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βŒ€
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3
30
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1M
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stringlengths
4
49
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stringlengths
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stringlengths
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11 values
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stringclasses
19 values
Aerie Worshippers
BNG
{3}{U}
4
Creature β€” Human Cleric
Inspired β€” Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.
2
4
null
normal
Aeromoeba
MH2
{3}{U}
4
Creature β€” Elemental Beast
Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn.
2
4
null
normal
Aeromunculus
RNA
{1}{G}{U}
3
Creature β€” Homunculus Mutant
Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
2
3
null
normal
Aeronaut Admiral
AER
{3}{W}
4
Creature β€” Human Pilot
Flying Vehicles you control have flying.
3
1
null
normal
Aeronaut Cavalry
BRO
{4}{W}
5
Creature β€” Human Soldier
Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.
3
4
null
normal
Aeronaut Tinkerer
M15
{2}{U}
3
Creature β€” Human Artificer
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
2
3
null
normal
Aeronaut's Wings
BRO
{2}
2
Artifact β€” Equipment
Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
null
null
null
normal
Aesi, Tyrant of Gyre Strait
CMR
{4}{G}{U}
6
Legendary Creature β€” Serpent
You may play an additional land on each of your turns. Landfall β€” Whenever a land enters the battlefield under your control, you may draw a card.
5
5
null
normal
Aesthetic Consultation
UNH
{B}
1
Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
null
null
null
normal
Aesthir Glider
ALL
{3}
3
Artifact Creature β€” Bird Construct
Flying Aesthir Glider can't block.
2
1
null
normal
Aether Adept
M11
{1}{U}{U}
3
Creature β€” Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2
2
null
normal
Aether Barrier
NEM
{2}{U}
3
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
null
null
null
normal
Aether Burst
ODY
{1}{U}
2
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
null
null
null
normal
Aether Channeler
DMU
{2}{U}
3
Creature β€” Human Wizard
When Aether Channeler enters the battlefield, choose one β€” β€’ Create a 1/1 white Bird creature token with flying. β€’ Return another target nonland permanent to its owner's hand. β€’ Draw a card.
2
1
null
normal
Aether Charge
ONS
{4}{R}
5
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
null
null
null
normal
Aether Chaser
AER
{1}{R}
2
Creature β€” Human Artificer
First strike When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2
1
null
normal
Aether Figment
ZEN
{1}{U}
2
Creature β€” Illusion
Kicker {3} (You may pay an additional {3} as you cast this spell.) Aether Figment can't be blocked. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1
1
null
normal
Aether Flash
WTH
{2}{R}{R}
4
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
null
null
null
normal
Aether Gale
C14
{3}{U}{U}
5
Sorcery
Return six target nonland permanents to their owners' hands.
null
null
null
normal
Aether Gust
M20
{1}{U}
2
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
null
null
null
normal
Aether Helix
STX
{3}{G}{U}
5
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
null
null
null
normal
Aether Herder
AER
{3}{G}
4
Creature β€” Elf Artificer Druid
When Aether Herder enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
3
3
null
normal
Aether Hub
KLD
null
0
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
null
null
null
normal
Aether Inspector
AER
{3}{W}
4
Creature β€” Dwarf Artificer
Vigilance When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2
3
null
normal
Aether Meltdown
KLD
{1}{U}
2
Enchantment β€” Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). Enchanted creature gets -4/-0.
null
null
null
normal
Aether Membrane
PLC
{1}{R}{R}
3
Creature β€” Wall
Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
0
5
null
normal
Aether Mutation
APC
{3}{G}{U}
5
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
null
null
null
normal
Aether Poisoner
AER
{1}{B}
2
Creature β€” Human Artificer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1
1
null
normal
Aether Rift
INV
{1}{R}{G}
3
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
null
null
null
normal
Aether Searcher
CNS
{7}
7
Artifact Creature β€” Construct
Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
6
4
null
normal
Aether Shockwave
SOK
{3}{W}
4
Instant
Choose one β€” β€’ Tap all Spirits. β€’ Tap all non-Spirit creatures.
null
null
null
normal
Aether Snap
DST
{3}{B}{B}
5
Sorcery
Remove all counters from all permanents and exile all tokens.
null
null
null
normal
Aether Spellbomb
MRD
{1}
1
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice Aether Spellbomb: Draw a card.
null
null
null
normal
Aether Sting
UDS
{3}{R}
4
Enchantment
Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.
null
null
null
normal
Aether Storm
HML
{3}{U}
4
Enchantment
Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
null
null
null
normal
Aether Swooper
AER
{1}{U}
2
Creature β€” Vedalken Artificer
Flying When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1
2
null
normal
Aether Theorist
KLD
{1}{U}
2
Creature β€” Vedalken Rogue
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters). {T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1
3
null
normal
Aether Tide
EXO
{X}{U}
1
Sorcery
As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands.
null
null
null
normal
Aether Tradewinds
WWK
{2}{U}
3
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
null
null
null
normal
Aether Tunnel
M19
{1}{U}
2
Enchantment β€” Aura
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
null
null
null
normal
Aether Vial
DST
{1}
1
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial. {T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
null
null
null
normal
Aether Web
TSP
{1}{G}
2
Enchantment β€” Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
null
null
null
normal
Aetherblade Agent // Gitaxian Mindstinger
MOM
{1}{B}
2
Creature β€” Human Rogue
Deathtouch {4}{U/P}: Transform Aetherblade Agent. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
1
1
null
transform
Aetherborn Marauder
KLD
{3}{B}
4
Creature β€” Aetherborn Rogue
Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
2
2
null
normal
Aetherflame Wall
TSP
{1}{R}
2
Creature β€” Wall
Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn.
0
4
null
normal
Aetherflux Reservoir
KLD
{4}
4
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
null
null
null
normal
Aethergeode Miner
AER
{1}{W}
2
Creature β€” Dwarf Scout
Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control.
3
1
null
normal
Aetherize
GTC
{3}{U}
4
Instant
Return all attacking creatures to their owner's hand.
null
null
null
normal
Aetherling
DGM
{4}{U}{U}
6
Creature β€” Shapeshifter
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: Aetherling can't be blocked this turn. {1}: Aetherling gets +1/-1 until end of turn. {1}: Aetherling gets -1/+1 until end of turn.
4
5
null
normal
Aethermage's Touch
DIS
{2}{W}{U}
4
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
null
null
null
normal
Aetherplasm
GPT
{2}{U}{U}
4
Creature β€” Illusion
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
1
1
null
normal
Aethershield Artificer
M19
{3}{W}
4
Creature β€” Dwarf Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3
3
null
normal
Aethersnatch
C15
{4}{U}{U}
6
Instant
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)
null
null
null
normal
Aethersnipe
LRW
{5}{U}
6
Creature β€” Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4
4
null
normal
Aethersphere Harvester
AER
{3}
3
Artifact β€” Vehicle
Flying When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). Pay {E}: Aethersphere Harvester gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3
5
null
normal
Aetherspouts
M15
{3}{U}{U}
5
Instant
For each attacking creature, its owner puts it on the top or bottom of their library.
null
null
null
normal
Aethersquall Ancient
KLD
{5}{U}{U}
7
Creature β€” Leviathan
Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6
6
null
normal
Aetherstorm Roc
KLD
{2}{W}{W}
4
Creature β€” Bird
Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
3
3
null
normal
Aetherstream Leopard
AER
{2}{G}
3
Creature β€” Cat
Trample When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter). Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.
2
3
null
normal
Aethertide Whale
AER
{4}{U}{U}
6
Creature β€” Whale
Flying When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
6
4
null
normal
Aethertorch Renegade
KLD
{2}{R}
3
Creature β€” Human Rogue
When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters). {T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature. {T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player or planeswalker.
1
2
null
normal
Aethertow
SHM
{3}{W/U}
4
Instant
Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
null
null
null
normal
Aetherwind Basker
AER
{4}{G}{G}{G}
7
Creature β€” Lizard
Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
7
7
null
normal
Aetherworks Marvel
KLD
{4}
4
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). {T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
null
null
null
normal
Aeve, Progenitor Ooze
MH2
{2}{G}{G}{G}
5
Legendary Creature β€” Ooze
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.
2
2
null
normal
Affa Guard Hound
ROE
{2}{W}
3
Creature β€” Dog
Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
2
2
null
normal
Affa Protector
OGW
{2}{W}
3
Creature β€” Human Soldier Ally
Vigilance
1
4
null
normal
Affectionate Indrik
GRN
{5}{G}
6
Creature β€” Beast
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
4
4
null
normal
Afflict
ODY
{2}{B}
3
Instant
Target creature gets -1/-1 until end of turn. Draw a card.
null
null
null
normal
Afflicted Deserter // Werewolf Ransacker
DKA
{3}{R}
4
Creature β€” Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
3
2
null
transform
Afiya Grove
MIR
{1}{G}
2
Enchantment
Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it.
null
null
null
normal
Afterlife
MIR
{2}{W}
3
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
null
null
null
normal
Aftershock
TMP
{2}{R}{R}
4
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
null
null
null
normal
Agadeem Occultist
WWK
{2}{B}
3
Creature β€” Human Shaman Ally
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
0
2
null
normal
Agadeem's Awakening // Agadeem, the Undercrypt
ZNR
{X}{B}{B}{B}
3
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
null
null
null
modal_dfc
Against All Odds
ONE
{3}{W}
4
Sorcery
Choose one or both β€” β€’ Exile target artifact or creature you control, then return it to the battlefield under its owner's control. β€’ Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
null
null
null
normal
Agatha of the Vile Cauldron
WOE
{R}{G}
2
Legendary Creature β€” Human Warlock
Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
1
1
null
normal
Agatha's Champion
WOE
{4}{G}
5
Creature β€” Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
4
4
null
normal
Agatha's Soul Cauldron
WOE
{2}
2
Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
null
null
null
normal
Ageless Entity
DST
{3}{G}{G}
5
Creature β€” Elemental
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
4
4
null
normal
Ageless Guardian
STX
{1}{W}
2
Creature β€” Spirit Soldier
null
1
4
null
normal
Ageless Sentinels
SCG
{3}{W}
4
Creature β€” Wall
Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
4
4
null
normal
Agent of Acquisitions
CNS
{2}
2
Artifact Creature β€” Construct
Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
2
1
null
normal
Agent of Erebos
JOU
{3}{B}
4
Enchantment Creature β€” Zombie
Constellation β€” Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard.
2
2
null
normal
Agent of Horizons
THS
{2}{G}
3
Creature β€” Human Rogue
{2}{U}: Agent of Horizons can't be blocked this turn.
3
2
null
normal
Agent of Masks
GPT
{3}{W}{B}
5
Creature β€” Human Advisor
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
2
3
null
normal
Agent of Raffine
YSNC
{U}
1
Creature β€” Human Rogue
{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
1
2
null
normal
Agent of Shauku
PCY
{1}{B}
2
Creature β€” Human Mercenary
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1
1
null
normal
Agent of Stromgald
ALL
{R}
1
Creature β€” Human Knight
{R}: Add {B}.
1
1
null
normal
Agent of Treachery
M20
{5}{U}{U}
7
Creature β€” Human Rogue
When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2
3
null
normal
Agent of the Fates
THS
{1}{B}{B}
3
Creature β€” Human Assassin
Deathtouch Heroic β€” Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3
2
null
normal
Agent of the Iron Throne
CLB
{2}{B}
3
Legendary Enchantment β€” Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
null
null
null
normal
Agent of the Shadow Thieves
CLB
{1}{B}
2
Legendary Enchantment β€” Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
null
null
null
normal
Agent's Toolkit
NCC
{1}{G}{U}
3
Artifact β€” Clue
Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature. {2}, Sacrifice Agent's Toolkit: Draw a card.
null
null
null
normal
Aggravate
AVR
{3}{R}{R}
5
Instant
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
null
null
null
normal
Aggravated Assault
ONS
{2}{R}
3
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
null
null
null
normal
Aggression
ICE
{2}{R}
3
Enchantment β€” Aura
Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
null
null
null
normal
Aggressive Crag
CMB1
null
0
Land
At the beginning of your combat step, tap Aggressive Crag. {T}: Add {R} or {W}.
null
null
null
normal
Aggressive Instinct
GS1
{1}{G}
2
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
null
null
null
normal
Aggressive Mammoth
M19
{3}{G}{G}{G}
6
Creature β€” Elephant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.
8
8
null
normal