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55,102 | 1,503 | 68 | 787 | 153 | "What's a minimum, pretty lady?" LL cackled giddily. "Only three dead civs per person?"
The boy was visibly agitated, maybe just due to the unexpected tourism, to pent-up energy not spent teleporting around, prospect of robbing a really cool bank or just due to large amounts of coffee consumed before departure.
"How much exactly do you like slaughter?" | Alias: Loud Love
Age: 14
Gender: Male
Appearance: Young, pale and lithe boy with somewhat unproportionately long limbs and slightly elongated oval-shaped cranium - but nothing far beyond the norm. Appealing, slightly effeminate face, wider-than-usual hips, small hands and long, long hair reaching slightly below the hip might help to mistake him for a girl, but the falseness of that assessment is proven really easily, seeing as he does not wear any sort of clothing whatsoever due to the nature of his power - however, some parts of his skin, especially chest, temples and the zone around the mouth are covered in strange, black tatto-like patterns of complex geometrical figures.
Personality: Vicious, Playful, Whimsical but Loyal, Confiding
Powers: Explosive Teleportation, Increased Durability, Super-Sight.
Explosive Teleportation - Loud Love's body and brain generate a fantastic field of quantum instability that allows him to essentially be in many points of space at once due to a specific sort of probability manipulation - at least that is how he himself explains his ability. Whenever he makes a conscious or unconscious effort of will, the field agitates the fabric of time-space and then, faster than in a blink of an eye, without any buildup, special effects or strange sounds except for one, Loud Love just ceases to exist in one point and immediately appears in the another place of his choosing.
What makes this already potent power a truly horrible force, however, is the fact that matter and objects at the destination point of the teleportation do not just change places with Loud Love or cease to be. Instead they are extremely violently displaced in the direction and vector of his choosing - for example, if he teleports into a wall or even a free space that is filled with nothing but air, the volume of rock, air or metal equal to the volume of his body is very quickly pushed away from it's previous position to make place for Loud Love, and he can effectively control the shape and direction in which all this material will be shot out. It is possible to concentrate all of the displaced material into an very thin 'ray' that will be utterly terrifying in it's penetrating power or force it to be expelled in an explosion all around him, take shape of a cone or wide line. A very fancy-looking technique that Loud Love implements, partially for show and partially as protection from enemy fire is a series of lightning-fast teleportations that make up an impression of him moving frame-by-frame, each new jump accompanied by an extremely powerful blast of air that might even put out a person's eye at close range.
Of course, the ability can also be used on living targets, with obvious gruesome and almost hopelessly fatal effects - an especially jolly show that Loud Love likes to put on is teleporting so that only his finger or fist is phasing inside of a person's head, with a compressed jet of brain and bone immediately rupturing forth out of his temple or crown of the head.
The only drawback discovered by Loud Love yet is that he can only teleport himself, without any sort of clothing or gear on his person.
At the point of his departure, air quickly fills in the emptiness left by Love's body, producing a sound somewhat like a thunderclap.
(If it is required, i also have an actual weakness for this power. Say a word and i'll add it.)
Increased Durability - Loud Love's flesh is incredibly dense, his blood pressure is very high - though his wounds close quickly, not allowing for lots of blood loss - and his system excels a normal human's one in general endurance and durability - while nowhere near the levels of actual "brick" superhumans, it is enough to compensate for sudden and often drastic pressure changes that come after teleportations, cold that he suffers without clothing and sometimes save him from a small-caliber bullet in soft tissue.
Super-Sight - Loud Love posesses better-than-perfect sight and sense of perspective, able to view minute details at quite long distances, see at night and notice slightest changes in observed scenery. This is absolutely essential for the use of his power, which requires a big deal of precision and concentration to teleport over large distances or through any sort of semi-transparent obstacles, such as smoke or glass. Additionally, Loud Love posesses lightning-quick reflexes, allowing him to almost subconsciously teleport out of the way of some blows and lines of fire - oh, and makes him extremely suitable for being a marksman.
Equipment: None, obviously - though sometimes he uses something that he can pick up at the moment.
Short Bio: He was a pretty okay boy - somewhat of delinquent but a nice kid at heart. Got bullied sometimes for his looks but not nearly often enough to traumatize him. Suffered from some parental neglect but it didn't bring him low. Had a GREAT interest for music and really, really loved and adored a particular pop star, very very hard. Once they had a show in his small town, but oh, great sadness - he couldn't afford the ticket! So the guy came as close to the open-topped concert hall as he could, climbed on top of some nearby building and watched the performance from there with infinite glee, wishing so, so very hard that maybe by some miracle he could be there, on stage as close to his idol as it was possible~
The wish was granted immediately as the guy suddenly warped inside of his most favorite artist in the whole world and burst out of him in a shower of gore and guts - and then, he proceeded to teleport into every single place that he cast his gaze upon, always with horribly deadly results because he first of all turned his attention to people, trying to ask for help. Now THIS - this traumatized him alright. The murderous teleportating escapade went on for many hours and half of the globe until it finally stopped when the kid fell asleep. After that came a year or two of hiding from the authorities and people, with every attempt to reenter society resulting in another disaster that happened every time he became strongly agitated until at some point the guy just snapped and went off the deep end after a period of fugue and crippling depression and became what he is now.
Other: Thinking about it. |
55,103 | 1,503 | 69 | 682 | 1,490 | Jackal perked up when one his allies spoke of something. "You smell like toxins, got anything that could burn me, chemical burns or flammable liquid?" He asked almost desperately. It wasn't cold enough to kill him, but it was cold enough to weaken and annoy him. The man in question looked rather shady, and he recalled seeing him burn some of the table with his mere fingers. Jackal hoped that he had something that could take the cold away from him, so he doesn't have to resort to exhausting himself by igniting his own body on fire. Then again lighting himself on fire would probably draw unwanted attention anyway, still some chemical assistance is much more subtle then a blazing dragon-man. | Name: Jackal Ventmaw
Age: 16
Gender: Male
Appearance:
5'11 in height, with messy white hair and amber eyes with slit-like pupils. His eyes glow faintly in the dark like small candles. He often wears black pants with a white button up shirt under a blue jacket.
18.5 feet long.
Personality: Greedy, Cocky, Prideful, Stubborn, Short-tempered.
Powers/skills: His human form is weaker then his dragon form, as his human form is mostly for show. Like your typical dragon physical superiority and flight are to be expected. And like all dragons he is immune to fire, as he cannot be damaged by heat alone or be burned by any means. His greatest ability though is his fire manipulation, breathing amplified jets of flames, igniting his body on fire, or creating fireballs out of his hand. His flames are his most powerful and destructive weapons next to his natural weapons and armor-like scales. His scales are almost as durable as steel, making them hard to damage or puncture, however his underbelly instead has weaker scutes which serves as a weak spot. His tail can both function as a powerful, bone-breaking whip, or a spear due to the sharp biological spines and tip of the tail. His horns can be used for great impact damage, his claws and teeth are as effective in combat as they appear.
He cannot survive in cold climates, anything lower then 40 degrees can kill him by hypothermia, he doesn't tolerate with weather well unless it is above 60 degrees F, while he can use his own fire to warm himself this drains his energy faster and he won't typically last longer then five minutes. Ice and other related forms of attacks are also especially effective against him.
When enraged enough either by emotion, damage, or other such stress, he enters a berserk-like state in which he exhausts much more energy and becomes much more destructively violent. In such a state he may even consume human flesh or attack his comrades. He also looses all sense of pain, becoming almost unstoppable and relentless until either something manages to soothe his rage or he passes himself out. Due to unrestrained energy exhaustion he will last about 10 minutes in a berserk stage until he passes out, injuring him will quicken this timer. Once he exits this berserk stage he will be hit with all the pain he would have experienced during that state, as well as an overwhelming wave of exhaustion. Also while he is in a berserk state he doesn't necessarily think about anything else other then what has enraged him.
Due to his arrogance he often underestimates opponents and overestimates his own abilities against others and obstacles.
Equipment: Nothing but the clothes he wears, he has no regard for any tools or Trinkets and always assumes that his strength and ability alone is enough for any situation. He doesn't wish to use any tools or weapons, and he may insult others for relying on such.
Short Bio: Jackal was born from supposedly the last dragon egg, as dragons have been extinct for thousands of years. It is unknown, even to him, his exact origins beyond this, but he takes his own race with pride. However as he grew out of a hatchling he blended in with the world, using magic for a human disguise and taught himself of basic knowledge of society until he practically blended in with the very humans his kind has terrorized long ago. However as he grew older, and having no parental guidance, he became overly greedy and started a sort of 'job' at thievery, though he attempted stealth it usually ended up with him burning away a few guards and buildings in his heists and fleeing before the cops could arrive. His arsenic nature has nearly cost him discovery by authorities several times, putting him on edge. When he received the fateful message of the mysterious entity that knew of his existence, threatening his livelihood he had built up on his own, he didn't hesitate to do what the entity had requested. |
55,104 | 1,503 | 70 | 2,190 | 126 | Nergal gave a laugh “Oh I could try burning your skin with some chemicals but that’s rather ineffective.” he replied while adding to himself ‘And not to mention I have little interest in rubbing my hands all over your body’. Reaching into one of the pockets on his jacket, he pulled out a small needle he had been using for some experiments, “No what I was thinking was more of an injection. The right dose of the correct toxins can cause all sorts of reactions inside you that can lead to increasing your core body heat. Of course, since these are deadly toxins, the wrong dosage or even too much of the right dosage isn’t going to be good for your long term health.” Nergal explained matter of factly, given the Presence would not be happy with him poisoning another team member, Nergal saw no reason to keep any information from Jackel, he did not need to be accused of deceiving him just to poison him. | Name: Andrew/ Alias - Nergal
Age: 19
Gender: Male
Appearance: Andrew wears simple and rough clothing, consisting of torn jeans and a sleeveless shirt, having learnt quickly that good looking clothing makes one a target on the street. His soft features from his pampered lifestyle have given way to a much rougher features including a number of scars from the brawls he has gotten himself into. His blonde hair has become rather messy and unkempt though he keeps it cut short so it stays out of the way. His eyes are a dark brown/green color and seem dull and without the spark of life at most times, though when he succeeds in a crime or venture they momentarily regain that spark. His overall body structure is toned but not muscular, his focus being on agility and dexterity rather than strength
Personality:Sadistic, Rageful, Selfish, Arrogant, Bad with Authority
Powers/skills: Corrosive Touch, Toxic Fluids, Poison Resistance
Corrosive Touch: The chemicals that splashed Andrew caused a side-effect in his biological makeup, granting him the ability to change the chemical compounds of the skin of his body. By focusing his mind on a part of his body, Andrew can make the skin of that area become corrosive enough that his very touch begins to break down the object he comes into contact with. The longer he concentrates and the longer he maintains physical contact with the area, the stronger this effect becomes. This effect is most pronounced when contact is made using the palms of his hands, however it can still be used by the rest of skin, though to a much weaker degree. When this is used on a person, it will initial cause a burning of the skin with longer contact beginning to melt the skin and work on the underlying structure of the unfortunate victim. Wounds caused by this resemble chemical burns and can result in poisoning in some cases
Toxic Fluids: Any of the liquids from Andrew’s body, such as blood or saliva, can become toxic with concentration. With some mental effort, he can make the blood from a wound, or saliva he gathers it in his mouth change its chemical structure to be either poisonous or corrosive to the general human. Unlike his touch, the toxins produced are specifically designed for a biological reaction. The poisons produced can mimic most poisons found naturally in the world (Mild Paralysis, muscle spasming, blood thinning, blood thickening, flesh melting, etc.). The toxins become more potent if they manage to enter the targets bloodstream and with repeated doses
Non-living substances will have minimal effect from any toxins produced through these methods
Poison Resistance: Due to his ability to create poisons and toxins, Andrew has an initiate resistance to being poisoned himself. This does not make him completely immune to the effects but greatly diminishes their effect and renders them non-lethal to himself.
Equipment: The main tools he carries around a set of throwing knives and a sickle. He has no problem picking up any other bladed weapons he comes across as he can lace them with his poisons, allowing him to increase the lethality of what would otherwise be glancing blows
Short Bio: Andrew lived a life that many would have envied, having a well renowned father and mother for scientists ensured that he was well taken care of. Wanting to ensure the best for their child, his parents made sure he was offered the best education and experiences to ensure he would follow in their footsteps and continue down the path they had. Despite being provided the means to live in the upper echelons of society by his parents however, Andrew expressed resentment at how it seemed his life had already been decided for him by his parents. Further fueling this resentment was the fact his parents research demanded their time and attention, often leaving Andrew on his own unless it was him expressing interest in the topic of research they were currently working on
By the time he was finishing High-school and beginning to look at Universities, this resentment had developed into a deep-seated hatred which resulting in many arguments between the family. On one such night where his parents were on the verge of a breakthrough, when the family was planning on having a dinner together once they had finished the latest research, another argument broke out while tensions were at an all time high. Heated words were exchanged and becoming enraged by the conversation, Andrew began taking his anger out on the nearby equipment and causing it to malfunction. The end result was the equipment exploding, injuring Andrew both from the blast and the chemical burns he suffered.
After being rushed to hospital and stabilized, Andrew was eventually visited by his father who promptly told him this attitude of his could go on no longer, and he either to behave himself or become disowned. Left alone to mull over this fact, Andrew eventually decided he could not live with his life being dictated by others. While he healed he slowly began to realise the accident had resulted in some positive side effects. Spending the next few days testing his abilities, he eventually disappeared from the hospital, abandoning who he and any ties to his past. The next few years he spent honing his own skills and forging his own path, not caring for those he hurt or killed as long as he got to live his own life.
Other: N/A for now |
55,105 | 1,503 | 71 | 1,254 | 172 | Mako smirked as the naked one literally prodded at the shark, "Hmmm or better yet I could just have a snack now..." Mako reached out to any water sources nearby and at a moments notice he was ready to summon it as a super heated weapon, "Maybe you'd like to be next on the menu then? you human trash." His eyes began to turn black as wild insanity gripped the boy, "It doesn't matter who you are or what your powers are human," The word human came out like an insult from behind his teeth that were starting to show again, his words came out mixed with a deep unearthly growl, his eyes now black as the pits of hell, "You need to learn the ground rules. Rule one...You fuck with me and I'll kill you...I'm not the guy you want to test your stupid little attitude on."
Mako looked ready to go, but suddenly the words, "Unleash The Kraken!!!" Screamed from his pocket. Mako was shocked back into reality, his eyes snapped back to normal, he knew all these people were "humans" and he was outnumbered. He pulled the phone from his pocket, the most expensive water proof phone one could steal, straight from a shipping container at the bottom of the ocean near china, who knows how it got down there. He unlocked it and saw he had a notification from his favorite app, clash of clans, he took a moment to turn his phone completely off. After that he slipped his phone back into his pocket.
He then turned to the girl who had agreed with him on slaughter, "You're probably right...no point in making a scene and having to fight a group of super heroes." A sudden worry washed over him, would they send The King after him? Mako visibly swallowed as a feeling of dread washed over him. There were many people that he could hold his own against, The King Of Atlantis was not one of them. | Name:
Kelacton "Kells" Regarius/Mako
Age:
17
Gender:
Male
Appearance:
Personality:
Violent, Volatile, Childish, Uncontrolled, Temperamental.
Powers/skills:
The telepathic ability to communicate with marine life, which he can summon from great distances. (Mainly uses it to attract great numbers of ocean predators)
Hydrokinesis, the ability to control water and change its shape and temperature.
Mako has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments.
He has the ability to breathe underwater and possesses a superhuman physique strong enough for his lungs to work unaffected by the immense pressure and the cold temperature of the ocean depths, also making him tough enough to withstand attacks from superhuman opponents and machine gun fire.
He also possesses superhuman strength as a result.
He can swim at very high speeds, capable of reaching speeds of roughly 6,700 mph and can swim up Niagara Falls.
He can see in near total darkness and has enhanced hearing granting limited sonar.
Equipment:
A small metal cylinder that transforms into a black Trident that can fire electrical bolts. (Think Electric Eel)
Short Bio:
Kells grew up in Atlantis as every single member of his race did but from a very young age it was clear he wasn't like other children, Kells loved hurting others, from other children to sea life and when his baby teeth started to fall out they were replaced by razor sharp piranha like fangs, a sign amongst his people that he was going to grow up to be a monster. At the age of 13 he killed a boy his age during a fight. The law was clear he was to be taken out into the ocean and abandoned to his fate, but his mother and father still loved the boy. As a last act of defiance his father, (a member of the royal guard.) Left him with his trident a powerful weapon he knew his son would use to survive. From then on Kells started watching the sharks and learning how to survive from them. They were harsh teachers and the way of life was unforgiving, but nonetheless Kells flourished and at the age of 15 he encountered a ship of Somali pirates and at first he was just investigating but when he was found on the ship one of the pirates shot him with an AK47, the bullets stung and instantly sent Kells into a frenzy he killed everyone aboard the ship in a matter of minutes, ripping men into pieces and sinking his teeth into their flesh, it was a horrific scene. Kells started watching these "humans" and decided that he liked their way of life and at the age of 16 he left the ocean and went on land. It didn't take him long to adjust and found that he was suited for living on land just as well, he also found that he really liked to party.
Other: |
55,106 | 1,503 | 72 | 893 | 1,251 | Okay, I'll just head straight to the bank then. Phone Freak said loudly after Mako's outburst, setting off across the field by herself. Someone had to start moving. If they stood around for much longer someone was going to start killing the others, whether by teeth, telefrag, or poisoning and she had no interest in being at ground zero for that mess. There as really no reason they had to stick all clumped together anyway, what with Metallia's little gifts and all. Speaking of...
She pulled the little thing out of her pocket and clicked it on when she thought she was far enough away. "Test test." She said into it "Test test test." Then she configured it to one of the individual channels, Metallia's. "Testing individual channle, test test, check check. You get all this Robo Princess?" | Name: Allison Bell (Phone Freak II)
Age: 16
Gender: Female
Appearance: Short, pale, and slightly pudgy with short brown hair and green eyes. The type of girl people talk about when they say "but she has a great personality." A boring, average looking girl that probably would not be noticed.
When forced to go out supervillaining she wears a long, dark blue coat covered in pockets, black gloves covered in metal plates on the outside and very thing material on the inside, and a metal helmet. The helmet covers her entire head and face and has a blue screen going right down the middle that glows. The effect is very Daft Punk. Intentionally so.
Personality: Irate, high-strung, driven, dutiful, paranoid
Powers/skills: Allison is a Technomancer, a wizard who uses technology as a medium through which to cast spells. Like all technomancers she can commune with technology to try and get it to do what she wants through a combination of appeasement and coercion, though she can't do so to things like engines because she "doesn't speak that dialect." She can commune with most things that "have wires" but is specialized in phones and phone lines.
A few notable things she can do with a phone line are:
1). The most basic thing is the ability to scramble where your call came from, send your call bouncing all over the network until it becomes impossible to trace where it originated from.
2). Listen in to it to try and peel out information. When you say something into a phone it doesn't disappear when it comes out the other end, it stays in there. This doesn't even just apply to things people say into the phone either. Since phone lines were built to "carry information" even things people say near them can get sucked up in there and carried around the lines. You can even find where someone is so long as they're speaking near a live line. You have to know what you're looking for, though, otherwise you're just listening to random snippets and the white noise that everything left in the line eventually becomes.
3). Travel through them or trap people inside of them. Moving like this you can get anywhere the line connects in record time, but it's extremely dangerous and knowing your exact route is a must. She hates doing it. You could get stuck in a mire of white noise, get creamed by a call coming down the line, or eaten by a monster. Speaking of that last one...
4). Telefangs. Phone demons. Emotion left in the line that coalesced into a monster that lives there. Comes in positive and negative varieties. They try to piggyback out of the lines on similar emotions and into human bodies. If you've ever felt particularly good or terrible after a phone call that was one of them getting into you. They're harmless like that, but Allison can draw them out of the lines and bind them to her will. The monsters come in as many varieties as there are emotions, though the general rule is that the positive ones help and the negative ones hurt. Can only exist for long periods of time in the real word when Allison is on hand and puts forth effort to maintain them, otherwise they dissolve into noise and vanish within a few hours.
There are other applications of phone magic, but these three things are what she's most skilled in. She is, however, a ritual caster. She can't just quickfire these spells willy nilly. It also goes without saying that she needs a phone line to be able to do any of these things.
Equipment: Like most wizards she has a workshop hidden in the middle of nowhere where she works to perfect her craft. It's underground, filled with technical manuals, arcane grimoirs, parts, junk, and tools. Anything she needs to build and maintain her equipment. It's also where she lives.
Her helmet (includes a voice changer).
Her gloves (Actually powerful shock gloves she can turn on with a command.)
Her Spellphone. A simple blue flip-phone with the number replaced with arcane symbols. After tireless effort she's managed to turn it into a portable magic tome capable of casting simple spells with a few dials. It includes a simple magic blast, a weak defensive shield capable of stopping anything up to a hale of small arms fire, and a longsword mode for close up offence. It also includes storage space for a single Telefang. It's held back the abysmal hour long battery life and being prohibitively expensive to produce. It had to be assembled basically from scratch, being carefully enchanted all the while. It is bleeding edge technonmacy, but a work in progress.
Short Bio: Allison has most of her entire life on the run with her father, the original Phone Freak Archibald Bell, helping him commit crimes in order to fund their research. She never knew her mother or a normal childhood. As far as she knows she's been a supervillain for about as long as she could walk, taking a supporting role in robberies, scams, magical duels, and every sort of mercenary work you could imagine. Her father always treated her more as a student than a daughter, and as she got older treated her as a peer and colleague. All the money they won was channeled into the research, always striving toward that next big step.
One day, Archibald left her behind. She was confused, until the power went off later that night. She got the news later that he'd set off to steal something from the hero Cyber Shaman, and the resulting duel scrambled communication throughout mainland North America for about four months. No one ever really learned what happened during that fight, Cyber Shaman certainly didn't brag about it, but Archibald never came back. He'd left her, alone, to continue the work. She'd inherited his research, his workshop, and his contacts. She was 12 years old.
She'd been handling it pretty well by herself for the past four years, stealing what she needed, doing various jobs to fund her way of life, working on how to do with wireless signals what Archibald had taught her to do with landlines, and most importantly: keeping anonymous. Allison Bell was a ghost. The people who contacted her only knew Phone Freak. She'd completely divorced her villain persona from her actual person. It was all going swimmingly until the day she got that call.
On her Spellphone.
The one she'd just recently built.
The one that didn't even have a listed number.
And the voice on the other end used her name... |
55,107 | 1,503 | 73 | 2,330 | 440 | Dianna fanned herself as Loud Love called her a pretty lady. She wasn't taken by the compliment, but it was a nice thing for him to say. She didn't get much attention from men, there were always people like Queenie who tossed her into the shade. She didn't think she was ugly, but she also knew men were attracted to them because of their scant clothing, a low she would never stoop to. Wise One would be ashamed if she did so, and it was his magic that powered her, so he still had a large say in everything she did.
“We may have to limit the civilian death toll to one per person, so we don't attract too much attention.” She said sweetly to the agitated young man, eyes glinting with murderous intent. “I'll tell you about all my massacres when we get back. Maybe, if the Presence allows us, we can go on a spree together?” She giggled, before her attention was turned back to Mako.
They seemed to be on the same wavelength, knowing the dangers of getting trapped by superheroes. This team could work their way out of a lot, but it was better if they were in and out without attracting too much attention. If a team of superheroes began investigating their operation, they could be shut down before the Presence was done with them.
She shuffled over to Mako, crooking her elbow towards him and fluttering her eyelashes. “Won't you escort me, Mako? We mustn’t tarry, and though I know you don't like being messed with, it would be a pleasure to walk with you.” She grinned, and Ms. Muffins II meowed by her side, tentatively moving towards Mako in an attempt to rub against his leg.
“Besides, we must catch up with our other teammate, before she gets herself into too much trouble.” Dianna said, rolling her eyes with a slight irritation. She had watched Phone Freak run off, the girl was afraid of a gunshot but she very eagerly ran towards the bank they were going to rob. | Name
Dianna Lear
Alias
Black Magic
Age
16
Gender
Female
Appearance
Dianna has short red hair that frames her face, always parted neatly to the side of her head. She has almond eyes, an icy shade of blue making up her irises. On her pale skin, she has a smattering of freckles. Her lips are a naturally sheer shade of pink, and her cheeks appear to have a slight blush.
She stands at a graceful five feet ten inches, with legs that go on for miles. She has an athletic build, strong arms and legs that show how dedicated she is to gymnastics and running. Although she does prefer athleticism, she is usually seen in business casual clothes that suit her well for a teenager.
Personality
Impish, Dark Sense of Humor, Loyal, Dedicated.
Powers
Magick- Dianna is able to use both offensive and defensive magic, though she prefers offensive.
Transmutation: Through transmutation, Dianna can take something and turn it into something else. She's known for making a joke out of things: a dagger into a bouquet of fresh flowers, a bullet into a flock of doves, she made the news for a week when she turned a lizard into a tyrannosaurus rex which caused the slaughter of many police officers. She is usually seen taking her cat, Ms. Muffins, and transforming her into a menagerie of different animals and tools. The spell lasts until broken by Dianna, which isn't common.
Curses: With a few empowered Latin words, Dianna can curse others. She has been seen cursing others with simple things like a weak ankle, or deadly things such as diseases. She can also use these hexes to cause mental despair and insanity. Depending on the strength of her victim, the curses can last from five minutes to a lifetime.
Potions: Dianna is a skilled potion crafter. She can make anything from love potions, to potions that excrete toxic fumes. These potions usually require tricky ingredients, but she does have the necessary ones in her base.
Energy Shields/Domes: The name says it all. Dianna can make energy domes around her, or flat circular shields in front of her. The larger the shield, the weaker it will be, and the more concentration it will require to uphold. If Dianna plans to take a group into her dome, she will probably end up with a hideous migraine, if she doesn't fall unconscious of course. The shields can withhold blasts from medium sized explosives, projectiles, and sharp/blunt weapons. They will strain under too much pressure though, cracking until they break.
Skills
Sleight of Hand- Dianna is an excellent thief, without the usage of her magic she can probably strip someone down to their knickers without them knowing any better.
Stage Magic- To keep with the magician motif, Dianna has aced many card tricks. She can pull a rabbit out of a hat, throw daggers blindfolded. If you've seen it on a stage, she can recreate it. Not the most practical of skills, but it gets a good laugh.
Gymnastics/Athleticism: Dianna is a skilled gymnast, she is also skilled at running. She has a tank that almost never runs empty, allowing her to outrun most of her foes.
Skilled Swordsman: Dianna is a gifted swordsman, having been taught by the Wise One himself. She is also good with most blades, such as throwing knives, daggers, and anything with a pointy end.
Equipment
A Bandolier: instead of bullets she has small servings of all her favorite potions.
Sleeping Potion: When thrown on the ground, the potion will shatter and create a gas that will knock most people out. The gas can get through most spaces, so covering one's face with a t-shirt will only work for so long.
Healing Potion: Once drunk, this potion will heal minor wounds. It can also lessen the blood flow of some major wounds.
Curse Removal: In case a cursed person can still be useful, Dianna carries servings of her own special concoction that removes any curses she has placed on someone. It restores them back to their original state, whatever that was.
Throwing Daggers: As much as she likes to think so, magic doesn't solve every problem. At each hip she carries a sheathe of four throwing knives. Two of which are tipped with poison, for those special moments.
Ms. Muffins II: Sadly, the first Ms. Muffins died in a firefight. Now, Dianna carries Ms. Muffins II. Much like her predecessor, Ms. Muffins II is used mainly as a device for Transmutation, if she doesn't have a hostage on hand. She's also used for good times and snuggles!
Short Bio
Dianna’s beginnings started with the Wise One. The Wise One was a hero turned villain after a few complications with the law. He hid away, only coming out to cause a horrific scene once a year on the Fourth of July. Finally, the hideous massacres ended. They just stopped one year, things ran smoothly.
This was because he had found a new Apprentice. The Wise One always had a soft spot for children, and his past lover had moved on and given birth to a beautiful red haired baby. The child was the spitting image of her mother, and carried the abilities needed to be a good witch.
So, her teachings began. For every spell, the Wise One planted a bit of his own essence into her. He began aging, after a while. On the day her training was completed, he finally died. Dianna was still small, a ten year old with a cat and the power to kill. She took after her Master, her first attack was on July Fourth, an homage to him before she became her own villain. Now, she's known throughout the world as a killer, a villian. She couldn't be happier.
Other
N/A |
55,108 | 1,503 | 74 | 1,828 | 2,004 | ‘I advice that, as long as The Presence has not told us whatever his plan might be, we might be jeopardizing it by moving out too early.’ Metallia commented, having stood by the side for quite a while without necessarily making any sign that she heard anything around her until now. ‘I also advice that the larger our body-count, the larger the collective force of heroes focused on ensuring our demise will be. Serial killers are more important to neutralize than bank robbers, after all. Do as you wish with this knowledge.’ She added, given the most recent discussion. Though, that conclusion had already been reached.
If those first words was meant to reach all devices, then those words would be reaching all devices.
Metallia became aware of herself being called personally by her own device, and her hand reached into her jeans-jacket's pocket to press the button to answer.
‘I am receiving your words properly.’ There was a tiny bit of underlying annoyance. Of course she was receiving the words properly. It was HER technology after all. Did she expect Metallia's device to fail? Preposterous. … But she did understand the need to test technology not your own. She was mildly aware of how many tests she might have run herself if someone else thrust a similar device of their own making into her hand...
…
‘... “Robo Princess”...?’ She commented in a questioning voice. It sounded... odd. As far as Metallia knew, she was not of royal descent. She assumed the first word was derived from her use of technological constructs. The latter, she had to assume, came from her overall appearance rather than actual heritage. It was... … … oddly flattering, to be compared to such individuals.
‘... Your nickname for me has been accepted. You may continue using it.’ Metallia made a satisfied remark before ending her transmission. | Name: Angelica Wilder
Age: 15
Gender: Female
Personality:
Apathetic, she floats along life, showing little emotion even to the deeply disturbing. She does not mind doing disturbing things herself, either.
Arrogant, she believes she’s better than you, even if the opposite is proven. She looks down on any petty act that has no purpose, as well.
Irritable, things that annoy her annoy her a lot, and is about to explode. She’s very likely to hold a grudge, which is why she’s here.
Graceful, the way she moves and talks would make you think she’s royalty. This is her at her best, disturbingly graceful. At her worst…
Childish, that ice-cream looks delicious. I want it. Hey, pay attention to me. Heeeeeeeeeey. … I can’t have it? … *ice-cream stand explodes*
Hmpf. Serves you right.
Powers/skills: Her one capability is her understanding of technology way out of her league and capability to construct such. However, if confronted without her toys, Metallia will be but a 15 year old girl in terms of combat prowess.
Equipment:
On herself.
Her headset, those two things on her head, contains extremely powerful transmitters and receivers, allowing her to make use of public satellites to communicate with her robots wherever they might be. They also send back any information they have to update them on what they’re doing right now. Using this, Metallia can directly control her robots as if they were her own limbs, should she wish it.
Oh, and that dress is bullet-proof highest grade combat-armor. There’s also metal in it, to allow her to control herself with the next machine if needed.
Her chair.
She has her own chair which is called the R5. This machine is equipped with two very powerful magnetic controllers (one in each black box by her hips in the image). These allow Metallia to fly, carry around those two giant metal arms to do her bidding and generally harass enemies with any metallic things nearby. Her magnetic control with this can be pretty powerful, though she cannot deform metal objects with it and there’s a limit to how fast she can accelerate things depending on their weight. She probably can’t affect a car all that much.
It is also outfitted with machine-guns, capability of launching multiple kinds of rockets or explosives, supreme impact-power in close combat, emergency thrusters and it is also rather customizable depending on what Metallia needs on her newest trip.
Robots.
Tia in the middle. Usual robots to the left and right.
First there’s Tia. She’s an android that Metallia felt like building because she was bored one day. Tia does not have the capability to display any emotions, but through an AI Metallia considers “rudimentary” she emulates human intelligence to a frightening level, though has no capacity to do anything but follow instructions and answer to her mistress’s commands. That is, except for destroying enemies with robot strength and utilizing the rockets/machine guns in her arms. Metallia spent more time on Tia than her usual robots and she should be considered more powerful.
The usual robots are big humanoid shapes that are bulky but quite strong. In their shoulders they can carry weapons from blades, guns, explosives, whatever Metallia felt like putting in it. Metallia can control them directly or she can allow their AI to do the maneuvering based on her instructions. Though, while the AI in them is supposedly very advanced because Metallia made it, they mostly suck in combat and most heroes make short work of them. Their inability to be competent should never be underestimated. However, Metallia can make a lot of them in a relatively short amount of time. If The Presence needs an army, she can provide it.
Of course, in the future, Metallia is able to invent new robots to cause trouble for her enemies. When she does, I’ll most likely delve into this link, where I found her image.
Short Bio: Metallia does not know her own backstory. But, if you wish to know, then feel free to open the hider.
Metallia is a drone from a super-villain of galactic proportions. She is, to say, a biological android, having been designed rather than born but yet still have organs and function like a normal human would. Her “father” created her and sent her to Earth in a shuttle that would germinate her on the way so she’d be born upon arrival. She was supposed to gain further orders upon arrival.
However, when Metallia was arrived on Earth and was born, no orders came. Be this because the super-villain was defeated before she arrived or for another reason entirely, the information that was supposed to spur her on her way never came. And then… she was stuck there. … However. Her mind still has information which her father considered “vital for survival”, which just happened to include information on superior technology from space.
Metallia started her existence as 14 years old in England. She simply opened her eyes and there she was. Nobody knew who she was, not even herself. That said, she managed to quickly find lodging with a nice old grandma who took pity on her. The police could not find any record of her existence, and when she was sent to the hospital for a check on her mind.
In the hospital, however, something odd happened. She… became extremely annoyed at the technology they used to examine her. Because, it could be so much more efficient, so much more thorough. As it was, they could miss whatever the issue was! She lashed out in anger, and then she was down at the police again, who believed themselves to have a problem child on their hands. They had no idea.
Encouraged to do something about humanity’s inferior technology, she started working. Under the name Angelica Wilder, a name she took out of nowhere, she took the job as a maid to a prevalent technological doctor while she worked tirelessly on new technology on the side. She invented something ground-breaking in the field of robotics, and she expected to be praised. Sure enough, she WAS praised by the doctor…
… Then he took patent on her invention and received all the credit. Nobody would believe a young maid like her had developed such a piece of technology. Enraged, Angelica decided to forcefully punish the doctor who took her things by building robots that would do her bidding. Taking the name “Metallia”, she attacked the doctor’s university. … That’s when she found out she stood no chance against the heroes of today.
Managing to escape, Metallia turned her attention to these… “heroes”. They had defended the doctor. They had to pay. She’d develop better robots, better weapons. She’d find out their secret identities and who their loved ones were. It became clear to her that the only way she could be allowed to make humanity better… was if she took over it all herself, first…!
… That said, she never had much luck as a super-villain. Her robots were often easily destroyed by heroes she confronted. … That’s when The Presence contacted her… … …
Other: … If bored someday, you might find her aimlessly browsing the internet and/or playing a video game. She can be easily distracted if she doesn’t feel like doing what she should be doing. Beware her knowledge of the internet.
She can fairly easily get and invent what she desires by selling things she made/fixed on the internet while buying, which is how she gained all the items she needs to make her contraptions. The things she buy look innocent on paper, but become significant when she starts working on them. Money has never been her goal. |
55,109 | 1,503 | 75 | 2,654 | 2,774 | Each of the team members had a special communicator given to them by The Presence, which the entity would give them instructions and follow their movements. After about an hour of walking, the team reached the outskirts of Frankfurt and upon entering the city, the team noticed people dressed in costumes based off of fantasy and sci-fi fiction genre.
"As you can see team, today is the city's annual Comic-Con and it will be going on all weekend. You need not worry much about how conspicuaous you are as long as you don't recklessly show off your abilities. Now once you all reach the Central Bank, I will give you your instructions and guide you step by step on this heist. All of you will be stealing a total of 3 billion dollars from this bank" the entity spoke.
Andrew gave an impressed whistle at the number of dough that they were trying to make off with from Europe's bank. He had never seen such money is his life and his mind was already alight with what he could do with such wealth.
"It looks like it's payday today" he said with a greedy grin. | Name: Andrew Talbot/Blood Fang
Age: 15
Gender: male
Appearance:
Personality: bad-tempered, cold blooded, ferocious, cunning and dominant.
Powers/skills:
Werewolf Transformation: he can shape-shift into a humanoid wolf.
Superhuman Strength: Andrew can lift up a maximum of ten tons.
Superhuman Durability: He can withstand gunfire and take hits from super strong opponents.
Superhuman Agility: Andrew is incredibly agile and quick. He moves like a apex predator and is hard to follow for normal humans.
Wolf Communication: Andrew can speak and communicate with wolves.
Equipment: none
Short Bio: Bio: Andrew Talbot was born to a lower middle class family in Chicago and do to the city's dark reputation of crime, being middle class did not keep Andrew from experiencing the bad sides of Chicago. He saw all sorts of crimes happen in the streets and his home life wasn't much better. His mom was abusive to his dad and when his dad finally got the courage to try and leave her, she falsely accused him of domestic abuse and he lost his parental rights to have custody of Andrew.
Do to social stigma his dad was not able to fight the system and was forced out of Andrew's life. His mom then took to abusing him and Andrew's life became total shit after that. After several years of abuse, Andrew finally snapped and his metahuman genes activated. He transformed for the first time when his mom attempted to slap him and he took sadistic pleasure in savagely tearing her to pieces. Finally free from his abusive mother, Andrew embraced his new powers and used them to commit crimes that he viewed were bringing humanity back to their natural origins, free from societal control.
With the name Blood Fang, he became one of the infamous super villains in America and has left behind a blood trail of brutality.
Other: |
55,110 | 1,503 | 76 | 2,301 | 766 | I have a hard time believing we're going to get one cent of the money we're trying to steal. Maverick said to Blood Fang's greedy sounding comment. The Presence had everything on Maverick, she imagined it had something on everything else too. They weren't contractors, they were puppets. Blackmailed. That being said, maybe Blood Fang is actually being paid for this. What if she's the only one being black mailed?
What if?
What if nothing. It didn't really matter. She was just here to do a job and go home.
She was glad that she blended in a lot better than these people. Someone wearing a hoodie was a lot less conspicuous then most of these jokers.
...
It was also a blessing that LL managed to put on some pants. | Name: Samantha Park (Maverick)
Age: 18
Gender: F
Appearance: An Asian woman with a thin but athletic build you might expect from a free-runner. Her nose is wide and flat and her dark-green mono-lid eyes are a little too small for her flat face. Her eyebrows arch towards her nose and her lips are curled down at the end, giving her a neutral face of looking peeved off. Her skin is naturally a sort of peachy color, but because of how much time she spends out of doors it has tanned to shade of olive. Her hair is dark-black, usually tied into a high bun.
She wears an off-white tank-top with a dark blue hoodie layered over it. For mobility as she moves her bottom articles of clothing is a pair of sweatpants and some expensive looking running shoes.
When she is doing criminal activity, she puts her hoodie up and places a black cloth wrapping over the bottom half of her face.
Personality: Extrovert, Confrontational, Emotional, Has-A-Moral-Code, Confident
Powers/skills: Kinetikinesis
Samantha is able to control the kinetic energy of objects she touches, as well as herself. This allows her to strengthen the power of her attacks, run faster, and manipulate her momentum. With this power, she can do things like jump in one direction, and then suddenly change course mid-flight. She can also use this skill to scale up walls and even do short term gliding. This also grants her the ability to throw objects much faster and with more control than normal. However, the more drastic of a change in kinetic energy, the more stamina it requires and she can be exhausted quickly if she does too many bizarre plays.
She is also adept in free-running and parkour, as well as stealth and lock-picking. She has excellent hand-eye coordination, but this is not the result of any supernatural powers. She's just coordinated.
Equipment: She carries an extendable baton that is easily portable. It extends out to a foot and a half, she can use it for a variety of things. She also has a handgun with a single extra clip she keeps on the inside of her hoodie in a hidden pocket. Other items include a miniature lock-picking kit, and a pocket with three metal ball bearings she can use as projectiles.
Short Bio: Her early childhood was spent in a wealthy neighborhood, her father her only caretaker. Her father, Lo Park, was a quiet man on the straight and narrow, he'd never committed a crime in his life and he never would. He was also an older man, for Samantha was born very late into her parent's marriage. Complications resulted in the death of her mother, so Lo Park took care of Samantha by himself. Lo Park loved Samantha with everything he had, but unfortunately his child was a troublemaker, and was horrible to him. She was never built for the lavish life style, and hated every moment of her private-schooling.
As time went on, he developed early onset Alzheimer's disease. Samantha neglected him for a short while as he began to become more and more unstable. She turned to a life of crime, doing petty thievery. Eventually, when her father forgot her name for the first time, something clicked inside Samantha. Her father was the only family she had, and she was going to take care of him as best as she could. Using her father's money, she hired a personal caretaker for her father. She felt terrible for being so ungrateful and spoiled to her father, but still, the life of crime called to her. She did it not for the money, but for the thrill. Everything else drove her crazy; in her mind she had no other option but illegal activity. When she was sixteen, she was pick pocketing people when she was intercepted by a young woman named Elizabeth. Elizabeth was her mentor, teaching her advanced techniques. Samantha was better than ever at her craft.
Elizabeth challenged her to do something big. She was planning to rob a gas station, and could use a partner. Samantha accepted. During the heist, they ascended to the rooftops. That was when it all went wrong. She didn't know how it happened, but when Elizabeth went to lift her up to a higher roof, Samantha's leg shot downwards with an immense amount of force. She kicked Elizabeth in the head, her kinetic energy manipulation manifesting at the worst possible time. She killed her mentor with that blow. Terrified, young Samantha fled from the scene. It was a traumatizing moment.
Still, life went on. She continued on her own, learning more and more about her newfound power. She began pulling more and more solo heists, getting grander and grander as she grasped the scope of her powers more and more. Eventually, she donned the alias Maverick. In between in all, she visits her sick father and his caretaker. She doesn't tell him of what she does, of course not. He may not remember that she said it, but she didn't want him to be disappointed in her. Samantha knew her lifestyle was foolish, but somehow it was too late. There was something deep inside her that kept her from going back.
And then, she was contacted by The Presence. It would expose her identity, tell everyone that she was responsible behind the murder on the rooftops. It would destroy her father, force him into a retirement home. She had no choice to believe it. It knew everything about her somehow, she feared that it too could find a way to link her father into her actions. It couldn't happen. She wouldn't let it.
Other: Due to her previous and only experience with killing, Samantha is incredibly averse to lethal combat. She refuses to kill someone, unless under extreme, extreme circumstances. She's in it for the thrill of outwitting and escaping, not murder. |
55,111 | 1,503 | 77 | 893 | 1,251 | She was happy she hadn't needed to ditch the group. Well, that wasn't exactly true but she was at least happy she hadn't needed to brave the Frankfurt phone lines just so she wouldn't stand out. It was in situations like this that basing your look on an internationally famous musical duo had its advantages. One of the few conceivable situations, certainly, but after this week any lucky break at all was a godsend.
"We were promised riches." Phone Freak said, but there wasn't much confidence behind it. "I'm more surprised that all we're after is money. I mean, this person seems to have enough. After the occult symbols I was expecting something much more ominous. No you can not get a picture!" She said for the third time that hour to some eager, camera toting dork. She hadn't even let him ask the question that time, just seen the camera in his hands and the look on his face. He trotted off dejectedly. The last thing she needed was to be pasted up in somebodies Comic-Con album on Imgur. | Name: Allison Bell (Phone Freak II)
Age: 16
Gender: Female
Appearance: Short, pale, and slightly pudgy with short brown hair and green eyes. The type of girl people talk about when they say "but she has a great personality." A boring, average looking girl that probably would not be noticed.
When forced to go out supervillaining she wears a long, dark blue coat covered in pockets, black gloves covered in metal plates on the outside and very thing material on the inside, and a metal helmet. The helmet covers her entire head and face and has a blue screen going right down the middle that glows. The effect is very Daft Punk. Intentionally so.
Personality: Irate, high-strung, driven, dutiful, paranoid
Powers/skills: Allison is a Technomancer, a wizard who uses technology as a medium through which to cast spells. Like all technomancers she can commune with technology to try and get it to do what she wants through a combination of appeasement and coercion, though she can't do so to things like engines because she "doesn't speak that dialect." She can commune with most things that "have wires" but is specialized in phones and phone lines.
A few notable things she can do with a phone line are:
1). The most basic thing is the ability to scramble where your call came from, send your call bouncing all over the network until it becomes impossible to trace where it originated from.
2). Listen in to it to try and peel out information. When you say something into a phone it doesn't disappear when it comes out the other end, it stays in there. This doesn't even just apply to things people say into the phone either. Since phone lines were built to "carry information" even things people say near them can get sucked up in there and carried around the lines. You can even find where someone is so long as they're speaking near a live line. You have to know what you're looking for, though, otherwise you're just listening to random snippets and the white noise that everything left in the line eventually becomes.
3). Travel through them or trap people inside of them. Moving like this you can get anywhere the line connects in record time, but it's extremely dangerous and knowing your exact route is a must. She hates doing it. You could get stuck in a mire of white noise, get creamed by a call coming down the line, or eaten by a monster. Speaking of that last one...
4). Telefangs. Phone demons. Emotion left in the line that coalesced into a monster that lives there. Comes in positive and negative varieties. They try to piggyback out of the lines on similar emotions and into human bodies. If you've ever felt particularly good or terrible after a phone call that was one of them getting into you. They're harmless like that, but Allison can draw them out of the lines and bind them to her will. The monsters come in as many varieties as there are emotions, though the general rule is that the positive ones help and the negative ones hurt. Can only exist for long periods of time in the real word when Allison is on hand and puts forth effort to maintain them, otherwise they dissolve into noise and vanish within a few hours.
There are other applications of phone magic, but these three things are what she's most skilled in. She is, however, a ritual caster. She can't just quickfire these spells willy nilly. It also goes without saying that she needs a phone line to be able to do any of these things.
Equipment: Like most wizards she has a workshop hidden in the middle of nowhere where she works to perfect her craft. It's underground, filled with technical manuals, arcane grimoirs, parts, junk, and tools. Anything she needs to build and maintain her equipment. It's also where she lives.
Her helmet (includes a voice changer).
Her gloves (Actually powerful shock gloves she can turn on with a command.)
Her Spellphone. A simple blue flip-phone with the number replaced with arcane symbols. After tireless effort she's managed to turn it into a portable magic tome capable of casting simple spells with a few dials. It includes a simple magic blast, a weak defensive shield capable of stopping anything up to a hale of small arms fire, and a longsword mode for close up offence. It also includes storage space for a single Telefang. It's held back the abysmal hour long battery life and being prohibitively expensive to produce. It had to be assembled basically from scratch, being carefully enchanted all the while. It is bleeding edge technonmacy, but a work in progress.
Short Bio: Allison has most of her entire life on the run with her father, the original Phone Freak Archibald Bell, helping him commit crimes in order to fund their research. She never knew her mother or a normal childhood. As far as she knows she's been a supervillain for about as long as she could walk, taking a supporting role in robberies, scams, magical duels, and every sort of mercenary work you could imagine. Her father always treated her more as a student than a daughter, and as she got older treated her as a peer and colleague. All the money they won was channeled into the research, always striving toward that next big step.
One day, Archibald left her behind. She was confused, until the power went off later that night. She got the news later that he'd set off to steal something from the hero Cyber Shaman, and the resulting duel scrambled communication throughout mainland North America for about four months. No one ever really learned what happened during that fight, Cyber Shaman certainly didn't brag about it, but Archibald never came back. He'd left her, alone, to continue the work. She'd inherited his research, his workshop, and his contacts. She was 12 years old.
She'd been handling it pretty well by herself for the past four years, stealing what she needed, doing various jobs to fund her way of life, working on how to do with wireless signals what Archibald had taught her to do with landlines, and most importantly: keeping anonymous. Allison Bell was a ghost. The people who contacted her only knew Phone Freak. She'd completely divorced her villain persona from her actual person. It was all going swimmingly until the day she got that call.
On her Spellphone.
The one she'd just recently built.
The one that didn't even have a listed number.
And the voice on the other end used her name... |
55,112 | 1,503 | 78 | 1,254 | 172 | Mako nodded in agreement, "Yes she appears to have fled..." His face returned completely to normal as he finished putting himself back in line, his teeth being hidden behind his lips again, "Must have scared her." He smirked again giving LL a quick look that said "I'll deal with you later." Before turning away.
Mako then took the girls arm almost without question, "You speak like the people of my home." His eyes betrayed nothing to what he was feeling, they were simply cold and dark as they usually were, "And here I thought all humans were apes with no culture." The boy started walking forward without waiting for anyone else from the group, "Nothing against you personally but most humans I have met are pond scum...there are a few of your kind I enjoy...but not many." He placed the little waterproof com in his ear while the walked but didn't bother testing it.
As they arrived in the city Mako took one look at everyone in their costumes and burst out laughing, his laugh was dark and cold as if he was a great white shark, these humans looked hilarious. "Dear Neptune my sides!" Quickly composing himself with a breath he straightened up, and cleared his throat, "So all we must do is steal money from one of the human strongholds...sounds challenging but fruitful." | Name:
Kelacton "Kells" Regarius/Mako
Age:
17
Gender:
Male
Appearance:
Personality:
Violent, Volatile, Childish, Uncontrolled, Temperamental.
Powers/skills:
The telepathic ability to communicate with marine life, which he can summon from great distances. (Mainly uses it to attract great numbers of ocean predators)
Hydrokinesis, the ability to control water and change its shape and temperature.
Mako has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments.
He has the ability to breathe underwater and possesses a superhuman physique strong enough for his lungs to work unaffected by the immense pressure and the cold temperature of the ocean depths, also making him tough enough to withstand attacks from superhuman opponents and machine gun fire.
He also possesses superhuman strength as a result.
He can swim at very high speeds, capable of reaching speeds of roughly 6,700 mph and can swim up Niagara Falls.
He can see in near total darkness and has enhanced hearing granting limited sonar.
Equipment:
A small metal cylinder that transforms into a black Trident that can fire electrical bolts. (Think Electric Eel)
Short Bio:
Kells grew up in Atlantis as every single member of his race did but from a very young age it was clear he wasn't like other children, Kells loved hurting others, from other children to sea life and when his baby teeth started to fall out they were replaced by razor sharp piranha like fangs, a sign amongst his people that he was going to grow up to be a monster. At the age of 13 he killed a boy his age during a fight. The law was clear he was to be taken out into the ocean and abandoned to his fate, but his mother and father still loved the boy. As a last act of defiance his father, (a member of the royal guard.) Left him with his trident a powerful weapon he knew his son would use to survive. From then on Kells started watching the sharks and learning how to survive from them. They were harsh teachers and the way of life was unforgiving, but nonetheless Kells flourished and at the age of 15 he encountered a ship of Somali pirates and at first he was just investigating but when he was found on the ship one of the pirates shot him with an AK47, the bullets stung and instantly sent Kells into a frenzy he killed everyone aboard the ship in a matter of minutes, ripping men into pieces and sinking his teeth into their flesh, it was a horrific scene. Kells started watching these "humans" and decided that he liked their way of life and at the age of 16 he left the ocean and went on land. It didn't take him long to adjust and found that he was suited for living on land just as well, he also found that he really liked to party.
Other: |
55,113 | 1,503 | 79 | 1,828 | 2,004 | … So The Presence was not actually going to give them their instructions until they were actually on-site. What a perfect set-up for messing things up for all of them. Metallia frowned, walking along with the rest intentionally hiding her eyes a bit under her cap. This did not feel comfortable in the slightest, as Metallia liked having her plans outlined in meticulous detail and to be as prepared as possible beforehand. If she actually knew what she would be doing, she could have constructed items beforehand which would enable her to complete her assigned tasks more effectively. This… was annoying her. As it was, The Presence could just ditch them all at any time, and they’d have no chance…
‘…’ Still. Money was never Metallia’s goal, but she had to admit that having that much money would smooth out the process of obtaining the resources she needed to complete more important objectives. It wasn’t an unappealing prospect, so to say.
… He tells them not to show off their abilities… but as it is, Metallia cannot do anything anyways. Walking there, she was just an ordinary girl.
‘… Without my constructions, I am without means to accomplish my goals.’ Metallia mentioned to the others. ‘So if conflict breaks out close to me before I am given the go to summon them, I may be in need of physical protection. I will obviously avoid such an occurrence if possible, but I say this to spread awareness of my situation.’ Her constructions were in a garage near the bank which she had claimed, in addition to her chair. She could summon her chair on its own to make herself capable, too, and due to its flight that would take only a couple of seconds.
… If her robots were ever to be called out of the garage, any semblance of stealth would be gone. Unless, of course, they were used as a distraction, since Metallia could control them unnoticeably from a distance. That was a possibility, she assumed. … Shrug. She started focusing more on just getting through the crowd of costumed people.
‘… Tsk. ’ She made an annoyed sound. If she had known there was a festival, then she could have reconstructed her chair to resemble some fictional character’s legs or seat and seem reasonably inconspicuous. … Nothing she could do about that, now. She kept walking, hands in her jacket-pockets, one hand grasping her head-piece which could be used to summon her devices… | Name: Angelica Wilder
Age: 15
Gender: Female
Personality:
Apathetic, she floats along life, showing little emotion even to the deeply disturbing. She does not mind doing disturbing things herself, either.
Arrogant, she believes she’s better than you, even if the opposite is proven. She looks down on any petty act that has no purpose, as well.
Irritable, things that annoy her annoy her a lot, and is about to explode. She’s very likely to hold a grudge, which is why she’s here.
Graceful, the way she moves and talks would make you think she’s royalty. This is her at her best, disturbingly graceful. At her worst…
Childish, that ice-cream looks delicious. I want it. Hey, pay attention to me. Heeeeeeeeeey. … I can’t have it? … *ice-cream stand explodes*
Hmpf. Serves you right.
Powers/skills: Her one capability is her understanding of technology way out of her league and capability to construct such. However, if confronted without her toys, Metallia will be but a 15 year old girl in terms of combat prowess.
Equipment:
On herself.
Her headset, those two things on her head, contains extremely powerful transmitters and receivers, allowing her to make use of public satellites to communicate with her robots wherever they might be. They also send back any information they have to update them on what they’re doing right now. Using this, Metallia can directly control her robots as if they were her own limbs, should she wish it.
Oh, and that dress is bullet-proof highest grade combat-armor. There’s also metal in it, to allow her to control herself with the next machine if needed.
Her chair.
She has her own chair which is called the R5. This machine is equipped with two very powerful magnetic controllers (one in each black box by her hips in the image). These allow Metallia to fly, carry around those two giant metal arms to do her bidding and generally harass enemies with any metallic things nearby. Her magnetic control with this can be pretty powerful, though she cannot deform metal objects with it and there’s a limit to how fast she can accelerate things depending on their weight. She probably can’t affect a car all that much.
It is also outfitted with machine-guns, capability of launching multiple kinds of rockets or explosives, supreme impact-power in close combat, emergency thrusters and it is also rather customizable depending on what Metallia needs on her newest trip.
Robots.
Tia in the middle. Usual robots to the left and right.
First there’s Tia. She’s an android that Metallia felt like building because she was bored one day. Tia does not have the capability to display any emotions, but through an AI Metallia considers “rudimentary” she emulates human intelligence to a frightening level, though has no capacity to do anything but follow instructions and answer to her mistress’s commands. That is, except for destroying enemies with robot strength and utilizing the rockets/machine guns in her arms. Metallia spent more time on Tia than her usual robots and she should be considered more powerful.
The usual robots are big humanoid shapes that are bulky but quite strong. In their shoulders they can carry weapons from blades, guns, explosives, whatever Metallia felt like putting in it. Metallia can control them directly or she can allow their AI to do the maneuvering based on her instructions. Though, while the AI in them is supposedly very advanced because Metallia made it, they mostly suck in combat and most heroes make short work of them. Their inability to be competent should never be underestimated. However, Metallia can make a lot of them in a relatively short amount of time. If The Presence needs an army, she can provide it.
Of course, in the future, Metallia is able to invent new robots to cause trouble for her enemies. When she does, I’ll most likely delve into this link, where I found her image.
Short Bio: Metallia does not know her own backstory. But, if you wish to know, then feel free to open the hider.
Metallia is a drone from a super-villain of galactic proportions. She is, to say, a biological android, having been designed rather than born but yet still have organs and function like a normal human would. Her “father” created her and sent her to Earth in a shuttle that would germinate her on the way so she’d be born upon arrival. She was supposed to gain further orders upon arrival.
However, when Metallia was arrived on Earth and was born, no orders came. Be this because the super-villain was defeated before she arrived or for another reason entirely, the information that was supposed to spur her on her way never came. And then… she was stuck there. … However. Her mind still has information which her father considered “vital for survival”, which just happened to include information on superior technology from space.
Metallia started her existence as 14 years old in England. She simply opened her eyes and there she was. Nobody knew who she was, not even herself. That said, she managed to quickly find lodging with a nice old grandma who took pity on her. The police could not find any record of her existence, and when she was sent to the hospital for a check on her mind.
In the hospital, however, something odd happened. She… became extremely annoyed at the technology they used to examine her. Because, it could be so much more efficient, so much more thorough. As it was, they could miss whatever the issue was! She lashed out in anger, and then she was down at the police again, who believed themselves to have a problem child on their hands. They had no idea.
Encouraged to do something about humanity’s inferior technology, she started working. Under the name Angelica Wilder, a name she took out of nowhere, she took the job as a maid to a prevalent technological doctor while she worked tirelessly on new technology on the side. She invented something ground-breaking in the field of robotics, and she expected to be praised. Sure enough, she WAS praised by the doctor…
… Then he took patent on her invention and received all the credit. Nobody would believe a young maid like her had developed such a piece of technology. Enraged, Angelica decided to forcefully punish the doctor who took her things by building robots that would do her bidding. Taking the name “Metallia”, she attacked the doctor’s university. … That’s when she found out she stood no chance against the heroes of today.
Managing to escape, Metallia turned her attention to these… “heroes”. They had defended the doctor. They had to pay. She’d develop better robots, better weapons. She’d find out their secret identities and who their loved ones were. It became clear to her that the only way she could be allowed to make humanity better… was if she took over it all herself, first…!
… That said, she never had much luck as a super-villain. Her robots were often easily destroyed by heroes she confronted. … That’s when The Presence contacted her… … …
Other: … If bored someday, you might find her aimlessly browsing the internet and/or playing a video game. She can be easily distracted if she doesn’t feel like doing what she should be doing. Beware her knowledge of the internet.
She can fairly easily get and invent what she desires by selling things she made/fixed on the internet while buying, which is how she gained all the items she needs to make her contraptions. The things she buy look innocent on paper, but become significant when she starts working on them. Money has never been her goal. |
55,114 | 1,503 | 80 | 2,301 | 766 | Maverick couldn't help but be amused when Phone Freak was yet again harassed by another patron of comic-con. She was right, the group was technically promised riches. Still, a pinky promise wasn't nearly enough for Maverick to even begin willfully complying with the Presence, let alone trusting it.
"You should get people to dress up as you." She had a mental image of a Super punching someone in a paper mache Phone Freak costume. That'd be a sight to see.
Metallia said something about the possibility of needing "physical protection". Certainly was a clinical way of putting it. Still, if they were going to be on a team, she might as well assure her that Maverick wouldn't be eager to abandon her. She turned to look back at Metallia.
"No problem, Metallia. I can get your back, if the All-Mighty Presence's plan allows it," She said, as an aside. | Name: Samantha Park (Maverick)
Age: 18
Gender: F
Appearance: An Asian woman with a thin but athletic build you might expect from a free-runner. Her nose is wide and flat and her dark-green mono-lid eyes are a little too small for her flat face. Her eyebrows arch towards her nose and her lips are curled down at the end, giving her a neutral face of looking peeved off. Her skin is naturally a sort of peachy color, but because of how much time she spends out of doors it has tanned to shade of olive. Her hair is dark-black, usually tied into a high bun.
She wears an off-white tank-top with a dark blue hoodie layered over it. For mobility as she moves her bottom articles of clothing is a pair of sweatpants and some expensive looking running shoes.
When she is doing criminal activity, she puts her hoodie up and places a black cloth wrapping over the bottom half of her face.
Personality: Extrovert, Confrontational, Emotional, Has-A-Moral-Code, Confident
Powers/skills: Kinetikinesis
Samantha is able to control the kinetic energy of objects she touches, as well as herself. This allows her to strengthen the power of her attacks, run faster, and manipulate her momentum. With this power, she can do things like jump in one direction, and then suddenly change course mid-flight. She can also use this skill to scale up walls and even do short term gliding. This also grants her the ability to throw objects much faster and with more control than normal. However, the more drastic of a change in kinetic energy, the more stamina it requires and she can be exhausted quickly if she does too many bizarre plays.
She is also adept in free-running and parkour, as well as stealth and lock-picking. She has excellent hand-eye coordination, but this is not the result of any supernatural powers. She's just coordinated.
Equipment: She carries an extendable baton that is easily portable. It extends out to a foot and a half, she can use it for a variety of things. She also has a handgun with a single extra clip she keeps on the inside of her hoodie in a hidden pocket. Other items include a miniature lock-picking kit, and a pocket with three metal ball bearings she can use as projectiles.
Short Bio: Her early childhood was spent in a wealthy neighborhood, her father her only caretaker. Her father, Lo Park, was a quiet man on the straight and narrow, he'd never committed a crime in his life and he never would. He was also an older man, for Samantha was born very late into her parent's marriage. Complications resulted in the death of her mother, so Lo Park took care of Samantha by himself. Lo Park loved Samantha with everything he had, but unfortunately his child was a troublemaker, and was horrible to him. She was never built for the lavish life style, and hated every moment of her private-schooling.
As time went on, he developed early onset Alzheimer's disease. Samantha neglected him for a short while as he began to become more and more unstable. She turned to a life of crime, doing petty thievery. Eventually, when her father forgot her name for the first time, something clicked inside Samantha. Her father was the only family she had, and she was going to take care of him as best as she could. Using her father's money, she hired a personal caretaker for her father. She felt terrible for being so ungrateful and spoiled to her father, but still, the life of crime called to her. She did it not for the money, but for the thrill. Everything else drove her crazy; in her mind she had no other option but illegal activity. When she was sixteen, she was pick pocketing people when she was intercepted by a young woman named Elizabeth. Elizabeth was her mentor, teaching her advanced techniques. Samantha was better than ever at her craft.
Elizabeth challenged her to do something big. She was planning to rob a gas station, and could use a partner. Samantha accepted. During the heist, they ascended to the rooftops. That was when it all went wrong. She didn't know how it happened, but when Elizabeth went to lift her up to a higher roof, Samantha's leg shot downwards with an immense amount of force. She kicked Elizabeth in the head, her kinetic energy manipulation manifesting at the worst possible time. She killed her mentor with that blow. Terrified, young Samantha fled from the scene. It was a traumatizing moment.
Still, life went on. She continued on her own, learning more and more about her newfound power. She began pulling more and more solo heists, getting grander and grander as she grasped the scope of her powers more and more. Eventually, she donned the alias Maverick. In between in all, she visits her sick father and his caretaker. She doesn't tell him of what she does, of course not. He may not remember that she said it, but she didn't want him to be disappointed in her. Samantha knew her lifestyle was foolish, but somehow it was too late. There was something deep inside her that kept her from going back.
And then, she was contacted by The Presence. It would expose her identity, tell everyone that she was responsible behind the murder on the rooftops. It would destroy her father, force him into a retirement home. She had no choice to believe it. It knew everything about her somehow, she feared that it too could find a way to link her father into her actions. It couldn't happen. She wouldn't let it.
Other: Due to her previous and only experience with killing, Samantha is incredibly averse to lethal combat. She refuses to kill someone, unless under extreme, extreme circumstances. She's in it for the thrill of outwitting and escaping, not murder. |
55,115 | 1,503 | 81 | 2,330 | 440 | “I was raised right, you could say. Thank you for the compliment.” Dianna said, fighting back the blush in her cheeks. She was raised by the Wise One, and was otherwise solitary. It gave her an old soul, but she could tell it came in handy with Mako. If she stayed on his soft side, the team business would be much more bearable.
Dianna’s eyes scanned the crowd of humans. She looked down at her feet, where Ms. Muffins II was trying miserably to keep up with them. Dianna swept down, picking up the kitten and setting her in the pocket of her blazer. There, she pointed at Ms. Muffins II, muttering in Latin. The cat became a simple golden ring that was quickly slid onto Dianna’s finger. She would be a bit stiff when she left the form, but otherwise unharmed.
Dianna looked around, the men and women in costume either didn't see, or paid no mind to her act of magic. She watched Mako as he flailed about, before straightening like nothing had happened. It left a lopsided smile on her face, that she couldn't force down. “This, Mako, is a small part of our human culture.” She whispered, gesturing at the place. “Strange isn't it? If you looked well enough, I bet you could find someone here dressed as you.” She added with a chuckle.
“The tech lovers have it easy in this situation. If they're well versed, they could probably hack into the bank. We'll have to get a bit..creative.” Her eyes gleamed with something downright malicious. “It shouldn't be too much of a problem, really. Three billion a piece, you have to wonder what the Presence wants with it all.” | Name
Dianna Lear
Alias
Black Magic
Age
16
Gender
Female
Appearance
Dianna has short red hair that frames her face, always parted neatly to the side of her head. She has almond eyes, an icy shade of blue making up her irises. On her pale skin, she has a smattering of freckles. Her lips are a naturally sheer shade of pink, and her cheeks appear to have a slight blush.
She stands at a graceful five feet ten inches, with legs that go on for miles. She has an athletic build, strong arms and legs that show how dedicated she is to gymnastics and running. Although she does prefer athleticism, she is usually seen in business casual clothes that suit her well for a teenager.
Personality
Impish, Dark Sense of Humor, Loyal, Dedicated.
Powers
Magick- Dianna is able to use both offensive and defensive magic, though she prefers offensive.
Transmutation: Through transmutation, Dianna can take something and turn it into something else. She's known for making a joke out of things: a dagger into a bouquet of fresh flowers, a bullet into a flock of doves, she made the news for a week when she turned a lizard into a tyrannosaurus rex which caused the slaughter of many police officers. She is usually seen taking her cat, Ms. Muffins, and transforming her into a menagerie of different animals and tools. The spell lasts until broken by Dianna, which isn't common.
Curses: With a few empowered Latin words, Dianna can curse others. She has been seen cursing others with simple things like a weak ankle, or deadly things such as diseases. She can also use these hexes to cause mental despair and insanity. Depending on the strength of her victim, the curses can last from five minutes to a lifetime.
Potions: Dianna is a skilled potion crafter. She can make anything from love potions, to potions that excrete toxic fumes. These potions usually require tricky ingredients, but she does have the necessary ones in her base.
Energy Shields/Domes: The name says it all. Dianna can make energy domes around her, or flat circular shields in front of her. The larger the shield, the weaker it will be, and the more concentration it will require to uphold. If Dianna plans to take a group into her dome, she will probably end up with a hideous migraine, if she doesn't fall unconscious of course. The shields can withhold blasts from medium sized explosives, projectiles, and sharp/blunt weapons. They will strain under too much pressure though, cracking until they break.
Skills
Sleight of Hand- Dianna is an excellent thief, without the usage of her magic she can probably strip someone down to their knickers without them knowing any better.
Stage Magic- To keep with the magician motif, Dianna has aced many card tricks. She can pull a rabbit out of a hat, throw daggers blindfolded. If you've seen it on a stage, she can recreate it. Not the most practical of skills, but it gets a good laugh.
Gymnastics/Athleticism: Dianna is a skilled gymnast, she is also skilled at running. She has a tank that almost never runs empty, allowing her to outrun most of her foes.
Skilled Swordsman: Dianna is a gifted swordsman, having been taught by the Wise One himself. She is also good with most blades, such as throwing knives, daggers, and anything with a pointy end.
Equipment
A Bandolier: instead of bullets she has small servings of all her favorite potions.
Sleeping Potion: When thrown on the ground, the potion will shatter and create a gas that will knock most people out. The gas can get through most spaces, so covering one's face with a t-shirt will only work for so long.
Healing Potion: Once drunk, this potion will heal minor wounds. It can also lessen the blood flow of some major wounds.
Curse Removal: In case a cursed person can still be useful, Dianna carries servings of her own special concoction that removes any curses she has placed on someone. It restores them back to their original state, whatever that was.
Throwing Daggers: As much as she likes to think so, magic doesn't solve every problem. At each hip she carries a sheathe of four throwing knives. Two of which are tipped with poison, for those special moments.
Ms. Muffins II: Sadly, the first Ms. Muffins died in a firefight. Now, Dianna carries Ms. Muffins II. Much like her predecessor, Ms. Muffins II is used mainly as a device for Transmutation, if she doesn't have a hostage on hand. She's also used for good times and snuggles!
Short Bio
Dianna’s beginnings started with the Wise One. The Wise One was a hero turned villain after a few complications with the law. He hid away, only coming out to cause a horrific scene once a year on the Fourth of July. Finally, the hideous massacres ended. They just stopped one year, things ran smoothly.
This was because he had found a new Apprentice. The Wise One always had a soft spot for children, and his past lover had moved on and given birth to a beautiful red haired baby. The child was the spitting image of her mother, and carried the abilities needed to be a good witch.
So, her teachings began. For every spell, the Wise One planted a bit of his own essence into her. He began aging, after a while. On the day her training was completed, he finally died. Dianna was still small, a ten year old with a cat and the power to kill. She took after her Master, her first attack was on July Fourth, an homage to him before she became her own villain. Now, she's known throughout the world as a killer, a villian. She couldn't be happier.
Other
N/A |
55,116 | 1,503 | 82 | 1,791 | 426 | Ed silently followed the group not paying much attention to what they were talking about. Nor did he care most of them were just making small talk. He simply wished for them to get to the bank steal the money and leave; in and out easy right? It was when they came to a comic-con that he started to pay close attention to where the group was going. With this many people crowding around the area it could be pretty easy to get lost. Mako was losing it as he saw all the people and Ed just rolled his eyes, the guy was already flirting with Ms. Magic and now he looks like a fish out of water.
When Ed heard chat about the more technologically advanced having an easier time he obviously had to chime in. "None of us have it easy. Just remember we're all needed for this to work, so if everyone pulls their own weight then we should be able to get in and out quick and simple." he said hoping that the rest of the team wouldn't be thinking of slacking from there on out. "Oh and it's pretty obvious what the Presence needs all that money for... The guy has a very high tech place, and we've all seen the kind of tech inside. So I'm just assuming it must rack up a pretty high electrical bill." | Name: Ed Rosario
Age: 19
Gender: Male
Personality: Loyal(ish), Funny, Team player, Adaptable, and Has-a-self-code.
Powers/skills: Ed has nothing special about him... Well except that he's...
A crack shot with almost any gun you put in his hands. Meaning he is an all around marksman and plans to hit his shot if the conditions are ideal of course. Knows the basics of most common and uncommon fighting styles ranging from the simple stuff kids ask their parents to sign them up for to the almost dead style of Okichitaw. Plus he can make explosives which may or may not self destruct within a couple seconds of completion.
Equipment: He carries a handgun, a magnum revolver, three grenades, spare ammo, and sometimes a combat knife.
Short Bio: Ed grew up in good old Detroit where crime was just always across the street, at the stop sign, or even right behind you. His family wasn't in the best of position as for money so that didn't help his situation nor did it affect him much. He knew his family was poor for a reason and his father made him know almost every second of his life that the reason his family was poor was because of him. It also really didn't strike Ed that much his mother died what was he suppose to do somehow get half a fortune to afford fancy medicine no that would just be unreal. His father from that point on basically had this idea that he would rob this transit from the bank and frame his son. Months of planning and preparing were put in motion, and by the end Ed had a basic knowledge of how to point a gun, shoot, and make something go boom. When time came and a huge money deposit was coming in for Detroit to try and get out of dept the two jumped into action. Everything went off without a hitch but when it was time for the frame game Ed had a counter plan to this and left his father to take the downfall.
With so much money in his pocket Ed traveled learning new ways to improve his ways. Ed would always take what he learned and apply it to what he knew best... Stealing, killing, robbing, and just all things regular villains would do. Ed actually got caught when in France trying to rob a museum and sell some art to other countries. On his escort to a highly secured prison Ed took over the armored van he was in and drove off course into a a river. From France he a took a plane back to America deciding to stay off radar for a while, but while he was trying to... Well it was just too much fun to do what he usually does.
Other:While Ed can is loyal his Self-Code makes him mostly look after himself mostly. Hence the (ish) after loyal. |
55,117 | 1,503 | 83 | 893 | 1,251 | That'd be way too much attention. She said to Maverick as they walked. "I'm not in this for the fame, or the carnage, or even the money. Not really. Magic, however, has always been led by those that are willing to take that one extra step their peers are unwilling to. And unlike some super rich, anonymous, world saving pricks I could name, no one is going to hand me a cell phone tower or a satellite to tinker with."
"Speaking of magic..." she said, looking back at Dianna. Something about that girl set her on edge ever since the chair back at headquarters. Maybe it was the way she was able to just casually throw out transformations, seemingly at will. Like it wasn't any big deal. She watched with her jaw set as she wasted precious energy transforming that little kitten of hers into a ring. She didn't even have the good grace to look haggard afterwards. Despite her searches Dianna had been one of the people she'd found nothing on. Phone Freak pondered whether the girl was even human.
She caught herself staring, and decided to add something in. "I don't know about hacking. I've never had to do it before. I can usually just talk my way in." She said, not at all boasting. An idea struck, and she turned to Metallia. "Hey, uh," She paused. A derisive nickname wasn't really the same when you had permission to use it. Sort of took the bite out. Still, she had been committed to it now. "Princess, can you do any hacking? I kind of have to be on site for whatever I 'hack'." | Name: Allison Bell (Phone Freak II)
Age: 16
Gender: Female
Appearance: Short, pale, and slightly pudgy with short brown hair and green eyes. The type of girl people talk about when they say "but she has a great personality." A boring, average looking girl that probably would not be noticed.
When forced to go out supervillaining she wears a long, dark blue coat covered in pockets, black gloves covered in metal plates on the outside and very thing material on the inside, and a metal helmet. The helmet covers her entire head and face and has a blue screen going right down the middle that glows. The effect is very Daft Punk. Intentionally so.
Personality: Irate, high-strung, driven, dutiful, paranoid
Powers/skills: Allison is a Technomancer, a wizard who uses technology as a medium through which to cast spells. Like all technomancers she can commune with technology to try and get it to do what she wants through a combination of appeasement and coercion, though she can't do so to things like engines because she "doesn't speak that dialect." She can commune with most things that "have wires" but is specialized in phones and phone lines.
A few notable things she can do with a phone line are:
1). The most basic thing is the ability to scramble where your call came from, send your call bouncing all over the network until it becomes impossible to trace where it originated from.
2). Listen in to it to try and peel out information. When you say something into a phone it doesn't disappear when it comes out the other end, it stays in there. This doesn't even just apply to things people say into the phone either. Since phone lines were built to "carry information" even things people say near them can get sucked up in there and carried around the lines. You can even find where someone is so long as they're speaking near a live line. You have to know what you're looking for, though, otherwise you're just listening to random snippets and the white noise that everything left in the line eventually becomes.
3). Travel through them or trap people inside of them. Moving like this you can get anywhere the line connects in record time, but it's extremely dangerous and knowing your exact route is a must. She hates doing it. You could get stuck in a mire of white noise, get creamed by a call coming down the line, or eaten by a monster. Speaking of that last one...
4). Telefangs. Phone demons. Emotion left in the line that coalesced into a monster that lives there. Comes in positive and negative varieties. They try to piggyback out of the lines on similar emotions and into human bodies. If you've ever felt particularly good or terrible after a phone call that was one of them getting into you. They're harmless like that, but Allison can draw them out of the lines and bind them to her will. The monsters come in as many varieties as there are emotions, though the general rule is that the positive ones help and the negative ones hurt. Can only exist for long periods of time in the real word when Allison is on hand and puts forth effort to maintain them, otherwise they dissolve into noise and vanish within a few hours.
There are other applications of phone magic, but these three things are what she's most skilled in. She is, however, a ritual caster. She can't just quickfire these spells willy nilly. It also goes without saying that she needs a phone line to be able to do any of these things.
Equipment: Like most wizards she has a workshop hidden in the middle of nowhere where she works to perfect her craft. It's underground, filled with technical manuals, arcane grimoirs, parts, junk, and tools. Anything she needs to build and maintain her equipment. It's also where she lives.
Her helmet (includes a voice changer).
Her gloves (Actually powerful shock gloves she can turn on with a command.)
Her Spellphone. A simple blue flip-phone with the number replaced with arcane symbols. After tireless effort she's managed to turn it into a portable magic tome capable of casting simple spells with a few dials. It includes a simple magic blast, a weak defensive shield capable of stopping anything up to a hale of small arms fire, and a longsword mode for close up offence. It also includes storage space for a single Telefang. It's held back the abysmal hour long battery life and being prohibitively expensive to produce. It had to be assembled basically from scratch, being carefully enchanted all the while. It is bleeding edge technonmacy, but a work in progress.
Short Bio: Allison has most of her entire life on the run with her father, the original Phone Freak Archibald Bell, helping him commit crimes in order to fund their research. She never knew her mother or a normal childhood. As far as she knows she's been a supervillain for about as long as she could walk, taking a supporting role in robberies, scams, magical duels, and every sort of mercenary work you could imagine. Her father always treated her more as a student than a daughter, and as she got older treated her as a peer and colleague. All the money they won was channeled into the research, always striving toward that next big step.
One day, Archibald left her behind. She was confused, until the power went off later that night. She got the news later that he'd set off to steal something from the hero Cyber Shaman, and the resulting duel scrambled communication throughout mainland North America for about four months. No one ever really learned what happened during that fight, Cyber Shaman certainly didn't brag about it, but Archibald never came back. He'd left her, alone, to continue the work. She'd inherited his research, his workshop, and his contacts. She was 12 years old.
She'd been handling it pretty well by herself for the past four years, stealing what she needed, doing various jobs to fund her way of life, working on how to do with wireless signals what Archibald had taught her to do with landlines, and most importantly: keeping anonymous. Allison Bell was a ghost. The people who contacted her only knew Phone Freak. She'd completely divorced her villain persona from her actual person. It was all going swimmingly until the day she got that call.
On her Spellphone.
The one she'd just recently built.
The one that didn't even have a listed number.
And the voice on the other end used her name... |
55,118 | 1,503 | 84 | 1,254 | 172 | Mako smiled a genuine smile at the thought of someone dressed like him, "Surely not...I am one of a kind..." His eyes betrayed him now, a look of betrayal twisted within the gray as thoughts and memories came rushing in. Having watched her acts of magic over the last two days he turned to her and spoke, "You are a practitioner of true magic. Then you might know about how prophecies can control people? Twisting good people to do monstrous things." He continued to walk ignoring the other humans on the team and only paying attention to getting to the bank, "I am the bringer of destruction to Atlantis. I was to young to be executed, thus I was cast out." He looked at her again, "But this life suits me much better than my old one." His eyes looked forward again, "Now you know more than just my name."
When she talked about the tech lovers he just smirked, "Most metals I can bite right through...the stronger ones I use a couple other gifts I have." He showed her the black cylinder that had little runes carved in it, "Atlantean magics..." He put it away and smirked again, "they can steal all the electronic money they want...I want the gold. If this is Europe's largest bank then there is gold within." He whispered the next words, "I believe that you and I would be effective in retrieving it." Mako was no fool, he knew he would need allies if they were all to remain a team and someone with magic was the perfect fit for him as his fighting was mainly close combat. It also didn't hurt that he found her rather enjoyable and beautiful...in the way one sees the beauty of a hurricane. | Name:
Kelacton "Kells" Regarius/Mako
Age:
17
Gender:
Male
Appearance:
Personality:
Violent, Volatile, Childish, Uncontrolled, Temperamental.
Powers/skills:
The telepathic ability to communicate with marine life, which he can summon from great distances. (Mainly uses it to attract great numbers of ocean predators)
Hydrokinesis, the ability to control water and change its shape and temperature.
Mako has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments.
He has the ability to breathe underwater and possesses a superhuman physique strong enough for his lungs to work unaffected by the immense pressure and the cold temperature of the ocean depths, also making him tough enough to withstand attacks from superhuman opponents and machine gun fire.
He also possesses superhuman strength as a result.
He can swim at very high speeds, capable of reaching speeds of roughly 6,700 mph and can swim up Niagara Falls.
He can see in near total darkness and has enhanced hearing granting limited sonar.
Equipment:
A small metal cylinder that transforms into a black Trident that can fire electrical bolts. (Think Electric Eel)
Short Bio:
Kells grew up in Atlantis as every single member of his race did but from a very young age it was clear he wasn't like other children, Kells loved hurting others, from other children to sea life and when his baby teeth started to fall out they were replaced by razor sharp piranha like fangs, a sign amongst his people that he was going to grow up to be a monster. At the age of 13 he killed a boy his age during a fight. The law was clear he was to be taken out into the ocean and abandoned to his fate, but his mother and father still loved the boy. As a last act of defiance his father, (a member of the royal guard.) Left him with his trident a powerful weapon he knew his son would use to survive. From then on Kells started watching the sharks and learning how to survive from them. They were harsh teachers and the way of life was unforgiving, but nonetheless Kells flourished and at the age of 15 he encountered a ship of Somali pirates and at first he was just investigating but when he was found on the ship one of the pirates shot him with an AK47, the bullets stung and instantly sent Kells into a frenzy he killed everyone aboard the ship in a matter of minutes, ripping men into pieces and sinking his teeth into their flesh, it was a horrific scene. Kells started watching these "humans" and decided that he liked their way of life and at the age of 16 he left the ocean and went on land. It didn't take him long to adjust and found that he was suited for living on land just as well, he also found that he really liked to party.
Other: |
55,119 | 1,503 | 85 | 1,828 | 2,004 | Metallia turned her eyes and gave an appreciative nod in Maverick's direction, before turning forward and continuing her walk. It felt a little infuriating to have to trust in another's protection, but as it stood, they were a team. Metallia knew she wasn't the most physically durable. Looked like she could depend on at least one of the others, though she hoped the rest would also collaborate.
‘...’ There was a brief instance of a smile, Metallia's lips curling just the slightest and her head straightening where it had fallen a bit to keep her face hidden. Being called just “Princess”... Was even better. Her feeling of having her ego stroked made her tongue loosen quite easily.
‘I've never had an interest in the inferior technology used by the general public. Their computers do not interest me beyond their common use for daily life. For everything of value, I've made my own systems.’ … She suddenly realized what she was saying was “Nope, can't do a damn thing”. The smile vanished, replaced with a blank look, but she kept talking.
‘... As such, no, I do not currently possess the means to access their security systems beyond the public access. I could have invested time and effort into making something that would allow me to infiltrate their primitive systems, had I known to prepare for it.’ There was a certain edge in her voice, directed mostly towards The Presence. Now, it was perfectly possible the plan did not contain any hacking at all, but not knowing annoyed Metallia something awful.
Creating the means to hack was most certainly within Metallia's capabilities. Just not something she had the means to do right now. | Name: Angelica Wilder
Age: 15
Gender: Female
Personality:
Apathetic, she floats along life, showing little emotion even to the deeply disturbing. She does not mind doing disturbing things herself, either.
Arrogant, she believes she’s better than you, even if the opposite is proven. She looks down on any petty act that has no purpose, as well.
Irritable, things that annoy her annoy her a lot, and is about to explode. She’s very likely to hold a grudge, which is why she’s here.
Graceful, the way she moves and talks would make you think she’s royalty. This is her at her best, disturbingly graceful. At her worst…
Childish, that ice-cream looks delicious. I want it. Hey, pay attention to me. Heeeeeeeeeey. … I can’t have it? … *ice-cream stand explodes*
Hmpf. Serves you right.
Powers/skills: Her one capability is her understanding of technology way out of her league and capability to construct such. However, if confronted without her toys, Metallia will be but a 15 year old girl in terms of combat prowess.
Equipment:
On herself.
Her headset, those two things on her head, contains extremely powerful transmitters and receivers, allowing her to make use of public satellites to communicate with her robots wherever they might be. They also send back any information they have to update them on what they’re doing right now. Using this, Metallia can directly control her robots as if they were her own limbs, should she wish it.
Oh, and that dress is bullet-proof highest grade combat-armor. There’s also metal in it, to allow her to control herself with the next machine if needed.
Her chair.
She has her own chair which is called the R5. This machine is equipped with two very powerful magnetic controllers (one in each black box by her hips in the image). These allow Metallia to fly, carry around those two giant metal arms to do her bidding and generally harass enemies with any metallic things nearby. Her magnetic control with this can be pretty powerful, though she cannot deform metal objects with it and there’s a limit to how fast she can accelerate things depending on their weight. She probably can’t affect a car all that much.
It is also outfitted with machine-guns, capability of launching multiple kinds of rockets or explosives, supreme impact-power in close combat, emergency thrusters and it is also rather customizable depending on what Metallia needs on her newest trip.
Robots.
Tia in the middle. Usual robots to the left and right.
First there’s Tia. She’s an android that Metallia felt like building because she was bored one day. Tia does not have the capability to display any emotions, but through an AI Metallia considers “rudimentary” she emulates human intelligence to a frightening level, though has no capacity to do anything but follow instructions and answer to her mistress’s commands. That is, except for destroying enemies with robot strength and utilizing the rockets/machine guns in her arms. Metallia spent more time on Tia than her usual robots and she should be considered more powerful.
The usual robots are big humanoid shapes that are bulky but quite strong. In their shoulders they can carry weapons from blades, guns, explosives, whatever Metallia felt like putting in it. Metallia can control them directly or she can allow their AI to do the maneuvering based on her instructions. Though, while the AI in them is supposedly very advanced because Metallia made it, they mostly suck in combat and most heroes make short work of them. Their inability to be competent should never be underestimated. However, Metallia can make a lot of them in a relatively short amount of time. If The Presence needs an army, she can provide it.
Of course, in the future, Metallia is able to invent new robots to cause trouble for her enemies. When she does, I’ll most likely delve into this link, where I found her image.
Short Bio: Metallia does not know her own backstory. But, if you wish to know, then feel free to open the hider.
Metallia is a drone from a super-villain of galactic proportions. She is, to say, a biological android, having been designed rather than born but yet still have organs and function like a normal human would. Her “father” created her and sent her to Earth in a shuttle that would germinate her on the way so she’d be born upon arrival. She was supposed to gain further orders upon arrival.
However, when Metallia was arrived on Earth and was born, no orders came. Be this because the super-villain was defeated before she arrived or for another reason entirely, the information that was supposed to spur her on her way never came. And then… she was stuck there. … However. Her mind still has information which her father considered “vital for survival”, which just happened to include information on superior technology from space.
Metallia started her existence as 14 years old in England. She simply opened her eyes and there she was. Nobody knew who she was, not even herself. That said, she managed to quickly find lodging with a nice old grandma who took pity on her. The police could not find any record of her existence, and when she was sent to the hospital for a check on her mind.
In the hospital, however, something odd happened. She… became extremely annoyed at the technology they used to examine her. Because, it could be so much more efficient, so much more thorough. As it was, they could miss whatever the issue was! She lashed out in anger, and then she was down at the police again, who believed themselves to have a problem child on their hands. They had no idea.
Encouraged to do something about humanity’s inferior technology, she started working. Under the name Angelica Wilder, a name she took out of nowhere, she took the job as a maid to a prevalent technological doctor while she worked tirelessly on new technology on the side. She invented something ground-breaking in the field of robotics, and she expected to be praised. Sure enough, she WAS praised by the doctor…
… Then he took patent on her invention and received all the credit. Nobody would believe a young maid like her had developed such a piece of technology. Enraged, Angelica decided to forcefully punish the doctor who took her things by building robots that would do her bidding. Taking the name “Metallia”, she attacked the doctor’s university. … That’s when she found out she stood no chance against the heroes of today.
Managing to escape, Metallia turned her attention to these… “heroes”. They had defended the doctor. They had to pay. She’d develop better robots, better weapons. She’d find out their secret identities and who their loved ones were. It became clear to her that the only way she could be allowed to make humanity better… was if she took over it all herself, first…!
… That said, she never had much luck as a super-villain. Her robots were often easily destroyed by heroes she confronted. … That’s when The Presence contacted her… … …
Other: … If bored someday, you might find her aimlessly browsing the internet and/or playing a video game. She can be easily distracted if she doesn’t feel like doing what she should be doing. Beware her knowledge of the internet.
She can fairly easily get and invent what she desires by selling things she made/fixed on the internet while buying, which is how she gained all the items she needs to make her contraptions. The things she buy look innocent on paper, but become significant when she starts working on them. Money has never been her goal. |
55,120 | 1,503 | 86 | 2,190 | 126 | Handing the injection to Jackel he smiled ”If you’re willing to try it go ahead, but I won’t promise there won’t be any side effects, though I’m sure someone like you can handle them”. Nergal explained, interested to see just how well the toxins would work, having only used his powers for killing people it was a new path to use them in more of an assistance way.
---
After they reached the city, Nergal was somewhat annoyed at the mission update ”You think information like this could have been given while we were flying in” He muttered to the group “I wonder if they’re leaving us in the dark on purpose, they don’t care enough to tell us in advance or if they are trying to keep information hidden from someone else”. None of the options were really an appealing answer, either the Presence was treating them like pawns or there was some kind of superhero working against them, which meant there was a possibility of one of them showing up to this heist. Nergal had always tried to stay low to avoid attracting any "do-gooders" but it seemed that would be coming to an end working for the presence.
As they made their way through the crowds, shooing away fans who got to interested in the group while they began discussing tactics and abilities, he couldn’t help but turn his attention the crowd wonder if there were any heroes hidden amongst them. Out of curiosity he asked the others ”So have any of you ever encountered a hero of any kind?”, phrasing the question in such a way that anyone overhearing it wouldn’t get an idea as to what they were up to, “Can’t say I’ve had the pleasure of meeting one myself so I wouldn’t know what to expect if we were to encounter one of them” | Name: Andrew/ Alias - Nergal
Age: 19
Gender: Male
Appearance: Andrew wears simple and rough clothing, consisting of torn jeans and a sleeveless shirt, having learnt quickly that good looking clothing makes one a target on the street. His soft features from his pampered lifestyle have given way to a much rougher features including a number of scars from the brawls he has gotten himself into. His blonde hair has become rather messy and unkempt though he keeps it cut short so it stays out of the way. His eyes are a dark brown/green color and seem dull and without the spark of life at most times, though when he succeeds in a crime or venture they momentarily regain that spark. His overall body structure is toned but not muscular, his focus being on agility and dexterity rather than strength
Personality:Sadistic, Rageful, Selfish, Arrogant, Bad with Authority
Powers/skills: Corrosive Touch, Toxic Fluids, Poison Resistance
Corrosive Touch: The chemicals that splashed Andrew caused a side-effect in his biological makeup, granting him the ability to change the chemical compounds of the skin of his body. By focusing his mind on a part of his body, Andrew can make the skin of that area become corrosive enough that his very touch begins to break down the object he comes into contact with. The longer he concentrates and the longer he maintains physical contact with the area, the stronger this effect becomes. This effect is most pronounced when contact is made using the palms of his hands, however it can still be used by the rest of skin, though to a much weaker degree. When this is used on a person, it will initial cause a burning of the skin with longer contact beginning to melt the skin and work on the underlying structure of the unfortunate victim. Wounds caused by this resemble chemical burns and can result in poisoning in some cases
Toxic Fluids: Any of the liquids from Andrew’s body, such as blood or saliva, can become toxic with concentration. With some mental effort, he can make the blood from a wound, or saliva he gathers it in his mouth change its chemical structure to be either poisonous or corrosive to the general human. Unlike his touch, the toxins produced are specifically designed for a biological reaction. The poisons produced can mimic most poisons found naturally in the world (Mild Paralysis, muscle spasming, blood thinning, blood thickening, flesh melting, etc.). The toxins become more potent if they manage to enter the targets bloodstream and with repeated doses
Non-living substances will have minimal effect from any toxins produced through these methods
Poison Resistance: Due to his ability to create poisons and toxins, Andrew has an initiate resistance to being poisoned himself. This does not make him completely immune to the effects but greatly diminishes their effect and renders them non-lethal to himself.
Equipment: The main tools he carries around a set of throwing knives and a sickle. He has no problem picking up any other bladed weapons he comes across as he can lace them with his poisons, allowing him to increase the lethality of what would otherwise be glancing blows
Short Bio: Andrew lived a life that many would have envied, having a well renowned father and mother for scientists ensured that he was well taken care of. Wanting to ensure the best for their child, his parents made sure he was offered the best education and experiences to ensure he would follow in their footsteps and continue down the path they had. Despite being provided the means to live in the upper echelons of society by his parents however, Andrew expressed resentment at how it seemed his life had already been decided for him by his parents. Further fueling this resentment was the fact his parents research demanded their time and attention, often leaving Andrew on his own unless it was him expressing interest in the topic of research they were currently working on
By the time he was finishing High-school and beginning to look at Universities, this resentment had developed into a deep-seated hatred which resulting in many arguments between the family. On one such night where his parents were on the verge of a breakthrough, when the family was planning on having a dinner together once they had finished the latest research, another argument broke out while tensions were at an all time high. Heated words were exchanged and becoming enraged by the conversation, Andrew began taking his anger out on the nearby equipment and causing it to malfunction. The end result was the equipment exploding, injuring Andrew both from the blast and the chemical burns he suffered.
After being rushed to hospital and stabilized, Andrew was eventually visited by his father who promptly told him this attitude of his could go on no longer, and he either to behave himself or become disowned. Left alone to mull over this fact, Andrew eventually decided he could not live with his life being dictated by others. While he healed he slowly began to realise the accident had resulted in some positive side effects. Spending the next few days testing his abilities, he eventually disappeared from the hospital, abandoning who he and any ties to his past. The next few years he spent honing his own skills and forging his own path, not caring for those he hurt or killed as long as he got to live his own life.
Other: N/A for now |
55,121 | 1,503 | 87 | 1,828 | 2,004 | … Metallia's expression twitched a little as Nergal asked about heroes. Multiple memories sprung to her mind about the matter. … Alright. If for the case of educating the inexperienced one...
‘... I have.’ She answered. ‘They're annoying people that get in your way when you're trying to accomplish your goals. They come in all shapes and sizes, they come alone or in teams. Those who come alone are typically fairly powerful, but this does not mean those in teams are necessarily weak. Regardless, they always come uninvited and seemingly out of nowhere.’ She gave Nergal a stale look, to see how he was listening up until now.
‘Their abilities are too varied to give examples of, and to talk about each I've seen would take too long for the time we have right now, I can go into more detail about the heroes I've faced at a later time, but they're typically very hard to kill. Many of them have powers that support them, but even those that don't should not be underestimated.’ There was a great deal of annoyance in her expression, which was speaking for the multiple losses she had suffered against their kind.
‘Many also have codes of honour. It can be easy to take advantage of it. More than once have I been able to take advantage of a hero's loss of fighting spirit upon seeing that his or her opponent was someone like me.’ There was a feeling of that Metallia's sense of superiority was insulted by such actions in her expression as she said that. Because, she obviously felt that they had insulted her by being unwilling to harm her. … Though, then there was that time...
‘... Then there are those that... don't.’ Metallia hesitated a bit in her word, thinking about the event. She turned her head forward again, her body tensing up a little at a particular memory. ‘I've met... at least one who hunted for the one who attacked with no mercy or hesitation, intending nothing more than to end my life for good. ...’ Metallia frowned, getting a little slower in her steps, recalling the rather frightening event...
‘... Regardless.’ Metallia sighed a little, regaining her cool and returning to the present. ‘As a group, we should be better suited to dealing with the typical hero-attack as a whole team compared to me when I was on my own. Though I was better prepared when I was on my own...’ She grunted something. ‘Then again, I never attacked something as big and valuable as a central bank in a big city, either. I cannot promise the accuracy of my own experiences. Be on your guard.’ She breathed out in satisfaction after her own rundown, slightly satisfied with it. | Name: Angelica Wilder
Age: 15
Gender: Female
Personality:
Apathetic, she floats along life, showing little emotion even to the deeply disturbing. She does not mind doing disturbing things herself, either.
Arrogant, she believes she’s better than you, even if the opposite is proven. She looks down on any petty act that has no purpose, as well.
Irritable, things that annoy her annoy her a lot, and is about to explode. She’s very likely to hold a grudge, which is why she’s here.
Graceful, the way she moves and talks would make you think she’s royalty. This is her at her best, disturbingly graceful. At her worst…
Childish, that ice-cream looks delicious. I want it. Hey, pay attention to me. Heeeeeeeeeey. … I can’t have it? … *ice-cream stand explodes*
Hmpf. Serves you right.
Powers/skills: Her one capability is her understanding of technology way out of her league and capability to construct such. However, if confronted without her toys, Metallia will be but a 15 year old girl in terms of combat prowess.
Equipment:
On herself.
Her headset, those two things on her head, contains extremely powerful transmitters and receivers, allowing her to make use of public satellites to communicate with her robots wherever they might be. They also send back any information they have to update them on what they’re doing right now. Using this, Metallia can directly control her robots as if they were her own limbs, should she wish it.
Oh, and that dress is bullet-proof highest grade combat-armor. There’s also metal in it, to allow her to control herself with the next machine if needed.
Her chair.
She has her own chair which is called the R5. This machine is equipped with two very powerful magnetic controllers (one in each black box by her hips in the image). These allow Metallia to fly, carry around those two giant metal arms to do her bidding and generally harass enemies with any metallic things nearby. Her magnetic control with this can be pretty powerful, though she cannot deform metal objects with it and there’s a limit to how fast she can accelerate things depending on their weight. She probably can’t affect a car all that much.
It is also outfitted with machine-guns, capability of launching multiple kinds of rockets or explosives, supreme impact-power in close combat, emergency thrusters and it is also rather customizable depending on what Metallia needs on her newest trip.
Robots.
Tia in the middle. Usual robots to the left and right.
First there’s Tia. She’s an android that Metallia felt like building because she was bored one day. Tia does not have the capability to display any emotions, but through an AI Metallia considers “rudimentary” she emulates human intelligence to a frightening level, though has no capacity to do anything but follow instructions and answer to her mistress’s commands. That is, except for destroying enemies with robot strength and utilizing the rockets/machine guns in her arms. Metallia spent more time on Tia than her usual robots and she should be considered more powerful.
The usual robots are big humanoid shapes that are bulky but quite strong. In their shoulders they can carry weapons from blades, guns, explosives, whatever Metallia felt like putting in it. Metallia can control them directly or she can allow their AI to do the maneuvering based on her instructions. Though, while the AI in them is supposedly very advanced because Metallia made it, they mostly suck in combat and most heroes make short work of them. Their inability to be competent should never be underestimated. However, Metallia can make a lot of them in a relatively short amount of time. If The Presence needs an army, she can provide it.
Of course, in the future, Metallia is able to invent new robots to cause trouble for her enemies. When she does, I’ll most likely delve into this link, where I found her image.
Short Bio: Metallia does not know her own backstory. But, if you wish to know, then feel free to open the hider.
Metallia is a drone from a super-villain of galactic proportions. She is, to say, a biological android, having been designed rather than born but yet still have organs and function like a normal human would. Her “father” created her and sent her to Earth in a shuttle that would germinate her on the way so she’d be born upon arrival. She was supposed to gain further orders upon arrival.
However, when Metallia was arrived on Earth and was born, no orders came. Be this because the super-villain was defeated before she arrived or for another reason entirely, the information that was supposed to spur her on her way never came. And then… she was stuck there. … However. Her mind still has information which her father considered “vital for survival”, which just happened to include information on superior technology from space.
Metallia started her existence as 14 years old in England. She simply opened her eyes and there she was. Nobody knew who she was, not even herself. That said, she managed to quickly find lodging with a nice old grandma who took pity on her. The police could not find any record of her existence, and when she was sent to the hospital for a check on her mind.
In the hospital, however, something odd happened. She… became extremely annoyed at the technology they used to examine her. Because, it could be so much more efficient, so much more thorough. As it was, they could miss whatever the issue was! She lashed out in anger, and then she was down at the police again, who believed themselves to have a problem child on their hands. They had no idea.
Encouraged to do something about humanity’s inferior technology, she started working. Under the name Angelica Wilder, a name she took out of nowhere, she took the job as a maid to a prevalent technological doctor while she worked tirelessly on new technology on the side. She invented something ground-breaking in the field of robotics, and she expected to be praised. Sure enough, she WAS praised by the doctor…
… Then he took patent on her invention and received all the credit. Nobody would believe a young maid like her had developed such a piece of technology. Enraged, Angelica decided to forcefully punish the doctor who took her things by building robots that would do her bidding. Taking the name “Metallia”, she attacked the doctor’s university. … That’s when she found out she stood no chance against the heroes of today.
Managing to escape, Metallia turned her attention to these… “heroes”. They had defended the doctor. They had to pay. She’d develop better robots, better weapons. She’d find out their secret identities and who their loved ones were. It became clear to her that the only way she could be allowed to make humanity better… was if she took over it all herself, first…!
… That said, she never had much luck as a super-villain. Her robots were often easily destroyed by heroes she confronted. … That’s when The Presence contacted her… … …
Other: … If bored someday, you might find her aimlessly browsing the internet and/or playing a video game. She can be easily distracted if she doesn’t feel like doing what she should be doing. Beware her knowledge of the internet.
She can fairly easily get and invent what she desires by selling things she made/fixed on the internet while buying, which is how she gained all the items she needs to make her contraptions. The things she buy look innocent on paper, but become significant when she starts working on them. Money has never been her goal. |
55,122 | 1,503 | 88 | 787 | 153 | H-ha! LL scoffed, catching up with the speakers after a short stop to pose for a photographer. "Don't even sweat it, you guy." He gave Nergal a strong pat on the back. "All this "watch-out-never-lose-your-cool" talk is just pish-posh. Only the guys without actual superpowers like all those tinkers and thinkers need to PREPARE." - It was completely impossible to discern whether the half-naked guy was taunting them or war actually serious - his face seemed completely unreadable behind the mask of joy and excitement. - "For us cool people capes aren't more dangerous than normal police. Just..." He paused for a bit and made an awkward gesture, "Don't get shot and you're pretty much set? Or punched. Or actually do. If someone gets all close to you, he's fucking toast, right? You just need to touch them - i bet no kind of superdurability will do jack against what you pack."
Loud Love suddenly looked Nergal right in the eye, intently and even unnveringly, as if he wanted to drill a hole in his skull:
"But can you actually handle that, m-m-m? Have you ever been the one to, uh, attack first? Kill for something other than self-defense? That's a really bad thing to do, you know? | Alias: Loud Love
Age: 14
Gender: Male
Appearance: Young, pale and lithe boy with somewhat unproportionately long limbs and slightly elongated oval-shaped cranium - but nothing far beyond the norm. Appealing, slightly effeminate face, wider-than-usual hips, small hands and long, long hair reaching slightly below the hip might help to mistake him for a girl, but the falseness of that assessment is proven really easily, seeing as he does not wear any sort of clothing whatsoever due to the nature of his power - however, some parts of his skin, especially chest, temples and the zone around the mouth are covered in strange, black tatto-like patterns of complex geometrical figures.
Personality: Vicious, Playful, Whimsical but Loyal, Confiding
Powers: Explosive Teleportation, Increased Durability, Super-Sight.
Explosive Teleportation - Loud Love's body and brain generate a fantastic field of quantum instability that allows him to essentially be in many points of space at once due to a specific sort of probability manipulation - at least that is how he himself explains his ability. Whenever he makes a conscious or unconscious effort of will, the field agitates the fabric of time-space and then, faster than in a blink of an eye, without any buildup, special effects or strange sounds except for one, Loud Love just ceases to exist in one point and immediately appears in the another place of his choosing.
What makes this already potent power a truly horrible force, however, is the fact that matter and objects at the destination point of the teleportation do not just change places with Loud Love or cease to be. Instead they are extremely violently displaced in the direction and vector of his choosing - for example, if he teleports into a wall or even a free space that is filled with nothing but air, the volume of rock, air or metal equal to the volume of his body is very quickly pushed away from it's previous position to make place for Loud Love, and he can effectively control the shape and direction in which all this material will be shot out. It is possible to concentrate all of the displaced material into an very thin 'ray' that will be utterly terrifying in it's penetrating power or force it to be expelled in an explosion all around him, take shape of a cone or wide line. A very fancy-looking technique that Loud Love implements, partially for show and partially as protection from enemy fire is a series of lightning-fast teleportations that make up an impression of him moving frame-by-frame, each new jump accompanied by an extremely powerful blast of air that might even put out a person's eye at close range.
Of course, the ability can also be used on living targets, with obvious gruesome and almost hopelessly fatal effects - an especially jolly show that Loud Love likes to put on is teleporting so that only his finger or fist is phasing inside of a person's head, with a compressed jet of brain and bone immediately rupturing forth out of his temple or crown of the head.
The only drawback discovered by Loud Love yet is that he can only teleport himself, without any sort of clothing or gear on his person.
At the point of his departure, air quickly fills in the emptiness left by Love's body, producing a sound somewhat like a thunderclap.
(If it is required, i also have an actual weakness for this power. Say a word and i'll add it.)
Increased Durability - Loud Love's flesh is incredibly dense, his blood pressure is very high - though his wounds close quickly, not allowing for lots of blood loss - and his system excels a normal human's one in general endurance and durability - while nowhere near the levels of actual "brick" superhumans, it is enough to compensate for sudden and often drastic pressure changes that come after teleportations, cold that he suffers without clothing and sometimes save him from a small-caliber bullet in soft tissue.
Super-Sight - Loud Love posesses better-than-perfect sight and sense of perspective, able to view minute details at quite long distances, see at night and notice slightest changes in observed scenery. This is absolutely essential for the use of his power, which requires a big deal of precision and concentration to teleport over large distances or through any sort of semi-transparent obstacles, such as smoke or glass. Additionally, Loud Love posesses lightning-quick reflexes, allowing him to almost subconsciously teleport out of the way of some blows and lines of fire - oh, and makes him extremely suitable for being a marksman.
Equipment: None, obviously - though sometimes he uses something that he can pick up at the moment.
Short Bio: He was a pretty okay boy - somewhat of delinquent but a nice kid at heart. Got bullied sometimes for his looks but not nearly often enough to traumatize him. Suffered from some parental neglect but it didn't bring him low. Had a GREAT interest for music and really, really loved and adored a particular pop star, very very hard. Once they had a show in his small town, but oh, great sadness - he couldn't afford the ticket! So the guy came as close to the open-topped concert hall as he could, climbed on top of some nearby building and watched the performance from there with infinite glee, wishing so, so very hard that maybe by some miracle he could be there, on stage as close to his idol as it was possible~
The wish was granted immediately as the guy suddenly warped inside of his most favorite artist in the whole world and burst out of him in a shower of gore and guts - and then, he proceeded to teleport into every single place that he cast his gaze upon, always with horribly deadly results because he first of all turned his attention to people, trying to ask for help. Now THIS - this traumatized him alright. The murderous teleportating escapade went on for many hours and half of the globe until it finally stopped when the kid fell asleep. After that came a year or two of hiding from the authorities and people, with every attempt to reenter society resulting in another disaster that happened every time he became strongly agitated until at some point the guy just snapped and went off the deep end after a period of fugue and crippling depression and became what he is now.
Other: Thinking about it. |
55,123 | 1,503 | 89 | 1,868 | 105 | While group crossed one of the side-streets running in parallel to the Sonnemannstraße(if someone checked their maps they would found that is was Ostendstraße), careful observer might have noticed a large garbage truck with community service logo parked near the curb, out of the way; if one observed it carefully, they would have noticed breakdown signs around it and legs of the, presumably, one of the drivers sticking out from it on some sort of cloth, as well as the assortment of tools strewn around it and, presumably, a second driver leaning to its hull nearby, looking bored. They would have also noticed the usual to such vehicles stench, which workers tried to mitigate somewhat by covering the truck with the tarp. Somehow, the stench didn't seem to bother the, presumably, third member of their crew, young-looking girl in overalls that sat on her backpack and gleefully digged into what looked like one of the largest sandwiches most of the people ever saw.
If one would ignore the warning signs and the stench and go right to the garbage truck and press their ear right to it, they might just hear faint droning sound emanating from somewhere inside, which was drowned-out by the bustle of the commotion happening on the streets around. And if someone was to pull down the tarp and digged in the collected trash a little, they would discover strange, yellowish-gray, rubber-like substance that covered most of what was inside. But who would do that in their right mind, anyway?
Sophia lazily observed the intersection where she was told to wait for her new teammates' arrival. She arrived in the city yesterday evening, early on schedule, and was largely left to her own devices, so she decided to spend that time on something that might prove useful in the mission. She raided one of the speciality meat shops and emptied its stores, using the meat to raise her swarm, and hijacked one of the garbage collector trucks, which currently was packed chock-full of her hornets (she, of course, personally disabled the garbage compression system), its drivers infected by the swarm's larvae and currently busy imitating a "mechanical problem" which prevented them from moving - she hoped the team would arrive before someone actually bothered to try and evacuate the truck.
She squinted, spotting someone who looked like the Phone Freak in the crowd; it was hard to tell, due to all the costumed weirdos running around, but she looked like similar enough. She searched around for the additional matches and - sure enough, there they were.
She quickly finished her sandwich (hey, a girl's body has its needs, especially when it's tweaked for the explosive action), licked off her fingers and stood up, slinging on a backpack with equipment and fishing out a duffel bag with her costume and gear from behind the truck, and started moving at a fast pace towards the group.
Approaching them, she gave them the radiant grin and waved her free hand:
- Hey guys. Name's Maria. Sawbones when doing business. I'll be your medical support for today. So. - she levelled with them and looked them over - What's the plan? Boss-man didn't really clue me in, just told to meet with you here. | Name:
Birth: Sophie Engebretsen
Craft: Maria del Muerte
Alias: Sawbones
Age: 19 full years, approximately three months
Gender: Female
Appearance:
She appears as the, depending on the observer, either a girl in her late teens or a young woman in her early twenties, with features speaking of nordic descent, piercing blue eyes, and, depending on the lighting, either auburn, straw-blond or light brown curly hair of the shoulder-length. She's tall, lithe and athletic and moves with a grace and fluidity like that of a martial artist...or a dancer; however, careful observer might notice that her movement rhytm and range is not quite human, her gait creating an uncanny valley-like effect when she's not actively focussing on keeping up the appearances; her normal voice is clear and crisp, her diction is immaculate and carefully scrubbed of any trace of accent.
Personality: Meticulous, unethical, ambitious, observant, stoic.
Powers/skills:
- Enhanced intelligence: greatly enhanced analythical and lateral thinking, superhumanly enhanced practical thinking, to the point where the whole world could be seen as an intertwined grid of opportunities for useful action, every object a tool, a resource and an inspiration.
- Photographic memory and greatly enhanced information perception and processing speed: she may not be capable to dodge a bullet or even a blade any better than a normal human by itself, but she will remember the grain of steel of the blade and the exact way the metal felt against her flesh, and her reading speed is terrifying; she's much more likely to notice and make sense of small details in the environment, too.
- Enhanced creative intuition: her subconscious mind constantly supplies her with a stream of ideas - some of them pertinent to the situation at hand, some of them about other project she's engaged in, all of them are about wringing some creative if unintended use out of some object, improving on some object or procedure, finding a new application for an old methodology, etc.; while her imagination teems with all kinds of ideas, it seems to take an unusual inspiration in all things biological - self-organizing mystery of life fascinates her to no end and while ideas she gets in the other areas are fairly advanced and innovative in their own right, ideas she get about things that she could do with living world and areas directly related to it are true, bleeding-edge, breakthroughs, many of them are firmly ahead of the present level of scientific understanding, straying into the areas of improbable and, to the lesser minds, seemingly impossible. And those ideas are not limited to the half-understood, vaguely-formed concepts too - the longer she contemplates them, the longer she works on the particular idea, the more clear it becomes, until the whole thing blossoms in her mind like a fractal blueprint, her superpowered genius circumventing a life's work of a whole scientific departments in an instant.
- Enhanced medical skill: the same power which grants her almost boundless understanding of the biological greatly enhances her ability for a practical application of that knowledge too, her body acting almost by itself once she resolves on a certain course of action, the power manifesting as almost-conscious "tips" as much as the intuitive feeling of "right" course of action to take. In practice it gives her improbable, bordering on(and in a lot of cases, going straight into the area of) supernatural levels of skills of manipulating the biological systems as well as in the fields directly related to the said manipulation. In practice that means that she's one of the best medics in the world, could competently and efficiently work in the pharmacy or variety of labs(biochemical, genetical, etc), manipulate pressure points to provoke wide variety of effects including anaesthesia, unconsciousness and such - comprehensive list would take too much space; up to and including reviving relatively intact and "fresh" corpses, though mental integrity of not-so-"fresh" corpses might suffer due to the deterioration of the nervous system.
- Theoretical understanding of "necromantic" rites and practices, focussed on the mexican and south american traditions, as well as understanding on the various cults and traditions of mexican and south american origin - she learned those from her mentor.
- Proficiency with "necromantic" rites and practices, especially those concerning the manipulation of "spirit" and balance of lifeforce and necrotic energy - while her theoretical knowledge is solid and comprehensive, she lacks natural affinity for this sort of magic, getting by on the transplants she grew from her mentor's biomaterial, so she's very limited in scope of the effect, often needing to compensate with the extensive ritual preparations and enmeshing together bleeding edge biological science and lifeforce-manipulation magic to produce effects which neither could easily achieve on its own; even as such, at present she's largely limited to the perception magic and manipulating flesh or a life energy of a single body at a time, the pinnacle of her mastery being her ability to surgically manipulate and even store parts of the person's very spirit in the specifically-prepared container.
- She has developed(and continuously updates) her own martial art which makes the most of what's possible for her body, as well as many pressure points techniques(ranging from common "pain node strikes" to strikes to the nerve clusters to anaesthesise the limb or knock someone out, to series of strikes that while somewhat difficult to pull off, allow to incapacitate or outright kill someone with overpressure in their vital organs with little outward apparent damage). It's the most effective against unarmoured opponent; while it could be adapted to the opponents of nonstandard biological makeup, this would require some observation to get a hang on their most likely pressure point location, and it's somewhat difficult to use against opponents posessing an enhanced durability due to the difficulties of applying enough pressure in the short amount of time through it. While original and capable of literally punching someone into the unconscious, she's not very good as a martial artist by herself - those expecting trained opponent and possessing formidable level of training themselves would find it rather easy to counter her.
- Apart from her power feeding her shortcuts, she possesses wide array of deep theoretical knowledge(mainly natural sciences and not nearly so deep knowledge about contemporary events in the world) and developed hands-on skills related to scrounging, repairing and modifying various equipment, from cars to electronics to precision tools and lab equipment and various chemical compounds, as well as operating it.
- She's somewhat competent at a wide range of survival and self-sufficiency skills, including passable proficiency with light firearms(mainly pistol, though she's familliar with shotguns and could in theory try to shoot an automatic rifle) and ability to drive a car. She could even, in theory, pick a lock, though she has no idea how modern ones work.
- She conditioned her body to stay in top shape regardless of her lifestyle habits, persisting at the level just below that of the talented athlete going through the stringent exercise regimen each day; as there's only so much you could do without overspecialisation and over augmentation, she traded theoretical peak of ability for versatility - while she's not nearly Olympic level in any physical pursuit in particular, she's significantly better than your average Jane in most physical aspects - stronger, faster, more persistent; she also fiddled with her metabolism to optimize it, so her body produces almost no waste now and she is able to comfortably live on one meal a day; if needed, she could stretch her rations for at least ten times the duration of an average person, and she could go without air for approximately a dozen minutes before she'd start suffering from deprivation; she's comfortable in all but the most extreme climes with minimum of the protective gear, and would not suffer from decompression sickness in the event of sudden pressure change, nor would her body deteriorate from the prolonged exposure to the microgravity.
- She posesses hyperefficient immune system and could exert conscious control over her bodily functions; as such, she's greatly resistant to the point of being immune to the most poisons and diseases, and could work in the hot zone of the leaking nuclear reactor without succumbing to the radiation sickness(though she would still need to do repairs on her body later to avoid any long-term complications) or stop herself from bleeding out through a concentrated effort of will; her lungs could process water as well as air, though that would be rather unpleasant experience; her body regenerates lost tissues much faster than normal and without serious flaws - while by no means combat-rate "fast healing", her skin does not scar, her bones regrow without defects: she could heal stab wounds and broken bones in a few hours or even regrow lost hand or ruined kidney in a few days if she has access to ample food supply - medical attention would speed the process further and prevent any unforeseen complications; her pain center has been modified so while she's acutely aware of pain she's feeling, it does not override her actions, nor does it weaken her body; she's implanted herself with additional glands producing various chemicals, including enhanced derivative of adrenaline and endorphines, and she could consciously trigger their release; her joints and ligaments are modified for a much greater range of motion: she could even, with some effort, turn her head fully 180 around her, or slip out of cuffs without dislocating anything.
- She modified her eyes with an additional magnifying membranes, being able to see minute details even without specialized lenses; her vision range extends in the infrared spectrum and she's able to detect body heat; her scent range is more like that of the dog(with additional receptors being wired to her visual cortex to better comprehend the whole picture, giving her synaesthetic understanding of scents); she's able to percieve sounds in both ultra- and infra- ranges; while her enhanced perception is somewhat vulnerable to overloading, she installed protective membranes and neural dampeners that could be consciously activated, limiting her to the normal human range but protecting her senses from overloading.
- Her touch and proprioreception sensitivity have been greatly magnified, along with the hand-to-eye coordination and precision of her small motions; she's wholly capable of competing with the numerical controlled machine tool in the ability to make precise adjustments now. As a side effect, she never suffers of vertigo and is always precisely aware of position of her bodyparts.
- Her bones and joints are biochemically treated to give them very high tensile strength; additional pleating over the bones ensure they might bend, but would almost certainly not break; her internal organs and tissues are carefully compartmentalized and her cardiovascular system reinforced with small pumps and additional valves; the end result is that she's almost immune to the deletrious effects of hydrostatic shock and damage from high g-forces; she also could survive and regenerate from heart damage, though she would be sluggish and weak in the meantime.
- Her nervous system is massively redundant, with thick cords of nervous tissue running down her limbs and through her body; in places those cords come at the surface of skin as tiny nodules along with glands secreting chemicals necessary for electrical and chemical connections as well as enzymes for dissolution of protective skin layer. Behind her ears and inside her mouth(behind her molars) are tiny channels that allow the excretion of powerful pheromonal compounds that could induce variety of states in living creatures around her or be used to communicate with her creations; she supplements it by subtle infra- or ultrasound cues.
- She implanted a pressure sac and a set of glands producing powerful odourless and colourless knockout gas in her abdomen. Normally it's empty, but she could start production of the gas at any moment, as well as release it in the air; she is, naturally, immune to this gas herself.
- Carefully-cultivated chimeric marrow tissues grown from her own cells and cells of her mentor was implanted in certain areas of her skeleton along her lifeforce medians to enhance her affinity to the "necromantic" spells and make her presence more palatable to the certain emphemeral entities; while that by no means makes her especially talented(or just talented, really) or gives her notable affinity, it does allow her to not rely solely on the ritualistic implements and the tricks possible without any affinity whatsoever.
Equipment:
Sturdy travelling clothing and backpack filled with things one expects to encounter in the backpack of person living on the move; sturdy survival knife and satellite phone; carefully disassembled and hidden amongst her things silenced pistol.
Sturdy vest(with discreetly placed polymer armour plates) filled with expendable materials necessary to practice her craft(wires, gauzes, syringes, ampulas with hormones etc); cunning cut allows for several small objects to be placed inside without betraying their presence there.
Gloves and forearm mounts fitted with custom-built surgical and chemical tools made from self-sterilizing polymer that is exceptionally resistant to the corrosive chemicals.
PDU Mk.6 - futuristic-looking piece of gear the size of a nailgun, this thing act as an universal probe (it could scoop, saw, suck, etc.) and dispensing unit - its awls and drilling bits are strong enough to pierce standard body armour, it could shoot polymer needles(both smooth and barbed) at approximately 50 metres above and below water(it uses air bubbles to coat them) and could spray compounds in various patterns: from the tight jet to the cloud of vapour. It's connected to the storage and analytical unit that has to be worn on the belt(which in turn could be connecte to the back-mounted storage unit), it could act as a stapler and bioglue dispenser, and it comes with the laser that could be used for both cauterisation and super-accurate field surgery(but is not strong enough to pierce body armour, sadly).
Ritual knife - engraved with the glyphs channeling and collecting ambient lifeforce around it and forged from the steel laced with ores resonant with spirit world, it could, in theory, cut man's soul right out. In practice, it's far more often used for a things like carving magical symbols, since it also never dulls and is absurdly hard to break.
Skull mask - aside from masking her face(not like she can't get surgery to change it anyway) and her spirit signature from the spirit world, it has subtle tracery of glyphs around its eyes, allowing her to see aetheric energies, lifeforce and active magical effects, as wel as containing HUD glasses and advanced radio set.
REG Mk.5 "Aqua Vitae" - coctail of several strains of organic microtech bred from amoebas suspended in the solution of undifferentiated cells and hyperconcentrated nutrients; reddish paste that grants fast healing factor to those injected or slathered with it which last from few minutes(one syringe) to several hours(IV bag or several) after which microtech runs out of "fuel" and dissolves into nutrients; could reattach limbs or even regrow them from scratch if enough is injected.
HS Mk. 3 "Crimson Dust" - hyperstimulant derived from several breeds of bugs and human blood mixed with iron dust inscribed with micropatterns that excite waveform supercharging living cells; deep crimson dust that feels like a fire when inhaled or mixed with saline solution and injected and grants low-level superstrength, supertoughness(just about enough for a bullets from medium-calibre firearms to be nothing more than a cause for nasty bruising or a novel piercing bit), utter fearlessness and temporary immunity to the injury - while flesh can be damaged, it seems to not affect the rest of the body while "Dust" is running through the veins; surest way to stop someone "dusted" is to dismember him limb from limb; it could also produce similar effects in the biological supers, supercharging their superstrength even further. However, exposure to the "dust" is taxing(similar to doing heavy athletic routine) and comes with a risk of internal damage from overexertion - not to mention injuries sustained during the brief bout of percieved invulnerability.
AC Mk.1 "Mercury's Rising" - psychoactive drug dilating time-perception of the recipient mixed with the neurostimulator greatly enhancing conductivity of his connective neural tissues and tiny doses of specially-prepared cerebrospinal fluid of aetherically-active individual exciting latent psychoaetheric field of the recipient; silvery liquid that greatly enhances processing speed and reaction time of the recipient and allows for a short bursts of altered time rate(i.e. superspeed without additional kinetic energy and stuff); side effects include splitting migraines, dulled senses and vivid hallucinacions after it wears off.
NT Mk.1 "Nightfall" - mix of next-generation neurotoxins and specifically-bred virii tailored to shut down immune and filtering systems of the host; greenish opalescent liquid that quickly paralyzes its victims and rapidly shuts down their nervous system, including that of the organs, disrupting their ability to coherently think in the process; utterly lethal to the normal human even in miniscule doses, could seriously debilitate and cripple even those posessing super-toughness. She made sure to tailor her immune system to resist its effects.
Vespa Cantemus Engebretsen - so-called "Singing Hornets", named for their ultrasonic "chirping" are bred from hornets and parasite wasps. Have four castes: workers (size of a thumb), which could secrete strong resin-like material and form it into resilient webs and walls of their chambers; hunters(size of a pinky finger) which posses exceptional senses and ability to sense heat and electricity and are armed with an exceptionally strong and sharp stinger allowing them to inject paralitic venom derivatives of which are used in a "Nightfall"; warriors(fist-sized) which have jaws strong enough to bite through the steel cable and very sharp pressure and tremor sense as well as developed wing system which make them exceptional fliers able to dodge swipes and even bullets - though in this case it's more like "instinctively flying in evasive patterns"; and, finally, queens(she size of an arm or so when fully-developed) which are immobile but have very strong shells and, while non-sapient in conventional sense, possess cunning eclipsing that of many humans; their role is to lay eggs, coordinate swarm through pheromones, "chirping" and a bit of psionic communication and to secrete pheromones accelerating development of the young. What makes this species truly exceptional, however, is that the queens are able to produce fifth "caste" of wasps - subverters. They're never develop past larval state, resembling spiny greyish grub, and are mostly harmless by themselves. However, if they manage to burrow close enough to spinal column of a large mammal (for example: a human), they secrete enzymes that partially dissolve their bodies and extend their spines to connect with the nerve tissue of their hosts, thereby connecting hive's communication network to them and using powerful hormones and neuronal incentivising to ensure compliance - those too strong-willed to be subdued are instead put into trance-like state where hornet pilots their body directly - crudely at first, but the wasp quickly learns how to operate it, though it is usually too dumb to use complex equipment without its host compliance. Usual MO of the swarm is to find lone targets, paralize them and use warriors to plant subverters in them, but existing hosts could be used to kidnap more, too. Queen could use meat of the host to incubate more of its young a lot more quickly than usual, so hosts who outlive their usefullness are usually piloted back to the hive and killed, their meat harvested for the swarm.
Cacopsylla Gigantica Engebretsen - or "Bottle Bugs" in a laymen terms. Fist-sized distant relative of plant lice which consume prodigous quantities of various organic and inorganic matter and secrete various compounds in their distended abdomens; compound in question depends on the hormonal and neuronal cue given, but they could also try to replicate chemical composition of compound offered to them; their dietary requirements depend on what it is they're currently set to secrete, Sophia uses them to refill her stock of consumables without brewing them by herself.
Short Bio:
Daughter of a Doctors Sans Frontiers medic, she lived pretty exciting live until her twelth birthday, by all accounts: her father was running a clinic in Nicaragua and she was living there with him, being homeschooled and helping him out however she could - mainly by running errands and assisting him in minor ways. This, however, changed when the clinic got raided for its medical supplies - her father's valiant attempt at defending them to save them for sick people who cannot afford to pay for them got him murdered. He died not a fast death too - the bullet pierced one of the lungs and she helplessly watched as he slowly choked on his own blood; as she watched life fading from his eyes, strange form of clarity came over her - she looked over the tools and got to work, trying to save him - she knew how to do it, now.
Not good enough. Her first attempt at resuscitating a person produced something of a nzambi from the legends of locals - breathing, living shell of a man that once was. She was devastated, but resolved to power on and continue in his steps, using what she could scrounge to help people, operating out of the somewhat worse for wear, but still intact clinic. In the end, she decided that she was very lucky that of all people who could have tried and got her, she was approached by none other than a local warlord styling herself after the Lady of the Dead. White Lady, as she called herself, took her in as her own daughter - and as a student, acting as a stern, but fair mentor for her, teaching her the paradox of her art - the one that calls upon power of the barrier between reality and the underworld to aid those still living in the turmoil that is life; she repaid her by bending her newfound genius to helping her mentor to strengthen community in which she served, becoming one of the trusted leutenants in time. As she grew up and blossomed, White Lady prepared her for the initiation - she was to be brought up before the king and queen of the underworld and adopted as their own, so she could serve as a proper mediator between lands of the dead and lands of the living.
It was not to be, however. One evening, White Lady called her and told her that one of her old associates is in need of her services, and he cashed in an old favor she owed him - and she always held her end of the bargains. Sophia was given a week to prepare and fly to her destination - her apprenticeship was now complete(or at least finished, at any rate), she was to find her own path from now own. White Lady never showed any hint of sadness, for it was not her way - yet she was unusually generous with her parting gift, donating literally a pound of her flesh so Maria, or Sawbones as she was come to be known, could still explore the paths of the underworld in the future.
Other:She normally carries her tools in a sturdy briefcase; at the moment she has one "active" hornet hive and about a dozen "Bottle Bugs"; she transported any suspicious gear through the borders by disassembling it or hiding it inside her body - she transported her hornets by burying eggs in her abdomen. Her state is augmentation is twofold: while she is capable of doing more sophisticated and radical augemntation as well as using inorganic parts for that, the rite she was supposed to undergo required her to remain at least recognizably human - not to mention that she would need materials which her mentor never really bothered with to acquire for more out-there stuff. |
55,124 | 1,503 | 90 | 2,330 | 440 | The rest of the group surrounded her and Mako, their small moment of privacy torn away. Dianna flashed him a small smile, deciding to ask more about him specifically later on. At the moment, they were in the middle of the mission. While she found him an intriguing man, she couldn't stray from her task. This was why she was kept away from society, from men. They were so...distracting. The longer she spoke with him, the less she thought it was a bad thing. “I think it would be wise of us to team up, at the bank. For now, let's associate ourselves with the rest of the group. I do enjoy all the new friends I'm making.” She giggled, and turned to the others.
It was a mish-mash of conversation, but Dianna latched onto a topic for leverage. Nergal asked them all about their encounters with heroes, and Dianna brightened. She had met plenty heroes in her time working, though she was young she had already done very well in acquiring possible nemeses. She waited for Maverick to finish her piece, attention on the woman. Then, she herself spoke up. “I've also encountered some superheroes, they're cute. They always talk about morals, then they decimate half the city trying to capture me!” She smirked, looking around at her comrades.
She opened her mouth to speak once more, but was cut off by the arrival of a young girl. She was pretty, and apparently she was going to be their medical support. This almost made Dianna snort, she needed no medical support. Her healing potions were plenty. She introduced herself anyways, not caring about giving the girl her name. There was nothing that could be found on her, she didn't even have a birth certificate. Since the other members of the group got to know her name, Maria deserved the same. “I'm Dianna, nice to meet you, Maria.” | Name
Dianna Lear
Alias
Black Magic
Age
16
Gender
Female
Appearance
Dianna has short red hair that frames her face, always parted neatly to the side of her head. She has almond eyes, an icy shade of blue making up her irises. On her pale skin, she has a smattering of freckles. Her lips are a naturally sheer shade of pink, and her cheeks appear to have a slight blush.
She stands at a graceful five feet ten inches, with legs that go on for miles. She has an athletic build, strong arms and legs that show how dedicated she is to gymnastics and running. Although she does prefer athleticism, she is usually seen in business casual clothes that suit her well for a teenager.
Personality
Impish, Dark Sense of Humor, Loyal, Dedicated.
Powers
Magick- Dianna is able to use both offensive and defensive magic, though she prefers offensive.
Transmutation: Through transmutation, Dianna can take something and turn it into something else. She's known for making a joke out of things: a dagger into a bouquet of fresh flowers, a bullet into a flock of doves, she made the news for a week when she turned a lizard into a tyrannosaurus rex which caused the slaughter of many police officers. She is usually seen taking her cat, Ms. Muffins, and transforming her into a menagerie of different animals and tools. The spell lasts until broken by Dianna, which isn't common.
Curses: With a few empowered Latin words, Dianna can curse others. She has been seen cursing others with simple things like a weak ankle, or deadly things such as diseases. She can also use these hexes to cause mental despair and insanity. Depending on the strength of her victim, the curses can last from five minutes to a lifetime.
Potions: Dianna is a skilled potion crafter. She can make anything from love potions, to potions that excrete toxic fumes. These potions usually require tricky ingredients, but she does have the necessary ones in her base.
Energy Shields/Domes: The name says it all. Dianna can make energy domes around her, or flat circular shields in front of her. The larger the shield, the weaker it will be, and the more concentration it will require to uphold. If Dianna plans to take a group into her dome, she will probably end up with a hideous migraine, if she doesn't fall unconscious of course. The shields can withhold blasts from medium sized explosives, projectiles, and sharp/blunt weapons. They will strain under too much pressure though, cracking until they break.
Skills
Sleight of Hand- Dianna is an excellent thief, without the usage of her magic she can probably strip someone down to their knickers without them knowing any better.
Stage Magic- To keep with the magician motif, Dianna has aced many card tricks. She can pull a rabbit out of a hat, throw daggers blindfolded. If you've seen it on a stage, she can recreate it. Not the most practical of skills, but it gets a good laugh.
Gymnastics/Athleticism: Dianna is a skilled gymnast, she is also skilled at running. She has a tank that almost never runs empty, allowing her to outrun most of her foes.
Skilled Swordsman: Dianna is a gifted swordsman, having been taught by the Wise One himself. She is also good with most blades, such as throwing knives, daggers, and anything with a pointy end.
Equipment
A Bandolier: instead of bullets she has small servings of all her favorite potions.
Sleeping Potion: When thrown on the ground, the potion will shatter and create a gas that will knock most people out. The gas can get through most spaces, so covering one's face with a t-shirt will only work for so long.
Healing Potion: Once drunk, this potion will heal minor wounds. It can also lessen the blood flow of some major wounds.
Curse Removal: In case a cursed person can still be useful, Dianna carries servings of her own special concoction that removes any curses she has placed on someone. It restores them back to their original state, whatever that was.
Throwing Daggers: As much as she likes to think so, magic doesn't solve every problem. At each hip she carries a sheathe of four throwing knives. Two of which are tipped with poison, for those special moments.
Ms. Muffins II: Sadly, the first Ms. Muffins died in a firefight. Now, Dianna carries Ms. Muffins II. Much like her predecessor, Ms. Muffins II is used mainly as a device for Transmutation, if she doesn't have a hostage on hand. She's also used for good times and snuggles!
Short Bio
Dianna’s beginnings started with the Wise One. The Wise One was a hero turned villain after a few complications with the law. He hid away, only coming out to cause a horrific scene once a year on the Fourth of July. Finally, the hideous massacres ended. They just stopped one year, things ran smoothly.
This was because he had found a new Apprentice. The Wise One always had a soft spot for children, and his past lover had moved on and given birth to a beautiful red haired baby. The child was the spitting image of her mother, and carried the abilities needed to be a good witch.
So, her teachings began. For every spell, the Wise One planted a bit of his own essence into her. He began aging, after a while. On the day her training was completed, he finally died. Dianna was still small, a ten year old with a cat and the power to kill. She took after her Master, her first attack was on July Fourth, an homage to him before she became her own villain. Now, she's known throughout the world as a killer, a villian. She couldn't be happier.
Other
N/A |
55,125 | 1,503 | 91 | 893 | 1,251 | I've had D-listers after me. Phone freak said. "Local capes, not powerful, charismatic, or ambitious enough to make it into the big leagues. Steak-man, Mail-Order Hero, Zoo Girl, Arachnophineas," at that last name she let out a visible shutter. "Don't ever think for a moment someone isn't a threat just because they're an amateur with nothing but good intentions and a home made spider costume. I try not to fool around in A-list territory if I can help it. Those guys are crazy good and they all seem to know one another. My teacher," she said, with no small amount of pride, "used to tangle with that set. The only luck we have if one of them shows up is that they'll try their best to take us alive."
She almost told the next person that eagerly ran up to them to move along, except with far more four letter words, when she started speaking. The Presence had actually had the presence of mind to send someone to the city ahead of them? The impression that their mysterious boss was more competent than he let on was quickly diminished when Maria said that she had't been briefed on the plan either. For something so seemingly omniscient it was certainly stingy with details. Still, having a sawbone on hand made her feel a little more at ease.
"I'm Phone Freak." She said with a little nod of the head. "And nah, we don't have a clue either. It just said that it was going to lay out all our parts for us when we got there." | Name: Allison Bell (Phone Freak II)
Age: 16
Gender: Female
Appearance: Short, pale, and slightly pudgy with short brown hair and green eyes. The type of girl people talk about when they say "but she has a great personality." A boring, average looking girl that probably would not be noticed.
When forced to go out supervillaining she wears a long, dark blue coat covered in pockets, black gloves covered in metal plates on the outside and very thing material on the inside, and a metal helmet. The helmet covers her entire head and face and has a blue screen going right down the middle that glows. The effect is very Daft Punk. Intentionally so.
Personality: Irate, high-strung, driven, dutiful, paranoid
Powers/skills: Allison is a Technomancer, a wizard who uses technology as a medium through which to cast spells. Like all technomancers she can commune with technology to try and get it to do what she wants through a combination of appeasement and coercion, though she can't do so to things like engines because she "doesn't speak that dialect." She can commune with most things that "have wires" but is specialized in phones and phone lines.
A few notable things she can do with a phone line are:
1). The most basic thing is the ability to scramble where your call came from, send your call bouncing all over the network until it becomes impossible to trace where it originated from.
2). Listen in to it to try and peel out information. When you say something into a phone it doesn't disappear when it comes out the other end, it stays in there. This doesn't even just apply to things people say into the phone either. Since phone lines were built to "carry information" even things people say near them can get sucked up in there and carried around the lines. You can even find where someone is so long as they're speaking near a live line. You have to know what you're looking for, though, otherwise you're just listening to random snippets and the white noise that everything left in the line eventually becomes.
3). Travel through them or trap people inside of them. Moving like this you can get anywhere the line connects in record time, but it's extremely dangerous and knowing your exact route is a must. She hates doing it. You could get stuck in a mire of white noise, get creamed by a call coming down the line, or eaten by a monster. Speaking of that last one...
4). Telefangs. Phone demons. Emotion left in the line that coalesced into a monster that lives there. Comes in positive and negative varieties. They try to piggyback out of the lines on similar emotions and into human bodies. If you've ever felt particularly good or terrible after a phone call that was one of them getting into you. They're harmless like that, but Allison can draw them out of the lines and bind them to her will. The monsters come in as many varieties as there are emotions, though the general rule is that the positive ones help and the negative ones hurt. Can only exist for long periods of time in the real word when Allison is on hand and puts forth effort to maintain them, otherwise they dissolve into noise and vanish within a few hours.
There are other applications of phone magic, but these three things are what she's most skilled in. She is, however, a ritual caster. She can't just quickfire these spells willy nilly. It also goes without saying that she needs a phone line to be able to do any of these things.
Equipment: Like most wizards she has a workshop hidden in the middle of nowhere where she works to perfect her craft. It's underground, filled with technical manuals, arcane grimoirs, parts, junk, and tools. Anything she needs to build and maintain her equipment. It's also where she lives.
Her helmet (includes a voice changer).
Her gloves (Actually powerful shock gloves she can turn on with a command.)
Her Spellphone. A simple blue flip-phone with the number replaced with arcane symbols. After tireless effort she's managed to turn it into a portable magic tome capable of casting simple spells with a few dials. It includes a simple magic blast, a weak defensive shield capable of stopping anything up to a hale of small arms fire, and a longsword mode for close up offence. It also includes storage space for a single Telefang. It's held back the abysmal hour long battery life and being prohibitively expensive to produce. It had to be assembled basically from scratch, being carefully enchanted all the while. It is bleeding edge technonmacy, but a work in progress.
Short Bio: Allison has most of her entire life on the run with her father, the original Phone Freak Archibald Bell, helping him commit crimes in order to fund their research. She never knew her mother or a normal childhood. As far as she knows she's been a supervillain for about as long as she could walk, taking a supporting role in robberies, scams, magical duels, and every sort of mercenary work you could imagine. Her father always treated her more as a student than a daughter, and as she got older treated her as a peer and colleague. All the money they won was channeled into the research, always striving toward that next big step.
One day, Archibald left her behind. She was confused, until the power went off later that night. She got the news later that he'd set off to steal something from the hero Cyber Shaman, and the resulting duel scrambled communication throughout mainland North America for about four months. No one ever really learned what happened during that fight, Cyber Shaman certainly didn't brag about it, but Archibald never came back. He'd left her, alone, to continue the work. She'd inherited his research, his workshop, and his contacts. She was 12 years old.
She'd been handling it pretty well by herself for the past four years, stealing what she needed, doing various jobs to fund her way of life, working on how to do with wireless signals what Archibald had taught her to do with landlines, and most importantly: keeping anonymous. Allison Bell was a ghost. The people who contacted her only knew Phone Freak. She'd completely divorced her villain persona from her actual person. It was all going swimmingly until the day she got that call.
On her Spellphone.
The one she'd just recently built.
The one that didn't even have a listed number.
And the voice on the other end used her name... |
55,126 | 1,503 | 92 | 2,301 | 766 | As Phone Freak and Dianna recounted past experiences with super heroes- Mail Order Hero sounded like someone she'd like to meet- someone by the name of Maria introduced herself. Like everyone else here, she always was being kept in the dark. Maverick raised two straight fingers to her forehead and gave a salute. "Maverick." Was all she said. She placed her hands in her pockets and kept walking forward. Downtown was getting closer into view.
She'd be lying to herself if she said there weren't a storm of butterflies in her chest. This was nerve-wracking. Calming down was a top priority, but until then she would keep her tough facade on and hide her trembling hands in her hoodie. Still, Maverick's voice had managed to stay steady so far. Showing weakness would probably not be preferable in a time like this. | Name: Samantha Park (Maverick)
Age: 18
Gender: F
Appearance: An Asian woman with a thin but athletic build you might expect from a free-runner. Her nose is wide and flat and her dark-green mono-lid eyes are a little too small for her flat face. Her eyebrows arch towards her nose and her lips are curled down at the end, giving her a neutral face of looking peeved off. Her skin is naturally a sort of peachy color, but because of how much time she spends out of doors it has tanned to shade of olive. Her hair is dark-black, usually tied into a high bun.
She wears an off-white tank-top with a dark blue hoodie layered over it. For mobility as she moves her bottom articles of clothing is a pair of sweatpants and some expensive looking running shoes.
When she is doing criminal activity, she puts her hoodie up and places a black cloth wrapping over the bottom half of her face.
Personality: Extrovert, Confrontational, Emotional, Has-A-Moral-Code, Confident
Powers/skills: Kinetikinesis
Samantha is able to control the kinetic energy of objects she touches, as well as herself. This allows her to strengthen the power of her attacks, run faster, and manipulate her momentum. With this power, she can do things like jump in one direction, and then suddenly change course mid-flight. She can also use this skill to scale up walls and even do short term gliding. This also grants her the ability to throw objects much faster and with more control than normal. However, the more drastic of a change in kinetic energy, the more stamina it requires and she can be exhausted quickly if she does too many bizarre plays.
She is also adept in free-running and parkour, as well as stealth and lock-picking. She has excellent hand-eye coordination, but this is not the result of any supernatural powers. She's just coordinated.
Equipment: She carries an extendable baton that is easily portable. It extends out to a foot and a half, she can use it for a variety of things. She also has a handgun with a single extra clip she keeps on the inside of her hoodie in a hidden pocket. Other items include a miniature lock-picking kit, and a pocket with three metal ball bearings she can use as projectiles.
Short Bio: Her early childhood was spent in a wealthy neighborhood, her father her only caretaker. Her father, Lo Park, was a quiet man on the straight and narrow, he'd never committed a crime in his life and he never would. He was also an older man, for Samantha was born very late into her parent's marriage. Complications resulted in the death of her mother, so Lo Park took care of Samantha by himself. Lo Park loved Samantha with everything he had, but unfortunately his child was a troublemaker, and was horrible to him. She was never built for the lavish life style, and hated every moment of her private-schooling.
As time went on, he developed early onset Alzheimer's disease. Samantha neglected him for a short while as he began to become more and more unstable. She turned to a life of crime, doing petty thievery. Eventually, when her father forgot her name for the first time, something clicked inside Samantha. Her father was the only family she had, and she was going to take care of him as best as she could. Using her father's money, she hired a personal caretaker for her father. She felt terrible for being so ungrateful and spoiled to her father, but still, the life of crime called to her. She did it not for the money, but for the thrill. Everything else drove her crazy; in her mind she had no other option but illegal activity. When she was sixteen, she was pick pocketing people when she was intercepted by a young woman named Elizabeth. Elizabeth was her mentor, teaching her advanced techniques. Samantha was better than ever at her craft.
Elizabeth challenged her to do something big. She was planning to rob a gas station, and could use a partner. Samantha accepted. During the heist, they ascended to the rooftops. That was when it all went wrong. She didn't know how it happened, but when Elizabeth went to lift her up to a higher roof, Samantha's leg shot downwards with an immense amount of force. She kicked Elizabeth in the head, her kinetic energy manipulation manifesting at the worst possible time. She killed her mentor with that blow. Terrified, young Samantha fled from the scene. It was a traumatizing moment.
Still, life went on. She continued on her own, learning more and more about her newfound power. She began pulling more and more solo heists, getting grander and grander as she grasped the scope of her powers more and more. Eventually, she donned the alias Maverick. In between in all, she visits her sick father and his caretaker. She doesn't tell him of what she does, of course not. He may not remember that she said it, but she didn't want him to be disappointed in her. Samantha knew her lifestyle was foolish, but somehow it was too late. There was something deep inside her that kept her from going back.
And then, she was contacted by The Presence. It would expose her identity, tell everyone that she was responsible behind the murder on the rooftops. It would destroy her father, force him into a retirement home. She had no choice to believe it. It knew everything about her somehow, she feared that it too could find a way to link her father into her actions. It couldn't happen. She wouldn't let it.
Other: Due to her previous and only experience with killing, Samantha is incredibly averse to lethal combat. She refuses to kill someone, unless under extreme, extreme circumstances. She's in it for the thrill of outwitting and escaping, not murder. |
55,127 | 1,503 | 93 | 2,654 | 2,774 | After the team met up with Sawbones, they made their way closer to the Central Bank. The large bank stood out when compared to the other buildings around the area and The Presence filled them in on what was going to happen next.
"Team, in about three minutes every single security camera and sensors will be taken down and you will all be broken up into two teams. Blood Fang, Loud Love and Metallica will be team 1 and go for the vault, while the rest of you are team 2. Team 2 will create chaos within the bank and attack the security guards. Do not worry about the authorities, I have some help who will keep them occupied when the security systems go down" The Presence said to them.
They waited for three minutes and at the exact moment of the third minute, there was a loud shout from a few dozen feet away.
"allahu akbar!!!" a large explosion then blasted apart a street and loud screams then followed.
"That's your diversion, now break into the bank. Team 1 will go through the side entrance, and Team 2 will smash through the main entrance." The Presence ordered.
Andrew was ready to see some action and even though he was a little bummed to be stuck getting the money instead of busting skulls, he would get to see all of the riches of europe. He carried with him a sack that The Presence instructed him to wear when they disembarked from the plane that brought them here and Andrew now guessed that it had something to do with storing the money.
He transformed into his werewolf form and quickly ran towards the side entrance and punched the door in. As The Presence had said, no alarms went off when the door was smashed and with the cameras off, the guards would be confused and easy picking for them.
"Blood Fang is in the house" he snarled with a smile. | Name: Andrew Talbot/Blood Fang
Age: 15
Gender: male
Appearance:
Personality: bad-tempered, cold blooded, ferocious, cunning and dominant.
Powers/skills:
Werewolf Transformation: he can shape-shift into a humanoid wolf.
Superhuman Strength: Andrew can lift up a maximum of ten tons.
Superhuman Durability: He can withstand gunfire and take hits from super strong opponents.
Superhuman Agility: Andrew is incredibly agile and quick. He moves like a apex predator and is hard to follow for normal humans.
Wolf Communication: Andrew can speak and communicate with wolves.
Equipment: none
Short Bio: Bio: Andrew Talbot was born to a lower middle class family in Chicago and do to the city's dark reputation of crime, being middle class did not keep Andrew from experiencing the bad sides of Chicago. He saw all sorts of crimes happen in the streets and his home life wasn't much better. His mom was abusive to his dad and when his dad finally got the courage to try and leave her, she falsely accused him of domestic abuse and he lost his parental rights to have custody of Andrew.
Do to social stigma his dad was not able to fight the system and was forced out of Andrew's life. His mom then took to abusing him and Andrew's life became total shit after that. After several years of abuse, Andrew finally snapped and his metahuman genes activated. He transformed for the first time when his mom attempted to slap him and he took sadistic pleasure in savagely tearing her to pieces. Finally free from his abusive mother, Andrew embraced his new powers and used them to commit crimes that he viewed were bringing humanity back to their natural origins, free from societal control.
With the name Blood Fang, he became one of the infamous super villains in America and has left behind a blood trail of brutality.
Other: |
55,128 | 1,503 | 94 | 893 | 1,251 | What?! That's it!? Smash and grab!?!? Are you kidding me!?!?!? She whispered desperately at the communicator. "Hello? Hello!? I know you can hear me you son of a bit-"
Then the explosion happened, and Phone Freak took a few moments to let the cold knowledge that she was going to be put on a terrorist watch list seep into her mind. She watched as the wearwolf ran off. This was her life now, she decided: strapped to the top of a runaway train, driven by an idiot, that was about to jump the tracks and wipe out an entire preschool. "Damn it. Damn it. Shit!" Then she took off.
Her legs pounding on the pavement she fumbled fir her phone. Not her real phone. Her work phone. The Spellphone flipped open in front of her. It was blue, its screen displayed no background, and the numbers on the dial-pad had been replaced with arcane symbols that, when pressed in the correct order, should channel one of the spells built in to the phone. She dialed quickly, swept the phone out in front of her, and hit "Cast."
What leaped out of the phone wasn't so much an image or a shape. The first thing to come out was a noise. An oppressive sound filled the entire area that seemed to try and push its way past your eardrums and drive directly into your brain. It sounded like a dial-tone, and radio static, and a muffled scream all mixed into a single noise, and if you really listened occasionally you could make out a snippet of conversation. A word here, a sigh there, the stuttery little ums and ahs that never make it into the movies, and in the midst of it all those noises floated clumps of that awful silence that occurs when no one can think of anything to say. It filled the area for a moment, drowning out the distant screams and panic, before it began to move away. Compress. Coalesce.
All the sound that was released gathered up in front of Phone Freak, causing air to bend and ripple in unnatural ways until you could make out the shape of a thing, a vague outline in the air. Then the outline came together as the noise pushed all the air out of its way. A creature stood there. A huge man, over twice Phone Freaks size, green skinned, covered in stitches, and spindly like a spider. It wore a long white coat, torn and stained red and brown and yellow. Out of its back grew six additional arms, and in each malformed hand was a separate item. A handful of scalpels, a huge needle filled with a sloshing red liquid, an oxygen mask attached to a large cylinder that dragged along the ground, an orange bottle that rattled in the things shaky hand, a clipboard, and a long sewing needle with a thread that disappeared up its sleeve. It was wearing a face mask, had sunken eyes, and a stethoscope was fused to the things head in place of ears. Despite everything the creature didn't radiate bloodlust or fury. Sadness seemed to roll off it in waves, and it shivered like a leaf.
Phone Freak grunted as she felt the connection between her and it spring to life. They were hard to get into this world, but once they were here it took shockingly little power to maintain them. You could find some variant of Dr. Bad News here in any city with a working hospital and most that didn't. People got bad news from a hospital all the time, and neither the giver nor the received enjoyed it. The collective despair and dread of every cancer patient, every person who prayed for good news and was left hanging, every person that was terrified of what the doctor was going to say. You don't just get rid of emotions like that. They stay trapped in the lines, growing, and if some young Technomancer finds that ever growing clump of negativity she can put it to work.
"Go." She said. The Dr. Bad News let out a mournful wail and plowed through the front of the bank, scattering glass everywhere. People, already disoriented from the explosion and the noise, fell back and scattered. A security guard went for his gun and the Doctor threw out its stitching needle. It struck the poor man right in the arm, poking out the other side. The man dropped his gun as the Doctor yanked the cord, drawing the poor man into its grasp and holding him against the ground.
Phone Freak stepped out from around the creature and rushed up to the dropped gun. She pointed it into the air, letting off three shots into the air and willing the speakers on her mask to maximum volume. "EVERYBODY BE COOL THIS IS A ROBBERY. I DON"T WANT YOUR LIVES, JUST YOUR MONEY."
This didn't have the result she expected. Usually people stopped panicking, or at least stopped doing it so loudly, when she spoke in a clear authoritative voice and there was a monster growling at them over her shoulder to drive the point home. There was no effect here, and as two more guard lined up shots she realized why. "OH SHIT, I DON'T SPEAK GERMAN!" She said, diving for cover as the two opened fire. Dr. Bad News let out another wail and rushed forward, backhanding the men across the room. Phone Freak turned back to the entrance, to her cohorts. "ANYBODY SPEAK GERMAN?" | Name: Allison Bell (Phone Freak II)
Age: 16
Gender: Female
Appearance: Short, pale, and slightly pudgy with short brown hair and green eyes. The type of girl people talk about when they say "but she has a great personality." A boring, average looking girl that probably would not be noticed.
When forced to go out supervillaining she wears a long, dark blue coat covered in pockets, black gloves covered in metal plates on the outside and very thing material on the inside, and a metal helmet. The helmet covers her entire head and face and has a blue screen going right down the middle that glows. The effect is very Daft Punk. Intentionally so.
Personality: Irate, high-strung, driven, dutiful, paranoid
Powers/skills: Allison is a Technomancer, a wizard who uses technology as a medium through which to cast spells. Like all technomancers she can commune with technology to try and get it to do what she wants through a combination of appeasement and coercion, though she can't do so to things like engines because she "doesn't speak that dialect." She can commune with most things that "have wires" but is specialized in phones and phone lines.
A few notable things she can do with a phone line are:
1). The most basic thing is the ability to scramble where your call came from, send your call bouncing all over the network until it becomes impossible to trace where it originated from.
2). Listen in to it to try and peel out information. When you say something into a phone it doesn't disappear when it comes out the other end, it stays in there. This doesn't even just apply to things people say into the phone either. Since phone lines were built to "carry information" even things people say near them can get sucked up in there and carried around the lines. You can even find where someone is so long as they're speaking near a live line. You have to know what you're looking for, though, otherwise you're just listening to random snippets and the white noise that everything left in the line eventually becomes.
3). Travel through them or trap people inside of them. Moving like this you can get anywhere the line connects in record time, but it's extremely dangerous and knowing your exact route is a must. She hates doing it. You could get stuck in a mire of white noise, get creamed by a call coming down the line, or eaten by a monster. Speaking of that last one...
4). Telefangs. Phone demons. Emotion left in the line that coalesced into a monster that lives there. Comes in positive and negative varieties. They try to piggyback out of the lines on similar emotions and into human bodies. If you've ever felt particularly good or terrible after a phone call that was one of them getting into you. They're harmless like that, but Allison can draw them out of the lines and bind them to her will. The monsters come in as many varieties as there are emotions, though the general rule is that the positive ones help and the negative ones hurt. Can only exist for long periods of time in the real word when Allison is on hand and puts forth effort to maintain them, otherwise they dissolve into noise and vanish within a few hours.
There are other applications of phone magic, but these three things are what she's most skilled in. She is, however, a ritual caster. She can't just quickfire these spells willy nilly. It also goes without saying that she needs a phone line to be able to do any of these things.
Equipment: Like most wizards she has a workshop hidden in the middle of nowhere where she works to perfect her craft. It's underground, filled with technical manuals, arcane grimoirs, parts, junk, and tools. Anything she needs to build and maintain her equipment. It's also where she lives.
Her helmet (includes a voice changer).
Her gloves (Actually powerful shock gloves she can turn on with a command.)
Her Spellphone. A simple blue flip-phone with the number replaced with arcane symbols. After tireless effort she's managed to turn it into a portable magic tome capable of casting simple spells with a few dials. It includes a simple magic blast, a weak defensive shield capable of stopping anything up to a hale of small arms fire, and a longsword mode for close up offence. It also includes storage space for a single Telefang. It's held back the abysmal hour long battery life and being prohibitively expensive to produce. It had to be assembled basically from scratch, being carefully enchanted all the while. It is bleeding edge technonmacy, but a work in progress.
Short Bio: Allison has most of her entire life on the run with her father, the original Phone Freak Archibald Bell, helping him commit crimes in order to fund their research. She never knew her mother or a normal childhood. As far as she knows she's been a supervillain for about as long as she could walk, taking a supporting role in robberies, scams, magical duels, and every sort of mercenary work you could imagine. Her father always treated her more as a student than a daughter, and as she got older treated her as a peer and colleague. All the money they won was channeled into the research, always striving toward that next big step.
One day, Archibald left her behind. She was confused, until the power went off later that night. She got the news later that he'd set off to steal something from the hero Cyber Shaman, and the resulting duel scrambled communication throughout mainland North America for about four months. No one ever really learned what happened during that fight, Cyber Shaman certainly didn't brag about it, but Archibald never came back. He'd left her, alone, to continue the work. She'd inherited his research, his workshop, and his contacts. She was 12 years old.
She'd been handling it pretty well by herself for the past four years, stealing what she needed, doing various jobs to fund her way of life, working on how to do with wireless signals what Archibald had taught her to do with landlines, and most importantly: keeping anonymous. Allison Bell was a ghost. The people who contacted her only knew Phone Freak. She'd completely divorced her villain persona from her actual person. It was all going swimmingly until the day she got that call.
On her Spellphone.
The one she'd just recently built.
The one that didn't even have a listed number.
And the voice on the other end used her name... |
55,129 | 1,503 | 95 | 1,791 | 426 | Ed ducked for a second because the explosion actually started him "Son of a bitch!" he exclaimed. Looking up from where he was Ed saw Phone Freak charge in with some monster thing. He got up and ran to the front entrance running past Phone Freak and to the front desk hopping over the counter and dropping his bags to the ground. Ed smirked when he saw Phone Freak fail at controlling the people, so he decided to take matters into his own hands.
Reaching inside one of the duffel bags he pulled out a UMP45 loaded a fresh clip in and shot a few rounds into the air as well. "Dies ist ein Raub! Jeder bleiben ruhig wir wollen Ihr Geld nicht Ihr Leben! Bleiben Sie auf dem Boden und niemand wird verletzt!"("This is a robbery! Everyone remain calm we want your money not your lives! Stay on the ground and no one gets hurts!") he shouted over all the screaming. To his surprise it actually worked except for a few stragglers who made it to the outside. This wasn't his first time robbing in German so Ed obviously knew how to take control. Sadly he doesn't know much else for German besides that line and a few things the police would say.
"Hey Phone Freak might want to take cover because when the cops show up somethings telling me that bomb scare is gonna be bringing some more than the usual." he told his teammate hoping she would do what he said. Ed proceeded to take out more guns and lay them out at his disposal of course each of them were loaded and ready. "Now we wait..." | Name: Ed Rosario
Age: 19
Gender: Male
Personality: Loyal(ish), Funny, Team player, Adaptable, and Has-a-self-code.
Powers/skills: Ed has nothing special about him... Well except that he's...
A crack shot with almost any gun you put in his hands. Meaning he is an all around marksman and plans to hit his shot if the conditions are ideal of course. Knows the basics of most common and uncommon fighting styles ranging from the simple stuff kids ask their parents to sign them up for to the almost dead style of Okichitaw. Plus he can make explosives which may or may not self destruct within a couple seconds of completion.
Equipment: He carries a handgun, a magnum revolver, three grenades, spare ammo, and sometimes a combat knife.
Short Bio: Ed grew up in good old Detroit where crime was just always across the street, at the stop sign, or even right behind you. His family wasn't in the best of position as for money so that didn't help his situation nor did it affect him much. He knew his family was poor for a reason and his father made him know almost every second of his life that the reason his family was poor was because of him. It also really didn't strike Ed that much his mother died what was he suppose to do somehow get half a fortune to afford fancy medicine no that would just be unreal. His father from that point on basically had this idea that he would rob this transit from the bank and frame his son. Months of planning and preparing were put in motion, and by the end Ed had a basic knowledge of how to point a gun, shoot, and make something go boom. When time came and a huge money deposit was coming in for Detroit to try and get out of dept the two jumped into action. Everything went off without a hitch but when it was time for the frame game Ed had a counter plan to this and left his father to take the downfall.
With so much money in his pocket Ed traveled learning new ways to improve his ways. Ed would always take what he learned and apply it to what he knew best... Stealing, killing, robbing, and just all things regular villains would do. Ed actually got caught when in France trying to rob a museum and sell some art to other countries. On his escort to a highly secured prison Ed took over the armored van he was in and drove off course into a a river. From France he a took a plane back to America deciding to stay off radar for a while, but while he was trying to... Well it was just too much fun to do what he usually does.
Other:While Ed can is loyal his Self-Code makes him mostly look after himself mostly. Hence the (ish) after loyal. |
55,130 | 1,503 | 96 | 2,301 | 766 | Maverick's heart dropped into her stomach when the explosion went off. She hesitated for a moment, and covered up her ears when Phone Freak summoned that awful behemoth. Her eyes widened, and her adrenaline started rushing. She unzipped her hoodie and reaches for an inner pocket. She grabbed the handle of a pistol, and pulled it out. She pulled back the slide to confirm that it was loaded. When she reached for something else inside her hoodie, this time it was a small cylindrical device. She kept it in her right hand. Luckily enough, Phone Freak's monster didn't instantly murder the police officer.
"Everybody stay cool!" She shouted over the chaos. This was directed towards the more aggressive members of their team. Specifically Blood Fang.
"Don't fucking kill everyone," She said hoarsely, looking over with wide eyes at Loud Love, Metallica, and Blood Fang. There was pleading in her voice. She walked over to a nearby civilian who was frozen in place. Focusing, Maverick's hand tingled. With a small shove, she sent the man skidding across the well polished floors and he ended up sitting against a far wall.
"Down!"
She gestured to the ground with her pistol. The man nodded and the other civvies got down as well.
She looked to her team to see what they should do with these innocent bank-goers. | Name: Samantha Park (Maverick)
Age: 18
Gender: F
Appearance: An Asian woman with a thin but athletic build you might expect from a free-runner. Her nose is wide and flat and her dark-green mono-lid eyes are a little too small for her flat face. Her eyebrows arch towards her nose and her lips are curled down at the end, giving her a neutral face of looking peeved off. Her skin is naturally a sort of peachy color, but because of how much time she spends out of doors it has tanned to shade of olive. Her hair is dark-black, usually tied into a high bun.
She wears an off-white tank-top with a dark blue hoodie layered over it. For mobility as she moves her bottom articles of clothing is a pair of sweatpants and some expensive looking running shoes.
When she is doing criminal activity, she puts her hoodie up and places a black cloth wrapping over the bottom half of her face.
Personality: Extrovert, Confrontational, Emotional, Has-A-Moral-Code, Confident
Powers/skills: Kinetikinesis
Samantha is able to control the kinetic energy of objects she touches, as well as herself. This allows her to strengthen the power of her attacks, run faster, and manipulate her momentum. With this power, she can do things like jump in one direction, and then suddenly change course mid-flight. She can also use this skill to scale up walls and even do short term gliding. This also grants her the ability to throw objects much faster and with more control than normal. However, the more drastic of a change in kinetic energy, the more stamina it requires and she can be exhausted quickly if she does too many bizarre plays.
She is also adept in free-running and parkour, as well as stealth and lock-picking. She has excellent hand-eye coordination, but this is not the result of any supernatural powers. She's just coordinated.
Equipment: She carries an extendable baton that is easily portable. It extends out to a foot and a half, she can use it for a variety of things. She also has a handgun with a single extra clip she keeps on the inside of her hoodie in a hidden pocket. Other items include a miniature lock-picking kit, and a pocket with three metal ball bearings she can use as projectiles.
Short Bio: Her early childhood was spent in a wealthy neighborhood, her father her only caretaker. Her father, Lo Park, was a quiet man on the straight and narrow, he'd never committed a crime in his life and he never would. He was also an older man, for Samantha was born very late into her parent's marriage. Complications resulted in the death of her mother, so Lo Park took care of Samantha by himself. Lo Park loved Samantha with everything he had, but unfortunately his child was a troublemaker, and was horrible to him. She was never built for the lavish life style, and hated every moment of her private-schooling.
As time went on, he developed early onset Alzheimer's disease. Samantha neglected him for a short while as he began to become more and more unstable. She turned to a life of crime, doing petty thievery. Eventually, when her father forgot her name for the first time, something clicked inside Samantha. Her father was the only family she had, and she was going to take care of him as best as she could. Using her father's money, she hired a personal caretaker for her father. She felt terrible for being so ungrateful and spoiled to her father, but still, the life of crime called to her. She did it not for the money, but for the thrill. Everything else drove her crazy; in her mind she had no other option but illegal activity. When she was sixteen, she was pick pocketing people when she was intercepted by a young woman named Elizabeth. Elizabeth was her mentor, teaching her advanced techniques. Samantha was better than ever at her craft.
Elizabeth challenged her to do something big. She was planning to rob a gas station, and could use a partner. Samantha accepted. During the heist, they ascended to the rooftops. That was when it all went wrong. She didn't know how it happened, but when Elizabeth went to lift her up to a higher roof, Samantha's leg shot downwards with an immense amount of force. She kicked Elizabeth in the head, her kinetic energy manipulation manifesting at the worst possible time. She killed her mentor with that blow. Terrified, young Samantha fled from the scene. It was a traumatizing moment.
Still, life went on. She continued on her own, learning more and more about her newfound power. She began pulling more and more solo heists, getting grander and grander as she grasped the scope of her powers more and more. Eventually, she donned the alias Maverick. In between in all, she visits her sick father and his caretaker. She doesn't tell him of what she does, of course not. He may not remember that she said it, but she didn't want him to be disappointed in her. Samantha knew her lifestyle was foolish, but somehow it was too late. There was something deep inside her that kept her from going back.
And then, she was contacted by The Presence. It would expose her identity, tell everyone that she was responsible behind the murder on the rooftops. It would destroy her father, force him into a retirement home. She had no choice to believe it. It knew everything about her somehow, she feared that it too could find a way to link her father into her actions. It couldn't happen. She wouldn't let it.
Other: Due to her previous and only experience with killing, Samantha is incredibly averse to lethal combat. She refuses to kill someone, unless under extreme, extreme circumstances. She's in it for the thrill of outwitting and escaping, not murder. |
55,131 | 1,503 | 97 | 1,868 | 105 | Sophia heard the announcement that they would have three minutes, then they would have to rush a bank.
On one hand, her conscious mind balked - frontal assault? With their forces?
On another hand, her subconscious, staying ever-true to its practical streak, went about its way preparing her for the shit to go down, utterly disregarding civilians:
One. Her hands dive into her pocket and fix her braided hair to her head with a small clip, safely out of the way.
Two. She pulls at the strings on the straps of her backpack, and it unfolds, transforming into her equipment vest and revealing the back-mounted storage unit underneath.
Three. She fixes the clasps and adjusts the straps on her vest.
Four. Out of the duffel bag come her (currently looking like some high-tech tubes) forearm tool mounts and gloves, which she quickly drops over her hands and presses the unremarkable black buttons near her elbows. With hissing sound they compress, fitting over her hands skin-tight.
Five. Out of the same duffel bag comes her belt with several streamlined containers, which she promptly clasped around her waist and connected some of the boxes to the back unit. Next come two sheathes - one with the long knife with pommel engraved with some sort of symbols, other with the futuristic-looking device resembling both blasters from the movies and a nail gun. Both were placed on the belt, with the "gun" being connected to the belt unit.
Six. She took out her mask and placed it over her face, letting holding clasps to safely hug her head and watching the boot sequence on her HUD-glasses inside. She continued her suit-up sequence while watching the run-down of the diagnostics.
Seven. With a series of clicks, she methodically took out of the duffel bag and affixed on her vest series of small containers and capsules looking like they were produced from the same form of lightweight polymer that consisted its internal plating, filling out her inventory.
Eight. She took out thin tubes from the unit behind her back, each of which ended in a needle and carefully threaded them through specially-prepared hidden ports, inserting them in the blood vessels in her back and then covering them under armour plating. The contraption gently hummed, pumping clear liquid into her veins.
Nine. She gritted her teeth, trying to prepare for what's coming, but still winced when she pressed hidden pressure points on her chin, angrily hissing in pain. Her breathing became faster, world around her becoming a little bit slower while her body suddenly thrummed with released energy.
Ten. She let her braid down and slid back the armoured cap connected to her mask, covering her head and finishing her preparations.
All said and done, it took her just under three minutes - careful design and, perhaps more importantly, drills in putting it on paid off.
After explosion she briefly considered gassing or shooting civilians fleeing the scene to create an additional barrier for the arriving law-enforcement forces, but decided against it: in doing so she would alert any law-enforcement arriving about necessity of NCB countermeasures; and she frankly did not see the point in harassing civilians if that was not the most expedient course of action.
As such, she simply ran after her teammates, detaching her dispensing unit from her belt on the run and booting up the smartsight on it.
Once inside and away from the front doors, though, she quickly measured the situation and for a moment stood still, deciding what to do next. Then the evacuation plan caught her eye. She memorized it and looked to her teammates, speaking through the comms:
-- First. We're going to wait for justice forces right here, in the lobby? Second. Anyone wants to sweep the floor for stragglers so we won't get hit in the back by security? Third. Someone's planning to use people here as shields? | Name:
Birth: Sophie Engebretsen
Craft: Maria del Muerte
Alias: Sawbones
Age: 19 full years, approximately three months
Gender: Female
Appearance:
She appears as the, depending on the observer, either a girl in her late teens or a young woman in her early twenties, with features speaking of nordic descent, piercing blue eyes, and, depending on the lighting, either auburn, straw-blond or light brown curly hair of the shoulder-length. She's tall, lithe and athletic and moves with a grace and fluidity like that of a martial artist...or a dancer; however, careful observer might notice that her movement rhytm and range is not quite human, her gait creating an uncanny valley-like effect when she's not actively focussing on keeping up the appearances; her normal voice is clear and crisp, her diction is immaculate and carefully scrubbed of any trace of accent.
Personality: Meticulous, unethical, ambitious, observant, stoic.
Powers/skills:
- Enhanced intelligence: greatly enhanced analythical and lateral thinking, superhumanly enhanced practical thinking, to the point where the whole world could be seen as an intertwined grid of opportunities for useful action, every object a tool, a resource and an inspiration.
- Photographic memory and greatly enhanced information perception and processing speed: she may not be capable to dodge a bullet or even a blade any better than a normal human by itself, but she will remember the grain of steel of the blade and the exact way the metal felt against her flesh, and her reading speed is terrifying; she's much more likely to notice and make sense of small details in the environment, too.
- Enhanced creative intuition: her subconscious mind constantly supplies her with a stream of ideas - some of them pertinent to the situation at hand, some of them about other project she's engaged in, all of them are about wringing some creative if unintended use out of some object, improving on some object or procedure, finding a new application for an old methodology, etc.; while her imagination teems with all kinds of ideas, it seems to take an unusual inspiration in all things biological - self-organizing mystery of life fascinates her to no end and while ideas she gets in the other areas are fairly advanced and innovative in their own right, ideas she get about things that she could do with living world and areas directly related to it are true, bleeding-edge, breakthroughs, many of them are firmly ahead of the present level of scientific understanding, straying into the areas of improbable and, to the lesser minds, seemingly impossible. And those ideas are not limited to the half-understood, vaguely-formed concepts too - the longer she contemplates them, the longer she works on the particular idea, the more clear it becomes, until the whole thing blossoms in her mind like a fractal blueprint, her superpowered genius circumventing a life's work of a whole scientific departments in an instant.
- Enhanced medical skill: the same power which grants her almost boundless understanding of the biological greatly enhances her ability for a practical application of that knowledge too, her body acting almost by itself once she resolves on a certain course of action, the power manifesting as almost-conscious "tips" as much as the intuitive feeling of "right" course of action to take. In practice it gives her improbable, bordering on(and in a lot of cases, going straight into the area of) supernatural levels of skills of manipulating the biological systems as well as in the fields directly related to the said manipulation. In practice that means that she's one of the best medics in the world, could competently and efficiently work in the pharmacy or variety of labs(biochemical, genetical, etc), manipulate pressure points to provoke wide variety of effects including anaesthesia, unconsciousness and such - comprehensive list would take too much space; up to and including reviving relatively intact and "fresh" corpses, though mental integrity of not-so-"fresh" corpses might suffer due to the deterioration of the nervous system.
- Theoretical understanding of "necromantic" rites and practices, focussed on the mexican and south american traditions, as well as understanding on the various cults and traditions of mexican and south american origin - she learned those from her mentor.
- Proficiency with "necromantic" rites and practices, especially those concerning the manipulation of "spirit" and balance of lifeforce and necrotic energy - while her theoretical knowledge is solid and comprehensive, she lacks natural affinity for this sort of magic, getting by on the transplants she grew from her mentor's biomaterial, so she's very limited in scope of the effect, often needing to compensate with the extensive ritual preparations and enmeshing together bleeding edge biological science and lifeforce-manipulation magic to produce effects which neither could easily achieve on its own; even as such, at present she's largely limited to the perception magic and manipulating flesh or a life energy of a single body at a time, the pinnacle of her mastery being her ability to surgically manipulate and even store parts of the person's very spirit in the specifically-prepared container.
- She has developed(and continuously updates) her own martial art which makes the most of what's possible for her body, as well as many pressure points techniques(ranging from common "pain node strikes" to strikes to the nerve clusters to anaesthesise the limb or knock someone out, to series of strikes that while somewhat difficult to pull off, allow to incapacitate or outright kill someone with overpressure in their vital organs with little outward apparent damage). It's the most effective against unarmoured opponent; while it could be adapted to the opponents of nonstandard biological makeup, this would require some observation to get a hang on their most likely pressure point location, and it's somewhat difficult to use against opponents posessing an enhanced durability due to the difficulties of applying enough pressure in the short amount of time through it. While original and capable of literally punching someone into the unconscious, she's not very good as a martial artist by herself - those expecting trained opponent and possessing formidable level of training themselves would find it rather easy to counter her.
- Apart from her power feeding her shortcuts, she possesses wide array of deep theoretical knowledge(mainly natural sciences and not nearly so deep knowledge about contemporary events in the world) and developed hands-on skills related to scrounging, repairing and modifying various equipment, from cars to electronics to precision tools and lab equipment and various chemical compounds, as well as operating it.
- She's somewhat competent at a wide range of survival and self-sufficiency skills, including passable proficiency with light firearms(mainly pistol, though she's familliar with shotguns and could in theory try to shoot an automatic rifle) and ability to drive a car. She could even, in theory, pick a lock, though she has no idea how modern ones work.
- She conditioned her body to stay in top shape regardless of her lifestyle habits, persisting at the level just below that of the talented athlete going through the stringent exercise regimen each day; as there's only so much you could do without overspecialisation and over augmentation, she traded theoretical peak of ability for versatility - while she's not nearly Olympic level in any physical pursuit in particular, she's significantly better than your average Jane in most physical aspects - stronger, faster, more persistent; she also fiddled with her metabolism to optimize it, so her body produces almost no waste now and she is able to comfortably live on one meal a day; if needed, she could stretch her rations for at least ten times the duration of an average person, and she could go without air for approximately a dozen minutes before she'd start suffering from deprivation; she's comfortable in all but the most extreme climes with minimum of the protective gear, and would not suffer from decompression sickness in the event of sudden pressure change, nor would her body deteriorate from the prolonged exposure to the microgravity.
- She posesses hyperefficient immune system and could exert conscious control over her bodily functions; as such, she's greatly resistant to the point of being immune to the most poisons and diseases, and could work in the hot zone of the leaking nuclear reactor without succumbing to the radiation sickness(though she would still need to do repairs on her body later to avoid any long-term complications) or stop herself from bleeding out through a concentrated effort of will; her lungs could process water as well as air, though that would be rather unpleasant experience; her body regenerates lost tissues much faster than normal and without serious flaws - while by no means combat-rate "fast healing", her skin does not scar, her bones regrow without defects: she could heal stab wounds and broken bones in a few hours or even regrow lost hand or ruined kidney in a few days if she has access to ample food supply - medical attention would speed the process further and prevent any unforeseen complications; her pain center has been modified so while she's acutely aware of pain she's feeling, it does not override her actions, nor does it weaken her body; she's implanted herself with additional glands producing various chemicals, including enhanced derivative of adrenaline and endorphines, and she could consciously trigger their release; her joints and ligaments are modified for a much greater range of motion: she could even, with some effort, turn her head fully 180 around her, or slip out of cuffs without dislocating anything.
- She modified her eyes with an additional magnifying membranes, being able to see minute details even without specialized lenses; her vision range extends in the infrared spectrum and she's able to detect body heat; her scent range is more like that of the dog(with additional receptors being wired to her visual cortex to better comprehend the whole picture, giving her synaesthetic understanding of scents); she's able to percieve sounds in both ultra- and infra- ranges; while her enhanced perception is somewhat vulnerable to overloading, she installed protective membranes and neural dampeners that could be consciously activated, limiting her to the normal human range but protecting her senses from overloading.
- Her touch and proprioreception sensitivity have been greatly magnified, along with the hand-to-eye coordination and precision of her small motions; she's wholly capable of competing with the numerical controlled machine tool in the ability to make precise adjustments now. As a side effect, she never suffers of vertigo and is always precisely aware of position of her bodyparts.
- Her bones and joints are biochemically treated to give them very high tensile strength; additional pleating over the bones ensure they might bend, but would almost certainly not break; her internal organs and tissues are carefully compartmentalized and her cardiovascular system reinforced with small pumps and additional valves; the end result is that she's almost immune to the deletrious effects of hydrostatic shock and damage from high g-forces; she also could survive and regenerate from heart damage, though she would be sluggish and weak in the meantime.
- Her nervous system is massively redundant, with thick cords of nervous tissue running down her limbs and through her body; in places those cords come at the surface of skin as tiny nodules along with glands secreting chemicals necessary for electrical and chemical connections as well as enzymes for dissolution of protective skin layer. Behind her ears and inside her mouth(behind her molars) are tiny channels that allow the excretion of powerful pheromonal compounds that could induce variety of states in living creatures around her or be used to communicate with her creations; she supplements it by subtle infra- or ultrasound cues.
- She implanted a pressure sac and a set of glands producing powerful odourless and colourless knockout gas in her abdomen. Normally it's empty, but she could start production of the gas at any moment, as well as release it in the air; she is, naturally, immune to this gas herself.
- Carefully-cultivated chimeric marrow tissues grown from her own cells and cells of her mentor was implanted in certain areas of her skeleton along her lifeforce medians to enhance her affinity to the "necromantic" spells and make her presence more palatable to the certain emphemeral entities; while that by no means makes her especially talented(or just talented, really) or gives her notable affinity, it does allow her to not rely solely on the ritualistic implements and the tricks possible without any affinity whatsoever.
Equipment:
Sturdy travelling clothing and backpack filled with things one expects to encounter in the backpack of person living on the move; sturdy survival knife and satellite phone; carefully disassembled and hidden amongst her things silenced pistol.
Sturdy vest(with discreetly placed polymer armour plates) filled with expendable materials necessary to practice her craft(wires, gauzes, syringes, ampulas with hormones etc); cunning cut allows for several small objects to be placed inside without betraying their presence there.
Gloves and forearm mounts fitted with custom-built surgical and chemical tools made from self-sterilizing polymer that is exceptionally resistant to the corrosive chemicals.
PDU Mk.6 - futuristic-looking piece of gear the size of a nailgun, this thing act as an universal probe (it could scoop, saw, suck, etc.) and dispensing unit - its awls and drilling bits are strong enough to pierce standard body armour, it could shoot polymer needles(both smooth and barbed) at approximately 50 metres above and below water(it uses air bubbles to coat them) and could spray compounds in various patterns: from the tight jet to the cloud of vapour. It's connected to the storage and analytical unit that has to be worn on the belt(which in turn could be connecte to the back-mounted storage unit), it could act as a stapler and bioglue dispenser, and it comes with the laser that could be used for both cauterisation and super-accurate field surgery(but is not strong enough to pierce body armour, sadly).
Ritual knife - engraved with the glyphs channeling and collecting ambient lifeforce around it and forged from the steel laced with ores resonant with spirit world, it could, in theory, cut man's soul right out. In practice, it's far more often used for a things like carving magical symbols, since it also never dulls and is absurdly hard to break.
Skull mask - aside from masking her face(not like she can't get surgery to change it anyway) and her spirit signature from the spirit world, it has subtle tracery of glyphs around its eyes, allowing her to see aetheric energies, lifeforce and active magical effects, as wel as containing HUD glasses and advanced radio set.
REG Mk.5 "Aqua Vitae" - coctail of several strains of organic microtech bred from amoebas suspended in the solution of undifferentiated cells and hyperconcentrated nutrients; reddish paste that grants fast healing factor to those injected or slathered with it which last from few minutes(one syringe) to several hours(IV bag or several) after which microtech runs out of "fuel" and dissolves into nutrients; could reattach limbs or even regrow them from scratch if enough is injected.
HS Mk. 3 "Crimson Dust" - hyperstimulant derived from several breeds of bugs and human blood mixed with iron dust inscribed with micropatterns that excite waveform supercharging living cells; deep crimson dust that feels like a fire when inhaled or mixed with saline solution and injected and grants low-level superstrength, supertoughness(just about enough for a bullets from medium-calibre firearms to be nothing more than a cause for nasty bruising or a novel piercing bit), utter fearlessness and temporary immunity to the injury - while flesh can be damaged, it seems to not affect the rest of the body while "Dust" is running through the veins; surest way to stop someone "dusted" is to dismember him limb from limb; it could also produce similar effects in the biological supers, supercharging their superstrength even further. However, exposure to the "dust" is taxing(similar to doing heavy athletic routine) and comes with a risk of internal damage from overexertion - not to mention injuries sustained during the brief bout of percieved invulnerability.
AC Mk.1 "Mercury's Rising" - psychoactive drug dilating time-perception of the recipient mixed with the neurostimulator greatly enhancing conductivity of his connective neural tissues and tiny doses of specially-prepared cerebrospinal fluid of aetherically-active individual exciting latent psychoaetheric field of the recipient; silvery liquid that greatly enhances processing speed and reaction time of the recipient and allows for a short bursts of altered time rate(i.e. superspeed without additional kinetic energy and stuff); side effects include splitting migraines, dulled senses and vivid hallucinacions after it wears off.
NT Mk.1 "Nightfall" - mix of next-generation neurotoxins and specifically-bred virii tailored to shut down immune and filtering systems of the host; greenish opalescent liquid that quickly paralyzes its victims and rapidly shuts down their nervous system, including that of the organs, disrupting their ability to coherently think in the process; utterly lethal to the normal human even in miniscule doses, could seriously debilitate and cripple even those posessing super-toughness. She made sure to tailor her immune system to resist its effects.
Vespa Cantemus Engebretsen - so-called "Singing Hornets", named for their ultrasonic "chirping" are bred from hornets and parasite wasps. Have four castes: workers (size of a thumb), which could secrete strong resin-like material and form it into resilient webs and walls of their chambers; hunters(size of a pinky finger) which posses exceptional senses and ability to sense heat and electricity and are armed with an exceptionally strong and sharp stinger allowing them to inject paralitic venom derivatives of which are used in a "Nightfall"; warriors(fist-sized) which have jaws strong enough to bite through the steel cable and very sharp pressure and tremor sense as well as developed wing system which make them exceptional fliers able to dodge swipes and even bullets - though in this case it's more like "instinctively flying in evasive patterns"; and, finally, queens(she size of an arm or so when fully-developed) which are immobile but have very strong shells and, while non-sapient in conventional sense, possess cunning eclipsing that of many humans; their role is to lay eggs, coordinate swarm through pheromones, "chirping" and a bit of psionic communication and to secrete pheromones accelerating development of the young. What makes this species truly exceptional, however, is that the queens are able to produce fifth "caste" of wasps - subverters. They're never develop past larval state, resembling spiny greyish grub, and are mostly harmless by themselves. However, if they manage to burrow close enough to spinal column of a large mammal (for example: a human), they secrete enzymes that partially dissolve their bodies and extend their spines to connect with the nerve tissue of their hosts, thereby connecting hive's communication network to them and using powerful hormones and neuronal incentivising to ensure compliance - those too strong-willed to be subdued are instead put into trance-like state where hornet pilots their body directly - crudely at first, but the wasp quickly learns how to operate it, though it is usually too dumb to use complex equipment without its host compliance. Usual MO of the swarm is to find lone targets, paralize them and use warriors to plant subverters in them, but existing hosts could be used to kidnap more, too. Queen could use meat of the host to incubate more of its young a lot more quickly than usual, so hosts who outlive their usefullness are usually piloted back to the hive and killed, their meat harvested for the swarm.
Cacopsylla Gigantica Engebretsen - or "Bottle Bugs" in a laymen terms. Fist-sized distant relative of plant lice which consume prodigous quantities of various organic and inorganic matter and secrete various compounds in their distended abdomens; compound in question depends on the hormonal and neuronal cue given, but they could also try to replicate chemical composition of compound offered to them; their dietary requirements depend on what it is they're currently set to secrete, Sophia uses them to refill her stock of consumables without brewing them by herself.
Short Bio:
Daughter of a Doctors Sans Frontiers medic, she lived pretty exciting live until her twelth birthday, by all accounts: her father was running a clinic in Nicaragua and she was living there with him, being homeschooled and helping him out however she could - mainly by running errands and assisting him in minor ways. This, however, changed when the clinic got raided for its medical supplies - her father's valiant attempt at defending them to save them for sick people who cannot afford to pay for them got him murdered. He died not a fast death too - the bullet pierced one of the lungs and she helplessly watched as he slowly choked on his own blood; as she watched life fading from his eyes, strange form of clarity came over her - she looked over the tools and got to work, trying to save him - she knew how to do it, now.
Not good enough. Her first attempt at resuscitating a person produced something of a nzambi from the legends of locals - breathing, living shell of a man that once was. She was devastated, but resolved to power on and continue in his steps, using what she could scrounge to help people, operating out of the somewhat worse for wear, but still intact clinic. In the end, she decided that she was very lucky that of all people who could have tried and got her, she was approached by none other than a local warlord styling herself after the Lady of the Dead. White Lady, as she called herself, took her in as her own daughter - and as a student, acting as a stern, but fair mentor for her, teaching her the paradox of her art - the one that calls upon power of the barrier between reality and the underworld to aid those still living in the turmoil that is life; she repaid her by bending her newfound genius to helping her mentor to strengthen community in which she served, becoming one of the trusted leutenants in time. As she grew up and blossomed, White Lady prepared her for the initiation - she was to be brought up before the king and queen of the underworld and adopted as their own, so she could serve as a proper mediator between lands of the dead and lands of the living.
It was not to be, however. One evening, White Lady called her and told her that one of her old associates is in need of her services, and he cashed in an old favor she owed him - and she always held her end of the bargains. Sophia was given a week to prepare and fly to her destination - her apprenticeship was now complete(or at least finished, at any rate), she was to find her own path from now own. White Lady never showed any hint of sadness, for it was not her way - yet she was unusually generous with her parting gift, donating literally a pound of her flesh so Maria, or Sawbones as she was come to be known, could still explore the paths of the underworld in the future.
Other:She normally carries her tools in a sturdy briefcase; at the moment she has one "active" hornet hive and about a dozen "Bottle Bugs"; she transported any suspicious gear through the borders by disassembling it or hiding it inside her body - she transported her hornets by burying eggs in her abdomen. Her state is augmentation is twofold: while she is capable of doing more sophisticated and radical augemntation as well as using inorganic parts for that, the rite she was supposed to undergo required her to remain at least recognizably human - not to mention that she would need materials which her mentor never really bothered with to acquire for more out-there stuff. |
55,132 | 1,503 | 98 | 2,330 | 440 | Dianna frowned, why did team one get to have all the fun? She doubted the others would let her do anything other than paralyze, and that had to have been the worst assignment so far. She didn't seem fazed by the explosion, she had heard worse. The screams of innocents didn't bother her, the only thing that really interested her was Phone Freak’s little summon. She watched with slight interest as it charged through the glass panes of the bank. They were unorganized, no clear leader or direction. Everyone just charged. It was kind of cute.
Dianna took her time, in the midst of the panic and confusion she waved her hand over her clothes. They transformed into a magicians costume, every detail perfect from the top hat to the coat tail. Her bandolier stretched out across her costume, potions glittering with magical essence. The hilts of her daggers stuck out menacingly from their sheathes. She wore a half mask, similar to that of The Phantom of the Opera.
She strutted into the bank, where hostages were pressed up against the walls and most security guards had been dealt with. There were other floors of course, and they would have to make sure those were handled. “How chipper!” She stated merrily, clapping her hands together. “I plan on using the hostages as shields. Very effective, even though I don't necessarily need it.” Her finger moved over them, as if to choose a subject from the crowd.
Instead of picking right away, she took off the ring that was Ms. Muffins II and tossed it onto the ground. Before it could roll away, she pointed at it and muttered in Latin. Out popped the cute -albeit confused- Ms. Muffins II. No one had time to let their guards down and watch her stretch and mewl, because moments after her intial transformation, Ms. Muffins II took another shape. This time it was the form of a female lion. She prowled around the room, getting in people's faces, batting at them with her giant paws, and causing them to scream and press against the wall. Black Magic found the act endearing, she was learning well.
“Sawbones is right about covering our bases. Who wants to come scope out the upper floors with me? We need to secure the building while our friends get the gold. Then we can have our fun.” She giggled, looking around the room for any takers. If she could choose, she would have picked Phone Freak. She wanted to show that girl what real magic was. If not her than Ed, he worked well with a gun. Anyone that wouldn't spout some nonsense about the lives of a civilian was a perfect choice. | Name
Dianna Lear
Alias
Black Magic
Age
16
Gender
Female
Appearance
Dianna has short red hair that frames her face, always parted neatly to the side of her head. She has almond eyes, an icy shade of blue making up her irises. On her pale skin, she has a smattering of freckles. Her lips are a naturally sheer shade of pink, and her cheeks appear to have a slight blush.
She stands at a graceful five feet ten inches, with legs that go on for miles. She has an athletic build, strong arms and legs that show how dedicated she is to gymnastics and running. Although she does prefer athleticism, she is usually seen in business casual clothes that suit her well for a teenager.
Personality
Impish, Dark Sense of Humor, Loyal, Dedicated.
Powers
Magick- Dianna is able to use both offensive and defensive magic, though she prefers offensive.
Transmutation: Through transmutation, Dianna can take something and turn it into something else. She's known for making a joke out of things: a dagger into a bouquet of fresh flowers, a bullet into a flock of doves, she made the news for a week when she turned a lizard into a tyrannosaurus rex which caused the slaughter of many police officers. She is usually seen taking her cat, Ms. Muffins, and transforming her into a menagerie of different animals and tools. The spell lasts until broken by Dianna, which isn't common.
Curses: With a few empowered Latin words, Dianna can curse others. She has been seen cursing others with simple things like a weak ankle, or deadly things such as diseases. She can also use these hexes to cause mental despair and insanity. Depending on the strength of her victim, the curses can last from five minutes to a lifetime.
Potions: Dianna is a skilled potion crafter. She can make anything from love potions, to potions that excrete toxic fumes. These potions usually require tricky ingredients, but she does have the necessary ones in her base.
Energy Shields/Domes: The name says it all. Dianna can make energy domes around her, or flat circular shields in front of her. The larger the shield, the weaker it will be, and the more concentration it will require to uphold. If Dianna plans to take a group into her dome, she will probably end up with a hideous migraine, if she doesn't fall unconscious of course. The shields can withhold blasts from medium sized explosives, projectiles, and sharp/blunt weapons. They will strain under too much pressure though, cracking until they break.
Skills
Sleight of Hand- Dianna is an excellent thief, without the usage of her magic she can probably strip someone down to their knickers without them knowing any better.
Stage Magic- To keep with the magician motif, Dianna has aced many card tricks. She can pull a rabbit out of a hat, throw daggers blindfolded. If you've seen it on a stage, she can recreate it. Not the most practical of skills, but it gets a good laugh.
Gymnastics/Athleticism: Dianna is a skilled gymnast, she is also skilled at running. She has a tank that almost never runs empty, allowing her to outrun most of her foes.
Skilled Swordsman: Dianna is a gifted swordsman, having been taught by the Wise One himself. She is also good with most blades, such as throwing knives, daggers, and anything with a pointy end.
Equipment
A Bandolier: instead of bullets she has small servings of all her favorite potions.
Sleeping Potion: When thrown on the ground, the potion will shatter and create a gas that will knock most people out. The gas can get through most spaces, so covering one's face with a t-shirt will only work for so long.
Healing Potion: Once drunk, this potion will heal minor wounds. It can also lessen the blood flow of some major wounds.
Curse Removal: In case a cursed person can still be useful, Dianna carries servings of her own special concoction that removes any curses she has placed on someone. It restores them back to their original state, whatever that was.
Throwing Daggers: As much as she likes to think so, magic doesn't solve every problem. At each hip she carries a sheathe of four throwing knives. Two of which are tipped with poison, for those special moments.
Ms. Muffins II: Sadly, the first Ms. Muffins died in a firefight. Now, Dianna carries Ms. Muffins II. Much like her predecessor, Ms. Muffins II is used mainly as a device for Transmutation, if she doesn't have a hostage on hand. She's also used for good times and snuggles!
Short Bio
Dianna’s beginnings started with the Wise One. The Wise One was a hero turned villain after a few complications with the law. He hid away, only coming out to cause a horrific scene once a year on the Fourth of July. Finally, the hideous massacres ended. They just stopped one year, things ran smoothly.
This was because he had found a new Apprentice. The Wise One always had a soft spot for children, and his past lover had moved on and given birth to a beautiful red haired baby. The child was the spitting image of her mother, and carried the abilities needed to be a good witch.
So, her teachings began. For every spell, the Wise One planted a bit of his own essence into her. He began aging, after a while. On the day her training was completed, he finally died. Dianna was still small, a ten year old with a cat and the power to kill. She took after her Master, her first attack was on July Fourth, an homage to him before she became her own villain. Now, she's known throughout the world as a killer, a villian. She couldn't be happier.
Other
N/A |
55,133 | 1,503 | 99 | 1,828 | 2,004 | It would appear that the individuals with actual powers had different impressions of heroes than Metallia did. … On the other hand, she didn't know the level of their opponents. In any case. It seemed they were joined by a new individual.
‘... Metallia.’ She introduced herself to the new person, before handing over another of the communicators she had shared with the rest earlier (which I'm not sure if everyone acknowledged or completely dismissed, but just in case. Not sure if the Presence communicator could do the same). ‘Press the button to talk. Use the switch to specify a single communicator if you just want to talk to one specific person.’ Brief explanation that we'll assume explained everything.
Now, then. It appeared it was time to start...
‘Metallia.’ Metallia frowned in deep annoyance as she corrected The Presence of all individuals on her name. What was that k-sound!? Where did it come from!? It made her name sound more vile than graceful! … Which might be fitting here, but still! … So they were going to stash 3 billion whatever currency... in a sack. Okay.
… There was that explosion. A voice which called out something Metallia didn't feel any desire of being associated with. … That was supposed to be a distraction? …
‘How unrefined.’ She complained with an annoyed tone, turning intending on getting going, when...
… Maverick pleaded her and the others not to kill anyone, with a swear-word. Metallia turned her head, giving her a stare with blank eyes. She didn't respond, but she analysed Maverick for a moment. … That was some statement, considering what side she was on. Given the explosion, The Presence clearly cared naught for human lives. It didn't matter to Metallia if people died or not, but neither did she take joy in needless killing. However, she couldn't answer for the rest. … She wouldn't save anyone's life, but for Maverick's sake, she decided not to kill anyone. … And she also felt an unexplained desire to say “Metallia”, as if to correct Maverick, but Maverick hadn't actually said her name wrong, so Metallia didn't act on it.
Now then.
The Presence had not specified if he wanted her robots or not. Was that in preparation for the escape? Was her robots to stand by until they were fleeing? Possible. However, she greatly doubted that he intended her to be completely useless in there. As such, she took her cap and stashed it in a pocket. She took her head-piece and put it on her head, her two black transmitters and receivers instantly giving her complete awareness of her robots. They were in the garage, as she had left them.
Metallia dashed after Blood Fang. Of course, she was quickly getting exhausted, due to the lack of personal exercise. But, that didn't matter. As soon as she reached the door, her char and its two metal arms reached her. She jumped, and the R5 swooped in, curved, and let her land in it. Her hands took their places to the right and left of it. Now she suddenly realized she didn't actually need to enter herself, she could have just used the R5 to enter on its own. … Eh. She forgot due to The Presence's orders.
Alright. So if she wasn't supposed to kill, then bullets and explosives were out of the question. That left... her flying chair's two big metal arms that she controlled with magnetism. Well. This was going to be extraordinarily violent for a non-lethal option. No matter. She entered the building from said side-entrance along with the wolf-man.
‘... Let's get this over with.’ Metallia commented, intending on smacking down guards that decided to be in their way with her chair's heavy metal arms so they'd stay down on the floor. She'd just sit there in her floating chair, her face expressionless as she flew forward, while those metal arms swung for any enemies. She did not fear guns or bullets. Her magnetism would handle those. | Name: Angelica Wilder
Age: 15
Gender: Female
Personality:
Apathetic, she floats along life, showing little emotion even to the deeply disturbing. She does not mind doing disturbing things herself, either.
Arrogant, she believes she’s better than you, even if the opposite is proven. She looks down on any petty act that has no purpose, as well.
Irritable, things that annoy her annoy her a lot, and is about to explode. She’s very likely to hold a grudge, which is why she’s here.
Graceful, the way she moves and talks would make you think she’s royalty. This is her at her best, disturbingly graceful. At her worst…
Childish, that ice-cream looks delicious. I want it. Hey, pay attention to me. Heeeeeeeeeey. … I can’t have it? … *ice-cream stand explodes*
Hmpf. Serves you right.
Powers/skills: Her one capability is her understanding of technology way out of her league and capability to construct such. However, if confronted without her toys, Metallia will be but a 15 year old girl in terms of combat prowess.
Equipment:
On herself.
Her headset, those two things on her head, contains extremely powerful transmitters and receivers, allowing her to make use of public satellites to communicate with her robots wherever they might be. They also send back any information they have to update them on what they’re doing right now. Using this, Metallia can directly control her robots as if they were her own limbs, should she wish it.
Oh, and that dress is bullet-proof highest grade combat-armor. There’s also metal in it, to allow her to control herself with the next machine if needed.
Her chair.
She has her own chair which is called the R5. This machine is equipped with two very powerful magnetic controllers (one in each black box by her hips in the image). These allow Metallia to fly, carry around those two giant metal arms to do her bidding and generally harass enemies with any metallic things nearby. Her magnetic control with this can be pretty powerful, though she cannot deform metal objects with it and there’s a limit to how fast she can accelerate things depending on their weight. She probably can’t affect a car all that much.
It is also outfitted with machine-guns, capability of launching multiple kinds of rockets or explosives, supreme impact-power in close combat, emergency thrusters and it is also rather customizable depending on what Metallia needs on her newest trip.
Robots.
Tia in the middle. Usual robots to the left and right.
First there’s Tia. She’s an android that Metallia felt like building because she was bored one day. Tia does not have the capability to display any emotions, but through an AI Metallia considers “rudimentary” she emulates human intelligence to a frightening level, though has no capacity to do anything but follow instructions and answer to her mistress’s commands. That is, except for destroying enemies with robot strength and utilizing the rockets/machine guns in her arms. Metallia spent more time on Tia than her usual robots and she should be considered more powerful.
The usual robots are big humanoid shapes that are bulky but quite strong. In their shoulders they can carry weapons from blades, guns, explosives, whatever Metallia felt like putting in it. Metallia can control them directly or she can allow their AI to do the maneuvering based on her instructions. Though, while the AI in them is supposedly very advanced because Metallia made it, they mostly suck in combat and most heroes make short work of them. Their inability to be competent should never be underestimated. However, Metallia can make a lot of them in a relatively short amount of time. If The Presence needs an army, she can provide it.
Of course, in the future, Metallia is able to invent new robots to cause trouble for her enemies. When she does, I’ll most likely delve into this link, where I found her image.
Short Bio: Metallia does not know her own backstory. But, if you wish to know, then feel free to open the hider.
Metallia is a drone from a super-villain of galactic proportions. She is, to say, a biological android, having been designed rather than born but yet still have organs and function like a normal human would. Her “father” created her and sent her to Earth in a shuttle that would germinate her on the way so she’d be born upon arrival. She was supposed to gain further orders upon arrival.
However, when Metallia was arrived on Earth and was born, no orders came. Be this because the super-villain was defeated before she arrived or for another reason entirely, the information that was supposed to spur her on her way never came. And then… she was stuck there. … However. Her mind still has information which her father considered “vital for survival”, which just happened to include information on superior technology from space.
Metallia started her existence as 14 years old in England. She simply opened her eyes and there she was. Nobody knew who she was, not even herself. That said, she managed to quickly find lodging with a nice old grandma who took pity on her. The police could not find any record of her existence, and when she was sent to the hospital for a check on her mind.
In the hospital, however, something odd happened. She… became extremely annoyed at the technology they used to examine her. Because, it could be so much more efficient, so much more thorough. As it was, they could miss whatever the issue was! She lashed out in anger, and then she was down at the police again, who believed themselves to have a problem child on their hands. They had no idea.
Encouraged to do something about humanity’s inferior technology, she started working. Under the name Angelica Wilder, a name she took out of nowhere, she took the job as a maid to a prevalent technological doctor while she worked tirelessly on new technology on the side. She invented something ground-breaking in the field of robotics, and she expected to be praised. Sure enough, she WAS praised by the doctor…
… Then he took patent on her invention and received all the credit. Nobody would believe a young maid like her had developed such a piece of technology. Enraged, Angelica decided to forcefully punish the doctor who took her things by building robots that would do her bidding. Taking the name “Metallia”, she attacked the doctor’s university. … That’s when she found out she stood no chance against the heroes of today.
Managing to escape, Metallia turned her attention to these… “heroes”. They had defended the doctor. They had to pay. She’d develop better robots, better weapons. She’d find out their secret identities and who their loved ones were. It became clear to her that the only way she could be allowed to make humanity better… was if she took over it all herself, first…!
… That said, she never had much luck as a super-villain. Her robots were often easily destroyed by heroes she confronted. … That’s when The Presence contacted her… … …
Other: … If bored someday, you might find her aimlessly browsing the internet and/or playing a video game. She can be easily distracted if she doesn’t feel like doing what she should be doing. Beware her knowledge of the internet.
She can fairly easily get and invent what she desires by selling things she made/fixed on the internet while buying, which is how she gained all the items she needs to make her contraptions. The things she buy look innocent on paper, but become significant when she starts working on them. Money has never been her goal. |
55,134 | 1,503 | 100 | 2,190 | 126 | Nergal paid attention as the others explained their run-in with heroes, having only heard of the big names that often got plastered in the paper it was good to know that not every caped crusader they ran into would be as problematic as those. Metallia’s explanation was somewhat surprising, Nergal would not have picked her to have had such experience but the way she talked indicated she had had a number of run ins. It was a stark contrast to the rest of the group who seemed to hardly react to the thought of heroes. Phone freak seemed to provide some level headed-information to add to what he heard from Metallia but Dianna and Love Light seemed to find them unconcerning. Nodding at the group he replied ”Huh, that was more information than I expected, guess you’ve all got more experience than I thought” he replied before meeting Love Light’s gaze to answer his question, his face adopting a cruel grin ”Don’t you worry about what I can handle, I crossed that line long ago. You’d be amazed at how much simpler small scale jobs become when someone can’t scream through a melting jaw and vocal cords. Still hopefully the presence has kind of plan for keeping heroes away from this, can’t say I’m keen to have complications”.
Taking in all the information everyone provided, Nergal re-evaluated his opinion of the group, though some of them still seemed crazier than he would like, he was getting the picture they could all hold their own in whatever situations came up today. His thoughts were momentarily interrupted as Maria introduced themselves to the group, given the fact there was a chance he was going to be shot at today having some kind of medical support was a welcome thought. Nodding in greeting he added to the others statements ”Welcome to the group, and get used to being kept in the dark, our employer doesn’t seem to like us knowing what we’re doing” he replied with a hint of sarcasm.
---
As the team drew close to the bank, Nergal paused to listen to the Presence as they provided an update to the plan. Once he heard it, he vision almost went red in anger, sharing the sentiment Phone Freak was voicing. ‘THIS was their master plan? A frontal assault on the bank vault? What in the hell was the Presence-’. His thoughts were cut off as the aftershock of the explosion rocked past the ground, his mind pausing for a moment before his instincts kicked in as the rest of the group sprung into action, there would be time for complaining later.
Arriving just after the initial members breached the entrance, Nergal quickly slid to the side following the wall, it seemed the rest of the group had the main entrance secured and as Sawbones correctly noted they needed to sweep the rest of the floor ”Already checking out the left side” Nergal called out before opening a door into the hallway and stepped through, running straight into a confused security guard. The guard hesitated for a moment before raising his gun, obviously uncertain if he would be able to bring himself to use the weapon. Nergal had no such concerns, the guards hesitation allowing him to strike first, one hand striking the man’s neck and the other seizing his weapon hand, twisting the gun away from a firing position.
Instinctively, he begun the chemical reaction in his hands, the guards eyes going wide in pain and horror as the smell of burning flesh began to seep from under Nergal’s grip. Grinning Nergal pushed his hands harder against the main, the guard begin to panic as Nergal could feel warmth against his palms now, before he paused and frowned. Maverick’s plea echoed in his mind, resolve wavering for a moment as he considered if he really did need to kill this one. Shaking his head he gazed at the guard and grinned sadistically ”Hmm, she did say not kill everyone... but unfortunately for you, she didn’t say to not to kill anyone” he told the man, enjoying the look of horror that spread across his face before pressing his hands deeper into the existing wounds, focusing his energies to make this quick.
The guard fired off two bullets in panic before the tendons in his hand failed, the firearm and remnants of the limb splattering to the floor, quickly followed by the man’s slumped body. Glancing at his hands Nergal sighed as he noticed they were covered in red now, he really needed to find a cleaner way to do this at some point. Returning to the task at hand, he quickly checked the other rooms of this corridor, but it seemed to mostly be office space that had already been evacuated after the bomb, no doubt the guard had helped all the civilians evacuate before coming back to assess the situation. Returning to the main room Nergal called out to the group as he walked in ”That sides clear, just a bunch of empty offices now" he explained as he glanced around the lobby, it seemed if they were going to make a stand here they would need some quick planning on the best way to do it | Name: Andrew/ Alias - Nergal
Age: 19
Gender: Male
Appearance: Andrew wears simple and rough clothing, consisting of torn jeans and a sleeveless shirt, having learnt quickly that good looking clothing makes one a target on the street. His soft features from his pampered lifestyle have given way to a much rougher features including a number of scars from the brawls he has gotten himself into. His blonde hair has become rather messy and unkempt though he keeps it cut short so it stays out of the way. His eyes are a dark brown/green color and seem dull and without the spark of life at most times, though when he succeeds in a crime or venture they momentarily regain that spark. His overall body structure is toned but not muscular, his focus being on agility and dexterity rather than strength
Personality:Sadistic, Rageful, Selfish, Arrogant, Bad with Authority
Powers/skills: Corrosive Touch, Toxic Fluids, Poison Resistance
Corrosive Touch: The chemicals that splashed Andrew caused a side-effect in his biological makeup, granting him the ability to change the chemical compounds of the skin of his body. By focusing his mind on a part of his body, Andrew can make the skin of that area become corrosive enough that his very touch begins to break down the object he comes into contact with. The longer he concentrates and the longer he maintains physical contact with the area, the stronger this effect becomes. This effect is most pronounced when contact is made using the palms of his hands, however it can still be used by the rest of skin, though to a much weaker degree. When this is used on a person, it will initial cause a burning of the skin with longer contact beginning to melt the skin and work on the underlying structure of the unfortunate victim. Wounds caused by this resemble chemical burns and can result in poisoning in some cases
Toxic Fluids: Any of the liquids from Andrew’s body, such as blood or saliva, can become toxic with concentration. With some mental effort, he can make the blood from a wound, or saliva he gathers it in his mouth change its chemical structure to be either poisonous or corrosive to the general human. Unlike his touch, the toxins produced are specifically designed for a biological reaction. The poisons produced can mimic most poisons found naturally in the world (Mild Paralysis, muscle spasming, blood thinning, blood thickening, flesh melting, etc.). The toxins become more potent if they manage to enter the targets bloodstream and with repeated doses
Non-living substances will have minimal effect from any toxins produced through these methods
Poison Resistance: Due to his ability to create poisons and toxins, Andrew has an initiate resistance to being poisoned himself. This does not make him completely immune to the effects but greatly diminishes their effect and renders them non-lethal to himself.
Equipment: The main tools he carries around a set of throwing knives and a sickle. He has no problem picking up any other bladed weapons he comes across as he can lace them with his poisons, allowing him to increase the lethality of what would otherwise be glancing blows
Short Bio: Andrew lived a life that many would have envied, having a well renowned father and mother for scientists ensured that he was well taken care of. Wanting to ensure the best for their child, his parents made sure he was offered the best education and experiences to ensure he would follow in their footsteps and continue down the path they had. Despite being provided the means to live in the upper echelons of society by his parents however, Andrew expressed resentment at how it seemed his life had already been decided for him by his parents. Further fueling this resentment was the fact his parents research demanded their time and attention, often leaving Andrew on his own unless it was him expressing interest in the topic of research they were currently working on
By the time he was finishing High-school and beginning to look at Universities, this resentment had developed into a deep-seated hatred which resulting in many arguments between the family. On one such night where his parents were on the verge of a breakthrough, when the family was planning on having a dinner together once they had finished the latest research, another argument broke out while tensions were at an all time high. Heated words were exchanged and becoming enraged by the conversation, Andrew began taking his anger out on the nearby equipment and causing it to malfunction. The end result was the equipment exploding, injuring Andrew both from the blast and the chemical burns he suffered.
After being rushed to hospital and stabilized, Andrew was eventually visited by his father who promptly told him this attitude of his could go on no longer, and he either to behave himself or become disowned. Left alone to mull over this fact, Andrew eventually decided he could not live with his life being dictated by others. While he healed he slowly began to realise the accident had resulted in some positive side effects. Spending the next few days testing his abilities, he eventually disappeared from the hospital, abandoning who he and any ties to his past. The next few years he spent honing his own skills and forging his own path, not caring for those he hurt or killed as long as he got to live his own life.
Other: N/A for now |
55,135 | 1,503 | 101 | 893 | 1,251 | Phone Freak picked herself up off the floor as Dr. Bad News grabbed the men it had slammed into and dragged the prone forms over to the still bleeding guard it has roped earlier. She looked at the hostage corralled up against the wall by a lion with astonishment. Despite the complete lack of planning everything seemed to have gone smoothly. The lobby was theirs. "THANKS ED." She yelled, before wincing and lower the volume of her voice. "Thanks Ed." She repeated normally. "I think I might have gotten the wrong impression of you back at the warehouse."
They had taken the lobby. Step one, done and done. She looked around trying to access the situation now, her eyes landing for the first time on Dianna in full costume. Her heart skipped a beat. "Oh shit." she said, in a voice of awed disbelief. Suddenly the calm demeanor and flippant attitude toward heroes all made sense. She'd seen the forth of July video. Most in the community had. "Black Magic? You're Black Magic?" Dianna couldn't be that much older than her, so how was she able to throw off spells like that? There's no way she was the actual-
She arrested that thought where it stood, smacking the front of her helmet to bring her focus back to the here and now. If she got stuck ruminating on that mystery she would be here all day. Later. She could thing about it later. Bury the jealousy and save it for later. She couldn't start comparing herself to her right now, she couldn't think about her power...
Wait. Wait. Her power. Phone Freak looked up at Dianna and found herself agreeing with her. "Yes. Yeah, we should go up. We should take the second floor. If we do that we'll have a vantage point to watch the plaza out front. We can't secure this whole building, that's impossible with so few of us, but with her transformation powers we could seal all the exits. Every Stairwell. Every elevator. We could keep anyone up there from getting down to these two floors, but we have to work fast before they get organised and start evacuating the building because of the bombs." | Name: Allison Bell (Phone Freak II)
Age: 16
Gender: Female
Appearance: Short, pale, and slightly pudgy with short brown hair and green eyes. The type of girl people talk about when they say "but she has a great personality." A boring, average looking girl that probably would not be noticed.
When forced to go out supervillaining she wears a long, dark blue coat covered in pockets, black gloves covered in metal plates on the outside and very thing material on the inside, and a metal helmet. The helmet covers her entire head and face and has a blue screen going right down the middle that glows. The effect is very Daft Punk. Intentionally so.
Personality: Irate, high-strung, driven, dutiful, paranoid
Powers/skills: Allison is a Technomancer, a wizard who uses technology as a medium through which to cast spells. Like all technomancers she can commune with technology to try and get it to do what she wants through a combination of appeasement and coercion, though she can't do so to things like engines because she "doesn't speak that dialect." She can commune with most things that "have wires" but is specialized in phones and phone lines.
A few notable things she can do with a phone line are:
1). The most basic thing is the ability to scramble where your call came from, send your call bouncing all over the network until it becomes impossible to trace where it originated from.
2). Listen in to it to try and peel out information. When you say something into a phone it doesn't disappear when it comes out the other end, it stays in there. This doesn't even just apply to things people say into the phone either. Since phone lines were built to "carry information" even things people say near them can get sucked up in there and carried around the lines. You can even find where someone is so long as they're speaking near a live line. You have to know what you're looking for, though, otherwise you're just listening to random snippets and the white noise that everything left in the line eventually becomes.
3). Travel through them or trap people inside of them. Moving like this you can get anywhere the line connects in record time, but it's extremely dangerous and knowing your exact route is a must. She hates doing it. You could get stuck in a mire of white noise, get creamed by a call coming down the line, or eaten by a monster. Speaking of that last one...
4). Telefangs. Phone demons. Emotion left in the line that coalesced into a monster that lives there. Comes in positive and negative varieties. They try to piggyback out of the lines on similar emotions and into human bodies. If you've ever felt particularly good or terrible after a phone call that was one of them getting into you. They're harmless like that, but Allison can draw them out of the lines and bind them to her will. The monsters come in as many varieties as there are emotions, though the general rule is that the positive ones help and the negative ones hurt. Can only exist for long periods of time in the real word when Allison is on hand and puts forth effort to maintain them, otherwise they dissolve into noise and vanish within a few hours.
There are other applications of phone magic, but these three things are what she's most skilled in. She is, however, a ritual caster. She can't just quickfire these spells willy nilly. It also goes without saying that she needs a phone line to be able to do any of these things.
Equipment: Like most wizards she has a workshop hidden in the middle of nowhere where she works to perfect her craft. It's underground, filled with technical manuals, arcane grimoirs, parts, junk, and tools. Anything she needs to build and maintain her equipment. It's also where she lives.
Her helmet (includes a voice changer).
Her gloves (Actually powerful shock gloves she can turn on with a command.)
Her Spellphone. A simple blue flip-phone with the number replaced with arcane symbols. After tireless effort she's managed to turn it into a portable magic tome capable of casting simple spells with a few dials. It includes a simple magic blast, a weak defensive shield capable of stopping anything up to a hale of small arms fire, and a longsword mode for close up offence. It also includes storage space for a single Telefang. It's held back the abysmal hour long battery life and being prohibitively expensive to produce. It had to be assembled basically from scratch, being carefully enchanted all the while. It is bleeding edge technonmacy, but a work in progress.
Short Bio: Allison has most of her entire life on the run with her father, the original Phone Freak Archibald Bell, helping him commit crimes in order to fund their research. She never knew her mother or a normal childhood. As far as she knows she's been a supervillain for about as long as she could walk, taking a supporting role in robberies, scams, magical duels, and every sort of mercenary work you could imagine. Her father always treated her more as a student than a daughter, and as she got older treated her as a peer and colleague. All the money they won was channeled into the research, always striving toward that next big step.
One day, Archibald left her behind. She was confused, until the power went off later that night. She got the news later that he'd set off to steal something from the hero Cyber Shaman, and the resulting duel scrambled communication throughout mainland North America for about four months. No one ever really learned what happened during that fight, Cyber Shaman certainly didn't brag about it, but Archibald never came back. He'd left her, alone, to continue the work. She'd inherited his research, his workshop, and his contacts. She was 12 years old.
She'd been handling it pretty well by herself for the past four years, stealing what she needed, doing various jobs to fund her way of life, working on how to do with wireless signals what Archibald had taught her to do with landlines, and most importantly: keeping anonymous. Allison Bell was a ghost. The people who contacted her only knew Phone Freak. She'd completely divorced her villain persona from her actual person. It was all going swimmingly until the day she got that call.
On her Spellphone.
The one she'd just recently built.
The one that didn't even have a listed number.
And the voice on the other end used her name... |
55,136 | 1,503 | 102 | 2,301 | 766 | Black Magic? That set off alarm bells somewhere in the back of Maverick's mind. Her attention was quickly drawn away from the subject when Nergal returned with the news that the offices were clear.
Phone Freak began dishing out orders that all sounded reasonable, and apparently "Black Magic"'s transformation powers were very potent. Sealing all the exits sounded good, and Maverick was just fine with the civilians being kept up on the upper floors of the building, where it was safe. At least, safer than down here, where a gunfight was sure to erupt and second now. In the mean time, Maverick needed somewhere to be where she could be useful. She did glanced around the lobby and thought she thought she could have saw something move behind the receptionists desk. Maverick effortlessly vaulted over it, which drew a yelp from a receptionist in her thirties, frantically pressing at a silent alarm button.
Maverick exhaled. She leveled her handgun at the receptionist and made the international symbol for a phone, as in extending her thumb and little finger, closing the rest of her digits and than placed it next to her left ear. The receptionist reached into a pocket and pulled out a smart phone. Maverick took it from her and placed it on the granite top desk. She focused for a split second, and the tingling sensation made it's way into her palm. She pressed onto the smart phone gently, the tingling sensation traveled into the smart phone, and it shattered like it had been smacked by a sledgehammer.
She glanced at the receptionist again and put her index finger to her mouth (where her mouth would be, it was concealed to the receptionist).
"Shh."
All the while, her gun was pointed at the receptionists center of mass. She wouldn't dare pull the trigger, but the receptionist didn't know that. The receptionist also didn't know that Maverick's safety was on. In the meantime, Maverick also made sure to smash the silent alarm. Wouldn't do much good now, though, anyway. She figured it didn't matter- the police were already on their way.
She hopped back over the desk.
"Alright, so, let's just keep the police out of the building until Vault Squad get's the money. Easy." Yeah. Easy. Her voice cracked as she said that last sentence. | Name: Samantha Park (Maverick)
Age: 18
Gender: F
Appearance: An Asian woman with a thin but athletic build you might expect from a free-runner. Her nose is wide and flat and her dark-green mono-lid eyes are a little too small for her flat face. Her eyebrows arch towards her nose and her lips are curled down at the end, giving her a neutral face of looking peeved off. Her skin is naturally a sort of peachy color, but because of how much time she spends out of doors it has tanned to shade of olive. Her hair is dark-black, usually tied into a high bun.
She wears an off-white tank-top with a dark blue hoodie layered over it. For mobility as she moves her bottom articles of clothing is a pair of sweatpants and some expensive looking running shoes.
When she is doing criminal activity, she puts her hoodie up and places a black cloth wrapping over the bottom half of her face.
Personality: Extrovert, Confrontational, Emotional, Has-A-Moral-Code, Confident
Powers/skills: Kinetikinesis
Samantha is able to control the kinetic energy of objects she touches, as well as herself. This allows her to strengthen the power of her attacks, run faster, and manipulate her momentum. With this power, she can do things like jump in one direction, and then suddenly change course mid-flight. She can also use this skill to scale up walls and even do short term gliding. This also grants her the ability to throw objects much faster and with more control than normal. However, the more drastic of a change in kinetic energy, the more stamina it requires and she can be exhausted quickly if she does too many bizarre plays.
She is also adept in free-running and parkour, as well as stealth and lock-picking. She has excellent hand-eye coordination, but this is not the result of any supernatural powers. She's just coordinated.
Equipment: She carries an extendable baton that is easily portable. It extends out to a foot and a half, she can use it for a variety of things. She also has a handgun with a single extra clip she keeps on the inside of her hoodie in a hidden pocket. Other items include a miniature lock-picking kit, and a pocket with three metal ball bearings she can use as projectiles.
Short Bio: Her early childhood was spent in a wealthy neighborhood, her father her only caretaker. Her father, Lo Park, was a quiet man on the straight and narrow, he'd never committed a crime in his life and he never would. He was also an older man, for Samantha was born very late into her parent's marriage. Complications resulted in the death of her mother, so Lo Park took care of Samantha by himself. Lo Park loved Samantha with everything he had, but unfortunately his child was a troublemaker, and was horrible to him. She was never built for the lavish life style, and hated every moment of her private-schooling.
As time went on, he developed early onset Alzheimer's disease. Samantha neglected him for a short while as he began to become more and more unstable. She turned to a life of crime, doing petty thievery. Eventually, when her father forgot her name for the first time, something clicked inside Samantha. Her father was the only family she had, and she was going to take care of him as best as she could. Using her father's money, she hired a personal caretaker for her father. She felt terrible for being so ungrateful and spoiled to her father, but still, the life of crime called to her. She did it not for the money, but for the thrill. Everything else drove her crazy; in her mind she had no other option but illegal activity. When she was sixteen, she was pick pocketing people when she was intercepted by a young woman named Elizabeth. Elizabeth was her mentor, teaching her advanced techniques. Samantha was better than ever at her craft.
Elizabeth challenged her to do something big. She was planning to rob a gas station, and could use a partner. Samantha accepted. During the heist, they ascended to the rooftops. That was when it all went wrong. She didn't know how it happened, but when Elizabeth went to lift her up to a higher roof, Samantha's leg shot downwards with an immense amount of force. She kicked Elizabeth in the head, her kinetic energy manipulation manifesting at the worst possible time. She killed her mentor with that blow. Terrified, young Samantha fled from the scene. It was a traumatizing moment.
Still, life went on. She continued on her own, learning more and more about her newfound power. She began pulling more and more solo heists, getting grander and grander as she grasped the scope of her powers more and more. Eventually, she donned the alias Maverick. In between in all, she visits her sick father and his caretaker. She doesn't tell him of what she does, of course not. He may not remember that she said it, but she didn't want him to be disappointed in her. Samantha knew her lifestyle was foolish, but somehow it was too late. There was something deep inside her that kept her from going back.
And then, she was contacted by The Presence. It would expose her identity, tell everyone that she was responsible behind the murder on the rooftops. It would destroy her father, force him into a retirement home. She had no choice to believe it. It knew everything about her somehow, she feared that it too could find a way to link her father into her actions. It couldn't happen. She wouldn't let it.
Other: Due to her previous and only experience with killing, Samantha is incredibly averse to lethal combat. She refuses to kill someone, unless under extreme, extreme circumstances. She's in it for the thrill of outwitting and escaping, not murder. |
55,137 | 1,503 | 103 | 787 | 153 | LL was suitably impressed by the newcomer's obvious moxy and confidence but did not express it with words yet, instead just smiling and nodding to her slightly when he met her gaze - she seemed like a painfully sensible person, and as such he deemed the current time unfitting for closely socializing with her. Maybe a bit later, after the heist, when they are all safe and high on the success... oh, and just when he thought about it, Presence contacted them again - the boy listened to the orders by leaning uncomfortably close to Nergal to hear the voices in his comms before letting him go to fulfill his mission and proceeding to morally prepare for doing his own job.
"Jeeee-zus!" Loud Love cackled somewhat nervously, jumping in place for a bit, looking sheepishly at the rushing Blood Fang. "I-I-I'm not even sure, I mean i can't even take anything with me, why would i even wa-ha-ha-ha-ha-nt toahfuckitletsfuckindothi~"
And then, Loud Love mysteriously disappeared in a deafening thunderclap. His red track pants blew up like an agitated pufferfish when air flooded the emptied space and then slowly, miserably crumbled to the ground - shit looked like a sequence ripped straight out of a children cartoon. At the same time, Talbot and Metallia felt a mighty gust of wind blow all over their backs as Loud Love manifested at the side entrance right behind them. Then, with another windy explosion and a thunderstrike, Loud Love suddenly was in front of them, then - at the end of the corridor, blasting two guards and a very unlucky clerk away with horrible concussive blasts, and then completely left his partners' field of view - but at the same time another vry scared person flew out form behind the corner and collided with the wall with a loud crack of breaking plaster, obviously blown away by the glory and beauty of the robber's explosive, dynamic entry:
"O-o-oh, i love violence! And sodomy! Oh gee, they've a map on the wall here!" The boy called out to Metallia and the werewolf form the adjacent corridor. "Vault's downstairs, on the left side! Race ya!"
The thunderclaps - and screams - considerably increased in frequency. Clearly LL wasn't a big fan of just walking like a normal person. On the good side, there were no screams that ended really suddenly and in a very loud and wet *SPLAT* - that meant he at very least tried to do that "non-lethal" thing that Maverick asked for. Or maybe he really liked that fancy ornament on the walls and didn't want to muck it up. | Alias: Loud Love
Age: 14
Gender: Male
Appearance: Young, pale and lithe boy with somewhat unproportionately long limbs and slightly elongated oval-shaped cranium - but nothing far beyond the norm. Appealing, slightly effeminate face, wider-than-usual hips, small hands and long, long hair reaching slightly below the hip might help to mistake him for a girl, but the falseness of that assessment is proven really easily, seeing as he does not wear any sort of clothing whatsoever due to the nature of his power - however, some parts of his skin, especially chest, temples and the zone around the mouth are covered in strange, black tatto-like patterns of complex geometrical figures.
Personality: Vicious, Playful, Whimsical but Loyal, Confiding
Powers: Explosive Teleportation, Increased Durability, Super-Sight.
Explosive Teleportation - Loud Love's body and brain generate a fantastic field of quantum instability that allows him to essentially be in many points of space at once due to a specific sort of probability manipulation - at least that is how he himself explains his ability. Whenever he makes a conscious or unconscious effort of will, the field agitates the fabric of time-space and then, faster than in a blink of an eye, without any buildup, special effects or strange sounds except for one, Loud Love just ceases to exist in one point and immediately appears in the another place of his choosing.
What makes this already potent power a truly horrible force, however, is the fact that matter and objects at the destination point of the teleportation do not just change places with Loud Love or cease to be. Instead they are extremely violently displaced in the direction and vector of his choosing - for example, if he teleports into a wall or even a free space that is filled with nothing but air, the volume of rock, air or metal equal to the volume of his body is very quickly pushed away from it's previous position to make place for Loud Love, and he can effectively control the shape and direction in which all this material will be shot out. It is possible to concentrate all of the displaced material into an very thin 'ray' that will be utterly terrifying in it's penetrating power or force it to be expelled in an explosion all around him, take shape of a cone or wide line. A very fancy-looking technique that Loud Love implements, partially for show and partially as protection from enemy fire is a series of lightning-fast teleportations that make up an impression of him moving frame-by-frame, each new jump accompanied by an extremely powerful blast of air that might even put out a person's eye at close range.
Of course, the ability can also be used on living targets, with obvious gruesome and almost hopelessly fatal effects - an especially jolly show that Loud Love likes to put on is teleporting so that only his finger or fist is phasing inside of a person's head, with a compressed jet of brain and bone immediately rupturing forth out of his temple or crown of the head.
The only drawback discovered by Loud Love yet is that he can only teleport himself, without any sort of clothing or gear on his person.
At the point of his departure, air quickly fills in the emptiness left by Love's body, producing a sound somewhat like a thunderclap.
(If it is required, i also have an actual weakness for this power. Say a word and i'll add it.)
Increased Durability - Loud Love's flesh is incredibly dense, his blood pressure is very high - though his wounds close quickly, not allowing for lots of blood loss - and his system excels a normal human's one in general endurance and durability - while nowhere near the levels of actual "brick" superhumans, it is enough to compensate for sudden and often drastic pressure changes that come after teleportations, cold that he suffers without clothing and sometimes save him from a small-caliber bullet in soft tissue.
Super-Sight - Loud Love posesses better-than-perfect sight and sense of perspective, able to view minute details at quite long distances, see at night and notice slightest changes in observed scenery. This is absolutely essential for the use of his power, which requires a big deal of precision and concentration to teleport over large distances or through any sort of semi-transparent obstacles, such as smoke or glass. Additionally, Loud Love posesses lightning-quick reflexes, allowing him to almost subconsciously teleport out of the way of some blows and lines of fire - oh, and makes him extremely suitable for being a marksman.
Equipment: None, obviously - though sometimes he uses something that he can pick up at the moment.
Short Bio: He was a pretty okay boy - somewhat of delinquent but a nice kid at heart. Got bullied sometimes for his looks but not nearly often enough to traumatize him. Suffered from some parental neglect but it didn't bring him low. Had a GREAT interest for music and really, really loved and adored a particular pop star, very very hard. Once they had a show in his small town, but oh, great sadness - he couldn't afford the ticket! So the guy came as close to the open-topped concert hall as he could, climbed on top of some nearby building and watched the performance from there with infinite glee, wishing so, so very hard that maybe by some miracle he could be there, on stage as close to his idol as it was possible~
The wish was granted immediately as the guy suddenly warped inside of his most favorite artist in the whole world and burst out of him in a shower of gore and guts - and then, he proceeded to teleport into every single place that he cast his gaze upon, always with horribly deadly results because he first of all turned his attention to people, trying to ask for help. Now THIS - this traumatized him alright. The murderous teleportating escapade went on for many hours and half of the globe until it finally stopped when the kid fell asleep. After that came a year or two of hiding from the authorities and people, with every attempt to reenter society resulting in another disaster that happened every time he became strongly agitated until at some point the guy just snapped and went off the deep end after a period of fugue and crippling depression and became what he is now.
Other: Thinking about it. |
55,138 | 1,503 | 104 | 1,254 | 172 | At the beginning of the chaos, when Phone Freak's monster had slammed right through the front door, Mako had just seemed to vanish, but suddenly as the other villains spoke about keeping the cops out of the bank, the sprinkler system kicked on. Water began raining all throughout the upper part of the building and lobby, after that a sudden howl/roar ripped through the air, gripping the hearts of the less brave like a vice, now they were in Mako's domain.
Mako walked out of a side room where he had pulled the fire alarm and set off the sprinklers, His eyes were as black as Tartarus and in his hand he held a large black trident that crackled and sparked with tainted Atlantean magic, he looked monstrous and ferocious. Where the king of Atlantis represented the regality of the ocean, Mako represented the true nature of the ocean, cruel, cold and heartless.
Mako with a thought was suddenly surrounded by tentacles of water twisting around him and grabbing things like coffee cups or lamps and flinging them wildly towards the walls, "Let them come..." suddenly a wall of water rose and icy spikes formed at the front door about three feet high, this was the extent of ice Mako could use, he could freeze water but couldn't control ice, at the very least the front door was going to slow down enemy forces. The tentacles around mako twisted and writhed violently and his trident sparked loudly, "I will remain here in this lobby, you should take the upstairs quickly." Mako looked around, "Any who wish to help push back the police should stay here and get ready for a very bloody fight." | Name:
Kelacton "Kells" Regarius/Mako
Age:
17
Gender:
Male
Appearance:
Personality:
Violent, Volatile, Childish, Uncontrolled, Temperamental.
Powers/skills:
The telepathic ability to communicate with marine life, which he can summon from great distances. (Mainly uses it to attract great numbers of ocean predators)
Hydrokinesis, the ability to control water and change its shape and temperature.
Mako has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments.
He has the ability to breathe underwater and possesses a superhuman physique strong enough for his lungs to work unaffected by the immense pressure and the cold temperature of the ocean depths, also making him tough enough to withstand attacks from superhuman opponents and machine gun fire.
He also possesses superhuman strength as a result.
He can swim at very high speeds, capable of reaching speeds of roughly 6,700 mph and can swim up Niagara Falls.
He can see in near total darkness and has enhanced hearing granting limited sonar.
Equipment:
A small metal cylinder that transforms into a black Trident that can fire electrical bolts. (Think Electric Eel)
Short Bio:
Kells grew up in Atlantis as every single member of his race did but from a very young age it was clear he wasn't like other children, Kells loved hurting others, from other children to sea life and when his baby teeth started to fall out they were replaced by razor sharp piranha like fangs, a sign amongst his people that he was going to grow up to be a monster. At the age of 13 he killed a boy his age during a fight. The law was clear he was to be taken out into the ocean and abandoned to his fate, but his mother and father still loved the boy. As a last act of defiance his father, (a member of the royal guard.) Left him with his trident a powerful weapon he knew his son would use to survive. From then on Kells started watching the sharks and learning how to survive from them. They were harsh teachers and the way of life was unforgiving, but nonetheless Kells flourished and at the age of 15 he encountered a ship of Somali pirates and at first he was just investigating but when he was found on the ship one of the pirates shot him with an AK47, the bullets stung and instantly sent Kells into a frenzy he killed everyone aboard the ship in a matter of minutes, ripping men into pieces and sinking his teeth into their flesh, it was a horrific scene. Kells started watching these "humans" and decided that he liked their way of life and at the age of 16 he left the ocean and went on land. It didn't take him long to adjust and found that he was suited for living on land just as well, he also found that he really liked to party.
Other: |
55,139 | 1,503 | 105 | 2,654 | 2,774 | Blood Fang hurried to a flight of stairs that would lead them down into the vault, and he leaped over the railing and began to drop towards the ground below. He was now transformed and therefor had superhuman durability, which absorbed the impact of his landing. He headed down a hall and hoped that his teammates were following, it would be beneficial for all of them to stick together. There were a couple of guards that came at him from a side hall and Andrew grinned with his fangs showing. He tore into the two guards with wild fury and caused blood to fly everywhere.
"Now this is fun!" he said smiling at unleashing his primal side.
For team 2 at the main entrance of the bank, a group of eight guards was headed their way and The Presence's voice came on over their communicator.
"Team 2, eight guards are headed your so I suggest you take action against them and neutralize them otherwise this day might end badly" the voice said calmly. | Name: Andrew Talbot/Blood Fang
Age: 15
Gender: male
Appearance:
Personality: bad-tempered, cold blooded, ferocious, cunning and dominant.
Powers/skills:
Werewolf Transformation: he can shape-shift into a humanoid wolf.
Superhuman Strength: Andrew can lift up a maximum of ten tons.
Superhuman Durability: He can withstand gunfire and take hits from super strong opponents.
Superhuman Agility: Andrew is incredibly agile and quick. He moves like a apex predator and is hard to follow for normal humans.
Wolf Communication: Andrew can speak and communicate with wolves.
Equipment: none
Short Bio: Bio: Andrew Talbot was born to a lower middle class family in Chicago and do to the city's dark reputation of crime, being middle class did not keep Andrew from experiencing the bad sides of Chicago. He saw all sorts of crimes happen in the streets and his home life wasn't much better. His mom was abusive to his dad and when his dad finally got the courage to try and leave her, she falsely accused him of domestic abuse and he lost his parental rights to have custody of Andrew.
Do to social stigma his dad was not able to fight the system and was forced out of Andrew's life. His mom then took to abusing him and Andrew's life became total shit after that. After several years of abuse, Andrew finally snapped and his metahuman genes activated. He transformed for the first time when his mom attempted to slap him and he took sadistic pleasure in savagely tearing her to pieces. Finally free from his abusive mother, Andrew embraced his new powers and used them to commit crimes that he viewed were bringing humanity back to their natural origins, free from societal control.
With the name Blood Fang, he became one of the infamous super villains in America and has left behind a blood trail of brutality.
Other: |
55,140 | 1,503 | 106 | 2,301 | 766 | Maverick didn't respond to the Presence's call, but took notice on the information. She glanced upwards as suddenly, a multitude of sprinklers were turning her unzipped hoodie a darker shade of blue and her exposed tank top an unpleasant grey.
"We can handle these guys without making a widow, Mako." She said, grimly. Eight guards armored in Kevlar and armed with pistols burst through a nearby set of doors. They immediately began shouting for surrender, but they were blindsided by Maverick who had sprinted off to flank them. She assumed her teammates would come to assist her as she did so, as they also had vested interest in taking these guys out. As she quickly approached, a guard reeled on her and attempted to level a handgun at her chest. Maverick ducked under the gun and quickly grabbed the man by the wrist, kinetically charging her hands to twist the gun out of his hands, and converted his standing momentum into jumping momentum, throwing him over her shoulder by his arm and slamming him into the ground. He grunted, and before another guard could open fire, she rolled herself over the guard and flipped him and herself upwards, using the stunned man as a human shield.
Now she had her gun pointed at another guard, and neither of them wanted to shoot. Maverick, however, had the advantage of the guard not knowing how insane she was. She glanced over at her approaching teammates. Now her clothes were soaked in water, and as she shuffled her sneakers squeaked against the wet floor. | Name: Samantha Park (Maverick)
Age: 18
Gender: F
Appearance: An Asian woman with a thin but athletic build you might expect from a free-runner. Her nose is wide and flat and her dark-green mono-lid eyes are a little too small for her flat face. Her eyebrows arch towards her nose and her lips are curled down at the end, giving her a neutral face of looking peeved off. Her skin is naturally a sort of peachy color, but because of how much time she spends out of doors it has tanned to shade of olive. Her hair is dark-black, usually tied into a high bun.
She wears an off-white tank-top with a dark blue hoodie layered over it. For mobility as she moves her bottom articles of clothing is a pair of sweatpants and some expensive looking running shoes.
When she is doing criminal activity, she puts her hoodie up and places a black cloth wrapping over the bottom half of her face.
Personality: Extrovert, Confrontational, Emotional, Has-A-Moral-Code, Confident
Powers/skills: Kinetikinesis
Samantha is able to control the kinetic energy of objects she touches, as well as herself. This allows her to strengthen the power of her attacks, run faster, and manipulate her momentum. With this power, she can do things like jump in one direction, and then suddenly change course mid-flight. She can also use this skill to scale up walls and even do short term gliding. This also grants her the ability to throw objects much faster and with more control than normal. However, the more drastic of a change in kinetic energy, the more stamina it requires and she can be exhausted quickly if she does too many bizarre plays.
She is also adept in free-running and parkour, as well as stealth and lock-picking. She has excellent hand-eye coordination, but this is not the result of any supernatural powers. She's just coordinated.
Equipment: She carries an extendable baton that is easily portable. It extends out to a foot and a half, she can use it for a variety of things. She also has a handgun with a single extra clip she keeps on the inside of her hoodie in a hidden pocket. Other items include a miniature lock-picking kit, and a pocket with three metal ball bearings she can use as projectiles.
Short Bio: Her early childhood was spent in a wealthy neighborhood, her father her only caretaker. Her father, Lo Park, was a quiet man on the straight and narrow, he'd never committed a crime in his life and he never would. He was also an older man, for Samantha was born very late into her parent's marriage. Complications resulted in the death of her mother, so Lo Park took care of Samantha by himself. Lo Park loved Samantha with everything he had, but unfortunately his child was a troublemaker, and was horrible to him. She was never built for the lavish life style, and hated every moment of her private-schooling.
As time went on, he developed early onset Alzheimer's disease. Samantha neglected him for a short while as he began to become more and more unstable. She turned to a life of crime, doing petty thievery. Eventually, when her father forgot her name for the first time, something clicked inside Samantha. Her father was the only family she had, and she was going to take care of him as best as she could. Using her father's money, she hired a personal caretaker for her father. She felt terrible for being so ungrateful and spoiled to her father, but still, the life of crime called to her. She did it not for the money, but for the thrill. Everything else drove her crazy; in her mind she had no other option but illegal activity. When she was sixteen, she was pick pocketing people when she was intercepted by a young woman named Elizabeth. Elizabeth was her mentor, teaching her advanced techniques. Samantha was better than ever at her craft.
Elizabeth challenged her to do something big. She was planning to rob a gas station, and could use a partner. Samantha accepted. During the heist, they ascended to the rooftops. That was when it all went wrong. She didn't know how it happened, but when Elizabeth went to lift her up to a higher roof, Samantha's leg shot downwards with an immense amount of force. She kicked Elizabeth in the head, her kinetic energy manipulation manifesting at the worst possible time. She killed her mentor with that blow. Terrified, young Samantha fled from the scene. It was a traumatizing moment.
Still, life went on. She continued on her own, learning more and more about her newfound power. She began pulling more and more solo heists, getting grander and grander as she grasped the scope of her powers more and more. Eventually, she donned the alias Maverick. In between in all, she visits her sick father and his caretaker. She doesn't tell him of what she does, of course not. He may not remember that she said it, but she didn't want him to be disappointed in her. Samantha knew her lifestyle was foolish, but somehow it was too late. There was something deep inside her that kept her from going back.
And then, she was contacted by The Presence. It would expose her identity, tell everyone that she was responsible behind the murder on the rooftops. It would destroy her father, force him into a retirement home. She had no choice to believe it. It knew everything about her somehow, she feared that it too could find a way to link her father into her actions. It couldn't happen. She wouldn't let it.
Other: Due to her previous and only experience with killing, Samantha is incredibly averse to lethal combat. She refuses to kill someone, unless under extreme, extreme circumstances. She's in it for the thrill of outwitting and escaping, not murder. |
55,141 | 1,503 | 107 | 1,828 | 2,004 | Well. Someone wasn’t caring about Maverick’s request to not kill the poor defenseless guards, Metallia concluded watching Blood Fang rip them apart. That somewhat made Metallia feel like her own efforts were pointless. Pointless endeavors were abandoned in Metallia’s mind. Now, then. She had to follow Loud Love before he vanished way too far ahead-
Metallia became aware of two guards aiming their guns at her in a gesture of “don’t let them get ahead”. She gave them a swift glance.
‘... Don’t you dare.’ And with that, their guns were violently pulled from their hands by unseen magnetism, the poor guards having to see their only method of attack fly away and attach themselves loudly to the generators on Metallia’s chair. Annoyed at them, she then had the chair fire back. Small gun-holes opened to the left and right of her legs, and the chairs fired a spray of bullets through the guards’ legs, who fell over shouting.
‘Hmpf. Stay down.’ She commanded, raising her head. … Would they die from blood-loss? … It didn’t matter. She continued down in the direction gestured by Loud Love. They had to check if they could find a vault or anything. | Name: Angelica Wilder
Age: 15
Gender: Female
Personality:
Apathetic, she floats along life, showing little emotion even to the deeply disturbing. She does not mind doing disturbing things herself, either.
Arrogant, she believes she’s better than you, even if the opposite is proven. She looks down on any petty act that has no purpose, as well.
Irritable, things that annoy her annoy her a lot, and is about to explode. She’s very likely to hold a grudge, which is why she’s here.
Graceful, the way she moves and talks would make you think she’s royalty. This is her at her best, disturbingly graceful. At her worst…
Childish, that ice-cream looks delicious. I want it. Hey, pay attention to me. Heeeeeeeeeey. … I can’t have it? … *ice-cream stand explodes*
Hmpf. Serves you right.
Powers/skills: Her one capability is her understanding of technology way out of her league and capability to construct such. However, if confronted without her toys, Metallia will be but a 15 year old girl in terms of combat prowess.
Equipment:
On herself.
Her headset, those two things on her head, contains extremely powerful transmitters and receivers, allowing her to make use of public satellites to communicate with her robots wherever they might be. They also send back any information they have to update them on what they’re doing right now. Using this, Metallia can directly control her robots as if they were her own limbs, should she wish it.
Oh, and that dress is bullet-proof highest grade combat-armor. There’s also metal in it, to allow her to control herself with the next machine if needed.
Her chair.
She has her own chair which is called the R5. This machine is equipped with two very powerful magnetic controllers (one in each black box by her hips in the image). These allow Metallia to fly, carry around those two giant metal arms to do her bidding and generally harass enemies with any metallic things nearby. Her magnetic control with this can be pretty powerful, though she cannot deform metal objects with it and there’s a limit to how fast she can accelerate things depending on their weight. She probably can’t affect a car all that much.
It is also outfitted with machine-guns, capability of launching multiple kinds of rockets or explosives, supreme impact-power in close combat, emergency thrusters and it is also rather customizable depending on what Metallia needs on her newest trip.
Robots.
Tia in the middle. Usual robots to the left and right.
First there’s Tia. She’s an android that Metallia felt like building because she was bored one day. Tia does not have the capability to display any emotions, but through an AI Metallia considers “rudimentary” she emulates human intelligence to a frightening level, though has no capacity to do anything but follow instructions and answer to her mistress’s commands. That is, except for destroying enemies with robot strength and utilizing the rockets/machine guns in her arms. Metallia spent more time on Tia than her usual robots and she should be considered more powerful.
The usual robots are big humanoid shapes that are bulky but quite strong. In their shoulders they can carry weapons from blades, guns, explosives, whatever Metallia felt like putting in it. Metallia can control them directly or she can allow their AI to do the maneuvering based on her instructions. Though, while the AI in them is supposedly very advanced because Metallia made it, they mostly suck in combat and most heroes make short work of them. Their inability to be competent should never be underestimated. However, Metallia can make a lot of them in a relatively short amount of time. If The Presence needs an army, she can provide it.
Of course, in the future, Metallia is able to invent new robots to cause trouble for her enemies. When she does, I’ll most likely delve into this link, where I found her image.
Short Bio: Metallia does not know her own backstory. But, if you wish to know, then feel free to open the hider.
Metallia is a drone from a super-villain of galactic proportions. She is, to say, a biological android, having been designed rather than born but yet still have organs and function like a normal human would. Her “father” created her and sent her to Earth in a shuttle that would germinate her on the way so she’d be born upon arrival. She was supposed to gain further orders upon arrival.
However, when Metallia was arrived on Earth and was born, no orders came. Be this because the super-villain was defeated before she arrived or for another reason entirely, the information that was supposed to spur her on her way never came. And then… she was stuck there. … However. Her mind still has information which her father considered “vital for survival”, which just happened to include information on superior technology from space.
Metallia started her existence as 14 years old in England. She simply opened her eyes and there she was. Nobody knew who she was, not even herself. That said, she managed to quickly find lodging with a nice old grandma who took pity on her. The police could not find any record of her existence, and when she was sent to the hospital for a check on her mind.
In the hospital, however, something odd happened. She… became extremely annoyed at the technology they used to examine her. Because, it could be so much more efficient, so much more thorough. As it was, they could miss whatever the issue was! She lashed out in anger, and then she was down at the police again, who believed themselves to have a problem child on their hands. They had no idea.
Encouraged to do something about humanity’s inferior technology, she started working. Under the name Angelica Wilder, a name she took out of nowhere, she took the job as a maid to a prevalent technological doctor while she worked tirelessly on new technology on the side. She invented something ground-breaking in the field of robotics, and she expected to be praised. Sure enough, she WAS praised by the doctor…
… Then he took patent on her invention and received all the credit. Nobody would believe a young maid like her had developed such a piece of technology. Enraged, Angelica decided to forcefully punish the doctor who took her things by building robots that would do her bidding. Taking the name “Metallia”, she attacked the doctor’s university. … That’s when she found out she stood no chance against the heroes of today.
Managing to escape, Metallia turned her attention to these… “heroes”. They had defended the doctor. They had to pay. She’d develop better robots, better weapons. She’d find out their secret identities and who their loved ones were. It became clear to her that the only way she could be allowed to make humanity better… was if she took over it all herself, first…!
… That said, she never had much luck as a super-villain. Her robots were often easily destroyed by heroes she confronted. … That’s when The Presence contacted her… … …
Other: … If bored someday, you might find her aimlessly browsing the internet and/or playing a video game. She can be easily distracted if she doesn’t feel like doing what she should be doing. Beware her knowledge of the internet.
She can fairly easily get and invent what she desires by selling things she made/fixed on the internet while buying, which is how she gained all the items she needs to make her contraptions. The things she buy look innocent on paper, but become significant when she starts working on them. Money has never been her goal. |
55,142 | 1,503 | 108 | 2,190 | 126 | As LL thunderclaps echoed through the building indicating team 1's progress, Nergal did he best to ignore them and focus on his teams task, glad that they didn't need to wprry about stealth given the tactics some of them were employing. However as the fire system started and the entire lobby became a very soddem area, Nergal glared at Mako figuring he must have been the one to pull the alarm. The sprinklers would do a fine job of ruining any airborne toxins he could create, destroying most of his plans and not to mention being soaked was rather unpleasant. Still as Mako showed off his powers, the action made some sense, the fool just needed to check with the rest of the team first.
"Well given you've volunteered to be the centre of attention Mako, I'll take one of the flanks and pick them off while they're distracted" Nergal ingormed those still in the lobby, taking one flank by the door while Maverick made for the other flank.
As the incoming strike team burst thrpugh the front door, Nergal took note that this group seemed much better equip than regular security, perhaps a rapid response unit? Dismissing those thoughs for the moment he focused on the situation, the ice wall had stalled their progress and Maverick had made their move, meaning the rest of them would have to act fast. With the guards attention focused on the other flank, Nergal quickly moved in while they were all distracted
Unfortunately, the soaked lobby floor removed the chance of getting into melee range completely unnoticed, Nergal swearing under his breath as the guard he was reaching began to turn around, alerted by the splashing. Taking note of Maverick's idea, he quickly grappled the guard, one hand wrestling the weapon so it couldn't get a clear shot and the other grabbing his opponents face, quickly releasing a paralysis toxin in their face as they struggled against him.
The sounds alerted the rest of the group, half focusing on Maverick while the other half turned on Nergal , who had managed to wrestle his guatd into a shielding position just in time, the two of them having the guards complete attention leaving them vulnerable to the rest of the team | Name: Andrew/ Alias - Nergal
Age: 19
Gender: Male
Appearance: Andrew wears simple and rough clothing, consisting of torn jeans and a sleeveless shirt, having learnt quickly that good looking clothing makes one a target on the street. His soft features from his pampered lifestyle have given way to a much rougher features including a number of scars from the brawls he has gotten himself into. His blonde hair has become rather messy and unkempt though he keeps it cut short so it stays out of the way. His eyes are a dark brown/green color and seem dull and without the spark of life at most times, though when he succeeds in a crime or venture they momentarily regain that spark. His overall body structure is toned but not muscular, his focus being on agility and dexterity rather than strength
Personality:Sadistic, Rageful, Selfish, Arrogant, Bad with Authority
Powers/skills: Corrosive Touch, Toxic Fluids, Poison Resistance
Corrosive Touch: The chemicals that splashed Andrew caused a side-effect in his biological makeup, granting him the ability to change the chemical compounds of the skin of his body. By focusing his mind on a part of his body, Andrew can make the skin of that area become corrosive enough that his very touch begins to break down the object he comes into contact with. The longer he concentrates and the longer he maintains physical contact with the area, the stronger this effect becomes. This effect is most pronounced when contact is made using the palms of his hands, however it can still be used by the rest of skin, though to a much weaker degree. When this is used on a person, it will initial cause a burning of the skin with longer contact beginning to melt the skin and work on the underlying structure of the unfortunate victim. Wounds caused by this resemble chemical burns and can result in poisoning in some cases
Toxic Fluids: Any of the liquids from Andrew’s body, such as blood or saliva, can become toxic with concentration. With some mental effort, he can make the blood from a wound, or saliva he gathers it in his mouth change its chemical structure to be either poisonous or corrosive to the general human. Unlike his touch, the toxins produced are specifically designed for a biological reaction. The poisons produced can mimic most poisons found naturally in the world (Mild Paralysis, muscle spasming, blood thinning, blood thickening, flesh melting, etc.). The toxins become more potent if they manage to enter the targets bloodstream and with repeated doses
Non-living substances will have minimal effect from any toxins produced through these methods
Poison Resistance: Due to his ability to create poisons and toxins, Andrew has an initiate resistance to being poisoned himself. This does not make him completely immune to the effects but greatly diminishes their effect and renders them non-lethal to himself.
Equipment: The main tools he carries around a set of throwing knives and a sickle. He has no problem picking up any other bladed weapons he comes across as he can lace them with his poisons, allowing him to increase the lethality of what would otherwise be glancing blows
Short Bio: Andrew lived a life that many would have envied, having a well renowned father and mother for scientists ensured that he was well taken care of. Wanting to ensure the best for their child, his parents made sure he was offered the best education and experiences to ensure he would follow in their footsteps and continue down the path they had. Despite being provided the means to live in the upper echelons of society by his parents however, Andrew expressed resentment at how it seemed his life had already been decided for him by his parents. Further fueling this resentment was the fact his parents research demanded their time and attention, often leaving Andrew on his own unless it was him expressing interest in the topic of research they were currently working on
By the time he was finishing High-school and beginning to look at Universities, this resentment had developed into a deep-seated hatred which resulting in many arguments between the family. On one such night where his parents were on the verge of a breakthrough, when the family was planning on having a dinner together once they had finished the latest research, another argument broke out while tensions were at an all time high. Heated words were exchanged and becoming enraged by the conversation, Andrew began taking his anger out on the nearby equipment and causing it to malfunction. The end result was the equipment exploding, injuring Andrew both from the blast and the chemical burns he suffered.
After being rushed to hospital and stabilized, Andrew was eventually visited by his father who promptly told him this attitude of his could go on no longer, and he either to behave himself or become disowned. Left alone to mull over this fact, Andrew eventually decided he could not live with his life being dictated by others. While he healed he slowly began to realise the accident had resulted in some positive side effects. Spending the next few days testing his abilities, he eventually disappeared from the hospital, abandoning who he and any ties to his past. The next few years he spent honing his own skills and forging his own path, not caring for those he hurt or killed as long as he got to live his own life.
Other: N/A for now |
55,143 | 1,503 | 109 | 893 | 1,251 | (Collab post between and )
Dianna rolled her eyes as she became soaked. It was a rookie move, pulling the fire alarm. Now they would have police officers, security guards, and the fire department to deal with. That meant more press on the situation, which meant more attention from heroes. Not to mention the bomb that had gone off. Someone had to get this handled, and fast.
She watched with disinterest as guards stormed downstairs, eight of them like ducklings following the leader. Maverick handled two, which was all good and well. Dianna didn't see why she was a villain, if she hated casualties. It was disgusting, really. One of the guards fired two rounds at Ms. Muffins II, who was rubbing against a hostage with little care. Dianna swore, throwing up an energy shield before the bullets could impact.
“No one touches my cat.” Dianna snapped, pointing a finger at the guard. “Timore.” She snarled, viewing cheerfully as the guard began screaming and crying, running towards a desk where he could hide and sob loudly. Dianna snapped her head to Phone Freak, pointing upstairs. “You! You're coming with me, we have to seal off the upper floors.” She didn't wait for an answer, running off towards the staircase. Ms. Muffins II saw her, and ran after, intense muscles rippling under her coat.
"Right, yeah, that's what I was saying." Phone Freak shouted as she ran after her. "Doc, keep those hostages corralled." They had to keep those people under control. The lion had done a good job. You didn't even think of making a move that close to a wild animal. She trusted the others to handle the guys that had come charging in. Maverick had one hostage, Black Magic had just done something she she guessed was horrible to the other one, and now their attention had been divided up. They could handle this, but there were probably others on the way that would have to be stopped.
The stick thin form of Dr. Bad News stood up from where it had been crouched over the guard it had stabbed in the arm and collected him and his two brethren. It carried them over to the wall and laid them down before hovering over the lot. The guards shirt had been ripped apart, and his arm had been bandaged up by the monster while he'd writhed on the ground. He was, after all, at least half doctor.
Phone Freak pounded up the Stairs after Black Magic, gun in one hand and phone in the other. "Ignore elevators for now. They're not going to use elevators because of the fire alarm." She hastily tapped in a few arcane symbols as she ran. Anyone with a gun they ran into was going to get a facefull, if they were lucky. | Name: Allison Bell (Phone Freak II)
Age: 16
Gender: Female
Appearance: Short, pale, and slightly pudgy with short brown hair and green eyes. The type of girl people talk about when they say "but she has a great personality." A boring, average looking girl that probably would not be noticed.
When forced to go out supervillaining she wears a long, dark blue coat covered in pockets, black gloves covered in metal plates on the outside and very thing material on the inside, and a metal helmet. The helmet covers her entire head and face and has a blue screen going right down the middle that glows. The effect is very Daft Punk. Intentionally so.
Personality: Irate, high-strung, driven, dutiful, paranoid
Powers/skills: Allison is a Technomancer, a wizard who uses technology as a medium through which to cast spells. Like all technomancers she can commune with technology to try and get it to do what she wants through a combination of appeasement and coercion, though she can't do so to things like engines because she "doesn't speak that dialect." She can commune with most things that "have wires" but is specialized in phones and phone lines.
A few notable things she can do with a phone line are:
1). The most basic thing is the ability to scramble where your call came from, send your call bouncing all over the network until it becomes impossible to trace where it originated from.
2). Listen in to it to try and peel out information. When you say something into a phone it doesn't disappear when it comes out the other end, it stays in there. This doesn't even just apply to things people say into the phone either. Since phone lines were built to "carry information" even things people say near them can get sucked up in there and carried around the lines. You can even find where someone is so long as they're speaking near a live line. You have to know what you're looking for, though, otherwise you're just listening to random snippets and the white noise that everything left in the line eventually becomes.
3). Travel through them or trap people inside of them. Moving like this you can get anywhere the line connects in record time, but it's extremely dangerous and knowing your exact route is a must. She hates doing it. You could get stuck in a mire of white noise, get creamed by a call coming down the line, or eaten by a monster. Speaking of that last one...
4). Telefangs. Phone demons. Emotion left in the line that coalesced into a monster that lives there. Comes in positive and negative varieties. They try to piggyback out of the lines on similar emotions and into human bodies. If you've ever felt particularly good or terrible after a phone call that was one of them getting into you. They're harmless like that, but Allison can draw them out of the lines and bind them to her will. The monsters come in as many varieties as there are emotions, though the general rule is that the positive ones help and the negative ones hurt. Can only exist for long periods of time in the real word when Allison is on hand and puts forth effort to maintain them, otherwise they dissolve into noise and vanish within a few hours.
There are other applications of phone magic, but these three things are what she's most skilled in. She is, however, a ritual caster. She can't just quickfire these spells willy nilly. It also goes without saying that she needs a phone line to be able to do any of these things.
Equipment: Like most wizards she has a workshop hidden in the middle of nowhere where she works to perfect her craft. It's underground, filled with technical manuals, arcane grimoirs, parts, junk, and tools. Anything she needs to build and maintain her equipment. It's also where she lives.
Her helmet (includes a voice changer).
Her gloves (Actually powerful shock gloves she can turn on with a command.)
Her Spellphone. A simple blue flip-phone with the number replaced with arcane symbols. After tireless effort she's managed to turn it into a portable magic tome capable of casting simple spells with a few dials. It includes a simple magic blast, a weak defensive shield capable of stopping anything up to a hale of small arms fire, and a longsword mode for close up offence. It also includes storage space for a single Telefang. It's held back the abysmal hour long battery life and being prohibitively expensive to produce. It had to be assembled basically from scratch, being carefully enchanted all the while. It is bleeding edge technonmacy, but a work in progress.
Short Bio: Allison has most of her entire life on the run with her father, the original Phone Freak Archibald Bell, helping him commit crimes in order to fund their research. She never knew her mother or a normal childhood. As far as she knows she's been a supervillain for about as long as she could walk, taking a supporting role in robberies, scams, magical duels, and every sort of mercenary work you could imagine. Her father always treated her more as a student than a daughter, and as she got older treated her as a peer and colleague. All the money they won was channeled into the research, always striving toward that next big step.
One day, Archibald left her behind. She was confused, until the power went off later that night. She got the news later that he'd set off to steal something from the hero Cyber Shaman, and the resulting duel scrambled communication throughout mainland North America for about four months. No one ever really learned what happened during that fight, Cyber Shaman certainly didn't brag about it, but Archibald never came back. He'd left her, alone, to continue the work. She'd inherited his research, his workshop, and his contacts. She was 12 years old.
She'd been handling it pretty well by herself for the past four years, stealing what she needed, doing various jobs to fund her way of life, working on how to do with wireless signals what Archibald had taught her to do with landlines, and most importantly: keeping anonymous. Allison Bell was a ghost. The people who contacted her only knew Phone Freak. She'd completely divorced her villain persona from her actual person. It was all going swimmingly until the day she got that call.
On her Spellphone.
The one she'd just recently built.
The one that didn't even have a listed number.
And the voice on the other end used her name... |
55,144 | 1,504 | 0 | 1,750 | 589 | TAP-tap-tap, TAP-tap-tap, TAP-- TATatatatataTATatatatata TAP!
The unpleasant sounds of a metal spatula and blade of a kitchen knife drumming on a griddle were turned into rhythmical combinations as they echoed into the small corner diner. "The Best Around Waffle House" was a small establishment on the corner of Tim and 88th Street. They may not have had the most space or the best class, but they did have Parker as a chef, whose father had taught him to cook with five-star quality.
TAP-tap-tap, TAP-tap-tap, TAP-- TATatatatataTATatatatata TAP!
In fact, if he had been any less of a cook he would have been fired long ago, for his irritating habit of bringing his musical hobbies to work have caused more than a handful of complaints. Pamela Vick, his boss and the lady who lived in the apartment above the diner, was actually quite fond of the music, but she knew that if she let him get away with it all the time they'd eventually lose all of their business.
Tap, ta-tap, tap, ta-tap, tap, ta-tap, tap --
"Excuse... ex... EXCUSE ME!" Parker nearly lost grip of his makeshift drumsticks when the shrill voice of a hungry, impatient and clearly angry woman interrupted his groove. Parker spun from his place of filling a simple order of pancakes and scrambled eggs to see a middle-aged red-headed woman in the doorway of the swinging kitchen door striking a pose that clearly stated "that 'Employees Only' sign means nothing to me right now" and a glare that added "and neither do you". Asking the question seemed pointless, but it somehow seemed more rude not to inquire anyway.
"I'm sorry, can I help you?" He asked, fearing her lash. Being yelled at by someone didn't scare Parker, but his short-fuse reaction did. Ever since he was a child, his anger was something he couldn't control, and he really didn't want to get fired for yelling at this woman -- he actually liked this job. Luckily, however, she was just as invested in keeping this interaction civil.... after the initial yelling to get his attention, of course.
Taking a breath and dropping the glare, she cleared her throat and began. "I've had a really, really stressful work day, and I was just looking forward to eating in peace and--
"Of course, ma'am, I'm terribly sorry," Parker said with his signature crooked smile. Almost every person in the Mors family had reliable charisma and a silver tongue. "I'm a drummer in a band, and we have an important gig this weekend. I won't bore you with the details-- nor will I disturb your meal any further. Please, enjoy your meal."
A few hours later, Parker's eyes were excitedly set on Jill -- the name he gave his purple van which he could see out the back window as he was taking off his hairnet and apron. It was just a little passed five and The Harbingers band practice began at six on Thursdays. This barely gave him enough time to get home and get changed before heading to Revelation Studios. Surely Soren would need a ride, as well. Luckily, Parker's drums were still packed in Jill from Tuesday's practice. "G'night, Pam," Parker said over his shoulder as he hurried out the door, not even bothering to wait for a response. He was usually more polite than that, but the woman was pushing 60 and fading hearing required three to five sayings of "goodnight," each increasing in volume, and he simply did not have the time nor patience for that.
Even though he knew the band would understand if he were late, patience was one of Parker's worst attributes. This became more fact than opinion as he sped through another red light in front of his apartment building, giving the signal to Soren to buzz the door open (so Parker wouldn't have to dig out his key) and to get his self ready: three short honks and a long one in a slower (not to mention monotone) version of the beginning of Beethoven's fifth symphony from Jill's horn. Since the rhythm Beethoven used for that intro is also Morse code for the letter "V", Parker and Soren liked to joke and say it stood for "Vroom time." After the honks were made, Parker began step out of the van but paused a moment, then quickly whipped out his phone and began a text to Soren, who he just realized might not be home.
"Are you home? If so, just hurry down and bring me a shirt to change into. I actually have a pair of shorts in the van to practice in. If you're not home, where are you so I can pick you up?" As the message sent, he hoped his best friend would hurry back with his text - and also be home - because it was now 5:10. | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,145 | 1,504 | 1 | 1,750 | 589 | Void. | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,146 | 1,504 | 2 | 1,750 | 589 | Void. | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,147 | 1,504 | 3 | 9 | 191 | Dangling his feet over the back of the couch, Søren was laying with his head hanging off the front of the seat. In his hands he firmly held Nete, his beloved bass guitar named for one of the Mousai Apollonides. His fingers gently sliding along the strings and across the strings as he played a sponatneous song that grew and changed with every passing moment.
Søren sighed happily. He loved these moments him and Nete only, everything but the music they were creating forgotten. 'If only it could be like this all the time' Søren thought to himself as he continued to play. His eyes closed softly as he let his mind meld into the melody that he and Nete created.
Three short honks from a horn followed by a fourth longer one broke the serenity of Søren's mind. Throwing his feet over his head he rolled off the couch and onto his feet, and played a final a chord to the improvised song. Slowly removing the bass from his grasp he set her in her case. He sighed again this time in slight aggravation as his phone went off, it was almost defintely Parker asking him to grab something and to tell Søren it was time to head to practice. Grabbing his phone he unlocked the screen and checked. "Yep it's from Parker," he confirmed out loud, "And, he wants me to get him a shirt. Of course."
With Nete safetly settled into her case, he closed it and set it by the door. Søren then proceeded to grab his black and red striped jacket, slip it on, slide his phone into the jacket's pocket and grab a miscellaneous shirt for Parker. Not even bothering to text Parker, he gingerly picked up the case by the door exiting the apartment and locked it behind him.
Stepping out of the apartment building, Søren approached Parker's van. Opening the passenger door he chucked the shirt at his friend and stepped in after placing his guitar behind the seat.
Looking over at his friend Søren mockingly called out, "Come on Parker for someone so impatient you seem to take forever to get ready. You don't even look like you're ready for band practice and to think you are four years my elder, the shame." | Name: Søren Frege Wyclif
Race: Caucasian
Gender: Male
Age: 20
Instruments: He can proficiently play the bass guitar and piano. Also he can somewhat play the drums. Other instruments, it is better no to ask because he will try to play them and it would not be pretty.
Other Talents: Søren can sew quite well, is a relatively good painter, and has a knack for remembering faces.
Occupation: Employee at local music store.
Bio: Born in San Franciso to a university music professor, he was single handedly by his father, his mother having died in child birth. Growing up Søren showed great interest in the fine arts. His father of course as a music professor at Vanderbilt University encouraged these interests, and even began to teach his son piano at age seven. These lessons continued until he was fifteen.
The lessons were held at the university, where his father taught, for convenience. In fact it was after one of these lessons when he was fourteen that he met Parker. The young college was getting lessons from Søren's father and the two quickly became friends, bonding over their love of music. In fact it was Parker who introduced Søren to the metal genre and a vast majority of its sub-genres. When high school started Søren purchased a bass guitar from a fellow student and began to teach himself how to play, getting a few pointers here and there from his father and Parker. During his high school years he worked hard on improving his music skills, often in his father's university office. On one occasion he had the pleasure of meeting Matthew, one of his father's students. They ended up pleasantly talking for a while about metal music. Also in high school Søren was asked to join several bands, yet he always declined.com While he was confident in his own abilities and skill, he was not confident in the idea of trying to click musically with others in a group.
In his first year of college at Vanderbilt (he got in on scholarships and a few references from the university's professors) though he quickly bonded with his roommate, Lane, and the even decided to start a band called "The Weather Underground". The idea to form a band had come about one night when Søren had been in the dorm playing an orginal rhythm on his base and his roommate joined in with some of the lyrics he had been working on, the sound melded and they decided to give it a try with a few other students from the university. Shortly before the start of their second year they were offered a contract with a small label named "Deaf Defying Records", and they accepted. Søren dropped out early in the second year of college so he could concentrate on improving his skill on the bass guitar. However, shortly into their time with the label Søren left the band, because he didn't like the label or the songs they were trying to push on the band. He knew the songs were good, but he felt that it was lacking what he had felt back in the dorm the first time he played with Lane. It was about this time that he remembered the times he and Parker talked about the Hollwood music scene, and Søren decide to check it out for himself.
Now he can often be found working at a local music store, in fact he works so often that he easily knows the faces of regulars like Petra. If not working he is either usually out with Parker or back at their place working away on his bass, trying his best to make "The Harbingers" a name to be recognized.
Personality: While he is a bit of an egotist, he tends to be jovial and light hearted, unless you have found some way to tarnish his "honor" (ego). He is also rather determinded in his actions, always feeling he is doing what is right , given whatever situation. When his "honor" has been victimized he becomes slightly withdrawn and epressed, and it usually takes feeding his ego or some lame act of vengance for him to revert to normal.
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55,148 | 1,504 | 4 | 1,367 | 781 | “Then shade in what you have and it won’t look like a complete failure.” A burly man with a full yet well maintained beard joked in a dull tone. He was hovering over a woman with vibrant cerise colored hair in loose curls nearly reaching her elbows. Her intense cyan tinted eyes were heavily focused on finishing a piece to add into her growing portfolio. Not many pages were filled as of yet since she just started not too long ago, and the majority would need to be on skin to advertise her true still. Petra did indeed have potential to become a great tattoo artist one day especially at such a renowned place as Voltic. Though, her heart truly lied with playing guitar. It was always nice to have a backup plan until The Harbingers took off…and she knew that they eventually would.
“If it’s a failure, Trent, it’s only because you taught me.” Petra jested before waving her teacher away as if she could not be bothered with his lowly presence any further.
Trent scoffed while walking to the reception desk and every footstep he took almost seemed to shake the very foundation—precisely how massive this giant of a man is. “Hey, don’t you have some sort of music practice with a band that is never going to get off the ground?” A smirk crossed his lips as he began counting money from a customer.
“Shit, you’re right. I am taking off, guess I’ll see you guys later…if I still have a job here.” She crossly referenced a few days ago when she had walked the entire half hour only to be told she had been let go. Trent had a famous temper and sometimes unintentionally took it out on the people who worked with him—and that day it had been Petra. Her fingers gathered the pristine portfolio and tucked it into a briefcase, and she walked back to the employee lounge to place the item into a locker. She twisted the combination close and motioned for Crocell to join, he usually rested obediently on the plush leather sofa snoozing away. Her hand tossed a studded one strapped bag over her shoulder and picked up her weathered guitar case.
“You just never know do ya doll.” Trent yelled back to Petra managing to stay straight faced.
She stuck out her tongue while exiting the front of Voltic and held the door open for Crocell to strut through. Petra had to leave especially early now that her car had been sold for some extra cash, luckily though Revelation Studio was closer to her work than from Sunrise Plaza. She had not bothered telling the others or wanted to involve them in her financial crisis. Everyone had that friend who was dirt poor and inadvertently bogged down the fun with their lingering money woe…such a killjoy and she refused to be that person. She did technically have a car but left it for her father since it had been Milo’s muscle car, the one he cherished like gold. There was not much belongings Milo had to go around and her father at least deserved that much. During her brother’s lowest point he had managed to sell nearly everything he acquired over his short life. Putting these painful memories aside her eyes fell to the happy go lucky Crocell who panted with his tongue hung out the side. Before any drool could drip down upon the sidewalk he would lap it up only to begin the disgusting cycle again.
She took this Doberman with her practically everywhere she went since he needed his exercise when she wasn't apprenticing at Voltic. He was a very tame and low activity dog and walked well on the chained leash for a once abandoned mutt. They passed by a couple buildings on the way while he remained upright not letting the multiple smells of Hollywood deter the familiar path. When both eventually arrived she opened the front door and headed into the studio room the group usually occupied.
“First ones.” She said aloud.
Petra did not even need to point to a place for Crocell to lie since he found one himself and hunkered down straightaway. With the promise that her pet would remain absolutely quiet there had otherwise been no trouble permitting him to stay. She sat down upon the charcoal colored sofa across from the recording equipment to bring out her guitar to tune. The others would surely arrive in a matter of minutes. | Name: Petra Constantinou
Stage name: Petra Antar
Age: 23
Instruments: Guitar, Vocals
Other talents: Illustration, has a steady hand like a surgeon
Day Job: Apprentice piercer/tattoo artist at Voltic
Bio: Petra and twin brother Milo were happily born on the small island of Thera in Greece, and raised there without many glitches until the age of 7. Parents divorced when they turned 5 and their mother soon fell in lust with a vacationer. After marrying the foreigner he continued to make it abundantly clear that children were not his cup of tea and asked if their father could take the children. Their father, on the other hand, had found a job in the States by this time and decided to take them in regardless of his poor income. Petra and Milo were greeted warmly in San Francisco and loved every minute exploring the bizarre wonders this kooky place had to offer while growing up. Their father took numerous odd jobs to make ends meet and received food and other goodies from neighbors and friends to help raise two budding children.
Since their father was understandably never home rules were lax and Milo began rebelling at 13 and getting into trouble. Their father took out another loan and bought a sparkling new guitar originally for Milo and a microphone along with stand for Petra, hoping this hobby would keep the duo out of trouble. This tactic worked for a while and both remained focused on mastering the art of music. After school both would run home to practice and switch instruments. Since music lessons were terribly expensive and definitely out of the question both teens were self-taught. By 16 Milo had made friends with the downtown music scene and continued to brush up on his skills. He dropped out of school and moved in with a couple of shady people.
Petra wanted to follow Milo around like a shadow but weeks, months, and then years passed without any notice from him or his whereabouts. She went ahead and graduated, moved in with friends and by 18 finally got back in contact with Milo whose band “Aeon to Oblivion” had become well known. High school had polished her music reading skills and she already had a knack for playing guitar. Flaunting her skills around Milo every chance in hopes of joining his band. Finally he asked Mathew the former guitarist to resign and handed that position to Petra who was ecstatic. Things seemed to be going well for a year but Milo’s rapid decay became quite noticeable, mentions of this were brushed off, and he denied having a drug problem. Petra found his cold body backstage with a needle still in his vein…cause of death being an overdose. Her whole world fell apart that day.
Painfully two years passed trying to carry along Milo’s budding legacy but the heart of the band died along with him. Feeling hopeless and completely alone she turned her attention to a bottle of sleeping pills only to wash them down with a bottle of tequila behind the wheel of Milo’s beloved muscle car. It was a mystery how she survived. The hospital admitted Petra for a couple of months so she could receive treatment, and met Parker out of the blue who had been visiting his mother. They immediately hit it off and began to spend many days and nights together, which resulted in them eventually dating. Unfamiliar feelings of trust and perhaps something more soon stirred for her, and he began inspiring her to write lyrics as well as pick up the guitar once again.
They affably parted ways but kept in touch while she went to college for a semester. The money her father had tirelessly saved from working went down the gutter extremely fast from past hospital and medical bills. She could not afford to return and just as well was unable to relate to the teachings. Petra hitchhiked around the world for a while with a stray Doberman called Crocell, which was named after a video game character. She stopped at different hole in the wall places searching for underground artists to hang with but turned down offers to join bands. Money was scarce and a newly written letter from Parker suggested she move to Hollywood to join a band he had helped bring to life.
Fast forward to present day and Petra now lives at a dumpy motel Called Sunrise Plaza in Hollywood near Parker’s studio at Stabulum Quarters. She can be found wandering around the boardwalk with Crocell, practicing with the band, working at Voltic, or spending what little money she has at a music shop Søren works at.
Personality: Petra use to be shy but has since grown out of that trait and has now become a bit brazen. Some would call her arrogant though she prefers the term confident instead. Although she appears to not care about the opinions of others she truly does deep down. She loves to laugh and add lots of sarcasm to her chats. If serious conversations are what one seeks they probably will not find them with her on a regular basis. She has no qualms about fighting or getting physical when confrontations arise though this is rare. Like the majority of humankind Petra has a more compassionate side though it is not practiced too often.
---
phew.
-wipes brow-
hopefully that's fine. |
55,149 | 1,504 | 5 | 1,750 | 589 | The shirt hit Parker's face and hung from his head for a moment before he removed it, revealing his sarcastic scowl. "Thanks for the ride, Parker..." he said in a mocking voice as he began changing into the plain white shirt Soren had brought him. "I'm terribly sorry that my job runs late sometimes," he continued with a small smile in a playful tone. "It's not like we'll be late, so keep your panties on." His relationship with Soren seemed impenetrable by the many small mocking jokes they made to each other. Starting the van once again, they made their way toward the recording studio, chatting idly as they rode. It was almost 6:00 now, and the sky was darkening beautifully. It wasn't long before they pulled into an empty spot at Revelation Studio's parking lot. The exterior looked worse than the interior, but the interior wasn't a whole lot classier. Wherever they could practice and follow their dreams didn't seem to bother them. Didn't seem to bother Parker, anyway.
Shoving the driver's side door open, Parker let his feet hit the ground while he leaned against his seat, his back to Soren as he pulled a small orange bottle from his jacket pocket. He pushed and twisted the cap to grab four small yellow pills from the bottle, the same thing he did before every practice. He didn't know if Soren knew the severity of his addiction, but he was at least aware of it. He quickly dry swallowed the opiates as he was rounding the van behind the cover of the tinted windows, going to the back. "Hey, will you help me get these in?" Parker asked his best friend, gesturing toward his drum set stacked in the back of the van, strapped to the sides.They had a trailer to haul everything in, but as long as they were practicing where all of the sound equipment was already present, it was obviously easier keeping the set in the van. | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,150 | 1,504 | 6 | 1,942 | 471 | It was 5:36 when Matt's alarm finally woke him and forced him to roll out of bed. He hadn't gotten to bed until almost 11 A.M. after a double shift at the Denny's where he worked. His alarm had been initially set for 5 P.M. but after multiple times of hitting snooze he knew that he to get up or he was going to be late. Rolling out of bed he grabbed a shirt off the floor and the pair of jeans he had worn to practice Tuesday. After sliding into the clothes he walked into the bathroom, quickly brushed his teeth and proceeded to leave the apartment, only slowing long enough to grab a mountain dew from the fridge, grab his jacket off the couch and scoop his wallet, phone and keys of the table by the door. Jogging down the stairs and out onto the street he unlocked his Vespa from the streetlight. Hoping on the Vespa he check his phone, it was 5:43 and nobody had texted him yet. Taking a second to strap his helmet on he did some quick math and figured even if he hit every stoplight he would only be maybe 2 or 3 minutes late. Taking off from the curb Matt zoomed through the streets, hitting only a single red light he managed to pull into the space next to Parker and Soren at 5:56, a total of 4 minutes early.
Pulling his helmet off he looked over at Soren and Parker, he stepped off the Vespa "Hey guys, need some help?" referring to the drums the two were unloading. | Name: Matthew Pollaro
Ethnicity: Caucasian
Gender: Male
Age: 23
Height: 5’7
Weight: 149
Instrument(s):
Guitar, Keyboard, and Vocals
Other Talents: Matt is an amazing cook and has worked numerous jobs as a cook (normally just short order but none the less). Beyond that he is intelligent and better than most at games of strategy. He is a fast learner.
Occupation: Currently a barista at a small coffee shop a couple blocks from a hole in the wall concert venue.
Bio: Matt was born in the small town of Harrisburg, New York. His mother had been an actress on broadway and his father had played trumpet for the New York City Philharmonic Orchestra but they had both retired from the performing arts to raise their family (Matt has a younger sister 3 years younger than him). So when their son had shown an interest in music at a young age (6), they started him on piano lessons. His little sister Gwen also showed a similar interest when she was about (5), whether this was because she admired her brother her because she was genuinely interested was hard to tell but eventually it became clear that she had a passion for the piano as even once her brother quit taking lessons (which happened when he was in the middle of 8th grade) she continued. For Matt the piano had been a way to dive into music at an early age but at the end of the 8th grade he turned his focus to learning a new instrument, the guitar. This came from his developing interest in post-hardcore and metal music and from the fact that his parents let him go into the city on Friday and Saturday nights with his friends (Vic and James, both of who were a year older than him). In the city with his friends they often hit up the smaller venues and watched the local bands play. Watching these bands play ignited a fire deep inside him. The three began jamming together and would continue to play music together (not as a real band but rather just friends in a garage) up until the time Vic and James left for college, James attending the University of Baltimore and Vic heading to Bellevue in Washington state. This left Matt pretty much on his own as he tried to figure out he was going to do with is life. His parents wanted him to go to college and he wanted to appease them as much as possible as they had made his lifestyle (concerts, music, band merch, etc) possible. Finally deciding that he wanted to see the west coast he applied and was accepted to Vanderbilt University in San Francisco (age 18).
In San Francisco well majoring in music performance he took lessons with Professor Wyclif who had become one of his favorite professors in his short time there. One day while he was waiting for the Professor he met his son Soren and the two introduced themselves and had a mildly stimulating conversation about the post hardcore and metal scene in the local area. After a year of attending school he decided that college just wasn’t for him. Not wanting to return home (to a family that viewed him as a disappointment) he found himself working odd jobs in LA to pay for a small apartment with some other guys. These guys would become the first of a series of bands that Matt would be involved in. This band was Aeon to Oblivion (length 8 months). This was one of the few bands he ended up parting on good terms with, as when Milo the head of the band asked him to step down for his sister Petra, Matt couldn’t find it in him to say no. Though that was rather beyond the point as a few weeks prior he had found out that the band Nephilim’s Curse (length 4 months) was on the look-out for a keyboardist. Putting his knowledge of piano to good use he soon found himself jamming Electronic Hardcore every Friday or Saturday night. When their original bassist/backup vocalist quit the band looked to Matt to fill the role of backing screams. Surprising both the band and himself he managed it with not the slightest of problems. Up until that point he had never done more than sing/scream in the shower or along with the stereo. When Curse found a new bassist, Kyle, Matt and he did not get along. Although the rest of the band meshed well with the bassist. One night the band was sitting in Luke’s (their lead vocalist) basement and the band informed Matt that they no longer had the need for keyboards as they had decided to backtrack all of the parts. Matt could see Kyle’s grin as the band broke the news to him. Standing up to leave, he hesitated and decided on a different course. Grabbing Kyle’s bass he smashed it into the bassist (as Kyle stood to grab it from him) and then threw it against the concrete floor before marching up the stairs and out of the house. He had only just made it back to his place when he was arrested on charges of aggravated assault. He spent the next few nights in jail before Curse was able talk Kyle into dropping the charges. For a month or so after that he just went to shows and jammed in private. It was one night when he was subbing in on guitar for the band Defy the Heavens (a total of 3 weeks of shows as a sub) that the band Tomorrow Never Comes (a little over 6 months) reached out to him to fill their need of backing vocals and guitar. After about 4 months in the lead singer quit without warning after getting into an argument with Matt over a girl that they were both dating. With only a week before their next show they didn’t have time to find a new lead singer so Matt stepped in to learn the parts. This was his first time singing clean vocals for an audience, though he had the band backing him for screams. So that week Tomorrow Never Comes took the stage by storm and what was a now a 3 piece band left the audience screaming for more. As the band continued to look for a new singer Matt stepped up to volunteer for the role full time. Although the drummer and cofounder of TNC, Jace, denied the idea believing that Matt was superior guitarist to vocalist. Deciding that if TNC wouldn’t let him sing then it was time to move on to another band that would. Joining up with a the smallest band he had played with yet, False Kings (3 months) he filled the role of rhythm guitarist well doing co-vocals. The band was six piece and honestly there was a huge disagreement among the band on what direction to take the music, the keys/programmer wanted a more EHM feel, well the lead guitarist and bassist wanted to do something with more of a classic thrash feel. The drummer had a strong preference for deathcore well the lead vocalist seemed to write more towards a pop-punk feel. Matt at the time was just looking for a strong post hard core style band. It was no surprise then that the band didn’t last long although it was the after-show parties that really made False Kings stick out to any fans they may have had and to Matt himself. It was at one of these parties that Matt met Parker, and the seed for the future band Harbingers was born. Parker at the time wanted Matt’s voice but Matt was already committed to trying to make False Kings work, even though less than three months later the band would implode.
After False Kings blew apart Matt took a break from the music scene, only going to the occasional show and didn’t really look for any bands (3 months). In this down time Matt met a girl named Tori who would proceed to become his girlfriend off and on for the next year and half or so. She it seemed had a great vocal talent so the two of them started a joint venture and ended up plugging in the original bassiest from Nephilim’s Curse and the drummer from False Kings they formed a lighter posthard/deathcore band. The band was Evening Tide (9 months) and together the band succeeded in making themselves well known in the local area partially for their unique sound, partially because of their talent and partially because the lead singer was a babe. They even went as far as to record an EP together (The Barren Glory EP). When Matt and Tori initially broke up the band fell apart as the dual vocalist were the center of the band. Less than a month after the explosion of Evening Tide Matt found himself in a new band by the name of One With Nothing (3 months) playing guitar and singing some cleans. The band was nothing special to be honest, they blended Emo style lyrics with the guitar and drum tone of post-hardcore and often found themselves being compared to a weaker, slightly heavier 30 Seconds to Mars. The comparison alone upset Matt. It was after one of the shows that he ended up hooking back up with Tori. She convinced him that night to leave OWN and join her new project Forever Unbound (5, nearly 6 months), a band that she had put together herself that planned on fusing power metal with the vocal styling and influences of post-hard core. With an astounding 3 guitarist (counting Matt), 3 vocalist (also counting Matt), two bassist, drummer and keyboardist the octet took Hollywood by storm. The band soon found themselves basically fast tracked for fame as they were signed to Nuclear Blast Records. It was after being with the band for almost 6 months that drama exploded and Tori and Matt’s relationship ended permanently(?). This was because it was at this point that Matt found out not only was she sleeping with their band mate, 3rd vocalist and bassist Draven, he also found out that she was sleeping with the manager from their label. It was when he found this out that he executed his revenge in a fashion only suiting one destined to become the rider of strife. He volunteered to take their latest demos to their manager after they had finished some new recordings one night. On the way to the label Matt made a stop by his place, cleared the actual files and left a message detailing the affair between Tori and the manager. Rather than leaving it for the manager he put it in the higher ups mail box. It was then that he quit without informing anyone. Naught but a few weeks later he heard that not only had Forever Unbound been dropped but the band had fallen into inner turmoil and been left in ruin. Over the next few months Matt never found another solid band instead he found himself occasionally subbing for any number of bands on any of the keyboards, vocals, backing vocals or guitar parts they had need for. During this down time Parker came back into Matt’s life and told of the band Harbingers that he was hoping to push forward with. With no band to call his own Harbingers not only seemed the best option it was really the only option. Now days Matt lives in a 3 room loft (bathroom, bedroom, kitchen/living/dining room) works at a local coffee shop, The Grind, and spends his free time writing lyrics and checking out local shows.
(7 bands over a period of 3 years and half years).
Personality: Matt is driven, he has an intense urge to see a band he is a part of become a mainstay of the post hardcore community. With no option of returning home he will do nearly anything it takes to make a band work, though he does want to make it through honest work. Matt is slightly arrogant but not overly so. The arrogance does come through in his day to day life but is more from insecurity than from true hubris. He fears that because of the last 7 bands and over 3 years of his life he will never accomplish anything that matters in life. He is quick to trust but when scorned even quicker to retaliate, often times with more than what could be deemed equal measures.
Matt can often be found wearing one of his numerous band shirts (most of which are local and over half of which are from his previous bands) and a pair of worn jeans. He has a number of jackets but his favorites are a writer’s coat and a leather jacket. While completely different he loves them both. Matt also has a partial sleeve on his upper left arm that has all of his bands’ names and a logo to go with them as well as other metal/hardcore imagery.
Connection: Justice, took lessons with Justice’s father. Lee Lee, was kicked out of her brother’s band to make room for her. Timmy, PARTY!
EDITS: Made the CS more visually appealing and easy to navigate and added occupation. |
55,151 | 1,504 | 7 | 9 | 191 | The moment the van pulled to a stop in the parking lot, Søren opened his door and tumbled out of the van struggling with the seatbelt as it wrapped around his leg. Straightening himself up Søren leaned back into the van to grab his bass. As he started to step around the van with his case cuddled closely to his chest he heard Parker beckon for his assistance with the drums. With a child like pout on his face and a sigh Søren turned to look at his friend, "I don't want to. They're heavy. Besides my precious Nete needs me more." Then looking at the case he spoke in a quieter voice, "Don't you? Hmmm?" Looking back at his friend after a moment of quiet cooing to his instrument he sighed again, "Fine, I'll help. Only because then I get to play my bass. Plus I guess that some help from someone as awesome as me might be required." Slinging the bass onto his back with the case's shoudler strap, Søren skipped over to Parker and the drum kit.
As they were unloading he heard the voice of Matt call out to see if they needed help. Quickly snapping his head up Søren responded with a quick, "Yep!" as he continued to help Parker. Pausing for a moment he looked at the pieces of the drum kit in front of him. Nodding to himself Søren grabbed a cymbal and snare and took off inside the building. As he made his escape from the work he yelled back to the others, "I'll grab these, you guys get the rest and I'll see if Petra is here yet. If she isn't I'll let you know."
Heading back to their recording space Søren chuckled to himself, he had yet again avoided actual work, he was proud of himself. Entering the area he notice Petra on the couch with her guitar out. Setting the pieces of Parker's kit down, he slid the case for Nete off his back. As he opened the case with care and lifted out Nete he called out to Petra, "Parker and Matt are here. They're grabbing the rest of the kit." Now with Nete over his shoulder and his fingers playing a light rhythm he turned to face her and asked, "Been here long?" | Name: Søren Frege Wyclif
Race: Caucasian
Gender: Male
Age: 20
Instruments: He can proficiently play the bass guitar and piano. Also he can somewhat play the drums. Other instruments, it is better no to ask because he will try to play them and it would not be pretty.
Other Talents: Søren can sew quite well, is a relatively good painter, and has a knack for remembering faces.
Occupation: Employee at local music store.
Bio: Born in San Franciso to a university music professor, he was single handedly by his father, his mother having died in child birth. Growing up Søren showed great interest in the fine arts. His father of course as a music professor at Vanderbilt University encouraged these interests, and even began to teach his son piano at age seven. These lessons continued until he was fifteen.
The lessons were held at the university, where his father taught, for convenience. In fact it was after one of these lessons when he was fourteen that he met Parker. The young college was getting lessons from Søren's father and the two quickly became friends, bonding over their love of music. In fact it was Parker who introduced Søren to the metal genre and a vast majority of its sub-genres. When high school started Søren purchased a bass guitar from a fellow student and began to teach himself how to play, getting a few pointers here and there from his father and Parker. During his high school years he worked hard on improving his music skills, often in his father's university office. On one occasion he had the pleasure of meeting Matthew, one of his father's students. They ended up pleasantly talking for a while about metal music. Also in high school Søren was asked to join several bands, yet he always declined.com While he was confident in his own abilities and skill, he was not confident in the idea of trying to click musically with others in a group.
In his first year of college at Vanderbilt (he got in on scholarships and a few references from the university's professors) though he quickly bonded with his roommate, Lane, and the even decided to start a band called "The Weather Underground". The idea to form a band had come about one night when Søren had been in the dorm playing an orginal rhythm on his base and his roommate joined in with some of the lyrics he had been working on, the sound melded and they decided to give it a try with a few other students from the university. Shortly before the start of their second year they were offered a contract with a small label named "Deaf Defying Records", and they accepted. Søren dropped out early in the second year of college so he could concentrate on improving his skill on the bass guitar. However, shortly into their time with the label Søren left the band, because he didn't like the label or the songs they were trying to push on the band. He knew the songs were good, but he felt that it was lacking what he had felt back in the dorm the first time he played with Lane. It was about this time that he remembered the times he and Parker talked about the Hollwood music scene, and Søren decide to check it out for himself.
Now he can often be found working at a local music store, in fact he works so often that he easily knows the faces of regulars like Petra. If not working he is either usually out with Parker or back at their place working away on his bass, trying his best to make "The Harbingers" a name to be recognized.
Personality: While he is a bit of an egotist, he tends to be jovial and light hearted, unless you have found some way to tarnish his "honor" (ego). He is also rather determinded in his actions, always feeling he is doing what is right , given whatever situation. When his "honor" has been victimized he becomes slightly withdrawn and epressed, and it usually takes feeding his ego or some lame act of vengance for him to revert to normal.
---------------------------- |
55,152 | 1,504 | 8 | 1,367 | 781 | Before Søren walked through the door Petra had began playing a chord she had been trying to piece together for a couple of days. Always practicing before bed and usually waking during the night with musical notes appearing to her during dreams. Sometimes they just needed to be unscrambled and would sound quite nice but other times she could not figure out the tune. The notes sounded like a gilded mess at the moment, and even more so without the amp plugged in. Slender fingers used the pick to glide across the strings and determination shown onto her intense hazel eyes peering down onto the black guitar. Both Crocell and Petra's head raised to the sound of a door creaking open, and the dark colored dog snorted in boredom before resting again.
"Parker and Matt are here. They're grabbing the rest of the kit."
"You lazy bastard." Petra jokingly commented to him with a wide smile never one to watch the vulgar words that occasionally flew from her mouth either. Knowing good and well that he left the group to defend for themselves once again. She could recall multiple occasions seeing him behind the counter at the music store pretending to work on the computer, and it would make her chuckle every time. "I don't know how the others let you get away with it. Probably because of your dashing good looks right?" She rose from the seat and rested the guitar on a stand that the studio provided. "I don't know though, probably ten minuets but I'll be back." Her hand pushed open the door and she began jogging to meet the duo. Her hands then fidgeted with the metal clasps above the door so it would remain open when she left to help.
"Søren neglecting his team player duties again I see." She smiled to both the guys before walking over casually to pick up the hi hat stand and the cymbal stand. "By the studio's clock it would seem that you are late." Petra was on a mission to playfully dig into each one of the band today like usual. Though the topic of coin did worry her a bit since the studio charges by the hour like most did but everyone split the cost. She hid the worrisome fact with a vibrant smile and would figure out something like she always did if they needed extra funds from her. Even while dating Parker the topic of money every now and again unsettled her because he had it and she did not...but it never became too much of an issue. When she finally took a step back and was honest with herself about their parting ways, she sometimes felt unworthy of him because of that--among other things, and that weighed heavily on her. | Name: Petra Constantinou
Stage name: Petra Antar
Age: 23
Instruments: Guitar, Vocals
Other talents: Illustration, has a steady hand like a surgeon
Day Job: Apprentice piercer/tattoo artist at Voltic
Bio: Petra and twin brother Milo were happily born on the small island of Thera in Greece, and raised there without many glitches until the age of 7. Parents divorced when they turned 5 and their mother soon fell in lust with a vacationer. After marrying the foreigner he continued to make it abundantly clear that children were not his cup of tea and asked if their father could take the children. Their father, on the other hand, had found a job in the States by this time and decided to take them in regardless of his poor income. Petra and Milo were greeted warmly in San Francisco and loved every minute exploring the bizarre wonders this kooky place had to offer while growing up. Their father took numerous odd jobs to make ends meet and received food and other goodies from neighbors and friends to help raise two budding children.
Since their father was understandably never home rules were lax and Milo began rebelling at 13 and getting into trouble. Their father took out another loan and bought a sparkling new guitar originally for Milo and a microphone along with stand for Petra, hoping this hobby would keep the duo out of trouble. This tactic worked for a while and both remained focused on mastering the art of music. After school both would run home to practice and switch instruments. Since music lessons were terribly expensive and definitely out of the question both teens were self-taught. By 16 Milo had made friends with the downtown music scene and continued to brush up on his skills. He dropped out of school and moved in with a couple of shady people.
Petra wanted to follow Milo around like a shadow but weeks, months, and then years passed without any notice from him or his whereabouts. She went ahead and graduated, moved in with friends and by 18 finally got back in contact with Milo whose band “Aeon to Oblivion” had become well known. High school had polished her music reading skills and she already had a knack for playing guitar. Flaunting her skills around Milo every chance in hopes of joining his band. Finally he asked Mathew the former guitarist to resign and handed that position to Petra who was ecstatic. Things seemed to be going well for a year but Milo’s rapid decay became quite noticeable, mentions of this were brushed off, and he denied having a drug problem. Petra found his cold body backstage with a needle still in his vein…cause of death being an overdose. Her whole world fell apart that day.
Painfully two years passed trying to carry along Milo’s budding legacy but the heart of the band died along with him. Feeling hopeless and completely alone she turned her attention to a bottle of sleeping pills only to wash them down with a bottle of tequila behind the wheel of Milo’s beloved muscle car. It was a mystery how she survived. The hospital admitted Petra for a couple of months so she could receive treatment, and met Parker out of the blue who had been visiting his mother. They immediately hit it off and began to spend many days and nights together, which resulted in them eventually dating. Unfamiliar feelings of trust and perhaps something more soon stirred for her, and he began inspiring her to write lyrics as well as pick up the guitar once again.
They affably parted ways but kept in touch while she went to college for a semester. The money her father had tirelessly saved from working went down the gutter extremely fast from past hospital and medical bills. She could not afford to return and just as well was unable to relate to the teachings. Petra hitchhiked around the world for a while with a stray Doberman called Crocell, which was named after a video game character. She stopped at different hole in the wall places searching for underground artists to hang with but turned down offers to join bands. Money was scarce and a newly written letter from Parker suggested she move to Hollywood to join a band he had helped bring to life.
Fast forward to present day and Petra now lives at a dumpy motel Called Sunrise Plaza in Hollywood near Parker’s studio at Stabulum Quarters. She can be found wandering around the boardwalk with Crocell, practicing with the band, working at Voltic, or spending what little money she has at a music shop Søren works at.
Personality: Petra use to be shy but has since grown out of that trait and has now become a bit brazen. Some would call her arrogant though she prefers the term confident instead. Although she appears to not care about the opinions of others she truly does deep down. She loves to laugh and add lots of sarcasm to her chats. If serious conversations are what one seeks they probably will not find them with her on a regular basis. She has no qualms about fighting or getting physical when confrontations arise though this is rare. Like the majority of humankind Petra has a more compassionate side though it is not practiced too often.
---
phew.
-wipes brow-
hopefully that's fine. |
55,153 | 1,504 | 9 | 1,750 | 589 | Raising an eyebrow at his best friend as he seemed to gently talk down his guitar, his look of confusion (and possible concern) turned to one of disappointment. Happy that Soren had reluctantly agreed to help for a change, he began unhooking all straps from the drums and accessories just before the quiet sound of a Vespa approached from behind them, but was ignored by Parker. Soon, however, he looked over his shoulder at the voice behind him, then turned his full body's attention around when he realized the voice was Matt's. Before he could accept the offer of assistance, Soren did so in his place, as expected. Parker gave Matt a crooked smile that compiled acceptance and gratitude anyway before turning back to the set to grab some pieces. By then, he noticed Soren escaping with little weight and glared at his back, prepared to yell but sighed at the futility. Nothing he wasn't used to.
Grabbing one of the two bass drums, he hoisted it over his shoulder in a way that seemed awkward but had become habit to him by then. "Thanks for the help. You can escape with little duty like our pestilent bass player if you want. It's not much work for me anymore, honestly." He wasn't entirely telling the truth, but he could do it pretty quickly by now, although he was secretly hoping he wouldn't pass up the offer. Until the Roxys from before kicked in, this would be a bit challenging.
By this time, Petra's voice had penetrated their exchange. "What else would he be doing?" His attention was instantly turned to the approaching guitarist with the same shine in his eye that was present in every similar situation between the two. What could he do about it? It didn't work between them the first time, and there was no point in causing a 'Yoko Ono' situation, although he doubted that outcome. He was sure they were just left over feelings, anyway; these things happen.
"Well,we were all late together, so from our standpoint you're just early," he retorted with his usual crooked smile. "I'll be sure to apologize to the studio when I get inside," he continued sarcastically as he grabbed the petals with his other hand and continued inside. If there was one person more than Soren he could count on to take him seriously only when necessary, it was her.
When inside, he set his large bass down with a grunt as softly as possible, then attaching one of the petals. Eying Soren out of the corner of his eye as he did so as he played nearly silent riffs on his beautiful Nete. "You do realize that Crocell is more help than you right now, right?" He spoke out to Soren while correctly positioning what pieces of the kit were already in the building, then smiling to Crocell as he went to his corner and bent down to pet him before heading back out to the van. | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,154 | 1,504 | 10 | 1,942 | 471 | After Søren accepted the offer of help Matt proceeded to grab the other of the two bass drums as Parker gave him the opportunity to head inside without putting in any work. He turned with the bass drum in his hands just as Petra called out to harass them for being late. "Looks like we'll need to just set the studio clock back a little bit," Matt joked, his signature grin splitting across his face, "But in all seriousness sorry for being late, had a double shift last night and I kinda overslept." As he spoke his grin shifted into a look of pseudo-embarrassment. Normally Matt was on time, hell often he or Petra were the first in the studio but since he had started picking up extra shifts he kept cutting it closer and closer to being late.
Following Parker into the studio he set the bass down next to the one Parker was fiddling with and began to help set the kit up. Looking up from the drum he was helping to assemble he rationalized Parker's statement aloud. "You know to be honest, Søren the longer it takes to get set up the more money we are wasting. At least Crocell isn't wasting money." Finishing the drum set up, (or at least leaving what little reminded to be done to Parker) "Anyways, guys maybe we should get started before we waste more of our money," | Name: Matthew Pollaro
Ethnicity: Caucasian
Gender: Male
Age: 23
Height: 5’7
Weight: 149
Instrument(s):
Guitar, Keyboard, and Vocals
Other Talents: Matt is an amazing cook and has worked numerous jobs as a cook (normally just short order but none the less). Beyond that he is intelligent and better than most at games of strategy. He is a fast learner.
Occupation: Currently a barista at a small coffee shop a couple blocks from a hole in the wall concert venue.
Bio: Matt was born in the small town of Harrisburg, New York. His mother had been an actress on broadway and his father had played trumpet for the New York City Philharmonic Orchestra but they had both retired from the performing arts to raise their family (Matt has a younger sister 3 years younger than him). So when their son had shown an interest in music at a young age (6), they started him on piano lessons. His little sister Gwen also showed a similar interest when she was about (5), whether this was because she admired her brother her because she was genuinely interested was hard to tell but eventually it became clear that she had a passion for the piano as even once her brother quit taking lessons (which happened when he was in the middle of 8th grade) she continued. For Matt the piano had been a way to dive into music at an early age but at the end of the 8th grade he turned his focus to learning a new instrument, the guitar. This came from his developing interest in post-hardcore and metal music and from the fact that his parents let him go into the city on Friday and Saturday nights with his friends (Vic and James, both of who were a year older than him). In the city with his friends they often hit up the smaller venues and watched the local bands play. Watching these bands play ignited a fire deep inside him. The three began jamming together and would continue to play music together (not as a real band but rather just friends in a garage) up until the time Vic and James left for college, James attending the University of Baltimore and Vic heading to Bellevue in Washington state. This left Matt pretty much on his own as he tried to figure out he was going to do with is life. His parents wanted him to go to college and he wanted to appease them as much as possible as they had made his lifestyle (concerts, music, band merch, etc) possible. Finally deciding that he wanted to see the west coast he applied and was accepted to Vanderbilt University in San Francisco (age 18).
In San Francisco well majoring in music performance he took lessons with Professor Wyclif who had become one of his favorite professors in his short time there. One day while he was waiting for the Professor he met his son Soren and the two introduced themselves and had a mildly stimulating conversation about the post hardcore and metal scene in the local area. After a year of attending school he decided that college just wasn’t for him. Not wanting to return home (to a family that viewed him as a disappointment) he found himself working odd jobs in LA to pay for a small apartment with some other guys. These guys would become the first of a series of bands that Matt would be involved in. This band was Aeon to Oblivion (length 8 months). This was one of the few bands he ended up parting on good terms with, as when Milo the head of the band asked him to step down for his sister Petra, Matt couldn’t find it in him to say no. Though that was rather beyond the point as a few weeks prior he had found out that the band Nephilim’s Curse (length 4 months) was on the look-out for a keyboardist. Putting his knowledge of piano to good use he soon found himself jamming Electronic Hardcore every Friday or Saturday night. When their original bassist/backup vocalist quit the band looked to Matt to fill the role of backing screams. Surprising both the band and himself he managed it with not the slightest of problems. Up until that point he had never done more than sing/scream in the shower or along with the stereo. When Curse found a new bassist, Kyle, Matt and he did not get along. Although the rest of the band meshed well with the bassist. One night the band was sitting in Luke’s (their lead vocalist) basement and the band informed Matt that they no longer had the need for keyboards as they had decided to backtrack all of the parts. Matt could see Kyle’s grin as the band broke the news to him. Standing up to leave, he hesitated and decided on a different course. Grabbing Kyle’s bass he smashed it into the bassist (as Kyle stood to grab it from him) and then threw it against the concrete floor before marching up the stairs and out of the house. He had only just made it back to his place when he was arrested on charges of aggravated assault. He spent the next few nights in jail before Curse was able talk Kyle into dropping the charges. For a month or so after that he just went to shows and jammed in private. It was one night when he was subbing in on guitar for the band Defy the Heavens (a total of 3 weeks of shows as a sub) that the band Tomorrow Never Comes (a little over 6 months) reached out to him to fill their need of backing vocals and guitar. After about 4 months in the lead singer quit without warning after getting into an argument with Matt over a girl that they were both dating. With only a week before their next show they didn’t have time to find a new lead singer so Matt stepped in to learn the parts. This was his first time singing clean vocals for an audience, though he had the band backing him for screams. So that week Tomorrow Never Comes took the stage by storm and what was a now a 3 piece band left the audience screaming for more. As the band continued to look for a new singer Matt stepped up to volunteer for the role full time. Although the drummer and cofounder of TNC, Jace, denied the idea believing that Matt was superior guitarist to vocalist. Deciding that if TNC wouldn’t let him sing then it was time to move on to another band that would. Joining up with a the smallest band he had played with yet, False Kings (3 months) he filled the role of rhythm guitarist well doing co-vocals. The band was six piece and honestly there was a huge disagreement among the band on what direction to take the music, the keys/programmer wanted a more EHM feel, well the lead guitarist and bassist wanted to do something with more of a classic thrash feel. The drummer had a strong preference for deathcore well the lead vocalist seemed to write more towards a pop-punk feel. Matt at the time was just looking for a strong post hard core style band. It was no surprise then that the band didn’t last long although it was the after-show parties that really made False Kings stick out to any fans they may have had and to Matt himself. It was at one of these parties that Matt met Parker, and the seed for the future band Harbingers was born. Parker at the time wanted Matt’s voice but Matt was already committed to trying to make False Kings work, even though less than three months later the band would implode.
After False Kings blew apart Matt took a break from the music scene, only going to the occasional show and didn’t really look for any bands (3 months). In this down time Matt met a girl named Tori who would proceed to become his girlfriend off and on for the next year and half or so. She it seemed had a great vocal talent so the two of them started a joint venture and ended up plugging in the original bassiest from Nephilim’s Curse and the drummer from False Kings they formed a lighter posthard/deathcore band. The band was Evening Tide (9 months) and together the band succeeded in making themselves well known in the local area partially for their unique sound, partially because of their talent and partially because the lead singer was a babe. They even went as far as to record an EP together (The Barren Glory EP). When Matt and Tori initially broke up the band fell apart as the dual vocalist were the center of the band. Less than a month after the explosion of Evening Tide Matt found himself in a new band by the name of One With Nothing (3 months) playing guitar and singing some cleans. The band was nothing special to be honest, they blended Emo style lyrics with the guitar and drum tone of post-hardcore and often found themselves being compared to a weaker, slightly heavier 30 Seconds to Mars. The comparison alone upset Matt. It was after one of the shows that he ended up hooking back up with Tori. She convinced him that night to leave OWN and join her new project Forever Unbound (5, nearly 6 months), a band that she had put together herself that planned on fusing power metal with the vocal styling and influences of post-hard core. With an astounding 3 guitarist (counting Matt), 3 vocalist (also counting Matt), two bassist, drummer and keyboardist the octet took Hollywood by storm. The band soon found themselves basically fast tracked for fame as they were signed to Nuclear Blast Records. It was after being with the band for almost 6 months that drama exploded and Tori and Matt’s relationship ended permanently(?). This was because it was at this point that Matt found out not only was she sleeping with their band mate, 3rd vocalist and bassist Draven, he also found out that she was sleeping with the manager from their label. It was when he found this out that he executed his revenge in a fashion only suiting one destined to become the rider of strife. He volunteered to take their latest demos to their manager after they had finished some new recordings one night. On the way to the label Matt made a stop by his place, cleared the actual files and left a message detailing the affair between Tori and the manager. Rather than leaving it for the manager he put it in the higher ups mail box. It was then that he quit without informing anyone. Naught but a few weeks later he heard that not only had Forever Unbound been dropped but the band had fallen into inner turmoil and been left in ruin. Over the next few months Matt never found another solid band instead he found himself occasionally subbing for any number of bands on any of the keyboards, vocals, backing vocals or guitar parts they had need for. During this down time Parker came back into Matt’s life and told of the band Harbingers that he was hoping to push forward with. With no band to call his own Harbingers not only seemed the best option it was really the only option. Now days Matt lives in a 3 room loft (bathroom, bedroom, kitchen/living/dining room) works at a local coffee shop, The Grind, and spends his free time writing lyrics and checking out local shows.
(7 bands over a period of 3 years and half years).
Personality: Matt is driven, he has an intense urge to see a band he is a part of become a mainstay of the post hardcore community. With no option of returning home he will do nearly anything it takes to make a band work, though he does want to make it through honest work. Matt is slightly arrogant but not overly so. The arrogance does come through in his day to day life but is more from insecurity than from true hubris. He fears that because of the last 7 bands and over 3 years of his life he will never accomplish anything that matters in life. He is quick to trust but when scorned even quicker to retaliate, often times with more than what could be deemed equal measures.
Matt can often be found wearing one of his numerous band shirts (most of which are local and over half of which are from his previous bands) and a pair of worn jeans. He has a number of jackets but his favorites are a writer’s coat and a leather jacket. While completely different he loves them both. Matt also has a partial sleeve on his upper left arm that has all of his bands’ names and a logo to go with them as well as other metal/hardcore imagery.
Connection: Justice, took lessons with Justice’s father. Lee Lee, was kicked out of her brother’s band to make room for her. Timmy, PARTY!
EDITS: Made the CS more visually appealing and easy to navigate and added occupation. |
55,155 | 1,504 | 11 | 1,750 | 589 | Parker laughed mockingly as Matt endorsed his joke to Soren as he left to get the rest of the toms and small pieces of the set. When he returned, practice assumed right away, as Matt was very correct about wasting their money.
---
Placing the last piece of the drum set into it's place in the van and clasping the final strap , Parker closed the back of his beloved van with a huff that basically said 'that took for-fucking-ever.' Leaning back against the van, Parker checked his phone and responded to a few text messages before stopping cold and nearly dropping his phone but caught it and slid it into his pocket instead. With a clean look in his barely opened eyes, he took a deep breath in and leaned his head back against the van as well-- The pills he had taken during break were taking effect. His head fell back into it's upright position and his mind came back to Earth as he focused on his band-mates once more, twirling his spare drumsticks in his hand idly. | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,156 | 1,504 | 12 | 1,942 | 471 | Cracking the can of mountain dew Matt leaned against the wall of the studio taking a drink while watching Parker finish loading his drums. Watching the rest of Harbingers just hanging out around the studio an idea struck Matt. "Guys! We should all go out for din..." His trailed off mid-sentence as his eyes dawned on Corcell. Wherever they went they would have to make sure that dogs were excepted or that it was outside. Keeping his eyes on Corcell Matt resumed his speaking "Well you know with most actual restaurants out the window we could just all hang out at one of our places... I can buy pizza," He added the last part knowing that like most twenty-somethings the band weren't normally in the mood for passing up free food. | Name: Matthew Pollaro
Ethnicity: Caucasian
Gender: Male
Age: 23
Height: 5’7
Weight: 149
Instrument(s):
Guitar, Keyboard, and Vocals
Other Talents: Matt is an amazing cook and has worked numerous jobs as a cook (normally just short order but none the less). Beyond that he is intelligent and better than most at games of strategy. He is a fast learner.
Occupation: Currently a barista at a small coffee shop a couple blocks from a hole in the wall concert venue.
Bio: Matt was born in the small town of Harrisburg, New York. His mother had been an actress on broadway and his father had played trumpet for the New York City Philharmonic Orchestra but they had both retired from the performing arts to raise their family (Matt has a younger sister 3 years younger than him). So when their son had shown an interest in music at a young age (6), they started him on piano lessons. His little sister Gwen also showed a similar interest when she was about (5), whether this was because she admired her brother her because she was genuinely interested was hard to tell but eventually it became clear that she had a passion for the piano as even once her brother quit taking lessons (which happened when he was in the middle of 8th grade) she continued. For Matt the piano had been a way to dive into music at an early age but at the end of the 8th grade he turned his focus to learning a new instrument, the guitar. This came from his developing interest in post-hardcore and metal music and from the fact that his parents let him go into the city on Friday and Saturday nights with his friends (Vic and James, both of who were a year older than him). In the city with his friends they often hit up the smaller venues and watched the local bands play. Watching these bands play ignited a fire deep inside him. The three began jamming together and would continue to play music together (not as a real band but rather just friends in a garage) up until the time Vic and James left for college, James attending the University of Baltimore and Vic heading to Bellevue in Washington state. This left Matt pretty much on his own as he tried to figure out he was going to do with is life. His parents wanted him to go to college and he wanted to appease them as much as possible as they had made his lifestyle (concerts, music, band merch, etc) possible. Finally deciding that he wanted to see the west coast he applied and was accepted to Vanderbilt University in San Francisco (age 18).
In San Francisco well majoring in music performance he took lessons with Professor Wyclif who had become one of his favorite professors in his short time there. One day while he was waiting for the Professor he met his son Soren and the two introduced themselves and had a mildly stimulating conversation about the post hardcore and metal scene in the local area. After a year of attending school he decided that college just wasn’t for him. Not wanting to return home (to a family that viewed him as a disappointment) he found himself working odd jobs in LA to pay for a small apartment with some other guys. These guys would become the first of a series of bands that Matt would be involved in. This band was Aeon to Oblivion (length 8 months). This was one of the few bands he ended up parting on good terms with, as when Milo the head of the band asked him to step down for his sister Petra, Matt couldn’t find it in him to say no. Though that was rather beyond the point as a few weeks prior he had found out that the band Nephilim’s Curse (length 4 months) was on the look-out for a keyboardist. Putting his knowledge of piano to good use he soon found himself jamming Electronic Hardcore every Friday or Saturday night. When their original bassist/backup vocalist quit the band looked to Matt to fill the role of backing screams. Surprising both the band and himself he managed it with not the slightest of problems. Up until that point he had never done more than sing/scream in the shower or along with the stereo. When Curse found a new bassist, Kyle, Matt and he did not get along. Although the rest of the band meshed well with the bassist. One night the band was sitting in Luke’s (their lead vocalist) basement and the band informed Matt that they no longer had the need for keyboards as they had decided to backtrack all of the parts. Matt could see Kyle’s grin as the band broke the news to him. Standing up to leave, he hesitated and decided on a different course. Grabbing Kyle’s bass he smashed it into the bassist (as Kyle stood to grab it from him) and then threw it against the concrete floor before marching up the stairs and out of the house. He had only just made it back to his place when he was arrested on charges of aggravated assault. He spent the next few nights in jail before Curse was able talk Kyle into dropping the charges. For a month or so after that he just went to shows and jammed in private. It was one night when he was subbing in on guitar for the band Defy the Heavens (a total of 3 weeks of shows as a sub) that the band Tomorrow Never Comes (a little over 6 months) reached out to him to fill their need of backing vocals and guitar. After about 4 months in the lead singer quit without warning after getting into an argument with Matt over a girl that they were both dating. With only a week before their next show they didn’t have time to find a new lead singer so Matt stepped in to learn the parts. This was his first time singing clean vocals for an audience, though he had the band backing him for screams. So that week Tomorrow Never Comes took the stage by storm and what was a now a 3 piece band left the audience screaming for more. As the band continued to look for a new singer Matt stepped up to volunteer for the role full time. Although the drummer and cofounder of TNC, Jace, denied the idea believing that Matt was superior guitarist to vocalist. Deciding that if TNC wouldn’t let him sing then it was time to move on to another band that would. Joining up with a the smallest band he had played with yet, False Kings (3 months) he filled the role of rhythm guitarist well doing co-vocals. The band was six piece and honestly there was a huge disagreement among the band on what direction to take the music, the keys/programmer wanted a more EHM feel, well the lead guitarist and bassist wanted to do something with more of a classic thrash feel. The drummer had a strong preference for deathcore well the lead vocalist seemed to write more towards a pop-punk feel. Matt at the time was just looking for a strong post hard core style band. It was no surprise then that the band didn’t last long although it was the after-show parties that really made False Kings stick out to any fans they may have had and to Matt himself. It was at one of these parties that Matt met Parker, and the seed for the future band Harbingers was born. Parker at the time wanted Matt’s voice but Matt was already committed to trying to make False Kings work, even though less than three months later the band would implode.
After False Kings blew apart Matt took a break from the music scene, only going to the occasional show and didn’t really look for any bands (3 months). In this down time Matt met a girl named Tori who would proceed to become his girlfriend off and on for the next year and half or so. She it seemed had a great vocal talent so the two of them started a joint venture and ended up plugging in the original bassiest from Nephilim’s Curse and the drummer from False Kings they formed a lighter posthard/deathcore band. The band was Evening Tide (9 months) and together the band succeeded in making themselves well known in the local area partially for their unique sound, partially because of their talent and partially because the lead singer was a babe. They even went as far as to record an EP together (The Barren Glory EP). When Matt and Tori initially broke up the band fell apart as the dual vocalist were the center of the band. Less than a month after the explosion of Evening Tide Matt found himself in a new band by the name of One With Nothing (3 months) playing guitar and singing some cleans. The band was nothing special to be honest, they blended Emo style lyrics with the guitar and drum tone of post-hardcore and often found themselves being compared to a weaker, slightly heavier 30 Seconds to Mars. The comparison alone upset Matt. It was after one of the shows that he ended up hooking back up with Tori. She convinced him that night to leave OWN and join her new project Forever Unbound (5, nearly 6 months), a band that she had put together herself that planned on fusing power metal with the vocal styling and influences of post-hard core. With an astounding 3 guitarist (counting Matt), 3 vocalist (also counting Matt), two bassist, drummer and keyboardist the octet took Hollywood by storm. The band soon found themselves basically fast tracked for fame as they were signed to Nuclear Blast Records. It was after being with the band for almost 6 months that drama exploded and Tori and Matt’s relationship ended permanently(?). This was because it was at this point that Matt found out not only was she sleeping with their band mate, 3rd vocalist and bassist Draven, he also found out that she was sleeping with the manager from their label. It was when he found this out that he executed his revenge in a fashion only suiting one destined to become the rider of strife. He volunteered to take their latest demos to their manager after they had finished some new recordings one night. On the way to the label Matt made a stop by his place, cleared the actual files and left a message detailing the affair between Tori and the manager. Rather than leaving it for the manager he put it in the higher ups mail box. It was then that he quit without informing anyone. Naught but a few weeks later he heard that not only had Forever Unbound been dropped but the band had fallen into inner turmoil and been left in ruin. Over the next few months Matt never found another solid band instead he found himself occasionally subbing for any number of bands on any of the keyboards, vocals, backing vocals or guitar parts they had need for. During this down time Parker came back into Matt’s life and told of the band Harbingers that he was hoping to push forward with. With no band to call his own Harbingers not only seemed the best option it was really the only option. Now days Matt lives in a 3 room loft (bathroom, bedroom, kitchen/living/dining room) works at a local coffee shop, The Grind, and spends his free time writing lyrics and checking out local shows.
(7 bands over a period of 3 years and half years).
Personality: Matt is driven, he has an intense urge to see a band he is a part of become a mainstay of the post hardcore community. With no option of returning home he will do nearly anything it takes to make a band work, though he does want to make it through honest work. Matt is slightly arrogant but not overly so. The arrogance does come through in his day to day life but is more from insecurity than from true hubris. He fears that because of the last 7 bands and over 3 years of his life he will never accomplish anything that matters in life. He is quick to trust but when scorned even quicker to retaliate, often times with more than what could be deemed equal measures.
Matt can often be found wearing one of his numerous band shirts (most of which are local and over half of which are from his previous bands) and a pair of worn jeans. He has a number of jackets but his favorites are a writer’s coat and a leather jacket. While completely different he loves them both. Matt also has a partial sleeve on his upper left arm that has all of his bands’ names and a logo to go with them as well as other metal/hardcore imagery.
Connection: Justice, took lessons with Justice’s father. Lee Lee, was kicked out of her brother’s band to make room for her. Timmy, PARTY!
EDITS: Made the CS more visually appealing and easy to navigate and added occupation. |
55,157 | 1,504 | 13 | 1,367 | 781 | No no, I am teasing like usual...don't worry about being late. After all, we all know you're the responsible one. Quickly the vibrant female covered her tracks when Matt apologized, and turned his serious amends into a lighthearted response while following the duo inside. Crocell, much like his human companion, lit up when the drummer approached. His docked tail began wagging a hundred miles a minuet while greeting both hands with licks of happiness. Petra retrieved the guitar from the stand and brought it into the second room to begin practicing with the band. These were grueling yet pleasant moments composing music and meshing each of their styles together. For that duration it felt almost if they were in another plane of existence but unfortunately time passed by extremely fast, and before she knew it practice ended.
---
Petra patted the side of her leg as a gesture to Crocell that he was now free to follow. The mutt stretched his brawny body and yawned loudly before striding out of the doors with confidence like he owned the place. After tagging along outside with guitar case in hand Petra hoped no one would notice her white Integra type r missing from the lot. Leaving Revelation Studios on foot would surely be odd, and lying was not a trait she liked to utilize but anything was better than owing up to her current situation. When reaching the concrete Petra set down a collapsible plastic bowl retrieved from her bag. Her fingers twisted off the cap of a bottled water to begin pouring the clear liquid for the dog to start lapping up. Her peripheral vision caught sight of Parker who seemed to be dozing off. The once warm smile on her lips faded as her expression hardened a bit. There could be multiple reasons for his drowsiness though that seemed unlikely. She was no stranger to seeing signs like these caused by something other than lack of sleep...but hoped with everything that her woman’s intuition was wrong.
“Even better. Who’s the lucky host going to be?” She could not cook to save a life but thought the idea of hanging out at one of their places would be nice...because she also did not have a kitchen. The tall guitarist rose to lean against the van beside Parker and ran fingers through her glossy tresses giving him a slightly unusual look. Her nonchalant expression was a cover trying to shield her concern the best she could. In her experience it was difficult to tell a fib when within arm’s reach of someone because nerves would set in, and she could also observe his body language when he responded. Of course, this strategy could fail and at the end of the day she was not a lie detector. She would simply have to trust his answer and keep a subtle yet watchful eye on him, and hopefully if something was up he would confide it to her later.
“I don’t know if this one can keep up though, you tired?” She questioned casually. | Name: Petra Constantinou
Stage name: Petra Antar
Age: 23
Instruments: Guitar, Vocals
Other talents: Illustration, has a steady hand like a surgeon
Day Job: Apprentice piercer/tattoo artist at Voltic
Bio: Petra and twin brother Milo were happily born on the small island of Thera in Greece, and raised there without many glitches until the age of 7. Parents divorced when they turned 5 and their mother soon fell in lust with a vacationer. After marrying the foreigner he continued to make it abundantly clear that children were not his cup of tea and asked if their father could take the children. Their father, on the other hand, had found a job in the States by this time and decided to take them in regardless of his poor income. Petra and Milo were greeted warmly in San Francisco and loved every minute exploring the bizarre wonders this kooky place had to offer while growing up. Their father took numerous odd jobs to make ends meet and received food and other goodies from neighbors and friends to help raise two budding children.
Since their father was understandably never home rules were lax and Milo began rebelling at 13 and getting into trouble. Their father took out another loan and bought a sparkling new guitar originally for Milo and a microphone along with stand for Petra, hoping this hobby would keep the duo out of trouble. This tactic worked for a while and both remained focused on mastering the art of music. After school both would run home to practice and switch instruments. Since music lessons were terribly expensive and definitely out of the question both teens were self-taught. By 16 Milo had made friends with the downtown music scene and continued to brush up on his skills. He dropped out of school and moved in with a couple of shady people.
Petra wanted to follow Milo around like a shadow but weeks, months, and then years passed without any notice from him or his whereabouts. She went ahead and graduated, moved in with friends and by 18 finally got back in contact with Milo whose band “Aeon to Oblivion” had become well known. High school had polished her music reading skills and she already had a knack for playing guitar. Flaunting her skills around Milo every chance in hopes of joining his band. Finally he asked Mathew the former guitarist to resign and handed that position to Petra who was ecstatic. Things seemed to be going well for a year but Milo’s rapid decay became quite noticeable, mentions of this were brushed off, and he denied having a drug problem. Petra found his cold body backstage with a needle still in his vein…cause of death being an overdose. Her whole world fell apart that day.
Painfully two years passed trying to carry along Milo’s budding legacy but the heart of the band died along with him. Feeling hopeless and completely alone she turned her attention to a bottle of sleeping pills only to wash them down with a bottle of tequila behind the wheel of Milo’s beloved muscle car. It was a mystery how she survived. The hospital admitted Petra for a couple of months so she could receive treatment, and met Parker out of the blue who had been visiting his mother. They immediately hit it off and began to spend many days and nights together, which resulted in them eventually dating. Unfamiliar feelings of trust and perhaps something more soon stirred for her, and he began inspiring her to write lyrics as well as pick up the guitar once again.
They affably parted ways but kept in touch while she went to college for a semester. The money her father had tirelessly saved from working went down the gutter extremely fast from past hospital and medical bills. She could not afford to return and just as well was unable to relate to the teachings. Petra hitchhiked around the world for a while with a stray Doberman called Crocell, which was named after a video game character. She stopped at different hole in the wall places searching for underground artists to hang with but turned down offers to join bands. Money was scarce and a newly written letter from Parker suggested she move to Hollywood to join a band he had helped bring to life.
Fast forward to present day and Petra now lives at a dumpy motel Called Sunrise Plaza in Hollywood near Parker’s studio at Stabulum Quarters. She can be found wandering around the boardwalk with Crocell, practicing with the band, working at Voltic, or spending what little money she has at a music shop Søren works at.
Personality: Petra use to be shy but has since grown out of that trait and has now become a bit brazen. Some would call her arrogant though she prefers the term confident instead. Although she appears to not care about the opinions of others she truly does deep down. She loves to laugh and add lots of sarcasm to her chats. If serious conversations are what one seeks they probably will not find them with her on a regular basis. She has no qualms about fighting or getting physical when confrontations arise though this is rare. Like the majority of humankind Petra has a more compassionate side though it is not practiced too often.
---
phew.
-wipes brow-
hopefully that's fine. |
55,158 | 1,504 | 14 | 1,750 | 589 | Minding far from the parking lot now, Parker barely followed the conversation around him. He would never push the limits of his consciousness and sobriety in the company of his beloved band-mates, and for many reasons. Most prominently was his best friend, considering they share a home. He knew his friends wanted to look out for him, so it seemed merely courtesy to keep it to himself. So for now he kept his feet on the ground, but he saw no harm in letting his head bounce between the stars meanwhile.
As he felt Petra pull him into the conversation, his thoughts regained their weight and pulled his head straight down and forward with them. The short conversation replayed in his head once more, making sure he hadn't missed anything but leaving a miniscule delay in his response. "Hm? A little; been getting to work a little earlier for Pam's sake," he chuckled, referring to his boss. "That woman can guilt you into anything." Deceiving any of the Harbingers felt criminal to Parker, but having a silver tongue was really one of the only things he credited to his self and his bloodline, and this route seemed smoother than a parking lot intervention. Pushing himself upright off the van he reached toward the dark sky with a stretch as he moved his attention toward Matt. "If we're looking for a place to eat, I don't mind the company if you don't mind the mess..." shifting his eyes toward Søren as he dropped his arms, he continued with his trademark crooked smile. "... can't speak for the guitar-whisperer, though." | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,159 | 1,504 | 15 | 9 | 191 | Standing by the side of the van Søren half listend to the conversation around him. At the current moment his mind was focused more on Parker. Søren had taken notice of Parker's drowsiness and though he didn't say anything, he was pretty sure what had caused it. After all he and Parker weren't only roommates they were friends and while Søren wasn't about to confront his friend about his pill habit, he could still watch and make sure Parker didn't go too far. For one they were friends and two Parker was his chauffer as Søren liked to call him.
His attention snapped back to the conversation as Parker spoke. Hearing Parker's excuse for his drowsiness Søren was a bit dissapointed, it appeared that he hadn't completely taken into account that he roomed with one of his bandmates, and while it was true that Parker had left a little early for work today, it wasn't really enough to cause this much exhaustion in Søren's opinion. When Parker offered up their place to eatt at Søren nodded and replied with a serious voice and a contemplative face, "Yes we can all eat and rejoice at our place of residence. By the way I totally need a business card with that on it. On the top it would say Søren Wyclif, Guitar Whisperer and then the next line would the say Bassist for The Harbingers the bottom would then have my number on it, for all the ladies of course." Nodding slowly in agreement with himself he looked at the others. "Any of you guys know a good place to get a bunch of business cards made?" | Name: Søren Frege Wyclif
Race: Caucasian
Gender: Male
Age: 20
Instruments: He can proficiently play the bass guitar and piano. Also he can somewhat play the drums. Other instruments, it is better no to ask because he will try to play them and it would not be pretty.
Other Talents: Søren can sew quite well, is a relatively good painter, and has a knack for remembering faces.
Occupation: Employee at local music store.
Bio: Born in San Franciso to a university music professor, he was single handedly by his father, his mother having died in child birth. Growing up Søren showed great interest in the fine arts. His father of course as a music professor at Vanderbilt University encouraged these interests, and even began to teach his son piano at age seven. These lessons continued until he was fifteen.
The lessons were held at the university, where his father taught, for convenience. In fact it was after one of these lessons when he was fourteen that he met Parker. The young college was getting lessons from Søren's father and the two quickly became friends, bonding over their love of music. In fact it was Parker who introduced Søren to the metal genre and a vast majority of its sub-genres. When high school started Søren purchased a bass guitar from a fellow student and began to teach himself how to play, getting a few pointers here and there from his father and Parker. During his high school years he worked hard on improving his music skills, often in his father's university office. On one occasion he had the pleasure of meeting Matthew, one of his father's students. They ended up pleasantly talking for a while about metal music. Also in high school Søren was asked to join several bands, yet he always declined.com While he was confident in his own abilities and skill, he was not confident in the idea of trying to click musically with others in a group.
In his first year of college at Vanderbilt (he got in on scholarships and a few references from the university's professors) though he quickly bonded with his roommate, Lane, and the even decided to start a band called "The Weather Underground". The idea to form a band had come about one night when Søren had been in the dorm playing an orginal rhythm on his base and his roommate joined in with some of the lyrics he had been working on, the sound melded and they decided to give it a try with a few other students from the university. Shortly before the start of their second year they were offered a contract with a small label named "Deaf Defying Records", and they accepted. Søren dropped out early in the second year of college so he could concentrate on improving his skill on the bass guitar. However, shortly into their time with the label Søren left the band, because he didn't like the label or the songs they were trying to push on the band. He knew the songs were good, but he felt that it was lacking what he had felt back in the dorm the first time he played with Lane. It was about this time that he remembered the times he and Parker talked about the Hollwood music scene, and Søren decide to check it out for himself.
Now he can often be found working at a local music store, in fact he works so often that he easily knows the faces of regulars like Petra. If not working he is either usually out with Parker or back at their place working away on his bass, trying his best to make "The Harbingers" a name to be recognized.
Personality: While he is a bit of an egotist, he tends to be jovial and light hearted, unless you have found some way to tarnish his "honor" (ego). He is also rather determinded in his actions, always feeling he is doing what is right , given whatever situation. When his "honor" has been victimized he becomes slightly withdrawn and epressed, and it usually takes feeding his ego or some lame act of vengance for him to revert to normal.
---------------------------- |
55,160 | 1,504 | 16 | 1,942 | 471 | Leaning against his Vespa a grin tugged at the corner of the singer's mouth as he watched his bandmates. It was undeniable that each of the members had there own oddities but they had a spark that he hadn't seen in the other projects he had been a part of. "So it looks like you get to host Parker," Matt said the grin finally winning out and becoming fully apparent. The grin partially came from the fact that the band was getting to hang out and partially because with Parker hosting he didn't have to worry about racing back to his loft to clean up before the others could get there, besides not hosting also meant that the leftover mess of pizza boxes wouldn't be his problem. Parker unlocked the van's doors and everyone started getting, watching the group clamor in Matt thought about joining them but decided he didn't want to leave his Vespa. "Parker it cool if I just follow you there?" Matt asked, receiving a nod in answer he mounted his Vespa. "Oh one more thing..." Matt rushed his words as the others were about to close the van's doors, "What does everyone want on the pizzas?". After a few minutes of debate the group decided on three pizzas of varying types accompanied by a couple of two liters and some breadsticks. Placing the order from his phone Matt started his Vespa and Parker pulled the van out of the studio lot.
------------------------------------------------------------------
After a short jaunt across town the group arrived at Søren and Parker's apartment. Dismounting his Vespa Matt saw that the Papa John's delivery car had just turned on to the block. 'Well that was some fast service' Matt thought to himself, calling out to the group as they unloaded from the van that he'd wait outside for the pizza he watched them head on in as the delivery man pulled up. Handing the guy three 20s Matt took the order and followed shortly behind the rest of the band. | Name: Matthew Pollaro
Ethnicity: Caucasian
Gender: Male
Age: 23
Height: 5’7
Weight: 149
Instrument(s):
Guitar, Keyboard, and Vocals
Other Talents: Matt is an amazing cook and has worked numerous jobs as a cook (normally just short order but none the less). Beyond that he is intelligent and better than most at games of strategy. He is a fast learner.
Occupation: Currently a barista at a small coffee shop a couple blocks from a hole in the wall concert venue.
Bio: Matt was born in the small town of Harrisburg, New York. His mother had been an actress on broadway and his father had played trumpet for the New York City Philharmonic Orchestra but they had both retired from the performing arts to raise their family (Matt has a younger sister 3 years younger than him). So when their son had shown an interest in music at a young age (6), they started him on piano lessons. His little sister Gwen also showed a similar interest when she was about (5), whether this was because she admired her brother her because she was genuinely interested was hard to tell but eventually it became clear that she had a passion for the piano as even once her brother quit taking lessons (which happened when he was in the middle of 8th grade) she continued. For Matt the piano had been a way to dive into music at an early age but at the end of the 8th grade he turned his focus to learning a new instrument, the guitar. This came from his developing interest in post-hardcore and metal music and from the fact that his parents let him go into the city on Friday and Saturday nights with his friends (Vic and James, both of who were a year older than him). In the city with his friends they often hit up the smaller venues and watched the local bands play. Watching these bands play ignited a fire deep inside him. The three began jamming together and would continue to play music together (not as a real band but rather just friends in a garage) up until the time Vic and James left for college, James attending the University of Baltimore and Vic heading to Bellevue in Washington state. This left Matt pretty much on his own as he tried to figure out he was going to do with is life. His parents wanted him to go to college and he wanted to appease them as much as possible as they had made his lifestyle (concerts, music, band merch, etc) possible. Finally deciding that he wanted to see the west coast he applied and was accepted to Vanderbilt University in San Francisco (age 18).
In San Francisco well majoring in music performance he took lessons with Professor Wyclif who had become one of his favorite professors in his short time there. One day while he was waiting for the Professor he met his son Soren and the two introduced themselves and had a mildly stimulating conversation about the post hardcore and metal scene in the local area. After a year of attending school he decided that college just wasn’t for him. Not wanting to return home (to a family that viewed him as a disappointment) he found himself working odd jobs in LA to pay for a small apartment with some other guys. These guys would become the first of a series of bands that Matt would be involved in. This band was Aeon to Oblivion (length 8 months). This was one of the few bands he ended up parting on good terms with, as when Milo the head of the band asked him to step down for his sister Petra, Matt couldn’t find it in him to say no. Though that was rather beyond the point as a few weeks prior he had found out that the band Nephilim’s Curse (length 4 months) was on the look-out for a keyboardist. Putting his knowledge of piano to good use he soon found himself jamming Electronic Hardcore every Friday or Saturday night. When their original bassist/backup vocalist quit the band looked to Matt to fill the role of backing screams. Surprising both the band and himself he managed it with not the slightest of problems. Up until that point he had never done more than sing/scream in the shower or along with the stereo. When Curse found a new bassist, Kyle, Matt and he did not get along. Although the rest of the band meshed well with the bassist. One night the band was sitting in Luke’s (their lead vocalist) basement and the band informed Matt that they no longer had the need for keyboards as they had decided to backtrack all of the parts. Matt could see Kyle’s grin as the band broke the news to him. Standing up to leave, he hesitated and decided on a different course. Grabbing Kyle’s bass he smashed it into the bassist (as Kyle stood to grab it from him) and then threw it against the concrete floor before marching up the stairs and out of the house. He had only just made it back to his place when he was arrested on charges of aggravated assault. He spent the next few nights in jail before Curse was able talk Kyle into dropping the charges. For a month or so after that he just went to shows and jammed in private. It was one night when he was subbing in on guitar for the band Defy the Heavens (a total of 3 weeks of shows as a sub) that the band Tomorrow Never Comes (a little over 6 months) reached out to him to fill their need of backing vocals and guitar. After about 4 months in the lead singer quit without warning after getting into an argument with Matt over a girl that they were both dating. With only a week before their next show they didn’t have time to find a new lead singer so Matt stepped in to learn the parts. This was his first time singing clean vocals for an audience, though he had the band backing him for screams. So that week Tomorrow Never Comes took the stage by storm and what was a now a 3 piece band left the audience screaming for more. As the band continued to look for a new singer Matt stepped up to volunteer for the role full time. Although the drummer and cofounder of TNC, Jace, denied the idea believing that Matt was superior guitarist to vocalist. Deciding that if TNC wouldn’t let him sing then it was time to move on to another band that would. Joining up with a the smallest band he had played with yet, False Kings (3 months) he filled the role of rhythm guitarist well doing co-vocals. The band was six piece and honestly there was a huge disagreement among the band on what direction to take the music, the keys/programmer wanted a more EHM feel, well the lead guitarist and bassist wanted to do something with more of a classic thrash feel. The drummer had a strong preference for deathcore well the lead vocalist seemed to write more towards a pop-punk feel. Matt at the time was just looking for a strong post hard core style band. It was no surprise then that the band didn’t last long although it was the after-show parties that really made False Kings stick out to any fans they may have had and to Matt himself. It was at one of these parties that Matt met Parker, and the seed for the future band Harbingers was born. Parker at the time wanted Matt’s voice but Matt was already committed to trying to make False Kings work, even though less than three months later the band would implode.
After False Kings blew apart Matt took a break from the music scene, only going to the occasional show and didn’t really look for any bands (3 months). In this down time Matt met a girl named Tori who would proceed to become his girlfriend off and on for the next year and half or so. She it seemed had a great vocal talent so the two of them started a joint venture and ended up plugging in the original bassiest from Nephilim’s Curse and the drummer from False Kings they formed a lighter posthard/deathcore band. The band was Evening Tide (9 months) and together the band succeeded in making themselves well known in the local area partially for their unique sound, partially because of their talent and partially because the lead singer was a babe. They even went as far as to record an EP together (The Barren Glory EP). When Matt and Tori initially broke up the band fell apart as the dual vocalist were the center of the band. Less than a month after the explosion of Evening Tide Matt found himself in a new band by the name of One With Nothing (3 months) playing guitar and singing some cleans. The band was nothing special to be honest, they blended Emo style lyrics with the guitar and drum tone of post-hardcore and often found themselves being compared to a weaker, slightly heavier 30 Seconds to Mars. The comparison alone upset Matt. It was after one of the shows that he ended up hooking back up with Tori. She convinced him that night to leave OWN and join her new project Forever Unbound (5, nearly 6 months), a band that she had put together herself that planned on fusing power metal with the vocal styling and influences of post-hard core. With an astounding 3 guitarist (counting Matt), 3 vocalist (also counting Matt), two bassist, drummer and keyboardist the octet took Hollywood by storm. The band soon found themselves basically fast tracked for fame as they were signed to Nuclear Blast Records. It was after being with the band for almost 6 months that drama exploded and Tori and Matt’s relationship ended permanently(?). This was because it was at this point that Matt found out not only was she sleeping with their band mate, 3rd vocalist and bassist Draven, he also found out that she was sleeping with the manager from their label. It was when he found this out that he executed his revenge in a fashion only suiting one destined to become the rider of strife. He volunteered to take their latest demos to their manager after they had finished some new recordings one night. On the way to the label Matt made a stop by his place, cleared the actual files and left a message detailing the affair between Tori and the manager. Rather than leaving it for the manager he put it in the higher ups mail box. It was then that he quit without informing anyone. Naught but a few weeks later he heard that not only had Forever Unbound been dropped but the band had fallen into inner turmoil and been left in ruin. Over the next few months Matt never found another solid band instead he found himself occasionally subbing for any number of bands on any of the keyboards, vocals, backing vocals or guitar parts they had need for. During this down time Parker came back into Matt’s life and told of the band Harbingers that he was hoping to push forward with. With no band to call his own Harbingers not only seemed the best option it was really the only option. Now days Matt lives in a 3 room loft (bathroom, bedroom, kitchen/living/dining room) works at a local coffee shop, The Grind, and spends his free time writing lyrics and checking out local shows.
(7 bands over a period of 3 years and half years).
Personality: Matt is driven, he has an intense urge to see a band he is a part of become a mainstay of the post hardcore community. With no option of returning home he will do nearly anything it takes to make a band work, though he does want to make it through honest work. Matt is slightly arrogant but not overly so. The arrogance does come through in his day to day life but is more from insecurity than from true hubris. He fears that because of the last 7 bands and over 3 years of his life he will never accomplish anything that matters in life. He is quick to trust but when scorned even quicker to retaliate, often times with more than what could be deemed equal measures.
Matt can often be found wearing one of his numerous band shirts (most of which are local and over half of which are from his previous bands) and a pair of worn jeans. He has a number of jackets but his favorites are a writer’s coat and a leather jacket. While completely different he loves them both. Matt also has a partial sleeve on his upper left arm that has all of his bands’ names and a logo to go with them as well as other metal/hardcore imagery.
Connection: Justice, took lessons with Justice’s father. Lee Lee, was kicked out of her brother’s band to make room for her. Timmy, PARTY!
EDITS: Made the CS more visually appealing and easy to navigate and added occupation. |
55,161 | 1,504 | 17 | 1,750 | 589 | Parker nodded with his own smile after Søren's crack about getting business cards for a term Parker now planned on using a lot, agreeing to host as planned. "You all remember our place is rather messy, so I guess as long as you're alright with that, then onto our place it is." Seeing it appeared Petra had walked to the studio today, Parker figured it only natural that she would end up riding with he and Søren, so he opened the sliding door to the back of the van on his side as he rounded to hop in the driver's seat. After nodding to Matt's question, he hopped in took a deep breath and rubbed his eyes, preparing himself to drive. He hadn't considered the fact that he could be responsible for both his friend's lives before taking roxies during practice, but he guessed he deserved this and hoped it would help him keep his addiction better managed.
----
After they pulled into the parking lot to High Hills Living Spaces, Parker didn't even notice the pizza delivery vehicle rounding the corner, so when he called out and told the rest of them to head inside Parker was left wondering if Matt just didn't enjoy their company as much as they all did. He hoped he was reading too much into it as they climbed the outdoor stairway to the top row of apartments and entered room number 4E, home sweet home. The apartment on the outside looked worse than it did on the inside, but the inside wasn't a whole lot better. On the outside, the color was a fading gray color sprouting from what was once evidently an eggshell white, and one of the two street lamps that lit up the small parking lot had been out since the day Parker had moved in. On the inside, however, Parker made sure that the walls stayed in better shape, and the white color remained more intact. Most portions of their walls remained empty unless Søren had decorated it; Parker only had a picture of his deceased younger sister and a picture of his mother before the accident had given her brain damage. The carpet was the generic gray and purple clash of colors that had came with the room, plus a few food stains that had been added since their arrival. Although Parker had a bit more money than it would seem, he always tried to live under budget so the money would be there if he ever fell short of supporting himself -- or his best friend and roommate, who had somehow talked a talker into paying only 35% of the rent. Parker always wondered to himself how he ended up paying the larger portion without argument, but he guessed it was just due to the fact that he never wanted to live alone, and would do whatever he could to ensure that he didn't have to. Besides, Søren would cough up the extra money if ever prompted... Parker assumed.
The door to the apartment always gave in too easily causing it to slam against the wall when most people entered, and this time was no different. Parker eyed around the room that was the living room until the carpet turned to tile where there was a small kitchen and felt a little embarrassed by the disorganization, but it was nothing worse than some clothes strung about. Parker slipped out of his shoes and immediately swept the remote up off the coffee table that was surrounded by a pair of unmatched chairs and a two-seated sofa, turning the TV on to his favorite comedy channel before dropping the remote onto the chair he most often sat in as he passed it on his way to the kitchen. There was a small hallway to his right where the living room ended, and at the end of it were two bedrooms and a bathroom with a slightly cracked mirror to set the mood with the rest of the home. Parker opened the fridge and noticed how bare it was looking, then was suddenly even more thankful that Matt had decided to buy them all pizza. He then remembered Matt had also ordered drinks, so he quickly grabbed four mismatched plastic cups and put some ice in each. "Sorry about the... well... place as a whole, I guess," he called over his shoulder to Petra and Matt if he had entered, "but it has it's perks... like being as cheap as it looks, for instance," he finished the thought as he placed the cups out on the coffee table in the living room. | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,162 | 1,504 | 18 | 1,367 | 781 | “Ladies?” Petra arched a brow while crossing her arms in a playful manner. “I am curious to know exactly what ladies you’re speaking of.” She warmly smiled before hopping into the cherished van. Crocell followed behind excited as ever for a joy ride. The Doberman placed two paws on Petra’s lap begging to be nearer. She frowned debating how on earth this could possibly work but cradled underneath the dog’s shoulders, and pulled the heavy monster onto her lap with a grunt. He almost weighed more than she did, and he had more muscle to boot. “Mac and cheese!” Petra yelled from the decked out van to Matt who asked about the pizza toppings. Depending on where he went that probably would not be an option, though she loved that kind. “Or Hawiian’s fine…” She grumbled assuming that her second option would most likely be more accessible to retrieve. When Matt took off Parker could be heard giving a warning about the apartment. “I wouldn’t expect anything less from you guys.” She joked while they set on their way, and she scratched the underside of the dogs chin while watching the scenery pass by.
---
After arriving the vibrant haired band member and her pet trekked up the steps. While shown inside the crumbling complex Petra began organizing the disheveled items in her head, almost falling back into the caretaker role. She did not mind chaos but wanted to take care of her friends, and make everyone’s life a little easier …especially Paker even though she did not show it too often. She had gained the orderly trait after her brother Milo passed. The image of finding him backstage surrounded by clutter still burned into her mind, and he deserved better than that—most everyone does.
Crocell hopped onto the chair Parker usually sat on not minding the remote which lay underneath his belly, the animal could be heard making his content snort before gradually closing his sleepy eyes. Petra chuckled internally and smirked at him. Her hazel eyes began scanning about the room before gathering some clothing off the sofa where she decided to sit, and placed them in a pile beside the arm rest. This place was a dream compared to the dump she stayed at. The first couple of nights were spent sleeping on her clothing sprawled on top of the motel’s shady blanket. The sheets were completely out of commission due to the many mysterious stains. She had to save up to purchase her own bedding and also sandals in order to stand in the shower filled with cracks and sketchy tile. The first paycheck was used on cleaning supplies and bottles of bleach, and she nearly asphyxiated herself from the cleaning chemical fumes. It was much better now…well, livable at least.
“Why are you apologizing? I expected a complete mess but you guys never cease to surprise me.” | Name: Petra Constantinou
Stage name: Petra Antar
Age: 23
Instruments: Guitar, Vocals
Other talents: Illustration, has a steady hand like a surgeon
Day Job: Apprentice piercer/tattoo artist at Voltic
Bio: Petra and twin brother Milo were happily born on the small island of Thera in Greece, and raised there without many glitches until the age of 7. Parents divorced when they turned 5 and their mother soon fell in lust with a vacationer. After marrying the foreigner he continued to make it abundantly clear that children were not his cup of tea and asked if their father could take the children. Their father, on the other hand, had found a job in the States by this time and decided to take them in regardless of his poor income. Petra and Milo were greeted warmly in San Francisco and loved every minute exploring the bizarre wonders this kooky place had to offer while growing up. Their father took numerous odd jobs to make ends meet and received food and other goodies from neighbors and friends to help raise two budding children.
Since their father was understandably never home rules were lax and Milo began rebelling at 13 and getting into trouble. Their father took out another loan and bought a sparkling new guitar originally for Milo and a microphone along with stand for Petra, hoping this hobby would keep the duo out of trouble. This tactic worked for a while and both remained focused on mastering the art of music. After school both would run home to practice and switch instruments. Since music lessons were terribly expensive and definitely out of the question both teens were self-taught. By 16 Milo had made friends with the downtown music scene and continued to brush up on his skills. He dropped out of school and moved in with a couple of shady people.
Petra wanted to follow Milo around like a shadow but weeks, months, and then years passed without any notice from him or his whereabouts. She went ahead and graduated, moved in with friends and by 18 finally got back in contact with Milo whose band “Aeon to Oblivion” had become well known. High school had polished her music reading skills and she already had a knack for playing guitar. Flaunting her skills around Milo every chance in hopes of joining his band. Finally he asked Mathew the former guitarist to resign and handed that position to Petra who was ecstatic. Things seemed to be going well for a year but Milo’s rapid decay became quite noticeable, mentions of this were brushed off, and he denied having a drug problem. Petra found his cold body backstage with a needle still in his vein…cause of death being an overdose. Her whole world fell apart that day.
Painfully two years passed trying to carry along Milo’s budding legacy but the heart of the band died along with him. Feeling hopeless and completely alone she turned her attention to a bottle of sleeping pills only to wash them down with a bottle of tequila behind the wheel of Milo’s beloved muscle car. It was a mystery how she survived. The hospital admitted Petra for a couple of months so she could receive treatment, and met Parker out of the blue who had been visiting his mother. They immediately hit it off and began to spend many days and nights together, which resulted in them eventually dating. Unfamiliar feelings of trust and perhaps something more soon stirred for her, and he began inspiring her to write lyrics as well as pick up the guitar once again.
They affably parted ways but kept in touch while she went to college for a semester. The money her father had tirelessly saved from working went down the gutter extremely fast from past hospital and medical bills. She could not afford to return and just as well was unable to relate to the teachings. Petra hitchhiked around the world for a while with a stray Doberman called Crocell, which was named after a video game character. She stopped at different hole in the wall places searching for underground artists to hang with but turned down offers to join bands. Money was scarce and a newly written letter from Parker suggested she move to Hollywood to join a band he had helped bring to life.
Fast forward to present day and Petra now lives at a dumpy motel Called Sunrise Plaza in Hollywood near Parker’s studio at Stabulum Quarters. She can be found wandering around the boardwalk with Crocell, practicing with the band, working at Voltic, or spending what little money she has at a music shop Søren works at.
Personality: Petra use to be shy but has since grown out of that trait and has now become a bit brazen. Some would call her arrogant though she prefers the term confident instead. Although she appears to not care about the opinions of others she truly does deep down. She loves to laugh and add lots of sarcasm to her chats. If serious conversations are what one seeks they probably will not find them with her on a regular basis. She has no qualms about fighting or getting physical when confrontations arise though this is rare. Like the majority of humankind Petra has a more compassionate side though it is not practiced too often.
---
phew.
-wipes brow-
hopefully that's fine. |
55,163 | 1,504 | 19 | 1,942 | 471 | If you expect a complete mess you should check my place out some time, Matt chuckled as he entered the apartment a few moments after the rest of the band, pizza and drinks in tow. Noticing the coffee table Matt set the food and drinks and began cracking the boxes open revealing the pizza and bread sticks that lay within. "Oh and I'm sorry to announce but Papa Johns it seems does not carry mac n cheese pizza," This comment came as Matt grabbed himself a slice of the all meat pizza and with his free hand began pouring himself a glass mountain dew. With a glass of dew in one hand and a slice of pizza in the other Matt flopped himself down on the sofa, with a look of content on his face. 'Friends, food and down time what could get better than this?' Matt thought to himself as he took a bite of the delicious meat covered pizza. And as if the cosmos themselves had heard his thoughts Matt's phone began to vibrate as he received a text message. Setting his cup down on the table Matt fished his phone from his pocket while continuing to eat his slice of pizza. Reading the text Matt couldn't help but laugh at the complete perfection of the situation although the laughing caused a piece of pepperoni to fly up his nostril and cause to him to run into the kitchen and proceed to stick his head and the faucet to rinse the burn out of his noise. After he had managed to rinse most of the pain out of his noise Matt found his way back to his sit at the couch he reread the text a couple of times just to make sure he wasn't seeing things. Confirming indeed that the text was real he turned to the rest of the band. "So guys, ignoring my little fit there, how would you feel about getting into a Born of Osiris show for free this weekend?" | Name: Matthew Pollaro
Ethnicity: Caucasian
Gender: Male
Age: 23
Height: 5’7
Weight: 149
Instrument(s):
Guitar, Keyboard, and Vocals
Other Talents: Matt is an amazing cook and has worked numerous jobs as a cook (normally just short order but none the less). Beyond that he is intelligent and better than most at games of strategy. He is a fast learner.
Occupation: Currently a barista at a small coffee shop a couple blocks from a hole in the wall concert venue.
Bio: Matt was born in the small town of Harrisburg, New York. His mother had been an actress on broadway and his father had played trumpet for the New York City Philharmonic Orchestra but they had both retired from the performing arts to raise their family (Matt has a younger sister 3 years younger than him). So when their son had shown an interest in music at a young age (6), they started him on piano lessons. His little sister Gwen also showed a similar interest when she was about (5), whether this was because she admired her brother her because she was genuinely interested was hard to tell but eventually it became clear that she had a passion for the piano as even once her brother quit taking lessons (which happened when he was in the middle of 8th grade) she continued. For Matt the piano had been a way to dive into music at an early age but at the end of the 8th grade he turned his focus to learning a new instrument, the guitar. This came from his developing interest in post-hardcore and metal music and from the fact that his parents let him go into the city on Friday and Saturday nights with his friends (Vic and James, both of who were a year older than him). In the city with his friends they often hit up the smaller venues and watched the local bands play. Watching these bands play ignited a fire deep inside him. The three began jamming together and would continue to play music together (not as a real band but rather just friends in a garage) up until the time Vic and James left for college, James attending the University of Baltimore and Vic heading to Bellevue in Washington state. This left Matt pretty much on his own as he tried to figure out he was going to do with is life. His parents wanted him to go to college and he wanted to appease them as much as possible as they had made his lifestyle (concerts, music, band merch, etc) possible. Finally deciding that he wanted to see the west coast he applied and was accepted to Vanderbilt University in San Francisco (age 18).
In San Francisco well majoring in music performance he took lessons with Professor Wyclif who had become one of his favorite professors in his short time there. One day while he was waiting for the Professor he met his son Soren and the two introduced themselves and had a mildly stimulating conversation about the post hardcore and metal scene in the local area. After a year of attending school he decided that college just wasn’t for him. Not wanting to return home (to a family that viewed him as a disappointment) he found himself working odd jobs in LA to pay for a small apartment with some other guys. These guys would become the first of a series of bands that Matt would be involved in. This band was Aeon to Oblivion (length 8 months). This was one of the few bands he ended up parting on good terms with, as when Milo the head of the band asked him to step down for his sister Petra, Matt couldn’t find it in him to say no. Though that was rather beyond the point as a few weeks prior he had found out that the band Nephilim’s Curse (length 4 months) was on the look-out for a keyboardist. Putting his knowledge of piano to good use he soon found himself jamming Electronic Hardcore every Friday or Saturday night. When their original bassist/backup vocalist quit the band looked to Matt to fill the role of backing screams. Surprising both the band and himself he managed it with not the slightest of problems. Up until that point he had never done more than sing/scream in the shower or along with the stereo. When Curse found a new bassist, Kyle, Matt and he did not get along. Although the rest of the band meshed well with the bassist. One night the band was sitting in Luke’s (their lead vocalist) basement and the band informed Matt that they no longer had the need for keyboards as they had decided to backtrack all of the parts. Matt could see Kyle’s grin as the band broke the news to him. Standing up to leave, he hesitated and decided on a different course. Grabbing Kyle’s bass he smashed it into the bassist (as Kyle stood to grab it from him) and then threw it against the concrete floor before marching up the stairs and out of the house. He had only just made it back to his place when he was arrested on charges of aggravated assault. He spent the next few nights in jail before Curse was able talk Kyle into dropping the charges. For a month or so after that he just went to shows and jammed in private. It was one night when he was subbing in on guitar for the band Defy the Heavens (a total of 3 weeks of shows as a sub) that the band Tomorrow Never Comes (a little over 6 months) reached out to him to fill their need of backing vocals and guitar. After about 4 months in the lead singer quit without warning after getting into an argument with Matt over a girl that they were both dating. With only a week before their next show they didn’t have time to find a new lead singer so Matt stepped in to learn the parts. This was his first time singing clean vocals for an audience, though he had the band backing him for screams. So that week Tomorrow Never Comes took the stage by storm and what was a now a 3 piece band left the audience screaming for more. As the band continued to look for a new singer Matt stepped up to volunteer for the role full time. Although the drummer and cofounder of TNC, Jace, denied the idea believing that Matt was superior guitarist to vocalist. Deciding that if TNC wouldn’t let him sing then it was time to move on to another band that would. Joining up with a the smallest band he had played with yet, False Kings (3 months) he filled the role of rhythm guitarist well doing co-vocals. The band was six piece and honestly there was a huge disagreement among the band on what direction to take the music, the keys/programmer wanted a more EHM feel, well the lead guitarist and bassist wanted to do something with more of a classic thrash feel. The drummer had a strong preference for deathcore well the lead vocalist seemed to write more towards a pop-punk feel. Matt at the time was just looking for a strong post hard core style band. It was no surprise then that the band didn’t last long although it was the after-show parties that really made False Kings stick out to any fans they may have had and to Matt himself. It was at one of these parties that Matt met Parker, and the seed for the future band Harbingers was born. Parker at the time wanted Matt’s voice but Matt was already committed to trying to make False Kings work, even though less than three months later the band would implode.
After False Kings blew apart Matt took a break from the music scene, only going to the occasional show and didn’t really look for any bands (3 months). In this down time Matt met a girl named Tori who would proceed to become his girlfriend off and on for the next year and half or so. She it seemed had a great vocal talent so the two of them started a joint venture and ended up plugging in the original bassiest from Nephilim’s Curse and the drummer from False Kings they formed a lighter posthard/deathcore band. The band was Evening Tide (9 months) and together the band succeeded in making themselves well known in the local area partially for their unique sound, partially because of their talent and partially because the lead singer was a babe. They even went as far as to record an EP together (The Barren Glory EP). When Matt and Tori initially broke up the band fell apart as the dual vocalist were the center of the band. Less than a month after the explosion of Evening Tide Matt found himself in a new band by the name of One With Nothing (3 months) playing guitar and singing some cleans. The band was nothing special to be honest, they blended Emo style lyrics with the guitar and drum tone of post-hardcore and often found themselves being compared to a weaker, slightly heavier 30 Seconds to Mars. The comparison alone upset Matt. It was after one of the shows that he ended up hooking back up with Tori. She convinced him that night to leave OWN and join her new project Forever Unbound (5, nearly 6 months), a band that she had put together herself that planned on fusing power metal with the vocal styling and influences of post-hard core. With an astounding 3 guitarist (counting Matt), 3 vocalist (also counting Matt), two bassist, drummer and keyboardist the octet took Hollywood by storm. The band soon found themselves basically fast tracked for fame as they were signed to Nuclear Blast Records. It was after being with the band for almost 6 months that drama exploded and Tori and Matt’s relationship ended permanently(?). This was because it was at this point that Matt found out not only was she sleeping with their band mate, 3rd vocalist and bassist Draven, he also found out that she was sleeping with the manager from their label. It was when he found this out that he executed his revenge in a fashion only suiting one destined to become the rider of strife. He volunteered to take their latest demos to their manager after they had finished some new recordings one night. On the way to the label Matt made a stop by his place, cleared the actual files and left a message detailing the affair between Tori and the manager. Rather than leaving it for the manager he put it in the higher ups mail box. It was then that he quit without informing anyone. Naught but a few weeks later he heard that not only had Forever Unbound been dropped but the band had fallen into inner turmoil and been left in ruin. Over the next few months Matt never found another solid band instead he found himself occasionally subbing for any number of bands on any of the keyboards, vocals, backing vocals or guitar parts they had need for. During this down time Parker came back into Matt’s life and told of the band Harbingers that he was hoping to push forward with. With no band to call his own Harbingers not only seemed the best option it was really the only option. Now days Matt lives in a 3 room loft (bathroom, bedroom, kitchen/living/dining room) works at a local coffee shop, The Grind, and spends his free time writing lyrics and checking out local shows.
(7 bands over a period of 3 years and half years).
Personality: Matt is driven, he has an intense urge to see a band he is a part of become a mainstay of the post hardcore community. With no option of returning home he will do nearly anything it takes to make a band work, though he does want to make it through honest work. Matt is slightly arrogant but not overly so. The arrogance does come through in his day to day life but is more from insecurity than from true hubris. He fears that because of the last 7 bands and over 3 years of his life he will never accomplish anything that matters in life. He is quick to trust but when scorned even quicker to retaliate, often times with more than what could be deemed equal measures.
Matt can often be found wearing one of his numerous band shirts (most of which are local and over half of which are from his previous bands) and a pair of worn jeans. He has a number of jackets but his favorites are a writer’s coat and a leather jacket. While completely different he loves them both. Matt also has a partial sleeve on his upper left arm that has all of his bands’ names and a logo to go with them as well as other metal/hardcore imagery.
Connection: Justice, took lessons with Justice’s father. Lee Lee, was kicked out of her brother’s band to make room for her. Timmy, PARTY!
EDITS: Made the CS more visually appealing and easy to navigate and added occupation. |
55,164 | 1,504 | 20 | 9 | 191 | What ladies? The cute ones of course. After all they can't keep their hands off me, Søren replied with a tone and look on his face that made it basically impossible to tell if he was kidding or not. Slapping on a small grin Søren hopped in the van. Settling in the back of the van he placed Nete next to him and looked at Parker as the vehicle started. With a poor imitation of an aristocrat he called out, "Now onwards to the residence chaffuer,"
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Following Parker and Petra in, Søren ignored their conversation and walked to his room, talking quietly to his bass as he did so. "I'm sorry, but no more playing for a while my fingers hurt a bit and Parker and I have company. For now, I'll just leave you in my room, though I hope while I'm in there these break the weird awkward sexual tension thing, I mean come on."
Opening the door to his room he walked in set Nete down on his bed, grabbed a sketch book and a few pencils, then walked out. Joining the rest of the group he sat by the table and began to sketch out a basic design for his business card. Finishing the rough sketch as Matt began to choke he set it down and went to grab a piece of the pizza. "This pizza must be pretty good if you're getting all choked up over it Matt," Søren called out teasingly as he took a bite. Before he could swallow though he heard Matt say the words free and Born of Osiris. "Wait free free? Or free as in opening for the concert, or free as in being on their street crew... or... or," Søren rapidly asked jumping to his feet, before a look of doom fell over his face. "Wait you said this weekend. Oh come on! I just bought a ticket for the show earlier today. What kind of sick joke is this, you bastard?" he lamented as fell to his knees and threw his arms towards the heavens, letting out a long strecthed out, "Why?"
Slowly returning to his previous sitting posistion Søren looked at Matt, "To answer your question I'd say hell yeah free concert, well sort of. Oh well my fault." Shrugging He just took another bite of pizza and leaned back in his seat. | Name: Søren Frege Wyclif
Race: Caucasian
Gender: Male
Age: 20
Instruments: He can proficiently play the bass guitar and piano. Also he can somewhat play the drums. Other instruments, it is better no to ask because he will try to play them and it would not be pretty.
Other Talents: Søren can sew quite well, is a relatively good painter, and has a knack for remembering faces.
Occupation: Employee at local music store.
Bio: Born in San Franciso to a university music professor, he was single handedly by his father, his mother having died in child birth. Growing up Søren showed great interest in the fine arts. His father of course as a music professor at Vanderbilt University encouraged these interests, and even began to teach his son piano at age seven. These lessons continued until he was fifteen.
The lessons were held at the university, where his father taught, for convenience. In fact it was after one of these lessons when he was fourteen that he met Parker. The young college was getting lessons from Søren's father and the two quickly became friends, bonding over their love of music. In fact it was Parker who introduced Søren to the metal genre and a vast majority of its sub-genres. When high school started Søren purchased a bass guitar from a fellow student and began to teach himself how to play, getting a few pointers here and there from his father and Parker. During his high school years he worked hard on improving his music skills, often in his father's university office. On one occasion he had the pleasure of meeting Matthew, one of his father's students. They ended up pleasantly talking for a while about metal music. Also in high school Søren was asked to join several bands, yet he always declined.com While he was confident in his own abilities and skill, he was not confident in the idea of trying to click musically with others in a group.
In his first year of college at Vanderbilt (he got in on scholarships and a few references from the university's professors) though he quickly bonded with his roommate, Lane, and the even decided to start a band called "The Weather Underground". The idea to form a band had come about one night when Søren had been in the dorm playing an orginal rhythm on his base and his roommate joined in with some of the lyrics he had been working on, the sound melded and they decided to give it a try with a few other students from the university. Shortly before the start of their second year they were offered a contract with a small label named "Deaf Defying Records", and they accepted. Søren dropped out early in the second year of college so he could concentrate on improving his skill on the bass guitar. However, shortly into their time with the label Søren left the band, because he didn't like the label or the songs they were trying to push on the band. He knew the songs were good, but he felt that it was lacking what he had felt back in the dorm the first time he played with Lane. It was about this time that he remembered the times he and Parker talked about the Hollwood music scene, and Søren decide to check it out for himself.
Now he can often be found working at a local music store, in fact he works so often that he easily knows the faces of regulars like Petra. If not working he is either usually out with Parker or back at their place working away on his bass, trying his best to make "The Harbingers" a name to be recognized.
Personality: While he is a bit of an egotist, he tends to be jovial and light hearted, unless you have found some way to tarnish his "honor" (ego). He is also rather determinded in his actions, always feeling he is doing what is right , given whatever situation. When his "honor" has been victimized he becomes slightly withdrawn and epressed, and it usually takes feeding his ego or some lame act of vengance for him to revert to normal.
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55,165 | 1,504 | 21 | 1,750 | 589 | After getting the cups placed on the table next to the pizza boxes, Parker turned to take a seat in his chair before shaking his head and laughing at the Doberman in his seat. He took a seat on the arm of the chair instead, lightly scratching Crocell's side.
"Well, at least all the GOOD types of pizza are here," he teased Petra after Matt broke the news about her missing mac-and-cheese pizza. Opposite of Parker across the coffee table, he eyed Søren's sketchbook before rolling his eyes with a smile. He knew Søren well enough to know he wasn't actually going to get the cards and was just being goofy (after all, he barely had enough money to keep up living here in Hollywood), but it was still funny to him that he took quite a liking to being called 'The Guitar Whisperer'. Parker opened his mouth to say something to him about it but was interrupted by what Parker assumed had to be a choking fit from Matt, but soon made a second hypothesis when he saw Matt rinsing out his nostrils in the kitchen sink, causing a laugh of disbelief to force it's way from his throat before turning around to grab his own slice of pizza and laugh in agreement with Søren's joke. "You alright, there, chief?" He turned and approached Matt to lay his free hand on his back, patting it lightly, not expecting Matt to answer through his apparent nostril-crisis.
When Matt returned to his seat, Parker followed and began to pour himself some root beer in the cup in front of him, cocking an eyebrow in Matt's direction. Søren's vocalized thoughts left Parker wondering some of the same things, then causing him to roll his eyes before telling him to quiet down and stop being an idiot. With an aggravated sigh at his best friend, he turned his attentions back toward his most recent friend. "I'm wondering how as well, but luckily I'm doing so in a less ridiculous manner," he continued, referring to Søren's idiocy. "So, what's the catch?" | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,166 | 1,504 | 22 | 1,367 | 781 | “Of course they don’t have underground pizza, why would they? It’s all mainstream pizza these days.” She frowned and folded her arms in a pout, which did not last long as she dove into a different pizza box to grab a cheesy slice. Her hands folded the ends of the meal together before taking a bite, and she was content though still visibly irked by the missing mac and cheese. Within a matter of minutes the grub had vanished and she downed the soda pop in two swigs like a boss. Petra ate oddly fast for a female but appreciated every bite because in the past she had gone without. This stemmed her OCD about not wasting food to an almost annoying degree.
With those bad memories aside Petra managed to look over to her band mate at the exact moment a slice of meat soared into Matt’s nostril, and she burst out into laughter that made Crocell bark in a startled manner. “You ok there smooth criminal?” She asked jokingly and watched the goofball return to his seat after a rinse, and scroll though his cell in awe. The sneaky red haired guitarist had been waiting for a victim to sit beside her, and as soon as the vocalist plopped back down to get comfy Petra placed her legs onto his lap. “Rub my feet Matt, they don’t smell much. I promise.” She placed both thumbs and index fingers together over her head to make a halo, and smiled angelically. It was a rule that only Petra was aware of almost all the time but his mention of Born of Osiris quickly caught her off guard. She arched a brow at Søren’s kooky display for a moment before narrowing her eyes at Matt, contemplating what he had just said. Petra absolutely adored that band and contained all excitement figuring this information too good to be true. “I am eager to know the catch as well.” | Name: Petra Constantinou
Stage name: Petra Antar
Age: 23
Instruments: Guitar, Vocals
Other talents: Illustration, has a steady hand like a surgeon
Day Job: Apprentice piercer/tattoo artist at Voltic
Bio: Petra and twin brother Milo were happily born on the small island of Thera in Greece, and raised there without many glitches until the age of 7. Parents divorced when they turned 5 and their mother soon fell in lust with a vacationer. After marrying the foreigner he continued to make it abundantly clear that children were not his cup of tea and asked if their father could take the children. Their father, on the other hand, had found a job in the States by this time and decided to take them in regardless of his poor income. Petra and Milo were greeted warmly in San Francisco and loved every minute exploring the bizarre wonders this kooky place had to offer while growing up. Their father took numerous odd jobs to make ends meet and received food and other goodies from neighbors and friends to help raise two budding children.
Since their father was understandably never home rules were lax and Milo began rebelling at 13 and getting into trouble. Their father took out another loan and bought a sparkling new guitar originally for Milo and a microphone along with stand for Petra, hoping this hobby would keep the duo out of trouble. This tactic worked for a while and both remained focused on mastering the art of music. After school both would run home to practice and switch instruments. Since music lessons were terribly expensive and definitely out of the question both teens were self-taught. By 16 Milo had made friends with the downtown music scene and continued to brush up on his skills. He dropped out of school and moved in with a couple of shady people.
Petra wanted to follow Milo around like a shadow but weeks, months, and then years passed without any notice from him or his whereabouts. She went ahead and graduated, moved in with friends and by 18 finally got back in contact with Milo whose band “Aeon to Oblivion” had become well known. High school had polished her music reading skills and she already had a knack for playing guitar. Flaunting her skills around Milo every chance in hopes of joining his band. Finally he asked Mathew the former guitarist to resign and handed that position to Petra who was ecstatic. Things seemed to be going well for a year but Milo’s rapid decay became quite noticeable, mentions of this were brushed off, and he denied having a drug problem. Petra found his cold body backstage with a needle still in his vein…cause of death being an overdose. Her whole world fell apart that day.
Painfully two years passed trying to carry along Milo’s budding legacy but the heart of the band died along with him. Feeling hopeless and completely alone she turned her attention to a bottle of sleeping pills only to wash them down with a bottle of tequila behind the wheel of Milo’s beloved muscle car. It was a mystery how she survived. The hospital admitted Petra for a couple of months so she could receive treatment, and met Parker out of the blue who had been visiting his mother. They immediately hit it off and began to spend many days and nights together, which resulted in them eventually dating. Unfamiliar feelings of trust and perhaps something more soon stirred for her, and he began inspiring her to write lyrics as well as pick up the guitar once again.
They affably parted ways but kept in touch while she went to college for a semester. The money her father had tirelessly saved from working went down the gutter extremely fast from past hospital and medical bills. She could not afford to return and just as well was unable to relate to the teachings. Petra hitchhiked around the world for a while with a stray Doberman called Crocell, which was named after a video game character. She stopped at different hole in the wall places searching for underground artists to hang with but turned down offers to join bands. Money was scarce and a newly written letter from Parker suggested she move to Hollywood to join a band he had helped bring to life.
Fast forward to present day and Petra now lives at a dumpy motel Called Sunrise Plaza in Hollywood near Parker’s studio at Stabulum Quarters. She can be found wandering around the boardwalk with Crocell, practicing with the band, working at Voltic, or spending what little money she has at a music shop Søren works at.
Personality: Petra use to be shy but has since grown out of that trait and has now become a bit brazen. Some would call her arrogant though she prefers the term confident instead. Although she appears to not care about the opinions of others she truly does deep down. She loves to laugh and add lots of sarcasm to her chats. If serious conversations are what one seeks they probably will not find them with her on a regular basis. She has no qualms about fighting or getting physical when confrontations arise though this is rare. Like the majority of humankind Petra has a more compassionate side though it is not practiced too often.
---
phew.
-wipes brow-
hopefully that's fine. |
55,167 | 1,504 | 23 | 1,942 | 471 | Guys, guys where's the trust, Matt said, a sly smile spreading across "No catch... at least I don't think so... Catch's are normally downsides right?" Letting the sentence hang in the air he leaned forward, over Petra's feet and grabbed another slice of pizza. Leaning back on the couch he began to munch on his pizza, well aware that the rest of the band was waiting for him to tell them how he got them into the show. After about two minutes of what was pretty much silence with the band staring at him Matt let out an overly exasperated sigh "Okay guys, I'll spill. Jake (drummer of TNC) from Tomorrow Never Comes just texted me. TNC was supposed to open up the show but Jake and Alex (Alex is the bassist, they are brothers) have to head up to Washington, something happened with their parents and with half of TNC unavailable Jake wanted to know if we were interested in taking their opener slot... I have a message saying yes ready to go all I need is your guys' say," As he talked Matt unlocked his phone and stared at the confirmation message itching to hit the send button. "I mean there's no reason to say no, right? The only real downside is that the flyer has TNC's name on it rather than ours." | Name: Matthew Pollaro
Ethnicity: Caucasian
Gender: Male
Age: 23
Height: 5’7
Weight: 149
Instrument(s):
Guitar, Keyboard, and Vocals
Other Talents: Matt is an amazing cook and has worked numerous jobs as a cook (normally just short order but none the less). Beyond that he is intelligent and better than most at games of strategy. He is a fast learner.
Occupation: Currently a barista at a small coffee shop a couple blocks from a hole in the wall concert venue.
Bio: Matt was born in the small town of Harrisburg, New York. His mother had been an actress on broadway and his father had played trumpet for the New York City Philharmonic Orchestra but they had both retired from the performing arts to raise their family (Matt has a younger sister 3 years younger than him). So when their son had shown an interest in music at a young age (6), they started him on piano lessons. His little sister Gwen also showed a similar interest when she was about (5), whether this was because she admired her brother her because she was genuinely interested was hard to tell but eventually it became clear that she had a passion for the piano as even once her brother quit taking lessons (which happened when he was in the middle of 8th grade) she continued. For Matt the piano had been a way to dive into music at an early age but at the end of the 8th grade he turned his focus to learning a new instrument, the guitar. This came from his developing interest in post-hardcore and metal music and from the fact that his parents let him go into the city on Friday and Saturday nights with his friends (Vic and James, both of who were a year older than him). In the city with his friends they often hit up the smaller venues and watched the local bands play. Watching these bands play ignited a fire deep inside him. The three began jamming together and would continue to play music together (not as a real band but rather just friends in a garage) up until the time Vic and James left for college, James attending the University of Baltimore and Vic heading to Bellevue in Washington state. This left Matt pretty much on his own as he tried to figure out he was going to do with is life. His parents wanted him to go to college and he wanted to appease them as much as possible as they had made his lifestyle (concerts, music, band merch, etc) possible. Finally deciding that he wanted to see the west coast he applied and was accepted to Vanderbilt University in San Francisco (age 18).
In San Francisco well majoring in music performance he took lessons with Professor Wyclif who had become one of his favorite professors in his short time there. One day while he was waiting for the Professor he met his son Soren and the two introduced themselves and had a mildly stimulating conversation about the post hardcore and metal scene in the local area. After a year of attending school he decided that college just wasn’t for him. Not wanting to return home (to a family that viewed him as a disappointment) he found himself working odd jobs in LA to pay for a small apartment with some other guys. These guys would become the first of a series of bands that Matt would be involved in. This band was Aeon to Oblivion (length 8 months). This was one of the few bands he ended up parting on good terms with, as when Milo the head of the band asked him to step down for his sister Petra, Matt couldn’t find it in him to say no. Though that was rather beyond the point as a few weeks prior he had found out that the band Nephilim’s Curse (length 4 months) was on the look-out for a keyboardist. Putting his knowledge of piano to good use he soon found himself jamming Electronic Hardcore every Friday or Saturday night. When their original bassist/backup vocalist quit the band looked to Matt to fill the role of backing screams. Surprising both the band and himself he managed it with not the slightest of problems. Up until that point he had never done more than sing/scream in the shower or along with the stereo. When Curse found a new bassist, Kyle, Matt and he did not get along. Although the rest of the band meshed well with the bassist. One night the band was sitting in Luke’s (their lead vocalist) basement and the band informed Matt that they no longer had the need for keyboards as they had decided to backtrack all of the parts. Matt could see Kyle’s grin as the band broke the news to him. Standing up to leave, he hesitated and decided on a different course. Grabbing Kyle’s bass he smashed it into the bassist (as Kyle stood to grab it from him) and then threw it against the concrete floor before marching up the stairs and out of the house. He had only just made it back to his place when he was arrested on charges of aggravated assault. He spent the next few nights in jail before Curse was able talk Kyle into dropping the charges. For a month or so after that he just went to shows and jammed in private. It was one night when he was subbing in on guitar for the band Defy the Heavens (a total of 3 weeks of shows as a sub) that the band Tomorrow Never Comes (a little over 6 months) reached out to him to fill their need of backing vocals and guitar. After about 4 months in the lead singer quit without warning after getting into an argument with Matt over a girl that they were both dating. With only a week before their next show they didn’t have time to find a new lead singer so Matt stepped in to learn the parts. This was his first time singing clean vocals for an audience, though he had the band backing him for screams. So that week Tomorrow Never Comes took the stage by storm and what was a now a 3 piece band left the audience screaming for more. As the band continued to look for a new singer Matt stepped up to volunteer for the role full time. Although the drummer and cofounder of TNC, Jace, denied the idea believing that Matt was superior guitarist to vocalist. Deciding that if TNC wouldn’t let him sing then it was time to move on to another band that would. Joining up with a the smallest band he had played with yet, False Kings (3 months) he filled the role of rhythm guitarist well doing co-vocals. The band was six piece and honestly there was a huge disagreement among the band on what direction to take the music, the keys/programmer wanted a more EHM feel, well the lead guitarist and bassist wanted to do something with more of a classic thrash feel. The drummer had a strong preference for deathcore well the lead vocalist seemed to write more towards a pop-punk feel. Matt at the time was just looking for a strong post hard core style band. It was no surprise then that the band didn’t last long although it was the after-show parties that really made False Kings stick out to any fans they may have had and to Matt himself. It was at one of these parties that Matt met Parker, and the seed for the future band Harbingers was born. Parker at the time wanted Matt’s voice but Matt was already committed to trying to make False Kings work, even though less than three months later the band would implode.
After False Kings blew apart Matt took a break from the music scene, only going to the occasional show and didn’t really look for any bands (3 months). In this down time Matt met a girl named Tori who would proceed to become his girlfriend off and on for the next year and half or so. She it seemed had a great vocal talent so the two of them started a joint venture and ended up plugging in the original bassiest from Nephilim’s Curse and the drummer from False Kings they formed a lighter posthard/deathcore band. The band was Evening Tide (9 months) and together the band succeeded in making themselves well known in the local area partially for their unique sound, partially because of their talent and partially because the lead singer was a babe. They even went as far as to record an EP together (The Barren Glory EP). When Matt and Tori initially broke up the band fell apart as the dual vocalist were the center of the band. Less than a month after the explosion of Evening Tide Matt found himself in a new band by the name of One With Nothing (3 months) playing guitar and singing some cleans. The band was nothing special to be honest, they blended Emo style lyrics with the guitar and drum tone of post-hardcore and often found themselves being compared to a weaker, slightly heavier 30 Seconds to Mars. The comparison alone upset Matt. It was after one of the shows that he ended up hooking back up with Tori. She convinced him that night to leave OWN and join her new project Forever Unbound (5, nearly 6 months), a band that she had put together herself that planned on fusing power metal with the vocal styling and influences of post-hard core. With an astounding 3 guitarist (counting Matt), 3 vocalist (also counting Matt), two bassist, drummer and keyboardist the octet took Hollywood by storm. The band soon found themselves basically fast tracked for fame as they were signed to Nuclear Blast Records. It was after being with the band for almost 6 months that drama exploded and Tori and Matt’s relationship ended permanently(?). This was because it was at this point that Matt found out not only was she sleeping with their band mate, 3rd vocalist and bassist Draven, he also found out that she was sleeping with the manager from their label. It was when he found this out that he executed his revenge in a fashion only suiting one destined to become the rider of strife. He volunteered to take their latest demos to their manager after they had finished some new recordings one night. On the way to the label Matt made a stop by his place, cleared the actual files and left a message detailing the affair between Tori and the manager. Rather than leaving it for the manager he put it in the higher ups mail box. It was then that he quit without informing anyone. Naught but a few weeks later he heard that not only had Forever Unbound been dropped but the band had fallen into inner turmoil and been left in ruin. Over the next few months Matt never found another solid band instead he found himself occasionally subbing for any number of bands on any of the keyboards, vocals, backing vocals or guitar parts they had need for. During this down time Parker came back into Matt’s life and told of the band Harbingers that he was hoping to push forward with. With no band to call his own Harbingers not only seemed the best option it was really the only option. Now days Matt lives in a 3 room loft (bathroom, bedroom, kitchen/living/dining room) works at a local coffee shop, The Grind, and spends his free time writing lyrics and checking out local shows.
(7 bands over a period of 3 years and half years).
Personality: Matt is driven, he has an intense urge to see a band he is a part of become a mainstay of the post hardcore community. With no option of returning home he will do nearly anything it takes to make a band work, though he does want to make it through honest work. Matt is slightly arrogant but not overly so. The arrogance does come through in his day to day life but is more from insecurity than from true hubris. He fears that because of the last 7 bands and over 3 years of his life he will never accomplish anything that matters in life. He is quick to trust but when scorned even quicker to retaliate, often times with more than what could be deemed equal measures.
Matt can often be found wearing one of his numerous band shirts (most of which are local and over half of which are from his previous bands) and a pair of worn jeans. He has a number of jackets but his favorites are a writer’s coat and a leather jacket. While completely different he loves them both. Matt also has a partial sleeve on his upper left arm that has all of his bands’ names and a logo to go with them as well as other metal/hardcore imagery.
Connection: Justice, took lessons with Justice’s father. Lee Lee, was kicked out of her brother’s band to make room for her. Timmy, PARTY!
EDITS: Made the CS more visually appealing and easy to navigate and added occupation. |
55,168 | 1,504 | 24 | 9 | 191 | With a hand clasped over his heart and a pained look on his face Søren looked over at Parker, "Ridiculous? Me? I am deeply offended, and I thought we were friends." Turning to look at Matt as the singer began to explain Søren's face took on a much more serious look. After their singer finished speaking, Søren sat there for a moment his eyes burning with excitment in complete contrast to his still serious face.
"This is a really good oppurtunity, so I have to say yes, even if the circumstances around it aren't great. I hope whatever it is with TNC will be fine," he stated calmly, " If we do take this gig though we need to figure out our set list, which means we need to know our stage time and everything. Also, we might want to try to burn a shit ton of CDs for any possible fans. So like I said I'm in." Tilting his head Søren looked towards Petra and Parker, wwaiting for their opinions. Even if he was pretty sure what it was going to be. | Name: Søren Frege Wyclif
Race: Caucasian
Gender: Male
Age: 20
Instruments: He can proficiently play the bass guitar and piano. Also he can somewhat play the drums. Other instruments, it is better no to ask because he will try to play them and it would not be pretty.
Other Talents: Søren can sew quite well, is a relatively good painter, and has a knack for remembering faces.
Occupation: Employee at local music store.
Bio: Born in San Franciso to a university music professor, he was single handedly by his father, his mother having died in child birth. Growing up Søren showed great interest in the fine arts. His father of course as a music professor at Vanderbilt University encouraged these interests, and even began to teach his son piano at age seven. These lessons continued until he was fifteen.
The lessons were held at the university, where his father taught, for convenience. In fact it was after one of these lessons when he was fourteen that he met Parker. The young college was getting lessons from Søren's father and the two quickly became friends, bonding over their love of music. In fact it was Parker who introduced Søren to the metal genre and a vast majority of its sub-genres. When high school started Søren purchased a bass guitar from a fellow student and began to teach himself how to play, getting a few pointers here and there from his father and Parker. During his high school years he worked hard on improving his music skills, often in his father's university office. On one occasion he had the pleasure of meeting Matthew, one of his father's students. They ended up pleasantly talking for a while about metal music. Also in high school Søren was asked to join several bands, yet he always declined.com While he was confident in his own abilities and skill, he was not confident in the idea of trying to click musically with others in a group.
In his first year of college at Vanderbilt (he got in on scholarships and a few references from the university's professors) though he quickly bonded with his roommate, Lane, and the even decided to start a band called "The Weather Underground". The idea to form a band had come about one night when Søren had been in the dorm playing an orginal rhythm on his base and his roommate joined in with some of the lyrics he had been working on, the sound melded and they decided to give it a try with a few other students from the university. Shortly before the start of their second year they were offered a contract with a small label named "Deaf Defying Records", and they accepted. Søren dropped out early in the second year of college so he could concentrate on improving his skill on the bass guitar. However, shortly into their time with the label Søren left the band, because he didn't like the label or the songs they were trying to push on the band. He knew the songs were good, but he felt that it was lacking what he had felt back in the dorm the first time he played with Lane. It was about this time that he remembered the times he and Parker talked about the Hollwood music scene, and Søren decide to check it out for himself.
Now he can often be found working at a local music store, in fact he works so often that he easily knows the faces of regulars like Petra. If not working he is either usually out with Parker or back at their place working away on his bass, trying his best to make "The Harbingers" a name to be recognized.
Personality: While he is a bit of an egotist, he tends to be jovial and light hearted, unless you have found some way to tarnish his "honor" (ego). He is also rather determinded in his actions, always feeling he is doing what is right , given whatever situation. When his "honor" has been victimized he becomes slightly withdrawn and epressed, and it usually takes feeding his ego or some lame act of vengance for him to revert to normal.
---------------------------- |
55,169 | 1,504 | 25 | 1,750 | 589 | Eying Petra's feet on Matt's lap, Parker took a drink. It was foolish for him to be bothered by something so innocent, especially considering there was nothing left between the guitarist and himself, but Parker had always been a slave to his emotions which caused many overreactions and inner wars between said emotions and his common sense. This would often lead to outbursts, as it would with anyone with such a short fuse, For a few years now, though, he had been able to keep it under control, around his friends especially.
Taking a sip of his Root Beer, he moved his hard stare elsewhere towards Søren and his dramatic act of faux betrayal, moving the cup away long enough for a small chuckle at his best friend's joking act. Shaking his head and continuing his drink, his eyes opened wide as they trained on Matt, the issue with Petra barely tugging at his mind now. As Matt spoke, Parker had to keep stifling his own interruptions from his excitement until finally he had his chance to speak. "Um, hell yes?!" He said excitedly, thankful that no pizza spewed from his mouth just as his words did. "This is a huge opportunity for us!" He was practically spilling his drink now. Looking over to Søren, he quickly agreed. "Yes, yes! Hopefully people will want to buy our CDs..." He paused for a moment. "Even if they don't exactly have proper covers." He laughed to himself, still entirely too excited. He looked to Petra with sparkling eyes, remembering all their talks about this exact kind of opportunity. He could only hoped she'd be excited as he was. | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,170 | 1,504 | 26 | 1,367 | 781 | Petra sat quiet unlike her fellow band mates who were elated; did they even receive the same news? Her contemplative russet colored hues downcast upon a discolored bruise on her leg that she received from sleepwalking a couple of nights ago. Her expression not pleased in the slightest though she scanned about the room one last time at the hopeful faces of the band, and tried to relax a bit…and not sound like a total bitch while raining on their parade. She cleared her throat before speaking, a clear sign that her dialogue would not be pleasant.
“What you’re saying is that we’re filling in for a band but the fans don’t know it? Yeah, doesn't sound like anything bad could happen at all. Booed off stage, a riot, beer bottles lobbed at our heads…” Her tone sounding extremely sarcastic while she smirked imagining the chaos. A light laugh could be heard while she restlessly combed a few fingers through her gleaming dyed tresses. “So, I think that set list is the least of our problems Søren.”
Zippered heels were placed on the ground before bringing her cup into the kitchen for some water. This gig was going to be a disaster and she would be the one saying I told you so. After her quick fill of water she returned to the group and folded both arms in a reluctant manner. “I like a challenge…let’s do it.” Her eyes rolled from defeat knowing good and well that she’d follow this group of trouble makers to the ends of the earth…or an apocalypse. Her smile could not be contained any longer and she sat back down. “We have a lot of work to do...” Her gaze lingered on the drummer for a moment before reaching for another slice of pizza. | Name: Petra Constantinou
Stage name: Petra Antar
Age: 23
Instruments: Guitar, Vocals
Other talents: Illustration, has a steady hand like a surgeon
Day Job: Apprentice piercer/tattoo artist at Voltic
Bio: Petra and twin brother Milo were happily born on the small island of Thera in Greece, and raised there without many glitches until the age of 7. Parents divorced when they turned 5 and their mother soon fell in lust with a vacationer. After marrying the foreigner he continued to make it abundantly clear that children were not his cup of tea and asked if their father could take the children. Their father, on the other hand, had found a job in the States by this time and decided to take them in regardless of his poor income. Petra and Milo were greeted warmly in San Francisco and loved every minute exploring the bizarre wonders this kooky place had to offer while growing up. Their father took numerous odd jobs to make ends meet and received food and other goodies from neighbors and friends to help raise two budding children.
Since their father was understandably never home rules were lax and Milo began rebelling at 13 and getting into trouble. Their father took out another loan and bought a sparkling new guitar originally for Milo and a microphone along with stand for Petra, hoping this hobby would keep the duo out of trouble. This tactic worked for a while and both remained focused on mastering the art of music. After school both would run home to practice and switch instruments. Since music lessons were terribly expensive and definitely out of the question both teens were self-taught. By 16 Milo had made friends with the downtown music scene and continued to brush up on his skills. He dropped out of school and moved in with a couple of shady people.
Petra wanted to follow Milo around like a shadow but weeks, months, and then years passed without any notice from him or his whereabouts. She went ahead and graduated, moved in with friends and by 18 finally got back in contact with Milo whose band “Aeon to Oblivion” had become well known. High school had polished her music reading skills and she already had a knack for playing guitar. Flaunting her skills around Milo every chance in hopes of joining his band. Finally he asked Mathew the former guitarist to resign and handed that position to Petra who was ecstatic. Things seemed to be going well for a year but Milo’s rapid decay became quite noticeable, mentions of this were brushed off, and he denied having a drug problem. Petra found his cold body backstage with a needle still in his vein…cause of death being an overdose. Her whole world fell apart that day.
Painfully two years passed trying to carry along Milo’s budding legacy but the heart of the band died along with him. Feeling hopeless and completely alone she turned her attention to a bottle of sleeping pills only to wash them down with a bottle of tequila behind the wheel of Milo’s beloved muscle car. It was a mystery how she survived. The hospital admitted Petra for a couple of months so she could receive treatment, and met Parker out of the blue who had been visiting his mother. They immediately hit it off and began to spend many days and nights together, which resulted in them eventually dating. Unfamiliar feelings of trust and perhaps something more soon stirred for her, and he began inspiring her to write lyrics as well as pick up the guitar once again.
They affably parted ways but kept in touch while she went to college for a semester. The money her father had tirelessly saved from working went down the gutter extremely fast from past hospital and medical bills. She could not afford to return and just as well was unable to relate to the teachings. Petra hitchhiked around the world for a while with a stray Doberman called Crocell, which was named after a video game character. She stopped at different hole in the wall places searching for underground artists to hang with but turned down offers to join bands. Money was scarce and a newly written letter from Parker suggested she move to Hollywood to join a band he had helped bring to life.
Fast forward to present day and Petra now lives at a dumpy motel Called Sunrise Plaza in Hollywood near Parker’s studio at Stabulum Quarters. She can be found wandering around the boardwalk with Crocell, practicing with the band, working at Voltic, or spending what little money she has at a music shop Søren works at.
Personality: Petra use to be shy but has since grown out of that trait and has now become a bit brazen. Some would call her arrogant though she prefers the term confident instead. Although she appears to not care about the opinions of others she truly does deep down. She loves to laugh and add lots of sarcasm to her chats. If serious conversations are what one seeks they probably will not find them with her on a regular basis. She has no qualms about fighting or getting physical when confrontations arise though this is rare. Like the majority of humankind Petra has a more compassionate side though it is not practiced too often.
---
phew.
-wipes brow-
hopefully that's fine. |
55,171 | 1,504 | 27 | 1,750 | 589 | Parker continued to watch Petra until she spoke, expecting the negativity that did in fact come from her. He had known her long enough to interpret her body language, and something about this didn't make her happy. When she finally came out with it, After she finished, the light laugh he was so familiar with made the statement seem so much less serious. He looked between the two boys with a raised eyebrow as Petra proceeded into the kitchen for their opinions. He certainly see it as the train wreck it the guitarist saw it as. "As the opening band to the main act, I doubt too many people will be disappointed. Besides, these sorts of things happen all the time; a microphone-explanation by a stage host about the unavoidable absence of TNC and we're golden." Parker truly believed that he was right, but he also knew he had a knack for being wrong.
"'A lot' hardly covers it," he responded, referring to their workload to prepare for the show. Feeling the stress build up from all of the things waiting ahead, Parker's hands idly slipped into his pocket to three bottle-free orange pills which he quickly and discretely slipped into his mouth with his next bite of pizza. He wanted to feel all this would turn out alright, but he was never too invested in his intuitions. | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,172 | 1,504 | 28 | 1,942 | 471 | As soon as Petra returned and gave it her go ahead Matt slammed the send button. "Petra, I think you worry too much, TNC has already let there facebook followers know that they can't be there and that it's a family emergency, so it's not like the TNC fans are going to hate us or anything.... at least not the real fans... but Pet there's always gonna be haters, and what's a few beer bottles to The Harbingers?". Matt let his optimism seep into the room, he was ready for the show and he wanted the others to know that their frontman was ready to show the world what The Harbingers were made of.
Grabbing another piece of pizza he leaned back on the couch "Although Petra is right guys, we do have quite a bit of work to do over the next few days. Solidify a set list, burn about a hundred or so copies of our EP and of course rehearse the setlist... which itself poses a problem because the show is Saturday and we don't have another rehearsal scheduled till Monday night.... Maybe we could meet early Saturday? Or I could see if we could get the studio late tomorrow night..." The more he talked the more his confidence and optimism cracked. They had TWO days to prepare for a show with a band as huge as Born of Osiris. Determined not to let his worry show he let his voice trail off and began to focus more heavily on his pizza. After all the pizza was now and the show was Saturday, one thing at a time. | Name: Matthew Pollaro
Ethnicity: Caucasian
Gender: Male
Age: 23
Height: 5’7
Weight: 149
Instrument(s):
Guitar, Keyboard, and Vocals
Other Talents: Matt is an amazing cook and has worked numerous jobs as a cook (normally just short order but none the less). Beyond that he is intelligent and better than most at games of strategy. He is a fast learner.
Occupation: Currently a barista at a small coffee shop a couple blocks from a hole in the wall concert venue.
Bio: Matt was born in the small town of Harrisburg, New York. His mother had been an actress on broadway and his father had played trumpet for the New York City Philharmonic Orchestra but they had both retired from the performing arts to raise their family (Matt has a younger sister 3 years younger than him). So when their son had shown an interest in music at a young age (6), they started him on piano lessons. His little sister Gwen also showed a similar interest when she was about (5), whether this was because she admired her brother her because she was genuinely interested was hard to tell but eventually it became clear that she had a passion for the piano as even once her brother quit taking lessons (which happened when he was in the middle of 8th grade) she continued. For Matt the piano had been a way to dive into music at an early age but at the end of the 8th grade he turned his focus to learning a new instrument, the guitar. This came from his developing interest in post-hardcore and metal music and from the fact that his parents let him go into the city on Friday and Saturday nights with his friends (Vic and James, both of who were a year older than him). In the city with his friends they often hit up the smaller venues and watched the local bands play. Watching these bands play ignited a fire deep inside him. The three began jamming together and would continue to play music together (not as a real band but rather just friends in a garage) up until the time Vic and James left for college, James attending the University of Baltimore and Vic heading to Bellevue in Washington state. This left Matt pretty much on his own as he tried to figure out he was going to do with is life. His parents wanted him to go to college and he wanted to appease them as much as possible as they had made his lifestyle (concerts, music, band merch, etc) possible. Finally deciding that he wanted to see the west coast he applied and was accepted to Vanderbilt University in San Francisco (age 18).
In San Francisco well majoring in music performance he took lessons with Professor Wyclif who had become one of his favorite professors in his short time there. One day while he was waiting for the Professor he met his son Soren and the two introduced themselves and had a mildly stimulating conversation about the post hardcore and metal scene in the local area. After a year of attending school he decided that college just wasn’t for him. Not wanting to return home (to a family that viewed him as a disappointment) he found himself working odd jobs in LA to pay for a small apartment with some other guys. These guys would become the first of a series of bands that Matt would be involved in. This band was Aeon to Oblivion (length 8 months). This was one of the few bands he ended up parting on good terms with, as when Milo the head of the band asked him to step down for his sister Petra, Matt couldn’t find it in him to say no. Though that was rather beyond the point as a few weeks prior he had found out that the band Nephilim’s Curse (length 4 months) was on the look-out for a keyboardist. Putting his knowledge of piano to good use he soon found himself jamming Electronic Hardcore every Friday or Saturday night. When their original bassist/backup vocalist quit the band looked to Matt to fill the role of backing screams. Surprising both the band and himself he managed it with not the slightest of problems. Up until that point he had never done more than sing/scream in the shower or along with the stereo. When Curse found a new bassist, Kyle, Matt and he did not get along. Although the rest of the band meshed well with the bassist. One night the band was sitting in Luke’s (their lead vocalist) basement and the band informed Matt that they no longer had the need for keyboards as they had decided to backtrack all of the parts. Matt could see Kyle’s grin as the band broke the news to him. Standing up to leave, he hesitated and decided on a different course. Grabbing Kyle’s bass he smashed it into the bassist (as Kyle stood to grab it from him) and then threw it against the concrete floor before marching up the stairs and out of the house. He had only just made it back to his place when he was arrested on charges of aggravated assault. He spent the next few nights in jail before Curse was able talk Kyle into dropping the charges. For a month or so after that he just went to shows and jammed in private. It was one night when he was subbing in on guitar for the band Defy the Heavens (a total of 3 weeks of shows as a sub) that the band Tomorrow Never Comes (a little over 6 months) reached out to him to fill their need of backing vocals and guitar. After about 4 months in the lead singer quit without warning after getting into an argument with Matt over a girl that they were both dating. With only a week before their next show they didn’t have time to find a new lead singer so Matt stepped in to learn the parts. This was his first time singing clean vocals for an audience, though he had the band backing him for screams. So that week Tomorrow Never Comes took the stage by storm and what was a now a 3 piece band left the audience screaming for more. As the band continued to look for a new singer Matt stepped up to volunteer for the role full time. Although the drummer and cofounder of TNC, Jace, denied the idea believing that Matt was superior guitarist to vocalist. Deciding that if TNC wouldn’t let him sing then it was time to move on to another band that would. Joining up with a the smallest band he had played with yet, False Kings (3 months) he filled the role of rhythm guitarist well doing co-vocals. The band was six piece and honestly there was a huge disagreement among the band on what direction to take the music, the keys/programmer wanted a more EHM feel, well the lead guitarist and bassist wanted to do something with more of a classic thrash feel. The drummer had a strong preference for deathcore well the lead vocalist seemed to write more towards a pop-punk feel. Matt at the time was just looking for a strong post hard core style band. It was no surprise then that the band didn’t last long although it was the after-show parties that really made False Kings stick out to any fans they may have had and to Matt himself. It was at one of these parties that Matt met Parker, and the seed for the future band Harbingers was born. Parker at the time wanted Matt’s voice but Matt was already committed to trying to make False Kings work, even though less than three months later the band would implode.
After False Kings blew apart Matt took a break from the music scene, only going to the occasional show and didn’t really look for any bands (3 months). In this down time Matt met a girl named Tori who would proceed to become his girlfriend off and on for the next year and half or so. She it seemed had a great vocal talent so the two of them started a joint venture and ended up plugging in the original bassiest from Nephilim’s Curse and the drummer from False Kings they formed a lighter posthard/deathcore band. The band was Evening Tide (9 months) and together the band succeeded in making themselves well known in the local area partially for their unique sound, partially because of their talent and partially because the lead singer was a babe. They even went as far as to record an EP together (The Barren Glory EP). When Matt and Tori initially broke up the band fell apart as the dual vocalist were the center of the band. Less than a month after the explosion of Evening Tide Matt found himself in a new band by the name of One With Nothing (3 months) playing guitar and singing some cleans. The band was nothing special to be honest, they blended Emo style lyrics with the guitar and drum tone of post-hardcore and often found themselves being compared to a weaker, slightly heavier 30 Seconds to Mars. The comparison alone upset Matt. It was after one of the shows that he ended up hooking back up with Tori. She convinced him that night to leave OWN and join her new project Forever Unbound (5, nearly 6 months), a band that she had put together herself that planned on fusing power metal with the vocal styling and influences of post-hard core. With an astounding 3 guitarist (counting Matt), 3 vocalist (also counting Matt), two bassist, drummer and keyboardist the octet took Hollywood by storm. The band soon found themselves basically fast tracked for fame as they were signed to Nuclear Blast Records. It was after being with the band for almost 6 months that drama exploded and Tori and Matt’s relationship ended permanently(?). This was because it was at this point that Matt found out not only was she sleeping with their band mate, 3rd vocalist and bassist Draven, he also found out that she was sleeping with the manager from their label. It was when he found this out that he executed his revenge in a fashion only suiting one destined to become the rider of strife. He volunteered to take their latest demos to their manager after they had finished some new recordings one night. On the way to the label Matt made a stop by his place, cleared the actual files and left a message detailing the affair between Tori and the manager. Rather than leaving it for the manager he put it in the higher ups mail box. It was then that he quit without informing anyone. Naught but a few weeks later he heard that not only had Forever Unbound been dropped but the band had fallen into inner turmoil and been left in ruin. Over the next few months Matt never found another solid band instead he found himself occasionally subbing for any number of bands on any of the keyboards, vocals, backing vocals or guitar parts they had need for. During this down time Parker came back into Matt’s life and told of the band Harbingers that he was hoping to push forward with. With no band to call his own Harbingers not only seemed the best option it was really the only option. Now days Matt lives in a 3 room loft (bathroom, bedroom, kitchen/living/dining room) works at a local coffee shop, The Grind, and spends his free time writing lyrics and checking out local shows.
(7 bands over a period of 3 years and half years).
Personality: Matt is driven, he has an intense urge to see a band he is a part of become a mainstay of the post hardcore community. With no option of returning home he will do nearly anything it takes to make a band work, though he does want to make it through honest work. Matt is slightly arrogant but not overly so. The arrogance does come through in his day to day life but is more from insecurity than from true hubris. He fears that because of the last 7 bands and over 3 years of his life he will never accomplish anything that matters in life. He is quick to trust but when scorned even quicker to retaliate, often times with more than what could be deemed equal measures.
Matt can often be found wearing one of his numerous band shirts (most of which are local and over half of which are from his previous bands) and a pair of worn jeans. He has a number of jackets but his favorites are a writer’s coat and a leather jacket. While completely different he loves them both. Matt also has a partial sleeve on his upper left arm that has all of his bands’ names and a logo to go with them as well as other metal/hardcore imagery.
Connection: Justice, took lessons with Justice’s father. Lee Lee, was kicked out of her brother’s band to make room for her. Timmy, PARTY!
EDITS: Made the CS more visually appealing and easy to navigate and added occupation. |
55,173 | 1,504 | 29 | 1,367 | 781 | “You misunderstand me Matt; I am not worried in the least.” She said with an air of confidence just before sinking her pearly white teeth into the delicious pizza. After finishing all but the crust she flung the scrap to Crocell who caught it instantly within his maw. She rarely fed him junk food but he had been especially good today and deserved a little something yummy. Petra crossed her legs in a pretzel and stretched her arms toward the ceiling nonchalantly while listening to the band-mates collaboration. No matter what issues or repercussions her friends were willing to accept them graciously and she respected them for that.
As the conversation pressed on Matt’s rambling became apparent and the impish guitarist began smirking from amusement. Clearly, he had been speaking about himself on the worried part. “I am free whenever you guys decide to make shit happen. Either day works just fine.” Everyone could make their own schedules at Voltic, and as an apprentice she could work with anyone at the shop. She received very little pay as it was so staying from open to close was usually the way to go anyway, and she did not mind. Hopefully this show would propel them to greater heights so she could begin cashing in; the gods knew she needed every cent. | Name: Petra Constantinou
Stage name: Petra Antar
Age: 23
Instruments: Guitar, Vocals
Other talents: Illustration, has a steady hand like a surgeon
Day Job: Apprentice piercer/tattoo artist at Voltic
Bio: Petra and twin brother Milo were happily born on the small island of Thera in Greece, and raised there without many glitches until the age of 7. Parents divorced when they turned 5 and their mother soon fell in lust with a vacationer. After marrying the foreigner he continued to make it abundantly clear that children were not his cup of tea and asked if their father could take the children. Their father, on the other hand, had found a job in the States by this time and decided to take them in regardless of his poor income. Petra and Milo were greeted warmly in San Francisco and loved every minute exploring the bizarre wonders this kooky place had to offer while growing up. Their father took numerous odd jobs to make ends meet and received food and other goodies from neighbors and friends to help raise two budding children.
Since their father was understandably never home rules were lax and Milo began rebelling at 13 and getting into trouble. Their father took out another loan and bought a sparkling new guitar originally for Milo and a microphone along with stand for Petra, hoping this hobby would keep the duo out of trouble. This tactic worked for a while and both remained focused on mastering the art of music. After school both would run home to practice and switch instruments. Since music lessons were terribly expensive and definitely out of the question both teens were self-taught. By 16 Milo had made friends with the downtown music scene and continued to brush up on his skills. He dropped out of school and moved in with a couple of shady people.
Petra wanted to follow Milo around like a shadow but weeks, months, and then years passed without any notice from him or his whereabouts. She went ahead and graduated, moved in with friends and by 18 finally got back in contact with Milo whose band “Aeon to Oblivion” had become well known. High school had polished her music reading skills and she already had a knack for playing guitar. Flaunting her skills around Milo every chance in hopes of joining his band. Finally he asked Mathew the former guitarist to resign and handed that position to Petra who was ecstatic. Things seemed to be going well for a year but Milo’s rapid decay became quite noticeable, mentions of this were brushed off, and he denied having a drug problem. Petra found his cold body backstage with a needle still in his vein…cause of death being an overdose. Her whole world fell apart that day.
Painfully two years passed trying to carry along Milo’s budding legacy but the heart of the band died along with him. Feeling hopeless and completely alone she turned her attention to a bottle of sleeping pills only to wash them down with a bottle of tequila behind the wheel of Milo’s beloved muscle car. It was a mystery how she survived. The hospital admitted Petra for a couple of months so she could receive treatment, and met Parker out of the blue who had been visiting his mother. They immediately hit it off and began to spend many days and nights together, which resulted in them eventually dating. Unfamiliar feelings of trust and perhaps something more soon stirred for her, and he began inspiring her to write lyrics as well as pick up the guitar once again.
They affably parted ways but kept in touch while she went to college for a semester. The money her father had tirelessly saved from working went down the gutter extremely fast from past hospital and medical bills. She could not afford to return and just as well was unable to relate to the teachings. Petra hitchhiked around the world for a while with a stray Doberman called Crocell, which was named after a video game character. She stopped at different hole in the wall places searching for underground artists to hang with but turned down offers to join bands. Money was scarce and a newly written letter from Parker suggested she move to Hollywood to join a band he had helped bring to life.
Fast forward to present day and Petra now lives at a dumpy motel Called Sunrise Plaza in Hollywood near Parker’s studio at Stabulum Quarters. She can be found wandering around the boardwalk with Crocell, practicing with the band, working at Voltic, or spending what little money she has at a music shop Søren works at.
Personality: Petra use to be shy but has since grown out of that trait and has now become a bit brazen. Some would call her arrogant though she prefers the term confident instead. Although she appears to not care about the opinions of others she truly does deep down. She loves to laugh and add lots of sarcasm to her chats. If serious conversations are what one seeks they probably will not find them with her on a regular basis. She has no qualms about fighting or getting physical when confrontations arise though this is rare. Like the majority of humankind Petra has a more compassionate side though it is not practiced too often.
---
phew.
-wipes brow-
hopefully that's fine. |
55,174 | 1,504 | 30 | 9 | 191 | Listening closely to the other Harbinger's worries, Søren found a small frown forming on his face. None of their worries were things that he had overlooked, but in all reality he had hoped the others would be more positive and confident. After the others finished voicing their concerns Søren spoke. "Okay, now that we have that out of the way lets look at the bright side. We. Will. Be. Opening. For. Born. Of. Osiris." Glancing at the others he continued to speak, "I mean, so what if we aren't who some are expecting. We are a damn awesome band in my opinion, and even if things don't go great, we still get in to the concert for free and we might even have a chance to talk to them."
Grabbing another slice of pizza he leaned back in his seat and let his eyes wander over his bandmates. He could tell Parker was excited, yet a little stressed. As far as Søren could tell Petra seemed confident and reserved, but he thought he could tell she was excited, or at least he hoped. Matt was easily the easiest to figure out he also seemed to be nervous and excited. That was good, after all if everyone is excited then they would all be trying their best. Taking a quick drink of his beverage Søren looked at Petra with small smile, "Even if things do turn out bad at least they will remember us." | Name: Søren Frege Wyclif
Race: Caucasian
Gender: Male
Age: 20
Instruments: He can proficiently play the bass guitar and piano. Also he can somewhat play the drums. Other instruments, it is better no to ask because he will try to play them and it would not be pretty.
Other Talents: Søren can sew quite well, is a relatively good painter, and has a knack for remembering faces.
Occupation: Employee at local music store.
Bio: Born in San Franciso to a university music professor, he was single handedly by his father, his mother having died in child birth. Growing up Søren showed great interest in the fine arts. His father of course as a music professor at Vanderbilt University encouraged these interests, and even began to teach his son piano at age seven. These lessons continued until he was fifteen.
The lessons were held at the university, where his father taught, for convenience. In fact it was after one of these lessons when he was fourteen that he met Parker. The young college was getting lessons from Søren's father and the two quickly became friends, bonding over their love of music. In fact it was Parker who introduced Søren to the metal genre and a vast majority of its sub-genres. When high school started Søren purchased a bass guitar from a fellow student and began to teach himself how to play, getting a few pointers here and there from his father and Parker. During his high school years he worked hard on improving his music skills, often in his father's university office. On one occasion he had the pleasure of meeting Matthew, one of his father's students. They ended up pleasantly talking for a while about metal music. Also in high school Søren was asked to join several bands, yet he always declined.com While he was confident in his own abilities and skill, he was not confident in the idea of trying to click musically with others in a group.
In his first year of college at Vanderbilt (he got in on scholarships and a few references from the university's professors) though he quickly bonded with his roommate, Lane, and the even decided to start a band called "The Weather Underground". The idea to form a band had come about one night when Søren had been in the dorm playing an orginal rhythm on his base and his roommate joined in with some of the lyrics he had been working on, the sound melded and they decided to give it a try with a few other students from the university. Shortly before the start of their second year they were offered a contract with a small label named "Deaf Defying Records", and they accepted. Søren dropped out early in the second year of college so he could concentrate on improving his skill on the bass guitar. However, shortly into their time with the label Søren left the band, because he didn't like the label or the songs they were trying to push on the band. He knew the songs were good, but he felt that it was lacking what he had felt back in the dorm the first time he played with Lane. It was about this time that he remembered the times he and Parker talked about the Hollwood music scene, and Søren decide to check it out for himself.
Now he can often be found working at a local music store, in fact he works so often that he easily knows the faces of regulars like Petra. If not working he is either usually out with Parker or back at their place working away on his bass, trying his best to make "The Harbingers" a name to be recognized.
Personality: While he is a bit of an egotist, he tends to be jovial and light hearted, unless you have found some way to tarnish his "honor" (ego). He is also rather determinded in his actions, always feeling he is doing what is right , given whatever situation. When his "honor" has been victimized he becomes slightly withdrawn and epressed, and it usually takes feeding his ego or some lame act of vengance for him to revert to normal.
---------------------------- |
55,175 | 1,504 | 31 | 1,750 | 589 | Parker smiled as he took a seat on the floor in front of the chair that was stolen by his favorite four-legged companion, the excitement still painted on his face. "You're damn right they'll remember us," he said, smiling toward his best friend. "I pride myself on being hard to forget." He grabbed another piece of pizza with a chuckle, leaning back against the chair, stretching his long legs on the floor under the coffee table. The thought did hang on him, though, tainting his excitement slightly; much was to be done in a matter of two days. Staring forward, he began to think out loud toward the group. "Matt's right, we need to get on this. Division of labor. Matt, please do check about getting the studio tomorrow night. Søren, you should probably copy the EPs, as our favorite little promoter... unless you'd rather do it, Petra," he nodded in her direction, taking his eyes off the table for a fraction of a second to look her way, then returning them. "Whichever of you does not should help me with creating the set list and fixing the trailer's broken straps; I think it has a flat, as well..." He took a deep breath and sighed it out, trying to relax the load he suddenly felt atop their collective shoulders. "This will be big for us in a big way..."
Eyes still placed on the spot on the coffee table as he listed the effort that needed to be done in a single day without fail, he became a bit unnerved. If the gig were to go right, tomorrow needed to go perfectly. He finished his pizza and handed his crust back to Crocell, forgetting to ask Petra if it was okay as he closed his eyes tight with his other hand on his face - as he always did when he was trying to focus - and began mentally organizing a set list.
----
The next day was more of a daze to Parker, as he had to struggle to keep his mind in Friday and out of Saturday before it came. Once he managed to do that, though, he could do nothing but panic; the day really did have to go off without a hitch to make sure tomorrow did as well. Tomorrow was all too important.
Parker's alarm had blared him into reality at 7:00 AM Friday morning, ripping him from a dream about the concert. He imaged the entire gang would have had similar dreams that night considering the weight of the event. "Weight" really was the perfect word for it, as the gig tomorrow had a heavy presence that was there since Matt had hit "send". This was the biggest gig Parker had been apart of, and he assumed the rest of them held that same track record. When noon rolled around, Parker figured it was safe to assume Petra was awake and called her before heading off to pick her up on their way to the studio and the trailer, which Parker kept in a spot behind the studio with permission from the owner. Once he and Petra arrived to fix the trailer, Parker saw he was right about the tire being flat and decided it'd be best to start there. It was tedious work fixing broken straps and the tire, taking several hours out of the day. Parker found it nice spending time with Petra alone, as well, although uncomfortable at times; they hadn't been alone much in awhile.
After all the daylight had been burned out, Parker suggested they go back to see if Søren was home so he could help them with the set list, and Parker would cook them something to eat. He was determined to make them something really good before their big show, and so he invited Matt over as well through text, not knowing if he'd be too busy to show up or not. Although they didn't have much to eat in the house they had enough for homemade lasagna, which Parker thoroughly enjoyed making anyway. | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,176 | 1,504 | 32 | 9 | 191 | Groggily sitting up Søren snatched the devilish device that had disturbed his slumber from its' spot by his bed, and pushed a few keys effectively silencing the annoying beeping. Dropping his phone next to him on his bed he swung his legs over the side of the bed as he went to get up. Setting his foot down he bumped a stack of CDs and they tumbled into an untidy pile. With a sigh he bent sown to straigthen the stack. As Søren did so he paused to look at them, and every single had The Harbingers hastily scrawled across the top. They were the very CDs he had spent all of his day the day before burning after work. With the notice of that detail it all came back to Søren and he instantly snapped from still in the haze of sleep to fully awake and amped.
With the EPs now gathered in his hands Søren leapt to action. Hastily he got dressed and made sure he had his stuff for the concert ready. His adrenaline was pumping already and he didn't even know how long they had until the show, it could be hours or minutes for all he knew. Slipping on shoes he rushed out of his room and slammed into Parker's bedroom door. "Parker! Dude, its concert day! We get to play for people today!" Søren shouted as he repeatedly pecked on his best friend's door. Not waiting for any repsonse at all he opened the door and flipped the light on. Glancing at the form of his friend he continued to boisterously exude words, "We get to open for Born of Osris today! I wonder how many people will want one of our EPs!? I hope a lot. I made like 214 of them." All while he was talking he was watching the unmoving form of Parker. Approaching Parker he called out, "Are you even listening? Or at least getting up? Because if not I shall resort to a different less polite way to awaken you." As he finished Søren grinned slightly as he thought about the less polite way, oh how he hoped Parker wouldn't get up. | Name: Søren Frege Wyclif
Race: Caucasian
Gender: Male
Age: 20
Instruments: He can proficiently play the bass guitar and piano. Also he can somewhat play the drums. Other instruments, it is better no to ask because he will try to play them and it would not be pretty.
Other Talents: Søren can sew quite well, is a relatively good painter, and has a knack for remembering faces.
Occupation: Employee at local music store.
Bio: Born in San Franciso to a university music professor, he was single handedly by his father, his mother having died in child birth. Growing up Søren showed great interest in the fine arts. His father of course as a music professor at Vanderbilt University encouraged these interests, and even began to teach his son piano at age seven. These lessons continued until he was fifteen.
The lessons were held at the university, where his father taught, for convenience. In fact it was after one of these lessons when he was fourteen that he met Parker. The young college was getting lessons from Søren's father and the two quickly became friends, bonding over their love of music. In fact it was Parker who introduced Søren to the metal genre and a vast majority of its sub-genres. When high school started Søren purchased a bass guitar from a fellow student and began to teach himself how to play, getting a few pointers here and there from his father and Parker. During his high school years he worked hard on improving his music skills, often in his father's university office. On one occasion he had the pleasure of meeting Matthew, one of his father's students. They ended up pleasantly talking for a while about metal music. Also in high school Søren was asked to join several bands, yet he always declined.com While he was confident in his own abilities and skill, he was not confident in the idea of trying to click musically with others in a group.
In his first year of college at Vanderbilt (he got in on scholarships and a few references from the university's professors) though he quickly bonded with his roommate, Lane, and the even decided to start a band called "The Weather Underground". The idea to form a band had come about one night when Søren had been in the dorm playing an orginal rhythm on his base and his roommate joined in with some of the lyrics he had been working on, the sound melded and they decided to give it a try with a few other students from the university. Shortly before the start of their second year they were offered a contract with a small label named "Deaf Defying Records", and they accepted. Søren dropped out early in the second year of college so he could concentrate on improving his skill on the bass guitar. However, shortly into their time with the label Søren left the band, because he didn't like the label or the songs they were trying to push on the band. He knew the songs were good, but he felt that it was lacking what he had felt back in the dorm the first time he played with Lane. It was about this time that he remembered the times he and Parker talked about the Hollwood music scene, and Søren decide to check it out for himself.
Now he can often be found working at a local music store, in fact he works so often that he easily knows the faces of regulars like Petra. If not working he is either usually out with Parker or back at their place working away on his bass, trying his best to make "The Harbingers" a name to be recognized.
Personality: While he is a bit of an egotist, he tends to be jovial and light hearted, unless you have found some way to tarnish his "honor" (ego). He is also rather determinded in his actions, always feeling he is doing what is right , given whatever situation. When his "honor" has been victimized he becomes slightly withdrawn and epressed, and it usually takes feeding his ego or some lame act of vengance for him to revert to normal.
---------------------------- |
55,177 | 1,504 | 33 | 1,942 | 471 | Having pizza with the Harbingers was some of the most fun that Matt had had in a while. He didn’t get back to his loft until almost 3 in the morning and basically crashed as soon as he got to his room. He woke up a little after eleven the next morning and immediately called Revelation Studios before he even rolled out of his bed. He managed to book the studio from 1pm-5pm Saturday before the show, giving them a two hour window after rehearsal to load up and get to the venue, and maybe grab a bite to eat. After that he had a quick shift at the Denny’s from 12pm to 6pm. Getting off work he checked his phone as headed out the door to his Vespa, seeing two text messages he clicked the first open. It was from Parker and said “Sweet (in reply to being told they had the studio space before the show). I just finished making some lasagna, feel free to come over Petra and Søren will be there.” Matt smiled as he read the message, the Harbingers, however short a time they had been together was feeling more and more like a family. Typing a quick reply Matt sent Parker a simple “Lemme grab a shower, cya in 20” and keyed open the second msg that he had received while at work. Looking at his screen his face froze in shock, if someone had been standing over his shoulder it wouldn’t have made quite so much since why he seemed so horrified, appalled even, by the message on his phone’s screen. “Heard you are playing with Born of Osiris tomorrow night, can’t wait to see you ;) –Tori” was all that the message held but as Matt slid the phone into his pocket he couldn’t tell if the world was crashing down or soaring up.
He made it to Parker’s a little later than promised, but made it all the same. As the band laughed and hung and enjoyed the wonderful lasagna Parker had made Matt stayed mostly silent and reserved, his mind occupied with his own thoughts. He knew the others could tell but he hoped for the most part that they wrote it off as nerves for the show tomorrow, but mostly he just thought one single sentence, one that basically became a mantra as he drove back to his loft and laid down to sleep ”Why now?”. The thought ate at him as he laid in bed toying with his phone wondering if he should reply, eventually drifting into dreams filled with music and the reawakened pain of heartache. | Name: Matthew Pollaro
Ethnicity: Caucasian
Gender: Male
Age: 23
Height: 5’7
Weight: 149
Instrument(s):
Guitar, Keyboard, and Vocals
Other Talents: Matt is an amazing cook and has worked numerous jobs as a cook (normally just short order but none the less). Beyond that he is intelligent and better than most at games of strategy. He is a fast learner.
Occupation: Currently a barista at a small coffee shop a couple blocks from a hole in the wall concert venue.
Bio: Matt was born in the small town of Harrisburg, New York. His mother had been an actress on broadway and his father had played trumpet for the New York City Philharmonic Orchestra but they had both retired from the performing arts to raise their family (Matt has a younger sister 3 years younger than him). So when their son had shown an interest in music at a young age (6), they started him on piano lessons. His little sister Gwen also showed a similar interest when she was about (5), whether this was because she admired her brother her because she was genuinely interested was hard to tell but eventually it became clear that she had a passion for the piano as even once her brother quit taking lessons (which happened when he was in the middle of 8th grade) she continued. For Matt the piano had been a way to dive into music at an early age but at the end of the 8th grade he turned his focus to learning a new instrument, the guitar. This came from his developing interest in post-hardcore and metal music and from the fact that his parents let him go into the city on Friday and Saturday nights with his friends (Vic and James, both of who were a year older than him). In the city with his friends they often hit up the smaller venues and watched the local bands play. Watching these bands play ignited a fire deep inside him. The three began jamming together and would continue to play music together (not as a real band but rather just friends in a garage) up until the time Vic and James left for college, James attending the University of Baltimore and Vic heading to Bellevue in Washington state. This left Matt pretty much on his own as he tried to figure out he was going to do with is life. His parents wanted him to go to college and he wanted to appease them as much as possible as they had made his lifestyle (concerts, music, band merch, etc) possible. Finally deciding that he wanted to see the west coast he applied and was accepted to Vanderbilt University in San Francisco (age 18).
In San Francisco well majoring in music performance he took lessons with Professor Wyclif who had become one of his favorite professors in his short time there. One day while he was waiting for the Professor he met his son Soren and the two introduced themselves and had a mildly stimulating conversation about the post hardcore and metal scene in the local area. After a year of attending school he decided that college just wasn’t for him. Not wanting to return home (to a family that viewed him as a disappointment) he found himself working odd jobs in LA to pay for a small apartment with some other guys. These guys would become the first of a series of bands that Matt would be involved in. This band was Aeon to Oblivion (length 8 months). This was one of the few bands he ended up parting on good terms with, as when Milo the head of the band asked him to step down for his sister Petra, Matt couldn’t find it in him to say no. Though that was rather beyond the point as a few weeks prior he had found out that the band Nephilim’s Curse (length 4 months) was on the look-out for a keyboardist. Putting his knowledge of piano to good use he soon found himself jamming Electronic Hardcore every Friday or Saturday night. When their original bassist/backup vocalist quit the band looked to Matt to fill the role of backing screams. Surprising both the band and himself he managed it with not the slightest of problems. Up until that point he had never done more than sing/scream in the shower or along with the stereo. When Curse found a new bassist, Kyle, Matt and he did not get along. Although the rest of the band meshed well with the bassist. One night the band was sitting in Luke’s (their lead vocalist) basement and the band informed Matt that they no longer had the need for keyboards as they had decided to backtrack all of the parts. Matt could see Kyle’s grin as the band broke the news to him. Standing up to leave, he hesitated and decided on a different course. Grabbing Kyle’s bass he smashed it into the bassist (as Kyle stood to grab it from him) and then threw it against the concrete floor before marching up the stairs and out of the house. He had only just made it back to his place when he was arrested on charges of aggravated assault. He spent the next few nights in jail before Curse was able talk Kyle into dropping the charges. For a month or so after that he just went to shows and jammed in private. It was one night when he was subbing in on guitar for the band Defy the Heavens (a total of 3 weeks of shows as a sub) that the band Tomorrow Never Comes (a little over 6 months) reached out to him to fill their need of backing vocals and guitar. After about 4 months in the lead singer quit without warning after getting into an argument with Matt over a girl that they were both dating. With only a week before their next show they didn’t have time to find a new lead singer so Matt stepped in to learn the parts. This was his first time singing clean vocals for an audience, though he had the band backing him for screams. So that week Tomorrow Never Comes took the stage by storm and what was a now a 3 piece band left the audience screaming for more. As the band continued to look for a new singer Matt stepped up to volunteer for the role full time. Although the drummer and cofounder of TNC, Jace, denied the idea believing that Matt was superior guitarist to vocalist. Deciding that if TNC wouldn’t let him sing then it was time to move on to another band that would. Joining up with a the smallest band he had played with yet, False Kings (3 months) he filled the role of rhythm guitarist well doing co-vocals. The band was six piece and honestly there was a huge disagreement among the band on what direction to take the music, the keys/programmer wanted a more EHM feel, well the lead guitarist and bassist wanted to do something with more of a classic thrash feel. The drummer had a strong preference for deathcore well the lead vocalist seemed to write more towards a pop-punk feel. Matt at the time was just looking for a strong post hard core style band. It was no surprise then that the band didn’t last long although it was the after-show parties that really made False Kings stick out to any fans they may have had and to Matt himself. It was at one of these parties that Matt met Parker, and the seed for the future band Harbingers was born. Parker at the time wanted Matt’s voice but Matt was already committed to trying to make False Kings work, even though less than three months later the band would implode.
After False Kings blew apart Matt took a break from the music scene, only going to the occasional show and didn’t really look for any bands (3 months). In this down time Matt met a girl named Tori who would proceed to become his girlfriend off and on for the next year and half or so. She it seemed had a great vocal talent so the two of them started a joint venture and ended up plugging in the original bassiest from Nephilim’s Curse and the drummer from False Kings they formed a lighter posthard/deathcore band. The band was Evening Tide (9 months) and together the band succeeded in making themselves well known in the local area partially for their unique sound, partially because of their talent and partially because the lead singer was a babe. They even went as far as to record an EP together (The Barren Glory EP). When Matt and Tori initially broke up the band fell apart as the dual vocalist were the center of the band. Less than a month after the explosion of Evening Tide Matt found himself in a new band by the name of One With Nothing (3 months) playing guitar and singing some cleans. The band was nothing special to be honest, they blended Emo style lyrics with the guitar and drum tone of post-hardcore and often found themselves being compared to a weaker, slightly heavier 30 Seconds to Mars. The comparison alone upset Matt. It was after one of the shows that he ended up hooking back up with Tori. She convinced him that night to leave OWN and join her new project Forever Unbound (5, nearly 6 months), a band that she had put together herself that planned on fusing power metal with the vocal styling and influences of post-hard core. With an astounding 3 guitarist (counting Matt), 3 vocalist (also counting Matt), two bassist, drummer and keyboardist the octet took Hollywood by storm. The band soon found themselves basically fast tracked for fame as they were signed to Nuclear Blast Records. It was after being with the band for almost 6 months that drama exploded and Tori and Matt’s relationship ended permanently(?). This was because it was at this point that Matt found out not only was she sleeping with their band mate, 3rd vocalist and bassist Draven, he also found out that she was sleeping with the manager from their label. It was when he found this out that he executed his revenge in a fashion only suiting one destined to become the rider of strife. He volunteered to take their latest demos to their manager after they had finished some new recordings one night. On the way to the label Matt made a stop by his place, cleared the actual files and left a message detailing the affair between Tori and the manager. Rather than leaving it for the manager he put it in the higher ups mail box. It was then that he quit without informing anyone. Naught but a few weeks later he heard that not only had Forever Unbound been dropped but the band had fallen into inner turmoil and been left in ruin. Over the next few months Matt never found another solid band instead he found himself occasionally subbing for any number of bands on any of the keyboards, vocals, backing vocals or guitar parts they had need for. During this down time Parker came back into Matt’s life and told of the band Harbingers that he was hoping to push forward with. With no band to call his own Harbingers not only seemed the best option it was really the only option. Now days Matt lives in a 3 room loft (bathroom, bedroom, kitchen/living/dining room) works at a local coffee shop, The Grind, and spends his free time writing lyrics and checking out local shows.
(7 bands over a period of 3 years and half years).
Personality: Matt is driven, he has an intense urge to see a band he is a part of become a mainstay of the post hardcore community. With no option of returning home he will do nearly anything it takes to make a band work, though he does want to make it through honest work. Matt is slightly arrogant but not overly so. The arrogance does come through in his day to day life but is more from insecurity than from true hubris. He fears that because of the last 7 bands and over 3 years of his life he will never accomplish anything that matters in life. He is quick to trust but when scorned even quicker to retaliate, often times with more than what could be deemed equal measures.
Matt can often be found wearing one of his numerous band shirts (most of which are local and over half of which are from his previous bands) and a pair of worn jeans. He has a number of jackets but his favorites are a writer’s coat and a leather jacket. While completely different he loves them both. Matt also has a partial sleeve on his upper left arm that has all of his bands’ names and a logo to go with them as well as other metal/hardcore imagery.
Connection: Justice, took lessons with Justice’s father. Lee Lee, was kicked out of her brother’s band to make room for her. Timmy, PARTY!
EDITS: Made the CS more visually appealing and easy to navigate and added occupation. |
55,178 | 1,504 | 34 | 1,367 | 781 | It was close to noon and the flame haired girl had slept the day away, luckily Voltic did not need her assistance since she was still an apprentice after all. Petra sat pretzel legged on the bed across from a focused Crocell who joined in as she strummed along to a song she had written awhile back. After a while the words became non important and she began to howl along with the kooky Doberman until Amplifier by The Octopus played on her cell phone. She had not changed that ringtone since Parker and she had dated so long ago. The song could certainly use an update but the memories behind those lyrics still lingered. After being notified of his arrival they headed over to the busted trailer. They exchanged a bit of small talk while making sure everything was up to par, and his company was a bonus while working through the tough workload. Feelings of disappointment arose when the day ended but fortunately Parker decided to make supper for the group.Crocell and Petra joked around with Matt and Søren,..mostly Matt since Søren remained his typical laid back self. Everyone seemed to enjoy the homemade dinner and company.
Petra ended up crashing on the beaten up sofa at Parker and Søren’s place accidentally, and awoke to Crocell’s paw unintentionally digging into her neck. He was stretching and snorted his infamous snort while peering at his master with adorable chocolate hues. “Stinky breath.” Petra chuckled while closing the dog’s snout shut for a minute. She yawned before rising with a stretch upward toward the ceiling before casually walking into the bathroom. “Morning guys!” She shouted to whomever so happened to be awake while stealing a towel to hop into the shower. It would be nice to feel warm water on her skin for once since the motel’s water heater had not been fixed in over a month. The choices for shampoo and body wash were not particularly feminine. She shrugged at the thought of smelling like a fresh guy. Oh well… | Name: Petra Constantinou
Stage name: Petra Antar
Age: 23
Instruments: Guitar, Vocals
Other talents: Illustration, has a steady hand like a surgeon
Day Job: Apprentice piercer/tattoo artist at Voltic
Bio: Petra and twin brother Milo were happily born on the small island of Thera in Greece, and raised there without many glitches until the age of 7. Parents divorced when they turned 5 and their mother soon fell in lust with a vacationer. After marrying the foreigner he continued to make it abundantly clear that children were not his cup of tea and asked if their father could take the children. Their father, on the other hand, had found a job in the States by this time and decided to take them in regardless of his poor income. Petra and Milo were greeted warmly in San Francisco and loved every minute exploring the bizarre wonders this kooky place had to offer while growing up. Their father took numerous odd jobs to make ends meet and received food and other goodies from neighbors and friends to help raise two budding children.
Since their father was understandably never home rules were lax and Milo began rebelling at 13 and getting into trouble. Their father took out another loan and bought a sparkling new guitar originally for Milo and a microphone along with stand for Petra, hoping this hobby would keep the duo out of trouble. This tactic worked for a while and both remained focused on mastering the art of music. After school both would run home to practice and switch instruments. Since music lessons were terribly expensive and definitely out of the question both teens were self-taught. By 16 Milo had made friends with the downtown music scene and continued to brush up on his skills. He dropped out of school and moved in with a couple of shady people.
Petra wanted to follow Milo around like a shadow but weeks, months, and then years passed without any notice from him or his whereabouts. She went ahead and graduated, moved in with friends and by 18 finally got back in contact with Milo whose band “Aeon to Oblivion” had become well known. High school had polished her music reading skills and she already had a knack for playing guitar. Flaunting her skills around Milo every chance in hopes of joining his band. Finally he asked Mathew the former guitarist to resign and handed that position to Petra who was ecstatic. Things seemed to be going well for a year but Milo’s rapid decay became quite noticeable, mentions of this were brushed off, and he denied having a drug problem. Petra found his cold body backstage with a needle still in his vein…cause of death being an overdose. Her whole world fell apart that day.
Painfully two years passed trying to carry along Milo’s budding legacy but the heart of the band died along with him. Feeling hopeless and completely alone she turned her attention to a bottle of sleeping pills only to wash them down with a bottle of tequila behind the wheel of Milo’s beloved muscle car. It was a mystery how she survived. The hospital admitted Petra for a couple of months so she could receive treatment, and met Parker out of the blue who had been visiting his mother. They immediately hit it off and began to spend many days and nights together, which resulted in them eventually dating. Unfamiliar feelings of trust and perhaps something more soon stirred for her, and he began inspiring her to write lyrics as well as pick up the guitar once again.
They affably parted ways but kept in touch while she went to college for a semester. The money her father had tirelessly saved from working went down the gutter extremely fast from past hospital and medical bills. She could not afford to return and just as well was unable to relate to the teachings. Petra hitchhiked around the world for a while with a stray Doberman called Crocell, which was named after a video game character. She stopped at different hole in the wall places searching for underground artists to hang with but turned down offers to join bands. Money was scarce and a newly written letter from Parker suggested she move to Hollywood to join a band he had helped bring to life.
Fast forward to present day and Petra now lives at a dumpy motel Called Sunrise Plaza in Hollywood near Parker’s studio at Stabulum Quarters. She can be found wandering around the boardwalk with Crocell, practicing with the band, working at Voltic, or spending what little money she has at a music shop Søren works at.
Personality: Petra use to be shy but has since grown out of that trait and has now become a bit brazen. Some would call her arrogant though she prefers the term confident instead. Although she appears to not care about the opinions of others she truly does deep down. She loves to laugh and add lots of sarcasm to her chats. If serious conversations are what one seeks they probably will not find them with her on a regular basis. She has no qualms about fighting or getting physical when confrontations arise though this is rare. Like the majority of humankind Petra has a more compassionate side though it is not practiced too often.
---
phew.
-wipes brow-
hopefully that's fine. |
55,179 | 1,504 | 35 | 1,750 | 589 | The familiar noise of his roommate was enough to shake Parker from his attempt to stay in the lovely reality that was the night before, yet he refused to move right away. The words "concert day" didn't seem to click in his mind as he lay motionless, sighing in an attempt to return to last night. It was only until Petra's voice rang through the paint-chipped walls that the reality sank in, causing him to set his head up from his unkempt bed. Petra being here meant it was all real, and today was the Harbinger's proving day. Slowly pushing himself up from his bed, he was soon nearly face to face with a mischievous Søren, seemingly ready to pounce for Parker's consequence. Rubbing the laziness from his eyes, he noticed the EPs his roommate had, and realized he had been so busy he hadn't even looked at them. "I'm awake, I'm up..." Parker said in surrender. "Nice amount of EPs; thanks for covering that," he continued as he stood and passed Søren, heading for the shower although just arriving when Petra was going in with a towel in hand. Nostalgic thoughts passed through his mind as he gave his crooked smile and waved her in. "I'll make us a quick breakfast," he mumbled as he passed toward the kitchen. The clock there showed it was 10:30, so they had a little time before the 1pm rehearsal Matt managed to book.
Using some green pepper's he hadn't used last night on the lasagna, Parker managed to whip up some classy omelets for everyone using what little ingredients they still had. He was sure to make up a fourth, wondering if Matt would show up before rehearsal. "Food's on!" Parker called through the small hall, leaving his own food to take his own turn in the shower, making sure to comment on how manly Petra smelled today after her own shower. Parker managed his shower at 11:20 AM, counting down the minutes until rehearsal. In the shower, he drummed his fingers along the walls and soaps, pumping himself up for their big day. | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,180 | 1,504 | 36 | 1,942 | 471 | Matt woke sometime between ten and eleven in the morning and lay in bed staring at the ceiling. His thoughts swam through his head trying to contemplate how they had got to the point where they were already opening for a band like Born of Osiris. But at the same time he was basking in the thoughts of playing before a full crowd he was also dreading that the show also meant his reunion, even if it was only for a few minutes, with Tori. He hadn’t actually seen her since the day he started the self-destruction of Forever Unbound and he had only spoken to her in short texts thereafter. Sighing he rolled out of his bed and dragged himself to the shower. Taking a rather long shower Matt found himself drawn to the idea of meeting up with the band early, hell perhaps they could even grab the studio a little early. Exiting the shower with his mind focused on the single purpose of meeting up with his band as soon as possible he shaved and scrubbed his teeth clean, tied back his hair and grabbed his bag of clothes. He had planned his outfit for the show the night before and planned on rehearsing in a pair of gym shorts and an old Aeon to Oblivion shirt. Grabbing a mountain dew from his fridge he mentally made note to grab a new 12 pack on his way home and grabbed his phone and keys as he headed out the door, texting Parker and Søren to see if it was cool if he stopped by before the rehearsal. | Name: Matthew Pollaro
Ethnicity: Caucasian
Gender: Male
Age: 23
Height: 5’7
Weight: 149
Instrument(s):
Guitar, Keyboard, and Vocals
Other Talents: Matt is an amazing cook and has worked numerous jobs as a cook (normally just short order but none the less). Beyond that he is intelligent and better than most at games of strategy. He is a fast learner.
Occupation: Currently a barista at a small coffee shop a couple blocks from a hole in the wall concert venue.
Bio: Matt was born in the small town of Harrisburg, New York. His mother had been an actress on broadway and his father had played trumpet for the New York City Philharmonic Orchestra but they had both retired from the performing arts to raise their family (Matt has a younger sister 3 years younger than him). So when their son had shown an interest in music at a young age (6), they started him on piano lessons. His little sister Gwen also showed a similar interest when she was about (5), whether this was because she admired her brother her because she was genuinely interested was hard to tell but eventually it became clear that she had a passion for the piano as even once her brother quit taking lessons (which happened when he was in the middle of 8th grade) she continued. For Matt the piano had been a way to dive into music at an early age but at the end of the 8th grade he turned his focus to learning a new instrument, the guitar. This came from his developing interest in post-hardcore and metal music and from the fact that his parents let him go into the city on Friday and Saturday nights with his friends (Vic and James, both of who were a year older than him). In the city with his friends they often hit up the smaller venues and watched the local bands play. Watching these bands play ignited a fire deep inside him. The three began jamming together and would continue to play music together (not as a real band but rather just friends in a garage) up until the time Vic and James left for college, James attending the University of Baltimore and Vic heading to Bellevue in Washington state. This left Matt pretty much on his own as he tried to figure out he was going to do with is life. His parents wanted him to go to college and he wanted to appease them as much as possible as they had made his lifestyle (concerts, music, band merch, etc) possible. Finally deciding that he wanted to see the west coast he applied and was accepted to Vanderbilt University in San Francisco (age 18).
In San Francisco well majoring in music performance he took lessons with Professor Wyclif who had become one of his favorite professors in his short time there. One day while he was waiting for the Professor he met his son Soren and the two introduced themselves and had a mildly stimulating conversation about the post hardcore and metal scene in the local area. After a year of attending school he decided that college just wasn’t for him. Not wanting to return home (to a family that viewed him as a disappointment) he found himself working odd jobs in LA to pay for a small apartment with some other guys. These guys would become the first of a series of bands that Matt would be involved in. This band was Aeon to Oblivion (length 8 months). This was one of the few bands he ended up parting on good terms with, as when Milo the head of the band asked him to step down for his sister Petra, Matt couldn’t find it in him to say no. Though that was rather beyond the point as a few weeks prior he had found out that the band Nephilim’s Curse (length 4 months) was on the look-out for a keyboardist. Putting his knowledge of piano to good use he soon found himself jamming Electronic Hardcore every Friday or Saturday night. When their original bassist/backup vocalist quit the band looked to Matt to fill the role of backing screams. Surprising both the band and himself he managed it with not the slightest of problems. Up until that point he had never done more than sing/scream in the shower or along with the stereo. When Curse found a new bassist, Kyle, Matt and he did not get along. Although the rest of the band meshed well with the bassist. One night the band was sitting in Luke’s (their lead vocalist) basement and the band informed Matt that they no longer had the need for keyboards as they had decided to backtrack all of the parts. Matt could see Kyle’s grin as the band broke the news to him. Standing up to leave, he hesitated and decided on a different course. Grabbing Kyle’s bass he smashed it into the bassist (as Kyle stood to grab it from him) and then threw it against the concrete floor before marching up the stairs and out of the house. He had only just made it back to his place when he was arrested on charges of aggravated assault. He spent the next few nights in jail before Curse was able talk Kyle into dropping the charges. For a month or so after that he just went to shows and jammed in private. It was one night when he was subbing in on guitar for the band Defy the Heavens (a total of 3 weeks of shows as a sub) that the band Tomorrow Never Comes (a little over 6 months) reached out to him to fill their need of backing vocals and guitar. After about 4 months in the lead singer quit without warning after getting into an argument with Matt over a girl that they were both dating. With only a week before their next show they didn’t have time to find a new lead singer so Matt stepped in to learn the parts. This was his first time singing clean vocals for an audience, though he had the band backing him for screams. So that week Tomorrow Never Comes took the stage by storm and what was a now a 3 piece band left the audience screaming for more. As the band continued to look for a new singer Matt stepped up to volunteer for the role full time. Although the drummer and cofounder of TNC, Jace, denied the idea believing that Matt was superior guitarist to vocalist. Deciding that if TNC wouldn’t let him sing then it was time to move on to another band that would. Joining up with a the smallest band he had played with yet, False Kings (3 months) he filled the role of rhythm guitarist well doing co-vocals. The band was six piece and honestly there was a huge disagreement among the band on what direction to take the music, the keys/programmer wanted a more EHM feel, well the lead guitarist and bassist wanted to do something with more of a classic thrash feel. The drummer had a strong preference for deathcore well the lead vocalist seemed to write more towards a pop-punk feel. Matt at the time was just looking for a strong post hard core style band. It was no surprise then that the band didn’t last long although it was the after-show parties that really made False Kings stick out to any fans they may have had and to Matt himself. It was at one of these parties that Matt met Parker, and the seed for the future band Harbingers was born. Parker at the time wanted Matt’s voice but Matt was already committed to trying to make False Kings work, even though less than three months later the band would implode.
After False Kings blew apart Matt took a break from the music scene, only going to the occasional show and didn’t really look for any bands (3 months). In this down time Matt met a girl named Tori who would proceed to become his girlfriend off and on for the next year and half or so. She it seemed had a great vocal talent so the two of them started a joint venture and ended up plugging in the original bassiest from Nephilim’s Curse and the drummer from False Kings they formed a lighter posthard/deathcore band. The band was Evening Tide (9 months) and together the band succeeded in making themselves well known in the local area partially for their unique sound, partially because of their talent and partially because the lead singer was a babe. They even went as far as to record an EP together (The Barren Glory EP). When Matt and Tori initially broke up the band fell apart as the dual vocalist were the center of the band. Less than a month after the explosion of Evening Tide Matt found himself in a new band by the name of One With Nothing (3 months) playing guitar and singing some cleans. The band was nothing special to be honest, they blended Emo style lyrics with the guitar and drum tone of post-hardcore and often found themselves being compared to a weaker, slightly heavier 30 Seconds to Mars. The comparison alone upset Matt. It was after one of the shows that he ended up hooking back up with Tori. She convinced him that night to leave OWN and join her new project Forever Unbound (5, nearly 6 months), a band that she had put together herself that planned on fusing power metal with the vocal styling and influences of post-hard core. With an astounding 3 guitarist (counting Matt), 3 vocalist (also counting Matt), two bassist, drummer and keyboardist the octet took Hollywood by storm. The band soon found themselves basically fast tracked for fame as they were signed to Nuclear Blast Records. It was after being with the band for almost 6 months that drama exploded and Tori and Matt’s relationship ended permanently(?). This was because it was at this point that Matt found out not only was she sleeping with their band mate, 3rd vocalist and bassist Draven, he also found out that she was sleeping with the manager from their label. It was when he found this out that he executed his revenge in a fashion only suiting one destined to become the rider of strife. He volunteered to take their latest demos to their manager after they had finished some new recordings one night. On the way to the label Matt made a stop by his place, cleared the actual files and left a message detailing the affair between Tori and the manager. Rather than leaving it for the manager he put it in the higher ups mail box. It was then that he quit without informing anyone. Naught but a few weeks later he heard that not only had Forever Unbound been dropped but the band had fallen into inner turmoil and been left in ruin. Over the next few months Matt never found another solid band instead he found himself occasionally subbing for any number of bands on any of the keyboards, vocals, backing vocals or guitar parts they had need for. During this down time Parker came back into Matt’s life and told of the band Harbingers that he was hoping to push forward with. With no band to call his own Harbingers not only seemed the best option it was really the only option. Now days Matt lives in a 3 room loft (bathroom, bedroom, kitchen/living/dining room) works at a local coffee shop, The Grind, and spends his free time writing lyrics and checking out local shows.
(7 bands over a period of 3 years and half years).
Personality: Matt is driven, he has an intense urge to see a band he is a part of become a mainstay of the post hardcore community. With no option of returning home he will do nearly anything it takes to make a band work, though he does want to make it through honest work. Matt is slightly arrogant but not overly so. The arrogance does come through in his day to day life but is more from insecurity than from true hubris. He fears that because of the last 7 bands and over 3 years of his life he will never accomplish anything that matters in life. He is quick to trust but when scorned even quicker to retaliate, often times with more than what could be deemed equal measures.
Matt can often be found wearing one of his numerous band shirts (most of which are local and over half of which are from his previous bands) and a pair of worn jeans. He has a number of jackets but his favorites are a writer’s coat and a leather jacket. While completely different he loves them both. Matt also has a partial sleeve on his upper left arm that has all of his bands’ names and a logo to go with them as well as other metal/hardcore imagery.
Connection: Justice, took lessons with Justice’s father. Lee Lee, was kicked out of her brother’s band to make room for her. Timmy, PARTY!
EDITS: Made the CS more visually appealing and easy to navigate and added occupation. |
55,181 | 1,504 | 37 | 9 | 191 | As Parker woke up, Søren felt his own smirk fade a bit. There went his chance to mess with his friend, but at least he was getting up, even if it was rather slowly. That was until they both heard Petra's voice ring out. Søren's smirk slowly began to grow again as he immediately began to think of all the ways he could tease the pair.
Following Parker out of the room, he went to the kitchen and waited for breakfast, while reorganizing the EP stack. By the time Soren had finished making sure that every single one was matched to the one below it Parker had finished cooking and walked off to take his shower. Begining to scarf down his omelet, he looked up at Petra when he saw her. With a inquisitive look he asked, "Soooo... slept on the couch, huh?" Not waiting for an answer Søren continued, "You know you probably could have crashed with Parker, I doubt he would have cared. In fact I think he might have welcomed it. After all the moment he heard your voice this morning he was up, and in more way than just one, if you understand what I mean." Ending his sentence with a mocking smirk on his face, he stood up and took his now empty plate to the sink, sparing a glance over his shoulder to catch a peek at Petra's reaction. | Name: Søren Frege Wyclif
Race: Caucasian
Gender: Male
Age: 20
Instruments: He can proficiently play the bass guitar and piano. Also he can somewhat play the drums. Other instruments, it is better no to ask because he will try to play them and it would not be pretty.
Other Talents: Søren can sew quite well, is a relatively good painter, and has a knack for remembering faces.
Occupation: Employee at local music store.
Bio: Born in San Franciso to a university music professor, he was single handedly by his father, his mother having died in child birth. Growing up Søren showed great interest in the fine arts. His father of course as a music professor at Vanderbilt University encouraged these interests, and even began to teach his son piano at age seven. These lessons continued until he was fifteen.
The lessons were held at the university, where his father taught, for convenience. In fact it was after one of these lessons when he was fourteen that he met Parker. The young college was getting lessons from Søren's father and the two quickly became friends, bonding over their love of music. In fact it was Parker who introduced Søren to the metal genre and a vast majority of its sub-genres. When high school started Søren purchased a bass guitar from a fellow student and began to teach himself how to play, getting a few pointers here and there from his father and Parker. During his high school years he worked hard on improving his music skills, often in his father's university office. On one occasion he had the pleasure of meeting Matthew, one of his father's students. They ended up pleasantly talking for a while about metal music. Also in high school Søren was asked to join several bands, yet he always declined.com While he was confident in his own abilities and skill, he was not confident in the idea of trying to click musically with others in a group.
In his first year of college at Vanderbilt (he got in on scholarships and a few references from the university's professors) though he quickly bonded with his roommate, Lane, and the even decided to start a band called "The Weather Underground". The idea to form a band had come about one night when Søren had been in the dorm playing an orginal rhythm on his base and his roommate joined in with some of the lyrics he had been working on, the sound melded and they decided to give it a try with a few other students from the university. Shortly before the start of their second year they were offered a contract with a small label named "Deaf Defying Records", and they accepted. Søren dropped out early in the second year of college so he could concentrate on improving his skill on the bass guitar. However, shortly into their time with the label Søren left the band, because he didn't like the label or the songs they were trying to push on the band. He knew the songs were good, but he felt that it was lacking what he had felt back in the dorm the first time he played with Lane. It was about this time that he remembered the times he and Parker talked about the Hollwood music scene, and Søren decide to check it out for himself.
Now he can often be found working at a local music store, in fact he works so often that he easily knows the faces of regulars like Petra. If not working he is either usually out with Parker or back at their place working away on his bass, trying his best to make "The Harbingers" a name to be recognized.
Personality: While he is a bit of an egotist, he tends to be jovial and light hearted, unless you have found some way to tarnish his "honor" (ego). He is also rather determinded in his actions, always feeling he is doing what is right , given whatever situation. When his "honor" has been victimized he becomes slightly withdrawn and epressed, and it usually takes feeding his ego or some lame act of vengance for him to revert to normal.
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55,182 | 1,504 | 38 | 1,367 | 781 | Petra purposely bumped into Parker who commented on the trace of macho soaps used to improvise during her morning shower. “Oops, so sorry. Not really.” She playfully smirked while striding past him haughtily into the kitchen to retrieve some delicious grub. The aroma of eggs and veggies lingering through the crumbling apartment interior made Crocell salivate, and the fiery haired guitarist pleasantly pleased. All contents were consumed with help from the trusty Doberman who graciously gobbled leftovers. Petra scratched the mutt underneath the chin before looking up to see Søren with a strange look splashed all over his face. She arched a brow readying for the campy humor that would most likely ensue, and sat back in the chair sipping on some dark roast coffee.
"You know you probably could have crashed with Parker, I doubt he would have cared. In fact I think he might have welcomed it. After all the moment he heard your voice this morning he was up, and in more way than just one, if you understand what I mean."
Petra did not bat an eyelash after the bass player said his piece, in fact, her face remained stoic while she held onto the porcelain cup. “That’s just natural morning physiology, nothing to do with me sweatheart.” Her voice replied nonchalantly to the smug twenty year old. She let her killjoy of a response linger in the air a moment before countering his taunt.
“Actually, speaking of which. Wasn't it your pretty face he saw first? Who’s to say he was excited to hear me? Talk about a true bromance but you two would look so cute together—if you understand what I mean.” The Greek remained ever so mellow and gradually looked up at Søren by the sink. Her bluish green eyes held a tint of impishness even though her face remained impassive. Pales lips were placed on the coffee cup to take another casual sip. | Name: Petra Constantinou
Stage name: Petra Antar
Age: 23
Instruments: Guitar, Vocals
Other talents: Illustration, has a steady hand like a surgeon
Day Job: Apprentice piercer/tattoo artist at Voltic
Bio: Petra and twin brother Milo were happily born on the small island of Thera in Greece, and raised there without many glitches until the age of 7. Parents divorced when they turned 5 and their mother soon fell in lust with a vacationer. After marrying the foreigner he continued to make it abundantly clear that children were not his cup of tea and asked if their father could take the children. Their father, on the other hand, had found a job in the States by this time and decided to take them in regardless of his poor income. Petra and Milo were greeted warmly in San Francisco and loved every minute exploring the bizarre wonders this kooky place had to offer while growing up. Their father took numerous odd jobs to make ends meet and received food and other goodies from neighbors and friends to help raise two budding children.
Since their father was understandably never home rules were lax and Milo began rebelling at 13 and getting into trouble. Their father took out another loan and bought a sparkling new guitar originally for Milo and a microphone along with stand for Petra, hoping this hobby would keep the duo out of trouble. This tactic worked for a while and both remained focused on mastering the art of music. After school both would run home to practice and switch instruments. Since music lessons were terribly expensive and definitely out of the question both teens were self-taught. By 16 Milo had made friends with the downtown music scene and continued to brush up on his skills. He dropped out of school and moved in with a couple of shady people.
Petra wanted to follow Milo around like a shadow but weeks, months, and then years passed without any notice from him or his whereabouts. She went ahead and graduated, moved in with friends and by 18 finally got back in contact with Milo whose band “Aeon to Oblivion” had become well known. High school had polished her music reading skills and she already had a knack for playing guitar. Flaunting her skills around Milo every chance in hopes of joining his band. Finally he asked Mathew the former guitarist to resign and handed that position to Petra who was ecstatic. Things seemed to be going well for a year but Milo’s rapid decay became quite noticeable, mentions of this were brushed off, and he denied having a drug problem. Petra found his cold body backstage with a needle still in his vein…cause of death being an overdose. Her whole world fell apart that day.
Painfully two years passed trying to carry along Milo’s budding legacy but the heart of the band died along with him. Feeling hopeless and completely alone she turned her attention to a bottle of sleeping pills only to wash them down with a bottle of tequila behind the wheel of Milo’s beloved muscle car. It was a mystery how she survived. The hospital admitted Petra for a couple of months so she could receive treatment, and met Parker out of the blue who had been visiting his mother. They immediately hit it off and began to spend many days and nights together, which resulted in them eventually dating. Unfamiliar feelings of trust and perhaps something more soon stirred for her, and he began inspiring her to write lyrics as well as pick up the guitar once again.
They affably parted ways but kept in touch while she went to college for a semester. The money her father had tirelessly saved from working went down the gutter extremely fast from past hospital and medical bills. She could not afford to return and just as well was unable to relate to the teachings. Petra hitchhiked around the world for a while with a stray Doberman called Crocell, which was named after a video game character. She stopped at different hole in the wall places searching for underground artists to hang with but turned down offers to join bands. Money was scarce and a newly written letter from Parker suggested she move to Hollywood to join a band he had helped bring to life.
Fast forward to present day and Petra now lives at a dumpy motel Called Sunrise Plaza in Hollywood near Parker’s studio at Stabulum Quarters. She can be found wandering around the boardwalk with Crocell, practicing with the band, working at Voltic, or spending what little money she has at a music shop Søren works at.
Personality: Petra use to be shy but has since grown out of that trait and has now become a bit brazen. Some would call her arrogant though she prefers the term confident instead. Although she appears to not care about the opinions of others she truly does deep down. She loves to laugh and add lots of sarcasm to her chats. If serious conversations are what one seeks they probably will not find them with her on a regular basis. She has no qualms about fighting or getting physical when confrontations arise though this is rare. Like the majority of humankind Petra has a more compassionate side though it is not practiced too often.
---
phew.
-wipes brow-
hopefully that's fine. |
55,183 | 1,504 | 39 | 1,750 | 589 | Parker decided to take a shower that was just short of lengthy, allowing the hot water to relax him as much as possible for their big day. He could feel the muscles in his back and neck start to unwind from being in the heat and doing tedious work on the trailer the day before, causing sounds of relief and relaxation to sigh from deep within him. When he was finished, he stepped out onto the cold tile and stared at his blurred reflection in the foggy mirror. Even with the impaired visibility, his excited grin was still apparent as he dressed and brushed some of the water out of his hair. Before stepping out into the hall, Parker seemingly couldn't help but write "HARBINGERS" in large lettering on the mirror through the fog, then adding stick-figure illustrations of all of them playing their instruments on a tiny stage and chuckling to himself.
Parker walked into the kitchen while looking down at his phone, returning the message from Matt to tell him he'd already made breakfast for him, though he might have to reheat it. When he looked up from his phone, he couldn't help but feel like he had missed a joke at his expense. "Matt will be over soon, and then we'll head over to practice after we eat," Parker said through a smile before picking up his plate and eating a bite of his omelet while leaning against the counter.
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After the band enjoyed their breakfast together, it was time for the Harbingers to rehearse. When Matt arrived, Parker invited him to ride over with the rest of them in his van since they would be going to the show right after practice, maybe eating on the way. "Bands should travel together," he had told Matt with a smile. Once on the road with whoever had joined him, Parker had to stop himself from speeding with excitement through the traffic; even simply getting to their practice was causing a natural high so vast that he didn't even notice the burning sensation in his nose that signaled his body was craving pills. Soon they arrived and quickly unloaded, getting everything into the familiar studio in a matter of minutes.
There were several breaks during the four hours of practice because the band wanted to make sure they wouldn't be exhausted for the show. When the clock ran out on their rehearsal time, Parker hooked the trailer to Jill and pulled it to the front of the studio for loading. Once everything was snug in it's place Parker took a seat on the back of the trailer, facing his bandmates. "So, what kind of food are you guys feeling for the way?" Parker asked with a pill in his mouth, swallowing it as he checked his phone for the time. "We have to be there in an hour and a half, but the show won't start for another two so we should be able to sit in on a meal if we make haste of it." | Name: Parker Albus Mors
Ethnicity: Caucasian
Gender: Male
Age: Twenty-four
Instrument(s): Drums, guitar, vocals
Other Talents: Cooking, trilingual (English, Spanish, French), carpentry, gardening.
Occupation: Breakfast Chef at "The Best Around Waffle House" (lol Josh&Justice)
Bio: Parker was born and raised in Los Angeles with his younger sister Emily and both of his parents, but not in the district of Hollywood. His mother, Marie, was an attorney for one of Parker's favorite bands - 'Rest Now, Child' - who Parker had the pleasure of meeting often,which originally piqued his interest in music and where he got his first lessons as a drummer and guitarist. His father, Kenny, was a chef at a five-star restaurant and would teach Parker how to cook before he became an alcoholic and a less involved father. Kenny was also emotionally unstable, which was seemingly passed down to Parker, unlike his alcoholism. Luckily, however, Kenny was not abusive.
When Parker was fifteen, his father tried to surprise the family with a trip to Niagara Falls, but as usual was drinking and caused the family to be in a head on collision before they even made it out of California. Parker's father was somehow left mostly unharmed, but his sister Emily was killed instantly and his mother was left partially paralyzed and with brain damage, unable to do even the simplest things on her own. Parker was left with a broken shoulder, arm, and wrist on his left side, and a very bitter relationship with his father whom he obviously blamed for the crash. Parker's injuries healed fine on their own, but they left an addiction to opiates and benzodiazepines in their wake.
When Parker turned seventeen, he took the large sum of money his mom had left for him and put it toward an apartment of his own in Hollywood and used it to feed his lasting pill addiction, as there are more than enough drug dealers in L.A. Kenny quit taking care of Marie shortly after, leaving her in a hospital in San Fransisco when he moved off to a location Parker never bothered to learn. Parker finished school in San Fransisco to be close to his mother who barely even knew he was in the room when he regularly visited. During his visits, he met Petra, who had checked herself into the psychiatric ward. Not too long later Parker was dating Petra, as they shared an interest in music and Parker seemed to bring out an inspiration in her that she had previously lost.
Parker stayed in San Fransisco for a couple more years so he could attend his dream college of Vanderbilt University to hone his musical talents on a scholarship. While there, he began to get private lessons from his favorite teacher, Professor Wyclif, whose son Soren quickly became Parker's closest friend though he was four years younger than Parker. Both Soren and Parker both intended on moving to Hollywood to follow their dreams as musicians, but Parker left before Soren after graduating his second year at Vanderbilt. Petra had her own intentions of hitchhiking around the world, so she and Parker parted on good terms.
When Parker returned to Hollywood, he got crappy studio apartment way below his saved budget so he could keep a lot of his money for his future band, which he immediately went to work to try to form. One local concert he attended, he became quite fond of the voice of a certain back-up singing guitarist. Attempting to get his attention, he attended an after party the band had that night with a group of other audience members and found the man's name was Mathew and he had no interest in starting a band with Parker. As Parker's search continued, however, Mathew was found in four of the bands Parker had been searching for talent in over the next few years until eventually Parker and Mathew became friends. Not too long after, Parker's best friend Soren moved to town and decided to move in with Parker. On that day, the metalcore band "The Harbingers" was born.
Personality: Parker is a stubborn but fun-spirited kind of guy with a silver tongue and quick wit. He may have a short temper, but he's very sympathetic and caring. He's also rather straightforward, and is a teensy bit narcissistic Add all this together and you have the emotionally unstable pill-addicted cocktail that is Parker Mors.
He doesn't have that tattoo, and the hair is always flat like that but not wet with rain, obviously.
Appearance: |
55,184 | 1,504 | 40 | 1,942 | 471 | Matt was on the road heading for Parker's before he ever recieved a reply. After getting to his bandmates apartment Matt slid off his Vespa, cracked open his mountain dew and checked his phone as he climbed up the stairs to the door. Not bothering to knock Matt strolled through the door, "So what's for breakfast?" he called into the apartment. After he finished his breakfast he loaded into Parker's van and headed to the studio.
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The presence of the band and the music of rehearsal drove all thoughts except that of the show from his mind. Sometime during one of the breaks swapped his standard mountain dew for water to start prepping himself even more so for the show. By the time 5pm rolled around Matt could feel himself tense with anticipation. As they piled back into the van post re-loading and a change of clothes for Matt, now in a pair of ratty, skinny fit blue jeans, a tank top that bore a lyric from the band from Bring Me the Horizon and the band's name along the bottom and a pair of Converses rounded the new outfit out. "I don't really care," Matt said in reply to Parker's question "I'm just wanting something light, wouldn't want nerves to get the best of me on stage" he said a thin smile spreading across his face. | Name: Matthew Pollaro
Ethnicity: Caucasian
Gender: Male
Age: 23
Height: 5’7
Weight: 149
Instrument(s):
Guitar, Keyboard, and Vocals
Other Talents: Matt is an amazing cook and has worked numerous jobs as a cook (normally just short order but none the less). Beyond that he is intelligent and better than most at games of strategy. He is a fast learner.
Occupation: Currently a barista at a small coffee shop a couple blocks from a hole in the wall concert venue.
Bio: Matt was born in the small town of Harrisburg, New York. His mother had been an actress on broadway and his father had played trumpet for the New York City Philharmonic Orchestra but they had both retired from the performing arts to raise their family (Matt has a younger sister 3 years younger than him). So when their son had shown an interest in music at a young age (6), they started him on piano lessons. His little sister Gwen also showed a similar interest when she was about (5), whether this was because she admired her brother her because she was genuinely interested was hard to tell but eventually it became clear that she had a passion for the piano as even once her brother quit taking lessons (which happened when he was in the middle of 8th grade) she continued. For Matt the piano had been a way to dive into music at an early age but at the end of the 8th grade he turned his focus to learning a new instrument, the guitar. This came from his developing interest in post-hardcore and metal music and from the fact that his parents let him go into the city on Friday and Saturday nights with his friends (Vic and James, both of who were a year older than him). In the city with his friends they often hit up the smaller venues and watched the local bands play. Watching these bands play ignited a fire deep inside him. The three began jamming together and would continue to play music together (not as a real band but rather just friends in a garage) up until the time Vic and James left for college, James attending the University of Baltimore and Vic heading to Bellevue in Washington state. This left Matt pretty much on his own as he tried to figure out he was going to do with is life. His parents wanted him to go to college and he wanted to appease them as much as possible as they had made his lifestyle (concerts, music, band merch, etc) possible. Finally deciding that he wanted to see the west coast he applied and was accepted to Vanderbilt University in San Francisco (age 18).
In San Francisco well majoring in music performance he took lessons with Professor Wyclif who had become one of his favorite professors in his short time there. One day while he was waiting for the Professor he met his son Soren and the two introduced themselves and had a mildly stimulating conversation about the post hardcore and metal scene in the local area. After a year of attending school he decided that college just wasn’t for him. Not wanting to return home (to a family that viewed him as a disappointment) he found himself working odd jobs in LA to pay for a small apartment with some other guys. These guys would become the first of a series of bands that Matt would be involved in. This band was Aeon to Oblivion (length 8 months). This was one of the few bands he ended up parting on good terms with, as when Milo the head of the band asked him to step down for his sister Petra, Matt couldn’t find it in him to say no. Though that was rather beyond the point as a few weeks prior he had found out that the band Nephilim’s Curse (length 4 months) was on the look-out for a keyboardist. Putting his knowledge of piano to good use he soon found himself jamming Electronic Hardcore every Friday or Saturday night. When their original bassist/backup vocalist quit the band looked to Matt to fill the role of backing screams. Surprising both the band and himself he managed it with not the slightest of problems. Up until that point he had never done more than sing/scream in the shower or along with the stereo. When Curse found a new bassist, Kyle, Matt and he did not get along. Although the rest of the band meshed well with the bassist. One night the band was sitting in Luke’s (their lead vocalist) basement and the band informed Matt that they no longer had the need for keyboards as they had decided to backtrack all of the parts. Matt could see Kyle’s grin as the band broke the news to him. Standing up to leave, he hesitated and decided on a different course. Grabbing Kyle’s bass he smashed it into the bassist (as Kyle stood to grab it from him) and then threw it against the concrete floor before marching up the stairs and out of the house. He had only just made it back to his place when he was arrested on charges of aggravated assault. He spent the next few nights in jail before Curse was able talk Kyle into dropping the charges. For a month or so after that he just went to shows and jammed in private. It was one night when he was subbing in on guitar for the band Defy the Heavens (a total of 3 weeks of shows as a sub) that the band Tomorrow Never Comes (a little over 6 months) reached out to him to fill their need of backing vocals and guitar. After about 4 months in the lead singer quit without warning after getting into an argument with Matt over a girl that they were both dating. With only a week before their next show they didn’t have time to find a new lead singer so Matt stepped in to learn the parts. This was his first time singing clean vocals for an audience, though he had the band backing him for screams. So that week Tomorrow Never Comes took the stage by storm and what was a now a 3 piece band left the audience screaming for more. As the band continued to look for a new singer Matt stepped up to volunteer for the role full time. Although the drummer and cofounder of TNC, Jace, denied the idea believing that Matt was superior guitarist to vocalist. Deciding that if TNC wouldn’t let him sing then it was time to move on to another band that would. Joining up with a the smallest band he had played with yet, False Kings (3 months) he filled the role of rhythm guitarist well doing co-vocals. The band was six piece and honestly there was a huge disagreement among the band on what direction to take the music, the keys/programmer wanted a more EHM feel, well the lead guitarist and bassist wanted to do something with more of a classic thrash feel. The drummer had a strong preference for deathcore well the lead vocalist seemed to write more towards a pop-punk feel. Matt at the time was just looking for a strong post hard core style band. It was no surprise then that the band didn’t last long although it was the after-show parties that really made False Kings stick out to any fans they may have had and to Matt himself. It was at one of these parties that Matt met Parker, and the seed for the future band Harbingers was born. Parker at the time wanted Matt’s voice but Matt was already committed to trying to make False Kings work, even though less than three months later the band would implode.
After False Kings blew apart Matt took a break from the music scene, only going to the occasional show and didn’t really look for any bands (3 months). In this down time Matt met a girl named Tori who would proceed to become his girlfriend off and on for the next year and half or so. She it seemed had a great vocal talent so the two of them started a joint venture and ended up plugging in the original bassiest from Nephilim’s Curse and the drummer from False Kings they formed a lighter posthard/deathcore band. The band was Evening Tide (9 months) and together the band succeeded in making themselves well known in the local area partially for their unique sound, partially because of their talent and partially because the lead singer was a babe. They even went as far as to record an EP together (The Barren Glory EP). When Matt and Tori initially broke up the band fell apart as the dual vocalist were the center of the band. Less than a month after the explosion of Evening Tide Matt found himself in a new band by the name of One With Nothing (3 months) playing guitar and singing some cleans. The band was nothing special to be honest, they blended Emo style lyrics with the guitar and drum tone of post-hardcore and often found themselves being compared to a weaker, slightly heavier 30 Seconds to Mars. The comparison alone upset Matt. It was after one of the shows that he ended up hooking back up with Tori. She convinced him that night to leave OWN and join her new project Forever Unbound (5, nearly 6 months), a band that she had put together herself that planned on fusing power metal with the vocal styling and influences of post-hard core. With an astounding 3 guitarist (counting Matt), 3 vocalist (also counting Matt), two bassist, drummer and keyboardist the octet took Hollywood by storm. The band soon found themselves basically fast tracked for fame as they were signed to Nuclear Blast Records. It was after being with the band for almost 6 months that drama exploded and Tori and Matt’s relationship ended permanently(?). This was because it was at this point that Matt found out not only was she sleeping with their band mate, 3rd vocalist and bassist Draven, he also found out that she was sleeping with the manager from their label. It was when he found this out that he executed his revenge in a fashion only suiting one destined to become the rider of strife. He volunteered to take their latest demos to their manager after they had finished some new recordings one night. On the way to the label Matt made a stop by his place, cleared the actual files and left a message detailing the affair between Tori and the manager. Rather than leaving it for the manager he put it in the higher ups mail box. It was then that he quit without informing anyone. Naught but a few weeks later he heard that not only had Forever Unbound been dropped but the band had fallen into inner turmoil and been left in ruin. Over the next few months Matt never found another solid band instead he found himself occasionally subbing for any number of bands on any of the keyboards, vocals, backing vocals or guitar parts they had need for. During this down time Parker came back into Matt’s life and told of the band Harbingers that he was hoping to push forward with. With no band to call his own Harbingers not only seemed the best option it was really the only option. Now days Matt lives in a 3 room loft (bathroom, bedroom, kitchen/living/dining room) works at a local coffee shop, The Grind, and spends his free time writing lyrics and checking out local shows.
(7 bands over a period of 3 years and half years).
Personality: Matt is driven, he has an intense urge to see a band he is a part of become a mainstay of the post hardcore community. With no option of returning home he will do nearly anything it takes to make a band work, though he does want to make it through honest work. Matt is slightly arrogant but not overly so. The arrogance does come through in his day to day life but is more from insecurity than from true hubris. He fears that because of the last 7 bands and over 3 years of his life he will never accomplish anything that matters in life. He is quick to trust but when scorned even quicker to retaliate, often times with more than what could be deemed equal measures.
Matt can often be found wearing one of his numerous band shirts (most of which are local and over half of which are from his previous bands) and a pair of worn jeans. He has a number of jackets but his favorites are a writer’s coat and a leather jacket. While completely different he loves them both. Matt also has a partial sleeve on his upper left arm that has all of his bands’ names and a logo to go with them as well as other metal/hardcore imagery.
Connection: Justice, took lessons with Justice’s father. Lee Lee, was kicked out of her brother’s band to make room for her. Timmy, PARTY!
EDITS: Made the CS more visually appealing and easy to navigate and added occupation. |
55,185 | 1,504 | 41 | 9 | 191 | Hearing Petra's retort to his joke Søren just chuckled and smiled, remembering why they kept her around besides her amazing guitar skills. "You know Petra you may be right, after all I am irresistible," the bassist replied while striking a pose. Dropping the pose he continued, "However, I think you just might be trying to push your own fantasies on this topic."
Turning away from the sink after dropping his dish in it Søren started to head back to his room, pausing as Parker entered. With a nod after hearing of Matt's soon arrival, Søren continued on his way to gather his stuff.
----
Making sure to grab Nete and his extra clothes for after the show, along with his merch promotion kit, Søren headed out to the van with the rest of the band after they finished eating. The entirety of the ride to the studio for practice Søren held Nete in her case cuddled to his chest, and was whispering excitedly to her. His hands sometimes mimicking certain parts of the songs that they would play later. At other times his whispering would crescendo to a quiet whisper like yell, yet his words remained mangled and hurried as his excitement fueled them.
The moment that the band got into the studio though Søren's actions that probably made the others doubt his sanity dissapeared. His eyes now filled with determination, his whispered words to his bass replaced with a silence, and this time his hands were no longer just mimicking the songs; Søren was in performance mode. During the breaks though he was back to goofing off, and lazing about. The only thing that remained constant during this time was the large grin plastered upon his face.
Even at the end of practice Søren still had the smile plastered on his face. In fact he felt ecstatic and even though his jaw was sore from smiling he doubted he would be able to stop anytime soon. When Parker brought up the question of where to eat, Søren took a moment to think. "As far as food goes I don't care, as long as it is close to the venue, so we can still get there early and do some shameless self-promoting. But, yeah other than that I have no preference." | Name: Søren Frege Wyclif
Race: Caucasian
Gender: Male
Age: 20
Instruments: He can proficiently play the bass guitar and piano. Also he can somewhat play the drums. Other instruments, it is better no to ask because he will try to play them and it would not be pretty.
Other Talents: Søren can sew quite well, is a relatively good painter, and has a knack for remembering faces.
Occupation: Employee at local music store.
Bio: Born in San Franciso to a university music professor, he was single handedly by his father, his mother having died in child birth. Growing up Søren showed great interest in the fine arts. His father of course as a music professor at Vanderbilt University encouraged these interests, and even began to teach his son piano at age seven. These lessons continued until he was fifteen.
The lessons were held at the university, where his father taught, for convenience. In fact it was after one of these lessons when he was fourteen that he met Parker. The young college was getting lessons from Søren's father and the two quickly became friends, bonding over their love of music. In fact it was Parker who introduced Søren to the metal genre and a vast majority of its sub-genres. When high school started Søren purchased a bass guitar from a fellow student and began to teach himself how to play, getting a few pointers here and there from his father and Parker. During his high school years he worked hard on improving his music skills, often in his father's university office. On one occasion he had the pleasure of meeting Matthew, one of his father's students. They ended up pleasantly talking for a while about metal music. Also in high school Søren was asked to join several bands, yet he always declined.com While he was confident in his own abilities and skill, he was not confident in the idea of trying to click musically with others in a group.
In his first year of college at Vanderbilt (he got in on scholarships and a few references from the university's professors) though he quickly bonded with his roommate, Lane, and the even decided to start a band called "The Weather Underground". The idea to form a band had come about one night when Søren had been in the dorm playing an orginal rhythm on his base and his roommate joined in with some of the lyrics he had been working on, the sound melded and they decided to give it a try with a few other students from the university. Shortly before the start of their second year they were offered a contract with a small label named "Deaf Defying Records", and they accepted. Søren dropped out early in the second year of college so he could concentrate on improving his skill on the bass guitar. However, shortly into their time with the label Søren left the band, because he didn't like the label or the songs they were trying to push on the band. He knew the songs were good, but he felt that it was lacking what he had felt back in the dorm the first time he played with Lane. It was about this time that he remembered the times he and Parker talked about the Hollwood music scene, and Søren decide to check it out for himself.
Now he can often be found working at a local music store, in fact he works so often that he easily knows the faces of regulars like Petra. If not working he is either usually out with Parker or back at their place working away on his bass, trying his best to make "The Harbingers" a name to be recognized.
Personality: While he is a bit of an egotist, he tends to be jovial and light hearted, unless you have found some way to tarnish his "honor" (ego). He is also rather determinded in his actions, always feeling he is doing what is right , given whatever situation. When his "honor" has been victimized he becomes slightly withdrawn and epressed, and it usually takes feeding his ego or some lame act of vengance for him to revert to normal.
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55,186 | 1,505 | 0 | 1,554 | 469 | Angel Lyublyu
A Start
━━━━━━━━━━━━━━━
"MR.RABBIT WAIT!!"
"GAH! *huff~...Huff~*" Angel woke up hearing his voice echo. He had been in the same place for a while just remembering how he got to Wonderland. But when he looked around his surrounding he was nicely placed in the backyard grass of katrina's garden. "oops...i slept here without permissions again." he stood up slowly. he brushed off any mess that had grabbed onto him while in slumber which made him smile saying he had took a well rested noon nap now the day looked holy in it's brightness and the flowers singing so sweetly aside. he walked around the garden slipping back onto the shimmering stone path that led to the bakery he walked up to it seeing the sign for hire. he squinted his eyes thinking deeply and when he came to a conclusion he snapped his finger slipping a pen and notepad from his pocket and wrote in the finest cursive he could muster. "Note to self find a way to make money, so i can purchase with money." He scurried off down the paths making his way back to the hatters estate.
*・゚゚・*:.。..。.:* THE HATTERS ESTATE *:.。. .。.:*・゚゚・*
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He unlocked the door to his room and looking around at the large paintings, his small bed and clothing drawers and sighed. "I need a storage room. These painting aren't even displayed properly not like a gallery at least." He began putting his things away along with his notepad and some trash he found in his pocket except! "Naaaah! don't TTTTTTTTTTTTHHHHHHROW me in there!!" The very regal flower scoffed at angels attempt at ending her life without giving any thought. "Flower lilly? Sorry Madam you felt like a weed i apologize. would you like to be returned-" "WEED!? HOW DARE YOU! But you were wrong humpf! NO NO!...this place...is...a Lilies type...This is mine now! Place me nicely somewhere i can eat properly the beams of light and a sweet angel cake with sweet earth tears on the side~~~~~♬. Then i shall be most hapaaaayy~♬ in my new residence."
Angel smiled at the very imaginative creature so he did as she asked pulling up a bowl gathering Soil and placed "her majesty" on the window seal on her happiest side. His window, where he would sit and paint with the wind blowing at a nice breeze no matter the time of year his room sat next to the mountain where barely anything gets through into this small crevice. and today he had just the perfect muse for the painting. As she sang when he spoke to her naturally he painted her but how he felt so bored painting only a box and not enough. his heart clenched thinking about painting somewhere NEW. "Are you listening?" He nodded and sang back to her i a soprano serenade. "But~~~~~ of course♪♥ The Flower clapped excitedly and he bowed to her and continued his painting of Madame Lily. | Katrina Marie Kingston:
Katrina (Only Kat to Chess *Their Joke*
20 years old:
Personality:
Katrina is a kind soul with a big heart. If there's one thing she isn't too good at, it's being serious and solemn. It's hard for her to rein in her emotions, to restrain herself. She's warm, friendly and very affectionate. She likes to make people laugh as much as she likes laughing herself. She has a confident aura, and a comfortable one. People warm up to her quickly, because she's far from being shy. She is way too nice at times and it can be problematic as sometimes this attribute is abused. She realizes this and she knows she needs to work on it (but she also knows that if someone needs help that she will say yes).
She tries to act like a lady but anyone that knows her well enough knows that she has a bit on a tomboy side to her and that she doesn’t mind getting a little messy every now and then. Katrina is the worst liar of all time and any time she tries to lie, no matter how nonchalant she tries to be, her voice jumps up an octave.
Katrina loves the darkness and often takes midnight strolls. She doesn’t feel the need to always be in control of life, though at times she can be very independent. Kat can be far too stubborn at times and if you know her well enough you know that is the truth. This can make her rash at times, and leaves her with some regrets. She loves to daydream and this is why she is so happy in Wonderland at all times, because her life is a dream. She can be very playful and teasing, something Chess knows rather well. She generally always has one or two inside jokes running around. She loves surprises, and the Wonderland version of Christmas is her favorite time of year. She especially looks forward to the balls that occur right around that time.
She loves to sing and her voice is part of the reason that the garden reacts so well to her. Singing flowers definitely prefer someone who can actually carry a tune without the use of a bucket. When she is doing something absentmindedly you will find her humming instead. Katrina can be embarrassed relatively easily and if she is caught singing she will blush bright red. Katrina carries around a lot of doubt of herself deep down and does her best to hide this major flaw. She’d rather lock emotions up and do her best to be happy. Unfortunately, every now and then, these fears escape in the form of hot tears in the solitude of the night. She never lets it get her down though.
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'History':
No one is really sure where Katrina came from, not even Katrina herself. She just simply appeared one day, when she was a young girl, and she was wandering in the woods unable to find her way. That was she came across the young Cheshire, whom helped her find her way and they were close ever since. They often when on mischievous adventures together, for a trip with the Cheshire cat can be nothing else. The two quickly became best friends.
Growing up she was raised in the white castle as she had no other place to go for at the time the Hatter himself was also still young. It wasn’t until she became a teenager that she requested to move to the garden areas close to the woods she has always been mesmerized with. This was allowed as Katrina was responsible enough to take care of herself. Over the years she has planted numerous seeds making the garden what it is today. She has a strong connection with the plants many of their emotions can be directly related to Kat’s.
Katrina lives in a small cottage just big enough for two or so people. Sometimes she allows ‘Alices’ to live with her and work in the garden with her but most the time she is alone. She loves having visitors for the reason, but as the garden is on the edge of town it is not often she sees a new face. Luckily, Chess comes by often enough to visit her that she never truly gets lonely. That and the fact she works in the bakery in town and is well known for her delicacies. Her garden reacts to her alone now and is defensive over her. Something that can be problematic for a wandering ‘Alice’.
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Job:
She owns the gardens close to the woods.
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Crush:
Open.
Other:
Played by: Midnight Howl
Marcus D. Hatter
Hatter, Mad Hatter
21 years old:
Personality:
Hatter is a vague and mysterious kind of person with more layers than an onion. On the outside he can appear to be slightly hard-shelled and rough around the edges; it doesn't take too terribly long to realize underneath it all is a gentle caring spirit. This can easily be seen through the efforts he goes through in order to care for each of the 'Alices'. He can be viewed as a smooth talker and he appears to be a gentleman on the outside. Most the time the Hatter does his best to not be outspoken on most matters, however, this means that when he does speak business that it is serious. From the outer perspective it would seem as though the world is his oyster and that all the cards are in his hands, but looks are not always what they seem.
Underneath everything, at his core is a hidden (most the time) mess. If Hatter is cooped up for too long or denied any type of freedoms that he desires he will quickly go completely mad. This stems to his childhood, which consisted of constant explosions in temper, the as he has aged, his anger matured into a more passive type of aggression. Still, at times when it all becomes too much, his old temper will come out as hot as coals. He tries his best to keep this from happening, and thus far he has yet to explode on any 'Alices'. His fears do a good job at keeping many of his emotions at bay, but they too cause an issue locked away deep down. When in a fight he generally never loses and his intellect is a big reason behind this.
Still, though the Mad Hatter's shell may seem impenetrable, everything has its weak spot, one just needs to know how to get to it. Underneath it all is a soft, caring, and warm type of personality. It just takes the right type of person or right situation to bring this out. This can be seen within the Hatter's random spells of over protectiveness. He keeps a keen eye out for those that are important to him and he will go out of his way to do something special for them. He is actually quite sensitive and intuitive to his surroundings.
Hatter loves his tea time and has a struggle for tardiness. He can be very defensive over what he deems belongs to him. He tends to fall into spells of melancholy but he tries to avoid people at these times so they cannot be seen as a weakness. In more playful times he is apse to be sillier and light hearted. He is a hardcore prankster during such occasions. All in all he actually is a pretty easy going kind of guy and is usually up for anything.
Finally, he is a hopeless romantic ( he tries to hind this but it comes out in the little things he does). He doesn't like this about himself because it got him hurt once (yet some habits you just can't give up and he will probably never be any less hopeless or romantic).
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'History':
The Mad Hatter has always been in Wonderland, although a lot of his history he cannot remember. What he can remember is the fire to his father’s shop which took his parents lives. Before that time he was only known as the Hatter, but afterwards he would go into his spells in personality twists. Since then he has been known as the Mad Hatter. Over time he, with the help of the White King, he was able to build his first hat shop and eventually was able to build his own town.
Hatter stopped aging when he turned 21 years old. No one understands why the time in Wonderland quit moving forward it just did. Many speculate this phenomenon correlates with the holes appearing between dimensions starting with the appearance of the original Alice. Since then the weakening borderlines have allowed more and more strangers through. They Wonderlanders simply refer to the visitors as ‘Alices’ no matter if they are male or female.
The original Alice came when the Hatter first turned 21 and had just begun his mini empire. She was only a bit younger and she stole his heart away. The time they spent together could not be measured. Naturally, when she decided to pick the real world over him it broke his heart. Now he is much more careful, though he does know that one day he will love again. Until then his job is to help the new members of Wonderland while they are here on their temporary (unfortunately) stay.
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Job:
Runs the Hatter Estate, cares for ‘Alices,’ runs town, runs hat shop, has a tea shop
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Crush:
Open
Other:
The Mad Hatter has a problem in falling for the girl ‘Alices’ but rather than allow himself to catch feelings he often just flirts to avoid getting hurt. He is a bit of a hard catch. Also the term mad has a double meaning including both his anger and is craziness.
It also should be noted that the Hatter is an excellent pianist as well as dancers. He often enjoys teaching one to one classes before a ball.
Played by: Midnight Howl
Sarah Nichole Wilkerson:
Sarah
19 years old:
Personality:
Sarah is a fun loving kind of girl who you will almost always find laughing and smiling. There are few things that she takes extremely seriously causing her to be a generally bubbly person. She has an unquenchable sense of adventure, that more often than not gets her into trouble....as well as her friends *ahem that's how she got here in the first place*. (She seriously can almost talk someone into anything) Still, they are definitely memorable moments. Sarah loves to tell jokes and kid around, but she does take her work seriously.
Sarah loves to make people happy and therefore she will do almost anything for her friends. She can't stand to see a person in need or someone who is hurting. She has a sixth sense that lets her know if something is wrong with someone, even if they think they are fooling her. She generally makes the mistake of volunteering herself as tribute which sometimes leads her to getting the short end of the stick. But, in the end she is a reliable person and that is a quality she enjoys in herself.
She's always eager to help if she can but Sarah has little patience for unpleasant people. She believes that a bad attitude can taint those of the people subjected to it and she hates it. She's not afraid to point out if someone is in the wrong and she'll speak her mind freely. Despite usually being so sweet-natured, if something ticks her off you will see a very different side to her. She's not afraid to say what's on her mind and has a rather sharp tongue once she's all riled up. She's not a violent person...for the most part at least.
Sarah is completely accident prone. Seriously, hanging out with her makes one consider life insurance on the spot. Although, this is slightly exaggerated she does tend to have this affect. Her patience can be thin at times but she is also stubborn and passionate. She is fiercely protective over what or who she cares about. She will not give up on something she has started if she knows that it is possible for her to finish it. She doesn't like to fail others, or herself and her determination is often contagious. She's not a perfectionist but she will always give her best when she can.
Sarah can sometimes be a sort of a fashionista, without all of the sass. She loves clothes and she loves being given the opportunity to make someone feel beautiful. Sometimes she is sarcastic but her sarcasm is EXTREMELY obvious and doesn't have a serious motive behind it. Most the time it occurs because she is joking around. She can be a bit of a prankster especially to her friends. She loves to paint and dance, but in reality her dancing is more silly and wacky than eloquent.
When it comes down to it Sarah highly values three traits; loyalty, honesty, and sarcasm. Loyalty isn't blind or completely steadfast, but she feel's safer knowing that her friends have her back and are willing to stand up for her. Honesty is crucial to any relationship in her mind, though she will stretch the truth if necessary. Sarcasm though, is just something she greatly enjoys, so if you can't handle it and dish it out in return, you likely hate her.
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'History':
Sarah has always had a normal life and there is nothing really extraordinary that has happened to her. The most excitement she has ever face was when her family had just moved from their house in Texas to one in Virginia. Though she resented losing her friends she decided to take this opportunity as the first step in breaking out of her rut. Yes they still lived in the middle of nowhere but now their home overlooked beautiful scenery. Shades of greens dancing in the wind as if the trees themselves were welcoming her. As an artist this was the muse she had always been wanting.
With all of the ups there must also be a down. Her hassle included her dad accidentally putting all of her art supplies in the attic. Sarah only discovered this after a good ten minutes of harassing her dad on the whereabouts. Making her through the dusty boxes she found the one with her name plastered across the front. Rather than taking the entire box down she decided to dig through it until finding her art bag. Pulling it out she slipped falling backwards, and landing on her bum.
It was only from this perspective that she saw a light across the room. Lacking all common sense, her curiosity took over, something she is prone too, and she went towards the odd glow and while moving some boxes out of the way she found a tiny door. Rather than having the normal reaction of high tailing it out of there she went through it because I mean it is a magical glowing tiny door….why not? She found herself crawling smack dab into a hat shop in Wonderland. Shortly afterwards she found the Hare and was brought to the Hatter Estate.
___________________________________________________________________________________________
Job:
Works in the hat/clothing shop of Hatter's. As a fashionista she has an eye for designing both hats and clothing.
___________________________________________________________________________________________
Crush:
Open
Other:
Sarah is A SUCKER for really really CHEEESSSY pick up lines and puns…she figures that that is a pretty good reason why she is single. She is a very talented artist and luckily she was still holding on to her art bag as she passed through the portal. Finally, she is still wary of some of the Wonderlanders. She doesn’t like being referred to as an ‘Alice’ because she feels like she is being compared to someone.
Played by: Midnight Howl |
55,187 | 1,505 | 1 | 1,554 | 469 | Katrina~
The garden was behaving unusually lively today, many of the plants appearing to be agitated for reasons Katrina herself could not entirely understand. From her understanding there was not to be a storm coming in today and the Queen’s troops were not scheduled to be coming through for the next few days. She did her best to speak to each of the plants in the hopes of calming them down, but even they did not know what was coming. Worry washed over her for the moment, a natural reflex to the fear of anything that could happen to those closest to her. She stared at the town for a moment, eyes wandering the Wonderland until resting on the woods. She sighed knowing there could be nothing to prevent the unexpected, one can only go with it.
Focusing on her work once more, she placed on a pot to boil for tea before going onwards to water the plants. She was always meticulous in her gardening her duties, her pride shown in the beauty of it. It was a nice day out, the weather warm, but not too hot. The trees were dancing, and horseflies ninnied, chasing one another round and round. There was so much life here, one of the reason Kat first fell in love with the location.
After watering she grabbed a basket, starting to fill it with sweets for Chess to take back to his home with him. Taking glass bottles she filled them with the liquid from the waterfall; she never knew what he tasted when drinking the liquid, it could be different each time. Placing lids on the bottles she placed them in a line on the bottom of the basket. From there she collected candied roses, snazzleberries, peaches, plums, and variety of other fruit from her trees. She rearranged them again and again until she was pleased with the overall aesthetic appeal.
While lost in thought Katrina suddenly remembered her teapot, which was now screaming at her from the stove. Running in, (in a rather spazzy gape one might add) she placed her basket on the table, turning off the fire wiping her forehead in relief, “Kat, you have got to quit being so scatterbrained or you are going to end up burning your home down.” Sighing, she began to hum as she placed the teabags in pouring the liquid into several cups. She always liked to have the tea prepared in case she had visitors, the Hatter in particular hating to wait very long for his tea.
Continuing her humming, she proceeded to place the cups on a tray with sugar and cream. Adding finger sandwiches, she placed the assortment on the counter and grabbing a cup herself took a sip moving towards the kitchen window looking out towards the majesty of the Red Castle wondering once more what could be coming in Wonderland’s future. | Katrina Marie Kingston:
Katrina (Only Kat to Chess *Their Joke*
20 years old:
Personality:
Katrina is a kind soul with a big heart. If there's one thing she isn't too good at, it's being serious and solemn. It's hard for her to rein in her emotions, to restrain herself. She's warm, friendly and very affectionate. She likes to make people laugh as much as she likes laughing herself. She has a confident aura, and a comfortable one. People warm up to her quickly, because she's far from being shy. She is way too nice at times and it can be problematic as sometimes this attribute is abused. She realizes this and she knows she needs to work on it (but she also knows that if someone needs help that she will say yes).
She tries to act like a lady but anyone that knows her well enough knows that she has a bit on a tomboy side to her and that she doesn’t mind getting a little messy every now and then. Katrina is the worst liar of all time and any time she tries to lie, no matter how nonchalant she tries to be, her voice jumps up an octave.
Katrina loves the darkness and often takes midnight strolls. She doesn’t feel the need to always be in control of life, though at times she can be very independent. Kat can be far too stubborn at times and if you know her well enough you know that is the truth. This can make her rash at times, and leaves her with some regrets. She loves to daydream and this is why she is so happy in Wonderland at all times, because her life is a dream. She can be very playful and teasing, something Chess knows rather well. She generally always has one or two inside jokes running around. She loves surprises, and the Wonderland version of Christmas is her favorite time of year. She especially looks forward to the balls that occur right around that time.
She loves to sing and her voice is part of the reason that the garden reacts so well to her. Singing flowers definitely prefer someone who can actually carry a tune without the use of a bucket. When she is doing something absentmindedly you will find her humming instead. Katrina can be embarrassed relatively easily and if she is caught singing she will blush bright red. Katrina carries around a lot of doubt of herself deep down and does her best to hide this major flaw. She’d rather lock emotions up and do her best to be happy. Unfortunately, every now and then, these fears escape in the form of hot tears in the solitude of the night. She never lets it get her down though.
___________________________________________________________________________________________
'History':
No one is really sure where Katrina came from, not even Katrina herself. She just simply appeared one day, when she was a young girl, and she was wandering in the woods unable to find her way. That was she came across the young Cheshire, whom helped her find her way and they were close ever since. They often when on mischievous adventures together, for a trip with the Cheshire cat can be nothing else. The two quickly became best friends.
Growing up she was raised in the white castle as she had no other place to go for at the time the Hatter himself was also still young. It wasn’t until she became a teenager that she requested to move to the garden areas close to the woods she has always been mesmerized with. This was allowed as Katrina was responsible enough to take care of herself. Over the years she has planted numerous seeds making the garden what it is today. She has a strong connection with the plants many of their emotions can be directly related to Kat’s.
Katrina lives in a small cottage just big enough for two or so people. Sometimes she allows ‘Alices’ to live with her and work in the garden with her but most the time she is alone. She loves having visitors for the reason, but as the garden is on the edge of town it is not often she sees a new face. Luckily, Chess comes by often enough to visit her that she never truly gets lonely. That and the fact she works in the bakery in town and is well known for her delicacies. Her garden reacts to her alone now and is defensive over her. Something that can be problematic for a wandering ‘Alice’.
___________________________________________________________________________________________
Job:
She owns the gardens close to the woods.
___________________________________________________________________________________________
Crush:
Open.
Other:
Played by: Midnight Howl
Marcus D. Hatter
Hatter, Mad Hatter
21 years old:
Personality:
Hatter is a vague and mysterious kind of person with more layers than an onion. On the outside he can appear to be slightly hard-shelled and rough around the edges; it doesn't take too terribly long to realize underneath it all is a gentle caring spirit. This can easily be seen through the efforts he goes through in order to care for each of the 'Alices'. He can be viewed as a smooth talker and he appears to be a gentleman on the outside. Most the time the Hatter does his best to not be outspoken on most matters, however, this means that when he does speak business that it is serious. From the outer perspective it would seem as though the world is his oyster and that all the cards are in his hands, but looks are not always what they seem.
Underneath everything, at his core is a hidden (most the time) mess. If Hatter is cooped up for too long or denied any type of freedoms that he desires he will quickly go completely mad. This stems to his childhood, which consisted of constant explosions in temper, the as he has aged, his anger matured into a more passive type of aggression. Still, at times when it all becomes too much, his old temper will come out as hot as coals. He tries his best to keep this from happening, and thus far he has yet to explode on any 'Alices'. His fears do a good job at keeping many of his emotions at bay, but they too cause an issue locked away deep down. When in a fight he generally never loses and his intellect is a big reason behind this.
Still, though the Mad Hatter's shell may seem impenetrable, everything has its weak spot, one just needs to know how to get to it. Underneath it all is a soft, caring, and warm type of personality. It just takes the right type of person or right situation to bring this out. This can be seen within the Hatter's random spells of over protectiveness. He keeps a keen eye out for those that are important to him and he will go out of his way to do something special for them. He is actually quite sensitive and intuitive to his surroundings.
Hatter loves his tea time and has a struggle for tardiness. He can be very defensive over what he deems belongs to him. He tends to fall into spells of melancholy but he tries to avoid people at these times so they cannot be seen as a weakness. In more playful times he is apse to be sillier and light hearted. He is a hardcore prankster during such occasions. All in all he actually is a pretty easy going kind of guy and is usually up for anything.
Finally, he is a hopeless romantic ( he tries to hind this but it comes out in the little things he does). He doesn't like this about himself because it got him hurt once (yet some habits you just can't give up and he will probably never be any less hopeless or romantic).
___________________________________________________________________________________________
'History':
The Mad Hatter has always been in Wonderland, although a lot of his history he cannot remember. What he can remember is the fire to his father’s shop which took his parents lives. Before that time he was only known as the Hatter, but afterwards he would go into his spells in personality twists. Since then he has been known as the Mad Hatter. Over time he, with the help of the White King, he was able to build his first hat shop and eventually was able to build his own town.
Hatter stopped aging when he turned 21 years old. No one understands why the time in Wonderland quit moving forward it just did. Many speculate this phenomenon correlates with the holes appearing between dimensions starting with the appearance of the original Alice. Since then the weakening borderlines have allowed more and more strangers through. They Wonderlanders simply refer to the visitors as ‘Alices’ no matter if they are male or female.
The original Alice came when the Hatter first turned 21 and had just begun his mini empire. She was only a bit younger and she stole his heart away. The time they spent together could not be measured. Naturally, when she decided to pick the real world over him it broke his heart. Now he is much more careful, though he does know that one day he will love again. Until then his job is to help the new members of Wonderland while they are here on their temporary (unfortunately) stay.
___________________________________________________________________________________________
Job:
Runs the Hatter Estate, cares for ‘Alices,’ runs town, runs hat shop, has a tea shop
___________________________________________________________________________________________
Crush:
Open
Other:
The Mad Hatter has a problem in falling for the girl ‘Alices’ but rather than allow himself to catch feelings he often just flirts to avoid getting hurt. He is a bit of a hard catch. Also the term mad has a double meaning including both his anger and is craziness.
It also should be noted that the Hatter is an excellent pianist as well as dancers. He often enjoys teaching one to one classes before a ball.
Played by: Midnight Howl
Sarah Nichole Wilkerson:
Sarah
19 years old:
Personality:
Sarah is a fun loving kind of girl who you will almost always find laughing and smiling. There are few things that she takes extremely seriously causing her to be a generally bubbly person. She has an unquenchable sense of adventure, that more often than not gets her into trouble....as well as her friends *ahem that's how she got here in the first place*. (She seriously can almost talk someone into anything) Still, they are definitely memorable moments. Sarah loves to tell jokes and kid around, but she does take her work seriously.
Sarah loves to make people happy and therefore she will do almost anything for her friends. She can't stand to see a person in need or someone who is hurting. She has a sixth sense that lets her know if something is wrong with someone, even if they think they are fooling her. She generally makes the mistake of volunteering herself as tribute which sometimes leads her to getting the short end of the stick. But, in the end she is a reliable person and that is a quality she enjoys in herself.
She's always eager to help if she can but Sarah has little patience for unpleasant people. She believes that a bad attitude can taint those of the people subjected to it and she hates it. She's not afraid to point out if someone is in the wrong and she'll speak her mind freely. Despite usually being so sweet-natured, if something ticks her off you will see a very different side to her. She's not afraid to say what's on her mind and has a rather sharp tongue once she's all riled up. She's not a violent person...for the most part at least.
Sarah is completely accident prone. Seriously, hanging out with her makes one consider life insurance on the spot. Although, this is slightly exaggerated she does tend to have this affect. Her patience can be thin at times but she is also stubborn and passionate. She is fiercely protective over what or who she cares about. She will not give up on something she has started if she knows that it is possible for her to finish it. She doesn't like to fail others, or herself and her determination is often contagious. She's not a perfectionist but she will always give her best when she can.
Sarah can sometimes be a sort of a fashionista, without all of the sass. She loves clothes and she loves being given the opportunity to make someone feel beautiful. Sometimes she is sarcastic but her sarcasm is EXTREMELY obvious and doesn't have a serious motive behind it. Most the time it occurs because she is joking around. She can be a bit of a prankster especially to her friends. She loves to paint and dance, but in reality her dancing is more silly and wacky than eloquent.
When it comes down to it Sarah highly values three traits; loyalty, honesty, and sarcasm. Loyalty isn't blind or completely steadfast, but she feel's safer knowing that her friends have her back and are willing to stand up for her. Honesty is crucial to any relationship in her mind, though she will stretch the truth if necessary. Sarcasm though, is just something she greatly enjoys, so if you can't handle it and dish it out in return, you likely hate her.
___________________________________________________________________________________________
'History':
Sarah has always had a normal life and there is nothing really extraordinary that has happened to her. The most excitement she has ever face was when her family had just moved from their house in Texas to one in Virginia. Though she resented losing her friends she decided to take this opportunity as the first step in breaking out of her rut. Yes they still lived in the middle of nowhere but now their home overlooked beautiful scenery. Shades of greens dancing in the wind as if the trees themselves were welcoming her. As an artist this was the muse she had always been wanting.
With all of the ups there must also be a down. Her hassle included her dad accidentally putting all of her art supplies in the attic. Sarah only discovered this after a good ten minutes of harassing her dad on the whereabouts. Making her through the dusty boxes she found the one with her name plastered across the front. Rather than taking the entire box down she decided to dig through it until finding her art bag. Pulling it out she slipped falling backwards, and landing on her bum.
It was only from this perspective that she saw a light across the room. Lacking all common sense, her curiosity took over, something she is prone too, and she went towards the odd glow and while moving some boxes out of the way she found a tiny door. Rather than having the normal reaction of high tailing it out of there she went through it because I mean it is a magical glowing tiny door….why not? She found herself crawling smack dab into a hat shop in Wonderland. Shortly afterwards she found the Hare and was brought to the Hatter Estate.
___________________________________________________________________________________________
Job:
Works in the hat/clothing shop of Hatter's. As a fashionista she has an eye for designing both hats and clothing.
___________________________________________________________________________________________
Crush:
Open
Other:
Sarah is A SUCKER for really really CHEEESSSY pick up lines and puns…she figures that that is a pretty good reason why she is single. She is a very talented artist and luckily she was still holding on to her art bag as she passed through the portal. Finally, she is still wary of some of the Wonderlanders. She doesn’t like being referred to as an ‘Alice’ because she feels like she is being compared to someone.
Played by: Midnight Howl |
55,188 | 1,505 | 2 | 1,554 | 469 | Hatter~
Paperwork, paperwork, and more paperwork. Oh how the Hatter hated such tedious affairs. Sheets covered his desk, overflowing from around it in piles like a sea of white. To onlookers the area probably appeared to look as though a natural disaster recently struck, no order to be found in the mass. For Marcus D. Hatter, on the other hand, every slip was in its place, and every place had its slip. If one of the White Kings men came in in this moment the Hatter could produce whatever they desired in moments.
Closing his eyes and pinching the bridge of his nose, Hatter groaned while leaning back in his seat simultaneously. Tossing the papers in the air with his free hand he couldn’t keep from complaining, “Had anyone of mentioned I would be drowning in papers for the rest of mile life just to own a town I would have simply called them mad! I should have stuck with hats but NO I decided to work myself to death…”
Rising from the massive chair he placed on his pea coat, grabbing hat from a peg and placing it on his head. “I must get away from this room, it’s stifling.” Gliding down the hall he muttered to himself, “If only I had been born a disappearing cat I wouldn’t have so little to do and so much time to do it in…” catching himself in the phrase he laughed, pondering, “No that’s not right. Flip it, reverse it. That’s what I am.” At last, he made it to the main hall, yelling to Doria dormouse he was going on a stroll to patrol the town. Today was going to be curious; he could tell.
He waited for the massive mansion doors to open and made his way across the vast courtyard, his shoes clicking against the cobblestone as he stepped onto the street. He already decided to check each of the shops to make sure all was in order. More than likely a few store owners would talk to him and then his executive duties would be done for the day. He had nothing to check in with the King about and the Queen herself had not sent any scouts as of late, or rather the Hatter knew about that is. There was no need. The Hatter protected his 'Alices' well.
Momentarily, he was thrown into a deep pit of despair, not something all that uncommon with the ever varying Hatter. The original Alice. He could remember the first day she appeared here as if it just happened. She was one of the bravest girls he ever came into contact with, slaying the Jabberwock as if it were nothing but a balloon to pop. How many times had the two walked down this very road together laughing with one another over peculiarities. In the end, he was not enough for her and she returned to the real world, something he could never wrap his head around. Perhaps it was one of the many things to cause him to be such a mad fellow.
As the memory passed, Hatter's mood once again changed to that of indifference then joy; similar to a pendulum he could never remain in one emotion for long. With this change of pace his mind wandered to what he would do with the little free time he had, deciding to himself where he would go once he stopped patrolling. I do believe today is her unbirthday….as is it MY unbirthday. This calls for a celebration. His mind span in circles at all the possibilities, but first he must tend to his duties. Today would be curiouser and curiouser indeed. | Katrina Marie Kingston:
Katrina (Only Kat to Chess *Their Joke*
20 years old:
Personality:
Katrina is a kind soul with a big heart. If there's one thing she isn't too good at, it's being serious and solemn. It's hard for her to rein in her emotions, to restrain herself. She's warm, friendly and very affectionate. She likes to make people laugh as much as she likes laughing herself. She has a confident aura, and a comfortable one. People warm up to her quickly, because she's far from being shy. She is way too nice at times and it can be problematic as sometimes this attribute is abused. She realizes this and she knows she needs to work on it (but she also knows that if someone needs help that she will say yes).
She tries to act like a lady but anyone that knows her well enough knows that she has a bit on a tomboy side to her and that she doesn’t mind getting a little messy every now and then. Katrina is the worst liar of all time and any time she tries to lie, no matter how nonchalant she tries to be, her voice jumps up an octave.
Katrina loves the darkness and often takes midnight strolls. She doesn’t feel the need to always be in control of life, though at times she can be very independent. Kat can be far too stubborn at times and if you know her well enough you know that is the truth. This can make her rash at times, and leaves her with some regrets. She loves to daydream and this is why she is so happy in Wonderland at all times, because her life is a dream. She can be very playful and teasing, something Chess knows rather well. She generally always has one or two inside jokes running around. She loves surprises, and the Wonderland version of Christmas is her favorite time of year. She especially looks forward to the balls that occur right around that time.
She loves to sing and her voice is part of the reason that the garden reacts so well to her. Singing flowers definitely prefer someone who can actually carry a tune without the use of a bucket. When she is doing something absentmindedly you will find her humming instead. Katrina can be embarrassed relatively easily and if she is caught singing she will blush bright red. Katrina carries around a lot of doubt of herself deep down and does her best to hide this major flaw. She’d rather lock emotions up and do her best to be happy. Unfortunately, every now and then, these fears escape in the form of hot tears in the solitude of the night. She never lets it get her down though.
___________________________________________________________________________________________
'History':
No one is really sure where Katrina came from, not even Katrina herself. She just simply appeared one day, when she was a young girl, and she was wandering in the woods unable to find her way. That was she came across the young Cheshire, whom helped her find her way and they were close ever since. They often when on mischievous adventures together, for a trip with the Cheshire cat can be nothing else. The two quickly became best friends.
Growing up she was raised in the white castle as she had no other place to go for at the time the Hatter himself was also still young. It wasn’t until she became a teenager that she requested to move to the garden areas close to the woods she has always been mesmerized with. This was allowed as Katrina was responsible enough to take care of herself. Over the years she has planted numerous seeds making the garden what it is today. She has a strong connection with the plants many of their emotions can be directly related to Kat’s.
Katrina lives in a small cottage just big enough for two or so people. Sometimes she allows ‘Alices’ to live with her and work in the garden with her but most the time she is alone. She loves having visitors for the reason, but as the garden is on the edge of town it is not often she sees a new face. Luckily, Chess comes by often enough to visit her that she never truly gets lonely. That and the fact she works in the bakery in town and is well known for her delicacies. Her garden reacts to her alone now and is defensive over her. Something that can be problematic for a wandering ‘Alice’.
___________________________________________________________________________________________
Job:
She owns the gardens close to the woods.
___________________________________________________________________________________________
Crush:
Open.
Other:
Played by: Midnight Howl
Marcus D. Hatter
Hatter, Mad Hatter
21 years old:
Personality:
Hatter is a vague and mysterious kind of person with more layers than an onion. On the outside he can appear to be slightly hard-shelled and rough around the edges; it doesn't take too terribly long to realize underneath it all is a gentle caring spirit. This can easily be seen through the efforts he goes through in order to care for each of the 'Alices'. He can be viewed as a smooth talker and he appears to be a gentleman on the outside. Most the time the Hatter does his best to not be outspoken on most matters, however, this means that when he does speak business that it is serious. From the outer perspective it would seem as though the world is his oyster and that all the cards are in his hands, but looks are not always what they seem.
Underneath everything, at his core is a hidden (most the time) mess. If Hatter is cooped up for too long or denied any type of freedoms that he desires he will quickly go completely mad. This stems to his childhood, which consisted of constant explosions in temper, the as he has aged, his anger matured into a more passive type of aggression. Still, at times when it all becomes too much, his old temper will come out as hot as coals. He tries his best to keep this from happening, and thus far he has yet to explode on any 'Alices'. His fears do a good job at keeping many of his emotions at bay, but they too cause an issue locked away deep down. When in a fight he generally never loses and his intellect is a big reason behind this.
Still, though the Mad Hatter's shell may seem impenetrable, everything has its weak spot, one just needs to know how to get to it. Underneath it all is a soft, caring, and warm type of personality. It just takes the right type of person or right situation to bring this out. This can be seen within the Hatter's random spells of over protectiveness. He keeps a keen eye out for those that are important to him and he will go out of his way to do something special for them. He is actually quite sensitive and intuitive to his surroundings.
Hatter loves his tea time and has a struggle for tardiness. He can be very defensive over what he deems belongs to him. He tends to fall into spells of melancholy but he tries to avoid people at these times so they cannot be seen as a weakness. In more playful times he is apse to be sillier and light hearted. He is a hardcore prankster during such occasions. All in all he actually is a pretty easy going kind of guy and is usually up for anything.
Finally, he is a hopeless romantic ( he tries to hind this but it comes out in the little things he does). He doesn't like this about himself because it got him hurt once (yet some habits you just can't give up and he will probably never be any less hopeless or romantic).
___________________________________________________________________________________________
'History':
The Mad Hatter has always been in Wonderland, although a lot of his history he cannot remember. What he can remember is the fire to his father’s shop which took his parents lives. Before that time he was only known as the Hatter, but afterwards he would go into his spells in personality twists. Since then he has been known as the Mad Hatter. Over time he, with the help of the White King, he was able to build his first hat shop and eventually was able to build his own town.
Hatter stopped aging when he turned 21 years old. No one understands why the time in Wonderland quit moving forward it just did. Many speculate this phenomenon correlates with the holes appearing between dimensions starting with the appearance of the original Alice. Since then the weakening borderlines have allowed more and more strangers through. They Wonderlanders simply refer to the visitors as ‘Alices’ no matter if they are male or female.
The original Alice came when the Hatter first turned 21 and had just begun his mini empire. She was only a bit younger and she stole his heart away. The time they spent together could not be measured. Naturally, when she decided to pick the real world over him it broke his heart. Now he is much more careful, though he does know that one day he will love again. Until then his job is to help the new members of Wonderland while they are here on their temporary (unfortunately) stay.
___________________________________________________________________________________________
Job:
Runs the Hatter Estate, cares for ‘Alices,’ runs town, runs hat shop, has a tea shop
___________________________________________________________________________________________
Crush:
Open
Other:
The Mad Hatter has a problem in falling for the girl ‘Alices’ but rather than allow himself to catch feelings he often just flirts to avoid getting hurt. He is a bit of a hard catch. Also the term mad has a double meaning including both his anger and is craziness.
It also should be noted that the Hatter is an excellent pianist as well as dancers. He often enjoys teaching one to one classes before a ball.
Played by: Midnight Howl
Sarah Nichole Wilkerson:
Sarah
19 years old:
Personality:
Sarah is a fun loving kind of girl who you will almost always find laughing and smiling. There are few things that she takes extremely seriously causing her to be a generally bubbly person. She has an unquenchable sense of adventure, that more often than not gets her into trouble....as well as her friends *ahem that's how she got here in the first place*. (She seriously can almost talk someone into anything) Still, they are definitely memorable moments. Sarah loves to tell jokes and kid around, but she does take her work seriously.
Sarah loves to make people happy and therefore she will do almost anything for her friends. She can't stand to see a person in need or someone who is hurting. She has a sixth sense that lets her know if something is wrong with someone, even if they think they are fooling her. She generally makes the mistake of volunteering herself as tribute which sometimes leads her to getting the short end of the stick. But, in the end she is a reliable person and that is a quality she enjoys in herself.
She's always eager to help if she can but Sarah has little patience for unpleasant people. She believes that a bad attitude can taint those of the people subjected to it and she hates it. She's not afraid to point out if someone is in the wrong and she'll speak her mind freely. Despite usually being so sweet-natured, if something ticks her off you will see a very different side to her. She's not afraid to say what's on her mind and has a rather sharp tongue once she's all riled up. She's not a violent person...for the most part at least.
Sarah is completely accident prone. Seriously, hanging out with her makes one consider life insurance on the spot. Although, this is slightly exaggerated she does tend to have this affect. Her patience can be thin at times but she is also stubborn and passionate. She is fiercely protective over what or who she cares about. She will not give up on something she has started if she knows that it is possible for her to finish it. She doesn't like to fail others, or herself and her determination is often contagious. She's not a perfectionist but she will always give her best when she can.
Sarah can sometimes be a sort of a fashionista, without all of the sass. She loves clothes and she loves being given the opportunity to make someone feel beautiful. Sometimes she is sarcastic but her sarcasm is EXTREMELY obvious and doesn't have a serious motive behind it. Most the time it occurs because she is joking around. She can be a bit of a prankster especially to her friends. She loves to paint and dance, but in reality her dancing is more silly and wacky than eloquent.
When it comes down to it Sarah highly values three traits; loyalty, honesty, and sarcasm. Loyalty isn't blind or completely steadfast, but she feel's safer knowing that her friends have her back and are willing to stand up for her. Honesty is crucial to any relationship in her mind, though she will stretch the truth if necessary. Sarcasm though, is just something she greatly enjoys, so if you can't handle it and dish it out in return, you likely hate her.
___________________________________________________________________________________________
'History':
Sarah has always had a normal life and there is nothing really extraordinary that has happened to her. The most excitement she has ever face was when her family had just moved from their house in Texas to one in Virginia. Though she resented losing her friends she decided to take this opportunity as the first step in breaking out of her rut. Yes they still lived in the middle of nowhere but now their home overlooked beautiful scenery. Shades of greens dancing in the wind as if the trees themselves were welcoming her. As an artist this was the muse she had always been wanting.
With all of the ups there must also be a down. Her hassle included her dad accidentally putting all of her art supplies in the attic. Sarah only discovered this after a good ten minutes of harassing her dad on the whereabouts. Making her through the dusty boxes she found the one with her name plastered across the front. Rather than taking the entire box down she decided to dig through it until finding her art bag. Pulling it out she slipped falling backwards, and landing on her bum.
It was only from this perspective that she saw a light across the room. Lacking all common sense, her curiosity took over, something she is prone too, and she went towards the odd glow and while moving some boxes out of the way she found a tiny door. Rather than having the normal reaction of high tailing it out of there she went through it because I mean it is a magical glowing tiny door….why not? She found herself crawling smack dab into a hat shop in Wonderland. Shortly afterwards she found the Hare and was brought to the Hatter Estate.
___________________________________________________________________________________________
Job:
Works in the hat/clothing shop of Hatter's. As a fashionista she has an eye for designing both hats and clothing.
___________________________________________________________________________________________
Crush:
Open
Other:
Sarah is A SUCKER for really really CHEEESSSY pick up lines and puns…she figures that that is a pretty good reason why she is single. She is a very talented artist and luckily she was still holding on to her art bag as she passed through the portal. Finally, she is still wary of some of the Wonderlanders. She doesn’t like being referred to as an ‘Alice’ because she feels like she is being compared to someone.
Played by: Midnight Howl |
55,189 | 1,505 | 3 | 1,144 | 36 | ♪ Dayo Layeni ♪
♪ Movement One: Prelude ♪
As he stumbled through the doorway that had been disguised as a mirror, Dayo looked in awe at the clouds that surrounded him. He was flying, floating in the clouds! Maybe he was a wizard after all! He was still holding his deceased mother's umbrella in one hand and his teddy bear Orion in the other. Despite being fourteen years old, he loved that bear to pieces.
Hoping to fulfill a childhood fantasy, Dayo reached out towards a cloud, in hopes of being able to taste it. He knew it was a scientific impossibility, but-
...a piece broke off.
It tasted like bubble gum.
Why did it taste like bubble gum?! It was supposed to be WATER! Floaty, puffy, cotton-candy-looking WATER!
"This is a scientific impossibility," Dayo said calmly to nobody in particular, and paused to rethink his entire existence. Was science all a lie? Was he being lied to his whole life? Nah, this must be a dream, right? As he pondered the nature of truth, he noticed that the clouds seemed to be getting closer. This was odd: had they been moving towards him this whole time?
Hey, wait a second, he wasn't flying...
He was falling.
So he did what any rational person would do given this revelation: he screamed like a madman and flapped his arms like a wounded goose.
"I don't wanna die," he moaned, half of him wondering if his sister would miss him when he was supposed to be helping her make dinner, while the other half wondered if the dirt would taste like chocolate.
Then he got a stupid idea. It was so dumb, so daft, so ridiculous, but the ground was becoming more and more visible and Dayo wasn't eager to get up close and personal. The altitude must have been making him giddy. He opened his mother's umbrella, shut his eyes, and hoped it'd work like it did in cartoons. Maybe someone would get a laugh out of his gory death when he failed and died, or at least a free umbrella.
When he floated, he knew that the world had lost its marbles.
Sure enough, the umbrella behaved like a parachute, and soon he was falling at a nice, leisurely speed. Confused, dazed, and feeling totally disoriented, Dayo floated down to the ground, pleased...
...then let go of the umbrella too early and landed on his bottom outside the Hatter estates.
This had been a weird day, Dayo summarized mentally.
Also, the dirt did not taste like chocolate. | Mirabelle Durand
“Miri”
Female
22
5'8", lean
Personality
Fiercely practical, Miri is someone desired in a pinch, but she’s never been the “fun” one. She dreams, but her dreams are relegated to the back burner at all times – after all, they’re merely dreams. This does not mean she is gloomy or unhappy, but rather that she finds pleasure in what’s attainable and doesn’t bother with faith whatsoever. Romantic stories, religion, myths, ghosts, all those things that people believe in, Miri simply cannot. If there’s a leap that needs to be taken, it’s not one she sees the merit in taking.
Though honor has become something antiquated and alien, Miri stands by her promises and therefore rarely gives them. She does not, however, expect others to keep their words and asks that promises and vows are not made – she’d rather not lose respect for anyone for a common ailment of modern society. A fairly mellow, noncommittal sort of person, Miri doesn’t often get her feathers ruffled and gets along with most on a superficial level. She never gets past the in-depth getting-to-know-you phase, since Miri expects a lot from others –though not nearly as much as she expects from herself.
Mental stimulation in the forms of books is a pleasant distraction, but Miri much prefers the outdoors. She’s by no means skilled with sports, and has never desired to get involved in competitions, but hobbies such as hiking, kayaking, rock-climbing, and similar activities have always been enjoyable. While she does take precautions, Miri often does the aforementioned solo due to her less-than-charismatic persona. Though loneliness sometimes chafes, Miri has never been adept at fostering relationships, particularly the maintenance part.
History
Miri was raised with several siblings in what could only be called a fairly typical working class family: absent, working parents that left their kids to fend for themselves from an early age out of necessity. No cruelty or neglect littered her younger years, though socialization was perhaps lacking due to the frequency with which they moved around. Miri's life went the typical penny-pinching route to community college (high school having been average and not earning scholarships) to become something easy, affordable, and sufficient to support her simple goals. Her life adopted a pattern that she enjoyed for the most part, and she moved easily through the motions.
When she turned 20 and completed her 2-year degree, Miri became restless. She left her current boyfriend for no particular reason except she simply wasn't compelled to stick around, resigned from her job, sold her belongings, and went trekking. Her feet took her along many roads, her backpack first growing lighter as she shed the unneeded items, and then heavier as she acquired desired items. Occasional jobs kept her funds in an acceptable state, and sometimes she spent enough time off the beaten track that she wasn't aware of the date or location.
Two years into her nomadic lifestyle, Miri had lost most contact with her family (though she often sent postcards and took time for phone calls to her mother). Frustration at some yet undiscovered destination began to worm its way into Miri's mind, causing her to stick around a nothing of a town somewhere in West Virginia, waiting at a diner until she felt the pull again. It finally came, compelling her deep into the forested hills, her worn boots struggling through the ravenous underbrush. A tree, gargantuan and dead, formed an open shelter in its broken trunk during a seemingly endless deluge. Sometime in the night, Miri woke to the feeling of trembling earth and people whispering. When she tried to get up, the wall of trunk at her back gave way, sending her toppling into Wonderland - which she entered from a dizzying height amidst the clouds.
A few weeks have passed and, true to her nature, Miri is getting along just fine. Being cautious and a little dazzled, she's mostly staying out of sight. She's met a few Wonderlanders, but hasn't taken up with anyone just yet. She's still working on things.
Crush
"Familiarity breeds contempt, right? So I'll just enjoy the crush from a distance."
Other
Always be prepared. It's sometimes surprising what Miri has stashed in her backpack.
Played by: Queen of Arda |
55,190 | 1,505 | 4 | 1,554 | 469 | Hatter~
If there was anything in particular Marcus did not expect while making his way through the town it would have been to hear screaming about death and seeing a boy falling from the sky. Spinning around in a 180 to get a better view he could only chuckle to himself “Cloudy with a chance of teenage hormones. I do believe I’ve heard of this ‘Raining Men’ before.”. Although, Hatter himself had no way of knowing if men really did rain from the skies of their world. Truthfully, he could not imagine it being practical...making nothing but a mess if they didn't land well.
Lifting his hat off his head he grabbed the teacup resting there and gave it a long sip, wondering if the boy was going to splat against the ground or if he too had something up his sleeve.
He definitely won’t be able to fly like that. The form is ALL wrong. The butterflies and the rocking horseflies had a better stance than the flailing figure in the sky. Under the assumption the boy actually would survive it would be the Hatter’s duty to introduce himself.
Hatter predicted the projectile would land somewhere in the courtyard, then taking another sip he started on his way. When he was all but sure of the male ‘Alices’ death the boy pulled out an umbrella and floated softly down. Whereas most people would have been confused or wondered why he didn't try to use the object sooner Marcus could only see the irony, laughing to himself, He stopped himself from raining with an umbrella! This boy is mad.
Walking up just in time to see the stranger lick the dirt he couldn’t help but burst into laughter. “This isn’t Katrina’s garden. The ground hear isn’t edible and honestly probably isn’t even that clean….I mean I do shampoo it once a month but it has been some time.” He was lost in thought for a moment and then remembered his manners.
Placing the empty cup back into his hat he placed the fabric back on his head a smile widening across his face, “But you have nothing to fear. See we are all mad here.” Bowing slightly he added, “The name’s Marcus D. Hatter, just call me Hatter.” | Katrina Marie Kingston:
Katrina (Only Kat to Chess *Their Joke*
20 years old:
Personality:
Katrina is a kind soul with a big heart. If there's one thing she isn't too good at, it's being serious and solemn. It's hard for her to rein in her emotions, to restrain herself. She's warm, friendly and very affectionate. She likes to make people laugh as much as she likes laughing herself. She has a confident aura, and a comfortable one. People warm up to her quickly, because she's far from being shy. She is way too nice at times and it can be problematic as sometimes this attribute is abused. She realizes this and she knows she needs to work on it (but she also knows that if someone needs help that she will say yes).
She tries to act like a lady but anyone that knows her well enough knows that she has a bit on a tomboy side to her and that she doesn’t mind getting a little messy every now and then. Katrina is the worst liar of all time and any time she tries to lie, no matter how nonchalant she tries to be, her voice jumps up an octave.
Katrina loves the darkness and often takes midnight strolls. She doesn’t feel the need to always be in control of life, though at times she can be very independent. Kat can be far too stubborn at times and if you know her well enough you know that is the truth. This can make her rash at times, and leaves her with some regrets. She loves to daydream and this is why she is so happy in Wonderland at all times, because her life is a dream. She can be very playful and teasing, something Chess knows rather well. She generally always has one or two inside jokes running around. She loves surprises, and the Wonderland version of Christmas is her favorite time of year. She especially looks forward to the balls that occur right around that time.
She loves to sing and her voice is part of the reason that the garden reacts so well to her. Singing flowers definitely prefer someone who can actually carry a tune without the use of a bucket. When she is doing something absentmindedly you will find her humming instead. Katrina can be embarrassed relatively easily and if she is caught singing she will blush bright red. Katrina carries around a lot of doubt of herself deep down and does her best to hide this major flaw. She’d rather lock emotions up and do her best to be happy. Unfortunately, every now and then, these fears escape in the form of hot tears in the solitude of the night. She never lets it get her down though.
___________________________________________________________________________________________
'History':
No one is really sure where Katrina came from, not even Katrina herself. She just simply appeared one day, when she was a young girl, and she was wandering in the woods unable to find her way. That was she came across the young Cheshire, whom helped her find her way and they were close ever since. They often when on mischievous adventures together, for a trip with the Cheshire cat can be nothing else. The two quickly became best friends.
Growing up she was raised in the white castle as she had no other place to go for at the time the Hatter himself was also still young. It wasn’t until she became a teenager that she requested to move to the garden areas close to the woods she has always been mesmerized with. This was allowed as Katrina was responsible enough to take care of herself. Over the years she has planted numerous seeds making the garden what it is today. She has a strong connection with the plants many of their emotions can be directly related to Kat’s.
Katrina lives in a small cottage just big enough for two or so people. Sometimes she allows ‘Alices’ to live with her and work in the garden with her but most the time she is alone. She loves having visitors for the reason, but as the garden is on the edge of town it is not often she sees a new face. Luckily, Chess comes by often enough to visit her that she never truly gets lonely. That and the fact she works in the bakery in town and is well known for her delicacies. Her garden reacts to her alone now and is defensive over her. Something that can be problematic for a wandering ‘Alice’.
___________________________________________________________________________________________
Job:
She owns the gardens close to the woods.
___________________________________________________________________________________________
Crush:
Open.
Other:
Played by: Midnight Howl
Marcus D. Hatter
Hatter, Mad Hatter
21 years old:
Personality:
Hatter is a vague and mysterious kind of person with more layers than an onion. On the outside he can appear to be slightly hard-shelled and rough around the edges; it doesn't take too terribly long to realize underneath it all is a gentle caring spirit. This can easily be seen through the efforts he goes through in order to care for each of the 'Alices'. He can be viewed as a smooth talker and he appears to be a gentleman on the outside. Most the time the Hatter does his best to not be outspoken on most matters, however, this means that when he does speak business that it is serious. From the outer perspective it would seem as though the world is his oyster and that all the cards are in his hands, but looks are not always what they seem.
Underneath everything, at his core is a hidden (most the time) mess. If Hatter is cooped up for too long or denied any type of freedoms that he desires he will quickly go completely mad. This stems to his childhood, which consisted of constant explosions in temper, the as he has aged, his anger matured into a more passive type of aggression. Still, at times when it all becomes too much, his old temper will come out as hot as coals. He tries his best to keep this from happening, and thus far he has yet to explode on any 'Alices'. His fears do a good job at keeping many of his emotions at bay, but they too cause an issue locked away deep down. When in a fight he generally never loses and his intellect is a big reason behind this.
Still, though the Mad Hatter's shell may seem impenetrable, everything has its weak spot, one just needs to know how to get to it. Underneath it all is a soft, caring, and warm type of personality. It just takes the right type of person or right situation to bring this out. This can be seen within the Hatter's random spells of over protectiveness. He keeps a keen eye out for those that are important to him and he will go out of his way to do something special for them. He is actually quite sensitive and intuitive to his surroundings.
Hatter loves his tea time and has a struggle for tardiness. He can be very defensive over what he deems belongs to him. He tends to fall into spells of melancholy but he tries to avoid people at these times so they cannot be seen as a weakness. In more playful times he is apse to be sillier and light hearted. He is a hardcore prankster during such occasions. All in all he actually is a pretty easy going kind of guy and is usually up for anything.
Finally, he is a hopeless romantic ( he tries to hind this but it comes out in the little things he does). He doesn't like this about himself because it got him hurt once (yet some habits you just can't give up and he will probably never be any less hopeless or romantic).
___________________________________________________________________________________________
'History':
The Mad Hatter has always been in Wonderland, although a lot of his history he cannot remember. What he can remember is the fire to his father’s shop which took his parents lives. Before that time he was only known as the Hatter, but afterwards he would go into his spells in personality twists. Since then he has been known as the Mad Hatter. Over time he, with the help of the White King, he was able to build his first hat shop and eventually was able to build his own town.
Hatter stopped aging when he turned 21 years old. No one understands why the time in Wonderland quit moving forward it just did. Many speculate this phenomenon correlates with the holes appearing between dimensions starting with the appearance of the original Alice. Since then the weakening borderlines have allowed more and more strangers through. They Wonderlanders simply refer to the visitors as ‘Alices’ no matter if they are male or female.
The original Alice came when the Hatter first turned 21 and had just begun his mini empire. She was only a bit younger and she stole his heart away. The time they spent together could not be measured. Naturally, when she decided to pick the real world over him it broke his heart. Now he is much more careful, though he does know that one day he will love again. Until then his job is to help the new members of Wonderland while they are here on their temporary (unfortunately) stay.
___________________________________________________________________________________________
Job:
Runs the Hatter Estate, cares for ‘Alices,’ runs town, runs hat shop, has a tea shop
___________________________________________________________________________________________
Crush:
Open
Other:
The Mad Hatter has a problem in falling for the girl ‘Alices’ but rather than allow himself to catch feelings he often just flirts to avoid getting hurt. He is a bit of a hard catch. Also the term mad has a double meaning including both his anger and is craziness.
It also should be noted that the Hatter is an excellent pianist as well as dancers. He often enjoys teaching one to one classes before a ball.
Played by: Midnight Howl
Sarah Nichole Wilkerson:
Sarah
19 years old:
Personality:
Sarah is a fun loving kind of girl who you will almost always find laughing and smiling. There are few things that she takes extremely seriously causing her to be a generally bubbly person. She has an unquenchable sense of adventure, that more often than not gets her into trouble....as well as her friends *ahem that's how she got here in the first place*. (She seriously can almost talk someone into anything) Still, they are definitely memorable moments. Sarah loves to tell jokes and kid around, but she does take her work seriously.
Sarah loves to make people happy and therefore she will do almost anything for her friends. She can't stand to see a person in need or someone who is hurting. She has a sixth sense that lets her know if something is wrong with someone, even if they think they are fooling her. She generally makes the mistake of volunteering herself as tribute which sometimes leads her to getting the short end of the stick. But, in the end she is a reliable person and that is a quality she enjoys in herself.
She's always eager to help if she can but Sarah has little patience for unpleasant people. She believes that a bad attitude can taint those of the people subjected to it and she hates it. She's not afraid to point out if someone is in the wrong and she'll speak her mind freely. Despite usually being so sweet-natured, if something ticks her off you will see a very different side to her. She's not afraid to say what's on her mind and has a rather sharp tongue once she's all riled up. She's not a violent person...for the most part at least.
Sarah is completely accident prone. Seriously, hanging out with her makes one consider life insurance on the spot. Although, this is slightly exaggerated she does tend to have this affect. Her patience can be thin at times but she is also stubborn and passionate. She is fiercely protective over what or who she cares about. She will not give up on something she has started if she knows that it is possible for her to finish it. She doesn't like to fail others, or herself and her determination is often contagious. She's not a perfectionist but she will always give her best when she can.
Sarah can sometimes be a sort of a fashionista, without all of the sass. She loves clothes and she loves being given the opportunity to make someone feel beautiful. Sometimes she is sarcastic but her sarcasm is EXTREMELY obvious and doesn't have a serious motive behind it. Most the time it occurs because she is joking around. She can be a bit of a prankster especially to her friends. She loves to paint and dance, but in reality her dancing is more silly and wacky than eloquent.
When it comes down to it Sarah highly values three traits; loyalty, honesty, and sarcasm. Loyalty isn't blind or completely steadfast, but she feel's safer knowing that her friends have her back and are willing to stand up for her. Honesty is crucial to any relationship in her mind, though she will stretch the truth if necessary. Sarcasm though, is just something she greatly enjoys, so if you can't handle it and dish it out in return, you likely hate her.
___________________________________________________________________________________________
'History':
Sarah has always had a normal life and there is nothing really extraordinary that has happened to her. The most excitement she has ever face was when her family had just moved from their house in Texas to one in Virginia. Though she resented losing her friends she decided to take this opportunity as the first step in breaking out of her rut. Yes they still lived in the middle of nowhere but now their home overlooked beautiful scenery. Shades of greens dancing in the wind as if the trees themselves were welcoming her. As an artist this was the muse she had always been wanting.
With all of the ups there must also be a down. Her hassle included her dad accidentally putting all of her art supplies in the attic. Sarah only discovered this after a good ten minutes of harassing her dad on the whereabouts. Making her through the dusty boxes she found the one with her name plastered across the front. Rather than taking the entire box down she decided to dig through it until finding her art bag. Pulling it out she slipped falling backwards, and landing on her bum.
It was only from this perspective that she saw a light across the room. Lacking all common sense, her curiosity took over, something she is prone too, and she went towards the odd glow and while moving some boxes out of the way she found a tiny door. Rather than having the normal reaction of high tailing it out of there she went through it because I mean it is a magical glowing tiny door….why not? She found herself crawling smack dab into a hat shop in Wonderland. Shortly afterwards she found the Hare and was brought to the Hatter Estate.
___________________________________________________________________________________________
Job:
Works in the hat/clothing shop of Hatter's. As a fashionista she has an eye for designing both hats and clothing.
___________________________________________________________________________________________
Crush:
Open
Other:
Sarah is A SUCKER for really really CHEEESSSY pick up lines and puns…she figures that that is a pretty good reason why she is single. She is a very talented artist and luckily she was still holding on to her art bag as she passed through the portal. Finally, she is still wary of some of the Wonderlanders. She doesn’t like being referred to as an ‘Alice’ because she feels like she is being compared to someone.
Played by: Midnight Howl |
55,191 | 1,505 | 5 | 1,144 | 36 | Dayo Layeni
Dayo was still dazed, and more than a little bit giddy from falling so far, but the Hatter's words snapped him out of his state of confusion long enough for him to have an existential crisis. His brain appeared to have shorted out from the shock of not tumbling to a messy, messy, splattery demise. "Where...? How? Alive? Hatter. Shampoo. Dirt. 'Course." He snorted to himself.
He blinked.
He blinked again.
"Oh, wait."
Then he began making connections.
"You're called the Hatter? Why would you shampoo dirt? That's absurd. Illogical. Interesting, but still dumb."
He continued, on a roll. "How did I get here? How do I leave? Where is here? Wait, wait don't tell me, this is all a dream. Any second now my brother is going to come and laugh at me, right? But how come my umbrella stopped me?"
He spat out the last traces of dirt, and his cheeks darkened slightly. That'd been really dumb. "That was thoroughly disgusting. A proper dream would have chocolate dirt."
He stopped. What if it wasn't a dream?
Nope, his brain refused to accept it. This was not reality. This was simply his mind making little fantasies after he'd read one too many chapters of Through the Looking Glass.
Well, if it was a dream, he couldn't do any harm, right?
"The Hatter," he pondered aloud. "You're taller than I expected. And you have nicer hair." | Mirabelle Durand
“Miri”
Female
22
5'8", lean
Personality
Fiercely practical, Miri is someone desired in a pinch, but she’s never been the “fun” one. She dreams, but her dreams are relegated to the back burner at all times – after all, they’re merely dreams. This does not mean she is gloomy or unhappy, but rather that she finds pleasure in what’s attainable and doesn’t bother with faith whatsoever. Romantic stories, religion, myths, ghosts, all those things that people believe in, Miri simply cannot. If there’s a leap that needs to be taken, it’s not one she sees the merit in taking.
Though honor has become something antiquated and alien, Miri stands by her promises and therefore rarely gives them. She does not, however, expect others to keep their words and asks that promises and vows are not made – she’d rather not lose respect for anyone for a common ailment of modern society. A fairly mellow, noncommittal sort of person, Miri doesn’t often get her feathers ruffled and gets along with most on a superficial level. She never gets past the in-depth getting-to-know-you phase, since Miri expects a lot from others –though not nearly as much as she expects from herself.
Mental stimulation in the forms of books is a pleasant distraction, but Miri much prefers the outdoors. She’s by no means skilled with sports, and has never desired to get involved in competitions, but hobbies such as hiking, kayaking, rock-climbing, and similar activities have always been enjoyable. While she does take precautions, Miri often does the aforementioned solo due to her less-than-charismatic persona. Though loneliness sometimes chafes, Miri has never been adept at fostering relationships, particularly the maintenance part.
History
Miri was raised with several siblings in what could only be called a fairly typical working class family: absent, working parents that left their kids to fend for themselves from an early age out of necessity. No cruelty or neglect littered her younger years, though socialization was perhaps lacking due to the frequency with which they moved around. Miri's life went the typical penny-pinching route to community college (high school having been average and not earning scholarships) to become something easy, affordable, and sufficient to support her simple goals. Her life adopted a pattern that she enjoyed for the most part, and she moved easily through the motions.
When she turned 20 and completed her 2-year degree, Miri became restless. She left her current boyfriend for no particular reason except she simply wasn't compelled to stick around, resigned from her job, sold her belongings, and went trekking. Her feet took her along many roads, her backpack first growing lighter as she shed the unneeded items, and then heavier as she acquired desired items. Occasional jobs kept her funds in an acceptable state, and sometimes she spent enough time off the beaten track that she wasn't aware of the date or location.
Two years into her nomadic lifestyle, Miri had lost most contact with her family (though she often sent postcards and took time for phone calls to her mother). Frustration at some yet undiscovered destination began to worm its way into Miri's mind, causing her to stick around a nothing of a town somewhere in West Virginia, waiting at a diner until she felt the pull again. It finally came, compelling her deep into the forested hills, her worn boots struggling through the ravenous underbrush. A tree, gargantuan and dead, formed an open shelter in its broken trunk during a seemingly endless deluge. Sometime in the night, Miri woke to the feeling of trembling earth and people whispering. When she tried to get up, the wall of trunk at her back gave way, sending her toppling into Wonderland - which she entered from a dizzying height amidst the clouds.
A few weeks have passed and, true to her nature, Miri is getting along just fine. Being cautious and a little dazzled, she's mostly staying out of sight. She's met a few Wonderlanders, but hasn't taken up with anyone just yet. She's still working on things.
Crush
"Familiarity breeds contempt, right? So I'll just enjoy the crush from a distance."
Other
Always be prepared. It's sometimes surprising what Miri has stashed in her backpack.
Played by: Queen of Arda |
55,192 | 1,505 | 6 | 1,554 | 469 | Hatter~
By all this is the most blundering of an male ‘Alice’ I’ve ever experienced since the first one first appeared. Crossing his hands over his chest he moved one hand to place his chin on while he evaluated the situation. This boy seemed to be even more bonkers than Angel himself….and that was saying something indeed.
“Well, I simply must shampoo the dirt otherwise it will be dirty and I can’t have my dirt dirty don’t you see? That would be absolutely absurd! Unheard of! Although, I never expected one to come along and have a taste of it either. You are a curious fellow…Mr. Whoever You Are.” On the last note he freed the hand from his chin, waving it in a circular motion in the air.
The Hatter had never been hammered with quiet so many questions at once and he tried to answer them as fast as they originally came out. “You fell from the sky. I don’t know how you leave per say. Here is Wonderland, I’ve told you didn’t I…Did I? Perhaps I did when I didn’t.”
“As to this being a dream I suppose it is a dream to be in Wonderland. Wonderland is quite like a dream…however, this is real and you are really here. As to if you are really dreaming. I’d say you are only dreaming if you think this isn’t real…”
Marcus had no way of knowing what the boy was comparing his height too. He had never seen the young man in his life. Still, he took the compliment and offered to lead the young man inside, showing him where he would stay the next long while.
How many more may be coming? This was the most he’s seen in a long while. | Katrina Marie Kingston:
Katrina (Only Kat to Chess *Their Joke*
20 years old:
Personality:
Katrina is a kind soul with a big heart. If there's one thing she isn't too good at, it's being serious and solemn. It's hard for her to rein in her emotions, to restrain herself. She's warm, friendly and very affectionate. She likes to make people laugh as much as she likes laughing herself. She has a confident aura, and a comfortable one. People warm up to her quickly, because she's far from being shy. She is way too nice at times and it can be problematic as sometimes this attribute is abused. She realizes this and she knows she needs to work on it (but she also knows that if someone needs help that she will say yes).
She tries to act like a lady but anyone that knows her well enough knows that she has a bit on a tomboy side to her and that she doesn’t mind getting a little messy every now and then. Katrina is the worst liar of all time and any time she tries to lie, no matter how nonchalant she tries to be, her voice jumps up an octave.
Katrina loves the darkness and often takes midnight strolls. She doesn’t feel the need to always be in control of life, though at times she can be very independent. Kat can be far too stubborn at times and if you know her well enough you know that is the truth. This can make her rash at times, and leaves her with some regrets. She loves to daydream and this is why she is so happy in Wonderland at all times, because her life is a dream. She can be very playful and teasing, something Chess knows rather well. She generally always has one or two inside jokes running around. She loves surprises, and the Wonderland version of Christmas is her favorite time of year. She especially looks forward to the balls that occur right around that time.
She loves to sing and her voice is part of the reason that the garden reacts so well to her. Singing flowers definitely prefer someone who can actually carry a tune without the use of a bucket. When she is doing something absentmindedly you will find her humming instead. Katrina can be embarrassed relatively easily and if she is caught singing she will blush bright red. Katrina carries around a lot of doubt of herself deep down and does her best to hide this major flaw. She’d rather lock emotions up and do her best to be happy. Unfortunately, every now and then, these fears escape in the form of hot tears in the solitude of the night. She never lets it get her down though.
___________________________________________________________________________________________
'History':
No one is really sure where Katrina came from, not even Katrina herself. She just simply appeared one day, when she was a young girl, and she was wandering in the woods unable to find her way. That was she came across the young Cheshire, whom helped her find her way and they were close ever since. They often when on mischievous adventures together, for a trip with the Cheshire cat can be nothing else. The two quickly became best friends.
Growing up she was raised in the white castle as she had no other place to go for at the time the Hatter himself was also still young. It wasn’t until she became a teenager that she requested to move to the garden areas close to the woods she has always been mesmerized with. This was allowed as Katrina was responsible enough to take care of herself. Over the years she has planted numerous seeds making the garden what it is today. She has a strong connection with the plants many of their emotions can be directly related to Kat’s.
Katrina lives in a small cottage just big enough for two or so people. Sometimes she allows ‘Alices’ to live with her and work in the garden with her but most the time she is alone. She loves having visitors for the reason, but as the garden is on the edge of town it is not often she sees a new face. Luckily, Chess comes by often enough to visit her that she never truly gets lonely. That and the fact she works in the bakery in town and is well known for her delicacies. Her garden reacts to her alone now and is defensive over her. Something that can be problematic for a wandering ‘Alice’.
___________________________________________________________________________________________
Job:
She owns the gardens close to the woods.
___________________________________________________________________________________________
Crush:
Open.
Other:
Played by: Midnight Howl
Marcus D. Hatter
Hatter, Mad Hatter
21 years old:
Personality:
Hatter is a vague and mysterious kind of person with more layers than an onion. On the outside he can appear to be slightly hard-shelled and rough around the edges; it doesn't take too terribly long to realize underneath it all is a gentle caring spirit. This can easily be seen through the efforts he goes through in order to care for each of the 'Alices'. He can be viewed as a smooth talker and he appears to be a gentleman on the outside. Most the time the Hatter does his best to not be outspoken on most matters, however, this means that when he does speak business that it is serious. From the outer perspective it would seem as though the world is his oyster and that all the cards are in his hands, but looks are not always what they seem.
Underneath everything, at his core is a hidden (most the time) mess. If Hatter is cooped up for too long or denied any type of freedoms that he desires he will quickly go completely mad. This stems to his childhood, which consisted of constant explosions in temper, the as he has aged, his anger matured into a more passive type of aggression. Still, at times when it all becomes too much, his old temper will come out as hot as coals. He tries his best to keep this from happening, and thus far he has yet to explode on any 'Alices'. His fears do a good job at keeping many of his emotions at bay, but they too cause an issue locked away deep down. When in a fight he generally never loses and his intellect is a big reason behind this.
Still, though the Mad Hatter's shell may seem impenetrable, everything has its weak spot, one just needs to know how to get to it. Underneath it all is a soft, caring, and warm type of personality. It just takes the right type of person or right situation to bring this out. This can be seen within the Hatter's random spells of over protectiveness. He keeps a keen eye out for those that are important to him and he will go out of his way to do something special for them. He is actually quite sensitive and intuitive to his surroundings.
Hatter loves his tea time and has a struggle for tardiness. He can be very defensive over what he deems belongs to him. He tends to fall into spells of melancholy but he tries to avoid people at these times so they cannot be seen as a weakness. In more playful times he is apse to be sillier and light hearted. He is a hardcore prankster during such occasions. All in all he actually is a pretty easy going kind of guy and is usually up for anything.
Finally, he is a hopeless romantic ( he tries to hind this but it comes out in the little things he does). He doesn't like this about himself because it got him hurt once (yet some habits you just can't give up and he will probably never be any less hopeless or romantic).
___________________________________________________________________________________________
'History':
The Mad Hatter has always been in Wonderland, although a lot of his history he cannot remember. What he can remember is the fire to his father’s shop which took his parents lives. Before that time he was only known as the Hatter, but afterwards he would go into his spells in personality twists. Since then he has been known as the Mad Hatter. Over time he, with the help of the White King, he was able to build his first hat shop and eventually was able to build his own town.
Hatter stopped aging when he turned 21 years old. No one understands why the time in Wonderland quit moving forward it just did. Many speculate this phenomenon correlates with the holes appearing between dimensions starting with the appearance of the original Alice. Since then the weakening borderlines have allowed more and more strangers through. They Wonderlanders simply refer to the visitors as ‘Alices’ no matter if they are male or female.
The original Alice came when the Hatter first turned 21 and had just begun his mini empire. She was only a bit younger and she stole his heart away. The time they spent together could not be measured. Naturally, when she decided to pick the real world over him it broke his heart. Now he is much more careful, though he does know that one day he will love again. Until then his job is to help the new members of Wonderland while they are here on their temporary (unfortunately) stay.
___________________________________________________________________________________________
Job:
Runs the Hatter Estate, cares for ‘Alices,’ runs town, runs hat shop, has a tea shop
___________________________________________________________________________________________
Crush:
Open
Other:
The Mad Hatter has a problem in falling for the girl ‘Alices’ but rather than allow himself to catch feelings he often just flirts to avoid getting hurt. He is a bit of a hard catch. Also the term mad has a double meaning including both his anger and is craziness.
It also should be noted that the Hatter is an excellent pianist as well as dancers. He often enjoys teaching one to one classes before a ball.
Played by: Midnight Howl
Sarah Nichole Wilkerson:
Sarah
19 years old:
Personality:
Sarah is a fun loving kind of girl who you will almost always find laughing and smiling. There are few things that she takes extremely seriously causing her to be a generally bubbly person. She has an unquenchable sense of adventure, that more often than not gets her into trouble....as well as her friends *ahem that's how she got here in the first place*. (She seriously can almost talk someone into anything) Still, they are definitely memorable moments. Sarah loves to tell jokes and kid around, but she does take her work seriously.
Sarah loves to make people happy and therefore she will do almost anything for her friends. She can't stand to see a person in need or someone who is hurting. She has a sixth sense that lets her know if something is wrong with someone, even if they think they are fooling her. She generally makes the mistake of volunteering herself as tribute which sometimes leads her to getting the short end of the stick. But, in the end she is a reliable person and that is a quality she enjoys in herself.
She's always eager to help if she can but Sarah has little patience for unpleasant people. She believes that a bad attitude can taint those of the people subjected to it and she hates it. She's not afraid to point out if someone is in the wrong and she'll speak her mind freely. Despite usually being so sweet-natured, if something ticks her off you will see a very different side to her. She's not afraid to say what's on her mind and has a rather sharp tongue once she's all riled up. She's not a violent person...for the most part at least.
Sarah is completely accident prone. Seriously, hanging out with her makes one consider life insurance on the spot. Although, this is slightly exaggerated she does tend to have this affect. Her patience can be thin at times but she is also stubborn and passionate. She is fiercely protective over what or who she cares about. She will not give up on something she has started if she knows that it is possible for her to finish it. She doesn't like to fail others, or herself and her determination is often contagious. She's not a perfectionist but she will always give her best when she can.
Sarah can sometimes be a sort of a fashionista, without all of the sass. She loves clothes and she loves being given the opportunity to make someone feel beautiful. Sometimes she is sarcastic but her sarcasm is EXTREMELY obvious and doesn't have a serious motive behind it. Most the time it occurs because she is joking around. She can be a bit of a prankster especially to her friends. She loves to paint and dance, but in reality her dancing is more silly and wacky than eloquent.
When it comes down to it Sarah highly values three traits; loyalty, honesty, and sarcasm. Loyalty isn't blind or completely steadfast, but she feel's safer knowing that her friends have her back and are willing to stand up for her. Honesty is crucial to any relationship in her mind, though she will stretch the truth if necessary. Sarcasm though, is just something she greatly enjoys, so if you can't handle it and dish it out in return, you likely hate her.
___________________________________________________________________________________________
'History':
Sarah has always had a normal life and there is nothing really extraordinary that has happened to her. The most excitement she has ever face was when her family had just moved from their house in Texas to one in Virginia. Though she resented losing her friends she decided to take this opportunity as the first step in breaking out of her rut. Yes they still lived in the middle of nowhere but now their home overlooked beautiful scenery. Shades of greens dancing in the wind as if the trees themselves were welcoming her. As an artist this was the muse she had always been wanting.
With all of the ups there must also be a down. Her hassle included her dad accidentally putting all of her art supplies in the attic. Sarah only discovered this after a good ten minutes of harassing her dad on the whereabouts. Making her through the dusty boxes she found the one with her name plastered across the front. Rather than taking the entire box down she decided to dig through it until finding her art bag. Pulling it out she slipped falling backwards, and landing on her bum.
It was only from this perspective that she saw a light across the room. Lacking all common sense, her curiosity took over, something she is prone too, and she went towards the odd glow and while moving some boxes out of the way she found a tiny door. Rather than having the normal reaction of high tailing it out of there she went through it because I mean it is a magical glowing tiny door….why not? She found herself crawling smack dab into a hat shop in Wonderland. Shortly afterwards she found the Hare and was brought to the Hatter Estate.
___________________________________________________________________________________________
Job:
Works in the hat/clothing shop of Hatter's. As a fashionista she has an eye for designing both hats and clothing.
___________________________________________________________________________________________
Crush:
Open
Other:
Sarah is A SUCKER for really really CHEEESSSY pick up lines and puns…she figures that that is a pretty good reason why she is single. She is a very talented artist and luckily she was still holding on to her art bag as she passed through the portal. Finally, she is still wary of some of the Wonderlanders. She doesn’t like being referred to as an ‘Alice’ because she feels like she is being compared to someone.
Played by: Midnight Howl |
55,193 | 1,505 | 7 | 1,144 | 36 | Dayo Layeni
Dayo considered this new information. As expected, it was delightfully (read: infuriatingly) cryptic and provided little to no definite information. Now not only was his sense of reality skewed, but he really had no idea what was going on. And as for the whole 'dirty dirt' thing- Dayo didn't even want to question that.
He clutched his umbrella protectively as he looked around this new area he was shown. He wondered what would happen if he went to sleep in a dream, but decided it was irrelevant. He wasn't even positive if it was a dream anymore. Note to self, he thought to himself, question nothing. Find out on your own.
The Hatter seemed nice enough. Sure, he was confusing, and sometimes very frustrating, to talk to. But better than nothing, right? And if there was a Hatter, that meant rabbit-men and cat-men and Tweedle Whatsits. He wondered if there was a monarchy too, and felt a vague fear of being beheaded, but couldn't dwell on for the time being. "I guess we might as well go inside," Dayo decided finally. Maybe he'd find a book or something.
He wanted time to examine the umbrella as well, but he wanted to do that in private. The chocolate dirt thing had been dumb, but the umbrella idea had been spot-on, and he wasn't sure why. | Mirabelle Durand
“Miri”
Female
22
5'8", lean
Personality
Fiercely practical, Miri is someone desired in a pinch, but she’s never been the “fun” one. She dreams, but her dreams are relegated to the back burner at all times – after all, they’re merely dreams. This does not mean she is gloomy or unhappy, but rather that she finds pleasure in what’s attainable and doesn’t bother with faith whatsoever. Romantic stories, religion, myths, ghosts, all those things that people believe in, Miri simply cannot. If there’s a leap that needs to be taken, it’s not one she sees the merit in taking.
Though honor has become something antiquated and alien, Miri stands by her promises and therefore rarely gives them. She does not, however, expect others to keep their words and asks that promises and vows are not made – she’d rather not lose respect for anyone for a common ailment of modern society. A fairly mellow, noncommittal sort of person, Miri doesn’t often get her feathers ruffled and gets along with most on a superficial level. She never gets past the in-depth getting-to-know-you phase, since Miri expects a lot from others –though not nearly as much as she expects from herself.
Mental stimulation in the forms of books is a pleasant distraction, but Miri much prefers the outdoors. She’s by no means skilled with sports, and has never desired to get involved in competitions, but hobbies such as hiking, kayaking, rock-climbing, and similar activities have always been enjoyable. While she does take precautions, Miri often does the aforementioned solo due to her less-than-charismatic persona. Though loneliness sometimes chafes, Miri has never been adept at fostering relationships, particularly the maintenance part.
History
Miri was raised with several siblings in what could only be called a fairly typical working class family: absent, working parents that left their kids to fend for themselves from an early age out of necessity. No cruelty or neglect littered her younger years, though socialization was perhaps lacking due to the frequency with which they moved around. Miri's life went the typical penny-pinching route to community college (high school having been average and not earning scholarships) to become something easy, affordable, and sufficient to support her simple goals. Her life adopted a pattern that she enjoyed for the most part, and she moved easily through the motions.
When she turned 20 and completed her 2-year degree, Miri became restless. She left her current boyfriend for no particular reason except she simply wasn't compelled to stick around, resigned from her job, sold her belongings, and went trekking. Her feet took her along many roads, her backpack first growing lighter as she shed the unneeded items, and then heavier as she acquired desired items. Occasional jobs kept her funds in an acceptable state, and sometimes she spent enough time off the beaten track that she wasn't aware of the date or location.
Two years into her nomadic lifestyle, Miri had lost most contact with her family (though she often sent postcards and took time for phone calls to her mother). Frustration at some yet undiscovered destination began to worm its way into Miri's mind, causing her to stick around a nothing of a town somewhere in West Virginia, waiting at a diner until she felt the pull again. It finally came, compelling her deep into the forested hills, her worn boots struggling through the ravenous underbrush. A tree, gargantuan and dead, formed an open shelter in its broken trunk during a seemingly endless deluge. Sometime in the night, Miri woke to the feeling of trembling earth and people whispering. When she tried to get up, the wall of trunk at her back gave way, sending her toppling into Wonderland - which she entered from a dizzying height amidst the clouds.
A few weeks have passed and, true to her nature, Miri is getting along just fine. Being cautious and a little dazzled, she's mostly staying out of sight. She's met a few Wonderlanders, but hasn't taken up with anyone just yet. She's still working on things.
Crush
"Familiarity breeds contempt, right? So I'll just enjoy the crush from a distance."
Other
Always be prepared. It's sometimes surprising what Miri has stashed in her backpack.
Played by: Queen of Arda |
55,194 | 1,506 | 0 | 905 | 2,478 | Though she had shared much of the previous night's strangeness with the twilight patrons of the Cliffside Cafe, Audrey had still not shared the greatest mystery. Just at the moment that the Greenbriar Lights, the mysterious aurorea that had heralded her birth, returned, she had been at the beach to witness and old friend, Solomon Majumdar, burn white hot and launch into the air like some kind of rocket. A few others had seen this light show as it -he, rather- streaked across the sky, back and forth for hours. But nobody had been able to tell her where he might have gone to after he finally hit the horizon, not to return.
Audrey herself had gone home that night, for the first time in two years. She was immensely revealed not to have made her homecoming with her father or grandfather, however. It was her grandmother who had opened the door when she knocked. She had told her husband and son, both lazing in front of the TV in the living room, that it was a mistaken knock, while quietly ushering Audrey up to her old room. It had hardly been touched, and nobody had any reason to go in, so Audrey was safe from facing her estranged family until a later date. After they both left to open the shop, Aud crept out of her room, thanked her grandmother, and made her way to the alley down the street where she had parked her motorcycle.
The town was visibly changed, already. The most obvious change was the newcomers. There were reporters, photographers(too late for the lights, but hoping for something print worthy) and a whole slew of scientists. There were also some suits. Mysterious folks who, though they didn't seem to be doing anything in particular, were immediately pegged as outsiders by the locals. Though the lights had appeared only last night, the miracle of the internet ensured that everyone who might want to come take a look knew about the event within minutes. Some of these had surely driven in from as close as Seatle, but Audrey reckoned there must be a few who had caught a midnight flight from the other Washington.
Audrey walked her bike out of the alley, but didn't mount it yet. She was caught up watching some of the strangers pass her by on the street. | Name: Audrey Springer
Appearance:
A skinny girl with nut brown skin, and shiny, straight black hair cut in a pixie cut. Her almond eyes are vivid green, and her face is often without makeup, though her head is rarely seen without a hat. Her face tends toward the deadpan, and she dresses for comfort, usually in favorite ripped jeans and loose tops in the summer. Fall and winter will see more intact jeans and flannels.
From her collar bones to about halfway down her breasts is inked black, from where she covered a Greenbriar Rogues tattoo after she ran away from home.
It is not at all uncommon for her to be adorned with scrapes or gashes, and occasionally even stitches.
Personality: Generally friendly and conversational in disposition, but her refusal to be stepped on often makes her come off as "bitchy." She's quick to remark that the same behavior in men would be considered normal. She does have to admit that she has a temper, and is easy to get in a fight with. This, along with her general vulgarity tend to get her in trouble, but she's quick to forgive her friends(not so quick to forgive an authority figure).
She is a doer, one to find solutions to her problems, and one to do it herself. Fiercely independent, she hates asking for help, and hates feeling powerless.
She's known for getting into fights, and isn't afraid even of people who could obviously hurt her very badly. She will absolutely bring a knife to a fistfight, or a gun to a knife fight.
Likes: Loud and fast in general. Seafood, as well as the ocean. Pop punk and metal music.
Dislikes: Authority, pretension, responsibility.
Hobbies: Tuning her motorcycle, bar hopping(with a fakey). Surfing(a particularly dangerous hobby at the local beach, but there's a small following of people who do it anyway). Kickboxing.
Background: Her paternal grandfather was a young GI, and his grandmother was an even younger girl from Korea who became infatuated with him and went back to Oregon when the war was over. At home, he became a mechanic and joined the local motorcycle club, the Greenbriar Rogues. His son became a member as well, but he produced a daughter(also from a woman he met overseas, though he had been stationed in Okinawa). Audrey had to fight hard to be seen as an equal around the shop and the Rogues' clubhouse, and never quite managed it in either place.
She was expelled from Greenbriar High for decking a teacher, and dropped out of Riverview's school to just keep working at her grandfather's shop. She in turn left both the shop and the town after her generally sexist treatment at the hands of the men who worked there(including the ones related to her).
She is only just now returning to the town, bitter and contrite after she has run out of money and ready to make some kind of amends with her family.
Power: She heals on skin-to-skin contact. It is involuntary, and when she does it, she takes on 70% of the injury onto her own body.
Very much custom Honda Valkyrie. |
55,195 | 1,506 | 1 | 1,305 | 1,314 | The night had arrived quickly, and with it came the lights that heralded his own birth. His own defiance of odds.
Buster had left his dojo some time after sunset, riding his bike home to catch some well needed sleep before his early morning began the next day. But as he rode in the dark, the coastal horizon leapt into color. Lights danced across the night sky and without a thought Buster's bicycle came to a sudden halt.
That's weird... I didn't press the brakes. I didn't hit anything, I'm still on the seat. What the hell?
As Buster sat and contemplated this strange cessation of motion when all of a sudden he detected a bright light from his right periphery. His eyes dashed toward them, two bright lights. Growing quickly.
Those are headlights! This is the road. Jump Buster, goddamnit jump and you might live.
And jump he did, signals fired through his brain and the command to jump raced through his muscles and as they tensed to move he found himself not frightened into immobility, but in a sea of molasses. His body moved sluggishly, like he was on a sunday stroll rather than diving for his life.
Damnit I'm dead. His final thoughts, simple as they might have been, rattled in his head as the truck turned him into a fine paste on the asphalt. Or tried to at least.
Wait. Shit. I'm not. Why is my arm suddenly cold?
Buster's sudden chill was in fact the cold windblown steel of the truck's front end set lightly along his right forearm. Halfway off of his bike, mid leap, buster paused and fell right onto his head.
Ow- wu...wu..wait that's supposed to hurt.
In fact buster landed like a feather on the ground. His fall imparting no harm upon him. As he sluggishly regained his footing the driver of the car, Alphonso, who delivered for the local specialty shop rushed to look at the corpse he had just made and instead found an undamaged bicycle and more surprisingly an undamaged eighteen year old man.
“Are you okay? I guess I owe it to myself for horanging Mr. Gutierrez to change those brake pads. I almost sent you flying didn't I?”
Buster honestly wasn't sure if he was okay.
“I... I think so. I mean I'm not dead. It's okay Al, you stopped in time. Keep an eye out though, now that it's summer lots of kids are out at night. I'm real tired, so I gotta get home. I won't rat on you.”
“Oh shit kid. I will. Fuck I don't think either of us are gonna be that lucky for a while. Used up a whole lotta karma on that one huh? Fuck g'night kid and thanks I don't need Manny riding me any more than he does.”
“It's no problem Al, I ain't mad. Drive safe. Maybe call out sick and get some shut eye, you musta been tired”
“Okay I will.” And as Alphonso reentered his truck, Buster, with perhaps a little too much effort, trudged his bike and body to the curb.
What the hell was that? Al was going 35 in that 25 zone easy, there's no way he had enough time to stop. The newest brakes in the world couldn't stop that thing that quick. And why did my bike stop all of a sudden? Why didn't my fall hurt. AND WHY THE HELL WON'T MY BODY MOVE RIGHT?
Buster was struck with a million questions. As Alphonso drove away into the night and he was left alone on the sidewalk with only his thoughts. Yet in all of that confusion, he was struck with a spell of complete madness. With some strain buster moved his arms behind his back, stood on his toes and fell. Fell forward right onto his six times broken nose just to see. Willing to risk a seventh just to know.
Buster watched the world swim past him, as the shrubs glistening with that afternoon's shower passed him by, as the sidewalk grew into a gray horizon that stretch out to meet him he found himself ever so comfortably balancing on the sidewalk by his nose.
What in the FUUUUUUUUUUUUUUUUUUUUUUUUUUUCK.
Buster slowly stood, terrified of his new reality. Terrified of what it could mean. In a panic Buster grasped for the large concrete stepping stone in Mr. and Mrs. Calhoun's flower garden, held it above his head and dropped it. Easily 40 pounds of stone, right on to his, comparatively fragile noggin.
And it just sat there, balancing perfectly before slowly succumbing to its imperfect center of balance and fell onto his toe. Balancing precariously once more before falling to the ground with a loud slam.
This woke Buster from his dazed confusion and astonishment at his newfound invulnerability. As quickly as he could he collected his bike and walked it home, not trusting it to carry him away from suspicion. He managed to skulk away before front doors began opening. Making his way home without further event, his only companion a myriad of questions to which he was not sure would ever find answers.
As he quietly entered his house, unmet by his parents who remained sleeping, Buster's intense thought carried him all the way to his bed, slumping into it without changing. When all of a sudden he was struck by the sudden realization. For all his apparent difficulty moving swiftly he wasn't actually all that tired. His muscles seemed to be perfectly fine considering that he had essentially been resistance training since the lights had appeared. It was not as if his power made him work any harder, or make his body any tougher. Something else was at play here and he was going to get to the bottom of it.
BEEP BEEP BEEP BEEP BEEP. Huh. Wuh. Why are you saying that Scarlet? Beep beep? And we were getting to know each other so well? BEEP BEEP BEEP. Ms. Johanssen that's not a very ladylike thing to sa-
BEEP BEEP BEEP BEEP BEEP
“Beep beep, yeah I fucking get it.” he said to the ceiling.
Buster awoke fresh to his four a.m. alarm. Eager to begin his day of experimentation with his friends Cody and Terence.
“Well let's see what the hell this was all about.” | Kassidy MacGrath
Appearance:
She stands 5'4, slender and pale with wavy red hair that reaches down past her shoulders, most often worn unruly and sometimes in a bun on top of her head with a few stray tendrils framing her face. Her expressive gray eyes are most often than not hidden behind black wire rimmed glasses. In truth, she doesn't really wear prescription glasses. She just likes wearing them as some sort of "screen" from the real world or some sort of "shield" from people who tries to "see into her". She can almost always be seen wearing a plain shirt of varied colors, worn out denim jeans and sneakers, making her look a little boyish. Once in a while she goes around town wearing sundresses that entirely transforms how she looks.
Personality:
Kassidy is a pleasant girl that loves conversing with people, particularly the elderly as she thinks she gets along better with them. She likes smiling and people always think of her as a bright cheerful child. But behind her gray eyes lies a deeply rooted pain and fear that she desperately tries to hide. She is often found in the cafe, working as a barista and a waitress. Other times, she can be seen in the library, her nose buried in a variety of books, from novels to cookbooks to history books. If not in the library, she can be seen by the window of her house reading a book with her ginger tabby curled beside her.
Likes: Books, Smiling, Chatting with people, cats
Dislikes: People trying to pry into her personal life (there aren't a lot since most people think her a carefree, problem free girl), insects
Hobbies: Reading, day dreaming, being friendly to and feeding stray cats
Background:
The only child of Susan MacGrath, the owner of Cliffside Cafe (if you guys don't mind me claiming said cafe). Her father, Leon MacGrath, a local carpenter, had wanted a male child and was more than disappointed when she turned out to be a girl. He had tried conceiving another child with his wife but she never conceived again. At first, Leon had tried to toughen up the child, teaching her to play with toys made for boys. He gave her male clothes to wear and always cut her hair short that most in town thought she was actually a boy. When she showed interest in books, dresses and dolls, her father had been so disappointed he began ignoring her. She missed the attention her father had given her that she tried to hide her girly interests. But her father was never the same. He became withdrawn and began disappearing from the house for long periods of time. He began neglecting his small wood work business. He also became cold to his wife and became angry at small things: how his wife was always busy in the cafe, how she never paid enough attention to him, how she indulged her only child's every whim. He began to drift further and further away until he became abusive. When Kassidy finally found out that he had gotten another woman pregnant, Leon had been so upset that he did something that put his daughter in the hospital. Soon after, Susan kicked her husband out of the house. To the present, Susan never discussed or brought up what had happened that day. Since then, she struggled to act as if everything was all right despite how her husband's absence affected her. In turn, Kassidy began pretending to be care free despite the fear that her father might someday return and begin an abusive cycle all over again.
Power:
Hysterical Strength: Simply enough, her physical strength is increased, but in proportion with her mental state. High energy emotions(happiness, anger, excitement) will increase her strength, while low energy ones(Sadness, listlessness) will decrease it.
The Catch: Her power responds to her deeper feelings, and she has no control over it. No matter how much of a stoic face she puts on, if a situation enrages her, she will find herself accidentally breaking things.
Early Presentation: A general inability to judge her own strength. She will break things, or be unable to open jars unexpectedly. |
55,196 | 1,506 | 2 | 1,109 | 118 | The day goes by fast when you are hard at work at least that is what Leo always said. Leona completed her farm work with her dad in a timely fashion just like every day, today was nothing different. As her and her father washed up from the daily chores, she could smell what her mother was cooking for dinner, Chicken pot pie. It has the two best things combined chicken and pie! Leo and her parents stuffed themselves and it was well deserved in their minds. As the sun began to fall Leo grew tired, it was not that late but still she decided to go to her room.
As Leona tried to sleep it seemed that in reality, she was not as tired as she thought, she stood up and looked out her bedroom window over her family’s farm. That was the moment the lights arrived, it was beautiful, the color was magnificent and it gave a subtle feeling of warmth. Leos' head started to throb as she remembered all of the stories and dead children those lights caused. She winced in pain trying to remember more details of the lights. There was no point, she grew accustomed to this feeling of pain, there was no more she would be able to remember, Leo took her pills and gave into the night.
Leona had the dream she always has, the tragic event that has scarred her to this day. She is transported years back to when she was just a child playing in the field. It comes in cloudy flashes as her memory can only recall certain events. In her dream when she approaches the tree it is much larger than it actually was, but that does not stop Leo. She grabs the bark and crawls up barehanded to the top of the tree, Leo is terrified, it is overwhelming and she knows what is going to happen next. In Leo’s dream, she is now at the top of the tree, she looks down at the ground that seems miles below, and then she jumps. The falling off the tree is the worst part, she can handle the climb up but staring down and falling is the part she cannot handle.
As she jumps in her dream, the scare is enough to wake her up, but she wished she just stayed asleep. When she woke up she found herself floating six feet above her bed, she was frozen in fear staring directly down at her bed that she has slept in for as long as she could remember. She could feel her stomach knot up and her lips began to tremble, she was about to scream when out of nowhere she dropped out of the air and into her bed.
Leo rolled off her bed and onto the floor, gasping for air she held her throat and took deep breaths in and out. Just as she stood up on her feet she heard some banging at her door which once again made her jump out of her own skin for a second. “Honey are you ok?” she could hear her mom ask, “Yeah mom, just a bad dream again,” Leo replied still shaken from the odd occurrence. “Ok well get dressed, I have breakfast ready for you.” Then her mother left down the stairs. Breakfast was a good idea it would get her mind off her situation, so Leo quickly got dressed and went to the kitchen.
As Leo ate her meal something strange started to happen, she started to lift out of her seat. It started slowly that she did not even notice but soon her legs were hitting the table. She quickly pulled herself down to her seat with a loud thud as she landed in her chair and the table shifted. Her mother looked back a little startled but Leo acted like nothing happened. At that point Leo knew it was no longer just a weird dream, something was wrong and she intended to find out what.
Leo stood up and started to walk towards the door “Hey mom, I am going to walk the morning milk over to the store I’ll be back in an hour or so.” She said somewhat telling the truth. Leo walked towards the barn where the cows were finished being milked for the morning, her father was walking back inside to eat his meal, and he smiled at her and kept walking by. The whole time Leo walked the few meters to the barn she was terrified that she would have started to float up into the sky where nothing could stop her. Thankfully she made it into the barn without flying away.
She quickly grabbed two buckets of milk and tied a rope around each handle connecting the two, she then slid the rope over her head and let the buckets weight pull her down. The rest was just focusing on not flying away. As she started to walk towards the town she could feel her own steps become lighter, thankfully she had the milk to hold her down but it was still clear that she was tip-toeing her way down the street. She felt almost like a balloon, she could feel something in her chest that was causing her to float and when she concentrated on the feeling she could regain herself but as soon as her mind wandered off of staying on the ground then she would begin to lose her grip on gravity. All she needed to do was find someone else to help her or someone else with a similar problem. | Name: Leona Deirdre Reagan (Leo for short)
Appearance:Raised as an athlete, Leo is in strong physical condition and keeps in shape. She is 5’6" and weighs about 137 pounds she is an athlete more in the cardio sense. Leo dresses in homey casual clothes most of the time, such as sweatshirts, sweatpants and a bandana with her dark brown hair loose. If she is every going to participate in one of her activates she always has a change of clothes such as a team jersey and shorts. Her key distinguishing features are mostly on her face, she has ghostly blue eyes and is covered in freckles. She also has a small scar on her forehead from the time she fell out of the tree and cracked her skull slightly.
Personality: Leo is a farm girl, she has the heart of oxen and the loyalty of a dog. Ignorance is bliss and Leo is living in bliss, she might not know a lot about science or math… or English or pretty much anything in school, but she keeps her head up high and keeps trying. Leo is well known in her town because she is always smiling and joyful to everyone she meets.
The truth is Leo actually mildly autistic, it is mild enough that it only makes school and some social interactions difficult for her. But even so it does not bother her, she is happy with the life she was given and makes every day of it. That is where exercise comes into her life.
Leos mind is cloudy and she can never focus on anything, it hurts her head when she tries to understand something such as math. But every time her head starts to hurt she can just go for a run and let her body take control of her mind. She does not need to think while exercising, she can just do it that is why she is always on the move. Running is just one of the main activities she does to help with her head, anything that can get her body moving she will do, it is the only time she feels completely normal.
Likes: Exercise, moving around, her family farm and animals
Dislikes: School, math in particular and heights
Hobbies: Swimming, Running, and soccer
Background: Leona was born a completely healthy baby, which in the time of mass miscarriages and stillbirths it was a miracle. She was raised on her family’s farm and loved to explore the areas all around, the world was an exciting place and growing up on a farm meant an adventure every day. She was extremely creative and her imagination would take her on amazing journeys through anything she could think of, her mother always said that she was going to grow up to be a writer.
It was a cold fall afternoon, Leo was playing outside by herself while her father was butchering the swine that were too old to last another winter. Leo was pretending to be Peter Pan, her favorite storybook character. She had a makeshift sword made out of cardboard, she was fighting the invisible pirates and the evil Captain Hook. Leo decided to climb up the large oak tree in the corner of the property so the pirates could not reach her. She got about 10 feet off the ground when she found a sturdy branch she could stand on. She started to walk on the branch, almost like a tightrope walker doing a balancing act. Her mother came outside to call her in for dinner, she called her name loudly just like every day but this time, Leo was startled by her mother. Leo lost her balance and fell fast and hard.
Leo felt warm all over her face, it was weird like someone was pouring hot water on her head. She reached up to wipe off the feeling but when she pulled her hand away all she saw was red. Her screams caused her mother and father to rush over to her as quickly as possible. When they found her it was clear that she had hit her head on one of the large rocks surrounding the tree. Her father picked her up and carried her to his truck and took her to the nearest hospital. It was quite a sight to see, Leos dad did not get changed after butchering the pigs and now he was carrying his bloody daughter through the front doors of a hospital.
Leo woke up three days after the accident, she had 17 stitches in her head and a fracture in her skull. The doctor was not sure yet if there would be any permanent brain damage but Leo knew right away that something was wrong. The first thing her father when they got Leo back home, was cutting down the old oak tree. As the months went by it was clear something was wrong with Leo, she was never a smart child but she was creative and now her adventures had stopped. Leo no longer had the great imagination she once had, her creativity was now a gray cloud in her head.
As Leo grew she learned to deal with her issues, it was clear that despite her best efforts she could never keep up with the others in school. She was offered special help for class but she refused it, she did not want to be treated differently. The hardest part for Leo was the fact that she knows what it was like to be normal, and she struggles every day to go back. The unfortunate reality is that there is no easy fix to her issues, only ways to make life easier for herself. Which is what she did.
Leo never let her accident get in her way of being happy, she is always upbeat and kind. She treats everyone the way she would like to be treated. Though she struggled through high school, she did have an extremely fun time, there was never a dull moment with Leo around. Now that graduation is coming up, she is not planning to go to a fancy college in actuality she is planning to work on the farm with her parents and then take if over once they can no longer run it. It seemed to be a good life plan for her, she did not need anything fancy just a nice place to live surrounded by people that love her. |
55,197 | 1,506 | 3 | 1,720 | 400 | Alexandra Bell
~ The Night Before ~
It was strange. She had been puttering around her room- one of the few times she was really alone, when she was at home getting ready for bed- when she just felt a sudden weirdness around her. It wasn't quite nausea, but something similar. And she just, all of a sudden, felt so tired. It wasn't that she was drained, but just an absence of energy. It wasn't large or anything, but enough to be felt, and it was just so sudden and immediate.
But she shrugged it off- what could it be? She wanted to sleep anyways. If it persisted tomorrow, she'd tell someone about it.
Having eased her own mind, she finished getting ready for bed, snuggled under her covers , and went to sleep.
~ Morning ~
She woke feeling terrible. Like, absolutely drained, as if she had run around the block a dozen times (which she did do, once). She didn’t have a headache, and she wasn’t nauseous- she just felt so low, and terrible.
Ten minutes later, though it felt more like thirty, Alex found her way downstairs, blearily trying to wake up and shake some energy into her bones. She managed to pour herself some cereal, and sit down at the table, but she just wasn’t into it today. The cereal looked as appetizing as… well, as appetizing as Cookie Crisps always were, which was actually pretty appetizing. She loved the cereal. But she really didn’t feel like eating it.
As she forced her way through a fourth bite of her favorite cereal, she slowly felt some life coming back to her. A moment later, as if by coincidence, her mother entered the kitchen/dining room, dragging her feet much like her daughter. However, she seemed alert enough, unlike her slightly jealous spawn.
Walking up behind Alexandra, she wrapped her arms around her shoulder, and hugged Alex.
Sleepily, she asked, “How’d you sleep, my Alex?”
Without really waiting for an answer, she disengaged and stumbled to go get herself some cereal. Her husband was the one that was up in the morning all ready to go- mother and daughter were often slower and sleepier.
But not this morn- while her mother didn’t really feel anything, Alex felt like she’d just been jolted with energy when she was hugged. She didn’t feel super excitable, of course, but she felt much more like herself. Not entirely sure what to think, she shoved another spoonful of Cookie Crisps into her mouth- she didn’t even have to think about it, now- as she tried mulling it over.
Absently, she replied, “…Unwell, but I’ll be okay. I think I’m gonna go for a stroll after breakfast.”
She needed to think. And find one of her friends- she didn’t feel like texting them, once again. She just wanted to run into someone.
She was mildly concerned at how her own mood was troubling her. | -Booped- |
55,198 | 1,506 | 4 | 1,563 | 105 | _____________________________________________________________________________________________________________
"Ah for fucks sake."
His tired, croaky voice came from underneath several blankets on a couch in a small room. He threw his hands up to his head and cradled his pained cranium, sore from last night's solitary alcohol. He groaned and stumbled out of bed and slouched to the washroom. The man he saw in the mirror didn't seem familiar to him. The cold lines and and dark stubble on his face didn't match up to the picture he had of himself in his head. He opened the compartment behind the mirror and grabbed the bottle of Advil, he hastily opened it and poured three pills into his hand before swallowing them dry. He washed his face and brushed his teeth, then returned to his room. What he saw confused and bewildered him.
He had been asleep for easily eleven hours, maybe more; getting to bed at around seven in the morning. However, the world beyond his window remained illuminated by morning sunlight. Furthermore, the clock atop his wall read ten AM. He furrowed his brow and doubted himself, but seeing no solution he put it aside. "I need a coffee, shit." He thought while closing his eyes and trying to master his headache. He slowly walked out of the room and threw on his white hoodie and backpack, grabbing his phone and keys off the table near the door. He opened his front door and squinted through the blinding light of the sun into the semi crowded street. Walking down his front steps he pulled the hood over his eyes and began the commute to the coffee shop.
"This is a really strange hangover." He thought with confusion. Last night he had been on the cliffs by the ocean, spending the night with a bottle of Jack. He told his mom that he was going to a grad party to avoid questioning, he came here more often than he'd like to admit. The sounds of the roaring ocean isolated him from the small town life he lived, and the drink calmed him down - numbing him. It wasn't any different from the other times he had done this, however everything around him seemed slightly off. Like when the picture on your TV isn't quite right, almost like interference. Sounds and light seemed to have an inconsistency contrary to what he normally experienced the morning after. He hoped the coffee would fix this.
He stood outside the shop staring at the quaint little sign that read "Cliffside Cafe" before pushing the door open. He approached the barista and ordered a double double before sitting down at a window seat and taking a book out of his bag. "The Catcher In the Rye" was plastered across the cover. He quite liked this book, he felt that it was an eye opener for people. He was engrossed in the pages and his eyes flickered from word to word, "...You'll find that you're not the first person who was ever confused, frightened, and even sickened by human behavior. You are by no means.." His reading was cut short by a feminine voice cutting through the air. "Sir? Your coffee." She handed him the hot cup and walked off. He opened the lid and allowed the liquid to cool a little before taking that first revitalizing sip.
It was as if the whole world had taken it with him. Everything sped up a little, like the lowest fast forward setting on the DVD player. He nearly dropped his coffee all over the book in shock. "This is not okay. What the shit?" He looked around in panic, before closing his eyes and trying to calm down. Something wasn't right, maybe he was having a panic attack? He didn't know. However, when he opened his eyes, things had returned to normal. "I should see Doctor Green..." He thought with adrenaline coursing through him. He packed up his things and walked out of the shop with coffee in hand. His phone went off in his pocket, startling him and almost making him drop his drink once again. He paused to pull the device from his jeans and glance at the notification. "Tyler, I need the software by tomorrow. I'm sorry for the short notice, double pay for this though. You're a life saver.". "You've got to be kidding me, I don't have the drive for this today." His current employer breathing down his neck with a short notice deadline made his morning much worse than it already was. Although he couldn't complain about the five hundred dollars he'd be receiving the next day. "Looks like it's another day of work." He thought grudgingly. He settled down in a park just off Beach Street and found cover in shade to pull out his laptop. | Name: Tyler Blackwell
Appearance:6'3 with brown hair, green eyes and black square glasses. Dress in hoodies and jeans, occasionally cargo pants. Sometimes wears plaid. He fidgets often and has a slight slouch. He has a deep and rather loud voice that dominates conversation.
Personality: Tyler is an introverted and pessimistic guy who stays inside most days working on code or sleeping. He's been diagnosed with clinical depression however he refused to take the medication prescribed to him. Despite his shut in nature he does posses a few close friends that he's acquired over his years in school. Tyler doesn't talk much, preferring to speak when he can actually say something meaningful rather than mindless conversation; however if you breach the right subject he's likely to not shut up. He's extremely intelligent, breaking the genius quotient at an IQ of 158. He often lets this go to his head and has developed somewhat of a superiority complex against his peers, he believes that his way is the right way since he is smarter than the people who disagree with him.
Likes: Computers, Video games, Metal music, Reading, Philosophy
Dislikes: Most people, Being told what to do, Social events, naivety
Hobbies: Programming; particularly malware and security exploits, perfecting video games, reading
Background: Tyler was born into a broken home, his father abused his mother for several years before abandoning both of them - and his mother lived off unemployment to supply the drug problem she developed after his father left. His mother ignored him for a large portion of his childhood and didn't notice the extraordinary rate of progression at which he developed. Tyler learned to read when he was two, and could solve math problems when he was three. The teachers definitely noticed though, skipping him through grades 2, 6, and 9. This made him far younger than all of his other classmates and put the possibility of friends quite far out the window. He found his first true hobby in grade 3 at the school computer by toying around with the back end components of the operating system. It took him several years to buy his own computer however, by the tenth grade he had become a well versed coder fluent in many programming languages. He even had managed to find a friend or two, albeit they rarely spoke outside of school. He soon realized that he could turn his programming talent into a source of income by selling his code online, the software with the highest demand obviously being malware. He made several hundred dollars a month by selling malicious code on the deep web, keeping most of it saved in a paypal account. By the eleventh grade Tyler had slowed down and began to look at the world for what he perceived it to be - terrible. He developed apathy towards the things in his life and began to miss school, doing many of his courses online. The school councilor noticed this behavior and referred him to a doctor in the nearby city, after a few sessions with him Tyler was diagnosed with depression and put on medication. He didn't even try the medication, choosing instead to try and find a purpose to work towards in his life. He though about this for a long time, close to a year, before decided that his purpose was change. Society had to be remodeled, and with the growing dependence on computer systems to house the security of government and corporation secrets he was the perfect person to do it. He joined an online "hacktivism" group to attempt to reach his goals. |
55,199 | 1,506 | 5 | 2,340 | 7,591 | Last night was many, many, many, things.
Sane was not one of them.
After things got a little too strange, Zoey politely asked Kass for the rest of the night off, and the first place she went was her friend Lupe's house. It was a cheap house in the "ghetto" of Greenbriar. It was two floors, and it contained Lupe's other room mates, who were all attending the local college. It was the best like four people taking small jobs (And Lupe becoming a straight-up stripper) could afford! Zoey herself was playing her part... even though she could only sleep on the sofa. Where the blue-haired girl was resting since last night.
Peacefully, at that.
... Until the door slammed open so hard that it hit the wall, creating a hole in the wall. Zoey raised her head, and grabbed the side of it.
"The fuck?" Zoey asked, turning her head towards the door, and seeing Lupe. An average-heighted Mexican/Greek girl with a very pronounced nose. She was pretty thin from working out (No stripper can't get fat, after all)... and Zoey found her pretty hot. Except for that giant, weird-looking, nose of hers. Still hot. She had quite the Spanish-donk!
When she saw Lupe, Zoey smiled. "Yooo..."
"Jesus Christ!" Lupe shouted, slamming her foot on the ground. "Where did all these putas come from?! Some jack-off lights some fireworks and everyone and their fuckin' grandmother come and fill the town with idiots."
"... What?" Zoey asked, raising an eyebrow.
"Go outside and look!" Lupe said.
"... I sleep in the nude, remember?" Zoey said, laughing. "It feels soooooo liberating. Livin' out my nudist fantasies is amazing. You should try it sometimes."
"That's because you freaky as hell, girl, it's only a matter of time until you leave the blinds open and flash the whole damn neighborhood." Lupe teased, taking steps towards Lupe.
"Sounds fun." Zoey playfully said as she threw the covers off herself, and stood straight up. Lupe didn't even flinch seeing Zoey naked. "The first step to being a nudist, yeah? I mean, if you're willing to get naked in front of strangers, then you must be willing to get naked in front of your neighbors."
"Like I said, freaky. As. Hell." Lupe said, laughing. "And that's comin' from me, a stripper. I've seen some shit, trust me."
"Mind showing me...?" Zoey asked. "I've always wanted to be a stripper, in fact, I've been meaning to practice my lap dancing on someone... And you're probably the Simon Cowell of strippin' so I'm looking forward to your advice." She said with a sultry grin.
"Haha, maybe another time." Lupe said. "But, one minute you talk about how hot that dude is, then another you're practically tempting me with your body."
"What can I say? I like good looking people. Boy, or girl, it don't matter long as they don't have a giant pole up their ass." Zoey reached over to the end table, bending over (And she didn't notice Lupe looking at her) to grab her phone. She remained bent forward as she sent a text to Maren,
It was crazy af last nite. U ok, tho?
Just checking up on her, since she disappeared into the darkness. Maren practically dragged the crazy into the cafe! She was hoping that aliens didn't abduct her, or something. Zoey put her phone down, and looked at Lupe. "... Like the show?" Zoey said, winking.
"Nah, I'm wondering when you're gonna stop putting your stinky-ass on my sofa." Lupe said, putting her hand on her hips, laughing. "I see naked girls all night, your pale ass is nothing."
Before she threw a thumb behind her, "Get dressed, girl."
Laughing, Zoey scrolled over past Lupe, and said, "That's why I love you, Lupe! You're such a tease! You know you love my pale ass as much as ever-" She put a hand on her shoulder, and inadvertently sent an electric charge through herself to Lupe. The Spanish girl violently convulsed as electricity danced across her skin. Zoey's eyes went wide as she quickly released Lupe, and the girl dropped to her knees. Shaking.
"Holy shit!" Zoey shouted, staring at her hand for a moment as blue electricity danced off her fingers, and her eyes went wide. "What the fuck?"
"... Girl, did you just hit me with a fucking taser or something!?" Lupe screamed at the top of her lungs, giving Zoey a strange look. "A God damn Joy buzzer?!"
"Wait, no!" Zoey said, looking down, and reminding Lupe that she was completely nude. "... Where do you think I'll put a joy buzzer? My God damn vag?" She raised an blue eyebrow.
"Just... help me up." Lupe asked, recovering from electrocution.
It's like last night. The weird shit must have followed her from last night. It's almost like Maren put a hex on her! She'll have to find out where Maren went if she was going to end this curse!
After getting dressed, Zoey got Lupe some help, and then Zoey went to the store to get some cigarettes. A simple corner store, manned by an Arabic-man. She pointed at the marlboros, and said, "Yeah, a pack of marlboros, please." She had seven dollars out, and handed it to the man. Grabbing her cigarettes, she stepped outside. She slid the cigarettes in her mouth, as she leaned up against the side of the corner store. Producing a lighter, Zoey lit the cigarette as her other hand reached into her pocket and pulled out her cellphone. Okay, Maren wasn't answering. Maren always answers her texts (Whether it's playful flirting, or just Zoey's lame jokes).
Okay, she was starting to get concerned, but Zoey didn't know of how many people knew of Maren.
She had one idea... Zoey went through her contacts and called Little Baby MacGrath - Also known as Kass - because, hell, she had no other options. The second Kass answered the phone.
"Yooooooo, Kass!" Zoey loudly and cheerfully said as she blew a puff of cigarette smoke. "Sorry for callin' you this early, but I'm a little curious if you heard anything about Maren? Like, she disappeared last night, and I've been sending her all these texts, but she hasn't been answering. I'm a friend of hers, and I honestly don't know anyone else that could know of 'er other than yourself, and Susan - oh, yeah, can you ask Susan, too?"
Zoey got a little wordy, but that's something that everyone that knows Zoey Gray has to get used to.
Last night was awful.
But, this morning wasn't that bad.
To recap; Jasmine's eardrums were punctured when everything got super loud, and she started screaming at that Korean-chick for being so obnoxiously loud. After she was pretty much disabled by all the sounds, that Korean-chick's friend got some help... from someone who completely (and mysteriously) healed her wounds. Jasmine thought that was weird as shit, and she probably ingested some hallucinogenics, and just went home. Peacefully sleeping in her bed.
Until she woke up... and realized that everything was still loud.
Except, it wasn't as painful - barely even at all. She could hear her mother talking on the phone from the other room as if she was standing right next to her! While also hearing the TV being left on downstairs. For a moment Jasmine sat down on the ground, and focused. Channeling her hearing the best she could... it extended as far as outside. She could hear someone walking their dog out in the street, and it was amazing. Jasmine realized that something was very odd here... but, she wasn't stupid enough to cross off the possibilities. Such as - whatever that red light was, altered her in some way. It did something to Jasmine's hearing.
Maybe she's one of those lame-ass X-Men.
Yeah, that'd be rich.
For now, Jasmine was going to take a jog, and try to figure things out. She got out of her pajamas, and got into some navy-blue yoga-pants that were tight around her figure, and a blue sweat-shirt. She was going to take a shower after her jog, so she was quick to run from her upstairs room, all the way to the front door.
Ahhh... Greenbriar, what a great city-
And what the fuck?
The town was being infested with weirdos walking around. Like what in the hell? They were crowding the streets... rambling about the lights "returning." Okay, this was going to be a pain in the ass. Worst of all, it was straining her ears. Every step she took sounded like a gun going off. But, she focused on her jogging.
Actually, she should be looking for that girl that healed her. If Jasmine has this "amazing" superpower, then that girl should have the same one. But, where the hell is she? Greenbriar ain't New York, but it's still going to be like looking for a needle in a haystack.
Jasmine bumped into some man, and gave him a sharp look as he said, "Watch where you're going!"
"Stop standing around like a dumbass." Jasmine hissed back as the two exchanged looks before she kept going. "Fuckin' weirdos, yo..." She hissed.
Okay, from what she knows about the girl, she likes motorcycles! So, she's probably with the dyke-y motorclub crowd. Actually, Jasmine wasn't going to touch that with a twelve-foot stick. She'll just head back to the cafe and sees if that girl....
While she was scrolling by, Jasmine saw the girl that she was looking for, and now that she got a good look at her; she's Audrey Springer. A problem child around school. Jasmine heard that she got kicked out for fighting a damn teacher. Personally, Jasmine has never paid Audrey any mind, and would be content with continuing to do so if she didn't have questions for Audrey.
The girl was mounted on her motorcycle, and Jasmine ran over to her, hoping that she could stop her before she speeds up, "Hey, hey, hey!" Jasmine shouted as she put her hand on the motorcycle, making herself clear. She smiled at Audrey to defuse the situation - and potential tensions... Just like there are people out there who don't care for Audrey, even more care less for Jasmine.
It's because she's better than them.
"You were that girl that helped me last night, right?" Jasmine asked, a thick urban accent becoming apparent. "First, I'd like to thank you..."
Then Jasmine's voice volume went down, and leaned in to her to say question.
"... Second, and most important, I'd like to ask you what the hell happened," Jasmine raised an eyebrow. "Wounds don't magically go away - and, on the other hand, you don't magically get super-hearing."
Jasmine said, to get Audrey on her side.
"... I can hear your heart-beat." | -Redacted- |
55,200 | 1,506 | 6 | 1,720 | 400 | Alexandra Bell
There were so many people out on the streets- not that it was a bad thing, not at all! The people would undoubtedly need to stay somewhere, so the local hotels are probably full up, and they'll all need to eat, so all the restaurants would be packed, and they'll all need general services, so everyone will be seeing more business. The wealth that new people, even temporary, introduced into the community would do nothing but benefit everyone.
But it was still sort of annoying, and sort of exhilarating. Annoying because she couldn't run. She wanted to run, and all these outsiders were in the way, buggering her and other town residents on the street, investigating... something, going touristing, whatever. She didn't really know, but she heard mention of that nightlight show that had happened soon before she was before- what might have caused so many of those who would've been her age to die. Would more babies be stillbirth, then? It'd be terribly sad, but the lights also caused something else, it seemed. Because, with all these people around, she felt like she was on top of the world- absolutely exhilarated, energetic, excited. As if she were feeding off of the presence of others.
But then! Two more of her former classmates, now that they were graduated, apparently talking by the roadside. Motorcycle-Audrey and Fancy-Jasmine- who she liked, but maybe that was just because she was pretty and ran a bunch too. Normally, she'd just keep walking, because she didn't really know the two of them, but she was just too bouncy not to talk to someone she recognized.
So she popped right up with the two of them, and rambled a little bit.
"Guys, gosh, hey, how are you two? I hope you're okay, because it's been really weird since last night and when I ate cereal this morning it wouldn't do anything, and normally cereal gets me started, you know? But then I walk outside and there are all these people everywhere and one person shook my hand and it was like I just got a shot of adrenaline, like the presence of people boosted me up or something, you know? And this has happened before, where just people give me energy and all, but that was more from being in a crowd of like-minded people, like in a concert or something, and this was like a literal shot of adrenaline, and-- oh I'm talking too much. Sorry. There's just so many people around and I think I, I dunno, feed off of them? Is there anything weird going on with you two? Oooooh, are we getting superpowers? I wanna be..."
She paused for a moment, her rambling momentarily stumped.
"I can't think of a hero-y name. What's going on with you two?"
She couldn't help but hop in place a little, having clasped her hands in front of her, feeling like she was as hyper as Hammy the Squirrel after drinking a coke. She hoped they had answers? Or similar phenomenon? | -Booped- |
55,201 | 1,506 | 7 | 905 | 2,478 | Audrey missed the first part of Jasmine's gratitude, but guessed at what she was saying. She turned the better of her ringing ears toward her and focused to catch the rest.
"... I can hear your heart-beat."
"Like the beat of a drum?" she asked with a bark of loud and somewhat bitter laughter. It had not been lost on her that she had taken on the injuries of those she had miraculously healed. And therefore it was, in a way, Jasmine's fault that her hearing was damaged. She just hoped it wasn't permanent.
Aud leaned over the handlebars of her bike and lowered her voice to mirror Jasmine, though she didn't have the girl's apparent super hearing. "Believe me, I don't know anything more than you. Well," she looked about, "Maybe one thing. Do you remember Solomon? Majumdar? I saw him last night, and it got weird."
Another girl, who, like most people her age, she recognized vaguely from school, came upon them and let out the most god awful series of rambling. Audrey caught the end, the bit about super powers, but had trouble following the rest.
"Girl, my ear drums are fucked, I only caught half of that. What super power do you think you have?"
It was weird to ask that question and actually half expect a serious answer. | Name: Audrey Springer
Appearance:
A skinny girl with nut brown skin, and shiny, straight black hair cut in a pixie cut. Her almond eyes are vivid green, and her face is often without makeup, though her head is rarely seen without a hat. Her face tends toward the deadpan, and she dresses for comfort, usually in favorite ripped jeans and loose tops in the summer. Fall and winter will see more intact jeans and flannels.
From her collar bones to about halfway down her breasts is inked black, from where she covered a Greenbriar Rogues tattoo after she ran away from home.
It is not at all uncommon for her to be adorned with scrapes or gashes, and occasionally even stitches.
Personality: Generally friendly and conversational in disposition, but her refusal to be stepped on often makes her come off as "bitchy." She's quick to remark that the same behavior in men would be considered normal. She does have to admit that she has a temper, and is easy to get in a fight with. This, along with her general vulgarity tend to get her in trouble, but she's quick to forgive her friends(not so quick to forgive an authority figure).
She is a doer, one to find solutions to her problems, and one to do it herself. Fiercely independent, she hates asking for help, and hates feeling powerless.
She's known for getting into fights, and isn't afraid even of people who could obviously hurt her very badly. She will absolutely bring a knife to a fistfight, or a gun to a knife fight.
Likes: Loud and fast in general. Seafood, as well as the ocean. Pop punk and metal music.
Dislikes: Authority, pretension, responsibility.
Hobbies: Tuning her motorcycle, bar hopping(with a fakey). Surfing(a particularly dangerous hobby at the local beach, but there's a small following of people who do it anyway). Kickboxing.
Background: Her paternal grandfather was a young GI, and his grandmother was an even younger girl from Korea who became infatuated with him and went back to Oregon when the war was over. At home, he became a mechanic and joined the local motorcycle club, the Greenbriar Rogues. His son became a member as well, but he produced a daughter(also from a woman he met overseas, though he had been stationed in Okinawa). Audrey had to fight hard to be seen as an equal around the shop and the Rogues' clubhouse, and never quite managed it in either place.
She was expelled from Greenbriar High for decking a teacher, and dropped out of Riverview's school to just keep working at her grandfather's shop. She in turn left both the shop and the town after her generally sexist treatment at the hands of the men who worked there(including the ones related to her).
She is only just now returning to the town, bitter and contrite after she has run out of money and ready to make some kind of amends with her family.
Power: She heals on skin-to-skin contact. It is involuntary, and when she does it, she takes on 70% of the injury onto her own body.
Very much custom Honda Valkyrie. |
Subsets and Splits
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