ClassName
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HeaderPath
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12 values
Name
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Description
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Module
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Type
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78 values
FAIResourcesSet
#include "AITypes.h"
Clear()
AIModule
void
FAIResourcesSet
#include "AITypes.h"
ContainsResource(const FAIResourceID& Resource)
AIModule
bool
FAIResourcesSet
#include "AITypes.h"
ContainsResourceIndex(uint8 ResourceID)
AIModule
bool
FAIResourcesSet
#include "AITypes.h"
IsEmpty()
AIModule
bool
FAIResourcesSet
#include "AITypes.h"
RemoveResource(const FAIResourceID& Resource)
AIModule
FAIResourcesSet
FAIResourcesSet
#include "AITypes.h"
RemoveResourceIndex(uint8 ResourceIndex)
AIModule
FAIResourcesSet
FFocusKnowledge
#include "AIController.h"
Priorities
AIModule
TArray
FGenericTeamId
#include "GenericTeamAgentInterface.h"
TeamID
AIModule
uint8
FGenericTeamId
#include "GenericTeamAgentInterface.h"
GetAttitude(const AActor* A,const AActor* B)
AIModule
ETeamAttitude::Type
FGenericTeamId
#include "GenericTeamAgentInterface.h"
GetAttitude(FGenericTeamId TeamA,FGenericTeamId TeamB)
AIModule
ETeamAttitude::Type
FGenericTeamId
#include "GenericTeamAgentInterface.h"
GetId()
AIModule
uint8
FGenericTeamId
#include "GenericTeamAgentInterface.h"
GetTeamIdentifier(const AActor* TeamMember)
AIModule
FGenericTeamId
FGenericTeamId
#include "GenericTeamAgentInterface.h"
ResetAttitudeSolver()
AIModule
void
FGenericTeamId
#include "GenericTeamAgentInterface.h"
SetAttitudeSolver(const FAttitudeSolverFunction& Sol...)
AIModule
void
FGenericTeamId
#include "GenericTeamAgentInterface.h"
operator uint8()
AIModule
FGraphAStar
#include "GraphAStar.h"
Graph
AIModule
const TGraph &
FGraphAStar
#include "GraphAStar.h"
NodePool
AIModule
FNodePool
FGraphAStar
#include "GraphAStar.h"
NodeSorter
AIModule
FNodeSorter
FGraphAStar
#include "GraphAStar.h"
OpenList
AIModule
FOpenList
FGraphAStar
#include "GraphAStar.h"
FindPath(const FSearchNode& StartNode,const FSearchNode& EndNode,const TQueryFilter& Filter,TResultPathInfo& OutPath)
Performs the actual search.
AIModule
EGraphAStarResult
FGraphAStar
#include "GraphAStar.h"
FloodFrom(const FSearchNode& StartNode,const TQueryFilter& Filter)
Floods node pool until running out of either free nodes or open set
AIModule
EGraphAStarResult
FGraphAStar
#include "GraphAStar.h"
GetCostLimit(const TemplateClass& Obj)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
GetCostLimit(const TemplateClass& Obj)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
GetHeuristicCost(const TemplateClass& Obj,const FSearchNode& Param1,const FSearchNode& Param2)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
GetHeuristicCost(const TemplateClass& Obj,const FSearchNode& Param1,const FSearchNode& Param2)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
GetNeighbour(const TemplateClass& Obj,const FSearchNode& Param1,const int32 Param2)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
GetNeighbour(const TemplateClass& Obj,const FSearchNode& Param1,const int32 Param2)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
GetNeighbourCount(const TemplateClass& Obj,const FGraphNodeRef Param1)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
GetNeighbourCount(const TemplateClass& Obj,const FGraphNodeRef Param1)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
GetTraversalCost(const TemplateClass& Obj,const FSearchNode& Param1,const FSearchNode& Param2)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
GetTraversalCost(const TemplateClass& Obj,const FSearchNode& Param1,const FSearchNode& Param2)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
HasExceededCostLimit(const TemplateClass& Obj,float Cost)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
HasExceededCostLimit(const TemplateClass& Obj,float Cost)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
HasReachMaxSearchNodes(const TQueryFilter& Filter)
AIModule
bool
FGraphAStar
#include "GraphAStar.h"
HasReachMaxSearchNodes(const TemplateClass& Obj,uint32 NodeCount)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
HasReachMaxSearchNodes(const TemplateClass& Obj,uint32 NodeCount)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
ProcessSingleNode(const FSearchNode& EndNode,const bool bIsBound,const TQueryFilter& Filter,int32& OutBestNodeIndex,float& OutBestNodeCost)
Single run of A* loop: get node from open set and process neighbors returns true if loop should be continued
AIModule
bool
FGraphAStar
#include "GraphAStar.h"
SetPathInfo(TemplateClass& Obj,const int32 Param1,const FSearchNode& Param2)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
SetPathInfo(TemplateClass& Obj,const int32 Param1,const FSearchNode& Param2)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
ShouldIgnoreClosedNodes(const TemplateClass& Obj)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
ShouldIgnoreClosedNodes(const TemplateClass& Obj)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
ShouldIncludeStartNodeInPath(const TemplateClass& Obj)
AIModule
TEnableIf
FGraphAStar
#include "GraphAStar.h"
ShouldIncludeStartNodeInPath(const TemplateClass& Obj)
AIModule
TEnableIf
FGraphAStarDefaultNode
#include "GraphAStar.h"
bIsClosed
AIModule
uint8: 1
FGraphAStarDefaultNode
#include "GraphAStar.h"
bIsOpened
AIModule
uint8: 1
FGraphAStarDefaultNode
#include "GraphAStar.h"
NodeRef
AIModule
FGraphNodeRef
FGraphAStarDefaultNode
#include "GraphAStar.h"
ParentNodeIndex
AIModule
int32
FGraphAStarDefaultNode
#include "GraphAStar.h"
ParentRef
AIModule
FGraphNodeRef
FGraphAStarDefaultNode
#include "GraphAStar.h"
SearchNodeIndex
AIModule
int32
FGraphAStarDefaultNode
#include "GraphAStar.h"
TotalCost
AIModule
float
FGraphAStarDefaultNode
#include "GraphAStar.h"
TraversalCost
AIModule
float
FGraphAStarDefaultNode
#include "GraphAStar.h"
IsClosed()
AIModule
bool
FGraphAStarDefaultNode
#include "GraphAStar.h"
IsOpened()
AIModule
bool
FGraphAStarDefaultNode
#include "GraphAStar.h"
MarkClosed()
AIModule
void
FGraphAStarDefaultNode
#include "GraphAStar.h"
MarkNotClosed()
AIModule
void
FGraphAStarDefaultNode
#include "GraphAStar.h"
MarkNotOpened()
AIModule
void
FGraphAStarDefaultNode
#include "GraphAStar.h"
MarkOpened()
AIModule
void
FGridSize2D
#include "SimpleCellGrid.h"
Height
AIModule
uint32
FGridSize2D
#include "SimpleCellGrid.h"
Width
AIModule
uint32
FIntervalCountdown
#include "AITypes.h"
Interval
AIModule
float
FIntervalCountdown
#include "AITypes.h"
TimeLeft
AIModule
float
FIntervalCountdown
#include "AITypes.h"
GetElapsedTime()
That this function returns meaningful results only if Interval > 0
AIModule
float
FIntervalCountdown
#include "AITypes.h"
GetElapsedTimeWithFallback(const float FallbackValue)
AIModule
float
FIntervalCountdown
#include "AITypes.h"
Reset()
Resets the countdown back to Interval
AIModule
void
FIntervalCountdown
#include "AITypes.h"
Set(const float InNewTimeLeft)
AIModule
void
FIntervalCountdown
#include "AITypes.h"
Tick(const float TimeDelta)
AIModule
bool
FVisualLoggerExtension
#include "VisualLoggerExtension.h"
CurrentTimestamp
AIModule
float
FVisualLoggerExtension
#include "VisualLoggerExtension.h"
EQSRenderingComponents
AIModule
TArray
FVisualLoggerExtension
#include "VisualLoggerExtension.h"
SelectedEQSId
AIModule
uint32
FVisualLoggerExtension
#include "VisualLoggerExtension.h"
DrawData(IVisualLoggerEditorInterface* ...,UCanvas* Canvas)
AIModule
void
FVisualLoggerExtension
#include "VisualLoggerExtension.h"
OnItemsSelectionChanged(IVisualLoggerEditorInterface* ...)
AIModule
void
FVisualLoggerExtension
#include "VisualLoggerExtension.h"
OnLogLineSelectionChanged(IVisualLoggerEditorInterface* ...,TSharedPtr< struct FLogEntryItem > ...,int64 UserData)
AIModule
void
FVisualLoggerExtension
#include "VisualLoggerExtension.h"
ResetData(IVisualLoggerEditorInterface* ...)
AIModule
void
IAIModule
#include "AIModule.h"
Get()
Singleton-like access to this module's interface.
AIModule
IAIModule &
IAIModule
#include "AIModule.h"
GetAIAssetCategoryBit()
AIModule
EAssetTypeCategories::Type
IAIModule
#include "AIModule.h"
IsAvailable()
Checks to see if this module is loaded and ready.
AIModule
bool
TBVTree
#include "BVTree.h"
CalcElementBounds(const FElement&)
You have to supply this yourself
AIModule
FBox
TBVTree
#include "BVTree.h"
CalcNodeBounds(const TArray< FElementBox >& Eleme...,const int StartIndex,const int LimitIndex)
AIModule
FBox
TBVTree
#include "BVTree.h"
Create(TArray< FElement >&& InElements)
AIModule
void
TBVTree
#include "BVTree.h"
Create(const TArray< FElement >& InElemen...)
AIModule
void
TBVTree
#include "BVTree.h"
CreateCommonInternal()
Assumes Elements has been set up
AIModule
void
TBVTree
#include "BVTree.h"
GetBoundingBoxes()
AIModule
TArray
TBVTree
#include "BVTree.h"
GetElements()
AIModule
TArray
TBVTree
#include "BVTree.h"
GetLongestAxis(const FBox& NodeBounds)
AIModule
int
TBVTree
#include "BVTree.h"
GetNodes()
AIModule
TArray
TBVTree
#include "BVTree.h"
GetOverlapping(const FBox& Box,TArray< FElement >& OutOverlapping...)
AIModule
void
TBVTree
#include "BVTree.h"
IsEmpty()
AIModule
bool
TBVTree
#include "BVTree.h"
RecreateTree(const TArray< FElement >& InElemen...)
AIModule
void
TBVTree
#include "BVTree.h"
RecreateTree(TArray< FElement >&& InElements)
AIModule
void
TBVTree
#include "BVTree.h"
Reset()
AIModule
void
TBVTree
#include "BVTree.h"
Subdivide(TArray< FElementBox >& ElementBBox...,const int StartIndex,const int LimitIndex,int& CurrentNode)
AIModule
void
TDefaultManagerInstanceTracker
#include "DefaultManagerInstanceTracker.h"
bCreateIfMissing
AIModule
bool
TDefaultManagerInstanceTracker
#include "DefaultManagerInstanceTracker.h"
WorldToInstanceMap
AIModule
TMap
TDefaultManagerInstanceTracker
#include "DefaultManagerInstanceTracker.h"
GetManagerInstance(UWorld& World)
AIModule
FManager ...
TDefaultManagerInstanceTracker
#include "DefaultManagerInstanceTracker.h"
OnWorldCleanup(UWorld* World,bool,bool)
AIModule
void
TSimpleCellGrid
#include "SimpleCellGrid.h"
BoundsSize
AIModule
FVector
TSimpleCellGrid
#include "SimpleCellGrid.h"
Cells
AIModule
TArray
TSimpleCellGrid
#include "SimpleCellGrid.h"
CellSize
DEPRECATED, use GridCellSize instead of this.
AIModule
uint32
TSimpleCellGrid
#include "SimpleCellGrid.h"
GridCellSize
AIModule
float
TSimpleCellGrid
#include "SimpleCellGrid.h"
GridSize
AIModule
FGridSize2D