Dataset Viewer
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Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX challenges ___ to a fight. Intent: 1) to enjoy a snack 2) to eat something sweet. XEmotion: 1) pleased 2) happy
Output:
| [
"like fighting isnt the best solution"
] | task924-27de038486e841828332da50c43d4f1a |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gets ___ straight. Intent: 1) to change something. XEmotion: 1) faithful
Output:
| [
"relieved."
] | task924-c66b0719906a4456be2134d9702ee41e |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX wipes away PersonY's tears. Intent: 1) to save money before moving out 2) to be comfortable 3) to support a parent who needs assistance. XEmotion: 1) stuck
Output:
| [
"supported"
] | task924-a7b489f9b5ee46d9aa3a818425cd0528 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX sits back in PersonY's chair. Intent: 1) to look on y. XEmotion: 1) obiliged
Output:
| [
"annoyed x is so comfy in their chair"
] | task924-b1c52c1b0b2b4baba6c4a265f94505ce |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gets PersonY started. Intent: 1) statue. XEmotion: 1) pleasure
Output:
| [
"thankful"
] | task924-ee0e74e458354e07ac96c515af5471de |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX prevents PersonY's escape. Intent: 1) to correctly arrive at mathematical solutions. XEmotion: 1) happy and confident
Output:
| [
"foiled"
] | task924-4daf6c5fd0be48b8a9ac082ebb201a2a |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX throws PersonY a party. Intent: 1) to be similar to y. XEmotion: 1) he is achieving something
Output:
| [
"happy."
] | task924-3fc6e356fbd54c9bb81ac52e147f540d |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX undergoes PersonY operation. Intent: 1) to be evil. XEmotion: 1) angry
Output:
| [
"relieved its over"
] | task924-7e2943122e1e43f59e0ad195216bd96a |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX visits PersonY every ___. Intent: 1) wants a new career. XEmotion: 1) happy
Output:
| [
"wanted"
] | task924-492f40cf04bd4e4e8a912b7ca484d639 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gives the ultimate pleasure. Intent: 1) to relax.. XEmotion: 1) happy.
Output:
| [
"satisfied"
] | task924-91959c39d287480984b002ff6c12ad73 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX hears PersonY's name called. Intent: 1) to go swimming. XEmotion: 1) excited
Output:
| [
"happy."
] | task924-5d7ae05558cf435f8c220d738e7e6b4c |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX makes PersonX's point. Intent: 1) transparency. XEmotion: 1) relieved
Output:
| [
"reassured"
] | task924-fdd77e5b0ca342cdb3532d4f49956362 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gets snacks. Intent: 1) to keep memories. XEmotion: 1) happy
Output:
| [
"good"
] | task924-c9061b761aa14c82b781ee8d0b89d5d9 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX takes care of it. Intent:. XEmotion:
Output:
| [
"beholden"
] | task924-9a7ca23027b2412ca059acd49930f137 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX saves ___ for later. Intent: 1) company 2) entertainment. XEmotion: 1) friendly 2) entertained
Output:
| [
"happy"
] | task924-77b792f9e18946b3a428c40d3646fadf |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX kisses PersonY on the forehead. Intent: 1) to be able to ride by themselves. XEmotion: 1) determined
Output:
| [
"loved"
] | task924-25d53c8ed6fe478f84f94882e7fd6e92 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX furthers PersonX's ends. Intent: 1) to get information. XEmotion: 1) sneaky
Output:
| [
"disgusted"
] | task924-aa80eafcee184d3f8310776765d17f04 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX is surprised to see PersonY. Intent: 1) to be able to speak spanish.. XEmotion: 1) proud to have mastered a second language.
Output:
| [
"happy"
] | task924-ae710a16cfe541ac9d01d415fbe07469 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gives under PersonY hand. Intent: 1) to spill a secret 2) tell on someone 3) to eat cake. XEmotion: 1) relieved 2) ashamed 3) happy
Output:
| [
"superior"
] | task924-b970c4fb4e564596aab96fa0da86f5a4 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gets PersonY's car back. Intent: 1) to grab the attention of the audience. XEmotion: 1) successful at his mission
Output:
| [
"relieved"
] | task924-1cb912ee694140e08cda67a0046831c4 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX goes first. Intent: 1) them to be able to use it now. XEmotion: 1) like they enjoyed not their friend can
Output:
| [
"frusterated"
] | task924-66d04c502a4e461e9b55b42f0e161747 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX sounds good to PersonY. Intent:. XEmotion: 1) full
Output:
| [
"happy that x takes care of his team"
] | task924-70c13ee007224a74a7375d4eace24b06 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX enhances PersonX's ability. Intent: 1) to (be). XEmotion: 1) good about themselves
Output:
| [
"grateful."
] | task924-d4427311732f414cb063d60ef530a8e4 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX shows it to PersonY's parents. Intent:. XEmotion: 1) like he better answer it
Output:
| [
"informed"
] | task924-e34a71b948e84eeb819b8c781c1fee22 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX shows PersonY's moves. Intent: 1) to be a good christian 2) to gain god's favor 3) to be a better person. XEmotion: 1) more virtuous and honorable 2) better than other people
Output:
| [
"angry"
] | task924-477af7f265274fc08b2a71acf42d3f70 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX sees PersonZ's friend PersonY. Intent: 1) to eat good. XEmotion: 1) satisfied
Output:
| [
"surprised"
] | task924-6d746091041145fcb85df63a97992cac |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX goes beyond the scope. Intent: 1) to get exercise. XEmotion: 1) healthy
Output:
| [
"happy"
] | task924-3374f3619fe8493788d008f23469f0ad |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX changes PersonY's tire. Intent:. XEmotion: 1) anxious 2) nervous 3) impatient
Output:
| [
"grateful"
] | task924-a7bbf9138b714418aa631ca9eadd055b |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX supports PersonY's families. Intent:. XEmotion: 1) respectful
Output:
| [
"grateful"
] | task924-79bf22d5e9bc47bfb9266eb37ef8b78e |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX pleases PersonY's partner. Intent:. XEmotion: 1) sore from being in a car accident.
Output:
| [
"happy"
] | task924-173b05688e77439bb4b02b0f7869d2be |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX goes to the doctor 's office. Intent: 1) to cause caos. XEmotion: 1) mischievious
Output:
| [
"helpful"
] | task924-640fe4649fbb41fb8b58847c03093f07 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX flies out of the traps. Intent:. XEmotion: 1) bad 2) stressed 3) upset
Output:
| [
"cautious"
] | task924-e1db59b82d924dc3b5c987c5dfced2d0 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX makes it to the finals. Intent:. XEmotion: 1) alert
Output:
| [
"proud."
] | task924-635b49b7740b45fdab54411a70503a15 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX always teased. Intent: 1) saving money. XEmotion: 1) looks great
Output:
| [
"annoyed"
] | task924-9c20d87c5fe44b03b18289f10ddefa47 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:It finds a spot. Intent: 1) to prove his might and power over others 2) get the most of his investment. XEmotion: 1) happy and fulfillment
Output:
| [
"relieved"
] | task924-ecd49d3aac3d42a4a3998f5be6cbb2f9 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX teaches the people the ___. Intent: 1) be healthy. XEmotion: 1) healthy
Output:
| [
"more secure"
] | task924-b72023b39cc84d90b03135de1ae39bad |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX blows PersonY's nose. Intent:. XEmotion:
Output:
| [
"grossed out that someone did that to them"
] | task924-5dde2bcc530e4d2db7f9991180a6eb53 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX feels the same way. Intent:. XEmotion: 1) successful 2) well-liked
Output:
| [
"togetherness"
] | task924-cab29106d8f448e2b0f2fa9518dab8b7 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX would n't work. Intent: 1) to spend time together. XEmotion: 1) excited
Output:
| [
"like he doesnt fit"
] | task924-9411dba9cfd5440391b50d4f0bb2ce74 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX looks in PersonY's direction. Intent: 1) them to be saved spiritually. XEmotion: 1) this person needs a intervention
Output:
| [
"noticed"
] | task924-424e4cfd1b374f28b8e594f4d56d43fe |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gets PersonY's back up. Intent: 1) to go somewhere. XEmotion: 1) ready 2) expedient 3) efficient
Output:
| [
"angry"
] | task924-d23d49c6a279416e8a2926225890f494 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX achieves PersonY level. Intent: 1) to have a better body. XEmotion: 1) good
Output:
| [
"good."
] | task924-e2753de87477444c8903c7770808426c |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:It lasts long. Intent: 1) to enjoy himself.. XEmotion: 1) happy.
Output:
| [
"tired"
] | task924-f4f17bd7d7b440fcbb11ba07ffd17345 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX proves PersonY's innocence. Intent: 1) to know the answer. XEmotion: 1) like they are asking a them a questioni
Output:
| [
"confident."
] | task924-8a2665a78ca34484a59bbcf78add9f87 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX takes ___ to school. Intent:. XEmotion: 1) scared
Output:
| [
"happy"
] | task924-cb9b52a61de547cdb3c6cb8bcfc8a51d |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX reads PersonY the riot act. Intent: 1) that to happen. XEmotion: 1) satisfised
Output:
| [
"also happy"
] | task924-ba2381f8b673425d94d68e6e34b2df44 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX treats ___ well. Intent:. XEmotion: 1) happy.
Output:
| [
"respected"
] | task924-95ad4ace79364a0bb43b650bc8a22e4a |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX returns PersonY's attention. Intent:. XEmotion: 1) the same
Output:
| [
"cared about."
] | task924-b5a4b2d5a47e4e3795921a67102ada24 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX continues the ___ longer. Intent: 1) to keep this individual from drowning.. XEmotion: 1) scared. 2) determined.
Output:
| [
"pride"
] | task924-cb9cfc7bb2f44b069e00b07c9c69e2d8 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gives PersonY's friend ___. Intent: 1) to be thorough. XEmotion: 1) professional
Output:
| [
"happy"
] | task924-63539c2792c245089a3822f656e12cc5 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX prevents the ___ from leaving. Intent: 1) to take responsible.. XEmotion: 1) obligated.
Output:
| [
"gratitude"
] | task924-3986785a7bee48f6b89e82eb2f591c1a |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX makes changes. Intent: 1) to achieve a milestone. XEmotion: 1) accomplished
Output:
| [
"thankful"
] | task924-b57101aadf7145619e458d70b9f5603e |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX pours ___ over PersonY's head. Intent:. XEmotion: 1) like they're special.
Output:
| [
"angry"
] | task924-4359aa431a2e44679520f06b6acbf3a5 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX invites PersonY to come. Intent: 1) to achieve an accomplishment. XEmotion: 1) happy
Output:
| [
"to be nice"
] | task924-c41d8e13dd884cabbc944a2bf2de4b14 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX turns away from PersonY. Intent:. XEmotion: 1) very happy
Output:
| [
"rejected"
] | task924-8568ee69b397467b8e1d9f7616fcb8b9 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX sends someone. Intent: 1) to be accepted 2) to have morals 3) to sympathize. XEmotion: 1) satisfied 2) helpful 3) great
Output:
| [
"happy"
] | task924-da843c01a8834c159534710f60ebfca9 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX finds friends. Intent: 1) to make the machine work. XEmotion: 1) happy that it has started working
Output:
| [
"happy"
] | task924-7abf9c696f5341419a968931ad50fc3b |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX is PersonY's maid of honor. Intent: 1) to get persony involved.. XEmotion: 1) happy.
Output:
| [
"joyful"
] | task924-b38cbf06a2194a1ea9512b9682b2ef68 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX exchanges information. Intent: 1) to share a toy. XEmotion: 1) happy that others like the toy
Output:
| [
"enriched"
] | task924-5778f77d90d54f839aae380b4e464a07 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX puts ___ in PersonY's hair. Intent: 1) them to take a look at his work. XEmotion: 1) like his work is of a superior quality
Output:
| [
"grateful"
] | task924-2249636676ab43dd83a2d181643334ea |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX dyes PersonY's hair blue. Intent: 1) is preparing to cool. XEmotion: 1) prepared
Output:
| [
"thankful for a nice hair job."
] | task924-a0065d2c1cd04ab19dc761c2e65a95ef |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX makes an a on PersonY's test. Intent: 1) exercise 2) to have fun. XEmotion: 1) tired
Output:
| [
"thankful"
] | task924-881b552911bd4bcfa435afd110fe7835 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX accompanies by PersonX's wife. Intent:. XEmotion:
Output:
| [
"thankful"
] | task924-c641ef3af62048f49887a36b0a070264 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX slips PersonY's arm. Intent: 1) to see them. XEmotion: 1) positive
Output:
| [
"annoyed and sad"
] | task924-e53c69c34eb141e38be715874af1d48f |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX takes PersonX's eyes off PersonY. Intent: 1) to get home. XEmotion: 1) anxious 2) tired
Output:
| [
"relieved"
] | task924-d3ada11c68fe4abab0485b14d00b949f |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX borrows PersonY's phone. Intent: 1) to be restrained 2) to display submission. XEmotion: 1) subservient
Output:
| [
"inconvenienced"
] | task924-8ac4f62000224f3aaa61082c65352e19 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX thinks PersonY was ready. Intent: 1) it to fit persony's idea of things. XEmotion: 1) good for getting it right
Output:
| [
"prepared"
] | task924-aee28ccde5b645689b532b2704ab879b |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX ducks PersonY's head. Intent: 1) to retrieve. XEmotion: 1) relief 2) better
Output:
| [
"unhappy"
] | task924-a15320b9ae334145b7d1b3206243aa17 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX slides PersonY's hands. Intent: 1) solitude and quiet. XEmotion: 1) peaceful
Output:
| [
"happy"
] | task924-e4f9c9449ef54c78bf55888d9c4f819f |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX eases PersonY's pain. Intent: 1) to make a healthy meal. XEmotion: 1) chef like
Output:
| [
"excited"
] | task924-62e9dd90ed1845ab9b22b5c314b63795 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX shares PersonY's thoughts. Intent: 1) to be satisfied. XEmotion: 1) happy
Output:
| [
"proud"
] | task924-1960d360f7da4ee78876d5040175cf9d |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX makes PersonY stronger. Intent: 1) to pay their taxes on time. XEmotion: 1) relief they are done
Output:
| [
"grateful."
] | task924-9fdd370b48c54f30b719091e97cd7977 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX takes PersonY a long time. Intent:. XEmotion: 1) famished 2) stressed 3) fatigued
Output:
| [
"thankful for the opportunity"
] | task924-4e86ed32a4fe40c7aa9d0cd614e4869a |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX finds a man. Intent: 1) to be fully rested 2) to be ready. XEmotion: 1) relaxed 2) ready
Output:
| [
"in love"
] | task924-b49d15a343184eb0821ee9b3391471fc |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX decides to call PersonY. Intent: 1) to get finished. XEmotion: 1) determined
Output:
| [
"happy"
] | task924-c65c28cc02ed4c989e899864e827b7be |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX visits family. Intent: 1) to be able to afford something. XEmotion: 1) indebted 2) resourceful 3) poor
Output:
| [
"happy"
] | task924-ac6a0f9abb6b4eddbcc6866492bee4f8 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX watches PersonY play. Intent:. XEmotion:
Output:
| [
"content"
] | task924-5069a1fcd0d3400ca0bbf23ea9d6ba6d |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX makes a date. Intent: 1) needs something. XEmotion: 1) he can able to fulfill his need
Output:
| [
"happy"
] | task924-819312c48fd547b1a8b41b0b7afa3aab |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX puts it another way. Intent: 1) to be well informed. XEmotion: 1) accomplished
Output:
| [
"understanding"
] | task924-b8ac1c8e3a7a46a393ca5611519ba6a2 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX overflows PersonY's banks. Intent:. XEmotion: 1) bad
Output:
| [
"upset that they have to wait for the water to drain"
] | task924-64882cb7beef44b2ad1e5e01e8d81a6f |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gives PersonY interpretation. Intent: 1) to be liked. XEmotion: 1) social 2) happy
Output:
| [
"good"
] | task924-64321447ada249f9b045f405d2c2aff8 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX opens PersonY's eyes slowly. Intent: 1) to inform clearly. XEmotion: 1) helpful
Output:
| [
"cared for"
] | task924-497f37a4a8164cfd99e42a200153c130 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX enters a race. Intent: 1) to go out with friends 2) to clear it out and give some clothes to charity. XEmotion: 1) productive 2) excited
Output:
| [
"hopeful"
] | task924-1dd0f064fa05492d856558ad31ab8879 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX keeps the ___ afloat. Intent: 1) to be free. XEmotion: 1) guilty
Output:
| [
"grateful"
] | task924-4a996d8f6a0a4cb3a3aa40cd95040103 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX asks PersonY to call. Intent: 1) solve people problems. XEmotion: 1) like achieve
Output:
| [
"put upon"
] | task924-0046d98cfd72482cb67d9289f3e2e910 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX persuades the ___ to give. Intent: 1) to express his talents. XEmotion: 1) proud about himself
Output:
| [
"confused"
] | task924-23472956c4cb469fa0f4807652d714e8 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gives ___ a puppy. Intent: 1) to have fun 2) to show off. XEmotion: 1) happy 2) excited
Output:
| [
"impressed"
] | task924-3c0d79a296f640958a198537a861ed1b |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX takes ___ home with PersonY. Intent: 1) to retrieve something. XEmotion: 1) relieved
Output:
| [
"helpful"
] | task924-08054f59bedd488cba321333f8b78848 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX surprises PersonX's family. Intent: 1) to have a name.. XEmotion: 1) happy.
Output:
| [
"surprised and feeling happy"
] | task924-084032da6968433f950376a1347d713f |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX thanks PersonX's mom. Intent: 1) to be funny. XEmotion: 1) satisfied
Output:
| [
"appreciated"
] | task924-44a55895cbb646149c64814516e8efad |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gives bob. Intent: 1) to study the urine. XEmotion: 1) like he did a good job.
Output:
| [
"happy."
] | task924-b166b1f232df4ea6820f1c1898dd12d5 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gives PersonY overview. Intent: 1) to show off something. XEmotion: 1) proud
Output:
| [
"happy"
] | task924-8768664c7ab84003927247c0bcd08360 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX has a big party. Intent: 1) to be in charge. XEmotion: 1) proud and accomplished
Output:
| [
"happy."
] | task924-c5f6c8aa7fcc45e88162cb435a17903e |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX forgets PersonY's name. Intent:. XEmotion: 1) like they have a cut that needs extra help healing
Output:
| [
"awkward"
] | task924-61dcebb21c5045b7a5f9442d8cba5db9 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX has a christmas party. Intent: 1) to be festive. XEmotion: 1) happy
Output:
| [
"also happy"
] | task924-76041fde5fcc4827913fdb38ef43825f |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX folds ___ across PersonY's chest. Intent:. XEmotion:
Output:
| [
"unhappy"
] | task924-3b4ebe4790744fdb84e0d67cd4fab9d7 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX arches PersonY's back. Intent: 1) to finish his job successfully.. XEmotion: 1) exhausted and tired.
Output:
| [
"thankful."
] | task924-b552a4b43e454642b7d75cb84ed25ecf |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX wears ___ proudly. Intent: 1) to show he is happy. XEmotion: 1) happy 2) joyful
Output:
| [
"in admiration of it"
] | task924-757bb5df98024ec69c4fd477a6360998 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX gives one the ___. Intent: 1) to be a star. XEmotion: 1) amazed
Output:
| [
"joyful"
] | task924-b77e41278a74426c9adb2c7efc5e04b3 |
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Positive Example 1 -
Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Output: horrible
Positive Example 2 -
Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good
Output: grateful
Negative Example 1 -
Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy
Output: sad
Negative Example 2 -
Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished
Output: angry
Now complete the following example -
Input: Event:PersonX makes PersonY changes. Intent: 1) to be a responsible person. XEmotion: 1) like a responsible person
Output:
| [
"a little bit irritated at having to change"
] | task924-e7d23621eb6242f79d4568e3b67a8711 |
End of preview. Expand
in Data Studio
Dataset Card for Natural Instructions (https://github.com/allenai/natural-instructions) Task: task924_event2mind_word_generation
Additional Information
Citation Information
The following paper introduces the corpus in detail. If you use the corpus in published work, please cite it:
@misc{wang2022supernaturalinstructionsgeneralizationdeclarativeinstructions,
title={Super-NaturalInstructions: Generalization via Declarative Instructions on 1600+ NLP Tasks},
author={Yizhong Wang and Swaroop Mishra and Pegah Alipoormolabashi and Yeganeh Kordi and Amirreza Mirzaei and Anjana Arunkumar and Arjun Ashok and Arut Selvan Dhanasekaran and Atharva Naik and David Stap and Eshaan Pathak and Giannis Karamanolakis and Haizhi Gary Lai and Ishan Purohit and Ishani Mondal and Jacob Anderson and Kirby Kuznia and Krima Doshi and Maitreya Patel and Kuntal Kumar Pal and Mehrad Moradshahi and Mihir Parmar and Mirali Purohit and Neeraj Varshney and Phani Rohitha Kaza and Pulkit Verma and Ravsehaj Singh Puri and Rushang Karia and Shailaja Keyur Sampat and Savan Doshi and Siddhartha Mishra and Sujan Reddy and Sumanta Patro and Tanay Dixit and Xudong Shen and Chitta Baral and Yejin Choi and Noah A. Smith and Hannaneh Hajishirzi and Daniel Khashabi},
year={2022},
eprint={2204.07705},
archivePrefix={arXiv},
primaryClass={cs.CL},
url={https://arxiv.org/abs/2204.07705},
}
More details can also be found in the following paper:
@misc{brüelgabrielsson2024compressserveservingthousands,
title={Compress then Serve: Serving Thousands of LoRA Adapters with Little Overhead},
author={Rickard Brüel-Gabrielsson and Jiacheng Zhu and Onkar Bhardwaj and Leshem Choshen and Kristjan Greenewald and Mikhail Yurochkin and Justin Solomon},
year={2024},
eprint={2407.00066},
archivePrefix={arXiv},
primaryClass={cs.DC},
url={https://arxiv.org/abs/2407.00066},
}
Contact Information
For any comments or questions, please email Rickard Brüel Gabrielsson
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