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first: 4: 400088 second: Bip01 L Finger11 - first: 4: 400090 second: Bip01 L Finger1Nub - first: 4: 400092 second: Bip01 L Foot - first: 4: 400094 second: Bip01 L Forearm - first: 4: 400096 second: Bip01 L Hand - first: 4: 400098 second: Bip01 L Thigh - first: 4: 400100 second: Bip01 L Toe0 - first: 4: 400102 second: Bip01 L Toe0Nub - first: 4: 400104 second: Bip01 L UpperArm - first: 4: 400106 second: Bip01 Neck - first: 4: 400108 second: Bip01 Pelvis - first: 4: 400110 second: Bip01 Prop1 - first: 4: 400112 second: Bip01 R Calf - first: 4: 400114 second: Bip01 R Clavicle - first: 4: 400116 second: Bip01 R Finger0 - first: 4: 400118 second: Bip01 R Finger01 - first: 4: 400120 second: Bip01 R Finger0Nub - first: 4: 400122 second: Bip01 R Finger1 - first: 4: 400124 second: Bip01 R Finger11 - first: 4: 400126 second: Bip01 R Finger1Nub - first: 4: 400128 second: Bip01 R Foot - first: 4: 400130 second: Bip01 R Forearm - first: 4: 400132 second: Bip01 R Hand - first: 4: 400134 second: Bip01 R Thigh - first: 4: 400136 second: Bip01 R Toe0 - first: 4: 400138 second: Bip01 R Toe0Nub - first: 4: 400140 second: Bip01 R UpperArm - first: 4: 400142 second: Bip01 Spine - first: 4: 400144 second: Bip01 Spine1 - first: 4: 400146 second: Chaingun - first: 4: 400148 second: MissileLauncher - first: 4: 400150 second: Soldier_Mesh - first: 4: 400152 second: USP - first: 4: 400154 second: B_L_Finger02 - first: 4: 400156 second: B_L_Finger12 - first: 4: 400158 second: B_L_Finger2 - first: 4: 400160 second: B_L_Finger21 - first: 4: 400162 second: B_L_Finger22 - first: 4: 400164 second: B_L_Finger3 - first: 4: 400166 second: B_L_Finger31 - first: 4: 400168 second: B_L_Finger32 - first: 4: 400170 second: B_L_Finger4 - first: 4: 400172 second: B_L_Finger41 - first: 4: 400174 second: B_L_Finger42 - first: 4: 400176 second: B_L_Toe0 - first: 4: 400178 second: B_Prop - first: 4: 400180 second: B_R_Finger02 - first: 4: 400182 second: B_R_Finger12 - first: 4: 400184 second: B_R_Finger2 - first: 4: 400186 second: B_R_Finger21 - first: 4: 400188 second: B_R_Finger22 - first: 4: 400190 second: B_R_Finger3 - first: 4: 400192 second: B_R_Finger31 - first: 4: 400194 second: B_R_Finger32 - first: 4: 400196 second: B_R_Finger4 - first: 4: 400198 second: B_R_Finger41 - first: 4: 400200 second: B_R_Finger42 - first: 4: 400202 second: B_R_Toe0 - first: 4: 400204 second: B_Spine2 - first: 4: 400206 second: Motion - first: 4: 400208 second: Particle View 001 - first: 4: 400210 second: Rifle_Mesh - first: 4: 400212 second: RPG-Character-Mesh - first: 4: 400214 second: Staff - first: 4: 400216 second: Exporter - first: 23: 2300000 second: Mesh_Soldier_A - first: 23: 2300002 second: AK47 - first: 23: 2300004 second: Chaingun - first: 23: 2300006 second: MissileLauncher - first: 23: 2300008 second: USP - first: 23: 2300010 second: Rifle_Mesh - first: 23: 2300012 second: Staff - first: 33: 3300000 second: Mesh_Soldier_A - first: 33: 3300002 second: AK47 - first: 33: 3300004 second: Chaingun - first: 33: 3300006 second: MissileLauncher - first: 33: 3300008 second: USP - first: 33: 3300010 second: Rifle_Mesh - first: 33: 3300012 second: Staff - first: 43: 4300000 second: Mesh_Soldier_A - first: 43: 4300002 second: AK47 - first: 43: 4300004 second: MissileLauncher - first: 43: 4300006 second: USP - first: 43: 4300008 second: Chaingun - first: 43: 4300010 second: Soldier_Mesh - first: 43: 4300012 second: Rifle_Mesh - first: 43: 4300014 second: RPG-Character-Mesh - first: 43: 4300016 second: Staff - first: 74: 7400000 second: Staff-Death1 - first: 95: 9500000 second: //RootNode - first: 111: 11100000 second: //RootNode - first: 137: 13700000 second: Soldier_Mesh - first: 137: 13700002 second: RPG-Character-Mesh - first: 41386430: 2186277476908879412 second: ImportLogs externalObjects: {} materials: materialImportMode: 0 materialName: 0 materialSearch: 1 materialLocation: 0 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: Motion rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: "\nClip 'Take 001' has import animation warnings that might lower retargeting quality:\n\t'B_Spine2' has translation animation that will be discarded.\n\t'B_Spine2' is inbetween humanoid transforms and has rotation animation that will be discarded.\n" animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: - PositionLocator/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_Prop1 extraUserProperties: [] clipAnimations: - serializedVersion: 16 name: Staff-Death1 takeName: Take 001 internalID: 0 firstFrame: 49 lastFrame: 50 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 0 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {fileID: 101100000, guid: 4ebc95c8618479f4d8251c7dafa10029, type: 2} additiveReferencePoseFrame: 0 isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 0.01 meshCompression: 0 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importVisibility: 0 importBlendShapes: 0 importCameras: 0 importLights: 0 fileIdsGeneration: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 keepQuads: 0 weldVertices: 0 bakeAxisConversion: 0 preserveHierarchy: 0 skinWeightsMode: 0 maxBonesPerVertex: 4 minBoneWeight: 0.001 meshOptimizationFlags: 1 indexFormat: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVMarginMethod: 0 secondaryUVMinLightmapResolution: 40 secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 2 tangentImportMode: 2 normalCalculationMode: 0 legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1 blendShapeNormalImportMode: 2 normalSmoothingSource: 0 referencedClips: [] importAnimation: 1 humanDescription: serializedVersion: 3 human: - boneName: B_Pelvis humanName: Hips limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Thigh humanName: LeftUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Thigh humanName: RightUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Calf humanName: LeftLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Calf humanName: RightLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Foot humanName: LeftFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Foot humanName: RightFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Spine humanName: Spine limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Spine1 humanName: Chest limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Neck humanName: Neck limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Head humanName: Head limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Clavicle humanName: LeftShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Clavicle humanName: RightShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_UpperArm humanName: LeftUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_UpperArm humanName: RightUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Forearm humanName: LeftLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Forearm humanName: RightLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Hand humanName: LeftHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Hand humanName: RightHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Toe0 humanName: LeftToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Toe0 humanName: RightToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger0 humanName: Left Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger01 humanName: Left Thumb Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger02 humanName: Left Thumb Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger1 humanName: Left Index Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger11 humanName: Left Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger12 humanName: Left Index Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger2 humanName: Left Middle Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger21 humanName: Left Middle Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger22 humanName: Left Middle Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger3 humanName: Left Ring Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger31 humanName: Left Ring Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger32 humanName: Left Ring Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger4 humanName: Left Little Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger41 humanName: Left Little Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger42 humanName: Left Little Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger0 humanName: Right Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger01 humanName: Right Thumb Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger02 humanName: Right Thumb Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger1 humanName: Right Index Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger11 humanName: Right Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger12 humanName: Right Index Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger2 humanName: Right Middle Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger21 humanName: Right Middle Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger22 humanName: Right Middle Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger3 humanName: Right Ring Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger31 humanName: Right Ring Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger32 humanName: Right Ring Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger4 humanName: Right Little Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger41 humanName: Right Little Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger42 humanName: Right Little Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 skeleton: - name: RPG-Character(Clone) parentName: position: {x: 0, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: RPG-Character-Mesh parentName: position: {x: -0.0002596736, y: 0, z: 0} rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} scale: {x: 1, y: 1, z: 1} - name: Motion parentName: position: {x: -0.0000000099258495, y: 0, z: -0.0017328988} rotation: {x: -0.50000006, y: 0.5, z: 0.5, w: 0.5} scale: {x: 1, y: 1, z: 1} - name: B_Pelvis parentName: position: {x: 0.0002472428, y: -0.0016732784, z: 1.3699965} rotation: {x: -0.49999928, y: 0.5000007, z: 0.49999937, w: 0.5000007} scale: {x: 1, y: 1.0000002, z: 1.0000001} - name: B_L_Thigh parentName: position: {x: -0, y: 0.00000019073485, z: 0.11652337} rotation: {x: -0.0056891292, y: -0.99954396, z: -0.00020673871, w: -0.029655993} scale: {x: 1.0000001, y: 0.99999994, z: 1.0000002} - 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jynew/jyx2/Assets/3D/Animation/RPG Character Animation Pack/Staff/[email protected]/0
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first: 4: 400094 second: Bip01 L Forearm - first: 4: 400096 second: Bip01 L Hand - first: 4: 400098 second: Bip01 L Thigh - first: 4: 400100 second: Bip01 L Toe0 - first: 4: 400102 second: Bip01 L Toe0Nub - first: 4: 400104 second: Bip01 L UpperArm - first: 4: 400106 second: Bip01 Neck - first: 4: 400108 second: Bip01 Pelvis - first: 4: 400110 second: Bip01 Prop1 - first: 4: 400112 second: Bip01 R Calf - first: 4: 400114 second: Bip01 R Clavicle - first: 4: 400116 second: Bip01 R Finger0 - first: 4: 400118 second: Bip01 R Finger01 - first: 4: 400120 second: Bip01 R Finger0Nub - first: 4: 400122 second: Bip01 R Finger1 - first: 4: 400124 second: Bip01 R Finger11 - first: 4: 400126 second: Bip01 R Finger1Nub - first: 4: 400128 second: Bip01 R Foot - first: 4: 400130 second: Bip01 R Forearm - first: 4: 400132 second: Bip01 R Hand - first: 4: 400134 second: Bip01 R Thigh - first: 4: 400136 second: Bip01 R Toe0 - first: 4: 400138 second: Bip01 R Toe0Nub - first: 4: 400140 second: Bip01 R UpperArm - first: 4: 400142 second: Bip01 Spine - first: 4: 400144 second: Bip01 Spine1 - first: 4: 400146 second: Chaingun - first: 4: 400148 second: MissileLauncher - first: 4: 400150 second: Soldier_Mesh - first: 4: 400152 second: USP - first: 4: 400154 second: B_L_Finger02 - first: 4: 400156 second: B_L_Finger12 - first: 4: 400158 second: B_L_Finger2 - first: 4: 400160 second: B_L_Finger21 - first: 4: 400162 second: B_L_Finger22 - first: 4: 400164 second: B_L_Finger3 - first: 4: 400166 second: B_L_Finger31 - first: 4: 400168 second: B_L_Finger32 - first: 4: 400170 second: B_L_Finger4 - first: 4: 400172 second: B_L_Finger41 - first: 4: 400174 second: B_L_Finger42 - first: 4: 400176 second: B_L_Toe0 - first: 4: 400178 second: B_R_Finger02 - first: 4: 400180 second: B_R_Finger12 - first: 4: 400182 second: B_R_Finger2 - first: 4: 400184 second: B_R_Finger21 - first: 4: 400186 second: B_R_Finger22 - first: 4: 400188 second: B_R_Finger3 - first: 4: 400190 second: B_R_Finger31 - first: 4: 400192 second: B_R_Finger32 - first: 4: 400194 second: B_R_Finger4 - first: 4: 400196 second: B_R_Finger41 - first: 4: 400198 second: B_R_Finger42 - first: 4: 400200 second: B_R_Toe0 - first: 4: 400202 second: B_Spine2 - first: 4: 400204 second: Motion - first: 4: 400206 second: RPG-Character-Mesh - first: 4: 400208 second: Exporter - first: 23: 2300000 second: Mesh_Soldier_A - first: 23: 2300002 second: AK47 - first: 23: 2300004 second: Chaingun - first: 23: 2300006 second: MissileLauncher - first: 23: 2300008 second: USP - first: 33: 3300000 second: Mesh_Soldier_A - first: 33: 3300002 second: AK47 - first: 33: 3300004 second: Chaingun - first: 33: 3300006 second: MissileLauncher - first: 33: 3300008 second: USP - first: 43: 4300000 second: Mesh_Soldier_A - first: 43: 4300002 second: AK47 - first: 43: 4300004 second: MissileLauncher - first: 43: 4300006 second: USP - first: 43: 4300008 second: Chaingun - first: 43: 4300010 second: Soldier_Mesh - first: 43: 4300012 second: RPG-Character-Mesh - first: 74: 7400000 second: Sword-Attack-L3 - first: 95: 9500000 second: //RootNode - first: 111: 11100000 second: //RootNode - first: 137: 13700000 second: Soldier_Mesh - first: 137: 13700002 second: RPG-Character-Mesh - first: 41386430: 2186277476908879412 second: ImportLogs externalObjects: {} materials: materialImportMode: 0 materialName: 0 materialSearch: 1 materialLocation: 0 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: Motion rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: "\nClip 'Take 001' has import animation warnings that might lower retargeting quality:\n\t'B_Spine2' is inbetween humanoid transforms and has rotation animation that will be discarded.\n" animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 0 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: - serializedVersion: 16 name: Sword-Attack-L3 takeName: Take 001 internalID: 0 firstFrame: 0 lastFrame: 24 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 0 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {fileID: 101100000, guid: 3e4e408fdcc93ee468a1275b69104d63, type: 2} additiveReferencePoseFrame: 0 isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 0.01 meshCompression: 0 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importVisibility: 0 importBlendShapes: 0 importCameras: 0 importLights: 0 fileIdsGeneration: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 keepQuads: 0 weldVertices: 0 bakeAxisConversion: 0 preserveHierarchy: 0 skinWeightsMode: 0 maxBonesPerVertex: 4 minBoneWeight: 0.001 meshOptimizationFlags: 1 indexFormat: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVMarginMethod: 0 secondaryUVMinLightmapResolution: 40 secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 2 tangentImportMode: 2 normalCalculationMode: 0 legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1 blendShapeNormalImportMode: 2 normalSmoothingSource: 0 referencedClips: [] importAnimation: 1 humanDescription: serializedVersion: 3 human: - boneName: B_Pelvis humanName: Hips limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Thigh humanName: LeftUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Thigh humanName: RightUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Calf humanName: LeftLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Calf humanName: RightLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Foot humanName: LeftFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Foot humanName: RightFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Spine humanName: Spine limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Spine1 humanName: Chest limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Neck humanName: Neck limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Head humanName: Head limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Clavicle humanName: LeftShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Clavicle humanName: RightShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_UpperArm humanName: LeftUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_UpperArm humanName: RightUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Forearm humanName: LeftLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Forearm humanName: RightLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Hand humanName: LeftHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Hand humanName: RightHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Toe0 humanName: LeftToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Toe0 humanName: RightToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger0 humanName: Left Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger01 humanName: Left Thumb Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger02 humanName: Left Thumb Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger1 humanName: Left Index Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger11 humanName: Left Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger12 humanName: Left Index Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger2 humanName: Left Middle Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger21 humanName: Left Middle Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger22 humanName: Left Middle Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger3 humanName: Left Ring Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger31 humanName: Left Ring Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger32 humanName: Left Ring Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger4 humanName: Left Little Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger41 humanName: Left Little Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger42 humanName: Left Little Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger0 humanName: Right Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger01 humanName: Right Thumb Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger02 humanName: Right Thumb Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger1 humanName: Right Index Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger11 humanName: Right Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger12 humanName: Right Index Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger2 humanName: Right Middle Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger21 humanName: Right Middle Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger22 humanName: Right Middle Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger3 humanName: Right Ring Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger31 humanName: Right Ring Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger32 humanName: Right Ring Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger4 humanName: Right Little Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger41 humanName: Right Little Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Finger42 humanName: Right Little Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 skeleton: - name: RPG-Character(Clone) parentName: position: {x: 0, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: RPG-Character-Mesh parentName: position: {x: -0.0002596736, y: 0, z: 0} rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} scale: {x: 1, y: 1, z: 1} - name: Motion parentName: position: {x: -0.0000000099258495, y: 0, z: -0.0017328988} rotation: {x: -0.50000006, y: 0.5, z: 0.5, w: 0.5} scale: {x: 1, y: 1, z: 1} - name: B_Pelvis parentName: position: {x: 0.0002472428, y: -0.0016732784, z: 1.3699965} rotation: {x: -0.49999928, y: 0.5000007, z: 0.49999937, w: 0.5000007} scale: {x: 1, y: 1.0000002, z: 1.0000001} - name: B_L_Thigh parentName: position: {x: -0, y: 0.00000019073485, z: 0.11652337} rotation: {x: -0.0056891292, y: -0.99954396, z: -0.00020673871, w: -0.029655993} scale: {x: 1.0000001, y: 0.99999994, z: 1.0000002} - 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boneName: Bip001 L Finger0 humanName: Left Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger01 humanName: Left Thumb Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger1 humanName: Left Index Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger11 humanName: Left Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger2 humanName: Left Middle Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger21 humanName: Left Middle Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger3 humanName: Left Ring Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger31 humanName: Left Ring Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger4 humanName: Left Little Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger41 humanName: Left Little Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger0 humanName: Right Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger01 humanName: Right Thumb Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger1 humanName: Right Index Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger11 humanName: Right Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger2 humanName: Right Middle Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger21 humanName: Right Middle Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger3 humanName: Right Ring Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger31 humanName: Right Ring Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger4 humanName: Right Little Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger41 humanName: Right Little Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 skeleton: - 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boneName: XieXun3:RightHandThumb1 humanName: Right Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: XieXun3:RightHandThumb2 humanName: Right Thumb Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: XieXun3:RightHandThumb3 humanName: Right Thumb Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: XieXun3:RightHandIndex1 humanName: Right Index Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: XieXun3:RightHandIndex2 humanName: Right Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: XieXun3:RightHandIndex3 humanName: Right Index Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - 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name: QuickRigCharacter_LeftShoulder parentName: QuickRigCharacter_Spine2 position: {x: -0.18002774, y: -0.010934728, z: 0.12733223} rotation: {x: -0.4226157, y: 0.56691796, z: 0.5794419, w: 0.40527412} scale: {x: 1, y: 1, z: 1} - name: QuickRigCharacter_LeftArm parentName: QuickRigCharacter_LeftShoulder position: {x: -0.17215683, y: 0.000000040663892, z: 1.0658141e-17} rotation: {x: 0.7157622, y: -0.09214562, z: -0.097605385, w: 0.68532246} scale: {x: 1, y: 1, z: 1} - name: QuickRigCharacter_LeftForeArm parentName: QuickRigCharacter_LeftArm position: {x: -0.19309121, y: 1.0658141e-17, z: 0} rotation: {x: -0.000000014986925, y: -0.0000005793252, z: -0.02586097, w: 0.99966556} scale: {x: 1, y: 1, z: 1} - name: QuickRigCharacter_LeftHand parentName: QuickRigCharacter_LeftForeArm position: {x: -0.27242282, y: 0, z: 3.4106052e-16} rotation: {x: 0, y: 0.0000006673795, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: QuickRigCharacter_RightShoulder parentName: QuickRigCharacter_Spine2 position: {x: -0.18002774, y: -0.010934728, z: -0.12733223} rotation: {x: 0.5669179, y: 0.42261577, z: -0.40527406, w: 0.57944196} scale: {x: 1, y: 1, z: 1} - 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boneName: mixamorig:LeftHandThumb1 humanName: Left Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: mixamorig:LeftHandThumb2 humanName: Left Thumb Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: mixamorig:LeftHandThumb3 humanName: Left Thumb Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: mixamorig:LeftHandIndex1 humanName: Left Index Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: mixamorig:LeftHandIndex2 humanName: Left Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: mixamorig:LeftHandIndex3 humanName: Left Index Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - 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jynew/jyx2/Assets/3D/Jyx2Timeline/Animation/FromMixamo/xbot@Look Around.fbx.meta/0
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