchet, the punch die would allow them to create a coin with two blows from the tool, speeding up their ability to produce the currency so long as they had the material. With that out of the way, the forge would be able to focus on more important projects that needed completion.
Work done, he ran over to the mess hall and grabbed several small bits of food, wrapping them in a piece of cloth and stuffing them into his apron pockets, occasionally grabbing a bite as he walked around the camp. The went toward the outside gates, giving a quick nod to the guards on duty as he passed through. Zane looked around at the New Continent's land so much larger than their small fort could ever be. With a quick sigh of tiredness, he turned to the outside walls and brought out his carving kit. A few moments later, the sounds of small hammering could be heard from his position. | Name: Zane Kardon
Age: 24
Race: Human
Common skills: Tinkering, Reading, Writing, Engineering, Basic Smithing, and Chemistry
Fighting skills: Trap Setting, Crossbow usage
Magical skills: Zane understands the basic theories and practice of elementalism though he cannot use any elemental magic himself. However, working in a magic workshop and further training when he joined the Imperial Military, he has learned the art of Enchanting and some Arcane abilities in order to imbue objects. At the moment, he can only consistently enchant objects with Light.
Arcane Spells:
-Light: causes an object to glow
-Push: pushes a targeted object or person with a small burst of force. Not strong enough to cause permanent damage but may cause an enemy to fall or become unbalanced.
Languages: Imperial, Dwarvish
Personality: Zane is overwhelmingly curious about the world, but usually displays it in a friendly enthusiastic manner. During downtime, he is usually upbeat and enjoys explaining what concepts he is currently working on or another subject he has knowledge of. He could be referred to as naive, and while that is somewhat true, he sees it as being more optimistic for the future. However, once he has had an idea he focuses all of his attention upon his project until it is complete usually forgetting to eat or sleep for long periods of time and hates to be interrupted.
Bio: Zane is the son of newly wealthy merchant, previously a working class man who teamed up with a group of dwarven smiths to create high quality goods. His father thought his son should be educated as any nobleman in order to make his own way in the world so Zane was tutored from a young age in most subjects, though Zane preferred the sciences. He grew a penchant for tinkering, spending most of his free time with the dwarven smiths who taught him the basics of their work. As he grew older he sought out and gained apprenticeship in magic workshop where he spent his time learning his basic magic skills before finally joining the military to satisfy his curiously about this new world. He arrived about two weeks ago instantly being taken to assist the smiths and enchanters and has had no time to truly settle in or explore yet.
Equipment: Medium Crossbow, Quiver with 10 Bolts, Knife, Leather aprons and gloves, basic enchanting military gear, key to Fort Narselis smithy, small bag of stones used for enchantment practice (several have light enchantments), various bits and pieces of materials such as twine, slightly melted boots, uniforms and basic clothing, a well worn cloak with plenty of pockets on the inside, and a book titled On the Arcane and Enchanting (going away present from Father).
Why did you join?: The Imperial Military are currently the only ones to travel to the New Continent. The lands are filled with new discoveries just waiting to be found and Zane wants to be one of the first ones to work with any new materials found. In addition, the Imperial Military has fantastic access to materials that he will need cost-free. |
46,942 | 1,269 | 21 | 2,483 | 4,750 | Agmundr started thinking. According to the information currently available to him, what was it what the fort needed most urgently ? Food and security! As far as he knew silver wasn't an important metal for making weapons, armor or building something, and it would take a while to drive the goblins out of the mine and get the operation going again. He concluded that on the bottom line, more could be achieved in the same amount of time by building an additional wall to gain a protected area for farming or doing other things.
"I opt for the forest" he said. Driving a saw or an axe should be something he would be fairly good at, and he wouldn't be exposed to very dim light where one could clearly see the light in his eyes... What an utterly useless feature of his undead existence this was! That glow was bright enough to tell everybody he wasn't completely normal, but it wasn't bright enough for him to read in the dark. It was just annoying! There was one question however that popped up in his mind and that he wanted an answer for immediately: "Erm... can you tell me when the next full moon will be ? I've lost track of time a bit during that cruise."
"Oh, the next full moon is in..." Harald scratched his head. "Five nights. Don't worry, though, they've never been able to break through the gates. I'd much rather have charms to drive them away, like the natives, but the best our mages can come up with just drive away the weak ones." He then turned around and opened the door behind him. "Hey, you two, wake up. We're going to go start clearing the forest."
Two half-asleep orcs walked out of the building. "This is Zim and Zam," Harald said, motioning to them, the slightly taller one first. "At least that's what I call them. I was never good at pronouncing Orc names. They joined up so they wouldn't have to work the mines for the rest of their lives and got assigned to work for me, with me being in charge of the two mines."
"At least I get to be a lumberjack and a builder sometimes too." said Zim as Zam hand Harald and the new guy axes. "So, how did you get stuck on this team?" Zim asked Agmundr as they walked towards the gate. | Name: Jile On'yan
Age: 21
Race: Human
Common skills: Trade, Medicine, History
Fighting skills: Staff fighting
Magical skills: Arcane:
Magic missile: A bolt of magical energy, meant to stun enemies or, at higher strengths, hurt them. He can only make it harmful, and then only like a punch, if he uses his staff, which is slower.
Light: His hand or the staff glows. That's it.
Sooth pain: Light healing spell that mostly just stops pain, but when mixed with actual medical treatment can amplify the effect of the treatment.
Elemental:
Spark: Dry out and ignite small amounts of flammable material. Has been used to light candles, lanterns, and camp fires, though he doesn't have the control to make a freestanding flame.
Languages: Imperial, Elven, Orcish, Dwarven, some goblin, some draconic
Personality: I want to learn about the world. I'll need money to do that, though, so I'm willing to explore the new continent for the government to earn money.
Bio: The youngest son of a court wizard of a minor lord, he was quickly out-shined by his siblings. He tried to surpass them in his studies, but his age and the constant distractions he kept finding, interesting but relatively useless bits of information, slowed his progress. When he became an adult he had to support himself so he became a doctor, one of the few useful skills he had. He grew bored of it, though and started wondering what the new continent was like. His curiosity got the better of him and he decided to sign up for the next ship heading there, hoping to study the continent and maybe start a mage school or college there. He spent his last sixty gold on a fire ring before entering basic training, though he's had little practice with its elemental magic besides starting campfires and lighting candles and lanterns.
Equipment: Clothing; cloak; various pouches including medicinal herbs, medicines, bandages, and surgical equipment; mage staff; dagger; mortar and pestal; gold ring with a 2kt fire gem in it
Why did you join?: To explore the new world and learn about it, knowledge which is new to the people of the Empire. |
46,943 | 1,269 | 22 | 821 | 1,017 | I came with the last ship, the one that arrived today. I was curious about this new continent, so I joined the forces. The revenant took the axe, gripping its shaft firmly with his large hands. "So, Zim and Zam, I'm Agmundr." He introduced himself to the Orcs just in case they had not been able to hear it the first time.
"So... shall we head out immediately ?" He moved his head in a suggestive way. Agmundr didn't speak it out loudly, but he would really appreciate it if the forest was done before his less well-mannered 'colleagues' had their day. | Name: Agmundr
Age: 23
Race: Human revenant
Appearance:
Agmundr is a large-sized and very bulked-up man with a long red mane of hair. For being a revenant, he's in pretty good shape: A medic won't require more than one quick and educated look to discover clear signs of death, but there's nothing an average person would instinctively find disgusting about him. There's a glow apparently coming from inside his eyes, but it can only be seen when it's dark.
Common skills: Agmundr died as a poor man, at a young age and a long time ago. He can't read or write since these arts were restricted to the more wealthy people even in his days. He's fairly adept in pickpocketing and stealing (yet no lockpicking, if he had to get through a door he waited for the right moment and then brute-forced it).
Fighting skills: The military had a close look at him and decided that for someone with no precursory experience with weapons, yet a very respectable amount of strength and corresponding body weight, something like a sword would do no good. He recieved training in using a spiked mace - a cheaper and less delicate weapon - in combination with a round shield and simple armor not prone to hinder movement in an unexpected way. Unfortunately, his physique doesn't allow for a horse carrying more than just himself without being considerably overburdened by the weight.
Magical skills: In pure theory there is a lot of magic in him, but comparable to the way an ordinary human being can't ask the own brain to unroll any of those automatic algorithms it uses for thinking, Agmundr is not capable of willingly invoking any of his inherent magic in order to achieve any additional effect. One of the 'passive' effects of his inherent magic is a slow but steady self-regeneration that is a bit faster than the healing capability of a living body and that also prevents the onset of decay. On the other hand his body is just plain dead in the biological sense, so he can't expect conventional healing magic to be much of an alleviation...
Languages: He has a bit of a trouble in adapting to the recent Imperial language, but his familiarity with the old ways might help him just as well when it comes to learn a new language that actually is a derivative of what he knows.
Personality: He was shady in his days. One should definitely not leave one's money unattended if he's nearby and doesn't know you. Stealing definitely did help him, but that was because he didn't have much support from his parents that already died when he was a small child. The question is if he will lose this habit if he's embedded into a more stable social structure for a prolonged time or not. Aside from that he does have a slight lack of self-confidence. What he definitely does appreciate are good friends - he didn't have many of them in his days either.
Bio: His (so to speak) first life ended several hundred years ago at an age of 21. At no point in his former existence he was close to being a distinguished person, so probably the only thing you can find are entries of birth and death in the chronicles - given they have survived that long. There is a number of persons who have doubts concerning his claims about who he is. The grave he had been buried in had been fitted with a very cheap gravestone: There was nothing intelligible left of it when he came back to 'life' and left the site, so there's hardly anything left to clearly identify him.
Equipment: Morning star (one-handed), robust round shield, heavy scale armour covering his body, a spangenhelm. For satisfying the needs not associated with combat he has got a backpack filled with brawn, a few bandages (mechanical fixation does help even him), a set of simple civilian clothing, small knife.
Why did he join ?: A whole new continent is an opportunity only few people can experience in their lives. It would be a waste to miss that. Perhaps there will be something valuable to discover or a nice strip of land to settle down ? Since the military currently is the only organization having made landfall it's quite obvious that there will be trouble, but it's worth it. And he hasn't got much to loose on the old one anyway. |
46,944 | 1,270 | 0 | 1,573 | 380 | Sergeant Daniel Monroe,
Thank you for your application! We are so glad that a distinguished veteran and true patriot such as yourself wants to head our security team for the Planet Exploration Initiative. It is our sincere hope to colonize a new world and we believe you would be instrumental in this monumental task. We are pleased to accept your application for Head of Security! Please report for in processing on April 3rd.
Respectfully,
Megan Bruener
Head of PEI, NASA
Dan had been ready for a new life for a long time, and the PEI was his chance, not knowing when he would get another one, he took it. As the Head of Security he was permitted to hire and train his own staff, which unfortunately meant he had to sift through thousands of applications, but eventually he had assembled a good core team who he then allowed to hire the rank and file of security.
Every applicant, no matter their job, had to go through six months of training for the life they were about to lead. Even so, Dan knew they were going to be learning by doing and in an unknown environment that wasn’t always a good or even safe thing. They didn’t pay him to question things, just to keep them running smoothly. He reported for the maiden voyage to their new home at 0400 as requested. He was given a litany of shots and immunizations before being placed in his cryogenic sleep chamber. The glass door to his chamber slid closed over him as the chamber filled with cool gas. He closed his eyes and took a deep breath.
787 Years 4 months 1 Week and 2 days later.
When Dan awoke his breathing was ragged, an expected side effect of the cryogenic sleep process. He reminded himself to breathe deep as the chamber was filled with Oxygen and the computer system of the Mayflower, their ship, checked his vitals. As was part of the security protocol, Dan was the first one to awaken along with his Deputy Head of Security, Amelia Jones.
”How’d you sleep, Amelia?” Dan asked as he put on his security uniform. It was the same uniform everyone else would wear, a pale blue jumpsuit with his name and job title embroidered in black thread over his chest. He and Amelia had matching black arm bands with the white lettering, “SECURITY.” Each department had a different colored band to help differentiate between the uniforms.
”I feel like I’ve been sleeping for centuries, Sir,” Amelia joked dryly. ”According to EVA all of the cryogenic chambers are functioning normally and I requested that Team Omega be woken up.”
”Good work. We’ll meet the other leadership on the bridge once they are awake. Eva will direct non-essential members of Team Omega to their duties around Mayflower. We should be about 3 weeks away from arriving at our new home. We’ll be using this time taking scans of the 3 potential colony sites and deciding from there where to go.”
Dan couldn’t shake a bad feeling from the moment he woke up but he hoped it was just sleeping sickness, another known side effect of the process. Still, he kept his concerns to himself…bad feeling or not, he would do his job and make sure these people arrived safely home. | Name: Eliza Zerbst
Age on Application: 21
Gender: Female
Appearance:
Golden hair, hazel eyes rimmed with gold, a burnt sugar complexion, and a rather swarthy build and facial structure. Someone could look at her for the first time and never guess they were looking at a thief. Then they would look more closely and see lopsided smiles that never quite reach her eyes. Eyes that instead burn with a never sated hunger. Miss Zerbst stands at a slight 5'3" and the prison medical records indicate she was frozen at 132 pounds Imperial (as opposed to metric). As far as clothing goes, whatever spacesuit she has on only has faded blue jeans and a loose-fitting black tanktop under it. She only brought the clothes on her back and whatever else NASA decided to ship along with them.
Personality:
There won't be much here as I'd like to let the story develop her personality quite a bit. In short, she's relatively quiet and a kleptomaniac who sees something she wants and tries to obtain it surreptitiously and without asking. Starting out, she's pretty lazy, but that may change.
Right now, she equates success in life with material possessions. It will slowly dawn on her that stealing helps no one. Right now, she's rebelling against her mother's ideal that women shouldn't take care of themselves.
Desired Job & Qualifications: Undecided. To quote her, "Do you have anything where I get to sleep and eat for a living?" (I'm thinking she might be a musician given who her play-by is. Perhaps a fellow charrie who has a musical instrument can show her how to play and, in the process, finds out she has a nice singing voice? Perhaps they stumble upon her singing by herself?)
History: On Earth, Eliza's father was a lawyer turned flea market salesman who traveled the world in steadily declining economic prosperity. This resulted in him eventually being reduced to poverty and being killed in Saudi Arabia for peddling his wares to the wife of a prominent oil sheik.
On the other hand, Eliza's mom was a quiet woman who thought that all ladies, her daughter included, ought to be gently raised and put on a pedestal by a man who takes care of them. This philosophy proved to be the mother's undoing as the family's coffers dwindled from the father's lawyer funds as he failed at being a successful flea, so to speak. Her mother's viewpoint was also a source of major disagreement between mom and daughter Eliza, an only child. Eliza was unfortunately not very enterprising in her own right, however, so their conversations turned into "Mom, when are you going to start working?" and the reply would always be, "Ladies should never dirty their hands with labor. You just wait Eliza, I'm sure your father will be back with a fortune any day and make us rich!"
Well as it stands, Eliza's father never did come back to Tallahassee, Florida where they lived. In fact, they didn't even know he was dead for six months before one of his flea market stall neighbors finally made it around to trek to Florida to tell them the bad news. Eliza was twelve at the time and both her and her mother became even more distant and moody.
Her thieving habits started when her mother refused to leave the house for days and weeks at a time. Eliza would run out late at night, or early Sunday mornings when people were liable to be in church, and go Dumpster diving behind restaurants and fast food chains for meals for the both of them. It wasn't until four years later when the "cat food burglar" was brought to justice. The judge was lenient on her the first time, sentencing her to twenty hours of community service.
Eliza responded to this by doing an extra hour of "community service" by breaking into a food bank after hours and getting caught filching two boxes full of soup cans. The judge was fresh out of mercy and sentenced Eliza to three years in the county jail the morning after the incident. When her 21st birthday rolled around, she was offered the option of being cryogenically frozen and brought to colonize a new life-supporting planet. It was that or be released into a world where she didn't even have a high school diploma. Eliza grudgingly accepted the offer and was frozen, but not before angrily shouting at her mother "Okay fine, stay here and rot you hag!" after she and her jailers tried to convince her mother to be frozen before she left (which is bound to cause her some grief in posts to come, spoiler alert). That's where this petty thief's story begins.
Reason for Wanting to Leave Earth: Chance to start a new life and potentially escape the Terran legal system. Being known as Prisoner 0038 for three whole years was one of the last things she remembers. Now Eliza, after being a shut-in turned petty thief and Dumpster diver, who quit school halfway through high school because she hated work, finally gets to live her own life.
Anything Else You Want to Add? Eliza has a lot of growing up to do. She may be twenty-one, but inside, she still has the rebel heart of a teenager. She accepted NASA's offer to be shot into space for some new planet without thinking too much of the consequences. She views this whole opportunity more as an escape from reality than just an extended move. When she wakes up, it's unclear what her path will be - good or evil - but only time will tell. |
46,945 | 1,270 | 1 | 2,336 | 20 | All her years of work would finally amount to this. The culmination of decades of Research, countless hours testing new technologies, and finally it was time to launch. As Director, she had the privilege of remaining with the bridge crew until they reached escape velocity. It was exhilarating, the roar of the engines, being thrust into space, the feeling of weightlessness once they reach the lower atmosphere. Of course, she had trained for all of this but nothing could prepare her for the real thing.
Helmsman: "Well Director? It's a long trip ahead of us. Any last words before we all catch some serious shut eye?"
Director Izumi: We're doing it. Going where no one has gone before, exploring new worlds. I can't wait to see what wonders awaits us in the unknown. Transfer all controls to automated systems and report to your stasis pods, good night everyone."
The ship chirped a confirmation and she headed to her own pod situated in the bay reserved for department heads and higher leadership. Once all remaining crew were asleep she started the sequence for her own pod. She muttered to herself "Third star to the right, ahead full." just as the automated systems initiated a burn sequence. As she drifted off she imagined new worlds to explore. Were they teeming with life? Would they meet sentient extraterrestrial life forms? Maybe not the latter but it was a sweet dream.
787 YEARS 4 MONTHS 1 WEEK AND 2 DAYS LATER
She awoke from stasis in a haze. It was expected of course but still disorienting. She would have to make a note to look into ways to make the process less jarring in the future. She checked the monitor on the pod as her door came open. Her vitals looked normal, at least she assumed since she isn't a medical doctor. It was a bit difficult to breathe but otherwise fine. The security head and his deputy had woken up moments before she did. Head of Security Daniel Monroe, a seasoned veteran of the US military and a good man from what she'd been told. She never did get any support in changing the security uniforms to red, for the best probably.
Silly thoughts aside, they had just awoken in new space. Far away from the old world in search of a new one or even possibly, several new ones. It occurred to her that she had been sitting in her pod for some time now and should probably get moving. | Dr. Mei Izumi
34yo
Female
Homosexual (Lesbian)
Personality:
An undying curiosity, it's the force that drives her existence. She wants to know everything, see everything, explore new worlds, seek out new life and new civilizations, boldly going etc. In her pursuit of knowledge she does her best to hold no opinions that aren't based on concrete evidence in order to avoid misunderstanding. She can be blunt at times, not caring much for social graces, but never insulting. In her line of work it's important to know the facts and act on what you know. Of course, the occasional gamble can be extremely beneficial. All in all Mei is flexible, inquisitive, and straightforward. Despite her generally professional demeanor, she does have a sense of humor and sarcastic wit that comes up whenever the mood is casual. Some even say she's actually quite the flirt.
Desired Job & Qualifications:
Initiative Director
Mei is a graduate of Tokyo University with a major in physics and a minor in engineering. She took her education to NASA where she was employed as an R&D specialist designing and creating new technologies. She's had a hand in designing much of NASA's current space technology and pioneered the control systems that made cryogenic chambers a reality.
Brief Bio:
Mei is an only child from a middle class family. She spent most of her childhood watching science fiction shows and taking apart everything to see how they worked. That childlike curiosity never wavered and instead matured into an inquisitive mind that yearned for discovery. She studied day and night until she was accepted to Tokyo University where she thrust herself into the world of physics. Later she was offered a position at NASA.
Reason for wanting to leave earth:
Mei doesn't really have any family left and her girlfriend left her so why not explore the unknown?
Anything else you want to add:
Mei is a nerd for everything science fiction and often spends what little free time she has playing video games. She also keeps her sexuality to herself, something she found beneficial when dealing with those who provide funding to her work. |
46,946 | 1,270 | 2 | 1,974 | 13 | OOC: Forgive me, I wrote an essay XD.
In the microseconds before she became conscious Emmeline dreamed about her last day on Earth. She had been out in her garden tending to her flowers like she had every time she came back to her parent’s house. It only seemed fitting to have spent her last on the planet with them, the people that loved her the most. She actually enjoyed these past few days, it seemed that only her leaving could bring her parents to stop bickering. With a quick hand motion she pulled her dark hair into a high ponytail and pressed the button on her radio. It was an antique but it worked just fine. “That’s how you know” from her favorite childhood movie Enchanted, starting filling the small garden. The twenty-year started dancing with the water can. Her mother watched her from the doorway with tears in her eyes but the girl was too wrapped up in her fantasy to notice. Em practically was shouting by the finally verse. “Because he’ll wear your favorite color just tht he can match you eyes.” Her fingers stroked the petals on the roses. “Rent a private picnic by the fire’s glow, ohhh!” The water can sprayed in every direction as she twirled. She then saw her mother and pulled her through the door. “His heart will be your forever, something everyday will show,” her song was mixed with laughter as she spun her mom around. “That’s how you know…” her bare feet flattened the grass beneath them as she danced, “That’s how you know, that’s how you know, that’s how you know, that’s how you know, that’s how you know he’s you loveeee” and with the final line she let herself fall on the floor giggling.
When she finally got up and turned off the music her father knocked on the doorway with a grim look on his face. “They’re here.” Butterflies seemed to explode in Emmeline’s stomach as she pulled a small smile on her lips and ran upstairs to her room. Her small grey suitcase was propped against the wall. As she reached to grab it her eyes roamed her room for one last time. “Good-bye” Her voice sounded chipper; masking the tinge of sadness she had nursed since this morning, when it all became real. She went downstairs and hugged her parents tight, overwhelmed as they had not been this close since she was a child. “This is the opportunity of a lifetime, if I do not go I will live with the what ifs until I die.” They nodded. “Take care baby,” her father murmured as he kissed her forehead. Her mother stroked her hair as she said, “We’re so proud of you, Emmy.” Tears were streaming down their three faces but the daughter made the quickest discovery. A final surprise awaited her as she exited the house. “SURPRISE!” The faces of her whole group of friends greeted Em outside the door and she felt a little guilt. Goodbyes were too emotional for her so she decided to leave out the piece that she would be asleep for nearly 800 years. Lying was horrible, it was the first time she had held her thoughts back, but she could not bear to let them all go. Truth be told, her life outside of college had just started but already her friends had dispersed. It had been another reason to sign up to this program; she did not want to be the one left behind. A few more hugs, selfies and false promises later the driver who had come to pick her up scuttled her into the car.
The inside of the car was nice than she was used to. “What’s this?” She asked pointing to a button on the roof. The driver stayed silent so she pressed and a hole in the roof was revealed. She stuck her head out and hollered, “I’m queen of the world!” That got a reaction out of the driver, “Miss please sit still.” She was forced to sit back down but she kept fidgeting until they arrived. She was lead into a different building than where she had trained the past months. Lucky for her the station was close to her parent’s house, that way she had gotten some extra time with them. A woman in overly clean clothes saw her and walked over quickly, heels clacking threateningly. “There you are, we are behind on schedule so come with me and we shall load you into the chamber.” The lady did not wait for an answer and Em scrambled to grab her suitcase and follow. Her suitcase was later taken away and she found herself standing in front of the chamber. This was it, it was time to board, and her heart was pounding. Hands clung together, nails chipping off the old black polish of each other like she did whenever she was nervous. “Well what are you waiting for?” God, she really hated this woman. The girl stepped inside and turned to face the outside. She got strapped in and started feeling a little panicky as soon as the glass door closed. “I would like to write my will now.” Her humor was lost on the concentrated scientists and researchers that were writing down notes and pressing buttons. Suddenly she heard, “It’s too late, just freeze her here.” Oh no, this seemed so much scarier than in training. “Wait-” she was cut off as the cold air wrapped around her and she went under.
With a gasp she woke up, the temperature was almost back to normal but the strands of dark hair that brushed against her neck felt icy cold. Her thoughts were jumbled and her lips felt dry and cracked. “What the…” her voice felt foreign bounding off the walls of the cryogenic chamber. Her door jerked open, hopefully that was not abnormal. Em stumbled outside and looked around. Apparently it was waking up day because others were rising out of their chambers and taking a look around. She should have probably stayed near her pod but instead she starting walking, her legs felt so sore. Eyes clung to every detail of the ship, it was bigger than she could ever imagine. “Wow,” this is what she had signed up for! Excitement bubbled within her as a Cheshire cat grin formed on her lips. | Name: Daniel Patrick Monroe (Usually goes by Dan)
Age: 30
Gender: Male
Sexuality: Straight
Appearance:
Personality: He’s the strong silent type, doesn’t talk much. Often found to be overly serious, people find it surprising that he actually has a healthy sense of humor – if a bit dry.
Desired Job & Qualifications: Head of Security. Dan is a US Army Police Officer (MP) that volunteered for the head of security job. He has been active duty for 13 years and has deployed all over the world, usually as a volunteer for the most dangerous places.
Brief Bio:
Dan is estranged from his family, he enlisted in the Army at 17, six months after his older brother passed away in a car wreck that was Dan’s fault. He was engaged and set to be married when his fiancée called the wedding off, she had been pregnant with their child and miscarried and it tore them apart. He throws himself into his work, there isn’t a better man to protect you.
Reason for Wanting to Leave Earth: Dan wanted a new life, needed a new life. He volunteered for a fresh start.
Anything Else You Want to Add: Dan is hard to get to know but worth knowing and a friend for life once you have him. |
46,947 | 1,270 | 3 | 2,792 | 348 | Atticus was at the shooting range with the rest of his squad, doing their favorite past time activity, Firing all their guns at once. (Someone better start singing in their head after that.) When all of a sudden he heard the guy in the first booth yell something. Now, most people probably wouldnt have understood him, however everyone in the squad knew what the mumbles sounded like and they all stopped firing, unloaded their weapons, took off their ear and eye protection and swiveled around with backs straight and standing tall. The Admiral was on deck. He walked slowly down the line of men with his leather shoes clicking on the cement floor with every step. He kicked away some brass and it sang as it bounced across the floor. He Stopped when he reached the other end of the room and spun on his heels to face us.
"Chief Petty Officer Szabo! Turn and Face!"
He said all of a sudden with a loud stern voice. Szabo took one step out and snapped his body to face the Admiral.
"SIR!"
He responded with the same intensity and volume.
"Come with me."
As the Admiral passed by Szabo did a 180 and started out of the firing range right behind him. His mind was racing just as fast as his heart. He was trying to think of what he had done wrong but he couldnt find anything off the top of his head.
"Sir~" He tried to ask.
"Not now. We'll talk in my office."
This meant something was going on, and Szabo didnt like it. Once in the office Szabo straightened his uniform one more time just to make sure and sat down in a seat across from the admiral's desk.
"Im putting you in space kid. Can you do it?"
"Hell yeah, Sir."
"Then go get packed. You have two months."
Szabo walked out feeling refreshed but then burdened again. So filled with mixed thoughts he decided to do the easiest thing possible and just get packed.
2 MONTHS LATER
After the intense training over the last two months Szabo felt more that comfortable with getting on this ship and going wherever out there they were headed. He had no fear and was gunna live this up 'till he died. With his two big green over the shoulder military bags of all the stuff he owned and a smile on his face he checked into the storage wing and handed off his bags. Then quickly paced to the Stasis wing where they were all being cryogenically frozen for long distance travel through space. He checked in, then stripped down to the bare minimums and hopped into the med-pod with his name on it, getting comfortable before the doctors came over and froze him. Once a doctor had finally come over after about two hours of waiting and a quick nap, Szabo gave her a nod when she asked if he were ready. He could feel the cold for a half-second before he was out. Only to wake up in-
787 Years 4 months 1 Week and 2 days later.
The really pretty girl that he had just been talking to started to let out this awful hissing noise which made Szabo start to run, only to look to where he was running to and finding himself sprinting headlong into a brick wall. When he woke up, that's what it felt like. He was sore and stiff everywhere. He took a second and went through the recovery process, once all was finished the hissing noise returned and his pod door opened. He swung his legs out first, getting a little light headed as he rose but nothing bad. He found his full change of clothes with socks, and his jumpsuit and armband already waiting for him. He swept it up and put it all on quickly he headed towards the security headquarters where the man in charge on the military operations, Sergeant Monroe, would be. It didnt make sense why Monroe was leader of the team since Szabo was a higher rank, but he let it go quick because the Admiral put him in charge and whatever the Admiral says goes.
"What's up, Monroe, Give me the run down, then what needs to be done." Said Szabo with a stern authoritative voice that was maybe just a little too authoritative.
"Sarge~" He adds in an attempt to make it sound a little less offensive. | Name: Atticus Szabo, Most people that know him call him Szabo (Zay-Bo)
Age: 27
Gender: Male
Sexuality: Very Hetero, raised that way, Looks down on Homosexuals as mental inferiors, No offence intended however.
Check this out -----> Dayum
Personality: Born and raised military style. Hardass father and a caring mother, Always said Yes Ma'am and Yes Sir. Grew up fast, Big strong kid all his life and puberty threw him off the deep end. He was 6'7" his Senior year of high school and weighed almost 300lbs of muscle. Joined up with the Navy Marine Corps day after graduation. Enough said? No? He has never had time for relationship building, he has never had friends except for his teammates in his sports, even then his friends were seasonal. His parents both died in a car crash while he was on deployment. He is a callus young man who is well versed in self defence and the protection of others. He is a little socially awkward but youll get over that the second he saves your life~ Again, and again.
Desired Job & Qualifications: Security. Enlisted in the United States Naval Academy day after his high school graduation. Has been climbing ranks since day one. Finally caught the right guys attention and got offered this job.
Brief Bio: Family? Friends? Nah. All he ever had was his mom and dad. They died Two years after his first tour. Tore him apart. Made him the way he is now. Callus and socially awkward. He tries his best though, he never really had time to feel love or affection how a human should in the first place. Ive pretty much covered his whole backstory already.
Reason for Wanting to Leave Earth: Nothing is keeping him at earth, His CO (Commanding officer) told him to get on the ship and bring his whole life with him, so he packed it in his backpack and got on the ship.
Anything Else You Want to Add?: Hes a nice guy~ Really, Just give him a chance. Get to know him! |
46,948 | 1,271 | 0 | 192 | 1,262 | -=Fort Gansforth, Sedan Territory near the Takari Border=-
Fort Gansforth has stood as Sedan's first line of defense against the creatures of Takari since the fall of the Beasts. But the once legendary Fort now lies in ruins, its gates splintered and shattered. The Brave Suldan knights who defended its walls now lay slaughtered their bodies scattered across the courtyard. A horde of Orcs now stand before the keep cheering at their victory. A red skinned Orc stands on the overhanging balcony holding the Knight Commander over the edge. "Today we have shown the filthy Humans exactly why they used to fear our kind! Why they should fear us!" The Orc yelled to his troops who gave a cheer at the words. "We now have a land to call our own and this is just the beginning! Soon the Bloodfang Clan will claim our rightful land and subjugate these pitiful Humans!" He continued just before tossing the Commander off the balcony leaving the broken corpse to rot with his men. The orcs below cheered in victory, a dreadful cheer that spread out for miles around the keep. | Name: Silus Cross
Gender: Male
Age: 32
Nationality: Alvina
Appearance:
Standing at 5'9" Silas is a man of average height, he has an athletic build and short black hair. He has a scar running across his chin and various other scars under his armor.
Bio: Silus was born into the Cross family of Alvina, A family revered as Dragon Hunters and as such he was trained from an early age to become a Dragon Hunter in his own right. The training was harsh and unforgiving but the young Silus endured wanting to prove his worth to the family. And although the process was long Silus slowly grew into a promising hunter. And by the age of 16 he was allowed on his first real hunt.
Silus' early hunts into the Takari Wilds were very successful and even at a young age his score began to grow. And at the age of 18 he slew his first Drake and was bestowed with his very own Dragonsbane Dagger to prove himself a full member of the Cross family. Silus' score continued to rise and he was a shining example of what the Cross family was about, and by the age of 25 he received the great honor of being chosen to represent the Cross family in a Shadowlands Hunt.
The journey to the Shadowlands was difficult enough, a three month boat ride across the Great Sea and waters plagued with all manor of beasts. Before they had even reached land Silus had had his fill of these new lands and strange creatures. But that was only the start of his journey through the Shadowlands. The group spent a month hunting a Green Wyvern and in the hunt had to fight off many other beasts. Unfortunately Silus was apart of the Scouting group the day the Wyvern was killed. The unfortunate part was that the scout team didn't find the Wyvern the Wyvern found them. The beast was upon the group in a flash and the fight was over quickly. The scout team was massacred and Silus was left for dead by the beast.
Reinforcements soon arrived and Silus was given medical care, but his role in the hunt was over. And worse than that he had been bested by a beast and therefore his score was forfeit. The other members of the group did not leave Silus to die, but he was an outcast for the entire trip home. Upon his return to Alvina Silus was publicly disowned by the Cross family and exiled from their estate. With no where else to go Silus turned to the Black Order in attempt to rebuild his score and regain what he lost at the Shadowlands. It has been Six years since Silus joined the Black Order and in that time he has regained much of his lost Score, and even moved his way to becoming Captain of a squad. But it will take something truly impressive if he is ever to be acknowledged by his family again.
Fighting Style: Silus uses his families Sword style that has been passed down through the ages. In a normal fight it isn't to flashy or impressive, but most of the styles "signature" moves come when fighting large opponents such as Dragons.
Equipment: Hand and a Half Sword, Dragonsbane Dagger, Fire Enchanted Armor (Shown in Pic), Bedroll, Basic rations and survival gear, Pouch of herbs and Spices for cooking.
Skills/Abilities:
Tracking - After a life of hunting it comes naturally
Cooking - How says that you can't eat well while traveling
Dragonology - Knowledge of Dragons inside and out
Other Information: |
46,949 | 1,271 | 1 | 192 | 1,262 | It has been three weeks since Gansforth fell. In that time the Orcs have stayed quiet not moving further into Suldan territory, but the threat is ever persistent and has shaken the people of Suldan. In response to the attack Suldan has officially requested the aid of The Black Order in dealing with the Orc clan. Now the Order prepares an army to march and retake Fort Gansforth, but these preparations take time and instead of letting the Orcs have free reign the Order has sent a Battalion of troops to scout and hold the Orc's advance until the Army arrives. Silus and his newly appointed team are to be apart of this battalion a suitable task for their first real mission as a team.
After a long day of scouting the sun starts to set as the dwindling light pears through the forest. Although the route was quiet for most of the day, Silus was able to catch the trail of an Orc Hunting party not even an hour ago. He now leads his men following the trail wanting to see his foe, and if the odds are in his favor strike and give his team a successful first mission. He slows down as the party approaches a small clearing. "Looks like they are up ahead. everyone on your toes and be quiet, don't want to alert them to our presence, The tracks tell me there are five orcs and a warg. We should be able to take them so be ready to attack." He whispered to his team before inching closer to the clearing. | Name: Silus Cross
Gender: Male
Age: 32
Nationality: Alvina
Appearance:
Standing at 5'9" Silas is a man of average height, he has an athletic build and short black hair. He has a scar running across his chin and various other scars under his armor.
Bio: Silus was born into the Cross family of Alvina, A family revered as Dragon Hunters and as such he was trained from an early age to become a Dragon Hunter in his own right. The training was harsh and unforgiving but the young Silus endured wanting to prove his worth to the family. And although the process was long Silus slowly grew into a promising hunter. And by the age of 16 he was allowed on his first real hunt.
Silus' early hunts into the Takari Wilds were very successful and even at a young age his score began to grow. And at the age of 18 he slew his first Drake and was bestowed with his very own Dragonsbane Dagger to prove himself a full member of the Cross family. Silus' score continued to rise and he was a shining example of what the Cross family was about, and by the age of 25 he received the great honor of being chosen to represent the Cross family in a Shadowlands Hunt.
The journey to the Shadowlands was difficult enough, a three month boat ride across the Great Sea and waters plagued with all manor of beasts. Before they had even reached land Silus had had his fill of these new lands and strange creatures. But that was only the start of his journey through the Shadowlands. The group spent a month hunting a Green Wyvern and in the hunt had to fight off many other beasts. Unfortunately Silus was apart of the Scouting group the day the Wyvern was killed. The unfortunate part was that the scout team didn't find the Wyvern the Wyvern found them. The beast was upon the group in a flash and the fight was over quickly. The scout team was massacred and Silus was left for dead by the beast.
Reinforcements soon arrived and Silus was given medical care, but his role in the hunt was over. And worse than that he had been bested by a beast and therefore his score was forfeit. The other members of the group did not leave Silus to die, but he was an outcast for the entire trip home. Upon his return to Alvina Silus was publicly disowned by the Cross family and exiled from their estate. With no where else to go Silus turned to the Black Order in attempt to rebuild his score and regain what he lost at the Shadowlands. It has been Six years since Silus joined the Black Order and in that time he has regained much of his lost Score, and even moved his way to becoming Captain of a squad. But it will take something truly impressive if he is ever to be acknowledged by his family again.
Fighting Style: Silus uses his families Sword style that has been passed down through the ages. In a normal fight it isn't to flashy or impressive, but most of the styles "signature" moves come when fighting large opponents such as Dragons.
Equipment: Hand and a Half Sword, Dragonsbane Dagger, Fire Enchanted Armor (Shown in Pic), Bedroll, Basic rations and survival gear, Pouch of herbs and Spices for cooking.
Skills/Abilities:
Tracking - After a life of hunting it comes naturally
Cooking - How says that you can't eat well while traveling
Dragonology - Knowledge of Dragons inside and out
Other Information: |
46,950 | 1,271 | 2 | 1,045 | 335 | **FOUR WEEKS EARLIER**
Recca stood outside the church in Talos and everyone had came out to see him off. His mother was extremely proud of him, joining up with the Black Order was a prestigious thing. Although many of the people didn't want to see him leave. Recca had been one of the better priest at the church and the best thing that happen to them there since he and his mothers arrived. The emotional good buy was starting to get to him as he stared at his mother.
"Mom," he said to her as she looked deep in to her eyes. Holding back the tears he embraced her. She released him and looked at him, "Remember the teachings, and don't worry about me. The church will take care of me, just like they always have," she said with a smile on her face. He reached down and grabbed his bag. Inside was his bible, 'The Holy word of Ristoth' also inside was his holy symbol, bedroll change of priest clothes, water skins and enough food to get him to Alvina. He would travel north towards the sea to a port city by the name of Valcia. From there he would take a ferry to his destination. He waved one last good buy to everyone before boarding the carriage that was waiting for him. With one last look, she smiled say back and enjoyed his ride.
It took a little over 5 hours to get to Valcia, with having to stop to rest and feed the horses. It was mid afternoon by time he arrived and he headed straight to the docks. It took a little over an hour to find a ship headed to Alvina near Dragon's maw. It would take a day or so to reach it so he decided he would offer blessing on the deck of the ship to anyone who needed a little pick me upper. Many of the ships crew went to see him on their time off to speak with him and hear the word. It was even more special coming from him cause he had the mark of the gods, and he is a Monsignor of Ristoth. Even though he did these blessing for free people still felt the need to give him something.
*AFTER ARRIVING IN ALVINA**
After arriving in Alvina. Departing the ship he could see Dragon's maw in the distance. Seemed to be about a few hours walk, he smiled cause he loved to see new things and places. "Excuse me handsome," He heard a call of a woman voice from behind him. He turned to see a beautiful woman's approaching him. "We don't get many priest around here, especially one from Talos. You looking for fun?" Recca smiled at her, "I really have to get to Dragon's Maw..."
"Oh come on, it won't take long, maybe." She placed her hand on his shoulder and leaned in. With a smile on her face and a wink and brush of her hair, he smiled back. "Okay sure, Lets go have fun. But only for a little while." Recca laid there in a pool of his own sweat. The breeze blowing across his skin and he was huffing and puffing. "Wow, That was fun." He said with a smile on his face. "Never have I experienced such joy, and fun with out laughing. And this Feeling feels great. What do you call his act?" The woman looked at him, I call it Yoga, it help builds your core and give you a wide range of motion. Your a natural, I am glad you like it, you're my first student. I am hoping it will catch on soon. Thank you for your time."
Recca smiled putting back on his shirt and grabbing his bag he was off to Dragon's Maw. When he arrived he asked for direction to the Black Order headquarters. Once he found the place he was amazed at how many people were out and about doing things. It reminded him the military back in Talos. Everyone seemed to have a job, so he found the person that can best point him in the direction of the captain. But that didn't happen. Someone recognized his clothes and knew he was one of the new recruits. "Hey Priest boy!" Someone called out to him, He looked around a spotted someone waving him over. "Hey, whats your name?"
"I am the Monsignor of Ristoth, Recca Heartseeker." The man pulled out a piece of parchment and looked for his name. "Ah yes, your finally here. Your company has already left. Only take what you can carry over there, leave the rest here someone will take it to your room. someone will take you to company they should be a few hours ahead of you. We got word a couple of weeks ago that Fort Gansforth, in Sedan Territory near the Takari Border has fallen. It was under siege but they didn't last to long. So now we are sending a scouting party ahead while we finish mobilizing here and get ready to launch a counter attack to reclaim it."
Recca kinda understood what was going on, he was going into battle just shortly after arriving. Not a big deal this was what he signed up for. He met with his team had slight introductions and what not. But it was time to get down to business.
*PRESENT*
Silus was the leader of the small company of scouts. Recca drew his weapon and prepared for a signal to attack. Five orcs and a warg should not be much of a problem he thought to himself. He Followed behind Silus as he inches closer, Recca was ready but he wonder if everyone else were, but he quickly pushed them thought aside. He needed to be alert, and focused. | Name: Recca HeartSeeker
Gender: Male
Age: 28
Nationality: Kingdom of Talos
Appearance
Bio: Recca was born in Talos, Half pure blood and Half native. He was Raised in the church and is a loyal to it. He father is pure blood and his mother was just a servant of the house Ryugal. When she became pregnant with the lords son, they were thrown out because the lords son said that she seduced him. Being only a servant, and he being the lords son, no one would've believed her anyway. When Recca was born, he bared the birthmark of magic on his back right shoulder. He had been chosen, and that's when the church took them in.
When he was old enough his mother told him of who his father was. Even though she had great distaste for his father and house Ryugal, she didn't want him to not know who he was. People often talked about him as the bastard son of house Ryugal, He never let any of the whispers in the dark get to him. he had a loving mother and a place to belong too. With the mark of the gods on his body he started training within the church at a young age. Honing his skills with magic and also swordsmanship. It was not long before he started to incorporate his own fighting technique. He called it Bararaku Inkeradosaika which means Lightning Sword of Extinction.
As he grew older and his magic grew stronger, he finally had risen to the rank of priest in the church. He took his vows of celibacy and was committed to the cause. Soon people around Talos started to call him the Lighting Priest. Serving as a ambassador in the Talos army, he would often join them on their patrols near the border to keep the stay monster at bay. Its not normal for one of the church to go out and fight but even their pope knew that Recca had a higher calling. He knew that Recca was no ordinary child when he first arrived at their church with his mother. He as something more.
Years have passed and Recca is now 28, he had made a name for himself. Training hard and working hard everyday to get out of the shadow of house Ryugal, and he obtained the rank of Monsignor. He service to the church was very committed and preaching the ways of Ristoth. His last meeting with the pope, he told him he would reach out to the Black Order. He felt like everything he did up until now was calling him to the Order. With the popes blessing he reminded him that he represents Talos and the church of Ristoth. And to remember the teachings will always guide him.
Fighting Style: Bararaku Inkeradosaika is a duel wield fighting style the focus on offense but also have some defense capabilities. With the help of magic one imbues its weapons with whatever element he is more proficient with. In Recca case Lighting is is main but he has other suppose spell to help him.
Equipment: Two Long swords fit in to a holster on his back in a cross shape manor. He keeps a bible with him where ever he goes. His clothes is like in the picture but on outside of his shoulder you can see a Cross on both arms (or whatever they use for Ristoth symbol.)
Lighting weapon: One imbues weapon with the power of crackling lighting cutting and stunning or shocking ones enemy by sending jolt of lighting in to the muscle.
Lighting shield. Recca summons a shield of magical lighting in front of him by crossing his swords blocking most magic or projectiles. only protects the front not the back.
Electric Shock: Recca summons a small ball of lighting throw it aw an opponent.
Other Information: 1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC |
46,951 | 1,271 | 3 | 1,910 | 1,971 | The Ranger rode behind the infantrymen on Icon for a bit longer, the hooves touching the ground soundlessly. Salezenathor pulled the Shardbow from the saddle, arrow on the string in preparation. While Silius' tracking skills were superior to the Counts, Sal wasn't a complete novice in that area either. While he wouldn't have gotten quite as accurate of a count on the enemies, he would have been able to say that there were beneath ten orcs and that the tracks were new, probably missing the lighter warg in the mist of the orc's heavier steps.
The Ranger dropped from the horse quietly, moving to the side of the group by about a hundred feet, then moving ahead. He knew what Silius would expect of him, as they had worked together in the past for a few minor missions. He was useful to the to-be-dragonslayer because the Ranger could move with uncanny levels of stealth. He reached the edge of the clearing just before the rest of his party did, eyeing the area over to make sure nothing was out of place.
A small camp was set up, appearing to be a meeting place for three of these parties. None of the others were outside their tents at least, leaving only the five orcs and the warg that Silius expected. Sal would shoot the warg the moment the combat started, allowing his allies to fight a battle against the more conventional enemies they were used to facing. | Count Salezenathor of Hesse, Vassal of Talos, Sworn to the Black Order
Bio
Count Salezenathor was born as the younger brother of the current Duke Ironclast of Hannover. Ironclast and Salezenathor were opposite in some ways: Ironclast preferred to fight close and be comfortable with the masses, while Salezenathor preferred to fight from a distance and only open up around smaller groups. For the reign of their sickly father however, they complemented each other in maintaining the house. They became better friends as they became worked more closely.
Their father, realizing his death was approaching, wrote in various gifts to each of his children. This included an Shardbow for Salezenathor and a magical sword for Ironclast.
When illness finally killed their father, the duchy went to Ironclast and some ducal lands went to Salezenathor as a county. For a while they remained friends, but then Ironclast got married and had a child, and then another one the next year. Realizing that while his brother remained, his second born would have no lands to inherit. Sal's brother, wanting to maintain his line as noble, started trying to get rid of Sal. After a few minor skirmishes within the duchy the Count left, naming Ironclasts second son regent and heir.
Salezenathor signed up with the Black Order, maintaining his title but losing the lands as a requirement. Ironclast's murderous intentions remained however as he thought Salezenathor was just being clever.
While accomplishing nothing extremely note-worthy, Sal has started building a reputation as an excellent marksman and a skilled politician. He has hunted in the evil woods for monsters of small to mid size as practice though, waiting to jump on the big game for when he as accurate with his bow as with his eye.
Age: 40
Fighting Style
Sal prefers to maintain a distance, shooting his arrows with great skill. If he has to he will use a simple knife on them.
Skills
Marksman: Salezenathor can shoot far and accurately, or mid distance and quickly depending on his bow.
Horseman: Salezenathor can ride like a knight, as comfortable on horseback as on foot.
Politician: While not able to speak to crowds, Sal is clever and in a conversation involving less than five people will get the better of the others.
Singer: Every camp needs a bard.
Sneaky: Although not a tracker, Sal can hide in the shadows.
Equipment
Icon. Rankoric Horses are bred for speed and intellect, moving faster and longer. Small in stature yet strong, they have one defining characteristic: they choose a person and stick with them. They will only obey commands from that person, will fight to defend them, and die for them if necessary. They also live to be as old as the person who rides them, usually dying no later than a year after they do (although sometimes they change to a close friend, making some live for stupidly long lengths of time). Icon chose Sal when Sal first left for the Order, in a way a sign from God that this was the right choice for him.
Boots of Silence: Make no noise as he walks.
Cloak of Weather Resistance: Anything natural has no effect on the wearer: a strong storm will not hit them, rain will not touch them, and ants will not bother them. Monsters and magic will still hit the wearer though.
Folding bow: A bow that folds at the middle in a unique manner, allowing Sal to carry it discretely in his cloak if necessary. Made to shoot quickly and at a mid range.
Shardbow: A bow of massive strength and size, it is theorized that from the Age of Gods this was a weapon that brought down deities. When drawn, it will never snap no matter the tension, and it seems to shoot exponentially harder the stronger it is pulled, meaning if something tugged the string REALLY hard...
(Note: For a human this will only be maybe twice to three times as strong as normal, so he won't be shooting a railgun)
Jester: A magical flute. Salezenathor is still trying to figure the damn thing out.
1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC |
46,952 | 1,271 | 4 | 2,578 | 471 | They had been scouting for the majority of day's light, forested embankments on either side as the party blazed a trail through thick woods swathed in darkening shadows. Unlike the others Gerhard was more of a simple folk, the little fjords, the wild creatures, and the earth beneath his feet had kept him at ease during their travels. Although, darkness loomed on the horizon, the large man could feel that a time of great action would be upon them.
Silus, the leader of their company, was a man of honor, of impressive skill. And while their ideals had not aligned, Gerhard respected him for his position. The others, he hadn't too much time to get to know any of them.
The count, Salezenathor, a name that the bulky the man could not pronounce all too well, he appeared to be a man of staunch personable skills. As the oldest of their party, Gerhard had a certain respect for the count as well.
Recca, the young priest had given them all a blessing before their journeys onset. While this was a very noble and kind action, Gerhard had never truly been a man of piousness. Nor one to respect the authority of those who see themselves as holier than thou. Fortunately Recca hadn't seemed arrogant as far as he could see. And so no ill will was boded between the two.
Ty'ura, the youngest and only female of the group. She was short, yet had certain strength of will about her. She was young, yet not foolish in her ways. Gerhard had not known many women as more than care takers, thus Ty'ura had appeared to him as quite different. Although he has yet enough interaction with the young warrior has been had for him to truly gauge her.
The brothers, Caleb and Llynn Brèvedent. The pair had a certain admirable strength of character. However the detachment they had exhumed led Gerhard to believe they had faced innumerable hardships, yet they had prevailed. He was unable to discern much from the two as they had often appeared secretive. Perhaps they were hiding something dark? Gerhard could not know.
These thoughts had coursed through the heavy man's mind, distracting him from what would lie ahead of the party. Although he soon was shocked back into reality as he bumped into the count ahead of him. They had stopped, their weapons drawn. Silus spoke as if they were nearing their targets. This unnerved Gerhard, the prospect of such violence had seemed frightening to a degree. However there are things that a man must do, he adjusted his dark green suspenders connecting his pants of the same colour to the simple white shirt upon his torso, before doing the same to the thick metal gauntlets resting on his meaty hands. | Name: Gerhard Bergfalk
Gender: Male
Age: 37
Nationality: Silverfang (Silverfanginite? Silverfangian? Silvin?)
Appearance:
Gerhard is quite a muscular man of Silverfang descent, he stands at a sizable 6'4" and appears as a quite imposing man due to such however, the large man's face always has a kind gesture a heart smile and a warm and welcoming demeanor, a dark brown mustache that is kept rather long is the only bit of hair to be found upon his head. It is easy to tell that the man had never worked an easy day in his life, for his body seems sculpted magnificently.
Bio: Gerhard Bergfalk, a man of raw physical might and staunch personality. For as long as he could remember Gerhard has been a laborer, working one menial job to the next essentially picking things up and putting them somewhere else. In time he became quite good at such physical labor. For years Gerhard lived like a dog, barely able to scrap enough money together to survive. A great being, Silverfang, though a beast still lived a life of plenty. This gave the man the very will to pull together, for if something as hated as a great beast by those who do not understand it can eek out a living, then by the powers that be so could Gerhard!
The mighty dragon known as Silverfang took a liking to the somewhat down on his luck man, just as she has done so many times before for her people. For years in the mountain homes Gerhard was taught of many things by the rather omniscient dragon, or perhaps she had manipulated his malleable heart. There he had learned the very basis for the morality that he employs today. Not all humans are good for the fact that they are human, there are people that are fiercer, more deadly, and most of all, even more treacherous than many of the beasts of the Shadowlands. And on the flip side, there do exist beasts that are slaughtered for the sole fact that they are beasts, some are just like Silverfang, not wishing harm among those who wish harm to herself. Gerhard's heart was soft, kind, forgiving, perhaps he had the ability to change the opinions of those around him, and yet he knew that many beasts must be slain if his way of life were to continue. With Silverfang's blessing Gerhard knew that he must place himself within the ranks of the Black Order if he truly wanted to fulfill his dreams, a life where beasts and men are brothers, not enemies.
Gerhard is a man among men, who often lets his demeanor and muscular fortitude do the talking for him, he has the capabilities for fine arts and strives to help everyone around him reach a certain perfection in at least one trait. A softhearted and kind soul he does not hesitate to place himself in danger's way if it means the protection of someone close to him.
Fighting Style: Gerhard is somewhat skilled in hand to hand combat, although he hasn't had much practice for he is a man of spirit and soul, contrary to his appearance. Heavy strikes and versatile grapples are what line the style of brawling that he employs.
Equipment: Two heavy iron gauntlets that cover a portion of his knuckles, yet leaving enough open space for him to have mobility with his hands, these are the catalysts for his fighting style. And a supply of normal everyday shirts in abundance. (He tends to tear them often)
Skills/Abilities: Gerhard is often considered a mountain of thought for his outward physical appearance and wisdom that he contains within. Unknown to him the large birthmark that resides at the sole on his right foot is in fact divine in nature. Gerhard never thinks to much about it, other than when he is in contact with earth it makes effect on his life. Although when there is dirt between the large man's toes, he feels at peace, perhaps even one with nature. The large man also boasts great strength.
This mark is completely unactivated and untapped into, it is unlikely that Gerhard ever will posses the knowledge or skill to activate it.
Other Information: Gerhard speaks with a heavy Scandinavian sounding accent!
-=Rules=-
1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
As an aside, I really like the setting and think that many wonders shall be had! |
46,953 | 1,271 | 5 | 73 | 722 | Ty'ura
She'd been getting ready for days, practicing her blade work with dummies she'd created after joining the order. Joining the order was a new step in her life, though she didn't know if she was ready for such intense action. But deep down she felt 'happy' in a way, fulfilling her own dream to regain that energetic and action-filled life. She sighs, turning at an awkward angle to see the hilt of her moms sword, seeing the etchings of her mother made her smile.
She felt more in peace, though she felt tense, feeling her muscles tightening as she rides the horse as the group neared the enemy. She was so scared that she couldn't feel things around her, her brain seemed to be focused on her mind and her mind only, canceling out her sense's as she thinks, thoroughly. The feeling of being impaled by a sword or dying by an orcs hand scared her, almost feeling regret for joining The Black Order. Her emotions mix as she rides the horse, hearing the sound of her voice, expressing her feelings through hand movements and face making, many of the members looked towards her, perplexed or simply thinking 'crazy #$@^*'. The air around her tightens, feeling no movement as she scans her vicinity, many of the members shuffle their way off the horse as she does the same thing, feeling pain from the muscles tightening too much in her body, she inhale and exhales attempting to calm down and possibly not pass out by flexing her muscles too hard.
'Difference' was the only adjective she could think of. Seemingly the only woman in the whole group, feeling more diverse and separate as most wore armors and leather clothing while she, she wore a mage looking attire to the battle, she readied many excuses of to why she was wearing such awfully un-protective attire to the battle. But she felt most comfortable and relaxed in her attire and didn't dare to change into something heavier as it would of made her more pressured, though now appearances or opinions didn't matter now. The group neared the enemy as we all came to a stop, the group leader turned and gave us all a stern warning.
The leaders voice feels muffled, as her special, so called 'ability' would allow her senses to increase or so she thought. She watches and observe as many unsheathe their swords, long metal blades reveal from their fancy sheaths with multiple etchings, many of them lower their posture, their bodies attempting to stay tense as they walk towards the enemy lines. She did the same thing, her legs criss-cross as she walks, silence filled the air, sunlight began dancing through the trees, sounds of nature began flooding in, her pupils return to their moderate size as she could almost here the beautiful voices of the forest. Embracing the wind that danced through the group, her clothes and hair moving along with the wind as she felt tranquil.
Yura was ready, she'd been training for decades and she wouldn't let her talents go to waste, she was ready to slay the the guards of who block our path to a tranquil nature, the orcs. | Name
Ty'ura Kurastien
Gender
Female
Age
18
Nationality
Talos
Yura is a very intelligent woman. She is very strategic with her movement in combat and tends to overuse her energy of which tiring her, and doing this multiple times she gains a very athletic body, though due to her height (4.11) she seems very feeble and delicate. Yura has a calm and cute look to her appearance, most people around her treat her like a child or simply a weakling of who can barely do anything. Yura also is very clumsy and due to that she has received almost 4 cuts in her lifetime. One appearing on her arm and most of them are, and the other is on her leg. Yura's hair is fairly long, though she tends to keep it up in a bow, the length of her hair ends from her head to her shoulders, and her hair color is also black. Yura is very clean, due to her intelligence she has studied that, when burning water it kills various bacteria, thus she does not gain that dirty look to her skin. Yura is a very kind-hearted person, though mostly to animals but that doesn't mean she is rude. She relies on animals more than humans due to her stronger bind with animals that serve as companions listen to her more than humans. Around 'people' she has a very bubbly personality, casually talkative and very hyper, but she tends to show more of her friendship and love to animals and gives more thought to animals as well.
Biography
Ty'yura was abonanded at a young age, only seeing her mothers face of which that memory begins to become more scarce. Yura could feel the wet and cold ground as many ran to there homes, but a young barmaiden, only at the age of 23 lived by herself and took notice of Yura. The barmaiden, Asthian take care of Yura, without the knowledge of Yura and her parents. She gained the love of a mother, though with having Yura around her life became harder, Asthian didn't let the sadness or depression come over here. When she was at work she tried not to worry as she asked the neighbors nearby to watch her house, it was a mistake. As she let those 'supposed' friends into her house stuff began dissapearing and thus...making her even poor. Asthian couldn't handle the money of which she needed in the city for her house and so she had to move. Asthian barely had any money for her and Yura, she carried the weight and the weight of her heart out of talos, attempting to find work, but there was none. Asthian's love never went done, she cared and protected for Yura and never gave up, though she was at the end of the chapter. Asthian was infected with a sickness of whichh was highly dangerous, the 'flu'. She didn't have money for the medicine nor did she have the components to heal her from the flu. Asthian cried and cried, hugging her daughter around the campfire, weither it rained or snowed she would still love Yura at a her full extent. Soon after..her book was closed, Asthian couldn't stop the tears as she knew it was her finally night alive, and so she tried to call for help in the nearest town, but soon died. Yura was alone, crying out for Asthian, tears slowly sliding down her face as she ventures every inch of the area they both had camped out, but nothing. Soon after a guard had found her alone, crying with the only remnants of her mother, a sword and a book filled with stories that Asthian took the time to create and read to Yura. The guard had took her to the village, only 21 miles away from Talos. The guard tended to Yura's need, he was a single man with no family memembers in his household. Yura grew, without knowing the mans name as he was to be only called 'Pa' (or any other names that reffered to as Dad. ) The man would buy books from the library and at times take her to training to watch the guards train and clash swords. Pa wasn't the nicest man in the world as he was very stern and serious, yet he had the smile of a child and the voice that was soothing. Pa gave Yura all the advice he could about 'defense' he would casually teach her how to use a sword in different ways and creating diverse fighting styles. Pa knew that the sword Yura always held with her was the only remnant of her mom, as he had saw her drop down and die his heart tightened everytime he saw the sword, keeping a secret that he did not aid her Asthian. The sword become less heavier as she grew older, she became more fit, having the knowledge of a guard, though she had developed her own style of combat, many thought it was a bad idea and a waster of energy, though in reality it protected her more. Yura was a smart and intelliegent girl, her father provided her with multiple essays, questions, and books, they had practiced writing, the father gained the knowledge from a mage, as he too was slightly a mage, though very low as he ranked as an apprentice, the magic of the father didn't rub on her, though his knowledge from the mage did. Yura, had no memory of many people in her life but only the merchants and her Pa. People seemed to be very scarce as many didn't seem to have free time, they were busy or lazy. Most of the citizens in the village were only young adults and elders. (<--extra) Yura was an adult, at the age of 18 she felt ready to go outside and thus she did, she moved to Alvina, soon creating a house. Her life was going into a next chapter, feeling adventurous and eager to explore, she joined..The Black Order.
Fighting Style
Yura uses both her blade and sheath. The blade is simply for impaling multiple targets or target. While they sheath is used to block and stun opponents, by hitting with the sheath. The blade can be used as a stunning mechanic as well, though it would most likely break the decoration on Yura's blade and which she would cry if she lost or broke it. So Yura uses her agile movement and her ability to do acrobatics while in combat. Yura moves around her opponent with wind magic, gaining the ability to slide on the grass to move swiftly away and towards the opponent. Up close she tends to be a strike then move type of girl so she uses fast hand movements to get her way. The sheath casually comes in from time to time, when she is wanting to impale the target quickly she will use her sheath to dodge until she is able to finally strike the opponent.
Equipment
Light Robes
The Beast Tamer is a light clothed piece of armor, used for fast sword strikes and agile movements. Not much to it, though the shoes that cover her legs are a light piece of metal, mostly used for kicks to stun the opponent if needed, under the metal piece is two layers of cloth of which protects the user from scratches by the metal-piece. The weapon on the back is a sharp sword, its hilt is made out of wood and in the inside of it is metal. The blade itself is only 4ft tall, it is triangular at the tip and the rest is a long rectangle until it gets to the hilt. The hilt itself is thin and round, but not the sheath. The sheath is also wood,having a sticky substance go along the end of the sheath (the flat part) so that it does not need latches or a thing to remove the sheath. The sticky substance is also easy to remove and is also resistant to the natural weather.
Remnant
Made by her mother, made by the protection of herself and Yura when she was a baby. It wasn't often she would use a blade, but instead a bow. She practiced archery as a child, though soon rejected that and turned into a barmaiden, though sadly, Asthian had died and the sword was past on to Yura.
Sayoi's Bow
She bought this bow from a merchant named, Sayoi thus gaining the name 'Sayoi's Bow'. She orginally bought this bow to remind her of Asthian, though she soon realized that she wanted to do archery, though mostly she would practice her blade-work but at times, when she felt like it she would practice archery.
<<Skills/Abilities>>
Survival, the user has increased sense in the natural world, as they feel a bond, a connection towards the animals and trees in the forest, almost as if it were voices. Yura is able to bond with animals, gaining them as companions to aid her in battle, of which is rare and normal daily tasks. Yura also has a sense of direction, having the ties of nature in her hands she can easily navigate through the forest without a problem. As if it was magic Yura can also sense poison, smelling the poisoned substance when she is close.
<<Other Information>>
( During the time Yura was outside of Talos she had become more fit, due to the constant walking and running. At a time she used her sword to fend herself off hostile creatures such as bears as they were too hostile to tame. She had gained fleixbility, naturally and was able to run fast. She even developed her own fighting style from a book she had read, thus she practiced running and stretching. Yura gained a house, a self made house as she was able to gain help from Talos's acrchitects and gain a house from the money her mother left her and as well getting furniture. Her house had a unique 'touch' to it as there were a bathroom that was sanded constant times by Yura. It was made to be clean and clean only and would be immidentantly if there was mold or some kind of germ upon it. She used the techinque most brewers used to clean the water, burning it. The fire itself would be surrounded by stones to keep the ash away from the floor. A wooden tub would be set in the room, filling it with the burned water and thus she would gain cleaned water. She also made custom soaps, using fresh herbs from around her home, though that would take up an absurdly large amount of my bio.)]
This is a picture of when Asthian used to be an archer
The interior will be explained in RP.
-=Rules=-
1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC |
46,954 | 1,271 | 6 | 1,078 | 1,927 | ONE MONTH AGO...
Shadows danced under the light of the chandeliers as Caleb's looming figure tiptoed carefully through the Grand Hall of The Black Order. Crickets could be heard faintly chirping even through the massive, echoing walls- signaling that he was in fact, alone, much to his delight. When the moon was at its highest and the wind had mostly died down, Caleb had appreciated these moments the most. It was during the wee hours of the night when he would silently creep through that damn labyrinth of a building until he'd reached the first floor, simply to cast his gaze upon the moon that welcomed him ever so subtly. Whenever he did, he could finally lose himself in the midst of all the chaos that went on inside his head and out there, in the world. Escapism.
A long sigh of relief left his lips as he slid down the pillar, sitting at just the right angle to have the moonlight shine upon on his face and smiled to himself.
As if on queue to disrupt his mental repose, his ears twitched as he heard the main gates unlock rather clamorously. Alarm immediately flashed across Caleb's face as he jolted into an attack stance, unsheathing one of his sabers that he brought down with him just in case- no soldier is ever safe, after all. This time he knew it was probably the right thing to do. Shrouded in darkness, he stood there and watched as the tall front doors opened ever so slowly, until it dawned on him.
"Our foes would never simply stroll through that door... well, not the clever ones anyway."
Quickly sliding his saber back into its home, he leaned against the pillar just to be partially lit by the chandelier's flickering flames. If this was a visitor, he wouldn't want to frighten him with the sight of a blade. Eventually the doors swung open on both hinges as a young man was ushered inside by the guards- seemingly having been invited in. Familiarity flashed in Caleb's eyes as he shifted his body closer to the direction of the boy, almost standing directly in his way in order to scan him. Everything was burned into his memory, he could not be mistaken. It was only until Caleb had caught a glimpse of the prized azure cloak that hung on the unknown man's right arm, was he completely sure of himself.
Llynn-
A look of pain and disdain contorted his facial features as Caleb realized, that despite his being ecstatic about finally being able to meet his brother after so, so very long, he probably wouldn't have felt the same. Not after what happened, and after some time he proved himself right.
"Brother~" Caleb called out. The stiff figure glanced around at him in one swift movement, an air of hostility surrounding the boy. Caleb was taken aback, tightly shutting his eyes to avoid the hateful stare from his kin. He deserved everything that was about to come... if only Llynn had stayed a little longer. Caleb's eyes fluttered as they opened slowly, expecting a nasty blow to the face but instead was greeted with an empty space. Just as rapidly as he had turned around, Llynn was gone without a moment's notice. No words exchanged, no oxygen shared between them-- he was simply gone.
PRESENT
Caleb scanned the area surrounding the party for any coming dangers. Exhausted from the scouting earlier, he relished this moment while they followed Silus towards their battleground. So far, so good. Nothing seemed too far out of the ordinary. When he heard that he was finally being called out to his first mission alongside the other members- including his brother, he was rather happy. A sense of unity was in the air, laced with anxiety. In fact, he could practically smell the worry coming from the girl behind him. Yura, was it?
The scent of grass and forestry hung in the air as the mini convoy jumped off their horses, with the burliest of the group bumping into Silus'. Chuckling, Caleb was quite satisfied with his teammates, and if adding all of them up didn't equal balance then he didn't know what will. They walked towards their destination silently, with everyone throwing glances at each other, with Caleb's mostly directed to Llynn. However, Llynn would only throw daggers back, so Caleb held back some more. The faint smell of blood and still water hung in the air the closer they got to the clearing they were assigned. Yura had been shaking quite a considerable amount the entire journey, and it passed as a thought to Caleb to try and calm her down by assuring her that a couple of savage orcs could do little to nothing with the group she was with, but he pushed it aside thinking it sounded too boastful. Proud he was, but now was not the time.
"Looks like they are up ahead. everyone on your toes and be quiet, don't want to alert them to our presence, The tracks tell me there are five orcs and a warg. We should be able to take them so be ready to attack."
The party had their weapons unsheathed and their bows drawn. Ready as they were, Caleb's signature smirk crawled onto his face. He quickly took to the branch above them, swung and perched himself on the sturdy ledge as he slid out his own pair of silent, deadly beauties into his gloved hands. It was only a matter of time. The orcs were in for a huge surprise, and the fun was just about to begin. | Name:
Caleb Brèvedent
Gender:
Male
Age:
24
Nationality:
Unknown origin- brought up in Alvina.
--
-BACKGROUND AND BIO-
"Abandoned" by their parents at an unknown age in the roughest parts of Alvina, Caleb and Llynn were lost children from the start. As a result, Caleb brought it upon himself to learn how to take good care of his younger brother, Llynn. Shouldering the responsibilities of both a brother and a father, he carried the burden of holding his brother's hand along their entire journey, even when he himself had no clue where they were to go. The pair traveled aplenty- to here, there and far, far away; their home was never in one place. Their feet scabbed, heads ached and hearts faltered. They grew up as vagabonds, stretching themselves to the limit as they struggled to make ends meet in the pitiful, measly villages they ended up in.
They continued to live like this until Caleb reached 5 summers, and Llynn: 2. At this point they were barely even alive, lying on the streets of an unknown town on disease-ridden sheets, as villagers paid them no heed. Time and time again had they been put in a situation where one of them almost gave out, both physically and mentally. Due to living life as far as they did with the lack of basic human resources, one could tell that their end was near- and with things the way they were, the brothers would have been extremely thankful for it.
...up until one fateful meeting with a mysterious, aged man who looked shadier than anything, offered a helping hand. Whether they were in for anything, they had no idea; and they soon found out.
The brothers were brought by the man and his men to a ghost town, located in the furthest south region of Alvina- Caleb guessed. Llynn casually clung to Caleb in an attempt to shake off the feeling that something terribly wrong was about to take place that day... and that it did. On that very day, they signed a contract with the man who took them in as their "children", or rather, assassins. Llynn, at a young age had the intuition of the ancients. Being less impulsive than his brother, he hesitated as he watched Caleb sign both their contracts in his blood. The deal was made, and thus their shackles were locked.
The duo spent the rest of their days filing out and hunting down people that ranged from citizens to official authorities. Trained to be the best, the pair simply would walk through a crowd, clad in cloaks- and that would already mean one less soul around the block. They were trained by their 'Master' in the most gruesome ways possible, in order to rise within the ranks of their organization, "The Gray Hand". Caleb and his brother were top-notch in hand-to-hand combat, with scars and bruises that will never fade to prove that. However, when they hunted out in pairs, especially during stealth missions, Caleb honored his nation's soldiers by using their weapon of choice and got better at it: the saber. Quick, easy and painless. Years passed ever since their first assassination, and at this point Caleb had grown jaded to his unlawful killings. He had never known the people personally, so in turn he never found out whether his targets, or victims, were innocent or not. This thought nagged at him, ate away at him for years on end. Llynn had made it even worse for him, by pressuring him to stop what they're doing every now and then- just pack up and leave. The thought resided in his mind too, Caleb realized. But how could they ever leave? The elder brother prioritized his beloved sibling's life the most, even if that meant he'd have to become a cold, heartless killer in order to keep Llynn well and standing.
Caleb's heart hardened when his Master assigned them the duo's final "task" to prove their loyalty and dedication, to stand with the guild through thick and thin. One look at Llynn had Caleb sure that he was thinking the exact same thing. They were told to "get rid" of a family of 5. The parents, three children- two boys and one girl. Caleb shuddered as he looked at his Master in disgust, but only for a moment to not get caught.
"...we can't do this." Llynn sounded defeated.
"I know. My heart aches for them, but we have to. You know that." Caleb thought a bit longer. "...or we could escape."
The plan took several days until the time they had to head out to seek the family and secure their demise. They would run across the forests in separate directions, to confuse the armed soldiers- but their well-thought out plan had gone terribly, terribly wrong. Caleb had managed to make it out alive, however, the fate of his dear brother now lay in the hands of The Gray Hand.
---
Up until now, Caleb Brèvedent is a fierce, hot-headed young man who values his pride and Llynn more than anything. He prefers to think of the situation first, prioritizing logic over morals at times. A year after he turned 23 and escaped the haunting grips of The Gray Hand, he made a name for himself at a local Alvinian bakery, to keep his past under wraps. However, his plan was in vain as his original identity was scouted out and in the end, recruited to serve The Black Order to "repent". He gladly accepted and trained with all his might; to hunt predators- both beasts and those from his organization alike and to seek out his brother. Caleb wanted to wash the dirt off his hands, to rid himself off his past misdeeds and redeem himself for serial murder. The blood would never wash off, he knew- but he also knew now, that at least he would be doing the community some good and freeing them of their worries.
All was well until he was graced by a familiar presence in the halls of The Black Order.
"Brother~" I called out.
Although having been previously taught brutal ways of taking out targets with hand-to-hand combat, he preferred dual-wielding épées. Light and agile on his feet, Caleb waltzes around the battlegrounds with a bounce in his step and allows the flow of his swords to do his work for him, quick and effortless. Before finishing off his targets, Caleb likes to play around with his opponents. There's nothing more satisfying than to have your targets panic and beg for their lives.
Cloak of Hiding - Self explanatory. Given by The Gray Hand as a commemorative token, it should've been burned as soon as he escaped but figured it would be put to good use.
Body Armour - A combination of leather and cloth to allow flexibility at the joints, and iron-steel at his most vulnerable areas- namely his chest, legs, etc.
Dual Sabers
Having grown up his entire life within the confines of The Gray Hand's headquarters and traversing through the forests to seek out his victims, he had managed to learn a thing or two. From conditioning his feet during his early years to managing his stamina and flexibility, Caleb was trained for the acrobatics and endurance. He is able to run for hours without getting tired, and is gifted at slinking in and out of a given area at will, making him a great scout- and well, assassin.
Caleb possesses a faint birthmark on his right wrist, which channels his powers that had "accidentally" manifested during one of his early scouting missions when he blinded his target, leaving him dazed and his eyes bleeding. The light magic is used very rarely whenever Caleb panics, unaware of its full potential.
-Light - Apprentice
-Acrobatics
-Swordsmanship
-Baking (best buns in town yo)
-Herb gathering, self-taught during his early years travelling with his brother.
-Reconnaissance
Well known in The Black Order for his above-average looks, THEN his skills. As a result of this, he's developed a "superiority" complex and can be a little arrogant. Just a little.
1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC. |
46,955 | 1,271 | 7 | 192 | 1,262 | Silus moved into position at the edge of the clearing watching his team move into position. The groups vibe was a bit mixed he could tell some were confident and others were tense. Silus himself was calm, orcs were no major threat in small groups, Although they were strong most were just brutes and quick thinking could outsmart them and lead to victory. With everything taken into consideration Silus turned his attention to the Orc's camp. Five orcs were in sight as well as the Warg, by the looks of it it was the group Silus had been tracking. He watched them for a moment as the group sat around the fire eating and talking. It was odd how similar Orcs were to humans, although a bit more barbaric they did follow many of the same basic traits as humans. No now was not the time for idealistic thoughts, the known enemy numbers were smaller than their own and Silus' team would have the advantage. But how many orcs were inside the tents? after thinking things over Silus decided that the time to act was now.
Just as Silus was about to motion for the attack rustling was heard from the other side of the clearing. Silus froze waiting to see how the Orcs would react and what was hiding in the brush. The orcs around the fire looked up and reached for their weapons, but three more Ocs came from the brush one dragging a human behind them. "Found more of dem Humies poking round our turf." The orc dragging the man said as he tossed the half dead man down near the fire. The warg sat up ready to finish the man off, but was quickly sat back down by its handler. "Ya Boss says they have some forces ere, has had some of da boys trying to find out where they are hiding so we can show them who owns this land now." One of the orcs around the fire said. As Silus watched he seemed to notice that that particular orc was a bit bigger than the others and was probably the groups leader. "Na, the Boss found them, we got word that once Yarg and his boys get back we are to go meet up. Boss wants to hit em tonight while they sleep." Another orc said joining into the conversation. But that was enough for Silus, Numbers were no longer in their favor and he now had information on an upcoming orc attack. There was no need to endanger his team and risk the Order not receiving the information. He then gave the motion to gather back up and retreat.
It wasn't even five seconds after Silus gave the order that he heard a branch snap behind the group. Silus quickly turned hearing another voice behind them. "Ay, looks like some Humies lost their horses. We will have some good eats tonight." An orc said, "You idiot, this close to camp? The Humies are planning to attack" Another orc said as he reached down and grabbed a horn at his side. Silus knew things were about to get bad and rushed back to the horses ready to face the Orcs. "Stick together finish this group quickly then prepare for the rest." Silus said reading his weapon for the battle to come. Silus got to the horses just in time to see the three Orcs, two were already prepared one holding a Battle Axe and the other an orc sized cutlass. The third held a Hand Axe and was bringing up his war horn to alert the other orcs. Unable to do anything else Silus charged forward into battle. | Name: Silus Cross
Gender: Male
Age: 32
Nationality: Alvina
Appearance:
Standing at 5'9" Silas is a man of average height, he has an athletic build and short black hair. He has a scar running across his chin and various other scars under his armor.
Bio: Silus was born into the Cross family of Alvina, A family revered as Dragon Hunters and as such he was trained from an early age to become a Dragon Hunter in his own right. The training was harsh and unforgiving but the young Silus endured wanting to prove his worth to the family. And although the process was long Silus slowly grew into a promising hunter. And by the age of 16 he was allowed on his first real hunt.
Silus' early hunts into the Takari Wilds were very successful and even at a young age his score began to grow. And at the age of 18 he slew his first Drake and was bestowed with his very own Dragonsbane Dagger to prove himself a full member of the Cross family. Silus' score continued to rise and he was a shining example of what the Cross family was about, and by the age of 25 he received the great honor of being chosen to represent the Cross family in a Shadowlands Hunt.
The journey to the Shadowlands was difficult enough, a three month boat ride across the Great Sea and waters plagued with all manor of beasts. Before they had even reached land Silus had had his fill of these new lands and strange creatures. But that was only the start of his journey through the Shadowlands. The group spent a month hunting a Green Wyvern and in the hunt had to fight off many other beasts. Unfortunately Silus was apart of the Scouting group the day the Wyvern was killed. The unfortunate part was that the scout team didn't find the Wyvern the Wyvern found them. The beast was upon the group in a flash and the fight was over quickly. The scout team was massacred and Silus was left for dead by the beast.
Reinforcements soon arrived and Silus was given medical care, but his role in the hunt was over. And worse than that he had been bested by a beast and therefore his score was forfeit. The other members of the group did not leave Silus to die, but he was an outcast for the entire trip home. Upon his return to Alvina Silus was publicly disowned by the Cross family and exiled from their estate. With no where else to go Silus turned to the Black Order in attempt to rebuild his score and regain what he lost at the Shadowlands. It has been Six years since Silus joined the Black Order and in that time he has regained much of his lost Score, and even moved his way to becoming Captain of a squad. But it will take something truly impressive if he is ever to be acknowledged by his family again.
Fighting Style: Silus uses his families Sword style that has been passed down through the ages. In a normal fight it isn't to flashy or impressive, but most of the styles "signature" moves come when fighting large opponents such as Dragons.
Equipment: Hand and a Half Sword, Dragonsbane Dagger, Fire Enchanted Armor (Shown in Pic), Bedroll, Basic rations and survival gear, Pouch of herbs and Spices for cooking.
Skills/Abilities:
Tracking - After a life of hunting it comes naturally
Cooking - How says that you can't eat well while traveling
Dragonology - Knowledge of Dragons inside and out
Other Information: |
46,956 | 1,271 | 8 | 1,045 | 335 | THE BATTLE IS JUST ABOUT TO BEGIN
Everything seemed to be going well, and if it weren't for Caleb's tardiness and failure to spot the orcs creeping up behind them beforehand, they wouldn't have been in that mess. "No matter." Caleb wiped away the sweat from his palms and tightened his grip around the swords. The pale orcs held their weapons threateningly high, looking the humans dead straight in the eyes as they approached the party with snorts and giggles. They began to circle the group like ravenous vultures, eyeing them like carcasses ripe for the picking.
Little did they know, The Black Order was definitely not known for losing their spirit so early on in fights.
The two ambushers stood in front of a burlier-looking creature, possibly as body blocks. When he saw Silus charging at the orcs, that was all the initiative the boy needed. Sighing, he took one last glance at Llynn before he jumped into the inevitable. Caleb swiftly launched himself off the branch and landed right in front of the orc that wielded a cutlass. Squinting, Caleb gave the orc a quick once-over and sidestepped just in time to avoid a clean decapitation from the brute. Breathing a quick sigh of relief, that momentary peace had only lasted for so long until a different orc tugged at his cloak from behind and pulled him to the ground.
The brute slammed a leg onto the young man's plated chest hard enough to put a slight dent in it. Caleb gasped for air as tears welled up in his eyes. Slowly beginning to lose consciousness, he reached out to feel for his swords and succeeded. One thing lead to another, as Caleb could barely comprehend at this point. Coughing and spluttering, he thrust the twin swords up the orc's groin all the way into his stomach region and slid them back out. The exhausted brunette merely laid there as the blood dripped onto his face from the gashing orc's body.
Caleb regained his composure just a few seconds before the orc's companion smashed his head into oblivion, thanking gods that he never believed in. His eyes were still rather hazy but he managed to make out the squealing figure that wriggled on the ground in a pool of blood. At that moment, Caleb's panicked train of thoughts were pleasantly interrupted by wondering when the damn creature was going to finally bleed out-- he was a rather big thing, after all.
The adrenaline-rushed boy ran towards the orc with the battle-axe, who was momentarily distracted by his unfortunate comrade. Caleb dodged the obvious downward swing of the creature's weapon, choosing just the right time to slice away at the brute's joints as its momentum was too much for it to bear. One or two slices of his blades were enough to weaken the orc around his arms-- though it was rather hard considering orc skin was similar to that of rough, hardened plastic and rubber. Looking back at his work, Caleb smirked and wiped away the grime that the previous orc stained his face with. Satisfied, he walked back towards the tree he was perched on, but not before he let loose one more strike at the orc's forehead so as to blind his vision with the downpour of blood.
"You're rather unlucky. I could've handed you both a faster death." The young man smiled at them both-- one on the ground yelling and gripping his crotch; and one running around in circles, frantically rubbing the blood away around his eyes and temples. He could see Silus swinging away at an orc with all his might further out in the fields, only running back once he was finished dealing with his opponent.
Caleb casually walked back to his post so they could all time their attacks right this time. | Name: Recca HeartSeeker
Gender: Male
Age: 28
Nationality: Kingdom of Talos
Appearance
Bio: Recca was born in Talos, Half pure blood and Half native. He was Raised in the church and is a loyal to it. He father is pure blood and his mother was just a servant of the house Ryugal. When she became pregnant with the lords son, they were thrown out because the lords son said that she seduced him. Being only a servant, and he being the lords son, no one would've believed her anyway. When Recca was born, he bared the birthmark of magic on his back right shoulder. He had been chosen, and that's when the church took them in.
When he was old enough his mother told him of who his father was. Even though she had great distaste for his father and house Ryugal, she didn't want him to not know who he was. People often talked about him as the bastard son of house Ryugal, He never let any of the whispers in the dark get to him. he had a loving mother and a place to belong too. With the mark of the gods on his body he started training within the church at a young age. Honing his skills with magic and also swordsmanship. It was not long before he started to incorporate his own fighting technique. He called it Bararaku Inkeradosaika which means Lightning Sword of Extinction.
As he grew older and his magic grew stronger, he finally had risen to the rank of priest in the church. He took his vows of celibacy and was committed to the cause. Soon people around Talos started to call him the Lighting Priest. Serving as a ambassador in the Talos army, he would often join them on their patrols near the border to keep the stay monster at bay. Its not normal for one of the church to go out and fight but even their pope knew that Recca had a higher calling. He knew that Recca was no ordinary child when he first arrived at their church with his mother. He as something more.
Years have passed and Recca is now 28, he had made a name for himself. Training hard and working hard everyday to get out of the shadow of house Ryugal, and he obtained the rank of Monsignor. He service to the church was very committed and preaching the ways of Ristoth. His last meeting with the pope, he told him he would reach out to the Black Order. He felt like everything he did up until now was calling him to the Order. With the popes blessing he reminded him that he represents Talos and the church of Ristoth. And to remember the teachings will always guide him.
Fighting Style: Bararaku Inkeradosaika is a duel wield fighting style the focus on offense but also have some defense capabilities. With the help of magic one imbues its weapons with whatever element he is more proficient with. In Recca case Lighting is is main but he has other suppose spell to help him.
Equipment: Two Long swords fit in to a holster on his back in a cross shape manor. He keeps a bible with him where ever he goes. His clothes is like in the picture but on outside of his shoulder you can see a Cross on both arms (or whatever they use for Ristoth symbol.)
Lighting weapon: One imbues weapon with the power of crackling lighting cutting and stunning or shocking ones enemy by sending jolt of lighting in to the muscle.
Lighting shield. Recca summons a shield of magical lighting in front of him by crossing his swords blocking most magic or projectiles. only protects the front not the back.
Electric Shock: Recca summons a small ball of lighting throw it aw an opponent.
Other Information: 1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC |
46,957 | 1,272 | 0 | 1,441 | 39 | Shadows of a Broken Empire: Rise of the Immortals
For years you have trained in the arts of the Imortale Prelitor. The ways of war and power, unlocking secrets of life and death. You were raised on the world of Valakryia, in the Temple of Sacred Flame, by the mystics and Librarians who represent the elders of your order. Now you stand in the Hall of Fate, before the Immortal Throne of the Emperor Lucan the First. As you await the arrival of your Lord you see the other Imortale Prelitor around you. These men and women will be as your brothers and sisters in the coming tribulations... Your future may rest in their hands.
Zepheus stands near the doors to the Throne room, his arms crossed. His signature Warpack absent as no weapon is permitted in these hallowed halls. He seems to be observing each of the younger Imortale Prelitor... As if measuring them. | Name: Zepheus Synia
Rank: Imortale Prelitor Furia Optima
STATS
Strength:5
Endurance:8
Agility:8 (-2)
Psyonic Power:8
Charisma:6
Perception:7
Intelligence:8
SKILLS
Melee:105
Ranged:75
Heavy:60
Leadership:100
Acrobatics:80
Survival:80
Technology:75
Arcane Knowledge:80
Stealth:40
Psyonic Powers:
Teleportation: Teleport short distances in an instant, overuse could lead to you fading from existence. Requirements: Arcane(50)
Lightning: Shoot torrents of lightning at foes. Requirements: Arcane(30)
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Weapons:
Primary:MAW-60 DMR: Low rate of fire, high stopping power. Variable Zoom scope, infrared, X-ray. 12 rounds per clip. Requirements: Ranged(50)
Secondary:MNR REGALIA SMG: Light plasma bolts fire at rapid pace (Orange). 1000 rounds per power pack. One handed. Requirements: Ranged(15)
Melee: Fractal Edge Longsword
Grenades
Plasma:x3
EMP:x2
Special Equipment:
Warpack: A peice if advanced technology, it is a back mounted weapons system that fires at targets with medium plasma and micro rockets. Requirements: Technology(70) Reduces Agility by 2
Personality: Dedicated and zealous to his Emperor, Zepheus has served faithfully for over 8 centuries, his life extended by the arts of the Immortal Emperor. A powerful and cunning opponent, he prefers to destroy his opponents with overwhelming force used with surgical precision. Capable at all ranges, he has no true preference, but prefers adaptability over specialization. His disposition can be serious most of the time, but he is also a great fan of sarcasm, and usually is rather informal with his subordinates. |
46,958 | 1,272 | 1 | 159 | 16 | Enoch slowly marches toward Zepheus and gradually lowers himself to one knee, bowing his head in reverence.
"'Tis an honour to be serving within your presence."
His surprisingly 'average' sounding voice - compared to the low and booming tone one would expect from a bulky Auxilia like himself - remains flat and devoid of the kind of elation one should feel when saying such words. | Name: Enoch Kenz
Gender: Male
Height: 9ft
Rank: Imortale Prelitor Auxilia Optima
Primary Weapon: Olympia Shatterpoint Cannon
Secondary Weapon: MNR Regalia SMG
Melee Weapon: Ion Bladed Trench Knife
Lethal Grenades: 2 Plasma Grenades
Tactical Grenades: 2 EMP Grenades
Extra Equipment: Deployable Blast Shield
This device is stored as a 4.5ft rectangular metal rod, within which is a 'spool' of adamantine-alloy composite that allows for an incredibly durable but flexible shield. Deployment consists of dropping the device on the ground and kicking a starter pedal. This extends the sheet of adamantine upward to approximately 7.7ft. In the centre is a hole large enough for Enoch to deploy his cannon, providing a limited but pinpoint accurate field of fire as well as excellent defense against enemy ranged attack.
Psychic Powers:
Machine Manipulation
Telepathy
Telekinesis
Stats:
Strength: 6
Endurance: 6
Agility: 3
Psy Power: 3
Charisma: 5
Perception: 6
Intelligence: 6
Skills:
Melee: 80 (30+30+15+5)
Ranged: 80 (30+50)
Heavy: 80 (30+30+20)
Leadership: 60 (25+30+5)
Acrobatics: 20 (15+5)
Survival: 65 (30+30+5)
Technology: 65 (30+30+5)
Arcane Knowledge: 50 (15+30+5)
Stealth: 15 (15)
Enoch, though a powerful Imortale Prelitor, understands that he is just as expendable as everyone else, and accepts the knowlege that sooner or later he will die in the field of battle and his mantle undertaken by another warrior just as good as he. He doesn't speak much, save for affirming orders and the occasional shred of tactical advice, which is always delivered in a blunt, matter-of-fact manner which does little to portray his emotions. Enoch shuns all sense of pride and moral; he preffers to get the job done right, over getting the job done in a blaze of glory |
46,959 | 1,272 | 2 | 1,441 | 39 | Rise, Optima. You are said to have been best in your class. Heavy support if I remember correctly?
his voice was deep and he spoke barely above a whisper. | Name: Zepheus Synia
Rank: Imortale Prelitor Furia Optima
STATS
Strength:5
Endurance:8
Agility:8 (-2)
Psyonic Power:8
Charisma:6
Perception:7
Intelligence:8
SKILLS
Melee:105
Ranged:75
Heavy:60
Leadership:100
Acrobatics:80
Survival:80
Technology:75
Arcane Knowledge:80
Stealth:40
Psyonic Powers:
Teleportation: Teleport short distances in an instant, overuse could lead to you fading from existence. Requirements: Arcane(50)
Lightning: Shoot torrents of lightning at foes. Requirements: Arcane(30)
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Weapons:
Primary:MAW-60 DMR: Low rate of fire, high stopping power. Variable Zoom scope, infrared, X-ray. 12 rounds per clip. Requirements: Ranged(50)
Secondary:MNR REGALIA SMG: Light plasma bolts fire at rapid pace (Orange). 1000 rounds per power pack. One handed. Requirements: Ranged(15)
Melee: Fractal Edge Longsword
Grenades
Plasma:x3
EMP:x2
Special Equipment:
Warpack: A peice if advanced technology, it is a back mounted weapons system that fires at targets with medium plasma and micro rockets. Requirements: Technology(70) Reduces Agility by 2
Personality: Dedicated and zealous to his Emperor, Zepheus has served faithfully for over 8 centuries, his life extended by the arts of the Immortal Emperor. A powerful and cunning opponent, he prefers to destroy his opponents with overwhelming force used with surgical precision. Capable at all ranges, he has no true preference, but prefers adaptability over specialization. His disposition can be serious most of the time, but he is also a great fan of sarcasm, and usually is rather informal with his subordinates. |
46,960 | 1,272 | 3 | 2,047 | 754 | Vienna had never been graced to be allowed into these venerated halls before, taking in her new environment as each wall and crevice molded in the darkness of her mind. She had been watching others sent when they were given the call, even those she felt less capable than herself. 'You are not ready', they would say, and she would return to training for another year. But today was special and different from the others. It was she was sent to the inner sanctums this time, to commune with the Immortal Emperor. Maybe now they saw something worthy of her. She felt very proud indeed.
When she finally reached her destination, Vienna kept her head low as she tried to avoid making eye contact with anyone, on the off-chance she would offend a superior rank or someone of nobility. Such strict laws and traditions, but she understood them. Just as they branded her with special rules, it is for the betterment of their people. Although not that such a thing would be possible in the first place. Her engraved silvered-mask covered most of her face and her eyes. It was more she was trying to keep a low profile, issuing greetings only when necessary.
"Ah... my sincerest greetings too, elder brother." she breathed to one of the men in the grand amber-lit halls leading to the Throne Room that reached out to her.
Each word was soft, like a murmur, as though it was hard for her to speak. He didn't look like someone from her own unit, so she wasn't really interested in what he had to say. It was a dry sort of truth, but if she was going to strain herself to socialize, she only wanted to do so when absolutely needed. They would probably never see each other again anyways. Biding time for a chance to depart with a few modest nods to his exchanges across the ruthless ticking minutes, she found an opportunity when an acquaintance of his appeared. By the two clasped in a handshake she was already gone.
Truthfully, she was just never good with words, let alone eloquently disarming a social dilemma if it occurred. There was no doubt she might say something callous without even realizing it and offend someone, or say nothing and offend someone. Judging how she didn't know how go about such things, the windows for failure were quite vast. Best she avoided it all. She had few rights as it was and she preferred to not spoil them, especially now. She soon found a place alone by one of the intricately carved pillars, leaning back against it with a sigh. Her resting spot was a safe distance away from the others, as she was afraid her very presence might send an uncomfortable chill down their spines. As her powers were quite untamed around other sources, even with the inhibitors placed. And her emotions were flaring. She felt overwhelmed by the new environment, happiness, fear, anxiety, excitement; all of it smothered her. Vienna only hoped she can make a good impression now that it mattered.
... | Name: Vienna Marx Sorielus
Rank: Imortale Prelitor Savantus
A quick concept sketch I drew;
Stats: Each stat has a value of 0 by default, you get 35 points to use on stats as you see fit. Weapons and Psy powers have certain requirements, and Stats will also affect the way character behave. Each stat effects several skills, for every one stat point, the skills related to that stat go up by five points by default.
Strength: 1 Melee, Heavy Weapons
Endurance: 3 Melee, Survival
Agility: 5 - Melee, Acrobatics, Stealth
Psy Power: 7 - Arcane Knowledge
Charisma: 0 - Leadership
Perception: 10 - Ranged, Heavy, Technology
Intelligence: 9- Leadership, Survival, Technology, Arcane Knowledge
Skills: You will need skills to use weapons and abilities, or to allow for some actions. All skills start at baseline 0 and you get 100 points to use as you see fit.
Melee: 0 + 25 + 15 + 5 = 45
Ranged Weapons: 0 + 45 = 45
Heavy Weapons: 0 + 45 + 5 = 50
Leadership: 0 + 40 = 40
Acrobatics: 0 + 25 = 25
Survival: 20 + 40 + 15 = 75
Technology: 30 + 40 + 45 = 115
Arcane Knowledge: 50 + 35 + 40 = 125
Stealth: 0 + 25 = 25
Recognized for her incredible gift for the psionic, and the innate dangerous nature she exhibits, Vienna has received special training separate from other Imortale Prelitors. Being imparted with advanced lessons from elder Savantus (just a placeholder name, since I don't know a better term for elite psychics) in decades-long training has effectively honed her focus with her powerful psionic abilities. This has made her a powerful psychic, but a comparably weak martial fighter. As such, she is issued no combat arms, due to the weaknesses imposed by her special equipment, and has been tailored into a fully psychic/support role, mastering more psy-powers than usual in order to manipulate the battlefield from a safer distance. Notably, she has a strong link to machines, believing that some of them have developed ‘Souls’.
Equipment:
-none.
Special Equipment:
- Psy Focus; Blank Stare
Due to her intense psionic powers, Vienna is a living conduit for such energies, considered a prodigy of sorts. Though her gift over these powers is equally a curse, often amplifying them to lethal degrees. Ever since a terrible accident in her past, she has been forced to wear this inhibitor, which covers the upper portion of her head and both eyes, in order to calm her mind to properly focus and direct her violent powers. If this artifact ever leaves physical contact with her, she will undergo a state of shock and unleash uncontrollable arcs of violent psionic energy and draw in all sources that utilize such power. This is dangerous for herself and anyone around her. Prolonged periods will cause her to literally rip herself from existence.
- Makes her invisible to most psionic scanners.
- Uninvited attempts by others to control or peer into her mind is made much more difficult. And even if successful, intruders will be met with violent and horrific hallucinations. Only the most resolute of mind, or already maddened, can tolerate this experience.
- Blocks all manner of natural eyesight, but grants her a unique ability known as ‘Sightlessness’.
Psy Powers:
- ‘Healing Factor/Regeneration’
- ‘Machine Manipulation’
- 'Telekinesis'
- 'Telepathy'
- 'Teleportation'
- 'Lightning'
- ‘Sightlessness’; Unable to use her eyes, Vienna uses her focus to amplify faint pulses of psionic energy that allow her to see shapes and figures in a wide range around her. The further away an object is, the more blurry and undefined they appear to her.
Personality:
Vienna is a kind soul, never wishing to hurt others. Not even now. Her father was never there in her life, so the little girl was raised only by a single parent. Her beloved mother. All she wishes is to please and protect her only parent, whom gave her everything when they had less than nothing. But her simple wishes were never meant to be. When she was discovered at a young age to possess abilities that distinguished her among even elder psychics, she was taken away from the ruins of her home and made into a tool to serve the Immortal Emperor. Fitted with inhibitors to cant her festering powers, until she is strong enough to act without them, she has been made to practice her abilities for decades. Under the silent watch of the Librarians of the Grand Archives, she has been made a powerful psychic and machine-whisperer, forgoing most other skills in order to make her excel in these fields. She hasn't set foot outside the sacred temples in what seems to be a lifetime, completely naive, innocent, and curious as ever to the new experience. (Again, just placeholder names)
Due to her isolation from others, she has very underdeveloped social skills and can be very passive when it comes to her own thoughts. She can be awkward at times or unable to read the mood.
... |
46,961 | 1,272 | 4 | 159 | 16 | Rose walks towards Zepheus, and bows to him, her jet black hair cut short , and her scabbard, empty, aswell as her back holster for her battle rifle, the side holster for her shield also empty, as, despite its defensive nature, the shield is still classified as a weapon
'It will be a pleasure to work beneath you, Sir.'
her voice is softer than expected, barely louder than a whisper, and it is obvious she primarily uses her telepathy for communication, not her voice. She bows again, and returns to the rest of her squad, nodding at Enoch in passing.
She notices Vienna, and walks over to her.
'Hello there. You seem uneasy, is there anything I can do to help?' | Name: Enoch Kenz
Gender: Male
Height: 9ft
Rank: Imortale Prelitor Auxilia Optima
Primary Weapon: Olympia Shatterpoint Cannon
Secondary Weapon: MNR Regalia SMG
Melee Weapon: Ion Bladed Trench Knife
Lethal Grenades: 2 Plasma Grenades
Tactical Grenades: 2 EMP Grenades
Extra Equipment: Deployable Blast Shield
This device is stored as a 4.5ft rectangular metal rod, within which is a 'spool' of adamantine-alloy composite that allows for an incredibly durable but flexible shield. Deployment consists of dropping the device on the ground and kicking a starter pedal. This extends the sheet of adamantine upward to approximately 7.7ft. In the centre is a hole large enough for Enoch to deploy his cannon, providing a limited but pinpoint accurate field of fire as well as excellent defense against enemy ranged attack.
Psychic Powers:
Machine Manipulation
Telepathy
Telekinesis
Stats:
Strength: 6
Endurance: 6
Agility: 3
Psy Power: 3
Charisma: 5
Perception: 6
Intelligence: 6
Skills:
Melee: 80 (30+30+15+5)
Ranged: 80 (30+50)
Heavy: 80 (30+30+20)
Leadership: 60 (25+30+5)
Acrobatics: 20 (15+5)
Survival: 65 (30+30+5)
Technology: 65 (30+30+5)
Arcane Knowledge: 50 (15+30+5)
Stealth: 15 (15)
Enoch, though a powerful Imortale Prelitor, understands that he is just as expendable as everyone else, and accepts the knowlege that sooner or later he will die in the field of battle and his mantle undertaken by another warrior just as good as he. He doesn't speak much, save for affirming orders and the occasional shred of tactical advice, which is always delivered in a blunt, matter-of-fact manner which does little to portray his emotions. Enoch shuns all sense of pride and moral; he preffers to get the job done right, over getting the job done in a blaze of glory |
46,962 | 1,272 | 5 | 1,441 | 39 | Zepheus keeps his eye on the solemn woman with the covering over her eyes. A Savantus of great power and greater potential... But would she have what it takes to be a part of this team? That had yet to be seen. In all his long years of service, eight centuries of life, he had seen countless warriors and sages like the ones around him. They had been young, strong, and full of youth just as these men and women are. And they were all dead. Broken by conflicts past, the mighty armies of religious zealots, the nawing hunger of the Great Swarm, the mindless violence of the Walking War. He was one of the oldest Imortale Prelitor left alive, many the elders had been slain, so to many of the younger warriors, barely baptized in their first war.
He would now lead a new generation of warriors, sages, maniacs, and kind souls to war, and all of its horrors. He turned to the Furia that had introduced herself, and was now speaking to the Savantus. He had seen recordings of her training, and was impressed. She would make a fine warrior if she survived long enough. He looked now at the Auxillia Optima before him. A heavy weapons expert and defensive/offensive fighter that could suit many a situation. He stood, waiting for the others to reveal themselves. | Name: Zepheus Synia
Rank: Imortale Prelitor Furia Optima
STATS
Strength:5
Endurance:8
Agility:8 (-2)
Psyonic Power:8
Charisma:6
Perception:7
Intelligence:8
SKILLS
Melee:105
Ranged:75
Heavy:60
Leadership:100
Acrobatics:80
Survival:80
Technology:75
Arcane Knowledge:80
Stealth:40
Psyonic Powers:
Teleportation: Teleport short distances in an instant, overuse could lead to you fading from existence. Requirements: Arcane(50)
Lightning: Shoot torrents of lightning at foes. Requirements: Arcane(30)
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Weapons:
Primary:MAW-60 DMR: Low rate of fire, high stopping power. Variable Zoom scope, infrared, X-ray. 12 rounds per clip. Requirements: Ranged(50)
Secondary:MNR REGALIA SMG: Light plasma bolts fire at rapid pace (Orange). 1000 rounds per power pack. One handed. Requirements: Ranged(15)
Melee: Fractal Edge Longsword
Grenades
Plasma:x3
EMP:x2
Special Equipment:
Warpack: A peice if advanced technology, it is a back mounted weapons system that fires at targets with medium plasma and micro rockets. Requirements: Technology(70) Reduces Agility by 2
Personality: Dedicated and zealous to his Emperor, Zepheus has served faithfully for over 8 centuries, his life extended by the arts of the Immortal Emperor. A powerful and cunning opponent, he prefers to destroy his opponents with overwhelming force used with surgical precision. Capable at all ranges, he has no true preference, but prefers adaptability over specialization. His disposition can be serious most of the time, but he is also a great fan of sarcasm, and usually is rather informal with his subordinates. |
46,963 | 1,272 | 6 | 159 | 16 | Without anyone else who appears to require him, Enoch chooses to stand parallel to Zepheus, on his right flank, and glares behind harsh yellow lenses at the other Prelitors who litter the room. Various mumblings sound from within his helmet; the tips of the fingers across his left hand tap rhythmically against his chestplate, dancing beneath his folded arms. | Name: Enoch Kenz
Gender: Male
Height: 9ft
Rank: Imortale Prelitor Auxilia Optima
Primary Weapon: Olympia Shatterpoint Cannon
Secondary Weapon: MNR Regalia SMG
Melee Weapon: Ion Bladed Trench Knife
Lethal Grenades: 2 Plasma Grenades
Tactical Grenades: 2 EMP Grenades
Extra Equipment: Deployable Blast Shield
This device is stored as a 4.5ft rectangular metal rod, within which is a 'spool' of adamantine-alloy composite that allows for an incredibly durable but flexible shield. Deployment consists of dropping the device on the ground and kicking a starter pedal. This extends the sheet of adamantine upward to approximately 7.7ft. In the centre is a hole large enough for Enoch to deploy his cannon, providing a limited but pinpoint accurate field of fire as well as excellent defense against enemy ranged attack.
Psychic Powers:
Machine Manipulation
Telepathy
Telekinesis
Stats:
Strength: 6
Endurance: 6
Agility: 3
Psy Power: 3
Charisma: 5
Perception: 6
Intelligence: 6
Skills:
Melee: 80 (30+30+15+5)
Ranged: 80 (30+50)
Heavy: 80 (30+30+20)
Leadership: 60 (25+30+5)
Acrobatics: 20 (15+5)
Survival: 65 (30+30+5)
Technology: 65 (30+30+5)
Arcane Knowledge: 50 (15+30+5)
Stealth: 15 (15)
Enoch, though a powerful Imortale Prelitor, understands that he is just as expendable as everyone else, and accepts the knowlege that sooner or later he will die in the field of battle and his mantle undertaken by another warrior just as good as he. He doesn't speak much, save for affirming orders and the occasional shred of tactical advice, which is always delivered in a blunt, matter-of-fact manner which does little to portray his emotions. Enoch shuns all sense of pride and moral; he preffers to get the job done right, over getting the job done in a blaze of glory |
46,964 | 1,272 | 7 | 2,114 | 35 | Senera approaches and bows in front of Zepheus, the leader of this operation.
Then he walks away to a silent corner and sits down, and used his shield which is now strapped on his back as support as he reclines on the wall behind him.
A few take notice and make a few snarky comments, but Senera's reclining comfortably, while they're still standing.
Too much noise. He thinks to himself. He would love to get some shut eye but, he has no idea what's going to happen next so he just stays there, daydreaming about some situations that he read in his novels. | Name: Senera Fernando
Rank: Imortale Prelitor Primus
STATS
Strength:5
Endurance:10
Agility:5
Psyonic Power:5
Charisma:0
Perception:5
Intelligence:5
SKILLS
Melee:100
Ranged:25
Heavy:50
Leadership:25
Acrobatics:25+50=75
Survival:75+25=100
Technology:50
Arcane Knowledge:50+25=75
Stealth:25
Psionic Powers:
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Healing Factor/Regeneration: Stave off wounds normally fatal by healing in moments. This can be negated by life drain powers and attacks that affect the soul. Instadeath attacks will kill you regardless. You can die due to blood loss. Requirements: Arcane(50)
Supernatural Strength: Your strength is beyond normal limits, also making your endurance much higher. Requirements: Arcane(30)
Life Drain: Drain the very life force from your foe, adding to your own. Requirements: Arcane(60)
Weapons:
Primary:PX3 Rifle: Automatic, medium range, great stopping power. Orange plasma bolts. 400 rounds per power pack. Requirements: Ranged(20)
Melee: Fractal Edge Katana
Grenades: 2 Plasma Grenades, 2 Smoke Grenades
Special Equipment:Storm Shield(An unbreakable shield that has existed in Senera's family for generations)
Personality: Senera is generally a kind person. And unless he is fighting an evil bastard, he is usually very merciful. He also trusts people, maybe a bit too much. Even though he is very good at fighting, Senera lacks charisma. So he doesn't talk much and usually avoids large social congregations and events. He would rather train or read a good book. This has led to him developing a stoic attitude. Even when he talks, he is very reserved and talks as less as possible. However when he interacts with people that he considers to be good friends, he talks a lot freely, and his inept social skills start to show. Needless to say, he has made only a few friends. He is also an idealist. |
46,965 | 1,272 | 8 | 1,614 | 6 | Lillian looks at Zepheus, as if measuring him herself, for a short moment - about the time it takes to blink two times,
then she bows forward with a straight back, lowering her gaze to the floor.
Some seconds later, she looks up without a single word and into face behind the helmet, awaiting his words. | Lillian Ketzerin
Imortale Prelitor Savantus
Arms:
1x MNR REGALIA SMG
Special EQ:
Powerfist
+ melee weapon
+ requires 10 strenght but no skill since it's just punching things.
+ strong impact on direct hit, capeable of breaking trough armour
+ shatters bones completly, absolutly lethal to unarmoured targets
+ cumbersome and slow, might be discarded and retrieved later to have better manuveability
+ lowers atletic and acrobatic skill by 1 to a minimum of 0
psy-power:
Molten Beam
Flaming Form
Healing Factor/Regeneration
Stats:
Str: 10
End: 5
Agil: 5
Psy: 10
Char: 5
Percep: 0
Int: 0
Skills:
Melee: (10+50+25+25) =110
Ranged: (20) = 20
Heavy: (0+50) = 50
Leadership: (0+25) = 25
Acrobatics: (20+25) = 45
Survival: (20+25) = 45
Technology: (0) = 0
Arcane Knowledge:(30+50)= 80
Stealth: (0+25) = 25
Personality:
Impulsive, anarchistic, has some problems with authority. Prefers small groups of comrades over serving in large armies and activly tries to avoid going with the masses, instead Lillian often chooses to side with outcasts.
She is neither greedy nor selfless, she seems to choose to do things especially then, when it's the less favored side. However, she does accept that she can be wrong and generally tries not to hurt or kill anyone unless neccessary. On the Contrary, when provoked seems to go into an almost sadistic killing spree among those that she deems 'enemies'.
Doesn't seem to have a strict Moral code when it comes to breaking laws. She tends to become loyal to people that she likes instead of people of power or authority. This doesn't mean that she cannot follow orders, but she will question them loudly and often laughs at superiors. She prefers to follow example instead of word. |
46,966 | 1,272 | 9 | 1,441 | 39 | Zepheus looks back at the Savantus, the glare of his eyeless helm lending to an aura of unnatural uneasiness.
"Savantus, state your name."
he commanded in a cool, but firm tone | Name: Zepheus Synia
Rank: Imortale Prelitor Furia Optima
STATS
Strength:5
Endurance:8
Agility:8 (-2)
Psyonic Power:8
Charisma:6
Perception:7
Intelligence:8
SKILLS
Melee:105
Ranged:75
Heavy:60
Leadership:100
Acrobatics:80
Survival:80
Technology:75
Arcane Knowledge:80
Stealth:40
Psyonic Powers:
Teleportation: Teleport short distances in an instant, overuse could lead to you fading from existence. Requirements: Arcane(50)
Lightning: Shoot torrents of lightning at foes. Requirements: Arcane(30)
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Weapons:
Primary:MAW-60 DMR: Low rate of fire, high stopping power. Variable Zoom scope, infrared, X-ray. 12 rounds per clip. Requirements: Ranged(50)
Secondary:MNR REGALIA SMG: Light plasma bolts fire at rapid pace (Orange). 1000 rounds per power pack. One handed. Requirements: Ranged(15)
Melee: Fractal Edge Longsword
Grenades
Plasma:x3
EMP:x2
Special Equipment:
Warpack: A peice if advanced technology, it is a back mounted weapons system that fires at targets with medium plasma and micro rockets. Requirements: Technology(70) Reduces Agility by 2
Personality: Dedicated and zealous to his Emperor, Zepheus has served faithfully for over 8 centuries, his life extended by the arts of the Immortal Emperor. A powerful and cunning opponent, he prefers to destroy his opponents with overwhelming force used with surgical precision. Capable at all ranges, he has no true preference, but prefers adaptability over specialization. His disposition can be serious most of the time, but he is also a great fan of sarcasm, and usually is rather informal with his subordinates. |
46,967 | 1,272 | 10 | 2,047 | 754 | Vienna winced upon hearing the words, shoulders pushing up tensely. Her head darted back and forth as her mind scrambled to refocus, the shape of the figure registering in the darkness. She really was too absorbed within her own worries she didn't even notice this new arrival. She turned to face the approaching woman with a half-smile, embarrassed by her own skittishness.
"Ah... my, don't worry about me... I am just thinking..." she paused.
'Wait. What kind of answer was that, Vienna? Hurry, you still have time to explain yourself! Choose words. She's going to think you've a mental disorder, or worse...!'
But try as she might, all that came of her mouth were befuddled 'umms' and 'ahhs'.
Her grin quickly faltered as she started panicking at the inability to find any real words. It was like the thoughts in her mind were just flushed down a drain, leaving her with complete blanks. Seconds felt like minutes as she struggled internally, mouth pinched as she squirmed in her boots. Vienna wanted to just back away into a dark corner and just die of embarrassment. But she couldn't just let the kind gesture go to waste, especially when they first initiated the interaction. This was the first time someone approached her on their own. Usually it was the opposite. No one wanted to even step anywhere near the ticking psionic bomb. She probably didn't even know about her dangerous reputation, so that's why. But still, to her, it was the thought was what mattered the most. Despite being strangers, they went out of her way to offer help to her, without even being asked. It might seem trivial to anyone who was even marginally socially adequate, but to Vienna, this woman appeared truly noble.
Wait. A stranger! That's right, before every conversation was an exchange of names.
She immediately bowed her head, hoping she could hide the darkness settling in her cheeks, "A-ah... where are my manners? I-I am Vienna Marx Sorielus... it is a pleasure to have you acquaintance, dear sister-in-arms..."
Vienna remained this way, both awaiting a response while trying her best to keep her heart still. Blood was rushing into her face, the added heat making it feel like she was being cooked alive. She could faint from this unbearable stress at any moment. Her hands were shaking, she could feel them. What would her instructors think if they saw her now? She didn't want to disappoint them after all they did for her, not after the promise she made to herself and all the others. She had finally been given a chance to prove herself. She cursed herself. How would she even handle such an important duty as being an Imortale Prelitor if she couldn't handle something as simple as this? She didn't dare allow her mind to imagine the response this person would have to her odd mannerisms.
... | Name: Vienna Marx Sorielus
Rank: Imortale Prelitor Savantus
A quick concept sketch I drew;
Stats: Each stat has a value of 0 by default, you get 35 points to use on stats as you see fit. Weapons and Psy powers have certain requirements, and Stats will also affect the way character behave. Each stat effects several skills, for every one stat point, the skills related to that stat go up by five points by default.
Strength: 1 Melee, Heavy Weapons
Endurance: 3 Melee, Survival
Agility: 5 - Melee, Acrobatics, Stealth
Psy Power: 7 - Arcane Knowledge
Charisma: 0 - Leadership
Perception: 10 - Ranged, Heavy, Technology
Intelligence: 9- Leadership, Survival, Technology, Arcane Knowledge
Skills: You will need skills to use weapons and abilities, or to allow for some actions. All skills start at baseline 0 and you get 100 points to use as you see fit.
Melee: 0 + 25 + 15 + 5 = 45
Ranged Weapons: 0 + 45 = 45
Heavy Weapons: 0 + 45 + 5 = 50
Leadership: 0 + 40 = 40
Acrobatics: 0 + 25 = 25
Survival: 20 + 40 + 15 = 75
Technology: 30 + 40 + 45 = 115
Arcane Knowledge: 50 + 35 + 40 = 125
Stealth: 0 + 25 = 25
Recognized for her incredible gift for the psionic, and the innate dangerous nature she exhibits, Vienna has received special training separate from other Imortale Prelitors. Being imparted with advanced lessons from elder Savantus (just a placeholder name, since I don't know a better term for elite psychics) in decades-long training has effectively honed her focus with her powerful psionic abilities. This has made her a powerful psychic, but a comparably weak martial fighter. As such, she is issued no combat arms, due to the weaknesses imposed by her special equipment, and has been tailored into a fully psychic/support role, mastering more psy-powers than usual in order to manipulate the battlefield from a safer distance. Notably, she has a strong link to machines, believing that some of them have developed ‘Souls’.
Equipment:
-none.
Special Equipment:
- Psy Focus; Blank Stare
Due to her intense psionic powers, Vienna is a living conduit for such energies, considered a prodigy of sorts. Though her gift over these powers is equally a curse, often amplifying them to lethal degrees. Ever since a terrible accident in her past, she has been forced to wear this inhibitor, which covers the upper portion of her head and both eyes, in order to calm her mind to properly focus and direct her violent powers. If this artifact ever leaves physical contact with her, she will undergo a state of shock and unleash uncontrollable arcs of violent psionic energy and draw in all sources that utilize such power. This is dangerous for herself and anyone around her. Prolonged periods will cause her to literally rip herself from existence.
- Makes her invisible to most psionic scanners.
- Uninvited attempts by others to control or peer into her mind is made much more difficult. And even if successful, intruders will be met with violent and horrific hallucinations. Only the most resolute of mind, or already maddened, can tolerate this experience.
- Blocks all manner of natural eyesight, but grants her a unique ability known as ‘Sightlessness’.
Psy Powers:
- ‘Healing Factor/Regeneration’
- ‘Machine Manipulation’
- 'Telekinesis'
- 'Telepathy'
- 'Teleportation'
- 'Lightning'
- ‘Sightlessness’; Unable to use her eyes, Vienna uses her focus to amplify faint pulses of psionic energy that allow her to see shapes and figures in a wide range around her. The further away an object is, the more blurry and undefined they appear to her.
Personality:
Vienna is a kind soul, never wishing to hurt others. Not even now. Her father was never there in her life, so the little girl was raised only by a single parent. Her beloved mother. All she wishes is to please and protect her only parent, whom gave her everything when they had less than nothing. But her simple wishes were never meant to be. When she was discovered at a young age to possess abilities that distinguished her among even elder psychics, she was taken away from the ruins of her home and made into a tool to serve the Immortal Emperor. Fitted with inhibitors to cant her festering powers, until she is strong enough to act without them, she has been made to practice her abilities for decades. Under the silent watch of the Librarians of the Grand Archives, she has been made a powerful psychic and machine-whisperer, forgoing most other skills in order to make her excel in these fields. She hasn't set foot outside the sacred temples in what seems to be a lifetime, completely naive, innocent, and curious as ever to the new experience. (Again, just placeholder names)
Due to her isolation from others, she has very underdeveloped social skills and can be very passive when it comes to her own thoughts. She can be awkward at times or unable to read the mood.
... |
46,968 | 1,272 | 11 | 159 | 16 | The barely audible 'clunk' within the circumference of an armoured ring wrapped tight into his neck, interwoven with the chestplate he wears, is the only hint one would see of Enoch's head tilting at all. One of the latest arrivals - the dreary eyed Primus - sits on the receiving end of Enoch's bone chilling glare. Yet, this is merely temporary; Rose and Vienna linger in his vision for a fleeting moment, till a more obvious downward casting of his head aligns his view with Lillian. | Name: Enoch Kenz
Gender: Male
Height: 9ft
Rank: Imortale Prelitor Auxilia Optima
Primary Weapon: Olympia Shatterpoint Cannon
Secondary Weapon: MNR Regalia SMG
Melee Weapon: Ion Bladed Trench Knife
Lethal Grenades: 2 Plasma Grenades
Tactical Grenades: 2 EMP Grenades
Extra Equipment: Deployable Blast Shield
This device is stored as a 4.5ft rectangular metal rod, within which is a 'spool' of adamantine-alloy composite that allows for an incredibly durable but flexible shield. Deployment consists of dropping the device on the ground and kicking a starter pedal. This extends the sheet of adamantine upward to approximately 7.7ft. In the centre is a hole large enough for Enoch to deploy his cannon, providing a limited but pinpoint accurate field of fire as well as excellent defense against enemy ranged attack.
Psychic Powers:
Machine Manipulation
Telepathy
Telekinesis
Stats:
Strength: 6
Endurance: 6
Agility: 3
Psy Power: 3
Charisma: 5
Perception: 6
Intelligence: 6
Skills:
Melee: 80 (30+30+15+5)
Ranged: 80 (30+50)
Heavy: 80 (30+30+20)
Leadership: 60 (25+30+5)
Acrobatics: 20 (15+5)
Survival: 65 (30+30+5)
Technology: 65 (30+30+5)
Arcane Knowledge: 50 (15+30+5)
Stealth: 15 (15)
Enoch, though a powerful Imortale Prelitor, understands that he is just as expendable as everyone else, and accepts the knowlege that sooner or later he will die in the field of battle and his mantle undertaken by another warrior just as good as he. He doesn't speak much, save for affirming orders and the occasional shred of tactical advice, which is always delivered in a blunt, matter-of-fact manner which does little to portray his emotions. Enoch shuns all sense of pride and moral; he preffers to get the job done right, over getting the job done in a blaze of glory |
46,969 | 1,272 | 12 | 1,614 | 6 | Nakinia stroke through the hall not even glancing at the myriad of people around him. He has finally taken his rightful place as an Immortal and no longer would he have to pretend to smile and make nice with the people around him. He could finally revel in what he truly loved. Blood and violence. For years he had trained to master his powers and, although not born a women, his physic powers had become incredibly powerful. Nakinia struck his staff into the ground every step, small sparks flying from the impact point. His sword swayed gently at his hip as he walked. He finally reached the gathering of his 'comrades,' he sneered inwardly as he looked around at them. None of them were his equal save perhaps the leader himself. Towards him Nakinia's expression changed into one of indifference and a slight hint of respect for the ancient warrior.
"Nakinia Orbalan reporting in sir." He places special emphasis on his last name to try and show those around him that he was greater than most of them. 'Still' her thought to himself 'I wonder if any of these other immortals will be worthy of one such as me.' | Lillian Ketzerin
Imortale Prelitor Savantus
Arms:
1x MNR REGALIA SMG
Special EQ:
Powerfist
+ melee weapon
+ requires 10 strenght but no skill since it's just punching things.
+ strong impact on direct hit, capeable of breaking trough armour
+ shatters bones completly, absolutly lethal to unarmoured targets
+ cumbersome and slow, might be discarded and retrieved later to have better manuveability
+ lowers atletic and acrobatic skill by 1 to a minimum of 0
psy-power:
Molten Beam
Flaming Form
Healing Factor/Regeneration
Stats:
Str: 10
End: 5
Agil: 5
Psy: 10
Char: 5
Percep: 0
Int: 0
Skills:
Melee: (10+50+25+25) =110
Ranged: (20) = 20
Heavy: (0+50) = 50
Leadership: (0+25) = 25
Acrobatics: (20+25) = 45
Survival: (20+25) = 45
Technology: (0) = 0
Arcane Knowledge:(30+50)= 80
Stealth: (0+25) = 25
Personality:
Impulsive, anarchistic, has some problems with authority. Prefers small groups of comrades over serving in large armies and activly tries to avoid going with the masses, instead Lillian often chooses to side with outcasts.
She is neither greedy nor selfless, she seems to choose to do things especially then, when it's the less favored side. However, she does accept that she can be wrong and generally tries not to hurt or kill anyone unless neccessary. On the Contrary, when provoked seems to go into an almost sadistic killing spree among those that she deems 'enemies'.
Doesn't seem to have a strict Moral code when it comes to breaking laws. She tends to become loyal to people that she likes instead of people of power or authority. This doesn't mean that she cannot follow orders, but she will question them loudly and often laughs at superiors. She prefers to follow example instead of word. |
46,970 | 1,272 | 13 | 159 | 16 | Enoch trains his eyes away from Lillian, having discreetly used his Telepathy to catch a glimpse of her thoughts - primarily those pertaining to the attitude owned by the latest of the Prelitor. Nakina receives the same dull, empty glare while Enoch's eyes glaze over him. | Name: Enoch Kenz
Gender: Male
Height: 9ft
Rank: Imortale Prelitor Auxilia Optima
Primary Weapon: Olympia Shatterpoint Cannon
Secondary Weapon: MNR Regalia SMG
Melee Weapon: Ion Bladed Trench Knife
Lethal Grenades: 2 Plasma Grenades
Tactical Grenades: 2 EMP Grenades
Extra Equipment: Deployable Blast Shield
This device is stored as a 4.5ft rectangular metal rod, within which is a 'spool' of adamantine-alloy composite that allows for an incredibly durable but flexible shield. Deployment consists of dropping the device on the ground and kicking a starter pedal. This extends the sheet of adamantine upward to approximately 7.7ft. In the centre is a hole large enough for Enoch to deploy his cannon, providing a limited but pinpoint accurate field of fire as well as excellent defense against enemy ranged attack.
Psychic Powers:
Machine Manipulation
Telepathy
Telekinesis
Stats:
Strength: 6
Endurance: 6
Agility: 3
Psy Power: 3
Charisma: 5
Perception: 6
Intelligence: 6
Skills:
Melee: 80 (30+30+15+5)
Ranged: 80 (30+50)
Heavy: 80 (30+30+20)
Leadership: 60 (25+30+5)
Acrobatics: 20 (15+5)
Survival: 65 (30+30+5)
Technology: 65 (30+30+5)
Arcane Knowledge: 50 (15+30+5)
Stealth: 15 (15)
Enoch, though a powerful Imortale Prelitor, understands that he is just as expendable as everyone else, and accepts the knowlege that sooner or later he will die in the field of battle and his mantle undertaken by another warrior just as good as he. He doesn't speak much, save for affirming orders and the occasional shred of tactical advice, which is always delivered in a blunt, matter-of-fact manner which does little to portray his emotions. Enoch shuns all sense of pride and moral; he preffers to get the job done right, over getting the job done in a blaze of glory |
46,971 | 1,272 | 14 | 1,441 | 39 | Zepheus grins beneath his helm
"Prepare, Savantus... For the Emperor Approachs..."
he turned to Nakinia
"Welcome, brother. May you bring honor to your House." | Name: Zepheus Synia
Rank: Imortale Prelitor Furia Optima
STATS
Strength:5
Endurance:8
Agility:8 (-2)
Psyonic Power:8
Charisma:6
Perception:7
Intelligence:8
SKILLS
Melee:105
Ranged:75
Heavy:60
Leadership:100
Acrobatics:80
Survival:80
Technology:75
Arcane Knowledge:80
Stealth:40
Psyonic Powers:
Teleportation: Teleport short distances in an instant, overuse could lead to you fading from existence. Requirements: Arcane(50)
Lightning: Shoot torrents of lightning at foes. Requirements: Arcane(30)
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Weapons:
Primary:MAW-60 DMR: Low rate of fire, high stopping power. Variable Zoom scope, infrared, X-ray. 12 rounds per clip. Requirements: Ranged(50)
Secondary:MNR REGALIA SMG: Light plasma bolts fire at rapid pace (Orange). 1000 rounds per power pack. One handed. Requirements: Ranged(15)
Melee: Fractal Edge Longsword
Grenades
Plasma:x3
EMP:x2
Special Equipment:
Warpack: A peice if advanced technology, it is a back mounted weapons system that fires at targets with medium plasma and micro rockets. Requirements: Technology(70) Reduces Agility by 2
Personality: Dedicated and zealous to his Emperor, Zepheus has served faithfully for over 8 centuries, his life extended by the arts of the Immortal Emperor. A powerful and cunning opponent, he prefers to destroy his opponents with overwhelming force used with surgical precision. Capable at all ranges, he has no true preference, but prefers adaptability over specialization. His disposition can be serious most of the time, but he is also a great fan of sarcasm, and usually is rather informal with his subordinates. |
46,972 | 1,272 | 15 | 1,441 | 39 | Suddenly six armored men appeared from behind the throne, each holding high power plasma carbines. Their armor seemed more ceremonial than for front line use a symbol of the all seeing eye upon their chests. These were the Imortale Praetorius, the personal guard of the Emperor, never far from his side. Then the air grew denser... As if an unseen tension held the air tight. The space about the throne shuttered and warped with unimaginable forces at work. Then, with a bolt of lightning he appeared...
The Immortal Emperor. He sat lightly down upon the Throne, his head readying to one side as his legs laid sprawled before him. His very presence demanded respect, his power, undeniable, radiated from him like a cool wave of air. Persons with the ability to see Psyonic auras would find it impossible to gaze directly at him, as he would be a shining sun of energy, unlike any other. At his side stood a tall, dark man. His armor was ashen black in color with bright golden trimmings. A large curved blade at his side, an aura if mystery surrounds him.
"Welcome, my warriors... Your presence pleases me."
his voice was quiet, but stretched to all corners of the room, and was heard clearly by all.
Zepheus moves from his spot near the door, kneeling before the throne
"Zepheus if the House Synia, my life for you, now and forever." | Name: Zepheus Synia
Rank: Imortale Prelitor Furia Optima
STATS
Strength:5
Endurance:8
Agility:8 (-2)
Psyonic Power:8
Charisma:6
Perception:7
Intelligence:8
SKILLS
Melee:105
Ranged:75
Heavy:60
Leadership:100
Acrobatics:80
Survival:80
Technology:75
Arcane Knowledge:80
Stealth:40
Psyonic Powers:
Teleportation: Teleport short distances in an instant, overuse could lead to you fading from existence. Requirements: Arcane(50)
Lightning: Shoot torrents of lightning at foes. Requirements: Arcane(30)
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Weapons:
Primary:MAW-60 DMR: Low rate of fire, high stopping power. Variable Zoom scope, infrared, X-ray. 12 rounds per clip. Requirements: Ranged(50)
Secondary:MNR REGALIA SMG: Light plasma bolts fire at rapid pace (Orange). 1000 rounds per power pack. One handed. Requirements: Ranged(15)
Melee: Fractal Edge Longsword
Grenades
Plasma:x3
EMP:x2
Special Equipment:
Warpack: A peice if advanced technology, it is a back mounted weapons system that fires at targets with medium plasma and micro rockets. Requirements: Technology(70) Reduces Agility by 2
Personality: Dedicated and zealous to his Emperor, Zepheus has served faithfully for over 8 centuries, his life extended by the arts of the Immortal Emperor. A powerful and cunning opponent, he prefers to destroy his opponents with overwhelming force used with surgical precision. Capable at all ranges, he has no true preference, but prefers adaptability over specialization. His disposition can be serious most of the time, but he is also a great fan of sarcasm, and usually is rather informal with his subordinates. |
46,973 | 1,272 | 16 | 2,032 | 3 | The large, ashen warrior looked about the large temple, optic sensors scanning for potential threats about, the grip on his blade visibly tight, as if he dared for one to step out of line, the blackened silks ever so slightly blowing from the entrance of his lord. he otherwise stood stock still, gold trimmings gleaming in the light, a slightly shadowy aura visible about him, his sensors finally rested upon the one with the silver mask, seeing her own aura about her. He registered the other imortale in his HUD, but paid them no mind, his focus was on the one with this silver mask. There was something about her that intrigued him...although that didn't say much. As of late, many things intrigued him, and why for, he didn't know. Until recently he only knew the emperor's will, doing as he was ordered to do, unaware of the world around him, until recently...everything had come to life, and now he found all these thoughts and emotions in his mind. He didn't know what to do with them, and now...they were making him focus on this one girl, above all else.
He finally got a grip on himself, and loosened his grip on his blade, crossing both arms over his chest and his gaze finally breaking from hers, returning his focus to analyzing for threats. | Name: Rose Iris
Rank: Imortale Prelitor Furia
STATS:
Strength:5
Endurance:5
Agility:1
Psionic Powers:5
Charisma:5
Perception:9
Intelligence:5
Skills:
Melee:55+0={55}
Ranged:45+10={55}
Heavy Weapons:50+0={50}
Leadership:50+15={65}
Acrobatics:5+0={5}
Survival:25+25={50}
Technology:50+0={50}
Arcane Knowledge:50+25={75}
Stealth:5+25={30}
Psyonic Powers:
Teleportation: Teleport short distances in an instant, overuse could lead to you fading from existence. Requirements: Arcane(50)
Telepathy: Reading minds, communication over distance. Requirements(none)
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Heightened Awareness:
Projects a psychic ghost, predicting the next movement of the targeted person. The ghost is visible only to the person using the power. While it is active, Telepathy and ForeWarning are un-usable. Less effective against those trained to resist psychic powers. Arcane(70)
Primary Weapon: Destroyer of Faded Memories: Artemis Acceleration Cannon: This MAW is oriented towards, and only really useful at, long to extreme ranges, with a high resolution scope, and targeting camera, only skilled marksmens may wield this weapon. 4 round magazine. Heavy(25), Ranged(50)
Secondary Weapon: Last Hope of the Shadows: MAW-23 Battle Rifle: 4 round burst, 2.4 second wait between bursts. Variable Zoom scope, infrared. Requirements: Ranged(45)
Melee: Dawnbreaker, Promise of Grieving Widows: Fractal Edge Longsword
Grenades:
3x Plasma
2x Smoke
Special Equipment:
Dusk: Fractal Shield: This shield is made with ancient and arcane technology, using methods all but lost to the great Empire. Forged from the same metal as Fractal Edged weapons, this shield phases into existence as an object impacts it, and, as it phases out, repairs itself, becoming nigh indestructible. Can be used as a weapon, with the edge acting as a fractal edge sword. Arcane(60)
Personality: She is very personable amongst her team, but views outsiders with suspicion, and doesn't talk to those she doesn't know well.
In combat, she is either miles from the engagement, providing pinpoint sniper cover, or in the midst of close.combat, teleporting around the battlefield, destroying enemies, while seeming to dodge all attacks, and providing constant updates to the rest of her squad.
Bio:
Most of her weapons, all save the grenades, were handed down from ages past, weapons wielded by the first member of her family to be born an Imortale Prelitor. |
46,974 | 1,272 | 17 | 1,614 | 6 | Looks at the immortale Emperor with awe, then looks at everyone else in the room to see what they are doing.
Should I kneel? She asks herself... she decides to do it and kneels down to one leg and bows her head low, again, going to await further words. | Lillian Ketzerin
Imortale Prelitor Savantus
Arms:
1x MNR REGALIA SMG
Special EQ:
Powerfist
+ melee weapon
+ requires 10 strenght but no skill since it's just punching things.
+ strong impact on direct hit, capeable of breaking trough armour
+ shatters bones completly, absolutly lethal to unarmoured targets
+ cumbersome and slow, might be discarded and retrieved later to have better manuveability
+ lowers atletic and acrobatic skill by 1 to a minimum of 0
psy-power:
Molten Beam
Flaming Form
Healing Factor/Regeneration
Stats:
Str: 10
End: 5
Agil: 5
Psy: 10
Char: 5
Percep: 0
Int: 0
Skills:
Melee: (10+50+25+25) =110
Ranged: (20) = 20
Heavy: (0+50) = 50
Leadership: (0+25) = 25
Acrobatics: (20+25) = 45
Survival: (20+25) = 45
Technology: (0) = 0
Arcane Knowledge:(30+50)= 80
Stealth: (0+25) = 25
Personality:
Impulsive, anarchistic, has some problems with authority. Prefers small groups of comrades over serving in large armies and activly tries to avoid going with the masses, instead Lillian often chooses to side with outcasts.
She is neither greedy nor selfless, she seems to choose to do things especially then, when it's the less favored side. However, she does accept that she can be wrong and generally tries not to hurt or kill anyone unless neccessary. On the Contrary, when provoked seems to go into an almost sadistic killing spree among those that she deems 'enemies'.
Doesn't seem to have a strict Moral code when it comes to breaking laws. She tends to become loyal to people that she likes instead of people of power or authority. This doesn't mean that she cannot follow orders, but she will question them loudly and often laughs at superiors. She prefers to follow example instead of word. |
46,975 | 1,272 | 18 | 2,047 | 754 | Nakinia did not even hesitate as the great emperor appeared in front of him, he knelt. Though they were both of the great houses there could not be more of a difference between both their houses and themselves and the power the emperor held demanded obeisance. Nakinia did not dare to look at the emperor the importance of obeying the emperor drilled into his mind during his childhood. The aura that radiated from the emperor only served to increase the awe that Nakinia already felt. | Name: Vienna Marx Sorielus
Rank: Imortale Prelitor Savantus
A quick concept sketch I drew;
Stats: Each stat has a value of 0 by default, you get 35 points to use on stats as you see fit. Weapons and Psy powers have certain requirements, and Stats will also affect the way character behave. Each stat effects several skills, for every one stat point, the skills related to that stat go up by five points by default.
Strength: 1 Melee, Heavy Weapons
Endurance: 3 Melee, Survival
Agility: 5 - Melee, Acrobatics, Stealth
Psy Power: 7 - Arcane Knowledge
Charisma: 0 - Leadership
Perception: 10 - Ranged, Heavy, Technology
Intelligence: 9- Leadership, Survival, Technology, Arcane Knowledge
Skills: You will need skills to use weapons and abilities, or to allow for some actions. All skills start at baseline 0 and you get 100 points to use as you see fit.
Melee: 0 + 25 + 15 + 5 = 45
Ranged Weapons: 0 + 45 = 45
Heavy Weapons: 0 + 45 + 5 = 50
Leadership: 0 + 40 = 40
Acrobatics: 0 + 25 = 25
Survival: 20 + 40 + 15 = 75
Technology: 30 + 40 + 45 = 115
Arcane Knowledge: 50 + 35 + 40 = 125
Stealth: 0 + 25 = 25
Recognized for her incredible gift for the psionic, and the innate dangerous nature she exhibits, Vienna has received special training separate from other Imortale Prelitors. Being imparted with advanced lessons from elder Savantus (just a placeholder name, since I don't know a better term for elite psychics) in decades-long training has effectively honed her focus with her powerful psionic abilities. This has made her a powerful psychic, but a comparably weak martial fighter. As such, she is issued no combat arms, due to the weaknesses imposed by her special equipment, and has been tailored into a fully psychic/support role, mastering more psy-powers than usual in order to manipulate the battlefield from a safer distance. Notably, she has a strong link to machines, believing that some of them have developed ‘Souls’.
Equipment:
-none.
Special Equipment:
- Psy Focus; Blank Stare
Due to her intense psionic powers, Vienna is a living conduit for such energies, considered a prodigy of sorts. Though her gift over these powers is equally a curse, often amplifying them to lethal degrees. Ever since a terrible accident in her past, she has been forced to wear this inhibitor, which covers the upper portion of her head and both eyes, in order to calm her mind to properly focus and direct her violent powers. If this artifact ever leaves physical contact with her, she will undergo a state of shock and unleash uncontrollable arcs of violent psionic energy and draw in all sources that utilize such power. This is dangerous for herself and anyone around her. Prolonged periods will cause her to literally rip herself from existence.
- Makes her invisible to most psionic scanners.
- Uninvited attempts by others to control or peer into her mind is made much more difficult. And even if successful, intruders will be met with violent and horrific hallucinations. Only the most resolute of mind, or already maddened, can tolerate this experience.
- Blocks all manner of natural eyesight, but grants her a unique ability known as ‘Sightlessness’.
Psy Powers:
- ‘Healing Factor/Regeneration’
- ‘Machine Manipulation’
- 'Telekinesis'
- 'Telepathy'
- 'Teleportation'
- 'Lightning'
- ‘Sightlessness’; Unable to use her eyes, Vienna uses her focus to amplify faint pulses of psionic energy that allow her to see shapes and figures in a wide range around her. The further away an object is, the more blurry and undefined they appear to her.
Personality:
Vienna is a kind soul, never wishing to hurt others. Not even now. Her father was never there in her life, so the little girl was raised only by a single parent. Her beloved mother. All she wishes is to please and protect her only parent, whom gave her everything when they had less than nothing. But her simple wishes were never meant to be. When she was discovered at a young age to possess abilities that distinguished her among even elder psychics, she was taken away from the ruins of her home and made into a tool to serve the Immortal Emperor. Fitted with inhibitors to cant her festering powers, until she is strong enough to act without them, she has been made to practice her abilities for decades. Under the silent watch of the Librarians of the Grand Archives, she has been made a powerful psychic and machine-whisperer, forgoing most other skills in order to make her excel in these fields. She hasn't set foot outside the sacred temples in what seems to be a lifetime, completely naive, innocent, and curious as ever to the new experience. (Again, just placeholder names)
Due to her isolation from others, she has very underdeveloped social skills and can be very passive when it comes to her own thoughts. She can be awkward at times or unable to read the mood.
... |
46,976 | 1,272 | 19 | 2,114 | 35 | Senera, whose daydreaming sent him to sleep quickly awoke at a mysterious sound and blinding light. Senera quickly got up and brought up his shield to protect his eyes from the light, and cursed himself for not buying a pair of sunglasses.
The light began to talk. "Welcome, my warriors... Your presence pleases me.", it said.
Senera then took a deep breath and poked his head from behind the shield to gaze directly a the blinding light. It was bright and caused a great deal of damage to his retina, but he easily regenerated it.
It was a magnificent sight. There, a great figure sat on the throne; undoubtedly the emperor. Senera was mesmerized by him. He had heard much about the Emperor, his heroics, kindness, power. Yet, seeing him, and feeling his power in person was a world of a difference. Senera stood there for a while gazing at him.
After a while, Senera was able to tear his eyes off the Emperor and look at the men surrounding him.
His guard stood around him, along with Zepheus and a few others near him. However, most of them were frowning at him. Senera didn't understand. What were they so upset about. He was just standing there and admiring the Emperor.
Then the coin dropped. Standing! A quick look around the hall told Senera told his that he was the only one standing while everyone was kneeling with reverence to the Emperor. What's worse, he was still holding his shield at the Emperor.
Senera quickly wore his shield on his back again, and kneeled, facing the dusty ground. | Name: Senera Fernando
Rank: Imortale Prelitor Primus
STATS
Strength:5
Endurance:10
Agility:5
Psyonic Power:5
Charisma:0
Perception:5
Intelligence:5
SKILLS
Melee:100
Ranged:25
Heavy:50
Leadership:25
Acrobatics:25+50=75
Survival:75+25=100
Technology:50
Arcane Knowledge:50+25=75
Stealth:25
Psionic Powers:
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Healing Factor/Regeneration: Stave off wounds normally fatal by healing in moments. This can be negated by life drain powers and attacks that affect the soul. Instadeath attacks will kill you regardless. You can die due to blood loss. Requirements: Arcane(50)
Supernatural Strength: Your strength is beyond normal limits, also making your endurance much higher. Requirements: Arcane(30)
Life Drain: Drain the very life force from your foe, adding to your own. Requirements: Arcane(60)
Weapons:
Primary:PX3 Rifle: Automatic, medium range, great stopping power. Orange plasma bolts. 400 rounds per power pack. Requirements: Ranged(20)
Melee: Fractal Edge Katana
Grenades: 2 Plasma Grenades, 2 Smoke Grenades
Special Equipment:Storm Shield(An unbreakable shield that has existed in Senera's family for generations)
Personality: Senera is generally a kind person. And unless he is fighting an evil bastard, he is usually very merciful. He also trusts people, maybe a bit too much. Even though he is very good at fighting, Senera lacks charisma. So he doesn't talk much and usually avoids large social congregations and events. He would rather train or read a good book. This has led to him developing a stoic attitude. Even when he talks, he is very reserved and talks as less as possible. However when he interacts with people that he considers to be good friends, he talks a lot freely, and his inept social skills start to show. Needless to say, he has made only a few friends. He is also an idealist. |
46,977 | 1,272 | 20 | 159 | 16 | Whether my design, or through the restricted movement of his armour, Enoch is both the first to start kneeling and the last to finish kneeling.
Even if - in the same way the Auxilia knew he would one day die and be replaced - this Emperor would eventually pass away and be forgotten through the unrelenting sands of time, as a new Emperor finds his throne. For the time being, he knew respect was demanded and it would be given no matter how difficult it would be. Such thoughts gave way to a metaphor for the mission ahead.
No matter the difficulty, the Emperor's will shall be done. | Name: Enoch Kenz
Gender: Male
Height: 9ft
Rank: Imortale Prelitor Auxilia Optima
Primary Weapon: Olympia Shatterpoint Cannon
Secondary Weapon: MNR Regalia SMG
Melee Weapon: Ion Bladed Trench Knife
Lethal Grenades: 2 Plasma Grenades
Tactical Grenades: 2 EMP Grenades
Extra Equipment: Deployable Blast Shield
This device is stored as a 4.5ft rectangular metal rod, within which is a 'spool' of adamantine-alloy composite that allows for an incredibly durable but flexible shield. Deployment consists of dropping the device on the ground and kicking a starter pedal. This extends the sheet of adamantine upward to approximately 7.7ft. In the centre is a hole large enough for Enoch to deploy his cannon, providing a limited but pinpoint accurate field of fire as well as excellent defense against enemy ranged attack.
Psychic Powers:
Machine Manipulation
Telepathy
Telekinesis
Stats:
Strength: 6
Endurance: 6
Agility: 3
Psy Power: 3
Charisma: 5
Perception: 6
Intelligence: 6
Skills:
Melee: 80 (30+30+15+5)
Ranged: 80 (30+50)
Heavy: 80 (30+30+20)
Leadership: 60 (25+30+5)
Acrobatics: 20 (15+5)
Survival: 65 (30+30+5)
Technology: 65 (30+30+5)
Arcane Knowledge: 50 (15+30+5)
Stealth: 15 (15)
Enoch, though a powerful Imortale Prelitor, understands that he is just as expendable as everyone else, and accepts the knowlege that sooner or later he will die in the field of battle and his mantle undertaken by another warrior just as good as he. He doesn't speak much, save for affirming orders and the occasional shred of tactical advice, which is always delivered in a blunt, matter-of-fact manner which does little to portray his emotions. Enoch shuns all sense of pride and moral; he preffers to get the job done right, over getting the job done in a blaze of glory |
46,978 | 1,272 | 21 | 1,441 | 39 | The Emperor sat for a moment in silence, then motioned for all to rise.
"I have called you here, my warriors, to bring my wrath down upon those who would threaten our great Empire! The manufacturing world of Arnax has rebeled, their armies are up in arms, assaulting nearby loyalist worlds. I have already dispatched two full battalion of Marines to begin the siege of the traitorous world. You are to take a state of the art ship from my own personal stock... I want you to find the leader of the Rebellion, a powerful Psychic and aristocrat. Gaius Invictus, of the House Tyrius! My own blood, distant through many generation. this betrayal will not go unpunished... Now go, take the Feronia, my personal exploratory ship, my friend here will accompany you he motions to the silent figure by his side and kill the traitors!"
He then suddenly vanished, fading from all detection in a mere instant. The Guards fled back behind the Throne without a word, disappearing from sight. The silent warrior remained, leading you to the docking bay of the great Imperial Spire, there you find a magnificent ship, ready and waiting. The docking bay is vast and cavernous, the great vaulted ceilings adorned lightly with murals of ancient spaceflight. The airlock is open, and the interior almost beckons you. | Name: Zepheus Synia
Rank: Imortale Prelitor Furia Optima
STATS
Strength:5
Endurance:8
Agility:8 (-2)
Psyonic Power:8
Charisma:6
Perception:7
Intelligence:8
SKILLS
Melee:105
Ranged:75
Heavy:60
Leadership:100
Acrobatics:80
Survival:80
Technology:75
Arcane Knowledge:80
Stealth:40
Psyonic Powers:
Teleportation: Teleport short distances in an instant, overuse could lead to you fading from existence. Requirements: Arcane(50)
Lightning: Shoot torrents of lightning at foes. Requirements: Arcane(30)
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Weapons:
Primary:MAW-60 DMR: Low rate of fire, high stopping power. Variable Zoom scope, infrared, X-ray. 12 rounds per clip. Requirements: Ranged(50)
Secondary:MNR REGALIA SMG: Light plasma bolts fire at rapid pace (Orange). 1000 rounds per power pack. One handed. Requirements: Ranged(15)
Melee: Fractal Edge Longsword
Grenades
Plasma:x3
EMP:x2
Special Equipment:
Warpack: A peice if advanced technology, it is a back mounted weapons system that fires at targets with medium plasma and micro rockets. Requirements: Technology(70) Reduces Agility by 2
Personality: Dedicated and zealous to his Emperor, Zepheus has served faithfully for over 8 centuries, his life extended by the arts of the Immortal Emperor. A powerful and cunning opponent, he prefers to destroy his opponents with overwhelming force used with surgical precision. Capable at all ranges, he has no true preference, but prefers adaptability over specialization. His disposition can be serious most of the time, but he is also a great fan of sarcasm, and usually is rather informal with his subordinates. |
46,979 | 1,272 | 22 | 159 | 16 | Rose looks around, and not seeing anyone else willing to step forward, enters the airlock, 'well come on comrades. Let's do this thing. Prove ourselves worthy of the Emperor's trust.' she finds her weapons in a weapons locker located in the airlock, and she equips her shield and sword | Name: Enoch Kenz
Gender: Male
Height: 9ft
Rank: Imortale Prelitor Auxilia Optima
Primary Weapon: Olympia Shatterpoint Cannon
Secondary Weapon: MNR Regalia SMG
Melee Weapon: Ion Bladed Trench Knife
Lethal Grenades: 2 Plasma Grenades
Tactical Grenades: 2 EMP Grenades
Extra Equipment: Deployable Blast Shield
This device is stored as a 4.5ft rectangular metal rod, within which is a 'spool' of adamantine-alloy composite that allows for an incredibly durable but flexible shield. Deployment consists of dropping the device on the ground and kicking a starter pedal. This extends the sheet of adamantine upward to approximately 7.7ft. In the centre is a hole large enough for Enoch to deploy his cannon, providing a limited but pinpoint accurate field of fire as well as excellent defense against enemy ranged attack.
Psychic Powers:
Machine Manipulation
Telepathy
Telekinesis
Stats:
Strength: 6
Endurance: 6
Agility: 3
Psy Power: 3
Charisma: 5
Perception: 6
Intelligence: 6
Skills:
Melee: 80 (30+30+15+5)
Ranged: 80 (30+50)
Heavy: 80 (30+30+20)
Leadership: 60 (25+30+5)
Acrobatics: 20 (15+5)
Survival: 65 (30+30+5)
Technology: 65 (30+30+5)
Arcane Knowledge: 50 (15+30+5)
Stealth: 15 (15)
Enoch, though a powerful Imortale Prelitor, understands that he is just as expendable as everyone else, and accepts the knowlege that sooner or later he will die in the field of battle and his mantle undertaken by another warrior just as good as he. He doesn't speak much, save for affirming orders and the occasional shred of tactical advice, which is always delivered in a blunt, matter-of-fact manner which does little to portray his emotions. Enoch shuns all sense of pride and moral; he preffers to get the job done right, over getting the job done in a blaze of glory |
46,980 | 1,272 | 23 | 2,032 | 3 | Veovulf stood guard at the opening of the ship, watching silently as the new recruits filed inside one by one. He knew the ship well, for he had first gained consciousness within that ship, like a child borne of machines, with the emperor to serve as his father, seeing his smiling face as he took his first steps in life, although at that time, his world was dark and meaningless for he had not yet truly awakened.
Veovulf stepped in front of the large enoch, slightly overshadowing the young optima with his mechanized, bio-synthetic stature.
"Mind the halls, Prelitor Optima: Enoch...some walls may not accommodate free movement within that issued powered armor, caution is advised."
He stepped out of his way again, to allow him free entry, his voice deep and heavily synthesized, sounding as if two were speaking at once. A slight breeze picked up, whipping the black silks about on his body. | Name: Rose Iris
Rank: Imortale Prelitor Furia
STATS:
Strength:5
Endurance:5
Agility:1
Psionic Powers:5
Charisma:5
Perception:9
Intelligence:5
Skills:
Melee:55+0={55}
Ranged:45+10={55}
Heavy Weapons:50+0={50}
Leadership:50+15={65}
Acrobatics:5+0={5}
Survival:25+25={50}
Technology:50+0={50}
Arcane Knowledge:50+25={75}
Stealth:5+25={30}
Psyonic Powers:
Teleportation: Teleport short distances in an instant, overuse could lead to you fading from existence. Requirements: Arcane(50)
Telepathy: Reading minds, communication over distance. Requirements(none)
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Heightened Awareness:
Projects a psychic ghost, predicting the next movement of the targeted person. The ghost is visible only to the person using the power. While it is active, Telepathy and ForeWarning are un-usable. Less effective against those trained to resist psychic powers. Arcane(70)
Primary Weapon: Destroyer of Faded Memories: Artemis Acceleration Cannon: This MAW is oriented towards, and only really useful at, long to extreme ranges, with a high resolution scope, and targeting camera, only skilled marksmens may wield this weapon. 4 round magazine. Heavy(25), Ranged(50)
Secondary Weapon: Last Hope of the Shadows: MAW-23 Battle Rifle: 4 round burst, 2.4 second wait between bursts. Variable Zoom scope, infrared. Requirements: Ranged(45)
Melee: Dawnbreaker, Promise of Grieving Widows: Fractal Edge Longsword
Grenades:
3x Plasma
2x Smoke
Special Equipment:
Dusk: Fractal Shield: This shield is made with ancient and arcane technology, using methods all but lost to the great Empire. Forged from the same metal as Fractal Edged weapons, this shield phases into existence as an object impacts it, and, as it phases out, repairs itself, becoming nigh indestructible. Can be used as a weapon, with the edge acting as a fractal edge sword. Arcane(60)
Personality: She is very personable amongst her team, but views outsiders with suspicion, and doesn't talk to those she doesn't know well.
In combat, she is either miles from the engagement, providing pinpoint sniper cover, or in the midst of close.combat, teleporting around the battlefield, destroying enemies, while seeming to dodge all attacks, and providing constant updates to the rest of her squad.
Bio:
Most of her weapons, all save the grenades, were handed down from ages past, weapons wielded by the first member of her family to be born an Imortale Prelitor. |
46,981 | 1,272 | 24 | 2,114 | 35 | Senera follows the rest of the Imortale Prelitors onto the Feronia, and obtains his Katana; on which the words "七転び八起き (nanakorobi yaoki)" are engraved, and PX3 rifle from the weapons locker. "Everybody seems too bloody eager to get into the fighting. I wonder if they find death appealing." He thinks. He then finds a quiet corner and begins to check on the details of the mission on his data slate; Estimated enemy strength and numbers, defenses, loyalist strength, and numbers, etc...
"Gaius Invictus. I wonder why he rebelled. Idiot....." | Name: Senera Fernando
Rank: Imortale Prelitor Primus
STATS
Strength:5
Endurance:10
Agility:5
Psyonic Power:5
Charisma:0
Perception:5
Intelligence:5
SKILLS
Melee:100
Ranged:25
Heavy:50
Leadership:25
Acrobatics:25+50=75
Survival:75+25=100
Technology:50
Arcane Knowledge:50+25=75
Stealth:25
Psionic Powers:
Forewarning: Increase reaction time by seeing threats before they happen. You see it mere seconds before. Requirements: Arcane(60)
Healing Factor/Regeneration: Stave off wounds normally fatal by healing in moments. This can be negated by life drain powers and attacks that affect the soul. Instadeath attacks will kill you regardless. You can die due to blood loss. Requirements: Arcane(50)
Supernatural Strength: Your strength is beyond normal limits, also making your endurance much higher. Requirements: Arcane(30)
Life Drain: Drain the very life force from your foe, adding to your own. Requirements: Arcane(60)
Weapons:
Primary:PX3 Rifle: Automatic, medium range, great stopping power. Orange plasma bolts. 400 rounds per power pack. Requirements: Ranged(20)
Melee: Fractal Edge Katana
Grenades: 2 Plasma Grenades, 2 Smoke Grenades
Special Equipment:Storm Shield(An unbreakable shield that has existed in Senera's family for generations)
Personality: Senera is generally a kind person. And unless he is fighting an evil bastard, he is usually very merciful. He also trusts people, maybe a bit too much. Even though he is very good at fighting, Senera lacks charisma. So he doesn't talk much and usually avoids large social congregations and events. He would rather train or read a good book. This has led to him developing a stoic attitude. Even when he talks, he is very reserved and talks as less as possible. However when he interacts with people that he considers to be good friends, he talks a lot freely, and his inept social skills start to show. Needless to say, he has made only a few friends. He is also an idealist. |
46,982 | 1,272 | 25 | 1,614 | 6 | Lillian looks arround but fails at finding her locker.
"I guess I'll have to punch him to death then."
Seeing Veovulf and Enoch talk, she joins them, after all, maybe they know where her locker is. | Lillian Ketzerin
Imortale Prelitor Savantus
Arms:
1x MNR REGALIA SMG
Special EQ:
Powerfist
+ melee weapon
+ requires 10 strenght but no skill since it's just punching things.
+ strong impact on direct hit, capeable of breaking trough armour
+ shatters bones completly, absolutly lethal to unarmoured targets
+ cumbersome and slow, might be discarded and retrieved later to have better manuveability
+ lowers atletic and acrobatic skill by 1 to a minimum of 0
psy-power:
Molten Beam
Flaming Form
Healing Factor/Regeneration
Stats:
Str: 10
End: 5
Agil: 5
Psy: 10
Char: 5
Percep: 0
Int: 0
Skills:
Melee: (10+50+25+25) =110
Ranged: (20) = 20
Heavy: (0+50) = 50
Leadership: (0+25) = 25
Acrobatics: (20+25) = 45
Survival: (20+25) = 45
Technology: (0) = 0
Arcane Knowledge:(30+50)= 80
Stealth: (0+25) = 25
Personality:
Impulsive, anarchistic, has some problems with authority. Prefers small groups of comrades over serving in large armies and activly tries to avoid going with the masses, instead Lillian often chooses to side with outcasts.
She is neither greedy nor selfless, she seems to choose to do things especially then, when it's the less favored side. However, she does accept that she can be wrong and generally tries not to hurt or kill anyone unless neccessary. On the Contrary, when provoked seems to go into an almost sadistic killing spree among those that she deems 'enemies'.
Doesn't seem to have a strict Moral code when it comes to breaking laws. She tends to become loyal to people that she likes instead of people of power or authority. This doesn't mean that she cannot follow orders, but she will question them loudly and often laughs at superiors. She prefers to follow example instead of word. |
46,983 | 1,273 | 0 | 849 | 50 | June 6th, 2114
Day
Today was the start of something wonderful and new for one Lin of the Tang family. The day itself had nothing special to call it's own, of course, save for, perhaps, a massive amount of broken teeth and grumpy clients after her dentistry clinic was chosen by a local gang to fix their ruined mouth after yet another fight, but what had the young woman giddy was what laid after her shift; Today was when her Game Helmet had arrived, and tonight would be when the much awaited Morpheus Online would become online. She felt like dancing all day, and had to fight herself to keep a dutifully professional appearance worthy of a dentist of her stature.
Finally she could take the wasted time sleeping to be truly herself, to enjoy what she loved and to let loose without care! With a brand new identity and a brand new uncharted world before her, she was bound to feel like a giddy teenager with big dreams again. How she longed for those carefree days, and now the nights will be hers once more. Only one more patient awaited her, and while she would appear smooth and calm on the surface, she was already thinking of who she would become. Human seemed plain somehow, when so many races and creatures could be created. Elf, while better, was overdone, she thought as she arranged teeth after teeth with expert precision. But... yes, a demon spirit would do, with this she could get to some delicious mischief!
A lamia, perhaps, she thought as she cleaned her work station later that afternoon, her pale and dainty hands getting rid of saliva and blood. Or she could always have fun as a harpy! Smiling slightly at her colleagues, the small Chinese woman made her way to the teleportation station, eager to go back home and into her new identity and life. Whatever she had to choose, she had to enjoy herself, she vowed. | Name: Tang Lin
Age: 27
Gender: Female
Personality: Playful and fierce when not working, she is a completely different woman when she is at her office, her new dental practice taking most of her time and ability to date, which prompted her towards Morpheus Online.
Likes: Flirting, cats and bubblegum.
Dislikes: Strong scents and woolen clothes.
Fears: Heights
Dream: To become an actress... not likely, but one can dream, yes? |
46,984 | 1,273 | 1 | 2,344 | 303 | Frances was walking home from her job as an intern at the small music label that had set itself up downtown, although she wouldn't really call it an occupation or even a meaningful internship as much as she'd call it being the glorified receptionist/coffee girl. She got the gig right at the end of university and had just kind of held on to it while she tried to find some other way of employment. Her luck wasn't exactly looking up though, as most Chinese businesses would look down on hiring someone who came from out of the country.
She made her way to the small apartment where she lived and saw a package in front of her door, there was a card on top of it in an envelop with the name "Francesca" written on the envelope. Frances picked it up and fumbled with her keys for a bit before opening the door and making her way inside. The apartment was what a real estate agent would call "cozy". The walls were lined with posters from various old movies and bands as well as various photographs displaying some of her old American friends. She walked towards the living room which was trashed as usual and she placed the box on the coffee table before running her hands through her long bleached hair. She threw her light coat on the chair behind her and turned on her antique stereo. Music flooded the room as she took the envelope off the box and took out the card written in English. She began to read it
Dear Francesca,
How's China been treating you recently? I know you've had trouble there ever since you left the motherland, but I'm hoping to here that it's gotten better. We're all fine back in the good ol' US of A, your mom and dad are doing well and have been waiting to hear from you. But you can do whatever you want, I'm not going to force you to do anything or whatever.
Anyway, this thing just came out and I thought you might like it. It's really interesting like those old MMOs but with a contemporary VR twist, it's really cool and you should try it out Francesca, maybe we can get together using it or something.
Sincerely,
Vincent
Frances put the card aside and opened the box, taking out the slightly smaller box with the words Morpheus Online printed on it. She examined the box but didn't want to try it just yet, maybe she'll wait until the sun goes down. | Name: Frances Taylor
Age: 24
Gender: Female
Personality: Mostly just easygoing and not looking to pick fights with people, she's the kind of person who would rather stay in and watch a movie than go out and party. That being said, since moving away from America her social skills have not exactly been up to par with the Chinese norm and she's had to adjust to the social structure as well as the language so going out has not really been much of an option for her recently.
Likes: Old movies and music (By 2114 standards), making music, caffeinated beverages, kittens, her old friends, normal people stuff
Dislikes: Spicy food, record executives, her current occupation
Fears: An absolutely crippling fear of insects and arachnids
Dream: To become an artistically and fiscally successful musician. |
46,985 | 1,273 | 2 | 1,292 | 341 | June 6th 2114
Day
Aizen remained silent, as per his usual demeanor, while he began to remove his uniform. The chatter in the room was annoying, people talking about meaningless things, distractions. One thing he caught were two people discussing this new game that was just released, Morpheus Online is what they had called it, Another game, another distraction, another waste of time. he thought to himself, finishing getting dressed. He made a quick stop at his desk to sign off on a few reports he finished earlier, then left the station, climbing into his car. He drove home in complete silence, eventually parking in his garage before entering his home, flicking the lights on. The television flickered on automatically and changed to the news, the topic at that moment seemed to be a debate about the game he heard about at work, they were debating the pros and cons to it. He sighed, why did the world have to be consumed by such trivial things? Then he spotted it, the large box on his kitchen table, along with a card. He carefully made his way to it, figuring it was a bomb at first, though when he heard nothing coming from the box, he picked up the card. Hello Mr. I-Have-No-Time-For-My-Sister! It's me, obviously. Anyways, I heard about this game and ordered two copies, one for me, and one for you! Now I know you don't like games, but just try this one once, if you don't like it then you don't have to play it ever again. I'll be on tonight, so you'd better be there mister, or else! he read mentally. "Kira, why do you do these things to me? Fine, I'll try it, it's better than having to answer to you..." he said, unwrapping the box. | Name: Aizen Umezawa
Age: 25
Gender: Male
Personality: Aizen's serious and stern, like the rest of his family. He is overprotective and, at times, overbearing. He seems to lack the meaning of the word, 'fun'. He has never played a single video game in his life, and has no intention of starting anytime soon. His general behavior is cold and callous, he has a blatant disregard for how other people feel, or that his words have an effect on them. While many believe he is considered a loner, that isn't the case, he is usually just reserved and keeps to like-minded people. Aizen wishes to become great like his father was before he was murdered. Though he may be serious and stern, he still has a sense of justice and duty, which is both a blessing and a curse to him.
Likes: Order, stability, routine, and anything that isn't considered 'fun'.
Dislikes: Fun, obviously.
Fears: Being killed on the job.
Dream: To become a great law enforcer, like his father before him. |
46,986 | 1,273 | 3 | 2,490 | 469 | June 6th 2114
Day
Bao sat in quiet consternation as the seconds ticked by, his hands moved over the paper almost by themselves, his scrawling handwriting recording every word the suited lecturer at the front of the small room said, in one ear, onto the paper, then out the other ear. He would have skipped today if his attendance wasn't already a shamble's, after another angry letter had made its way home the parents were taking a more active interest in his day to day schedule, to put it lightly.
Why the rush you might ask? Today just happened to be the day his copy of Morpheus Online arrived at his home, and if the delivery companies text was anything to go by, MO should be sitting safely at home right now, waiting for him. Still, it's just a game right? another like the thousands already available, not that big a deal surly? no, Bao had seen the preliminary reviews, seen the trailers and 'sneak peaks' and this was different and Bao was well and truly determined to sink many hours into finding out just how different it would be.
Which explains why, as the lecturer dismissed the group, Bao was on his feet and halfway towards the exit before anyone else had even finished packing their bags, his quick strides had him into the hallway and off into the distance in no time at all, his notes, if they could feel, might have been slightly put out, to say the least, as they sat abandoned in an emptying lecture hall. | Name:
Bao Ning Ran
Age: 19
Gender: Male
Appearance: Bao stands at around 5'8, has 'past-time for a haircut' short hair -normally unkept- and an inability to pick well ironed clothes out of a wardrobe, although that wardrobe may infact contain plenty of well ironed and expensive clothes.
Personality: Most people would describe Bao as scatter brained, someone's forgotten their lunch? probably Bao, someone's tripped in the hallway spilling coffee all over the head of department? that would be Bao. Of course scatter brained doesn't quite do Bao justice, a better term would be focused, unfortunately his focus seems to have left little room for small matters like what he's going to eat, what he is supposed to be doing and putting one foot infront of the other!
Needless to say Bao's 'focus' on online gaming had not impressed his parents, although his stellar grades and acceptance into a good university had gone some way to keeping them satisfied.
Likes: Online-Gaming, American Popping candy, reading obscure early 21st century fantasy/sci-fi novels..
Dislikes: Physical exertion, Bright sunlight, being disturbed by his parents, formulating coherent sentences when in conversation with members of the other sex.
Fears: Public embarrassment, heights.
Dream: To be 'the popular kid on the block'. |
46,987 | 1,273 | 4 | 2,628 | 4,687 | June 6th 2114
Day
"Idiots."
Chie sipped juice as she walked down the street. Her day at school had been filled with the faculty reprimanding her. And for what? She did her schoolwork, it was easy. She didn't have trouble with any of it at all. She behaved in class, unless someone acted stupid enough that she couldn't resist commenting on it. It was all because of how she had dressed. Of course there was a uniform in place for school, but why should that stop her from dressing as Cure Cent, of the Century Precure! It was Pretty Cure's one-hundred-and-tenth anniversary... and while it was nearly impossible to get the hair right, Chie had bought an incredibly accurate costume. The shorts, the poofy skirt, the bracelets, everything! She had bought the best Cure Cent outfit available... and the stupid school faculty yelled at her for it.
It was their loss, she supposed, for not appreciating Pretty Cure.
However, the young girl's mind quickly turned to a different subject. There was that new game... and, naturally, she had obtained a copy of it. It wasn't difficult for her at all. She sipped more juice as she strolled along. So... she would play it while sleeping, and... truly, the first course of action would be to decide what race and class to play. Chie was naturally concerned with what would be most fun and most advantageous in gameplay. She was predisposed towards mages, so perhaps a race that worked well with such a class...
Even though she didn't immediately show it, Chie was excited. | Name: Hasegawa Chie
Age: 10
Gender: Female
Appearance: Offline
Personality: Chie has a personality that greatly contrasts her small, childish body. She has a tendency to be deeply sarcastic towards others if she decides they deserve to be treated with sarcasm, and she often quietly teases others. She enjoys drawing, and has a deep interest in anime, manga, and video games, which she pursues whenever she is able to. Chie often draws or writes about these things, though her writing is significantly more childish then her art. In spite of her thick layer of sarcasm, she does still have the personality of a child and is surprisingly easily frightened. Chie also enjoys cosplay, to the point of having been reprimanded for coming to school in cosplay before.
Likes: Anime, manga, visual novels, video games, art, drawing, juice, sweets, her parents, intelligent people who don't act annoying
Dislikes: Running out of art supplies, stupid people, annoying people, sour food, food that's too spicy
Fears: Trucks, ghosts(unless they're cute)
Dream: To become a mangaka. |
46,988 | 1,273 | 5 | 2,151 | 25 | June 6th 2114
Day
The bell rung, signifying the end of the day's final period. Students began flooding the hallways, looking forward to having the rest of the day either to themselves or with friends.
Takahashi Tatsuhiro was the former.
As much as his friends wanted him to string along for an after-school trip to the nearest row of shops, he was the resident gamer of their bunch, after all. Not a single bone in his body didn't know of what would be waiting for him at home. Virtually leaping inside, the boy took off towards his room after having his shoes come undone and yelling "I'm home!". He passed a reflection of himself sitting on the couch in the living room, except a few years older.
"Oh, Hiro, the mail came in for you today. Some package from--" the young man said, pulling away from the television.
"Got it, bro." replied Hiro without stopping. His brother turned back to the set, showing a few people debating the values of a next-generation, deep-immersion game, simply known by the name Morpheus Online, or MO. It was easy enough even before that - as he's already heard about MO - to guess what the package was about. There could only be two things in that package that he'd run all the way upstairs for, and the only place he's ever known Hiro to order something fish-related from is the local McDonald's joint.
Upstairs, Hiro opened his bedroom door and took a moment to let the sight of the large, dark-gray box on his bed sink in - it was that exciting a prospect to him. Imagine listening to the sounds and serenades of the game not flow out from his headphones - but flow and wrap all around him instead! All the sights, all the scents, all the new treats for the senses! Hiro walked inside, prompting the overhead fan to come to life, and closed the door behind him. The quality of the packaging alone was enough to convince him that all the pocket money he'd saved up for the helmet and the game was worth it.
A whole new world, once fiction, now fact.
Hiro's lips curved into an excited smile. | Name: Takahashi Tatsuhiro
Age: 18
Gender: Male
Appearance: Fish or Die!
Personality: Tatsuhiro prefers if it you'd call him 'Hiro', first and foremost. All new acquaintances will be subject to this statement unless they're his superior of any sort, they work for a public service, or if it's a girl and she makes him feel all weird inside (wink wink). Calling him anything else will always facilitate a glare from his cold, deathly gaze in the person's direction. Other than that, though, he's completely harmless, unless maybe if you're bad at karaoke and are proud of it. Tatsuhiro is not a troubled youth of any sort, but you wouldn't be able to guess that from his appearance alone. He rarely ever smiles or has his face light up (except for strewing it into an anxious mess in some situations), but inside he's sociable, caring, and generous. That's just how he is; he prefers to express himself through his words and actions. As a result of losing a friend in the accident that cost him his left arm, he puts family and friends above all else, even himself. His diet is 99% fish.
Likes: Cooking and eating fish, listening to game soundtracks, wrapping bandages over his prosthetic arm, pineapple-flavored ice-cream, people calling him 'Hiro'.
Dislikes: Making people worry about him, people who're bad at singing yet think otherwise, taking off his hat, looking at his prosthetic arm.
Fears: Losing any other one of his limbs and his "limbs", being considered useless and a "cripple".
Dream: To sail around the entire world and eat barbecued fish all day. |
46,989 | 1,273 | 6 | 1,602 | 1,472 | Gustav's eyes fluttered open to reveal the familiar sight of the ceiling to him. His apartment was an OK living space when Gustav had first bought it. But now it had been changed into a total man-pad. Gustav had replaced practically every generic 'work' of art that had come with the apartment with posters of various gaming, comic and movie canvases. Bruce Lee stood side by side with Big Boss, Travis Bickle stood next to Garret, Judge Dredd stood next to Gordon freeman, the list went on. Gustav's bedroom was nothing special, just his bed and an old TV he had scavenged at the end of it. He had a bedside table, but that was mostly occupied by various sketches, notes and comics he was either drawing or writing down. His job made life pretty lax, he had to pop out a new issue of 'Askia Tyron I' every month and his pay came the month after. The comic was an idea of his own, it hadn't quite caught on when it was first released, but it gained a boom 2 years previously and had a good sized fanbase that were buying comics monthly.
Gustav felt like he should have been more excited. That new games console that would actually let you see into the game was coming today and Gustav had been pretty hyped up for it all week. Right now all he felt was an overwhelming urge to play Rollercoaster Tycoon 2. Specifically the map that he had made in which the guests died if they got on the ride. It wasn't a sadistic thing or anything, he had just made it to see if he could. Soon enough the doorbell rang. When Gustav opened it, a short, chubby Asian man stood facing him with a parcel in hand. He simply asked Gustav to sign off on the purchase and he'd be on his way. Gustav obliged before taking the package, closing the door and unwrapping it in his living room. He hoped that the customization options in-game wouldn't be too crappy, those were practically his favourite parts of the game. | Name: Gostislav 'Gustav' Lundeen
Age: 29
Gender: Male
Appearance:
Personality: Gustav is outgoing to say the least. He has no problem telling you how bad you are at something to your face offline or online. That being said, he isn't stupid, he wouldn't say it to you if he knew you would take it seriously or you were a lot bigger and stronger than him and could probably beat him up. He likes a crowd and is quick to praise himself at the slightest thing. He prefers to be around likeminded and happy people though and if he absolutely has to be around depressed, sad people then he will at least try to change that part about their personality.
Likes: Western gaming and television, John Woo, Bruce Lee and Kurt Russel movies, Good Music(E.G The Smiths, Pink Floyd, Joy Division, Etc), sleeping, comics
Dislikes: Work, Asian television, tight/skinny clothing, new music
Fears: Children, more of a hatred rather than a fear though.
Dream: He doesn't really have one, he just kind of goes with the flow and doesn't expect much of anything. |
46,990 | 1,274 | 0 | 1,047 | 511 | Location: Henderson's Ribs Fast Food Station, above the gloomy planet of Nurr-Slugg.
Music is playing, but you can barely hear it over the sounds of people enjoying the good times, great food and fun atmosphere at this branch of Henderson's Ribs. Robotic waiters skate from table to table, laying out food with ruthless efficiency. The Nurr-Sluggis behind the counter drip a smile at each customer, taking orders and passing them back to the kitchen staff. It's a perfect, tasty machine stationed in geosynchronous orbit above the capital city of the Nurr-Sluggi people. In one booth, a screeching family of strange, feathered creatures enjoys a stop-off on their space-camping trip. In another, two amorphous aliens wrestle over their last remaining rib. In another, a vending machine discusses philosophy with a bored looking pan-humanoid. One particularly boisterous group pores over the latest issue of Space Friends Monthly, loudly proclaiming how they are going to get their names in the next issue. The galaxy will know the names of Guerlaghiix And The Flaughjinks, just as soon as they can agree on how to spell "Flaughjinks" and what a Flaughjink even is.
The crew of the Quest For Flavour were seated at a booth near the window, giving them an excellent view of space, the planet below and, crucially, the spot where the ship is parked. Like many restaurants that see a variety of customers barge, slither, squeeze and melt in slow motion through their doors, the booth is designed with spaciousness in mind. It could seat a party of ten standard pan-humans, a whole tribe of Tuberlings, or two Meganoxx that were very comfortable with one another's presence. A robotic waiter ripped straight out of a 1950s b-movie stands patiently, waiting to take the orders of the crew.
"We're gonna crush negotiating peace between the warring tribes of Nellim Seven, boys," loudly boasts Guerlagiix, or one of the Flaughjinks, "we'll blow that stalemate outta the water. Gonna punch that decade long conflict in the face so hard! Yeah, boys! Yeah!"
The waiter politely plays a recording of a throat being cleared.
"Welcome to Henderson's Ribs. I am Walter. What will it be?"
The menus, resplendent in brown and red and barbecue sauce stains, beckon. | The Meanwhile Directory
The galaxy is, in a way, it's own character, and everyone is free to add things to it. This is a collection of all the "Meanwhile!" style posts, that either provide some commentary to what's happening, explain some concept within the game, foreshadow certain events or simply add a wonderful little bit of extra flavour to help set the mood. To keep things vaguely organised, the posts will be linked to in the order they've been posted, along with a note of who wrote what.
Meanwhile! The Introduction of Doctor Frosty & Cold Front
Meanwhile, upon Dämmerlicht... by
A Hendersons Ribs Jingle by
A footnote on Swarm Sentience by
Meanwhile! An Introduction To Faster-Than-Light Travel
Meanwhile, in the past... by
Meanwhile! Life on Dämmerlicht! by
Please rise for the national anthem of Monochromia, with notes, by
The Hendersons Ribs Safety Jingle, transcribed by
A newspaper article from Ofromia Tonight, written by Aggro Deluxe. |
46,991 | 1,274 | 1 | 2,546 | 1,210 | Fiddlestick's mind was a million miles away. Lost in thought as he stared out of the window, staring at the bleak and mediocre planet of Nurr-Slugg. He knewthat he was in a Henderson Ribs joint, his happy place, but there was a problem. Fiddlesticks wasn't very happy at all.
The rather unusual members of the crew made Fiddkesticks nervous. A giant spider, a swarm of bees, some short fat guy with a beard. Fiddlesticks wasn't sure how he was supposed to relate to those people. If his social anxiety wasn't stirring something fierce before, it certainly did then. It seemed that Henderson Ribs accepted anyone into their special programs for special people. That girl with the glasses was pretty cute though. Fiddlesticks hoped that the rather pretty girl noticed how big his arms or "guns" were.
"Welcome to Henderson's Ribs. I am Walter. What will it be?"
The standard issue robot waiter interrupted Fiddlestick's musings. This one was a bit shabby. He could notice signs of grease and dirt stains. It mustn't be cleaned very often. Disgraceful, they were Henderson Ribs for crying out loud!
"I would like your signature full rack of honey braised ribs with a side order of sweet potato fries." Fiddlesticks replied.
His mouth was literally watering. He hoped the cute glasses girl didn't notice. | Name: If I had a choice in the matter, my name would be Lord Captain Super Awesome Double Bacon Cheese Burger Ultra Warrior Magic Man of the Ultimate Eagle Force of Doom! But you can call me Fiddlesticks. That's what my older brother calls me. But if you value your life DO NOT ASK ME WHY I AM CALLED FIDDLESTICKS! CAPICE!?
Appearance: I'm a ripped super hero with the muscles of Thor, the brains of Ironman, and the combined awesomeness of both! I hate gym class though, I'm always picked last for sports. The kids always call me jelly belly in the locker room. I may have little bit of extra fat but beneath that extra fat hides extra glory! Oh yeah, I also have brown eyes, slightly tanned skin, black hair, and I'm not short! Maybe a little short....
Species name and description: I'm just a regular old human. Well, humanish. I do have very large pointed ears and massive eyes. My eyes are like the size of grape fruits. That's what I'm told anyway. What's a grapefruit? Most "normal" humans are like two heads taller than me. People ask me what I am all the time. I just tell em I'm Lord Captain Super Awesome..... At that point they lose interest and wonder off.
Favourite side dish: My favourite side dish to your amazing honey braised ribs are your sweet and crunchy sweet potato fries! We do get free ribs and fries on this thing right?
Useful skills and abilities: I can work your engines like a cat works a fiddle! Yeah, I admit, the Henderson Ribs space ship engine is pretty much like a simple toy compared to other engines. But you know what? I can take that baby apart then put it back together in my sleep! He he he XD!
Membership Number: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, Gargle, beware those that watch through the static, 64858368472fnsjnchd
An inspirational quote that sums up your characters personally: Everything is better with extra cheese and bacon.
Brought to you by your friends at Henderson's Ribs. Out Of This World Flavour!TM |
46,992 | 1,274 | 2 | 2,592 | 356 | Joining a crew! Going on adventures! Being in confined spaces! Spaaaaaace! These things were fun. Vanessa enjoyed things that were fun. Though certainly her fun could be considered different from other versions of fun. Eating here was pretty decent, though the most fun was had when the fights broke out. Vanessa was usually found not far away with a bucket of popcorn coated eagerly with her unique sauce. Vanessa had been such a regular at Hendersons’s Ribs that she had her own sauce to suit her particular tastes. The interesting thing about Vanessa was that she could frequently be found eating food, or drinking tea. This was all well and good for humans, but Vanessa wasn’t quite a human. Vanessa, being a vampire, required blood for substance. Drinking blood was like taking nutrient supplements. It provided her with quite literally everything she needed in a day in a small, convenient package.
Unfortunately for everyone, Vanessa wasn’t at the table. Her rifle was missing too, and a the only evidence that Vanessa had been there in the first place being a small napkin with a note scribbled upon it in what was clearly not an intentional ink that stated the prompt return of the writer. Vanessa had arrived earlier, and had actually eaten before everyone, since the consumption of something steeped with her unique sauce was frequently considered off putting to those not accustomed to the wet and coppery smell of blood, much less the consumption of it.
Vanessa gently hummed to herself as she held her hands beneath the cool, fast flowing water. Checking over them with a keen eye Vanessa held them under a bit longer before shutting the water off and pulling paper towels, one of the many inventions to stand the test of time, to dry her hands. Looking into the mirror Vanessa adjusted her glasses so that they framed her eyes neatly and rubbed her hair down into place, holding her hands aloft only for it to spring back out sporadically after a few moments. Adjusting her tie, Vanessa pulled her gloves back on and gave them a few tugs to ensure that they were taut across her hands.
Picking up her rifle from the corner, Vanessa looked one last time to the mirror and gave herself a brief smile, her fangs aligned perfectly with the rest of her teeth. Nodding at her appearance Vanessa switched off the light and stepped out of the ladies room. With a surprisingly abundant amount of space open to her, Vanessa gave her rifle a rapid twirl as she walked back towards the booth. It spun as if hovering above her left hand, before a quick swing of the arm saw it spinning just as fast above her right. In a display of her flexibility Vanessa, having planted her left foot upon the floor, raised her right foot behind her and leaned forward, using the momentum of her lean to completely raise her right foot over her head, before completing her acrobatic display by planting her right foot upon the ground in the exact spot where it would have been had Vanessa remained walking normally.
To top off this display, Vanessa kept her rifle spinning all the while. Deciding to be truly daring, Vanessa vanished with a puff of smoke when her foot hit the ground with her next step. A swift and slight breeze was felt before Vanessa reappeared where she had previously been sitting within the booth. This had been alone, right where the napkin-note Vanessa had left had indicated she had been sitting.
Vanessa’s rifle sat comfortably within the crook of her arm. It lay there gently, like a date assured they weren’t on the menu at a fine dinner. Vanessa gave a quick once-over to anyone currently present at the table, and gave a gentle close-lipped smile to the lot of them. Vanessa rested with her fingers woven together and legs crossed, and a polite greeting spilled from her mouth shortly after her appearance. “Guten Tag! How are vee today companions?”
Vanessa did indeed notice that Fiddlesticks was drooling a bit at the thought of his food, but she was simply too polite to mention it at this time. Vanessa's suit held her body well, and gave her an almost male appearance, though the sound of her voice and the length of her hair gave away her status as a female pretty easily, even though her slender appearance didn't lend itself to overt femininity. Vanessa didn't mind the look, though. It allowed her to be extensively flexible, which was something that Vanessa frequently took advantage of, like her acrobatics earlier.
All in all, Vanessa was quite the interesting lady, and she was likely going to go upon an interesting trip. with an interesting crew and have an interesting time along the way. It was always pleasant when things were interesting, as mundane and routine quickly drew out the devious roots of boredom and stagnation. | Name: Vanessa Kiyvana
Appearance: Vanessa stands at a fair five feet and six and a half inches. Not short, but not terribly tall. Vanessa has fairly pale skin. Vanessa's natural eye color is a bright blue, though this changes to red when she is using her ability to see in the dark. Vanessa's teeth are well kept, and essentially perfect. There are two distinct fangs within her mouth and they're easily noticed on even the slightest smile should one be watching carefully. Vanessa's hair is extremely long, reaching just beyond her knees. It's loose and flowing, though it always seems to keep itself out of the way of trouble.
Vanessa has a fairly thin build. Her bust is relatively small, and easily hidden. Her waist is slim, and her hips follow suit. This frequently leads to her being mistaken for a male, but she's quick to correct this with a laugh. Vanessa wears a black suit and dress pants, both complete with silver buttons and cuff links. Beneath these she wears a white dress shirt and a black tie. Vanessa also wears a pair of white dress gloves and a pair of thick black leather boots. Vanessa also wears a pair of comfortable white stockings to keep her feet from chafing against the boots she wears.
Vanessa also wears a pair of small glasses. These used to correct her vision, but now they're unnecessary. Vanessa keeps them on as decoration.
Species Name & Description: Vampire. Vanessa hails from a planet shrouded in eternal twilight. She's but one of many, though you don't frequently see them outside of the few planets that are dark enough. Vanessa is a specific oddity in that she isn't affected by general UV light, but concentrated UV light. (Like a spotlight.) will knock her out cold.
Favourite Side Dish: Blood. That's all she can really consume for subsistence. Tea is a favorite, though only for the flavor.
Useful Skills & Abilities: Vanessa is a crack shot with her Martini-Henry rifle. It's not as flashy as laser beams or whatnot, but the power of a well placed .303 british round is not to be underestimated. Vanessa is also extremely flexible and physically more capable than an average human. Vanessa may also alter her physical appearance, including clothing, at will. On top of that, Vanessa may see in total darkness with ease, but while doing this her eyes glow red, instead of their natural blue, which betrays her nature as a vampire. Vanessa is also capable of melting into a shadow, teleporting or transforming into a bat.
Vanessa may also sing, dance, and twirl her gun like a baton.
Membership Number: #830303. It's actually a hex code for color. It turns out to be blood red...
An Inspirational Quote That Sums Up The Character's Personality: "Don't mind the fangs. I don't bite unless I'm hungry. No, I'm not currently hungry."
History: Do what comes natural. |
46,993 | 1,274 | 3 | 175 | 3,684 | Mmm... Adventures in space! It sounded like a fun time, especially with this crew. Toony was relatively new, having only met most of them the day before. Something about a giant spider and a swarm of bees was interesting when compared to the relatively humanoids next to them. Toony was the only robot of the crew, but at least she had learned to cooperate with the organics relatively well as to not be treated like some other robots shes seen. An example came to the table the crew was sitting at was the water bot. She figured that the poor thing probably didn't do much else other than wait tables. But if he wanted to do anything else, it was his choice, not hers. Besides, it was time for food!
"Oh, you can get me one of everything!" Toony replied at the robot waiter, the waiter a bit puzzled as to why a robot would need to eat organic food but made note of her order all the same. Being made of nanobots, she could do whatever she wanted with the food she ate, although it was mostly made into either energy, replacing spent nanobots, or probably ship parts. She figured that she'd probably be the one to repair the ship, thats usually what people had her do in the past anyway, even if she really didn't want to besides making the parts.
She gave the indication of a wide smile to the rest of the group at her order, noting that fiddlesticks was drooling over the idea of his order. She wasn't the only one to notice this, as Vanessa who came out of nowhere looked at him too.
"Hello Vanessa, I'm good. Dunno about everyone else."
Toony herself wasn't too familiar with the crew who had been around each other a bit more. It was clear in the fact that the other organics didn't run for the hills when they saw the giant spider lady. From what she had seen of most organics, they tended to be terrified of spiders. | Name: His full name is Vondon Randur of the Tribe Xainth from the planet R-12 but you can call him Vonny.
Appearance:
Species Name & Description:
Vonny is a proud member of the Space Dwarf race. His roots are from the Tribal Confederation of Nations in the Fzar Star System. Space Dwarfs are one of the prominent species in the universe with over a trillion dwarfs located all around. They mostly make up large federations, tribal communities and some space station populations.
Favourite Side Dish: French Fries and a good mug of beer.
Useful Skills & Abilities:
Master Chef - When Vonny wasn't fighting for his tribe he served as the tribe cook. Gotten pretty good at it to say at most.
Tinker - Vonny know's his way around fixing stuff, weather it be a stove to a advanced plasma cannon.
Weapons expertise - Fighting for many years in tribal warfare have given Vonny experience with a wide array of weapons... some normal and some severely unethical.
Membership Number: Z1-2ZZ94o-c---cg555***))111dj[._33361a_66-5
An Inspirational Quote That Sums Up The Character's Personality: "Bloody hell, another adventure?"
History: Don't fill this in, but have a think about it now. Because everyone is going to be a crew member aboard the same ship, I figured that it's probably best for everyone to come together once characters are made to agree on how they came to be on the ship. |
46,994 | 1,274 | 4 | 673 | 764 | At the table with the others were 25 small humanoids with bee wings and antennae. 2 where wearing miniature captains hats who were attempting to look as dignified as possible, 3 where dressed in with a shirt and tie and where there to do accounting for when they paid as well as to remember the new recruit’s CVs. The remaining 20 were there to make up the numbers so that they actually had a presence of a swarm rather than a few small individuals that could be ignored and where dressed in the standard red jacket of The Bees. The numbers were also important so that they could activate automatic doors or make rope teams to pull open manual ones and other size reliant tasks. The Bees were either sitting on the chair, on the table or hovering between those two groups, all but the captains buzzing excitedly at being brought along. The Will was effectively popping in and out of the group, the present bee’s antennae occasionally lighting up as it made sure they and the solos of the crew were OK before going back to managing the bulk takeout order operation currently being undertaken by the rest of the swarm. There would have been a mass riot if only the 25 at the table where to get those succulent ribs.
As it was the majority of the bees were currently engaged in a mass transport operation from the joints drive through to the ship, which was parked some way off as Elarin(very sensibly) wouldn’t let The Bees drive, using a system of ropes, pallets and those trolley things you get at airports. Imaging the massive limestone blocks being dragged to build the pyramids except instead of slaves it’s tiny bee people, instead of limestone its delicious ribs, instead of dragging it along the ground they had to contend with the uncontrollable wonky wheels on the trolleys, instead of slave drivers with whips there were angry drivers who couldn't use the drive through because of the operation shouting at them and finally that they were building a giant banquet instead of a tomb. All of this was watched in horrified fascination by the acne ridden teenagers manning the drive through. Currently things were going smoothly and casualty rates were at an acceptable level, they all knew the party they were going to throw was going to be worth it.
The Mind, having gotten the external operation into a relatively self sustaining state after much prodding and macro-management of The Bees, finally settled into the 25 just in time to watch Vanessa’s theatrics. The Bees gave her a round of applause while The Mind added ‘Show off’ to their data on her after which The bees got down to arguing about what to order.
"Everything is going well so far miss Kiyvana.”
The Bees then inform the waiter that they want Ribs coated with honey, fries with honey on the side, tomatoes, an entire lettuce, lemon sorbet, Jub Jub juice, coconuts, grubs of a scarab beetle, more honey and...
All these and more are shouted over each other in an incomprehensible mess before the mind drowns them out.
"Ignore everything the Bees just said, they will have 3 child portions of ribs, a large basket of fries, a mixed salad, a plate of Venusian sour spheres and four bowls of honey.”
The Mind had spoken and given a relatively decent order, so The Bees stopped their uproar and got back to what they were doing which was a lot of low level chatter, looking over the Space Friends Monthly(mainly a the pictures) or in the case of the two captain's hat wearing Bees a rather amateurish game of chess. | Name: Swarm Species 5207B The Bees/The Will/Draksal the Devourer(nobody calls them this, not even The Bees)
Appearance: The average bee is a humanoid about the height of a refreshing beverage can with yellow and black striped skin, blond or black hair, bee wings and small antenna on their forehead wearing a red jacket over a black jumpsuit. Some of them might have different outfits so that they remember who has what specific information in them(bees with sciency stuff have lab coats, bees with engineering skills have little hard hats and overalls, tactics knowing bees in generals outfits etc.). Whenever The Will of the hive needs to intervene somewhere the antenna of the bees in the area glow purple and a voice can be heard from thin air, instructing, explaining etc.
Species Name & Description: The Bees are a psychically linked hive mind that evolved on a very small planetoid and as a result they represents their entire species. Like any self respecting hive-mind they were going to take over the galaxy until it turned out that everyone else was much, much bigger than them and unfortunately, unless I intervene, the bees aren't the most focused bunch .
Favorite Side Dish: Honey. What did you expect? Yes, they know its more of a condiment. No they don't think having honey on ribs is that weird. That squid faced guy is eating a brain with his, they point out. honey is banal in comparison they argue some what unsuccessfully. Can we just move on?
Useful Skills & Abilities: Individual bees are fairly expendable every bee is basically the same baring some of the specialist data carries and even then they have many of each set, as a result they are perfect for doing anything that is almost guaranteed to be lethal. A Lot more memory than the average lifeform though they have to find what bodies have the required memory or skill. Great at multitasking. The combination of these two makes them a good backup for most task and good assistants if someone has a proficiency in a skill. Sewing.
Membership Number:
αξορρδινγ το αλλ κνοων λαωσ οφ αωιατιον τηερε ισ νο ωαψ α βεε σηουλδ βε αβλε το φλψ ιτσ ωινγσ αρε τοο σμαλλ το γετ ιτσ φατ λιττλε βοδψ οφφ τηε γρουνδ τηε βεε οφ ξουρσε φλιεσ ανψωαψ βεξαυσε βεεσ δοντ ξαρε ωηατ ηυμανσ τηινκ ισ ιμποσσιβλε
An Inspirational Quote That Sums Up The Character's Personality: Curiosity killed the cat. Fortunately have many cats to spare / The bees wonder what this big shiny red button does
History: get off planetoid, ‘infest’ ship, become captain. |
46,995 | 1,274 | 5 | 2,546 | 1,210 | The space camp councillors told him he was perfect for the role. That Fiddlesticks would be the most valuable and respected member of the crew. They told him that he was meant for great things. That he was smart and ever so handsome. Well, they didn't say that second part but Fiddlesticks suspected that they were thinking it. If only they could see him then. Drooling uncontrollably like a space poodle.
Fiddlesticks salivated so much that a stream of drool flowed it's way down his chin and onto the diner table. Only after hearing the quiet yet audible splash of saliva onto the table top did Fiddlesticks realise the error of his ways. Startled by this realisation he sat bolt upright in his seat and covered his mouth with both his hands. His huge grapefruit sized eyes have never been any bigger than they were at that moment. They darted left and right rapidly, at all the other members of the crew. He hoped against hope that the cute girl with the glasses didn't notice.
Fiddlesticks made an audible gulp then dropped his hands to his sides. He let out a sigh of resignation. He thought that those guys would consider him a dork as well. But he had duty, a most honourable and sacred one! To help spread the word of Hendersons Ribs! For deliciousness! For friendship! For adventure!
"Huzzah!" yelled Fiddlesticks.
He found himself standing on his seat with his right fist pointed straight up into the air. He wore a massive smile that stretched from ear to ear. How the heck did that happen!? He didn't even remember standing up. Fiddlesticks quickly decided to play it cool and roll with it. He held his pose and his smile. He hoped that at least one other member would join in on his style of expressing jubilation. | Name: If I had a choice in the matter, my name would be Lord Captain Super Awesome Double Bacon Cheese Burger Ultra Warrior Magic Man of the Ultimate Eagle Force of Doom! But you can call me Fiddlesticks. That's what my older brother calls me. But if you value your life DO NOT ASK ME WHY I AM CALLED FIDDLESTICKS! CAPICE!?
Appearance: I'm a ripped super hero with the muscles of Thor, the brains of Ironman, and the combined awesomeness of both! I hate gym class though, I'm always picked last for sports. The kids always call me jelly belly in the locker room. I may have little bit of extra fat but beneath that extra fat hides extra glory! Oh yeah, I also have brown eyes, slightly tanned skin, black hair, and I'm not short! Maybe a little short....
Species name and description: I'm just a regular old human. Well, humanish. I do have very large pointed ears and massive eyes. My eyes are like the size of grape fruits. That's what I'm told anyway. What's a grapefruit? Most "normal" humans are like two heads taller than me. People ask me what I am all the time. I just tell em I'm Lord Captain Super Awesome..... At that point they lose interest and wonder off.
Favourite side dish: My favourite side dish to your amazing honey braised ribs are your sweet and crunchy sweet potato fries! We do get free ribs and fries on this thing right?
Useful skills and abilities: I can work your engines like a cat works a fiddle! Yeah, I admit, the Henderson Ribs space ship engine is pretty much like a simple toy compared to other engines. But you know what? I can take that baby apart then put it back together in my sleep! He he he XD!
Membership Number: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, Gargle, beware those that watch through the static, 64858368472fnsjnchd
An inspirational quote that sums up your characters personally: Everything is better with extra cheese and bacon.
Brought to you by your friends at Henderson's Ribs. Out Of This World Flavour!TM |
46,996 | 1,274 | 6 | 622 | 669 | After driving for the entire eight-hour flight to the Hederson's Ribs above Nurr-Slugg, Elarin was exhausted. Resting his head against the backrest of the booth, his claw-tipped fingers rapped against the laminated cover of the menu, as his bloodshot, glazed over eyes glanced slowly from item to item, his tongue occasionally darting out of his mouth to taste the air whenever different dishes were walked past their table by the server-robots. Eventually, a server approached the table the group was seated at, and Elarin sat up a bit as the bot spoke. "Welcome to Henderson's Ribs. I am Walter. What will it be?"
Elarin emitted whatever the reptilian equivalent of a yawn was, before sluggishly tracing a claw along the menu, answering Walter the Waiter with a worn-out voice.
"I'd like a...medium serving of ribs, a small bowl of corn, a small basket of...regular fries, and a coffee, doesn't matter what planet." With that, Elarin handed his menu over, and rested his head back against the backrest again, his head spines poking small holes in the leather upholstery. Closing his eyes, Elarin mumbled out something that sounded like "Wake me if you need me.", or maybe it was "Take these if you see peas."
Unless he was woken up by someone priorly, Elarin would carefully sit back up once the food arrived, the hiss of air being let out of the leather backing as his spines were drawn from the puncture holes they had made. | Name: "Name's Elarin. That's it, we don't do family names where I'm from. Friends used to call me 'flyboy' cause I flew the ship, so I guess you can call me that."
Appearance: "What, can't you just look at me and take some notes? No? Alright fine. Reptilian, green scales, spikes trailing from the top of the head down to the end of the tail. Usual outfit of a hooded long-sleeve shirt, pants with a hole for the tail, no shoes. That good enough for ya?"
Species Name & Description: "Last I heard the going name for us was 'Reptiloids.' There's a bunch of us out here, enough to have several different factions. Not sure most of us came from the same planet originally, actually.
Favourite Side Dish: "I..uhh..whaddaya call the little yellow sweet bits? Starts with a C...cake? No...car? No, that ain't it...Corn! Yeah, corn!"
Useful Skills & Abilities: "I'm a pretty decent pilot. Used to run cargo for a bigger shipping company, before they got bought out. Had to sell my ship recently to get some cash flowing again, but my skills still hold up."
Membership Number: "%XYN)p(Xf@vlv)fL. Yes, I know there's no actual numbers in it. Don't ask me, I just read it off the back o' this badge.
An Inspirational Quote That Sums Up The Character's Personality: "A wise, long-dead human once said 'Life is like a sewer… what you get out of it depends on what you put into it.' I gotta say that you humans sure know how to make a guy laugh."
History: "Oh, you want my story? My WHOLE story? Well sit back, and get comfortable, cause its gonna be a long one..." |
46,997 | 1,274 | 7 | 175 | 3,684 | The one known as 'The Mind" was interesting. It was like looking at an organic colony of nanobots! Though Toony really couldn't fully understand the whole hive mind thing. Sure she was made out of nanobots and commanded a ton of them, but they basically only formed one body without their own minds or anything unlike "The Mind" and his bees. Toony really wasn't sure what to make of the organic though, only time would tell!
Fiddlesticks though... Toony couldn't help but give a mechanical laugh at his eagerness. Sure what he was doing was... really silly. But at least he was trying to save face so Toony could appreciate commitment. Heck, she'd join him if there was a reason to! But she didn't know everyone super well yet so she decided to wait and see how the rest of her new crewmates would react. As much as she disliked it, first impressions were sorta kinda important to organics.
"So... Now that almost everyone I met is here. Anyone wanna talk about themselves while we wait for our food?" Toony suggested, looking at the various people she'd be calling her crew for the foreseeable future. "I'm a cute robot, if that wasn't obvious." She said with a smile look in her eyes. She didn't have a mouth, so the gesture wasn't as obvious as it should be, but then Toony found anything less than the eyes mundane and useless. | Name: His full name is Vondon Randur of the Tribe Xainth from the planet R-12 but you can call him Vonny.
Appearance:
Species Name & Description:
Vonny is a proud member of the Space Dwarf race. His roots are from the Tribal Confederation of Nations in the Fzar Star System. Space Dwarfs are one of the prominent species in the universe with over a trillion dwarfs located all around. They mostly make up large federations, tribal communities and some space station populations.
Favourite Side Dish: French Fries and a good mug of beer.
Useful Skills & Abilities:
Master Chef - When Vonny wasn't fighting for his tribe he served as the tribe cook. Gotten pretty good at it to say at most.
Tinker - Vonny know's his way around fixing stuff, weather it be a stove to a advanced plasma cannon.
Weapons expertise - Fighting for many years in tribal warfare have given Vonny experience with a wide array of weapons... some normal and some severely unethical.
Membership Number: Z1-2ZZ94o-c---cg555***))111dj[._33361a_66-5
An Inspirational Quote That Sums Up The Character's Personality: "Bloody hell, another adventure?"
History: Don't fill this in, but have a think about it now. Because everyone is going to be a crew member aboard the same ship, I figured that it's probably best for everyone to come together once characters are made to agree on how they came to be on the ship. |
46,998 | 1,274 | 8 | 976 | 2,745 | Vonny woke up from his long nap, where the ship's weapon inventory room was as the ship began to slow down. He yawned before rubbing his eye’s and looking around. He casually got out of the inventory room and went right towards the bathroom. After splashing his face with water and doing his thing (Washed his hands of course) he proceeded to to the kitchen. He looked inside of the fridge to do a quick supply count and nodded. “Bloody hell, all that’s in here is vegtables, a few chicken wings and last night's chocolate cake.” he mumbled before grabbing one of the chicken wings. He began to eat it before proceeding to the Henderson Rib entrance where the rest of the crew was. Vonny walked to the group of table before looking at the waiter:
“Get me three ribs, one honey, one of the buffalo sauce and the other BBQ sauce, and two pitchers of your domestic brew, no foam please!” Vonny said
Vonny sat at the table, near to the crew before nodding.
“How’s everyone doing today?” | Name: Tik-Tik, a nickname bestowed on her because of the sounds she makes when she engages in locomotion ("walking" feels like too mundane a word here). Real name is unpronounceable to people with mouths.
Appearance: The shortest way to describe Tik-Tik would be to say that she is a humongous spider, roughly the size of a cow, but with a much wider leg-span and not quite as heavy. Her low-slung body is situated in the midst of eight long, thin limbs that rise up around her, bending down at the knee and tapering off into a sharp point (hence the clacking 'tik-tik' noise when moving). Her abdomen contains a specialized organ, of which the upward-facing orifice is surrounded by vile teeth, that she can open to release foul-smelling fumes and a green goo that can be used to incapacitate pesky enemies, create a web, or just to cover everything in slime. Tik-Tik's, err, 'face' (of sorts) is covered with eight red eyes that gleam in the dark and are capable of peering into every spectrum of light, including things like 'ultraviolent' and 'infradead' (to nebulous purposes). There are even eyes on the knees of her limbs, allowing her to perceive things threats in all directions, or just to spy on people when they think she's not looking.
Species Name & Description: Most of the galaxy sticks to terms like Giganticus Arachnidus or Big Fucking Spider or Jesus Christ, Look At That Thing. These giant spiders have a bad reputation throughout the galaxy for their fearsome appearance and dangerous biological capacities, but they're really quite a friendly bunch. The females all have a powerful mother-instinct that wantonly applies itself to whatever group the spider associates with -- if tolerated, they will attempt to become a surrogate maternal figure that gives out sage advise and knits colorful sweaters whenever possible. They are quite handy to have around for various reasons, like being able to create large webs of sticky slime that have more tensile strength than almost any other known material in the universe, or just to scare people into not getting all up in yo bizniz. That said, having a huge spider at your back sometimes makes it difficult to defuse tense situations.
Favourite Side Dish: Tik-Tik has a voracious appetite for all things potatoborn.
Useful Skills & Abilities: Being a large spider, Tik-Tik can walk on both walls and the ceiling, use her homemade green goo for various purposes, see in the dark/underwater/all around her/through walls (depending on the material) and, if absolutely necessary, bite people or stab them with her limbs. The lack of opposable thumbs makes it difficult to operate machinery intended for more humanoid species but the two slightly smaller front limbs near her head are deceivingly dexterous.
Membership Number: 1234abdcTHISISAHOLDUP. Reading that last part out loud has sometimes created uncomfortable situations.
An Inspirational Quote That Sums Up The Character's Personality: "Mother always knows best."
History: Dank memes TBD. |
46,999 | 1,274 | 9 | 2,546 | 1,210 | Fiddlesticks hung his head in defeat. Nobody joined him in his rousing cheer. The crew just sat there, staring at him dumbfounded. Usually, when Fiddlesticks made a spectacle of himself, people called him names. Mean names such as dork, loser, squiggleblarq etc. This reaction caught him off guard. More so than the fact that he just made the crews robot maid laugh. Fiddlesticks had neither seen nor heard of a robot that had a sense of humour before. Rather than feeling embarrassed, Fiddlesticks felt relieved. He was beginning to like this crew already. Fiddlesticks sat himself back down on his chair.
"So... Now that almost everyone I met is here. Anyone wanna talk about themselves while we wait for our food?" our robot maid asked of everyone.
"I'm a cute robot, if that wasn't obvious." stated the robotic maid. Fiddlesticks agreed wholeheartedly. It did resemble a cute girl. Having a robotic maid around would be very useful. It could clean his smelly socks and underwear. Those things got really smelly and very nasty. Fiddlesticks decided to give it his dirty laundry once everyone was aboard the ship.
"Hi, err I am Fiddlesticks. I'm the ships engineer." Fiddlesticks replied. | Name: If I had a choice in the matter, my name would be Lord Captain Super Awesome Double Bacon Cheese Burger Ultra Warrior Magic Man of the Ultimate Eagle Force of Doom! But you can call me Fiddlesticks. That's what my older brother calls me. But if you value your life DO NOT ASK ME WHY I AM CALLED FIDDLESTICKS! CAPICE!?
Appearance: I'm a ripped super hero with the muscles of Thor, the brains of Ironman, and the combined awesomeness of both! I hate gym class though, I'm always picked last for sports. The kids always call me jelly belly in the locker room. I may have little bit of extra fat but beneath that extra fat hides extra glory! Oh yeah, I also have brown eyes, slightly tanned skin, black hair, and I'm not short! Maybe a little short....
Species name and description: I'm just a regular old human. Well, humanish. I do have very large pointed ears and massive eyes. My eyes are like the size of grape fruits. That's what I'm told anyway. What's a grapefruit? Most "normal" humans are like two heads taller than me. People ask me what I am all the time. I just tell em I'm Lord Captain Super Awesome..... At that point they lose interest and wonder off.
Favourite side dish: My favourite side dish to your amazing honey braised ribs are your sweet and crunchy sweet potato fries! We do get free ribs and fries on this thing right?
Useful skills and abilities: I can work your engines like a cat works a fiddle! Yeah, I admit, the Henderson Ribs space ship engine is pretty much like a simple toy compared to other engines. But you know what? I can take that baby apart then put it back together in my sleep! He he he XD!
Membership Number: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, Gargle, beware those that watch through the static, 64858368472fnsjnchd
An inspirational quote that sums up your characters personally: Everything is better with extra cheese and bacon.
Brought to you by your friends at Henderson's Ribs. Out Of This World Flavour!TM |
47,000 | 1,274 | 10 | 1,047 | 511 | Walter stood by the booth with all the patience of a well-trained waiter or, at least, a robot designed to stand still while people argued about orders. If Walter could feel pleasantly surprised by the lack of arguments about who would have what, Walter would surely do so. Walter would also feel concerned about his lack of ability to feel pleasantly surprised, but fortunately the Manager hadn't forked out the extra credits required for an artificial intelligence capable of such introspection.
"So that's a full rack of ribs, honey braised, with sweet 'tater fries on the side, a triple kids size ribs, a large fries on the side, a mixed salad, the Venusian Sour Spheres Special, four bowls of, ah, honey, a medium ribs, small side of corn, regular fries, a mug of Neat Wake-Up Juice, one honey ribs, one buffalo sauce ribs, one barbecue sauce, two pitchers of Headless Nugg-Slurry..."
Flashing lights underneath a clear plastic panel began to blink and, from somewhere deep within the chassis of Walter, the quiet, tell-tale sound of two out-of-date computers making a data-handshake beeped out. If the blinking lights and beeping noises were any indication, there was a fairly intense communication going on between Walter and another robot.
"...thank you for your custom, your food will be ready in-" beep, beep, beep "-six minutes and four seconds. Please enjoy a complimentary copy of our Space Friends Newsletter and our endless ice-cream dispenser. Today's special flavour is," beep, beep, beep, "meat. Your cred-card has been charged. If you would like to amend your order, please do not hesitate to flag down myself or one of my fellow waiters."
A freshly printed Space Friends Newsletter began to print out from a device lodged into the chest of Walter. Some of the older Walter-Waiter robots had a rear-mounted printer, which made children giggle, but didn't test particularly well with adults in the focus groups. With a flourish of an arm, Walter lays the still warm newsletter down on the table between the group. It's a single page, printed out in a font that looks suspiciously like Comic Sans. With nothing left to do, Walter skates over to the next booth, and begins to take yet more orders.
SPACE ACTION IN ORBIT OF NAVIM
By Wirt Rex, ISF Correspondent
Wreckage rains down on the population of Navim III tonight as the final remnants of the New Navim Liberation Front fleet were engaged by a naval fleet aligned to the local government. Members of the Interplanetary Space Friends fought on both sides of the conflict, and conducted themselves with all the dignity and good natured cheer one could hope for in a war that has claimed millions of lives so far. During a press conference, Marshal Nami Tesserai III of the loyalists spoke candidly about the work of the Interplanetary Space Friends, praising their "fanatical dedication" and "reckless disregard for the rules of war", openly shedding tears of joy while relating the actions of a handful of unnamed ISF members aboard the NLF Deliverance, a medical ship rescuing stranded escape pods.
"It was a bloody great battle," reports ISF member Gunhappy Saint Anne, "like, something you'd see in one of those films. Part of me is hoping this was the final battle that'll break the backs of whoever it was we were fighting, but, honestly, Wirt? There's a part of me that hopes they try and fight back again. Shout out to the rest of the crew! Pork Warriors forever!"
NEW FLAVOURS TRIALLED IN SCARA REGION
A Henderson's Ribs manager has been catapulted into the limelight this week following the discovery of two new flavours. Due to confidentiality agreements and a stern warning from our legal team, we are unable to commit to print details of these new flavours, but our intrepid reporters on the scene have managed to get a few words with overjoyed customers. Of the twenty four people interviewed, the majority described the flavours as "curious", "interesting" and "blinding". We're urging anyone in the Scara Region ("Visit Scara, it won't scar ya!" - Scara Tourist Board) to pop in, try out the new flavour, and write in. If we print your letter or obituary, you or your next of kin could win a trip to the Henderson's Ribs Processing Facility for the Scara Region.
HELP NEEDED
Need help? Write in with your request and get some help!
HELP URGENTLY NEEDED
Vedriephus (The foggy one, not the desert one). Moral quandry, need outside viewpoint.
Contact "Miss Brrirrobbi" with all haste!
IT'S TIME TO PARTY
Ofromia. Help Zane Heron throw the greatest party of the season.
You won't regret it. Clothes provided!
MUTINY ABOARD THE LECLERC
Innovative Industries Company looking for team to handle workplace dispute at Leclerc Manufacturing Station.
HELP OUR MOON IS MISSING
Planet Uskolla. The one that had the nice moon.
Shrink ray accident. I have leads, just need somebody to follow them up.
EMERGENCY DELIVERY
Exciting opportunity to visit scenic Scara 20U1. Contact Tutzal's Toppers.
I WANT TO DIE
Not, like, a cry for help or anything. It's complicated. Contact Weef Flagmatag @ Roelea. | The Meanwhile Directory
The galaxy is, in a way, it's own character, and everyone is free to add things to it. This is a collection of all the "Meanwhile!" style posts, that either provide some commentary to what's happening, explain some concept within the game, foreshadow certain events or simply add a wonderful little bit of extra flavour to help set the mood. To keep things vaguely organised, the posts will be linked to in the order they've been posted, along with a note of who wrote what.
Meanwhile! The Introduction of Doctor Frosty & Cold Front
Meanwhile, upon Dämmerlicht... by
A Hendersons Ribs Jingle by
A footnote on Swarm Sentience by
Meanwhile! An Introduction To Faster-Than-Light Travel
Meanwhile, in the past... by
Meanwhile! Life on Dämmerlicht! by
Please rise for the national anthem of Monochromia, with notes, by
The Hendersons Ribs Safety Jingle, transcribed by
A newspaper article from Ofromia Tonight, written by Aggro Deluxe. |
47,001 | 1,274 | 11 | 2,592 | 356 | Vanessa bore a gentle, closed lip smile at the antics of her companions. She didn't want to scare them with her fangs, since most people weren't too accustomed to seeing a vampire out and about. That was also part of the reason why she ate her food earlier, before anyone else had arrived. Vanessa had keenly seen Fiddlesticks stand and raise his fist upon the air, though didn't join him in such an antic because he height would've caused her to hit the ceiling rather than be celebratory like Fiddlesticks. Vanessa could have changed her appearance to be short enough, but changing her looks was a rather uncomfortable, or overly comfortable depending upon what all she had to change, experience that took a lot of effort to undertake. Fiddlesticks movements were easy to see since vampires, no matter how polite or well mannered they might have appeared, were still predators by nature. Movement was easy for Vanessa to follow, even when she was well fed. The truth was that Vanessa was merely too polite to say anything that might disrupt Fiddlesticks mood and cause him to be unhappy. They were fresh friends, this group, and Vanessa didn't plan on trying to ruin that.
A polite nod was given to the bees and Toony, since they had been the only ones to acknowledge her greeting. The others had gone about their own routines and ignored her greeting. Vanessa wasn't offended, perhaps it had been hard to hear her statement since Vanessa spoke politely and at a normal volume in a restaurant that had both music and a hum of chatter filling it with noise. Vanessa could easily pick the two apart and, if she wanted, could tune in to any conversation currently happening within the eatery. She didn't, though, as it would be both rude and rob her attention from her new companions at the table. Since the call went out to say something about yourself, which was interesting since Vanessa had already made a similar greeting, Vanessa took the time to think about what exactly she should say since she didn't feel like scaring her new crew members.
After a short moment of thought, Vanessa began to speak once again. She retained the polite tone and volume, and made sure to speak in such a way that her fangs weren't flashing with every word. "Guten Tag, comrades. My name is Vanessa Kiyvana, though some of you already know that one. I run on a special diet, which is why I will be eating apart from most of you for the majority of our time together. As a word of caution, don't open the red fridge with a black bat upon the front. It will get nasty. I hail from the planet of Dämmerlicht, which is quite a lovely world if I do say so myself. I am sure that we will all get along wonderfully together."
Vanessa raised her left eyebrow slightly as the waiter printed what appeared to be a help wanted list and set it upon the table. Giving it a swift read Vanessa pondered over the jobs. The first one looked to be something out of their league, since such heavy combat was reserved for capital and military grade ships which, as Vanessa could clearly see from where she was sitting, their Quest for Flavor was not. The other one of note was the "Need help?" mission, which looked rather the opposite of their intended journey together. That left the rest of the missions open for debate. Vanessa held her tongue on the manner since she wanted her companions to speak up about what they would like to do. Though she would make a polite protest at the suggestion of the first or third mission, since their ship wasn't capable enough for the first and their group needed no present assistance like the third mission provided.
All in all, Vanessa could merely wait now. She rubbed her thumb gently across the barrel of her rifle, and made sure that the butt of the gun was resting gently upon her foot. It was a high maintenance rifle, to be sure, but Vanessa enjoyed the work since she often found herself with little to do and taking care of the weapon often gave her something to keep her hands busy. For positioning's sake, Vanessa sat to the right of the large spider and to the left of the pilot, who seemed to be attempting to sleep off the effects of long distance space travel.
With little left to do, say, or think, Vanessa merely waited for her companions to say something. | Name: Vanessa Kiyvana
Appearance: Vanessa stands at a fair five feet and six and a half inches. Not short, but not terribly tall. Vanessa has fairly pale skin. Vanessa's natural eye color is a bright blue, though this changes to red when she is using her ability to see in the dark. Vanessa's teeth are well kept, and essentially perfect. There are two distinct fangs within her mouth and they're easily noticed on even the slightest smile should one be watching carefully. Vanessa's hair is extremely long, reaching just beyond her knees. It's loose and flowing, though it always seems to keep itself out of the way of trouble.
Vanessa has a fairly thin build. Her bust is relatively small, and easily hidden. Her waist is slim, and her hips follow suit. This frequently leads to her being mistaken for a male, but she's quick to correct this with a laugh. Vanessa wears a black suit and dress pants, both complete with silver buttons and cuff links. Beneath these she wears a white dress shirt and a black tie. Vanessa also wears a pair of white dress gloves and a pair of thick black leather boots. Vanessa also wears a pair of comfortable white stockings to keep her feet from chafing against the boots she wears.
Vanessa also wears a pair of small glasses. These used to correct her vision, but now they're unnecessary. Vanessa keeps them on as decoration.
Species Name & Description: Vampire. Vanessa hails from a planet shrouded in eternal twilight. She's but one of many, though you don't frequently see them outside of the few planets that are dark enough. Vanessa is a specific oddity in that she isn't affected by general UV light, but concentrated UV light. (Like a spotlight.) will knock her out cold.
Favourite Side Dish: Blood. That's all she can really consume for subsistence. Tea is a favorite, though only for the flavor.
Useful Skills & Abilities: Vanessa is a crack shot with her Martini-Henry rifle. It's not as flashy as laser beams or whatnot, but the power of a well placed .303 british round is not to be underestimated. Vanessa is also extremely flexible and physically more capable than an average human. Vanessa may also alter her physical appearance, including clothing, at will. On top of that, Vanessa may see in total darkness with ease, but while doing this her eyes glow red, instead of their natural blue, which betrays her nature as a vampire. Vanessa is also capable of melting into a shadow, teleporting or transforming into a bat.
Vanessa may also sing, dance, and twirl her gun like a baton.
Membership Number: #830303. It's actually a hex code for color. It turns out to be blood red...
An Inspirational Quote That Sums Up The Character's Personality: "Don't mind the fangs. I don't bite unless I'm hungry. No, I'm not currently hungry."
History: Do what comes natural. |
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