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A ready, bright smile broke out over her youthful features as she realized who was approaching the house. The second dog, a female called Nell, followed after Coby now, while her tail windmilled in a friendly fashion. "Davian Swan," she called back to him, setting a hand on her hip and giving him an affable, teasing tilt of her head. "It's too early this morning for trouble like yourself. What brings you around, hmm?" She chuckled softly as both dogs circled about his legs now, wet noses pressing curiously against his hands and over his trousers to see where he'd been. From the kennel nearby - a long, low, wooden building within a stone's throw of the house - more voices joined in the greeting with a chorus of good-natured barks and yips.
Character Name: Emirien (Emmy) Species: Human Sex: Female Physical Description: An unremarkable, yet pleasing young woman of fair, waving hair and bright blue eyes, with a quick smile that dimples her cheeks. Her constitution is sturdy, and beneath the soft curves of womanhood lies a fine bit of muscle, developed over a lifetime of work on the humble bit of land east of the capital city, near the edge of the forest. Profession: Breeder and trainer of hunting hounds Starting Equipment/Belongings: A small, simple knife at her hip, woolen cloak when she travels away from home, a coin purse sewn inside her shoe.
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Siren's Pride Inn Slightly confused, but not one to question new prospects, Ryker gave a quick nod at the bard before following the mercenary captain. As they entered the nicer parts of the city, he was sure to stick out, as he had not cleaned his leather armor since dirtying it a few days prior. He was not the self-conscious type, however, so he paid no mind. The Siren's Pride stood in stark contrast to the inn he had slept in the night before. Stepping in, he paused to survey the area. He took note of the guards as well as two particularly large men sitting at a table far in the back. If they posed any kind of threat to the small group, was uncertain, but Ryker decided to keep an eye on them anyway. Finding a table near a wall, Ryker nodded. "This one looks good," he stated as he made his way over.
Character Name: Ryker of the Barrows Species: Human Sex: Male Physical Description: Possible picture to come... Rugged and weathered at a glance, Ryker is a traveler. He stands tall and broad, with a square jaw and sharp features. He has ashen white, shoulder length hair, often pulled back in a full or half ponytail. His left eye is a piercing blue while his right is a bit cloudier with a scar running over it. He sustained an injury in his teen years that rendered him partially blind in his right eye. He can still see general shapes and colors, but detail is lost. He wears leather armor for the minor protection while keeping his dexterity. He openly wears his longsword on his back. Profession: Monster Hunter/Sword for Hire Starting Equipment/Belongings: He keeps coin in a small coin purse secured tightly to his belt along with a well-maintained dagger. His prize possession is his blacksteel longsword, Oblivion. Background: Ryker was born in a small, secluded town far to the east of Averine City in an area known as The Barrows. He was never very close to his parents or his two siblings. He worked from an early age as a field hand and did general labor around town. Because of his intense physical labor from such an early age, he was one of the strongest in the village. He practiced with a stick and, later, with a sword in whatever free time he had. There was little protection in the area, so monster attacks occurred from time to time. When he was still a child, his mother was killed during one of these attacks. He decided to learn to fight these creatures alongside his brother and a few other strong townsmen. In his teenage years, however, famine struck the village and monster attacks suddenly increased in frequency. Many farmers and poor families had to leave in search of more fertile grounds. His siblings both decided to pursue different prospects elsewhere and, not feeling much attachment to his had-been home, he decided to leave on his own. He made coin as a sell-sword at first, but as his skills grew, he moved on to larger, more challenging targets.
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Eastern Farmlands Emirien Davian kneels to give the dogs some attention, first he ruffles Coby's ears and jestfully comments "You've gotten fat, boy, yes you have." before greeting and cuddling Nell in the same manner. He ruffles their coats with his hands as he looks up at and addresses Emirien. "Trouble, eh? My reputation as bringer of chaos precedes me." he says as he gets up, brushes some loose strands of hair aside and flashes Emirien a smile. "As to what brings me around. Well, I figured I'd head north into the woods and hunt some game bird." He points northwards, past the cottage towards the forest and adds, without missing a heartbeat "Thought maybe you or some of your dogs might want to join unless you're too busy. Looks like this decent weather is going to hold up into noon." The Siren's Pride Inn Ryker of the Barrows and Alexandra "Siren" Flores The mercenary captain, after following Ryker and Alexandra to their table takes a seat, removes his helm which he then places onto the table in front of him and leans forward, resting his elbows upon the tabletop as he idly twiddles his moustache. "Righto, my name is Miguel Vito, some folks call me the Beast Eater." He says, chuckling at the last part. "As you heard I'm looking for a few sellsword types to bolster the Band of the Blue, we've a job coming up and I won't lie, it's going to be a long, dangerous one that'll probably take several months." He pauses briefly at that to gauge the reactions of his companions, eyeing them briefly though it is clear he fully intents to continue talking. "We'll be taking a caravan eastwards along the Imperial Road to the end of the Empire taking odd jobs along the way, then we'll double back and make our way through the forest on the journey back. During that time we'll be looking to capture Dreg slaves and bring them back to here where one of my boys will auction them off. Once again, Miguel pauses briefly and leans back in his chair, folding his arms across his chest as he does so. "You said that your name's the Siren, right? And what about you, my man, what is it I should call you?
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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The Siren's Pride Inn Alexandra followed the mercenary captain without saying another word. Entering the Delucian district was a sign for her, a sign that things will go for the better. Soon they entered the inn and with a quick nod and a few words to the innkeeper, some food was brought to the table that the rugged mercenary chose for them. " I've talked with the innkeeper, there is no need to pay for the refreshments 'nor the food. He owes for the last time I was here and with this, his debt to me is fulfilled. " said Alexandra matter of factly as if it was a normal thing for a person to be owned favors by innkeepers. She then proceeded to listen to the mercenary captain's offer and nodded when he asked if she was the Siren. " Indeed. Now, I've got a question and a condition Mister Vito. I'll join up with your mercenary band on one condition, we won't take jobs that will hurt villagers or those that don't seek to cheat their fellow man. That is my condition and of my companion. " she took a small break and nodded towards the rugged mercenary then she continued talking. " As for the question. By any chance will we pass through Aester? A small village in the east with a great inn that makes the finest venison you'll ever eat. " Aester was the village Alexandra was born and with this job, it meant she could travel back and see what has happened to it.
Character Name: Alexandra "Siren" Flores Species: Human Sex: Female Remove the scar, add a lute,change her hair to red and her eye color will be green and you'll have The Siren Profession: Ex-Bard, Adventurer for hire Starting Equipment/Belongings: A purse that holds 29 Bells and 67 Shards, a lute, a short sword, leather armor with a hood, a backpack which holds provisions History: As it is with all stories there are two ways to see them. To understand the Siren's story, one must know how Alexandra's story ended and how the Siren's started. Alexandra was born the daughter of an innkeeper and his wife. From a small age, Alexandra could be seen running up and down the stairs of the Inn, talking with strangers and sometimes playing games with some. Her voice was a wonder to those with which she talked with and the pride of her parents. At the age of 13, her parents built her a small stage from where she could sign and delight the various patrons. Her success was apparent from the start and soon patrons would come only to hear her "magical" voice. When her parents died, Alexandra sold the Inn and took up the profession of The Bard. 5 years later, at the age of 25, Alexandra sang at most of the inns in the land. On her 6th year, her true story began. While playing for a caravan that would've led her to the capital and her first concert there, the caravan was attacked by bandits. It is not known exactly what happened then but at the end of the attack it is said that the caravan didn't lost a man despite being outnumbered. Stories would soon roam the taverns that a single woman saved the caravan. Some of them say that the woman lulled the bandits to sleep with her "magical" songs, others say that she killed the bandits with her scream, while other claim that the woman convinced the bandits to leave the caravan alone. Even as diverse the stories as they were all agreed that the Siren was the reason why no one died and so the "Siren" was born. Alexandra abandoned her profession soon after and became an adventurer for hire. Her encounter with the bandits changed her forever and adopting her new alias went on her quest. Her story continues even today and what will happen in the future is not yet known but one thing is certain, the Siren's name will be known by all.
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Siren's Pride Inn Ryker nodded slightly as the mercenary describes the job. An interesting prospect, nothing too strange as far as he was concerned. He was quite curious, however, what the Siren was doing here. He wasn't so ignorant to think that women couldn't fight, but one known for her voice was not usually what one pictured on journeys such as these. But those were questions he was holding off until he could speak with her privately, as she seemed to be hiding something from the mercenary captain. Turning his attention back to Miguel, he nodded with the Siren's statement. "Name's Ryker. I've been on jobs like this before, although usually not so long. What's the pay like?"
Character Name: Ryker of the Barrows Species: Human Sex: Male Physical Description: Possible picture to come... Rugged and weathered at a glance, Ryker is a traveler. He stands tall and broad, with a square jaw and sharp features. He has ashen white, shoulder length hair, often pulled back in a full or half ponytail. His left eye is a piercing blue while his right is a bit cloudier with a scar running over it. He sustained an injury in his teen years that rendered him partially blind in his right eye. He can still see general shapes and colors, but detail is lost. He wears leather armor for the minor protection while keeping his dexterity. He openly wears his longsword on his back. Profession: Monster Hunter/Sword for Hire Starting Equipment/Belongings: He keeps coin in a small coin purse secured tightly to his belt along with a well-maintained dagger. His prize possession is his blacksteel longsword, Oblivion. Background: Ryker was born in a small, secluded town far to the east of Averine City in an area known as The Barrows. He was never very close to his parents or his two siblings. He worked from an early age as a field hand and did general labor around town. Because of his intense physical labor from such an early age, he was one of the strongest in the village. He practiced with a stick and, later, with a sword in whatever free time he had. There was little protection in the area, so monster attacks occurred from time to time. When he was still a child, his mother was killed during one of these attacks. He decided to learn to fight these creatures alongside his brother and a few other strong townsmen. In his teenage years, however, famine struck the village and monster attacks suddenly increased in frequency. Many farmers and poor families had to leave in search of more fertile grounds. His siblings both decided to pursue different prospects elsewhere and, not feeling much attachment to his had-been home, he decided to leave on his own. He made coin as a sell-sword at first, but as his skills grew, he moved on to larger, more challenging targets.
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The Siren's Pride Inn Ryker of the Barrows and Alexandra "Siren" Flores Miguel nods, opting to answer Alexandra first as she was the one who addressed him first. He took a moment to study her features, seeming somewhat troubled or perhaps almost offended at the implication, still, he plays it off with a hearty chuckle and a shake of his head "The Band of the Blue never break the laws of the land or take from lawful citizens of the Empire. I can tell you that now. As for Aester, hm, I reckon it won't be too out of our way for us to pay them there a visit!". The boisterous captain smiles and leans forward again, taking the chance to shovel some of the food he was brought into his mouth and wash it down with a hefty swig of his drink, a dry apple cider. "As for the pay, well, that depends on what kinds of jobs we find out there. There're plenty of caravans heading eastwards, we can join them as guards to cover the expenses of a one way trip but I can't promise we'll find anything else while we're out there. Unlikely, but it's happened before. Either way, all the money the Band of the Blue earns as a unit will be split equally between the lot of us." Another woman enters the inn, a tall, broad shouldered and heavily muscled Velucian with a bruised face, broken nose and split lip, the woman has a thuggish look to her and carries a naked dagger tucked into a cloth band around her waist. Miguel looks up glances towards the door and consequently the newcomer as it closes behind her again and the newcomer frowns at him, quite soaked, the relative dryness of the Siren's Pride having distracted him and the party from the fact that the rain had only gotten heavier since this morning. The woman makes her way past the trio on the other side of a dividing table to take a seat with the two large men in the corner and is greeted by them in turn. Miguel looks back at Ryker, and then at Alexandra, remaining silent so that the two have a chance to speak for themselves.
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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The Siren's Pride Inn "Hmrph....I'm not sure how I feel about equal pay but I understand the difficulty in splitting coin." Ryker thought for a moment. "I know the east lands well. We're bound to run into something. Especially if we travel far enough away from the city. If my...." he paused and looked at Alexandra, "companion here finds it agreeable, I'm in." Having not eaten yet that morning, Ryker was quite ravenous. He was about to dig into his meal when the inn door opened. His eyes shot to the woman who entered. 'Huh....she seems a bit out of place here.' He thought to himself, still eyeing the woman. Her dagger caught his attention. It seemed quite brazen for a woman in these parts to wear a dagger so openly. As she took her spot at the corner table with the other two large men, he began to feel a bit uneasy. 'Something's off...' He tensed up a bit, instinctively reaching his hand down to the dagger in it's sheath to make sure it was still there. Secure where it belonged, he began to eat. While he looked back to his own table, his eyes continually darted back to the corner table, focusing on their movements, their posture. They seemed agitated but he couldn't say for certain as to what was the source of that feeling.
Character Name: Ryker of the Barrows Species: Human Sex: Male Physical Description: Possible picture to come... Rugged and weathered at a glance, Ryker is a traveler. He stands tall and broad, with a square jaw and sharp features. He has ashen white, shoulder length hair, often pulled back in a full or half ponytail. His left eye is a piercing blue while his right is a bit cloudier with a scar running over it. He sustained an injury in his teen years that rendered him partially blind in his right eye. He can still see general shapes and colors, but detail is lost. He wears leather armor for the minor protection while keeping his dexterity. He openly wears his longsword on his back. Profession: Monster Hunter/Sword for Hire Starting Equipment/Belongings: He keeps coin in a small coin purse secured tightly to his belt along with a well-maintained dagger. His prize possession is his blacksteel longsword, Oblivion. Background: Ryker was born in a small, secluded town far to the east of Averine City in an area known as The Barrows. He was never very close to his parents or his two siblings. He worked from an early age as a field hand and did general labor around town. Because of his intense physical labor from such an early age, he was one of the strongest in the village. He practiced with a stick and, later, with a sword in whatever free time he had. There was little protection in the area, so monster attacks occurred from time to time. When he was still a child, his mother was killed during one of these attacks. He decided to learn to fight these creatures alongside his brother and a few other strong townsmen. In his teenage years, however, famine struck the village and monster attacks suddenly increased in frequency. Many farmers and poor families had to leave in search of more fertile grounds. His siblings both decided to pursue different prospects elsewhere and, not feeling much attachment to his had-been home, he decided to leave on his own. He made coin as a sell-sword at first, but as his skills grew, he moved on to larger, more challenging targets.
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The Siren's Pride Inn Alexandra nodded from what she knew from stories of old, it was a good opportunity to start a quest. One that would bring fame, money and maybe, eventually, legend. She let out a sight of relief when she heard that Aester was in the way of their mission. Feeling a little homesick was something that all adventurers probably feel when they first left on their journey but that would happen at the start of it, Alexandra left when she was younger than now and after 6 years, the feeling finally caught up to her. Alexandra smiled at Ryker for his cooperation and nodded. " Thank you. We accept and with any luck, may our journey be safe and we all return in one piece. " she rose her glass of wine in the air and drank whatever was left inside it. Sounds from the outside entered the inn and with them a woman. She looked as if she was trouble and judging by Ryker's subtle move to his dagger, they felt it too. " I may be new to this life but something is wrong I guess. Let me try to solve this the best way I know. " Alexandra whispered to her companions. She then rose up from her seat, pulled her lute from it's string and rose her voice high so that it could be heard over the sounds of the patrons. " May I have your attention please? " she waited for a seconds for the patrons to stop whatever they were doing and look at her. " My name is the Siren and I want to sing you a song I made. It's called: The Siren's call. " and with that The Siren, no longer Alexandra, started singing for the crowd. The song started calm and soothing for the audience and then at the middle of the song, it went fast and hard as the rain outside. The Siren's fingers moved fast over the strings of the lute and her voice was as loud as a thunder. "The Siren's Call" song was a known composition to most as it was sang by many bards in the lands but when the actual Siren sang it, it was transcendent. It was a story of the normal villager's life that was betrayed by her friends and left for dead in the woods, only for her to call upon the animals of the forest with her amazing voice to wreak vengeance. After what must've been 10 minutes, the song ended and the patrons were silent. That is, until one started clapping and then another and then almost all the patrons started clapping and cheering for the Siren. " That was all folks. Thank you, you've been an attentive crowd. " she stood down and put her lute on her back again. She looked at her companions and said " Done. Now, even if trouble was to arise, we shall have a small army on our side. "
Character Name: Alexandra "Siren" Flores Species: Human Sex: Female Remove the scar, add a lute,change her hair to red and her eye color will be green and you'll have The Siren Profession: Ex-Bard, Adventurer for hire Starting Equipment/Belongings: A purse that holds 29 Bells and 67 Shards, a lute, a short sword, leather armor with a hood, a backpack which holds provisions History: As it is with all stories there are two ways to see them. To understand the Siren's story, one must know how Alexandra's story ended and how the Siren's started. Alexandra was born the daughter of an innkeeper and his wife. From a small age, Alexandra could be seen running up and down the stairs of the Inn, talking with strangers and sometimes playing games with some. Her voice was a wonder to those with which she talked with and the pride of her parents. At the age of 13, her parents built her a small stage from where she could sign and delight the various patrons. Her success was apparent from the start and soon patrons would come only to hear her "magical" voice. When her parents died, Alexandra sold the Inn and took up the profession of The Bard. 5 years later, at the age of 25, Alexandra sang at most of the inns in the land. On her 6th year, her true story began. While playing for a caravan that would've led her to the capital and her first concert there, the caravan was attacked by bandits. It is not known exactly what happened then but at the end of the attack it is said that the caravan didn't lost a man despite being outnumbered. Stories would soon roam the taverns that a single woman saved the caravan. Some of them say that the woman lulled the bandits to sleep with her "magical" songs, others say that she killed the bandits with her scream, while other claim that the woman convinced the bandits to leave the caravan alone. Even as diverse the stories as they were all agreed that the Siren was the reason why no one died and so the "Siren" was born. Alexandra abandoned her profession soon after and became an adventurer for hire. Her encounter with the bandits changed her forever and adopting her new alias went on her quest. Her story continues even today and what will happen in the future is not yet known but one thing is certain, the Siren's name will be known by all.
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The Siren's Pride Inn Ryker of the Barrows and Alexandra "Siren" Flores Miguel smiled and clapped his leather-clad hands together once, barking boisterously "Excellent, welcome to the Band of the Blue then, Ryker and Siren. 'Tis good to have you with us!" leaning forward and resting his elbows on the table again as he adds "I'm hoping to get at least a couple more before we leave, but tell me, how long-...". Stopping talking mid sentence, Miguel frowned ever so slightly at the prospect of Alexandra making a scene as she rose and stated that she would 'solve this'. He remained silent, however, and turned to look over his shoulder at the Siren as she made her announcement to the patrons, and followed up with her performance. He paid attention, listening intently to her song but preferred, apparently, to occupy his eyes by glancing around the room and gauging the other patrons' reactions to her music. Though the small, individual gatherings weren't the liveliest of crowds they were most certainly an appreciative one who enjoyed the song. The round of cheers and free drinks following the applause only reaffirmed their appreciation. Miguel looked up at Alexandra and stopped clapping as she returned to the table at which he and Ryker were still sat, stating "This'll be a good trip, I reckon." He then looks at Ryker, adding in a far more jestful tone of voice "Is she always this dramatic, my man?" before grabbing a hold of his cup of cider which he raises in a brief toast shared between he and his companions "To you two joining the Band of the Blue". After raising and finishing the cup he places it back down, wipes his moustache off on his sleeve and says "Now then, what was it I was saying before, hm?" "Oh, aye. Of course. Yes." Miguel leaned forward and leaned his weight upon his elbows, looking at Ryker but addressing the two of them together "How long until you two reckon you'll be set to leave Averine city? Chances are if we fight anything it'll be beasts, bandits and Dregs so you'll need pikes at the least, might want armour and crossbows as well, arquebuses if you can afford them."
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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Siren's Pride Inn Ryker listened quietly to the Siren's song, still keeping an eye on the group in the corner, though they seemed must less agitated now. Her voice did sound familiar to him, although he couldn't place an exact time or place. He had heard many bards and many songs in his travels, although her voice was a bit more memorable. He gave a quiet clap at the end of her song and flashed a brief smile of gratitude. He quickly finished the rest of his food and drank down his cider. Setting the mug down with a clunk onto the hard table, he stood. "I have a few preparations to take care of before we depart. Nothing major, shouldn't take me more than a day." He shot one last quick glance over at the far table and then turned his attention to Alexandra. "I need to pick up a few things from the marketplace before I get cleaned up a bit. I'd rather start this journey in fresh clothes." He raised his eyebrows slightly, wondering if she would pick up on his suggestion. He was quite eager to hear what she had wanted to speak to him about earlier.
Character Name: Ryker of the Barrows Species: Human Sex: Male Physical Description: Possible picture to come... Rugged and weathered at a glance, Ryker is a traveler. He stands tall and broad, with a square jaw and sharp features. He has ashen white, shoulder length hair, often pulled back in a full or half ponytail. His left eye is a piercing blue while his right is a bit cloudier with a scar running over it. He sustained an injury in his teen years that rendered him partially blind in his right eye. He can still see general shapes and colors, but detail is lost. He wears leather armor for the minor protection while keeping his dexterity. He openly wears his longsword on his back. Profession: Monster Hunter/Sword for Hire Starting Equipment/Belongings: He keeps coin in a small coin purse secured tightly to his belt along with a well-maintained dagger. His prize possession is his blacksteel longsword, Oblivion. Background: Ryker was born in a small, secluded town far to the east of Averine City in an area known as The Barrows. He was never very close to his parents or his two siblings. He worked from an early age as a field hand and did general labor around town. Because of his intense physical labor from such an early age, he was one of the strongest in the village. He practiced with a stick and, later, with a sword in whatever free time he had. There was little protection in the area, so monster attacks occurred from time to time. When he was still a child, his mother was killed during one of these attacks. He decided to learn to fight these creatures alongside his brother and a few other strong townsmen. In his teenage years, however, famine struck the village and monster attacks suddenly increased in frequency. Many farmers and poor families had to leave in search of more fertile grounds. His siblings both decided to pursue different prospects elsewhere and, not feeling much attachment to his had-been home, he decided to leave on his own. He made coin as a sell-sword at first, but as his skills grew, he moved on to larger, more challenging targets.
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The Siren's Pride Inn Alexandra smiled her companions. Her plan to calm the nerves of everyone worked and she wandered if this will become a regular thing for her. Maybe she never had to give up her profession but those where things of the past, she had a plan and she had to see it to the end. Waiting for her companions to talk, she nodded at each of their words and said a few words herself when asked when she could be able to leave. " Nothing more than a day for me too. I'll just have to grab a new set of strings for the lute from the marketplace and then go back to the inn, I've slept in the past days to settle my accounts with the innkeeper and then I'll be ready. " looking at Ryker she quickly added "My companion and I will meet you at the gates tomorrow morning and then we shall leave." She said her goodbyes and with a quick move of her head, she indicated that Ryker should follow her too. As soon as they left the inn, she took Ryker's arm and clang to it. " A unmarried woman, like me, cannot be seen with a stranger without them having any kind of...relationship. I've got a reputation to keep so play along. We shall talk in my room when we arrive. 'Till then, let's go to the marketplace. Oh' and remember, if someone asks. You're either my bodyguard or simply a good friend. Whichever suits you. " Hopefully, this Ryker person will prove to be a good bodyguard in the future.
Character Name: Alexandra "Siren" Flores Species: Human Sex: Female Remove the scar, add a lute,change her hair to red and her eye color will be green and you'll have The Siren Profession: Ex-Bard, Adventurer for hire Starting Equipment/Belongings: A purse that holds 29 Bells and 67 Shards, a lute, a short sword, leather armor with a hood, a backpack which holds provisions History: As it is with all stories there are two ways to see them. To understand the Siren's story, one must know how Alexandra's story ended and how the Siren's started. Alexandra was born the daughter of an innkeeper and his wife. From a small age, Alexandra could be seen running up and down the stairs of the Inn, talking with strangers and sometimes playing games with some. Her voice was a wonder to those with which she talked with and the pride of her parents. At the age of 13, her parents built her a small stage from where she could sign and delight the various patrons. Her success was apparent from the start and soon patrons would come only to hear her "magical" voice. When her parents died, Alexandra sold the Inn and took up the profession of The Bard. 5 years later, at the age of 25, Alexandra sang at most of the inns in the land. On her 6th year, her true story began. While playing for a caravan that would've led her to the capital and her first concert there, the caravan was attacked by bandits. It is not known exactly what happened then but at the end of the attack it is said that the caravan didn't lost a man despite being outnumbered. Stories would soon roam the taverns that a single woman saved the caravan. Some of them say that the woman lulled the bandits to sleep with her "magical" songs, others say that she killed the bandits with her scream, while other claim that the woman convinced the bandits to leave the caravan alone. Even as diverse the stories as they were all agreed that the Siren was the reason why no one died and so the "Siren" was born. Alexandra abandoned her profession soon after and became an adventurer for hire. Her encounter with the bandits changed her forever and adopting her new alias went on her quest. Her story continues even today and what will happen in the future is not yet known but one thing is certain, the Siren's name will be known by all.
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The Siren's Pride Inn Ryker of the Barrows and Alexandra "Siren" Flores Miguel nods in acknowledgement at Ryker as he speaks, then does the same for Alexandra, chiming in with a chuckle and smile as the two rise to leave "I'm the one who gets to decide when we leave, lass." He pauses and then adds "In case we aren't all set by tomorrow, I'll be staying in the Wayfarer's Wagon, an inn to the east of the city gates." With that, Miguel waves them off, going to say his farewells but not before cutting himself off and calling out "Oh, and one more thing. If one of you can read, get yourselves a copy of 'A Treatise on the Art of Slaying Eldritch Beasts' by Antonella Vasquez. Farewell, my friends!". Once the couple leave, Miguel takes a moment to sit and ponder, ordering a second, small cup of apple cider as he does so. Having already recruited two potential sellswords for his 'Band of the Blue' it would seem that he has some time to relax and stay out of the rain for just a short while longer.
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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City Streets Ryker tensed slightly at the sudden grasp of Alexandra, a reflex he had developed, but quickly relaxed. He glanced over at her, a questioning look in his eyes. He still wasn't quite sure what she was up to but she gave him no reason not to trust her so far. "Alright, I'll play along." The two walked through the streets towards the market district. Ryker chose to take the main streets this time, walking alongside the common folk. He frequently shot looks behind them as they walked, a habit he had picked up on many years ago. "I imagine you know the markets well enough? I need to pick up a few provisions as well as a fresh whet stone. I've never paid much attention to where one buys lute strings."
Character Name: Ryker of the Barrows Species: Human Sex: Male Physical Description: Possible picture to come... Rugged and weathered at a glance, Ryker is a traveler. He stands tall and broad, with a square jaw and sharp features. He has ashen white, shoulder length hair, often pulled back in a full or half ponytail. His left eye is a piercing blue while his right is a bit cloudier with a scar running over it. He sustained an injury in his teen years that rendered him partially blind in his right eye. He can still see general shapes and colors, but detail is lost. He wears leather armor for the minor protection while keeping his dexterity. He openly wears his longsword on his back. Profession: Monster Hunter/Sword for Hire Starting Equipment/Belongings: He keeps coin in a small coin purse secured tightly to his belt along with a well-maintained dagger. His prize possession is his blacksteel longsword, Oblivion. Background: Ryker was born in a small, secluded town far to the east of Averine City in an area known as The Barrows. He was never very close to his parents or his two siblings. He worked from an early age as a field hand and did general labor around town. Because of his intense physical labor from such an early age, he was one of the strongest in the village. He practiced with a stick and, later, with a sword in whatever free time he had. There was little protection in the area, so monster attacks occurred from time to time. When he was still a child, his mother was killed during one of these attacks. He decided to learn to fight these creatures alongside his brother and a few other strong townsmen. In his teenage years, however, famine struck the village and monster attacks suddenly increased in frequency. Many farmers and poor families had to leave in search of more fertile grounds. His siblings both decided to pursue different prospects elsewhere and, not feeling much attachment to his had-been home, he decided to leave on his own. He made coin as a sell-sword at first, but as his skills grew, he moved on to larger, more challenging targets.
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Eastern Farmlands Emmy descended the porch steps with a light-hearted chuckle as she observed him greeting the two dogs. Tongues lolled and tails whipped happily about, and upon his straightening up again, they both wandered off, noses to the ground, having decided the visitor was welcomed and no threat to their home. "Sure, I'd love to!" she said brightly, immediately turning to stride back the way she had come. Her hands were already moving to harness the long, golden tresses of her hair between them as she hopped back onto the porch. "Let me just...get my hair up...and get some proper boots on!" Her voice carried on as she vanished into the house.
Character Name: Emirien (Emmy) Species: Human Sex: Female Physical Description: An unremarkable, yet pleasing young woman of fair, waving hair and bright blue eyes, with a quick smile that dimples her cheeks. Her constitution is sturdy, and beneath the soft curves of womanhood lies a fine bit of muscle, developed over a lifetime of work on the humble bit of land east of the capital city, near the edge of the forest. Profession: Breeder and trainer of hunting hounds Starting Equipment/Belongings: A small, simple knife at her hip, woolen cloak when she travels away from home, a coin purse sewn inside her shoe.
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The Marketplace Ryker of the Barrows and Alexandra "Siren" Flores Collaboration post between and Alexandra smiled at Ryker and watched him closely. He kept looking behind as if someone would decide to attack them in broad day light. Even with the rain, the guards wouldn't let a fight break out here in the common places. " Keep calm Ryker. It's not as if someone will attack us here. " she made a small pause and proceed to answer his questions. " It's my second time here in the capital but there is a popular saying in some parts of the world that goes something like this "see one marketplace and you've seen them all". I'm sure you can agree to that. Lute strings are hard to find usually but we're in the capital, there are bound to be some in the marketplace. My former slave usually did the shopping when I was a bard but if she could find them then we can too. " Ryker nodded, scanning the shops. "Sorry, I'm always on edge. It's a result of my chosen occupation." He spotted what looked to be a blacksmith's stall and nodded towards it. "Let's head there first." He walked towards the stall and glanced at the wares. "Welcome!" the man bellowed. "Finest swords in all the land. What're you looking for?" Ryker lifted a whet stone from the table. "This." He paid the man his coin and turned to Alexandra. "Where to now?" Alexandra nodded at his words. It was a normal thing for sell-swords then. She will have to probably pick us this habit if she wished to live long enough to become a legend. She watched and said nothing as Ryker went to buy his whet stone. " Now, let's search for some lute strings. They are hard to come by in villages outside of cities. I usually have two packs of strings with me but I didn't expect to leave so far yet. I figured out I would take a few, local jobs first but that is how it is with destiny. " They moved through the market stalls until Alexandra spot someone that had what she looked for. She simply took 1 bell from her pocket, put in on the stall and took the lute strings without bothering to talk with the merchant. Quickly inspecting them she nodded and said: " This are not the best I've seen but they will do. Now, unless you need to buy anything else, let's go to my room. I need to pack and I guess you have some questions. But before we go, let's buy that book that captain said. " They found someone that sold the book and they both payed for it. "Certainly I do but let me grab a few provisions first." He looked around briefly before finding a stall selling dried meats and other such goods. He glanced at the different foods, grabbing a few pieces to inspect before changing his mind. Finally decided on some dried beef slices, he reached into his coin purse and paid th merchant, stuffing the food into his pocket. "Alright. Lead the way." The Rugged Fish, the docks Alexandra lead the way back to the inn at the docks. Looking at Ryker, she gave him a small key and said: " Second room on the left. Wait for me there while I talk with the innkeeper. " She went to the innkeeper and talked with him for what seemed to be 15 minutes then eventually she relented and nodded. Moving up the stairs she took off her robe that was drenched in water and entered her room. With one hand she threw the robe on the floor. Looking at the key in his hand, Ryker raised an eyebrow. This seemed like a far cry from most situations that start with getting a key to a woman's room. Unless he was in for a surprise, he assumed that this would not be one of those situations. He walked down the hall and unlocked the door, stepping into the room. He pulled his gloves off, causing a small pile of dirt to fall to the floor. "Hmph....probably shouldn't have done that..." he mumbled to himself. Shrugging it off, he placed his gloves on a nearby table and began kneading his palms. He took a seat in a chair that was next to the table. When the door opened again, he looked up at Alexandra. "Soo...." he trailed off, waiting for her to explain herself. Alexandra entered the room and saw Ryker sitting on her chair. " First of all. I didn't called you here for sex or whatever you could have in mind. Second of all, thank you for your support. I think I owe you an explanation, right? " she took a small break, moved towards her bed, stretched and lied down on the bed. " Sorry if I won't look you in the eye while we talk but I'm kinda tired and this bed is good. Anyway. If you didn't get it 'till now, I'm new to this adventuring business. I don't have a real chance against real dangers and so, I am looking for someone to train me while in the same time, do things that will give me what I seek. What I am about to tell you, will put your life in danger and believe me, I'll kill you before you have the chance to use it against me " her voice was no longer pleasant but steel-like and she made a small pause for the threat to sink in and then continued : " I know the location of a great treasure. It is considered a myth but I know for sure that it's true. I cannot jorney there alone, nor I can do so with the limited combat training I have. I'm not interested in the treasure per se. I'm looking for a tome that's hidden there and the fame that comes from finding a treasure that most believe it's simply a story and those that do not, well, they'll kill anyone that knows anything about the treasure. " she waited for Ryker to answer. Ryker furrowed his eyebrows listening to her speak. This would definitely be a new situation for him. "Well I've never trained anyone before...but there's a first time for everything." He undid the belts wrapped around his chest and pulled Oblivion off of his back, setting it in his lap. "You'll need a sword, for starters. A pair of wooden training swords would be ideal, but not necessarily required. We can always use sticks or small branches for practice....although those don't have the same weight as true swords." He glanced over at her laying on the bed. Many questions ran through his mind but he decided to first ask the most important one, as far as he was concerned. "How do you propose splitting the treasure, if we do find it?" Alexandra nodded and pulled in one quick motion, her short-sword hidden in her leather armor and pointed it at Ryker. " I've got a sword. I never said I don't know how to fight but I'm not good at it. That sword of yours means that you've seen a lot of combat. I didn't need to fight much in my life, usually my lute and my voice is enough to...make people stand down. As you've seen at the inn, people tend to listen when I talk. ". She rose up from the bed and looked Ryker in the eye. " As I said. I have no interest in money. I only need the tome. Whatever else is there, it's yours to sell or keep. If I was for the money, I would've kept singing for the nobles of the lands and I would've had the money but when I heard of the treasure I took more and more jobs at inns and taverns to listen for rumors about it. How does that sound to you? Do we have an agreement? Oh' and before you agree or disagree, you have to know that there are some people looking for it too and we are bound to meet them somewhere. " she then took a deep breath and waited for Ryker to speak. "So you're only in it for the fame? ....fair enough." Ryker shifted in his seat and seemed to think a moment before speaking again. "Alright. I suppose I can help you. I can't guarantee your safety, however. You have to understand that before we start anything. I'm a skilled swordsman. I have years of practice against numerous foes. But I was born in the far east. I know what kind of monsters make their homes there. Chances are, we'll run into something far more fierce than any treasure hunters." He sat and thought silently for a moment. "What about the Band of the Blue? We'll be traveling with other mercenaries. If we end up finding something, they're bound to want a cut." Alexandra nodded. " I'm in it for the tome, the fame is just a bonus for me. " again she nodded " You should guarantee my safety. I'm the only one that knows where the treasure is and I won't tell you or anyone the location even under torture or whatever but I understand that it combat a lot of things can happen and that's why I need you to teach me how to fight, better than I do now. " When he said that he was born in the far east, Alexandra smiled. " Where exactly in the far east? I am from the east as well. As for the Band of the Blue? There are multiple ways to do this. They can be used as cannon fodder. In other words, let them trigger any traps or fight with the other treasure hunters instead of us or we could ditch them when we get to Aester. They will give us protection until there and then, I'll have to pull a favour from an old friend and we shall be free of any...obligations. "A small town known as the Barrows. Last I was there, it was a shell of a town. I left when famine struck and it never seemed to recover." Ryker briefly reminisced on his old home before standing up and shifting his focus back to Alexandra. "I'll do what I can. For now, I need to clean my gear and myself. Unless there is something else you need tonight, I should be off." " Never heard of the Barrows but then again, I left the east some time ago and I never sang there. No. It's all good. Thank you for agreeing. If this works, we will both be rich at the end of the jorney, my new friend. I hope you'll do me the pleasure to meet me here in the morning. Good night ! "
Character Name: Alexandra "Siren" Flores Species: Human Sex: Female Remove the scar, add a lute,change her hair to red and her eye color will be green and you'll have The Siren Profession: Ex-Bard, Adventurer for hire Starting Equipment/Belongings: A purse that holds 29 Bells and 67 Shards, a lute, a short sword, leather armor with a hood, a backpack which holds provisions History: As it is with all stories there are two ways to see them. To understand the Siren's story, one must know how Alexandra's story ended and how the Siren's started. Alexandra was born the daughter of an innkeeper and his wife. From a small age, Alexandra could be seen running up and down the stairs of the Inn, talking with strangers and sometimes playing games with some. Her voice was a wonder to those with which she talked with and the pride of her parents. At the age of 13, her parents built her a small stage from where she could sign and delight the various patrons. Her success was apparent from the start and soon patrons would come only to hear her "magical" voice. When her parents died, Alexandra sold the Inn and took up the profession of The Bard. 5 years later, at the age of 25, Alexandra sang at most of the inns in the land. On her 6th year, her true story began. While playing for a caravan that would've led her to the capital and her first concert there, the caravan was attacked by bandits. It is not known exactly what happened then but at the end of the attack it is said that the caravan didn't lost a man despite being outnumbered. Stories would soon roam the taverns that a single woman saved the caravan. Some of them say that the woman lulled the bandits to sleep with her "magical" songs, others say that she killed the bandits with her scream, while other claim that the woman convinced the bandits to leave the caravan alone. Even as diverse the stories as they were all agreed that the Siren was the reason why no one died and so the "Siren" was born. Alexandra abandoned her profession soon after and became an adventurer for hire. Her encounter with the bandits changed her forever and adopting her new alias went on her quest. Her story continues even today and what will happen in the future is not yet known but one thing is certain, the Siren's name will be known by all.
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Eastern Farmlands Emirien Davian beamed and called behind Emirien as she disappeared into the house "Fantastic, and don't forget a bow or a slingshot!". He hummed a tune and stretched his arms idly as he waited for Emmy to return, pulling his right elbow to his left side, and then repeating the action with his other arm. He looks around the small plot of land surrounding the cottage and turns to sit on the grass with his back to the door so that he's can enjoy the view of the rolling fields dotted with the occasional farm or cluster of trees, sighing with contentment as he does so. Simply enjoying serenity and nature doesn't keep Davian entertained for long though, and soon he is up again investigating the yard, showing a particular interest in the building from which the chorus of howls and yips came from upon his arrival. He makes his way towards the building, humming to himself as he goes, and should he have time before Emmy returns he'd take a quick peek inside. The Rugged Fish Ryker of the Barrows and Alexandra "Siren" Flores The book which Ryker and Alexandra bought is a compendium of known monsterss, should either of them sit down to skim through the first few pages. It was written many years ago by a woman well known for perfecting the art of beast slaying, and as such is somewhat dated though it is still said to contain a treasure trove of valuable information for one who could potentially come face to face with such nightmarish creatures. The book begins with chapter after chapter of long-winded theories on the origins of such beasts with quotes and research cited from a multitude of scholars, explorers and researchers. Some of the wilder theories point towards the idea that monsterous beasts are the remnant children of the dead gods, that Humans and Sethkra'Vesh are the flawed offspring of such creatures as well, others claim that beasts are magical in nature and were created by mad mages from the distant past for one reason or another. There are brief mentions of specialised equipment used for the subduing and vanquishing of such creatures. The beast-slaying pike, a large, partisan like spear a long, thin blade flanked by winged lugs and spikes on the butt-end so that it may be driven into the ground to halt a charging beast in its tracks. A small sketch shows that the thing requires two people to lift and bring to bear, designed so that it can badly wound a charging beast. The second listed weapon is the great arbalest, a huge crossbow with which to launch huge barbed spears attached to ropes, which in turn are nailed into to the ground, a tactic reminiscent of that used by great whale harpooners in the Salt Ocean to the far south. Ceffylaudwin - Carnivorse Large, horse-like pack hunters with long heads, mouths filled with sharp teeth and clawed legs. Moderate danger Cyllellarth - Manticore Hefty beasts with broad frames, thick fur and powerful, heavily muscled limbs. Can launch at attackers and prey with a flick of their tails. Very high danger Gristdigaeth - Wendigo Standing at an average of four to five meters tall not counting their antlers, these massive, wiry monsters have long, talon-tipped limbs and a skeletal frame. Critical danger Helwyrnox - Barghest Between three and five meters long and two meters tall, these stocky, hunched creatures with the appearence of a gigantic, flightless bat. They have stubby hind legs and long forelimbs tipped with long finger bones and wing membranes. High danger Whatever was written here, the entry for this monster has been thoroughly scribbled out, leaving only a single, vague word which might allow a learned reader to guess what it was. "Extinct" Rictus Between five to eight meters in length, with a long, eel-like body and a stout head. Can exhale fire. High danger
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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The Docks Ryker gathered his gloves and sword and exited the Inn. He had just about forgotten about the rain until he felt it. He shrugged it off as he was going to be getting wet anyway. Actually, it was almost pleasant. The petrichor almost drown out the usual fishy smell of the docks. He had a number of things to do before he would be ready to meet with Miguel. He started off heading back to the ramshackle little inn that he had stayed in the night before. As he entered, he took note of the sleeping innkeep sitting behind the counter in the main room. He walked into his own room, a very small, rather uninviting place. There wasn't much other than a bed and one small nightstand. That was all this traveler really needed, however. He unloaded some of his gear onto the small nightstand and was off again. He headed down the twisting path's of the city towards the local public bathhouse. As he walked in the doors, he was hit by a wave of moist, hot air. He entered the men's dressing room, just to the side of the entrance. It was a small room, dimly lit with only a candle. It had a pile of towels, some of which looked as if they hadn't been cleaned in weeks. He dug through the pile, choosing one towel that looked the cleanest, and began to unrobe. He lay his clothes carefully over his arm and tied the towel around his waist. He walked to the back where a small pond of water was, separated from the rest of the city with thin walls. As it was raining, there weren't very many people there. He picked a spot in the corner and waded into the water. He spent some time cleaning himself first before reaching up to the shore to grab his clothing, one piece at a time. He started with the clothe pieces: his shirt, pants, hood and undergarments. He submerged them in the water and began vigorously scrubbing each piece until they looked and smelled clean. Next he started to clean his leather armor. He took a clothe, got it damp, and began wiping the mud and dirt off of each piece. This took some time as there was plenty of mud caked onto his boots alone. When everything was finally clean, he decided that it would be a good time to just relax for a moment. He got out and laid his clothes across a fairly clean surface under an overhang to dry, then got back in the water. He sunk down into it's depths, letting the water come all the way up to his chin. With an audible sigh, he closed his eyes and focused on the feeling of the falling rain.
Character Name: Ryker of the Barrows Species: Human Sex: Male Physical Description: Possible picture to come... Rugged and weathered at a glance, Ryker is a traveler. He stands tall and broad, with a square jaw and sharp features. He has ashen white, shoulder length hair, often pulled back in a full or half ponytail. His left eye is a piercing blue while his right is a bit cloudier with a scar running over it. He sustained an injury in his teen years that rendered him partially blind in his right eye. He can still see general shapes and colors, but detail is lost. He wears leather armor for the minor protection while keeping his dexterity. He openly wears his longsword on his back. Profession: Monster Hunter/Sword for Hire Starting Equipment/Belongings: He keeps coin in a small coin purse secured tightly to his belt along with a well-maintained dagger. His prize possession is his blacksteel longsword, Oblivion. Background: Ryker was born in a small, secluded town far to the east of Averine City in an area known as The Barrows. He was never very close to his parents or his two siblings. He worked from an early age as a field hand and did general labor around town. Because of his intense physical labor from such an early age, he was one of the strongest in the village. He practiced with a stick and, later, with a sword in whatever free time he had. There was little protection in the area, so monster attacks occurred from time to time. When he was still a child, his mother was killed during one of these attacks. He decided to learn to fight these creatures alongside his brother and a few other strong townsmen. In his teenage years, however, famine struck the village and monster attacks suddenly increased in frequency. Many farmers and poor families had to leave in search of more fertile grounds. His siblings both decided to pursue different prospects elsewhere and, not feeling much attachment to his had-been home, he decided to leave on his own. He made coin as a sell-sword at first, but as his skills grew, he moved on to larger, more challenging targets.
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Eastern Farmlands As she sat on a plain, hard, wooden chair in the living room, and the loud thunk of boots being pulled on drifted through the open door, she laughed lightly. "Ah, I need my own weapon, do I? You aren't going to protect me?" A long bit of plain, beige ribbon was tied around her hair, tugging it into a tidy ponytail, as a proper braid would take too long. Outside, Coby and Nell continued to meander about the wide, open yard, noses to the earth, with occasional but largely disinterested glances thrown at the young man. The initial excitement coming from the kennel building had begun to die down, but at the cracking-open of the door, Davian would be greeted by a long row of spacious, wooden stalls, each one filled with fresh straw. Behind well-constructed vertical bars, a line of lean, leggy hounds in varying shades of woolly, grey fur came into view. Some were sleeping, curled in corners, others stood at attention, ears perked, tails waving slowly in friendly curiosity. "Davian?" Emmy's voice carried pleasantly on the cool, morning breeze, coming from the house behind him. "Where on earth are you?"
Character Name: Emirien (Emmy) Species: Human Sex: Female Physical Description: An unremarkable, yet pleasing young woman of fair, waving hair and bright blue eyes, with a quick smile that dimples her cheeks. Her constitution is sturdy, and beneath the soft curves of womanhood lies a fine bit of muscle, developed over a lifetime of work on the humble bit of land east of the capital city, near the edge of the forest. Profession: Breeder and trainer of hunting hounds Starting Equipment/Belongings: A small, simple knife at her hip, woolen cloak when she travels away from home, a coin purse sewn inside her shoe.
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Eastern Farmlands Emirien Davian steps back out of the door into the relatively windstill air outside, shuts it behind him and turns, not wanting to cause a ruckus by waking all the sleeping dogs and exciting the rest, regardless of how tempting such thoughts are as they cross his mind. He calls out in reply to Emirien "Right here, Emmy!" and jogs over to where she is stood by the front door of her house. Upon approaching her and coming to a stop he folds his arms across his chest "Maybe you're right, maybe I should protect you? I hear pheasants and grouse are six feet tall and vicious as angry bears." He pauses and smiles at Emmy, adding "You don't need to bring a bow if you don't want to." At that he gestures and stands aside. "How about you take the lead? I reckon the chances are that you and your dogs'll know this part of the woods better than I do." He pauses and adds, questioningly "If you're bringing them? I have a sunstone so we won't get too lost otherwise."
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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Averine City Docks - Madame Rose Arriving at the docks, Rose plans on checking some slavers. It's not her first time going shopping. Maybe the Burr have something interesting, and it's pouring, so a roof would be a good idea. She walks in the office of the slaver and dries her face with a perfumed cloth before speaking. "Hello, Velta. Haven't seen you in a while. You're fatter. How are your charming brothers?" She draws a teasing smile. "Do you have anything that might interest me?" Without waiting for an invitation, Rose sits and crosses her legs, in a very ladylike manner.
Try to create a well rounded, believeable and lore coherent character. Consider strengths, weaknesses, quirks, mannerisms. If they're interesting and unique, they'll be more fun for others to roleplay with. Players are given some creative freedom when writing their backstories and origins, family names etc. are all up to the player to decide. Each player may control two characters at most, keep in mind that not all PCs will know one another or even end up knowing one another. If a character is killed they may be replaced with a new one. * Players are welcome to bring their character across organically or write an in-depth backstory and personality for them beforehand, it's all up to the individual. * Please send a concept sheet to me, the DM in private or post in the OOC tab first! Character Name: Species: Sex: Physical Description (Pictures can go here if you want): Profession: Starting Equipment/Belongings:
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Stately House in Averine - Sir Luca Today was the day Luca had been expecting for the last months, he was walking from side to side in the kitchen while he could hear the screams of her wife coming from the bedroom, the midwife didn't allow for Luca to stay with his wife since the labor had started. Almost eight hours had past since the beggining and for some reason the screaming seemed to get lower in the past minutes, and suddenly it stopped. Luca rushed to the bedroom, when he opened the door he saw it, the body of his wife already without life, and then, from the silence he heard a cry, a soft and calm cry, he look to the arms of the midwife and he saw his child "It's a boy, but unfortunately..." said the midwife, but before she could finish Luca rushed to grab his son, and hugged him tight, while the tears rushed down his face, both of sadness and happiness. After hugging his son for almost a minute, Luca went to look at him, expecting it to have his blue eyes and mother's golden hair. The baby had golden hair, just like his mother, but his eyes were crimson red. Luca looked to the midwife and said "I'll pay for your silence!"
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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Eastern Farmlands As her wandering eyes discovered Davian again, she broke into another easy smile. "I'm surprised the dogs aren't going mad with you opening the door like that! They must sense what a harmless little mouse you are." Even she was surprised at the daring teases coming out of her mouth, and her creamy cheeks flushed softly as she cleared her throat and glanced away towards the dark wall of trees to the east. His jesting drew another, light chuckle to her throat. "Hey, you never know! They say all myths have a root somewhere in reality, no? Haven't you ever heard of the...the dreaded...er...Weregrouse?" She flashed him a wide, toothy grin as she descended the steps. "Eyes glowing red and a razor-sharp beak! Known to stalk handsome young hunters in blue tunics, I hear." She could scarcely hold her laughter in at this point, so she turned to whistle for Coby and Nell, whose heads shot up like a rubber band. They bounded over with excited whines, tails flapping wildly as they nudged her hands in eagerness. "Yes, yes!" she told them. "A bit of hunting this morning for you two!" Looking up towards Davian again, she gave a sheepish smile and patted the dagger at her hip. "This is all the weapon I've got, I'm afraid. Not much use for bird-hunting. But I volunteer to help pluck the feathers, how's that?" Her hands smoothed over the front of her drably-colored dress as she tried to look "useful".
Character Name: Emirien (Emmy) Species: Human Sex: Female Physical Description: An unremarkable, yet pleasing young woman of fair, waving hair and bright blue eyes, with a quick smile that dimples her cheeks. Her constitution is sturdy, and beneath the soft curves of womanhood lies a fine bit of muscle, developed over a lifetime of work on the humble bit of land east of the capital city, near the edge of the forest. Profession: Breeder and trainer of hunting hounds Starting Equipment/Belongings: A small, simple knife at her hip, woolen cloak when she travels away from home, a coin purse sewn inside her shoe.
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Bathhouse, Averine City Docks Ryker barely moved at the sound of the young boy's voice except to open one eye, his good eye, to see who was speaking to him. "No, I'm fine," he replied, closing his eye again. "I won't be much longer." As he sat, he took in all the noises, quiet chatter and water splashing. He suspected it would be a long while before he could return to a place like this. Even though he had grown used to the mud and grime of the road, it was nice to have the option of bathing in such a comfortable setting. Once they departed, any chance of getting clean would most likely be a lake or pond that they came across. He let out a deep sigh and opened his eyes again. "Actually, I should be going. This may be the last night in a long while that I sleep in a real bed, and I have a few more things to take care of before I can rest." He glanced over at the boy again. "If you could bring me a fresh towel, I will be on my way."
Character Name: Ryker of the Barrows Species: Human Sex: Male Physical Description: Possible picture to come... Rugged and weathered at a glance, Ryker is a traveler. He stands tall and broad, with a square jaw and sharp features. He has ashen white, shoulder length hair, often pulled back in a full or half ponytail. His left eye is a piercing blue while his right is a bit cloudier with a scar running over it. He sustained an injury in his teen years that rendered him partially blind in his right eye. He can still see general shapes and colors, but detail is lost. He wears leather armor for the minor protection while keeping his dexterity. He openly wears his longsword on his back. Profession: Monster Hunter/Sword for Hire Starting Equipment/Belongings: He keeps coin in a small coin purse secured tightly to his belt along with a well-maintained dagger. His prize possession is his blacksteel longsword, Oblivion. Background: Ryker was born in a small, secluded town far to the east of Averine City in an area known as The Barrows. He was never very close to his parents or his two siblings. He worked from an early age as a field hand and did general labor around town. Because of his intense physical labor from such an early age, he was one of the strongest in the village. He practiced with a stick and, later, with a sword in whatever free time he had. There was little protection in the area, so monster attacks occurred from time to time. When he was still a child, his mother was killed during one of these attacks. He decided to learn to fight these creatures alongside his brother and a few other strong townsmen. In his teenage years, however, famine struck the village and monster attacks suddenly increased in frequency. Many farmers and poor families had to leave in search of more fertile grounds. His siblings both decided to pursue different prospects elsewhere and, not feeling much attachment to his had-been home, he decided to leave on his own. He made coin as a sell-sword at first, but as his skills grew, he moved on to larger, more challenging targets.
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The Rugged Fish, the docks Alexandra yawned after Ryker left and stretched herself. Soon after, Alexandra started reading through the Bestiary with interest and was lost herself to the pages when she heard a knock on her door. " Miss Flores? You are expected downstairs, it's time. " said the Dreg slave that served the innkeeper with a quite voice. " I'll be down in a minute. Thank you. " she replied and put the book away. She rose up from her bed, took her lute from the table she put it from and went downstairs. Patrons gathered as they knew this was the Siren's singing time and while most didn't cared who would sing as long as someone would, there were some that came specifically for the Siren. Going downstairs, she took note of the different faces in the crowd and smiled a smile that could most of the times could be seen on the faces of diplomats or experienced traders. Without any introductions, she started singing a patriotic war song then proceeded to sing an old time favorite called "The Ship at the Docks" which was a song about debauchery and whores that always made the crowd sing along. Finally, The Siren, sang another one of her masterpieces "The Siren's Journey".
Character Name: Alexandra "Siren" Flores Species: Human Sex: Female Remove the scar, add a lute,change her hair to red and her eye color will be green and you'll have The Siren Profession: Ex-Bard, Adventurer for hire Starting Equipment/Belongings: A purse that holds 29 Bells and 67 Shards, a lute, a short sword, leather armor with a hood, a backpack which holds provisions History: As it is with all stories there are two ways to see them. To understand the Siren's story, one must know how Alexandra's story ended and how the Siren's started. Alexandra was born the daughter of an innkeeper and his wife. From a small age, Alexandra could be seen running up and down the stairs of the Inn, talking with strangers and sometimes playing games with some. Her voice was a wonder to those with which she talked with and the pride of her parents. At the age of 13, her parents built her a small stage from where she could sign and delight the various patrons. Her success was apparent from the start and soon patrons would come only to hear her "magical" voice. When her parents died, Alexandra sold the Inn and took up the profession of The Bard. 5 years later, at the age of 25, Alexandra sang at most of the inns in the land. On her 6th year, her true story began. While playing for a caravan that would've led her to the capital and her first concert there, the caravan was attacked by bandits. It is not known exactly what happened then but at the end of the attack it is said that the caravan didn't lost a man despite being outnumbered. Stories would soon roam the taverns that a single woman saved the caravan. Some of them say that the woman lulled the bandits to sleep with her "magical" songs, others say that she killed the bandits with her scream, while other claim that the woman convinced the bandits to leave the caravan alone. Even as diverse the stories as they were all agreed that the Siren was the reason why no one died and so the "Siren" was born. Alexandra abandoned her profession soon after and became an adventurer for hire. Her encounter with the bandits changed her forever and adopting her new alias went on her quest. Her story continues even today and what will happen in the future is not yet known but one thing is certain, the Siren's name will be known by all.
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Delucian District - Sir Luca Luca went to grab the midwife's hand forcing her to stay and listen: "I'll dig two graves in my backyard, one for my wife and one for my son, they both died in labor and there was nothing you or I could have done to avoid this. If you have kids my sure you will understand. I just lost my wife and he is the only thing I have in this world. I can pay you hundred bells, and if you ever need anything you can come and ask and I'll help you much as I can, I will owe you his life forever.". Luca stopped, with tears rolling down his face and he looked the woman in the eyes waiting for her to accept his begging.
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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38
1,702
68
Delucian District Sir Luca Aimery As the midwife said she accepted Luca's deal his face turned back to the normal soft smile that he always carries around. He put his son in a small bed that was bought for him and went to grab a shovel from the garden's stash. He came back to the bedroom where he left the midwife also bringing with him a pouch with the promised currency. Luca leaned the shovel against the wall and approached the woman, he smiled as he handed the pouch to the woman. You may go now, and remember as the life of my son his tied to yours, yours is tied to his. Luca turn to look at his son, and went to touch his face softly with the back of his finger, "I'll call you Ember." he said.
Character Name: Ryker of the Barrows Species: Human Sex: Male Physical Description: Possible picture to come... Rugged and weathered at a glance, Ryker is a traveler. He stands tall and broad, with a square jaw and sharp features. He has ashen white, shoulder length hair, often pulled back in a full or half ponytail. His left eye is a piercing blue while his right is a bit cloudier with a scar running over it. He sustained an injury in his teen years that rendered him partially blind in his right eye. He can still see general shapes and colors, but detail is lost. He wears leather armor for the minor protection while keeping his dexterity. He openly wears his longsword on his back. Profession: Monster Hunter/Sword for Hire Starting Equipment/Belongings: He keeps coin in a small coin purse secured tightly to his belt along with a well-maintained dagger. His prize possession is his blacksteel longsword, Oblivion. Background: Ryker was born in a small, secluded town far to the east of Averine City in an area known as The Barrows. He was never very close to his parents or his two siblings. He worked from an early age as a field hand and did general labor around town. Because of his intense physical labor from such an early age, he was one of the strongest in the village. He practiced with a stick and, later, with a sword in whatever free time he had. There was little protection in the area, so monster attacks occurred from time to time. When he was still a child, his mother was killed during one of these attacks. He decided to learn to fight these creatures alongside his brother and a few other strong townsmen. In his teenage years, however, famine struck the village and monster attacks suddenly increased in frequency. Many farmers and poor families had to leave in search of more fertile grounds. His siblings both decided to pursue different prospects elsewhere and, not feeling much attachment to his had-been home, he decided to leave on his own. He made coin as a sell-sword at first, but as his skills grew, he moved on to larger, more challenging targets.
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Averine City Docks - Velta Burr Velta had spent the morning looking over the books, old binders and old sells. She had also attempted to dictate several responses to the enthralling offer. Which was exactly what she was doing when Rose walked through the door. Several versions of the same letter lay scattered around her on her desk. She hadn't crumbled them, that would imply impatience, instead they lay in neat rows and piles where Velta could easily see them for reference. As Rose started insulting her Velta looked up from her papers with a somewhat confused look, one that said " Who let you in?" but she responded in a much less teasing manner. After all, she was not a fat woman, she just wasn't starving in the streets. " I'm sorry to hear you still can't afford to eat, Rose. Or is it the constant pregnancy sickness that makes it impossible for you to keep down food? Perhaps you should take up swallowing? I hear some men pay for that." She didn't so much soften her words as to simply hammer them in harder with a smug look. " My brothers are hopefully fine, and when they get back to town I'm sure you'll know long before I do. As for things that might interest you, I have dregs, but the finest ones are reserved for someone else. I'm expecting a shipment in the coming days, or weeks. You know how it goes. You are of course free to lock at the rest of the stock, but I know what you prefer... " She let the words trail off unfinished.
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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Delucian District Sir Luca Aimery As the midwife left the house Luca went to his backyard and started digging a hole, he dug for almost half an hour, when he finished a hole deep and large enough to fit a newborn could be seen, he went inside grabbed some of the bloodied sheets, the towels and the midwife's apron and folded them as to look like a baby rolled in sheets. He went back to his garden and after giving a soft kiss to the rolled sheets he put them softly inside the grave and started filling it with earth. After he was done with his son burial he went inside, he covered himself with a dark cloak from head to toe and left home, carrying in his arms inside the clock his newborn son covered up with a soft brown blanket that was made just for him. He tried to rushed as fast and safe as possible towards the Delucian District, he knew this place like his hand, after all he was one of the Knights that guarded it. As he was walking he was hugging his son as tight as possible, after all he knew what was going to happen next, and then he reached it, the door of a brothel. If there was a place that he could hide his son this would be it, so, he knocked.
Character Name: Emirien (Emmy) Species: Human Sex: Female Physical Description: An unremarkable, yet pleasing young woman of fair, waving hair and bright blue eyes, with a quick smile that dimples her cheeks. Her constitution is sturdy, and beneath the soft curves of womanhood lies a fine bit of muscle, developed over a lifetime of work on the humble bit of land east of the capital city, near the edge of the forest. Profession: Breeder and trainer of hunting hounds Starting Equipment/Belongings: A small, simple knife at her hip, woolen cloak when she travels away from home, a coin purse sewn inside her shoe.
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Madame Rose - Docks, Velta's office "The one about swallowing is good, first time I hear it this week." Rose keeps her sterling composure with her usual smile. If she got one bell for every joke or insult regarding prostitution she would have enough to open her own brothel in the Delucian District... Oh wait! She stands up, looking around in the office as she talks "I'm sure there is a market for dreg whores, somewhere. I like to keep the Garden classy, though", and moves closer to the desk, peering at the unfinished letters "writing a love letter, are we? Oh well, I'll tell your brothers you miss them, when I see the boys." The Madame turns on her heels, making her way to the door.
Try to create a well rounded, believeable and lore coherent character. Consider strengths, weaknesses, quirks, mannerisms. If they're interesting and unique, they'll be more fun for others to roleplay with. Players are given some creative freedom when writing their backstories and origins, family names etc. are all up to the player to decide. Each player may control two characters at most, keep in mind that not all PCs will know one another or even end up knowing one another. If a character is killed they may be replaced with a new one. * Players are welcome to bring their character across organically or write an in-depth backstory and personality for them beforehand, it's all up to the individual. * Please send a concept sheet to me, the DM in private or post in the OOC tab first! Character Name: Species: Sex: Physical Description (Pictures can go here if you want): Profession: Starting Equipment/Belongings:
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'The Garden' Brothel Sir Luca Aimery Shortly after Luca knocked the door was answered by a young girl, though her exact age was difficult to place. She had a smile on her face as she opened the door, and was dressed in a corset coupled with a flowing sleeveless gown which looked to be at least a size too small. "You don't have to knock, monsieur, come on in." she said as she held the door open and stood aside for Sir Luca. The brothel was well lit, with wide windows high up on the walls and a candle lamp on each table. Me and women made merry within, talking, drinking and occasionally groping. A pair of burly guards who were stood beside one another talking at the other side of the building peered at Luca through the open door while a third stood by the door, taking no notice of him. These were not the city guards one finds patrolling the streets, but armed bouncers hired by the Madame of the brothel to keep it and her girls safe. The girl who answered the door reached for Sir Luca, offering him her hand and purring "Come on into the warm, sit down and get comfortable". The Golden Gryphon Tomas De'Sean of the Salt The barman keeps his eye on Tomas and the few gathered parties and patrons in the Gryphon while he goes about his business behind the bar, only occasionally turning around to pour a drink or clean a glass. It seems he keeps his eye on Tomas not out of suspicion but rather to pay close attention to the patrons reactions to the music. Some turn away from their meals to watch Tomas play, some continue on without showing any change in their mannerisms or even signs of having noticed the music. Once Tomas finishes playing many of the patrons within who turned to watch him raise their cups in silent toast, and the barkeep, whether he likes the result or not grins at Tomas and salutes him, placing two raised fingers against his brow. Perhaps unsurprisingly he fishes some copper shards from his money apron in plain sight of Tomas, counts out the exact change for the drink and places the money under the bar counter with a single, firm nod. The Residential district is generally far quieter than most of the others, save for perhaps parts of the Delucian district, and now that the patrons who were watching Tomas play his flute have gone back to their feasting and drinking the low hum of many a conversation and the gentle tapping of silverware on crockery are the only sounds which can be heard. Such conditions seem to almost invite Tomas to begin playing another song. Eastern Farmlands Emirien "Absolutely, we shall!" said Davian enthusiastically as he made after the two hounds, through the gate and then around and past Emirien's house towards the great forest further north. Only one thin, messy field of uncultivated land divided Emirien's house from where the forest started abruptly. Emirien and Davian had to watch their footing as they followed after the dogs across the field as the occasional large stone or hole in the ground, likely dug by a rabbit or badger could leave either with a broken foot. The dogs ran happily along lead by their noses after the scent of bird and didn't seem to care much for the smell of rabbit and badger for the time being. It wasn't long before they had reached the woods. There was no commonly used footpath or trail leading into them here, save for that marked by a few broken off twigs and trodden ferns which Emirien and her family may have used in the past. Still, that didn't seem to bother Davian who pushed twigs and branches aside with his arm. "Have you ever seen a real, live Dreg, Emmy?" He questioned idly as he made his way into the woods.
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
8,830
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1,702
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'The Garden' Brothel Sir Luca Aimery As the girl opened the the door Luca felt the warmth and the perfume coming from inside. Apart from having a newborn son, that was the most comfortable and heartwarming thing he felt that night, he knew that his son would soon be safe. "Is your mistress here tonight? Tell her that I wish to speak with her, and only with her. Tell her I have a very special request to make." Luca walked in as he spoke to the girl signalling her to close the door behind him while he was looking around looking for that one face. Luca had never spoken with the woman he was looking for, but he knew her face, and he knew that behind that mask that she always wore there was a person that could help him, probably for a good price, but she could help him.
Character Name: Ryker of the Barrows Species: Human Sex: Male Physical Description: Possible picture to come... Rugged and weathered at a glance, Ryker is a traveler. He stands tall and broad, with a square jaw and sharp features. He has ashen white, shoulder length hair, often pulled back in a full or half ponytail. His left eye is a piercing blue while his right is a bit cloudier with a scar running over it. He sustained an injury in his teen years that rendered him partially blind in his right eye. He can still see general shapes and colors, but detail is lost. He wears leather armor for the minor protection while keeping his dexterity. He openly wears his longsword on his back. Profession: Monster Hunter/Sword for Hire Starting Equipment/Belongings: He keeps coin in a small coin purse secured tightly to his belt along with a well-maintained dagger. His prize possession is his blacksteel longsword, Oblivion. Background: Ryker was born in a small, secluded town far to the east of Averine City in an area known as The Barrows. He was never very close to his parents or his two siblings. He worked from an early age as a field hand and did general labor around town. Because of his intense physical labor from such an early age, he was one of the strongest in the village. He practiced with a stick and, later, with a sword in whatever free time he had. There was little protection in the area, so monster attacks occurred from time to time. When he was still a child, his mother was killed during one of these attacks. He decided to learn to fight these creatures alongside his brother and a few other strong townsmen. In his teenage years, however, famine struck the village and monster attacks suddenly increased in frequency. Many farmers and poor families had to leave in search of more fertile grounds. His siblings both decided to pursue different prospects elsewhere and, not feeling much attachment to his had-been home, he decided to leave on his own. He made coin as a sell-sword at first, but as his skills grew, he moved on to larger, more challenging targets.
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Eastern Farmlands/Forest Emmy trailed readily behind Davian as they crossed the yard, exited the front gate, and turned to the field nearby, beyond which lay the vast, green-grey wall of the wood. She hummed softly now and then as she trotted to keep pace with him, her golden ponytail flouncing against her shoulders. Her gaze flickered sideways to him as they walked together, and her blue eyes were keen with curiosity, perhaps to ask more about him; what he'd been up to, why he'd decided to ask her to join him on his hunt. Was he lonely for company? Did he have stories to share? Were none of his village friends free to join him? She did not pepper him with these questions, at least not for the time being, but instead simply smiled to herself, content to ponder on the mysteries. As he reached the first of the outlying trees, Coby and Nell snuffled on ahead into the shadowy expanse of the forest, tails erect and waving lazily. Emmy parted her lips to reply to Davian's question, stepping forward as she did so, though she was interrupted by a sudden twisting of her leg as her foot sunk into one of the bothersome holes in the soft soil. Whether dug by badger or fox or some other creature, she yelped softly and flung her hands out to catch herself as she lost her balance.
Character Name: Emirien (Emmy) Species: Human Sex: Female Physical Description: An unremarkable, yet pleasing young woman of fair, waving hair and bright blue eyes, with a quick smile that dimples her cheeks. Her constitution is sturdy, and beneath the soft curves of womanhood lies a fine bit of muscle, developed over a lifetime of work on the humble bit of land east of the capital city, near the edge of the forest. Profession: Breeder and trainer of hunting hounds Starting Equipment/Belongings: A small, simple knife at her hip, woolen cloak when she travels away from home, a coin purse sewn inside her shoe.
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Velta Burr - Docks, Velta's office " Don't be cranky, you started it. " Velta gathered up the drafts piling the papers up out of sight when she saw the other woman looking, but Rose most likely had time to read a few words. " To the esteemed Gareth Nolani. I am honoured by the offer- To the honoured Gareth Nolani. I am glad to see you have turned to me in this matter. Dear Gareth Nolani, Gareth Nolani, Financial and business administrator of House Sauvage" She speaks as she shuffles the unfinished letters in under a book, to hide them further. " You know since dad retired we stopped handling humans here. But I thought you'd at least stay for a cup of tea since you are here." Velta adds the last bit as she looks up to see Rose moving towards the door.
Try to create a well rounded, believeable and lore coherent character. Consider strengths, weaknesses, quirks, mannerisms. If they're interesting and unique, they'll be more fun for others to roleplay with. Players are given some creative freedom when writing their backstories and origins, family names etc. are all up to the player to decide. Each player may control two characters at most, keep in mind that not all PCs will know one another or even end up knowing one another. If a character is killed they may be replaced with a new one. * Players are welcome to bring their character across organically or write an in-depth backstory and personality for them beforehand, it's all up to the individual. * Please send a concept sheet to me, the DM in private or post in the OOC tab first! Character Name: Species: Sex: Physical Description (Pictures can go here if you want): Profession: Starting Equipment/Belongings:
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Velta Burr- City Docks, Her own office. Velta watches the hips sway under the skirts and finds that she's not bewitched despite the other woman's best efforts. There was a reason her brothers frequented the brothels, and she didn't. She shakes her head at the strange logic, after all Rose had barged into her office, not the other way around. Velta stands up and makes her way to the small liqueur cabinet where she selects a fine brandy which she slips into the teacups. Her slave had promptly slipped off at the mere mention of tea and she now returned with a teapot. She filled the remainder of the cops with sweet sweet tea and served one to Rose. The slave kept her head down and back hunched so not to tower over the Madam. " Father is doing well, he mostly eats and when he's not eating he's drinking. I think we can both agree it's a good way to spend a retirement. Had any interesting customers as of late? "
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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'The Garden' Brothel Sir Luca Aimery Luca walked with the girl upstairs observing his surroundings, he had never been to a place like this. Against what he thought this place was bright and somewhat glamorous at least at his eyes. When they reached the main bedroom he was fascinated, this room was more luxurious than the one he had at his house, and his was pretty good. Luca staid up and when the girl was about to leave he answered her question asking for just a glass of water. When the girl left he took a look at his son, and there he was asleep, like this no one could notice that they baby had magic, and for a moment Luca thought all of it was just a nightmare. He reach for a chair and sat carefully not to wake his son. "Sleep well Ember, everything will be okay soon." said Luca whispering to his son while he waited for someone to come back to the room.
Try to create a well rounded, believeable and lore coherent character. Consider strengths, weaknesses, quirks, mannerisms. If they're interesting and unique, they'll be more fun for others to roleplay with. Players are given some creative freedom when writing their backstories and origins, family names etc. are all up to the player to decide. Each player may control two characters at most, keep in mind that not all PCs will know one another or even end up knowing one another. If a character is killed they may be replaced with a new one. * Players are welcome to bring their character across organically or write an in-depth backstory and personality for them beforehand, it's all up to the individual. * Please send a concept sheet to me, the DM in private or post in the OOC tab first! Character Name: Species: Sex: Physical Description (Pictures can go here if you want): Profession: Starting Equipment/Belongings:
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Velta Burr- The Docks, her office. Smiles as if she heard a good joke, and allows herself a small sound of amusement. " I can drink fine on my own, and the business is booming, did you know that the yellow tone is very in at the moment in the higher houses? I think it's due to the small birds they like to much. Apparently the slaves should match." She adds as if offering advice " You should dress your girls and boys up in yellow. "
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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The Great Northern Wood Emmy caught herself roughly with both hands as she tumbled forward with a loud "oof!" Immediately after, she heard the snap of branches, and glanced up just in time to see Davian getting slapped in the face by a vengeful tree, which caused her to burst out laughing, despite the sharp bolt of pain beginning to throb in her ankle. Pulling her foot carefully free of the hole, and pausing on her knees while she tried to catch her breath, she chuckled, "Aye, aye. I'm all right!" She braced one hand against her knee, and wrapped the other around his offered fingers, stumbling to her feet while still snickering under her breath. "Ah, 'twas worth the twisted ankle just to see the look on your face!" she quipped, grinning widely as she brushed off her skirt, wincing as she tested her weight on her right foot.
Character Name: Emirien (Emmy) Species: Human Sex: Female Physical Description: An unremarkable, yet pleasing young woman of fair, waving hair and bright blue eyes, with a quick smile that dimples her cheeks. Her constitution is sturdy, and beneath the soft curves of womanhood lies a fine bit of muscle, developed over a lifetime of work on the humble bit of land east of the capital city, near the edge of the forest. Profession: Breeder and trainer of hunting hounds Starting Equipment/Belongings: A small, simple knife at her hip, woolen cloak when she travels away from home, a coin purse sewn inside her shoe.
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The Great Northern Wood Emirien Davian helps Emirien stand by offering her his hand, but doesn't pull her to her feet. He still occasionally rubs his throbbing eye with his free hand and frantically blinks the ache away whenever he isn't rubbing it. "Never mind vicious grouse, it's the trees and soil we need to watch out for." he says, exhaling sharply from his nose as he sniggers. He moves so that he is stood with his back to the brnach which just hit him and turns to face Emirien, briefly eyeing her. "Best not to hunt with a wounded ankle, but you seem alright. 'Reckon we should keep going or do you want to go back?" His body language betrays him despite his words, however, and as he half turns and brushes the twigs aside once more while keeping his eyes on Emirien it is obvious that he would prefer to continue onwards into the woods. The Rugged Fish Ryker of the Barrows The next morning promised fairer weather. The rain from the day before had passed during the night and though the city streets were still damp the sun had been shining since it rose with only a few clouds in the sky. Unfortunately for Ryker, this meant that the city had gotten busier earlier as he made his way to the Rugged Fish. On the other hand, Rykers appearance and the presence of his sword seemed to dissuade thieves from taking advantage of his encumbered, and he made it to his destination unmolested. The inside of the small quayside inn was quieter than it was yesterday with only the bartender present as Ryker entered. Regardless of how hard Ryker knocked on Alexandra's door no answer came. Perhaps she was a heavy sleeper and hadn't gotten up yet, or perhaps she had already left, and the innkeep didn't help much as he called to him: "Haven't seen her since last night, my man. Mayhaps she slipped out without me knowing it but I reckon she's the type who wants to be seen and heard wherever she goes, eh? So I doubt that. Want me to take a message, or get you a drink while you wait?"
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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The Rugged Fish Ryker stopped knocking and turned his attention to the innkeep. He furrowed his brows slightly before shifting away from the door. "I suppose I could leave a message..." He sighed as he walked over to the bar. "If you happen to see the Siren, let her know her companion stopped by and that I'm meeting with the mercenary captain." He eyed the drinks but had to pass. It was early and he had things to do. He nodded at the man before heading back to the door. Upon exiting the quaint little inn, he paused to take in his surroundings. 'The Wayfarer Inn,' he recalled before heading east. His mind wandered, thinking of where this young lady could have gone without him. Perhaps something had come up. Perhaps she was deadly serious about this treasure. Either way, he would keep his guard up. He still needed to take this job whether she came with him or not as he was low on coin. As he made his way down the city streets, he kept darting his eyes back and forth over the crowd. The man in the inn from the night before still on his mind. He hadn't liked the way he had looked at him. Perhaps that man had something to do with Alexandra's disappearance. Or perhaps Ryker had been a sellsword long enough that he had just become a bit too paranoid. He came upon the Wayfarer Inn after a bit of walking and let himself inside. He wasn't sure which room this captain was staying in and he wasn't about the go around knocking on every door. He found an empty table, took a seat and waited.
Character Name: Ryker of the Barrows Species: Human Sex: Male Physical Description: Possible picture to come... Rugged and weathered at a glance, Ryker is a traveler. He stands tall and broad, with a square jaw and sharp features. He has ashen white, shoulder length hair, often pulled back in a full or half ponytail. His left eye is a piercing blue while his right is a bit cloudier with a scar running over it. He sustained an injury in his teen years that rendered him partially blind in his right eye. He can still see general shapes and colors, but detail is lost. He wears leather armor for the minor protection while keeping his dexterity. He openly wears his longsword on his back. Profession: Monster Hunter/Sword for Hire Starting Equipment/Belongings: He keeps coin in a small coin purse secured tightly to his belt along with a well-maintained dagger. His prize possession is his blacksteel longsword, Oblivion. Background: Ryker was born in a small, secluded town far to the east of Averine City in an area known as The Barrows. He was never very close to his parents or his two siblings. He worked from an early age as a field hand and did general labor around town. Because of his intense physical labor from such an early age, he was one of the strongest in the village. He practiced with a stick and, later, with a sword in whatever free time he had. There was little protection in the area, so monster attacks occurred from time to time. When he was still a child, his mother was killed during one of these attacks. He decided to learn to fight these creatures alongside his brother and a few other strong townsmen. In his teenage years, however, famine struck the village and monster attacks suddenly increased in frequency. Many farmers and poor families had to leave in search of more fertile grounds. His siblings both decided to pursue different prospects elsewhere and, not feeling much attachment to his had-been home, he decided to leave on his own. He made coin as a sell-sword at first, but as his skills grew, he moved on to larger, more challenging targets.
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The Rugged Fish Ryker of the Barrows The growth of the city, coupled with the growth of the nearby town of Averby caused the two to expand into one another, with the two separated only by the walls of Averine city and the river which surrounded them. Even after crossing the main drawbridge leading out of Averine and into Averby it never truly felt like Ryker had left the city. The Wayfairer's Wagon inn was in Averby and could be seen just east of the city gates. It was a short walk and though Averby was busy it was nowhere near as bustling as the city itself. It was obvious how the inn had gotten its name, as upon Rykers approach he could see three seperate wagons parked besides and beside those a large stable suitable for many horses. One of the wagons had men working on it who seemed to be preparing to set off eastwards, they loaded and unloaded crates and barrels and joked among one another. The second wagon caught Ryker's eye, however, for it was a type of wagon he recognised. A modified war-wagon with crossed swords and a blue shield painted on the side. Atop the wagon was a huge, steel limbed ballista; the kind of ballista used to harpoon great monstrous beasts during hunting missions. The presence of this wagon indicated Ryker had certainly found the place he was looking for. As he entered, Ryker found himself in a pleasant, rustic inn decorated with drapes of exotic fabrics, animal hides and trophies from various hunts, and opposite the counter was an open log fireplace filled with black ashes and soot. As the man put down his equipment and took a seat he was approached by a serving girl who offered him a small bowl of gruel and a cup of milk to drink for the humble price of four copper shards.
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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'The Garden' Brothel Sir Luca Aimery Sir Luca was nervous with the big guy around, he hoped that Ember wouldn't start crying, he wanted to speak only to the madame of the house, the least people knew that the baby was his the better. He didn't move from the chair he was sat on, his son was asleep and the less he moved the better. "Yeah, we never know with who we are dealing with. Do you think Madam Rose will take long to arrive?"
Try to create a well rounded, believeable and lore coherent character. Consider strengths, weaknesses, quirks, mannerisms. If they're interesting and unique, they'll be more fun for others to roleplay with. Players are given some creative freedom when writing their backstories and origins, family names etc. are all up to the player to decide. Each player may control two characters at most, keep in mind that not all PCs will know one another or even end up knowing one another. If a character is killed they may be replaced with a new one. * Players are welcome to bring their character across organically or write an in-depth backstory and personality for them beforehand, it's all up to the individual. * Please send a concept sheet to me, the DM in private or post in the OOC tab first! Character Name: Species: Sex: Physical Description (Pictures can go here if you want): Profession: Starting Equipment/Belongings:
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'The Garden' Brothel Sir Luca Aimery The man had remained quiet, and was glancing about the room idly when Luca addressed him. He looked up towards Luca in response "Not a clue, monsieur, but she's a dutiful woman who doesn't much like being gone for long." He pauses and moves to the door, opening it, poking his head out to peer around before closing it again and turning to look back at Luca. "She didn't say where she was going, nor did she take any guards along with her."
Character Name: Tomas De'Sean of the Salt Species: Human Sex: Male Description: With a pristine grin emblazoned across his face Tomas walks into any room draped in self-confidence more notable than any linens he may wear. A simple man by trade and choice, he stands shoulder to shoulder with any other commoner. Taken on his own he may be seen as down right boring, with only the telltale signs of age creeping up discerning him from a man 10 years his junior. Salt and pepper flecks to his hair, and a slight wrinkling at his eyes betray the energetic soul behind them but when the situation calls for it he can move like a blur to complete a task at hand Profession: Traveling Minstrel/Bard Starting Equipment/Belongings: - Shortbow with Quiver of Arrows - Small Dagger - Panflute - Sharp Tongue - Quick Wit Background: Born aboard a sinking ship travelling the ocean, it would be difficult to say Tomas' life was ever bland. Indeed it was from a young age that he dreamed of adventure; seeking his own and wanting to hear of others. There was little shock to his parents or anyone that knew him when he left home to pursue just that, picking up a number of skills along the way. Of course the best way to hear stories is to share your own, and a natural transition was made to becoming a Bard. He'd already been good with instruments quick with his hands and in possession of a smooth voice, afterall. While he may be edging late into his thirties his heart still burns to hear more exploits of heroes and heroines, and live through yet more of his own.
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Velta Burr- her office- the Docks. Velta inclined her head as the other woman left the room. She was going to have to have a talk with the slave outside, for letting just anyone into her office unannounced. Though Rose was an old friend, despite it all, Velta was a busy woman. She once more turned her attention back to the letter she was writing and yawned. This was not something she was used to, her clientes, although sometimes very wealthy, were generally not nobility. Gareth Nolani was known for working for a noble house though and this one in particular was rather fond of Dredg, to the point that she even campained for freeing them. Which would mean the end of the Burr Family's business. On the other hand, an estate could generate quite a lot of money all on it's own, and she was not the only slaver in the city. So she wrote the only thing she could think of. " Esteemed Gareth Nolani, I must say I am honoured to hear from you, but a little surprised aswell. I believe I have exactly what you ask for, but would none the less like to meet in person to discuss the finer details of this arrangement. I am after all a business woman and feel I can not simply strike a deal without first feeling the handshake of my client. Send the curire back with a reply whenever you are ready, do not worry about feeding it, I will make sure it's well watered already. " She signed and sealed the letter, pressing the styalised dredge stamp into the hot wax with a frown creasing her brow. This would need a human curier, just to be sure. Finding one shouldn't be too hard. She dressed herself in the latest yellow cape, the thick whool would certainly keep out the rain, but the colour was really not good for her and stept outside into the rainy street.
Try to create a well rounded, believeable and lore coherent character. Consider strengths, weaknesses, quirks, mannerisms. If they're interesting and unique, they'll be more fun for others to roleplay with. Players are given some creative freedom when writing their backstories and origins, family names etc. are all up to the player to decide. Each player may control two characters at most, keep in mind that not all PCs will know one another or even end up knowing one another. If a character is killed they may be replaced with a new one. * Players are welcome to bring their character across organically or write an in-depth backstory and personality for them beforehand, it's all up to the individual. * Please send a concept sheet to me, the DM in private or post in the OOC tab first! Character Name: Species: Sex: Physical Description (Pictures can go here if you want): Profession: Starting Equipment/Belongings:
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You wake to an empty void, everything around you is nothing but a black space. It is eerily quiet and you can't make out any shapes in this dark void, you feel a heavy presence bearing down you. The void seems that it is consuming you, drowning you of any light that resides within you. Is this a dream? A nightmare? Or something else entirely? However much you struggle, you can't seem to escape the void, everything seems hopeless, you feel as if your about to be consumed, until... A bright green light, faintly glows above you... As it appeared, it quickly began to glow brighter, brighter, and brighter still, until the dark void was no more, replaced by a field of flowers. The light above you remains where it appeared, soon a voice echoes through, as if it was going through your mind. "Oh chosen warrior... I... Am the God of Light, Lucius... I have seen your potential... A spark that has yet to alight... A spark that may rid this world of that which threatens it... I beseech you... Journey through the gates... Journey to Edivid Village, The Town Between Worlds... There you will meet my Oracle... She will explain the threat to this and all other worlds... A threat that you... And many others may yet stop... Follow the Light, great warrior... I will watch over you... Til you reach your journey's end..." The voice faded away and just as soon as it came the light that was above you... Vanished. Was that really a dream? Or a true vision from the God of Light? A new destiny awaits you... Should you choose to follow this voice's instructions. May the Light guide you. The fresh morning sun was peaking over the mountains. Light shined upon the peaceful village of Edivid, merchants began to open their shops, the black smoke of a blacksmith's workshop billowed into the air, travelers of all shapes, sizes, and professions began to fill the streets. It seemed like just another day in the Town Between Worlds. A young kitsune watched the town through a window in the tavern, she seemed to be looking for someone... Or maybe even a few people. A light knock and the sound of an opening door echoed through her book filled room, a simple looking maid stood at the doorway holding a plate with a cup of freshly brewed tea sitting on it. She walked calmly over to the kitsune, setting the plate on the table in front of the kitsune. "It is a lovely morning, isn't it Master Khristina?" The maid finally spoke in a quiet tone. Khristina nodded her head in agreement. "It is, Loralei..." she said taking the cup of tea. "And soon... Things will become a lot more interesting." She said looking back out the window. Ok ladies and gents, its time to get this rp rolling! Your character has had this vision one way or another and should be in or just arriving at Edivid Village. Post what you think your character would be doing right now and lets get this thing on the road! :)
Name: Khristina Age: 21 Gender: Female Race: Kitsune Element: Light "I have learned many things on my journey, now I will put all I've learned to use. Lucius guide me." Personality: Khristina is a free spirited, kind hearted, fox tailed traveler. Her love for knowledge and her innate curiosity is both a blessing and a curse as she is very knowledgeable, yet is prone to getting into matters that don't concern her. Despite her love for all knowledge on magic, Khristina is very cautious towards any at all dark magic, not because she hates or distrusts it, but because of dark magic's ability to do more harm than good in the wrong hands. She's always willing to chat, no matter the topic, just be prepared for a long talk as she is very talkative. Biography: Khristina was born into magic nobility in the kingdom of La Veda. As she grew up, Khristina began to grow tired of her boring noble lifestyle. Learn this, learn that, well how about learning something she wanted to learn? When she turned 18, Khristina gathered her things and left behind her nobility to travel beyond the boundaries of La Veda. Her journey has taken her through the kingdoms of Vriksha, Agni, Sama, and even Bariura, where she learned the many types of magic that are taught in the kingdoms. Her knowledge grew to the point where she would attract the attention of the God of Light, Lucius. Calling for her aid against the threat of the Fallen Gods, Lucius named Khristina his Oracle, the person who would gather together others who Lucius has called, and guide them in their fight against the Fallen Gods. Khristina now holds her head up high, knowing that it wasn't a mistake to leave La Veda, as she now has a greater destiny ahead of her. Evolution: As her power grows, Khristina begins to pulse with magic from all of the six elements. She also grows five additional tails, with each tail wearing a colored ring to represent each of the elements
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Claire Oh gods oh gods...I hope I'm in the right place. I wonder if father and mother are right? That there are others besides them...well me now, who're chosen. This is so crazy, confusing, cool...but I don't know. What if they think I'm a freak? I don't even have...I just hope they don't think I'm weird. Wait...thinking this much is weird! Stop thinking too much Claire! Naggh! I'm doing it again! Claire was now waiting outside of the town of Edivid Village. Sure, the genderless elf was sticking out like a sore thumb due to his/her fisherman's garb of sorts...though did wear a light blue mage cape of sorts around its neck. The small elf patiently waits outside of the village where this supposed Oracle waits for whoever else was called. Claire lets out a long sigh, not really paying much attention to her surrounding and as a result, made the elf really skittish about random things that occurred in its surroundings. Hoping that the others called are nearby, Claire starts to sit down on the ground to meditate and wishes that others will come soon to the village. After all...she/he already was nerve-wracked for being here early and looking strange...now Claire was slowly losing it due to thinking she/he may be the only one called!
Name: Claire Bright Age: 21 Gender: Neither Race: Elf Element: Water Appearance: Small, Lithe build Has two different colored eyes Tanned skin Blonde Hair Farmer Clothes (neutral) Personality: Curious, Shy, and Respectful Biography: Never having known...its own gender, Claire's parents have always kept Claire hidden away from the world as much as they could in the Kingdom of Sama. Rarely did the child's parents ever sent Claire out to the forest or the nearby towns/villages to gather as much as the family needed to last for upcoming months. Over time, Claire was taught the healing arts of light...the child's parents were once gifted healers after all of the kingdom, though supposedly now retired. Claire had quite the knack for healing, often practicing in the forests that were near the child's hut. Finally, when the call to action was placed upon the child's parents, they decided to give Claire a chance to find a true calling in life...thus now the new adult in a new world responds to the call, hoping to make a difference and to find out the true meaning in living. Evolution 1) Develops clothes toward either a male or female 2) Gains a staff 3) Gains Holy Robes while finally gaining a Gender Theme None Misc.: 1) Good Swimmer 2) Has a degree of knowledge on medical plants and sea life 3) Good Fisher
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---Ryuuga--- Opening his eyes, Ryuuga looked around to see that the sun was just rising behind the distant mountaintops. Yawning amd quite clearly not yet quite awake he mumbled to himself "The sun is only just rising, huh? I guess sleeping outside has several downsides..." Ryuuga, covered in dew from the wet grass, sat up and examined his surroundings. Having confirmed nothing was missing from his make-shift "camp" he got up. "Well, I guess it can't hurt to get up now. What did gramps always say? Something about worms?... Well, the geezer was crazy anyway, so who cares?" He mumbled to himself as he collected his belongings. Only a moment later he remembered the dream, cold sweat rolling across his back. "Wait a minute... Nonononono nonono nonononono, that can't be, right? I mean, Lucius? GOD of light? Nonononono, impossible. Though... it was an odd dream....AAAGH, what am I supposed to do with this?" After his little panic attack, Ryuuga took a moment to actually breathe. He tried to recall what Lucius had said, something about an oracle in Edivid village... "Edivid village? Why does that sound so familiar... Crap! That's where I was going in the first place!" Not entirely happy about suddenly being pulled into some large-scale conflict, Ryuuga set off to Edivid village. "Why me of all people? I just wanted to see the sights... This oracle better be quite a sight herself" He grumbled. I guess it's true, though. There really is no escaping fate."
Name: 'Golden Rogue' Elise Age: 19 Gender: Female Race: Human Element: Thunder Appearance: Personality: Elise has a cold stare and a warm personality. She usually acts cheerful in and around towns, because she's usually a nice person. While her rogue-like appearance suggests a rather shady character, she is relatively sociable and usually helps people--for free! However, she has also demanded fees for helping, often enough. Despiter having a jovial attitude, she has a short temper and can occasionally be downright cruel. Biography: Elise has grown up in a small town, much to her liking, she bas always been good at using knives and when she reached the age of 15 she took some knives and skipped town. She loved the quiet atmosphere, but her curiosity got the better of her and she went to discover the outside world. She has since then done many odd jobs, but always refused dirtier works. With the money she made, Elise first got a weapon upgrade, replacing her knives with shortswords. Later she also purchased a set of armor. Because she isn't exactly rich, this armor had to be affordable, so she purchased leather armor. Even though she now uses swords in combat, she still carries her old knives. She is intent on one day returning them home. Evolution: -Burst Acceleration Elise gains golden dragon feet. With these new muscles she can launch herself at a speed of 20 m/s*. Any distance higher than 10 meter becomes slightly inaccurate, though. -Wrath Claws Elise hands turn into golden, dragonic claws, capable of strong, accurate strikes. -Dragon's Pride Elise grows fully operational wings, horns and a dragonic tail. -Dragonic Endurance Elise develops a scaly armor covering most of her body, and her face also turns more dragonic. At this point, she might as well be a dragon. -Piercing Gaze Elise's presence grows overwhelming, direct eye contact with her causes others to freeze in place. It is not absolute, but hinders movement a lot. *This is 72 km/h or +/-44 mph. Misc: Elise is by all means a rogue-like fighter, but she insists on being called a 'Master of Blades'.
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Melfenius Melfenius's boots kicked up small poofs of dust as she walked, the dull thud of each footstep a rhythm that had been going on for some time now. Edvidid village was by no means close and she'd been walking ever since she'd received the dream. Of course not needing to rest meant she got there rather quickly compared to a human walking the same distance. The dark green robe that was tattered and dusty from years of wear and tear, covered in patches of vaguely similar colors, obscured her body; merely making her appear extremely lanky. Of course the large shield in one hand as well as the sheathed hand-and-a-half sword she wielded in the other marked her as a warrior, usually these things managed to keep trouble away. Of course when one was looking for trouble, you generally found it. And now she'd been chosen by Lucius, The God of Light. Melfenius halted just outside the town. Journey to the village. Anywhere in particular in the village? A elf-creature that appeared to be something of a mage was sitting on the ground, likely meditating or something else that mages did. Melfenius's bony shoulders moved up and down momentarily before she continued onward into the town. If others were called they'd be coming as well. The first place any stranger to a new town would go would be the tavern, whether it be for food and drink, a place to rest, or just to listen to gossip. So Melfenius strode through the town and entered the tavern, glancing over the occupants before taking a seat next to the door at a round peg-legged table. There was a moment of silence at her dark form before the chatter started up again. Likely it was about her being; such a small town and all but Melfenius didn't mind, she doubted she'd be staying her long. A server came to ask if she wanted anything but Melfenius waved them off. She was simply here to wait.
Name Melfenius Age 53 Gender Female Race Skeleton Element Dark Personality Melfenius is a rather pessimistic person yet they go on without dwelling too much on it. A pessimism of the mind compared to an optimism of actions. She is a do-gooder, always willing to lend a hand, despite the fact that her ability to do so is somewhat limited due to her appearance. This has caused her a sort of detachment to people, where she expects them to be scared of her, or if they do act normally, that they're covering up their fear to make her feel better. Biography Melfenius was a solider for the Kingdom of Bariura, serving faithfully and vigorously since she signed on for as long as she lived. Which is to say not very long at all. Melfenius hadn't made it much further than her twenties when she was sent out with her squad to investigate some disturbances credited to rumors of enemy forces near. They stopped by the town for an update on the situation. However when they arrived they found the town seemingly empty, devoid of life. Then the undead came. What seemed like an uncountable swarm came from every direction. They took refuge in a building that looked like it was used as the town hall. Their valiant struggle was in vain and eventually they all died. Some time later Melfenius woke up. She was in the town hall, all alone, the bodies of her comrades vanished. When she looked at herself she saw she was merely bones. Confused she began heading back to explain what happened. However the sight of her undead body caused those who saw her to either run or attack. Melfenius quickly gave up hope of warning anyone about the danger and took to wearing long clothing that obscured her body, allowing her to pose as normal. Her body needed no food, no sleep, and she couldn't have gotten a job if she wanted to. So Melfenius wandered, attempting to do good with her fighting skills wherever she went, thwarted whenever her true form was discovered and she was forced to leave. Evolution Better Weapon, Shield and Armour Ability to manipulate own bones to a minor extent: Overall size increase. Bone Magic Theme
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Flan Lef The wind blew fiercely over the village of Edivid as dark clouds heralded great change, certainly calamity and peril lurked on the shadows just beyond the horizon... Or maybe no. Most likely it was all just in the mind of the cloak wearing figure that wobbled her way inside the city, the distinctive noise of a rumbling stomach betraying Lef's lack of any decent meal in quite some time. Even the best of the rangers would have a hard time trying to find something to eat when the whole countryside had been picked clean by a horde of ravenous adventurers. To further the case, Flan was never one known for owning much resources, or any resources at all. Blame it on the course of perpetual poverty adventurers all over the world seem to be graced with. Nevertheless, the fact was that, right now there was an elf collapsed just a step away from the door of the tavern, her sole salvation. "Lotte, Malkai... I'm sorry, but I just can't go on anymore. Please, at least try to avenge me on your journey..." Sadly it seemed that Flan's journey would end before she could even meet her old friends once again. What a cruel fate for such a young and gorgeous heroine...
Name: Flan Lef. Gender: Female. Race: Elf. Element: Thunder. Personality: Despite her carefree and, not really that sharp persona, Flan is actually an efficient warrior and scout. On any normal day, the elf girl would like to do none but her favorite activities, eating and sleeping. However, when duty calls or a combat begins, you that there's no one else better at her job. Biography: Flan hails from the distant forests of the valleys, deep within the mountains of Athvara. She was trained as a member of the elf people's elite scouts, masters of hit-and-run as well as guerilla tactics. Despite some of her short comings, Flan is one of the best of her generation. The oncoming news of peril upon the land as well as the call of the winds have guided her away from home to investigate the wide open world. Evolution: (Pending revision, eventually...). • A short bow and pair of short swords, the traditional weapons of her people. All of them are of excellent quality ad craftsmanship much superior to that of other races. • A very light magic bag to store her belongings. • Knowledge of the arts and lore of nature. Misc: Theme
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Easy does it The boy said to himself, an orange flame emitted from his hand, above it a grill suspended by small manifested chains, and on that, venison and leeks. Nemo's things littered the bell tower floor, small open bags of spices, the shining metal pieces of his disassembled pistol, his canteen, a few books some open and about and others stacked upon each other, his bed roll made of pelts, an oil lantern, a tarnished compass with an old map, a walking stick and various other items which you would expect a traveler to have. The morning sun was bright, the sky mostly clear with wispy stratus clouds far above. The fragrance of the food Nemo was grilling was delightful leeks lightly salted and venison with a dry rub, the scent of cooked, juicy meat had already diffused in that high tower. "Done!" he uttered excitedly, alas he gets to finally sink his teeth into this simple yet delicious meal, with cooking tongs he placed the leek, split down the middle and cooked to a near perfect consistency, on a wooden plate. And then he did the same to the venison, still sizzling, pleasing to the olfunctory. The boy started with the meat "A bit spicy" he said to himself a he chewed a piece of venison, he quickly chowed down on the venison and soon did the same to the leeks Crunch! they went each time the boy dug his teeth into them. "ahh, today is the day I get to meet the oracle. A person of this land whom I may converse with. I wonder whom it'll be and will there be others?" he thought to himself "Man I love this world, much more cheerful than home" he said aloud this time. He began to pack his things, starting with his gun, clicks and clacks, the pieces fitting together perfectly, he twirled it on the trigger guard and grinned, pointing the weapon in the air, he had spent the last few nights charging it up with energy, he then put it in his bag, he had a swig of water from his canteen and used the rest to clean his wares, and strung the canteen up on the side of his bag, then he put away the books, then his cooking wares and spices, then he strung up his oil lantern like his canteen, some pots dangled as such as well, finally he rolled up his bedroll and tied it to the top of his travel pack. He took one good look at the compass and map before putting them in a side pocket of his bag. He propped his bag up next to his walking stick and he patted his sides, weapons check. He walked to the ledge of the bell tower and overlooked the town scouting out areas of interest "lets see" his right eye's slit pupil constricted and his vision began to zoom in, he held his head steady and he began to scan the city markets, taverns, inns, guilds, temples... the town hall? Think, a church of Lucius would be the best place to start, ughh I should have started this search earlier" he soliloquied. His eye returned to normal and he rubbed it out of discomfort. He donned his travel pack and picked up his walking stick with his left hand, he walked to the side of the bell tower that was next to an alley and out of his right forearm he bore a black chain larger than the ones he used earlier, dark flames engulfed the area around the chain on his arm. He swung it at a post on the bell tower and it tightly coiled around it "Nice" he uttered as he began to quickly rappel down the side of the bell tower into the alley. All went smoothly as more chain manifested out of his forearm until it snapped while the boy attempted to slow his descent. The chain, no longer connected disintegrated and was absorbed by the boy. The boy fell a few feet causing discomfort to the joints in his legs "dammit, I'll feel that one later" he said irritably. He decided to check the market first, he gloomily lugged his travel pack down the main street of the town. "Dammit" he cursed again "I hope that this isn't my luck all day" he said as he slowly approached the market. "hmm, maybe instead of searching fruitlessly all day I can just cause a scene and attract everybody's attention to me, I'd be bound to attract somebody who knows something, but... ughh, don't want to attract unnecessary attention... nah" he inquired in his mind as he entered the market. He stayed in the market for a painstaking five minutes before surrendering to instant gratification. he asked one merchant and one traveler about the God Lucius's Oracle to no avail. "I knew that this would be pointless" he uttered as he left the market in a different direction from where he came in. "man, this is pointless" The boy complained "I suppose that I will just wander around town until I find something interesting" the boy sighed, defeatism taking over.
Name: Nemo Age: 17 Gender: Male Race: Dragon element: flames, all the flames Appearance: Nemo dons bloody bandages around his torso, left eye, forearms and lower legs. He wears black ragged pants and a black ragged poncho making him look like a street urchin to some degree. For his main weapons he equips himself with leather holsters for his telescoping spears one on each side of his torso as well as an empty pistol holster on his lower back, weapons are not visible due to being covered by his ragged poncho. Nemo's personal belongings are held in a travel pack with various trinkets hanging off of it from the outside such as a bed roll, a large canteen, some cooking wear, etc, he only wears this during travel though. Nemo can be physically described as being of modest height, about 5'8 and having a lean muscular build. The color of his skin is dark grey and he has different colored eyes, the left always covered with a bandage along with the boy's forehead. the right is bright yellow which emanates light. His eye's pupils are like vertical slits, dragon like, and give off an air of intensity. His hair is can be described as being dirty blonde to the point of being black, being of medium length and slightly unkempt. ] (if Nemo was cleaned up and wore regular clothing) Personality: Nemo would more than likely be perceived by others as being a quiet person. By this it can be assumed that he isn't much of a talker, though he does fancy the art of thinking. His mind races frequently focusing mainly on his surroundings in order to ensure the safety of himself and his allies. When he isn't searching for red flags in his environment he is either deep in thought regarding the different philosophies of life or simply in awe of nature. Though His quiet nature can make others see him as cold he is actually a very mellowed person. He shows sympathy towards those who are unable to defend themselves and likes to look out for them. He does this because when he was alone, he did not have anyone to protect him or to even confide in, causing him to adopt an independent lifestyle. Nemo however does not like to speak about his homeland due to the painful memories of loneliness which he had to endure for the majority of his existence. Due to Nemo's experience in his earlier days he has adopted a view of nihilism towards the world, though he refuses to be miserable due to this philosophy and lives as a pragmatist. Acedemia is held dearly to Nemo and he has adopted it more as a hobby than a profession due to him being a more talented hunter than magic scientist. His love for knowledge causes him to share ideas with his allies, but he feels the most alive when in a hunt. Nemo likes the kill or be killed dynamic of the wild and enjoys hunting monsters that would test the limits of his combat abilities. Due to this coupled with his independent nature he likes to fight alone and can sometimes fight recklessly, especially when Nemo observes his prey to have a strange power. This causes Nemo to sometimes take unnecessary injuries, which he typically ignores due to the way he lived in his early life. Biography: Nemo does not remember his birth, or his childhood only the day in which he awoke from the deep slumber in one of the pillars of heaven. The pillars have two functions, to be a nearly autonomous military base populated mostly by sentinels and some living war engineers and to be a weapon of unprecedentedly mass destruction capable of containing and in some cases killing titans, essentially Gods. When he woke up all he had on was some bandages, rags and his trusty weapons. He picked up a magic based pistol for extra protection and went outdoors for the first time in a long time. He soon noticed that he was draconic, for he had not remembered this, his elemental powers being in bad shape however, likely due to some battle he must have fought that caused him to be put under in the first place by his allies, now long gone and long forgotten. Due to the poor illumination it took Nemo a few hours to get out of the installation, which allowed him to see all of the various technologies of those who came before him who now appear to have long abandoned this area, leaving it to their autonomous army who even noe their numbers dwindle. The various things he saw inspired a massive interest in the lost technologies and the desire to find out how they worked. When Nemo made it outside he was greeted with a sky of ash and embers, dark as the night even at noon. The climate was hot and dry due to the massive amounts of volcanic activity that took place in the Cinderlands. The Cinderlands were essentially a wasteland with no lifeforms except for the corrupted roaming its ashen plains and those that survived the awakening and have moved underground. Nemo should have died in the Cinderlands of dehydration. That was not the case due to Nemo being lucky enough to stumble across a cave system in which he found hidden water springs in cool zones as well as the remnants of buried cities as well as the nests of cave dwelling creatures. This allowed Nemo to resupply in the Cinderlands at the various cave systems in cool zones of the Cinderlands which eventually led him to his freedom. Nemo wandered the cinderlands for a year, fighting the remnants of the corrupted ones and the sentinels before finally being introduced to the beauty of nature and of the sun. Nemo was happier wandering the northern forests as opposed to the barren Cinderlands and he hunted creatures that tasted good as well as learning to cook using herbs and vegetables instead of the meat of acrid cave dwelling organisms. Nemo also became fascinated with the stars during the night, spending long hours on nights with clear skies simply staring at the intricate galaxy which his home world faced. In terms of travel however, Nemo focused the direction from north to west and eventually ended up in a fortress settlement governed by Solar element Draconics. He entered the fortress and stayed there for a few months as a magic beast hunter and eventually made enough money to stay in the local inn. He was arrested on charges of impersonating royalty, due to the name he was greeted by when waking up from the deep slumber, and was tried and sentenced to be exiled. The whole experience perplexed the boy and he argued valiantly, even attempted to request a summons from the ruler of the settlement Solaris, A beautiful young woman who was extremely skilled with solar draconic magic. However they refused the summons and sentenced the boy to exile, claiming that he was just a nemo, a remnant from the past who has no importance in this age, Nemo aquired his new name. Nemo refused this statement saying that it was absurd to exile him for simply having a name. This did not help the boy, it in fact worsened his situation. This time he was sent to the Icarian scientists of the advanced western continent, Icarus, to be their subject of their experimentation. In this particular experiment Nemo was allowed his belongings, even his weapons, but it didn't matter. Nemo woke up just like the time he first openned his eyes in the pillar of heaven. This time it was not from a deep sleep but from a real nightmare, he woke up looking at the night sky in a grassy field, an unfamiliar night sky, just as beautiful as the one he experienced on his home world. Evolution: Draconic manifestation -augmentation -Chains of Cyrus -Draconic traits -Draconic forms note:Nemo's Draconic manifestation involves manifesting his soul into tangible objects, the objects are only as powerful as Nemo's soul Draconic energy -Energy Ventilation -Lesser Flame -Greater Flame -Solar Flame -Void Flame note:Nemo's gains energy by absorbing plasma from the physical realm and storing it in his soul. Draconic Aquisition -Direct Energy -Soul Absorbtion -Indirect energy note:these are not combat skills, they only allow Nemo to absorb energy and he cannot absorb the souls of creatures that are alive or have already been dead for some time. He can only absorb the souls of the very recently deceased which is from seconds to minutes. Magic weapons -Energy Siphoning Strength (for spears) -Dynamo Manipulation skill (for gun) Misc: Nemo is fairly socially inept and doesn't wear shoes
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Viranti Viranti breathed a rough sigh at the fading of the light. He had risen to his feet defiantly while the darkness threatened to consume him and marveled apprehensively as the emerald luminescence grew, heralding the expanse of flowers that greeted his senses afterwards. “Shut up! Get out of my head!” he yelled, irritated at the unfamiliar and invasive voice. However, it appeared as though the voice’s owner, this God of Light Lucius, was unbothered by his objections, continuing to relay what sounded like the reason the young dragon was in this unfamiliar land. Before he could even say or ask anything more, both light and words dissipated, leaving Viranti to his first day as a free man. Still adorned with the tattered rags he had worn in prison, a spacious beige shirt and trousers of cheap cloth and fibers, he made sure of the heavy and worn blade as well as the large traveler bag containing among other things a set of hunter’s attire he acquired from another prisoner, formerly of his people. He would have to make the change when he next had the chance. For right now, he was faced with what to do next. Liberated from the Tear, he would as soon run ecstatically or otherwise celebrate the occasion. Indeed he fantasized about the moment regularly. But this was not the backdrop he had envisioned, and his release seemed to have been for a purpose, the scope of which he had difficulty fathoming. All throughout his trek through the fields, Viranti pondered how malevolent the darkness was and how familiar the light felt, like that of the one shining down on him from above the ravine. He fiddled with the metallic restraints on his left wrist and neck. He had since grown used to their feel, but there weren’t the happiest memories attached to them. The dragonute looked down at the flowers he was crushing underfoot, their moisture adding to the bizarre sensation they gave him. He picked one up, snapping the stem carelessly and observing the vibrant plant as he walked. He hadn’t seen anything exactly like it before, the petal arrangement and coloration like nothing he had seen. With nowhere else to put it, he fitted the stem of the white flower in between his left horn and ear. Throwing it away felt like a waste for some reason. Upon seeing a settlement in the distance, he could only have assumed it to be the Edivid Village that Lucius had spoken of. Without a second thought, Viranti ran at a brisk and energetic pace as the sun rose higher, eager to find this “Oracle”. She may very well be his only means of understanding what was going on.
Don't mind me, just destroying evidence. XP
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ᛰ Lotte ᛰ Current Location: Edivid Village Edivid Village. A humble little place filled with plucky people for a plucky adventure. Plucky. When Lotte had woken up from her dream she had assumed the God of Light had mistaken her for someone else. Because really, since when did Lucius, the God of Light ever bother to contact someone of the dark arts? Let alone, someone as unstable in it as Lotte? But whatever. Adventure was adventure! No matter how many ways one sliced it, a journey had the same results. Usually. Yet it was to her great luck that Lotte’s would be impeded by an overdramatic lazy ass with probable fake boobs on that rack of hers. Having already been associated with Flan for numerous reasons, the dark mage had no regrets in her next action when stumbling upon the elf’s downed form in front of the tavern. “…….heave ho!” With the force to maybe crack a few bones or so, Lotte gleefully kicked at Flan’s sides to rile her up. Sure it might have attracted the eyes of the people nearby but whatever social norms governed this place, Lotte had disregarded a while ago. “Wake up Flan! I know you’re just pulling my horn here and you’re not really dead. Or you can keep pretending to be. Whatever. I need something to test this out on anyway.” Going from zippity energy to a chuckling girl with a plan in mind, Lotte rummaged around her figure to find what she needed. And when she did, she whistled casually and lit the bomb’s fuse with a snap of her fingers. “There we go. Nice little something to help wake you up,” she said cheerily, placing the ticking bomb right next to Flan; specifically, where her boobs were. , , , , , ,
ᛰ Lotte ᛰ Height: 135 cm ᛰ Weight: 77 kg ᛰ Age: 21 Years "Things that annoy me go boom, boom, BOOM!." ᛰ Name: Lotte ᛰ Age: 21 ᛰ Gender: Female ᛰ Race: Human ᛰ Element: Dark ᛰ Personality: Don’t let her size and manner of speaking fool you; most people are surprised to find that Lotte is actually in her early twenties. That being said, she certainly doesn’t act her age. And with her finally hitting the legal mark for cheap booze and overnight alcohol, her overall ecstatic nature is sure to make those around her bounce off the walls. As such, she can be seen as very hyper and lively at times with little self-control or restraint for her explosive magical prowess. ᛰ Biography: As a Mage studying under the ways of darkness, Lotte hails from the Kingdom of Bariura. As someone who studies in the arts of less than moral beings, she’s been blamed and scrutinized against before. Though be it out of stupidity, blatant unawareness, or maybe just ignoring the world around her, Lotte has carried on just fine. As long as her thirst for adventure is sated, there’s really not much to impede on her bubbly and childish outlook. That being said, the rumors of an approaching darkness have not missed her ear. And while some have chosen to fled the rising tide of despair, Lotte chooses to face it head on. Because adventure! ᛰ Evolution: + More powerful spells for bigger explosions as well as restricting and binding foes. + A dark tome to help enhance and channel her natural magic. + A set of fangs to highlight her slow metamorphosis from exposure to black magic. ᛰ Theme ᛰ
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Sert was out in the countryside searching for news. The trees around Sert were burned quite badly. And yet the grass underneath the trees was unharmed. "No sense." Sert used an odd phrase Sert heard others speak to describe the forest fire? The only reason Sert was out here was that the council of Vriksha thought it best someone investigate. Knowing Sert's name would come up Sert clanked out of the large council room without looking back. Besides the smoke in the air the sky looked rather blue to Sert. What others would call normal. "No, Will not." Sert's Metal 'eyelids' slowly drew closed. Sert envisioned a lot of black. nothing. Then Sert felt like the black was an enemy like Sert was supposed to fight it. Enough, enough, enough.Sert's machine like form quivered from the effort of not striking out as Sert's 'mind' pictured Sert's metal fist through an imaginary face in the blackness. Then a voice Sert knew not spoke, "-chosen warrior-""Why?"The voice explained its expectations to Sert and the fact that the thing spoke in Sert's Mind influenced Sert. "I go Edivid." Sert left the mission without a second thought. Sert got back on the eight horse drawn wagon that Sert was given years back to help Sert get around more easily. The wagon took off as Sert sat down, the horses knowing that slacking off was not allowed as Sert held reins made out of metal chain. As Sert arrived in Edivid Sert discovered it was a very tiny town. As Sert got further in the Town Sert noticed something near the 'bar.' Sert stopped the large horse drawn wagon in front of the Tavern and dismounted as he neared two 'things'. One had fallen and the other was holding "Bomb." The one with the bomb was rather happy for some reason. And Sert didn't care if seeing Sert scared the thing Sert had to protect the fallen thing. Sert saw the happy thing place the bomb on the fallen thing. Sert reached towards the chest of the Fallen thing. "Must get."
Name: Nemo Age: 17 Gender: Male Race: Dragon element: flames, all the flames Appearance: Nemo dons bloody bandages around his torso, left eye, forearms and lower legs. He wears black ragged pants and a black ragged poncho making him look like a street urchin to some degree. For his main weapons he equips himself with leather holsters for his telescoping spears one on each side of his torso as well as an empty pistol holster on his lower back, weapons are not visible due to being covered by his ragged poncho. Nemo's personal belongings are held in a travel pack with various trinkets hanging off of it from the outside such as a bed roll, a large canteen, some cooking wear, etc, he only wears this during travel though. Nemo can be physically described as being of modest height, about 5'8 and having a lean muscular build. The color of his skin is dark grey and he has different colored eyes, the left always covered with a bandage along with the boy's forehead. the right is bright yellow which emanates light. His eye's pupils are like vertical slits, dragon like, and give off an air of intensity. His hair is can be described as being dirty blonde to the point of being black, being of medium length and slightly unkempt. ] (if Nemo was cleaned up and wore regular clothing) Personality: Nemo would more than likely be perceived by others as being a quiet person. By this it can be assumed that he isn't much of a talker, though he does fancy the art of thinking. His mind races frequently focusing mainly on his surroundings in order to ensure the safety of himself and his allies. When he isn't searching for red flags in his environment he is either deep in thought regarding the different philosophies of life or simply in awe of nature. Though His quiet nature can make others see him as cold he is actually a very mellowed person. He shows sympathy towards those who are unable to defend themselves and likes to look out for them. He does this because when he was alone, he did not have anyone to protect him or to even confide in, causing him to adopt an independent lifestyle. Nemo however does not like to speak about his homeland due to the painful memories of loneliness which he had to endure for the majority of his existence. Due to Nemo's experience in his earlier days he has adopted a view of nihilism towards the world, though he refuses to be miserable due to this philosophy and lives as a pragmatist. Acedemia is held dearly to Nemo and he has adopted it more as a hobby than a profession due to him being a more talented hunter than magic scientist. His love for knowledge causes him to share ideas with his allies, but he feels the most alive when in a hunt. Nemo likes the kill or be killed dynamic of the wild and enjoys hunting monsters that would test the limits of his combat abilities. Due to this coupled with his independent nature he likes to fight alone and can sometimes fight recklessly, especially when Nemo observes his prey to have a strange power. This causes Nemo to sometimes take unnecessary injuries, which he typically ignores due to the way he lived in his early life. Biography: Nemo does not remember his birth, or his childhood only the day in which he awoke from the deep slumber in one of the pillars of heaven. The pillars have two functions, to be a nearly autonomous military base populated mostly by sentinels and some living war engineers and to be a weapon of unprecedentedly mass destruction capable of containing and in some cases killing titans, essentially Gods. When he woke up all he had on was some bandages, rags and his trusty weapons. He picked up a magic based pistol for extra protection and went outdoors for the first time in a long time. He soon noticed that he was draconic, for he had not remembered this, his elemental powers being in bad shape however, likely due to some battle he must have fought that caused him to be put under in the first place by his allies, now long gone and long forgotten. Due to the poor illumination it took Nemo a few hours to get out of the installation, which allowed him to see all of the various technologies of those who came before him who now appear to have long abandoned this area, leaving it to their autonomous army who even noe their numbers dwindle. The various things he saw inspired a massive interest in the lost technologies and the desire to find out how they worked. When Nemo made it outside he was greeted with a sky of ash and embers, dark as the night even at noon. The climate was hot and dry due to the massive amounts of volcanic activity that took place in the Cinderlands. The Cinderlands were essentially a wasteland with no lifeforms except for the corrupted roaming its ashen plains and those that survived the awakening and have moved underground. Nemo should have died in the Cinderlands of dehydration. That was not the case due to Nemo being lucky enough to stumble across a cave system in which he found hidden water springs in cool zones as well as the remnants of buried cities as well as the nests of cave dwelling creatures. This allowed Nemo to resupply in the Cinderlands at the various cave systems in cool zones of the Cinderlands which eventually led him to his freedom. Nemo wandered the cinderlands for a year, fighting the remnants of the corrupted ones and the sentinels before finally being introduced to the beauty of nature and of the sun. Nemo was happier wandering the northern forests as opposed to the barren Cinderlands and he hunted creatures that tasted good as well as learning to cook using herbs and vegetables instead of the meat of acrid cave dwelling organisms. Nemo also became fascinated with the stars during the night, spending long hours on nights with clear skies simply staring at the intricate galaxy which his home world faced. In terms of travel however, Nemo focused the direction from north to west and eventually ended up in a fortress settlement governed by Solar element Draconics. He entered the fortress and stayed there for a few months as a magic beast hunter and eventually made enough money to stay in the local inn. He was arrested on charges of impersonating royalty, due to the name he was greeted by when waking up from the deep slumber, and was tried and sentenced to be exiled. The whole experience perplexed the boy and he argued valiantly, even attempted to request a summons from the ruler of the settlement Solaris, A beautiful young woman who was extremely skilled with solar draconic magic. However they refused the summons and sentenced the boy to exile, claiming that he was just a nemo, a remnant from the past who has no importance in this age, Nemo aquired his new name. Nemo refused this statement saying that it was absurd to exile him for simply having a name. This did not help the boy, it in fact worsened his situation. This time he was sent to the Icarian scientists of the advanced western continent, Icarus, to be their subject of their experimentation. In this particular experiment Nemo was allowed his belongings, even his weapons, but it didn't matter. Nemo woke up just like the time he first openned his eyes in the pillar of heaven. This time it was not from a deep sleep but from a real nightmare, he woke up looking at the night sky in a grassy field, an unfamiliar night sky, just as beautiful as the one he experienced on his home world. Evolution: Draconic manifestation -augmentation -Chains of Cyrus -Draconic traits -Draconic forms note:Nemo's Draconic manifestation involves manifesting his soul into tangible objects, the objects are only as powerful as Nemo's soul Draconic energy -Energy Ventilation -Lesser Flame -Greater Flame -Solar Flame -Void Flame note:Nemo's gains energy by absorbing plasma from the physical realm and storing it in his soul. Draconic Aquisition -Direct Energy -Soul Absorbtion -Indirect energy note:these are not combat skills, they only allow Nemo to absorb energy and he cannot absorb the souls of creatures that are alive or have already been dead for some time. He can only absorb the souls of the very recently deceased which is from seconds to minutes. Magic weapons -Energy Siphoning Strength (for spears) -Dynamo Manipulation skill (for gun) Misc: Nemo is fairly socially inept and doesn't wear shoes
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--- Ryuuga --- Wandering into town, Ryuuga's attention was immediately drawn to the commotion in front of the tavern. A robot, a little girl and a glum-looking guy in a poncho were gathered around a fallen elf and some weird device. Thinking to himself "These are who I'm supposed to meet up with, aren't they? There's no way it could be someone else...Oh, Lucius, God, what did I do to you to deserve this?" Resigning to his fate, Ryuuga approached the hooligans. So, has any one of you seen an oracle, by any chance?" his attention then drawn to the bomb, he shoved Sert out of the way to examine it. "Um, is that a bomb? Hmm... It seems like a good bomb, should be effective at what it does... So, um, who does this belong to?" Ryuuga asked, showing the bomb to the people around him. "I'm quite sure the owner of the tavern won't appreciate it if you blow up his front door, so you might want to take this somewhere else. Anyway, the oracle, you guys haven't seen her?"
Name: 'Golden Rogue' Elise Age: 19 Gender: Female Race: Human Element: Thunder Appearance: Personality: Elise has a cold stare and a warm personality. She usually acts cheerful in and around towns, because she's usually a nice person. While her rogue-like appearance suggests a rather shady character, she is relatively sociable and usually helps people--for free! However, she has also demanded fees for helping, often enough. Despiter having a jovial attitude, she has a short temper and can occasionally be downright cruel. Biography: Elise has grown up in a small town, much to her liking, she bas always been good at using knives and when she reached the age of 15 she took some knives and skipped town. She loved the quiet atmosphere, but her curiosity got the better of her and she went to discover the outside world. She has since then done many odd jobs, but always refused dirtier works. With the money she made, Elise first got a weapon upgrade, replacing her knives with shortswords. Later she also purchased a set of armor. Because she isn't exactly rich, this armor had to be affordable, so she purchased leather armor. Even though she now uses swords in combat, she still carries her old knives. She is intent on one day returning them home. Evolution: -Burst Acceleration Elise gains golden dragon feet. With these new muscles she can launch herself at a speed of 20 m/s*. Any distance higher than 10 meter becomes slightly inaccurate, though. -Wrath Claws Elise hands turn into golden, dragonic claws, capable of strong, accurate strikes. -Dragon's Pride Elise grows fully operational wings, horns and a dragonic tail. -Dragonic Endurance Elise develops a scaly armor covering most of her body, and her face also turns more dragonic. At this point, she might as well be a dragon. -Piercing Gaze Elise's presence grows overwhelming, direct eye contact with her causes others to freeze in place. It is not absolute, but hinders movement a lot. *This is 72 km/h or +/-44 mph. Misc: Elise is by all means a rogue-like fighter, but she insists on being called a 'Master of Blades'.
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Claire The genderless elf tries to keep focus on its own duties which were nothing really...but does notice the new skeleton person that passes by and was another foreigner of sorts to the village. Deciding to follow close behind, Claire does his/her best to keep up...despite occasionally tripping on virtually nothing and making loud skittish noises whenever something came to surprise him/her. When the skeleton person entered the tavern, Claire decides to hang outside for a while longer until a strange event occurs. Apparently, bombs being placed on elven woman were occurring and people taking bombs off of them without seeming to have a clue to disarm/handle them scared the poor elf till his/her face was white with shock. "Ahh, scary people!" Quickly going into the tavern, Claire shuts the door behind him/her...looking for a place to hide of sorts. Claire heads over rather noisily and frantically near the skeleton warrior looking adventurer, hoping that the person wouldn't mind her/him being nearby. "S~Sorry! The people outside were really scary...they were playing with bombs and...b~b~breasts! Thank goodness I came in here...eep sorry for the noise!"
Name: Claire Bright Age: 21 Gender: Neither Race: Elf Element: Water Appearance: Small, Lithe build Has two different colored eyes Tanned skin Blonde Hair Farmer Clothes (neutral) Personality: Curious, Shy, and Respectful Biography: Never having known...its own gender, Claire's parents have always kept Claire hidden away from the world as much as they could in the Kingdom of Sama. Rarely did the child's parents ever sent Claire out to the forest or the nearby towns/villages to gather as much as the family needed to last for upcoming months. Over time, Claire was taught the healing arts of light...the child's parents were once gifted healers after all of the kingdom, though supposedly now retired. Claire had quite the knack for healing, often practicing in the forests that were near the child's hut. Finally, when the call to action was placed upon the child's parents, they decided to give Claire a chance to find a true calling in life...thus now the new adult in a new world responds to the call, hoping to make a difference and to find out the true meaning in living. Evolution 1) Develops clothes toward either a male or female 2) Gains a staff 3) Gains Holy Robes while finally gaining a Gender Theme None Misc.: 1) Good Swimmer 2) Has a degree of knowledge on medical plants and sea life 3) Good Fisher
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It seems there's some commotion right outside the tavern... Khristina looked out the window where Loralei was facing, a group of unusual travelers were gathered at the doors of the tavern, her ears twitched curiously. "What ever they're talking about its got some of the villagers watching... Wait a second..." Khristina's eyes glowed in multiple colors as she scanned each of the travelers in the group, when she was done she had a huge grin on her face. Khristina got up from her seat and took her book and staff. "W-wait... My lady, what are you doing?" "Lucius didn't give me these eyes for no reason Loralei, we got ourselves the first few of our group!" Khristina bounded out of her room and was down the stairs before Loralei could even get out the door. "L-lady Khristina, Wait for me please!" Khristina was already at the doors of the tavern, she was so excited to meet the ones chosen by Lucius, she could just tell by their looks that they were an interesting bunch, so exciting! "Hello my friends!" Khristina had bounded out the doors of the tavern and was face to face with the group, just in time to hear that there was a little bomb situation, and a person passed out on the ground for that manner. Khristina's thoughts quickly changed to the elven woman lying on the ground. "O-oh dear, is she ok?" she asked the group before kneeling down beside the elf. She didn't seem sick... Exhaustion maybe? "Could one of you help me carry her into the tavern please?"
Name: Khristina Age: 21 Gender: Female Race: Kitsune Element: Light "I have learned many things on my journey, now I will put all I've learned to use. Lucius guide me." Personality: Khristina is a free spirited, kind hearted, fox tailed traveler. Her love for knowledge and her innate curiosity is both a blessing and a curse as she is very knowledgeable, yet is prone to getting into matters that don't concern her. Despite her love for all knowledge on magic, Khristina is very cautious towards any at all dark magic, not because she hates or distrusts it, but because of dark magic's ability to do more harm than good in the wrong hands. She's always willing to chat, no matter the topic, just be prepared for a long talk as she is very talkative. Biography: Khristina was born into magic nobility in the kingdom of La Veda. As she grew up, Khristina began to grow tired of her boring noble lifestyle. Learn this, learn that, well how about learning something she wanted to learn? When she turned 18, Khristina gathered her things and left behind her nobility to travel beyond the boundaries of La Veda. Her journey has taken her through the kingdoms of Vriksha, Agni, Sama, and even Bariura, where she learned the many types of magic that are taught in the kingdoms. Her knowledge grew to the point where she would attract the attention of the God of Light, Lucius. Calling for her aid against the threat of the Fallen Gods, Lucius named Khristina his Oracle, the person who would gather together others who Lucius has called, and guide them in their fight against the Fallen Gods. Khristina now holds her head up high, knowing that it wasn't a mistake to leave La Veda, as she now has a greater destiny ahead of her. Evolution: As her power grows, Khristina begins to pulse with magic from all of the six elements. She also grows five additional tails, with each tail wearing a colored ring to represent each of the elements
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A large armored clad figure woke up from his drunken stupor. He had vaguely remembered coming to this sleepy little inn for some reason related to a quest or vision or something. Or perhaps it was just because he got into a drinking contest with a gnome, he was obviously cheating by using a pretty crazy brew. Malkai was fairly certain he still won, however. The big brute dragged himself off the tavern floor and looked for his axe, which was deeply embedded into a stone pillar. With a swift jerk he managed to get his axe back and stumbled out of the tavern. Malkai had hoped to take a step outside for some fresh air and a place to vomit, but instead it looked like he came upon a scene. Worried that he might have killed someone last night and didn’t clean it up, his worries were immediately gone when he noticed two familiar faces: Lotte and Flan. Otherwise known as Lolibomb and Blondie Boobs. At least that’s what he calls them. Seemed like Blondie Boobs was causing some scene and in traditional fashion Lolibomb intended to blow something up. There was a bomb that rested right between Boobie’s boobies, no doubt from little miss Samsung Note 7 blaster caster. The orc sighed and approached. ”Oi, Lolibomb an’ Blondie Boobs. Long time no see. What chu muckin about fer?” Malkai approached the scene, dwarfing everyone present. No one even reached his shoulder height. He looked down at Blondie and could tell from a gut feeling (Or maybe he was just hungry) that she hasn’t eaten in some time. No, she wouldn’t die from starvation anytime soon, but she could certainly use a snack. Fortunately Malkai had just the thing. He reached underneath his armored kilt, and brought out a black, long, thick piece of orcish sausage. It was at least twelve inches long and stood stiff as a sword. It’s strong scent would no doubt he familiar for both Lotte and Flan, as they have tasted Malkai’s meat many times before. Sometimes by force, but usually by choice. Malkai’s choice that is. As he pushed pasted everyone Malkai lowered his body close to Boobie’s head, were he then slapped her across the face with his big black sausage. ”Oppai! Quit yer muckin’ about! If yer hungry then eat my meat stick, ya ditzy chick!” Malkai’s continued to wave the sausage right above Flan’s mouth, occasionally poking and slapping her face with it. All the while Malkai mostly ignored Lotte’s bomb, though not because he wasn’t worried about it but because he wanted to see how everyone would react when it blows up in their faces. Malkai was almost certain he’d survive at least, and Flan. She usually did anyways.
Name: Malkai Ironbelly Age: 27 Gender: Male Race: Orc Element: Earth Appearance: Personality: Might makes right, as Malkai always says. In all things moral and ethical the one who's truly good is whoever is left to tell their tales. Malkai has seen good men die and bad men profit, and in the end the world goes on without every caring. For the orc himself, he knows damn well that what he cares and what he believes in has very little baring about how the world works. Just because one does good does not mean they're rewarded, and just because one does evil does not mean they will be punished. To that end, good must be done for goodness's sake, and evil can be be a reward in of itself. Having been raised in strife and conflicts Malkai has seen many friends die and killed many enemies of his own. While he would certainly do his best to protect his allies and kill his enemies, he holds no hard feelings for those who die in combat, nor does he blame his foes should they do the deed or wound him. That being said, there's a time and place for fighting. On the battlefield anything goes, but away from such places like a tavern or in bed, war should be nothing but dirty business done elsewhere. Malkai doesn't much appreciate working over time. That being said Malkai does enjoy a scrap every now and again, either as a bar brawl or a big battle. He enjoys being the biggest presence on the battlefield, having many foes try and take him down as he stands defiant to their attacks, or for his allies to maneuver around the enemy and attack their flanks. Malkai derives a certain masochistic pleasure from being wounded, and enjoys nothing more than the feel of his blade sinking into foes. Despite his lumbering hulk outside the theater of war, in the midst of chaos and combat, Malkai is but a brush, a tool, in the hands of an artist who will paint this battle in blood. Biography: Malkai has no country to call his home, as he was born in a band of mercenaries. His mother and father were two orcish warriors themselves, fighting across the mountains of Vriksha, the swamps of Bariura, or the tundras of Sama. Malkai was still a boy when he killed his first man, loading a crossbow for his father when an armored knight had arrived and nearly cut the young lad down. Had Malkai not had fallen and accidentally pull the trigger, his future would have ended right there. Since that day Malkai was given an axe and a shield, and would join his parents in battle wherever it took him. By the time Malkai could be called a man himself, both his parents had perished. They died a warrior's death taking down a dragon for their commander, ultimately winning the battle they lost their lives too. With the money they would have been paid, Malkai purchased himself better equipment and went his own way. Having no loyalties to any lord the orcish warrior sold his blade to whoever needed it the most, be it some up-and-coming noble trying to make a name for himself, or a desperate village in need of protection against bandits. Sometimes Malkai would fight pro bono and simply kill anything that dared draw a weapon against him or whoever he protects. Even now Malkai wanders the land looking for his next fight. He has made friends, he has made enemies, he seeks fortune, and he hungers for battle. Both Malkai and the day is still young, and even when night falls he shall simply rest until a new day dawns, and a bright future awaits. Evolution: Heavy Armor - Thick steel armor strong enough to ward off most weapons and arrows. It may not be magical, but it does the job. Battle Axe - A large two-headed cleaver that can cut a horse in two, and if Malkai puts his strength into it, can even cut through armor and shields. Despite it's crude appearance it's a masterwork weapon made of steel. Wolf Companion - A big friendly wolf that Malkai had picked up in his travels. Not only a friend but a deadly fighter himself, he knocks foes down so Malkai can finish them off. His name is Wolf. Misc: A surprisingly decent chef. Malkai has much experience foraging around and making due with whatever scraps he can find, and thus can make a nice meal out of whatever he has on hand. Give him proper ingredients and he can make magic.
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Flan Lef "Waha!?" Flan yelled. The elf tanger jolted up in surprised at the sudden kick in her ribcage. "Lot-Lotte and Mal-Mal? Thanks God, I'm saved. Bwahahaha~" Flan grabbed Lotte's leg, wrapping the tiny girl's boob with the elf's generous mounds, bawling. "Y-you don't imagine how hard it was. I didn' ate anything in three days because some jerk picked even the bugs from bellow the rocks. I tho-thought I was done for this time, bwa~" However, the elf's story was disputable as the celerity with which she drew a dagger and sliced away a sizeable portion of the meat Malkai offered made it clear that Flan was a ways away from death by starvation. Only after she was stuffing her face with the tough preserved meat, Flan looked around puzzled. "Nom, nom... Wotte, wash is going on? Why are all ghese fweople around us? Fway zhe bway, zhat is noth one oph your fwombs, is it? Ith wooks wike ishs afwout to eshblowde." The elf commented while still chewing her life saver treat, noticing the small crowd that was gathered around them, as well as the bomb lingering around between them.
Name: Flan Lef. Gender: Female. Race: Elf. Element: Thunder. Personality: Despite her carefree and, not really that sharp persona, Flan is actually an efficient warrior and scout. On any normal day, the elf girl would like to do none but her favorite activities, eating and sleeping. However, when duty calls or a combat begins, you that there's no one else better at her job. Biography: Flan hails from the distant forests of the valleys, deep within the mountains of Athvara. She was trained as a member of the elf people's elite scouts, masters of hit-and-run as well as guerilla tactics. Despite some of her short comings, Flan is one of the best of her generation. The oncoming news of peril upon the land as well as the call of the winds have guided her away from home to investigate the wide open world. Evolution: (Pending revision, eventually...). • A short bow and pair of short swords, the traditional weapons of her people. All of them are of excellent quality ad craftsmanship much superior to that of other races. • A very light magic bag to store her belongings. • Knowledge of the arts and lore of nature. Misc: Theme
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--- Ryuuga --- Unsurprised by the elf's sudden activity, Ryuuga let out a deep sigh. He had come here to see the sights, and while these guys were certainly a sight to see, he was sure that they spelled nothing but trouble. Turning to the fox-lady who had just stormed out of the tavern, Ryuuga was about to say something. He interrupted this course of action when his gaze wandered back to the bomb. "Heh, right. I might have to do something about this thing first..." Readying himself, he drew the bomb backwards and then flung it into the sky as hard as he could. The bomb -clearly thrown just in time- exploded in mid-air, causing a loud noise, but no real damage. Now we've got that out of the way... My name's Ryuuga, I'm a traveler. Who are you people, and why are you causing a commotion here. And you-" He said, pointing at the Oracle. You seem to have been expecting us, so I assume you're Lucius' oracle?"
Name: 'Golden Rogue' Elise Age: 19 Gender: Female Race: Human Element: Thunder Appearance: Personality: Elise has a cold stare and a warm personality. She usually acts cheerful in and around towns, because she's usually a nice person. While her rogue-like appearance suggests a rather shady character, she is relatively sociable and usually helps people--for free! However, she has also demanded fees for helping, often enough. Despiter having a jovial attitude, she has a short temper and can occasionally be downright cruel. Biography: Elise has grown up in a small town, much to her liking, she bas always been good at using knives and when she reached the age of 15 she took some knives and skipped town. She loved the quiet atmosphere, but her curiosity got the better of her and she went to discover the outside world. She has since then done many odd jobs, but always refused dirtier works. With the money she made, Elise first got a weapon upgrade, replacing her knives with shortswords. Later she also purchased a set of armor. Because she isn't exactly rich, this armor had to be affordable, so she purchased leather armor. Even though she now uses swords in combat, she still carries her old knives. She is intent on one day returning them home. Evolution: -Burst Acceleration Elise gains golden dragon feet. With these new muscles she can launch herself at a speed of 20 m/s*. Any distance higher than 10 meter becomes slightly inaccurate, though. -Wrath Claws Elise hands turn into golden, dragonic claws, capable of strong, accurate strikes. -Dragon's Pride Elise grows fully operational wings, horns and a dragonic tail. -Dragonic Endurance Elise develops a scaly armor covering most of her body, and her face also turns more dragonic. At this point, she might as well be a dragon. -Piercing Gaze Elise's presence grows overwhelming, direct eye contact with her causes others to freeze in place. It is not absolute, but hinders movement a lot. *This is 72 km/h or +/-44 mph. Misc: Elise is by all means a rogue-like fighter, but she insists on being called a 'Master of Blades'.
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Though the boy was at ease no longer clutching at his spear "are these people seriously the ones I'll end up travelling with? oh god..." he thought to himself, though he was a little happy and lightly smiled. His left eye twitched at the oddity that just occurred before him "this is all strange, but I'm one to talk... might as introduce myself rather than stand here" is what he said in his mind before sighing "I agree Ryuuga, you can't just pull out a bomb in public, not everybody is strong enough to resist the blast, you seem to know something about Lucius". He pointed at who he assumed to be the oracle "is that person really the oracle?" he said skeptically "oh and I almost forgot, for everyone who's listening, I'm Nemo" he said positively uttering his name with pride, looking forward to whatever lies ahead.
Name: Nemo Age: 17 Gender: Male Race: Dragon element: flames, all the flames Appearance: Nemo dons bloody bandages around his torso, left eye, forearms and lower legs. He wears black ragged pants and a black ragged poncho making him look like a street urchin to some degree. For his main weapons he equips himself with leather holsters for his telescoping spears one on each side of his torso as well as an empty pistol holster on his lower back, weapons are not visible due to being covered by his ragged poncho. Nemo's personal belongings are held in a travel pack with various trinkets hanging off of it from the outside such as a bed roll, a large canteen, some cooking wear, etc, he only wears this during travel though. Nemo can be physically described as being of modest height, about 5'8 and having a lean muscular build. The color of his skin is dark grey and he has different colored eyes, the left always covered with a bandage along with the boy's forehead. the right is bright yellow which emanates light. His eye's pupils are like vertical slits, dragon like, and give off an air of intensity. His hair is can be described as being dirty blonde to the point of being black, being of medium length and slightly unkempt. ] (if Nemo was cleaned up and wore regular clothing) Personality: Nemo would more than likely be perceived by others as being a quiet person. By this it can be assumed that he isn't much of a talker, though he does fancy the art of thinking. His mind races frequently focusing mainly on his surroundings in order to ensure the safety of himself and his allies. When he isn't searching for red flags in his environment he is either deep in thought regarding the different philosophies of life or simply in awe of nature. Though His quiet nature can make others see him as cold he is actually a very mellowed person. He shows sympathy towards those who are unable to defend themselves and likes to look out for them. He does this because when he was alone, he did not have anyone to protect him or to even confide in, causing him to adopt an independent lifestyle. Nemo however does not like to speak about his homeland due to the painful memories of loneliness which he had to endure for the majority of his existence. Due to Nemo's experience in his earlier days he has adopted a view of nihilism towards the world, though he refuses to be miserable due to this philosophy and lives as a pragmatist. Acedemia is held dearly to Nemo and he has adopted it more as a hobby than a profession due to him being a more talented hunter than magic scientist. His love for knowledge causes him to share ideas with his allies, but he feels the most alive when in a hunt. Nemo likes the kill or be killed dynamic of the wild and enjoys hunting monsters that would test the limits of his combat abilities. Due to this coupled with his independent nature he likes to fight alone and can sometimes fight recklessly, especially when Nemo observes his prey to have a strange power. This causes Nemo to sometimes take unnecessary injuries, which he typically ignores due to the way he lived in his early life. Biography: Nemo does not remember his birth, or his childhood only the day in which he awoke from the deep slumber in one of the pillars of heaven. The pillars have two functions, to be a nearly autonomous military base populated mostly by sentinels and some living war engineers and to be a weapon of unprecedentedly mass destruction capable of containing and in some cases killing titans, essentially Gods. When he woke up all he had on was some bandages, rags and his trusty weapons. He picked up a magic based pistol for extra protection and went outdoors for the first time in a long time. He soon noticed that he was draconic, for he had not remembered this, his elemental powers being in bad shape however, likely due to some battle he must have fought that caused him to be put under in the first place by his allies, now long gone and long forgotten. Due to the poor illumination it took Nemo a few hours to get out of the installation, which allowed him to see all of the various technologies of those who came before him who now appear to have long abandoned this area, leaving it to their autonomous army who even noe their numbers dwindle. The various things he saw inspired a massive interest in the lost technologies and the desire to find out how they worked. When Nemo made it outside he was greeted with a sky of ash and embers, dark as the night even at noon. The climate was hot and dry due to the massive amounts of volcanic activity that took place in the Cinderlands. The Cinderlands were essentially a wasteland with no lifeforms except for the corrupted roaming its ashen plains and those that survived the awakening and have moved underground. Nemo should have died in the Cinderlands of dehydration. That was not the case due to Nemo being lucky enough to stumble across a cave system in which he found hidden water springs in cool zones as well as the remnants of buried cities as well as the nests of cave dwelling creatures. This allowed Nemo to resupply in the Cinderlands at the various cave systems in cool zones of the Cinderlands which eventually led him to his freedom. Nemo wandered the cinderlands for a year, fighting the remnants of the corrupted ones and the sentinels before finally being introduced to the beauty of nature and of the sun. Nemo was happier wandering the northern forests as opposed to the barren Cinderlands and he hunted creatures that tasted good as well as learning to cook using herbs and vegetables instead of the meat of acrid cave dwelling organisms. Nemo also became fascinated with the stars during the night, spending long hours on nights with clear skies simply staring at the intricate galaxy which his home world faced. In terms of travel however, Nemo focused the direction from north to west and eventually ended up in a fortress settlement governed by Solar element Draconics. He entered the fortress and stayed there for a few months as a magic beast hunter and eventually made enough money to stay in the local inn. He was arrested on charges of impersonating royalty, due to the name he was greeted by when waking up from the deep slumber, and was tried and sentenced to be exiled. The whole experience perplexed the boy and he argued valiantly, even attempted to request a summons from the ruler of the settlement Solaris, A beautiful young woman who was extremely skilled with solar draconic magic. However they refused the summons and sentenced the boy to exile, claiming that he was just a nemo, a remnant from the past who has no importance in this age, Nemo aquired his new name. Nemo refused this statement saying that it was absurd to exile him for simply having a name. This did not help the boy, it in fact worsened his situation. This time he was sent to the Icarian scientists of the advanced western continent, Icarus, to be their subject of their experimentation. In this particular experiment Nemo was allowed his belongings, even his weapons, but it didn't matter. Nemo woke up just like the time he first openned his eyes in the pillar of heaven. This time it was not from a deep sleep but from a real nightmare, he woke up looking at the night sky in a grassy field, an unfamiliar night sky, just as beautiful as the one he experienced on his home world. Evolution: Draconic manifestation -augmentation -Chains of Cyrus -Draconic traits -Draconic forms note:Nemo's Draconic manifestation involves manifesting his soul into tangible objects, the objects are only as powerful as Nemo's soul Draconic energy -Energy Ventilation -Lesser Flame -Greater Flame -Solar Flame -Void Flame note:Nemo's gains energy by absorbing plasma from the physical realm and storing it in his soul. Draconic Aquisition -Direct Energy -Soul Absorbtion -Indirect energy note:these are not combat skills, they only allow Nemo to absorb energy and he cannot absorb the souls of creatures that are alive or have already been dead for some time. He can only absorb the souls of the very recently deceased which is from seconds to minutes. Magic weapons -Energy Siphoning Strength (for spears) -Dynamo Manipulation skill (for gun) Misc: Nemo is fairly socially inept and doesn't wear shoes
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Kira Moajin Kira opened his eyes slowly letting the sun wash over his eyes, momentarily blinded by the sudden rush of sunlight. "What the heaven? I care not for the will of any God, I refuse to be any supernatural entities servant." Kira spoke out loud but mostly to himself. He finally regained full eyesight and looked straight ahead at the village in front of him. He had not expected his day to take this turn, but he was not to be deterred. He still had much he wanted to see, and he had never been here before. There seemed to be so much life in this village, so much culture, and so many ways he could interact with people. Kira started walking forward, past the village entrance and into the hustle and bustle of this populaces everyday activities. As Kira walked forward he examined his enviroment and found himself smiling. This is what kept him going. Seeing everyone being able to live their lives, do what they want, living in harmony, under no angelic or godly orders. As Kira moved in a forward motion though, something caught his eyes. Kira grabbed the hilt of his katana slightly, hoping to avoid detection. But to no avail. "Hey no way! Its angel boy! Hey angel boy come over here!" Kira had been founded by a group of three men, or coincidentally were staying in this village. Months ago while Kira had been traveling along the roadside, he used some of his Nephilim natural abilites to stop a group of bandits from robbing a nice family traveling on the roadside as well. Kira had defeated the bandits, but was unable to avoid taking damage. Kira won simply from the fact that they had grown tired and could not fight anymore. Kira was skilled, but against three he was slightly outmatched when trying to fight and protect people at the same time. The bandits were these three men. Kira decided he did not want to start something after just arriving, but the 3 men had other ideas. After ignoring them, the bandits decided to catch up to kira and confront him. "Last time we saw each other you gave us quite the battle. Pretty much dumb luck, we were over confident. We are better now, and we are gonna kick your ass." "Listen I do not wish -" Kira was cut off ass the three men drew their swords and the leader struck. Kira quickly unsheathed his katana and intercepted the enemy blade with his own. The other two men attacked at the same time, in which Kira rsponded by spinning, catching the second bandit with his foot and blocking the thirds sword with his katana. The fight went on like this for a few minutes, until Kira was kicked back and flew through the doors of a tavern, landing on his feet with the bandits closing in.
Kira Moajin Age: 22 Gender: Male Race: Nephilim (Offspring of a human and angel) Element: Water Appearance: Shaggy medium length black hair, Light blue eyes, smooth tan caucasian. Height: 6'2 Weight: 185 lbs Personality: Kira is a happy guy. That being said he isnt always the nicest guy in the world, sometimes downright psycho, but he will have a smile on this face the entire time. Bio: Kira is the offspring of an Archangel and a human female. He never knew his parents, his father left before he was born and his mother died shortly after he was born, but that ever brought down his attitude. He grew slightly cold as he grew older, mainly from the hate he recieved for being a Nephilim, but at his core he is a good person. Kira was placed with a foster family, but at a young age he realized that he was treated differently for being what he was. Being a Nephilim was to be said a curse, bringing misfortune wherever one went. He ran away and for a while he lived on the streets. He was taken in at age 7 by a martial arts master, and grew up traveling all around. He was taught to excel at sword play, and hand to hand combat. At age 12 he found out his base element was water, and strove to learn how to apply it in his combat style. At age 17 his master/father figure died of sickness, but Kira continued traveling all around. Kira tried to do good deeds wherever he went, helping people out with his skills. Evolution: Angelic Drive - Kira gets in touch with his angel heritage, becoming much faster and stronger than the average man. His eyes grow a lighter blue. Kira can also levitate for seconds at a time. Element Drive - Kira can manipulate nearby water, or if none is around the precipitation in the air but it takes more concentration and is harder to to use, and harden it into ice to use as armor or to add to his katana as a damage boost. Arch Drive - Kira Becomes like his father, becoming more Archangel like. He temporarily develops Wings of an Archangel, using them to fly or shield himself. The wings are hard as steel but as light as a paperclip. Kira can dispel dark illusions or curses with this power, but everytime he does he takes damage, because he is still part human. Kira can sense demons and evil creatures as well. Grace Drive - Kira can fashion weapons and shields from nearby water sources (cannot create them out of precipitation), gains all his previously stated angel powers, transforms even more. He becomes draped in a sleeveless white robe with greek looking sandals, and white arm guards. His hair turns bright white.
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Khristina let out a sigh of relief when the elven woman sprung up alive and well, she also seemed to know the bomb girl, Lotte, and the large orc, Malkai. Khristina got up and turned to Ryuugu and Nemo. "As a matter of fact, I am the Oracle of Lucius. Khristina, its a pleasure to meet all of you." She said with a kind smile. "Now I know you all have questions and I'll be happy to answer them, but we're still waiting for a few more people to show up. Don't worry, I know that their around here or will be here in a matter of seco... Whoa!" Khristina hadn't finished her sentence before a man was sent flying through the doors of the tavern by a trio of well armed men. Inside, Loralei was just about exit the tavern when said man went hurtling through the doors. She had jumped out of the way and stood still with a shocked and confused expression on her face. "W-what's going on!?" Was all she could say before Khristina ran in between the trio of thugs and the man they were after. "Hey, why don't you leave him alone before something ugly happens!" Khristina stated pulling out her book and staff.
Name: Khristina Age: 21 Gender: Female Race: Kitsune Element: Light "I have learned many things on my journey, now I will put all I've learned to use. Lucius guide me." Personality: Khristina is a free spirited, kind hearted, fox tailed traveler. Her love for knowledge and her innate curiosity is both a blessing and a curse as she is very knowledgeable, yet is prone to getting into matters that don't concern her. Despite her love for all knowledge on magic, Khristina is very cautious towards any at all dark magic, not because she hates or distrusts it, but because of dark magic's ability to do more harm than good in the wrong hands. She's always willing to chat, no matter the topic, just be prepared for a long talk as she is very talkative. Biography: Khristina was born into magic nobility in the kingdom of La Veda. As she grew up, Khristina began to grow tired of her boring noble lifestyle. Learn this, learn that, well how about learning something she wanted to learn? When she turned 18, Khristina gathered her things and left behind her nobility to travel beyond the boundaries of La Veda. Her journey has taken her through the kingdoms of Vriksha, Agni, Sama, and even Bariura, where she learned the many types of magic that are taught in the kingdoms. Her knowledge grew to the point where she would attract the attention of the God of Light, Lucius. Calling for her aid against the threat of the Fallen Gods, Lucius named Khristina his Oracle, the person who would gather together others who Lucius has called, and guide them in their fight against the Fallen Gods. Khristina now holds her head up high, knowing that it wasn't a mistake to leave La Veda, as she now has a greater destiny ahead of her. Evolution: As her power grows, Khristina begins to pulse with magic from all of the six elements. She also grows five additional tails, with each tail wearing a colored ring to represent each of the elements
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Nemo grinned "first test of combat during this troupe's existence" he thought as a black chain emerged from underneath the bandages on his right forearm. He rapidly whipped the chains around one of the men, coiling tightly around his arms and torso causing him to drop his sword. At this relatively short length the chains were fairly strong, even at Nemo's weakened state, on top of that, chains don't need to be that strong to restrain a normal human in this way so all was good. He pulled the man to the ground with the chain and used his walking stick donned in his left hand to render the man unconscious. The chain disintegrated, shards of black fading in the air. "Nice!" he uttered happily "this is fairly useful in combat!. He reveled in excitement. "oh god, I'm completely open and am in no position to dodge, hopefully the other two have their hands full..." he said slightly unnerved.
Name: Nemo Age: 17 Gender: Male Race: Dragon element: flames, all the flames Appearance: Nemo dons bloody bandages around his torso, left eye, forearms and lower legs. He wears black ragged pants and a black ragged poncho making him look like a street urchin to some degree. For his main weapons he equips himself with leather holsters for his telescoping spears one on each side of his torso as well as an empty pistol holster on his lower back, weapons are not visible due to being covered by his ragged poncho. Nemo's personal belongings are held in a travel pack with various trinkets hanging off of it from the outside such as a bed roll, a large canteen, some cooking wear, etc, he only wears this during travel though. Nemo can be physically described as being of modest height, about 5'8 and having a lean muscular build. The color of his skin is dark grey and he has different colored eyes, the left always covered with a bandage along with the boy's forehead. the right is bright yellow which emanates light. His eye's pupils are like vertical slits, dragon like, and give off an air of intensity. His hair is can be described as being dirty blonde to the point of being black, being of medium length and slightly unkempt. ] (if Nemo was cleaned up and wore regular clothing) Personality: Nemo would more than likely be perceived by others as being a quiet person. By this it can be assumed that he isn't much of a talker, though he does fancy the art of thinking. His mind races frequently focusing mainly on his surroundings in order to ensure the safety of himself and his allies. When he isn't searching for red flags in his environment he is either deep in thought regarding the different philosophies of life or simply in awe of nature. Though His quiet nature can make others see him as cold he is actually a very mellowed person. He shows sympathy towards those who are unable to defend themselves and likes to look out for them. He does this because when he was alone, he did not have anyone to protect him or to even confide in, causing him to adopt an independent lifestyle. Nemo however does not like to speak about his homeland due to the painful memories of loneliness which he had to endure for the majority of his existence. Due to Nemo's experience in his earlier days he has adopted a view of nihilism towards the world, though he refuses to be miserable due to this philosophy and lives as a pragmatist. Acedemia is held dearly to Nemo and he has adopted it more as a hobby than a profession due to him being a more talented hunter than magic scientist. His love for knowledge causes him to share ideas with his allies, but he feels the most alive when in a hunt. Nemo likes the kill or be killed dynamic of the wild and enjoys hunting monsters that would test the limits of his combat abilities. Due to this coupled with his independent nature he likes to fight alone and can sometimes fight recklessly, especially when Nemo observes his prey to have a strange power. This causes Nemo to sometimes take unnecessary injuries, which he typically ignores due to the way he lived in his early life. Biography: Nemo does not remember his birth, or his childhood only the day in which he awoke from the deep slumber in one of the pillars of heaven. The pillars have two functions, to be a nearly autonomous military base populated mostly by sentinels and some living war engineers and to be a weapon of unprecedentedly mass destruction capable of containing and in some cases killing titans, essentially Gods. When he woke up all he had on was some bandages, rags and his trusty weapons. He picked up a magic based pistol for extra protection and went outdoors for the first time in a long time. He soon noticed that he was draconic, for he had not remembered this, his elemental powers being in bad shape however, likely due to some battle he must have fought that caused him to be put under in the first place by his allies, now long gone and long forgotten. Due to the poor illumination it took Nemo a few hours to get out of the installation, which allowed him to see all of the various technologies of those who came before him who now appear to have long abandoned this area, leaving it to their autonomous army who even noe their numbers dwindle. The various things he saw inspired a massive interest in the lost technologies and the desire to find out how they worked. When Nemo made it outside he was greeted with a sky of ash and embers, dark as the night even at noon. The climate was hot and dry due to the massive amounts of volcanic activity that took place in the Cinderlands. The Cinderlands were essentially a wasteland with no lifeforms except for the corrupted roaming its ashen plains and those that survived the awakening and have moved underground. Nemo should have died in the Cinderlands of dehydration. That was not the case due to Nemo being lucky enough to stumble across a cave system in which he found hidden water springs in cool zones as well as the remnants of buried cities as well as the nests of cave dwelling creatures. This allowed Nemo to resupply in the Cinderlands at the various cave systems in cool zones of the Cinderlands which eventually led him to his freedom. Nemo wandered the cinderlands for a year, fighting the remnants of the corrupted ones and the sentinels before finally being introduced to the beauty of nature and of the sun. Nemo was happier wandering the northern forests as opposed to the barren Cinderlands and he hunted creatures that tasted good as well as learning to cook using herbs and vegetables instead of the meat of acrid cave dwelling organisms. Nemo also became fascinated with the stars during the night, spending long hours on nights with clear skies simply staring at the intricate galaxy which his home world faced. In terms of travel however, Nemo focused the direction from north to west and eventually ended up in a fortress settlement governed by Solar element Draconics. He entered the fortress and stayed there for a few months as a magic beast hunter and eventually made enough money to stay in the local inn. He was arrested on charges of impersonating royalty, due to the name he was greeted by when waking up from the deep slumber, and was tried and sentenced to be exiled. The whole experience perplexed the boy and he argued valiantly, even attempted to request a summons from the ruler of the settlement Solaris, A beautiful young woman who was extremely skilled with solar draconic magic. However they refused the summons and sentenced the boy to exile, claiming that he was just a nemo, a remnant from the past who has no importance in this age, Nemo aquired his new name. Nemo refused this statement saying that it was absurd to exile him for simply having a name. This did not help the boy, it in fact worsened his situation. This time he was sent to the Icarian scientists of the advanced western continent, Icarus, to be their subject of their experimentation. In this particular experiment Nemo was allowed his belongings, even his weapons, but it didn't matter. Nemo woke up just like the time he first openned his eyes in the pillar of heaven. This time it was not from a deep sleep but from a real nightmare, he woke up looking at the night sky in a grassy field, an unfamiliar night sky, just as beautiful as the one he experienced on his home world. Evolution: Draconic manifestation -augmentation -Chains of Cyrus -Draconic traits -Draconic forms note:Nemo's Draconic manifestation involves manifesting his soul into tangible objects, the objects are only as powerful as Nemo's soul Draconic energy -Energy Ventilation -Lesser Flame -Greater Flame -Solar Flame -Void Flame note:Nemo's gains energy by absorbing plasma from the physical realm and storing it in his soul. Draconic Aquisition -Direct Energy -Soul Absorbtion -Indirect energy note:these are not combat skills, they only allow Nemo to absorb energy and he cannot absorb the souls of creatures that are alive or have already been dead for some time. He can only absorb the souls of the very recently deceased which is from seconds to minutes. Magic weapons -Energy Siphoning Strength (for spears) -Dynamo Manipulation skill (for gun) Misc: Nemo is fairly socially inept and doesn't wear shoes
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--- Ryuuga --- "Oi, three-on-one isn't exactly fair. You! You're coming with me." Ryuuga said as he kicked the first guy in the shin to disable him for a few seconds, ducked under the second's blade and pushed him away from the group. "You know, you shouldn't be drawing your weapons in urban areas. Heck, even if you do, at least wield it properly, your swings are slow and inaccurate, what if you got someone hurt?" To emphasize his point, Ryuuga caught the bandit's wrist mid-swing, making his sword stop dead in motion. With a simple twist, grab and kick Ryuuga put the bandit in a hold, his own sword to his neck. "Now, we're going to stop the fighting and act like civilized people, shall we?" "And say, Krishtina, about that doof that just scooted past, please tell me he's just an unfortunate passerby?"
Name: 'Golden Rogue' Elise Age: 19 Gender: Female Race: Human Element: Thunder Appearance: Personality: Elise has a cold stare and a warm personality. She usually acts cheerful in and around towns, because she's usually a nice person. While her rogue-like appearance suggests a rather shady character, she is relatively sociable and usually helps people--for free! However, she has also demanded fees for helping, often enough. Despiter having a jovial attitude, she has a short temper and can occasionally be downright cruel. Biography: Elise has grown up in a small town, much to her liking, she bas always been good at using knives and when she reached the age of 15 she took some knives and skipped town. She loved the quiet atmosphere, but her curiosity got the better of her and she went to discover the outside world. She has since then done many odd jobs, but always refused dirtier works. With the money she made, Elise first got a weapon upgrade, replacing her knives with shortswords. Later she also purchased a set of armor. Because she isn't exactly rich, this armor had to be affordable, so she purchased leather armor. Even though she now uses swords in combat, she still carries her old knives. She is intent on one day returning them home. Evolution: -Burst Acceleration Elise gains golden dragon feet. With these new muscles she can launch herself at a speed of 20 m/s*. Any distance higher than 10 meter becomes slightly inaccurate, though. -Wrath Claws Elise hands turn into golden, dragonic claws, capable of strong, accurate strikes. -Dragon's Pride Elise grows fully operational wings, horns and a dragonic tail. -Dragonic Endurance Elise develops a scaly armor covering most of her body, and her face also turns more dragonic. At this point, she might as well be a dragon. -Piercing Gaze Elise's presence grows overwhelming, direct eye contact with her causes others to freeze in place. It is not absolute, but hinders movement a lot. *This is 72 km/h or +/-44 mph. Misc: Elise is by all means a rogue-like fighter, but she insists on being called a 'Master of Blades'.
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Kieran Hishamie Kira sheathed his katana, crossed his arms over his chest, and slightly bowed his head towards everyone who ran over. Kira felt nothing but shame, accidentally involving so many random people. He should have been faster, stronger, better than this. He just felt such emotion wa sbeing judged for what he was it clouded his thoughts and allowed him to keep getting pushed back. He had to get over his heritage. "I apologize everyone for disturbing the peace. These men are simple thiefs that I stopped awhile back, and wanted revenge. Also....I am a Nephilim, which is enough for these men to spring to violence. But my name is Kieran" Kira looked at the thiefs, and instantly a surge of anger rushed through him. At that moment he wanted nothing more than unsheathe his katana, and slice the heads off of each man. Slowly. But Kira took a breath and calmed himself.
Kira Moajin Age: 22 Gender: Male Race: Nephilim (Offspring of a human and angel) Element: Water Appearance: Shaggy medium length black hair, Light blue eyes, smooth tan caucasian. Height: 6'2 Weight: 185 lbs Personality: Kira is a happy guy. That being said he isnt always the nicest guy in the world, sometimes downright psycho, but he will have a smile on this face the entire time. Bio: Kira is the offspring of an Archangel and a human female. He never knew his parents, his father left before he was born and his mother died shortly after he was born, but that ever brought down his attitude. He grew slightly cold as he grew older, mainly from the hate he recieved for being a Nephilim, but at his core he is a good person. Kira was placed with a foster family, but at a young age he realized that he was treated differently for being what he was. Being a Nephilim was to be said a curse, bringing misfortune wherever one went. He ran away and for a while he lived on the streets. He was taken in at age 7 by a martial arts master, and grew up traveling all around. He was taught to excel at sword play, and hand to hand combat. At age 12 he found out his base element was water, and strove to learn how to apply it in his combat style. At age 17 his master/father figure died of sickness, but Kira continued traveling all around. Kira tried to do good deeds wherever he went, helping people out with his skills. Evolution: Angelic Drive - Kira gets in touch with his angel heritage, becoming much faster and stronger than the average man. His eyes grow a lighter blue. Kira can also levitate for seconds at a time. Element Drive - Kira can manipulate nearby water, or if none is around the precipitation in the air but it takes more concentration and is harder to to use, and harden it into ice to use as armor or to add to his katana as a damage boost. Arch Drive - Kira Becomes like his father, becoming more Archangel like. He temporarily develops Wings of an Archangel, using them to fly or shield himself. The wings are hard as steel but as light as a paperclip. Kira can dispel dark illusions or curses with this power, but everytime he does he takes damage, because he is still part human. Kira can sense demons and evil creatures as well. Grace Drive - Kira can fashion weapons and shields from nearby water sources (cannot create them out of precipitation), gains all his previously stated angel powers, transforms even more. He becomes draped in a sleeveless white robe with greek looking sandals, and white arm guards. His hair turns bright white.
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hey, no need for apologies Nephilim, if they wanted revenge then they must have started the fight to begin with, so there's no hard feelings with me at least, by the way... I'm Nemo, its been a pleasure said the young dragon to the katana wielding gentleman. He then turned to Khristina and said "It's a pleasure to make your acquaintance Khristina... and this may sound abrupt but I believe that this rant is justifiable... why has Lucius summoned us to this village? what is the darkness that threatens all worlds and why has Lucius chosen you to be his oracle? I am aware that you may not be able to answer all of my, no, our questions right away, but we deserve answers. Some of the other people here such as Ryuuga also appear to have been called by Lucius and if all of us are here for Lucius then it appears as if some have made long treks to get here, so please... give us answers." Said the nemo sternly, yet politely to the kitsune. The boy fidgeted slightly, tapping his left foot and scratching the back of his head, completely having forgot about the encounter with the highwaymen just a few seconds earlier, the boy sighed.
Name: Nemo Age: 17 Gender: Male Race: Dragon element: flames, all the flames Appearance: Nemo dons bloody bandages around his torso, left eye, forearms and lower legs. He wears black ragged pants and a black ragged poncho making him look like a street urchin to some degree. For his main weapons he equips himself with leather holsters for his telescoping spears one on each side of his torso as well as an empty pistol holster on his lower back, weapons are not visible due to being covered by his ragged poncho. Nemo's personal belongings are held in a travel pack with various trinkets hanging off of it from the outside such as a bed roll, a large canteen, some cooking wear, etc, he only wears this during travel though. Nemo can be physically described as being of modest height, about 5'8 and having a lean muscular build. The color of his skin is dark grey and he has different colored eyes, the left always covered with a bandage along with the boy's forehead. the right is bright yellow which emanates light. His eye's pupils are like vertical slits, dragon like, and give off an air of intensity. His hair is can be described as being dirty blonde to the point of being black, being of medium length and slightly unkempt. ] (if Nemo was cleaned up and wore regular clothing) Personality: Nemo would more than likely be perceived by others as being a quiet person. By this it can be assumed that he isn't much of a talker, though he does fancy the art of thinking. His mind races frequently focusing mainly on his surroundings in order to ensure the safety of himself and his allies. When he isn't searching for red flags in his environment he is either deep in thought regarding the different philosophies of life or simply in awe of nature. Though His quiet nature can make others see him as cold he is actually a very mellowed person. He shows sympathy towards those who are unable to defend themselves and likes to look out for them. He does this because when he was alone, he did not have anyone to protect him or to even confide in, causing him to adopt an independent lifestyle. Nemo however does not like to speak about his homeland due to the painful memories of loneliness which he had to endure for the majority of his existence. Due to Nemo's experience in his earlier days he has adopted a view of nihilism towards the world, though he refuses to be miserable due to this philosophy and lives as a pragmatist. Acedemia is held dearly to Nemo and he has adopted it more as a hobby than a profession due to him being a more talented hunter than magic scientist. His love for knowledge causes him to share ideas with his allies, but he feels the most alive when in a hunt. Nemo likes the kill or be killed dynamic of the wild and enjoys hunting monsters that would test the limits of his combat abilities. Due to this coupled with his independent nature he likes to fight alone and can sometimes fight recklessly, especially when Nemo observes his prey to have a strange power. This causes Nemo to sometimes take unnecessary injuries, which he typically ignores due to the way he lived in his early life. Biography: Nemo does not remember his birth, or his childhood only the day in which he awoke from the deep slumber in one of the pillars of heaven. The pillars have two functions, to be a nearly autonomous military base populated mostly by sentinels and some living war engineers and to be a weapon of unprecedentedly mass destruction capable of containing and in some cases killing titans, essentially Gods. When he woke up all he had on was some bandages, rags and his trusty weapons. He picked up a magic based pistol for extra protection and went outdoors for the first time in a long time. He soon noticed that he was draconic, for he had not remembered this, his elemental powers being in bad shape however, likely due to some battle he must have fought that caused him to be put under in the first place by his allies, now long gone and long forgotten. Due to the poor illumination it took Nemo a few hours to get out of the installation, which allowed him to see all of the various technologies of those who came before him who now appear to have long abandoned this area, leaving it to their autonomous army who even noe their numbers dwindle. The various things he saw inspired a massive interest in the lost technologies and the desire to find out how they worked. When Nemo made it outside he was greeted with a sky of ash and embers, dark as the night even at noon. The climate was hot and dry due to the massive amounts of volcanic activity that took place in the Cinderlands. The Cinderlands were essentially a wasteland with no lifeforms except for the corrupted roaming its ashen plains and those that survived the awakening and have moved underground. Nemo should have died in the Cinderlands of dehydration. That was not the case due to Nemo being lucky enough to stumble across a cave system in which he found hidden water springs in cool zones as well as the remnants of buried cities as well as the nests of cave dwelling creatures. This allowed Nemo to resupply in the Cinderlands at the various cave systems in cool zones of the Cinderlands which eventually led him to his freedom. Nemo wandered the cinderlands for a year, fighting the remnants of the corrupted ones and the sentinels before finally being introduced to the beauty of nature and of the sun. Nemo was happier wandering the northern forests as opposed to the barren Cinderlands and he hunted creatures that tasted good as well as learning to cook using herbs and vegetables instead of the meat of acrid cave dwelling organisms. Nemo also became fascinated with the stars during the night, spending long hours on nights with clear skies simply staring at the intricate galaxy which his home world faced. In terms of travel however, Nemo focused the direction from north to west and eventually ended up in a fortress settlement governed by Solar element Draconics. He entered the fortress and stayed there for a few months as a magic beast hunter and eventually made enough money to stay in the local inn. He was arrested on charges of impersonating royalty, due to the name he was greeted by when waking up from the deep slumber, and was tried and sentenced to be exiled. The whole experience perplexed the boy and he argued valiantly, even attempted to request a summons from the ruler of the settlement Solaris, A beautiful young woman who was extremely skilled with solar draconic magic. However they refused the summons and sentenced the boy to exile, claiming that he was just a nemo, a remnant from the past who has no importance in this age, Nemo aquired his new name. Nemo refused this statement saying that it was absurd to exile him for simply having a name. This did not help the boy, it in fact worsened his situation. This time he was sent to the Icarian scientists of the advanced western continent, Icarus, to be their subject of their experimentation. In this particular experiment Nemo was allowed his belongings, even his weapons, but it didn't matter. Nemo woke up just like the time he first openned his eyes in the pillar of heaven. This time it was not from a deep sleep but from a real nightmare, he woke up looking at the night sky in a grassy field, an unfamiliar night sky, just as beautiful as the one he experienced on his home world. Evolution: Draconic manifestation -augmentation -Chains of Cyrus -Draconic traits -Draconic forms note:Nemo's Draconic manifestation involves manifesting his soul into tangible objects, the objects are only as powerful as Nemo's soul Draconic energy -Energy Ventilation -Lesser Flame -Greater Flame -Solar Flame -Void Flame note:Nemo's gains energy by absorbing plasma from the physical realm and storing it in his soul. Draconic Aquisition -Direct Energy -Soul Absorbtion -Indirect energy note:these are not combat skills, they only allow Nemo to absorb energy and he cannot absorb the souls of creatures that are alive or have already been dead for some time. He can only absorb the souls of the very recently deceased which is from seconds to minutes. Magic weapons -Energy Siphoning Strength (for spears) -Dynamo Manipulation skill (for gun) Misc: Nemo is fairly socially inept and doesn't wear shoes
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Sert's metal like skull almost seemed to spin as more and more things appeared around Sert. The noise was constant and never ceasing. Pushed out of the way Sert also proceeded to step back, giving up on saving the things life. As there were now weapon wielding warriors to Sert's left and right, an interesting thing with 'demon' tails? And much more other things that Sert had no idea even existed. Sert clanked towards the demon tail thing that seemed to be 'oracle'? And stared at the 'oracle' thing while keeping one eye on the chaos that was the rest of the group.
Name: Nephele Age: 16 Gender: Female Race: Human (Has dragon blood) Element: Light Appearance: Personality: Nephele enjoys others company though she can be quite awkward. She is passionate with everything she does. Though she has never had any evolution happen to her before, thus she is scared what will happen. She is a pure and innocent soul... Thus easily corrupted by people. Biography: Nephele grew up within a family with no money. She would always love hearing the story of a prince which would rule his kingdom with kindness rather than with an iron fist. But this wasn't like the story, her family would reach the point where they had to put Nephele at an auction to make some money. Lucky for Nephele she was won by the lovely Lady Khristina and spends her time doing work around Khristina's house as one of her maids. Mainly cleaning and making sure Khristina was happy. Any spare time Nephele had would be spent learning her way around a rapier. The day would arise when Lucius called for people to aid him with a quest Nephele has no idea what secrets lie within her blood. She just knows she shall be at Khristina's side for the entirety of this quest Evolution: Physical: When Nephele evolves her body starts to become more dragon-like. Starting with a tail and horns. Next would come her ears becoming pointy and sticking out to the sides rather than up. Wings would follow soon after. Her teeth would mold into fangs and her nails would become more like claws. Her eyes would change into that of a dragon. During all this scales would be starting to form at random points on her body. Mental: After storing enough energy into her rapier, Nephele can stab it into the ground to form a barrier of protection against dark elements. This is also the only time where Nephele is not corruptible. This barrier would protect against anyone who had any feels of wanting to harm Nephele or anyone within the barrier. The barrier can only be held while energy is still within the rapier.
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Rochelle had been busy scoping out the village. It was some sleepy little town, and aside from a few trouble makers, she wasn't sure why she came. She thinks she might have had a dream or something, but she never remembers her dreams once she wakes up. Whatever the case she was already here so Rochelle figured she could look around. As she did so she heard and explosion in the distance and went to investigate. There she saw a gathering of people, likely adventurers. A bunch of strange folk who end up getting into a fight with some more rough-types, and proceed to beat them down without missing a beat. Seemed like a tough crew, but Rochelle wasn't sure if they were even a crew or just a bunch of belligerent adventurers having an odd gathering. Rochelle was honestly not sure what to make of it. Instead of getting involved she just stood a little bit away and listened. Chances are all these people are here for some job or there's trouble brewing soon, and Rochelle may as well listen in. If it's pointless then at worse she wasted some time and she can go into the tavern for a drink. But if it's interesting then maybe she'll get involved. She honestly didn't like the looks of anyone here; they all looked like a bunch of posers who think they're tough stuff just because they can beat down some low lives. Not that Rochelle was any better, but at least she doesn't make a big deal out of it.
Name:Sert Age: 111 Gender: Neither Race: Machine Element: Earth Personality: Sert doesn't care about other 'things'. These (people, other individuals) are just things like Sert is, except Sert deserves better than them. In order to serve Sert's own greed; Sert will manipulate these 'things'. (again really others but Sert doesn't think of them that way.) Everyone including Sert is a thing to Sert. Sert doesn't understand emotions like joy, happiness, sorrow. The closest thing that could be connected to an emotion is when Sert can't do what Sert wants to do. Thus Sert feels like Sert is overheating and its uncomfortable. Sert will then get violent and try to remove the obstacle from Sert's path. Sert also has secrets. Information that Sert doesn't want anyone to know. Find out Sert's secrets and thats one quick way to encounter Sert for the worst. Biography: Sert was created many years ago by a man who worked in a lab inside a major city of Vriksha. Sert's parts for Sert's birth/construction originated from all over Vriksha and even outside the Kingdom. As Sert's 'master' wanted Sert to be a premium robot, something that could put other robots to shame. Many hours of painstaking work: calculations of how the parts would weld together or in some cases simply adhere to each other were carefully planned and executed. Something went wrong in the final stage however and as Sert's master put the finishing touch on the robot, the lab room was enveloped in a cloud of thick black smoke. Sert was awake. And yet the first thing Sert did was ask the master, "Why?" The master smiled as he replied, "To serve me." Sert:"Why?" The master continued to explain. Sert continued to question why. Sert was unsatisfied with the master as Sert shoved the one who created Sert against the wall and left the Lab to learn things Sert's way. Sert spent 10 years learning more about Vriksha in general. After that Sert spent 101 years serving the authority(ies) here in Vriksha. But Sert's patience of serving is wearing thin and Sert may just make a 'play for power' soon. Evolution: +A torso or 'chest piece of armor' that is way more durable than the one Sert has now. +Wheels that can move out from the bottom of Sert's metal 'boots' and allow Sert to roll at high speeds. +A jetpack like attachment on Sert's back that allows Sert to shoot off into the sky. Misc: Sert avoids singing or any form of music. Finished 1:14pm January 16, 2017 Central Time Zone UTC-06:00
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Viranti "What is this place?" the red dragonute muttered to himself, the village beyond the entrance of a kind he had not encountered in all his years. Its people especially seemed to be a mix of all kinds, not just the dragons and humans he was familiar with. This he could tell after just barely passing under the stone brick archway of an entrance in between merchant stands on either side along the adjacent walls. Viranti wandered near a set of kiosks and was soon subject to eager sellers, newly opened for the day and more than ready to do business. "Greetings newcomer! Might I interest you for a lovely tunic?" offered a lively vendor holding said green article, their face brightening at the site of his abysmal rags. "My, you are a big one, aren't you? And a warrior at that! Come and peruse my collection of blades, guaranteed freshly sharpened and more than capable of handling your needs!" called another salesman from a booth away. Viranti was less than interested in any of their sales pitches and was getting more and more irritated at their exuberant presumptuousness. Still, the offers persisted as he made attempts to get information, but only receiving more spiels in return. "Care for a sampling of perfume?" a female seller of fragrant oils charged with giving complimentary samples spoke to him from behind, he immediately turning but already not in the mood for any more foolishness. "No, and for the last time, I need to know the location of the Orac- arrghh!" he winced as the lady sprayed him with a mist of lavender from a bottle she was holding. Viranti broke out in a fit of coughing, the fit itself keeping him from making the lady's first day on the job her last. "Why yooouu...!" he snarled, his voice muffled somewhat due to his left hand clenching his snout. His other hand rose to unsheathe his sword and would have surely put it to use if not for the intense sound of an explosion from high above another part of the village. Viranti, along with the gasping crowd around him, all gazed in unison at the violent spectacle until it dispersed into nothing. Alright! Now we're getting somewhere! Viranti grinned, now with something to focus on instead of the burning floral scent in his nostrils. The young desert dragon traveled with renewed purpose straight for the tavern, running and then scaling to the rooftops of any establishment in his path. He may have received the occasional odd look by a villager who couldn't help but notice his swift moving shadow from overhead or the sounds associated with his jumping from one roof to another. But he couldn't care less at the moment. What did however cause him pause, was the audible and immediately observable rips and tears of his prison rags, most notably a split in his shirt's left shoulder that grew worse with time, making good on its threat and riving apart as he landed on top of a tailor's shop with a view of the tavern in the distance and the diverse crowd at its entrance. Part of his chest exposed, Viranti sighed angrily, knowing at least that he couldn't continue like this, and so sought out a secluded space where he could change to his extra pair of clothes. He didn't have to search long as he spotted a wooden hatch to the shop's attic, not believing anyone would mind if he quickly made use of it.
Don't mind me, just destroying evidence. XP
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Khristina had a nervous grin on her face, she honestly wasn't expecting this Oracle thing to be so nerve racking. Aside from all the looks she was getting, especially fromthe robot, she knew that she had a lot to talk about, the sight of her two friends Nephele and Loralei did fill her with a bit of confidence at least. She took a deep breath. "Ok... You all have a myriad of questions I'm sure... But this isn't exactly the place to answer them..." She then took to whispering to finish her sentence. "This darkness... Has eyes and ears everywhere... So it would be best to take this somewhere... Safer." Khristina moved through her group to the doors of the tavern. "Well? Come on, I'll answer all your questions once we get to the Church. And... You two, you may want to come along." She said pointing at a little elf and skeletal warrior, her eyes glowing their usual rainbow color. As she moved outside she also noticed a cowgirl like person watching the group. "You may want to come with us too." She said moving along to the Church. Loralei let out a deep sigh as the three thugs ran off before turning to Nephele. "You uh... Kinda did come at a bad time, but its over now." She said with a kind smile. "Lets go... Someone's gotta look after Lady Khristina, right?" Loralei said following after the group.
Name: Khristina Age: 21 Gender: Female Race: Kitsune Element: Light "I have learned many things on my journey, now I will put all I've learned to use. Lucius guide me." Personality: Khristina is a free spirited, kind hearted, fox tailed traveler. Her love for knowledge and her innate curiosity is both a blessing and a curse as she is very knowledgeable, yet is prone to getting into matters that don't concern her. Despite her love for all knowledge on magic, Khristina is very cautious towards any at all dark magic, not because she hates or distrusts it, but because of dark magic's ability to do more harm than good in the wrong hands. She's always willing to chat, no matter the topic, just be prepared for a long talk as she is very talkative. Biography: Khristina was born into magic nobility in the kingdom of La Veda. As she grew up, Khristina began to grow tired of her boring noble lifestyle. Learn this, learn that, well how about learning something she wanted to learn? When she turned 18, Khristina gathered her things and left behind her nobility to travel beyond the boundaries of La Veda. Her journey has taken her through the kingdoms of Vriksha, Agni, Sama, and even Bariura, where she learned the many types of magic that are taught in the kingdoms. Her knowledge grew to the point where she would attract the attention of the God of Light, Lucius. Calling for her aid against the threat of the Fallen Gods, Lucius named Khristina his Oracle, the person who would gather together others who Lucius has called, and guide them in their fight against the Fallen Gods. Khristina now holds her head up high, knowing that it wasn't a mistake to leave La Veda, as she now has a greater destiny ahead of her. Evolution: As her power grows, Khristina begins to pulse with magic from all of the six elements. She also grows five additional tails, with each tail wearing a colored ring to represent each of the elements
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ᛰ Lotte ᛰ Current Location: Edivid Village By choice or chance, the entrance to the tavern was getting crowded. Maybe that was because Flan was still blocking the doorway by pretending to be dead or something. Oh, and that was ignoring the fact that a robot of all things had decided to intrude on them. Lotte looked at the metal contraption before kneeling to poke at Flan’s boobs, not caring for the still active bomb she had placed. “Hey come no, you’re starting to attract weirdos. Waah! And some weirdo took my wake-up bomb too! Now you have to get up to kick their ass for stealing Flan! Oh, Malkai you’re here! Quick, Flan’s still not waking up and someone stole my wake-up bomb and, and, and-oh, she was just faking it,” Lotte said, dragged out of her verbal race with herself. Of course all it took was an innuendo to wake up the elf. Burning with joy, Lotte grinned up at the elf with relief that Flan was going to be ok. And then she kicked the blonde woman in the shin for good measure, the grin becoming tense and terse. “That’s what you keep for faking and making these poor, poor people wait for the bar,” she said with a wagging finger. Yet her motions paused as the tell-tale sound of something rumbling in the distance made her slowly turn around. With agape horror she watched as her beloved explosive was gone with the wind, specks of embers scattering to the earth below. It was truly a horrible sight for the one who had spent so much time in crafting such a loud tool. “W-Why would you do that?” she said with a quivering lip to the newly introduced Ryuuga. “What did my bombs ever do to you?” Unfortunately she wouldn’t receive an answer because soon all hell broke loose. Random thieves popped out of nowhere and began to fight while the Oracle they had all be tasked with finding revealed herself. “Huh. Neat,” was all Lotte said before grabbing Flan and Malkai’s hands and dragging them away from the scuffle. Only when the fighting had ended did she drag them away from the safe spot; that being just around the corner. At long last the Oracle was giving them proper instructions and with a bouncing step she set off to drag the other two in the direction of the Church. “Come on, come on, adventure!” , , , , , , , , , ,
ᛰ Lotte ᛰ Height: 135 cm ᛰ Weight: 77 kg ᛰ Age: 21 Years "Things that annoy me go boom, boom, BOOM!." ᛰ Name: Lotte ᛰ Age: 21 ᛰ Gender: Female ᛰ Race: Human ᛰ Element: Dark ᛰ Personality: Don’t let her size and manner of speaking fool you; most people are surprised to find that Lotte is actually in her early twenties. That being said, she certainly doesn’t act her age. And with her finally hitting the legal mark for cheap booze and overnight alcohol, her overall ecstatic nature is sure to make those around her bounce off the walls. As such, she can be seen as very hyper and lively at times with little self-control or restraint for her explosive magical prowess. ᛰ Biography: As a Mage studying under the ways of darkness, Lotte hails from the Kingdom of Bariura. As someone who studies in the arts of less than moral beings, she’s been blamed and scrutinized against before. Though be it out of stupidity, blatant unawareness, or maybe just ignoring the world around her, Lotte has carried on just fine. As long as her thirst for adventure is sated, there’s really not much to impede on her bubbly and childish outlook. That being said, the rumors of an approaching darkness have not missed her ear. And while some have chosen to fled the rising tide of despair, Lotte chooses to face it head on. Because adventure! ᛰ Evolution: + More powerful spells for bigger explosions as well as restricting and binding foes. + A dark tome to help enhance and channel her natural magic. + A set of fangs to highlight her slow metamorphosis from exposure to black magic. ᛰ Theme ᛰ
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--- Ryuuga --- Snatching the bandit's empty sheath before letting him off, Ryuuga sheathed the sword and put it on his back. "So, that could've gone worse. Quite a crowd we've got here though, how many champions does Lucius need?" He stood in silence and thought for a moment, then turning to Lotte. "So, what can I call you, little terrorist? Wotte? Lot-lotte? Lolibomb? ...Joking aside though, please restrict the use of bombs to outside civilized areas. As for your earlier question... If that bomb had blown up the tavern you'd be a long way from leaving on a journey, and a lot of people would've gotten hurt." His expression turned from stern to apologetic "Still, sorry for that. I too am a tad disappointed to see a bomb of such caliber go to waste, but just letting it blow up the tavern and everyone around wasn't an option, you see?" After having said this, he added softly "Teach me how to make a bomb like that sometime, though. I'll find you something good to blow up, okay?" Then, with a satisfied grin he followed Krishtina, and stopped next to the mystery cowgirl. A quick glance revealed her gear. Cautiously, he tried to start a conversation. "So...Mystery lady, enjoyed the show? It seems you've been looking for a while now. My name's Ryuuga, would you be so kind as to share yours?"
Name: 'Golden Rogue' Elise Age: 19 Gender: Female Race: Human Element: Thunder Appearance: Personality: Elise has a cold stare and a warm personality. She usually acts cheerful in and around towns, because she's usually a nice person. While her rogue-like appearance suggests a rather shady character, she is relatively sociable and usually helps people--for free! However, she has also demanded fees for helping, often enough. Despiter having a jovial attitude, she has a short temper and can occasionally be downright cruel. Biography: Elise has grown up in a small town, much to her liking, she bas always been good at using knives and when she reached the age of 15 she took some knives and skipped town. She loved the quiet atmosphere, but her curiosity got the better of her and she went to discover the outside world. She has since then done many odd jobs, but always refused dirtier works. With the money she made, Elise first got a weapon upgrade, replacing her knives with shortswords. Later she also purchased a set of armor. Because she isn't exactly rich, this armor had to be affordable, so she purchased leather armor. Even though she now uses swords in combat, she still carries her old knives. She is intent on one day returning them home. Evolution: -Burst Acceleration Elise gains golden dragon feet. With these new muscles she can launch herself at a speed of 20 m/s*. Any distance higher than 10 meter becomes slightly inaccurate, though. -Wrath Claws Elise hands turn into golden, dragonic claws, capable of strong, accurate strikes. -Dragon's Pride Elise grows fully operational wings, horns and a dragonic tail. -Dragonic Endurance Elise develops a scaly armor covering most of her body, and her face also turns more dragonic. At this point, she might as well be a dragon. -Piercing Gaze Elise's presence grows overwhelming, direct eye contact with her causes others to freeze in place. It is not absolute, but hinders movement a lot. *This is 72 km/h or +/-44 mph. Misc: Elise is by all means a rogue-like fighter, but she insists on being called a 'Master of Blades'.
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Melfenius There did seem to be a lot of commotion didn't there? The person she observed outside town earlier came rushing in yelling about something and coming near her for some reason. "Sounds exciting." Meflenius said dryly. Two girls came downstairs, apparently attracted by the noise and went outside. Somewhat worried at this point Melfenius internally debated the matter for a bit longer before saying, "I guess we can see what this is all about." At this point she attempted to step outside to find... A lot. A variety of characters, some more motley than others, than Meflenius had little room to speak in that regard. Rather than trying to say anything Melfenius merely leaned against the wall and watched to try to figure out what was going on. Perhaps these were the others her dream had talked about? The fox girl seemed to think so anyway, something about a church?
Name Melfenius Age 53 Gender Female Race Skeleton Element Dark Personality Melfenius is a rather pessimistic person yet they go on without dwelling too much on it. A pessimism of the mind compared to an optimism of actions. She is a do-gooder, always willing to lend a hand, despite the fact that her ability to do so is somewhat limited due to her appearance. This has caused her a sort of detachment to people, where she expects them to be scared of her, or if they do act normally, that they're covering up their fear to make her feel better. Biography Melfenius was a solider for the Kingdom of Bariura, serving faithfully and vigorously since she signed on for as long as she lived. Which is to say not very long at all. Melfenius hadn't made it much further than her twenties when she was sent out with her squad to investigate some disturbances credited to rumors of enemy forces near. They stopped by the town for an update on the situation. However when they arrived they found the town seemingly empty, devoid of life. Then the undead came. What seemed like an uncountable swarm came from every direction. They took refuge in a building that looked like it was used as the town hall. Their valiant struggle was in vain and eventually they all died. Some time later Melfenius woke up. She was in the town hall, all alone, the bodies of her comrades vanished. When she looked at herself she saw she was merely bones. Confused she began heading back to explain what happened. However the sight of her undead body caused those who saw her to either run or attack. Melfenius quickly gave up hope of warning anyone about the danger and took to wearing long clothing that obscured her body, allowing her to pose as normal. Her body needed no food, no sleep, and she couldn't have gotten a job if she wanted to. So Melfenius wandered, attempting to do good with her fighting skills wherever she went, thwarted whenever her true form was discovered and she was forced to leave. Evolution Better Weapon, Shield and Armour Ability to manipulate own bones to a minor extent: Overall size increase. Bone Magic Theme
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Viranti He wasn't the most discreet invader there ever was by a long way, but at this moment he was the happiest, doing away with the some of the last vestiges of his former incarceration and replacing them with articles belonging to his homeland. He was especially glad to wear his sleeveless, relatively ornate shirt. He felt one step closer to home. The good feeling wouldn't last though, as he heard the sound of approaching footsteps coming from downstairs. His head darted for a trapdoor on the floor near him among the storage of apparel and materials. "Why, what on Grand- ack!" spoke the elderly bespectacled tailor as he began to open said door, which Viranti immediately slammed a box on top of. Having done what he came here to do and with no further delay, Viranti departed through the way he came in, retaking position on the roof, but finding the crowd that was once by the tavern, dispersing. Oddly enough, he noticed a trio of armed travelers were running in a rather panicked manner away from the tavern and next to the shop he himself was on. Not wanting to let the opportunity slip, the dragonute pounced on one of them, picking him off the ground by the collar with his right hand as the others protested. "Hey! Let go, monster!" shouted the one in the dragon's grip, his associate to Viranti's right lifting his sword and spacing his legs into position. His stance and balance would be broken by Viranti's tail, which swiped his ankle and sent him to the stone-paved ground. "What is this pla-! (growl)" Nevermind that for now... "Where is the Oracle!?" Viranti asked his temporary hostage impatiently but otherwise in a subtly good mood. "Th-the Oracle of Lucius?! Aaaahhh!" the thug asked before getting the hint as the dragon used both hands to swing him around with enough force that his dangling legs swung around and effectively kicked his second comrade in the face, incapacitating him for a little longer. "Okay! Okay! Ugh... She left with a group of others! Sh-she said something about the church! That's all I know!" "And what in all Dust is a church!?" Viranti roared, stomping his foot down in an intimidating fashion, getting ticked off at being led through more questions. Now sufficiently scared out of his mind, the thug resorted to pointing a shaking finger at the church's general direction. "Thank you..." Viranti spoke as gratefully as he could, dropping the thug back down to his knees, he and his friends running with even more vigor than before, their assailant making his way for the church. He would arrive just several yards away from the place of worship, gazing bewilderingly at the odd, overly elaborate structure. Suppose this is the place...
Don't mind me, just destroying evidence. XP
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Illium Vethelot Illium was a mile down the road riding towards the town his dream had told him to migrate towards. His body bounced with each step ol' Lucian took. Without being aware of what was going on inside the city, a large explosion startled the horse and caused him to rear upwards. Lucian was war-trained, but when there was no battle around him he was just like any other horse. After Illium settled him down, he took off at a steady gallop to attend to whatever issue was at hand. Upon entering underneath the metal gated entrance, he spied a rather large draconian like creature swinging someone around and discussing the whereabouts of this supposed 'oracle' that his dream-god demanded he find. Suppressing the desire to go and save these two bystanders from being abused by this creature, he settled with rationalizing this as "They aren't my friends, and it's not my problem." Trotting passed the now abandoned men who were just so easily discarded, he followed the draconian man to the church. Upon entering the sacred grounds, he lightly slid off his horse and tethered it the nearby fence. "Here to see the Oracle?", he questioned the light red humanoid before passing him by and entering the large building.
Don't mind me, just destroying evidence. XP
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Claire "T~Thank you ma'am! I'll try not to slow you down!" Claire bows at the skeleton warrior a few times, not fully noticing the bones and such that the lady covered up. However, she/he did assume the person was a female from the get go from the armor and such, and after hearing the skeleton's voice, Claire was sure it was a female's. Patiently waiting for others to show up, the Oracle they all expected finally did which allowed Claire to sigh from relief. He/She follows the group in the front so she/he can avoid the rowdy fellows who seemed to have enjoyed beating up the bandits from earlier...pulling a bit on her/his loose sailing clothes so that she/he doesn't catch their eyes. However, whenever she/he did catch one of them noticing her/him, Claire would let out a small "Meep!" and wander off to hide/break off the gaze by using the skeleton lady. When they finally ended up at the Church, Claire tries to head to the front of the group to hear the Oracle speak better...mostly due to the others in the group scaring her/him quite a significant amount. "Sorry f~for being an annoyance M~Ms. Oracle! The others are really rowdy I think...can't hear you that well. I~I'll deal with it though the best I can!"
Name: Claire Bright Age: 21 Gender: Neither Race: Elf Element: Water Appearance: Small, Lithe build Has two different colored eyes Tanned skin Blonde Hair Farmer Clothes (neutral) Personality: Curious, Shy, and Respectful Biography: Never having known...its own gender, Claire's parents have always kept Claire hidden away from the world as much as they could in the Kingdom of Sama. Rarely did the child's parents ever sent Claire out to the forest or the nearby towns/villages to gather as much as the family needed to last for upcoming months. Over time, Claire was taught the healing arts of light...the child's parents were once gifted healers after all of the kingdom, though supposedly now retired. Claire had quite the knack for healing, often practicing in the forests that were near the child's hut. Finally, when the call to action was placed upon the child's parents, they decided to give Claire a chance to find a true calling in life...thus now the new adult in a new world responds to the call, hoping to make a difference and to find out the true meaning in living. Evolution 1) Develops clothes toward either a male or female 2) Gains a staff 3) Gains Holy Robes while finally gaining a Gender Theme None Misc.: 1) Good Swimmer 2) Has a degree of knowledge on medical plants and sea life 3) Good Fisher
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A bunch of the crazies around Malkai went about to do crazy things and beat up a few thugs. Nothing in particular that concerned Malkai, he didn't even pay attention to the oracle when she spoke. He was slightly more concerned about the health of his old friends, more so Flan since she seems to still be incapable of finding her own meals. Malkai supposed he only had himself to blame; he always took care of the cooking whenever they were together. Even now he couldn't help but pull out two rice balls from his kilt and handed them to Flan. "'Ere, eat my balls. I put me nuts in em." Sure enough inside the riceballs were peeled and cooked walnuts. He also took out his wineskin, which currently had some sort of honey mead he picked up the last town he was at. Lotte had took the two away from the other crazies and went on her tangent. Apparently that bomb was suppose to wake up Flan? He guessed "wake up or die" is a good way to go about it. Malkai didn't really question it and just took out some rice balls for Lotte to eat as well. Finally the oracle, after some mystical mumbo-jumbo that Malkai wasn't too keen about paying attention about, asked everyone to go to church for their talk. Seemed like a foolish thing to do, any evil with half a brain could easily tell this ragtag group of misfits were suppose to be their enemies and follow them. Or burn the church down while they're inside of it. But such was the adventurer's life. Malkai would just have to have an exit strategy planned when it came to that. Once they arrived to the church, Malkai immediately went about to explore the area. No doubt he'll still hear the Oracle's sermon while he did so and if not, he'll just get the short list from any of the others here. He looked for any possible exits he could take in the event of an inevitable ambush, as well as any loot he could pocket. Of course he wouldn't grab anything if any of the others decided to follow him, though at some point once he thinks he's in a good spot he would face anyone who was following him and just give them a stern glare. And if not, then he will proceed with the subtle looting.
Name: Malkai Ironbelly Age: 27 Gender: Male Race: Orc Element: Earth Appearance: Personality: Might makes right, as Malkai always says. In all things moral and ethical the one who's truly good is whoever is left to tell their tales. Malkai has seen good men die and bad men profit, and in the end the world goes on without every caring. For the orc himself, he knows damn well that what he cares and what he believes in has very little baring about how the world works. Just because one does good does not mean they're rewarded, and just because one does evil does not mean they will be punished. To that end, good must be done for goodness's sake, and evil can be be a reward in of itself. Having been raised in strife and conflicts Malkai has seen many friends die and killed many enemies of his own. While he would certainly do his best to protect his allies and kill his enemies, he holds no hard feelings for those who die in combat, nor does he blame his foes should they do the deed or wound him. That being said, there's a time and place for fighting. On the battlefield anything goes, but away from such places like a tavern or in bed, war should be nothing but dirty business done elsewhere. Malkai doesn't much appreciate working over time. That being said Malkai does enjoy a scrap every now and again, either as a bar brawl or a big battle. He enjoys being the biggest presence on the battlefield, having many foes try and take him down as he stands defiant to their attacks, or for his allies to maneuver around the enemy and attack their flanks. Malkai derives a certain masochistic pleasure from being wounded, and enjoys nothing more than the feel of his blade sinking into foes. Despite his lumbering hulk outside the theater of war, in the midst of chaos and combat, Malkai is but a brush, a tool, in the hands of an artist who will paint this battle in blood. Biography: Malkai has no country to call his home, as he was born in a band of mercenaries. His mother and father were two orcish warriors themselves, fighting across the mountains of Vriksha, the swamps of Bariura, or the tundras of Sama. Malkai was still a boy when he killed his first man, loading a crossbow for his father when an armored knight had arrived and nearly cut the young lad down. Had Malkai not had fallen and accidentally pull the trigger, his future would have ended right there. Since that day Malkai was given an axe and a shield, and would join his parents in battle wherever it took him. By the time Malkai could be called a man himself, both his parents had perished. They died a warrior's death taking down a dragon for their commander, ultimately winning the battle they lost their lives too. With the money they would have been paid, Malkai purchased himself better equipment and went his own way. Having no loyalties to any lord the orcish warrior sold his blade to whoever needed it the most, be it some up-and-coming noble trying to make a name for himself, or a desperate village in need of protection against bandits. Sometimes Malkai would fight pro bono and simply kill anything that dared draw a weapon against him or whoever he protects. Even now Malkai wanders the land looking for his next fight. He has made friends, he has made enemies, he seeks fortune, and he hungers for battle. Both Malkai and the day is still young, and even when night falls he shall simply rest until a new day dawns, and a bright future awaits. Evolution: Heavy Armor - Thick steel armor strong enough to ward off most weapons and arrows. It may not be magical, but it does the job. Battle Axe - A large two-headed cleaver that can cut a horse in two, and if Malkai puts his strength into it, can even cut through armor and shields. Despite it's crude appearance it's a masterwork weapon made of steel. Wolf Companion - A big friendly wolf that Malkai had picked up in his travels. Not only a friend but a deadly fighter himself, he knocks foes down so Malkai can finish them off. His name is Wolf. Misc: A surprisingly decent chef. Malkai has much experience foraging around and making due with whatever scraps he can find, and thus can make a nice meal out of whatever he has on hand. Give him proper ingredients and he can make magic.
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Flan Lef "It is my impression or things turned bad quite fast?" Flan asked to her companions as the took shelter from the fight, only emerging after the daylight brawl in the middle of the street ended. "By the way, guys, did you had that weird dream with someone telling you to come here?" "Oh, what's this? We are already going on an adventure? W-wait, Lolo!" Flan stuttered as Lotte dragged her away along with Malkai to the church, following the strange Oracle. When she got there, the elf ranger found a place to sit, right beside Lotte, and rest her tired body while waiting for the full explanation to come. The difference in their heights more or less putting Flan's bust right into Lotte's line of sight, if the minuscule magician ever cared to look at her friend for a reason or another.
Name: Flan Lef. Gender: Female. Race: Elf. Element: Thunder. Personality: Despite her carefree and, not really that sharp persona, Flan is actually an efficient warrior and scout. On any normal day, the elf girl would like to do none but her favorite activities, eating and sleeping. However, when duty calls or a combat begins, you that there's no one else better at her job. Biography: Flan hails from the distant forests of the valleys, deep within the mountains of Athvara. She was trained as a member of the elf people's elite scouts, masters of hit-and-run as well as guerilla tactics. Despite some of her short comings, Flan is one of the best of her generation. The oncoming news of peril upon the land as well as the call of the winds have guided her away from home to investigate the wide open world. Evolution: (Pending revision, eventually...). • A short bow and pair of short swords, the traditional weapons of her people. All of them are of excellent quality ad craftsmanship much superior to that of other races. • A very light magic bag to store her belongings. • Knowledge of the arts and lore of nature. Misc: Theme
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Rochelle watched as the oracle mentioned a great evil and asked everyone to come with her to the chapel. Rochelle was never much of a church going girl, and she was starting to slowly lose interest in this group. It felt too big for her taste. But unless this town was about to be attacked by bandits it would seem that they're the only interesting thing happening here. As she waited and listened one of the loudmouths from the group came over and tried to talk to her. She wasn't sure why he was acting so shy now, he had no problems talking everyone's ears off before. Rochelle did just see him tell off the little girl about her bomb and then try to ask her how she made it. Sighing the gunslinger followed the others. "Sandy." As everyone went to the chapel Rochelle did something similar as the big man in armor and took a some money from the offertory box. God gives, after all. Rochelle really did hope the oracle would get to the point soon, and didn't just bring everyone here to sell them on some religion or god. Otherwise she'd be very pissed that she ended up getting tricked into listening to someone's sermon. "So. Looks like the gang's all here. Don't know how some church is suppose to be safer than the tavern, they both burn just as good." Rochelle said, resting one hand on the handle of her gun. She was aware that some people would feel uneasy about that, and if anyone had a problem they'll see what they had to be afraid of.
Name:Sert Age: 111 Gender: Neither Race: Machine Element: Earth Personality: Sert doesn't care about other 'things'. These (people, other individuals) are just things like Sert is, except Sert deserves better than them. In order to serve Sert's own greed; Sert will manipulate these 'things'. (again really others but Sert doesn't think of them that way.) Everyone including Sert is a thing to Sert. Sert doesn't understand emotions like joy, happiness, sorrow. The closest thing that could be connected to an emotion is when Sert can't do what Sert wants to do. Thus Sert feels like Sert is overheating and its uncomfortable. Sert will then get violent and try to remove the obstacle from Sert's path. Sert also has secrets. Information that Sert doesn't want anyone to know. Find out Sert's secrets and thats one quick way to encounter Sert for the worst. Biography: Sert was created many years ago by a man who worked in a lab inside a major city of Vriksha. Sert's parts for Sert's birth/construction originated from all over Vriksha and even outside the Kingdom. As Sert's 'master' wanted Sert to be a premium robot, something that could put other robots to shame. Many hours of painstaking work: calculations of how the parts would weld together or in some cases simply adhere to each other were carefully planned and executed. Something went wrong in the final stage however and as Sert's master put the finishing touch on the robot, the lab room was enveloped in a cloud of thick black smoke. Sert was awake. And yet the first thing Sert did was ask the master, "Why?" The master smiled as he replied, "To serve me." Sert:"Why?" The master continued to explain. Sert continued to question why. Sert was unsatisfied with the master as Sert shoved the one who created Sert against the wall and left the Lab to learn things Sert's way. Sert spent 10 years learning more about Vriksha in general. After that Sert spent 101 years serving the authority(ies) here in Vriksha. But Sert's patience of serving is wearing thin and Sert may just make a 'play for power' soon. Evolution: +A torso or 'chest piece of armor' that is way more durable than the one Sert has now. +Wheels that can move out from the bottom of Sert's metal 'boots' and allow Sert to roll at high speeds. +A jetpack like attachment on Sert's back that allows Sert to shoot off into the sky. Misc: Sert avoids singing or any form of music. Finished 1:14pm January 16, 2017 Central Time Zone UTC-06:00
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Viranti Viranti didn't know what to make of the church before him. What would call for such an ornamented structure. Was it home to someone very pompous and important. Perhaps it belonged this God of Light Lucius himself? In which case, why should he bother with the Oracle herself when he could just talk with him directly? He no sooner put one step forward that he heard from behind the approach of an elderly man of military background given his attire. The dragon would just as soon ignore the man as he let him walk passed, not keen on strangers following him. "And what if I am, human?" Viranti responded flatly, waiting until the man was a good distance away before going into the church himself. The well aged doors opened into a bright and imposing chamber of high stained windows and fixtures of various flashy materials. It took about a few seconds for Viranti to realize this wasn't the kind of structure where anyone actually lived in. At the very least, he couldn't imagine anyone making a home here. It was all very gaudy in his eyes, and prolonged exposure to this place for an extended period of time might just make him sick. He walked briskly about the room, trying to address the worshipers he found (less violently given he was developing a headache and they weren't outright running away). It took time, but he soon gathered that direct contact with the Great God and Savior Lucius was rare, and that the Oracle hadn't arrived yet. And so the young dragonute chose a spot by the wall where he'd be less likely to be bothered and waited with his arms crossed and eyes closed. As the Oracle arrived, he could simply hear the varied footfalls and gear rustling of the gang accompanying her. Perhaps they were security, meant to guard her. It seemed like a possibility. But would they really start a fight here. He was even told that this was sacred ground and violence was not permitted here by one of the churchgoers for some reason. Yet at the same time, he himself got in and he had no qualms with setting the place ablaze if he saw fit, so these "people" could be just as destructive as him, which was a concern. And if the Oracle should be hurt or worse, there goes his only lead at getting home. He was acquainted with waiting and biding his time, but it always came hard for him and this was no different.
Don't mind me, just destroying evidence. XP
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The boy sighed in response to the oracle's explanation "I suppose I'll have to be a bit more patient" he thought as he walked towards the church, staying at the very back of the group. He did that for the purpose of observing the group members in front of him. His eye appraised the overall feel of the group as being some excitement mixed with awkwardness and tension, the boy was however satisfied with the group. Many figures in front of him inspired intrigue, though some did perplex him he was excited to learn about these people and learn their stories, as well as the land which he now lives in. For the majority of the walk he held a happy, calm and satisfied demeanor, until he checked for the presence of his kind. He closed his eyes for a few seconds to concentrate, still walking, and sought out any draconic souls that would lie within town. Some small occurrences, likely those whose powers have not been awakened or developed, one of he sensed was in fact very close. There was however one anomaly which shook Nemo, a well developed draconic who seemed to be in the direction of the church. he yawned and scratched his head nervously, opening his eyes, no longer being able to concentrate due to this Information. "I hope its the kind that I can get along with, probably is, there'd be havoc already if it wasn't" the boy thought to himself as the group closed in on the church. Bored with analysis, the boy opted to speak with someone, but decided to remain silent for now and linger at the very back of the group. "I hope this goes well..." he said to himself after a sigh.
Name: Nemo Age: 17 Gender: Male Race: Dragon element: flames, all the flames Appearance: Nemo dons bloody bandages around his torso, left eye, forearms and lower legs. He wears black ragged pants and a black ragged poncho making him look like a street urchin to some degree. For his main weapons he equips himself with leather holsters for his telescoping spears one on each side of his torso as well as an empty pistol holster on his lower back, weapons are not visible due to being covered by his ragged poncho. Nemo's personal belongings are held in a travel pack with various trinkets hanging off of it from the outside such as a bed roll, a large canteen, some cooking wear, etc, he only wears this during travel though. Nemo can be physically described as being of modest height, about 5'8 and having a lean muscular build. The color of his skin is dark grey and he has different colored eyes, the left always covered with a bandage along with the boy's forehead. the right is bright yellow which emanates light. His eye's pupils are like vertical slits, dragon like, and give off an air of intensity. His hair is can be described as being dirty blonde to the point of being black, being of medium length and slightly unkempt. ] (if Nemo was cleaned up and wore regular clothing) Personality: Nemo would more than likely be perceived by others as being a quiet person. By this it can be assumed that he isn't much of a talker, though he does fancy the art of thinking. His mind races frequently focusing mainly on his surroundings in order to ensure the safety of himself and his allies. When he isn't searching for red flags in his environment he is either deep in thought regarding the different philosophies of life or simply in awe of nature. Though His quiet nature can make others see him as cold he is actually a very mellowed person. He shows sympathy towards those who are unable to defend themselves and likes to look out for them. He does this because when he was alone, he did not have anyone to protect him or to even confide in, causing him to adopt an independent lifestyle. Nemo however does not like to speak about his homeland due to the painful memories of loneliness which he had to endure for the majority of his existence. Due to Nemo's experience in his earlier days he has adopted a view of nihilism towards the world, though he refuses to be miserable due to this philosophy and lives as a pragmatist. Acedemia is held dearly to Nemo and he has adopted it more as a hobby than a profession due to him being a more talented hunter than magic scientist. His love for knowledge causes him to share ideas with his allies, but he feels the most alive when in a hunt. Nemo likes the kill or be killed dynamic of the wild and enjoys hunting monsters that would test the limits of his combat abilities. Due to this coupled with his independent nature he likes to fight alone and can sometimes fight recklessly, especially when Nemo observes his prey to have a strange power. This causes Nemo to sometimes take unnecessary injuries, which he typically ignores due to the way he lived in his early life. Biography: Nemo does not remember his birth, or his childhood only the day in which he awoke from the deep slumber in one of the pillars of heaven. The pillars have two functions, to be a nearly autonomous military base populated mostly by sentinels and some living war engineers and to be a weapon of unprecedentedly mass destruction capable of containing and in some cases killing titans, essentially Gods. When he woke up all he had on was some bandages, rags and his trusty weapons. He picked up a magic based pistol for extra protection and went outdoors for the first time in a long time. He soon noticed that he was draconic, for he had not remembered this, his elemental powers being in bad shape however, likely due to some battle he must have fought that caused him to be put under in the first place by his allies, now long gone and long forgotten. Due to the poor illumination it took Nemo a few hours to get out of the installation, which allowed him to see all of the various technologies of those who came before him who now appear to have long abandoned this area, leaving it to their autonomous army who even noe their numbers dwindle. The various things he saw inspired a massive interest in the lost technologies and the desire to find out how they worked. When Nemo made it outside he was greeted with a sky of ash and embers, dark as the night even at noon. The climate was hot and dry due to the massive amounts of volcanic activity that took place in the Cinderlands. The Cinderlands were essentially a wasteland with no lifeforms except for the corrupted roaming its ashen plains and those that survived the awakening and have moved underground. Nemo should have died in the Cinderlands of dehydration. That was not the case due to Nemo being lucky enough to stumble across a cave system in which he found hidden water springs in cool zones as well as the remnants of buried cities as well as the nests of cave dwelling creatures. This allowed Nemo to resupply in the Cinderlands at the various cave systems in cool zones of the Cinderlands which eventually led him to his freedom. Nemo wandered the cinderlands for a year, fighting the remnants of the corrupted ones and the sentinels before finally being introduced to the beauty of nature and of the sun. Nemo was happier wandering the northern forests as opposed to the barren Cinderlands and he hunted creatures that tasted good as well as learning to cook using herbs and vegetables instead of the meat of acrid cave dwelling organisms. Nemo also became fascinated with the stars during the night, spending long hours on nights with clear skies simply staring at the intricate galaxy which his home world faced. In terms of travel however, Nemo focused the direction from north to west and eventually ended up in a fortress settlement governed by Solar element Draconics. He entered the fortress and stayed there for a few months as a magic beast hunter and eventually made enough money to stay in the local inn. He was arrested on charges of impersonating royalty, due to the name he was greeted by when waking up from the deep slumber, and was tried and sentenced to be exiled. The whole experience perplexed the boy and he argued valiantly, even attempted to request a summons from the ruler of the settlement Solaris, A beautiful young woman who was extremely skilled with solar draconic magic. However they refused the summons and sentenced the boy to exile, claiming that he was just a nemo, a remnant from the past who has no importance in this age, Nemo aquired his new name. Nemo refused this statement saying that it was absurd to exile him for simply having a name. This did not help the boy, it in fact worsened his situation. This time he was sent to the Icarian scientists of the advanced western continent, Icarus, to be their subject of their experimentation. In this particular experiment Nemo was allowed his belongings, even his weapons, but it didn't matter. Nemo woke up just like the time he first openned his eyes in the pillar of heaven. This time it was not from a deep sleep but from a real nightmare, he woke up looking at the night sky in a grassy field, an unfamiliar night sky, just as beautiful as the one he experienced on his home world. Evolution: Draconic manifestation -augmentation -Chains of Cyrus -Draconic traits -Draconic forms note:Nemo's Draconic manifestation involves manifesting his soul into tangible objects, the objects are only as powerful as Nemo's soul Draconic energy -Energy Ventilation -Lesser Flame -Greater Flame -Solar Flame -Void Flame note:Nemo's gains energy by absorbing plasma from the physical realm and storing it in his soul. Draconic Aquisition -Direct Energy -Soul Absorbtion -Indirect energy note:these are not combat skills, they only allow Nemo to absorb energy and he cannot absorb the souls of creatures that are alive or have already been dead for some time. He can only absorb the souls of the very recently deceased which is from seconds to minutes. Magic weapons -Energy Siphoning Strength (for spears) -Dynamo Manipulation skill (for gun) Misc: Nemo is fairly socially inept and doesn't wear shoes
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Nephele Nephele would look around a bit for the eyes and ears of the dark before shrugging. She walked out of the tavern with Loralei "S-sorry about that. Guess I need to work a bit better on protecting Lady Khistrina" She would giggle and return the smile to Loralei. She was glad that nothing bad had happened to Lady Khristina and Loralei. She shuts her eyes for a moment and mumbles something... "Why me?" Nephele would open her eyes and smiles again. Something seemed to be bothering her, she would follow close behind Lady Khristina as they headed towards the church. She looked to the over excited girl with a love for her dear bomb. The girl was dragging two other people towards the church. She felt as if the girl was too young for this and basically it would be a suicide mission for someone so young.
Name: Nephele Age: 16 Gender: Female Race: Human (Has dragon blood) Element: Light Appearance: Personality: Nephele enjoys others company though she can be quite awkward. She is passionate with everything she does. Though she has never had any evolution happen to her before, thus she is scared what will happen. She is a pure and innocent soul... Thus easily corrupted by people. Biography: Nephele grew up within a family with no money. She would always love hearing the story of a prince which would rule his kingdom with kindness rather than with an iron fist. But this wasn't like the story, her family would reach the point where they had to put Nephele at an auction to make some money. Lucky for Nephele she was won by the lovely Lady Khristina and spends her time doing work around Khristina's house as one of her maids. Mainly cleaning and making sure Khristina was happy. Any spare time Nephele had would be spent learning her way around a rapier. The day would arise when Lucius called for people to aid him with a quest Nephele has no idea what secrets lie within her blood. She just knows she shall be at Khristina's side for the entirety of this quest Evolution: Physical: When Nephele evolves her body starts to become more dragon-like. Starting with a tail and horns. Next would come her ears becoming pointy and sticking out to the sides rather than up. Wings would follow soon after. Her teeth would mold into fangs and her nails would become more like claws. Her eyes would change into that of a dragon. During all this scales would be starting to form at random points on her body. Mental: After storing enough energy into her rapier, Nephele can stab it into the ground to form a barrier of protection against dark elements. This is also the only time where Nephele is not corruptible. This barrier would protect against anyone who had any feels of wanting to harm Nephele or anyone within the barrier. The barrier can only be held while energy is still within the rapier.
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After entering the church, Khristina turned to face the large group before her. To her knowledge, the largest group Lucius had ever called were the Six Heroes of old, to see the amount of people he has gathered this time stunned her a bit. But she shouldn't be in awe right now, her duty as the Oracle was to help guide these new heroes on their path. She shook herself a bit, took a deep breath and began to answer the main questions the group had. "Well... Now that we're here I guess I owe you an explanation. As you all must know, the God of Light, Lucius, has called upon each and everyone of you to his aid. As it stands, there is much that I cannot share with you right now, but what I can tell you are the specifics. The Fallen Gods, four powerful beings, once brought despair to Grand Gaia. Were it not for the aid of the Six Heroes of Gaia, the world as we know it would've ceased to exist. The Fallen Gods however cannot truly be destroyed, only sealed away and someone of great power has freed them from their prisons." Khristina looked around nervously to see if everyone was still listening. "Lucius has called upon us to rid Grand Gaia of this powerful entity and to seal the Fallen Gods once and for all. It will be a long and arduous road, but I know that together we can accomplish anything. The Fallen Gods will do whatever it is in their power to destroy us, which is why we must obtain more strength, the same strength that gave the Six Heroes the power to rival the gods themselves." Long speech aside, Khristina smiled at the group. "I know it is a lot to take in all at once, it was hard for me to understand too... If any of you have questions about all this, I'm more than happy to answer. However, there are some things I cannot share with you at the moment, so keep that in mind." Khristina stood there and waited for the avalanche of questions that the group would bombard her with. @Solaris @Gareth @TheWindel @KoL @Lucius Cypher @Cloudystar @ryougu
Name: Khristina Age: 21 Gender: Female Race: Kitsune Element: Light "I have learned many things on my journey, now I will put all I've learned to use. Lucius guide me." Personality: Khristina is a free spirited, kind hearted, fox tailed traveler. Her love for knowledge and her innate curiosity is both a blessing and a curse as she is very knowledgeable, yet is prone to getting into matters that don't concern her. Despite her love for all knowledge on magic, Khristina is very cautious towards any at all dark magic, not because she hates or distrusts it, but because of dark magic's ability to do more harm than good in the wrong hands. She's always willing to chat, no matter the topic, just be prepared for a long talk as she is very talkative. Biography: Khristina was born into magic nobility in the kingdom of La Veda. As she grew up, Khristina began to grow tired of her boring noble lifestyle. Learn this, learn that, well how about learning something she wanted to learn? When she turned 18, Khristina gathered her things and left behind her nobility to travel beyond the boundaries of La Veda. Her journey has taken her through the kingdoms of Vriksha, Agni, Sama, and even Bariura, where she learned the many types of magic that are taught in the kingdoms. Her knowledge grew to the point where she would attract the attention of the God of Light, Lucius. Calling for her aid against the threat of the Fallen Gods, Lucius named Khristina his Oracle, the person who would gather together others who Lucius has called, and guide them in their fight against the Fallen Gods. Khristina now holds her head up high, knowing that it wasn't a mistake to leave La Veda, as she now has a greater destiny ahead of her. Evolution: As her power grows, Khristina begins to pulse with magic from all of the six elements. She also grows five additional tails, with each tail wearing a colored ring to represent each of the elements
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Sert mechanical eyes narrowed as Sert listened to 'Oracle'. This thing called 'oracle' was weird. It seemed to believe in 'things that sert didn't know existed.' That was sert's understanding of their communication between each other. 'Church was mentioned', Sert closed eyes for a second to process word 'church'. Sert's memory flashed a picture of a building nearby Sert had passed earlier. Thus Sert knew 'church' and how to arrive. As Sert approached Sert heard noise inside. Sert decided Sert had to intimidate whatever was inside to silence it. Sert stepped inside the church and used his mechanical foot to kick over the first bench into the second bench which banged into the third bench that keeled over the fourth bench. All in all a line of twelve benches were crashed to the floor with a very loud noise. Sert without wasting a second afterwards marched over to a dragon 'thing'. He turned to face the dragon 'thing' by the wall as Sert was close enough to throw a fist at it, "Leave." Sert commanded the thing.
Don't mind me, just destroying evidence. XP
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Viranti "E-Excuse me... sir? I know you were hoping to see the Oracle..." spoke up an approaching young girl in service to the church. "I was wondering: Are you perchance interested in becoming a follower of Lucius?" she asked innocently. "No," Viranti answered, irked slightly because this wasn't the first time he was asked that. "Why do you ask," he decided to inquire, at least wanting to know why, if this is going to continue. "Hmm? Well i-it's because I have not seen one of your kind before, and if you were one of the chosen champions of Lucius, you likely would have met with the Oracle already and um..." her eyes drew immediately to something on the young dragonute's head, which he immediately took and remembered as the white flower he had picked up from the fields earlier. "This? This is why?" Viranti seemed confused as he held it in his hands. He thought little of it at the time, but was there some deeper meaning behind flowers like this? "Yes, it's a calla lily. When I noticed you wearing it I... well, never mind. I'm sorry for disturbing you," she said, embarrassed for jumping to the wrong conclusion and nodding respectfully as she turned away. "Hold it..." he told her with a weary sigh, the girl turning around anxiously but surprised when she saw the lily being offered to her. "I think it's best if you hold on to it. I don't care for the extra attention," he said, resuming his standoffish demeanor save for the flower held out to the girl. She appeared oddly happy to receive it, bidding him a pleasant farewell. Viranti paid it little mind and listened intently to who he immediately identified as the Oracle as she explained the nature of the the conflict that involved the summoning of all these individuals including himself. It was quite the tale and he wasn't sure what to make of it. But he had little reason to dismiss her claims outright, himself certainly not in any position to begin to explain what happened to him. It didn't seem like a stretch to reason that there are beings like Lucius, beings of considerable ability and influence. If a number of these "Gods" should rise against Lucius, that would explain why warriors from across the world are chosen to fight for Him. What he couldn't quite fully understand though was: Why was he chosen? All of a sudden, an earthen colored automaton unexpectedly sent the elongated church benches tumbling over each other in a violent display, the harsh dissonant noises of bent and toppling wood furniture very much audible in the sizable hall that lent itself naturally to echoing. It was accompanied within a second by the shocked cries of civilian witnesses at the scene. Viranti wasn't at all expecting this, nor was he expecting the the mechon to turn on him and demand his departure. "What...?!" the dragonute uttered in disbelief, his current circumstances like nothing he would have imagined. "(Growl) Listen you hollow scrap pile! I don't care who or what you think you are! I'll rip you to shreds!" he then yelled threateningly, his hand gripping the handle of his sword. If the robot wanted to fight, he would of course oblige. But if it should come to that, he'll make sure to lure it away from the church.
Don't mind me, just destroying evidence. XP
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Illium Vethelot Illium entered the church as the dragonoid responded to his inquiry. Again, he had to force himself to remember that these people weren't anything to him. He swallowed his retort and simply searched for a spot to rest while he waited for the oracle. Her arrival moments later was met with a raised eyebrow from a pew not far from the back of the church. At times during her spiel, his eyes scrunched up in confusion. "Wait, why have I been chosen..?", he asked aloud to the oracle. There was no reason why he of all the people he had ever served with couldn't have been chosen. His time in the army was almost up and he was just about to retire before being dragged into all this. Any answer he would have heard was immediately drowned out by the sound of pews crashing against one another. The red toned dragon-human hybrid was punched and told to leave. Illium may not have cared for these people, but he was still a protector of sorts. His calloused hands grasped around the spear sitting across his lap and he rose from his position while sitting. Years of battle had taught him to be ready for anything, and he assumed a stance so he could spring into action if need be.
Name Melfenius Age 53 Gender Female Race Skeleton Element Dark Personality Melfenius is a rather pessimistic person yet they go on without dwelling too much on it. A pessimism of the mind compared to an optimism of actions. She is a do-gooder, always willing to lend a hand, despite the fact that her ability to do so is somewhat limited due to her appearance. This has caused her a sort of detachment to people, where she expects them to be scared of her, or if they do act normally, that they're covering up their fear to make her feel better. Biography Melfenius was a solider for the Kingdom of Bariura, serving faithfully and vigorously since she signed on for as long as she lived. Which is to say not very long at all. Melfenius hadn't made it much further than her twenties when she was sent out with her squad to investigate some disturbances credited to rumors of enemy forces near. They stopped by the town for an update on the situation. However when they arrived they found the town seemingly empty, devoid of life. Then the undead came. What seemed like an uncountable swarm came from every direction. They took refuge in a building that looked like it was used as the town hall. Their valiant struggle was in vain and eventually they all died. Some time later Melfenius woke up. She was in the town hall, all alone, the bodies of her comrades vanished. When she looked at herself she saw she was merely bones. Confused she began heading back to explain what happened. However the sight of her undead body caused those who saw her to either run or attack. Melfenius quickly gave up hope of warning anyone about the danger and took to wearing long clothing that obscured her body, allowing her to pose as normal. Her body needed no food, no sleep, and she couldn't have gotten a job if she wanted to. So Melfenius wandered, attempting to do good with her fighting skills wherever she went, thwarted whenever her true form was discovered and she was forced to leave. Evolution Better Weapon, Shield and Armour Ability to manipulate own bones to a minor extent: Overall size increase. Bone Magic Theme
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Malkai soon returned for his looting, but didn't turn out much. Seemed like the church wasn't really full of wealth, though the pantry had a fresh wheel of cheese. Taking that and a loaf of bread Malkai arrived just in time to see the end of the Oracle's speech. Malkai had never fought for gods before, and never a threat this big, but none of that particularly perturbed Malkai. He was just being hired to do another job, doing what he does best: Fighting. Leave the religious aspect of it to the clerics. Stopping by Flan and Lotte the hulking orc offered them cheese and bread as he had a few questions to ask. Mercenary stuff. "What's da pay? Pro-bono iz fine an' all when da dark comes knockin', but no sense in risking our arse fer da world dat don't care two spits." Malkai understood the premise of course, it's not as if he can just ignore these fallen gods running rampant in the world. But that's no excuse for him to risk his life and just be written off as a casualty of chaos. He wants either fame or fortune for his efforts, and if there isn't any to be had than Malkai will just deal with them when he gets around to it. "An' as boney said, wot do we do first? Go find one dem gods and krump em, or gather up powa? Fine with either, s'long da lootz gud." He said as he stuffed a bit of cheese and bread into his mouth.
Name: Malkai Ironbelly Age: 27 Gender: Male Race: Orc Element: Earth Appearance: Personality: Might makes right, as Malkai always says. In all things moral and ethical the one who's truly good is whoever is left to tell their tales. Malkai has seen good men die and bad men profit, and in the end the world goes on without every caring. For the orc himself, he knows damn well that what he cares and what he believes in has very little baring about how the world works. Just because one does good does not mean they're rewarded, and just because one does evil does not mean they will be punished. To that end, good must be done for goodness's sake, and evil can be be a reward in of itself. Having been raised in strife and conflicts Malkai has seen many friends die and killed many enemies of his own. While he would certainly do his best to protect his allies and kill his enemies, he holds no hard feelings for those who die in combat, nor does he blame his foes should they do the deed or wound him. That being said, there's a time and place for fighting. On the battlefield anything goes, but away from such places like a tavern or in bed, war should be nothing but dirty business done elsewhere. Malkai doesn't much appreciate working over time. That being said Malkai does enjoy a scrap every now and again, either as a bar brawl or a big battle. He enjoys being the biggest presence on the battlefield, having many foes try and take him down as he stands defiant to their attacks, or for his allies to maneuver around the enemy and attack their flanks. Malkai derives a certain masochistic pleasure from being wounded, and enjoys nothing more than the feel of his blade sinking into foes. Despite his lumbering hulk outside the theater of war, in the midst of chaos and combat, Malkai is but a brush, a tool, in the hands of an artist who will paint this battle in blood. Biography: Malkai has no country to call his home, as he was born in a band of mercenaries. His mother and father were two orcish warriors themselves, fighting across the mountains of Vriksha, the swamps of Bariura, or the tundras of Sama. Malkai was still a boy when he killed his first man, loading a crossbow for his father when an armored knight had arrived and nearly cut the young lad down. Had Malkai not had fallen and accidentally pull the trigger, his future would have ended right there. Since that day Malkai was given an axe and a shield, and would join his parents in battle wherever it took him. By the time Malkai could be called a man himself, both his parents had perished. They died a warrior's death taking down a dragon for their commander, ultimately winning the battle they lost their lives too. With the money they would have been paid, Malkai purchased himself better equipment and went his own way. Having no loyalties to any lord the orcish warrior sold his blade to whoever needed it the most, be it some up-and-coming noble trying to make a name for himself, or a desperate village in need of protection against bandits. Sometimes Malkai would fight pro bono and simply kill anything that dared draw a weapon against him or whoever he protects. Even now Malkai wanders the land looking for his next fight. He has made friends, he has made enemies, he seeks fortune, and he hungers for battle. Both Malkai and the day is still young, and even when night falls he shall simply rest until a new day dawns, and a bright future awaits. Evolution: Heavy Armor - Thick steel armor strong enough to ward off most weapons and arrows. It may not be magical, but it does the job. Battle Axe - A large two-headed cleaver that can cut a horse in two, and if Malkai puts his strength into it, can even cut through armor and shields. Despite it's crude appearance it's a masterwork weapon made of steel. Wolf Companion - A big friendly wolf that Malkai had picked up in his travels. Not only a friend but a deadly fighter himself, he knocks foes down so Malkai can finish them off. His name is Wolf. Misc: A surprisingly decent chef. Malkai has much experience foraging around and making due with whatever scraps he can find, and thus can make a nice meal out of whatever he has on hand. Give him proper ingredients and he can make magic.
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Viranti As fierce as Viranti sounded, he didn't have any experience fighting mechanical beings like Sert before, so when the machine threw a punch in his direction, there was no draw, no glint of intention in the eyes (nor eyes of any discernible kind for that matter), just force as its fist swiftly slammed into the young dragon's barely risen, crossed forearms. Viranti was thrust back into the wall in recoil, Sert immediately pinning him with a bulky forearm against his chest, and its other appendage clenching one of his arms. The red dragon's free hand gripped the robot's forearm in vain as he struggled to free himself. After a second and nothing to show for it, Viranti knew he couldn't keep this up and had to make the next few moments count. "Okay, scrap pile... You want to play?..." he derided in a more guttural voice through a cocky smile, a bright orange glow emanating from his throat as he took a deep breathe. The second after, flames erupted from his mouth, flowing over the robot's front body plate and dramatically heating the metal thereof. "Let's play for real!" Sert flinched backward and loosened his grip, allowing Viranti to free himself and twist the machine's primary offending limb behind its back. Now at the advantage, the former hunter wasted no time in vigorously kicking the automaton in the back and against the same wall, the blunt and savage percussion reverberating throughout the building. Sert turned immediately, his arm quickly arcing sideways to meet his attacker, but finding no purchase as the dragon had jumped back and then surged forward with all his strength, his fist driving into Sert's front plating weakened minutely by the fire breathe, leaving a fair dent in its hull. The force of the hit, blew out nearby candles and from the sound, you'd thing Sert was hit with a war hammer. To the dragon's exhausted alarm the robot rose, but then appeared to "deactivate", dropping with a loud thud to its knees and remaining completely motionless afterwards. Viranti looked at his opponent, then across the church with a sense if ecstatic triumph. But at seeing only the shocked and dismayed faces of church members and maybe even a few of the would be heroes, his jubilant expression gradually fell until he just felt out of place, seeing nothing left to do but carry the exceedingly heavy automatic instigator on his back and out of the building, where the town guards waited to take it away for the time being. After his business was done, Viranti quietly resumed waiting as per usual against a section of wall near where the altercation had taken place.
Don't mind me, just destroying evidence. XP
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Khristina was a little relieved that she didn't need to answer much for the group, at least not right now. She was about to answer before she noticed the orc had looted a little of the church, she knew he was wandering around but... And before she could think any further on that a crash came at the front of the church when the robot from earlier kicked some of the benches over and proceeded to pick a fight with the dragonoid that was with the group. "Ok... Can we all just calm down please... Not here... Please." But her words fell on deaf ears when the two continued to fight. The dragonoid ultimately spewed fire at the robot and the embers ended up scorching the wall behind it. "No! Stop!" Khristina called to the two fighters. Her grip on her staff was getting shaky. "Oh dear... Neph I think we may need to back up a bit..." Loralei told as she followed her own suggestion and backed away from Khristina. Khristina gripped her staff in both hands and slammed the end down on the floor, the resulting sound was loud enough for everyone to hear. "Now listen here! Lucius didn't gather you all together just so you could do what you want! This is a sacred place and you will show it the respect it deserves! And to answer Mal-Mal's question, no... There is no pay for this, this isn't some mercenary job, this is a quest to stop the Fallen Gods before its too late. And for those of you who are against going on a suicide mission, then the door is right there. Bet you you'll die anyway, the Fallen Gods will kill anyone who has had contact with Lucius, even from a mere dream or vision. Now do you want to leave and die a random nobody? Or do you want to stay and die a hero? And I can assure you, I don't plan on anyone dying!" Was she being a bit hard? Maybe, but she couldn't just sit still when stuff like this was happening. She didn't become Lucius's Oracle for no reason.
Name: Khristina Age: 21 Gender: Female Race: Kitsune Element: Light "I have learned many things on my journey, now I will put all I've learned to use. Lucius guide me." Personality: Khristina is a free spirited, kind hearted, fox tailed traveler. Her love for knowledge and her innate curiosity is both a blessing and a curse as she is very knowledgeable, yet is prone to getting into matters that don't concern her. Despite her love for all knowledge on magic, Khristina is very cautious towards any at all dark magic, not because she hates or distrusts it, but because of dark magic's ability to do more harm than good in the wrong hands. She's always willing to chat, no matter the topic, just be prepared for a long talk as she is very talkative. Biography: Khristina was born into magic nobility in the kingdom of La Veda. As she grew up, Khristina began to grow tired of her boring noble lifestyle. Learn this, learn that, well how about learning something she wanted to learn? When she turned 18, Khristina gathered her things and left behind her nobility to travel beyond the boundaries of La Veda. Her journey has taken her through the kingdoms of Vriksha, Agni, Sama, and even Bariura, where she learned the many types of magic that are taught in the kingdoms. Her knowledge grew to the point where she would attract the attention of the God of Light, Lucius. Calling for her aid against the threat of the Fallen Gods, Lucius named Khristina his Oracle, the person who would gather together others who Lucius has called, and guide them in their fight against the Fallen Gods. Khristina now holds her head up high, knowing that it wasn't a mistake to leave La Veda, as she now has a greater destiny ahead of her. Evolution: As her power grows, Khristina begins to pulse with magic from all of the six elements. She also grows five additional tails, with each tail wearing a colored ring to represent each of the elements
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Sounds like it's going to be our problem whether we like it or not. I just hope we can do it ourselves. If we have to get the kingdom's alliances, that's just going to make things all the worse for us. Rochelle said as she ignored the bedlam around her. She didn't exactly like a militant system, but if these people can't be disciplined enough not to pick fights with each other than they're better off without. Chances are that people like that robot would just turn to the darkside and betray them when it's most inconvenient. When the oracle made a big declaration Rochelle held onto her hat and looked back at her. "It'd be nice to know what sort of a plan you have. Where we heading first and where are we needed? And what sort of help can we expect? Traveling ain't easy and it'd be nice if we had some help along the way. Maybe horses for traveling, food for the road, a dry place to sleep, that sort of thing. It'd be real sad if any of us die because of cold weather of all things." As she said this the gunslinger took her hat off and dusted off the dirt.
Name:Sert Age: 111 Gender: Neither Race: Machine Element: Earth Personality: Sert doesn't care about other 'things'. These (people, other individuals) are just things like Sert is, except Sert deserves better than them. In order to serve Sert's own greed; Sert will manipulate these 'things'. (again really others but Sert doesn't think of them that way.) Everyone including Sert is a thing to Sert. Sert doesn't understand emotions like joy, happiness, sorrow. The closest thing that could be connected to an emotion is when Sert can't do what Sert wants to do. Thus Sert feels like Sert is overheating and its uncomfortable. Sert will then get violent and try to remove the obstacle from Sert's path. Sert also has secrets. Information that Sert doesn't want anyone to know. Find out Sert's secrets and thats one quick way to encounter Sert for the worst. Biography: Sert was created many years ago by a man who worked in a lab inside a major city of Vriksha. Sert's parts for Sert's birth/construction originated from all over Vriksha and even outside the Kingdom. As Sert's 'master' wanted Sert to be a premium robot, something that could put other robots to shame. Many hours of painstaking work: calculations of how the parts would weld together or in some cases simply adhere to each other were carefully planned and executed. Something went wrong in the final stage however and as Sert's master put the finishing touch on the robot, the lab room was enveloped in a cloud of thick black smoke. Sert was awake. And yet the first thing Sert did was ask the master, "Why?" The master smiled as he replied, "To serve me." Sert:"Why?" The master continued to explain. Sert continued to question why. Sert was unsatisfied with the master as Sert shoved the one who created Sert against the wall and left the Lab to learn things Sert's way. Sert spent 10 years learning more about Vriksha in general. After that Sert spent 101 years serving the authority(ies) here in Vriksha. But Sert's patience of serving is wearing thin and Sert may just make a 'play for power' soon. Evolution: +A torso or 'chest piece of armor' that is way more durable than the one Sert has now. +Wheels that can move out from the bottom of Sert's metal 'boots' and allow Sert to roll at high speeds. +A jetpack like attachment on Sert's back that allows Sert to shoot off into the sky. Misc: Sert avoids singing or any form of music. Finished 1:14pm January 16, 2017 Central Time Zone UTC-06:00
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ᛰ Lotte ᛰ Current Location: Edivid Village So many things had happened in the small span of about a few minutes. People were with them and then suddenly not. A whole range of shady characters thought it was actually acceptable to pillage and loiter a church. Truthfully the same could be said for Lotte but she at least had a brain to realize doing something in the Chapel of Lucius would no doubt ban her from the holy land permanently. So as much as she wanted to, she kept her hands free from anything explosive to use. Not really wanting to pay attention to the others for fear of confusing herself, Lotte instead turned to listen to the Oracle detail the mission they were to partake in. Though she was being spoken to; with a sharp grin, she turned to Ryuuga and said, “Whoah, whoah, people get hurt from explosions? Wow…I never knew that. Thanks mister! Name’s Lotte by the way!” Whether she was being sarcastic or not was hard to judge because soon enough she was turning right back to the Oracle. Such as it were that the woman gave the usual explanation that came with these things. Save the world, gather a band of heroes…with the floor open to questions, Lotte was the first to raise her hand. “Excuse me Miss Oracle? If we’re dealing with omnipotent primordial forces…er, why did Lucius even bother to pick us? I’m just wondering why-” Yet her response would be interrupted by the Oracle raising her voice and giving them all a stern look. And who could blame her? People were doing all sorts of stupid shit in a church no less. Lotte narrowed her eyes when she caught Malkai rounding the corner, no doubt to probably loot. Would she stop him? Nope; it was his own dummy fault if he got caught and kicked out of the church. , , , , , , , , ,
ᛰ Lotte ᛰ Height: 135 cm ᛰ Weight: 77 kg ᛰ Age: 21 Years "Things that annoy me go boom, boom, BOOM!." ᛰ Name: Lotte ᛰ Age: 21 ᛰ Gender: Female ᛰ Race: Human ᛰ Element: Dark ᛰ Personality: Don’t let her size and manner of speaking fool you; most people are surprised to find that Lotte is actually in her early twenties. That being said, she certainly doesn’t act her age. And with her finally hitting the legal mark for cheap booze and overnight alcohol, her overall ecstatic nature is sure to make those around her bounce off the walls. As such, she can be seen as very hyper and lively at times with little self-control or restraint for her explosive magical prowess. ᛰ Biography: As a Mage studying under the ways of darkness, Lotte hails from the Kingdom of Bariura. As someone who studies in the arts of less than moral beings, she’s been blamed and scrutinized against before. Though be it out of stupidity, blatant unawareness, or maybe just ignoring the world around her, Lotte has carried on just fine. As long as her thirst for adventure is sated, there’s really not much to impede on her bubbly and childish outlook. That being said, the rumors of an approaching darkness have not missed her ear. And while some have chosen to fled the rising tide of despair, Lotte chooses to face it head on. Because adventure! ᛰ Evolution: + More powerful spells for bigger explosions as well as restricting and binding foes. + A dark tome to help enhance and channel her natural magic. + A set of fangs to highlight her slow metamorphosis from exposure to black magic. ᛰ Theme ᛰ
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---Ryuuga--- Ryuuga paid close attention to the oracle's speech until he was distracted by Lotte. "Whoah, whoah, people get hurt from explosions? Wow…I never knew that. Thanks mister! Name’s Lotte by the way!” Interpreting this as a sarcastic remark, Ryuuga frowned. A thought passed 'Well at least she's not going around destroying the church'. While he didn't really care much for the church, it seemed foolish to outright destroy it, since the god it was devoted to had shown itself to the group this morning...Presumably, his sentiment seemed unshared by a good part of the group. He was no saint himself, he'd fished some things out of pockets when he really needed to, but an angry god seemed like an unpleasant foresight to him. Sighing, Ryuuga sat down on one of the benches that had not been kicked over. Attempting to hide the fact he hadn't heard most of the oracle's dialogue, (until she had to scold the group) Ryuuga decided to cut to the case. "So...I agree with Lotte on the omnipotent gods part, seems kind of hard to deal with. Although 'Hard' never stopped me before, so where are we supposed to go first?" He paused a moment, looked at the group and continued with a sigh. "While I would love to continue the tea party with these... Interesting individuals, I'd much rather try to stop the apparently upcoming end of the world."
Name: 'Golden Rogue' Elise Age: 19 Gender: Female Race: Human Element: Thunder Appearance: Personality: Elise has a cold stare and a warm personality. She usually acts cheerful in and around towns, because she's usually a nice person. While her rogue-like appearance suggests a rather shady character, she is relatively sociable and usually helps people--for free! However, she has also demanded fees for helping, often enough. Despiter having a jovial attitude, she has a short temper and can occasionally be downright cruel. Biography: Elise has grown up in a small town, much to her liking, she bas always been good at using knives and when she reached the age of 15 she took some knives and skipped town. She loved the quiet atmosphere, but her curiosity got the better of her and she went to discover the outside world. She has since then done many odd jobs, but always refused dirtier works. With the money she made, Elise first got a weapon upgrade, replacing her knives with shortswords. Later she also purchased a set of armor. Because she isn't exactly rich, this armor had to be affordable, so she purchased leather armor. Even though she now uses swords in combat, she still carries her old knives. She is intent on one day returning them home. Evolution: -Burst Acceleration Elise gains golden dragon feet. With these new muscles she can launch herself at a speed of 20 m/s*. Any distance higher than 10 meter becomes slightly inaccurate, though. -Wrath Claws Elise hands turn into golden, dragonic claws, capable of strong, accurate strikes. -Dragon's Pride Elise grows fully operational wings, horns and a dragonic tail. -Dragonic Endurance Elise develops a scaly armor covering most of her body, and her face also turns more dragonic. At this point, she might as well be a dragon. -Piercing Gaze Elise's presence grows overwhelming, direct eye contact with her causes others to freeze in place. It is not absolute, but hinders movement a lot. *This is 72 km/h or +/-44 mph. Misc: Elise is by all means a rogue-like fighter, but she insists on being called a 'Master of Blades'.
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The boy observed the dragon fight and was pleased by his performance, the strength of his flames impressed him. "This is going to be an interesting adventure" he thought to himself just as he realized that the oracle was talking with some of the others and that he may be missing out on information. He jerked slightly startled quickly composing himself in order to come up with a useful question though all his brain could conjure was a loud and abrupt"When do we start?". After the utterance, he yawned loudly out of nervousness, afterwards walking to one of the fallen pews removing his travel pack and sitting down to rest his back. He thought a few seconds more "The darkness has eyes everywhere you said... where are these eyes and whom do they belong to" he inquired now being calmed down. He stared into space with empty eyes waiting for a response while reminiscing about his home.
Name: Nemo Age: 17 Gender: Male Race: Dragon element: flames, all the flames Appearance: Nemo dons bloody bandages around his torso, left eye, forearms and lower legs. He wears black ragged pants and a black ragged poncho making him look like a street urchin to some degree. For his main weapons he equips himself with leather holsters for his telescoping spears one on each side of his torso as well as an empty pistol holster on his lower back, weapons are not visible due to being covered by his ragged poncho. Nemo's personal belongings are held in a travel pack with various trinkets hanging off of it from the outside such as a bed roll, a large canteen, some cooking wear, etc, he only wears this during travel though. Nemo can be physically described as being of modest height, about 5'8 and having a lean muscular build. The color of his skin is dark grey and he has different colored eyes, the left always covered with a bandage along with the boy's forehead. the right is bright yellow which emanates light. His eye's pupils are like vertical slits, dragon like, and give off an air of intensity. His hair is can be described as being dirty blonde to the point of being black, being of medium length and slightly unkempt. ] (if Nemo was cleaned up and wore regular clothing) Personality: Nemo would more than likely be perceived by others as being a quiet person. By this it can be assumed that he isn't much of a talker, though he does fancy the art of thinking. His mind races frequently focusing mainly on his surroundings in order to ensure the safety of himself and his allies. When he isn't searching for red flags in his environment he is either deep in thought regarding the different philosophies of life or simply in awe of nature. Though His quiet nature can make others see him as cold he is actually a very mellowed person. He shows sympathy towards those who are unable to defend themselves and likes to look out for them. He does this because when he was alone, he did not have anyone to protect him or to even confide in, causing him to adopt an independent lifestyle. Nemo however does not like to speak about his homeland due to the painful memories of loneliness which he had to endure for the majority of his existence. Due to Nemo's experience in his earlier days he has adopted a view of nihilism towards the world, though he refuses to be miserable due to this philosophy and lives as a pragmatist. Acedemia is held dearly to Nemo and he has adopted it more as a hobby than a profession due to him being a more talented hunter than magic scientist. His love for knowledge causes him to share ideas with his allies, but he feels the most alive when in a hunt. Nemo likes the kill or be killed dynamic of the wild and enjoys hunting monsters that would test the limits of his combat abilities. Due to this coupled with his independent nature he likes to fight alone and can sometimes fight recklessly, especially when Nemo observes his prey to have a strange power. This causes Nemo to sometimes take unnecessary injuries, which he typically ignores due to the way he lived in his early life. Biography: Nemo does not remember his birth, or his childhood only the day in which he awoke from the deep slumber in one of the pillars of heaven. The pillars have two functions, to be a nearly autonomous military base populated mostly by sentinels and some living war engineers and to be a weapon of unprecedentedly mass destruction capable of containing and in some cases killing titans, essentially Gods. When he woke up all he had on was some bandages, rags and his trusty weapons. He picked up a magic based pistol for extra protection and went outdoors for the first time in a long time. He soon noticed that he was draconic, for he had not remembered this, his elemental powers being in bad shape however, likely due to some battle he must have fought that caused him to be put under in the first place by his allies, now long gone and long forgotten. Due to the poor illumination it took Nemo a few hours to get out of the installation, which allowed him to see all of the various technologies of those who came before him who now appear to have long abandoned this area, leaving it to their autonomous army who even noe their numbers dwindle. The various things he saw inspired a massive interest in the lost technologies and the desire to find out how they worked. When Nemo made it outside he was greeted with a sky of ash and embers, dark as the night even at noon. The climate was hot and dry due to the massive amounts of volcanic activity that took place in the Cinderlands. The Cinderlands were essentially a wasteland with no lifeforms except for the corrupted roaming its ashen plains and those that survived the awakening and have moved underground. Nemo should have died in the Cinderlands of dehydration. That was not the case due to Nemo being lucky enough to stumble across a cave system in which he found hidden water springs in cool zones as well as the remnants of buried cities as well as the nests of cave dwelling creatures. This allowed Nemo to resupply in the Cinderlands at the various cave systems in cool zones of the Cinderlands which eventually led him to his freedom. Nemo wandered the cinderlands for a year, fighting the remnants of the corrupted ones and the sentinels before finally being introduced to the beauty of nature and of the sun. Nemo was happier wandering the northern forests as opposed to the barren Cinderlands and he hunted creatures that tasted good as well as learning to cook using herbs and vegetables instead of the meat of acrid cave dwelling organisms. Nemo also became fascinated with the stars during the night, spending long hours on nights with clear skies simply staring at the intricate galaxy which his home world faced. In terms of travel however, Nemo focused the direction from north to west and eventually ended up in a fortress settlement governed by Solar element Draconics. He entered the fortress and stayed there for a few months as a magic beast hunter and eventually made enough money to stay in the local inn. He was arrested on charges of impersonating royalty, due to the name he was greeted by when waking up from the deep slumber, and was tried and sentenced to be exiled. The whole experience perplexed the boy and he argued valiantly, even attempted to request a summons from the ruler of the settlement Solaris, A beautiful young woman who was extremely skilled with solar draconic magic. However they refused the summons and sentenced the boy to exile, claiming that he was just a nemo, a remnant from the past who has no importance in this age, Nemo aquired his new name. Nemo refused this statement saying that it was absurd to exile him for simply having a name. This did not help the boy, it in fact worsened his situation. This time he was sent to the Icarian scientists of the advanced western continent, Icarus, to be their subject of their experimentation. In this particular experiment Nemo was allowed his belongings, even his weapons, but it didn't matter. Nemo woke up just like the time he first openned his eyes in the pillar of heaven. This time it was not from a deep sleep but from a real nightmare, he woke up looking at the night sky in a grassy field, an unfamiliar night sky, just as beautiful as the one he experienced on his home world. Evolution: Draconic manifestation -augmentation -Chains of Cyrus -Draconic traits -Draconic forms note:Nemo's Draconic manifestation involves manifesting his soul into tangible objects, the objects are only as powerful as Nemo's soul Draconic energy -Energy Ventilation -Lesser Flame -Greater Flame -Solar Flame -Void Flame note:Nemo's gains energy by absorbing plasma from the physical realm and storing it in his soul. Draconic Aquisition -Direct Energy -Soul Absorbtion -Indirect energy note:these are not combat skills, they only allow Nemo to absorb energy and he cannot absorb the souls of creatures that are alive or have already been dead for some time. He can only absorb the souls of the very recently deceased which is from seconds to minutes. Magic weapons -Energy Siphoning Strength (for spears) -Dynamo Manipulation skill (for gun) Misc: Nemo is fairly socially inept and doesn't wear shoes
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Claire Hiding behind the bravest looking folk, which was Rochelle in this case, caused Claire to shiver a bit from how violent the others started to become. As more and more people joined in the heinous actions, he/she eventually did her/his best to pick up the pews/benches that were tipped over. Though she/he wasn't able to carry many without getting tired, Claire did try to use a simple water spell she/he knew to lift one last pew/bench up to fix carefully. She/He tries to get up from heaving over from how tired she/he was from helping out or at least trying to. Finally, Claire does siphon out any water messes she/he made from using to pick up the knocked over benches and such, smiling after doing a good day's work. "All...fixed ma'am! I tried my best, just give me a moment...quite tiring. I'm much better at healing than this hard work...and for the journey, I can definitely help out with supplies and such. Fishing is one of my favorite pastimes and having a...hopefully a decent control of water helps me get fresh water out of dirty water. Though I'm not great at much, I'll do my best." Sure her/his high pitched voice made it hard for Claire to be identified for either sex, she/he was still looking forward to working with the others who were willing to deal with Claire's predicament and shyness.
Name: Claire Bright Age: 21 Gender: Neither Race: Elf Element: Water Appearance: Small, Lithe build Has two different colored eyes Tanned skin Blonde Hair Farmer Clothes (neutral) Personality: Curious, Shy, and Respectful Biography: Never having known...its own gender, Claire's parents have always kept Claire hidden away from the world as much as they could in the Kingdom of Sama. Rarely did the child's parents ever sent Claire out to the forest or the nearby towns/villages to gather as much as the family needed to last for upcoming months. Over time, Claire was taught the healing arts of light...the child's parents were once gifted healers after all of the kingdom, though supposedly now retired. Claire had quite the knack for healing, often practicing in the forests that were near the child's hut. Finally, when the call to action was placed upon the child's parents, they decided to give Claire a chance to find a true calling in life...thus now the new adult in a new world responds to the call, hoping to make a difference and to find out the true meaning in living. Evolution 1) Develops clothes toward either a male or female 2) Gains a staff 3) Gains Holy Robes while finally gaining a Gender Theme None Misc.: 1) Good Swimmer 2) Has a degree of knowledge on medical plants and sea life 3) Good Fisher
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Viranti The room was settling down, and although the church staff were tidying up (with even a few of the warriors pitching in) and generally resuming their business, Viranti could tell he had went a measure too far. But at the same time, he had difficulty imagining the situation resolving in any other way. He didn't rot in prison for decades, get abducted just when his freedom was in sight and be dragged into some absurd conflict just to be harassed by some soulless machine. Everyone else didn't seem to want to confront him though, which wasn't what he expected, but he'd take it. He pondered over what the Oracle said. It didn't sound like he had much of a choice if a pointless death was to be avoided. The thought of deities having such a hold on his or anyone's life disgusted him. In the end, he figured that if he had already been away from his people this long, however long this quest was wouldn't make a huge difference. And by the time he gets back home, he could say he defeated gods. They'll be amazed possibly, after he tries to explain what they are of course. The dragonute didn't care about being a hero, but this quest sounded like a formidable challenge. "Very well, Oracle. What must we do first?" He cautiously broke away from the wall and, after seeing that the pews weren't suited for him, decided to stand closer to the group, arms still crossed. His sense of smell was returning to him, the perfume finally clearing out of his nostrils. The old man that greeted him stank of blood, and about two others smelled odd. Overall, the rush of scents was a fair shock to the senses, that he rode through as subtly as he could. Still, it didn't help his headache in the slightest, so he had to keep some distance.
Don't mind me, just destroying evidence. XP
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Khristina was relieved to see everything calm down, even more so when some of the heroes, including the little elf girl (at least she thought it was a girl). The questions she was asked were mostly just on how they could fight the fallen gods, where they were going, and what dangers were around them. She took a deep breath to calm herself and proceeded to speak. "Right... To answer your questions on where we are going, we should start with visiting the kingdoms to gather what power we can. And our first stop is Agni, I've already sent a message via nymph to the ruler, telling her to expect our arrival. And to answer your question on how we will combat the fallen gods, we must gather the same power that the Six Heroes of old obtained, and that involves gathering the hero stones and the Mecha Gods that guard them won't give them up so easily. The fallen gods also have agents all around the kingdoms who will do anything in their power to stop us from obtaining the stones. We will have to work together if we hope to defeat them. I only know of a few agents, but I know that if we watch each others backs, they won't defeat us. Now... If that is all the questions you have, then I suggest we all rest here in Edivid, tomorrow we head out for Agni. Khristina tapped her staff to signal the group's dismissal and proceeded to head for the doors of the church, with Loralei close behind her.
Name: Khristina Age: 21 Gender: Female Race: Kitsune Element: Light "I have learned many things on my journey, now I will put all I've learned to use. Lucius guide me." Personality: Khristina is a free spirited, kind hearted, fox tailed traveler. Her love for knowledge and her innate curiosity is both a blessing and a curse as she is very knowledgeable, yet is prone to getting into matters that don't concern her. Despite her love for all knowledge on magic, Khristina is very cautious towards any at all dark magic, not because she hates or distrusts it, but because of dark magic's ability to do more harm than good in the wrong hands. She's always willing to chat, no matter the topic, just be prepared for a long talk as she is very talkative. Biography: Khristina was born into magic nobility in the kingdom of La Veda. As she grew up, Khristina began to grow tired of her boring noble lifestyle. Learn this, learn that, well how about learning something she wanted to learn? When she turned 18, Khristina gathered her things and left behind her nobility to travel beyond the boundaries of La Veda. Her journey has taken her through the kingdoms of Vriksha, Agni, Sama, and even Bariura, where she learned the many types of magic that are taught in the kingdoms. Her knowledge grew to the point where she would attract the attention of the God of Light, Lucius. Calling for her aid against the threat of the Fallen Gods, Lucius named Khristina his Oracle, the person who would gather together others who Lucius has called, and guide them in their fight against the Fallen Gods. Khristina now holds her head up high, knowing that it wasn't a mistake to leave La Veda, as she now has a greater destiny ahead of her. Evolution: As her power grows, Khristina begins to pulse with magic from all of the six elements. She also grows five additional tails, with each tail wearing a colored ring to represent each of the elements
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Nephele Nephele tucked her head down and backed away as she prepared for Khristina to instruct everyone to stop acting like barbarians and accept the fact that they were chosen by Lucius for a reason. This went on for several moments before Khristina transitioned into the first objective of the quest. "Now... If that is all the questions you have, then I suggest we all rest here in Edivid, tomorrow we head out for Agni" Was the last thing Khristina said before dismissing the group with one last tap of her staff. Both Loralei and Khristina start to leave and Nephele gulps before following close behind. Nephele kept her head down as she looked at the ground and followed Khristina and walked beside Loralei. She leaned over to Loralei and whispers "Am I the only one that feels that Lady Khristina was nearing her limit of... tolerance?" , , , , , , , , ,
Name: Nephele Age: 16 Gender: Female Race: Human (Has dragon blood) Element: Light Appearance: Personality: Nephele enjoys others company though she can be quite awkward. She is passionate with everything she does. Though she has never had any evolution happen to her before, thus she is scared what will happen. She is a pure and innocent soul... Thus easily corrupted by people. Biography: Nephele grew up within a family with no money. She would always love hearing the story of a prince which would rule his kingdom with kindness rather than with an iron fist. But this wasn't like the story, her family would reach the point where they had to put Nephele at an auction to make some money. Lucky for Nephele she was won by the lovely Lady Khristina and spends her time doing work around Khristina's house as one of her maids. Mainly cleaning and making sure Khristina was happy. Any spare time Nephele had would be spent learning her way around a rapier. The day would arise when Lucius called for people to aid him with a quest Nephele has no idea what secrets lie within her blood. She just knows she shall be at Khristina's side for the entirety of this quest Evolution: Physical: When Nephele evolves her body starts to become more dragon-like. Starting with a tail and horns. Next would come her ears becoming pointy and sticking out to the sides rather than up. Wings would follow soon after. Her teeth would mold into fangs and her nails would become more like claws. Her eyes would change into that of a dragon. During all this scales would be starting to form at random points on her body. Mental: After storing enough energy into her rapier, Nephele can stab it into the ground to form a barrier of protection against dark elements. This is also the only time where Nephele is not corruptible. This barrier would protect against anyone who had any feels of wanting to harm Nephele or anyone within the barrier. The barrier can only be held while energy is still within the rapier.
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Flan Lef "Ow! That's not right, Lo-Lo, those explosions hurt a lot, you know?" Flan looked at Lotte, wondering if her friend was oblivious of it this whole time, or if she was just being purposefully ignorant. Either way soon enough the Oracle began to talk, but almost at the same time people began to fight and pillage the Church, even Malkai was taking part at it! Well now, fighting inside Churches and pillaging them was usually considered a bad thing. Everyone here wasn't supposed to be bad people, right? So, why were they doing bad thing? Flan decided to ignore it, but then Malkai came offering them part of the loot, which Flan refused. "Bad Malky! You shouldn't do bad people things if you are not a bad people. Are you that dumb?" Before the elf maiden noticed, the Oracle called everyone for the bad things they were doing and resumed her speech. It looked like they had to fight against some ancient gods or something like this. Not that they had much choice, but like everyone else, Flan had her questions and made sure to raise her hand when she thought she could talk. "Erm... Also, how do we know what we are going to hunt? I've never seem an old god before, if we don't know how they look like, how can we fight they?" Flan hoped this was a good question, at least it looked to be in her mind.
Name: Flan Lef. Gender: Female. Race: Elf. Element: Thunder. Personality: Despite her carefree and, not really that sharp persona, Flan is actually an efficient warrior and scout. On any normal day, the elf girl would like to do none but her favorite activities, eating and sleeping. However, when duty calls or a combat begins, you that there's no one else better at her job. Biography: Flan hails from the distant forests of the valleys, deep within the mountains of Athvara. She was trained as a member of the elf people's elite scouts, masters of hit-and-run as well as guerilla tactics. Despite some of her short comings, Flan is one of the best of her generation. The oncoming news of peril upon the land as well as the call of the winds have guided her away from home to investigate the wide open world. Evolution: (Pending revision, eventually...). • A short bow and pair of short swords, the traditional weapons of her people. All of them are of excellent quality ad craftsmanship much superior to that of other races. • A very light magic bag to store her belongings. • Knowledge of the arts and lore of nature. Misc: Theme
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Leaving the church after all questions had been answered, it seemed Ryuuga would have to find a place to stay the night. He briefly considered staying at the inn, but at the thought of running into the others he decided against this, he would spend his last night in freedom. He would have to use a trait he seemed to be one of the few possess, social aptitude. Asking around a couple of shops and the stables, eventually finding a suitable place. He quickly struck a deal with the shop's owners, agreeing to clean their shop in exchange for a a place to sleep. The shop turned out to be surprisingly large in contrast to the humble marketstall, but a deal's a deal. Spending most of his night cleaning, the shop's owners even provided dinner for him. Tired from working, as well as just being naturally tired from how late it was by the time he was finished, Ryuuga dropped onto the bed. He could get used to this. Granted, the work was tough and plenty, but he had a roof to sleep under and even dinner for his efforts.
Name: 'Golden Rogue' Elise Age: 19 Gender: Female Race: Human Element: Thunder Appearance: Personality: Elise has a cold stare and a warm personality. She usually acts cheerful in and around towns, because she's usually a nice person. While her rogue-like appearance suggests a rather shady character, she is relatively sociable and usually helps people--for free! However, she has also demanded fees for helping, often enough. Despiter having a jovial attitude, she has a short temper and can occasionally be downright cruel. Biography: Elise has grown up in a small town, much to her liking, she bas always been good at using knives and when she reached the age of 15 she took some knives and skipped town. She loved the quiet atmosphere, but her curiosity got the better of her and she went to discover the outside world. She has since then done many odd jobs, but always refused dirtier works. With the money she made, Elise first got a weapon upgrade, replacing her knives with shortswords. Later she also purchased a set of armor. Because she isn't exactly rich, this armor had to be affordable, so she purchased leather armor. Even though she now uses swords in combat, she still carries her old knives. She is intent on one day returning them home. Evolution: -Burst Acceleration Elise gains golden dragon feet. With these new muscles she can launch herself at a speed of 20 m/s*. Any distance higher than 10 meter becomes slightly inaccurate, though. -Wrath Claws Elise hands turn into golden, dragonic claws, capable of strong, accurate strikes. -Dragon's Pride Elise grows fully operational wings, horns and a dragonic tail. -Dragonic Endurance Elise develops a scaly armor covering most of her body, and her face also turns more dragonic. At this point, she might as well be a dragon. -Piercing Gaze Elise's presence grows overwhelming, direct eye contact with her causes others to freeze in place. It is not absolute, but hinders movement a lot. *This is 72 km/h or +/-44 mph. Misc: Elise is by all means a rogue-like fighter, but she insists on being called a 'Master of Blades'.
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Viranti Viranti made his way out of the church in a bit of a hurry, eager to breathe in the relatively clear air. It wasn't as though he was completely clear as regards their mission, their first stop at Agni or these hero stones guarded by so called "Mecha Gods". But as he saw it, such matters may not be so important for he himself to grasp currently and, right this minute, he couldn't see himself as neither capable of sticking around the church to listen nor of grasping all of this through more explanation. Some things would have to be seen to be believed. What seemed a more pressing matter was finding shelter for the night, or at least a defensible location to wait until morning. There was little doubt in his mind that the other warriors that accompanied the Oracle would know what to do in a place like this, even the armored giant of a being with horns seemed to know what he was doing, probing around the church in search of something. Viranti's growling stomach focused his mind on what he needed to do first, him reasoning that if he could survive the Tear, he could get through this. His fairly acute sense of smell returning to him, he cautiously began to walk into the village, following the scent of food. He wasn't allowed a substantial meal for a very long time, so the more food he'd find, the more likely he'd be at maximum strength by tomorrow.
Don't mind me, just destroying evidence. XP
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Hmm. Easy 'nuff. Malkai said as he ate the last bit of his cheese. Sounded like your average storybook fantasy. Get the party together, find the MacGuffin, and stop the bad guys. There might be some complications along the way, but nothing they couldn't work out with words or axes. One of the party members wondered if the oracle was nearing her limit of fucks to give about everyone's attitudes which just got a chuckle from Malkai. "She need thicka skin if dis is gunna push 'er off da deep end." Everyone seemed to be leaving, with a few like Flan with some questions to ask. Nothing Malkai could really awnser, so he'll just wait for her and Lotte outside. And waiting for him was a fairly large grey wolf with a sword in his mouth. "Oi Wolf, where ya been?" Malkai got onto one knee and patted his partner in crime. Based off the blood on the sword Wolf had been hunting for a bit. "Glad ta see ya found yer own dinner. Don't suppose ya saved some fer me?" That's when Wolf scurried off into the forests, stopping a good fifty feet away just to see if Malkai was following after him. Smiling and sighing the lumbering orc in steel chased after his partner. "Guess I'ma about ta find out."
Name: Malkai Ironbelly Age: 27 Gender: Male Race: Orc Element: Earth Appearance: Personality: Might makes right, as Malkai always says. In all things moral and ethical the one who's truly good is whoever is left to tell their tales. Malkai has seen good men die and bad men profit, and in the end the world goes on without every caring. For the orc himself, he knows damn well that what he cares and what he believes in has very little baring about how the world works. Just because one does good does not mean they're rewarded, and just because one does evil does not mean they will be punished. To that end, good must be done for goodness's sake, and evil can be be a reward in of itself. Having been raised in strife and conflicts Malkai has seen many friends die and killed many enemies of his own. While he would certainly do his best to protect his allies and kill his enemies, he holds no hard feelings for those who die in combat, nor does he blame his foes should they do the deed or wound him. That being said, there's a time and place for fighting. On the battlefield anything goes, but away from such places like a tavern or in bed, war should be nothing but dirty business done elsewhere. Malkai doesn't much appreciate working over time. That being said Malkai does enjoy a scrap every now and again, either as a bar brawl or a big battle. He enjoys being the biggest presence on the battlefield, having many foes try and take him down as he stands defiant to their attacks, or for his allies to maneuver around the enemy and attack their flanks. Malkai derives a certain masochistic pleasure from being wounded, and enjoys nothing more than the feel of his blade sinking into foes. Despite his lumbering hulk outside the theater of war, in the midst of chaos and combat, Malkai is but a brush, a tool, in the hands of an artist who will paint this battle in blood. Biography: Malkai has no country to call his home, as he was born in a band of mercenaries. His mother and father were two orcish warriors themselves, fighting across the mountains of Vriksha, the swamps of Bariura, or the tundras of Sama. Malkai was still a boy when he killed his first man, loading a crossbow for his father when an armored knight had arrived and nearly cut the young lad down. Had Malkai not had fallen and accidentally pull the trigger, his future would have ended right there. Since that day Malkai was given an axe and a shield, and would join his parents in battle wherever it took him. By the time Malkai could be called a man himself, both his parents had perished. They died a warrior's death taking down a dragon for their commander, ultimately winning the battle they lost their lives too. With the money they would have been paid, Malkai purchased himself better equipment and went his own way. Having no loyalties to any lord the orcish warrior sold his blade to whoever needed it the most, be it some up-and-coming noble trying to make a name for himself, or a desperate village in need of protection against bandits. Sometimes Malkai would fight pro bono and simply kill anything that dared draw a weapon against him or whoever he protects. Even now Malkai wanders the land looking for his next fight. He has made friends, he has made enemies, he seeks fortune, and he hungers for battle. Both Malkai and the day is still young, and even when night falls he shall simply rest until a new day dawns, and a bright future awaits. Evolution: Heavy Armor - Thick steel armor strong enough to ward off most weapons and arrows. It may not be magical, but it does the job. Battle Axe - A large two-headed cleaver that can cut a horse in two, and if Malkai puts his strength into it, can even cut through armor and shields. Despite it's crude appearance it's a masterwork weapon made of steel. Wolf Companion - A big friendly wolf that Malkai had picked up in his travels. Not only a friend but a deadly fighter himself, he knocks foes down so Malkai can finish them off. His name is Wolf. Misc: A surprisingly decent chef. Malkai has much experience foraging around and making due with whatever scraps he can find, and thus can make a nice meal out of whatever he has on hand. Give him proper ingredients and he can make magic.