triplets
list | passage
stringlengths 56
13.5k
| label_str
stringlengths 5
48
| passage_id
float64 58
38.4k
⌀ | __index_level_0__
int64 0
529k
|
---|---|---|---|---|
[
"Ujiyamada",
"located in the administrative territorial entity",
"Japan"
] |
Find the relation between <e1>Ujiyamada<\e1> and <e2>Japan<\e2>.
, usually abbreviated as Sankyū (参急), was a private railway company that operated in Nara Prefecture and Mie Prefecture, Japan for 14 years from 1927 to 1941, when it merged with its parent company, Ōsaka Electric Railroad (Daiki). Sankyū built a single train line which serviced the cities of Sakurai, Nabari, Matsusaka, and Ujiyamada, and the company acquired a second major line as well as a small local line from Ise Electric Railway (Iseden). These lines extended northwards from Matsusaka through cities in Mie Prefecture along the coast of Ise Bay as far as Kuwana. The infrastructure of Sankyū is now owned by Kintetsu and remains in use today. Sankyū's main goal was to build a portion of a railway to Ujiyamada (now Ise) which is home to Ise Grand Shrine, the holiest Shinto shrine in Japan and a common pilgrimage destination. The word " Sangū " is a kanji abbreviation of a phrase in Japanese that roughly translates to " a pilgrimage to Ise Grand Shrine ". Sankyū's line connected with a line originating in Osaka owned by its parent company, Daiki, and together the two offered direct rail service from Osaka to Ujiyamada on a line that was much more direct than that of its main rival, Kokutetsu. When Sankyū acquired Iseden, it then set its eyes on a direct connection between Osaka and Nagoya.
|
located in the administrative territorial entity
| null | 47,196 |
[
"Ise Electric Railway",
"located in the administrative territorial entity",
"Japan"
] |
Find the relation between <e1>Ise Electric Railway<\e1> and <e2>Japan<\e2>.
, usually abbreviated as Sankyū (参急), was a private railway company that operated in Nara Prefecture and Mie Prefecture, Japan for 14 years from 1927 to 1941, when it merged with its parent company, Ōsaka Electric Railroad (Daiki). Sankyū built a single train line which serviced the cities of Sakurai, Nabari, Matsusaka, and Ujiyamada, and the company acquired a second major line as well as a small local line from Ise Electric Railway (Iseden). These lines extended northwards from Matsusaka through cities in Mie Prefecture along the coast of Ise Bay as far as Kuwana. The infrastructure of Sankyū is now owned by Kintetsu and remains in use today. Sankyū's main goal was to build a portion of a railway to Ujiyamada (now Ise) which is home to Ise Grand Shrine, the holiest Shinto shrine in Japan and a common pilgrimage destination. The word " Sangū " is a kanji abbreviation of a phrase in Japanese that roughly translates to " a pilgrimage to Ise Grand Shrine ". Sankyū's line connected with a line originating in Osaka owned by its parent company, Daiki, and together the two offered direct rail service from Osaka to Ujiyamada on a line that was much more direct than that of its main rival, Kokutetsu. When Sankyū acquired Iseden, it then set its eyes on a direct connection between Osaka and Nagoya.
|
located in the administrative territorial entity
| null | 47,197 |
[
"Ise Bay",
"located in the administrative territorial entity",
"Japan"
] |
Find the relation between <e1>Ise Bay<\e1> and <e2>Japan<\e2>.
, usually abbreviated as Sankyū (参急), was a private railway company that operated in Nara Prefecture and Mie Prefecture, Japan for 14 years from 1927 to 1941, when it merged with its parent company, Ōsaka Electric Railroad (Daiki). Sankyū built a single train line which serviced the cities of Sakurai, Nabari, Matsusaka, and Ujiyamada, and the company acquired a second major line as well as a small local line from Ise Electric Railway (Iseden). These lines extended northwards from Matsusaka through cities in Mie Prefecture along the coast of Ise Bay as far as Kuwana. The infrastructure of Sankyū is now owned by Kintetsu and remains in use today. Sankyū's main goal was to build a portion of a railway to Ujiyamada (now Ise) which is home to Ise Grand Shrine, the holiest Shinto shrine in Japan and a common pilgrimage destination. The word " Sangū " is a kanji abbreviation of a phrase in Japanese that roughly translates to " a pilgrimage to Ise Grand Shrine ". Sankyū's line connected with a line originating in Osaka owned by its parent company, Daiki, and together the two offered direct rail service from Osaka to Ujiyamada on a line that was much more direct than that of its main rival, Kokutetsu. When Sankyū acquired Iseden, it then set its eyes on a direct connection between Osaka and Nagoya.
|
located in the administrative territorial entity
| null | 47,198 |
[
"Kuwana",
"located in the administrative territorial entity",
"Japan"
] |
Find the relation between <e1>Kuwana<\e1> and <e2>Japan<\e2>.
, usually abbreviated as Sankyū (参急), was a private railway company that operated in Nara Prefecture and Mie Prefecture, Japan for 14 years from 1927 to 1941, when it merged with its parent company, Ōsaka Electric Railroad (Daiki). Sankyū built a single train line which serviced the cities of Sakurai, Nabari, Matsusaka, and Ujiyamada, and the company acquired a second major line as well as a small local line from Ise Electric Railway (Iseden). These lines extended northwards from Matsusaka through cities in Mie Prefecture along the coast of Ise Bay as far as Kuwana. The infrastructure of Sankyū is now owned by Kintetsu and remains in use today. Sankyū's main goal was to build a portion of a railway to Ujiyamada (now Ise) which is home to Ise Grand Shrine, the holiest Shinto shrine in Japan and a common pilgrimage destination. The word " Sangū " is a kanji abbreviation of a phrase in Japanese that roughly translates to " a pilgrimage to Ise Grand Shrine ". Sankyū's line connected with a line originating in Osaka owned by its parent company, Daiki, and together the two offered direct rail service from Osaka to Ujiyamada on a line that was much more direct than that of its main rival, Kokutetsu. When Sankyū acquired Iseden, it then set its eyes on a direct connection between Osaka and Nagoya.
|
located in the administrative territorial entity
| null | 47,199 |
[
"Ise Grand Shrine",
"located in the administrative territorial entity",
"Japan"
] |
Find the relation between <e1>Ise Grand Shrine<\e1> and <e2>Japan<\e2>.
, usually abbreviated as Sankyū (参急), was a private railway company that operated in Nara Prefecture and Mie Prefecture, Japan for 14 years from 1927 to 1941, when it merged with its parent company, Ōsaka Electric Railroad (Daiki). Sankyū built a single train line which serviced the cities of Sakurai, Nabari, Matsusaka, and Ujiyamada, and the company acquired a second major line as well as a small local line from Ise Electric Railway (Iseden). These lines extended northwards from Matsusaka through cities in Mie Prefecture along the coast of Ise Bay as far as Kuwana. The infrastructure of Sankyū is now owned by Kintetsu and remains in use today. Sankyū's main goal was to build a portion of a railway to Ujiyamada (now Ise) which is home to Ise Grand Shrine, the holiest Shinto shrine in Japan and a common pilgrimage destination. The word " Sangū " is a kanji abbreviation of a phrase in Japanese that roughly translates to " a pilgrimage to Ise Grand Shrine ". Sankyū's line connected with a line originating in Osaka owned by its parent company, Daiki, and together the two offered direct rail service from Osaka to Ujiyamada on a line that was much more direct than that of its main rival, Kokutetsu. When Sankyū acquired Iseden, it then set its eyes on a direct connection between Osaka and Nagoya.
|
located in the administrative territorial entity
| null | 47,200 |
[
"Kokutetsu",
"located in the administrative territorial entity",
"Japan"
] |
Find the relation between <e1>Kokutetsu<\e1> and <e2>Japan<\e2>.
, usually abbreviated as Sankyū (参急), was a private railway company that operated in Nara Prefecture and Mie Prefecture, Japan for 14 years from 1927 to 1941, when it merged with its parent company, Ōsaka Electric Railroad (Daiki). Sankyū built a single train line which serviced the cities of Sakurai, Nabari, Matsusaka, and Ujiyamada, and the company acquired a second major line as well as a small local line from Ise Electric Railway (Iseden). These lines extended northwards from Matsusaka through cities in Mie Prefecture along the coast of Ise Bay as far as Kuwana. The infrastructure of Sankyū is now owned by Kintetsu and remains in use today. Sankyū's main goal was to build a portion of a railway to Ujiyamada (now Ise) which is home to Ise Grand Shrine, the holiest Shinto shrine in Japan and a common pilgrimage destination. The word " Sangū " is a kanji abbreviation of a phrase in Japanese that roughly translates to " a pilgrimage to Ise Grand Shrine ". Sankyū's line connected with a line originating in Osaka owned by its parent company, Daiki, and together the two offered direct rail service from Osaka to Ujiyamada on a line that was much more direct than that of its main rival, Kokutetsu. When Sankyū acquired Iseden, it then set its eyes on a direct connection between Osaka and Nagoya.
|
located in the administrative territorial entity
| null | 47,201 |
[
"Ōsaka Electric Railroad",
"located in the administrative territorial entity",
"Japan"
] |
Find the relation between <e1>Ōsaka Electric Railroad<\e1> and <e2>Japan<\e2>.
, usually abbreviated as Sankyū (参急), was a private railway company that operated in Nara Prefecture and Mie Prefecture, Japan for 14 years from 1927 to 1941, when it merged with its parent company, Ōsaka Electric Railroad (Daiki). Sankyū built a single train line which serviced the cities of Sakurai, Nabari, Matsusaka, and Ujiyamada, and the company acquired a second major line as well as a small local line from Ise Electric Railway (Iseden). These lines extended northwards from Matsusaka through cities in Mie Prefecture along the coast of Ise Bay as far as Kuwana. The infrastructure of Sankyū is now owned by Kintetsu and remains in use today. Sankyū's main goal was to build a portion of a railway to Ujiyamada (now Ise) which is home to Ise Grand Shrine, the holiest Shinto shrine in Japan and a common pilgrimage destination. The word " Sangū " is a kanji abbreviation of a phrase in Japanese that roughly translates to " a pilgrimage to Ise Grand Shrine ". Sankyū's line connected with a line originating in Osaka owned by its parent company, Daiki, and together the two offered direct rail service from Osaka to Ujiyamada on a line that was much more direct than that of its main rival, Kokutetsu. When Sankyū acquired Iseden, it then set its eyes on a direct connection between Osaka and Nagoya.
|
located in the administrative territorial entity
| null | 47,202 |
[
"Rotterdam",
"country",
"Netherlands"
] |
Find the relation between <e1>Rotterdam<\e1> and <e2>Netherlands<\e2>.
Gabber (;) is a style of electronic music and a subgenre of hardcore techno. Although arguably a house variant from Detroit, techno music reached Amsterdam in the late 1980s, and it was the producers and DJs from Rotterdam in the early 1990s who evolved it, mixing it with industrial into a harder house variant which is today known as " gabber ". The specific sound of Rotterdam was also created as a reaction to the house scene of Amsterdam which was seen as " snobby and pretentious ". Though techno tracks from Frankfurt's Marc Acardipane were quite similar to the Rotterdam style, it was the popularity of this music in the Netherlands which made Rotterdam the cradle of gabber. The essence of the gabber sound is a distorted bass drum sample, overdriven to the point where it becomes clipped into a distorted square wave and makes a recognizably melodic tone. Often the Roland Alpha Juno or the kick from a Roland TR-909 was used to create this sound. Gabber tracks typically include samples and synthesised melodies with the typical tempo ranging from 150 to 190 bpm. Violence, drugs and profanity are common themes in gabber, perceptible through its samples and lyrics, often screamed, pitch shifted or distorted. Gabber was popular in many countries, including the Netherlands, Belgium, Switzerland, Germany, Austria, and Italy. In the late 1990s, it became less popular than the emerging gabber - influenced hardstyle. After surviving underground for a number of years, in 2002 the style reappeared in the Netherlands in a new form, mainstream hardcore. The sound became more commercial, dark and industrial.
|
country
| null | 47,679 |
[
"Rotterdam",
"country",
"Netherlands"
] |
Find the relation between <e1>Rotterdam<\e1> and <e2>Netherlands<\e2>.
Gabber (;) is a style of electronic music and a subgenre of hardcore techno. Although arguably a house variant from Detroit, techno music reached Amsterdam in the late 1980s, and it was the producers and DJs from Rotterdam in the early 1990s who evolved it, mixing it with industrial into a harder house variant which is today known as " gabber ". The specific sound of Rotterdam was also created as a reaction to the house scene of Amsterdam which was seen as " snobby and pretentious ". Though techno tracks from Frankfurt's Marc Acardipane were quite similar to the Rotterdam style, it was the popularity of this music in the Netherlands which made Rotterdam the cradle of gabber. The essence of the gabber sound is a distorted bass drum sample, overdriven to the point where it becomes clipped into a distorted square wave and makes a recognizably melodic tone. Often the Roland Alpha Juno or the kick from a Roland TR-909 was used to create this sound. Gabber tracks typically include samples and synthesised melodies with the typical tempo ranging from 150 to 190 bpm. Violence, drugs and profanity are common themes in gabber, perceptible through its samples and lyrics, often screamed, pitch shifted or distorted. Gabber was popular in many countries, including the Netherlands, Belgium, Switzerland, Germany, Austria, and Italy. In the late 1990s, it became less popular than the emerging gabber - influenced hardstyle. After surviving underground for a number of years, in 2002 the style reappeared in the Netherlands in a new form, mainstream hardcore. The sound became more commercial, dark and industrial.
|
country
| null | 47,680 |
[
"Rotterdam",
"located in the administrative territorial entity",
"Netherlands"
] |
Find the relation between <e1>Rotterdam<\e1> and <e2>Netherlands<\e2>.
Gabber (;) is a style of electronic music and a subgenre of hardcore techno. Although arguably a house variant from Detroit, techno music reached Amsterdam in the late 1980s, and it was the producers and DJs from Rotterdam in the early 1990s who evolved it, mixing it with industrial into a harder house variant which is today known as " gabber ". The specific sound of Rotterdam was also created as a reaction to the house scene of Amsterdam which was seen as " snobby and pretentious ". Though techno tracks from Frankfurt's Marc Acardipane were quite similar to the Rotterdam style, it was the popularity of this music in the Netherlands which made Rotterdam the cradle of gabber. The essence of the gabber sound is a distorted bass drum sample, overdriven to the point where it becomes clipped into a distorted square wave and makes a recognizably melodic tone. Often the Roland Alpha Juno or the kick from a Roland TR-909 was used to create this sound. Gabber tracks typically include samples and synthesised melodies with the typical tempo ranging from 150 to 190 bpm. Violence, drugs and profanity are common themes in gabber, perceptible through its samples and lyrics, often screamed, pitch shifted or distorted. Gabber was popular in many countries, including the Netherlands, Belgium, Switzerland, Germany, Austria, and Italy. In the late 1990s, it became less popular than the emerging gabber - influenced hardstyle. After surviving underground for a number of years, in 2002 the style reappeared in the Netherlands in a new form, mainstream hardcore. The sound became more commercial, dark and industrial.
|
located in the administrative territorial entity
| null | 47,681 |
[
"Springfield",
"country",
"United States"
] |
Find the relation between <e1>Springfield<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
country
| null | 47,683 |
[
"Massachusetts",
"located in the administrative territorial entity",
"United States"
] |
Find the relation between <e1>Massachusetts<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,684 |
[
"Massachusetts",
"country",
"United States"
] |
Find the relation between <e1>Massachusetts<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
country
| null | 47,685 |
[
"New England",
"country",
"United States"
] |
Find the relation between <e1>New England<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
country
| null | 47,686 |
[
"Connecticut River",
"located in the administrative territorial entity",
"Massachusetts"
] |
Find the relation between <e1>Connecticut River<\e1> and <e2>Massachusetts<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,687 |
[
"Connecticut River",
"located in the administrative territorial entity",
"New England"
] |
Find the relation between <e1>Connecticut River<\e1> and <e2>New England<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,688 |
[
"Connecticut River",
"country",
"United States"
] |
Find the relation between <e1>Connecticut River<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
country
| null | 47,689 |
[
"Chicopee",
"country",
"United States"
] |
Find the relation between <e1>Chicopee<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
country
| null | 47,690 |
[
"South End Bridge",
"located in the administrative territorial entity",
"Massachusetts"
] |
Find the relation between <e1>South End Bridge<\e1> and <e2>Massachusetts<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,691 |
[
"South End Bridge",
"country",
"United States"
] |
Find the relation between <e1>South End Bridge<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
country
| null | 47,692 |
[
"Naismith Memorial Basketball Hall of Fame",
"country",
"United States"
] |
Find the relation between <e1>Naismith Memorial Basketball Hall of Fame<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
country
| null | 47,693 |
[
"Connecticut River Walk",
"located in the administrative territorial entity",
"Massachusetts"
] |
Find the relation between <e1>Connecticut River Walk<\e1> and <e2>Massachusetts<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,694 |
[
"Connecticut River Walk",
"country",
"United States"
] |
Find the relation between <e1>Connecticut River Walk<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
country
| null | 47,695 |
[
"Interstate 91 - a",
"located in the administrative territorial entity",
"Massachusetts"
] |
Find the relation between <e1>Interstate 91 - a<\e1> and <e2>Massachusetts<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,698 |
[
"Interstate 91 - a",
"country",
"United States"
] |
Find the relation between <e1>Interstate 91 - a<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
country
| null | 47,699 |
[
"South End Bridge",
"located in the administrative territorial entity",
"Springfield"
] |
Find the relation between <e1>South End Bridge<\e1> and <e2>Springfield<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,701 |
[
"Knowledge Corridor",
"located in the administrative territorial entity",
"Massachusetts"
] |
Find the relation between <e1>Knowledge Corridor<\e1> and <e2>Massachusetts<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,702 |
[
"Connecticut River Walk",
"located in the administrative territorial entity",
"New England"
] |
Find the relation between <e1>Connecticut River Walk<\e1> and <e2>New England<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,703 |
[
"Interstate 91 - a",
"located in the administrative territorial entity",
"New England"
] |
Find the relation between <e1>Interstate 91 - a<\e1> and <e2>New England<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,704 |
[
"Knowledge Corridor",
"located in the administrative territorial entity",
"New England"
] |
Find the relation between <e1>Knowledge Corridor<\e1> and <e2>New England<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,706 |
[
"Connecticut River Walk",
"located in the administrative territorial entity",
"Springfield"
] |
Find the relation between <e1>Connecticut River Walk<\e1> and <e2>Springfield<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,707 |
[
"Knowledge Corridor",
"country",
"United States"
] |
Find the relation between <e1>Knowledge Corridor<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
country
| null | 47,708 |
[
"Chicopee",
"located in the administrative territorial entity",
"Massachusetts"
] |
Find the relation between <e1>Chicopee<\e1> and <e2>Massachusetts<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,709 |
[
"New England",
"has part(s)",
"Massachusetts"
] |
Find the relation between <e1>New England<\e1> and <e2>Massachusetts<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
has part(s)
| null | 47,710 |
[
"Massachusetts",
"part of",
"New England"
] |
Find the relation between <e1>Massachusetts<\e1> and <e2>New England<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
part of
| null | 47,711 |
[
"Springfield",
"located in the administrative territorial entity",
"United States"
] |
Find the relation between <e1>Springfield<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,712 |
[
"New England",
"located in the administrative territorial entity",
"United States"
] |
Find the relation between <e1>New England<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,713 |
[
"Connecticut River",
"located in the administrative territorial entity",
"United States"
] |
Find the relation between <e1>Connecticut River<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,714 |
[
"Chicopee",
"located in the administrative territorial entity",
"United States"
] |
Find the relation between <e1>Chicopee<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,715 |
[
"South End Bridge",
"located in the administrative territorial entity",
"United States"
] |
Find the relation between <e1>South End Bridge<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,716 |
[
"Naismith Memorial Basketball Hall of Fame",
"located in the administrative territorial entity",
"United States"
] |
Find the relation between <e1>Naismith Memorial Basketball Hall of Fame<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,717 |
[
"Connecticut River Walk",
"located in the administrative territorial entity",
"United States"
] |
Find the relation between <e1>Connecticut River Walk<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,718 |
[
"Interstate 91 - a",
"located in the administrative territorial entity",
"United States"
] |
Find the relation between <e1>Interstate 91 - a<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,719 |
[
"Knowledge Corridor",
"located in the administrative territorial entity",
"United States"
] |
Find the relation between <e1>Knowledge Corridor<\e1> and <e2>United States<\e2>.
The Connecticut River Walk is partially constructed park and bikeway in Springfield, Massachusetts, United States, along the banks of New England's largest river, the Connecticut River. Currently, Springfield's section of this park is 3.7 miles long, running from Chicopee, Massachusetts to the South End Bridge in Springfield, Massachusetts. Unique features of the trail include its path alongside an active - and soon - to - be the United States' first high - speed - train line, making it a " rail - with - trail, " and its passing in very close proximity to the Naismith Memorial Basketball Hall of Fame. The longest river in New England, the Connecticut River is the Knowledge Corridor's most prominent natural asset. For centuries it has been a source of regional identity and pride ; however, currently most residents are cut off from it by Interstate 91 - a 1960s - era elevated highway, which has become a major inhibitor to Springfield's economic and recreational riverfront growth, especially in recent years.
|
located in the administrative territorial entity
| null | 47,720 |
[
"Quan Chi",
"present in work",
"Mortal Kombat : Tournament Edition"
] |
Find the relation between <e1>Quan Chi<\e1> and <e2>Mortal Kombat : Tournament Edition<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
present in work
| null | 47,803 |
[
"Shang Tsung",
"present in work",
"Mortal Kombat : Tournament Edition"
] |
Find the relation between <e1>Shang Tsung<\e1> and <e2>Mortal Kombat : Tournament Edition<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
present in work
| null | 47,804 |
[
"Mortal Kombat : Deadly Alliance",
"platform",
"PlayStation 2"
] |
Find the relation between <e1>Mortal Kombat : Deadly Alliance<\e1> and <e2>PlayStation 2<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,805 |
[
"Mortal Kombat : Deadly Alliance",
"publisher",
"Midway"
] |
Find the relation between <e1>Mortal Kombat : Deadly Alliance<\e1> and <e2>Midway<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
publisher
| null | 47,807 |
[
"Mortal Kombat : Deadly Alliance",
"platform",
"Xbox"
] |
Find the relation between <e1>Mortal Kombat : Deadly Alliance<\e1> and <e2>Xbox<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,808 |
[
"Mortal Kombat : Deadly Alliance",
"platform",
"GameCube"
] |
Find the relation between <e1>Mortal Kombat : Deadly Alliance<\e1> and <e2>GameCube<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,809 |
[
"Mortal Kombat : Deadly Alliance",
"platform",
"Game Boy Advance"
] |
Find the relation between <e1>Mortal Kombat : Deadly Alliance<\e1> and <e2>Game Boy Advance<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,810 |
[
"Mortal Kombat : Deadly Alliance",
"platform",
"GBA"
] |
Find the relation between <e1>Mortal Kombat : Deadly Alliance<\e1> and <e2>GBA<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,812 |
[
"Deadly Alliance",
"platform",
"PlayStation 2"
] |
Find the relation between <e1>Deadly Alliance<\e1> and <e2>PlayStation 2<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,813 |
[
"Deadly Alliance",
"publisher",
"Midway"
] |
Find the relation between <e1>Deadly Alliance<\e1> and <e2>Midway<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
publisher
| null | 47,815 |
[
"Deadly Alliance",
"platform",
"Xbox"
] |
Find the relation between <e1>Deadly Alliance<\e1> and <e2>Xbox<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,816 |
[
"Deadly Alliance",
"platform",
"GameCube"
] |
Find the relation between <e1>Deadly Alliance<\e1> and <e2>GameCube<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,817 |
[
"Mortal Kombat : Tournament Edition",
"platform",
"PlayStation 2"
] |
Find the relation between <e1>Mortal Kombat : Tournament Edition<\e1> and <e2>PlayStation 2<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,819 |
[
"Mortal Kombat : Tournament Edition",
"publisher",
"Midway"
] |
Find the relation between <e1>Mortal Kombat : Tournament Edition<\e1> and <e2>Midway<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
publisher
| null | 47,820 |
[
"Mortal Kombat : Tournament Edition",
"platform",
"Xbox"
] |
Find the relation between <e1>Mortal Kombat : Tournament Edition<\e1> and <e2>Xbox<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,821 |
[
"Mortal Kombat : Tournament Edition",
"platform",
"GameCube"
] |
Find the relation between <e1>Mortal Kombat : Tournament Edition<\e1> and <e2>GameCube<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,822 |
[
"Mortal Kombat : Tournament Edition",
"platform",
"Game Boy Advance"
] |
Find the relation between <e1>Mortal Kombat : Tournament Edition<\e1> and <e2>Game Boy Advance<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,823 |
[
"Mortal Kombat : Tournament Edition",
"platform",
"GBA"
] |
Find the relation between <e1>Mortal Kombat : Tournament Edition<\e1> and <e2>GBA<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,824 |
[
"Deadly Alliance",
"developer",
"Midway"
] |
Find the relation between <e1>Deadly Alliance<\e1> and <e2>Midway<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
developer
| null | 47,825 |
[
"Deadly Alliance",
"platform",
"GBA"
] |
Find the relation between <e1>Deadly Alliance<\e1> and <e2>GBA<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,826 |
[
"Quan Chi",
"present in work",
"Mortal Kombat : Deadly Alliance"
] |
Find the relation between <e1>Quan Chi<\e1> and <e2>Mortal Kombat : Deadly Alliance<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
present in work
| null | 47,827 |
[
"Deadly Alliance",
"platform",
"Game Boy Advance"
] |
Find the relation between <e1>Deadly Alliance<\e1> and <e2>Game Boy Advance<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
platform
| null | 47,828 |
[
"Mortal Kombat : Deadly Alliance",
"characters",
"Quan Chi"
] |
Find the relation between <e1>Mortal Kombat : Deadly Alliance<\e1> and <e2>Quan Chi<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
characters
| null | 47,829 |
[
"Mortal Kombat : Tournament Edition",
"developer",
"Midway"
] |
Find the relation between <e1>Mortal Kombat : Tournament Edition<\e1> and <e2>Midway<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
developer
| null | 47,830 |
[
"Mortal Kombat : Deadly Alliance",
"characters",
"Shang Tsung"
] |
Find the relation between <e1>Mortal Kombat : Deadly Alliance<\e1> and <e2>Shang Tsung<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
characters
| null | 47,831 |
[
"Mortal Kombat : Tournament Edition",
"characters",
"Shang Tsung"
] |
Find the relation between <e1>Mortal Kombat : Tournament Edition<\e1> and <e2>Shang Tsung<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
characters
| null | 47,833 |
[
"Mortal Kombat : Deadly Alliance",
"developer",
"Midway"
] |
Find the relation between <e1>Mortal Kombat : Deadly Alliance<\e1> and <e2>Midway<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
developer
| null | 47,834 |
[
"Mortal Kombat : Tournament Edition",
"has part(s)",
"Mortal Kombat : Deadly Alliance"
] |
Find the relation between <e1>Mortal Kombat : Tournament Edition<\e1> and <e2>Mortal Kombat : Deadly Alliance<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
has part(s)
| null | 47,835 |
[
"Mortal Kombat : Tournament Edition",
"has part(s)",
"Deadly Alliance"
] |
Find the relation between <e1>Mortal Kombat : Tournament Edition<\e1> and <e2>Deadly Alliance<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
has part(s)
| null | 47,836 |
[
"Shang Tsung",
"present in work",
"Mortal Kombat : Deadly Alliance"
] |
Find the relation between <e1>Shang Tsung<\e1> and <e2>Mortal Kombat : Deadly Alliance<\e2>.
Mortal Kombat : Deadly Alliance is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all - new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat : Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat : Tournament Edition (originally titled Mortal Kombat : Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
|
present in work
| null | 47,837 |
[
"Jacques Feldbau",
"place of birth",
"Strasbourg"
] |
Find the relation between <e1>Jacques Feldbau<\e1> and <e2>Strasbourg<\e2>.
Jacques Feldbau was a French mathematician, born on 22 October 1914 in Strasbourg, of an Alsatian Jewish traditionalist family. He died on 22 April 1945 at the Ganacker Camp, annex of the concentration camp of Flossenbürg in Germany. As a mathematician he worked on differential geometry and topology. He was the very first student of Charles Ehresmann. He is known as one of the founders of the theory of fiber bundles. He is the one who first proved that a fiber bundle over a simplex is trivializable and who used this to classify bundles over spheres. In a paper, written together with Ehresmann, he introduced the notion of an associated bundle and proved results known today as the exact homotopy sequence of a fibration.
|
place of birth
| null | 47,963 |
[
"Jacques Feldbau",
"place of death",
"Flossenbürg"
] |
Find the relation between <e1>Jacques Feldbau<\e1> and <e2>Flossenbürg<\e2>.
Jacques Feldbau was a French mathematician, born on 22 October 1914 in Strasbourg, of an Alsatian Jewish traditionalist family. He died on 22 April 1945 at the Ganacker Camp, annex of the concentration camp of Flossenbürg in Germany. As a mathematician he worked on differential geometry and topology. He was the very first student of Charles Ehresmann. He is known as one of the founders of the theory of fiber bundles. He is the one who first proved that a fiber bundle over a simplex is trivializable and who used this to classify bundles over spheres. In a paper, written together with Ehresmann, he introduced the notion of an associated bundle and proved results known today as the exact homotopy sequence of a fibration.
|
place of death
| null | 47,965 |
[
"Flossenbürg",
"country",
"Germany"
] |
Find the relation between <e1>Flossenbürg<\e1> and <e2>Germany<\e2>.
Jacques Feldbau was a French mathematician, born on 22 October 1914 in Strasbourg, of an Alsatian Jewish traditionalist family. He died on 22 April 1945 at the Ganacker Camp, annex of the concentration camp of Flossenbürg in Germany. As a mathematician he worked on differential geometry and topology. He was the very first student of Charles Ehresmann. He is known as one of the founders of the theory of fiber bundles. He is the one who first proved that a fiber bundle over a simplex is trivializable and who used this to classify bundles over spheres. In a paper, written together with Ehresmann, he introduced the notion of an associated bundle and proved results known today as the exact homotopy sequence of a fibration.
|
country
| null | 47,966 |
[
"Ganacker Camp",
"country",
"Germany"
] |
Find the relation between <e1>Ganacker Camp<\e1> and <e2>Germany<\e2>.
Jacques Feldbau was a French mathematician, born on 22 October 1914 in Strasbourg, of an Alsatian Jewish traditionalist family. He died on 22 April 1945 at the Ganacker Camp, annex of the concentration camp of Flossenbürg in Germany. As a mathematician he worked on differential geometry and topology. He was the very first student of Charles Ehresmann. He is known as one of the founders of the theory of fiber bundles. He is the one who first proved that a fiber bundle over a simplex is trivializable and who used this to classify bundles over spheres. In a paper, written together with Ehresmann, he introduced the notion of an associated bundle and proved results known today as the exact homotopy sequence of a fibration.
|
country
| null | 47,967 |
[
"Jacques Feldbau",
"place of death",
"Ganacker Camp"
] |
Find the relation between <e1>Jacques Feldbau<\e1> and <e2>Ganacker Camp<\e2>.
Jacques Feldbau was a French mathematician, born on 22 October 1914 in Strasbourg, of an Alsatian Jewish traditionalist family. He died on 22 April 1945 at the Ganacker Camp, annex of the concentration camp of Flossenbürg in Germany. As a mathematician he worked on differential geometry and topology. He was the very first student of Charles Ehresmann. He is known as one of the founders of the theory of fiber bundles. He is the one who first proved that a fiber bundle over a simplex is trivializable and who used this to classify bundles over spheres. In a paper, written together with Ehresmann, he introduced the notion of an associated bundle and proved results known today as the exact homotopy sequence of a fibration.
|
place of death
| null | 47,968 |
[
"Jacques Feldbau",
"country of citizenship",
"French"
] |
Find the relation between <e1>Jacques Feldbau<\e1> and <e2>French<\e2>.
Jacques Feldbau was a French mathematician, born on 22 October 1914 in Strasbourg, of an Alsatian Jewish traditionalist family. He died on 22 April 1945 at the Ganacker Camp, annex of the concentration camp of Flossenbürg in Germany. As a mathematician he worked on differential geometry and topology. He was the very first student of Charles Ehresmann. He is known as one of the founders of the theory of fiber bundles. He is the one who first proved that a fiber bundle over a simplex is trivializable and who used this to classify bundles over spheres. In a paper, written together with Ehresmann, he introduced the notion of an associated bundle and proved results known today as the exact homotopy sequence of a fibration.
|
country of citizenship
| null | 47,969 |
[
"Strasbourg",
"country",
"French"
] |
Find the relation between <e1>Strasbourg<\e1> and <e2>French<\e2>.
Jacques Feldbau was a French mathematician, born on 22 October 1914 in Strasbourg, of an Alsatian Jewish traditionalist family. He died on 22 April 1945 at the Ganacker Camp, annex of the concentration camp of Flossenbürg in Germany. As a mathematician he worked on differential geometry and topology. He was the very first student of Charles Ehresmann. He is known as one of the founders of the theory of fiber bundles. He is the one who first proved that a fiber bundle over a simplex is trivializable and who used this to classify bundles over spheres. In a paper, written together with Ehresmann, he introduced the notion of an associated bundle and proved results known today as the exact homotopy sequence of a fibration.
|
country
| null | 47,970 |
[
"Flossenbürg",
"located in the administrative territorial entity",
"Germany"
] |
Find the relation between <e1>Flossenbürg<\e1> and <e2>Germany<\e2>.
Jacques Feldbau was a French mathematician, born on 22 October 1914 in Strasbourg, of an Alsatian Jewish traditionalist family. He died on 22 April 1945 at the Ganacker Camp, annex of the concentration camp of Flossenbürg in Germany. As a mathematician he worked on differential geometry and topology. He was the very first student of Charles Ehresmann. He is known as one of the founders of the theory of fiber bundles. He is the one who first proved that a fiber bundle over a simplex is trivializable and who used this to classify bundles over spheres. In a paper, written together with Ehresmann, he introduced the notion of an associated bundle and proved results known today as the exact homotopy sequence of a fibration.
|
located in the administrative territorial entity
| null | 47,971 |
[
"Ganacker Camp",
"located in the administrative territorial entity",
"Germany"
] |
Find the relation between <e1>Ganacker Camp<\e1> and <e2>Germany<\e2>.
Jacques Feldbau was a French mathematician, born on 22 October 1914 in Strasbourg, of an Alsatian Jewish traditionalist family. He died on 22 April 1945 at the Ganacker Camp, annex of the concentration camp of Flossenbürg in Germany. As a mathematician he worked on differential geometry and topology. He was the very first student of Charles Ehresmann. He is known as one of the founders of the theory of fiber bundles. He is the one who first proved that a fiber bundle over a simplex is trivializable and who used this to classify bundles over spheres. In a paper, written together with Ehresmann, he introduced the notion of an associated bundle and proved results known today as the exact homotopy sequence of a fibration.
|
located in the administrative territorial entity
| null | 47,972 |
[
"Strasbourg",
"located in the administrative territorial entity",
"French"
] |
Find the relation between <e1>Strasbourg<\e1> and <e2>French<\e2>.
Jacques Feldbau was a French mathematician, born on 22 October 1914 in Strasbourg, of an Alsatian Jewish traditionalist family. He died on 22 April 1945 at the Ganacker Camp, annex of the concentration camp of Flossenbürg in Germany. As a mathematician he worked on differential geometry and topology. He was the very first student of Charles Ehresmann. He is known as one of the founders of the theory of fiber bundles. He is the one who first proved that a fiber bundle over a simplex is trivializable and who used this to classify bundles over spheres. In a paper, written together with Ehresmann, he introduced the notion of an associated bundle and proved results known today as the exact homotopy sequence of a fibration.
|
located in the administrative territorial entity
| null | 47,973 |
[
"TNG",
"followed by",
"Deep Space Nine"
] |
Find the relation between <e1>TNG<\e1> and <e2>Deep Space Nine<\e2>.
Earth Spacedock is a fictional space station orbiting Earth in the Star Trek universe, designed originally by David Carson and Nilo Rodis of Industrial Light and Magic in the 1980s. It is large enough to contain several starships of that fictional universe, and in real life the Spacedock consisted of a series of sets, miniatures, and designs that were used for various films and television shows in the 1980s and 1990s. Written spacedock (one word), it is first seen in the 1984 theater film, and subsequently in the,, and Star Trek movies. The spacedock also makes appearances in The Next Generation - era trilogy of seven season shows (TNG, Deep Space Nine, and Voyager) of the 1980s and 1990s. Space stations of this class in orbit around other places are shown many times in TNG, In this era before computer generated spacecraft, models were expensive so they were often re - used to increase efficiency of the budget. In 2015 a set of artwork printings and miniature model of the Spacedock design went to auction for over. One filming model for the interior (for spacecraft shots inside the dock) was across and was built by Industrial Light and Magic special effect makers for motion pictures and TV. This was an advanced model in an era before computer generated images became common, and it had various neon lights and doors which could open for the special effects shots. The design contained miles / kilometers of fiberoptics for lighting. Earth Spacedock has a cameo of sorts, shown being underconstruction in Earth orbit in the season one finale of, a show set a decade before the original Star Trek (1966 - 69) in its primary science fiction universe.
|
followed by
| null | 48,022 |
[
"Deep Space Nine",
"followed by",
"Voyager"
] |
Find the relation between <e1>Deep Space Nine<\e1> and <e2>Voyager<\e2>.
Earth Spacedock is a fictional space station orbiting Earth in the Star Trek universe, designed originally by David Carson and Nilo Rodis of Industrial Light and Magic in the 1980s. It is large enough to contain several starships of that fictional universe, and in real life the Spacedock consisted of a series of sets, miniatures, and designs that were used for various films and television shows in the 1980s and 1990s. Written spacedock (one word), it is first seen in the 1984 theater film, and subsequently in the,, and Star Trek movies. The spacedock also makes appearances in The Next Generation - era trilogy of seven season shows (TNG, Deep Space Nine, and Voyager) of the 1980s and 1990s. Space stations of this class in orbit around other places are shown many times in TNG, In this era before computer generated spacecraft, models were expensive so they were often re - used to increase efficiency of the budget. In 2015 a set of artwork printings and miniature model of the Spacedock design went to auction for over. One filming model for the interior (for spacecraft shots inside the dock) was across and was built by Industrial Light and Magic special effect makers for motion pictures and TV. This was an advanced model in an era before computer generated images became common, and it had various neon lights and doors which could open for the special effects shots. The design contained miles / kilometers of fiberoptics for lighting. Earth Spacedock has a cameo of sorts, shown being underconstruction in Earth orbit in the season one finale of, a show set a decade before the original Star Trek (1966 - 69) in its primary science fiction universe.
|
followed by
| null | 48,023 |
[
"Deep Space Nine",
"follows",
"TNG"
] |
Find the relation between <e1>Deep Space Nine<\e1> and <e2>TNG<\e2>.
Earth Spacedock is a fictional space station orbiting Earth in the Star Trek universe, designed originally by David Carson and Nilo Rodis of Industrial Light and Magic in the 1980s. It is large enough to contain several starships of that fictional universe, and in real life the Spacedock consisted of a series of sets, miniatures, and designs that were used for various films and television shows in the 1980s and 1990s. Written spacedock (one word), it is first seen in the 1984 theater film, and subsequently in the,, and Star Trek movies. The spacedock also makes appearances in The Next Generation - era trilogy of seven season shows (TNG, Deep Space Nine, and Voyager) of the 1980s and 1990s. Space stations of this class in orbit around other places are shown many times in TNG, In this era before computer generated spacecraft, models were expensive so they were often re - used to increase efficiency of the budget. In 2015 a set of artwork printings and miniature model of the Spacedock design went to auction for over. One filming model for the interior (for spacecraft shots inside the dock) was across and was built by Industrial Light and Magic special effect makers for motion pictures and TV. This was an advanced model in an era before computer generated images became common, and it had various neon lights and doors which could open for the special effects shots. The design contained miles / kilometers of fiberoptics for lighting. Earth Spacedock has a cameo of sorts, shown being underconstruction in Earth orbit in the season one finale of, a show set a decade before the original Star Trek (1966 - 69) in its primary science fiction universe.
|
follows
| null | 48,024 |
[
"Voyager",
"follows",
"Deep Space Nine"
] |
Find the relation between <e1>Voyager<\e1> and <e2>Deep Space Nine<\e2>.
Earth Spacedock is a fictional space station orbiting Earth in the Star Trek universe, designed originally by David Carson and Nilo Rodis of Industrial Light and Magic in the 1980s. It is large enough to contain several starships of that fictional universe, and in real life the Spacedock consisted of a series of sets, miniatures, and designs that were used for various films and television shows in the 1980s and 1990s. Written spacedock (one word), it is first seen in the 1984 theater film, and subsequently in the,, and Star Trek movies. The spacedock also makes appearances in The Next Generation - era trilogy of seven season shows (TNG, Deep Space Nine, and Voyager) of the 1980s and 1990s. Space stations of this class in orbit around other places are shown many times in TNG, In this era before computer generated spacecraft, models were expensive so they were often re - used to increase efficiency of the budget. In 2015 a set of artwork printings and miniature model of the Spacedock design went to auction for over. One filming model for the interior (for spacecraft shots inside the dock) was across and was built by Industrial Light and Magic special effect makers for motion pictures and TV. This was an advanced model in an era before computer generated images became common, and it had various neon lights and doors which could open for the special effects shots. The design contained miles / kilometers of fiberoptics for lighting. Earth Spacedock has a cameo of sorts, shown being underconstruction in Earth orbit in the season one finale of, a show set a decade before the original Star Trek (1966 - 69) in its primary science fiction universe.
|
follows
| null | 48,025 |
[
"Spacedock",
"present in work",
"Star Trek"
] |
Find the relation between <e1>Spacedock<\e1> and <e2>Star Trek<\e2>.
Earth Spacedock is a fictional space station orbiting Earth in the Star Trek universe, designed originally by David Carson and Nilo Rodis of Industrial Light and Magic in the 1980s. It is large enough to contain several starships of that fictional universe, and in real life the Spacedock consisted of a series of sets, miniatures, and designs that were used for various films and television shows in the 1980s and 1990s. Written spacedock (one word), it is first seen in the 1984 theater film, and subsequently in the,, and Star Trek movies. The spacedock also makes appearances in The Next Generation - era trilogy of seven season shows (TNG, Deep Space Nine, and Voyager) of the 1980s and 1990s. Space stations of this class in orbit around other places are shown many times in TNG, In this era before computer generated spacecraft, models were expensive so they were often re - used to increase efficiency of the budget. In 2015 a set of artwork printings and miniature model of the Spacedock design went to auction for over. One filming model for the interior (for spacecraft shots inside the dock) was across and was built by Industrial Light and Magic special effect makers for motion pictures and TV. This was an advanced model in an era before computer generated images became common, and it had various neon lights and doors which could open for the special effects shots. The design contained miles / kilometers of fiberoptics for lighting. Earth Spacedock has a cameo of sorts, shown being underconstruction in Earth orbit in the season one finale of, a show set a decade before the original Star Trek (1966 - 69) in its primary science fiction universe.
|
present in work
| null | 48,026 |
[
"Star Trek",
"has part(s)",
"TNG"
] |
Find the relation between <e1>Star Trek<\e1> and <e2>TNG<\e2>.
Earth Spacedock is a fictional space station orbiting Earth in the Star Trek universe, designed originally by David Carson and Nilo Rodis of Industrial Light and Magic in the 1980s. It is large enough to contain several starships of that fictional universe, and in real life the Spacedock consisted of a series of sets, miniatures, and designs that were used for various films and television shows in the 1980s and 1990s. Written spacedock (one word), it is first seen in the 1984 theater film, and subsequently in the,, and Star Trek movies. The spacedock also makes appearances in The Next Generation - era trilogy of seven season shows (TNG, Deep Space Nine, and Voyager) of the 1980s and 1990s. Space stations of this class in orbit around other places are shown many times in TNG, In this era before computer generated spacecraft, models were expensive so they were often re - used to increase efficiency of the budget. In 2015 a set of artwork printings and miniature model of the Spacedock design went to auction for over. One filming model for the interior (for spacecraft shots inside the dock) was across and was built by Industrial Light and Magic special effect makers for motion pictures and TV. This was an advanced model in an era before computer generated images became common, and it had various neon lights and doors which could open for the special effects shots. The design contained miles / kilometers of fiberoptics for lighting. Earth Spacedock has a cameo of sorts, shown being underconstruction in Earth orbit in the season one finale of, a show set a decade before the original Star Trek (1966 - 69) in its primary science fiction universe.
|
has part(s)
| null | 48,033 |
[
"Star Trek",
"has part(s)",
"Voyager"
] |
Find the relation between <e1>Star Trek<\e1> and <e2>Voyager<\e2>.
Earth Spacedock is a fictional space station orbiting Earth in the Star Trek universe, designed originally by David Carson and Nilo Rodis of Industrial Light and Magic in the 1980s. It is large enough to contain several starships of that fictional universe, and in real life the Spacedock consisted of a series of sets, miniatures, and designs that were used for various films and television shows in the 1980s and 1990s. Written spacedock (one word), it is first seen in the 1984 theater film, and subsequently in the,, and Star Trek movies. The spacedock also makes appearances in The Next Generation - era trilogy of seven season shows (TNG, Deep Space Nine, and Voyager) of the 1980s and 1990s. Space stations of this class in orbit around other places are shown many times in TNG, In this era before computer generated spacecraft, models were expensive so they were often re - used to increase efficiency of the budget. In 2015 a set of artwork printings and miniature model of the Spacedock design went to auction for over. One filming model for the interior (for spacecraft shots inside the dock) was across and was built by Industrial Light and Magic special effect makers for motion pictures and TV. This was an advanced model in an era before computer generated images became common, and it had various neon lights and doors which could open for the special effects shots. The design contained miles / kilometers of fiberoptics for lighting. Earth Spacedock has a cameo of sorts, shown being underconstruction in Earth orbit in the season one finale of, a show set a decade before the original Star Trek (1966 - 69) in its primary science fiction universe.
|
has part(s)
| null | 48,034 |
[
"Star Trek",
"has part(s)",
"Deep Space Nine"
] |
Find the relation between <e1>Star Trek<\e1> and <e2>Deep Space Nine<\e2>.
Earth Spacedock is a fictional space station orbiting Earth in the Star Trek universe, designed originally by David Carson and Nilo Rodis of Industrial Light and Magic in the 1980s. It is large enough to contain several starships of that fictional universe, and in real life the Spacedock consisted of a series of sets, miniatures, and designs that were used for various films and television shows in the 1980s and 1990s. Written spacedock (one word), it is first seen in the 1984 theater film, and subsequently in the,, and Star Trek movies. The spacedock also makes appearances in The Next Generation - era trilogy of seven season shows (TNG, Deep Space Nine, and Voyager) of the 1980s and 1990s. Space stations of this class in orbit around other places are shown many times in TNG, In this era before computer generated spacecraft, models were expensive so they were often re - used to increase efficiency of the budget. In 2015 a set of artwork printings and miniature model of the Spacedock design went to auction for over. One filming model for the interior (for spacecraft shots inside the dock) was across and was built by Industrial Light and Magic special effect makers for motion pictures and TV. This was an advanced model in an era before computer generated images became common, and it had various neon lights and doors which could open for the special effects shots. The design contained miles / kilometers of fiberoptics for lighting. Earth Spacedock has a cameo of sorts, shown being underconstruction in Earth orbit in the season one finale of, a show set a decade before the original Star Trek (1966 - 69) in its primary science fiction universe.
|
has part(s)
| null | 48,035 |
[
"Alabama",
"capital",
"Montgomery"
] |
Find the relation between <e1>Alabama<\e1> and <e2>Montgomery<\e2>.
Verbena, also known as Summerfield, is an unincorporated community in southeastern Chilton County, Alabama, United States. Named for the indigenous flower, Verbena developed into a popular resort location for the more affluent citizenry of Montgomery, the state's capital, during the yellow fever outbreaks of the late 19th and early 20th centuries. Many stately homes, some of which have undergone recent renovation and restoration, line the streets of the town as a reminder of this historic past. The town was built beside the railroad currently owned by CSX Transportation. In its heyday, Verbena had two hotels, a bank, a post office, and a general store. Many of those buildings are gone or boarded up today, but the Verbena United Methodist Church still stands on County Road 59 near the town's center. According to the U.S. Census in 1890, Verbena showed a population of 756, making it the largest community in Chilton County at that time.
|
capital
| null | 48,078 |
[
"Alabama",
"located in the administrative territorial entity",
"U.S."
] |
Find the relation between <e1>Alabama<\e1> and <e2>U.S.<\e2>.
Verbena, also known as Summerfield, is an unincorporated community in southeastern Chilton County, Alabama, United States. Named for the indigenous flower, Verbena developed into a popular resort location for the more affluent citizenry of Montgomery, the state's capital, during the yellow fever outbreaks of the late 19th and early 20th centuries. Many stately homes, some of which have undergone recent renovation and restoration, line the streets of the town as a reminder of this historic past. The town was built beside the railroad currently owned by CSX Transportation. In its heyday, Verbena had two hotels, a bank, a post office, and a general store. Many of those buildings are gone or boarded up today, but the Verbena United Methodist Church still stands on County Road 59 near the town's center. According to the U.S. Census in 1890, Verbena showed a population of 756, making it the largest community in Chilton County at that time.
|
located in the administrative territorial entity
| null | 48,080 |
[
"Alabama",
"country",
"U.S."
] |
Find the relation between <e1>Alabama<\e1> and <e2>U.S.<\e2>.
Verbena, also known as Summerfield, is an unincorporated community in southeastern Chilton County, Alabama, United States. Named for the indigenous flower, Verbena developed into a popular resort location for the more affluent citizenry of Montgomery, the state's capital, during the yellow fever outbreaks of the late 19th and early 20th centuries. Many stately homes, some of which have undergone recent renovation and restoration, line the streets of the town as a reminder of this historic past. The town was built beside the railroad currently owned by CSX Transportation. In its heyday, Verbena had two hotels, a bank, a post office, and a general store. Many of those buildings are gone or boarded up today, but the Verbena United Methodist Church still stands on County Road 59 near the town's center. According to the U.S. Census in 1890, Verbena showed a population of 756, making it the largest community in Chilton County at that time.
|
country
| null | 48,081 |
[
"Montgomery",
"capital of",
"Alabama"
] |
Find the relation between <e1>Montgomery<\e1> and <e2>Alabama<\e2>.
Verbena, also known as Summerfield, is an unincorporated community in southeastern Chilton County, Alabama, United States. Named for the indigenous flower, Verbena developed into a popular resort location for the more affluent citizenry of Montgomery, the state's capital, during the yellow fever outbreaks of the late 19th and early 20th centuries. Many stately homes, some of which have undergone recent renovation and restoration, line the streets of the town as a reminder of this historic past. The town was built beside the railroad currently owned by CSX Transportation. In its heyday, Verbena had two hotels, a bank, a post office, and a general store. Many of those buildings are gone or boarded up today, but the Verbena United Methodist Church still stands on County Road 59 near the town's center. According to the U.S. Census in 1890, Verbena showed a population of 756, making it the largest community in Chilton County at that time.
|
capital of
| null | 48,082 |
[
"Montgomery",
"country",
"U.S."
] |
Find the relation between <e1>Montgomery<\e1> and <e2>U.S.<\e2>.
Verbena, also known as Summerfield, is an unincorporated community in southeastern Chilton County, Alabama, United States. Named for the indigenous flower, Verbena developed into a popular resort location for the more affluent citizenry of Montgomery, the state's capital, during the yellow fever outbreaks of the late 19th and early 20th centuries. Many stately homes, some of which have undergone recent renovation and restoration, line the streets of the town as a reminder of this historic past. The town was built beside the railroad currently owned by CSX Transportation. In its heyday, Verbena had two hotels, a bank, a post office, and a general store. Many of those buildings are gone or boarded up today, but the Verbena United Methodist Church still stands on County Road 59 near the town's center. According to the U.S. Census in 1890, Verbena showed a population of 756, making it the largest community in Chilton County at that time.
|
country
| null | 48,083 |
[
"County Road 59",
"country",
"U.S."
] |
Find the relation between <e1>County Road 59<\e1> and <e2>U.S.<\e2>.
Verbena, also known as Summerfield, is an unincorporated community in southeastern Chilton County, Alabama, United States. Named for the indigenous flower, Verbena developed into a popular resort location for the more affluent citizenry of Montgomery, the state's capital, during the yellow fever outbreaks of the late 19th and early 20th centuries. Many stately homes, some of which have undergone recent renovation and restoration, line the streets of the town as a reminder of this historic past. The town was built beside the railroad currently owned by CSX Transportation. In its heyday, Verbena had two hotels, a bank, a post office, and a general store. Many of those buildings are gone or boarded up today, but the Verbena United Methodist Church still stands on County Road 59 near the town's center. According to the U.S. Census in 1890, Verbena showed a population of 756, making it the largest community in Chilton County at that time.
|
country
| null | 48,084 |
[
"Summerfield",
"country",
"U.S."
] |
Find the relation between <e1>Summerfield<\e1> and <e2>U.S.<\e2>.
Verbena, also known as Summerfield, is an unincorporated community in southeastern Chilton County, Alabama, United States. Named for the indigenous flower, Verbena developed into a popular resort location for the more affluent citizenry of Montgomery, the state's capital, during the yellow fever outbreaks of the late 19th and early 20th centuries. Many stately homes, some of which have undergone recent renovation and restoration, line the streets of the town as a reminder of this historic past. The town was built beside the railroad currently owned by CSX Transportation. In its heyday, Verbena had two hotels, a bank, a post office, and a general store. Many of those buildings are gone or boarded up today, but the Verbena United Methodist Church still stands on County Road 59 near the town's center. According to the U.S. Census in 1890, Verbena showed a population of 756, making it the largest community in Chilton County at that time.
|
country
| null | 48,085 |
[
"Verbena United Methodist Church",
"located in the administrative territorial entity",
"Alabama"
] |
Find the relation between <e1>Verbena United Methodist Church<\e1> and <e2>Alabama<\e2>.
Verbena, also known as Summerfield, is an unincorporated community in southeastern Chilton County, Alabama, United States. Named for the indigenous flower, Verbena developed into a popular resort location for the more affluent citizenry of Montgomery, the state's capital, during the yellow fever outbreaks of the late 19th and early 20th centuries. Many stately homes, some of which have undergone recent renovation and restoration, line the streets of the town as a reminder of this historic past. The town was built beside the railroad currently owned by CSX Transportation. In its heyday, Verbena had two hotels, a bank, a post office, and a general store. Many of those buildings are gone or boarded up today, but the Verbena United Methodist Church still stands on County Road 59 near the town's center. According to the U.S. Census in 1890, Verbena showed a population of 756, making it the largest community in Chilton County at that time.
|
located in the administrative territorial entity
| null | 48,086 |
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