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52,802 | 1,434 | 48 | 269 | 2,330 | Vladimir Plasimov-Drakka
Well, Vladimir thought to himself, they're dead. Shame about Rowan, but it's less competition, I suppose. He didn't have time to think much else before being snatched up by an oversized Grimm claw and, alongside the blonde-haired character, the sole student who came close to his own height and weight, dragged higher and higher into the sky.
"What was I saying about leaving before we got snuck up upon?" Vlad said out loud to nobody in particular, not sure if his words were lost to the wind or not. In spite of his situation, a grin started to sneak on to his face, a practically foolproof plan to kill this Nevermore already forming in his mind. Slipping the tablet into his armour and drawing his weapons, he aimed the gun at the Nevermore's underbelly, beartrap mechanism unfolding as he took aim, then fired it straight up, the grapple lodging itself in the avian's flesh and collapsing to grant a firm grip, much to the creature's consternation. With that out of the way, and maintaining a hold on the pistol's grip, he began to swing his sword toward the creature's leg, hacking into it to try and sever the muscles, tendons, and bone (though most of the bones in its leg had shattered to the point of uselessness by the second or third hit, hollow as they were) that lay beneath its skin.
"By the by, we never did introduce ourselves, did we?" the pale teen mentioned to Rood offhandedly, pausing halfway through his efforts to sheath his sword and extend a hand toward his fellow victim. "The name's Vladimir Plasimov-Drakka. And you?" | Name: Vladimir Plasimov-Drakka
Age: 17
Gender: Male
Species: Human
APPEARANCE
Additional oversized image displaying his weapons and contrasting his clothing choices with one another; please ignore anything that isn't the man in the middle of the image.
Height: 195cm/6.4"
Weight: 110kg/242.5lbs, much of which is muscle
Clothing Style: Vladimir generally wears a tight black bodysuit to show off his musculature to others, over which he wears clothing based on whether he knows he is to fight that day: an incomplete suit of plate armour if he is, a red leather longcoat if he isn't, or both if he wants to appear stylish. He's also inexplicably fond of white gloves.
Hair Color: Black
Eye Color: Red
COMBAT
Weapon: Maw and Breath - Vladimir's weapons of choice consist of a large cruciform longsword and an oversized, almost handcannon-esque pistol, as pictured above. Whilst not necessarily fancy-looking by most weapon standards at first, both possess the capacity to open up into wicked multi-toothed constructs that are quite capable of restraining even a trained Hunter or Huntress in the manner of a multi-dimensional beartrap, and are barbed such that anyone who attempts to struggle free will likely suffer a lot of injury for their efforts. Furthermore, Breath's construct has the (optional) capacity to be launched with some force by firing the weapon whilst it is deployed, letting it restrain a foe from a great distance, and even remains connected to the handle of the gun by a thick metal wire to drag the victim back toward Vladimir for a closer-ranged pummelling.
Semblance: Blood of the Dragon - This is a secret, for now.
Dust: Dust is utilised by Vladimir, generally as part of his weapon's ammunition; his preference is shells loaded with Fire or Lava Dust, but if he knows he'll be facing an opponent with a particular association, he'll likely pick out ammo elements to counter the opponent's preferences, e.g. Water and/or Ice to negate Fire.
Skills:
Physically powerful
Well-rounded
Brutal combat style
Savvy
Calculating
PERSONALIZED
Personality:
Manipulative
Domineering
Arrogant
Intellectual
Pragmatic
Skills:
Intelligent
Athletic
Able street fighter
Charismatic
Knowledgable
Background: Vladimir was born into a moderately aristocratic Atlesean family which had recently fallen on hard times. His father, also called Vladimir, was a member of a group called the Knights of the Dragon - giving him his honorary surname "Drakk" or Dragon, and his son the surname of "Drakka" or Dragonson, in addition to the family surname of Plasimov - that had been quite famous in the nation of Mantle before it ceased to exist, but which had since declined to the point of near-dissolution. This state of affairs had not sat well with Drakk, or his high lifestyle and funds, and he thus began abusing his wife both physically and mentally, until finally overdoing it and accidentally putting her in hospital for long enough that questions were asked about him. This ultimately triggered Drakka's removal from Drakk's overbearing mannerisms, though these had already left in the twelve-year-old the beginnings of his own rather cruel, if highly intellectual personality; as a final request, Vladimir's father asked the authorities that, rather than being put into foster care, he be sent to live with some close family friends, the Morgensterns.
Unlike the Plasimov family, the Morgenstern family had done very well for themselves in spite of their own allegiance with the Knights of the Dragon. Seeing what his father had declined to, and comparing his own possible future to that if he didn't make his moves quickly, Vladimir made it a personal goal of his to usurp the biological heir to the Morgenstern's fortune, and thus to surpass his own father in every way he could. He started to sidle himself into the family patriarch Valentine's good graces as quickly as possible, whilst simultaneously engaging in psychological warfare against his step-brother Jonathan to throw him off and have him lose face at times when it would matter. He might have succeeded, too, if not for two significant factors: Valentine was a lot more perceptive than Vladimir gave him credit for, often figuring out the truth of Vlad's manipulations with little obvious effort; and, more importantly, Jonathan was not as much of a doormat as he first appeared. Despite Vladimir's best efforts to avoid direct conflict, the two teens came to blows far more often than he'd like, and these fights quickly drew out both of their innate potentials. Deciding that he would rather they make use of their developing Auras against the Grimm than against each other, Valentine enrolled both children at one of Atlas' private combat schools, in preparation for them to eventually enroll in the famed Atlas Academy itself.
This to some extent quelled their battles for the time being, since illegal combat was far more harshly punished by the school than by their father, but Vladimir nevertheless continued to bully Jonathan at any opportunity he got, leading to little good blood between them. This unstable peace ended after Vlad finally unlocked his Semblance - something which he suspected might be inherited, but which he decided to grant an appropriate name anyway: Blood of the Dragon. He spent the final year or so of his education at the school training his Semblance and figuring out what it could do with little intimidation toward Jonathan; then, on the very last day of school, he made a point of beating his stepbrother to a pulp with his bare hands in public, getting himself arrested and his brother hospitalised and in a coma. Shortly afterward, he was put before his stepfather, who had already decided that Vlad had gone too far this time. In no uncertain terms, Valentine told the astounded boy that he had arranged to send him to Beacon Academy in Vale as a transfer student, stating his belief that the education there was less thorough than in Atlas, but that that was exactly what Vlad deserved for what he'd done, and that maybe the more liberal setting would teach him some damn humility. Not long after, Vladimir was sent off to Beacon, having already vowed to become the academy's top student and show both Valentine and Jonathan what he was truly capable of, or else die trying, for nothing less than this would satisfy his ego.
tl;dr Background:
Vlad was born into a previously-rich family that had fallen on hard times;
His father became abusive and beat Vlad's mother unconscious, Vlad was taken away by authorities, but his father requested he be left with family friends;
Vlad came into the family, which consisted of a father and son, and had done far better than Vlad's family, so he vowed to inherit that family's wealth even over his stepbrother via trickery and psychological warfare;
It turns out the stepfather was smarter, and the son less wimpy, than credit had been given, and Vlad and his stepbrother fought often enough that it became a problem;
The stepfather put them both into a private training school to make better use of their aura than it currently had, and their fighting was mostly quelled by stricter punishments;
Vlad eventually unlocked his semblance, Blood of the Dragon, which he studied for a bit, then used to beat his stepbrother into a coma at the end of their time at the school;
As punishment, his stepfather had him sent to Beacon Academy rather than Atlas Academy, with Vlad vowing to become Beacon's top student in response to this injustice.
Character Theme: Evidently, this guy is based on Vlad II "Țepeș" Dracula, or rather the vampire count who spawned from his acts and inherits his name. However, a lot of inspiration for Vladimir's character, his backstory in particular, comes from Dio Brando of JJBA fame, which I feel isn't too unsuitable given that the real Dracula was called "The Impaler" for a very good reason. That said, his appearance is derived from that of Alucard of Hellsing fame, and there's also a reference to The Domination of Draka in there, to make the name less of a straight theft from real life, and which still fits given the heavy dragon theming in his character.
Other: Jaune is my fukken bae, and nobody can tell me otherwise. |
52,803 | 1,434 | 49 | 437 | 257 | Rowan D. Valinn
“Yeah, but you never kn-”
Rowan dropped the tablets as the ground shook beneath him. He barely had time to react before the ground itself seemed to open up and swallow him whole. His shriek was muffled by the sheer thickness of the Grimm’s skin. Rowan’s descent was abruptly stopped as the shark Faunus grabbed onto his arm. Despite the slippery texture of the goo that now covered them, Rowan maintained his grip on the Faunus’ arm. Who knew what awaited them at the bottom?
His immediate goal was to secure his own hold on the inside of the beast, otherwise his Semblance would drain far too much of the girl’s Aura. He used his free hand to punch into the fleshy wall. It took several Aura-infused hits, but he had eventually eroded away enough of the flesh to form his own hold on the beast. He severed the connection between the two of them, taking in a deep breath.
That, however, was definitely the wrong thing to do at the time. The putrid stench of the Grimm’s insides gnawed at his nostrils. His face twisted in disgust as he tried to find a better smell to replace the current one. He had no luck, though. They were surrounded by the horrid odor.
“A predicament is probably understating it. I don’t know what the stomach of a Grimm looks like, and I sure as hell don’t want to find out.” Rowan peered downwards, trying to get a glimpse of their impending doom. The faint glow from the walls of the creature provided a very small amount of light, but it was enough to see that there was no easy way out.
Rowan reached into his coat and pulled out a small rectangular box. He opened it, revealing a sizable amount of red Dust. “I usually don’t use it all at once, and it probably won’t kill the Grimm outright, but it might give us an opportunity to escape…” He paused, then looked at his temporary partner. “How’s your Aura holding up?” A sharp pang of guilt ran across Rowan’s face as he awaited an answer. His Semblance was as much a curse as it was a blessing. It may have been beneficial in a fight, but the fear of unintentionally draining someone’s Aura was always present in his mind. | Name:
Rowan Dmitri Valinn
Age:
17
Gender:
Female
APPEARANCE
Height:
5’ 5”
Weight:
125 lbs
Clothing Style:
Rowan is not much of a jeans and t-shirt kind of person. She’ll usually base her attire around the color red. Almost every outfit consists of a red coat of some sort. She is a major advocate of the combat skirt movement. Rowan wears a black scarf given to her by her father.
Hair Color:
Silver
Eye Color:
Blue
COMBAT
Weapon:
Rowan’s weapon’s name is Tyrfing. It is a pair of black fist-wraps. On the back is the symbol for red Dust.
Semblance:
Rowan’s Semblance is known as the Saboteur's Touch. When she comes into contact with someone, her Semblance activates and drains the Aura from the person. It only drains from the initial contact, and if she remains in contact, then her Semblance will not drain any more. Her Semblance is constantly active, and she has ability to stop it from activating.
Dust:
Tyrfing is infused with red Dust, allowing for slightly explosive punches. The Dust has to be re-applied after every fight, as it runs out rather quickly.
Skills:
Rowan was trained extensively in both Wado-Ryu, as well as Krav Maga. She combines the two to form her own unique fighting style. She is able to move with the flow of the battle, and strike hard when the opportunity presents itself. Rowan is a tank of sorts, and prefers to stay in the thick of the battle. Her sizeable Aura allows her to absorb hits with relative ease.
PERSONALIZED
Personality:
Charismatic
Light-hearted
Sarcastic
Erratic
Sociable
Skills:
Juggling
Acrobatics
Origami
Rowan was born into a family of wealth. Her grandfather was a renowned doctor who had made several advancements in the medicinal field. Rowan’s father, being an only child, naturally inherited most of the family wealth when his father died. Rowan grew up living a life of luxury. She was waited on constantly, and could have anything within a moment’s notice. She attending a prestigious private school, where her parents bribed all of her teachers to give her passing grades.
Despite having anything she could ever want, Rowan was unhappy with her life. She barely knew her parents, and she had no one she could truly call a friend. She craved excitement, adventure. Friendship. She begged her parents to send her to combat school. Reluctantly, they let her attend Sanctum Academy in Mistral. Rowan was in for a brutal awakening. Her first year at Sanctum left her at the bottom of her class in nearly all aspects, including socially. No one at Sanctum cared about her.
Rowan spent the summer in between school years fervently training. She desperately wanted to prove herself. When she returned, while she had drastically improved herself, she was nowhere near the top students. She sought tutoring from one of these top students, a kid named Onyx. He gladly took Rowan under his wing, teaching her various fighting methods, as well as Aura and Semblance training.
By the end of her time at Sanctum, Rowan was among the top tier students. She still couldn’t emerge as the best, but she was an excellent fighter. After some discussion with her parents, they agreed to let her further her education as a Huntress. She applied to Beacon Academy, in hopes of getting into the prestigious academy. Much to her surprise, she was accepted. Off she went to Beacon, eager to become a fully-fledged Huntress and help maintain the world’s peace.
Rowan was inspired by the Norse mythological figure, Svafrlami. Svafrlami was the grandson of Odin, which inspired Rowan's renowned grandfather. Svafrlami forced a pair of dwarves to forge him an extremely powerful sword, but the sword was cursed by the dwarves. One of the dwarve's names was Dvalinn, so I incorporated that into Rowan's name (D. Valinn). Rowan’s Semblance is similar to a curse, although not relevant to the curse placed on the sword.
Other:
Jaune is best grill confirmed. |
52,804 | 1,434 | 50 | 837 | 2,959 | Chen Jet
"Crap crap crap CRAP!" Chen ran towards the cliff where he was supposed to be grouped up with new teammates, angry at himself for sleeping in on the one day where he told himself not to sleep in. He had been looking forward to today for the past month now, he had set so many alarms for himself, yet he still slept in!
Chen finally got to the launch zone and saw Headmaster Ozpin standing with some blonde chick who seemed somewhat familiar. "Yo! Headmaster guy!" Chen jumped into the air and vanished in a puff of black smoke, reappearing in front of him panting from his long distance sprint. He waited a few seconds to catch his breath and looked at Ozpin. "Sorry I'm late, I had stuff to do. Important stuff." Chen lied through his teeth as he looked around.
"So uh, where is everyone? Did everyone already pair up and leave? Oh man, I'm not going to have to team up with myself am I? I don't think that would work out well to be honest." Chen smiled nervously as he said this, while he masked his worry behind humor, he really didn't want to be in some sort of one man team. It would be very inconvenient. | Name: Chen "Z" Jet
Age: 17
Gender: Male
Species: Human
Height: 5'3
Weight: 115 lbs
Clothing Style: Black jeans and a black t-shirt with his logo on it. Wears a black leather jacket on top of his outfit with some sunglasses hanging out of a pocket.
Hair Color: Jet Black
Eye Color: Blue
COMBAT
Weapon: "Jet Stream": Jet Stream is a set of two black submachine guns with a red trim, which can transform into twin wakizashis for close range combat. When not in combat they collapse into his sleeves for easy concealment.
Semblance: "Sonic Boom": Chen teleports in a flash of black smoke up to a range of 20 feet in any direction. He must know where he is teleporting or he runs the risk of teleporting into a solid object, which would obviously end badly. Two seconds must pass between uses, wait time gets longer as he runs out of energy.
Dust: Keeps a few clips of Incendiary Dust bullets at all times.
Skills: Chen uses an acrobatic fighting style primarily focused around dodging and redirecting attacks rather than blocking them. He focuses on staying mid-range and peppering foes with bullets, teleporting into melee range when he sees an opening. Is more suited for taking down slow targets and goons rather than powerful opponents. Works well in a team, not much of a leader.
PERSONALIZED
Personality:
Jokester
Carefree
Intelligent
Happy
Serious when needed
Skills:
Coming up with bad jokes
Video Games
Tabletop Games
Flight Simulators
Secret Hobby: Reading
Background: Chen was born in Atlas to an Atlas pilot and a no name village woman, the pilot abandoning the woman as soon as he found out she was pregnant. The woman hoped to start a new life outside of Atlas and immigrated to Vale to find something new. Chen grew up always watching the sky, hoping to one day fly through the great blue and find his father. As Chen grew older his mother would tell him stories of the daring feats his father would perform, but never told him his name. She would instead call him "Z", though she never explained why. As he grew older he abandoned his dream of meeting his father, becoming aware that his father wasn't as great of a man as he believed, but never gave up on one day flying. He joined Beacon to become a Huntsman and maybe because he liked how high up Beacon was in comparison to the town he lived in.
Character Theme: Chen is loosely based off of Zephyrus, the Greek god of the west wind. Zephyrus is also the god of the spring wind, which is why I made Chen such a happy and jokestery person. In Zephyrus' stories he's also shown as a womanizer which I included in the form of Chen's father. And finally Chen's nickname "Z" is an reference to the first letter of Zephyrus.
Other: Jaune is not best, Ren is best. Ren will always be best. |
52,805 | 1,434 | 51 | 1,949 | 2,861 | Ozpin
The pale haired professor looked to the newcomer, his eyebrow quirked. At that moment, the sight of a large nevermore in the distance was tackled by a boy with erratically dark hair. Ozpin looked over at the commotion and took a sip of his coffee, only to find no more was left with a frown. He stood up from where he sat, nodding to the platforms.
"Go on. Launch yourself. Some of us have important matters to be on time for."
With that he was gone. Glynda stood up from where she sat as well, frowning with her riding crop risen.
"Just... launch yourself." She huffed, obviously annoyed.
Rood von Rah
As they were picked up and the force of the speed hit his sensitive eyes, Rood was forced to keep his eyes shut. He ducked his head, grunting as his hands felt the grip of the harsh talons at his waist. He could barely hear the voice of the black haired boy over the torrential wind flying past his slowly-becoming-more-frigid ears. The blonde managed to barely crack his eye open, only catching the silhouette of the other kid doing something with his weapon and outstretching his hand to him. Rood, groaning, struggled to pull his arm free before gripping his temporary partner by his offered arm. This time, he was able to barely make out what he asked. In response, he shouted over the tempest.
"Rood... Rood von Rah!"
He managed to wriggle his second arm free and wasted no time raising it up straight, and then bringing it sharply down upon the talon. Moments before he had, the slight crackle in the air around the front of his arm was visible, making the speed of his arm into a blur. Fast enough that it had sliced clean through the talon, causing the feetless grimm to screech in agony. He would have fallen with the dismembered talon had he not been gripping Vlad's arm. He held on tight, grunting... then, using his free hand covered in chains, he lashed his arm out, prompting the chain to go soaring. It wrapped around the neck of the giant nevermore, the tip of the whip flowering out into a pistol which blew bullets straight into the Nevermore's neck. This did nothing more than make the grimm shriek and begin to spiral to the opposite sides of the incoming fire. The great bird crashed into a tree by the angle of its wing and plummeted down, causing the two bodies attached to disconnect and soar through the air ahead. It clearly, however, was still not finished. | Rood von Rah
Age
17
Gender
Male
Species
Human
APPEARANCE
Height
6'2"
Weight
211 lbs
Clothing Style
When not having to be in Beacon's uniform, Rood ordinarily adorns himself in ornate gold armor up to the waist with a royally bold red cape sashed at his waist which billows when he walks. He wears expensive heavy golden earrings and a red stone necklace at all times regardless if he is in uniform or not. His body is decorated with intricate red paint as a symbol of his status.
Hair Color
Blonde
Eye Color
Red
COMBAT
Weapons
Eye of Ma'at
His arm is covered in chains with a speared tip at the end, making lashing out with this long range weapon a very deadly experience. The speared tip can 'flower' out into a mini revolving end which Rood can fire off AS he whips this weapon around with the help of his semblance
Mehet-Weret
A classic lance with decorative and intricate craftsmanship. Best when paired with Rood's semblance. Though it has the option to use Dust, a situation where that would be necessary hasn't been crossed. Or has it?
Semblance
Friction Manipulation
Rood is able to run on air (but NOT fly), walk on water, deflect oncoming attacks, increase or decrease and object's velocity, and change his own inertia. He is also able to generate heat, but not flames by concentrating all on the friction in regards to his body's/an object's placement. Without a gun, he is able to fire off bullets at will by concentrating his friction, hence the placement of the 'gun' at the end of his whip. See 'Other' for limitations.
Dust
Rood is extensively knowledgeable about Dust but for some reason doesn't carry any on him.
Skills
Taunting
Evasion
Surprise
PERSONALIZED
Personality
Brash
Dominant
Sensitive
Regal
Passionate
Skills
-Has taken to playing a lute
-Surprisingly, enjoys working with scrapped textiles to make fashionable outfits
-Sewing
Background
For now, Rood's personal history will be shrouded in mystery. What can be shared is common knowledge to all students attending Beacon Academy. The Rah name belonged to a very prestigious family who once ruled the Kingdom of Mistral. The family line, however, fell due to unforeseen circumstances; enemies of past generations ambushed members of the family and cut them down. Desperate to hold the prestige of the family line, the few Rah's remaining married into Atlas' own royals the Schnee's. The two familie's connected only by forced marriages ruled in their separate kingdoms once order was restored, and the purity of the Rah line was forever broken. From there, two generations down, Rood was born a von Rah. This will be the first time in his life he has ever been exposed to working with others his own age.
Character Theme
Though he encompasses the summation of egyptian culture and religion as a whole, Rood is best described as a genderbent Neith, the Egyptian Goddess of War who wields a masculine bow and arrow. Traded instead for his main weapon is the feminine whip and his red necklace in place of her red crown. Neith is known for her love of weaving, which I wanted to really translate to Rood; which I did in the form of him enjoying sewing and making things out of it for others.
'Rood' is Dutch for red, and 'von' is a common German name add-on, which is frequent pattern seen in the Schnee name. Rah, of course is in reference to Ra, the egyptian God of the sun.
Other: Jaune is the best
About Friction - Rood's Semblance is vast in its potential, this is true. Or it would be if he could do more than one of any of those things at one time. Every use of his semblance takes all of his concentration, and it doesn't take long until all that usage takes a toll. Thanks to the nature of the semblance, Rood is at constant risk for overheating or in the worst case scenario spontaneously combusting, making his ability a dangerous one to wield for not only other, but for himself. |
52,806 | 1,434 | 52 | 157 | 3,049 | Bran Brass
Well this day had been disaster so far, his transport from Vacuo had been delayed thanks to having needed repairs before it could make the trip to Vale. Bran he told the captain to please call ahead and let the school know they would be late thanks to this delay. The captain said he would, then again he wasn't sure the man would do so, after all the captain didn't seemed to like the young huntsman.
With time to kill he set to working picking out what he would wear for his first day. Something that would leave a good first impression, nothing to fancy after all he expected combat. Smiling he plucked out a white long sleeved shirt, a black cloak with orange inlay, he pulled on the glove for sword hand, and headed into the bathroom. Changing shirts and pulling his belt, he set to work next preparing himself for combat, cleaning his sword he inserted fresh spools of thread. Walking back out of the back he pulled on his glasses and looked, Vale looked very impressive from a distance very modern compared to where he had been staying Vacuo.
While they were docking he had received a message that he needed to reach the grounds soon or risk expulsion. Sighing he waited patiently for the vessel to land and open it's doors, the moment it landed he put his glasses back in there case and in his bag. He rushed off towards the forest, he had studied the map so he would know where things were once he arrived. He moved quickly, hoping it would not be over by the time he arrived he had chosen Beacon because it seemed the best school for him. He hoped would get a chance to at least experience it.
He reached the top of the hill a few minutes later looking towards Professor Goodwitch. "I am terribly sorry I was delayed by the airship needing repairs. I do promise not to make a habit of being tardy Professor." He bowed as he apologize for his lateness and he would understand if she simply expelled him, he did hope the captain had sent her a message letting Professor Goodwitch know why he would be late. If not well he could to Shade or Atlas next, perhaps they would take him. | Name: Bran Brass
Age: 17
Gender: Male
Species: Human
Height: 5' 3"
Weight: 155 pounds
Clothing Style: Very neat and clean, everything pressed and perfect. He sews and creates all his clothes, normally he wears a very nice suit and takes great pride in his appearance. He is usually up early to make sure his hair, clothes, and body are perfectly kept, believing that looking good is part of feeling good.
Hair Color: Dark red
Eye Color: Orange
COMBAT
Weapon: Riesen Messer- The giant's knife is rather underwhelming normally, three feet and only a foot thick. However this piece of steel hide's a few tricks. Able increase and decrease it's length it can go all the way to eight feet, earning it's name as the giant's knife.
It's second form is one even more impressive, the weaver is able to use spools of thread to move and tie up targets. Controlling these threads while time consuming and requiring highly skilled motor control they can be used to move and create trip wires and other such traps.
Semblance: Seven in one, splitting his aura seven ways he can create seven copy's of himself doing this at great risk as losing a clone removes a seventh of his aura.
Dust: When using dust it is generally in a spool inserted into the threading system, while not often used as the level of precision is difficult to control. Thus generally if he does use dust it's for steam, failing that he will also use it to annoy and hamper his opponent. His sword can use it as well though low funds means he generally just use's it in spools.
Skills:
1. Highly acrobatic
2. Incredibly strong
3. Stealth
4. Fast attacks
5. Appear's weak
PERSONALIZED
Personality:
1. Defiant
2. Regal
3. Caring
4. Open
5. Intelligent
Skills:
1. High quality tailor
2. Very capable cook
3. Trained hair stylist
Background: Born and raise in Mistral his father was a poor tailor and his mother ran the local inn. Growing up the runt of the family he was pushed around by his two older sisters and had to care for his younger sister as well. As he grew he learned to fight, mostly thanks to the other boys picking on him. Training with his sisters and having to survive the other boys beating's helped him learn to move fast, and hit even harder.
When he was thirteen he discovered his semblance, after finding his younger sister shoved in to the mud and crying he attacked the boys responsible, the seven boys thought they would be fight one little shrimp. Yet summoning up his strength and with one punch all seven of the boys collapsed before Bran Brass. For that feat of strength his father crafted him a belt and used there savings to get their son a weapon. No in town could believe it, little Bran Brass the boy who cooked meals in the tavern and sewed nearly everyone's suits and dresses with his father was going to a Huntsman.
However he did not train at a combat prep school instead choosing to travel outside the walls and learn to fight Grimm in the wild. He traveled alone, becoming stronger and learning all he could about the Grimm and battling them. He did keep close to the borders so that he could return if attacked and did not venture far. He would only remain out there for a year, returning to civilization he began entering tournaments to test his skills. Proving himself a capable and talented fighter in open tournaments held for Huntsman in Mistral area. He was accepted to a combat school and set to work there, he was accepted in to Beacon recently and is quite excited to attend the school more to learn to work with a team.
Character Theme: Based off the fairy tale's 'The Little Tailor' and 'Jack The Giant Killer.'
Other: Jaune is the best.
Theme: Anger Management |
52,807 | 1,434 | 53 | 2,541 | 1,608 | Bonny Mako
Bonny grunted at the silver-haired girl.
"Me Aura's fine. Kinda got a little weak there for a second though..."
She wondered why but didn't let it bother her for long. Instead, the pirate queen hoisted her cannon with one arm and pressed it to the walls of the Grimm's stomach.
"Right. Now Imma shoot me cannon at the stomach here and..."
Bonny stopped as she got an idea, eyeing the box of red Dust. A wicked grin splayed across her features. She pulled her cannon away from the wall, and rotated it so it faced down.
"On second thought, new plan. I wanna make this bastard regret swallowin' us. On me mark, yer gonna throw all that Dust behind us, and then Imma shoot me cannon down at it. With any luck the whole lot of it blows up at once right inside his ass and we rocket out the other end. Savvy?"
Bonny smiled.
"'Course we're gonna need to punch out his teeth first. Think yer up fer it, Long Jane Silver?" | Bonny Mako
Age: 17
Gender: Female
Species: Shark Faunus
APPEARANCE
More or less like this. See below for details on where her appearance differs from the picture.
Height: 5 ft., 11 in.
Weight: 162 lbs., slightly less now that a significant chunk of her dorsal fin has been lost
Clothing style: A blue and white striped long-sleeve shirt that's torn-up, short-cut, and somewhat revealing (though not quite as revealing as pictured above) paired with a comparatively modest blue-grey skirt. The skirt reaches down to below her knees or so in the front and drags behind her in the back, giving the illusion of a shark tail when blown by the wind or dragged behind her in the water. The fin-shaped pockets at her hips are actually fanny packs, in which to store loot. She wears a dark grey bandana with a skull and crossbones on it and old grey leather shoes that look ratty, water-logged and worn, and her idea of "accessorizing" boils down to grabbing or stealing anything remotely shiny or expensive-looking and wearing it as tacky bling. She also has an anchor tramp stamp.
Hair color: Dirty blonde
Eye color: Reddish brown
COMBAT
Weapon:
Best described as an 18th century naval revolver cannon repurposed as a jetpack, the Revenge has six revolving chambers in which to load various types of cannonballs. Each chamber is marked by color (red for fire, blue for ice etc.) and can hold a few cannonballs each before needing to be reloaded.
While this is obviously all fine and dandy, the Revenge has a hidden functionality you wouldn't guess until you've seen it in action, because you'd swear it was invented by a mad person. By taking the mounted rig normally used to carry the cannon minigun-style and slipping it over her shoulders, Bonny points the cannon at the ground, fires, and takes off like she's wearing a jetpack, dropping bombs on her enemies from the sky. This is not actual flight but rather a sort of rocket jumping, and Bonny rises and falls in a predictable parabolic arc when using it.
Additionally, the cannon can also be used as a handy bludgeon or battering ram in close quarters combat.
When Bonny repurposed her father's cannon into her own weapon, she realized the new revolver mechanism made the traditional rammer used to load cannonballs into the breach obsolete. Not wanting to get rid of such a fine piece of craftmanship, Bonny wrapped the rammer in cloth infused with fire-elememted Dust, creating a giant, reusable match. Now whenever Bonny wants to set something or someone on fire, she just strikes the rammer on the ground like a match, takes a swig of whatever's in her flask, and sprays it all over her makeshift torch, blowing fire everywhere like a carnival firespitter. She does this both because it's fun and because her cannon makes for an effective yet unwieldly melee weapon. This way, she can be quicker on the draw and avoid risking any damage to her main weapon.
Semblance:
Bonny's Semblance allows her to detect minute changes in electromagnetic fields with great sensitivity, much like a shark's ampullae of Lorenzini. She can sense muscle contractions in people and animals, which many people mistake for a psychic ability or having eyes in the back of her head. Due to this ability it is very difficult to hide from Bonny, and almost impossible to get the drop on her, as her Semblance allows her to "see" you move faster than normal eyes could process. It's also how she knows where to hit you from behind cover, and why she always greets people before they enter the room, something she likes to do just to freak people out.
Dust:
Bonny uses Dust ammunition in her cannon, launching cannonballs of various elemental types through the different chambers. Using fire Dust or explosives as a powder charge, she can also fire the cannon at the ground and use it like a jetpack to rocket jump. These cannonballs can also be tossed like bombs.
The types of elemental dust Bonny uses in her cannon are Fire, Ice, and Electricity. She also uses explosive and smoke cannonballs.
Skills:
Tracking
Aerial bombardment
Taunting
Drawing fire away from her teammates (though usually not on purpose)
PERSONALIZED
Personality:
Loud
Boisterous
Kleptomaniac
Hidden shame
Skills:
Swimming
Lockpicking
Pickpocketing
Tracking
Drinking
Cardsharking
Starting fires
Singing sea shanties by the sea shore
Background:
A shark Faunus, and also secretly the daughter of the now infamous Faunus pirate Woodrow "Woody" Thatcher. Born to Woody and a human mother, Bonny and her family lived happily as a shining example of mixed-race marriage. For about two years, after which Bonny's mother was killed during a supposed "White Fang suppression" effort while defending her husband and child, a campaign that saw Bonny's hometown destroyed, burned to the ground, and Bonny and her father imprisoned with other Faunus refugees in the internment camp "Menagerie". They made a serious mistake in underestimating the depth and fire of the aquatic Faunus' rage however, and Thatcher soon conspired to escape from Menagerie with his daughter and a small group of like-minded men in tow. It was this group of escapees that would come to form the founding members of Woody "Dust to Dust" Thatcher's less than jolly crew of pirates, a mercenary group that sailed the high seas for years freeing Faunus and pillaging from the rich. Stealing a boat from the docks of lush human city just outside the borders of Menagerie, Thatcher put what little he knew about maritime protocols to use, and set sail a new and freed man.
At first, during the early years, they just took on jobs for disenfranchised Faunus, only striking out at Remnant's oppressive governments when provoked... or when given the chance. It was these years that Bonny would come to remember as the golden ones, where she as a young girl truly felt as free and guiltless as the pirates her father read to her about in story books. But this wasn't Neverland, and she couldn't stay a kid forever.
As time went on, the jobs Thatcher's crew took on became increasingly violent, fueled by the bitterness and hatred of the oppressed Faunus and her father, who never truly got over the loss of his wife. Their pillaging became more frequent, targeting not just rich government officials, but any human towns they could find. Villages burned. People died. Innocent people. Her father cited the needs of an always growing crew, but Bonny knew better. She knew her father and the crew were striking back because they hated humans, because they couldn't forgive in their hearts the things they had done to them. And their violent acts of rebellion were only growing worse. Bonny watched as the illusion that had carefully protected her through childhood crumbled, and her father's crew became monsters to her.
Though she knew what they were doing was wrong, Bonny had tasted enough of human cruelty that she was still indecisive, unable to agree with her father but equally unable to invision a life for herself outside of the crew. Unable to forgive the hatred that was in her own heart, the hatred imparted to her by her father. That all changed the day her father began planning the siege.
It was the largest operation the crew had attempted to date, and it would see them returning to the coast where they had first escaped from Menagerie. The plan was simple. Create as much chaos and destruction as physically possible to draw attention and manpower away from the borders of Menagerie. Then, a small group of men from Thatcher's crew would infiltrate Menagerie and start a riot, breaching the walls and defenses of the prison with a flood of angry Faunus that would cascade into the city, creating even more damage and senseless violence. Then, once the chaos became self-sustaining, the crew would pull out, leaving the city and its human inhabitants to their fate.
The sheer horrificness of the plan, not to mention its size and scope, shocked Bonny out of any illusions she had that her father was not a criminal, and she began plotting mutiny. The night before the siege was scheduled to begin, Bonny smashed all the bottles of rum and spirits aboard the ship and set it ablaze, ripping the ship's ornate main cannon off the bow and swimming out to sea with it. If all went well, she'd make landfall in a few hours. More than enough time to warn the city before her father got the fire under control.
All did not go well.
Her father caught wind of her betrayal, and as she set off towards shore with the cannon in tow, her father shot at her in rage, puncturing a hole in her dorsal fin near the base that made it almost impossible for Bonny to swim carrying the giant cannon. However she persisted anyway, and disappeared into the night.
The damage to her fin proved greater than she'd imagined, and it left her unable to stabilize. Eventually she veered far off course, losing time and gaining miles until eventually she ended up on the shores of Atlas, half dead from starvation, exhaustion, and blood loss. She had just about torn her fin off trying to make it to shore with the cannon, and by the time she made it, the siege was already over. Miles and miles down the coast, the defenseless city had fallen, and Menagerie had been breached, causing the largest prison break of interned Faunus yet reported. To add insult to injury, her futile efforts cost Bonny her fin, and with it her hopes of ever swimming again.
Landlocked, out of hope and out of options, Bonny found her way out as a Huntress. Gaining an Atlas sponsorship for the combat skills she'd honed as part of a pirate crew, she fashioned herself a weapon out of her father's old cannon, eventually graduating from the preliminary combat schools and finding her way to Beacon as a transfer student, where she hoped/hopes to start a new life.
Character theme: While Bonny represents the Golden Age of Piracy as a whole, she is more specifically based loosely off of Anne Bonny, an infamous female pirate who left a life of privilege and luxury behind to sail the seven seas on a ship called Revenge, burning her father's livelihood to the ground as she left.
Other: Image Song
Jaune is the best. |
52,808 | 1,434 | 54 | 269 | 2,330 | Vladimir Plasimov-Drakka
Vlad had had the idea that, after cutting the leg of the Nevermore away, he would use his weapons to grapple and climb his way up its body, then use Maw to hack at its wing until something was severed, dislocated, or otherwise damaged in a way that was irreparable, at least in the short term. A grounded Nevermore, after all, is a far less dangerous opponent, especially with one and a half missing feet.
He had had that idea, but it had gone off the rails the moment this Rood figure decided to use his arm as a rope swing. It seemed Rood's Semblance involved something along the lines of "cut through just about anything", given that Rood had done in one strike what it would have taken Vlad several more to finish off. Not that he was complaining - apparently, shooting the thing in the neck with a weapon oddly similar to Vlad's own was just as effective as hacking at its wings - but it did come with the slight disadvantage that both humans were now spiralling through the air, somewhat out of control, in spite of their respective grapples.
No matter, though. So far as Vlad could see, they were both still gripping on to one another's forearms, and as it happened, his gun hadn't been torn from his hand. Resetting its grapple and looking to see where they were headed, he aimed Breath, opened its beartrap up, and fired it, the device latching on to a tree branch as it had before, not doing much to halt their descent before the grapple began to retract, dragging them both toward the branch. Shortly, after a few moments of swinging over and round repeatedly until their momentum expired, Vlad found himself holding on to the branch by Breath's grapple, some twenty or thirty feet from the ground, with Rood's own weight hanging off of him to boot. And of course, the majority of the grapple's metallic rope was now wrapped round the branch. Oh, what a joy unwinding that was going to be.
"Well, Rood," Vlad started dismissively, looking down to assess the drop, "you did a fine job of declawing that giant bastard. Taking it out of the sky, not so much. Now, how do you feel about going down there and finishing it off?" He looked to Rood for an answer, the prior grin starting to return as he relished the thought of a halfway-challenging fight, even if it was with a crippled opponent. | Name: Vladimir Plasimov-Drakka
Age: 17
Gender: Male
Species: Human
APPEARANCE
Additional oversized image displaying his weapons and contrasting his clothing choices with one another; please ignore anything that isn't the man in the middle of the image.
Height: 195cm/6.4"
Weight: 110kg/242.5lbs, much of which is muscle
Clothing Style: Vladimir generally wears a tight black bodysuit to show off his musculature to others, over which he wears clothing based on whether he knows he is to fight that day: an incomplete suit of plate armour if he is, a red leather longcoat if he isn't, or both if he wants to appear stylish. He's also inexplicably fond of white gloves.
Hair Color: Black
Eye Color: Red
COMBAT
Weapon: Maw and Breath - Vladimir's weapons of choice consist of a large cruciform longsword and an oversized, almost handcannon-esque pistol, as pictured above. Whilst not necessarily fancy-looking by most weapon standards at first, both possess the capacity to open up into wicked multi-toothed constructs that are quite capable of restraining even a trained Hunter or Huntress in the manner of a multi-dimensional beartrap, and are barbed such that anyone who attempts to struggle free will likely suffer a lot of injury for their efforts. Furthermore, Breath's construct has the (optional) capacity to be launched with some force by firing the weapon whilst it is deployed, letting it restrain a foe from a great distance, and even remains connected to the handle of the gun by a thick metal wire to drag the victim back toward Vladimir for a closer-ranged pummelling.
Semblance: Blood of the Dragon - This is a secret, for now.
Dust: Dust is utilised by Vladimir, generally as part of his weapon's ammunition; his preference is shells loaded with Fire or Lava Dust, but if he knows he'll be facing an opponent with a particular association, he'll likely pick out ammo elements to counter the opponent's preferences, e.g. Water and/or Ice to negate Fire.
Skills:
Physically powerful
Well-rounded
Brutal combat style
Savvy
Calculating
PERSONALIZED
Personality:
Manipulative
Domineering
Arrogant
Intellectual
Pragmatic
Skills:
Intelligent
Athletic
Able street fighter
Charismatic
Knowledgable
Background: Vladimir was born into a moderately aristocratic Atlesean family which had recently fallen on hard times. His father, also called Vladimir, was a member of a group called the Knights of the Dragon - giving him his honorary surname "Drakk" or Dragon, and his son the surname of "Drakka" or Dragonson, in addition to the family surname of Plasimov - that had been quite famous in the nation of Mantle before it ceased to exist, but which had since declined to the point of near-dissolution. This state of affairs had not sat well with Drakk, or his high lifestyle and funds, and he thus began abusing his wife both physically and mentally, until finally overdoing it and accidentally putting her in hospital for long enough that questions were asked about him. This ultimately triggered Drakka's removal from Drakk's overbearing mannerisms, though these had already left in the twelve-year-old the beginnings of his own rather cruel, if highly intellectual personality; as a final request, Vladimir's father asked the authorities that, rather than being put into foster care, he be sent to live with some close family friends, the Morgensterns.
Unlike the Plasimov family, the Morgenstern family had done very well for themselves in spite of their own allegiance with the Knights of the Dragon. Seeing what his father had declined to, and comparing his own possible future to that if he didn't make his moves quickly, Vladimir made it a personal goal of his to usurp the biological heir to the Morgenstern's fortune, and thus to surpass his own father in every way he could. He started to sidle himself into the family patriarch Valentine's good graces as quickly as possible, whilst simultaneously engaging in psychological warfare against his step-brother Jonathan to throw him off and have him lose face at times when it would matter. He might have succeeded, too, if not for two significant factors: Valentine was a lot more perceptive than Vladimir gave him credit for, often figuring out the truth of Vlad's manipulations with little obvious effort; and, more importantly, Jonathan was not as much of a doormat as he first appeared. Despite Vladimir's best efforts to avoid direct conflict, the two teens came to blows far more often than he'd like, and these fights quickly drew out both of their innate potentials. Deciding that he would rather they make use of their developing Auras against the Grimm than against each other, Valentine enrolled both children at one of Atlas' private combat schools, in preparation for them to eventually enroll in the famed Atlas Academy itself.
This to some extent quelled their battles for the time being, since illegal combat was far more harshly punished by the school than by their father, but Vladimir nevertheless continued to bully Jonathan at any opportunity he got, leading to little good blood between them. This unstable peace ended after Vlad finally unlocked his Semblance - something which he suspected might be inherited, but which he decided to grant an appropriate name anyway: Blood of the Dragon. He spent the final year or so of his education at the school training his Semblance and figuring out what it could do with little intimidation toward Jonathan; then, on the very last day of school, he made a point of beating his stepbrother to a pulp with his bare hands in public, getting himself arrested and his brother hospitalised and in a coma. Shortly afterward, he was put before his stepfather, who had already decided that Vlad had gone too far this time. In no uncertain terms, Valentine told the astounded boy that he had arranged to send him to Beacon Academy in Vale as a transfer student, stating his belief that the education there was less thorough than in Atlas, but that that was exactly what Vlad deserved for what he'd done, and that maybe the more liberal setting would teach him some damn humility. Not long after, Vladimir was sent off to Beacon, having already vowed to become the academy's top student and show both Valentine and Jonathan what he was truly capable of, or else die trying, for nothing less than this would satisfy his ego.
tl;dr Background:
Vlad was born into a previously-rich family that had fallen on hard times;
His father became abusive and beat Vlad's mother unconscious, Vlad was taken away by authorities, but his father requested he be left with family friends;
Vlad came into the family, which consisted of a father and son, and had done far better than Vlad's family, so he vowed to inherit that family's wealth even over his stepbrother via trickery and psychological warfare;
It turns out the stepfather was smarter, and the son less wimpy, than credit had been given, and Vlad and his stepbrother fought often enough that it became a problem;
The stepfather put them both into a private training school to make better use of their aura than it currently had, and their fighting was mostly quelled by stricter punishments;
Vlad eventually unlocked his semblance, Blood of the Dragon, which he studied for a bit, then used to beat his stepbrother into a coma at the end of their time at the school;
As punishment, his stepfather had him sent to Beacon Academy rather than Atlas Academy, with Vlad vowing to become Beacon's top student in response to this injustice.
Character Theme: Evidently, this guy is based on Vlad II "Țepeș" Dracula, or rather the vampire count who spawned from his acts and inherits his name. However, a lot of inspiration for Vladimir's character, his backstory in particular, comes from Dio Brando of JJBA fame, which I feel isn't too unsuitable given that the real Dracula was called "The Impaler" for a very good reason. That said, his appearance is derived from that of Alucard of Hellsing fame, and there's also a reference to The Domination of Draka in there, to make the name less of a straight theft from real life, and which still fits given the heavy dragon theming in his character.
Other: Jaune is my fukken bae, and nobody can tell me otherwise. |
52,809 | 1,434 | 55 | 837 | 2,959 | Chen Jet
Chen blinked a few times and shrugged. He wasn't going to argue with a free pass. He heard a Nevermore crashing in the distance and looked towards the sound. That's where he would go. He would go kick that bird's ass for even daring to befoul the sky with its presence. He nodded in the direction of Ozpin and smiled. Suddenly another guy rushed over and started giving legitimate reasons for being late and he felt slightly awkward. "Well uh... thanks headmaster dude. See ya later I guess. And later blonde lady. Don't quite remember your name so... sorry I guess? I'm gonna stop talking now." He chuckled nervously at that statement and headed to the launchpads.
He waited a few seconds before stepping on and took a deep breath. 'Time to fly. Or something close to it at least.' His grin returned full force and he stepped on to the launch pad, going flying into the air the second he put his second foot on. Chen let loose a cry of joy as he flew through the air, reaching his zenith and feeling the wind blow through his hair, on his skin, it was perfection.
And then he started falling.
"Wait a second, how the hell am I landing! Crap crap crap CRAP!" Chen began searching desperately for some way to slow his descent as he headed straight for a tree and a one way ticket to whatever afterlife existed. He pulled on his Aura and teleported just above a nearby branch at the last second, retaining his momentum but able to control it a bit better. He put one foot on the branch and pushed off to the next one, gradually slowing down so he could catch his bearings. Finally Chen stopped, breathing heavily as he came down from his adrenaline high. He caught his breath and looked upwards, his grin even bigger and happier. "Nailed it!"
Chen quickly began teleporting to the top of the tree, two or three branches at a time, and began scanning the horizon. Finally he found what he was looking for and started heading towards the fight. Damn this was shaping up to be a good year.
Chen was quick about getting to where he thought the crash zone was, but it would appear as if the unholy bird had gotten away. Disappointing, but there were a few students nearby, they seemed cool. Chen whistled to catch their attention and waved at them, one arm holding on to a branch above him so he didn't fall off by accident. "Yo, which way do the bird go? I wanna take that sucker down." He said with venom in his voice, man he hated Nevermores. He shook his head and took a deep breath. "No, that was rude. Let me try again, I'm Chen Jet. I like bad jokes, video games, and other things. Nice to meet you two." He flashed a smile but stayed on alert in case the Nevermore came back. He then looked over to where they were facing and saw it. "Nevermind about the bird." | Name: Chen "Z" Jet
Age: 17
Gender: Male
Species: Human
Height: 5'3
Weight: 115 lbs
Clothing Style: Black jeans and a black t-shirt with his logo on it. Wears a black leather jacket on top of his outfit with some sunglasses hanging out of a pocket.
Hair Color: Jet Black
Eye Color: Blue
COMBAT
Weapon: "Jet Stream": Jet Stream is a set of two black submachine guns with a red trim, which can transform into twin wakizashis for close range combat. When not in combat they collapse into his sleeves for easy concealment.
Semblance: "Sonic Boom": Chen teleports in a flash of black smoke up to a range of 20 feet in any direction. He must know where he is teleporting or he runs the risk of teleporting into a solid object, which would obviously end badly. Two seconds must pass between uses, wait time gets longer as he runs out of energy.
Dust: Keeps a few clips of Incendiary Dust bullets at all times.
Skills: Chen uses an acrobatic fighting style primarily focused around dodging and redirecting attacks rather than blocking them. He focuses on staying mid-range and peppering foes with bullets, teleporting into melee range when he sees an opening. Is more suited for taking down slow targets and goons rather than powerful opponents. Works well in a team, not much of a leader.
PERSONALIZED
Personality:
Jokester
Carefree
Intelligent
Happy
Serious when needed
Skills:
Coming up with bad jokes
Video Games
Tabletop Games
Flight Simulators
Secret Hobby: Reading
Background: Chen was born in Atlas to an Atlas pilot and a no name village woman, the pilot abandoning the woman as soon as he found out she was pregnant. The woman hoped to start a new life outside of Atlas and immigrated to Vale to find something new. Chen grew up always watching the sky, hoping to one day fly through the great blue and find his father. As Chen grew older his mother would tell him stories of the daring feats his father would perform, but never told him his name. She would instead call him "Z", though she never explained why. As he grew older he abandoned his dream of meeting his father, becoming aware that his father wasn't as great of a man as he believed, but never gave up on one day flying. He joined Beacon to become a Huntsman and maybe because he liked how high up Beacon was in comparison to the town he lived in.
Character Theme: Chen is loosely based off of Zephyrus, the Greek god of the west wind. Zephyrus is also the god of the spring wind, which is why I made Chen such a happy and jokestery person. In Zephyrus' stories he's also shown as a womanizer which I included in the form of Chen's father. And finally Chen's nickname "Z" is an reference to the first letter of Zephyrus.
Other: Jaune is not best, Ren is best. Ren will always be best. |
52,810 | 1,434 | 56 | 437 | 257 | Rowan D. Valinn
Rowan looked to the shark faunus, who had just suggested perhaps the most absurd plan possible, given their circumstances. She responded with a smile of her own. “Aye aye, Cap’n! Maybe next time, he won’t bite off more than he could chew!”
Rowan adjusted her stance, strengthening her grip on the side of the Grimm. She took one last look below into the belly of the beast, and held out the box of Dust. “Ready when you are, Cap’n!” She added a salute, unsure of proper pirate etiquette. The whole pirate thing felt quite unfamiliar, and a little awkward, but it helped alleviate some of the tension currently welling up inside the pit of her stomach. Perhaps it was the silliness of it all that gave her a small amount of comfort. | Name:
Rowan Dmitri Valinn
Age:
17
Gender:
Female
APPEARANCE
Height:
5’ 5”
Weight:
125 lbs
Clothing Style:
Rowan is not much of a jeans and t-shirt kind of person. She’ll usually base her attire around the color red. Almost every outfit consists of a red coat of some sort. She is a major advocate of the combat skirt movement. Rowan wears a black scarf given to her by her father.
Hair Color:
Silver
Eye Color:
Blue
COMBAT
Weapon:
Rowan’s weapon’s name is Tyrfing. It is a pair of black fist-wraps. On the back is the symbol for red Dust.
Semblance:
Rowan’s Semblance is known as the Saboteur's Touch. When she comes into contact with someone, her Semblance activates and drains the Aura from the person. It only drains from the initial contact, and if she remains in contact, then her Semblance will not drain any more. Her Semblance is constantly active, and she has ability to stop it from activating.
Dust:
Tyrfing is infused with red Dust, allowing for slightly explosive punches. The Dust has to be re-applied after every fight, as it runs out rather quickly.
Skills:
Rowan was trained extensively in both Wado-Ryu, as well as Krav Maga. She combines the two to form her own unique fighting style. She is able to move with the flow of the battle, and strike hard when the opportunity presents itself. Rowan is a tank of sorts, and prefers to stay in the thick of the battle. Her sizeable Aura allows her to absorb hits with relative ease.
PERSONALIZED
Personality:
Charismatic
Light-hearted
Sarcastic
Erratic
Sociable
Skills:
Juggling
Acrobatics
Origami
Rowan was born into a family of wealth. Her grandfather was a renowned doctor who had made several advancements in the medicinal field. Rowan’s father, being an only child, naturally inherited most of the family wealth when his father died. Rowan grew up living a life of luxury. She was waited on constantly, and could have anything within a moment’s notice. She attending a prestigious private school, where her parents bribed all of her teachers to give her passing grades.
Despite having anything she could ever want, Rowan was unhappy with her life. She barely knew her parents, and she had no one she could truly call a friend. She craved excitement, adventure. Friendship. She begged her parents to send her to combat school. Reluctantly, they let her attend Sanctum Academy in Mistral. Rowan was in for a brutal awakening. Her first year at Sanctum left her at the bottom of her class in nearly all aspects, including socially. No one at Sanctum cared about her.
Rowan spent the summer in between school years fervently training. She desperately wanted to prove herself. When she returned, while she had drastically improved herself, she was nowhere near the top students. She sought tutoring from one of these top students, a kid named Onyx. He gladly took Rowan under his wing, teaching her various fighting methods, as well as Aura and Semblance training.
By the end of her time at Sanctum, Rowan was among the top tier students. She still couldn’t emerge as the best, but she was an excellent fighter. After some discussion with her parents, they agreed to let her further her education as a Huntress. She applied to Beacon Academy, in hopes of getting into the prestigious academy. Much to her surprise, she was accepted. Off she went to Beacon, eager to become a fully-fledged Huntress and help maintain the world’s peace.
Rowan was inspired by the Norse mythological figure, Svafrlami. Svafrlami was the grandson of Odin, which inspired Rowan's renowned grandfather. Svafrlami forced a pair of dwarves to forge him an extremely powerful sword, but the sword was cursed by the dwarves. One of the dwarve's names was Dvalinn, so I incorporated that into Rowan's name (D. Valinn). Rowan’s Semblance is similar to a curse, although not relevant to the curse placed on the sword.
Other:
Jaune is best grill confirmed. |
52,811 | 1,434 | 57 | 1,963 | 1,054 | Yu Zuiren
What was I doing again..? Oh right. Heading to the cliffs.. Yu thought to herself slowly as she took a clumsy swig from her gourd. She wiped her mouth with the back of her hand lazily, stumbling passed trees and rocks, massaging her temple a little. How do I get rid of this hangover..? By drinking more, of course. She had mostly forgotten the way to the cliffs. She had asked one of the staff at Beacon Academy earlier in the day. Apparently it was straight ahead. Was that what they said? Probably.
It wasn't too helpful that she had fallen asleep the moment she got to Vale, perhaps attending the orientation would've been a good idea. Well, the past is the past. Got to think in present.
She shambled into the clearing, only to see two older people and another younger... She stared at him intently for a moment before confirming that he was around her age. So two old people and a guy around her age, standing next to and on some stone platforms. She walked a bit closer before greeting the man whom she presumed to be Ozpin. She didn't know the other lady, but that woman's stern look gave her the chills. The kind of chills that would remain ambiguous for the teen audiences. "Y-yo.. Sorry I'm la-hic." Her hiccup made her stumble slightly, but who's to know if she was really unbalanced? "I'm sure you've go-hic.. important things to do, so don't mind me~" She gave the two teachers a cheeky grin before strolling over to one of the stone platforms, taking another gulp from her gourd. She saw a few were already vertical. Spring boards. How fun.
She glanced over at the boy who was also waiting. Yu decided to stand on the one directly beside him, her jade green eyes studying his form. She gave him a playful wink to see how he'd react. She wouldn't mind getting paired up with this cutie, he looked so.. neat and clean.. A stunner in her books. She didn't even have books. Reading is still a pain in the ass. | Yu Zuiren (醉人, 玉)
Age: 17
Gender: Female
Species: Human
Height: 5’8”
Weight: 145 lb
Clothing Style: (Refer to image)
Hair Color: White/Silver
Eye Color: Green
COMBAT
Weapon:
Jindan (Golden Elixir)
This gourd doesn’t transform. However, it contains mysterious liquid which Yu drinks all the time. (Which she claims to be juice or milk. Whichever she sees fit at the time.) It has a long red rope that is tied around the middle of the gourd with a large portion of the rope loose, allowing Yu to use it similarly to a Meteor Hammer.
Semblance:
Drunken Haze
The more Yu drinks from her gourd, the stronger her attacks become, however this is limited to the capacity of her gourd and how much she can handle before just passing out entirely. Along with increases in attack power, Yu's drinking starts to affect her opponent as well; causing them to see multiple illusions of the Huntress, which imitate her movements. These illusions don't inflict any damage, however they look very life-like, thus making it difficult to find the real Yu.
Dust: Yu doesn’t use dust.
Skills: Yu is almost exclusively trained in Zui Quan (Drunken Fist) and has adapted the style in such a way that allows it to have more practical application beyond traditional means. In combat, Yu is extremely unpredictable and is very skilled at evading attacks.
PERSONALIZED
Personality:
Easy going
Kind
Flirty
Sociable
Cheeky
Skills:
Drinking
Free Running
Relaxing
Mixing Cocktails
Born in the western parts of Minstral, Yu was raised by her father, having lost her mother when she gave birth to Yu. Her father was a Huntsman, but not the glorified kind that many expect in those days. He was a Huntsman who had strayed from his ‘righteous’ path and did what he could to raise his daughter. However, a lot of his money went into buying time from women and booze, leaving very little for their essentials.
While her father was out on a job, Yu would often walk around the town, begging for money, which often lead to her being beaten by others. She had spoken to a mysterious old man on numerous occasions. He always smelt of alcohol, but he was a very nice person to talk to. When she was barely in her teens, she told the old man about her dreams to become a Huntress. Instead of laughing like almost everyone else did, he took her seriously and decided to teach her his art. Zui Quan, or Drunken Fist. She wasn’t introduced to alcohol until the later stages of her training.
During her years of training, she had convinced her father to allow her to attend Sanctum academy. Her father, hoping that she wouldn’t turn out like him, allowed her to attend classes. It wasn’t long before she graduated from the academy, and as a gift, the old man gave her his Gourd. Jindan. And the clothing that she wears now was a gift from her father.
The old man suggested that she went to Beacon academy, he never really gave her a reason why, but she decided to follow his advice for one last time.
Character Theme: Yu is loosely based on Lu Dongbin who is an immortal from Chinese Mythology. Lu, like the other 7 immortals in his group, are often depicted as joyful people who enjoy getting drunk often, hence Yu’s enjoyment of drinking. The styles in Zui Quan also refer to the 8 immortals. Lu Dongbin is also depicted as a ‘ladies man’, which is referred to in Yu’s occasional flirty nature.
Other: Jaune is best waifu
0:38 to 1:00 |
52,812 | 1,434 | 58 | 1,949 | 2,861 | ]Glynda Goodwitch
Glynda rubbed her palm to her forehead, agitated, and looked up at the two newcomers and pointed angrily at the remaining jumping points.
"Just... GO. Pick your teammate and get the relic once you launch and GO!"
Her angry voice echoed all around and she sighed as her riding crop swished through the air in her motions. This was way more work than she thought it would be.
Rood von Rah
Rood held on tightly to Vlad as they swung around on Vlad's similar weapon contraption. Once they had come to a stop, Rood looked up at Vlad whose forearm he still tightly gripped.
"Well, Rood," Vlad started dismissively, looking down to assess the drop, "you did a fine job of declawing that giant bastard. Taking it out of the sky, not so much. Now, how do you feel about going down there and finishing it off?" He looked to Rood for an answer, the prior grin starting to return as he relished the thought of a halfway-challenging fight, even if it was with a crippled opponent.
Rood stared up at Vlad a moment, his scowl still evident as he contemplated a response. He began to speak, but was sharply cut off by the sound of a loud whistle from the tree beside them, causing the red eyed young man to look up at the newcomer with raised brows.
"Yo, which way do the bird go? I wanna take that sucker down." He said with venom in his voice, man he hated Nevermores. He shook his head and took a deep breath. "No, that was rude. Let me try again, I'm Chen Jet. I like bad jokes, video games, and other things. Nice to meet you two." He flashed a smile but stayed on alert in case the Nevermore came back. He then looked over to where they were facing and saw it. "Nevermind about the bird."
"No, I'm Rood," The blonde gestured to himself with a large hand on his chest, his usual scowl returning. He looked down at his feet, which began to glow on the base of the armor. Slowly, he let go of Vlad's arm and walked across to the newcomer who had introduced himself as Chen as though there were an invisible walkway between the trees and where Vlad had stopped their fall. He stuck his hand out to the newcomer, eyes intense as usual. "Rood von Rah." Whenever the shake would be over, Rood looked to Vlad again, then glanced to where the Nevermore had fallen.
"The Nevermore is a threat, I agree, but I believe we should find the others before we head on out... That Grimm seemed different from the usual types. I've never seen anything like it." The muscular young man folded his bronze arms over his painted chest, "What would be the point in maiming an already downed Grimm anyways?"
Rood glanced over at Chen.
"You should go get the relics before that... thing comes back and destroys their location altogether."
At that moment, the Retrograde that had swallowed Rowan and Bonny opened it's great maw, screeching as it came to the surface of the meadow the Nevermore was now hopelessly flapping about in, having lost both it's talons. The Retrograde let out a roar and snatched up the great bird in its massive jaws, causing the Nevermore to screech in agony as it was being swallowed by a glorified worm. The stomach lining, where Rowan and Bonny were, became dark as the incoming hulk hurdled down the throat towards them.
The shaking of the ground here was so great it drew everyone, even Glynda's, attention. She ran to the cliffs edge, disturbed by what she was seeing and covered her mouth. Behind her hand, she whispered.
"This cannot be...!" | Rood von Rah
Age
17
Gender
Male
Species
Human
APPEARANCE
Height
6'2"
Weight
211 lbs
Clothing Style
When not having to be in Beacon's uniform, Rood ordinarily adorns himself in ornate gold armor up to the waist with a royally bold red cape sashed at his waist which billows when he walks. He wears expensive heavy golden earrings and a red stone necklace at all times regardless if he is in uniform or not. His body is decorated with intricate red paint as a symbol of his status.
Hair Color
Blonde
Eye Color
Red
COMBAT
Weapons
Eye of Ma'at
His arm is covered in chains with a speared tip at the end, making lashing out with this long range weapon a very deadly experience. The speared tip can 'flower' out into a mini revolving end which Rood can fire off AS he whips this weapon around with the help of his semblance
Mehet-Weret
A classic lance with decorative and intricate craftsmanship. Best when paired with Rood's semblance. Though it has the option to use Dust, a situation where that would be necessary hasn't been crossed. Or has it?
Semblance
Friction Manipulation
Rood is able to run on air (but NOT fly), walk on water, deflect oncoming attacks, increase or decrease and object's velocity, and change his own inertia. He is also able to generate heat, but not flames by concentrating all on the friction in regards to his body's/an object's placement. Without a gun, he is able to fire off bullets at will by concentrating his friction, hence the placement of the 'gun' at the end of his whip. See 'Other' for limitations.
Dust
Rood is extensively knowledgeable about Dust but for some reason doesn't carry any on him.
Skills
Taunting
Evasion
Surprise
PERSONALIZED
Personality
Brash
Dominant
Sensitive
Regal
Passionate
Skills
-Has taken to playing a lute
-Surprisingly, enjoys working with scrapped textiles to make fashionable outfits
-Sewing
Background
For now, Rood's personal history will be shrouded in mystery. What can be shared is common knowledge to all students attending Beacon Academy. The Rah name belonged to a very prestigious family who once ruled the Kingdom of Mistral. The family line, however, fell due to unforeseen circumstances; enemies of past generations ambushed members of the family and cut them down. Desperate to hold the prestige of the family line, the few Rah's remaining married into Atlas' own royals the Schnee's. The two familie's connected only by forced marriages ruled in their separate kingdoms once order was restored, and the purity of the Rah line was forever broken. From there, two generations down, Rood was born a von Rah. This will be the first time in his life he has ever been exposed to working with others his own age.
Character Theme
Though he encompasses the summation of egyptian culture and religion as a whole, Rood is best described as a genderbent Neith, the Egyptian Goddess of War who wields a masculine bow and arrow. Traded instead for his main weapon is the feminine whip and his red necklace in place of her red crown. Neith is known for her love of weaving, which I wanted to really translate to Rood; which I did in the form of him enjoying sewing and making things out of it for others.
'Rood' is Dutch for red, and 'von' is a common German name add-on, which is frequent pattern seen in the Schnee name. Rah, of course is in reference to Ra, the egyptian God of the sun.
Other: Jaune is the best
About Friction - Rood's Semblance is vast in its potential, this is true. Or it would be if he could do more than one of any of those things at one time. Every use of his semblance takes all of his concentration, and it doesn't take long until all that usage takes a toll. Thanks to the nature of the semblance, Rood is at constant risk for overheating or in the worst case scenario spontaneously combusting, making his ability a dangerous one to wield for not only other, but for himself. |
52,813 | 1,434 | 59 | 2,541 | 1,608 | Bonny Mako
Bonny tucked herself to the wall as her Semblance informed her of a massive presence hurtling down the Retrograde's gluttinous harvester-maw. Dirt? Maybe a boulder?
No.
Bonny felt the strange ruffle of black feathers lightly brushing against her as a whole Nevermore, a forty meter-long creature large enough to pick up and carry grown Hunters and Huntresses in its talons, slid down the wormy Grimm's gullet, its beady red eyes staring at her pitifully as the two of them just narrowly avoided being dragged down with it.
It eats its own kind?! Bonny thought to herself, shocked. Sunlight poked through the roof of the vertical tunnel. The creature's mouth was still open. Breaking its teeth would've been fun, but there was no arguing that this was the best time to go if there ever was one.
"All ashore who's goin' ashore, lass!" Bonny said with an urgent tone, knocking the box of red Dust out of Rowan's hands and pulling the trigger on her cannon. The resulting explosion was... magnificent.
Imagine every outrunning-the-fireball scene in every movie you've ever seen, times a hundred, and then imagine it inside a living thing, bursting like a fleshy balloon behind you as you rocket out of its mouth and into the atmosphere, propelled by the blast wave, with enough speed and force to peel the skin off your naked bones (if you didn't have Aura that is). The creature howled in earsplitting agony as its hide split apart but the sound never reached Bonny and Rowan as they climbed higher and higher into the sky, past even the clouds. At this point their flapping gums looked like a dog who'd stuck his head out a car window. Finally they came to a stop and they looked at the planet miles below them. Bonny's eyes widened.
"Well shiver me timbers," she said in a timid, disbelieving voice. "We're pretty blasted high, ain't we?"
Then they started to fall.
"Oohhhhhh shit! Oh shit oh shit oh shit!" she cursed as she grabbed Rowan tightly. "Batten down the hatches, girl! Batten down the bloody hatches!"
They came in hot. Way, way too hot. Doing everything she could to break their fall, Bonny started firing indiscriminately to slow them down, and to try and land back in the forest instead of crashing straight into Beacon. It didn't seem to work, at least not as quickly as they needed it too. As they rapidly approached their LZ, she caught sight of the Retrograde, still alive and thrashing despite its bottom half being peeled apart like a banana. That's when she got an idea.
"Hold me tight, Rowan!" she said. "We're gonna give this wormy son-of-a-whore his last heave-ho into Davy Jones' Locker."
After all, there was nothing softer to break their fall than a huge hunk of tenderized meat.
Gripping her cannon like a club, Bonny raised it above her head. She winced as she felt her muscles cry out in protest. Why? She shouldn't be tiring out this early! Had something in that worm's stomach depleted her Aura? Regardless, she swung it as hard as she could just as they fell on top of the Grimm's giant head, smashing it into the ground with the resulting momentum and finishing it off for good.
Bonny laid sprawled out on her back as the Dust cleared. She was covered in Grimm goo.
Oh well, it'll dry off once the big thing dissolves, she thought. Which, given its size, might take a while. She sat up, trying to find footing in the swampy puddle of mashed Grimm beneath their feet.
"You okay, Rowan?" she said as she tried to stand up and give her a hand. "Everything ship-shape?"
Instead she ended up tripping and landing facefirst in the goo. She felt so goddamned tired. What happened to her? She never wore herself out this quickly during practice. Her Aura was nearly depleted.
"You mind helping me up, lass?" she asked weakly. I think me old bones... me old cartilage took more of a beatin' than we thought."
Then the ground started shaking. The earth was quaking. Bonny's mind (and body) were achin'. But who was makin' it? Bonny groaned.
"Oh what now?" | Bonny Mako
Age: 17
Gender: Female
Species: Shark Faunus
APPEARANCE
More or less like this. See below for details on where her appearance differs from the picture.
Height: 5 ft., 11 in.
Weight: 162 lbs., slightly less now that a significant chunk of her dorsal fin has been lost
Clothing style: A blue and white striped long-sleeve shirt that's torn-up, short-cut, and somewhat revealing (though not quite as revealing as pictured above) paired with a comparatively modest blue-grey skirt. The skirt reaches down to below her knees or so in the front and drags behind her in the back, giving the illusion of a shark tail when blown by the wind or dragged behind her in the water. The fin-shaped pockets at her hips are actually fanny packs, in which to store loot. She wears a dark grey bandana with a skull and crossbones on it and old grey leather shoes that look ratty, water-logged and worn, and her idea of "accessorizing" boils down to grabbing or stealing anything remotely shiny or expensive-looking and wearing it as tacky bling. She also has an anchor tramp stamp.
Hair color: Dirty blonde
Eye color: Reddish brown
COMBAT
Weapon:
Best described as an 18th century naval revolver cannon repurposed as a jetpack, the Revenge has six revolving chambers in which to load various types of cannonballs. Each chamber is marked by color (red for fire, blue for ice etc.) and can hold a few cannonballs each before needing to be reloaded.
While this is obviously all fine and dandy, the Revenge has a hidden functionality you wouldn't guess until you've seen it in action, because you'd swear it was invented by a mad person. By taking the mounted rig normally used to carry the cannon minigun-style and slipping it over her shoulders, Bonny points the cannon at the ground, fires, and takes off like she's wearing a jetpack, dropping bombs on her enemies from the sky. This is not actual flight but rather a sort of rocket jumping, and Bonny rises and falls in a predictable parabolic arc when using it.
Additionally, the cannon can also be used as a handy bludgeon or battering ram in close quarters combat.
When Bonny repurposed her father's cannon into her own weapon, she realized the new revolver mechanism made the traditional rammer used to load cannonballs into the breach obsolete. Not wanting to get rid of such a fine piece of craftmanship, Bonny wrapped the rammer in cloth infused with fire-elememted Dust, creating a giant, reusable match. Now whenever Bonny wants to set something or someone on fire, she just strikes the rammer on the ground like a match, takes a swig of whatever's in her flask, and sprays it all over her makeshift torch, blowing fire everywhere like a carnival firespitter. She does this both because it's fun and because her cannon makes for an effective yet unwieldly melee weapon. This way, she can be quicker on the draw and avoid risking any damage to her main weapon.
Semblance:
Bonny's Semblance allows her to detect minute changes in electromagnetic fields with great sensitivity, much like a shark's ampullae of Lorenzini. She can sense muscle contractions in people and animals, which many people mistake for a psychic ability or having eyes in the back of her head. Due to this ability it is very difficult to hide from Bonny, and almost impossible to get the drop on her, as her Semblance allows her to "see" you move faster than normal eyes could process. It's also how she knows where to hit you from behind cover, and why she always greets people before they enter the room, something she likes to do just to freak people out.
Dust:
Bonny uses Dust ammunition in her cannon, launching cannonballs of various elemental types through the different chambers. Using fire Dust or explosives as a powder charge, she can also fire the cannon at the ground and use it like a jetpack to rocket jump. These cannonballs can also be tossed like bombs.
The types of elemental dust Bonny uses in her cannon are Fire, Ice, and Electricity. She also uses explosive and smoke cannonballs.
Skills:
Tracking
Aerial bombardment
Taunting
Drawing fire away from her teammates (though usually not on purpose)
PERSONALIZED
Personality:
Loud
Boisterous
Kleptomaniac
Hidden shame
Skills:
Swimming
Lockpicking
Pickpocketing
Tracking
Drinking
Cardsharking
Starting fires
Singing sea shanties by the sea shore
Background:
A shark Faunus, and also secretly the daughter of the now infamous Faunus pirate Woodrow "Woody" Thatcher. Born to Woody and a human mother, Bonny and her family lived happily as a shining example of mixed-race marriage. For about two years, after which Bonny's mother was killed during a supposed "White Fang suppression" effort while defending her husband and child, a campaign that saw Bonny's hometown destroyed, burned to the ground, and Bonny and her father imprisoned with other Faunus refugees in the internment camp "Menagerie". They made a serious mistake in underestimating the depth and fire of the aquatic Faunus' rage however, and Thatcher soon conspired to escape from Menagerie with his daughter and a small group of like-minded men in tow. It was this group of escapees that would come to form the founding members of Woody "Dust to Dust" Thatcher's less than jolly crew of pirates, a mercenary group that sailed the high seas for years freeing Faunus and pillaging from the rich. Stealing a boat from the docks of lush human city just outside the borders of Menagerie, Thatcher put what little he knew about maritime protocols to use, and set sail a new and freed man.
At first, during the early years, they just took on jobs for disenfranchised Faunus, only striking out at Remnant's oppressive governments when provoked... or when given the chance. It was these years that Bonny would come to remember as the golden ones, where she as a young girl truly felt as free and guiltless as the pirates her father read to her about in story books. But this wasn't Neverland, and she couldn't stay a kid forever.
As time went on, the jobs Thatcher's crew took on became increasingly violent, fueled by the bitterness and hatred of the oppressed Faunus and her father, who never truly got over the loss of his wife. Their pillaging became more frequent, targeting not just rich government officials, but any human towns they could find. Villages burned. People died. Innocent people. Her father cited the needs of an always growing crew, but Bonny knew better. She knew her father and the crew were striking back because they hated humans, because they couldn't forgive in their hearts the things they had done to them. And their violent acts of rebellion were only growing worse. Bonny watched as the illusion that had carefully protected her through childhood crumbled, and her father's crew became monsters to her.
Though she knew what they were doing was wrong, Bonny had tasted enough of human cruelty that she was still indecisive, unable to agree with her father but equally unable to invision a life for herself outside of the crew. Unable to forgive the hatred that was in her own heart, the hatred imparted to her by her father. That all changed the day her father began planning the siege.
It was the largest operation the crew had attempted to date, and it would see them returning to the coast where they had first escaped from Menagerie. The plan was simple. Create as much chaos and destruction as physically possible to draw attention and manpower away from the borders of Menagerie. Then, a small group of men from Thatcher's crew would infiltrate Menagerie and start a riot, breaching the walls and defenses of the prison with a flood of angry Faunus that would cascade into the city, creating even more damage and senseless violence. Then, once the chaos became self-sustaining, the crew would pull out, leaving the city and its human inhabitants to their fate.
The sheer horrificness of the plan, not to mention its size and scope, shocked Bonny out of any illusions she had that her father was not a criminal, and she began plotting mutiny. The night before the siege was scheduled to begin, Bonny smashed all the bottles of rum and spirits aboard the ship and set it ablaze, ripping the ship's ornate main cannon off the bow and swimming out to sea with it. If all went well, she'd make landfall in a few hours. More than enough time to warn the city before her father got the fire under control.
All did not go well.
Her father caught wind of her betrayal, and as she set off towards shore with the cannon in tow, her father shot at her in rage, puncturing a hole in her dorsal fin near the base that made it almost impossible for Bonny to swim carrying the giant cannon. However she persisted anyway, and disappeared into the night.
The damage to her fin proved greater than she'd imagined, and it left her unable to stabilize. Eventually she veered far off course, losing time and gaining miles until eventually she ended up on the shores of Atlas, half dead from starvation, exhaustion, and blood loss. She had just about torn her fin off trying to make it to shore with the cannon, and by the time she made it, the siege was already over. Miles and miles down the coast, the defenseless city had fallen, and Menagerie had been breached, causing the largest prison break of interned Faunus yet reported. To add insult to injury, her futile efforts cost Bonny her fin, and with it her hopes of ever swimming again.
Landlocked, out of hope and out of options, Bonny found her way out as a Huntress. Gaining an Atlas sponsorship for the combat skills she'd honed as part of a pirate crew, she fashioned herself a weapon out of her father's old cannon, eventually graduating from the preliminary combat schools and finding her way to Beacon as a transfer student, where she hoped/hopes to start a new life.
Character theme: While Bonny represents the Golden Age of Piracy as a whole, she is more specifically based loosely off of Anne Bonny, an infamous female pirate who left a life of privilege and luxury behind to sail the seven seas on a ship called Revenge, burning her father's livelihood to the ground as she left.
Other: Image Song
Jaune is the best. |
52,814 | 1,434 | 60 | 157 | 3,049 | Bran Brass
Bran noticed the girl arriving just behind, she appeared to be drunk. Well he wasn't one to judge, after all half the Huntsmen that had passed through his mothers tavern were drunkards. He noticed her looking him over, then she winked, she must have wanted them to be partners. That was fine by him, he returned the wink and got ready to launch. "Hey try to stay close, I can get us down quick and easy. My name's Bran by the way, Bran Brass." He told her just before he was thrown skyward by his pad.
As Bran enjoyed the flight he could have sworn the ground was moving below, then he noticed the massive worm in the distance. Which had just been just been brutal killed, he decided to ignore it drawing his sword the blade folded back, he began to work the tension based triggers and lever the based inside the hilt. Firing the first two threads down into the trees they wrapped around branches he tightened the line. He then turned and fired a line at Yu and him, letting the line wrap around him, he pulled himself downward.
Once they had stopped among the tree's he cut the lines and let them drop about ten feet down, he looked over at Yu. "So partner, which way do you think we should go?" He asked, giving her a friend smile as he swapped his weapon back it's sword form sliding it into the scabbard. "I say we just follow the sound of fighting and destruction, the others have to be near the objective, right?" | Name: Bran Brass
Age: 17
Gender: Male
Species: Human
Height: 5' 3"
Weight: 155 pounds
Clothing Style: Very neat and clean, everything pressed and perfect. He sews and creates all his clothes, normally he wears a very nice suit and takes great pride in his appearance. He is usually up early to make sure his hair, clothes, and body are perfectly kept, believing that looking good is part of feeling good.
Hair Color: Dark red
Eye Color: Orange
COMBAT
Weapon: Riesen Messer- The giant's knife is rather underwhelming normally, three feet and only a foot thick. However this piece of steel hide's a few tricks. Able increase and decrease it's length it can go all the way to eight feet, earning it's name as the giant's knife.
It's second form is one even more impressive, the weaver is able to use spools of thread to move and tie up targets. Controlling these threads while time consuming and requiring highly skilled motor control they can be used to move and create trip wires and other such traps.
Semblance: Seven in one, splitting his aura seven ways he can create seven copy's of himself doing this at great risk as losing a clone removes a seventh of his aura.
Dust: When using dust it is generally in a spool inserted into the threading system, while not often used as the level of precision is difficult to control. Thus generally if he does use dust it's for steam, failing that he will also use it to annoy and hamper his opponent. His sword can use it as well though low funds means he generally just use's it in spools.
Skills:
1. Highly acrobatic
2. Incredibly strong
3. Stealth
4. Fast attacks
5. Appear's weak
PERSONALIZED
Personality:
1. Defiant
2. Regal
3. Caring
4. Open
5. Intelligent
Skills:
1. High quality tailor
2. Very capable cook
3. Trained hair stylist
Background: Born and raise in Mistral his father was a poor tailor and his mother ran the local inn. Growing up the runt of the family he was pushed around by his two older sisters and had to care for his younger sister as well. As he grew he learned to fight, mostly thanks to the other boys picking on him. Training with his sisters and having to survive the other boys beating's helped him learn to move fast, and hit even harder.
When he was thirteen he discovered his semblance, after finding his younger sister shoved in to the mud and crying he attacked the boys responsible, the seven boys thought they would be fight one little shrimp. Yet summoning up his strength and with one punch all seven of the boys collapsed before Bran Brass. For that feat of strength his father crafted him a belt and used there savings to get their son a weapon. No in town could believe it, little Bran Brass the boy who cooked meals in the tavern and sewed nearly everyone's suits and dresses with his father was going to a Huntsman.
However he did not train at a combat prep school instead choosing to travel outside the walls and learn to fight Grimm in the wild. He traveled alone, becoming stronger and learning all he could about the Grimm and battling them. He did keep close to the borders so that he could return if attacked and did not venture far. He would only remain out there for a year, returning to civilization he began entering tournaments to test his skills. Proving himself a capable and talented fighter in open tournaments held for Huntsman in Mistral area. He was accepted to a combat school and set to work there, he was accepted in to Beacon recently and is quite excited to attend the school more to learn to work with a team.
Character Theme: Based off the fairy tale's 'The Little Tailor' and 'Jack The Giant Killer.'
Other: Jaune is the best.
Theme: Anger Management |
52,815 | 1,434 | 61 | 1,963 | 1,054 | Yu Zuiren
Yu wasn't really expecting the boy to return the wink. She felt her face get a little hotter than it already was.. 'Must be the alcohol.' She thought just as she was launched from the pad. The breeze felt good as it flowed through her long silver, white hair. She was so distracted by the feeling of flight that she didn't notice the thread wrap around her. Mid swig, she felt something pull her downward, making her spill a little bit of her drink.
Overall, Yu didn't really notice anything. Not even the massive wurm in the distance.. Not that there was much time between her flying and being pulled to the ground. When the thread was cut, Yu tumbled onto the grass below, laying flat on her back for a moment as she lifted the gourd to her mouth for another gulp. She sighed in a leisurely way before getting onto her feet with a swift kick up, however she seemed to stumble slightly as she stood up. She slowly walked over to her partner with a slightly unbalanced gait. She leaned close to his ear, whispering in a flirtatious tone, "I'll go wherever you want me to, Bran~" She stepped back a little, giving her new partner a cheeky grin
Then she suddenly remembered something, "How ruude of me~ I'm-hic Yu. Yu Zuiren~ ..It's a pleasure to meet you-hic." She said, giving Bran a very casual bow. She glanced around the trees with a slightly clueless look before looking back at Bran, "Which way are we going?" | Yu Zuiren (醉人, 玉)
Age: 17
Gender: Female
Species: Human
Height: 5’8”
Weight: 145 lb
Clothing Style: (Refer to image)
Hair Color: White/Silver
Eye Color: Green
COMBAT
Weapon:
Jindan (Golden Elixir)
This gourd doesn’t transform. However, it contains mysterious liquid which Yu drinks all the time. (Which she claims to be juice or milk. Whichever she sees fit at the time.) It has a long red rope that is tied around the middle of the gourd with a large portion of the rope loose, allowing Yu to use it similarly to a Meteor Hammer.
Semblance:
Drunken Haze
The more Yu drinks from her gourd, the stronger her attacks become, however this is limited to the capacity of her gourd and how much she can handle before just passing out entirely. Along with increases in attack power, Yu's drinking starts to affect her opponent as well; causing them to see multiple illusions of the Huntress, which imitate her movements. These illusions don't inflict any damage, however they look very life-like, thus making it difficult to find the real Yu.
Dust: Yu doesn’t use dust.
Skills: Yu is almost exclusively trained in Zui Quan (Drunken Fist) and has adapted the style in such a way that allows it to have more practical application beyond traditional means. In combat, Yu is extremely unpredictable and is very skilled at evading attacks.
PERSONALIZED
Personality:
Easy going
Kind
Flirty
Sociable
Cheeky
Skills:
Drinking
Free Running
Relaxing
Mixing Cocktails
Born in the western parts of Minstral, Yu was raised by her father, having lost her mother when she gave birth to Yu. Her father was a Huntsman, but not the glorified kind that many expect in those days. He was a Huntsman who had strayed from his ‘righteous’ path and did what he could to raise his daughter. However, a lot of his money went into buying time from women and booze, leaving very little for their essentials.
While her father was out on a job, Yu would often walk around the town, begging for money, which often lead to her being beaten by others. She had spoken to a mysterious old man on numerous occasions. He always smelt of alcohol, but he was a very nice person to talk to. When she was barely in her teens, she told the old man about her dreams to become a Huntress. Instead of laughing like almost everyone else did, he took her seriously and decided to teach her his art. Zui Quan, or Drunken Fist. She wasn’t introduced to alcohol until the later stages of her training.
During her years of training, she had convinced her father to allow her to attend Sanctum academy. Her father, hoping that she wouldn’t turn out like him, allowed her to attend classes. It wasn’t long before she graduated from the academy, and as a gift, the old man gave her his Gourd. Jindan. And the clothing that she wears now was a gift from her father.
The old man suggested that she went to Beacon academy, he never really gave her a reason why, but she decided to follow his advice for one last time.
Character Theme: Yu is loosely based on Lu Dongbin who is an immortal from Chinese Mythology. Lu, like the other 7 immortals in his group, are often depicted as joyful people who enjoy getting drunk often, hence Yu’s enjoyment of drinking. The styles in Zui Quan also refer to the 8 immortals. Lu Dongbin is also depicted as a ‘ladies man’, which is referred to in Yu’s occasional flirty nature.
Other: Jaune is best waifu
0:38 to 1:00 |
52,816 | 1,434 | 62 | 1,918 | 8,262 | Vi(oletta) Hyacin
Not long after the two other students were sent flying, Ozpin would hear the sound of low purring as something brushed against his leg. If he looked down, he'd see Alice, looking up at the man with her green and blue eyes while her tailed waved from side to side. Tied to her collar was a piece of paper, which when unrolled, would read out as such.
Got your message and decided to not waste anytime, due to me being so late as it is. I already know the gist of the test already, so by the time you read this I've already entered the forest. Also, if you could just watch Alice for a bit, that would be nice, but I'd understand if you don't. Asking too much of you and all.
Vi was making her way through the forest, looking around to see if she could find another solo individual, but somehow doubted it due to how late she was. Well, if that's the case, that's the case, though I'd would rather not half to get the tongue lashing from Mom about this. By the Maidens, why does this half to be such an ordeal already. Stupid Ozpin for not giving early notice, and stupid Crimson for bringing a door down on my head. Even with Aura, it still hurts. The purple haired girl, dressed in casual baggy clothes like a hoody, jeans, and the like, reached up to rub her head, wincing slightly at the pain. SUddenly, however, she turned around, bringing up her weapon as the barrel traveled down the barrel as Black Needle switched into SHotgun form, her eyes scanning her surroundings. At first, there was nothing of note, but soon after, red eyes started to glare out from the undergrowth, a pack of Beowulf making their way towards the meek-looking figure. She could tell from the way they approached and the look in their hollow, hatred filled eyes, that they didn't think much of her, not counting her as a true threat. That, in truth, was their second mistake.
The first was deciding to attack Vi in the first place.
As soon as the first one attacked, charging forward in a mad rush with claws ready to rend flesh from bone, she retaliated by launching a slug right between it's eyes, twisting out of the way as it's carcass flew past her, not a hair out of place as she stared out at the other Grim, simply giving them an exasperated look. The Beowolves responded by charging at her all at once, but before they had even begun, the maneuver was doomed to failure. As they launched themselves at her, the girl's formed seemed to fade out piece by piece, by the time their attacked would've reached her, all that was left was a sly smile, and even that soon faded away.
Confused at the disappearance of their prey, the Grimm looked about in search of her, only to be startled by the sounds of several shots being fired around them into the dirt, turning this way and that for the source of the sound, until one of them spotted the girl began to reappear just a short ways away. It took a step forward, eager to sink it's teeth into this annoying meal, only for the ground around it to erupt into an explosion of rapidly condensing cold, freezing it and most of the other pack members in ice, easy pickings for the silent huntress as she quickly picked the frozen beast off one by one. Those that weren't frozen were trapped by the frozen bodies of their fellow Grimm, and thus were ended soon after with little trouble.
After that was done with, Vi would quickly climb a tree, quickly making her way all the way to the top, where she would look through the scope of her weapon in Railgun mode to take a look at her surroundings, taking note of the giant worm Grimm that seemed to be have been killed by the other students. Hmmm, a Retrograde huh? Whoever took that down is either very skilled or packing some serious firepower . . . interesting. Moving on from the grimm corpse, she looked around until she spotted what appeared to be two other students not too far away from her position. They're already teamed up, but maybe they know where the relics are. If not, well, I can stalk them until they come across it or another person that i can team up with.
With plan set in stone, Vi put Black Needle away and quickly hopped from branch to branch until she made her way to the forest floor a couple of feet away from the other two, taking a moment to wipe some leaves and whatnot from her clothes before looking up at the two, one eye hidden behind her somewhat messy hair while the other stared out with an apathetic half-glare at the two as she raised a hand in a half-hearted greeting, her tone rather flat and distinctly lacking any true welcoming tones, though not really hostile either.
"Hey, do you two happen to know where the relics are?" she asked and then, remembering that she might end up on a team with these people(and would probably be meeting them throughout the year anyway even if they weren't), that she should probably just get the whole introduction thing over with as well. "Oh, and the name's Vi, if you care to know. Vi Hyacin, pleasure to meet you and all that." | Name: Violetta Hyacin, but she prefers to go by Vi when asked for her name
Age: 17
Gender: Female
Species: Human
APPEARANCE
Vi is a average-looking girl, not stunningly beautiful but not truly that bad either. Her hair is cut in a somewhat messy fashion, and usually is something that she doesn't deal with until it starts to become an annoyance. In terms of her figure, she's rather slender and lithe in her build, with a somewhat larger than average bust and slight hourglass shape to her frame. She has some muscles and tone to her body, but not a lot due to it being hard for her to gain much with her body type, as well as a lack of real effort to build it up.
Height: 5'10
Weight: 155lbs
Clothing Style: Vi dresses to be as inconspicuous and unnoticeable as possible, tending to wear either black and/or dark purple clothes to assist in this. She wears a large black and purple zip-up hoodie, baggy jeans, and some sneakers before calling it a day, not really too particular about what she wears.He also wears contacts to help him with her vision, and while she isn't blind without them, they will definitely cause problems if she doesn't have them in.
Hair Color: Purple
Eye Color: Dull Gray
COMBAT
Weapon: Black Needle: Vi's main weapon starts off as a plain-looking, yet powerful railgun, made to pierce through the armor of even the strongest grimm with little difficulty, firing off a single reinforced bullet at insane speeds. However, in order to make the shot, the lightning dust has to charge up for a bit(about one post) before firing, which causes the gun to over-heat immediately and giving it a cool down time that's at least double that of the charge time(two posts). To add extra power, it can be over-charged, but the longer it's charged, the longer the cool down, as well as a chance for the weapon to possible over-heat while charging, resulting in the weapon exploding with the stored electrical energy. After every shot, the weapon needs to be reloaded with both another bullet and a lightning dust cartridge, as it uses up the whole thing in that single shot.
When there Vi is unable to use her weapon as the Sniper rifle she'd like it to be, she can shift the weapon into it's shotgun form, causing the barrel to expand and slide down towards her in order to shorten the length of the weapon and make it easier to handle. After a quick ammunition change, the weapon can now fire powerful slug rounds at the enemy, which can also be switched around for Dust rounds if needed, enabling her to deal quite a bit of damage to those who think they can take him up close. The effective distance of this weapon is a bit larger than most others of this type due to the slug ammunition, meaning that he can also take some foes by surprise if they thing they can play a game of keep away. The downside to this is that her weapon lacks the spread that shotguns normally have, and thus makes it hard to deal with speedy opponents, as she has to make every shot count instead of just going hog wild.
The name black needle comes from the appearance of the projectiles once they're fired from the railgun, as they strangely enough leave a thin trail of black energy behind the bullet for some reason. This has the unfortunate effect of giving away her position in a fight.
Semblance: Now you see me . . .: Vi's semblance is the ability to turn herself and anything she's holding both invisible and intangible for a short amount of time. However, it takes about three seconds or so for this effect to complete, meaning he can't use it to avoid attacks if he;s in the heat of battle. The effect can last up to a full minute, though that can be fairly tiring, but it also ends the moment that she's about to launch an attack against a chosen target, resulting in a three second fade in that starts the moment he's cemented the idea in his head.(Ex. She sees a grimm, activates her ability, and then, after she decided to walk over behind the grim to initiate the counter attack, some part of her will instantly become visible, and over three seconds, the rest of her will follow up as he tries to walk over and commence the attack. The moment she attacks, she becomes fully tangible as well.) She tries not to use this ability consecutively, as it can really tire her out to keep going in and out of it like that.
During the fade-in and fade-out, there is usually some kind of effect that goes with it, either his body seeming to unravel, some parts fading out before others due, his eyes suddenly beginning to glow, or a unusually wide smile spreading across his face. He doesn't know the reasons for this, nor does he particularly care. From time to time, different effects will pop up other than those stated, but they are the most common.
Dust: Lightning dust powers his weapon while it's in its railgun form, and she tends to use all kinds of dust in his shotgun rounds, usually things like lightning, ice, and gravity to keep her foes locked down and give herself or her teammates time to go in for the kill. To further that goal, she also has special trap rounds that don't activate upon impact with a solid surface, instead burrowing into the ground or whatever living surface(or Grimm) they've been placed on, which she can activate by pressing a special button on the gun that sends out the signal, activating the dust to create an explosion of elemental energy underneath or around the target.
Skills:
Stealth
Tracking
Marksmanship
Trap Setting
Strategizing and Planning
PERSONALIZED
Personality:
Curious
Odd
Mocking
Calm
Apathetic
Skills:
Reading
People Watching
Stalking
Photography
Sleight of Hand
Stage magic
Gambling
Background: Vi comes from a long line of Hunters and Huntresses, all of them masters of the arts of stealth and deception. From birth she's been expected to join the ranks of the Hunters and keep the people of Remnant safe from the horrors of grim, taking to the Shadows in order to hunt down the savage beasts and drive humanity forward. And while Vi has worked towards that goal, she's rather . . . unmotivated by it. She's rather unmotivated by most things really, looking at the world through the eyes of someone struggling to care about it. She does what her parents ask her to, and works just hard enough to meet their expectations, but anyone who watches her can tell she never really gives her best at anything.
Vi grew rather lonely, as her family has long been seen as a sort of boogeyman amongst the people of the world, as they tend to keep to themselves and the methods of some of their predecessors were known to be rather . . . disturbing, if effective, in how they disposed of the Grimm, not to mention the odd behaviors and mannerisms of some of the more notable hunters to have spawned from their brood. Left to her own devices all his life, never really interacting with anyone but her family, she developed some . . . odd coping habits to deal with her loneliness, like watching others from afar, and stalking those she found to be particular interesting and that she thought she could learn from. She took to copying the manner of other kids in attempts to fit in, but they usually ended in failure as people just found it weird and creepy. As she reached her teenage years, entering into the combat school of Signal like her parents wanted, she began to stop really caring about what other people thought.
As the years went on, she simply let herself be absorbed by the job and lifestyle her parents wanted for her, lounging around the near other people, some part of her still hoping to glean some information out of those around her, yet most of her not really caring so much about it. As she attends Beacon, she feels neither relief that she was accepted, nor worry for the new year. Instead, she simply preps herself for another year by herself as people label her off as the creepy girl in class you shouldn't talk to.
Character Theme: This character is based around the Chesire cat in terms of her semblance and some of her demeanor, though instead of a smiling, happy go-lucky personality, I decided to focus more on the strong sense of apathy and uncaring that the character seems to have in all of his incarnations, a lack of caring for the world around him except when certain people or events catch his interest. In those instances, she'll show more of her true self, a somewhat intrusive and obsessive personality that seems a bit off-kilter to the average person
Other:Has a pet cat named Alice that he takes with him nearly everywhere during his off days. She's a black cat with one blue eye and one green eye, and a strip of white fur that goes all the way down her back and up her tail. |
52,817 | 1,434 | 63 | 269 | 2,330 | Vladimir Plasimov-Drakka
At the mention of relics, Vlad checked in the breastplate of his armour to make sure his was still secure in there, and not in pieces or anything from his torso being held by a giant claw; once he'd confirmed that it was present and intact, he lifted his now-free hand to the side of the branch closest to the trunk, took hold, then cautiously took his hand off of Breath. It did not retract round the branch as he might have anticipated, and so he hoisted himself up on top of the branch.
"Since we're introducing ourselves," he called in roughly the direction of the two others in his vicinity, wanting something to do whilst he began working on the arduous process of unwinding the grapple from round the branch, "I am Vladimir Plasimov-Drakka, s-"
What he would have said was cut off as, abruptly, the ground began to shake as though an earthquake had hit it. Pausing for a moment, Vlad began to grin again, gripping the branch with his knees and continuing to unwind the weapon as he continued "...and that sounds like a good time waiting to happen. Or bad, depending on your perspective." Shortly, he succeeded in freeing Breath, promptly reeling it back in and holstering it; then, double-checking to make sure the fall wasn't too significant, he leapt down from the branch, landing in a roll to minimise the impact force, and rising just below where Rood and this Chen Jet were both hanging in mid-air.
"Come along, then! We don't have all day," he yelled up at the two. At least one of them still required one of those tablets, and Vlad himself was itching to discover whatever had caused that vibration, Nevermore or otherwise. | Name: Vladimir Plasimov-Drakka
Age: 17
Gender: Male
Species: Human
APPEARANCE
Additional oversized image displaying his weapons and contrasting his clothing choices with one another; please ignore anything that isn't the man in the middle of the image.
Height: 195cm/6.4"
Weight: 110kg/242.5lbs, much of which is muscle
Clothing Style: Vladimir generally wears a tight black bodysuit to show off his musculature to others, over which he wears clothing based on whether he knows he is to fight that day: an incomplete suit of plate armour if he is, a red leather longcoat if he isn't, or both if he wants to appear stylish. He's also inexplicably fond of white gloves.
Hair Color: Black
Eye Color: Red
COMBAT
Weapon: Maw and Breath - Vladimir's weapons of choice consist of a large cruciform longsword and an oversized, almost handcannon-esque pistol, as pictured above. Whilst not necessarily fancy-looking by most weapon standards at first, both possess the capacity to open up into wicked multi-toothed constructs that are quite capable of restraining even a trained Hunter or Huntress in the manner of a multi-dimensional beartrap, and are barbed such that anyone who attempts to struggle free will likely suffer a lot of injury for their efforts. Furthermore, Breath's construct has the (optional) capacity to be launched with some force by firing the weapon whilst it is deployed, letting it restrain a foe from a great distance, and even remains connected to the handle of the gun by a thick metal wire to drag the victim back toward Vladimir for a closer-ranged pummelling.
Semblance: Blood of the Dragon - This is a secret, for now.
Dust: Dust is utilised by Vladimir, generally as part of his weapon's ammunition; his preference is shells loaded with Fire or Lava Dust, but if he knows he'll be facing an opponent with a particular association, he'll likely pick out ammo elements to counter the opponent's preferences, e.g. Water and/or Ice to negate Fire.
Skills:
Physically powerful
Well-rounded
Brutal combat style
Savvy
Calculating
PERSONALIZED
Personality:
Manipulative
Domineering
Arrogant
Intellectual
Pragmatic
Skills:
Intelligent
Athletic
Able street fighter
Charismatic
Knowledgable
Background: Vladimir was born into a moderately aristocratic Atlesean family which had recently fallen on hard times. His father, also called Vladimir, was a member of a group called the Knights of the Dragon - giving him his honorary surname "Drakk" or Dragon, and his son the surname of "Drakka" or Dragonson, in addition to the family surname of Plasimov - that had been quite famous in the nation of Mantle before it ceased to exist, but which had since declined to the point of near-dissolution. This state of affairs had not sat well with Drakk, or his high lifestyle and funds, and he thus began abusing his wife both physically and mentally, until finally overdoing it and accidentally putting her in hospital for long enough that questions were asked about him. This ultimately triggered Drakka's removal from Drakk's overbearing mannerisms, though these had already left in the twelve-year-old the beginnings of his own rather cruel, if highly intellectual personality; as a final request, Vladimir's father asked the authorities that, rather than being put into foster care, he be sent to live with some close family friends, the Morgensterns.
Unlike the Plasimov family, the Morgenstern family had done very well for themselves in spite of their own allegiance with the Knights of the Dragon. Seeing what his father had declined to, and comparing his own possible future to that if he didn't make his moves quickly, Vladimir made it a personal goal of his to usurp the biological heir to the Morgenstern's fortune, and thus to surpass his own father in every way he could. He started to sidle himself into the family patriarch Valentine's good graces as quickly as possible, whilst simultaneously engaging in psychological warfare against his step-brother Jonathan to throw him off and have him lose face at times when it would matter. He might have succeeded, too, if not for two significant factors: Valentine was a lot more perceptive than Vladimir gave him credit for, often figuring out the truth of Vlad's manipulations with little obvious effort; and, more importantly, Jonathan was not as much of a doormat as he first appeared. Despite Vladimir's best efforts to avoid direct conflict, the two teens came to blows far more often than he'd like, and these fights quickly drew out both of their innate potentials. Deciding that he would rather they make use of their developing Auras against the Grimm than against each other, Valentine enrolled both children at one of Atlas' private combat schools, in preparation for them to eventually enroll in the famed Atlas Academy itself.
This to some extent quelled their battles for the time being, since illegal combat was far more harshly punished by the school than by their father, but Vladimir nevertheless continued to bully Jonathan at any opportunity he got, leading to little good blood between them. This unstable peace ended after Vlad finally unlocked his Semblance - something which he suspected might be inherited, but which he decided to grant an appropriate name anyway: Blood of the Dragon. He spent the final year or so of his education at the school training his Semblance and figuring out what it could do with little intimidation toward Jonathan; then, on the very last day of school, he made a point of beating his stepbrother to a pulp with his bare hands in public, getting himself arrested and his brother hospitalised and in a coma. Shortly afterward, he was put before his stepfather, who had already decided that Vlad had gone too far this time. In no uncertain terms, Valentine told the astounded boy that he had arranged to send him to Beacon Academy in Vale as a transfer student, stating his belief that the education there was less thorough than in Atlas, but that that was exactly what Vlad deserved for what he'd done, and that maybe the more liberal setting would teach him some damn humility. Not long after, Vladimir was sent off to Beacon, having already vowed to become the academy's top student and show both Valentine and Jonathan what he was truly capable of, or else die trying, for nothing less than this would satisfy his ego.
tl;dr Background:
Vlad was born into a previously-rich family that had fallen on hard times;
His father became abusive and beat Vlad's mother unconscious, Vlad was taken away by authorities, but his father requested he be left with family friends;
Vlad came into the family, which consisted of a father and son, and had done far better than Vlad's family, so he vowed to inherit that family's wealth even over his stepbrother via trickery and psychological warfare;
It turns out the stepfather was smarter, and the son less wimpy, than credit had been given, and Vlad and his stepbrother fought often enough that it became a problem;
The stepfather put them both into a private training school to make better use of their aura than it currently had, and their fighting was mostly quelled by stricter punishments;
Vlad eventually unlocked his semblance, Blood of the Dragon, which he studied for a bit, then used to beat his stepbrother into a coma at the end of their time at the school;
As punishment, his stepfather had him sent to Beacon Academy rather than Atlas Academy, with Vlad vowing to become Beacon's top student in response to this injustice.
Character Theme: Evidently, this guy is based on Vlad II "Țepeș" Dracula, or rather the vampire count who spawned from his acts and inherits his name. However, a lot of inspiration for Vladimir's character, his backstory in particular, comes from Dio Brando of JJBA fame, which I feel isn't too unsuitable given that the real Dracula was called "The Impaler" for a very good reason. That said, his appearance is derived from that of Alucard of Hellsing fame, and there's also a reference to The Domination of Draka in there, to make the name less of a straight theft from real life, and which still fits given the heavy dragon theming in his character.
Other: Jaune is my fukken bae, and nobody can tell me otherwise. |
52,818 | 1,434 | 64 | 437 | 257 | Rowan D. Valinn
Rowan looked up, only to get a mouthful of black feathers as the body of a giant Nevermore came falling down the Retrograde’s mouth. Rowan had almost been taken down with the beast, but her relatively thin figure allowed her to hug the wall of the worm’s throat, and avoid her untimely demise.
“Pbbfft. That wasn’t pleasant,” she said.
“What’s that supposed to mean?!” She yelled over the sound of the explosion, though her words were probably lost to the deafening mixture of Dust and Bonny’s cannonball beneath them. She could feel the air tearing at her skin as they soared into the sky. She was thanking the powers that be for her incredibly durable Aura, otherwise she would be dead by now. At the apex of their journey, Rowan looked to Bonny, a terrified expression covering her face.
“This is probably going to hurt,” she said before they were brought into their descent back towards Remnant. She had no method to slow their descent, and resorted to holding on to Bonny as she fired her cannon towards the forest below, no doubt causing massive damage to anything she hit.
Rowan braced for impact as they came crashing down on top of the remaining half of the Retrograde Grimm. Apparently the Grimm refused to die from their earlier explosion. Well, if it wasn’t dead then, it sure as hell was now. Rowan spit out a mouthful of black Grimm goo. She looked around, realizing that they hadn’t just killed the worm; they had obliterated it.
“I think I’m good. My Aura’s still there, but only barely.” Rowan watched as Bonny slipped around in the lake of goo they had created.
Rowan went over to Bonny. “I’m sorry, I might have been the cause of that. My Semblance drains the Aura of those I touch, and I have no control over it. I’m sorry,” she said as she helped Bonny to her feet.
Rowan stabalized herself as well as Bonny as the ground shook beneath them once more. “Oh, please don’t be another damn worm!” | Name:
Rowan Dmitri Valinn
Age:
17
Gender:
Female
APPEARANCE
Height:
5’ 5”
Weight:
125 lbs
Clothing Style:
Rowan is not much of a jeans and t-shirt kind of person. She’ll usually base her attire around the color red. Almost every outfit consists of a red coat of some sort. She is a major advocate of the combat skirt movement. Rowan wears a black scarf given to her by her father.
Hair Color:
Silver
Eye Color:
Blue
COMBAT
Weapon:
Rowan’s weapon’s name is Tyrfing. It is a pair of black fist-wraps. On the back is the symbol for red Dust.
Semblance:
Rowan’s Semblance is known as the Saboteur's Touch. When she comes into contact with someone, her Semblance activates and drains the Aura from the person. It only drains from the initial contact, and if she remains in contact, then her Semblance will not drain any more. Her Semblance is constantly active, and she has ability to stop it from activating.
Dust:
Tyrfing is infused with red Dust, allowing for slightly explosive punches. The Dust has to be re-applied after every fight, as it runs out rather quickly.
Skills:
Rowan was trained extensively in both Wado-Ryu, as well as Krav Maga. She combines the two to form her own unique fighting style. She is able to move with the flow of the battle, and strike hard when the opportunity presents itself. Rowan is a tank of sorts, and prefers to stay in the thick of the battle. Her sizeable Aura allows her to absorb hits with relative ease.
PERSONALIZED
Personality:
Charismatic
Light-hearted
Sarcastic
Erratic
Sociable
Skills:
Juggling
Acrobatics
Origami
Rowan was born into a family of wealth. Her grandfather was a renowned doctor who had made several advancements in the medicinal field. Rowan’s father, being an only child, naturally inherited most of the family wealth when his father died. Rowan grew up living a life of luxury. She was waited on constantly, and could have anything within a moment’s notice. She attending a prestigious private school, where her parents bribed all of her teachers to give her passing grades.
Despite having anything she could ever want, Rowan was unhappy with her life. She barely knew her parents, and she had no one she could truly call a friend. She craved excitement, adventure. Friendship. She begged her parents to send her to combat school. Reluctantly, they let her attend Sanctum Academy in Mistral. Rowan was in for a brutal awakening. Her first year at Sanctum left her at the bottom of her class in nearly all aspects, including socially. No one at Sanctum cared about her.
Rowan spent the summer in between school years fervently training. She desperately wanted to prove herself. When she returned, while she had drastically improved herself, she was nowhere near the top students. She sought tutoring from one of these top students, a kid named Onyx. He gladly took Rowan under his wing, teaching her various fighting methods, as well as Aura and Semblance training.
By the end of her time at Sanctum, Rowan was among the top tier students. She still couldn’t emerge as the best, but she was an excellent fighter. After some discussion with her parents, they agreed to let her further her education as a Huntress. She applied to Beacon Academy, in hopes of getting into the prestigious academy. Much to her surprise, she was accepted. Off she went to Beacon, eager to become a fully-fledged Huntress and help maintain the world’s peace.
Rowan was inspired by the Norse mythological figure, Svafrlami. Svafrlami was the grandson of Odin, which inspired Rowan's renowned grandfather. Svafrlami forced a pair of dwarves to forge him an extremely powerful sword, but the sword was cursed by the dwarves. One of the dwarve's names was Dvalinn, so I incorporated that into Rowan's name (D. Valinn). Rowan’s Semblance is similar to a curse, although not relevant to the curse placed on the sword.
Other:
Jaune is best grill confirmed. |
52,819 | 1,434 | 65 | 837 | 2,959 | Chen Jet
Chen shook Rood's hand firmly, disregarding the whole walking on air thing. "Nice to meet ya Rood. Nice joke by the way." Chen giggled a little at the pun that Rood had made and narrowed his eyes a little once he mentioned the Nevermore. "Ya know how some people don't like litter on the ground? Well I don't like litter in the sky either." Chen spat out as he glanced at the Nevermore. "But you're right. That monster isn't worth my time." He looked over at Vladmir and smiled. "Go on without me. I'm gonna try and find someone to pair up with, I'll talk to ya later though. You seem like a fun guy!" Chen laughed with this last statement and left the area.
It was as he left that something abnormal happened. If abnormal meant a giant worm coming out of the ground, swallowing a Nevermore whole and then shooting out a pair of students and a fair amount of fire. Chen would go a step further and say it was pretty fucking weird. "Huh. Cool." And cool. Chen shook his head and decided to heed Rood's advice, heading over to the relics. He hopped through the trees, teleporting every now and then so he could get there faster, when a sudden shake threw him off.
Chen landed on the ground feet first and pulled out his guns. He looked around for the source of the minor earthquake and sighed. Nothing, nothing he could see anyways. He slid his guns back into his sleeves and looked around. Someone was talking in the distance. He should go check that out, strength in numbers and all.
Chen walked into the clearing that Vi, Yu, and Bran were in. "The relics are that way." Chen pointed in the direction that Rood had pointed him to. "I'm Chen by the way, but like I was saying. The relics are that way, and I'm heading that way myself. Would you three care to accompany me?" He asked with a carefree smile and his hands interlocked behind his head. | Name: Chen "Z" Jet
Age: 17
Gender: Male
Species: Human
Height: 5'3
Weight: 115 lbs
Clothing Style: Black jeans and a black t-shirt with his logo on it. Wears a black leather jacket on top of his outfit with some sunglasses hanging out of a pocket.
Hair Color: Jet Black
Eye Color: Blue
COMBAT
Weapon: "Jet Stream": Jet Stream is a set of two black submachine guns with a red trim, which can transform into twin wakizashis for close range combat. When not in combat they collapse into his sleeves for easy concealment.
Semblance: "Sonic Boom": Chen teleports in a flash of black smoke up to a range of 20 feet in any direction. He must know where he is teleporting or he runs the risk of teleporting into a solid object, which would obviously end badly. Two seconds must pass between uses, wait time gets longer as he runs out of energy.
Dust: Keeps a few clips of Incendiary Dust bullets at all times.
Skills: Chen uses an acrobatic fighting style primarily focused around dodging and redirecting attacks rather than blocking them. He focuses on staying mid-range and peppering foes with bullets, teleporting into melee range when he sees an opening. Is more suited for taking down slow targets and goons rather than powerful opponents. Works well in a team, not much of a leader.
PERSONALIZED
Personality:
Jokester
Carefree
Intelligent
Happy
Serious when needed
Skills:
Coming up with bad jokes
Video Games
Tabletop Games
Flight Simulators
Secret Hobby: Reading
Background: Chen was born in Atlas to an Atlas pilot and a no name village woman, the pilot abandoning the woman as soon as he found out she was pregnant. The woman hoped to start a new life outside of Atlas and immigrated to Vale to find something new. Chen grew up always watching the sky, hoping to one day fly through the great blue and find his father. As Chen grew older his mother would tell him stories of the daring feats his father would perform, but never told him his name. She would instead call him "Z", though she never explained why. As he grew older he abandoned his dream of meeting his father, becoming aware that his father wasn't as great of a man as he believed, but never gave up on one day flying. He joined Beacon to become a Huntsman and maybe because he liked how high up Beacon was in comparison to the town he lived in.
Character Theme: Chen is loosely based off of Zephyrus, the Greek god of the west wind. Zephyrus is also the god of the spring wind, which is why I made Chen such a happy and jokestery person. In Zephyrus' stories he's also shown as a womanizer which I included in the form of Chen's father. And finally Chen's nickname "Z" is an reference to the first letter of Zephyrus.
Other: Jaune is not best, Ren is best. Ren will always be best. |
52,820 | 1,434 | 66 | 1,918 | 8,262 | Vi(oletta) Hyacin
Vi's attention was drawn away from the pair she addressed to a new person, raising an eye at his mention of needing a relic. Putting together this information and the fact that he was alone, she figured that he was probably unpaired at the moment, and thus, her partner. As such, while following him towards the relics, she decided to study him a bit, see what kind of read she could get on the dark-haired boy.
Well . . . he's short. Really short. . . and that's all I can really get just from looking. Which means I have to talk to him. Great.
Vi sighed internally before catching up to the short black haired youth, poking him in the back of his head, and keeping her finger there, as she finally decided to speak up.
"Chen, right? Name's Vi, and I guess we're partners, since you don't seem to have a partner either. Got any weapons or are you planning on punching the Grimm to death?" She spoke with a sense of dry snark, not being too hostile about it, but also not being really friendly or endearing either. She continued on, her attention turning towards the other students and the Retrograde she'd seen earlier. "Speaking of Grimm, what's with the Retrograde over there, and who took it down? Was it another student?" | Name: Violetta Hyacin, but she prefers to go by Vi when asked for her name
Age: 17
Gender: Female
Species: Human
APPEARANCE
Vi is a average-looking girl, not stunningly beautiful but not truly that bad either. Her hair is cut in a somewhat messy fashion, and usually is something that she doesn't deal with until it starts to become an annoyance. In terms of her figure, she's rather slender and lithe in her build, with a somewhat larger than average bust and slight hourglass shape to her frame. She has some muscles and tone to her body, but not a lot due to it being hard for her to gain much with her body type, as well as a lack of real effort to build it up.
Height: 5'10
Weight: 155lbs
Clothing Style: Vi dresses to be as inconspicuous and unnoticeable as possible, tending to wear either black and/or dark purple clothes to assist in this. She wears a large black and purple zip-up hoodie, baggy jeans, and some sneakers before calling it a day, not really too particular about what she wears.He also wears contacts to help him with her vision, and while she isn't blind without them, they will definitely cause problems if she doesn't have them in.
Hair Color: Purple
Eye Color: Dull Gray
COMBAT
Weapon: Black Needle: Vi's main weapon starts off as a plain-looking, yet powerful railgun, made to pierce through the armor of even the strongest grimm with little difficulty, firing off a single reinforced bullet at insane speeds. However, in order to make the shot, the lightning dust has to charge up for a bit(about one post) before firing, which causes the gun to over-heat immediately and giving it a cool down time that's at least double that of the charge time(two posts). To add extra power, it can be over-charged, but the longer it's charged, the longer the cool down, as well as a chance for the weapon to possible over-heat while charging, resulting in the weapon exploding with the stored electrical energy. After every shot, the weapon needs to be reloaded with both another bullet and a lightning dust cartridge, as it uses up the whole thing in that single shot.
When there Vi is unable to use her weapon as the Sniper rifle she'd like it to be, she can shift the weapon into it's shotgun form, causing the barrel to expand and slide down towards her in order to shorten the length of the weapon and make it easier to handle. After a quick ammunition change, the weapon can now fire powerful slug rounds at the enemy, which can also be switched around for Dust rounds if needed, enabling her to deal quite a bit of damage to those who think they can take him up close. The effective distance of this weapon is a bit larger than most others of this type due to the slug ammunition, meaning that he can also take some foes by surprise if they thing they can play a game of keep away. The downside to this is that her weapon lacks the spread that shotguns normally have, and thus makes it hard to deal with speedy opponents, as she has to make every shot count instead of just going hog wild.
The name black needle comes from the appearance of the projectiles once they're fired from the railgun, as they strangely enough leave a thin trail of black energy behind the bullet for some reason. This has the unfortunate effect of giving away her position in a fight.
Semblance: Now you see me . . .: Vi's semblance is the ability to turn herself and anything she's holding both invisible and intangible for a short amount of time. However, it takes about three seconds or so for this effect to complete, meaning he can't use it to avoid attacks if he;s in the heat of battle. The effect can last up to a full minute, though that can be fairly tiring, but it also ends the moment that she's about to launch an attack against a chosen target, resulting in a three second fade in that starts the moment he's cemented the idea in his head.(Ex. She sees a grimm, activates her ability, and then, after she decided to walk over behind the grim to initiate the counter attack, some part of her will instantly become visible, and over three seconds, the rest of her will follow up as he tries to walk over and commence the attack. The moment she attacks, she becomes fully tangible as well.) She tries not to use this ability consecutively, as it can really tire her out to keep going in and out of it like that.
During the fade-in and fade-out, there is usually some kind of effect that goes with it, either his body seeming to unravel, some parts fading out before others due, his eyes suddenly beginning to glow, or a unusually wide smile spreading across his face. He doesn't know the reasons for this, nor does he particularly care. From time to time, different effects will pop up other than those stated, but they are the most common.
Dust: Lightning dust powers his weapon while it's in its railgun form, and she tends to use all kinds of dust in his shotgun rounds, usually things like lightning, ice, and gravity to keep her foes locked down and give herself or her teammates time to go in for the kill. To further that goal, she also has special trap rounds that don't activate upon impact with a solid surface, instead burrowing into the ground or whatever living surface(or Grimm) they've been placed on, which she can activate by pressing a special button on the gun that sends out the signal, activating the dust to create an explosion of elemental energy underneath or around the target.
Skills:
Stealth
Tracking
Marksmanship
Trap Setting
Strategizing and Planning
PERSONALIZED
Personality:
Curious
Odd
Mocking
Calm
Apathetic
Skills:
Reading
People Watching
Stalking
Photography
Sleight of Hand
Stage magic
Gambling
Background: Vi comes from a long line of Hunters and Huntresses, all of them masters of the arts of stealth and deception. From birth she's been expected to join the ranks of the Hunters and keep the people of Remnant safe from the horrors of grim, taking to the Shadows in order to hunt down the savage beasts and drive humanity forward. And while Vi has worked towards that goal, she's rather . . . unmotivated by it. She's rather unmotivated by most things really, looking at the world through the eyes of someone struggling to care about it. She does what her parents ask her to, and works just hard enough to meet their expectations, but anyone who watches her can tell she never really gives her best at anything.
Vi grew rather lonely, as her family has long been seen as a sort of boogeyman amongst the people of the world, as they tend to keep to themselves and the methods of some of their predecessors were known to be rather . . . disturbing, if effective, in how they disposed of the Grimm, not to mention the odd behaviors and mannerisms of some of the more notable hunters to have spawned from their brood. Left to her own devices all his life, never really interacting with anyone but her family, she developed some . . . odd coping habits to deal with her loneliness, like watching others from afar, and stalking those she found to be particular interesting and that she thought she could learn from. She took to copying the manner of other kids in attempts to fit in, but they usually ended in failure as people just found it weird and creepy. As she reached her teenage years, entering into the combat school of Signal like her parents wanted, she began to stop really caring about what other people thought.
As the years went on, she simply let herself be absorbed by the job and lifestyle her parents wanted for her, lounging around the near other people, some part of her still hoping to glean some information out of those around her, yet most of her not really caring so much about it. As she attends Beacon, she feels neither relief that she was accepted, nor worry for the new year. Instead, she simply preps herself for another year by herself as people label her off as the creepy girl in class you shouldn't talk to.
Character Theme: This character is based around the Chesire cat in terms of her semblance and some of her demeanor, though instead of a smiling, happy go-lucky personality, I decided to focus more on the strong sense of apathy and uncaring that the character seems to have in all of his incarnations, a lack of caring for the world around him except when certain people or events catch his interest. In those instances, she'll show more of her true self, a somewhat intrusive and obsessive personality that seems a bit off-kilter to the average person
Other:Has a pet cat named Alice that he takes with him nearly everywhere during his off days. She's a black cat with one blue eye and one green eye, and a strip of white fur that goes all the way down her back and up her tail. |
52,821 | 1,434 | 67 | 1,949 | 2,861 | ???
The slight crunch of the leave behind Glynda, whom at this point had been left alone, only for her to turn and have her purple eyes widen at what was greeting her. White magic flooded her eyes before she could speak however, and she fell to the ground where an arm, clad in ebony robings, caught her and set her down gently.
This figure looked out over the field from their vantage point on the cliff, seeing the Retrograde defeated.
Inconvenient.
Whipping out a hand, their fingertips glowed with similar colored magic. They crouched down and struck the cliff. The resounding effect was white cracks in the earth forming and shooting down the cliff, across the bridge, across the field and down to where the Retrograde lay in pieces, as though lightning had struck the ground. The dirt began to shiver, and then violently shake as though an earthquake was imminent, and it was. At this moment, Rood had run from the clearing after acknowledging Vlad and Chen's words, finding himself beside Bonny and Rowan whilst looking in awe. Beneath them, the ground separated and began to split, separating it quickly to form a chasm where dark and red light shone beneath them. A terrible, disgusting screech welled up from below them as the pieces of the Retrograde, which had begun to dissipate, fell into the abyss.
And in response, a grimm that had only been heard of in mythology reared its ugly head as it crawled out before the quadron of students present and shrieked.
Rood von Rah
Rood's eyes grew to the size of saucers and he stumbled back, his chest clenching in terror. He'd seen this thing before. His breath grew to near hyperventilation levels as he shuddered, the beast and its lower heads approaching in a slow, controlled manner as its rotten breath was blown into their face, causing Rood to nearly gag.
"F... Ff... Falthon..."
He began to take steps back away from the beast, clearly freaked out. Falthons, in mythology, were amongst the most 'young' of the Grimm and thus the most macabre. Before Grimm had found distinct, animalistic shapes, they formed monstrosities of fear that had thought to be wiped out by ancient heroes like Turnbon and Chikalis. All the while, the scholar Bentiteea had found ways to eradicate them; complicated methods as such due to the fact that dust never seemed to prove efficient against a Falthon grimm.
"We gotta run... FALTHON!" With that, Rood turned around and booked it for the cliff, knowing they already had their relics. Though he had seemed so cool headed earlier, the blonde had looked upon the monster with recognition. He knew what they were capable of, it seemed. | Rood von Rah
Age
17
Gender
Male
Species
Human
APPEARANCE
Height
6'2"
Weight
211 lbs
Clothing Style
When not having to be in Beacon's uniform, Rood ordinarily adorns himself in ornate gold armor up to the waist with a royally bold red cape sashed at his waist which billows when he walks. He wears expensive heavy golden earrings and a red stone necklace at all times regardless if he is in uniform or not. His body is decorated with intricate red paint as a symbol of his status.
Hair Color
Blonde
Eye Color
Red
COMBAT
Weapons
Eye of Ma'at
His arm is covered in chains with a speared tip at the end, making lashing out with this long range weapon a very deadly experience. The speared tip can 'flower' out into a mini revolving end which Rood can fire off AS he whips this weapon around with the help of his semblance
Mehet-Weret
A classic lance with decorative and intricate craftsmanship. Best when paired with Rood's semblance. Though it has the option to use Dust, a situation where that would be necessary hasn't been crossed. Or has it?
Semblance
Friction Manipulation
Rood is able to run on air (but NOT fly), walk on water, deflect oncoming attacks, increase or decrease and object's velocity, and change his own inertia. He is also able to generate heat, but not flames by concentrating all on the friction in regards to his body's/an object's placement. Without a gun, he is able to fire off bullets at will by concentrating his friction, hence the placement of the 'gun' at the end of his whip. See 'Other' for limitations.
Dust
Rood is extensively knowledgeable about Dust but for some reason doesn't carry any on him.
Skills
Taunting
Evasion
Surprise
PERSONALIZED
Personality
Brash
Dominant
Sensitive
Regal
Passionate
Skills
-Has taken to playing a lute
-Surprisingly, enjoys working with scrapped textiles to make fashionable outfits
-Sewing
Background
For now, Rood's personal history will be shrouded in mystery. What can be shared is common knowledge to all students attending Beacon Academy. The Rah name belonged to a very prestigious family who once ruled the Kingdom of Mistral. The family line, however, fell due to unforeseen circumstances; enemies of past generations ambushed members of the family and cut them down. Desperate to hold the prestige of the family line, the few Rah's remaining married into Atlas' own royals the Schnee's. The two familie's connected only by forced marriages ruled in their separate kingdoms once order was restored, and the purity of the Rah line was forever broken. From there, two generations down, Rood was born a von Rah. This will be the first time in his life he has ever been exposed to working with others his own age.
Character Theme
Though he encompasses the summation of egyptian culture and religion as a whole, Rood is best described as a genderbent Neith, the Egyptian Goddess of War who wields a masculine bow and arrow. Traded instead for his main weapon is the feminine whip and his red necklace in place of her red crown. Neith is known for her love of weaving, which I wanted to really translate to Rood; which I did in the form of him enjoying sewing and making things out of it for others.
'Rood' is Dutch for red, and 'von' is a common German name add-on, which is frequent pattern seen in the Schnee name. Rah, of course is in reference to Ra, the egyptian God of the sun.
Other: Jaune is the best
About Friction - Rood's Semblance is vast in its potential, this is true. Or it would be if he could do more than one of any of those things at one time. Every use of his semblance takes all of his concentration, and it doesn't take long until all that usage takes a toll. Thanks to the nature of the semblance, Rood is at constant risk for overheating or in the worst case scenario spontaneously combusting, making his ability a dangerous one to wield for not only other, but for himself. |
52,822 | 1,434 | 68 | 2,541 | 1,608 | Bonny Mako
Bonny heard a ruckus and glanced back weakly to find Rood booking it like a chicken with its head cut off, squawking about a fathom or something. Then she saw the gigantic lurching grotesquerie that looked less like a proper Grimm and more like a paper mache kit collided violently with a morgue, a pet cemetery, and a chicken coop in that order, deduced that that was probably what Rood was referring to, and despite her lack of formal education, came to the stunningly astute conclusion of-
"That... doesn't look good."
She tried walking, but stumbled, falling into Rowan's shoulder. The fatigue and the Aura drain was still proving to be too much for her to recover from so quickly. Like this, she could hardly walk or pull a trigger, much less run. So she collapsed her cannon's rig, swung her arm around wildly, and somehow managed to slip it back on again like a backpack.
"Hey lass? You think ye can help carry me?" she said, nodding at Falthon. "I promise I'll use me cannon to give ye a bit of an extra boost soooooo... please don't leave me behind?"
Bonny knew how the famous horror movie trope went. The faunus always died first. | Bonny Mako
Age: 17
Gender: Female
Species: Shark Faunus
APPEARANCE
More or less like this. See below for details on where her appearance differs from the picture.
Height: 5 ft., 11 in.
Weight: 162 lbs., slightly less now that a significant chunk of her dorsal fin has been lost
Clothing style: A blue and white striped long-sleeve shirt that's torn-up, short-cut, and somewhat revealing (though not quite as revealing as pictured above) paired with a comparatively modest blue-grey skirt. The skirt reaches down to below her knees or so in the front and drags behind her in the back, giving the illusion of a shark tail when blown by the wind or dragged behind her in the water. The fin-shaped pockets at her hips are actually fanny packs, in which to store loot. She wears a dark grey bandana with a skull and crossbones on it and old grey leather shoes that look ratty, water-logged and worn, and her idea of "accessorizing" boils down to grabbing or stealing anything remotely shiny or expensive-looking and wearing it as tacky bling. She also has an anchor tramp stamp.
Hair color: Dirty blonde
Eye color: Reddish brown
COMBAT
Weapon:
Best described as an 18th century naval revolver cannon repurposed as a jetpack, the Revenge has six revolving chambers in which to load various types of cannonballs. Each chamber is marked by color (red for fire, blue for ice etc.) and can hold a few cannonballs each before needing to be reloaded.
While this is obviously all fine and dandy, the Revenge has a hidden functionality you wouldn't guess until you've seen it in action, because you'd swear it was invented by a mad person. By taking the mounted rig normally used to carry the cannon minigun-style and slipping it over her shoulders, Bonny points the cannon at the ground, fires, and takes off like she's wearing a jetpack, dropping bombs on her enemies from the sky. This is not actual flight but rather a sort of rocket jumping, and Bonny rises and falls in a predictable parabolic arc when using it.
Additionally, the cannon can also be used as a handy bludgeon or battering ram in close quarters combat.
When Bonny repurposed her father's cannon into her own weapon, she realized the new revolver mechanism made the traditional rammer used to load cannonballs into the breach obsolete. Not wanting to get rid of such a fine piece of craftmanship, Bonny wrapped the rammer in cloth infused with fire-elememted Dust, creating a giant, reusable match. Now whenever Bonny wants to set something or someone on fire, she just strikes the rammer on the ground like a match, takes a swig of whatever's in her flask, and sprays it all over her makeshift torch, blowing fire everywhere like a carnival firespitter. She does this both because it's fun and because her cannon makes for an effective yet unwieldly melee weapon. This way, she can be quicker on the draw and avoid risking any damage to her main weapon.
Semblance:
Bonny's Semblance allows her to detect minute changes in electromagnetic fields with great sensitivity, much like a shark's ampullae of Lorenzini. She can sense muscle contractions in people and animals, which many people mistake for a psychic ability or having eyes in the back of her head. Due to this ability it is very difficult to hide from Bonny, and almost impossible to get the drop on her, as her Semblance allows her to "see" you move faster than normal eyes could process. It's also how she knows where to hit you from behind cover, and why she always greets people before they enter the room, something she likes to do just to freak people out.
Dust:
Bonny uses Dust ammunition in her cannon, launching cannonballs of various elemental types through the different chambers. Using fire Dust or explosives as a powder charge, she can also fire the cannon at the ground and use it like a jetpack to rocket jump. These cannonballs can also be tossed like bombs.
The types of elemental dust Bonny uses in her cannon are Fire, Ice, and Electricity. She also uses explosive and smoke cannonballs.
Skills:
Tracking
Aerial bombardment
Taunting
Drawing fire away from her teammates (though usually not on purpose)
PERSONALIZED
Personality:
Loud
Boisterous
Kleptomaniac
Hidden shame
Skills:
Swimming
Lockpicking
Pickpocketing
Tracking
Drinking
Cardsharking
Starting fires
Singing sea shanties by the sea shore
Background:
A shark Faunus, and also secretly the daughter of the now infamous Faunus pirate Woodrow "Woody" Thatcher. Born to Woody and a human mother, Bonny and her family lived happily as a shining example of mixed-race marriage. For about two years, after which Bonny's mother was killed during a supposed "White Fang suppression" effort while defending her husband and child, a campaign that saw Bonny's hometown destroyed, burned to the ground, and Bonny and her father imprisoned with other Faunus refugees in the internment camp "Menagerie". They made a serious mistake in underestimating the depth and fire of the aquatic Faunus' rage however, and Thatcher soon conspired to escape from Menagerie with his daughter and a small group of like-minded men in tow. It was this group of escapees that would come to form the founding members of Woody "Dust to Dust" Thatcher's less than jolly crew of pirates, a mercenary group that sailed the high seas for years freeing Faunus and pillaging from the rich. Stealing a boat from the docks of lush human city just outside the borders of Menagerie, Thatcher put what little he knew about maritime protocols to use, and set sail a new and freed man.
At first, during the early years, they just took on jobs for disenfranchised Faunus, only striking out at Remnant's oppressive governments when provoked... or when given the chance. It was these years that Bonny would come to remember as the golden ones, where she as a young girl truly felt as free and guiltless as the pirates her father read to her about in story books. But this wasn't Neverland, and she couldn't stay a kid forever.
As time went on, the jobs Thatcher's crew took on became increasingly violent, fueled by the bitterness and hatred of the oppressed Faunus and her father, who never truly got over the loss of his wife. Their pillaging became more frequent, targeting not just rich government officials, but any human towns they could find. Villages burned. People died. Innocent people. Her father cited the needs of an always growing crew, but Bonny knew better. She knew her father and the crew were striking back because they hated humans, because they couldn't forgive in their hearts the things they had done to them. And their violent acts of rebellion were only growing worse. Bonny watched as the illusion that had carefully protected her through childhood crumbled, and her father's crew became monsters to her.
Though she knew what they were doing was wrong, Bonny had tasted enough of human cruelty that she was still indecisive, unable to agree with her father but equally unable to invision a life for herself outside of the crew. Unable to forgive the hatred that was in her own heart, the hatred imparted to her by her father. That all changed the day her father began planning the siege.
It was the largest operation the crew had attempted to date, and it would see them returning to the coast where they had first escaped from Menagerie. The plan was simple. Create as much chaos and destruction as physically possible to draw attention and manpower away from the borders of Menagerie. Then, a small group of men from Thatcher's crew would infiltrate Menagerie and start a riot, breaching the walls and defenses of the prison with a flood of angry Faunus that would cascade into the city, creating even more damage and senseless violence. Then, once the chaos became self-sustaining, the crew would pull out, leaving the city and its human inhabitants to their fate.
The sheer horrificness of the plan, not to mention its size and scope, shocked Bonny out of any illusions she had that her father was not a criminal, and she began plotting mutiny. The night before the siege was scheduled to begin, Bonny smashed all the bottles of rum and spirits aboard the ship and set it ablaze, ripping the ship's ornate main cannon off the bow and swimming out to sea with it. If all went well, she'd make landfall in a few hours. More than enough time to warn the city before her father got the fire under control.
All did not go well.
Her father caught wind of her betrayal, and as she set off towards shore with the cannon in tow, her father shot at her in rage, puncturing a hole in her dorsal fin near the base that made it almost impossible for Bonny to swim carrying the giant cannon. However she persisted anyway, and disappeared into the night.
The damage to her fin proved greater than she'd imagined, and it left her unable to stabilize. Eventually she veered far off course, losing time and gaining miles until eventually she ended up on the shores of Atlas, half dead from starvation, exhaustion, and blood loss. She had just about torn her fin off trying to make it to shore with the cannon, and by the time she made it, the siege was already over. Miles and miles down the coast, the defenseless city had fallen, and Menagerie had been breached, causing the largest prison break of interned Faunus yet reported. To add insult to injury, her futile efforts cost Bonny her fin, and with it her hopes of ever swimming again.
Landlocked, out of hope and out of options, Bonny found her way out as a Huntress. Gaining an Atlas sponsorship for the combat skills she'd honed as part of a pirate crew, she fashioned herself a weapon out of her father's old cannon, eventually graduating from the preliminary combat schools and finding her way to Beacon as a transfer student, where she hoped/hopes to start a new life.
Character theme: While Bonny represents the Golden Age of Piracy as a whole, she is more specifically based loosely off of Anne Bonny, an infamous female pirate who left a life of privilege and luxury behind to sail the seven seas on a ship called Revenge, burning her father's livelihood to the ground as she left.
Other: Image Song
Jaune is the best. |
52,823 | 1,434 | 69 | 269 | 2,330 | Vladimir Plasimov-Drakka
Having followed after Rood as he charged away to the clearing, Vlad found himself accompanying him, Rowan, and Bonny as a misshapen thing emerged from the ground. A Falthon, going by the tall blond's panicked yells. The creature's breath was akin to that of a corpse farm, bad enough that it made the shark Faunus' seem like a rose bath in comparison. It had bat-like wings, yet this was the only part of it that might be construed as being from a real animal, for the bone ridges and too-narrow waist and hundreds of mouths and faces across its body. In short, it was nightmarish to behold.
Vlad found himself smirking at the challenge, and would surely have attacked recklessly if Rood and Bonny hadn't decided to be cowards- he believed they were being cowardly for little reason, anyway- and run off. Or rather, if Rood hadn't run off, and Bonny gone and stumbled into Rowan, asking to be carried. It's almost like she's drained her entire aura without even trying, Vlad thought to himself. How the hell did she do that in just a few minutes, against a single Grimm of all things?
Rolling his eyes, he sheathed his weapons and charged past the two, grabbing Bonny from Rowan with a yell of "I'm stronger than you!" and lugging her over his shoulder as he ran. "If you want to help," Vlad said to her, "shoot at it if you see it. I have my ways of providing speed boosts if we need them." | Name: Vladimir Plasimov-Drakka
Age: 17
Gender: Male
Species: Human
APPEARANCE
Additional oversized image displaying his weapons and contrasting his clothing choices with one another; please ignore anything that isn't the man in the middle of the image.
Height: 195cm/6.4"
Weight: 110kg/242.5lbs, much of which is muscle
Clothing Style: Vladimir generally wears a tight black bodysuit to show off his musculature to others, over which he wears clothing based on whether he knows he is to fight that day: an incomplete suit of plate armour if he is, a red leather longcoat if he isn't, or both if he wants to appear stylish. He's also inexplicably fond of white gloves.
Hair Color: Black
Eye Color: Red
COMBAT
Weapon: Maw and Breath - Vladimir's weapons of choice consist of a large cruciform longsword and an oversized, almost handcannon-esque pistol, as pictured above. Whilst not necessarily fancy-looking by most weapon standards at first, both possess the capacity to open up into wicked multi-toothed constructs that are quite capable of restraining even a trained Hunter or Huntress in the manner of a multi-dimensional beartrap, and are barbed such that anyone who attempts to struggle free will likely suffer a lot of injury for their efforts. Furthermore, Breath's construct has the (optional) capacity to be launched with some force by firing the weapon whilst it is deployed, letting it restrain a foe from a great distance, and even remains connected to the handle of the gun by a thick metal wire to drag the victim back toward Vladimir for a closer-ranged pummelling.
Semblance: Blood of the Dragon - This is a secret, for now.
Dust: Dust is utilised by Vladimir, generally as part of his weapon's ammunition; his preference is shells loaded with Fire or Lava Dust, but if he knows he'll be facing an opponent with a particular association, he'll likely pick out ammo elements to counter the opponent's preferences, e.g. Water and/or Ice to negate Fire.
Skills:
Physically powerful
Well-rounded
Brutal combat style
Savvy
Calculating
PERSONALIZED
Personality:
Manipulative
Domineering
Arrogant
Intellectual
Pragmatic
Skills:
Intelligent
Athletic
Able street fighter
Charismatic
Knowledgable
Background: Vladimir was born into a moderately aristocratic Atlesean family which had recently fallen on hard times. His father, also called Vladimir, was a member of a group called the Knights of the Dragon - giving him his honorary surname "Drakk" or Dragon, and his son the surname of "Drakka" or Dragonson, in addition to the family surname of Plasimov - that had been quite famous in the nation of Mantle before it ceased to exist, but which had since declined to the point of near-dissolution. This state of affairs had not sat well with Drakk, or his high lifestyle and funds, and he thus began abusing his wife both physically and mentally, until finally overdoing it and accidentally putting her in hospital for long enough that questions were asked about him. This ultimately triggered Drakka's removal from Drakk's overbearing mannerisms, though these had already left in the twelve-year-old the beginnings of his own rather cruel, if highly intellectual personality; as a final request, Vladimir's father asked the authorities that, rather than being put into foster care, he be sent to live with some close family friends, the Morgensterns.
Unlike the Plasimov family, the Morgenstern family had done very well for themselves in spite of their own allegiance with the Knights of the Dragon. Seeing what his father had declined to, and comparing his own possible future to that if he didn't make his moves quickly, Vladimir made it a personal goal of his to usurp the biological heir to the Morgenstern's fortune, and thus to surpass his own father in every way he could. He started to sidle himself into the family patriarch Valentine's good graces as quickly as possible, whilst simultaneously engaging in psychological warfare against his step-brother Jonathan to throw him off and have him lose face at times when it would matter. He might have succeeded, too, if not for two significant factors: Valentine was a lot more perceptive than Vladimir gave him credit for, often figuring out the truth of Vlad's manipulations with little obvious effort; and, more importantly, Jonathan was not as much of a doormat as he first appeared. Despite Vladimir's best efforts to avoid direct conflict, the two teens came to blows far more often than he'd like, and these fights quickly drew out both of their innate potentials. Deciding that he would rather they make use of their developing Auras against the Grimm than against each other, Valentine enrolled both children at one of Atlas' private combat schools, in preparation for them to eventually enroll in the famed Atlas Academy itself.
This to some extent quelled their battles for the time being, since illegal combat was far more harshly punished by the school than by their father, but Vladimir nevertheless continued to bully Jonathan at any opportunity he got, leading to little good blood between them. This unstable peace ended after Vlad finally unlocked his Semblance - something which he suspected might be inherited, but which he decided to grant an appropriate name anyway: Blood of the Dragon. He spent the final year or so of his education at the school training his Semblance and figuring out what it could do with little intimidation toward Jonathan; then, on the very last day of school, he made a point of beating his stepbrother to a pulp with his bare hands in public, getting himself arrested and his brother hospitalised and in a coma. Shortly afterward, he was put before his stepfather, who had already decided that Vlad had gone too far this time. In no uncertain terms, Valentine told the astounded boy that he had arranged to send him to Beacon Academy in Vale as a transfer student, stating his belief that the education there was less thorough than in Atlas, but that that was exactly what Vlad deserved for what he'd done, and that maybe the more liberal setting would teach him some damn humility. Not long after, Vladimir was sent off to Beacon, having already vowed to become the academy's top student and show both Valentine and Jonathan what he was truly capable of, or else die trying, for nothing less than this would satisfy his ego.
tl;dr Background:
Vlad was born into a previously-rich family that had fallen on hard times;
His father became abusive and beat Vlad's mother unconscious, Vlad was taken away by authorities, but his father requested he be left with family friends;
Vlad came into the family, which consisted of a father and son, and had done far better than Vlad's family, so he vowed to inherit that family's wealth even over his stepbrother via trickery and psychological warfare;
It turns out the stepfather was smarter, and the son less wimpy, than credit had been given, and Vlad and his stepbrother fought often enough that it became a problem;
The stepfather put them both into a private training school to make better use of their aura than it currently had, and their fighting was mostly quelled by stricter punishments;
Vlad eventually unlocked his semblance, Blood of the Dragon, which he studied for a bit, then used to beat his stepbrother into a coma at the end of their time at the school;
As punishment, his stepfather had him sent to Beacon Academy rather than Atlas Academy, with Vlad vowing to become Beacon's top student in response to this injustice.
Character Theme: Evidently, this guy is based on Vlad II "Țepeș" Dracula, or rather the vampire count who spawned from his acts and inherits his name. However, a lot of inspiration for Vladimir's character, his backstory in particular, comes from Dio Brando of JJBA fame, which I feel isn't too unsuitable given that the real Dracula was called "The Impaler" for a very good reason. That said, his appearance is derived from that of Alucard of Hellsing fame, and there's also a reference to The Domination of Draka in there, to make the name less of a straight theft from real life, and which still fits given the heavy dragon theming in his character.
Other: Jaune is my fukken bae, and nobody can tell me otherwise. |
52,824 | 1,434 | 70 | 157 | 3,049 | Bran Brass
Bran blushed as his when his partner walked much closer than he expected and whispered commenting in a rather suggestive manner. Still he did like the attention, so doing his best not to awkward he gave Yu a smile even if she did seem like a drunkard. "Well glad to meet you Yu, I believe our best bet to retrieve the artifacts is back towards where I saw the other Grimm die." He pointed in the direction he'd seen Huntsman fighting as held the giants knife. "So I guess we should get going, need to find our artifact right? When we get there you grab it, I'll watch your back. From the sounds of it a lot of Grimm are out in this area right now." He said paused as another student, Vi walked and asked them about the relics.
"I was just telling Yu, that there probably over by the others." He pointed again towards where he had seen them. He just about to introduce himself and his partner when yet another Huntsman arrived, he wondered if the two new arrivals had been hoping to find a partner here. Chen Jet as introduced himself pointed just about the the same place Bran had, however it did seem a few degree's different. He was thankful for that, the boy had obviously been that way before and knew the route.
"I'm up for the four of us working together, after all teams will be made with four huntsman, best to learn some teamwork now." Bran was kind of shocked to see a boy as short as him, few were that small. Straightening his suit and carefully he brushed it clean and gave them all a gentle smile looking around as he spun his sword with ease. "So, how about we go find the guys who got that kill... Than kill something bigger? We can't be shown up on the first day right?" As he finished that he heard a roar that that sound where between of scream of pain and rage. He had a feeling he'd just gotten his wish to fight something stronger the retrograde. | Name: Bran Brass
Age: 17
Gender: Male
Species: Human
Height: 5' 3"
Weight: 155 pounds
Clothing Style: Very neat and clean, everything pressed and perfect. He sews and creates all his clothes, normally he wears a very nice suit and takes great pride in his appearance. He is usually up early to make sure his hair, clothes, and body are perfectly kept, believing that looking good is part of feeling good.
Hair Color: Dark red
Eye Color: Orange
COMBAT
Weapon: Riesen Messer- The giant's knife is rather underwhelming normally, three feet and only a foot thick. However this piece of steel hide's a few tricks. Able increase and decrease it's length it can go all the way to eight feet, earning it's name as the giant's knife.
It's second form is one even more impressive, the weaver is able to use spools of thread to move and tie up targets. Controlling these threads while time consuming and requiring highly skilled motor control they can be used to move and create trip wires and other such traps.
Semblance: Seven in one, splitting his aura seven ways he can create seven copy's of himself doing this at great risk as losing a clone removes a seventh of his aura.
Dust: When using dust it is generally in a spool inserted into the threading system, while not often used as the level of precision is difficult to control. Thus generally if he does use dust it's for steam, failing that he will also use it to annoy and hamper his opponent. His sword can use it as well though low funds means he generally just use's it in spools.
Skills:
1. Highly acrobatic
2. Incredibly strong
3. Stealth
4. Fast attacks
5. Appear's weak
PERSONALIZED
Personality:
1. Defiant
2. Regal
3. Caring
4. Open
5. Intelligent
Skills:
1. High quality tailor
2. Very capable cook
3. Trained hair stylist
Background: Born and raise in Mistral his father was a poor tailor and his mother ran the local inn. Growing up the runt of the family he was pushed around by his two older sisters and had to care for his younger sister as well. As he grew he learned to fight, mostly thanks to the other boys picking on him. Training with his sisters and having to survive the other boys beating's helped him learn to move fast, and hit even harder.
When he was thirteen he discovered his semblance, after finding his younger sister shoved in to the mud and crying he attacked the boys responsible, the seven boys thought they would be fight one little shrimp. Yet summoning up his strength and with one punch all seven of the boys collapsed before Bran Brass. For that feat of strength his father crafted him a belt and used there savings to get their son a weapon. No in town could believe it, little Bran Brass the boy who cooked meals in the tavern and sewed nearly everyone's suits and dresses with his father was going to a Huntsman.
However he did not train at a combat prep school instead choosing to travel outside the walls and learn to fight Grimm in the wild. He traveled alone, becoming stronger and learning all he could about the Grimm and battling them. He did keep close to the borders so that he could return if attacked and did not venture far. He would only remain out there for a year, returning to civilization he began entering tournaments to test his skills. Proving himself a capable and talented fighter in open tournaments held for Huntsman in Mistral area. He was accepted to a combat school and set to work there, he was accepted in to Beacon recently and is quite excited to attend the school more to learn to work with a team.
Character Theme: Based off the fairy tale's 'The Little Tailor' and 'Jack The Giant Killer.'
Other: Jaune is the best.
Theme: Anger Management |
52,825 | 1,434 | 71 | 1,918 | 8,262 | Vi(oletta) Hyacin
Vi looked back at the other boy who she had originally addressed, raising an incredulous eye at his second statement. She herself couldn't care much about being shown up right now, nor did she wish to put in the effort required to find something bigger than a Retrograde to kill, much less the act of actually killing it. All-in-all, it sounded like a troublesome endeavor, and she was about to state this as soon as this diminutive boy finished speaking(Are all the guys in this group going to be so tiny? She couldn't help but think), but was interrupted by a rather loud and authoritative roar that broke out seemed the very earth she stood on. Turning around quickly, she felt a surge of dread crawl up her spine as she quickly took the trees, temporarily abandoning her fellow students as she scurried up to the top of the tree, looking out in the direction of the roar through the scope of her railgun, though it was hardly needed as she soon found out. The creature was large and grotesque it's multitude of fleshy looking faces carving their haunting image into her mind, bringing with them a whispered name that had plagued her dreams shortly after she had learned about the creature some years ago.
. . . .Falthon
As quickly as she had risen to the top of the wooden spire, she was twice as quick to retreat back down it's length, falling to the ground to land in a crouched position, barely repressing her instinct to run as she went over her options. They were really quite simple: Run to the cliff and live, or go back for some stupid fucking relics to get a job she really didn't care about and likely die in the process. Unsurprisingly, living won out, and she was quick to begin her departure, and would rge the others to do the same.
"I don't know about the three of you, but I'd rather live to take this stupid test again another year than die trying to take down a fucking Falthon. If you'd rather risk your life to get those stupid relics, I might attend your funeral. Otherwise, I'd get moving."
And with that said, she would be on her way towards the cliff, running as fast as her legs could carry her. She didn't care of people called her a coward or whatever, she wasn't even a student and despite her training with her family, she knew the limits of her ability, and that mythological monstrosity was far outside of them. She doubted that she would've gone for the relics even if she did really care about becoming a huntress. There were better ways to prove yourself besides committing virtual suicide, after all. | Name: Violetta Hyacin, but she prefers to go by Vi when asked for her name
Age: 17
Gender: Female
Species: Human
APPEARANCE
Vi is a average-looking girl, not stunningly beautiful but not truly that bad either. Her hair is cut in a somewhat messy fashion, and usually is something that she doesn't deal with until it starts to become an annoyance. In terms of her figure, she's rather slender and lithe in her build, with a somewhat larger than average bust and slight hourglass shape to her frame. She has some muscles and tone to her body, but not a lot due to it being hard for her to gain much with her body type, as well as a lack of real effort to build it up.
Height: 5'10
Weight: 155lbs
Clothing Style: Vi dresses to be as inconspicuous and unnoticeable as possible, tending to wear either black and/or dark purple clothes to assist in this. She wears a large black and purple zip-up hoodie, baggy jeans, and some sneakers before calling it a day, not really too particular about what she wears.He also wears contacts to help him with her vision, and while she isn't blind without them, they will definitely cause problems if she doesn't have them in.
Hair Color: Purple
Eye Color: Dull Gray
COMBAT
Weapon: Black Needle: Vi's main weapon starts off as a plain-looking, yet powerful railgun, made to pierce through the armor of even the strongest grimm with little difficulty, firing off a single reinforced bullet at insane speeds. However, in order to make the shot, the lightning dust has to charge up for a bit(about one post) before firing, which causes the gun to over-heat immediately and giving it a cool down time that's at least double that of the charge time(two posts). To add extra power, it can be over-charged, but the longer it's charged, the longer the cool down, as well as a chance for the weapon to possible over-heat while charging, resulting in the weapon exploding with the stored electrical energy. After every shot, the weapon needs to be reloaded with both another bullet and a lightning dust cartridge, as it uses up the whole thing in that single shot.
When there Vi is unable to use her weapon as the Sniper rifle she'd like it to be, she can shift the weapon into it's shotgun form, causing the barrel to expand and slide down towards her in order to shorten the length of the weapon and make it easier to handle. After a quick ammunition change, the weapon can now fire powerful slug rounds at the enemy, which can also be switched around for Dust rounds if needed, enabling her to deal quite a bit of damage to those who think they can take him up close. The effective distance of this weapon is a bit larger than most others of this type due to the slug ammunition, meaning that he can also take some foes by surprise if they thing they can play a game of keep away. The downside to this is that her weapon lacks the spread that shotguns normally have, and thus makes it hard to deal with speedy opponents, as she has to make every shot count instead of just going hog wild.
The name black needle comes from the appearance of the projectiles once they're fired from the railgun, as they strangely enough leave a thin trail of black energy behind the bullet for some reason. This has the unfortunate effect of giving away her position in a fight.
Semblance: Now you see me . . .: Vi's semblance is the ability to turn herself and anything she's holding both invisible and intangible for a short amount of time. However, it takes about three seconds or so for this effect to complete, meaning he can't use it to avoid attacks if he;s in the heat of battle. The effect can last up to a full minute, though that can be fairly tiring, but it also ends the moment that she's about to launch an attack against a chosen target, resulting in a three second fade in that starts the moment he's cemented the idea in his head.(Ex. She sees a grimm, activates her ability, and then, after she decided to walk over behind the grim to initiate the counter attack, some part of her will instantly become visible, and over three seconds, the rest of her will follow up as he tries to walk over and commence the attack. The moment she attacks, she becomes fully tangible as well.) She tries not to use this ability consecutively, as it can really tire her out to keep going in and out of it like that.
During the fade-in and fade-out, there is usually some kind of effect that goes with it, either his body seeming to unravel, some parts fading out before others due, his eyes suddenly beginning to glow, or a unusually wide smile spreading across his face. He doesn't know the reasons for this, nor does he particularly care. From time to time, different effects will pop up other than those stated, but they are the most common.
Dust: Lightning dust powers his weapon while it's in its railgun form, and she tends to use all kinds of dust in his shotgun rounds, usually things like lightning, ice, and gravity to keep her foes locked down and give herself or her teammates time to go in for the kill. To further that goal, she also has special trap rounds that don't activate upon impact with a solid surface, instead burrowing into the ground or whatever living surface(or Grimm) they've been placed on, which she can activate by pressing a special button on the gun that sends out the signal, activating the dust to create an explosion of elemental energy underneath or around the target.
Skills:
Stealth
Tracking
Marksmanship
Trap Setting
Strategizing and Planning
PERSONALIZED
Personality:
Curious
Odd
Mocking
Calm
Apathetic
Skills:
Reading
People Watching
Stalking
Photography
Sleight of Hand
Stage magic
Gambling
Background: Vi comes from a long line of Hunters and Huntresses, all of them masters of the arts of stealth and deception. From birth she's been expected to join the ranks of the Hunters and keep the people of Remnant safe from the horrors of grim, taking to the Shadows in order to hunt down the savage beasts and drive humanity forward. And while Vi has worked towards that goal, she's rather . . . unmotivated by it. She's rather unmotivated by most things really, looking at the world through the eyes of someone struggling to care about it. She does what her parents ask her to, and works just hard enough to meet their expectations, but anyone who watches her can tell she never really gives her best at anything.
Vi grew rather lonely, as her family has long been seen as a sort of boogeyman amongst the people of the world, as they tend to keep to themselves and the methods of some of their predecessors were known to be rather . . . disturbing, if effective, in how they disposed of the Grimm, not to mention the odd behaviors and mannerisms of some of the more notable hunters to have spawned from their brood. Left to her own devices all his life, never really interacting with anyone but her family, she developed some . . . odd coping habits to deal with her loneliness, like watching others from afar, and stalking those she found to be particular interesting and that she thought she could learn from. She took to copying the manner of other kids in attempts to fit in, but they usually ended in failure as people just found it weird and creepy. As she reached her teenage years, entering into the combat school of Signal like her parents wanted, she began to stop really caring about what other people thought.
As the years went on, she simply let herself be absorbed by the job and lifestyle her parents wanted for her, lounging around the near other people, some part of her still hoping to glean some information out of those around her, yet most of her not really caring so much about it. As she attends Beacon, she feels neither relief that she was accepted, nor worry for the new year. Instead, she simply preps herself for another year by herself as people label her off as the creepy girl in class you shouldn't talk to.
Character Theme: This character is based around the Chesire cat in terms of her semblance and some of her demeanor, though instead of a smiling, happy go-lucky personality, I decided to focus more on the strong sense of apathy and uncaring that the character seems to have in all of his incarnations, a lack of caring for the world around him except when certain people or events catch his interest. In those instances, she'll show more of her true self, a somewhat intrusive and obsessive personality that seems a bit off-kilter to the average person
Other:Has a pet cat named Alice that he takes with him nearly everywhere during his off days. She's a black cat with one blue eye and one green eye, and a strip of white fur that goes all the way down her back and up her tail. |
52,826 | 1,434 | 72 | 837 | 2,959 | Chen Jet
Chen winced at the roar throughout the forest and shook his head. Falthon, A.K.A. the myths. Nobody stood a chance against those things, luckily they didn't need to. "Hey whoa, I'm all for running away from danger too, but running away doesn't mean we have to fail the exam." He said as he moved in front of Vi. "It just means we gotta play smart. Here's what we do. I'm fast, real fast. So I'm going to grab all the relics, get the hell out of there, and then we meet up at the cliffs. No need to 'Jet' away at the first sign of danger eh?" Chen put on a cheeky smile as he said this, but he was seriously terrified. You don't just go head to head with a Falthon and expect to win. You don't even expect to ever see one, much less meet one.
He then turned to Bran and his smile lessened. "And we don't need to kill anything. We'll get plenty of chances to kill something big and scary later, when we have actual training and experience. Right now, we're going to try and survive, step one is grabbing those relics. Step two, avoid the Falthon. Step three, live. Sound like a plan? Cause it sounds like the greatest plan in existence to me." Chen turned towards the relic location and thought for a second.
"Ok, while teamwork is great and all, it don't mean shit against a Falthon. So we'rd going to split up and meet at the cliffs. Try to avoid the Falthon if you can. If you can't, I'll be at your funeral. I'm going to grab the relics, and book it to the cliffs as well. Can we all agree on that?" | Name: Chen "Z" Jet
Age: 17
Gender: Male
Species: Human
Height: 5'3
Weight: 115 lbs
Clothing Style: Black jeans and a black t-shirt with his logo on it. Wears a black leather jacket on top of his outfit with some sunglasses hanging out of a pocket.
Hair Color: Jet Black
Eye Color: Blue
COMBAT
Weapon: "Jet Stream": Jet Stream is a set of two black submachine guns with a red trim, which can transform into twin wakizashis for close range combat. When not in combat they collapse into his sleeves for easy concealment.
Semblance: "Sonic Boom": Chen teleports in a flash of black smoke up to a range of 20 feet in any direction. He must know where he is teleporting or he runs the risk of teleporting into a solid object, which would obviously end badly. Two seconds must pass between uses, wait time gets longer as he runs out of energy.
Dust: Keeps a few clips of Incendiary Dust bullets at all times.
Skills: Chen uses an acrobatic fighting style primarily focused around dodging and redirecting attacks rather than blocking them. He focuses on staying mid-range and peppering foes with bullets, teleporting into melee range when he sees an opening. Is more suited for taking down slow targets and goons rather than powerful opponents. Works well in a team, not much of a leader.
PERSONALIZED
Personality:
Jokester
Carefree
Intelligent
Happy
Serious when needed
Skills:
Coming up with bad jokes
Video Games
Tabletop Games
Flight Simulators
Secret Hobby: Reading
Background: Chen was born in Atlas to an Atlas pilot and a no name village woman, the pilot abandoning the woman as soon as he found out she was pregnant. The woman hoped to start a new life outside of Atlas and immigrated to Vale to find something new. Chen grew up always watching the sky, hoping to one day fly through the great blue and find his father. As Chen grew older his mother would tell him stories of the daring feats his father would perform, but never told him his name. She would instead call him "Z", though she never explained why. As he grew older he abandoned his dream of meeting his father, becoming aware that his father wasn't as great of a man as he believed, but never gave up on one day flying. He joined Beacon to become a Huntsman and maybe because he liked how high up Beacon was in comparison to the town he lived in.
Character Theme: Chen is loosely based off of Zephyrus, the Greek god of the west wind. Zephyrus is also the god of the spring wind, which is why I made Chen such a happy and jokestery person. In Zephyrus' stories he's also shown as a womanizer which I included in the form of Chen's father. And finally Chen's nickname "Z" is an reference to the first letter of Zephyrus.
Other: Jaune is not best, Ren is best. Ren will always be best. |
52,827 | 1,434 | 73 | 1,963 | 1,054 | Yu Zuiren
Bran's reaction was something that Yu was aiming for, for the most part. He looked quite cute when he blushed. She grinned at his suggestion, "Sounds like a good plan~" Just as she went to move, another person strolled out of the trees to greet them. She would've responded to the other girl's introduction if she didn't have a gourd tip in her mouth. She decided to cut her gulp short to respond, but then another person walked out into the clearing. Some guy that called himself 'Chen'.
He looked.. short. Then she was hit with a realization. Bran and Chen were about the same height. They were both midgets! She tried to hold back a laugh, although it came out as a muffled 'pfft' sound as she turned away slightly. 'I guess it doesn't matter either way~ I'll get to know them in our own time~' she thought in a rather gutter manner.
When Vi spoke of a 'Retrograde', Yu didn't really know what she was talking about.. Or rather she did, but she was half drunk and hungover so thinking was a hard thing. Retrograde or whatever, Yu would face whatever came their way. The word 'Teamwork' was something Yu liked to hear. It meant working with others, which can be fun. Especially when they're all drunk with her, but now's not the time for that kind of teamwork.
The roar of a massive creature sounded in the distance, it was something that Yu had never heard before, but she saw glimpses of something big outside the forest. She could feel the atmosphere turn from rather calm to rather weary. "Falthon? Sounds weird. It can't be that bad~" She shrugged in some mock confidence. Of course, she knew that if something like that set everyone on edge, she should take it so lightly. However, Chen's idea was quite nice.
"Being the one that's--hic going to go get the relics, we'll most likely be at your funeral~" She said in a nonchalant tone with a playful smirk on her face. "But, I'll be sure to give you a.. reward if and when you get back safely~" And with that, she turned to walk toward the cliffs | Yu Zuiren (醉人, 玉)
Age: 17
Gender: Female
Species: Human
Height: 5’8”
Weight: 145 lb
Clothing Style: (Refer to image)
Hair Color: White/Silver
Eye Color: Green
COMBAT
Weapon:
Jindan (Golden Elixir)
This gourd doesn’t transform. However, it contains mysterious liquid which Yu drinks all the time. (Which she claims to be juice or milk. Whichever she sees fit at the time.) It has a long red rope that is tied around the middle of the gourd with a large portion of the rope loose, allowing Yu to use it similarly to a Meteor Hammer.
Semblance:
Drunken Haze
The more Yu drinks from her gourd, the stronger her attacks become, however this is limited to the capacity of her gourd and how much she can handle before just passing out entirely. Along with increases in attack power, Yu's drinking starts to affect her opponent as well; causing them to see multiple illusions of the Huntress, which imitate her movements. These illusions don't inflict any damage, however they look very life-like, thus making it difficult to find the real Yu.
Dust: Yu doesn’t use dust.
Skills: Yu is almost exclusively trained in Zui Quan (Drunken Fist) and has adapted the style in such a way that allows it to have more practical application beyond traditional means. In combat, Yu is extremely unpredictable and is very skilled at evading attacks.
PERSONALIZED
Personality:
Easy going
Kind
Flirty
Sociable
Cheeky
Skills:
Drinking
Free Running
Relaxing
Mixing Cocktails
Born in the western parts of Minstral, Yu was raised by her father, having lost her mother when she gave birth to Yu. Her father was a Huntsman, but not the glorified kind that many expect in those days. He was a Huntsman who had strayed from his ‘righteous’ path and did what he could to raise his daughter. However, a lot of his money went into buying time from women and booze, leaving very little for their essentials.
While her father was out on a job, Yu would often walk around the town, begging for money, which often lead to her being beaten by others. She had spoken to a mysterious old man on numerous occasions. He always smelt of alcohol, but he was a very nice person to talk to. When she was barely in her teens, she told the old man about her dreams to become a Huntress. Instead of laughing like almost everyone else did, he took her seriously and decided to teach her his art. Zui Quan, or Drunken Fist. She wasn’t introduced to alcohol until the later stages of her training.
During her years of training, she had convinced her father to allow her to attend Sanctum academy. Her father, hoping that she wouldn’t turn out like him, allowed her to attend classes. It wasn’t long before she graduated from the academy, and as a gift, the old man gave her his Gourd. Jindan. And the clothing that she wears now was a gift from her father.
The old man suggested that she went to Beacon academy, he never really gave her a reason why, but she decided to follow his advice for one last time.
Character Theme: Yu is loosely based on Lu Dongbin who is an immortal from Chinese Mythology. Lu, like the other 7 immortals in his group, are often depicted as joyful people who enjoy getting drunk often, hence Yu’s enjoyment of drinking. The styles in Zui Quan also refer to the 8 immortals. Lu Dongbin is also depicted as a ‘ladies man’, which is referred to in Yu’s occasional flirty nature.
Other: Jaune is best waifu
0:38 to 1:00 |
52,828 | 1,434 | 74 | 437 | 257 | Rowan D. Valinn
Rowan stared at the giant beast that had taken the place of the Retrograde. It was much worse than a Nevermore, or a King Taijitsu, or even a Deathstalker. Hell, even if the three scariest Grimm on Remnant combined into, this thing would still top the charts.
"I don't think that's a worm," Rowan said. She wrapped her arm around Bonny as the shark Faunus fell into her. "I got you. I'd never leave a fellow teammate be-"
Rowan was cut off as Vlad snatched Bonny from her arms and took off. "Pretty boy thinks he's stronger just because I'm a girl, huh?" Rowan whispered to herself. She started at a sprint in an attempt to flee the giant Falthon. Her steps were heavy and sluggish, reminding her of the extreme near-orbit height they had achieved only minutes prior to the Falthon arriving. Perhaps it was best if Vlad took Bonny.
Rowan caught up to her partner, Rood, who had taken the lead and was nearing the cliffside. "Hey, Rood, I hope that you have a plan other than to just run. I don't think that Grimm is going to stop once we get to the top of the cliffs." | Name:
Rowan Dmitri Valinn
Age:
17
Gender:
Female
APPEARANCE
Height:
5’ 5”
Weight:
125 lbs
Clothing Style:
Rowan is not much of a jeans and t-shirt kind of person. She’ll usually base her attire around the color red. Almost every outfit consists of a red coat of some sort. She is a major advocate of the combat skirt movement. Rowan wears a black scarf given to her by her father.
Hair Color:
Silver
Eye Color:
Blue
COMBAT
Weapon:
Rowan’s weapon’s name is Tyrfing. It is a pair of black fist-wraps. On the back is the symbol for red Dust.
Semblance:
Rowan’s Semblance is known as the Saboteur's Touch. When she comes into contact with someone, her Semblance activates and drains the Aura from the person. It only drains from the initial contact, and if she remains in contact, then her Semblance will not drain any more. Her Semblance is constantly active, and she has ability to stop it from activating.
Dust:
Tyrfing is infused with red Dust, allowing for slightly explosive punches. The Dust has to be re-applied after every fight, as it runs out rather quickly.
Skills:
Rowan was trained extensively in both Wado-Ryu, as well as Krav Maga. She combines the two to form her own unique fighting style. She is able to move with the flow of the battle, and strike hard when the opportunity presents itself. Rowan is a tank of sorts, and prefers to stay in the thick of the battle. Her sizeable Aura allows her to absorb hits with relative ease.
PERSONALIZED
Personality:
Charismatic
Light-hearted
Sarcastic
Erratic
Sociable
Skills:
Juggling
Acrobatics
Origami
Rowan was born into a family of wealth. Her grandfather was a renowned doctor who had made several advancements in the medicinal field. Rowan’s father, being an only child, naturally inherited most of the family wealth when his father died. Rowan grew up living a life of luxury. She was waited on constantly, and could have anything within a moment’s notice. She attending a prestigious private school, where her parents bribed all of her teachers to give her passing grades.
Despite having anything she could ever want, Rowan was unhappy with her life. She barely knew her parents, and she had no one she could truly call a friend. She craved excitement, adventure. Friendship. She begged her parents to send her to combat school. Reluctantly, they let her attend Sanctum Academy in Mistral. Rowan was in for a brutal awakening. Her first year at Sanctum left her at the bottom of her class in nearly all aspects, including socially. No one at Sanctum cared about her.
Rowan spent the summer in between school years fervently training. She desperately wanted to prove herself. When she returned, while she had drastically improved herself, she was nowhere near the top students. She sought tutoring from one of these top students, a kid named Onyx. He gladly took Rowan under his wing, teaching her various fighting methods, as well as Aura and Semblance training.
By the end of her time at Sanctum, Rowan was among the top tier students. She still couldn’t emerge as the best, but she was an excellent fighter. After some discussion with her parents, they agreed to let her further her education as a Huntress. She applied to Beacon Academy, in hopes of getting into the prestigious academy. Much to her surprise, she was accepted. Off she went to Beacon, eager to become a fully-fledged Huntress and help maintain the world’s peace.
Rowan was inspired by the Norse mythological figure, Svafrlami. Svafrlami was the grandson of Odin, which inspired Rowan's renowned grandfather. Svafrlami forced a pair of dwarves to forge him an extremely powerful sword, but the sword was cursed by the dwarves. One of the dwarve's names was Dvalinn, so I incorporated that into Rowan's name (D. Valinn). Rowan’s Semblance is similar to a curse, although not relevant to the curse placed on the sword.
Other:
Jaune is best grill confirmed. |
52,829 | 1,434 | 75 | 1,949 | 2,861 | ???
Violetta had fled the scene and had made her way up the cliffs. However, as she hoisted herself over the edge, she would find her body weightless. The man in dark robes stood there, on the cliff, with Glynda passed out at his feet. Violetta's body was lifted, against her will, up into the air over the cliff's edge. She panicked struggling to find a way out. Her body was slowly bent backwards as the man twisted his hand.... until her body was snapped in half completely.
She gurgled, looking at the man in black, before her eyes rolled to the back of her head, blood dripping around her face. The man pulled his hand back slowly and Violetta fell into the abyss below, her body bouncing against the rocks. The man went to the cliffs edge and looked over, watching the body tumble and then finally land at the base of the cliff, right in full view of where everyone would see her when they returned. Her body bend over backwards, her neck at an awkward angle, her limbs sticking straight up where they shouldn't be, and her eyes turned white.
The man smiled.
Rood von Rah
Rood ran, not really paying attention to anything around them. He noticed Bonny was very weak at the moment, and the two others beside him were practically fighting over her. He didn't dare look back and face the monstrosity that was so effortlessly gaining on them. He squeezed his eyes shut and grit his teeth.
"Hey, Rood, I hope that you have a plan other than to just run. I don't think that Grimm is going to stop once we get to the top of the cliffs."
Rood opened his eyes in surprise and looked over at Rowan, the pretty silver haired girl. A plan... that's right... he needs a plan... He gulped. He only really knew of one weakness.
"The faces... aim for the faces!" He said this while looking at Rowan. Then he turned to Vlad. "You wanted to hold onto her so badly, get out of here with her!"
At that point Rood effortlessly stopped Rowan by picking her up and leaped out of the way with the use of his semblance, moving at fast speeds. He set Rowan down after rolling to the side, then gasped as the Falthon turned and snaked towards them, its maw glowing bright red at the threat of expelling flames. Meanwhile, its many faces spat an acidic bile outward that Rood narrowly avoided. Grunting, he slammed his fists together, getting himself mentally ready. He leapt, his semblance attatched to his feet as he ran through the air and at the last moment switched around to put his semblance on his fist, his eyes gleaming as he destroyed one of the faces, leaping back as acid was spit in its wake. There had to be more than fifty faces, and Rood was starting to become nervous. How would they take care of them just with the two of them? | Rood von Rah
Age
17
Gender
Male
Species
Human
APPEARANCE
Height
6'2"
Weight
211 lbs
Clothing Style
When not having to be in Beacon's uniform, Rood ordinarily adorns himself in ornate gold armor up to the waist with a royally bold red cape sashed at his waist which billows when he walks. He wears expensive heavy golden earrings and a red stone necklace at all times regardless if he is in uniform or not. His body is decorated with intricate red paint as a symbol of his status.
Hair Color
Blonde
Eye Color
Red
COMBAT
Weapons
Eye of Ma'at
His arm is covered in chains with a speared tip at the end, making lashing out with this long range weapon a very deadly experience. The speared tip can 'flower' out into a mini revolving end which Rood can fire off AS he whips this weapon around with the help of his semblance
Mehet-Weret
A classic lance with decorative and intricate craftsmanship. Best when paired with Rood's semblance. Though it has the option to use Dust, a situation where that would be necessary hasn't been crossed. Or has it?
Semblance
Friction Manipulation
Rood is able to run on air (but NOT fly), walk on water, deflect oncoming attacks, increase or decrease and object's velocity, and change his own inertia. He is also able to generate heat, but not flames by concentrating all on the friction in regards to his body's/an object's placement. Without a gun, he is able to fire off bullets at will by concentrating his friction, hence the placement of the 'gun' at the end of his whip. See 'Other' for limitations.
Dust
Rood is extensively knowledgeable about Dust but for some reason doesn't carry any on him.
Skills
Taunting
Evasion
Surprise
PERSONALIZED
Personality
Brash
Dominant
Sensitive
Regal
Passionate
Skills
-Has taken to playing a lute
-Surprisingly, enjoys working with scrapped textiles to make fashionable outfits
-Sewing
Background
For now, Rood's personal history will be shrouded in mystery. What can be shared is common knowledge to all students attending Beacon Academy. The Rah name belonged to a very prestigious family who once ruled the Kingdom of Mistral. The family line, however, fell due to unforeseen circumstances; enemies of past generations ambushed members of the family and cut them down. Desperate to hold the prestige of the family line, the few Rah's remaining married into Atlas' own royals the Schnee's. The two familie's connected only by forced marriages ruled in their separate kingdoms once order was restored, and the purity of the Rah line was forever broken. From there, two generations down, Rood was born a von Rah. This will be the first time in his life he has ever been exposed to working with others his own age.
Character Theme
Though he encompasses the summation of egyptian culture and religion as a whole, Rood is best described as a genderbent Neith, the Egyptian Goddess of War who wields a masculine bow and arrow. Traded instead for his main weapon is the feminine whip and his red necklace in place of her red crown. Neith is known for her love of weaving, which I wanted to really translate to Rood; which I did in the form of him enjoying sewing and making things out of it for others.
'Rood' is Dutch for red, and 'von' is a common German name add-on, which is frequent pattern seen in the Schnee name. Rah, of course is in reference to Ra, the egyptian God of the sun.
Other: Jaune is the best
About Friction - Rood's Semblance is vast in its potential, this is true. Or it would be if he could do more than one of any of those things at one time. Every use of his semblance takes all of his concentration, and it doesn't take long until all that usage takes a toll. Thanks to the nature of the semblance, Rood is at constant risk for overheating or in the worst case scenario spontaneously combusting, making his ability a dangerous one to wield for not only other, but for himself. |
52,830 | 1,434 | 76 | 1,027 | 2,965 | Coch Talesin
Location: Cliff --> Group
This wasn’t a good start to his day. His alarm had failed to go off and now he was running to hopefully make up for lost time. Who was he kidding? Ozpin seemed like too strict of a guy to allow for such an excuse to fly, and then he would have to try again next year. Closing his eyes, Coch forced the negative thoughts from his mind. No; he had to believe that he could still make it. With one hand gripping the neck of his Stratocaster, and the other balled into a fist and swinging to power his stride, Coch saw the cliff opening just ahead and halted in his sprint when he saw a student levitate into the air. Grass ground and rolled beneath the soles of his boots until he stopped, his golden eyes gazing wide-eyed at the robed stranger. The man’s hand was outstretched to the student and he saw that not too far from him was the body of Glynda Goodwitch.
Coch’s eyes were wide in fear and confusion. What was going on? The student began bending backwards in a manner that the human body wasn’t meant to go. He saw that the robed man’s hand seemed to be controlling her. The guitarist’s hand went to his mouth in horror as he muted the sound around him. He started back-stepping, tripping over a root in his anxiety. He was able to recover his footing without falling or losing concentration. The screams…the girl was screaming in her suffering. Oh god; why was this happening?
The guitarist looked away and ran before the girl snapped in half. He knew it was coming and he couldn’t bear to watch it happen. He slapped tree branches out of his face and tore through bushes in his fright until a log tripped him up, sending him flying a few feet to land face-down in the dirt. Panting, the guitarist coughed as dust rose into his face. He needed that trip. It had been the only thing to snap him out of his panic.
Whot kinda’ test iz this? They killin’ us fo’ runnin’? he mused. Who had that robed teacher been? If it had been a teacher…He was still shaking from what he had seen when a devilish scream and human-like wail of a frightening beast tore through the sky above. Coch rolled onto his back with his guitar across his body protectively as he gazed through the boughs at the blue sky.
Whot iz goin’ on ‘ere! he mentally screamed. First murder and now monsters. It hadn’t sounded like any Grim he had ever heard before. The whole test was a slaughter-fest!
Coch sat up, his legs crossing before him. He rested his head against the neck of his guitar and closed his eyes as he descended into battle with his conscience. He could run away. He didn’t have to put up with this. He still had a life and a musical career to live out. But there were still students out there weren’t there? What if they were being slaughtered by the nightmares in that exam? They were probably feeling the same terror he was feeling at that moment, and they probably didn’t even know about the fate that awaited them if they were to return to the cliffs.
Ah gotta go to’em. They don’ even know. Ah kin’t jus’ leave’em to die, Coch decided as he rose to his feet. Swinging his guitar onto his shoulder, his brows crashed together in a frown as he mentally beat himself for changing his mind. Shaking off the last of his regret, he raced back toward the cliffs, but he took a detour that would allow him to safely take a slope down the mountainside.
As he ran to the aid of who knows what—they could have all been dead already!—he noticed that there weren’t many Grim in the area. Could they have fled when they felt the presence of the unknown grim?
Falthon Battle Theme
Operation Ground and Pound – Dragonforce
Mentioned:
A guitar vibrated from the forest, filling the air with a stimulating power. The instrument howled, hovering over the heads and surrounding those students who stood about the grotesque enemy. It destroyed their weakness, invigorating them with an energy that they just wanted to unleash. The tune then became more vigorous with an energetic shred. Stepping out of the treeline was a red-haired guitarist. He stopped right on the edge of the clearing, bent slightly over and banging his head to his jam. He didn’t explain why he was there. He didn’t introduce himself for there was no time. All he did was sing and imbue the team with his rock presence:
Smashing through the boundaries,
Storming through the burning fields,
Stand before the evil one, on toward the molten sun,
Falling under skies of pai~n! | AGE
17
GENDER
Male
SPECIES
Human
APPEARANCE
HEIGHT
5’11
WEIGHT
170 lbs (77kg)
CLOTHING STYLE
Coch wears casual clothes: tanks, T-shirts, and denim. In colder climates, he sports a black coat with a faux-fur collar. He’ll wear shoes from Chuck Taylors to combat boots. Two small silver loop earrings line the shells of each of his ears and slung across his back is his red Stratocaster guitar.
HAIR COLOR
Red
EYE COLOR
Gold
COMBAT
WEAPON
The Stratocaster is just as much a weapon as it is a musical instrument. The weapon acts as an amp for Coch’s semblance. Its whammy bar allows him to control the brutality of the waves by controlling the wave patterns. Next to the whammy bar is a chamber for loading dust capsules. The two dust capsules that Coch uses are Fire and Lightning.
Now, there’s a secret story behind Coch’s Stratocaster and its design. While most will only see it used as an amp, it has a secondary form. Originally, the Stratocaster was a rifle designed by the Atlesian military and gifted to him by his father. It still contains those functions, those functions being similar to a M16A2 rifle. The dust capsules are rounds fed into the chamber, and the whammy bar much like a bolt-action charging handle. With the guitar’s jagged electric guitar edges, it also functions as a battle ax and its wide base a shield for blocking attacks.
SEMBLANCE
Coch’s semblance grants him the ability to manipulate sound. When paired with his Stratocaster, his voice becomes a deadly weapon enabling him to produce decibels of destruction. His sound abilities when combined with his singing abilities can be used to empower himself and others, getting the team pumped to fight by raising their strength, speed, and durability for the duration of his jam. He can mute an entire room and throw his voice a great distance. As long as whoever he is trying to communicate with is within visual distance, they will hear him clearly even if he threw a whisper. An assault from Coch’s sound abilities can cause enemies to suffer disorienting, nauseating, and if directly under the bombardments of his sound vibrations—death. With his whammy bar, he can create vibrating patterns erratic enough to create a sound barrier for himself or anyone he is protecting as long as he is standing within arms’ reach of the person.
DUST
♪ Fire
♪ Lightning
SKILLS
Most students will see Coch in a support role, shredding on his guitar and empowering his teammates with energizing power metal. He will take down lesser mobs with the AOE abilities granted by his Dust and Semblance. What most students don’t know about him is that he was originally a student (soldier is probably the better term if you knew his Dad) of Atlas Academy. When adopting a more combat-related role, Coch is a brutal fighter. He wields his guitar like an ax, and can switch between a melee and ranged role in mid-combat. He can use dust rounds to speed up his movements, change the direction of his movements, or send himself skyward. The base of his guitar can be used as a shield to absorb the blunt strikes or offenses of his opponents.
PERSONALIZED
PERSONALITY
♪ Brave
♪ Proud
♪ Tough
♪ Softy
♪ Perverted
SKILLS
♪ Musician
♪ Singer
♪ Poet
♪ Resourceful
♪ Soldier
BACKGROUND
Coch Taliesin was born to Captain Ares and Terpsichore Taliesin. He was raised a military brat planned from birth to follow in his father’s footsteps to one day become an officer in the Atlesian military. His childhood was full of strict discipline and restriction. His mother was a successful singer and songwriter and his primary inspiration. His father frowned on Coch’s artistic hobbies and one day even tore up the music and poems he would write.
When he came of age to attend Atlas Academy, his father gave him a rifle, hoping that the weapon would motivate him to keep on the path he had set for him and to stay at the top of his class. One day, the stress and social pressure just nearly killed Coch and he knew that he had to get away from Atlas, and out from under his father’s thumb.
Coch secretly applied to Beacon Academy under a false name, and when he was accepted, he unceremoniously dropped out of Atlas and went running with a packed bag to his freedom. The Headmaster wasn’t as easily fooled as Coch had thought, knowing exactly who Coch was when he arrived at the school. Nonetheless, the man allowed him to stay. The singer was officially a free man and he didn’t plan on seeing his father ever again for as long as he could help it. He still carried the rifle that he had given him, and out of spite, with time and patience he was able to engineer it into what he felt would have been his father’s worst nightmare. With the weapon named "Stratocaster," Coch not only started his new life as a student at Beacon Academy but his career as a talented and popular musician.
CHARACTER THEME
“Coch” in my character’s first name is Welsh for "Red." “Taliesin” is a bard from Welsh mythology who was renowned for singing at the courts of three Brythonic kings. He was adopted as a child by Elffin, the son of Gwyddno Garanhir, and prophesied the death of Maelgwn Gwynedd by the Yellow Plague. He has been a mythic hero and companion of Bran the Blessed and King Arthur. This will explain Coch's unique Welsh-like accent.
OTHER
Jaune is the best.
Sound clip, example of Coch's voice
Sound clip, Coch's shreds! |
52,831 | 1,434 | 77 | 157 | 3,049 | Bran Brass
Bran looked at the two people still standing in the clearing with him, first to Chen then Yu. "The other students are no doubt engaging that creature already. Our best bet is to join up with them, attack the beast now before it thins our ranks. Our strength is in our numbers, not mention Yu and I are just arrived, our aura's are at full strength." He explained stepping past Chen, readying his blade. As he turned back towards the forest. "You can help me fight or just go ahead and run. But were Huntsman, not civilians, we have a duty to protect Vale from that thing.
He spotted the beast on the ground a man in gold before it, having just punched it. Well time for a grand entrance he thought leaping from the tree he activated his semblance. His sword extending to a full ten feet all seven Bran's soared over Rood. "Hello sunshine!" The seven Bran's slashed down, after the attack if they were intact they merged back into Bran original. After the strike, he scrambled back towards the tree's to give himself some cover from it's attacks. "Hello all, I suggest we surround it and keep striking. Wear it down, cut it down when it's weaker we have to kill it. My names Bran Brass, I'm one of late arrivals. Give me an opening and I'll do as much damage as I can, then I would look to get my artifact." Bran grumbled as he peaked out watching the beast. | Name: Bran Brass
Age: 17
Gender: Male
Species: Human
Height: 5' 3"
Weight: 155 pounds
Clothing Style: Very neat and clean, everything pressed and perfect. He sews and creates all his clothes, normally he wears a very nice suit and takes great pride in his appearance. He is usually up early to make sure his hair, clothes, and body are perfectly kept, believing that looking good is part of feeling good.
Hair Color: Dark red
Eye Color: Orange
COMBAT
Weapon: Riesen Messer- The giant's knife is rather underwhelming normally, three feet and only a foot thick. However this piece of steel hide's a few tricks. Able increase and decrease it's length it can go all the way to eight feet, earning it's name as the giant's knife.
It's second form is one even more impressive, the weaver is able to use spools of thread to move and tie up targets. Controlling these threads while time consuming and requiring highly skilled motor control they can be used to move and create trip wires and other such traps.
Semblance: Seven in one, splitting his aura seven ways he can create seven copy's of himself doing this at great risk as losing a clone removes a seventh of his aura.
Dust: When using dust it is generally in a spool inserted into the threading system, while not often used as the level of precision is difficult to control. Thus generally if he does use dust it's for steam, failing that he will also use it to annoy and hamper his opponent. His sword can use it as well though low funds means he generally just use's it in spools.
Skills:
1. Highly acrobatic
2. Incredibly strong
3. Stealth
4. Fast attacks
5. Appear's weak
PERSONALIZED
Personality:
1. Defiant
2. Regal
3. Caring
4. Open
5. Intelligent
Skills:
1. High quality tailor
2. Very capable cook
3. Trained hair stylist
Background: Born and raise in Mistral his father was a poor tailor and his mother ran the local inn. Growing up the runt of the family he was pushed around by his two older sisters and had to care for his younger sister as well. As he grew he learned to fight, mostly thanks to the other boys picking on him. Training with his sisters and having to survive the other boys beating's helped him learn to move fast, and hit even harder.
When he was thirteen he discovered his semblance, after finding his younger sister shoved in to the mud and crying he attacked the boys responsible, the seven boys thought they would be fight one little shrimp. Yet summoning up his strength and with one punch all seven of the boys collapsed before Bran Brass. For that feat of strength his father crafted him a belt and used there savings to get their son a weapon. No in town could believe it, little Bran Brass the boy who cooked meals in the tavern and sewed nearly everyone's suits and dresses with his father was going to a Huntsman.
However he did not train at a combat prep school instead choosing to travel outside the walls and learn to fight Grimm in the wild. He traveled alone, becoming stronger and learning all he could about the Grimm and battling them. He did keep close to the borders so that he could return if attacked and did not venture far. He would only remain out there for a year, returning to civilization he began entering tournaments to test his skills. Proving himself a capable and talented fighter in open tournaments held for Huntsman in Mistral area. He was accepted to a combat school and set to work there, he was accepted in to Beacon recently and is quite excited to attend the school more to learn to work with a team.
Character Theme: Based off the fairy tale's 'The Little Tailor' and 'Jack The Giant Killer.'
Other: Jaune is the best.
Theme: Anger Management |
52,832 | 1,434 | 78 | 837 | 2,959 | Chen Jet
Chen smiled and nodded as Yu agreed with his plan wholeheartedly. "Great! I thought it was a pretty good idea myself." He was clearly basking in the fact that he already had someone on board with his plan, up until Yu got very... close. "Huh?" He started blushing as he imagined the possible implications of a drunk girl rewarding him.
Of course this was all ruined by Bran's sudden rejection of his plan. "You want to go towards the ultra high level Grimm. Of course you do, my day wasn't insane enough, I need a team member who wants to go commit suicide by Falthon. God damnit." Chen sighed as Bran ran towards horrible death. The worst part is that he was right. In some weird twisted way, he was kinda right.
"Well, there goes my entire plan. You wanna go commit suicide with me drunky? If we get two more people it'll become a new record for student deaths by Grimm." He joked as he slid his guns out of his sleeves. Chen rolled his shoulders and headed over to the battleground. When he arrived, Rood had punched the Falthon in the face, splattering acid all over, some dude was singing and playing guitar (oddly energizing, makes you feel a little better about certain death), and Bran had split into seven Brans which all attacked the Falthon.
"My turn!" Chen yelled as he teleported to a nearby tree, spraying a hail of bullets at another face and teleporting away when it shot acid at him. He was jumping from tree to tree as he avoided acid from all over. | Name: Chen "Z" Jet
Age: 17
Gender: Male
Species: Human
Height: 5'3
Weight: 115 lbs
Clothing Style: Black jeans and a black t-shirt with his logo on it. Wears a black leather jacket on top of his outfit with some sunglasses hanging out of a pocket.
Hair Color: Jet Black
Eye Color: Blue
COMBAT
Weapon: "Jet Stream": Jet Stream is a set of two black submachine guns with a red trim, which can transform into twin wakizashis for close range combat. When not in combat they collapse into his sleeves for easy concealment.
Semblance: "Sonic Boom": Chen teleports in a flash of black smoke up to a range of 20 feet in any direction. He must know where he is teleporting or he runs the risk of teleporting into a solid object, which would obviously end badly. Two seconds must pass between uses, wait time gets longer as he runs out of energy.
Dust: Keeps a few clips of Incendiary Dust bullets at all times.
Skills: Chen uses an acrobatic fighting style primarily focused around dodging and redirecting attacks rather than blocking them. He focuses on staying mid-range and peppering foes with bullets, teleporting into melee range when he sees an opening. Is more suited for taking down slow targets and goons rather than powerful opponents. Works well in a team, not much of a leader.
PERSONALIZED
Personality:
Jokester
Carefree
Intelligent
Happy
Serious when needed
Skills:
Coming up with bad jokes
Video Games
Tabletop Games
Flight Simulators
Secret Hobby: Reading
Background: Chen was born in Atlas to an Atlas pilot and a no name village woman, the pilot abandoning the woman as soon as he found out she was pregnant. The woman hoped to start a new life outside of Atlas and immigrated to Vale to find something new. Chen grew up always watching the sky, hoping to one day fly through the great blue and find his father. As Chen grew older his mother would tell him stories of the daring feats his father would perform, but never told him his name. She would instead call him "Z", though she never explained why. As he grew older he abandoned his dream of meeting his father, becoming aware that his father wasn't as great of a man as he believed, but never gave up on one day flying. He joined Beacon to become a Huntsman and maybe because he liked how high up Beacon was in comparison to the town he lived in.
Character Theme: Chen is loosely based off of Zephyrus, the Greek god of the west wind. Zephyrus is also the god of the spring wind, which is why I made Chen such a happy and jokestery person. In Zephyrus' stories he's also shown as a womanizer which I included in the form of Chen's father. And finally Chen's nickname "Z" is an reference to the first letter of Zephyrus.
Other: Jaune is not best, Ren is best. Ren will always be best. |
52,833 | 1,434 | 79 | 1,963 | 1,054 | Yu Zuiren
Yu enjoyed Chen's reaction to her offer of a reward, however she hadn't really put much thought into what that reward might be. She may have to follow up on how suggestive it sounded. Maybe.
Bran's statement made a some sense. They could possibly overwhelm the creature with numbers and their combined strength, but Yu had no idea what it was, let alone what it looked like; she just knew the general direction of the fight due to the noise.. Noise? She could hear something a little odd in the distance.. it sounded like a guitar of some sort? Perhaps it was worth joining the fight after all.
Yu merely gave Chen a smirk when he referred to her as 'drunky', "It's Yu, not drunky." She responded simply as she watched the two shorter boys run ahead toward the fight. She stood in the clearing for a moment, taking another gulp from her gourd. She considered how she should go about joining them, but she decided to scrap whatever she was trying to think about. Best to just go with the flow.
As Yu exited the trees, her eyes were immediately drawn to the massive beast with a ton of faces. Hard to miss really. She had arrived just in time to see Bran and Chen attack the beast to little effect. There were a few other people nearby, whom she assumed to be other students, but now wasn't the time to think about them.. Or rather it was difficult to, since she had drunk a lot throughout the day.
She could feel her energy flowing as she took another swig of her drink. That music was really something. She broke into a somewhat clumsy sprint, running toward the Falthon, narrowly dodging acidic spit that flew about. As she drew closer, she pulled her fist back in preparation. When she came within range; she planted her foot into the ground, causing the ground around her foot to shudder and crack slightly. She swung with incredible force, her fist slamming into the creature's skull causing a loud impacting sound. | Yu Zuiren (醉人, 玉)
Age: 17
Gender: Female
Species: Human
Height: 5’8”
Weight: 145 lb
Clothing Style: (Refer to image)
Hair Color: White/Silver
Eye Color: Green
COMBAT
Weapon:
Jindan (Golden Elixir)
This gourd doesn’t transform. However, it contains mysterious liquid which Yu drinks all the time. (Which she claims to be juice or milk. Whichever she sees fit at the time.) It has a long red rope that is tied around the middle of the gourd with a large portion of the rope loose, allowing Yu to use it similarly to a Meteor Hammer.
Semblance:
Drunken Haze
The more Yu drinks from her gourd, the stronger her attacks become, however this is limited to the capacity of her gourd and how much she can handle before just passing out entirely. Along with increases in attack power, Yu's drinking starts to affect her opponent as well; causing them to see multiple illusions of the Huntress, which imitate her movements. These illusions don't inflict any damage, however they look very life-like, thus making it difficult to find the real Yu.
Dust: Yu doesn’t use dust.
Skills: Yu is almost exclusively trained in Zui Quan (Drunken Fist) and has adapted the style in such a way that allows it to have more practical application beyond traditional means. In combat, Yu is extremely unpredictable and is very skilled at evading attacks.
PERSONALIZED
Personality:
Easy going
Kind
Flirty
Sociable
Cheeky
Skills:
Drinking
Free Running
Relaxing
Mixing Cocktails
Born in the western parts of Minstral, Yu was raised by her father, having lost her mother when she gave birth to Yu. Her father was a Huntsman, but not the glorified kind that many expect in those days. He was a Huntsman who had strayed from his ‘righteous’ path and did what he could to raise his daughter. However, a lot of his money went into buying time from women and booze, leaving very little for their essentials.
While her father was out on a job, Yu would often walk around the town, begging for money, which often lead to her being beaten by others. She had spoken to a mysterious old man on numerous occasions. He always smelt of alcohol, but he was a very nice person to talk to. When she was barely in her teens, she told the old man about her dreams to become a Huntress. Instead of laughing like almost everyone else did, he took her seriously and decided to teach her his art. Zui Quan, or Drunken Fist. She wasn’t introduced to alcohol until the later stages of her training.
During her years of training, she had convinced her father to allow her to attend Sanctum academy. Her father, hoping that she wouldn’t turn out like him, allowed her to attend classes. It wasn’t long before she graduated from the academy, and as a gift, the old man gave her his Gourd. Jindan. And the clothing that she wears now was a gift from her father.
The old man suggested that she went to Beacon academy, he never really gave her a reason why, but she decided to follow his advice for one last time.
Character Theme: Yu is loosely based on Lu Dongbin who is an immortal from Chinese Mythology. Lu, like the other 7 immortals in his group, are often depicted as joyful people who enjoy getting drunk often, hence Yu’s enjoyment of drinking. The styles in Zui Quan also refer to the 8 immortals. Lu Dongbin is also depicted as a ‘ladies man’, which is referred to in Yu’s occasional flirty nature.
Other: Jaune is best waifu
0:38 to 1:00 |
52,834 | 1,434 | 80 | 1,892 | 1,617 | Min Seoyun
"Princess, we have docked! I am very sorry for the delay..." Finally. She was already late as is and the formalities of the delegation her mother had decided upon to accompany her were making the procedure even slower. Seo was annoyed and not even the niceties of the private airship of the Koshima royalty could soothe her. It was unfortunate, but not a lot of airships made their way to the rather isolated island, even less regular transit vessels.
Before she had gotten onto the ship, Seo was still very excited. Never had she seen an actual human before and now that the airship had docked and the fox girl stood on the ramp off the ship her excitement had vaporized. They were nothing special, these humans, even boring. The only remarkable trait they seemed to have was that they were incredibly tall. Most of them seemed to tower over Seo by quite a bit, but she didn't really feel overwhelmed by it. Back home, the trees were tall and mighty as well, but they were easily conquerable. Yes, she had just compared an intelligent life form with trees, but humans seemed to lack the character to even compare to the trees back home.
"Miss Min! You're late!" a person called out, Seo presumed it to be a teacher, but she wouldn't know who it was. They had neither visible ears, nor tails, nor the hair that was coloured differently for every member of her clan and all those living on Koshima Island- She couldn't even tell if it was a male or a female of the human species, so bland did they look to her.
"Yeah, yeah, whatever. I know what I have to do...", Seo uttered. She had informed herself thoroughly about how Beacon did their things for the "entrance exam" as her aunt had dubbed it.
Quickly eluding the teacher, Seo made to to the edge of the cliff, somewhere quite unseen. She glared at the tips of the trees and then took out an arrow she had specially made herself before going on this journey. This arrow had one end of a thick rope weaved into it and so Seo took out Orion, aimed at the trees and fired.
The rope stretched and locked as the arrow buried itself into a tree trunk and Seo simply swung down and safely glided onto a forked branch. She sniffed the air, which, although clear and fresh, carried the unmistakable rancid stench of Grimm. One seemed to be quite close...
Seo's tracking vision activated and she spotted a giant Grimm being battled by several figures, presumably humans. It seemed like they just barely had the upper hand, so Seo decided to tip the scales even further into their favour. Silently she jumped from tree to tree until she had arrived just above the struggle when one of the humans, it seemed to be a girl, from what Seo could tell, beat the monster over the head carrying some kind of leather flask in her other hand. Apparently it was quite the strong hit and left the beast quite dazed for a while.
This was the chance Seo-yun was waiting for! She drew two arrows aimed and fired both in quick succession. Both arrows hit true and pierced the wing membrane of the beast essentially nailing it to the ground.
She knew, two arrows wouldn't be enough and so, still perched on her tree, she quickly followed the two arrows with four more raising the total of arrows in the beast's wings to three each.
"Strike it, now!", she yelled to the humans who mostly already seemed quite exhausted. | Min Seoyun(敏 曙胤)
Agile/CleverDawn Descendent
Age: 17
Gender: female
Species: Fox Faunus
APPEARANCE
Height: 4'9"
Weight: 100lbs
Clothing Style: Seoyun usually clothes herself quite casually. Although she prefers skirts for her bottoms due to higher freedom of movement, she will also sometimes dress in shorts, but pretty much never in more formal dress.
Hair Color: Orange
Eye Color: Red
COMBAT
Weapon: Her weapon, Orion, looks, at first glance like a quite curved staff, however once activated, a red energy beam serves as the string of the bow.
With this bow, Seoyun is able to fire arrows stored in a quiver on her hip. Integrated into the handle of the bow is a compartment to insert dust crystals. Nevertheless, Orion still has a secondary mode where the bow straightens and a sharp point exits the top end transforming it into a spear used for melee engagements.
Semblance: Tracker: When her semblance is activated, Seoyun is able to see and distinguish tracks of different people, animals and grimm. Simple enough, no?
Dust: Seoyun uses dust to modify the effect of her arrows, aka giving them elemental powers.
Skills:
Eagle-eyed and, in combination with this, high accuracy
Fast
Agile
Stealthy
PERSONALIZED
Personality:
Sly
Creative
Snide
Chilly
Fierce
Skills:
Loves strategy games, so she is quite adapt at planning strategic and tactical stuff
Rather intelligent
Target shooting
Background:
Born on Koshima, the Fox Island, to the reigning, self-declared royal family, Seoyun, mostly called Seo, grew up quite sheltered, although she still loved the island's few forests and hills and as such she spent quite some time outside strolling through nature.
At first Seo was quite annoyed at her place in the line of succession to the island's lands, since she loved the island so much, but her brother managed to convince her to try training for combat and head for the nearby famous Beacon Academy, even though she would be studying together with humans, who she did not have good experiences with in her infrequent visits to Vale. Nevertheless, she was going to become the guardian of the Island, like her aunt.
Character Theme:
Seoyun was inspired by Artemis, Greek goddess of the hunt, wild animals, wilderness, childbirth, virginity and protector of young girls. She is often depicted with bow and arrow with which she was incredibly skilled at. At one point one of her hunting companions, Actaeon, tried to rape her, but she transformed him into a stag and sent the hounds to kill him. Orion was her most beloved hunting companion until she accidentally killed him with an arrow through his head.
Other: Jaune would be bae, if, firstly, I didn't hate that word and secondly, not somebody else had that spot reserved already. :P
Voice: |
52,835 | 1,434 | 81 | 437 | 257 | Falthon
The Falthon reared it's head, displaying it's teeth to the group of Huntsmen that had gathered at it's base. It let out another blood-curdling screech from it's many faces, and turned to face Vlad. The tall figure had taken off towards the cliffs, with Bonny in his arms. Unfortunately, in all of the chaos, he had missed a boulder protruding from the earth. He fell face first into the dirt, leaving Bonny defenseless on the ground. The Falthon, hardly phased by the other Huntsmen currently hacking, slashing, and beating at his faces, hesitated for only a moment before using this opportunity to snatch Vlad up in it's massive jaws.
His screams of pain were quickly silenced, casting a sorrow mood over the Huntsmen. It was their first day, their initiation, and they had already witnessed two deaths. There was no way that Vlad could survive being eaten by the Falthon. It's teeth alone were bigger than him.
The Falthon continued lashing out at the students. It had enough appendages to keep most of them busy, and with two students already dead, their numbers were looking quite... Grimm.
Rowan D. Valinn
Rowan turned just in time to witness Vlad stumbling over a rock. She sprinted as quick as she could, but her path was blocked by the Falthon's head coming down on top of Vlad. She let out a shriek. The beast had just eaten Vlad whole.
"Vlad! Bonny!" Once the Falthon's head lifted away, Rowan rushed over to the prostrate body. It was Bonny, and she was still alive. "Bonny, are you alright? Come on, we have to get you out of here," she said as she hoisted Bonny up to her feet. She might have been small, but years of training in addition to her Aura gave her quite a bit of hidden strength. The distant music seemed to give her a boost, as well.
"Can you run? If not, I'll have to carry you," she said hastily. They couldn't linger around the beast. If they did, they would die. It took next to no effort for the beast to kill Vlad, and it would surely make short work of the rest of them if they didn't kill it first.
Rood von Rah
Rood stepped to the side of an incoming strike from the Falthon. It was no doubt a tough fight, and the odds were certainly not in their favor. However, as the other students showed up, Rood felt slightly relieved. They might stand a chance if they all worked together. He chained together several punches, aided by his Semblance. The faces had skin stronger than a Goliath, which made it extremely difficult to injure the beast.
Rood pulled his hand back in preparation for another attack when the beast stretched it's main head out behind him. Rood followed it, and witnessed it swallow Vlad. Damn, that's a shame. He didn't have time to mourn the loss, though. If they didn't take care of the Falthon now, the situation could escalate further.
He heard the sound of music long before seeing the source. Out of the corner of the forest, he saw the red-haired boy reveal himself, steadily playing his music. The effect was almost immediate. He felt a sudden boost in energy, like his Aura had been strengthened directly. That'll be useful.
"Everyone, keep attacking the faces! We seem to be weakening it." | Name:
Rowan Dmitri Valinn
Age:
17
Gender:
Female
APPEARANCE
Height:
5’ 5”
Weight:
125 lbs
Clothing Style:
Rowan is not much of a jeans and t-shirt kind of person. She’ll usually base her attire around the color red. Almost every outfit consists of a red coat of some sort. She is a major advocate of the combat skirt movement. Rowan wears a black scarf given to her by her father.
Hair Color:
Silver
Eye Color:
Blue
COMBAT
Weapon:
Rowan’s weapon’s name is Tyrfing. It is a pair of black fist-wraps. On the back is the symbol for red Dust.
Semblance:
Rowan’s Semblance is known as the Saboteur's Touch. When she comes into contact with someone, her Semblance activates and drains the Aura from the person. It only drains from the initial contact, and if she remains in contact, then her Semblance will not drain any more. Her Semblance is constantly active, and she has ability to stop it from activating.
Dust:
Tyrfing is infused with red Dust, allowing for slightly explosive punches. The Dust has to be re-applied after every fight, as it runs out rather quickly.
Skills:
Rowan was trained extensively in both Wado-Ryu, as well as Krav Maga. She combines the two to form her own unique fighting style. She is able to move with the flow of the battle, and strike hard when the opportunity presents itself. Rowan is a tank of sorts, and prefers to stay in the thick of the battle. Her sizeable Aura allows her to absorb hits with relative ease.
PERSONALIZED
Personality:
Charismatic
Light-hearted
Sarcastic
Erratic
Sociable
Skills:
Juggling
Acrobatics
Origami
Rowan was born into a family of wealth. Her grandfather was a renowned doctor who had made several advancements in the medicinal field. Rowan’s father, being an only child, naturally inherited most of the family wealth when his father died. Rowan grew up living a life of luxury. She was waited on constantly, and could have anything within a moment’s notice. She attending a prestigious private school, where her parents bribed all of her teachers to give her passing grades.
Despite having anything she could ever want, Rowan was unhappy with her life. She barely knew her parents, and she had no one she could truly call a friend. She craved excitement, adventure. Friendship. She begged her parents to send her to combat school. Reluctantly, they let her attend Sanctum Academy in Mistral. Rowan was in for a brutal awakening. Her first year at Sanctum left her at the bottom of her class in nearly all aspects, including socially. No one at Sanctum cared about her.
Rowan spent the summer in between school years fervently training. She desperately wanted to prove herself. When she returned, while she had drastically improved herself, she was nowhere near the top students. She sought tutoring from one of these top students, a kid named Onyx. He gladly took Rowan under his wing, teaching her various fighting methods, as well as Aura and Semblance training.
By the end of her time at Sanctum, Rowan was among the top tier students. She still couldn’t emerge as the best, but she was an excellent fighter. After some discussion with her parents, they agreed to let her further her education as a Huntress. She applied to Beacon Academy, in hopes of getting into the prestigious academy. Much to her surprise, she was accepted. Off she went to Beacon, eager to become a fully-fledged Huntress and help maintain the world’s peace.
Rowan was inspired by the Norse mythological figure, Svafrlami. Svafrlami was the grandson of Odin, which inspired Rowan's renowned grandfather. Svafrlami forced a pair of dwarves to forge him an extremely powerful sword, but the sword was cursed by the dwarves. One of the dwarve's names was Dvalinn, so I incorporated that into Rowan's name (D. Valinn). Rowan’s Semblance is similar to a curse, although not relevant to the curse placed on the sword.
Other:
Jaune is best grill confirmed. |
52,836 | 1,434 | 82 | 1,027 | 2,965 | Coch Talesin
Location: Group
Coch’s eyes shrank in horror when he watched the winged creature snatch up one of the students into its teeth. No…was his music not working? The guitarist’s lips rolled back to bare his teeth. The red blades of his hair began to rise and flicker with threads of electricity. He had to play something harder. Something that would fuel the remaining fighters with metal spirit. Overwhelmed with passion and a desire for justice and vengeance for all those who had fallen, Coch grabbed the whammy bar to load a lightning dust cartridge into his Stratocaster.
Strumming to get his guitar warmed up, chains of electricity danced around his pick and fingers. Coch’s eyes blazed with his determination, his jaw tightening sternly before he strummed one final time and unleashed the full brunt of his sound manipulation on the Falthon to hopefully stun it under the vibrations that bombarded its leathery and grotesque hide.
ONE PUUUUUUUU~NCH!
One Punch Man Theme
A contorting and twisting whip of lightning shot out from his guitar to tag the Grimm Wyrm. Arcs of lightning bounded over its body to add further paralysis and keep the creature immobile, even if temporarily, to help the group.
Three, two, one; killshot!
I’m here,
For Fun,
I’m num-ber one,
(What are you saying?)
(Frustration!)
(No one can stop me!)
One punch!
That’s it!
I always win!
(Listen to me!)
(Victory agaaaain~!)
Power!
Get more power!
Last minute limit counting 3, 2, 1!
HERO!
Don’t wanna hear you calling out my name!
I’m not here for fortune and fame!
HERO!
Instead, I’ll fight knowing nobody knows my name!
(Nobody knows who he is!)
My foes are closing in and covering the sky!
But I won’t turn my back tonight!
HERO!
I’ll stay until I taste the dirt of defeat someday!
Unleash my fist!
HERO~! | AGE
17
GENDER
Male
SPECIES
Human
APPEARANCE
HEIGHT
5’11
WEIGHT
170 lbs (77kg)
CLOTHING STYLE
Coch wears casual clothes: tanks, T-shirts, and denim. In colder climates, he sports a black coat with a faux-fur collar. He’ll wear shoes from Chuck Taylors to combat boots. Two small silver loop earrings line the shells of each of his ears and slung across his back is his red Stratocaster guitar.
HAIR COLOR
Red
EYE COLOR
Gold
COMBAT
WEAPON
The Stratocaster is just as much a weapon as it is a musical instrument. The weapon acts as an amp for Coch’s semblance. Its whammy bar allows him to control the brutality of the waves by controlling the wave patterns. Next to the whammy bar is a chamber for loading dust capsules. The two dust capsules that Coch uses are Fire and Lightning.
Now, there’s a secret story behind Coch’s Stratocaster and its design. While most will only see it used as an amp, it has a secondary form. Originally, the Stratocaster was a rifle designed by the Atlesian military and gifted to him by his father. It still contains those functions, those functions being similar to a M16A2 rifle. The dust capsules are rounds fed into the chamber, and the whammy bar much like a bolt-action charging handle. With the guitar’s jagged electric guitar edges, it also functions as a battle ax and its wide base a shield for blocking attacks.
SEMBLANCE
Coch’s semblance grants him the ability to manipulate sound. When paired with his Stratocaster, his voice becomes a deadly weapon enabling him to produce decibels of destruction. His sound abilities when combined with his singing abilities can be used to empower himself and others, getting the team pumped to fight by raising their strength, speed, and durability for the duration of his jam. He can mute an entire room and throw his voice a great distance. As long as whoever he is trying to communicate with is within visual distance, they will hear him clearly even if he threw a whisper. An assault from Coch’s sound abilities can cause enemies to suffer disorienting, nauseating, and if directly under the bombardments of his sound vibrations—death. With his whammy bar, he can create vibrating patterns erratic enough to create a sound barrier for himself or anyone he is protecting as long as he is standing within arms’ reach of the person.
DUST
♪ Fire
♪ Lightning
SKILLS
Most students will see Coch in a support role, shredding on his guitar and empowering his teammates with energizing power metal. He will take down lesser mobs with the AOE abilities granted by his Dust and Semblance. What most students don’t know about him is that he was originally a student (soldier is probably the better term if you knew his Dad) of Atlas Academy. When adopting a more combat-related role, Coch is a brutal fighter. He wields his guitar like an ax, and can switch between a melee and ranged role in mid-combat. He can use dust rounds to speed up his movements, change the direction of his movements, or send himself skyward. The base of his guitar can be used as a shield to absorb the blunt strikes or offenses of his opponents.
PERSONALIZED
PERSONALITY
♪ Brave
♪ Proud
♪ Tough
♪ Softy
♪ Perverted
SKILLS
♪ Musician
♪ Singer
♪ Poet
♪ Resourceful
♪ Soldier
BACKGROUND
Coch Taliesin was born to Captain Ares and Terpsichore Taliesin. He was raised a military brat planned from birth to follow in his father’s footsteps to one day become an officer in the Atlesian military. His childhood was full of strict discipline and restriction. His mother was a successful singer and songwriter and his primary inspiration. His father frowned on Coch’s artistic hobbies and one day even tore up the music and poems he would write.
When he came of age to attend Atlas Academy, his father gave him a rifle, hoping that the weapon would motivate him to keep on the path he had set for him and to stay at the top of his class. One day, the stress and social pressure just nearly killed Coch and he knew that he had to get away from Atlas, and out from under his father’s thumb.
Coch secretly applied to Beacon Academy under a false name, and when he was accepted, he unceremoniously dropped out of Atlas and went running with a packed bag to his freedom. The Headmaster wasn’t as easily fooled as Coch had thought, knowing exactly who Coch was when he arrived at the school. Nonetheless, the man allowed him to stay. The singer was officially a free man and he didn’t plan on seeing his father ever again for as long as he could help it. He still carried the rifle that he had given him, and out of spite, with time and patience he was able to engineer it into what he felt would have been his father’s worst nightmare. With the weapon named "Stratocaster," Coch not only started his new life as a student at Beacon Academy but his career as a talented and popular musician.
CHARACTER THEME
“Coch” in my character’s first name is Welsh for "Red." “Taliesin” is a bard from Welsh mythology who was renowned for singing at the courts of three Brythonic kings. He was adopted as a child by Elffin, the son of Gwyddno Garanhir, and prophesied the death of Maelgwn Gwynedd by the Yellow Plague. He has been a mythic hero and companion of Bran the Blessed and King Arthur. This will explain Coch's unique Welsh-like accent.
OTHER
Jaune is the best.
Sound clip, example of Coch's voice
Sound clip, Coch's shreds! |
52,837 | 1,434 | 83 | 837 | 2,959 | Chen Jet
"Well, the gang is all here! Now we can all die together!" Chen smiled as he said this, teleporting away from the Falthon and to yet another tree. Suddenly a faunus came out of nowhere and shot the Falthon in the wings, attempting to pin it down. It was all for naughty though as the one who had introduced himself as Vlad tripped. The person he was carrying rolled to safety, but Vlad was quickly snatched up into the creature's jaws, never to be seen again.
"Well then, I guess that's that." Chen should probably feel sadder about this, but now was not the time for grief. Now was the time to bottle up those emotions forever and kill this horrifying atrocity. Rood called out to keep attacking, so that was what Chen would do. Rock music played in the background as the guy with the guitar played an electrifying guitar solo to shock the beast into submission. He kept teleporting through the trees, taking potshots at the Falthon's many faces and occasionally it's wings as well. If they could keep it from moving, then the battle was over. | Name: Chen "Z" Jet
Age: 17
Gender: Male
Species: Human
Height: 5'3
Weight: 115 lbs
Clothing Style: Black jeans and a black t-shirt with his logo on it. Wears a black leather jacket on top of his outfit with some sunglasses hanging out of a pocket.
Hair Color: Jet Black
Eye Color: Blue
COMBAT
Weapon: "Jet Stream": Jet Stream is a set of two black submachine guns with a red trim, which can transform into twin wakizashis for close range combat. When not in combat they collapse into his sleeves for easy concealment.
Semblance: "Sonic Boom": Chen teleports in a flash of black smoke up to a range of 20 feet in any direction. He must know where he is teleporting or he runs the risk of teleporting into a solid object, which would obviously end badly. Two seconds must pass between uses, wait time gets longer as he runs out of energy.
Dust: Keeps a few clips of Incendiary Dust bullets at all times.
Skills: Chen uses an acrobatic fighting style primarily focused around dodging and redirecting attacks rather than blocking them. He focuses on staying mid-range and peppering foes with bullets, teleporting into melee range when he sees an opening. Is more suited for taking down slow targets and goons rather than powerful opponents. Works well in a team, not much of a leader.
PERSONALIZED
Personality:
Jokester
Carefree
Intelligent
Happy
Serious when needed
Skills:
Coming up with bad jokes
Video Games
Tabletop Games
Flight Simulators
Secret Hobby: Reading
Background: Chen was born in Atlas to an Atlas pilot and a no name village woman, the pilot abandoning the woman as soon as he found out she was pregnant. The woman hoped to start a new life outside of Atlas and immigrated to Vale to find something new. Chen grew up always watching the sky, hoping to one day fly through the great blue and find his father. As Chen grew older his mother would tell him stories of the daring feats his father would perform, but never told him his name. She would instead call him "Z", though she never explained why. As he grew older he abandoned his dream of meeting his father, becoming aware that his father wasn't as great of a man as he believed, but never gave up on one day flying. He joined Beacon to become a Huntsman and maybe because he liked how high up Beacon was in comparison to the town he lived in.
Character Theme: Chen is loosely based off of Zephyrus, the Greek god of the west wind. Zephyrus is also the god of the spring wind, which is why I made Chen such a happy and jokestery person. In Zephyrus' stories he's also shown as a womanizer which I included in the form of Chen's father. And finally Chen's nickname "Z" is an reference to the first letter of Zephyrus.
Other: Jaune is not best, Ren is best. Ren will always be best. |
52,838 | 1,434 | 84 | 157 | 3,049 | Bran Brass
Bran smirked as split back into seven behind the tree. "Alright boys, spread out and give it hell. After all were we've got a family name to uphold." He smiled at his clones as music changed, they seven jumped out from the tree's they circled the beast. "You know I lived outside the walls for awhile, but I've never seen anything as ugly as you!" One as all the clones partnered up three of the copies wrapping thread around their partners.
Bran, the original had dashed out towards Bonny and Rowan, skidding to a halt in-front of them sword drawn. His blade extended be the same size as he stood between the monster and the other two students. "Go, I've got your back. The boys got him." He told Rowan as suddenly from three sides, three Bran's were tossed into the air before coming crashing down driving their blades down into the beast as they now stood it's back.
The other three clones jumped forward striking at the faces of the Falthon. "Alright boys get back before it pops you!" He ordered them, as they three on the ground ran to join Bran and the three on its back tried to jump off and return to Bran prime. | Name: Bran Brass
Age: 17
Gender: Male
Species: Human
Height: 5' 3"
Weight: 155 pounds
Clothing Style: Very neat and clean, everything pressed and perfect. He sews and creates all his clothes, normally he wears a very nice suit and takes great pride in his appearance. He is usually up early to make sure his hair, clothes, and body are perfectly kept, believing that looking good is part of feeling good.
Hair Color: Dark red
Eye Color: Orange
COMBAT
Weapon: Riesen Messer- The giant's knife is rather underwhelming normally, three feet and only a foot thick. However this piece of steel hide's a few tricks. Able increase and decrease it's length it can go all the way to eight feet, earning it's name as the giant's knife.
It's second form is one even more impressive, the weaver is able to use spools of thread to move and tie up targets. Controlling these threads while time consuming and requiring highly skilled motor control they can be used to move and create trip wires and other such traps.
Semblance: Seven in one, splitting his aura seven ways he can create seven copy's of himself doing this at great risk as losing a clone removes a seventh of his aura.
Dust: When using dust it is generally in a spool inserted into the threading system, while not often used as the level of precision is difficult to control. Thus generally if he does use dust it's for steam, failing that he will also use it to annoy and hamper his opponent. His sword can use it as well though low funds means he generally just use's it in spools.
Skills:
1. Highly acrobatic
2. Incredibly strong
3. Stealth
4. Fast attacks
5. Appear's weak
PERSONALIZED
Personality:
1. Defiant
2. Regal
3. Caring
4. Open
5. Intelligent
Skills:
1. High quality tailor
2. Very capable cook
3. Trained hair stylist
Background: Born and raise in Mistral his father was a poor tailor and his mother ran the local inn. Growing up the runt of the family he was pushed around by his two older sisters and had to care for his younger sister as well. As he grew he learned to fight, mostly thanks to the other boys picking on him. Training with his sisters and having to survive the other boys beating's helped him learn to move fast, and hit even harder.
When he was thirteen he discovered his semblance, after finding his younger sister shoved in to the mud and crying he attacked the boys responsible, the seven boys thought they would be fight one little shrimp. Yet summoning up his strength and with one punch all seven of the boys collapsed before Bran Brass. For that feat of strength his father crafted him a belt and used there savings to get their son a weapon. No in town could believe it, little Bran Brass the boy who cooked meals in the tavern and sewed nearly everyone's suits and dresses with his father was going to a Huntsman.
However he did not train at a combat prep school instead choosing to travel outside the walls and learn to fight Grimm in the wild. He traveled alone, becoming stronger and learning all he could about the Grimm and battling them. He did keep close to the borders so that he could return if attacked and did not venture far. He would only remain out there for a year, returning to civilization he began entering tournaments to test his skills. Proving himself a capable and talented fighter in open tournaments held for Huntsman in Mistral area. He was accepted to a combat school and set to work there, he was accepted in to Beacon recently and is quite excited to attend the school more to learn to work with a team.
Character Theme: Based off the fairy tale's 'The Little Tailor' and 'Jack The Giant Killer.'
Other: Jaune is the best.
Theme: Anger Management |
52,839 | 1,434 | 85 | 1,892 | 1,617 | Min Seoyun
Tsk. Persistent little bugger. It seemed like Seoyun's arrows did almost nothing to the beast's ability to move, not that it seemed like any of the humans even noticed she was here. This seriously sucked. One thing she hated more than being reminded constantly that she had no claims to her father's titles and land was the feeling of being useless. This could not stand, at all.
Despite wanting to safe them for a later moment, she knew without her support from above, the monster might eventually devour all of those humans, just like it did right now as its maw parted the red sea of another human body.
Quickly she flicked a red bottle of dust into her hand from a pouch integrated into her quiver and then inserted it into the slot in her bow's grip. Seoyun felt the satisfying flow of the dust into the weapon and now she was almost ready. Smoothly she nocked an arrow waiting for the perfect moment to unleash her special attack.
There it was! For one moment all the combatants were not in reach of the beast, so Seo quite hurriedly shot her arrow at one of the unarmoured parts of the beast's neck. As soon as the arrow was loose, it began to glow eerily red sailing towards its target.
It struck true and on impact, the arrow and the surrounding areas of exposed Grimm flesh burst into flames, just as if someone had thrown a Molotov Cocktail at it.
Wasting no time Seo rapidly fired another arrow, this time aimed at the bone connecting its left wing to the torso and it similarly set alight the skin and flesh surrounding the impact zone.
Now she had to watch what this had done to the creature and if she had to switch up her dust and if the surviving humans could take advantage of what she had done. | Min Seoyun(敏 曙胤)
Agile/CleverDawn Descendent
Age: 17
Gender: female
Species: Fox Faunus
APPEARANCE
Height: 4'9"
Weight: 100lbs
Clothing Style: Seoyun usually clothes herself quite casually. Although she prefers skirts for her bottoms due to higher freedom of movement, she will also sometimes dress in shorts, but pretty much never in more formal dress.
Hair Color: Orange
Eye Color: Red
COMBAT
Weapon: Her weapon, Orion, looks, at first glance like a quite curved staff, however once activated, a red energy beam serves as the string of the bow.
With this bow, Seoyun is able to fire arrows stored in a quiver on her hip. Integrated into the handle of the bow is a compartment to insert dust crystals. Nevertheless, Orion still has a secondary mode where the bow straightens and a sharp point exits the top end transforming it into a spear used for melee engagements.
Semblance: Tracker: When her semblance is activated, Seoyun is able to see and distinguish tracks of different people, animals and grimm. Simple enough, no?
Dust: Seoyun uses dust to modify the effect of her arrows, aka giving them elemental powers.
Skills:
Eagle-eyed and, in combination with this, high accuracy
Fast
Agile
Stealthy
PERSONALIZED
Personality:
Sly
Creative
Snide
Chilly
Fierce
Skills:
Loves strategy games, so she is quite adapt at planning strategic and tactical stuff
Rather intelligent
Target shooting
Background:
Born on Koshima, the Fox Island, to the reigning, self-declared royal family, Seoyun, mostly called Seo, grew up quite sheltered, although she still loved the island's few forests and hills and as such she spent quite some time outside strolling through nature.
At first Seo was quite annoyed at her place in the line of succession to the island's lands, since she loved the island so much, but her brother managed to convince her to try training for combat and head for the nearby famous Beacon Academy, even though she would be studying together with humans, who she did not have good experiences with in her infrequent visits to Vale. Nevertheless, she was going to become the guardian of the Island, like her aunt.
Character Theme:
Seoyun was inspired by Artemis, Greek goddess of the hunt, wild animals, wilderness, childbirth, virginity and protector of young girls. She is often depicted with bow and arrow with which she was incredibly skilled at. At one point one of her hunting companions, Actaeon, tried to rape her, but she transformed him into a stag and sent the hounds to kill him. Orion was her most beloved hunting companion until she accidentally killed him with an arrow through his head.
Other: Jaune would be bae, if, firstly, I didn't hate that word and secondly, not somebody else had that spot reserved already. :P
Voice: |
52,840 | 1,434 | 86 | 1,963 | 1,054 | Yu Zuiren
As Yu stepped back from the monster, she noticed that her, as well as everyone else's, attacks seemed to be ineffective despite the amount of strength she currently had due to her semblance. She felt a slight irritation well up inside of her. It was very unusual for something to be largely unaffected by an attack like that, although she had to take it's size into account.
Before she could move in for another attack; the Falthon's head snapped forward, coming back with a mouth full of blood and the sound of pained screaming which were quickly silenced by it's maw. She stood in shock as she slowly realized what had just happened, but she quickly shook off the feeling. Standing around like this would make her it's next meal. Yu glanced around the battlefield, noticing that a few of the combatants were largely unaffected by what just happened. Was she just seeing things..?
She uncorked her gourd, spending a few precious moments to take some large gulps from it, emptying it. It's time to go hard or.. get eaten. She closed her eyes and took in 3 deep breaths as she dropped her gourd on the grass. Focusing whilst drunk? Only Yu could do that. She could feel her energy increasing as the music blared from the guitar in the background. Sounds of explosions and steel rang out. Her eyes snapped open at the sound of fire. Her vision blurred, but focused at the same time, which makes more sense to Yu than to anyone else.
As the Falthon endured the Hunter's attacks, it's claw swept sideways at Yu. Instinctively, she leaned backwards, narrowly avoiding the claw. Although it looked like she just stumbled over. Snapping back upright, she sharged forward once again, but this time she leapt into the air. It wasn't long before she landed on top of it's head, screaming as she slammed her fist into it's cranium, causing a even louder impacting sound compared to her last punch. She began to let out a flurry of brutal sounding punches into the top of the monster's head. At this point in time, she had pretty much forgotten about all the other combatants, her adrenaline levels going higher despite being drunk. | Yu Zuiren (醉人, 玉)
Age: 17
Gender: Female
Species: Human
Height: 5’8”
Weight: 145 lb
Clothing Style: (Refer to image)
Hair Color: White/Silver
Eye Color: Green
COMBAT
Weapon:
Jindan (Golden Elixir)
This gourd doesn’t transform. However, it contains mysterious liquid which Yu drinks all the time. (Which she claims to be juice or milk. Whichever she sees fit at the time.) It has a long red rope that is tied around the middle of the gourd with a large portion of the rope loose, allowing Yu to use it similarly to a Meteor Hammer.
Semblance:
Drunken Haze
The more Yu drinks from her gourd, the stronger her attacks become, however this is limited to the capacity of her gourd and how much she can handle before just passing out entirely. Along with increases in attack power, Yu's drinking starts to affect her opponent as well; causing them to see multiple illusions of the Huntress, which imitate her movements. These illusions don't inflict any damage, however they look very life-like, thus making it difficult to find the real Yu.
Dust: Yu doesn’t use dust.
Skills: Yu is almost exclusively trained in Zui Quan (Drunken Fist) and has adapted the style in such a way that allows it to have more practical application beyond traditional means. In combat, Yu is extremely unpredictable and is very skilled at evading attacks.
PERSONALIZED
Personality:
Easy going
Kind
Flirty
Sociable
Cheeky
Skills:
Drinking
Free Running
Relaxing
Mixing Cocktails
Born in the western parts of Minstral, Yu was raised by her father, having lost her mother when she gave birth to Yu. Her father was a Huntsman, but not the glorified kind that many expect in those days. He was a Huntsman who had strayed from his ‘righteous’ path and did what he could to raise his daughter. However, a lot of his money went into buying time from women and booze, leaving very little for their essentials.
While her father was out on a job, Yu would often walk around the town, begging for money, which often lead to her being beaten by others. She had spoken to a mysterious old man on numerous occasions. He always smelt of alcohol, but he was a very nice person to talk to. When she was barely in her teens, she told the old man about her dreams to become a Huntress. Instead of laughing like almost everyone else did, he took her seriously and decided to teach her his art. Zui Quan, or Drunken Fist. She wasn’t introduced to alcohol until the later stages of her training.
During her years of training, she had convinced her father to allow her to attend Sanctum academy. Her father, hoping that she wouldn’t turn out like him, allowed her to attend classes. It wasn’t long before she graduated from the academy, and as a gift, the old man gave her his Gourd. Jindan. And the clothing that she wears now was a gift from her father.
The old man suggested that she went to Beacon academy, he never really gave her a reason why, but she decided to follow his advice for one last time.
Character Theme: Yu is loosely based on Lu Dongbin who is an immortal from Chinese Mythology. Lu, like the other 7 immortals in his group, are often depicted as joyful people who enjoy getting drunk often, hence Yu’s enjoyment of drinking. The styles in Zui Quan also refer to the 8 immortals. Lu Dongbin is also depicted as a ‘ladies man’, which is referred to in Yu’s occasional flirty nature.
Other: Jaune is best waifu
0:38 to 1:00 |
52,841 | 1,434 | 87 | 2,541 | 1,608 | Bonny Mako
And just like that he was dead. Falthon snatched up Vlad, and brought Bonny's prediction full circle. Somehow being right didn't feel so satisfying when it meant someone (even a complete wanker) had to die. Neither did being next on the menu.
Just as the Falthon had finished Vlad off and Bonny was sure she was next, Rowan rushed in and scooped her up in her arms.
My hero, Bonny thought sarcastically to herself, even though no one could hear her. I guess it's only fair you to get to save my life in return.
Rowan asked if she could run.
"Aye", Bonny gasped, her mouth dry and her heart still racing. "I can run... me Aura's dead in the water but... I still got some stamina left in these old sea legs... somehow."
She got on her feet and with Rowan's support, they started to run, making a mad dash to wherever the hell the Falthon wasn't. She was no fool, and if Rowan had seen fit to save her life then she wasn't dying here today either. Those balmy fools could stay behind and fight if they wanted. They'd be remembered as having brass balls... and scurvy for brains.
Bonny looked back at the rampaging beast, watching the blood spray from its mouth all over the forest floor. A tiny shred of a red coat fluttered softly to the ground, before being trampled underfoot. She closed her eyes.
"So long, sharkbait." | Bonny Mako
Age: 17
Gender: Female
Species: Shark Faunus
APPEARANCE
More or less like this. See below for details on where her appearance differs from the picture.
Height: 5 ft., 11 in.
Weight: 162 lbs., slightly less now that a significant chunk of her dorsal fin has been lost
Clothing style: A blue and white striped long-sleeve shirt that's torn-up, short-cut, and somewhat revealing (though not quite as revealing as pictured above) paired with a comparatively modest blue-grey skirt. The skirt reaches down to below her knees or so in the front and drags behind her in the back, giving the illusion of a shark tail when blown by the wind or dragged behind her in the water. The fin-shaped pockets at her hips are actually fanny packs, in which to store loot. She wears a dark grey bandana with a skull and crossbones on it and old grey leather shoes that look ratty, water-logged and worn, and her idea of "accessorizing" boils down to grabbing or stealing anything remotely shiny or expensive-looking and wearing it as tacky bling. She also has an anchor tramp stamp.
Hair color: Dirty blonde
Eye color: Reddish brown
COMBAT
Weapon:
Best described as an 18th century naval revolver cannon repurposed as a jetpack, the Revenge has six revolving chambers in which to load various types of cannonballs. Each chamber is marked by color (red for fire, blue for ice etc.) and can hold a few cannonballs each before needing to be reloaded.
While this is obviously all fine and dandy, the Revenge has a hidden functionality you wouldn't guess until you've seen it in action, because you'd swear it was invented by a mad person. By taking the mounted rig normally used to carry the cannon minigun-style and slipping it over her shoulders, Bonny points the cannon at the ground, fires, and takes off like she's wearing a jetpack, dropping bombs on her enemies from the sky. This is not actual flight but rather a sort of rocket jumping, and Bonny rises and falls in a predictable parabolic arc when using it.
Additionally, the cannon can also be used as a handy bludgeon or battering ram in close quarters combat.
When Bonny repurposed her father's cannon into her own weapon, she realized the new revolver mechanism made the traditional rammer used to load cannonballs into the breach obsolete. Not wanting to get rid of such a fine piece of craftmanship, Bonny wrapped the rammer in cloth infused with fire-elememted Dust, creating a giant, reusable match. Now whenever Bonny wants to set something or someone on fire, she just strikes the rammer on the ground like a match, takes a swig of whatever's in her flask, and sprays it all over her makeshift torch, blowing fire everywhere like a carnival firespitter. She does this both because it's fun and because her cannon makes for an effective yet unwieldly melee weapon. This way, she can be quicker on the draw and avoid risking any damage to her main weapon.
Semblance:
Bonny's Semblance allows her to detect minute changes in electromagnetic fields with great sensitivity, much like a shark's ampullae of Lorenzini. She can sense muscle contractions in people and animals, which many people mistake for a psychic ability or having eyes in the back of her head. Due to this ability it is very difficult to hide from Bonny, and almost impossible to get the drop on her, as her Semblance allows her to "see" you move faster than normal eyes could process. It's also how she knows where to hit you from behind cover, and why she always greets people before they enter the room, something she likes to do just to freak people out.
Dust:
Bonny uses Dust ammunition in her cannon, launching cannonballs of various elemental types through the different chambers. Using fire Dust or explosives as a powder charge, she can also fire the cannon at the ground and use it like a jetpack to rocket jump. These cannonballs can also be tossed like bombs.
The types of elemental dust Bonny uses in her cannon are Fire, Ice, and Electricity. She also uses explosive and smoke cannonballs.
Skills:
Tracking
Aerial bombardment
Taunting
Drawing fire away from her teammates (though usually not on purpose)
PERSONALIZED
Personality:
Loud
Boisterous
Kleptomaniac
Hidden shame
Skills:
Swimming
Lockpicking
Pickpocketing
Tracking
Drinking
Cardsharking
Starting fires
Singing sea shanties by the sea shore
Background:
A shark Faunus, and also secretly the daughter of the now infamous Faunus pirate Woodrow "Woody" Thatcher. Born to Woody and a human mother, Bonny and her family lived happily as a shining example of mixed-race marriage. For about two years, after which Bonny's mother was killed during a supposed "White Fang suppression" effort while defending her husband and child, a campaign that saw Bonny's hometown destroyed, burned to the ground, and Bonny and her father imprisoned with other Faunus refugees in the internment camp "Menagerie". They made a serious mistake in underestimating the depth and fire of the aquatic Faunus' rage however, and Thatcher soon conspired to escape from Menagerie with his daughter and a small group of like-minded men in tow. It was this group of escapees that would come to form the founding members of Woody "Dust to Dust" Thatcher's less than jolly crew of pirates, a mercenary group that sailed the high seas for years freeing Faunus and pillaging from the rich. Stealing a boat from the docks of lush human city just outside the borders of Menagerie, Thatcher put what little he knew about maritime protocols to use, and set sail a new and freed man.
At first, during the early years, they just took on jobs for disenfranchised Faunus, only striking out at Remnant's oppressive governments when provoked... or when given the chance. It was these years that Bonny would come to remember as the golden ones, where she as a young girl truly felt as free and guiltless as the pirates her father read to her about in story books. But this wasn't Neverland, and she couldn't stay a kid forever.
As time went on, the jobs Thatcher's crew took on became increasingly violent, fueled by the bitterness and hatred of the oppressed Faunus and her father, who never truly got over the loss of his wife. Their pillaging became more frequent, targeting not just rich government officials, but any human towns they could find. Villages burned. People died. Innocent people. Her father cited the needs of an always growing crew, but Bonny knew better. She knew her father and the crew were striking back because they hated humans, because they couldn't forgive in their hearts the things they had done to them. And their violent acts of rebellion were only growing worse. Bonny watched as the illusion that had carefully protected her through childhood crumbled, and her father's crew became monsters to her.
Though she knew what they were doing was wrong, Bonny had tasted enough of human cruelty that she was still indecisive, unable to agree with her father but equally unable to invision a life for herself outside of the crew. Unable to forgive the hatred that was in her own heart, the hatred imparted to her by her father. That all changed the day her father began planning the siege.
It was the largest operation the crew had attempted to date, and it would see them returning to the coast where they had first escaped from Menagerie. The plan was simple. Create as much chaos and destruction as physically possible to draw attention and manpower away from the borders of Menagerie. Then, a small group of men from Thatcher's crew would infiltrate Menagerie and start a riot, breaching the walls and defenses of the prison with a flood of angry Faunus that would cascade into the city, creating even more damage and senseless violence. Then, once the chaos became self-sustaining, the crew would pull out, leaving the city and its human inhabitants to their fate.
The sheer horrificness of the plan, not to mention its size and scope, shocked Bonny out of any illusions she had that her father was not a criminal, and she began plotting mutiny. The night before the siege was scheduled to begin, Bonny smashed all the bottles of rum and spirits aboard the ship and set it ablaze, ripping the ship's ornate main cannon off the bow and swimming out to sea with it. If all went well, she'd make landfall in a few hours. More than enough time to warn the city before her father got the fire under control.
All did not go well.
Her father caught wind of her betrayal, and as she set off towards shore with the cannon in tow, her father shot at her in rage, puncturing a hole in her dorsal fin near the base that made it almost impossible for Bonny to swim carrying the giant cannon. However she persisted anyway, and disappeared into the night.
The damage to her fin proved greater than she'd imagined, and it left her unable to stabilize. Eventually she veered far off course, losing time and gaining miles until eventually she ended up on the shores of Atlas, half dead from starvation, exhaustion, and blood loss. She had just about torn her fin off trying to make it to shore with the cannon, and by the time she made it, the siege was already over. Miles and miles down the coast, the defenseless city had fallen, and Menagerie had been breached, causing the largest prison break of interned Faunus yet reported. To add insult to injury, her futile efforts cost Bonny her fin, and with it her hopes of ever swimming again.
Landlocked, out of hope and out of options, Bonny found her way out as a Huntress. Gaining an Atlas sponsorship for the combat skills she'd honed as part of a pirate crew, she fashioned herself a weapon out of her father's old cannon, eventually graduating from the preliminary combat schools and finding her way to Beacon as a transfer student, where she hoped/hopes to start a new life.
Character theme: While Bonny represents the Golden Age of Piracy as a whole, she is more specifically based loosely off of Anne Bonny, an infamous female pirate who left a life of privilege and luxury behind to sail the seven seas on a ship called Revenge, burning her father's livelihood to the ground as she left.
Other: Image Song
Jaune is the best. |
52,842 | 1,434 | 88 | 1,949 | 2,861 | Rood von Rah
As soon as the blonde had called out for everyone to begin attacking the faces, he turned back just in time to see the Falthon's long tail swiping back toward him. He barely had time to react before the large, thorny tail slammed against his body sending him flying back against a large protruding boulder. He heard the crack of his body against the cold stone before he felt his body slump down to the ground.
For a moment, everything went black with the only sound in his ears being a high pitched, ringing whine.
His eyes opened and with fuzzy vision he could barely make out the shapes of many of his new comrades fighting against each the screeching Falthon. All noise came in a strange, tinny, box-like echo. The sounds of a song played in the far distance. Then he faded out again, his eyes closing.
Moments later he opened his eyes, sound also returning with his vision fuzzy. Someone was throwing bombs against the neck of the Falthon. No... his eyesight began to clear. Not bombs... were those... arrows...?
A first attempt to stand did nothing but made the blonde groan... then a second attempt. Panting, Rood forced himself up, feeling rage slowly bubbling beneath the surface. With one hand, he pushed himself up from the boulder as his vision first returned... then the sound. He rolled his tongue around his mouth and then found an offending object on his tongue. He turned his head to the boulder and spat out a tooth that was bathed in blood against the great rock. Ugh. He felt the missing tooth's spot in his gums luckily out of view of his grin line. He shook his head, spitting more blood from the missing tooth onto the ground. There, as he looked out onto the horizon. A fox girl in a tree he could barely make out with his fuzzy but returning vision. She was shooting the arrows.
A quick glance between all those present told him what he needed to do, the music from the guitarist making his adrenaline go wild. He stumbled away from the rock before he got his footing, holding up both his hands to the fox girl. He had an idea.
The Fox girl in the tree narrowed her eyes, pausing in her barrage of fire arrows to the creatures neck that she just now realized were not working. Some guy in golden armor was holding his hands up... and then pointed at the wings. Really, that again? It hadn't worked before... but she nodded, placing multiple arrows into her quiver, taking aim... and letting them fly.
Panting, Rood watched the arrows and waited until they completed their arc... He firmly placed his feet into a wide stance, holding his hand up toward the arrows with a deep, concentrated look on his face slowly forming into a scowl. His fingers quivered from the pain in his body after meeting such a harsh blow but from even here his eyes could pick up the small sound barrier wave around all the arrows. His semblance had been placed on something small at quite a distance, forcing him to focus on nothing but them until they met their mark--the wings of the Falthon.
The great beast screeched as the arrows locked it to the ground, causing Rood's eyes to widen in surprise. It had worked... somehow... The beast roared, spitting acid wherever it could in it's displeasure and thus ushering a few steps back from Rood. It was pinned... making this fight much more fair. Rood looked around quickly, shaking off the feeling of celebration before he found who he was looking for--a certain multiple cloned person with thread in their blade.
"Bran!"
He called to the cloned individual, then accidentally inhaled some of the blood in his mouth, ushering him into a coughing fit. Between coughs and spitting out more blood in his mouth, he looked to the red haired Hunter-in-training.
"Tie the Falthon down, now!" | Rood von Rah
Age
17
Gender
Male
Species
Human
APPEARANCE
Height
6'2"
Weight
211 lbs
Clothing Style
When not having to be in Beacon's uniform, Rood ordinarily adorns himself in ornate gold armor up to the waist with a royally bold red cape sashed at his waist which billows when he walks. He wears expensive heavy golden earrings and a red stone necklace at all times regardless if he is in uniform or not. His body is decorated with intricate red paint as a symbol of his status.
Hair Color
Blonde
Eye Color
Red
COMBAT
Weapons
Eye of Ma'at
His arm is covered in chains with a speared tip at the end, making lashing out with this long range weapon a very deadly experience. The speared tip can 'flower' out into a mini revolving end which Rood can fire off AS he whips this weapon around with the help of his semblance
Mehet-Weret
A classic lance with decorative and intricate craftsmanship. Best when paired with Rood's semblance. Though it has the option to use Dust, a situation where that would be necessary hasn't been crossed. Or has it?
Semblance
Friction Manipulation
Rood is able to run on air (but NOT fly), walk on water, deflect oncoming attacks, increase or decrease and object's velocity, and change his own inertia. He is also able to generate heat, but not flames by concentrating all on the friction in regards to his body's/an object's placement. Without a gun, he is able to fire off bullets at will by concentrating his friction, hence the placement of the 'gun' at the end of his whip. See 'Other' for limitations.
Dust
Rood is extensively knowledgeable about Dust but for some reason doesn't carry any on him.
Skills
Taunting
Evasion
Surprise
PERSONALIZED
Personality
Brash
Dominant
Sensitive
Regal
Passionate
Skills
-Has taken to playing a lute
-Surprisingly, enjoys working with scrapped textiles to make fashionable outfits
-Sewing
Background
For now, Rood's personal history will be shrouded in mystery. What can be shared is common knowledge to all students attending Beacon Academy. The Rah name belonged to a very prestigious family who once ruled the Kingdom of Mistral. The family line, however, fell due to unforeseen circumstances; enemies of past generations ambushed members of the family and cut them down. Desperate to hold the prestige of the family line, the few Rah's remaining married into Atlas' own royals the Schnee's. The two familie's connected only by forced marriages ruled in their separate kingdoms once order was restored, and the purity of the Rah line was forever broken. From there, two generations down, Rood was born a von Rah. This will be the first time in his life he has ever been exposed to working with others his own age.
Character Theme
Though he encompasses the summation of egyptian culture and religion as a whole, Rood is best described as a genderbent Neith, the Egyptian Goddess of War who wields a masculine bow and arrow. Traded instead for his main weapon is the feminine whip and his red necklace in place of her red crown. Neith is known for her love of weaving, which I wanted to really translate to Rood; which I did in the form of him enjoying sewing and making things out of it for others.
'Rood' is Dutch for red, and 'von' is a common German name add-on, which is frequent pattern seen in the Schnee name. Rah, of course is in reference to Ra, the egyptian God of the sun.
Other: Jaune is the best
About Friction - Rood's Semblance is vast in its potential, this is true. Or it would be if he could do more than one of any of those things at one time. Every use of his semblance takes all of his concentration, and it doesn't take long until all that usage takes a toll. Thanks to the nature of the semblance, Rood is at constant risk for overheating or in the worst case scenario spontaneously combusting, making his ability a dangerous one to wield for not only other, but for himself. |
52,843 | 1,434 | 89 | 2,541 | 1,608 | Bonny Mako
The sounds of the fight grew faint and distant the more they ran. The screams, the blaring guitar music, the bellowing triumph of the Falthon over another kill. This wasn't right. But what could they do? There was no way Rowan could fight the Falthon with her knuckle Dusters (heh), and she was completely drained of Aura, which made her worse than useless. She could barely lift her cannon! But there had to be something she could do! She... she...
She couldn't live with herself if she let them all die again.
Bonny screwed her eyes shut. "Aw to hell with this! Rowan, find me a good cliff! We be needing a crow's nest for this." | Bonny Mako
Age: 17
Gender: Female
Species: Shark Faunus
APPEARANCE
More or less like this. See below for details on where her appearance differs from the picture.
Height: 5 ft., 11 in.
Weight: 162 lbs., slightly less now that a significant chunk of her dorsal fin has been lost
Clothing style: A blue and white striped long-sleeve shirt that's torn-up, short-cut, and somewhat revealing (though not quite as revealing as pictured above) paired with a comparatively modest blue-grey skirt. The skirt reaches down to below her knees or so in the front and drags behind her in the back, giving the illusion of a shark tail when blown by the wind or dragged behind her in the water. The fin-shaped pockets at her hips are actually fanny packs, in which to store loot. She wears a dark grey bandana with a skull and crossbones on it and old grey leather shoes that look ratty, water-logged and worn, and her idea of "accessorizing" boils down to grabbing or stealing anything remotely shiny or expensive-looking and wearing it as tacky bling. She also has an anchor tramp stamp.
Hair color: Dirty blonde
Eye color: Reddish brown
COMBAT
Weapon:
Best described as an 18th century naval revolver cannon repurposed as a jetpack, the Revenge has six revolving chambers in which to load various types of cannonballs. Each chamber is marked by color (red for fire, blue for ice etc.) and can hold a few cannonballs each before needing to be reloaded.
While this is obviously all fine and dandy, the Revenge has a hidden functionality you wouldn't guess until you've seen it in action, because you'd swear it was invented by a mad person. By taking the mounted rig normally used to carry the cannon minigun-style and slipping it over her shoulders, Bonny points the cannon at the ground, fires, and takes off like she's wearing a jetpack, dropping bombs on her enemies from the sky. This is not actual flight but rather a sort of rocket jumping, and Bonny rises and falls in a predictable parabolic arc when using it.
Additionally, the cannon can also be used as a handy bludgeon or battering ram in close quarters combat.
When Bonny repurposed her father's cannon into her own weapon, she realized the new revolver mechanism made the traditional rammer used to load cannonballs into the breach obsolete. Not wanting to get rid of such a fine piece of craftmanship, Bonny wrapped the rammer in cloth infused with fire-elememted Dust, creating a giant, reusable match. Now whenever Bonny wants to set something or someone on fire, she just strikes the rammer on the ground like a match, takes a swig of whatever's in her flask, and sprays it all over her makeshift torch, blowing fire everywhere like a carnival firespitter. She does this both because it's fun and because her cannon makes for an effective yet unwieldly melee weapon. This way, she can be quicker on the draw and avoid risking any damage to her main weapon.
Semblance:
Bonny's Semblance allows her to detect minute changes in electromagnetic fields with great sensitivity, much like a shark's ampullae of Lorenzini. She can sense muscle contractions in people and animals, which many people mistake for a psychic ability or having eyes in the back of her head. Due to this ability it is very difficult to hide from Bonny, and almost impossible to get the drop on her, as her Semblance allows her to "see" you move faster than normal eyes could process. It's also how she knows where to hit you from behind cover, and why she always greets people before they enter the room, something she likes to do just to freak people out.
Dust:
Bonny uses Dust ammunition in her cannon, launching cannonballs of various elemental types through the different chambers. Using fire Dust or explosives as a powder charge, she can also fire the cannon at the ground and use it like a jetpack to rocket jump. These cannonballs can also be tossed like bombs.
The types of elemental dust Bonny uses in her cannon are Fire, Ice, and Electricity. She also uses explosive and smoke cannonballs.
Skills:
Tracking
Aerial bombardment
Taunting
Drawing fire away from her teammates (though usually not on purpose)
PERSONALIZED
Personality:
Loud
Boisterous
Kleptomaniac
Hidden shame
Skills:
Swimming
Lockpicking
Pickpocketing
Tracking
Drinking
Cardsharking
Starting fires
Singing sea shanties by the sea shore
Background:
A shark Faunus, and also secretly the daughter of the now infamous Faunus pirate Woodrow "Woody" Thatcher. Born to Woody and a human mother, Bonny and her family lived happily as a shining example of mixed-race marriage. For about two years, after which Bonny's mother was killed during a supposed "White Fang suppression" effort while defending her husband and child, a campaign that saw Bonny's hometown destroyed, burned to the ground, and Bonny and her father imprisoned with other Faunus refugees in the internment camp "Menagerie". They made a serious mistake in underestimating the depth and fire of the aquatic Faunus' rage however, and Thatcher soon conspired to escape from Menagerie with his daughter and a small group of like-minded men in tow. It was this group of escapees that would come to form the founding members of Woody "Dust to Dust" Thatcher's less than jolly crew of pirates, a mercenary group that sailed the high seas for years freeing Faunus and pillaging from the rich. Stealing a boat from the docks of lush human city just outside the borders of Menagerie, Thatcher put what little he knew about maritime protocols to use, and set sail a new and freed man.
At first, during the early years, they just took on jobs for disenfranchised Faunus, only striking out at Remnant's oppressive governments when provoked... or when given the chance. It was these years that Bonny would come to remember as the golden ones, where she as a young girl truly felt as free and guiltless as the pirates her father read to her about in story books. But this wasn't Neverland, and she couldn't stay a kid forever.
As time went on, the jobs Thatcher's crew took on became increasingly violent, fueled by the bitterness and hatred of the oppressed Faunus and her father, who never truly got over the loss of his wife. Their pillaging became more frequent, targeting not just rich government officials, but any human towns they could find. Villages burned. People died. Innocent people. Her father cited the needs of an always growing crew, but Bonny knew better. She knew her father and the crew were striking back because they hated humans, because they couldn't forgive in their hearts the things they had done to them. And their violent acts of rebellion were only growing worse. Bonny watched as the illusion that had carefully protected her through childhood crumbled, and her father's crew became monsters to her.
Though she knew what they were doing was wrong, Bonny had tasted enough of human cruelty that she was still indecisive, unable to agree with her father but equally unable to invision a life for herself outside of the crew. Unable to forgive the hatred that was in her own heart, the hatred imparted to her by her father. That all changed the day her father began planning the siege.
It was the largest operation the crew had attempted to date, and it would see them returning to the coast where they had first escaped from Menagerie. The plan was simple. Create as much chaos and destruction as physically possible to draw attention and manpower away from the borders of Menagerie. Then, a small group of men from Thatcher's crew would infiltrate Menagerie and start a riot, breaching the walls and defenses of the prison with a flood of angry Faunus that would cascade into the city, creating even more damage and senseless violence. Then, once the chaos became self-sustaining, the crew would pull out, leaving the city and its human inhabitants to their fate.
The sheer horrificness of the plan, not to mention its size and scope, shocked Bonny out of any illusions she had that her father was not a criminal, and she began plotting mutiny. The night before the siege was scheduled to begin, Bonny smashed all the bottles of rum and spirits aboard the ship and set it ablaze, ripping the ship's ornate main cannon off the bow and swimming out to sea with it. If all went well, she'd make landfall in a few hours. More than enough time to warn the city before her father got the fire under control.
All did not go well.
Her father caught wind of her betrayal, and as she set off towards shore with the cannon in tow, her father shot at her in rage, puncturing a hole in her dorsal fin near the base that made it almost impossible for Bonny to swim carrying the giant cannon. However she persisted anyway, and disappeared into the night.
The damage to her fin proved greater than she'd imagined, and it left her unable to stabilize. Eventually she veered far off course, losing time and gaining miles until eventually she ended up on the shores of Atlas, half dead from starvation, exhaustion, and blood loss. She had just about torn her fin off trying to make it to shore with the cannon, and by the time she made it, the siege was already over. Miles and miles down the coast, the defenseless city had fallen, and Menagerie had been breached, causing the largest prison break of interned Faunus yet reported. To add insult to injury, her futile efforts cost Bonny her fin, and with it her hopes of ever swimming again.
Landlocked, out of hope and out of options, Bonny found her way out as a Huntress. Gaining an Atlas sponsorship for the combat skills she'd honed as part of a pirate crew, she fashioned herself a weapon out of her father's old cannon, eventually graduating from the preliminary combat schools and finding her way to Beacon as a transfer student, where she hoped/hopes to start a new life.
Character theme: While Bonny represents the Golden Age of Piracy as a whole, she is more specifically based loosely off of Anne Bonny, an infamous female pirate who left a life of privilege and luxury behind to sail the seven seas on a ship called Revenge, burning her father's livelihood to the ground as she left.
Other: Image Song
Jaune is the best. |
52,844 | 1,434 | 90 | 157 | 3,049 | Bran Brass
Bran nodded. "Form up, tie it down!" Order the original, like a well oiled machine the seven broke apart and circled firing threads across to each other. Forming a net around over the beast as they circle it firing to each other catching the threads and tying them to the hilts of there swords. Keeping at it no matter how threads the beast cut the managed to tie off burying there swords deep in the ground extending the blades down further as to pin the creature close to the floor.
"We've got it held, finish it off!" Bran prime yelled, hoping the beast wouldn't start polishing off his clones, his aura was intact but if they started going he'd get weak once they reformed. Bran knew he could hold it however but he could hold it, that was something no one else could do right now. | Name: Bran Brass
Age: 17
Gender: Male
Species: Human
Height: 5' 3"
Weight: 155 pounds
Clothing Style: Very neat and clean, everything pressed and perfect. He sews and creates all his clothes, normally he wears a very nice suit and takes great pride in his appearance. He is usually up early to make sure his hair, clothes, and body are perfectly kept, believing that looking good is part of feeling good.
Hair Color: Dark red
Eye Color: Orange
COMBAT
Weapon: Riesen Messer- The giant's knife is rather underwhelming normally, three feet and only a foot thick. However this piece of steel hide's a few tricks. Able increase and decrease it's length it can go all the way to eight feet, earning it's name as the giant's knife.
It's second form is one even more impressive, the weaver is able to use spools of thread to move and tie up targets. Controlling these threads while time consuming and requiring highly skilled motor control they can be used to move and create trip wires and other such traps.
Semblance: Seven in one, splitting his aura seven ways he can create seven copy's of himself doing this at great risk as losing a clone removes a seventh of his aura.
Dust: When using dust it is generally in a spool inserted into the threading system, while not often used as the level of precision is difficult to control. Thus generally if he does use dust it's for steam, failing that he will also use it to annoy and hamper his opponent. His sword can use it as well though low funds means he generally just use's it in spools.
Skills:
1. Highly acrobatic
2. Incredibly strong
3. Stealth
4. Fast attacks
5. Appear's weak
PERSONALIZED
Personality:
1. Defiant
2. Regal
3. Caring
4. Open
5. Intelligent
Skills:
1. High quality tailor
2. Very capable cook
3. Trained hair stylist
Background: Born and raise in Mistral his father was a poor tailor and his mother ran the local inn. Growing up the runt of the family he was pushed around by his two older sisters and had to care for his younger sister as well. As he grew he learned to fight, mostly thanks to the other boys picking on him. Training with his sisters and having to survive the other boys beating's helped him learn to move fast, and hit even harder.
When he was thirteen he discovered his semblance, after finding his younger sister shoved in to the mud and crying he attacked the boys responsible, the seven boys thought they would be fight one little shrimp. Yet summoning up his strength and with one punch all seven of the boys collapsed before Bran Brass. For that feat of strength his father crafted him a belt and used there savings to get their son a weapon. No in town could believe it, little Bran Brass the boy who cooked meals in the tavern and sewed nearly everyone's suits and dresses with his father was going to a Huntsman.
However he did not train at a combat prep school instead choosing to travel outside the walls and learn to fight Grimm in the wild. He traveled alone, becoming stronger and learning all he could about the Grimm and battling them. He did keep close to the borders so that he could return if attacked and did not venture far. He would only remain out there for a year, returning to civilization he began entering tournaments to test his skills. Proving himself a capable and talented fighter in open tournaments held for Huntsman in Mistral area. He was accepted to a combat school and set to work there, he was accepted in to Beacon recently and is quite excited to attend the school more to learn to work with a team.
Character Theme: Based off the fairy tale's 'The Little Tailor' and 'Jack The Giant Killer.'
Other: Jaune is the best.
Theme: Anger Management |
52,845 | 1,434 | 91 | 1,892 | 1,617 | Min Seoyun
Even her exploding arrows had nearly no effect on the beast's neck. This was slowly getting frustrating for the tiny fox girl, even more so when one of the humans motioned for her to pin the wings once more.
Really, that again? It hadn't worked before... but nevertheless, she wasn't one to spoil some one else's strategy, so she nodded. However, this time around she planned to do it differently. She removed the red dust vial and inserted a white one onto the grip of her bow and knocked her arrow.
She focused and concentrated, narrowed her eyes and let loose. As soon as the first arrow was on its way, she knocked a second one and fired it immediately after continuing to do so until about eight arrows were in the air or already hitting the target.
The arrows, while in flight, had a white trail flowing off the shaft and when they impacted the soft membrane of the beast, the tip exploded freezing the surrounding area and creating an iceberg surrounding the arrow making it even more difficult to remove it and lift up the wings, both of which were now pinned down by four ice arrows each. | Min Seoyun(敏 曙胤)
Agile/CleverDawn Descendent
Age: 17
Gender: female
Species: Fox Faunus
APPEARANCE
Height: 4'9"
Weight: 100lbs
Clothing Style: Seoyun usually clothes herself quite casually. Although she prefers skirts for her bottoms due to higher freedom of movement, she will also sometimes dress in shorts, but pretty much never in more formal dress.
Hair Color: Orange
Eye Color: Red
COMBAT
Weapon: Her weapon, Orion, looks, at first glance like a quite curved staff, however once activated, a red energy beam serves as the string of the bow.
With this bow, Seoyun is able to fire arrows stored in a quiver on her hip. Integrated into the handle of the bow is a compartment to insert dust crystals. Nevertheless, Orion still has a secondary mode where the bow straightens and a sharp point exits the top end transforming it into a spear used for melee engagements.
Semblance: Tracker: When her semblance is activated, Seoyun is able to see and distinguish tracks of different people, animals and grimm. Simple enough, no?
Dust: Seoyun uses dust to modify the effect of her arrows, aka giving them elemental powers.
Skills:
Eagle-eyed and, in combination with this, high accuracy
Fast
Agile
Stealthy
PERSONALIZED
Personality:
Sly
Creative
Snide
Chilly
Fierce
Skills:
Loves strategy games, so she is quite adapt at planning strategic and tactical stuff
Rather intelligent
Target shooting
Background:
Born on Koshima, the Fox Island, to the reigning, self-declared royal family, Seoyun, mostly called Seo, grew up quite sheltered, although she still loved the island's few forests and hills and as such she spent quite some time outside strolling through nature.
At first Seo was quite annoyed at her place in the line of succession to the island's lands, since she loved the island so much, but her brother managed to convince her to try training for combat and head for the nearby famous Beacon Academy, even though she would be studying together with humans, who she did not have good experiences with in her infrequent visits to Vale. Nevertheless, she was going to become the guardian of the Island, like her aunt.
Character Theme:
Seoyun was inspired by Artemis, Greek goddess of the hunt, wild animals, wilderness, childbirth, virginity and protector of young girls. She is often depicted with bow and arrow with which she was incredibly skilled at. At one point one of her hunting companions, Actaeon, tried to rape her, but she transformed him into a stag and sent the hounds to kill him. Orion was her most beloved hunting companion until she accidentally killed him with an arrow through his head.
Other: Jaune would be bae, if, firstly, I didn't hate that word and secondly, not somebody else had that spot reserved already. :P
Voice: |
52,846 | 1,434 | 92 | 1,027 | 2,965 | Coch Talesin
Location: Group
Coch could feel his throat going dry and soar the more he tried to keep singing. His pipes were rusting up, and he couldn’t believe that now, of all the times where he could have had his voice leave him. Bowing his head in the growing shame and defeat that just wanted to settle on his shoulders and burden him, the guitarist bore his teeth in frustration. Salty drops of sweat dripped from his red brows and rolled down his chin. He could feel the pads of his fingers growing tender, and he knew that the longer he played, the more his fingers might start to bleed. It was a better sacrifice than watching the team die.
Swallowing a few times in his hopeless attempt to moisten his throat, Coch raised his head and cast his determined eyes upon the beast that the team attempted to pin down again. He may not have been able to sing anymore, but he could still play, and he was going to shred the hell out of his Stratocaster.
Coch stopped playing and held out his hands to his left and right as he curled and uncurled his fingers, listening as his joints popped and crackled.
All right, he mused. One last performance.
Grasping the neck of his guitar, he tapped out a beat with the heel of his boot, and brought the music back to the fight! Bobbing his head to his shred, he filled the forest with a powerful and energetic tune. | AGE
17
GENDER
Male
SPECIES
Human
APPEARANCE
HEIGHT
5’11
WEIGHT
170 lbs (77kg)
CLOTHING STYLE
Coch wears casual clothes: tanks, T-shirts, and denim. In colder climates, he sports a black coat with a faux-fur collar. He’ll wear shoes from Chuck Taylors to combat boots. Two small silver loop earrings line the shells of each of his ears and slung across his back is his red Stratocaster guitar.
HAIR COLOR
Red
EYE COLOR
Gold
COMBAT
WEAPON
The Stratocaster is just as much a weapon as it is a musical instrument. The weapon acts as an amp for Coch’s semblance. Its whammy bar allows him to control the brutality of the waves by controlling the wave patterns. Next to the whammy bar is a chamber for loading dust capsules. The two dust capsules that Coch uses are Fire and Lightning.
Now, there’s a secret story behind Coch’s Stratocaster and its design. While most will only see it used as an amp, it has a secondary form. Originally, the Stratocaster was a rifle designed by the Atlesian military and gifted to him by his father. It still contains those functions, those functions being similar to a M16A2 rifle. The dust capsules are rounds fed into the chamber, and the whammy bar much like a bolt-action charging handle. With the guitar’s jagged electric guitar edges, it also functions as a battle ax and its wide base a shield for blocking attacks.
SEMBLANCE
Coch’s semblance grants him the ability to manipulate sound. When paired with his Stratocaster, his voice becomes a deadly weapon enabling him to produce decibels of destruction. His sound abilities when combined with his singing abilities can be used to empower himself and others, getting the team pumped to fight by raising their strength, speed, and durability for the duration of his jam. He can mute an entire room and throw his voice a great distance. As long as whoever he is trying to communicate with is within visual distance, they will hear him clearly even if he threw a whisper. An assault from Coch’s sound abilities can cause enemies to suffer disorienting, nauseating, and if directly under the bombardments of his sound vibrations—death. With his whammy bar, he can create vibrating patterns erratic enough to create a sound barrier for himself or anyone he is protecting as long as he is standing within arms’ reach of the person.
DUST
♪ Fire
♪ Lightning
SKILLS
Most students will see Coch in a support role, shredding on his guitar and empowering his teammates with energizing power metal. He will take down lesser mobs with the AOE abilities granted by his Dust and Semblance. What most students don’t know about him is that he was originally a student (soldier is probably the better term if you knew his Dad) of Atlas Academy. When adopting a more combat-related role, Coch is a brutal fighter. He wields his guitar like an ax, and can switch between a melee and ranged role in mid-combat. He can use dust rounds to speed up his movements, change the direction of his movements, or send himself skyward. The base of his guitar can be used as a shield to absorb the blunt strikes or offenses of his opponents.
PERSONALIZED
PERSONALITY
♪ Brave
♪ Proud
♪ Tough
♪ Softy
♪ Perverted
SKILLS
♪ Musician
♪ Singer
♪ Poet
♪ Resourceful
♪ Soldier
BACKGROUND
Coch Taliesin was born to Captain Ares and Terpsichore Taliesin. He was raised a military brat planned from birth to follow in his father’s footsteps to one day become an officer in the Atlesian military. His childhood was full of strict discipline and restriction. His mother was a successful singer and songwriter and his primary inspiration. His father frowned on Coch’s artistic hobbies and one day even tore up the music and poems he would write.
When he came of age to attend Atlas Academy, his father gave him a rifle, hoping that the weapon would motivate him to keep on the path he had set for him and to stay at the top of his class. One day, the stress and social pressure just nearly killed Coch and he knew that he had to get away from Atlas, and out from under his father’s thumb.
Coch secretly applied to Beacon Academy under a false name, and when he was accepted, he unceremoniously dropped out of Atlas and went running with a packed bag to his freedom. The Headmaster wasn’t as easily fooled as Coch had thought, knowing exactly who Coch was when he arrived at the school. Nonetheless, the man allowed him to stay. The singer was officially a free man and he didn’t plan on seeing his father ever again for as long as he could help it. He still carried the rifle that he had given him, and out of spite, with time and patience he was able to engineer it into what he felt would have been his father’s worst nightmare. With the weapon named "Stratocaster," Coch not only started his new life as a student at Beacon Academy but his career as a talented and popular musician.
CHARACTER THEME
“Coch” in my character’s first name is Welsh for "Red." “Taliesin” is a bard from Welsh mythology who was renowned for singing at the courts of three Brythonic kings. He was adopted as a child by Elffin, the son of Gwyddno Garanhir, and prophesied the death of Maelgwn Gwynedd by the Yellow Plague. He has been a mythic hero and companion of Bran the Blessed and King Arthur. This will explain Coch's unique Welsh-like accent.
OTHER
Jaune is the best.
Sound clip, example of Coch's voice
Sound clip, Coch's shreds! |
52,847 | 1,434 | 93 | 837 | 2,959 | Chen Jet
Chen grunted with frustration as he came to terms with the fact that he was doing absolutely nothing. He never was good at taking down insane bullet sponges like these. He didn't have the firepower to do any real damage. Luckily for him though, he didn't have to. The Faunus girl was doing quite well in immobilizing the Falthon in conjunction with Bran, letting people like Yu do the big damage against it.
Chen noticed that the guitarist was getting tired and figured he was probably thirsty. Singing tended to strain the throat quite a bit. Chen pulled a small flask out of his jacket pocket and teleported near the guitarist.
"Drink. You're going to fuck up your voice if you keep going like this." Chen offered the flask to Coch with a small smile on his face, which quickly melted off as he realized what this could be perceived as. "It's water, I just couldn't find a better way to transport water around." | Name: Chen "Z" Jet
Age: 17
Gender: Male
Species: Human
Height: 5'3
Weight: 115 lbs
Clothing Style: Black jeans and a black t-shirt with his logo on it. Wears a black leather jacket on top of his outfit with some sunglasses hanging out of a pocket.
Hair Color: Jet Black
Eye Color: Blue
COMBAT
Weapon: "Jet Stream": Jet Stream is a set of two black submachine guns with a red trim, which can transform into twin wakizashis for close range combat. When not in combat they collapse into his sleeves for easy concealment.
Semblance: "Sonic Boom": Chen teleports in a flash of black smoke up to a range of 20 feet in any direction. He must know where he is teleporting or he runs the risk of teleporting into a solid object, which would obviously end badly. Two seconds must pass between uses, wait time gets longer as he runs out of energy.
Dust: Keeps a few clips of Incendiary Dust bullets at all times.
Skills: Chen uses an acrobatic fighting style primarily focused around dodging and redirecting attacks rather than blocking them. He focuses on staying mid-range and peppering foes with bullets, teleporting into melee range when he sees an opening. Is more suited for taking down slow targets and goons rather than powerful opponents. Works well in a team, not much of a leader.
PERSONALIZED
Personality:
Jokester
Carefree
Intelligent
Happy
Serious when needed
Skills:
Coming up with bad jokes
Video Games
Tabletop Games
Flight Simulators
Secret Hobby: Reading
Background: Chen was born in Atlas to an Atlas pilot and a no name village woman, the pilot abandoning the woman as soon as he found out she was pregnant. The woman hoped to start a new life outside of Atlas and immigrated to Vale to find something new. Chen grew up always watching the sky, hoping to one day fly through the great blue and find his father. As Chen grew older his mother would tell him stories of the daring feats his father would perform, but never told him his name. She would instead call him "Z", though she never explained why. As he grew older he abandoned his dream of meeting his father, becoming aware that his father wasn't as great of a man as he believed, but never gave up on one day flying. He joined Beacon to become a Huntsman and maybe because he liked how high up Beacon was in comparison to the town he lived in.
Character Theme: Chen is loosely based off of Zephyrus, the Greek god of the west wind. Zephyrus is also the god of the spring wind, which is why I made Chen such a happy and jokestery person. In Zephyrus' stories he's also shown as a womanizer which I included in the form of Chen's father. And finally Chen's nickname "Z" is an reference to the first letter of Zephyrus.
Other: Jaune is not best, Ren is best. Ren will always be best. |
52,848 | 1,434 | 94 | 1,963 | 1,054 | Yu Zuiren
It seemed as though her punches to the thick skull of the beast weren't working as she had intended... Which irritated her more than the fact that she had run out of her drink. The Falthon had jerked it's head as it got tied down, sending Yu tumbling on the ground. Her rolling recovery.. Or rather, her flopping recovery was 'fluid', if not looking a little too drunk. She glanced around to see what everyone else was doing. Three of them didn't really look like they were doing much, although.. some of them looked worse for wear.
In her drunken state, she didn't really notice that the music man had stopped singing, but the vigor from the music was still there. Her eyes focused on the monster once more as she slowly built up from a walk to a bull charge, her expression seemingly furious. The beast struggled against it's bonds as she approached it. Even if it did manage to break free, it wouldn't last long. Or at least, she didn't think it would.
After nearing the beast, she leapt upward, the force in her legs sending her high into the sky. She readied her fist as she descended, focusing most, if not all of her aura into her arm and fist. 'If this doesn't work, I'm out of options.' She thought to herself.. Yu let out a loud kiai as her fist met the back of the beast's body. Her fist crashed into it's body that let out a delayed shockwave, the Falthon and it's faces were completely pressed into the ground from the force of the blow; the earth cracked as if an earthquake had hit, the monster's body creating a crater. Did it work? | Yu Zuiren (醉人, 玉)
Age: 17
Gender: Female
Species: Human
Height: 5’8”
Weight: 145 lb
Clothing Style: (Refer to image)
Hair Color: White/Silver
Eye Color: Green
COMBAT
Weapon:
Jindan (Golden Elixir)
This gourd doesn’t transform. However, it contains mysterious liquid which Yu drinks all the time. (Which she claims to be juice or milk. Whichever she sees fit at the time.) It has a long red rope that is tied around the middle of the gourd with a large portion of the rope loose, allowing Yu to use it similarly to a Meteor Hammer.
Semblance:
Drunken Haze
The more Yu drinks from her gourd, the stronger her attacks become, however this is limited to the capacity of her gourd and how much she can handle before just passing out entirely. Along with increases in attack power, Yu's drinking starts to affect her opponent as well; causing them to see multiple illusions of the Huntress, which imitate her movements. These illusions don't inflict any damage, however they look very life-like, thus making it difficult to find the real Yu.
Dust: Yu doesn’t use dust.
Skills: Yu is almost exclusively trained in Zui Quan (Drunken Fist) and has adapted the style in such a way that allows it to have more practical application beyond traditional means. In combat, Yu is extremely unpredictable and is very skilled at evading attacks.
PERSONALIZED
Personality:
Easy going
Kind
Flirty
Sociable
Cheeky
Skills:
Drinking
Free Running
Relaxing
Mixing Cocktails
Born in the western parts of Minstral, Yu was raised by her father, having lost her mother when she gave birth to Yu. Her father was a Huntsman, but not the glorified kind that many expect in those days. He was a Huntsman who had strayed from his ‘righteous’ path and did what he could to raise his daughter. However, a lot of his money went into buying time from women and booze, leaving very little for their essentials.
While her father was out on a job, Yu would often walk around the town, begging for money, which often lead to her being beaten by others. She had spoken to a mysterious old man on numerous occasions. He always smelt of alcohol, but he was a very nice person to talk to. When she was barely in her teens, she told the old man about her dreams to become a Huntress. Instead of laughing like almost everyone else did, he took her seriously and decided to teach her his art. Zui Quan, or Drunken Fist. She wasn’t introduced to alcohol until the later stages of her training.
During her years of training, she had convinced her father to allow her to attend Sanctum academy. Her father, hoping that she wouldn’t turn out like him, allowed her to attend classes. It wasn’t long before she graduated from the academy, and as a gift, the old man gave her his Gourd. Jindan. And the clothing that she wears now was a gift from her father.
The old man suggested that she went to Beacon academy, he never really gave her a reason why, but she decided to follow his advice for one last time.
Character Theme: Yu is loosely based on Lu Dongbin who is an immortal from Chinese Mythology. Lu, like the other 7 immortals in his group, are often depicted as joyful people who enjoy getting drunk often, hence Yu’s enjoyment of drinking. The styles in Zui Quan also refer to the 8 immortals. Lu Dongbin is also depicted as a ‘ladies man’, which is referred to in Yu’s occasional flirty nature.
Other: Jaune is best waifu
0:38 to 1:00 |
52,849 | 1,434 | 95 | 1,949 | 2,861 | ???
The hooded figure leaned over the side of the cliff, in disbelief of what they were witnessing.
"Impossible." A deep, masculine voice that sounded both sinister and somehow passive was uttered from beneath the hood.
Rood von Rah
It was working--the ice from the arrow girl had severely damaged the falthon who whined and screeched as it was tied down by Bran. Then, with the song playing that boiled the adrenaline inside him, Yu went on to deliver a horrific blow that pulsed in a shockwave around them, almost forcing Rood onto his knees. He covered his eyes to avoid debris from hitting it, then looked up at the sound of glass shattering.
His eyes widened at first, then he grinned as he realized it wasn't glass that had shattered the beast, but the parts of the falthon that had turned to ice had shattered. Most of the faces had completely been decimated in the blast, at this point the falthon was almost nothing more than a bloody mess. However, the fight wasn't over for the legendary grimm. It twisted, seeing an opportunity, and attempted to gnash its great maw around Yu. He reacted on instinct, flinging himself forward with his semblance in hopes to wrap his arms around her and drop her out of the way clumsily. He stumbled, rolling even in an ungraceful landing that was only saved when he found his footing.
He stayed like that, smoke coming off of his body as he allowed the music that the guitarist played to fill his ears. Then energy poured off his tan skin and he looked up, his hair shifting in the aura pouring off of him. As he did this, the falthon began to break its binds, each coming off with a sickening snap sound with its gaze turned on him, angry that it had lost its prey. His red eyes burned... somehow this music reminded him of...
...home.
With a yell, he lurched his body forward, a wave of energy appearing in front of him as his body cut through the last of the falthon's faces and through a thin part of its neck.
The falthon let out a bloodcurdling scream, its body igniting into flames as it faded like all grimm do, its body instead becoming burning embers against the sky. On the other side of where he'd stood, Rood stood shaking with his body covered in burns. His body smoked still, but with more coming off of him this time, some of the embers of the grimm coming off of him as well. He stood still like that until the falthon had gone... then his eyes rolled back and he passed out, falling first to his knees, and then flat on his face. His body heaved in effort of dealing with the pain of the burns and potential concussion from before. For Rood von Rah, at least for now, it was lights out.
???
"...a von Rah then... and the Taliesen boy..."
The hooded man scratched his cheek. All of them displayed such... interesting abilities...
At that moment, he felt something shock him to an intense degree, causing his body to seize up until--
Glynda Goodwitch
Her green lightning zapped the intruder from the back, her expression twisted in anger. She watched, then, as the cloak suddenly fell as though there was nobody within it. Her pupils shrank in fear, and upon closer inspection noticed nothing peculiar of the cloak. The man had screamed when shocked, but a moment ago had stopped, cut off like a record player stopped mid-play. Whoever it was that had attacked her, he was gone. Looking down the cliff, Glynda's eyes widened. She hurried into the meadow, calling for backup as she went and arriving very quickly, panting. She hurriedly went to Rood's fallen form, kneeling beside him as she looked at the others, her eyes serious.
"Consider yourselves complete upon this task. I do not know what occurred here but it looks as though a serious fight has just transpired. All of you that can, hurry back to the school and wait in Ozpin's office. I must tend to this student at once." | Rood von Rah
Age
17
Gender
Male
Species
Human
APPEARANCE
Height
6'2"
Weight
211 lbs
Clothing Style
When not having to be in Beacon's uniform, Rood ordinarily adorns himself in ornate gold armor up to the waist with a royally bold red cape sashed at his waist which billows when he walks. He wears expensive heavy golden earrings and a red stone necklace at all times regardless if he is in uniform or not. His body is decorated with intricate red paint as a symbol of his status.
Hair Color
Blonde
Eye Color
Red
COMBAT
Weapons
Eye of Ma'at
His arm is covered in chains with a speared tip at the end, making lashing out with this long range weapon a very deadly experience. The speared tip can 'flower' out into a mini revolving end which Rood can fire off AS he whips this weapon around with the help of his semblance
Mehet-Weret
A classic lance with decorative and intricate craftsmanship. Best when paired with Rood's semblance. Though it has the option to use Dust, a situation where that would be necessary hasn't been crossed. Or has it?
Semblance
Friction Manipulation
Rood is able to run on air (but NOT fly), walk on water, deflect oncoming attacks, increase or decrease and object's velocity, and change his own inertia. He is also able to generate heat, but not flames by concentrating all on the friction in regards to his body's/an object's placement. Without a gun, he is able to fire off bullets at will by concentrating his friction, hence the placement of the 'gun' at the end of his whip. See 'Other' for limitations.
Dust
Rood is extensively knowledgeable about Dust but for some reason doesn't carry any on him.
Skills
Taunting
Evasion
Surprise
PERSONALIZED
Personality
Brash
Dominant
Sensitive
Regal
Passionate
Skills
-Has taken to playing a lute
-Surprisingly, enjoys working with scrapped textiles to make fashionable outfits
-Sewing
Background
For now, Rood's personal history will be shrouded in mystery. What can be shared is common knowledge to all students attending Beacon Academy. The Rah name belonged to a very prestigious family who once ruled the Kingdom of Mistral. The family line, however, fell due to unforeseen circumstances; enemies of past generations ambushed members of the family and cut them down. Desperate to hold the prestige of the family line, the few Rah's remaining married into Atlas' own royals the Schnee's. The two familie's connected only by forced marriages ruled in their separate kingdoms once order was restored, and the purity of the Rah line was forever broken. From there, two generations down, Rood was born a von Rah. This will be the first time in his life he has ever been exposed to working with others his own age.
Character Theme
Though he encompasses the summation of egyptian culture and religion as a whole, Rood is best described as a genderbent Neith, the Egyptian Goddess of War who wields a masculine bow and arrow. Traded instead for his main weapon is the feminine whip and his red necklace in place of her red crown. Neith is known for her love of weaving, which I wanted to really translate to Rood; which I did in the form of him enjoying sewing and making things out of it for others.
'Rood' is Dutch for red, and 'von' is a common German name add-on, which is frequent pattern seen in the Schnee name. Rah, of course is in reference to Ra, the egyptian God of the sun.
Other: Jaune is the best
About Friction - Rood's Semblance is vast in its potential, this is true. Or it would be if he could do more than one of any of those things at one time. Every use of his semblance takes all of his concentration, and it doesn't take long until all that usage takes a toll. Thanks to the nature of the semblance, Rood is at constant risk for overheating or in the worst case scenario spontaneously combusting, making his ability a dangerous one to wield for not only other, but for himself. |
52,850 | 1,434 | 96 | 1,027 | 2,965 | Coch Talesin
Location: Group
After Chen had teleported over to him, Coch couldn’t afford to remove his hands from his guitar to take the offered water for there were too many fighters relying on his sound alone to keep moving. He kept playing, sweat pouring from his brow and chin, his eyes clenched tight to keep the salt from rolling into them and stinging them. The team laid their final smack down on the Falthon and when the Grim suddenly burst into embers, Coch dropped to his knees, gasping as though he had been resting from an endurance workout. His head was eased back to allow the cool air to wash over his glistening skin and his mouth agape with his labored pants.
If Chen remained next to him and his offer was still present, Coch’s golden eyes would roll over to him and he would raise a trembling hand toward the…he hesitated to give the boy a questionable look.
It’s water, I just couldn’t find a better way to transport water around.
Grasping it still with a bit of uncertainty, Coch started unscrewing the cap, and it was only then that he felt the stinging and burning sensation at the pads of his fingers. So much skin had been worn away by the strings and his vigorous techniques. Once the cap was free, Coch dumped the water back into his mouth and drank from it desperately, throat audibly pumping the refreshing liquid into his stomach. He drank until he needed to breathe, removing the flask from his mouth and gasping heavily.
“Thanks, mate,” Coch said gratefully, his voice still a little raspy, but his throat had felt much better with some water. He handed Chen back his flask.
“M’name’s Coch. What’s ch’name?”
All of a sudden, Glynda Goodwitch appeared.
“Oh nows y’wanna show up?” Coch facetiously muttered. After the death of several students, all she had to say was that their mission was complete? Who was caring about that right now?
Resting a hand upon his knee, the guitarist groaned as he rose to his feet and swung his Stratocaster onto his shoulder. | AGE
17
GENDER
Male
SPECIES
Human
APPEARANCE
HEIGHT
5’11
WEIGHT
170 lbs (77kg)
CLOTHING STYLE
Coch wears casual clothes: tanks, T-shirts, and denim. In colder climates, he sports a black coat with a faux-fur collar. He’ll wear shoes from Chuck Taylors to combat boots. Two small silver loop earrings line the shells of each of his ears and slung across his back is his red Stratocaster guitar.
HAIR COLOR
Red
EYE COLOR
Gold
COMBAT
WEAPON
The Stratocaster is just as much a weapon as it is a musical instrument. The weapon acts as an amp for Coch’s semblance. Its whammy bar allows him to control the brutality of the waves by controlling the wave patterns. Next to the whammy bar is a chamber for loading dust capsules. The two dust capsules that Coch uses are Fire and Lightning.
Now, there’s a secret story behind Coch’s Stratocaster and its design. While most will only see it used as an amp, it has a secondary form. Originally, the Stratocaster was a rifle designed by the Atlesian military and gifted to him by his father. It still contains those functions, those functions being similar to a M16A2 rifle. The dust capsules are rounds fed into the chamber, and the whammy bar much like a bolt-action charging handle. With the guitar’s jagged electric guitar edges, it also functions as a battle ax and its wide base a shield for blocking attacks.
SEMBLANCE
Coch’s semblance grants him the ability to manipulate sound. When paired with his Stratocaster, his voice becomes a deadly weapon enabling him to produce decibels of destruction. His sound abilities when combined with his singing abilities can be used to empower himself and others, getting the team pumped to fight by raising their strength, speed, and durability for the duration of his jam. He can mute an entire room and throw his voice a great distance. As long as whoever he is trying to communicate with is within visual distance, they will hear him clearly even if he threw a whisper. An assault from Coch’s sound abilities can cause enemies to suffer disorienting, nauseating, and if directly under the bombardments of his sound vibrations—death. With his whammy bar, he can create vibrating patterns erratic enough to create a sound barrier for himself or anyone he is protecting as long as he is standing within arms’ reach of the person.
DUST
♪ Fire
♪ Lightning
SKILLS
Most students will see Coch in a support role, shredding on his guitar and empowering his teammates with energizing power metal. He will take down lesser mobs with the AOE abilities granted by his Dust and Semblance. What most students don’t know about him is that he was originally a student (soldier is probably the better term if you knew his Dad) of Atlas Academy. When adopting a more combat-related role, Coch is a brutal fighter. He wields his guitar like an ax, and can switch between a melee and ranged role in mid-combat. He can use dust rounds to speed up his movements, change the direction of his movements, or send himself skyward. The base of his guitar can be used as a shield to absorb the blunt strikes or offenses of his opponents.
PERSONALIZED
PERSONALITY
♪ Brave
♪ Proud
♪ Tough
♪ Softy
♪ Perverted
SKILLS
♪ Musician
♪ Singer
♪ Poet
♪ Resourceful
♪ Soldier
BACKGROUND
Coch Taliesin was born to Captain Ares and Terpsichore Taliesin. He was raised a military brat planned from birth to follow in his father’s footsteps to one day become an officer in the Atlesian military. His childhood was full of strict discipline and restriction. His mother was a successful singer and songwriter and his primary inspiration. His father frowned on Coch’s artistic hobbies and one day even tore up the music and poems he would write.
When he came of age to attend Atlas Academy, his father gave him a rifle, hoping that the weapon would motivate him to keep on the path he had set for him and to stay at the top of his class. One day, the stress and social pressure just nearly killed Coch and he knew that he had to get away from Atlas, and out from under his father’s thumb.
Coch secretly applied to Beacon Academy under a false name, and when he was accepted, he unceremoniously dropped out of Atlas and went running with a packed bag to his freedom. The Headmaster wasn’t as easily fooled as Coch had thought, knowing exactly who Coch was when he arrived at the school. Nonetheless, the man allowed him to stay. The singer was officially a free man and he didn’t plan on seeing his father ever again for as long as he could help it. He still carried the rifle that he had given him, and out of spite, with time and patience he was able to engineer it into what he felt would have been his father’s worst nightmare. With the weapon named "Stratocaster," Coch not only started his new life as a student at Beacon Academy but his career as a talented and popular musician.
CHARACTER THEME
“Coch” in my character’s first name is Welsh for "Red." “Taliesin” is a bard from Welsh mythology who was renowned for singing at the courts of three Brythonic kings. He was adopted as a child by Elffin, the son of Gwyddno Garanhir, and prophesied the death of Maelgwn Gwynedd by the Yellow Plague. He has been a mythic hero and companion of Bran the Blessed and King Arthur. This will explain Coch's unique Welsh-like accent.
OTHER
Jaune is the best.
Sound clip, example of Coch's voice
Sound clip, Coch's shreds! |
52,851 | 1,434 | 97 | 2,541 | 1,608 | Bonny Mako
Bonny set down her cannon just as she'd finished lining up the first shot. She couldn't believe it. They'd won. They'd really won. Not just survived, but actually killed it. A Falthon, the ur-Grimm. Beyond all expectations and beyond all hope, Rood had led them to victory against an unbeatable opponent, even landing the finishing blow himself. And she...
She ran away, while the others died.
Bonny shook her head. No! It wasn't like that! She could barely move, and she'd thought....
That it was okay to leave the rest of them to die just like Vlad? That just because the Falthon seemed unbeatable meant it was okay to run away?
The shark faunus tried to forget about it. It wasn't important now. What they needed to do was get down there and help carry the wounded back to safety. She'd had time to rest, and the song had restored at least a little bit of physical stamina, so she felt confident enough to walk again.
"Come on Rowan," she said, stumbling. "We need to get down there and help them."
Better late than never, right? | Bonny Mako
Age: 17
Gender: Female
Species: Shark Faunus
APPEARANCE
More or less like this. See below for details on where her appearance differs from the picture.
Height: 5 ft., 11 in.
Weight: 162 lbs., slightly less now that a significant chunk of her dorsal fin has been lost
Clothing style: A blue and white striped long-sleeve shirt that's torn-up, short-cut, and somewhat revealing (though not quite as revealing as pictured above) paired with a comparatively modest blue-grey skirt. The skirt reaches down to below her knees or so in the front and drags behind her in the back, giving the illusion of a shark tail when blown by the wind or dragged behind her in the water. The fin-shaped pockets at her hips are actually fanny packs, in which to store loot. She wears a dark grey bandana with a skull and crossbones on it and old grey leather shoes that look ratty, water-logged and worn, and her idea of "accessorizing" boils down to grabbing or stealing anything remotely shiny or expensive-looking and wearing it as tacky bling. She also has an anchor tramp stamp.
Hair color: Dirty blonde
Eye color: Reddish brown
COMBAT
Weapon:
Best described as an 18th century naval revolver cannon repurposed as a jetpack, the Revenge has six revolving chambers in which to load various types of cannonballs. Each chamber is marked by color (red for fire, blue for ice etc.) and can hold a few cannonballs each before needing to be reloaded.
While this is obviously all fine and dandy, the Revenge has a hidden functionality you wouldn't guess until you've seen it in action, because you'd swear it was invented by a mad person. By taking the mounted rig normally used to carry the cannon minigun-style and slipping it over her shoulders, Bonny points the cannon at the ground, fires, and takes off like she's wearing a jetpack, dropping bombs on her enemies from the sky. This is not actual flight but rather a sort of rocket jumping, and Bonny rises and falls in a predictable parabolic arc when using it.
Additionally, the cannon can also be used as a handy bludgeon or battering ram in close quarters combat.
When Bonny repurposed her father's cannon into her own weapon, she realized the new revolver mechanism made the traditional rammer used to load cannonballs into the breach obsolete. Not wanting to get rid of such a fine piece of craftmanship, Bonny wrapped the rammer in cloth infused with fire-elememted Dust, creating a giant, reusable match. Now whenever Bonny wants to set something or someone on fire, she just strikes the rammer on the ground like a match, takes a swig of whatever's in her flask, and sprays it all over her makeshift torch, blowing fire everywhere like a carnival firespitter. She does this both because it's fun and because her cannon makes for an effective yet unwieldly melee weapon. This way, she can be quicker on the draw and avoid risking any damage to her main weapon.
Semblance:
Bonny's Semblance allows her to detect minute changes in electromagnetic fields with great sensitivity, much like a shark's ampullae of Lorenzini. She can sense muscle contractions in people and animals, which many people mistake for a psychic ability or having eyes in the back of her head. Due to this ability it is very difficult to hide from Bonny, and almost impossible to get the drop on her, as her Semblance allows her to "see" you move faster than normal eyes could process. It's also how she knows where to hit you from behind cover, and why she always greets people before they enter the room, something she likes to do just to freak people out.
Dust:
Bonny uses Dust ammunition in her cannon, launching cannonballs of various elemental types through the different chambers. Using fire Dust or explosives as a powder charge, she can also fire the cannon at the ground and use it like a jetpack to rocket jump. These cannonballs can also be tossed like bombs.
The types of elemental dust Bonny uses in her cannon are Fire, Ice, and Electricity. She also uses explosive and smoke cannonballs.
Skills:
Tracking
Aerial bombardment
Taunting
Drawing fire away from her teammates (though usually not on purpose)
PERSONALIZED
Personality:
Loud
Boisterous
Kleptomaniac
Hidden shame
Skills:
Swimming
Lockpicking
Pickpocketing
Tracking
Drinking
Cardsharking
Starting fires
Singing sea shanties by the sea shore
Background:
A shark Faunus, and also secretly the daughter of the now infamous Faunus pirate Woodrow "Woody" Thatcher. Born to Woody and a human mother, Bonny and her family lived happily as a shining example of mixed-race marriage. For about two years, after which Bonny's mother was killed during a supposed "White Fang suppression" effort while defending her husband and child, a campaign that saw Bonny's hometown destroyed, burned to the ground, and Bonny and her father imprisoned with other Faunus refugees in the internment camp "Menagerie". They made a serious mistake in underestimating the depth and fire of the aquatic Faunus' rage however, and Thatcher soon conspired to escape from Menagerie with his daughter and a small group of like-minded men in tow. It was this group of escapees that would come to form the founding members of Woody "Dust to Dust" Thatcher's less than jolly crew of pirates, a mercenary group that sailed the high seas for years freeing Faunus and pillaging from the rich. Stealing a boat from the docks of lush human city just outside the borders of Menagerie, Thatcher put what little he knew about maritime protocols to use, and set sail a new and freed man.
At first, during the early years, they just took on jobs for disenfranchised Faunus, only striking out at Remnant's oppressive governments when provoked... or when given the chance. It was these years that Bonny would come to remember as the golden ones, where she as a young girl truly felt as free and guiltless as the pirates her father read to her about in story books. But this wasn't Neverland, and she couldn't stay a kid forever.
As time went on, the jobs Thatcher's crew took on became increasingly violent, fueled by the bitterness and hatred of the oppressed Faunus and her father, who never truly got over the loss of his wife. Their pillaging became more frequent, targeting not just rich government officials, but any human towns they could find. Villages burned. People died. Innocent people. Her father cited the needs of an always growing crew, but Bonny knew better. She knew her father and the crew were striking back because they hated humans, because they couldn't forgive in their hearts the things they had done to them. And their violent acts of rebellion were only growing worse. Bonny watched as the illusion that had carefully protected her through childhood crumbled, and her father's crew became monsters to her.
Though she knew what they were doing was wrong, Bonny had tasted enough of human cruelty that she was still indecisive, unable to agree with her father but equally unable to invision a life for herself outside of the crew. Unable to forgive the hatred that was in her own heart, the hatred imparted to her by her father. That all changed the day her father began planning the siege.
It was the largest operation the crew had attempted to date, and it would see them returning to the coast where they had first escaped from Menagerie. The plan was simple. Create as much chaos and destruction as physically possible to draw attention and manpower away from the borders of Menagerie. Then, a small group of men from Thatcher's crew would infiltrate Menagerie and start a riot, breaching the walls and defenses of the prison with a flood of angry Faunus that would cascade into the city, creating even more damage and senseless violence. Then, once the chaos became self-sustaining, the crew would pull out, leaving the city and its human inhabitants to their fate.
The sheer horrificness of the plan, not to mention its size and scope, shocked Bonny out of any illusions she had that her father was not a criminal, and she began plotting mutiny. The night before the siege was scheduled to begin, Bonny smashed all the bottles of rum and spirits aboard the ship and set it ablaze, ripping the ship's ornate main cannon off the bow and swimming out to sea with it. If all went well, she'd make landfall in a few hours. More than enough time to warn the city before her father got the fire under control.
All did not go well.
Her father caught wind of her betrayal, and as she set off towards shore with the cannon in tow, her father shot at her in rage, puncturing a hole in her dorsal fin near the base that made it almost impossible for Bonny to swim carrying the giant cannon. However she persisted anyway, and disappeared into the night.
The damage to her fin proved greater than she'd imagined, and it left her unable to stabilize. Eventually she veered far off course, losing time and gaining miles until eventually she ended up on the shores of Atlas, half dead from starvation, exhaustion, and blood loss. She had just about torn her fin off trying to make it to shore with the cannon, and by the time she made it, the siege was already over. Miles and miles down the coast, the defenseless city had fallen, and Menagerie had been breached, causing the largest prison break of interned Faunus yet reported. To add insult to injury, her futile efforts cost Bonny her fin, and with it her hopes of ever swimming again.
Landlocked, out of hope and out of options, Bonny found her way out as a Huntress. Gaining an Atlas sponsorship for the combat skills she'd honed as part of a pirate crew, she fashioned herself a weapon out of her father's old cannon, eventually graduating from the preliminary combat schools and finding her way to Beacon as a transfer student, where she hoped/hopes to start a new life.
Character theme: While Bonny represents the Golden Age of Piracy as a whole, she is more specifically based loosely off of Anne Bonny, an infamous female pirate who left a life of privilege and luxury behind to sail the seven seas on a ship called Revenge, burning her father's livelihood to the ground as she left.
Other: Image Song
Jaune is the best. |
52,852 | 1,434 | 98 | 1,963 | 1,054 | Yu Zuiren
'It worked.. right..?' Yu thought to herself, her mind hazy from being drunk and all the energy she exerted from that devastating punch. She slowly stood up on top of the mound that was the Falthon, her vision blurring in and out. She felt fear seize her body as she felt the large body below her feet... move. Her body refused to obey her commands to move, as if it had resigned to it's fate. The monster was going to eat her. It was the end of her short journey.
Yu took a deep breath in and closed her eyes. There was nothing else she could do now. With a THUMP, something collided with her. It wasn't the jaws of the beast, but something else. A person? Her body went tumbling into the dirt as her savior dropped her from their grasp. The wind was knocked right out of her as she landed, causing her to cough and wheeze violently for a few moments. She opened her eyes after recovering from the loss of breath, only to see the large.. bottle? Jindan. She smiled a little at the blurred sight of her gourd. She was alive.
But she was also very tired.. and drunk. 'Waking up is going to be a pain..' She thought as her consciousness left her. | Yu Zuiren (醉人, 玉)
Age: 17
Gender: Female
Species: Human
Height: 5’8”
Weight: 145 lb
Clothing Style: (Refer to image)
Hair Color: White/Silver
Eye Color: Green
COMBAT
Weapon:
Jindan (Golden Elixir)
This gourd doesn’t transform. However, it contains mysterious liquid which Yu drinks all the time. (Which she claims to be juice or milk. Whichever she sees fit at the time.) It has a long red rope that is tied around the middle of the gourd with a large portion of the rope loose, allowing Yu to use it similarly to a Meteor Hammer.
Semblance:
Drunken Haze
The more Yu drinks from her gourd, the stronger her attacks become, however this is limited to the capacity of her gourd and how much she can handle before just passing out entirely. Along with increases in attack power, Yu's drinking starts to affect her opponent as well; causing them to see multiple illusions of the Huntress, which imitate her movements. These illusions don't inflict any damage, however they look very life-like, thus making it difficult to find the real Yu.
Dust: Yu doesn’t use dust.
Skills: Yu is almost exclusively trained in Zui Quan (Drunken Fist) and has adapted the style in such a way that allows it to have more practical application beyond traditional means. In combat, Yu is extremely unpredictable and is very skilled at evading attacks.
PERSONALIZED
Personality:
Easy going
Kind
Flirty
Sociable
Cheeky
Skills:
Drinking
Free Running
Relaxing
Mixing Cocktails
Born in the western parts of Minstral, Yu was raised by her father, having lost her mother when she gave birth to Yu. Her father was a Huntsman, but not the glorified kind that many expect in those days. He was a Huntsman who had strayed from his ‘righteous’ path and did what he could to raise his daughter. However, a lot of his money went into buying time from women and booze, leaving very little for their essentials.
While her father was out on a job, Yu would often walk around the town, begging for money, which often lead to her being beaten by others. She had spoken to a mysterious old man on numerous occasions. He always smelt of alcohol, but he was a very nice person to talk to. When she was barely in her teens, she told the old man about her dreams to become a Huntress. Instead of laughing like almost everyone else did, he took her seriously and decided to teach her his art. Zui Quan, or Drunken Fist. She wasn’t introduced to alcohol until the later stages of her training.
During her years of training, she had convinced her father to allow her to attend Sanctum academy. Her father, hoping that she wouldn’t turn out like him, allowed her to attend classes. It wasn’t long before she graduated from the academy, and as a gift, the old man gave her his Gourd. Jindan. And the clothing that she wears now was a gift from her father.
The old man suggested that she went to Beacon academy, he never really gave her a reason why, but she decided to follow his advice for one last time.
Character Theme: Yu is loosely based on Lu Dongbin who is an immortal from Chinese Mythology. Lu, like the other 7 immortals in his group, are often depicted as joyful people who enjoy getting drunk often, hence Yu’s enjoyment of drinking. The styles in Zui Quan also refer to the 8 immortals. Lu Dongbin is also depicted as a ‘ladies man’, which is referred to in Yu’s occasional flirty nature.
Other: Jaune is best waifu
0:38 to 1:00 |
52,853 | 1,434 | 99 | 157 | 3,049 | Bran Brass
Bran smiled, his clones returning to him as he sheathed his blade turning back to look over the others, he was tired be had yet to be hit by the fatigue seven men would have felt from that. He noticed his partner laying unconscious beside her gourd, the drunk had given it her all they were partners now. Walking he slipped his arms and laid her over his shoulder, stopping for a moment he decided to carry at least more dignified than a sack of grain.
So he moved her into his arms, a little harder to carry but didn't make her look a burden on the young man. Starting to walk away from the battle he caught sight of a fox Faunus, stopping he looked to her. "Hey I'm heading back to Beacon, you want to walk with us? Better to travel back together... Also if a Grimm attacked I could use the help... Got my hands full with my partner." Bran gave her a little smile, the girl did remind a bit of his family back home. After speaking to her he started the long walk towards Beacon, carrying Yu the whole way only setting her down once they had reached the main hall setting her on a bench.
He took a seat beside his resting partner not entirely sure what to make of the day, they had killed a legendary Grimm lost a few students in one day. The fatigue had been setting as they traveled back, his joints and muscles ached he was pretty sure he'd have bruises all over himself tomorrow. The clones could survive getting tossed around a little but there damage came back to him when it was all said and done. If they were killed he wouldn't but losing all six getting beaten up himself well, it meant he was done and out for couple days at least. | Name: Bran Brass
Age: 17
Gender: Male
Species: Human
Height: 5' 3"
Weight: 155 pounds
Clothing Style: Very neat and clean, everything pressed and perfect. He sews and creates all his clothes, normally he wears a very nice suit and takes great pride in his appearance. He is usually up early to make sure his hair, clothes, and body are perfectly kept, believing that looking good is part of feeling good.
Hair Color: Dark red
Eye Color: Orange
COMBAT
Weapon: Riesen Messer- The giant's knife is rather underwhelming normally, three feet and only a foot thick. However this piece of steel hide's a few tricks. Able increase and decrease it's length it can go all the way to eight feet, earning it's name as the giant's knife.
It's second form is one even more impressive, the weaver is able to use spools of thread to move and tie up targets. Controlling these threads while time consuming and requiring highly skilled motor control they can be used to move and create trip wires and other such traps.
Semblance: Seven in one, splitting his aura seven ways he can create seven copy's of himself doing this at great risk as losing a clone removes a seventh of his aura.
Dust: When using dust it is generally in a spool inserted into the threading system, while not often used as the level of precision is difficult to control. Thus generally if he does use dust it's for steam, failing that he will also use it to annoy and hamper his opponent. His sword can use it as well though low funds means he generally just use's it in spools.
Skills:
1. Highly acrobatic
2. Incredibly strong
3. Stealth
4. Fast attacks
5. Appear's weak
PERSONALIZED
Personality:
1. Defiant
2. Regal
3. Caring
4. Open
5. Intelligent
Skills:
1. High quality tailor
2. Very capable cook
3. Trained hair stylist
Background: Born and raise in Mistral his father was a poor tailor and his mother ran the local inn. Growing up the runt of the family he was pushed around by his two older sisters and had to care for his younger sister as well. As he grew he learned to fight, mostly thanks to the other boys picking on him. Training with his sisters and having to survive the other boys beating's helped him learn to move fast, and hit even harder.
When he was thirteen he discovered his semblance, after finding his younger sister shoved in to the mud and crying he attacked the boys responsible, the seven boys thought they would be fight one little shrimp. Yet summoning up his strength and with one punch all seven of the boys collapsed before Bran Brass. For that feat of strength his father crafted him a belt and used there savings to get their son a weapon. No in town could believe it, little Bran Brass the boy who cooked meals in the tavern and sewed nearly everyone's suits and dresses with his father was going to a Huntsman.
However he did not train at a combat prep school instead choosing to travel outside the walls and learn to fight Grimm in the wild. He traveled alone, becoming stronger and learning all he could about the Grimm and battling them. He did keep close to the borders so that he could return if attacked and did not venture far. He would only remain out there for a year, returning to civilization he began entering tournaments to test his skills. Proving himself a capable and talented fighter in open tournaments held for Huntsman in Mistral area. He was accepted to a combat school and set to work there, he was accepted in to Beacon recently and is quite excited to attend the school more to learn to work with a team.
Character Theme: Based off the fairy tale's 'The Little Tailor' and 'Jack The Giant Killer.'
Other: Jaune is the best.
Theme: Anger Management |
52,854 | 1,434 | 100 | 1,027 | 2,965 | Coch Talesin
Location: Ozpin's Office
It was late at night by the time Coch arrived to Ozpin’s Office. His body ached, the pads of his fingers burned, and when he arrived he didn’t have much energy left to stay awake. The guitarist was seated against the wall with his legs stretched out before him, his Stratocaster leaning against his left shoulder, and his mouth hanging open in a most unappealing manner. His eyes were closed and he was snoring softly—more than likely having fallen asleep without realizing it. | AGE
17
GENDER
Male
SPECIES
Human
APPEARANCE
HEIGHT
5’11
WEIGHT
170 lbs (77kg)
CLOTHING STYLE
Coch wears casual clothes: tanks, T-shirts, and denim. In colder climates, he sports a black coat with a faux-fur collar. He’ll wear shoes from Chuck Taylors to combat boots. Two small silver loop earrings line the shells of each of his ears and slung across his back is his red Stratocaster guitar.
HAIR COLOR
Red
EYE COLOR
Gold
COMBAT
WEAPON
The Stratocaster is just as much a weapon as it is a musical instrument. The weapon acts as an amp for Coch’s semblance. Its whammy bar allows him to control the brutality of the waves by controlling the wave patterns. Next to the whammy bar is a chamber for loading dust capsules. The two dust capsules that Coch uses are Fire and Lightning.
Now, there’s a secret story behind Coch’s Stratocaster and its design. While most will only see it used as an amp, it has a secondary form. Originally, the Stratocaster was a rifle designed by the Atlesian military and gifted to him by his father. It still contains those functions, those functions being similar to a M16A2 rifle. The dust capsules are rounds fed into the chamber, and the whammy bar much like a bolt-action charging handle. With the guitar’s jagged electric guitar edges, it also functions as a battle ax and its wide base a shield for blocking attacks.
SEMBLANCE
Coch’s semblance grants him the ability to manipulate sound. When paired with his Stratocaster, his voice becomes a deadly weapon enabling him to produce decibels of destruction. His sound abilities when combined with his singing abilities can be used to empower himself and others, getting the team pumped to fight by raising their strength, speed, and durability for the duration of his jam. He can mute an entire room and throw his voice a great distance. As long as whoever he is trying to communicate with is within visual distance, they will hear him clearly even if he threw a whisper. An assault from Coch’s sound abilities can cause enemies to suffer disorienting, nauseating, and if directly under the bombardments of his sound vibrations—death. With his whammy bar, he can create vibrating patterns erratic enough to create a sound barrier for himself or anyone he is protecting as long as he is standing within arms’ reach of the person.
DUST
♪ Fire
♪ Lightning
SKILLS
Most students will see Coch in a support role, shredding on his guitar and empowering his teammates with energizing power metal. He will take down lesser mobs with the AOE abilities granted by his Dust and Semblance. What most students don’t know about him is that he was originally a student (soldier is probably the better term if you knew his Dad) of Atlas Academy. When adopting a more combat-related role, Coch is a brutal fighter. He wields his guitar like an ax, and can switch between a melee and ranged role in mid-combat. He can use dust rounds to speed up his movements, change the direction of his movements, or send himself skyward. The base of his guitar can be used as a shield to absorb the blunt strikes or offenses of his opponents.
PERSONALIZED
PERSONALITY
♪ Brave
♪ Proud
♪ Tough
♪ Softy
♪ Perverted
SKILLS
♪ Musician
♪ Singer
♪ Poet
♪ Resourceful
♪ Soldier
BACKGROUND
Coch Taliesin was born to Captain Ares and Terpsichore Taliesin. He was raised a military brat planned from birth to follow in his father’s footsteps to one day become an officer in the Atlesian military. His childhood was full of strict discipline and restriction. His mother was a successful singer and songwriter and his primary inspiration. His father frowned on Coch’s artistic hobbies and one day even tore up the music and poems he would write.
When he came of age to attend Atlas Academy, his father gave him a rifle, hoping that the weapon would motivate him to keep on the path he had set for him and to stay at the top of his class. One day, the stress and social pressure just nearly killed Coch and he knew that he had to get away from Atlas, and out from under his father’s thumb.
Coch secretly applied to Beacon Academy under a false name, and when he was accepted, he unceremoniously dropped out of Atlas and went running with a packed bag to his freedom. The Headmaster wasn’t as easily fooled as Coch had thought, knowing exactly who Coch was when he arrived at the school. Nonetheless, the man allowed him to stay. The singer was officially a free man and he didn’t plan on seeing his father ever again for as long as he could help it. He still carried the rifle that he had given him, and out of spite, with time and patience he was able to engineer it into what he felt would have been his father’s worst nightmare. With the weapon named "Stratocaster," Coch not only started his new life as a student at Beacon Academy but his career as a talented and popular musician.
CHARACTER THEME
“Coch” in my character’s first name is Welsh for "Red." “Taliesin” is a bard from Welsh mythology who was renowned for singing at the courts of three Brythonic kings. He was adopted as a child by Elffin, the son of Gwyddno Garanhir, and prophesied the death of Maelgwn Gwynedd by the Yellow Plague. He has been a mythic hero and companion of Bran the Blessed and King Arthur. This will explain Coch's unique Welsh-like accent.
OTHER
Jaune is the best.
Sound clip, example of Coch's voice
Sound clip, Coch's shreds! |
52,855 | 1,434 | 101 | 837 | 2,959 | Chen Jet
Chen let out a huge breath of relief as the Falthon fell for good. He grabbed his flask back from Coch and suddenly felt like his body was made of lead. Teleporting that much really took it out of him, he was lucky that adrenaline has let him ignore the worst of it for so long. Chen vaguely heard Coch ask for his own name and he smiled in return.
"Chen Jet. Good to meet ya Coch. Now if you'll excuse me, I'm going to head back to campus before I pass out." As he finished his statement, Glynda teleported onto the battlefield and told everyone to head to the Headmaster's office. Chen let out a groan and headed to the office with Coch.
By the time they made it there Chen was about ready to pass out. So he did, in the comfiest looking corner of the room he could find. His guns were sticking out of his sleeves slightly and his sunglasses on to keep the light out of his eyes. | Name: Chen "Z" Jet
Age: 17
Gender: Male
Species: Human
Height: 5'3
Weight: 115 lbs
Clothing Style: Black jeans and a black t-shirt with his logo on it. Wears a black leather jacket on top of his outfit with some sunglasses hanging out of a pocket.
Hair Color: Jet Black
Eye Color: Blue
COMBAT
Weapon: "Jet Stream": Jet Stream is a set of two black submachine guns with a red trim, which can transform into twin wakizashis for close range combat. When not in combat they collapse into his sleeves for easy concealment.
Semblance: "Sonic Boom": Chen teleports in a flash of black smoke up to a range of 20 feet in any direction. He must know where he is teleporting or he runs the risk of teleporting into a solid object, which would obviously end badly. Two seconds must pass between uses, wait time gets longer as he runs out of energy.
Dust: Keeps a few clips of Incendiary Dust bullets at all times.
Skills: Chen uses an acrobatic fighting style primarily focused around dodging and redirecting attacks rather than blocking them. He focuses on staying mid-range and peppering foes with bullets, teleporting into melee range when he sees an opening. Is more suited for taking down slow targets and goons rather than powerful opponents. Works well in a team, not much of a leader.
PERSONALIZED
Personality:
Jokester
Carefree
Intelligent
Happy
Serious when needed
Skills:
Coming up with bad jokes
Video Games
Tabletop Games
Flight Simulators
Secret Hobby: Reading
Background: Chen was born in Atlas to an Atlas pilot and a no name village woman, the pilot abandoning the woman as soon as he found out she was pregnant. The woman hoped to start a new life outside of Atlas and immigrated to Vale to find something new. Chen grew up always watching the sky, hoping to one day fly through the great blue and find his father. As Chen grew older his mother would tell him stories of the daring feats his father would perform, but never told him his name. She would instead call him "Z", though she never explained why. As he grew older he abandoned his dream of meeting his father, becoming aware that his father wasn't as great of a man as he believed, but never gave up on one day flying. He joined Beacon to become a Huntsman and maybe because he liked how high up Beacon was in comparison to the town he lived in.
Character Theme: Chen is loosely based off of Zephyrus, the Greek god of the west wind. Zephyrus is also the god of the spring wind, which is why I made Chen such a happy and jokestery person. In Zephyrus' stories he's also shown as a womanizer which I included in the form of Chen's father. And finally Chen's nickname "Z" is an reference to the first letter of Zephyrus.
Other: Jaune is not best, Ren is best. Ren will always be best. |
52,856 | 1,434 | 102 | 1,963 | 1,054 | Yu Zuiren
Yu wasn't unconscious for very long, but long enough for her body to work through it's over intoxication. She opened her eyes slowly, as if she had just awoken from a good nap. The huntress suddenly remembered what had happened earlier, causing her sit up quickly, an action that she immediately regretted as she was hit by a massive headache and a bout of dizziness. She paused for a moment as she waited for the headache to calm slightly, realizing that she wasn't on the battlefield anymore.
She slowly turned her body on the bench, letting her feet touch the ground. In the corner of her eye, she spotted her partner, Bran. "I assume.. Everything went well..?" She asked tiredly, her speech was somewhat more formal now that she wasn't intoxicated. Which reminded her that she needed to refill the gourd at some point... Where was it?
"Bran. Where's my gourd..?" She added, her expression seeming quite alarmed despite the massive throbbing pain in her skull. | Yu Zuiren (醉人, 玉)
Age: 17
Gender: Female
Species: Human
Height: 5’8”
Weight: 145 lb
Clothing Style: (Refer to image)
Hair Color: White/Silver
Eye Color: Green
COMBAT
Weapon:
Jindan (Golden Elixir)
This gourd doesn’t transform. However, it contains mysterious liquid which Yu drinks all the time. (Which she claims to be juice or milk. Whichever she sees fit at the time.) It has a long red rope that is tied around the middle of the gourd with a large portion of the rope loose, allowing Yu to use it similarly to a Meteor Hammer.
Semblance:
Drunken Haze
The more Yu drinks from her gourd, the stronger her attacks become, however this is limited to the capacity of her gourd and how much she can handle before just passing out entirely. Along with increases in attack power, Yu's drinking starts to affect her opponent as well; causing them to see multiple illusions of the Huntress, which imitate her movements. These illusions don't inflict any damage, however they look very life-like, thus making it difficult to find the real Yu.
Dust: Yu doesn’t use dust.
Skills: Yu is almost exclusively trained in Zui Quan (Drunken Fist) and has adapted the style in such a way that allows it to have more practical application beyond traditional means. In combat, Yu is extremely unpredictable and is very skilled at evading attacks.
PERSONALIZED
Personality:
Easy going
Kind
Flirty
Sociable
Cheeky
Skills:
Drinking
Free Running
Relaxing
Mixing Cocktails
Born in the western parts of Minstral, Yu was raised by her father, having lost her mother when she gave birth to Yu. Her father was a Huntsman, but not the glorified kind that many expect in those days. He was a Huntsman who had strayed from his ‘righteous’ path and did what he could to raise his daughter. However, a lot of his money went into buying time from women and booze, leaving very little for their essentials.
While her father was out on a job, Yu would often walk around the town, begging for money, which often lead to her being beaten by others. She had spoken to a mysterious old man on numerous occasions. He always smelt of alcohol, but he was a very nice person to talk to. When she was barely in her teens, she told the old man about her dreams to become a Huntress. Instead of laughing like almost everyone else did, he took her seriously and decided to teach her his art. Zui Quan, or Drunken Fist. She wasn’t introduced to alcohol until the later stages of her training.
During her years of training, she had convinced her father to allow her to attend Sanctum academy. Her father, hoping that she wouldn’t turn out like him, allowed her to attend classes. It wasn’t long before she graduated from the academy, and as a gift, the old man gave her his Gourd. Jindan. And the clothing that she wears now was a gift from her father.
The old man suggested that she went to Beacon academy, he never really gave her a reason why, but she decided to follow his advice for one last time.
Character Theme: Yu is loosely based on Lu Dongbin who is an immortal from Chinese Mythology. Lu, like the other 7 immortals in his group, are often depicted as joyful people who enjoy getting drunk often, hence Yu’s enjoyment of drinking. The styles in Zui Quan also refer to the 8 immortals. Lu Dongbin is also depicted as a ‘ladies man’, which is referred to in Yu’s occasional flirty nature.
Other: Jaune is best waifu
0:38 to 1:00 |
52,857 | 1,434 | 103 | 1,949 | 2,861 | With everyone gathered in the large room, the door opened. From it, Rood von Rah came tiredly strutting out, looking around at the rest of them as he took his seat beside Coch, only a nod in his direction were the things he used to acknowledge the others.
Then Glynda came in, surveying the lot of them with a sigh and an adjustment of her spectacles. Then, out came Ozpin. He moved slowly and deliberately, looking at all of them with a grim expression.
"As you all know, a Falthon emerged from the ground today. I don't know what it means. I don't know why it happened. What I do know is that several students are dead. This is a horrible tragedy and their next of kin will be notified."
Ozpin paused to look at them all.
"I cannot let that detract from the amazing accomplishment you all have of defeating the Falthon in the first place. I want you all to rest for this week once you get your assigned teams. Prepare for the Vytal festival. Considering you came in late, I wouldn't worry about classes until after the festival is over. One of our professors will be working with you to ensure you develop as teams before the tournament is set."
He smiled at them, hoping to lighten the mood.
"I'm certain you're at least eager to know what teams you will be on."
A long pause.
"Bonny. Coch. Chen. Rowan. The four of you form team CRBC (Rainbow). Your team leader... is Coch.
Min. Bran. Yu. Rood. The four of you for team RMBY (Ruby). Your team leader is... Rood."
Ozpin sighed. He deeply wished this could be more exquisite. It was the least he could do.
"Go to your dorms. Rest. You will have time to get to know each other, and go over this awful day, later." | Rood von Rah
Age
17
Gender
Male
Species
Human
APPEARANCE
Height
6'2"
Weight
211 lbs
Clothing Style
When not having to be in Beacon's uniform, Rood ordinarily adorns himself in ornate gold armor up to the waist with a royally bold red cape sashed at his waist which billows when he walks. He wears expensive heavy golden earrings and a red stone necklace at all times regardless if he is in uniform or not. His body is decorated with intricate red paint as a symbol of his status.
Hair Color
Blonde
Eye Color
Red
COMBAT
Weapons
Eye of Ma'at
His arm is covered in chains with a speared tip at the end, making lashing out with this long range weapon a very deadly experience. The speared tip can 'flower' out into a mini revolving end which Rood can fire off AS he whips this weapon around with the help of his semblance
Mehet-Weret
A classic lance with decorative and intricate craftsmanship. Best when paired with Rood's semblance. Though it has the option to use Dust, a situation where that would be necessary hasn't been crossed. Or has it?
Semblance
Friction Manipulation
Rood is able to run on air (but NOT fly), walk on water, deflect oncoming attacks, increase or decrease and object's velocity, and change his own inertia. He is also able to generate heat, but not flames by concentrating all on the friction in regards to his body's/an object's placement. Without a gun, he is able to fire off bullets at will by concentrating his friction, hence the placement of the 'gun' at the end of his whip. See 'Other' for limitations.
Dust
Rood is extensively knowledgeable about Dust but for some reason doesn't carry any on him.
Skills
Taunting
Evasion
Surprise
PERSONALIZED
Personality
Brash
Dominant
Sensitive
Regal
Passionate
Skills
-Has taken to playing a lute
-Surprisingly, enjoys working with scrapped textiles to make fashionable outfits
-Sewing
Background
For now, Rood's personal history will be shrouded in mystery. What can be shared is common knowledge to all students attending Beacon Academy. The Rah name belonged to a very prestigious family who once ruled the Kingdom of Mistral. The family line, however, fell due to unforeseen circumstances; enemies of past generations ambushed members of the family and cut them down. Desperate to hold the prestige of the family line, the few Rah's remaining married into Atlas' own royals the Schnee's. The two familie's connected only by forced marriages ruled in their separate kingdoms once order was restored, and the purity of the Rah line was forever broken. From there, two generations down, Rood was born a von Rah. This will be the first time in his life he has ever been exposed to working with others his own age.
Character Theme
Though he encompasses the summation of egyptian culture and religion as a whole, Rood is best described as a genderbent Neith, the Egyptian Goddess of War who wields a masculine bow and arrow. Traded instead for his main weapon is the feminine whip and his red necklace in place of her red crown. Neith is known for her love of weaving, which I wanted to really translate to Rood; which I did in the form of him enjoying sewing and making things out of it for others.
'Rood' is Dutch for red, and 'von' is a common German name add-on, which is frequent pattern seen in the Schnee name. Rah, of course is in reference to Ra, the egyptian God of the sun.
Other: Jaune is the best
About Friction - Rood's Semblance is vast in its potential, this is true. Or it would be if he could do more than one of any of those things at one time. Every use of his semblance takes all of his concentration, and it doesn't take long until all that usage takes a toll. Thanks to the nature of the semblance, Rood is at constant risk for overheating or in the worst case scenario spontaneously combusting, making his ability a dangerous one to wield for not only other, but for himself. |
52,858 | 1,434 | 104 | 157 | 3,049 | Bran Brass
Bran looked at Yu then took the gourd from beside the bench and passed it to her. "Relax I got it Yu, I wouldn't leave your weapon behind." He gave his partner a smile and then listened as they were told their teams. "Team Ruby huh, cool so partner need me to carry you to the dorm as well?" He smiled and walked over crouch down beside her. "You were awesome out there Yu, glad to have you as my partner. Even if you are a drunkard."
Bran next looked to Rood, his leader then Seoyun the fox Faunus who had assisted. "So were a team huh? Well I'm happy to work with you all. Should be fun yeah?" He grinned cheekily at the group before looking back to his partner. "Well you guys can head on, I'm going to make sure Yu gets to the room and gets some more rest." He told them walking back over to the girl with the gourd. | Name: Bran Brass
Age: 17
Gender: Male
Species: Human
Height: 5' 3"
Weight: 155 pounds
Clothing Style: Very neat and clean, everything pressed and perfect. He sews and creates all his clothes, normally he wears a very nice suit and takes great pride in his appearance. He is usually up early to make sure his hair, clothes, and body are perfectly kept, believing that looking good is part of feeling good.
Hair Color: Dark red
Eye Color: Orange
COMBAT
Weapon: Riesen Messer- The giant's knife is rather underwhelming normally, three feet and only a foot thick. However this piece of steel hide's a few tricks. Able increase and decrease it's length it can go all the way to eight feet, earning it's name as the giant's knife.
It's second form is one even more impressive, the weaver is able to use spools of thread to move and tie up targets. Controlling these threads while time consuming and requiring highly skilled motor control they can be used to move and create trip wires and other such traps.
Semblance: Seven in one, splitting his aura seven ways he can create seven copy's of himself doing this at great risk as losing a clone removes a seventh of his aura.
Dust: When using dust it is generally in a spool inserted into the threading system, while not often used as the level of precision is difficult to control. Thus generally if he does use dust it's for steam, failing that he will also use it to annoy and hamper his opponent. His sword can use it as well though low funds means he generally just use's it in spools.
Skills:
1. Highly acrobatic
2. Incredibly strong
3. Stealth
4. Fast attacks
5. Appear's weak
PERSONALIZED
Personality:
1. Defiant
2. Regal
3. Caring
4. Open
5. Intelligent
Skills:
1. High quality tailor
2. Very capable cook
3. Trained hair stylist
Background: Born and raise in Mistral his father was a poor tailor and his mother ran the local inn. Growing up the runt of the family he was pushed around by his two older sisters and had to care for his younger sister as well. As he grew he learned to fight, mostly thanks to the other boys picking on him. Training with his sisters and having to survive the other boys beating's helped him learn to move fast, and hit even harder.
When he was thirteen he discovered his semblance, after finding his younger sister shoved in to the mud and crying he attacked the boys responsible, the seven boys thought they would be fight one little shrimp. Yet summoning up his strength and with one punch all seven of the boys collapsed before Bran Brass. For that feat of strength his father crafted him a belt and used there savings to get their son a weapon. No in town could believe it, little Bran Brass the boy who cooked meals in the tavern and sewed nearly everyone's suits and dresses with his father was going to a Huntsman.
However he did not train at a combat prep school instead choosing to travel outside the walls and learn to fight Grimm in the wild. He traveled alone, becoming stronger and learning all he could about the Grimm and battling them. He did keep close to the borders so that he could return if attacked and did not venture far. He would only remain out there for a year, returning to civilization he began entering tournaments to test his skills. Proving himself a capable and talented fighter in open tournaments held for Huntsman in Mistral area. He was accepted to a combat school and set to work there, he was accepted in to Beacon recently and is quite excited to attend the school more to learn to work with a team.
Character Theme: Based off the fairy tale's 'The Little Tailor' and 'Jack The Giant Killer.'
Other: Jaune is the best.
Theme: Anger Management |
52,859 | 1,434 | 105 | 1,027 | 2,965 | Coch Talesin
Location: Ozpin's Office
As you all know…
Coch’s head snapped up in a start. His golden eyes widened and the back of his hand immediately went to his face to wipe it of the drool he had felt cool there. So the Falthon hadn’t been a part of the training exercise. He would have thought the academy to be demented if it had been. The old guy wasn’t one to pretend as though something hadn’t happened, reminding them all of the deaths. Coch bowed his head and closed his eyes as he remembered those students that had been mutilated and devoured before his very eyes. A hand went to his face, his palm pressing against his head as he tried not to cry over the trauma. It wouldn’t have been manly, and the others would have probably thought he was a bitch.
The guitarist bore his teeth at his negative thoughts and the amount of willpower he was using to keep the dam from breaking. He just had to clear his mind. Lowering his hand, Coch continued to listen to Ozpin unamused. He hadn’t even cared about the praise he gave them.
Vytal Festival… One battle after another. He had one week and he started to plan a break from the school to heal his mind. The beach…a beach house maybe?
I’m certain you’re at least eager to know what teams you will be on.
A private beach seemed the best and maybe he could camp on the shore instead. Fishing and camping sounded very relaxing.
Bonny. Coch. Chen. Rowan. The four of you form team CRBC (Rainbow). Your ream leader…is Coch…
Coch’s eyes blew up to the size of saucers at the revelation. He wasn’t even sure he heard right.
“Huh? Chen? Oh, ok,” Coch said, deflating and smiling in relief………..The guitarist then stood, snatched up his guitar, and just walked out of the room. As much as he wanted to pretend that he didn’t hear what he thought he had heard, he knew what he had heard and there was no denying it. He was a team leader. A guitarist…a support. When did that ever happen? He couldn’t deal with the news at the moment. His brain was still heavy with stress from the last fight and he needed to get outside and just breathe! | AGE
17
GENDER
Male
SPECIES
Human
APPEARANCE
HEIGHT
5’11
WEIGHT
170 lbs (77kg)
CLOTHING STYLE
Coch wears casual clothes: tanks, T-shirts, and denim. In colder climates, he sports a black coat with a faux-fur collar. He’ll wear shoes from Chuck Taylors to combat boots. Two small silver loop earrings line the shells of each of his ears and slung across his back is his red Stratocaster guitar.
HAIR COLOR
Red
EYE COLOR
Gold
COMBAT
WEAPON
The Stratocaster is just as much a weapon as it is a musical instrument. The weapon acts as an amp for Coch’s semblance. Its whammy bar allows him to control the brutality of the waves by controlling the wave patterns. Next to the whammy bar is a chamber for loading dust capsules. The two dust capsules that Coch uses are Fire and Lightning.
Now, there’s a secret story behind Coch’s Stratocaster and its design. While most will only see it used as an amp, it has a secondary form. Originally, the Stratocaster was a rifle designed by the Atlesian military and gifted to him by his father. It still contains those functions, those functions being similar to a M16A2 rifle. The dust capsules are rounds fed into the chamber, and the whammy bar much like a bolt-action charging handle. With the guitar’s jagged electric guitar edges, it also functions as a battle ax and its wide base a shield for blocking attacks.
SEMBLANCE
Coch’s semblance grants him the ability to manipulate sound. When paired with his Stratocaster, his voice becomes a deadly weapon enabling him to produce decibels of destruction. His sound abilities when combined with his singing abilities can be used to empower himself and others, getting the team pumped to fight by raising their strength, speed, and durability for the duration of his jam. He can mute an entire room and throw his voice a great distance. As long as whoever he is trying to communicate with is within visual distance, they will hear him clearly even if he threw a whisper. An assault from Coch’s sound abilities can cause enemies to suffer disorienting, nauseating, and if directly under the bombardments of his sound vibrations—death. With his whammy bar, he can create vibrating patterns erratic enough to create a sound barrier for himself or anyone he is protecting as long as he is standing within arms’ reach of the person.
DUST
♪ Fire
♪ Lightning
SKILLS
Most students will see Coch in a support role, shredding on his guitar and empowering his teammates with energizing power metal. He will take down lesser mobs with the AOE abilities granted by his Dust and Semblance. What most students don’t know about him is that he was originally a student (soldier is probably the better term if you knew his Dad) of Atlas Academy. When adopting a more combat-related role, Coch is a brutal fighter. He wields his guitar like an ax, and can switch between a melee and ranged role in mid-combat. He can use dust rounds to speed up his movements, change the direction of his movements, or send himself skyward. The base of his guitar can be used as a shield to absorb the blunt strikes or offenses of his opponents.
PERSONALIZED
PERSONALITY
♪ Brave
♪ Proud
♪ Tough
♪ Softy
♪ Perverted
SKILLS
♪ Musician
♪ Singer
♪ Poet
♪ Resourceful
♪ Soldier
BACKGROUND
Coch Taliesin was born to Captain Ares and Terpsichore Taliesin. He was raised a military brat planned from birth to follow in his father’s footsteps to one day become an officer in the Atlesian military. His childhood was full of strict discipline and restriction. His mother was a successful singer and songwriter and his primary inspiration. His father frowned on Coch’s artistic hobbies and one day even tore up the music and poems he would write.
When he came of age to attend Atlas Academy, his father gave him a rifle, hoping that the weapon would motivate him to keep on the path he had set for him and to stay at the top of his class. One day, the stress and social pressure just nearly killed Coch and he knew that he had to get away from Atlas, and out from under his father’s thumb.
Coch secretly applied to Beacon Academy under a false name, and when he was accepted, he unceremoniously dropped out of Atlas and went running with a packed bag to his freedom. The Headmaster wasn’t as easily fooled as Coch had thought, knowing exactly who Coch was when he arrived at the school. Nonetheless, the man allowed him to stay. The singer was officially a free man and he didn’t plan on seeing his father ever again for as long as he could help it. He still carried the rifle that he had given him, and out of spite, with time and patience he was able to engineer it into what he felt would have been his father’s worst nightmare. With the weapon named "Stratocaster," Coch not only started his new life as a student at Beacon Academy but his career as a talented and popular musician.
CHARACTER THEME
“Coch” in my character’s first name is Welsh for "Red." “Taliesin” is a bard from Welsh mythology who was renowned for singing at the courts of three Brythonic kings. He was adopted as a child by Elffin, the son of Gwyddno Garanhir, and prophesied the death of Maelgwn Gwynedd by the Yellow Plague. He has been a mythic hero and companion of Bran the Blessed and King Arthur. This will explain Coch's unique Welsh-like accent.
OTHER
Jaune is the best.
Sound clip, example of Coch's voice
Sound clip, Coch's shreds! |
52,860 | 1,434 | 106 | 1,963 | 1,054 | Yu Zuiren
"Thanks, Bran." was all Yu could really respond with due to her current mental state. Her expression calmed significantly, turning into a smile as her hands retrieved the gourd. Not many people regard her gourd as a weapon, rather they refer to it as 'something she shouldn't be using' or 'just a bottle'. It was nice to hear someone else refer to it as her weapon.
When the teams were announced to them, she couldn't seem to wrap her head around how 'RMBY' was said as 'Ruby'. All she could sound out in her head was 'Rumby', which eventually turned into 'Rum'. Which was a nice thought while it lasted. "I.. guess..?" She responded to his offer with slight hesitation, she couldn't help but blush at his next statement. She never really got many compliments, not even her master or father commended her so highly for her efforts. Usually it was just a short nod and a grunt or a 'Good'. If she had been in her drunken state, she may have just turned it around to make flirty jokes with Bran, but unfortunately she wasn't drunk, she was extremely exhausted, and on top of that she was trying to stop herself from blushing. She was unsuccessful for the most part.
Yu's gaze moved to her new team mates. A tall blond boy.. He looked quite handsome and those muscles looked really.. nice. Then a really small... fox faunus? 'Oh my god, she's so cute~' was the only thing that ran through her mind. She couldn't really bring herself to introduce herself given the giant hangover she was having, so she opted to just introduce herself tomorrow. | Yu Zuiren (醉人, 玉)
Age: 17
Gender: Female
Species: Human
Height: 5’8”
Weight: 145 lb
Clothing Style: (Refer to image)
Hair Color: White/Silver
Eye Color: Green
COMBAT
Weapon:
Jindan (Golden Elixir)
This gourd doesn’t transform. However, it contains mysterious liquid which Yu drinks all the time. (Which she claims to be juice or milk. Whichever she sees fit at the time.) It has a long red rope that is tied around the middle of the gourd with a large portion of the rope loose, allowing Yu to use it similarly to a Meteor Hammer.
Semblance:
Drunken Haze
The more Yu drinks from her gourd, the stronger her attacks become, however this is limited to the capacity of her gourd and how much she can handle before just passing out entirely. Along with increases in attack power, Yu's drinking starts to affect her opponent as well; causing them to see multiple illusions of the Huntress, which imitate her movements. These illusions don't inflict any damage, however they look very life-like, thus making it difficult to find the real Yu.
Dust: Yu doesn’t use dust.
Skills: Yu is almost exclusively trained in Zui Quan (Drunken Fist) and has adapted the style in such a way that allows it to have more practical application beyond traditional means. In combat, Yu is extremely unpredictable and is very skilled at evading attacks.
PERSONALIZED
Personality:
Easy going
Kind
Flirty
Sociable
Cheeky
Skills:
Drinking
Free Running
Relaxing
Mixing Cocktails
Born in the western parts of Minstral, Yu was raised by her father, having lost her mother when she gave birth to Yu. Her father was a Huntsman, but not the glorified kind that many expect in those days. He was a Huntsman who had strayed from his ‘righteous’ path and did what he could to raise his daughter. However, a lot of his money went into buying time from women and booze, leaving very little for their essentials.
While her father was out on a job, Yu would often walk around the town, begging for money, which often lead to her being beaten by others. She had spoken to a mysterious old man on numerous occasions. He always smelt of alcohol, but he was a very nice person to talk to. When she was barely in her teens, she told the old man about her dreams to become a Huntress. Instead of laughing like almost everyone else did, he took her seriously and decided to teach her his art. Zui Quan, or Drunken Fist. She wasn’t introduced to alcohol until the later stages of her training.
During her years of training, she had convinced her father to allow her to attend Sanctum academy. Her father, hoping that she wouldn’t turn out like him, allowed her to attend classes. It wasn’t long before she graduated from the academy, and as a gift, the old man gave her his Gourd. Jindan. And the clothing that she wears now was a gift from her father.
The old man suggested that she went to Beacon academy, he never really gave her a reason why, but she decided to follow his advice for one last time.
Character Theme: Yu is loosely based on Lu Dongbin who is an immortal from Chinese Mythology. Lu, like the other 7 immortals in his group, are often depicted as joyful people who enjoy getting drunk often, hence Yu’s enjoyment of drinking. The styles in Zui Quan also refer to the 8 immortals. Lu Dongbin is also depicted as a ‘ladies man’, which is referred to in Yu’s occasional flirty nature.
Other: Jaune is best waifu
0:38 to 1:00 |
52,861 | 1,435 | 0 | 2,465 | 3,276 | !( "enter image title here")
---
It was a week into the new semester, and everything was proceeding normally. However, an undercurrent of tension rested among the student body. Something big was going to happen tonight, and it involved three out of the five _de facto_ rulers of the school. There were no names dropped officially, but everyone was sure about who they were: The three who have been antagonists with each other ever since they first came here as first years.
####Henrietta Fawkes
The mind-reading, mass hypnotist known by her power, "Social Network"
####Winston Chill
The charismatic stat booster known as "Optimus Prime" and finally;
####Louise Sophoro
The killer tongued, frail, weak, unlucky and short girl, who was considered as the Marshal among the five rulers, with her ability to bring everyone down to her level, "Divided by Zero"
The three of them were meeting tonight, and no one knew why, not even the two remaining rulers, who have so far remained silent in their opinion. The three were also bringing their respective gangs with them. The time is 1:30 pm, the meeting is scheduled to take place at 7:30 pm.
**Time until the meet: 6h 0m 0s** | Name: Saoji Makami
Age:
15
Gender: Male
Personality:
Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent:
Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability:
Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio:
Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,862 | 1,435 | 1 | 993 | 1,646 | Saoji Mikami, known for his incredible ability to give positive thoughts to an individual, stands on top the first dormitory building; looking out into the distance. As the breeze that filled the air rushes past his face and through his bangs, he takes a deep breath and heavily sighs. After moving his stuff into his dorm room in the building beneath him, he decided to take a chance to rekindle his thoughts. This was the first time he has seen a school this large and the first time he's seen many students attend it. He wasn't much of a social type when he wasn't confronted or when he decides to confront someone else; something was different about him. As with all other students who seems to have their heads wrapped around something, his purpose was to bring peace and harmony to everyone...he was just stuck on how. His long navy blue cape wrapped around his body like a blanket, keeping him warm. After a while, he closed his eyes as he poured into his own thoughts.
_Mikami! Mikami! You will tell us where your father is! If you don't we will hunt you down until we find you!_
He could hear the voices of his father's enemies, the men who wanted nothing more but to take his father's thriving business away from him. His father and the rest of his family went into hiding when he first arrived at the school...but haven't heard from them since. On his way to the school, he saw that men dressed in all black were chasing him...yelling and asking about his father's whereabouts. Luckily, he was able to escape and found himself here of all places. Good thing he suppose, he is now amongst people who may be able to help him. Standing on top of the building was relaxing, he could see anything. Calm and peaceful...like the world should be.
After collecting his thoughts together, he stood up straight and looked at the pavement below him in front of the door to the first dorm building he stood upon. Suddenly, he leaped forward, allowing his cape to guide him through the wind as he landed graciously on the ground. He faced the front door to the dorm building.
"This is it..." he whispered. "It all begins here? My journey. Is this the place where it all begins? at this school?" he sighed afterwards, closed his eyes, and hung his head low.
"Or could it be the beginning of my own fate?" | **Name:** Ione (Juliet) Barnett & Paige
**Picture/Description:**
This one is Ione!

This is Paige! (She's a ghost. :P)

**Age:** 17
**Gender:** Female
**Personality:** One way (Maybe the only way) to describe Ione is as odd. She is aloof, absent and some times, she seems to be looking more through you than at you. All of this combined with the fact that she talks a bit too much about ghosts and spirits make her seem crazy more often than not. You see, Ione has two personas inside her, but of course, this isn't a Multiple Personality Disorder, it is just her playing around, and also, a way to hide her bashfulness when talking to others, after all, who would be able to talk about ghosts, spirits, demons and such without feeling if even a little bit embarrassed? Her first persona is Juliet, a cold, sharp tongued girl who tries to scare others with her stories about ghosts (Yep, she named it). The second one is her real self that often peeks out when she is acting as her Juliet persona and someone shows some kind of interest in what she is talking about, the real Ione that is more of a ditzy, naive and a bit playful girl.
While it may seem that her ghost ramblings are nothing but nonsense, Ione does indeed have a talent for contacting the occult. Such talent allows her to speak with ghosts and even see them, and, given her lack of friends because of her odd personality, she spends a lot of time talking with her ghost friends. Given that she is one of the few people who can actually do that, she is often seen talking alone or with some imaginary friend, as they guess, though the reality is actually more spooky than that. Ione also has an unwavering love for Horror movies, though she often comments on the many discrepancies between the movies and actual ghosts.
Regarding her constant companion, the ghost Paige, she is a bit of a pervert that is deeply attached to Ione, and would do whatever Ione wants as long as it is reasonable. Regardless of her appearance and due to the fact that she's been dead for a long time, Paige is more mature than she lets others know, and also someone with very strict morals. She likes playing pranks, but she would never abide to do something that would put others in danger and will also pressure Ione to do the right thing sometimes. The two of the get along really well and are almost like sisters, so Paige is very prone to feel jealous when someone else interacts with Ione.
**Talent:** Mediumship, Ione is able to communicate with and see ghosts, to a really frightening extent, as she claims that, sometimes, she can even touch the ghosts without the use of her ability, though it is a limited and scarce number of ghosts she can actually touch. The reason as to why she can touch those ghosts is still unknown, but she thinks it is because of some kind of grudge they hold.
**Ability:** Poltergeist, Ione has the ability to secrete ectoplasm from her body, a substance invisible to those without her talents of mediumship. Through the secretion of ectoplasm, she can give a ghost the ability to touch things in the mortal realm, from objects to humans, giving the illusion that she has telekinesis instead. With enough extoplasm, a ghost can become visible to the naked eye of any passerby. Though her ability is useful, it does not give her the ability to control ghosts, so there are few ghosts who actually listen to her, though, luckily, she has one she is very good friends with. A ghost covered in her ectoplasm can also posses someone, however, the subject must be unconscious for it to succeed. It seems she can also use the ectoplasm for battle, but given that she barely knows how to fight, she doesn't know how.
**Bio:** Always the odd one out, Ione at first cursed her talent for seeing ghosts, since it caused nothing but troubles. In the past, she was always bullied, because of how she tried to include her invisible friends into conversations with others. Unable to see what Ione was talking about, the other kids merely tried to tell her that there was nothing there, and that she was crazy. At some point, and tired of being called crazy for believing in her ghostly friends, she distanced herself from them. She pretended as if they didn't exist, as if she couldn't hear them. She saw how they detached their own heads and things of the like in comic ways in an effort to make her laugh, but she choked down her laughs and put up a poker face.
She lived a normal life for a while but, to be honest, she found it boring. After being able to talk with ghosts that had been decapitated or had died young, well, she just found everything else boring. She had seen gory scenes before, but she didn't seem to really mind, in fact, that helped her develop one of her greatest interests in life, her love for horror movies. After a while, she finally realized that her fun days were because of her ethereal friends and decided to go back to them, instead of trying to be someone she wasn't with the other kids.
She apologized time and time again and the ghosts that were her friends eventually forgave her, with the sole condition that she wouldn't turn their back on them ever again. After agreeing to it, she was then introduced to the newest additions of the gang. Juliet and Paige, a pair of sisters that strayed all the way to where they were. Ione grew close to both sisters in a short time, but one day, Juliet, the bigger of the sisters, disappeared. Juliet always talked about how it would be great to finally pass on and let go of all her regrets and things left undone, though there was still something holding her down. Ione soon connected the dots and figured that she couldn't pass on because of her little sister Paige, but after Paige grew close to Ione, maybe Juliet knew that her little sister would be able to pass away eventually too, and left this world. Ione was now resolved, knowing that Juliet must now be able to be born again, and she decided to help all the other ghosts pass away and thus, her Juliet persona was born. She helped every and each one of her friends pass away, except for one. Paige was the only one that remained there and, though Ione didn't knew why, she decided she would think about it as it went, given that Paige never left her side.
**Other:** She likes to wear gothic lolita fashion. She is quite good at sewing and handicraft of the like, though she is terrible at cooking. |
52,863 | 1,435 | 2 | 2,465 | 3,276 | Saoji stood still as the door to the entrance of the dorm opened in front of him. He saw a girl (Lone) who looked a bit older than him. Looking at her facial expressions, he could sense that she seemed a bit annoyed. Suddenly, a slight chill ran through his body but he ignored it overall. Perhaps it was just the cool breeze of today's weather than gave him a cold chill.
Once she said the name "Paige" this definitely caught his attention. Exactly who was she? and who was she speaking to? As she walked away he turned and watched her go on. Before she left his gaze he decided to gain her attention.
**"Hey."** he simply said, slowly taking steps toward her. He had the facial expression of a permanent scowl.
**
"When nature feels her very own world closing in around her, and when she realizes there is no one left to turn to; she pretends to speak with herself. Not one living being understands her, for we failed to show her how much we honor her in our presence. She has turned against us for rapidly killing her spirit. As such with other laws of life." **he said, steady giving her a blank face.
**"I sense that inside of you. Who were you speaking to?"** he finally finishes and asks.
Saoiji's voice had a child like demeanor going about it, but one could notice that he is full of wisdom. Although a bit shorter than her, one should never underestimate his capabilities. | Name: Saoji Makami
Age:
15
Gender: Male
Personality:
Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent:
Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability:
Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio:
Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,864 | 1,435 | 3 | 2,176 | 944 | Having just ate lunch, ( was sitting on a bench at the foot of the male students' dormitory building, apparently engrossed in a thick but still portable book upon whose spine was embossed the title: _D-Day in the Pacific: The Battle of Saipan_. Thumbing the middle of his eyeglasses further up the bridge of his nose, he finished for the third time the page describing the Smith vs. Smith rivalry.
_"You have reread this book already,"_ Cadwal's ghostly voice resonated in Timothy's mind. _"Does it interest you truly this much?"_
He flipped a page, revealing an infographic of American operations at the second week of the Battle of Saipan. _"It does,"_ he replied simply.
_"Why?"_
_"War, while terrible, is fascinating."_
_"The war you are reading about is one without honor."_
_"Well, most wars are honorless,"_ Timothy replied.
_"God's wars are full of it, however. I died in battle seeing the face of my killer. But these days, artillery has become more than just a siege weapon. Specters. You do not see the shell coming."_
_"You don't have to tell me, Cadwal. I know that much."_
_"I've told you before how we considered archery as something cowardly, but howitzers take it to a next level."_
Timothy physically smiled without knowing. _"Please, Cadwal, I'm trying to read here. Save your complaints about modern society for later."_
But the ghost's voice abruptly became solemn. _"You are going to have a difficult time. Raise your chin."_
Doing so, Timothy could not help but frown as he beheld Louise's armband-wearing posse like a national socialist marching band. He swerved his eyes left to right to find the source of their delay: a couple of freshmen, perhaps, just like him, being sized up by the runty gang leader. One was a girl who, according to Cadwal, "dressed like a witch," while the other was a boy who, still according to Cadwal, "dressed like a deviant noble," when Timothy first laid eyes on them.
_"I wonder how you could not hear the chorus of boots falling,"_ Cadwal thought into Timothy's mind.
_"I would rather not get involved here."_
Since the first day of the semester, Timothy had made effort not to let his powers be known, at Cadwal's counsel. Often seen borrowing, returning, or reading various books in the Library, he had summoned no Holy Ghosts at all in the past week, and only gives voice when he converses with Cadwal in the safety and privacy of his dorm room. Finding the student politics of the school distasteful, he wanted little to do with it all.
Especially so with Louise's "posse of fearful thugs," as Cadwal describes them, not when they look like a radial political group with their armbands and collective movement.
_"Get up and read somewhere else, then."_
_"I'll do that."_
Hoping his briskness and casualness would hide him in plain sight, Timothy promptly closed his book, sat up, began to walk away from the gathered crowd. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,865 | 1,435 | 4 | 1,586 | 118 | Sitting outside on the ground a short walk from the dormitories, Hide sat quietly, gazing up blankly at the sky. It was mostly quiet where he was at, even with the commotion that had started with Louis a distance away, the young man had yet to seemingly notice. Or maybe he had and was just choosing not to care. A soft sigh would escape him as he finally drops his gaze to the ground, staring rather tans-fixedly at the thing he had been trying to avoid looking at since he awoke this morning.
The thing. _It_. Hide didn't have a real name for the doppelgangers that appeared on their own, at least not yet. He didn't feel the need to give something that wasn't supposed to be there in the first place a name.
The object of his avoidance sat a few feet in front of him, in a faint wispy cloud unseen by the rest of the world, even those gifted with special sight. It looked human enough, it had the shape of one at least. He could even make the outline of his hair that was bundled up at the nape of his neck. It had no eyes, no face, no other defining features to really give away to who or what it was. Even in the light its dark wispy form did not fade nor flicker, it was just there. Copying him as he stared at it, resulting in it staring back at him. While it could not express itself through its face or body language, Hide understood it perfectly. The mix of anxiety and anger he had bottled up from the start of the new semester was finally manifesting itself. And it had only been a week!
Suddenly a soft groan escapes Hide as the throws his hands into the air, flopping over onto his side. He rolled slightly, but quickly stopped as he curled up a bit. The quarter-formed doppelganer copied his motion, even catching the rather large heave of his lungs while he sucked in a sharp breath, slowly exhaling with a loud sigh. It had only been a week and he was already having problems, not that anyone else could see it.
"**Shoo. Shoooooooo.**" Hide said aloud towards the quarter-formed doppel, even going as far as to lift a hand to 'shoo' it away. He was quite sure no one else would be heading in this direction, it was too quiet and a dead end... what better place to talk to one of the monsters his ability helped create. | !( "enter image title here")
**Name-** Zaen Henko
**Age-** 16
**Gender-** Male
**Personality-** Zaen is rather secluded when he wants to be, which is quite often, so he only rarely ever makes _good_ friends. He loves Music and anything about it, most of the time being seen with headphones in his ears listening to music. He's very smart and the only athleticism he has is how fast he can run. He likes spending his time doing nothing but sitting down and listening/playing/making music, whichever he's in the mood for.
**Talent-** _Instrumental Talent_: Zaen is extremely gifted with instruments, and he can play most instruments and can read music with ease, making little to no mistakes. He's also able to make music himself, and can tell what kind of music someone will like.
**Ability-** _Siren_: Using his ability, it allows him to make special music and summon instruments. The musical pieces he makes all do different things, but to work he needs a few seconds to make the music, the music must be in some way music that a person would like to work. After making a special piece of music, it would only be able to be used within a near time, and could only be used once.
**Bio-** From a very young age Zaen had discovered his instrumental gifts, and due to this he was able to enhance said talent, being able to play most instruments and play most music by the time he starting schooling. His parents supporting this talent of his incredibly, spending money on instruments and tutors quite often.
His school that he attended was a mostly musically-focused school, where they taught students how to play, put them in a band equal to their level and let them perform in local concerts, the higher bands competing in competitions. He was put in one of the highest level bands when he was 10, the age limit to when you are put in your respective band level. He went out on competitions and easily got sweet victory.
By the time he was 12 he was in the highest level band and was at the top of it, sometimes even playing better than the band director. Although he got all this attention between his fellow band-mates, he rather disliked all the attention, and would've rather just stayed secluded. Nevertheless, he was suggested to make his own Music. He decided that he would, and he began making his own pieces of music, and the band director would sometimes let the band play some of these pieces.
He eventually ended up leaving the band, mostly due to the unwanted attention he got. He spent most of his time after that being secluded away from most other people, except when his friends invited him to something or he had to be at school. During his seclusion he spent most of his time listening, playing, and making music. |
52,866 | 1,435 | 5 | 993 | 1,646 | While Saoji was standing there speaking with lone, another had approached them. She seemed to be a lot more experienced at the school, perhaps she was one of the rulers that everyone spoke of. Aside from everything else, she didn't seem out of the ordinary, but Saoji knows that it is not wise to underestimate someone based on their appearance. The girl called lone a "poltergeist." Perhaps now it all makes sense. Saoji turned his gaze back to lone, attempting to ask her if she could see ghosts; but the new girl asked them about being within a group...or staying neutral.
Was that how the school works? mastering an ability and cooperating with many groups around the school. When he first arrived at the school, Saoji barely noticed anything of importance. He skipped over much information that could have answered the questions he had about the school. That was because he was in a panic when he first arrived a week ago. Ever since, he's been gently coming out of his dark room in the dorm and is now beginning to find comfort speaking with others. Perhaps being inside of a group could help him. He barely had any friends and most people here seemed to be within their own worlds. Then a question sprung into Saoji's mind...he asks himself..."Is this place dangerous?"
Glancing back over to the new girl who approached them he finally replied...
**"No, I have not been able to find anyone to partner up with. And don't worry about me being scared. One who closes his mouth, releases his paranoia, and narrow his eyes, becomes his or her very own true identity to the world. I do not care much for fear. Fear is a weakness, fear causes you to lose sleep, fear forces the body to adjust to different situations in an unlikely fashion. Fear is what drove my family into hiding...it is what drove me here to the school. But I don't feel fear anymore. You are pretty confident, Ms...but isn't it a bad thing to go around and think that everyone is afraid? You of all people should know that you should never underestimate someone, no matter how new they are." **he said with a equal scowl that matches her own.
Saoji turns his back to them as he looked down slightly at the ground and clenched his fists, closing his eyes. He continued...
**"But if the ruler's are that evil to take advantage of lesser students like that...then that can be problematic. Watch your thoughts, they become words. Watch your words, they become actions. Watch your actions, they become your hierarchy. Watch your hierarchy, they become your destiny. If the rulers of this school really does the things you mention and if the latter is true...that only means one thing."** he said, sharply turning his gaze at both lone and the other girl, looking over his shoulder.
**"Then that only means that in the long run, students here will be better off without the rulers. In hindsight, they must die."** he turns his gaze back to the ground.
**
"There can never be peace until the instruments and the puppeteers of war are slain. I don't know who the rulers are, but if they think they can get away with whatever it is they are doing...then we MUST kill them. Even then...I could be wrong about them. People think that death is the ultimate curse placed upon us all, but it is actually a gift given to us. Some people use it to make the world a better place, some uses it for their agenda. It just depends on who you are as a person and what your heart and mind tells you."** | **Name:** Ione (Juliet) Barnett & Paige
**Picture/Description:**
This one is Ione!

This is Paige! (She's a ghost. :P)

**Age:** 17
**Gender:** Female
**Personality:** One way (Maybe the only way) to describe Ione is as odd. She is aloof, absent and some times, she seems to be looking more through you than at you. All of this combined with the fact that she talks a bit too much about ghosts and spirits make her seem crazy more often than not. You see, Ione has two personas inside her, but of course, this isn't a Multiple Personality Disorder, it is just her playing around, and also, a way to hide her bashfulness when talking to others, after all, who would be able to talk about ghosts, spirits, demons and such without feeling if even a little bit embarrassed? Her first persona is Juliet, a cold, sharp tongued girl who tries to scare others with her stories about ghosts (Yep, she named it). The second one is her real self that often peeks out when she is acting as her Juliet persona and someone shows some kind of interest in what she is talking about, the real Ione that is more of a ditzy, naive and a bit playful girl.
While it may seem that her ghost ramblings are nothing but nonsense, Ione does indeed have a talent for contacting the occult. Such talent allows her to speak with ghosts and even see them, and, given her lack of friends because of her odd personality, she spends a lot of time talking with her ghost friends. Given that she is one of the few people who can actually do that, she is often seen talking alone or with some imaginary friend, as they guess, though the reality is actually more spooky than that. Ione also has an unwavering love for Horror movies, though she often comments on the many discrepancies between the movies and actual ghosts.
Regarding her constant companion, the ghost Paige, she is a bit of a pervert that is deeply attached to Ione, and would do whatever Ione wants as long as it is reasonable. Regardless of her appearance and due to the fact that she's been dead for a long time, Paige is more mature than she lets others know, and also someone with very strict morals. She likes playing pranks, but she would never abide to do something that would put others in danger and will also pressure Ione to do the right thing sometimes. The two of the get along really well and are almost like sisters, so Paige is very prone to feel jealous when someone else interacts with Ione.
**Talent:** Mediumship, Ione is able to communicate with and see ghosts, to a really frightening extent, as she claims that, sometimes, she can even touch the ghosts without the use of her ability, though it is a limited and scarce number of ghosts she can actually touch. The reason as to why she can touch those ghosts is still unknown, but she thinks it is because of some kind of grudge they hold.
**Ability:** Poltergeist, Ione has the ability to secrete ectoplasm from her body, a substance invisible to those without her talents of mediumship. Through the secretion of ectoplasm, she can give a ghost the ability to touch things in the mortal realm, from objects to humans, giving the illusion that she has telekinesis instead. With enough extoplasm, a ghost can become visible to the naked eye of any passerby. Though her ability is useful, it does not give her the ability to control ghosts, so there are few ghosts who actually listen to her, though, luckily, she has one she is very good friends with. A ghost covered in her ectoplasm can also posses someone, however, the subject must be unconscious for it to succeed. It seems she can also use the ectoplasm for battle, but given that she barely knows how to fight, she doesn't know how.
**Bio:** Always the odd one out, Ione at first cursed her talent for seeing ghosts, since it caused nothing but troubles. In the past, she was always bullied, because of how she tried to include her invisible friends into conversations with others. Unable to see what Ione was talking about, the other kids merely tried to tell her that there was nothing there, and that she was crazy. At some point, and tired of being called crazy for believing in her ghostly friends, she distanced herself from them. She pretended as if they didn't exist, as if she couldn't hear them. She saw how they detached their own heads and things of the like in comic ways in an effort to make her laugh, but she choked down her laughs and put up a poker face.
She lived a normal life for a while but, to be honest, she found it boring. After being able to talk with ghosts that had been decapitated or had died young, well, she just found everything else boring. She had seen gory scenes before, but she didn't seem to really mind, in fact, that helped her develop one of her greatest interests in life, her love for horror movies. After a while, she finally realized that her fun days were because of her ethereal friends and decided to go back to them, instead of trying to be someone she wasn't with the other kids.
She apologized time and time again and the ghosts that were her friends eventually forgave her, with the sole condition that she wouldn't turn their back on them ever again. After agreeing to it, she was then introduced to the newest additions of the gang. Juliet and Paige, a pair of sisters that strayed all the way to where they were. Ione grew close to both sisters in a short time, but one day, Juliet, the bigger of the sisters, disappeared. Juliet always talked about how it would be great to finally pass on and let go of all her regrets and things left undone, though there was still something holding her down. Ione soon connected the dots and figured that she couldn't pass on because of her little sister Paige, but after Paige grew close to Ione, maybe Juliet knew that her little sister would be able to pass away eventually too, and left this world. Ione was now resolved, knowing that Juliet must now be able to be born again, and she decided to help all the other ghosts pass away and thus, her Juliet persona was born. She helped every and each one of her friends pass away, except for one. Paige was the only one that remained there and, though Ione didn't knew why, she decided she would think about it as it went, given that Paige never left her side.
**Other:** She likes to wear gothic lolita fashion. She is quite good at sewing and handicraft of the like, though she is terrible at cooking. |
52,867 | 1,435 | 6 | 156 | 2,749 | @Hebigami Shiho
Hey I'm going to wait until HangedMan post first.
edit:
oops...this was meant for the OOC tab...sry guys =/ | !( "Poppy O'Conner")
**Name:** Poppy O’Conner
**Age:** 16
**Gender:** Female
**Personality:** Poppy is an awkward girl who often says the wrong things when around people she doesn’t know well. When with friends, though, Poppy is loud, talkative, and, unfortunately, punny. She doesn’t understand the point of keeping things secret, so she has no qualms with saying exactly what is going on in her life or what of the likes if someone asks her. Poppy has the unfortunate habit of bottling up her emotions and, even when telling her “sob” story, keeps a straight face or shrugs it off when people ask her how she is feeling. The blonde has a hard time connecting with people on a personal level and when she attempts to express her sadness, she is often deterred by sympathetically distant responses. She is not particularly motivated to do anything and tries to find the easiest ways to do things. Her worst habit is procrastination and most of her work does not get done until the night before it’s due.
**Talent:**_ Learner_: Poppy learns new things with relative ease and has a near perfect memory where she can store all the new information. She dabbles in most genres of information and knows many random facts.
**Ability**: _Know-It-All_: By pressing her hand anywhere on a book, or anything that holds information, she can absorb the information and remember it completely. This gives her a higher level of intelligence than most. Due to absorbing psychology books and pamphlets, Poppy can easily read people by their body language. If an animal is sick? She can check for any symptoms of the million of diseases and illnesses in her knowledge. However, after absorbing too much information, Poppy gets queasy and dizzy; if she goes past that, though she never has so far, she would probably die.
**Bio:**
Poppy is an American and was born on an Air Force base in Florida. Her father is in the military and she has had to move around a lot for his work. Her parents were always busy with work – not that Poppy minded, because when they weren’t, the family was always hanging out – and so Poppy took up the habit of reading constantly. Because of her father’s work, Poppy’s dad would get deployed many times and Poppy would be stuck with her mother.
It wasn’t that Poppy didn’t like her mother, in fact, Poppy adored her mother...that is before her alcoholism came back after ten years of sobriety (she quit before Poppy was born). Her mother spiraled into a pit of depression and, in turn, Poppy too had begun to feel depressed. Later on, she was diagnosed with depression and anxiety and was prescribed medicine to take. Poppy, often than not, does not take her medicine because “it makes her feel funny.”
One day, when Poppy was fourteen and her father was home from deployment, the blonde girl came home to her mother crying in her bedroom, drunk as per usual, and attempting to call a rehab facility. Not knowing what to do, Poppy attempted to call her dad to help her, but he wasn’t picking up. After the police came (one of the rehab centers had called the cops on her mom to make sure she wasn’t harming herself) and Poppy finally managed to get a hold of her dad, everything just froze for Poppy. Her mother went to rehab until the week before Poppy’s fifteenth birthday, but that wasn’t what the problem was for Poppy. She discovered that, in her time of need, she was having a hard time connecting with her friends. They would tell her that “it would be alright” and that “at least your mom is getting better” but that didn’t satisfy Poppy – they felt distant.
After her mom was released, Poppy’s dad got a new job in Wales and the O’Conner family jumped at the chance to go for it was “a new start.”
Other: Poppy is terrified of not being able to control herself (therefore, she stays away from drugs, alcohol and such and such) |
52,868 | 1,435 | 7 | 2,465 | 3,276 | Louise face went through a myriad of emotions at <<Saoji's>> . . . rant? She wasn't sure. Louise was street smart, not intelligent; half the things he said went over her head. She did catch death threats against the rulers though - and she was a ruler, no matter how much she disliked it. All of her group stiffened. It was an unspoken rule that you don't pick a fight with a ruler, for various reasons.
Still, all Louise did was snigger slightly at Sajoi and <<Ione's>> actions. "He he, you two are funny. I don't think I know how to deal with that. I'm not really that scary, though. 'Night Stalker' and 'Social Network' are way more terrifying." This is a lie, by the way. At first glance, those two are terrifying, yes, monstrous even, but there's a reason Louise is the peacekeeper among the Rulers, and it isn't because she's a pacifist.
Speaking of terrified, Louise troupe let out a breath they were holding in. By normal standards, Saoji and Ione were being confrontational to a point were Louise usually exploded. When she did, most people liked to run away really fast - some people actually did, seeing as the dorms were now mostly empty - because of the resulting AoE fallout. Thankfully, she seemed to be in a good mood, probably because it was just a week into the school year.
"Well, anyway, keep it up or whatever you want. I advise you two stay neutral too - you get into much less trouble that way. Still, with the coming of tonight's meeting, I wonder if you'll be able to stay that way . . ."
Louise walked past Ione and waved in goodbye without looking back. As she did so, her hand passed through Paige. The ghost was suddenly overcome with a feeling of weakness, her mental capabilities slowed down immensely and despite being a ghost, she felt like dying all over again.
"Also, keep your 'friend' in check; I can't see her, but I have people who can - you aren't the only 'Occult' class ability here - and more people who can tell me where she is and what she's doing. I don't tolerate people talking behind my back when they think I don't notice. If you've got something to say, say it to my face, like Mister Visionary here," said Louise, sticking a thumb out at Saoji as she walked away. "Don't think that ghosts are a good enough defense against a Ruler, Juliet. Just because we can't see or touch them, doesn't mean we can't hurt them enough to let them regret not moving on."
Louise and her troupe walked forward and out of the dorm. | Name: Saoji Makami
Age:
15
Gender: Male
Personality:
Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent:
Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability:
Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio:
Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,869 | 1,435 | 8 | 2,176 | 944 | @Monochromatic
Zaen Henko rose and stretched, his nap served him well, his exaustion was now much less so. He put his earphones into his ears and turned on a song with his flute at his side, and walked out of the Dorms and into the hallway, where a large crowd of people was going towards the dorms, including the one he had just exited. Ignoring this now massive amount of people, he turned up his headphones and walked forwards towards the exit, also passing by a group of multiple other students, before letting the fresh air and sunlight of the outdoors hit his skin.
The air and sunglight felt good on his face, and he was beginning to feel relaxed and less homesick. He walked along forward and drew out his flute and softly played it, a special tune he played when he wanted to relax.
As he walked he spotted a man whom was trying to shoo away an exact copy of him, who did the same. He didn't expect much less from this school. He stopped playing as he walked towards the man. His mother's desire for him to be less secluded was ringing in his ears, and so he decided to 'socialize' a bit, although he quite disliked the idea.
**"Hello."** he said to the man, not quite sure of what else to say.
He wasn't very good at these introduction things. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,870 | 1,435 | 9 | 2,176 | 944 | You look like a new student, and quite lost.
Harold turned towards the female(?) speaker at that. The voice sounded female, but this student was most definitely male. (What an odd combination. Perhaps hormores? Higher or softer voice box or something of the like? Ah, conversation Harold! Focus.)
"Ah, yes. I am indeed in dire need of direction. I have become quite lost once I encountered the incredibly large grounds, and as such have had trouble finding my way around." Harold replied as casually, and normally as he could. It wasn't easy trying to keep up with these "social norms" that people talk about. (Plus, this guy actually offered to help. First one out of....many. Very many.)
(Well, at least he has good color choices.) Harold quickly remembered his own grey jacket and blue T-shirt and jeans. Comfortable, but efficent. Just the way he liked it. He pushed his glasses back up, and didn't see or hear any of the group behind the two of them.
"But, who are you, Oh mysterously helpful one?" He questioned the other male, seeking answers to his problems. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,871 | 1,435 | 10 | 993 | 1,646 | **"Duly noted."** Ione answered to Louis' warning, and then sighed, already knowing that something like that would happen to Paige if she continued pestering her.
**"I-Ione! Help me...!"** She took her friend ghost using her ability and put her on her shoulder.
**"You reap what you sow. Don't complain now, idiot. Anyhow, Louis, take care in the meeting later. It'd be bad if we lost our peacekeeper."** Though she said so in a teasing tone, she was even if a bit worried. She knew Louis was no pushover, but well, things happen. She saw the ruler walk away with her group of lackeys. She then turned to Saoji, with a small smile on her lips. **"Saoji, huh? That's quite a fancy name. No need to be embarrassed when talking to Paige. I can assure you she is there."** Ione poked Paige's cheek as she said that. The ghost waved weakly at Saoji in return, though. **"You'll have to excuse her though, that just now drained her energy."**
She then thought a bit on how to best explain the abilities of everyone. It came to her as quite a shock last year too, so it was understandable to have questions. She resolved herself to explain the boy's questions. **"Yes, there are groups of people that use their abilities. In total there are five, six if you want to count us neutrals but we aren't as organized. Each group has a ruler at the top, like Ms. Zero just seconds ago. They all have skills like ours and regarding how to find out..."** She thought about it for a bit and then turned to see the boy again with a playful smile on her face. **"You can just ask them."** She left a long pause for the boy to get his hopes up, just to send those hopes crashing down. **"It is a different story whether they'll tell you or not, though."** She giggles a bit at her own joke.
**"Then again, you can always attack them. They'll answer in kind and maybe you'll get a peek at their ability, but appearances can be deceiving."** She was kinda tired of being standing, so she decided this was a good chance for a change of scenery. **"We should continue this talk in the cafeteria. We'll have somewhere to sit."** She said, already making her way to the building. | **Name:** Ione (Juliet) Barnett & Paige
**Picture/Description:**
This one is Ione!

This is Paige! (She's a ghost. :P)

**Age:** 17
**Gender:** Female
**Personality:** One way (Maybe the only way) to describe Ione is as odd. She is aloof, absent and some times, she seems to be looking more through you than at you. All of this combined with the fact that she talks a bit too much about ghosts and spirits make her seem crazy more often than not. You see, Ione has two personas inside her, but of course, this isn't a Multiple Personality Disorder, it is just her playing around, and also, a way to hide her bashfulness when talking to others, after all, who would be able to talk about ghosts, spirits, demons and such without feeling if even a little bit embarrassed? Her first persona is Juliet, a cold, sharp tongued girl who tries to scare others with her stories about ghosts (Yep, she named it). The second one is her real self that often peeks out when she is acting as her Juliet persona and someone shows some kind of interest in what she is talking about, the real Ione that is more of a ditzy, naive and a bit playful girl.
While it may seem that her ghost ramblings are nothing but nonsense, Ione does indeed have a talent for contacting the occult. Such talent allows her to speak with ghosts and even see them, and, given her lack of friends because of her odd personality, she spends a lot of time talking with her ghost friends. Given that she is one of the few people who can actually do that, she is often seen talking alone or with some imaginary friend, as they guess, though the reality is actually more spooky than that. Ione also has an unwavering love for Horror movies, though she often comments on the many discrepancies between the movies and actual ghosts.
Regarding her constant companion, the ghost Paige, she is a bit of a pervert that is deeply attached to Ione, and would do whatever Ione wants as long as it is reasonable. Regardless of her appearance and due to the fact that she's been dead for a long time, Paige is more mature than she lets others know, and also someone with very strict morals. She likes playing pranks, but she would never abide to do something that would put others in danger and will also pressure Ione to do the right thing sometimes. The two of the get along really well and are almost like sisters, so Paige is very prone to feel jealous when someone else interacts with Ione.
**Talent:** Mediumship, Ione is able to communicate with and see ghosts, to a really frightening extent, as she claims that, sometimes, she can even touch the ghosts without the use of her ability, though it is a limited and scarce number of ghosts she can actually touch. The reason as to why she can touch those ghosts is still unknown, but she thinks it is because of some kind of grudge they hold.
**Ability:** Poltergeist, Ione has the ability to secrete ectoplasm from her body, a substance invisible to those without her talents of mediumship. Through the secretion of ectoplasm, she can give a ghost the ability to touch things in the mortal realm, from objects to humans, giving the illusion that she has telekinesis instead. With enough extoplasm, a ghost can become visible to the naked eye of any passerby. Though her ability is useful, it does not give her the ability to control ghosts, so there are few ghosts who actually listen to her, though, luckily, she has one she is very good friends with. A ghost covered in her ectoplasm can also posses someone, however, the subject must be unconscious for it to succeed. It seems she can also use the ectoplasm for battle, but given that she barely knows how to fight, she doesn't know how.
**Bio:** Always the odd one out, Ione at first cursed her talent for seeing ghosts, since it caused nothing but troubles. In the past, she was always bullied, because of how she tried to include her invisible friends into conversations with others. Unable to see what Ione was talking about, the other kids merely tried to tell her that there was nothing there, and that she was crazy. At some point, and tired of being called crazy for believing in her ghostly friends, she distanced herself from them. She pretended as if they didn't exist, as if she couldn't hear them. She saw how they detached their own heads and things of the like in comic ways in an effort to make her laugh, but she choked down her laughs and put up a poker face.
She lived a normal life for a while but, to be honest, she found it boring. After being able to talk with ghosts that had been decapitated or had died young, well, she just found everything else boring. She had seen gory scenes before, but she didn't seem to really mind, in fact, that helped her develop one of her greatest interests in life, her love for horror movies. After a while, she finally realized that her fun days were because of her ethereal friends and decided to go back to them, instead of trying to be someone she wasn't with the other kids.
She apologized time and time again and the ghosts that were her friends eventually forgave her, with the sole condition that she wouldn't turn their back on them ever again. After agreeing to it, she was then introduced to the newest additions of the gang. Juliet and Paige, a pair of sisters that strayed all the way to where they were. Ione grew close to both sisters in a short time, but one day, Juliet, the bigger of the sisters, disappeared. Juliet always talked about how it would be great to finally pass on and let go of all her regrets and things left undone, though there was still something holding her down. Ione soon connected the dots and figured that she couldn't pass on because of her little sister Paige, but after Paige grew close to Ione, maybe Juliet knew that her little sister would be able to pass away eventually too, and left this world. Ione was now resolved, knowing that Juliet must now be able to be born again, and she decided to help all the other ghosts pass away and thus, her Juliet persona was born. She helped every and each one of her friends pass away, except for one. Paige was the only one that remained there and, though Ione didn't knew why, she decided she would think about it as it went, given that Paige never left her side.
**Other:** She likes to wear gothic lolita fashion. She is quite good at sewing and handicraft of the like, though she is terrible at cooking. |
52,872 | 1,435 | 11 | 2,176 | 944 | _"Well!"_ Cadwal would have clapped his hands if he had any. _"This boy is like a jester!"_
( did not gesture again towards Louise's posse as he talked of them, hoping not to get their attention. However, he had dropped the Shakespearean act, as his voice dropped low and became solemn. "They sprang out from the dorms. They're a rabid bunch. They harassed two students just now. I wouldn't want to associate with them, if I were you. The student politics in this school revolve around those who are, say, Gifted, and though I may not know much about it, since I'm new here, it's all so very distasteful. It reeks of pettiness and abuse."
"But anyway," Timothy loosened up, his voice returning its color. "You must be looking for the dorms." | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,873 | 1,435 | 12 | 554 | 1,584 | Thisa was walking along minding her own business, one by being new to this school its not like she had anyone to talk to, and more importantly she didn't feel like it. In her hands was a ragged looking notebook, the spine was frayed and the writing on the cover was all but faded until unreadable. Thisa flipped to the latest used page, on it was a schematic of a human leg although not a real, but a mechanical one she has been working on. With her pencil she scribbled side notes on it, like *Downgraded to 200RMP motor, lighten load on leg-pelvis joint.* or *Front upper thigh plate doesn't fit right, sand it down.* Thisa lightly tapped her pencil while thinking, main problem at that point was managing weight, the leg needed to take quite a bit especially if it were to be used on a robot, or even as a prosthetic. Her train of thought was interrupted as she collided straight into another person, (This one being Harold.) in hind sight perhaps walking in public wasn't the best time or place to do any work.
Thisa stumbled back as her notebook fell to the floor, "Ah shi-... sorry about that, my bad was distracted there." | Name: Saoji Makami
Age: 15
Gender: Male
Personality: Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent: Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability: Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio: Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,874 | 1,435 | 13 | 554 | 1,584 | Harold caught the drop of the jesting, and chose to become more mature once again as well. "I see. It's a shame that such petty and superficial problems are so important to so many in the World. And indeed I am. It was important to know where to put my items and belongings." He replied and jestured to his backpack, suitcaase, and his light brown crossbody computer bag at his sides....and back. (This guy is pretty interesting. I wonder what he could have as a talent in any case. I have yet to see it, however one conversation is unlikely to be enough for all talents....)
"I do hope that our school lives here aren't as dull and nonessential as their's apperently are. And how school usually is. Perhaps this could be the start of an equally benifictial acquiantenship?" Harold continued on, hoping to find a friend in Timothy apperernetly.
Harold's weaker, twing like body stumbled forward slightly after having Thisa run into him. Recognizing another possible girl to be behind him, and the cause of his stumble, Harold quickly straightened himself out, pushed up his glasses again, and turned around to interogate the female behind him, one that seemed somewhat familiar to himself. (She does seem very similar to someone I know, perhaps an acquaintence of the past?)
"....Ah, it is no problem. I suppose working and walking are not always the easiest of maneuverse to make while indisposed." Harold replied after a moment of thought, he quickly reached down and picked up her notebook, noticing the designs and notes of mechanical beings, and more likely- Robots. Harold loved Robots. AI too! | Name: Saoji Makami
Age: 15
Gender: Male
Personality: Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent: Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability: Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio: Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,875 | 1,435 | 14 | 2,176 | 944 | ( could not reply before Theresa bumped into Harold, and sent the latter stumbling forward. In reflex, Timothy had outstretched his hands in the event his new acquaintance would fall into him, but thankfully, that did not happen. Peering over Harold's side to find out who the offender was, his eyes mildly widened as he beheld a (
_"Ah, she is like a rose. Help her, Tim!"_ Cadwal hastily advised.
_"Too late,"_ the boy replied, as Harold was already picking up her notebook.
_"Especially for the gentleman who just stepped in,"_ Cadwal jabbed, referring to Saoji, whom Timothy gave but a glance before returning his gaze to the sudden girl.
"You should be more careful, miss," he said simply. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,876 | 1,435 | 15 | 993 | 1,646 | Ione felt like laughing when she heard Saoji, but she didn't. She was unable to call him foolish, since she had thought the same some time before. Imparting knowledge of times before to others through her mediumship, maybe a better understandment of men. Hm, it was odd she found someone who wasn't freaked out at all of her, but also someone that thought like her, or like she used to anyway.
**"Many have histories like that, I know that better than anyone, perhaps. However, individuals nor groups are able to change anything. What changes things is power. With enough power, you can change things, but attaining more power than the rulers would be... problematic."** She ranted about, before she saw that Saoji was no longer interested in her talk. **"Wha!?"** Instead, he had gone to the aid of someone who had fallen down. Ione was red with embarrasment, seeing that Saoji had left just because of someone falling down... All right, that was bad and all, but that's no way to leave a lady.
**"What do you think you are doing, you excuse of a man!"** Paige had seemingly recovered her strength and was now shouting at Saoji, also angry at him for leaving Ione like that. However, when the pair saw how the girl rejected the offer, they both started laughing. Paige's laugh went into full bursts of laughter and Ione was trying to keep it down.
**"Serves you right, idiot playboy!"** Ione shouted at Saoji, showed him her tongue, and then dashed away from the scene, directed to the cafeteria. | **Name:** Ione (Juliet) Barnett & Paige
**Picture/Description:**
This one is Ione!

This is Paige! (She's a ghost. :P)

**Age:** 17
**Gender:** Female
**Personality:** One way (Maybe the only way) to describe Ione is as odd. She is aloof, absent and some times, she seems to be looking more through you than at you. All of this combined with the fact that she talks a bit too much about ghosts and spirits make her seem crazy more often than not. You see, Ione has two personas inside her, but of course, this isn't a Multiple Personality Disorder, it is just her playing around, and also, a way to hide her bashfulness when talking to others, after all, who would be able to talk about ghosts, spirits, demons and such without feeling if even a little bit embarrassed? Her first persona is Juliet, a cold, sharp tongued girl who tries to scare others with her stories about ghosts (Yep, she named it). The second one is her real self that often peeks out when she is acting as her Juliet persona and someone shows some kind of interest in what she is talking about, the real Ione that is more of a ditzy, naive and a bit playful girl.
While it may seem that her ghost ramblings are nothing but nonsense, Ione does indeed have a talent for contacting the occult. Such talent allows her to speak with ghosts and even see them, and, given her lack of friends because of her odd personality, she spends a lot of time talking with her ghost friends. Given that she is one of the few people who can actually do that, she is often seen talking alone or with some imaginary friend, as they guess, though the reality is actually more spooky than that. Ione also has an unwavering love for Horror movies, though she often comments on the many discrepancies between the movies and actual ghosts.
Regarding her constant companion, the ghost Paige, she is a bit of a pervert that is deeply attached to Ione, and would do whatever Ione wants as long as it is reasonable. Regardless of her appearance and due to the fact that she's been dead for a long time, Paige is more mature than she lets others know, and also someone with very strict morals. She likes playing pranks, but she would never abide to do something that would put others in danger and will also pressure Ione to do the right thing sometimes. The two of the get along really well and are almost like sisters, so Paige is very prone to feel jealous when someone else interacts with Ione.
**Talent:** Mediumship, Ione is able to communicate with and see ghosts, to a really frightening extent, as she claims that, sometimes, she can even touch the ghosts without the use of her ability, though it is a limited and scarce number of ghosts she can actually touch. The reason as to why she can touch those ghosts is still unknown, but she thinks it is because of some kind of grudge they hold.
**Ability:** Poltergeist, Ione has the ability to secrete ectoplasm from her body, a substance invisible to those without her talents of mediumship. Through the secretion of ectoplasm, she can give a ghost the ability to touch things in the mortal realm, from objects to humans, giving the illusion that she has telekinesis instead. With enough extoplasm, a ghost can become visible to the naked eye of any passerby. Though her ability is useful, it does not give her the ability to control ghosts, so there are few ghosts who actually listen to her, though, luckily, she has one she is very good friends with. A ghost covered in her ectoplasm can also posses someone, however, the subject must be unconscious for it to succeed. It seems she can also use the ectoplasm for battle, but given that she barely knows how to fight, she doesn't know how.
**Bio:** Always the odd one out, Ione at first cursed her talent for seeing ghosts, since it caused nothing but troubles. In the past, she was always bullied, because of how she tried to include her invisible friends into conversations with others. Unable to see what Ione was talking about, the other kids merely tried to tell her that there was nothing there, and that she was crazy. At some point, and tired of being called crazy for believing in her ghostly friends, she distanced herself from them. She pretended as if they didn't exist, as if she couldn't hear them. She saw how they detached their own heads and things of the like in comic ways in an effort to make her laugh, but she choked down her laughs and put up a poker face.
She lived a normal life for a while but, to be honest, she found it boring. After being able to talk with ghosts that had been decapitated or had died young, well, she just found everything else boring. She had seen gory scenes before, but she didn't seem to really mind, in fact, that helped her develop one of her greatest interests in life, her love for horror movies. After a while, she finally realized that her fun days were because of her ethereal friends and decided to go back to them, instead of trying to be someone she wasn't with the other kids.
She apologized time and time again and the ghosts that were her friends eventually forgave her, with the sole condition that she wouldn't turn their back on them ever again. After agreeing to it, she was then introduced to the newest additions of the gang. Juliet and Paige, a pair of sisters that strayed all the way to where they were. Ione grew close to both sisters in a short time, but one day, Juliet, the bigger of the sisters, disappeared. Juliet always talked about how it would be great to finally pass on and let go of all her regrets and things left undone, though there was still something holding her down. Ione soon connected the dots and figured that she couldn't pass on because of her little sister Paige, but after Paige grew close to Ione, maybe Juliet knew that her little sister would be able to pass away eventually too, and left this world. Ione was now resolved, knowing that Juliet must now be able to be born again, and she decided to help all the other ghosts pass away and thus, her Juliet persona was born. She helped every and each one of her friends pass away, except for one. Paige was the only one that remained there and, though Ione didn't knew why, she decided she would think about it as it went, given that Paige never left her side.
**Other:** She likes to wear gothic lolita fashion. She is quite good at sewing and handicraft of the like, though she is terrible at cooking. |
52,877 | 1,435 | 16 | 2,176 | 944 | Saoji frowned when Thisa rejected his aid then frowned even more when lone called him a "idiot playboy"...he sunk his head low as his bangs hung down his face. He hasn't been this humiliated in his life.
_I just wanted to help..._ he thought.
He turned and watched lone walk away after insulting him. He noticed there were a lot of people who were quite rude to others here at this school, whereas the innate ability to show compassion, harmony, and justice to another individual, is truly lacking at this school. For that, everything he thought he knew about lone or the rest of the school have failed him. Perhaps lone isn't who he thought she was, perhaps she didn't show as much compassion and mindfulness as he. He sighed and lifted himself up, walking the opposite direction and away from the others who were talking about books. He entered the dorm building and went up to his room, taking off his cape and tossing it aside; laying on the bed as he stared at the ceiling.
**"All I wanted to do was help..."** he whispered to himself with a sad look on his face. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,878 | 1,435 | 17 | 1,586 | 118 | Harold then remembered, he was having a conversation! He swiftly stepped to the side, and awaited Thisa's response and made a "wait" sign to Tim, obviously wishing to hear the girls name before they continued. | !( "enter image title here")
**Name-** Zaen Henko
**Age-** 16
**Gender-** Male
**Personality-** Zaen is rather secluded when he wants to be, which is quite often, so he only rarely ever makes _good_ friends. He loves Music and anything about it, most of the time being seen with headphones in his ears listening to music. He's very smart and the only athleticism he has is how fast he can run. He likes spending his time doing nothing but sitting down and listening/playing/making music, whichever he's in the mood for.
**Talent-** _Instrumental Talent_: Zaen is extremely gifted with instruments, and he can play most instruments and can read music with ease, making little to no mistakes. He's also able to make music himself, and can tell what kind of music someone will like.
**Ability-** _Siren_: Using his ability, it allows him to make special music and summon instruments. The musical pieces he makes all do different things, but to work he needs a few seconds to make the music, the music must be in some way music that a person would like to work. After making a special piece of music, it would only be able to be used within a near time, and could only be used once.
**Bio-** From a very young age Zaen had discovered his instrumental gifts, and due to this he was able to enhance said talent, being able to play most instruments and play most music by the time he starting schooling. His parents supporting this talent of his incredibly, spending money on instruments and tutors quite often.
His school that he attended was a mostly musically-focused school, where they taught students how to play, put them in a band equal to their level and let them perform in local concerts, the higher bands competing in competitions. He was put in one of the highest level bands when he was 10, the age limit to when you are put in your respective band level. He went out on competitions and easily got sweet victory.
By the time he was 12 he was in the highest level band and was at the top of it, sometimes even playing better than the band director. Although he got all this attention between his fellow band-mates, he rather disliked all the attention, and would've rather just stayed secluded. Nevertheless, he was suggested to make his own Music. He decided that he would, and he began making his own pieces of music, and the band director would sometimes let the band play some of these pieces.
He eventually ended up leaving the band, mostly due to the unwanted attention he got. He spent most of his time after that being secluded away from most other people, except when his friends invited him to something or he had to be at school. During his seclusion he spent most of his time listening, playing, and making music. |
52,879 | 1,435 | 18 | 554 | 1,584 | At the mention of playboy Thisa looks up, apparently Saoji who wanted to help may have had some... additional motives. Didn't change how guilty she felt when the guy basically fled the scene, then again a playboy is a playboy Thisa decided that it may have been best to simply ignore him. Herold had an odd way of talking, he sounded proper if she were to put a label on it, but all the same his speech was somewhat out of place really. Thisa couldn't help but blush at the man's complements, sure she was used to them but Harold had quite a bit of passion behind his praise, it was flattering to be frank. Harold side stepped seemly while remembering something, oh seemed he was in a conversation that is until she bumped into them. Timothy didn't look like much to Thisa, but he did look like he held himself as a decent person so probably not bad, you know unlike that maybe playboy.
"Oh yeah, I'm Theresa Thompson but I'd rather you call me Thisa, Theresa is just a few syllables too much if you ask me. So you're into tech as well right, software engineering from the sounds of it. Well its nice to meet you, you and your friend here." Thisa motioned towards Timothy. | Name: Saoji Makami
Age: 15
Gender: Male
Personality: Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent: Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability: Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio: Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,880 | 1,435 | 19 | 2,176 | 944 | Harold faintly blushed at the mention of his intense passion. He forgot a lot of time just how much he loved technology, and usually went off on rants and the like when he gets into a conversation about it.
"It is my pleasure to meet you as well Ms. Thisa Thompson. I understand your plight. Sometimes Harold is much to....cold for my usage of it. At such times, I merely go back to coding and programming, or login so as to escape from the formality." Harold extended his hand for a handshake with Thisa, and proceeded to introduce himself. "Ah, my apologizes, I forgot to follow a simple rule of social conventions. I am Harold, Harold Franfurt. And Tim here had just offered to show me around this school, as I have recently arrived. He was just talking to me about....this school and some of its policies and politics." Harold obviously stumbled for a moment there, forgetting what the two had been talking about before Thisa's intervention. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,881 | 1,435 | 20 | 1,586 | 118 | Saoji couldn't fall asleep. Instead, he kept looking at the ceiling; laying on his back on the bed. His room was rather clean for a fifteen year old. Nothing too shabby or anything, however. His family has always been the neat and orderly type. In fact, he despises any area that is too unclean. He can't help but think of the humiliation he has suffered, trying to show compassion for another individual; it actually made him look foolish. Is this how the world suppose to be? Are we suppose to be criticized and denounced just for wanting to be nice? Perhaps there was such thing as being a bit too nice.
Maybe there are those who simply cannot handle seeing someone being overly nice to someone else. He took a deep sigh. While he could be using this time having lunch with lone, he finds that he is now hiding away from everyone who heard lone call him a "playboy." Now, he doesn't really feel any real need to venture outside. He definitely felt alone here. Simply put, no one shared the same humane ability as he does. That one thing that has been twisted and redefined...love.
_Fine...I give up. _ he thought.
If people were not meant to change and if no one ever learns...then what is the point of talking? and being the bigger person? Saoji began to think that perhaps there is no point. Perhaps he is just one in a million lives who was put here by his grand master from a different universe where he truly belongs...at least...that is how he is feeling. He shook his head and turned over on his side, attempting to fall asleep once more. | !( "enter image title here")
**Name-** Zaen Henko
**Age-** 16
**Gender-** Male
**Personality-** Zaen is rather secluded when he wants to be, which is quite often, so he only rarely ever makes _good_ friends. He loves Music and anything about it, most of the time being seen with headphones in his ears listening to music. He's very smart and the only athleticism he has is how fast he can run. He likes spending his time doing nothing but sitting down and listening/playing/making music, whichever he's in the mood for.
**Talent-** _Instrumental Talent_: Zaen is extremely gifted with instruments, and he can play most instruments and can read music with ease, making little to no mistakes. He's also able to make music himself, and can tell what kind of music someone will like.
**Ability-** _Siren_: Using his ability, it allows him to make special music and summon instruments. The musical pieces he makes all do different things, but to work he needs a few seconds to make the music, the music must be in some way music that a person would like to work. After making a special piece of music, it would only be able to be used within a near time, and could only be used once.
**Bio-** From a very young age Zaen had discovered his instrumental gifts, and due to this he was able to enhance said talent, being able to play most instruments and play most music by the time he starting schooling. His parents supporting this talent of his incredibly, spending money on instruments and tutors quite often.
His school that he attended was a mostly musically-focused school, where they taught students how to play, put them in a band equal to their level and let them perform in local concerts, the higher bands competing in competitions. He was put in one of the highest level bands when he was 10, the age limit to when you are put in your respective band level. He went out on competitions and easily got sweet victory.
By the time he was 12 he was in the highest level band and was at the top of it, sometimes even playing better than the band director. Although he got all this attention between his fellow band-mates, he rather disliked all the attention, and would've rather just stayed secluded. Nevertheless, he was suggested to make his own Music. He decided that he would, and he began making his own pieces of music, and the band director would sometimes let the band play some of these pieces.
He eventually ended up leaving the band, mostly due to the unwanted attention he got. He spent most of his time after that being secluded away from most other people, except when his friends invited him to something or he had to be at school. During his seclusion he spent most of his time listening, playing, and making music. |
52,882 | 1,435 | 21 | 554 | 1,584 | Thisa met Harold halfway with his handshake, "Harold Franfurt it is then. Don't suppose you go by a nickname, although Harold is short and sweat as is right?" she then nodded at Timothy's question, "Yeah I'm a fresh transfer, started at the beginning of the year so I know the school's layout well enough."
Thisa had a feeling these two might make good friends, its not that she rejected the idea of friendship its only that she'll be content enough to keep to herself funny how bumbling into a situation like that could have had some very good results. She did have some time before the start of class, and she was starting to feel pretty sociable, may as well kept the conversation going.
"So Harold, said you do a fair bit of programming, what have you written? While its not my specialty by any means, I think I could understand enough." | Name: Saoji Makami
Age: 15
Gender: Male
Personality: Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent: Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability: Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio: Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,883 | 1,435 | 22 | 2,176 | 944 | Harold thought about acting like a knight when he was holding Thisa's hand, but decided that would be too weird, even for him! He was also glad that the three we're getting along so far. It's much fun to write programs when you have people willing to test them out after all....he still didn't know. * why* those PMCs didn't wish to have anything to do with him. It wasn't like some idiot managed to break the codes by any means. (Unless they perhaps found a self-district code, however that's highly unlikely.) Harold internally chuckled at that before he went back to the conversation once more.
"I see. That would undoubtably be ample time to convert the layout of this academy to memory, unless it is random of course!" Harold laughed a bit at his own joke, still aware that others probably do no share his sense of humor at all. "As well, I do not have any official nickname myself, as such if you wish, I would allow for you to assign me a nickname you feel appropriate...." He let his hand drop back to his side and fiddled with his crossbody computer bag a little nervously at Thisa's question: "Ahmmm, have you ever heard of Newgate's Process at all?" Harold asked a bit meeker than he had been at any point before. He also nodded slightly to Tim acknowledging his patience with the two of them. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,884 | 1,435 | 23 | 554 | 1,584 | Harold indeed did have an odd way of talking, he was fairly literal not like he needed a nickname. Thisa was also starting to notice his short rambles as if he was somehow nervous, no idea why maybe the guy was uncomfortable with meeting new people. Tim seemed to back off, he was sitting off to the side with a can... of something she couldn't quite make it out. All the same Thisa did feel bad about basically muscling the man out of his own conversation, but looked like he was content with just watching.
"If the school were random then I'd be a new adventure each day, might be fun until you're late for class." Thisa laughed trying to keep things light. " That said I never head of Newgate's Proccess, mind letting me know a little more" | Name: Saoji Makami
Age: 15
Gender: Male
Personality: Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent: Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability: Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio: Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,885 | 1,435 | 24 | 554 | 1,584 | Harold scratched the back of his head and pushed up his glasses like he seems prone to do. "Ah, well I apologize, that was a software joke hehe. It's because of. RAM, you see?" Harold explained what he meant before and replied again: "But ah, that would indeed make this school impressively interesting. As well, Newgate's Process is a process for artificial intelligence and the struggle to give them true sentience that was developed and published by one Edward Newgate, he and I worked together on creating a neural net to be able to handle of all of the big data, and break it down and hope to be able to assist in taking the steps forward necessary to giving learning and sentience to artificial intelligence." Harold went on a long rambling spree, but with much more passion and fire in his eyes than before. "At the same time, however, it is not a completed process. Thus, we are still working out the bugs and doing our best to improve it further. It is considered a substancally debated topic currently. I however, just wondered if you yourself had heard of it Ms. Thisa." Harold finished explaining in his apperently normal social manner. | Name: Saoji Makami
Age: 15
Gender: Male
Personality: Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent: Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability: Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio: Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,886 | 1,435 | 25 | 2,176 | 944 | Harold was about to go right into another spiel on AI and robotics with Thisa, but when she pointed out the fact she was going to be late, he took out his phone as well, and looked at the time. Remembering he had his own class to get to as well, he gave a slight grin and waved without his pinkey or ring fingers. Apperently another unique trait to Harold. He walked over to Tim after watching Thisa walk away for a moment, and spoke once more:
"Ah Tim, it would appear we will be late to our classes if we procrastinate any longer. May we hold off on that tour until we have completed our school day perhaps?" Harold went on hoping to get more from his new acquaintence. "Ah, do you know where I might find...." Harold started asking for directions, quickly moving back to his original conversation with Tim once more. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,887 | 1,435 | 26 | 2,465 | 3,276 | Lunch break was ending and most of the students returned to their classrooms (others were skipping, but let's not discuss that) the chatter died down and for awhile, the campus was silent except for the sound of the wind rustling the trees, and the groans of the caverns in the hill nearby.
****
"Aah, it's finally free over!" said Random Student A (or RSA for short) "What time is the meeting between the Rulers again?" Random Student B (RSB) looked at her watch. "Seven-thirty, so we've got four hours left. Hey, wanna hit the gym later? I heard Jason was leading the group today."
Other random topics popped up here and there between the student body, however, if one paid attention, you'd notice they were slowly gathering into groups.
"Speaking of the Rulers, I hear Lietman is challenging Anderson for his place as Michael's lieutenant in thirty minutes behind the gym."
"Really? Any bets?"
Soon the classrooms were empty, save for a few. The student loitered around the vast campus, ready to enjoy their few hours of free time.
---
**Time Before the Meeting: 3h : 45m : 17s** | Name: Saoji Makami
Age:
15
Gender: Male
Personality:
Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent:
Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability:
Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio:
Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,888 | 1,435 | 27 | 993 | 1,646 | Saoji found himself looking through an assortment of books in the school's library. He didn't really know what he was looking for. He guess that reading could potentially pass the time by. Finally, his hand rested on a book which had a title that was very interesting..."The Truth About Revolution". After using his library card to check out the book, he read the pages until he reached the cafeteria. He sat alone, uninterested in paying attention to anyone else other than that book. All he had to eat was an apple. The book was amazing, revolution was intense.
A movement that begins when a group of people are oppressed by their successors. People will rise up and go to war with those who are hindering their way of life; even though many of these revolutionaries are not familiar with weaponry or war tactics. They were just normal everyday people fighting for what was right.
Saoji bit into his apple and placed back on his lunch tray.
Reading all of this information gave him ideas of how to create peace and bring harmony back to the world. All it takes is that one person who is willing to gain so much dangerous attention to lead the people. All it takes is for one person to undertake that risk and live with the consequences. Saoji noticed that he has never seen people form a union and fight against those in power before...maybe no one was willing to undergo such trials it takes to become a true leader. Perhaps people are afraid to? Whatever the reason, Saoji knows that people have become cruel to one another and it just didn't make any sense to him.
He sat there and continued reading. | **Name:** Ione (Juliet) Barnett & Paige
**Picture/Description:**
This one is Ione!

This is Paige! (She's a ghost. :P)

**Age:** 17
**Gender:** Female
**Personality:** One way (Maybe the only way) to describe Ione is as odd. She is aloof, absent and some times, she seems to be looking more through you than at you. All of this combined with the fact that she talks a bit too much about ghosts and spirits make her seem crazy more often than not. You see, Ione has two personas inside her, but of course, this isn't a Multiple Personality Disorder, it is just her playing around, and also, a way to hide her bashfulness when talking to others, after all, who would be able to talk about ghosts, spirits, demons and such without feeling if even a little bit embarrassed? Her first persona is Juliet, a cold, sharp tongued girl who tries to scare others with her stories about ghosts (Yep, she named it). The second one is her real self that often peeks out when she is acting as her Juliet persona and someone shows some kind of interest in what she is talking about, the real Ione that is more of a ditzy, naive and a bit playful girl.
While it may seem that her ghost ramblings are nothing but nonsense, Ione does indeed have a talent for contacting the occult. Such talent allows her to speak with ghosts and even see them, and, given her lack of friends because of her odd personality, she spends a lot of time talking with her ghost friends. Given that she is one of the few people who can actually do that, she is often seen talking alone or with some imaginary friend, as they guess, though the reality is actually more spooky than that. Ione also has an unwavering love for Horror movies, though she often comments on the many discrepancies between the movies and actual ghosts.
Regarding her constant companion, the ghost Paige, she is a bit of a pervert that is deeply attached to Ione, and would do whatever Ione wants as long as it is reasonable. Regardless of her appearance and due to the fact that she's been dead for a long time, Paige is more mature than she lets others know, and also someone with very strict morals. She likes playing pranks, but she would never abide to do something that would put others in danger and will also pressure Ione to do the right thing sometimes. The two of the get along really well and are almost like sisters, so Paige is very prone to feel jealous when someone else interacts with Ione.
**Talent:** Mediumship, Ione is able to communicate with and see ghosts, to a really frightening extent, as she claims that, sometimes, she can even touch the ghosts without the use of her ability, though it is a limited and scarce number of ghosts she can actually touch. The reason as to why she can touch those ghosts is still unknown, but she thinks it is because of some kind of grudge they hold.
**Ability:** Poltergeist, Ione has the ability to secrete ectoplasm from her body, a substance invisible to those without her talents of mediumship. Through the secretion of ectoplasm, she can give a ghost the ability to touch things in the mortal realm, from objects to humans, giving the illusion that she has telekinesis instead. With enough extoplasm, a ghost can become visible to the naked eye of any passerby. Though her ability is useful, it does not give her the ability to control ghosts, so there are few ghosts who actually listen to her, though, luckily, she has one she is very good friends with. A ghost covered in her ectoplasm can also posses someone, however, the subject must be unconscious for it to succeed. It seems she can also use the ectoplasm for battle, but given that she barely knows how to fight, she doesn't know how.
**Bio:** Always the odd one out, Ione at first cursed her talent for seeing ghosts, since it caused nothing but troubles. In the past, she was always bullied, because of how she tried to include her invisible friends into conversations with others. Unable to see what Ione was talking about, the other kids merely tried to tell her that there was nothing there, and that she was crazy. At some point, and tired of being called crazy for believing in her ghostly friends, she distanced herself from them. She pretended as if they didn't exist, as if she couldn't hear them. She saw how they detached their own heads and things of the like in comic ways in an effort to make her laugh, but she choked down her laughs and put up a poker face.
She lived a normal life for a while but, to be honest, she found it boring. After being able to talk with ghosts that had been decapitated or had died young, well, she just found everything else boring. She had seen gory scenes before, but she didn't seem to really mind, in fact, that helped her develop one of her greatest interests in life, her love for horror movies. After a while, she finally realized that her fun days were because of her ethereal friends and decided to go back to them, instead of trying to be someone she wasn't with the other kids.
She apologized time and time again and the ghosts that were her friends eventually forgave her, with the sole condition that she wouldn't turn their back on them ever again. After agreeing to it, she was then introduced to the newest additions of the gang. Juliet and Paige, a pair of sisters that strayed all the way to where they were. Ione grew close to both sisters in a short time, but one day, Juliet, the bigger of the sisters, disappeared. Juliet always talked about how it would be great to finally pass on and let go of all her regrets and things left undone, though there was still something holding her down. Ione soon connected the dots and figured that she couldn't pass on because of her little sister Paige, but after Paige grew close to Ione, maybe Juliet knew that her little sister would be able to pass away eventually too, and left this world. Ione was now resolved, knowing that Juliet must now be able to be born again, and she decided to help all the other ghosts pass away and thus, her Juliet persona was born. She helped every and each one of her friends pass away, except for one. Paige was the only one that remained there and, though Ione didn't knew why, she decided she would think about it as it went, given that Paige never left her side.
**Other:** She likes to wear gothic lolita fashion. She is quite good at sewing and handicraft of the like, though she is terrible at cooking. |
52,889 | 1,435 | 28 | 2,176 | 944 | Saoji sat their quietly until someone appeared before his table. When he looked up he noticed it was Juliet (is it cool if I just call her Juliet since I can capitalize that name instead of lone? <_<) Oh what did she want now? Was she here to insult him again? He sighed and put his fist under his chin and turned back to read his book. After a moment, it got pretty awkward just sitting there in front of her without saying anything. But when Saoji got lost in the pages of his book, he could care less about what happened that morning. But nothing was going to come out of the situation if they just sat there in silence. He sighed and spoke to her while still having his eyes on the book.
**"I just wanted to help."** he said before turning to the next page.
He understands that it is alright to be the bigger person, especially if he wanted to convince others how to behave; how to treat others the way they would like to be treated. Saoji was a softy when it came to less chaotic moments. It was worth a try anyway. Instead of reading the book, he turned his gaze at Juliet and gave her his full attention.
**"I didn't appreciate what you said to me this morning. But when people are in need of help...we help them right? I don't care who it is and whatever happens to them. Whether the trouble is big or small, the right thing to do is help them, right? That is what a good leader does. It says so here in this book."** he said and pointed at the book. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,890 | 1,435 | 29 | 156 | 2,749 | Harold was worried. He was standing outside his final hour classroom, but he was not seeing any signs of Tim. (Perhaps he forgot? That would be the most logical conclusion in this instance, as he did not seem to be of the sort to leave promises and the like unfulfilled when at all possible....)
Harold wasn't really sure how to feel about that. On one hand, his new acquaintence had forgotten to meet up with him, but on the other hand, he himself probably would have too....he gets so sidetracked by all the ideas that pop in his head, and by paying so much attention in class....
He decided he would wait 5 more minutes for any sign of Tim. Or maybe Thisa. (Ms. Thisa was indeed an interesting companion to converse with. I see no fault in wishing to talk with her again in the future....)
So Harold leaned against the wall, shifted his bags around to get comfortable, and took off his glasses and started cleaning them while he waited. | !( "Poppy O'Conner")
**Name:** Poppy O’Conner
**Age:** 16
**Gender:** Female
**Personality:** Poppy is an awkward girl who often says the wrong things when around people she doesn’t know well. When with friends, though, Poppy is loud, talkative, and, unfortunately, punny. She doesn’t understand the point of keeping things secret, so she has no qualms with saying exactly what is going on in her life or what of the likes if someone asks her. Poppy has the unfortunate habit of bottling up her emotions and, even when telling her “sob” story, keeps a straight face or shrugs it off when people ask her how she is feeling. The blonde has a hard time connecting with people on a personal level and when she attempts to express her sadness, she is often deterred by sympathetically distant responses. She is not particularly motivated to do anything and tries to find the easiest ways to do things. Her worst habit is procrastination and most of her work does not get done until the night before it’s due.
**Talent:**_ Learner_: Poppy learns new things with relative ease and has a near perfect memory where she can store all the new information. She dabbles in most genres of information and knows many random facts.
**Ability**: _Know-It-All_: By pressing her hand anywhere on a book, or anything that holds information, she can absorb the information and remember it completely. This gives her a higher level of intelligence than most. Due to absorbing psychology books and pamphlets, Poppy can easily read people by their body language. If an animal is sick? She can check for any symptoms of the million of diseases and illnesses in her knowledge. However, after absorbing too much information, Poppy gets queasy and dizzy; if she goes past that, though she never has so far, she would probably die.
**Bio:**
Poppy is an American and was born on an Air Force base in Florida. Her father is in the military and she has had to move around a lot for his work. Her parents were always busy with work – not that Poppy minded, because when they weren’t, the family was always hanging out – and so Poppy took up the habit of reading constantly. Because of her father’s work, Poppy’s dad would get deployed many times and Poppy would be stuck with her mother.
It wasn’t that Poppy didn’t like her mother, in fact, Poppy adored her mother...that is before her alcoholism came back after ten years of sobriety (she quit before Poppy was born). Her mother spiraled into a pit of depression and, in turn, Poppy too had begun to feel depressed. Later on, she was diagnosed with depression and anxiety and was prescribed medicine to take. Poppy, often than not, does not take her medicine because “it makes her feel funny.”
One day, when Poppy was fourteen and her father was home from deployment, the blonde girl came home to her mother crying in her bedroom, drunk as per usual, and attempting to call a rehab facility. Not knowing what to do, Poppy attempted to call her dad to help her, but he wasn’t picking up. After the police came (one of the rehab centers had called the cops on her mom to make sure she wasn’t harming herself) and Poppy finally managed to get a hold of her dad, everything just froze for Poppy. Her mother went to rehab until the week before Poppy’s fifteenth birthday, but that wasn’t what the problem was for Poppy. She discovered that, in her time of need, she was having a hard time connecting with her friends. They would tell her that “it would be alright” and that “at least your mom is getting better” but that didn’t satisfy Poppy – they felt distant.
After her mom was released, Poppy’s dad got a new job in Wales and the O’Conner family jumped at the chance to go for it was “a new start.”
Other: Poppy is terrified of not being able to control herself (therefore, she stays away from drugs, alcohol and such and such) |
52,891 | 1,435 | 30 | 2,176 | 944 | _"She's talking to you, boy,"_ Cadwal hastily pointed out.
_"Hmm?"_
_"She's asking you if that's a good book you're reading."_
_"Who?"_
_"The ( in front of you just awoke. Lower your book and look up."_
_"Ah."_
Doing so, ( eyes met her own, and he gave his trademark, friendly, and insufferably well-meaning smile before replying, but bypassing the question first.
"Good morning, miss. And yes, it's quite a good book." His eyes then wandered around her visage. "Your hair's a bit messed up."
_"Wow, smooth,"_ Cadwal remarked.
_"What do you mean?"_ Tim innocently replied. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,892 | 1,435 | 31 | 993 | 1,646 | Ione heard attentively to what Saoji had to say. Well... Paige was right, most probably. It seems Saoji wasn't as self centered as she initially thought. She was really embarrassed now though. Ione felt that Saoji was trying to pierce her with his eyes, or maybe that's just what she thought. Those judging eyes. Ione looked down, her hat covering her eyes.
Paige put her hands around Ione's neck as if she was strangling her, though nothing happened. **"Just say you are sorry, you stubborn girl!"**
**"Fine... Fine, I'll say it, you stupid ghost!"** She shouted, feeling really embarrassed and standing up from her sit. She sat back down, took her hat off and put it in the table, grasping tightly unto it. **"I'm sorry, what I said earlier was out of place. I was just angry because you left me talking alone, all right! I'm sorry, forgive me, let's leave this behind us and start all over again, shall we?!"** After spouting all of that out, Ione took a deep breath and then started again. **"I am Ione Juliett Barnett, and I have a ghost friend called Paige, good afternoon, how are you doing?"** She said, just like if that was the first time they met and extending her hand to him. | **Name:** Ione (Juliet) Barnett & Paige
**Picture/Description:**
This one is Ione!

This is Paige! (She's a ghost. :P)

**Age:** 17
**Gender:** Female
**Personality:** One way (Maybe the only way) to describe Ione is as odd. She is aloof, absent and some times, she seems to be looking more through you than at you. All of this combined with the fact that she talks a bit too much about ghosts and spirits make her seem crazy more often than not. You see, Ione has two personas inside her, but of course, this isn't a Multiple Personality Disorder, it is just her playing around, and also, a way to hide her bashfulness when talking to others, after all, who would be able to talk about ghosts, spirits, demons and such without feeling if even a little bit embarrassed? Her first persona is Juliet, a cold, sharp tongued girl who tries to scare others with her stories about ghosts (Yep, she named it). The second one is her real self that often peeks out when she is acting as her Juliet persona and someone shows some kind of interest in what she is talking about, the real Ione that is more of a ditzy, naive and a bit playful girl.
While it may seem that her ghost ramblings are nothing but nonsense, Ione does indeed have a talent for contacting the occult. Such talent allows her to speak with ghosts and even see them, and, given her lack of friends because of her odd personality, she spends a lot of time talking with her ghost friends. Given that she is one of the few people who can actually do that, she is often seen talking alone or with some imaginary friend, as they guess, though the reality is actually more spooky than that. Ione also has an unwavering love for Horror movies, though she often comments on the many discrepancies between the movies and actual ghosts.
Regarding her constant companion, the ghost Paige, she is a bit of a pervert that is deeply attached to Ione, and would do whatever Ione wants as long as it is reasonable. Regardless of her appearance and due to the fact that she's been dead for a long time, Paige is more mature than she lets others know, and also someone with very strict morals. She likes playing pranks, but she would never abide to do something that would put others in danger and will also pressure Ione to do the right thing sometimes. The two of the get along really well and are almost like sisters, so Paige is very prone to feel jealous when someone else interacts with Ione.
**Talent:** Mediumship, Ione is able to communicate with and see ghosts, to a really frightening extent, as she claims that, sometimes, she can even touch the ghosts without the use of her ability, though it is a limited and scarce number of ghosts she can actually touch. The reason as to why she can touch those ghosts is still unknown, but she thinks it is because of some kind of grudge they hold.
**Ability:** Poltergeist, Ione has the ability to secrete ectoplasm from her body, a substance invisible to those without her talents of mediumship. Through the secretion of ectoplasm, she can give a ghost the ability to touch things in the mortal realm, from objects to humans, giving the illusion that she has telekinesis instead. With enough extoplasm, a ghost can become visible to the naked eye of any passerby. Though her ability is useful, it does not give her the ability to control ghosts, so there are few ghosts who actually listen to her, though, luckily, she has one she is very good friends with. A ghost covered in her ectoplasm can also posses someone, however, the subject must be unconscious for it to succeed. It seems she can also use the ectoplasm for battle, but given that she barely knows how to fight, she doesn't know how.
**Bio:** Always the odd one out, Ione at first cursed her talent for seeing ghosts, since it caused nothing but troubles. In the past, she was always bullied, because of how she tried to include her invisible friends into conversations with others. Unable to see what Ione was talking about, the other kids merely tried to tell her that there was nothing there, and that she was crazy. At some point, and tired of being called crazy for believing in her ghostly friends, she distanced herself from them. She pretended as if they didn't exist, as if she couldn't hear them. She saw how they detached their own heads and things of the like in comic ways in an effort to make her laugh, but she choked down her laughs and put up a poker face.
She lived a normal life for a while but, to be honest, she found it boring. After being able to talk with ghosts that had been decapitated or had died young, well, she just found everything else boring. She had seen gory scenes before, but she didn't seem to really mind, in fact, that helped her develop one of her greatest interests in life, her love for horror movies. After a while, she finally realized that her fun days were because of her ethereal friends and decided to go back to them, instead of trying to be someone she wasn't with the other kids.
She apologized time and time again and the ghosts that were her friends eventually forgave her, with the sole condition that she wouldn't turn their back on them ever again. After agreeing to it, she was then introduced to the newest additions of the gang. Juliet and Paige, a pair of sisters that strayed all the way to where they were. Ione grew close to both sisters in a short time, but one day, Juliet, the bigger of the sisters, disappeared. Juliet always talked about how it would be great to finally pass on and let go of all her regrets and things left undone, though there was still something holding her down. Ione soon connected the dots and figured that she couldn't pass on because of her little sister Paige, but after Paige grew close to Ione, maybe Juliet knew that her little sister would be able to pass away eventually too, and left this world. Ione was now resolved, knowing that Juliet must now be able to be born again, and she decided to help all the other ghosts pass away and thus, her Juliet persona was born. She helped every and each one of her friends pass away, except for one. Paige was the only one that remained there and, though Ione didn't knew why, she decided she would think about it as it went, given that Paige never left her side.
**Other:** She likes to wear gothic lolita fashion. She is quite good at sewing and handicraft of the like, though she is terrible at cooking. |
52,893 | 1,435 | 32 | 156 | 2,749 | Poppy’s face became as red as her namesake and she hastily patted down the disheveled blonde locks. How embarrassing. Meeting someone for the first time and her hair is all whack – _“just my luck.”_
“Uh, ah, thanks.” Poppy cleared her throat and scrubbed at her cheeks, just in case there were any marks from her sleeping. She must look like a mess to…ah, she didn’t know his name. Maybe she should have asked that first? But isn’t it rude to ask for someone’s name before giving your own. Before she could even think, she blurted out, too loud for an introduction but quiet enough to not be a yell, “I’m Poppy.”
The nearby librarian hushed her and Poppy bowed her head in apology before leaning forward and saying quietly, “I’m Poppy.” | !( "Poppy O'Conner")
**Name:** Poppy O’Conner
**Age:** 16
**Gender:** Female
**Personality:** Poppy is an awkward girl who often says the wrong things when around people she doesn’t know well. When with friends, though, Poppy is loud, talkative, and, unfortunately, punny. She doesn’t understand the point of keeping things secret, so she has no qualms with saying exactly what is going on in her life or what of the likes if someone asks her. Poppy has the unfortunate habit of bottling up her emotions and, even when telling her “sob” story, keeps a straight face or shrugs it off when people ask her how she is feeling. The blonde has a hard time connecting with people on a personal level and when she attempts to express her sadness, she is often deterred by sympathetically distant responses. She is not particularly motivated to do anything and tries to find the easiest ways to do things. Her worst habit is procrastination and most of her work does not get done until the night before it’s due.
**Talent:**_ Learner_: Poppy learns new things with relative ease and has a near perfect memory where she can store all the new information. She dabbles in most genres of information and knows many random facts.
**Ability**: _Know-It-All_: By pressing her hand anywhere on a book, or anything that holds information, she can absorb the information and remember it completely. This gives her a higher level of intelligence than most. Due to absorbing psychology books and pamphlets, Poppy can easily read people by their body language. If an animal is sick? She can check for any symptoms of the million of diseases and illnesses in her knowledge. However, after absorbing too much information, Poppy gets queasy and dizzy; if she goes past that, though she never has so far, she would probably die.
**Bio:**
Poppy is an American and was born on an Air Force base in Florida. Her father is in the military and she has had to move around a lot for his work. Her parents were always busy with work – not that Poppy minded, because when they weren’t, the family was always hanging out – and so Poppy took up the habit of reading constantly. Because of her father’s work, Poppy’s dad would get deployed many times and Poppy would be stuck with her mother.
It wasn’t that Poppy didn’t like her mother, in fact, Poppy adored her mother...that is before her alcoholism came back after ten years of sobriety (she quit before Poppy was born). Her mother spiraled into a pit of depression and, in turn, Poppy too had begun to feel depressed. Later on, she was diagnosed with depression and anxiety and was prescribed medicine to take. Poppy, often than not, does not take her medicine because “it makes her feel funny.”
One day, when Poppy was fourteen and her father was home from deployment, the blonde girl came home to her mother crying in her bedroom, drunk as per usual, and attempting to call a rehab facility. Not knowing what to do, Poppy attempted to call her dad to help her, but he wasn’t picking up. After the police came (one of the rehab centers had called the cops on her mom to make sure she wasn’t harming herself) and Poppy finally managed to get a hold of her dad, everything just froze for Poppy. Her mother went to rehab until the week before Poppy’s fifteenth birthday, but that wasn’t what the problem was for Poppy. She discovered that, in her time of need, she was having a hard time connecting with her friends. They would tell her that “it would be alright” and that “at least your mom is getting better” but that didn’t satisfy Poppy – they felt distant.
After her mom was released, Poppy’s dad got a new job in Wales and the O’Conner family jumped at the chance to go for it was “a new start.”
Other: Poppy is terrified of not being able to control herself (therefore, she stays away from drugs, alcohol and such and such) |
52,894 | 1,435 | 33 | 554 | 1,584 | Well classes came and passed, for Thisa some quiet time was alright. Other then her brief meeting with Harold and Timothy from earlier she had not spoken with anyone else, why would she? She didn't feel like going back to her dorm room yet, besides lot of the students been talking about a meeting later that day, while Thisa didn't care about what the self-proclaimed rulers of the school had to say, a meeting would be interesting to watch at the very least. In the end Thisa decided to sit visit the cafeteria, the large room had a lot of healthy sunlight which made it a decent place to wait around in. The area wasn't completely empty, two students were already there, in fact she recognized one as Mr.Playboy himself, well if he was that kind of guy, the other one was a girl Thisa didn't know. Their presences didn't matter so she ignored and found a table in the far corner from the entrance to settle down in. Without a second thought Thisa searched in her bag to pull out the notebook, after all she had more then enough free time to make a few changes to her designs. | Name: Saoji Makami
Age: 15
Gender: Male
Personality: Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent: Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability: Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio: Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,895 | 1,435 | 34 | 2,176 | 944 | _"She's sweating stones,"_ Cadwal observed.
_"In a way, it's actually kind of cute,"_ ( replied.
_"And also pathetic at the same time,"_ the ghostly knight supplemented, but to which the boy did not respond.
"And I'm Timothy," he leaned in as well, his voice still a half-whisper, when his eyes blinked in realization. "Wait, aren't we classmates? You sit behind me. ( Now I know your name."
Still smiling, he continued: "You weren't there during the afternoon period. You slept all the way here?" | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,896 | 1,435 | 35 | 2,465 | 3,276 | Suddenly, the librarian in the room stood up and opened the door. In walked three girls and one guy, who paired up at both sides of the door, leaving room for one final person to enter.
She had hair made of gold - this was not an exaggeration; it was blonde, but it shined in a way that was both natural and unnatural. Her eyebrows were the same color, and she had had electric blue eyes that shined like stars. For a highschooler, her body was well proportioned with gratuitous curves that would not look out of place in a fashion magazine, or perhaps on a movie screen - she was dressed like it to match. She had a smile on her soft pink lips that was easily welcoming. If it was not obvious from this description, the girl was in simple words, a once in a lifetime beauty.
More than that, however, was the power in her step and the confidence on her face. As she walked forward, the boy and girls behind her closed the door to the library, and the librarian walked back to her desk.
The girl looked surprised on seeing <<Timothy>> and <<Poppy>> in the room.
"Oh, I didn't expect to see someone else here," she said. Her voice reverberated through their ears. It was a clear and musical sound that was nice to listen to. "Are you two new here?"
This is Henrietta Fawkes, one of the Five Rulers. | Name: Saoji Makami
Age:
15
Gender: Male
Personality:
Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent:
Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability:
Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio:
Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,897 | 1,435 | 36 | 156 | 2,749 | “Huh?” Poppy managed to strangle from her throat, but before any more could be said to save her from such a savage response, the doors opened and in walked, surely, the next Miss Wales.
Her beauty was so palpable that Poppy couldn’t help but glance down at her body and compare. As usual, the plain blonde girl drew up short. Massaging her shoulder with one hand self-consciously, the O’Conner scooted back in her chair and turned to face the newcomer.
“Uh, yeah, um, sorta new. Well, I guess, yeah…this is my first year here.” Poppy wanted to smash something against her head. Could she be any more awkward? | !( "Poppy O'Conner")
**Name:** Poppy O’Conner
**Age:** 16
**Gender:** Female
**Personality:** Poppy is an awkward girl who often says the wrong things when around people she doesn’t know well. When with friends, though, Poppy is loud, talkative, and, unfortunately, punny. She doesn’t understand the point of keeping things secret, so she has no qualms with saying exactly what is going on in her life or what of the likes if someone asks her. Poppy has the unfortunate habit of bottling up her emotions and, even when telling her “sob” story, keeps a straight face or shrugs it off when people ask her how she is feeling. The blonde has a hard time connecting with people on a personal level and when she attempts to express her sadness, she is often deterred by sympathetically distant responses. She is not particularly motivated to do anything and tries to find the easiest ways to do things. Her worst habit is procrastination and most of her work does not get done until the night before it’s due.
**Talent:**_ Learner_: Poppy learns new things with relative ease and has a near perfect memory where she can store all the new information. She dabbles in most genres of information and knows many random facts.
**Ability**: _Know-It-All_: By pressing her hand anywhere on a book, or anything that holds information, she can absorb the information and remember it completely. This gives her a higher level of intelligence than most. Due to absorbing psychology books and pamphlets, Poppy can easily read people by their body language. If an animal is sick? She can check for any symptoms of the million of diseases and illnesses in her knowledge. However, after absorbing too much information, Poppy gets queasy and dizzy; if she goes past that, though she never has so far, she would probably die.
**Bio:**
Poppy is an American and was born on an Air Force base in Florida. Her father is in the military and she has had to move around a lot for his work. Her parents were always busy with work – not that Poppy minded, because when they weren’t, the family was always hanging out – and so Poppy took up the habit of reading constantly. Because of her father’s work, Poppy’s dad would get deployed many times and Poppy would be stuck with her mother.
It wasn’t that Poppy didn’t like her mother, in fact, Poppy adored her mother...that is before her alcoholism came back after ten years of sobriety (she quit before Poppy was born). Her mother spiraled into a pit of depression and, in turn, Poppy too had begun to feel depressed. Later on, she was diagnosed with depression and anxiety and was prescribed medicine to take. Poppy, often than not, does not take her medicine because “it makes her feel funny.”
One day, when Poppy was fourteen and her father was home from deployment, the blonde girl came home to her mother crying in her bedroom, drunk as per usual, and attempting to call a rehab facility. Not knowing what to do, Poppy attempted to call her dad to help her, but he wasn’t picking up. After the police came (one of the rehab centers had called the cops on her mom to make sure she wasn’t harming herself) and Poppy finally managed to get a hold of her dad, everything just froze for Poppy. Her mother went to rehab until the week before Poppy’s fifteenth birthday, but that wasn’t what the problem was for Poppy. She discovered that, in her time of need, she was having a hard time connecting with her friends. They would tell her that “it would be alright” and that “at least your mom is getting better” but that didn’t satisfy Poppy – they felt distant.
After her mom was released, Poppy’s dad got a new job in Wales and the O’Conner family jumped at the chance to go for it was “a new start.”
Other: Poppy is terrified of not being able to control herself (therefore, she stays away from drugs, alcohol and such and such) |
52,898 | 1,435 | 37 | 2,176 | 944 | The sound of the door opening and footsteps coming in didn't attract ( attention, but the melodious voice that graced his ears did. Turning his head with a quirked brow to see who it was, his eyes widened as he was struck by the sheer and palpable beauty of the blonde before him. Unconsciously closing his book and settling it on the table, as if suddenly forced to by some invisible command, he looked up at the standing Henrietta as she looked down at him, who sat. The image, when viewed from a distance, reeked of symbolism.
_"Oh boy,"_ there was an amused tone in Cadwal's ghostly mind-voice. _"Here comes the Great Temptress."_
_"What is she doing here?"_
_"You are about to find out. Probably going to seduce you two into joining her Mamluk band."_
_"I trust you to advise me to the contrary if so ever I falter."_
_"Worry not,"_ Cadwal reassured. _"I will yell so loudly you cannot hear yourself think."_
Tim, after ( recitation, found his own words to say: "Yes. We're new students," was his simple and rather lacking reply. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,899 | 1,435 | 38 | 2,465 | 3,276 | Henrietta just laughed, despite the awkwardness. Well, it was probably a laugh, but to everyone else in the room it sounded like a peal of musical notes, carefully conducted by an expert maestro. A girl behind her whispered into her ear and she nodded. Her group behind her got a stack of books and took up a table a bit farther in front of Timothy and Poppy. Henrietta and the one boy remained, though she have a cute pout when she saw he was still there.
"Freshies, huh? Hey, have you thought about joining a group yet? I guarantee it has many benefits like learning how to best use your abilities and making a whole bunch of new friends and-"
The boy standing behind her spoke up. "Henrietta, you're rambling again. We don't want to overload them with information, and remember, you have to make them reach their own decisions, otherwise, people will suspect you more than already. Plus, you've yet to even give your name."
Red flooded her cheeks as she realized he was right. Scratching the back of her head, she revised her greeting. "Uh, hey, sorry about that," she gave a dazzling smile, "I'm Henrietta Fawkes, I've been here a few years. It's nice to meet you two!" | Name: Saoji Makami
Age:
15
Gender: Male
Personality:
Humble and wise. Knows how to choose his battles. Usually analyzes the behavior in those around him; and predicts the person they truly are.
Talent:
Saoji found that he is able to persuade many unskilled individuals to his cause by telling them harsh truths about reality. "Unlocking the mind" as what others may call it. He is able to debate with someone until they finally give in and agrees with him. He believes that the world around them has been corrupted, therefore, he uses this as a means of making the world a better place. However, ever since attending the school, this task has been difficult for him. Everyone seems to have their own agenda, therefore, convincing them to change for the better has been a tough one. Also, if one individual's mind is strong enough, he is not able to convince them of anything.
Ability:
Dream sequences - The ability to give an individual a dream like state if the individual is caught daydreaming or is asleep. Within these sequences, he can manipulate the dream into whatever he desires. Usually he would make someone dream of a world without evil and corruption. Sometimes, he may even joke around and manipulate one's own desires and use that against them in the real world. While giving the dream state, his pupils turn hazel and he becomes focused on the individuals.
Bio:
Saoji Mikami, one of many students who has a superior sense of reasoning. Saoji grew up with a healthy set of parents, however, he considered himself the black sheep between his older brother and older sister. He clung to the shadows, paranoid of the violent world around him. He found that he was very passive, but when confronted, he becomes aggressive. He seems to know a bit of martial arts as well. Before attending the school, his father allowed him to have his most precious hand crafted sword made of a special material. When sticking to the shadows, Saoji keeps this sword on hand. He grew up believing that many around him were below him mentally, as if they've shown no proof of being smart to live safely. His father, unknowingly to him, had enemies. His father owned a growing company that many others wanted for themselves. Fortunately, his father was able to evade the assassination attempts but failed to keep Saoji safe since he was attending the school. Saoji is now aware that there was no way he could contact his family any longer, they were far away with no record of their whereabouts...Saoji is alone. His father's enemies started coming after him, therefore, he protects himself with the training his father gave him, his sword, and using the shadows to his advantage. He's not sure if the other students are aware of his secluded being, but if they are not...a potential dangers could threaten the entire school. |
52,900 | 1,435 | 39 | 2,176 | 944 | Harold had waited for about....8 minutes now. Nobody seemed to be coming. Shruging and sighing, Harold put his glasses back on, grabbed his crossbody computer bag and decided he'd utalize the free power, wifi, and the ability to get food that the cafeterria provided. Making his way slowly back to where Tim had pointed out before they had gone to their respective classes, he found himself in the proper location, looking across the area filled with milling students, many of whom sat in smaller groups. Generally away from each other.
He had managed to spot that Playboy from before sitting with another girl, and was thinking of making his way over when he decided to make another sweep of the land, and hope to find someone he could sit by. He wasn't real interested in sitting alone at the moment, not in this filled up place. As luck, or to some, Fate, would have it, he managed to catch the appearence of Thisa again, and moved to investigate this possibilty.
When he identified her successfully, he debated going over to her for a moment, and made his way over, walking with a cool swagger over to her table. He still didn't understand why people thought the way he usually walked had "swag" but he digressed.
"Ah, ahmmm.... Greetings, Ms Thisa. Would it concern you at all should I sit here, and utalize the power outlet?" Harold pointed out the outlet in the wall next to the table, and seemed nervous about starting a conversation, or messing up her concentration. She seemed to be quite involved in her designs once more after all. | ##Timothy “Tim” Aquinas##
---
**Description:**
!( "Timothy")
An unassuming youth with pale skin, brown hair and emerald eyes, Timothy is lean and rather thin. Thin-framed eyeglasses sit upon the bridge of his nose, windows to eyes that brighten up in a charming, childlike way when he smiles. He stands at a good 6’0” tall, and prefers simple clothing: many of his shirts are black or grey and without print, and the ones that do have only minimalistic designs. His pants and other apparel are equally unassuming. But never is he seen without his only apparent accessory: a small pendant in the shape of an elaborate Celtic crucifix of silver, hanging from his neck by a chain.
Described by Cadwal as having a "cherub's melody," Timothy has a deceptively effeminate voice.
---
**Age:** 16
**Gender:** Male
---
**Personality:**
*“Not to us, O Lord, not to us, but to Your Name give glory.”*
The foremost thing one might notice about Timothy is his zeal. A devout Catholic, he is well-read in the Bible and zealous. And unlike some others, Timothy has taken the teachings of the Scripture to heart, making him a genuinely friendly and caring person. Love his neighbor, love his enemy? Timothy most certainly does. Honest and loyal, his care for the well-being of others extends to the spiritual: he is convinced that those of heathen faiths – especially the People of the Book But Do Not Believe – and true unbelievers must be enlightened sooner or later. Then there are the Ones Who Come in His Name but Twist His Words, like Westboro, which he finds especially despicable.
Timothy is especially fond of literature, especially medieval history. He knows full well how Duke Enrique of Savoy invaded Monferatto from the Duke of Mantua as he had run out of patience with waiting for Emperor Rudolf of the Holy Roman Empire to answer his petition to have the mentioned territory transferred to the custody of his daughter, Margherita, as she was kicked out of the Mantuan Duke’s court for not having sired a child for her husband, the Duke’s late brother, before he died. Always hungry for more knowledge, his learning of this subject which he most adores is supplemented by the Holy Ghosts whom he summons and who are more than willing to answer his many, many questions. They may also be the reason why his favorite video game is Medieval II: Total War.
Quite softspoken, the mildness of his words is such that people are often left cynically wondering whether or not Timothy is mocking them. The sincerity with which he prays before eating his meals is viewed by some as merely an exaggeration: a mockery of those who practice Christianity. However, Timothy does not practice deceit. What he does is honest.
He believes his unique ability to summon fallen Crusaders is given to him by God.
---
**Talent:**
*Esoteric Knowledge:* Timothy is well-read in obscure history books, and can regurgitate most of what he has learned, knowledge extracted from the literary works of people Like E.B Sledge, Sir Arthur Lloyd, and Peter H. Wilson. But, ever humble, Timothy only shares what he knows when the situation calls for it.
*Communicatio Larvali:* Timothy can communicate with summoned Holy Ghosts telepathically, surmounting any distance and time and in pure thought, eliminating the language barrier. Cadwal is a special case, and is an exception to the rule.
---
**Ability:**
_Legiones Ecclesiae:_ At his command, Timothy can call forth Holy Ghosts of the most proactive members of the Church-Militant, namely, Crusaders. Having had this unique gift since early childhood, he has improved the ability in that he can keep indefinitely one Holy Ghost and dispel them at his whim. With a whispered plea and holding a holy symbol of Christianity (like a cross, or his pendant), Timothy beckons the departed souls of those who killed and died in the name of Christ from the ether and into the worldly earth. Fading into existence, they are then at the summoner's beck and call. However, the summoned are picked at random: Timothy does not yet have the ability to call specific people.
_Holy Ghosts_ are the summoned spirits of Christian martyrs. These can be an unknown Crusader or even someone famous like Joan of Arc. Partly transparent, hued an otherworldly blue, and possessed of bright, glowing eyes, these entities are twice as strong and fast as a man and immune to pain – but not harm. While they are ghosts in a sense, they are still shackled to following the laws of physics. However, they do not need their spectral organs to live as they are already dead. Therefore, a bullet is most effective at tearing a Holy Ghost's tendons than holing their heart.
Maintaining a Holy Ghost is done automatically by the soul but at the expense of the body. Timothy is completely alright with one summoned, but is easily winded when he has summoned two. At three and four, he is forced to sit down, with him being pale at the latter. Having five summoned simultaneously will knock him to deathly unconsciousness and will take heavy tolls on his health. While Timothy can keep one Holy Ghost indefinitely, having two or more will strain Timothy's soul so much that after fifteen minutes, they will be forcibly dispelled.
Holy Ghosts are summoned with what they had on their person the moment of their death. While her visit could potentially be a very enlightening experience, Joan of Arc would not fight at her fullest since she wore a dress during her death at the pyre. Crusaders who died in battle are more valuable in that they are usually in full gear when summoned. However, all are prized and valuable relics of the past, and some of them possess ancient knowledge no longer available in the present.
It would appear that Holy Ghosts have lost much of their personality during their centuries in limbo. What they haven't lost, however, is hatred of the heathen, the unbeliever, and the heretic.
Holy Ghosts, being soul-bound to their summoner, are able to communicate with Tim telepathically in pure thoughts, defeating language barriers.
Holy Ghosts can be seen, heard and touched by other people. However, they don't feel much due to their slightly incorporeal properties. They mimic the natural body temperature of a human being, but have got no odor of their own.
_Cadwal of Godwyn_ is a deceased English Crusader knight who perished in the First Crusade, struck down by an arrow to his thigh, knocking him off his horse, that subsequently became gangrenous and from which he did not recover. Acting as a sort of guardian angel, even he himself is not sure what is exactly at work as he shares his mind and soul with Timothy, acting as the boy's second conscience and trying to steer him towards the right path.
Cadwal "sleeps," becoming completely inactive for four hours each day. This is to relieve some of the stress of Timothy's soul from having to maintain another thought-form. Cadwal does his best to time this with Timothy's regular sleeping hours.
---
**Bio:**
Born to two middle-class parents as the middle child of a litter of two boys and one girl, there isn't much to say about Timothy, considering his overall and overwhelming averageness which is offset only by his unique and (as he believes) God-given ability. While he was baptized, going to Church was never something routine for his family. Therefore, he sees his powers as a gift from God when they emerged when he was six years old.
Like many children, he thought up an imaginary friend. It was a knight, and his young mind could only describe it as "blue" and "like glass." When he was alone, he would play with the knight, and started a little game with his older brother and younger sister when he introduced the knight to them, and they made their own imaginary friends. Little did Timothy know, however, that his siblings' imagined creations were far different to what he had, for as time went on, the knight's responses became purely his own, and Timothy slowly lost the need to parrot them. Like another person living in his head, the knight would comment on day-to-day life, and when the young Timothy eyed upon a Bible, the knight energetically pleaded the boy to read it.
As little Tim read, his young mind was full of questions even from the starting book of Genesis. He would ask the knight in his head, who formally introduced himself as Cadwal of Godwyn, to explain it all for him, and he spent so many sleepless nights doing this sort of cooperative storytelling that his mother became worried at his lack of sleep and consulted a physician. On his third grade of elementary school, his family had to move elsewhere, and he was saddened by the sudden loss of friends; but Cadwal was always there and would never leave his mind. Upon his insistence, his father took him to Church one day, and was deeply happy at finally worshiping at a proper place.
As he became older and thus more aware of the sheer unnaturality of his unique ability, Tim wondered if he could do more with it. Praying to God, and after consulting Cadwal, he tried to call out an angel to advise him on what to do when his parents were divorcing. However, the only being that faded into existence was not a magnificent scion of Heaven, but a short-lasting, flickering blue ghost of a woman in armor. Timothy could not but gasp "Who are you?" at the figure, who replied with a sagely "Who I am is not important. But your faith in God is," before fading back into nothingness.
Encouraged by Cadwal, Timothy was henceforth convinced of his being blessed. Ever since then, he has been practicing and perfecting this unique ability of his by prayer and meditation.
Speaking with wizened words, Timothy prevented his parents' divorce by driving them to tears as he preached about the sanctity and inviolability of the oaths a couple takes in their marriage ceremony, with the help of his two beloved siblings.
---
**Other:**
Drowning in early adolescent male hormones, Timothy wanted to masturbate once (just to try it) but was halted by Cadwal (whom he thought was sleeping), who lectured him fiercely of the value of the "seed" and how it must not be wasted. |
52,901 | 1,435 | 40 | 993 | 1,646 | Ione smiled when Saoji took her hand and kissed it, thinking _'See? You can be a gentleman too if you try.'_ However, she did not expect what followed. Saoji's story really was horrible, for someone to have experienced that at such a short age.... Ione didn't know how to feel.
**"Wait, wait, wait, wait!!"** Paige said to her while Saoji was telling his story. **"This is not you falling for him right? RIGHT!? I somehow now regret ever telling you to make up with him! Did you see those eyes from before? Those are the eyes of an idiot falling in love! Don't be deceived, Ione!"** Paige said, but Ione didn't listen. **"Ione, are you listening? Hey!!"**
With her hand, she pushed her friend behind her, completely ignoring her and listen to Saoji with the most attention she had put on anyone that wasn't a ghost. She obviously noticed his eyes from before, and the smile, but she would have never thought of it in a romantic way hadn't it been for her friend. However... No, this wasn't her falling for him. If anything... Ione pitied him. Having to go through so much at such a young age. She felt like with Paige. As if Saoji were a little boy lost and that needed someone by his side.
After his final 'sorry', Ione put her hand on his cheek and looked at him deeply into his eyes, breaking into a kind smile. **"You don't have to be sorry for anything."**
**"Oh no! No no no no no! NO! Ione, if this fool is just about to fall for you, going on with that speech will only make him fall harder!"** She knew Paige was exaggerating, so she just continued. She was about to continue on talking when she felt a little hand posing against her other free hand. Paige, most probably. Wait, what is she...!? Using the extoplasm coming from Ione's hands, Paige slapped the boy and then showed him her tongue, after using the ectoplasm to make just that visible. Ione took Paige and held her down.
**"Sorry, Saoji! She just... I don't know what came over her, please don't mind her."** She said, with an apologetic smile and choke holding her companion. | **Name:** Ione (Juliet) Barnett & Paige
**Picture/Description:**
This one is Ione!

This is Paige! (She's a ghost. :P)

**Age:** 17
**Gender:** Female
**Personality:** One way (Maybe the only way) to describe Ione is as odd. She is aloof, absent and some times, she seems to be looking more through you than at you. All of this combined with the fact that she talks a bit too much about ghosts and spirits make her seem crazy more often than not. You see, Ione has two personas inside her, but of course, this isn't a Multiple Personality Disorder, it is just her playing around, and also, a way to hide her bashfulness when talking to others, after all, who would be able to talk about ghosts, spirits, demons and such without feeling if even a little bit embarrassed? Her first persona is Juliet, a cold, sharp tongued girl who tries to scare others with her stories about ghosts (Yep, she named it). The second one is her real self that often peeks out when she is acting as her Juliet persona and someone shows some kind of interest in what she is talking about, the real Ione that is more of a ditzy, naive and a bit playful girl.
While it may seem that her ghost ramblings are nothing but nonsense, Ione does indeed have a talent for contacting the occult. Such talent allows her to speak with ghosts and even see them, and, given her lack of friends because of her odd personality, she spends a lot of time talking with her ghost friends. Given that she is one of the few people who can actually do that, she is often seen talking alone or with some imaginary friend, as they guess, though the reality is actually more spooky than that. Ione also has an unwavering love for Horror movies, though she often comments on the many discrepancies between the movies and actual ghosts.
Regarding her constant companion, the ghost Paige, she is a bit of a pervert that is deeply attached to Ione, and would do whatever Ione wants as long as it is reasonable. Regardless of her appearance and due to the fact that she's been dead for a long time, Paige is more mature than she lets others know, and also someone with very strict morals. She likes playing pranks, but she would never abide to do something that would put others in danger and will also pressure Ione to do the right thing sometimes. The two of the get along really well and are almost like sisters, so Paige is very prone to feel jealous when someone else interacts with Ione.
**Talent:** Mediumship, Ione is able to communicate with and see ghosts, to a really frightening extent, as she claims that, sometimes, she can even touch the ghosts without the use of her ability, though it is a limited and scarce number of ghosts she can actually touch. The reason as to why she can touch those ghosts is still unknown, but she thinks it is because of some kind of grudge they hold.
**Ability:** Poltergeist, Ione has the ability to secrete ectoplasm from her body, a substance invisible to those without her talents of mediumship. Through the secretion of ectoplasm, she can give a ghost the ability to touch things in the mortal realm, from objects to humans, giving the illusion that she has telekinesis instead. With enough extoplasm, a ghost can become visible to the naked eye of any passerby. Though her ability is useful, it does not give her the ability to control ghosts, so there are few ghosts who actually listen to her, though, luckily, she has one she is very good friends with. A ghost covered in her ectoplasm can also posses someone, however, the subject must be unconscious for it to succeed. It seems she can also use the ectoplasm for battle, but given that she barely knows how to fight, she doesn't know how.
**Bio:** Always the odd one out, Ione at first cursed her talent for seeing ghosts, since it caused nothing but troubles. In the past, she was always bullied, because of how she tried to include her invisible friends into conversations with others. Unable to see what Ione was talking about, the other kids merely tried to tell her that there was nothing there, and that she was crazy. At some point, and tired of being called crazy for believing in her ghostly friends, she distanced herself from them. She pretended as if they didn't exist, as if she couldn't hear them. She saw how they detached their own heads and things of the like in comic ways in an effort to make her laugh, but she choked down her laughs and put up a poker face.
She lived a normal life for a while but, to be honest, she found it boring. After being able to talk with ghosts that had been decapitated or had died young, well, she just found everything else boring. She had seen gory scenes before, but she didn't seem to really mind, in fact, that helped her develop one of her greatest interests in life, her love for horror movies. After a while, she finally realized that her fun days were because of her ethereal friends and decided to go back to them, instead of trying to be someone she wasn't with the other kids.
She apologized time and time again and the ghosts that were her friends eventually forgave her, with the sole condition that she wouldn't turn their back on them ever again. After agreeing to it, she was then introduced to the newest additions of the gang. Juliet and Paige, a pair of sisters that strayed all the way to where they were. Ione grew close to both sisters in a short time, but one day, Juliet, the bigger of the sisters, disappeared. Juliet always talked about how it would be great to finally pass on and let go of all her regrets and things left undone, though there was still something holding her down. Ione soon connected the dots and figured that she couldn't pass on because of her little sister Paige, but after Paige grew close to Ione, maybe Juliet knew that her little sister would be able to pass away eventually too, and left this world. Ione was now resolved, knowing that Juliet must now be able to be born again, and she decided to help all the other ghosts pass away and thus, her Juliet persona was born. She helped every and each one of her friends pass away, except for one. Paige was the only one that remained there and, though Ione didn't knew why, she decided she would think about it as it went, given that Paige never left her side.
**Other:** She likes to wear gothic lolita fashion. She is quite good at sewing and handicraft of the like, though she is terrible at cooking. |
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