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Upon hearing a customer, Nich immediately scuttled out of the back room. "Gah, why didn't the buzzer go off? The buzzer is always supposed to go off!" He scurried past Father Mortain to examine the door, which seemed to have consumed the entirety of his attention. "Are you sure you opened the door emphatically enough?" He tested the door, giving it a gentle swing, and then a wide one seeing if there was any different. His ears twitched, listening for any buzz coming from the back room, but alas, nothing. "I swear if it's vandals again I'll..." Then he noticed that the attachment clip has simply come undone from the door. He cleared his throat, reattached it with a single, swift gesture, and relished in the sound of his delightful buzzer going off in the back room. Finally, the priest had his attention. "My apologies, the last customer must have knocked it loose on his way out. But I assure you, my home security systems don't use this outdated model. Oh, my no! See how easily it came off? No good. Needs to be changed. I just haven't had the time to replace my own. Too busy developing new razor coils for... well, that's not important. A man of the cloth has no need for violent things. Though, far be it from me to judge if you do have a need for such things. Only the gods may judge." He gave a laugh and went to shake Mortain's hand, giving the priest a brief respite from his rapid-fire ramblings. "Ah, but where are my manners. Welcome Father..." He hesitated for a moment trying to remember the priest's name, but for the life of him he could only think of varying gear radii, so he just left it at, "Father! To what do I owe this honorable visit? Is the church in need of some updated security? Please don't tell me some vandal is prowling about sticking his hand in the donation box at night. Unthinkable! Unspeakable! But, I can lock up that box nice and tight for you if you like. Money goes in, and it only comes out when the Father comes with the key. I can even offer a clergy discount. 20% off the catalog price. Would you like to browse my catalog, or did you have something specific in mind?" The rat looked up at Father Mortain with an eager grin. It wasn't often that holy men visited his store, and if his insatiable curiosity wasn't already obvious, it would explain away some of his... enthusiasm.
Kahya Tarom | ♀ | 26 The Journey Kahya is many things: a widow, a scholar, a warrior. Specifically, she's a cartographer from south of the southern desert, beyond the Petrified Wastes. The kingdom she comes from is a large and thriving one, fueled by the wide river it sits on. With food and resources aplenty for the citizens, the throne is able to invest in academics--only, there is only so much to teach. But there is a lot to discover. And so a team of scholars and warriors was put together in order to explore and document the world in the name of Kahndaq. Kahya was one of the members and one of the only to be trained in both combat and academics. Her husband was also selected for his prowess as a royal guard. The group departed Kahndaq as seven. However, the Petrified Wastes proved hostile and difficult: all but Kahya perished, and she barely survived. With a broken wrist and limited supplies, she seeks hospitality in the Village of the Winding. Kahya Kahya is a confident and proud woman, but also gentle and kind. At her core, she's introverted and needs time alone; however, she's friendly and accommodating even when someone can't take the hint. She has a simple sense of humor and dirty jokes will still make her blush like a maiden. Although her journey has already suffered multiple hardships, she is also stubborn and intends to keep going. Besides, she's unsure she can currently return home in her state. The desert and the Petrified Wastes proved difficult enough for seven of them. Still, she refuses to let the loss of her friends and husband go to waste; she will contribute what she can to Kahndaq's growth.
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It was the day of days. The day when the sky was its bluest, the wind was its windiest, and the town was its...towniest. It was as if the planets had aligned to create the sweetest of summer days when absolutely nothing could go wrong. "HELP!" Almost nothing. A dark blur streaked cut through the cerulean sky like a knife, a trail of soft brown feathers falling in its wake. Birds squpacked in alarm as the tumbling form fell through the air at rapid speed. A set of wings outstretched before the landing, stifled the descent. Slowly the fell. But not slow enough. With a yelp of pain and surprise, the young harpy collided with the ground, talons flipping over beak as he gradually rolled to a stop. "Nailed it," he groaned as he shakily pushed himself up. Deino gazed around, the landscape tilting and whirling as he boggled mind adjusted from the fall. It wasn't his first bad landing, nor was it the worst, but it still took a while before the blurs before him became a familiar site. Winding. A bustling little town with a life full of merriment and quirk. And, sitting before him with a dazzling aroma drifting from its entrance, was a familiar little restaruant. Deino smiled to himself in satisfaction. The Glass Key Cafe. The perfect place to sit back and take a break. Brushing the dust off his feathers and sending a sheepish greeting to the onlookers that managed to catch is, ah...interesting...arrival, Deino hurried into the establishment. "That was quite the fall there, you alright?" Anzo asked the harpy as he strolled towards him, a look of concern on his insectoid face. Deino looked up as the large beetle approached him, his face flushing in embarrassment. "I'm fine," he said with a nervous smile. "I'm used to crashing all the time. Thanks, though." He felt his shoulders relax as he noticed the other customers lose interest and turn away, but his jumpy demeanor remained. Though this bug fellow was certainly friendly, new people were always nerve wracking to talk to. The big bug felt some sympathy for the distressed harpy before determining he'd like to befriend the little winged creature. "Well, me and the mates are having some sandwiches if you'd like to join us," he invited the fallen flier with a warm buggy smile. "It'd be on me by the way." The harpy felt his cheeks heat up further, his words a stuttering mess at the bug's welcome. First a crash, and now a total stranger was paying for his meal? What a mess he was! Deino meekly nodded thankfully, his talons scratching nervously at the wooden floor. Despite Deino's stumbling start, the beetle was kind in his actions, and there'd be no harm in making a few friends. Besides, who'd turn down a free meal? "I would like that very much," he said with his fragile voice, "Thank you, Mister...?" The harpy paused. "I don't believe I caught your name, kind sir. I'm Deino." "Hello Deino. You can just call me Anzo. And no problem, it's your tax money anyways," the guard joked--well, technically it wasn't a joke considering his paycheck was the people's taxes--prior to ambling over to his table. Seated in his chair once again, he motioned for the restaurant employees to bring them more sandwiches. "I'm a town guardsman, what is it you do?" "Wait, what?!" Deino stared at the guard with a panicked expression, though any question remained unspoken as Anzo returned to his seat. The harpy hurried after, wincing as his wing or tail feathers accidentally knocked over a glass or two before sitting across from the beetl. He fiddled with his satchel, eyes hungrily flickering to the sandwiches for a moment before turning back to his new companion. "I'm a courier," he explained. "I deliver messages, packages, birthday cards--whatever anyone needs sending, really." The soft tremor in his voice melted away as he continued to describe his job, a semblance of comfort in his form as he straightened up. "I'm actually quite good at it. Never have I delivered a package late in years." "Impressive. Guess we both work for the government, and ultimately the people then, aye? But you're probably a little better at your job than I am at mine, heh," he said while a plate of sandwiches landed on their segment of the table. Anzo grabbed one of the sandwiches, proceeded to wolf it down, and nudged the plate towards Deino, wanting him to eat. It was only when the bug was chewing that he recognized the glasses his new friend knocked over, but he didn't bring it up or make a joke at his companion's expense, not wanting him to embarass him. Most of his attention was consumed by something else anyways. "Hey uh, ya happen to hear about that watchmaker?" "I guess we do." Deino smiled softly as he eagerly took a sandwich, quickly devouring it in two bites. The meal was heaven on his tongue, and he eagerly reached for more. He had left his tree with a full tank of energy, but flying long distances always left him tired and starving. Several rations of snacks and seeds were settled in his satchel for any emergencies, but there was nothing better than a platter of food to really revive him. His head tilted ponderingly at the mention of the watchmaker. The man was no stranger to him, but he was far from being a familiar face. There several times in the past he'd visited the shop. Quick little visits that merited little attention. Time pieces that had shattered from falls or became waterlogged from rain. They were either fixed or replaced quickly enough hat memories of visiting the store were vague and faded. What did persist in his mind, however, was a certain sense of curiosity upon entering the shop and, ultimately, meeting its owner. He was a strange bloke, who seemed more at home with the cogs of clocks than their owners. Not that Deino minded, not really. He felt the same wah with an open sky and fresh air. "Somewhat," he admitted. Letters came and went, the news and rumors blending into a fine mush that the harpy slowly learned not to mind them all too much unless they were interesting or important. Most of them weren't. "I hope he's alright." "Damn, you were really hungry, weren''t you?" Anzo commented after seeing how quickly his new companion devoured the sandwich and reached for another while the dung beetle had only eaten a little over half of his food. He gave a small smile before opening up his sack, allowing out the stench of dung, a small notebook, along with a pencil, and the big bug looked at him inquistively. Having recently been told from some of his friends at the tavern about the watchmaker, he couldn't help but feel a little guilty. Someone had gone missing under his watch... or lack thereof. It might've been nothing and Anzo really hoped it was, but if it wasn't nothing he'd never be able to forgive himself. He had to know that Old Man Skilton, a member of the beloved village he swore to protect, was okay. "I hope so too. No one in here knows where he's gone, but maybe you can help me. Have you heard anything? Anything at all?" Deino tapped a finger on the wooden table, brows creasing in concentration. For once, he actually wished he's paid more attention to those letters. "I'm afraid not," he admiited apologetically, bowing his head slightly. "Just that he's kept to himself a lot more than usual lately." His eyes lit up with an idea. "If you's like, the two of us can go to town and ask around?" The harpy rummaged around in his dack before drawing out a banged up compass. Its needle spun in nonsensical directions, and the bronze back looked dented and worn. "I've been meaning to head over Nich's myself to get this fixed." He smiled ethusiastically at the chance to help his new friend. "Well, that's still something I suppose," the beetle wrote it down then returned it to its pouch in his bag. He nodded when offered help from his new companion. "We can ask around on the way. I'd like to take a look around at his shop in case there's any clues, but I need to get a warrant from the mayor first." Deino taking out his compass caused the big beetle caused him to remember his own object that neeeded fixing: his telescope. He must've left it there for an eternity! How could he have forgotten it? It plays a critical role in making sure there's no trouble afoot in the village! Anzo knew why and felt a pang of guilt before paying attention to Deino again. "I have to head to Nich's after too. Well, might as well go there together, aye?" The guard said as he left more than enough money on the table to pay for the sandwiches before wrapping up the remainding few, holding them instead of placing them inside of the poop-filled bag. "Sounds like a plan." He turned to the exit, walking ahead as he, this time carefully, made his way out the door. The walk to Nich's was quick enough. Deino walked beside his newfound friend, chatting along with Anzo. Well, listening more like. Still, it put the harpy in a cheery mood and before he knew it, they were at the store. Anzo pushed the door open and saw Niche and Father conversing. "Good morning Father, Niche," he said before dropping the meat 'n' cheese sandwich on Niche's desk and strolling off to the side of the room, not wanting to interrupt their business. He'd wait for his turn. Deino gave the two a small wave before following Anzo along to the side. He reached for his broken Compass and tapped a small rythym on the bent brass, patiently waiting.
Name Deino Raller Age 19 Gender Male Race Harpy Appearance at around 4'9" with a light build meant for flying, Deino is smaller than the average human. Instead of hair, he has a full head of dark brown feathers that are seemingly always messy. More feathers in a similar dark hue cover most of his body, reaching from his arms down to his hawk-like legs. His eyes are especially unique, as they are a piercing gold and shaped similar to those of a bird-of-prey. The clothes he wears are mostly fit for travel and flight--light jackets, bandannas, and flying goggles. Personality Deino is fairly timid, opting to just go with the flow of things rather than take charge. Soft-spoken and kind, he enjoys meeting new people, though often acts sheepish and nervous around them. Deino is empathetic, though he'd rather be the ear that listens than the mouth that gives advice. He's kind and generous to the fault, overlooking other's faults and loves to help others out. Unfortunately, people often take advantage of this and Deino is often walked over like a doormat. He can be pretty klutzy, often stumbling over himself and running into things, but in the air he's calm confident. Deino can be a bit too hard on himself as he often apologizes, even if it's not apparent what he did wrong. Still, he's optimistic and adventurous, with a strong sense of curiosity that fuels his wonder for the world around him.
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“Nich?” he called, peering briefly at some oddity nearby. “Are you in? I was hoping to have a word with you.” "Father! To what do I owe this honorable visit? Is the church in need of some updated security? Please don't tell me some vandal is prowling about sticking his hand in the donation box at night. Unthinkable! Unspeakable! But, I can lock up that box nice and tight for you if you like. Money goes in, and it only comes out when the Father comes with the key. I can even offer a clergy discount. 20% off the catalog price. Would you like to browse my catalog, or did you have something specific in mind?" Anzo pushed the door open and saw Niche and Father conversing. "Good morning Father, Niche," he said before dropping the meat 'n' cheese sandwich on Niche's desk and strolling off to the side of the room, not wanting to interrupt their business. He'd wait for his turn. Deino gave the two a small wave before following Anzo along to the side. He reached for his broken Compass and tapped a small rythym on the bent brass, patiently waiting. Nich's shop was as quiet as it ever had been: brass and gears shimmered and tinkled every time a footstep fell; somewhere machines whirred and clacked softly; something bright flashed and skittered underneath a bookcase and was gone. Sunlight filtered through the shaded windows and glinted on bells and baubles, sprockets and hinges. A comfortable aroma of tarnish and copper draped the little shop in warmth. A calico cat with long white whiskers leaped softly atop Nich's desk. With a wriggling pink nose she advanced upon the sandwich that Anzo had left there, and she began to nibble at the cheese. Nich didn't own a cat. Outside the window, the village was gently bustling. A boy jogged past with a covered cake in his arms. A gaggle of schoolgirls were selling flowers at the side of the road. The Pooths trickled along the curb in a single file, hopping and squeaking as they liked to do. The fire brigade blundered past at a hurried speed, ringing bells and shouting at someone to let them by. They were gone in a moment. After a few taps of Deino's finger, the needle of his dented compass swung erratically, as had been its charm -- but then, the needle straightened like an arrow and pointed resolutely. It maintained a precise direction, now, no matter which way the compass was turned. Surely, Deino had just corrected the problem with only a few taps! If only it were pointing North. The needle was steadfast in its insistence that South-West was the correct direction, and would not be convinced otherwise. Gears ticked and springs squeaked, as was the usual ambiance of Nich's Niche Needs. Dust drifted in the swaths of sunlight that glowed through the windows. A woman with long tawny hair and a flowing yellow sun-dress sprinted past the shop window. She stopped, and she ran backwards to peer through into Nich's store; her face, neck and arms were heavily tattooed in intricate patterns, which always made Miss Agatha instantly recognizable by anyone who had only met her once. Miss Agatha's almond eyes opened wide in recognition, and she yanked open the door -- nearly breaking Nich's doorbell apparatus in her hurry -- and shouted at Father Mortain: "Father! The shrine is on fire!" She looked up at Glass Key Cafe; she still struggled with the written language, but she recognized cafe well enough. She was getting ahead of herself when she stopped and patted at her pockets with her good hand. She chewed on the inside of her cheek in concentration until finally pulling out a few gold and silver coins from Kahndaq. Hopefully they would do, so in she walked to squint at the menu. Inside the Glass Key Cafe was a quaint and clean atmosphere, all blues and whites and polished glass. Several flavors of coffee -- vanilla and chocolate and hazelnut and cinnamon -- bubbled against the wall with warm mugs for pouring. Blueberry pancakes seemed to be all the rage at the moment; a table full of children squealed and shot orange juice at each other with straws; a young man sat at the counter with his back to Kahya, a floppy hat over his head, writing in a small notebook and eating spoonfuls of pomegranate seeds; a round middle-aged woman with bright red scraggled hair laughed heartily while she arranged flowers on a table. The double doors had been left wide open to the tables outside, where a single waitress with long feathered ears glided to and fro on roller skates, her arms full of plates. The mayor padded into the cafe, carrying her own empty mug in hopes for a refill. Her ears perked at the sight of Kahya, and she approached without hesitation. Strangers weren't terribly uncommon in Winding -- it was a quaint vacation spot that attracted all sorts of sightseers, hence the souvenir shops and weekly tours -- but Kahya did not appear to be a common vacationer. "I highly recommend the pancakes," the mayor told Kahya, smiling warmly up to her. "The blueberries were fresh-picked this morning, and the batter is a new recipe the lovely cook I know is very proud of." The waitress returned from outside with another stack of used plates. "I'll be right with you!" she called as she rolled past Kahya -- and only then did she notice that she'd never seen this strange new customer before. The waitress turned her head, staring and transfixed in curiosity, until her skate hit the leg of a chair and she went tripping and stumbling forward with a high-pitched yelp. CRASH CLATTERSMASH A saucer rolled out of the carnage and gently struck Kahya's foot. The man in the floppy hat closed his notebook and quickly dashed away, leaving half his pomegranate uneaten and the whole of his meal unpaid. The rotund red-haired woman rushed to help the groaning waitress to her feet, and the children jumped on their chairs and squealed. The mayor knelt to help pick up broken pieces of plates. Outside, the fire brigade trundled down the road, all bells and shouts and whistles that faded away into the distance.
art by Geoffrey Renault Characters Mayor Rune Thistlecatch art by Lena Richards The Thistlecatches have passed down the title of Mayor of Winding for generations. They are a proud and well-respected family whose ancestry reaches back to the the kings and queens of the time of giants. There is a legend that the Thistlecatches of old had been dragon-tamers, and so their family crest is a dragon wound around a thistle flower. Rune Thistlecatch has occupied the role of Mayor of Winding since her father, Ambrose Thistlecatch, disappeared in the marsh six months ago. She takes her position very seriously, and is known to be a firm and honest voice among the village council. At fourteen, she is the second-youngest Mayor of Winding (the first being her great-great-grandfather, Thimble Thistlecatch, who became mayor at the age of eight) and one of the most competent. The Pooths art by Robert Kondo The Pooth siblings are known throughout the village as a collective; they are very rarely seen apart from one another, and so are usually only referred to as the Pooths. Their names are Roo, Loo, Moo, Soo, Boo and Woo Pooth. The Pooths are very small and easily stepped on, so they carry little bells on their heads that tinkle when they walk. Roo, Loo, Moo, Soo and Woo don't speak much except for small jabberings that seem unintelligible to most folks, but they let Boo speak articulately on their behalf. His is the loudest voice, after all. They live in a tree outside the watchmaker's shop, where they are employed with watching for thieves and tricky business. Miss Agatha art by Vyacheslav Safronov Miss Agatha is a warm and constant presence in Winding. She is quick with a story and is a fantastic listener -- so much so that many in the village will come to her with their troubles, eager for her guidance. She is an avid reader and the most frequent patron of the village library, but she is most known for her shop, her magic, and her tea. The Curiosity Shop is the ground floor of Miss Agatha's home, and it is filled with antiques and trinkets and otherworldly novelties brought to the village from faraway lands or dug up out of the bottomless Dragon Marsh. Each item has a unique story, which she will tell upon request. Miss Agatha's personal knowledge on matters of history, magic and cultures is known as the finest in the village, her fortune telling as hauntingly accurate, and her tea as the most exquisite ever tasted. Of all the stories she has told, not one has ever been about herself. She arrived in Winding with a trade caravan six years ago, and that is all anyone knows.
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Kahya was taken off guard by the young girl, and she blinked down at her with widened blue eyes. How strange it was to be approached so confidently by someone so young. Still, she returned the smile and nodded slowly. "Thank you," she said politely. "I'd love to try them." The atmosphere of the cafe was completely magical, and Kahya was in wonder. The peacefulness was something she desperately needed after her recent hardships-- Though suddenly, it was disrupted. Kahya's eyes followed the graceful waitress after being called at and she offered a shy wave in thanks. But when she crashed, Kahya flinched and squinted against the sudden commotion. "Ah...I'm sorry," she said before her attention was stolen by the man in the floppy hat retreating. She narrowed her eyes at his urgency, but dismissed it, distracted by the loud noises outside for just a moment. "My, what is going on?" she asked, turning to the girl to see her picking up pieces of the mess. At that, Kahya knelt as well, using her good hand to gingerly place a few pieces in the girl's hand.
Kahya Tarom | ♀ | 26 The Journey Kahya is many things: a widow, a scholar, a warrior. Specifically, she's a cartographer from south of the southern desert, beyond the Petrified Wastes. The kingdom she comes from is a large and thriving one, fueled by the wide river it sits on. With food and resources aplenty for the citizens, the throne is able to invest in academics--only, there is only so much to teach. But there is a lot to discover. And so a team of scholars and warriors was put together in order to explore and document the world in the name of Kahndaq. Kahya was one of the members and one of the only to be trained in both combat and academics. Her husband was also selected for his prowess as a royal guard. The group departed Kahndaq as seven. However, the Petrified Wastes proved hostile and difficult: all but Kahya perished, and she barely survived. With a broken wrist and limited supplies, she seeks hospitality in the Village of the Winding. Kahya Kahya is a confident and proud woman, but also gentle and kind. At her core, she's introverted and needs time alone; however, she's friendly and accommodating even when someone can't take the hint. She has a simple sense of humor and dirty jokes will still make her blush like a maiden. Although her journey has already suffered multiple hardships, she is also stubborn and intends to keep going. Besides, she's unsure she can currently return home in her state. The desert and the Petrified Wastes proved difficult enough for seven of them. Still, she refuses to let the loss of her friends and husband go to waste; she will contribute what she can to Kahndaq's growth.
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Nich's store did well enough for him to make a living off of, but the store rarely got this busy. The poor rat hardly knew how to handle all the customers. "Excuse me for a moment, will you father? Hello, hello! Welcome! I'll be with both of you momentarily. Just need to finish up some business with the father and-- Oi! Not so rough on the door! If you break it then-- A fire!? Oh dear, I'd better let you go, father. I'll be here when you get back. Don't worry, I won't up and disappear like that watchmaker. Now then..." The priest rushed out of the shop to tend to the church, and Nich was able to turn his attention to the other two... He locked eyes with the creature sitting on his counter. It was a dainty little thing, and most people would have found the way it picked at Anzo's cheese sandwich adorable. But, Nich saw razor sharp claws and voracious fangs tearing at its prey. The rat took a step back away from the beast as he desperately tried to maintain his pleasant salesman's mask. It's just a house cat. We're prepared for this... "I-I'm s-sorry... If you t-two will e-excuse me for j-just a m-moment..." With each word he took a step closer to the back of the store, and finally slipped into his back room. There was some rustling, muffled grumbling, and a crash, but a few moments later Nich emerged clutching what looked like a fishing net. He crouched low and approached his counter with silent footsteps, apparently ignorant of the fact that he was plainly visible to the cat. He stood a few feet away, hoping the sandwich would keep the beast distracted and raised the net. His hand was trembling, but he took a deep breath and pushed a button on the handle of the net. Suddenly, the handle extended, putting the cat right in range. In one swift motion, he brought the net down, shrieking, "Begone ye vandalous beast!"
art by Geoffrey Renault Characters Mayor Rune Thistlecatch art by Lena Richards The Thistlecatches have passed down the title of Mayor of Winding for generations. They are a proud and well-respected family whose ancestry reaches back to the the kings and queens of the time of giants. There is a legend that the Thistlecatches of old had been dragon-tamers, and so their family crest is a dragon wound around a thistle flower. Rune Thistlecatch has occupied the role of Mayor of Winding since her father, Ambrose Thistlecatch, disappeared in the marsh six months ago. She takes her position very seriously, and is known to be a firm and honest voice among the village council. At fourteen, she is the second-youngest Mayor of Winding (the first being her great-great-grandfather, Thimble Thistlecatch, who became mayor at the age of eight) and one of the most competent. The Pooths art by Robert Kondo The Pooth siblings are known throughout the village as a collective; they are very rarely seen apart from one another, and so are usually only referred to as the Pooths. Their names are Roo, Loo, Moo, Soo, Boo and Woo Pooth. The Pooths are very small and easily stepped on, so they carry little bells on their heads that tinkle when they walk. Roo, Loo, Moo, Soo and Woo don't speak much except for small jabberings that seem unintelligible to most folks, but they let Boo speak articulately on their behalf. His is the loudest voice, after all. They live in a tree outside the watchmaker's shop, where they are employed with watching for thieves and tricky business. Miss Agatha art by Vyacheslav Safronov Miss Agatha is a warm and constant presence in Winding. She is quick with a story and is a fantastic listener -- so much so that many in the village will come to her with their troubles, eager for her guidance. She is an avid reader and the most frequent patron of the village library, but she is most known for her shop, her magic, and her tea. The Curiosity Shop is the ground floor of Miss Agatha's home, and it is filled with antiques and trinkets and otherworldly novelties brought to the village from faraway lands or dug up out of the bottomless Dragon Marsh. Each item has a unique story, which she will tell upon request. Miss Agatha's personal knowledge on matters of history, magic and cultures is known as the finest in the village, her fortune telling as hauntingly accurate, and her tea as the most exquisite ever tasted. Of all the stories she has told, not one has ever been about herself. She arrived in Winding with a trade caravan six years ago, and that is all anyone knows.
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Kahya blinked at the waitress' exasperation and she looked around. Mayor? she wondered. She started to stand to look for someone with that sort of authority as the waitress helped her up instead. "Thank you," she managed to spit out in the waitress' frenzy. She was patient as she was guided to the counter and sat down, thanking the woman again. She took the moment of silence to breathe and gather her thoughts when it clicked: the waitress had called the girl "Mayor." "Oh," Kahya mused, eye flickering to Rune as she introduced herself. And now that she did, Kahya found it easier to believe this young woman was indeed the authority here. She was patient and observant for her age and Kahya found herself relaxing further. "No, I'm not a tourist," she confirmed, gaze flickering to the outside again. "My name is Kahya Tarom. I'm... an explorer? From far south." She supposed that was the most simplistic way to explain it. She may have continued, but her stomach interrupted with a growl as the plate of pancakes were placed in front of her. Awestruck, she gasped quietly in her native language: the food in front of her was absolutely divine. Somehow, she found the strength to refrain from digging in like a madwoman and opted to politely sip her coffee instead. Clearing her throat, she looked back to the young and generous mayor. "I don't wish to burden you, Rune Thistlecatch. But I would greatly appreciate somewhere to stay as I recover." She glanced down at her poor wrist. Kahya was kind and gentle, but she wore her pride on her sleeve. "I can work in return."
Kahya Tarom | ♀ | 26 The Journey Kahya is many things: a widow, a scholar, a warrior. Specifically, she's a cartographer from south of the southern desert, beyond the Petrified Wastes. The kingdom she comes from is a large and thriving one, fueled by the wide river it sits on. With food and resources aplenty for the citizens, the throne is able to invest in academics--only, there is only so much to teach. But there is a lot to discover. And so a team of scholars and warriors was put together in order to explore and document the world in the name of Kahndaq. Kahya was one of the members and one of the only to be trained in both combat and academics. Her husband was also selected for his prowess as a royal guard. The group departed Kahndaq as seven. However, the Petrified Wastes proved hostile and difficult: all but Kahya perished, and she barely survived. With a broken wrist and limited supplies, she seeks hospitality in the Village of the Winding. Kahya Kahya is a confident and proud woman, but also gentle and kind. At her core, she's introverted and needs time alone; however, she's friendly and accommodating even when someone can't take the hint. She has a simple sense of humor and dirty jokes will still make her blush like a maiden. Although her journey has already suffered multiple hardships, she is also stubborn and intends to keep going. Besides, she's unsure she can currently return home in her state. The desert and the Petrified Wastes proved difficult enough for seven of them. Still, she refuses to let the loss of her friends and husband go to waste; she will contribute what she can to Kahndaq's growth.
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Getting really bored really quickly, Anzo's eyes were instantly attracted to the freshly appeared cat as she stole some cheese from the sandwich left for Nich, and the irony of a rodent owning a pet cat made him smirk, on top of the fact that she was so cuuttteeee; merely not petting the cat felt wrong. Something so kawaii deserved to be spoiled. The urge to give this cat everything, especially all of the pieces of cheese from all of his sandwiches, almost overcame him, but the dung beetle narrowly managed to restrain himself. Just outside the villager's daily routine briefly caught his attention, but the fire brigade's rush made him pay attention a bit longer. As bells, shouts, and whistles got farther and farther away, Anzo's fear for the citizens of his beloved village deepened. The watchmaker has disappeared, a part of his village is burning, and he was just standing there doing nothing like he always does. Miss Agatha bursted into Nich's Niche Needs with news of what it is that was burning: the shrine. The sound of Nich bringing down his net in an attempt to capture the cat brought Anzo back to reality. Huh. Unfortunately adorableness didn't stop the cat from wrecking the shop. Cat now darting around knocking things over, the guard grabbed as many gadgets as he could before they hit the floor, attempting to limit the damage as much as possible. Eventually the little furry imp flew into a mirror and seemingly disappeared, causing Anzo to gape with a "Did that really just happen?" written all over his face. Upon further inspection he noticed a difference between reality and its reflection. In the mirror, a cat sits on a windowsill eating what remained of the sandwich. In reality, there's no cat or sandwich to be found. Anzo didn't believe in anything mystical and usually only believed in the things he sees, but the big bug was just in a state of shock. How can a cat hop into a mirror as if it were some kind of other world? "Nevermind Nich, I'll come for the telescope later. There's, uh, more urgent matters I need to deal with. Come on Deino." Winding isn't alright. Something was up and Anzo needed to find out what before more shit happens. All of these events must be connected in someway, but right now a building was burning and the fire brigade may need some help. While the beetle usually doesn't, Anzo extended his wings before flying to the shrine. Hopefully everyone would be okay.
Name Anzo Käfer Age 28 Gender Male Sexuality Heterosexual Race Humanoid Dung Beetle Occupation Guard Appearance Anzo has the characteristics of an insect, more specifically a dung beetle. Standing a little over 8 feet tall in addition to boasting a large, brawny build, this bug is a rather intimidating sight. Barely noticeable due to the onyx black color of his body, his dark eyes decorate his rather plain head. He's completely hairless and the only thing on his body that differs in color are the 3 white scarabs adorning his back. The beetle always sports a sort of natural armor in the form of his shell-like exterior. The only noticeable thing he carries around is a sack full of balls of dung, lots 'n' lots of dung balls, and the bag itself also has many holsters and pockets on the exterior for weapons plus his telescope. Personality He possesses perhaps the worst trait for a guard, laziness. It isn't that the bug doesn't care about the villagers, he definitely does; it is just that guarding can get so boorrriiiinnnnngggggg. If not napping at his post, Anzo will probably be off cracking jokes and eating food with said inhabitants of Winding that he loves so much, and being quick to make friends, he has plenty of people to do ignore his duties with. He's impulsive and ultimately humble, knowing damn well how crappy a guard he can be and how good sandwiches taste. Skills & Abilities Marksmanship Incredible Strength Great throwing Prowess Social Skills
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My name is Kahya Tarom. I'm... an explorer? From far south. I don't wish to burden you, Rune Thistlecatch. But I would greatly appreciate somewhere to stay as I recover. She glanced down at her poor wrist. Kahya was kind and gentle, but she wore her pride on her sleeve. "I can work in return." The mayor noted Kahya's injury with concern, but the traveler was clearly embarrassed by the handicap. Out of respect it would not be mentioned at present. Rune's expression brightened at the mention of work. "There are plenty of empty rooms at the castle," she urged, enthusiastic at the idea of filling even one of those beds. "More food than any of us could possibly eat -- especially after this season's harvest -- and we've recently lost our tour guide. If you're willing to learn the histories of the marsh and the castle, and to be patient with the tourists, you are most certainly hired." She laughed a little. "Our previous guide quit out of fear of the marsh ghosts -- he said they followed him home each night and drank his goatsmilk. They're lovely, though, once you get to know them." As they were talking, the cafe had quieted to a concerned din -- the patrons wandered out the doors and gathered among the tables outside, craning their necks to see the plume of dark smoke that tainted the sky. Murmurs arose about the shrine on the next street, the sudden unexplained conflagration, and a sighting of the missing watchmaker. The fire brigade's warning bells clanged in the distance. The mayor looked back out the open doors, and her mouth thinned to a firm line. She gave Kahya an apologetic smile as she stood. "I'm sorry to leave you abruptly, but I'm needed elsewhere. Please enjoy your breakfast. Take your time to think about the offer, and come by the Castle Willow whenever you like. I'll tell the guard to let you through." She bowed her head. "It is a pleasure to meet you, Kahya. I hope to see you again soon." She walked with no little hurry to the doors, where the Pooths yabbered and hopped for her attention, pointing at the smoke. A shadow passed over the crowd, and she looked up to see Anzo buzzing on his way to the scene in rare flight. The mayor broke into a run in his wake, suddenly overcome by a deep dread in her stomach. The cafe was nearly empty by this time, but the clumsy waitress stayed behind with an encouraging smile and a refill for Kahya's coffee. "The healer's place is on the next corner," the waitress mentioned offhandedly. "It looks like a hokey herbology shop, but it's where we all go for our scrapes and sniffles. Louroy will fix you right up. You can tell him Lark sent you." She grinned with a wiggle of her feathered ears. Winding isn't alright. Something was up and Anzo needed to find out what before more shit happens. All of these events must be connected in someway, but right now a building was burning and the fire brigade may need some help. While the beetle usually doesn't, Anzo extended his wings before flying to the shrine. Hopefully everyone would be okay. Anzo's flight allowed him a birds-eye view of the gaggles of townsfolk who gathered with curious concern in the town square, and of the small yellow-haired mayor who cut through the crowd in her hurry toward the bells and billows of dark smoke. The smell of burning wood hung heavy on the breeze; as Anzo drew closer he could hear the dull roar of flames, then see the bright flames flashing deep in the smoke. The shrine was famous as a point of interest in Winding: it was certainly one of the oldest buildings, dating back to the giants and the dragon-battles of the marsh. Its red columns and ornate carvings and peaceful still ponds had secured its reputation as an ancient place of peace and reflection, a favorite of the townsfolk who wanted a little time to breathe and to think. Now the shrine billowed with dark smoke, and the pond was angry with the reflections of red flames. The fire brigade scurried throughout the shrine grounds carrying buckets and axes; their wagon was parked in the lawn, and two brigadeers worked the pump while two more aimed the water hose at the worst of the inferno. A stained-glass window exploded in a bloom of smoke and fire, showering a flower bed with colored shards. Though the brigade fought valiantly, it seemed clear this was a losing battle. Anzo's fellow guards held the gawking crowd back away from the edge of the grounds, but their pleas to remain calm fell on deaf ears. A hysterical shriek rose above even the thunder of the flames: "MIA! MIA'S STILL IN THERE! LET ME THROUGH! MIA!" Faintly, Anzo might hear the terrified scream of a girl inside the shrine. A few of the fire brigade suited up and rushed into the inferno -- but a blast of heat and smoke sent them tumbling back. Others hacked away at the walls, trying to create a new door through which they could find and rescue Mia -- every minute seemed like an eternity. Townsfolk from the crowd rushed the shrine with their own axes and buckets to the aid of the brigade. On the empty road -- while everyone's attention was on the burning shrine -- the watchmaker ducked into an alley and ran with long shaky strides toward the marsh.
art by Geoffrey Renault Characters Mayor Rune Thistlecatch art by Lena Richards The Thistlecatches have passed down the title of Mayor of Winding for generations. They are a proud and well-respected family whose ancestry reaches back to the the kings and queens of the time of giants. There is a legend that the Thistlecatches of old had been dragon-tamers, and so their family crest is a dragon wound around a thistle flower. Rune Thistlecatch has occupied the role of Mayor of Winding since her father, Ambrose Thistlecatch, disappeared in the marsh six months ago. She takes her position very seriously, and is known to be a firm and honest voice among the village council. At fourteen, she is the second-youngest Mayor of Winding (the first being her great-great-grandfather, Thimble Thistlecatch, who became mayor at the age of eight) and one of the most competent. The Pooths art by Robert Kondo The Pooth siblings are known throughout the village as a collective; they are very rarely seen apart from one another, and so are usually only referred to as the Pooths. Their names are Roo, Loo, Moo, Soo, Boo and Woo Pooth. The Pooths are very small and easily stepped on, so they carry little bells on their heads that tinkle when they walk. Roo, Loo, Moo, Soo and Woo don't speak much except for small jabberings that seem unintelligible to most folks, but they let Boo speak articulately on their behalf. His is the loudest voice, after all. They live in a tree outside the watchmaker's shop, where they are employed with watching for thieves and tricky business. Miss Agatha art by Vyacheslav Safronov Miss Agatha is a warm and constant presence in Winding. She is quick with a story and is a fantastic listener -- so much so that many in the village will come to her with their troubles, eager for her guidance. She is an avid reader and the most frequent patron of the village library, but she is most known for her shop, her magic, and her tea. The Curiosity Shop is the ground floor of Miss Agatha's home, and it is filled with antiques and trinkets and otherworldly novelties brought to the village from faraway lands or dug up out of the bottomless Dragon Marsh. Each item has a unique story, which she will tell upon request. Miss Agatha's personal knowledge on matters of history, magic and cultures is known as the finest in the village, her fortune telling as hauntingly accurate, and her tea as the most exquisite ever tasted. Of all the stories she has told, not one has ever been about herself. She arrived in Winding with a trade caravan six years ago, and that is all anyone knows.
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Miso City Outskirts - Kaname All Girls Academy Chapter 00 - House of Cards -1- The ringing bell and reddening sky announced the end of yet another school day at Kaname Academy. The students who didn't have any other club or council activities to do, where mostly free until the dinner time and subsequent curfew and the ones that had something else to do, would probably be shackled for a couple extra hours at the most. However, a certain group of girls had a whole different set of after-school activities to perform, even if they still weren't aware of that... Chinatsu Akane "I knew that extra class wouldn't be easy, but the actual level is just insane. Is it because I'm a bishoujo heroine that I must struggle against such hardships?" A somewhat small glasses wearing girl, who usually was acknowledged as one of the Kaname Academy's poster-children when it comes to academic achievements, said to herself as she walked through the red-stained corridors of one of the school's trio of main buildings. Before long, she stopped dead in her tracks as a flabbergasted look found its way to her face. "Wait a moment," the girl said, cocking her head pensively, "There's no prince on this story, so it means that I... unlocked the yuri route already? Ah~ if only they had a mismatched eyed imouto around here. That would literally make my day." The girl continued to talk to herself just as she finally arrived at her destination, a rather nondescript place that was otherwise known as the Student Council Room. Truth be said, the girl was as much a member of the faction dedicated to uphold morals and zeal for the students well-being as she was of any other clubs. Nevertheless, she made a habit of coming to this place pretty much everyday during both lunch and after school, if for no other reason, just to have some of the high-grade tea and snacks that they had. Actually, there was also the fact that at least one member of council shared a very peculiar secret with the girl. And this member was no one other than the President herself, the very same person that was already there, standing in the desolate room. "Yo, Kuro-shin! Is everything going well?" The girl greeted the Student Council President just as she trespassed into the room without any reservation and darted straight to the refreshments table. "Am I too early? Usually this place has more people around this time." She wondered out loud, before saying a small 'itadakimasu' under her breath and proceeding to down a couple cookies before she poured some tea for herself. "Actually, that's good, 'cause I'm not here just to have some snacks today. I came to ask if you are feeling it too? That sense of inquietude, as if the very atmosphere is shaking with power? I can bet all my lunch money that something is about to happen. Something that will change our lives forever and I'm not talking about the mid terms. Actually, Owari-san must have felt it too and I bet that she'll drop by anytime." The girl said pretty much all of that in one go, before gulping down a cup of tea and immediately going for a refill. "So, while we wait for her, what do you say of telling me what kind of tea is this? 'cause it certainly doesn't taste like something that you can buy with the budget that your club has." After saying all that she had to, the girl fell silent, waiting for Reika's reply, while partaking of even more of the Council's five-star treats.
Akane Name "Chinatsu Akane" Age "16" Birthday "December 24th" School Year "High School 2nd" Height "154 cm" Weight "42 kg" Magic Color "Purple" Appearance "" "Transformed" Personality "" Background "" Powers Card: VII - Justice "" Skills "" Weapons "" Equipment "" Other ""
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Kabeyama Chikage "Are you ready? Please make sure to steer this away from any walls!" It was sometime during the afternoon and Chikage was on her way back home. She took her usual route: A fairly empty street that went down a steep hill, crossing a railroad track, going over a bridge, and then it was a five minute bike to an apartment complex. Her home. Not her family's home, but the one she lived in with a couple of other girls. They were also daughters of those who worked for Chikage's family. Her home was a bit too far away to walk, and she didn't know how to drive, and so she was sent to live with the other girls. They were nice enough, though they don't really interact with one another. Chikage would have already been home if she didn't come across an old man and his truck. He came back from a fishing trip it seems, but his truck also broke down. It was a shame, too, because there was a car shop just up the hill. Not one to leave her elders in distress Chikage offered her assistance. Of course the old man didn't think she could help, but she wasn't exactly a soft and pretty flower. The old man put his truck into neutral while Chikage used her strength to push the truck up the hill. For any other girl this would be a foolish, if not suicidal thing to do. But for Chikage it was a good workout. "Doriyaaaaaaaaah!" Panting for breath the old man started looking through his wallet as his truck was being taken inside the garage. Chikage reached out and clasped her hand around the old man's. "It's okay, Jiisan. I had to help." The old man wouldn't relent however, demanding he pay back Chikage somehow. So he gave her some saury. Three fishes wrapped in newspaper inside a paper bag. Chikage wasn't really certain if she could accept this either, but the old man wouldn't let her go unless she took it. Giving him a wry smile she thanked him for the gift, got back on her bike, and headed back home. "I'm home." Slamming the door shut it didn't look like anyone was home at the moment. No sound of the TV being watched, no water flowing, no footsteps. Chikage went straight to her room and dropped off her school supplies first before heading to the kitchen. She needed to figure out how to cook saury. "You usually just grill them, right...?" Taking out her phone Chikage looked up a guide for cooking saury for dinner.
Kabeyama Chikage "I don't really want to be a hero... Not that I can't be one." Name "Kabeyama Chikage" Age "15" School Year "Second year" Height "152cm" Weight "68kg" Magic Color "Yellow" Appearance "Chikage's most notable features are her eyes and hair: she is a natural red head (Her father share the same hue as she does) though her golden eyes are most notably odd, as no one in her family has every had such traits. Aside from that, Chikage bashfully hides the fact that she has a very muscular and well toned body: she often helps her family's logging business allowing her to work up the muscles, as well as short-lived career as a dancer and her current career in women's wrestling. When it comes to outfits Chikage is fine simply with her school uniform, but otherwise dresses appropriately for the situation. Often she would wear clothing that are not form fitting, or at least could hide her figure. The only time she wouldn't is when she's working as a wrestler, and that's assuming that no one who knows her sees her. Because she's still a newbie she doesn't have a wrestling uniform, and instead change to a simple body tights." When transformed Chikage is notably taller (201cm) with grey hair instead of her usual red. Her body is also more mature. Her hair is always short in this form, but changes back to whatever length it was before when she isn't transformed. Her skin is also tanner for some reason. Lastly and perhaps only unique to her, scars Chikage gets in this forms remain in this form, but do not show in her normal form. Additional scars or wounds she would have gotten in her normal form also disappears quickly, but reveal themselves when she's using this one. Personality "If Chikage had to describe herself, she would say that she is boring, fairly lazy, and only works when one of the motivations is "Failure". There is some truth in it: Chikage has no greater aspirations in her life and thus has no drive or ambition to do anything. She's fairly easy to please and doesn't require anything exotic or extreme. It's only when her boring and easy life may be compromised would she find the strength within herself to go above and beyond her ability, and only long enough to correct the balance. That being said, Chikage does have some hobbies that makes her "interesting", however even those are just excuses for her to entertain her time. However deeper down, Chikage does wish for more in her life. Growing up on her brother's mangas and stories, she shares his interest in "Doing good in the world", though she isn't certain she's willing to go to the same lengths as he is. Chikage wants to see herself as some sort of badass hero who can live a normal life regularly, but can also stop trouble when she's around. She also wants to be able to give back to her family, friends, and her community, however she can. She isn't dedicated to the idea of being a hero, but she certainly wouldn't mind having the ability to fulfill the role of one. Chikage however is also very apathetic and cynical. She hasn't quite given up on the world, but she knows that for all the light in the world, there will always be shadows where evil will grow. At her worse, she'd admit that she thinks that the world is already Hell; everyone simply just tries making a living in it. Chikage's apathy allows her to continue her life and routine without really changing herself, even in the face of "Life-changing" situations. On one hand it allows her to keep her cool in most situations, but on the other hand she isn't in any hurry to try to fix it either." Background "Chikage is the youngest child of three, and the only daughter of a family of loggers. They are actually quite a wealthy family, one who owns land around a mountain where they grow and sell lumber. Chikage's father is actually a third-generation Japanese-American, who moved back to Japan to inherit the family business. Thanks to his time in America, Chikage's father has quite a different mindset from the usual natives, which helped shape Chikage's life. For starters, she was instilled with her father's sense of "Equality": That you'll be judged by what you can do, rather than who you are. For her, this meant that even if she was a girl, she was to be treated the same way as her sons were, and expected to compete equally to them. That's not to say that she couldn't exploit this and make her brothers do "Girly" things like chores and cooking. As far as Chikage's childhood goes, hers was fairly standard beyond a few unique occasions. Despite her strange appearance she was never really picked on by others for her hair or eyes, and she generally got along with most students. She proved both her gentleness by gaining a few crushes, but also her assertiveness for always standing up against bullies and gossips. Chikage was seen as mildly confrontational in her youth, but ultimately it just served to show that she wasn't one who was willing to be stepped on. But her plain youth also fueled a sense of boredom in Chikage. There was no trauma, no cause, no real issue in her life that would make long-lasting harm to her body or psyche. She was simply... Normal. Because of her relative normalcy, she tries to do things differently to spice up her life. At first it was just reading her brother's mangas, most which belonged to the eldest. She read stories of heroic adventures and using one's unique abilities or skills to change the world. Things that Chikage hoped to do, but never found the confidence or talent to preform herself. Chikage is also going through a slight rebellious phase, culturally that is: Aside from mangas she largely rejects mainstream Japanese music for American music: Rap, Hip-Hop, and various instrumentals from rock and jazz. She wanted to figure out a way to be "Different". She wanted to feel like she really could stick out and be memorable." Powers Card: XX - Judgement "Judgement is the culmination of decisions. Once Judgement is made, the only thing left to do is execute it. When Chikage uses the power of Judgement she can "Smite" her foe: She chooses a single target of her Judgement and against that one opponent she gains additional bonuses. Her attacks are more effective and their attacks against her are weaker. When fighting against that foe Chikage's own abilities are also bolstered, allowing her to better execute her Smite against them. Occasionally she may even obtain a new power to use against them, such as flight. However Chikage can only chose one target for her Smite each time she transforms, and cannot change the target or use her smite again until she does another transforms." Skills "One of Chikage's most proud skills is her strength: she's been logging since she was eight years old and her body proves it. She uses her strength in wrestling as well: what she lacks in skills she makes up for with sheer raw power. Chikage has a lot of stamina to allow her to work long and work hard, though most of her conditioning is in endurance and strength. She lacks agility and fineness, preferring to simply solve issues by applying as much force as she can. Chikage is an amateur wrestler, though she does know a few "practical" skills for self-defense in the forms of joint-locks, momentum control, and pins. Chikage also knows how to use her strength effectively: while she's no martial artist she knows how to throw a punch and where it'll be most effective. She also has a decency amount of accuracy at throwing objects, though she's has a certain affinity for rocks. Outside of physical skills Chikage is also capable of doing a wide array of vocal impressions. As long as she doesn't have to do anything too straining such as singing or shouting, she could emulate other people's voices quite easily. All she needs to do is listen to them talk so she could understand their tone and accents. Chikage is also very skilled at reading quickly, at odd angles, or from a far distance, as well as writing and typing in a flash. She competed in NaNoWriMo and finished a roughly 50,000 worded novel in ten hours, all (messily) hand written. Chikage also has a keen tongue and is able to discern taste and flavors with astute memory if she had them before, though this is a double-edge sword as some food has too much flavor for her taste. Lastly, Chikage is the undisputed master of the prize grabbing machines. Not only will she always get something each time she plays, she has the skills to get things that would be practically impossible to obtain, such as prizes buried underneath other prizes, or more than one prize at a time. Many suspect magic, and Chikage wouldn't disagree." Weapons "Chikage neither owns or carries weapons, though she's quite capable of improvising on the fly. She prefers simple and sturdy weapons like rods, staffs, or clubs. If all else fails, she could just punch someone. While she's transformed she gains a bodysuit adorned with spikes for extra damage. Her bodysuit is also rather durable allowing Chikage to use her limbs as bludgeons." Equipment "Chikage carries most of her belongings in what she calls her "Bag of Holding", which is basically a laptop bag. It contains most of her school supplies including said laptop. Additionally, if she is wearing long sleeves she also has armbands where she would tuck her cellphone and wallet into (not in the same armband of course). One of her armbands even allows her to use her phone normally while it's tucked in, which she refers to as her "Pipboy"." Other "Chikage has two older brothers, one who is 17 and the other who is 20. Her eldest brother left Japan to serve as a volunteer worker somewhere in Africa, while her older brother goes to her school. He's something of a delinquent and does her best to stay out of his way, though he has a somewhat protective possessiveness over her. Chikage's mother and father mainly work at the logging company, with his mother organizing paperwork and administration while her father is a CEO, though he is more than willing to do the hard work himself. Chikage has a black pet cat name Train who often follows her to school." Theme
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Yukimura Chiharu The brown-haired girl didn't speak to anyone. Even her friends didn't receive much today. In truth, Chiharu didn't want to talk to anyone today. Seeing those who went to their clubs after classes had made her feel... well, it wasn't as if anyone would want her in a club, would they? No-one would. So there was no point in trying to sign up for one, even if she felt no small amount of longing to join one of them. She didn't have any skills they'd find useful or interesting... And so Chiharu wanted to go home. Maybe she could read her new volume of Buster Climax. Sumiko had just blown up the Arch-King's walking fortress, things were getting really good... maybe she could try that new recipe, too... It wasn't as if anyone wanted her here, so she should just get home as soon as possible. Quietly, Chiharu made her way towards the lockers, getting out her shoes. To say the least, there was nothing for her to do here right now. Idly, her mind wandered to other subjects. What if... what if she actually was able to help people? Like the protagonists out of one of her favorite manga. What if she could do something like that? The idea of it at once filled her with excitement and crushing disappointment. It would be amazing, yes... But that kind of thing was impossible. Chiharu quietly changed her shoes and rose to her feet. She had to get home, and stop thinking about ridiculous things.
Name Yukimura Chiharu Age 13 School Year First Year of Junior High Height 4'9 ft/147 cm Weight 105 pounds/47 kg Magic Color Blue Appearance As a civilian. As a magical girl. Personality Chiharu is a somewhat shy and awkward girl, who feels as if she totally lacks any kind of ability to help others. Indeed, who would want help from a short, weak girl like her? They're better off with just about anyone else, as far as Chiharu is concerned. There's no point in her even trying. Chiharu has a severe lack of confidence in herself, and believes herself to be someone fully without any kind of inner strength or resolve. And yet, she doesn't want to see people suffer or get hurt. But there isn't anything she thinks she can do about that. She's nervous around new people and easily frightened, and yet Chiharu wants, deep down, in spite of her doubts, to be able to help people. But someone like her, someone as useless as she believes herself to be, couldn't possibly help anyone, could they? Chiharu isn't without friends, and those who are close to her are among the only people she doesn't feel some level of nervousness around. She wants to be more friendly, but struggles to talk to new people. Background Chiharu is the youngest child of the Yukimura family. She's seen her older siblings, her brother Daisuke and her sister Sumire, excel in sports and academics, but never found anything that she was able to do. She wanted to help people, but failed. She tried to protect a friend from bullying, but simply ended up as a target of bullying herself, her shy nature attacked again and again, causing her to withdraw during elementary school. She was not friendless, but she was harassed almost constantly for attempting to stand up for her friend. This faltered as Chiharu got older, and soon the bullying ceased, but she now held the belief that she had only served to worsen the situation. How could she possibly help anyone after that? Powers Card: VIII - |Strength| The Major Arcana |Strength| grants Chiharu a tremendous amount of physical power. Concrete shatters under her fists, rocks break from the impacts of her kicks, and if she lands hard enough she can shatter the ground beneath her. Her durability increases as well, allowing her to take hits with much greater ease then she would in her civilian form. This power is based off of strength itself, which Chiharu believes is strength granted to her by the Major Arcana itself. After all, she has no inner strength, right? It must be granted by the card. The fact that she has such an increase in power does boost her confidence for the duration of her transformation at least. She can help people now, Chiharu feels like she actually has some use. Finally, she can also generate orbs of magical energy that currently seem pretty useless, simply floating near her. Skills Chiharu isn't very athletic in her civilian form, and doesn't do particularly well academically. She doesn't feel she has any skills of note... unless you talk to her about baking or hotblooded anime characters. Weapons Chiharu gains a pair of gauntlets, |Jarngreipr|. They are blue and bulky, the wrist guards composed of interlocking plates. These plates open to allow magical energy to erupt out, allowing Chiharu to supercharge her punches or light the gauntlets on "fire" with magical energy. Equipment Chiharu has no equipment to speak of. Other
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Reiko Kimura "Reiko!" A student called. She ran towards one specific table where another weary-looking girl sat. "Wanna go out with us tonight?" The weary girl looked up in surprise. She had just finished packing her things and she looked like she was about to leave. "Ah! Um, I was going to go to the library to study..." She stammered out, "I'm falling a little behind on my homework so I need to catch up..." "You could always borrow just copy mine you know," The other student said with a huff. "It's not like sensei woould notice." "But I'd feel guilty..." She replied "I can't just steal someone else's work..." The other student looked at her for a second and let out a resigned sigh. "Alright... I guess we'll have to go without you." She said. She turned and exited the classroom, while Reiko stared down at her desk for a while. She always had a hard time keeping friends. She could make them, and she would never treat them badly, it's just they'd eventually find out she never went anywhere with them. Of course, that was mostly the fault of... it. She reached into her pocket and pulled it out. She never let the Hanged Man card out of her possession. A little pointless, because it always found its way into her hands anyway. The main reason she never went out with friends was that she was never sure what would happen if she did. There was the potential her black outs wouldn't be so benign if there were other people besides her family around, so she made sure to be cautious. Sometimes she would find herself drawing it out without meaning to and she would black out before she knew what had happened. "I should get going, I suppose... She said, getting up for her chair. At least she never really lied to her friends. She really was falling behind a little, and she really had been going to do homework. She would have taken the opportunity to copy her friend's work really, she really would've liked to go out with friends for once. But if she told them her real reason for not going, they definitely wouldn't believe her. She wished there could be someone that would.
Name Reiko Kimura Age 16 School Year First Year Height 5' 6" Weight 52kg Magic Color Dull Grey Appearance Personality Reiko acts happy most of the time, but sometimes it's sort of obvious that she has something to hide. It's kind of a sore topic for her because she'd like to be more open, but she's pretty sure people wouldn't believe her if she told them about some of the things in her life. Background Her first memory was the Hanged Man. She wasn't quite sure where she was at the time, but she was lost in the Hanged Man. A very early fascination with tarot cards had led her to pick favourites, which were the tower and the empress at the time. But the Hanged Man had always been odd for her. She was no more than 5 at the time so it's not like she understood their meanings. The Hanged Man stands for martyrdom, self-sacrifice for the sake of wisdom, etc. It meant a lot of things, but essentially it represented pain and suffering. It was typically depicted as a man hung upside down with hands behind his back, obviously he would be in great suffering. But her card was different. The man was hung and bound, but he didn't look like he was suffering. He didn't look like he was even in strife. It was a rather strange expression in fact, she couldn't figure out what he was feeling, or what he was thinking. The strangest thing about it didn't have much to do with the card though. Sometimes if she was studying it long enough, she would black out for a while, and wake up somewhere else. It started just before her sister had died. It was her sister who had introduced Reiko to tarot cards, in fact. She had brought them home one day and showed them to her. She didn't actually seem to have a favourite, but she always seemed to linger on the Hanged Man. Reiko had always been curious as to why, but her sister didn't know either. One day she had taken it while her sister was out, to study it more closely. It was the first time she noticed its expression, and as she looked into its eyes she felt herself get sleepy. The next thing she knew, she was at her sister's funeral. Reiko had no idea what had happened, it had been three days after she blacked out. Her parents wouldn't tell her how her sister died, and most worryingly of all they said she had been with them for the whole three days. Amongst her sister's possessions, her tarot deck was missing save for the Hanged Man card which was found on her body. Reiko asked for it and it was given to her. After the incident, none of her blackouts went for nearly as long as the first. Only an hour at most. At first she was afraid of the blackouts, but fear came to be replaced with only trepidation as she realized they would never take her anywhere she didn't want to go. And over time the she stopped trying to solve the mystery of her sister's death. Instead, there was only a vague uneasiness left. Powers XII - The Hanged Man When Reiko gazes into her Hanged Man card, her powers activate and she transforms. Her hair darkens, she becomes unconscious and something else takes over. Her eyes remain closed and she looks like she's asleep, but she still moves as if she were awake. Reiko's unusual iteration of the Hanged Man stands not only for sacrifice, but also reversal and enlightenment; so to that extent, the main role of her power "Whim of the Hanged Man" is to profoundly change the course of a battle through various means. Her abilities are as follows: Suspension: This ability manifests as something similar to telekinesis. This ability can 'suspend' any object into the sky as long as they are within certain limits. These objects can be just about anything moveable, including enemies and allies. While suspended the object cannot be moved by anyone other than Reiko, but she must focus in order to do so. This ability generally only lasts a few seconds. Eye of Enlightenment: When activated, Reiko becomes able to 'see' everything within a certain radius. It's more of a three-dimensional awareness than actual sight, she would be able to tell you if someone was calling your phone and who it was, if you were within her radius and even while it was still in your pocket. She can also shift and change the radius to any shape she wants, her only limit is she only has 50 square meters of sight to work with. Skills Reiko's academic and sport abilities are relatively average. There's nothing to really complain about and sometimes she actually does well, exactly like a normal person would. Equipment Besides the Hanged Man card, she carries common things a student her age would have, plus some headphones if she feels like music. Theme
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Delia Lin Delia was draped across her desk, dreaming of a world where she didn’t have to get up early in the morning to be imprisoned in a room where she was babbled at. This earned her the ire of some teachers who tried to ambush her with questions. Delia managed to pick up enough context clues be right about 60-70% of the time, however that just made the teachers all that more confident. Ughh! Why can’t they just leave me alone! I’m right more often than wrong. Don't they get board! as the bell rang Delia was shocked out of her thoughts and was up and out of the classroom like a bolt of lightning before the teacher had a chance to yell at her. Unable to contain herself Delia laughed as she ran, almost falling down the stairs in her haste to get away from her prison. Getting her things in order Delia burst out the school front door, but didn’t particularly feel like going home. Pulling out her wallet Delia checked how many tokens she still had from yesterday. Yes~! Another afternoon to hit the arcade~ and shot into town. Changing in a public restroom Delia exited now wearing a sleeveless shirt and shorts instead of that insufferable uniform. Stopping by a vending machine, Delia grabbed a can of some foreign sounding passion fruit soft-drink to have on the way. Entering the arcade Delia she let the sound block off the rest of the worlds and immersed herself in this little pocket of heaven. She noticed some students from school, but didn’t call out to them. She was here to enjoy herself and play some games, not talk to others she knew only in passing. Heading to the back Delia found her favourite pinball machine and inserted a token, almost glad that pinball was going out of fashion leaving the machine all to herself. As she relaxed into a wide stance, Delia launched the ball a devilish grin on her face as she decided today was the day she beat her high score. Today's the day, I can feel it~! I will not panic on the multi-ball and be totally defensive this time!
Character Sheet Delia Lin Name Delia Lin Age 13 School Year 2nd (Middle School) Height 160cm Weight 50 Magic Color Gold Appearance Personality No one would ever mistake Delia for being shy. She is loud, boisterous and has no concept of personal space. She loves games of all kinds, even willing to play pretend with the kids younger than her. Even though she soon outgrew the simplistic morals she got a lot of her ideals from Kamen Rider that she still keeps up with, enjoying the interesting insights she finds watching them. Background Delia had an average upbringing. Sure not everyone’s grandpa was a Bruce Lee fanatic that lives with you, but besides that nothing out of the ordinary. Delia had friends, however they didn’t survive the transition into middle school. Through her first year Delia tried her hand at almost all sport and art clubs at different times throughout the year. Soccer? She tried it, before she found the tennis club, which gave way to the archery club and so on so forth until she at some point was a member of every club. This has given her a reputation as someone who lacks commitment, but that isn’t really true. She is committed in her own way. Her goal is to better herself and as a testament to that the longest period of time she spent in a club was a tea ceremony one, wanting to train her self-control and patience. Delia still quit, but only because she felt that punishing herself in such a way was no longer helpful. When it comes to academics she is average since she never tries to find the time to study, instead relying on her long term memory to have taken in all the information. This leaves some major holes in her knowledge where she isn’t completely wrong, but only half right. Powers Card: X - Wheel of Fortune Delia’s affinity with The Wheel of Fortune manifests itself in a way similar to a casino. The lights, the colour, the sound and most of all, the money. Nothing encapsulates the fickleness and the cycling nature of Fortune better than these decadent halls. Wheel of Fortune is what creates and powers Delia’s weapon, the Slot Machine Gun. Skills Delia doesn’t maintain interest to be exemplary at any one skill, this has made her into a Jack of All Trades. The only thing she has stuck with is the martial arts taught by her grandpa which eventually evolved into her trying to learn Bruce Lee’s Jeet Kune Do with mixed results, her kicks became amazing, but she could never punch all that well. Weapons A seemingly cobbled together machine that can alter the power and amount of coins launched by the slot machine wheels on the side, the 777 Jackpot being the most powerful. Equipment An astounding about of arcade tokens instead of coins occupy her wallet, other than that she has a phone and a key to her house. Other ""
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Yamamoto Rika had been slow to exit to exit the school today. She had not been in any particular rush to leave, especially since she lived only twenty minutes away. While it may be easy to imagine someone like her having a personal driver to ferry her to and from school, such a thing felt... cliche. Besides, the simple act of walking home seemed to gain her respect points with a lot of classmates, so why not milk that for all its worth? And besides, she could stop on the way home for some art supplies. Rika had a hunch that she could almost eyes symmetrically, now! And during her slow exit, the homeroom teacher had pulled her into a conversation regarding her scores. The usual spiel; 'I know you can perform better, if there's anything you're having trouble on, you have the makings of top student'... Rika could understand it was all meant in good faith, but damn it, what was the point of trying, when her current scores were enough? When she was finally able to escape the conversation, Rika walked to the exit, which contained very few students by now. A few moments later, having changed her shoes, her gaze turned to the nearest student - probably a first year, with dark hair tied into small twintails, who was just leaving, as well. Rika gave the girl a bright smile, and figured she should give the girl a polite greeting/farewell, "I hope you enjoyed your day! See you tomorrow!" And with that, Rika was stepping towards the main entrance, expecting no more than a simple courtesy reply as she exited the building.
Name Yamamoto Rika. Age 14. School Year 2nd Year, Junior High. Magic Color Bright pink. -------------------------- Appearance Rika herself Magical Girl Costume Personality Rika is, at first glance, nothing more than a bright, helpful girl that always seems happy to speak with you. She is well-known for her politeness and intelligence, never failing to address someone properly, and always earning high marks in class. Pretty much the embodiment of a pure, good girl. So obviously she has a darker underside, right? While Rika is not really malicious, and certainly bears no ill will toward anyone, she is quite attached to her public image - it means she has lots of friends, and her parents coddle her for her brilliance, so she would very much like to keep that going. Despite her intelligence, Rika is not above cheating to make sure she maintains her 'place' in a subject's rankings, whether by "accidentally" finding an answer sheet when the teacher's not around, or just sabotaging another's answers when delivering said sheets... Another aspect one would not expect from this honour student is just how lazy she can be. Despite how brilliant she can be at most subjects, Rika has never really applied herself. Given how successful her parents are, and how easily Rika can grasp most subjects or tasks, she believes with the utmost confidence, that natural talent will let her coast through just about everything. Anything more strenuous can be dealt with when the time comes. That said, however, her kindness isn't entirely faked. As tiring as it can be to maintain the "sunshine and rainbows" look, she genuinely has no problems socialising with others. If one really wanted to see her with a different expression, all they'Background Born to wealthy parents, and an only child, Rika has lived her life always getting what she wanted. Unlike most other kids with busy parental figures, it was rare for both to be absent, although they would always send gifts as a form of apology. And, of course, anything she asked for was bought immediately. Of course, Rika was raised to be a nice and loveable girl, and while not exactly a paragon of virtue of purity, Rika hasn't exactly descended into a pit of arrogance and contempt for her peers. It was Rika's decision to attend a public school, rather than home tutoring. Of course, she never admitted that it was simply because she thought the workload would be easier, but rather stating that she would learn better in a more social environment - and hey, she doesn't exactly hate school, her classmates are all nice enough. Rika's track record has been rather favourable, obviously. Her earliest school years record isolated little incidents - petty arguments and a near-fight, but other than that, she seems to have matured quickly, avoiding violence and opting for a more diplomatic solution. Academically, she at least average in just about all subjects, with better marks in English and literature, and completely abysmal marks in Art. Physically, she's not too bad, either. Not a powerhouse, not an athlete, but a very comfortable 'at least I can run a bit?'. Powers Card: Card I - The Magician With the Magician abilities manifested, Rika's combat style is akin to that of a trickster; while her direct offensive capabilities are somewhat lacking, Rika can utilise misdirection and deception, allowing either herself or her allies to finish the opponent off while they're confused. To this end, Rika can conjure giant tophats and mirrors, or create a double of herself (it can't do anything except sort of... stand there), and even make her spells appear much larger and more destructive than they really are. Skills Rika can pick up a lot of tasks quickly, and understand concepts with relative ease. She's also quite adept at lying, able to spin entirely fabricated tales with a straight face, and pass it off as fact. Weapons Magician's Wand - The love-hearted staff that forms when her Magician arcana is invoked. This tool is used mainly to amplify her deceptive abilities, and allow Rika to hide her presence if necessary. Without it, even her native Magician abilities are extremely limited in use. Equipment N/A Other Theme - Greenwhich in the Sky
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Mura Sahashi Mura sat in class, tapping away on the desk with her finger out of sheer boredom. She had already given up listening to whatever the teacher was saying and instead was reciting some arbitrary poem she had read. We Are The Seven Deadly Sins, Be Careful Or We Shall Win. We Come And Go, But We Are Strong Ignoring Us Will Do You Wrong. only to stop as the bell rang, snapping her back to reality. She packed her things away and made her way out, headed for her locker for her shoes. Today was one of her chosen days; a day where she would actually come to school. Even if it was a waste of time, it was good to come once in a while. Some people were kinda surprised that today she had actually showed up, but that was to be expected. She hadn't been around for a couple of days due to some studies, but she felt that today was good a day as any to drop in. Making her way out, she pulled out her phone and began writing a couple notes down from what she had actually picked up during her lessons. With this Mura began to walk home, looking very, very bored. Since she was in no real rush, she decided to make her way into town. The orphanage people wouldn't be making dinner for a while longer so she had to do something to pass the time. She could grab a drink, head to the arcade, do some shopping, whatever. The arcade did sound appealing, but she didn't exactly have enough money to waste on machines that would return to her nothing. But it could come to profit if she was lucky... That did sound goo- Like hell that was gonna happen. That was just greedy, and that was something she couldn't afford to be. Mura pulled out her wallet and checked how much money she actually had. Huh, there was some left over from yesterday; which meant she could go to the arcade if she actually wanted to. Well, it was good to indulge oneself at some points in time, so she began to walk there. Arriving, there was already quiet a few people around; most notably some girl furiously going at it on the pinball machine. Some people really had no control of their desires, and by the looks of it hers were running rampant. Getting some arcade tokens, Mura walked over to a grabber machine with some stuffed cats inside. These are kinda cool. I think I'll try my luck. she thought, inserting a coin and attempting it; failing, but getting kinda close. Once more and we'll try something different. trying it again, she actually did it; to her surprise. That was a first. She picked up the cat and smiled, looking at it and wondering. My Name Is Greed, How Do You Do? I'm Deadly Sin Number Two. I Make You Want All That You See. Those Desires You Have Come From Me. I'll Take What's Mine, I'll Take What's Not. No Matter What, I Will Not Stop. I Will Never Leave Your Side Because I'm Never Satisfied.
Mura Sahashi "Sometimes I really wish I had cat ears. Maybe one day I'll get them" Name Mura Sahashi Age 15 School Year First year Highschool, I thinks Height 5'3" Weight 53kg Magic Color Silver/light grey Appearance Note: Yes she does have cat ears when she transforms. Personality Mura is completely and utterly oblivious to the mood of the area she is in, as well as the people around her. When things are sad, or not looking so good, she tends to make light of situations and act like nothing is happening. As well as this, she isn't very good with people. She often says offensive things without realising, nor caring. She is also obsessed with the idea of the full potential of the human mind. She has also become enveloped in the idea that she must transcend the 7 sins of man to overcome thought itself. She believe that if she can she might be able to bring people back from the dead, though no one really pays that part of her any attention. Her therapists deal with that. It has also been noticed she only goes to school if she feels she has time. This squats to about twice a week, sometimes three. Background Mura lived with her family, including her mother, father, two brothers and grandparents. She lived an ordinary life and went to school like a normal person. She and her family were out on a special occasion to celebrate her older brothers 17 birthday, where he requested for them to go and see a play titled “The 8th Hermit”; a play based on a man descended from a long line of Hermits who all became well renowned theorists. During his expedition into his own mind, his family was killed in an accident when a man drove straight into his parents care. It was thought it was an act of murder, but nothing could be proven. The man lost his focus, and instead of continuing to become a Hermit he devoted his life to finding and killing the man who killed his parents. After finding him, the man proceeded to kill him and his whole family. Mura saw no more, as a group of men stood in different locations in the theatre stood and proceeded to shoot every person they saw before leaving and escaping. Mura was the sole survivor from her whole family. Taken in as an orphan, she has had psychological problems and has had many different therapists. She has become slightly obsessed with the idea of the capability of the human mind, but also that she must overcome her mind in order to do something great. She decided that she would rise above the seven sins of man in order to transcend thought itself, but no one so far has given her any notice. Powers Card: IX - The Hermit Her ability has taken on the complete manifestation of one of her sole ideals; to transcend the 7 sins of man. Because of this she has decided that she must use these powers so she can one day use them to understand the sin itself, so that she may one day overcome them. Each sin is personified in it's own way. Envy: Envy takes the form of a knife with a strange, winding blade. It can change its form to look like any other bladed weapon, and it moves almost like a snake. This shows her want for things others have. It can include their powers, their wealth, their family connection or others. Gluttony: Gluttony takes the form of a pistol that looks like whatever Mura is craving to eat. Be it a piece of cake or fast food, the weapons seems to be able to look like it. This shows her need to have, as well as her odd eating habits. Greed: Greed takes the form of that fires lookalikes of gemstones, coins, arcade tokens, balls of notes, poker chips and other. It tends to shape itself after the last thing Mura was greedy about. It shows her want for power and the want for her family to return to her. Lust: Lust has, oddly, taken the form of sword that can bend move almost like a whip. It is thought this is her inner need to control, to the point where she lusts for it. It may be linked to her brain in some way, since it is thought this weapon gives her pleasure when someone is struck. Pride: Pride takes the form of two large, black, curved blades connected to Mura's arms. These blades can be extended or retracted to different lengths. It usually symbolises Mura showing her power off. Sloth: Sloth becomes a strange looking gun which fires small mines out. These mines explode through proximity. This shows her laziness but also her capability to do things from afar. Wrath: Wrath becomes two blades with pistols as their hilts. It represents her inner anger, as well as the hate she shows to others. It may also show her capability for unconventional killing. The Sins Protection: This allows her to change any of her abilities into a shield. This renders that ability useless, and is only reversed when she next goes to sleep. It represents how lonely she felt after her family was killed. Disadvantages: Mura can only have one of these abilities active at one time, and it takes her about 15 seconds to change between them. During this time she is rendered useless, so she must take cover whilst switching. As well if she changes an ability into her Sin Shield, she cannot use that ability again until she next falls asleep. Skills Mura is a natural inventor and strategist, capable of pulling unthinkable things together from ordinary items. She can observe situations and quickly come up with basic solutions to them, or even a full blown plan of action if given time. She seems to know her way around a basic firearm, but it is unknown why she does. It has been noted by her psychiatrists that it may have something to do with her families murder, even though she has trouble dealing with them. She has also shown she can handle herself in armed combat. Weapons She primarily uses a weapon called the "Phantom Flayer" is a set of two blades that can be joined, but when separated can be used as a single bladed knife and pistol. It is only useable when she is using her ability of "Wrath" Equipment She typically has a bag of school stuff, as well as a small scalpel for unknown reasons. Other Theme song coming soon
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~Reika Kuroke~ Reika should have slapped her. In fact, she should have slapped the girl five times over. No, it had to be much more than that. How many times had the feckless otaku waltzed into her Council room just to freeload and sample her snacks? Better yet, how many times had the girl claimed to help out when everyone knew she was just here to read and eat. Yes, the Student Council President should have kicked the glasses-bearing girl out of her office a long time ago. But these days-actually everyday-she just couldn’t find the energy or the motivation to enact these thoughts. So she beckoned Akane with yet more silence as she ate her own meal in relative peace. Said meal consisted of raw fished packed into little cubes to which she bit into gingerly while taking the occasional sip of tea. Seriously, where were the other Council members? They didn’t all call in sick again, did they? That left Reika alone with the overeager otaku and suddenly the raw fish didn’t sit well with that prospect in mind. At last though, she suppressed a deep sigh before turning her blank and probably uncaring gaze onto the other girl. “Inquietude? That word seems a bit large to fit into your vocabulary Chinatsu-san,” the President said with little emotion, making it hard for one to decipher if her words were compliment or insult. “As for the tea, I really can’t say. Someone added honey, I think, to the brew earlier today.” Looking up from her meager meal, Reika began to play with a few strands of her white hair. She took her time in answering Akane’s second question, the third member to their happy little trio. That girl was always late to everything so she wondered why Akane was surprised about it now. “I have no idea. You know how Owari-san is so there’s no use in invoking her arrival. Now, can you please quiet down? Your droning is becoming more intense than this so called sense of inquietude that has you intrigued. And yes, I can feel it too. It’s probably the birds again.” Reika hoped it was the birds. Otherwise she would be forced to actually do something about it. A pity really. And she was having such a good meal. For now though, she appreciated the calm before the storm and went back to chewing on her fish in peace. At least, until Akane decided to open her mouth again.
Name: Reika Kuroke Age: 17 School Year: Third Year Arcana Card: Card XV: The Devil Magic Color: Black with red outline. Powers: Card XV - The Devil: By successfully parrying or blocking an oncoming attack, Reika can then inflict the same amount of damage or force right back at the enemy almost instantly. However, this ability can only work when defending against physical close-combat attacks, such as sword strikes. If one were to carelessly slash at a defensive Reika, a cut of similar proportion would immediately present itself on the enemy. Unfortunately, this unique power reverts Reika's fighting style to retain more defensive capabilities than offensive ones, forcing her to rely solely on counterattacks and first strikes. Weapon: Reika's only weapons are her pair of clawed gauntlets and her increased, strength, speed, and stamina as a Magical Girl. One could even say her brutality in battle can be as sharp as a blade for she becomes silently ruthless in combat. She will not hesitate to slay her prey. Personality: Outside of personal life, Reika is a powerful public figure and maintains that image rightly so in the presence of her peers. As Student President, it’s quite obvious that she possess excellent public speaking skills and an ability to run entire operations to their course. As such, she’s often been called crazy for even accepting the job in the first place due to the role’s many responsibilities and duties. Though closer inspection would reveal the façade Reika puts on for the people around her. Dig a little deeper, and one would find a girl brimming with apathy for others and has a tendency to wander alone. She’s not depressed and she’s not anti-social, but she does prefer to not be in the center of bustling activity. As Student President, the irony is obvious to see. Work as Student President and her own real lack of caring have taken away many chances to actively integrate with those among herself, and she will often politely decline gatherings and parties hosted by other members of the Student Council. But if, by chance, she does form a rare bond with another, then she will do all things in her power to keep said bond and never let it sever. Bio: A girl who became a Magical Girl some time ago. Despite being quite popular at her attending school as the Student Council President, she has kept her identity as a denizen of magic a secret from mostly everyone else. Reika doesn’t usually use her authority as Student President to really do much of anything unfortunately. The girl is near apathetic to events around her, only stepping in when she’s required to such as disciplinary actions amongst the students. Even so, she’s gathered a following of some kind from within the school, mainly cause of her looks. As such, she’s been labeled as the “Most Attractive Girl in School”. She is also “The School’s Coldest”. ~Theme~
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Kabeyama Chikage "Itadakimasu..." Clapping her hands together in a quite and quick prayer Chikage ate her dinner in silence. Grilled saury with a bowl of rice and some left over curry from this morning. As she ate Chikage looked at a deck of cards sitting on one of the coffee tables. One of her roommates won a pack of tarot cards from the arcade, and then started thinking she was some sort of fortune teller. Chikage humored her once and had some fortune of "Mysterious change that will impact your life". As if that wasn't going to happen: Chikage could think of ten "Mysterious" things off the top of her head that will impact her life, and none of them were things that would surprise her. A different fortune she had did stick in her mind though. It was "Soon you'll get to chose a normal life", which confused her. Wasn't she already living a normal life? But the way she worded it... It was as if she had a choice of doing some more. Something greater. Which was also obvious, but it wasn't as though Chikage was going to start looking for it now. She was doing decent enough in school and if she continues her training at the Wrestling Club she may compete for a scolarship and University recommendations. Decidedly mundane desires, but what other options did Chikage have? She had no other talents beyond her education. She was no artist, didn't know a lot of powerful people. She wasn't really interested in taking up the family business either. As Chikage ate her dinner she slowly realize that she really doesn't know what she's doing with her life. She's just drifting and drifting until she hits something. "Well... Story of my life I guess." After Chikage finished eating her dinner she laid back and thought about what she should be doing. She did have homework she had to do... Though she could probably finish it at school before class. She had a few chapters she needed to read from a book, but she figured she could do that before bed. She needed to check her allowances since she recently just used a lot of money buying Cash-Shop Vouncers for an MMO she plays. She was actually thinking of playing games right now, or maybe taking a nap. "Pheeew... What do the cards say I wonder..." Reaching out for the deck of tarot cards Chikage shuffled them around before drawing five, like how her roommate showed her. Picking these cards at random Chikage ended up with the 6 of Wands, 2 of Swords, 8 of Cups, Judgement, and The Empress. What this meant Chikage had no clue. This seemed fairly bogus to her anyways. In the end Chikage chose to head out. She didn't change her clothes though she did take her bag, though not her Bag of Holding. This one contained different papers and information, mostly stuff for the local arcade. Her membership card, Game ID's, stat sheets, that sort of thing. She wasn't really sure what she'd do once she hit the arcade aside from maybe play a few games, grab a drink, and head back home to read and sleep.
Kabeyama Chikage "I don't really want to be a hero... Not that I can't be one." Name "Kabeyama Chikage" Age "15" School Year "Second year" Height "152cm" Weight "68kg" Magic Color "Yellow" Appearance "Chikage's most notable features are her eyes and hair: she is a natural red head (Her father share the same hue as she does) though her golden eyes are most notably odd, as no one in her family has every had such traits. Aside from that, Chikage bashfully hides the fact that she has a very muscular and well toned body: she often helps her family's logging business allowing her to work up the muscles, as well as short-lived career as a dancer and her current career in women's wrestling. When it comes to outfits Chikage is fine simply with her school uniform, but otherwise dresses appropriately for the situation. Often she would wear clothing that are not form fitting, or at least could hide her figure. The only time she wouldn't is when she's working as a wrestler, and that's assuming that no one who knows her sees her. Because she's still a newbie she doesn't have a wrestling uniform, and instead change to a simple body tights." When transformed Chikage is notably taller (201cm) with grey hair instead of her usual red. Her body is also more mature. Her hair is always short in this form, but changes back to whatever length it was before when she isn't transformed. Her skin is also tanner for some reason. Lastly and perhaps only unique to her, scars Chikage gets in this forms remain in this form, but do not show in her normal form. Additional scars or wounds she would have gotten in her normal form also disappears quickly, but reveal themselves when she's using this one. Personality "If Chikage had to describe herself, she would say that she is boring, fairly lazy, and only works when one of the motivations is "Failure". There is some truth in it: Chikage has no greater aspirations in her life and thus has no drive or ambition to do anything. She's fairly easy to please and doesn't require anything exotic or extreme. It's only when her boring and easy life may be compromised would she find the strength within herself to go above and beyond her ability, and only long enough to correct the balance. That being said, Chikage does have some hobbies that makes her "interesting", however even those are just excuses for her to entertain her time. However deeper down, Chikage does wish for more in her life. Growing up on her brother's mangas and stories, she shares his interest in "Doing good in the world", though she isn't certain she's willing to go to the same lengths as he is. Chikage wants to see herself as some sort of badass hero who can live a normal life regularly, but can also stop trouble when she's around. She also wants to be able to give back to her family, friends, and her community, however she can. She isn't dedicated to the idea of being a hero, but she certainly wouldn't mind having the ability to fulfill the role of one. Chikage however is also very apathetic and cynical. She hasn't quite given up on the world, but she knows that for all the light in the world, there will always be shadows where evil will grow. At her worse, she'd admit that she thinks that the world is already Hell; everyone simply just tries making a living in it. Chikage's apathy allows her to continue her life and routine without really changing herself, even in the face of "Life-changing" situations. On one hand it allows her to keep her cool in most situations, but on the other hand she isn't in any hurry to try to fix it either." Background "Chikage is the youngest child of three, and the only daughter of a family of loggers. They are actually quite a wealthy family, one who owns land around a mountain where they grow and sell lumber. Chikage's father is actually a third-generation Japanese-American, who moved back to Japan to inherit the family business. Thanks to his time in America, Chikage's father has quite a different mindset from the usual natives, which helped shape Chikage's life. For starters, she was instilled with her father's sense of "Equality": That you'll be judged by what you can do, rather than who you are. For her, this meant that even if she was a girl, she was to be treated the same way as her sons were, and expected to compete equally to them. That's not to say that she couldn't exploit this and make her brothers do "Girly" things like chores and cooking. As far as Chikage's childhood goes, hers was fairly standard beyond a few unique occasions. Despite her strange appearance she was never really picked on by others for her hair or eyes, and she generally got along with most students. She proved both her gentleness by gaining a few crushes, but also her assertiveness for always standing up against bullies and gossips. Chikage was seen as mildly confrontational in her youth, but ultimately it just served to show that she wasn't one who was willing to be stepped on. But her plain youth also fueled a sense of boredom in Chikage. There was no trauma, no cause, no real issue in her life that would make long-lasting harm to her body or psyche. She was simply... Normal. Because of her relative normalcy, she tries to do things differently to spice up her life. At first it was just reading her brother's mangas, most which belonged to the eldest. She read stories of heroic adventures and using one's unique abilities or skills to change the world. Things that Chikage hoped to do, but never found the confidence or talent to preform herself. Chikage is also going through a slight rebellious phase, culturally that is: Aside from mangas she largely rejects mainstream Japanese music for American music: Rap, Hip-Hop, and various instrumentals from rock and jazz. She wanted to figure out a way to be "Different". She wanted to feel like she really could stick out and be memorable." Powers Card: XX - Judgement "Judgement is the culmination of decisions. Once Judgement is made, the only thing left to do is execute it. When Chikage uses the power of Judgement she can "Smite" her foe: She chooses a single target of her Judgement and against that one opponent she gains additional bonuses. Her attacks are more effective and their attacks against her are weaker. When fighting against that foe Chikage's own abilities are also bolstered, allowing her to better execute her Smite against them. Occasionally she may even obtain a new power to use against them, such as flight. However Chikage can only chose one target for her Smite each time she transforms, and cannot change the target or use her smite again until she does another transforms." Skills "One of Chikage's most proud skills is her strength: she's been logging since she was eight years old and her body proves it. She uses her strength in wrestling as well: what she lacks in skills she makes up for with sheer raw power. Chikage has a lot of stamina to allow her to work long and work hard, though most of her conditioning is in endurance and strength. She lacks agility and fineness, preferring to simply solve issues by applying as much force as she can. Chikage is an amateur wrestler, though she does know a few "practical" skills for self-defense in the forms of joint-locks, momentum control, and pins. Chikage also knows how to use her strength effectively: while she's no martial artist she knows how to throw a punch and where it'll be most effective. She also has a decency amount of accuracy at throwing objects, though she's has a certain affinity for rocks. Outside of physical skills Chikage is also capable of doing a wide array of vocal impressions. As long as she doesn't have to do anything too straining such as singing or shouting, she could emulate other people's voices quite easily. All she needs to do is listen to them talk so she could understand their tone and accents. Chikage is also very skilled at reading quickly, at odd angles, or from a far distance, as well as writing and typing in a flash. She competed in NaNoWriMo and finished a roughly 50,000 worded novel in ten hours, all (messily) hand written. Chikage also has a keen tongue and is able to discern taste and flavors with astute memory if she had them before, though this is a double-edge sword as some food has too much flavor for her taste. Lastly, Chikage is the undisputed master of the prize grabbing machines. Not only will she always get something each time she plays, she has the skills to get things that would be practically impossible to obtain, such as prizes buried underneath other prizes, or more than one prize at a time. Many suspect magic, and Chikage wouldn't disagree." Weapons "Chikage neither owns or carries weapons, though she's quite capable of improvising on the fly. She prefers simple and sturdy weapons like rods, staffs, or clubs. If all else fails, she could just punch someone. While she's transformed she gains a bodysuit adorned with spikes for extra damage. Her bodysuit is also rather durable allowing Chikage to use her limbs as bludgeons." Equipment "Chikage carries most of her belongings in what she calls her "Bag of Holding", which is basically a laptop bag. It contains most of her school supplies including said laptop. Additionally, if she is wearing long sleeves she also has armbands where she would tuck her cellphone and wallet into (not in the same armband of course). One of her armbands even allows her to use her phone normally while it's tucked in, which she refers to as her "Pipboy"." Other "Chikage has two older brothers, one who is 17 and the other who is 20. Her eldest brother left Japan to serve as a volunteer worker somewhere in Africa, while her older brother goes to her school. He's something of a delinquent and does her best to stay out of his way, though he has a somewhat protective possessiveness over her. Chikage's mother and father mainly work at the logging company, with his mother organizing paperwork and administration while her father is a CEO, though he is more than willing to do the hard work himself. Chikage has a black pet cat name Train who often follows her to school." Theme
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Miso City Outskirts - Kaname All Girls Academy Chapter 00 - House of Cards -2- The time passed by and soon the sun was about to take its leave for the day. Just darkness crept upon the land, the girls would find that their misadventures were about to begin. The first sign of that was the unnatural shift in the world around them. One moment the world was perfectly normal, with the soft reds of the dusk giving space to the dark blue of the early evening sky, however, as soon as the sun went bellow the mountains that kept Miso City isolate from most of the outside world, the sky turned red... It was a deep, rich hue of red, as fresh looking as the blood pulsating through the girls' very veins and hanging ominously on it was moon several times larger than the one they were used to. It was clear that they weren't in their known world anymore, but what was it then? A nightmare? A delusion provoked by their nearly dying minds? Or had they truly entered a world of magic and wonder? The answer to these questions would have to wait, however, as all of them would have a meeting with a pretty peculiar individual that would change their fates forever... "I see that you seem to be lost, young one. Would you care to draw a card and reveal what fortune smiles upon thee?" A voice that echoed within the heads of the girls' said and before they could notice a strong compulsion assailed them, and they would feel as if drawing a card from the tarot deck owned by the woman that appeared out of nowhere before them would be the best thing to do. Even then, their actual decision was still left to themselves. However, right at that moment, a group of three other girls had a completely different problem at hand... Chinatsu Akane "Ouch, Kuro-shin! Your words hurt me more than a Thousand Needles." Akane said when Reika rebutted her commentaries with a rather cold remark. Seriously, where was the respect that she deserved as the Academy's top student? Akane closed one eye and looked all too hurt because of Reika's coldness, though it was obvious that it was nothing but a play when she stuck her tongue out like a little girl. "Anyway, I guess that you are right 'bout that. Owarin is always the one to arrive after everything is over. At least you can say that her name fits her character, right?" However, Akane's random chatter was bound to end as the main event of the night finally began "I guess that's our cue. Let's flip'em, Kuro-shin!" Akane yelled just as she dashed out of the Student Council's room, heading towards the place that was most natural for one to go on times such as this, the roof, obviously.
Akane Name "Chinatsu Akane" Age "16" Birthday "December 24th" School Year "High School 2nd" Height "154 cm" Weight "42 kg" Magic Color "Purple" Appearance "" "Transformed" Personality "" Background "" Powers Card: VII - Justice "" Skills "" Weapons "" Equipment "" Other ""
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Owari Mubarak Owari's day was as almost like it always was a group of boys hounding her every move, girls and a handful of guys asking for autographs on items they had and some creepy girls and guys that constantly asked to go on dates with her, and Owari's only response was the same as always." Sadly I'll have to refuse your offer, my heart belongs to another unfortunately, hopefully your looks will catch the eye of someone that's better then me." She spoke as if she was a princess with high intelligence. The darker skinned girl tried to have the rest of her day be kinda boring like a regular highschooler's day, but more people kept annoying her and even teachers were annoying her as well, they asked if she knew if there were any movies that were coming out with her in it, or if any movies were getting sequels that she would know about as if she knew what movies directors were and weren't putting out. She hated being used as an information source, it made her angry, but she didn't unload her anger on her teachers, she just bottled it up and answered them."Apologies, I do not know if any of the directors that I know, are making sequels." When it was time for Lunch, Owari ate a lunch that looked as if someone took years to craft it into perfection and make it into a piece of art work that could be loved by dozens, and Owari, messed up their artwork by using a fork to eat her lunch and took it apart piece by piece, but she saved half of it and closed the bento box. She left part of the fish, rice and a number of other pickled foods inside of her black Lacquered box with a beetle symbol on it, she was saving the food for later, the day was coming to an end and Owari was glad that the day was over and she could get away from the annoying people. Out of nowhere she sneezed twice feeling as if someone was speaking of her close by, she headed to the boring student council room at the right moment to catch Chinatsu, and the stoic Reika." Hmm, greetings morsels." She told them while still holding her small bento box in hand, she made her way over to Chinatsu and Reika." Now what is this talk of feelings ?" Owari asked as Chinatsu ran out of the room to head towards the roof. Owari stared at the four-eyed girl as she started heading off. Owari looked at Reika." Soooo, have an emotion yet ? Or do you know what the meaning of love is yet ? " Owari asked." It's an emotion that others feel towards another that they've been around for a period of time." After a long moment of awkward silence, Owari sighed while she looked at Reika." Your a tedious conversationalist Reika." Owari felt bored of the not conversation that they were having with Only Owari speaking." I'm gonna go find Chinatsu and feed her some of my traditional Egyptian lunch." Owari told the stoic like girl before she headed out for Chinatsu. She caught up to the four eyed girl on the roof with her bento box, the food inside of it now was probably jumbled around the box, she made it to the top of the stairs to see Chinatsu." Well Well, Chinatsu, your almost a difficult girl to keep up with." Owari told her cohort.
Name Owari Mubarak Arcana card DEATH(XIII) Age 17 school Year 3rd year Height 5'9 Weight ???? Magic Color Black Aliases/Titles Queen Death ________________________________________________________________ Appearance Normal Transformed Personality Owari is an actress and a singer and like many people think, she is kinda a diva who likes to be at the center of attention when it comes to certain things, and like many celebs she wishes to be the most popular and known by many people, Owari isn't above abusing her celeb position to get her own way or free stuff like many other celebs would do in her position, but unlike a couple of major celeberities shes actually pretty smart and cunning. But under her diva like persona, Owari seems to have an almost Death seeker or Doom seeker like personality, she secretly doesn't care about her own life being taken nor does she care about any of her fan boys or Fan girls that fawn over her, she has absolute disregard for nearly all human life. But there is one person that Owari cares about and that's Chikaze Akane Owari's care for Chikaze shifts between loving and wanting to destroy her sense of justice and turn her into corruption, to having an almost unnatural love for the girl and sometimes feels confused about what she wants to do with her, and her personas even mix with her wants for Chikaze almost making her truly become the persona that she made to trick everyone in the first place, some times when shes around Chikaze her heart begins to flutter as if she has a crush on the girl. She supports the girls in many ways than one with information gathering skills and connections she has with her famous notoriety, she doesn't want to rightly end their girl's goals but and would help them to nearly no end, but she follows the way of her card Death, shes willing to cause the end of things knowing that all things knowing that even the good and bad come to an end, hard or easy. Background Owari's background changes each time shes asked where she came from each time being odder or just plain crazy. But Owari is widely known by many people to as both a singer and a b-list teen actor in several movies, Owari is a singer for a large club that has an Egyptian theme following after her after she suggested it to the club's owner, ever since she dragged in money for the club with her siren like singing. While Owari was becoming a rising star she gotten into a major accident, she and several other people were trapped in the wilderness after her train derailed, she was around numerous corpses and trapped inside of the train car for days before help arrived. The whole time she was in the car she had a mental break down and a couple broken bones, it was weeks before she was found, Owari survived by drinking the blood from dead and eating the corpses till she was found by a rescue crew, when they found her she looked nearly feral but she was okay. The second she gotten back to society she seeming went back to her old life being a singer and actor, but she also started up a charity blood drive, but the blood drive is just a way for her to get easy blood from people with trouble, most people don't even realize it nor do the other girls that she work with. Powers Death(XIII) Owari has several abilities due to her Card. Skeleton posse: one of her first abilities are summoning a group of skeletons to help her in combat or to just her bidding, they are like free servants that don't give lip or question her orders, it's the best of both servants and combat distractions for enemies. Kiss of death: Owari can give a person a bad hicky or just straight up bite someone for a couple seconds and she could drain them of their blood, well not drain, but more like get a mouth full before the victim gets dizzy and passes out and die, but in most cases they just die after Owari had her fill. Death fog: Owari releases a dark heavy smoke like fog that's dense enough to reduce someone's visibility to just 5 inches, the fog doesn't physically harm people, but it's used to either blind enemies or used to escape from dangers Skills Adapt Singer Adapt Actor Experienced Swordsmen Great information gatherer Weapon khopesh blade Other
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Chiharu froze for a moment, hearing a voice from behind her... shakily, she turned to face the source of the voice. There... Chiharu didn't entirely know her name. She had to be honest... but she recognized her upperclassmen, the pretty black-haired second year. It was... Yamamoto...? She didn't know much about her at all, beyond that she was apparently quite accomplished in class. Why had she decided to speak to her? Chiharu hadn't the slightest idea. Most of the time, since her penultimate year of elementary school, not many people spoke to her. Aside from her few friends... That, truthfully, was it. "... A-ah, er... h-hello!" she said, awkwardly waving her hand before realizing that was quite possibly the most nonsensical response she could have had to the older girl's farewell. "A-ah, er, sorry, I... I meant... thank you? Er, and goodbye, of course, um... ah-hah..." Chiharu rubbed the back of her head awkwardly, letting out a nervous laugh. She was sounding like some kind of weirdo, wasn't she? She supposed that was what she got for trying to talk casually with a stranger, it was something else on the long list of things that she simply couldn't handle. But... she'd... said something, right? Didn't that... Count for... ... ... The world around her, in that moment, changed. The sky was red. The moon hung high in it. A woman at a table with a deck of cards. The world she had been in moments before and somehow given way to this. Chiharu stood before the table, and the woman in it, as she made her offer. Her hands shook. Her eyes were wide. Words caught in her throat. What was this? How had this happened? Where was this? Her questions died before they could leave her mouth, and she stood in dumbfounded silence. At some point during her moment of fear and incomprehension, she found her eyes drifting to the table. ... Her card. What... what did that mean? Was... was this a fortune teller? Chiharu felt as if she had stumbled into some wide-awake dream, a delusion brought on by who knew what kind of situation. And yet... part of her felt somehow at ease, as if something here was right. As if it was what she was meant to be doing. One of Chiharu's hands slowly curled into a fist. Her hand moved out, fingers gripping one of the cards as she pulled it out, raising it. That's right... if this was some wide awake delusion, then maybe just once... maybe, since it wasn't real... She could be strong. The word on the card was |Strength|.
Name Yukimura Chiharu Age 13 School Year First Year of Junior High Height 4'9 ft/147 cm Weight 105 pounds/47 kg Magic Color Blue Appearance As a civilian. As a magical girl. Personality Chiharu is a somewhat shy and awkward girl, who feels as if she totally lacks any kind of ability to help others. Indeed, who would want help from a short, weak girl like her? They're better off with just about anyone else, as far as Chiharu is concerned. There's no point in her even trying. Chiharu has a severe lack of confidence in herself, and believes herself to be someone fully without any kind of inner strength or resolve. And yet, she doesn't want to see people suffer or get hurt. But there isn't anything she thinks she can do about that. She's nervous around new people and easily frightened, and yet Chiharu wants, deep down, in spite of her doubts, to be able to help people. But someone like her, someone as useless as she believes herself to be, couldn't possibly help anyone, could they? Chiharu isn't without friends, and those who are close to her are among the only people she doesn't feel some level of nervousness around. She wants to be more friendly, but struggles to talk to new people. Background Chiharu is the youngest child of the Yukimura family. She's seen her older siblings, her brother Daisuke and her sister Sumire, excel in sports and academics, but never found anything that she was able to do. She wanted to help people, but failed. She tried to protect a friend from bullying, but simply ended up as a target of bullying herself, her shy nature attacked again and again, causing her to withdraw during elementary school. She was not friendless, but she was harassed almost constantly for attempting to stand up for her friend. This faltered as Chiharu got older, and soon the bullying ceased, but she now held the belief that she had only served to worsen the situation. How could she possibly help anyone after that? Powers Card: VIII - |Strength| The Major Arcana |Strength| grants Chiharu a tremendous amount of physical power. Concrete shatters under her fists, rocks break from the impacts of her kicks, and if she lands hard enough she can shatter the ground beneath her. Her durability increases as well, allowing her to take hits with much greater ease then she would in her civilian form. This power is based off of strength itself, which Chiharu believes is strength granted to her by the Major Arcana itself. After all, she has no inner strength, right? It must be granted by the card. The fact that she has such an increase in power does boost her confidence for the duration of her transformation at least. She can help people now, Chiharu feels like she actually has some use. Finally, she can also generate orbs of magical energy that currently seem pretty useless, simply floating near her. Skills Chiharu isn't very athletic in her civilian form, and doesn't do particularly well academically. She doesn't feel she has any skills of note... unless you talk to her about baking or hotblooded anime characters. Weapons Chiharu gains a pair of gauntlets, |Jarngreipr|. They are blue and bulky, the wrist guards composed of interlocking plates. These plates open to allow magical energy to erupt out, allowing Chiharu to supercharge her punches or light the gauntlets on "fire" with magical energy. Equipment Chiharu has no equipment to speak of. Other
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Reiko Kimura Reiko stifled a yawn as she entered the library at last. She was getting a bit sleepy, she didn't want to spend too much time in here before heading home. She walked past rows of bookshelves, trying to find a good desk to sit at before starting on her homework. But then she turned back. Sitting at a table she had just passed was an odd looking woman with a deck of cards... "I see that you seem to be lost, young one. Would you care to draw a card and reveal what fortune smiles upon thee?" She said. A strange feeling washed over her but she couldn't describe it. She wanted to step forward but the feeling held her back. Then she noticed that the sky had turned blood red. There weren't many windows in the library so she hadn't noticed immediately. An ominous feeling started growing inside of her. "What happened...?" She asked aloud. "Nothing yet." The woman said. Reiko's attention flicked back towards her, but she jumped back in surprise. Somehow she had moved right in front of her while she was looking out the window. "But something will happen soon. Would you care to draw a card?" Reiko was puzzled, but regardless she felt like the woman was saying things she needed to hear. Almost instinctively she reached out to draw a card, but she realized the deck had dissappeared. "Well? Are you going to draw a card?" The woman said again. No, she couldn't possibly know... Still, Reiko's hand reached into her pocket and drew it out. "Ah yes, the Hanged Man. Place it before me." The woman instructed. Reiko did as she was told and put the card on the table. The woman looked into the card, the same way as Reiko did, as if searching for a meaning inside of it. "You are aware of all the Hanged Man stands for, correct?" The woman said. "Self-sacrifice, martyrdom, and reversal." Reiko replied, almost reflexively. "Very good. But I am sure you are not aware, that the Hanged Man is the only card that can bring a reversal that is neither inherently advantageous, nor inherently harmful." The woman said. "This is because the Hanged Man does not discriminate, the Hanged Man affects enemies and allies alike. It is only through the enlightenment of the self that 'good' and 'evil' can be defined." Reiko nodded. She felt as if she understood, even though she had no idea what she was really talking about. "You should find the others who share your fate. You are powerful alone, but your true strength lies with others." The woman said. She nodded to Reiko, and gave back the card. Reiko dutifully got up and walked out of the library. The strange feeling then suddenly faded, and Reiko stumbled forward a little. "Huh? What was that...?" She said. She felt slightly light-headed and stopped to catch her breath for a second. She leant against the wall to support herself. "Why am I... tired..?" Something like this had never happened before. Even with all the weirdness around her Hanged Man card she thought that it wouldn't get any weirder. "I should... go find someone." She said, shakily getting onto her feet. The first place she had in mind was the student council. The school was pretty empty because school had already ended, but she was sure there would still be people in the student council. They tended to be the last to leave, hopefully she could get some answers or at least some support.
Name Reiko Kimura Age 16 School Year First Year Height 5' 6" Weight 52kg Magic Color Dull Grey Appearance Personality Reiko acts happy most of the time, but sometimes it's sort of obvious that she has something to hide. It's kind of a sore topic for her because she'd like to be more open, but she's pretty sure people wouldn't believe her if she told them about some of the things in her life. Background Her first memory was the Hanged Man. She wasn't quite sure where she was at the time, but she was lost in the Hanged Man. A very early fascination with tarot cards had led her to pick favourites, which were the tower and the empress at the time. But the Hanged Man had always been odd for her. She was no more than 5 at the time so it's not like she understood their meanings. The Hanged Man stands for martyrdom, self-sacrifice for the sake of wisdom, etc. It meant a lot of things, but essentially it represented pain and suffering. It was typically depicted as a man hung upside down with hands behind his back, obviously he would be in great suffering. But her card was different. The man was hung and bound, but he didn't look like he was suffering. He didn't look like he was even in strife. It was a rather strange expression in fact, she couldn't figure out what he was feeling, or what he was thinking. The strangest thing about it didn't have much to do with the card though. Sometimes if she was studying it long enough, she would black out for a while, and wake up somewhere else. It started just before her sister had died. It was her sister who had introduced Reiko to tarot cards, in fact. She had brought them home one day and showed them to her. She didn't actually seem to have a favourite, but she always seemed to linger on the Hanged Man. Reiko had always been curious as to why, but her sister didn't know either. One day she had taken it while her sister was out, to study it more closely. It was the first time she noticed its expression, and as she looked into its eyes she felt herself get sleepy. The next thing she knew, she was at her sister's funeral. Reiko had no idea what had happened, it had been three days after she blacked out. Her parents wouldn't tell her how her sister died, and most worryingly of all they said she had been with them for the whole three days. Amongst her sister's possessions, her tarot deck was missing save for the Hanged Man card which was found on her body. Reiko asked for it and it was given to her. After the incident, none of her blackouts went for nearly as long as the first. Only an hour at most. At first she was afraid of the blackouts, but fear came to be replaced with only trepidation as she realized they would never take her anywhere she didn't want to go. And over time the she stopped trying to solve the mystery of her sister's death. Instead, there was only a vague uneasiness left. Powers XII - The Hanged Man When Reiko gazes into her Hanged Man card, her powers activate and she transforms. Her hair darkens, she becomes unconscious and something else takes over. Her eyes remain closed and she looks like she's asleep, but she still moves as if she were awake. Reiko's unusual iteration of the Hanged Man stands not only for sacrifice, but also reversal and enlightenment; so to that extent, the main role of her power "Whim of the Hanged Man" is to profoundly change the course of a battle through various means. Her abilities are as follows: Suspension: This ability manifests as something similar to telekinesis. This ability can 'suspend' any object into the sky as long as they are within certain limits. These objects can be just about anything moveable, including enemies and allies. While suspended the object cannot be moved by anyone other than Reiko, but she must focus in order to do so. This ability generally only lasts a few seconds. Eye of Enlightenment: When activated, Reiko becomes able to 'see' everything within a certain radius. It's more of a three-dimensional awareness than actual sight, she would be able to tell you if someone was calling your phone and who it was, if you were within her radius and even while it was still in your pocket. She can also shift and change the radius to any shape she wants, her only limit is she only has 50 square meters of sight to work with. Skills Reiko's academic and sport abilities are relatively average. There's nothing to really complain about and sometimes she actually does well, exactly like a normal person would. Equipment Besides the Hanged Man card, she carries common things a student her age would have, plus some headphones if she feels like music. Theme
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The corners of Rika's lips rose slightly as she heard the younger girl try and respond to her. Evidently, she was not too comfortable with talking to others. An apology would probably make the girl feel worse, so Rika opted to simply continue walking, making a mental note to try and not disturb this particular girl in the future. Finally stepping outside the building, Rika came to a stop, realising that something was slightly different from the norm. The sky was a great deal more red than usual, it made her feel uneasy. The moon, which the young student was pretty sure wasn't even supposed to be out yet, was way too large. Did she just step out into an apocalypse? Weird, it seemed like the kind of thing that would've been noticed a little earlier... Rika jumped slightly at the words of a mysterious woman she had only just noticed was sitting there before her, a table separating them. Normally, a stranger that his their eyes and spoke in a cryptic manner were supposed to be avoided, but Rika, despite her apprehension, didn't feel as if this woman was dangerous in any way. As if this fortune teller was her sole ally in this world of... uh, redness. Casting a nervous glance around her empty surroundings, Rika stepped forward, hand raised towards the deck of cards - well, card. For some reason, there was only one. Gulping down her nervousness, Rika flipped the card over, raising it to her face and staring at it for a few moments, eyebrow raised. "...This is a tarot card, right? Magician... that was the first or second one, I think..." Rika muttered, half to herself. She wasn't overly-familiar with tarot readings, so it was hard to guess what it meant to draw this card, but it was a good thing for it to not be upside-down, right? And it didn't exactly scream "you will die in the next two seconds", either. Even so, Rika wasn't quite sure to make of this, and cast another wary glance at the fortune teller.
Name Yamamoto Rika. Age 14. School Year 2nd Year, Junior High. Magic Color Bright pink. -------------------------- Appearance Rika herself Magical Girl Costume Personality Rika is, at first glance, nothing more than a bright, helpful girl that always seems happy to speak with you. She is well-known for her politeness and intelligence, never failing to address someone properly, and always earning high marks in class. Pretty much the embodiment of a pure, good girl. So obviously she has a darker underside, right? While Rika is not really malicious, and certainly bears no ill will toward anyone, she is quite attached to her public image - it means she has lots of friends, and her parents coddle her for her brilliance, so she would very much like to keep that going. Despite her intelligence, Rika is not above cheating to make sure she maintains her 'place' in a subject's rankings, whether by "accidentally" finding an answer sheet when the teacher's not around, or just sabotaging another's answers when delivering said sheets... Another aspect one would not expect from this honour student is just how lazy she can be. Despite how brilliant she can be at most subjects, Rika has never really applied herself. Given how successful her parents are, and how easily Rika can grasp most subjects or tasks, she believes with the utmost confidence, that natural talent will let her coast through just about everything. Anything more strenuous can be dealt with when the time comes. That said, however, her kindness isn't entirely faked. As tiring as it can be to maintain the "sunshine and rainbows" look, she genuinely has no problems socialising with others. If one really wanted to see her with a different expression, all they'Background Born to wealthy parents, and an only child, Rika has lived her life always getting what she wanted. Unlike most other kids with busy parental figures, it was rare for both to be absent, although they would always send gifts as a form of apology. And, of course, anything she asked for was bought immediately. Of course, Rika was raised to be a nice and loveable girl, and while not exactly a paragon of virtue of purity, Rika hasn't exactly descended into a pit of arrogance and contempt for her peers. It was Rika's decision to attend a public school, rather than home tutoring. Of course, she never admitted that it was simply because she thought the workload would be easier, but rather stating that she would learn better in a more social environment - and hey, she doesn't exactly hate school, her classmates are all nice enough. Rika's track record has been rather favourable, obviously. Her earliest school years record isolated little incidents - petty arguments and a near-fight, but other than that, she seems to have matured quickly, avoiding violence and opting for a more diplomatic solution. Academically, she at least average in just about all subjects, with better marks in English and literature, and completely abysmal marks in Art. Physically, she's not too bad, either. Not a powerhouse, not an athlete, but a very comfortable 'at least I can run a bit?'. Powers Card: Card I - The Magician With the Magician abilities manifested, Rika's combat style is akin to that of a trickster; while her direct offensive capabilities are somewhat lacking, Rika can utilise misdirection and deception, allowing either herself or her allies to finish the opponent off while they're confused. To this end, Rika can conjure giant tophats and mirrors, or create a double of herself (it can't do anything except sort of... stand there), and even make her spells appear much larger and more destructive than they really are. Skills Rika can pick up a lot of tasks quickly, and understand concepts with relative ease. She's also quite adept at lying, able to spin entirely fabricated tales with a straight face, and pass it off as fact. Weapons Magician's Wand - The love-hearted staff that forms when her Magician arcana is invoked. This tool is used mainly to amplify her deceptive abilities, and allow Rika to hide her presence if necessary. Without it, even her native Magician abilities are extremely limited in use. Equipment N/A Other Theme - Greenwhich in the Sky
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Enju Light footsteps tapped after the broom around the classroom. A small girl that went with the name of Hirasawa Enju had week duty and had to clean up the classroom for the whole week. Enju had already done most of her tasks but still stopped for a moment to look at the sun slowly descending into the sea. Enju ran another round around the classroom to get rid of all the dirt on the floor and scooped it up and tossed it into a nearby trashcan. The girl gave a wryly smile at the well done job she did and sat down at her own seat in the back of the classroom. Enju slowly opened up the 3ds and flicked it on. She opened up one of her favorite games, animal crossing and played for a few minutes. Enju went up in trance and played yet another few minutes before shaking her head and realising she had to get home before dusk. Enju's feet lightly tapped against the shiny floor as she made her way out of the classroom and locked it. She quickly passed by the teacher room with only a sole teacher sitting there and shyly handed in the key. The teacher thanked her for a moment and she quickly left. Enju hopped along the hallways towards the shoe lockers and pulled on her outdoor shoes. Enju passed by several left over girls but could only avert her eyes away from them and quickly walked past them. Once she left the school grounds she began to grow calmer and more relaxed. Still, Enju tried to avoid contact with others as much as possible when she had to walk home for about 10 minutes straight. The sun was already setting behind the mountains making the sky a beautiful blue color. Enju knew she had to hurry to get home otherwise she would be to late to do her tasks at home too. It was expected that the sky would be getting darker but redder? Enju stared up at the sky and noticed the way larger moon in the sky surrounded by the crimson red sky. Enju stopped and panicky gazed around the street with her bag clutched close to her chest. Enju staggered backwards and dropped with her butt onto the floor and her back against the wall. The sky turned crimson and Enju certainly knew something was not right here. The people around Enju had disappeared into nothingness and the streets was completely quiet. Enju gulped once more before closing her eyes and slowly began sobbing with her face glued onto her bag. What was happening, was this some sort of new phenomena that wasn't written in books yet? The silence in the street made it able to hear the quiet sobbing of the young girl. Suddenly a woman's voice sounded. Enju slowly looked up with her eyes a little red and slowly gazed around her to find the person that was speaking. Once Enju had looked around twice the woman had suddenly appeared in front of her with a table. Enju gasped while pushing herself more towards the wall. She lightly put her hand on her chest and tried calming her breathing. Enju's voice softly sounded "K-konbanwa." It didn't appear that the woman was speaking with her mouth but she could still hear the woman her voice inside of her own head. Enju lightly tilted her head as she stood up and looked closely at the woman. She didn't seem hostile and she even had agony for the young girl all alone on the streets. Enju gave a small quiet nod at the woman and picked out one of the cards that the woman offered. Enju carefully looked at the card and reddened a bit by the picture as her voice sounded "T-the lovers." Despites she had never seen the card she did know the name for some reason. Enju's head began to feel fuzzy, she stared for about 10 seconds blankly to the front of her and shook her head lightly afterwards. The woman in front of her had disappeared, maybe it was just a dream? Enju look at her hand that still had the card in it and the sky was still red. Maybe her thoughts were just a little weird and it'll eventually end so Enju continued her way home all alone.
Enju Hirasawa Age 13 School Year First Year of Junior High Height 1,40m/4,5ft Weight 41kg/90lbs Magicolor Orange Personality Enju is a very shy and quiet girl. She spent most of her life alone at home since her parents where divorced and her mother was always at work. She isn't very sociable because of that and tends to do things her own way. Mai doesn't trust people that easily but would open up a little bit more when she build up trust with others. Background "" Powers VI — The Lovers Love Empowerment Users become stronger, faster, more durable, etc. by love of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. No love makes user powerless. Love Inducement The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another. May not be able to create true love. Love Manipulation User can sense and manipulate the all aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to physical level. Love includes a variety of different feelings, states, and attitudes that ranges from interpersonal affection ("I love my mother") to pleasure ("I loved that meal") to an emotion of a strong attraction and personal attachment. It can also include basic kindness, compassion, and affection — "the unselfish loyal and benevolent concern for the good of another". It may also describe compassionate and affectionate actions towards other humans, one's self or animals. The weaker the will the stronger it takes effect. Soul Resonation User can harmonize their soul with other souls, synchronizing and multiplying spiritual strength of all participants. Skills Cooking Weapons Magic staff Equipment 3ds without charger, a foldable cellphone and keys Other Has epilepsy
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Delia Lin Delia was intensely focused, unaware of any of the changes around her. Focused to the point that she was in a zen like state, blankly staring at the machine in front of her her fingers twitching, flicking the paddles, acting on instinct. I was right! Today I’ll beat my highscore and fill out the leader board~! Okay, okay calm down. Getting ahead of myself, I’ll fail if like that. I don't wanna tilt it like last time, that was a disaster! as these thoughts crossed her mind Delia could see herself losing the ball, but she could save it if she just- "I see that you seem to be lost, young one. Would you care to draw a care and reveal what fortune smiles upon thee?" Crack, like shattered glass her concentration was broken and time seemed to slow as her last shot drained away. For a long moment Delia was staring uncomprehendingly at the pinball machine, as if she thought she could just will the ball back up. When it finally sunk in she turned her head to the lady who interrupted her. “Lady... I thought my fortune was already smiling on me. I thought that I was doing pretty well. Then this lady, this freak dressed as a fortune teller interrupted me. Now I don’t know what your problem is, but it was obvious that I was in the middle of something. So, I am going to take a card and leave before I do something I regret so much my intestines turn green!” snatching a card from the fortune teller she flipped it over and saw the Wheel of Fortune. “Ha! Fortune? Lady meeting you was the worst thing that’s happened to me today!” turning to give a final glare at her only to find this fortune teller was nowhere in sight. Confused, Delia slid the card into her wallet and walked out into the street, noting the red sky, but missing the moon altogether. Shouldn’t sunset have passes a little while ago? Oh well ‘red sky at night, sailor’s delight’ or however that rhyme goes... wait does that mean it's going to rain? Or that it's going to be clear? I should get an umbrella anyway. Maybe if it rains it'll wash away my annoyance! turning on her heel Delia walked up the street looking for a store that sells them cheep.
Character Sheet Delia Lin Name Delia Lin Age 13 School Year 2nd (Middle School) Height 160cm Weight 50 Magic Color Gold Appearance Personality No one would ever mistake Delia for being shy. She is loud, boisterous and has no concept of personal space. She loves games of all kinds, even willing to play pretend with the kids younger than her. Even though she soon outgrew the simplistic morals she got a lot of her ideals from Kamen Rider that she still keeps up with, enjoying the interesting insights she finds watching them. Background Delia had an average upbringing. Sure not everyone’s grandpa was a Bruce Lee fanatic that lives with you, but besides that nothing out of the ordinary. Delia had friends, however they didn’t survive the transition into middle school. Through her first year Delia tried her hand at almost all sport and art clubs at different times throughout the year. Soccer? She tried it, before she found the tennis club, which gave way to the archery club and so on so forth until she at some point was a member of every club. This has given her a reputation as someone who lacks commitment, but that isn’t really true. She is committed in her own way. Her goal is to better herself and as a testament to that the longest period of time she spent in a club was a tea ceremony one, wanting to train her self-control and patience. Delia still quit, but only because she felt that punishing herself in such a way was no longer helpful. When it comes to academics she is average since she never tries to find the time to study, instead relying on her long term memory to have taken in all the information. This leaves some major holes in her knowledge where she isn’t completely wrong, but only half right. Powers Card: X - Wheel of Fortune Delia’s affinity with The Wheel of Fortune manifests itself in a way similar to a casino. The lights, the colour, the sound and most of all, the money. Nothing encapsulates the fickleness and the cycling nature of Fortune better than these decadent halls. Wheel of Fortune is what creates and powers Delia’s weapon, the Slot Machine Gun. Skills Delia doesn’t maintain interest to be exemplary at any one skill, this has made her into a Jack of All Trades. The only thing she has stuck with is the martial arts taught by her grandpa which eventually evolved into her trying to learn Bruce Lee’s Jeet Kune Do with mixed results, her kicks became amazing, but she could never punch all that well. Weapons A seemingly cobbled together machine that can alter the power and amount of coins launched by the slot machine wheels on the side, the 777 Jackpot being the most powerful. Equipment An astounding about of arcade tokens instead of coins occupy her wallet, other than that she has a phone and a key to her house. Other ""
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Mura Sahashi Mura stroked her new cat a little and recited some more of the poem. Looking around, she walked to some other machines; like the fighting games. There were some people on them, and she watched for a couple minutes as they battled with the computer characters. Becoming relatively bored and still holding her cat, she went to exit the arcade; but only to see a new revelation in the stars. The sky had turned a mysterious shade of bloody red, and the moon had enlarged past its normal diameter. And then she heard the voice; a woman of unknown intent asking for Mura to draw a card from her deck. Maybe even to reveal her fortune; which sounded like a cop out, but it was always worth a shot. "These are tarot cards, correct? I have seen some before..." she said, walking up to the woman now sat behind a table in the middle of the arcade; but the arcade could not be seen. Then she walked forwards, stretching out her hand and drawing the top card of the deck. The Hermit But of course; what other card would she receive? Flicking the card between her fingers, she propped her cat atop her head and bowed to the woman. It was a nice gesture for a stranger to give you a card from their deck to keep, but that wasn't quite right as the woman had disappeared almost as soon as she had appeared. If Mura was correct, mysterious women sat at tables with decks of cards apparating out of thin air and disappearing almost immediately wasn't a very common occurrence in Miso City; it must have been her lucky day. Now that she was stood from her bow, she placed the card into her bag and took the cat into her hands before leaving the arcade finally. She looked up to the skies, seeing the blood tinted hue of the atmosphere and the abnormally large moon that hung above Earth. Then she turned and made her way out of town and to the orphanage she lived in, cradling and stroking her toy cat as she went; reciting another part of the poem she remembered for unknown reasons. Hello, I'm Pride And I'm Amazing. Some Think I'm Vain, But They're Just Hating. I Am The Best Of All The Sins. When I'm Around, You'll Always Win. I Stand Before You, So Unseen And Only Come When You Succeed. I'm Everything You Need And More. I'm Deadly Sin Number Four.
Mura Sahashi "Sometimes I really wish I had cat ears. Maybe one day I'll get them" Name Mura Sahashi Age 15 School Year First year Highschool, I thinks Height 5'3" Weight 53kg Magic Color Silver/light grey Appearance Note: Yes she does have cat ears when she transforms. Personality Mura is completely and utterly oblivious to the mood of the area she is in, as well as the people around her. When things are sad, or not looking so good, she tends to make light of situations and act like nothing is happening. As well as this, she isn't very good with people. She often says offensive things without realising, nor caring. She is also obsessed with the idea of the full potential of the human mind. She has also become enveloped in the idea that she must transcend the 7 sins of man to overcome thought itself. She believe that if she can she might be able to bring people back from the dead, though no one really pays that part of her any attention. Her therapists deal with that. It has also been noticed she only goes to school if she feels she has time. This squats to about twice a week, sometimes three. Background Mura lived with her family, including her mother, father, two brothers and grandparents. She lived an ordinary life and went to school like a normal person. She and her family were out on a special occasion to celebrate her older brothers 17 birthday, where he requested for them to go and see a play titled “The 8th Hermit”; a play based on a man descended from a long line of Hermits who all became well renowned theorists. During his expedition into his own mind, his family was killed in an accident when a man drove straight into his parents care. It was thought it was an act of murder, but nothing could be proven. The man lost his focus, and instead of continuing to become a Hermit he devoted his life to finding and killing the man who killed his parents. After finding him, the man proceeded to kill him and his whole family. Mura saw no more, as a group of men stood in different locations in the theatre stood and proceeded to shoot every person they saw before leaving and escaping. Mura was the sole survivor from her whole family. Taken in as an orphan, she has had psychological problems and has had many different therapists. She has become slightly obsessed with the idea of the capability of the human mind, but also that she must overcome her mind in order to do something great. She decided that she would rise above the seven sins of man in order to transcend thought itself, but no one so far has given her any notice. Powers Card: IX - The Hermit Her ability has taken on the complete manifestation of one of her sole ideals; to transcend the 7 sins of man. Because of this she has decided that she must use these powers so she can one day use them to understand the sin itself, so that she may one day overcome them. Each sin is personified in it's own way. Envy: Envy takes the form of a knife with a strange, winding blade. It can change its form to look like any other bladed weapon, and it moves almost like a snake. This shows her want for things others have. It can include their powers, their wealth, their family connection or others. Gluttony: Gluttony takes the form of a pistol that looks like whatever Mura is craving to eat. Be it a piece of cake or fast food, the weapons seems to be able to look like it. This shows her need to have, as well as her odd eating habits. Greed: Greed takes the form of that fires lookalikes of gemstones, coins, arcade tokens, balls of notes, poker chips and other. It tends to shape itself after the last thing Mura was greedy about. It shows her want for power and the want for her family to return to her. Lust: Lust has, oddly, taken the form of sword that can bend move almost like a whip. It is thought this is her inner need to control, to the point where she lusts for it. It may be linked to her brain in some way, since it is thought this weapon gives her pleasure when someone is struck. Pride: Pride takes the form of two large, black, curved blades connected to Mura's arms. These blades can be extended or retracted to different lengths. It usually symbolises Mura showing her power off. Sloth: Sloth becomes a strange looking gun which fires small mines out. These mines explode through proximity. This shows her laziness but also her capability to do things from afar. Wrath: Wrath becomes two blades with pistols as their hilts. It represents her inner anger, as well as the hate she shows to others. It may also show her capability for unconventional killing. The Sins Protection: This allows her to change any of her abilities into a shield. This renders that ability useless, and is only reversed when she next goes to sleep. It represents how lonely she felt after her family was killed. Disadvantages: Mura can only have one of these abilities active at one time, and it takes her about 15 seconds to change between them. During this time she is rendered useless, so she must take cover whilst switching. As well if she changes an ability into her Sin Shield, she cannot use that ability again until she next falls asleep. Skills Mura is a natural inventor and strategist, capable of pulling unthinkable things together from ordinary items. She can observe situations and quickly come up with basic solutions to them, or even a full blown plan of action if given time. She seems to know her way around a basic firearm, but it is unknown why she does. It has been noted by her psychiatrists that it may have something to do with her families murder, even though she has trouble dealing with them. She has also shown she can handle herself in armed combat. Weapons She primarily uses a weapon called the "Phantom Flayer" is a set of two blades that can be joined, but when separated can be used as a single bladed knife and pistol. It is only useable when she is using her ability of "Wrath" Equipment She typically has a bag of school stuff, as well as a small scalpel for unknown reasons. Other Theme song coming soon
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~Reika Kuroke~ Reika sighed as Owari finally arrived to their meeting spot before she then proceeded to barrage her with talk of emotion, or the lack of it. Honestly, everyone knew that the pompous little Egyptian had a thing a thing for the Student President. Flaunt all she wanted in school, not even the luxurious Owari could dream of catching the President’s interest. That being said, Reika still considered the other girl a friend, as much she didn’t like to show it. “That’s quite a decrease in word choice Mubarak-san. Usually you waste more than asingle breath in trying to persuade me in following pursuit of your underhanded tactics. Are you really Owari Mubarak? Or did someone finally catch your fancy for an autograph?” The President’s own words held little emotion to the air of which she spoke. Love was a complicated thing and something that she neither cared nor had the time for. But at least Owari was trying and that always amused Reika to an extent. Before the white-haired girl could reveal her own smirk, Owari turned away and headed in the direction of their third companion. “…must we always be so daring?” she muttered, regretfully putting away her mid-afternoon lunch to calmly walk towards the roof. She took her time, unlike the others, before finally standing beside the other two students. A quick glance up confirmed the reddening of the sky, an obvious sign of things yet to come. “So now what oh fearless leader?” she asked, glancing at Akane with a stoic face.
Name: Reika Kuroke Age: 17 School Year: Third Year Arcana Card: Card XV: The Devil Magic Color: Black with red outline. Powers: Card XV - The Devil: By successfully parrying or blocking an oncoming attack, Reika can then inflict the same amount of damage or force right back at the enemy almost instantly. However, this ability can only work when defending against physical close-combat attacks, such as sword strikes. If one were to carelessly slash at a defensive Reika, a cut of similar proportion would immediately present itself on the enemy. Unfortunately, this unique power reverts Reika's fighting style to retain more defensive capabilities than offensive ones, forcing her to rely solely on counterattacks and first strikes. Weapon: Reika's only weapons are her pair of clawed gauntlets and her increased, strength, speed, and stamina as a Magical Girl. One could even say her brutality in battle can be as sharp as a blade for she becomes silently ruthless in combat. She will not hesitate to slay her prey. Personality: Outside of personal life, Reika is a powerful public figure and maintains that image rightly so in the presence of her peers. As Student President, it’s quite obvious that she possess excellent public speaking skills and an ability to run entire operations to their course. As such, she’s often been called crazy for even accepting the job in the first place due to the role’s many responsibilities and duties. Though closer inspection would reveal the façade Reika puts on for the people around her. Dig a little deeper, and one would find a girl brimming with apathy for others and has a tendency to wander alone. She’s not depressed and she’s not anti-social, but she does prefer to not be in the center of bustling activity. As Student President, the irony is obvious to see. Work as Student President and her own real lack of caring have taken away many chances to actively integrate with those among herself, and she will often politely decline gatherings and parties hosted by other members of the Student Council. But if, by chance, she does form a rare bond with another, then she will do all things in her power to keep said bond and never let it sever. Bio: A girl who became a Magical Girl some time ago. Despite being quite popular at her attending school as the Student Council President, she has kept her identity as a denizen of magic a secret from mostly everyone else. Reika doesn’t usually use her authority as Student President to really do much of anything unfortunately. The girl is near apathetic to events around her, only stepping in when she’s required to such as disciplinary actions amongst the students. Even so, she’s gathered a following of some kind from within the school, mainly cause of her looks. As such, she’s been labeled as the “Most Attractive Girl in School”. She is also “The School’s Coldest”. ~Theme~
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Kabeyama Chikage Mounting her bike Chikage rode down to the arcade with some haste. She didn't like staying out after dark even though she knew a perfectly safe way back home. That and it wasn't as if Chikage had a lot of money to spend for games either: she had a budget of 1000 yen, plus whatever she had left over on her arcade card. If she ran out of money either she was going to go head back home, or maybe visit the bookstore to read manga. She heard there may be a new chapter of Berserk. "Just master race things... Just master race things... Just master race things... You know Just master race things! OI M8!" Singing some American rap song she found from the internet Chikage rode down a hill and through an alley, over a bridge and past a park. A well worn path that she was very familiar with, and Chikage knew this path well enough to walk it blind. The lights here were bright and blue, and there were two police kiosk on this route. There was a railroad track that Chikage was going to have to go over, or even stop by if she was unlucky. And sure enough she could hear the train's whistle in the distance, signaling the inevitable wait. Chikage began to bike faster, singing harder as if she could make herself more efficient if she kept singing. Unfortunately Chikage did not beat the train, and soon found herself waiting by the railroad tracks as the train ran before her. Sighing Chikage was content with waiting when suddenly there was a strange hooded woman next o her. "Kya!" Falling off her bike Chikage got defensive until she saw the woman was just some sort of fortune teller and not say, a mugger. She still seemed very shady. "More tarot cards? You're not friends with Midoki are you?" Picking up her bike Chikage was hesitant to accept the strange woman's deal. While there probably wasn't any harm in doing so, she didn't suspect this woman was here by chance. Something about this woman seemed... Off. Unnatural. Chikage would almost dare say magical. But perhaps that's just the sort of charm such a street performer would want to make, wouldn't it? But if this woman really was more than just a fortune teller, did Chikage really want to risk getting involved? After all she just wanted to go to the arcade. She didn't want to get involved in some grand conspiracy just because she didn't know better. But then again, if her father taught her anything, it's there there's no such thing as chance or coincidences: Only destiny and opportunity. Perhaps this was an opprotunity to do something great with her life. Unbelievable even. "What am I thinking? It's just picking cards." Without much fanfare Chikage reached out and picked up a card. Judgement. "I seem to be getting this card a lot... What does this mean?" Chikage showed the woman her tarot card. All the while Chikage was blissfully unaware of the changes going on around her. The red skies, the enlarged moon, the never-ending train, Chikage did not know that she truly did step away from her reality into this new, horrifying experience.
Kabeyama Chikage "I don't really want to be a hero... Not that I can't be one." Name "Kabeyama Chikage" Age "15" School Year "Second year" Height "152cm" Weight "68kg" Magic Color "Yellow" Appearance "Chikage's most notable features are her eyes and hair: she is a natural red head (Her father share the same hue as she does) though her golden eyes are most notably odd, as no one in her family has every had such traits. Aside from that, Chikage bashfully hides the fact that she has a very muscular and well toned body: she often helps her family's logging business allowing her to work up the muscles, as well as short-lived career as a dancer and her current career in women's wrestling. When it comes to outfits Chikage is fine simply with her school uniform, but otherwise dresses appropriately for the situation. Often she would wear clothing that are not form fitting, or at least could hide her figure. The only time she wouldn't is when she's working as a wrestler, and that's assuming that no one who knows her sees her. Because she's still a newbie she doesn't have a wrestling uniform, and instead change to a simple body tights." When transformed Chikage is notably taller (201cm) with grey hair instead of her usual red. Her body is also more mature. Her hair is always short in this form, but changes back to whatever length it was before when she isn't transformed. Her skin is also tanner for some reason. Lastly and perhaps only unique to her, scars Chikage gets in this forms remain in this form, but do not show in her normal form. Additional scars or wounds she would have gotten in her normal form also disappears quickly, but reveal themselves when she's using this one. Personality "If Chikage had to describe herself, she would say that she is boring, fairly lazy, and only works when one of the motivations is "Failure". There is some truth in it: Chikage has no greater aspirations in her life and thus has no drive or ambition to do anything. She's fairly easy to please and doesn't require anything exotic or extreme. It's only when her boring and easy life may be compromised would she find the strength within herself to go above and beyond her ability, and only long enough to correct the balance. That being said, Chikage does have some hobbies that makes her "interesting", however even those are just excuses for her to entertain her time. However deeper down, Chikage does wish for more in her life. Growing up on her brother's mangas and stories, she shares his interest in "Doing good in the world", though she isn't certain she's willing to go to the same lengths as he is. Chikage wants to see herself as some sort of badass hero who can live a normal life regularly, but can also stop trouble when she's around. She also wants to be able to give back to her family, friends, and her community, however she can. She isn't dedicated to the idea of being a hero, but she certainly wouldn't mind having the ability to fulfill the role of one. Chikage however is also very apathetic and cynical. She hasn't quite given up on the world, but she knows that for all the light in the world, there will always be shadows where evil will grow. At her worse, she'd admit that she thinks that the world is already Hell; everyone simply just tries making a living in it. Chikage's apathy allows her to continue her life and routine without really changing herself, even in the face of "Life-changing" situations. On one hand it allows her to keep her cool in most situations, but on the other hand she isn't in any hurry to try to fix it either." Background "Chikage is the youngest child of three, and the only daughter of a family of loggers. They are actually quite a wealthy family, one who owns land around a mountain where they grow and sell lumber. Chikage's father is actually a third-generation Japanese-American, who moved back to Japan to inherit the family business. Thanks to his time in America, Chikage's father has quite a different mindset from the usual natives, which helped shape Chikage's life. For starters, she was instilled with her father's sense of "Equality": That you'll be judged by what you can do, rather than who you are. For her, this meant that even if she was a girl, she was to be treated the same way as her sons were, and expected to compete equally to them. That's not to say that she couldn't exploit this and make her brothers do "Girly" things like chores and cooking. As far as Chikage's childhood goes, hers was fairly standard beyond a few unique occasions. Despite her strange appearance she was never really picked on by others for her hair or eyes, and she generally got along with most students. She proved both her gentleness by gaining a few crushes, but also her assertiveness for always standing up against bullies and gossips. Chikage was seen as mildly confrontational in her youth, but ultimately it just served to show that she wasn't one who was willing to be stepped on. But her plain youth also fueled a sense of boredom in Chikage. There was no trauma, no cause, no real issue in her life that would make long-lasting harm to her body or psyche. She was simply... Normal. Because of her relative normalcy, she tries to do things differently to spice up her life. At first it was just reading her brother's mangas, most which belonged to the eldest. She read stories of heroic adventures and using one's unique abilities or skills to change the world. Things that Chikage hoped to do, but never found the confidence or talent to preform herself. Chikage is also going through a slight rebellious phase, culturally that is: Aside from mangas she largely rejects mainstream Japanese music for American music: Rap, Hip-Hop, and various instrumentals from rock and jazz. She wanted to figure out a way to be "Different". She wanted to feel like she really could stick out and be memorable." Powers Card: XX - Judgement "Judgement is the culmination of decisions. Once Judgement is made, the only thing left to do is execute it. When Chikage uses the power of Judgement she can "Smite" her foe: She chooses a single target of her Judgement and against that one opponent she gains additional bonuses. Her attacks are more effective and their attacks against her are weaker. When fighting against that foe Chikage's own abilities are also bolstered, allowing her to better execute her Smite against them. Occasionally she may even obtain a new power to use against them, such as flight. However Chikage can only chose one target for her Smite each time she transforms, and cannot change the target or use her smite again until she does another transforms." Skills "One of Chikage's most proud skills is her strength: she's been logging since she was eight years old and her body proves it. She uses her strength in wrestling as well: what she lacks in skills she makes up for with sheer raw power. Chikage has a lot of stamina to allow her to work long and work hard, though most of her conditioning is in endurance and strength. She lacks agility and fineness, preferring to simply solve issues by applying as much force as she can. Chikage is an amateur wrestler, though she does know a few "practical" skills for self-defense in the forms of joint-locks, momentum control, and pins. Chikage also knows how to use her strength effectively: while she's no martial artist she knows how to throw a punch and where it'll be most effective. She also has a decency amount of accuracy at throwing objects, though she's has a certain affinity for rocks. Outside of physical skills Chikage is also capable of doing a wide array of vocal impressions. As long as she doesn't have to do anything too straining such as singing or shouting, she could emulate other people's voices quite easily. All she needs to do is listen to them talk so she could understand their tone and accents. Chikage is also very skilled at reading quickly, at odd angles, or from a far distance, as well as writing and typing in a flash. She competed in NaNoWriMo and finished a roughly 50,000 worded novel in ten hours, all (messily) hand written. Chikage also has a keen tongue and is able to discern taste and flavors with astute memory if she had them before, though this is a double-edge sword as some food has too much flavor for her taste. Lastly, Chikage is the undisputed master of the prize grabbing machines. Not only will she always get something each time she plays, she has the skills to get things that would be practically impossible to obtain, such as prizes buried underneath other prizes, or more than one prize at a time. Many suspect magic, and Chikage wouldn't disagree." Weapons "Chikage neither owns or carries weapons, though she's quite capable of improvising on the fly. She prefers simple and sturdy weapons like rods, staffs, or clubs. If all else fails, she could just punch someone. While she's transformed she gains a bodysuit adorned with spikes for extra damage. Her bodysuit is also rather durable allowing Chikage to use her limbs as bludgeons." Equipment "Chikage carries most of her belongings in what she calls her "Bag of Holding", which is basically a laptop bag. It contains most of her school supplies including said laptop. Additionally, if she is wearing long sleeves she also has armbands where she would tuck her cellphone and wallet into (not in the same armband of course). One of her armbands even allows her to use her phone normally while it's tucked in, which she refers to as her "Pipboy"." Other "Chikage has two older brothers, one who is 17 and the other who is 20. Her eldest brother left Japan to serve as a volunteer worker somewhere in Africa, while her older brother goes to her school. He's something of a delinquent and does her best to stay out of his way, though he has a somewhat protective possessiveness over her. Chikage's mother and father mainly work at the logging company, with his mother organizing paperwork and administration while her father is a CEO, though he is more than willing to do the hard work himself. Chikage has a black pet cat name Train who often follows her to school." Theme
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Nadeshiko Kakyoku "Let us pass, let us pass~" A soft voice could be heard signing gently, along with the sound of a violin being played. Nadeshiko, eyes half closed, her movement gentle and graceful. "Where does this narrow path lead~?" Almost as if deliberately cue, when suddenly the strange hooded woman was almost waiting in front of her right after the second line of the song. Glancing down at the card, Shiko slowly placed her hand on it, before picking it up. Counting to five, she quickly flip the card around. "The Temperance..." Looking at the card in surprise, she turned her gaze towards the hooded woman. At least, she had attempted to. What was once the mysterious lady, was now nothing but an empty space, as if this had been nothing but a dream. However, Shiko knew it wasn't a dream. After all, she could still feel the air lightly brushing past her, the smoothness of the card held in her hand, and the weight of the violin in her other. Shifting her eyes down to the card once more, the girl smiled bitterly. "Temperance...a very fitting card, it seems." With a sigh, she pocketed the card, and left her seat.
Name: Nadeshiko Kakyoku Age: 15 School Year: Third Year Junior High(or is it First Year Highschool?) Height: 5’ 3 Weight: 47kg Magic Color: White Normal Appearance: If not in a school uniform, Shiko would usually wear a simple sundress, her dainty body and light frame causing many to follow from a distance, as if afraid of breaking her the moment they touch her. While still a junior high student, her body has hints of a womanly charm, evident if you ever grabbed the budding fle*writer is knocked out*, attracting love interests from both genders oddly enough. When in uniform or a more formal dress, she exudes an aura of a high-class lady, yet with the same calming feel around her. Transformed Appearance Personality: Quiet, calm, and serene pretty much sums up Shiko rather nicely. However, calm and quiet, does not mean she will shy away from others. Quite the opposite, as many seem to be drawn towards her. Her oujo-sama like behavior, along with her smooth actions has caused quite a large number of fans to surround her within her school, of either gender. Many would tell you that Shiko is rather reliable, seemingly older than she appears due to her mannerism and thoughts, withholding from picking any sides, and in generally settling down anyone in the surroundings. But, those close to her will tell you that she walks on a precarious line between two edges. Despite not being influenced by emotions too much, it doesn't mean she denies her emotions. Rather, she treats everything in moderation. A little bit of everything, so to speak. It is only a rumor, but it seems that Shiko swings both ways. Background: Born in a wealthy but somewhat old style family, Nadeshiko. However, she was brought up with the expectations to be the catalyst of peace between two family-run businesses, by being married in with the boy of the other family. Otherwise, her life was pretty normal. In school, Shiko was both bright and popular, garnering attention from most of the boys and quite a number of girls as well, while keeping a smiling face at her arranged fiancé's words of claiming she was his. Just about any arguments that occurred, or fights that broke out, would be calmed down easily with gentle yet understanding words. This was probably the main reason behind why she was voted to be on the student council, although she barely manage to lower it to vice-president. Powers Card: XIV – Temperence Her powers is extremely varied and versatile, but have the same common point of counters and balancing. Perfect Counterbalance: Any MATERIAL/PHYSICAL type only attacks will be perfectly countered by the direct opposite of attack. I've shard thrown at her will be countered by flames, earth will be countered through disappearance of kinetic energy. Basically, any attack that could physically hit, is blocked. However, this does not work on attacks she has not noticed, nor does it work on more supernatural type powers(mental/immaterial) Ambushes/sneak attacks are the perfect counters for this power. Another problem is that this is unable to harm anyone. All it does really, is nullify an attack. Wings of Liberty/Chains of Oppression: This is technically a two part power. While the actual useful portion is the Wings of Liberty, that can not be done without first utilizing Chains of Oppression. Think of it similar to recharging. Forming white wings around Shiko, they allow her to fly, or protect herself by wrapping herself with them, or fire white feathers from them. Meanwhile, the chains are....problematic. They cause manacles and chains to shackle her tightly. However, while heavy, the chains are capable of taking an absurd amount of damage. So while she can't break them, she can use them to block. The amount of time she stays in Chains, is the amount of time she can use her wings. Using her wings past that, would forcefully put her into Chains for double the overtime, and without the ability to cancel it before the time's up. While troublesome, she can 'stock up' on usage. Cycled Recovery: A painful yet viable method of 'healing'. However, instead of actually healing, all it does is move the location of the injury. Whether from one part of the body to another, or from one person to another willing person. This does not affect unwilling people however, which prevents it from being an offensive power. Reverse Fall: The main method of attacking, except yet again with its bothersome conditions. It creates a rifle with an intricate bayonet attached to it, however the sharpness of the blade and the power behind each bullet is dictated by how lethal the last attack that was sent her way was. By itself, the blade can barely cut butter, and the gun no more dangerous than an airsoft rifle. Skills: Musical based, especially singing, dancing, and playing the violin. Weapons: Asides from Reverse Fall, Shiko does not have any weapons(excluding her clipboard/pen) Equipment: As a vice-president, Shiko carries around a clipboard and pen constantly, alongside usual student carry-on like cellphones, etc. Other:
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Miso City Outskirts - Kaname All Girls Academy Chapter 00 - House of Cards -3- After an unexpected encounter with a mysterious benefactor, if the strange fortune teller can be called such, the girls find themselves standing upon the threshold of something bigger, a chance to change their lives forever in a way the most only dream of. While it maybe the most desired wish of some of them, and to others nothing but a tiresome bother, all of them would find that such a change didn't come without a price... As soon as the mysterious woman vanished, the girls found themselves abandoned on that eerie landscape, where time itself seemed to have stopped flowing. A wind, cold enough to chill the spine of even the bravest knight, hushed by, caressing the girls' skins just as it carried the last of mysterious woman's advices. "Go back to the Halls of Enlightenment, there you shall find that which you seek." However, just before the girls could take any action, they would notice a low rumbling near them. It was a sign that they weren't alone on that world of delusions, and certainly, as soon as they turned to look, thee would see that something (be it a lamppost, a bookshelf, random electronics or even a rogue pinball) was doing something that an object such as that should never do. The, formerly inanimate, items were moving on their own, and not only moving, but also intent on attacking them (be it by shooting lasers, or leafs, slamming them, or whatever other form of cartoonish attack that item could do), for reasons yet unknown to the girls. The only indication of identity on the curious beings was a marking, somewhere on their bodies that represented one of the cards from the Tarot's Minor Arcana, making it clear that this wasn't a disconnected event. When all seemed lost, and girls were about to meet their fates in the most inappropriate way possible, another seemingly impossible event happened. The card on each of their hands began to throb, rumbling as if it wished to unleash some hidden power from within it. As the final blow was about to land, the girls would find themselves acting upon instinct for the second time in the night as they unknowingly activated their cards hidden power, becoming... The Chosen Arcana, magical girls that fight with the power of mystic tarot cards. Now, with the power to either fight back or flee, what would the girls' do? Chinatsu Akane Since she was the first to arrive at their vantage point, Akane had some time to contemplate the landscape of the Crimson World on her own, while the cold breeze that was so characteristic of this place, blew gently around her. Such was the level of the girl's absorption, that she barely registered as her companions arrived in the roof as well. At least until Owari came and greeted her from behind. "Wha!? Owarin, you almost killed me, you know? You can't creep behind people like that. What would your fans do if they knew that their idol is a stalker?" Akane said as she jumped to the side, like a scared cat and put one of her hands over her chest, to calm her wildly beating heart. Right about that time, Reika arrived as well, asking why they always had to be so bold, when their only action until now was literally walk their way to the roof which was the natural thing to do, since the needed to be able to have a clear strategic view of the battleground, right before inquiring Akane for her plans about the fight. "Wait, I thought that you were the leader, Kuro-shin. After all, I'm just a nerdy weirdo, I can't possibly take the charge. Anyway, I think that we have better things to do now." Akane said as the presence of several Minors popped into existence around the school and not all of them were engaged with what Akane thought to be the new magical girls, created from some of the Arcanas that they had pacified in the past. The currently unengaged monsters were three different places(the auditorium, the courtyard, and the dormitories) so they would need to separate from here on. "I'll take the one in the dorms!" Akane said to her friends, before getting ready to storm the dorms. However, before she dashed away, she turned to them again and said "Please, be safe, girls. If anything unexpected happens to any of us, she should call for the help of the other two, ok? Also, if you meet any of the new girls, please don't be too harsh to'em." With that said, Akane ran to the edge of the roof and, with a twirl of her fingers produced her Arcana card out of nowhere, jumping from it and yelling "Major Arcana XI - Justice, mystic change!" before she disappeared from Reika and Owari's sight, hellbent on punishing whatever was it that as causing chaos at their precious dorm.
Akane Name "Chinatsu Akane" Age "16" Birthday "December 24th" School Year "High School 2nd" Height "154 cm" Weight "42 kg" Magic Color "Purple" Appearance "" "Transformed" Personality "" Background "" Powers Card: VII - Justice "" Skills "" Weapons "" Equipment "" Other ""
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Kabeyama Chikage "Huh?" Suddenly the woman was gone. Chikage tried to think how she did it. Was she just a reflection? Perhaps a digital screen? Magic? Surely it was witchcraft, because it was the only way it would explain how a robed woman with an entire table set up just vanished from sight. It wasn't just a day dream either, or at least Chikage didn't think so, because she still had the tarot card. "What is going on?" That's when Chikage started noticing some oddities. She wasn't a stranger to Miso City's orange afternoon, but tonight the sky was a deep red. She's never seen that before. Not only that by right next to her the train had stopped moving, when it was going full tilt just a moment ago. The lights on the rail keeping cars and pedestrians stopped as well: they were no longer blinking. Chikage wasn't certain what happened. Her mind couldn't process it. But fortunately she was aware enough to notice a garbage can being thrown at her. The first thing she heard was clanging when she saw the metal tin hurled at her face. Chikage fell off her bike, narrowly avoiding getting smacked right in the face. Startled she looked at in the direction of where the garbage can came form expecting some sort of assailant, but she saw none. Then she turned and saw the garbage can stand up. "What the fuck!" The garbage can threw it's lid at Chikage, who managed to block it with her bike. Out of desperation she threw her bike at the garbage can and knocked it over. She needed and escape, and she figured being on the other side of the train should help. So she slipped between the boxcars and started running. There would be a police kiosk just around the corner. Chikage intended to seek shelter there, but when she arrived she saw no one. "Hello!? Police! I need help, someone is attacking me!" Chikage cried out desperately, but no one answered her back. She went to the door and tried to open it, but it was locked. She peeked into the windows and saw no one. The lights were on but there were no officers. In fact, there was no one on the streets but Chikage. She could see cars on the road, but they weren't moving. The people were gone. It was just her, and the sound of the garbage can getting closer. Panicking Chikage continued to run. She didn't know where she was going, but she figured anywhere was better then whatever attacked her. But Chikage could only run so far. She eventually found herself near the arcade, but the sound of the garbage can was constant. It was following her, somehow. "Dammit... Dammit! What the hell is going on!?" Chikage cursed to herself. She looked around desperate and ran into an alley. She needed to hide, or grab a weapon, or anything. She found a copper pipe about two feet long. Despite how fragile it was as a weapon, Chikage took it anyways. As she turned around from the alley she saw it. Somehow, it was able to keep up with her. Blocking her exit was the garbage can. "What the fuck are you!?" Chikage shouted as if she was really expecting an answer. Instead however the garbage can removed it's lid and flung trash at her. Normally this would be silly and childish, but right now Chikage was terrified at the suddenly animated garbage can, plus it was throwing shards of glass at her. One slashed her arm and left a shallow cut, but deep enough to draw blood. Knowing that she couldn't defend herself against that sort of projectile weaponry Chikage beat another hasty retreat down the alley, exiting it to turn away from the arcade. Chikage ran as much as she could, but soon she started to grow tired. The garbage can continued to follow her like a bloodhound, and it seemed like no where she went she could escape it. As she took a moment to breath she saw a fire escape leading towards the roof. Surely the garbage can couldn't jump it's way to the roof tops? Taking that chance Chikage ran towards the fire escape and used her copper pipe to knock the ladder loose. Tucking it into her skirt Chikage climbed the fire escape towards the roof, though before she reached the top the garbage can managed to find her yet again. But with the high ground Chikage hoped she could escape whatever it was... At least until she reached the top. Thinking that she was safe she collapsed onto her knees to breath, until she heard a sold metal thud near her. "Oh give me a break!" The garbage can indeed did jump up after her and continued it's assault. With no time to rest Chikage had to use evasive maneuvers, getting low to the ground to minimize her physical profile and diving behind a ventilation shaft. She could feel the projectiles deflecting off the hull, but it was only a temporary reprieve. Chikage was nearly pissing herself in fear. "What the fuck what the fuck what the fuck! This is like some cheesy horror anime or video game! Garbage can come to life, what kind of sick and twisted way to die is that!?" Chikage could hear the projectiles moving around the hull, which meant the garbage can was moving to get to her. Just how much ammunition did it have? But Chikage was running out of options here. Running away wasn't doing it. It had a range advantage on her... Perhaps she could try to fight it? Though scared out of her mind, fleeing wasn't really an option any more. She needed to confront it. As the Garbage Can moved closer, Chikage ran out from cover and tried to smash it with her copper pipe. She succeeded in stopping it from shooting more trash at her as she smacked the lid, but even with her considerable strength leaving a dent in the garbage can, it wasn't defeated. When Chikage engaged it melee it responded in kind, slamming it's hull into Chikage. She stumbled back but stood her ground. "Doriiiiiiiyaaaa!" Chikage tried to impale the garbage can, but it spun and parried Chikage's blow. Despite how unbelievable this was, Chikage ended up losing her grip on the pipe and got knocked to the ground. Her head smacked against the ground, breaking her glasses and giving her a nasty cut. For a moment, Chikage was stunned. Exhausted from running around town Chikage tried to look up, but without her glasses as she could see was a blurry image of the garbage can. She could scarcely believe it. "I'm going to get killed... By trash...?" Crawling back Chikage was considering running again, but soon she found herself at the edge of the building. She looked over the side and could make out the three story drop. If this monster didn't get her, the fall would. She turned back and saw it open it's lip. It was likely going to try to attack her with more garbage, and at this point it seemed like there was little Chikage could do. She had ran a good mile around the city trying to escape the creature, but it somehow was able to find her. She thought maybe climbing onto the roof would save her, but this creature, whatever it was, could easily jump three stories. This was almost unfair. It was pathetic. "This isn't... How it's going to end!" Fighting to her last breath, if only because her next ones were questionably available, Chikage rifted through her pockets for something to throw at the garbage can. Some pens, her wallet, her phone. When Chikage's phone hit the garbage can, she inadvertently played the next song on her play list. The last thing she gripped however was that tarot card. Despite not wearing her glasses, she could see it clearly. "Judgement... I see. So that's what it means." There wasn't any time to waste. As the garbage can opened up it's lid, Chikage stood on her feet and raised her card towards the creature. Chikage had no idea what she was doing, but this next part came naturally to her. As she looked at the creature it felt like time had slowed down for her. But this wasn't the part were her life flashed before her eyes. There was, however, a flash.
Kabeyama Chikage "I don't really want to be a hero... Not that I can't be one." Name "Kabeyama Chikage" Age "15" School Year "Second year" Height "152cm" Weight "68kg" Magic Color "Yellow" Appearance "Chikage's most notable features are her eyes and hair: she is a natural red head (Her father share the same hue as she does) though her golden eyes are most notably odd, as no one in her family has every had such traits. Aside from that, Chikage bashfully hides the fact that she has a very muscular and well toned body: she often helps her family's logging business allowing her to work up the muscles, as well as short-lived career as a dancer and her current career in women's wrestling. When it comes to outfits Chikage is fine simply with her school uniform, but otherwise dresses appropriately for the situation. Often she would wear clothing that are not form fitting, or at least could hide her figure. The only time she wouldn't is when she's working as a wrestler, and that's assuming that no one who knows her sees her. Because she's still a newbie she doesn't have a wrestling uniform, and instead change to a simple body tights." When transformed Chikage is notably taller (201cm) with grey hair instead of her usual red. Her body is also more mature. Her hair is always short in this form, but changes back to whatever length it was before when she isn't transformed. Her skin is also tanner for some reason. Lastly and perhaps only unique to her, scars Chikage gets in this forms remain in this form, but do not show in her normal form. Additional scars or wounds she would have gotten in her normal form also disappears quickly, but reveal themselves when she's using this one. Personality "If Chikage had to describe herself, she would say that she is boring, fairly lazy, and only works when one of the motivations is "Failure". There is some truth in it: Chikage has no greater aspirations in her life and thus has no drive or ambition to do anything. She's fairly easy to please and doesn't require anything exotic or extreme. It's only when her boring and easy life may be compromised would she find the strength within herself to go above and beyond her ability, and only long enough to correct the balance. That being said, Chikage does have some hobbies that makes her "interesting", however even those are just excuses for her to entertain her time. However deeper down, Chikage does wish for more in her life. Growing up on her brother's mangas and stories, she shares his interest in "Doing good in the world", though she isn't certain she's willing to go to the same lengths as he is. Chikage wants to see herself as some sort of badass hero who can live a normal life regularly, but can also stop trouble when she's around. She also wants to be able to give back to her family, friends, and her community, however she can. She isn't dedicated to the idea of being a hero, but she certainly wouldn't mind having the ability to fulfill the role of one. Chikage however is also very apathetic and cynical. She hasn't quite given up on the world, but she knows that for all the light in the world, there will always be shadows where evil will grow. At her worse, she'd admit that she thinks that the world is already Hell; everyone simply just tries making a living in it. Chikage's apathy allows her to continue her life and routine without really changing herself, even in the face of "Life-changing" situations. On one hand it allows her to keep her cool in most situations, but on the other hand she isn't in any hurry to try to fix it either." Background "Chikage is the youngest child of three, and the only daughter of a family of loggers. They are actually quite a wealthy family, one who owns land around a mountain where they grow and sell lumber. Chikage's father is actually a third-generation Japanese-American, who moved back to Japan to inherit the family business. Thanks to his time in America, Chikage's father has quite a different mindset from the usual natives, which helped shape Chikage's life. For starters, she was instilled with her father's sense of "Equality": That you'll be judged by what you can do, rather than who you are. For her, this meant that even if she was a girl, she was to be treated the same way as her sons were, and expected to compete equally to them. That's not to say that she couldn't exploit this and make her brothers do "Girly" things like chores and cooking. As far as Chikage's childhood goes, hers was fairly standard beyond a few unique occasions. Despite her strange appearance she was never really picked on by others for her hair or eyes, and she generally got along with most students. She proved both her gentleness by gaining a few crushes, but also her assertiveness for always standing up against bullies and gossips. Chikage was seen as mildly confrontational in her youth, but ultimately it just served to show that she wasn't one who was willing to be stepped on. But her plain youth also fueled a sense of boredom in Chikage. There was no trauma, no cause, no real issue in her life that would make long-lasting harm to her body or psyche. She was simply... Normal. Because of her relative normalcy, she tries to do things differently to spice up her life. At first it was just reading her brother's mangas, most which belonged to the eldest. She read stories of heroic adventures and using one's unique abilities or skills to change the world. Things that Chikage hoped to do, but never found the confidence or talent to preform herself. Chikage is also going through a slight rebellious phase, culturally that is: Aside from mangas she largely rejects mainstream Japanese music for American music: Rap, Hip-Hop, and various instrumentals from rock and jazz. She wanted to figure out a way to be "Different". She wanted to feel like she really could stick out and be memorable." Powers Card: XX - Judgement "Judgement is the culmination of decisions. Once Judgement is made, the only thing left to do is execute it. When Chikage uses the power of Judgement she can "Smite" her foe: She chooses a single target of her Judgement and against that one opponent she gains additional bonuses. Her attacks are more effective and their attacks against her are weaker. When fighting against that foe Chikage's own abilities are also bolstered, allowing her to better execute her Smite against them. Occasionally she may even obtain a new power to use against them, such as flight. However Chikage can only chose one target for her Smite each time she transforms, and cannot change the target or use her smite again until she does another transforms." Skills "One of Chikage's most proud skills is her strength: she's been logging since she was eight years old and her body proves it. She uses her strength in wrestling as well: what she lacks in skills she makes up for with sheer raw power. Chikage has a lot of stamina to allow her to work long and work hard, though most of her conditioning is in endurance and strength. She lacks agility and fineness, preferring to simply solve issues by applying as much force as she can. Chikage is an amateur wrestler, though she does know a few "practical" skills for self-defense in the forms of joint-locks, momentum control, and pins. Chikage also knows how to use her strength effectively: while she's no martial artist she knows how to throw a punch and where it'll be most effective. She also has a decency amount of accuracy at throwing objects, though she's has a certain affinity for rocks. Outside of physical skills Chikage is also capable of doing a wide array of vocal impressions. As long as she doesn't have to do anything too straining such as singing or shouting, she could emulate other people's voices quite easily. All she needs to do is listen to them talk so she could understand their tone and accents. Chikage is also very skilled at reading quickly, at odd angles, or from a far distance, as well as writing and typing in a flash. She competed in NaNoWriMo and finished a roughly 50,000 worded novel in ten hours, all (messily) hand written. Chikage also has a keen tongue and is able to discern taste and flavors with astute memory if she had them before, though this is a double-edge sword as some food has too much flavor for her taste. Lastly, Chikage is the undisputed master of the prize grabbing machines. Not only will she always get something each time she plays, she has the skills to get things that would be practically impossible to obtain, such as prizes buried underneath other prizes, or more than one prize at a time. Many suspect magic, and Chikage wouldn't disagree." Weapons "Chikage neither owns or carries weapons, though she's quite capable of improvising on the fly. She prefers simple and sturdy weapons like rods, staffs, or clubs. If all else fails, she could just punch someone. While she's transformed she gains a bodysuit adorned with spikes for extra damage. Her bodysuit is also rather durable allowing Chikage to use her limbs as bludgeons." Equipment "Chikage carries most of her belongings in what she calls her "Bag of Holding", which is basically a laptop bag. It contains most of her school supplies including said laptop. Additionally, if she is wearing long sleeves she also has armbands where she would tuck her cellphone and wallet into (not in the same armband of course). One of her armbands even allows her to use her phone normally while it's tucked in, which she refers to as her "Pipboy"." Other "Chikage has two older brothers, one who is 17 and the other who is 20. Her eldest brother left Japan to serve as a volunteer worker somewhere in Africa, while her older brother goes to her school. He's something of a delinquent and does her best to stay out of his way, though he has a somewhat protective possessiveness over her. Chikage's mother and father mainly work at the logging company, with his mother organizing paperwork and administration while her father is a CEO, though he is more than willing to do the hard work himself. Chikage has a black pet cat name Train who often follows her to school." Theme
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~Reika Kuroke~ Reika stifled a sigh as Akane reminded her that she was to be the leader of their rag-tag group of girls. While she personally felt that the overenthusiastic otaku was more suited for the cliché role, she made no more fuss about it as Akane declared her spot for the evening. With a magical flash, she soon transformed with a loud command, hurling down the roof and into the fray of battle. Watching her for a few more seconds, Reika turned to her other companion. “I hope you don’t mind, but I’m taking the courtyard. Like Chinatsu-san said, don’t get yourself killed,” she said stoically before leaping down into the school’s main courtyard. Using a small fragment of her magical power, she landed down safely and began walking towards a presence. It didn’t take long before she sniffed out the scent of her enemy, those which sought to cause chaos and disarray in this world with their powers. Ordinary objects powered and fueled by the dark power of the Minor Arcana. Reika halted when she sensed it closer towards her and effortlessly moved to the side as a large lawnmower came barreling at her. “…you are my enemy,” she told the possessed lawnmower, who then proceeded to hiss at her savagely. Honestly, could the school have gotten a bigger tool to cut their grass? This, she thought sarcastically as she continued to dodge with little words said. Only after a minute or so had passed by did she finish in analyzing the threat level of her foe. “Your danger is minimal so I’ll have fun ending your life,” she said as the lawnmower revved up with evil power, charging with full force at the school girl. Reaching into her skirt pocket, Reika revealed a crimson and black card that pulsed with power, eager to taste the blood of the slain. "Life Arcana Synchronize. Major Arcana XV - Devil, Activate." A spiraling flash of black and red circled around the girl as she felt her entire core and being transform. She felt raw strength flow into her limbs as new clothing adorned itself onto her flesh. The sensation of heavy, metal, and clawed gauntlets flexed through her fingertips and finally, the phenomenon known as a Magical Girl was brought to the surface of this world. “…You are nothing but a cursed vessel, forced to breathe life into this tarnished world. A wayward soul with no will of its own does not belong in this reality. Rest easy denizen, for I shall smite you with my hand alone. For Freedom and Redemption….” With no emotion, Reika pointed one claw at the mindless lawnmower, even as the blood red moon showed down upon her. She drank its unholy light, instincts rising to do her duty as a Magical Girl. “I am the holder of the Devil Card. Reika Kuroke. I fight for those weaker than themselves and for those in my need. In the name of the Devil…I will consume you.”
Name: Reika Kuroke Age: 17 School Year: Third Year Arcana Card: Card XV: The Devil Magic Color: Black with red outline. Powers: Card XV - The Devil: By successfully parrying or blocking an oncoming attack, Reika can then inflict the same amount of damage or force right back at the enemy almost instantly. However, this ability can only work when defending against physical close-combat attacks, such as sword strikes. If one were to carelessly slash at a defensive Reika, a cut of similar proportion would immediately present itself on the enemy. Unfortunately, this unique power reverts Reika's fighting style to retain more defensive capabilities than offensive ones, forcing her to rely solely on counterattacks and first strikes. Weapon: Reika's only weapons are her pair of clawed gauntlets and her increased, strength, speed, and stamina as a Magical Girl. One could even say her brutality in battle can be as sharp as a blade for she becomes silently ruthless in combat. She will not hesitate to slay her prey. Personality: Outside of personal life, Reika is a powerful public figure and maintains that image rightly so in the presence of her peers. As Student President, it’s quite obvious that she possess excellent public speaking skills and an ability to run entire operations to their course. As such, she’s often been called crazy for even accepting the job in the first place due to the role’s many responsibilities and duties. Though closer inspection would reveal the façade Reika puts on for the people around her. Dig a little deeper, and one would find a girl brimming with apathy for others and has a tendency to wander alone. She’s not depressed and she’s not anti-social, but she does prefer to not be in the center of bustling activity. As Student President, the irony is obvious to see. Work as Student President and her own real lack of caring have taken away many chances to actively integrate with those among herself, and she will often politely decline gatherings and parties hosted by other members of the Student Council. But if, by chance, she does form a rare bond with another, then she will do all things in her power to keep said bond and never let it sever. Bio: A girl who became a Magical Girl some time ago. Despite being quite popular at her attending school as the Student Council President, she has kept her identity as a denizen of magic a secret from mostly everyone else. Reika doesn’t usually use her authority as Student President to really do much of anything unfortunately. The girl is near apathetic to events around her, only stepping in when she’s required to such as disciplinary actions amongst the students. Even so, she’s gathered a following of some kind from within the school, mainly cause of her looks. As such, she’s been labeled as the “Most Attractive Girl in School”. She is also “The School’s Coldest”. ~Theme~
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Reiko Kimura "Where is everyone?" Reiko said. It was eerily quiet in the school, and even though most people had left already there was always people who stayed behind. She didn't even see any teachers or anything. She walked past empty room after empty room with not a soul in sight. She leaned back against a wall, and slid down it until she was sitting on the floor. She needed some time to collect her thoughts. What do I do now? She thought, Can I just keep going on like this? She had to admit though, this kind of situation was like something straight out of anime. "I guess that means I'm a main character..." She said. That was probably accurate. She had been given the Hanged Man card, maybe other girls had been given cards too and were going through the same thing she was right now. Reiko reached for her card. The woman had said it stood for reversal and enlightenment, and Reiko could see that. But she still felt like there could be more in it... Unbeknownst to her, a new threat was approaching from around the corner! A devious spare student desk had been given life and was stalking prey! Once it had been a proud and used student desk which saw some of the most not exactly hard-working or lazy and not exactly good or bad academically students of all time, but had one day been vandalized! Someone had drawn a crude depiction of it will shall not be named, and forever after only the not exactly bad but still not really good students were designated to sit at it! One day it was cleaned and the desk thought it would finally relive its glory days as the holder of the medium! But it was replaced by another desk and left under the stairs, with all of the other desks who could not withstand the passage of time, and it was left to gather dust! But that was their mistake! That desk has had years to think up awesome killing moves, most of which impossible for a mere desk, but over time its ideas refined into one new killing move which would be the pinnacle of the 'Fist of the Abandoned Student Desk' martial arts style! With it they would feel the weight of years of neglect! The weight of isolation and loneliness! The weight of a student desk flipping itself at you, which is basically all that it is! But still, at least the attack has a passable name! 'Forgotten Student Desk Vengeance Culmination!' It seemed to say, but it didn't actually make any sounds. However, something else was happening. The air around Reiko had changed, it had become more dull, sort of grayer. Slowly she rose up into the air, her eyes slowly closing. The greay aura condensed into something heavier until you could no longer see her. Then its surface started to swirl, faster and faster. When it seemed to reach its peak, a whisper rang out through the empty school halls. "And so goes the whim of XII - The Hanged Man." The sphere burst, the dark grey energy easily tossing aside the hapless spare student desk. Before it could recover its wits however, another voice rang out. "Let all those who see, bear witness to the will of the Hanged Man." It said, "Suspension!" A ring of the dark gray energy encircled the desk and it lifted up into the air. Unlike the first voice, this voice was somewhat drowsy, as if the person was speaking through another layer of consciousness. Where Reiko once stood, someone else awoke. Dark grey hair to match the color of her magic, an aura that waxed and waned as if it didn't know whether to be strong or subtle, and eyes closed as if she were peacefully asleep. She raised her hand and the wayward desk moved through the air at a temperate pace. The desk trembled as if it were afraid. It moved towards the window of an empty classroom, glass breaking before the desk even reached it. It moved further still with Reiko following it in similar fashion. On the other side the desk moved towards the windows overlooking the courtyard. As if it knew what was coming, it struggled harder than before, but there was no escape. Again, myriad racks formed on the glass before the desk came close, the pane shattering as the table came through. When it had reached a distance where it would be impossible to come back into the classroom, the spell was finally released and the table plummeted. Without a second glance, the person Reiko had become walked away with bare feet on the cold floor.
Name Reiko Kimura Age 16 School Year First Year Height 5' 6" Weight 52kg Magic Color Dull Grey Appearance Personality Reiko acts happy most of the time, but sometimes it's sort of obvious that she has something to hide. It's kind of a sore topic for her because she'd like to be more open, but she's pretty sure people wouldn't believe her if she told them about some of the things in her life. Background Her first memory was the Hanged Man. She wasn't quite sure where she was at the time, but she was lost in the Hanged Man. A very early fascination with tarot cards had led her to pick favourites, which were the tower and the empress at the time. But the Hanged Man had always been odd for her. She was no more than 5 at the time so it's not like she understood their meanings. The Hanged Man stands for martyrdom, self-sacrifice for the sake of wisdom, etc. It meant a lot of things, but essentially it represented pain and suffering. It was typically depicted as a man hung upside down with hands behind his back, obviously he would be in great suffering. But her card was different. The man was hung and bound, but he didn't look like he was suffering. He didn't look like he was even in strife. It was a rather strange expression in fact, she couldn't figure out what he was feeling, or what he was thinking. The strangest thing about it didn't have much to do with the card though. Sometimes if she was studying it long enough, she would black out for a while, and wake up somewhere else. It started just before her sister had died. It was her sister who had introduced Reiko to tarot cards, in fact. She had brought them home one day and showed them to her. She didn't actually seem to have a favourite, but she always seemed to linger on the Hanged Man. Reiko had always been curious as to why, but her sister didn't know either. One day she had taken it while her sister was out, to study it more closely. It was the first time she noticed its expression, and as she looked into its eyes she felt herself get sleepy. The next thing she knew, she was at her sister's funeral. Reiko had no idea what had happened, it had been three days after she blacked out. Her parents wouldn't tell her how her sister died, and most worryingly of all they said she had been with them for the whole three days. Amongst her sister's possessions, her tarot deck was missing save for the Hanged Man card which was found on her body. Reiko asked for it and it was given to her. After the incident, none of her blackouts went for nearly as long as the first. Only an hour at most. At first she was afraid of the blackouts, but fear came to be replaced with only trepidation as she realized they would never take her anywhere she didn't want to go. And over time the she stopped trying to solve the mystery of her sister's death. Instead, there was only a vague uneasiness left. Powers XII - The Hanged Man When Reiko gazes into her Hanged Man card, her powers activate and she transforms. Her hair darkens, she becomes unconscious and something else takes over. Her eyes remain closed and she looks like she's asleep, but she still moves as if she were awake. Reiko's unusual iteration of the Hanged Man stands not only for sacrifice, but also reversal and enlightenment; so to that extent, the main role of her power "Whim of the Hanged Man" is to profoundly change the course of a battle through various means. Her abilities are as follows: Suspension: This ability manifests as something similar to telekinesis. This ability can 'suspend' any object into the sky as long as they are within certain limits. These objects can be just about anything moveable, including enemies and allies. While suspended the object cannot be moved by anyone other than Reiko, but she must focus in order to do so. This ability generally only lasts a few seconds. Eye of Enlightenment: When activated, Reiko becomes able to 'see' everything within a certain radius. It's more of a three-dimensional awareness than actual sight, she would be able to tell you if someone was calling your phone and who it was, if you were within her radius and even while it was still in your pocket. She can also shift and change the radius to any shape she wants, her only limit is she only has 50 square meters of sight to work with. Skills Reiko's academic and sport abilities are relatively average. There's nothing to really complain about and sometimes she actually does well, exactly like a normal person would. Equipment Besides the Hanged Man card, she carries common things a student her age would have, plus some headphones if she feels like music. Theme
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Chiharu took a step back, eyes wide in shock as a big-screen TV somehow crawled towards her. The plug and various other wires emerged from behind it, crackling with electricity as it swiftly used several cords to propel itself along, now looking more and more like some kind of monstrous spider. Televisions were normally something that Chiharu felt no fear towards, or even the slight hesitation. And yet the way this one was moving on its wires and crackling with electricity... It was coming for her. The normally inanimate object was crawling towards her. It wanted to hurt her. Chiharu took one frightened step back, eyes wide as this sunk in. Something normally so harmless wanted to kill her. And yet... the card in her hand. Somehow it was... comforting...? It felt warm in her hands... and slowly, she raised it up, holding it in front of her. Chiharu's eyes fell on the word, |Strength|. And then the card shuddered in her hands... and erupted in light. Chiharu's eyes widened further, and she let out a yelp. The TV was sent staggering back on its wire limbs, then fell onto its back with a crash, wires waving in the air. Chiharu felt herself drift off the ground, as the light surrounded her. She should have been afraid, and yet... somehow she simply wasn't. The light faded to blue and swirled around her, and Chiharu felt her clothing unravel into nothingness. In spite of there being no-one to see her, and the light obscuring her body, the dark-haired girl still let out a little squeak and covered herself, flushing red. And yet what followed... light knitted itself on her body, swirling around her frame and forming... into clothes? And then light drifted to her head... bows? And... and her hair! Her hair was different, longer, it was blue... She had some kind of blue dress, and blue hair, and now... now... Blue frames of a foreign metal latched onto her hands, and following them were a set of plates along the back. Steam hissed out of them as they linked together, clanking as they adjusted, opening and closing. Chiharu hit the ground and stumbled, but stood up and steadied herself. "I..." the girl looked down at her hands in wonder. "... I... t-transformed...?" "Major Arcana VIII: |Strength|." The voice... seemed to come from the card. But where was the card? In her confusion, Chiharu hadn't realized that the television was scuttling towards her again, crackling electricity from its wires. Far too confused to run, the girl stared as it grew closer and closer... She did the first thing that came to mind. One gauntleted hand drew back, and then thrust forward. The wind whipped around Chiharu's fist as she threw it foreward, and it collided with the television's screen. Cracks spiderwebbed out from the point of impact, and for a moment the TV was suspended in the air before rocketing backwards, hitting the ground and tumbling end over end before crashing to the ground. Chiharu stared at her fist. "I-I... d-did... that...?"
Name Yukimura Chiharu Age 13 School Year First Year of Junior High Height 4'9 ft/147 cm Weight 105 pounds/47 kg Magic Color Blue Appearance As a civilian. As a magical girl. Personality Chiharu is a somewhat shy and awkward girl, who feels as if she totally lacks any kind of ability to help others. Indeed, who would want help from a short, weak girl like her? They're better off with just about anyone else, as far as Chiharu is concerned. There's no point in her even trying. Chiharu has a severe lack of confidence in herself, and believes herself to be someone fully without any kind of inner strength or resolve. And yet, she doesn't want to see people suffer or get hurt. But there isn't anything she thinks she can do about that. She's nervous around new people and easily frightened, and yet Chiharu wants, deep down, in spite of her doubts, to be able to help people. But someone like her, someone as useless as she believes herself to be, couldn't possibly help anyone, could they? Chiharu isn't without friends, and those who are close to her are among the only people she doesn't feel some level of nervousness around. She wants to be more friendly, but struggles to talk to new people. Background Chiharu is the youngest child of the Yukimura family. She's seen her older siblings, her brother Daisuke and her sister Sumire, excel in sports and academics, but never found anything that she was able to do. She wanted to help people, but failed. She tried to protect a friend from bullying, but simply ended up as a target of bullying herself, her shy nature attacked again and again, causing her to withdraw during elementary school. She was not friendless, but she was harassed almost constantly for attempting to stand up for her friend. This faltered as Chiharu got older, and soon the bullying ceased, but she now held the belief that she had only served to worsen the situation. How could she possibly help anyone after that? Powers Card: VIII - |Strength| The Major Arcana |Strength| grants Chiharu a tremendous amount of physical power. Concrete shatters under her fists, rocks break from the impacts of her kicks, and if she lands hard enough she can shatter the ground beneath her. Her durability increases as well, allowing her to take hits with much greater ease then she would in her civilian form. This power is based off of strength itself, which Chiharu believes is strength granted to her by the Major Arcana itself. After all, she has no inner strength, right? It must be granted by the card. The fact that she has such an increase in power does boost her confidence for the duration of her transformation at least. She can help people now, Chiharu feels like she actually has some use. Finally, she can also generate orbs of magical energy that currently seem pretty useless, simply floating near her. Skills Chiharu isn't very athletic in her civilian form, and doesn't do particularly well academically. She doesn't feel she has any skills of note... unless you talk to her about baking or hotblooded anime characters. Weapons Chiharu gains a pair of gauntlets, |Jarngreipr|. They are blue and bulky, the wrist guards composed of interlocking plates. These plates open to allow magical energy to erupt out, allowing Chiharu to supercharge her punches or light the gauntlets on "fire" with magical energy. Equipment Chiharu has no equipment to speak of. Other
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While holding her card, Shiko had started absentmindedly walking, her thoughts in a turmoil. While it was intriguing that she had received something from what might've been an illusion come reality, it also felt...amiss. Was someone like her suppose to receive this card? What did this card even mean, asides from the usual tarot readings. If she remembered correctly, Temperence meant balance. "Maybe I just need to rest, get a drink, slow down my thoughts for a moment." Muttering to herself, she continued walking until she reached a convenience store. Pushing open the door, she peered inside. However, immediately, something was off. "This is midday still...where's the cashier?" Mumbling, the girl entered the store, and glanced around. Not a soul could be found, nor anything disturbed. It was as if all life had disappeared, vanished into thin air. Turning around, she walked back towards the entrance, once again opening the doors. Even outside, there was no sign of activity. No pedestrians walking, no automobiles were in motion. However, she was snapped out of her reverie as she suddenly felt something blunt collide against her rear. A very loud shriek echo out. Stumbling out the doorway, arms flailing, Shiko fell to the ground with a yelp. Quickly turning her head to glance over her shoulder, she beheld the sight of a...hopping mop. "W-why is it a mop?!" Almost crying to herself, she unsteadily rose to her feet, before running. The sound of the mop hopping rapidly after her was clear to hear, a somewhat disturbingly wet, squelch with every hop. Taking random lefts and rights, Shiko found herself taking a wrong turn, and faced against a wall. A dead end. A squelch told her that the only way out was blocked by the nefarious mop that had been hounding her. Turning to face the mop as if she was facing her execution, Shiko quickly searched her self, trying to find something of worth to utilize. A pencil, a comb, hairpin, the tarot card. Nothing. She didn't even have the usual clipboard with her. However, as her fingers brushed over the tarot card, Shiko felt an urge, almost akin to sweet whispers from the depths of one's mind. Taking the card out, she looked at it once more. Holding it out, the girl spoke, her voice clear and almost confident. I am the one who walks along the boundary, neither one nor the other. To neither help nor harm. To hunger, but not gluttonous, to arouse but not lustful, to tire but not slothful. I am that which divides the world. Major Arcana XIV: Temperance! As soon as she spoke those words, her appearance changed. "Eh?! What kind of outfit is this?!" Fretting slightly as she looked down on herself, with the first words that popped into her head being cosplay. However, another squelching sound interrupted her, as the mop edged closer towards her. Glancing back down, she looked at the rifle in her hand with surprise. Shifting her eyes back and forth between the weapon and the mop, she brought it up to her shoulder and pulled the trigger. With a pitiful sound, akin to a plastic pellet fired out of an air gun, a bullet flew from the barrel and ricochet off the mop without even leaving a scratch. "At least this gun doesn't seem to be able to hurt people..."
Name: Nadeshiko Kakyoku Age: 15 School Year: Third Year Junior High(or is it First Year Highschool?) Height: 5’ 3 Weight: 47kg Magic Color: White Normal Appearance: If not in a school uniform, Shiko would usually wear a simple sundress, her dainty body and light frame causing many to follow from a distance, as if afraid of breaking her the moment they touch her. While still a junior high student, her body has hints of a womanly charm, evident if you ever grabbed the budding fle*writer is knocked out*, attracting love interests from both genders oddly enough. When in uniform or a more formal dress, she exudes an aura of a high-class lady, yet with the same calming feel around her. Transformed Appearance Personality: Quiet, calm, and serene pretty much sums up Shiko rather nicely. However, calm and quiet, does not mean she will shy away from others. Quite the opposite, as many seem to be drawn towards her. Her oujo-sama like behavior, along with her smooth actions has caused quite a large number of fans to surround her within her school, of either gender. Many would tell you that Shiko is rather reliable, seemingly older than she appears due to her mannerism and thoughts, withholding from picking any sides, and in generally settling down anyone in the surroundings. But, those close to her will tell you that she walks on a precarious line between two edges. Despite not being influenced by emotions too much, it doesn't mean she denies her emotions. Rather, she treats everything in moderation. A little bit of everything, so to speak. It is only a rumor, but it seems that Shiko swings both ways. Background: Born in a wealthy but somewhat old style family, Nadeshiko. However, she was brought up with the expectations to be the catalyst of peace between two family-run businesses, by being married in with the boy of the other family. Otherwise, her life was pretty normal. In school, Shiko was both bright and popular, garnering attention from most of the boys and quite a number of girls as well, while keeping a smiling face at her arranged fiancé's words of claiming she was his. Just about any arguments that occurred, or fights that broke out, would be calmed down easily with gentle yet understanding words. This was probably the main reason behind why she was voted to be on the student council, although she barely manage to lower it to vice-president. Powers Card: XIV – Temperence Her powers is extremely varied and versatile, but have the same common point of counters and balancing. Perfect Counterbalance: Any MATERIAL/PHYSICAL type only attacks will be perfectly countered by the direct opposite of attack. I've shard thrown at her will be countered by flames, earth will be countered through disappearance of kinetic energy. Basically, any attack that could physically hit, is blocked. However, this does not work on attacks she has not noticed, nor does it work on more supernatural type powers(mental/immaterial) Ambushes/sneak attacks are the perfect counters for this power. Another problem is that this is unable to harm anyone. All it does really, is nullify an attack. Wings of Liberty/Chains of Oppression: This is technically a two part power. While the actual useful portion is the Wings of Liberty, that can not be done without first utilizing Chains of Oppression. Think of it similar to recharging. Forming white wings around Shiko, they allow her to fly, or protect herself by wrapping herself with them, or fire white feathers from them. Meanwhile, the chains are....problematic. They cause manacles and chains to shackle her tightly. However, while heavy, the chains are capable of taking an absurd amount of damage. So while she can't break them, she can use them to block. The amount of time she stays in Chains, is the amount of time she can use her wings. Using her wings past that, would forcefully put her into Chains for double the overtime, and without the ability to cancel it before the time's up. While troublesome, she can 'stock up' on usage. Cycled Recovery: A painful yet viable method of 'healing'. However, instead of actually healing, all it does is move the location of the injury. Whether from one part of the body to another, or from one person to another willing person. This does not affect unwilling people however, which prevents it from being an offensive power. Reverse Fall: The main method of attacking, except yet again with its bothersome conditions. It creates a rifle with an intricate bayonet attached to it, however the sharpness of the blade and the power behind each bullet is dictated by how lethal the last attack that was sent her way was. By itself, the blade can barely cut butter, and the gun no more dangerous than an airsoft rifle. Skills: Musical based, especially singing, dancing, and playing the violin. Weapons: Asides from Reverse Fall, Shiko does not have any weapons(excluding her clipboard/pen) Equipment: As a vice-president, Shiko carries around a clipboard and pen constantly, alongside usual student carry-on like cellphones, etc. Other:
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Rika had only removed her eyes from the woman for a second, once more studying her card, but when she had looked up once more, the fortune teller was gone. Because the last two minutes hadn't been creepy enough, apparently. "...Hello? Are you still there?" Rika questioned the air around her. Predictably, there was no response. Awesome. Even if she were alone, the poster girl for the Good Student archetype tried to remain as calm and composed as possible. In these kinds of situations, it was best to maintain a cool and collected head. Needless panic would only invite danger to herself. All she had to do was- "Wh-what?!" Rika gasped, hearing disembodied words reach her ears. Despite her frantic searching, however, she was still alone. ...Hall of enlightenment? Where's that supposed to be? Rika wondered with a shiver. Not given a whole lot of time to deduce this location's... well, location, a strange clanging noise filled her ears, and with some dread, turned her head towards the probable source. So that was a street sign hopping towards her, a circular mark plastered over what was supposed to be the speed limit. Well, that was slightly unusual. Maybe it was friendly? Rika watched it approach with a blank look on her face, as if her consciousness had just dropped dead and left her behind to dully process the image before her. So, creepy fortune-tellers, blood-red sky, living street signs... now all she needed was a demonic cheshire cat to confirm that, yes, she had gone insane. What did she even do to deserve this? It was only a feet away before Rika finally remembered how to move, and took a few wary steps back... then leaped back with a frightened yell as the sign suddenly collapsed with a ringing crash, as if it had intended to crush her. Was this for real?! Was a speed sign really trying to kill her?! Why, what did she do? She couldn't even drive! "H-hey there," Rika raised her hands in an attempt to show her lack of hostility, the Magician card still clutched in one, "look, er, Sign...kun? I'm not an enemy, I'm, uh, just lost. Please help?" Her pleas falling on deaf ears (well, of course it couldn't hear. Signs didn't have ears at all. How silly of Rika to think she could talk to it), the sign once more rose to a 'standing' position, practically towering over the quaking student. It was slowly reeling back, intent on crushing her with its weight, and Rika could simply watch with wide eyes, unable to believe this was happening. This... thing was actually going to kill her? Ha, no way... that was just... Despite the danger, Rika's attention was diverted to the card still in her hand. For some reason, it began to calm her down a little, even when the card throbbed, pulsating with a strange energy... it was invigorating, really. And cleared Rika's mind of all fear and doubt. Now with a small grin on her face, Rika faced the speed sign, just a second away from attacking, and spoke calmly; "Shrouded in mystery, revelling in potential - Arcana I, the Magician!" A pink light enveloped Rika, the sign seemingly freezing as her transformation occurred. Her school uniform was replaced by a blatantly magical girly costume, the light dispelling almost immediately. Now on her feet, Rika gave the costume a quick glance, admiring the staff, and noticing she even had a hat now. Cool. "...So, if this is gonna how how I think it is..." Rika pointed the heart-shaped staff at the signpost, "I'll effortlessly crush you with my newfound power, right? I, uh, really hope it play out like that, ehehe..."
Name Yamamoto Rika. Age 14. School Year 2nd Year, Junior High. Magic Color Bright pink. -------------------------- Appearance Rika herself Magical Girl Costume Personality Rika is, at first glance, nothing more than a bright, helpful girl that always seems happy to speak with you. She is well-known for her politeness and intelligence, never failing to address someone properly, and always earning high marks in class. Pretty much the embodiment of a pure, good girl. So obviously she has a darker underside, right? While Rika is not really malicious, and certainly bears no ill will toward anyone, she is quite attached to her public image - it means she has lots of friends, and her parents coddle her for her brilliance, so she would very much like to keep that going. Despite her intelligence, Rika is not above cheating to make sure she maintains her 'place' in a subject's rankings, whether by "accidentally" finding an answer sheet when the teacher's not around, or just sabotaging another's answers when delivering said sheets... Another aspect one would not expect from this honour student is just how lazy she can be. Despite how brilliant she can be at most subjects, Rika has never really applied herself. Given how successful her parents are, and how easily Rika can grasp most subjects or tasks, she believes with the utmost confidence, that natural talent will let her coast through just about everything. Anything more strenuous can be dealt with when the time comes. That said, however, her kindness isn't entirely faked. As tiring as it can be to maintain the "sunshine and rainbows" look, she genuinely has no problems socialising with others. If one really wanted to see her with a different expression, all they'Background Born to wealthy parents, and an only child, Rika has lived her life always getting what she wanted. Unlike most other kids with busy parental figures, it was rare for both to be absent, although they would always send gifts as a form of apology. And, of course, anything she asked for was bought immediately. Of course, Rika was raised to be a nice and loveable girl, and while not exactly a paragon of virtue of purity, Rika hasn't exactly descended into a pit of arrogance and contempt for her peers. It was Rika's decision to attend a public school, rather than home tutoring. Of course, she never admitted that it was simply because she thought the workload would be easier, but rather stating that she would learn better in a more social environment - and hey, she doesn't exactly hate school, her classmates are all nice enough. Rika's track record has been rather favourable, obviously. Her earliest school years record isolated little incidents - petty arguments and a near-fight, but other than that, she seems to have matured quickly, avoiding violence and opting for a more diplomatic solution. Academically, she at least average in just about all subjects, with better marks in English and literature, and completely abysmal marks in Art. Physically, she's not too bad, either. Not a powerhouse, not an athlete, but a very comfortable 'at least I can run a bit?'. Powers Card: Card I - The Magician With the Magician abilities manifested, Rika's combat style is akin to that of a trickster; while her direct offensive capabilities are somewhat lacking, Rika can utilise misdirection and deception, allowing either herself or her allies to finish the opponent off while they're confused. To this end, Rika can conjure giant tophats and mirrors, or create a double of herself (it can't do anything except sort of... stand there), and even make her spells appear much larger and more destructive than they really are. Skills Rika can pick up a lot of tasks quickly, and understand concepts with relative ease. She's also quite adept at lying, able to spin entirely fabricated tales with a straight face, and pass it off as fact. Weapons Magician's Wand - The love-hearted staff that forms when her Magician arcana is invoked. This tool is used mainly to amplify her deceptive abilities, and allow Rika to hide her presence if necessary. Without it, even her native Magician abilities are extremely limited in use. Equipment N/A Other Theme - Greenwhich in the Sky
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Delia Lin Delia was walking back up the empty street lamenting the fact that all the stores seemed to have closed early Is today a holiday? Why is everything closed? having walked to the top of a hill Delia pulled out her wallet and walked to a vending looking to get another drink. As she went to inset the coin she heard a clunk and looked down. A fresh drink was already dispensed. Raising her eyebrows Delia looked around wondering if anyone had simply forgot to grab it. When no such person appeared she reached into grab the drink and suddenly felt as if a vice gripped her. “Ahh! What the hell is this prank!?” shock and fear instantly gripped Delia’s heart as she wrenched her hand out and scrambled away form the machine. All of a sudden the machine seemed to float before slamming back into the ground, closer to her with each. Getting to her feet Delia rubbed her eyes as if this was some sick hallucination. Then, as if the machine realised it couldn’t catch her, it stopped. Tilting her head Delia just stared at the machine when all of a sudden she heard the thunk of a dispensing drink , followed by a can being shot at her head. Diving to the side the can smashed into the wall behind her. Eyes wide, Delia got to her feet and ran without looking back, the occasional can whizzing by her head and faster and faster thunk sounds chasing her up the street. “You stupid piece of machinery! What’s your problem!?” yelling at the top of her lungs Delia poured on an extra ounce of speed, finding herself maybe a block away from the school before kneeling down, exhausted. *THUNK* *CLUNK* *THWUMP* *THUNK* *CLUNK* *THWUMP* *THUNK* *CLUNK* *THWUMP* The sound of the vending machine was relentless and unstopping. Getting to her feet Delia watched as the machine, although a distance away, pursued her. All of a sudden Delia felt a pulsing come from her wallet, taking out the Tarot card she looked at it as if she had just tasted something sour. “You stupid card! This all starte-” feeling words flow through her mind and Delia grinned uncontrollably. “You unfortunate machine” “Take A Gamble on X - Wheel of Fortune” Throwing the card in front of her, Delia slowly walked forward as the card seemed to grow, blocking a few cans. Without hesitation Delia walked through the enlarged card and came out on the other side in an unrecognizable form surrounded by a golden aura. “Come, test your luck~!” pointing what looked like a wand or baton of some description at the machine Delia dashed forward, as the machine launched a faster volley of cans. Deflecting the unconventional bullets for a while, the wand was knocked from Delia’s hand and she had to resort to dodging. Feeling more agile in this form Delia quickly escaped around the back of the vending machine and launched into a flying kick with all her might. “RIDER KICK!” hitting the machine with such force easily toppled it over. Landing on her feet Delia looked down and noticed something. “AHH! I’m wearing a skirt?! I hate skirts!” blushing as she thought of anyone looking at her as she did that kick. Seeing no one around Delia tried tugging on the hem as if to somehow turn them into shorts she noticed just in time that the machine was getting back up. Glaring at it Delia stuck her hand out to the side and a heavy looking gun contraption fell into her hand. The weird mix of slot machine and gun was soon aimed at the vending machine and Delia pulled the lever. As the slots whirled the sounds of a busy casino could be heard. As the slots stopped three cherries could be seen on the side. “CH-CH-CHERRY!” An excited voice came out of nowhere and announced the result as Delia pulled the trigger. A ball of coins about the size of a basket ball was launched at the vending machine, punching a hole clean through it. Turning away Delia slung the gun over her shoulder and walked towards the school, what she interpreted the words ‘Halls of Enlightenment’ to mean. “Lady Luck wasn’t on your side~!”
Character Sheet Delia Lin Name Delia Lin Age 13 School Year 2nd (Middle School) Height 160cm Weight 50 Magic Color Gold Appearance Personality No one would ever mistake Delia for being shy. She is loud, boisterous and has no concept of personal space. She loves games of all kinds, even willing to play pretend with the kids younger than her. Even though she soon outgrew the simplistic morals she got a lot of her ideals from Kamen Rider that she still keeps up with, enjoying the interesting insights she finds watching them. Background Delia had an average upbringing. Sure not everyone’s grandpa was a Bruce Lee fanatic that lives with you, but besides that nothing out of the ordinary. Delia had friends, however they didn’t survive the transition into middle school. Through her first year Delia tried her hand at almost all sport and art clubs at different times throughout the year. Soccer? She tried it, before she found the tennis club, which gave way to the archery club and so on so forth until she at some point was a member of every club. This has given her a reputation as someone who lacks commitment, but that isn’t really true. She is committed in her own way. Her goal is to better herself and as a testament to that the longest period of time she spent in a club was a tea ceremony one, wanting to train her self-control and patience. Delia still quit, but only because she felt that punishing herself in such a way was no longer helpful. When it comes to academics she is average since she never tries to find the time to study, instead relying on her long term memory to have taken in all the information. This leaves some major holes in her knowledge where she isn’t completely wrong, but only half right. Powers Card: X - Wheel of Fortune Delia’s affinity with The Wheel of Fortune manifests itself in a way similar to a casino. The lights, the colour, the sound and most of all, the money. Nothing encapsulates the fickleness and the cycling nature of Fortune better than these decadent halls. Wheel of Fortune is what creates and powers Delia’s weapon, the Slot Machine Gun. Skills Delia doesn’t maintain interest to be exemplary at any one skill, this has made her into a Jack of All Trades. The only thing she has stuck with is the martial arts taught by her grandpa which eventually evolved into her trying to learn Bruce Lee’s Jeet Kune Do with mixed results, her kicks became amazing, but she could never punch all that well. Weapons A seemingly cobbled together machine that can alter the power and amount of coins launched by the slot machine wheels on the side, the 777 Jackpot being the most powerful. Equipment An astounding about of arcade tokens instead of coins occupy her wallet, other than that she has a phone and a key to her house. Other ""
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Enju Enju solely stood on the street carefully looking at the card to what it meant and why she had it. She timidly looked up again with her card still close to her face. Her head slowly scanned the area but to her surprise the woman from just now was nowhere to be seen. Chills went down Enju's spine as a cold breeze past her bare legs while the voice of the woman still lingered in the air. Her hair stood right up just like a sacredly cat with her head shaking from right to left to find the presence that was still here. The woman spoke in a seductive tone as the words echoed through the mind of Enju. Enju calmed a little as she held the card close to her chest, the object felt like it was part of her now. What did the woman do to her that gave such an impact. Enju carefully thought for a moment under the light post that illuminated the street. She placed the card in her bag and continued on walking towards her own home for safety and shelter. She was however still wary about everything happening around her. It looked like shadows started to move their own way and garden statues started to laugh like in horror movies. Enju lowered their head and didn't avert her eyes from her path of walking any more. Her eyes became a little watery as her pace quickened. The first person she was gonna meet from this point seriously had to prepare themselves for a wet shoulder to cry on. A misplaced garden hose was lying in the middle of the street it was running across the entire street and couldn't be avoided. Enju didn't think about it and normally walked over the thing before she couldn't move her leg any further and was entangled by the garden hose. It hissed like a snake and began to grow fatter and fatter. Enju gulped as her eyes widened. She tried to shake the hose snake lose but it was of no use. Before the snake could do anything Enju started to cry like a little girl with her voice pitching higher and higher. The hose couldn't hold it's own water and longer and shot all the water it contained within itself out in one go from underneath the small girl her skirt. Her skirt launched upwards together with the water. Everything that was dry before around the petite girl had become draining wet. The girly screaming had suddenly stopped making the streets quiet and peaceful again. Only the sound of water slowly dripping on the asphalt could be heard. The draining wet girl was blankly looking in front of her while her skirt slowly lowered itself again while making a spongy sound as it landed onto the smooth skin of the girl. A cold breeze past the girl making goosebumps on the girl her skin as she trembled by the cold that engulfed her. Enju placed her empty hand on one side of the bag and the other hand next to it before raising it above her head. A small counter appeared next to the screen as the bag quickly pounded down onto the hose. Enju continuously kept pounding the wet bag onto the defensive less hose making it puff out all it's water that it was trying to gather again for a next burst. Her voice sounded through the street after it had been quiet for quite some time "Hentai, hentai, hentai, hentai, hentai." Her voice sounded once more but louder this time as she pounced the hose one last time "Heeen-taai!" Before trying to continue walking home again. She gave a small sneeze before she noticed the hose wanted a second round. The hose swiped her feet away making the white haired fall over to the front. She landed face first onto the street "Oof." Her nose had left a little bit of blood on the street. She got herself up again with the help of her arms and felt if her nose was fine "Itatatai." She painfully rubbed her nose a little and stood upright again. She quickly turned her head but remained standing still for a moment giving the hose the right opportunity to strike again. The hose strikes out to her and left a cut along her cheek. She stammered backwards and placed one of her hands onto her hurted cheek. Enju glanced over her bloody hand and stared at it for some time before turning around and running away "Yaaaaadaaaaa!" She cried her eyes out and retreated from the fight with the scary monster.
Enju Hirasawa Age 13 School Year First Year of Junior High Height 1,40m/4,5ft Weight 41kg/90lbs Magicolor Orange Personality Enju is a very shy and quiet girl. She spent most of her life alone at home since her parents where divorced and her mother was always at work. She isn't very sociable because of that and tends to do things her own way. Mai doesn't trust people that easily but would open up a little bit more when she build up trust with others. Background "" Powers VI — The Lovers Love Empowerment Users become stronger, faster, more durable, etc. by love of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. No love makes user powerless. Love Inducement The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another. May not be able to create true love. Love Manipulation User can sense and manipulate the all aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to physical level. Love includes a variety of different feelings, states, and attitudes that ranges from interpersonal affection ("I love my mother") to pleasure ("I loved that meal") to an emotion of a strong attraction and personal attachment. It can also include basic kindness, compassion, and affection — "the unselfish loyal and benevolent concern for the good of another". It may also describe compassionate and affectionate actions towards other humans, one's self or animals. The weaker the will the stronger it takes effect. Soul Resonation User can harmonize their soul with other souls, synchronizing and multiplying spiritual strength of all participants. Skills Cooking Weapons Magic staff Equipment 3ds without charger, a foldable cellphone and keys Other Has epilepsy
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Mura kept walking along, humming a small tune of her own design and stroking her new cat. As she kept walking, she began noticing that something was off in the city; the cars had stopped moving, there were no people about and the only sound was her humming and a slow rumble from something large behind her. Stopping her journey out of town and looking behind her revealed the truth of what was happening in town. A large stuffed bear - a lot bigger than any normal toy - was slowly stomping its way towards her and it's eyes had a dark look of death. That definitely couldn't be good, especially since the only weapon Mura has was a scalpel. There was only 1 option for her to do at this point; run. And so that was exactly what she did. Turning on an axis, she began to sprint along the street and away from the beast that was chasing her. Her hoody and hair bounced with every step she took as she ran, the constant beating of footfalls behind her beckoning ever closer. For something of it's size it shouldn't have been moving so fast; but somehow it was. She reached the end of the street, and was almost immediately caught up to by the monstrous being. It took it's arm and claws erupted from it, swinging downwards and smashing into the ground were Mura was. She rolled out of the way and began sprinting once again to the left, placing the cat atop her head for easier movement. Then it came crashing beside her - a large ball of stuffing. Glancing behind and realising what had happened, the stuffing exploded, throwing her against the ground and leaving a crater in the ground. The bear then ripped a whole in it's chest and pulled another ball out, only to throw it with all it's might directly at Mura. Jumping from the ground, she tried to run again with the added force of the explosion to help, and it worked. Her cat bounced atop her hoody as her feet pounded against the asphalt, creating louder and more frequent sounds as she ran. Mura turned a corner and into an allyway, being cornered by the bear once again. It's claws ripped fourth from it's arm and it came to swing from the right, but she ducked. But a little too late. The bear's arm collided with her cat and it flew from her head, hitting the wall and falling into a puddle. She watched as the water soaked up into her new pet; ruining the fabric and the toy itself. Her eyes widened as she realised what had happened and she began feeling something she had not felt in a long time; anger. "Please forgive me Mr. Bear, but you are really pissing... me... OFF!" she yelled at the beast, almost instinctively reaching for her bag and drawing the card. "Face your solemn pilgrimage with courage and respect, my friend, for at the end of the road enlightenment awaits you..." "Major Arcana IX - The Hermit" Her clothes changed to a strange new dress and she felt a new set of furry ears twitch above her head. A wide smile grew across her face as she realised one of her many wished had come true. In her hands a pair of blades formed and she swung them a few times to get a true feel to their weight. "I am truly sorry for this, my friend, but sins like this only God may judge." she said to the bear that now looked extremely confused. She aimed the blade to the pipe next to the bear and took a test shot, ricocheting the bullet off of the metal and slamming it into the bear; ripping a whole clean through it. Then she swung the blades a few more times for practice before readying herself for combat.
Mura Sahashi "Sometimes I really wish I had cat ears. Maybe one day I'll get them" Name Mura Sahashi Age 15 School Year First year Highschool, I thinks Height 5'3" Weight 53kg Magic Color Silver/light grey Appearance Note: Yes she does have cat ears when she transforms. Personality Mura is completely and utterly oblivious to the mood of the area she is in, as well as the people around her. When things are sad, or not looking so good, she tends to make light of situations and act like nothing is happening. As well as this, she isn't very good with people. She often says offensive things without realising, nor caring. She is also obsessed with the idea of the full potential of the human mind. She has also become enveloped in the idea that she must transcend the 7 sins of man to overcome thought itself. She believe that if she can she might be able to bring people back from the dead, though no one really pays that part of her any attention. Her therapists deal with that. It has also been noticed she only goes to school if she feels she has time. This squats to about twice a week, sometimes three. Background Mura lived with her family, including her mother, father, two brothers and grandparents. She lived an ordinary life and went to school like a normal person. She and her family were out on a special occasion to celebrate her older brothers 17 birthday, where he requested for them to go and see a play titled “The 8th Hermit”; a play based on a man descended from a long line of Hermits who all became well renowned theorists. During his expedition into his own mind, his family was killed in an accident when a man drove straight into his parents care. It was thought it was an act of murder, but nothing could be proven. The man lost his focus, and instead of continuing to become a Hermit he devoted his life to finding and killing the man who killed his parents. After finding him, the man proceeded to kill him and his whole family. Mura saw no more, as a group of men stood in different locations in the theatre stood and proceeded to shoot every person they saw before leaving and escaping. Mura was the sole survivor from her whole family. Taken in as an orphan, she has had psychological problems and has had many different therapists. She has become slightly obsessed with the idea of the capability of the human mind, but also that she must overcome her mind in order to do something great. She decided that she would rise above the seven sins of man in order to transcend thought itself, but no one so far has given her any notice. Powers Card: IX - The Hermit Her ability has taken on the complete manifestation of one of her sole ideals; to transcend the 7 sins of man. Because of this she has decided that she must use these powers so she can one day use them to understand the sin itself, so that she may one day overcome them. Each sin is personified in it's own way. Envy: Envy takes the form of a knife with a strange, winding blade. It can change its form to look like any other bladed weapon, and it moves almost like a snake. This shows her want for things others have. It can include their powers, their wealth, their family connection or others. Gluttony: Gluttony takes the form of a pistol that looks like whatever Mura is craving to eat. Be it a piece of cake or fast food, the weapons seems to be able to look like it. This shows her need to have, as well as her odd eating habits. Greed: Greed takes the form of that fires lookalikes of gemstones, coins, arcade tokens, balls of notes, poker chips and other. It tends to shape itself after the last thing Mura was greedy about. It shows her want for power and the want for her family to return to her. Lust: Lust has, oddly, taken the form of sword that can bend move almost like a whip. It is thought this is her inner need to control, to the point where she lusts for it. It may be linked to her brain in some way, since it is thought this weapon gives her pleasure when someone is struck. Pride: Pride takes the form of two large, black, curved blades connected to Mura's arms. These blades can be extended or retracted to different lengths. It usually symbolises Mura showing her power off. Sloth: Sloth becomes a strange looking gun which fires small mines out. These mines explode through proximity. This shows her laziness but also her capability to do things from afar. Wrath: Wrath becomes two blades with pistols as their hilts. It represents her inner anger, as well as the hate she shows to others. It may also show her capability for unconventional killing. The Sins Protection: This allows her to change any of her abilities into a shield. This renders that ability useless, and is only reversed when she next goes to sleep. It represents how lonely she felt after her family was killed. Disadvantages: Mura can only have one of these abilities active at one time, and it takes her about 15 seconds to change between them. During this time she is rendered useless, so she must take cover whilst switching. As well if she changes an ability into her Sin Shield, she cannot use that ability again until she next falls asleep. Skills Mura is a natural inventor and strategist, capable of pulling unthinkable things together from ordinary items. She can observe situations and quickly come up with basic solutions to them, or even a full blown plan of action if given time. She seems to know her way around a basic firearm, but it is unknown why she does. It has been noted by her psychiatrists that it may have something to do with her families murder, even though she has trouble dealing with them. She has also shown she can handle herself in armed combat. Weapons She primarily uses a weapon called the "Phantom Flayer" is a set of two blades that can be joined, but when separated can be used as a single bladed knife and pistol. It is only useable when she is using her ability of "Wrath" Equipment She typically has a bag of school stuff, as well as a small scalpel for unknown reasons. Other Theme song coming soon
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Kabeyama Chikage "PERSONA ALTER: MAJOR ARCANA XX JUDGEMENT!" A blinding flash exploded from Chikage's body. She saw her cloths vanish as her tarot card centered on her body and fused into her chest. Her skin grew darker and her hair transformed from medium length and red to short and metallic. From where the card entered her body, a deep green cloth began to engulf her body. Soon her entire body except from her neck up was covered in this green cloth, but it wasn't over yet. The cloth began to grow and harden until something akin to leather, and from there it began to grow an array of spikes, rigids, and horns. Finally, there was a strip of cloth that appeared in front of Chikage. She reached out and grabbed it, tying it over her mouth. The garbage can began to fire trash at Chikage, but instead of running away she ran forward, slamming the lid back onto the enemy. "Can it!" Grabbing hold of the garbage can Chikage lifted it up into the air and hefted it onto her shoulder. She dropped back, suplexing it onto the floor. Despite her new found power the garbage can didn't give up. He jumped back and started to shoot trash at Chikage again, who was too far away to shut it up again. She Chikage went on the defensive, putting her arms up to block her face. Unlike before, Chikage had a sort of armor on; the small bits of glass and trash from the garbage can couldn't hurt her. And only one she really had to worry about was when a shoe was being shot at her. But for Chikage this was an opportunity. Chikage grabbed the shoe as it was flying at her, and tossed it right back at the garbage can. It tipped over, halting it's attack, gibing Chikage the opening to charge forward and go into melee with the monster. She kicked the can up so she could bring it to arm level, slamming it back into the ground with a heavy punch. But the garbage can still had some fight in it despite it's dents. It swiped it's lid at Chikage who blocked it. She she did she notice something really strange: There was no trash inside the trashcan, but some sort of strange marking. She didn't get to look at it for long, it looked like five, maybe six circles. "This is rubbish!" The garbage can lunged forward and tried to consume Chikage, but she reached out and stopped it. It tried to use it's lid to attack her, but Chikage threw the garbage can at the lid, causing both to tumble away. It landed on it's bottom and seemed ready for more fighting, which Chikage was more than willing to oblige. The garbage can charged forward, slamming it's body at Chikage. She blocked it easily but had to jump when the garbage can's lid tried to sweep her feet. It started to spin it's lid around faster and faster, making it dangerous to get close. But Chikage didn't fear. When the garbage can tried to tackle into her again, Chikage charged as well. The two clashed in a mighty clang, before pushing away from each other. The garbage can seemed surprised when it noticed that it lost it's lid. It was in Chikage's hand. "I got your cover!" Smirking at the monster Chikage tore the lid apart and tossed the two halves off the building. "Time to end this... I'm going to trash you!" The garbage can began to unleash a bullet hell of trash and junk at Chikage. By now she could tell that this creature was magical; all the trash was being summoned from inside the empty can and flung at her without any visible force at all. But despite it's magic Chikage wasn't going to back down. Most of the garbage can's attacks were unable to get past her armor, and bigger things she just smacked aside. When she got close Chikage delivered a bone-breaking punch right into the garbage cans hull, punching through it. That wasn't all: Lifting the creature above her head Chikage slammed it hard into the ground, causing it to crumple and crack the stone floor. She then dragged the garbage can to the edge of the roof where she would preform her finisher. "DORIIIIIYAAAAAA!" Chikage used all her strength to leap into the air, dragging the garbage can alone with her. She wrapped her arms tightly around the base of the trash can so that it was just a little bit above her head. Once she hit the arc of her jump, she pointed the top of the trash can towards the ground. Then she began to spin. And spin. And spin, until she was a tornado of pain. It only took less than three seconds for her to get to the ground. She cushioned the fall with the garbage can, crushing it between the ground and her body. She flatten her foe completely, turning the once cylindrical garbage can into a big rectangle. Chikage stood up and dusted herself off. Despite her tumble she was fine; hardly sore at all. She looked at her hands and noticed her snazzy new clothing. She turned towards a nearby window and used it's reflection to see that she has changed a lot. Her hair was short and white, her skin a caramel tan. Her eyes were still the same; that strange, supernatural yellow. She could hardly believe it. "Am I... Am I a magical girl now?" Chikage hasn't noticed anyone else around, nor any monsters. She needed to figure out how to return to her own world. But where should she start? "Think Chikage.... Let's see... If this was an anime, I'm sure there are other girls my age who are magical girls too. So where would they be? School, perhaps. Lots of girls at school. Yeah, and it's afterschool there. There shouldn't be many people around school, leaving it the perfect place to fight monsters." Chikage looked around to figure out her location before running towards school. She wasn't sure what to expect, but she was ready for anything. Or as ready as she could be, considering all the craziness so far.
Kabeyama Chikage "I don't really want to be a hero... Not that I can't be one." Name "Kabeyama Chikage" Age "15" School Year "Second year" Height "152cm" Weight "68kg" Magic Color "Yellow" Appearance "Chikage's most notable features are her eyes and hair: she is a natural red head (Her father share the same hue as she does) though her golden eyes are most notably odd, as no one in her family has every had such traits. Aside from that, Chikage bashfully hides the fact that she has a very muscular and well toned body: she often helps her family's logging business allowing her to work up the muscles, as well as short-lived career as a dancer and her current career in women's wrestling. When it comes to outfits Chikage is fine simply with her school uniform, but otherwise dresses appropriately for the situation. Often she would wear clothing that are not form fitting, or at least could hide her figure. The only time she wouldn't is when she's working as a wrestler, and that's assuming that no one who knows her sees her. Because she's still a newbie she doesn't have a wrestling uniform, and instead change to a simple body tights." When transformed Chikage is notably taller (201cm) with grey hair instead of her usual red. Her body is also more mature. Her hair is always short in this form, but changes back to whatever length it was before when she isn't transformed. Her skin is also tanner for some reason. Lastly and perhaps only unique to her, scars Chikage gets in this forms remain in this form, but do not show in her normal form. Additional scars or wounds she would have gotten in her normal form also disappears quickly, but reveal themselves when she's using this one. Personality "If Chikage had to describe herself, she would say that she is boring, fairly lazy, and only works when one of the motivations is "Failure". There is some truth in it: Chikage has no greater aspirations in her life and thus has no drive or ambition to do anything. She's fairly easy to please and doesn't require anything exotic or extreme. It's only when her boring and easy life may be compromised would she find the strength within herself to go above and beyond her ability, and only long enough to correct the balance. That being said, Chikage does have some hobbies that makes her "interesting", however even those are just excuses for her to entertain her time. However deeper down, Chikage does wish for more in her life. Growing up on her brother's mangas and stories, she shares his interest in "Doing good in the world", though she isn't certain she's willing to go to the same lengths as he is. Chikage wants to see herself as some sort of badass hero who can live a normal life regularly, but can also stop trouble when she's around. She also wants to be able to give back to her family, friends, and her community, however she can. She isn't dedicated to the idea of being a hero, but she certainly wouldn't mind having the ability to fulfill the role of one. Chikage however is also very apathetic and cynical. She hasn't quite given up on the world, but she knows that for all the light in the world, there will always be shadows where evil will grow. At her worse, she'd admit that she thinks that the world is already Hell; everyone simply just tries making a living in it. Chikage's apathy allows her to continue her life and routine without really changing herself, even in the face of "Life-changing" situations. On one hand it allows her to keep her cool in most situations, but on the other hand she isn't in any hurry to try to fix it either." Background "Chikage is the youngest child of three, and the only daughter of a family of loggers. They are actually quite a wealthy family, one who owns land around a mountain where they grow and sell lumber. Chikage's father is actually a third-generation Japanese-American, who moved back to Japan to inherit the family business. Thanks to his time in America, Chikage's father has quite a different mindset from the usual natives, which helped shape Chikage's life. For starters, she was instilled with her father's sense of "Equality": That you'll be judged by what you can do, rather than who you are. For her, this meant that even if she was a girl, she was to be treated the same way as her sons were, and expected to compete equally to them. That's not to say that she couldn't exploit this and make her brothers do "Girly" things like chores and cooking. As far as Chikage's childhood goes, hers was fairly standard beyond a few unique occasions. Despite her strange appearance she was never really picked on by others for her hair or eyes, and she generally got along with most students. She proved both her gentleness by gaining a few crushes, but also her assertiveness for always standing up against bullies and gossips. Chikage was seen as mildly confrontational in her youth, but ultimately it just served to show that she wasn't one who was willing to be stepped on. But her plain youth also fueled a sense of boredom in Chikage. There was no trauma, no cause, no real issue in her life that would make long-lasting harm to her body or psyche. She was simply... Normal. Because of her relative normalcy, she tries to do things differently to spice up her life. At first it was just reading her brother's mangas, most which belonged to the eldest. She read stories of heroic adventures and using one's unique abilities or skills to change the world. Things that Chikage hoped to do, but never found the confidence or talent to preform herself. Chikage is also going through a slight rebellious phase, culturally that is: Aside from mangas she largely rejects mainstream Japanese music for American music: Rap, Hip-Hop, and various instrumentals from rock and jazz. She wanted to figure out a way to be "Different". She wanted to feel like she really could stick out and be memorable." Powers Card: XX - Judgement "Judgement is the culmination of decisions. Once Judgement is made, the only thing left to do is execute it. When Chikage uses the power of Judgement she can "Smite" her foe: She chooses a single target of her Judgement and against that one opponent she gains additional bonuses. Her attacks are more effective and their attacks against her are weaker. When fighting against that foe Chikage's own abilities are also bolstered, allowing her to better execute her Smite against them. Occasionally she may even obtain a new power to use against them, such as flight. However Chikage can only chose one target for her Smite each time she transforms, and cannot change the target or use her smite again until she does another transforms." Skills "One of Chikage's most proud skills is her strength: she's been logging since she was eight years old and her body proves it. She uses her strength in wrestling as well: what she lacks in skills she makes up for with sheer raw power. Chikage has a lot of stamina to allow her to work long and work hard, though most of her conditioning is in endurance and strength. She lacks agility and fineness, preferring to simply solve issues by applying as much force as she can. Chikage is an amateur wrestler, though she does know a few "practical" skills for self-defense in the forms of joint-locks, momentum control, and pins. Chikage also knows how to use her strength effectively: while she's no martial artist she knows how to throw a punch and where it'll be most effective. She also has a decency amount of accuracy at throwing objects, though she's has a certain affinity for rocks. Outside of physical skills Chikage is also capable of doing a wide array of vocal impressions. As long as she doesn't have to do anything too straining such as singing or shouting, she could emulate other people's voices quite easily. All she needs to do is listen to them talk so she could understand their tone and accents. Chikage is also very skilled at reading quickly, at odd angles, or from a far distance, as well as writing and typing in a flash. She competed in NaNoWriMo and finished a roughly 50,000 worded novel in ten hours, all (messily) hand written. Chikage also has a keen tongue and is able to discern taste and flavors with astute memory if she had them before, though this is a double-edge sword as some food has too much flavor for her taste. Lastly, Chikage is the undisputed master of the prize grabbing machines. Not only will she always get something each time she plays, she has the skills to get things that would be practically impossible to obtain, such as prizes buried underneath other prizes, or more than one prize at a time. Many suspect magic, and Chikage wouldn't disagree." Weapons "Chikage neither owns or carries weapons, though she's quite capable of improvising on the fly. She prefers simple and sturdy weapons like rods, staffs, or clubs. If all else fails, she could just punch someone. While she's transformed she gains a bodysuit adorned with spikes for extra damage. Her bodysuit is also rather durable allowing Chikage to use her limbs as bludgeons." Equipment "Chikage carries most of her belongings in what she calls her "Bag of Holding", which is basically a laptop bag. It contains most of her school supplies including said laptop. Additionally, if she is wearing long sleeves she also has armbands where she would tuck her cellphone and wallet into (not in the same armband of course). One of her armbands even allows her to use her phone normally while it's tucked in, which she refers to as her "Pipboy"." Other "Chikage has two older brothers, one who is 17 and the other who is 20. Her eldest brother left Japan to serve as a volunteer worker somewhere in Africa, while her older brother goes to her school. He's something of a delinquent and does her best to stay out of his way, though he has a somewhat protective possessiveness over her. Chikage's mother and father mainly work at the logging company, with his mother organizing paperwork and administration while her father is a CEO, though he is more than willing to do the hard work himself. Chikage has a black pet cat name Train who often follows her to school." Theme
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Miso City Outskirts - Kaname All Girls Academy Chapter 00 - House of Cards -4- The battles were turning more and more intense, and the weird encounters of the girls more and more odd. However, the night was still young and the main event was yet to unfold. What would be the face of the true culprit behind such a series of chaotic mishaps? This, is about to be revealed, though some more silly battles were bound to happen before that, right? Magical Justice It wasn't long before Chinatsu Akane, or better Magical Justice, reached the dormitory buildings. Making a stand at the top of nearby water tower, Justice observed the dormitories courtyard in search of anything out of order. It was almost imperceptible, but she noticed a small spot of white moving within the red haze of the sealed space, coming out of one of the rooms in search of a way to break the barrier and unleash havok on the real world. Not losing any time, Justice shot a couple of weak attacks close to the possessed object, before taking a deep breath and whispered to herself "Can't screw this now. I don't wanna be a bother to the others...", and finally turning to the Minor Arcana possessed object, which she could now clearly discern as a bed sheet ghost. "Stop right there!" With the moon behind her and the dramatic wind billowing her clothes and hair, Justice pointed her staff to the silly monster and shouted, "Getting into a girl's room and stealing'er bed clothes is a crime I can't overlook, your days of pranks shall end here. I'm Magical Girl Justice Arcana." "By the Heaven's Decree, let Justice fall on you!" ••• "Ururururu!" The monster shouted just as Justice somersaulted from the water tower and shot a volley of swords in his direction while still in mid-air, this time, with the intent to hit. However, before the attack connected, the bed sheet weaved out of the path of the attack and coiled itself, before lashing at Justice. Justice blocked the sheet's counter with her staff and rolled on the ground just as she landed "Hey! You're a bed sheet, not a towel!" Justice shouted as she got back to her feet, just before doing a backflip to avoid yet another of the sheet's vicious lashes. "Ururururu!" the bed sheet continued to pressure Justice, using the remaining momentum of each attack to make the next one be even faster and more painful. It looks like this was finally the day when the laundry would do you. That is, until Justice's feet finally landed on a wall and she used the foothold to propel herself forward in a spinning kick that finally hit the mark. Or so she thought, because this was exactly the sheet's plan and once Justice's feet connected with it, the sheet twisted around and hurled Justice against the other building, using her own acceleration against her. The sheet's 95% cotton and 5% polyester fabric, sending Justice in a world of silky pain. "Argh!" Justice shouted as her small fame collided against the wall. "To think that I'd get a beating from a piece of fabric. That's a new one for me..." Justice said as she got back to her feet and shook the dust off dress, before collecting herself and getting ready for round two "But don't go claim victory already, 'cause when I finish with you the only thing you'll be for is as tissues." And then, she pointed her staff at it again and a veritable rain of swords fell on the courtyard, making it look like the ground zero of a carpet bombing. Once the dust settled, the only thing left of the bed sheet were rags and a Minor Arcana card, the Reversed Four of Swords, floated idly in the air about them, waiting for Justice to purify it. "The Four of Swords, huh? Looks like someone has been neglecting her rest for too long... Well, this shall free them of their problems." Justice said as she twirled her staff around, like a gymnastics baton, summoning a ribbon of purple light that soon enveloped the Reversed Card as Justice pronounced the cleansing spell: "You who was led astray by the whims of fate By the name of the rulers of fate, the Major Arcana All wrongs shall become rights Arcana Cleanse!" ••• After the battle was over, Justice stored the captured card on her card holster (which was strapped her left thigh, partially hidden by her skirt) and, casted another spell: "Sword of Answers Give me sight beyond sight Fragarach!" And summoned a short sword made of prismatic crystal that floated gently over her extended palm. At about the same time a copy of the same blade appeared besides Reika and Owari (who presumably have ended their fights by now as well), projecting Akane's voice "Hi there, girls! Are you ok? I finished with my own already, but the barrier hasn't lost any strength. You know what it means, right? Let's meet at the roof and wait for the MVP to come out."
Akane Name "Chinatsu Akane" Age "16" Birthday "December 24th" School Year "High School 2nd" Height "154 cm" Weight "42 kg" Magic Color "Purple" Appearance "" "Transformed" Personality "" Background "" Powers Card: VII - Justice "" Skills "" Weapons "" Equipment "" Other ""
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~Reika Kuroke~ Reika’s mind was elsewhere as the battle continued to rage on. Or rather, what amounted to it raging considering that the Magical Girl was blocking every strike from the angry lawnmower with little effort. Her clawed gauntlets rang out with a loud, metallic clang as the tool’s blades sparked against her weapons. Really, she shouldn’t have expected a real challenge at all. The more she blocked, the more her strength gathered and grew, pooling around her very core and being. Her magic, or rather anti-magic, was a potent one and ensured her strikes would almost always kill. A lethal power that was all befitting to the Devil Card’s owner. “…the time is upon you. Rest easy now denizen. This battle is over,” said the girl as the lawnmower hissed violently before lunging forward in a death jab. Narrowing her eyes, Reika raised up both hands and blocked the oncoming strike. The sheer force of the impact sent a shockwave around the radius around her, sharp enough to cut all of the leaves from the tree. So the monster was fighting back then? Perhaps it knew the end was near and so was unleashing forth one final move of desperation. Unfortunately, Reika’s will would not waver and she moved forward to land the finishing blow. Flicking her left wrist, she knocked the possessed lawnmower back into the air. As it plummeted back to the earth below, she stepped back with one foot before launching herself, right claw outstretched. A sickening crunch was heard, the lawnmower shattered into scrap metal and a few blades. It had just been hit with a combined gathering of all the energy it itself had exerted towards Reika. The Magical Girl watched in silence as the cold wind blew over the scattered remains before she walked over the machine’s “corpse”. Hidden beneath its broken body was the source of it dark power. A Minor Arcana Card. The Ace of Cups. "You who was led astray by the whims of fate By the name of the rulers of fate, the Major Arcana All wrongs shall become rights Arcana Cleanse." A shimmering light engulfed her briefly before Reika picked up the now useless card. Shaking her head, she turned away to find her other companions before a sword rose up from the ground in front of her. Ah, one of Akane’s magic tricks again. If Akane was finished on her end, that meant Owari had to be near complete as well. “Do not engage until all of us arrive,” Reika said to the sword user before casually walking back in the direction of the roof.
Name: Reika Kuroke Age: 17 School Year: Third Year Arcana Card: Card XV: The Devil Magic Color: Black with red outline. Powers: Card XV - The Devil: By successfully parrying or blocking an oncoming attack, Reika can then inflict the same amount of damage or force right back at the enemy almost instantly. However, this ability can only work when defending against physical close-combat attacks, such as sword strikes. If one were to carelessly slash at a defensive Reika, a cut of similar proportion would immediately present itself on the enemy. Unfortunately, this unique power reverts Reika's fighting style to retain more defensive capabilities than offensive ones, forcing her to rely solely on counterattacks and first strikes. Weapon: Reika's only weapons are her pair of clawed gauntlets and her increased, strength, speed, and stamina as a Magical Girl. One could even say her brutality in battle can be as sharp as a blade for she becomes silently ruthless in combat. She will not hesitate to slay her prey. Personality: Outside of personal life, Reika is a powerful public figure and maintains that image rightly so in the presence of her peers. As Student President, it’s quite obvious that she possess excellent public speaking skills and an ability to run entire operations to their course. As such, she’s often been called crazy for even accepting the job in the first place due to the role’s many responsibilities and duties. Though closer inspection would reveal the façade Reika puts on for the people around her. Dig a little deeper, and one would find a girl brimming with apathy for others and has a tendency to wander alone. She’s not depressed and she’s not anti-social, but she does prefer to not be in the center of bustling activity. As Student President, the irony is obvious to see. Work as Student President and her own real lack of caring have taken away many chances to actively integrate with those among herself, and she will often politely decline gatherings and parties hosted by other members of the Student Council. But if, by chance, she does form a rare bond with another, then she will do all things in her power to keep said bond and never let it sever. Bio: A girl who became a Magical Girl some time ago. Despite being quite popular at her attending school as the Student Council President, she has kept her identity as a denizen of magic a secret from mostly everyone else. Reika doesn’t usually use her authority as Student President to really do much of anything unfortunately. The girl is near apathetic to events around her, only stepping in when she’s required to such as disciplinary actions amongst the students. Even so, she’s gathered a following of some kind from within the school, mainly cause of her looks. As such, she’s been labeled as the “Most Attractive Girl in School”. She is also “The School’s Coldest”. ~Theme~
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Owari Mubarak Instead of rushing off to one of the other locations and getting into a fight Owari acted calmly and placed down her black bento box on the ledge of the school's roof, she walked over to the ledge and watched a bit of both their fights, she watched her cute little nerd fight against an almost a bed sheet ghost or a Towel ghost. Owari just grinned while watching her do battle with it, she turned around to the courtyard and looked around to see Reika her second cohort fighting a lawn mower like creature, when she saw Reika deal the death blow Owari sighed and turned around to do her job." What queer enemies my allies are battling today. I hope my adversary won't be strange." As she walked inside Owari didn't bother activating her card till she got to the auditorium, the whole way there she took her time and didn't even rush or move with too much purpose, the moment she entered, the room looked normal and like nothing was there." Hmm...Is this what they call one of those "Dummy missions" ? " Owari asked herself before she saw what the monster that she had to fight was. "Oh well that is quite strange." The creature that was in the auditorium was a living microphone stand along with a set of large speakers, the microphone had extremely thin arms and legs, the thing was just standing around looking for something to do or to attack. While the speakers just stayed by it's side stationary and ready for anyone or anything, Owari didn't really know what it was really looking for actually doing and began to approach the thin creature. The moment the dark skinned woman gotten a couple meters close to the microphone it let out a loud sound of feedback that hurt her ears, Owari plugged her ears with her fingers trying to protect her perfect ears from the monster, when it stopped Owari gave off an angry look." Well now you've just destroyed your chance of becoming my personal microphone for on stage." Owari told it, she pulled a black card out of the top of her shirt and held it in her hand." Hopefully you'll find a another meaning in...Death." Major Arcana XIII- Death synchronization 100 % A Black mist covered the Egyptian woman's body, and as it covered her from head to toe, she felt herself growing and changing with each second and moment when the microphone did another feed back with the speakers backing it up to blow away the mist, the Egyptian woman vanished from the spot where she should've been. Suddenly skeleton hands broke through the floor boards on the stage and grabbed the microphone stand's legs, sitting in the second to front Row, Owari appeared to reclining in one of the chairs with her feet up," Well I do not usually let my subjects fight for me. Well I don't let them handle everything, but I thought it over and decided to let them have some fun before I cut you down down." Owari said to the microphone stand. The skeletons rose out of the bottom of the stage and grabbed the microphone stand only to be blown apart when the speakers blasted rock music, the bones of the skeletons flew over Owari's head and the woman sighed." Good subjects, even my perfect ones, still are hard to find." Owari said as she got up out of her seat and jumped to the stage from her spot, she landed in front of the microphone and quickly sliced the stand in half at the base only to still be blast by sound, the sound wave blew her to back of the doors of the auditorium. Owari landed onto her feet and fixed her hair." No one sends me to the rear aisles of my school's auditorium, I'll see to it that they won't find much of." She said with the sound of anger in her voice. Owari jumped onto the chairs and began headed to the stage, right when she gotten to the center row the speaker blasted another wave of sound and rock music. Owari leaped in between the aisles and took cover from the sound blast. When she couldn't hear rock music she jumped up and threw her khopesh into one of the speakers, she had her skeletons pull themselves together and sneak up the side aisle and charge the second speaker that was blasting rock music, they simply just unplugged the speaker and knocked it over before high fiving each other. Owari took her blade from the speaker and stared at the two skeletons." Well I can see you two are celebrating early, our enemy is still breathing or making sound in their case." Owari looked over to the top half of the microphone stand that was attempting to make a blast with feedback or rock music, but the it only gave a hiss like sound, Owari walked over to the stand as it seemed to be on it's last legs. " This stage was only big enough for one star, and sadly it wasn't you, the tenacity you had in trying to keep the stage yours was good and you could've won, but you just didn't have back up singers that could move like mine do." She spoke of her skeletons and how they helped her." Hopefully the metal your made of could be recycled and used for something better in the end." she looked to the bright side for the microphone. The Egyptian woman then noticed she was talking to an object and face palmed herself." Your only probably getting half of this anyways. Goodbye. " Owari sliced up the top half to pieces and stomped on the pieces, after stepping on the pieces enough times she felt something under her foot, it was a card, Gems.
Name Owari Mubarak Arcana card DEATH(XIII) Age 17 school Year 3rd year Height 5'9 Weight ???? Magic Color Black Aliases/Titles Queen Death ________________________________________________________________ Appearance Normal Transformed Personality Owari is an actress and a singer and like many people think, she is kinda a diva who likes to be at the center of attention when it comes to certain things, and like many celebs she wishes to be the most popular and known by many people, Owari isn't above abusing her celeb position to get her own way or free stuff like many other celebs would do in her position, but unlike a couple of major celeberities shes actually pretty smart and cunning. But under her diva like persona, Owari seems to have an almost Death seeker or Doom seeker like personality, she secretly doesn't care about her own life being taken nor does she care about any of her fan boys or Fan girls that fawn over her, she has absolute disregard for nearly all human life. But there is one person that Owari cares about and that's Chikaze Akane Owari's care for Chikaze shifts between loving and wanting to destroy her sense of justice and turn her into corruption, to having an almost unnatural love for the girl and sometimes feels confused about what she wants to do with her, and her personas even mix with her wants for Chikaze almost making her truly become the persona that she made to trick everyone in the first place, some times when shes around Chikaze her heart begins to flutter as if she has a crush on the girl. She supports the girls in many ways than one with information gathering skills and connections she has with her famous notoriety, she doesn't want to rightly end their girl's goals but and would help them to nearly no end, but she follows the way of her card Death, shes willing to cause the end of things knowing that all things knowing that even the good and bad come to an end, hard or easy. Background Owari's background changes each time shes asked where she came from each time being odder or just plain crazy. But Owari is widely known by many people to as both a singer and a b-list teen actor in several movies, Owari is a singer for a large club that has an Egyptian theme following after her after she suggested it to the club's owner, ever since she dragged in money for the club with her siren like singing. While Owari was becoming a rising star she gotten into a major accident, she and several other people were trapped in the wilderness after her train derailed, she was around numerous corpses and trapped inside of the train car for days before help arrived. The whole time she was in the car she had a mental break down and a couple broken bones, it was weeks before she was found, Owari survived by drinking the blood from dead and eating the corpses till she was found by a rescue crew, when they found her she looked nearly feral but she was okay. The second she gotten back to society she seeming went back to her old life being a singer and actor, but she also started up a charity blood drive, but the blood drive is just a way for her to get easy blood from people with trouble, most people don't even realize it nor do the other girls that she work with. Powers Death(XIII) Owari has several abilities due to her Card. Skeleton posse: one of her first abilities are summoning a group of skeletons to help her in combat or to just her bidding, they are like free servants that don't give lip or question her orders, it's the best of both servants and combat distractions for enemies. Kiss of death: Owari can give a person a bad hicky or just straight up bite someone for a couple seconds and she could drain them of their blood, well not drain, but more like get a mouth full before the victim gets dizzy and passes out and die, but in most cases they just die after Owari had her fill. Death fog: Owari releases a dark heavy smoke like fog that's dense enough to reduce someone's visibility to just 5 inches, the fog doesn't physically harm people, but it's used to either blind enemies or used to escape from dangers Skills Adapt Singer Adapt Actor Experienced Swordsmen Great information gatherer Weapon khopesh blade Other
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Reiko Kimura as: XII - The Hanged Man After Reika had gone out of the courtyard, the desk Reiko had dropped finished its descent. It landed hard on concrete but somehow it still survived. Thinking it had caught a lucky break, it started to scuttle away but before it had made it that far, from the other side of the courtyard Reiko appeared. "You are not finished yet, Suspension!" She called out. The table quivered in fear in anticipation of what was to come, but Reiko suddenly walked back the way she came. The table still floated there but retribution did not come. A few moments later however, a rusty knife floated out of a nearby window similarly to how the table had been sent to his doom and it was placed just above the table. An unruly basketball with TEETH followed, as well three medicine bottle spitting pills at extremely high velocity. They waited for a few minutes wondering what would happen to them, but nothing came. And then Reiko returned, hefting a large slab of concrete which looked like it had been ripped out of the wall. Well, they had had a good run, but it looked like it was good night. "You who were meant to wander, finally know peace. There is nothing more to for you to be; Those that bear fate decree." The cards lost their power and dropped to the ground. She picked them up one by one. There was a 3 of swords, 3 of coins, 1 of swords and a 3 of wands. The floated into place beside her, joining another three cards which she had been forced to deal with on their own. There had been many of these minor arcana infesting the school, but they couldn't escape the Eye of Enlightenment. Above her head, a grey eyeball appeared, pupil flitting from place to place as if searching desperately. It focused upward towards the roof and burst into grey flames. That place would be Reiko's next destination.
Name Reiko Kimura Age 16 School Year First Year Height 5' 6" Weight 52kg Magic Color Dull Grey Appearance Personality Reiko acts happy most of the time, but sometimes it's sort of obvious that she has something to hide. It's kind of a sore topic for her because she'd like to be more open, but she's pretty sure people wouldn't believe her if she told them about some of the things in her life. Background Her first memory was the Hanged Man. She wasn't quite sure where she was at the time, but she was lost in the Hanged Man. A very early fascination with tarot cards had led her to pick favourites, which were the tower and the empress at the time. But the Hanged Man had always been odd for her. She was no more than 5 at the time so it's not like she understood their meanings. The Hanged Man stands for martyrdom, self-sacrifice for the sake of wisdom, etc. It meant a lot of things, but essentially it represented pain and suffering. It was typically depicted as a man hung upside down with hands behind his back, obviously he would be in great suffering. But her card was different. The man was hung and bound, but he didn't look like he was suffering. He didn't look like he was even in strife. It was a rather strange expression in fact, she couldn't figure out what he was feeling, or what he was thinking. The strangest thing about it didn't have much to do with the card though. Sometimes if she was studying it long enough, she would black out for a while, and wake up somewhere else. It started just before her sister had died. It was her sister who had introduced Reiko to tarot cards, in fact. She had brought them home one day and showed them to her. She didn't actually seem to have a favourite, but she always seemed to linger on the Hanged Man. Reiko had always been curious as to why, but her sister didn't know either. One day she had taken it while her sister was out, to study it more closely. It was the first time she noticed its expression, and as she looked into its eyes she felt herself get sleepy. The next thing she knew, she was at her sister's funeral. Reiko had no idea what had happened, it had been three days after she blacked out. Her parents wouldn't tell her how her sister died, and most worryingly of all they said she had been with them for the whole three days. Amongst her sister's possessions, her tarot deck was missing save for the Hanged Man card which was found on her body. Reiko asked for it and it was given to her. After the incident, none of her blackouts went for nearly as long as the first. Only an hour at most. At first she was afraid of the blackouts, but fear came to be replaced with only trepidation as she realized they would never take her anywhere she didn't want to go. And over time the she stopped trying to solve the mystery of her sister's death. Instead, there was only a vague uneasiness left. Powers XII - The Hanged Man When Reiko gazes into her Hanged Man card, her powers activate and she transforms. Her hair darkens, she becomes unconscious and something else takes over. Her eyes remain closed and she looks like she's asleep, but she still moves as if she were awake. Reiko's unusual iteration of the Hanged Man stands not only for sacrifice, but also reversal and enlightenment; so to that extent, the main role of her power "Whim of the Hanged Man" is to profoundly change the course of a battle through various means. Her abilities are as follows: Suspension: This ability manifests as something similar to telekinesis. This ability can 'suspend' any object into the sky as long as they are within certain limits. These objects can be just about anything moveable, including enemies and allies. While suspended the object cannot be moved by anyone other than Reiko, but she must focus in order to do so. This ability generally only lasts a few seconds. Eye of Enlightenment: When activated, Reiko becomes able to 'see' everything within a certain radius. It's more of a three-dimensional awareness than actual sight, she would be able to tell you if someone was calling your phone and who it was, if you were within her radius and even while it was still in your pocket. She can also shift and change the radius to any shape she wants, her only limit is she only has 50 square meters of sight to work with. Skills Reiko's academic and sport abilities are relatively average. There's nothing to really complain about and sometimes she actually does well, exactly like a normal person would. Equipment Besides the Hanged Man card, she carries common things a student her age would have, plus some headphones if she feels like music. Theme
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Kabeyama Chikage "Doriya!" Chikage smashed a motorcycle into the ground, sighing as she watched as the biker gang before her continued to rev it's engines at her. Or rather, the bike gang. Five motorcycles had come to intercept her as she was making her way towards the school. Normally she would be scared out of her mind, but with her new found Magical Girl powers, she was able to deal with the vehicles quite easily. The hard part however was that they didn't seem to stop: even if she smashed them to bits, they just possess something else and attack her. She noticed that each motorcycle had various markings on them: Four of cups, ten coins, one sword, five wands, and seven wands. "Definitely tarot mofits. Jeez... Just what sort of trouble did Midori bring me?" The four motorcycles charged at Chikage again. Picking up the now broken motorcycle she used it as a shield and bashed two of the motorcycles away as the other two missed her completely. They'd have to take some time to turn around, which Chikage used to continue running towards the school. She didn't bother trying to lose the motorcycles by the roofs knowing that they could likely make the jump, at at least if she's on the road she would have plenty of things to keep the motorcycles from chasing her effectively. One thing in particular that was useful was taking corners: Despite the supernatural qualities of these possessed motorcycles, they still had a hard time making sharp turns. It wasn't long before Chikage could see the school, but with the five motorcycles on her tail she was going to need to deal with them one way or another. Smashing them didn't seem to be enough. "A weapon perhaps? A weak point? Or... Magic?" Chikage could hear the engines of the motorcycles not too far away. She needed someway to deal with them soon. It'd help if she had a weapon. She noticed a stop sigh at the corner of a street. She didn't think of herself as a vandal, but desperate times called for desperate measures. Running to the sigh Chikage tested her strength and gave the base of the sign a quick kick. Either the pole was very weak or Chikage didn't know her own strength, because she snapped the pole with her first strike. By the time the motorcycles caught up to Chikage she was standing in the middle of the street. There was cars parked on the road, giving very little space for the motorcycles to maneuver. Chikage herself stood in between two cars, her improvised weapon in hand. "End of the road for you! I'll stop you right here." Chikage pointed the stop sign at the motorcycles as if she could have intimidated them. They seemed unphased and charged forward. Chikage braced for impact, sticking the pointy end of the stop sign to intercept one of the motorcycle's charges. Three had to dodge the cars they were about to run into while the other two squeezed together to ram into Chikage. She in turned impaled one of the motorcycles with the sign and pushed it into the path of the other, causing it to flip over and land behind her. She then lifted the impaled motorcycle up and slammed it onto the motorcycle behind her. That's when words rang into her head. It was both clear but also silent; as if she was suppose to read them out loud. She didn't quite hear the exact words, so she paraphrased. "You who traverses the path of darkness Your destination has come to light Here at your journey's end Find respite" As she said those words, the two motorcycles radiated a bright light. By the time it faded two cards, Ten Coins and Seven Wands, were stacked upon each other. Chikage quickly pocketed these as the other three motorcycles came to attack her. She responded by tossing one of the now ruined bikes at two of the bikes nearest to each other. When the last one tried to take to the air and land on Chikage, she simply grabbed it out of the air and slammed it onto the ground. She gave the same incantation to this one and obtained the card depicting one sword. Before the other two bikes could get ready to attack Chikage smashed them with the motorcycle again, gave her incantation, and obtained the cards Five Wands and Four Cups. "Whew... That is a mouthful. I wonder if I can shorten it or something. Find respite! Hmm... Or maybe a finishing move... Well whatever." Taking the stop sign back Chikage ran towards her school. She climbed over the gates easily despite the fact that it normally would be a hard task for her back when she was normal. Clearing the gates the magical girl ran towards the courtyard and saw an odd sight: another magical girl. She was walking away towards the school. "Where are you going?" Chikage said quietly. She didn't seem in a hurry or very confused: It was likely that she knows what's going on. Perhaps a senior magical girl? Or the reason all of this was happening? Chikage felt it was best if she didn't meet the girl directly. Instead Chikage sneaked towards one of the other buildings with a roof access. Having the high ground was always important.
Kabeyama Chikage "I don't really want to be a hero... Not that I can't be one." Name "Kabeyama Chikage" Age "15" School Year "Second year" Height "152cm" Weight "68kg" Magic Color "Yellow" Appearance "Chikage's most notable features are her eyes and hair: she is a natural red head (Her father share the same hue as she does) though her golden eyes are most notably odd, as no one in her family has every had such traits. Aside from that, Chikage bashfully hides the fact that she has a very muscular and well toned body: she often helps her family's logging business allowing her to work up the muscles, as well as short-lived career as a dancer and her current career in women's wrestling. When it comes to outfits Chikage is fine simply with her school uniform, but otherwise dresses appropriately for the situation. Often she would wear clothing that are not form fitting, or at least could hide her figure. The only time she wouldn't is when she's working as a wrestler, and that's assuming that no one who knows her sees her. Because she's still a newbie she doesn't have a wrestling uniform, and instead change to a simple body tights." When transformed Chikage is notably taller (201cm) with grey hair instead of her usual red. Her body is also more mature. Her hair is always short in this form, but changes back to whatever length it was before when she isn't transformed. Her skin is also tanner for some reason. Lastly and perhaps only unique to her, scars Chikage gets in this forms remain in this form, but do not show in her normal form. Additional scars or wounds she would have gotten in her normal form also disappears quickly, but reveal themselves when she's using this one. Personality "If Chikage had to describe herself, she would say that she is boring, fairly lazy, and only works when one of the motivations is "Failure". There is some truth in it: Chikage has no greater aspirations in her life and thus has no drive or ambition to do anything. She's fairly easy to please and doesn't require anything exotic or extreme. It's only when her boring and easy life may be compromised would she find the strength within herself to go above and beyond her ability, and only long enough to correct the balance. That being said, Chikage does have some hobbies that makes her "interesting", however even those are just excuses for her to entertain her time. However deeper down, Chikage does wish for more in her life. Growing up on her brother's mangas and stories, she shares his interest in "Doing good in the world", though she isn't certain she's willing to go to the same lengths as he is. Chikage wants to see herself as some sort of badass hero who can live a normal life regularly, but can also stop trouble when she's around. She also wants to be able to give back to her family, friends, and her community, however she can. She isn't dedicated to the idea of being a hero, but she certainly wouldn't mind having the ability to fulfill the role of one. Chikage however is also very apathetic and cynical. She hasn't quite given up on the world, but she knows that for all the light in the world, there will always be shadows where evil will grow. At her worse, she'd admit that she thinks that the world is already Hell; everyone simply just tries making a living in it. Chikage's apathy allows her to continue her life and routine without really changing herself, even in the face of "Life-changing" situations. On one hand it allows her to keep her cool in most situations, but on the other hand she isn't in any hurry to try to fix it either." Background "Chikage is the youngest child of three, and the only daughter of a family of loggers. They are actually quite a wealthy family, one who owns land around a mountain where they grow and sell lumber. Chikage's father is actually a third-generation Japanese-American, who moved back to Japan to inherit the family business. Thanks to his time in America, Chikage's father has quite a different mindset from the usual natives, which helped shape Chikage's life. For starters, she was instilled with her father's sense of "Equality": That you'll be judged by what you can do, rather than who you are. For her, this meant that even if she was a girl, she was to be treated the same way as her sons were, and expected to compete equally to them. That's not to say that she couldn't exploit this and make her brothers do "Girly" things like chores and cooking. As far as Chikage's childhood goes, hers was fairly standard beyond a few unique occasions. Despite her strange appearance she was never really picked on by others for her hair or eyes, and she generally got along with most students. She proved both her gentleness by gaining a few crushes, but also her assertiveness for always standing up against bullies and gossips. Chikage was seen as mildly confrontational in her youth, but ultimately it just served to show that she wasn't one who was willing to be stepped on. But her plain youth also fueled a sense of boredom in Chikage. There was no trauma, no cause, no real issue in her life that would make long-lasting harm to her body or psyche. She was simply... Normal. Because of her relative normalcy, she tries to do things differently to spice up her life. At first it was just reading her brother's mangas, most which belonged to the eldest. She read stories of heroic adventures and using one's unique abilities or skills to change the world. Things that Chikage hoped to do, but never found the confidence or talent to preform herself. Chikage is also going through a slight rebellious phase, culturally that is: Aside from mangas she largely rejects mainstream Japanese music for American music: Rap, Hip-Hop, and various instrumentals from rock and jazz. She wanted to figure out a way to be "Different". She wanted to feel like she really could stick out and be memorable." Powers Card: XX - Judgement "Judgement is the culmination of decisions. Once Judgement is made, the only thing left to do is execute it. When Chikage uses the power of Judgement she can "Smite" her foe: She chooses a single target of her Judgement and against that one opponent she gains additional bonuses. Her attacks are more effective and their attacks against her are weaker. When fighting against that foe Chikage's own abilities are also bolstered, allowing her to better execute her Smite against them. Occasionally she may even obtain a new power to use against them, such as flight. However Chikage can only chose one target for her Smite each time she transforms, and cannot change the target or use her smite again until she does another transforms." Skills "One of Chikage's most proud skills is her strength: she's been logging since she was eight years old and her body proves it. She uses her strength in wrestling as well: what she lacks in skills she makes up for with sheer raw power. Chikage has a lot of stamina to allow her to work long and work hard, though most of her conditioning is in endurance and strength. She lacks agility and fineness, preferring to simply solve issues by applying as much force as she can. Chikage is an amateur wrestler, though she does know a few "practical" skills for self-defense in the forms of joint-locks, momentum control, and pins. Chikage also knows how to use her strength effectively: while she's no martial artist she knows how to throw a punch and where it'll be most effective. She also has a decency amount of accuracy at throwing objects, though she's has a certain affinity for rocks. Outside of physical skills Chikage is also capable of doing a wide array of vocal impressions. As long as she doesn't have to do anything too straining such as singing or shouting, she could emulate other people's voices quite easily. All she needs to do is listen to them talk so she could understand their tone and accents. Chikage is also very skilled at reading quickly, at odd angles, or from a far distance, as well as writing and typing in a flash. She competed in NaNoWriMo and finished a roughly 50,000 worded novel in ten hours, all (messily) hand written. Chikage also has a keen tongue and is able to discern taste and flavors with astute memory if she had them before, though this is a double-edge sword as some food has too much flavor for her taste. Lastly, Chikage is the undisputed master of the prize grabbing machines. Not only will she always get something each time she plays, she has the skills to get things that would be practically impossible to obtain, such as prizes buried underneath other prizes, or more than one prize at a time. Many suspect magic, and Chikage wouldn't disagree." Weapons "Chikage neither owns or carries weapons, though she's quite capable of improvising on the fly. She prefers simple and sturdy weapons like rods, staffs, or clubs. If all else fails, she could just punch someone. While she's transformed she gains a bodysuit adorned with spikes for extra damage. Her bodysuit is also rather durable allowing Chikage to use her limbs as bludgeons." Equipment "Chikage carries most of her belongings in what she calls her "Bag of Holding", which is basically a laptop bag. It contains most of her school supplies including said laptop. Additionally, if she is wearing long sleeves she also has armbands where she would tuck her cellphone and wallet into (not in the same armband of course). One of her armbands even allows her to use her phone normally while it's tucked in, which she refers to as her "Pipboy"." Other "Chikage has two older brothers, one who is 17 and the other who is 20. Her eldest brother left Japan to serve as a volunteer worker somewhere in Africa, while her older brother goes to her school. He's something of a delinquent and does her best to stay out of his way, though he has a somewhat protective possessiveness over her. Chikage's mother and father mainly work at the logging company, with his mother organizing paperwork and administration while her father is a CEO, though he is more than willing to do the hard work himself. Chikage has a black pet cat name Train who often follows her to school." Theme
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Delia Lin Stepping around the vending machine, she lightly skipped over to where her staff, slightly impaled on a wall sticking out at eye height. Tugging again over and over she eventually came loose, clattering to the ground near the vending machine. Picking up her staff Delia lightly carried her gun and looked down at the vending machine, and saw what looked like a card sticking out of the machinery, words springing to her lips. “You who was plagued with misfortune Find solace if the fact that it was out of your control Your nebulous fate concluded Better luck next time” As the vending machine dissipated Delia reached down and picked up a card with two coins on it. Tapping the card on her chin Delia looked at it again wondering why a card would make a vending machine attack. Shrugging her shoulders Delia went to put the card in her pocket before realizing her situation Now where do I put this?! Stupid skirts having no pockets! unsure what to do Delia simply put the card in her left high sock and walked towards the school. Arriving at the school Delia looked up and wondered if she should waste the time going around to the entrance or if she should see if the gun could blast it's way through before wondering how anyone would explain a whole in a wall with a bunch of coins scattered about. Extremely tired of the situation Delia looked up and wondered. I can make it. I'm sure I can! I've hopped it before and now I can even beat up a vending machine! Besides, there is no way I’m the only one who’s like this and they might have some semblance of what's going on! Taking a running jump Delia surprised her self by easily clearing the wall, landing gracefully on the other side. Looking back at the wall Delia secretly admired her Wheel of Fortune before searching the grounds. Walking around the empty school Delia eventually spotted a girl that had smashed a lawnmower, but more importantly it seems like she wasn’t wearing a skirt! As she left Delia set about chasing after her and called out. “Hey! Wait! You! This is important! How come you get to wear pants?!” out of the corner of her eye, Delia spied another girl. She looked rather scary, her outfit seemed to have dinosaur teeth and she had a mask on Am I the only one that got stuck wearing a dress? slightly intimidated Delia chased after the first girl who smashed the lawnmower. “Wait up! Please!”
Character Sheet Delia Lin Name Delia Lin Age 13 School Year 2nd (Middle School) Height 160cm Weight 50 Magic Color Gold Appearance Personality No one would ever mistake Delia for being shy. She is loud, boisterous and has no concept of personal space. She loves games of all kinds, even willing to play pretend with the kids younger than her. Even though she soon outgrew the simplistic morals she got a lot of her ideals from Kamen Rider that she still keeps up with, enjoying the interesting insights she finds watching them. Background Delia had an average upbringing. Sure not everyone’s grandpa was a Bruce Lee fanatic that lives with you, but besides that nothing out of the ordinary. Delia had friends, however they didn’t survive the transition into middle school. Through her first year Delia tried her hand at almost all sport and art clubs at different times throughout the year. Soccer? She tried it, before she found the tennis club, which gave way to the archery club and so on so forth until she at some point was a member of every club. This has given her a reputation as someone who lacks commitment, but that isn’t really true. She is committed in her own way. Her goal is to better herself and as a testament to that the longest period of time she spent in a club was a tea ceremony one, wanting to train her self-control and patience. Delia still quit, but only because she felt that punishing herself in such a way was no longer helpful. When it comes to academics she is average since she never tries to find the time to study, instead relying on her long term memory to have taken in all the information. This leaves some major holes in her knowledge where she isn’t completely wrong, but only half right. Powers Card: X - Wheel of Fortune Delia’s affinity with The Wheel of Fortune manifests itself in a way similar to a casino. The lights, the colour, the sound and most of all, the money. Nothing encapsulates the fickleness and the cycling nature of Fortune better than these decadent halls. Wheel of Fortune is what creates and powers Delia’s weapon, the Slot Machine Gun. Skills Delia doesn’t maintain interest to be exemplary at any one skill, this has made her into a Jack of All Trades. The only thing she has stuck with is the martial arts taught by her grandpa which eventually evolved into her trying to learn Bruce Lee’s Jeet Kune Do with mixed results, her kicks became amazing, but she could never punch all that well. Weapons A seemingly cobbled together machine that can alter the power and amount of coins launched by the slot machine wheels on the side, the 777 Jackpot being the most powerful. Equipment An astounding about of arcade tokens instead of coins occupy her wallet, other than that she has a phone and a key to her house. Other ""
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Enju Ill grammar edit tommorow Enju hastily ran down the street with the angry garden hose still chasing her. Enju lightly panted eith each step she took and hurriedly turned another corner "T-two... m-more... b-blocks." She was already starting to run out of breath by the long run she had made so far. She was heading home so hopefully her mother would be there to help to defeat the monster. She wouldn't dare to take it somewhere unsafe where it could hurt others. It came to notice that the people on the streets already had evacuated and didn't show any more signs of life so that Enju could easily lead the hose down to her house. It also came to notice that that hose was freakishly long and could persue Enju while still being attached to the same water source. Enju looked over her shoulder to see how far the hose was behind her. She screeches and resume running even faster. The hose was less than 5 feet behind her. It began spraying water over the back of Enju. Despites having any effect it was still very cold water. She shivered and turned another corner "O-one... God.." Enju did a last end run and was just a little ahead of the monster. Enju quickly opened the door went inside and could barely trap the hose between the door and the door post. Enju tried forcing the door harder closed but it had no effect. The monster had to much strength despites its looks. Enju kicked off her shoes and made her way to the kitchen and quickly digged around in the kitchen ware drawer. She got out a big knifr and began slicing it at the creature that was still chasing her. Luckily by the speed the monster came in she just had enough time to cleanly cut through the top of the hose once. The water pressure controller fell onto the floor before the small girl as she also dropped her weapon at the same time. Water started sparying in Enju's face and all around the kitchen. She made aa small drowning sound before running out of the kitchen again through the living room. The hose still followed and damaged everything on it's path with water. Enju hurriedly made her way upstairs and had a small amount of time to hide herself before the monster also joined her upstairs. For a moment the monster was confused and began searching for the young girl that was hidden in one of her mother's closets. Enju covered her mouth with both hands to stop the heavy panting and silently stood still as she heared the hose hiss and drip somewhere on the second floor. Her heart beat began to slow down from the running but the intense moment still gave her heart beat a rapid pace. The hose grew impatient and started throwing stuff around to find the girl. After a few minutes of silence the hose turned its watery head towards the closet. Enju's eye's widened as she saw the hose getting closer towards the closet by the tiny gap she had been staring through for the whole time. The hose slammed the door in and noticed the hiden girl. It reacted quick and pulled her out if the closet in no time. The hose pulled the girl up into the air as it circled around her for a few more times "Help! No! Stop it, I don't want any more!" She began to sob slightly as the hose had wrapped itself completly around Enju her body "Any -sniff- bod..." Her phrase was cut off when the hose had gagged her mouth with a bit of the hose. Only muffling was heard after. The monster lightly started tighten it's grip around the small girl her body. The grip first started to hurt only a little but eventually it turned to a crushing pain that was about to break her petite frame in one snap. "Hmpf! Hmpf!" Tears were rolling down her eyes as the snake was crushing her. There was no way out. Why was this suddenly happening to her why was she put up with this thing. She at least hoped her mother or the neighbours would come to rescue her but that was no where in sight as of now. It was only to be suspected, she had been alone for most her life. Why would there suddenly be someone that would rescue her. Enju struggled and struggled to get out of the grip but only bounched around on the floor. She accidentally bumped into something. Her bag fell over and dumped everything that was in it out in front of her into the puddle of water that the hose had created. Her eyes caught onto something remarable. The card that the fortune teller gave her was lying tight in front of her and was shining a bright orange color. She squinted for a moment but suddenly knew exactly what she had to do. She hoped with the small amount of movement she had over towards the card and started biting with a crushing force like her life was depening on it. The hose eventually ungagged the girl which gave her the opportunity to grab the card with her teeth. A sudden flash orange flash illuminated the room like a bright sun. “Major Arcana VI - The Lovers!” The girl was realised from the snake and pulled up into the air like time was frozen. She lightly levitated as feathers started to appear floating around her body. Her eyes trailed after the feathers as she slowlu curled up into a small ball. She closed her eyes as her clothes disapeared and at the same time the feathers covered the naked body of the girl. As soon as the feathers were all in place wings unfolded widely just like her body stretched out. She lightly opened her eyes while they were still teary and looked over her body. She was put down onto the ground again "Wha!?... Woow..." Mahou Shoujo Enju She looked at her new clothes and the wings that were stuck in her shoulder blades. She was also given a magic staff as top of the cake. Her teary eyes turned bright and filled up with confidence. As the hose wanted to attack again she stepped back a little assuming it was gonna hurt her again but she shook her head and charged in to attack "Yaaaaaaaaa!!!" She leaped towards the hose and began attacking by trusting the magic staff onto the garden hose a million times. She placed her staff onto the hose and sat onto it so it didn't move much with it's power drained now by her attacks. She did her final move and tied up the end so water couldn't flow out any more. She scarily stepped back and noticed her effort had done something. The hose began to grow fatter again but even more than before. The hose swole up to a point where it pressed against the walls. Suddenly... Enju realised. Being so close wasn't a great plan. The garden hose explode in a rain of water and left a wave of water running over the whole top floor of Enju's house. The water drained itself by the stairs but left an unpleasant girl behind. Enju spit the water out of her mouth with a spray and looked rather droopy. She angrily stamped with one of her feet onto the floor but still smiled. Despites the water damage and the wounds everything still turned out fine. Enju noticed a little twinkling comming from the floor and examinated it. A card like the one she had was lying on the same spot as the hose monster had died. So it was presumably a drop from the monster. She picked up the card and looked at it closesly before tucking it between a part of her belt and the dress itself. She gazed around the floor and figured it had a reason. But how was she suppose to explain this to her mother. Rather where is her mother? She walked around the house a little and figured that she was nowhere to be found. She hastily started searching but couldn't find anything regarding her mother. Without drying herself or cleaning up she ran outside. The streets were still empty and everything was so quiet. The sky was still red and her clothes had changed. This was clearly out of a manga. But atleast she knew what would happen in manga's. She had to find anybody, it didn't matter who. She just wanted to get out of this mess. Without her shoes she left home back towards the only place where other girl's would be at... School. She walked back the same road towards school with the magic staff clutched close to her chest and her face clearly displaying fear. Her dress was still lightly dripping from the remaining water as she stood in front of the school fence. She timidly climbed over the school fence after questioning why the wings felt so heavy and didn't work. Enju slowed down her pace and noticed two other girls from her perspective standing around there on the school grounds. She clutched the staff even closer to her body as softly spoke "H-hello... C-can you p-please s-show me the e-exit of this p-place." She tilted her head lightly as her wet hair turned with her head. Her body still had some remarkable markings from when she was bound but most of the blood was already washed away with the water.
Enju Hirasawa Age 13 School Year First Year of Junior High Height 1,40m/4,5ft Weight 41kg/90lbs Magicolor Orange Personality Enju is a very shy and quiet girl. She spent most of her life alone at home since her parents where divorced and her mother was always at work. She isn't very sociable because of that and tends to do things her own way. Mai doesn't trust people that easily but would open up a little bit more when she build up trust with others. Background "" Powers VI — The Lovers Love Empowerment Users become stronger, faster, more durable, etc. by love of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. No love makes user powerless. Love Inducement The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another. May not be able to create true love. Love Manipulation User can sense and manipulate the all aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to physical level. Love includes a variety of different feelings, states, and attitudes that ranges from interpersonal affection ("I love my mother") to pleasure ("I loved that meal") to an emotion of a strong attraction and personal attachment. It can also include basic kindness, compassion, and affection — "the unselfish loyal and benevolent concern for the good of another". It may also describe compassionate and affectionate actions towards other humans, one's self or animals. The weaker the will the stronger it takes effect. Soul Resonation User can harmonize their soul with other souls, synchronizing and multiplying spiritual strength of all participants. Skills Cooking Weapons Magic staff Equipment 3ds without charger, a foldable cellphone and keys Other Has epilepsy
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~Reika Kuroke~ “I’m going where you’re going. The roof.” Reika answered the question in that same stoic voice and expression of hers. Chikage may have been going for stealth, but it was lost on the senior Magical Girl. Reika didn’t spare the younger girl a glance considering they were, as she had said, going to the same destination. She did note how the presence had shifted, heading towards the roof using an alternate method. The holder of the Devil Card paused briefly before moving forward, hoping there would be no more distractions for her. Unfortunately, there would be no such luck as a second voice rang out for her to “wait up” followed by yet a third voice. Reika turned on her heels to see two young girls, both dressed in the garbs of a Magical Girl. As she scanned over them silently, suddenly this situation began to make sense. Akane’s premonition, the appearance of the blood red moon…and the birth of fellow Magical Girls. So that was how it was going to be then. Reika crossed her arms and sighed, hoping that one of the other two would get stuck with the newbies first. But of course, that couldn’t be. After all, she was the “leader”, right? “…Both of you come with me. If you don’t want to perish, you’ll follow me to the roof to safety,” she told Delia and Enju before turning away and continuing her short-lived journey.
Name: Reika Kuroke Age: 17 School Year: Third Year Arcana Card: Card XV: The Devil Magic Color: Black with red outline. Powers: Card XV - The Devil: By successfully parrying or blocking an oncoming attack, Reika can then inflict the same amount of damage or force right back at the enemy almost instantly. However, this ability can only work when defending against physical close-combat attacks, such as sword strikes. If one were to carelessly slash at a defensive Reika, a cut of similar proportion would immediately present itself on the enemy. Unfortunately, this unique power reverts Reika's fighting style to retain more defensive capabilities than offensive ones, forcing her to rely solely on counterattacks and first strikes. Weapon: Reika's only weapons are her pair of clawed gauntlets and her increased, strength, speed, and stamina as a Magical Girl. One could even say her brutality in battle can be as sharp as a blade for she becomes silently ruthless in combat. She will not hesitate to slay her prey. Personality: Outside of personal life, Reika is a powerful public figure and maintains that image rightly so in the presence of her peers. As Student President, it’s quite obvious that she possess excellent public speaking skills and an ability to run entire operations to their course. As such, she’s often been called crazy for even accepting the job in the first place due to the role’s many responsibilities and duties. Though closer inspection would reveal the façade Reika puts on for the people around her. Dig a little deeper, and one would find a girl brimming with apathy for others and has a tendency to wander alone. She’s not depressed and she’s not anti-social, but she does prefer to not be in the center of bustling activity. As Student President, the irony is obvious to see. Work as Student President and her own real lack of caring have taken away many chances to actively integrate with those among herself, and she will often politely decline gatherings and parties hosted by other members of the Student Council. But if, by chance, she does form a rare bond with another, then she will do all things in her power to keep said bond and never let it sever. Bio: A girl who became a Magical Girl some time ago. Despite being quite popular at her attending school as the Student Council President, she has kept her identity as a denizen of magic a secret from mostly everyone else. Reika doesn’t usually use her authority as Student President to really do much of anything unfortunately. The girl is near apathetic to events around her, only stepping in when she’s required to such as disciplinary actions amongst the students. Even so, she’s gathered a following of some kind from within the school, mainly cause of her looks. As such, she’s been labeled as the “Most Attractive Girl in School”. She is also “The School’s Coldest”. ~Theme~
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Miso City Outskirts - Kaname All Girls Academy Chapter 00 - House of Cards -5- Having overcome their first trial, it's time for a fated meeting between the magical girls. However, this momentary reprieve was bound to not last. As the main foe finally reveals its identity, a new and unexpected threat appears. To whose side will the scales of fortune sway now? Magical Justice "Justice" Justice was perched atop the roof, waiting for her companions' arrival while assessing the situation around the school with her 'Fragarachs', actually, all of the other magical girls would notice one such crystal sword floating harmlessly besides them, while the exact same amount of copies of them circled Justice, revolving slowly, as of yet were on a blade ballet. In Irish mythology, Fragarach was a sword owned by a great many deal of legendary heroes and, once under its blade none move and the only thing one could say was the utmost truth. Indeed it was easy to why Justice had named spell like this, even though it still concealed the fact that she did it mainly just because Fragarach is such a cool sounding word. "Hey girls, I guess that you should hurry, 'cause the guest o' honor is just about to make it's grand entrance." Justice said to the other magical girls, through the host of swords. ••• BGM As if on cue with Justice's declaration, the baseball field shook violently one last time, before one rambling blond girl walked to the pitcher's mound, holding one of the Inverse Arcanas in her hand. Even from this far, the magical girls could feel which card was it, VII - The Chariot. It was more like the card was wielding the girl than the contrary, when she threw it in the air and, with a bloodcurdling scream, the card fused itself with her, thereby assuming a much more monstrous form. For the the time being, both halves of The Chariot stood still on middle of the diamond, looking around with dazed eyes, as if she was recovering from a sudden shock, no doubt one of the side-effects of the forceful transformation. However, this 'summoning sickness' wouldn't last forever, and if the girls didn't used this which was probably their best chance to end the combat quickly, they could count on being in for an arduous skirmish. Meanwhile, on the roof next to Chikage... "Would you care to stop, please?" Said an over polite voice coming from Chikage's literal left field, away from the sight line of the others, for the time being. If the magical girl turned to gaze at the newcomer, she would meet the figure of a gentle looking woman sporting a curious cat tail. "I would prefer to not use violence if possible, for my mistress abhors such crude methods. Thus I am obliged to ask if you will surrender the cards that you have captured earlier peacefully. If not, I fear that I must do it 'the hard way' as youth of today would say." After her long winded monologue, the cat woman stood on the same place that she appeared in. As she waited for Chikage's reply, the woman gave her a gaze that was at the same time gentle and terrifying, almost as if she was a mother waiting for a disobedient child's answer. At the same time, on the hallway, next to Reiko... At first it was a single bell, another strange sound on this night of delusions. However, the jiggling sound didn't stopped until it was just about to make the turn right into the same hallway in which Reiko stood. Seconds later, a young girl's voice declared in a dispassionate tone, "What a cruel twist of Fate that we are to meet on this night... If you, bearers of the cursed powers, were to overcome your sins, perhaps salvation could still be found for you." The owner of the voice happened to be a short girl who looked like she was about the same age as Reiko, perhaps a bit younger. She was dressed in what could be best described as the dignified robes of messenger of God an held a golden staff which crested with many metal rings, obviously the source of the earlier jiggling sound. "Now, I ask, will you repent and give back that which doesn't belong to you, in order to be bestowed with God's indulgence?" The girl asked, gesturing to the cards that Reiko had captured, before silence fell between as the girl waited for Reiko's reply.
Akane Name "Chinatsu Akane" Age "16" Birthday "December 24th" School Year "High School 2nd" Height "154 cm" Weight "42 kg" Magic Color "Purple" Appearance "" "Transformed" Personality "" Background "" Powers Card: VII - Justice "" Skills "" Weapons "" Equipment "" Other ""
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Kabeyama Chikage By the time Chikage got to the rooftops there was another magical girl. She didn't look like any student she knew, but she said some strange things. "Return the cards...? Now just wait a moment!" Chikage looked at the girl sternly. She didn't want to fight, but she did want answers. If she had to, she'd use these cards to get them. Chikage studied the girl closely, taking note of her figure and body. After a careful observation, Chikage could guess that this magical girl was actually older, a woman really. She seemed to be waiting patiently for Chikage like how a hunter would wait for prey: with quiet savagery. Chikage didn't need to figure out that if they were to fight, she may lose. Chikage might escape alive, but she'd be hurt and left without any answers. "You don't want to fight, and neither do I. But you want these cards, and I want answers. So how about a trade than? You answer a question for me, and I'll give you a card." Chikage had the cards tucked into her body suit since she didn't have pockets. She hoped this woman would be willing to deal with her, because while Chikage was armed, she wasn't certain if she could win this fight. And in the distance Chikage also saw... Something big. Big and monstrous. And then there was a sword next to her. Things were just getting stranger and stranger. "What the hell... First question! What are these cards and why do the monsters have them?"
Kabeyama Chikage "I don't really want to be a hero... Not that I can't be one." Name "Kabeyama Chikage" Age "15" School Year "Second year" Height "152cm" Weight "68kg" Magic Color "Yellow" Appearance "Chikage's most notable features are her eyes and hair: she is a natural red head (Her father share the same hue as she does) though her golden eyes are most notably odd, as no one in her family has every had such traits. Aside from that, Chikage bashfully hides the fact that she has a very muscular and well toned body: she often helps her family's logging business allowing her to work up the muscles, as well as short-lived career as a dancer and her current career in women's wrestling. When it comes to outfits Chikage is fine simply with her school uniform, but otherwise dresses appropriately for the situation. Often she would wear clothing that are not form fitting, or at least could hide her figure. The only time she wouldn't is when she's working as a wrestler, and that's assuming that no one who knows her sees her. Because she's still a newbie she doesn't have a wrestling uniform, and instead change to a simple body tights." When transformed Chikage is notably taller (201cm) with grey hair instead of her usual red. Her body is also more mature. Her hair is always short in this form, but changes back to whatever length it was before when she isn't transformed. Her skin is also tanner for some reason. Lastly and perhaps only unique to her, scars Chikage gets in this forms remain in this form, but do not show in her normal form. Additional scars or wounds she would have gotten in her normal form also disappears quickly, but reveal themselves when she's using this one. Personality "If Chikage had to describe herself, she would say that she is boring, fairly lazy, and only works when one of the motivations is "Failure". There is some truth in it: Chikage has no greater aspirations in her life and thus has no drive or ambition to do anything. She's fairly easy to please and doesn't require anything exotic or extreme. It's only when her boring and easy life may be compromised would she find the strength within herself to go above and beyond her ability, and only long enough to correct the balance. That being said, Chikage does have some hobbies that makes her "interesting", however even those are just excuses for her to entertain her time. However deeper down, Chikage does wish for more in her life. Growing up on her brother's mangas and stories, she shares his interest in "Doing good in the world", though she isn't certain she's willing to go to the same lengths as he is. Chikage wants to see herself as some sort of badass hero who can live a normal life regularly, but can also stop trouble when she's around. She also wants to be able to give back to her family, friends, and her community, however she can. She isn't dedicated to the idea of being a hero, but she certainly wouldn't mind having the ability to fulfill the role of one. Chikage however is also very apathetic and cynical. She hasn't quite given up on the world, but she knows that for all the light in the world, there will always be shadows where evil will grow. At her worse, she'd admit that she thinks that the world is already Hell; everyone simply just tries making a living in it. Chikage's apathy allows her to continue her life and routine without really changing herself, even in the face of "Life-changing" situations. On one hand it allows her to keep her cool in most situations, but on the other hand she isn't in any hurry to try to fix it either." Background "Chikage is the youngest child of three, and the only daughter of a family of loggers. They are actually quite a wealthy family, one who owns land around a mountain where they grow and sell lumber. Chikage's father is actually a third-generation Japanese-American, who moved back to Japan to inherit the family business. Thanks to his time in America, Chikage's father has quite a different mindset from the usual natives, which helped shape Chikage's life. For starters, she was instilled with her father's sense of "Equality": That you'll be judged by what you can do, rather than who you are. For her, this meant that even if she was a girl, she was to be treated the same way as her sons were, and expected to compete equally to them. That's not to say that she couldn't exploit this and make her brothers do "Girly" things like chores and cooking. As far as Chikage's childhood goes, hers was fairly standard beyond a few unique occasions. Despite her strange appearance she was never really picked on by others for her hair or eyes, and she generally got along with most students. She proved both her gentleness by gaining a few crushes, but also her assertiveness for always standing up against bullies and gossips. Chikage was seen as mildly confrontational in her youth, but ultimately it just served to show that she wasn't one who was willing to be stepped on. But her plain youth also fueled a sense of boredom in Chikage. There was no trauma, no cause, no real issue in her life that would make long-lasting harm to her body or psyche. She was simply... Normal. Because of her relative normalcy, she tries to do things differently to spice up her life. At first it was just reading her brother's mangas, most which belonged to the eldest. She read stories of heroic adventures and using one's unique abilities or skills to change the world. Things that Chikage hoped to do, but never found the confidence or talent to preform herself. Chikage is also going through a slight rebellious phase, culturally that is: Aside from mangas she largely rejects mainstream Japanese music for American music: Rap, Hip-Hop, and various instrumentals from rock and jazz. She wanted to figure out a way to be "Different". She wanted to feel like she really could stick out and be memorable." Powers Card: XX - Judgement "Judgement is the culmination of decisions. Once Judgement is made, the only thing left to do is execute it. When Chikage uses the power of Judgement she can "Smite" her foe: She chooses a single target of her Judgement and against that one opponent she gains additional bonuses. Her attacks are more effective and their attacks against her are weaker. When fighting against that foe Chikage's own abilities are also bolstered, allowing her to better execute her Smite against them. Occasionally she may even obtain a new power to use against them, such as flight. However Chikage can only chose one target for her Smite each time she transforms, and cannot change the target or use her smite again until she does another transforms." Skills "One of Chikage's most proud skills is her strength: she's been logging since she was eight years old and her body proves it. She uses her strength in wrestling as well: what she lacks in skills she makes up for with sheer raw power. Chikage has a lot of stamina to allow her to work long and work hard, though most of her conditioning is in endurance and strength. She lacks agility and fineness, preferring to simply solve issues by applying as much force as she can. Chikage is an amateur wrestler, though she does know a few "practical" skills for self-defense in the forms of joint-locks, momentum control, and pins. Chikage also knows how to use her strength effectively: while she's no martial artist she knows how to throw a punch and where it'll be most effective. She also has a decency amount of accuracy at throwing objects, though she's has a certain affinity for rocks. Outside of physical skills Chikage is also capable of doing a wide array of vocal impressions. As long as she doesn't have to do anything too straining such as singing or shouting, she could emulate other people's voices quite easily. All she needs to do is listen to them talk so she could understand their tone and accents. Chikage is also very skilled at reading quickly, at odd angles, or from a far distance, as well as writing and typing in a flash. She competed in NaNoWriMo and finished a roughly 50,000 worded novel in ten hours, all (messily) hand written. Chikage also has a keen tongue and is able to discern taste and flavors with astute memory if she had them before, though this is a double-edge sword as some food has too much flavor for her taste. Lastly, Chikage is the undisputed master of the prize grabbing machines. Not only will she always get something each time she plays, she has the skills to get things that would be practically impossible to obtain, such as prizes buried underneath other prizes, or more than one prize at a time. Many suspect magic, and Chikage wouldn't disagree." Weapons "Chikage neither owns or carries weapons, though she's quite capable of improvising on the fly. She prefers simple and sturdy weapons like rods, staffs, or clubs. If all else fails, she could just punch someone. While she's transformed she gains a bodysuit adorned with spikes for extra damage. Her bodysuit is also rather durable allowing Chikage to use her limbs as bludgeons." Equipment "Chikage carries most of her belongings in what she calls her "Bag of Holding", which is basically a laptop bag. It contains most of her school supplies including said laptop. Additionally, if she is wearing long sleeves she also has armbands where she would tuck her cellphone and wallet into (not in the same armband of course). One of her armbands even allows her to use her phone normally while it's tucked in, which she refers to as her "Pipboy"." Other "Chikage has two older brothers, one who is 17 and the other who is 20. Her eldest brother left Japan to serve as a volunteer worker somewhere in Africa, while her older brother goes to her school. He's something of a delinquent and does her best to stay out of his way, though he has a somewhat protective possessiveness over her. Chikage's mother and father mainly work at the logging company, with his mother organizing paperwork and administration while her father is a CEO, though he is more than willing to do the hard work himself. Chikage has a black pet cat name Train who often follows her to school." Theme
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Reiko Kimura as: XII - The Hanged Man A small smile began to come to her lips, but her eyes were still closed. "If that is how it must be, then that is how it will be." She said. She drew her arm forward and the cards floating beside her started to float towards the other girl... "But, do you truly have authority?" She said, stopping the cards. She sounded more lucid right now, but she still didn't open her eyes. "You call us cursed, but we cannot count anything more than blessings upon us." She said, "You call us sinners but do you truly have the right to judge?" She put her arm back by her side, but the cards remained floating in the air. "If you speak on behalf of fate, they would make their way into your hands regardless of what you do. If you speak on behalf of God, should you not have enough power to defy me?" She took one step back, and used her Eye of Enlightenment again. The blazing eye appeared and a wide circle of grey energy appeared around them. "What will it be?" She said.
Name Reiko Kimura Age 16 School Year First Year Height 5' 6" Weight 52kg Magic Color Dull Grey Appearance Personality Reiko acts happy most of the time, but sometimes it's sort of obvious that she has something to hide. It's kind of a sore topic for her because she'd like to be more open, but she's pretty sure people wouldn't believe her if she told them about some of the things in her life. Background Her first memory was the Hanged Man. She wasn't quite sure where she was at the time, but she was lost in the Hanged Man. A very early fascination with tarot cards had led her to pick favourites, which were the tower and the empress at the time. But the Hanged Man had always been odd for her. She was no more than 5 at the time so it's not like she understood their meanings. The Hanged Man stands for martyrdom, self-sacrifice for the sake of wisdom, etc. It meant a lot of things, but essentially it represented pain and suffering. It was typically depicted as a man hung upside down with hands behind his back, obviously he would be in great suffering. But her card was different. The man was hung and bound, but he didn't look like he was suffering. He didn't look like he was even in strife. It was a rather strange expression in fact, she couldn't figure out what he was feeling, or what he was thinking. The strangest thing about it didn't have much to do with the card though. Sometimes if she was studying it long enough, she would black out for a while, and wake up somewhere else. It started just before her sister had died. It was her sister who had introduced Reiko to tarot cards, in fact. She had brought them home one day and showed them to her. She didn't actually seem to have a favourite, but she always seemed to linger on the Hanged Man. Reiko had always been curious as to why, but her sister didn't know either. One day she had taken it while her sister was out, to study it more closely. It was the first time she noticed its expression, and as she looked into its eyes she felt herself get sleepy. The next thing she knew, she was at her sister's funeral. Reiko had no idea what had happened, it had been three days after she blacked out. Her parents wouldn't tell her how her sister died, and most worryingly of all they said she had been with them for the whole three days. Amongst her sister's possessions, her tarot deck was missing save for the Hanged Man card which was found on her body. Reiko asked for it and it was given to her. After the incident, none of her blackouts went for nearly as long as the first. Only an hour at most. At first she was afraid of the blackouts, but fear came to be replaced with only trepidation as she realized they would never take her anywhere she didn't want to go. And over time the she stopped trying to solve the mystery of her sister's death. Instead, there was only a vague uneasiness left. Powers XII - The Hanged Man When Reiko gazes into her Hanged Man card, her powers activate and she transforms. Her hair darkens, she becomes unconscious and something else takes over. Her eyes remain closed and she looks like she's asleep, but she still moves as if she were awake. Reiko's unusual iteration of the Hanged Man stands not only for sacrifice, but also reversal and enlightenment; so to that extent, the main role of her power "Whim of the Hanged Man" is to profoundly change the course of a battle through various means. Her abilities are as follows: Suspension: This ability manifests as something similar to telekinesis. This ability can 'suspend' any object into the sky as long as they are within certain limits. These objects can be just about anything moveable, including enemies and allies. While suspended the object cannot be moved by anyone other than Reiko, but she must focus in order to do so. This ability generally only lasts a few seconds. Eye of Enlightenment: When activated, Reiko becomes able to 'see' everything within a certain radius. It's more of a three-dimensional awareness than actual sight, she would be able to tell you if someone was calling your phone and who it was, if you were within her radius and even while it was still in your pocket. She can also shift and change the radius to any shape she wants, her only limit is she only has 50 square meters of sight to work with. Skills Reiko's academic and sport abilities are relatively average. There's nothing to really complain about and sometimes she actually does well, exactly like a normal person would. Equipment Besides the Hanged Man card, she carries common things a student her age would have, plus some headphones if she feels like music. Theme
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Delia Lin Delia tilted her head as she heard another girl coming over to talk with the girl with heterochromia that got to wear pants. This other girl looked like an angel of some sort... that had been tied up in an oddly suggestive way going by the red marks on her body Wow... this is some fancy dress party we got invited to~ The angel must have had a rough time getting here... hearing the other girl call out and move along Delia chased after her. “H-hey! Hold on! You haven’t answered my question! Why do you get pants!?” stumbling forward Delia with perfect grace and control... fell over. Her arms lashing out around the waist of the lawnmower smashing, pants wearing, girl. Scrambling to regain her balance, Delia found herself walking along side the girl. “W-wow... that was awkward, you’d think a card like Wheel of Fortune will make me lucky... well I suppose from a certain point of view I might be~” Grinning up at the girl, Delia looked over her shoulder at the angel “C’mon Angel! This one seems to know what she’s doing! More than me anyway~!” walking closely next to the leader, Delia continued to stare in envy at the girl's legs Why is it that I can't have pants? If I had pants I could've kicked the machine into next week with no reservations!
Character Sheet Delia Lin Name Delia Lin Age 13 School Year 2nd (Middle School) Height 160cm Weight 50 Magic Color Gold Appearance Personality No one would ever mistake Delia for being shy. She is loud, boisterous and has no concept of personal space. She loves games of all kinds, even willing to play pretend with the kids younger than her. Even though she soon outgrew the simplistic morals she got a lot of her ideals from Kamen Rider that she still keeps up with, enjoying the interesting insights she finds watching them. Background Delia had an average upbringing. Sure not everyone’s grandpa was a Bruce Lee fanatic that lives with you, but besides that nothing out of the ordinary. Delia had friends, however they didn’t survive the transition into middle school. Through her first year Delia tried her hand at almost all sport and art clubs at different times throughout the year. Soccer? She tried it, before she found the tennis club, which gave way to the archery club and so on so forth until she at some point was a member of every club. This has given her a reputation as someone who lacks commitment, but that isn’t really true. She is committed in her own way. Her goal is to better herself and as a testament to that the longest period of time she spent in a club was a tea ceremony one, wanting to train her self-control and patience. Delia still quit, but only because she felt that punishing herself in such a way was no longer helpful. When it comes to academics she is average since she never tries to find the time to study, instead relying on her long term memory to have taken in all the information. This leaves some major holes in her knowledge where she isn’t completely wrong, but only half right. Powers Card: X - Wheel of Fortune Delia’s affinity with The Wheel of Fortune manifests itself in a way similar to a casino. The lights, the colour, the sound and most of all, the money. Nothing encapsulates the fickleness and the cycling nature of Fortune better than these decadent halls. Wheel of Fortune is what creates and powers Delia’s weapon, the Slot Machine Gun. Skills Delia doesn’t maintain interest to be exemplary at any one skill, this has made her into a Jack of All Trades. The only thing she has stuck with is the martial arts taught by her grandpa which eventually evolved into her trying to learn Bruce Lee’s Jeet Kune Do with mixed results, her kicks became amazing, but she could never punch all that well. Weapons A seemingly cobbled together machine that can alter the power and amount of coins launched by the slot machine wheels on the side, the 777 Jackpot being the most powerful. Equipment An astounding about of arcade tokens instead of coins occupy her wallet, other than that she has a phone and a key to her house. Other ""
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~Magical Devil~ Reika raised an eye, ignoring the rambles of the shorter and younger girl to turn and face the hulking mass that was the Chariot card. Narrowing her eyes, she watched the brutally forced transformation as the girl howled out in pain before a new being was given breath, shape, and form. The Devil sighed in annoyance before finally turning her attentions back to the newbie. “…shouldn’t you be in class?” Reika questioned the younger who was admiring her pants. “These come with my Magical Girl attire. You cannot change them. So accept it. That’s why you can’t have pants….Delia Lin. I remember you from the rosters. You’re quite young to be in this business.” It was no surprise that the Student Body President knew everyone’s face and names, the requirement for her job making it easy to pick other students out. She glanced at the angel girl, noting that she was Enju Hirasawa, another girl that looked too young and too fragile to be partaking in this kind of business. Still, Reika couldn’t complain as the bellowing of the Chariot Magical Girl resounded all around them. Walking calmly towards it, she made sure to put herself before the other two. After all, she was the one with the most experience. “If you don’t want to get killed, you’ll stay by me,” was all she said before the Chariot charged straight forward.
Name: Reika Kuroke Age: 17 School Year: Third Year Arcana Card: Card XV: The Devil Magic Color: Black with red outline. Powers: Card XV - The Devil: By successfully parrying or blocking an oncoming attack, Reika can then inflict the same amount of damage or force right back at the enemy almost instantly. However, this ability can only work when defending against physical close-combat attacks, such as sword strikes. If one were to carelessly slash at a defensive Reika, a cut of similar proportion would immediately present itself on the enemy. Unfortunately, this unique power reverts Reika's fighting style to retain more defensive capabilities than offensive ones, forcing her to rely solely on counterattacks and first strikes. Weapon: Reika's only weapons are her pair of clawed gauntlets and her increased, strength, speed, and stamina as a Magical Girl. One could even say her brutality in battle can be as sharp as a blade for she becomes silently ruthless in combat. She will not hesitate to slay her prey. Personality: Outside of personal life, Reika is a powerful public figure and maintains that image rightly so in the presence of her peers. As Student President, it’s quite obvious that she possess excellent public speaking skills and an ability to run entire operations to their course. As such, she’s often been called crazy for even accepting the job in the first place due to the role’s many responsibilities and duties. Though closer inspection would reveal the façade Reika puts on for the people around her. Dig a little deeper, and one would find a girl brimming with apathy for others and has a tendency to wander alone. She’s not depressed and she’s not anti-social, but she does prefer to not be in the center of bustling activity. As Student President, the irony is obvious to see. Work as Student President and her own real lack of caring have taken away many chances to actively integrate with those among herself, and she will often politely decline gatherings and parties hosted by other members of the Student Council. But if, by chance, she does form a rare bond with another, then she will do all things in her power to keep said bond and never let it sever. Bio: A girl who became a Magical Girl some time ago. Despite being quite popular at her attending school as the Student Council President, she has kept her identity as a denizen of magic a secret from mostly everyone else. Reika doesn’t usually use her authority as Student President to really do much of anything unfortunately. The girl is near apathetic to events around her, only stepping in when she’s required to such as disciplinary actions amongst the students. Even so, she’s gathered a following of some kind from within the school, mainly cause of her looks. As such, she’s been labeled as the “Most Attractive Girl in School”. She is also “The School’s Coldest”. ~Theme~
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Mura Sahashi Mura stood in the ally, her weapons ready for striking at the massive stuffed toy that barred down upon her. It stared directly at her, eyes glinting in the dull moonlight of the forgotten realm it found itself within. Both arms ripped, tearing outwards and into massive claws which extended further past its torso at extreme lengths. Mura could not allow such a pitiful creature to live, despite its obvious want to only kill the magical girl in front of it. With the way it was attacking, it was like it had no want or need to destroy the land - or more accurately, it knew it couldn't. That was good, since that meant that the surrounding area was likely in no danger to physical or elemental destruction. Though, on the other hand, the creature seemed rather agitated by the fact that it had a bullet hole clean through its chest. Things didn't look as good as they could have, but all things considered maybe everything was perfectly fine. Mura crouched, swords held clean in front of her before she charged, cleanly dodging one claw and then leaping onto the second, before proceeding to sprint up the arm of the rogue card. Jumping up and onto the beasts shoulders, she swung down - carving a large hole into the next and across the face. Then she doubled back and brought the second blade into the creatures eye, then firing a shot straight through its face. The bear clawed up, grasping at the neck and ripping out a chunk of stuffing before lobbing it at Mura, who had just jumped from its neck and onto a nearby fire-escape. The explosive detonated, destroying a large chunk from the wall and causing the building to topple. The fire-escape collapsed, sending the girl tumbling downwards and colliding with the ground; pieces of broken metal falling on top of her and briefly crushing her. As the bear swung down for another attack, she kicked out - sending a piece of metal into the arm and smashing one of the claws. Then, she pushed the rest of the debris from herself and began to run across the street, but not before turning off and heading back down the road she came from. The bear was still following close behind, its stomping never ceasing and its chasing never ending. Mura span round, aiming and firing a brief barrage of shots into the creature that kept chasing. They slammed into it; tearing through the fabric it was made from and sending it toppling to the ground. Then she sprinted straight at it, leaping upwards and driving her blades straight into its skull, not before ripping them across its neck in an attempt to decapitate it. To little avail, however, as the bear swung round in a last ditch effort - claws smashing into the girl and sending her tumbling across the street and into the building beside the street. Then the monster stood - its head hanging onto the body by a short thread - and began approaching Mura; claws outstretched and ready to deal a fatal blow. At least it thought, as a blade came arcing through the air and slicing the last threads attached to the head. Mura performed an almighty throw and carved the head of the beast clean off, leaving an odd card sitting. It couldn't have been too important, so she just pocketed it without looking. Remembering what she heard from before, she made her way to the school. It took her a couple of minutes, but she eventually arrived at her original location. There were people atop the roof, and she made her way into the building as to make her way there. Approaching, she heard it; the blood-curdling scream of the Chariot. That made it even more dire to arrive at the roof, since the people there would either recquire her help or have some answers about what was happening. Making it there, she saw the group that was present and promptly made her way to them. "Uh, hello? I need to ask, since I would rather not get myself killed - but what in Gods name is that thing down there?!" she exclaimed, pointing down at the monstrous entity that sat in the field, "Oh, I'm Mura. Pleasure!"
Mura Sahashi "Sometimes I really wish I had cat ears. Maybe one day I'll get them" Name Mura Sahashi Age 15 School Year First year Highschool, I thinks Height 5'3" Weight 53kg Magic Color Silver/light grey Appearance Note: Yes she does have cat ears when she transforms. Personality Mura is completely and utterly oblivious to the mood of the area she is in, as well as the people around her. When things are sad, or not looking so good, she tends to make light of situations and act like nothing is happening. As well as this, she isn't very good with people. She often says offensive things without realising, nor caring. She is also obsessed with the idea of the full potential of the human mind. She has also become enveloped in the idea that she must transcend the 7 sins of man to overcome thought itself. She believe that if she can she might be able to bring people back from the dead, though no one really pays that part of her any attention. Her therapists deal with that. It has also been noticed she only goes to school if she feels she has time. This squats to about twice a week, sometimes three. Background Mura lived with her family, including her mother, father, two brothers and grandparents. She lived an ordinary life and went to school like a normal person. She and her family were out on a special occasion to celebrate her older brothers 17 birthday, where he requested for them to go and see a play titled “The 8th Hermit”; a play based on a man descended from a long line of Hermits who all became well renowned theorists. During his expedition into his own mind, his family was killed in an accident when a man drove straight into his parents care. It was thought it was an act of murder, but nothing could be proven. The man lost his focus, and instead of continuing to become a Hermit he devoted his life to finding and killing the man who killed his parents. After finding him, the man proceeded to kill him and his whole family. Mura saw no more, as a group of men stood in different locations in the theatre stood and proceeded to shoot every person they saw before leaving and escaping. Mura was the sole survivor from her whole family. Taken in as an orphan, she has had psychological problems and has had many different therapists. She has become slightly obsessed with the idea of the capability of the human mind, but also that she must overcome her mind in order to do something great. She decided that she would rise above the seven sins of man in order to transcend thought itself, but no one so far has given her any notice. Powers Card: IX - The Hermit Her ability has taken on the complete manifestation of one of her sole ideals; to transcend the 7 sins of man. Because of this she has decided that she must use these powers so she can one day use them to understand the sin itself, so that she may one day overcome them. Each sin is personified in it's own way. Envy: Envy takes the form of a knife with a strange, winding blade. It can change its form to look like any other bladed weapon, and it moves almost like a snake. This shows her want for things others have. It can include their powers, their wealth, their family connection or others. Gluttony: Gluttony takes the form of a pistol that looks like whatever Mura is craving to eat. Be it a piece of cake or fast food, the weapons seems to be able to look like it. This shows her need to have, as well as her odd eating habits. Greed: Greed takes the form of that fires lookalikes of gemstones, coins, arcade tokens, balls of notes, poker chips and other. It tends to shape itself after the last thing Mura was greedy about. It shows her want for power and the want for her family to return to her. Lust: Lust has, oddly, taken the form of sword that can bend move almost like a whip. It is thought this is her inner need to control, to the point where she lusts for it. It may be linked to her brain in some way, since it is thought this weapon gives her pleasure when someone is struck. Pride: Pride takes the form of two large, black, curved blades connected to Mura's arms. These blades can be extended or retracted to different lengths. It usually symbolises Mura showing her power off. Sloth: Sloth becomes a strange looking gun which fires small mines out. These mines explode through proximity. This shows her laziness but also her capability to do things from afar. Wrath: Wrath becomes two blades with pistols as their hilts. It represents her inner anger, as well as the hate she shows to others. It may also show her capability for unconventional killing. The Sins Protection: This allows her to change any of her abilities into a shield. This renders that ability useless, and is only reversed when she next goes to sleep. It represents how lonely she felt after her family was killed. Disadvantages: Mura can only have one of these abilities active at one time, and it takes her about 15 seconds to change between them. During this time she is rendered useless, so she must take cover whilst switching. As well if she changes an ability into her Sin Shield, she cannot use that ability again until she next falls asleep. Skills Mura is a natural inventor and strategist, capable of pulling unthinkable things together from ordinary items. She can observe situations and quickly come up with basic solutions to them, or even a full blown plan of action if given time. She seems to know her way around a basic firearm, but it is unknown why she does. It has been noted by her psychiatrists that it may have something to do with her families murder, even though she has trouble dealing with them. She has also shown she can handle herself in armed combat. Weapons She primarily uses a weapon called the "Phantom Flayer" is a set of two blades that can be joined, but when separated can be used as a single bladed knife and pistol. It is only useable when she is using her ability of "Wrath" Equipment She typically has a bag of school stuff, as well as a small scalpel for unknown reasons. Other Theme song coming soon
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Miso City Outskirts - Kaname All Girls Academy Chapter 00 - House of Cards -6- The battle against the rogue Major Arcana finally began, just as a group of new foes appeared in the way of the girls. What will happen once all these tangled threads of fate unravel themselves? Magical Justice With her companions finally joining the fray, Justice dismissed her Fragarachs and moved to intercept the charging Chariot, providing long range support for The Devil and the other girls to close in on the rogue card safely. "Dance, mes enfants! Joyeuse, Allegro!" Akane shouted in a lively voice, while waving her staff like a conductor's wand, as a host of six shining swords were summoned behind her and immediately darted towards the Chariot, leaving a trail of iridescent light in their wake. Once the blades, named after Joyeuse -The Joyous-, Charlemagne's own sword which was said to shift colors thirty times per day, reached the baseball field, they detonated in a explosion of colors and sounds, carpet-bombing the area like a giant fireworks display. While this attack wasn't all damaging, certainly, the Chariot would be temporarily stunned from the flashbang detonation, giving the other girls the time close in and, hopefully, get a shot at it before the card could react. "It's time for our ensemble to shine, girls! Do your best and don't worry about defense, while I cover you." Justice shouted as she made an impossible leap to the top of the school's clock tower, doing a respectful bow to the other girls as well as their foe, while assuming her expected position as the Battle Maestro. , , & ••• Meanwhile, on the roof where Chikage was being faced with an unknown threat... "What a smart child, I guess that today's youth is not all lost, yet..." The cat woman said to Chikage in a patronizing way, while her tail swished back and forth, even though she never dropped her combat stance or dared to show an opening that could be exploited by Chikage. Considering how amused she seemed, it was clear that the woman thought that she had the upper hand and was playing with Chikage like a mean cat would do to its prey after cornering it. "I'll play your game, and promise to say only the truth. However, I'll not reveal any information that might compromise my mission or my allies well-being." "Now, to answer your first question..." The woman made a brief pause before drawing four cards, the Knights of every suit and showing them to Chikage, to better illustrate her point "The cards are called the Forbidden Arcana, a mystic tarot deck used long ago to seal a great evil power. As for the reason why the monsters have them... it's rather simple, in fact, the cards are malfunctioning and the evil power is leaking, causing all sorts of unpredictable phenomena, among which are the creation of these Disjointed Zones and the beings that you have fought against." "Those were two questions, missy, I should demand two cards as compensation, but I'll give you a momentary reprieve and ask for only one. Think well, about what you'll do next..." The woman said as she extended her right hand to Chikage, demanding the promised card. ••• And, on the hallway, with Reiko and the mysterious girl... "If going against the Will of God isn't to dwell on sin. Then, I ask of you, what is it?" The girl calmly asked Reiko as the rings of her staff jiggled once she struck the floor with it. BMG "One who has is being controlled by the whims of fate, unconscious even as her body moves and talks under the power of of the Forbidden Arcana has no right to question the words of the Omiko-sama." The girl said, striking the ground with her staff again, as if she was trying to call Reiko back from her trance. "I'm The Page -the Messenger- and I wield the word of the Omiko-sama in the name of God. Now, fall into the abyss of despair and repent for your sins!" The Page said, striking the floor a third time as a magic circle appeared bellow her feet, quickly expanding to engulf Reiko as well, draining the magical girl of her magical power at an astounding rate. If Reiko didn't took any action, she would unable to sustain the transformation for too long. Now, that her fate hang on a thread as fine as a hair strand, what will the Chosen Arcana XII - The Hanged Man, do?
Akane Name "Chinatsu Akane" Age "16" Birthday "December 24th" School Year "High School 2nd" Height "154 cm" Weight "42 kg" Magic Color "Purple" Appearance "" "Transformed" Personality "" Background "" Powers Card: VII - Justice "" Skills "" Weapons "" Equipment "" Other ""
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Kabeyama Chikage Instinctively Chikage reached for her notepad, but remembered that in this magical girl form she didn't have her regular pockets or bags. She'd have to remember this stuff, which was going to be troublesome considering all the things that were about to go down. but as promised, a question for a card, so Chikage took out the Ten Coins and flicked it to the mysterious woman. "Forbidden Arcana and the Disjointed Zones. Forbidden Arcana must be what creates the monsters. This Disjointed Zone must be why the sky is red and why I haven't been able to find anyone. God, this really does feel like I'm in some sort of magical girl show. And tarot themes of all things! I don't care if Midori has anything to do with it, I'm going to chew her out..." Once she was finished with her internal monologue Chikage pointed her stop sign at the cat-woman. "My name... Is the Blood Shadow. Remember it well! Now my next question: What have I... Become? It feels like I'm some sort of magical girl warrior, but honestly I don't know entirely. I knew about some sort of incantation so perhaps I'm some sort of exorcist. Whatever it is, I know that you know! And just to save us some time, I'll ask my last two questions as well." Chikage kept her weapon pointing at the cat woman as she circled away from the edge of the roof and more inward, in the event that the woman attacked her. This way Chikage wouldn't fall off the roof and to her potential doom. "Who are the other magical girls here at this school?" Due to all the silly outfits, it was hard for Chikage to pinpoint who these girls were. For all she knew they may have a similar transformation as her, where their entire body changes when they transform. Chikage could only hope that maybe she could at least figure out who these girls were so she could investigate if they knew anything that was going on. "And for my final question, why do you want these tarot cards? I fought for them fair and square. If this anything like a video game, I already know that these tarot cards hold some sort of power that could make me stronger the more I have. I'm obviously hesitant to hand them over to you and be at your mercy, if I could just tap into their power and deal with you on equal footing." Chikage then took out Four Cups, Five Wands, and Seven Wands with her freehand. Though she was putting on an aggressive front right now, she was at least going to honor her side of the bargain and give the woman her cards, assuming she gave Chikage the answers she wanted.
Kabeyama Chikage "I don't really want to be a hero... Not that I can't be one." Name "Kabeyama Chikage" Age "15" School Year "Second year" Height "152cm" Weight "68kg" Magic Color "Yellow" Appearance "Chikage's most notable features are her eyes and hair: she is a natural red head (Her father share the same hue as she does) though her golden eyes are most notably odd, as no one in her family has every had such traits. Aside from that, Chikage bashfully hides the fact that she has a very muscular and well toned body: she often helps her family's logging business allowing her to work up the muscles, as well as short-lived career as a dancer and her current career in women's wrestling. When it comes to outfits Chikage is fine simply with her school uniform, but otherwise dresses appropriately for the situation. Often she would wear clothing that are not form fitting, or at least could hide her figure. The only time she wouldn't is when she's working as a wrestler, and that's assuming that no one who knows her sees her. Because she's still a newbie she doesn't have a wrestling uniform, and instead change to a simple body tights." When transformed Chikage is notably taller (201cm) with grey hair instead of her usual red. Her body is also more mature. Her hair is always short in this form, but changes back to whatever length it was before when she isn't transformed. Her skin is also tanner for some reason. Lastly and perhaps only unique to her, scars Chikage gets in this forms remain in this form, but do not show in her normal form. Additional scars or wounds she would have gotten in her normal form also disappears quickly, but reveal themselves when she's using this one. Personality "If Chikage had to describe herself, she would say that she is boring, fairly lazy, and only works when one of the motivations is "Failure". There is some truth in it: Chikage has no greater aspirations in her life and thus has no drive or ambition to do anything. She's fairly easy to please and doesn't require anything exotic or extreme. It's only when her boring and easy life may be compromised would she find the strength within herself to go above and beyond her ability, and only long enough to correct the balance. That being said, Chikage does have some hobbies that makes her "interesting", however even those are just excuses for her to entertain her time. However deeper down, Chikage does wish for more in her life. Growing up on her brother's mangas and stories, she shares his interest in "Doing good in the world", though she isn't certain she's willing to go to the same lengths as he is. Chikage wants to see herself as some sort of badass hero who can live a normal life regularly, but can also stop trouble when she's around. She also wants to be able to give back to her family, friends, and her community, however she can. She isn't dedicated to the idea of being a hero, but she certainly wouldn't mind having the ability to fulfill the role of one. Chikage however is also very apathetic and cynical. She hasn't quite given up on the world, but she knows that for all the light in the world, there will always be shadows where evil will grow. At her worse, she'd admit that she thinks that the world is already Hell; everyone simply just tries making a living in it. Chikage's apathy allows her to continue her life and routine without really changing herself, even in the face of "Life-changing" situations. On one hand it allows her to keep her cool in most situations, but on the other hand she isn't in any hurry to try to fix it either." Background "Chikage is the youngest child of three, and the only daughter of a family of loggers. They are actually quite a wealthy family, one who owns land around a mountain where they grow and sell lumber. Chikage's father is actually a third-generation Japanese-American, who moved back to Japan to inherit the family business. Thanks to his time in America, Chikage's father has quite a different mindset from the usual natives, which helped shape Chikage's life. For starters, she was instilled with her father's sense of "Equality": That you'll be judged by what you can do, rather than who you are. For her, this meant that even if she was a girl, she was to be treated the same way as her sons were, and expected to compete equally to them. That's not to say that she couldn't exploit this and make her brothers do "Girly" things like chores and cooking. As far as Chikage's childhood goes, hers was fairly standard beyond a few unique occasions. Despite her strange appearance she was never really picked on by others for her hair or eyes, and she generally got along with most students. She proved both her gentleness by gaining a few crushes, but also her assertiveness for always standing up against bullies and gossips. Chikage was seen as mildly confrontational in her youth, but ultimately it just served to show that she wasn't one who was willing to be stepped on. But her plain youth also fueled a sense of boredom in Chikage. There was no trauma, no cause, no real issue in her life that would make long-lasting harm to her body or psyche. She was simply... Normal. Because of her relative normalcy, she tries to do things differently to spice up her life. At first it was just reading her brother's mangas, most which belonged to the eldest. She read stories of heroic adventures and using one's unique abilities or skills to change the world. Things that Chikage hoped to do, but never found the confidence or talent to preform herself. Chikage is also going through a slight rebellious phase, culturally that is: Aside from mangas she largely rejects mainstream Japanese music for American music: Rap, Hip-Hop, and various instrumentals from rock and jazz. She wanted to figure out a way to be "Different". She wanted to feel like she really could stick out and be memorable." Powers Card: XX - Judgement "Judgement is the culmination of decisions. Once Judgement is made, the only thing left to do is execute it. When Chikage uses the power of Judgement she can "Smite" her foe: She chooses a single target of her Judgement and against that one opponent she gains additional bonuses. Her attacks are more effective and their attacks against her are weaker. When fighting against that foe Chikage's own abilities are also bolstered, allowing her to better execute her Smite against them. Occasionally she may even obtain a new power to use against them, such as flight. However Chikage can only chose one target for her Smite each time she transforms, and cannot change the target or use her smite again until she does another transforms." Skills "One of Chikage's most proud skills is her strength: she's been logging since she was eight years old and her body proves it. She uses her strength in wrestling as well: what she lacks in skills she makes up for with sheer raw power. Chikage has a lot of stamina to allow her to work long and work hard, though most of her conditioning is in endurance and strength. She lacks agility and fineness, preferring to simply solve issues by applying as much force as she can. Chikage is an amateur wrestler, though she does know a few "practical" skills for self-defense in the forms of joint-locks, momentum control, and pins. Chikage also knows how to use her strength effectively: while she's no martial artist she knows how to throw a punch and where it'll be most effective. She also has a decency amount of accuracy at throwing objects, though she's has a certain affinity for rocks. Outside of physical skills Chikage is also capable of doing a wide array of vocal impressions. As long as she doesn't have to do anything too straining such as singing or shouting, she could emulate other people's voices quite easily. All she needs to do is listen to them talk so she could understand their tone and accents. Chikage is also very skilled at reading quickly, at odd angles, or from a far distance, as well as writing and typing in a flash. She competed in NaNoWriMo and finished a roughly 50,000 worded novel in ten hours, all (messily) hand written. Chikage also has a keen tongue and is able to discern taste and flavors with astute memory if she had them before, though this is a double-edge sword as some food has too much flavor for her taste. Lastly, Chikage is the undisputed master of the prize grabbing machines. Not only will she always get something each time she plays, she has the skills to get things that would be practically impossible to obtain, such as prizes buried underneath other prizes, or more than one prize at a time. Many suspect magic, and Chikage wouldn't disagree." Weapons "Chikage neither owns or carries weapons, though she's quite capable of improvising on the fly. She prefers simple and sturdy weapons like rods, staffs, or clubs. If all else fails, she could just punch someone. While she's transformed she gains a bodysuit adorned with spikes for extra damage. Her bodysuit is also rather durable allowing Chikage to use her limbs as bludgeons." Equipment "Chikage carries most of her belongings in what she calls her "Bag of Holding", which is basically a laptop bag. It contains most of her school supplies including said laptop. Additionally, if she is wearing long sleeves she also has armbands where she would tuck her cellphone and wallet into (not in the same armband of course). One of her armbands even allows her to use her phone normally while it's tucked in, which she refers to as her "Pipboy"." Other "Chikage has two older brothers, one who is 17 and the other who is 20. Her eldest brother left Japan to serve as a volunteer worker somewhere in Africa, while her older brother goes to her school. He's something of a delinquent and does her best to stay out of his way, though he has a somewhat protective possessiveness over her. Chikage's mother and father mainly work at the logging company, with his mother organizing paperwork and administration while her father is a CEO, though he is more than willing to do the hard work himself. Chikage has a black pet cat name Train who often follows her to school." Theme
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Reiko Kimura as XII - The Hanged Man The circle was clearly affecting her. The Eye of Enlightenment burnt out upon contact with the circle and her aura was waning heavily. However, her smile didn't waver as if she already knew something like this would happen. "It has truly been a pleasure," She said, giving a small curtsy. "But I must take my leave, I cannot let her wake now." All of the windows around them began to crack at once. She was being drained of power but she still had enough for this. They all shattered, the shards moving aside and making way for her as she stepped backwards and pulled herself onto the sill. "Ah yes, one final message for you, messenger." She said. "What is a God to a non-believer?" With that, she lent backwards and let herself fall.
Name Reiko Kimura Age 16 School Year First Year Height 5' 6" Weight 52kg Magic Color Dull Grey Appearance Personality Reiko acts happy most of the time, but sometimes it's sort of obvious that she has something to hide. It's kind of a sore topic for her because she'd like to be more open, but she's pretty sure people wouldn't believe her if she told them about some of the things in her life. Background Her first memory was the Hanged Man. She wasn't quite sure where she was at the time, but she was lost in the Hanged Man. A very early fascination with tarot cards had led her to pick favourites, which were the tower and the empress at the time. But the Hanged Man had always been odd for her. She was no more than 5 at the time so it's not like she understood their meanings. The Hanged Man stands for martyrdom, self-sacrifice for the sake of wisdom, etc. It meant a lot of things, but essentially it represented pain and suffering. It was typically depicted as a man hung upside down with hands behind his back, obviously he would be in great suffering. But her card was different. The man was hung and bound, but he didn't look like he was suffering. He didn't look like he was even in strife. It was a rather strange expression in fact, she couldn't figure out what he was feeling, or what he was thinking. The strangest thing about it didn't have much to do with the card though. Sometimes if she was studying it long enough, she would black out for a while, and wake up somewhere else. It started just before her sister had died. It was her sister who had introduced Reiko to tarot cards, in fact. She had brought them home one day and showed them to her. She didn't actually seem to have a favourite, but she always seemed to linger on the Hanged Man. Reiko had always been curious as to why, but her sister didn't know either. One day she had taken it while her sister was out, to study it more closely. It was the first time she noticed its expression, and as she looked into its eyes she felt herself get sleepy. The next thing she knew, she was at her sister's funeral. Reiko had no idea what had happened, it had been three days after she blacked out. Her parents wouldn't tell her how her sister died, and most worryingly of all they said she had been with them for the whole three days. Amongst her sister's possessions, her tarot deck was missing save for the Hanged Man card which was found on her body. Reiko asked for it and it was given to her. After the incident, none of her blackouts went for nearly as long as the first. Only an hour at most. At first she was afraid of the blackouts, but fear came to be replaced with only trepidation as she realized they would never take her anywhere she didn't want to go. And over time the she stopped trying to solve the mystery of her sister's death. Instead, there was only a vague uneasiness left. Powers XII - The Hanged Man When Reiko gazes into her Hanged Man card, her powers activate and she transforms. Her hair darkens, she becomes unconscious and something else takes over. Her eyes remain closed and she looks like she's asleep, but she still moves as if she were awake. Reiko's unusual iteration of the Hanged Man stands not only for sacrifice, but also reversal and enlightenment; so to that extent, the main role of her power "Whim of the Hanged Man" is to profoundly change the course of a battle through various means. Her abilities are as follows: Suspension: This ability manifests as something similar to telekinesis. This ability can 'suspend' any object into the sky as long as they are within certain limits. These objects can be just about anything moveable, including enemies and allies. While suspended the object cannot be moved by anyone other than Reiko, but she must focus in order to do so. This ability generally only lasts a few seconds. Eye of Enlightenment: When activated, Reiko becomes able to 'see' everything within a certain radius. It's more of a three-dimensional awareness than actual sight, she would be able to tell you if someone was calling your phone and who it was, if you were within her radius and even while it was still in your pocket. She can also shift and change the radius to any shape she wants, her only limit is she only has 50 square meters of sight to work with. Skills Reiko's academic and sport abilities are relatively average. There's nothing to really complain about and sometimes she actually does well, exactly like a normal person would. Equipment Besides the Hanged Man card, she carries common things a student her age would have, plus some headphones if she feels like music. Theme
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Delia Lin Delia was surprised that the pants wearing Magical Girl knew her name, but then was a bit put out "Hey! School finished for the day and I'm not so terrible a student that I need to stay for extra classes!... hey Master? You've been at this for a while, can you teach me?" continues to stay in the girl's personal space wondering if a different card would get her pants. Then the screaming, the moaning and the sheer aggression of the Chariot made itself known. Shocked, Delia moved behind the girl leading her, keeping close before hearing some French sounding words and a bunch of glowing swords smashing into the behemoth of an opponent. Next a little floating sword said to just go all out on the thing, not worrying about defense. Well... the girl in front of me seems tough and the sword said to attack... alright! Stepping to the side to have a clear line of fire, Delia stuck out her hand and her Slot-machine gun fell into it from out of nowhere. Hefting it and whipping it around to be aimed at the Chariot Delia pulled the lever of her one armed bandit. Jangling noises filled the air and what looked like strobe lights emitted from the whirling slots before three purple grapes appeared. Then the over excited voice from before called out again. GR-GR-GRAPES! Having announced itself the Slot-machine gun barrel glowed purple before launching a stream of gold coins at Chariot like a mini-gun. The torrent of coins slammed into the giant, as Delia's arms shook at the recoil causing the gun to shake and wildly spray. Thank goodness this thing is big! I don't think I could hit it otherwise!
Character Sheet Delia Lin Name Delia Lin Age 13 School Year 2nd (Middle School) Height 160cm Weight 50 Magic Color Gold Appearance Personality No one would ever mistake Delia for being shy. She is loud, boisterous and has no concept of personal space. She loves games of all kinds, even willing to play pretend with the kids younger than her. Even though she soon outgrew the simplistic morals she got a lot of her ideals from Kamen Rider that she still keeps up with, enjoying the interesting insights she finds watching them. Background Delia had an average upbringing. Sure not everyone’s grandpa was a Bruce Lee fanatic that lives with you, but besides that nothing out of the ordinary. Delia had friends, however they didn’t survive the transition into middle school. Through her first year Delia tried her hand at almost all sport and art clubs at different times throughout the year. Soccer? She tried it, before she found the tennis club, which gave way to the archery club and so on so forth until she at some point was a member of every club. This has given her a reputation as someone who lacks commitment, but that isn’t really true. She is committed in her own way. Her goal is to better herself and as a testament to that the longest period of time she spent in a club was a tea ceremony one, wanting to train her self-control and patience. Delia still quit, but only because she felt that punishing herself in such a way was no longer helpful. When it comes to academics she is average since she never tries to find the time to study, instead relying on her long term memory to have taken in all the information. This leaves some major holes in her knowledge where she isn’t completely wrong, but only half right. Powers Card: X - Wheel of Fortune Delia’s affinity with The Wheel of Fortune manifests itself in a way similar to a casino. The lights, the colour, the sound and most of all, the money. Nothing encapsulates the fickleness and the cycling nature of Fortune better than these decadent halls. Wheel of Fortune is what creates and powers Delia’s weapon, the Slot Machine Gun. Skills Delia doesn’t maintain interest to be exemplary at any one skill, this has made her into a Jack of All Trades. The only thing she has stuck with is the martial arts taught by her grandpa which eventually evolved into her trying to learn Bruce Lee’s Jeet Kune Do with mixed results, her kicks became amazing, but she could never punch all that well. Weapons A seemingly cobbled together machine that can alter the power and amount of coins launched by the slot machine wheels on the side, the 777 Jackpot being the most powerful. Equipment An astounding about of arcade tokens instead of coins occupy her wallet, other than that she has a phone and a key to her house. Other ""
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~Magical Devil~ Reika narrowed her eyes as she saw the barrage of crystal swords pelt the massive doll-like being. Well then, it seemed that Akane was keeping things up on her end. Clenching her clawed gauntlets, Reika calmly walked closer to the howling thing, expression unfazed by its monstrous roars. With dark power gathering behind her, she stepped into a battle-ready stance, eyes tracing where the creature would strike next and… The sound of a cheesy, overenthusiastic announcer blared out all around her. Frowning deeply, she turned around to see the other girl from before. This time she was armed with a rather strange looking gun, firing out what appeared to be…were those coins? Granted, it was repelling the massive Chariot back some, but it didn’t seem to be doing any long term damage. “…I am not your master. So stop calling me that,” Reika said with ice in her voice, body never once moving from its position. The Chariot howled out before suddenly lunging forward with a massive swipe of its arm. Well then, it seemed the coins could only do so much after all. Sighing, Reika steadied her mind before striking the blow the mere instant it connected. Her gauntlets glowing a dark hue of scarlet, she immediately lurched forward herself, a blinding light emitted as she struck the creature down with one mighty blow. Spluttering, the Chariot fell to the Devil as Reika released all of the energy directed at her towards its origin, defeating the creature in one blow. As the Chariot screamed out, dissolving into darkness, Reika stepped up to the being’s shrinking form. Eyeing the blonde girl that remained, the Devil glanced down at the still pulsing card. Holding out her clawed hand over it, she narrowed her eyes and muttered the familiar incantation. "You who was led astray by the whims of fate By the name of the rulers of fate, the Major Arcana All wrongs shall become rights Arcana Cleanse." “…and why are you still here? Shouldn’t you be joining the others on the rooftop?” Reika questioned to Delia as the card was being purified.
Name: Reika Kuroke Age: 17 School Year: Third Year Arcana Card: Card XV: The Devil Magic Color: Black with red outline. Powers: Card XV - The Devil: By successfully parrying or blocking an oncoming attack, Reika can then inflict the same amount of damage or force right back at the enemy almost instantly. However, this ability can only work when defending against physical close-combat attacks, such as sword strikes. If one were to carelessly slash at a defensive Reika, a cut of similar proportion would immediately present itself on the enemy. Unfortunately, this unique power reverts Reika's fighting style to retain more defensive capabilities than offensive ones, forcing her to rely solely on counterattacks and first strikes. Weapon: Reika's only weapons are her pair of clawed gauntlets and her increased, strength, speed, and stamina as a Magical Girl. One could even say her brutality in battle can be as sharp as a blade for she becomes silently ruthless in combat. She will not hesitate to slay her prey. Personality: Outside of personal life, Reika is a powerful public figure and maintains that image rightly so in the presence of her peers. As Student President, it’s quite obvious that she possess excellent public speaking skills and an ability to run entire operations to their course. As such, she’s often been called crazy for even accepting the job in the first place due to the role’s many responsibilities and duties. Though closer inspection would reveal the façade Reika puts on for the people around her. Dig a little deeper, and one would find a girl brimming with apathy for others and has a tendency to wander alone. She’s not depressed and she’s not anti-social, but she does prefer to not be in the center of bustling activity. As Student President, the irony is obvious to see. Work as Student President and her own real lack of caring have taken away many chances to actively integrate with those among herself, and she will often politely decline gatherings and parties hosted by other members of the Student Council. But if, by chance, she does form a rare bond with another, then she will do all things in her power to keep said bond and never let it sever. Bio: A girl who became a Magical Girl some time ago. Despite being quite popular at her attending school as the Student Council President, she has kept her identity as a denizen of magic a secret from mostly everyone else. Reika doesn’t usually use her authority as Student President to really do much of anything unfortunately. The girl is near apathetic to events around her, only stepping in when she’s required to such as disciplinary actions amongst the students. Even so, she’s gathered a following of some kind from within the school, mainly cause of her looks. As such, she’s been labeled as the “Most Attractive Girl in School”. She is also “The School’s Coldest”. ~Theme~
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Mahou Shoujo Enju Enju approached the two and was quickly caught up in this mess. The older looking girl who was probably a few grades above her took command and had said they were going to the roof. Enju was shacking on her legs from the cold and gave a muttering questioned to herself in a shacky voice "T-the roof? Why the roof?" This began to look more like a fight now? Had she been watching to many army movies and had gotten nightmares with weird fairy tail girls again? She pinched her own cheek and left out a small yelp "Real..." The other younger girl simply followed the older girl but Enju kept her distance and trailed behind them. The other two looked pretty close already, She wouldn't want to but in but still had questions for the older girl. She seemed to know what was happening "Pants?" This was truly weird. A red skyed world and you worry about a pants. A light twitch shot through Enju her cheeks and a frown raised up but kept quiet about it. The other younger girl called out to Enju but Enju was found out staring at the two with slight open mouth. She awkwardly stammered back as she noticed that the girl had seen her like this. Enju gave a nod at the girl and slowly ran behind them with her arms swinging from left to right. Enju stopped and dropped her arms down. Her eyes turned blank as the huge monster was standing right in front of her view. It was something colossal and she was sure that nothing could stop its path. Enju remained helplessly staring at the monster as the other girls had already figured out their plan. The pants loving girl suddenly materialised a slot machine weapon into her hands and began firing at the monster. She didn't seemed feared like Enju did even though this must have been her first time doing this. Enju's eyes pointed at the girl that showes the right way but couldn't make up her mind to try to help "I c-can't take this."
Enju Hirasawa Age 13 School Year First Year of Junior High Height 1,40m/4,5ft Weight 41kg/90lbs Magicolor Orange Personality Enju is a very shy and quiet girl. She spent most of her life alone at home since her parents where divorced and her mother was always at work. She isn't very sociable because of that and tends to do things her own way. Mai doesn't trust people that easily but would open up a little bit more when she build up trust with others. Background "" Powers VI — The Lovers Love Empowerment Users become stronger, faster, more durable, etc. by love of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. No love makes user powerless. Love Inducement The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another. May not be able to create true love. Love Manipulation User can sense and manipulate the all aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to physical level. Love includes a variety of different feelings, states, and attitudes that ranges from interpersonal affection ("I love my mother") to pleasure ("I loved that meal") to an emotion of a strong attraction and personal attachment. It can also include basic kindness, compassion, and affection — "the unselfish loyal and benevolent concern for the good of another". It may also describe compassionate and affectionate actions towards other humans, one's self or animals. The weaker the will the stronger it takes effect. Soul Resonation User can harmonize their soul with other souls, synchronizing and multiplying spiritual strength of all participants. Skills Cooking Weapons Magic staff Equipment 3ds without charger, a foldable cellphone and keys Other Has epilepsy
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Miso City Outskirts - Kaname All Girls Academy Chapter 00 - House of Cards -7- The night's strife was finally over, and as the red mist cleared from the air, it was time for... tea!? What the heck was happening with the world? Magical Justice "Justice" And so, it was over, the battle had ended with but a single strike from the Devil who have been saving power for a whole lot of time just to do that. If you ask Justice, that was a way too plain way of fighting, but it worked and so it was good. Just like they say "All's well that ends well" Justice quoted before turning her attention back to the other girls, just as the red mist of the Bounded World faded, revealing once more the usual night sky and the pale light of the silvery moon that is known to all. "Devil, can you please bring them up here? I'm sure that they must have many questions to ask, so I've prepared a special thing prepared for everyone." Justice said, just as she entered the clock tower's machine room. ☆☆☆ Akane "Akane" As soon as she entered the machine room, Akane turned back to her normal appearance and, using a bit of her magic and timely preparation (since she had been using this place for some time already), set up a whole tea party within the innards of the antique looking clock to greet the newly minted magical girls. "I hope they like it, and Kuroshin as well, since I'm still indebted to her for this afternoon." Akane said to herself just as she moved the preparations forward and waited for the other girls to arrive. "Alright, Blood Shadow-chan, I'll be sure to remember you," the catwoman said, while twirling her tail amusedly "To pay back for your courtesy... you can call the Knight, and I'm one of the members of Court, who follow the words of Omiko-sama, the Voice of God. That's all that you need to know about us for the time being." "Now, to answer your other question, before I can take my leave for the night," a Cheshire grin appeared on the Knight's feline face as she considered the best way to say what was so obvious, before she decided to be as direct as possible "Well, my dear, you're girl (or so do I expect) and you have magical powers now, so I guess that you can put one and one together, right?" She said grinning, "Yes, just like you're thinking, you've become one of the newest Chosen Arcana, the magical girls who fight in the name of Love and Justice, with the powers of mystic Tarot cards!" before pointing to Chikage's face, in an obvious mockery, not being able to resist her cat urges to be mean at least a little bit. "Oh, but seriously, now," the Knight said while trying to stifle a chuckle "I don't know the precise identities of them... If I did, do you think that we would lose the chance to go after you on your homes and threaten you to give us the cards with your families as hostages? After all, we are the villains here, remember?" she said, pointing the obvious yet again. "However, I do know which cards they have..." The Knight proceeded to tell Chikage about the other magical girls cards and known powers in detail, "Is this good enough of an answer?" "Lastly, if you want to know, yes, the cards that you have will make you stronger, but..." The Knight said as the Cheshire grin came back to her face, "You shouldn't get eager, even with that bonus you're all leagues below our level and you won't get any benefit until you get the cards back to the Fortune Teller, anyway. With that in mind, do you still want to face me?" However, before the Knight could come closer and retrieve the remainder of Chikage's cards... ☆☆☆ "What's God to a non believer?" "What's God to a non believer?" "What's God to a non believer?" "What's God to a non believer?" "What's God to a non believer?" "What's God to a non believer?" "What's God to a non believer?" "What's God to a non believer!" Those words kept flashing off and off, twisting inside of the Page's head as she repeat the question imposed by Reiko, with her body bent down on the floor and a perplexed expression in her face. "How come one do not believe in God even as they defy his word?" "How come?" "How come?" "How come?" "How come?" "How come?" "How come?" "How come?" The Page questioned herself until the point when her overzealous mind couldn't take it any longer and she let out a cry, way worse than that of The Chariot, shattering the windows of all of third years' corridor, now that the dimensional barrier had ceased to exist. It looked like she was about to go on a full rampage, when... "How many times have I told you to stay calm, my dear?" The Knight, who had vanished from Chikage's sight and appeared besides the Page in the blink of an eye, said softly "Now, sleep, until we make it back at the Palace..." The older woman said, before knocking the Page out with a blow to the nape. "Well, I guess that I'll be taking these with me as well." The knight said as she collected the cards that Reiko let drop when she lots control of her magic a few moments ago, before reappearing in front of Chikage, holding the page in a bridal carry. "This is where we part our ways for tonight, Blood Shadow-chan. The next time we meet, I hope that you've grown enough to take on me in a fair fight." The Knight said while turning her back to Chikage, for the first time ever, exposing a weak spot that the magical girl could explore if she wished to, "By the way, I almost forgot, looks like the other Arcana will be holding a meeting at the clock tower and there's one of you almost drained of all power in front of the main school building. Do of this information what you will..." The knight said and then, finally disappeared in a flash step as suddenly as she had come.
Akane Name "Chinatsu Akane" Age "16" Birthday "December 24th" School Year "High School 2nd" Height "154 cm" Weight "42 kg" Magic Color "Purple" Appearance "" "Transformed" Personality "" Background "" Powers Card: VII - Justice "" Skills "" Weapons "" Equipment "" Other ""
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Kabeyama Chikage "Tch. How annoying..." Was all Chikage could really say in responds to Knight's answers. It confirmed some things, but only left a larger mystery. She knew she was a magical girl, but she didn't know why she was chosen in particular. She that Knight came from some sort of organization that obviously wasn't aligned to the other magical girls at the school, which only made Chikage all the more interested in knowing more about them. If only so she could fight back when they'll inevitably clash. At least the fact that Knight doesn't know their actual identities meant that Chikage's family and personal life was relatively safe, though the cat-woman might have just been lying. Chikage also knew about the other girl's cards and their magical abilities, which would be immensely helpful if they later turn out to be her enemies. Either way Chikage was ready to honor or end of the bargain when the woman suddenly vanished. Knight's dissapearance was shortly followed by a loud scream. Tucking the cards down her shirt due to a lack of convenient pockets, Chikage gripped her improvised weapon in hand and got ready for another big monster. But instead Knight simply returned with an unconscious girl in her arms. This gave Chikage a small fright, aiming her weapon back at the woman. Knight than told Chikage about a meeting with the other magical girls, as well as one near the school gate who was in a weakened state. Chikage was about to ask why Knight told her this when she vanished. She didn't even take Chikage's cards. "Well... That was something." It was all very eventful. Chikage wonders if this was all just a dream. A pinch to her cheek, long enough to draw a bit of blood, told her that this was very much real. Magical, but real. Sighing, Chikage had to figure out her next course of action. Going to meet with those other magical girls would help figure out some of Chikage's questions. However Knight also mentioned another girl, drained of her energy near the main building. Chikage didn't want to think what might happen to her if she was left defenseless while there were still so many monsters around. So Chikage went to go investigate the main building entrance, hopefully finding the girl that Knight was speaking of. "Hello? Is anyone around?" Chikage said, still holding the stop sign, ready for combat.
Kabeyama Chikage "I don't really want to be a hero... Not that I can't be one." Name "Kabeyama Chikage" Age "15" School Year "Second year" Height "152cm" Weight "68kg" Magic Color "Yellow" Appearance "Chikage's most notable features are her eyes and hair: she is a natural red head (Her father share the same hue as she does) though her golden eyes are most notably odd, as no one in her family has every had such traits. Aside from that, Chikage bashfully hides the fact that she has a very muscular and well toned body: she often helps her family's logging business allowing her to work up the muscles, as well as short-lived career as a dancer and her current career in women's wrestling. When it comes to outfits Chikage is fine simply with her school uniform, but otherwise dresses appropriately for the situation. Often she would wear clothing that are not form fitting, or at least could hide her figure. The only time she wouldn't is when she's working as a wrestler, and that's assuming that no one who knows her sees her. Because she's still a newbie she doesn't have a wrestling uniform, and instead change to a simple body tights." When transformed Chikage is notably taller (201cm) with grey hair instead of her usual red. Her body is also more mature. Her hair is always short in this form, but changes back to whatever length it was before when she isn't transformed. Her skin is also tanner for some reason. Lastly and perhaps only unique to her, scars Chikage gets in this forms remain in this form, but do not show in her normal form. Additional scars or wounds she would have gotten in her normal form also disappears quickly, but reveal themselves when she's using this one. Personality "If Chikage had to describe herself, she would say that she is boring, fairly lazy, and only works when one of the motivations is "Failure". There is some truth in it: Chikage has no greater aspirations in her life and thus has no drive or ambition to do anything. She's fairly easy to please and doesn't require anything exotic or extreme. It's only when her boring and easy life may be compromised would she find the strength within herself to go above and beyond her ability, and only long enough to correct the balance. That being said, Chikage does have some hobbies that makes her "interesting", however even those are just excuses for her to entertain her time. However deeper down, Chikage does wish for more in her life. Growing up on her brother's mangas and stories, she shares his interest in "Doing good in the world", though she isn't certain she's willing to go to the same lengths as he is. Chikage wants to see herself as some sort of badass hero who can live a normal life regularly, but can also stop trouble when she's around. She also wants to be able to give back to her family, friends, and her community, however she can. She isn't dedicated to the idea of being a hero, but she certainly wouldn't mind having the ability to fulfill the role of one. Chikage however is also very apathetic and cynical. She hasn't quite given up on the world, but she knows that for all the light in the world, there will always be shadows where evil will grow. At her worse, she'd admit that she thinks that the world is already Hell; everyone simply just tries making a living in it. Chikage's apathy allows her to continue her life and routine without really changing herself, even in the face of "Life-changing" situations. On one hand it allows her to keep her cool in most situations, but on the other hand she isn't in any hurry to try to fix it either." Background "Chikage is the youngest child of three, and the only daughter of a family of loggers. They are actually quite a wealthy family, one who owns land around a mountain where they grow and sell lumber. Chikage's father is actually a third-generation Japanese-American, who moved back to Japan to inherit the family business. Thanks to his time in America, Chikage's father has quite a different mindset from the usual natives, which helped shape Chikage's life. For starters, she was instilled with her father's sense of "Equality": That you'll be judged by what you can do, rather than who you are. For her, this meant that even if she was a girl, she was to be treated the same way as her sons were, and expected to compete equally to them. That's not to say that she couldn't exploit this and make her brothers do "Girly" things like chores and cooking. As far as Chikage's childhood goes, hers was fairly standard beyond a few unique occasions. Despite her strange appearance she was never really picked on by others for her hair or eyes, and she generally got along with most students. She proved both her gentleness by gaining a few crushes, but also her assertiveness for always standing up against bullies and gossips. Chikage was seen as mildly confrontational in her youth, but ultimately it just served to show that she wasn't one who was willing to be stepped on. But her plain youth also fueled a sense of boredom in Chikage. There was no trauma, no cause, no real issue in her life that would make long-lasting harm to her body or psyche. She was simply... Normal. Because of her relative normalcy, she tries to do things differently to spice up her life. At first it was just reading her brother's mangas, most which belonged to the eldest. She read stories of heroic adventures and using one's unique abilities or skills to change the world. Things that Chikage hoped to do, but never found the confidence or talent to preform herself. Chikage is also going through a slight rebellious phase, culturally that is: Aside from mangas she largely rejects mainstream Japanese music for American music: Rap, Hip-Hop, and various instrumentals from rock and jazz. She wanted to figure out a way to be "Different". She wanted to feel like she really could stick out and be memorable." Powers Card: XX - Judgement "Judgement is the culmination of decisions. Once Judgement is made, the only thing left to do is execute it. When Chikage uses the power of Judgement she can "Smite" her foe: She chooses a single target of her Judgement and against that one opponent she gains additional bonuses. Her attacks are more effective and their attacks against her are weaker. When fighting against that foe Chikage's own abilities are also bolstered, allowing her to better execute her Smite against them. Occasionally she may even obtain a new power to use against them, such as flight. However Chikage can only chose one target for her Smite each time she transforms, and cannot change the target or use her smite again until she does another transforms." Skills "One of Chikage's most proud skills is her strength: she's been logging since she was eight years old and her body proves it. She uses her strength in wrestling as well: what she lacks in skills she makes up for with sheer raw power. Chikage has a lot of stamina to allow her to work long and work hard, though most of her conditioning is in endurance and strength. She lacks agility and fineness, preferring to simply solve issues by applying as much force as she can. Chikage is an amateur wrestler, though she does know a few "practical" skills for self-defense in the forms of joint-locks, momentum control, and pins. Chikage also knows how to use her strength effectively: while she's no martial artist she knows how to throw a punch and where it'll be most effective. She also has a decency amount of accuracy at throwing objects, though she's has a certain affinity for rocks. Outside of physical skills Chikage is also capable of doing a wide array of vocal impressions. As long as she doesn't have to do anything too straining such as singing or shouting, she could emulate other people's voices quite easily. All she needs to do is listen to them talk so she could understand their tone and accents. Chikage is also very skilled at reading quickly, at odd angles, or from a far distance, as well as writing and typing in a flash. She competed in NaNoWriMo and finished a roughly 50,000 worded novel in ten hours, all (messily) hand written. Chikage also has a keen tongue and is able to discern taste and flavors with astute memory if she had them before, though this is a double-edge sword as some food has too much flavor for her taste. Lastly, Chikage is the undisputed master of the prize grabbing machines. Not only will she always get something each time she plays, she has the skills to get things that would be practically impossible to obtain, such as prizes buried underneath other prizes, or more than one prize at a time. Many suspect magic, and Chikage wouldn't disagree." Weapons "Chikage neither owns or carries weapons, though she's quite capable of improvising on the fly. She prefers simple and sturdy weapons like rods, staffs, or clubs. If all else fails, she could just punch someone. While she's transformed she gains a bodysuit adorned with spikes for extra damage. Her bodysuit is also rather durable allowing Chikage to use her limbs as bludgeons." Equipment "Chikage carries most of her belongings in what she calls her "Bag of Holding", which is basically a laptop bag. It contains most of her school supplies including said laptop. Additionally, if she is wearing long sleeves she also has armbands where she would tuck her cellphone and wallet into (not in the same armband of course). One of her armbands even allows her to use her phone normally while it's tucked in, which she refers to as her "Pipboy"." Other "Chikage has two older brothers, one who is 17 and the other who is 20. Her eldest brother left Japan to serve as a volunteer worker somewhere in Africa, while her older brother goes to her school. He's something of a delinquent and does her best to stay out of his way, though he has a somewhat protective possessiveness over her. Chikage's mother and father mainly work at the logging company, with his mother organizing paperwork and administration while her father is a CEO, though he is more than willing to do the hard work himself. Chikage has a black pet cat name Train who often follows her to school." Theme
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Delia Lin As her master eliminated Chariot in a single hit, Delia’s jaw dropped and a wide grin split her face. Watching her master handle the Chariot thing easily made her feel confident in her choice of master. She was so many things that Delia wanted to be. She was strong, cool and had style! Noticing the red haze disappear from the sky she looked down at her transformed clothes and dropped her gun, it dissipating into thin air. Frowning a little Delia worried a bit before her master spoke. “The roof? Alright... master? I now know my card can’t get me pants and I guess I can manage with that, but... what about the coin card I picked up? Also... umm... this is kinda embarrassing, but how do I change back? I don’t like being in a skirt. It’s too girly and I can't kick a thing without having to worry about some peeping tom!” Making a pouting face, suddenly panic flashed in her eyes for an instant before Delia forcibly suppressed it. Glancing enviously at her master’s legs and gulping she grabbed her hand and pulled in the direction of the nearest building. “C’mon! You gotta teach me how to change back! I don’t wanna be like this forever!” Looking back Delia saw the Angel girl looked rather frail at the moment, pausing briefly she spoke up “Are you okay? You need some water or something? You look kinda tired.”
Character Sheet Delia Lin Name Delia Lin Age 13 School Year 2nd (Middle School) Height 160cm Weight 50 Magic Color Gold Appearance Personality No one would ever mistake Delia for being shy. She is loud, boisterous and has no concept of personal space. She loves games of all kinds, even willing to play pretend with the kids younger than her. Even though she soon outgrew the simplistic morals she got a lot of her ideals from Kamen Rider that she still keeps up with, enjoying the interesting insights she finds watching them. Background Delia had an average upbringing. Sure not everyone’s grandpa was a Bruce Lee fanatic that lives with you, but besides that nothing out of the ordinary. Delia had friends, however they didn’t survive the transition into middle school. Through her first year Delia tried her hand at almost all sport and art clubs at different times throughout the year. Soccer? She tried it, before she found the tennis club, which gave way to the archery club and so on so forth until she at some point was a member of every club. This has given her a reputation as someone who lacks commitment, but that isn’t really true. She is committed in her own way. Her goal is to better herself and as a testament to that the longest period of time she spent in a club was a tea ceremony one, wanting to train her self-control and patience. Delia still quit, but only because she felt that punishing herself in such a way was no longer helpful. When it comes to academics she is average since she never tries to find the time to study, instead relying on her long term memory to have taken in all the information. This leaves some major holes in her knowledge where she isn’t completely wrong, but only half right. Powers Card: X - Wheel of Fortune Delia’s affinity with The Wheel of Fortune manifests itself in a way similar to a casino. The lights, the colour, the sound and most of all, the money. Nothing encapsulates the fickleness and the cycling nature of Fortune better than these decadent halls. Wheel of Fortune is what creates and powers Delia’s weapon, the Slot Machine Gun. Skills Delia doesn’t maintain interest to be exemplary at any one skill, this has made her into a Jack of All Trades. The only thing she has stuck with is the martial arts taught by her grandpa which eventually evolved into her trying to learn Bruce Lee’s Jeet Kune Do with mixed results, her kicks became amazing, but she could never punch all that well. Weapons A seemingly cobbled together machine that can alter the power and amount of coins launched by the slot machine wheels on the side, the 777 Jackpot being the most powerful. Equipment An astounding about of arcade tokens instead of coins occupy her wallet, other than that she has a phone and a key to her house. Other ""
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Mahou Shoujo Enju The monster that looked so terrifying. Before had suddenly vanished by the big attack of the bossy girl. Enju was however still caught in her terror state. Her eyes twitched as her endless gaze still pointed forwards. The other young girl jumped around the upper class girl and didn't seem in any way bothered by the fact that they were almost just killed. The senpai walked over to where the creature just was and got hold of another one of those card that Enju had found too. The younger girl continued on rattling about wanting pants but out of concern asked if Enju was alright. Enju slowly looked over at her and gave a quiet creepy nod. If it was something she couldn't handle then that would be horror films "I-i quess I'm just a little t-tired." Her eyes became a little wet but the tears just about stayed in her eyes as she slowly shuffled over towards the other girl. The senpai sure looked scary so she would be avoiding her for the time being. Enju shuffled behind the other young girl and hid behind her from her senpai "C-can I get out of this u-uniform, the wings are starting to itch and are pretty heavy." A red blush covered her face as she asked the senpai "P-please."
Enju Hirasawa Age 13 School Year First Year of Junior High Height 1,40m/4,5ft Weight 41kg/90lbs Magicolor Orange Personality Enju is a very shy and quiet girl. She spent most of her life alone at home since her parents where divorced and her mother was always at work. She isn't very sociable because of that and tends to do things her own way. Mai doesn't trust people that easily but would open up a little bit more when she build up trust with others. Background "" Powers VI — The Lovers Love Empowerment Users become stronger, faster, more durable, etc. by love of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. No love makes user powerless. Love Inducement The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another. May not be able to create true love. Love Manipulation User can sense and manipulate the all aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to physical level. Love includes a variety of different feelings, states, and attitudes that ranges from interpersonal affection ("I love my mother") to pleasure ("I loved that meal") to an emotion of a strong attraction and personal attachment. It can also include basic kindness, compassion, and affection — "the unselfish loyal and benevolent concern for the good of another". It may also describe compassionate and affectionate actions towards other humans, one's self or animals. The weaker the will the stronger it takes effect. Soul Resonation User can harmonize their soul with other souls, synchronizing and multiplying spiritual strength of all participants. Skills Cooking Weapons Magic staff Equipment 3ds without charger, a foldable cellphone and keys Other Has epilepsy
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Reiko Kimura Chikage would find a completely unconscious Reiko in front of the main entrance. The Hanged Man had slowed her descent but the night had ended abruptly and her transformation had cut out with it. The Hanged Man card lay on the ground beside her providing proof of her status as a magical girl. It would be a little difficult to figure out who she was if Chikage didn't recognize her because Reiko's bag was probably still inside the Library. Reiko wasn't waking up any time soon though, she muttered feverishly even while she was unconscious. A worrying sign for anyone.
Name Reiko Kimura Age 16 School Year First Year Height 5' 6" Weight 52kg Magic Color Dull Grey Appearance Personality Reiko acts happy most of the time, but sometimes it's sort of obvious that she has something to hide. It's kind of a sore topic for her because she'd like to be more open, but she's pretty sure people wouldn't believe her if she told them about some of the things in her life. Background Her first memory was the Hanged Man. She wasn't quite sure where she was at the time, but she was lost in the Hanged Man. A very early fascination with tarot cards had led her to pick favourites, which were the tower and the empress at the time. But the Hanged Man had always been odd for her. She was no more than 5 at the time so it's not like she understood their meanings. The Hanged Man stands for martyrdom, self-sacrifice for the sake of wisdom, etc. It meant a lot of things, but essentially it represented pain and suffering. It was typically depicted as a man hung upside down with hands behind his back, obviously he would be in great suffering. But her card was different. The man was hung and bound, but he didn't look like he was suffering. He didn't look like he was even in strife. It was a rather strange expression in fact, she couldn't figure out what he was feeling, or what he was thinking. The strangest thing about it didn't have much to do with the card though. Sometimes if she was studying it long enough, she would black out for a while, and wake up somewhere else. It started just before her sister had died. It was her sister who had introduced Reiko to tarot cards, in fact. She had brought them home one day and showed them to her. She didn't actually seem to have a favourite, but she always seemed to linger on the Hanged Man. Reiko had always been curious as to why, but her sister didn't know either. One day she had taken it while her sister was out, to study it more closely. It was the first time she noticed its expression, and as she looked into its eyes she felt herself get sleepy. The next thing she knew, she was at her sister's funeral. Reiko had no idea what had happened, it had been three days after she blacked out. Her parents wouldn't tell her how her sister died, and most worryingly of all they said she had been with them for the whole three days. Amongst her sister's possessions, her tarot deck was missing save for the Hanged Man card which was found on her body. Reiko asked for it and it was given to her. After the incident, none of her blackouts went for nearly as long as the first. Only an hour at most. At first she was afraid of the blackouts, but fear came to be replaced with only trepidation as she realized they would never take her anywhere she didn't want to go. And over time the she stopped trying to solve the mystery of her sister's death. Instead, there was only a vague uneasiness left. Powers XII - The Hanged Man When Reiko gazes into her Hanged Man card, her powers activate and she transforms. Her hair darkens, she becomes unconscious and something else takes over. Her eyes remain closed and she looks like she's asleep, but she still moves as if she were awake. Reiko's unusual iteration of the Hanged Man stands not only for sacrifice, but also reversal and enlightenment; so to that extent, the main role of her power "Whim of the Hanged Man" is to profoundly change the course of a battle through various means. Her abilities are as follows: Suspension: This ability manifests as something similar to telekinesis. This ability can 'suspend' any object into the sky as long as they are within certain limits. These objects can be just about anything moveable, including enemies and allies. While suspended the object cannot be moved by anyone other than Reiko, but she must focus in order to do so. This ability generally only lasts a few seconds. Eye of Enlightenment: When activated, Reiko becomes able to 'see' everything within a certain radius. It's more of a three-dimensional awareness than actual sight, she would be able to tell you if someone was calling your phone and who it was, if you were within her radius and even while it was still in your pocket. She can also shift and change the radius to any shape she wants, her only limit is she only has 50 square meters of sight to work with. Skills Reiko's academic and sport abilities are relatively average. There's nothing to really complain about and sometimes she actually does well, exactly like a normal person would. Equipment Besides the Hanged Man card, she carries common things a student her age would have, plus some headphones if she feels like music. Theme
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~Magical Devil~ Reika held in a sigh as Delia continued to pester her about the pants issue. It didn’t help that the angel girl, who Reika recognized as Enju Hirasawa, was also having trouble transforming out of their Magical Girl attire. The Devil folded her arms and found a space of wall to lean back on. If she was going to be training rookies, she might as well find some comfort in it. “The simplest way of transforming both into your outfits and out of them is to simply concentrate. Or for starters like you two, find a happy memory or object and picture it in your mind. It doesn’t guarantee the complete transformation but it does assist.” The Devil waited for the other two to get the hang out of it, as long as that would take, before soon transforming out of her Magical Girl clothes herself. Studying the two newbies, Reika ran a hand through the length of her hair and flipped it idly, turning away and heading right back towards the roof of the school. No doubt Akane was already there waiting for them. “Come along. We have much to discuss. If you are to be one of us now, you need to learn to be strong and carry your own weight. I will not always be there to protect you,” Reika said with little emotion, leading the way. When they arrived, Reika took pause at the wide assortment of decorations Akane had put up in such short notice. The girl really was dedicated wasn’t she? “Where is our third comrade?” she asked the other senior Magical Girl. “If she’s skipping out responsibility in training these two or however more we have, I’m giving her a free detention,” Reika said mechanically before finding a seat and sitting down, flipping her hair in wait.
Name: Reika Kuroke Age: 17 School Year: Third Year Arcana Card: Card XV: The Devil Magic Color: Black with red outline. Powers: Card XV - The Devil: By successfully parrying or blocking an oncoming attack, Reika can then inflict the same amount of damage or force right back at the enemy almost instantly. However, this ability can only work when defending against physical close-combat attacks, such as sword strikes. If one were to carelessly slash at a defensive Reika, a cut of similar proportion would immediately present itself on the enemy. Unfortunately, this unique power reverts Reika's fighting style to retain more defensive capabilities than offensive ones, forcing her to rely solely on counterattacks and first strikes. Weapon: Reika's only weapons are her pair of clawed gauntlets and her increased, strength, speed, and stamina as a Magical Girl. One could even say her brutality in battle can be as sharp as a blade for she becomes silently ruthless in combat. She will not hesitate to slay her prey. Personality: Outside of personal life, Reika is a powerful public figure and maintains that image rightly so in the presence of her peers. As Student President, it’s quite obvious that she possess excellent public speaking skills and an ability to run entire operations to their course. As such, she’s often been called crazy for even accepting the job in the first place due to the role’s many responsibilities and duties. Though closer inspection would reveal the façade Reika puts on for the people around her. Dig a little deeper, and one would find a girl brimming with apathy for others and has a tendency to wander alone. She’s not depressed and she’s not anti-social, but she does prefer to not be in the center of bustling activity. As Student President, the irony is obvious to see. Work as Student President and her own real lack of caring have taken away many chances to actively integrate with those among herself, and she will often politely decline gatherings and parties hosted by other members of the Student Council. But if, by chance, she does form a rare bond with another, then she will do all things in her power to keep said bond and never let it sever. Bio: A girl who became a Magical Girl some time ago. Despite being quite popular at her attending school as the Student Council President, she has kept her identity as a denizen of magic a secret from mostly everyone else. Reika doesn’t usually use her authority as Student President to really do much of anything unfortunately. The girl is near apathetic to events around her, only stepping in when she’s required to such as disciplinary actions amongst the students. Even so, she’s gathered a following of some kind from within the school, mainly cause of her looks. As such, she’s been labeled as the “Most Attractive Girl in School”. She is also “The School’s Coldest”. ~Theme~
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Delia Lin A flicker of confusion crossed Delia’s face as Reika described how to transform out of the magical girl form A happy memory or object? What? Umm, okay... wow... will any one do? scrambling for a particular memory Delia got a bit flustered and finally landed on a simple memory of Delia and her family on a picnic. There was nothing particularly special about it, it was just a moment of pure content. Concentrating on that memory, Delia’s transformation slowly disintegrated breaking off of her like leaves in an autumn breeze before turning into nothingness. Finding herself back in her own clothes again made Delia smile involuntarily. Looking at Reika, Delia's mouth almost dropped open. Reika's boots and stuff shortened as her shirt and hair lengthened, tilting her head in confusion she watched Reika lead the way. Almost skipping, Delia hurried to keep up with Reika who led her to the roof and some room that was nicely decorated and another girl was already there and Reika’s words implied there was another yet to come. Walking over Delia sat down next to Reika, looking around with a grin on her face. Absent mindedly swinging her legs Delia looked to the other girl that seemed to be the owner of the place. “This place is nice... is this your hideout or something? It has a kinda majestic feel to it. Oh! I’m sorry, I’m Delia and she is now my Master~! What’s your name?” grabs Reika’s arm and holds it close as she asks the bookish girl. Looking over to the entrace "Excuse me, Angel? Are you coming in? This place is pretty amazing~!"
Character Sheet Delia Lin Name Delia Lin Age 13 School Year 2nd (Middle School) Height 160cm Weight 50 Magic Color Gold Appearance Personality No one would ever mistake Delia for being shy. She is loud, boisterous and has no concept of personal space. She loves games of all kinds, even willing to play pretend with the kids younger than her. Even though she soon outgrew the simplistic morals she got a lot of her ideals from Kamen Rider that she still keeps up with, enjoying the interesting insights she finds watching them. Background Delia had an average upbringing. Sure not everyone’s grandpa was a Bruce Lee fanatic that lives with you, but besides that nothing out of the ordinary. Delia had friends, however they didn’t survive the transition into middle school. Through her first year Delia tried her hand at almost all sport and art clubs at different times throughout the year. Soccer? She tried it, before she found the tennis club, which gave way to the archery club and so on so forth until she at some point was a member of every club. This has given her a reputation as someone who lacks commitment, but that isn’t really true. She is committed in her own way. Her goal is to better herself and as a testament to that the longest period of time she spent in a club was a tea ceremony one, wanting to train her self-control and patience. Delia still quit, but only because she felt that punishing herself in such a way was no longer helpful. When it comes to academics she is average since she never tries to find the time to study, instead relying on her long term memory to have taken in all the information. This leaves some major holes in her knowledge where she isn’t completely wrong, but only half right. Powers Card: X - Wheel of Fortune Delia’s affinity with The Wheel of Fortune manifests itself in a way similar to a casino. The lights, the colour, the sound and most of all, the money. Nothing encapsulates the fickleness and the cycling nature of Fortune better than these decadent halls. Wheel of Fortune is what creates and powers Delia’s weapon, the Slot Machine Gun. Skills Delia doesn’t maintain interest to be exemplary at any one skill, this has made her into a Jack of All Trades. The only thing she has stuck with is the martial arts taught by her grandpa which eventually evolved into her trying to learn Bruce Lee’s Jeet Kune Do with mixed results, her kicks became amazing, but she could never punch all that well. Weapons A seemingly cobbled together machine that can alter the power and amount of coins launched by the slot machine wheels on the side, the 777 Jackpot being the most powerful. Equipment An astounding about of arcade tokens instead of coins occupy her wallet, other than that she has a phone and a key to her house. Other ""
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Kabeyama Chikage Chikage was on her toes, careful of any ambushes. After what she's gone through these past hour, Chikage wasn't about to drop her guard. As she looked around for the other magical girl she noticed a girl laying on the ground. Chikage recognized her as a girl who goes to her school, perhaps even one of her classes, though she didn't know the girl personally. Regardless she was down and possibly injured, so Chikage ran up to the girl. Near her was the Hanged Man tarot card. "She must be a magical girl too... Don't worry, we'll get you out of here." In real life, despite Chikage's training, carrying a girl wouldn't be easy for Chikage. At the very least she'd need to make sure she wasn't holding onto anything else, and she might be able to do it for a few minutes. But in this form, Chikage was able to pick up the girl with ease, so much that Chikage almost wasn't certain how she should carry the girl. She settled for bridal style. But now she needed to know what to do next. The skies no longer had their red tinge, so they weren't in a Disjointed Zone anymore. Perhaps Chikage could take this girl to a hospital? But how would she explain her costume? It certainly looked fantasy enough to be cosplay, though it would be quite suspicious... "Perhaps... Perhaps the meeting? Surely they have some way to help..." Without much options left Chikage carried the girl up to the school's clock tower, where the other magical girls were supposedly meeting. Before she left, Chikage also took the Hanged Man tarot card, tucking it into her top. It was a bit of a struggle to maneuver the girl up the stairs, but Chikage eventually reached the clock tower. There were other girls already here and that made Chikage nervous, but after a bit of a pep-talk Chikage entered the room. "... Hi. Can someone help me?" Chikage motioned towards the girl in her arms.
Kabeyama Chikage "I don't really want to be a hero... Not that I can't be one." Name "Kabeyama Chikage" Age "15" School Year "Second year" Height "152cm" Weight "68kg" Magic Color "Yellow" Appearance "Chikage's most notable features are her eyes and hair: she is a natural red head (Her father share the same hue as she does) though her golden eyes are most notably odd, as no one in her family has every had such traits. Aside from that, Chikage bashfully hides the fact that she has a very muscular and well toned body: she often helps her family's logging business allowing her to work up the muscles, as well as short-lived career as a dancer and her current career in women's wrestling. When it comes to outfits Chikage is fine simply with her school uniform, but otherwise dresses appropriately for the situation. Often she would wear clothing that are not form fitting, or at least could hide her figure. The only time she wouldn't is when she's working as a wrestler, and that's assuming that no one who knows her sees her. Because she's still a newbie she doesn't have a wrestling uniform, and instead change to a simple body tights." When transformed Chikage is notably taller (201cm) with grey hair instead of her usual red. Her body is also more mature. Her hair is always short in this form, but changes back to whatever length it was before when she isn't transformed. Her skin is also tanner for some reason. Lastly and perhaps only unique to her, scars Chikage gets in this forms remain in this form, but do not show in her normal form. Additional scars or wounds she would have gotten in her normal form also disappears quickly, but reveal themselves when she's using this one. Personality "If Chikage had to describe herself, she would say that she is boring, fairly lazy, and only works when one of the motivations is "Failure". There is some truth in it: Chikage has no greater aspirations in her life and thus has no drive or ambition to do anything. She's fairly easy to please and doesn't require anything exotic or extreme. It's only when her boring and easy life may be compromised would she find the strength within herself to go above and beyond her ability, and only long enough to correct the balance. That being said, Chikage does have some hobbies that makes her "interesting", however even those are just excuses for her to entertain her time. However deeper down, Chikage does wish for more in her life. Growing up on her brother's mangas and stories, she shares his interest in "Doing good in the world", though she isn't certain she's willing to go to the same lengths as he is. Chikage wants to see herself as some sort of badass hero who can live a normal life regularly, but can also stop trouble when she's around. She also wants to be able to give back to her family, friends, and her community, however she can. She isn't dedicated to the idea of being a hero, but she certainly wouldn't mind having the ability to fulfill the role of one. Chikage however is also very apathetic and cynical. She hasn't quite given up on the world, but she knows that for all the light in the world, there will always be shadows where evil will grow. At her worse, she'd admit that she thinks that the world is already Hell; everyone simply just tries making a living in it. Chikage's apathy allows her to continue her life and routine without really changing herself, even in the face of "Life-changing" situations. On one hand it allows her to keep her cool in most situations, but on the other hand she isn't in any hurry to try to fix it either." Background "Chikage is the youngest child of three, and the only daughter of a family of loggers. They are actually quite a wealthy family, one who owns land around a mountain where they grow and sell lumber. Chikage's father is actually a third-generation Japanese-American, who moved back to Japan to inherit the family business. Thanks to his time in America, Chikage's father has quite a different mindset from the usual natives, which helped shape Chikage's life. For starters, she was instilled with her father's sense of "Equality": That you'll be judged by what you can do, rather than who you are. For her, this meant that even if she was a girl, she was to be treated the same way as her sons were, and expected to compete equally to them. That's not to say that she couldn't exploit this and make her brothers do "Girly" things like chores and cooking. As far as Chikage's childhood goes, hers was fairly standard beyond a few unique occasions. Despite her strange appearance she was never really picked on by others for her hair or eyes, and she generally got along with most students. She proved both her gentleness by gaining a few crushes, but also her assertiveness for always standing up against bullies and gossips. Chikage was seen as mildly confrontational in her youth, but ultimately it just served to show that she wasn't one who was willing to be stepped on. But her plain youth also fueled a sense of boredom in Chikage. There was no trauma, no cause, no real issue in her life that would make long-lasting harm to her body or psyche. She was simply... Normal. Because of her relative normalcy, she tries to do things differently to spice up her life. At first it was just reading her brother's mangas, most which belonged to the eldest. She read stories of heroic adventures and using one's unique abilities or skills to change the world. Things that Chikage hoped to do, but never found the confidence or talent to preform herself. Chikage is also going through a slight rebellious phase, culturally that is: Aside from mangas she largely rejects mainstream Japanese music for American music: Rap, Hip-Hop, and various instrumentals from rock and jazz. She wanted to figure out a way to be "Different". She wanted to feel like she really could stick out and be memorable." Powers Card: XX - Judgement "Judgement is the culmination of decisions. Once Judgement is made, the only thing left to do is execute it. When Chikage uses the power of Judgement she can "Smite" her foe: She chooses a single target of her Judgement and against that one opponent she gains additional bonuses. Her attacks are more effective and their attacks against her are weaker. When fighting against that foe Chikage's own abilities are also bolstered, allowing her to better execute her Smite against them. Occasionally she may even obtain a new power to use against them, such as flight. However Chikage can only chose one target for her Smite each time she transforms, and cannot change the target or use her smite again until she does another transforms." Skills "One of Chikage's most proud skills is her strength: she's been logging since she was eight years old and her body proves it. She uses her strength in wrestling as well: what she lacks in skills she makes up for with sheer raw power. Chikage has a lot of stamina to allow her to work long and work hard, though most of her conditioning is in endurance and strength. She lacks agility and fineness, preferring to simply solve issues by applying as much force as she can. Chikage is an amateur wrestler, though she does know a few "practical" skills for self-defense in the forms of joint-locks, momentum control, and pins. Chikage also knows how to use her strength effectively: while she's no martial artist she knows how to throw a punch and where it'll be most effective. She also has a decency amount of accuracy at throwing objects, though she's has a certain affinity for rocks. Outside of physical skills Chikage is also capable of doing a wide array of vocal impressions. As long as she doesn't have to do anything too straining such as singing or shouting, she could emulate other people's voices quite easily. All she needs to do is listen to them talk so she could understand their tone and accents. Chikage is also very skilled at reading quickly, at odd angles, or from a far distance, as well as writing and typing in a flash. She competed in NaNoWriMo and finished a roughly 50,000 worded novel in ten hours, all (messily) hand written. Chikage also has a keen tongue and is able to discern taste and flavors with astute memory if she had them before, though this is a double-edge sword as some food has too much flavor for her taste. Lastly, Chikage is the undisputed master of the prize grabbing machines. Not only will she always get something each time she plays, she has the skills to get things that would be practically impossible to obtain, such as prizes buried underneath other prizes, or more than one prize at a time. Many suspect magic, and Chikage wouldn't disagree." Weapons "Chikage neither owns or carries weapons, though she's quite capable of improvising on the fly. She prefers simple and sturdy weapons like rods, staffs, or clubs. If all else fails, she could just punch someone. While she's transformed she gains a bodysuit adorned with spikes for extra damage. Her bodysuit is also rather durable allowing Chikage to use her limbs as bludgeons." Equipment "Chikage carries most of her belongings in what she calls her "Bag of Holding", which is basically a laptop bag. It contains most of her school supplies including said laptop. Additionally, if she is wearing long sleeves she also has armbands where she would tuck her cellphone and wallet into (not in the same armband of course). One of her armbands even allows her to use her phone normally while it's tucked in, which she refers to as her "Pipboy"." Other "Chikage has two older brothers, one who is 17 and the other who is 20. Her eldest brother left Japan to serve as a volunteer worker somewhere in Africa, while her older brother goes to her school. He's something of a delinquent and does her best to stay out of his way, though he has a somewhat protective possessiveness over her. Chikage's mother and father mainly work at the logging company, with his mother organizing paperwork and administration while her father is a CEO, though he is more than willing to do the hard work himself. Chikage has a black pet cat name Train who often follows her to school." Theme
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Mahou Shoujo Enju Senpai explained her the way of changing out of her costume attire thing "T-thing about s-something happy." Enju looked down at the ground with her face reddening a little. She closed her eyes and concentrated on something happy but it looked like she almost tried to concentrate to hard. She was trying to concentrate so hard that simple things began to take her concentration away like the scary sounds of a simple crow. She frightfully returned behind pants asking girl her back and cautiously glared around her. The costume wasn't gone yet but she at least had an idea on how it worked. She really wanted to change back right now and get away from this mess but knowing that these monsters she had seen existed only put her more off to walk alone at night now. Delia changed back pretty easy and was already growing pretty accustomed to the magical girl life as it seemed. Enju felt embarrassed that she couldn't do it yet but hopped after Delia and senpai towards the top of the clock tower. Enju quietly followed with her angle like wings flapping every step she took. It was getting pretty heavy to lift the wet white wings all the way up towards the tower but she made it. Enju was lightly panting as she was standing at the top of the stairs. It was almost as if she was dragging her feet along with her. She got closer to the other girls and gave a short nod at Delia before she entered. She remained behind Delia and tried once more to change herself back but the talking off the other girls only refrained her from doing so. Once more Enju tried and she was finally able to get something done. Her costume slowly disintegrated but only halfway before someone else entered behind them. She quickly turned around while she was half herself and half still a magic girl. Enju reached out towards the girl to help her but she felt that her balance felt a bit off. Enju took one step and immediately fell towards the right by the weight of her sole wing. Her face was planted against the wall as she could only muffle and cringe in pain.
Enju Hirasawa Age 13 School Year First Year of Junior High Height 1,40m/4,5ft Weight 41kg/90lbs Magicolor Orange Personality Enju is a very shy and quiet girl. She spent most of her life alone at home since her parents where divorced and her mother was always at work. She isn't very sociable because of that and tends to do things her own way. Mai doesn't trust people that easily but would open up a little bit more when she build up trust with others. Background "" Powers VI — The Lovers Love Empowerment Users become stronger, faster, more durable, etc. by love of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. No love makes user powerless. Love Inducement The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another. May not be able to create true love. Love Manipulation User can sense and manipulate the all aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to physical level. Love includes a variety of different feelings, states, and attitudes that ranges from interpersonal affection ("I love my mother") to pleasure ("I loved that meal") to an emotion of a strong attraction and personal attachment. It can also include basic kindness, compassion, and affection — "the unselfish loyal and benevolent concern for the good of another". It may also describe compassionate and affectionate actions towards other humans, one's self or animals. The weaker the will the stronger it takes effect. Soul Resonation User can harmonize their soul with other souls, synchronizing and multiplying spiritual strength of all participants. Skills Cooking Weapons Magic staff Equipment 3ds without charger, a foldable cellphone and keys Other Has epilepsy
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*OOC: Screw with those intros, let's move forward. Akane "Akane" —Right after the battle with "The Chariot"— "Oh, Kuroshin, I'm glad you are alright (not that I thought that you would be injured to begin with)." Akane said as Reika found herself inside the clock tower along with a handful of newbies. When inquired about Owari, Akane replied "You know Owarin, don't cha? She's always the last one to arrive. In fact, it wouldn't surprise me if she didn't showed at all." "Anyway..." Akane said turning to the newcomers with a shrewed smile in her lips, looking every inch the famed honor student that she was suppose to be "I'm sorry for being rude," Akane gave a light bow as a way of apologizing, before continuing her self-introduction "I'm Chinatsu Akane, nice to meet y'all." Akane talked freely to the other girls, sometimes slipping into her quirky usage of the Kansai dialect, as she invited them to have a seat and partake on the tea (not revealing that it was "borrowed" from the Council' stash) and sweets. "Well, I guess you could say that maintaining this place is sort of a hobby for me. Of course you're all invited to make visit wherever you want to." Akane replied to Delia on ce other girl inquired her about the clock room. The light-hearted moment lasted little, sadly as soon enough Chikage came in, carrying an unconscious Reiko in her arms and asking for help, to which Akane replied by showing them to a nearby sofa. After a few seconds spent to analyze the situation, Akane sighed relieved. "Don't worry, it's just exhaustion, she should be well after sleeping for a while. Even then, that's quite strange. If I didn't knew better, I would say that her magic power was drained to the point of canceling her transformation... but that's impossible is it not?" Then, came Enjuu, promptly planting her face on the floor because of a failed attempt to get back to her normal appearance. "Gosh, are you alright?" Akane said as she moved to help Enjuu back to her feet and into one of the chair "You should be more careful, a girl's face is one of her treasures, you can't risk hurting it. Then again, it's not your fault, the first time is the hardest, after all." Akane said so while throwing a knowing look at Reika. Certainly, the younger girls might not get it, but a double entendre now and then isn't so bad, is it? Turning back to Enjuu, Akane said "If you are having trouble trying to change back, you should just relax. The tea and the sweets are here for that, take you time and even if that doesn't work..." Akane summoned a few dancing crystal blades floating over her extended hand, before passing them to Enjuu "I can entertain you with a few cantrips, or would you prefer a genuine Osakan comedy routine?" Taking her place at the table (marked by a rather expensive looking Baroque armchair), Akane cleared her throat loudly to get everyone's attention and said "Anyway, now that everyone (save Owarin) is here, we can begin our after school tea time," clasping her hands and cocking her head while giving off a warm smile. "I bet ya'll have questions to ask. So, who wanna go first?"
Akane Name "Chinatsu Akane" Age "16" Birthday "December 24th" School Year "High School 2nd" Height "154 cm" Weight "42 kg" Magic Color "Purple" Appearance "" "Transformed" Personality "" Background "" Powers Card: VII - Justice "" Skills "" Weapons "" Equipment "" Other ""
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~Reika Kuroke~ Reika grunted, the only sign of acknowledgement Akane would get from her. The Student Council President made it a point to sit in the back corners of the room, revealing her small lunchbox of what smelled like yet more raw fish. Taking a pair of chopsticks out, she munched silently as Akane moved forward with the introductions. Watching the other students, Reika tensed as she realized where Akane had gotten the tea. She frowned deeply, closing her eyes to calm herself. Of course she couldn’t trust the studious freeloader to buy her own tea. She just had to go and make off with someone else’s stash. That was fine by Reika because the white-haired girl was putting the billing in Akane’s name anyway. Then one of the new girls walked in, carrying among her one of their own kind, unconscious and appearing worse for wear. Reika watched the scene with a stoic gaze, eating her raw fish and sipping her tea while Akane took care of things from here. Best let the famed straight-A student also act as the nurturing mother type. She did raise an eye in interest when Akane voiced aloud her suspicions for Reiko’s condition. Draining her magical power? Was that possible? In this world, all things could happen, especially when they involved magic. Reika said nothing, merely sipping her tea in thought. Was this a new enemy? None of the Corrupted Arcana they had ever faced before could do something like that…
Name: Reika Kuroke Age: 17 School Year: Third Year Arcana Card: Card XV: The Devil Magic Color: Black with red outline. Powers: Card XV - The Devil: By successfully parrying or blocking an oncoming attack, Reika can then inflict the same amount of damage or force right back at the enemy almost instantly. However, this ability can only work when defending against physical close-combat attacks, such as sword strikes. If one were to carelessly slash at a defensive Reika, a cut of similar proportion would immediately present itself on the enemy. Unfortunately, this unique power reverts Reika's fighting style to retain more defensive capabilities than offensive ones, forcing her to rely solely on counterattacks and first strikes. Weapon: Reika's only weapons are her pair of clawed gauntlets and her increased, strength, speed, and stamina as a Magical Girl. One could even say her brutality in battle can be as sharp as a blade for she becomes silently ruthless in combat. She will not hesitate to slay her prey. Personality: Outside of personal life, Reika is a powerful public figure and maintains that image rightly so in the presence of her peers. As Student President, it’s quite obvious that she possess excellent public speaking skills and an ability to run entire operations to their course. As such, she’s often been called crazy for even accepting the job in the first place due to the role’s many responsibilities and duties. Though closer inspection would reveal the façade Reika puts on for the people around her. Dig a little deeper, and one would find a girl brimming with apathy for others and has a tendency to wander alone. She’s not depressed and she’s not anti-social, but she does prefer to not be in the center of bustling activity. As Student President, the irony is obvious to see. Work as Student President and her own real lack of caring have taken away many chances to actively integrate with those among herself, and she will often politely decline gatherings and parties hosted by other members of the Student Council. But if, by chance, she does form a rare bond with another, then she will do all things in her power to keep said bond and never let it sever. Bio: A girl who became a Magical Girl some time ago. Despite being quite popular at her attending school as the Student Council President, she has kept her identity as a denizen of magic a secret from mostly everyone else. Reika doesn’t usually use her authority as Student President to really do much of anything unfortunately. The girl is near apathetic to events around her, only stepping in when she’s required to such as disciplinary actions amongst the students. Even so, she’s gathered a following of some kind from within the school, mainly cause of her looks. As such, she’s been labeled as the “Most Attractive Girl in School”. She is also “The School’s Coldest”. ~Theme~
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Death gazed upon his new creations, sighing at their human qualities. They would soon fade with time, or maybe they would retain them like some of his fellow gods. If that was true, he would have to replace them again. Human traits is what got him screwed over in the first place. He needed new men to help him rule this world. Ones without blight or problems with the other gods. Maybe these would prove to be useful to him. Maybe not...
Joel Edith Right |Name| Joel Edith Right |Age| 19 |Gender| Female |Sexuality| Bisexual |Piercings, Tattoos, Scars| She has a short white scar down her chin given to her by her attacker, along with dark bruises still lining her throat |Personality| She was a bright young girl before her kidnapping. Ready to eat the world and milk its joys, but the death changed her. Lying under the earth, dirt filling her lungs till she felt as if she was one with the soil and clay, it was traumatic. She's quiet now, stares out at nothing or focuses onto something too closely. Only the ground seems to truly calm her anymore. The world beneath her bare toes and balled in her fists feel relaxing. She doesn't open up well and still won't talk much about her death |Why your character was in Renata| Joel was in her sophomore year of the town's college before the incident, living in the dorms |The Circumstances of the Death| After a party one night, Joel was snatched from the streets like a child. Within a few days of her disappearance, her face was everywhere, her parents desperately searching for her. After a few weeks, many lost hope the teenager would come back home...until she showed up stumbling out of the woods one day, drenched in dirt and babbling about a dark figure. Her kidnapper had murdered her via asphyxiation and buried her in the nearby forest, but Death brought her back, willing her to climb to the surface like a vampire reborn. After spending so long sucking in the dirt, she can now shift the ground beneath her |Power| She can move the earth with limited strength; certain parts of town she senses are protected by magic, their earth unmoving and unchangeable. She can also tell the content of the soil, such as chemical and physical make up. And surprisingly, she has an affinity for mineral rocks and other precious metals now. They seem to seek her out in their purest forms, whether they be scattered diamonds or large chunks of silver |Biography| Joel grew up in Renata her whole life, and did what everybody in their town did, and enrolled in the local college. She was going to major in chemical engineering before the incident, had a steady boyfriend and many friends. But after her kidnapping, they all have drifted away, almost as if they detect the subtle change in her, like they know she shouldn't be alive. Slowly, they distanced themselves from her in her great time of need. She feels more alone than ever, even when surrounded by the other children of Death |Other| She especially loves woodland creatures, and she also abstains from violence as much as she can
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Joel The nurse lurked around her room for days, waiting for her to speak even a simple word about her death. Joel had only spoken to refuse to talk to any investigators. She figured the nurse was told to keep an eye out, try to pick her patient's brains for any information. Joel didn't utter a syllable to her, not even barely a sentence to her parents. They were almost disheartened by her simple "I love you." They had blood on their minds. They wanted revenge. The nurse walked into Joel's room today, a fake smile plastered on her face. "Hey sweety, how you feelin' today?" She had a slight southern accent; Joel guessed she was from Georgia or Tennessee, maybe. The college student stared at her hands, examining her pale brown complexion. It was like the the earth, like the soft clay beneath the surface. "Because of your surprising recovery, we're moving you to a community room," the nurse said as she began unhooking some things from the monitor. Joel's heart raced. Other people? What was this, an attempt on her privacy, on her right to solitude? "It'll be good to be around other patients, honey. I promise." Joel continued to stay silent as they wheeled her down the hall, her neck numb. She could still feel her murderer's hands grasped around her throat, like a noose set too tight and too rough. "All these people are a bit like you, I think." The nurse noted as they rounded a corner. Joel scuffed under her breath. Last she checked, Joel was the first kidnapping-murder case in over 50 years in Renata. Nobody was like her. "They all miraculously survived trauma beyond belief." Joel's bed could barely fit through the doorway, but the staff pushed her through. The room was empty so far, with only a few slots open for beds. She sat and waited as the staff hooked her wires up to the machine, her arms crossed over her chest. One went and opened the window nearby, saying something about fresh air. The scent of trees and dirt drifted into the room, settling a calm over the young girl's beating heart. Maybe these people wouldn't be so bad after all, whoever they were.
Joel Edith Right |Name| Joel Edith Right |Age| 19 |Gender| Female |Sexuality| Bisexual |Piercings, Tattoos, Scars| She has a short white scar down her chin given to her by her attacker, along with dark bruises still lining her throat |Personality| She was a bright young girl before her kidnapping. Ready to eat the world and milk its joys, but the death changed her. Lying under the earth, dirt filling her lungs till she felt as if she was one with the soil and clay, it was traumatic. She's quiet now, stares out at nothing or focuses onto something too closely. Only the ground seems to truly calm her anymore. The world beneath her bare toes and balled in her fists feel relaxing. She doesn't open up well and still won't talk much about her death |Why your character was in Renata| Joel was in her sophomore year of the town's college before the incident, living in the dorms |The Circumstances of the Death| After a party one night, Joel was snatched from the streets like a child. Within a few days of her disappearance, her face was everywhere, her parents desperately searching for her. After a few weeks, many lost hope the teenager would come back home...until she showed up stumbling out of the woods one day, drenched in dirt and babbling about a dark figure. Her kidnapper had murdered her via asphyxiation and buried her in the nearby forest, but Death brought her back, willing her to climb to the surface like a vampire reborn. After spending so long sucking in the dirt, she can now shift the ground beneath her |Power| She can move the earth with limited strength; certain parts of town she senses are protected by magic, their earth unmoving and unchangeable. She can also tell the content of the soil, such as chemical and physical make up. And surprisingly, she has an affinity for mineral rocks and other precious metals now. They seem to seek her out in their purest forms, whether they be scattered diamonds or large chunks of silver |Biography| Joel grew up in Renata her whole life, and did what everybody in their town did, and enrolled in the local college. She was going to major in chemical engineering before the incident, had a steady boyfriend and many friends. But after her kidnapping, they all have drifted away, almost as if they detect the subtle change in her, like they know she shouldn't be alive. Slowly, they distanced themselves from her in her great time of need. She feels more alone than ever, even when surrounded by the other children of Death |Other| She especially loves woodland creatures, and she also abstains from violence as much as she can
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Sig His hand...didn't feel like his own. That was the best way of putting it. There was pain, still, and other sensation, but it was detached, like someone else was feeling the pain. The same was true of his leg. Worse, still, was that he couldn't clear his nose of the scent of his own burning flesh. Sig looked down at his hand. White bandages covered it, then, but he could remember what it looked like from his daily cleaning. Skin charred black, split like a sausage to expose inflamed flesh, tendrils of ash and crimson twisting around his arm and tapering off near his elbow. It was pretty gross, but he thought the scar might look cool when it healed. "How is the pain, today?" The nurse's lilted voice came from the door and gave Sig a start. "Oh," he said, taking a moment to clear his throat. He wasn't used to speaking. After the first couple days of being visited by his cousin, who had ensured Sig's parents that he was okay, he hadn't seen really anybody. "I mean, I was hit by lightning. What are you asking me, here?" He smiled at her. Sam - that was the nurse's name - looked up and gave him a hollow grin. She was cute, in a way. Blond, a little chubby. He had tried his best to make a connection with her, but it was clear to him that he was just another object of tedium in her day. He probably wasn't looking particularly handsome, anyway. He certainly felt about as gross as his hand. "Better than yesterday," Sig finished. "Okay," she said. "How's your walking?" Sam threw him through the usual battery of tests and questions, taking his monitor cables off, and informed him that he would be moved from the resuscitation room into a stretcher bay with other patients. He was happy for the company. Several days alone in the hospital had stretched his sanity and plagued him with nightmares. Even awake, he had sworn he heard voices in the room with him. Sig didn't see anybody else in the stretcher bay, at first. He was about to open his mouth, a sarcastic thought half-formed on his lips, when he caught a shadow in the corner of his eye. It froze him solid, and the feeling he had after the accident came surging through him. Sheer horror. The feeling that he had died. His head spun to look at the entity, but it was...just a girl. She looked young, worn, battered. A bruise like a purple snake wrapped around her neck, and she stroked it idly. Something was seriously wrong. Sig forced himself to look away from her, even as Sam pushed his bed in the slot next to her. Even with a curtain dividing them, the feeling of wrongness permeated from the girl and threatened to smother him. "Let the nurses here know if you need anything," Sam finished, leaving the room. Sig shook his head. He realized he was almost hyperventilating. It was stupid. There was nothing wrong with his girl, his head had just been a little weird since the accident. "Hey!" Sig half-shouted, reaching from his bed and throwing the divider curtain open. "Come here often?" It was a stupid joke, but Sig chuckled, desperate to alleviate the tension.
Joel Edith Right |Name| Joel Edith Right |Age| 19 |Gender| Female |Sexuality| Bisexual |Piercings, Tattoos, Scars| She has a short white scar down her chin given to her by her attacker, along with dark bruises still lining her throat |Personality| She was a bright young girl before her kidnapping. Ready to eat the world and milk its joys, but the death changed her. Lying under the earth, dirt filling her lungs till she felt as if she was one with the soil and clay, it was traumatic. She's quiet now, stares out at nothing or focuses onto something too closely. Only the ground seems to truly calm her anymore. The world beneath her bare toes and balled in her fists feel relaxing. She doesn't open up well and still won't talk much about her death |Why your character was in Renata| Joel was in her sophomore year of the town's college before the incident, living in the dorms |The Circumstances of the Death| After a party one night, Joel was snatched from the streets like a child. Within a few days of her disappearance, her face was everywhere, her parents desperately searching for her. After a few weeks, many lost hope the teenager would come back home...until she showed up stumbling out of the woods one day, drenched in dirt and babbling about a dark figure. Her kidnapper had murdered her via asphyxiation and buried her in the nearby forest, but Death brought her back, willing her to climb to the surface like a vampire reborn. After spending so long sucking in the dirt, she can now shift the ground beneath her |Power| She can move the earth with limited strength; certain parts of town she senses are protected by magic, their earth unmoving and unchangeable. She can also tell the content of the soil, such as chemical and physical make up. And surprisingly, she has an affinity for mineral rocks and other precious metals now. They seem to seek her out in their purest forms, whether they be scattered diamonds or large chunks of silver |Biography| Joel grew up in Renata her whole life, and did what everybody in their town did, and enrolled in the local college. She was going to major in chemical engineering before the incident, had a steady boyfriend and many friends. But after her kidnapping, they all have drifted away, almost as if they detect the subtle change in her, like they know she shouldn't be alive. Slowly, they distanced themselves from her in her great time of need. She feels more alone than ever, even when surrounded by the other children of Death |Other| She especially loves woodland creatures, and she also abstains from violence as much as she can
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Shaun Shaun twisted and turned into his own bed, so much so that he slightly edged his bed out of place. After a moment his eyes snapped open and his profuse sweat splattering over his clothes. Another nightmare of the same thing... he though, forcefully grabbing his shaking hand to force it into stillness. He hadn't noticed but he was also hyperventilating, as if he's never had a gasp of air in his entire life, he was unable to calm himself down, continuously pinching his arm but it didn't help. His hyperventilation only seemed to worsen overtime till a woman entered the room. She looked as worse- if not worse off than him, and her very visage calmed him down somehow. He had no idea why but he felt a sort of 'connection' with her, but chose to not do anything- he was just glad he looked like he wasn't dying anymore. His hair was a mess and unkempt, trying a vain effort to keep himself tidier but steadily failing. Shaun still felt a shadow of something wrung around his neck, he gulped but it felt hard to do so. He loosened the tie to basically drape over his neck, and even then it still felt that it was choking him. He couldn't just sit still on his bed, he had done the tests earlier before he had slept, he was allowed to walk around the room a little bit. Loosening his bones, his bones groaned and cracked all over. His worried visage was slowly being replaced with his natural- scowling resting face. He glanced over to the two having a conversation; "What about you? Are you accident prone, or something?" "Hey," Shaun called out, forgetting his conversing etiquette "What exactly did the Nurse mean about 'special cases'?
Sigmund Craft |Name| Sigmund 'Sig' Craft |Age| 26 |Gender| M |Sexuality| Heterosexual |Piercings, Tattoos, Scars| Two wide stellate scars from a lightning strike: one on his left palm, and the other on the sole of his right food. The strike further seared his forearm and shin, rending the flesh in thin, slightly spiraling lines. |Personality| Sig is often compared to a dog in his mannerisms: half the time running endlessly, always seeking excitement, and the other half, passed out on the couch and dead to the world. Optimistic to a fault, he never lets his mood drop, pushing himself through any sadness, impatient fix things. Sig is a socialite, flawlessly making fast friends with anyone he meets, and especially those who share his taste for adventure. That being said, Sig is somewhat insensitive to the needs of others and does not understand anxiety or depression. On those fronts, he is entirely useless. His own death, and the overwhelming terror of the world beyond life, has deeply affected him, but to an extent not yet known. |Why your character was in Renata| Sig was in the middle of a road trip. He separated temporarily from his friends to visit his cousin in Renata. |The Circumstances of the Death| To say Sig is an adrenaline junkie would be an understatement, though it is hard to say whether he is brave, arrogant or simply asinine in the face of danger. A massive thunderstorm drifted through the town of Renata one night, and Sig found the darkest place he could on the outskirts of town to witness the awe and power of mother nature first-hand. Stripping off his shirt, he dashed into the torrential downpour and stumbled under a large tree to take shelter as the lightning crashed around him. Each spear illuminated Renata before him, the town erupting in radiance, each time more intense than the last, until at last a bolt of lightning found the tree Sig was leaning up against and arced into him, stopping his heart. |Power| Sig's powers seem to manifest when he becomes angry. The sky above him is suddenly invaded by an intense storm, wind and rain buffeting anything nearby. Random flashes of lightning soon follow. At the present, the storms that Sig creates are uncontrollable. |Biography| Sig grew up as part of a big family. He had many siblings, aunties and uncles, and even more cousins. While never exceptionally poor, his family as a whole was never very well-off, and large family dinners at his grandparents' house were very frequent. Sig never received a lot of attention as a child, and it made him a free spirit. It also made him a troublemaker. He almost exclusively spent his time with other people his age, drinking, partying, experimenting. When he graduated highschool, he set out to university and majored in what most of his friends were doing as well: psychology, because it was a quick and dirty bachelor and opened a lot of doors. After earning his degree, Sig set out travelling, never quite settling down in a job for long. His latest trip brought him to Renata.
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Sig Sig smiled at the girl's rebuttal. It was what he was hoping for. Despite the circumstance, it seemed her sense of humor was still there. He looked down at his hand, and another foreign voice called out from across the room. "Hey," it was a young man's voice, coated with the hoarseness familiar of a the other hospital subjects. "What exactly did the nurse mean about special cases?" Sig paused. Special cases? he thought. Was he referring to the three of them in the room? Was there anything particularly special about being stupid enough to be struck by lightning? He remembered something, something one of the doctors had told him when he first woke up. It was fuzzy, and he could have been dreaming, but he thought he remembered them saying that his heart had been stopped. It had been stopped for some extent of time. Over twelve hours, Sig thought. I think that's what I remember, but it doesn't seem right. Is that even possible? "Did..." Sig said, struggling to finish the thought. "Did you guys die?"
Joel Edith Right |Name| Joel Edith Right |Age| 19 |Gender| Female |Sexuality| Bisexual |Piercings, Tattoos, Scars| She has a short white scar down her chin given to her by her attacker, along with dark bruises still lining her throat |Personality| She was a bright young girl before her kidnapping. Ready to eat the world and milk its joys, but the death changed her. Lying under the earth, dirt filling her lungs till she felt as if she was one with the soil and clay, it was traumatic. She's quiet now, stares out at nothing or focuses onto something too closely. Only the ground seems to truly calm her anymore. The world beneath her bare toes and balled in her fists feel relaxing. She doesn't open up well and still won't talk much about her death |Why your character was in Renata| Joel was in her sophomore year of the town's college before the incident, living in the dorms |The Circumstances of the Death| After a party one night, Joel was snatched from the streets like a child. Within a few days of her disappearance, her face was everywhere, her parents desperately searching for her. After a few weeks, many lost hope the teenager would come back home...until she showed up stumbling out of the woods one day, drenched in dirt and babbling about a dark figure. Her kidnapper had murdered her via asphyxiation and buried her in the nearby forest, but Death brought her back, willing her to climb to the surface like a vampire reborn. After spending so long sucking in the dirt, she can now shift the ground beneath her |Power| She can move the earth with limited strength; certain parts of town she senses are protected by magic, their earth unmoving and unchangeable. She can also tell the content of the soil, such as chemical and physical make up. And surprisingly, she has an affinity for mineral rocks and other precious metals now. They seem to seek her out in their purest forms, whether they be scattered diamonds or large chunks of silver |Biography| Joel grew up in Renata her whole life, and did what everybody in their town did, and enrolled in the local college. She was going to major in chemical engineering before the incident, had a steady boyfriend and many friends. But after her kidnapping, they all have drifted away, almost as if they detect the subtle change in her, like they know she shouldn't be alive. Slowly, they distanced themselves from her in her great time of need. She feels more alone than ever, even when surrounded by the other children of Death |Other| She especially loves woodland creatures, and she also abstains from violence as much as she can
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Jessamyn There was a window some four feet from Jessamyn’s bed. Being on one of the upper floors of the hospital meant she couldn’t see much else than the overcast grey sky that hadn’t stopped her from staring at it nearly every waking hour. There wasn’t anyone to visit her but nurses and doctors and nothing on the T.V. held her attention. She was moping, but knowing it didn’t seem to make a difference. “Ms. Colmer” Jessa did her best to ignore the voice, but couldn’t hide the involuntary flinch at the sound of the man’s voice. Dr. Holmen, the in-house shrink. It took them all about three minutes after finding out her history to conclude she must have tried to kill herself or at least come totally unhinged, despite having found her car (a total write-off now) two days ago. The doctor knew better than to say anything, but she could feel him staring at her. It made her angry, which he took improvement from the monotonous numb cloud she’d wrapped herself in. She lasted a whole thirty seconds before turning around. Apparently that was enough invitation for him to come and lean on her cot. “How are we today my dear?” Jessa’s scowl reflected back on his glasses. God she looked horrible, she’d done almost nothing but sleep for three days and yet dark circles had formed blue and sunken under her eyes. “They’re planning to move you today. With some other patients.” He waited her out again, and won, again. “I don’t want group therapy” The smile she received told he’d been expecting her to say that. “No that’s not what this is. In fact the papers are all set up for your release this after-noon, so long as I see a bit of positive attitude. Jessa squeezed her eyes shut and did her best to block out the constant image of a small cold hand grasping her own. It didn’t feel like a smile, and judging from the ill-controlled shaking of the doctor’s shoulders, didn’t much resemble on either. “You’re going to have to do a bit better than that I’m afraid Ms. Colmer. You can start by walking with me.” Her legs hadn’t been hurt. In fact aside from a mild fever, dehydration, and being totally unconscious nothing was wrong with Jessamyn when she was checked into the hospital. ‘A true miracle, with the storm and all’. Still, lying in bed for three days left her slightly off balance. Dr. Holmen took hold of her arm as the room swayed. After a few seconds, he tried persuading her to continue. “There’s a nurse with coffee waiting right on the other side of that door.” After three steps she could manage on her own, and shrugged the hand away. Sure enough a nurse was waiting with two styrofoam cups just behind the door, a pitifully proud smile plastered to her face. Jessa grabbed the cup and kept walking before the woman could make a comment. “Second door on your left” The doctor pointed to the right as they reach the hallway’s end. Jessa hesitated. “Who was I meeting again?” His response was only to grin and turn around. She sipped her coffee. Cold, again. Two coffee’s a day for three days and only one of them had been even luke-warm. The door was already open and she could hear voices inside. She checked once more to make sure her gown hadn’t come undone before stepping into the room. It was unsettling, being around so many strangers, even the air felt different past the door, and her first impulse was to sit near the wall and avoid eye contact. Of course, that wouldn’t really be a positive attitude. “Hello, I’m Jessa.” She spoke quickly enough for the words to be near unintelligible, then quickly found a seat where she nursed her horrible, cold, coffee. But it was hard not to notice the severe injuries of two of the others in the room. One still in a bed, she craned her neck to look closer, and winced as the sight of IV’s running from the girls arm, and the nasty bruise around her neck. It was hard to tell anyone's age when injured and hooked up to machines, but she looked young. “Shouldn’t there be a nurse in here…?”
Jessamyn Colmer |Name| Jessamyn ‘Jessa’ Lucile Colmer |Age| 27 |Gender| Female |Sexuality| Straight |Piercings, Tattoos, Scars| A large but faded scar across her lower abdomen. Basic single ear piercings |Personality| Jessa was born to be a mother. Nurturing, patient, protective, and generous to those she cares for. While usually cheery, she doesn’t have much in the way of a sense humor, all her schooling never really helped her catch when people are making jokes. She was never one to back away from a confrontation especially if someone touched her perhaps too strong sense of pride. A great deal of her ferocity and tenaciousness died with her husband and son, and to those that new her before she is a shadow of the woman she had been. To strangers she is simply quiet, unconfident, and more than a bit absent-minded. |Why your character was in Renata| Car broke down, meant to just pass through |The Circumstances of the Death| The death of her husband and son made Jessamyn unstable at best. She couldn’t bring herself to stay in Connecticut, and so left her friends and family behind. Her ‘move’ consisted mostly of driving west in her old Volkswagen Golf with no real destination in mind. A week into this extended road trip, the car broke down in the middle of nowhere with no phone signal. A sign a she’d driven by a few minutes before announced Renata as 10 miles out. It was still somewhat early in the afternoon so Jessa decided to take a chance and walk it, apparently not having checked the forecast. She made it about half way before the storm hit almost all at once. It was dark, cold, and took about ten minutes for her to get completely turned around. After another hour she sat shivering on the ground, still close to the road but unsure which direction she was walking. Hypothermia set in before midnight, and she almost welcomed death, only to be seen by someone driving the next morning and take to the hospital. |Power| Energy absorption/cold manipulation. Jessa can absorb the heat of anything within a meter range of herself, freezing just about anything to absolute zero. The effect can be nearly instantaneous if she can physically touch the system. |Biography| Jessamyn Meyer was born an only child to wealthy parents, who doted on and nearly spoiled her to the point of ruin. She was sent to boarding school shortly after reaching her teens and was accepted to Yale’s Architecture program. It was there she would meet her future husband Nathan Colmer. The two were engaged and married shortly after graduation. Together, and with some helpful loans from the Meyers, the young couple was able to start a business of their own; Colmer Architects. It wasn’t much of a risk as it was unconventional to what either of the upper-class families had hoped for their children. The venture remained small, but payed off and after three years Jessa was able to take time off to have a son; Joshua. Whatever thought of returning to work was gone with his arrival and Jessa devoted herself to her child entirely, leaving the business to Nathan. A bit over five years later Nathan took his son to see his first Hawk’s baseball game, only to be hit by a drunk driver on the way home instantly killing himself and leaving Joshua in critical condition. He held on four nearly two months before dying. A piece of Jessamyn was lost with her old life and she couldn’t bear to remain the same place as the ghosts of her family, so she left. |Other| She wears two wedding bands on her left hand
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Betsy The light almost blinded her as Betsy slowly fluttered her eyes open, her nose was first greeted by the depressing and stale hospital smell. Her head pounded like crazy as she tried to prop herself up on the bed, nothing like waking up to the worst hang over ever. As she sat by the edge, hair disheveled in all directions, she tried to process where and how she got here in the first place. Still a little bit disoriented brought by the intensity of the alcohol she drank before. She could still taste the bitterness lingering in her dry mouth. Someone, a nurse she figured by the looks of his outfit, was hurriedly walking past her only to go back and paused the moment he saw the disoriented young woman sat on her bed. "Hey, hey! You're finally awake. How are you feeling?" he said jauntily, Betsy made a barely audible wheeze. "Where am I?" "Well, you're in a hospital." The nurse held a nervous chuckle at his own joke. He looked young, probably new on the job. "And according to the doctors you barely survived a toxic amount of alcohol in your system. A miracle really." "What?" Betsy had a puzzled look, trying to recall fragments of what had actually happen. "Oh, I'm sorry. That was a bit direct of me, wasnt it? Aaand I shouldn't be telling you any of this in the first place so..." he shifted himself nervously. "Let me give you a couple of tests and see if you're all good." Betsy wasn't giving him any, but the tests had to be done. It didnt take long to get over the routine "Well looks to me you're all fine and well." The nurse said. "If you need anything just buzz me up alright?" He said pointing at the nurse buzzer next to her bed. She took the glass of water on the end table and took it all in. "Yeah, where's the bathroom?" "Just over around the corner. Do you need any assistance?" Betsy held up her hand at the nurse sternly giving him a look "I'm good" she steadily stood in her feet but her head was still feeling a bit wobbly. The nurses think she was stable enough so she had been transferred on the far corner of the room while still asleep. Walking up she barely noticed the voices in the room hence to her surprise when a group of people were huddling in the center. Her vision was still somewhat blurry, probably still having a post drunk moment but she could make out four of the strangers, two of them standing next to the other one who was hooked up to the bed and another who just came in right before she did. Betsy stood there awkwardly with her smudged eyeliner, messy hair and a dumb look, absentmindedly adjusting her gown. She eyed each one, but went pass them unmindfully searching for the bathroom door. It took her awhile to realize she couldn't really find it. With the nurse nowhere in sight, she went casually to the group " Yeah, so." One arm on her hip, her gaze not looking at anyone in particular. "Any one of you could tell me where the bathroom is?"
John McAllister |Name| Full name: John David McAllister Nickname: JD or David though he answers to pretty much anything |Age| 27 |Gender| Male |Sexuality| Pansexual (it’s the person not the gender that matters) |Piercings, Tattoos, Scars| Tattoo on his left forearm of the kanji symbol for “Duty.” Also has a tattoo arm band on his left bicep of the words “Just Keep Breathing.” From his death he has a long white scar across his back. |Personality| Before his death John was a very affable man. Generous to a fault and always trying to help people, he would literally give the shirt off his back to a complete stranger for no other reason than they needed it. After his death though, he has little patience and has a quick temper. His old self and his “reborn” self as he likes to think of it are at constant war of which side of his personality will win out. |Why your character was in Renata| John was a beloved history teacher at Renata’s high school. He was very involved in the community and with his family, having only ever left Renata to go to college. |The Circumstances of the Death| John was chaperoning a school dance being held in an old building in part of Renata’s historic district. The building wasn’t up to code and the decorations, all flashy and needing a lot of outlets, caused the wiring in the building to catch fire. He got as many students out as he could as the building quickly went up in flames. Searching for any stragglers he found a student hiding that hated him and the feeling was mutual. John urged him to get out and when the boy refused a beam from the ceiling fell. Without hesitation John shoved the boy out of the way, the beam falling across his back, pinning him to the ground. He pleaded with the boy to get help and even though he ran outside to the waiting firemen he didn’t let anyone know where John was or that he was even still inside. Dying from smoke inhalation death found John and gave him a second chance. John emerged from the building, everyone amazed that he had managed to get himself untrapped from the beam, something they chalked up to adrenaline. |Power| John can manipulate fire, the angrier he is the more intense the flames are but the less control he has. |Biography| John is the oldest of five siblings, he has four younger sisters, some of whom still attend the high school he teaches at. He’s always enjoyed History and was very excited to accept a job teaching at his alma mater. He grew up in Renata and can’t imagine living anywhere else. |Other| Aside from history John also loves music but doesn’t like to share his talent with others, being his own worst critic.
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Tawny awoke, not for the first time, to the sound of voices talking about her. She had no idea what time it was, but judging from the light filtering in through the window in her room, it was daytime. Her healing bones protested as she pulled herself up into a sitting position on her bed, but she did not make a sound. Her doe-like eyes remained glued to the nurses by her bed, and she resisted the urge to raise an eyebrow at their indifference. They could at least try to lower their voices - not being able to speak didn't make her deaf. "It'll be good for her - y'know, to talk to people that have been through the same thing as her." One of the nurses, a pretty Asian girl, finally seemed to notice that the subject of their conversation was sat up and staring straight at them, and lowered her voice so that Tawny could only make out the words 'trauma' and 'too long'. She couldn't argue with that. She had been here too long - almost a week now. Her seven broken bones were slowly on the mend, and the bruising was beginning to fade. The only real reason as to why she was still in this stupid hospital was because she couldn't talk. So she cooperated, following the nurses along a series of identical corridors until they reached the doors of what they called a 'community room'. Tawny, feeling slightly dizzy from the amount of painkillers she had been given, glanced at herself briefly in the reflection of a nearby window and sighed. She was a mess, to say the least. Her hair was pulled up away from her face in a severe ponytail, leaving nothing to cover the impressive scape across her cheekbone. Not to mention her sling, heavily bandaged foot and crutches. She looked like a sad version of Mr Bump. Throwing one last helpless look at the Asian nurse, she was pushed into the room with a sarcastic 'good luck'. Obviously they didn't have much hope for her, she realised, as she looked down at the label on her clothes with her name hastily scribbled onto it. The room she had been thrust into was large and airy and open, and in it seemed to be the world's most depressing group of people. There was a girl with bruises around her neck, a guy with bandages wrapped around most of his body, another tired-looking girl sitting next to the taken beds, a pretty girl asking where the bathroom was, a guy that was seemingly shaken up. Her gaze stayed fixed on that guy as her vision flashed, causing her to stumble slightly. Something told her that he had just woken up. He couldn't breathe. Asphyxiation. That doesn't make any sense, though, does it? How could she know that? The old Tawny would have greeted everyone with a warm smile and a friendly introduction - maybe flirting with one of the guys. This Tawny, however, offered nothing more than a small frown while tapping her fingers against her crutch nervously, trying to make her way as quietly as possible to the nearest open window. The group seemed to be greeting each other, sharing experiences. But, of course, she couldn't do that. So instead she sat herself on a window ledge and propped her crutch up against the wall next to her, wide brown eyes watching without a sound.
Tawny Patience |Name| Tawny Louise Patience |Age| 23 years old |Gender| Female |Sexuality| Bisexual |Piercings, Tattoos, Scars| Scar from a former lip piercing, and several minor scars from stupid things she's done in the past. Six piercings on her left ear, and three on her right. She also has a tattoo of a cross in a heart on her right arm. |Personality| The one thing most people find remarkable about Tawny is the fact that she doesn't talk. She is what most people call mute, and hasn't spoken a word since the day she died. She's not the sad, silent girl one would associate with the category of mute - she is, in fact, a startlingly bright and animated individual. She finds little trouble in expressing herself despite her lack of speech, and it is rare for her to not be smiling. She communicates through the use of body language and facial expressions (and, of course, her powers), which tend to be clear enough for the majority of people to understand - however, it takes someone that truly knows her to appreciate what she feels and when she wants to express it. Most find, that regardless of her optimistic nature, she still manages to obtain a lot of mystery. Whether that is a good or bad thing is up to whomever she may meet, but it is important to know that she has a good heart and will do whatever she can to help others. |Why your character was in Renata| Tawny had been visiting her cousin, Georgia, for the first time in over six years. |The Circumstances of the Death| After months of begging, Tawny finally packed her bags and got on a plane to visit her cousin Georgia in Renata. She had been disappointed at first, what with it being such a small town, and discovering - much to her surprise - that Georgia was in pretty bad shape. She had little to no money, no job, and partied 'till dawn every night. At first, she was determined to get Georgia back on her feet and to stop this parting nonsense. But one night, perhaps a month after she had arrived, Georgia managed to slip a crushed LSD tablet into Tawny's drink. It was all just a blur of colours and thudding music and laughter after that - at least, until she managed to find her way to the roof of their apartment block. Standing on the edge of the roof, convinced that she had wings and could take off, Tawny jumped. She died as soon as she hit the ground. |Power| Tawny has the power to induce hallucinations in order to communicate, distract, or even cause the target to go temporarily insane. She also has the ability to see into and manipulate people's dreams. Her powers are most effective when she is within physical contact with the target, however for uses such as communication, she can transmit signals from up to 100 metres away. |Biography| Tawny's parents were unconventional people. They are what most people would call hippies, hence the reason for Tawny's odd name. She was a somewhat lonely child and learned how to manage on her own from a very young age due to her parents' recurring absence, leaving home to attend festival after festival without her. She was never neglected, they were just more on the 'laissez-faire' approach to parenting. She grew up knowing exactly what she wanted out of life - to help others. She volunteered for numerous charities, travelling around the world to a whole variety of warzones, starving villages and poverty-stricken communities. She didn't have an abundance of friends, maybe the odd person she would go out drinking with, so nobody really has come to visit her in hospital. Ever since the her death, she has not spoken. Psychiatrists claim it is from the trauma of her ordeal, that she has a mental block that prevents her from opening up to people in fear of her trust being broken once more. She has tried many times to talk, but simply cannot. Whether it is something to do with her powers, or her being traumatised by her own death, she is not sure - but she is determined to figure it out. |Other| What else should we know?
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Joel Joel stared at the new arrivals, examining their bodies for any obvious abrasions or mutilations. "The bathroom's that way," Joel indicated to the door next to the window. "And I'm glad the nurses aren't in here. Won't stop pestering me with questions in all honesty." The girl glanced at the patient sitting by the window silently, taking in the earthy and balmy air. "What's your name?" She asked.
Joel Edith Right |Name| Joel Edith Right |Age| 19 |Gender| Female |Sexuality| Bisexual |Piercings, Tattoos, Scars| She has a short white scar down her chin given to her by her attacker, along with dark bruises still lining her throat |Personality| She was a bright young girl before her kidnapping. Ready to eat the world and milk its joys, but the death changed her. Lying under the earth, dirt filling her lungs till she felt as if she was one with the soil and clay, it was traumatic. She's quiet now, stares out at nothing or focuses onto something too closely. Only the ground seems to truly calm her anymore. The world beneath her bare toes and balled in her fists feel relaxing. She doesn't open up well and still won't talk much about her death |Why your character was in Renata| Joel was in her sophomore year of the town's college before the incident, living in the dorms |The Circumstances of the Death| After a party one night, Joel was snatched from the streets like a child. Within a few days of her disappearance, her face was everywhere, her parents desperately searching for her. After a few weeks, many lost hope the teenager would come back home...until she showed up stumbling out of the woods one day, drenched in dirt and babbling about a dark figure. Her kidnapper had murdered her via asphyxiation and buried her in the nearby forest, but Death brought her back, willing her to climb to the surface like a vampire reborn. After spending so long sucking in the dirt, she can now shift the ground beneath her |Power| She can move the earth with limited strength; certain parts of town she senses are protected by magic, their earth unmoving and unchangeable. She can also tell the content of the soil, such as chemical and physical make up. And surprisingly, she has an affinity for mineral rocks and other precious metals now. They seem to seek her out in their purest forms, whether they be scattered diamonds or large chunks of silver |Biography| Joel grew up in Renata her whole life, and did what everybody in their town did, and enrolled in the local college. She was going to major in chemical engineering before the incident, had a steady boyfriend and many friends. But after her kidnapping, they all have drifted away, almost as if they detect the subtle change in her, like they know she shouldn't be alive. Slowly, they distanced themselves from her in her great time of need. She feels more alone than ever, even when surrounded by the other children of Death |Other| She especially loves woodland creatures, and she also abstains from violence as much as she can
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Betsy Betsy glanced at the door next to the window, mentally face palming to her self. She took a closer look at the girl only she had noticed the bruises on her neck. Betsy was obviously staring by the way she squinted her eyes at the woman to further inspect. Together with her is a dude wrapped in toilet paper, Betsy raised a brow at him only to realize that it was bandages. Well, duh. Then another dude who wasnt looking so great, looked like he needed to calm down. Then a woman, sat just a bit further from the trio. She looks older compared or maybe that's just how she looks. Another girl in crutches came in, who just look as equally terrible as the rest of them. "Thanks..." she proceeded to walk towards the bathroom. Betsy proceeded to throw splashes of cool water on her face, she stared at herself on the mirror as everything is slowly taking its place in her mind. The heavy punk music muffled through the small cramped bathroom cubicle, the cool lonely bathroom floor and bottles of alcohol next to her. She felt nothing, nothing but internal pain and misery that she was so desperate to make it stop until one moment she just felt nothing at all. She shook her thoughts out of her head and as she did she still felt the lingering dizzyness. After drying her face and fixing up her hair she came out of the bathroom, and made her way to to a corner not far from where crutch girl was sitting and leaned on the wall, arms crossed into her chest. She quietly observed them one more time "What is this, a part of the Make-A-Wish foundation?" she lightly commented. "Like, jeez, you guys look like you need some."
John McAllister |Name| Full name: John David McAllister Nickname: JD or David though he answers to pretty much anything |Age| 27 |Gender| Male |Sexuality| Pansexual (it’s the person not the gender that matters) |Piercings, Tattoos, Scars| Tattoo on his left forearm of the kanji symbol for “Duty.” Also has a tattoo arm band on his left bicep of the words “Just Keep Breathing.” From his death he has a long white scar across his back. |Personality| Before his death John was a very affable man. Generous to a fault and always trying to help people, he would literally give the shirt off his back to a complete stranger for no other reason than they needed it. After his death though, he has little patience and has a quick temper. His old self and his “reborn” self as he likes to think of it are at constant war of which side of his personality will win out. |Why your character was in Renata| John was a beloved history teacher at Renata’s high school. He was very involved in the community and with his family, having only ever left Renata to go to college. |The Circumstances of the Death| John was chaperoning a school dance being held in an old building in part of Renata’s historic district. The building wasn’t up to code and the decorations, all flashy and needing a lot of outlets, caused the wiring in the building to catch fire. He got as many students out as he could as the building quickly went up in flames. Searching for any stragglers he found a student hiding that hated him and the feeling was mutual. John urged him to get out and when the boy refused a beam from the ceiling fell. Without hesitation John shoved the boy out of the way, the beam falling across his back, pinning him to the ground. He pleaded with the boy to get help and even though he ran outside to the waiting firemen he didn’t let anyone know where John was or that he was even still inside. Dying from smoke inhalation death found John and gave him a second chance. John emerged from the building, everyone amazed that he had managed to get himself untrapped from the beam, something they chalked up to adrenaline. |Power| John can manipulate fire, the angrier he is the more intense the flames are but the less control he has. |Biography| John is the oldest of five siblings, he has four younger sisters, some of whom still attend the high school he teaches at. He’s always enjoyed History and was very excited to accept a job teaching at his alma mater. He grew up in Renata and can’t imagine living anywhere else. |Other| Aside from history John also loves music but doesn’t like to share his talent with others, being his own worst critic.
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Shaun New faced entered, all asking their own queries and questions. Everything looked blurred and foggy, with Shaun only being able to tell their gender from the general outline of the individual. Still, coupled with the muffled music and the voices intermingling he felt very... choked. He couldn't tell who was who, and who was saying what. Beads of sweat began to profusely slide down his face, and maintaining his already sloppy balance proved more difficult as it seemed as if every second etched more slowly than the last. He opened his mouth to speak however nothing came out but a gasping sound. He tried a few more times and the results were the same- if not worsening with each attempt. Now the world began spinning once more, extremely reminiscent of his first 'death'. The next moment he dropped to the floor, and everything stopped. There was no noise or movement, it was silent and still, deathly so as if he was in space. He scrunched his head upwards, against the deafening silence, and saw people as panicked and terrified as he was. Their mouths agape as if desperately searching for something... "Oh god, wh-what have I done? What's happening?"
Sigmund Craft |Name| Sigmund 'Sig' Craft |Age| 26 |Gender| M |Sexuality| Heterosexual |Piercings, Tattoos, Scars| Two wide stellate scars from a lightning strike: one on his left palm, and the other on the sole of his right food. The strike further seared his forearm and shin, rending the flesh in thin, slightly spiraling lines. |Personality| Sig is often compared to a dog in his mannerisms: half the time running endlessly, always seeking excitement, and the other half, passed out on the couch and dead to the world. Optimistic to a fault, he never lets his mood drop, pushing himself through any sadness, impatient fix things. Sig is a socialite, flawlessly making fast friends with anyone he meets, and especially those who share his taste for adventure. That being said, Sig is somewhat insensitive to the needs of others and does not understand anxiety or depression. On those fronts, he is entirely useless. His own death, and the overwhelming terror of the world beyond life, has deeply affected him, but to an extent not yet known. |Why your character was in Renata| Sig was in the middle of a road trip. He separated temporarily from his friends to visit his cousin in Renata. |The Circumstances of the Death| To say Sig is an adrenaline junkie would be an understatement, though it is hard to say whether he is brave, arrogant or simply asinine in the face of danger. A massive thunderstorm drifted through the town of Renata one night, and Sig found the darkest place he could on the outskirts of town to witness the awe and power of mother nature first-hand. Stripping off his shirt, he dashed into the torrential downpour and stumbled under a large tree to take shelter as the lightning crashed around him. Each spear illuminated Renata before him, the town erupting in radiance, each time more intense than the last, until at last a bolt of lightning found the tree Sig was leaning up against and arced into him, stopping his heart. |Power| Sig's powers seem to manifest when he becomes angry. The sky above him is suddenly invaded by an intense storm, wind and rain buffeting anything nearby. Random flashes of lightning soon follow. At the present, the storms that Sig creates are uncontrollable. |Biography| Sig grew up as part of a big family. He had many siblings, aunties and uncles, and even more cousins. While never exceptionally poor, his family as a whole was never very well-off, and large family dinners at his grandparents' house were very frequent. Sig never received a lot of attention as a child, and it made him a free spirit. It also made him a troublemaker. He almost exclusively spent his time with other people his age, drinking, partying, experimenting. When he graduated highschool, he set out to university and majored in what most of his friends were doing as well: psychology, because it was a quick and dirty bachelor and opened a lot of doors. After earning his degree, Sig set out travelling, never quite settling down in a job for long. His latest trip brought him to Renata.
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Sig "I'm Joel, by the way," said the girl with the ring on her neck. Sig made to introduce himself but was quickly drowned out by another body entering the room. Then, another. It was quickly becoming crowded in the stretcher bay, each new face sharing qualities with the last, looking beaten, tired. Each of them had an aura of wrongness, something Sig could only compare to a computer glitch, as if the very air around them was broken. He shook his head. Being critically injured made everything weird, that was all. It was true, it seemed - everyone in the room had been clinically deceased at some point very recent to that day. He thought it was odd, putting everyone in the same room, but he recalled seeing that sort of thing on the internet in the past. Groups of people who had near-death experiences, coming back as different people, some claiming to have visions or see spirits and stuff like that. One of the other patients spoke, breaking Sig from his thoughts. "What is this," she said. "A part of the Make-A-Wish foundation?" The girl was blonde, with several piercings around her face, looking very punk-rock. Sig barked a tense laugh at her quip. A pressure on his ears suddenly set them to ringing. An odd sensation crept upon his skin. He realized all movement in the air had stopped, and everything was silent, like a mute button was pressed on life. He then realized he couldn't breathe. Sig sat up in bed, mouth agape, desperate for air, clinging to the bed's railing as he tried everything to get his lungs to work. Despite all his efforts, his breath only left his throat in a muffled wheeze, unable to find its way back in. His veins surged with adrenaline. His grip on the railing crested and its steel bars bent like rubber. He felt a strange sensation flood from his hand. The lights in the room began to flicker. He watched the screens on the vital monitors burn out one after another. Then, all the lightbulbs shattered silently, raining glass and darkness into the room below. Sig threw himself out of bed, his legs giving out beneath him as he fell to his hands and knees. He scrambled for a way out, a way to get air. Something. Anything.
John McAllister |Name| Full name: John David McAllister Nickname: JD or David though he answers to pretty much anything |Age| 27 |Gender| Male |Sexuality| Pansexual (it’s the person not the gender that matters) |Piercings, Tattoos, Scars| Tattoo on his left forearm of the kanji symbol for “Duty.” Also has a tattoo arm band on his left bicep of the words “Just Keep Breathing.” From his death he has a long white scar across his back. |Personality| Before his death John was a very affable man. Generous to a fault and always trying to help people, he would literally give the shirt off his back to a complete stranger for no other reason than they needed it. After his death though, he has little patience and has a quick temper. His old self and his “reborn” self as he likes to think of it are at constant war of which side of his personality will win out. |Why your character was in Renata| John was a beloved history teacher at Renata’s high school. He was very involved in the community and with his family, having only ever left Renata to go to college. |The Circumstances of the Death| John was chaperoning a school dance being held in an old building in part of Renata’s historic district. The building wasn’t up to code and the decorations, all flashy and needing a lot of outlets, caused the wiring in the building to catch fire. He got as many students out as he could as the building quickly went up in flames. Searching for any stragglers he found a student hiding that hated him and the feeling was mutual. John urged him to get out and when the boy refused a beam from the ceiling fell. Without hesitation John shoved the boy out of the way, the beam falling across his back, pinning him to the ground. He pleaded with the boy to get help and even though he ran outside to the waiting firemen he didn’t let anyone know where John was or that he was even still inside. Dying from smoke inhalation death found John and gave him a second chance. John emerged from the building, everyone amazed that he had managed to get himself untrapped from the beam, something they chalked up to adrenaline. |Power| John can manipulate fire, the angrier he is the more intense the flames are but the less control he has. |Biography| John is the oldest of five siblings, he has four younger sisters, some of whom still attend the high school he teaches at. He’s always enjoyed History and was very excited to accept a job teaching at his alma mater. He grew up in Renata and can’t imagine living anywhere else. |Other| Aside from history John also loves music but doesn’t like to share his talent with others, being his own worst critic.
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JUSTICE LEAGUE INCORPORATED Sunrise in the City of Tomorrow. Alexander Luthor stood facing the window, looking out at the brilliant cityscape. Ironically, this was his way of feeling grounded, of reminding him what he was fighting for. Alex couldn't help buy smile as the streets came alive. The sights and sounds, while familiar, always seem to take on a new meaning with each passing day. This was home. This was Metropolis. Despite the closeness Alex felt with the city, there was still a feeling of disconnect. Alexander Luthor Jr., son of the multibillionaire Lex Luthor, stood atop his perch in the LuthorCorp tower, lording over the city. Looking down on Metropolis and it's inhabitants. Separated from the scene by much more than just glass. Luthor turned away from the sunrise, instead focusing his attention on those who has just entered his office. "A new dawn for Metropolis, and a new dawn for the world," said Alex. "Indeed," replied Superman. "A brighter dawn." Alex had stood alongside Superman before, most recently on the day the partnership between LuthorCorp and the Justice League was officially announced. On that day they seemingly stood together as equals, but even as man as powerful as Alexander Luthor couldn't help but feel humbled in the Man of Steel's presence. Superman was joined by two others, a man and a woman. Icons in their own right. The woman stepped forward and spoke. "When are the new recruits arriving?" asked Wonder Woman, her black hair glistening in the sunlight. Her presence too brought about a sense of humility, accompanied with a mix of other, more primal, feelings. "Later today," came Luthor's reply, "I trust that LuthorCorp's training simulations will be up to your standards?" "I tested them myself, Luthor. Very impressive." "And I understand one recruit in particular has caught your attention?" "You could say that." Suddenly, the third man spoke up, remaining submerged in the shaded half of Luthor's office. "Are you certain we can trust these so-called heroes?" said Batman. "I've personally vetted all of the recruits," said Alex reassuringly. "The dossiers I compiled were--" "It's not just the recruits I'm concerned with Luthor." Alex let out an uneasy laugh, turning away from Batman and looking back out at the Metropolis skyline. Of the three primier Justice League members, the Dark Knight made Luthor feel the most uneasy. By far. An impressive feat given the seemingly god-like power of the others. Alex tried to put his fear aside before responding. "Something tells me you don't trust very easily, Bats..." When Luthor turned back, Batman was gone. "He doesn't," said Superman. "I look forward to a full report on your training exercise," said Wonder Woman. "If these new heroes are to one day fight alongside the Justice League, they must prove themselves worthy." "I do not intend to disappoint you," said Luthor with a wink. "I wouldn't dream of it." "Goodbye Luthor," said Wonder Woman as she stepped out. Luthor was left alone with Superman, the man responbile for taking his father down. Alex once again found himself glancing through his window, the sun having nearly risen. "When will you tell them the truth?" asked Superman. "Superman," replied Alex, still gazing at the sun. "I haven't even told you the truth."
Name: Alexander Luthor Jr. Appearance: Powers & Abilities: If money truly is power, then Alexander Luthor rivals Superman. As the new president of LuthorCorp, Lex Jr. has nearly limitless resources at his disposal, and wastes no time in putting these resources to work. Not only has he positioned his company as the number one humanatarian aid organization on the planet, he has been able to finance his own version of the Justice League. Much like his father, Alex is a brilliant scientist and engineer, developing his own superpowered battlesuit such that he may be able to fight alongside the heroes he has recruited to his cause. Personality: Alex takes the phrase "put your money where your mouth is" quite seriously. Brash and outspoken, the young Luthor certainly shares his father's arrogance, despite the fact that they find themselves on opposite sides of the law. Naturally, Alex is a polarizing figure within the public sphere, as many are unable to look past his villainous lineage and wealth. Above all else, Alexander Luthor is driven. His singular focus is the redemption of the Luthor name, by any means necessary. This form of tunnel-vision often makes it difficult for those around Alex to form close relationships with him, as he is a man that has seemingly placed the weight of the world on his shoulders. His own sense of responsibility is both a blessing and a curse. Backstory: The bastard son of the Earth's greatest villain, Lex Luthor, Alexander Luthor Jr. was raised primarily by his mother. Throughout most of his childhood, Alexander's father was absent, focused on his nefarious, megalomanical ambitions. However, when Alex reached the age of 16, and was granted a full scholarship to Metropolis Univeristy, the elder Luthor began to take notice. Seeing that his son's brilliance could one day equal his own, Lex attempted to bring his Alex into the "family business." After graduating from the physics program at Metropolis U, Alex was hired by his father's company, LuthorCorp, to work in the applied sciences department. He quickly impressed his colleagues. A true visonary and futurist, Alex designed and developed a number of cutting edge technologies, naively unaware of how his father might try to take advantage of his work. Once Alex finally discovered the true extent of his father's ambitions, he quit the company in disgust. He was 21 years old. Blue Friday. The fall of LuthorCorp. Mere weeks after Alexander's departure from the company, his father was finally taken down by Superman. Lex was given a lifetime sentence in the Supermax Prison on Stryker's Isalnd. It seemed as though this spelled the end of Luthor's global conglomerate. Out of desperation, the LuthorCorp board of directors turned to the forward-thinking Alexander Jr., and the prodigal son would return. Alex completely rebranded LuthorCorp for the future, attempting to shed his father's tarnished image. Under Alexander's leadership, the company began a bold humanatarian aid campaign. The young and charismatic new president would become the face of this initiative, dubbed "Alexander the Great" by some members of the news media. Others remained skeptical of Lex Jr.'s motivations, and comments about apples not falling far from trees have naturally seemed to follow Alex everywhere he went. In truth, the cloud of mistrust surrounding Alexander Luthor Jr. may never fully be lifted, as the sins of the father continue to haunt the son. On the one year anniversary of Blue Friday, Superman held a press conference alongside the new LuthorCorp president, announcing an unprecendented partnership. In order to continue LuthorCorp's mission of a better world for all mankind, the company would sponsor it's very own superhero team, in order to assist Superman and the Justice League in their global battle against crime...
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Ion Running through Metropolis It is an almost universal fact that speedsters always run late. Narrative causality states that the route they take inevitably leads to civilians in danger and criminals in need of punching. Even though Ion had left his lab at the crack of dawn, the involvement of all those scuffles meant he was running late. "Calender Man? Really? Ido not have time to deal with a third rate Barman Villain." He said, punching the guy in the face. Looking at his Q-Rex wristwatch, he saw that he was now most definitely late. Crud. Taking off at mach 10, he was like a street of lightning blazing through the streets. Finally arriving at Luthercorp, he slid to a sparking stop. Checking his watch again, he realised his watch was running an hour slow. Dammit...
Superhero Name: Ion Secret Identity: Sam Moore Appearance: Powers & Abilities: An explosion turned his skin into super dense metal. His insides were vaporized, replaced with energy from the Speed Force. This enables him to tap into speedster powers such as super speed and energy projection. Due to the relative weight of his body, he can't move as fast as the Flash family, but still can reach supersonic speeds with ease. Personality: Ion has the energy of most speedsters, and the mouth to accompany it. A pretty rash hero, he is generally the first guy to jump in... and the first to get knocked through a wall. Despite this apparent idiocy, he is actually pretty smart. Just don’t stick him in water. Origin Story: Central City, five years ago. Postgraduate student Sam Moore was working with fellow student John Merci on an experimental energy generator. The testing was going well, and they were about to publish their paper, when the Flash zipped past fighting one of his many, many rogues. The Speed Force energy caused a malfunction in the prototype. It exploded, changing the two scientists lives forever. Sam gained the powers he has today, but John... John was lost that day. Torn between this reality and Quark, he became physically and mentally unstable. Blaming Sam and the Flash, he became the villain known as Frostbite. With his newfound powers, the former student took to the streets to try and stop his former friend hurting anyone. That day, he proved his heroism, and the press dubbed him Ion... well actually they tried Iron Man, but everybody found that a tad stupid.
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Whitefire Outskirts of Metropolis Whitefire, also known as Mary Anders - had been just five minutes ago on route to LuthorCorp Industries, namely to meet up with the various other heroes and the man in question. Namely the man, whom was trying to help restore his family name - and create another team of superheroes to equal that of the Justice League or Teen Titans. On the route though, she had caught sight of a burning building - deciding that being late, was worth the price of saving people. As she was at the moment, using her light constructs to create a sliding chute down to the ground below. It was a six-story tall building, so it was hard work - keeping it together, especially with the flames nearby. "Keep coming...this building, isn't very stable!" yelled one fireman, as they got the people quickly to the ambulances and paramedics - as she kept their corridor of safety open. "Is that everyone?" asked Whitefire, her cloak helping to shield her from the heat and also remained to cover her face - like it had done with her godmother. "I think-no wait. Somebody is on the roof-" She heard the voice, and also looked up a family had climbed upto the roof of the burning building. She was about to fly up and get them out, when the building started groaning and slightly bending. "It's going to collapse! Everybody get out of here!" Whitefire saw the fear in everybody - and decided that this sort of situation, would constitute of letting her powers flow completely. "Azarath Metrion Zuthros!" roared Whitefire, as her eyes glowed white - and she tapped into her Primus Elements. She did one hand-signal, the mark of Earth - as she shifted the ground and reinforced the building back, so it was stable. Flying up, she did a second one - the mark of Fire. Reaching her hands out, she twisted the fires and commanded it to her - into her palm and out her other hand. As she let the fire pass through her body and away - dissipating the flames. Then came her third sign - Water, as reached out. Pulling the water from the firetrucks and hydrants - gathering it together and soon letting the water flow through the building; letting the water suffocate out any remaining heat in the building. As she soon flew up and levitated the family back onto the ground - watching as one of them wasn't breathing. Likely due to smoke inhalation - with her fourth and final hand-sign, Air - she reached out and pulled the smoke out from the young girl' lungs and let the clean air flow back into them. Reviving her back to life - thanks to Whitefire' last act. With everything done - Whitefire, merely gave a friendly smile and flew off. Namely towards LutherCorp Industries.
Superhero Name: Whitefire Secret Identity: Mariand'r, Mary Anders Parents: Blackfire(Komand'r; biological mother), the Architect(Jason Fairbright; biological father), Starfire(Koriand'r; aunt), Robin(Dick Grayson; step-uncle), Raven(Rae Roth; godmother). Powers & Abilities: Half-Tamaranian Physiology Primus Manipulation (Fire, Water, Wind, Earth) Light Construct Manipulation Personality: She has a rather charming, snarky and sarcastic personality - always cracking jokes, while also able to play the stoic for lengthy periods of time. Origin Story: Birth of Whitefire Kariand'r was born to Blackfire, Komand'r and sister of Starfire. Blackfire in question had recently escaped her sentence on the prison of Earth - alongside the other villain known as The Architect, a human sorcerer with who she commited several crimes together. Together the two of them, wreaking havoc across the continent - until they had been captured by the Justice League and sentenced to a lengthy term in a Meta-human Supermax Prison. Both of them were later released, in exchange for their work in Task Force X - namely the Suicide Squad. While initial plans had been made between the two of them, to escape at the first sign of trouble - one issue caused both of them to drop the plan. Namely when it was revealed that Komand'r was pregnant. That situation alone prompted, them to stick around - as Komand'r wasn't willing to give up the child due to her Tamaranian nature and her father had been an abandoned orphan himself. They remained the best unit in Task Force X - right up until, one mission went bad. As both Blackfire and Architect were caught in an explosion - he managed to save her with his magic, yet perished himself in the explosion. That incident left Blackfire heartbroken - as a weeks later she gave birth to Mariand'r; leaving her at the door of the Titan Tower, with her sister Starfire. Blackfire herself later tracked down the criminal responsible - before she was able to execute the fiend; the Titans had arrived to stop her. Persuading her down from her act, in order to be able to see her child in the future. Her service in the Task Force X group, had shaved off her sentence to about twenty years - a term, she was willing to serve peacefully, provided that Whitefire was raised properly. Whitefire herself, grew up amongst the Teen Titans - mostly dealing with her aunt Starfire, whom acted like a mother to her and Robin, whom was like her surrogate uncle. Her initial Tamaranian powers started to develop then - although, being half-human, her powers weren't strong. Being almost as weak as a child Tamaranian - meaning she was able to fly, yet her starbolts and eyebolts were very weak. Her strength being only enough to lift a refridgerator. Despite this - another article of her powers started to emerge then. Namely from her father' side - as namely magic. In that regard, Raven their resident magician took Whitefire under her wing and started tutoring the child. While initially their personalities clashed - due to Raven and Starfire' different personalities and Whitefire being a miniature version of Starfire. They eventually, like the two best friends - learned to understand eachother. While Whitefire was weak by Tamaranian standards - she was very strong in magic, to the point that she could control and manipulate the Arcana. The force of all magic - making her possess alot of potential yet also uncontrolled be a danger to others and herself. In that regard, Raven spend many hours with Whitefire - tutoring in the arts of magic, discipline and self-control. By the time that Whitefire was fifteen - she had become a fully-fledged sorceress; able to command the four elements and construct light in opposite to Raven' shadow constructs. After Luthor' fall and imprisonment - Raven deemed her student trained enough to go and join the Justice League Incorporated.
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The day Donna Troy was approached to join the Luthor's League Donna was doing her usual daily routine, she ate breakfast, ran around Themyscira twice, climbed the mountain, trained other Amazons. That night when she got home to eat dinner with her mother a woman in a suit had an invitation for Luthor's League. Donna put her sword to the throat of the woman. Hippolyta had to intervene as the Queen to stop Donna from plunging it in. "Fine." Donna sheathed her sword. "What does this Luthor want? Murder the Justice League? Help in murdering Superman?" The suit lady allowed Donna to list off a number of possible motives for Lex Luthor for wanting to recruit supers. As soon as Donna stopped to think of more suggestions she told Donna about how Lex was in jail and Superman has teamed up with Lex's estranged son to form another Justice League. "Superman should have killed Lex. He'll get out eventually, they always do. Look at how many times Joker broke out and Joker is an idiot compared to Lex not to mention crazier than every other mental patient in the world. The superheroes are just as guilty as the criminals. I have no desire to be complicit in the murder of others. Finish your meal and be off with you." The rest of the meal was ate in silence. Donna escorted the woman back to her plane. The landing strip was Diana's idea for when the Justice League has need to visit or she brings that stupid invisible plane of hers. It was little more than a patch of dirt covered in the same stones they used to make their buildings just long enough for a plane to land and take off. The following morning Hippolyta insisted on talking with her daughter. "I love having you here, after all those years stolen from us." Donna knew there was a but coming. "You are stagnating here you are not making any progress. You really should take that Luthor up on his League. If you really want to prove yourself better than Diana then that will be your best chance at doing so. The decision is yours though. If you do decide I had that woman leave the invitation. Later that day while on her midday meditation Donna was looking for a sign if she was supposed to leave. She hears something crash into the side of the mountain. Donna races to the crash site and finds a woman in a crater. "Sorry Wonder Woman.." Donna lunges at her and grabs her by the throat. "Whoah easy there girl. Why did you dye your hair red? I like it." Donna growled. "The name is Fury. I am not Diana." The strange woman who was apparently familiar with Wonder Woman. "Oh I remember you, your her sister right?" Donna set the woman down. "Why are you here?" The woman dusts off her cape. "The name is Maxima, I was leaving to take care of business back home on my planet when my ship's core overheated and exploded, I suspect sabotage." Donna not sure if this woman was the sign she was looking for or not, decided to help. "Where do we begin?" Five days of investigation later Maxima and Donna were fighting side by side against the forces that sabotaged her ship. They share a passionate kiss before Maxima takes off in the ship of those seeking to kill her and take over her throne. "I'll let you know when I am back on the planet. Got a coup to deal with first. Where should I find you?" Donna picks up her shield. "Find one of those Luthor buildings I'll be working with him, they can direct you." The distinction was quite clear to her, he was not her boss. If he didn't know it, he would soon. Later that day she goes to the Luthor building in Metropolis.
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And the best part is that she never noticed! Chuckling at his own joke, Don Damarque glanced out of the Taxi's window as they parked in front of the rather imposing Luthorcorp building. With a swift goodbye he opened the door, a practise returning the picture of his daughter to it's rightful place in his wallet. Stepping out of the cab he made sure to pay the driver before turning towards the titanic construct of steel and glass. The smile faded from his face as he gazed up at the Luthorcorp tower. It towered over the surrounding buildings, stainless and perfect like something from some science fiction movie. This building was owned by Alex Luthor, the man who would determine Don's future. This realisation did nothing to diminish the structure's natural aura of intimidation. A perhaps unintentional side effect of it's size. As he stepped forward, he mentally reviewed how he'd managed to get at this point. Not two years ago he was just a middle-aged accountant, a single cog in the machine of society. In that time he had become many different things, but most prominently he had become a monster. A man who had forsaken his humanity in exchange for the life of his only daughter. A selfish wish, granted by a fickle god. Even now he did not know whether or not he regretted his actions on that fateful day, but what he did know is that he had been given a second chance. When the rest of the world wanted him dead, the Dark Knight, Batman, had seen the man in him. He could never wash the blood of the innocent off his hands, but he could spend his life saving others. While he might never truly atone for what he had done, the least he could do was to use the gifts that had been given to him in service of the world. And that started here, with the Luthercorp building and this new team of superheroes. His second chance. Taking in a deep breath, he walked through the building's revolving doors. A secretary noted down his name and told him to wait. He took a seat on a clean plastic chair in a marble-and-steel room. Sunlight filtered in through a series of large windows that lent the waiting area an air of levity, of open spaces. He appreciated it. It helped him suppress the doubts that seemed to have taken hold of his stomach. A short eternity later, or a mere twelve minutes according to the clock, other heroes began to filter in. A lady in green wearing metal bracers, reminiscent of Wonder Woman. Another girl clad in a large brown cloak, who smelled of smoke. The last to arrive was a metal-clad creature that barely looked human, although Don wasn't one to judge. It seemed these were the people that he would be fighting alongside, the other heroes in his team. They certainly looked the part, fancy outfits and inhuman physique. As for himself Don felt slightly out of place, nervously rubbing his hands and smoothing his greying hair. Smiling as he carefully cleaned his glasses, Don chose to address the assembled crew of heroes. "Ah, hello. My name is Don, Don Damarque, very pleased to meet you. I'm, eh, I'm also a hero. Here for the, eh.. the meeting." He smiled sheepishly, hoping he was not making all too big a fool out of himself.
Superhero Name: Oblivion Secret Identity: Don Damarque Appearance: Powers & Abilities: His magical powers grant him access to a number of abilities. He's able to sense the fear of his victims, as well as instinctively knowing their greatest fears. His powers allow him to mirror those fears. His powers include transformation, teleportation, superior strength and speed, and manipulation of darkness. Even at base he's quite dangerous, but his powers are increased by the presence of fear, especially the fear of his opponents. Direct exposure to sunlight weakens his powers, and prevents transformation/teleportation. Personality: To the casual observer, Don and Oblivion are very different people. Don is a friendly and goofy man, making bad jokes and small talk, smiling and whistling. A typical dad, with no sense of personal shame. Oblivion, on the other hand, is something escaped from a nightmare. Sadistic, cruel, and twisted beyond human recognition. While they are the same person, Don's personality is segregated based on his situation. While in the mask he unleashes the nightmares within his mind, granting him access to their supernatural powers but also causing him to slip into a darker side of his personality. Origin Story: When his daughter fell into a coma, Don Damarque became desperate. When all medical approaches seemed futile he began to dabble into the occult, but even magic failed to return his daughter. Eventually he performed a highly risky ritual and managed to summon Dream of the Endless to Earth. While Dream was able to save Don's daughter, his intervention came at a price. For his daughter was lost in a nightmarish landscape within the Dreaming, and if she were to return then so would the nightmares that so tormented her. Don declared that he would take on these nightmares, that his daughter might live. Dream complied, but Don refused to fall into unconsciousness. His life transformed into a living nightmare, and even his soul was replaced with the stuff of nightmares. After only a single day he was driven insane, transformed into a monster. He hunted the night streets of Gotham, spreading terror and destruction. Inevitably the newly formed Oblivion came into conflict with the Dark Knight. While unable to defeat the nightmare beast in single combat, the detective soon learned that this creature fed on fear. As such he lured it to an abandoned area, and then trapped it until sunrise. Unable to feed on Batman's iron-clad determination, the creature was weakened and defeated. But Batman was shocked to discover that this creature was in fact a person, who was somehow linked to the Dreaming. Through a series of adventures it was discovered that this link could not be broken without unleashing the nightmares into the real world, but that through hypnosis and training Don could learn to control and focus the nightmares inside of him. Thus he became 'Don' and 'Oblivion', two sides of the same coin. With his powers under control he donned a scary mask and hoodie to fight crime as the friendly nightmare.
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James slowly opened his eyes as an annoying ringing sounded in his ears. He looked to see that he was supposed to be up 30 minutes ago. That was annoying, but he was, by no stretch of the imagination, late. Just meant he didn't have time to shower or play... Computer games before he went out... Slowly rolling out of bed, he hit the floor with a thud. "Jimmy? That you?" yelled the voice of his mother from downstairs. "Yes Mum." he replied. "Good, take out the bins, then get in here and have your breakfast. And for the love of whichever god you want to pray to, do NOT go in my room." she said. "Oh, Mum, you did not bring ANOTHER date home, did you?" he called. "What? This one seemed nice." James sighed and mumbled under his breath. "Dammit, you've not underwear like the lift at the mall..." he grunted. He didn't resent her too much for it, after all, it was due to this fact that he and his brother existed. "I'll be right there." he called. ---- 20 minutes later ---- James dropped the bin bags in the metal cans out the front before turning around to see a red and silver streak rush across the skies, away from his mothers bedroom window. He got back inside just in time to see his mother vault down the stairs, obviously trying to make it look like she hadn't been doing what they both knew she had been doing. "What? I'm not ready for you to meet him yet." she laughed. "Please tell me that was Dad or Marcus' dad." he demanded, already knowing that that clearly wasn't the case. "He's... Not one of those..." "Is he a god?" James asked. "No, the line is "Are you a god" which I, having watched that, know to say "Yes"" She smiled and walked away. "Fucks sake." he grunted. "No swearing in this house. Do as much as you like when fighting crime, but whilst I know who you are, you are not doing any of that malarkey." She went back into the kitchen to finish her now luke-warm coffee and watch the news on the small television that they had at the table. James sat down to his already cold pancakes. He still smiled. "You didn't think I was going to let you go off on your big day without making your favourite, did you?" she asked, not taking her eyes off the TV. "Now shut up and eat, Marcus made the headlines." She turned up the TV's volume. ((This is unrelated to the rest of the post, it just gives a good look as to the psyche of Marcus)) "-other news, an attempted school shooting in Houston was brought to a peaceful solution when Supersire stepped in at TSU. This amazing footage was caught by a student, those of a nervous disposition may want to look away." The footage showed a girl crying and looking at her phone, she was under a table. "OH GOD SHE'S HERE, Mom, i'm so sorry, I love y-" at that point, a loud crash was heard as a being stood in a bright blue spandex costume, with shaggy blonde hair and a red cape floated down from the roof. A teenaged girl with long brown hair, sunglasses and a black trenchcoat stood with a 12-gauge shotgun stood in front of him. "Look, we can talk this out." he said as the girl took aim and fired at him, the bullets clearly didn't affect him as he slowly walked forward. "You can shoot me, but we both know it won't do any good." "What do I care, my life is fucked anyway, may as well try to go down in a blaze of glory." She grunted. "Now stand the fuck back!" she screamed, before taking aim at a wounded librarian. "We both know that if you pull that trigger, i'm going to intercept all of those fragments and would probably have enough time to do todays junior jumble before you get the chance to pump it for the next shot, so let's just talk." he said. "Now, my name is Mar-El, what's yours?" he asked. She pulled the trigger and Supersire seemed to blur as the librarian screamed and threw his hands over his head, but Supersire was back, holding a newspaper. "Alright, I'm not that fast, but I got a couple of them." he said, throwing the newspaper on the floor at her feet. She looked down at the newspaper, before looking back at him. "You think this is a fucking game?" She roared. "Of course not, there is a girl with a shotgun trying to kill people, this is far from a game." he said in a hushed, yet serious voice. "The only reason you have that gun is because I want you to give it up of your own free will. Let's not pretend I couldn't take it off you anytime I wanted." "So you get to be the big hero in this? What do you want me to do, throw down this gun and beg forgiveness and go back to my shitty apartment because I sank all of my money into THIS FUCKING PLACE!!!" She fired at the ceiling. "No, you've tried to kill people, things can never go back to the way things were. But what you can do is give it up, accept responsibility for your actions and we can stop things from getting worse." He said, his hands were up at this point. She looked around. "Janice..." she said, lowering the gun a little, but still keeping it trained on him. "You asked me my name, it's Janice." "Nice to meet you, Janice, now, can you give me the 12-Gauge?" he asked. "No... Not unless you can get me off the hook." She said. "Alright, we've got to bartering, now we're getting somewhere. As I said, I can't do that. Someone has to pay for this and if you are truly sorry, then you'll realise it is you." he said. "I can help you get as little punishment as possible, but only if you give me the gun without firing again." "You... You really want to help me, don't you?" she asked. "If I didn't, you'd be getting processed by Henley State's personel and awaiting trial right now." he said. He walked forwards and opened his arms. "Now, I'm going to ask you for one final thing... Help me to help you." he said. She fired again, and again and again and again, each blast making the camera-girl scream... Then just kept pumping and pulling the trigger, even though she was now out, before finally throwing the gun on the ground as well as her sunglasses and falling into his arms sobbing. It was difficult to hear what he whispered to her, due to the fuzziness of the camera footage, but it then cut back to the newsroom. "The perpetrator, Janice Freeman, had just failed her semester and had lost her job." the news reader continued. "Supersire had this to say." It cut to Marcus outside with Superman. news crews swarming them. "I just want to say that, people are capable of horrible things when the chips are down and all hope is lost. Last week, Janice would have found this act unconscionable, but here we stand now. If you are feeling low, don't do something stupid. Please, talk to a loved one, talk to your religious leader. Hell, if you are really by yourself, just shout out the window and i'll come running." It then cut back to the newsroom. "Shortly after, the Justice League issued the official statement. "Due to natural disasters and supervillain attacks, some calls for Supersire's counselling may go unheard for certain periods of time. For those of you just tuning in, an attempted school shooting, foiled by Supersire. Now, although TSU's main campus was attacked, that didn't stop the Tigers performing well in their latest game aga-" Andrea turned off the TV. "That's my boy. You can learn a lot from Marcus." She said. She then looked at her watch, before downing the rest of her coffee. "Oh fuckity-fuck. Gotta go." she moaned, running around, looking for her car-keys. "No swearing in this house." James called in a mocking tone. "Shut up and look for my keys." she roared at him. James got up and walked out into the hall. "Did you leave them at the bar?" he asked. "No of cour-yes... Along with the car..." she moaned. "Well, lucky for you, your son is a superhero." he said, he stepped outside. "Please don't, i'll call a taxi." she said. He threw her his front door keys and stepped into the street. "In the pits of the underworld, it's power stirs Those evil in life, I lay upon thee, a curse Let those who have died, peacefully depart Those who need punishing, i'll eat their heart!" His body was surrounded by black flowing mana as he suddenly transformed into the large chimera-creature. His mother sighed. She locked the front door and ran over to him and climbed on his back, before he set off down the street. ---- At the Luthorcorp building ---- He finally made it to the building before transforming back, he had dropped Andrea off at the bar she had left her keys and booked it to the building. He walked inside and was shown up to the rest of them. He walked in and looked around at them. "Hi. Don't mind me." he said, clearly the least physically fit of them. He was average build in a room full of god-like/supermodel physiques "Godsire's my name. Dad was a God, so the name kinda fits. I know I don't look like much, but I promise, I've been in this game for a few years now. I know how to handle criminals." he said. "Oh, you may also know my older brother Supersire, full leaguer now." he smiled.
Superhero Name: Godsire Secret Identity (if applicable): James Kurtz Appearance: tends to wear a mask when doing hero work: Powers & Abilities: Skilled Egyptian Fighter: In order to become a man in the eyes of his father, he had to master the 3 fighting forms that would allow him the right to carry a weapon. These are Wrestling, Archery and the ancient art Tahib (A Stick fighting martial art) Magics: James has magical power, however, is incapable of accessing them without his artifacts and incantations. These grant him access to other forms for a limited time. They are including: Jackle Form "The Guardian": The Guardian form turns him into a being remeniscent of his father. 8 foot tall, able to run fast, jump high and able to lift about 10 tons over his head, the Guardian is his go-to form. The artifact in question is a bracelet with a jackles head on it. The Incantation goes: Cast from the Father, see my power. Protector of those in their darkest hour. Guided were the dead kings of old. Prey your soul balances, for pergatory is cold. Ammit Form "The Devourer": taking the form of a large monster, it's head and tail is that of a crocodile, with the front-torso and front legs of a Lion and lower-body and back legs of a Hippopotamus. In this form, he is highly aggressive and is 100% focussed on taking down his opponent. Able to run at almost 80 MPH flat out, and able to overpower even a bull-elephant, this form is built solely to strike fear into the hearts of his opponet. In the pits of the underworld, it's power stirs Those evil in life, I lay upon thee, a curse Let those who have died, peacefully depart Those who need punishing, i'll eat their heart! Personality: Are you the wise-cracker of the team? The strong silent-type? Give us a sense of how we can expect your character to behave. Origin Story: Son of Andrea Kurtz, the famous egyptian archaeologist. Andrea was 32 when she was exploring an ancient temple, she fell into a trap that led to the slumbering place of Anubis, God-Protector of the Dead. After cracking open the tomb, she awoke the ancient god of the underworld. In all honesty, she had always wanted to "Make it with a god." She walked away from that tomb with more than just knowledge on the ancient world. 9 months later, she gave birth to James "Ammut" Kurtz. James grew up without a father, but his mother did take him where she went, meaning that he did get to see the world. Although he wouldn't meet the rest of his family until he was 5 years old. Turns out that Anubis wasn't the first god that she had slept with or even had a kid with. James met his older brother, Marcus "El" Kurtz. Marcus was Andrea's son from her first god-encounter. Many years before she had met Anubis, she was a teenager, abducted, en-masse by an alien force. Eventually, they were rescued by Superman, but, in an attempt to lose the Man of Steel, the aliens drove into the exploded remains of the Krypton system, knowing that the Kryptonite would defeat him. Andrea was the last one aboard the ship when, in the fighting, the ship was damaged to the point where they were forced to abandon ship. Superman was unable to do anything to save her as she had escaped into an escape pod that was going in the wrong direction. Eventually, she landed on a planet that was inhabitable. Here she met the fallen god Rao, God of Krypton, but now just a fallen deity with nobody to protect or to worship him. She managed to bed him too. Marcus had been a Justice Leage member for quite some time, having grown up rather fast, he was already, physically, in his mid-20's, despite being only 15 himself. When James was 6, Andrea took a job as a curator of a museum in Metropolis and so, he grew up there. When he was 13, his powers started to develop, unfortunately, his only real power seemed to be dominion over cats (Them being guardians of the underworld, they saw him as a prince among them.) It was when he was 14 and his brother was really making headlines that he was determined to become a hero and gain super-powers like him. Andrea agreed to take him back to the tomb to meet his father. When he met his father, James was able to talk with the guardian of the dead. Anubis and Andrea talked for some time before she agreed to let spend time with his father. After a month, James had been taught how to fight and several magics. Although his physical body wasn't anything special, he had great power locked away deep inside himself. Supposedly unfathomable power... Ancient Egyptians rarely spoke about the end of the universe, but supposedly, the universe would be cast back into the chaotic sea that Atum had first bore it from and only he and Osiris would survive. Turns out they were wrong on one detail. The reason that Osiris survived was because he would create a being capable of doing so. Anubis warned James that he was that being. He was a vessel for Osiris and Atum's power, the first born from an Egyptian gods copulation with a human. Deep inside of him, he had the power of "The Destroyer Form." James, now 18 and a legal adult has just stepped into the bigger world of Superheroing.
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Donna stood silently pressed up against a column measuring up the people coming in. There was one with a metal costume on, he reminded her of something she saw in a comic book once as a child. The pink haired one clearly was not human, she could smell it on her, what she was she didn't know. The one in the hooded sweatshirt she could tell would be troublesome, magical beings always are. The one calling himself Godsire she wanted to cut his head off with a dull sword. None of them looked like they were very good at the business they were here for. Donna made no outward appearance of paying any attention to them. She stood perfectly still. She was waiting to see if any of them were childish enough to begin the super powered version of who was carrying the biggest bat that some men play.
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Ion was zipping around the room, looking at everything... and everyone. There was a wonder woman knockoff with red hair, the brat the Titans were raising (Wally told him about her), plus there was this Godsire punk. The less said about him the better. As for the last guy... ordinary humans could be dismissed unless they were Batman. Probably just a non-powered vigilante to make the rest of them look cooler. He decided it'd be best to intoduce himself As his brain was travelling so fast his words came out at superspeed. "HellomynameisIon, I'maspeedsterandtechnicallyamemberoftheFlashfamily. I'vebeendoingthisfiveyears, protectingCentralCityfrombadguyslikeFrostbite. Pleasedtobeapartoftheteam." After finishing that rushed introduction, he pulled out a modified Vita, and started playing video games at ludicrous speed.
Superhero Name: Ion Secret Identity: Sam Moore Appearance: Powers & Abilities: An explosion turned his skin into super dense metal. His insides were vaporized, replaced with energy from the Speed Force. This enables him to tap into speedster powers such as super speed and energy projection. Due to the relative weight of his body, he can't move as fast as the Flash family, but still can reach supersonic speeds with ease. Personality: Ion has the energy of most speedsters, and the mouth to accompany it. A pretty rash hero, he is generally the first guy to jump in... and the first to get knocked through a wall. Despite this apparent idiocy, he is actually pretty smart. Just don’t stick him in water. Origin Story: Central City, five years ago. Postgraduate student Sam Moore was working with fellow student John Merci on an experimental energy generator. The testing was going well, and they were about to publish their paper, when the Flash zipped past fighting one of his many, many rogues. The Speed Force energy caused a malfunction in the prototype. It exploded, changing the two scientists lives forever. Sam gained the powers he has today, but John... John was lost that day. Torn between this reality and Quark, he became physically and mentally unstable. Blaming Sam and the Flash, he became the villain known as Frostbite. With his newfound powers, the former student took to the streets to try and stop his former friend hurting anyone. That day, he proved his heroism, and the press dubbed him Ion... well actually they tried Iron Man, but everybody found that a tad stupid.
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Donna was not thrilled to be working with a Speedster especially one without the proper social etiquette to slow down and give a proper introduction. Between her mother and Maxima, prodding her to join, she was not sure she made the right decision. She pulled from her bag a rag and a bottle. She began to polish her shield, the most recent battle had dulled the shine, she could no longer see her reflection. Certain battles demanded a shield with reflective properties, medusas for one, lasers for another. She began to wonder if this Luthor character wasn't laying the ground work for a trap, she began to prepare mentally for it. The speedster defiantly she wouldn't save to annoying, use up based on the situation.
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A C T 1 Vesturbær, New Reykjavík, January 20th 2075 The eight hour sledgehammer of Shanghai jetlag slammed into Cait O'Dwyer’s head as she woke up in Vesturbær. It was early in the morning, too early for actual comprehensible thought. Brain scrambling to bring itself to life only managing fitful sparks calling for sustenance. She ignored them as lay sprawled, stomach first, atop the white sheets that still smelled faintly of Yver. A fact which might of registered as noteworthy considering Yver had left for Boston nearly a month ago. Yver was a quick fuck that had turned into a much better intellectual sparring partner. A dwarf that worked in the highly lucrative, but often mysterious world of marketing. He owned several as what he would describe as “convenient domiciles” in more cities than Cait has killed people. They were free of use for friends and questions of use weren’t in his specialty as long as you cleaned up after yourself. Cait reluctantly pushed herself into a sitting position. Optical implants adjusted immediately to the early morning light as she groped for her clothes. Soft clicking as body armor fit into place atop of synthetic flesh, if she could have her way she would stop there, but in interest of not drawing too much attention it was followed by more traditional outerwear: a men’s white t-shirt, a dark grey sweatshirt, part of a new Ares’ line logo in darkened orange upon the chest, and a simple pair of worn in jeans. The apartment has been designed in a rather conventional neo-modern style. Everything besides the dark maple floors was projected in stark whites and grays, even the paintings in the hallway leading from the bedroom to the combined kitchen / living area. She turned on a French sink, to fill a German kettle to bring Icelandic water to a boil. As she waited she eyed the bags of coffee coordinated by color in neat little rows along the cabinet, trying not to think how Yver reached any of it when he stayed there. Minutes later, she sat at the counter-top, coffee in hand, the briefest of thoughts bringing up a projection of UMBRA. She signed in. There in the sleek black interface highlighted in yellow it stated ONE ACTIVE COMMUNICATION. She sighed. She’d better get going. --- “AND in the weather....There will be a blizzard warning in effect starting later this evening” The monotone drone of the weather service rambled into silence, intermittently interrupted by the occasional clattering of a glass, or rough laugh of one of the men at the bar. The Fljót was a small combination of bar and seafood joint located in the Skildinganes. The interior was decorated extensively to look like the confines of an old whaling ship, portholes and all. In the evening, the tables were pushed away and it became a rather hopping nightclub serving the student crowd from the nearby university, but at the current as the sun still hung in the sky it was relatively empty saved for a sparse few patrons most of which sat the bar. Cait didn’t like it. As a runner that had worked for as long as she had empty spaces made her skin crawl more than anything, they made her feel vulnerable and yelled of ambushes. It wasn’t like she had much of a choice though. She was supposed to meet the Johnson’s contact here to give them a better briefing of the situation, as well as her partners for the run. They had talked over UMBRA, of course but this would be the first real time meeting them. She wasn’t too excited. Another axiom she’d learned over the years. “Don’t go relying on teams, they just go and end up getting killed.” The unseen consequences of her line of work - did drek all for your social skills. But it paid well. So that was that. She checked the time. Took a drag from her second cup of coffee for the day. The others would be arriving soon.
Cait O'Dwyer | 64 | Elf "If you are gonna shoot at me idiot, make sure you don't miss." Alias: Echtra Appearance: An amalgamation of flesh and steel it is hard to say what Cait O'Dwyer even looked like before she was reborn as Echtra. A reproduce brutal symmetry that while shaped like something organic, holds a cold and distinctive distance to it, The cyberware itself is mostly uniform in its coloring dark shades of gray and blacks that seamlessly seem to mold and fit together. Most flesh that is exposed when touched is revealed to be a facsimile, an artificial skin graft placed atop of metal. The most distinctively organic piece s that remain are her hair black as the night and kept short to not get in the way, and the eyes which even then flicker and spark with underlying circuitry. But the grey irises speak multitudes in their calm and collective gazes. Clothing that is worn typically matches the already present coloring scheme of greys and blacks, yet during missions all such articles are discarded serving only as a guise upon which the normal world can look without fear, when that world disappears body armor itself becomes clothing. Background: Cait was born in the town of Kilkeel, Ireland, to John and Mary O'Dwyer on a rain-drenched spring day in 2011. The youngest of three children brothers Cillian and Emmet, ten years and four years her senior respectively. Like many of the children of Ireland following the Awakening, Cait was one of the many children born with what was rapidly being called Unexplained Genetic Expression. Yet in other places where these UGE babies were met with hate, in Ireland there was still fear but also came a level of moderate acceptance and even pride. That and of course they had more pressing matters to deal with such as continued tensions between the IRA and Ulster Loyalists. To their credit, John and Mary tried their best to keep their children removed from the conflict. Both Catholic by birth, John - a fisherman, and Mary - a correspondent for the Independent. Both at least feeling no patriotic pride towards what they saw as mostly senseless violence on either side of the damn conflict. Violence which had persisted even after the forming of the United Republic of Ireland in June of 2014. But despite their best efforts when Cillian turned 16, he joined up with the Provisional IRA lead by Liam O’Conner, ‘spike-baby’, an Elf that had been born years before the UGE outbreak having concealed his appearance with a glamor. When Cillian came home, he would enarmor his younger siblings with the stories that he would tell, daring deeds of danger and fought for.’r and adventure against loyalist forces that wanted only to ‘destroy the country which we lov Tragedy would strike in 2028. Cillian O’Dwyer would be killed in a firefight not by protestants, but by members of the Official IRA, a splinter group that had formed off of the Provisional IRA after discovering Liam O’Conner’s elf heritage, who unlike their brethren held no ties with the United Republic. What was believed to be a peace talk, ended up becoming an ambush and Cillian was killed in the resulting firefight when a bullet ruptured his heart. This tragedy hit none harder in the O'Dwyer family than Cait herself, who inspired by her brother and wanting to follow in his footsteps enlisted with Liam O’Conner’s group soon after at the age of 17. Here, Cait would prove herself a competent soldier against the Ulster Paramilitaries as Liam O’Conner and his close ally Seamus O'Kennedy were slowly making moves to take control of the Republic. The scandals which came out during this time against both the Catholic church, and the current ruling government only seemed to further instill Cait’s resolve that the decision that she made was the correct one. And on Christmas day of 2034 it seemed that everything that Cillian had sacrificed, and everything that Cait had fought for finally had reached its conclusion as Cait listened on the radio with many of her comrades O’Kennedy’s Christmas speech and the birth of Tír na nÓg. Like many members of the Provisional IRA, following the establishment of the new government Cait easily found work joining up with the Tir Republican Corps, the so called ‘secret police’ of the new government. Cait would serve with the TRC for roughly a decade and in this time she would see things that would make her question her beliefs. This was not the dream that her brother had died for, a unified and peaceful Ireland where children could live without the fear of oppression or getting killed by an IED. Instead their targets had become the civilians that they once fought for, those that dared to speak out against the rather authoritarian policies of the Tír na nÓg. In the end it was when issue arose at home that finally caused her to break away. Emmet who unlike Cillian or Cait, stayed at home helping John on his fishing boat and eventually taking it over when he was too old himself to continue, followed the words of his parents and cared very little about politics. This was up until new permit laws enforced by the Tír na nÓg, constricted the rights and livelihoods of local fishing communities including Kilkeel. Emmet ended up organising strikes and protests within the community to secure their rights once more. The TRC was sent in to break these strikes. Cait rather than fighting against her brother and her community, refused to follow a superior's orders. Emmet managed to escape and following the operation Cait was summarily discharged for ‘conduct unbecoming of an officer’. It would be Emmet himself then that would put Cait in contact with some friends in London, who were able to arrange her for transport to mainland Europe. And so in December of 2044, Cait would leave the country of her birth aboard a cargo freighter, never to return. Cait would find that her skills were in high demand in the vast and deadly world of shadows. A small lifetime of urban warfare being channeled into her new life as a street sam. Typically these were enforcement jobs, times where subtlety wasn’t exactly as valued as no survivors. To keep up with the competition, and in a world where many had distinctive magical edges flesh would be turned to steel and overtime it would be hard to tell where the machine began and Cait ended. Over the next 33 years life would continue, and the jobs would take her all over the world, smattered between small periods of retirement which evidently ended when she got too bored of sitting on her laurels. Throughout it all the name Echtra slowly gaining a legend that expanded way beyond her own control. An old contact from the Republic of Québec, expanding their business into the greater arctic got word of the Brockengespenst heist, and knew a certain elf that may of be interested. And the rest they say is history. Skills: A street samurai and a good one at that Echtra, is a walking avatar of death with enough guns on her person to take down a small army. Good at killing things, protecting people and intimidating folks and not much else. Can't cast a spell, doesn't know much about the Matrix beyond the basics, and your probably better off getting somebody that doesn't look like a death cyborg to seduce your mark. Like many Street Samurai, Echtra plays the line close and hot between having enough Cyberware to beat the other guy, and having her soul be destroyed. Though even from a first glance, it is rather safe to say that what fleshly bits Echtra does still have are for the majority located on the inside. From increased speed, precision, strength, durability and more, the elf seems to have a piece of cyberware for every occasion. The quality of the gear she’s packing is not of inconsequential value either, years of working in the Shadows having providing a diverse and well stocked span of contacts. Besides basically being the Shadowrun equivalent of a Terminator, Cait history in Tír na nÓg and the skills she learned there often come into play. Feeling much more in home in busy streets and cramped corridors that come from a small lifetime spent learning the ways of urban combat. The tools of the trade of the Provisional IRA are still easily called upon from jury rigging bombs, to integration and intimidation tactics. Time spent, constantly being outgunned and outmanned where your best mate’s mum could just as easily point a gun at you serves well in establishing the high-keyed sense of paranoia needed to live as long as she has as a runner. Having worked for some time at this point Echtra’s range of associates and circles is rather wide in their berth especially in the Runner world. Out of choice, she doesn't make a habit of relying too heavily on these associations or the weight of a name, - in fact she seems to detest being recognized half the time-, but when push comes to shove and doors need to be opened she is more than willing to squeeze them for what they are worth. Also in her social playbook she can speak fluent English, Sperethiel, and Gaeilge, and for everything else she has a translator built into her cyberware suite. In summary if you need somebody killed, no matter the why, no matter the reason, Echtra might just be your girl. Equipment: A metric drek-load of Cyberware Ares "One" Monosword Shiawase Arms Incinerator Onotari Arms Equalizer Remington 990 HK XM30 Credsticks Form Fitting Body Armor Fake SIN for one Julie McDonald, a private contractor from the United Kingdom. General Nonsense: Echtra isn't a stranger to New Reykjavik, but she hasn't visited the city itself in what would be about ten years, the last time she was there having taken a job from S-K to deal with a White Vory smuggling operation that was threatening to destabilize their own business there. She isn't that hush hush about her past and if you ask nice enough she will tell you about her time in the TRC or the many jobs she's taken on in the years since. Though she tends to have a policy of living in the moment rather than being stuck up on things in the past. May have a little bit of a death wish. Just a little one.
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Outsider The plane a suborb, not a semi-ballistic because those were spooky for the Awakened, but fast enough; four and a half hours in a cramped, supersonic jetliner with a cabin so narrow that it had two seats to each side of the aisle only. A quick scan of the other passengers confirmed sararaiman types for the most part, and he'd dressed in a casual turtleneck and suit arrangement that was fashionable and made him blend right on in with the 'locals' who were engrossed in their augmented reality interfaces for the most part. Spreadsheet shit, probably, and one dude that should have gotten a subvocal mic implant as he talked business, though just about everyone had the means to tune him out thoroughly, except the stewards. Chopsticks in a regulated breathing-heartbeat-muscle relaxation routine managed to make the time go by just fine. A cursory check of the astral showed a greater than usual number of awakened, but that was to be expected. Still, as far as he could tell, corp hermetic mage types or similar. The whine of the engines dulled in the astral, where the glows came up. There wasn't much spirit activity in a plane cabin, but there was a view below, through mist and energy, of the landscape on takeoff and during approach for landing. Iceland had a very different look and feel to it, a new and unfamiliar vibe. He was sensitive to the rhythms of the land, even if he was no shaman, and the first footfall felt heavy. The trip to Reykjavik from Cheyenne was a straight shot; from the Sioux Council to the Trans Polar Aleut Nation. But while Reykjavik was part of the NAN, Iceland was its own cultural entity, and extremely alien. The Sioux passport got him through with a lighter scrutiny than outside the NAN, but it wasn't like they gave each other handsigns or whatever crap the vids portrayed it as. The customs agent was not blonde, but she was blue-eyed and definitely Nordic, and so were a lot of the others. -- The last three days were spent in a small resort town soaking in things on Iceland like the hot baths; mud up to the neck and a little bit of booze, the devil drink was socially disapproved of in Cheyenne and the rest of Sioux lands. It wasn't merely an exercise in relaxation, but a good excuse to get a sense of the locals, the land and the really fucked up day-night cycle. It was cool to see the starry sky from geothermally-cooled pool and otherwise get bearings. He was treated like an outsider, but it wasn't so bad -- Frisco, when Saito ran the place, and even before, growing up, was fucking hostile, down to the Hell Night on Liberation Day, when the Chinese gangs sniped at Japanacorp personnel and the corps sent out security goons to collect metahuman ears. The place looked nautical, which sort of reminded him of Frisco. University types, the usual Nordic bunch. But he didn't really stick out -- no feathers in the hair, no warpaint, and he went with a pair of jeans and a good, warm coat to keep the freeze out. He could pass for someone doing their postgrad here, a little older than some of the other students, but plausible. College bar, according to research pulled down from the grid, not some hardened runner joint. Chopsticks wasn't complaining about a daylight meeting in a fairly innocuous part of town with some university types. He'd never gone, though both his parents had. It looked a bit like the Silicon valley his mom inhabited when she was alive, a place full of garage-hackers punching out software for the corps on contract, dangerous bleeding edge stuff. They partied, but not wildly and dangerously, because a lot of the local University types were on their way to employment...probably with S-K, the big one around here. Through the years, he'd learned that wired reflexes could be installed with a switch to take them offline, and street sam that had that switch swore by it, because the alternative was to live constantly wired, a slave to your reflexes. Throwing people over things before you even realized you reacted, keeping the back to the wall to avoid being surprised into knee-jerk action. What he had wasn't the same way, but he'd all the same learned to appreciate the magical equivalent of learning to do that, to let it all go. So he sauntered in, rather than rolling with some sort of ethereal grace and stick out like a sore thumb; dangerous runners and college bars were incongruous. A bunch of runners were meeting here, sure, but that didn't mean they had to stick out more than they already did. So he ordered the local piss and had a seat near the street sam with a nod. They all had dossiers on each other, but that didn't tell the whole tale. The brutal scouring of humanity left him cold on the instinctive level. The dossier info was basic, but first eye contact was instructive, even as he forced a semi-friendly nod. He'd come minimally armed to this, because it was supposed to be a nice, civilized meeting, but he found himself wondering if he'd come underarmed. With corpsec types keeping an eye over the place and the local cops showing strong signs of S-K influence, he didn't want to push the envelope.
C H A R A C T E R S H E E T Gordon Chen Good-Crow | 33 | Human (Amerind/Chinese) "No artificial additives, omae!" Alias: Chopsticks Appearance: Average height, average build, indeterminate ethnic-mix of a few different things. He blends in well enough in Seattle and can pass for Asian or Amerindian pretty easily either way. His clothing tends toward jeans and brown leather work boots, and a fringed brown leather jacket. As Amerindian chic is a look that draws little comment in Seattle, he manages to pass off as a Salish-Shidhe native among those that aren't astute enough to tell the difference, and those who are tend to be other natives who aren't going to tell others the difference. He wears his head in a messy shag that can easily be combed down into corporate respectability, and that's the thing with Chen Good-Crow; he likes to blend in. Background: A mixed-race physical adept born to a pair of Berkeley grad students who were both in the engineering and computer programming field, George was raised primarily by his mother in the Free State, who worked for Ares, one of the few non-Japanese Corps in the region. During his teenage years, his mother was fried by Black IC (it was wired matrix back then) and he moved in with his uncle Jiang. During this time, he managed to get into trouble, as a teenager, with the JIS occupation forces, spraypainting grafitti or something of that nature, and he was duly shipped off to his father, a Sioux government-employed programming and security expert in Cheyenne. Despite being surrounded by very techy parents all his life, he was identified in Sioux nation as having awakened capabilities and he was raised in the ways of the Sioux, which embraced magic to a much greater degree than Japanese-Occupied Frisco ever would. As he grew older, as was the case with any Sioux citizen upon turning 18, he was inducted into the Sioux Defense Force. As a physical adept, once his capabilities were assessed and tested, he volunteered to serve in the Wildcats, the Sioux Nation's special operations unit and border patrol, a unit highly different from its peers in that it integrated shamanistic magic into its arsenal and concentrated on asymmetric warfare methods, particularly as the Native American Nations, which the Sioux were a part of, was surrounded by larger, dangerous neighbors with more developed economies. Platoons of Wildcats operated in a variety of places doing a variety of jobs, particularly during the events surrounding Crash 2.0 in 2064. He doesn't discuss this. It's not common knowledge in the runner community. Braggers tend to be floaters. Years later, Chen Good-Crow returned to Frisco, after serving his stint, and became involved in the runner world when he hooked up with some of his old buddies from Chinatown. He went SINless and he was part of a team, working for, largely, the Triads. Their last run was a setup; they were being paid to extract a specific person by another corp, but that specific person turned out to be a plant that Mitsuhama was trying to put into Telestrian Industries, whom the team was employed by. While the run was successful, the Mitsuhama agent made things very uncomfortable for Chopsticks' team as they were suspected as complicit in the plot that was primarily the doing of the Johnson, whose family was held by Mitsuhama, and the Telestrian exec that the Johnson conned, who was trying to tie up the loose ends. The team was put into a position of having to bring down JIS heat on them while clearing themselves of the setup; the upshot of it was that they were a little too high-profile to keep working in the Bay Area as they were on the radar. As General Saito's regime, the California Protectorate, was collapsing, he got involved in work outside of Frisco itself that still required good 'community' connections with both ends of the pipeline. He spent much of 2068-69 doing runs on behalf of elements in the NAN moving weapons and tech from Pueblo territory into Triad hands in Cali, though he avoided the city directly. He suspected an Ares connection, but never dug too deeply -- the pay was good -- and he never asked the Triads what they were going to do with the weapons, even though he damn well knew there was a war between the Triads and the Yakuza in Frisco and LA. Occasionally, some more direct action type operations happened, as well as snatch and grabs. The pay was right and he took it, using his ratlines into the Free States to ship people out -- they were either looking to get out of the Free State or another corp was looking to take advantage of the chaos to take talent from the Japan Corps. Out of a sense of national pride, he didn't feel comfortable working with the Japanese, despite approaches. When the dust settled, with the heat on a little too heavy for him in Cali, he decided it was time to disappear into Salish-Shidhe lands for a quiet year, letting the heat die down while taking small jobs. All the same, he was contacted there by a Johnson that wanted him to work in Seattle, and is working to put together a team of runners that can carry out this sort of work. Skills: As a physical adept, Chopsticks isn't easy to see coming. His reflexes aren't cybered, but he can react in the too-fast ways of some adepts. He doesn't have augments for spurs or something like a street sam, he's able to hit hard, and he is particularly good at counterattacks. His hand to hand is 'elevated' and he is a believer in the element of surprise. He can see in the Astral and engage threats there physically, but is perfectly adept with a firearm. A Street Sam with the right mods is going to be faster and stronger, but not nearly so discreet as Chopsticks can be. As he likes to put it, "No artificial additives, omae!" Unlike a samurai, people don't see him coming. He's not tottering around scanning things and singing "If I only had a heart!" He speaks Japanese, Cantonese, Mandarin and Lakota in addition to English. Native Japanese tend to get a snotty attitude about his accent though. Too Bay-Area. Most of his experience as a runner is in courier work and extractions of corporate personnel, a sort of forced career move of researchers and other useful personnel assets. Beyond that, not that he advertises, he was a Wildcat, he's run with some of the toughest hombres in the North American special operations community and holds his own. They're rough, they're tumble, they're not Red Samurai -- chrome out the yingyang is not the Sioux way. Push comes to shove, he's a warrior to the bone and a damn fine shot that doesn't -need- to rely on a smartlink. Also, he is a really good snowboarder. You never know when that might come up. Equipment: - Ares/Colt M1911A1 reproduction with custom work done to it. It's a popular gun out West, so Ares still makes them, albeit with modern materials and modern-velocity loads. - PDA - Earpiece for the phone. - Display for the PDA in his glasses. - Pretty nondescript street wear, some very discreet body armor. - Custom fighting knife, made to spec. Weight, grip, blade length and shape all custom. - Shock gloves. - Basic fake SIN for "Michael Clear-Skies" of the Salish that gets him around in the most basic fashion. It won't hold up to a deep check. - Sig M230 (SiG License version of the M23 Colt). Includes a SOPMOD kit, along with Daniel Defense (Ares Subsidiary) RIS and modified adjustable stock. Shadowland may claim M23's are cheap ganger stuff, but what do a bunch of deckers really know about firepower? For when the shit hits the fan. - Similarly, a multicam plate carrier with various attachments for a SHTF scenario, because it's kind of obvious tactical gear, and even if runners make it chic he avoids. Even in a high intensity situation, he still generally wears a t-shirt and jeans with the web gear. General Nonsense: Chen is new to New Reykjavik but has a basically good reputation in the shadows. His biography is not just out there for the reading. He doesn't take jobs with the Japan corps and stays away from wetwork and anything that smells too funny. Wildcats, current and former, tend to shut the hell up about their unit by tradition. Notable event: While snowboarding and smoking weed near Mt. Shasta, Chopsticks and a Frisco buddy ran into Hestaby, who was very taken with the homemade snowboards. She wasn't wearing a nametag or anything in human form, but it's still a cool story. Few are the people who have snowboarded with a Great Dragon. Or at least, that's what he claims.
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Alex had always been an early riser, but being awake was very different from being ready. While she'd packed her equipment the night before, there was still the important matter of getting dressed. And deciding how to get dressed. This one? No, too scruffy. That one? No, too official. Alex sighed. It wouldn't make much difference how she turned up - In her experiences with Shadowrunners, they tended not to appreciate the subtleties of the job. 'Shoot first, ask questions later' had to be the most irritating, off-mark idea she'd ever encountered, but it was everywhere. At least the reputation meant people were more willing to concede without anyone dying. After a few more seconds deliberation, she decided to just throw on a hoodie and jeans. Her clothes were durable enough, and there was always magic if she needed something to look smarter for whatever reason. Probably better not to waste her energy for now. And it would be easier to decide what angle to take once she'd arrived and had an idea who she was working with, instead of over-committing to an idea. Chances were, it'd be a mixed bag anyway, but she could only hope they'd be reasonable. Constant cynicism really took the spice out of life, and at the very least she could be hopeful until she got there. Shouldering her backpack, she sighed, heading down the stairs. After arriving in New Reykjavik, she'd managed to work out a deal with the owner of a particularly sketchy bar. The state of her face had stopped shocking her a while ago, but it never failed to get a look from the odd patron. At least, the ones that weren't regulars - Some of the regulars gave her entirely different looks, which she generally ignored. It wasn't worth causing a scene over, and dealing with a few people leering at her was a small price to pay for a roof over her head without questions being asked. Dealing with them wasn't difficult anyway and besides, at least she knew they'd be easy to wrap around her finger when it became necessary. As for the owner herself, well... Ada was accommodating enough. "Isn't it a little early to be drinking?" Alex laughed lightly. Motherly was the word that best described the older woman, a fact which Alex had been quick to pick up on. Sensitive, caring, and perfectly willing to give room to a poor broken youngster with nowhere else to go. Provided she could pay the rent, of course - And Alex even added a little extra to each payment, in return for a tip on any interesting gossip. "I'm out on a job, so if you need anything just tell me and I'll deal with it later. " Alex appreciated it when the bar was closed like this. It was good not to need the ditzy act for a while, but she'd have the mask back once she reached the meeting point. After all, there was a lot of value in being underestimated. Besides, she'd worked out a little bit of an understanding with her local friend. Anyone that would see through that mask, that came by asking about her, would get the same reply. Alex, Katherine, or Icarus, whatever name they chose: Ada would swear she'd never seen the girl in her life. Well, it could have been worse, Alex supposed. The place was nice enough, and she recognised it from a couple of night visits. She tended to avoid most of the students around here - Too much corporate association, and the risk of recognition, while not huge, was still there. With such lovely consequences as being split open by white-hot metal still a little too fresh in her mind, it didn't seem worth it for a few cheap drinks. Plus, being picked up without an SIN wasn't a good plan in any situation. There were some downsides of being legally dead, she supposed. It was a little annoying to do so, but in the spirit of caution she'd kept her hood up on the way over just to avoid drawing too much attention. Frankly, she hated doing that. Her scars weren't something to hide, and they never had been, but they certainly drew some attention. Mostly because she refused to do anything about them even with all the resources available in this day and age, but that was her business. Hiding them at least made it easy enough for her to blend in with the student population and look like she belonged. Pretty natural to carry herself like a corporate hopeful, after all; Not too long ago she'd held their same ambitions. As she entered the bar, she glanced around with a yawn, before taking a seat at one of the tables. Too early for seafood, really, but she hadn't had breakfast before leaving, and lining up one-by-one at the bar was always going to look a little suspect. After ordering the cheapest thing on the menu, she lay her head down on the table, pretending to be half-asleep. The picture of your average student with too many deadlines to deal with and not enough rest to deal with them. Her hood still obscured most of her face, which suited her fine for now. It made it much easier to keep one eye on the people around her without drawing attention. Better that she get an idea of the whole situation before making any kind of move.
Alexandra Douglas | 22 | Species: Human "There's two sides to everything, if you're willing to look." Alias: Icarus Appearance: At 5'5" and 112 pounds, there's not that much of Alex - She obviously isn't much for throwing punches or lifting heavy objects, anyway. Delicate features and a slight build contribute to the kind of person that perhaps would have been seen as pretty, though not refined enough to be classically beautiful - If it wasn't for the long, pinkish-white scars that mar her face and neck, stretching right down to her shoulder. As it is, she tries to embrace the situation, her asymmetrical hairstyle another reflection of the fact that her two sides don't quite match up. If she can't blend in, then she might as well try standing out. She carries herself with the the confidence of someone that knows you might be looking at her, and just doesn't quite care. Not actively looking to draw attention, but not too bothered if you'd rather just stare at her than look her in the eye. If anything, she seems to appreciate it - There are advantages to be had in knowing exactly where you stand. Background: Born by the name of 'Katherine Peters' to a fairly low-ranking executive at Horizon, Alex's initial upbringing left her fairly well taken care of. An average school, average friends, and boring, average life - At least if you ignored the shamanic traditions her family practised, anyway. The girl had a gift for talk, perhaps thanks to both her media-saturated environment and the shamanic tradition's focus on charisma. Her mentor spirit, Monkey, only encouraged her in embracing the joy to be found in spinning things around on others. Once her father figured out her ability to put a spin on things, he'd often come home looking for her take on a report, how to spin things for the best story. Searching for flaws in the narrative, unnecessary additions and possible improvements - While progress was slow at first, the two of them together became a more and more efficient pair, almost every hour of spare time spent in the makeshift media workshop that was the apartment's spare room. This analytical prowess shone through in her educational skills too - But instead of going for a degree or anything similar, she decided to stick with Horizon and shoot for a job. After all, having a secure job at one of the world's biggest Megacorporations wasn't something to sneeze at, and when evidence of all the help she'd provided so far was presented to the interviewer, she was able to get just that. Life was pretty good from then on, sitting with a relatively prestigious job and big-city apartment of her own at 20 years of age. Her advancement within the company had been fairly quick, and it only seemed to be getting better as time went on as far as she was concerned. But she was naive, and her aptitude for the camera left her forgetting about corporate politics. In her elation at her progress, she'd forgotten one key thing; There were reasons not to climb too fast. Reasons that were apparent when, on a road trip out of L.A, a bomb went off in her car. Whatever you might say about shadowrunners, they got the job done. She woke from her coma four months later, with no message or visitors, just a hospital bill and an eviction notice. It was a miracle that she survived, but the wounds from the shrapnel and the crash left the scars that haunt her to this day. But the lack of reaction from anyone made it clear - Whoever had felt threatened by her, they were either far richer, or far more powerful, enough that she had no chance of getting retribution. And no doubt once they learned of her survival, they'd try again. Luckily, Alex's skills let her convince the poor unsuspecting guy at the reception to change the records. Just one simple change that gave her a chance at a new life. As far as the world was concerned, that day, Katherine Peterson died. And a few months later Alex Douglas, illegal Shaman and shadowrunner extraordinaire, was born in the shadows of New Reykjavik. Over her time as a Shadowrunner, her jobs haven't tended towards the particularly high-profile or prestigious, but she's learned a few good ways to fire a gun - And a hundred better ways not to. After all, every low-level street thug can shoot someone, and life's so much easier when someone else does the dirty work. Skills: An expert in everything people, Alex's primary skill set is that of what you'd call a Face. Private personal affairs and secure information are her bread and butter, whether she's protecting them for a price or blackmailing someone with the details of a few sordid affairs - If it's people you're dealing with, she's the type you want on your side. As a result, most of her talents are directed towards trying to avoid confrontation in the first place, so she's a bit of a talker when she needs to be. Before the whole 'scarring' thing, she'd happily flirt her way to a deal, but even still she can analyse and negotiate with the best of them. Failing that, coercion, blackmail, and lying her way out of a bad situation are just as ideal as far as she's concerned. All it takes is a little persuasion. Failing that, she can always just use illusion magic to help get her way. That's not to say she's completely useless in a fight, considering her shamanic magic. She isn't the most suited to front-line combat, however, so she'd really rather not shoot at all their problems. Still, when they inevitably get in a fight she specialises in illusion and manipulation. She can heal to an extent, but she sucks at it and nine times out of ten won't waste the energy in a fight. Afterwards, maybe. Equipment: Defiance EX Shocker x1 Colt America D36 light pistol x1 Aqua Fictus x1 Spellcasting Focus Ring (Illusion) x1 Rapid Transit Elite Clothing - Built for those on the move, this stuff is great for comfort and protection while going about all your regular day-to-day activities. Standard Creditstick x1 Horizon I.D for 'Katherine Peters', kept hidden for safety reasons. General Nonsense: Visited her own grave out of a sense of morbid curiosity once, just for the novelty. Hopefully no-one thought it was too strange that she took one of the flowers that had left there as a souvenir, but she definitely got some mildly disturbed looks from the odd visiting relative. Her scars tend to itch a lot, but for whatever reason she doesn't seem to look for a way to lessen it. Anyone that asks about it doesn't seem to get a straight answer if they don't know her - But then, at least in New Reykjavik, nobody seems to know her at all.
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For his first job in the darkness, Arn had hoped to find work on a grand adventure. A massive scheme with a massive payoff, far away in the realms of Vienna or Hong Kong, or even Hollywood! As time passed, and the big heists remained just barely out of his grasp, Arn had lowered is standards slowly. First it was anywhere out of the country, then it was anywhere in the country. Then anywhere in his own damned city. Even that had borne no fruit. Fate made to laugh at him in his misfortune: he had but just begun to despair when a friend of a friend of a friend contacted him about a job. He had agreed almost too eagerly, his usual cool analysis being suspended by a fiery desire to finally do something. It had been easy to convince his father that nothing was amiss. Einar was used to his son's strange ways. The boy would often spend days at a time out on the streets, usually bringing home some manner of Nuyen, food, or medicine. At first, Einar had demanded to know where his son had obtained such things, but as the struggle to put food on the table continued, Einar gradually came to accept his son's contributions to the family as if they had always been there. His mother was hardly around anymore, and his grandfather spent most of his time asleep or staring out the window, and so Arn merely told his father that he would be gone for a while, grabbed his coat, packed his bags, and walked out the front door. He waved to Skuggi as he passed the chair on which the cat slept. Skuggi yawned, revealing pointed, sharp teeth, and then vanished, meeting Arn on the road outside with careless grace. They turned in unison to briefly admire the family home. It was no mansion, but it was spacious, comfortable, and--most importantly, and perhaps miraculously--was owned entirely by Arn's lineage. No corporation or government could lay claim to the little plot of land. It had somehow remained untouched for years by anyone except Einar's family. Arn's mother had once told him long ago of a powerful protection which lay upon the land, granted thus by a dragon, or an otherworldly being who had favored Arn's family. Arn was more of the opinion that the land had simply...proven particularly difficult to take over. Whatever the mystical reason for the land's independence, Arn was glad to have it be his home. He hunched his shoulders against the cold. A blizzard was stirring as the sun fell. Not that Arn minded much. He held a flame in front of him as he walked, Skuggi perched on his shoulder. Between the heat and the cloak, Arn felt more comfortable than he had any right to, and it took him little time to make his way to the meeting place. Why had the Johnson insisted on The Fljót? It was a dud pub, if he did say so himself. Sure, some of the fish was fresh, but the alcohol was as likely to give you VITAS as it was to get you drunk. He knew that VITAS couldn't actually be spread through drink, which in Arn's opinion made it even more of a risk to drink at the place. Better to go to the Öldungur down the street. At least there you were guaranteed to have a good time. Naturally, Arn had visited the Fljót more times than he could remember. He nodded to the man at the counter. Sure, the beer was mind-rotting, but the atmosphere was unbeatable. He stepped toward one of the empty tables. Then he saw two vastly different people sitting at one table and changed his mind. "Hello there," he said, sitting down at the table and lowering his hood. Skuggi settled around his shoulders and blinked twice, then began to clean its paws. Arn said nothing else, simply motioning for the barkeep to bring him a drink. Something nonalcoholic. Soykaf was cheap.
Arn Einarsson | 26 | Species: Half-Elf "I would tell you to go to hell, but I do not want to see you there." Alias: Aeon Appearance: Arn is stylistically a street mage. He wears their stereotypical long coats which ward off the cold and disguise him from prying eyes. When more natural clothing is required, he wears graphic tees and jeans. Shorts are a rarity, if ever. His hair is dyed blue, but only because his hair glows blue when casting spells. It's harder to tell when Arn is using magic when his hair is always the same color. Instead, one must watch his eyes, which also glow brightly when channeling. Background: Arn has traveled to many places over the course of his short life. He was born to Einar, a human and Oddny, and elf, who had made their home in the then-Flux State of Berlin. He grew up running the streets of a chaotic microcosm. His friends were drug dealers, shadow-y tech salesmen, and street urchins. By all accounts, he should have ended up as an addict, selling his body, mind, and soul for another dose of Cram. Instead, his father Einar found employment as a guard working for Sternschutz Security. He was a big man, given some low-tier chrome as part of his job. Once, Arn went wandering through the streets with his father, and became separated. When Einar found a junkie trying to hook his son up on something or other, he separated the dealer's arm from his shoulder. Nobody tried to sell to Arn after that. Instead, the streets adopted him into their fold. None of the gangs cared enough about him to go after his father, and the unaffiliated were so terrified of Einar that, more than once, Arn returned home with more money than he'd left home with. In retrospect, Arn should have been killed, or eaten, or mutilated, but he survived through a combination of luck and the watchful eyes of his father and friends. When the corporate forces invaded in 2055 on behalf of the German government, Einar had been informed in advance by his employers of the event. He somehow managed to leave Sternschutz amicably, choosing instead to return to their home country, partially due to the failing health of Einar's father. Once in New Reykjavik, Arn resumed his youth, growing from boy to young man. His father cared for his grandfather, and his mother returned to work as a Saeder-Krupp employee. He saw little of his mother after that. If not for the family home passed down through generations, Arn's family would have lived in a tiny corporate-owned apartment. Then, one day, as Arn left to travel the streets of New Reykjavik on his thirteenth birthday, he accidentally set a cabbage cart on fire. As an elf, he'd known he was likely to have magic, but he hadn't ever expected it to actually happen to him. As it turned out, that cabbage cart was part of a series of carts who frequented the city, and now they were out for his blood. For months after that, Einar kept Arn inside, shuttered away from the outside world. Arn became more and more rowdy, until he was liable to set the house on fire as well. On an utterly unimportant day, a small, indo-chinese man knocked on their door. Einar nearly sent the man sprawling until the man, whose name was Talc, created fire in his hand. It took only a short time for Talc to convince Einar of his legitimacy. From then on, Talc trained Arn. They started in Einar's home, practicing spells under Einar's watchful eye. As Arn's skills grew, he and Talc hit the streets, and Arn found that the cabbage stall was much less irritated with him when he created a new stall for them, bigger and better than the old. Arn ran the streets with Talc for a decade, learning his craft, talking with the locals, and coming to call New Reykjavik his home. During that time, he lived as a rat. His mother made little money, and Talc was destitute as well. Together, with their illusions and light hands, the pair pulled off plenty of pickpocketing and con jobs on the upper-middle class. Enough to get by. It didn't last. When Arn was twenty-three, Talc was caught trying to get into a Saeder-Krupp vault. He'd flown too close to the sun. Arn never saw the man again, and he was left to make his own living on the New Reykjavik streets. Luckily, he'd made friends and built bridges, and while it isn't the easiest living, he manages. He keeps his head down when he can, but is capable of biting wit when required. Recently he made the jump from street rat to shadowrunner, with the promise of a great profit overriding his self preservation. Skills: Arn is a well-versed mage who specializes in battlefield control and manipulation. He is primarily skilled in illusions and manipulation spells, though he is competent as a healer and a combat mage. Detection is his weakest category of spellcasting. Due to his movement throughout various areas of the world as he grew up, Arn can speak multiple languages, including English, French, German, Icelandic, City Speak, and rudimentary Mandarin (which he learned from one of his magical instructors). Other skills include: -lockpicking/knot tying -sleight of hand/pickpocketing -climbing -handwriting forgery -rudimentary hacking/hotwiring -??? Equipment: -General Mage materials -Commlink -Knife for self defense and carving -Empty Credstick -Fake SIN under the name "Kennedy Snow" General Nonsense: One day, when Arn was fifteen years old, a little black cat followed him home from his instruction. He's named it Skuggi. It seems to be a fairly magical cat, as he has witnessed it disappear and reappear through doors. Also, it may or may not be immortal, as it doesn't seem to be getting any older as time goes on.
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Hopping a ship wasn't much different from hopping a train, Elysia reflected as she sat wedged between two large shipping containers, legs folded tightly against her chest. Security was light at the docks, just a small team of guards who made regular rounds, mostly to keep the troublemakers and transients out. The crew members were either too busy supervising the loading of the containers or too drunk from a night at the bars. All in all, nobody noticed her board the ship or perhaps, in the darkness, simply assumed she was part of the crew. Despite the size of the ship, the containers packed neatly in rows left very few secluded places to hide. As Elysia sat in a crevice between two stacks of containers, each several times her height, she understood why the guards didn’t bother catching stowaways. It was simply miserable on the ship. Not only was her hiding spot cramped, the metal containers became blisteringly hot during the day. It wasn’t much better when it rained; getting wet was the least of her problems. When it rained, the oceans grew agitated and the usual gentle, rhythmic sway of the ship became violent and erratic. The only consolation was that the ship would be arriving at port soon. Only three miserable days of travel. Next time, she decided, she was taking a plane like a normal person. Her possessions lay besides her, folded away inside a military rucksack. Elysia sighed as she at the glanced at the stock of the Ares Desert Strike extending out of the pack, which was the reason for her current situation. You could buy an assault rifle or a shotgun anywhere as long as you found the right people. It was much more difficult to find military sniper rifles on the black market, as the supply was carefully controlled. Perhaps it would’ve been wiser to leave the sniper rifle behind and buy an assault rifle instead in New Reykjavik, but she was reluctant to part with the gun that had served her faithfully for seven years. Hence, Elysia found herself cursing her decision in the midst of the Atlantic. From the slowing speed of the ship and the activity of the crew members, Elysia could tell that they were about to approach land. She rechecked her rucksack, confirming that everything was secured and stretched her cramped muscles as much as space would allow. The sound of container cranes beginning to unload the shipments signalled that it was time to move. Seeing that there was no one in her immediate vicinity, Elysia dashed towards the side of the ship and tossed her bag onto the docks before taking the leap herself. She hit the ground feet-first, and immediately tucked into a roll, moving forwards short distance. Her body protested the rough treatment, but there was no time to lose. She could already see the flashlights of the dock security heading to investigate the noise. Grabbing her rucksack, she took off into the night, taking random turns as she sprinted down the streets. After a while, fairly certain that she was not being followed, she slowed down and took a look around. Her mad dash through the streets of Reykjavik had taken her away from the main downtown areas and into the poorer regions of the city. Not quite the slums, as the buildings still stood upright and didn’t look too disreputable, but they clearly showed the passage of time. It wasn’t the best first impression of New Reykjavik, but at least it wasn’t the city jail. Finding a small inn nearby, Elysia paid for a small room for several days. Savoring the feeling of having a bed to sleep on, even if it was hard and small, she quickly fell asleep. Elysia woke to the darkness of a cold northern morning. Though her body still ached from the night before, she could move and if things went south, flee. After a moment's consideration, she left her rucksack in her room, taking only her pistol along. It wasn’t particularly discreet, but it was better than walking into a bar fully armed, announcing to everyone that she was a shadowrunner. She left the inn several hours early to find her bearings and scout out the area. As Elysia entered the Fljót several minutes before the meeting time, she wondered why she even bothered with discretion. The Fljót was a surprisingly normal bar, albeit a bit empty due to the time. In fact, it was too normal; against such a normal scene, Elysia stood out like a sore thumb. She took a little comfort in that she wasn’t the only one who looked out of place. Several others in the bar marked themselves as shadowrunners, whether it was due to the chrome they had or their wary gaze that seemed to say the normalcy of the bar was just a facade. Ordering a soykaf, she sat down at the table of three, greeting the others with a nod. Silence pervaded the atmosphere and she saw no reason to break it.
Elysia Bermine | 23 | Species: Human "In the land of the blind, the one-eyed sniper is the reaper." Alias: Ojancana Appearance: Young and slight, Elysia carries herself with an air of wariness. She makes no effort to hide the tattoos on her left arm, a remnant of her involvement with the Crimson Riders; however, she has no desire to speak of those times. Perhaps her most distinctive feature is her eyepatch, an antique rarely seen in a world filled with cyberware. Clothes-wise, she tends to wear muted browns and greys, though she’ll rarely be without her armored jacket, or at least, an armored vest. Background: Elysia was born in Chicago to Fay and Jaeger Bermine before the city was widely known as “Bug City”. In 2058, the blockade on the Containment Zone was finally lifted, giving the world a glimpse at the lawlessness and terror that would eventually consume Chicago. Her mother was one of the early casualties as the gang lords of inner Chicago sought to gain influence. Fearing for their safety, her father joined the Humanis State. As he was a skilled mechanic, they were accepted without hassle. The loss of Fay affected Jaeger greatly and he became withdrawn, turning to his work for solace. As formal schooling all but disappeared in the wake of the chaos, Elysia grew up wild, left mostly to fend for herself. She learned to fire a pistol at a young age for self-defense and spent most days on the street. As such, it wasn’t particularly surprising that she joined the Crimson Riders, a gang associated with the Human Brigade. Though she was initially patronized due to her young age, she slowly earned respect for her aptitude with a pistol and her calm demeanor in tough situations. After a vicious clash with the Nko-Ga, Elysia was “promoted” and given a sniper rifle, expected to replace their former sniper, one of the many who had fallen in the battle. Life was relatively peaceful for the next several years.Though border skirmishes were common, things never escalated beyond that. The major powers in the area had established an unspoken, uneasy truce, though no one expected it to hold. Nonetheless, Elysia grew complacent. One day, she was ambushed by a rival gang and left for dead. As her life faded away from her, she saw a vision of the Rat and felt her wounds healing. Though she was still heavily wounded she grabbed her few possessions and left Chicago, for she was well-aware of the Human Brigade’s anti-magic stance. Since then, Elysia has spent the last four years drifting from city to city, offering her skills as a shadowrunner. Skills: Despite her late awakening, Elysia has a knack for magic and her abilities have improved rapidly. Her main strength lies in enchanting, through the expensive reagents and the time consuming process have prevented extensive practice. Still, given time, she is able to create simple potions and enchantments. In terms of spells, she specializes in detection and health. Though her education is lacking, she has a practical wisdom and a sixth sense for danger, which, along with her skill with both sniper rifle and pistol, have kept her alive on the streets through the years. Finally, Elysia has a basic understanding of mechanics. Growing up, her home was basically her father's workshop and she naturally learned some skills from watching her father. A dedicated rigger would call her designs crude and hackish, but in a pinch, it is better than nothing. Equipment: Ares Desert Strike Ruger Super Warhawk Armor Jacket Enchanting Focus (necklace) Alchemy Kit Credstick Fake SIN for “Leyla Seger” General Nonsense: If asked about her eyepatch, Elysia will claims that she keeps it as a reminder of her past negligence. While partially true, the main reason she has not gotten cybereye replacements is that she is inherently uncomfortable with the idea of installing cyberware - not that she'd admit this.
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A metallic digit ran easily over the edge of the cheap ceramic mug, coffee swirling with the consistency of loose sewage. Forty nuyen for this drek. It was real coffee though, type her dad used to make at home, none of that soykaf bullshit that everybody drank these days. Caffeine was one of the only foreign intrusions that Cait’s body didn’t automatically filter out these days, if she was going indulge herself it would be with swill that at least she could tolerate. As the rest filtered in they did little to assuage her earlier fears. They were so young, a fact whose bitter irony wasn't lost on Cait considering her own past. Those though, at least she told herself were different times. It was a lie of course, but it was a lie that she was used to telling herself. One of a select pedigree that she had fostered over the years m The outlier of course was the phys adept and he looked at her like she was some monster. She never liked adepts, cause cheating with magic was so much better than what she did. They didn't talk much as they waited. It was a phenomenon that Cait would describe as “professional courtesy”. Instead they sat in silence, helped sell whatever image they had left - afternoon drunks at bars weren't the most talkative bunches in the world. Cait directed her eyes to the window, silently wondering how they kept them frost-free in climes like this, watching as the snow grew heavier. Twenty minutes later an ork sat across from them. Dark wrinkled skin, hair unkempt in such a way that suggested that he slept on it like that, but perfected in such a way that suggested salon work. He wore what Cait could only describe as corporate wear, a finely tailored suit cut in one of many blackened hues, that lay wrinkled at seems. The entire look suggesting a level of casual devil-may-care attitude, but still within the robotic confines of the business world. The rest of the bar had emptied out. The drunks having vanished back into whatever holes they had crawled through. The bartender a Charlie Croker analog on steroids was still polishing glasses at the bar. Though judging from the way he not so subtly had his eyes trained on their table Cait assumed he had to be on the ork’s payroll, ready to blast them away at a moment's notice. “You mind?” The ork grunted as he pulled out a crumpled white and blue case of Беломорканал from his jacket pocket. Everybody seemed to smoke round these parts. Cait imagined it was something to do with the cold. Hearing no objection the ork placed one end in his mouth resting against one of his jutting canines and takes out a small featureless lighter. With a trained ease he produces flame and lights up. The smell of smoke filling the air. There was a clunk as a briefcase was dropped atop the table, followed by a whirr as the accompanying biometric lock was disengaged. From within the ork produced a plain white cardboard envelope, closed with one of those expensively archaic fasteners consisting of a length of cord and two small black cardboard buttons. Placing the briefcase back onto the floor, the ork centered the envelope in front of him. He grinded his cigarette out against the wood. “Let's get this over with eh?” He removed a small bundle of papers from the envelope. Carefully selecting a page from the middle, he slid it across the table. It was a floor plan, the type of detailed document that you found in a contractor's office. “The Brockengespenst, home of two former prime ministers, three pop stars and of recently a businessman by the name of Henrik Feuersturm.” Another piece of paper was slide across the table. This one displayed a well dressed middle aged man with auburn hair at what appeared to be some sort of charity dinner. “Next week, Mister Feuersturm will be going to Lisbon for business and taking most of his security retinue with him.” A final piece of paper was slid across the table revealing schematics for what seemed to be some sort of data chip. “This is what you're after. Should be on the top floor of the estate in a safe in Feuersturm’s office.” The ork looking decidedly more tired with every progressing second sighed as he folded his arms up atop the table, the wood creaking beneath the new found weight. “Any Questions?”
Cait O'Dwyer | 64 | Elf "If you are gonna shoot at me idiot, make sure you don't miss." Alias: Echtra Appearance: An amalgamation of flesh and steel it is hard to say what Cait O'Dwyer even looked like before she was reborn as Echtra. A reproduce brutal symmetry that while shaped like something organic, holds a cold and distinctive distance to it, The cyberware itself is mostly uniform in its coloring dark shades of gray and blacks that seamlessly seem to mold and fit together. Most flesh that is exposed when touched is revealed to be a facsimile, an artificial skin graft placed atop of metal. The most distinctively organic piece s that remain are her hair black as the night and kept short to not get in the way, and the eyes which even then flicker and spark with underlying circuitry. But the grey irises speak multitudes in their calm and collective gazes. Clothing that is worn typically matches the already present coloring scheme of greys and blacks, yet during missions all such articles are discarded serving only as a guise upon which the normal world can look without fear, when that world disappears body armor itself becomes clothing. Background: Cait was born in the town of Kilkeel, Ireland, to John and Mary O'Dwyer on a rain-drenched spring day in 2011. The youngest of three children brothers Cillian and Emmet, ten years and four years her senior respectively. Like many of the children of Ireland following the Awakening, Cait was one of the many children born with what was rapidly being called Unexplained Genetic Expression. Yet in other places where these UGE babies were met with hate, in Ireland there was still fear but also came a level of moderate acceptance and even pride. That and of course they had more pressing matters to deal with such as continued tensions between the IRA and Ulster Loyalists. To their credit, John and Mary tried their best to keep their children removed from the conflict. Both Catholic by birth, John - a fisherman, and Mary - a correspondent for the Independent. Both at least feeling no patriotic pride towards what they saw as mostly senseless violence on either side of the damn conflict. Violence which had persisted even after the forming of the United Republic of Ireland in June of 2014. But despite their best efforts when Cillian turned 16, he joined up with the Provisional IRA lead by Liam O’Conner, ‘spike-baby’, an Elf that had been born years before the UGE outbreak having concealed his appearance with a glamor. When Cillian came home, he would enarmor his younger siblings with the stories that he would tell, daring deeds of danger and fought for.’r and adventure against loyalist forces that wanted only to ‘destroy the country which we lov Tragedy would strike in 2028. Cillian O’Dwyer would be killed in a firefight not by protestants, but by members of the Official IRA, a splinter group that had formed off of the Provisional IRA after discovering Liam O’Conner’s elf heritage, who unlike their brethren held no ties with the United Republic. What was believed to be a peace talk, ended up becoming an ambush and Cillian was killed in the resulting firefight when a bullet ruptured his heart. This tragedy hit none harder in the O'Dwyer family than Cait herself, who inspired by her brother and wanting to follow in his footsteps enlisted with Liam O’Conner’s group soon after at the age of 17. Here, Cait would prove herself a competent soldier against the Ulster Paramilitaries as Liam O’Conner and his close ally Seamus O'Kennedy were slowly making moves to take control of the Republic. The scandals which came out during this time against both the Catholic church, and the current ruling government only seemed to further instill Cait’s resolve that the decision that she made was the correct one. And on Christmas day of 2034 it seemed that everything that Cillian had sacrificed, and everything that Cait had fought for finally had reached its conclusion as Cait listened on the radio with many of her comrades O’Kennedy’s Christmas speech and the birth of Tír na nÓg. Like many members of the Provisional IRA, following the establishment of the new government Cait easily found work joining up with the Tir Republican Corps, the so called ‘secret police’ of the new government. Cait would serve with the TRC for roughly a decade and in this time she would see things that would make her question her beliefs. This was not the dream that her brother had died for, a unified and peaceful Ireland where children could live without the fear of oppression or getting killed by an IED. Instead their targets had become the civilians that they once fought for, those that dared to speak out against the rather authoritarian policies of the Tír na nÓg. In the end it was when issue arose at home that finally caused her to break away. Emmet who unlike Cillian or Cait, stayed at home helping John on his fishing boat and eventually taking it over when he was too old himself to continue, followed the words of his parents and cared very little about politics. This was up until new permit laws enforced by the Tír na nÓg, constricted the rights and livelihoods of local fishing communities including Kilkeel. Emmet ended up organising strikes and protests within the community to secure their rights once more. The TRC was sent in to break these strikes. Cait rather than fighting against her brother and her community, refused to follow a superior's orders. Emmet managed to escape and following the operation Cait was summarily discharged for ‘conduct unbecoming of an officer’. It would be Emmet himself then that would put Cait in contact with some friends in London, who were able to arrange her for transport to mainland Europe. And so in December of 2044, Cait would leave the country of her birth aboard a cargo freighter, never to return. Cait would find that her skills were in high demand in the vast and deadly world of shadows. A small lifetime of urban warfare being channeled into her new life as a street sam. Typically these were enforcement jobs, times where subtlety wasn’t exactly as valued as no survivors. To keep up with the competition, and in a world where many had distinctive magical edges flesh would be turned to steel and overtime it would be hard to tell where the machine began and Cait ended. Over the next 33 years life would continue, and the jobs would take her all over the world, smattered between small periods of retirement which evidently ended when she got too bored of sitting on her laurels. Throughout it all the name Echtra slowly gaining a legend that expanded way beyond her own control. An old contact from the Republic of Québec, expanding their business into the greater arctic got word of the Brockengespenst heist, and knew a certain elf that may of be interested. And the rest they say is history. Skills: A street samurai and a good one at that Echtra, is a walking avatar of death with enough guns on her person to take down a small army. Good at killing things, protecting people and intimidating folks and not much else. Can't cast a spell, doesn't know much about the Matrix beyond the basics, and your probably better off getting somebody that doesn't look like a death cyborg to seduce your mark. Like many Street Samurai, Echtra plays the line close and hot between having enough Cyberware to beat the other guy, and having her soul be destroyed. Though even from a first glance, it is rather safe to say that what fleshly bits Echtra does still have are for the majority located on the inside. From increased speed, precision, strength, durability and more, the elf seems to have a piece of cyberware for every occasion. The quality of the gear she’s packing is not of inconsequential value either, years of working in the Shadows having providing a diverse and well stocked span of contacts. Besides basically being the Shadowrun equivalent of a Terminator, Cait history in Tír na nÓg and the skills she learned there often come into play. Feeling much more in home in busy streets and cramped corridors that come from a small lifetime spent learning the ways of urban combat. The tools of the trade of the Provisional IRA are still easily called upon from jury rigging bombs, to integration and intimidation tactics. Time spent, constantly being outgunned and outmanned where your best mate’s mum could just as easily point a gun at you serves well in establishing the high-keyed sense of paranoia needed to live as long as she has as a runner. Having worked for some time at this point Echtra’s range of associates and circles is rather wide in their berth especially in the Runner world. Out of choice, she doesn't make a habit of relying too heavily on these associations or the weight of a name, - in fact she seems to detest being recognized half the time-, but when push comes to shove and doors need to be opened she is more than willing to squeeze them for what they are worth. Also in her social playbook she can speak fluent English, Sperethiel, and Gaeilge, and for everything else she has a translator built into her cyberware suite. In summary if you need somebody killed, no matter the why, no matter the reason, Echtra might just be your girl. Equipment: A metric drek-load of Cyberware Ares "One" Monosword Shiawase Arms Incinerator Onotari Arms Equalizer Remington 990 HK XM30 Credsticks Form Fitting Body Armor Fake SIN for one Julie McDonald, a private contractor from the United Kingdom. General Nonsense: Echtra isn't a stranger to New Reykjavik, but she hasn't visited the city itself in what would be about ten years, the last time she was there having taken a job from S-K to deal with a White Vory smuggling operation that was threatening to destabilize their own business there. She isn't that hush hush about her past and if you ask nice enough she will tell you about her time in the TRC or the many jobs she's taken on in the years since. Though she tends to have a policy of living in the moment rather than being stuck up on things in the past. May have a little bit of a death wish. Just a little one.
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As the bar cleared out, Alex raised her head and looked towards the table. Yep, couldn't be more obvious that they were out of place, and it wasn't too much of a leap for anyone to guess that they were runners. Maybe they wouldn't be too suited to the subtle approach - she'd have to keep it in mind. On the plus side, there didn't seem to be anyone left in here that wasn't involved one way or another, so she decided it'd be okay to head over, approaching the others with a soft smile. "So, this'll be our crew. I guess 'inconspicuous' is out of the window." She didn't bother trying to look closed-off. If anything, she was careful to make herself look a little too friendly and unguarded; a calculated vulnerability. Better that they underestimated her, really, until she knew she could trust them. Not that she cared about their goals in the first place, but maybe it'd be interesting one way or another. But then, so were a lot of things. Looking over the group, there was a hint of amusement in her expression, as though she was in on a joke that none of them knew about. After assessing them, she walked around the table and nodded to the orc. "I don't suppose you've got any background on his security detail? Names, families, history... anything that could be relevant. That, and I'd like to know when and how we're leaving." It would be a bad idea to have their faces known to Feuersturm's people without some sort of leverage. Alex doubted that they would have done detailed research on his employees, but most people had a skeleton or two in their closet. And if somehow they didn't, she could always find some other way to twist things. There was a hint of excitement at the back of her mind, but it didn't show on her face. This part was interesting, watching the events unfold. Dangerous, certainly, but she was along for the ride. Part of her was curious as to what was on the chip, but asking too many questions was an easy way to annoy a client. Not worth the confrontation, since she'd get no real information on it either way. Waiting for an answer, she finally lowered her hood, revealing firstly exactly how young she looked and secondly at least her scars - only really notable in this group because the young woman had obviously never seen a battlefield. It wasn't as though she was the only one here with a mark, though, the woman with the eyepatch being one example. Unusual. Stood out. And the elf was more machine than flesh. The other two still stood out a little, but at least seemed a little more subtle. In comparison to her companions, Alex looked anything but battle-hardened. Which was good, really. She doubted she'd register as a threat to any enemies they faced. Anything that meant bullets weren't coming here way was always a positive. Still, she felt a little relieved to be done hiding her face. Even faking insecurity got on her nerves, not that the idea wasn't convenient. "As for the rest of you, if anyone needs a place to sleep I've got room free of charge." There was an ulterior motive there; Alex wanted a chance to try and assess the people she was working with. But a free room with guaranteed safety would be a good offer either way, considering she didn't exactly present a physical threat to anyone. Besides, who knew? These people might actually be interesting.
Alexandra Douglas | 22 | Species: Human "There's two sides to everything, if you're willing to look." Alias: Icarus Appearance: At 5'5" and 112 pounds, there's not that much of Alex - She obviously isn't much for throwing punches or lifting heavy objects, anyway. Delicate features and a slight build contribute to the kind of person that perhaps would have been seen as pretty, though not refined enough to be classically beautiful - If it wasn't for the long, pinkish-white scars that mar her face and neck, stretching right down to her shoulder. As it is, she tries to embrace the situation, her asymmetrical hairstyle another reflection of the fact that her two sides don't quite match up. If she can't blend in, then she might as well try standing out. She carries herself with the the confidence of someone that knows you might be looking at her, and just doesn't quite care. Not actively looking to draw attention, but not too bothered if you'd rather just stare at her than look her in the eye. If anything, she seems to appreciate it - There are advantages to be had in knowing exactly where you stand. Background: Born by the name of 'Katherine Peters' to a fairly low-ranking executive at Horizon, Alex's initial upbringing left her fairly well taken care of. An average school, average friends, and boring, average life - At least if you ignored the shamanic traditions her family practised, anyway. The girl had a gift for talk, perhaps thanks to both her media-saturated environment and the shamanic tradition's focus on charisma. Her mentor spirit, Monkey, only encouraged her in embracing the joy to be found in spinning things around on others. Once her father figured out her ability to put a spin on things, he'd often come home looking for her take on a report, how to spin things for the best story. Searching for flaws in the narrative, unnecessary additions and possible improvements - While progress was slow at first, the two of them together became a more and more efficient pair, almost every hour of spare time spent in the makeshift media workshop that was the apartment's spare room. This analytical prowess shone through in her educational skills too - But instead of going for a degree or anything similar, she decided to stick with Horizon and shoot for a job. After all, having a secure job at one of the world's biggest Megacorporations wasn't something to sneeze at, and when evidence of all the help she'd provided so far was presented to the interviewer, she was able to get just that. Life was pretty good from then on, sitting with a relatively prestigious job and big-city apartment of her own at 20 years of age. Her advancement within the company had been fairly quick, and it only seemed to be getting better as time went on as far as she was concerned. But she was naive, and her aptitude for the camera left her forgetting about corporate politics. In her elation at her progress, she'd forgotten one key thing; There were reasons not to climb too fast. Reasons that were apparent when, on a road trip out of L.A, a bomb went off in her car. Whatever you might say about shadowrunners, they got the job done. She woke from her coma four months later, with no message or visitors, just a hospital bill and an eviction notice. It was a miracle that she survived, but the wounds from the shrapnel and the crash left the scars that haunt her to this day. But the lack of reaction from anyone made it clear - Whoever had felt threatened by her, they were either far richer, or far more powerful, enough that she had no chance of getting retribution. And no doubt once they learned of her survival, they'd try again. Luckily, Alex's skills let her convince the poor unsuspecting guy at the reception to change the records. Just one simple change that gave her a chance at a new life. As far as the world was concerned, that day, Katherine Peterson died. And a few months later Alex Douglas, illegal Shaman and shadowrunner extraordinaire, was born in the shadows of New Reykjavik. Over her time as a Shadowrunner, her jobs haven't tended towards the particularly high-profile or prestigious, but she's learned a few good ways to fire a gun - And a hundred better ways not to. After all, every low-level street thug can shoot someone, and life's so much easier when someone else does the dirty work. Skills: An expert in everything people, Alex's primary skill set is that of what you'd call a Face. Private personal affairs and secure information are her bread and butter, whether she's protecting them for a price or blackmailing someone with the details of a few sordid affairs - If it's people you're dealing with, she's the type you want on your side. As a result, most of her talents are directed towards trying to avoid confrontation in the first place, so she's a bit of a talker when she needs to be. Before the whole 'scarring' thing, she'd happily flirt her way to a deal, but even still she can analyse and negotiate with the best of them. Failing that, coercion, blackmail, and lying her way out of a bad situation are just as ideal as far as she's concerned. All it takes is a little persuasion. Failing that, she can always just use illusion magic to help get her way. That's not to say she's completely useless in a fight, considering her shamanic magic. She isn't the most suited to front-line combat, however, so she'd really rather not shoot at all their problems. Still, when they inevitably get in a fight she specialises in illusion and manipulation. She can heal to an extent, but she sucks at it and nine times out of ten won't waste the energy in a fight. Afterwards, maybe. Equipment: Defiance EX Shocker x1 Colt America D36 light pistol x1 Aqua Fictus x1 Spellcasting Focus Ring (Illusion) x1 Rapid Transit Elite Clothing - Built for those on the move, this stuff is great for comfort and protection while going about all your regular day-to-day activities. Standard Creditstick x1 Horizon I.D for 'Katherine Peters', kept hidden for safety reasons. General Nonsense: Visited her own grave out of a sense of morbid curiosity once, just for the novelty. Hopefully no-one thought it was too strange that she took one of the flowers that had left there as a souvenir, but she definitely got some mildly disturbed looks from the odd visiting relative. Her scars tend to itch a lot, but for whatever reason she doesn't seem to look for a way to lessen it. Anyone that asks about it doesn't seem to get a straight answer if they don't know her - But then, at least in New Reykjavik, nobody seems to know her at all.
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So there was a location, an item and some instructions, but the rest was their own legwork. They'd have to case the place, and carefully orchestrate the way in and out. They had time to dig into that info, but they'd have to get to work quickly. But there was one part that wasn't answered in that Johnson's very brief plan. "Yes. How do we contact you to arrange a dropoff?" Chopsticks wasn't committing to a location ahead of time, because he didn't want to get picked off by the Johnson if they tried to stiff them. He didn't know the fixer and he didn't know the crew, that meant that they were going to have to keep things contained from the client until they had their item in hand, and they'd need to make sure the pay cleared before they let go. He liked to make sure the runs were planed smoothly, though they rarely went that way. But resources and planning went a long way to handle the things you could see coming and you relied on skill for the rest. He'd dealt with it before with extraction work in the Free State and Seattle, when the clients tried to twist you or chisel you. He didn't want to rely on the client's information too much, and the first thing they'd do with those blueprints, if he had his way, was check them over just in case. He certainly wasn't going to give the Johnson any timeframe for the work, just that they were going to get in and do it. Getting into someone's residence meant that they had to work something out with someone and cause a betrayal or they'd have to go in with force. Not necessarily loud and lethal, but with force. He didn't like the idea of that in a neighborhood crawling with heavy police security, to account for the rich and famous. Loud was bad. But he'd wait until the Johnson was out the door for all that. In the meantime, he kept it quiet and let the others have their say. His question was the one he always worried about; he wanted to make sure they weren't holding the stuff any longer than they had to.
C H A R A C T E R S H E E T Gordon Chen Good-Crow | 33 | Human (Amerind/Chinese) "No artificial additives, omae!" Alias: Chopsticks Appearance: Average height, average build, indeterminate ethnic-mix of a few different things. He blends in well enough in Seattle and can pass for Asian or Amerindian pretty easily either way. His clothing tends toward jeans and brown leather work boots, and a fringed brown leather jacket. As Amerindian chic is a look that draws little comment in Seattle, he manages to pass off as a Salish-Shidhe native among those that aren't astute enough to tell the difference, and those who are tend to be other natives who aren't going to tell others the difference. He wears his head in a messy shag that can easily be combed down into corporate respectability, and that's the thing with Chen Good-Crow; he likes to blend in. Background: A mixed-race physical adept born to a pair of Berkeley grad students who were both in the engineering and computer programming field, George was raised primarily by his mother in the Free State, who worked for Ares, one of the few non-Japanese Corps in the region. During his teenage years, his mother was fried by Black IC (it was wired matrix back then) and he moved in with his uncle Jiang. During this time, he managed to get into trouble, as a teenager, with the JIS occupation forces, spraypainting grafitti or something of that nature, and he was duly shipped off to his father, a Sioux government-employed programming and security expert in Cheyenne. Despite being surrounded by very techy parents all his life, he was identified in Sioux nation as having awakened capabilities and he was raised in the ways of the Sioux, which embraced magic to a much greater degree than Japanese-Occupied Frisco ever would. As he grew older, as was the case with any Sioux citizen upon turning 18, he was inducted into the Sioux Defense Force. As a physical adept, once his capabilities were assessed and tested, he volunteered to serve in the Wildcats, the Sioux Nation's special operations unit and border patrol, a unit highly different from its peers in that it integrated shamanistic magic into its arsenal and concentrated on asymmetric warfare methods, particularly as the Native American Nations, which the Sioux were a part of, was surrounded by larger, dangerous neighbors with more developed economies. Platoons of Wildcats operated in a variety of places doing a variety of jobs, particularly during the events surrounding Crash 2.0 in 2064. He doesn't discuss this. It's not common knowledge in the runner community. Braggers tend to be floaters. Years later, Chen Good-Crow returned to Frisco, after serving his stint, and became involved in the runner world when he hooked up with some of his old buddies from Chinatown. He went SINless and he was part of a team, working for, largely, the Triads. Their last run was a setup; they were being paid to extract a specific person by another corp, but that specific person turned out to be a plant that Mitsuhama was trying to put into Telestrian Industries, whom the team was employed by. While the run was successful, the Mitsuhama agent made things very uncomfortable for Chopsticks' team as they were suspected as complicit in the plot that was primarily the doing of the Johnson, whose family was held by Mitsuhama, and the Telestrian exec that the Johnson conned, who was trying to tie up the loose ends. The team was put into a position of having to bring down JIS heat on them while clearing themselves of the setup; the upshot of it was that they were a little too high-profile to keep working in the Bay Area as they were on the radar. As General Saito's regime, the California Protectorate, was collapsing, he got involved in work outside of Frisco itself that still required good 'community' connections with both ends of the pipeline. He spent much of 2068-69 doing runs on behalf of elements in the NAN moving weapons and tech from Pueblo territory into Triad hands in Cali, though he avoided the city directly. He suspected an Ares connection, but never dug too deeply -- the pay was good -- and he never asked the Triads what they were going to do with the weapons, even though he damn well knew there was a war between the Triads and the Yakuza in Frisco and LA. Occasionally, some more direct action type operations happened, as well as snatch and grabs. The pay was right and he took it, using his ratlines into the Free States to ship people out -- they were either looking to get out of the Free State or another corp was looking to take advantage of the chaos to take talent from the Japan Corps. Out of a sense of national pride, he didn't feel comfortable working with the Japanese, despite approaches. When the dust settled, with the heat on a little too heavy for him in Cali, he decided it was time to disappear into Salish-Shidhe lands for a quiet year, letting the heat die down while taking small jobs. All the same, he was contacted there by a Johnson that wanted him to work in Seattle, and is working to put together a team of runners that can carry out this sort of work. Skills: As a physical adept, Chopsticks isn't easy to see coming. His reflexes aren't cybered, but he can react in the too-fast ways of some adepts. He doesn't have augments for spurs or something like a street sam, he's able to hit hard, and he is particularly good at counterattacks. His hand to hand is 'elevated' and he is a believer in the element of surprise. He can see in the Astral and engage threats there physically, but is perfectly adept with a firearm. A Street Sam with the right mods is going to be faster and stronger, but not nearly so discreet as Chopsticks can be. As he likes to put it, "No artificial additives, omae!" Unlike a samurai, people don't see him coming. He's not tottering around scanning things and singing "If I only had a heart!" He speaks Japanese, Cantonese, Mandarin and Lakota in addition to English. Native Japanese tend to get a snotty attitude about his accent though. Too Bay-Area. Most of his experience as a runner is in courier work and extractions of corporate personnel, a sort of forced career move of researchers and other useful personnel assets. Beyond that, not that he advertises, he was a Wildcat, he's run with some of the toughest hombres in the North American special operations community and holds his own. They're rough, they're tumble, they're not Red Samurai -- chrome out the yingyang is not the Sioux way. Push comes to shove, he's a warrior to the bone and a damn fine shot that doesn't -need- to rely on a smartlink. Also, he is a really good snowboarder. You never know when that might come up. Equipment: - Ares/Colt M1911A1 reproduction with custom work done to it. It's a popular gun out West, so Ares still makes them, albeit with modern materials and modern-velocity loads. - PDA - Earpiece for the phone. - Display for the PDA in his glasses. - Pretty nondescript street wear, some very discreet body armor. - Custom fighting knife, made to spec. Weight, grip, blade length and shape all custom. - Shock gloves. - Basic fake SIN for "Michael Clear-Skies" of the Salish that gets him around in the most basic fashion. It won't hold up to a deep check. - Sig M230 (SiG License version of the M23 Colt). Includes a SOPMOD kit, along with Daniel Defense (Ares Subsidiary) RIS and modified adjustable stock. Shadowland may claim M23's are cheap ganger stuff, but what do a bunch of deckers really know about firepower? For when the shit hits the fan. - Similarly, a multicam plate carrier with various attachments for a SHTF scenario, because it's kind of obvious tactical gear, and even if runners make it chic he avoids. Even in a high intensity situation, he still generally wears a t-shirt and jeans with the web gear. General Nonsense: Chen is new to New Reykjavik but has a basically good reputation in the shadows. His biography is not just out there for the reading. He doesn't take jobs with the Japan corps and stays away from wetwork and anything that smells too funny. Wildcats, current and former, tend to shut the hell up about their unit by tradition. Notable event: While snowboarding and smoking weed near Mt. Shasta, Chopsticks and a Frisco buddy ran into Hestaby, who was very taken with the homemade snowboards. She wasn't wearing a nametag or anything in human form, but it's still a cool story. Few are the people who have snowboarded with a Great Dragon. Or at least, that's what he claims.
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So far, so good. Arn was surprised that he hadn't been arrested the second he sat down. If he was being somewhat honest with himself, he had expected to be arrested. These people just stood out too much to not be S-K operatives. It had just seemed too good to be true. But no, it was real. This was happening. He nearly seconded the scarred woman's offer of shelter. He, too, had a place where the runners could stay. But no, he couldn't offer them refuge. His father would flay him, and his grandfather would likely die from the shock. Aeon remained silent, sipping from the soykaf paper cup in front of him. It was the cheapest thing the place offered. Worse than water, worse than rotgut, but if you had next to no money, or wanted to keep yourself off the radar, it worked. The Fljót's soykaf was better than some places, and he'd gotten used to the stomach churning feeling long ago. But the Chinese-looking man bought up something Arn could relate to. "I know where to drop things off," he said quietly. "Around here, there is only one place which any of the street vermin trust. Herra Skáp's place. Lord Locker. There is no better fence in Vesturbær that I know of." Arn glanced around, then clarified. "I have been raised here since I was young. Most of my life has been spent in New Reykjavik." He tilted his head, and Skuggi leapt down onto the table. The little cat meowed once, then settled down to nap. Arn shrugged. "If you need to know your way around, I can assist with that. However, we will need to work slightly on your manner and style. Many of you are sore thumbs. Les étrangers, lǎowài. We must change that before any missions in this area. It would suck to be captured due to negligence of camouflage." A hand settled on Skuggi, stroking the feline form. "I am Aeon," he said, to start the flow of information. They would have to build trust with each other to survive this, wouldn't they?
Arn Einarsson | 26 | Species: Half-Elf "I would tell you to go to hell, but I do not want to see you there." Alias: Aeon Appearance: Arn is stylistically a street mage. He wears their stereotypical long coats which ward off the cold and disguise him from prying eyes. When more natural clothing is required, he wears graphic tees and jeans. Shorts are a rarity, if ever. His hair is dyed blue, but only because his hair glows blue when casting spells. It's harder to tell when Arn is using magic when his hair is always the same color. Instead, one must watch his eyes, which also glow brightly when channeling. Background: Arn has traveled to many places over the course of his short life. He was born to Einar, a human and Oddny, and elf, who had made their home in the then-Flux State of Berlin. He grew up running the streets of a chaotic microcosm. His friends were drug dealers, shadow-y tech salesmen, and street urchins. By all accounts, he should have ended up as an addict, selling his body, mind, and soul for another dose of Cram. Instead, his father Einar found employment as a guard working for Sternschutz Security. He was a big man, given some low-tier chrome as part of his job. Once, Arn went wandering through the streets with his father, and became separated. When Einar found a junkie trying to hook his son up on something or other, he separated the dealer's arm from his shoulder. Nobody tried to sell to Arn after that. Instead, the streets adopted him into their fold. None of the gangs cared enough about him to go after his father, and the unaffiliated were so terrified of Einar that, more than once, Arn returned home with more money than he'd left home with. In retrospect, Arn should have been killed, or eaten, or mutilated, but he survived through a combination of luck and the watchful eyes of his father and friends. When the corporate forces invaded in 2055 on behalf of the German government, Einar had been informed in advance by his employers of the event. He somehow managed to leave Sternschutz amicably, choosing instead to return to their home country, partially due to the failing health of Einar's father. Once in New Reykjavik, Arn resumed his youth, growing from boy to young man. His father cared for his grandfather, and his mother returned to work as a Saeder-Krupp employee. He saw little of his mother after that. If not for the family home passed down through generations, Arn's family would have lived in a tiny corporate-owned apartment. Then, one day, as Arn left to travel the streets of New Reykjavik on his thirteenth birthday, he accidentally set a cabbage cart on fire. As an elf, he'd known he was likely to have magic, but he hadn't ever expected it to actually happen to him. As it turned out, that cabbage cart was part of a series of carts who frequented the city, and now they were out for his blood. For months after that, Einar kept Arn inside, shuttered away from the outside world. Arn became more and more rowdy, until he was liable to set the house on fire as well. On an utterly unimportant day, a small, indo-chinese man knocked on their door. Einar nearly sent the man sprawling until the man, whose name was Talc, created fire in his hand. It took only a short time for Talc to convince Einar of his legitimacy. From then on, Talc trained Arn. They started in Einar's home, practicing spells under Einar's watchful eye. As Arn's skills grew, he and Talc hit the streets, and Arn found that the cabbage stall was much less irritated with him when he created a new stall for them, bigger and better than the old. Arn ran the streets with Talc for a decade, learning his craft, talking with the locals, and coming to call New Reykjavik his home. During that time, he lived as a rat. His mother made little money, and Talc was destitute as well. Together, with their illusions and light hands, the pair pulled off plenty of pickpocketing and con jobs on the upper-middle class. Enough to get by. It didn't last. When Arn was twenty-three, Talc was caught trying to get into a Saeder-Krupp vault. He'd flown too close to the sun. Arn never saw the man again, and he was left to make his own living on the New Reykjavik streets. Luckily, he'd made friends and built bridges, and while it isn't the easiest living, he manages. He keeps his head down when he can, but is capable of biting wit when required. Recently he made the jump from street rat to shadowrunner, with the promise of a great profit overriding his self preservation. Skills: Arn is a well-versed mage who specializes in battlefield control and manipulation. He is primarily skilled in illusions and manipulation spells, though he is competent as a healer and a combat mage. Detection is his weakest category of spellcasting. Due to his movement throughout various areas of the world as he grew up, Arn can speak multiple languages, including English, French, German, Icelandic, City Speak, and rudimentary Mandarin (which he learned from one of his magical instructors). Other skills include: -lockpicking/knot tying -sleight of hand/pickpocketing -climbing -handwriting forgery -rudimentary hacking/hotwiring -??? Equipment: -General Mage materials -Commlink -Knife for self defense and carving -Empty Credstick -Fake SIN under the name "Kennedy Snow" General Nonsense: One day, when Arn was fifteen years old, a little black cat followed him home from his instruction. He's named it Skuggi. It seems to be a fairly magical cat, as he has witnessed it disappear and reappear through doors. Also, it may or may not be immortal, as it doesn't seem to be getting any older as time goes on.