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52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] Dire critical fan equipped [Boost] | +10% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] Combat action medal [Boost] | +3% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] Martial artist, Ranger, or Luminary [Boost] | +3% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] 1 other party member primed [Boost] | +0.8% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] 2 other party members primed [Boost] | +10% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] 3 other party members primed [Boost] | +36% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] 10% damage taken [Boost] | +0.75% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] 20% damage taken [Boost] | +1.5% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] 30% damage taken [Boost] | +3% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] 40% damage taken [Boost] | +6% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] 50% damage taken [Boost] | +12% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] 60% damage taken [Boost] | +24% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] 70% damage taken [Boost] | +48% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
52749f9e_p_de_Grâce___Dragon_Quest_Wiki__Boost | [Condition] 80% damage taken [Boost] | +95% | [] | Coup de Grâce - Dragon Quest Wiki | Boost | http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce | 45/1438042989897.84_20150728002309-00306-ip-10-236-191-2_70208119_0.json |
191223f5_ctations_for_CTC_courses___CTC___Trail_Leader_will_be_able_to_ | [Skill] Gear selection | Selects gear to maintain reasonable cadence. Anticipates and is able to make correct changes. | [] | Riding expectations for CTC courses | CTC | A Trail Leader will be able to: | http://[email protected]/courses-and-training/faq/riding-expectations-for-ctc-courses | 45/1438042989331.34_20150728002309-00101-ip-10-236-191-2_107793937_0.json |
191223f5_ctations_for_CTC_courses___CTC___Trail_Leader_will_be_able_to_ | [Skill] Ride over an obstacle | Ride over a small (kerb sized) downward step. | [] | Riding expectations for CTC courses | CTC | A Trail Leader will be able to: | http://[email protected]/courses-and-training/faq/riding-expectations-for-ctc-courses | 45/1438042989331.34_20150728002309-00101-ip-10-236-191-2_107793937_0.json |
191223f5_ctations_for_CTC_courses___CTC___Trail_Leader_will_be_able_to_ | [Skill] Ride up an offroad slope | Able to ride up the selected area when seated and standing. Reasonable body position. | [] | Riding expectations for CTC courses | CTC | A Trail Leader will be able to: | http://[email protected]/courses-and-training/faq/riding-expectations-for-ctc-courses | 45/1438042989331.34_20150728002309-00101-ip-10-236-191-2_107793937_0.json |
191223f5_ctations_for_CTC_courses___CTC___Trail_Leader_will_be_able_to_ | [Skill] Ride down a steep descent | Shows control, effective braking and body position. Able to determine what they are unable to ride safely. | [] | Riding expectations for CTC courses | CTC | A Trail Leader will be able to: | http://[email protected]/courses-and-training/faq/riding-expectations-for-ctc-courses | 45/1438042989331.34_20150728002309-00101-ip-10-236-191-2_107793937_0.json |
191223f5_ctations_for_CTC_courses___CTC___Trail_Leader_will_be_able_to_ | [Skill] Stop without skidding | Can stop quickly with minimal skidding. Keeps cranks horizontal. | [] | Riding expectations for CTC courses | CTC | A Trail Leader will be able to: | http://[email protected]/courses-and-training/faq/riding-expectations-for-ctc-courses | 45/1438042989331.34_20150728002309-00101-ip-10-236-191-2_107793937_0.json |
191223f5_ctations_for_CTC_courses___CTC___Trail_Leader_will_be_able_to_ | [Skill] Ride off camber | Successfully rides section. | [] | Riding expectations for CTC courses | CTC | A Trail Leader will be able to: | http://[email protected]/courses-and-training/faq/riding-expectations-for-ctc-courses | 45/1438042989331.34_20150728002309-00101-ip-10-236-191-2_107793937_0.json |
191223f5_ctations_for_CTC_courses___CTC___Trail_Leader_will_be_able_to_ | [Skill] Moderately fast corner | Selects smoothest and safest line. Correct fore/aft weight balance. | [] | Riding expectations for CTC courses | CTC | A Trail Leader will be able to: | http://[email protected]/courses-and-training/faq/riding-expectations-for-ctc-courses | 45/1438042989331.34_20150728002309-00101-ip-10-236-191-2_107793937_0.json |
191223f5_ctations_for_CTC_courses___CTC___Trail_Leader_will_be_able_to_ | [Skill] Line selection | Identifies a suitable line. Keeps to obvious lines. | [] | Riding expectations for CTC courses | CTC | A Trail Leader will be able to: | http://[email protected]/courses-and-training/faq/riding-expectations-for-ctc-courses | 45/1438042989331.34_20150728002309-00101-ip-10-236-191-2_107793937_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 1 [Rule] Floor people are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness takepriority over the technical rules. The floor person’s decision is final. [Rule Title] | Floor People | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 2 [Rule] When it is time to color-up chips they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat. A player cannot be raced out of a tournament: a player who loses his or her remaining chip(s) in a chip race will be given one chip of the smallest denomination still in play. Players are encouraged to witness the chip race. [Rule Title] | Chip Race | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 3 [Rule] The odd chip(s) will go to the high hand. In flop, games when there are two or more high hands or two or more low hands the odd chip(s) will go to the left of the button. In stud games, the odd chip will go to the high card by suit. However when hands have identical value (e.g., a wheel in Omaha/8) the pot will be split as evenly as possible. [Rule Title] | Odd Chips | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 4 [Rule] Each side pot will be split separately [Rule Title] | Side Pots | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 5 [Rule] Once a reasonable amount of time has passed and a clock is called for, a player will be given a maximum of one minute to make a decision. If action has not been taken before time expires, there will be a 10-second countdown. If a player has not acted by the time the countdown is over, the player’s hand will be dead. [Rule Title] | Calling for a Clock | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 6 [Rule] Tournament play will use a dead button. [Rule Title] | Dead Button | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 7 [Rule] A penalty MAY be invoked if a player exposes any card with action pending, throws a card off the table, violates the one-player-to-a-hand rule, or similar incidents take place. Penalties WILL be invoked in cases of soft play, abuse, or disruptive behavior. Penalties available to the TD include verbal warnings and “missed hand” penalties. A missed hand penalty will be assessed as follows: The offender will miss one hand for every player, including the offender, who is at the table when the penalty is given multiplied by the number of rounds specified in the penalty; for the period of the penalty the offender shall remain away from the table. Tournament staff can assess one-, two-, three-, or four-round penalties or disqualification. A player who is disqualified shall have his or her chips removed from play. Repeat infractions are subject to escalating penalties. [Rule Title] | Penalties and Disqualification | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 8 [Rule] A player must be at his or her seat by the time all players have been dealt complete initial hands in order to have a live hand. Players must be at their seat to call time. [Rule Title] | At Your Seat | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 9 [Rule] All cards will be turned face up once a player is all-in and all betting action is complete. [Rule Title] | Face Up | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 10 [Rule] If a player puts in a raise of 50% or more of the previous bet but less than the minimum raise, he or she will be required to make a full raise. The raise will be exactly the minimum raise allowed. In no-limit and pot limit, an all-in bet of less than a full raise does not reopen the betting to a player who has already acted. [Rule Title] | Raise Requirements | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 11 [Rule] A single oversized chip will be considered a call if the player does not announce a raise. If a player puts an oversized chip into the pot and states raise but does not state the amount, the raise will be the maximum allowable up to the size of that chip. After the flop, an initial bet of a single oversized chip without comment will constitute the size of the bet. To make a raise with a single oversized chip a verbal declaration must be made before the chip hits the table surface. [Rule Title] | Oversized Chip | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 12 [Rule] Players are obligated to protect the other players in the tournament at all times. Therefore, players, whether in the hand or not, may not: 1. Disclose contents of live or folded hands 2. Advise or criticize play before the action is complete 3. Read a hand that hasn’t been tabled The one-player-to-a-hand rule will be enforced. [Rule Title] | No Disclosure No Advice One Player to a Hand | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 13 [Rule] Tournament and satellite seats will be randomly assigned. [Rule Title] | Random Seats | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 14 [Rule] The English-only rule will be enforced in the United States during the play of hands. English will be used in international play along with the local or native language. [Rule Title] | Official Language | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 15 [Rule] A player may not use a cellular phone, text-messaging device, or other communication device at the table. [Rule Title] | Communication Devices | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 16 [Rule] Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes [Rule Title] | Deck Changes | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 17 [Rule] When time has elapsed in a round and a new level is announced by a member of the tournament staff, the new level applies to the next hand. A hand begins with the first riffle. [Rule Title] | New Limits | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 18 [Rule] A player may not miss a hand. If a player announces the intent to re-buy before a new hand begins, that player is playing chips behind and is obligated to make the re-buy. [Rule Title] | Re-buys | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 19 [Rule] Players must keep their higher denomination chips visible at all times. [Rule Title] | Higher Denomination Chips Visible | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 20 [Rule] Verbal declarations as to the content of a player’s hand are not binding; however, any player deliberately miscalling his or her hand may be penalized. [Rule Title] | Declarations | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 21 [Rule] No rabbit hunting is allowed. [Rule Title] | Rabbit Hunting | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 22 [Rule] A player who intentionally dodges (a) blind(s) when moving from a broken table will incur a penalty. [Rule Title] | Dodging Blinds | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 23 [Rule] All chips must be visible at all times. Players may not hold or transport tournament chips in any manner that takes them out of view. A player who does so will forfeit the chips and will face disqualification. The forfeited chips will be taken out of play. [Rule Title] | Chips Visible | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 24 [Rule] Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button. [Rule Title] | Breaking Tables | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 25 [Rule] In flop games when balancing tables, players will be moved from the big blind to the worst position (which is never the small blind). The table from which a player is moved will be as specified by a predetermined procedure. Play will halt on any table that is three or more players short. In stud games players will be moved by position, (the last seat to open up at the short table is the seat to be filled). [Rule Title] | Balancing Tables | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 26 [Rule] There is no cap on the number of raises in no-limit games. A raise must be at least the size of the previous raise. In limit events there will be a limit to raises even when heads-up until the tournament is down to two players; the house limit will apply. [Rule Title] | Raises | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 27 [Rule] In stud-type games, if any of the players’ two down cards are exposed due to dealer error it is a misdeal. In flop games, exposure of one of the first two cards dealt is a misdeal. Players may be dealt two consecutive cards on the button. [Rule Title] | Misdeals | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 28 [Rule] If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to a refund of bets. However, if a player had raised and the raise had not yet been called, the raise will be returned to the player. [Rule Title] | Unprotected Hands | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 29 [Rule] Dealers cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made. [Rule Title] | Killing Winning Hand | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 30 [Rule] Verbal declarations in turn are binding. Action out of turn may be binding and will be binding if the action to that player has not changed. A check, call, or fold is not considered action changing. [Rule Title] | Verbal Declarations | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 31 [Rule] A player who exposes his cards with action pending may incur a penalty, but will not have a dead hand. The penalty will begin at the end of the hand. [Rule Title] | Exposing Cards | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 32 [Rule] In no-limit or pot-limit a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion. [Rule Title] | Methods of Raising | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 33 [Rule] Poker is an individual game. Soft play will result in penalties, which may include forfeiture of chips and/or disqualification. Chip dumping will result in disqualification. [Rule Title] | Ethical Play | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 34 [Rule] Players are entitled to be informed of the pot size in pot-limit games only. Dealers will not count the pot in limit and no-limit games. [Rule Title] | Pot Size | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 35 [Rule] When heads-up the small blind is on the button and acts first. When beginning heads-up play the button may need to be adjusted to ensure that, no player takes the big blind twice in a row. [Rule Title] | Button in Heads-up | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 36 [Rule] Repeated etiquette violations will result in penalties. Examples include unnecessarily touching other players cards or chips, delay of the game, and excessive chatter. Players are required to act in turn. [Rule Title] | Etiquette Violations | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 37 [Rule] At the end of last round of betting, the player who made the last aggressive action in that betting round must show first. If there was no bet the player to the left of the button shows first and so on clockwise. In stud games, the player with the high board must show first. In razz, the lowest board shows first. [Rule Title] | Showdown | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 38 [Rule] Players must remain at the table if they still have action pending on a hand. [Rule Title] | Action Pending | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 39 [Rule] Dealers will be responsible for calling string raises. [Rule Title] | String Raises | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
71074a3c_ament_Rules___PokerNetwork_com__Rule_Title | [#] 40 [Rule] A player must show both cards when playing the board in order to get part of the pot. [Rule Title] | Playing the Board | [] | Poker Tournament Rules | PokerNetwork.com | Rule Title | http://www.pokernetwork.com/poker-rules/poker-tournament-rules.htm | 45/1438042989897.84_20150728002309-00322-ip-10-236-191-2_655433017_0.json |
c97d4305_eats___Grand_Theft_Auto_Cheats__How_to_Unlock | [Unlockable] .44 in Safehouse [How to Unlock] | Complete 10 gang wars | [] | GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats | How to Unlock | http://www.grand-theft-auto-cheats.net/gta-episodes-from-liberty-city-ps3-and-xbox-360-cheats/ | 45/1438042989331.34_20150728002309-00231-ip-10-236-191-2_472005740_2.json |
c97d4305_eats___Grand_Theft_Auto_Cheats__How_to_Unlock | [Unlockable] Advanced MG in Safehouse [How to Unlock] | Complete 20 gang wars | [] | GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats | How to Unlock | http://www.grand-theft-auto-cheats.net/gta-episodes-from-liberty-city-ps3-and-xbox-360-cheats/ | 45/1438042989331.34_20150728002309-00231-ip-10-236-191-2_472005740_2.json |
c97d4305_eats___Grand_Theft_Auto_Cheats__How_to_Unlock | [Unlockable] Explosive Shotgun in Safehouse [How to Unlock] | COmplete 30 gang wars | [] | GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats | How to Unlock | http://www.grand-theft-auto-cheats.net/gta-episodes-from-liberty-city-ps3-and-xbox-360-cheats/ | 45/1438042989331.34_20150728002309-00231-ip-10-236-191-2_472005740_2.json |
c97d4305_eats___Grand_Theft_Auto_Cheats__How_to_Unlock | [Unlockable] Gold SMG in safehouse [How to Unlock] | Complete 50 gang wars | [] | GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats | How to Unlock | http://www.grand-theft-auto-cheats.net/gta-episodes-from-liberty-city-ps3-and-xbox-360-cheats/ | 45/1438042989331.34_20150728002309-00231-ip-10-236-191-2_472005740_2.json |
c97d4305_eats___Grand_Theft_Auto_Cheats__How_to_Unlock | [Unlockable] Golden Buzzard [How to Unlock] | Beat the game to unlock a Golden Buzzard on a heliport over the Booth Tunnel | [] | GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats | How to Unlock | http://www.grand-theft-auto-cheats.net/gta-episodes-from-liberty-city-ps3-and-xbox-360-cheats/ | 45/1438042989331.34_20150728002309-00231-ip-10-236-191-2_472005740_2.json |
c97d4305_eats___Grand_Theft_Auto_Cheats__How_to_Unlock | [Unlockable] NOOSE APC at construction site [How to Unlock] | Kill all 50 seagulls | [] | GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats | How to Unlock | http://www.grand-theft-auto-cheats.net/gta-episodes-from-liberty-city-ps3-and-xbox-360-cheats/ | 45/1438042989331.34_20150728002309-00231-ip-10-236-191-2_472005740_2.json |
c97d4305_eats___Grand_Theft_Auto_Cheats__How_to_Unlock | [Unlockable] Parachute in safehouse [How to Unlock] | Complete 15 base jumps | [] | GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats | How to Unlock | http://www.grand-theft-auto-cheats.net/gta-episodes-from-liberty-city-ps3-and-xbox-360-cheats/ | 45/1438042989331.34_20150728002309-00231-ip-10-236-191-2_472005740_2.json |
c97d4305_eats___Grand_Theft_Auto_Cheats__How_to_Unlock | [Unlockable] Remove ammo cap [How to Unlock] | Achieve 100% completion | [] | GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats | How to Unlock | http://www.grand-theft-auto-cheats.net/gta-episodes-from-liberty-city-ps3-and-xbox-360-cheats/ | 45/1438042989331.34_20150728002309-00231-ip-10-236-191-2_472005740_2.json |
c97d4305_eats___Grand_Theft_Auto_Cheats__How_to_Unlock | [Unlockable] Sticky Bombs in Safehouse [How to Unlock] | Complete 40 gang wars | [] | GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats | How to Unlock | http://www.grand-theft-auto-cheats.net/gta-episodes-from-liberty-city-ps3-and-xbox-360-cheats/ | 45/1438042989331.34_20150728002309-00231-ip-10-236-191-2_472005740_2.json |
c97d4305_eats___Grand_Theft_Auto_Cheats__How_to_Unlock | [Unlockable] Yellow Super Drop Diamond outside Yusef’s Apartment [How to Unlock] | Beat the game | [] | GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats | How to Unlock | http://www.grand-theft-auto-cheats.net/gta-episodes-from-liberty-city-ps3-and-xbox-360-cheats/ | 45/1438042989331.34_20150728002309-00231-ip-10-236-191-2_472005740_2.json |
93d95a7a_Enemies___Fracture_Wiki__Description | [Rank/Name] Light [Weapons/Equipment] Usually equiped with Pacifican SMG, Raptors, or Bangalores. [Description] | The weakest form of infantry which is built up of volunteers. Headshots, which can be executed with either the Raptor rifle or the Scorpion sniper aren't entirely necessary although it means the difference between life and death. They are among the most common of the Pacifican military. | [] | Enemies - Fracture Wiki | Description | http://fracture.wikia.com/wiki/Enemies | 45/1438042989897.84_20150728002309-00342-ip-10-236-191-2_105028203_0.json |
93d95a7a_Enemies___Fracture_Wiki__Description | [Rank/Name] Medium [Weapons/Equipment] Mediums are able to use Pacifican SMGs, Raptors, and Subsonic/Tectonic Grenades. [Description] | Also called "Raptors", Sheridan's army isn't completely made up of volunteers; some of them are war hardened veterans. Pacifican Mediums are equipped with Raptor rifles increasing their range and damage, and they are more likely to throw Tectonic grenades to raise the terrain. Special caution should be taken when engaging in close range as they are tougher than Lights and deal more melee damage. | [] | Enemies - Fracture Wiki | Description | http://fracture.wikia.com/wiki/Enemies | 45/1438042989897.84_20150728002309-00342-ip-10-236-191-2_105028203_0.json |
93d95a7a_Enemies___Fracture_Wiki__Description | [Rank/Name] Sherman [Weapons/Equipment] A large, remote detonating, grenade launcher attached to his arm. [Description] | A large extremely dangerous soldier that has a fail-safe device that activates when it dies. it has a large grenade launcher that shoots out 6 extremely dangerous sticky grenades at a time that explode in an array of neon green light. Its name pays homage to a 20th century tank of the same name. Their thick armour can be exploited and the head becomes their major flaw. | [] | Enemies - Fracture Wiki | Description | http://fracture.wikia.com/wiki/Enemies | 45/1438042989897.84_20150728002309-00342-ip-10-236-191-2_105028203_0.json |
93d95a7a_Enemies___Fracture_Wiki__Description | [Rank/Name] Hydra [Weapons/Equipment] Bangalores [Description] | Agile, just barely human and are surrounded by a red aura. extremely difficult to kill. Hydras jump to high altitudes to avoid enemy fire while shooting down on their targets for massive damage. They wield the Bangalore rocket launcher with one hand and can fire it while jumping. Their melee attacks are also devastating, and they are much more durable than even Pacifican Medium. Hydras require a short delay before jumping again; fire should be opened on them while they are grounded. | [] | Enemies - Fracture Wiki | Description | http://fracture.wikia.com/wiki/Enemies | 45/1438042989897.84_20150728002309-00342-ip-10-236-191-2_105028203_0.json |
93d95a7a_Enemies___Fracture_Wiki__Description | [Rank/Name] Spike Hydra (Variant) [Weapons/Equipment] Bangalores [Description] | This variant deploys modified spike grenades that generate power to the top of the spike upon landing on top of the spike, creating a shield. This means while the Hydra in question is on top of the spike, it cannot be killed. This makes them much more dangerous to engage to compensate for the lack of teamwork from other Pacifican units. Unconventional means such as the Lodestone rifle will help to draw them from the spike. Less effective methods include destroying the spike the Hydra is on, as well as sticking Black Widow grenades to it, then as soon as it leaves its spike, detonate. An interesting note about the spike grenades is that they can be used by the player to give them a shield, also making them invulnerable to direct fire, though because of the lack of accompanying enemies with the Spike Hydra, this is of almost no practical use. | [] | Enemies - Fracture Wiki | Description | http://fracture.wikia.com/wiki/Enemies | 45/1438042989897.84_20150728002309-00342-ip-10-236-191-2_105028203_0.json |
93d95a7a_Enemies___Fracture_Wiki__Description | [Rank/Name] Invader [Weapons/Equipment] Invaders Shotguns [Description] | An Invader is only vulnerable in the head, explosions, or to melee attacks. They are deadly at close range especially at higher difficulties. Their weakness is range, and in that area are much easier to deal with than most other enemies. | [] | Enemies - Fracture Wiki | Description | http://fracture.wikia.com/wiki/Enemies | 45/1438042989897.84_20150728002309-00342-ip-10-236-191-2_105028203_0.json |
93d95a7a_Enemies___Fracture_Wiki__Description | [Rank/Name] Cheetah [Weapons/Equipment] Pacifican SMG [Description] | An almost look-alike of a light with glowing green and black arms. Augmented for greater speed and agility, their speed seeming almost like teleporting from place to place. They give the illusion that their health resets upon moving. | [] | Enemies - Fracture Wiki | Description | http://fracture.wikia.com/wiki/Enemies | 45/1438042989897.84_20150728002309-00342-ip-10-236-191-2_105028203_0.json |
93d95a7a_Enemies___Fracture_Wiki__Description | [Rank/Name] Bolla [Weapons/Equipment] Rhino Gun [Description] | A large, muscular, quadrupedal horned beast. Its supreme strength is bolstered by a bioform generator similar to that of a Rhino, which splatters opponents to death. The Bolla is only vulnerable to the spinal ridge, face and stomach. When a weak point is sufficiently damaged, the Bolla's life force is permanently damaged, but can no longer take extra damage from a dormant weak point. To defeat a Bolla is to destroy all three weak points. Sheridan takes on a unique grey/black Bolla form near the end of the game. He can summon Creepers to his aid, and once a weak spot is destroyed, he generates a force field powered by various spikes. Inside the force field. he will build up power and can fully restore the dormant weak point given enough time, forcing the player to destroy the same weak point again. On higher difficulties he may be supported by Spike Hydras as well. | [] | Enemies - Fracture Wiki | Description | http://fracture.wikia.com/wiki/Enemies | 45/1438042989897.84_20150728002309-00342-ip-10-236-191-2_105028203_0.json |
78e12ec2_ledon_Village_Stables__London___EXPERIENCE_LEVELS | [0] LEVEL 1 [EXPERIENCE LEVELS] | Never ridden or very little experience | [] | Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London, | EXPERIENCE LEVELS | http://www.wvstables.com/riding-courses/ | 45/1438042989331.34_20150728002309-00094-ip-10-236-191-2_854970785_3.json |
78e12ec2_ledon_Village_Stables__London___EXPERIENCE_LEVELS | [0] LEVEL 2 [EXPERIENCE LEVELS] | Able to ride independently, rise to trot, learning canter | [] | Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London, | EXPERIENCE LEVELS | http://www.wvstables.com/riding-courses/ | 45/1438042989331.34_20150728002309-00094-ip-10-236-191-2_854970785_3.json |
78e12ec2_ledon_Village_Stables__London___EXPERIENCE_LEVELS | [0] LEVEL 3 [EXPERIENCE LEVELS] | Able to trot and canter but rusty or lacking experience | [] | Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London, | EXPERIENCE LEVELS | http://www.wvstables.com/riding-courses/ | 45/1438042989331.34_20150728002309-00094-ip-10-236-191-2_854970785_3.json |
78e12ec2_ledon_Village_Stables__London___EXPERIENCE_LEVELS | [0] LEVEL 4 [EXPERIENCE LEVELS] | Confident in all paces in arena and on tracks | [] | Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London, | EXPERIENCE LEVELS | http://www.wvstables.com/riding-courses/ | 45/1438042989331.34_20150728002309-00094-ip-10-236-191-2_854970785_3.json |
78e12ec2_ledon_Village_Stables__London___EXPERIENCE_LEVELS | [0] LEVEL 5 [EXPERIENCE LEVELS] | Experienced and proficient horse rider | [] | Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London, | EXPERIENCE LEVELS | http://www.wvstables.com/riding-courses/ | 45/1438042989331.34_20150728002309-00094-ip-10-236-191-2_854970785_3.json |
78e12ec2_ledon_Village_Stables__London___EXPERIENCE_LEVELS | [0] LEVEL 6 [EXPERIENCE LEVELS] | Professional qualifications or competition experience | [] | Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London, | EXPERIENCE LEVELS | http://www.wvstables.com/riding-courses/ | 45/1438042989331.34_20150728002309-00094-ip-10-236-191-2_854970785_3.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] Get Them Out of Our Schools [Description] | Eliminate 10 Scientists and Stop them From Spreading their filthy lies | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] Master of Controls [Description] | Master the mastery of controlling your controls | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] You're the Best Around! [Description] | Complete the Single Player Game | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] A Little Help from Your Friends [Description] | Complete the Multiplayer Game | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] Omaha Steaks, Delicious! [Description] | Create 5,000 filets | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] Not a Portal Reference [Description] | Collect all 47 cakes in Single Player | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] Sugar High [Description] | Collect all 47 cakes in Multiplayer mode | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] Get Over Yourself [Description] | Select "Credits" from the "Help & Options" menu and watch the whole thing | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] Only Gandhi Would Be Proud [Description] | How long can you handle being a pacifist? | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] Lay Off the Caffeine [Description] | Let your hyper little brother play the game for a bit | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] All Hail the Splode King [Description] | Complete the Single Player game in Hardcore Mode | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
6c3c7a8e_on_Man___Wiki_Guide___Gamewise__Description | [Achievement] Eventual Destruction of the Galaxy [Description] | Be on the lookout for an old friend. | [] | Achievements - 'Splosion Man - Wiki Guide | Gamewise | Description | http://gamewise.co/games/44742/Splosion-Man/Achievements | 45/1438042989897.84_20150728002309-00216-ip-10-236-191-2_99966753_0.json |
f4ba58fa____Darklands___Obsidian_Portal__ULTIMATE_MAGIC_FEATS | [DESCRIPTION] Use a single revelation more times each day [ULTIMATE MAGIC FEATS] | Abundant Revelations | [] | Restricted Feats | Darklands | Obsidian Portal | ULTIMATE MAGIC FEATS | https://xdarklandsx.obsidianportal.com/wikis/restricted-feats | 45/1438042989897.84_20150728002309-00069-ip-10-236-191-2_951692641_3.json |
f4ba58fa____Darklands___Obsidian_Portal__ULTIMATE_MAGIC_FEATS | [DESCRIPTION] Confirm a critical hit and cast a curse as part of the attack [ULTIMATE MAGIC FEATS] | Accursed Critical | [] | Restricted Feats | Darklands | Obsidian Portal | ULTIMATE MAGIC FEATS | https://xdarklandsx.obsidianportal.com/wikis/restricted-feats | 45/1438042989897.84_20150728002309-00069-ip-10-236-191-2_951692641_3.json |
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