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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R // Online documentation can be found at http://staggart.xyz using UnityEngine; using System.Collections; using UnityEngine.Rendering; #if UNITY_EDITOR using UnityEditor; #endif namespace StylizedWater { [RequireComponent(typeof(Camera))] [ExecuteInEditMode] public class StylizedWaterBlur : MonoBehaviour { public Camera cam; public float length = 6; public int passes = 4; private static Shader m_BlurRenderShader; private static Shader BlurRenderShader { get { if (m_BlurRenderShader == null) { m_BlurRenderShader = Shader.Find("Hidden/SWS/Blur"); return m_BlurRenderShader; } else { return m_BlurRenderShader; } } } private static Material m_BlurRenderMat; private static Material BlurRenderMat { get { if (m_BlurRenderMat == null) { m_BlurRenderMat = new Material(BlurRenderShader); m_BlurRenderMat.hideFlags = HideFlags.HideAndDontSave; return m_BlurRenderMat; } else { return m_BlurRenderMat; } } } private CommandBuffer cmd; private void OnEnable() { if (!cam) cam = this.GetComponent<Camera>(); Render(); //Debug.Log("Blur added to " + cam.name); } private void OnDisable() { DestroyImmediate(BlurRenderMat); if (cmd != null) { cmd.Clear(); cam.RemoveCommandBuffer(CameraEvent.AfterSkybox, cmd); } //Debug.Log("Blur removed from " + cam.name); } public void Render() { if (!cam) return; //Remove all occurances of the buffer if (cmd != null) cam.RemoveCommandBuffer(CameraEvent.AfterSkybox, cmd); cmd = new CommandBuffer(); cmd.name = "Grab screen and blur"; // get two smaller RTs int blurredID = Shader.PropertyToID("_BlurBuffer1"); int blurredID2 = Shader.PropertyToID("_BlurBuffer2"); cmd.GetTemporaryRT(blurredID, 0, 0, 0, FilterMode.Bilinear); cmd.GetTemporaryRT(blurredID2, 0, 0, 0, FilterMode.Bilinear); //Copy reflection texture into new RT to be ping-ponged cmd.Blit(BuiltinRenderTextureType.CurrentActive, blurredID); for (int i = 0; i < passes; i++) { //Safeguard for exploding GPU if (i > 4) return; cmd.SetGlobalFloat("BlurLength", length / Screen.height); //Ping-pong blurring cmd.Blit(blurredID, blurredID2, BlurRenderMat); cmd.Blit(blurredID2, blurredID, BlurRenderMat); } cmd.SetGlobalTexture("_ReflectionTex", blurredID); cam.AddCommandBuffer(CameraEvent.AfterSkybox, cmd); cmd.ReleaseTemporaryRT(blurredID); cmd.ReleaseTemporaryRT(blurredID2); } } #if UNITY_EDITOR [CustomEditor(typeof(StylizedWaterBlur))] public class StylizedWaterBlurInspector : Editor { override public void OnInspectorGUI() { EditorGUILayout.HelpBox("\nThis script should not be manually added to an object!\n", MessageType.Error); } } #endif }
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using UnityEditor; using UnityEngine; using System.Collections.Generic; namespace AmplifyShaderEditor { class NodeDescriptionInfo { public bool FoldoutValue; public string Category; public string[,] Contents; } public sealed class PortLegendInfo : EditorWindow { private const string NoASEWindowWarning = "Please Open the ASE to get access to shortcut info"; private const float PixelSeparator = 5; private const string EditorShortcutsTitle = "Editor Shortcuts"; private const string MenuShortcutsTitle = "Menu Shortcuts"; private const string NodesShortcutsTitle = "Nodes Shortcuts"; private const string PortShortcutsTitle = "Port Shortcuts"; private const string PortLegendTitle = "Port Legend"; private const string NodesDescTitle = "Node Info"; private const string CompatibleAssetsTitle = "Compatible Assets"; private const string KeyboardUsageTemplate = "[{0}] - {1}"; private const string m_lockedStr = "Locked Port"; private const float WindowSizeX = 350; private const float WindowSizeY = 300; private const float WindowPosX = 5; private const float WindowPosY = 5; private int TitleLabelWidth = 150; private Rect m_availableArea; private bool m_portAreaFoldout = true; private bool m_editorShortcutAreaFoldout = true; private bool m_menuShortcutAreaFoldout = true; private bool m_nodesShortcutAreaFoldout = true; private bool m_nodesDescriptionAreaFoldout = true; private bool m_compatibleAssetsFoldout = true; private Vector2 m_currentScrollPos; private GUIStyle m_portStyle; private GUIStyle m_labelStyleBold; private GUIStyle m_labelStyle; private GUIStyle m_nodeInfoLabelStyleBold; private GUIStyle m_nodeInfoLabelStyle; private GUIStyle m_nodeInfoFoldoutStyle; private GUIContent m_content = new GUIContent( "Helper", "Shows helper info for ASE users" ); private bool m_init = true; private List<ShortcutItem> m_editorShortcuts = null; private List<ShortcutItem> m_nodesShortcuts = null; private List<NodeDescriptionInfo> m_nodeDescriptionsInfo = null; private List<string[]> m_compatibleAssetsInfo = null; public static PortLegendInfo OpenWindow() { PortLegendInfo currentWindow = ( PortLegendInfo ) PortLegendInfo.GetWindow( typeof( PortLegendInfo ), false ); currentWindow.minSize = new Vector2( WindowSizeX, WindowSizeY ); currentWindow.maxSize = new Vector2( WindowSizeX * 2, 2 * WindowSizeY ); ; currentWindow.wantsMouseMove = true; return currentWindow; } public void Init() { m_init = false; wantsMouseMove = false; titleContent = m_content; m_portStyle = new GUIStyle( UIUtils.GetCustomStyle( CustomStyle.PortEmptyIcon ) ); m_portStyle.alignment = TextAnchor.MiddleLeft; m_portStyle.imagePosition = ImagePosition.ImageOnly; m_portStyle.margin = new RectOffset( 5, 0, 5, 0 ); m_labelStyleBold = new GUIStyle( UIUtils.InputPortLabel ); m_labelStyleBold.fontStyle = FontStyle.Bold; m_labelStyleBold.fontSize = ( int ) ( Constants.TextFieldFontSize ); m_labelStyle = new GUIStyle( UIUtils.InputPortLabel ); m_labelStyle.clipping = TextClipping.Overflow; m_labelStyle.imagePosition = ImagePosition.TextOnly; m_labelStyle.contentOffset = new Vector2( -10, 0 ); m_labelStyle.fontSize = ( int ) ( Constants.TextFieldFontSize ); m_nodeInfoLabelStyleBold = new GUIStyle( UIUtils.InputPortLabel ); m_nodeInfoLabelStyleBold.fontStyle = FontStyle.Bold; m_nodeInfoLabelStyleBold.fontSize = ( int ) ( Constants.TextFieldFontSize ); m_nodeInfoLabelStyle = new GUIStyle( UIUtils.InputPortLabel ); m_nodeInfoLabelStyle.clipping = TextClipping.Clip; m_nodeInfoLabelStyle.imagePosition = ImagePosition.TextOnly; m_nodeInfoLabelStyle.fontSize = ( int ) ( Constants.TextFieldFontSize ); m_nodeInfoFoldoutStyle = new GUIStyle( ( GUIStyle ) "foldout" ); m_nodeInfoFoldoutStyle.fontStyle = FontStyle.Bold; if ( !EditorGUIUtility.isProSkin ) { m_labelStyleBold.normal.textColor = m_labelStyle.normal.textColor = Color.black; } m_availableArea = new Rect( WindowPosX, WindowPosY, WindowSizeX - 2 * WindowPosX, WindowSizeY - 2 * WindowPosY ); } void DrawPort( WirePortDataType type ) { EditorGUILayout.BeginHorizontal(); { GUI.color = UIUtils.GetColorForDataType( type, false ); GUILayout.Box( string.Empty, m_portStyle, GUILayout.Width( UIUtils.PortsSize.x ), GUILayout.Height( UIUtils.PortsSize.y ) ); GUI.color = Color.white; EditorGUILayout.LabelField( UIUtils.GetNameForDataType( type ), m_labelStyle ); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); } void OnGUI() { if ( !UIUtils.Initialized || UIUtils.CurrentWindow == null ) { EditorGUILayout.LabelField( NoASEWindowWarning ); return; } if ( m_init ) { Init(); } TitleLabelWidth = (int)(this.position.width * 0.42f); KeyCode key = Event.current.keyCode; if ( key == ShortcutsManager.ScrollUpKey ) { m_currentScrollPos.y -= 10; if ( m_currentScrollPos.y < 0 ) { m_currentScrollPos.y = 0; } Event.current.Use(); } if ( key == ShortcutsManager.ScrollDownKey ) { m_currentScrollPos.y += 10; Event.current.Use(); } if ( Event.current.type == EventType.MouseDrag && Event.current.button > 0 ) { m_currentScrollPos.x += Constants.MenuDragSpeed * Event.current.delta.x; if ( m_currentScrollPos.x < 0 ) { m_currentScrollPos.x = 0; } m_currentScrollPos.y += Constants.MenuDragSpeed * Event.current.delta.y; if ( m_currentScrollPos.y < 0 ) { m_currentScrollPos.y = 0; } } m_availableArea = new Rect( WindowPosX, WindowPosY, position.width - 2 * WindowPosX, position.height - 2 * WindowPosY ); GUILayout.BeginArea( m_availableArea ); { if ( GUILayout.Button( "Wiki Page" ) ) { Application.OpenURL( Constants.HelpURL ); } m_currentScrollPos = GUILayout.BeginScrollView( m_currentScrollPos ); { EditorGUILayout.BeginVertical(); { NodeUtils.DrawPropertyGroup( ref m_portAreaFoldout, PortLegendTitle, DrawPortInfo ); float currLabelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 1; NodeUtils.DrawPropertyGroup( ref m_editorShortcutAreaFoldout, EditorShortcutsTitle, DrawEditorShortcuts ); NodeUtils.DrawPropertyGroup( ref m_menuShortcutAreaFoldout, MenuShortcutsTitle, DrawMenuShortcuts ); NodeUtils.DrawPropertyGroup( ref m_nodesShortcutAreaFoldout, NodesShortcutsTitle, DrawNodesShortcuts ); NodeUtils.DrawPropertyGroup( ref m_compatibleAssetsFoldout, CompatibleAssetsTitle, DrawCompatibleAssets ); NodeUtils.DrawPropertyGroup( ref m_nodesDescriptionAreaFoldout, NodesDescTitle, DrawNodeDescriptions ); EditorGUIUtility.labelWidth = currLabelWidth; } EditorGUILayout.EndVertical(); } GUILayout.EndScrollView(); } GUILayout.EndArea(); } void DrawPortInfo() { Color originalColor = GUI.color; DrawPort( WirePortDataType.OBJECT ); DrawPort( WirePortDataType.INT ); DrawPort( WirePortDataType.FLOAT ); DrawPort( WirePortDataType.FLOAT2 ); DrawPort( WirePortDataType.FLOAT3 ); DrawPort( WirePortDataType.FLOAT4 ); DrawPort( WirePortDataType.COLOR ); DrawPort( WirePortDataType.SAMPLER2D ); DrawPort( WirePortDataType.FLOAT3x3 ); DrawPort( WirePortDataType.FLOAT4x4 ); EditorGUILayout.BeginHorizontal(); { GUI.color = Constants.LockedPortColor; GUILayout.Box( string.Empty, m_portStyle, GUILayout.Width( UIUtils.PortsSize.x ), GUILayout.Height( UIUtils.PortsSize.y ) ); GUI.color = Color.white; EditorGUILayout.LabelField( m_lockedStr, m_labelStyle ); } EditorGUILayout.EndHorizontal(); GUI.color = originalColor; } public void DrawEditorShortcuts() { AmplifyShaderEditorWindow window = UIUtils.CurrentWindow; if ( window != null ) { if ( m_editorShortcuts == null ) { m_editorShortcuts = window.ShortcutManagerInstance.AvailableEditorShortcutsList; } EditorGUI.indentLevel--; int count = m_editorShortcuts.Count; for ( int i = 0; i < count; i++ ) { DrawItem( m_editorShortcuts[ i ].Name, m_editorShortcuts[ i ].Description ); } DrawItem( "Ctrl + F", "Find nodes" ); DrawItem( "LMB Drag", "Box selection" ); DrawItem( "MMB/RMB Drag", "Camera pan" ); DrawItem( "Alt + MMB/RMB Drag", "Zoom graph" ); DrawItem( "Shift/Ctrl + Node Select", "Add/Remove from selection" ); DrawItem( "Shift + Node Drag", "Node move with offset" ); DrawItem( "Ctrl + Node Drag", "Node move with snap" ); DrawItem( "MMB/RMB + Drag Panel", "Scroll panel" ); DrawItem( "Alt + LMB Drag", "Additive box selection" ); DrawItem( "Alt + Shift + Drag", "Subtractive box selection" ); DrawItem( "Alt + Node Drag", "Auto-(Dis)Connect node on existing wire connection" ); EditorGUI.indentLevel++; } else { EditorGUILayout.LabelField( NoASEWindowWarning ); } } public void DrawMenuShortcuts() { AmplifyShaderEditorWindow window = UIUtils.CurrentWindow; if ( window != null ) { EditorGUI.indentLevel--; DrawItem( ShortcutsManager.ScrollUpKey.ToString(), "Scroll Up Menu" ); DrawItem( ShortcutsManager.ScrollDownKey.ToString(), "Scroll Down Menu" ); DrawItem( "RMB Drag", "Scroll Menu" ); EditorGUI.indentLevel++; } else { EditorGUILayout.LabelField( NoASEWindowWarning ); } } void DrawItem( string name, string description ) { GUILayout.BeginHorizontal(); GUILayout.Label( name, m_labelStyleBold , GUILayout.Width( TitleLabelWidth ) ); GUILayout.Label( description, m_labelStyle ); GUILayout.EndHorizontal(); GUILayout.Space( PixelSeparator ); } public void DrawNodesShortcuts() { AmplifyShaderEditorWindow window = UIUtils.CurrentWindow; if ( window != null ) { if ( m_nodesShortcuts == null || m_nodesShortcuts.Count == 0 ) { m_nodesShortcuts = window.ShortcutManagerInstance.AvailableNodesShortcutsList; } EditorGUI.indentLevel--; int count = m_nodesShortcuts.Count; for ( int i = 0; i < count; i++ ) { DrawItem( m_nodesShortcuts[ i ].Name, m_nodesShortcuts[ i ].Description ); } EditorGUI.indentLevel++; } else { EditorGUILayout.LabelField( NoASEWindowWarning ); } } string CreateCompatibilityString( string source ) { string[] split = source.Split( '.' ); if ( split != null && split.Length > 1 ) { return split[ 1 ]; } else { return source; } } public void DrawCompatibleAssets() { AmplifyShaderEditorWindow window = UIUtils.CurrentWindow; if ( window != null ) { if ( m_compatibleAssetsInfo == null ) { m_compatibleAssetsInfo = new List<string[]>(); List<ContextMenuItem> items = window.ContextMenuInstance.MenuItems; int count = items.Count; for ( int i = 0; i < count; i++ ) { if ( items[ i ].NodeAttributes != null && items[ i ].NodeAttributes.CastType != null ) { string types = string.Empty; if ( items[ i ].NodeAttributes.CastType.Length > 1 ) { for ( int j = 0; j < items[ i ].NodeAttributes.CastType.Length; j++ ) { types += CreateCompatibilityString( items[ i ].NodeAttributes.CastType[ j ].ToString() ); if ( j < items[ i ].NodeAttributes.CastType.Length - 1 ) { types += ", "; } } } else { types = CreateCompatibilityString( items[ i ].NodeAttributes.CastType[ 0 ].ToString() ); } m_compatibleAssetsInfo.Add( new string[] { items[ i ].NodeAttributes.Name + ": ", types } ); } } } EditorGUI.indentLevel--; int nodeCount = m_compatibleAssetsInfo.Count; for ( int j = 0; j < nodeCount; j++ ) { DrawItem( m_compatibleAssetsInfo[ j ][ 0 ], m_compatibleAssetsInfo[ j ][ 1 ] ); } EditorGUI.indentLevel++; } else { EditorGUILayout.LabelField( NoASEWindowWarning ); } } public void DrawNodeDescriptions() { AmplifyShaderEditorWindow window = UIUtils.CurrentWindow; if ( window != null ) { if ( m_nodeDescriptionsInfo == null ) { //fetch node info m_nodeDescriptionsInfo = new List<NodeDescriptionInfo>(); Dictionary<string, PaletteFilterData> nodeData = window.CurrentPaletteWindow.BuildFullList(); var enumerator = nodeData.GetEnumerator(); while ( enumerator.MoveNext() ) { List<ContextMenuItem> nodes = enumerator.Current.Value.Contents; int count = nodes.Count; NodeDescriptionInfo currInfo = new NodeDescriptionInfo(); currInfo.Contents = new string[ count, 2 ]; currInfo.Category = enumerator.Current.Key; for ( int i = 0; i < count; i++ ) { currInfo.Contents[ i, 0 ] = nodes[ i ].Name + ':'; currInfo.Contents[ i, 1 ] = nodes[ i ].Description; } m_nodeDescriptionsInfo.Add( currInfo ); } } //draw { GUILayout.Space( 5 ); int count = m_nodeDescriptionsInfo.Count; EditorGUI.indentLevel--; for ( int i = 0; i < count; i++ ) { m_nodeDescriptionsInfo[ i ].FoldoutValue = EditorGUILayout.Foldout( m_nodeDescriptionsInfo[ i ].FoldoutValue, m_nodeDescriptionsInfo[ i ].Category, m_nodeInfoFoldoutStyle ); if ( m_nodeDescriptionsInfo[ i ].FoldoutValue ) { EditorGUI.indentLevel++; int nodeCount = m_nodeDescriptionsInfo[ i ].Contents.GetLength( 0 ); for ( int j = 0; j < nodeCount; j++ ) { GUILayout.Label( m_nodeDescriptionsInfo[ i ].Contents[ j, 0 ], m_nodeInfoLabelStyleBold ); GUILayout.Label( m_nodeDescriptionsInfo[ i ].Contents[ j, 1 ], m_nodeInfoLabelStyle ); GUILayout.Space( PixelSeparator ); } EditorGUI.indentLevel--; } GUILayout.Space( PixelSeparator ); } EditorGUI.indentLevel++; } } else { EditorGUILayout.LabelField( NoASEWindowWarning ); } } private void OnDestroy() { m_nodesShortcuts = null; m_editorShortcuts = null; m_portStyle = null; m_labelStyle = null; m_labelStyleBold = null; m_nodeInfoLabelStyle = null; m_nodeInfoLabelStyleBold = null; m_nodeInfoFoldoutStyle = null; m_init = false; if ( m_nodeDescriptionsInfo != null ) { m_nodeDescriptionsInfo.Clear(); m_nodeDescriptionsInfo = null; } if( m_compatibleAssetsInfo != null ) { m_compatibleAssetsInfo.Clear(); m_compatibleAssetsInfo = null; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/PortLegendInfo.cs/0
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jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs.meta/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackVector2 : IFallbackVars { [SerializeField] private Vector2 m_current; [SerializeField] private Vector2 m_previous; public FallbackVector2() { m_current = new Vector2( 0, 0 ); m_previous = new Vector2( 0, 0 ); } public FallbackVector2( Vector2 data ) { m_current = data; m_previous = data; } public void Revert() { Vector2 aux = m_current; m_current = m_previous; m_previous = aux; } public Vector2 Current { get { return m_current; } set { m_previous = m_current; m_current = value; } } public override string ToString() { return m_current.ToString(); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector2.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Int", "Constants And Properties", "Int property", null, KeyCode.Alpha0 )] public sealed class IntNode : PropertyNode { [SerializeField] private int m_defaultValue; [SerializeField] private int m_materialValue; private const float LabelWidth = 8; private int m_cachedPropertyId = -1; private bool m_isEditingFields; private int m_previousValue; private string m_fieldText = "0"; public IntNode() : base() { } public IntNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { } protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Int" ); AddOutputPort( WirePortDataType.INT, Constants.EmptyPortValue ); m_insideSize.Set( 50, 10 ); m_selectedLocation = PreviewLocation.BottomCenter; m_precisionString = UIUtils.PrecisionWirePortToCgType( m_currentPrecisionType, m_outputPorts[ 0 ].DataType ); m_drawPrecisionUI = false; m_availableAttribs.Add( new PropertyAttributes( "Enum", "[Enum]" ) ); m_previewShaderGUID = "0f64d695b6ffacc469f2dd31432a232a"; } protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); UIUtils.RegisterFloatIntNode( this ); } public override void Destroy() { base.Destroy(); UIUtils.UnregisterFloatIntNode( this ); } public override void OnDirtyProperty() { UIUtils.UpdateFloatIntDataNode( UniqueId, PropertyInspectorName ); } public override void RefreshExternalReferences() { base.RefreshExternalReferences(); OnPropertyNameChanged(); OnDirtyProperty(); } public override void SetPreviewInputs() { base.SetPreviewInputs(); if( m_cachedPropertyId == -1 ) m_cachedPropertyId = Shader.PropertyToID( "_InputInt" ); if( m_materialMode && m_currentParameterType != PropertyType.Constant ) PreviewMaterial.SetInt( m_cachedPropertyId, m_materialValue ); else PreviewMaterial.SetInt( m_cachedPropertyId, m_defaultValue ); } public override void CopyDefaultsToMaterial() { m_materialValue = m_defaultValue; } public override void DrawSubProperties() { m_defaultValue = EditorGUILayoutIntField( Constants.DefaultValueLabel, m_defaultValue ); } public override void DrawMaterialProperties() { if( m_materialMode ) EditorGUI.BeginChangeCheck(); m_materialValue = EditorGUILayoutIntField( Constants.MaterialValueLabel, m_materialValue ); if( m_materialMode && EditorGUI.EndChangeCheck() ) { m_requireMaterialUpdate = true; } } public override void OnNodeLayout( DrawInfo drawInfo ) { base.OnNodeLayout( drawInfo ); m_propertyDrawPos = m_remainingBox; m_propertyDrawPos.x = m_remainingBox.x - LabelWidth * drawInfo.InvertedZoom; m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE; m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE; } public override void DrawGUIControls( DrawInfo drawInfo ) { base.DrawGUIControls( drawInfo ); if( drawInfo.CurrentEventType != EventType.MouseDown ) return; Rect hitBox = m_remainingBox; hitBox.xMin -= LabelWidth * drawInfo.InvertedZoom; bool insideBox = hitBox.Contains( drawInfo.MousePosition ); if( insideBox ) { GUI.FocusControl( null ); m_isEditingFields = true; } else if( m_isEditingFields && !insideBox ) { GUI.FocusControl( null ); m_isEditingFields = false; } } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); if( !m_isVisible ) return; if( m_isEditingFields && m_currentParameterType != PropertyType.Global ) { float labelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = LabelWidth * drawInfo.InvertedZoom; if( m_materialMode && m_currentParameterType != PropertyType.Constant ) { EditorGUI.BeginChangeCheck(); m_materialValue = EditorGUIIntField( m_propertyDrawPos, " ", m_materialValue, UIUtils.MainSkin.textField ); if( EditorGUI.EndChangeCheck() ) { m_requireMaterialUpdate = true; if( m_currentParameterType != PropertyType.Constant ) BeginDelayedDirtyProperty(); } } else { EditorGUI.BeginChangeCheck(); m_defaultValue = EditorGUIIntField( m_propertyDrawPos, " ", m_defaultValue, UIUtils.MainSkin.textField ); if( EditorGUI.EndChangeCheck() ) BeginDelayedDirtyProperty(); } EditorGUIUtility.labelWidth = labelWidth; } else if( drawInfo.CurrentEventType == EventType.Repaint ) { bool guiEnabled = GUI.enabled; GUI.enabled = m_currentParameterType != PropertyType.Global; Rect fakeField = m_propertyDrawPos; fakeField.xMin += LabelWidth * drawInfo.InvertedZoom; if( GUI.enabled ) { Rect fakeLabel = m_propertyDrawPos; fakeLabel.xMax = fakeField.xMin; EditorGUIUtility.AddCursorRect( fakeLabel, MouseCursor.SlideArrow ); EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text ); } bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant; int value = currMode ? m_materialValue : m_defaultValue; if( m_previousValue != value ) { m_previousValue = value; m_fieldText = value.ToString(); } GUI.Label( fakeField, m_fieldText, UIUtils.MainSkin.textField ); GUI.enabled = guiEnabled; } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); if( m_currentParameterType != PropertyType.Constant ) return PropertyData( dataCollector.PortCategory ); return m_defaultValue.ToString(); } public override string GetPropertyValue() { return PropertyAttributes + m_propertyName + "(\"" + m_propertyInspectorName + "\", Int) = " + m_defaultValue; } public override void UpdateMaterial( Material mat ) { base.UpdateMaterial( mat ); if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction ) { mat.SetInt( m_propertyName, m_materialValue ); } } public override void SetMaterialMode( Material mat, bool fetchMaterialValues ) { base.SetMaterialMode( mat, fetchMaterialValues ); if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) ) { m_materialValue = mat.GetInt( m_propertyName ); } } public override void ForceUpdateFromMaterial( Material material ) { if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) ) m_materialValue = material.GetInt( m_propertyName ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_defaultValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); if( UIUtils.CurrentShaderVersion() > 14101 ) m_materialValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultValue ); IOUtils.AddFieldValueToString( ref nodeInfo, m_materialValue ); } public override string GetPropertyValStr() { return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ? m_materialValue.ToString( Mathf.Abs( m_materialValue ) > 1000 ? Constants.PropertyBigIntFormatLabel : Constants.PropertyIntFormatLabel ) : m_defaultValue.ToString( Mathf.Abs( m_defaultValue ) > 1000 ? Constants.PropertyBigIntFormatLabel : Constants.PropertyIntFormatLabel ); } public override void SetGlobalValue() { Shader.SetGlobalInt( m_propertyName, m_defaultValue ); } public override void FetchGlobalValue() { m_materialValue = Shader.GetGlobalInt( m_propertyName ); } public int Value { get { return m_defaultValue; } set { m_defaultValue = value; } } public void SetMaterialValueFromInline( int val ) { m_materialValue = val; m_requireMaterialUpdate = true; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/IntNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { public enum BuiltInShaderCameraTypes { unity_CameraProjection = 0, unity_CameraInvProjection } [Serializable] [NodeAttributes( "Projection Matrices", "Camera And Screen", "Camera's Projection/Inverse Projection matrix" )] public sealed class CameraProjectionNode : ShaderVariablesNode { private const string _projMatrixLabelStr = "Projection Matrix"; private readonly string[] _projMatrixValuesStr = { "Camera Projection", "Inverse Camera Projection"}; [SerializeField] private BuiltInShaderCameraTypes m_selectedType = BuiltInShaderCameraTypes.unity_CameraProjection; private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); ChangeOutputProperties( 0, _projMatrixValuesStr[ (int)m_selectedType ], WirePortDataType.FLOAT4x4 ); m_textLabelWidth = 115; m_autoWrapProperties = true; m_hasLeftDropdown = true; } public override void AfterCommonInit() { base.AfterCommonInit(); if( PaddingTitleLeft == 0 ) { PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; if( PaddingTitleRight == 0 ) PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; } } public override void Destroy() { base.Destroy(); m_upperLeftWidget = null; } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); EditorGUI.BeginChangeCheck(); m_selectedType = (BuiltInShaderCameraTypes)m_upperLeftWidget.DrawWidget( this, (int)m_selectedType, _projMatrixValuesStr ); if( EditorGUI.EndChangeCheck() ) { ChangeOutputName( 0, _projMatrixValuesStr[ (int)m_selectedType ] ); SetSaveIsDirty(); } } public override void DrawProperties() { base.DrawProperties(); EditorGUI.BeginChangeCheck(); m_selectedType = (BuiltInShaderCameraTypes)EditorGUILayoutPopup( _projMatrixLabelStr, (int)m_selectedType, _projMatrixValuesStr ); if( EditorGUI.EndChangeCheck() ) { ChangeOutputName( 0, _projMatrixValuesStr[ (int)m_selectedType ] ); SetSaveIsDirty(); } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); return m_selectedType.ToString(); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_selectedType = (BuiltInShaderCameraTypes)Enum.Parse( typeof( BuiltInShaderCameraTypes ), GetCurrentParam( ref nodeParams ) ); ChangeOutputName( 0, _projMatrixValuesStr[ (int)m_selectedType ] ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedType ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/CameraAndScreen/CameraProjectionNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class ConstantShaderVariable : ShaderVariablesNode { [SerializeField] protected string m_value; [SerializeField] protected string m_HDValue; public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); if( dataCollector.IsTemplate && dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD && !string.IsNullOrEmpty( m_HDValue ) ) return m_HDValue; return m_value; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstantShaderVariable.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using UnityEngine; namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Light Color", "Light", "Light Color, RGB value already contains light intensity while A only contains light intensity" )] public sealed class LightColorNode : ShaderVariablesNode { private const string m_lightColorValue = "_LightColor0"; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); ChangeOutputProperties( 0, "RGBA", WirePortDataType.COLOR ); AddOutputPort( WirePortDataType.FLOAT3, "Color" ); AddOutputPort( WirePortDataType.FLOAT, "Intensity" ); m_previewShaderGUID = "43f5d3c033eb5044e9aeb40241358349"; } public override void RenderNodePreview() { if( !m_initialized ) return; int count = m_outputPorts.Count; for( int i = 0; i < count; i++ ) { RenderTexture temp = RenderTexture.active; RenderTexture.active = m_outputPorts[ i ].OutputPreviewTexture; Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, PreviewMaterial, i ); RenderTexture.active = temp; } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( dataCollector.IsTemplate && !dataCollector.IsSRP ) dataCollector.AddToIncludes( -1, Constants.UnityLightingLib ); base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); string finalVar = m_lightColorValue; if( dataCollector.IsTemplate && dataCollector.IsSRP ) { if( dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD ) { dataCollector.TemplateDataCollectorInstance.AddHDLightInfo(); finalVar = string.Format( TemplateHelperFunctions.HDLightInfoFormat, "0", "color" ); ; } else { finalVar = "_MainLightColor"; } } else { dataCollector.AddLocalVariable( UniqueId, "#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aselc" ); dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT4, "ase_lightColor", "0" ); dataCollector.AddLocalVariable( UniqueId, "#else //aselc" ); dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT4, "ase_lightColor", finalVar ); dataCollector.AddLocalVariable( UniqueId, "#endif //aselc" ); finalVar = "ase_lightColor"; } //else if( ContainerGraph.CurrentStandardSurface.CurrentLightingModel == StandardShaderLightModel.CustomLighting ) // finalVar = "gi.light.color"; switch( outputId ) { default: case 0: return finalVar; case 1: return finalVar + ".rgb"; case 2: return finalVar + ".a"; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightColorNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Projection Matrix", "Matrix Transform", "Current projection matrix" )] public sealed class ProjectionMatrixNode : ConstantShaderVariable { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); ChangeOutputProperties( 0, "Out", WirePortDataType.FLOAT4x4 ); m_value = "UNITY_MATRIX_P"; m_drawPreview = false; m_matrixId = 1; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/ProjectionMatrixNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Transpose Model View Matrix", "Matrix Transform", "Transpose of model * view matrix" )] public sealed class TransposeMVMatrix : ConstantShaderVariable { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); ChangeOutputProperties( 0, "Out", WirePortDataType.FLOAT4x4 ); m_value = "UNITY_MATRIX_T_MV"; m_drawPreview = false; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/TransposeMVMatrix.cs/0
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using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "World To Tangent Matrix", "Matrix Transform", "World to tangent transform matrix" )] public sealed class WorldToTangentMatrix : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddOutputPort( WirePortDataType.FLOAT3x3, "Out" ); //UIUtils.AddNormalDependentCount(); m_drawPreview = false; } //public override void Destroy() //{ // ContainerGraph.RemoveNormalDependentCount(); // base.Destroy(); //} public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) { base.PropagateNodeData( nodeData, ref dataCollector ); dataCollector.DirtyNormal = true; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetWorldToTangentMatrix( m_currentPrecisionType ); if( dataCollector.IsFragmentCategory ) { dataCollector.ForceNormal = true; dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, m_currentPrecisionType ); dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); } GeneratorUtils.GenerateWorldToTangentMatrix( ref dataCollector, UniqueId, m_currentPrecisionType ); return GeneratorUtils.WorldToTangentStr; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/WorldToTangentMatrix.cs/0
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jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/CustomNode.cs.meta/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Decode Float RG", "Miscellaneous", "Decodes a previously-encoded RG float" )] public sealed class DecodeFloatRGHlpNode : HelperParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_funcType = "DecodeFloatRG"; m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); m_inputPorts[ 0 ].Name = "RG"; m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); m_previewShaderGUID = "1fb3121b1c8febb4dbcc2a507a2df2db"; } protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); m_localVarName = "decodeFloatRG" + OutputId; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Encode Float RG ", "Miscellaneous", "Encodes [0..1] range float into a float2" )] public sealed class EncodeFloatRGHlpNode : HelperParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_funcType = "EncodeFloatRG "; m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); m_outputPorts[ 0 ].Name = "RG"; m_previewShaderGUID = "a44b520baa5c39e41bc69a22ea46f24d"; } protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); m_localVarName = "encodeFloatRG" + OutputId; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs/0
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using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Parallax Mapping", "UV Coordinates", "Calculates offseted UVs for parallax mapping" )] public sealed class ParallaxMappingNode : ParentNode { private enum ParallaxType { Normal, Planar } [SerializeField] private int m_selectedParallaxTypeInt = 0; [SerializeField] private ParallaxType m_selectedParallaxType = ParallaxType.Normal; private readonly string[] m_parallaxTypeStr = { "Normal", "Planar" }; private int m_cachedPropertyId = -1; private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT2, false, "UV" ); AddInputPort( WirePortDataType.FLOAT, false, "Height" ); AddInputPort( WirePortDataType.FLOAT, false, "Scale" ); AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" ); AddOutputPort( WirePortDataType.FLOAT2, "Out" ); m_useInternalPortData = true; m_autoDrawInternalPortData = true; m_autoWrapProperties = true; m_textLabelWidth = 105; UpdateTitle(); m_forceDrawPreviewAsPlane = true; m_hasLeftDropdown = true; m_previewShaderGUID = "589f12f68e00ac74286815aa56053fcc"; } public override void Destroy() { base.Destroy(); m_upperLeftWidget = null; } public override void SetPreviewInputs() { base.SetPreviewInputs(); if( m_cachedPropertyId == -1 ) m_cachedPropertyId = Shader.PropertyToID( "_ParallaxType" ); PreviewMaterial.SetFloat( m_cachedPropertyId, ( m_selectedParallaxType == ParallaxType.Normal ? 0 : 1 ) ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); string textcoords = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string height = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); string scale = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); string viewDirTan = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector ); string localVarName = "Offset" + OutputId; string calculation = ""; switch( m_selectedParallaxType ) { default: case ParallaxType.Normal: calculation = "( ( " + height + " - 1 ) * " + viewDirTan + ".xy * " + scale + " ) + " + textcoords; break; case ParallaxType.Planar: calculation = "( ( " + height + " - 1 ) * ( " + viewDirTan + ".xy / " + viewDirTan + ".z ) * " + scale + " ) + " + textcoords; break; } dataCollector.AddToLocalVariables( UniqueId, m_currentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, calculation ); return GetOutputVectorItem( 0, outputId, localVarName ); } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); EditorGUI.BeginChangeCheck(); m_selectedParallaxTypeInt = m_upperLeftWidget.DrawWidget( this, m_selectedParallaxTypeInt, m_parallaxTypeStr ); if( EditorGUI.EndChangeCheck() ) { switch( m_selectedParallaxTypeInt ) { default: case 0: m_selectedParallaxType = ParallaxType.Normal; break; case 1: m_selectedParallaxType = ParallaxType.Planar; break; } UpdateTitle(); } } public override void DrawProperties() { base.DrawProperties(); EditorGUI.BeginChangeCheck(); m_selectedParallaxTypeInt = EditorGUILayoutPopup( "Parallax Type", m_selectedParallaxTypeInt, m_parallaxTypeStr ); if( EditorGUI.EndChangeCheck() ) { switch( m_selectedParallaxTypeInt ) { default: case 0: m_selectedParallaxType = ParallaxType.Normal; break; case 1: m_selectedParallaxType = ParallaxType.Planar; break; } UpdateTitle(); } EditorGUILayout.HelpBox( "Normal type does a cheaper approximation thats view dependent while Planar is more accurate but generates higher aliasing artifacts at steep angles.", MessageType.None ); } void UpdateTitle() { m_additionalContent.text = string.Format( Constants.SubTitleTypeFormatStr, m_parallaxTypeStr[ m_selectedParallaxTypeInt ] ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_selectedParallaxType = (ParallaxType)Enum.Parse( typeof( ParallaxType ), GetCurrentParam( ref nodeParams ) ); switch( m_selectedParallaxType ) { default: case ParallaxType.Normal: m_selectedParallaxTypeInt = 0; break; case ParallaxType.Planar: m_selectedParallaxTypeInt = 1; break; } UpdateTitle(); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedParallaxType ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "World Space Light Dir", "Light", "Computes normalized world space light direction" )] public sealed class WorldSpaceLightDirHlpNode : HelperParentNode { private const string NormalizeOptionStr = "Safe Normalize"; [SerializeField] private bool m_safeNormalize = false; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_funcType = "UnityWorldSpaceLightDir"; m_inputPorts[ 0 ].Visible = false; m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); m_outputPorts[ 0 ].Name = "XYZ"; AddOutputPort( WirePortDataType.FLOAT, "X" ); AddOutputPort( WirePortDataType.FLOAT, "Y" ); AddOutputPort( WirePortDataType.FLOAT, "Z" ); m_useInternalPortData = false; m_drawPreviewAsSphere = true; m_autoWrapProperties = true; m_textLabelWidth = 120; m_previewShaderGUID = "2e8dc46eb6fb2124d9f0007caf9567e3"; } public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) { base.PropagateNodeData( nodeData, ref dataCollector ); if( m_safeNormalize ) dataCollector.SafeNormalizeLightDir = true; } public override void DrawProperties() { base.DrawProperties(); m_safeNormalize = EditorGUILayoutToggle( NormalizeOptionStr, m_safeNormalize ); EditorGUILayout.HelpBox( "Having safe normalize ON makes sure your light vector is not zero even if there's no lights in your scene.", MessageType.None ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( dataCollector.IsTemplate ) return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldSpaceLightDir() ); ; dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); return GetOutputVectorItem( 0, outputId, GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, m_currentPrecisionType ) ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); if( UIUtils.CurrentShaderVersion() > 15201 ) { m_safeNormalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); } } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_safeNormalize ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> // // Custom Node Compare (A > B) // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes("Compare (A > B)", "Logical Operators", "Check if A is greater than B. If true return value of True else return value of False", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )] public sealed class TFHCCompareGreater : TFHCStub { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_inputPorts[ 0 ].Name = "A"; m_inputPorts[ 1 ].Name = "B"; AddInputPort( WirePortDataType.FLOAT, false, "True" ); AddInputPort( WirePortDataType.FLOAT, false, "False" ); m_textLabelWidth = 100; m_useInternalPortData = true; m_previewShaderGUID = "363192dbd019ad2478f2fe6c277b7e48"; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { GetInputData( ref dataCollector, ignoreLocalvar ); string strout = "(( " + m_inputDataPort0 + " > " + m_inputDataPort1 + " ) ? " + m_inputDataPort2 + " : " + m_inputDataPort3 + " )"; //Debug.Log(strout); return CreateOutputLocalVariable( 0, strout, ref dataCollector ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareGreater.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditorInternal; namespace AmplifyShaderEditor { public enum CustomExpressionMode { Create, Call } [Serializable] public class CustomExpressionInputItem { public PrecisionType Precision; public VariableQualifiers Qualifier; public WirePortDataType Type; public string CustomType; public bool FoldoutFlag; public string FoldoutLabel; public CustomExpressionInputItem( PrecisionType precision, VariableQualifiers qualifier, string customType, bool foldoutFlag, string foldoutLabel ) { Precision = precision; Qualifier = qualifier; CustomType = customType; FoldoutFlag = foldoutFlag; FoldoutLabel = foldoutLabel; } } [Serializable] public class CustomExpressionDependency { public int DependencyArrayIdx; public int DependencyNodeId; public CustomExpressionDependency() { DependencyArrayIdx = DependencyNodeId = -1; } public CustomExpressionDependency( string id ) { DependencyNodeId = Convert.ToInt32( id ); DependencyArrayIdx = -1; } public void Reset() { DependencyArrayIdx = -1; DependencyNodeId = -1; } } [Serializable] [NodeAttributes( "Custom Expression", "Miscellaneous", "Creates a custom expression or function if <b>return</b> is detected in the written code." )] public sealed class CustomExpressionNode : ParentNode { private const float AddRemoveButtonLayoutWidth = 15; private const float LineAdjust = 1.15f; private const float IdentationAdjust = 5f; private const string CustomExpressionInfo = "Creates a custom expression or function according to how code is written on text area.\n\n" + " - If a return function is detected on Code text area then a function will be created.\n" + "Also in function mode a ; is expected on the end of each instruction line.\n\n" + "- If no return function is detected then an expression will be generated and used directly on the vertex/frag body.\n" + "On Expression mode a ; is not required on the end of an instruction line."; private const char LineFeedSeparator = '$'; private const char SemiColonSeparator = '@'; private const string ReturnHelper = "return"; private const double MaxTimestamp = 1; private const string DefaultExpressionNameStr = "My Custom Expression"; private const string DefaultInputNameStr = "In"; private const string CodeTitleStr = "Code"; private const string OutputTypeStr = "Output Type"; private const string CustomTypeStr = " "; private const string InputsStr = "Inputs"; private const string InputNameStr = "Name"; private const string InputTypeStr = "Type"; private const string InputValueStr = "Value"; private const string InputQualifierStr = "Qualifier"; private const string ExpressionNameLabelStr = "Name"; private const string FunctionCallModeStr = "Mode"; private const string GenerateUniqueNameStr = "Set Unique"; private const string AutoRegisterStr = "Auto-Register"; private const string DependenciesStr = "Dependencies"; private readonly string[] AvailableWireTypesStr = { "int", "float", "float2", "float3", "float4", "float3x3", "float4x4", "sampler1D", "sampler2D", "sampler3D", "samplerCUBE", "custom"}; private readonly string[] AvailableOutputWireTypesStr = { "int", "float", "float2", "float3", "float4", "float3x3", "float4x4", "void", }; private readonly string[] QualifiersStr = { "In", "Out", "InOut" }; private readonly WirePortDataType[] AvailableWireTypes = { WirePortDataType.INT, WirePortDataType.FLOAT, WirePortDataType.FLOAT2, WirePortDataType.FLOAT3, WirePortDataType.FLOAT4, WirePortDataType.FLOAT3x3, WirePortDataType.FLOAT4x4, WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.OBJECT }; private readonly WirePortDataType[] AvailableOutputWireTypes = { WirePortDataType.INT, WirePortDataType.FLOAT, WirePortDataType.FLOAT2, WirePortDataType.FLOAT3, WirePortDataType.FLOAT4, WirePortDataType.FLOAT3x3, WirePortDataType.FLOAT4x4, WirePortDataType.OBJECT, }; private readonly Dictionary<WirePortDataType, int> WireToIdx = new Dictionary<WirePortDataType, int> { { WirePortDataType.INT, 0}, { WirePortDataType.FLOAT, 1}, { WirePortDataType.FLOAT2, 2}, { WirePortDataType.FLOAT3, 3}, { WirePortDataType.FLOAT4, 4}, { WirePortDataType.FLOAT3x3, 5}, { WirePortDataType.FLOAT4x4, 6}, { WirePortDataType.SAMPLER1D, 7}, { WirePortDataType.SAMPLER2D, 8}, { WirePortDataType.SAMPLER3D, 9}, { WirePortDataType.SAMPLERCUBE, 10}, { WirePortDataType.OBJECT, 11} }; [SerializeField] private string m_customExpressionName = DefaultExpressionNameStr; [SerializeField] private List<CustomExpressionInputItem> m_items = new List<CustomExpressionInputItem>(); [SerializeField] private string m_code = " "; [SerializeField] private int m_outputTypeIdx = 1; [SerializeField] private bool m_visibleInputsFoldout = true; [SerializeField] private CustomExpressionMode m_mode = CustomExpressionMode.Create; [SerializeField] private bool m_voidMode = false; [SerializeField] private bool m_autoRegisterMode = false; [SerializeField] private bool m_functionMode = false; [SerializeField] private int m_firstAvailablePort = 0; [SerializeField] private string m_uniqueName; [SerializeField] private bool m_generateUniqueName = true; [SerializeField] private bool m_dependenciesFoldout = false; [SerializeField] private List<CustomExpressionDependency> m_dependencies = new List<CustomExpressionDependency>(); private int m_markedToDelete = -1; private const float ButtonLayoutWidth = 15; private bool m_repopulateNameDictionary = true; private Dictionary<string, int> m_usedNames = new Dictionary<string, int>(); private double m_lastTimeNameModified = 0; private bool m_nameModified = false; private double m_lastTimeCodeModified = 0; private bool m_codeModified = false; //Title editing private bool m_isEditing; private bool m_stopEditing; private bool m_startEditing; private double m_clickTime; private double m_doubleClickTime = 0.3; private Rect m_titleClickArea; //Item Reordable List private ReordableAction m_actionType = ReordableAction.None; private int m_actionIndex = 0; private int m_lastIndex = 0; private ReorderableList m_itemReordableList = null; private ReorderableList m_dependenciesReordableList = null; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, "In0" ); m_items.Add( new CustomExpressionInputItem( PrecisionType.Float, VariableQualifiers.In, string.Empty, true, string.Empty/*"[0]"*/ ) ); AddOutputPort( WirePortDataType.FLOAT, "Out" ); m_textLabelWidth = 97; } protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); if( m_mode == CustomExpressionMode.Create ) m_containerGraph.CustomExpressionOnFunctionMode.AddNode( this ); SetTitleText( m_customExpressionName ); if( m_nodeAttribs != null ) m_uniqueName = m_nodeAttribs.Name + OutputId; else m_uniqueName = "CustomExpression" + OutputId; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); CheckPortConnection( portId ); } public override void OnConnectedOutputNodeChanges( int portId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( portId, otherNodeId, otherPortId, name, type ); CheckPortConnection( portId ); } void CheckPortConnection( int portId ) { if( portId == 0 && ( m_mode == CustomExpressionMode.Call || m_voidMode ) ) { m_inputPorts[ 0 ].MatchPortToConnection(); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } } public override void OnNodeLogicUpdate( DrawInfo drawInfo ) { base.OnNodeLogicUpdate( drawInfo ); if( m_nameModified ) { if( ( EditorApplication.timeSinceStartup - m_lastTimeNameModified ) > MaxTimestamp ) { m_nameModified = false; m_repopulateNameDictionary = true; } } if( m_repopulateNameDictionary ) { m_repopulateNameDictionary = false; m_usedNames.Clear(); for( int i = 0; i < m_inputPorts.Count; i++ ) { m_usedNames.Add( m_inputPorts[ i ].Name, i ); } } if( m_codeModified ) { if( ( EditorApplication.timeSinceStartup - m_lastTimeCodeModified ) > MaxTimestamp ) { m_codeModified = false; bool functionMode = m_code.Contains( ReturnHelper ); if( functionMode != m_functionMode ) { m_functionMode = functionMode; CheckCallMode(); } } } } bool CheckCallMode() { if( m_functionMode && m_mode == CustomExpressionMode.Call ) { Mode = CustomExpressionMode.Create; m_outputTypeIdx = ( AvailableOutputWireTypesStr.Length - 1 ); m_outputPorts[ 0 ].ChangeType( AvailableOutputWireTypes[ m_outputTypeIdx ], false ); m_voidMode = true; return true; } return false; } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD3 ) { if( !m_isEditing && ( ( !ContainerGraph.ParentWindow.MouseInteracted && drawInfo.CurrentEventType == EventType.MouseDown && m_titleClickArea.Contains( drawInfo.MousePosition ) ) ) ) { if( ( EditorApplication.timeSinceStartup - m_clickTime ) < m_doubleClickTime ) m_startEditing = true; else GUI.FocusControl( null ); m_clickTime = EditorApplication.timeSinceStartup; } else if( m_isEditing && ( ( drawInfo.CurrentEventType == EventType.MouseDown && !m_titleClickArea.Contains( drawInfo.MousePosition ) ) || !EditorGUIUtility.editingTextField ) ) { m_stopEditing = true; } if( m_isEditing || m_startEditing ) { EditorGUI.BeginChangeCheck(); GUI.SetNextControlName( m_uniqueName ); m_customExpressionName = EditorGUITextField( m_titleClickArea, string.Empty, m_customExpressionName, UIUtils.GetCustomStyle( CustomStyle.NodeTitle ) ); if( EditorGUI.EndChangeCheck() ) { SetTimedUpdate( 2 ); SetTitleText( m_customExpressionName ); m_sizeIsDirty = true; m_isDirty = true; } if( m_startEditing ) EditorGUI.FocusTextInControl( m_uniqueName ); } if( drawInfo.CurrentEventType == EventType.Repaint ) { if( m_startEditing ) { m_startEditing = false; m_isEditing = true; } if( m_stopEditing ) { m_stopEditing = false; m_isEditing = false; GUI.FocusControl( null ); } } } } public override void OnNodeLayout( DrawInfo drawInfo ) { base.OnNodeLayout( drawInfo ); m_titleClickArea = m_titlePos; m_titleClickArea.height = Constants.NODE_HEADER_HEIGHT; } public override void OnNodeRepaint( DrawInfo drawInfo ) { base.OnNodeRepaint( drawInfo ); if( !m_isVisible ) return; // Fixed Title ( only renders when not editing ) if( !m_isEditing && !m_startEditing && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD3 ) { GUI.Label( m_titleClickArea, m_content, UIUtils.GetCustomStyle( CustomStyle.NodeTitle ) ); } } public string GetFirstAvailableName() { string name = string.Empty; for( int i = 0; i < m_inputPorts.Count + 1; i++ ) { name = DefaultInputNameStr + i; if( !m_usedNames.ContainsKey( name ) ) { return name; } } Debug.LogWarning( "Could not find valid name" ); return string.Empty; } public override void DrawProperties() { base.DrawProperties(); NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, Constants.ParameterLabelStr, DrawBaseProperties ); //NodeUtils.DrawPropertyGroup( ref m_visibleInputsFoldout, InputsStr, DrawInputs, DrawAddRemoveInputs ); NodeUtils.DrawPropertyGroup( ref m_visibleInputsFoldout, InputsStr, DrawReordableInputs, DrawItemsAddRemoveInputs ); EditorGUILayout.HelpBox( CustomExpressionInfo, MessageType.Info ); } string WrapCodeInFunction( bool isTemplate, string functionName, bool expressionMode ) { //Hack to be used util indent is properly used int currIndent = UIUtils.ShaderIndentLevel; UIUtils.ShaderIndentLevel = isTemplate ? 0 : 1; if( !isTemplate ) UIUtils.ShaderIndentLevel++; //string functionName = UIUtils.RemoveInvalidCharacters( m_customExpressionName ); string returnType = ( m_mode == CustomExpressionMode.Call || m_voidMode ) ? "void" : UIUtils.PrecisionWirePortToCgType( m_currentPrecisionType, m_outputPorts[ 0 ].DataType ); if( expressionMode ) returnType = "inline " + returnType; string functionBody = UIUtils.ShaderIndentTabs + returnType + " " + functionName + "( "; int count = m_inputPorts.Count - m_firstAvailablePort; for( int i = 0; i < count; i++ ) { int portIdx = i + m_firstAvailablePort; string qualifier = m_items[ i ].Qualifier == VariableQualifiers.In ? string.Empty : UIUtils.QualifierToCg( m_items[ i ].Qualifier ) + " "; PrecisionType precision = ( (int)m_items[ i ].Precision > (int)m_currentPrecisionType ) ? m_items[ i ].Precision : m_currentPrecisionType; string dataType = ( m_inputPorts[ portIdx ].DataType == WirePortDataType.OBJECT ) ? m_items[ i ].CustomType : UIUtils.PrecisionWirePortToCgType( precision, m_inputPorts[ portIdx ].DataType ); functionBody += qualifier + dataType + " " + m_inputPorts[ portIdx ].Name; if( i < ( count - 1 ) ) { functionBody += " , "; } } functionBody += " )\n" + UIUtils.ShaderIndentTabs + "{\n"; UIUtils.ShaderIndentLevel++; { if( expressionMode ) functionBody += UIUtils.ShaderIndentTabs + "return "; string[] codeLines = m_code.Split( IOUtils.LINE_TERMINATOR ); for( int i = 0; i < codeLines.Length; i++ ) { if( codeLines[ i ].Length > 0 ) { functionBody += ( ( i == 0 && expressionMode ) ? string.Empty : UIUtils.ShaderIndentTabs ) + codeLines[ i ] + ( ( ( i == codeLines.Length - 1 ) && expressionMode ) ? string.Empty : "\n" ); } } if( expressionMode ) functionBody += ";\n"; } UIUtils.ShaderIndentLevel--; functionBody += UIUtils.ShaderIndentTabs + "}\n"; UIUtils.ShaderIndentLevel = currIndent; return functionBody; } void DrawBaseProperties() { EditorGUI.BeginChangeCheck(); m_customExpressionName = EditorGUILayoutTextField( ExpressionNameLabelStr, m_customExpressionName ); if( EditorGUI.EndChangeCheck() ) { SetTimedUpdate( 2 ); SetTitleText( m_customExpressionName ); } EditorGUI.BeginChangeCheck(); Mode = (CustomExpressionMode)EditorGUILayoutEnumPopup( FunctionCallModeStr, m_mode ); if( EditorGUI.EndChangeCheck() ) { if( CheckCallMode() ) UIUtils.ShowMessage( "Call Mode cannot have return over is code.\nFalling back to Create Mode" ); SetupCallMode(); RecalculateInOutOutputPorts(); } EditorGUILayout.LabelField( CodeTitleStr ); EditorGUI.BeginChangeCheck(); { m_code = EditorGUILayoutTextArea( m_code, UIUtils.MainSkin.textArea ); } if( EditorGUI.EndChangeCheck() ) { m_codeModified = true; m_lastTimeCodeModified = EditorApplication.timeSinceStartup; } if( m_mode == CustomExpressionMode.Create ) { DrawPrecisionProperty(); bool guiEnabled = GUI.enabled; GUI.enabled = !AutoRegisterMode; m_generateUniqueName = EditorGUILayoutToggle( GenerateUniqueNameStr, m_generateUniqueName ) && !AutoRegisterMode; GUI.enabled = !m_generateUniqueName; AutoRegisterMode = EditorGUILayoutToggle( AutoRegisterStr, AutoRegisterMode ) && !m_generateUniqueName; GUI.enabled = guiEnabled; EditorGUI.BeginChangeCheck(); m_outputTypeIdx = EditorGUILayoutPopup( OutputTypeStr, m_outputTypeIdx, AvailableOutputWireTypesStr ); if( EditorGUI.EndChangeCheck() ) { bool oldVoidValue = m_voidMode; UpdateVoidMode(); if( oldVoidValue != m_voidMode ) { SetupCallMode(); RecalculateInOutOutputPorts(); } else { m_outputPorts[ 0 ].ChangeType( AvailableOutputWireTypes[ m_outputTypeIdx ], false ); } } } NodeUtils.DrawNestedPropertyGroup( ref m_dependenciesFoldout, "Dependencies", DrawDependencies, DrawDependenciesAddRemoveInputs ); } void UpdateVoidMode() { m_voidMode = ( m_outputTypeIdx == ( AvailableOutputWireTypesStr.Length - 1 ) ); } void SetupCallMode() { if( m_mode == CustomExpressionMode.Call || m_voidMode ) { if( m_firstAvailablePort != 1 ) { m_firstAvailablePort = 1; AddInputPortAt( 0, WirePortDataType.FLOAT, false, DefaultInputNameStr ); m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); } } else { if( m_firstAvailablePort != 0 ) { m_firstAvailablePort = 0; if( m_inputPorts[ 0 ].IsConnected ) { m_containerGraph.DeleteConnection( true, UniqueId, m_inputPorts[ 0 ].PortId, false, true ); } DeleteInputPortByArrayIdx( 0 ); m_outputPorts[ 0 ].ChangeType( AvailableOutputWireTypes[ m_outputTypeIdx ], false ); } } } void DrawItemsAddRemoveInputs() { if( m_inputPorts.Count == m_firstAvailablePort ) m_visibleInputsFoldout = false; // Add new port if( GUILayoutButton( string.Empty, UIUtils.PlusStyle, GUILayout.Width( ButtonLayoutWidth ) ) ) { AddPortAt( m_inputPorts.Count ); m_visibleInputsFoldout = true; EditorGUI.FocusTextInControl( null ); } //Remove port if( GUILayoutButton( string.Empty, UIUtils.MinusStyle, GUILayout.Width( ButtonLayoutWidth ) ) ) { RemovePortAt( m_inputPorts.Count - 1 ); EditorGUI.FocusTextInControl( null ); } } void DrawDependenciesAddRemoveInputs() { // Add new port if( GUILayoutButton( string.Empty, UIUtils.PlusStyle, GUILayout.Width( ButtonLayoutWidth ) ) ) { m_dependencies.Add( new CustomExpressionDependency() ); EditorGUI.FocusTextInControl( null ); } //Remove port if( GUILayoutButton( string.Empty, UIUtils.MinusStyle, GUILayout.Width( ButtonLayoutWidth ) ) ) { m_dependencies.RemoveAt( m_dependencies.Count - 1 ); } } void DrawDependencies() { if( m_dependenciesReordableList == null ) { m_dependenciesReordableList = new ReorderableList( m_dependencies, typeof( CustomExpressionDependency ), true, false, false, false ) { headerHeight = 0, footerHeight = 0, showDefaultBackground = false, drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) => { if( m_dependencies[ index ] != null ) { rect.xMin -= 1; Rect popupPos = new Rect( rect.x, rect.y, rect.width - 2 * Constants.PlusMinusButtonLayoutWidth, EditorGUIUtility.singleLineHeight ); Rect buttonPlusPos = new Rect( rect.x + rect.width - 2 * Constants.PlusMinusButtonLayoutWidth, rect.y - 2, Constants.PlusMinusButtonLayoutWidth, Constants.PlusMinusButtonLayoutWidth ); Rect buttonMinusPos = new Rect( rect.x + rect.width - Constants.PlusMinusButtonLayoutWidth, rect.y - 2, Constants.PlusMinusButtonLayoutWidth, Constants.PlusMinusButtonLayoutWidth ); EditorGUI.BeginChangeCheck(); m_dependencies[ index ].DependencyArrayIdx = EditorGUIPopup( popupPos, string.Empty, m_dependencies[ index ].DependencyArrayIdx, m_containerGraph.CustomExpressionOnFunctionMode.NodesArr ); if( EditorGUI.EndChangeCheck() ) { m_dependencies[ index ].DependencyNodeId = m_containerGraph.CustomExpressionOnFunctionMode.GetNode( m_dependencies[ index ].DependencyArrayIdx ).UniqueId; if( m_dependencies[ index ].DependencyNodeId == UniqueId ) { m_dependencies[ index ].Reset(); } } if( GUI.Button( buttonPlusPos, string.Empty, UIUtils.PlusStyle ) ) { m_actionType = ReordableAction.Add; m_actionIndex = index; } if( GUI.Button( buttonMinusPos, string.Empty, UIUtils.MinusStyle ) ) { m_actionType = ReordableAction.Remove; m_actionIndex = index; } } } }; } if( m_dependenciesReordableList != null ) { EditorGUILayout.Space(); if( m_dependencies.Count == 0 ) { EditorGUILayout.HelpBox( "Your list is Empty!\nUse the plus button to add one.", MessageType.Info ); } else { m_dependenciesReordableList.DoLayoutList(); } EditorGUILayout.Space(); } if( m_actionType != ReordableAction.None ) { switch( m_actionType ) { case ReordableAction.Add: m_dependencies.Insert( m_actionIndex + 1, new CustomExpressionDependency() ); break; case ReordableAction.Remove: m_dependencies.RemoveAt( m_actionIndex ); break; } m_isDirty = true; m_actionType = ReordableAction.None; EditorGUI.FocusTextInControl( null ); } } void DrawReordableInputs() { if( m_itemReordableList == null ) { m_itemReordableList = new ReorderableList( m_items, typeof( CustomExpressionInputItem ), true, false, false, false ) { headerHeight = 0, footerHeight = 0, showDefaultBackground = false, elementHeightCallback = ( int index ) => { float lineHeight = EditorGUIUtility.singleLineHeight * LineAdjust; if( m_items[ index ].FoldoutFlag ) { float size = 7 * lineHeight; if( m_inputPorts[ m_firstAvailablePort + index ].DataType == WirePortDataType.OBJECT ) size += lineHeight; if( !m_inputPorts[ m_firstAvailablePort + index ].IsConnected ) { switch( m_inputPorts[ m_firstAvailablePort + index ].DataType ) { case WirePortDataType.INT: case WirePortDataType.FLOAT: size += 0;// lineHeight; break; case WirePortDataType.FLOAT2: case WirePortDataType.FLOAT3: case WirePortDataType.FLOAT4: size += lineHeight;//2 * lineHeight; break; case WirePortDataType.FLOAT3x3: size += 5 * lineHeight;//6 * lineHeight; break; case WirePortDataType.FLOAT4x4: size += 6 * lineHeight;//8 * lineHeight; break; } } return size; } else { return lineHeight; } }, onReorderCallback = ( ReorderableList list ) => { int realLastIndex = m_firstAvailablePort + m_lastIndex; int realCurrIndex = m_firstAvailablePort + list.index; SwapInputPorts( realLastIndex, realCurrIndex ); }, onSelectCallback = ( ReorderableList list ) => { m_lastIndex = list.index; }, drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) => { if( m_items[ index ] != null ) { float lineHeight = EditorGUIUtility.singleLineHeight; float lineSpacing = lineHeight * LineAdjust; rect.x -= IdentationAdjust; rect.height = lineHeight; int portIdx = index + m_firstAvailablePort; Rect foldoutRect = rect; if( !m_items[ index ].FoldoutFlag ) { foldoutRect.width -= 2 * AddRemoveButtonLayoutWidth; } m_items[ index ].FoldoutFlag = EditorGUIFoldout( foldoutRect, m_items[ index ].FoldoutFlag, /*m_items[ index ].FoldoutLabel + " - " +*/ m_inputPorts[ portIdx ].Name ); if( m_items[ index ].FoldoutFlag ) { rect.x += IdentationAdjust; //Qualifier rect.y += lineSpacing; VariableQualifiers newQualifier = (VariableQualifiers)EditorGUIPopup( rect, InputQualifierStr, (int)m_items[ index ].Qualifier, QualifiersStr ); if( newQualifier != m_items[ index ].Qualifier ) { VariableQualifiers oldQualifier = m_items[ index ].Qualifier; m_items[ index ].Qualifier = newQualifier; if( newQualifier == VariableQualifiers.In ) { RemoveOutputPort( CreateOutputId( m_inputPorts[ portIdx ].PortId ), false ); } else if( oldQualifier == VariableQualifiers.In ) { AddOutputPort( m_inputPorts[ portIdx ].DataType, m_inputPorts[ portIdx ].Name, CreateOutputId( m_inputPorts[ portIdx ].PortId ) ); } m_inputPorts[ portIdx ].Visible = newQualifier != VariableQualifiers.Out; m_sizeIsDirty = true; RecalculateInOutOutputPorts(); } // Precision rect.y += lineSpacing; m_items[ index ].Precision = (PrecisionType)EditorGUIPopup(rect, PrecisionContent.text, (int)m_items[ index ].Precision, PrecisionLabels ); // Type rect.y += lineSpacing; int typeIdx = WireToIdx[ m_inputPorts[ portIdx ].DataType ]; EditorGUI.BeginChangeCheck(); { typeIdx = EditorGUIPopup( rect, InputTypeStr, typeIdx, AvailableWireTypesStr ); } if( EditorGUI.EndChangeCheck() ) { m_inputPorts[ portIdx ].ChangeType( AvailableWireTypes[ typeIdx ], false ); if( m_items[ index ].Qualifier != VariableQualifiers.In ) { OutputPort currOutPort = GetOutputPortByUniqueId( CreateOutputId( m_inputPorts[ portIdx ].PortId ) ); currOutPort.ChangeType( AvailableWireTypes[ typeIdx ], false ); } } if( AvailableWireTypes[ typeIdx ] == WirePortDataType.OBJECT ) { rect.y += lineSpacing; m_items[ index ].CustomType = EditorGUITextField( rect, CustomTypeStr, m_items[ index ].CustomType ); } //Name rect.y += lineSpacing; EditorGUI.BeginChangeCheck(); { m_inputPorts[ portIdx ].Name = EditorGUITextField( rect, InputNameStr, m_inputPorts[ portIdx ].Name ); } if( EditorGUI.EndChangeCheck() ) { m_nameModified = true; m_lastTimeNameModified = EditorApplication.timeSinceStartup; m_inputPorts[ portIdx ].Name = UIUtils.RemoveInvalidCharacters( m_inputPorts[ portIdx ].Name ); if( string.IsNullOrEmpty( m_inputPorts[ portIdx ].Name ) ) { m_inputPorts[ portIdx ].Name = DefaultInputNameStr + index; } if( m_items[ index ].Qualifier != VariableQualifiers.In ) { OutputPort currOutPort = GetOutputPortByUniqueId( CreateOutputId( m_inputPorts[ portIdx ].PortId ) ); currOutPort.Name = m_inputPorts[ portIdx ].Name; } } // Port Data if( !m_inputPorts[ portIdx ].IsConnected ) { rect.y += lineSpacing; m_inputPorts[ portIdx ].ShowInternalData( rect, this, true, InputValueStr ); } //Buttons rect.x += rect.width - 2 * AddRemoveButtonLayoutWidth; rect.y += lineSpacing; if( !m_inputPorts[ m_firstAvailablePort + index ].IsConnected ) { switch( m_inputPorts[ m_firstAvailablePort + index ].DataType ) { case WirePortDataType.INT: case WirePortDataType.FLOAT: rect.y += 0;// lineSpacing; break; case WirePortDataType.FLOAT2: case WirePortDataType.FLOAT3: case WirePortDataType.FLOAT4: rect.y += lineSpacing;//2 * lineSpacing; break; case WirePortDataType.FLOAT3x3: rect.y += 5 * lineSpacing;//6 * lineSpacing; break; case WirePortDataType.FLOAT4x4: rect.y += 6 * lineSpacing;//8 * lineSpacing; break; } } rect.width = AddRemoveButtonLayoutWidth; if( GUI.Button( rect, string.Empty, UIUtils.PlusStyle ) ) { m_actionType = ReordableAction.Add; m_actionIndex = index; } rect.x += AddRemoveButtonLayoutWidth; if( GUI.Button( rect, string.Empty, UIUtils.MinusStyle ) ) { m_actionType = ReordableAction.Remove; m_actionIndex = index; } } else { //Buttons rect.x += IdentationAdjust + rect.width - 2 * AddRemoveButtonLayoutWidth; rect.width = AddRemoveButtonLayoutWidth; if( GUI.Button( rect, string.Empty, UIUtils.PlusStyle ) ) { m_actionType = ReordableAction.Add; m_actionIndex = index; } rect.x += AddRemoveButtonLayoutWidth; if( GUI.Button( rect, string.Empty, UIUtils.MinusStyle ) ) { m_actionType = ReordableAction.Remove; m_actionIndex = index; } } } } }; } /////////////////////////////////// if( m_itemReordableList != null ) { EditorGUILayout.Space(); if( m_items.Count == 0 ) { EditorGUILayout.HelpBox( "Your list is Empty!\nUse the plus button to add one.", MessageType.Info ); } else { m_itemReordableList.DoLayoutList(); } EditorGUILayout.Space(); } if( m_actionType != ReordableAction.None ) { switch( m_actionType ) { case ReordableAction.Add: AddPortAt( m_firstAvailablePort + m_actionIndex + 1 ); break; case ReordableAction.Remove: RemovePortAt( m_firstAvailablePort + m_actionIndex ); break; } m_isDirty = true; m_actionType = ReordableAction.None; EditorGUI.FocusTextInControl( null ); } } void DrawInputs() { int count = m_inputPorts.Count - m_firstAvailablePort; for( int i = 0; i < count; i++ ) { int portIdx = i + m_firstAvailablePort; m_items[ i ].FoldoutFlag = EditorGUILayoutFoldout( m_items[ i ].FoldoutFlag, /*m_items[ i ].FoldoutLabel + " - " +*/ m_inputPorts[ portIdx ].Name ); if( m_items[ i ].FoldoutFlag ) { EditorGUI.indentLevel += 1; //Qualifier VariableQualifiers newQualifier = (VariableQualifiers)EditorGUILayoutPopup( InputQualifierStr, (int)m_items[ i ].Qualifier, QualifiersStr ); if( newQualifier != m_items[ i ].Qualifier ) { VariableQualifiers oldQualifier = m_items[ i ].Qualifier; m_items[ i ].Qualifier = newQualifier; if( newQualifier == VariableQualifiers.In ) { RemoveOutputPort( CreateOutputId( m_inputPorts[ portIdx ].PortId ), false ); } else if( oldQualifier == VariableQualifiers.In ) { AddOutputPort( m_inputPorts[ portIdx ].DataType, m_inputPorts[ portIdx ].Name, CreateOutputId( m_inputPorts[ portIdx ].PortId ) ); } RecalculateInOutOutputPorts(); } // Type int typeIdx = WireToIdx[ m_inputPorts[ portIdx ].DataType ]; EditorGUI.BeginChangeCheck(); { typeIdx = EditorGUILayoutPopup( InputTypeStr, typeIdx, AvailableWireTypesStr ); } if( EditorGUI.EndChangeCheck() ) { m_inputPorts[ portIdx ].ChangeType( AvailableWireTypes[ typeIdx ], false ); if( m_items[ i ].Qualifier != VariableQualifiers.In ) { OutputPort currOutPort = GetOutputPortByUniqueId( CreateOutputId( m_inputPorts[ portIdx ].PortId ) ); currOutPort.ChangeType( AvailableWireTypes[ typeIdx ], false ); } } if( AvailableWireTypes[ typeIdx ] == WirePortDataType.OBJECT ) { EditorGUI.indentLevel += 1; m_items[ i ].CustomType = EditorGUILayoutTextField( CustomTypeStr, m_items[ i ].CustomType ); EditorGUI.indentLevel -= 1; } //Name EditorGUI.BeginChangeCheck(); { m_inputPorts[ portIdx ].Name = EditorGUILayoutTextField( InputNameStr, m_inputPorts[ portIdx ].Name ); } if( EditorGUI.EndChangeCheck() ) { m_nameModified = true; m_lastTimeNameModified = EditorApplication.timeSinceStartup; m_inputPorts[ portIdx ].Name = UIUtils.RemoveInvalidCharacters( m_inputPorts[ portIdx ].Name ); if( string.IsNullOrEmpty( m_inputPorts[ portIdx ].Name ) ) { m_inputPorts[ portIdx ].Name = DefaultInputNameStr + i; } if( m_items[ i ].Qualifier != VariableQualifiers.In ) { OutputPort currOutPort = GetOutputPortByUniqueId( CreateOutputId( m_inputPorts[ portIdx ].PortId ) ); currOutPort.Name = m_inputPorts[ portIdx ].Name; } } // Port Data if( !m_inputPorts[ portIdx ].IsConnected ) { m_inputPorts[ portIdx ].ShowInternalData( this, true, InputValueStr ); } EditorGUILayout.BeginHorizontal(); { GUILayout.Label( " " ); // Add new port if( GUILayoutButton( string.Empty, UIUtils.PlusStyle, GUILayout.Width( ButtonLayoutWidth ) ) ) { AddPortAt( portIdx ); EditorGUI.FocusTextInControl( null ); } //Remove port if( GUILayoutButton( string.Empty, UIUtils.MinusStyle, GUILayout.Width( ButtonLayoutWidth ) ) ) { m_markedToDelete = portIdx; } } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel -= 1; } } if( m_markedToDelete > -1 ) { RemovePortAt( m_markedToDelete ); m_markedToDelete = -1; EditorGUI.FocusTextInControl( null ); } } void RecalculateInOutOutputPorts() { m_outputPorts.Sort( ( x, y ) => x.PortId.CompareTo( y.PortId ) ); m_outputPortsDict.Clear(); int count = m_inputPorts.Count - m_firstAvailablePort; int outputId = 1; for( int i = 0; i < count; i++ ) { int idx = i + m_firstAvailablePort; if( m_items[ i ].Qualifier != VariableQualifiers.In ) { m_outputPorts[ outputId ].ChangeProperties( m_inputPorts[ idx ].Name, m_inputPorts[ idx ].DataType, false ); m_outputPorts[ outputId ].ChangePortId( CreateOutputId( m_inputPorts[ idx ].PortId ) ); outputId++; } } int outCount = m_outputPorts.Count; for( int i = 0; i < outCount; i++ ) { m_outputPortsDict.Add( m_outputPorts[ i ].PortId, m_outputPorts[ i ] ); } } void AddPortAt( int idx ) { AddInputPortAt( idx, WirePortDataType.FLOAT, false, GetFirstAvailableName() ); m_items.Insert( idx - m_firstAvailablePort, new CustomExpressionInputItem( PrecisionType.Float, VariableQualifiers.In, string.Empty, true, string.Empty/* "[" + idx + "]"*/ ) ); m_repopulateNameDictionary = true; } void RemovePortAt( int idx ) { if( m_inputPorts.Count > m_firstAvailablePort ) { bool recalculateOutputs = false; int varIdx = idx - m_firstAvailablePort; if( m_items[ varIdx ].Qualifier != VariableQualifiers.In ) { RemoveOutputPort( CreateOutputId( m_inputPorts[ idx ].PortId ), false ); recalculateOutputs = true; } DeleteInputPortByArrayIdx( idx ); m_items.RemoveAt( varIdx ); m_repopulateNameDictionary = true; if( recalculateOutputs ) RecalculateInOutOutputPorts(); } } public override void OnAfterDeserialize() { base.OnAfterDeserialize(); m_repopulateNameDictionary = true; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( string.IsNullOrEmpty( m_code ) ) { UIUtils.ShowMessage( "Custom Expression need to have code associated", MessageSeverity.Warning ); return "0"; } m_code = m_code.Replace( "\r\n", "\n" ); bool codeContainsReturn = m_code.Contains( ReturnHelper ); if( !codeContainsReturn && outputId != 0 && m_mode == CustomExpressionMode.Create && !m_voidMode ) { UIUtils.ShowMessage( "Attempting to get value from inexisting inout/out variable", MessageSeverity.Warning ); return "0"; } int dependenciesCount = m_dependencies.Count; Dictionary<int, CustomExpressionNode> examinedNodes = new Dictionary<int, CustomExpressionNode>(); for( int i = 0; i < dependenciesCount; i++ ) { CustomExpressionNode node = m_containerGraph.GetNode( m_dependencies[ i ].DependencyNodeId ) as CustomExpressionNode; if( node != null ) { node.CheckDependencies( ref dataCollector, ref examinedNodes ); } } examinedNodes.Clear(); examinedNodes = null; OutputPort outputPort = GetOutputPortByUniqueId( outputId ); if( outputPort.IsLocalValue( dataCollector.PortCategory ) ) return outputPort.LocalValue( dataCollector.PortCategory ); string expressionName = UIUtils.RemoveInvalidCharacters( m_customExpressionName ); string localVarName = "local" + expressionName; if( m_generateUniqueName ) { expressionName += OutputId; } localVarName += OutputId; int count = m_inputPorts.Count; if( count > 0 ) { if( m_mode == CustomExpressionMode.Call || m_voidMode ) { string mainData = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); RegisterLocalVariable( 0, string.Format( Constants.CodeWrapper, mainData ), ref dataCollector, localVarName ); } if( codeContainsReturn ) { string function = WrapCodeInFunction( dataCollector.IsTemplate, expressionName, false ); string functionCall = expressionName + "( "; for( int i = m_firstAvailablePort; i < count; i++ ) { string inputPortLocalVar = m_inputPorts[ i ].Name + OutputId; string result = m_inputPorts[ i ].GeneratePortInstructions( ref dataCollector ); dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, m_inputPorts[ i ].DataType, inputPortLocalVar, result ); int idx = i - m_firstAvailablePort; if( m_items[ idx ].Qualifier != VariableQualifiers.In ) { OutputPort currOutputPort = GetOutputPortByUniqueId( CreateOutputId( m_inputPorts[ i ].PortId ) ); currOutputPort.SetLocalValue( inputPortLocalVar, dataCollector.PortCategory ); } functionCall += inputPortLocalVar; if( i < ( count - 1 ) ) { functionCall += " , "; } } functionCall += " )"; if( m_mode == CustomExpressionMode.Call || m_voidMode ) { dataCollector.AddLocalVariable( 0, functionCall + ";", true ); } else { RegisterLocalVariable( 0, functionCall, ref dataCollector, localVarName ); } dataCollector.AddFunction( expressionName, function ); } else { string localCode = m_code; if( m_mode == CustomExpressionMode.Call || m_voidMode ) { for( int i = m_firstAvailablePort; i < count; i++ ) { string inputPortLocalVar = m_inputPorts[ i ].Name + OutputId; localCode = localCode.Replace( m_inputPorts[ i ].Name, inputPortLocalVar ); if( m_inputPorts[ i ].IsConnected ) { string result = m_inputPorts[ i ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ i ].DataType, true, true ); dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, m_inputPorts[ i ].DataType, inputPortLocalVar, result ); } else { dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, m_inputPorts[ i ].DataType, inputPortLocalVar, m_inputPorts[ i ].WrappedInternalData ); } int idx = i - m_firstAvailablePort; if( m_items[ idx ].Qualifier != VariableQualifiers.In ) { OutputPort currOutputPort = GetOutputPortByUniqueId( CreateOutputId( m_inputPorts[ i ].PortId ) ); currOutputPort.SetLocalValue( inputPortLocalVar, dataCollector.PortCategory ); } } string[] codeLines = localCode.Split( '\n' ); for( int codeIdx = 0; codeIdx < codeLines.Length; codeIdx++ ) { dataCollector.AddLocalVariable( 0, codeLines[ codeIdx ], true ); } } else { string function = WrapCodeInFunction( dataCollector.IsTemplate, expressionName, true ); string functionCall = expressionName + "( "; for( int i = m_firstAvailablePort; i < count; i++ ) { string inputPortLocalVar = m_inputPorts[ i ].Name + OutputId; string result = m_inputPorts[ i ].GeneratePortInstructions( ref dataCollector ); dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, m_inputPorts[ i ].DataType, inputPortLocalVar, result ); int idx = i - m_firstAvailablePort; if( m_items[ idx ].Qualifier != VariableQualifiers.In ) { OutputPort currOutputPort = GetOutputPortByUniqueId( CreateOutputId( m_inputPorts[ i ].PortId ) ); currOutputPort.SetLocalValue( inputPortLocalVar, dataCollector.PortCategory ); } functionCall += inputPortLocalVar; if( i < ( count - 1 ) ) { functionCall += " , "; } } functionCall += " )"; RegisterLocalVariable( 0, functionCall, ref dataCollector, localVarName ); dataCollector.AddFunction( expressionName, function ); } } return outputPort.LocalValue( dataCollector.PortCategory ); } else { if( m_code.Contains( ReturnHelper ) ) { string function = WrapCodeInFunction( dataCollector.IsTemplate, expressionName, false ); dataCollector.AddFunction( expressionName, function ); string functionCall = expressionName + "()"; RegisterLocalVariable( 0, functionCall, ref dataCollector, localVarName ); } else { RegisterLocalVariable( 0, string.Format( Constants.CodeWrapper, m_code ), ref dataCollector, localVarName ); } return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } } int CreateOutputId( int inputId ) { return ( inputId + 1 ); } int CreateInputId( int outputId ) { return outputId - 1; } void UpdateOutputPorts() { int count = m_inputPorts.Count - m_firstAvailablePort; for( int i = 0; i < count; i++ ) { if( m_items[ i ].Qualifier != VariableQualifiers.In ) { int portIdx = i + m_firstAvailablePort; AddOutputPort( m_inputPorts[ portIdx ].DataType, m_inputPorts[ portIdx ].Name, CreateOutputId( m_inputPorts[ portIdx ].PortId ) ); } } } public override void ReadFromString( ref string[] nodeParams ) { // This node is, by default, created with one input port base.ReadFromString( ref nodeParams ); m_code = GetCurrentParam( ref nodeParams ); m_code = m_code.Replace( LineFeedSeparator, '\n' ); m_code = m_code.Replace( SemiColonSeparator, ';' ); m_outputTypeIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); if( m_outputTypeIdx >= AvailableWireTypes.Length ) { UIUtils.ShowMessage( "Sampler types were removed as a valid output custom expression type" ); m_outputTypeIdx = 1; } UpdateVoidMode(); m_outputPorts[ 0 ].ChangeType( AvailableWireTypes[ m_outputTypeIdx ], false ); if( UIUtils.CurrentShaderVersion() > 12001 ) { bool mode = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); m_mode = mode ? CustomExpressionMode.Call : CustomExpressionMode.Create; if( m_mode == CustomExpressionMode.Call || m_voidMode ) { m_firstAvailablePort = 1; AddInputPortAt( 0, WirePortDataType.FLOAT, false, DefaultInputNameStr ); } } if( m_mode == CustomExpressionMode.Call ) m_containerGraph.CustomExpressionOnFunctionMode.RemoveNode( this ); int count = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); if( count == 0 ) { DeleteInputPortByArrayIdx( 0 ); m_items.Clear(); } else { for( int i = 0; i < count; i++ ) { bool foldoutValue = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); string name = GetCurrentParam( ref nodeParams ); WirePortDataType type = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), GetCurrentParam( ref nodeParams ) ); string internalData = GetCurrentParam( ref nodeParams ); VariableQualifiers qualifier = VariableQualifiers.In; if( UIUtils.CurrentShaderVersion() > 12001 ) { qualifier = (VariableQualifiers)Enum.Parse( typeof( VariableQualifiers ), GetCurrentParam( ref nodeParams ) ); } string customType = string.Empty; if( UIUtils.CurrentShaderVersion() > 15311 ) { customType = GetCurrentParam( ref nodeParams ); } PrecisionType precision = PrecisionType.Float; if( UIUtils.CurrentShaderVersion() > 15607 ) { precision = (PrecisionType)Enum.Parse( typeof( PrecisionType ), GetCurrentParam( ref nodeParams )); } int portIdx = i + m_firstAvailablePort; if( i == 0 ) { m_inputPorts[ portIdx ].ChangeProperties( name, type, false ); m_inputPorts[ portIdx ].Visible = qualifier != VariableQualifiers.Out; m_items[ 0 ].Qualifier = qualifier; m_items[ 0 ].FoldoutFlag = foldoutValue; m_items[ 0 ].CustomType = customType; m_items[ 0 ].Precision = precision; } else { m_items.Add( new CustomExpressionInputItem( precision, qualifier, customType, foldoutValue, string.Empty/*"[" + i + "]"*/ ) ); AddInputPort( type, false, name ); m_inputPorts[ m_inputPorts.Count -1 ].Visible = qualifier != VariableQualifiers.Out; } m_inputPorts[ i ].InternalData = internalData; } } if( UIUtils.CurrentShaderVersion() > 7205 ) { m_customExpressionName = GetCurrentParam( ref nodeParams ); SetTitleText( m_customExpressionName ); } if( UIUtils.CurrentShaderVersion() > 14401 ) { m_generateUniqueName = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); } if( UIUtils.CurrentShaderVersion() > 15102 ) { m_autoRegisterMode = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); } if( UIUtils.CurrentShaderVersion() > 15403 ) { int dependencyCount = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); for( int i = 0; i < dependencyCount; i++ ) { m_dependencies.Add( new CustomExpressionDependency( GetCurrentParam( ref nodeParams ) ) ); } } if( m_mode == CustomExpressionMode.Create ) { m_containerGraph.CustomExpressionOnFunctionMode.AddNode( this ); } UpdateOutputPorts(); m_repopulateNameDictionary = true; m_functionMode = m_code.Contains( ReturnHelper ); CheckCallMode(); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); m_code = m_code.Replace( "\r\n", "\n" ); string parsedCode = m_code.Replace( '\n', LineFeedSeparator ); parsedCode = parsedCode.Replace( ';', SemiColonSeparator ); IOUtils.AddFieldValueToString( ref nodeInfo, parsedCode ); IOUtils.AddFieldValueToString( ref nodeInfo, m_outputTypeIdx ); IOUtils.AddFieldValueToString( ref nodeInfo, m_mode == CustomExpressionMode.Call ); int count = m_inputPorts.Count - m_firstAvailablePort; IOUtils.AddFieldValueToString( ref nodeInfo, count ); for( int i = 0; i < count; i++ ) { int portIdx = m_firstAvailablePort + i; IOUtils.AddFieldValueToString( ref nodeInfo, m_items[ i ].FoldoutFlag ); IOUtils.AddFieldValueToString( ref nodeInfo, m_inputPorts[ portIdx ].Name ); IOUtils.AddFieldValueToString( ref nodeInfo, m_inputPorts[ portIdx ].DataType ); IOUtils.AddFieldValueToString( ref nodeInfo, m_inputPorts[ portIdx ].InternalData ); IOUtils.AddFieldValueToString( ref nodeInfo, m_items[ i ].Qualifier ); IOUtils.AddFieldValueToString( ref nodeInfo, m_items[ i ].CustomType ); IOUtils.AddFieldValueToString( ref nodeInfo, m_items[ i ].Precision ); } IOUtils.AddFieldValueToString( ref nodeInfo, m_customExpressionName ); IOUtils.AddFieldValueToString( ref nodeInfo, m_generateUniqueName ); IOUtils.AddFieldValueToString( ref nodeInfo, m_autoRegisterMode ); count = m_dependencies.Count; IOUtils.AddFieldValueToString( ref nodeInfo, count ); for( int i = 0; i < count; i++ ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_dependencies[ i ].DependencyNodeId ); } } public override void Destroy() { base.Destroy(); if( m_mode == CustomExpressionMode.Create ) { m_containerGraph.CustomExpressionOnFunctionMode.RemoveNode( this ); } m_items.Clear(); m_items = null; m_dependencies.Clear(); m_dependencies = null; m_itemReordableList = null; } public void CheckDependencies( ref MasterNodeDataCollector dataCollector, ref Dictionary<int, CustomExpressionNode> examinedNodes ) { if( !examinedNodes.ContainsKey( UniqueId ) && m_mode == CustomExpressionMode.Create && !m_generateUniqueName ) { int dependencyCount = m_dependencies.Count; for( int d = 0; d < dependencyCount; d++ ) { if( !examinedNodes.ContainsKey( m_dependencies[ d ].DependencyNodeId ) ) { CustomExpressionNode dNode = m_containerGraph.GetNode( m_dependencies[ d ].DependencyNodeId ) as CustomExpressionNode; if( dNode != null ) { dNode.CheckDependencies( ref dataCollector, ref examinedNodes ); } } } dataCollector.AddFunction( ExpressionName, EncapsulatedCode( dataCollector.IsTemplate ) ); examinedNodes.Add( UniqueId, this ); } } public string EncapsulatedCode( bool isTemplate ) { string functionName = UIUtils.RemoveInvalidCharacters( m_customExpressionName ); if( m_generateUniqueName ) { functionName += OutputId; } return WrapCodeInFunction( isTemplate, functionName, false ); } public CustomExpressionMode Mode { get { return m_mode; } set { if( m_mode != value ) { m_mode = value; if( m_mode == CustomExpressionMode.Call ) { AutoRegisterMode = false; m_generateUniqueName = false; m_containerGraph.CustomExpressionOnFunctionMode.RemoveNode( this ); } else { m_containerGraph.CustomExpressionOnFunctionMode.AddNode( this ); } } } } public string ExpressionName { get { string expressionName = UIUtils.RemoveInvalidCharacters( m_customExpressionName ); if( m_generateUniqueName ) { expressionName += OutputId; } return expressionName; } } public override string DataToArray { get { return m_customExpressionName; } } public bool AutoRegisterMode { get { return m_autoRegisterMode; } set { if( value != m_autoRegisterMode ) { m_autoRegisterMode = value; } } } public override void RefreshExternalReferences() { base.RefreshExternalReferences(); int portCount = m_inputPorts.Count; for( int i = 0; i < portCount; i++ ) { if( m_inputPorts[ i ].DataType == WirePortDataType.COLOR ) { m_inputPorts[ i ].ChangeType( WirePortDataType.FLOAT4, false ); ; } } int dependencyCount = m_dependencies.Count; for( int i = 0; i < dependencyCount; i++ ) { m_dependencies[ i ].DependencyArrayIdx = m_containerGraph.CustomExpressionOnFunctionMode.GetNodeRegisterIdx( m_dependencies[ i ].DependencyNodeId ); } } public override void FireTimedUpdate() { m_containerGraph.CustomExpressionOnFunctionMode.UpdateDataOnNode( UniqueId, m_customExpressionName ); } public List<CustomExpressionDependency> Dependencies { get { return m_dependencies; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/CustomExpressionNode.cs/0
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using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Relay", "Miscellaneous", "Relay" )] public sealed class RelayNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.OBJECT, false, Constants.EmptyPortValue ); AddOutputPort( WirePortDataType.OBJECT, Constants.EmptyPortValue ); m_previewShaderGUID = "74e4d859fbdb2c0468de3612145f4929"; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); m_inputPorts[ 0 ].MatchPortToConnection(); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); m_inputPorts[ 0 ].MatchPortToConnection(); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/RelayNode.cs/0
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fileFormatVersion: 2 guid: 11f04432b7f1ffb43b584adb226614c6 timeCreated: 1488206086 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/Transformation/ParentTransfNode.cs.meta/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Clamp", "Math Operators", "Value clamped to the range [min,max]" )] public sealed class ClampOpNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); AddInputPort( WirePortDataType.FLOAT, false, "Min" ); AddInputPort( WirePortDataType.FLOAT, false, "Max" ); m_inputPorts[ m_inputPorts.Count - 1 ].FloatInternalData = 1; AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_useInternalPortData = true; m_textLabelWidth = 55; m_previewShaderGUID = "ab6163c4b10bfc84da8e3c486520490a"; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); if ( portId == 0 ) { m_inputPorts[ 0 ].MatchPortToConnection(); m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } //else //{ // _inputPorts[ portId ].MatchPortToConnection(); //} } public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); if ( outputPortId == 0 ) { m_inputPorts[ 0 ].MatchPortToConnection(); m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); WirePortDataType valueType = m_inputPorts[ 0 ].ConnectionType(); WirePortDataType minType = m_inputPorts[ 1 ].ConnectionType(); WirePortDataType maxType = m_inputPorts[ 2 ].ConnectionType(); string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string min = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); if ( minType != valueType ) { min = UIUtils.CastPortType( ref dataCollector, m_currentPrecisionType, new NodeCastInfo( UniqueId, outputId ), null, m_inputPorts[ 1 ].DataType, m_inputPorts[ 0 ].DataType, min ); } string max = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); if ( maxType != valueType ) { max = UIUtils.CastPortType( ref dataCollector, m_currentPrecisionType, new NodeCastInfo( UniqueId, outputId ), null, m_inputPorts[ 2 ].DataType, m_inputPorts[ 0 ].DataType, max ); } string result = string.Empty; switch ( valueType ) { case WirePortDataType.FLOAT: case WirePortDataType.FLOAT2: case WirePortDataType.FLOAT3: case WirePortDataType.FLOAT4: case WirePortDataType.INT: case WirePortDataType.COLOR: case WirePortDataType.OBJECT: { result = "clamp( " + value + " , " + min + " , " + max + " )"; } break; case WirePortDataType.FLOAT3x3: case WirePortDataType.FLOAT4x4: { return UIUtils.InvalidParameter( this ); } } RegisterLocalVariable( 0, result, ref dataCollector, "clampResult" + OutputId ); return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClampOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Degrees", "Trigonometry Operators", "Converts values of scalars and vectors from radians to degrees" )] public sealed class DegreesOpNode : SingleInputOp { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_opName = "degrees"; m_previewShaderGUID = "2a8eebb5566830c4a9d7c4b9021bb743"; m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT, WirePortDataType.FLOAT , WirePortDataType.FLOAT2, WirePortDataType.FLOAT3, WirePortDataType.FLOAT4, WirePortDataType.COLOR , WirePortDataType.INT); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/DegreesOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Fmod", "Math Operators", "Floating point remainder of x/y with the same sign as x" )] public sealed class FmodOpNode : DynamicTypeNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_previewShaderGUID = "65083930f9d7812479fd6ff203ad2992"; } public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); if( m_inputPorts[ 0 ].DataType == WirePortDataType.INT ) m_inputA = "(float)" + m_inputA; if( m_inputPorts[ 1 ].DataType == WirePortDataType.INT ) m_inputB = "(float)" + m_inputB; string result = "fmod( " + m_inputA + " , " + m_inputB + " )"; return CreateOutputLocalVariable( 0, result, ref dataCollector ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/FmodOpNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/FmodOpNode.cs", "repo_id": "jynew", "token_count": 420 }
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> // Deprecated file
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/MultipleInputOpNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/MultipleInputOpNode.cs", "repo_id": "jynew", "token_count": 40 }
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Refract", "Vector Operators", "Computes a refraction vector" )] public sealed class RefractOpVec : ParentNode { [UnityEngine.SerializeField] private WirePortDataType m_mainDataType = WirePortDataType.FLOAT; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT4, false , "Incident" ); AddInputPort( WirePortDataType.FLOAT4, false , "Normal" ); AddInputPort( WirePortDataType.FLOAT, false, "Eta" ); AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); m_textLabelWidth = 67; m_previewShaderGUID = "5ab44ca484bed8b4884b03b1c00fdc3d"; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); UpdateConnection( portId ); } public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); UpdateConnection( inputPortId ); } public override void OnInputPortDisconnected( int portId ) { base.OnInputPortDisconnected( portId ); UpdateConnection( portId ); } void UpdateConnection( int portId ) { if( portId == 2 ) return; bool hasConnection = false; WirePortDataType type1 = WirePortDataType.FLOAT; if( m_inputPorts[ 0 ].IsConnected ) { type1 = m_inputPorts[ 0 ].GetOutputConnection( 0 ).DataType; hasConnection = true; } WirePortDataType type2 = WirePortDataType.FLOAT; if( m_inputPorts[ 1 ].IsConnected ) { type2 = m_inputPorts[ 1 ].GetOutputConnection( 0 ).DataType; hasConnection = true; } if( hasConnection ) { m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2; } else { m_mainDataType = WirePortDataType.FLOAT4; } m_inputPorts[ 0 ].ChangeType( m_mainDataType, false ); m_inputPorts[ 1 ].ChangeType( m_mainDataType, false ); m_outputPorts[ 0 ].ChangeType( m_mainDataType, false ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string incident = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string normal = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); string interp = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); string result = "refract( " + incident + " , " + normal + " , " + interp + " )"; return CreateOutputLocalVariable( 0, result, ref dataCollector ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RefractOpVec.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] public class SingleInputOp : ParentNode { [SerializeField] protected string m_opName; //[SerializeField] //protected int m_validTypes; protected bool m_autoUpdateOutputPort = true; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); //m_validTypes = 0; m_useInternalPortData = true; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); m_inputPorts[ 0 ].MatchPortToConnection(); if ( m_autoUpdateOutputPort ) m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); m_inputPorts[ 0 ].MatchPortToConnection(); if ( m_autoUpdateOutputPort ) m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string result = "0"; if ( m_inputPorts[ 0 ].IsConnected ) { ParentNode node = m_inputPorts[ 0 ].GetOutputNode(); int localOutputId = m_inputPorts[ 0 ].ExternalReferences[ 0 ].PortId; result = m_opName + "( " + node.GenerateShaderForOutput( localOutputId, ref dataCollector, ignoreLocalvar ) + " )"; } else { result = m_opName + "( " + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + " )"; } return CreateOutputLocalVariable( 0, result, ref dataCollector ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; using UnityEngine; namespace AmplifyShaderEditor { public enum CoordinateSpaces { Tangent, Local, World, View, Clip, Screen } [Serializable] [NodeAttributes( "Transform Vector", "Math Operators", "Transforma a vector into another", null, KeyCode.None, false )] public sealed class TransformVectorOpNode : ParentNode { [SerializeField] private CoordinateSpaces m_source = CoordinateSpaces.Tangent; [SerializeField] private CoordinateSpaces m_destination = CoordinateSpaces.World; private const string InputTangentrStr = "float4 tangent: TANGENT"; private const string ColorValueStr = ".tangent"; private const string InputNormalStr = "float3 normal : NORMAL"; private const string NormalValueStr = ".normal"; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT4, false, Constants.EmptyPortValue ); AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); m_useInternalPortData = true; } void AddTangentInfo( ref MasterNodeDataCollector dataCollector ) { dataCollector.AddToInput( UniqueId, InputTangentrStr, true ); dataCollector.AddToInput( UniqueId, InputTangentrStr, true ); dataCollector.AddToInput( UniqueId, InputNormalStr, true ); dataCollector.AddToLocalVariables( UniqueId, "float3 binormal = cross( normalize( v.normal ), normalize( v.tangent.xyz ) ) * v.tangent.w;" ); dataCollector.AddToLocalVariables( UniqueId, "float3x3 rotation = float3x3( v.tangent.xyz, binormal, v.normal );" ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { //if ( !InputPorts[ 0 ].IsConnected ) //{ // return UIUtils.NoConnection( this ); //} string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables ); switch ( m_source ) { case CoordinateSpaces.Tangent: { AddTangentInfo( ref dataCollector ); switch ( m_destination ) { case CoordinateSpaces.Tangent: { return value; } //case eCoordinateSpaces.Local: //{ //} //case eCoordinateSpaces.World: //{ //} //case eCoordinateSpaces.View: //{ //} } } break; case CoordinateSpaces.Local: { switch ( m_destination ) { case CoordinateSpaces.Tangent: { AddTangentInfo( ref dataCollector ); return "float4(mul( rotation , " + value + ".xyz ),1)"; } case CoordinateSpaces.Local: { return value; } case CoordinateSpaces.World: { return "mul( _Object2World , " + value + " )"; } case CoordinateSpaces.View: { return "mul( UNITY_MATRIX_MV , " + value + " )"; } } } break; case CoordinateSpaces.World: { switch ( m_destination ) { //case eCoordinateSpaces.Tangent: //{ //} case CoordinateSpaces.Local: { return "mul( _World2Object , " + value + " )"; } case CoordinateSpaces.World: { return value; } case CoordinateSpaces.View: { return "mul( UNITY_MATRIX_V , " + value + " )"; } } } break; case CoordinateSpaces.View: { UIUtils.ShowMessage( "View as Source is not supported", MessageSeverity.Warning ); return value; } } return UIUtils.UnknownError( this ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_source = ( CoordinateSpaces ) Enum.Parse( typeof( CoordinateSpaces ), GetCurrentParam( ref nodeParams ) ); m_destination = ( CoordinateSpaces ) Enum.Parse( typeof( CoordinateSpaces ), GetCurrentParam( ref nodeParams ) ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_source ); IOUtils.AddFieldValueToString( ref nodeInfo, m_destination ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TransformVectorOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Grab Screen Position", "Camera And Screen", "Screen position correctly transformed to be used with Grab Screen Color" )] public sealed class GrabScreenPosition : ParentNode { private readonly string[] m_outputTypeStr = { "Normalized", "Screen" }; [SerializeField] private int m_outputTypeInt = 0; private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddOutputVectorPorts( WirePortDataType.FLOAT4, "XYZW" ); m_autoWrapProperties = true; m_hasLeftDropdown = true; m_textLabelWidth = 65; ConfigureHeader(); } public override void AfterCommonInit() { base.AfterCommonInit(); if( PaddingTitleLeft == 0 ) { PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; if( PaddingTitleRight == 0 ) PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; } } public override void Destroy() { base.Destroy(); m_upperLeftWidget = null; } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); EditorGUI.BeginChangeCheck(); m_outputTypeInt = m_upperLeftWidget.DrawWidget( this, m_outputTypeInt, m_outputTypeStr ); if( EditorGUI.EndChangeCheck() ) { ConfigureHeader(); } } public override void DrawProperties() { base.DrawProperties(); EditorGUI.BeginChangeCheck(); m_outputTypeInt = EditorGUILayoutPopup( "Type", m_outputTypeInt, m_outputTypeStr ); if( EditorGUI.EndChangeCheck() ) { ConfigureHeader(); } } void ConfigureHeader() { SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_outputTypeStr[ m_outputTypeInt ] ) ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); string localVarName = string.Empty; if( m_outputTypeInt == 0 ) localVarName = GeneratorUtils.GenerateGrabScreenPositionNormalized( ref dataCollector, UniqueId, m_currentPrecisionType, !dataCollector.UsingCustomScreenPos ); else localVarName = GeneratorUtils.GenerateGrabScreenPosition( ref dataCollector, UniqueId, m_currentPrecisionType, !dataCollector.UsingCustomScreenPos ); m_outputPorts[ 0 ].SetLocalValue( localVarName, dataCollector.PortCategory ); return GetOutputColorItem( 0, outputId, localVarName ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); if( UIUtils.CurrentShaderVersion() > 3108 ) { if( UIUtils.CurrentShaderVersion() < 6102 ) { bool project = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); m_outputTypeInt = project ? 0 : 1; } else { m_outputTypeInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); } } ConfigureHeader(); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_outputTypeInt ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/GrabScreenPosition.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public enum ViewSpace { Tangent, World } [Serializable] [NodeAttributes( "View Dir", "Camera And Screen", "View direction vector, you can select between <b>World</b> space or <b>Tangent</b> space" )] public sealed class ViewDirInputsCoordNode : SurfaceShaderINParentNode { private const string SpaceStr = "Space"; private const string WorldDirVarStr = "worldViewDir"; private const string NormalizeOptionStr = "Safe Normalize"; [SerializeField] private bool m_safeNormalize = false; [SerializeField] private ViewSpace m_viewDirSpace = ViewSpace.World; private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_currentInput = SurfaceInputs.VIEW_DIR; InitialSetup(); m_textLabelWidth = 120; m_autoWrapProperties = true; m_drawPreviewAsSphere = true; m_hasLeftDropdown = true; UpdateTitle(); m_previewShaderGUID = "07b57d9823df4bd4d8fe6dcb29fca36a"; } private void UpdateTitle() { m_additionalContent.text = string.Format( Constants.SubTitleSpaceFormatStr, m_viewDirSpace.ToString() ); m_sizeIsDirty = true; } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); m_upperLeftWidget.DrawWidget<ViewSpace>( ref m_viewDirSpace, this, OnWidgetUpdate ); } private readonly Action<ParentNode> OnWidgetUpdate = ( x ) => { ( x as ViewDirInputsCoordNode ).UpdateTitle(); }; public override void DrawProperties() { //base.DrawProperties(); EditorGUI.BeginChangeCheck(); m_viewDirSpace = (ViewSpace)EditorGUILayoutEnumPopup( SpaceStr, m_viewDirSpace ); if( EditorGUI.EndChangeCheck() ) { UpdateTitle(); } m_safeNormalize = EditorGUILayoutToggle( NormalizeOptionStr, m_safeNormalize ); EditorGUILayout.HelpBox( "Having safe normalize ON makes sure your view vector is not zero even if you are using your shader with no cameras.", MessageType.None ); } public override void SetPreviewInputs() { base.SetPreviewInputs(); if( m_viewDirSpace == ViewSpace.World ) m_previewMaterialPassId = 0; else if( m_viewDirSpace == ViewSpace.Tangent ) m_previewMaterialPassId = 1; } public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) { base.PropagateNodeData( nodeData, ref dataCollector ); if( m_viewDirSpace == ViewSpace.Tangent ) dataCollector.DirtyNormal = true; if( m_safeNormalize ) dataCollector.SafeNormalizeViewDir = true; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { if( dataCollector.IsTemplate ) { string varName = ( m_viewDirSpace == ViewSpace.World ) ? dataCollector.TemplateDataCollectorInstance.GetViewDir(true,MasterNodePortCategory.Fragment, m_safeNormalize?NormalizeType.Safe:NormalizeType.Regular) : dataCollector.TemplateDataCollectorInstance.GetTangentViewDir( m_currentPrecisionType ,true,MasterNodePortCategory.Fragment, m_safeNormalize ? NormalizeType.Safe : NormalizeType.Regular ); return GetOutputVectorItem( 0, outputId, varName ); } if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) { string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, m_viewDirSpace ); return GetOutputVectorItem( 0, outputId, result ); } else { if( m_viewDirSpace == ViewSpace.World ) { if( dataCollector.DirtyNormal || m_safeNormalize ) { dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId ); return GetOutputVectorItem( 0, outputId, result ); } else { dataCollector.AddToInput( UniqueId, SurfaceInputs.VIEW_DIR, PrecisionType.Float ); return GetOutputVectorItem( 0, outputId, m_currentInputValueStr ); //return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); } } else { if( m_safeNormalize ) { dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, m_currentPrecisionType ); dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); dataCollector.ForceNormal = true; dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.Tangent ); return GetOutputVectorItem( 0, outputId, result ); } else { dataCollector.ForceNormal = true; return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); } } } } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); if( UIUtils.CurrentShaderVersion() > 2402 ) m_viewDirSpace = (ViewSpace)Enum.Parse( typeof( ViewSpace ), GetCurrentParam( ref nodeParams ) ); if( UIUtils.CurrentShaderVersion() > 15201 ) { m_safeNormalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); } UpdateTitle(); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_viewDirSpace ); IOUtils.AddFieldValueToString( ref nodeInfo, m_safeNormalize ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Object Scale", "Vertex Data", "Object Scale extracted directly from its transform matrix" )] public class ObjectScaleNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" ); m_drawPreviewAsSphere = true; m_previewShaderGUID = "5540033c6c52f51468938c1a42bd2730"; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { string objectScale = GeneratorUtils.GenerateObjectScale( ref dataCollector, UniqueId ); return GetOutputVectorItem( 0, outputId, objectScale ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/ObjectScaleNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/ObjectScaleNode.cs", "repo_id": "jynew", "token_count": 288 }
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fileFormatVersion: 2 guid: abe3e8fa4d49c9742a95ac801fd14d7d timeCreated: 1482150962 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthTessNode.cs.meta/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] public class TemplateColorMaskModule : TemplateModuleParent { private const string ColorMaskOp = "ColorMask "; private const string ColorMaskOff = "ColorMask RGBA"; private GUIContent ColorMaskContent = new GUIContent( "Color Mask", "Sets color channel writing mask, turning all off makes the object completely invisible\nDefault: RGBA" ); private readonly char[] m_colorMaskChar = { 'R', 'G', 'B', 'A' }; private GUIStyle m_leftToggleColorMask; private GUIStyle m_middleToggleColorMask; private GUIStyle m_rightToggleColorMask; public TemplateColorMaskModule() : base( "Color Mask" ) { } [SerializeField] private bool[] m_colorMask = { true, true, true, true }; [SerializeField] private InlineProperty m_inlineColorMask = new InlineProperty(); public void CopyFrom( TemplateColorMaskModule other, bool allData ) { if( allData ) m_independentModule = other.IndependentModule; for( int i = 0; i < m_colorMask.Length; i++ ) { m_colorMask[ i ] = other.ColorMask[ i ]; } m_inlineColorMask.CopyFrom( other.InlineColorMask ); } public void ConfigureFromTemplateData( TemplateColorMaskData data ) { bool newValidData = ( data.DataCheck == TemplateDataCheck.Valid ); if( newValidData && m_validData != newValidData ) { m_independentModule = data.IndependentModule; if( string.IsNullOrEmpty( data.InlineData ) ) { for( int i = 0; i < 4; i++ ) { m_colorMask[ i ] = data.ColorMaskData[ i ]; } m_inlineColorMask.ResetProperty(); } else { m_inlineColorMask.SetInlineByName( data.InlineData ); } } m_validData = newValidData; } public override void Draw( UndoParentNode owner, bool style = true ) { EditorGUI.BeginChangeCheck(); { m_inlineColorMask.CustomDrawer( ref owner, DrawColorMaskControls, ColorMaskContent.text ); } if( EditorGUI.EndChangeCheck() ) { m_isDirty = true; } } private void DrawColorMaskControls( UndoParentNode owner ) { if( m_leftToggleColorMask == null || m_leftToggleColorMask.normal.background == null ) { m_leftToggleColorMask = GUI.skin.GetStyle( "ButtonLeft" ); } if( m_middleToggleColorMask == null || m_middleToggleColorMask.normal.background == null ) { m_middleToggleColorMask = GUI.skin.GetStyle( "ButtonMid" ); } if( m_rightToggleColorMask == null || m_rightToggleColorMask.normal.background == null ) { m_rightToggleColorMask = GUI.skin.GetStyle( "ButtonRight" ); } EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField( ColorMaskContent, GUILayout.Width( 90 ) ); m_colorMask[ 0 ] = owner.GUILayoutToggle( m_colorMask[ 0 ], "R", m_leftToggleColorMask ); m_colorMask[ 1 ] = owner.GUILayoutToggle( m_colorMask[ 1 ], "G", m_middleToggleColorMask ); m_colorMask[ 2 ] = owner.GUILayoutToggle( m_colorMask[ 2 ], "B", m_middleToggleColorMask ); m_colorMask[ 3 ] = owner.GUILayoutToggle( m_colorMask[ 3 ], "A", m_rightToggleColorMask ); EditorGUILayout.EndHorizontal(); } public override string GenerateShaderData( bool isSubShader ) { if( m_inlineColorMask.IsValid ) return ColorMaskOp + m_inlineColorMask.GetValueOrProperty(); int count = 0; string colorMask = string.Empty; for( int i = 0; i < m_colorMask.Length; i++ ) { if( m_colorMask[ i ] ) { count++; colorMask += m_colorMaskChar[ i ]; } } if( count != m_colorMask.Length ) { return ColorMaskOp + ( ( count == 0 ) ? "0" : colorMask ); } return ColorMaskOff; } public override void ReadFromString( ref uint index, ref string[] nodeParams ) { bool validDataOnMeta = m_validData; if( UIUtils.CurrentShaderVersion() > TemplatesManager.MPShaderVersion ) { validDataOnMeta = Convert.ToBoolean( nodeParams[ index++ ] ); } if( validDataOnMeta ) { for( int i = 0; i < m_colorMask.Length; i++ ) { m_colorMask[ i ] = Convert.ToBoolean( nodeParams[ index++ ] ); } if( UIUtils.CurrentShaderVersion() > 15303 ) { m_inlineColorMask.ReadFromString( ref index, ref nodeParams ); } } } public override void WriteToString( ref string nodeInfo ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_validData ); if( m_validData ) { for( int i = 0; i < m_colorMask.Length; i++ ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_colorMask[ i ] ); } m_inlineColorMask.WriteToString( ref nodeInfo ); } } public bool[] ColorMask { get { return m_colorMask; } } public override void Destroy() { m_leftToggleColorMask = null; m_middleToggleColorMask = null; m_rightToggleColorMask = null; m_inlineColorMask = null; } public InlineProperty InlineColorMask { get { return m_inlineColorMask; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateColorMaskModule.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; using System.Collections.Generic; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class TemplateTag { public string Tag = string.Empty; public string Replacement = string.Empty; public TemplateTag( string tag, string replacement = null ) { Tag = tag; if( replacement != null ) Replacement = replacement; } } [Serializable] public class TemplateId { public int StartIdx = -1; public string UniqueID; public string Tag; public string ReplacementText; public bool IsReplaced = false; public bool EmptyReplacer = false; public TemplateId( int bodyIdx, string uniqueID, string tag, bool emptyReplacer = false ) { StartIdx = bodyIdx; UniqueID = uniqueID; Tag = tag; EmptyReplacer = emptyReplacer; ReplacementText = emptyReplacer ? string.Empty : tag; } public void SetReplacementText( string replacementText ) { ReplacementText = replacementText; IsReplaced = true; } public void Reset() { ReplacementText = EmptyReplacer?string.Empty:Tag; IsReplaced = false; } } [Serializable] public class TemplateIdManager { [SerializeField] private bool m_isSorted = false; [SerializeField] private string m_shaderBody; [SerializeField] private List<TemplateId> m_registeredIds = new List<TemplateId>(); [SerializeField] private List<TemplateTag> m_registeredTags = new List<TemplateTag>(); private Dictionary<string, TemplateId> m_registeredIdsDict = new Dictionary<string, TemplateId>(); public TemplateIdManager( string shaderBody ) { m_shaderBody = shaderBody; } public void Destroy() { m_registeredTags.Clear(); m_registeredTags = null; m_registeredIds.Clear(); m_registeredIds = null; if( m_registeredIdsDict != null ) { m_registeredIdsDict.Clear(); m_registeredIdsDict = null; } } void RefreshIds() { if( m_registeredIdsDict == null ) { m_registeredIdsDict = new Dictionary<string, TemplateId>(); } if( m_registeredIdsDict.Count != m_registeredIds.Count ) { m_registeredIdsDict.Clear(); int count = m_registeredIds.Count; for( int i = 0; i < count; i++ ) { m_registeredIdsDict.Add( m_registeredIds[ i ].UniqueID, m_registeredIds[ i ] ); } } } public void RegisterId( int bodyIdx, string uniqueID, string tag, bool emptyReplacer = false ) { if( bodyIdx < 0 ) return; RefreshIds(); TemplateId templateId = new TemplateId( bodyIdx, uniqueID, tag, emptyReplacer ); m_registeredIds.Add( templateId ); m_registeredIdsDict.Add( uniqueID, templateId ); } public void RegisterTag( string tag, string replacement = null ) { m_registeredTags.Add( new TemplateTag( tag, replacement ) ); } public void SetReplacementText( string uniqueId, string replacementText ) { RefreshIds(); if( m_registeredIdsDict.ContainsKey( uniqueId ) && m_registeredIdsDict[ uniqueId ].StartIdx >= 0 ) m_registeredIdsDict[ uniqueId ].SetReplacementText( replacementText ); } public string BuildShader() { if( !m_isSorted ) { m_registeredIds.Sort( ( x, y ) => { return x.StartIdx.CompareTo( y.StartIdx ); } ); } int idCount = m_registeredIds.Count; int offset = 0; string finalShaderBody = m_shaderBody; for( int i = 0; i < idCount; i++ ) { if( m_registeredIds[ i ].StartIdx >= 0 && m_registeredIds[ i ].IsReplaced ) { finalShaderBody = finalShaderBody.ReplaceAt( m_registeredIds[ i ].Tag, m_registeredIds[ i ].ReplacementText, offset + m_registeredIds[ i ].StartIdx ); offset += ( m_registeredIds[ i ].ReplacementText.Length - m_registeredIds[ i ].Tag.Length ); } } for( int i = 0; i < idCount; i++ ) { if( !m_registeredIds[ i ].IsReplaced && !m_registeredIds[ i ].Tag.Equals( m_registeredIds[ i ].ReplacementText ) ) { finalShaderBody = finalShaderBody.Replace( m_registeredIds[ i ].Tag, m_registeredIds[ i ].ReplacementText ); } } int tagCount = m_registeredTags.Count; for( int i = 0; i < tagCount; i++ ) { finalShaderBody = finalShaderBody.Replace( m_registeredTags[ i ].Tag, m_registeredTags[ i ].Replacement ); } //finalShaderBody = finalShaderBody.Replace( TemplatesManager.TemplateExcludeFromGraphTag, string.Empty ); finalShaderBody = finalShaderBody.Replace( TemplatesManager.TemplateMainPassTag, string.Empty ); return finalShaderBody; } public void ResetRegistersState() { int count = m_registeredIds.Count; for( int i = 0; i < count; i++ ) { m_registeredIds[ i ].Reset(); } } public void Reset() { m_registeredIds.Clear(); if( m_registeredIdsDict == null ) { m_registeredIdsDict = new Dictionary<string, TemplateId>(); } else { m_registeredIdsDict.Clear(); } } public string ShaderBody { get { return m_shaderBody; } set { m_shaderBody = value; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateIdManager.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; using System.Text.RegularExpressions; using UnityEngine; namespace AmplifyShaderEditor { public enum TemplateModuleDataType { ModuleShaderModel, ModuleBlendMode, ModuleBlendOp, ModuleCullMode, ModuleColorMask, ModuleStencil, ModuleZwrite, ModuleZTest, ModuleZOffset, ModuleTag, ModuleGlobals, ModuleFunctions, ModulePragma, ModulePass, ModuleInputVert, ModuleInputFrag, PassVertexFunction, PassFragmentFunction, PassVertexData, PassInterpolatorData, PassNameData, AllModules //EndPass } public enum TemplateSRPType { BuiltIn, HD, Lightweight } [Serializable] public class TemplateModulesData { [SerializeField] private TemplateBlendData m_blendData = new TemplateBlendData(); [SerializeField] private TemplateCullModeData m_cullModeData = new TemplateCullModeData(); [SerializeField] private TemplateColorMaskData m_colorMaskData = new TemplateColorMaskData(); [SerializeField] private TemplateStencilData m_stencilData = new TemplateStencilData(); [SerializeField] private TemplateDepthData m_depthData = new TemplateDepthData(); [SerializeField] private TemplateTagsModuleData m_tagData = new TemplateTagsModuleData(); [SerializeField] private TemplateTagData m_globalsTag = new TemplateTagData( TemplatesManager.TemplateGlobalsTag, true ); [SerializeField] private TemplateTagData m_allModulesTag = new TemplateTagData( TemplatesManager.TemplateAllModulesTag, true ); [SerializeField] private TemplateTagData m_functionsTag = new TemplateTagData( TemplatesManager.TemplateFunctionsTag, true ); [SerializeField] private TemplateTagData m_pragmaTag = new TemplateTagData( TemplatesManager.TemplatePragmaTag, true ); [SerializeField] private TemplateTagData m_passTag = new TemplateTagData( TemplatesManager.TemplatePassTag, true ); [SerializeField] private TemplateTagData m_inputsVertTag = new TemplateTagData( TemplatesManager.TemplateInputsVertParamsTag, false ); [SerializeField] private TemplateTagData m_inputsFragTag = new TemplateTagData( TemplatesManager.TemplateInputsFragParamsTag, false ); [SerializeField] private TemplateShaderModelData m_shaderModel = new TemplateShaderModelData(); [SerializeField] private TemplateSRPType m_srpType = TemplateSRPType.BuiltIn; [SerializeField] private bool m_srpIsPBR = false; [SerializeField] private string m_uniquePrefix; [SerializeField] private TemplateIncludePragmaContainter m_includePragmaContainer = new TemplateIncludePragmaContainter(); [SerializeField] private bool m_allModulesMode = false; public void Destroy() { m_blendData = null; m_cullModeData = null; m_colorMaskData = null; m_stencilData = null; m_depthData = null; m_tagData.Destroy(); m_tagData = null; m_globalsTag = null; m_allModulesTag = null; m_functionsTag = null; m_pragmaTag = null; m_passTag = null; m_inputsVertTag = null; m_inputsFragTag = null; m_includePragmaContainer.Destroy(); m_includePragmaContainer = null; } public void ConfigureCommonTag( TemplateTagData tagData, TemplatePropertyContainer propertyContainer, TemplateIdManager idManager, string uniquePrefix, int offsetIdx, string subBody ) { int id = subBody.IndexOf( tagData.Id ); if ( id >= 0 ) { tagData.StartIdx = offsetIdx + id; idManager.RegisterId( tagData.StartIdx, uniquePrefix + tagData.Id, tagData.Id ); propertyContainer.AddId( subBody, tagData.Id, tagData.SearchIndentation ); } } public TemplateModulesData( TemplateIdManager idManager, TemplatePropertyContainer propertyContainer, string uniquePrefix, int offsetIdx, string subBody, bool isSubShader ) { if ( string.IsNullOrEmpty( subBody ) ) return; m_uniquePrefix = uniquePrefix; //PRAGMAS AND INCLUDES TemplateHelperFunctions.CreatePragmaIncludeList( subBody, m_includePragmaContainer ); //COMMON TAGS ConfigureCommonTag( m_globalsTag, propertyContainer, idManager, uniquePrefix, offsetIdx, subBody ); ConfigureCommonTag( m_functionsTag, propertyContainer, idManager, uniquePrefix, offsetIdx, subBody ); ConfigureCommonTag( m_pragmaTag, propertyContainer, idManager, uniquePrefix, offsetIdx, subBody ); ConfigureCommonTag( m_passTag, propertyContainer, idManager, uniquePrefix, offsetIdx, subBody ); ConfigureCommonTag( m_inputsVertTag, propertyContainer, idManager, uniquePrefix, offsetIdx, subBody ); ConfigureCommonTag( m_inputsFragTag, propertyContainer, idManager, uniquePrefix, offsetIdx, subBody ); //BlEND MODE { Match blendModeMatch = Regex.Match( subBody, TemplateHelperFunctions.BlendWholeWordPattern ); if( blendModeMatch.Success ) { int blendModeIdx = blendModeMatch.Index; int end = subBody.IndexOf( TemplatesManager.TemplateNewLine, blendModeIdx ); string blendParams = subBody.Substring( blendModeIdx, end - blendModeIdx ); m_blendData.BlendModeId = blendParams; m_blendData.BlendModeStartIndex = offsetIdx + blendModeIdx; idManager.RegisterId( m_blendData.BlendModeStartIndex, uniquePrefix + m_blendData.BlendModeId, m_blendData.BlendModeId ); TemplateHelperFunctions.CreateBlendMode( blendParams, ref m_blendData ); if( m_blendData.ValidBlendMode ) { propertyContainer.AddId( subBody, blendParams, false ); } } } //BLEND OP { Match blendOpMatch = Regex.Match( subBody, TemplateHelperFunctions.BlendOpWholeWordPattern ); if( blendOpMatch.Success ) { int blendOpIdx = blendOpMatch.Index; int end = subBody.IndexOf( TemplatesManager.TemplateNewLine, blendOpIdx ); string blendOpParams = subBody.Substring( blendOpIdx, end - blendOpIdx ); m_blendData.BlendOpId = blendOpParams; BlendData.BlendOpStartIndex = offsetIdx + blendOpIdx; idManager.RegisterId( m_blendData.BlendOpStartIndex, uniquePrefix + m_blendData.BlendOpId, m_blendData.BlendOpId ); TemplateHelperFunctions.CreateBlendOp( blendOpParams, ref m_blendData ); if( m_blendData.ValidBlendOp ) { propertyContainer.AddId( subBody, blendOpParams, false ); } } m_blendData.DataCheck = ( m_blendData.ValidBlendMode || m_blendData.ValidBlendOp ) ? TemplateDataCheck.Valid : TemplateDataCheck.Invalid; } //CULL MODE { Match cullMatch = Regex.Match( subBody, TemplateHelperFunctions.CullWholeWordPattern ); if( cullMatch.Success ) { int cullIdx = cullMatch.Index; int end = subBody.IndexOf( TemplatesManager.TemplateNewLine, cullIdx ); string cullParams = subBody.Substring( cullIdx, end - cullIdx ); m_cullModeData.CullModeId = cullParams; m_cullModeData.StartIdx = offsetIdx + cullIdx; idManager.RegisterId( m_cullModeData.StartIdx, uniquePrefix + m_cullModeData.CullModeId, m_cullModeData.CullModeId ); TemplateHelperFunctions.CreateCullMode( cullParams, ref m_cullModeData ); if( m_cullModeData.DataCheck == TemplateDataCheck.Valid ) propertyContainer.AddId( subBody, cullParams, false, string.Empty ); } } //COLOR MASK { Match colorMaskMatch = Regex.Match( subBody, TemplateHelperFunctions.ColorMaskWholeWordPattern ); if( colorMaskMatch.Success ) { int colorMaskIdx = colorMaskMatch.Index; int end = subBody.IndexOf( TemplatesManager.TemplateNewLine, colorMaskIdx ); string colorMaskParams = subBody.Substring( colorMaskIdx, end - colorMaskIdx ); m_colorMaskData.ColorMaskId = colorMaskParams; m_colorMaskData.StartIdx = offsetIdx + colorMaskIdx; idManager.RegisterId( m_colorMaskData.StartIdx, uniquePrefix + m_colorMaskData.ColorMaskId, m_colorMaskData.ColorMaskId ); TemplateHelperFunctions.CreateColorMask( colorMaskParams, ref m_colorMaskData ); if( m_colorMaskData.DataCheck == TemplateDataCheck.Valid ) propertyContainer.AddId( subBody, colorMaskParams, false ); } } //STENCIL { Match stencilMatch = Regex.Match( subBody, TemplateHelperFunctions.StencilWholeWordPattern ); if( stencilMatch.Success ) { int stencilIdx = stencilMatch.Index; int stencilEndIdx = subBody.IndexOf( "}", stencilIdx ); if( stencilEndIdx > 0 ) { string stencilParams = subBody.Substring( stencilIdx, stencilEndIdx + 1 - stencilIdx ); m_stencilData.StencilBufferId = stencilParams; m_stencilData.StartIdx = offsetIdx + stencilIdx; idManager.RegisterId( m_stencilData.StartIdx, uniquePrefix + m_stencilData.StencilBufferId, m_stencilData.StencilBufferId ); TemplateHelperFunctions.CreateStencilOps( stencilParams, ref m_stencilData ); if( m_stencilData.DataCheck == TemplateDataCheck.Valid ) { propertyContainer.AddId( subBody, stencilParams, true ); } } } else { int stencilTagIdx = subBody.IndexOf( TemplatesManager.TemplateStencilTag ); if( stencilTagIdx > -1 ) { m_stencilData.SetIndependentDefault(); m_stencilData.StencilBufferId = TemplatesManager.TemplateStencilTag; m_stencilData.StartIdx = offsetIdx + stencilTagIdx; idManager.RegisterId( m_stencilData.StartIdx, uniquePrefix + m_stencilData.StencilBufferId, m_stencilData.StencilBufferId ); propertyContainer.AddId( subBody, m_stencilData.StencilBufferId, true ); } } } //ZWRITE { Match zWriteMatch = Regex.Match( subBody, TemplateHelperFunctions.ZWriteWholeWordPattern ); if( zWriteMatch.Success ) { int zWriteOpIdx = zWriteMatch.Index; int zWriteEndIdx = subBody.IndexOf( TemplatesManager.TemplateNewLine, zWriteOpIdx ); if( zWriteEndIdx > 0 ) { m_depthData.ZWriteModeId = subBody.Substring( zWriteOpIdx, zWriteEndIdx + 1 - zWriteOpIdx ); m_depthData.ZWriteStartIndex = offsetIdx + zWriteOpIdx; idManager.RegisterId( m_depthData.ZWriteStartIndex, uniquePrefix + m_depthData.ZWriteModeId, m_depthData.ZWriteModeId ); TemplateHelperFunctions.CreateZWriteMode( m_depthData.ZWriteModeId, ref m_depthData ); if( m_depthData.DataCheck == TemplateDataCheck.Valid ) { propertyContainer.AddId( subBody, m_depthData.ZWriteModeId, true ); } } } } //ZTEST { Match zTestMatch = Regex.Match( subBody, TemplateHelperFunctions.ZTestWholeWordPattern ); if( zTestMatch.Success ) { int zTestOpIdx = zTestMatch.Index; int zTestEndIdx = subBody.IndexOf( TemplatesManager.TemplateNewLine, zTestOpIdx ); if( zTestEndIdx > 0 ) { m_depthData.ZTestModeId = subBody.Substring( zTestOpIdx, zTestEndIdx + 1 - zTestOpIdx ); m_depthData.ZTestStartIndex = offsetIdx + zTestOpIdx; idManager.RegisterId( m_depthData.ZTestStartIndex, uniquePrefix + m_depthData.ZTestModeId, m_depthData.ZTestModeId ); TemplateHelperFunctions.CreateZTestMode( m_depthData.ZTestModeId, ref m_depthData ); if( m_depthData.DataCheck == TemplateDataCheck.Valid ) { propertyContainer.AddId( subBody, m_depthData.ZTestModeId, true ); } } } } //ZOFFSET { Match zOffsetMatch = Regex.Match( subBody, TemplateHelperFunctions.ZOffsetWholeWordPattern ); if( zOffsetMatch.Success ) { int zOffsetIdx = zOffsetMatch.Index; int zOffsetEndIdx = subBody.IndexOf( TemplatesManager.TemplateNewLine, zOffsetIdx ); if( zOffsetEndIdx > 0 ) { m_depthData.OffsetId = subBody.Substring( zOffsetIdx, zOffsetEndIdx + 1 - zOffsetIdx ); m_depthData.OffsetStartIndex = offsetIdx + zOffsetIdx; idManager.RegisterId( m_depthData.OffsetStartIndex, uniquePrefix + m_depthData.OffsetId, m_depthData.OffsetId ); TemplateHelperFunctions.CreateZOffsetMode( m_depthData.OffsetId, ref m_depthData ); if( m_depthData.DataCheck == TemplateDataCheck.Valid ) { propertyContainer.AddId( subBody, m_depthData.OffsetId, true ); } } } } //TAGS { Match tagsMatch = Regex.Match( subBody, TemplateHelperFunctions.TagsWholeWordPattern ); if ( tagsMatch.Success ) { int tagsIdx = tagsMatch.Index; int tagsEndIdx = subBody.IndexOf( "}", tagsIdx ); if ( tagsEndIdx > -1 ) { m_tagData.Reset(); m_tagData.TagsId = subBody.Substring( tagsIdx, tagsEndIdx + 1 - tagsIdx ); m_tagData.StartIdx = offsetIdx + tagsIdx; idManager.RegisterId( m_tagData.StartIdx, uniquePrefix + m_tagData.TagsId, m_tagData.TagsId ); m_srpType = TemplateHelperFunctions.CreateTags( ref m_tagData, isSubShader ); propertyContainer.AddId( subBody, m_tagData.TagsId, false ); m_tagData.DataCheck = TemplateDataCheck.Valid; } else { m_tagData.DataCheck = TemplateDataCheck.Invalid; } } else { m_tagData.DataCheck = TemplateDataCheck.Invalid; } } //SHADER MODEL { Match match = Regex.Match( subBody, TemplateHelperFunctions.ShaderModelPattern ); if ( match != null && match.Groups.Count > 1 ) { if ( TemplateHelperFunctions.AvailableInterpolators.ContainsKey( match.Groups[ 1 ].Value ) ) { m_shaderModel.Id = match.Groups[ 0 ].Value; m_shaderModel.StartIdx = offsetIdx + match.Index; m_shaderModel.Value = match.Groups[ 1 ].Value; m_shaderModel.InterpolatorAmount = TemplateHelperFunctions.AvailableInterpolators[ match.Groups[ 1 ].Value ]; m_shaderModel.DataCheck = TemplateDataCheck.Valid; idManager.RegisterId( m_shaderModel.StartIdx, uniquePrefix + m_shaderModel.Id, m_shaderModel.Id ); } else { m_shaderModel.DataCheck = TemplateDataCheck.Invalid; } } } // ALL MODULES int allModulesIndex = subBody.IndexOf( TemplatesManager.TemplateAllModulesTag ); if( allModulesIndex > 0 ) { //ONLY REGISTER MISSING TAGS ConfigureCommonTag( m_allModulesTag, propertyContainer, idManager, uniquePrefix, offsetIdx, subBody ); m_allModulesMode = true; if( !m_blendData.IsValid ) m_blendData.SetAllModulesDefault(); if( !m_cullModeData.IsValid ) m_cullModeData.SetAllModulesDefault(); if( !m_colorMaskData.IsValid ) m_colorMaskData.SetAllModulesDefault(); if( !m_stencilData.IsValid ) m_stencilData.SetAllModulesDefault(); if( !m_depthData.IsValid ) m_depthData.SetAllModulesDefault(); if( !m_shaderModel.IsValid ) m_shaderModel.SetAllModulesDefault(); } } public bool HasValidData { get { return m_blendData.DataCheck == TemplateDataCheck.Valid || m_cullModeData.DataCheck == TemplateDataCheck.Valid || m_colorMaskData.DataCheck == TemplateDataCheck.Valid || m_stencilData.DataCheck == TemplateDataCheck.Valid || m_depthData.DataCheck == TemplateDataCheck.Valid || m_tagData.DataCheck == TemplateDataCheck.Valid || m_shaderModel.DataCheck == TemplateDataCheck.Valid || m_globalsTag.IsValid || m_allModulesTag.IsValid || m_functionsTag.IsValid || m_pragmaTag.IsValid || m_passTag.IsValid || m_inputsVertTag.IsValid || m_inputsFragTag.IsValid; } } public TemplateBlendData BlendData { get { return m_blendData; } } public TemplateCullModeData CullModeData { get { return m_cullModeData; } } public TemplateColorMaskData ColorMaskData { get { return m_colorMaskData; } } public TemplateStencilData StencilData { get { return m_stencilData; } } public TemplateDepthData DepthData { get { return m_depthData; } } public TemplateTagsModuleData TagData { get { return m_tagData; } } public TemplateTagData GlobalsTag { get { return m_globalsTag; } } public TemplateTagData AllModulesTag { get { return m_allModulesTag; } } public TemplateTagData FunctionsTag { get { return m_functionsTag; } } public TemplateTagData PragmaTag { get { return m_pragmaTag; } } public TemplateTagData PassTag { get { return m_passTag; } } public TemplateTagData InputsVertTag { get { return m_inputsVertTag; } } public TemplateTagData InputsFragTag { get { return m_inputsFragTag; } } public TemplateShaderModelData ShaderModel { get { return m_shaderModel; } } public TemplateSRPType SRPType { get { return m_srpType; } set { m_srpType = value; } } public bool SRPIsPBR { get { return m_srpIsPBR; } set { m_srpIsPBR = value; } } public bool SRPIsPBRHD { get { return m_srpIsPBR && m_srpType == TemplateSRPType.HD; } } public string UniquePrefix { get { return m_uniquePrefix; } } public TemplateIncludePragmaContainter IncludePragmaContainer { get { return m_includePragmaContainer; } } public bool AllModulesMode { get { return m_allModulesMode; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateModulesData.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateModulesData.cs", "repo_id": "jynew", "token_count": 6586 }
903
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> #define CUSTOM_OPTIONS_AVAILABLE using UnityEngine; using System; using System.Collections.Generic; using System.Text.RegularExpressions; namespace AmplifyShaderEditor { [Serializable] public class TemplatePass { private const string DefaultPassNameStr = "SubShader {0} Pass {1}"; [SerializeField] private int m_idx = -1; [SerializeField] private bool m_isInvisible = false; [SerializeField] private int m_invisibleOptions = 0; [SerializeField] private bool m_isMainPass = false; [SerializeField] private TemplateModulesData m_modules; [SerializeField] private List<TemplateInputData> m_inputDataList = new List<TemplateInputData>(); private Dictionary<int, TemplateInputData> m_inputDataDict = new Dictionary<int, TemplateInputData>(); [SerializeField] private TemplateFunctionData m_vertexFunctionData; [SerializeField] private TemplateFunctionData m_fragmentFunctionData; [SerializeField] private VertexDataContainer m_vertexDataContainer; [SerializeField] private TemplateInterpData m_interpolatorDataContainer; [SerializeField] private List<TemplateLocalVarData> m_localVarsList = new List<TemplateLocalVarData>(); [SerializeField] private string m_uniquePrefix; [SerializeField] private TemplatePropertyContainer m_templateProperties = new TemplatePropertyContainer(); [SerializeField] private List<TemplateShaderPropertyData> m_availableShaderGlobals = new List<TemplateShaderPropertyData>(); [SerializeField] TemplateInfoContainer m_passNameContainer = new TemplateInfoContainer(); #if CUSTOM_OPTIONS_AVAILABLE [SerializeField] TemplateOptionsContainer m_customOptionsContainer = new TemplateOptionsContainer(); #endif public TemplatePass( TemplateModulesData subShaderModule, int subshaderIdx, int passIdx, TemplateIdManager idManager, string uniquePrefix, int offsetIdx, TemplatePassInfo passInfo, ref Dictionary<string, TemplateShaderPropertyData> duplicatesHelper ) { m_idx = passIdx; m_uniquePrefix = uniquePrefix; m_isMainPass = passInfo.Data.Contains( TemplatesManager.TemplateMainPassTag ); if( !m_isMainPass ) { string id = string.Empty; int idIndex = 0; m_isInvisible = TemplateHelperFunctions.FetchInvisibleInfo( passInfo.Data, ref m_invisibleOptions, ref id, ref idIndex ); if( m_isInvisible ) { idManager.RegisterId( idIndex, uniquePrefix + id, id, true ); } } #if CUSTOM_OPTIONS_AVAILABLE m_customOptionsContainer = TemplateOptionsToolsHelper.GenerateOptionsContainer( passInfo.Data ); if( m_customOptionsContainer.Enabled ) { idManager.RegisterId( m_customOptionsContainer.Index, uniquePrefix + m_customOptionsContainer.Body, m_customOptionsContainer.Body, true ); } #endif FetchPassName( offsetIdx, passInfo.Data ); if( m_passNameContainer.Index > -1 ) { idManager.RegisterId( m_passNameContainer.Index, uniquePrefix + m_passNameContainer.Id, m_passNameContainer.Id ); } else { m_passNameContainer.Data = string.Format( DefaultPassNameStr, subshaderIdx, passIdx ); } m_modules = new TemplateModulesData( idManager, m_templateProperties, uniquePrefix + "Module", offsetIdx, passInfo.Data, false ); if( !m_modules.PassTag.IsValid ) { m_modules.PassTag.StartIdx = passInfo.GlobalStartIdx; m_templateProperties.AddId( passInfo.Data, m_modules.PassTag.Id, passInfo.LocalStartIdx, false ); //m_modules.PassTag.StartIdx -= m_templateProperties.PropertyDict[ m_modules.PassTag.Id ].Indentation.Length; //m_templateProperties.PropertyDict[ m_modules.PassTag.Id ].UseIndentationAtStart = false; idManager.RegisterId( m_modules.PassTag.StartIdx, m_modules.UniquePrefix + m_modules.PassTag.Id, string.Empty ); } m_modules.SRPType = subShaderModule.SRPType; if( m_modules.SRPType == TemplateSRPType.HD ) { m_modules.SRPIsPBR = passInfo.Data.Contains( TemplateHelperFunctions.HDPBRTag ); } Dictionary<string, TemplateShaderPropertyData> ownDuplicatesDict = new Dictionary<string, TemplateShaderPropertyData>( duplicatesHelper ); TemplateHelperFunctions.CreateShaderGlobalsList( passInfo.Data, ref m_availableShaderGlobals, ref ownDuplicatesDict ); // Vertex and Interpolator data FetchVertexAndInterpData( subShaderModule, offsetIdx, passInfo.Data ); if( m_vertexDataContainer != null ) idManager.RegisterId( m_vertexDataContainer.VertexDataStartIdx, uniquePrefix + m_vertexDataContainer.VertexDataId, m_vertexDataContainer.VertexDataId ); if( m_interpolatorDataContainer != null ) idManager.RegisterId( m_interpolatorDataContainer.InterpDataStartIdx, uniquePrefix + m_interpolatorDataContainer.InterpDataId, m_interpolatorDataContainer.InterpDataId ); //Fetch function code areas FetchCodeAreas( offsetIdx, TemplatesManager.TemplateVertexCodeBeginArea, MasterNodePortCategory.Vertex, passInfo.Data ); if( m_vertexFunctionData != null ) idManager.RegisterId( m_vertexFunctionData.Position, uniquePrefix + m_vertexFunctionData.Id, m_vertexFunctionData.Id ); FetchCodeAreas( offsetIdx, TemplatesManager.TemplateFragmentCodeBeginArea, MasterNodePortCategory.Fragment, passInfo.Data ); if( m_fragmentFunctionData != null ) idManager.RegisterId( m_fragmentFunctionData.Position, uniquePrefix + m_fragmentFunctionData.Id, m_fragmentFunctionData.Id ); //Fetching inputs, must be do if( m_fragmentFunctionData != null ) FetchInputs( offsetIdx, MasterNodePortCategory.Fragment, passInfo.Data ); if( m_vertexFunctionData != null ) FetchInputs( offsetIdx, MasterNodePortCategory.Vertex, passInfo.Data ); //Fetch local variables must be done after fetching code areas as it needs them to see is variable is on vertex or fragment TemplateHelperFunctions.FetchLocalVars( passInfo.Data, ref m_localVarsList, m_vertexFunctionData, m_fragmentFunctionData ); int localVarCount = m_localVarsList.Count; if( localVarCount > 0 ) { idManager.RegisterTag( TemplatesManager.TemplateLocalVarTag ); for( int i = 0; i < localVarCount; i++ ) { if( m_localVarsList[ i ].IsSpecialVar ) { idManager.RegisterTag( m_localVarsList[ i ].Id ); } } } int inputsCount = m_inputDataList.Count; for( int i = 0; i < inputsCount; i++ ) { if( m_inputDataList[ i ] != null ) idManager.RegisterId( m_inputDataList[ i ].TagGlobalStartIdx, uniquePrefix + m_inputDataList[ i ].TagId, m_inputDataList[ i ].TagId ); } //int passEndIndex = passInfo.Data.LastIndexOf( "}" ); //if( passEndIndex > 0 ) //{ // int identationIndex = -1; // for( int i = passEndIndex; i >= 0; i-- ) // { // if( passInfo.Data[ i ] == TemplatesManager.TemplateNewLine ) // { // identationIndex = i + 1; // break; // } // if( i == 0 ) // { // identationIndex = 0; // } // } // if( identationIndex > -1 ) // { // int length = passEndIndex - identationIndex; // string indentation = ( length > 0 ) ? passInfo.Data.Substring( identationIndex, length ) : string.Empty; // TemplateProperty templateProperty = new TemplateProperty( TemplatesManager.TemplateEndPassTag, indentation, false ); // m_templateProperties.AddId( templateProperty ); // idManager.RegisterId( offsetIdx + passEndIndex, uniquePrefix + TemplatesManager.TemplateEndPassTag, string.Empty ); // } //} ownDuplicatesDict.Clear(); ownDuplicatesDict = null; } public void Destroy() { m_passNameContainer = null; #if CUSTOM_OPTIONS_AVAILABLE m_customOptionsContainer = null; #endif if( m_templateProperties != null ) m_templateProperties.Destroy(); m_templateProperties = null; if( m_modules != null ) m_modules.Destroy(); m_modules = null; if( m_inputDataList != null ) m_inputDataList.Clear(); m_inputDataList = null; if( m_inputDataDict != null ) m_inputDataDict.Clear(); m_inputDataDict = null; m_vertexFunctionData = null; m_fragmentFunctionData = null; if( m_vertexDataContainer != null ) m_vertexDataContainer.Destroy(); m_vertexDataContainer = null; if( m_interpolatorDataContainer != null ) m_interpolatorDataContainer.Destroy(); if( m_localVarsList != null ) { m_localVarsList.Clear(); m_localVarsList = null; } m_interpolatorDataContainer = null; if( m_availableShaderGlobals != null ) m_availableShaderGlobals.Clear(); m_availableShaderGlobals = null; } public TemplateInputData InputDataFromId( int id ) { if( m_inputDataDict == null ) m_inputDataDict = new Dictionary<int, TemplateInputData>(); if( m_inputDataDict.Count != m_inputDataList.Count ) { m_inputDataDict.Clear(); for( int i = 0; i < m_inputDataList.Count; i++ ) { m_inputDataDict.Add( m_inputDataList[ i ].PortUniqueId, m_inputDataList[ i ] ); } } if( m_inputDataDict.ContainsKey( id ) ) return m_inputDataDict[ id ]; return null; } void FetchPassName( int offsetIdx, string body ) { Match match = Regex.Match( body, TemplateHelperFunctions.PassNamePattern ); if( match != null && match.Groups.Count > 1 ) { m_passNameContainer.Id = match.Groups[ 0 ].Value; m_passNameContainer.Data = match.Groups[ 1 ].Value; m_passNameContainer.Index = offsetIdx + match.Index; } } void FetchVertexAndInterpData( TemplateModulesData subShaderModule, int offsetIdx, string body ) { // Vertex Data try { int vertexDataTagBegin = body.IndexOf( TemplatesManager.TemplateVertexDataTag ); if( vertexDataTagBegin > -1 ) { m_vertexDataContainer = new VertexDataContainer(); m_vertexDataContainer.VertexDataStartIdx = offsetIdx + vertexDataTagBegin; int vertexDataTagEnd = body.IndexOf( TemplatesManager.TemplateEndOfLine, vertexDataTagBegin ); m_vertexDataContainer.VertexDataId = body.Substring( vertexDataTagBegin, vertexDataTagEnd + TemplatesManager.TemplateEndOfLine.Length - vertexDataTagBegin ); int dataBeginIdx = body.LastIndexOf( '{', vertexDataTagBegin, vertexDataTagBegin ); string vertexData = body.Substring( dataBeginIdx + 1, vertexDataTagBegin - dataBeginIdx ); int parametersBegin = vertexDataTagBegin + TemplatesManager.TemplateVertexDataTag.Length; string parameters = body.Substring( parametersBegin, vertexDataTagEnd - parametersBegin ); m_vertexDataContainer.VertexData = TemplateHelperFunctions.CreateVertexDataList( vertexData, parameters ); m_templateProperties.AddId( body, m_vertexDataContainer.VertexDataId ); } } catch( Exception e ) { Debug.LogException( e ); } // Available interpolators try { int interpDataBegin = body.IndexOf( TemplatesManager.TemplateInterpolatorBeginTag ); if( interpDataBegin > -1 ) { int interpDataEnd = body.IndexOf( TemplatesManager.TemplateEndOfLine, interpDataBegin ); string interpDataId = body.Substring( interpDataBegin, interpDataEnd + TemplatesManager.TemplateEndOfLine.Length - interpDataBegin ); int dataBeginIdx = body.LastIndexOf( '{', interpDataBegin, interpDataBegin ); string interpData = body.Substring( dataBeginIdx + 1, interpDataBegin - dataBeginIdx ); int interpolatorAmount = TemplateHelperFunctions.AvailableInterpolators[ "2.5" ]; if( m_modules.ShaderModel.IsValid ) { interpolatorAmount = m_modules.ShaderModel.InterpolatorAmount; } else if( subShaderModule.ShaderModel.IsValid ) { interpolatorAmount = subShaderModule.ShaderModel.InterpolatorAmount; } m_interpolatorDataContainer = TemplateHelperFunctions.CreateInterpDataList( interpData, interpDataId, interpolatorAmount ); m_interpolatorDataContainer.InterpDataId = interpDataId; m_interpolatorDataContainer.InterpDataStartIdx = offsetIdx + interpDataBegin; m_templateProperties.AddId( body, interpDataId ); } } catch( Exception e ) { Debug.LogException( e ); } } void FetchCodeAreas( int offsetIdx, string begin, MasterNodePortCategory category, string body ) { int areaBeginIndexes = body.IndexOf( begin ); if( areaBeginIndexes > -1 ) { int beginIdx = areaBeginIndexes + begin.Length; int endIdx = body.IndexOf( TemplatesManager.TemplateEndOfLine, beginIdx ); int length = endIdx - beginIdx; string parameters = body.Substring( beginIdx, length ); string[] parametersArr = parameters.Split( IOUtils.FIELD_SEPARATOR ); string id = body.Substring( areaBeginIndexes, endIdx + TemplatesManager.TemplateEndOfLine.Length - areaBeginIndexes ); string inParameters = parametersArr[ 0 ]; string outParameters = ( parametersArr.Length > 1 ) ? parametersArr[ 1 ] : string.Empty; if( category == MasterNodePortCategory.Fragment ) { string mainBodyName = string.Empty; int mainBodyLocalIndex = -1; Match mainBodyNameMatch = Regex.Match( body, TemplateHelperFunctions.FragmentPragmaPattern ); if( mainBodyNameMatch != null && mainBodyNameMatch.Groups.Count == 2 ) { mainBodyName = mainBodyNameMatch.Groups[ 1 ].Value; string pattern = string.Format( TemplateHelperFunctions.FunctionBodyStartPattern, mainBodyName ); Match mainBodyIdMatch = Regex.Match( body, pattern ); if( mainBodyIdMatch != null && mainBodyIdMatch.Groups.Count > 0 ) { mainBodyLocalIndex = mainBodyIdMatch.Index; } } m_fragmentFunctionData = new TemplateFunctionData( mainBodyLocalIndex, mainBodyName, id, offsetIdx + areaBeginIndexes, inParameters, outParameters, category ); } else { string mainBodyName = string.Empty; int mainBodyLocalIndex = -1; Match mainBodyNameMatch = Regex.Match( body, TemplateHelperFunctions.VertexPragmaPattern ); if( mainBodyNameMatch != null && mainBodyNameMatch.Groups.Count == 2 ) { mainBodyName = mainBodyNameMatch.Groups[ 1 ].Value; string pattern = string.Format( TemplateHelperFunctions.FunctionBodyStartPattern, mainBodyName ); Match mainBodyIdMatch = Regex.Match( body, pattern ); if( mainBodyIdMatch != null && mainBodyIdMatch.Groups.Count > 0 ) { mainBodyLocalIndex = mainBodyIdMatch.Index; } } m_vertexFunctionData = new TemplateFunctionData( mainBodyLocalIndex, mainBodyName, id, offsetIdx + areaBeginIndexes, inParameters, outParameters, category ); } m_templateProperties.AddId( body, id, true ); } } void FetchInputs( int offset, MasterNodePortCategory portCategory, string body ) { string beginTag = ( portCategory == MasterNodePortCategory.Fragment ) ? TemplatesManager.TemplateInputsFragBeginTag : TemplatesManager.TemplateInputsVertBeginTag; int[] inputBeginIndexes = body.AllIndexesOf( beginTag ); if( inputBeginIndexes != null && inputBeginIndexes.Length > 0 ) { for( int i = 0; i < inputBeginIndexes.Length; i++ ) { int inputEndIdx = body.IndexOf( TemplatesManager.TemplateEndSectionTag, inputBeginIndexes[ i ] ); int defaultValueBeginIdx = inputEndIdx + TemplatesManager.TemplateEndSectionTag.Length; int endLineIdx = body.IndexOf( TemplatesManager.TemplateFullEndTag, defaultValueBeginIdx ); string defaultValue = body.Substring( defaultValueBeginIdx, endLineIdx - defaultValueBeginIdx ); string tagId = body.Substring( inputBeginIndexes[ i ], endLineIdx + TemplatesManager.TemplateFullEndTag.Length - inputBeginIndexes[ i ] ); int beginIndex = inputBeginIndexes[ i ] + beginTag.Length; int length = inputEndIdx - beginIndex; string inputData = body.Substring( beginIndex, length ); string[] inputDataArray = inputData.Split( IOUtils.FIELD_SEPARATOR ); if( inputDataArray != null && inputDataArray.Length > 0 ) { try { string portName = inputDataArray[ (int)TemplatePortIds.Name ]; WirePortDataType dataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), inputDataArray[ (int)TemplatePortIds.DataType ].ToUpper() ); if( inputDataArray.Length == 3 ) { int portOrderId = m_inputDataList.Count; int portUniqueId = -1; bool isInt = int.TryParse( inputDataArray[ 2 ], out portUniqueId ); if( isInt ) { if( portUniqueId < 0 ) portUniqueId = m_inputDataList.Count; m_inputDataList.Add( new TemplateInputData( inputBeginIndexes[ i ], offset + inputBeginIndexes[ i ], tagId, portName, defaultValue, dataType, portCategory, portUniqueId, portOrderId, string.Empty ) ); m_templateProperties.AddId( body, tagId, false ); } else { portUniqueId = m_inputDataList.Count; m_inputDataList.Add( new TemplateInputData( inputBeginIndexes[ i ], offset + inputBeginIndexes[ i ], tagId, portName, defaultValue, dataType, portCategory, portUniqueId, portOrderId, inputDataArray[ 2 ] ) ); m_templateProperties.AddId( body, tagId, false ); } } else { int portUniqueIDArrIdx = (int)TemplatePortIds.UniqueId; int portUniqueId = ( portUniqueIDArrIdx < inputDataArray.Length ) ? Convert.ToInt32( inputDataArray[ portUniqueIDArrIdx ] ) : -1; if( portUniqueId < 0 ) portUniqueId = m_inputDataList.Count; int portOrderArrayIdx = (int)TemplatePortIds.OrderId; int portOrderId = ( portOrderArrayIdx < inputDataArray.Length ) ? Convert.ToInt32( inputDataArray[ portOrderArrayIdx ] ) : -1; if( portOrderId < 0 ) portOrderId = m_inputDataList.Count; int portLinkIdx = (int)TemplatePortIds.Link; string linkId = ( portLinkIdx < inputDataArray.Length ) ? inputDataArray[ portLinkIdx ] : string.Empty; m_inputDataList.Add( new TemplateInputData( inputBeginIndexes[ i ], offset + inputBeginIndexes[ i ], tagId, portName, defaultValue, dataType, portCategory, portUniqueId, portOrderId, linkId ) ); m_templateProperties.AddId( body, tagId, false ); } } catch( Exception e ) { Debug.LogException( e ); } } } } } #if CUSTOM_OPTIONS_AVAILABLE public TemplateOptionsContainer CustomOptionsContainer { get { return m_customOptionsContainer; } } #endif public TemplateModulesData Modules { get { return m_modules; } } public List<TemplateInputData> InputDataList { get { return m_inputDataList; } } public TemplateFunctionData VertexFunctionData { get { return m_vertexFunctionData; } } public TemplateFunctionData FragmentFunctionData { get { return m_fragmentFunctionData; } } public VertexDataContainer VertexDataContainer { get { return m_vertexDataContainer; } } public TemplateInterpData InterpolatorDataContainer { get { return m_interpolatorDataContainer; } } public string UniquePrefix { get { return m_uniquePrefix; } } public TemplatePropertyContainer TemplateProperties { get { return m_templateProperties; } } public List<TemplateShaderPropertyData> AvailableShaderGlobals { get { return m_availableShaderGlobals; } } public List<TemplateLocalVarData> LocalVarsList { get { return m_localVarsList; } } public TemplateInfoContainer PassNameContainer { get { return m_passNameContainer; } } public bool IsMainPass { get { return m_isMainPass; } set { m_isMainPass = value; } } public bool IsInvisible { get { return m_isInvisible; } } public int InvisibleOptions { get { return m_invisibleOptions; } } public int Idx { get { return m_idx; } } public bool AddToList { get { if( m_isInvisible ) { return ( m_inputDataList.Count > 0 ); } return true; } } public bool HasValidFunctionBody { get { if( m_fragmentFunctionData != null || m_vertexFunctionData != null ) return true; return false; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePass.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class TemplateVertexData { [SerializeField] private TemplateSemantics m_semantics = TemplateSemantics.NONE; [SerializeField] private WirePortDataType m_dataType = WirePortDataType.OBJECT; [SerializeField] private string m_varName = string.Empty; [SerializeField] private TemplateInfoOnSematics m_dataInfo = TemplateInfoOnSematics.NONE; [SerializeField] private string m_dataSwizzle = string.Empty; [SerializeField] private bool m_available = false; [SerializeField] private string m_varNameWithSwizzle = string.Empty; [SerializeField] private bool m_isSingleComponent = true; [SerializeField] private string[] m_components = { "0", "0", "0", "0" }; [SerializeField] private bool[] m_componentUsage = { false, false,false,false }; public TemplateVertexData( TemplateSemantics semantics, WirePortDataType dataType, string varName ) { m_semantics = semantics; m_dataType = dataType; m_varName = varName; m_varNameWithSwizzle = varName; } public TemplateVertexData( TemplateSemantics semantics, WirePortDataType dataType, string varName, string dataSwizzle ) { m_semantics = semantics; m_dataType = dataType; m_varName = varName; m_dataSwizzle = dataSwizzle; m_varNameWithSwizzle = varName + dataSwizzle; } public TemplateVertexData( TemplateVertexData other ) { m_semantics = other.m_semantics; m_dataType = other.m_dataType; m_varName = other.m_varName; m_dataInfo = other.m_dataInfo; m_dataSwizzle = other.m_dataSwizzle; m_available = other.m_available; m_varNameWithSwizzle = other.m_varNameWithSwizzle; m_isSingleComponent = other.IsSingleComponent; for( int i = 0; i < 4; i++ ) { m_components[ i ] = other.Components[ i ]; } } public void RegisterComponent( char channelId, string value ) { int channelIdInt = -1; switch( channelId ) { case 'r': case 'x': channelIdInt = 0; break; case 'g': case 'y': channelIdInt = 1; break; case 'b': case 'z': channelIdInt = 2; break; case 'a': case 'w': channelIdInt = 3; break; } if( channelId < 0 ) { Debug.LogWarning( "Attempting to create interpolated data from invalid channel " + channelId ); return; } RegisterComponent( channelIdInt, value ); } public void RegisterComponent( int channelId, string value ) { channelId = Mathf.Clamp( channelId, 0, 3 ); m_components[ channelId ] = value; m_componentUsage[ channelId ] = true; m_isSingleComponent = false; } public void BuildVar( PrecisionType precisionType = PrecisionType.Float ) { if( m_isSingleComponent ) return; WirePortDataType dataType = WirePortDataType.FLOAT; if( m_componentUsage[ 3 ] ) { dataType = WirePortDataType.FLOAT4; } else if( m_componentUsage[ 2 ] ) { dataType = WirePortDataType.FLOAT3; } else if( m_componentUsage[ 1 ] ) { dataType = WirePortDataType.FLOAT2; } string newVar = UIUtils.FinalPrecisionWirePortToCgType( precisionType, dataType ); newVar += "( "; switch( dataType ) { default: newVar += "0"; break; case WirePortDataType.INT: case WirePortDataType.FLOAT: { newVar += "{0}."+Components[ 0 ]; } break; case WirePortDataType.FLOAT2: { newVar += "{0}." + Components[ 0 ] + ", " + "{0}." + Components[ 1 ]; } break; case WirePortDataType.FLOAT3: { newVar += "{0}." + Components[ 0 ] + ", " + "{0}." + Components[ 1 ] + ", " + "{0}." + Components[ 2 ]; } break; case WirePortDataType.FLOAT4: case WirePortDataType.COLOR: { newVar += "{0}." + Components[ 0 ] + ", " + "{0}." + Components[ 1 ] + ", " + "{0}." + Components[ 2 ] + ", " + "{0}." + Components[ 3 ]; } break; } newVar += " )"; m_varName = newVar; m_varNameWithSwizzle = newVar; } public bool IsSingleComponent { get { return m_isSingleComponent; } } public string[] Components { get { return m_components; } } public TemplateSemantics Semantics { get { return m_semantics; } } public WirePortDataType DataType { get { return m_dataType; } } public string VarName { get { return m_varName; } set { m_varName = value; m_varNameWithSwizzle = value + m_dataSwizzle; } } public string DataSwizzle { get { return m_dataSwizzle; } set { m_dataSwizzle = value; m_varNameWithSwizzle = m_varName + value; } } public TemplateInfoOnSematics DataInfo { get { return m_dataInfo; } set { m_dataInfo = value; } } public bool Available { get { return m_available; } set { m_available = value; } } public string VarNameWithSwizzle { get { return m_varNameWithSwizzle; } } public WirePortDataType SwizzleType { get { if ( string.IsNullOrEmpty( m_dataSwizzle ) ) return m_dataType; WirePortDataType newType = m_dataType; switch ( m_dataSwizzle.Length ) { case 2: newType = WirePortDataType.FLOAT;break; case 3: newType = WirePortDataType.FLOAT2; break; case 4: newType = WirePortDataType.FLOAT3; break; case 5: newType = WirePortDataType.FLOAT4; break; } return newType; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateVertexData.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <[email protected]> using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public class About : EditorWindow { private const string AboutImageGUID = "8aba6bb20faf8824d9d81946542f1ce1"; private Vector2 m_scrollPosition = Vector2.zero; private Texture2D m_aboutImage; [MenuItem( "Window/Amplify Shader Editor/About...", false, 2001 )] static void Init() { About window = (About)GetWindow( typeof( About ), true, "About Amplify Shader Editor" ); window.minSize = new Vector2( 502, 290 ); window.maxSize = new Vector2( 502, 290 ); window.Show(); } [MenuItem( "Window/Amplify Shader Editor/Manual", false, 2000 )] static void OpenManual() { Application.OpenURL( "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Manual" ); } private void OnEnable() { m_aboutImage = AssetDatabase.LoadAssetAtPath<Texture2D>( AssetDatabase.GUIDToAssetPath( AboutImageGUID ) ); } public void OnGUI() { m_scrollPosition = GUILayout.BeginScrollView( m_scrollPosition ); GUILayout.BeginVertical(); GUILayout.Space( 10 ); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Box( m_aboutImage, GUIStyle.none ); if( Event.current.type == EventType.MouseUp && GUILayoutUtility.GetLastRect().Contains( Event.current.mousePosition ) ) Application.OpenURL( "http://www.amplify.pt" ); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUIStyle labelStyle = new GUIStyle( EditorStyles.label ); labelStyle.alignment = TextAnchor.MiddleCenter; labelStyle.wordWrap = true; GUILayout.Label( "\nAmplify Shader Editor " + VersionInfo.StaticToString(), labelStyle, GUILayout.ExpandWidth( true ) ); GUILayout.Label( "\nCopyright (c) Amplify Creations, Lda. All rights reserved.\n", labelStyle, GUILayout.ExpandWidth( true ) ); GUILayout.EndVertical(); GUILayout.EndScrollView(); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Version/About.cs/0
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // using UnityEngine; namespace Animancer.Examples.FineControl { /// <summary>An object that can be interacted with.</summary> /// <example><see href="https://kybernetik.com.au/animancer/docs/examples/fine-control/doors">Doors</see></example> /// https://kybernetik.com.au/animancer/api/Animancer.Examples.FineControl/IInteractable /// public interface IInteractable { /************************************************************************************************************************/ void Interact(); /************************************************************************************************************************/ } /// <summary> /// Attempts to interact with whatever <see cref="IInteractable"/> the cursor is pointing at when the user clicks /// the mouse. /// </summary> /// <example><see href="https://kybernetik.com.au/animancer/docs/examples/fine-control/doors">Doors</see></example> /// https://kybernetik.com.au/animancer/api/Animancer.Examples.FineControl/ClickToInteract /// [AddComponentMenu(Strings.ExamplesMenuPrefix + "Fine Control - Click To Interact")] [HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(FineControl) + "/" + nameof(ClickToInteract))] public sealed class ClickToInteract : MonoBehaviour { /************************************************************************************************************************/ private void Update() { if (!Input.GetMouseButtonDown(0)) return; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycastHit; if (Physics.Raycast(ray, out raycastHit)) { var interactable = raycastHit.collider.GetComponentInParent<IInteractable>(); if (interactable != null) interactable.Interact(); } } /************************************************************************************************************************/ } }
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Examples.Locomotion { /// <summary> /// Animates a simple character to be able to stand idle or walk forwards or backwards based on user input. /// </summary> /// <example><see href="https://kybernetik.com.au/animancer/docs/examples/locomotion/walk-and-run">Walk and Run</see></example> /// https://kybernetik.com.au/animancer/api/Animancer.Examples.Locomotion/IdleAndWalk /// [AddComponentMenu(Strings.MenuPrefix + "Examples/Locomotion - Idle And Walk")] [HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Locomotion) + "/" + nameof(IdleAndWalk))] public class IdleAndWalk : MonoBehaviour { /************************************************************************************************************************/ [SerializeField] private AnimancerComponent _Animancer; public AnimancerComponent Animancer => _Animancer; [SerializeField] private AnimationClip _Idle; public AnimationClip Idle => _Idle; [SerializeField] private AnimationClip _Walk; public AnimationClip Walk => _Walk; /************************************************************************************************************************/ protected void Update() { // W or UpArrow = 1. // S or DownArrow = -1. // Otherwise 0. var movement = Input.GetAxisRaw("Vertical"); if (movement != 0) { PlayMove(); // Since we don't have animations for moving backwards, just use the input as their speed so that // moving backwards simply plays the animation backwards. _Animancer.States.Current.Speed = movement; // PlayMove could return the AnimancerState it plays, but using the CurrentState saves a bit of effort. } else { // If we aren't moving, return to idle. _Animancer.Play(_Idle, 0.25f); } } /************************************************************************************************************************/ // We want to override this method in the IdleAndWalkAndRun script. protected virtual void PlayMove() { _Animancer.Play(_Walk, 0.25f); } /************************************************************************************************************************/ } }
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using Animancer.FSM; using System; using UnityEngine; namespace Animancer.Examples.StateMachines.Creatures { /// <summary> /// A centralised group of references to the common parts of a creature and a state machine for their actions. /// </summary> /// <example><see href="https://kybernetik.com.au/animancer/docs/examples/fsm/creatures">Creatures</see></example> /// https://kybernetik.com.au/animancer/api/Animancer.Examples.StateMachines.Creatures/Creature /// [AddComponentMenu(Strings.ExamplesMenuPrefix + "Creatures - Creature")] [HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(StateMachines) + "." + nameof(Creatures) + "/" + nameof(Creature))] [DefaultExecutionOrder(-5000)]// Initialise the State Machine early. public sealed class Creature : MonoBehaviour { /************************************************************************************************************************/ [SerializeField] private AnimancerComponent _Animancer; public AnimancerComponent Animancer => _Animancer; [SerializeField] private CreatureState _Idle; public CreatureState Idle => _Idle; // Rigidbody. // Ground Detector. // Stats. // Health and Mana. // Pathfinding. // Etc. // Anything common to most creatures. /************************************************************************************************************************/ /// <summary> /// The Finite State Machine that manages the actions of this creature. /// </summary> public StateMachine<CreatureState> StateMachine { get; private set; } /// <summary> /// Forces the <see cref="StateMachine"/> to return to the <see cref="Idle"/> state. /// </summary> public Action ForceIdleState { get; private set; } /************************************************************************************************************************/ private void Awake() { // Note that this class has a [DefaultExecutionOrder] attribute to ensure that this method runs before any // other components that might want to access it. ForceIdleState = () => StateMachine.ForceSetState(_Idle); StateMachine = new StateMachine<CreatureState>(_Idle); } /************************************************************************************************************************/ /// <summary> /// Calls <see cref="StateMachine{TState}.TrySetState"/>. Normally you would just access the /// <see cref="StateMachine"/> directly. This method only exists to be called by UI buttons. /// </summary> public void TrySetState(CreatureState state) => StateMachine.TrySetState(state); /************************************************************************************************************************/ #if UNITY_EDITOR /************************************************************************************************************************/ /// <summary>[Editor-Only] /// Inspector Gadgets Pro calls this method after drawing the regular Inspector GUI, allowing this script to /// display its current state in Play Mode. /// </summary> /// <remarks> /// <see cref="https://kybernetik.com.au/inspector-gadgets/pro">Inspector Gadgets Pro</see> allows you to /// easily customise the Inspector without writing a full custom Inspector class by simply adding a method with /// this name. Without Inspector Gadgets, this method will do nothing. /// </remarks> private void AfterInspectorGUI() { if (UnityEditor.EditorApplication.isPlaying) { var enabled = GUI.enabled; GUI.enabled = false; UnityEditor.EditorGUILayout.ObjectField("Current State", StateMachine.CurrentState, typeof(CreatureState), true); GUI.enabled = enabled; } } /************************************************************************************************************************/ #endif /************************************************************************************************************************/ } }
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