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8bd4df11_ting_Tournament___ROBLOX_Wikia__Description
[Sword] Stone Hammer [Points] 900 [Description]
It has high damage and is low ranged. Players cannot lunge with this hammer, however this flaw is made up for by the high damage.
[]
Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia
Description
http://roblox.wikia.com/wiki/Community:TheGamer101/Sword_Fighting_Tournament
48/1438042986615.83_20150728002306-00155-ip-10-236-191-2_195609998_1.json
8bd4df11_ting_Tournament___ROBLOX_Wikia__Description
[Sword] Energy Sword [Points] 1,100 [Description]
When using this sword, players are able to perform the high jump by lunging and then jumping.
[]
Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia
Description
http://roblox.wikia.com/wiki/Community:TheGamer101/Sword_Fighting_Tournament
48/1438042986615.83_20150728002306-00155-ip-10-236-191-2_195609998_1.json
8bd4df11_ting_Tournament___ROBLOX_Wikia__Description
[Sword] Spiked Club [Points] 1,200 [Description]
The Spiked Club has high damage, as well as a low range. Players cannot lunge with this club, however this flaw is made up for by the high damage.
[]
Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia
Description
http://roblox.wikia.com/wiki/Community:TheGamer101/Sword_Fighting_Tournament
48/1438042986615.83_20150728002306-00155-ip-10-236-191-2_195609998_1.json
8bd4df11_ting_Tournament___ROBLOX_Wikia__Description
[Sword] Board with a Nail in It [Points] 3,000 [Description]
It has high damage, but a low range. Players are not able to lunge while using this sword.
[]
Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia
Description
http://roblox.wikia.com/wiki/Community:TheGamer101/Sword_Fighting_Tournament
48/1438042986615.83_20150728002306-00155-ip-10-236-191-2_195609998_1.json
8bd4df11_ting_Tournament___ROBLOX_Wikia__Description
[Sword] Venomshank [Points] 7,000 [Description]
The damage of the Venomshank is low, and has very high ranged. The Venomshank may be weak in terms of damage, but the poison makes it a deadly sword sapping away around half the targets HP over 7 seconds. In addition to the 7,000 points, players need 10 wins in order to gain the Venomshank.
[]
Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia
Description
http://roblox.wikia.com/wiki/Community:TheGamer101/Sword_Fighting_Tournament
48/1438042986615.83_20150728002306-00155-ip-10-236-191-2_195609998_1.json
8bd4df11_ting_Tournament___ROBLOX_Wikia__Description
[Sword] Firebrand [Points] 10,000 [Description]
It has medium-high damage and is high ranged. The Firebrand is featured in SFOTH IV, and has about twice the damage as the normal sword. In SFOTH IV, this sword makes players immune to the famous 1-hit kill Ice Dagger.
[]
Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia
Description
http://roblox.wikia.com/wiki/Community:TheGamer101/Sword_Fighting_Tournament
48/1438042986615.83_20150728002306-00155-ip-10-236-191-2_195609998_1.json
8bd4df11_ting_Tournament___ROBLOX_Wikia__Description
[Sword] Dual Swords [Points] 10,000 [Description]
These swords were created by idontkno, they have medium damage and medium range. Players are given two swords, as opposed to one. Dual Swords have approximately the same damage as the Normal Sword, but the damage is doubled because there are two swords instead of one.
[]
Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia
Description
http://roblox.wikia.com/wiki/Community:TheGamer101/Sword_Fighting_Tournament
48/1438042986615.83_20150728002306-00155-ip-10-236-191-2_195609998_1.json
8bd4df11_ting_Tournament___ROBLOX_Wikia__Description
[Sword] Illumina [Points] 35,000 [Description]
The Illumina has high damage, and is medium ranged. TheGamer101 modified its original stats and abilities to be different from SFOTH IV. Players can still lunge-jump.
[]
Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia
Description
http://roblox.wikia.com/wiki/Community:TheGamer101/Sword_Fighting_Tournament
48/1438042986615.83_20150728002306-00155-ip-10-236-191-2_195609998_1.json
8bd4df11_ting_Tournament___ROBLOX_Wikia__Description
[Sword] Darkheart [Points] 50,000 [Description]
The Darkheart is the most powerful sword in Sword Fighting Tournament and it is also featured in SFOTH IV.
[]
Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia
Description
http://roblox.wikia.com/wiki/Community:TheGamer101/Sword_Fighting_Tournament
48/1438042986615.83_20150728002306-00155-ip-10-236-191-2_195609998_1.json
4431277f_f_Vision__Purpose__and_Destiny__Description
[Titles] Breaking Strongholds [Price] $50 [PHXUT Credits] 3 [Description]
There are many different strongholds in our lives that are designed to take us out. This course exposes these Strongholds and walks you through the steps to break them!
[]
The Institute of Vision, Purpose, and Destiny
Description
http://thedestinycenterma.org/Institute/TeachinSeries.shtml
28/1438042989301.17_20150728002309-00196-ip-10-236-191-2_238713924_0.json
4431277f_f_Vision__Purpose__and_Destiny__Description
[Titles] Healing Immersion CD [Price] $10 [PHXUT Credits] n/a [Description]
This is a CD that is included in the Breaking Strongholds set. It's a prayer filled CD designed to break off and set you free!
[]
The Institute of Vision, Purpose, and Destiny
Description
http://thedestinycenterma.org/Institute/TeachinSeries.shtml
28/1438042989301.17_20150728002309-00196-ip-10-236-191-2_238713924_0.json
4431277f_f_Vision__Purpose__and_Destiny__Description
[Titles] Ready Set Now! [Price] $50 [PHXUT Credits] 1 [Description]
Put your trust in God! This course teaches you how to live in now faith on a daily basis!
[]
The Institute of Vision, Purpose, and Destiny
Description
http://thedestinycenterma.org/Institute/TeachinSeries.shtml
28/1438042989301.17_20150728002309-00196-ip-10-236-191-2_238713924_0.json
4431277f_f_Vision__Purpose__and_Destiny__Description
[Titles] Tools of the Trade [Price] $50 [PHXUT Credits] 1 [Description]
Equip yourself with key tool with which to use against the enemy and to let God's glory shine through you.
[]
The Institute of Vision, Purpose, and Destiny
Description
http://thedestinycenterma.org/Institute/TeachinSeries.shtml
28/1438042989301.17_20150728002309-00196-ip-10-236-191-2_238713924_0.json
4431277f_f_Vision__Purpose__and_Destiny__Description
[Titles] Prophet and the Seer [Price] $50 [PHXUT Credits] 1 [Description]
Talks about the difference between prophets and seers, and how they are both valuable in the body of Christ.
[]
The Institute of Vision, Purpose, and Destiny
Description
http://thedestinycenterma.org/Institute/TeachinSeries.shtml
28/1438042989301.17_20150728002309-00196-ip-10-236-191-2_238713924_0.json
4431277f_f_Vision__Purpose__and_Destiny__Description
[Titles] God's Glory [Price] $50 [PHXUT Credits] 1 [Description]
Learn about the different facets and the meaning of the word Glory. Learn about God's glory and how it manifests itself all around you.
[]
The Institute of Vision, Purpose, and Destiny
Description
http://thedestinycenterma.org/Institute/TeachinSeries.shtml
28/1438042989301.17_20150728002309-00196-ip-10-236-191-2_238713924_0.json
4431277f_f_Vision__Purpose__and_Destiny__Description
[Titles] False Religions [Price] $50 [PHXUT Credits] 1 [Description]
There are many people that say they speak truth. This course exposes top religious beliefs and gives you the facts!
[]
The Institute of Vision, Purpose, and Destiny
Description
http://thedestinycenterma.org/Institute/TeachinSeries.shtml
28/1438042989301.17_20150728002309-00196-ip-10-236-191-2_238713924_0.json
4431277f_f_Vision__Purpose__and_Destiny__Description
[Titles] Love Language Profile [Price] $5 [PHXUT Credits] n/a [Description]
Learn more about your love languages and why certain things bless you more, than others. You can better bless people if you understand what the five love languages are.
[]
The Institute of Vision, Purpose, and Destiny
Description
http://thedestinycenterma.org/Institute/TeachinSeries.shtml
28/1438042989301.17_20150728002309-00196-ip-10-236-191-2_238713924_0.json
4431277f_f_Vision__Purpose__and_Destiny__Description
[Titles] Personality Profile [Price] $10 [PHXUT Credits] n/a [Description]
Learn more about yourself and the people around you. With this fun and dynamic course you will learn a lot about you and your neighbor!
[]
The Institute of Vision, Purpose, and Destiny
Description
http://thedestinycenterma.org/Institute/TeachinSeries.shtml
28/1438042989301.17_20150728002309-00196-ip-10-236-191-2_238713924_0.json
3c5741fc_ving_Charge_Sensor_of_J__Ahern__to_various_charge_conditions__instrument_response
[charge movement] + charge approaching [instrument response]
RED
[ [ "R", "E", "D" ], [ "R", "E", "D", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "R", "E", "D" ], [ "R", "E", "D", " ", "a", "n", "d", " ", "G", "R", "E", "E", "N" ], [ "n", "o", " ", "L", "E", "D", "s", " ", "l", "i", "g", "h", "t", "e", "d" ] ]
Moving Charge Sensor of J. Ahern
instrument response
http://www.ece.rochester.edu/~jones/demos/ahern.html
28/1438042990112.92_20150728002310-00293-ip-10-236-191-2_418072854_0.json
3c5741fc_ving_Charge_Sensor_of_J__Ahern__to_various_charge_conditions__instrument_response
[charge movement] + charge receding [instrument response]
RED changing to GREEN
[ [ "R", "E", "D" ], [ "R", "E", "D", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "R", "E", "D" ], [ "R", "E", "D", " ", "a", "n", "d", " ", "G", "R", "E", "E", "N" ], [ "n", "o", " ", "L", "E", "D", "s", " ", "l", "i", "g", "h", "t", "e", "d" ] ]
Moving Charge Sensor of J. Ahern
instrument response
http://www.ece.rochester.edu/~jones/demos/ahern.html
28/1438042990112.92_20150728002310-00293-ip-10-236-191-2_418072854_0.json
3c5741fc_ving_Charge_Sensor_of_J__Ahern__to_various_charge_conditions__instrument_response
[charge movement] - charge approaching [instrument response]
GREEN
[ [ "R", "E", "D" ], [ "R", "E", "D", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "R", "E", "D" ], [ "R", "E", "D", " ", "a", "n", "d", " ", "G", "R", "E", "E", "N" ], [ "n", "o", " ", "L", "E", "D", "s", " ", "l", "i", "g", "h", "t", "e", "d" ] ]
Moving Charge Sensor of J. Ahern
instrument response
http://www.ece.rochester.edu/~jones/demos/ahern.html
28/1438042990112.92_20150728002310-00293-ip-10-236-191-2_418072854_0.json
3c5741fc_ving_Charge_Sensor_of_J__Ahern__to_various_charge_conditions__instrument_response
[charge movement] - charge receding [instrument response]
GREEN changing to RED
[ [ "R", "E", "D" ], [ "R", "E", "D", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "R", "E", "D" ], [ "R", "E", "D", " ", "a", "n", "d", " ", "G", "R", "E", "E", "N" ], [ "n", "o", " ", "L", "E", "D", "s", " ", "l", "i", "g", "h", "t", "e", "d" ] ]
Moving Charge Sensor of J. Ahern
instrument response
http://www.ece.rochester.edu/~jones/demos/ahern.html
28/1438042990112.92_20150728002310-00293-ip-10-236-191-2_418072854_0.json
3c5741fc_ving_Charge_Sensor_of_J__Ahern__to_various_charge_conditions__instrument_response
[charge movement] + & - charges present [instrument response]
RED and GREEN
[ [ "R", "E", "D" ], [ "R", "E", "D", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "R", "E", "D" ], [ "R", "E", "D", " ", "a", "n", "d", " ", "G", "R", "E", "E", "N" ], [ "n", "o", " ", "L", "E", "D", "s", " ", "l", "i", "g", "h", "t", "e", "d" ] ]
Moving Charge Sensor of J. Ahern
instrument response
http://www.ece.rochester.edu/~jones/demos/ahern.html
28/1438042990112.92_20150728002310-00293-ip-10-236-191-2_418072854_0.json
3c5741fc_ving_Charge_Sensor_of_J__Ahern__to_various_charge_conditions__instrument_response
[charge movement] no charge present [instrument response]
no LEDs lighted
[ [ "R", "E", "D" ], [ "R", "E", "D", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N" ], [ "G", "R", "E", "E", "N", " ", "c", "h", "a", "n", "g", "i", "n", "g", " ", "t", "o", " ", "R", "E", "D" ], [ "R", "E", "D", " ", "a", "n", "d", " ", "G", "R", "E", "E", "N" ], [ "n", "o", " ", "L", "E", "D", "s", " ", "l", "i", "g", "h", "t", "e", "d" ] ]
Moving Charge Sensor of J. Ahern
instrument response
http://www.ece.rochester.edu/~jones/demos/ahern.html
28/1438042990112.92_20150728002310-00293-ip-10-236-191-2_418072854_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Capture the Flag [Level]
Expert
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Dead Aim [Level]
Advanced
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] DM [Level]
Advanced
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Fugitive [Level]
Intermediate
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Gladiator [Level]
Intermediate
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Highlander [Level]
Intermediate
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Individual [Level]
Beginner
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Masters [Level]
Intermediate
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Partners [Level]
Beginner
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Photon Emulation [Level]
Intermediate
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Shadows [Level]
Intermediate
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Space Marines 4 [Level]
Advanced
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Space Marines 5 [Level]
Expert
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Supercharge (indiv) [Level]
Beginner
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Supercharge (team) [Level]
Beginner
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Tag [Level]
Intermediate
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Team [Level]
Beginner
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Timewarp [Level]
Advanced
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
14b5096f_Game_Types___Laserforce__Level
[Mission Name] Wedlock [Level]
Advanced
[ [ "E", "x", "p", "e", "r", "t" ], [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Game Types - Laserforce
Level
http://www.laserforce.com.au/how-to-play/missions
28/1438042989301.17_20150728002309-00069-ip-10-236-191-2_544449415_0.json
ee0d0ccf_Heist__Random_Event
[Tips] In Canifis or Burthorpe (Night) there will occasionally spawn a zombie, this will be indicated by a message saying "An infected creature has spawned". Robbers can change into this zombie, if they do this and they next change form, they will remain in zombie form. However the villager they previously were also becomes a zombie. Doing this they can create several zombies, which may cause guards to become confused and unable to find them. Guards however can obtain up to 5 vaccines from the equipment chest, which is found in jail. If they use these, all villagers who were zombies around them will revert to their original form and become stunned for a few moments. They will also stumble a few random words, however robbers will remain quiet. [Random Event]
Zombie Outbreak
[ [ "Z", "o", "m", "b", "i", "e", " ", "O", "u", "t", "b", "r", "e", "a", "k" ], [ "U", "p", "s", "e", "t", " ", "W", "o", "m", "a", "n" ], [ "W", "a", "n", "t", "e", "d", " ", "P", "o", "s", "t", "e", "r" ], [ "L", "o", "s", "t", " ", "B", "a", "l", "l" ], [ "I", "n", "j", "u", "r", "e", "d", " ", "M", "a", "n" ], [ "L", "o", "s", "t", " ", "C", "a", "t" ] ]
Heist
Random Event
http://runezone.com/guides/index.php?id=487
28/1438042989301.17_20150728002309-00304-ip-10-236-191-2_203261735_7.json
ee0d0ccf_Heist__Random_Event
[Tips] The player might find either house keys, or an upset woman. If they talk to the woman she will tell her that she lost her keys, if the player finds the keys and brings them back she will reward them. [Random Event]
Upset Woman
[ [ "Z", "o", "m", "b", "i", "e", " ", "O", "u", "t", "b", "r", "e", "a", "k" ], [ "U", "p", "s", "e", "t", " ", "W", "o", "m", "a", "n" ], [ "W", "a", "n", "t", "e", "d", " ", "P", "o", "s", "t", "e", "r" ], [ "L", "o", "s", "t", " ", "B", "a", "l", "l" ], [ "I", "n", "j", "u", "r", "e", "d", " ", "M", "a", "n" ], [ "L", "o", "s", "t", " ", "C", "a", "t" ] ]
Heist
Random Event
http://runezone.com/guides/index.php?id=487
28/1438042989301.17_20150728002309-00304-ip-10-236-191-2_203261735_7.json
ee0d0ccf_Heist__Random_Event
[Tips] The player can find either a Wanted Poster or a Shady Stranger, if they talk to the stranger they will tell them that a Wanted Poster makes their criminal carreer more difficult. If they tear the poster down he will reward the player. [Random Event]
Wanted Poster
[ [ "Z", "o", "m", "b", "i", "e", " ", "O", "u", "t", "b", "r", "e", "a", "k" ], [ "U", "p", "s", "e", "t", " ", "W", "o", "m", "a", "n" ], [ "W", "a", "n", "t", "e", "d", " ", "P", "o", "s", "t", "e", "r" ], [ "L", "o", "s", "t", " ", "B", "a", "l", "l" ], [ "I", "n", "j", "u", "r", "e", "d", " ", "M", "a", "n" ], [ "L", "o", "s", "t", " ", "C", "a", "t" ] ]
Heist
Random Event
http://runezone.com/guides/index.php?id=487
28/1438042989301.17_20150728002309-00304-ip-10-236-191-2_203261735_7.json
ee0d0ccf_Heist__Random_Event
[Tips] A young boy lost his ball, if the player finds it and brings it back he will reward them. [Random Event]
Lost Ball
[ [ "Z", "o", "m", "b", "i", "e", " ", "O", "u", "t", "b", "r", "e", "a", "k" ], [ "U", "p", "s", "e", "t", " ", "W", "o", "m", "a", "n" ], [ "W", "a", "n", "t", "e", "d", " ", "P", "o", "s", "t", "e", "r" ], [ "L", "o", "s", "t", " ", "B", "a", "l", "l" ], [ "I", "n", "j", "u", "r", "e", "d", " ", "M", "a", "n" ], [ "L", "o", "s", "t", " ", "C", "a", "t" ] ]
Heist
Random Event
http://runezone.com/guides/index.php?id=487
28/1438042989301.17_20150728002309-00304-ip-10-236-191-2_203261735_7.json
ee0d0ccf_Heist__Random_Event
[Tips] An injured man can be found in the game, if they talk to him he will start following the player. The player will move more slowly when this happens, they will have to lead him to medical supplies and give him a first aid kit to get the reward. [Random Event]
Injured Man
[ [ "Z", "o", "m", "b", "i", "e", " ", "O", "u", "t", "b", "r", "e", "a", "k" ], [ "U", "p", "s", "e", "t", " ", "W", "o", "m", "a", "n" ], [ "W", "a", "n", "t", "e", "d", " ", "P", "o", "s", "t", "e", "r" ], [ "L", "o", "s", "t", " ", "B", "a", "l", "l" ], [ "I", "n", "j", "u", "r", "e", "d", " ", "M", "a", "n" ], [ "L", "o", "s", "t", " ", "C", "a", "t" ] ]
Heist
Random Event
http://runezone.com/guides/index.php?id=487
28/1438042989301.17_20150728002309-00304-ip-10-236-191-2_203261735_7.json
ee0d0ccf_Heist__Random_Event
[Tips] Sometimes the player can find a cat or a shocked woman, get the cat to follow you and lead it back to the woman to receive the reward. [Random Event]
Lost Cat
[ [ "Z", "o", "m", "b", "i", "e", " ", "O", "u", "t", "b", "r", "e", "a", "k" ], [ "U", "p", "s", "e", "t", " ", "W", "o", "m", "a", "n" ], [ "W", "a", "n", "t", "e", "d", " ", "P", "o", "s", "t", "e", "r" ], [ "L", "o", "s", "t", " ", "B", "a", "l", "l" ], [ "I", "n", "j", "u", "r", "e", "d", " ", "M", "a", "n" ], [ "L", "o", "s", "t", " ", "C", "a", "t" ] ]
Heist
Random Event
http://runezone.com/guides/index.php?id=487
28/1438042989301.17_20150728002309-00304-ip-10-236-191-2_203261735_7.json
d6cb5563_nia__Curse_of_Darkness_Arsenal__Abilities
[Availability] Innate Skill [Consumption] Free [Ability Description] Fairy will automatically open locked chests [Abilities]
Unlock
[]
Castlevania: Curse of Darkness Arsenal
Abilities
http://www.vgmuseum.com/mrp/2/cod-weapons3.htm
28/1438042989301.17_20150728002309-00264-ip-10-236-191-2_829935001_20.json
d6cb5563_nia__Curse_of_Darkness_Arsenal__Abilities
[Availability] Innate Skill [Consumption] 10 Hearts [Ability Description] Fairy will replenish a small amount of Hector's health [Abilities]
Heal Lv.1
[]
Castlevania: Curse of Darkness Arsenal
Abilities
http://www.vgmuseum.com/mrp/2/cod-weapons3.htm
28/1438042989301.17_20150728002309-00264-ip-10-236-191-2_829935001_20.json
d6cb5563_nia__Curse_of_Darkness_Arsenal__Abilities
[Availability] Potential Skill [Consumption] 5 Hearts [Ability Description] Heals Hector when he is poisoned [Abilities]
Antidote
[]
Castlevania: Curse of Darkness Arsenal
Abilities
http://www.vgmuseum.com/mrp/2/cod-weapons3.htm
28/1438042989301.17_20150728002309-00264-ip-10-236-191-2_829935001_20.json
d6cb5563_nia__Curse_of_Darkness_Arsenal__Abilities
[Availability] Potential Skill [Consumption] 6 Hearts [Ability Description] Continuous healing magic Hector's HP will increase gradually for a brief period [Abilities]
Time Heal
[]
Castlevania: Curse of Darkness Arsenal
Abilities
http://www.vgmuseum.com/mrp/2/cod-weapons3.htm
28/1438042989301.17_20150728002309-00264-ip-10-236-191-2_829935001_20.json
d6cb5563_nia__Curse_of_Darkness_Arsenal__Abilities
[Availability] Potential Skill [Consumption] Free [Ability Description] Magic that poisons an enemy [Abilities]
Poison Powder
[]
Castlevania: Curse of Darkness Arsenal
Abilities
http://www.vgmuseum.com/mrp/2/cod-weapons3.htm
28/1438042989301.17_20150728002309-00264-ip-10-236-191-2_829935001_20.json
d6cb5563_nia__Curse_of_Darkness_Arsenal__Abilities
[Availability] Potential Skill [Consumption] 20 Hearts [Ability Description] Heals Hector moderately [Abilities]
Heal Lv.2
[]
Castlevania: Curse of Darkness Arsenal
Abilities
http://www.vgmuseum.com/mrp/2/cod-weapons3.htm
28/1438042989301.17_20150728002309-00264-ip-10-236-191-2_829935001_20.json
d6cb5563_nia__Curse_of_Darkness_Arsenal__Abilities
[Availability] Potential Skill [Consumption] 5 Hearts [Ability Description] Heals Hector when he is turned to stone [Abilities]
Stone Breaker
[]
Castlevania: Curse of Darkness Arsenal
Abilities
http://www.vgmuseum.com/mrp/2/cod-weapons3.htm
28/1438042989301.17_20150728002309-00264-ip-10-236-191-2_829935001_20.json
d6cb5563_nia__Curse_of_Darkness_Arsenal__Abilities
[Availability] Potential Skill [Consumption] 10 Hearts [Ability Description] Press the attack button to stop the spinning reels. The combination of pictures alters the HP healed [Abilities]
Lucky Slot
[]
Castlevania: Curse of Darkness Arsenal
Abilities
http://www.vgmuseum.com/mrp/2/cod-weapons3.htm
28/1438042989301.17_20150728002309-00264-ip-10-236-191-2_829935001_20.json
d6cb5563_nia__Curse_of_Darkness_Arsenal__Abilities
[Availability] Earned through enemy defeats [Consumption] Free [Ability Description] Draws stars in the air then smashes them into foes [Abilities]
Twinkle Shot
[]
Castlevania: Curse of Darkness Arsenal
Abilities
http://www.vgmuseum.com/mrp/2/cod-weapons3.htm
28/1438042989301.17_20150728002309-00264-ip-10-236-191-2_829935001_20.json
d6cb5563_nia__Curse_of_Darkness_Arsenal__Abilities
[Availability] Earned through enemy defeats [Consumption] Free [Ability Description] Sends surrounding enemies to sleep with a mysterious song [Abilities]
Lullaby
[]
Castlevania: Curse of Darkness Arsenal
Abilities
http://www.vgmuseum.com/mrp/2/cod-weapons3.htm
28/1438042989301.17_20150728002309-00264-ip-10-236-191-2_829935001_20.json
d6cb5563_nia__Curse_of_Darkness_Arsenal__Abilities
[Availability] Earned through enemy defeats [Consumption] 50 Hearts [Ability Description] Heals Hector significantly [Abilities]
Heal Lv.4
[]
Castlevania: Curse of Darkness Arsenal
Abilities
http://www.vgmuseum.com/mrp/2/cod-weapons3.htm
28/1438042989301.17_20150728002309-00264-ip-10-236-191-2_829935001_20.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 1 [Reaction] Bumps rubber ball [Action]
Release Chitty Chitty car with mouse driving it
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 2 [Reaction] Dominoes trigger the first mousetrap [Action]
Ball knocks down the dominoes
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 3 [Reaction] String starts toy record player which plays Hickory Dickory Dock [Action]
Mousetrap pulls a string
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 4 [Reaction] Gears slowly wind the string pulling up a paperclip [Action]
Record player spins the gears
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 5 [Reaction] Breaks the circuit of the electromagnet [Action]
Paper clip detaches from other paperclip
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 6 [Reaction] Moving mouse pulls a string [Action]
Electromagnet releases mouse in a car down a ramp
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 7 [Reaction] Hook releases a red parachute man who flies down an incline [Action]
The string pulls a hook (paper clip)
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 8 [Reaction] The pulled pencil/string combination lets a heavy ball drop down a tube [Action]
Man pulls another string from tube that has a pencil at the end
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 9 [Reaction] Attached string makes another mouse "go up the clock" [Action]
The dropping ball pulls an attached string up
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 10 [Reaction] 2 small ball-bearings are released from under mouse's tail [Action]
As mouse moves upward
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 11 [Reaction] Mousetrap triggers the mechanical bank [Action]
Ball bearings land on mousetrap
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
9bda11f0_Rube_Goldberg_Machine__Action
[Number of Step] 12 [Reaction] A dog puts the coins into the bank [Action]
Causing a tiny picture of Rube Goldberg who watches closely
[]
Rube Goldberg Machine
Action
http://edweb.tusd.k12.az.us/Booth_Fickett/library/rube_goldberg_machine.htm
28/1438042990112.92_20150728002310-00154-ip-10-236-191-2_81907864_0.json
d730e0c7_unching_Resin_and_the_Watchdog__Command
[Description] Starts Resin with output to the console [Changed behavior] The previous behavior way to run on the console was to run the resin.jar without any command. The “console” command is now required. [Command]
console
[ [ "c", "o", "n", "s", "o", "l", "e" ], [ "s", "t", "a", "r", "t" ], [ "r", "e", "s", "t", "a", "r", "t" ], [ "s", "t", "o", "p" ], [ "k", "i", "l", "l" ], [ "s", "h", "u", "t", "d", "o", "w", "n" ], [ "s", "t", "a", "t", "u", "s" ] ]
Caucho Technology » Blog Archive » Launching Resin and the Watchdog
Command
http://blog.caucho.com/2010/03/09/launching-resin-and-the-watchdog/
28/1438042990112.92_20150728002310-00215-ip-10-236-191-2_29942639_2.json
d730e0c7_unching_Resin_and_the_Watchdog__Command
[Description] Starts a new Resin instance in the background. If the Watchdog is already running, this command simply contacts the Watchdog to start that new Resin instance. If the Watchdog is not already running, it is started and then it starts the Resin instance [Changed behavior] No change [Command]
start
[ [ "c", "o", "n", "s", "o", "l", "e" ], [ "s", "t", "a", "r", "t" ], [ "r", "e", "s", "t", "a", "r", "t" ], [ "s", "t", "o", "p" ], [ "k", "i", "l", "l" ], [ "s", "h", "u", "t", "d", "o", "w", "n" ], [ "s", "t", "a", "t", "u", "s" ] ]
Caucho Technology » Blog Archive » Launching Resin and the Watchdog
Command
http://blog.caucho.com/2010/03/09/launching-resin-and-the-watchdog/
28/1438042990112.92_20150728002310-00215-ip-10-236-191-2_29942639_2.json
d730e0c7_unching_Resin_and_the_Watchdog__Command
[Description] Restart a running Resin instance. Will start the Resin instance as well if it’s not already running. [Changed behavior] No change [Command]
restart
[ [ "c", "o", "n", "s", "o", "l", "e" ], [ "s", "t", "a", "r", "t" ], [ "r", "e", "s", "t", "a", "r", "t" ], [ "s", "t", "o", "p" ], [ "k", "i", "l", "l" ], [ "s", "h", "u", "t", "d", "o", "w", "n" ], [ "s", "t", "a", "t", "u", "s" ] ]
Caucho Technology » Blog Archive » Launching Resin and the Watchdog
Command
http://blog.caucho.com/2010/03/09/launching-resin-and-the-watchdog/
28/1438042990112.92_20150728002310-00215-ip-10-236-191-2_29942639_2.json
d730e0c7_unching_Resin_and_the_Watchdog__Command
[Description] Stops a running Resin instance [Changed behavior] Does not stop the Watchdog in any situation. In 3.1, the “stop” command would also stop the Watchdog if there were no more running Resin instances after the target instance was stopped. In 4.0, the Watchdog will continue to run even without Resin instances. [Command]
stop
[ [ "c", "o", "n", "s", "o", "l", "e" ], [ "s", "t", "a", "r", "t" ], [ "r", "e", "s", "t", "a", "r", "t" ], [ "s", "t", "o", "p" ], [ "k", "i", "l", "l" ], [ "s", "h", "u", "t", "d", "o", "w", "n" ], [ "s", "t", "a", "t", "u", "s" ] ]
Caucho Technology » Blog Archive » Launching Resin and the Watchdog
Command
http://blog.caucho.com/2010/03/09/launching-resin-and-the-watchdog/
28/1438042990112.92_20150728002310-00215-ip-10-236-191-2_29942639_2.json
d730e0c7_unching_Resin_and_the_Watchdog__Command
[Description] Forces a Resin instance to stop [Changed behavior] Does not stop the Watchdog (similar to “stop”) [Command]
kill
[ [ "c", "o", "n", "s", "o", "l", "e" ], [ "s", "t", "a", "r", "t" ], [ "r", "e", "s", "t", "a", "r", "t" ], [ "s", "t", "o", "p" ], [ "k", "i", "l", "l" ], [ "s", "h", "u", "t", "d", "o", "w", "n" ], [ "s", "t", "a", "t", "u", "s" ] ]
Caucho Technology » Blog Archive » Launching Resin and the Watchdog
Command
http://blog.caucho.com/2010/03/09/launching-resin-and-the-watchdog/
28/1438042990112.92_20150728002310-00215-ip-10-236-191-2_29942639_2.json
d730e0c7_unching_Resin_and_the_Watchdog__Command
[Description] Stops all running Resin instances and the Watchdog [Changed behavior] New command [Command]
shutdown
[ [ "c", "o", "n", "s", "o", "l", "e" ], [ "s", "t", "a", "r", "t" ], [ "r", "e", "s", "t", "a", "r", "t" ], [ "s", "t", "o", "p" ], [ "k", "i", "l", "l" ], [ "s", "h", "u", "t", "d", "o", "w", "n" ], [ "s", "t", "a", "t", "u", "s" ] ]
Caucho Technology » Blog Archive » Launching Resin and the Watchdog
Command
http://blog.caucho.com/2010/03/09/launching-resin-and-the-watchdog/
28/1438042990112.92_20150728002310-00215-ip-10-236-191-2_29942639_2.json
d730e0c7_unching_Resin_and_the_Watchdog__Command
[Description] Shows the running status of all the running Resin instances [Changed behavior] The process id is now shown for scripts that might want this information [Command]
status
[ [ "c", "o", "n", "s", "o", "l", "e" ], [ "s", "t", "a", "r", "t" ], [ "r", "e", "s", "t", "a", "r", "t" ], [ "s", "t", "o", "p" ], [ "k", "i", "l", "l" ], [ "s", "h", "u", "t", "d", "o", "w", "n" ], [ "s", "t", "a", "t", "u", "s" ] ]
Caucho Technology » Blog Archive » Launching Resin and the Watchdog
Command
http://blog.caucho.com/2010/03/09/launching-resin-and-the-watchdog/
28/1438042990112.92_20150728002310-00215-ip-10-236-191-2_29942639_2.json
4c0176eb_dsPilot___Blood_s_Music_XPilot__Comment
[Action] Connect to a ball [Method] Press f when close to the ball and fly ship until the connector becomes long enough (and drawn solid) [Comment]
You can't connect to your own ball when it is in the treasure box.
[]
BloodsPilot - Blood's Music XPilot
Comment
http://bloodspilot.sourceforge.net/?s=client
28/1438042989301.17_20150728002309-00077-ip-10-236-191-2_36480690_3.json
4c0176eb_dsPilot___Blood_s_Music_XPilot__Comment
[Action] Drop ball [Method] Press d [Comment]
Can be used to throw the ball.
[]
BloodsPilot - Blood's Music XPilot
Comment
http://bloodspilot.sourceforge.net/?s=client
28/1438042989301.17_20150728002309-00077-ip-10-236-191-2_36480690_3.json
4c0176eb_dsPilot___Blood_s_Music_XPilot__Comment
[Action] Cash enemy ball [Method] Connect to the enemy ball and put or throw it into your own treasure box [Comment]
This might earn you and your team a lot of points.
[]
BloodsPilot - Blood's Music XPilot
Comment
http://bloodspilot.sourceforge.net/?s=client
28/1438042989301.17_20150728002309-00077-ip-10-236-191-2_36480690_3.json
4c0176eb_dsPilot___Blood_s_Music_XPilot__Comment
[Action] Save own ball [Method] Run over (pop) the ball or be the last one to have connected to it before it hits the enemy box [Comment]
In any case, don't allow the enemy team to cash your ball.
[]
BloodsPilot - Blood's Music XPilot
Comment
http://bloodspilot.sourceforge.net/?s=client
28/1438042989301.17_20150728002309-00077-ip-10-236-191-2_36480690_3.json
4c0176eb_dsPilot___Blood_s_Music_XPilot__Comment
[Action] Replace own ball [Method] Connect to own ball and put it in own treasure box [Comment]
This will earn you a few points.
[]
BloodsPilot - Blood's Music XPilot
Comment
http://bloodspilot.sourceforge.net/?s=client
28/1438042989301.17_20150728002309-00077-ip-10-236-191-2_36480690_3.json
4c0176eb_dsPilot___Blood_s_Music_XPilot__Comment
[Action] Make ballrun [Method] Steal enemy ball from his treasure box and fly with it to your own box, cashing the ball [Comment]
Ballruns should be fast and reliable. Don't miss your box or let the ball hit a wall at too high speed.
[]
BloodsPilot - Blood's Music XPilot
Comment
http://bloodspilot.sourceforge.net/?s=client
28/1438042989301.17_20150728002309-00077-ip-10-236-191-2_36480690_3.json
75368a7d_red_Fortress___Obsidian_Portal__Description
[Feat] Earth’s Embrace [Attainment] Flaw [Description]
d12 damage per round opponent is pinned
[]
Edvar | The Withered Fortress | Obsidian Portal
Description
https://thewitheredfortress.obsidianportal.com/characters/edvar
28/1438042990112.92_20150728002310-00055-ip-10-236-191-2_894725660_5.json
75368a7d_red_Fortress___Obsidian_Portal__Description
[Feat] Improved Initiative [Attainment] Flaw [Description]
+4 Initiative
[]
Edvar | The Withered Fortress | Obsidian Portal
Description
https://thewitheredfortress.obsidianportal.com/characters/edvar
28/1438042990112.92_20150728002310-00055-ip-10-236-191-2_894725660_5.json
75368a7d_red_Fortress___Obsidian_Portal__Description
[Feat] Monastic Training – Psychic Warrior [Attainment] Level 1 [Description]
may freely cross-class with Monk
[]
Edvar | The Withered Fortress | Obsidian Portal
Description
https://thewitheredfortress.obsidianportal.com/characters/edvar
28/1438042990112.92_20150728002310-00055-ip-10-236-191-2_894725660_5.json
75368a7d_red_Fortress___Obsidian_Portal__Description
[Feat] Improved Grapple [Attainment] Monk Level 1 [Description]
+4 grapple check, no AoO from opponent
[]
Edvar | The Withered Fortress | Obsidian Portal
Description
https://thewitheredfortress.obsidianportal.com/characters/edvar
28/1438042990112.92_20150728002310-00055-ip-10-236-191-2_894725660_5.json
75368a7d_red_Fortress___Obsidian_Portal__Description
[Feat] Combat Manifesting [Attainment] PsyWar Level 1 [Description]
+4 Concentration while grappling or manifesting defensively
[]
Edvar | The Withered Fortress | Obsidian Portal
Description
https://thewitheredfortress.obsidianportal.com/characters/edvar
28/1438042990112.92_20150728002310-00055-ip-10-236-191-2_894725660_5.json
75368a7d_red_Fortress___Obsidian_Portal__Description
[Feat] Tashalatora [Attainment] Level 3 [Description]
stack Monk and PsyWar levels for certain abilities
[]
Edvar | The Withered Fortress | Obsidian Portal
Description
https://thewitheredfortress.obsidianportal.com/characters/edvar
28/1438042990112.92_20150728002310-00055-ip-10-236-191-2_894725660_5.json
75368a7d_red_Fortress___Obsidian_Portal__Description
[Feat] Linked Power [Attainment] PsyWar Level 2 [Description]
manifest 2 powers at once, one is delayed
[]
Edvar | The Withered Fortress | Obsidian Portal
Description
https://thewitheredfortress.obsidianportal.com/characters/edvar
28/1438042990112.92_20150728002310-00055-ip-10-236-191-2_894725660_5.json
c1353178_clickmazes__Notes
[Puzzle] Sample 1 [Title] Vertical shuffle [Notes]
Shuffle round and pair off the eight coloured blocks
[]
clickmazes
Notes
http://clickmazes.com/magb/ixmagb.htm
28/1438042989301.17_20150728002309-00015-ip-10-236-191-2_53110931_2.json
c1353178_clickmazes__Notes
[Puzzle] Sample 2 [Title] Help or hinder [Notes]
Are those black marbles a help or a hindrance?
[]
clickmazes
Notes
http://clickmazes.com/magb/ixmagb.htm
28/1438042989301.17_20150728002309-00015-ip-10-236-191-2_53110931_2.json
c1353178_clickmazes__Notes
[Puzzle] Sample 3 [Title] Through the eye [Notes]
Two pairs of double blocks and one small gap
[]
clickmazes
Notes
http://clickmazes.com/magb/ixmagb.htm
28/1438042989301.17_20150728002309-00015-ip-10-236-191-2_53110931_2.json
c1353178_clickmazes__Notes
[Puzzle] Sample 4 [Title] Bridge builder [Notes]
Build a bridge to connect the two anchored blocks
[]
clickmazes
Notes
http://clickmazes.com/magb/ixmagb.htm
28/1438042989301.17_20150728002309-00015-ip-10-236-191-2_53110931_2.json
c1353178_clickmazes__Notes
[Puzzle] Sample 5 [Title] Jiggle [Notes]
Not much space to manoeuvre here, so keep jiggling
[]
clickmazes
Notes
http://clickmazes.com/magb/ixmagb.htm
28/1438042989301.17_20150728002309-00015-ip-10-236-191-2_53110931_2.json
c1353178_clickmazes__Notes
[Puzzle] Sample 6 [Title] No walls [Notes]
As pictured above
[]
clickmazes
Notes
http://clickmazes.com/magb/ixmagb.htm
28/1438042989301.17_20150728002309-00015-ip-10-236-191-2_53110931_2.json
46991598_Fifa_Street_Skill_Moves_List__Skill_Name
[Extra Tips] Great for holding offDefenders. [Skill Name]
Fake Back
[]
Fifa Street Skill Moves List
Skill Name
http://www.fifamonster.com/fifa-street-skill-moves-list
28/1438042990112.92_20150728002310-00197-ip-10-236-191-2_448545551_1.json
46991598_Fifa_Street_Skill_Moves_List__Skill_Name
[Extra Tips] Show off with this,It looks pretty sweet [Skill Name]
Knee Feint
[]
Fifa Street Skill Moves List
Skill Name
http://www.fifamonster.com/fifa-street-skill-moves-list
28/1438042990112.92_20150728002310-00197-ip-10-236-191-2_448545551_1.json