task
stringlengths
12
99
input
stringlengths
8
3.26k
output
stringlengths
1
2.05k
options
sequence
pageTitle
stringlengths
0
1.11k
outputColName
stringlengths
1
158
url
stringlengths
19
232
wdcFile
stringlengths
68
75
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] It's all done with mirrors. [Snack name]
Parabolas
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] We are not usually aware of our eyes' limitations. [Snack name]
Peripheral Vision
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Your eye and brain hold on to a series of images to form a single complete picture. [Snack name]
Persistence of Vision
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] By heating a solution of soap, water and food coloring, fluid motion can be visualized. [Snack name]
Pie Pan Convection
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Who needs expensive optical equipment? [Snack name]
Pinhole Magnifier
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] With polarized light, you can make a stained glass window without glass. [Snack name]
Polarized Light Mosaic
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] If you rotate a pair of polarizing sunglasses, you will find that they cut road glare much better in some positions than in others. [Snack name]
Polarized Sunglasses
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Wiggle where you're at. [Snack name]
Proprioception
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Your pupil changes size to control how much light enters your eye. [Snack name]
Pupil
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Substitute coins for radiation. [Snack name]
Radioactive Decay Model
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] A snack version of Mirror Mirage. [Snack name]
Real Image
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Big swings from little pulls grow. [Snack name]
Resonant Pendulum
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] One reason not all buildings are equal in an earthquake. [Snack name]
Resonant Rings
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] If you vibrate something at just the right frequency, you can get a big reaction. [Snack name]
Resonator
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] See your blind spot. [Snack name]
Seeing Your Blind Spot
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Catch a retinal net. [Snack name]
Seeing Your Retina
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] What happens when you blow a fuse? [Snack name]
Short Circuit
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] A clueless way to determine the size of an object. [Snack name]
Size and Distance
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Making waves. [Snack name]
Slinky in hand
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Create geometric art with soap films. [Snack name]
Soap Bubbles
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] A soap film becomes an ever-changing work of art. [Snack name]
Soap Film Painting
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] By finding a position at which the sun is as bright as the lamp the power output of the sun can be estimated. [Snack name]
Solar Brightness
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Fingerprints for light sources. [Snack name]
Spectra
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Discover art and science in a myriad of spherical reflections. [Snack name]
Spherical Reflections
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Create graceful loops and spirals by drawing on a spinning dish. [Snack name]
Spinning Blackboard
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Like a wheel within a wheel. [Snack name]
Spinning Cylinder
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] This visual illusion makes the palm of your hand appear to squirm and twist. [Snack name]
Squirming Palm
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] The attraction and repulsion of magnets produces entrancing, unpredictable motion. [Snack name]
Strange Attractor
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Two lips make sound [Snack name]
Straw Oboe
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] As motors go, this is about as simple as it gets. [Snack name]
Stripped Down Motor
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] How does this stack up? [Snack name]
Take It From the Top
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Using two eyes gives you depth perception. [Snack name]
Thread the Needle
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Investigate how light and color interact by aligning three colored and one black overhead transparencies. [Snack name]
The Three Little Pig(ments)
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Calculate the weight of a car by using air pressure. [Snack name]
Tired Weight
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] You can see the spring, but you can't touch it. [Snack name]
Touch the Spring
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] A face seen upside down may hold some surprises. [Snack name]
Vanna
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] This toy uses components of force to walk and to stop at just the right time! [Snack name]
Vector Toys
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Whirling water creates a tornado in a bottle. [Snack name]
Vortex
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Make a lens and a magnifying glass by filling a bowl with water. [Snack name]
Water Sphere Lens
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Rotating water has a curved surface. [Snack name]
Water Spinner
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Go ahead - hit it hard! [Snack name]
Whack-a-Stack
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] When you view short bursts of moving images, you see some interesting effects. [Snack name]
Whirling Watcher
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
57634cd3_es_You_Can_Do____Exploratorium__Snack_name
[Description] Relationship between taste and smell. [Snack name]
Your Sense of Taste
[]
Science Snacks: Projects and Activities You Can Do! | Exploratorium
Snack name
http://www.exploratorium.edu/snacks/
42/1438042988310.3_20150728002308-00165-ip-10-236-191-2_429714649_3.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Body Slam [Type] Normal [Category] Physical [Acc %] 100% [PP] 15 [Target] One Nearby [Power]
85
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Counter [Type] Fight [Category] Physical [Acc %] 100% [PP] 20 [Target] Last Foe to Act [Power]
If the user is hit by a Physical-based move on the turn it uses Counter, the user will attack the attacking Pokémon for 2x the total damage the user received from the move.varies
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Fissure [Type] Ground [Category] Physical [Acc %] 30% [PP] 5 [Target] One Nearby [Power]
Instantly knocks out the target if the move hits.varies
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Focus Energy [Type] Normal [Category] Status or Support [Acc %] -- [PP] 30 [Target] Self [Power]
--
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Snore [Type] Normal [Category] Special [Acc %] 100% [PP] 15 [Target] One Nearby [Power]
50
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Mud-Slap [Type] Ground [Category] Special [Acc %] 100% [PP] 10 [Target] One Nearby [Power]
30 due to STAB20
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Ancient Power [Type] Rock [Category] Special [Acc %] 100% [PP] 5 [Target] One Nearby [Power]
60
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Endeavor [Type] Normal [Category] Physical [Acc %] 100% [PP] 5 [Target] One Nearby [Power]
Does damage equal to the user's current HP minus the user's maximum HP, effectively setting both Pokémon at the same remaining HP. If the target has less HP remaining than the user, this move fails.varies
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Ice Shard [Type] Ice [Category] Physical [Acc %] 100% [PP] 30 [Target] One Nearby [Power]
40
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Head Smash [Type] Rock [Category] Physical [Acc %] 80% [PP] 5 [Target] One Nearby [Power]
150
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Heavy Slam [Type] Steel [Category] Physical [Acc %] 100% [PP] 10 [Target] One Nearby [Power]
Heavy Slam's power is greater depending on how much heavier the user's weight is compared to the target Pokémon's weight (according to the Pokedex), with a maximum of 120 power if the user weighs 5x as much as the target.varies
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
bee41638_Phanpy___Pokedex___Marriland__Power
[Egg] Egg [Name] Play Rough [Type] Fairy [Category] Physical [Acc %] 90% [PP] 10 [Target] One Nearby [Power]
90
[]
Phanpy - Pokedex - Marriland
Power
http://www.marriland.com/pokedex/231?cookieTest=1
42/1438042988310.3_20150728002308-00126-ip-10-236-191-2_584828450_4.json
c6320ba5_issippi___Coding_Policy_Search__Description
[Physical Status Modifiers] P1 [Unit Values] 0 [Description]
A normal healthy patient
[]
Blue Cross & Blue Shield of Mississippi | Coding Policy Search
Description
http://www.bcbsms.com/index.php?q=provider-coding-policy-search.html&action=viewPolicy&path=%2Fpolicy%2Fecode%2FAnesthesiaPolicy.html&source=ecode
42/1438042989018.40_20150728002309-00112-ip-10-236-191-2_322415036_1.json
c6320ba5_issippi___Coding_Policy_Search__Description
[Physical Status Modifiers] P2 [Unit Values] 0 [Description]
A patient with mild systemic disease
[]
Blue Cross & Blue Shield of Mississippi | Coding Policy Search
Description
http://www.bcbsms.com/index.php?q=provider-coding-policy-search.html&action=viewPolicy&path=%2Fpolicy%2Fecode%2FAnesthesiaPolicy.html&source=ecode
42/1438042989018.40_20150728002309-00112-ip-10-236-191-2_322415036_1.json
c6320ba5_issippi___Coding_Policy_Search__Description
[Physical Status Modifiers] P3 [Unit Values] 1 [Description]
A patient with severe systemic disease
[]
Blue Cross & Blue Shield of Mississippi | Coding Policy Search
Description
http://www.bcbsms.com/index.php?q=provider-coding-policy-search.html&action=viewPolicy&path=%2Fpolicy%2Fecode%2FAnesthesiaPolicy.html&source=ecode
42/1438042989018.40_20150728002309-00112-ip-10-236-191-2_322415036_1.json
c6320ba5_issippi___Coding_Policy_Search__Description
[Physical Status Modifiers] P4 [Unit Values] 2 [Description]
A patient with severe systemic disease that is a constant threat to life
[]
Blue Cross & Blue Shield of Mississippi | Coding Policy Search
Description
http://www.bcbsms.com/index.php?q=provider-coding-policy-search.html&action=viewPolicy&path=%2Fpolicy%2Fecode%2FAnesthesiaPolicy.html&source=ecode
42/1438042989018.40_20150728002309-00112-ip-10-236-191-2_322415036_1.json
c6320ba5_issippi___Coding_Policy_Search__Description
[Physical Status Modifiers] P5 [Unit Values] 3 [Description]
A moribund patient who is not expected to survive
[]
Blue Cross & Blue Shield of Mississippi | Coding Policy Search
Description
http://www.bcbsms.com/index.php?q=provider-coding-policy-search.html&action=viewPolicy&path=%2Fpolicy%2Fecode%2FAnesthesiaPolicy.html&source=ecode
42/1438042989018.40_20150728002309-00112-ip-10-236-191-2_322415036_1.json
c6320ba5_issippi___Coding_Policy_Search__Description
[Physical Status Modifiers] P6 [Unit Values] 0 [Description]
A declared brain-dead patient whose organs are being removed for donor purposes
[]
Blue Cross & Blue Shield of Mississippi | Coding Policy Search
Description
http://www.bcbsms.com/index.php?q=provider-coding-policy-search.html&action=viewPolicy&path=%2Fpolicy%2Fecode%2FAnesthesiaPolicy.html&source=ecode
42/1438042989018.40_20150728002309-00112-ip-10-236-191-2_322415036_1.json
2959c81e_ufficient_Mating_Material_Rule__2
[0] Example A [2]
This position is clearly drawn, no side can mate the other.
[]
[E4EC] The insufficient Mating Material Rule
2
http://www.e4ec.org/immr.html
42/1438042989018.40_20150728002309-00189-ip-10-236-191-2_416737864_3.json
2959c81e_ufficient_Mating_Material_Rule__2
[0] Example B [2]
This position is also drawn, white can't mate black and black can't mate white. If black's king were in a corner white couldn't control all four squares in that corner with his king and his one bishop, so mate is impossible. Therefore the game is immediately drawn when a position like this occurs.
[]
[E4EC] The insufficient Mating Material Rule
2
http://www.e4ec.org/immr.html
42/1438042989018.40_20150728002309-00189-ip-10-236-191-2_416737864_3.json
2959c81e_ufficient_Mating_Material_Rule__2
[0] Example C [2]
This position is also drawn, white can't mate black even with two or more bishops if his bishops move on the same color. White could win only if he had bishops on different color squares of the board. Of course this is a strange situation, white has promoted a pawn to a bishop instead of a queen, that would have easily won the game.
[]
[E4EC] The insufficient Mating Material Rule
2
http://www.e4ec.org/immr.html
42/1438042989018.40_20150728002309-00189-ip-10-236-191-2_416737864_3.json
2959c81e_ufficient_Mating_Material_Rule__2
[0] Example D [2]
This position is also drawn, since white can't control four squares in the corner (or six squares at an edge), so can't mate black. And of course, black can't mate white. If white had one more knight, the position would not be drawn, because mate is possible with two knights. That is known, mate can't be forced with two knights, but if black plays bad enough, or takes suicide moves (like helpmate) the mate is possible. So a king and two knights against king position is not drawn based on the insufficient material rule.
[]
[E4EC] The insufficient Mating Material Rule
2
http://www.e4ec.org/immr.html
42/1438042989018.40_20150728002309-00189-ip-10-236-191-2_416737864_3.json
2959c81e_ufficient_Mating_Material_Rule__2
[0] Example E [2]
This position is drawn, no side can mate the other since all the bishops control the same color squares. The number of bishops doesn't matter if they are all on same color squares of the board. If white could take black's bishops, or black could take white's bishop, the situation would be the same, the game is would remain drawn. If there were at least one bishop on different color, the game couldn't be terminated in draw, because mate is possible.
[]
[E4EC] The insufficient Mating Material Rule
2
http://www.e4ec.org/immr.html
42/1438042989018.40_20150728002309-00189-ip-10-236-191-2_416737864_3.json
2959c81e_ufficient_Mating_Material_Rule__2
[0] Example F [2]
Black to move. This setup is drawn, because there is no way to end the game in mate. Black can't avoid white's stalemate, so the game would end in stalemate. White's last move was Qg7+. Black now would have to take the white queen to escape from check either by Kxg7, Rxg7 or Nxg7, and after that the result would be stalemate, so the game can't end in mate. This is why the game is drawn in this position according to the rule at the top of this page. Anyway this is a good example to show how white can save a half point from a lost position. Black has massive material advantage, and could easily win the game, if white didn't move Qg7+. With this move the game is drawn, regardless how strong black is.
[]
[E4EC] The insufficient Mating Material Rule
2
http://www.e4ec.org/immr.html
42/1438042989018.40_20150728002309-00189-ip-10-236-191-2_416737864_3.json
2959c81e_ufficient_Mating_Material_Rule__2
[0] Example G [2]
This example shows a setup where there is enough mating material, but mate is still impossible. Both sides are unable to free their forces, since they can't reach the opponent's pawns. All the mating pieces are blocked, only the kings could move until the end of the Time. So the game is drawn immediately when a position like this occurs. These positions are the so called dead positions.
[]
[E4EC] The insufficient Mating Material Rule
2
http://www.e4ec.org/immr.html
42/1438042989018.40_20150728002309-00189-ip-10-236-191-2_416737864_3.json
2959c81e_ufficient_Mating_Material_Rule__2
[0] Example H [2]
This example shows another valid setup, where there are lot of forces, but mate is impossible. This position is not as blocked as the previous, since white has a free bishop. The problem is, that this bishop can't reach black's forces. Mate is impossible, so the game is drawn.
[]
[E4EC] The insufficient Mating Material Rule
2
http://www.e4ec.org/immr.html
42/1438042989018.40_20150728002309-00189-ip-10-236-191-2_416737864_3.json
2959c81e_ufficient_Mating_Material_Rule__2
[0] Example I [2]
White to move. This setup is also drawn immediately according to the rule after black's move. It was Ra8+. White can't move anything else, but capture the black rook by Kxa8. After Kxa8 the setup would be drawn. So, in this position it's impossible to avoid the drawn position. Therefore there is no way to end the game in either side's mate. Therefore the game is drawn right after black's Ra8+.
[]
[E4EC] The insufficient Mating Material Rule
2
http://www.e4ec.org/immr.html
42/1438042989018.40_20150728002309-00189-ip-10-236-191-2_416737864_3.json
2959c81e_ufficient_Mating_Material_Rule__2
[0] Example J [2]
Black to move. This is just an example to show how important is to recognize incoming stalemate in time. This position is drawn according to the rule, right after white had moved Qg4+. There is only one move sequence in this position and it leads to stalemate. Therefore the game is drawn, since none of the players can mate each other. If the game hadn't ended in draw as the rule says, the move sequence would be Rxg4+, Rxg4+, Qxg4+ then Nxg4, when it would be stalemate. It's impossible to avoid stalemate, so the game can't end in mate. Therefore this position also matches the rule, so the game is immediately drawn after Qg4+.
[]
[E4EC] The insufficient Mating Material Rule
2
http://www.e4ec.org/immr.html
42/1438042989018.40_20150728002309-00189-ip-10-236-191-2_416737864_3.json
2959c81e_ufficient_Mating_Material_Rule__2
[0] Example K [2]
If you think these examples are not enough live, then please see this one. This was the setup between Friedrich Amelung and Helmersen in Tallinn in 1890. 1.Ngxf6+ Qxf6+ (if 1...exf6, the next would be 2.Ne7#) At this point the game is drawn according to the rule in subject, because the game can not end in either side's win. Because white has to take the queen: 2.Hxf6+, then black has to take that knight: 2...exf6 Now both kings are blocked, none of them can move, and none of them is attacked. Only the queen side pawns remain, but they will be blocked sooner or later too. Checkmate is not possible. Thanks for the example to Pal Benyovszki. If you have the whole game, please send it in!
[]
[E4EC] The insufficient Mating Material Rule
2
http://www.e4ec.org/immr.html
42/1438042989018.40_20150728002309-00189-ip-10-236-191-2_416737864_3.json
91101629__World__Guild_Base_information__Advantages
[Building] Lvl 1 Castle [Quests available] Castle quests [Resources available] All resources [Advantages]
Increase 1 level for guild base and guild, increasing numbers of army available in a guild. Allows for construction of lvl 1 buildings
[]
Everything Forsaken World: Guild Base information
Advantages
http://everythingforsakenworld.blogspot.com/2010/10/guild-base-information.html
42/1438042989018.40_20150728002309-00198-ip-10-236-191-2_86199950_1.json
91101629__World__Guild_Base_information__Advantages
[Building] Lvl 1 Housing [Service to members] Use merit to exchange for certain numbers of double experience scrolls. Housing quests, Acquire dailes, Receive awards [Quests available] Housing quests [Resources available] Economy Civilization [Advantages]
Decrease GB maintenance fee by a percentage.
[]
Everything Forsaken World: Guild Base information
Advantages
http://everythingforsakenworld.blogspot.com/2010/10/guild-base-information.html
42/1438042989018.40_20150728002309-00198-ip-10-236-191-2_86199950_1.json
91101629__World__Guild_Base_information__Advantages
[Building] Level 1 Vault [Service to members] Can receive wages in normal currency. Can receive vault quests with soul currency as awards. [Quests available] Vault quests [Resources available] Economy [Advantages]
Increase max limit for guild fund and tax. Completing one vault quest can increase guild fund.
[]
Everything Forsaken World: Guild Base information
Advantages
http://everythingforsakenworld.blogspot.com/2010/10/guild-base-information.html
42/1438042989018.40_20150728002309-00198-ip-10-236-191-2_86199950_1.json
91101629__World__Guild_Base_information__Advantages
[Building] Level 1 Trade Center [Service to members] Through merchant run, one can receive soul currency, increase merchant’s credit, and raise merchant’s experience value. [Advantages]
Allows for Merchant runs to increase guild funds; Collect taxes.
[]
Everything Forsaken World: Guild Base information
Advantages
http://everythingforsakenworld.blogspot.com/2010/10/guild-base-information.html
42/1438042989018.40_20150728002309-00198-ip-10-236-191-2_86199950_1.json
91101629__World__Guild_Base_information__Advantages
[Building] Level 1 Banquet Hall [Service to members] Banquet quests, awards can be exchanged for Socialite skill books, [Quests available] Banquet quests [Resources available] Civilization Economy [Advantages]
Internal affair Officer can host one banquet (bonfire) per day. During which time, one can receive exp and aquire long duration buffs (long duration HP regeneration, MP regeneration)
[]
Everything Forsaken World: Guild Base information
Advantages
http://everythingforsakenworld.blogspot.com/2010/10/guild-base-information.html
42/1438042989018.40_20150728002309-00198-ip-10-236-191-2_86199950_1.json
91101629__World__Guild_Base_information__Advantages
[Building] Lvl 1 Architectural Society [Advantages]
Increase the number of constructions that a guild base can go through at any give time. Decrease guild funds needed to construct, increase max resource.
[]
Everything Forsaken World: Guild Base information
Advantages
http://everythingforsakenworld.blogspot.com/2010/10/guild-base-information.html
42/1438042989018.40_20150728002309-00198-ip-10-236-191-2_86199950_1.json
46ff0866_tion___E_Learning___Yad_Vashem__Title
[Author] Fink [Time/Location] Near end of war [Level of English] Average [Title]
The Tenth Man
[ [ "T", "h", "e", " ", "T", "e", "n", "t", "h", " ", "M", "a", "n" ], [ "T", "h", "e", " ", "K", "e", "y", " ", "G", "a", "m", "e" ], [ "T", "h", "e", " ", "W", "o", "r", "l", "d", " ", "o", "f", " ", "S", "t", "o", "n", "e" ], [ "T", "h", "e", " ", "C", "o", "m", "m", "a", "n", "d", "i", "n", "g", " ", "O", "f", "f", "i", "c", "e", "r" ], [ "T", "h", "e", " ", "S", "t", "o", "r", "y", " ", "o", "f", " ", "a", " ", "C", "o", "i", "n" ], [ "T", "h", "e", " ", "C", "a", "n", "t", "o", "r", " ", "a", "n", "d", " ", "t", "h", "e", " ", "B", "a", "r", "r", "a", "c", "k", "s", " ", "C", "h", "i", "e", "f" ] ]
Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem
Title
http://yadvashem.org/yv/en/education/educational_materials/selected_readings.asp
42/1438042989018.40_20150728002309-00220-ip-10-236-191-2_864866698_0.json
46ff0866_tion___E_Learning___Yad_Vashem__Title
[Author] Fink [Time/Location] Pre-ghetto [Level of English] Average – weaker [Title]
The Key Game
[ [ "T", "h", "e", " ", "T", "e", "n", "t", "h", " ", "M", "a", "n" ], [ "T", "h", "e", " ", "K", "e", "y", " ", "G", "a", "m", "e" ], [ "T", "h", "e", " ", "W", "o", "r", "l", "d", " ", "o", "f", " ", "S", "t", "o", "n", "e" ], [ "T", "h", "e", " ", "C", "o", "m", "m", "a", "n", "d", "i", "n", "g", " ", "O", "f", "f", "i", "c", "e", "r" ], [ "T", "h", "e", " ", "S", "t", "o", "r", "y", " ", "o", "f", " ", "a", " ", "C", "o", "i", "n" ], [ "T", "h", "e", " ", "C", "a", "n", "t", "o", "r", " ", "a", "n", "d", " ", "t", "h", "e", " ", "B", "a", "r", "r", "a", "c", "k", "s", " ", "C", "h", "i", "e", "f" ] ]
Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem
Title
http://yadvashem.org/yv/en/education/educational_materials/selected_readings.asp
42/1438042989018.40_20150728002309-00220-ip-10-236-191-2_864866698_0.json
46ff0866_tion___E_Learning___Yad_Vashem__Title
[Author] Borowski [Time/Location] Post-liberation [Level of English] Advanced [Title]
The World of Stone
[ [ "T", "h", "e", " ", "T", "e", "n", "t", "h", " ", "M", "a", "n" ], [ "T", "h", "e", " ", "K", "e", "y", " ", "G", "a", "m", "e" ], [ "T", "h", "e", " ", "W", "o", "r", "l", "d", " ", "o", "f", " ", "S", "t", "o", "n", "e" ], [ "T", "h", "e", " ", "C", "o", "m", "m", "a", "n", "d", "i", "n", "g", " ", "O", "f", "f", "i", "c", "e", "r" ], [ "T", "h", "e", " ", "S", "t", "o", "r", "y", " ", "o", "f", " ", "a", " ", "C", "o", "i", "n" ], [ "T", "h", "e", " ", "C", "a", "n", "t", "o", "r", " ", "a", "n", "d", " ", "t", "h", "e", " ", "B", "a", "r", "r", "a", "c", "k", "s", " ", "C", "h", "i", "e", "f" ] ]
Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem
Title
http://yadvashem.org/yv/en/education/educational_materials/selected_readings.asp
42/1438042989018.40_20150728002309-00220-ip-10-236-191-2_864866698_0.json
46ff0866_tion___E_Learning___Yad_Vashem__Title
[Author] Delbo [Time/Location] In the camps [Level of English] Average [Title]
The Commanding Officer
[ [ "T", "h", "e", " ", "T", "e", "n", "t", "h", " ", "M", "a", "n" ], [ "T", "h", "e", " ", "K", "e", "y", " ", "G", "a", "m", "e" ], [ "T", "h", "e", " ", "W", "o", "r", "l", "d", " ", "o", "f", " ", "S", "t", "o", "n", "e" ], [ "T", "h", "e", " ", "C", "o", "m", "m", "a", "n", "d", "i", "n", "g", " ", "O", "f", "f", "i", "c", "e", "r" ], [ "T", "h", "e", " ", "S", "t", "o", "r", "y", " ", "o", "f", " ", "a", " ", "C", "o", "i", "n" ], [ "T", "h", "e", " ", "C", "a", "n", "t", "o", "r", " ", "a", "n", "d", " ", "t", "h", "e", " ", "B", "a", "r", "r", "a", "c", "k", "s", " ", "C", "h", "i", "e", "f" ] ]
Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem
Title
http://yadvashem.org/yv/en/education/educational_materials/selected_readings.asp
42/1438042989018.40_20150728002309-00220-ip-10-236-191-2_864866698_0.json
46ff0866_tion___E_Learning___Yad_Vashem__Title
[Author] Levi [Time/Location] Lodz ghetto [Level of English] Average – Advanced [Title]
The Story of a Coin
[ [ "T", "h", "e", " ", "T", "e", "n", "t", "h", " ", "M", "a", "n" ], [ "T", "h", "e", " ", "K", "e", "y", " ", "G", "a", "m", "e" ], [ "T", "h", "e", " ", "W", "o", "r", "l", "d", " ", "o", "f", " ", "S", "t", "o", "n", "e" ], [ "T", "h", "e", " ", "C", "o", "m", "m", "a", "n", "d", "i", "n", "g", " ", "O", "f", "f", "i", "c", "e", "r" ], [ "T", "h", "e", " ", "S", "t", "o", "r", "y", " ", "o", "f", " ", "a", " ", "C", "o", "i", "n" ], [ "T", "h", "e", " ", "C", "a", "n", "t", "o", "r", " ", "a", "n", "d", " ", "t", "h", "e", " ", "B", "a", "r", "r", "a", "c", "k", "s", " ", "C", "h", "i", "e", "f" ] ]
Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem
Title
http://yadvashem.org/yv/en/education/educational_materials/selected_readings.asp
42/1438042989018.40_20150728002309-00220-ip-10-236-191-2_864866698_0.json
46ff0866_tion___E_Learning___Yad_Vashem__Title
[Author] Levi [Time/Location] Auschwitz [Level of English] Average - Advanced [Title]
The Cantor and the Barracks Chief
[ [ "T", "h", "e", " ", "T", "e", "n", "t", "h", " ", "M", "a", "n" ], [ "T", "h", "e", " ", "K", "e", "y", " ", "G", "a", "m", "e" ], [ "T", "h", "e", " ", "W", "o", "r", "l", "d", " ", "o", "f", " ", "S", "t", "o", "n", "e" ], [ "T", "h", "e", " ", "C", "o", "m", "m", "a", "n", "d", "i", "n", "g", " ", "O", "f", "f", "i", "c", "e", "r" ], [ "T", "h", "e", " ", "S", "t", "o", "r", "y", " ", "o", "f", " ", "a", " ", "C", "o", "i", "n" ], [ "T", "h", "e", " ", "C", "a", "n", "t", "o", "r", " ", "a", "n", "d", " ", "t", "h", "e", " ", "B", "a", "r", "r", "a", "c", "k", "s", " ", "C", "h", "i", "e", "f" ] ]
Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem
Title
http://yadvashem.org/yv/en/education/educational_materials/selected_readings.asp
42/1438042989018.40_20150728002309-00220-ip-10-236-191-2_864866698_0.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_OverhealDecay_Disabled [Description] The primary attribute of the removed Overhealer. Nonfunctional. [Function]
Overheal bonus doesn't decay.
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_FistsHaveRadialBuff [Description] Former attribute of the K.G.B. Oddly, if the player scores a kill with an item possessing this attribute, Heavy will taunt. Nonfunctional. [Function]
On Kill: +50 health on nearby teammates. On Kill: +10% Crit Chance on nearby teammates.
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_DmgPenaltyVsNonStunned [Description] Previous downside of the Sandman. [Function]
%s1% damage vs non-stunned players.
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_ZoomSpeedMod_Disabled [Description] Walkabout's positive attribute. [Function]
No move speed penalty from zoom.
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_SniperNoCharge [Description] Walkabout's downside. [Function]
No zoom or damage charge.
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_SniperCharge_Per_Sec [Description] Walkabout's upside/downside. [Function]
Increased or decreased charge rate.
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_SniperZoom_Penalty [Description] Walkabout's downside. [Function]
Decreased scope sight.
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_NoDoubleJump [Description] Former negative attribute of the Sandman before it was changed to -15 health. [Function]
Disables double jump on wearer.
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_AbsorbDmgWhileCloaked [Description] Completely unused attribute indicating new Cloak type. The attribute was never fully coded into the game. Unimplemented. [Function]
Absorbs %s1% damage while cloaked
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_RocketLauncherSeeker [Description] Removed Rocket Launcher. It is unknown whether this attribute retains its functionality [Function]
Fires laser guided rockets
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_ChargedAirblast [Description] Degreaser design experiment. Works, but has no HUD elements to show it. [Function]
Airblast can now be charged, which will push enemies further
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
a0bfa666____Official_Team_Fortress_Wiki__Function
[Name] Attrib_AirblastCost_Decreased [Description] Degreaser design experiment. [Function]
%s1% airblast cost
[]
Unused content - Official TF2 Wiki | Official Team Fortress Wiki
Function
http://wiki.teamfortress.com/wiki/Unused_content
42/1438042988310.3_20150728002308-00234-ip-10-236-191-2_260404959_14.json
9f5e22d5_Lizards__Care_Level
[Name] White-Throated Monitor [Captive Lifespan] 12 to 20 Years [Care Level]
Advanced
[ [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "N", "o", "t", " ", "A", "p", "p", "l", "i", "c", "a", "b", "l", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Lizards
Care Level
http://www.reptilesmagazine.com/Lizard-Species/?sort=name&so=desc
42/1438042988310.3_20150728002308-00216-ip-10-236-191-2_678439247_0.json
9f5e22d5_Lizards__Care_Level
[Name] Water Monitor [Captive Lifespan] 8 to 12 Years [Care Level]
Advanced
[ [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "N", "o", "t", " ", "A", "p", "p", "l", "i", "c", "a", "b", "l", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Lizards
Care Level
http://www.reptilesmagazine.com/Lizard-Species/?sort=name&so=desc
42/1438042988310.3_20150728002308-00216-ip-10-236-191-2_678439247_0.json
9f5e22d5_Lizards__Care_Level
[Name] Veiled Chameleon [Captive Lifespan] 5 to 8 Years [Care Level]
Intermediate
[ [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "N", "o", "t", " ", "A", "p", "p", "l", "i", "c", "a", "b", "l", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Lizards
Care Level
http://www.reptilesmagazine.com/Lizard-Species/?sort=name&so=desc
42/1438042988310.3_20150728002308-00216-ip-10-236-191-2_678439247_0.json
9f5e22d5_Lizards__Care_Level
[Name] Tuatara [Captive Lifespan] Not Applicable [Care Level]
Not Applicable
[ [ "A", "d", "v", "a", "n", "c", "e", "d" ], [ "I", "n", "t", "e", "r", "m", "e", "d", "i", "a", "t", "e" ], [ "N", "o", "t", " ", "A", "p", "p", "l", "i", "c", "a", "b", "l", "e" ], [ "B", "e", "g", "i", "n", "n", "e", "r" ] ]
Lizards
Care Level
http://www.reptilesmagazine.com/Lizard-Species/?sort=name&so=desc
42/1438042988310.3_20150728002308-00216-ip-10-236-191-2_678439247_0.json