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Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX challenges ___ to a fight. Intent: 1) to enjoy a snack 2) to eat something sweet. XEmotion: 1) pleased 2) happy Output:
[ "like fighting isnt the best solution" ]
task924-27de038486e841828332da50c43d4f1a
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gets ___ straight. Intent: 1) to change something. XEmotion: 1) faithful Output:
[ "relieved." ]
task924-c66b0719906a4456be2134d9702ee41e
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX wipes away PersonY's tears. Intent: 1) to save money before moving out 2) to be comfortable 3) to support a parent who needs assistance. XEmotion: 1) stuck Output:
[ "supported" ]
task924-a7b489f9b5ee46d9aa3a818425cd0528
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX sits back in PersonY's chair. Intent: 1) to look on y. XEmotion: 1) obiliged Output:
[ "annoyed x is so comfy in their chair" ]
task924-b1c52c1b0b2b4baba6c4a265f94505ce
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gets PersonY started. Intent: 1) statue. XEmotion: 1) pleasure Output:
[ "thankful" ]
task924-ee0e74e458354e07ac96c515af5471de
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX prevents PersonY's escape. Intent: 1) to correctly arrive at mathematical solutions. XEmotion: 1) happy and confident Output:
[ "foiled" ]
task924-4daf6c5fd0be48b8a9ac082ebb201a2a
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX throws PersonY a party. Intent: 1) to be similar to y. XEmotion: 1) he is achieving something Output:
[ "happy." ]
task924-3fc6e356fbd54c9bb81ac52e147f540d
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX undergoes PersonY operation. Intent: 1) to be evil. XEmotion: 1) angry Output:
[ "relieved its over" ]
task924-7e2943122e1e43f59e0ad195216bd96a
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX visits PersonY every ___. Intent: 1) wants a new career. XEmotion: 1) happy Output:
[ "wanted" ]
task924-492f40cf04bd4e4e8a912b7ca484d639
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gives the ultimate pleasure. Intent: 1) to relax.. XEmotion: 1) happy. Output:
[ "satisfied" ]
task924-91959c39d287480984b002ff6c12ad73
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX hears PersonY's name called. Intent: 1) to go swimming. XEmotion: 1) excited Output:
[ "happy." ]
task924-5d7ae05558cf435f8c220d738e7e6b4c
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX makes PersonX's point. Intent: 1) transparency. XEmotion: 1) relieved Output:
[ "reassured" ]
task924-fdd77e5b0ca342cdb3532d4f49956362
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gets snacks. Intent: 1) to keep memories. XEmotion: 1) happy Output:
[ "good" ]
task924-c9061b761aa14c82b781ee8d0b89d5d9
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX takes care of it. Intent:. XEmotion: Output:
[ "beholden" ]
task924-9a7ca23027b2412ca059acd49930f137
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX saves ___ for later. Intent: 1) company 2) entertainment. XEmotion: 1) friendly 2) entertained Output:
[ "happy" ]
task924-77b792f9e18946b3a428c40d3646fadf
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX kisses PersonY on the forehead. Intent: 1) to be able to ride by themselves. XEmotion: 1) determined Output:
[ "loved" ]
task924-25d53c8ed6fe478f84f94882e7fd6e92
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX furthers PersonX's ends. Intent: 1) to get information. XEmotion: 1) sneaky Output:
[ "disgusted" ]
task924-aa80eafcee184d3f8310776765d17f04
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX is surprised to see PersonY. Intent: 1) to be able to speak spanish.. XEmotion: 1) proud to have mastered a second language. Output:
[ "happy" ]
task924-ae710a16cfe541ac9d01d415fbe07469
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gives under PersonY hand. Intent: 1) to spill a secret 2) tell on someone 3) to eat cake. XEmotion: 1) relieved 2) ashamed 3) happy Output:
[ "superior" ]
task924-b970c4fb4e564596aab96fa0da86f5a4
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gets PersonY's car back. Intent: 1) to grab the attention of the audience. XEmotion: 1) successful at his mission Output:
[ "relieved" ]
task924-1cb912ee694140e08cda67a0046831c4
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX goes first. Intent: 1) them to be able to use it now. XEmotion: 1) like they enjoyed not their friend can Output:
[ "frusterated" ]
task924-66d04c502a4e461e9b55b42f0e161747
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX sounds good to PersonY. Intent:. XEmotion: 1) full Output:
[ "happy that x takes care of his team" ]
task924-70c13ee007224a74a7375d4eace24b06
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX enhances PersonX's ability. Intent: 1) to (be). XEmotion: 1) good about themselves Output:
[ "grateful." ]
task924-d4427311732f414cb063d60ef530a8e4
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX shows it to PersonY's parents. Intent:. XEmotion: 1) like he better answer it Output:
[ "informed" ]
task924-e34a71b948e84eeb819b8c781c1fee22
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX shows PersonY's moves. Intent: 1) to be a good christian 2) to gain god's favor 3) to be a better person. XEmotion: 1) more virtuous and honorable 2) better than other people Output:
[ "angry" ]
task924-477af7f265274fc08b2a71acf42d3f70
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX sees PersonZ's friend PersonY. Intent: 1) to eat good. XEmotion: 1) satisfied Output:
[ "surprised" ]
task924-6d746091041145fcb85df63a97992cac
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX goes beyond the scope. Intent: 1) to get exercise. XEmotion: 1) healthy Output:
[ "happy" ]
task924-3374f3619fe8493788d008f23469f0ad
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX changes PersonY's tire. Intent:. XEmotion: 1) anxious 2) nervous 3) impatient Output:
[ "grateful" ]
task924-a7bbf9138b714418aa631ca9eadd055b
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX supports PersonY's families. Intent:. XEmotion: 1) respectful Output:
[ "grateful" ]
task924-79bf22d5e9bc47bfb9266eb37ef8b78e
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX pleases PersonY's partner. Intent:. XEmotion: 1) sore from being in a car accident. Output:
[ "happy" ]
task924-173b05688e77439bb4b02b0f7869d2be
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX goes to the doctor 's office. Intent: 1) to cause caos. XEmotion: 1) mischievious Output:
[ "helpful" ]
task924-640fe4649fbb41fb8b58847c03093f07
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX flies out of the traps. Intent:. XEmotion: 1) bad 2) stressed 3) upset Output:
[ "cautious" ]
task924-e1db59b82d924dc3b5c987c5dfced2d0
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX makes it to the finals. Intent:. XEmotion: 1) alert Output:
[ "proud." ]
task924-635b49b7740b45fdab54411a70503a15
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX always teased. Intent: 1) saving money. XEmotion: 1) looks great Output:
[ "annoyed" ]
task924-9c20d87c5fe44b03b18289f10ddefa47
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:It finds a spot. Intent: 1) to prove his might and power over others 2) get the most of his investment. XEmotion: 1) happy and fulfillment Output:
[ "relieved" ]
task924-ecd49d3aac3d42a4a3998f5be6cbb2f9
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX teaches the people the ___. Intent: 1) be healthy. XEmotion: 1) healthy Output:
[ "more secure" ]
task924-b72023b39cc84d90b03135de1ae39bad
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX blows PersonY's nose. Intent:. XEmotion: Output:
[ "grossed out that someone did that to them" ]
task924-5dde2bcc530e4d2db7f9991180a6eb53
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX feels the same way. Intent:. XEmotion: 1) successful 2) well-liked Output:
[ "togetherness" ]
task924-cab29106d8f448e2b0f2fa9518dab8b7
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX would n't work. Intent: 1) to spend time together. XEmotion: 1) excited Output:
[ "like he doesnt fit" ]
task924-9411dba9cfd5440391b50d4f0bb2ce74
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX looks in PersonY's direction. Intent: 1) them to be saved spiritually. XEmotion: 1) this person needs a intervention Output:
[ "noticed" ]
task924-424e4cfd1b374f28b8e594f4d56d43fe
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gets PersonY's back up. Intent: 1) to go somewhere. XEmotion: 1) ready 2) expedient 3) efficient Output:
[ "angry" ]
task924-d23d49c6a279416e8a2926225890f494
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX achieves PersonY level. Intent: 1) to have a better body. XEmotion: 1) good Output:
[ "good." ]
task924-e2753de87477444c8903c7770808426c
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:It lasts long. Intent: 1) to enjoy himself.. XEmotion: 1) happy. Output:
[ "tired" ]
task924-f4f17bd7d7b440fcbb11ba07ffd17345
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX proves PersonY's innocence. Intent: 1) to know the answer. XEmotion: 1) like they are asking a them a questioni Output:
[ "confident." ]
task924-8a2665a78ca34484a59bbcf78add9f87
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX takes ___ to school. Intent:. XEmotion: 1) scared Output:
[ "happy" ]
task924-cb9b52a61de547cdb3c6cb8bcfc8a51d
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX reads PersonY the riot act. Intent: 1) that to happen. XEmotion: 1) satisfised Output:
[ "also happy" ]
task924-ba2381f8b673425d94d68e6e34b2df44
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX treats ___ well. Intent:. XEmotion: 1) happy. Output:
[ "respected" ]
task924-95ad4ace79364a0bb43b650bc8a22e4a
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX returns PersonY's attention. Intent:. XEmotion: 1) the same Output:
[ "cared about." ]
task924-b5a4b2d5a47e4e3795921a67102ada24
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX continues the ___ longer. Intent: 1) to keep this individual from drowning.. XEmotion: 1) scared. 2) determined. Output:
[ "pride" ]
task924-cb9cfc7bb2f44b069e00b07c9c69e2d8
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gives PersonY's friend ___. Intent: 1) to be thorough. XEmotion: 1) professional Output:
[ "happy" ]
task924-63539c2792c245089a3822f656e12cc5
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX prevents the ___ from leaving. Intent: 1) to take responsible.. XEmotion: 1) obligated. Output:
[ "gratitude" ]
task924-3986785a7bee48f6b89e82eb2f591c1a
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX makes changes. Intent: 1) to achieve a milestone. XEmotion: 1) accomplished Output:
[ "thankful" ]
task924-b57101aadf7145619e458d70b9f5603e
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX pours ___ over PersonY's head. Intent:. XEmotion: 1) like they're special. Output:
[ "angry" ]
task924-4359aa431a2e44679520f06b6acbf3a5
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX invites PersonY to come. Intent: 1) to achieve an accomplishment. XEmotion: 1) happy Output:
[ "to be nice" ]
task924-c41d8e13dd884cabbc944a2bf2de4b14
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX turns away from PersonY. Intent:. XEmotion: 1) very happy Output:
[ "rejected" ]
task924-8568ee69b397467b8e1d9f7616fcb8b9
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX sends someone. Intent: 1) to be accepted 2) to have morals 3) to sympathize. XEmotion: 1) satisfied 2) helpful 3) great Output:
[ "happy" ]
task924-da843c01a8834c159534710f60ebfca9
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX finds friends. Intent: 1) to make the machine work. XEmotion: 1) happy that it has started working Output:
[ "happy" ]
task924-7abf9c696f5341419a968931ad50fc3b
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX is PersonY's maid of honor. Intent: 1) to get persony involved.. XEmotion: 1) happy. Output:
[ "joyful" ]
task924-b38cbf06a2194a1ea9512b9682b2ef68
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX exchanges information. Intent: 1) to share a toy. XEmotion: 1) happy that others like the toy Output:
[ "enriched" ]
task924-5778f77d90d54f839aae380b4e464a07
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX puts ___ in PersonY's hair. Intent: 1) them to take a look at his work. XEmotion: 1) like his work is of a superior quality Output:
[ "grateful" ]
task924-2249636676ab43dd83a2d181643334ea
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX dyes PersonY's hair blue. Intent: 1) is preparing to cool. XEmotion: 1) prepared Output:
[ "thankful for a nice hair job." ]
task924-a0065d2c1cd04ab19dc761c2e65a95ef
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX makes an a on PersonY's test. Intent: 1) exercise 2) to have fun. XEmotion: 1) tired Output:
[ "thankful" ]
task924-881b552911bd4bcfa435afd110fe7835
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX accompanies by PersonX's wife. Intent:. XEmotion: Output:
[ "thankful" ]
task924-c641ef3af62048f49887a36b0a070264
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX slips PersonY's arm. Intent: 1) to see them. XEmotion: 1) positive Output:
[ "annoyed and sad" ]
task924-e53c69c34eb141e38be715874af1d48f
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX takes PersonX's eyes off PersonY. Intent: 1) to get home. XEmotion: 1) anxious 2) tired Output:
[ "relieved" ]
task924-d3ada11c68fe4abab0485b14d00b949f
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX borrows PersonY's phone. Intent: 1) to be restrained 2) to display submission. XEmotion: 1) subservient Output:
[ "inconvenienced" ]
task924-8ac4f62000224f3aaa61082c65352e19
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX thinks PersonY was ready. Intent: 1) it to fit persony's idea of things. XEmotion: 1) good for getting it right Output:
[ "prepared" ]
task924-aee28ccde5b645689b532b2704ab879b
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX ducks PersonY's head. Intent: 1) to retrieve. XEmotion: 1) relief 2) better Output:
[ "unhappy" ]
task924-a15320b9ae334145b7d1b3206243aa17
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX slides PersonY's hands. Intent: 1) solitude and quiet. XEmotion: 1) peaceful Output:
[ "happy" ]
task924-e4f9c9449ef54c78bf55888d9c4f819f
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX eases PersonY's pain. Intent: 1) to make a healthy meal. XEmotion: 1) chef like Output:
[ "excited" ]
task924-62e9dd90ed1845ab9b22b5c314b63795
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX shares PersonY's thoughts. Intent: 1) to be satisfied. XEmotion: 1) happy Output:
[ "proud" ]
task924-1960d360f7da4ee78876d5040175cf9d
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX makes PersonY stronger. Intent: 1) to pay their taxes on time. XEmotion: 1) relief they are done Output:
[ "grateful." ]
task924-9fdd370b48c54f30b719091e97cd7977
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX takes PersonY a long time. Intent:. XEmotion: 1) famished 2) stressed 3) fatigued Output:
[ "thankful for the opportunity" ]
task924-4e86ed32a4fe40c7aa9d0cd614e4869a
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX finds a man. Intent: 1) to be fully rested 2) to be ready. XEmotion: 1) relaxed 2) ready Output:
[ "in love" ]
task924-b49d15a343184eb0821ee9b3391471fc
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX decides to call PersonY. Intent: 1) to get finished. XEmotion: 1) determined Output:
[ "happy" ]
task924-c65c28cc02ed4c989e899864e827b7be
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX visits family. Intent: 1) to be able to afford something. XEmotion: 1) indebted 2) resourceful 3) poor Output:
[ "happy" ]
task924-ac6a0f9abb6b4eddbcc6866492bee4f8
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX watches PersonY play. Intent:. XEmotion: Output:
[ "content" ]
task924-5069a1fcd0d3400ca0bbf23ea9d6ba6d
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX makes a date. Intent: 1) needs something. XEmotion: 1) he can able to fulfill his need Output:
[ "happy" ]
task924-819312c48fd547b1a8b41b0b7afa3aab
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX puts it another way. Intent: 1) to be well informed. XEmotion: 1) accomplished Output:
[ "understanding" ]
task924-b8ac1c8e3a7a46a393ca5611519ba6a2
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX overflows PersonY's banks. Intent:. XEmotion: 1) bad Output:
[ "upset that they have to wait for the water to drain" ]
task924-64882cb7beef44b2ad1e5e01e8d81a6f
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gives PersonY interpretation. Intent: 1) to be liked. XEmotion: 1) social 2) happy Output:
[ "good" ]
task924-64321447ada249f9b045f405d2c2aff8
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX opens PersonY's eyes slowly. Intent: 1) to inform clearly. XEmotion: 1) helpful Output:
[ "cared for" ]
task924-497f37a4a8164cfd99e42a200153c130
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX enters a race. Intent: 1) to go out with friends 2) to clear it out and give some clothes to charity. XEmotion: 1) productive 2) excited Output:
[ "hopeful" ]
task924-1dd0f064fa05492d856558ad31ab8879
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX keeps the ___ afloat. Intent: 1) to be free. XEmotion: 1) guilty Output:
[ "grateful" ]
task924-4a996d8f6a0a4cb3a3aa40cd95040103
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX asks PersonY to call. Intent: 1) solve people problems. XEmotion: 1) like achieve Output:
[ "put upon" ]
task924-0046d98cfd72482cb67d9289f3e2e910
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX persuades the ___ to give. Intent: 1) to express his talents. XEmotion: 1) proud about himself Output:
[ "confused" ]
task924-23472956c4cb469fa0f4807652d714e8
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gives ___ a puppy. Intent: 1) to have fun 2) to show off. XEmotion: 1) happy 2) excited Output:
[ "impressed" ]
task924-3c0d79a296f640958a198537a861ed1b
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX takes ___ home with PersonY. Intent: 1) to retrieve something. XEmotion: 1) relieved Output:
[ "helpful" ]
task924-08054f59bedd488cba321333f8b78848
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX surprises PersonX's family. Intent: 1) to have a name.. XEmotion: 1) happy. Output:
[ "surprised and feeling happy" ]
task924-084032da6968433f950376a1347d713f
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX thanks PersonX's mom. Intent: 1) to be funny. XEmotion: 1) satisfied Output:
[ "appreciated" ]
task924-44a55895cbb646149c64814516e8efad
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gives bob. Intent: 1) to study the urine. XEmotion: 1) like he did a good job. Output:
[ "happy." ]
task924-b166b1f232df4ea6820f1c1898dd12d5
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gives PersonY overview. Intent: 1) to show off something. XEmotion: 1) proud Output:
[ "happy" ]
task924-8768664c7ab84003927247c0bcd08360
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX has a big party. Intent: 1) to be in charge. XEmotion: 1) proud and accomplished Output:
[ "happy." ]
task924-c5f6c8aa7fcc45e88162cb435a17903e
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX forgets PersonY's name. Intent:. XEmotion: 1) like they have a cut that needs extra help healing Output:
[ "awkward" ]
task924-61dcebb21c5045b7a5f9442d8cba5db9
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX has a christmas party. Intent: 1) to be festive. XEmotion: 1) happy Output:
[ "also happy" ]
task924-76041fde5fcc4827913fdb38ef43825f
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX folds ___ across PersonY's chest. Intent:. XEmotion: Output:
[ "unhappy" ]
task924-3b4ebe4790744fdb84e0d67cd4fab9d7
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX arches PersonY's back. Intent: 1) to finish his job successfully.. XEmotion: 1) exhausted and tired. Output:
[ "thankful." ]
task924-b552a4b43e454642b7d75cb84ed25ecf
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX wears ___ proudly. Intent: 1) to show he is happy. XEmotion: 1) happy 2) joyful Output:
[ "in admiration of it" ]
task924-757bb5df98024ec69c4fd477a6360998
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX gives one the ___. Intent: 1) to be a star. XEmotion: 1) amazed Output:
[ "joyful" ]
task924-b77e41278a74426c9adb2c7efc5e04b3
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None Positive Example 1 - Input: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings Output: horrible Positive Example 2 - Input: Event: PersonX plays PersonY ___ in determining. Intent: 1)to be helpful. XEmotion: 1) good Output: grateful Negative Example 1 - Input: Event:PersonX increases PersonY's income. Intent:1) to be fair. XEmotion: 1)happy Output: sad Negative Example 2 - Input: Event:PersonX writes PersonX's book. Intent: 1) to document their life. XEmotion: 1) accomplished Output: angry Now complete the following example - Input: Event:PersonX makes PersonY changes. Intent: 1) to be a responsible person. XEmotion: 1) like a responsible person Output:
[ "a little bit irritated at having to change" ]
task924-e7d23621eb6242f79d4568e3b67a8711
End of preview. Expand in Data Studio

Dataset Card for Natural Instructions (https://github.com/allenai/natural-instructions) Task: task924_event2mind_word_generation

Additional Information

Citation Information

The following paper introduces the corpus in detail. If you use the corpus in published work, please cite it:

@misc{wang2022supernaturalinstructionsgeneralizationdeclarativeinstructions,
    title={Super-NaturalInstructions: Generalization via Declarative Instructions on 1600+ NLP Tasks}, 
    author={Yizhong Wang and Swaroop Mishra and Pegah Alipoormolabashi and Yeganeh Kordi and Amirreza Mirzaei and Anjana Arunkumar and Arjun Ashok and Arut Selvan Dhanasekaran and Atharva Naik and David Stap and Eshaan Pathak and Giannis Karamanolakis and Haizhi Gary Lai and Ishan Purohit and Ishani Mondal and Jacob Anderson and Kirby Kuznia and Krima Doshi and Maitreya Patel and Kuntal Kumar Pal and Mehrad Moradshahi and Mihir Parmar and Mirali Purohit and Neeraj Varshney and Phani Rohitha Kaza and Pulkit Verma and Ravsehaj Singh Puri and Rushang Karia and Shailaja Keyur Sampat and Savan Doshi and Siddhartha Mishra and Sujan Reddy and Sumanta Patro and Tanay Dixit and Xudong Shen and Chitta Baral and Yejin Choi and Noah A. Smith and Hannaneh Hajishirzi and Daniel Khashabi},
    year={2022},
    eprint={2204.07705},
    archivePrefix={arXiv},
    primaryClass={cs.CL},
    url={https://arxiv.org/abs/2204.07705}, 
}

More details can also be found in the following paper:

@misc{brüelgabrielsson2024compressserveservingthousands,
    title={Compress then Serve: Serving Thousands of LoRA Adapters with Little Overhead}, 
    author={Rickard Brüel-Gabrielsson and Jiacheng Zhu and Onkar Bhardwaj and Leshem Choshen and Kristjan Greenewald and Mikhail Yurochkin and Justin Solomon},
    year={2024},
    eprint={2407.00066},
    archivePrefix={arXiv},
    primaryClass={cs.DC},
    url={https://arxiv.org/abs/2407.00066}, 
}

Contact Information

For any comments or questions, please email Rickard Brüel Gabrielsson

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