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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5,200 | imdbpy.pot | cinemagoer_cinemagoer/imdb/locale/imdbpy.pot | # Gettext message file for imdbpy
msgid ""
msgstr ""
"Project-Id-Version: imdbpy\n"
"POT-Creation-Date: 2010-03-18 14:35+0000\n"
"PO-Revision-Date: YYYY-MM-DD HH:MM+0000\n"
"Last-Translator: YOUR NAME <YOUR@EMAIL>\n"
"Language-Team: TEAM NAME <TEAM@EMAIL>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Language-Code: en\n"
"Language-Name: English\n"
"Preferred-Encodings: utf-8\n"
"Domain: imdbpy\n"
# Default: Actor
msgid "actor"
msgstr ""
# Default: Actress
msgid "actress"
msgstr ""
# Default: Adaption
msgid "adaption"
msgstr ""
# Default: Additional information
msgid "additional-information"
msgstr ""
# Default: Admissions
msgid "admissions"
msgstr ""
# Default: Agent address
msgid "agent-address"
msgstr ""
# Default: Airing
msgid "airing"
msgstr ""
# Default: Akas
msgid "akas"
msgstr ""
# Default: Akas from release info
msgid "akas-from-release-info"
msgstr ""
# Default: All products
msgid "all-products"
msgstr ""
# Default: Alternate language version of
msgid "alternate-language-version-of"
msgstr ""
# Default: Alternate versions
msgid "alternate-versions"
msgstr ""
# Default: Amazon reviews
msgid "amazon-reviews"
msgstr ""
# Default: Analog left
msgid "analog-left"
msgstr ""
# Default: Analog right
msgid "analog-right"
msgstr ""
# Default: Animation department
msgid "animation-department"
msgstr ""
# Default: Archive footage
msgid "archive-footage"
msgstr ""
# Default: Arithmetic mean
msgid "arithmetic-mean"
msgstr ""
# Default: Art department
msgid "art-department"
msgstr ""
# Default: Art direction
msgid "art-direction"
msgstr ""
# Default: Art director
msgid "art-director"
msgstr ""
# Default: Article
msgid "article"
msgstr ""
# Default: Asin
msgid "asin"
msgstr ""
# Default: Aspect ratio
msgid "aspect-ratio"
msgstr ""
# Default: Assigner
msgid "assigner"
msgstr ""
# Default: Assistant director
msgid "assistant-director"
msgstr ""
# Default: Auctions
msgid "auctions"
msgstr ""
# Default: Audio noise
msgid "audio-noise"
msgstr ""
# Default: Audio quality
msgid "audio-quality"
msgstr ""
# Default: Award
msgid "award"
msgstr ""
# Default: Awards
msgid "awards"
msgstr ""
# Default: Biographical movies
msgid "biographical-movies"
msgstr ""
# Default: Biography
msgid "biography"
msgstr ""
# Default: Biography print
msgid "biography-print"
msgstr ""
# Default: Birth date
msgid "birth-date"
msgstr ""
# Default: Birth name
msgid "birth-name"
msgstr ""
# Default: Birth notes
msgid "birth-notes"
msgstr ""
# Default: Body
msgid "body"
msgstr ""
# Default: Book
msgid "book"
msgstr ""
# Default: Books
msgid "books"
msgstr ""
# Default: Bottom 100 rank
msgid "bottom-100-rank"
msgstr ""
# Default: Budget
msgid "budget"
msgstr ""
# Default: Business
msgid "business"
msgstr ""
# Default: By arrangement with
msgid "by-arrangement-with"
msgstr ""
# Default: Camera
msgid "camera"
msgstr ""
# Default: Camera and electrical department
msgid "camera-and-electrical-department"
msgstr ""
# Default: Canonical episode title
msgid "canonical-episode-title"
msgstr ""
# Default: Canonical name
msgid "canonical-name"
msgstr ""
# Default: Canonical series title
msgid "canonical-series-title"
msgstr ""
# Default: Canonical title
msgid "canonical-title"
msgstr ""
# Default: Cast
msgid "cast"
msgstr ""
# Default: Casting department
msgid "casting-department"
msgstr ""
# Default: Casting director
msgid "casting-director"
msgstr ""
# Default: Catalog number
msgid "catalog-number"
msgstr ""
# Default: Category
msgid "category"
msgstr ""
# Default: Certificate
msgid "certificate"
msgstr ""
# Default: Certificates
msgid "certificates"
msgstr ""
# Default: Certification
msgid "certification"
msgstr ""
# Default: Channel
msgid "channel"
msgstr ""
# Default: Character
msgid "character"
msgstr ""
# Default: Cinematographer
msgid "cinematographer"
msgstr ""
# Default: Cinematographic process
msgid "cinematographic-process"
msgstr ""
# Default: Close captions teletext ld g
msgid "close-captions-teletext-ld-g"
msgstr ""
# Default: Color info
msgid "color-info"
msgstr ""
# Default: Color information
msgid "color-information"
msgstr ""
# Default: Color rendition
msgid "color-rendition"
msgstr ""
# Default: Company
msgid "company"
msgstr ""
# Default: Complete cast
msgid "complete-cast"
msgstr ""
# Default: Complete crew
msgid "complete-crew"
msgstr ""
# Default: Composer
msgid "composer"
msgstr ""
# Default: Connections
msgid "connections"
msgstr ""
# Default: Contrast
msgid "contrast"
msgstr ""
# Default: Copyright holder
msgid "copyright-holder"
msgstr ""
# Default: Costume department
msgid "costume-department"
msgstr ""
# Default: Costume designer
msgid "costume-designer"
msgstr ""
# Default: Countries
msgid "countries"
msgstr ""
# Default: Country
msgid "country"
msgstr ""
# Default: Courtesy of
msgid "courtesy-of"
msgstr ""
# Default: Cover
msgid "cover"
msgstr ""
# Default: Cover url
msgid "cover-url"
msgstr ""
# Default: Crazy credits
msgid "crazy-credits"
msgstr ""
# Default: Creator
msgid "creator"
msgstr ""
# Default: Current role
msgid "current-role"
msgstr ""
# Default: Database
msgid "database"
msgstr ""
# Default: Date
msgid "date"
msgstr ""
# Default: Death date
msgid "death-date"
msgstr ""
# Default: Death notes
msgid "death-notes"
msgstr ""
# Default: Demographic
msgid "demographic"
msgstr ""
# Default: Description
msgid "description"
msgstr ""
# Default: Dialogue intellegibility
msgid "dialogue-intellegibility"
msgstr ""
# Default: Digital sound
msgid "digital-sound"
msgstr ""
# Default: Director
msgid "director"
msgstr ""
# Default: Disc format
msgid "disc-format"
msgstr ""
# Default: Disc size
msgid "disc-size"
msgstr ""
# Default: Distributors
msgid "distributors"
msgstr ""
# Default: Dvd
msgid "dvd"
msgstr ""
# Default: Dvd features
msgid "dvd-features"
msgstr ""
# Default: Dvd format
msgid "dvd-format"
msgstr ""
# Default: Dvds
msgid "dvds"
msgstr ""
# Default: Dynamic range
msgid "dynamic-range"
msgstr ""
# Default: Edited from
msgid "edited-from"
msgstr ""
# Default: Edited into
msgid "edited-into"
msgstr ""
# Default: Editor
msgid "editor"
msgstr ""
# Default: Editorial department
msgid "editorial-department"
msgstr ""
# Default: Episode
msgid "episode"
msgstr ""
# Default: Episode of
msgid "episode-of"
msgstr ""
# Default: Episode title
msgid "episode-title"
msgstr ""
# Default: Episodes
msgid "episodes"
msgstr ""
# Default: Episodes rating
msgid "episodes-rating"
msgstr ""
# Default: Essays
msgid "essays"
msgstr ""
# Default: External reviews
msgid "external-reviews"
msgstr ""
# Default: Faqs
msgid "faqs"
msgstr ""
# Default: Feature
msgid "feature"
msgstr ""
# Default: Featured in
msgid "featured-in"
msgstr ""
# Default: Features
msgid "features"
msgstr ""
# Default: Film negative format
msgid "film-negative-format"
msgstr ""
# Default: Filming dates
msgid "filming-dates"
msgstr ""
# Default: Filmography
msgid "filmography"
msgstr ""
# Default: Followed by
msgid "followed-by"
msgstr ""
# Default: Follows
msgid "follows"
msgstr ""
# Default: For
msgid "for"
msgstr ""
# Default: Frequency response
msgid "frequency-response"
msgstr ""
# Default: From
msgid "from"
msgstr ""
# Default: Full article link
msgid "full-article-link"
msgstr ""
# Default: Full size cover url
msgid "full-size-cover-url"
msgstr ""
# Default: Full size headshot
msgid "full-size-headshot"
msgstr ""
# Default: Genres
msgid "genres"
msgstr ""
# Default: Goofs
msgid "goofs"
msgstr ""
# Default: Gross
msgid "gross"
msgstr ""
# Default: Group genre
msgid "group-genre"
msgstr ""
# Default: Headshot
msgid "headshot"
msgstr ""
# Default: Height
msgid "height"
msgstr ""
# Default: Imdbindex
msgid "imdbindex"
msgstr ""
# Default: In development
msgid "in-development"
msgstr ""
# Default: Interview
msgid "interview"
msgstr ""
# Default: Interviews
msgid "interviews"
msgstr ""
# Default: Introduction
msgid "introduction"
msgstr ""
# Default: Item
msgid "item"
msgstr ""
# Default: Keywords
msgid "keywords"
msgstr ""
# Default: Kind
msgid "kind"
msgstr ""
# Default: Label
msgid "label"
msgstr ""
# Default: Laboratory
msgid "laboratory"
msgstr ""
# Default: Language
msgid "language"
msgstr ""
# Default: Languages
msgid "languages"
msgstr ""
# Default: Laserdisc
msgid "laserdisc"
msgstr ""
# Default: Laserdisc title
msgid "laserdisc-title"
msgstr ""
# Default: Length
msgid "length"
msgstr ""
# Default: Line
msgid "line"
msgstr ""
# Default: Link
msgid "link"
msgstr ""
# Default: Link text
msgid "link-text"
msgstr ""
# Default: Literature
msgid "literature"
msgstr ""
# Default: Locations
msgid "locations"
msgstr ""
# Default: Long imdb canonical name
msgid "long-imdb-canonical-name"
msgstr ""
# Default: Long imdb canonical title
msgid "long-imdb-canonical-title"
msgstr ""
# Default: Long imdb episode title
msgid "long-imdb-episode-title"
msgstr ""
# Default: Long imdb name
msgid "long-imdb-name"
msgstr ""
# Default: Long imdb title
msgid "long-imdb-title"
msgstr ""
# Default: Magazine cover photo
msgid "magazine-cover-photo"
msgstr ""
# Default: Make up
msgid "make-up"
msgstr ""
# Default: Master format
msgid "master-format"
msgstr ""
# Default: Median
msgid "median"
msgstr ""
# Default: Merchandising links
msgid "merchandising-links"
msgstr ""
# Default: Mini biography
msgid "mini-biography"
msgstr ""
# Default: Misc links
msgid "misc-links"
msgstr ""
# Default: Miscellaneous companies
msgid "miscellaneous-companies"
msgstr ""
# Default: Miscellaneous crew
msgid "miscellaneous-crew"
msgstr ""
# Default: Movie
msgid "movie"
msgstr ""
# Default: Mpaa
msgid "mpaa"
msgstr ""
# Default: Music department
msgid "music-department"
msgstr ""
# Default: Name
msgid "name"
msgstr ""
# Default: News
msgid "news"
msgstr ""
# Default: Newsgroup reviews
msgid "newsgroup-reviews"
msgstr ""
# Default: Nick names
msgid "nick-names"
msgstr ""
# Default: Notes
msgid "notes"
msgstr ""
# Default: Novel
msgid "novel"
msgstr ""
# Default: Number
msgid "number"
msgstr ""
# Default: Number of chapter stops
msgid "number-of-chapter-stops"
msgstr ""
# Default: Number of episodes
msgid "number-of-episodes"
msgstr ""
# Default: Number of seasons
msgid "number-of-seasons"
msgstr ""
# Default: Number of sides
msgid "number-of-sides"
msgstr ""
# Default: Number of votes
msgid "number-of-votes"
msgstr ""
# Default: Official retail price
msgid "official-retail-price"
msgstr ""
# Default: Official sites
msgid "official-sites"
msgstr ""
# Default: Opening weekend
msgid "opening-weekend"
msgstr ""
# Default: Original air date
msgid "original-air-date"
msgstr ""
# Default: Original music
msgid "original-music"
msgstr ""
# Default: Original title
msgid "original-title"
msgstr ""
# Default: Other literature
msgid "other-literature"
msgstr ""
# Default: Other works
msgid "other-works"
msgstr ""
# Default: Parents guide
msgid "parents-guide"
msgstr ""
# Default: Performed by
msgid "performed-by"
msgstr ""
# Default: Person
msgid "person"
msgstr ""
# Default: Photo sites
msgid "photo-sites"
msgstr ""
# Default: Pictorial
msgid "pictorial"
msgstr ""
# Default: Picture format
msgid "picture-format"
msgstr ""
# Default: Plot
msgid "plot"
msgstr ""
# Default: Plot outline
msgid "plot-outline"
msgstr ""
# Default: Portrayed in
msgid "portrayed-in"
msgstr ""
# Default: Pressing plant
msgid "pressing-plant"
msgstr ""
# Default: Printed film format
msgid "printed-film-format"
msgstr ""
# Default: Printed media reviews
msgid "printed-media-reviews"
msgstr ""
# Default: Producer
msgid "producer"
msgstr ""
# Default: Production companies
msgid "production-companies"
msgstr ""
# Default: Production country
msgid "production-country"
msgstr ""
# Default: Production dates
msgid "production-dates"
msgstr ""
# Default: Production design
msgid "production-design"
msgstr ""
# Default: Production designer
msgid "production-designer"
msgstr ""
# Default: Production manager
msgid "production-manager"
msgstr ""
# Default: Production process protocol
msgid "production-process-protocol"
msgstr ""
# Default: Quality of source
msgid "quality-of-source"
msgstr ""
# Default: Quality program
msgid "quality-program"
msgstr ""
# Default: Quote
msgid "quote"
msgstr ""
# Default: Quotes
msgid "quotes"
msgstr ""
# Default: Rating
msgid "rating"
msgstr ""
# Default: Recommendations
msgid "recommendations"
msgstr ""
# Default: Referenced in
msgid "referenced-in"
msgstr ""
# Default: References
msgid "references"
msgstr ""
# Default: Region
msgid "region"
msgstr ""
# Default: Release country
msgid "release-country"
msgstr ""
# Default: Release date
msgid "release-date"
msgstr ""
# Default: Release dates
msgid "release-dates"
msgstr ""
# Default: Remade as
msgid "remade-as"
msgstr ""
# Default: Remake of
msgid "remake-of"
msgstr ""
# Default: Rentals
msgid "rentals"
msgstr ""
# Default: Result
msgid "result"
msgstr ""
# Default: Review
msgid "review"
msgstr ""
# Default: Review author
msgid "review-author"
msgstr ""
# Default: Review kind
msgid "review-kind"
msgstr ""
# Default: Runtime
msgid "runtime"
msgstr ""
# Default: Runtimes
msgid "runtimes"
msgstr ""
# Default: Salary history
msgid "salary-history"
msgstr ""
# Default: Screenplay teleplay
msgid "screenplay-teleplay"
msgstr ""
# Default: Season
msgid "season"
msgstr ""
# Default: Second unit director or assistant director
msgid "second-unit-director-or-assistant-director"
msgstr ""
# Default: Self
msgid "self"
msgstr ""
# Default: Series animation department
msgid "series-animation-department"
msgstr ""
# Default: Series art department
msgid "series-art-department"
msgstr ""
# Default: Series assistant directors
msgid "series-assistant-directors"
msgstr ""
# Default: Series camera department
msgid "series-camera-department"
msgstr ""
# Default: Series casting department
msgid "series-casting-department"
msgstr ""
# Default: Series cinematographers
msgid "series-cinematographers"
msgstr ""
# Default: Series costume department
msgid "series-costume-department"
msgstr ""
# Default: Series editorial department
msgid "series-editorial-department"
msgstr ""
# Default: Series editors
msgid "series-editors"
msgstr ""
# Default: Series make up department
msgid "series-make-up-department"
msgstr ""
# Default: Series miscellaneous
msgid "series-miscellaneous"
msgstr ""
# Default: Series music department
msgid "series-music-department"
msgstr ""
# Default: Series producers
msgid "series-producers"
msgstr ""
# Default: Series production designers
msgid "series-production-designers"
msgstr ""
# Default: Series production managers
msgid "series-production-managers"
msgstr ""
# Default: Series sound department
msgid "series-sound-department"
msgstr ""
# Default: Series special effects department
msgid "series-special-effects-department"
msgstr ""
# Default: Series stunts
msgid "series-stunts"
msgstr ""
# Default: Series title
msgid "series-title"
msgstr ""
# Default: Series transportation department
msgid "series-transportation-department"
msgstr ""
# Default: Series visual effects department
msgid "series-visual-effects-department"
msgstr ""
# Default: Series writers
msgid "series-writers"
msgstr ""
# Default: Series years
msgid "series-years"
msgstr ""
# Default: Set decoration
msgid "set-decoration"
msgstr ""
# Default: Sharpness
msgid "sharpness"
msgstr ""
# Default: Similar to
msgid "similar-to"
msgstr ""
# Default: Smart canonical episode title
msgid "smart-canonical-episode-title"
msgstr ""
# Default: Smart canonical series title
msgid "smart-canonical-series-title"
msgstr ""
# Default: Smart canonical title
msgid "smart-canonical-title"
msgstr ""
# Default: Smart long imdb canonical title
msgid "smart-long-imdb-canonical-title"
msgstr ""
# Default: Sound clips
msgid "sound-clips"
msgstr ""
# Default: Sound crew
msgid "sound-crew"
msgstr ""
# Default: Sound encoding
msgid "sound-encoding"
msgstr ""
# Default: Sound mix
msgid "sound-mix"
msgstr ""
# Default: Soundtrack
msgid "soundtrack"
msgstr ""
# Default: Spaciality
msgid "spaciality"
msgstr ""
# Default: Special effects
msgid "special-effects"
msgstr ""
# Default: Special effects companies
msgid "special-effects-companies"
msgstr ""
# Default: Special effects department
msgid "special-effects-department"
msgstr ""
# Default: Spin off
msgid "spin-off"
msgstr ""
# Default: Spin off from
msgid "spin-off-from"
msgstr ""
# Default: Spoofed in
msgid "spoofed-in"
msgstr ""
# Default: Spoofs
msgid "spoofs"
msgstr ""
# Default: Spouse
msgid "spouse"
msgstr ""
# Default: Status of availablility
msgid "status-of-availablility"
msgstr ""
# Default: Studio
msgid "studio"
msgstr ""
# Default: Studios
msgid "studios"
msgstr ""
# Default: Stunt performer
msgid "stunt-performer"
msgstr ""
# Default: Stunts
msgid "stunts"
msgstr ""
# Default: Subtitles
msgid "subtitles"
msgstr ""
# Default: Supplement
msgid "supplement"
msgstr ""
# Default: Supplements
msgid "supplements"
msgstr ""
# Default: Synopsis
msgid "synopsis"
msgstr ""
# Default: Taglines
msgid "taglines"
msgstr ""
# Default: Tech info
msgid "tech-info"
msgstr ""
# Default: Thanks
msgid "thanks"
msgstr ""
# Default: Time
msgid "time"
msgstr ""
# Default: Title
msgid "title"
msgstr ""
# Default: Titles in this product
msgid "titles-in-this-product"
msgstr ""
# Default: To
msgid "to"
msgstr ""
# Default: Top 250 rank
msgid "top-250-rank"
msgstr ""
# Default: Trade mark
msgid "trade-mark"
msgstr ""
# Default: Transportation department
msgid "transportation-department"
msgstr ""
# Default: Trivia
msgid "trivia"
msgstr ""
# Default: Tv
msgid "tv"
msgstr ""
# Default: Under license from
msgid "under-license-from"
msgstr ""
# Default: Unknown link
msgid "unknown-link"
msgstr ""
# Default: Upc
msgid "upc"
msgstr ""
# Default: Version of
msgid "version-of"
msgstr ""
# Default: Vhs
msgid "vhs"
msgstr ""
# Default: Video
msgid "video"
msgstr ""
# Default: Video artifacts
msgid "video-artifacts"
msgstr ""
# Default: Video clips
msgid "video-clips"
msgstr ""
# Default: Video noise
msgid "video-noise"
msgstr ""
# Default: Video quality
msgid "video-quality"
msgstr ""
# Default: Video standard
msgid "video-standard"
msgstr ""
# Default: Visual effects
msgid "visual-effects"
msgstr ""
# Default: Votes
msgid "votes"
msgstr ""
# Default: Votes distribution
msgid "votes-distribution"
msgstr ""
# Default: Weekend gross
msgid "weekend-gross"
msgstr ""
# Default: Where now
msgid "where-now"
msgstr ""
# Default: With
msgid "with"
msgstr ""
# Default: Writer
msgid "writer"
msgstr ""
# Default: Written by
msgid "written-by"
msgstr ""
# Default: Year
msgid "year"
msgstr ""
# Default: Zshops
msgid "zshops"
msgstr ""
| 18,867 | Python | .py | 979 | 17.942799 | 53 | 0.779403 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,201 | imdbpy-de.po | cinemagoer_cinemagoer/imdb/locale/imdbpy-de.po | # Gettext message file for imdbpy
# Translators:
# Martin Gri <[email protected]>, 2017
# Nils Welzk, 2013
# Raphael, 2014
# vaeng vaeng <[email protected]>, 2018
msgid ""
msgstr ""
"Project-Id-Version: Cinemagoer\n"
"POT-Creation-Date: 2010-03-18 14:35+0000\n"
"PO-Revision-Date: 2018-11-14 12:49+0000\n"
"Last-Translator: vaeng vaeng <[email protected]>\n"
"Language-Team: German (http://www.transifex.com/davide_alberani/imdbpy/language/de/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Domain: imdbpy\n"
"Language: de\n"
"Language-Code: en\n"
"Language-Name: English\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Preferred-Encodings: utf-8\n"
# Default: Actor
msgid "actor"
msgstr "Schauspieler"
# Default: Actress
msgid "actress"
msgstr "Schauspielerin"
# Default: Adaption
msgid "adaption"
msgstr "Anpassung"
# Default: Additional information
msgid "additional-information"
msgstr "zusätzliche Information"
# Default: Admissions
msgid "admissions"
msgstr "Zulassung"
# Default: Agent address
msgid "agent-address"
msgstr "Adresse des Agenten"
# Default: Airing
msgid "airing"
msgstr "Belüftung"
# Default: Akas
msgid "akas"
msgstr "Pseudonüme"
# Default: Akas from release info
msgid "akas-from-release-info"
msgstr "auch bekannt von der Veröffentlichungsinfo"
# Default: All products
msgid "all-products"
msgstr "Alle Produkte"
# Default: Alternate language version of
msgid "alternate-language-version-of"
msgstr "Alternative Spachversionen von"
# Default: Alternate versions
msgid "alternate-versions"
msgstr "Alternative Version"
# Default: Amazon reviews
msgid "amazon-reviews"
msgstr "Amazon Rezensionen"
# Default: Analog left
msgid "analog-left"
msgstr "analog-links"
# Default: Analog right
msgid "analog-right"
msgstr "analog-rechts"
# Default: Animation department
msgid "animation-department"
msgstr "animations Abteilung"
# Default: Archive footage
msgid "archive-footage"
msgstr "Archivaufnahme"
# Default: Arithmetic mean
msgid "arithmetic-mean"
msgstr "Kalkulatorische folgen"
# Default: Art department
msgid "art-department"
msgstr "Kunst Abteilung"
# Default: Art direction
msgid "art-direction"
msgstr ""
# Default: Art director
msgid "art-director"
msgstr "Art Director"
# Default: Article
msgid "article"
msgstr "Artikel"
# Default: Asin
msgid "asin"
msgstr ""
# Default: Aspect ratio
msgid "aspect-ratio"
msgstr "Seitenverhältnis"
# Default: Assigner
msgid "assigner"
msgstr "Zuweiser"
# Default: Assistant director
msgid "assistant-director"
msgstr "Chefzuweiser"
# Default: Auctions
msgid "auctions"
msgstr "Auktionen"
# Default: Audio noise
msgid "audio-noise"
msgstr "Audio rauschen"
# Default: Audio quality
msgid "audio-quality"
msgstr "Audio Qualität"
# Default: Award
msgid "award"
msgstr "Auszeichnung"
# Default: Awards
msgid "awards"
msgstr "Auszeichnungen"
# Default: Biographical movies
msgid "biographical-movies"
msgstr "Filmbiographie"
# Default: Biography
msgid "biography"
msgstr "Biographie"
# Default: Biography print
msgid "biography-print"
msgstr "Biographiebuch"
# Default: Birth date
msgid "birth-date"
msgstr "Geburtsdatum"
# Default: Birth name
msgid "birth-name"
msgstr "Geburtsname"
# Default: Birth notes
msgid "birth-notes"
msgstr "Geburtsnotizen"
# Default: Body
msgid "body"
msgstr "Körper"
# Default: Book
msgid "book"
msgstr "Buch"
# Default: Books
msgid "books"
msgstr "Bücher"
# Default: Bottom 100 rank
msgid "bottom-100-rank"
msgstr ""
# Default: Budget
msgid "budget"
msgstr "Kosten"
# Default: Business
msgid "business"
msgstr "Geschäft"
# Default: By arrangement with
msgid "by-arrangement-with"
msgstr "eine Vereinbarung mit"
# Default: Camera
msgid "camera"
msgstr "Kamera"
# Default: Camera and electrical department
msgid "camera-and-electrical-department"
msgstr "Abteilung für Kamera und Elektronik"
# Default: Canonical episode title
msgid "canonical-episode-title"
msgstr "Aussagekräftiger Titel der Folge"
# Default: Canonical name
msgid "canonical-name"
msgstr "Aussagekräftiger Name"
# Default: Canonical series title
msgid "canonical-series-title"
msgstr "Aussagekräftiger Serien Titel"
# Default: Canonical title
msgid "canonical-title"
msgstr "Aussagekräftiger Titel"
# Default: Cast
msgid "cast"
msgstr "Besetzung"
# Default: Casting department
msgid "casting-department"
msgstr "Abteilung für Rollenverteilung"
# Default: Casting director
msgid "casting-director"
msgstr "Abteilungsleiter für Rollenverteilung"
# Default: Catalog number
msgid "catalog-number"
msgstr "Katalog Nummer"
# Default: Category
msgid "category"
msgstr "Kategorie"
# Default: Certificate
msgid "certificate"
msgstr "Zertifikat"
# Default: Certificates
msgid "certificates"
msgstr "Zertifikate"
# Default: Certification
msgid "certification"
msgstr "Bescheinigung"
# Default: Channel
msgid "channel"
msgstr "Kanal"
# Default: Character
msgid "character"
msgstr "Persönlichkeit"
# Default: Cinematographer
msgid "cinematographer"
msgstr "Kameramann"
# Default: Cinematographic process
msgid "cinematographic-process"
msgstr "Kinematograpischer Prozess"
# Default: Close captions teletext ld g
msgid "close-captions-teletext-ld-g"
msgstr ""
# Default: Color info
msgid "color-info"
msgstr "Farbinfo"
# Default: Color information
msgid "color-information"
msgstr "Farbinformationen"
# Default: Color rendition
msgid "color-rendition"
msgstr "Farbwiedergabe"
# Default: Company
msgid "company"
msgstr "Firma"
# Default: Complete cast
msgid "complete-cast"
msgstr ""
# Default: Complete crew
msgid "complete-crew"
msgstr "Komplettes Team"
# Default: Composer
msgid "composer"
msgstr "Komponist"
# Default: Connections
msgid "connections"
msgstr "Verbindungen"
# Default: Contrast
msgid "contrast"
msgstr "Kontrast"
# Default: Copyright holder
msgid "copyright-holder"
msgstr "Besitzer der Kopierrechte"
# Default: Costume department
msgid "costume-department"
msgstr "Abteilung für Kostüme"
# Default: Costume designer
msgid "costume-designer"
msgstr "Kostümdesigner"
# Default: Countries
msgid "countries"
msgstr "Länder"
# Default: Country
msgid "country"
msgstr "Land"
# Default: Courtesy of
msgid "courtesy-of"
msgstr "mit freundlicher Genehmigung von"
# Default: Cover
msgid "cover"
msgstr "Cover"
# Default: Cover url
msgid "cover-url"
msgstr "Cover-URL"
# Default: Crazy credits
msgid "crazy-credits"
msgstr ""
# Default: Creator
msgid "creator"
msgstr "Ersteller"
# Default: Current role
msgid "current-role"
msgstr "Aktuelle Rolle"
# Default: Database
msgid "database"
msgstr "Datenbank"
# Default: Date
msgid "date"
msgstr "Datum"
# Default: Death date
msgid "death-date"
msgstr "Todestag"
# Default: Death notes
msgid "death-notes"
msgstr "Notizen zum Tod"
# Default: Demographic
msgid "demographic"
msgstr "demographisch"
# Default: Description
msgid "description"
msgstr "Beschreibung"
# Default: Dialogue intellegibility
msgid "dialogue-intellegibility"
msgstr "Dialog Verständlichkeit"
# Default: Digital sound
msgid "digital-sound"
msgstr "Digitaler Sound"
# Default: Director
msgid "director"
msgstr "Direktor"
# Default: Disc format
msgid "disc-format"
msgstr "Diskettenformat"
# Default: Disc size
msgid "disc-size"
msgstr "Diskettengröße"
# Default: Distributors
msgid "distributors"
msgstr "Händler"
# Default: Dvd
msgid "dvd"
msgstr "DVD"
# Default: Dvd features
msgid "dvd-features"
msgstr "dvd-features"
# Default: Dvd format
msgid "dvd-format"
msgstr "dvd-format"
# Default: Dvds
msgid "dvds"
msgstr "DVDs"
# Default: Dynamic range
msgid "dynamic-range"
msgstr "dynamische Länge"
# Default: Edited from
msgid "edited-from"
msgstr "bearbeitet von"
# Default: Edited into
msgid "edited-into"
msgstr "Eingefügt"
# Default: Editor
msgid "editor"
msgstr "Editor"
# Default: Editorial department
msgid "editorial-department"
msgstr "Abteilung für Leitartikel"
# Default: Episode
msgid "episode"
msgstr "Episode"
# Default: Episode of
msgid "episode-of"
msgstr "Episode von"
# Default: Episode title
msgid "episode-title"
msgstr "Episodentitel"
# Default: Episodes
msgid "episodes"
msgstr "Episoden"
# Default: Episodes rating
msgid "episodes-rating"
msgstr "Episoden Bewertung"
# Default: Essays
msgid "essays"
msgstr "Sammlung"
# Default: External reviews
msgid "external-reviews"
msgstr "Externer Bericht"
# Default: Faqs
msgid "faqs"
msgstr "FAQs"
# Default: Feature
msgid "feature"
msgstr "Merkmal"
# Default: Featured in
msgid "featured-in"
msgstr ""
# Default: Features
msgid "features"
msgstr "Merkmale"
# Default: Film negative format
msgid "film-negative-format"
msgstr ""
# Default: Filming dates
msgid "filming-dates"
msgstr "Drehtermine"
# Default: Filmography
msgid "filmography"
msgstr "Filmografie"
# Default: Followed by
msgid "followed-by"
msgstr "gefolgt von"
# Default: Follows
msgid "follows"
msgstr "folgt"
# Default: For
msgid "for"
msgstr "für"
# Default: Frequency response
msgid "frequency-response"
msgstr "antwort Häufigkeit"
# Default: From
msgid "from"
msgstr "von"
# Default: Full article link
msgid "full-article-link"
msgstr "Link zum vollen Artikel"
# Default: Full size cover url
msgid "full-size-cover-url"
msgstr "URL zum Cover in voller Größe"
# Default: Full size headshot
msgid "full-size-headshot"
msgstr "Portait in voller Größe"
# Default: Genres
msgid "genres"
msgstr "Genres"
# Default: Goofs
msgid "goofs"
msgstr "Filmfehler"
# Default: Gross
msgid "gross"
msgstr "Einnahmen"
# Default: Group genre
msgid "group-genre"
msgstr "Genre Gruppe"
# Default: Headshot
msgid "headshot"
msgstr "Portrait"
# Default: Height
msgid "height"
msgstr "Höhe"
# Default: Imdbindex
msgid "imdbindex"
msgstr "IMdB Index"
# Default: In development
msgid "in-development"
msgstr "In der Entwicklung"
# Default: Interview
msgid "interview"
msgstr "Interview"
# Default: Interviews
msgid "interviews"
msgstr "Interviews"
# Default: Introduction
msgid "introduction"
msgstr "Vorstellung"
# Default: Item
msgid "item"
msgstr "Gegenstand"
# Default: Keywords
msgid "keywords"
msgstr "Schlüsselwörter"
# Default: Kind
msgid "kind"
msgstr "so in der Art"
# Default: Label
msgid "label"
msgstr "Bezeichnung"
# Default: Laboratory
msgid "laboratory"
msgstr "Labor"
# Default: Language
msgid "language"
msgstr "Sprache"
# Default: Languages
msgid "languages"
msgstr "Sprachen"
# Default: Laserdisc
msgid "laserdisc"
msgstr "Laserdisc"
# Default: Laserdisc title
msgid "laserdisc-title"
msgstr "Laserdisc Titel"
# Default: Length
msgid "length"
msgstr "Länge"
# Default: Line
msgid "line"
msgstr "Linie"
# Default: Link
msgid "link"
msgstr "Link"
# Default: Link text
msgid "link-text"
msgstr "Link Text"
# Default: Literature
msgid "literature"
msgstr "Literatur"
# Default: Locations
msgid "locations"
msgstr "Standorte"
# Default: Long imdb canonical name
msgid "long-imdb-canonical-name"
msgstr "langer IMdB Aussagekräftiger Name"
# Default: Long imdb canonical title
msgid "long-imdb-canonical-title"
msgstr "langer IMdB Aussagekräftiger Titel"
# Default: Long imdb episode title
msgid "long-imdb-episode-title"
msgstr "langer IMdB Folgentitel"
# Default: Long imdb name
msgid "long-imdb-name"
msgstr "langer IMdB Name"
# Default: Long imdb title
msgid "long-imdb-title"
msgstr "langer IMdB Titel"
# Default: Magazine cover photo
msgid "magazine-cover-photo"
msgstr "Titelseiten Foto"
# Default: Make up
msgid "make-up"
msgstr "Makeup"
# Default: Master format
msgid "master-format"
msgstr "Master Format"
# Default: Median
msgid "median"
msgstr "durchschnitt"
# Default: Merchandising links
msgid "merchandising-links"
msgstr "Link zu Fanartikeln"
# Default: Mini biography
msgid "mini-biography"
msgstr "kleine Biographie"
# Default: Misc links
msgid "misc-links"
msgstr "andere Links"
# Default: Miscellaneous companies
msgid "miscellaneous-companies"
msgstr "diverse Firmen"
# Default: Miscellaneous crew
msgid "miscellaneous-crew"
msgstr "andere Crew"
# Default: Movie
msgid "movie"
msgstr "Film"
# Default: Mpaa
msgid "mpaa"
msgstr "Film ID"
# Default: Music department
msgid "music-department"
msgstr "Abteilung für Musik"
# Default: Name
msgid "name"
msgstr "Name"
# Default: News
msgid "news"
msgstr "Nachrichten"
# Default: Newsgroup reviews
msgid "newsgroup-reviews"
msgstr "Newsgruppen Berichte"
# Default: Nick names
msgid "nick-names"
msgstr "Spitznamen"
# Default: Notes
msgid "notes"
msgstr "Anmerkungen"
# Default: Novel
msgid "novel"
msgstr "Roman"
# Default: Number
msgid "number"
msgstr "Zahl"
# Default: Number of chapter stops
msgid "number-of-chapter-stops"
msgstr "Anzahl der Kapitel Stops"
# Default: Number of episodes
msgid "number-of-episodes"
msgstr "Anzahl der Folgen"
# Default: Number of seasons
msgid "number-of-seasons"
msgstr "Anzahl der Staffel(n)"
# Default: Number of sides
msgid "number-of-sides"
msgstr "Anzahl der Seiten"
# Default: Number of votes
msgid "number-of-votes"
msgstr "Anzahl der Stimmen"
# Default: Official retail price
msgid "official-retail-price"
msgstr "Offizieller Verkaufspreis"
# Default: Official sites
msgid "official-sites"
msgstr "Offizielle Seiten"
# Default: Opening weekend
msgid "opening-weekend"
msgstr "Eröffnungswochenende"
# Default: Original air date
msgid "original-air-date"
msgstr "Originales Ausstrahlungsdatum"
# Default: Original music
msgid "original-music"
msgstr "Original Musik"
# Default: Original title
msgid "original-title"
msgstr "Original Titel"
# Default: Other literature
msgid "other-literature"
msgstr "andere Literatur"
# Default: Other works
msgid "other-works"
msgstr "andere Arbeiten"
# Default: Parents guide
msgid "parents-guide"
msgstr "Anleitung für Eltern"
# Default: Performed by
msgid "performed-by"
msgstr "durchgeführt von"
# Default: Person
msgid "person"
msgstr "Person"
# Default: Photo sites
msgid "photo-sites"
msgstr "Foto Seiten"
# Default: Pictorial
msgid "pictorial"
msgstr "illustriert"
# Default: Picture format
msgid "picture-format"
msgstr "Foto Format"
# Default: Plot
msgid "plot"
msgstr "Handlung"
# Default: Plot outline
msgid "plot-outline"
msgstr "Abspann"
# Default: Portrayed in
msgid "portrayed-in"
msgstr "Dargestellt"
# Default: Pressing plant
msgid "pressing-plant"
msgstr "Druckwerk"
# Default: Printed film format
msgid "printed-film-format"
msgstr "gedrucktes Film Format"
# Default: Printed media reviews
msgid "printed-media-reviews"
msgstr "gedruckte Medien Berichte"
# Default: Producer
msgid "producer"
msgstr "Produzent"
# Default: Production companies
msgid "production-companies"
msgstr "Produktionsfirmen"
# Default: Production country
msgid "production-country"
msgstr "Produktionsland"
# Default: Production dates
msgid "production-dates"
msgstr "Produktionsdatum"
# Default: Production design
msgid "production-design"
msgstr "Produktstionsdesign"
# Default: Production designer
msgid "production-designer"
msgstr "Produktionsdesigner"
# Default: Production manager
msgid "production-manager"
msgstr "Produktionsmanager"
# Default: Production process protocol
msgid "production-process-protocol"
msgstr "Produktions Ablaufprotokoll"
# Default: Quality of source
msgid "quality-of-source"
msgstr "Qualität der Quelle"
# Default: Quality program
msgid "quality-program"
msgstr "Qualitätsprogramm"
# Default: Quote
msgid "quote"
msgstr "Zitat"
# Default: Quotes
msgid "quotes"
msgstr "Zitate"
# Default: Rating
msgid "rating"
msgstr "Bewertung"
# Default: Recommendations
msgid "recommendations"
msgstr "Empfehlungen"
# Default: Referenced in
msgid "referenced-in"
msgstr "Verweis auf"
# Default: References
msgid "references"
msgstr "Verweis"
# Default: Region
msgid "region"
msgstr "Region"
# Default: Release country
msgid "release-country"
msgstr "Veröffentlichungsland"
# Default: Release date
msgid "release-date"
msgstr "Veröffentlichungsdatum"
# Default: Release dates
msgid "release-dates"
msgstr "Veröffentlichungstermine"
# Default: Remade as
msgid "remade-as"
msgstr "Wiederaufmachung als"
# Default: Remake of
msgid "remake-of"
msgstr "Remake von"
# Default: Rentals
msgid "rentals"
msgstr "Leigebühr"
# Default: Result
msgid "result"
msgstr "Ergebnis"
# Default: Review
msgid "review"
msgstr "Kritik"
# Default: Review author
msgid "review-author"
msgstr "Kritik Autor"
# Default: Review kind
msgid "review-kind"
msgstr "Kritik Art"
# Default: Runtime
msgid "runtime"
msgstr "Laufzeit"
# Default: Runtimes
msgid "runtimes"
msgstr "Laufzeiten"
# Default: Salary history
msgid "salary-history"
msgstr "Gehaltsverlauf"
# Default: Screenplay teleplay
msgid "screenplay-teleplay"
msgstr ""
# Default: Season
msgid "season"
msgstr "Staffel"
# Default: Second unit director or assistant director
msgid "second-unit-director-or-assistant-director"
msgstr "Stellvertretender Direktor"
# Default: Self
msgid "self"
msgstr "selbst"
# Default: Series animation department
msgid "series-animation-department"
msgstr "Abteilung für Serienanimation"
# Default: Series art department
msgid "series-art-department"
msgstr ""
# Default: Series assistant directors
msgid "series-assistant-directors"
msgstr ""
# Default: Series camera department
msgid "series-camera-department"
msgstr ""
# Default: Series casting department
msgid "series-casting-department"
msgstr ""
# Default: Series cinematographers
msgid "series-cinematographers"
msgstr ""
# Default: Series costume department
msgid "series-costume-department"
msgstr ""
# Default: Series editorial department
msgid "series-editorial-department"
msgstr ""
# Default: Series editors
msgid "series-editors"
msgstr ""
# Default: Series make up department
msgid "series-make-up-department"
msgstr ""
# Default: Series miscellaneous
msgid "series-miscellaneous"
msgstr "Verschiedene (Serie)"
# Default: Series music department
msgid "series-music-department"
msgstr "Abteilung für Musik (Serie)"
# Default: Series producers
msgid "series-producers"
msgstr "Serien Hersteller"
# Default: Series production designers
msgid "series-production-designers"
msgstr "Produktionsdesign (Serie)"
# Default: Series production managers
msgid "series-production-managers"
msgstr "Manager der Serie"
# Default: Series sound department
msgid "series-sound-department"
msgstr "Abteilung für Sound-Serien"
# Default: Series special effects department
msgid "series-special-effects-department"
msgstr "Abteilung für Spezialeffekte-Serien"
# Default: Series stunts
msgid "series-stunts"
msgstr "Serien Stunts"
# Default: Series title
msgid "series-title"
msgstr "Serien Titel"
# Default: Series transportation department
msgid "series-transportation-department"
msgstr ""
# Default: Series visual effects department
msgid "series-visual-effects-department"
msgstr "Abteilung für Visuelle Effekte / Serien"
# Default: Series writers
msgid "series-writers"
msgstr "Serienschreiber"
# Default: Series years
msgid "series-years"
msgstr "Serien Jahre"
# Default: Set decoration
msgid "set-decoration"
msgstr "Set Dekoration"
# Default: Sharpness
msgid "sharpness"
msgstr "Schärfe"
# Default: Similar to
msgid "similar-to"
msgstr "vergleichbar mit"
# Default: Smart canonical episode title
msgid "smart-canonical-episode-title"
msgstr ""
# Default: Smart canonical series title
msgid "smart-canonical-series-title"
msgstr ""
# Default: Smart canonical title
msgid "smart-canonical-title"
msgstr ""
# Default: Smart long imdb canonical title
msgid "smart-long-imdb-canonical-title"
msgstr ""
# Default: Sound clips
msgid "sound-clips"
msgstr "Sound Clips"
# Default: Sound crew
msgid "sound-crew"
msgstr "Sound Crew"
# Default: Sound encoding
msgid "sound-encoding"
msgstr "Klangkodierung"
# Default: Sound mix
msgid "sound-mix"
msgstr "Sound Mix"
# Default: Soundtrack
msgid "soundtrack"
msgstr "Soundtrack"
# Default: Spaciality
msgid "spaciality"
msgstr "Räumlichkeit"
# Default: Special effects
msgid "special-effects"
msgstr "Spezialeffekte"
# Default: Special effects companies
msgid "special-effects-companies"
msgstr "Firma für Spezialeffekte"
# Default: Special effects department
msgid "special-effects-department"
msgstr "Abteilung für Spezialeffekte"
# Default: Spin off
msgid "spin-off"
msgstr "Nebenprodukt"
# Default: Spin off from
msgid "spin-off-from"
msgstr "Nebenprodukt von"
# Default: Spoofed in
msgid "spoofed-in"
msgstr "Parodiert in"
# Default: Spoofs
msgid "spoofs"
msgstr "Parodie"
# Default: Spouse
msgid "spouse"
msgstr "Gattin"
# Default: Status of availablility
msgid "status-of-availablility"
msgstr "Verfügbarkeitsstatus"
# Default: Studio
msgid "studio"
msgstr "Studio"
# Default: Studios
msgid "studios"
msgstr "Studios"
# Default: Stunt performer
msgid "stunt-performer"
msgstr "Stunt-Darsteller"
# Default: Stunts
msgid "stunts"
msgstr "Stunts"
# Default: Subtitles
msgid "subtitles"
msgstr "Untertitel"
# Default: Supplement
msgid "supplement"
msgstr "Ergänzung"
# Default: Supplements
msgid "supplements"
msgstr "Ergänzungen"
# Default: Synopsis
msgid "synopsis"
msgstr "Zusammenfassung"
# Default: Taglines
msgid "taglines"
msgstr "Slogan"
# Default: Tech info
msgid "tech-info"
msgstr "Technische Informationen"
# Default: Thanks
msgid "thanks"
msgstr "Danke"
# Default: Time
msgid "time"
msgstr "Zeit"
# Default: Title
msgid "title"
msgstr "Titel"
# Default: Titles in this product
msgid "titles-in-this-product"
msgstr "Titel in dem Produkt"
# Default: To
msgid "to"
msgstr "zu"
# Default: Top 250 rank
msgid "top-250-rank"
msgstr "Top 250 platzierung"
# Default: Trade mark
msgid "trade-mark"
msgstr "Warenzeichen"
# Default: Transportation department
msgid "transportation-department"
msgstr "Speditionsunternehmen"
# Default: Trivia
msgid "trivia"
msgstr "Nichtigkeiten"
# Default: Tv
msgid "tv"
msgstr "TV"
# Default: Under license from
msgid "under-license-from"
msgstr "lizensiert von"
# Default: Unknown link
msgid "unknown-link"
msgstr "Unbekannter Link"
# Default: Upc
msgid "upc"
msgstr ""
# Default: Version of
msgid "version-of"
msgstr "Version von"
# Default: Vhs
msgid "vhs"
msgstr "VHS"
# Default: Video
msgid "video"
msgstr "Video"
# Default: Video artifacts
msgid "video-artifacts"
msgstr "Video Ausschnitte"
# Default: Video clips
msgid "video-clips"
msgstr "Video Clips"
# Default: Video noise
msgid "video-noise"
msgstr "Video Rauschen"
# Default: Video quality
msgid "video-quality"
msgstr "Video Qualität"
# Default: Video standard
msgid "video-standard"
msgstr "Video Standart"
# Default: Visual effects
msgid "visual-effects"
msgstr "Visuelle Effekte"
# Default: Votes
msgid "votes"
msgstr "Stimmen"
# Default: Votes distribution
msgid "votes-distribution"
msgstr "Abstimmungsverteilung"
# Default: Weekend gross
msgid "weekend-gross"
msgstr "Einspielungen am ersten Wochenende"
# Default: Where now
msgid "where-now"
msgstr "wo jetzt "
# Default: With
msgid "with"
msgstr "mit"
# Default: Writer
msgid "writer"
msgstr "Autor"
# Default: Written by
msgid "written-by"
msgstr "Geschrieben von"
# Default: Year
msgid "year"
msgstr "Jahr"
# Default: Zshops
msgid "zshops"
msgstr ""
| 23,174 | Python | .py | 985 | 22.137056 | 88 | 0.810227 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,202 | imdbpy-en.po | cinemagoer_cinemagoer/imdb/locale/imdbpy-en.po | # Gettext message file for imdbpy
msgid ""
msgstr ""
"Project-Id-Version: imdbpy\n"
"POT-Creation-Date: 2009-04-16 14:27+0000\n"
"PO-Revision-Date: YYYY-MM-DD HH:MM+0000\n"
"Last-Translator: YOUR NAME <YOUR@EMAIL>\n"
"Language-Team: TEAM NAME <TEAM@EMAIL>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Language-Code: en\n"
"Language-Name: English\n"
"Preferred-Encodings: utf-8\n"
"Domain: imdbpy\n"
# Default: Actor
msgid "actor"
msgstr "Actor"
# Default: Actress
msgid "actress"
msgstr "Actress"
# Default: Adaption
msgid "adaption"
msgstr "Adaption"
# Default: Additional information
msgid "additional-information"
msgstr "Additional information"
# Default: Admissions
msgid "admissions"
msgstr "Admissions"
# Default: Agent address
msgid "agent-address"
msgstr "Agent address"
# Default: Airing
msgid "airing"
msgstr "Airing"
# Default: Akas
msgid "akas"
msgstr "Akas"
# Default: All products
msgid "all-products"
msgstr "All products"
# Default: Alternate language version of
msgid "alternate-language-version-of"
msgstr "Alternate language version of"
# Default: Alternate versions
msgid "alternate-versions"
msgstr "Alternate versions"
# Default: Amazon reviews
msgid "amazon-reviews"
msgstr "Amazon reviews"
# Default: Analog left
msgid "analog-left"
msgstr "Analog left"
# Default: Analog right
msgid "analog-right"
msgstr "Analog right"
# Default: Animation department
msgid "animation-department"
msgstr "Animation department"
# Default: Archive footage
msgid "archive-footage"
msgstr "Archive footage"
# Default: Arithmetic mean
msgid "arithmetic-mean"
msgstr "Arithmetic mean"
# Default: Art department
msgid "art-department"
msgstr "Art department"
# Default: Art direction
msgid "art-direction"
msgstr "Art direction"
# Default: Art director
msgid "art-director"
msgstr "Art director"
# Default: Article
msgid "article"
msgstr "Article"
# Default: Asin
msgid "asin"
msgstr "Asin"
# Default: Aspect ratio
msgid "aspect-ratio"
msgstr "Aspect ratio"
# Default: Assigner
msgid "assigner"
msgstr "Assigner"
# Default: Assistant director
msgid "assistant-director"
msgstr "Assistant director"
# Default: Auctions
msgid "auctions"
msgstr "Auctions"
# Default: Audio noise
msgid "audio-noise"
msgstr "Audio noise"
# Default: Audio quality
msgid "audio-quality"
msgstr "Audio quality"
# Default: Award
msgid "award"
msgstr "Award"
# Default: Awards
msgid "awards"
msgstr "Awards"
# Default: Biographical movies
msgid "biographical-movies"
msgstr "Biographical movies"
# Default: Biography
msgid "biography"
msgstr "Biography"
# Default: Biography print
msgid "biography-print"
msgstr "Biography print"
# Default: Birth date
msgid "birth-date"
msgstr "Birth date"
# Default: Birth name
msgid "birth-name"
msgstr "Birth name"
# Default: Birth notes
msgid "birth-notes"
msgstr "Birth notes"
# Default: Body
msgid "body"
msgstr "Body"
# Default: Book
msgid "book"
msgstr "Book"
# Default: Books
msgid "books"
msgstr "Books"
# Default: Bottom 100 rank
msgid "bottom-100-rank"
msgstr "Bottom 100 rank"
# Default: Budget
msgid "budget"
msgstr "Budget"
# Default: Business
msgid "business"
msgstr "Business"
# Default: By arrangement with
msgid "by-arrangement-with"
msgstr "By arrangement with"
# Default: Camera
msgid "camera"
msgstr "Camera"
# Default: Camera and electrical department
msgid "camera-and-electrical-department"
msgstr "Camera and electrical department"
# Default: Canonical episode title
msgid "canonical-episode-title"
msgstr "Canonical episode title"
# Default: Canonical name
msgid "canonical-name"
msgstr "Canonical name"
# Default: Canonical series title
msgid "canonical-series-title"
msgstr "Canonical series title"
# Default: Canonical title
msgid "canonical-title"
msgstr "Canonical title"
# Default: Cast
msgid "cast"
msgstr "Cast"
# Default: Casting department
msgid "casting-department"
msgstr "Casting department"
# Default: Casting director
msgid "casting-director"
msgstr "Casting director"
# Default: Catalog number
msgid "catalog-number"
msgstr "Catalog number"
# Default: Category
msgid "category"
msgstr "Category"
# Default: Certificate
msgid "certificate"
msgstr "Certificate"
# Default: Certificates
msgid "certificates"
msgstr "Certificates"
# Default: Certification
msgid "certification"
msgstr "Certification"
# Default: Channel
msgid "channel"
msgstr "Channel"
# Default: Character
msgid "character"
msgstr "Character"
# Default: Cinematographer
msgid "cinematographer"
msgstr "Cinematographer"
# Default: Cinematographic process
msgid "cinematographic-process"
msgstr "Cinematographic process"
# Default: Close captions teletext ld g
msgid "close-captions-teletext-ld-g"
msgstr "Close captions teletext ld g"
# Default: Color info
msgid "color-info"
msgstr "Color info"
# Default: Color information
msgid "color-information"
msgstr "Color information"
# Default: Color rendition
msgid "color-rendition"
msgstr "Color rendition"
# Default: Company
msgid "company"
msgstr "Company"
# Default: Complete cast
msgid "complete-cast"
msgstr "Complete cast"
# Default: Complete crew
msgid "complete-crew"
msgstr "Complete crew"
# Default: Composer
msgid "composer"
msgstr "Composer"
# Default: Connections
msgid "connections"
msgstr "Connections"
# Default: Contrast
msgid "contrast"
msgstr "Contrast"
# Default: Copyright holder
msgid "copyright-holder"
msgstr "Copyright holder"
# Default: Costume department
msgid "costume-department"
msgstr "Costume department"
# Default: Costume designer
msgid "costume-designer"
msgstr "Costume designer"
# Default: Countries
msgid "countries"
msgstr "Countries"
# Default: Country
msgid "country"
msgstr "Country"
# Default: Courtesy of
msgid "courtesy-of"
msgstr "Courtesy of"
# Default: Cover
msgid "cover"
msgstr "Cover"
# Default: Cover url
msgid "cover-url"
msgstr "Cover url"
# Default: Crazy credits
msgid "crazy-credits"
msgstr "Crazy credits"
# Default: Creator
msgid "creator"
msgstr "Creator"
# Default: Current role
msgid "current-role"
msgstr "Current role"
# Default: Database
msgid "database"
msgstr "Database"
# Default: Date
msgid "date"
msgstr "Date"
# Default: Death date
msgid "death-date"
msgstr "Death date"
# Default: Death notes
msgid "death-notes"
msgstr "Death notes"
# Default: Demographic
msgid "demographic"
msgstr "Demographic"
# Default: Description
msgid "description"
msgstr "Description"
# Default: Dialogue intellegibility
msgid "dialogue-intellegibility"
msgstr "Dialogue intellegibility"
# Default: Digital sound
msgid "digital-sound"
msgstr "Digital sound"
# Default: Director
msgid "director"
msgstr "Director"
# Default: Disc format
msgid "disc-format"
msgstr "Disc format"
# Default: Disc size
msgid "disc-size"
msgstr "Disc size"
# Default: Distributors
msgid "distributors"
msgstr "Distributors"
# Default: Dvd
msgid "dvd"
msgstr "Dvd"
# Default: Dvd features
msgid "dvd-features"
msgstr "Dvd features"
# Default: Dvd format
msgid "dvd-format"
msgstr "Dvd format"
# Default: Dvds
msgid "dvds"
msgstr "Dvds"
# Default: Dynamic range
msgid "dynamic-range"
msgstr "Dynamic range"
# Default: Edited from
msgid "edited-from"
msgstr "Edited from"
# Default: Edited into
msgid "edited-into"
msgstr "Edited into"
# Default: Editor
msgid "editor"
msgstr "Editor"
# Default: Editorial department
msgid "editorial-department"
msgstr "Editorial department"
# Default: Episode
msgid "episode"
msgstr "Episode"
# Default: Episode of
msgid "episode-of"
msgstr "Episode of"
# Default: Episode title
msgid "episode-title"
msgstr "Episode title"
# Default: Episodes
msgid "episodes"
msgstr "Episodes"
# Default: Episodes rating
msgid "episodes-rating"
msgstr "Episodes rating"
# Default: Essays
msgid "essays"
msgstr "Essays"
# Default: External reviews
msgid "external-reviews"
msgstr "External reviews"
# Default: Faqs
msgid "faqs"
msgstr "Faqs"
# Default: Featured in
msgid "featured-in"
msgstr "Featured in"
# Default: Features
msgid "features"
msgstr "Features"
# Default: Film negative format
msgid "film-negative-format"
msgstr "Film negative format"
# Default: Filming dates
msgid "filming-dates"
msgstr "Filming dates"
# Default: Filmography
msgid "filmography"
msgstr "Filmography"
# Default: Followed by
msgid "followed-by"
msgstr "Followed by"
# Default: Follows
msgid "follows"
msgstr "Follows"
# Default: For
msgid "for"
msgstr "For"
# Default: Frequency response
msgid "frequency-response"
msgstr "Frequency response"
# Default: From
msgid "from"
msgstr "From"
# Default: Full article link
msgid "full-article-link"
msgstr "Full article link"
# Default: Genres
msgid "genres"
msgstr "Genres"
# Default: Goofs
msgid "goofs"
msgstr "Goofs"
# Default: Gross
msgid "gross"
msgstr "Gross"
# Default: Group genre
msgid "group-genre"
msgstr "Group genre"
# Default: Headshot
msgid "headshot"
msgstr "Headshot"
# Default: Height
msgid "height"
msgstr "Height"
# Default: Imdbindex
msgid "imdbindex"
msgstr "Imdbindex"
# Default: Interview
msgid "interview"
msgstr "Interview"
# Default: Interviews
msgid "interviews"
msgstr "Interviews"
# Default: Introduction
msgid "introduction"
msgstr "Introduction"
# Default: Item
msgid "item"
msgstr "Item"
# Default: Keywords
msgid "keywords"
msgstr "Keywords"
# Default: Kind
msgid "kind"
msgstr "Kind"
# Default: Label
msgid "label"
msgstr "Label"
# Default: Laboratory
msgid "laboratory"
msgstr "Laboratory"
# Default: Language
msgid "language"
msgstr "Language"
# Default: Languages
msgid "languages"
msgstr "Languages"
# Default: Laserdisc
msgid "laserdisc"
msgstr "Laserdisc"
# Default: Laserdisc title
msgid "laserdisc-title"
msgstr "Laserdisc title"
# Default: Length
msgid "length"
msgstr "Length"
# Default: Line
msgid "line"
msgstr "Line"
# Default: Link
msgid "link"
msgstr "Link"
# Default: Link text
msgid "link-text"
msgstr "Link text"
# Default: Literature
msgid "literature"
msgstr "Literature"
# Default: Locations
msgid "locations"
msgstr "Locations"
# Default: Long imdb canonical name
msgid "long-imdb-canonical-name"
msgstr "Long imdb canonical name"
# Default: Long imdb canonical title
msgid "long-imdb-canonical-title"
msgstr "Long imdb canonical title"
# Default: Long imdb episode title
msgid "long-imdb-episode-title"
msgstr "Long imdb episode title"
# Default: Long imdb name
msgid "long-imdb-name"
msgstr "Long imdb name"
# Default: Long imdb title
msgid "long-imdb-title"
msgstr "Long imdb title"
# Default: Magazine cover photo
msgid "magazine-cover-photo"
msgstr "Magazine cover photo"
# Default: Make up
msgid "make-up"
msgstr "Make up"
# Default: Master format
msgid "master-format"
msgstr "Master format"
# Default: Median
msgid "median"
msgstr "Median"
# Default: Merchandising links
msgid "merchandising-links"
msgstr "Merchandising links"
# Default: Mini biography
msgid "mini-biography"
msgstr "Mini biography"
# Default: Misc links
msgid "misc-links"
msgstr "Misc links"
# Default: Miscellaneous companies
msgid "miscellaneous-companies"
msgstr "Miscellaneous companies"
# Default: Miscellaneous crew
msgid "miscellaneous-crew"
msgstr "Miscellaneous crew"
# Default: Movie
msgid "movie"
msgstr "Movie"
# Default: Mpaa
msgid "mpaa"
msgstr "Mpaa"
# Default: Music department
msgid "music-department"
msgstr "Music department"
# Default: Name
msgid "name"
msgstr "Name"
# Default: News
msgid "news"
msgstr "News"
# Default: Newsgroup reviews
msgid "newsgroup-reviews"
msgstr "Newsgroup reviews"
# Default: Nick names
msgid "nick-names"
msgstr "Nick names"
# Default: Notes
msgid "notes"
msgstr "Notes"
# Default: Novel
msgid "novel"
msgstr "Novel"
# Default: Number
msgid "number"
msgstr "Number"
# Default: Number of chapter stops
msgid "number-of-chapter-stops"
msgstr "Number of chapter stops"
# Default: Number of episodes
msgid "number-of-episodes"
msgstr "Number of episodes"
# Default: Number of seasons
msgid "number-of-seasons"
msgstr "Number of seasons"
# Default: Number of sides
msgid "number-of-sides"
msgstr "Number of sides"
# Default: Number of votes
msgid "number-of-votes"
msgstr "Number of votes"
# Default: Official retail price
msgid "official-retail-price"
msgstr "Official retail price"
# Default: Official sites
msgid "official-sites"
msgstr "Official sites"
# Default: Opening weekend
msgid "opening-weekend"
msgstr "Opening weekend"
# Default: Original air date
msgid "original-air-date"
msgstr "Original air date"
# Default: Original music
msgid "original-music"
msgstr "Original music"
# Default: Original title
msgid "original-title"
msgstr "Original title"
# Default: Other literature
msgid "other-literature"
msgstr "Other literature"
# Default: Other works
msgid "other-works"
msgstr "Other works"
# Default: Parents guide
msgid "parents-guide"
msgstr "Parents guide"
# Default: Performed by
msgid "performed-by"
msgstr "Performed by"
# Default: Person
msgid "person"
msgstr "Person"
# Default: Photo sites
msgid "photo-sites"
msgstr "Photo sites"
# Default: Pictorial
msgid "pictorial"
msgstr "Pictorial"
# Default: Picture format
msgid "picture-format"
msgstr "Picture format"
# Default: Plot
msgid "plot"
msgstr "Plot"
# Default: Plot outline
msgid "plot-outline"
msgstr "Plot outline"
# Default: Portrayed in
msgid "portrayed-in"
msgstr "Portrayed in"
# Default: Pressing plant
msgid "pressing-plant"
msgstr "Pressing plant"
# Default: Printed film format
msgid "printed-film-format"
msgstr "Printed film format"
# Default: Printed media reviews
msgid "printed-media-reviews"
msgstr "Printed media reviews"
# Default: Producer
msgid "producer"
msgstr "Producer"
# Default: Production companies
msgid "production-companies"
msgstr "Production companies"
# Default: Production country
msgid "production-country"
msgstr "Production country"
# Default: Production dates
msgid "production-dates"
msgstr "Production dates"
# Default: Production design
msgid "production-design"
msgstr "Production design"
# Default: Production designer
msgid "production-designer"
msgstr "Production designer"
# Default: Production manager
msgid "production-manager"
msgstr "Production manager"
# Default: Production process protocol
msgid "production-process-protocol"
msgstr "Production process protocol"
# Default: Quality of source
msgid "quality-of-source"
msgstr "Quality of source"
# Default: Quality program
msgid "quality-program"
msgstr "Quality program"
# Default: Quote
msgid "quote"
msgstr "Quote"
# Default: Quotes
msgid "quotes"
msgstr "Quotes"
# Default: Rating
msgid "rating"
msgstr "Rating"
# Default: Recommendations
msgid "recommendations"
msgstr "Recommendations"
# Default: Referenced in
msgid "referenced-in"
msgstr "Referenced in"
# Default: References
msgid "references"
msgstr "References"
# Default: Region
msgid "region"
msgstr "Region"
# Default: Release country
msgid "release-country"
msgstr "Release country"
# Default: Release date
msgid "release-date"
msgstr "Release date"
# Default: Release dates
msgid "release-dates"
msgstr "Release dates"
# Default: Remade as
msgid "remade-as"
msgstr "Remade as"
# Default: Remake of
msgid "remake-of"
msgstr "Remake of"
# Default: Rentals
msgid "rentals"
msgstr "Rentals"
# Default: Result
msgid "result"
msgstr "Result"
# Default: Review
msgid "review"
msgstr "Review"
# Default: Review author
msgid "review-author"
msgstr "Review author"
# Default: Review kind
msgid "review-kind"
msgstr "Review kind"
# Default: Runtime
msgid "runtime"
msgstr "Runtime"
# Default: Runtimes
msgid "runtimes"
msgstr "Runtimes"
# Default: Salary history
msgid "salary-history"
msgstr "Salary history"
# Default: Screenplay teleplay
msgid "screenplay-teleplay"
msgstr "Screenplay teleplay"
# Default: Season
msgid "season"
msgstr "Season"
# Default: Second unit director or assistant director
msgid "second-unit-director-or-assistant-director"
msgstr "Second unit director or assistant director"
# Default: Self
msgid "self"
msgstr "Self"
# Default: Series animation department
msgid "series-animation-department"
msgstr "Series animation department"
# Default: Series art department
msgid "series-art-department"
msgstr "Series art department"
# Default: Series assistant directors
msgid "series-assistant-directors"
msgstr "Series assistant directors"
# Default: Series camera department
msgid "series-camera-department"
msgstr "Series camera department"
# Default: Series casting department
msgid "series-casting-department"
msgstr "Series casting department"
# Default: Series cinematographers
msgid "series-cinematographers"
msgstr "Series cinematographers"
# Default: Series costume department
msgid "series-costume-department"
msgstr "Series costume department"
# Default: Series editorial department
msgid "series-editorial-department"
msgstr "Series editorial department"
# Default: Series editors
msgid "series-editors"
msgstr "Series editors"
# Default: Series make up department
msgid "series-make-up-department"
msgstr "Series make up department"
# Default: Series miscellaneous
msgid "series-miscellaneous"
msgstr "Series miscellaneous"
# Default: Series music department
msgid "series-music-department"
msgstr "Series music department"
# Default: Series producers
msgid "series-producers"
msgstr "Series producers"
# Default: Series production designers
msgid "series-production-designers"
msgstr "Series production designers"
# Default: Series production managers
msgid "series-production-managers"
msgstr "Series production managers"
# Default: Series sound department
msgid "series-sound-department"
msgstr "Series sound department"
# Default: Series special effects department
msgid "series-special-effects-department"
msgstr "Series special effects department"
# Default: Series stunts
msgid "series-stunts"
msgstr "Series stunts"
# Default: Series title
msgid "series-title"
msgstr "Series title"
# Default: Series transportation department
msgid "series-transportation-department"
msgstr "Series transportation department"
# Default: Series visual effects department
msgid "series-visual-effects-department"
msgstr "Series visual effects department"
# Default: Series writers
msgid "series-writers"
msgstr "Series writers"
# Default: Series years
msgid "series-years"
msgstr "Series years"
# Default: Set decoration
msgid "set-decoration"
msgstr "Set decoration"
# Default: Sharpness
msgid "sharpness"
msgstr "Sharpness"
# Default: Similar to
msgid "similar-to"
msgstr "Similar to"
# Default: Sound clips
msgid "sound-clips"
msgstr "Sound clips"
# Default: Sound crew
msgid "sound-crew"
msgstr "Sound crew"
# Default: Sound encoding
msgid "sound-encoding"
msgstr "Sound encoding"
# Default: Sound mix
msgid "sound-mix"
msgstr "Sound mix"
# Default: Soundtrack
msgid "soundtrack"
msgstr "Soundtrack"
# Default: Spaciality
msgid "spaciality"
msgstr "Spaciality"
# Default: Special effects
msgid "special-effects"
msgstr "Special effects"
# Default: Special effects companies
msgid "special-effects-companies"
msgstr "Special effects companies"
# Default: Special effects department
msgid "special-effects-department"
msgstr "Special effects department"
# Default: Spin off
msgid "spin-off"
msgstr "Spin off"
# Default: Spin off from
msgid "spin-off-from"
msgstr "Spin off from"
# Default: Spoofed in
msgid "spoofed-in"
msgstr "Spoofed in"
# Default: Spoofs
msgid "spoofs"
msgstr "Spoofs"
# Default: Spouse
msgid "spouse"
msgstr "Spouse"
# Default: Status of availablility
msgid "status-of-availablility"
msgstr "Status of availablility"
# Default: Studio
msgid "studio"
msgstr "Studio"
# Default: Studios
msgid "studios"
msgstr "Studios"
# Default: Stunt performer
msgid "stunt-performer"
msgstr "Stunt performer"
# Default: Stunts
msgid "stunts"
msgstr "Stunts"
# Default: Subtitles
msgid "subtitles"
msgstr "Subtitles"
# Default: Supplement
msgid "supplement"
msgstr "Supplement"
# Default: Supplements
msgid "supplements"
msgstr "Supplements"
# Default: Synopsis
msgid "synopsis"
msgstr "Synopsis"
# Default: Taglines
msgid "taglines"
msgstr "Taglines"
# Default: Tech info
msgid "tech-info"
msgstr "Tech info"
# Default: Thanks
msgid "thanks"
msgstr "Thanks"
# Default: Time
msgid "time"
msgstr "Time"
# Default: Title
msgid "title"
msgstr "Title"
# Default: Titles in this product
msgid "titles-in-this-product"
msgstr "Titles in this product"
# Default: To
msgid "to"
msgstr "To"
# Default: Top 250 rank
msgid "top-250-rank"
msgstr "Top 250 rank"
# Default: Trade mark
msgid "trade-mark"
msgstr "Trade mark"
# Default: Transportation department
msgid "transportation-department"
msgstr "Transportation department"
# Default: Trivia
msgid "trivia"
msgstr "Trivia"
# Default: Under license from
msgid "under-license-from"
msgstr "Under license from"
# Default: Unknown link
msgid "unknown-link"
msgstr "Unknown link"
# Default: Upc
msgid "upc"
msgstr "Upc"
# Default: Version of
msgid "version-of"
msgstr "Version of"
# Default: Vhs
msgid "vhs"
msgstr "Vhs"
# Default: Video artifacts
msgid "video-artifacts"
msgstr "Video artifacts"
# Default: Video clips
msgid "video-clips"
msgstr "Video clips"
# Default: Video noise
msgid "video-noise"
msgstr "Video noise"
# Default: Video quality
msgid "video-quality"
msgstr "Video quality"
# Default: Video standard
msgid "video-standard"
msgstr "Video standard"
# Default: Visual effects
msgid "visual-effects"
msgstr "Visual effects"
# Default: Votes
msgid "votes"
msgstr "Votes"
# Default: Votes distribution
msgid "votes-distribution"
msgstr "Votes distribution"
# Default: Weekend gross
msgid "weekend-gross"
msgstr "Weekend gross"
# Default: Where now
msgid "where-now"
msgstr "Where now"
# Default: With
msgid "with"
msgstr "With"
# Default: Writer
msgid "writer"
msgstr "Writer"
# Default: Written by
msgid "written-by"
msgstr "Written by"
# Default: Year
msgid "year"
msgstr "Year"
# Default: Zshops
msgid "zshops"
msgstr "Zshops"
| 21,974 | Python | .py | 946 | 21.899577 | 53 | 0.808273 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,203 | imdbpy-es.po | cinemagoer_cinemagoer/imdb/locale/imdbpy-es.po | # Gettext message file for imdbpy
# Translators:
# strel, 2013
msgid ""
msgstr ""
"Project-Id-Version: Cinemagoer\n"
"POT-Creation-Date: 2010-03-18 14:35+0000\n"
"PO-Revision-Date: 2016-03-28 20:40+0000\n"
"Last-Translator: strel\n"
"Language-Team: Spanish (http://www.transifex.com/davide_alberani/imdbpy/language/es/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Domain: imdbpy\n"
"Language: es\n"
"Language-Code: en\n"
"Language-Name: English\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Preferred-Encodings: utf-8\n"
# Default: Actor
msgid "actor"
msgstr "actor"
# Default: Actress
msgid "actress"
msgstr "actriz"
# Default: Adaption
msgid "adaption"
msgstr "adaptación"
# Default: Additional information
msgid "additional-information"
msgstr "información-adicional"
# Default: Admissions
msgid "admissions"
msgstr "facturación"
# Default: Agent address
msgid "agent-address"
msgstr "dirección-del-agente"
# Default: Airing
msgid "airing"
msgstr "estreno-televisivo"
# Default: Akas
msgid "akas"
msgstr "alias"
# Default: Akas from release info
msgid "akas-from-release-info"
msgstr "alias-en-los-datos-de-publicación"
# Default: All products
msgid "all-products"
msgstr "todos-los-productos"
# Default: Alternate language version of
msgid "alternate-language-version-of"
msgstr "versión-con-distinto-idioma-de"
# Default: Alternate versions
msgid "alternate-versions"
msgstr "versiones-distintas"
# Default: Amazon reviews
msgid "amazon-reviews"
msgstr "revisiones-de-amazon"
# Default: Analog left
msgid "analog-left"
msgstr "izquierda-analógico"
# Default: Analog right
msgid "analog-right"
msgstr "análogo-derecha"
# Default: Animation department
msgid "animation-department"
msgstr "departamento-de-animación"
# Default: Archive footage
msgid "archive-footage"
msgstr "video-de-archivo"
# Default: Arithmetic mean
msgid "arithmetic-mean"
msgstr "media-aritmética"
# Default: Art department
msgid "art-department"
msgstr "departamento-artístico"
# Default: Art direction
msgid "art-direction"
msgstr "dirección-artística"
# Default: Art director
msgid "art-director"
msgstr "director-artístico"
# Default: Article
msgid "article"
msgstr "artículo"
# Default: Asin
msgid "asin"
msgstr "asin"
# Default: Aspect ratio
msgid "aspect-ratio"
msgstr "relación-de-aspecto"
# Default: Assigner
msgid "assigner"
msgstr "director"
# Default: Assistant director
msgid "assistant-director"
msgstr "asistente-de-dirección"
# Default: Auctions
msgid "auctions"
msgstr "subastas"
# Default: Audio noise
msgid "audio-noise"
msgstr "audio-ruido"
# Default: Audio quality
msgid "audio-quality"
msgstr "calidad-del-audio"
# Default: Award
msgid "award"
msgstr "premio"
# Default: Awards
msgid "awards"
msgstr "premios"
# Default: Biographical movies
msgid "biographical-movies"
msgstr "películas-biográficas"
# Default: Biography
msgid "biography"
msgstr "biografía"
# Default: Biography print
msgid "biography-print"
msgstr "biografía-impresa"
# Default: Birth date
msgid "birth-date"
msgstr "fecha-de-nacimiento"
# Default: Birth name
msgid "birth-name"
msgstr "nombre-de-pila"
# Default: Birth notes
msgid "birth-notes"
msgstr "notas-de-nacimiento"
# Default: Body
msgid "body"
msgstr "cuerpo"
# Default: Book
msgid "book"
msgstr "libro"
# Default: Books
msgid "books"
msgstr "libros"
# Default: Bottom 100 rank
msgid "bottom-100-rank"
msgstr "ranking-de-los-últimos-100"
# Default: Budget
msgid "budget"
msgstr "presupuesto"
# Default: Business
msgid "business"
msgstr "negocio"
# Default: By arrangement with
msgid "by-arrangement-with"
msgstr "por-acuerdo-con"
# Default: Camera
msgid "camera"
msgstr "cámara"
# Default: Camera and electrical department
msgid "camera-and-electrical-department"
msgstr "departamento-de-cámara-y-eléctrico"
# Default: Canonical episode title
msgid "canonical-episode-title"
msgstr "título-canónico-de-episodio"
# Default: Canonical name
msgid "canonical-name"
msgstr "nombre-canónico"
# Default: Canonical series title
msgid "canonical-series-title"
msgstr "título-canónico-de-serie"
# Default: Canonical title
msgid "canonical-title"
msgstr "título-canónico"
# Default: Cast
msgid "cast"
msgstr "selección"
# Default: Casting department
msgid "casting-department"
msgstr "departamento-de-selección"
# Default: Casting director
msgid "casting-director"
msgstr "director-de-selección"
# Default: Catalog number
msgid "catalog-number"
msgstr "número-de-catálogo"
# Default: Category
msgid "category"
msgstr "categoría"
# Default: Certificate
msgid "certificate"
msgstr "certificado"
# Default: Certificates
msgid "certificates"
msgstr "certificados"
# Default: Certification
msgid "certification"
msgstr "certificación"
# Default: Channel
msgid "channel"
msgstr "canal"
# Default: Character
msgid "character"
msgstr "personaje"
# Default: Cinematographer
msgid "cinematographer"
msgstr "técnico-de-cámara"
# Default: Cinematographic process
msgid "cinematographic-process"
msgstr "proceso-de-rodaje"
# Default: Close captions teletext ld g
msgid "close-captions-teletext-ld-g"
msgstr "cerrar-subtítulos-teletexto-ld-g"
# Default: Color info
msgid "color-info"
msgstr "info-de-color"
# Default: Color information
msgid "color-information"
msgstr "información-de-color"
# Default: Color rendition
msgid "color-rendition"
msgstr "fidelidad-de-color"
# Default: Company
msgid "company"
msgstr "compañía"
# Default: Complete cast
msgid "complete-cast"
msgstr "selección-completa"
# Default: Complete crew
msgid "complete-crew"
msgstr "equipo-completo"
# Default: Composer
msgid "composer"
msgstr "compositor"
# Default: Connections
msgid "connections"
msgstr "conexiones"
# Default: Contrast
msgid "contrast"
msgstr "contraste"
# Default: Copyright holder
msgid "copyright-holder"
msgstr "tenerdor-del-copyright"
# Default: Costume department
msgid "costume-department"
msgstr "departamento-de-vestuario"
# Default: Costume designer
msgid "costume-designer"
msgstr "diseñador-de-vestuario"
# Default: Countries
msgid "countries"
msgstr "países"
# Default: Country
msgid "country"
msgstr "país"
# Default: Courtesy of
msgid "courtesy-of"
msgstr "cortesía-de"
# Default: Cover
msgid "cover"
msgstr "cubierta"
# Default: Cover url
msgid "cover-url"
msgstr "url-de-la-cubierta"
# Default: Crazy credits
msgid "crazy-credits"
msgstr "créditos-locos"
# Default: Creator
msgid "creator"
msgstr "creador"
# Default: Current role
msgid "current-role"
msgstr "papel-actual"
# Default: Database
msgid "database"
msgstr "base-de-datos"
# Default: Date
msgid "date"
msgstr "fecha"
# Default: Death date
msgid "death-date"
msgstr "fecha-de-fallecimiento"
# Default: Death notes
msgid "death-notes"
msgstr "notas-de-fallecimiento"
# Default: Demographic
msgid "demographic"
msgstr "demografía"
# Default: Description
msgid "description"
msgstr "descripción"
# Default: Dialogue intellegibility
msgid "dialogue-intellegibility"
msgstr "diálogo-inteligible"
# Default: Digital sound
msgid "digital-sound"
msgstr "sonido-digital"
# Default: Director
msgid "director"
msgstr "director"
# Default: Disc format
msgid "disc-format"
msgstr "formato-de-disco"
# Default: Disc size
msgid "disc-size"
msgstr "tamaño-de-disco"
# Default: Distributors
msgid "distributors"
msgstr "distribuidor"
# Default: Dvd
msgid "dvd"
msgstr "dvd"
# Default: Dvd features
msgid "dvd-features"
msgstr "características-de-dvd"
# Default: Dvd format
msgid "dvd-format"
msgstr "formato-de-dvd"
# Default: Dvds
msgid "dvds"
msgstr "dvds"
# Default: Dynamic range
msgid "dynamic-range"
msgstr "rango-dinámico"
# Default: Edited from
msgid "edited-from"
msgstr "editado-desde"
# Default: Edited into
msgid "edited-into"
msgstr "editado-a"
# Default: Editor
msgid "editor"
msgstr "editor"
# Default: Editorial department
msgid "editorial-department"
msgstr "departamento-editorial"
# Default: Episode
msgid "episode"
msgstr "episodio"
# Default: Episode of
msgid "episode-of"
msgstr "episodio-de"
# Default: Episode title
msgid "episode-title"
msgstr "título-del-episodio"
# Default: Episodes
msgid "episodes"
msgstr "episodios"
# Default: Episodes rating
msgid "episodes-rating"
msgstr "valoración-de-episodios"
# Default: Essays
msgid "essays"
msgstr "ensayos"
# Default: External reviews
msgid "external-reviews"
msgstr "reseñas-externas"
# Default: Faqs
msgid "faqs"
msgstr "faqs-(preguntas-frecuentes)"
# Default: Feature
msgid "feature"
msgstr "aparición"
# Default: Featured in
msgid "featured-in"
msgstr "aparecido-en"
# Default: Features
msgid "features"
msgstr "apariciones"
# Default: Film negative format
msgid "film-negative-format"
msgstr "formato-de-negativo-de-película"
# Default: Filming dates
msgid "filming-dates"
msgstr "fechas-de-filmación"
# Default: Filmography
msgid "filmography"
msgstr "filmografía"
# Default: Followed by
msgid "followed-by"
msgstr "seguido-por"
# Default: Follows
msgid "follows"
msgstr "sigue-a"
# Default: For
msgid "for"
msgstr "para"
# Default: Frequency response
msgid "frequency-response"
msgstr "respuesta-de-frecuencia"
# Default: From
msgid "from"
msgstr "desde"
# Default: Full article link
msgid "full-article-link"
msgstr "enlace-al-artículo-completo"
# Default: Full size cover url
msgid "full-size-cover-url"
msgstr "url-a-la-caratula-de-tamaño-completo"
# Default: Full size headshot
msgid "full-size-headshot"
msgstr "retrato-de-tamaño-completo"
# Default: Genres
msgid "genres"
msgstr "géneros"
# Default: Goofs
msgid "goofs"
msgstr "gazapos"
# Default: Gross
msgid "gross"
msgstr "recaudación-bruta"
# Default: Group genre
msgid "group-genre"
msgstr "género-del-grupo"
# Default: Headshot
msgid "headshot"
msgstr "retrato"
# Default: Height
msgid "height"
msgstr "altura"
# Default: Imdbindex
msgid "imdbindex"
msgstr "íncide-imdb"
# Default: In development
msgid "in-development"
msgstr "en-desarrollo"
# Default: Interview
msgid "interview"
msgstr "entrevista"
# Default: Interviews
msgid "interviews"
msgstr "entrevistas"
# Default: Introduction
msgid "introduction"
msgstr "introducción"
# Default: Item
msgid "item"
msgstr "elemento"
# Default: Keywords
msgid "keywords"
msgstr "contraseñas"
# Default: Kind
msgid "kind"
msgstr "clase"
# Default: Label
msgid "label"
msgstr "etiqueta"
# Default: Laboratory
msgid "laboratory"
msgstr "laboratorio"
# Default: Language
msgid "language"
msgstr "idioma"
# Default: Languages
msgid "languages"
msgstr "idiomas"
# Default: Laserdisc
msgid "laserdisc"
msgstr "laserdisc"
# Default: Laserdisc title
msgid "laserdisc-title"
msgstr "título-del-laserdisc"
# Default: Length
msgid "length"
msgstr "duración"
# Default: Line
msgid "line"
msgstr "línea"
# Default: Link
msgid "link"
msgstr "enlace"
# Default: Link text
msgid "link-text"
msgstr "texto-del-enlace"
# Default: Literature
msgid "literature"
msgstr "escritos"
# Default: Locations
msgid "locations"
msgstr "localizaciones"
# Default: Long imdb canonical name
msgid "long-imdb-canonical-name"
msgstr "nombre-canónico-largo-de-imdb"
# Default: Long imdb canonical title
msgid "long-imdb-canonical-title"
msgstr "título-canónico-largo-de-imdb"
# Default: Long imdb episode title
msgid "long-imdb-episode-title"
msgstr "título-largo-de-episodio-de-imdb"
# Default: Long imdb name
msgid "long-imdb-name"
msgstr "nombre-largo-de-imdb"
# Default: Long imdb title
msgid "long-imdb-title"
msgstr "título-largo-de-imdb"
# Default: Magazine cover photo
msgid "magazine-cover-photo"
msgstr "foto-de-cubierta-de-magazine"
# Default: Make up
msgid "make-up"
msgstr "maquillaje"
# Default: Master format
msgid "master-format"
msgstr "formato-maestro"
# Default: Median
msgid "median"
msgstr "mediana"
# Default: Merchandising links
msgid "merchandising-links"
msgstr "enlaces-de-merchandising"
# Default: Mini biography
msgid "mini-biography"
msgstr "mini-biografía"
# Default: Misc links
msgid "misc-links"
msgstr "enlaces-varios"
# Default: Miscellaneous companies
msgid "miscellaneous-companies"
msgstr "compañías-varias"
# Default: Miscellaneous crew
msgid "miscellaneous-crew"
msgstr "personal-vario"
# Default: Movie
msgid "movie"
msgstr "película"
# Default: Mpaa
msgid "mpaa"
msgstr "mpaa"
# Default: Music department
msgid "music-department"
msgstr "departamento-musical"
# Default: Name
msgid "name"
msgstr "nombre"
# Default: News
msgid "news"
msgstr "noticias"
# Default: Newsgroup reviews
msgid "newsgroup-reviews"
msgstr "reseñas-de-grupos-de-noticias"
# Default: Nick names
msgid "nick-names"
msgstr "apodos"
# Default: Notes
msgid "notes"
msgstr "notas"
# Default: Novel
msgid "novel"
msgstr "novela"
# Default: Number
msgid "number"
msgstr "número"
# Default: Number of chapter stops
msgid "number-of-chapter-stops"
msgstr "número-de-pausas-del-capítulo"
# Default: Number of episodes
msgid "number-of-episodes"
msgstr "número-de-episodios"
# Default: Number of seasons
msgid "number-of-seasons"
msgstr "número-de-temporadas"
# Default: Number of sides
msgid "number-of-sides"
msgstr "número-de-caras"
# Default: Number of votes
msgid "number-of-votes"
msgstr "número-de-votos"
# Default: Official retail price
msgid "official-retail-price"
msgstr "precio-minorista-oficial"
# Default: Official sites
msgid "official-sites"
msgstr "sitios-oficiales"
# Default: Opening weekend
msgid "opening-weekend"
msgstr "fin-de-semana-inaugural"
# Default: Original air date
msgid "original-air-date"
msgstr "fecha-de-emisión-original"
# Default: Original music
msgid "original-music"
msgstr "música-original"
# Default: Original title
msgid "original-title"
msgstr "título-original"
# Default: Other literature
msgid "other-literature"
msgstr "otros-escritos"
# Default: Other works
msgid "other-works"
msgstr "otros-trabajos"
# Default: Parents guide
msgid "parents-guide"
msgstr "guía-parental"
# Default: Performed by
msgid "performed-by"
msgstr "interpretado-por"
# Default: Person
msgid "person"
msgstr "persona"
# Default: Photo sites
msgid "photo-sites"
msgstr "lugares-fotografiados"
# Default: Pictorial
msgid "pictorial"
msgstr "reportaje-fotográfico"
# Default: Picture format
msgid "picture-format"
msgstr "formato-de-fotografía"
# Default: Plot
msgid "plot"
msgstr "trama"
# Default: Plot outline
msgid "plot-outline"
msgstr "resumen-de-la-trama"
# Default: Portrayed in
msgid "portrayed-in"
msgstr "representado-en"
# Default: Pressing plant
msgid "pressing-plant"
msgstr "fábrica-de-copias"
# Default: Printed film format
msgid "printed-film-format"
msgstr "formato-de-película-impresa"
# Default: Printed media reviews
msgid "printed-media-reviews"
msgstr "reseñas-en-medios-escritos"
# Default: Producer
msgid "producer"
msgstr "productor"
# Default: Production companies
msgid "production-companies"
msgstr "compañías-de-la-producción"
# Default: Production country
msgid "production-country"
msgstr "país-de-la-producción"
# Default: Production dates
msgid "production-dates"
msgstr "fechas-de-producción"
# Default: Production design
msgid "production-design"
msgstr "diseño-de-producción"
# Default: Production designer
msgid "production-designer"
msgstr "diseñador-de-producción"
# Default: Production manager
msgid "production-manager"
msgstr "director-de-producción"
# Default: Production process protocol
msgid "production-process-protocol"
msgstr "protocolo-de-proceso-de-producción"
# Default: Quality of source
msgid "quality-of-source"
msgstr "calidad-del-original"
# Default: Quality program
msgid "quality-program"
msgstr "programa-de-calidad"
# Default: Quote
msgid "quote"
msgstr "cita"
# Default: Quotes
msgid "quotes"
msgstr "citas"
# Default: Rating
msgid "rating"
msgstr "valoración"
# Default: Recommendations
msgid "recommendations"
msgstr "recomendaciones"
# Default: Referenced in
msgid "referenced-in"
msgstr "referenciado-en"
# Default: References
msgid "references"
msgstr "referencias"
# Default: Region
msgid "region"
msgstr "región"
# Default: Release country
msgid "release-country"
msgstr "país-de-estreno"
# Default: Release date
msgid "release-date"
msgstr "fecha-de-estreno"
# Default: Release dates
msgid "release-dates"
msgstr "fechas-de-estreno"
# Default: Remade as
msgid "remade-as"
msgstr "reversionado-como"
# Default: Remake of
msgid "remake-of"
msgstr "refrito-de"
# Default: Rentals
msgid "rentals"
msgstr "recaudación-por-alquileres"
# Default: Result
msgid "result"
msgstr "resultado"
# Default: Review
msgid "review"
msgstr "reseña"
# Default: Review author
msgid "review-author"
msgstr "autor-de-la-reseña"
# Default: Review kind
msgid "review-kind"
msgstr "tipo-de-reseña"
# Default: Runtime
msgid "runtime"
msgstr "duración"
# Default: Runtimes
msgid "runtimes"
msgstr "duraciones"
# Default: Salary history
msgid "salary-history"
msgstr "historial-salarial"
# Default: Screenplay teleplay
msgid "screenplay-teleplay"
msgstr "guiones-cinematrográfico-y-televisivo"
# Default: Season
msgid "season"
msgstr "temporada"
# Default: Second unit director or assistant director
msgid "second-unit-director-or-assistant-director"
msgstr "segundo-director-de-unidad-o-asistente-de-dirección"
# Default: Self
msgid "self"
msgstr "auto"
# Default: Series animation department
msgid "series-animation-department"
msgstr "departamento-de-animación-de-la-serie"
# Default: Series art department
msgid "series-art-department"
msgstr "departamento-artístico-de-la-serie"
# Default: Series assistant directors
msgid "series-assistant-directors"
msgstr "asistentes-de-dirección-de-la-serie"
# Default: Series camera department
msgid "series-camera-department"
msgstr "departamento-de-cámaras-de-la-serie"
# Default: Series casting department
msgid "series-casting-department"
msgstr "departamento-de-selección-de-la-serie"
# Default: Series cinematographers
msgid "series-cinematographers"
msgstr "técnicos-de-cámara-de-la-serie"
# Default: Series costume department
msgid "series-costume-department"
msgstr "departamento-de-vestuario-de-la-serie"
# Default: Series editorial department
msgid "series-editorial-department"
msgstr "departamento-editorial-de-la-serie"
# Default: Series editors
msgid "series-editors"
msgstr "editores-de-la-serie"
# Default: Series make up department
msgid "series-make-up-department"
msgstr "departamento-de-maquillaje-de-la-serie"
# Default: Series miscellaneous
msgid "series-miscellaneous"
msgstr "series-varias"
# Default: Series music department
msgid "series-music-department"
msgstr "departamento-musical-de-la-serie"
# Default: Series producers
msgid "series-producers"
msgstr "productores-de-la-serie"
# Default: Series production designers
msgid "series-production-designers"
msgstr "diseñadores-de-producción-de-la-serie"
# Default: Series production managers
msgid "series-production-managers"
msgstr "directores-de-producción-de-la-serie"
# Default: Series sound department
msgid "series-sound-department"
msgstr "departamento-de-sonido-de-la-serie"
# Default: Series special effects department
msgid "series-special-effects-department"
msgstr "departamento-de-efectos-especiales-de-la-serie"
# Default: Series stunts
msgid "series-stunts"
msgstr "acrobacias-de-la-serie"
# Default: Series title
msgid "series-title"
msgstr "título"
# Default: Series transportation department
msgid "series-transportation-department"
msgstr "departamento-de-transporte-de-la-serie"
# Default: Series visual effects department
msgid "series-visual-effects-department"
msgstr "departamento-de-efectos-visuales-de-la-serie"
# Default: Series writers
msgid "series-writers"
msgstr "guionistas-de-la-serie"
# Default: Series years
msgid "series-years"
msgstr "años-de-la-serie"
# Default: Set decoration
msgid "set-decoration"
msgstr "decoración-del-set"
# Default: Sharpness
msgid "sharpness"
msgstr "agudeza"
# Default: Similar to
msgid "similar-to"
msgstr "similar-a"
# Default: Smart canonical episode title
msgid "smart-canonical-episode-title"
msgstr "título-canónico-inteligente-del-episodio"
# Default: Smart canonical series title
msgid "smart-canonical-series-title"
msgstr "título-canónico-inteligente-de-la-serie"
# Default: Smart canonical title
msgid "smart-canonical-title"
msgstr "título-canónico-inteligente"
# Default: Smart long imdb canonical title
msgid "smart-long-imdb-canonical-title"
msgstr "título-canónico-inteligente-largo-de-imdb"
# Default: Sound clips
msgid "sound-clips"
msgstr "audio-clips"
# Default: Sound crew
msgid "sound-crew"
msgstr "equipo-de-audio"
# Default: Sound encoding
msgid "sound-encoding"
msgstr "compresión-de-audio"
# Default: Sound mix
msgid "sound-mix"
msgstr "mezcla-de-audio"
# Default: Soundtrack
msgid "soundtrack"
msgstr "banda-sonora"
# Default: Spaciality
msgid "spaciality"
msgstr "espacialidad"
# Default: Special effects
msgid "special-effects"
msgstr "efectos-especiales"
# Default: Special effects companies
msgid "special-effects-companies"
msgstr "compañías-de-efectos-especiales"
# Default: Special effects department
msgid "special-effects-department"
msgstr "departamento-de-efectos-especiales"
# Default: Spin off
msgid "spin-off"
msgstr "secuela"
# Default: Spin off from
msgid "spin-off-from"
msgstr "secuela-de"
# Default: Spoofed in
msgid "spoofed-in"
msgstr "paradiado-en"
# Default: Spoofs
msgid "spoofs"
msgstr "parodias"
# Default: Spouse
msgid "spouse"
msgstr "esposa"
# Default: Status of availablility
msgid "status-of-availablility"
msgstr "estado-de-disponibilidad"
# Default: Studio
msgid "studio"
msgstr "estudio"
# Default: Studios
msgid "studios"
msgstr "estudios"
# Default: Stunt performer
msgid "stunt-performer"
msgstr "especialista-de-acrobacias"
# Default: Stunts
msgid "stunts"
msgstr "acrobacias"
# Default: Subtitles
msgid "subtitles"
msgstr "subtítulos"
# Default: Supplement
msgid "supplement"
msgstr "suplemento"
# Default: Supplements
msgid "supplements"
msgstr "suplementos"
# Default: Synopsis
msgid "synopsis"
msgstr "sinopsis"
# Default: Taglines
msgid "taglines"
msgstr "eslogan"
# Default: Tech info
msgid "tech-info"
msgstr "información-técnica"
# Default: Thanks
msgid "thanks"
msgstr "gracias"
# Default: Time
msgid "time"
msgstr "hora"
# Default: Title
msgid "title"
msgstr "título"
# Default: Titles in this product
msgid "titles-in-this-product"
msgstr "títulos-en-este-producto"
# Default: To
msgid "to"
msgstr "a"
# Default: Top 250 rank
msgid "top-250-rank"
msgstr "primeros-250-de-la-clasificación"
# Default: Trade mark
msgid "trade-mark"
msgstr "marca-registrada"
# Default: Transportation department
msgid "transportation-department"
msgstr "departamento-de-transporte"
# Default: Trivia
msgid "trivia"
msgstr "curiosidades"
# Default: Tv
msgid "tv"
msgstr "tv"
# Default: Under license from
msgid "under-license-from"
msgstr "bajo-licencia-de"
# Default: Unknown link
msgid "unknown-link"
msgstr "enlace-desconocido"
# Default: Upc
msgid "upc"
msgstr "upc"
# Default: Version of
msgid "version-of"
msgstr "versión-de"
# Default: Vhs
msgid "vhs"
msgstr "vhs"
# Default: Video
msgid "video"
msgstr "vídeo"
# Default: Video artifacts
msgid "video-artifacts"
msgstr "efectos-de-vídeo"
# Default: Video clips
msgid "video-clips"
msgstr "vídeo-clips"
# Default: Video noise
msgid "video-noise"
msgstr "vídeo-ruido"
# Default: Video quality
msgid "video-quality"
msgstr "calidad-de-vídeo"
# Default: Video standard
msgid "video-standard"
msgstr "estandar-de-vídeo"
# Default: Visual effects
msgid "visual-effects"
msgstr "efectos-visuales"
# Default: Votes
msgid "votes"
msgstr "votos"
# Default: Votes distribution
msgid "votes-distribution"
msgstr "distribución-de-votos"
# Default: Weekend gross
msgid "weekend-gross"
msgstr "recaudación-bruta-del-fin-de-semana"
# Default: Where now
msgid "where-now"
msgstr "dónde-está-ahora"
# Default: With
msgid "with"
msgstr "con"
# Default: Writer
msgid "writer"
msgstr "escritor"
# Default: Written by
msgid "written-by"
msgstr "escrito-por"
# Default: Year
msgid "year"
msgstr "año"
# Default: Zshops
msgid "zshops"
msgstr "amazon-zshops"
| 24,257 | Python | .py | 982 | 23.205703 | 89 | 0.809066 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,204 | imdbpy-bg.po | cinemagoer_cinemagoer/imdb/locale/imdbpy-bg.po | # Gettext message file for imdbpy
# Translators:
# Атанас Ковачки <[email protected]>, 2014
msgid ""
msgstr ""
"Project-Id-Version: Cinemagoer\n"
"POT-Creation-Date: 2010-03-18 14:35+0000\n"
"PO-Revision-Date: 2018-12-29 20:34+0000\n"
"Last-Translator: Атанас Ковачки <[email protected]>\n"
"Language-Team: Bulgarian (http://www.transifex.com/davide_alberani/imdbpy/language/bg/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Domain: imdbpy\n"
"Language: bg\n"
"Language-Code: en\n"
"Language-Name: English\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Preferred-Encodings: utf-8\n"
# Default: Actor
msgid "actor"
msgstr "актьор"
# Default: Actress
msgid "actress"
msgstr "актриса"
# Default: Adaption
msgid "adaption"
msgstr "адаптация"
# Default: Additional information
msgid "additional-information"
msgstr "допълнителна информация"
# Default: Admissions
msgid "admissions"
msgstr ""
# Default: Agent address
msgid "agent-address"
msgstr ""
# Default: Airing
msgid "airing"
msgstr ""
# Default: Akas
msgid "akas"
msgstr ""
# Default: Akas from release info
msgid "akas-from-release-info"
msgstr ""
# Default: All products
msgid "all-products"
msgstr "всички продукти"
# Default: Alternate language version of
msgid "alternate-language-version-of"
msgstr ""
# Default: Alternate versions
msgid "alternate-versions"
msgstr ""
# Default: Amazon reviews
msgid "amazon-reviews"
msgstr ""
# Default: Analog left
msgid "analog-left"
msgstr ""
# Default: Analog right
msgid "analog-right"
msgstr ""
# Default: Animation department
msgid "animation-department"
msgstr ""
# Default: Archive footage
msgid "archive-footage"
msgstr ""
# Default: Arithmetic mean
msgid "arithmetic-mean"
msgstr ""
# Default: Art department
msgid "art-department"
msgstr ""
# Default: Art direction
msgid "art-direction"
msgstr ""
# Default: Art director
msgid "art-director"
msgstr "арт директор"
# Default: Article
msgid "article"
msgstr ""
# Default: Asin
msgid "asin"
msgstr ""
# Default: Aspect ratio
msgid "aspect-ratio"
msgstr ""
# Default: Assigner
msgid "assigner"
msgstr ""
# Default: Assistant director
msgid "assistant-director"
msgstr ""
# Default: Auctions
msgid "auctions"
msgstr ""
# Default: Audio noise
msgid "audio-noise"
msgstr ""
# Default: Audio quality
msgid "audio-quality"
msgstr ""
# Default: Award
msgid "award"
msgstr "награда"
# Default: Awards
msgid "awards"
msgstr "награди"
# Default: Biographical movies
msgid "biographical-movies"
msgstr ""
# Default: Biography
msgid "biography"
msgstr "биография"
# Default: Biography print
msgid "biography-print"
msgstr ""
# Default: Birth date
msgid "birth-date"
msgstr "рождена дата"
# Default: Birth name
msgid "birth-name"
msgstr ""
# Default: Birth notes
msgid "birth-notes"
msgstr ""
# Default: Body
msgid "body"
msgstr ""
# Default: Book
msgid "book"
msgstr "книга"
# Default: Books
msgid "books"
msgstr "книги"
# Default: Bottom 100 rank
msgid "bottom-100-rank"
msgstr ""
# Default: Budget
msgid "budget"
msgstr "бюджет"
# Default: Business
msgid "business"
msgstr ""
# Default: By arrangement with
msgid "by-arrangement-with"
msgstr ""
# Default: Camera
msgid "camera"
msgstr "камера"
# Default: Camera and electrical department
msgid "camera-and-electrical-department"
msgstr ""
# Default: Canonical episode title
msgid "canonical-episode-title"
msgstr ""
# Default: Canonical name
msgid "canonical-name"
msgstr ""
# Default: Canonical series title
msgid "canonical-series-title"
msgstr ""
# Default: Canonical title
msgid "canonical-title"
msgstr ""
# Default: Cast
msgid "cast"
msgstr ""
# Default: Casting department
msgid "casting-department"
msgstr ""
# Default: Casting director
msgid "casting-director"
msgstr "кастинг директор"
# Default: Catalog number
msgid "catalog-number"
msgstr ""
# Default: Category
msgid "category"
msgstr "категория"
# Default: Certificate
msgid "certificate"
msgstr "сертификат"
# Default: Certificates
msgid "certificates"
msgstr "сертификати"
# Default: Certification
msgid "certification"
msgstr "сертифициране"
# Default: Channel
msgid "channel"
msgstr "канал"
# Default: Character
msgid "character"
msgstr "характер"
# Default: Cinematographer
msgid "cinematographer"
msgstr "кинематограф"
# Default: Cinematographic process
msgid "cinematographic-process"
msgstr ""
# Default: Close captions teletext ld g
msgid "close-captions-teletext-ld-g"
msgstr ""
# Default: Color info
msgid "color-info"
msgstr ""
# Default: Color information
msgid "color-information"
msgstr ""
# Default: Color rendition
msgid "color-rendition"
msgstr ""
# Default: Company
msgid "company"
msgstr "компания"
# Default: Complete cast
msgid "complete-cast"
msgstr ""
# Default: Complete crew
msgid "complete-crew"
msgstr ""
# Default: Composer
msgid "composer"
msgstr "композитор"
# Default: Connections
msgid "connections"
msgstr "връзки"
# Default: Contrast
msgid "contrast"
msgstr "контраст"
# Default: Copyright holder
msgid "copyright-holder"
msgstr ""
# Default: Costume department
msgid "costume-department"
msgstr ""
# Default: Costume designer
msgid "costume-designer"
msgstr ""
# Default: Countries
msgid "countries"
msgstr "страни"
# Default: Country
msgid "country"
msgstr "страна"
# Default: Courtesy of
msgid "courtesy-of"
msgstr ""
# Default: Cover
msgid "cover"
msgstr ""
# Default: Cover url
msgid "cover-url"
msgstr ""
# Default: Crazy credits
msgid "crazy-credits"
msgstr ""
# Default: Creator
msgid "creator"
msgstr "създател"
# Default: Current role
msgid "current-role"
msgstr ""
# Default: Database
msgid "database"
msgstr "база данни"
# Default: Date
msgid "date"
msgstr "дата"
# Default: Death date
msgid "death-date"
msgstr "дата на смъртта"
# Default: Death notes
msgid "death-notes"
msgstr ""
# Default: Demographic
msgid "demographic"
msgstr ""
# Default: Description
msgid "description"
msgstr "описание"
# Default: Dialogue intellegibility
msgid "dialogue-intellegibility"
msgstr ""
# Default: Digital sound
msgid "digital-sound"
msgstr ""
# Default: Director
msgid "director"
msgstr "директор"
# Default: Disc format
msgid "disc-format"
msgstr "формат на диска"
# Default: Disc size
msgid "disc-size"
msgstr "размер на диска"
# Default: Distributors
msgid "distributors"
msgstr "дистрибутори"
# Default: Dvd
msgid "dvd"
msgstr "dvd"
# Default: Dvd features
msgid "dvd-features"
msgstr "dvd характеристики"
# Default: Dvd format
msgid "dvd-format"
msgstr "dvd формат"
# Default: Dvds
msgid "dvds"
msgstr "dvd-та"
# Default: Dynamic range
msgid "dynamic-range"
msgstr "динамичен обхват"
# Default: Edited from
msgid "edited-from"
msgstr ""
# Default: Edited into
msgid "edited-into"
msgstr ""
# Default: Editor
msgid "editor"
msgstr "редактор"
# Default: Editorial department
msgid "editorial-department"
msgstr ""
# Default: Episode
msgid "episode"
msgstr "епизод"
# Default: Episode of
msgid "episode-of"
msgstr "епизод от"
# Default: Episode title
msgid "episode-title"
msgstr "име на епизода"
# Default: Episodes
msgid "episodes"
msgstr "епизоди"
# Default: Episodes rating
msgid "episodes-rating"
msgstr "рейтинг на епизодите"
# Default: Essays
msgid "essays"
msgstr ""
# Default: External reviews
msgid "external-reviews"
msgstr "външни рецензии"
# Default: Faqs
msgid "faqs"
msgstr ""
# Default: Feature
msgid "feature"
msgstr ""
# Default: Featured in
msgid "featured-in"
msgstr ""
# Default: Features
msgid "features"
msgstr ""
# Default: Film negative format
msgid "film-negative-format"
msgstr ""
# Default: Filming dates
msgid "filming-dates"
msgstr ""
# Default: Filmography
msgid "filmography"
msgstr "филмография"
# Default: Followed by
msgid "followed-by"
msgstr "последван от"
# Default: Follows
msgid "follows"
msgstr "последователи"
# Default: For
msgid "for"
msgstr ""
# Default: Frequency response
msgid "frequency-response"
msgstr ""
# Default: From
msgid "from"
msgstr ""
# Default: Full article link
msgid "full-article-link"
msgstr ""
# Default: Full size cover url
msgid "full-size-cover-url"
msgstr ""
# Default: Full size headshot
msgid "full-size-headshot"
msgstr ""
# Default: Genres
msgid "genres"
msgstr "жанрове"
# Default: Goofs
msgid "goofs"
msgstr ""
# Default: Gross
msgid "gross"
msgstr ""
# Default: Group genre
msgid "group-genre"
msgstr ""
# Default: Headshot
msgid "headshot"
msgstr ""
# Default: Height
msgid "height"
msgstr ""
# Default: Imdbindex
msgid "imdbindex"
msgstr "imdb индекс"
# Default: In development
msgid "in-development"
msgstr ""
# Default: Interview
msgid "interview"
msgstr "интервю"
# Default: Interviews
msgid "interviews"
msgstr "интервюта"
# Default: Introduction
msgid "introduction"
msgstr "въведение"
# Default: Item
msgid "item"
msgstr "елемент"
# Default: Keywords
msgid "keywords"
msgstr "ключови думи"
# Default: Kind
msgid "kind"
msgstr ""
# Default: Label
msgid "label"
msgstr "етикет"
# Default: Laboratory
msgid "laboratory"
msgstr "лаборатория"
# Default: Language
msgid "language"
msgstr "език"
# Default: Languages
msgid "languages"
msgstr "езици"
# Default: Laserdisc
msgid "laserdisc"
msgstr "лазерен диск"
# Default: Laserdisc title
msgid "laserdisc-title"
msgstr "име на лазерения диск"
# Default: Length
msgid "length"
msgstr "продължителност"
# Default: Line
msgid "line"
msgstr ""
# Default: Link
msgid "link"
msgstr "връзка"
# Default: Link text
msgid "link-text"
msgstr "текст за връзката"
# Default: Literature
msgid "literature"
msgstr "литература"
# Default: Locations
msgid "locations"
msgstr "местоположения"
# Default: Long imdb canonical name
msgid "long-imdb-canonical-name"
msgstr ""
# Default: Long imdb canonical title
msgid "long-imdb-canonical-title"
msgstr ""
# Default: Long imdb episode title
msgid "long-imdb-episode-title"
msgstr ""
# Default: Long imdb name
msgid "long-imdb-name"
msgstr ""
# Default: Long imdb title
msgid "long-imdb-title"
msgstr ""
# Default: Magazine cover photo
msgid "magazine-cover-photo"
msgstr ""
# Default: Make up
msgid "make-up"
msgstr ""
# Default: Master format
msgid "master-format"
msgstr ""
# Default: Median
msgid "median"
msgstr ""
# Default: Merchandising links
msgid "merchandising-links"
msgstr ""
# Default: Mini biography
msgid "mini-biography"
msgstr ""
# Default: Misc links
msgid "misc-links"
msgstr ""
# Default: Miscellaneous companies
msgid "miscellaneous-companies"
msgstr ""
# Default: Miscellaneous crew
msgid "miscellaneous-crew"
msgstr ""
# Default: Movie
msgid "movie"
msgstr "филм"
# Default: Mpaa
msgid "mpaa"
msgstr "mpaa"
# Default: Music department
msgid "music-department"
msgstr "музикален департамент"
# Default: Name
msgid "name"
msgstr "име"
# Default: News
msgid "news"
msgstr "новини"
# Default: Newsgroup reviews
msgid "newsgroup-reviews"
msgstr ""
# Default: Nick names
msgid "nick-names"
msgstr ""
# Default: Notes
msgid "notes"
msgstr "бележки"
# Default: Novel
msgid "novel"
msgstr "роман"
# Default: Number
msgid "number"
msgstr "номер"
# Default: Number of chapter stops
msgid "number-of-chapter-stops"
msgstr ""
# Default: Number of episodes
msgid "number-of-episodes"
msgstr ""
# Default: Number of seasons
msgid "number-of-seasons"
msgstr ""
# Default: Number of sides
msgid "number-of-sides"
msgstr ""
# Default: Number of votes
msgid "number-of-votes"
msgstr ""
# Default: Official retail price
msgid "official-retail-price"
msgstr ""
# Default: Official sites
msgid "official-sites"
msgstr "официалени сайтове"
# Default: Opening weekend
msgid "opening-weekend"
msgstr ""
# Default: Original air date
msgid "original-air-date"
msgstr ""
# Default: Original music
msgid "original-music"
msgstr ""
# Default: Original title
msgid "original-title"
msgstr ""
# Default: Other literature
msgid "other-literature"
msgstr ""
# Default: Other works
msgid "other-works"
msgstr ""
# Default: Parents guide
msgid "parents-guide"
msgstr ""
# Default: Performed by
msgid "performed-by"
msgstr ""
# Default: Person
msgid "person"
msgstr "персона"
# Default: Photo sites
msgid "photo-sites"
msgstr ""
# Default: Pictorial
msgid "pictorial"
msgstr ""
# Default: Picture format
msgid "picture-format"
msgstr ""
# Default: Plot
msgid "plot"
msgstr ""
# Default: Plot outline
msgid "plot-outline"
msgstr ""
# Default: Portrayed in
msgid "portrayed-in"
msgstr ""
# Default: Pressing plant
msgid "pressing-plant"
msgstr ""
# Default: Printed film format
msgid "printed-film-format"
msgstr ""
# Default: Printed media reviews
msgid "printed-media-reviews"
msgstr ""
# Default: Producer
msgid "producer"
msgstr "продуцент"
# Default: Production companies
msgid "production-companies"
msgstr "производствени компании"
# Default: Production country
msgid "production-country"
msgstr "производствена страна"
# Default: Production dates
msgid "production-dates"
msgstr ""
# Default: Production design
msgid "production-design"
msgstr ""
# Default: Production designer
msgid "production-designer"
msgstr ""
# Default: Production manager
msgid "production-manager"
msgstr ""
# Default: Production process protocol
msgid "production-process-protocol"
msgstr ""
# Default: Quality of source
msgid "quality-of-source"
msgstr ""
# Default: Quality program
msgid "quality-program"
msgstr ""
# Default: Quote
msgid "quote"
msgstr "цитат"
# Default: Quotes
msgid "quotes"
msgstr "цитати"
# Default: Rating
msgid "rating"
msgstr "рейтинг"
# Default: Recommendations
msgid "recommendations"
msgstr "препоръки"
# Default: Referenced in
msgid "referenced-in"
msgstr ""
# Default: References
msgid "references"
msgstr "референции"
# Default: Region
msgid "region"
msgstr "регион"
# Default: Release country
msgid "release-country"
msgstr ""
# Default: Release date
msgid "release-date"
msgstr ""
# Default: Release dates
msgid "release-dates"
msgstr ""
# Default: Remade as
msgid "remade-as"
msgstr ""
# Default: Remake of
msgid "remake-of"
msgstr ""
# Default: Rentals
msgid "rentals"
msgstr ""
# Default: Result
msgid "result"
msgstr "резултат"
# Default: Review
msgid "review"
msgstr "рецензия"
# Default: Review author
msgid "review-author"
msgstr "автор на рецензията"
# Default: Review kind
msgid "review-kind"
msgstr ""
# Default: Runtime
msgid "runtime"
msgstr "времетраене"
# Default: Runtimes
msgid "runtimes"
msgstr ""
# Default: Salary history
msgid "salary-history"
msgstr ""
# Default: Screenplay teleplay
msgid "screenplay-teleplay"
msgstr ""
# Default: Season
msgid "season"
msgstr "сезон"
# Default: Second unit director or assistant director
msgid "second-unit-director-or-assistant-director"
msgstr ""
# Default: Self
msgid "self"
msgstr ""
# Default: Series animation department
msgid "series-animation-department"
msgstr ""
# Default: Series art department
msgid "series-art-department"
msgstr ""
# Default: Series assistant directors
msgid "series-assistant-directors"
msgstr ""
# Default: Series camera department
msgid "series-camera-department"
msgstr ""
# Default: Series casting department
msgid "series-casting-department"
msgstr ""
# Default: Series cinematographers
msgid "series-cinematographers"
msgstr ""
# Default: Series costume department
msgid "series-costume-department"
msgstr ""
# Default: Series editorial department
msgid "series-editorial-department"
msgstr ""
# Default: Series editors
msgid "series-editors"
msgstr ""
# Default: Series make up department
msgid "series-make-up-department"
msgstr ""
# Default: Series miscellaneous
msgid "series-miscellaneous"
msgstr ""
# Default: Series music department
msgid "series-music-department"
msgstr ""
# Default: Series producers
msgid "series-producers"
msgstr ""
# Default: Series production designers
msgid "series-production-designers"
msgstr ""
# Default: Series production managers
msgid "series-production-managers"
msgstr ""
# Default: Series sound department
msgid "series-sound-department"
msgstr ""
# Default: Series special effects department
msgid "series-special-effects-department"
msgstr ""
# Default: Series stunts
msgid "series-stunts"
msgstr ""
# Default: Series title
msgid "series-title"
msgstr "име на серията"
# Default: Series transportation department
msgid "series-transportation-department"
msgstr ""
# Default: Series visual effects department
msgid "series-visual-effects-department"
msgstr ""
# Default: Series writers
msgid "series-writers"
msgstr ""
# Default: Series years
msgid "series-years"
msgstr ""
# Default: Set decoration
msgid "set-decoration"
msgstr ""
# Default: Sharpness
msgid "sharpness"
msgstr ""
# Default: Similar to
msgid "similar-to"
msgstr ""
# Default: Smart canonical episode title
msgid "smart-canonical-episode-title"
msgstr ""
# Default: Smart canonical series title
msgid "smart-canonical-series-title"
msgstr ""
# Default: Smart canonical title
msgid "smart-canonical-title"
msgstr ""
# Default: Smart long imdb canonical title
msgid "smart-long-imdb-canonical-title"
msgstr ""
# Default: Sound clips
msgid "sound-clips"
msgstr ""
# Default: Sound crew
msgid "sound-crew"
msgstr ""
# Default: Sound encoding
msgid "sound-encoding"
msgstr ""
# Default: Sound mix
msgid "sound-mix"
msgstr ""
# Default: Soundtrack
msgid "soundtrack"
msgstr "саундтрак"
# Default: Spaciality
msgid "spaciality"
msgstr ""
# Default: Special effects
msgid "special-effects"
msgstr "специални ефекти"
# Default: Special effects companies
msgid "special-effects-companies"
msgstr ""
# Default: Special effects department
msgid "special-effects-department"
msgstr ""
# Default: Spin off
msgid "spin-off"
msgstr ""
# Default: Spin off from
msgid "spin-off-from"
msgstr ""
# Default: Spoofed in
msgid "spoofed-in"
msgstr ""
# Default: Spoofs
msgid "spoofs"
msgstr ""
# Default: Spouse
msgid "spouse"
msgstr ""
# Default: Status of availablility
msgid "status-of-availablility"
msgstr ""
# Default: Studio
msgid "studio"
msgstr "студио"
# Default: Studios
msgid "studios"
msgstr "студиа"
# Default: Stunt performer
msgid "stunt-performer"
msgstr ""
# Default: Stunts
msgid "stunts"
msgstr ""
# Default: Subtitles
msgid "subtitles"
msgstr "субтитри"
# Default: Supplement
msgid "supplement"
msgstr "допълнение"
# Default: Supplements
msgid "supplements"
msgstr "допълнения"
# Default: Synopsis
msgid "synopsis"
msgstr "синопсис"
# Default: Taglines
msgid "taglines"
msgstr "подзаглавия"
# Default: Tech info
msgid "tech-info"
msgstr ""
# Default: Thanks
msgid "thanks"
msgstr ""
# Default: Time
msgid "time"
msgstr "време"
# Default: Title
msgid "title"
msgstr "име"
# Default: Titles in this product
msgid "titles-in-this-product"
msgstr ""
# Default: To
msgid "to"
msgstr ""
# Default: Top 250 rank
msgid "top-250-rank"
msgstr ""
# Default: Trade mark
msgid "trade-mark"
msgstr "търговска марка"
# Default: Transportation department
msgid "transportation-department"
msgstr ""
# Default: Trivia
msgid "trivia"
msgstr "любопитно"
# Default: Tv
msgid "tv"
msgstr "тв"
# Default: Under license from
msgid "under-license-from"
msgstr ""
# Default: Unknown link
msgid "unknown-link"
msgstr ""
# Default: Upc
msgid "upc"
msgstr ""
# Default: Version of
msgid "version-of"
msgstr ""
# Default: Vhs
msgid "vhs"
msgstr ""
# Default: Video
msgid "video"
msgstr "видео"
# Default: Video artifacts
msgid "video-artifacts"
msgstr ""
# Default: Video clips
msgid "video-clips"
msgstr ""
# Default: Video noise
msgid "video-noise"
msgstr ""
# Default: Video quality
msgid "video-quality"
msgstr ""
# Default: Video standard
msgid "video-standard"
msgstr ""
# Default: Visual effects
msgid "visual-effects"
msgstr ""
# Default: Votes
msgid "votes"
msgstr "гласа"
# Default: Votes distribution
msgid "votes-distribution"
msgstr ""
# Default: Weekend gross
msgid "weekend-gross"
msgstr ""
# Default: Where now
msgid "where-now"
msgstr ""
# Default: With
msgid "with"
msgstr ""
# Default: Writer
msgid "writer"
msgstr "сценарист"
# Default: Written by
msgid "written-by"
msgstr ""
# Default: Year
msgid "year"
msgstr "година"
# Default: Zshops
msgid "zshops"
msgstr ""
| 21,161 | Python | .py | 982 | 19.150713 | 91 | 0.789961 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,205 | imdbpy-ar.po | cinemagoer_cinemagoer/imdb/locale/imdbpy-ar.po | # Gettext message file for imdbpy
# Translators:
# Rajaa Jalil <[email protected]>, 2013
msgid ""
msgstr ""
"Project-Id-Version: Cinemagoer\n"
"POT-Creation-Date: 2010-03-18 14:35+0000\n"
"PO-Revision-Date: 2016-03-28 20:40+0000\n"
"Last-Translator: Rajaa Jalil <[email protected]>\n"
"Language-Team: Arabic (http://www.transifex.com/davide_alberani/imdbpy/language/ar/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Domain: imdbpy\n"
"Language: ar\n"
"Language-Code: en\n"
"Language-Name: English\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n"
"Preferred-Encodings: utf-8\n"
# Default: Actor
msgid "actor"
msgstr "ممثل"
# Default: Actress
msgid "actress"
msgstr "ممثلة"
# Default: Adaption
msgid "adaption"
msgstr "إقتباس"
# Default: Additional information
msgid "additional-information"
msgstr "معلومات إضافية"
# Default: Admissions
msgid "admissions"
msgstr ""
# Default: Agent address
msgid "agent-address"
msgstr ""
# Default: Airing
msgid "airing"
msgstr ""
# Default: Akas
msgid "akas"
msgstr ""
# Default: Akas from release info
msgid "akas-from-release-info"
msgstr ""
# Default: All products
msgid "all-products"
msgstr ""
# Default: Alternate language version of
msgid "alternate-language-version-of"
msgstr ""
# Default: Alternate versions
msgid "alternate-versions"
msgstr ""
# Default: Amazon reviews
msgid "amazon-reviews"
msgstr ""
# Default: Analog left
msgid "analog-left"
msgstr ""
# Default: Analog right
msgid "analog-right"
msgstr ""
# Default: Animation department
msgid "animation-department"
msgstr ""
# Default: Archive footage
msgid "archive-footage"
msgstr ""
# Default: Arithmetic mean
msgid "arithmetic-mean"
msgstr ""
# Default: Art department
msgid "art-department"
msgstr ""
# Default: Art direction
msgid "art-direction"
msgstr ""
# Default: Art director
msgid "art-director"
msgstr ""
# Default: Article
msgid "article"
msgstr "مقال"
# Default: Asin
msgid "asin"
msgstr ""
# Default: Aspect ratio
msgid "aspect-ratio"
msgstr ""
# Default: Assigner
msgid "assigner"
msgstr ""
# Default: Assistant director
msgid "assistant-director"
msgstr ""
# Default: Auctions
msgid "auctions"
msgstr ""
# Default: Audio noise
msgid "audio-noise"
msgstr ""
# Default: Audio quality
msgid "audio-quality"
msgstr "جودة الصوت"
# Default: Award
msgid "award"
msgstr "جائزة"
# Default: Awards
msgid "awards"
msgstr "جوائز"
# Default: Biographical movies
msgid "biographical-movies"
msgstr ""
# Default: Biography
msgid "biography"
msgstr ""
# Default: Biography print
msgid "biography-print"
msgstr ""
# Default: Birth date
msgid "birth-date"
msgstr "تاريخ الميلاد"
# Default: Birth name
msgid "birth-name"
msgstr ""
# Default: Birth notes
msgid "birth-notes"
msgstr ""
# Default: Body
msgid "body"
msgstr "جسد"
# Default: Book
msgid "book"
msgstr "كتاب"
# Default: Books
msgid "books"
msgstr "كتب"
# Default: Bottom 100 rank
msgid "bottom-100-rank"
msgstr ""
# Default: Budget
msgid "budget"
msgstr ""
# Default: Business
msgid "business"
msgstr ""
# Default: By arrangement with
msgid "by-arrangement-with"
msgstr ""
# Default: Camera
msgid "camera"
msgstr "كاميرا"
# Default: Camera and electrical department
msgid "camera-and-electrical-department"
msgstr ""
# Default: Canonical episode title
msgid "canonical-episode-title"
msgstr ""
# Default: Canonical name
msgid "canonical-name"
msgstr ""
# Default: Canonical series title
msgid "canonical-series-title"
msgstr ""
# Default: Canonical title
msgid "canonical-title"
msgstr ""
# Default: Cast
msgid "cast"
msgstr ""
# Default: Casting department
msgid "casting-department"
msgstr ""
# Default: Casting director
msgid "casting-director"
msgstr ""
# Default: Catalog number
msgid "catalog-number"
msgstr ""
# Default: Category
msgid "category"
msgstr "فئة"
# Default: Certificate
msgid "certificate"
msgstr "شهادة"
# Default: Certificates
msgid "certificates"
msgstr "شهادات"
# Default: Certification
msgid "certification"
msgstr ""
# Default: Channel
msgid "channel"
msgstr "قناة"
# Default: Character
msgid "character"
msgstr "شخصية"
# Default: Cinematographer
msgid "cinematographer"
msgstr ""
# Default: Cinematographic process
msgid "cinematographic-process"
msgstr ""
# Default: Close captions teletext ld g
msgid "close-captions-teletext-ld-g"
msgstr ""
# Default: Color info
msgid "color-info"
msgstr ""
# Default: Color information
msgid "color-information"
msgstr ""
# Default: Color rendition
msgid "color-rendition"
msgstr ""
# Default: Company
msgid "company"
msgstr "شركة"
# Default: Complete cast
msgid "complete-cast"
msgstr ""
# Default: Complete crew
msgid "complete-crew"
msgstr ""
# Default: Composer
msgid "composer"
msgstr "مؤلف"
# Default: Connections
msgid "connections"
msgstr ""
# Default: Contrast
msgid "contrast"
msgstr ""
# Default: Copyright holder
msgid "copyright-holder"
msgstr ""
# Default: Costume department
msgid "costume-department"
msgstr ""
# Default: Costume designer
msgid "costume-designer"
msgstr ""
# Default: Countries
msgid "countries"
msgstr "بلدان"
# Default: Country
msgid "country"
msgstr "بلد"
# Default: Courtesy of
msgid "courtesy-of"
msgstr ""
# Default: Cover
msgid "cover"
msgstr ""
# Default: Cover url
msgid "cover-url"
msgstr ""
# Default: Crazy credits
msgid "crazy-credits"
msgstr ""
# Default: Creator
msgid "creator"
msgstr ""
# Default: Current role
msgid "current-role"
msgstr ""
# Default: Database
msgid "database"
msgstr "قاعدة البيانات"
# Default: Date
msgid "date"
msgstr "تاريخ"
# Default: Death date
msgid "death-date"
msgstr ""
# Default: Death notes
msgid "death-notes"
msgstr ""
# Default: Demographic
msgid "demographic"
msgstr "ديموغرافي"
# Default: Description
msgid "description"
msgstr "وصف"
# Default: Dialogue intellegibility
msgid "dialogue-intellegibility"
msgstr ""
# Default: Digital sound
msgid "digital-sound"
msgstr ""
# Default: Director
msgid "director"
msgstr "مخرج"
# Default: Disc format
msgid "disc-format"
msgstr ""
# Default: Disc size
msgid "disc-size"
msgstr ""
# Default: Distributors
msgid "distributors"
msgstr "موزعون"
# Default: Dvd
msgid "dvd"
msgstr "dvd"
# Default: Dvd features
msgid "dvd-features"
msgstr ""
# Default: Dvd format
msgid "dvd-format"
msgstr ""
# Default: Dvds
msgid "dvds"
msgstr ""
# Default: Dynamic range
msgid "dynamic-range"
msgstr ""
# Default: Edited from
msgid "edited-from"
msgstr ""
# Default: Edited into
msgid "edited-into"
msgstr ""
# Default: Editor
msgid "editor"
msgstr "محرر"
# Default: Editorial department
msgid "editorial-department"
msgstr ""
# Default: Episode
msgid "episode"
msgstr "حلقة"
# Default: Episode of
msgid "episode-of"
msgstr ""
# Default: Episode title
msgid "episode-title"
msgstr ""
# Default: Episodes
msgid "episodes"
msgstr "حلقات"
# Default: Episodes rating
msgid "episodes-rating"
msgstr ""
# Default: Essays
msgid "essays"
msgstr ""
# Default: External reviews
msgid "external-reviews"
msgstr ""
# Default: Faqs
msgid "faqs"
msgstr ""
# Default: Feature
msgid "feature"
msgstr ""
# Default: Featured in
msgid "featured-in"
msgstr ""
# Default: Features
msgid "features"
msgstr ""
# Default: Film negative format
msgid "film-negative-format"
msgstr ""
# Default: Filming dates
msgid "filming-dates"
msgstr ""
# Default: Filmography
msgid "filmography"
msgstr ""
# Default: Followed by
msgid "followed-by"
msgstr ""
# Default: Follows
msgid "follows"
msgstr ""
# Default: For
msgid "for"
msgstr "ل"
# Default: Frequency response
msgid "frequency-response"
msgstr ""
# Default: From
msgid "from"
msgstr "من"
# Default: Full article link
msgid "full-article-link"
msgstr ""
# Default: Full size cover url
msgid "full-size-cover-url"
msgstr ""
# Default: Full size headshot
msgid "full-size-headshot"
msgstr ""
# Default: Genres
msgid "genres"
msgstr "أنواع"
# Default: Goofs
msgid "goofs"
msgstr ""
# Default: Gross
msgid "gross"
msgstr ""
# Default: Group genre
msgid "group-genre"
msgstr ""
# Default: Headshot
msgid "headshot"
msgstr ""
# Default: Height
msgid "height"
msgstr ""
# Default: Imdbindex
msgid "imdbindex"
msgstr ""
# Default: In development
msgid "in-development"
msgstr ""
# Default: Interview
msgid "interview"
msgstr "حوار"
# Default: Interviews
msgid "interviews"
msgstr ""
# Default: Introduction
msgid "introduction"
msgstr "مقدمة"
# Default: Item
msgid "item"
msgstr ""
# Default: Keywords
msgid "keywords"
msgstr ""
# Default: Kind
msgid "kind"
msgstr ""
# Default: Label
msgid "label"
msgstr ""
# Default: Laboratory
msgid "laboratory"
msgstr "مختبر"
# Default: Language
msgid "language"
msgstr "لغة"
# Default: Languages
msgid "languages"
msgstr "لغات"
# Default: Laserdisc
msgid "laserdisc"
msgstr ""
# Default: Laserdisc title
msgid "laserdisc-title"
msgstr ""
# Default: Length
msgid "length"
msgstr ""
# Default: Line
msgid "line"
msgstr ""
# Default: Link
msgid "link"
msgstr "رابط"
# Default: Link text
msgid "link-text"
msgstr ""
# Default: Literature
msgid "literature"
msgstr ""
# Default: Locations
msgid "locations"
msgstr "مواقع"
# Default: Long imdb canonical name
msgid "long-imdb-canonical-name"
msgstr ""
# Default: Long imdb canonical title
msgid "long-imdb-canonical-title"
msgstr ""
# Default: Long imdb episode title
msgid "long-imdb-episode-title"
msgstr ""
# Default: Long imdb name
msgid "long-imdb-name"
msgstr ""
# Default: Long imdb title
msgid "long-imdb-title"
msgstr ""
# Default: Magazine cover photo
msgid "magazine-cover-photo"
msgstr ""
# Default: Make up
msgid "make-up"
msgstr ""
# Default: Master format
msgid "master-format"
msgstr ""
# Default: Median
msgid "median"
msgstr ""
# Default: Merchandising links
msgid "merchandising-links"
msgstr ""
# Default: Mini biography
msgid "mini-biography"
msgstr ""
# Default: Misc links
msgid "misc-links"
msgstr ""
# Default: Miscellaneous companies
msgid "miscellaneous-companies"
msgstr ""
# Default: Miscellaneous crew
msgid "miscellaneous-crew"
msgstr ""
# Default: Movie
msgid "movie"
msgstr "فيلم"
# Default: Mpaa
msgid "mpaa"
msgstr ""
# Default: Music department
msgid "music-department"
msgstr ""
# Default: Name
msgid "name"
msgstr "إسم"
# Default: News
msgid "news"
msgstr "أخبار"
# Default: Newsgroup reviews
msgid "newsgroup-reviews"
msgstr ""
# Default: Nick names
msgid "nick-names"
msgstr ""
# Default: Notes
msgid "notes"
msgstr ""
# Default: Novel
msgid "novel"
msgstr "رواية"
# Default: Number
msgid "number"
msgstr "رقم"
# Default: Number of chapter stops
msgid "number-of-chapter-stops"
msgstr ""
# Default: Number of episodes
msgid "number-of-episodes"
msgstr ""
# Default: Number of seasons
msgid "number-of-seasons"
msgstr ""
# Default: Number of sides
msgid "number-of-sides"
msgstr ""
# Default: Number of votes
msgid "number-of-votes"
msgstr ""
# Default: Official retail price
msgid "official-retail-price"
msgstr ""
# Default: Official sites
msgid "official-sites"
msgstr ""
# Default: Opening weekend
msgid "opening-weekend"
msgstr ""
# Default: Original air date
msgid "original-air-date"
msgstr ""
# Default: Original music
msgid "original-music"
msgstr ""
# Default: Original title
msgid "original-title"
msgstr ""
# Default: Other literature
msgid "other-literature"
msgstr ""
# Default: Other works
msgid "other-works"
msgstr ""
# Default: Parents guide
msgid "parents-guide"
msgstr ""
# Default: Performed by
msgid "performed-by"
msgstr ""
# Default: Person
msgid "person"
msgstr "شخص"
# Default: Photo sites
msgid "photo-sites"
msgstr ""
# Default: Pictorial
msgid "pictorial"
msgstr ""
# Default: Picture format
msgid "picture-format"
msgstr ""
# Default: Plot
msgid "plot"
msgstr "حبكة"
# Default: Plot outline
msgid "plot-outline"
msgstr ""
# Default: Portrayed in
msgid "portrayed-in"
msgstr ""
# Default: Pressing plant
msgid "pressing-plant"
msgstr ""
# Default: Printed film format
msgid "printed-film-format"
msgstr ""
# Default: Printed media reviews
msgid "printed-media-reviews"
msgstr ""
# Default: Producer
msgid "producer"
msgstr "منتج"
# Default: Production companies
msgid "production-companies"
msgstr ""
# Default: Production country
msgid "production-country"
msgstr ""
# Default: Production dates
msgid "production-dates"
msgstr ""
# Default: Production design
msgid "production-design"
msgstr ""
# Default: Production designer
msgid "production-designer"
msgstr ""
# Default: Production manager
msgid "production-manager"
msgstr ""
# Default: Production process protocol
msgid "production-process-protocol"
msgstr ""
# Default: Quality of source
msgid "quality-of-source"
msgstr ""
# Default: Quality program
msgid "quality-program"
msgstr ""
# Default: Quote
msgid "quote"
msgstr "مقتبس"
# Default: Quotes
msgid "quotes"
msgstr "مقتبسات"
# Default: Rating
msgid "rating"
msgstr "تقييم"
# Default: Recommendations
msgid "recommendations"
msgstr ""
# Default: Referenced in
msgid "referenced-in"
msgstr ""
# Default: References
msgid "references"
msgstr ""
# Default: Region
msgid "region"
msgstr ""
# Default: Release country
msgid "release-country"
msgstr ""
# Default: Release date
msgid "release-date"
msgstr ""
# Default: Release dates
msgid "release-dates"
msgstr ""
# Default: Remade as
msgid "remade-as"
msgstr ""
# Default: Remake of
msgid "remake-of"
msgstr ""
# Default: Rentals
msgid "rentals"
msgstr ""
# Default: Result
msgid "result"
msgstr "نتيجة"
# Default: Review
msgid "review"
msgstr ""
# Default: Review author
msgid "review-author"
msgstr ""
# Default: Review kind
msgid "review-kind"
msgstr ""
# Default: Runtime
msgid "runtime"
msgstr ""
# Default: Runtimes
msgid "runtimes"
msgstr ""
# Default: Salary history
msgid "salary-history"
msgstr ""
# Default: Screenplay teleplay
msgid "screenplay-teleplay"
msgstr ""
# Default: Season
msgid "season"
msgstr "موسم"
# Default: Second unit director or assistant director
msgid "second-unit-director-or-assistant-director"
msgstr ""
# Default: Self
msgid "self"
msgstr ""
# Default: Series animation department
msgid "series-animation-department"
msgstr ""
# Default: Series art department
msgid "series-art-department"
msgstr ""
# Default: Series assistant directors
msgid "series-assistant-directors"
msgstr ""
# Default: Series camera department
msgid "series-camera-department"
msgstr ""
# Default: Series casting department
msgid "series-casting-department"
msgstr ""
# Default: Series cinematographers
msgid "series-cinematographers"
msgstr ""
# Default: Series costume department
msgid "series-costume-department"
msgstr ""
# Default: Series editorial department
msgid "series-editorial-department"
msgstr ""
# Default: Series editors
msgid "series-editors"
msgstr ""
# Default: Series make up department
msgid "series-make-up-department"
msgstr ""
# Default: Series miscellaneous
msgid "series-miscellaneous"
msgstr ""
# Default: Series music department
msgid "series-music-department"
msgstr ""
# Default: Series producers
msgid "series-producers"
msgstr ""
# Default: Series production designers
msgid "series-production-designers"
msgstr ""
# Default: Series production managers
msgid "series-production-managers"
msgstr ""
# Default: Series sound department
msgid "series-sound-department"
msgstr ""
# Default: Series special effects department
msgid "series-special-effects-department"
msgstr ""
# Default: Series stunts
msgid "series-stunts"
msgstr ""
# Default: Series title
msgid "series-title"
msgstr ""
# Default: Series transportation department
msgid "series-transportation-department"
msgstr ""
# Default: Series visual effects department
msgid "series-visual-effects-department"
msgstr ""
# Default: Series writers
msgid "series-writers"
msgstr ""
# Default: Series years
msgid "series-years"
msgstr ""
# Default: Set decoration
msgid "set-decoration"
msgstr ""
# Default: Sharpness
msgid "sharpness"
msgstr ""
# Default: Similar to
msgid "similar-to"
msgstr ""
# Default: Smart canonical episode title
msgid "smart-canonical-episode-title"
msgstr ""
# Default: Smart canonical series title
msgid "smart-canonical-series-title"
msgstr ""
# Default: Smart canonical title
msgid "smart-canonical-title"
msgstr ""
# Default: Smart long imdb canonical title
msgid "smart-long-imdb-canonical-title"
msgstr ""
# Default: Sound clips
msgid "sound-clips"
msgstr ""
# Default: Sound crew
msgid "sound-crew"
msgstr ""
# Default: Sound encoding
msgid "sound-encoding"
msgstr ""
# Default: Sound mix
msgid "sound-mix"
msgstr ""
# Default: Soundtrack
msgid "soundtrack"
msgstr ""
# Default: Spaciality
msgid "spaciality"
msgstr "إختصاص"
# Default: Special effects
msgid "special-effects"
msgstr ""
# Default: Special effects companies
msgid "special-effects-companies"
msgstr ""
# Default: Special effects department
msgid "special-effects-department"
msgstr ""
# Default: Spin off
msgid "spin-off"
msgstr ""
# Default: Spin off from
msgid "spin-off-from"
msgstr ""
# Default: Spoofed in
msgid "spoofed-in"
msgstr ""
# Default: Spoofs
msgid "spoofs"
msgstr ""
# Default: Spouse
msgid "spouse"
msgstr "زوج"
# Default: Status of availablility
msgid "status-of-availablility"
msgstr ""
# Default: Studio
msgid "studio"
msgstr "استوديو"
# Default: Studios
msgid "studios"
msgstr "استوديوهات"
# Default: Stunt performer
msgid "stunt-performer"
msgstr ""
# Default: Stunts
msgid "stunts"
msgstr ""
# Default: Subtitles
msgid "subtitles"
msgstr ""
# Default: Supplement
msgid "supplement"
msgstr ""
# Default: Supplements
msgid "supplements"
msgstr ""
# Default: Synopsis
msgid "synopsis"
msgstr ""
# Default: Taglines
msgid "taglines"
msgstr ""
# Default: Tech info
msgid "tech-info"
msgstr ""
# Default: Thanks
msgid "thanks"
msgstr "بفضل"
# Default: Time
msgid "time"
msgstr "وقت"
# Default: Title
msgid "title"
msgstr "عنوان"
# Default: Titles in this product
msgid "titles-in-this-product"
msgstr ""
# Default: To
msgid "to"
msgstr "إلى"
# Default: Top 250 rank
msgid "top-250-rank"
msgstr ""
# Default: Trade mark
msgid "trade-mark"
msgstr ""
# Default: Transportation department
msgid "transportation-department"
msgstr ""
# Default: Trivia
msgid "trivia"
msgstr ""
# Default: Tv
msgid "tv"
msgstr "تلفزيون"
# Default: Under license from
msgid "under-license-from"
msgstr ""
# Default: Unknown link
msgid "unknown-link"
msgstr ""
# Default: Upc
msgid "upc"
msgstr "upc"
# Default: Version of
msgid "version-of"
msgstr ""
# Default: Vhs
msgid "vhs"
msgstr "vhs"
# Default: Video
msgid "video"
msgstr "فيديو"
# Default: Video artifacts
msgid "video-artifacts"
msgstr ""
# Default: Video clips
msgid "video-clips"
msgstr ""
# Default: Video noise
msgid "video-noise"
msgstr ""
# Default: Video quality
msgid "video-quality"
msgstr ""
# Default: Video standard
msgid "video-standard"
msgstr ""
# Default: Visual effects
msgid "visual-effects"
msgstr ""
# Default: Votes
msgid "votes"
msgstr "أصوات"
# Default: Votes distribution
msgid "votes-distribution"
msgstr ""
# Default: Weekend gross
msgid "weekend-gross"
msgstr ""
# Default: Where now
msgid "where-now"
msgstr ""
# Default: With
msgid "with"
msgstr "مع"
# Default: Writer
msgid "writer"
msgstr "كاتب"
# Default: Written by
msgid "written-by"
msgstr ""
# Default: Year
msgid "year"
msgstr "سنة"
# Default: Zshops
msgid "zshops"
msgstr ""
| 19,765 | Python | .py | 982 | 18.461303 | 129 | 0.7814 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,206 | __init__.py | cinemagoer_cinemagoer/imdb/locale/__init__.py | # Copyright 2009 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This package provides scripts and files for internationalization of Cinemagoer.
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import gettext
import os
LOCALE_DIR = os.path.dirname(__file__)
translation = gettext.translation('imdbpy', LOCALE_DIR)
_ = translation.gettext
| 1,071 | Python | .py | 24 | 43.416667 | 82 | 0.785029 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,207 | imdbpy-it.po | cinemagoer_cinemagoer/imdb/locale/imdbpy-it.po | # Gettext message file for imdbpy
msgid ""
msgstr ""
"Project-Id-Version: imdbpy\n"
"POT-Creation-Date: 2010-03-18 14:35+0000\n"
"PO-Revision-Date: 2009-07-03 13:00+0000\n"
"Last-Translator: Davide Alberani <[email protected]>\n"
"Language-Team: Davide Alberani <[email protected]>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Language-Code: it\n"
"Language-Name: Italian\n"
"Preferred-Encodings: utf-8\n"
"Domain: imdbpy\n"
# Default: Actor
msgid "actor"
msgstr "Attore"
# Default: Actress
msgid "actress"
msgstr "Attrice"
# Default: Adaption
msgid "adaption"
msgstr "Adattamento"
# Default: Additional information
msgid "additional-information"
msgstr "Ulteriori informazioni"
# Default: Admissions
msgid "admissions"
msgstr "Biglietti venduti"
# Default: Agent address
msgid "agent-address"
msgstr "Indirizzo dell'agente"
# Default: Airing
msgid "airing"
msgstr "In onda"
# Default: Akas
msgid "akas"
msgstr "Alias"
# Default: Akas from release info
msgid "akas-from-release-info"
msgstr "Alias dalle informazioni di rilascio"
# Default: All products
msgid "all-products"
msgstr "Tutti i prodotti"
# Default: Alternate language version of
msgid "alternate-language-version-of"
msgstr "Versione in altra lingua di"
# Default: Alternate versions
msgid "alternate-versions"
msgstr "Versioni alternative"
# Default: Amazon reviews
msgid "amazon-reviews"
msgstr "Recensione di Amazon"
# Default: Analog left
msgid "analog-left"
msgstr "Analogico sinistro"
# Default: Analog right
msgid "analog-right"
msgstr "Analogico destro"
# Default: Animation department
msgid "animation-department"
msgstr "Dipartimento animazione"
# Default: Archive footage
msgid "archive-footage"
msgstr "Materiale d'archivio"
# Default: Arithmetic mean
msgid "arithmetic-mean"
msgstr "Media aritmetica"
# Default: Art department
msgid "art-department"
msgstr "Dipartimento artistico"
# Default: Art direction
msgid "art-direction"
msgstr "Direzione artistica"
# Default: Art director
msgid "art-director"
msgstr "Direttore artistico"
# Default: Article
msgid "article"
msgstr "Articolo"
# Default: Asin
msgid "asin"
msgstr "Asin"
# Default: Aspect ratio
msgid "aspect-ratio"
msgstr "Rapporto d'aspetto"
# Default: Assigner
msgid "assigner"
msgstr "Assegnatario"
# Default: Assistant director
msgid "assistant-director"
msgstr "Assistente regista"
# Default: Auctions
msgid "auctions"
msgstr "Aste"
# Default: Audio noise
msgid "audio-noise"
msgstr "Rumore audio"
# Default: Audio quality
msgid "audio-quality"
msgstr "Qualità audio"
# Default: Award
msgid "award"
msgstr "Premio"
# Default: Awards
msgid "awards"
msgstr "Premi"
# Default: Biographical movies
msgid "biographical-movies"
msgstr "Film biografici"
# Default: Biography
msgid "biography"
msgstr "Biografia"
# Default: Biography print
msgid "biography-print"
msgstr "Biografia"
# Default: Birth date
msgid "birth-date"
msgstr "Data di nascita"
# Default: Birth name
msgid "birth-name"
msgstr "Nome di nascita"
# Default: Birth notes
msgid "birth-notes"
msgstr "Note di nascita"
# Default: Body
msgid "body"
msgstr "Corpo"
# Default: Book
msgid "book"
msgstr "Libro"
# Default: Books
msgid "books"
msgstr "Libri"
# Default: Bottom 100 rank
msgid "bottom-100-rank"
msgstr "Posizione nella bottom 100"
# Default: Budget
msgid "budget"
msgstr "Bilancio"
# Default: Business
msgid "business"
msgstr "Affari"
# Default: By arrangement with
msgid "by-arrangement-with"
msgstr "Arrangiamento con"
# Default: Camera
msgid "camera"
msgstr "Cinepresa"
# Default: Camera and electrical department
msgid "camera-and-electrical-department"
msgstr "Cinepresa e dipartimento elettrico"
# Default: Canonical episode title
msgid "canonical-episode-title"
msgstr "Titolo dell'episodio in forma canonica"
# Default: Canonical name
msgid "canonical-name"
msgstr "Nome in forma canonica"
# Default: Canonical series title
msgid "canonical-series-title"
msgstr "Titolo della serie in forma canonica"
# Default: Canonical title
msgid "canonical-title"
msgstr "Titolo in forma canonica"
# Default: Cast
msgid "cast"
msgstr "Cast"
# Default: Casting department
msgid "casting-department"
msgstr "Casting"
# Default: Casting director
msgid "casting-director"
msgstr "Direttore del casting"
# Default: Catalog number
msgid "catalog-number"
msgstr "Numero di catalogo"
# Default: Category
msgid "category"
msgstr "Categoria"
# Default: Certificate
msgid "certificate"
msgstr "Certificazione"
# Default: Certificates
msgid "certificates"
msgstr "Certificazioni"
# Default: Certification
msgid "certification"
msgstr "Certificazioni"
# Default: Channel
msgid "channel"
msgstr "Canale"
# Default: Character
msgid "character"
msgstr "Personaggio"
# Default: Cinematographer
msgid "cinematographer"
msgstr "Fotografia"
# Default: Cinematographic process
msgid "cinematographic-process"
msgstr "Processo cinematografico"
# Default: Close captions teletext ld g
msgid "close-captions-teletext-ld-g"
msgstr ""
# Default: Color info
msgid "color-info"
msgstr "Colore"
# Default: Color information
msgid "color-information"
msgstr "Informazioni sul colore"
# Default: Color rendition
msgid "color-rendition"
msgstr "Resa dei colori"
# Default: Company
msgid "company"
msgstr "Compagnia"
# Default: Complete cast
msgid "complete-cast"
msgstr "Cast completo"
# Default: Complete crew
msgid "complete-crew"
msgstr "Troupe completa"
# Default: Composer
msgid "composer"
msgstr "Compositore"
# Default: Connections
msgid "connections"
msgstr "Collegamenti"
# Default: Contrast
msgid "contrast"
msgstr "Contrasto"
# Default: Copyright holder
msgid "copyright-holder"
msgstr "Detentore dei diritti d'autore"
# Default: Costume department
msgid "costume-department"
msgstr "Dipartimento costumi"
# Default: Costume designer
msgid "costume-designer"
msgstr "Costumista"
# Default: Countries
msgid "countries"
msgstr "Paesi"
# Default: Country
msgid "country"
msgstr "Paese"
# Default: Courtesy of
msgid "courtesy-of"
msgstr "Cortesia di"
# Default: Cover
msgid "cover"
msgstr "Copertina"
# Default: Cover url
msgid "cover-url"
msgstr "Locandina"
# Default: Crazy credits
msgid "crazy-credits"
msgstr "Titoli pazzi"
# Default: Creator
msgid "creator"
msgstr "Creatore"
# Default: Current role
msgid "current-role"
msgstr "Ruolo"
# Default: Database
msgid "database"
msgstr "Database"
# Default: Date
msgid "date"
msgstr "Data"
# Default: Death date
msgid "death-date"
msgstr "Data di morte"
# Default: Death notes
msgid "death-notes"
msgstr "Note di morte"
# Default: Demographic
msgid "demographic"
msgstr "Spaccato demografico"
# Default: Description
msgid "description"
msgstr "Descrizione"
# Default: Dialogue intellegibility
msgid "dialogue-intellegibility"
msgstr "Comprensibilità dei dialoghi"
# Default: Digital sound
msgid "digital-sound"
msgstr "Suono digitale"
# Default: Director
msgid "director"
msgstr "Regista"
# Default: Disc format
msgid "disc-format"
msgstr "Formato del disco"
# Default: Disc size
msgid "disc-size"
msgstr "Dimensione del disco"
# Default: Distributors
msgid "distributors"
msgstr "Distributori"
# Default: Dvd
msgid "dvd"
msgstr "Dvd"
# Default: Dvd features
msgid "dvd-features"
msgstr "Caratteristiche del DVD"
# Default: Dvd format
msgid "dvd-format"
msgstr "Formato del DVD"
# Default: Dvds
msgid "dvds"
msgstr "Dvd"
# Default: Dynamic range
msgid "dynamic-range"
msgstr "Intervallo dinamico"
# Default: Edited from
msgid "edited-from"
msgstr "Tratto da"
# Default: Edited into
msgid "edited-into"
msgstr "Montato in"
# Default: Editor
msgid "editor"
msgstr "Editore"
# Default: Editorial department
msgid "editorial-department"
msgstr "Dipartimento editoriale"
# Default: Episode
msgid "episode"
msgstr "Episodio"
# Default: Episode of
msgid "episode-of"
msgstr "Episodio di"
# Default: Episode title
msgid "episode-title"
msgstr "Titolo dell'episodio"
# Default: Episodes
msgid "episodes"
msgstr "Episodi"
# Default: Episodes rating
msgid "episodes-rating"
msgstr "Voto degli episodi"
# Default: Essays
msgid "essays"
msgstr "Saggi"
# Default: External reviews
msgid "external-reviews"
msgstr "Recensioni esterne"
# Default: Faqs
msgid "faqs"
msgstr "Domande ricorrenti"
# Default: Feature
msgid "feature"
msgstr "Caratteristica"
# Default: Featured in
msgid "featured-in"
msgstr "Ripreso in"
# Default: Features
msgid "features"
msgstr "Caratteristiche"
# Default: Film negative format
msgid "film-negative-format"
msgstr "Formato del negativo"
# Default: Filming dates
msgid "filming-dates"
msgstr "Data delle riprese"
# Default: Filmography
msgid "filmography"
msgstr "Filmografia"
# Default: Followed by
msgid "followed-by"
msgstr "Seguito da"
# Default: Follows
msgid "follows"
msgstr "Segue"
# Default: For
msgid "for"
msgstr "Per"
# Default: Frequency response
msgid "frequency-response"
msgstr "Frequenze di risposta"
# Default: From
msgid "from"
msgstr "Da"
# Default: Full article link
msgid "full-article-link"
msgstr "Collegamento all'articolo completo"
# Default: Full size cover url
msgid "full-size-cover-url"
msgstr "URL della copertina nelle dimensioni originali"
# Default: Full size headshot
msgid "full-size-headshot"
msgstr "Ritratto nelle dimensioni originali"
# Default: Genres
msgid "genres"
msgstr "Generi"
# Default: Goofs
msgid "goofs"
msgstr "Errori"
# Default: Gross
msgid "gross"
msgstr "Lordo"
# Default: Group genre
msgid "group-genre"
msgstr ""
# Default: Headshot
msgid "headshot"
msgstr "Foto"
# Default: Height
msgid "height"
msgstr "Altezza"
# Default: Imdbindex
msgid "imdbindex"
msgstr ""
# Default: In development
msgid "in-development"
msgstr "In sviluppo"
# Default: Interview
msgid "interview"
msgstr "Intervista"
# Default: Interviews
msgid "interviews"
msgstr "Interviste"
# Default: Introduction
msgid "introduction"
msgstr "Introduzione"
# Default: Item
msgid "item"
msgstr "Elemento"
# Default: Keywords
msgid "keywords"
msgstr "Parole chiave"
# Default: Kind
msgid "kind"
msgstr "Tipo"
# Default: Label
msgid "label"
msgstr "Etichetta"
# Default: Laboratory
msgid "laboratory"
msgstr "Laboratorio"
# Default: Language
msgid "language"
msgstr "Lingua"
# Default: Languages
msgid "languages"
msgstr "Lingue"
# Default: Laserdisc
msgid "laserdisc"
msgstr "Laserdisc"
# Default: Laserdisc title
msgid "laserdisc-title"
msgstr "Titolo del laserdisc"
# Default: Length
msgid "length"
msgstr "Durata"
# Default: Line
msgid "line"
msgstr "Battuta"
# Default: Link
msgid "link"
msgstr "Collegamento"
# Default: Link text
msgid "link-text"
msgstr "Testo del link"
# Default: Literature
msgid "literature"
msgstr "Letteratura"
# Default: Locations
msgid "locations"
msgstr "Luoghi"
# Default: Long imdb canonical name
msgid "long-imdb-canonical-name"
msgstr "Nome canonico IMDb lungo"
# Default: Long imdb canonical title
msgid "long-imdb-canonical-title"
msgstr "Titolo canonico IMDb lungo"
# Default: Long imdb episode title
msgid "long-imdb-episode-title"
msgstr "Titolo dell'episodio canonico IMDb lungo"
# Default: Long imdb name
msgid "long-imdb-name"
msgstr "Nome IMDb lungo"
# Default: Long imdb title
msgid "long-imdb-title"
msgstr "Titolo IMDb lungo"
# Default: Magazine cover photo
msgid "magazine-cover-photo"
msgstr "Foto di copertina"
# Default: Make up
msgid "make-up"
msgstr "Trucco"
# Default: Master format
msgid "master-format"
msgstr "Formato del master"
# Default: Median
msgid "median"
msgstr "Mediana"
# Default: Merchandising links
msgid "merchandising-links"
msgstr "Collegamenti al merchandising"
# Default: Mini biography
msgid "mini-biography"
msgstr "Biografia"
# Default: Misc links
msgid "misc-links"
msgstr "Altri collegamenti"
# Default: Miscellaneous companies
msgid "miscellaneous-companies"
msgstr "Altre compagnie"
# Default: Miscellaneous crew
msgid "miscellaneous-crew"
msgstr "Altra troupe"
# Default: Movie
msgid "movie"
msgstr "Film"
# Default: Mpaa
msgid "mpaa"
msgstr "Visto MPAA"
# Default: Music department
msgid "music-department"
msgstr "Dipartimento musicale"
# Default: Name
msgid "name"
msgstr "Nome"
# Default: News
msgid "news"
msgstr "Notizie"
# Default: Newsgroup reviews
msgid "newsgroup-reviews"
msgstr "Recensioni dai gruppi di discussione"
# Default: Nick names
msgid "nick-names"
msgstr "Soprannomi"
# Default: Notes
msgid "notes"
msgstr "Note"
# Default: Novel
msgid "novel"
msgstr "Novella"
# Default: Number
msgid "number"
msgstr "Numero"
# Default: Number of chapter stops
msgid "number-of-chapter-stops"
msgstr "Numero di interruzioni di capitolo"
# Default: Number of episodes
msgid "number-of-episodes"
msgstr "Numero di episodi"
# Default: Number of seasons
msgid "number-of-seasons"
msgstr "Numero di stagioni"
# Default: Number of sides
msgid "number-of-sides"
msgstr "Numero di lati"
# Default: Number of votes
msgid "number-of-votes"
msgstr "Numero di voti"
# Default: Official retail price
msgid "official-retail-price"
msgstr "Prezzo ufficiale al pubblico"
# Default: Official sites
msgid "official-sites"
msgstr "Siti ufficiali"
# Default: Opening weekend
msgid "opening-weekend"
msgstr "Weekend d'apertura"
# Default: Original air date
msgid "original-air-date"
msgstr "Data della prima messa in onda"
# Default: Original music
msgid "original-music"
msgstr "Musica originale"
# Default: Original title
msgid "original-title"
msgstr "Titolo originale"
# Default: Other literature
msgid "other-literature"
msgstr "Altre opere letterarie"
# Default: Other works
msgid "other-works"
msgstr "Altri lavori"
# Default: Parents guide
msgid "parents-guide"
msgstr "Guida per i genitori"
# Default: Performed by
msgid "performed-by"
msgstr "Eseguito da"
# Default: Person
msgid "person"
msgstr "Persona"
# Default: Photo sites
msgid "photo-sites"
msgstr "Siti con fotografie"
# Default: Pictorial
msgid "pictorial"
msgstr "Ritratto"
# Default: Picture format
msgid "picture-format"
msgstr "Formato dell'immagine"
# Default: Plot
msgid "plot"
msgstr "Trama"
# Default: Plot outline
msgid "plot-outline"
msgstr "Trama in breve"
# Default: Portrayed in
msgid "portrayed-in"
msgstr "Rappresentato in"
# Default: Pressing plant
msgid "pressing-plant"
msgstr "Impianto di stampa"
# Default: Printed film format
msgid "printed-film-format"
msgstr "Formato della pellicola"
# Default: Printed media reviews
msgid "printed-media-reviews"
msgstr "Recensioni su carta stampata"
# Default: Producer
msgid "producer"
msgstr "Produttore"
# Default: Production companies
msgid "production-companies"
msgstr "Compagnie di produzione"
# Default: Production country
msgid "production-country"
msgstr "Paese di produzione"
# Default: Production dates
msgid "production-dates"
msgstr "Date di produzione"
# Default: Production design
msgid "production-design"
msgstr "Design di produzione"
# Default: Production designer
msgid "production-designer"
msgstr "Designer di produzione"
# Default: Production manager
msgid "production-manager"
msgstr "Manager di produzione"
# Default: Production process protocol
msgid "production-process-protocol"
msgstr "Controllo del processo di produzione"
# Default: Quality of source
msgid "quality-of-source"
msgstr "Qualità dell'originale"
# Default: Quality program
msgid "quality-program"
msgstr "Programma di Qualità"
# Default: Quote
msgid "quote"
msgstr "Citazione"
# Default: Quotes
msgid "quotes"
msgstr "Citazioni"
# Default: Rating
msgid "rating"
msgstr "Voto"
# Default: Recommendations
msgid "recommendations"
msgstr "Raccomandazioni"
# Default: Referenced in
msgid "referenced-in"
msgstr "Citato in"
# Default: References
msgid "references"
msgstr "Cita"
# Default: Region
msgid "region"
msgstr "Regione"
# Default: Release country
msgid "release-country"
msgstr "Paese d'uscita"
# Default: Release date
msgid "release-date"
msgstr "Data d'uscita"
# Default: Release dates
msgid "release-dates"
msgstr "Date d'uscita"
# Default: Remade as
msgid "remade-as"
msgstr "Rifatto come"
# Default: Remake of
msgid "remake-of"
msgstr "Rifacimento di"
# Default: Rentals
msgid "rentals"
msgstr "Noleggi"
# Default: Result
msgid "result"
msgstr "Risultato"
# Default: Review
msgid "review"
msgstr "Recensione"
# Default: Review author
msgid "review-author"
msgstr "Autore della recensione"
# Default: Review kind
msgid "review-kind"
msgstr "Tipo di recensione"
# Default: Runtime
msgid "runtime"
msgstr "Durata"
# Default: Runtimes
msgid "runtimes"
msgstr "Durate"
# Default: Salary history
msgid "salary-history"
msgstr "Stipendi"
# Default: Screenplay teleplay
msgid "screenplay-teleplay"
msgstr ""
# Default: Season
msgid "season"
msgstr "Stagione"
# Default: Second unit director or assistant director
msgid "second-unit-director-or-assistant-director"
msgstr "Regista della seconda unità o aiuto regista"
# Default: Self
msgid "self"
msgstr "Se stesso"
# Default: Series animation department
msgid "series-animation-department"
msgstr "Dipartimento animazione della serie"
# Default: Series art department
msgid "series-art-department"
msgstr "Dipartimento artistico della serie"
# Default: Series assistant directors
msgid "series-assistant-directors"
msgstr "Assistenti registi della serie"
# Default: Series camera department
msgid "series-camera-department"
msgstr ""
# Default: Series casting department
msgid "series-casting-department"
msgstr ""
# Default: Series cinematographers
msgid "series-cinematographers"
msgstr ""
# Default: Series costume department
msgid "series-costume-department"
msgstr ""
# Default: Series editorial department
msgid "series-editorial-department"
msgstr ""
# Default: Series editors
msgid "series-editors"
msgstr ""
# Default: Series make up department
msgid "series-make-up-department"
msgstr ""
# Default: Series miscellaneous
msgid "series-miscellaneous"
msgstr ""
# Default: Series music department
msgid "series-music-department"
msgstr ""
# Default: Series producers
msgid "series-producers"
msgstr ""
# Default: Series production designers
msgid "series-production-designers"
msgstr ""
# Default: Series production managers
msgid "series-production-managers"
msgstr ""
# Default: Series sound department
msgid "series-sound-department"
msgstr "Dipartimento sonoro della serie"
# Default: Series special effects department
msgid "series-special-effects-department"
msgstr "Dipartimento effetti speciali della serie"
# Default: Series stunts
msgid "series-stunts"
msgstr "Controfigure della serie"
# Default: Series title
msgid "series-title"
msgstr "Titolo della serie"
# Default: Series transportation department
msgid "series-transportation-department"
msgstr ""
# Default: Series visual effects department
msgid "series-visual-effects-department"
msgstr ""
# Default: Series writers
msgid "series-writers"
msgstr "Scrittori della serie"
# Default: Series years
msgid "series-years"
msgstr "Anni della serie"
# Default: Set decoration
msgid "set-decoration"
msgstr "Decorazione del set"
# Default: Sharpness
msgid "sharpness"
msgstr ""
# Default: Similar to
msgid "similar-to"
msgstr "Simile a"
# Default: Smart canonical episode title
msgid "smart-canonical-episode-title"
msgstr "Titolo canonico intelligente dell'episodio"
# Default: Smart canonical series title
msgid "smart-canonical-series-title"
msgstr "Titolo canonico intelligente della serie"
# Default: Smart canonical title
msgid "smart-canonical-title"
msgstr "Titolo canonico intelligente"
# Default: Smart long imdb canonical title
msgid "smart-long-imdb-canonical-title"
msgstr "Titolo canonico lungo intelligente"
# Default: Sound clips
msgid "sound-clips"
msgstr ""
# Default: Sound crew
msgid "sound-crew"
msgstr ""
# Default: Sound encoding
msgid "sound-encoding"
msgstr "Codifica sonora"
# Default: Sound mix
msgid "sound-mix"
msgstr "Mix audio"
# Default: Soundtrack
msgid "soundtrack"
msgstr "Colonna sonora"
# Default: Spaciality
msgid "spaciality"
msgstr "Specialità"
# Default: Special effects
msgid "special-effects"
msgstr "Effetti speciali"
# Default: Special effects companies
msgid "special-effects-companies"
msgstr "Compagnie di effetti speciali"
# Default: Special effects department
msgid "special-effects-department"
msgstr "Dipartimento effetti speciali"
# Default: Spin off
msgid "spin-off"
msgstr "Derivati"
# Default: Spin off from
msgid "spin-off-from"
msgstr "Deriva da"
# Default: Spoofed in
msgid "spoofed-in"
msgstr "Preso in giro in"
# Default: Spoofs
msgid "spoofs"
msgstr "Prende in giro"
# Default: Spouse
msgid "spouse"
msgstr "Coniuge"
# Default: Status of availablility
msgid "status-of-availablility"
msgstr "Disponibilità"
# Default: Studio
msgid "studio"
msgstr "Studio"
# Default: Studios
msgid "studios"
msgstr "Studi"
# Default: Stunt performer
msgid "stunt-performer"
msgstr ""
# Default: Stunts
msgid "stunts"
msgstr "Stuntman"
# Default: Subtitles
msgid "subtitles"
msgstr "Sottotitoli"
# Default: Supplement
msgid "supplement"
msgstr "Extra"
# Default: Supplements
msgid "supplements"
msgstr "Extra"
# Default: Synopsis
msgid "synopsis"
msgstr "Compendio della trama"
# Default: Taglines
msgid "taglines"
msgstr "Slogan"
# Default: Tech info
msgid "tech-info"
msgstr "Informazioni tecniche"
# Default: Thanks
msgid "thanks"
msgstr "Ringraziamenti"
# Default: Time
msgid "time"
msgstr "Tempo"
# Default: Title
msgid "title"
msgstr "Titolo"
# Default: Titles in this product
msgid "titles-in-this-product"
msgstr "Titoli in questo prodotto"
# Default: To
msgid "to"
msgstr "A"
# Default: Top 250 rank
msgid "top-250-rank"
msgstr "Posizione nella top 250"
# Default: Trade mark
msgid "trade-mark"
msgstr "Marchio registrato"
# Default: Transportation department
msgid "transportation-department"
msgstr "Dipartimento trasporti"
# Default: Trivia
msgid "trivia"
msgstr "Frivolezze"
# Default: Tv
msgid "tv"
msgstr "Tv"
# Default: Under license from
msgid "under-license-from"
msgstr "Sotto licenza da"
# Default: Unknown link
msgid "unknown-link"
msgstr "Collegamento sconosciuto"
# Default: Upc
msgid "upc"
msgstr ""
# Default: Version of
msgid "version-of"
msgstr "Versione di"
# Default: Vhs
msgid "vhs"
msgstr "VHS"
# Default: Video
msgid "video"
msgstr "Video"
# Default: Video artifacts
msgid "video-artifacts"
msgstr "Imperfezioni video"
# Default: Video clips
msgid "video-clips"
msgstr "Video clips"
# Default: Video noise
msgid "video-noise"
msgstr "Rumore video"
# Default: Video quality
msgid "video-quality"
msgstr "Qualità video"
# Default: Video standard
msgid "video-standard"
msgstr "Standard video"
# Default: Visual effects
msgid "visual-effects"
msgstr "Effetti visivi"
# Default: Votes
msgid "votes"
msgstr "Voti"
# Default: Votes distribution
msgid "votes-distribution"
msgstr "Distribuzione dei voti"
# Default: Weekend gross
msgid "weekend-gross"
msgstr "Lordo del primo fine settimana"
# Default: Where now
msgid "where-now"
msgstr "Cosa sta facendo ora"
# Default: With
msgid "with"
msgstr "Con"
# Default: Writer
msgid "writer"
msgstr "Scrittore"
# Default: Written by
msgid "written-by"
msgstr "Scritto da"
# Default: Year
msgid "year"
msgstr "Anno"
# Default: Zshops
msgid "zshops"
msgstr ""
| 23,271 | Python | .py | 979 | 22.434116 | 56 | 0.807904 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,208 | imdbpy-tr.po | cinemagoer_cinemagoer/imdb/locale/imdbpy-tr.po | # Gettext message file for imdbpy
msgid ""
msgstr ""
"Project-Id-Version: imdbpy\n"
"POT-Creation-Date: 2010-03-18 14:35+0000\n"
"PO-Revision-Date: 2009-04-21 19:04+0200\n"
"Last-Translator: H. Turgut Uyar <[email protected]>\n"
"Language-Team: Cinemagoer Türkçe <[email protected]>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Language-Code: tr\n"
"Language-Name: Türkçe\n"
"Preferred-Encodings: utf-8\n"
"Domain: imdbpy\n"
# Default: Actor
msgid "actor"
msgstr "Oyuncu"
# Default: Actress
msgid "actress"
msgstr "Oyuncu"
# Default: Adaption
msgid "adaption"
msgstr ""
# Default: Additional information
msgid "additional-information"
msgstr "Ek bilgi"
# Default: Admissions
msgid "admissions"
msgstr ""
# Default: Agent address
msgid "agent-address"
msgstr ""
# Default: Airing
msgid "airing"
msgstr "Yayımlanma"
# Default: Akas
msgid "akas"
msgstr "Diğer başlıklar"
# Default: Akas from release info
msgid "akas-from-release-info"
msgstr ""
# Default: All products
msgid "all-products"
msgstr "Bütün ürünler"
# Default: Alternate language version of
msgid "alternate-language-version-of"
msgstr ""
# Default: Alternate versions
msgid "alternate-versions"
msgstr ""
# Default: Amazon reviews
msgid "amazon-reviews"
msgstr "Amazon eleştirileri"
# Default: Analog left
msgid "analog-left"
msgstr "Analog sol"
# Default: Analog right
msgid "analog-right"
msgstr "Analog sağ"
# Default: Animation department
msgid "animation-department"
msgstr "Animasyon departmanı"
# Default: Archive footage
msgid "archive-footage"
msgstr "Arşiv çekimleri"
# Default: Arithmetic mean
msgid "arithmetic-mean"
msgstr "Aritmetik ortalama"
# Default: Art department
msgid "art-department"
msgstr "Sanat departmanı"
# Default: Art direction
msgid "art-direction"
msgstr "Sanat yönetmenliği"
# Default: Art director
msgid "art-director"
msgstr "Sanat yönetmeni"
# Default: Article
msgid "article"
msgstr ""
# Default: Asin
msgid "asin"
msgstr "ASIN"
# Default: Aspect ratio
msgid "aspect-ratio"
msgstr "En-boy oranı"
# Default: Assigner
msgid "assigner"
msgstr "Veren"
# Default: Assistant director
msgid "assistant-director"
msgstr "Yardımcı yönetmen"
# Default: Auctions
msgid "auctions"
msgstr "Açık artırmalar"
# Default: Audio noise
msgid "audio-noise"
msgstr "Ses gürültüsü"
# Default: Audio quality
msgid "audio-quality"
msgstr "Ses kalitesi"
# Default: Award
msgid "award"
msgstr "Ödül"
# Default: Awards
msgid "awards"
msgstr "Ödüller"
# Default: Biographical movies
msgid "biographical-movies"
msgstr "Biyografik filmler"
# Default: Biography
msgid "biography"
msgstr "Biyografi"
# Default: Biography print
msgid "biography-print"
msgstr "Basılı biyografi"
# Default: Birth date
msgid "birth-date"
msgstr "Doğum tarihi"
# Default: Birth name
msgid "birth-name"
msgstr "Asıl ismi"
# Default: Birth notes
msgid "birth-notes"
msgstr "Doğum notları"
# Default: Body
msgid "body"
msgstr "Metin"
# Default: Book
msgid "book"
msgstr "Kitap"
# Default: Books
msgid "books"
msgstr "Kitaplar"
# Default: Bottom 100 rank
msgid "bottom-100-rank"
msgstr "En kötü 100 içindeki sırası"
# Default: Budget
msgid "budget"
msgstr "Bütçe"
# Default: Business
msgid "business"
msgstr "Gişe"
# Default: By arrangement with
msgid "by-arrangement-with"
msgstr ""
# Default: Camera
msgid "camera"
msgstr "Kamera"
# Default: Camera and electrical department
msgid "camera-and-electrical-department"
msgstr "Kamera ve elektrik departmanı"
# Default: Canonical episode title
msgid "canonical-episode-title"
msgstr ""
# Default: Canonical name
msgid "canonical-name"
msgstr ""
# Default: Canonical series title
msgid "canonical-series-title"
msgstr ""
# Default: Canonical title
msgid "canonical-title"
msgstr ""
# Default: Cast
msgid "cast"
msgstr "Oynayanlar"
# Default: Casting department
msgid "casting-department"
msgstr "Oyuncu seçme departmanı"
# Default: Casting director
msgid "casting-director"
msgstr "Oyuncu seçme yönetmeni"
# Default: Catalog number
msgid "catalog-number"
msgstr "Katalog numarası"
# Default: Category
msgid "category"
msgstr "Kategori"
# Default: Certificate
msgid "certificate"
msgstr "Sertifika"
# Default: Certificates
msgid "certificates"
msgstr "Sertifikalar"
# Default: Certification
msgid "certification"
msgstr ""
# Default: Channel
msgid "channel"
msgstr "Kanal"
# Default: Character
msgid "character"
msgstr "Karakter"
# Default: Cinematographer
msgid "cinematographer"
msgstr "Kameraman"
# Default: Cinematographic process
msgid "cinematographic-process"
msgstr ""
# Default: Close captions teletext ld g
msgid "close-captions-teletext-ld-g"
msgstr ""
# Default: Color info
msgid "color-info"
msgstr "Renk bilgisi"
# Default: Color information
msgid "color-information"
msgstr "Renk bilgisi"
# Default: Color rendition
msgid "color-rendition"
msgstr ""
# Default: Company
msgid "company"
msgstr "Şirket"
# Default: Complete cast
msgid "complete-cast"
msgstr "Bütün oynayanlar"
# Default: Complete crew
msgid "complete-crew"
msgstr "Bütün çalışanlar"
# Default: Composer
msgid "composer"
msgstr "Besteci"
# Default: Connections
msgid "connections"
msgstr "Bağlantılar"
# Default: Contrast
msgid "contrast"
msgstr "Kontrast"
# Default: Copyright holder
msgid "copyright-holder"
msgstr "Telif sahibi"
# Default: Costume department
msgid "costume-department"
msgstr "Kostüm departmanı"
# Default: Costume designer
msgid "costume-designer"
msgstr "Kostüm tasarımcısı"
# Default: Countries
msgid "countries"
msgstr "Ülkeler"
# Default: Country
msgid "country"
msgstr "Ülke"
# Default: Courtesy of
msgid "courtesy-of"
msgstr ""
# Default: Cover
msgid "cover"
msgstr "Poster"
# Default: Cover url
msgid "cover-url"
msgstr "Poster adresi"
# Default: Crazy credits
msgid "crazy-credits"
msgstr ""
# Default: Creator
msgid "creator"
msgstr "Yaratıcı"
# Default: Current role
msgid "current-role"
msgstr "Şimdiki rol"
# Default: Database
msgid "database"
msgstr "Veritabanı"
# Default: Date
msgid "date"
msgstr "Tarih"
# Default: Death date
msgid "death-date"
msgstr "Ölüm tarihi"
# Default: Death notes
msgid "death-notes"
msgstr "Ölüm notları"
# Default: Demographic
msgid "demographic"
msgstr "Demografi"
# Default: Description
msgid "description"
msgstr "Tarif"
# Default: Dialogue intellegibility
msgid "dialogue-intellegibility"
msgstr ""
# Default: Digital sound
msgid "digital-sound"
msgstr "Dijital ses"
# Default: Director
msgid "director"
msgstr "Yönetmen"
# Default: Disc format
msgid "disc-format"
msgstr "Disk formatı"
# Default: Disc size
msgid "disc-size"
msgstr "Disk boyu"
# Default: Distributors
msgid "distributors"
msgstr "Dağıtıcılar"
# Default: Dvd
msgid "dvd"
msgstr "DVD"
# Default: Dvd features
msgid "dvd-features"
msgstr "DVD özellikleri"
# Default: Dvd format
msgid "dvd-format"
msgstr "DVD formatı"
# Default: Dvds
msgid "dvds"
msgstr "DVD'ler"
# Default: Dynamic range
msgid "dynamic-range"
msgstr ""
# Default: Edited from
msgid "edited-from"
msgstr ""
# Default: Edited into
msgid "edited-into"
msgstr ""
# Default: Editor
msgid "editor"
msgstr "Montajcı"
# Default: Editorial department
msgid "editorial-department"
msgstr "Montaj departmanı"
# Default: Episode
msgid "episode"
msgstr "Bölüm"
# Default: Episode of
msgid "episode-of"
msgstr "Dizi"
# Default: Episode title
msgid "episode-title"
msgstr "Bölüm başlığı"
# Default: Episodes
msgid "episodes"
msgstr "Bölümler"
# Default: Episodes rating
msgid "episodes-rating"
msgstr "Bölüm puanı"
# Default: Essays
msgid "essays"
msgstr "Denemeler"
# Default: External reviews
msgid "external-reviews"
msgstr "Harici eleştiriler"
# Default: Faqs
msgid "faqs"
msgstr "SSS"
# Default: Feature
msgid "feature"
msgstr ""
# Default: Featured in
msgid "featured-in"
msgstr ""
# Default: Features
msgid "features"
msgstr ""
# Default: Film negative format
msgid "film-negative-format"
msgstr "Film negatif formatı"
# Default: Filming dates
msgid "filming-dates"
msgstr "Çekim tarihleri"
# Default: Filmography
msgid "filmography"
msgstr "Filmografi"
# Default: Followed by
msgid "followed-by"
msgstr "Peşinden gelen film"
# Default: Follows
msgid "follows"
msgstr "Peşinden geldiği film"
# Default: For
msgid "for"
msgstr "Film"
# Default: Frequency response
msgid "frequency-response"
msgstr ""
# Default: From
msgid "from"
msgstr ""
# Default: Full article link
msgid "full-article-link"
msgstr ""
# Default: Full size cover url
msgid "full-size-cover-url"
msgstr ""
# Default: Full size headshot
msgid "full-size-headshot"
msgstr ""
# Default: Genres
msgid "genres"
msgstr "Türler"
# Default: Goofs
msgid "goofs"
msgstr "Hatalar"
# Default: Gross
msgid "gross"
msgstr "Hasılat"
# Default: Group genre
msgid "group-genre"
msgstr ""
# Default: Headshot
msgid "headshot"
msgstr "Resim"
# Default: Height
msgid "height"
msgstr "Boy"
# Default: Imdbindex
msgid "imdbindex"
msgstr ""
# Default: In development
msgid "in-development"
msgstr ""
# Default: Interview
msgid "interview"
msgstr "Söyleşi"
# Default: Interviews
msgid "interviews"
msgstr "Söyleşiler"
# Default: Introduction
msgid "introduction"
msgstr "İlk filmi"
# Default: Item
msgid "item"
msgstr ""
# Default: Keywords
msgid "keywords"
msgstr "Anahtar sözcükler"
# Default: Kind
msgid "kind"
msgstr "Tip"
# Default: Label
msgid "label"
msgstr ""
# Default: Laboratory
msgid "laboratory"
msgstr "Laboratuar"
# Default: Language
msgid "language"
msgstr "Dil"
# Default: Languages
msgid "languages"
msgstr "Diller"
# Default: Laserdisc
msgid "laserdisc"
msgstr "Lazer Disk"
# Default: Laserdisc title
msgid "laserdisc-title"
msgstr ""
# Default: Length
msgid "length"
msgstr "Süre"
# Default: Line
msgid "line"
msgstr "Replik"
# Default: Link
msgid "link"
msgstr "Bağlantı"
# Default: Link text
msgid "link-text"
msgstr "Bağlantı metni"
# Default: Literature
msgid "literature"
msgstr "Edebiyat"
# Default: Locations
msgid "locations"
msgstr "Çekim yerleri"
# Default: Long imdb canonical name
msgid "long-imdb-canonical-name"
msgstr ""
# Default: Long imdb canonical title
msgid "long-imdb-canonical-title"
msgstr ""
# Default: Long imdb episode title
msgid "long-imdb-episode-title"
msgstr "IMDb uzun bölüm başlığı"
# Default: Long imdb name
msgid "long-imdb-name"
msgstr "IMDb uzun ismi"
# Default: Long imdb title
msgid "long-imdb-title"
msgstr "IMDb uzun başlığı"
# Default: Magazine cover photo
msgid "magazine-cover-photo"
msgstr "Dergi kapağı resmi"
# Default: Make up
msgid "make-up"
msgstr "Makyaj"
# Default: Master format
msgid "master-format"
msgstr "Master format"
# Default: Median
msgid "median"
msgstr "Orta değer"
# Default: Merchandising links
msgid "merchandising-links"
msgstr ""
# Default: Mini biography
msgid "mini-biography"
msgstr "Mini biyografi"
# Default: Misc links
msgid "misc-links"
msgstr ""
# Default: Miscellaneous companies
msgid "miscellaneous-companies"
msgstr ""
# Default: Miscellaneous crew
msgid "miscellaneous-crew"
msgstr ""
# Default: Movie
msgid "movie"
msgstr "Film"
# Default: Mpaa
msgid "mpaa"
msgstr "MPAA"
# Default: Music department
msgid "music-department"
msgstr "Müzik departmanı"
# Default: Name
msgid "name"
msgstr "İsim"
# Default: News
msgid "news"
msgstr "Haberler"
# Default: Newsgroup reviews
msgid "newsgroup-reviews"
msgstr "Haber grubu eleştirileri"
# Default: Nick names
msgid "nick-names"
msgstr "Takma isimler"
# Default: Notes
msgid "notes"
msgstr "Notlar"
# Default: Novel
msgid "novel"
msgstr "Roman"
# Default: Number
msgid "number"
msgstr "Sayı"
# Default: Number of chapter stops
msgid "number-of-chapter-stops"
msgstr ""
# Default: Number of episodes
msgid "number-of-episodes"
msgstr "Bölüm sayısı"
# Default: Number of seasons
msgid "number-of-seasons"
msgstr "Sezon sayısı"
# Default: Number of sides
msgid "number-of-sides"
msgstr ""
# Default: Number of votes
msgid "number-of-votes"
msgstr "Oy sayısı"
# Default: Official retail price
msgid "official-retail-price"
msgstr "Resmi perakende satış fiyatı"
# Default: Official sites
msgid "official-sites"
msgstr "Resmi siteler"
# Default: Opening weekend
msgid "opening-weekend"
msgstr "Açılış haftasonu"
# Default: Original air date
msgid "original-air-date"
msgstr "İlk yayımlanma tarihi"
# Default: Original music
msgid "original-music"
msgstr "Orijinal müzik"
# Default: Original title
msgid "original-title"
msgstr ""
# Default: Other literature
msgid "other-literature"
msgstr ""
# Default: Other works
msgid "other-works"
msgstr "Diğer çalışmalar"
# Default: Parents guide
msgid "parents-guide"
msgstr "Ana-baba kılavuzu"
# Default: Performed by
msgid "performed-by"
msgstr "İcra eden"
# Default: Person
msgid "person"
msgstr "Kişi"
# Default: Photo sites
msgid "photo-sites"
msgstr "Fotoğraf siteleri"
# Default: Pictorial
msgid "pictorial"
msgstr ""
# Default: Picture format
msgid "picture-format"
msgstr "Resim formatı"
# Default: Plot
msgid "plot"
msgstr "Konu"
# Default: Plot outline
msgid "plot-outline"
msgstr "Konu kısa özeti"
# Default: Portrayed in
msgid "portrayed-in"
msgstr ""
# Default: Pressing plant
msgid "pressing-plant"
msgstr ""
# Default: Printed film format
msgid "printed-film-format"
msgstr "Basılı film formatı"
# Default: Printed media reviews
msgid "printed-media-reviews"
msgstr "Basın eleştirileri"
# Default: Producer
msgid "producer"
msgstr "Yapımcı"
# Default: Production companies
msgid "production-companies"
msgstr "Yapım şirketleri"
# Default: Production country
msgid "production-country"
msgstr "Yapımcı ülke"
# Default: Production dates
msgid "production-dates"
msgstr "Yapım tarihleri"
# Default: Production design
msgid "production-design"
msgstr "Yapım tasarımı"
# Default: Production designer
msgid "production-designer"
msgstr "Yapım tasarımcısı"
# Default: Production manager
msgid "production-manager"
msgstr "Yapım yöneticisi"
# Default: Production process protocol
msgid "production-process-protocol"
msgstr ""
# Default: Quality of source
msgid "quality-of-source"
msgstr ""
# Default: Quality program
msgid "quality-program"
msgstr ""
# Default: Quote
msgid "quote"
msgstr "Alıntı"
# Default: Quotes
msgid "quotes"
msgstr "Alıntılar"
# Default: Rating
msgid "rating"
msgstr "Puan"
# Default: Recommendations
msgid "recommendations"
msgstr "Tavsiyeler"
# Default: Referenced in
msgid "referenced-in"
msgstr "Gönderme yapılan filmler"
# Default: References
msgid "references"
msgstr "Gönderme yaptığı filmler"
# Default: Region
msgid "region"
msgstr "Bölge"
# Default: Release country
msgid "release-country"
msgstr ""
# Default: Release date
msgid "release-date"
msgstr ""
# Default: Release dates
msgid "release-dates"
msgstr ""
# Default: Remade as
msgid "remade-as"
msgstr "Yeniden çekilişi"
# Default: Remake of
msgid "remake-of"
msgstr "Yeniden çekimi olduğu film"
# Default: Rentals
msgid "rentals"
msgstr "Kiralamalar"
# Default: Result
msgid "result"
msgstr "Sonuç"
# Default: Review
msgid "review"
msgstr "Eleştiri"
# Default: Review author
msgid "review-author"
msgstr "Eleştiri yazarı"
# Default: Review kind
msgid "review-kind"
msgstr "Eleştiri tipi"
# Default: Runtime
msgid "runtime"
msgstr "Süre"
# Default: Runtimes
msgid "runtimes"
msgstr "Süreler"
# Default: Salary history
msgid "salary-history"
msgstr "Üçret tarihçesi"
# Default: Screenplay teleplay
msgid "screenplay-teleplay"
msgstr "Senaryo"
# Default: Season
msgid "season"
msgstr "Sezon"
# Default: Second unit director or assistant director
msgid "second-unit-director-or-assistant-director"
msgstr "İkinci birim yönetmeni ya da yardımcı yönetmen"
# Default: Self
msgid "self"
msgstr "Kendisi"
# Default: Series animation department
msgid "series-animation-department"
msgstr "Dizinin animasyon departmanı"
# Default: Series art department
msgid "series-art-department"
msgstr "Dizinin sanat departmanı"
# Default: Series assistant directors
msgid "series-assistant-directors"
msgstr "Dizinin yardımcı yönetmenleri"
# Default: Series camera department
msgid "series-camera-department"
msgstr "Dizinin kamera departmanı"
# Default: Series casting department
msgid "series-casting-department"
msgstr "Dizinin oyuncu seçimi departmanı"
# Default: Series cinematographers
msgid "series-cinematographers"
msgstr "Dizinin kameramanları"
# Default: Series costume department
msgid "series-costume-department"
msgstr "Dizinin kostüm departmanı"
# Default: Series editorial department
msgid "series-editorial-department"
msgstr "Dizinin montaj departmanı"
# Default: Series editors
msgid "series-editors"
msgstr "Dizinin montajcıları"
# Default: Series make up department
msgid "series-make-up-department"
msgstr "Dizinin makyaj departmanı"
# Default: Series miscellaneous
msgid "series-miscellaneous"
msgstr ""
# Default: Series music department
msgid "series-music-department"
msgstr "Dizinin müzik departmanı"
# Default: Series producers
msgid "series-producers"
msgstr "Dizinin yapımcıları"
# Default: Series production designers
msgid "series-production-designers"
msgstr "Dizinin yapım tasarımcıları"
# Default: Series production managers
msgid "series-production-managers"
msgstr "Dizinin yapım yöneticileri"
# Default: Series sound department
msgid "series-sound-department"
msgstr "Dizinin ses departmanı"
# Default: Series special effects department
msgid "series-special-effects-department"
msgstr "Dizinin özel efekt departmanı"
# Default: Series stunts
msgid "series-stunts"
msgstr "Dizinin dublörleri"
# Default: Series title
msgid "series-title"
msgstr "Dizinin başlığı"
# Default: Series transportation department
msgid "series-transportation-department"
msgstr "Dizinin ulaşım departmanı"
# Default: Series visual effects department
msgid "series-visual-effects-department"
msgstr "Dizinin görsel efekt departmanı"
# Default: Series writers
msgid "series-writers"
msgstr "Dizinin yazarları"
# Default: Series years
msgid "series-years"
msgstr "Dizinin yılları"
# Default: Set decoration
msgid "set-decoration"
msgstr "Set dekorasyonu"
# Default: Sharpness
msgid "sharpness"
msgstr "Keskinlik"
# Default: Similar to
msgid "similar-to"
msgstr "Benzer"
# Default: Smart canonical episode title
msgid "smart-canonical-episode-title"
msgstr ""
# Default: Smart canonical series title
msgid "smart-canonical-series-title"
msgstr ""
# Default: Smart canonical title
msgid "smart-canonical-title"
msgstr ""
# Default: Smart long imdb canonical title
msgid "smart-long-imdb-canonical-title"
msgstr ""
# Default: Sound clips
msgid "sound-clips"
msgstr "Ses klipleri"
# Default: Sound crew
msgid "sound-crew"
msgstr "Ses ekibi"
# Default: Sound encoding
msgid "sound-encoding"
msgstr "Ses kodlaması"
# Default: Sound mix
msgid "sound-mix"
msgstr ""
# Default: Soundtrack
msgid "soundtrack"
msgstr "Film müzikleri"
# Default: Spaciality
msgid "spaciality"
msgstr ""
# Default: Special effects
msgid "special-effects"
msgstr "Özel efektler"
# Default: Special effects companies
msgid "special-effects-companies"
msgstr "Özel efekt şirketleri"
# Default: Special effects department
msgid "special-effects-department"
msgstr "Özel efekt departmanı"
# Default: Spin off
msgid "spin-off"
msgstr ""
# Default: Spin off from
msgid "spin-off-from"
msgstr ""
# Default: Spoofed in
msgid "spoofed-in"
msgstr "Dalga geçildiği filmler"
# Default: Spoofs
msgid "spoofs"
msgstr "Dalga geçtiği filmler"
# Default: Spouse
msgid "spouse"
msgstr "Eşi"
# Default: Status of availablility
msgid "status-of-availablility"
msgstr ""
# Default: Studio
msgid "studio"
msgstr "Stüdyo"
# Default: Studios
msgid "studios"
msgstr "Stüdyolar"
# Default: Stunt performer
msgid "stunt-performer"
msgstr ""
# Default: Stunts
msgid "stunts"
msgstr "Dublörler"
# Default: Subtitles
msgid "subtitles"
msgstr "Altyazılar"
# Default: Supplement
msgid "supplement"
msgstr ""
# Default: Supplements
msgid "supplements"
msgstr ""
# Default: Synopsis
msgid "synopsis"
msgstr "Sinopsis"
# Default: Taglines
msgid "taglines"
msgstr "Spotlar"
# Default: Tech info
msgid "tech-info"
msgstr "Teknik bilgi"
# Default: Thanks
msgid "thanks"
msgstr "Teşekkürler"
# Default: Time
msgid "time"
msgstr "Zaman"
# Default: Title
msgid "title"
msgstr "Başlık"
# Default: Titles in this product
msgid "titles-in-this-product"
msgstr "Bu üründeki başlıklar"
# Default: To
msgid "to"
msgstr "Alan"
# Default: Top 250 rank
msgid "top-250-rank"
msgstr "En iyi 250 içindeki sırası"
# Default: Trade mark
msgid "trade-mark"
msgstr "Kendine has özelliği"
# Default: Transportation department
msgid "transportation-department"
msgstr "Ulaşım departmanı"
# Default: Trivia
msgid "trivia"
msgstr "İlginç notlar"
# Default: Tv
msgid "tv"
msgstr ""
# Default: Under license from
msgid "under-license-from"
msgstr ""
# Default: Unknown link
msgid "unknown-link"
msgstr ""
# Default: Upc
msgid "upc"
msgstr ""
# Default: Version of
msgid "version-of"
msgstr ""
# Default: Vhs
msgid "vhs"
msgstr "VHS"
# Default: Video
msgid "video"
msgstr ""
# Default: Video artifacts
msgid "video-artifacts"
msgstr ""
# Default: Video clips
msgid "video-clips"
msgstr "Video klipleri"
# Default: Video noise
msgid "video-noise"
msgstr "Video gürültüsü"
# Default: Video quality
msgid "video-quality"
msgstr "Video kalitesi"
# Default: Video standard
msgid "video-standard"
msgstr "Video standardı"
# Default: Visual effects
msgid "visual-effects"
msgstr "Görsel efektler"
# Default: Votes
msgid "votes"
msgstr "Oylar"
# Default: Votes distribution
msgid "votes-distribution"
msgstr "Oyların dağılımı"
# Default: Weekend gross
msgid "weekend-gross"
msgstr "Haftasonu hasılatı"
# Default: Where now
msgid "where-now"
msgstr "Şu anda nerede"
# Default: With
msgid "with"
msgstr ""
# Default: Writer
msgid "writer"
msgstr "Yazar"
# Default: Written by
msgid "written-by"
msgstr "Yazan"
# Default: Year
msgid "year"
msgstr "Yıl"
# Default: Zshops
msgid "zshops"
msgstr "ZShops"
| 22,303 | Python | .py | 979 | 21.129724 | 55 | 0.802572 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,209 | imdbpy-fr.po | cinemagoer_cinemagoer/imdb/locale/imdbpy-fr.po | # Gettext message file for imdbpy
# Translators:
# lukophron, 2014-2016
# Rajaa Jalil <[email protected]>, 2013
# lkppo, 2012
msgid ""
msgstr ""
"Project-Id-Version: Cinemagoer\n"
"POT-Creation-Date: 2010-03-18 14:35+0000\n"
"PO-Revision-Date: 2016-03-20 05:27+0000\n"
"Last-Translator: lukophron\n"
"Language-Team: French (http://www.transifex.com/davide_alberani/imdbpy/language/fr/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Domain: imdbpy\n"
"Language: fr\n"
"Language-Code: en\n"
"Language-Name: English\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Preferred-Encodings: utf-8\n"
# Default: Actor
msgid "actor"
msgstr "acteur"
# Default: Actress
msgid "actress"
msgstr "actrice"
# Default: Adaption
msgid "adaption"
msgstr "adaptation"
# Default: Additional information
msgid "additional-information"
msgstr "information-additionnelle"
# Default: Admissions
msgid "admissions"
msgstr "entrées"
# Default: Agent address
msgid "agent-address"
msgstr ""
# Default: Airing
msgid "airing"
msgstr "en-diffusion"
# Default: Akas
msgid "akas"
msgstr "alias"
# Default: Akas from release info
msgid "akas-from-release-info"
msgstr "alias-depuis-info-sortie"
# Default: All products
msgid "all-products"
msgstr ""
# Default: Alternate language version of
msgid "alternate-language-version-of"
msgstr ""
# Default: Alternate versions
msgid "alternate-versions"
msgstr ""
# Default: Amazon reviews
msgid "amazon-reviews"
msgstr "critiques-amazon"
# Default: Analog left
msgid "analog-left"
msgstr ""
# Default: Analog right
msgid "analog-right"
msgstr ""
# Default: Animation department
msgid "animation-department"
msgstr "département-animation"
# Default: Archive footage
msgid "archive-footage"
msgstr ""
# Default: Arithmetic mean
msgid "arithmetic-mean"
msgstr ""
# Default: Art department
msgid "art-department"
msgstr ""
# Default: Art direction
msgid "art-direction"
msgstr ""
# Default: Art director
msgid "art-director"
msgstr ""
# Default: Article
msgid "article"
msgstr "article"
# Default: Asin
msgid "asin"
msgstr "asin"
# Default: Aspect ratio
msgid "aspect-ratio"
msgstr ""
# Default: Assigner
msgid "assigner"
msgstr ""
# Default: Assistant director
msgid "assistant-director"
msgstr ""
# Default: Auctions
msgid "auctions"
msgstr ""
# Default: Audio noise
msgid "audio-noise"
msgstr ""
# Default: Audio quality
msgid "audio-quality"
msgstr ""
# Default: Award
msgid "award"
msgstr "récompense"
# Default: Awards
msgid "awards"
msgstr "récompenses"
# Default: Biographical movies
msgid "biographical-movies"
msgstr ""
# Default: Biography
msgid "biography"
msgstr "biographie"
# Default: Biography print
msgid "biography-print"
msgstr ""
# Default: Birth date
msgid "birth-date"
msgstr ""
# Default: Birth name
msgid "birth-name"
msgstr ""
# Default: Birth notes
msgid "birth-notes"
msgstr ""
# Default: Body
msgid "body"
msgstr "Corps"
# Default: Book
msgid "book"
msgstr "livre"
# Default: Books
msgid "books"
msgstr "livres"
# Default: Bottom 100 rank
msgid "bottom-100-rank"
msgstr ""
# Default: Budget
msgid "budget"
msgstr "budget"
# Default: Business
msgid "business"
msgstr ""
# Default: By arrangement with
msgid "by-arrangement-with"
msgstr ""
# Default: Camera
msgid "camera"
msgstr "camera"
# Default: Camera and electrical department
msgid "camera-and-electrical-department"
msgstr ""
# Default: Canonical episode title
msgid "canonical-episode-title"
msgstr ""
# Default: Canonical name
msgid "canonical-name"
msgstr ""
# Default: Canonical series title
msgid "canonical-series-title"
msgstr ""
# Default: Canonical title
msgid "canonical-title"
msgstr ""
# Default: Cast
msgid "cast"
msgstr ""
# Default: Casting department
msgid "casting-department"
msgstr ""
# Default: Casting director
msgid "casting-director"
msgstr ""
# Default: Catalog number
msgid "catalog-number"
msgstr ""
# Default: Category
msgid "category"
msgstr "catégorie"
# Default: Certificate
msgid "certificate"
msgstr "certificat"
# Default: Certificates
msgid "certificates"
msgstr ""
# Default: Certification
msgid "certification"
msgstr ""
# Default: Channel
msgid "channel"
msgstr "chaîne"
# Default: Character
msgid "character"
msgstr ""
# Default: Cinematographer
msgid "cinematographer"
msgstr ""
# Default: Cinematographic process
msgid "cinematographic-process"
msgstr ""
# Default: Close captions teletext ld g
msgid "close-captions-teletext-ld-g"
msgstr ""
# Default: Color info
msgid "color-info"
msgstr ""
# Default: Color information
msgid "color-information"
msgstr ""
# Default: Color rendition
msgid "color-rendition"
msgstr ""
# Default: Company
msgid "company"
msgstr "société"
# Default: Complete cast
msgid "complete-cast"
msgstr ""
# Default: Complete crew
msgid "complete-crew"
msgstr ""
# Default: Composer
msgid "composer"
msgstr ""
# Default: Connections
msgid "connections"
msgstr ""
# Default: Contrast
msgid "contrast"
msgstr ""
# Default: Copyright holder
msgid "copyright-holder"
msgstr ""
# Default: Costume department
msgid "costume-department"
msgstr ""
# Default: Costume designer
msgid "costume-designer"
msgstr ""
# Default: Countries
msgid "countries"
msgstr "pays"
# Default: Country
msgid "country"
msgstr "pays"
# Default: Courtesy of
msgid "courtesy-of"
msgstr ""
# Default: Cover
msgid "cover"
msgstr "couverture"
# Default: Cover url
msgid "cover-url"
msgstr ""
# Default: Crazy credits
msgid "crazy-credits"
msgstr ""
# Default: Creator
msgid "creator"
msgstr "créateur"
# Default: Current role
msgid "current-role"
msgstr ""
# Default: Database
msgid "database"
msgstr "base de données"
# Default: Date
msgid "date"
msgstr "date"
# Default: Death date
msgid "death-date"
msgstr ""
# Default: Death notes
msgid "death-notes"
msgstr ""
# Default: Demographic
msgid "demographic"
msgstr ""
# Default: Description
msgid "description"
msgstr "description"
# Default: Dialogue intellegibility
msgid "dialogue-intellegibility"
msgstr ""
# Default: Digital sound
msgid "digital-sound"
msgstr ""
# Default: Director
msgid "director"
msgstr "directeur"
# Default: Disc format
msgid "disc-format"
msgstr ""
# Default: Disc size
msgid "disc-size"
msgstr ""
# Default: Distributors
msgid "distributors"
msgstr "distributeurs"
# Default: Dvd
msgid "dvd"
msgstr "dvd"
# Default: Dvd features
msgid "dvd-features"
msgstr ""
# Default: Dvd format
msgid "dvd-format"
msgstr ""
# Default: Dvds
msgid "dvds"
msgstr "dvds"
# Default: Dynamic range
msgid "dynamic-range"
msgstr ""
# Default: Edited from
msgid "edited-from"
msgstr ""
# Default: Edited into
msgid "edited-into"
msgstr ""
# Default: Editor
msgid "editor"
msgstr "éditeur"
# Default: Editorial department
msgid "editorial-department"
msgstr ""
# Default: Episode
msgid "episode"
msgstr "épisode"
# Default: Episode of
msgid "episode-of"
msgstr ""
# Default: Episode title
msgid "episode-title"
msgstr ""
# Default: Episodes
msgid "episodes"
msgstr "épisodes"
# Default: Episodes rating
msgid "episodes-rating"
msgstr ""
# Default: Essays
msgid "essays"
msgstr ""
# Default: External reviews
msgid "external-reviews"
msgstr ""
# Default: Faqs
msgid "faqs"
msgstr "faqs"
# Default: Feature
msgid "feature"
msgstr "Caractéristique"
# Default: Featured in
msgid "featured-in"
msgstr ""
# Default: Features
msgid "features"
msgstr "caractéristiques"
# Default: Film negative format
msgid "film-negative-format"
msgstr ""
# Default: Filming dates
msgid "filming-dates"
msgstr ""
# Default: Filmography
msgid "filmography"
msgstr ""
# Default: Followed by
msgid "followed-by"
msgstr ""
# Default: Follows
msgid "follows"
msgstr ""
# Default: For
msgid "for"
msgstr "pour"
# Default: Frequency response
msgid "frequency-response"
msgstr ""
# Default: From
msgid "from"
msgstr "de"
# Default: Full article link
msgid "full-article-link"
msgstr ""
# Default: Full size cover url
msgid "full-size-cover-url"
msgstr ""
# Default: Full size headshot
msgid "full-size-headshot"
msgstr ""
# Default: Genres
msgid "genres"
msgstr "genres"
# Default: Goofs
msgid "goofs"
msgstr ""
# Default: Gross
msgid "gross"
msgstr ""
# Default: Group genre
msgid "group-genre"
msgstr ""
# Default: Headshot
msgid "headshot"
msgstr ""
# Default: Height
msgid "height"
msgstr "hauteur"
# Default: Imdbindex
msgid "imdbindex"
msgstr ""
# Default: In development
msgid "in-development"
msgstr ""
# Default: Interview
msgid "interview"
msgstr "interview"
# Default: Interviews
msgid "interviews"
msgstr ""
# Default: Introduction
msgid "introduction"
msgstr "introduction"
# Default: Item
msgid "item"
msgstr "élément"
# Default: Keywords
msgid "keywords"
msgstr ""
# Default: Kind
msgid "kind"
msgstr ""
# Default: Label
msgid "label"
msgstr ""
# Default: Laboratory
msgid "laboratory"
msgstr "laboratoire"
# Default: Language
msgid "language"
msgstr "langue"
# Default: Languages
msgid "languages"
msgstr "langues"
# Default: Laserdisc
msgid "laserdisc"
msgstr ""
# Default: Laserdisc title
msgid "laserdisc-title"
msgstr ""
# Default: Length
msgid "length"
msgstr ""
# Default: Line
msgid "line"
msgstr "ligne"
# Default: Link
msgid "link"
msgstr "lien"
# Default: Link text
msgid "link-text"
msgstr ""
# Default: Literature
msgid "literature"
msgstr ""
# Default: Locations
msgid "locations"
msgstr ""
# Default: Long imdb canonical name
msgid "long-imdb-canonical-name"
msgstr ""
# Default: Long imdb canonical title
msgid "long-imdb-canonical-title"
msgstr ""
# Default: Long imdb episode title
msgid "long-imdb-episode-title"
msgstr ""
# Default: Long imdb name
msgid "long-imdb-name"
msgstr ""
# Default: Long imdb title
msgid "long-imdb-title"
msgstr ""
# Default: Magazine cover photo
msgid "magazine-cover-photo"
msgstr ""
# Default: Make up
msgid "make-up"
msgstr ""
# Default: Master format
msgid "master-format"
msgstr ""
# Default: Median
msgid "median"
msgstr ""
# Default: Merchandising links
msgid "merchandising-links"
msgstr ""
# Default: Mini biography
msgid "mini-biography"
msgstr ""
# Default: Misc links
msgid "misc-links"
msgstr ""
# Default: Miscellaneous companies
msgid "miscellaneous-companies"
msgstr ""
# Default: Miscellaneous crew
msgid "miscellaneous-crew"
msgstr ""
# Default: Movie
msgid "movie"
msgstr "film"
# Default: Mpaa
msgid "mpaa"
msgstr "mpaa"
# Default: Music department
msgid "music-department"
msgstr ""
# Default: Name
msgid "name"
msgstr "nom"
# Default: News
msgid "news"
msgstr "actualisé"
# Default: Newsgroup reviews
msgid "newsgroup-reviews"
msgstr ""
# Default: Nick names
msgid "nick-names"
msgstr ""
# Default: Notes
msgid "notes"
msgstr "notesnouvelle"
# Default: Novel
msgid "novel"
msgstr "nouvelle"
# Default: Number
msgid "number"
msgstr "numéro"
# Default: Number of chapter stops
msgid "number-of-chapter-stops"
msgstr ""
# Default: Number of episodes
msgid "number-of-episodes"
msgstr ""
# Default: Number of seasons
msgid "number-of-seasons"
msgstr ""
# Default: Number of sides
msgid "number-of-sides"
msgstr ""
# Default: Number of votes
msgid "number-of-votes"
msgstr ""
# Default: Official retail price
msgid "official-retail-price"
msgstr ""
# Default: Official sites
msgid "official-sites"
msgstr ""
# Default: Opening weekend
msgid "opening-weekend"
msgstr ""
# Default: Original air date
msgid "original-air-date"
msgstr ""
# Default: Original music
msgid "original-music"
msgstr ""
# Default: Original title
msgid "original-title"
msgstr ""
# Default: Other literature
msgid "other-literature"
msgstr ""
# Default: Other works
msgid "other-works"
msgstr ""
# Default: Parents guide
msgid "parents-guide"
msgstr ""
# Default: Performed by
msgid "performed-by"
msgstr ""
# Default: Person
msgid "person"
msgstr ""
# Default: Photo sites
msgid "photo-sites"
msgstr ""
# Default: Pictorial
msgid "pictorial"
msgstr ""
# Default: Picture format
msgid "picture-format"
msgstr ""
# Default: Plot
msgid "plot"
msgstr ""
# Default: Plot outline
msgid "plot-outline"
msgstr ""
# Default: Portrayed in
msgid "portrayed-in"
msgstr ""
# Default: Pressing plant
msgid "pressing-plant"
msgstr ""
# Default: Printed film format
msgid "printed-film-format"
msgstr ""
# Default: Printed media reviews
msgid "printed-media-reviews"
msgstr ""
# Default: Producer
msgid "producer"
msgstr "producteur"
# Default: Production companies
msgid "production-companies"
msgstr ""
# Default: Production country
msgid "production-country"
msgstr ""
# Default: Production dates
msgid "production-dates"
msgstr ""
# Default: Production design
msgid "production-design"
msgstr ""
# Default: Production designer
msgid "production-designer"
msgstr ""
# Default: Production manager
msgid "production-manager"
msgstr ""
# Default: Production process protocol
msgid "production-process-protocol"
msgstr ""
# Default: Quality of source
msgid "quality-of-source"
msgstr ""
# Default: Quality program
msgid "quality-program"
msgstr ""
# Default: Quote
msgid "quote"
msgstr "citation"
# Default: Quotes
msgid "quotes"
msgstr "citations"
# Default: Rating
msgid "rating"
msgstr ""
# Default: Recommendations
msgid "recommendations"
msgstr ""
# Default: Referenced in
msgid "referenced-in"
msgstr ""
# Default: References
msgid "references"
msgstr "références"
# Default: Region
msgid "region"
msgstr ""
# Default: Release country
msgid "release-country"
msgstr ""
# Default: Release date
msgid "release-date"
msgstr ""
# Default: Release dates
msgid "release-dates"
msgstr ""
# Default: Remade as
msgid "remade-as"
msgstr ""
# Default: Remake of
msgid "remake-of"
msgstr ""
# Default: Rentals
msgid "rentals"
msgstr ""
# Default: Result
msgid "result"
msgstr "résultat"
# Default: Review
msgid "review"
msgstr "revue"
# Default: Review author
msgid "review-author"
msgstr ""
# Default: Review kind
msgid "review-kind"
msgstr ""
# Default: Runtime
msgid "runtime"
msgstr ""
# Default: Runtimes
msgid "runtimes"
msgstr ""
# Default: Salary history
msgid "salary-history"
msgstr ""
# Default: Screenplay teleplay
msgid "screenplay-teleplay"
msgstr ""
# Default: Season
msgid "season"
msgstr "saison"
# Default: Second unit director or assistant director
msgid "second-unit-director-or-assistant-director"
msgstr ""
# Default: Self
msgid "self"
msgstr ""
# Default: Series animation department
msgid "series-animation-department"
msgstr ""
# Default: Series art department
msgid "series-art-department"
msgstr ""
# Default: Series assistant directors
msgid "series-assistant-directors"
msgstr ""
# Default: Series camera department
msgid "series-camera-department"
msgstr ""
# Default: Series casting department
msgid "series-casting-department"
msgstr ""
# Default: Series cinematographers
msgid "series-cinematographers"
msgstr ""
# Default: Series costume department
msgid "series-costume-department"
msgstr ""
# Default: Series editorial department
msgid "series-editorial-department"
msgstr ""
# Default: Series editors
msgid "series-editors"
msgstr ""
# Default: Series make up department
msgid "series-make-up-department"
msgstr ""
# Default: Series miscellaneous
msgid "series-miscellaneous"
msgstr ""
# Default: Series music department
msgid "series-music-department"
msgstr ""
# Default: Series producers
msgid "series-producers"
msgstr ""
# Default: Series production designers
msgid "series-production-designers"
msgstr ""
# Default: Series production managers
msgid "series-production-managers"
msgstr ""
# Default: Series sound department
msgid "series-sound-department"
msgstr ""
# Default: Series special effects department
msgid "series-special-effects-department"
msgstr ""
# Default: Series stunts
msgid "series-stunts"
msgstr ""
# Default: Series title
msgid "series-title"
msgstr ""
# Default: Series transportation department
msgid "series-transportation-department"
msgstr ""
# Default: Series visual effects department
msgid "series-visual-effects-department"
msgstr ""
# Default: Series writers
msgid "series-writers"
msgstr ""
# Default: Series years
msgid "series-years"
msgstr ""
# Default: Set decoration
msgid "set-decoration"
msgstr ""
# Default: Sharpness
msgid "sharpness"
msgstr ""
# Default: Similar to
msgid "similar-to"
msgstr ""
# Default: Smart canonical episode title
msgid "smart-canonical-episode-title"
msgstr ""
# Default: Smart canonical series title
msgid "smart-canonical-series-title"
msgstr ""
# Default: Smart canonical title
msgid "smart-canonical-title"
msgstr ""
# Default: Smart long imdb canonical title
msgid "smart-long-imdb-canonical-title"
msgstr ""
# Default: Sound clips
msgid "sound-clips"
msgstr ""
# Default: Sound crew
msgid "sound-crew"
msgstr ""
# Default: Sound encoding
msgid "sound-encoding"
msgstr ""
# Default: Sound mix
msgid "sound-mix"
msgstr ""
# Default: Soundtrack
msgid "soundtrack"
msgstr ""
# Default: Spaciality
msgid "spaciality"
msgstr ""
# Default: Special effects
msgid "special-effects"
msgstr ""
# Default: Special effects companies
msgid "special-effects-companies"
msgstr ""
# Default: Special effects department
msgid "special-effects-department"
msgstr ""
# Default: Spin off
msgid "spin-off"
msgstr ""
# Default: Spin off from
msgid "spin-off-from"
msgstr ""
# Default: Spoofed in
msgid "spoofed-in"
msgstr ""
# Default: Spoofs
msgid "spoofs"
msgstr ""
# Default: Spouse
msgid "spouse"
msgstr "époux"
# Default: Status of availablility
msgid "status-of-availablility"
msgstr ""
# Default: Studio
msgid "studio"
msgstr "studio"
# Default: Studios
msgid "studios"
msgstr "studios"
# Default: Stunt performer
msgid "stunt-performer"
msgstr ""
# Default: Stunts
msgid "stunts"
msgstr ""
# Default: Subtitles
msgid "subtitles"
msgstr "sous-titres"
# Default: Supplement
msgid "supplement"
msgstr "bonus"
# Default: Supplements
msgid "supplements"
msgstr "bonus"
# Default: Synopsis
msgid "synopsis"
msgstr "synopsis"
# Default: Taglines
msgid "taglines"
msgstr ""
# Default: Tech info
msgid "tech-info"
msgstr ""
# Default: Thanks
msgid "thanks"
msgstr ""
# Default: Time
msgid "time"
msgstr "temps"
# Default: Title
msgid "title"
msgstr "titre"
# Default: Titles in this product
msgid "titles-in-this-product"
msgstr ""
# Default: To
msgid "to"
msgstr ""
# Default: Top 250 rank
msgid "top-250-rank"
msgstr ""
# Default: Trade mark
msgid "trade-mark"
msgstr ""
# Default: Transportation department
msgid "transportation-department"
msgstr ""
# Default: Trivia
msgid "trivia"
msgstr ""
# Default: Tv
msgid "tv"
msgstr "tv"
# Default: Under license from
msgid "under-license-from"
msgstr ""
# Default: Unknown link
msgid "unknown-link"
msgstr ""
# Default: Upc
msgid "upc"
msgstr "upc"
# Default: Version of
msgid "version-of"
msgstr ""
# Default: Vhs
msgid "vhs"
msgstr ""
# Default: Video
msgid "video"
msgstr "video"
# Default: Video artifacts
msgid "video-artifacts"
msgstr ""
# Default: Video clips
msgid "video-clips"
msgstr ""
# Default: Video noise
msgid "video-noise"
msgstr ""
# Default: Video quality
msgid "video-quality"
msgstr ""
# Default: Video standard
msgid "video-standard"
msgstr ""
# Default: Visual effects
msgid "visual-effects"
msgstr ""
# Default: Votes
msgid "votes"
msgstr ""
# Default: Votes distribution
msgid "votes-distribution"
msgstr ""
# Default: Weekend gross
msgid "weekend-gross"
msgstr ""
# Default: Where now
msgid "where-now"
msgstr ""
# Default: With
msgid "with"
msgstr "avec"
# Default: Writer
msgid "writer"
msgstr "auteur"
# Default: Written by
msgid "written-by"
msgstr ""
# Default: Year
msgid "year"
msgstr "année"
# Default: Zshops
msgid "zshops"
msgstr ""
| 19,684 | Python | .py | 984 | 18.653455 | 88 | 0.78638 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,210 | __init__.py | cinemagoer_cinemagoer/imdb/parser/__init__.py | # Copyright 2004-2017 Davide Alberani <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This package provides various parsers to access IMDb data, such as
a parser for the web/http interface, a parser for the SQL database interface,
etc. So far, the http, s3 and sql parsers are implemented.
"""
from __future__ import absolute_import, division, print_function, unicode_literals
__all__ = ['http', 'sql', 's3']
| 1,090 | Python | .py | 22 | 48.409091 | 82 | 0.771831 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,211 | movieParser.py | cinemagoer_cinemagoer/imdb/parser/http/movieParser.py | # -*- coding: utf-8 -*-
# Copyright 2004-2023 Davide Alberani <[email protected]>
# 2008-2018 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the classes (and the instances) that are used to parse
the IMDb pages on the www.imdb.com server about a movie.
For example, for Brian De Palma's "The Untouchables", the referred pages
would be:
combined details
http://www.imdb.com/title/tt0094226/reference
plot summary
http://www.imdb.com/title/tt0094226/plotsummary
...and so on.
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import functools
import re
from imdb import PY2, imdbURL_base
from imdb.Company import Company
from imdb.Movie import Movie
from imdb.Person import Person
from imdb.utils import KIND_MAP, _Container
from .piculet import Path, Rule, Rules, preprocessors, transformers
from .utils import DOMParserBase, analyze_imdbid, build_movie, build_person
if PY2:
from urllib import unquote
else:
from urllib.parse import unquote
# Dictionary used to convert some section's names.
_SECT_CONV = {
'directed': 'director',
'directed by': 'director',
'directors': 'director',
'editors': 'editor',
'writing credits': 'writer',
'writers': 'writer',
'produced': 'producer',
'cinematography': 'cinematographer',
'film editing': 'editor',
'casting': 'casting director',
'costume design': 'costume designer',
'makeup department': 'make up',
'production management': 'production manager',
'second unit director or assistant director': 'assistant director',
'costume and wardrobe department': 'costume department',
'costume departmen': 'costume department',
'sound department': 'sound crew',
'stunts': 'stunt performer',
'other crew': 'miscellaneous crew',
'also known as': 'akas',
'country': 'countries',
'runtime': 'runtimes',
'language': 'languages',
'certification': 'certificates',
'genre': 'genres',
'created': 'creator',
'creators': 'creator',
'color': 'color info',
'plot': 'plot outline',
'art director': 'art direction',
'art directors': 'art direction',
'composers': 'composer',
'assistant directors': 'assistant director',
'set decorator': 'set decoration',
'set decorators': 'set decoration',
'visual effects department': 'visual effects',
'miscellaneous': 'miscellaneous crew',
'make up department': 'make up',
'plot summary': 'plot outline',
'cinematographers': 'cinematographer',
'camera department': 'camera and electrical department',
'costume designers': 'costume designer',
'production designer': 'production design',
'production designers': 'production design',
'production managers': 'production manager',
'music original': 'original music',
'casting directors': 'casting director',
'other companies': 'miscellaneous companies',
'producers': 'producer',
'special effects by': 'special effects department',
}
re_space = re.compile(r'\s+')
def clean_section_name(section):
"""Clean and replace some section names."""
section = re_space.sub(' ', section.replace('_', ' ').strip().lower())
if section.endswith(' by'):
section = section[:-3]
return _SECT_CONV.get(section, section)
def _manageRoles(mo):
"""Perform some transformation on the html, so that roleIDs can
be easily retrieved."""
firstHalf = mo.group(1)
secondHalf = mo.group(2)
newRoles = []
roles = secondHalf.split(' / ')
for role in roles:
role = role.strip()
if not role:
continue
roleID = analyze_imdbid(role)
if roleID is None:
roleID = '/'
else:
roleID += '/'
newRoles.append('<div class="_imdbpyrole" roleid="%s">%s</div>' % (
roleID, role.strip()
))
return firstHalf + ' / '.join(newRoles) + mo.group(3)
_reRolesMovie = re.compile(r'(<td class="character">)(.*?)(</td>)', re.I | re.M | re.S)
def makeSplitter(lstrip=None, sep='|', comments=True,
origNotesSep=' (', newNotesSep='::(', strip=None):
"""Return a splitter function suitable for a given set of data."""
def splitter(x):
if not x:
return x
x = x.strip()
if not x:
return x
if lstrip is not None:
x = x.lstrip(lstrip).lstrip()
lx = x.split(sep)
lx[:] = [_f for _f in [j.strip() for j in lx] if _f]
if comments:
lx[:] = [j.replace(origNotesSep, newNotesSep, 1) for j in lx]
if strip:
lx[:] = [j.strip(strip) for j in lx]
return lx
return splitter
def _toInt(val, replace=()):
"""Return the value, converted to integer, or None; if present, 'replace'
must be a list of tuples of values to replace."""
for before, after in replace:
val = val.replace(before, after)
try:
return int(val)
except (TypeError, ValueError):
return None
_re_og_title = re.compile(
r'(.*) \((?:(?:(.+)(?= ))? ?(\d{4})(?:(–)(\d{4}| ))?|(.+))\)',
re.UNICODE
)
def special_kind(og_title):
specialKind = re.compile(r"\n(.*)").findall(og_title)
if len(specialKind):
return specialKind[0].strip()
return None
def analyze_og_title(og_title):
data = {}
og_kind = special_kind(og_title)
match = _re_og_title.match(og_title)
if og_title and not match:
# assume it's a title in production, missing release date information
return {'title': og_title}
data['title'] = match.group(1)
if match.group(3):
data['year'] = int(match.group(3))
kind = match.group(2) or match.group(6)
if kind is None:
if og_kind is None:
kind = 'movie'
else:
kind = og_kind.lower()
else:
kind = kind.lower()
kind = KIND_MAP.get(kind, kind)
data['kind'] = kind
year_separator = match.group(4)
# There is a year separator so assume an ongoing or ended series
if year_separator is not None:
end_year = match.group(5)
if end_year is not None:
data['series years'] = '%(year)d-%(end_year)s' % {
'year': data['year'],
'end_year': end_year.strip(),
}
elif kind.endswith('series'):
data['series years'] = '%(year)d-' % {'year': data['year']}
# No year separator and series, so assume that it ended the same year
elif kind.endswith('series') and 'year' in data:
data['series years'] = '%(year)d-%(year)d' % {'year': data['year']}
if data['kind'] == 'episode' and data['title'][0] == '"':
quote_end = data['title'].find('"', 1)
data['tv series title'] = data['title'][1:quote_end]
data['title'] = data['title'][quote_end + 1:].strip()
return data
def analyze_certificates(certificates):
def reducer(acc, el):
cert_re = re.compile(r'^(.+):(.+)$', re.UNICODE)
if cert_re.match(el):
acc.append(el)
elif acc:
acc[-1] = u'{}::{}'.format(
acc[-1],
el,
)
return acc
certificates = [el.strip() for el in certificates.split('\n') if el.strip()]
return functools.reduce(reducer, certificates, [])
def clean_akas(aka):
aka = re_space.sub(' ', aka).strip()
if aka.lower().startswith('see more'):
aka = ''
return aka
class DOMHTMLMovieParser(DOMParserBase):
"""Parser for the "reference" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
mparser = DOMHTMLMovieParser()
result = mparser.parse(reference_html_string)
"""
_containsObjects = True
rules = [
Rule(
key='title',
extractor=Path('//meta[@property="og:title"]/@content|//*[@id="main"]/section/div/div/ul[1]/li[5]/text()',
transform=analyze_og_title)
),
Rule(
key='alternative kind',
extractor=Path('//h3[@itemprop="name"]/following-sibling::ul/li[last()]/text()',
transform=lambda x: KIND_MAP.get(x.strip().lower(), x.strip().lower()))
),
Rule(
key='original title',
extractor=Path('//div[@class="titlereference-header"]//span[@class="titlereference-original-title-label"]/preceding-sibling::text()', # noqa: E501
transform=lambda x: re_space.sub(' ', x).strip())
),
Rule(
key='original title title-year',
extractor=Path('//div[@class="titlereference-header"]//span[@class="titlereference-title-year"]/preceding-sibling::text()', # noqa: E501
transform=lambda x: re_space.sub(' ', x).strip())
),
Rule(
key='localized title',
extractor=Path('//meta[@name="title"]/@content',
transform=lambda x: analyze_og_title(x).get('title'))
),
Rule(
key="stars",
extractor=Path(
foreach='//div[@class="titlereference-overview-section" and '
'contains(text(), "Stars:")]/ul/li[1]/a',
path='./text()')
),
# parser for misc sections like 'casting department', 'stunts', ...
Rule(
key='misc sections',
extractor=Rules(
foreach='//h4[contains(@class, "ipl-header__content")]',
rules=[
Rule(
key=Path('./@name', transform=clean_section_name),
extractor=Rules(
foreach='../../following-sibling::table[1]//tr',
rules=[
Rule(
key='person',
extractor=Path('.//text()')
),
Rule(
key='link',
extractor=Path('./td[1]/a[@href]/@href')
)
],
transform=lambda x: build_person(
x.get('person') or '',
personID=analyze_imdbid(x.get('link'))
)
)
)
]
)
),
Rule(
key='cast',
extractor=Rules(
foreach='//table[@class="cast_list"]//tr',
rules=[
Rule(
key='person',
extractor=Path('.//text()')
),
Rule(
key='link',
extractor=Path('./td[2]/a/@href')
),
Rule(
key='roleID',
extractor=Path('./td[4]//div[@class="_imdbpyrole"]/@roleid')
)
],
transform=lambda x: build_person(
x.get('person') or '',
personID=analyze_imdbid(x.get('link')),
roleID=(x.get('roleID') or '').split('/')
)
)
),
Rule(
key='recommendations',
extractor=Rules(
foreach='//div[contains(@class, "rec_item")]',
rules=[
Rule(
key='movieID',
extractor=Path(
'./@data-tconst',
transform=lambda x: (x or '').replace('tt', '')
)
),
Rule(
key='title',
extractor=Path(
'.//a//img/@title',
transform=lambda x: re_space.sub(' ', x or '').strip()
)
),
],
transform=lambda x: build_movie(x.get('title', ''), movieID=x.get('movieID'))
)
),
Rule(
key='myrating',
extractor=Path('//span[@id="voteuser"]//text()')
),
Rule(
key='plot summary',
extractor=Path('//td[starts-with(text(), "Plot")]/..//p/text()',
transform=lambda x: x.strip().rstrip('|').rstrip())
),
Rule(
key='genres',
extractor=Path(
foreach='//td[starts-with(text(), "Genre")]/..//li/a',
path='./text()'
)
),
Rule(
key='runtimes',
extractor=Path(
foreach='//td[starts-with(text(), "Runtime")]/..//li',
path='./text()',
transform=lambda x: x.strip().replace(' min', '')
)
),
Rule(
key='countries',
extractor=Path(
foreach='//td[starts-with(text(), "Countr")]/..//li/a',
path='./text()'
)
),
Rule(
key='country codes',
extractor=Path(
foreach='//td[starts-with(text(), "Countr")]/..//li/a',
path='./@href',
transform=lambda x: x.split('/')[2].strip().lower()
)
),
Rule(
key='language',
extractor=Path(
foreach='//td[starts-with(text(), "Language")]/..//li/a',
path='./text()'
)
),
Rule(
key='language codes',
extractor=Path(
foreach='//td[starts-with(text(), "Language")]/..//li/a',
path='./@href',
transform=lambda x: x.split('/')[2].strip()
)
),
Rule(
key='color info',
extractor=Path(
foreach='//td[starts-with(text(), "Color")]/..//li/a',
path='./text()',
transform=lambda x: x.replace(' (', '::(')
)
),
Rule(
key='aspect ratio',
extractor=Path(
'//td[starts-with(text(), "Aspect")]/..//li/text()',
transform=transformers.strip
)
),
Rule(
key='sound mix',
extractor=Path(
foreach='//td[starts-with(text(), "Sound Mix")]/..//li/a',
path='./text()',
transform=lambda x: x.replace(' (', '::(')
)
),
Rule(
key='box office',
extractor=Rules(
foreach='//section[contains(@class, "titlereference-section-box-office")]'
'//table[contains(@class, "titlereference-list")]//tr',
rules=[
Rule(
key='box_office_title',
extractor=Path('./td[1]/text()')
),
Rule(
key='box_office_detail',
extractor=Path('./td[2]/text()')
)
],
transform=lambda x: (x['box_office_title'].strip(),
x['box_office_detail'].strip())
),
),
Rule(
key='certificates',
extractor=Path(
'//td[starts-with(text(), "Certificat")]/..//text()',
transform=analyze_certificates
)
),
# Collects akas not encosed in <i> tags.
Rule(
key='other akas',
extractor=Path(
foreach='//section[contains(@class, "listo")]//td[starts-with(text(), "Also Known As")]/..//ul/li',
path='.//text()',
transform=clean_akas
)
),
Rule(
key='creator',
extractor=Rules(
foreach='//div[starts-with(normalize-space(text()), "Creator")]/ul/li[1]/a',
rules=[
Rule(
key='name',
extractor=Path('./text()')
),
Rule(
key='link',
extractor=Path('./@href')
)
],
transform=lambda x: build_person(
x.get('name') or '',
personID=analyze_imdbid(x.get('link'))
)
)
),
Rule(
key='thin writer',
extractor=Rules(
foreach='//div[starts-with(normalize-space(text()), "Writer")]/ul/li[1]/a',
rules=[
Rule(
key='name',
extractor=Path('./text()')
),
Rule(
key='link',
extractor=Path('./@href')
)
],
transform=lambda x: build_person(
x.get('name') or '',
personID=analyze_imdbid(x.get('link'))
)
)
),
Rule(
key='thin director',
extractor=Rules(
foreach='//div[starts-with(normalize-space(text()), "Director")]/ul/li[1]/a',
rules=[
Rule(
key='name',
extractor=Path('./text()')
),
Rule(
key='link',
extractor=Path('./@href')
)
],
transform=lambda x: build_person(
x.get('name') or '',
personID=analyze_imdbid(x.get('link'))
)
)
),
Rule(
key='top/bottom rank',
extractor=Path(
'//li[@class="ipl-inline-list__item"]//a[starts-with(@href, "/chart/")]/text()'
)
),
Rule(
key='original air date',
extractor=Path('//span[@imdbpy="airdate"]/text()')
),
Rule(
key='series years',
extractor=Path(
'//div[@id="tn15title"]//span[starts-with(text(), "TV series")]/text()',
transform=lambda x: x.replace('TV series', '').strip()
)
),
Rule(
key='season/episode',
extractor=Path(
'//div[@class="titlereference-overview-season-episode-section"]/ul//text()',
transform=transformers.strip
)
),
Rule(
key='number of episodes',
extractor=Path(
'//a[starts-with(text(), "All Episodes")]/text()',
transform=lambda x: int(x.replace('All Episodes', '').strip()[1:-1])
)
),
Rule(
key='episode number',
extractor=Path(
'//div[@id="tn15epnav"]/text()',
transform=lambda x: int(re.sub(r'[^a-z0-9 ]', '',
x.lower()).strip().split()[0]))
),
Rule(
key='previous episode',
extractor=Path(
'//span[@class="titlereference-overview-episodes-links"]'
'//a[contains(text(), "Previous")]/@href',
transform=analyze_imdbid
)
),
Rule(
key='next episode',
extractor=Path(
'//span[@class="titlereference-overview-episodes-links"]'
'//a[contains(text(), "Next")]/@href',
transform=analyze_imdbid
)
),
Rule(
key='number of seasons',
extractor=Path(
'//span[@class="titlereference-overview-years-links"]/../a[1]/text()',
transform=int
)
),
Rule(
key='tv series link',
extractor=Path('//a[starts-with(text(), "All Episodes")]/@href')
),
Rule(
key='akas',
extractor=Path(
foreach='//i[@class="transl"]',
path='./text()',
transform=lambda x: x.replace(' ', ' ')
.rstrip('-')
.replace('" - ', '"::', 1)
.strip('"')
.replace(' ', ' ')
)
),
Rule(
key='production status',
extractor=Path(
'//td[starts-with(text(), "Status:")]/../td[2]/text()',
transform=lambda x: x.strip().split('|')[0].strip().lower()
)
),
Rule(
key='production status updated',
extractor=Path(
'//td[starts-with(text(), "Status Updated:")]/'
'..//td[2]/text()',
transform=transformers.strip
)
),
Rule(
key='production comments',
extractor=Path(
'//td[starts-with(text(), "Comments:")]/'
'..//td[2]/text()',
transform=transformers.strip
)
),
Rule(
key='production note',
extractor=Path(
'//td[starts-with(text(), "Note:")]/'
'..//td[2]/text()',
transform=transformers.strip
)
),
Rule(
key='companies',
extractor=Rules(
foreach="//ul[@class='simpleList']",
rules=[
Rule(
key=Path('preceding-sibling::header[1]/div/h4/text()', transform=transformers.lower),
extractor=Rules(
foreach='./li',
rules=[
Rule(
key='name',
extractor=Path('./a//text()')
),
Rule(
key='comp-link',
extractor=Path('./a/@href')
),
Rule(
key='notes',
extractor=Path('./text()')
)
],
transform=lambda x: Company(
name=x.get('name') or '',
accessSystem='http',
companyID=analyze_imdbid(x.get('comp-link')),
notes=(x.get('notes') or '').strip()
)
)
)
]
)
),
Rule(
key='rating',
extractor=Path('(//span[@class="ipl-rating-star__rating"])[1]/text()')
),
Rule(
key='votes',
extractor=Path('//span[@class="ipl-rating-star__total-votes"][1]/text()')
),
Rule(
key='cover url',
extractor=Path('//img[@alt="Poster"]/@src')
),
Rule(
key='imdbID',
extractor=Path('//meta[@property="pageId"]/@content',
transform=lambda x: (x or '').replace('tt', ''))
),
Rule(
key='videos',
extractor=Path(foreach='//div[@class="mediastrip_big"]//a',
path='./@href', transform=lambda x: 'http://www.imdb.com' + x)
)
]
preprocessors = [
('/releaseinfo">', '"><span imdbpy="airdate">'),
(re.compile(r'(<b class="blackcatheader">.+?</b>)', re.I), r'</div><div>\1'),
('<small>Full cast and crew for<br>', ''),
('<td> </td>', '<td>...</td>'),
(re.compile(r'<span class="tv-extra">TV mini-series(\s+.*?)</span>', re.I),
r'<span class="tv-extra">TV series\1</span> (mini)'),
(_reRolesMovie, _manageRoles)
]
def preprocess_dom(self, dom):
# Handle series information.
xpath = self.xpath(dom, "//b[text()='Series Crew']")
if xpath:
b = xpath[-1] # In doubt, take the last one.
for a in self.xpath(b, "./following::h5/a[@class='glossary']"):
name = a.get('name')
if name:
a.set('name', 'series %s' % name)
# Remove links to IMDbPro.
preprocessors.remove(dom, '//span[@class="pro-link"]')
# Remove some 'more' links (keep others, like the one around
# the number of votes).
preprocessors.remove(dom, '//a[@class="tn15more"][starts-with(@href, "/title/")]')
# Remove the "rest of list" in cast.
preprocessors.remove(dom, '//td[@colspan="4"]/..')
return dom
re_space = re.compile(r'\s+')
re_airdate = re.compile(r'(.*)\s*\(season (\d+), episode (\d+)\)', re.I)
def postprocess_data(self, data):
# Convert section names.
for sect in list(data.keys()):
if sect in _SECT_CONV:
data[_SECT_CONV[sect]] = data[sect]
del data[sect]
# Filter out fake values.
for key in data:
value = data[key]
if isinstance(value, list) and value:
if isinstance(value[0], Person):
data[key] = [x for x in value if x.personID is not None]
if isinstance(value[0], _Container):
for obj in data[key]:
obj.accessSystem = self._as
obj.modFunct = self._modFunct
for key in ['title']:
if (key in data) and isinstance(data[key], dict):
subdata = data[key]
del data[key]
data.update(subdata)
if not data.get('original title'):
if 'original title title-year' in data:
data['original title'] = data['original title title-year']
del data['original title title-year']
elif 'original title title-year' in data:
del data['original title title-year']
misc_sections = data.get('misc sections')
if misc_sections is not None:
for section in misc_sections:
# skip sections with their own parsers
if 'cast' in section.keys():
continue
data.update(section)
del data['misc sections']
if 'akas' in data or 'other akas' in data:
akas = data.get('akas') or []
other_akas = data.get('other akas') or []
akas += other_akas
nakas = []
for aka in akas:
aka = aka.strip()
if not aka:
continue
if aka.endswith('" -'):
aka = aka[:-3].rstrip()
nakas.append(aka)
if 'akas' in data:
del data['akas']
if 'other akas' in data:
del data['other akas']
if nakas:
data['akas'] = nakas
if 'runtimes' in data:
data['runtimes'] = [x.replace(' min', '')
for x in data['runtimes']]
if 'number of seasons' in data:
data['seasons'] = [str(i) for i in range(1, data['number of seasons'] + 1)]
if 'season/episode' in data:
tokens = data['season/episode'].split('Episode')
try:
data['season'] = int(tokens[0].split('Season')[1])
except:
data['season'] = 'unknown'
try:
data['episode'] = int(tokens[1])
except:
data['episode'] = 'unknown'
del data['season/episode']
for k in ('writer', 'director'):
t_k = 'thin %s' % k
if t_k not in data:
continue
if k not in data:
data[k] = data[t_k]
del data[t_k]
if 'top/bottom rank' in data:
tbVal = data['top/bottom rank'].lower()
if tbVal.startswith('top'):
tbKey = 'top 250 rank'
tbVal = _toInt(tbVal, [('top rated movies: #', '')])
else:
tbKey = 'bottom 100 rank'
tbVal = _toInt(tbVal, [('bottom rated movies: #', '')])
if tbVal:
data[tbKey] = tbVal
del data['top/bottom rank']
if 'year' in data and data['year'] == '????':
del data['year']
if 'tv series link' in data:
if 'tv series title' in data:
data['episode of'] = Movie(title=data['tv series title'],
movieID=analyze_imdbid(data['tv series link']),
accessSystem=self._as,
modFunct=self._modFunct)
data['episode of']['kind'] = 'tv series'
del data['tv series title']
del data['tv series link']
if 'rating' in data:
try:
data['rating'] = float(data['rating'].replace('/10', '').replace(',', '.'))
except (TypeError, ValueError):
pass
if data['rating'] == 0:
del data['rating']
if 'votes' in data:
try:
votes = data['votes'].replace('(', '').replace(')', '').replace(',', '').replace('votes', '')
data['votes'] = int(votes)
except (TypeError, ValueError):
pass
companies = data.get('companies')
if companies:
for section in companies:
for key, value in section.items():
if key in data:
key = '%s companies' % key
data.update({key: value})
del data['companies']
if 'box office' in data:
data['box office'] = dict(data['box office'])
alt_kind = data.get('alternative kind')
if alt_kind is not None:
data['kind'] = alt_kind
return data
def _process_plotsummary(x):
"""Process a plot (contributed by Rdian06)."""
xauthor = x.get('author')
xplot = x.get('plot', '').strip()
if xauthor:
xplot += '::%s' % xauthor
return xplot
class DOMHTMLPlotParser(DOMParserBase):
"""Parser for the "plot summary" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a 'plot' key, containing a list
of string with the structure: 'summary::summary_author <author@email>'.
Example::
pparser = HTMLPlotParser()
result = pparser.parse(plot_summary_html_string)
"""
_defGetRefs = True
# Notice that recently IMDb started to put the email of the
# author only in the link, that we're not collecting, here.
rules = [
Rule(
key='plot',
extractor=Rules(
foreach='//div[@data-testid="sub-section-summaries"]//li',
rules=[
Rule(
key='plot',
extractor=Path('.//text()')
),
],
transform=_process_plotsummary
)
),
Rule(
key='synopsis',
extractor=Path(
foreach='//div[@data-testid="sub-section-synopsis"]//li',
path='.//text()'
)
)
]
def preprocess_dom(self, dom):
preprocessors.remove(dom, '//li[@id="no-summary-content"]')
return dom
def postprocess_data(self, data):
if 'synopsis' in data and data['synopsis'][0] and 'a Synopsis for this title' in data['synopsis'][0]:
del data['synopsis']
return data
def _process_award(x):
award = {}
_award = x.get('award')
if _award is not None:
_award = _award.strip()
award['award'] = _award
if not award['award']:
return {}
award['year'] = x.get('year').strip()
if award['year'] and award['year'].isdigit():
award['year'] = int(award['year'])
award['result'] = x.get('result').strip()
category = x.get('category').strip()
if category:
award['category'] = category
received_with = x.get('with')
if received_with is not None:
award['with'] = received_with.strip()
notes = x.get('notes')
if notes is not None:
notes = notes.strip().split('\n', 2)[0]
notes = re_space.sub(' ', notes)
if notes:
award['notes'] = notes
award['anchor'] = x.get('anchor')
return award
class DOMHTMLAwardsParser(DOMParserBase):
"""Parser for the "awards" page of a given person or movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
awparser = HTMLAwardsParser()
result = awparser.parse(awards_html_string)
"""
subject = 'title'
_containsObjects = True
rules = [
Rule(
key='awards',
extractor=Rules(
foreach='//*[@id="main"]/div[1]/div/table//tr',
rules=[
Rule(
key='year',
extractor=Path('normalize-space(./ancestor::table/preceding-sibling::*[1]/a/text())')
),
Rule(
key='result',
extractor=Path('./td[1]/b/text()')
),
Rule(
key='award',
extractor=Path('./td[1]/span/text()')
),
Rule(
key='category',
extractor=Path('normalize-space(./ancestor::table/preceding-sibling::*[1]/text())')
),
Rule(
key='notes',
extractor=Path('./td[2]/text()')
),
Rule(
key='anchor',
extractor=Path('.//text()')
)
],
transform=_process_award
)
),
Rule(
key='recipients',
extractor=Rules(
foreach='//*[@id="main"]/div[1]/div/table//tr/td[2]/a',
rules=[
Rule(
key='name',
extractor=Path('./text()')
),
Rule(
key='link',
extractor=Path('./@href')
),
Rule(
key='anchor',
extractor=Path('./ancestor::tr//text()')
)
]
)
)
]
preprocessors = [
(re.compile('(<tr><td[^>]*>.*?</td></tr>\n\n</table>)', re.I),
r'\1</table>'),
(re.compile('(<tr><td[^>]*>\n\n<big>.*?</big></td></tr>)', re.I),
r'</table><table class="_imdbpy">\1'),
(re.compile('(<table[^>]*>\n\n)</table>(<table)', re.I), r'\1\2'),
(re.compile('(<small>.*?)<br>(.*?</small)', re.I), r'\1 \2'),
(re.compile('(</tr>\n\n)(<td)', re.I), r'\1<tr>\2')
]
def preprocess_dom(self, dom):
"""Repeat td elements according to their rowspan attributes
in subsequent tr elements.
"""
cols = self.xpath(dom, "//td[@rowspan]")
for col in cols:
span = int(col.get('rowspan'))
del col.attrib['rowspan']
position = len(self.xpath(col, "./preceding-sibling::td"))
row = col.getparent()
for tr in self.xpath(row, "./following-sibling::tr")[:span - 1]:
# if not cloned, child will be moved to new parent
clone = self.clone(col)
tr.insert(position, clone)
return dom
def postprocess_data(self, data):
if len(data) == 0:
return {}
nd = []
for award in data['awards']:
matches = [p for p in data.get('recipients', [])
if 'nm' in p.get('link') and award.get('anchor') == p.get('anchor')]
if self.subject == 'title':
recipients = [
Person(name=recipient['name'],
personID=analyze_imdbid(recipient['link']))
for recipient in matches
]
award['to'] = recipients
elif self.subject == 'name':
recipients = [
Movie(title=recipient['name'],
movieID=analyze_imdbid(recipient['link']))
for recipient in matches
]
award['for'] = recipients
nd.append(award)
if 'anchor' in award:
del award['anchor']
return {'awards': nd}
class DOMHTMLTaglinesParser(DOMParserBase):
"""Parser for the "taglines" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
tparser = DOMHTMLTaglinesParser()
result = tparser.parse(taglines_html_string)
"""
rules = [
Rule(
key='taglines',
extractor=Path(
foreach='//div[@class="ipc-html-content-inner-div"]',
path='.//text()'
)
)
]
def postprocess_data(self, data):
if 'taglines' in data:
data['taglines'] = [tagline.strip() for tagline in data['taglines']]
return data
class DOMHTMLKeywordsParser(DOMParserBase):
"""Parser for the "keywords" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
kwparser = DOMHTMLKeywordsParser()
result = kwparser.parse(keywords_html_string)
"""
rules = [
Rule(
key='keywords',
extractor=Path(
foreach='//td[@data-item-keyword]',
path='./@data-item-keyword',
transform=lambda x: x.lower().replace(' ', '-')
)
),
Rule(
key='relevant keywords',
extractor=Rules(
foreach='//td[@data-item-keyword]',
rules=[
Rule(
key='keyword',
extractor=Path('./@data-item-keyword')
),
Rule(
key='ordering',
extractor=Path('./@data-item-votes')
),
Rule(
key='vote_str',
extractor=Path('./div[2]/div//text()')
)
],
transform=lambda x: {
'keyword': x.get('keyword').lower(),
'keyword_dash': x.get('keyword').lower().replace(' ', '-'),
'ordering': x.get('ordering'),
'votes_str': x.get('vote_str').strip().lower()
}
)
)
]
def postprocess_data(self, data):
if 'relevant keywords' in data:
rk = []
for x in data['relevant keywords']:
if 'votes_str' in x:
if 'is this relevant?' in x['votes_str']:
x['votes_for'] = 0
x['total_votes'] = 0
else:
x['votes_for'] = x['votes_str'].split('of')[0].strip()
x['total_votes'] = re.sub(r"\D", "", x['votes_str'].split('of')[1]).strip()
rk.append(x)
data['relevant keywords'] = rk
return data
class DOMHTMLAlternateVersionsParser(DOMParserBase):
"""Parser for the "alternate versions" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
avparser = DOMHTMLAlternateVersionsParser()
result = avparser.parse(alternateversions_html_string)
"""
_defGetRefs = True
rules = [
Rule(
key='alternate versions',
extractor=Path(
foreach='//ul[@class="trivia"]/li',
path='.//text()',
transform=transformers.strip
)
)
]
class DOMHTMLTriviaParser(DOMParserBase):
"""Parser for the "trivia" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
tparser = DOMHTMLTriviaParser()
result = tparser.parse(trivia_html_string)
"""
_defGetRefs = True
rules = [
Rule(key="trivia", extractor=Path(foreach='//div[@class="ipc-html-content-inner-div"]', path='.//text()'))
]
class DOMHTMLSoundtrackParser(DOMParserBase):
"""Parser for the "soundtrack" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
stparser = DOMHTMLSoundtrackParser()
result = stparser.parse(soundtrack_html_string)
"""
_defGetRefs = True
preprocessors = [('<br />', '\n'), ('<br>', '\n')]
rules = [
Rule(
key='soundtrack',
extractor=Path(
foreach='//div[@class="list"]//div',
path='.//text()',
transform=transformers.strip
)
)
]
def postprocess_data(self, data):
if 'soundtrack' in data:
nd = []
for x in data['soundtrack']:
ds = x.split('\n')
title = ds[0]
if title[0] == '"' and title[-1] == '"':
title = title[1:-1]
nds = []
newData = {}
for l in ds[1:]:
if ' with ' in l or ' by ' in l or ' from ' in l \
or ' of ' in l or l.startswith('From '):
nds.append(l)
else:
if nds:
nds[-1] += l
else:
nds.append(l)
newData[title] = {}
for l in nds:
skip = False
for sep in ('From ',):
if l.startswith(sep):
fdix = len(sep)
kind = l[:fdix].rstrip().lower()
info = l[fdix:].lstrip()
newData[title][kind] = info
skip = True
if not skip:
for sep in ' with ', ' by ', ' from ', ' of ':
fdix = l.find(sep)
if fdix != -1:
fdix = fdix + len(sep)
kind = l[:fdix].rstrip().lower()
info = l[fdix:].lstrip()
newData[title][kind] = info
break
nd.append(newData)
data['soundtrack'] = nd
return data
class DOMHTMLCrazyCreditsParser(DOMParserBase):
"""Parser for the "crazy credits" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
ccparser = DOMHTMLCrazyCreditsParser()
result = ccparser.parse(crazycredits_html_string)
"""
_defGetRefs = True
rules = [
Rule(
key='crazy credits',
extractor=Path(
foreach='//ul/li/tt',
path='.//text()',
transform=lambda x: x.replace('\n', ' ').replace(' ', ' ')
)
)
]
def _process_goof(x):
text = (x.get('text') or '').strip()
category = (x.get('category') or 'Goof').strip()
return {"category": category, "text": text}
class DOMHTMLGoofsParser(DOMParserBase):
"""Parser for the "goofs" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
gparser = DOMHTMLGoofsParser()
result = gparser.parse(goofs_html_string)
"""
_defGetRefs = True
rules = [
Rule(
key='goofs',
extractor=Rules(
foreach='//div[contains(@class, "soda sodavote")]',
rules=[
Rule(
key='text',
extractor=Path('./div[@class="sodatext"]/text()')
),
Rule(
key='category',
extractor=Path('./preceding-sibling::h4[1]/text()')
)
],
transform=_process_goof
)
)
]
class DOMHTMLQuotesParser(DOMParserBase):
"""Parser for the "memorable quotes" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
qparser = DOMHTMLQuotesParser()
result = qparser.parse(quotes_html_string)
"""
_defGetRefs = True
rules = [
Rule(
key='quotes',
extractor=Path(
foreach='//div[@class="sodatext"]',
path='.//text()',
transform=lambda x: x.strip()
.replace(' \n', '::')
.replace('::\n', '::')
.replace('\n', ' ')
)
)
]
def preprocess_dom(self, dom):
preprocessors.remove(dom, '//div[@class="did-you-know-actions"]')
return dom
def postprocess_data(self, data):
quotes = data.get('quotes', [])
if not quotes:
return {}
quotes = [q.split('::') for q in quotes]
return {'quotes': quotes}
class DOMHTMLReleaseinfoParser(DOMParserBase):
"""Parser for the "release dates" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
rdparser = DOMHTMLReleaseinfoParser()
result = rdparser.parse(releaseinfo_html_string)
"""
rules = [
Rule(
key='release dates',
extractor=Rules(
foreach='//table[contains(@class, "release-dates-table-test-only")]//tr',
rules=[
Rule(
key='country',
extractor=Path('.//td[1]//text()')
),
Rule(
key='country_code',
extractor=Path('.//td[1]/a/@href')
),
Rule(
key='date',
extractor=Path('.//td[2]//text()')
),
Rule(
key='notes',
extractor=Path('.//td[3]//text()')
)
]
)
),
Rule(
key='akas',
extractor=Rules(
foreach='//table[contains(@class, "akas-table-test-only")]//tr',
rules=[
Rule(
key='countries',
extractor=Path('./td[1]/text()')
),
Rule(
key='title',
extractor=Path('./td[2]/text()')
)
]
)
)
]
preprocessors = [
(re.compile('(<h5><a name="?akas"?.*</table>)', re.I | re.M | re.S),
r'<div class="_imdbpy_akas">\1</div>')
]
def postprocess_data(self, data):
if not ('release dates' in data or 'akas' in data):
return data
releases = data.get('release dates') or []
rl = []
for i in releases:
country = i.get('country')
date = i.get('date')
if not (country and date):
continue
country = country.strip()
date = date.strip()
if not (country and date):
continue
notes = i.get('notes')
info = '%s::%s' % (country, date)
if notes:
notes = notes.replace('\n', '')
i['notes'] = notes
info += notes
rl.append(info)
if releases:
for rd in data['release dates']:
rd['country_code'] = rd['country_code'].split('region=')[1].split('&')[0].strip().upper()
data['raw release dates'] = data['release dates']
del data['release dates']
if rl:
data['release dates'] = rl
akas = data.get('akas') or []
nakas = []
for aka in akas:
title = (aka.get('title') or '').strip()
if not title:
continue
countries = (aka.get('countries') or '').split(',')
if not countries:
nakas.append(title)
else:
for country in countries:
nakas.append('%s %s' % (title, country.strip()))
if akas:
if releases:
for rd in data['raw release dates']:
for a in data['akas']:
if 'countries' in a:
if rd['country'].strip() in a['countries'].strip():
a['country_code'] = rd['country_code']
data['raw akas'] = data['akas']
del data['akas']
if nakas:
data['akas'] = data['akas from release info'] = nakas
return data
class DOMHTMLRatingsParser(DOMParserBase):
"""Parser for the "user ratings" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
rparser = DOMHTMLRatingsParser()
result = rparser.parse(userratings_html_string)
"""
re_means = re.compile(r'mean\s*=\s*([0-9]\.[0-9])\s*median\s*=\s*([0-9])', re.I)
rules = [
Rule(
key='votes',
extractor=Rules(
foreach='//th[@class="firstTableCoulmn"]/../../tr',
rules=[
Rule(
key='ordinal',
extractor=Path('./td[1]/div//text()')
),
Rule(
key='votes',
extractor=Path('./td[3]/div/div//text()')
)
]
)
),
Rule(
key='mean and median',
extractor=Path(
'//div[starts-with(normalize-space(text()), "Arithmetic mean")]/text()'
)
),
Rule(
key='demographics',
extractor=Rules(
foreach='//div[@class="smallcell"]',
rules=[
Rule(
key='link',
extractor=Path('./a/@href')
),
Rule(
key='rating',
extractor=Path('..//div[@class="bigcell"]//text()')
),
Rule(
key='votes',
extractor=Path('./a/text()')
)
]
)
)
]
def postprocess_data(self, data):
nd = {}
demographics = data.get('demographics')
if demographics:
dem = {}
for dem_data in demographics:
link = (dem_data.get('link') or '').strip()
votes = (dem_data.get('votes') or '').strip()
rating = (dem_data.get('rating') or '').strip()
if not (link and votes and rating):
continue
eq_idx = link.rfind('=')
if eq_idx == -1:
continue
info = link[eq_idx + 1:].replace('_', ' ')
try:
votes = int(votes.replace(',', ''))
except Exception:
continue
try:
rating = float(rating)
except Exception:
continue
dem[info] = {'votes': votes, 'rating': rating}
nd['demographics'] = dem
votes = data.get('votes', [])
if votes:
nd['number of votes'] = {}
for v_info in votes:
ordinal = v_info.get('ordinal')
nr_votes = v_info.get('votes')
if not (ordinal and nr_votes):
continue
try:
ordinal = int(ordinal)
except Exception:
continue
try:
nr_votes = int(nr_votes.replace(',', ''))
except Exception:
continue
nd['number of votes'][ordinal] = nr_votes
mean = data.get('mean and median', '')
if mean:
means = self.re_means.findall(mean)
if means and len(means[0]) == 2:
am, med = means[0]
try:
am = float(am)
except (ValueError, OverflowError):
pass
if isinstance(am, float):
nd['arithmetic mean'] = am
try:
med = int(med)
except (ValueError, OverflowError):
pass
if isinstance(med, int):
nd['median'] = med
return nd
def _normalize_href(href):
if (href is not None) and (not href.lower().startswith('http://')):
if href.startswith('/'):
href = href[1:]
# TODO: imdbURL_base may be set by the user!
href = '%s%s' % (imdbURL_base, href)
return href
class DOMHTMLCriticReviewsParser(DOMParserBase):
"""Parser for the "critic reviews" pages of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
crparser = DOMHTMLCriticReviewsParser()
result = crparser.parse(criticreviews_html_string)
"""
kind = 'critic reviews'
rules = [
Rule(
key='metascore',
extractor=Path('//*[@data-testid="critic-reviews-title"]/div/text()',
transform=lambda x: int(x.strip()))
),
Rule(
key='metacritic url',
extractor=Path('//*[@data-testid="critic-reviews-title"]/div[2]/div[2]/a/@href')
)
]
class DOMHTMLReviewsParser(DOMParserBase):
"""Parser for the "reviews" pages of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
rparser = DOMHTMLReviewsParser()
result = rparser.parse(reviews_html_string)
"""
rules = [
Rule(
key='reviews',
extractor=Rules(
foreach='//div[@class="review-container"]',
rules=[
Rule(
key='text',
extractor=Path('.//div[@class="text show-more__control"]//text()')
),
Rule(
key='helpful',
extractor=Path('.//div[@class="actions text-muted"]//text()[1]')
),
Rule(
key='title',
extractor=Path('.//a[@class="title"]//text()')
),
Rule(
key='author',
extractor=Path('.//span[@class="display-name-link"]/a/@href')
),
Rule(
key='date',
extractor=Path('.//span[@class="review-date"]//text()')
),
Rule(
key='rating',
extractor=Path('.//span[@class="point-scale"]/preceding-sibling::span[1]/text()')
)
],
transform=lambda x: ({
'content': x.get('text', '').replace('\n', ' ').replace(' ', ' ').strip(),
'helpful': [int(s) for s in x.get('helpful', '').split() if s.isdigit()],
'title': x.get('title', '').strip(),
'author': analyze_imdbid(x.get('author')),
'date': x.get('date', '').strip(),
'rating': x.get('rating', '').strip()
})
)
)
]
preprocessors = [('<br>', '<br>\n')]
def postprocess_data(self, data):
for review in data.get('reviews', []):
if review.get('rating'):
if isinstance(review['rating'], str):
review['rating'] = int(review['rating'])
elif len(review['rating']) == 2: # May be legacy code.
review['rating'] = int(review['rating'][0])
else:
review['rating'] = None
else:
review['rating'] = None
if review.get('helpful') and len(review['helpful']) == 2:
review['not_helpful'] = review['helpful'][1] - review['helpful'][0]
review['helpful'] = review['helpful'][0]
else:
review['helpful'] = 0
review['not_helpful'] = 0
review['author'] = "ur%s" % review['author']
return data
class DOMHTMLFullCreditsParser(DOMParserBase):
"""Parser for the "full credits" (series cast section) page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
fcparser = DOMHTMLFullCreditsParser()
result = fcparser.parse(fullcredits_html_string)
"""
kind = 'full credits'
rules = [
Rule(
key='cast',
extractor=Rules(
foreach='//table[@class="cast_list"]//tr[@class="odd" or @class="even"]',
rules=[
Rule(
key='person',
extractor=Path('.//text()')
),
Rule(
key='link',
extractor=Path('./td[2]/a/@href')
),
Rule(
key='roleID',
extractor=Path('./td[4]//div[@class="_imdbpyrole"]/@roleid')
),
Rule(
key='headshot',
extractor=Path('./td[@class="primary_photo"]/a/img/@loadlate')
)
],
transform=lambda x: build_person(
x.get('person', ''),
personID=analyze_imdbid(x.get('link')),
roleID=(x.get('roleID', '')).split('/'),
headshot=(x.get('headshot', ''))
)
)
),
# parser for misc sections like 'casting department', 'stunts', ...
Rule(
key='misc sections',
extractor=Rules(
foreach='//h4[contains(@class, "dataHeaderWithBorder")]',
rules=[
Rule(
key=Path('./@name', transform=clean_section_name),
extractor=Rules(
foreach='./following-sibling::table[1]//tr',
rules=[
Rule(
key='person',
extractor=Path('.//text()')
),
Rule(
key='link',
extractor=Path('./td[1]/a[@href]/@href')
)
],
transform=lambda x: build_person(
x.get('person') or '',
personID=analyze_imdbid(x.get('link'))
)
)
)
]
)
),
]
preprocessors = [
(_reRolesMovie, _manageRoles)
]
def postprocess_data(self, data):
# Convert section names.
clean_cast = []
for person in data.get('cast', []):
if person.personID and person.get('name'):
clean_cast.append(person)
if clean_cast:
data['cast'] = clean_cast
misc_sections = data.get('misc sections')
if misc_sections is not None:
for section in misc_sections:
for sectName, sectData in section.items():
# skip sections with their own parsers
if sectName in ('cast',):
continue
newName = _SECT_CONV.get(sectName, sectName)
if sectData:
data[newName] = sectData
del data['misc sections']
return data
class DOMHTMLOfficialsitesParser(DOMParserBase):
"""Parser for the "official sites", "external reviews"
"miscellaneous links", "sound clips", "video clips" and
"photographs" pages of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
osparser = DOMHTMLOfficialsitesParser()
result = osparser.parse(officialsites_html_string)
"""
rules = [
Rule(
foreach='//div[contains(@class, "ipc-page-grid__item")]/section[contains(@class, "ipc-page-section--base")]', # noqa: E501
key=Path(
'.//h3//text()',
transform=lambda x: x.strip().lower()
),
extractor=Rules(
foreach='.//ul[1]//li//a[1]',
rules=[
Rule(
key='link',
extractor=Path('./@href')
),
Rule(
key='info',
extractor=Path('.//text()')
)
],
transform=lambda x: (
x.get('info', '').strip(),
unquote(x.get('link'))
)
)
)
]
class DOMHTMLConnectionsParser(DOMParserBase):
"""Parser for the "connections" pages of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
osparser = DOMHTMLOfficialsitesParser()
result = osparser.parse(officialsites_html_string)
"""
rules = [
Rule(
foreach='//div[contains(@class, "ipc-page-grid__item")]/section[contains(@class, "ipc-page-section--base")]', # noqa: E501
key=Path(
'./div[1]//h3//text()',
transform=lambda x: (x or '').strip().lower()
),
extractor=Rules(
foreach='./div[2]//ul[1]//li',
rules=[
Rule(
key='link',
extractor=Path('./div[1]//p//a/@href')
),
Rule(
key='info',
extractor=Path('./div[1]//p//text()')
)
],
transform=lambda x: (
x.get('info', '').strip(),
unquote(_normalize_href(x.get('link', '')))
)
)
)
]
def postprocess_data(self, data):
connections = {}
for k, v in data.items():
k = k.strip()
if not (k and v):
continue
movies = []
for title, link in v:
title = title.strip().replace('\n', '')
movieID = analyze_imdbid(link)
if not (title and movieID):
continue
movie = Movie(title=title, movieID=movieID,
accessSystem=self._as, modFunct=self._modFunct)
movies.append(movie)
if movies:
connections[k] = movies
return {'connections': connections}
class DOMHTMLLocationsParser(DOMParserBase):
"""Parser for the "locations" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
lparser = DOMHTMLLocationsParser()
result = lparser.parse(locations_html_string)
"""
rules = [
Rule(
key='locations',
extractor=Rules(
foreach='//dt',
rules=[
Rule(
key='place',
extractor=Path('.//text()')
),
Rule(
key='note',
extractor=Path('./following-sibling::dd[1]//text()')
)
],
transform=lambda x: ('%s::%s' % (x['place'].strip(),
(x['note'] or '').strip())).strip(':')
)
)
]
class DOMHTMLTechParser(DOMParserBase):
"""Parser for the "technical", "publicity" (for people) and "contacts" (for people)
pages of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
tparser = DOMHTMLTechParser()
result = tparser.parse(technical_html_string)
"""
kind = 'tech'
re_space = re.compile(r'\s+')
rules = [
Rule(
key='tech',
extractor=Rules(
foreach='//table//tr/td[@class="label"]',
rules=[
Rule(
key=Path(
'./text()',
transform=lambda x: x.lower().strip()),
extractor=Path(
'..//td[2]//text()',
transform=lambda x: [t.strip()
for t in x.split(':::') if t.strip()]
)
)
]
)
)
]
preprocessors = [
(re.compile('(<h5>.*?</h5>)', re.I), r'</div>\1<div class="_imdbpy">'),
(re.compile('((<br/>|</p>|</table>))\n?<br/>(?!<a)', re.I), r'\1</div>'),
# the ones below are for the publicity parser
(re.compile('<p>(.*?)</p>', re.I), r'\1<br/>'),
(re.compile('(</td><td valign="top">)', re.I), r'\1::'),
(re.compile('(</tr><tr>)', re.I), r'\n\1'),
(re.compile(r'<span class="ghost">\|</span>', re.I), r':::'),
(re.compile('<br/?>', re.I), r':::')
# this is for splitting individual entries
]
def postprocess_data(self, data):
info = {}
for section in data.get('tech', []):
info.update(section)
for key, value in info.items():
if isinstance(value, list):
info[key] = [self.re_space.sub(' ', x).strip() for x in value]
else:
info[key] = self.re_space.sub(' ', value).strip()
return {self.kind: info}
class DOMHTMLNewsParser(DOMParserBase):
"""Parser for the "news" page of a given movie or person.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
nwparser = DOMHTMLNewsParser()
result = nwparser.parse(news_html_string)
"""
_defGetRefs = True
rules = [
Rule(
key='news',
extractor=Rules(
foreach='//h2',
rules=[
Rule(
key='title',
extractor=Path('./text()')
),
Rule(
key='fromdate',
extractor=Path('./following-sibling::p[1]/small//text()')
),
Rule(
key='body',
extractor=Path('../following-sibling::p[2]//text()')
),
Rule(
key='link',
extractor=Path('../..//a[text()="Permalink"]/@href')
),
Rule(
key='fulllink',
extractor=Path('../..//a[starts-with(text(), "See full article at")]/@href')
)
],
transform=lambda x: {
'title': x.get('title').strip(),
'date': x.get('fromdate').split('|')[0].strip(),
'from': x.get('fromdate').split('|')[1].replace('From ', '').strip(),
'body': (x.get('body') or '').strip(),
'link': _normalize_href(x.get('link')),
'full article link': _normalize_href(x.get('fulllink'))
}
)
)
]
preprocessors = [
(re.compile('(<a name=[^>]+><h2>)', re.I), r'<div class="_imdbpy">\1'),
(re.compile('(<hr/>)', re.I), r'</div>\1'),
(re.compile('<p></p>', re.I), r'')
]
def postprocess_data(self, data):
if 'news' not in data:
return {}
for news in data['news']:
if 'full article link' in news:
if news['full article link'] is None:
del news['full article link']
return data
def _parse_review(x):
result = {}
title = x.get('title').strip()
if title[-1] == ':':
title = title[:-1]
result['title'] = title
result['link'] = _normalize_href(x.get('link'))
kind = x.get('kind').strip()
if kind[-1] == ':':
kind = kind[:-1]
result['review kind'] = kind
text = x.get('review').replace('\n\n', '||').replace('\n', ' ').split('||')
review = '\n'.join(text)
if x.get('author') is not None:
author = x.get('author').strip()
review = review.split(author)[0].strip()
result['review author'] = author[2:]
if x.get('item') is not None:
item = x.get('item').strip()
review = review[len(item):].strip()
review = "%s: %s" % (item, review)
result['review'] = review
return result
MONTH_NUMS = {m: "%02d" % (n + 1)
for n, m in enumerate(["Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"])}
class DOMHTMLSeasonEpisodesParser(DOMParserBase):
"""Parser for the "episode list" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
sparser = DOMHTMLSeasonEpisodesParser()
result = sparser.parse(episodes_html_string)
"""
rules = [
Rule(
key='series link',
extractor=Path('.//div[@data-testid="poster"]//a/@href')
),
Rule(
key='series title',
extractor=Path('//h2[@data-testid="subtitle"]/text()')
),
Rule(
key='_seasons',
extractor=Path(
foreach='//li[@data-testid="tab-season-entry"]',
path='./text()'
)
),
Rule(
key='_current_season',
extractor=Path('//li[@data-testid="tab-season-entry"][@aria-selected="true"]/text()')
),
Rule(
key='episodes',
extractor=Rules(
foreach='//h4',
rules=[
Rule(
key=Path('.//a//text()'),
extractor=Rules(
rules=[
Rule(
key='link',
extractor=Path('.//a/@href')
),
Rule(
key='original air date',
extractor=Path('following-sibling::span/text()')
),
Rule(
key='rating',
extractor=Path('../..//span[contains(@class, "ratingGroup--imdb-rating")]/text()')
),
Rule(
key='votes',
extractor=Path('../..//span[contains(@class, "ipc-rating-star--voteCount")]/text()')
),
Rule(
key='plot',
extractor=Path('../..//div[@role="presentation"]//text()')
)
]
)
)
]
)
)
]
def postprocess_data(self, data):
series_id = analyze_imdbid(data.get('series link'))
series_title = data.get('series title', '').strip()
selected_season = data.get('_current_season', 'unknown season').strip()
if not (series_id and series_title):
return {}
series = Movie(title=series_title, movieID=str(series_id),
accessSystem=self._as, modFunct=self._modFunct)
if series.get('kind') == 'movie':
series['kind'] = 'tv series'
try:
selected_season = int(selected_season)
except ValueError:
pass
nd = {selected_season: {}}
if 'episode -1' in data:
counter = 1
for episode in data['episode -1']:
while 'episode %d' % counter in data:
counter += 1
k = 'episode %d' % counter
data[k] = [episode]
del data['episode -1']
episodes = data.get('episodes', [])
for seq, ep in enumerate(episodes):
if not ep:
continue
episode_nr_title, episode = list(ep.items())[0]
nr_title_tokens = episode_nr_title.split(" ∙ ")
if len(nr_title_tokens) == 2:
episode_seq, episode_title = nr_title_tokens
episode_nr = episode_seq.split(".")[1][1:]
else:
episode_nr, episode_title = seq + 1, nr_title_tokens[0]
try:
episode_nr = int(episode_nr)
except ValueError:
pass
episode_id = analyze_imdbid(episode.get('link', ''))
episode_air_date = episode.get('original air date', '').strip()
episode_plot = episode.get('plot', '')
episode_rating = episode.get('rating', '')
episode_votes = episode.get('votes', '')[2:-1] # remove ()
if not (episode_nr is not None and episode_id and episode_title):
continue
ep_obj = Movie(movieID=episode_id, title=episode_title,
accessSystem=self._as, modFunct=self._modFunct)
ep_obj['kind'] = 'episode'
ep_obj['episode of'] = series
ep_obj['season'] = selected_season
ep_obj['episode'] = episode_nr
if episode_rating:
try:
ep_obj['rating'] = float(episode_rating)
except:
pass
if episode_votes:
try:
if episode_votes[-1] == "K":
ep_votes = int(float(episode_votes[:-1]) * 1000)
elif episode_votes[-1] == "M":
ep_votes = int(float(episode_votes[:-1]) * 1000000)
else:
ep_votes = int(episode_votes)
ep_obj['votes'] = ep_votes
except:
pass
if episode_air_date:
if episode_air_date[-4:].isdigit():
year = episode_air_date[-4:]
if episode_air_date.startswith(("Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun")):
ep_month, ep_day = episode_air_date[5:].split(",")[0].split(" ")
episode_air_date = year + "-" + MONTH_NUMS[ep_month] + "-" + "%02d" % int(ep_day)
ep_obj['original air date'] = episode_air_date
ep_obj['year'] = int(year)
if episode_plot:
ep_obj['plot'] = episode_plot
nd[selected_season][episode_nr] = ep_obj
_seasons = data.get('_seasons') or []
for idx, season in enumerate(_seasons):
try:
_seasons[idx] = int(season)
except ValueError:
pass
return {'episodes': nd, '_seasons': _seasons, '_current_season': selected_season}
def _build_episode(x):
"""Create a Movie object for a given series' episode."""
episode_id = analyze_imdbid(x.get('link'))
episode_title = x.get('title')
e = Movie(movieID=episode_id, title=episode_title)
e['kind'] = 'episode'
oad = x.get('oad')
if oad:
e['original air date'] = oad.strip()
year = x.get('year')
if year is not None:
year = year[5:]
if year == 'unknown':
year = '????'
if year and year.isdigit():
year = int(year)
e['year'] = year
else:
if oad and oad[-4:].isdigit():
e['year'] = int(oad[-4:])
epinfo = x.get('episode')
if epinfo is not None:
season, episode = epinfo.split(':')[0].split(',')
e['season'] = int(season[7:])
e['episode'] = int(episode[8:])
else:
e['season'] = 'unknown'
e['episode'] = 'unknown'
plot = x.get('plot')
if plot:
e['plot'] = plot.strip()
return e
class DOMHTMLEpisodesParser(DOMParserBase):
"""Parser for the "episode list" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
eparser = DOMHTMLEpisodesParser()
result = eparser.parse(episodes_html_string)
"""
kind = 'episodes list'
_episodes_path = "..//h4"
_oad_path = "./following-sibling::span/strong[1]/text()"
def _init(self):
self.rules = [
Rule(
key='series title',
extractor=Path('//title/text()')
),
Rule(
key='series movieID',
extractor=Path(
'.//h1/a[@class="main"]/@href',
transform=analyze_imdbid
)
),
Rule(
key='episodes',
extractor=Rules(
foreach='//div[@class="_imdbpy"]/h3',
rules=[
Rule(
key='./a/@name',
extractor=Rules(
foreach=self._episodes_path,
rules=[
Rule(
key='link',
extractor=Path('./a/@href')
),
Rule(
key='title',
extractor=Path('./a/text()')
),
Rule(
key='year',
extractor=Path('./preceding-sibling::a[1]/@name')
),
Rule(
key='episode',
extractor=Path('./text()[1]')
),
Rule(
key='oad',
extractor=Path(self._oad_path)
),
Rule(
key='plot',
extractor=Path('./following-sibling::text()[1]')
)
],
transform=_build_episode
)
)
]
)
)
]
preprocessors = [
(re.compile('(<hr/>\n)(<h3>)', re.I), r'</div>\1<div class="_imdbpy">\2'),
(re.compile('(</p>\n\n)</div>', re.I), r'\1'),
(re.compile('<h3>(.*?)</h3>', re.I), r'<h4>\1</h4>'),
(_reRolesMovie, _manageRoles),
(re.compile('(<br/> <br/>\n)(<hr/>)', re.I), r'\1</div>\2')
]
def postprocess_data(self, data):
# A bit extreme?
if 'series title' not in data:
return {}
if 'series movieID' not in data:
return {}
stitle = data['series title'].replace('- Episode list', '')
stitle = stitle.replace('- Episodes list', '')
stitle = stitle.replace('- Episode cast', '')
stitle = stitle.replace('- Episodes cast', '')
stitle = stitle.strip()
if not stitle:
return {}
seriesID = data['series movieID']
if seriesID is None:
return {}
series = Movie(title=stitle, movieID=str(seriesID),
accessSystem=self._as, modFunct=self._modFunct)
nd = {}
for key in list(data.keys()):
if key.startswith('filter-season-') or key.startswith('season-'):
season_key = key.replace('filter-season-', '').replace('season-', '')
try:
season_key = int(season_key)
except ValueError:
pass
nd[season_key] = {}
ep_counter = 1
for episode in data[key]:
if not episode:
continue
episode_key = episode.get('episode')
if episode_key is None:
continue
if not isinstance(episode_key, int):
episode_key = ep_counter
ep_counter += 1
cast_key = 'Season %s, Episode %s:' % (season_key, episode_key)
if cast_key in data:
cast = data[cast_key]
for i in range(len(cast)):
cast[i].billingPos = i + 1
episode['cast'] = cast
episode['episode of'] = series
nd[season_key][episode_key] = episode
if len(nd) == 0:
return {}
return {'episodes': nd}
class DOMHTMLFaqsParser(DOMParserBase):
"""Parser for the "FAQ" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
fparser = DOMHTMLFaqsParser()
result = fparser.parse(faqs_html_string)
"""
_defGetRefs = True
rules = [
Rule(
key='faqs',
extractor=Rules(
foreach='//div[@class="section"]',
rules=[
Rule(
key='question',
extractor=Path('./h3/a/span/text()')
),
Rule(
key='answer',
extractor=Path('../following-sibling::div[1]//text()')
)
],
transform=lambda x: '%s::%s' % (
x.get('question').strip(),
'\n\n'.join(x.get('answer').replace('\n\n', '\n').strip().split('||'))
)
)
)
]
preprocessors = [
(re.compile('<br/><br/>', re.I), r'||'),
(re.compile('<h4>(.*?)</h4>\n', re.I), r'||\1--'),
(re.compile('<span class="spoiler"><span>(.*?)</span></span>', re.I),
r'[spoiler]\1[/spoiler]')
]
class DOMHTMLAiringParser(DOMParserBase):
"""Parser for the "airing" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
aparser = DOMHTMLAiringParser()
result = aparser.parse(airing_html_string)
"""
_containsObjects = True
rules = [
Rule(
key='series title',
extractor=Path(
'//title/text()',
transform=lambda x: x.replace(' - TV schedule', '')
)
),
Rule(
key='series id',
extractor=Path('//h1/a[@href]/@href')
),
Rule(
key='tv airings',
extractor=Rules(
foreach='//tr[@class]',
rules=[
Rule(
key='date',
extractor=Path('./td[1]//text()')
),
Rule(
key='time',
extractor=Path('./td[2]//text()')
),
Rule(
key='channel',
extractor=Path('./td[3]//text()')
),
Rule(
key='link',
extractor=Path('./td[4]/a[1]/@href')
),
Rule(
key='title',
extractor=Path('./td[4]//text()')
),
Rule(
key='season',
extractor=Path('./td[5]//text()')
)
],
transform=lambda x: {
'date': x.get('date'),
'time': x.get('time'),
'channel': x.get('channel').strip(),
'link': x.get('link'),
'title': x.get('title'),
'season': (x.get('season') or '').strip()
}
)
)
]
def postprocess_data(self, data):
if len(data) == 0:
return {}
seriesTitle = data.get('series title') or ''
seriesID = analyze_imdbid(data.get('series id'))
if seriesID and 'airing' in data:
for airing in data['airing']:
title = airing.get('title', '').strip()
if not title:
epsTitle = seriesTitle
if seriesID is None:
continue
epsID = seriesID
else:
epsTitle = '%s {%s}' % (data['series title'],
airing['title'])
epsID = analyze_imdbid(airing['link'])
e = Movie(title=epsTitle, movieID=epsID)
airing['episode'] = e
del airing['link']
del airing['title']
if not airing['season']:
del airing['season']
if 'series title' in data:
del data['series title']
if 'series id' in data:
del data['series id']
if 'airing' in data:
data['airing'] = [_f for _f in data['airing'] if _f]
if 'airing' not in data or not data['airing']:
return {}
return data
class DOMHTMLParentsGuideParser(DOMParserBase):
"""Parser for the "parents guide" page of a given movie.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
pgparser = HTMLParentsGuideParser()
result = pgparser.parse(parentsguide_html_string)
"""
rules = [
Rule(
key='mpaa',
extractor=Path(
'//tr[@id="mpaa-rating"]/td[2]//text()'
)
),
Rule(
key='certificates',
extractor=Rules(
foreach='//tr[@id="certifications-list"]//li',
rules=[
Rule(
key='full',
extractor=Path('./a//text()')
),
Rule(
key='country_code',
extractor=Path('./a/@href')
),
Rule(
key='note',
extractor=Path('./text()')
),
],
transform=lambda x: {
'country_code': x.get('country_code').split('certificates=')[1].split(':')[0].strip(),
'country': x.get('full').split(':')[0].strip(),
'certificate': x.get('full').split(':')[1].strip(),
'note': x.get('note').strip(),
'full': x.get('full').strip(),
}
)
),
Rule(
key='advisories',
extractor=Rules(
foreach='//section[starts-with(@id, "advisory-")]',
rules=[
Rule(
key='section',
extractor=Path('./@id')
),
Rule(
key='items',
extractor=Rules(
foreach='.//li',
rules=[
Rule(
key='item',
extractor=Path('./text()')
)
],
transform=lambda x: x.get('item').strip()
)
)
]
)
),
Rule(
key='advisory votes',
extractor=Rules(
foreach='//section[starts-with(@id, "advisory-")][not(contains(@id, "advisory-spoiler"))]',
rules=[
Rule(key='section',
extractor=Path('./@id'),
),
Rule(key='status',
extractor=Path('.//li[1]//div[contains(@class, "ipl-swapper__content-primary")]//span/text()')
),
Rule(key='votes',
extractor=Path(
foreach='.//li[1]//span[contains(@class, "ipl-vote-button__details")]',
path='./text()',
transform=lambda x: int(x.replace(',', ''))
)
)
]
)
)
]
def postprocess_data(self, data):
if 'advisories' in data:
for advisory in data['advisories']:
sect = advisory.get('section', '').replace('-', ' ')
items = [x for x in advisory.get('items', []) if x]
if sect and items:
data[sect] = items
del data['advisories']
if 'advisory votes' in data:
advisory_votes = {}
for vote in data['advisory votes']:
if 'status' not in vote or 'votes' not in vote:
continue
advisory_votes[vote['section'][9:]] = {
'votes': {
'None': vote['votes'][0],
'Mild': vote['votes'][1],
'Moderate': vote['votes'][2],
'Severe': vote['votes'][3],
},
'status': vote['status'],
}
data['advisory votes'] = advisory_votes
return data
_OBJECTS = {
'movie_parser': ((DOMHTMLMovieParser,), None),
'full_credits_parser': ((DOMHTMLFullCreditsParser,), None),
'plot_parser': ((DOMHTMLPlotParser,), None),
'movie_awards_parser': ((DOMHTMLAwardsParser,), None),
'taglines_parser': ((DOMHTMLTaglinesParser,), None),
'keywords_parser': ((DOMHTMLKeywordsParser,), None),
'crazycredits_parser': ((DOMHTMLCrazyCreditsParser,), None),
'goofs_parser': ((DOMHTMLGoofsParser,), None),
'alternateversions_parser': ((DOMHTMLAlternateVersionsParser,), None),
'trivia_parser': ((DOMHTMLTriviaParser,), None),
'soundtrack_parser': ((DOMHTMLSoundtrackParser,), None),
'quotes_parser': ((DOMHTMLQuotesParser,), None),
'releasedates_parser': ((DOMHTMLReleaseinfoParser,), None),
'ratings_parser': ((DOMHTMLRatingsParser,), None),
'criticrev_parser': ((DOMHTMLCriticReviewsParser,), {'kind': 'critic reviews'}),
'reviews_parser': ((DOMHTMLReviewsParser,), {'kind': 'reviews'}),
'externalsites_parser': ((DOMHTMLOfficialsitesParser,), None),
'officialsites_parser': ((DOMHTMLOfficialsitesParser,), None),
'externalrev_parser': ((DOMHTMLOfficialsitesParser,), None),
'misclinks_parser': ((DOMHTMLOfficialsitesParser,), None),
'soundclips_parser': ((DOMHTMLOfficialsitesParser,), None),
'videoclips_parser': ((DOMHTMLOfficialsitesParser,), None),
'photosites_parser': ((DOMHTMLOfficialsitesParser,), None),
'connections_parser': ((DOMHTMLConnectionsParser,), None),
'tech_parser': ((DOMHTMLTechParser,), None),
'locations_parser': ((DOMHTMLLocationsParser,), None),
'news_parser': ((DOMHTMLNewsParser,), None),
'episodes_parser': ((DOMHTMLEpisodesParser,), None),
'season_episodes_parser': ((DOMHTMLSeasonEpisodesParser,), None),
'movie_faqs_parser': ((DOMHTMLFaqsParser,), None),
'airing_parser': ((DOMHTMLAiringParser,), None),
'parentsguide_parser': ((DOMHTMLParentsGuideParser,), None)
}
| 97,928 | Python | .py | 2,536 | 24.250789 | 159 | 0.451871 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,212 | searchPersonParser.py | cinemagoer_cinemagoer/imdb/parser/http/searchPersonParser.py | # Copyright 2004-2022 Davide Alberani <[email protected]>
# 2008-2018 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the classes (and the instances) that are used to parse
the results of a search for a given person.
For example, when searching for the name "Mel Gibson", the parsed page
would be:
http://www.imdb.com/find?q=Mel+Gibson&s=nm
"""
from __future__ import absolute_import, division, print_function, unicode_literals
from imdb.utils import analyze_name
from .piculet import Path, Rule, Rules, reducers
from .searchMovieParser import DOMHTMLSearchMovieParser
from .utils import analyze_imdbid
class DOMHTMLSearchPersonParser(DOMHTMLSearchMovieParser):
"""A parser for the name search page."""
rules = [
Rule(
key='data',
extractor=Rules(
foreach='//li[contains(@class, "find-name-result")]',
rules=[
Rule(
key='link',
extractor=Path('.//a[@class="ipc-metadata-list-summary-item__t"]/@href', reduce=reducers.first)
),
Rule(
key='name',
extractor=Path('.//a[@class="ipc-metadata-list-summary-item__t"]/text()')
),
Rule(
key='headshot',
extractor=Path('.//img[@class="ipc-image"]/@src')
)
],
transform=lambda x: (
analyze_imdbid(x.get('link')),
analyze_name(x.get('name', '') + x.get('index', ''), canonical=1),
x.get('akas'),
x.get('headshot')
)
)
)
]
def _init(self):
super(DOMHTMLSearchPersonParser, self)._init()
self.img_type = 'headshot'
_OBJECTS = {
'search_person_parser': ((DOMHTMLSearchPersonParser,), {'kind': 'person'})
}
| 2,686 | Python | .py | 64 | 32.78125 | 119 | 0.604598 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,213 | searchMovieParser.py | cinemagoer_cinemagoer/imdb/parser/http/searchMovieParser.py | # Copyright 2004-2022 Davide Alberani <[email protected]>
# 2008-2018 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the classes (and the instances) that are used to parse
the results of a search for a given title.
For example, when searching for the title "the passion", the parsed page
would be:
http://www.imdb.com/find?q=the+passion&s=tt
"""
from __future__ import absolute_import, division, print_function, unicode_literals
from imdb.utils import analyze_title, re_m_kind
from .piculet import Path, Rule, Rules, reducers
from .utils import DOMParserBase, analyze_imdbid
def process_title(tdict):
"""Process parsed data and build a tuple that
can be used to create a list of results."""
imdbid = analyze_imdbid(tdict.get('link'))
title = tdict.get('title', '').strip()
kind = (tdict.get('kind') or '').strip()
if not re_m_kind.match('(%s)' % kind):
kind = ''
year = (tdict.get('year') or '').strip()
if year:
title += ' (%s)' % year
if kind:
title += ' (%s)' % kind
if title:
analized_title = analyze_title(title)
else:
analized_title = {}
akas = tdict.get('akas')
cover = tdict.get('cover url')
return imdbid, analized_title, akas, cover
class DOMHTMLSearchMovieParser(DOMParserBase):
"""A parser for the title search page."""
rules = [
Rule(
key='data',
extractor=Rules(
foreach='//li[contains(@class, "find-title-result")]',
rules=[
Rule(
key='link',
extractor=Path('.//a[@class="ipc-metadata-list-summary-item__t"]/@href',
reduce=reducers.first)
),
Rule(
key='title',
extractor=Path('.//a[@class="ipc-metadata-list-summary-item__t"]/text()')
),
Rule(
key='year',
extractor=Path('.//span[@class="ipc-metadata-list-summary-item__li"]/text()',
reduce=reducers.first)
),
Rule(
key='kind',
extractor=Path('(.//span[@class="ipc-metadata-list-summary-item__li"])[2]/text()')
),
Rule(
key='cover url',
extractor=Path('.//img[@class="ipc-image"]/@src')
)
],
transform=process_title
)
)
]
def _init(self):
self.url = ''
self.img_type = 'cover url'
def _reset(self):
self.url = ''
def postprocess_data(self, data):
if 'data' not in data:
return {'data': []}
results = getattr(self, 'results', None)
if results is not None:
data['data'][:] = data['data'][:results]
# Horrible hack to support AKAs.
data['data'] = [x for x in data['data'] if x[0] and x[1]]
if data and data['data'] and len(data['data'][0]) == 4 and isinstance(data['data'][0], tuple):
for idx, datum in enumerate(data['data']):
if not isinstance(datum, tuple):
continue
if not datum[0] and datum[1]:
continue
if datum[2] is not None:
akas = [aka[1:-1] for aka in datum[2]] # remove the quotes
datum[1]['akas'] = akas
if datum[3] is not None:
datum[1][self.img_type] = datum[3]
data['data'][idx] = (datum[0], datum[1])
return data
def add_refs(self, data):
return data
_OBJECTS = {
'search_movie_parser': ((DOMHTMLSearchMovieParser,), None)
}
| 4,614 | Python | .py | 113 | 30.212389 | 106 | 0.549732 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,214 | piculet.py | cinemagoer_cinemagoer/imdb/parser/http/piculet.py | # Copyright (C) 2014-2022 H. Turgut Uyar <[email protected]>
#
# Piculet is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Piculet is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with Piculet. If not, see <http://www.gnu.org/licenses/>.
"""Piculet is a module for scraping XML and HTML documents using XPath queries.
It consists of this single source file with no dependencies other than
the standard library, which makes it very easy to integrate into applications.
It has been tested with Python 2.7, Python 3.4+, PyPy2 5.7+, and PyPy3 5.7+.
For more information, please refer to the documentation:
https://piculet.readthedocs.io/
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import json
import re
import sys
from argparse import ArgumentParser
from collections import deque
from functools import partial
from operator import itemgetter
from pkgutil import find_loader
__version__ = '1.2b1'
PY2 = sys.version_info < (3, 0)
if PY2:
str, bytes = unicode, str
if PY2:
from cgi import escape as html_escape
from htmlentitydefs import name2codepoint # noqa: I003
from HTMLParser import HTMLParser
from StringIO import StringIO
else:
from html import escape as html_escape
from html.parser import HTMLParser
from io import StringIO
from types import MappingProxyType
if PY2:
from contextlib import contextmanager
@contextmanager
def redirect_stdout(new_stdout):
"""Context manager for temporarily redirecting stdout."""
old_stdout, sys.stdout = sys.stdout, new_stdout
try:
yield new_stdout
finally:
sys.stdout = old_stdout
else:
from contextlib import redirect_stdout
###########################################################
# HTML OPERATIONS
###########################################################
class HTMLNormalizer(HTMLParser):
"""HTML cleaner and XHTML convertor.
DOCTYPE declarations and comments are removed.
"""
SELF_CLOSING_TAGS = {'br', 'hr', 'img', 'input', 'link', 'meta'}
"""Tags to handle as self-closing."""
def __init__(self, omit_tags=None, omit_attrs=None):
"""Initialize this normalizer.
:sig: (Optional[Iterable[str]], Optional[Iterable[str]]) -> None
:param omit_tags: Tags to remove, along with all their content.
:param omit_attrs: Attributes to remove.
"""
if PY2:
HTMLParser.__init__(self)
else:
super().__init__(convert_charrefs=True)
self.omit_tags = set(omit_tags) if omit_tags is not None else set() # sig: Set[str]
self.omit_attrs = set(omit_attrs) if omit_attrs is not None else set() # sig: Set[str]
# stacks used during normalization
self._open_tags = deque()
self._open_omitted_tags = deque()
def handle_starttag(self, tag, attrs):
if tag in self.omit_tags:
self._open_omitted_tags.append(tag)
if not self._open_omitted_tags:
# stack empty -> not in omit mode
if '@' in tag:
# email address in angular brackets
print('<%s>' % tag, end='')
return
if (tag == 'li') and (self._open_tags[-1] == 'li'):
self.handle_endtag('li')
attributes = []
for attr_name, attr_value in attrs:
if attr_name in self.omit_attrs:
continue
if attr_value is None:
attr_value = ''
markup = '%(name)s="%(value)s"' % {
'name': attr_name,
'value': html_escape(attr_value, quote=True)
}
attributes.append(markup)
line = '<%(tag)s%(attrs)s%(slash)s>' % {
'tag': tag,
'attrs': (' ' + ' '.join(attributes)) if len(attributes) > 0 else '',
'slash': ' /' if tag in self.SELF_CLOSING_TAGS else ''
}
print(line, end='')
if tag not in self.SELF_CLOSING_TAGS:
self._open_tags.append(tag)
def handle_endtag(self, tag):
if not self._open_omitted_tags:
# stack empty -> not in omit mode
if tag not in self.SELF_CLOSING_TAGS:
last = self._open_tags[-1]
if (tag == 'ul') and (last == 'li'):
self.handle_endtag('li')
if tag == last:
# expected end tag
print('</%(tag)s>' % {'tag': tag}, end='')
self._open_tags.pop()
elif tag not in self._open_tags:
# XXX: for <a><b></a></b>, this case gets invoked after the case below
pass
elif tag == self._open_tags[-2]:
print('</%(tag)s>' % {'tag': last}, end='')
print('</%(tag)s>' % {'tag': tag}, end='')
self._open_tags.pop()
self._open_tags.pop()
elif (tag in self.omit_tags) and (tag == self._open_omitted_tags[-1]):
# end of expected omitted tag
self._open_omitted_tags.pop()
def handle_data(self, data):
if not self._open_omitted_tags:
# stack empty -> not in omit mode
line = html_escape(data)
print(line.decode('utf-8') if PY2 and isinstance(line, bytes) else line, end='')
def handle_entityref(self, name):
# XXX: doesn't get called if convert_charrefs=True
num = name2codepoint.get(name) # we are sure we're on PY2 here
if num is not None:
print('&#%(ref)d;' % {'ref': num}, end='')
def handle_charref(self, name):
# XXX: doesn't get called if convert_charrefs=True
print('&#%(ref)s;' % {'ref': name}, end='')
# def feed(self, data):
# super().feed(data)
# # close all remaining open tags
# for tag in reversed(self._open_tags):
# print('</%(tag)s>' % {'tag': tag}, end='')
def html_to_xhtml(document, omit_tags=None, omit_attrs=None):
"""Clean HTML and convert to XHTML.
:sig: (str, Optional[Iterable[str]], Optional[Iterable[str]]) -> str
:param document: HTML document to clean and convert.
:param omit_tags: Tags to exclude from the output.
:param omit_attrs: Attributes to exclude from the output.
:return: Normalized XHTML content.
"""
out = StringIO()
normalizer = HTMLNormalizer(omit_tags=omit_tags, omit_attrs=omit_attrs)
with redirect_stdout(out):
normalizer.feed(document)
return out.getvalue()
###########################################################
# DATA EXTRACTION OPERATIONS
###########################################################
# sigalias: XPathResult = Union[Sequence[str], Sequence[Element]]
_USE_LXML = find_loader('lxml') is not None
if _USE_LXML:
from lxml import etree as ElementTree
from lxml.etree import Element
XPath = ElementTree.XPath
xpath = ElementTree._Element.xpath
else:
from xml.etree import ElementTree
from xml.etree.ElementTree import Element
class XPath:
"""An XPath expression evaluator.
This class is mainly needed to compensate for the lack of ``text()``
and ``@attr`` axis queries in ElementTree XPath support.
"""
def __init__(self, path):
"""Initialize this evaluator.
:sig: (str) -> None
:param path: XPath expression to evaluate.
"""
def descendant(element):
# strip trailing '//text()'
return [t for e in element.findall(path[:-8]) for t in e.itertext() if t]
def child(element):
# strip trailing '/text()'
return [t for e in element.findall(path[:-7])
for t in ([e.text] + [c.tail if c.tail else '' for c in e]) if t]
def attribute(element, subpath, attr):
result = [e.attrib.get(attr) for e in element.findall(subpath)]
return [r for r in result if r is not None]
if path[0] == '/':
# ElementTree doesn't support absolute paths
# TODO: handle this properly, find root of tree
path = '.' + path
if path.endswith('//text()'):
_apply = descendant
elif path.endswith('/text()'):
_apply = child
else:
steps = path.split('/')
front, last = steps[:-1], steps[-1]
# after dropping PY2: *front, last = path.split('/')
if last.startswith('@'):
_apply = partial(attribute, subpath='/'.join(front), attr=last[1:])
else:
_apply = partial(Element.findall, path=path)
self._apply = _apply # sig: Callable[[Element], XPathResult]
def __call__(self, element):
"""Apply this evaluator to an element.
:sig: (Element) -> XPathResult
:param element: Element to apply this expression to.
:return: Elements or strings resulting from the query.
"""
return self._apply(element)
xpath = lambda e, p: XPath(p)(e)
_EMPTY = {} if PY2 else MappingProxyType({}) # empty result singleton
# sigalias: Reducer = Callable[[Sequence[str]], str]
# sigalias: PathTransformer = Callable[[str], Any]
# sigalias: MapTransformer = Callable[[Mapping[str, Any]], Any]
# sigalias: Transformer = Union[PathTransformer, MapTransformer]
# sigalias: ExtractedItem = Union[str, Mapping[str, Any]]
class Extractor:
"""Abstract base extractor for getting data out of an XML element."""
def __init__(self, transform=None, foreach=None):
"""Initialize this extractor.
:sig: (Optional[Transformer], Optional[str]) -> None
:param transform: Function to transform the extracted value.
:param foreach: Path to apply for generating a collection of values.
"""
self.transform = transform # sig: Optional[Transformer]
"""Function to transform the extracted value."""
self.foreach = XPath(foreach) if foreach is not None else None # sig: Optional[XPath]
"""Path to apply for generating a collection of values."""
def apply(self, element):
"""Get the raw data from an element using this extractor.
:sig: (Element) -> ExtractedItem
:param element: Element to apply this extractor to.
:return: Extracted raw data.
"""
raise NotImplementedError('Concrete extractors must implement this method')
def extract(self, element, transform=True):
"""Get the processed data from an element using this extractor.
:sig: (Element, Optional[bool]) -> Any
:param element: Element to extract the data from.
:param transform: Whether the transformation will be applied or not.
:return: Extracted and optionally transformed data.
"""
value = self.apply(element)
if (value is None) or (value is _EMPTY) or (not transform):
return value
return value if self.transform is None else self.transform(value)
@staticmethod
def from_map(item):
"""Generate an extractor from a description map.
:sig: (Mapping[str, Any]) -> Extractor
:param item: Extractor description.
:return: Extractor object.
:raise ValueError: When reducer or transformer names are unknown.
"""
transformer = item.get('transform')
if transformer is None:
transform = None
else:
transform = transformers.get(transformer)
if transform is None:
raise ValueError('Unknown transformer')
foreach = item.get('foreach')
path = item.get('path')
if path is not None:
reducer = item.get('reduce')
if reducer is None:
reduce = None
else:
reduce = reducers.get(reducer)
if reduce is None:
raise ValueError('Unknown reducer')
extractor = Path(path, reduce, transform=transform, foreach=foreach)
else:
items = item.get('items')
# TODO: check for None
rules = [Rule.from_map(i) for i in items]
extractor = Rules(rules, section=item.get('section'),
transform=transform, foreach=foreach)
return extractor
class Path(Extractor):
"""An extractor for getting text out of an XML element."""
def __init__(self, path, reduce=None, transform=None, foreach=None):
"""Initialize this extractor.
:sig: (
str,
Optional[Reducer],
Optional[PathTransformer],
Optional[str]
) -> None
:param path: Path to apply to get the data.
:param reduce: Function to reduce selected texts into a single string.
:param transform: Function to transform extracted value.
:param foreach: Path to apply for generating a collection of data.
"""
if PY2:
Extractor.__init__(self, transform=transform, foreach=foreach)
else:
super().__init__(transform=transform, foreach=foreach)
self.path = XPath(path) # sig: XPath
"""XPath evaluator to apply to get the data."""
if reduce is None:
reduce = reducers.concat
self.reduce = reduce # sig: Reducer
"""Function to reduce selected texts into a single string."""
def apply(self, element):
"""Apply this extractor to an element.
:sig: (Element) -> str
:param element: Element to apply this extractor to.
:return: Extracted text.
"""
selected = self.path(element)
if len(selected) == 0:
value = None
else:
value = self.reduce(selected)
return value
class Rules(Extractor):
"""An extractor for getting data items out of an XML element."""
def __init__(self, rules, section=None, transform=None, foreach=None):
"""Initialize this extractor.
:sig:
(
Sequence[Rule],
str,
Optional[MapTransformer],
Optional[str]
) -> None
:param rules: Rules for generating the data items.
:param section: Path for setting the root of this section.
:param transform: Function to transform extracted value.
:param foreach: Path for generating multiple items.
"""
if PY2:
Extractor.__init__(self, transform=transform, foreach=foreach)
else:
super().__init__(transform=transform, foreach=foreach)
self.rules = rules # sig: Sequence[Rule]
"""Rules for generating the data items."""
self.section = XPath(section) if section is not None else None # sig: Optional[XPath]
"""XPath expression for selecting a subroot for this section."""
def apply(self, element):
"""Apply this extractor to an element.
:sig: (Element) -> Mapping[str, Any]
:param element: Element to apply the extractor to.
:return: Extracted mapping.
"""
if self.section is None:
subroot = element
else:
subroots = self.section(element)
if len(subroots) == 0:
return _EMPTY
if len(subroots) > 1:
raise ValueError('Section path should select exactly one element')
subroot = subroots[0]
data = {}
for rule in self.rules:
extracted = rule.extract(subroot)
data.update(extracted)
return data if len(data) > 0 else _EMPTY
class Rule:
"""A rule describing how to get a data item out of an XML element."""
def __init__(self, key, extractor, foreach=None):
"""Initialize this rule.
:sig: (Union[str, Extractor], Extractor, Optional[str]) -> None
:param key: Name to distinguish this data item.
:param extractor: Extractor that will generate this data item.
:param foreach: Path for generating multiple items.
"""
self.key = key # sig: Union[str, Extractor]
"""Name to distinguish this data item."""
self.extractor = extractor # sig: Extractor
"""Extractor that will generate this data item."""
self.foreach = XPath(foreach) if foreach is not None else None # sig: Optional[XPath]
"""XPath evaluator for generating multiple items."""
@staticmethod
def from_map(item):
"""Generate a rule from a description map.
:sig: (Mapping[str, Any]) -> Rule
:param item: Item description.
:return: Rule object.
"""
item_key = item['key']
key = item_key if isinstance(item_key, str) else Extractor.from_map(item_key)
value = Extractor.from_map(item['value'])
return Rule(key=key, extractor=value, foreach=item.get('foreach'))
def extract(self, element):
"""Extract data out of an element using this rule.
:sig: (Element) -> Mapping[str, Any]
:param element: Element to extract the data from.
:return: Extracted data.
"""
data = {}
subroots = [element] if self.foreach is None else self.foreach(element)
for subroot in subroots:
key = self.key if isinstance(self.key, str) else self.key.extract(subroot)
if key is None:
continue
if self.extractor.foreach is None:
value = self.extractor.extract(subroot)
if (value is None) or (value is _EMPTY):
continue
data[key] = value
else:
# don't try to transform list items by default, it might waste a lot of time
raw_values = [self.extractor.extract(r, transform=False)
for r in self.extractor.foreach(subroot)]
values = [v for v in raw_values if (v is not None) and (v is not _EMPTY)]
if len(values) == 0:
continue
data[key] = values if self.extractor.transform is None else \
list(map(self.extractor.transform, values))
return data
def remove_elements(root, path):
"""Remove selected elements from the tree.
:sig: (Element, str) -> None
:param root: Root element of the tree.
:param path: XPath to select the elements to remove.
"""
if _USE_LXML:
get_parent = ElementTree._Element.getparent
else:
# ElementTree doesn't support parent queries, so we'll build a map for it
get_parent = root.attrib.get('_get_parent')
if get_parent is None:
get_parent = {e: p for p in root.iter() for e in p}.get
root.attrib['_get_parent'] = get_parent
elements = XPath(path)(root)
if len(elements) > 0:
for element in elements:
# XXX: could this be hazardous? parent removed in earlier iteration?
get_parent(element).remove(element)
def set_element_attr(root, path, name, value):
"""Set an attribute for selected elements.
:sig:
(
Element,
str,
Union[str, Mapping[str, Any]],
Union[str, Mapping[str, Any]]
) -> None
:param root: Root element of the tree.
:param path: XPath to select the elements to set attributes for.
:param name: Description for name generation.
:param value: Description for value generation.
"""
elements = XPath(path)(root)
for element in elements:
attr_name = name if isinstance(name, str) else \
Extractor.from_map(name).extract(element)
if attr_name is None:
continue
attr_value = value if isinstance(value, str) else \
Extractor.from_map(value).extract(element)
if attr_value is None:
continue
element.attrib[attr_name] = attr_value
def set_element_text(root, path, text):
"""Set the text for selected elements.
:sig: (Element, str, Union[str, Mapping[str, Any]]) -> None
:param root: Root element of the tree.
:param path: XPath to select the elements to set attributes for.
:param text: Description for text generation.
"""
elements = XPath(path)(root)
for element in elements:
element_text = text if isinstance(text, str) else \
Extractor.from_map(text).extract(element)
# note that the text can be None in which case the existing text will be cleared
element.text = element_text
def build_tree(document, force_html=False):
"""Build a tree from an XML document.
:sig: (str, Optional[bool]) -> Element
:param document: XML document to build the tree from.
:param force_html: Force to parse from HTML without converting.
:return: Root element of the XML tree.
"""
content = document.encode('utf-8') if PY2 else document
if _USE_LXML and force_html:
import lxml.html
return lxml.html.fromstring(content)
return ElementTree.fromstring(content)
class Registry:
"""A simple, attribute-based namespace."""
def __init__(self, entries):
"""Initialize this registry.
:sig: (Mapping[str, Any]) -> None
:param entries: Entries to add to this registry.
"""
self.__dict__.update(entries)
def get(self, item):
"""Get the value of an entry from this registry.
:sig: (str) -> Any
:param item: Entry to get the value for.
:return: Value of entry.
"""
return self.__dict__.get(item)
def register(self, key, value):
"""Register a new entry in this registry.
:sig: (str, Any) -> None
:param key: Key to search the entry in this registry.
:param value: Value to store for the entry.
"""
self.__dict__[key] = value
_PREPROCESSORS = {
'remove': remove_elements,
'set_attr': set_element_attr,
'set_text': set_element_text
}
preprocessors = Registry(_PREPROCESSORS) # sig: Registry
"""Predefined preprocessors."""
_REDUCERS = {
'first': itemgetter(0),
'concat': partial(str.join, ''),
'clean': lambda xs: re.sub(r'\s+', ' ', ''.join(xs).replace('\xa0', ' ')).strip(),
'normalize': lambda xs: re.sub('[^a-z0-9_]', '', ''.join(xs).lower().replace(' ', '_'))
}
reducers = Registry(_REDUCERS) # sig: Registry
"""Predefined reducers."""
_TRANSFORMERS = {
'int': int,
'float': float,
'bool': bool,
'len': len,
'lower': str.lower,
'upper': str.upper,
'capitalize': str.capitalize,
'lstrip': str.lstrip,
'rstrip': str.rstrip,
'strip': str.strip
}
transformers = Registry(_TRANSFORMERS) # sig: Registry
"""Predefined transformers."""
def preprocess(root, pre):
"""Process a tree before starting extraction.
:sig: (Element, Sequence[Mapping[str, Any]]) -> None
:param root: Root of tree to process.
:param pre: Descriptions for processing operations.
"""
for step in pre:
op = step['op']
if op == 'remove':
remove_elements(root, step['path'])
elif op == 'set_attr':
set_element_attr(root, step['path'], name=step['name'], value=step['value'])
elif op == 'set_text':
set_element_text(root, step['path'], text=step['text'])
else:
raise ValueError('Unknown preprocessing operation')
def extract(element, items, section=None):
"""Extract data from an XML element.
:sig:
(
Element,
Sequence[Mapping[str, Any]],
Optional[str]
) -> Mapping[str, Any]
:param element: Element to extract the data from.
:param items: Descriptions for extracting items.
:param section: Path to select the root element for these items.
:return: Extracted data.
"""
rules = Rules([Rule.from_map(item) for item in items], section=section)
return rules.extract(element)
def scrape(document, spec):
"""Extract data from a document after optionally preprocessing it.
:sig: (str, Mapping[str, Any]) -> Mapping[str, Any]
:param document: Document to scrape.
:param spec: Extraction specification.
:return: Extracted data.
"""
root = build_tree(document)
pre = spec.get('pre')
if pre is not None:
preprocess(root, pre)
data = extract(root, spec.get('items'), section=spec.get('section'))
return data
###########################################################
# COMMAND-LINE INTERFACE
###########################################################
def main():
parser = ArgumentParser(description="extract data from XML/HTML")
parser.add_argument('--version', action='version', version=__version__)
parser.add_argument('--html', action='store_true', help='document is in HTML format')
parser.add_argument('-s', '--spec', required=True, help='spec file')
arguments = parser.parse_args()
content = sys.stdin.read()
if arguments.html:
content = html_to_xhtml(content)
with open(arguments.spec) as f:
spec_content = f.read()
spec = json.loads(spec_content)
data = scrape(content, spec)
print(json.dumps(data, indent=2, sort_keys=True))
if __name__ == '__main__':
main()
| 26,143 | Python | .py | 607 | 34.100494 | 95 | 0.596904 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,215 | companyParser.py | cinemagoer_cinemagoer/imdb/parser/http/companyParser.py | # Copyright 2008-2019 Davide Alberani <[email protected]>
# 2008-2018 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the classes (and the instances) that are used to parse
the IMDb pages on the www.imdb.com server about a company.
For example, for "Columbia Pictures [us]" the referred page would be:
main details
http://www.imdb.com/company/co0071509/
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import re
from .piculet import Path, Rule, Rules
from .utils import DOMParserBase, analyze_imdbid, build_movie
_re_company_name = re.compile(r'With\s+(.+)\s+\(Sorted by.*', re.I | re.M)
def clean_company_title(title):
"""Extract company name"""
name = _re_company_name.findall(title or '')
if name and name[0]:
return name[0]
class DOMCompanyParser(DOMParserBase):
"""Parser for the main page of a given company.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
cparser = DOMCompanyParser()
result = cparser.parse(company_html_string)
"""
_containsObjects = True
rules = [
Rule(
key='name',
extractor=Path(
'//h1[@class="header"]/text()',
transform=lambda x: clean_company_title(x)
)
),
Rule(
key='filmography',
extractor=Rules(
foreach='//b/a[@name]',
rules=[
Rule(
key=Path('./text()', transform=str.lower),
extractor=Rules(
foreach='../following-sibling::ol[1]/li',
rules=[
Rule(
key='link',
extractor=Path('./a[1]/@href')
),
Rule(
key='title',
extractor=Path('./a[1]/text()')
),
Rule(
key='year',
extractor=Path('./text()[1]')
)
],
transform=lambda x: build_movie(
'%s %s' % (x.get('title'), x.get('year').strip()),
movieID=analyze_imdbid(x.get('link') or ''),
_parsingCompany=True
)
)
)
]
)
)
]
preprocessors = [
(re.compile('(<b><a name=)', re.I), r'</p>\1')
]
def postprocess_data(self, data):
for key in ['name']:
if (key in data) and isinstance(data[key], dict):
subdata = data[key]
del data[key]
data.update(subdata)
for key in list(data.keys()):
new_key = key.replace('company', 'companies')
new_key = new_key.replace('other', 'miscellaneous')
new_key = new_key.replace('distributor', 'distributors')
if new_key != key:
data[new_key] = data[key]
del data[key]
return data
_OBJECTS = {
'company_main_parser': ((DOMCompanyParser,), None)
}
| 4,253 | Python | .py | 105 | 27.866667 | 82 | 0.522276 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,216 | showtimesParser.py | cinemagoer_cinemagoer/imdb/parser/http/showtimesParser.py | # Copyright 2009-2022 Davide Alberani <[email protected]>
# 2018 H. Turgut Uyar <[email protected]>
# 2022 Kostya Farber
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the classes (and the instances) that are used to parse
the pages for the showtimes of movies near you.
Pages:
https://www.imdb.com/showtimes/
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import re
from .piculet import Path, Rule, Rules
from .utils import DOMParserBase, analyze_imdbid, build_movie
re_space = re.compile(r'\s+')
class DOMHTMLMoviesNearYou(DOMParserBase):
rules = [
Rule(
key='showtimes',
extractor=Rules(
foreach='//div[@itemtype="http://schema.org/MovieTheater"]',
rules=[
Rule(
key='cinema',
extractor=Path('.//h3/a/text()')
),
Rule(
key='address and contacts',
extractor=Path(
'.//div[@itemtype="http://schema.org/PostalAddress"]//text()',
transform=lambda x: re_space.sub(' ', x).strip()
)
),
Rule(
key='movies',
extractor=Rules(
foreach='.//div[@class="info"]',
rules=[
Rule(
key='movie',
extractor=Rules(
rules=[
Rule(
key='link',
extractor=Path(".//h4//a/@href")
),
Rule(
key='title',
extractor=Path(".//h4//a/text()")
),
],
transform=lambda x: build_movie(x.get('title'), analyze_imdbid(x.get('link')))
)
),
Rule(
key='showtimes',
extractor=Path(
'.//div[@class="showtimes"]//text()',
transform=lambda x: re_space.sub(' ', x).strip()
)
)
])
)
]
)
)
]
def postprocess_data(self, data):
return data.get('showtimes', [])
_OBJECTS = {
'showtime_parser': ((DOMHTMLMoviesNearYou,), None),
}
| 3,702 | Python | .py | 85 | 25.188235 | 118 | 0.434951 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,217 | utils.py | cinemagoer_cinemagoer/imdb/parser/http/utils.py | # Copyright 2004-2022 Davide Alberani <[email protected]>
# 2008-2018 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides miscellaneous utilities used by the components
in the :mod:`imdb.parser.http` package.
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import re
from imdb import PY2
from imdb.Character import Character
from imdb.Movie import Movie
from imdb.parser.http.logging import logger
from imdb.Person import Person
from imdb.utils import _Container, flatten
from .piculet import _USE_LXML, ElementTree, Path, Rule, Rules, build_tree, html_to_xhtml
from .piculet import xpath as piculet_xpath
if PY2:
from collections import Callable
else:
from collections.abc import Callable
# Year, imdbIndex and kind.
re_yearKind_index = re.compile(
r'(\([0-9\?]{4}(?:/[IVXLCDM]+)?\)(?: \(mini\)| \(TV\)| \(V\)| \(VG\))?)'
)
# Match imdb ids in href tags
re_imdbid = re.compile(r'(title/tt|name/nm|company/co|companies=co|user/ur)([0-9]+)')
def analyze_imdbid(href):
"""Return an imdbID from an URL."""
if not href:
return None
match = re_imdbid.search(href)
if not match:
return None
return str(match.group(2))
_modify_keys = list(Movie.keys_tomodify_list) + list(Person.keys_tomodify_list)
def _putRefs(d, re_titles, re_names, lastKey=None):
"""Iterate over the strings inside list items or dictionary values,
substitutes movie titles and person names with the (qv) references."""
if isinstance(d, list):
for i in range(len(d)):
if isinstance(d[i], str):
if lastKey in _modify_keys:
if re_names:
d[i] = re_names.sub(r"'\1' (qv)", d[i])
if re_titles:
d[i] = re_titles.sub(r'_\1_ (qv)', d[i])
elif isinstance(d[i], (list, dict)):
_putRefs(d[i], re_titles, re_names, lastKey=lastKey)
elif isinstance(d, dict):
for k, v in list(d.items()):
lastKey = k
if isinstance(v, str):
if lastKey in _modify_keys:
if re_names:
d[k] = re_names.sub(r"'\1' (qv)", v)
if re_titles:
d[k] = re_titles.sub(r'_\1_ (qv)', v)
elif isinstance(v, (list, dict)):
_putRefs(d[k], re_titles, re_names, lastKey=lastKey)
_b_p_logger = logger.getChild('build_person')
def build_person(txt, personID=None, billingPos=None,
roleID=None, accessSystem='http', modFunct=None, headshot=None):
"""Return a Person instance from the tipical <tr>...</tr> strings
found in the IMDb's web site."""
# if personID is None
# _b_p_logger.debug('empty name or personID for "%s"', txt)
notes = ''
role = ''
# Search the (optional) separator between name and role/notes.
if txt.find('....') != -1:
sep = '....'
elif txt.find('...') != -1:
sep = '...'
else:
sep = '...'
# Replace the first parenthesis, assuming there are only notes, after.
# Rationale: no imdbIndex is (ever?) showed on the web site.
txt = txt.replace('(', '...(', 1)
txt_split = txt.split(sep, 1)
if isinstance(roleID, list):
roleID = [r for r in roleID if r]
if not roleID:
roleID = ['']
name = txt_split[0].strip()
if len(txt_split) == 2:
role_comment = re_spaces.sub(' ', txt_split[1]).strip()
re_episodes = re.compile(r'(\d+ episodes.*)', re.I | re.M | re.S)
ep_match = re_episodes.search(role_comment)
if ep_match and (not ep_match.start() or role_comment[ep_match.start() - 1] != '('):
role_comment = re_episodes.sub(r'(\1)', role_comment)
# Strip common endings.
if role_comment[-4:] == ' and':
role_comment = role_comment[:-4].rstrip()
elif role_comment[-2:] == ' &':
role_comment = role_comment[:-2].rstrip()
elif role_comment[-6:] == '& ....':
role_comment = role_comment[:-6].rstrip()
# Get the notes.
if roleID is not None:
if not isinstance(roleID, list):
cmt_idx = role_comment.find('(')
if cmt_idx != -1:
role = role_comment[:cmt_idx].rstrip()
notes = role_comment[cmt_idx:]
else:
# Just a role, without notes.
role = role_comment
else:
role = role_comment
else:
# We're managing something that doesn't have a 'role', so
# everything are notes.
notes = role_comment
if role == '....':
role = ''
roleNotes = []
# Manages multiple roleIDs.
if isinstance(roleID, list):
rolesplit = role.split('/')
role = []
for r in rolesplit:
nidx = r.find('(')
if nidx != -1:
role.append(r[:nidx].rstrip())
roleNotes.append(r[nidx:])
else:
role.append(r)
roleNotes.append(None)
lr = len(role)
lrid = len(roleID)
if lr > lrid:
roleID += [None] * (lrid - lr)
elif lr < lrid:
roleID = roleID[:lr]
for i, rid in enumerate(roleID):
if rid is not None:
roleID[i] = str(rid)
if lr == 1:
role = role[0]
roleID = roleID[0]
notes = roleNotes[0] or ''
elif roleID is not None:
roleID = str(roleID)
if personID is not None:
personID = str(personID)
if (not name) or (personID is None):
# Set to 'debug', since build_person is expected to receive some crap.
_b_p_logger.debug('empty name or personID for "%s"', txt)
if role:
if isinstance(role, list):
role = [r.strip() for r in role]
else:
role = role.strip()
if notes:
if isinstance(notes, list):
notes = [n.strip() for n in notes]
else:
notes = notes.strip()
# XXX: return None if something strange is detected?
data = {}
if headshot:
data['headshot'] = headshot
person = Person(name=name, personID=personID, currentRole=role,
roleID=roleID, notes=notes, billingPos=billingPos,
modFunct=modFunct, accessSystem=accessSystem, data=data)
if roleNotes and len(roleNotes) == len(roleID):
for idx, role in enumerate(person.currentRole):
if roleNotes[idx]:
role.notes = roleNotes[idx]
elif person.currentRole and isinstance(person.currentRole, Character) and \
not person.currentRole.notes and notes:
person.currentRole.notes = notes
return person
_re_chrIDs = re.compile('[0-9]{7}')
_b_m_logger = logger.getChild('build_movie')
# To shrink spaces.
re_spaces = re.compile(r'\s+')
def build_movie(txt, movieID=None, roleID=None, status=None,
accessSystem='http', modFunct=None, _parsingCharacter=False,
_parsingCompany=False, year=None, chrRoles=None,
rolesNoChar=None, additionalNotes=None):
"""Given a string as normally seen on the "categorized" page of
a person on the IMDb's web site, returns a Movie instance."""
# FIXME: Oook, lets face it: build_movie and build_person are now
# two horrible sets of patches to support the new IMDb design. They
# must be rewritten from scratch.
if _parsingCompany:
_defSep = ' ... '
else:
_defSep = ' .... '
title = re_spaces.sub(' ', txt).strip()
# Split the role/notes from the movie title.
tsplit = title.split(_defSep, 1)
role = ''
notes = ''
roleNotes = []
if len(tsplit) == 2:
title = tsplit[0].rstrip()
role = tsplit[1].lstrip()
if title[-9:] == 'TV Series':
title = title[:-9].rstrip()
# elif title[-7:] == '(short)':
# title = title[:-7].rstrip()
# elif title[-11:] == '(TV series)':
# title = title[:-11].rstrip()
# elif title[-10:] == '(TV movie)':
# title = title[:-10].rstrip()
elif title[-14:] == 'TV mini-series':
title = title[:-14] + ' (mini)'
if title and title.endswith(_defSep.rstrip()):
title = title[:-len(_defSep) + 1]
# Try to understand where the movie title ends.
while True:
if year:
break
if title[-1:] != ')':
# Ignore the silly "TV Series" notice.
if title[-9:] == 'TV Series':
title = title[:-9].rstrip()
continue
else:
# Just a title: stop here.
break
# Try to match paired parentheses; yes: sometimes there are
# parentheses inside comments...
nidx = title.rfind('(')
while nidx != -1 and title[nidx:].count('(') != title[nidx:].count(')'):
nidx = title[:nidx].rfind('(')
# Unbalanced parentheses: stop here.
if nidx == -1:
break
# The last item in parentheses seems to be a year: stop here.
first4 = title[nidx + 1:nidx + 5]
if (first4.isdigit() or first4 == '????') and title[nidx + 5:nidx + 6] in (')', '/'):
break
# The last item in parentheses is a known kind: stop here.
if title[nidx + 1:-1] in ('TV', 'V', 'mini', 'VG', 'TV movie', 'TV series', 'short'):
break
# Else, in parentheses there are some notes.
# XXX: should the notes in the role half be kept separated
# from the notes in the movie title half?
if notes:
notes = '%s %s' % (title[nidx:], notes)
else:
notes = title[nidx:]
title = title[:nidx].rstrip()
if year:
year = year.strip()
if title[-1:] == ')':
fpIdx = title.rfind('(')
if fpIdx != -1:
if notes:
notes = '%s %s' % (title[fpIdx:], notes)
else:
notes = title[fpIdx:]
title = title[:fpIdx].rstrip()
title = '%s (%s)' % (title, year)
if not roleID:
roleID = None
elif len(roleID) == 1:
roleID = roleID[0]
if not role and chrRoles and isinstance(roleID, str):
roleID = _re_chrIDs.findall(roleID)
role = ' / '.join([_f for _f in chrRoles.split('@@') if _f])
# Manages multiple roleIDs.
if isinstance(roleID, list):
tmprole = role.split('/')
role = []
for r in tmprole:
nidx = r.find('(')
if nidx != -1:
role.append(r[:nidx].rstrip())
roleNotes.append(r[nidx:])
else:
role.append(r)
roleNotes.append(None)
lr = len(role)
lrid = len(roleID)
if lr > lrid:
roleID += [None] * (lrid - lr)
elif lr < lrid:
roleID = roleID[:lr]
for i, rid in enumerate(roleID):
if rid is not None:
roleID[i] = str(rid)
if lr == 1:
role = role[0]
roleID = roleID[0]
elif roleID is not None:
roleID = str(roleID)
if movieID is not None:
movieID = str(movieID)
if (not title) or (movieID is None):
_b_m_logger.error('empty title or movieID for "%s"', txt)
if rolesNoChar:
rolesNoChar = [_f for _f in [x.strip() for x in rolesNoChar.split('/')] if _f]
if not role:
role = []
elif not isinstance(role, list):
role = [role]
role += rolesNoChar
notes = notes.strip()
if additionalNotes:
additionalNotes = re_spaces.sub(' ', additionalNotes).strip()
if notes:
notes += ' '
notes += additionalNotes
m = Movie(title=title, movieID=movieID, notes=notes, currentRole=role,
roleID=roleID, roleIsPerson=_parsingCharacter,
modFunct=modFunct, accessSystem=accessSystem)
if additionalNotes:
if 'TV Series' in additionalNotes:
m['kind'] = 'tv series'
elif 'Video Game' in additionalNotes:
m['kind'] = 'video game'
elif 'TV Movie' in additionalNotes:
m['kind'] = 'tv movie'
elif 'TV Short' in additionalNotes:
m['kind'] = 'tv short'
if roleNotes and len(roleNotes) == len(roleID):
for idx, role in enumerate(m.currentRole):
try:
if roleNotes[idx]:
role.notes = roleNotes[idx]
except IndexError:
break
# Status can't be checked here, and must be detected by the parser.
if status:
m['status'] = status
return m
class DOMParserBase(object):
"""Base parser to handle HTML data from the IMDb's web server."""
_defGetRefs = False
_containsObjects = False
preprocessors = []
rules = []
_logger = logger.getChild('domparser')
def __init__(self):
"""Initialize the parser."""
self._modFunct = None
self._as = 'http'
self._cname = self.__class__.__name__
self._init()
self.reset()
def reset(self):
"""Reset the parser."""
# Names and titles references.
self._namesRefs = {}
self._titlesRefs = {}
self._reset()
def _init(self):
"""Subclasses can override this method, if needed."""
pass
def _reset(self):
"""Subclasses can override this method, if needed."""
pass
def parse(self, html_string, getRefs=None, **kwds):
"""Return the dictionary generated from the given html string;
getRefs can be used to force the gathering of movies/persons
references."""
self.reset()
if getRefs is not None:
self.getRefs = getRefs
else:
self.getRefs = self._defGetRefs
if PY2 and isinstance(html_string, str):
html_string = html_string.decode('utf-8')
# Temporary fix: self.parse_dom must work even for empty strings.
html_string = self.preprocess_string(html_string)
if html_string:
html_string = html_string.replace(' ', ' ')
dom = self.get_dom(html_string)
try:
dom = self.preprocess_dom(dom)
except Exception:
self._logger.error('%s: caught exception preprocessing DOM',
self._cname, exc_info=True)
if self.getRefs:
try:
self.gather_refs(dom)
except Exception:
self._logger.warn('%s: unable to gather refs',
self._cname, exc_info=True)
data = self.parse_dom(dom)
else:
data = {}
try:
data = self.postprocess_data(data)
except Exception:
self._logger.error('%s: caught exception postprocessing data',
self._cname, exc_info=True)
if self._containsObjects:
self.set_objects_params(data)
data = self.add_refs(data)
return data
def get_dom(self, html_string):
"""Return a dom object, from the given string."""
try:
if not _USE_LXML:
html_string = html_to_xhtml(html_string, omit_tags={"script"})
dom = build_tree(html_string, force_html=True)
if dom is None:
dom = build_tree('')
self._logger.error('%s: using a fake empty DOM', self._cname)
return dom
except Exception:
self._logger.error('%s: caught exception parsing DOM',
self._cname, exc_info=True)
return build_tree('')
def xpath(self, element, path):
"""Return elements matching the given XPath."""
try:
return piculet_xpath(element, path)
except Exception:
self._logger.error('%s: caught exception extracting XPath "%s"',
self._cname, path, exc_info=True)
return []
def tostring(self, element):
"""Convert the element to a string."""
if isinstance(element, str):
return str(element)
else:
try:
return ElementTree.tostring(element, encoding='utf8')
except Exception:
self._logger.error('%s: unable to convert to string',
self._cname, exc_info=True)
return ''
def clone(self, element):
"""Clone an element."""
return build_tree(self.tostring(element))
def preprocess_string(self, html_string):
"""Here we can modify the text, before it's parsed."""
if not html_string:
return html_string
try:
preprocessors = self.preprocessors
except AttributeError:
return html_string
for src, sub in preprocessors:
# re._pattern_type is present only since Python 2.5.
if isinstance(getattr(src, 'sub', None), Callable):
html_string = src.sub(sub, html_string)
elif isinstance(src, str) or isinstance(src, unicode):
html_string = html_string.replace(src, sub)
elif isinstance(src, Callable):
try:
html_string = src(html_string)
except Exception:
_msg = '%s: caught exception preprocessing html'
self._logger.error(_msg, self._cname, exc_info=True)
continue
return html_string
def gather_refs(self, dom):
"""Collect references."""
grParser = GatherRefs()
grParser._as = self._as
grParser._modFunct = self._modFunct
refs = grParser.parse_dom(dom)
refs = grParser.postprocess_data(refs)
self._namesRefs = refs['names refs']
self._titlesRefs = refs['titles refs']
def preprocess_dom(self, dom):
"""Last chance to modify the dom, before the rules are applied."""
return dom
def parse_dom(self, dom):
"""Parse the given dom according to the rules specified in self.rules."""
return Rules(self.rules).extract(dom)
def postprocess_data(self, data):
"""Here we can modify the data."""
return data
def set_objects_params(self, data):
"""Set parameters of Movie/Person/... instances, since they are
not always set in the parser's code."""
for obj in flatten(data, yieldDictKeys=True, scalar=_Container):
obj.accessSystem = self._as
obj.modFunct = self._modFunct
def add_refs(self, data):
"""Modify data according to the expected output."""
if self.getRefs:
titl_re = r'(%s)' % '|'.join(
[re.escape(x) for x in list(self._titlesRefs.keys())]
)
if titl_re != r'()':
re_titles = re.compile(titl_re, re.U)
else:
re_titles = None
nam_re = r'(%s)' % '|'.join(
[re.escape(x) for x in list(self._namesRefs.keys())]
)
if nam_re != r'()':
re_names = re.compile(nam_re, re.U)
else:
re_names = None
_putRefs(data, re_titles, re_names)
return {'data': data,
'titlesRefs': self._titlesRefs,
'namesRefs': self._namesRefs
}
def _parse_ref(text, link, info):
"""Manage links to references."""
if link.find('/title/tt') != -1:
yearK = re_yearKind_index.match(info)
if yearK and yearK.start() == 0:
text += ' %s' % info[:yearK.end()]
return text.replace('\n', ' '), link
class GatherRefs(DOMParserBase):
"""Parser used to gather references to movies, persons."""
_common_rules = [
Rule(
key='text',
extractor=Path('./text()')
),
Rule(
key='link',
extractor=Path('./@href')
),
Rule(
key='info',
extractor=Path('./following::text()[1]')
)
]
_common_transform = lambda x: _parse_ref(
x.get('text') or '',
x.get('link') or '',
(x.get('info') or '').strip()
)
rules = [
Rule(
key='names refs',
extractor=Rules(
foreach='//a[starts-with(@href, "/name/nm")]',
rules=_common_rules,
transform=_common_transform
)
),
Rule(
key='titles refs',
extractor=Rules(
foreach='//a[starts-with(@href, "/title/tt")]',
rules=_common_rules,
transform=_common_transform
)
)
]
def postprocess_data(self, data):
result = {}
for item in ('names refs', 'titles refs'):
result[item] = {}
for k, v in data.get(item, []):
k = k.strip()
v = v.strip()
if not (k and v):
continue
imdbID = analyze_imdbid(v)
if item == 'names refs':
obj = Person(personID=imdbID, name=k,
accessSystem=self._as, modFunct=self._modFunct)
elif item == 'titles refs':
obj = Movie(movieID=imdbID, title=k,
accessSystem=self._as, modFunct=self._modFunct)
result[item][k] = obj
return result
def add_refs(self, data):
return data
| 22,603 | Python | .py | 579 | 28.773748 | 93 | 0.545719 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,218 | __init__.py | cinemagoer_cinemagoer/imdb/parser/http/__init__.py | # Copyright 2004-2022 Davide Alberani <[email protected]>
# 2008 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This package provides the IMDbHTTPAccessSystem class used to access IMDb's data
through the web interface.
The :func:`imdb.IMDb` function will return an instance of this class when
called with the ``accessSystem`` argument is set to "http" or "web"
or "html" (this is the default).
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import socket
import ssl
import warnings
from codecs import lookup
from imdb import PY2, IMDbBase
from imdb._exceptions import IMDbDataAccessError, IMDbParserError
from imdb.parser.http.logging import logger
from imdb.utils import analyze_title
from . import (
companyParser,
listParser,
movieParser,
personParser,
searchCompanyParser,
searchKeywordParser,
searchMovieAdvancedParser,
searchMovieParser,
searchPersonParser,
showtimesParser,
topBottomParser
)
if PY2:
from urllib import quote_plus
from urllib2 import HTTPRedirectHandler, HTTPSHandler, ProxyHandler, build_opener # noqa: I003
else:
from urllib.parse import quote_plus
from urllib.request import HTTPRedirectHandler, HTTPSHandler, ProxyHandler, build_opener
# Logger for miscellaneous functions.
_aux_logger = logger.getChild('aux')
class _ModuleProxy:
"""A proxy to instantiate and access parsers."""
def __init__(self, module, defaultKeys=None):
"""Initialize a proxy for the given module; defaultKeys, if set,
muste be a dictionary of values to set for instanced objects."""
if defaultKeys is None:
defaultKeys = {}
self._defaultKeys = defaultKeys
self._module = module
def __getattr__(self, name):
"""Called only when no look-up is found."""
_sm = self._module
# Read the _OBJECTS dictionary to build the asked parser.
if name in _sm._OBJECTS:
_entry = _sm._OBJECTS[name]
# Initialize the parser.
kwds = {}
parserClass = _entry[0][0]
obj = parserClass(**kwds)
attrsToSet = self._defaultKeys.copy()
attrsToSet.update(_entry[1] or {})
# Set attribute to the object.
for key in attrsToSet:
setattr(obj, key, attrsToSet[key])
setattr(self, name, obj)
return obj
return getattr(_sm, name)
class _FakeURLOpener(object):
"""Fake URLOpener object, used to return empty strings instead of
errors.
"""
def __init__(self, url, headers):
self.url = url
self.headers = headers
def read(self, *args, **kwds):
return ''
def close(self, *args, **kwds):
pass
def info(self, *args, **kwds):
return self.headers
class IMDbHTTPSHandler(HTTPSHandler, object):
"""HTTPSHandler that ignores the SSL certificate."""
def __init__(self, logger=None, *args, **kwds):
self._logger = logger
context = ssl.create_default_context()
context.check_hostname = False
context.verify_mode = ssl.CERT_NONE
super(IMDbHTTPSHandler, self).__init__(context=context)
def http_error_default(self, url, fp, errcode, errmsg, headers):
if errcode == 404:
if self._logger:
self._logger.warn('404 code returned for %s: %s (headers: %s)',
url, errmsg, headers)
return _FakeURLOpener(url, headers)
raise IMDbDataAccessError(
{'url': 'http:%s' % url,
'errcode': errcode,
'errmsg': errmsg,
'headers': headers,
'error type': 'http_error_default',
'proxy': self.get_proxy()}
)
def open_unknown(self, fullurl, data=None):
raise IMDbDataAccessError(
{'fullurl': fullurl,
'data': str(data),
'error type': 'open_unknown',
'proxy': self.get_proxy()}
)
def open_unknown_proxy(self, proxy, fullurl, data=None):
raise IMDbDataAccessError(
{'proxy': str(proxy),
'fullurl': fullurl,
'error type': 'open_unknown_proxy',
'data': str(data)}
)
class IMDbHTTPRedirectHandler(HTTPRedirectHandler):
"""Custom handler to support redirect 308."""
def http_error_308(self, req, fp, code, msg, headers):
# force handling of redirect 308
req.code = 302
code = 302
return super(IMDbHTTPRedirectHandler, self).http_error_302(req, fp, code, msg, headers)
class IMDbURLopener:
"""Fetch web pages and handle errors."""
_logger = logger.getChild('urlopener')
def __init__(self, *args, **kwargs):
self._last_url = ''
self.https_handler = IMDbHTTPSHandler(logger=self._logger)
self.redirect_handler = IMDbHTTPRedirectHandler()
self.proxies = {}
self.addheaders = []
for header in ('User-Agent', 'User-agent', 'user-agent'):
self.del_header(header)
self.set_header('User-Agent',
'Mozilla/5.0 (X11; CrOS armv6l 13597.84.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/107.0.0.0 Safari/537.36 Edg/107.0.1418.56') # noqa: E501
lang = kwargs.get('languages', 'en-us,en;q=0.5')
self.set_header('Accept-Language', lang)
def get_proxy(self):
"""Return the used proxy, or an empty string."""
return self.proxies.get('http', '')
def set_proxy(self, proxy):
"""Set the proxy."""
if not proxy:
if 'http' in self.proxies:
del self.proxies['http']
else:
if not proxy.lower().startswith('http://'):
proxy = 'http://%s' % proxy
self.proxies['http'] = proxy
def set_header(self, header, value, _overwrite=True):
"""Set a default header."""
if _overwrite:
self.del_header(header)
self.addheaders.append((header, value))
def get_header(self, header):
"""Return the first value of a header, or None
if not present."""
for index in range(len(self.addheaders)):
if self.addheaders[index][0] == header:
return self.addheaders[index][1]
return None
def del_header(self, header):
"""Remove a default header."""
for index in range(len(self.addheaders)):
if self.addheaders[index][0] == header:
del self.addheaders[index]
break
def retrieve_unicode(self, url, size=-1):
"""Retrieves the given URL, and returns a unicode string,
trying to guess the encoding of the data (assuming utf8
by default)"""
encode = None
try:
if size != -1:
self.set_header('Range', 'bytes=0-%d' % size)
handlers = []
if 'http' in self.proxies:
proxy_handler = ProxyHandler({
'http': self.proxies['http'],
'https': self.proxies['http']
})
handlers.append(proxy_handler)
handlers.append(self.redirect_handler)
handlers.append(self.https_handler)
uopener = build_opener(*handlers)
uopener.addheaders = list(self.addheaders)
response = uopener.open(url)
content = response.read()
self._last_url = response.url
# Maybe the server is so nice to tell us the charset...
if PY2:
server_encode = response.headers.getparam('charset') or None
else:
server_encode = response.headers.get_content_charset(None)
# Otherwise, look at the content-type HTML meta tag.
if server_encode is None and content:
begin_h = content.find(b'text/html; charset=')
if begin_h != -1:
end_h = content[19 + begin_h:].find('"')
if end_h != -1:
server_encode = content[19 + begin_h:19 + begin_h + end_h]
if server_encode:
try:
if lookup(server_encode):
encode = server_encode
except (LookupError, ValueError, TypeError):
pass
if size != -1:
self.del_header('Range')
response.close()
except IOError as e:
if size != -1:
# Ensure that the Range header is removed.
self.del_header('Range')
raise IMDbDataAccessError(
{'errcode': e.errno,
'errmsg': str(e.strerror),
'url': url,
'proxy': self.get_proxy(),
'exception type': 'IOError',
'original exception': e}
)
if encode is None:
encode = 'utf8'
# The detection of the encoding is error prone...
self._logger.warn('Unable to detect the encoding of the retrieved page [%s];'
' falling back to default utf8.', encode)
if isinstance(content, str):
return content
return str(content, encode, 'replace')
class IMDbHTTPAccessSystem(IMDbBase):
"""The class used to access IMDb's data through the web."""
accessSystem = 'http'
_http_logger = logger
def __init__(self, adultSearch=True, proxy=-1, cookie_id=-1,
timeout=30, cookie_uu=None, *arguments, **keywords):
"""Initialize the access system."""
IMDbBase.__init__(self, *arguments, **keywords)
self.urlOpener = IMDbURLopener(*arguments, **keywords)
self._getRefs = True
self._mdparse = False
self.set_timeout(timeout)
if proxy != -1:
self.set_proxy(proxy)
_def = {'_modFunct': self._defModFunct, '_as': self.accessSystem}
# Proxy objects.
self.smProxy = _ModuleProxy(searchMovieParser, defaultKeys=_def)
self.smaProxy = _ModuleProxy(searchMovieAdvancedParser, defaultKeys=_def)
self.spProxy = _ModuleProxy(searchPersonParser, defaultKeys=_def)
self.scompProxy = _ModuleProxy(searchCompanyParser, defaultKeys=_def)
self.skProxy = _ModuleProxy(searchKeywordParser, defaultKeys=_def)
self.mProxy = _ModuleProxy(movieParser, defaultKeys=_def)
self.pProxy = _ModuleProxy(personParser, defaultKeys=_def)
self.compProxy = _ModuleProxy(companyParser, defaultKeys=_def)
self.topBottomProxy = _ModuleProxy(topBottomParser, defaultKeys=_def)
self.listProxy = _ModuleProxy(listParser, defaultKeys=_def)
self.stimesProxy = _ModuleProxy(showtimesParser, defaultKeys=_def)
def _normalize_movieID(self, movieID):
"""Normalize the given movieID."""
try:
return '%07d' % int(movieID)
except ValueError as e:
raise IMDbParserError('invalid movieID "%s": %s' % (movieID, e))
def _normalize_personID(self, personID):
"""Normalize the given personID."""
try:
return '%07d' % int(personID)
except ValueError as e:
raise IMDbParserError('invalid personID "%s": %s' % (personID, e))
def _normalize_companyID(self, companyID):
"""Normalize the given companyID."""
try:
return '%07d' % int(companyID)
except ValueError as e:
raise IMDbParserError('invalid companyID "%s": %s' % (companyID, e))
def get_imdbMovieID(self, movieID):
"""Translate a movieID in an imdbID; in this implementation
the movieID _is_ the imdbID.
"""
return movieID
def get_imdbPersonID(self, personID):
"""Translate a personID in an imdbID; in this implementation
the personID _is_ the imdbID.
"""
return personID
def get_imdbCompanyID(self, companyID):
"""Translate a companyID in an imdbID; in this implementation
the companyID _is_ the imdbID.
"""
return companyID
def get_proxy(self):
"""Return the used proxy or an empty string."""
return self.urlOpener.get_proxy()
def set_proxy(self, proxy):
"""Set the web proxy to use.
It should be a string like 'http://localhost:8080/'; if the
string is empty, no proxy will be used.
If set, the value of the environment variable HTTP_PROXY is
automatically used.
"""
self.urlOpener.set_proxy(proxy)
def set_timeout(self, timeout):
"""Set the default timeout, in seconds, of the connection."""
try:
timeout = int(timeout)
except Exception:
timeout = 0
if timeout <= 0:
timeout = None
socket.setdefaulttimeout(timeout)
def set_cookies(self, cookie_id, cookie_uu):
"""Set a cookie to access an IMDb's account."""
warnings.warn("set_cookies has been deprecated")
def del_cookies(self):
"""Remove the used cookie."""
warnings.warn("del_cookies has been deprecated")
def do_adult_search(self, doAdult,
cookie_id=None, cookie_uu=None):
"""If doAdult is true, 'adult' movies are included in the
search results; cookie_id and cookie_uu are optional
parameters to select a specific account (see your cookie
or cookies.txt file."""
return
def _retrieve(self, url, size=-1, _noCookies=False):
"""Retrieve the given URL."""
self._http_logger.debug('fetching url %s (size: %d)', url, size)
ret = self.urlOpener.retrieve_unicode(url, size=size)
if PY2 and isinstance(ret, str):
ret = ret.decode('utf-8')
return ret
def _get_search_content(self, kind, ton, results):
"""Retrieve the web page for a given search.
kind can be 'tt' (for titles), 'nm' (for names),
or 'co' (for companies).
ton is the title or the name to search.
results is the maximum number of results to be retrieved."""
if PY2:
params = 'q=%s&s=%s' % (quote_plus(ton, safe=''.encode('utf8')), kind.encode('utf8'))
else:
params = 'q=%s&s=%s' % (quote_plus(ton, safe=''), kind)
if kind == 'ep':
params = params.replace('s=ep&', 's=tt&ttype=ep&', 1)
cont = self._retrieve(self.urls['find'] % params)
# print 'URL:', imdbURL_find % params
if cont.find('Your search returned more than') == -1 or \
cont.find("displayed the exact matches") == -1:
return cont
# The retrieved page contains no results, because too many
# titles or names contain the string we're looking for.
params = 'q=%s&ls=%s&lm=0' % (quote_plus(ton, safe=''), kind)
size = 131072 + results * 512
return self._retrieve(self.urls['find'] % params, size=size)
def _search_movie(self, title, results):
cont = self._get_search_content('tt', title, results)
return self.smProxy.search_movie_parser.parse(cont, results=results)['data']
def _get_list_content(self, list_, page):
"""Retrieve a list by it's id"""
if list_.startswith('ls'):
imdbUrl = self.urls['movie_list'] + list_ + '?page=' + str(page)
else:
warnings.warn("list type not recognized make sure it starts with 'ls'")
return
return self._retrieve(url=imdbUrl)
def _get_movie_list(self, list_, results):
page = 1
result_list = []
while True:
cont = self._get_list_content(list_, page=page)
result_part = self.listProxy.list_parser.parse(cont, results=results)['data']
if result_part:
page += 1
result_list.extend(result_part)
else:
break
return result_list
def _get_search_movie_advanced_content(self, title=None, adult=None, results=None,
sort=None, sort_dir=None):
"""Retrieve the web page for a given search.
results is the maximum number of results to be retrieved."""
criteria = {}
if title is not None:
criteria['title'] = quote_plus(title, safe='')
if adult:
criteria['adult'] = 'include'
if results is not None:
criteria['count'] = str(results)
if sort is not None:
criteria['sort'] = sort
if sort_dir is not None:
criteria['sort'] = sort + ',' + sort_dir
params = '&'.join(['%s=%s' % (k, v) for k, v in criteria.items()])
return self._retrieve(self.urls['search_movie_advanced'] % params)
def _search_movie_advanced(self, title=None, adult=None, results=None, sort=None, sort_dir=None):
cont = self._get_search_movie_advanced_content(title=title, adult=adult, results=results,
sort=sort, sort_dir=sort_dir)
return self.smaProxy.search_movie_advanced_parser.parse(cont, results=results)['data']
def _get_top_movies_or_tv_by_genres(self, genres, filter_content):
cont = self._retrieve(self.urls['search_movie_advanced'] % 'genres=' + genres + filter_content)
return self.smaProxy.search_movie_advanced_parser.parse(cont)['data']
def _search_episode(self, title, results):
t_dict = analyze_title(title)
if t_dict['kind'] == 'episode':
title = t_dict['title']
cont = self._get_search_content('ep', title, results)
return self.smProxy.search_movie_parser.parse(cont, results=results)['data']
def get_movie_main(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'reference')
return self.mProxy.movie_parser.parse(cont, mdparse=self._mdparse)
def get_movie_recommendations(self, movieID):
# for some reason /tt0133093 is okay, but /tt0133093/ is not
cont = self._retrieve((self.urls['movie_main'] % movieID).strip('/'))
r = {'info sets': ('recommendations',), 'data': {}}
ret = self.mProxy.movie_parser.parse(cont, mdparse=self._mdparse)
if 'data' in ret and 'recommendations' in ret['data'] and ret['data']['recommendations']:
r['data']['recommendations'] = ret['data']['recommendations']
return r
def get_movie_full_credits(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'fullcredits')
return self.mProxy.full_credits_parser.parse(cont)
def get_movie_plot(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'plotsummary')
ret = self.mProxy.plot_parser.parse(cont, getRefs=self._getRefs)
ret['info sets'] = ('plot', 'synopsis')
return ret
def get_movie_awards(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'awards')
return self.mProxy.movie_awards_parser.parse(cont)
def get_movie_taglines(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'taglines')
return self.mProxy.taglines_parser.parse(cont)
def get_movie_keywords(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'keywords')
return self.mProxy.keywords_parser.parse(cont)
def get_movie_alternate_versions(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'alternateversions')
return self.mProxy.alternateversions_parser.parse(cont, getRefs=self._getRefs)
def get_movie_crazy_credits(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'crazycredits')
return self.mProxy.crazycredits_parser.parse(cont, getRefs=self._getRefs)
def get_movie_goofs(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'goofs')
return self.mProxy.goofs_parser.parse(cont, getRefs=self._getRefs)
def get_movie_quotes(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'quotes')
return self.mProxy.quotes_parser.parse(cont, getRefs=self._getRefs)
def get_movie_release_dates(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'releaseinfo')
ret = self.mProxy.releasedates_parser.parse(cont)
ret['info sets'] = ('release dates', 'akas')
return ret
get_movie_akas = get_movie_release_dates
get_movie_release_info = get_movie_release_dates
def get_movie_vote_details(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'ratings')
return self.mProxy.ratings_parser.parse(cont)
def get_movie_trivia(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'trivia')
return self.mProxy.trivia_parser.parse(cont, getRefs=self._getRefs)
def get_movie_connections(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'movieconnections')
return self.mProxy.connections_parser.parse(cont)
def get_movie_technical(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'technical')
return self.mProxy.tech_parser.parse(cont)
def get_movie_locations(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'locations')
return self.mProxy.locations_parser.parse(cont)
def get_movie_soundtrack(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'soundtrack')
return self.mProxy.soundtrack_parser.parse(cont)
def get_movie_reviews(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'reviews?count=9999999&start=0')
return self.mProxy.reviews_parser.parse(cont)
def get_movie_critic_reviews(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'criticreviews')
return self.mProxy.criticrev_parser.parse(cont)
def get_movie_external_reviews(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'externalreviews')
return self.mProxy.externalrev_parser.parse(cont)
def get_movie_external_sites(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'externalsites')
ret = self.mProxy.externalsites_parser.parse(cont)
ret['info sets'] = ('external sites', 'misc sites', 'sound clips',
'video sites', 'photo sites', 'official sites')
return ret
def get_movie_official_sites(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'officialsites')
ret = self.mProxy.officialsites_parser.parse(cont)
ret['info sets'] = ('external sites', 'misc sites', 'sound clips',
'video sites', 'photo sites', 'official sites')
return ret
def get_movie_misc_sites(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'miscsites')
ret = self.mProxy.misclinks_parser.parse(cont)
ret['info sets'] = ('external sites', 'misc sites', 'sound clips',
'video sites', 'photo sites', 'official sites')
return ret
def get_movie_sound_clips(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'soundsites')
ret = self.mProxy.soundclips_parser.parse(cont)
ret['info sets'] = ('external sites', 'misc sites', 'sound clips',
'video sites', 'photo sites', 'official sites')
return ret
def get_movie_video_clips(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'videosites')
ret = self.mProxy.videoclips_parser.parse(cont)
ret['info sets'] = ('external sites', 'misc sites', 'sound clips',
'video sites', 'photo sites', 'official sites')
return ret
def get_movie_photo_sites(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'photosites')
ret = self.mProxy.photosites_parser.parse(cont)
ret['info sets'] = ('external sites', 'misc sites', 'sound clips',
'video sites', 'photo sites', 'official sites')
return ret
def get_movie_news(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'news')
return self.mProxy.news_parser.parse(cont, getRefs=self._getRefs)
def _purge_seasons_data(self, data_d):
if '_current_season' in data_d['data']:
del data_d['data']['_current_season']
if '_seasons' in data_d['data']:
del data_d['data']['_seasons']
return data_d
def get_movie_episodes(self, movieID, season_nums='all'):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'episodes')
temp_d = self.mProxy.season_episodes_parser.parse(cont)
if isinstance(season_nums, int):
season_nums = {season_nums}
elif (isinstance(season_nums, (list, tuple)) or
not hasattr(season_nums, '__contains__')):
season_nums = set(season_nums)
if not temp_d and 'data' in temp_d:
return {}
_seasons = temp_d['data'].get('_seasons') or []
nr_eps = 0
data_d = dict()
for season in _seasons:
if season_nums != 'all' and season not in season_nums:
continue
# Prevent Critical error if season is not found #330
try:
cont = self._retrieve(
self.urls['movie_main'] % movieID + 'episodes?season=' + str(season)
)
except:
pass
other_d = self.mProxy.season_episodes_parser.parse(cont)
other_d = self._purge_seasons_data(other_d)
other_d['data'].setdefault('episodes', {})
# Prevent Critical error if season is not found #330
try:
if not (other_d and other_d['data'] and other_d['data']['episodes'][season]):
continue
except:
pass
nr_eps += len(other_d['data']['episodes'].get(season) or [])
if data_d:
data_d['data']['episodes'][season] = other_d['data']['episodes'][season]
else:
data_d = other_d
if not data_d:
data_d['data'] = dict()
data_d['data']['number of episodes'] = nr_eps
return data_d
def get_movie_faqs(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'faq')
return self.mProxy.movie_faqs_parser.parse(cont, getRefs=self._getRefs)
def get_movie_airing(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'tvschedule')
return self.mProxy.airing_parser.parse(cont)
get_movie_tv_schedule = get_movie_airing
def get_movie_synopsis(self, movieID):
return self.get_movie_plot(movieID)
def get_movie_parents_guide(self, movieID):
cont = self._retrieve(self.urls['movie_main'] % movieID + 'parentalguide')
return self.mProxy.parentsguide_parser.parse(cont)
def _search_person(self, name, results):
cont = self._get_search_content('nm', name, results)
return self.spProxy.search_person_parser.parse(cont, results=results)['data']
def get_person_main(self, personID):
cont = self._retrieve(self.urls['person_main'] % personID)
ret = self.pProxy.maindetails_parser.parse(cont)
return ret
def get_person_filmography(self, personID):
cont = self._retrieve(self.urls['person_main'] % personID + 'fullcredits')
return self.pProxy.filmo_parser.parse(cont, getRefs=self._getRefs)
def get_person_biography(self, personID):
cont = self._retrieve(self.urls['person_main'] % personID + 'bio')
return self.pProxy.bio_parser.parse(cont, getRefs=self._getRefs)
def get_person_awards(self, personID):
cont = self._retrieve(self.urls['person_main'] % personID + 'awards')
return self.pProxy.person_awards_parser.parse(cont)
def get_person_other_works(self, personID):
cont = self._retrieve(self.urls['person_main'] % personID + 'otherworks')
return self.pProxy.otherworks_parser.parse(cont, getRefs=self._getRefs)
def get_person_publicity(self, personID):
cont = self._retrieve(self.urls['person_main'] % personID + 'publicity')
return self.pProxy.publicity_parser.parse(cont)
def get_person_official_sites(self, personID):
cont = self._retrieve(self.urls['person_main'] % personID + 'officialsites')
return self.pProxy.person_officialsites_parser.parse(cont)
def get_person_news(self, personID):
cont = self._retrieve(self.urls['person_main'] % personID + 'news')
return self.pProxy.news_parser.parse(cont)
def get_person_genres_links(self, personID):
cont = self._retrieve(self.urls['person_main'] % personID + 'filmogenre')
return self.pProxy.person_genres_parser.parse(cont)
def get_person_keywords_links(self, personID):
cont = self._retrieve(self.urls['person_main'] % personID + 'filmokey')
return self.pProxy.person_keywords_parser.parse(cont)
def _search_company(self, name, results):
cont = self._get_search_content('co', name, results)
url = self.urlOpener._last_url
return self.scompProxy.search_company_parser.parse(cont, url=url,
results=results)['data']
def get_company_main(self, companyID):
cont = self._retrieve(self.urls['company_main'] % companyID)
ret = self.compProxy.company_main_parser.parse(cont)
return ret
def _search_keyword(self, keyword, results):
# XXX: the IMDb web server seems to have some serious problem with
# non-ascii keyword.
# E.g.: http://www.imdb.com/keyword/fianc%E9/
# will return a 500 Internal Server Error: Redirect Recursion.
try:
cont = self._get_search_content('kw', keyword, results)
except IMDbDataAccessError:
self._http_logger.warn('unable to search for keyword %s', keyword,
exc_info=True)
return []
return self.skProxy.search_keyword_parser.parse(cont, results=results)['data']
def _get_keyword(self, keyword, results, page=None):
try:
url = self.urls['keyword_main'] % keyword
if page is not None:
url = url + "&page=" + str(page)
cont = self._retrieve(url)
except IMDbDataAccessError:
self._http_logger.warn('unable to get keyword %s', keyword,
exc_info=True)
return []
return self.skProxy.search_moviekeyword_parser.parse(cont, results=results)['data']
def _get_top_bottom_movies(self, kind):
if kind == 'top':
parser = self.topBottomProxy.top250_parser
url = self.urls['top250']
elif kind == 'bottom':
parser = self.topBottomProxy.bottom100_parser
url = self.urls['bottom100']
elif kind == 'moviemeter':
parser = self.topBottomProxy.moviemeter100_parser
url = self.urls['moviemeter100']
elif kind == 'toptv':
parser = self.topBottomProxy.toptv250_parser
url = self.urls['toptv250']
elif kind == 'tvmeter':
parser = self.topBottomProxy.tvmeter100_parser
url = self.urls['tvmeter100']
elif kind == 'topindian250':
parser = self.topBottomProxy.topindian250_parser
url = self.urls['topindian250']
elif kind == 'boxoffice':
parser = self.topBottomProxy.boxoffice_parser
url = self.urls['boxoffice']
else:
return []
cont = self._retrieve(url)
return parser.parse(cont)['data']
def _get_showtimes(self):
cont = self._retrieve(self.urls['showtimes'])
return self.stimesProxy.showtime_parser.parse(cont)['data']
| 33,163 | Python | .py | 686 | 38.360058 | 170 | 0.612713 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,219 | topBottomParser.py | cinemagoer_cinemagoer/imdb/parser/http/topBottomParser.py | # Copyright 2009-2023 Davide Alberani <[email protected]>
# 2018 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the classes (and the instances) that are used to parse
the pages for the lists of top 250 and bottom 100 movies.
Pages:
http://www.imdb.com/chart/top
http://www.imdb.com/chart/bottom
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import re
from imdb.utils import analyze_title
from .piculet import Path, Rule, Rules, reducers
from .utils import DOMParserBase, analyze_imdbid
class DOMHTMLTop250Parser(DOMParserBase):
"""A parser for the "top 250 movies" page."""
ranktext = 'top 250 rank'
rules = [
Rule(
key='chart',
extractor=Rules(
foreach='//ul[contains(@class, "ipc-metadata-list")]/li',
rules=[
Rule(
key='movieID',
extractor=Path('.//a[contains(@class, "ipc-title-link-wrapper")]/@href', reduce=reducers.first)
),
Rule(
key='title',
extractor=Path('.//h3[contains(@class, "ipc-title__text")]//text()')
),
Rule(
key='rating',
extractor=Path('.//span[contains(@class, "ipc-rating-star")]//text()',
reduce=reducers.first,
transform=lambda x: round(float(x), 1))
),
Rule(
key='year',
extractor=Path('.//div[contains(@class, "cli-title-metadata")]/span/text()',
reduce=reducers.first)
),
Rule(
key='votes',
extractor=Path('.//span[contains(@class, "ipc-rating-star--voteCount")]//text()')
)
]
)
)
]
def postprocess_data(self, data):
if (not data) or ('chart' not in data):
return []
_re_rank = re.compile('(\d+)\.(.+)')
_re_votes = re.compile('([0-9\.]+)([kmb])', re.I)
movies = []
for count, entry in enumerate(data['chart']):
if ('movieID' not in entry) or ('title' not in entry):
continue
entry['rank'] = count + 1
rank_match = _re_rank.match(entry['title'])
if rank_match and len(rank_match.groups()) == 2:
try:
entry['rank'] = int(rank_match.group(1))
except Exception:
pass
entry['title'] = rank_match.group(2).strip()
movie_id = analyze_imdbid(entry['movieID'])
if movie_id is None:
continue
del entry['movieID']
entry[self.ranktext] = entry['rank']
del entry['rank']
title = entry['title']
if 'year' in entry:
title = entry['title'] + ' (%s)' % entry['year']
del entry['year']
title = analyze_title(title)
entry.update(title)
if 'votes' in entry:
votes = entry['votes'].replace('(', '').replace(')', '').replace('\xa0', '')
multiplier = 1
votes_match = _re_votes.match(votes)
if votes_match and len(votes_match.groups()) == 2:
votes = votes_match.group(1)
str_multiplier = votes_match.group(2).lower()
if str_multiplier == 'k':
multiplier = 1000
elif str_multiplier == 'm':
multiplier = 1000 * 1000
elif str_multiplier == 'b':
multiplier = 1000 * 1000 * 1000
try:
entry['votes'] = int(float(votes) * multiplier)
except Exception:
pass
movies.append((movie_id, entry))
return movies
class DOMHTMLBottom100Parser(DOMHTMLTop250Parser):
"""A parser for the "bottom 100 movies" page."""
ranktext = 'bottom 100 rank'
class DOMHTMLMoviemeter100Parser(DOMHTMLTop250Parser):
"""A parser for the "Most Popular Movies" page."""
ranktext = 'popular movies 100 rank'
class DOMHTMLTVmeter100Parser(DOMHTMLTop250Parser):
"""A parser for the "Most Popular TV Shows" page."""
ranktext = 'popular tv 100 rank'
class DOMHTMLTVTop250Parser(DOMHTMLTop250Parser):
"""A parser for the "Top Rated TV Shows" page."""
ranktext = 'top tv 250 rank'
class DOMHTMLTopIndian250Parser(DOMHTMLTop250Parser):
"""A parser for the "Top Rated Indian Movies" page."""
ranktext = 'top indian 250 rank'
class DOMHTMLBoxOfficeParser(DOMParserBase):
"""A parser for the "top boxoffice movies" page."""
ranktext = 'top box office rank'
rules = [
Rule(
key='chart',
extractor=Rules(
foreach='//tbody/tr',
rules=[
Rule(
key='movieID',
extractor=Path('./td[@class="titleColumn"]/a/@href', reduce=reducers.first)
),
Rule(
key='title',
extractor=Path('./td[@class="titleColumn"]/a/text()')
),
Rule(
key='weekend',
extractor=Path('./td[@class="ratingColumn"]/text()')
),
Rule(
key='gross',
extractor=Path('./td[@class="ratingColumn"]/span[@class="secondaryInfo"]/text()')
),
Rule(
key='weeks',
extractor=Path('./td[@class="weeksColumn"]/text()')
),
]
)
)
]
def postprocess_data(self, data):
if (not data) or ('chart' not in data):
return []
movies = []
for entry in data['chart']:
if ('movieID' not in entry) or ('title' not in entry):
continue
movie_id = analyze_imdbid(entry['movieID'])
if movie_id is None:
continue
del entry['movieID']
title = analyze_title(entry['title'])
entry.update(title)
weekend = entry['weekend'].lstrip().rstrip()
entry.update({'weekend': weekend})
movies.append((movie_id, entry))
return movies
_OBJECTS = {
'top250_parser': ((DOMHTMLTop250Parser,), None),
'bottom100_parser': ((DOMHTMLBottom100Parser,), None),
'moviemeter100_parser': ((DOMHTMLMoviemeter100Parser,), None),
'toptv250_parser': ((DOMHTMLTVTop250Parser,), None),
'tvmeter100_parser': ((DOMHTMLTVmeter100Parser,), None),
'topindian250_parser': ((DOMHTMLTopIndian250Parser,), None),
'boxoffice_parser': ((DOMHTMLBoxOfficeParser,), None)
}
| 7,892 | Python | .py | 186 | 29.494624 | 119 | 0.5243 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,220 | personParser.py | cinemagoer_cinemagoer/imdb/parser/http/personParser.py | # Copyright 2004-2022 Davide Alberani <[email protected]>
# 2008-2018 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the classes (and the instances) that are used to parse
the IMDb pages on the www.imdb.com server about a person.
For example, for "Mel Gibson" the referred pages would be:
categorized
http://www.imdb.com/name/nm0000154/maindetails
biography
http://www.imdb.com/name/nm0000154/bio
...and so on.
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import re
from imdb.utils import analyze_name
from .movieParser import DOMHTMLNewsParser, DOMHTMLOfficialsitesParser, DOMHTMLTechParser
from .piculet import Path, Rule, Rules, transformers
from .utils import DOMParserBase, analyze_imdbid, build_movie, build_person
_re_spaces = re.compile(r'\s+')
_reRoles = re.compile(r'(<li>.*? \.\.\.\. )(.*?)(</li>|<br>)', re.I | re.M | re.S)
class DOMHTMLMaindetailsParser(DOMParserBase):
"""Parser for the "maindetails" page of a given person.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
cparser = DOMHTMLMaindetailsParser()
result = cparser.parse(categorized_html_string)
"""
_containsObjects = True
_name_imdb_index = re.compile(r'\([IVXLCDM]+\)')
_birth_rules = [
Rule(
key='birth date',
extractor=Path('.//time[@itemprop="birthDate"]/@datetime')
),
Rule(
key='birth place',
extractor=Path('.//a[starts-with(@href, "/search/name?birth_place=")]/text()')
)
]
_death_rules = [
Rule(
key='death date',
extractor=Path('.//time[@itemprop="deathDate"]/@datetime')
),
Rule(
key='death place',
extractor=Path('.//a[starts-with(@href, "/search/name?death_place=")]/text()')
)
]
rules = [
Rule(
key='name',
extractor=Path(
'//h1[@data-testid="hero__pageTitle"]//text()',
transform=lambda x: analyze_name(x)
)
),
Rule(
key='birth info',
extractor=Rules(
section='//div[h4="Born:"]',
rules=_birth_rules
)
),
Rule(
key='death info',
extractor=Rules(
section='//div[h4="Died:"]',
rules=_death_rules,
)
),
Rule(
key='headshot',
extractor=Path('(//section[contains(@class, "ipc-page-section")])[1]//div[contains(@class, "ipc-poster")]/img[@class="ipc-image"]/@src') # noqa: E501
),
Rule(
key='akas',
extractor=Path(
'//div[h4="Alternate Names:"]/text()',
transform=lambda x: x.strip().split(' ')
)
),
Rule(
key='in development',
extractor=Rules(
foreach='//div[starts-with(@class,"devitem")]',
rules=[
Rule(
key='link',
extractor=Path('./a/@href')
),
Rule(
key='title',
extractor=Path('./a/text()')
)
],
transform=lambda x: build_movie(
x.get('title') or '',
movieID=analyze_imdbid(x.get('link') or ''),
roleID=(x.get('roleID') or '').split('/'),
status=x.get('status') or None
)
)
),
Rule(
key='imdbID',
extractor=Path('//meta[@property="og:url"]/@content',
transform=analyze_imdbid)
)
]
preprocessors = [
('<div class="clear"/> </div>', ''), ('<br/>', '<br />')
]
def postprocess_data(self, data):
for key in ['name']:
if (key in data) and isinstance(data[key], dict):
subdata = data[key]
del data[key]
data.update(subdata)
for what in 'birth date', 'death date':
if what in data and not data[what]:
del data[what]
# XXX: the code below is for backwards compatibility
# probably could be removed
for key in list(data.keys()):
if key == 'birth place':
data['birth notes'] = data[key]
del data[key]
if key == 'death place':
data['death notes'] = data[key]
del data[key]
return data
class DOMHTMLFilmographyParser(DOMParserBase):
"""Parser for the "full credits" page of a given person.
The page should be provided as a string, as taken from
the www.imdb.com server.
Example::
filmo_parser = DOMHTMLFilmographyParser()
result = filmo_parser.parse(fullcredits_html_string)
"""
_defGetRefs = True
_film_rules = [
Rule(
key='link',
extractor=Path('.//b/a/@href')
),
Rule(
key='title',
extractor=Path('.//b/a/text()')
),
# TODO: Notes not migrated yet
Rule(
key='notes',
extractor=Path('.//div[@class="ipc-metadata-list-summary-item__c"]//ul[contains(@class, "ipc-metadata-list-summary-item__stl")]//label/text()') # noqa: E501
),
Rule(
key='year',
extractor=Path(
'.//span[@class="year_column"]//text()',
transform=lambda x: x.strip(),
),
),
Rule(
key='status',
extractor=Path('./a[@class="in_production"]/text()')
),
Rule(
key='rolesNoChar',
extractor=Path(
'.//br/following-sibling::text()',
transform=lambda x: x.strip(),
),
)
]
rules = [
Rule(
key='filmography',
extractor=Rules(
foreach='//div[contains(@id, "filmo-head-")]',
rules=[
Rule(
key=Path(
'.//a/text()',
transform=lambda x: x.lower()
),
extractor=Rules(
foreach='./following-sibling::div[1]/div[contains(@class, "filmo-row")]',
rules=_film_rules,
transform=lambda x: build_movie(
x.get('title') or '',
year=x.get('year'),
movieID=analyze_imdbid(x.get('link') or ''),
rolesNoChar=(x.get('rolesNoChar') or '').strip(),
additionalNotes=x.get('notes'),
status=x.get('status') or None
)
)
)
]
)
)
]
def postprocess_data(self, data):
filmo = {}
for job in (data.get('filmography') or []):
if not isinstance(job, dict) or not job:
continue
filmo.update(job)
if filmo:
data['filmography'] = filmo
return data
class DOMHTMLBioParser(DOMParserBase):
"""Parser for the "biography" page of a given person.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
bioparser = DOMHTMLBioParser()
result = bioparser.parse(biography_html_string)
"""
_defGetRefs = True
_birth_rules = [
Rule(
key='birth date',
extractor=Path(
'./time/@datetime',
transform=lambda s: '%4d-%02d-%02d' % tuple(map(int, s.split('-')))
)
),
Rule(
key='birth notes',
extractor=Path('./a[starts-with(@href, "/search/name?birth_place=")]/text()')
)
]
_death_rules = [
Rule(
key='death date',
extractor=Path(
'./time/@datetime',
transform=lambda s: '%4d-%02d-%02d' % tuple(map(int, s.split('-')))
)
),
Rule(
key='death cause',
extractor=Path(
'./text()',
transform=lambda x: ''.join(x).strip()[2:].lstrip()
)
),
Rule(
key='death notes',
extractor=Path(
'..//text()',
transform=lambda x: _re_spaces.sub(' ', (x or '').strip().split('\n')[-1])
)
)
]
rules = [
Rule(
key='headshot',
extractor=Path('//img[@class="poster"]/@src')
),
Rule(
key='birth info',
extractor=Rules(
section='//table[@id="overviewTable"]'
'//td[text()="Born"]/following-sibling::td[1]',
rules=_birth_rules
)
),
Rule(
key='death info',
extractor=Rules(
section='//table[@id="overviewTable"]'
'//td[text()="Died"]/following-sibling::td[1]',
rules=_death_rules
)
),
Rule(
key='nick names',
extractor=Path(
'//table[@id="overviewTable"]'
'//td[starts-with(text(), "Nickname")]/following-sibling::td[1]/text()',
reduce=lambda xs: '|'.join(xs),
transform=lambda x: [
n.strip().replace(' (', '::(', 1)
for n in x.split('|') if n.strip()
]
)
),
Rule(
key='birth name',
extractor=Path(
'//table[@id="overviewTable"]'
'//td[text()="Birth Name"]/following-sibling::td[1]/text()',
transform=lambda x: x.strip()
)
),
Rule(
key='height',
extractor=Path(
'//table[@id="overviewTable"]'
'//td[text()="Height"]/following-sibling::td[1]/text()',
transform=transformers.strip
)
),
Rule(
key='mini biography',
extractor=Rules(
foreach='//div[@data-testid="sub-section-mini_bio"]',
rules=[
Rule(
key='bio',
extractor=Path('.//text()')
),
Rule(
key='by',
extractor=Path('.//a[@name="ba"]//text()')
)
],
transform=lambda x: "%s::%s" % (
(x.get('bio') or '').split('- IMDb Mini Biography By:')[0].strip(),
(x.get('by') or '').strip() or 'Anonymous'
)
)
),
Rule(
key='spouse',
extractor=Rules(
foreach='//a[@name="spouse"]/following::table[1]//tr',
rules=[
Rule(
key='name',
extractor=Path('./td[1]//text()')
),
Rule(
key='info',
extractor=Path('./td[2]//text()')
)
],
transform=lambda x: ("%s::%s" % (
x.get('name').strip(),
(_re_spaces.sub(' ', x.get('info') or '')).strip())).strip(':')
)
),
Rule(
key='trade mark',
extractor=Path(
foreach='//div[@class="_imdbpyh4"]/h4[starts-with(text(), "Trade Mark")]'
'/.././div[contains(@class, "soda")]',
path='.//text()',
transform=transformers.strip
)
),
Rule(
key='trivia',
extractor=Path(
foreach='//div[@class="_imdbpyh4"]/h4[starts-with(text(), "Trivia")]'
'/.././div[contains(@class, "soda")]',
path='.//text()',
transform=transformers.strip
)
),
Rule(
key='quotes',
extractor=Path(
foreach='//div[@class="_imdbpyh4"]/h4[starts-with(text(), "Personal Quotes")]'
'/.././div[contains(@class, "soda")]',
path='.//text()',
transform=transformers.strip
)
),
Rule(
key='salary history',
extractor=Rules(
foreach='//a[@name="salary"]/following::table[1]//tr',
rules=[
Rule(
key='title',
extractor=Path('./td[1]//text()')
),
Rule(
key='info',
extractor=Path('./td[2]//text()')
)
],
transform=lambda x: "%s::%s" % (
x.get('title').strip(),
_re_spaces.sub(' ', (x.get('info') or '')).strip())
)
)
]
preprocessors = [
(re.compile('(<h5>)', re.I), r'</div><div class="_imdbpy">\1'),
(re.compile('(<h4)', re.I), r'</div><div class="_imdbpyh4">\1'),
(re.compile('(</table>\n</div>\\s+)</div>', re.I + re.DOTALL), r'\1'),
(re.compile('(<div id="tn15bot">)'), r'</div>\1'),
(re.compile(r'\.<br><br>([^\s])', re.I), r'. \1')
]
def postprocess_data(self, data):
for key in ['birth info', 'death info']:
if key in data and isinstance(data[key], dict):
subdata = data[key]
del data[key]
data.update(subdata)
for what in 'birth date', 'death date', 'death cause':
if what in data and not data[what]:
del data[what]
return data
class DOMHTMLOtherWorksParser(DOMParserBase):
"""Parser for the "other works" page of a given person.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
owparser = DOMHTMLOtherWorksParser()
result = owparser.parse(otherworks_html_string)
"""
_defGetRefs = True
rules = [
Rule(
key='other works',
extractor=Path(
foreach='//li[@class="ipl-zebra-list__item"]',
path='.//text()',
transform=transformers.strip
)
)
]
class DOMHTMLPersonGenresParser(DOMParserBase):
"""Parser for the "by genre" and "by keywords" pages of a given person.
The page should be provided as a string, as taken from
the www.imdb.com server. The final result will be a
dictionary, with a key for every relevant section.
Example::
gparser = DOMHTMLPersonGenresParser()
result = gparser.parse(bygenre_html_string)
"""
kind = 'genres'
_containsObjects = True
rules = [
Rule(
key='genres',
extractor=Rules(
foreach='//b/a[@name]/following-sibling::a[1]',
rules=[
Rule(
key=Path('./text()', transform=str.lower),
extractor=Rules(
foreach='../../following-sibling::ol[1]/li//a[1]',
rules=[
Rule(
key='link',
extractor=Path('./@href')
),
Rule(
key='title',
extractor=Path('./text()')
),
Rule(
key='info',
extractor=Path('./following-sibling::text()')
)
],
transform=lambda x: build_movie(
x.get('title') + x.get('info').split('[')[0],
analyze_imdbid(x.get('link')))
)
)
]
)
)
]
def postprocess_data(self, data):
if len(data) == 0:
return {}
return {self.kind: data}
def _process_person_award(x):
awards = {}
movies = x.get('movies')
year = x.get('year')
result = x.get('result')
prize = x.get('prize')
category = x.get('category')
award = x.get('award')
sharedWith = x.get('shared with')
if year:
awards['year'] = int(year.strip())
if result:
awards['result'] = result.strip()
if prize:
awards['prize'] = prize.strip()
if category:
awards['category'] = category.strip()
if movies:
awards['movies'] = movies
if award:
awards['award'] = award.strip()
if sharedWith:
awards['shared with'] = sharedWith
return awards
class DOMHTMLPersonAwardsParser(DOMParserBase):
_defGetRefs = True
rules = [
Rule(
key='awards',
extractor=Rules(
foreach='//table[@class="awards"]/tr',
rules=[
Rule(
key='year',
extractor=Path('./td[@class="award_year"]/a/text()')
),
Rule(
key='result',
extractor=Path('./td[@class="award_outcome"]/b/text()')
),
Rule(
key='prize',
extractor=Path('.//span[@class="award_category"]/text()')
),
Rule(
key='movies',
foreach='./td[@class="award_description"]/a',
extractor=Rules(
[
Rule(
key='title',
extractor=Path('./text()')
),
Rule(
key='link',
extractor=Path('./@href')
),
Rule(
key='year',
extractor=Path('./following-sibling::span[@class="title_year"][1]/text()')
)
],
transform=lambda x: build_movie(
x.get('title') or '',
movieID=analyze_imdbid(x.get('link')),
year=x.get('year')
)
)
),
Rule(
key='shared with',
foreach='./td[@class="award_description"]/div[@class="shared_with"]/following-sibling::ul//a',
extractor=Rules(
[
Rule(
key='name',
extractor=Path('./text()')
),
Rule(
key='link',
extractor=Path('./@href')
)
],
transform=lambda x: build_person(
x.get('name') or '',
personID=analyze_imdbid(x.get('link'))
)
)
),
Rule(
key='category',
extractor=Path('./td[@class="award_description"]/text()')
),
Rule(
key='award',
extractor=Path('../preceding-sibling::h3[1]/text()')
),
],
transform=_process_person_award
)
)
]
_OBJECTS = {
'maindetails_parser': ((DOMHTMLMaindetailsParser,), None),
'bio_parser': ((DOMHTMLBioParser,), None),
'filmo_parser': ((DOMHTMLFilmographyParser,), None),
'otherworks_parser': ((DOMHTMLOtherWorksParser,), None),
'person_officialsites_parser': ((DOMHTMLOfficialsitesParser,), None),
'person_awards_parser': ((DOMHTMLPersonAwardsParser,), None),
'publicity_parser': ((DOMHTMLTechParser,), {'kind': 'publicity'}),
'person_contacts_parser': ((DOMHTMLTechParser,), {'kind': 'contacts'}),
'person_genres_parser': ((DOMHTMLPersonGenresParser,), None),
'person_keywords_parser': ((DOMHTMLPersonGenresParser,), {'kind': 'keywords'}),
'news_parser': ((DOMHTMLNewsParser,), None),
}
| 22,385 | Python | .py | 608 | 22.381579 | 169 | 0.440501 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,221 | searchKeywordParser.py | cinemagoer_cinemagoer/imdb/parser/http/searchKeywordParser.py | # Copyright 2009-2022 Davide Alberani <[email protected]>
# 2018 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the classes (and the instances) that are used to parse
the results of a search for a given keyword.
For example, when searching for the keyword "alabama", the parsed page
would be:
http://www.imdb.com/find?q=alabama&s=kw
"""
from __future__ import absolute_import, division, print_function, unicode_literals
from imdb.utils import analyze_title
from .piculet import Path, Rule, Rules, reducers
from .searchMovieParser import DOMHTMLSearchMovieParser
from .utils import analyze_imdbid
class DOMHTMLSearchKeywordParser(DOMHTMLSearchMovieParser):
"""A parser for the keyword search page."""
rules = [
Rule(
key='data',
extractor=Path(
foreach='//li[contains(@class, "find-keyword-result")]',
path='.//a[@class="ipc-metadata-list-summary-item__t"]/text()'
)
)
]
def custom_analyze_title4kwd(title, yearNote, outline):
"""Return a dictionary with the needed info."""
title = title.strip()
if not title:
return {}
if yearNote:
yearNote = '%s)' % yearNote.split(' ')[0]
title = title + ' ' + yearNote
retDict = analyze_title(title)
if outline:
retDict['plot outline'] = outline
return retDict
class DOMHTMLSearchMovieKeywordParser(DOMHTMLSearchMovieParser):
"""A parser for the movie search by keyword page."""
rules = [
Rule(
key='data',
extractor=Rules(
foreach='//h3[@class="lister-item-header"]',
rules=[
Rule(
key='link',
extractor=Path('./a/@href', reduce=reducers.first)
),
Rule(
key='info',
extractor=Path('./a//text()')
),
Rule(
key='ynote',
extractor=Path('./span[@class="lister-item-year text-muted unbold"]/text()')
),
Rule(
key='outline',
extractor=Path('./span[@class="outline"]//text()')
)
],
transform=lambda x: (
analyze_imdbid(x.get('link')),
custom_analyze_title4kwd(
x.get('info', ''),
x.get('ynote', ''),
x.get('outline', '')
)
)
)
)
]
def preprocess_string(self, html_string):
return html_string.replace(' + >', '>')
_OBJECTS = {
'search_keyword_parser': ((DOMHTMLSearchKeywordParser,), {'kind': 'keyword'}),
'search_moviekeyword_parser': ((DOMHTMLSearchMovieKeywordParser,), None)
}
| 3,659 | Python | .py | 93 | 29.516129 | 100 | 0.579318 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,222 | searchMovieAdvancedParser.py | cinemagoer_cinemagoer/imdb/parser/http/searchMovieAdvancedParser.py | # -*- coding: utf-8 -*-
# Copyright 2019 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the classes (and the instances) that are used to parse
the results of an advanced search for a given title.
For example, when searching for the title "the passion", the parsed page
would be:
http://www.imdb.com/search/title/?title=the+passion
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import re
from .piculet import Path, Rule, Rules, preprocessors, reducers
from .utils import DOMParserBase, analyze_imdbid, build_movie, build_person
_re_secondary_info = re.compile(
r'''(\(([IVXLCM]+)\)\s+)?\((\d{4})(–(\s|(\d{4})))?(\s+(.*))?\)|(\(([IVXLCM]+)\))'''
)
_KIND_MAP = {
'tv short': 'tv short movie',
'video': 'video movie'
}
def _parse_secondary_info(info):
parsed = {}
match = _re_secondary_info.match(info)
kind = None
if match.group(2):
parsed['imdbIndex'] = match.group(2)
if match.group(3):
parsed['year'] = int(match.group(3))
if match.group(4):
kind = 'tv series'
if match.group(6):
parsed['series years'] = match.group(3) + "-" + match.group(6)
if match.group(8):
kind = match.group(8).lower()
if match.group(10): # Added to support case of imdbIndex but no year
parsed['imdbIndex'] = match.group(10)
if kind is None:
kind = 'movie'
parsed['kind'] = _KIND_MAP.get(kind, kind)
return parsed
class DOMHTMLSearchMovieAdvancedParser(DOMParserBase):
"""A parser for the title search page."""
person_rules = [
Rule(key='name', extractor=Path('./text()', reduce=reducers.first)),
Rule(key='link', extractor=Path('./@href', reduce=reducers.first))
]
rules = [
Rule(
key='data',
extractor=Rules(
foreach='//div[contains(@class, "ipc-title-")]//a',
rules=[
Rule(
key='link',
extractor=Path('./@href', reduce=reducers.first)
),
Rule(
key='title',
extractor=Path('./h3/text()', reduce=reducers.first)
),
Rule(
key='secondary_info',
extractor=Path('./h3/span[@class="lister-item-year text-muted unbold"]/text()',
reduce=reducers.first)
),
Rule(
key='state',
extractor=Path('.//b/text()', reduce=reducers.first)
),
Rule(
key='certificates',
extractor=Path('.//span[@class="certificate"]/text()',
reduce=reducers.first,
transform=lambda s: [s])
),
Rule(
key='runtimes',
extractor=Path('.//span[@class="runtime"]/text()',
reduce=reducers.first,
transform=lambda s: [[w for w in s.split() if w.isdigit()][0]])
),
Rule(
key='genres',
extractor=Path('.//span[@class="genre"]/text()',
reduce=reducers.first,
transform=lambda s: [w.strip() for w in s.split(',')])
),
Rule(
key='rating',
extractor=Path('.//div[@name="ir"]/@data-value',
reduce=reducers.first,
transform=float)
),
Rule(
key='votes',
extractor=Path('.//span[@name="nv"]/@data-value',
reduce=reducers.first,
transform=int)
),
Rule(
key='metascore',
extractor=Path('.//span[@class="metascore favorable"]/text()',
reduce=reducers.first,
transform=int)
),
Rule(
key='gross',
extractor=Path('.//span[@name="GROSS"]/@data-value',
reduce=reducers.normalize,
transform=int)
),
Rule(
key='plot',
extractor=Path('./p[@class="text-muted"]//text()',
reduce=reducers.clean)
),
Rule(
key='directors',
extractor=Rules(
foreach='.//div[@class="DIRECTORS"]/a',
rules=person_rules,
transform=lambda x: build_person(x['name'],
personID=analyze_imdbid(x['link']))
)
),
Rule(
key='cast',
extractor=Rules(
foreach='.//div[@class="STARS"]/a',
rules=person_rules,
transform=lambda x: build_person(x['name'],
personID=analyze_imdbid(x['link']))
)
),
Rule(
key='cover url',
extractor=Path('..//a/img/@loadlate')
),
Rule(
key='episode',
extractor=Rules(
rules=[
Rule(key='link',
extractor=Path('./h3/small/a/@href', reduce=reducers.first)),
Rule(key='title',
extractor=Path('./h3/small/a/text()', reduce=reducers.first)),
Rule(key='secondary_info',
extractor=Path('./h3/small/span[@class="lister-item-year text-muted unbold"]/text()', # noqa: E501
reduce=reducers.first)),
]
)
)
]
)
)
]
def _init(self):
self.url = ''
def _reset(self):
self.url = ''
preprocessors = [
(re.compile(r'Directors?:(.*?)(<span|</p>)', re.DOTALL), r'<div class="DIRECTORS">\1</div>\2'),
(re.compile(r'Stars?:(.*?)(<span|</p>)', re.DOTALL), r'<div class="STARS">\1</div>\2'),
(re.compile(r'(Gross:.*?<span name=)"nv"', re.DOTALL), r'\1"GROSS"'),
('Add a Plot', '<br class="ADD_A_PLOT"/>'),
(re.compile(r'(Episode:)(</small>)(.*?)(</h3>)', re.DOTALL), r'\1\3\2\4')
]
def preprocess_dom(self, dom):
preprocessors.remove(dom, '//br[@class="ADD_A_PLOT"]/../..')
return dom
def postprocess_data(self, data):
if 'data' not in data:
data = {'data': []}
results = getattr(self, 'results', None)
if results is not None:
data['data'][:] = data['data'][:results]
result = []
idx = 1
for movie in data['data']:
if not movie["title"].startswith(str(idx) + ". "):
continue
movie["title"] = movie["title"][len(str(idx)) + 2:]
episode = movie.pop('episode', None)
if episode is not None:
series = build_movie(movie.get('title'), movieID=analyze_imdbid(movie['link']))
series['kind'] = 'tv series'
series_secondary = movie.get('secondary_info')
if series_secondary:
series.update(_parse_secondary_info(series_secondary))
movie['episode of'] = series
movie['link'] = episode['link']
movie['title'] = episode['title']
ep_secondary = episode.get('secondary_info')
if ep_secondary is not None:
movie['secondary_info'] = ep_secondary
secondary_info = movie.pop('secondary_info', None)
if secondary_info is not None:
secondary = _parse_secondary_info(secondary_info)
movie.update(secondary)
if episode is not None:
movie['kind'] = 'episode'
result.append((analyze_imdbid(movie.pop('link')), movie))
idx += 1
data['data'] = result
return data
def add_refs(self, data):
return data
_OBJECTS = {
'search_movie_advanced_parser': ((DOMHTMLSearchMovieAdvancedParser,), None)
}
| 9,949 | Python | .py | 224 | 27.553571 | 136 | 0.453645 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,223 | searchCompanyParser.py | cinemagoer_cinemagoer/imdb/parser/http/searchCompanyParser.py | # Copyright 2008-2022 Davide Alberani <[email protected]>
# 2008-2018 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the classes (and the instances) that are used to parse
the results of a search for a given company.
For example, when searching for the name "Columbia Pictures", the parsed page
would be:
http://www.imdb.com/find?q=Columbia+Pictures&s=co
"""
from __future__ import absolute_import, division, print_function, unicode_literals
from imdb.utils import analyze_company_name
from .piculet import Path, Rule, Rules, reducers
from .searchMovieParser import DOMHTMLSearchMovieParser
from .utils import analyze_imdbid
class DOMHTMLSearchCompanyParser(DOMHTMLSearchMovieParser):
"""A parser for the company search page."""
rules = [
Rule(
key='data',
extractor=Rules(
foreach='//li[contains(@class, "find-company-result")]',
rules=[
Rule(
key='link',
extractor=Path('.//a[@class="ipc-metadata-list-summary-item__t"]/@href', reduce=reducers.first)
),
Rule(
key='name',
extractor=Path('.//a[@class="ipc-metadata-list-summary-item__t"]/text()')
),
Rule(
key='country',
extractor=Path('.//label[@class="ipc-metadata-list-summary-item__li"]/text()',
reduce=reducers.first)
),
],
transform=lambda x: (
analyze_imdbid(x.get('link')),
analyze_company_name(x.get('name') + (' [%s]' % x.get('country') if x.get('country') else ''))
)
)
)
]
_OBJECTS = {
'search_company_parser': ((DOMHTMLSearchCompanyParser,), {'kind': 'company'})
}
| 2,653 | Python | .py | 60 | 34.85 | 119 | 0.611929 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,224 | listParser.py | cinemagoer_cinemagoer/imdb/parser/http/listParser.py | # Copyright 2004-2018 Davide Alberani <[email protected]>
# 2008-2018 H. Turgut Uyar <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the classes (and the instances) that are used to parse
the the contents of a list.
For example, when you want to parse the list "Golden Globes 2020: Trending Titles"
the corresponding url would be:
https://www.imdb.com/list/ls091843609/
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import string
from imdb.utils import analyze_title
from .piculet import Path, Rule, Rules, reducers
from .utils import DOMParserBase, analyze_imdbid
non_numeric_chars = ''.join(set(string.printable) - set(string.digits))
class DOMHTMLListParser(DOMParserBase):
"""A parser for the title search page."""
rules = [
Rule(
key='chart',
extractor=Rules(
foreach='//div[@class="lister-item mode-detail"]',
rules=[
Rule(
key='link',
extractor=Path('.//h3[@class="lister-item-header"]/a/@href')
),
Rule(
key='rank',
extractor=Path('.//span[@class="lister-item-index unbold text-primary"]/text()',
reduce=reducers.first,
transform=lambda x: int(''.join(i for i in x if i.isdigit())))
),
Rule(
key='rating',
extractor=Path('.//span[@class="ipl-rating-star__rating"]/text()',
reduce=reducers.first,
transform=lambda x: round(float(x), 1))
),
Rule(
key='movieID',
extractor=Path('.//h3[@class="lister-item-header"]/a/@href')
),
Rule(
key='title',
extractor=Path('.//h3[@class="lister-item-header"]/a/text()')
),
Rule(
key='year',
extractor=Path('.//span[@class="lister-item-year text-muted unbold"]/text()',
transform=lambda x: int(''.join(i for i in x if i.isdigit())[:4]))
),
Rule(
key='votes',
extractor=Path('.//span[@name="nv"]/@data-value', reduce=reducers.first,
transform=int)
)
]
)
)
]
def postprocess_data(self, data):
if (not data) or ('chart' not in data):
return []
movies = []
for entry in data['chart']:
if ('movieID' not in entry) or ('rank' not in entry) or ('title' not in entry):
continue
movie_id = analyze_imdbid(entry['movieID']) # actually url parser to filter out id
if movie_id is None:
continue
del entry['movieID']
title = analyze_title(entry['title'])
entry.update(title)
movies.append((movie_id, entry))
return movies
_OBJECTS = {
'list_parser': ((DOMHTMLListParser,), None)
}
| 4,107 | Python | .py | 93 | 30.806452 | 105 | 0.532416 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,225 | __init__.py | cinemagoer_cinemagoer/imdb/parser/sql/__init__.py | # Copyright 2005-2019 Davide Alberani <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This package provides the IMDbSqlAccessSystem class used to access
IMDb's data through a SQL database. Every database supported by the SQLAlchemy
object relational mapper is available.
The :func:`imdb.IMDb` function will return an instance of this class
when called with the ``accessSystem`` parameter is set to "sql",
"database" or "db".
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import re
from difflib import SequenceMatcher
from codecs import lookup
from imdb import IMDbBase
from imdb.utils import normalizeName, normalizeTitle, build_title, \
build_name, analyze_name, analyze_title, \
canonicalTitle, canonicalName, re_titleRef, \
build_company_name, re_episodes, _unicodeArticles, \
analyze_company_name, re_year_index, re_nameRef
from imdb.Person import Person
from imdb.Movie import Movie
from imdb.Company import Company
from imdb.parser.sql.logging import logger
from imdb._exceptions import IMDbDataAccessError, IMDbError
# Logger for miscellaneous functions.
_aux_logger = logger.getChild('aux')
# =============================
# Things that once upon a time were in imdb.parser.common.locsql.
def titleVariations(title, fromPtdf=False):
"""Build title variations useful for searches; if fromPtdf is true,
the input is assumed to be in the plain text data files format."""
if fromPtdf:
title1 = ''
else:
title1 = title
title2 = title3 = ''
if fromPtdf or re_year_index.search(title):
# If it appears to have a (year[/imdbIndex]) indication,
# assume that a long imdb canonical name was provided.
titldict = analyze_title(title, canonical=1)
# title1: the canonical name.
title1 = titldict['title']
if titldict['kind'] != 'episode':
# title3: the long imdb canonical name.
if fromPtdf:
title3 = title
else:
title3 = build_title(titldict, canonical=1, ptdf=1)
else:
title1 = normalizeTitle(title1)
title3 = build_title(titldict, canonical=1, ptdf=1)
else:
# Just a title.
# title1: the canonical title.
title1 = canonicalTitle(title)
title3 = ''
# title2 is title1 without the article, or title1 unchanged.
if title1:
title2 = title1
t2s = title2.split(', ')
if t2s[-1].lower() in _unicodeArticles:
title2 = ', '.join(t2s[:-1])
_aux_logger.debug('title variations: 1:[%s] 2:[%s] 3:[%s]',
title1, title2, title3)
return title1, title2, title3
re_nameIndex = re.compile(r'\(([IVXLCDM]+)\)')
def nameVariations(name, fromPtdf=False):
"""Build name variations useful for searches; if fromPtdf is true,
the input is assumed to be in the plain text data files format."""
name1 = name2 = name3 = ''
if fromPtdf or re_nameIndex.search(name):
# We've a name with an (imdbIndex)
namedict = analyze_name(name, canonical=1)
# name1 is the name in the canonical format.
name1 = namedict['name']
# name3 is the canonical name with the imdbIndex.
if fromPtdf:
if 'imdbIndex' in namedict:
name3 = name
else:
name3 = build_name(namedict, canonical=1)
else:
# name1 is the name in the canonical format.
name1 = canonicalName(name)
name3 = ''
# name2 is the name in the normal format, if it differs from name1.
name2 = normalizeName(name1)
if name1 == name2:
name2 = ''
_aux_logger.debug('name variations: 1:[%s] 2:[%s] 3:[%s]',
name1, name2, name3)
return name1, name2, name3
def ratcliff(s1, s2, sm):
"""Ratcliff-Obershelp similarity."""
STRING_MAXLENDIFFER = 0.7
s1len = len(s1)
s2len = len(s2)
if s1len < s2len:
threshold = float(s1len) / s2len
else:
threshold = float(s2len) / s1len
if threshold < STRING_MAXLENDIFFER:
return 0.0
sm.set_seq2(s2.lower())
return sm.ratio()
def merge_roles(mop):
"""Merge multiple roles."""
new_list = []
for m in mop:
m_isinnewlist = False
m_indexinnewlist = None
if isinstance(m, Person):
for i, person in enumerate(new_list):
if person.isSamePerson(m):
m_isinnewlist = True
m_indexinnewlist = i
break
else:
if m in new_list:
m_isinnewlist = True
m_indexinnewlist = new_list.index(m)
if m_isinnewlist:
keep_this = new_list[m_indexinnewlist]
if not isinstance(keep_this.currentRole, list):
keep_this.currentRole = [keep_this.currentRole]
keep_this.currentRole.append(m.currentRole)
else:
new_list.append(m)
return new_list
def scan_names(name_list, name1, name2, name3, results=0, ro_thresold=None,
_scan_character=False):
"""Scan a list of names, searching for best matches against
the given variations."""
if ro_thresold is not None:
RO_THRESHOLD = ro_thresold
else:
RO_THRESHOLD = 0.6
sm1 = SequenceMatcher()
sm2 = SequenceMatcher()
sm3 = SequenceMatcher()
sm1.set_seq1(name1.lower())
if name2:
sm2.set_seq1(name2.lower())
if name3:
sm3.set_seq1(name3.lower())
resd = {}
for i, n_data in name_list:
nil = n_data['name']
# Distance with the canonical name.
ratios = [ratcliff(name1, nil, sm1) + 0.05]
namesurname = ''
if not _scan_character:
nils = nil.split(', ', 1)
surname = nils[0]
if len(nils) == 2:
namesurname = '%s %s' % (nils[1], surname)
else:
nils = nil.split(' ', 1)
surname = nils[-1]
namesurname = nil
if surname != nil:
# Distance with the "Surname" in the database.
ratios.append(ratcliff(name1, surname, sm1))
if not _scan_character:
ratios.append(ratcliff(name1, namesurname, sm1))
if name2:
ratios.append(ratcliff(name2, surname, sm2))
# Distance with the "Name Surname" in the database.
if namesurname:
ratios.append(ratcliff(name2, namesurname, sm2))
if name3:
# Distance with the long imdb canonical name.
ratios.append(ratcliff(name3,
build_name(n_data, canonical=1), sm3) + 0.1)
ratio = max(ratios)
if ratio >= RO_THRESHOLD:
if i in resd:
if ratio > resd[i][0]:
resd[i] = (ratio, (i, n_data))
else:
resd[i] = (ratio, (i, n_data))
res = list(resd.values())
res.sort()
res.reverse()
if results > 0:
res[:] = res[:results]
return res
def scan_titles(titles_list, title1, title2, title3, results=0,
searchingEpisode=0, onlyEpisodes=0, ro_thresold=None):
"""Scan a list of titles, searching for best matches against
the given variations."""
if ro_thresold is not None:
RO_THRESHOLD = ro_thresold
else:
RO_THRESHOLD = 0.6
sm1 = SequenceMatcher()
sm2 = SequenceMatcher()
sm3 = SequenceMatcher()
sm1.set_seq1(title1.lower())
sm2.set_seq2(title2.lower())
if title3:
sm3.set_seq1(title3.lower())
if title3[-1] == '}':
searchingEpisode = 1
hasArt = 0
if title2 != title1:
hasArt = 1
resd = {}
for i, t_data in titles_list:
if onlyEpisodes:
if t_data.get('kind') != 'episode':
continue
til = t_data['title']
if til[-1] == ')':
dateIdx = til.rfind('(')
if dateIdx != -1:
til = til[:dateIdx].rstrip()
if not til:
continue
ratio = ratcliff(title1, til, sm1)
if ratio >= RO_THRESHOLD:
resd[i] = (ratio, (i, t_data))
continue
if searchingEpisode:
if t_data.get('kind') != 'episode':
continue
elif t_data.get('kind') == 'episode':
continue
til = t_data['title']
# Distance with the canonical title (with or without article).
# titleS -> titleR
# titleS, the -> titleR, the
if not searchingEpisode:
til = canonicalTitle(til)
ratios = [ratcliff(title1, til, sm1) + 0.05]
# til2 is til without the article, if present.
til2 = til
tils = til2.split(', ')
matchHasArt = 0
if tils[-1].lower() in _unicodeArticles:
til2 = ', '.join(tils[:-1])
matchHasArt = 1
if hasArt and not matchHasArt:
# titleS[, the] -> titleR
ratios.append(ratcliff(title2, til, sm2))
elif matchHasArt and not hasArt:
# titleS -> titleR[, the]
ratios.append(ratcliff(title1, til2, sm1))
else:
ratios = [0.0]
if title3:
# Distance with the long imdb canonical title.
ratios.append(ratcliff(title3,
build_title(t_data, canonical=1, ptdf=1), sm3) + 0.1)
ratio = max(ratios)
if ratio >= RO_THRESHOLD:
if i in resd:
if ratio > resd[i][0]:
resd[i] = (ratio, (i, t_data))
else:
resd[i] = (ratio, (i, t_data))
res = list(resd.values())
res.sort()
res.reverse()
if results > 0:
res[:] = res[:results]
return res
def scan_company_names(name_list, name1, results=0, ro_thresold=None):
"""Scan a list of company names, searching for best matches against
the given name. Notice that this function takes a list of
strings, and not a list of dictionaries."""
if ro_thresold is not None:
RO_THRESHOLD = ro_thresold
else:
RO_THRESHOLD = 0.6
sm1 = SequenceMatcher()
sm1.set_seq1(name1.lower())
resd = {}
withoutCountry = not name1.endswith(']')
for i, n in name_list:
o_name = n
var = 0.0
if withoutCountry and n.endswith(']'):
cidx = n.rfind('[')
if cidx != -1:
n = n[:cidx].rstrip()
var = -0.05
# Distance with the company name.
ratio = ratcliff(name1, n, sm1) + var
if ratio >= RO_THRESHOLD:
if i in resd:
if ratio > resd[i][0]:
resd[i] = (ratio,
(i, analyze_company_name(o_name)))
else:
resd[i] = (ratio, (i, analyze_company_name(o_name)))
res = list(resd.values())
res.sort()
res.reverse()
if results > 0:
res[:] = res[:results]
return res
_translate = dict(B='1', C='2', D='3', F='1', G='2', J='2', K='2', L='4',
M='5', N='5', P='1', Q='2', R='6', S='2', T='3', V='1',
X='2', Z='2')
_translateget = _translate.get
_re_non_ascii = re.compile(r'^[^a-z]*', re.I)
SOUNDEX_LEN = 5
def soundex(s):
"""Return the soundex code for the given string."""
# Maximum length of the soundex code.
s = _re_non_ascii.sub('', s)
if not s:
return None
s = s.upper()
soundCode = s[0]
for c in s[1:]:
cw = _translateget(c, '0')
if cw != '0' and soundCode[-1] != cw:
soundCode += cw
return soundCode[:SOUNDEX_LEN] or None
def _sortKeywords(keyword, kwds):
"""Sort a list of keywords, based on the searched one."""
sm = SequenceMatcher()
sm.set_seq1(keyword.lower())
ratios = [(ratcliff(keyword, k, sm), k) for k in kwds]
checkContained = False
if len(keyword) > 4:
checkContained = True
for idx, data in enumerate(ratios):
ratio, key = data
if key.startswith(keyword):
ratios[idx] = (ratio + 0.5, key)
elif checkContained and keyword in key:
ratios[idx] = (ratio + 0.3, key)
ratios.sort()
ratios.reverse()
return [r[1] for r in ratios]
def filterSimilarKeywords(keyword, kwdsIterator):
"""Return a sorted list of keywords similar to the one given."""
seenDict = {}
kwdSndx = soundex(keyword)
matches = []
matchesappend = matches.append
checkContained = False
if len(keyword) > 4:
checkContained = True
for movieID, key in kwdsIterator:
if key in seenDict:
continue
seenDict[key] = None
if checkContained and keyword in key:
matchesappend(key)
continue
if kwdSndx == soundex(key):
matchesappend(key)
return _sortKeywords(keyword, matches)
# =============================
_litlist = ['screenplay/teleplay', 'novel', 'adaption', 'book',
'production process protocol', 'interviews',
'printed media reviews', 'essays', 'other literature']
_litd = dict([(x, ('literature', x)) for x in _litlist])
_buslist = ['budget', 'weekend gross', 'gross', 'opening weekend', 'rentals',
'admissions', 'filming dates', 'production dates', 'studios',
'copyright holder']
_busd = dict([(x, ('business', x)) for x in _buslist])
def _reGroupDict(d, newgr):
"""Regroup keys in the d dictionary in subdictionaries, based on
the scheme in the newgr dictionary.
E.g.: in the newgr, an entry 'LD label': ('laserdisc', 'label')
tells the _reGroupDict() function to take the entry with
label 'LD label' (as received from the sql database)
and put it in the subsection (another dictionary) named
'laserdisc', using the key 'label'."""
r = {}
newgrks = list(newgr.keys())
for k, v in list(d.items()):
if k in newgrks:
r.setdefault(newgr[k][0], {})[newgr[k][1]] = v
else:
r[k] = v
return r
def _groupListBy(l, index):
"""Regroup items in a list in a list of lists, grouped by
the value at the given index."""
tmpd = {}
for item in l:
tmpd.setdefault(item[index], []).append(item)
res = list(tmpd.values())
return res
def sub_dict(d, keys):
"""Return the subdictionary of 'd', with just the keys listed in 'keys'."""
return dict([(k, d[k]) for k in keys if k in d])
def get_movie_data(movieID, kindDict, fromAka=0, _table=None):
"""Return a dictionary containing data about the given movieID;
if fromAka is true, the AkaTitle table is searched; _table is
reserved for the imdbpy2sql.py script."""
if _table is not None:
Table = _table
else:
if not fromAka:
Table = Title
else:
Table = AkaTitle
try:
m = Table.get(movieID)
except Exception as e:
_aux_logger.warn('Unable to fetch information for movieID %s: %s', movieID, e)
mdict = {}
return mdict
mdict = {'title': m.title, 'kind': kindDict[m.kindID],
'year': m.productionYear, 'imdbIndex': m.imdbIndex,
'season': m.seasonNr, 'episode': m.episodeNr}
if not fromAka:
if m.seriesYears is not None:
mdict['series years'] = str(m.seriesYears)
if mdict['imdbIndex'] is None:
del mdict['imdbIndex']
if mdict['year'] is None:
del mdict['year']
else:
try:
mdict['year'] = int(mdict['year'])
except (TypeError, ValueError):
del mdict['year']
if mdict['season'] is None:
del mdict['season']
else:
try:
mdict['season'] = int(mdict['season'])
except:
pass
if mdict['episode'] is None:
del mdict['episode']
else:
try:
mdict['episode'] = int(mdict['episode'])
except:
pass
episodeOfID = m.episodeOfID
if episodeOfID is not None:
ser_dict = get_movie_data(episodeOfID, kindDict, fromAka)
mdict['episode of'] = Movie(data=ser_dict, movieID=episodeOfID,
accessSystem='sql')
if fromAka:
ser_note = AkaTitle.get(episodeOfID).note
if ser_note:
mdict['episode of'].notes = ser_note
return mdict
def _iterKeywords(results):
"""Iterate over (key.id, key.keyword) columns of a selection of
the Keyword table."""
for key in results:
yield key.id, key.keyword
def getSingleInfo(table, movieID, infoType, notAList=False):
"""Return a dictionary in the form {infoType: infoListOrString},
retrieving a single set of information about a given movie, from
the specified table."""
infoTypeID = InfoType.select(InfoType.q.info == infoType)
if infoTypeID.count() == 0:
return {}
res = table.select(AND(table.q.movieID == movieID,
table.q.infoTypeID == infoTypeID[0].id))
retList = []
for r in res:
info = r.info
note = r.note
if note:
info += '::%s' % note
retList.append(info)
if not retList:
return {}
if not notAList:
return {infoType: retList}
else:
return {infoType: retList[0]}
def _cmpTop(a, b, what='top 250 rank'):
"""Compare function used to sort top 250/bottom 10 rank."""
av = int(a[1].get(what))
bv = int(b[1].get(what))
if av == bv:
return 0
return (-1, 1)[av > bv]
def _cmpBottom(a, b):
"""Compare function used to sort top 250/bottom 10 rank."""
return _cmpTop(a, b, what='bottom 10 rank')
class IMDbSqlAccessSystem(IMDbBase):
"""The class used to access IMDb's data through a SQL database."""
accessSystem = 'sql'
def __init__(self, uri, adultSearch=True, *arguments, **keywords):
"""Initialize the access system."""
IMDbBase.__init__(self, *arguments, **keywords)
DB_TABLES = []
try:
from .alchemyadapter import getDBTables, NotFoundError, \
setConnection, AND, OR, IN, \
ISNULL, CONTAINSSTRING, toUTF8
# XXX: look ma'... black magic! It's used to make
# TableClasses and some functions accessible
# through the whole module.
for k, v in [('NotFoundError', NotFoundError),
('AND', AND), ('OR', OR), ('IN', IN),
('ISNULL', ISNULL),
('CONTAINSSTRING', CONTAINSSTRING)]:
globals()[k] = v
self.toUTF8 = toUTF8
DB_TABLES = getDBTables(uri)
for t in DB_TABLES:
globals()[t._imdbpyName] = t
except ImportError as e:
raise IMDbError('unable to import SQLAlchemy')
# Set the connection to the database.
logger.debug('connecting to %s', uri)
try:
self._connection = setConnection(uri, DB_TABLES)
except AssertionError as e:
raise IMDbDataAccessError(
'unable to connect to the database server; ' +
'complete message: "%s"' % str(e))
self.Error = self._connection.module.Error
# Maps some IDs to the corresponding strings.
self._kind = {}
self._kindRev = {}
logger.debug('reading constants from the database')
try:
for kt in KindType.select():
self._kind[kt.id] = kt.kind
self._kindRev[str(kt.kind)] = kt.id
except self.Error:
# NOTE: you can also get the error, but - at least with
# MySQL - it also contains the password, and I don't
# like the idea to print it out.
raise IMDbDataAccessError(
'unable to connect to the database server')
self._role = {}
for rl in RoleType.select():
self._role[rl.id] = str(rl.role)
self._info = {}
self._infoRev = {}
for inf in InfoType.select():
self._info[inf.id] = str(inf.info)
self._infoRev[str(inf.info)] = inf.id
self._compType = {}
for cType in CompanyType.select():
self._compType[cType.id] = cType.kind
info = [(it.id, it.info) for it in InfoType.select()]
self._compcast = {}
for cc in CompCastType.select():
self._compcast[cc.id] = str(cc.kind)
self._link = {}
for lt in LinkType.select():
self._link[lt.id] = str(lt.link)
self._moviesubs = {}
# Build self._moviesubs, a dictionary used to rearrange
# the data structure for a movie object.
for vid, vinfo in info:
if not vinfo.startswith('LD '):
continue
self._moviesubs[vinfo] = ('laserdisc', vinfo[3:])
self._moviesubs.update(_litd)
self._moviesubs.update(_busd)
self.do_adult_search(adultSearch)
def _findRefs(self, o, trefs, nrefs):
"""Find titles or names references in strings."""
if isinstance(o, str):
for title in re_titleRef.findall(o):
a_title = analyze_title(title, canonical=0)
rtitle = build_title(a_title, ptdf=1)
if rtitle in trefs:
continue
movieID = self._getTitleID(rtitle)
if movieID is None:
movieID = self._getTitleID(title)
if movieID is None:
continue
m = Movie(title=rtitle, movieID=movieID,
accessSystem=self.accessSystem)
trefs[rtitle] = m
rtitle2 = canonicalTitle(a_title.get('title', ''))
if rtitle2 and rtitle2 != rtitle and rtitle2 != title:
trefs[rtitle2] = m
if title != rtitle:
trefs[title] = m
for name in re_nameRef.findall(o):
a_name = analyze_name(name, canonical=1)
rname = build_name(a_name, canonical=1)
if rname in nrefs:
continue
personID = self._getNameID(rname)
if personID is None:
personID = self._getNameID(name)
if personID is None:
continue
p = Person(name=rname, personID=personID,
accessSystem=self.accessSystem)
nrefs[rname] = p
rname2 = normalizeName(a_name.get('name', ''))
if rname2 and rname2 != rname:
nrefs[rname2] = p
if name != rname and name != rname2:
nrefs[name] = p
elif isinstance(o, (list, tuple)):
for item in o:
self._findRefs(item, trefs, nrefs)
elif isinstance(o, dict):
for value in list(o.values()):
self._findRefs(value, trefs, nrefs)
return trefs, nrefs
def _extractRefs(self, o):
"""Scan for titles or names references in strings."""
trefs = {}
nrefs = {}
try:
return self._findRefs(o, trefs, nrefs)
except RuntimeError as e:
# Symbian/python 2.2 has a poor regexp implementation.
import warnings
warnings.warn('RuntimeError in '
"imdb.parser.sql.IMDbSqlAccessSystem; "
"if it's not a recursion limit exceeded and we're not "
"running in a Symbian environment, it's a bug:\n%s" % e)
return trefs, nrefs
def _changeAKAencoding(self, akanotes, akatitle):
"""Return akatitle in the correct charset, as specified in
the akanotes field; if akatitle doesn't need to be modified,
return None."""
oti = akanotes.find('(original ')
if oti == -1:
return None
ote = akanotes[oti + 10:].find(' title)')
if ote != -1:
cs_info = akanotes[oti + 10:oti + 10 + ote].lower().split()
for e in cs_info:
# excludes some strings that clearly are not encoding.
if e in ('script', '', 'cyrillic', 'greek'):
continue
if e.startswith('iso-') and e.find('latin') != -1:
e = e[4:].replace('-', '')
try:
lookup(e)
lat1 = akatitle.encode('latin_1', 'replace')
return str(lat1, e, 'replace')
except (LookupError, ValueError, TypeError):
continue
return None
def _buildNULLCondition(self, col, val):
"""Build a comparison for columns where values can be NULL."""
if val is None:
return ISNULL(col)
else:
if isinstance(val, int):
return col == val
else:
return col == self.toUTF8(val)
def _getTitleID(self, title):
"""Given a long imdb canonical title, returns a movieID or
None if not found."""
td = analyze_title(title)
condition = None
if td['kind'] == 'episode':
epof = td['episode of']
seriesID = [s.id for s in Title.select(
AND(Title.q.title == self.toUTF8(epof['title']),
self._buildNULLCondition(Title.q.imdbIndex,
epof.get('imdbIndex')),
Title.q.kindID == self._kindRev[epof['kind']],
self._buildNULLCondition(Title.q.productionYear,
epof.get('year'))))]
if seriesID:
condition = AND(IN(Title.q.episodeOfID, seriesID),
Title.q.title == self.toUTF8(td['title']),
self._buildNULLCondition(Title.q.imdbIndex,
td.get('imdbIndex')),
Title.q.kindID == self._kindRev[td['kind']],
self._buildNULLCondition(Title.q.productionYear,
td.get('year')))
if condition is None:
condition = AND(Title.q.title == self.toUTF8(td['title']),
self._buildNULLCondition(Title.q.imdbIndex,
td.get('imdbIndex')),
Title.q.kindID == self._kindRev[td['kind']],
self._buildNULLCondition(Title.q.productionYear,
td.get('year')))
res = Title.select(condition)
try:
if res.count() != 1:
return None
except (UnicodeDecodeError, TypeError):
return None
return res[0].id
def _getNameID(self, name):
"""Given a long imdb canonical name, returns a personID or
None if not found."""
nd = analyze_name(name)
res = Name.select(AND(Name.q.name == self.toUTF8(nd['name']),
self._buildNULLCondition(Name.q.imdbIndex,
nd.get('imdbIndex'))))
try:
if res.count() != 1:
return None
except (UnicodeDecodeError, TypeError):
return None
return res[0].id
def _normalize_movieID(self, movieID):
"""Normalize the given movieID."""
try:
return int(movieID)
except (ValueError, OverflowError):
raise IMDbError('movieID "%s" can\'t be converted to integer' %
movieID)
def _normalize_personID(self, personID):
"""Normalize the given personID."""
try:
return int(personID)
except (ValueError, OverflowError):
raise IMDbError('personID "%s" can\'t be converted to integer' %
personID)
def _normalize_characterID(self, characterID):
"""Normalize the given characterID."""
try:
return int(characterID)
except (ValueError, OverflowError):
raise IMDbError('characterID "%s" can\'t be converted to integer'
% characterID)
def _normalize_companyID(self, companyID):
"""Normalize the given companyID."""
try:
return int(companyID)
except (ValueError, OverflowError):
raise IMDbError('companyID "%s" can\'t be converted to integer'
% companyID)
def get_imdbMovieID(self, movieID):
"""Translate a movieID in an imdbID.
If not in the database, try an Exact Primary Title search on IMDb;
return None if it's unable to get the imdbID.
"""
try:
movie = Title.get(movieID)
except NotFoundError:
return None
imdbID = movie.imdbID
if imdbID is not None:
return '%07d' % imdbID
m_dict = get_movie_data(movie.id, self._kind)
titline = build_title(m_dict, ptdf=False)
imdbID = self.title2imdbID(titline, m_dict['kind'])
# If the imdbID was retrieved from the web and was not in the
# database, update the database (ignoring errors, because it's
# possibile that the current user has not update privileges).
# There're times when I think I'm a genius; this one of
# those times... <g>
if imdbID is not None and not isinstance(imdbID, list):
try:
movie.imdbID = int(imdbID)
except:
pass
return imdbID
def get_imdbPersonID(self, personID):
"""Translate a personID in an imdbID.
If not in the database, try an Exact Primary Name search on IMDb;
return None if it's unable to get the imdbID.
"""
try:
person = Name.get(personID)
except NotFoundError:
return None
imdbID = person.imdbID
if imdbID is not None:
return '%07d' % imdbID
n_dict = {'name': person.name, 'imdbIndex': person.imdbIndex}
namline = build_name(n_dict, canonical=False)
imdbID = self.name2imdbID(namline)
if imdbID is not None and not isinstance(imdbID, list):
try:
person.imdbID = int(imdbID)
except:
pass
return imdbID
def get_imdbCharacterID(self, characterID):
"""Translate a characterID in an imdbID.
If not in the database, try an Exact Primary Name search on IMDb;
return None if it's unable to get the imdbID.
"""
try:
character = CharName.get(characterID)
except NotFoundError:
return None
imdbID = character.imdbID
if imdbID is not None:
return '%07d' % imdbID
n_dict = {'name': character.name, 'imdbIndex': character.imdbIndex}
namline = build_name(n_dict, canonical=False)
imdbID = self.character2imdbID(namline)
if imdbID is not None and not isinstance(imdbID, list):
try:
character.imdbID = int(imdbID)
except:
pass
return imdbID
def get_imdbCompanyID(self, companyID):
"""Translate a companyID in an imdbID.
If not in the database, try an Exact Primary Name search on IMDb;
return None if it's unable to get the imdbID.
"""
try:
company = CompanyName.get(companyID)
except NotFoundError:
return None
imdbID = company.imdbID
if imdbID is not None:
return '%07d' % imdbID
n_dict = {'name': company.name, 'country': company.countryCode}
namline = build_company_name(n_dict)
imdbID = self.company2imdbID(namline)
if imdbID is not None and not isinstance(imdbID, list):
try:
company.imdbID = int(imdbID)
except:
pass
return imdbID
def do_adult_search(self, doAdult):
"""If set to 0 or False, movies in the Adult category are not
episodeOf = title_dict.get('episode of')
shown in the results of a search."""
self.doAdult = doAdult
def _search_movie(self, title, results, _episodes=False):
title = title.strip()
if not title:
return []
title_dict = analyze_title(title, canonical=1)
s_title = title_dict['title']
if not s_title:
return []
episodeOf = title_dict.get('episode of')
if episodeOf:
_episodes = False
s_title_split = s_title.split(', ')
if len(s_title_split) > 1 and \
s_title_split[-1].lower() in _unicodeArticles:
s_title_rebuilt = ', '.join(s_title_split[:-1])
if s_title_rebuilt:
s_title = s_title_rebuilt
soundexCode = soundex(s_title)
# XXX: improve the search restricting the kindID if the
# "kind" of the input differs from "movie"?
condition = conditionAka = None
if _episodes:
condition = AND(Title.q.phoneticCode == soundexCode,
Title.q.kindID == self._kindRev['episode'])
conditionAka = AND(AkaTitle.q.phoneticCode == soundexCode,
AkaTitle.q.kindID == self._kindRev['episode'])
elif title_dict['kind'] == 'episode' and episodeOf is not None:
# set canonical=0 ? Should not make much difference.
series_title = build_title(episodeOf, canonical=1)
# XXX: is it safe to get "results" results?
# Too many? Too few?
serRes = results
if serRes < 3 or serRes > 10:
serRes = 10
searchSeries = self._search_movie(series_title, serRes)
seriesIDs = [result[0] for result in searchSeries]
if seriesIDs:
condition = AND(Title.q.phoneticCode == soundexCode,
IN(Title.q.episodeOfID, seriesIDs),
Title.q.kindID == self._kindRev['episode'])
conditionAka = AND(AkaTitle.q.phoneticCode == soundexCode,
IN(AkaTitle.q.episodeOfID, seriesIDs),
AkaTitle.q.kindID == self._kindRev['episode'])
else:
# XXX: bad situation: we have found no matching series;
# try searching everything (both episodes and
# non-episodes) for the title.
condition = AND(Title.q.phoneticCode == soundexCode,
IN(Title.q.episodeOfID, seriesIDs))
conditionAka = AND(AkaTitle.q.phoneticCode == soundexCode,
IN(AkaTitle.q.episodeOfID, seriesIDs))
if condition is None:
# XXX: excludes episodes?
condition = AND(Title.q.kindID != self._kindRev['episode'],
Title.q.phoneticCode == soundexCode)
conditionAka = AND(AkaTitle.q.kindID != self._kindRev['episode'],
AkaTitle.q.phoneticCode == soundexCode)
# Up to 3 variations of the title are searched, plus the
# long imdb canonical title, if provided.
if not _episodes:
title1, title2, title3 = titleVariations(title)
else:
title1 = title
title2 = ''
title3 = ''
try:
qr = [(q.id, get_movie_data(q.id, self._kind))
for q in Title.select(condition)]
q2 = [(q.movieID, get_movie_data(q.id, self._kind, fromAka=1))
for q in AkaTitle.select(conditionAka)]
qr += q2
except NotFoundError as e:
raise IMDbDataAccessError(
'unable to search the database: "%s"' % str(e))
resultsST = results * 3
res = scan_titles(qr, title1, title2, title3, resultsST,
searchingEpisode=episodeOf is not None,
onlyEpisodes=_episodes,
ro_thresold=0.0)
res[:] = [x[1] for x in res]
if res and not self.doAdult:
mids = [x[0] for x in res]
genreID = self._infoRev['genres']
adultlist = [al.movieID for al
in MovieInfo.select(
AND(MovieInfo.q.infoTypeID == genreID,
MovieInfo.q.info == 'Adult',
IN(MovieInfo.q.movieID, mids)))]
res[:] = [x for x in res if x[0] not in adultlist]
new_res = []
# XXX: can there be duplicates?
for r in res:
if r not in q2:
new_res.append(r)
continue
mdict = r[1]
aka_title = build_title(mdict, ptdf=1)
orig_dict = get_movie_data(r[0], self._kind)
orig_title = build_title(orig_dict, ptdf=1)
if aka_title == orig_title:
new_res.append(r)
continue
orig_dict['akas'] = [aka_title]
new_res.append((r[0], orig_dict))
if results > 0:
new_res[:] = new_res[:results]
return new_res
def _search_movie_advanced(self, title=None, adult=None, results=None, sort=None, sort_dir=None):
return self._search_movie(title, results)
def _search_episode(self, title, results):
return self._search_movie(title, results, _episodes=True)
def get_movie_main(self, movieID):
# Every movie information is retrieved from here.
infosets = self.get_movie_infoset()
try:
res = get_movie_data(movieID, self._kind)
except NotFoundError as e:
raise IMDbDataAccessError(
'unable to get movieID "%s": "%s"' % (movieID, str(e)))
if not res:
raise IMDbDataAccessError('unable to get movieID "%s"' % movieID)
# Collect cast information.
castdata = [[cd.personID, cd.personRoleID, cd.note, cd.nrOrder,
self._role[cd.roleID]]
for cd in CastInfo.select(CastInfo.q.movieID == movieID)]
for p in castdata:
person = Name.get(p[0])
p += [person.name, person.imdbIndex]
if p[4] in ('actor', 'actress'):
p[4] = 'cast'
# Regroup by role/duty (cast, writer, director, ...)
castdata[:] = _groupListBy(castdata, 4)
for group in castdata:
duty = group[0][4]
for pdata in group:
curRole = pdata[1]
curRoleID = None
if curRole is not None:
robj = CharName.get(curRole)
curRole = robj.name
curRoleID = robj.id
p = Person(personID=pdata[0], name=pdata[5],
currentRole=curRole or '',
roleID=curRoleID,
notes=pdata[2] or '',
accessSystem='sql')
if pdata[6]:
p['imdbIndex'] = pdata[6]
p.billingPos = pdata[3]
res.setdefault(duty, []).append(p)
if duty == 'cast':
res[duty] = merge_roles(res[duty])
res[duty].sort()
# Info about the movie.
minfo = [(self._info[m.infoTypeID], m.info, m.note)
for m in MovieInfo.select(MovieInfo.q.movieID == movieID)]
minfo += [('keywords', Keyword.get(m.keywordID).keyword, None)
for m in MovieKeyword.select(MovieKeyword.q.movieID == movieID)]
minfo = _groupListBy(minfo, 0)
for group in minfo:
sect = group[0][0]
for mdata in group:
data = mdata[1]
if mdata[2]:
data += '::%s' % mdata[2]
res.setdefault(sect, []).append(data)
# Companies info about a movie.
cinfo = [(self._compType[m.companyTypeID], m.companyID, m.note) for m
in MovieCompanies.select(MovieCompanies.q.movieID == movieID)]
cinfo = _groupListBy(cinfo, 0)
for group in cinfo:
sect = group[0][0]
for mdata in group:
cDb = CompanyName.get(mdata[1])
cDbTxt = cDb.name
if cDb.countryCode:
cDbTxt += ' %s' % cDb.countryCode
company = Company(name=cDbTxt,
companyID=mdata[1],
notes=mdata[2] or '',
accessSystem=self.accessSystem)
res.setdefault(sect, []).append(company)
# AKA titles.
akat = [(get_movie_data(at.id, self._kind, fromAka=1), at.note)
for at in AkaTitle.select(AkaTitle.q.movieID == movieID)]
if akat:
res['akas'] = []
for td, note in akat:
nt = build_title(td, ptdf=1)
if note:
net = self._changeAKAencoding(note, nt)
if net is not None:
nt = net
nt += '::%s' % note
if nt not in res['akas']:
res['akas'].append(nt)
# Complete cast/crew.
compcast = [(self._compcast[cc.subjectID], self._compcast[cc.statusID])
for cc in CompleteCast.select(CompleteCast.q.movieID == movieID)]
if compcast:
for entry in compcast:
val = str(entry[1])
res['complete %s' % entry[0]] = val
# Movie connections.
mlinks = [[ml.linkedMovieID, self._link[ml.linkTypeID]]
for ml in MovieLink.select(MovieLink.q.movieID == movieID)]
if mlinks:
for ml in mlinks:
lmovieData = get_movie_data(ml[0], self._kind)
if lmovieData:
m = Movie(movieID=ml[0], data=lmovieData, accessSystem='sql')
ml[0] = m
res['connections'] = {}
mlinks[:] = _groupListBy(mlinks, 1)
for group in mlinks:
lt = group[0][1]
res['connections'][lt] = [i[0] for i in group]
# Episodes.
episodes = {}
eps_list = list(Title.select(Title.q.episodeOfID == movieID))
eps_list.sort(key=lambda e: '%s.%s' % (e.seasonNr or '', e.episodeNr or ''))
if eps_list:
ps_data = {'title': res['title'], 'kind': res['kind'],
'year': res.get('year'),
'imdbIndex': res.get('imdbIndex')}
parentSeries = Movie(movieID=movieID, data=ps_data,
accessSystem='sql')
for episode in eps_list:
episodeID = episode.id
episode_data = get_movie_data(episodeID, self._kind)
m = Movie(movieID=episodeID, data=episode_data,
accessSystem='sql')
m['episode of'] = parentSeries
season = episode_data.get('season', 'UNKNOWN')
if season not in episodes:
episodes[season] = {}
ep_number = episode_data.get('episode')
if ep_number is None:
ep_number = max((list(episodes[season].keys()) or [0])) + 1
episodes[season][ep_number] = m
res['episodes'] = episodes
res['number of episodes'] = sum([len(x) for x in list(episodes.values())])
res['number of seasons'] = len(list(episodes.keys()))
# Regroup laserdisc information.
res = _reGroupDict(res, self._moviesubs)
# Do some transformation to preserve consistency with other
# data access systems.
if 'quotes' in res:
for idx, quote in enumerate(res['quotes']):
res['quotes'][idx] = quote.split('::')
if 'runtimes' in res and len(res['runtimes']) > 0:
rt = res['runtimes'][0]
episodes = re_episodes.findall(rt)
if episodes:
res['runtimes'][0] = re_episodes.sub('', rt)
if res['runtimes'][0][-2:] == '::':
res['runtimes'][0] = res['runtimes'][0][:-2]
if 'votes' in res:
res['votes'] = int(res['votes'][0])
if 'rating' in res:
res['rating'] = float(res['rating'][0])
if 'votes distribution' in res:
res['votes distribution'] = res['votes distribution'][0]
if 'mpaa' in res:
res['mpaa'] = res['mpaa'][0]
if 'top 250 rank' in res:
try:
res['top 250 rank'] = int(res['top 250 rank'])
except:
pass
if 'bottom 10 rank' in res:
try:
res['bottom 100 rank'] = int(res['bottom 10 rank'])
except:
pass
del res['bottom 10 rank']
for old, new in [('guest', 'guests'), ('trademarks', 'trade-mark'),
('articles', 'article'), ('pictorials', 'pictorial'),
('magazine-covers', 'magazine-cover-photo')]:
if old in res:
res[new] = res[old]
del res[old]
trefs, nrefs = {}, {}
trefs, nrefs = self._extractRefs(sub_dict(res, Movie.keys_tomodify_list))
return {'data': res, 'titlesRefs': trefs, 'namesRefs': nrefs,
'info sets': infosets}
# Just to know what kind of information are available.
get_movie_alternate_versions = get_movie_main
get_movie_business = get_movie_main
get_movie_connections = get_movie_main
get_movie_crazy_credits = get_movie_main
get_movie_goofs = get_movie_main
get_movie_keywords = get_movie_main
get_movie_literature = get_movie_main
get_movie_locations = get_movie_main
get_movie_plot = get_movie_main
get_movie_quotes = get_movie_main
get_movie_release_dates = get_movie_main
get_movie_soundtrack = get_movie_main
get_movie_taglines = get_movie_main
get_movie_technical = get_movie_main
get_movie_trivia = get_movie_main
get_movie_vote_details = get_movie_main
get_movie_episodes = get_movie_main
def _search_person(self, name, results):
name = name.strip()
if not name:
return []
s_name = analyze_name(name)['name']
if not s_name:
return []
soundexCode = soundex(s_name)
name1, name2, name3 = nameVariations(name)
# If the soundex is None, compare only with the first
# phoneticCode column.
if soundexCode is not None:
condition = IN(soundexCode, [Name.q.namePcodeCf,
Name.q.namePcodeNf,
Name.q.surnamePcode])
conditionAka = IN(soundexCode, [AkaName.q.namePcodeCf,
AkaName.q.namePcodeNf,
AkaName.q.surnamePcode])
else:
condition = ISNULL(Name.q.namePcodeCf)
conditionAka = ISNULL(AkaName.q.namePcodeCf)
try:
qr = [(q.id, {'name': q.name, 'imdbIndex': q.imdbIndex})
for q in Name.select(condition)]
q2 = [(q.personID, {'name': q.name, 'imdbIndex': q.imdbIndex})
for q in AkaName.select(conditionAka)]
qr += q2
except NotFoundError as e:
raise IMDbDataAccessError(
'unable to search the database: "%s"' % str(e))
res = scan_names(qr, name1, name2, name3, results)
res[:] = [x[1] for x in res]
# Purge empty imdbIndex.
returnl = []
for x in res:
tmpd = x[1]
if tmpd['imdbIndex'] is None:
del tmpd['imdbIndex']
returnl.append((x[0], tmpd))
new_res = []
# XXX: can there be duplicates?
for r in returnl:
if r not in q2:
new_res.append(r)
continue
pdict = r[1]
aka_name = build_name(pdict, canonical=1)
p = Name.get(r[0])
orig_dict = {'name': p.name, 'imdbIndex': p.imdbIndex}
if orig_dict['imdbIndex'] is None:
del orig_dict['imdbIndex']
orig_name = build_name(orig_dict, canonical=1)
if aka_name == orig_name:
new_res.append(r)
continue
orig_dict['akas'] = [aka_name]
new_res.append((r[0], orig_dict))
if results > 0:
new_res[:] = new_res[:results]
return new_res
def get_person_main(self, personID):
# Every person information is retrieved from here.
infosets = self.get_person_infoset()
try:
p = Name.get(personID)
except NotFoundError as e:
raise IMDbDataAccessError(
'unable to get personID "%s": "%s"' % (personID, str(e)))
res = {'name': p.name, 'imdbIndex': p.imdbIndex}
if res['imdbIndex'] is None:
del res['imdbIndex']
if not res:
raise IMDbDataAccessError('unable to get personID "%s"' % personID)
# Collect cast information.
castdata = [(cd.movieID, cd.personRoleID, cd.note,
self._role[cd.roleID],
get_movie_data(cd.movieID, self._kind))
for cd in CastInfo.select(CastInfo.q.personID == personID)]
# Regroup by role/duty (cast, writer, director, ...)
castdata[:] = _groupListBy(castdata, 3)
episodes = {}
seenDuties = []
for group in castdata:
for mdata in group:
duty = orig_duty = group[0][3]
if duty not in seenDuties:
seenDuties.append(orig_duty)
note = mdata[2] or ''
if 'episode of' in mdata[4]:
duty = 'episodes'
if orig_duty not in ('actor', 'actress'):
if note:
note = ' %s' % note
note = '[%s]%s' % (orig_duty, note)
curRole = mdata[1]
curRoleID = None
if curRole is not None:
robj = CharName.get(curRole)
curRole = robj.name
curRoleID = robj.id
m = Movie(movieID=mdata[0], data=mdata[4],
currentRole=curRole or '',
roleID=curRoleID,
notes=note, accessSystem='sql')
if duty != 'episodes':
res.setdefault(duty, []).append(m)
else:
episodes.setdefault(m['episode of'], []).append(m)
if episodes:
for k in episodes:
episodes[k].sort()
episodes[k].reverse()
res['episodes'] = episodes
for duty in seenDuties:
if duty in res:
if duty in ('actor', 'actress', 'himself', 'herself',
'themselves'):
res[duty] = merge_roles(res[duty])
res[duty].sort()
# Info about the person.
pinfo = [(self._info[pi.infoTypeID], pi.info, pi.note)
for pi in PersonInfo.select(PersonInfo.q.personID == personID)]
# Regroup by duty.
pinfo = _groupListBy(pinfo, 0)
for group in pinfo:
sect = group[0][0]
for pdata in group:
data = pdata[1]
if pdata[2]:
data += '::%s' % pdata[2]
res.setdefault(sect, []).append(data)
# AKA names.
akan = [(an.name, an.imdbIndex)
for an in AkaName.select(AkaName.q.personID == personID)]
if akan:
res['akas'] = []
for n in akan:
nd = {'name': n[0]}
if n[1]:
nd['imdbIndex'] = n[1]
nt = build_name(nd, canonical=1)
res['akas'].append(nt)
# Do some transformation to preserve consistency with other
# data access systems.
for key in ('birth date', 'birth notes', 'death date', 'death notes',
'birth name', 'height'):
if key in res:
res[key] = res[key][0]
if 'guest' in res:
res['notable tv guest appearances'] = res['guest']
del res['guest']
miscnames = res.get('nick names', [])
if 'birth name' in res:
miscnames.append(res['birth name'])
if 'akas' in res:
for mname in miscnames:
if mname in res['akas']:
res['akas'].remove(mname)
if not res['akas']:
del res['akas']
trefs, nrefs = self._extractRefs(sub_dict(res, Person.keys_tomodify_list))
return {'data': res, 'titlesRefs': trefs, 'namesRefs': nrefs,
'info sets': infosets}
# Just to know what kind of information are available.
get_person_filmography = get_person_main
get_person_biography = get_person_main
get_person_other_works = get_person_main
get_person_episodes = get_person_main
def _search_character(self, name, results):
name = name.strip()
if not name:
return []
s_name = analyze_name(name)['name']
if not s_name:
return []
s_name = normalizeName(s_name)
soundexCode = soundex(s_name)
surname = s_name.split(' ')[-1]
surnameSoundex = soundex(surname)
name2 = ''
soundexName2 = None
nsplit = s_name.split()
if len(nsplit) > 1:
name2 = '%s %s' % (nsplit[-1], ' '.join(nsplit[:-1]))
if s_name == name2:
name2 = ''
else:
soundexName2 = soundex(name2)
# If the soundex is None, compare only with the first
# phoneticCode column.
if soundexCode is not None:
if soundexName2 is not None:
condition = OR(surnameSoundex == CharName.q.surnamePcode,
IN(CharName.q.namePcodeNf, [soundexCode,
soundexName2]),
IN(CharName.q.surnamePcode, [soundexCode,
soundexName2]))
else:
condition = OR(surnameSoundex == CharName.q.surnamePcode,
IN(soundexCode, [CharName.q.namePcodeNf,
CharName.q.surnamePcode]))
else:
condition = ISNULL(Name.q.namePcodeNf)
try:
qr = [(q.id, {'name': q.name, 'imdbIndex': q.imdbIndex})
for q in CharName.select(condition)]
except NotFoundError as e:
raise IMDbDataAccessError(
'unable to search the database: "%s"' % str(e))
res = scan_names(qr, s_name, name2, '', results,
_scan_character=True)
res[:] = [x[1] for x in res]
# Purge empty imdbIndex.
returnl = []
for x in res:
tmpd = x[1]
if tmpd['imdbIndex'] is None:
del tmpd['imdbIndex']
returnl.append((x[0], tmpd))
return returnl
def get_character_main(self, characterID, results=1000):
# Every character information is retrieved from here.
infosets = self.get_character_infoset()
try:
c = CharName.get(characterID)
except NotFoundError as e:
raise IMDbDataAccessError(
'unable to get characterID "%s": "%s"' % (characterID, e))
res = {'name': c.name, 'imdbIndex': c.imdbIndex}
if res['imdbIndex'] is None:
del res['imdbIndex']
if not res:
raise IMDbDataAccessError('unable to get characterID "%s"' %
characterID)
# Collect filmography information.
items = CastInfo.select(CastInfo.q.personRoleID == characterID)
if results > 0:
items = items[:results]
filmodata = [(cd.movieID, cd.personID, cd.note,
get_movie_data(cd.movieID, self._kind)) for cd in items
if self._role[cd.roleID] in ('actor', 'actress')]
fdata = []
for f in filmodata:
curRole = None
curRoleID = f[1]
note = f[2] or ''
if curRoleID is not None:
robj = Name.get(curRoleID)
curRole = robj.name
m = Movie(movieID=f[0], data=f[3],
currentRole=curRole or '',
roleID=curRoleID, roleIsPerson=True,
notes=note, accessSystem='sql')
fdata.append(m)
fdata = merge_roles(fdata)
fdata.sort()
if fdata:
res['filmography'] = fdata
return {'data': res, 'info sets': infosets}
get_character_filmography = get_character_main
get_character_biography = get_character_main
def _search_company(self, name, results):
name = name.strip()
if not name:
return []
soundexCode = soundex(name)
# If the soundex is None, compare only with the first
# phoneticCode column.
if soundexCode is None:
condition = ISNULL(CompanyName.q.namePcodeNf)
else:
if name.endswith(']'):
condition = CompanyName.q.namePcodeSf == soundexCode
else:
condition = CompanyName.q.namePcodeNf == soundexCode
try:
qr = [(q.id, {'name': q.name, 'country': q.countryCode})
for q in CompanyName.select(condition)]
except NotFoundError as e:
raise IMDbDataAccessError(
'unable to search the database: "%s"' % str(e))
qr[:] = [(x[0], build_company_name(x[1])) for x in qr]
res = scan_company_names(qr, name, results)
res[:] = [x[1] for x in res]
# Purge empty country keys.
returnl = []
for x in res:
tmpd = x[1]
country = tmpd.get('country')
if country is None and 'country' in tmpd:
del tmpd['country']
returnl.append((x[0], tmpd))
return returnl
def get_company_main(self, companyID, results=0):
# Every company information is retrieved from here.
infosets = self.get_company_infoset()
try:
c = CompanyName.get(companyID)
except NotFoundError as e:
raise IMDbDataAccessError(
'unable to get companyID "%s": "%s"' % (companyID, e))
res = {'name': c.name, 'country': c.countryCode}
if res['country'] is None:
del res['country']
if not res:
raise IMDbDataAccessError('unable to get companyID "%s"' %
companyID)
# Collect filmography information.
items = MovieCompanies.select(MovieCompanies.q.companyID == companyID)
if results > 0:
items = items[:results]
filmodata = [(cd.movieID, cd.companyID,
self._compType[cd.companyTypeID], cd.note,
get_movie_data(cd.movieID, self._kind)) for cd in items]
filmodata = _groupListBy(filmodata, 2)
for group in filmodata:
ctype = group[0][2]
for movieID, companyID, ctype, note, movieData in group:
movie = Movie(data=movieData, movieID=movieID,
notes=note or '', accessSystem=self.accessSystem)
res.setdefault(ctype, []).append(movie)
res.get(ctype, []).sort()
return {'data': res, 'info sets': infosets}
def _search_keyword(self, keyword, results):
constr = OR(Keyword.q.phoneticCode == soundex(keyword),
CONTAINSSTRING(Keyword.q.keyword, self.toUTF8(keyword)))
return filterSimilarKeywords(keyword,
_iterKeywords(Keyword.select(constr)))[:results]
def _get_keyword(self, keyword, results, page=None):
keyID = Keyword.select(Keyword.q.keyword == keyword)
if keyID.count() == 0:
return []
keyID = keyID[0].id
movies = MovieKeyword.select(MovieKeyword.q.keywordID ==
keyID)[:results]
return [(m.movieID, get_movie_data(m.movieID, self._kind))
for m in movies]
def _get_top_bottom_movies(self, kind):
if kind == 'top':
kind = 'top 250 rank'
elif kind == 'bottom':
# Not a refuse: the plain text data files contains only
# the bottom 10 movies.
kind = 'bottom 10 rank'
else:
return []
infoID = InfoType.select(InfoType.q.info == kind)
if infoID.count() == 0:
return []
infoID = infoID[0].id
movies = MovieInfo.select(MovieInfo.q.infoTypeID == infoID)
ml = []
for m in movies:
minfo = get_movie_data(m.movieID, self._kind)
for k in kind, 'votes', 'rating', 'votes distribution':
valueDict = getSingleInfo(MovieInfo, m.movieID,
k, notAList=True)
if k in (kind, 'votes') and k in valueDict:
valueDict[k] = int(valueDict[k])
elif k == 'rating' and k in valueDict:
valueDict[k] = float(valueDict[k])
minfo.update(valueDict)
ml.append((m.movieID, minfo))
sorter = (_cmpBottom, _cmpTop)[kind == 'top 250 rank']
ml.sort(sorter)
return ml
def __del__(self):
"""Ensure that the connection is closed."""
# TODO: on Python 3, using mysql+pymysql, raises random exceptions;
# for now, skip it and hope it's garbage-collected.
return
if not hasattr(self, '_connection'):
return
logger.debug('closing connection to the database')
try:
self._connection.close()
except:
pass
| 63,944 | Python | .py | 1,521 | 29.795529 | 101 | 0.537194 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,226 | dbschema.py | cinemagoer_cinemagoer/imdb/parser/sql/dbschema.py | # Copyright 2005-2017 Davide Alberani <[email protected]>
# 2006 Giuseppe "Cowo" Corbelli <cowo --> lugbs.linux.it>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module provides the schema used to describe the layout of the database
used by the :mod:`imdb.parser.sql` package; functions to create/drop
tables and indexes are also provided.
"""
from __future__ import absolute_import, division, print_function, unicode_literals
from imdb.parser.sql.logging import logger
_dbschema_logger = logger.getChild('dbschema')
# Placeholders for column types.
INTCOL = 1
UNICODECOL = 2
STRINGCOL = 3
_strMap = {1: 'INTCOL', 2: 'UNICODECOL', 3: 'STRINGCOL'}
class DBCol(object):
"""Define column objects."""
def __init__(self, name, kind, **params):
self.name = name
self.kind = kind
self.index = None
self.indexLen = None
# If not None, two notations are accepted: 'TableName'
# and 'TableName.ColName'; in the first case, 'id' is assumed
# as the name of the pointed column.
self.foreignKey = None
if 'index' in params:
self.index = params['index']
del params['index']
if 'indexLen' in params:
self.indexLen = params['indexLen']
del params['indexLen']
if 'foreignKey' in params:
self.foreignKey = params['foreignKey']
del params['foreignKey']
self.params = params
def __str__(self):
"""Class representation."""
s = '<DBCol %s %s' % (self.name, _strMap[self.kind])
if self.index:
s += ' INDEX'
if self.indexLen:
s += '[:%d]' % self.indexLen
if self.foreignKey:
s += ' FOREIGN'
if 'default' in self.params:
val = self.params['default']
if val is not None:
val = '"%s"' % val
s += ' DEFAULT=%s' % val
for param in self.params:
if param == 'default':
continue
s += ' %s' % param.upper()
s += '>'
return s
def __repr__(self):
"""Class representation."""
s = '<DBCol(name="%s", %s' % (self.name, _strMap[self.kind])
if self.index:
s += ', index="%s"' % self.index
if self.indexLen:
s += ', indexLen=%d' % self.indexLen
if self.foreignKey:
s += ', foreignKey="%s"' % self.foreignKey
for param in self.params:
val = self.params[param]
if isinstance(val, str):
val = '"%s"' % val
s += ', %s=%s' % (param, val)
s += ')>'
return s
class DBTable(object):
"""Define table objects."""
def __init__(self, name, *cols, **kwds):
self.name = name
self.cols = cols
# Default values.
self.values = kwds.get('values', {})
def __str__(self):
"""Class representation."""
return '<DBTable %s (%d cols, %d values)>' % (
self.name, len(self.cols), sum([len(v) for v in list(self.values.values())])
)
def __repr__(self):
"""Class representation."""
s = '<DBTable(name="%s"' % self.name
col_s = ', '.join([repr(col).rstrip('>').lstrip('<') for col in self.cols])
if col_s:
s += ', %s' % col_s
if self.values:
s += ', values=%s' % self.values
s += ')>'
return s
# Default values to insert in some tables: {'column': (list, of, values, ...)}
kindTypeDefs = {
'kind': (
'movie', 'tv series', 'tv movie', 'video movie',
'tv mini series', 'video game', 'episode', 'short', 'tv short'
)
}
companyTypeDefs = {
'kind': (
'distributors', 'production companies',
'special effects companies', 'miscellaneous companies'
)
}
infoTypeDefs = {
'info': (
'runtimes', 'color info', 'genres', 'languages',
'certificates', 'sound mix', 'tech info', 'countries', 'taglines',
'keywords', 'alternate versions', 'crazy credits', 'goofs',
'soundtrack', 'quotes', 'release dates', 'trivia', 'locations',
'mini biography', 'birth notes', 'birth date', 'height',
'death date', 'spouse', 'other works', 'birth name',
'salary history', 'nick names', 'books', 'agent address',
'biographical movies', 'portrayed in', 'where now', 'trade mark',
'interviews', 'article', 'magazine cover photo', 'pictorial',
'death notes', 'LD disc format', 'LD year', 'LD digital sound',
'LD official retail price', 'LD frequency response', 'LD pressing plant',
'LD length', 'LD language', 'LD review', 'LD spaciality', 'LD release date',
'LD production country', 'LD contrast', 'LD color rendition',
'LD picture format', 'LD video noise', 'LD video artifacts',
'LD release country', 'LD sharpness', 'LD dynamic range',
'LD audio noise', 'LD color information', 'LD group genre',
'LD quality program', 'LD close captions-teletext-ld-g',
'LD category', 'LD analog left', 'LD certification',
'LD audio quality', 'LD video quality', 'LD aspect ratio',
'LD analog right', 'LD additional information',
'LD number of chapter stops', 'LD dialogue intellegibility',
'LD disc size', 'LD master format', 'LD subtitles',
'LD status of availablility', 'LD quality of source',
'LD number of sides', 'LD video standard', 'LD supplement',
'LD original title', 'LD sound encoding', 'LD number', 'LD label',
'LD catalog number', 'LD laserdisc title', 'screenplay-teleplay',
'novel', 'adaption', 'book', 'production process protocol',
'printed media reviews', 'essays', 'other literature', 'mpaa',
'plot', 'votes distribution', 'votes', 'rating',
'production dates', 'copyright holder', 'filming dates', 'budget',
'weekend gross', 'gross', 'opening weekend', 'rentals',
'admissions', 'studios', 'top 250 rank', 'bottom 10 rank'
)
}
compCastTypeDefs = {
'kind': ('cast', 'crew', 'complete', 'complete+verified')
}
linkTypeDefs = {
'link': (
'follows', 'followed by', 'remake of', 'remade as',
'references', 'referenced in', 'spoofs', 'spoofed in',
'features', 'featured in', 'spin off from', 'spin off',
'version of', 'similar to', 'edited into',
'edited from', 'alternate language version of',
'unknown link'
)
}
roleTypeDefs = {
'role': (
'actor', 'actress', 'producer', 'writer',
'cinematographer', 'composer', 'costume designer',
'director', 'editor', 'miscellaneous crew',
'production designer', 'guest'
)
}
# Schema of tables in our database.
# XXX: Foreign keys can be used to create constrains between tables,
# but they create indexes in the database, and this
# means poor performances at insert-time.
DB_SCHEMA = [
DBTable('Name',
# namePcodeCf is the soundex of the name in the canonical format.
# namePcodeNf is the soundex of the name in the normal format, if
# different from namePcodeCf.
# surnamePcode is the soundex of the surname, if different from the
# other two values.
# The 'id' column is simply skipped by SQLObject (it's a default);
# the alternateID attribute here will be ignored by SQLAlchemy.
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('name', UNICODECOL, notNone=True, index='idx_name', indexLen=6),
DBCol('imdbIndex', STRINGCOL, length=12, default=None),
DBCol('imdbID', INTCOL, default=None, index='idx_imdb_id'),
DBCol('gender', STRINGCOL, length=1, default=None, index='idx_gender'),
DBCol('namePcodeCf', STRINGCOL, length=5, default=None, index='idx_pcodecf'),
DBCol('namePcodeNf', STRINGCOL, length=5, default=None, index='idx_pcodenf'),
DBCol('surnamePcode', STRINGCOL, length=5, default=None, index='idx_pcode'),
DBCol('md5sum', STRINGCOL, length=32, default=None, index='idx_md5')),
DBTable('CharName',
# namePcodeNf is the soundex of the name in the normal format.
# surnamePcode is the soundex of the surname, if different
# from namePcodeNf.
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('name', UNICODECOL, notNone=True, index='idx_name', indexLen=6),
DBCol('imdbIndex', STRINGCOL, length=12, default=None),
DBCol('imdbID', INTCOL, default=None, index='idx_imdb_id'),
DBCol('namePcodeNf', STRINGCOL, length=5, default=None, index='idx_pcodenf'),
DBCol('surnamePcode', STRINGCOL, length=5, default=None, index='idx_pcode'),
DBCol('md5sum', STRINGCOL, length=32, default=None, index='idx_md5')),
DBTable('CompanyName',
# namePcodeNf is the soundex of the name in the normal format.
# namePcodeSf is the soundex of the name plus the country code.
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('name', UNICODECOL, notNone=True, index='idx_name', indexLen=6),
DBCol('countryCode', STRINGCOL, length=255, default=None, index='idx_ccode'),
DBCol('imdbID', INTCOL, default=None, index='idx_imdb_id'),
DBCol('namePcodeNf', STRINGCOL, length=5, default=None, index='idx_pcodenf'),
DBCol('namePcodeSf', STRINGCOL, length=5, default=None, index='idx_pcodesf'),
DBCol('md5sum', STRINGCOL, length=32, default=None, index='idx_md5')),
DBTable('KindType',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('kind', STRINGCOL, length=15, default=None, alternateID=True),
values=kindTypeDefs),
DBTable('Title',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('title', UNICODECOL, notNone=True, index='idx_title', indexLen=10),
DBCol('imdbIndex', STRINGCOL, length=12, default=None),
DBCol('kindID', INTCOL, notNone=True, index='idx_kindid'),
DBCol('productionYear', INTCOL, default=None, index='idx_year'),
DBCol('imdbID', INTCOL, default=None, index="idx_imdb_id"),
DBCol('phoneticCode', STRINGCOL, length=5, default=None, index='idx_pcode'),
DBCol('episodeOfID', INTCOL, default=None, index='idx_epof'),
DBCol('seasonNr', INTCOL, default=None, index="idx_season_nr"),
DBCol('episodeNr', INTCOL, default=None, index="idx_episode_nr"),
# Maximum observed length is 44; 49 can store 5 comma-separated
# year-year pairs.
DBCol('seriesYears', STRINGCOL, length=49, default=None),
DBCol('md5sum', STRINGCOL, length=32, default=None, index='idx_md5')),
DBTable('CompanyType',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('kind', STRINGCOL, length=32, default=None, alternateID=True),
values=companyTypeDefs),
DBTable('AkaName',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('personID', INTCOL, notNone=True, index='idx_person'),
DBCol('name', UNICODECOL, notNone=True, index='idx_name', indexLen=6),
DBCol('imdbIndex', STRINGCOL, length=12, default=None),
DBCol('namePcodeCf', STRINGCOL, length=5, default=None, index='idx_pcodecf'),
DBCol('namePcodeNf', STRINGCOL, length=5, default=None, index='idx_pcodenf'),
DBCol('surnamePcode', STRINGCOL, length=5, default=None, index='idx_pcode'),
DBCol('md5sum', STRINGCOL, length=32, default=None, index='idx_md5')),
DBTable('AkaTitle',
# XXX: It's safer to set notNone to False, here.
# alias for akas are stored completely in the AkaTitle table;
# this means that episodes will set also a "tv series" alias name.
# Reading the aka-title.list file it looks like there are
# episode titles with aliases to different titles for both
# the episode and the series title, while for just the series
# there are no aliases.
# E.g.:
# aka title original title
# "Series, The" (2005) {The Episode} "Other Title" (2005) {Other Title}
# But there is no:
# "Series, The" (2005) "Other Title" (2005)
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('movieID', INTCOL, notNone=True, index='idx_movieid'),
DBCol('title', UNICODECOL, notNone=True, index='idx_title', indexLen=10),
DBCol('imdbIndex', STRINGCOL, length=12, default=None),
DBCol('kindID', INTCOL, notNone=True, index='idx_kindid'),
DBCol('productionYear', INTCOL, default=None, index='idx_year'),
DBCol('phoneticCode', STRINGCOL, length=5, default=None, index='idx_pcode'),
DBCol('episodeOfID', INTCOL, default=None, index='idx_epof'),
DBCol('seasonNr', INTCOL, default=None),
DBCol('episodeNr', INTCOL, default=None),
DBCol('note', UNICODECOL, default=None),
DBCol('md5sum', STRINGCOL, length=32, default=None, index='idx_md5')),
DBTable('RoleType',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('role', STRINGCOL, length=32, notNone=True, alternateID=True),
values=roleTypeDefs),
DBTable('CastInfo',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('personID', INTCOL, notNone=True, index='idx_pid'),
DBCol('movieID', INTCOL, notNone=True, index='idx_mid'),
DBCol('personRoleID', INTCOL, default=None, index='idx_cid'),
DBCol('note', UNICODECOL, default=None),
DBCol('nrOrder', INTCOL, default=None),
DBCol('roleID', INTCOL, notNone=True, index='idx_rid')),
DBTable('CompCastType',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('kind', STRINGCOL, length=32, notNone=True, alternateID=True),
values=compCastTypeDefs),
DBTable('CompleteCast',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('movieID', INTCOL, index='idx_mid'),
DBCol('subjectID', INTCOL, notNone=True, index='idx_sid'),
DBCol('statusID', INTCOL, notNone=True)),
DBTable('InfoType',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('info', STRINGCOL, length=32, notNone=True, alternateID=True),
values=infoTypeDefs),
DBTable('LinkType',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('link', STRINGCOL, length=32, notNone=True, alternateID=True),
values=linkTypeDefs),
DBTable('Keyword',
DBCol('id', INTCOL, notNone=True, alternateID=True),
# XXX: can't use alternateID=True, because it would create
# a UNIQUE index; unfortunately (at least with a common
# collation like utf8_unicode_ci) MySQL will consider
# some different keywords identical - like
# "fiancée" and "fiancee".
DBCol('keyword', UNICODECOL, notNone=True, index='idx_keyword', indexLen=5),
DBCol('phoneticCode', STRINGCOL, length=5, default=None, index='idx_pcode')),
DBTable('MovieKeyword',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('movieID', INTCOL, notNone=True, index='idx_mid'),
DBCol('keywordID', INTCOL, notNone=True, index='idx_keywordid')),
DBTable('MovieLink',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('movieID', INTCOL, notNone=True, index='idx_mid'),
DBCol('linkedMovieID', INTCOL, notNone=True, index='idx_lmid'),
DBCol('linkTypeID', INTCOL, notNone=True, index='idx_ltypeid')),
DBTable('MovieInfo',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('movieID', INTCOL, notNone=True, index='idx_mid'),
DBCol('infoTypeID', INTCOL, notNone=True, index='idx_infotypeid'),
DBCol('info', UNICODECOL, notNone=True, index='idx_info', indexLen=10),
DBCol('note', UNICODECOL, default=None)),
DBTable('MovieCompanies',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('movieID', INTCOL, notNone=True, index='idx_mid'),
DBCol('companyID', INTCOL, notNone=True, index='idx_cid'),
DBCol('companyTypeID', INTCOL, notNone=True, index='idx_ctypeid'),
DBCol('note', UNICODECOL, default=None)),
DBTable('PersonInfo',
DBCol('id', INTCOL, notNone=True, alternateID=True),
DBCol('personID', INTCOL, notNone=True, index='idx_pid'),
DBCol('infoTypeID', INTCOL, notNone=True, index='idx_itypeid'),
DBCol('info', UNICODECOL, notNone=True),
DBCol('note', UNICODECOL, default=None))
]
# Functions to manage tables.
def dropTables(tables, ifExists=True):
"""Drop the tables."""
# In reverse order (useful to avoid errors about foreign keys).
DB_TABLES_DROP = list(tables)
DB_TABLES_DROP.reverse()
for table in DB_TABLES_DROP:
_dbschema_logger.info('dropping table %s', table._imdbpyName)
table.dropTable(ifExists)
def createTables(tables, ifNotExists=True):
"""Create the tables and insert default values."""
for table in tables:
# Create the table.
_dbschema_logger.info('creating table %s', table._imdbpyName)
table.createTable(ifNotExists)
# Insert default values, if any.
if table._imdbpySchema.values:
_dbschema_logger.info('inserting values into table %s', table._imdbpyName)
for key in table._imdbpySchema.values:
for value in table._imdbpySchema.values[key]:
table(**{key: str(value)})
def createIndexes(tables, ifNotExists=True):
"""Create the indexes in the database.
Return a list of errors, if any."""
errors = []
for table in tables:
_dbschema_logger.info('creating indexes for table %s', table._imdbpyName)
try:
table.addIndexes(ifNotExists)
except Exception as e:
errors.append(e)
continue
return errors
| 19,323 | Python | .py | 377 | 41.880637 | 89 | 0.609273 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,227 | alchemyadapter.py | cinemagoer_cinemagoer/imdb/parser/sql/alchemyadapter.py | # Copyright 2008-2017 Davide Alberani <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This module adapts the SQLAlchemy ORM to the internal mechanism.
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import re
import sys
import logging
from sqlalchemy import *
from sqlalchemy import schema
try:
from sqlalchemy import exc # 0.5
except ImportError:
from sqlalchemy import exceptions as exc # 0.4
from imdb._exceptions import IMDbDataAccessError
from imdb.parser.sql.logging import logger
from .dbschema import *
_alchemy_logger = logger.getChild('alchemy')
# Used to convert table and column names.
re_upper = re.compile(r'([A-Z])')
# XXX: I'm not sure at all that this is the best method to connect
# to the database and bind that connection to every table.
metadata = MetaData()
# Maps our placeholders to SQLAlchemy's column types.
MAP_COLS = {
INTCOL: Integer,
UNICODECOL: UnicodeText,
STRINGCOL: String
}
class NotFoundError(IMDbDataAccessError):
"""Exception raised when Table.get(id) returns no value."""
pass
def _renameTable(tname):
"""Build the name of a table, as done by SQLObject."""
tname = re_upper.sub(r'_\1', tname)
if tname.startswith('_'):
tname = tname[1:]
return tname.lower()
def _renameColumn(cname):
"""Build the name of a column, as done by SQLObject."""
cname = cname.replace('ID', 'Id')
return _renameTable(cname)
class DNNameObj(object):
"""Used to access table.sqlmeta.columns[column].dbName (a string)."""
def __init__(self, dbName):
self.dbName = dbName
def __repr__(self):
return '<DNNameObj(dbName=%s) [id=%s]>' % (self.dbName, id(self))
class DNNameDict(object):
"""Used to access table.sqlmeta.columns (a dictionary)."""
def __init__(self, colMap):
self.colMap = colMap
def __getitem__(self, key):
return DNNameObj(self.colMap[key])
def __repr__(self):
return '<DNNameDict(colMap=%s) [id=%s]>' % (self.colMap, id(self))
class SQLMetaAdapter(object):
"""Used to access table.sqlmeta (an object with .table, .columns and
.idName attributes)."""
def __init__(self, table, colMap=None):
self.table = table
if colMap is None:
colMap = {}
self.colMap = colMap
def __getattr__(self, name):
if name == 'table':
return getattr(self.table, name)
if name == 'columns':
return DNNameDict(self.colMap)
if name == 'idName':
return self.colMap.get('id', 'id')
return None
def __repr__(self):
return '<SQLMetaAdapter(table=%s, colMap=%s) [id=%s]>' % \
(repr(self.table), repr(self.colMap), id(self))
class QAdapter(object):
"""Used to access table.q attribute (remapped to SQLAlchemy table.c)."""
def __init__(self, table, colMap=None):
self.table = table
if colMap is None:
colMap = {}
self.colMap = colMap
def __getattr__(self, name):
try:
return getattr(self.table.c, self.colMap[name])
except KeyError:
raise AttributeError("unable to get '%s'" % name)
def __repr__(self):
return '<QAdapter(table=%s, colMap=%s) [id=%s]>' % \
(repr(self.table), repr(self.colMap), id(self))
class RowAdapter(object):
"""Adapter for a SQLAlchemy RowProxy object."""
def __init__(self, row, table, colMap=None):
self.row = row
# FIXME: it's OBSCENE that 'table' should be passed from
# TableAdapter through ResultAdapter only to land here,
# where it's used to directly update a row item.
self.table = table
if colMap is None:
colMap = {}
self.colMap = colMap
self.colMapKeys = list(colMap.keys())
def __getattr__(self, name):
try:
return getattr(self.row, self.colMap[name])
except KeyError:
raise AttributeError("unable to get '%s'" % name)
def __setattr__(self, name, value):
# FIXME: I can't even think about how much performances suffer,
# for this horrible hack (and it's used so rarely...)
# For sure something like a "property" to map column names
# to getter/setter functions would be much better, but it's
# not possible (or at least not easy) to build them for a
# single instance.
if name in self.__dict__.get('colMapKeys', ()):
# Trying to update a value in the database.
row = self.__dict__['row']
table = self.__dict__['table']
colMap = self.__dict__['colMap']
params = {colMap[name]: value}
table.update(table.c.id == row.id).execute(**params)
# XXX: minor bug: after a value is assigned with the
# 'rowAdapterInstance.colName = value' syntax, for some
# reason rowAdapterInstance.colName still returns the
# previous value (even if the database is updated).
# Fix it? I'm not even sure it's ever used.
return
# For every other attribute.
object.__setattr__(self, name, value)
def __repr__(self):
return '<RowAdapter(row=%s, table=%s, colMap=%s) [id=%s]>' % \
(repr(self.row), repr(self.table), repr(self.colMap), id(self))
class ResultAdapter(object):
"""Adapter for a SQLAlchemy ResultProxy object."""
def __init__(self, result, table, colMap=None):
self.result = result
self.table = table
if colMap is None:
colMap = {}
self.colMap = colMap
def count(self):
return len(self)
def __len__(self):
# FIXME: why sqlite returns -1? (that's wrooong!)
if self.result.rowcount == -1:
return 0
return self.result.rowcount
def __getitem__(self, key):
rlist = list(self.result)
res = rlist[key]
if not isinstance(key, slice):
# A single item.
return RowAdapter(res, self.table, colMap=self.colMap)
else:
# A (possible empty) list of items.
return [RowAdapter(x, self.table, colMap=self.colMap)
for x in res]
def __iter__(self):
for item in self.result:
yield RowAdapter(item, self.table, colMap=self.colMap)
def __repr__(self):
return '<ResultAdapter(result=%s, table=%s, colMap=%s) [id=%s]>' % \
(repr(self.result), repr(self.table),
repr(self.colMap), id(self))
class TableAdapter(object):
"""Adapter for a SQLAlchemy Table object, to mimic a SQLObject class."""
def __init__(self, table, uri=None):
"""Initialize a TableAdapter object."""
self._imdbpySchema = table
self._imdbpyName = table.name
self.connectionURI = uri
self.colMap = {}
columns = []
for col in table.cols:
# Column's paramters.
params = {'nullable': True}
params.update(col.params)
if col.name == 'id':
params['primary_key'] = True
if 'notNone' in params:
params['nullable'] = not params['notNone']
del params['notNone']
cname = _renameColumn(col.name)
self.colMap[col.name] = cname
colClass = MAP_COLS[col.kind]
colKindParams = {}
if 'length' in params:
colKindParams['length'] = params['length']
del params['length']
colKind = colClass(**colKindParams)
if 'alternateID' in params:
# There's no need to handle them here.
del params['alternateID']
# Create a column.
colObj = Column(cname, colKind, **params)
columns.append(colObj)
self.tableName = _renameTable(table.name)
# Create the table.
self.table = Table(self.tableName, metadata, *columns)
self._ta_insert = self.table.insert()
self._ta_select = self.table.select
# Adapters for special attributes.
self.q = QAdapter(self.table, colMap=self.colMap)
self.sqlmeta = SQLMetaAdapter(self.table, colMap=self.colMap)
def select(self, conditions=None):
"""Return a list of results."""
result = self._ta_select(conditions).execute()
return ResultAdapter(result, self.table, colMap=self.colMap)
def get(self, theID):
"""Get an object given its ID."""
result = self.select(self.table.c.id == theID)
# if not result:
# raise NotFoundError, 'no data for ID %s' % theID
# FIXME: isn't this a bit risky? We can't check len(result),
# because sqlite returns -1...
# What about converting it to a list and getting the first item?
try:
return result[0]
except IndexError:
raise NotFoundError('no data for ID %s' % theID)
def dropTable(self, checkfirst=True):
"""Drop the table."""
dropParams = {'checkfirst': checkfirst}
# Guess what? Another work-around for a ibm_db bug.
if self.table.bind.engine.url.drivername.startswith('ibm_db'):
del dropParams['checkfirst']
try:
self.table.drop(**dropParams)
except exc.ProgrammingError:
# As above: re-raise the exception, but only if it's not ibm_db.
if not self.table.bind.engine.url.drivername.startswith('ibm_db'):
raise
def createTable(self, checkfirst=True):
"""Create the table."""
self.table.create(checkfirst=checkfirst)
# Create indexes for alternateID columns (other indexes will be
# created later, at explicit request for performances reasons).
for col in self._imdbpySchema.cols:
if col.name == 'id':
continue
if col.params.get('alternateID', False):
self._createIndex(col, checkfirst=checkfirst)
def _createIndex(self, col, checkfirst=True):
"""Create an index for a given (schema) column."""
idx_name = '%s_%s' % (self.table.name, col.index or col.name)
if checkfirst:
for index in self.table.indexes:
if index.name == idx_name:
return
index_args = {}
if self.connectionURI.startswith('mysql'):
if col.indexLen:
index_args['mysql_length'] = col.indexLen
elif col.kind in (UNICODECOL, STRINGCOL):
index_args['mysql_length'] = min(5, col.params.get('length') or 5)
idx = Index(idx_name, getattr(self.table.c, self.colMap[col.name]), **index_args)
# XXX: beware that exc.OperationalError can be raised, is some
# strange circumstances; that's why the index name doesn't
# follow the SQLObject convention, but includes the table name:
# sqlite, for example, expects index names to be unique at
# db-level.
try:
idx.create()
except exc.OperationalError as e:
_alchemy_logger.warn('Skipping creation of the %s.%s index: %s' %
(self.sqlmeta.table, col.name, e))
def addIndexes(self, ifNotExists=True):
"""Create all required indexes."""
for col in self._imdbpySchema.cols:
if col.index:
self._createIndex(col, checkfirst=ifNotExists)
def __call__(self, *args, **kwds):
"""To insert a new row with the syntax: TableClass(key=value, ...)"""
taArgs = {}
for key, value in list(kwds.items()):
taArgs[self.colMap.get(key, key)] = value
self._ta_insert.execute(*args, **taArgs)
def __repr__(self):
return '<TableAdapter(table=%s) [id=%s]>' % (repr(self.table), id(self))
# Module-level "cache" for SQLObject classes, to prevent
# "Table 'tableName' is already defined for this MetaData instance" errors,
# when two or more connections to the database are made.
# XXX: is this the best way to act?
TABLES_REPOSITORY = {}
def getDBTables(uri=None):
"""Return a list of TableAdapter objects to be used to access the
database through the SQLAlchemy ORM. The connection uri is optional, and
can be used to tailor the db schema to specific needs."""
DB_TABLES = []
for table in DB_SCHEMA:
if table.name in TABLES_REPOSITORY:
DB_TABLES.append(TABLES_REPOSITORY[table.name])
continue
tableAdapter = TableAdapter(table, uri)
DB_TABLES.append(tableAdapter)
TABLES_REPOSITORY[table.name] = tableAdapter
return DB_TABLES
# Functions used to emulate SQLObject's logical operators.
def AND(*params):
"""Emulate SQLObject's AND."""
return and_(*params)
def OR(*params):
"""Emulate SQLObject's OR."""
return or_(*params)
def IN(item, inList):
"""Emulate SQLObject's IN."""
if not isinstance(item, schema.Column):
return OR(*[x == item for x in inList])
else:
return item.in_(inList)
def ISNULL(x):
"""Emulate SQLObject's ISNULL."""
# XXX: Should we use null()? Can null() be a global instance?
# XXX: Is it safe to test None with the == operator, in this case?
return x is None
def ISNOTNULL(x):
"""Emulate SQLObject's ISNOTNULL."""
return x is not None
def CONTAINSSTRING(expr, pattern):
"""Emulate SQLObject's CONTAINSSTRING."""
return expr.like('%%%s%%' % pattern)
def toUTF8(s):
"""For some strange reason, sometimes SQLObject wants utf8 strings
instead of unicode; with SQLAlchemy we just return the unicode text."""
return s
class _AlchemyConnection(object):
"""A proxy for the connection object, required since _ConnectionFairy
uses __slots__."""
def __init__(self, conn):
self.conn = conn
def __getattr__(self, name):
return getattr(self.conn, name)
def setConnection(uri, tables, encoding='utf8', debug=False):
"""Set connection for every table."""
params = {'encoding': encoding}
# FIXME: why on earth MySQL requires an additional parameter,
# is well beyond my understanding...
if uri.startswith('mysql'):
if '?' in uri:
uri += '&'
else:
uri += '?'
uri += 'charset=%s' % encoding
if debug:
params['echo'] = True
if uri.startswith('ibm_db'):
# Try to work-around a possible bug of the ibm_db DB2 driver.
params['convert_unicode'] = True
# XXX: is this the best way to connect?
engine = create_engine(uri, **params)
metadata.bind = engine
eng_conn = engine.connect()
if uri.startswith('sqlite'):
major = sys.version_info[0]
minor = sys.version_info[1]
if major > 2 or (major == 2 and minor > 5):
eng_conn.connection.connection.text_factory = str
# XXX: OH MY, THAT'S A MESS!
# We need to return a "connection" object, with the .dbName
# attribute set to the db engine name (e.g. "mysql"), .paramstyle
# set to the style of the paramters for query() calls, and the
# .module attribute set to a module (?) with .OperationalError and
# .IntegrityError attributes.
# Another attribute of "connection" is the getConnection() function,
# used to return an object with a .cursor() method.
connection = _AlchemyConnection(eng_conn.connection)
paramstyle = eng_conn.dialect.paramstyle
connection.module = eng_conn.dialect.dbapi
connection.paramstyle = paramstyle
connection.getConnection = lambda: connection.connection
connection.dbName = engine.url.drivername
return connection
| 16,586 | Python | .py | 386 | 35.033679 | 89 | 0.620957 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,228 | utils.py | cinemagoer_cinemagoer/imdb/parser/s3/utils.py | # Copyright 2018 Davide Alberani <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This package provides utilities for the s3 dataset.
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import re
from difflib import SequenceMatcher
import sqlalchemy
from imdb.utils import _unicodeArticles, canonicalName, canonicalTitle
SOUNDEX_LENGTH = 5
RO_THRESHOLD = 0.6
STRING_MAXLENDIFFER = 0.7
re_imdbids = re.compile(r'(nm|tt)')
re_characters = re.compile(r'"(.+?)"')
def transf_imdbid(x):
return int(x[2:])
def transf_multi_imdbid(x):
if not x:
return x
return re_imdbids.sub('', x)
def transf_multi_character(x):
if not x:
return x
' / '.join(re_characters.findall(x))
def transf_int(x):
try:
return int(x)
except:
return None
def transf_float(x):
try:
return float(x)
except:
return None
def transf_bool(x):
try:
return x == '1'
except:
return None
KIND = {
'tvEpisode': 'episode',
'tvMiniSeries': 'tv mini series',
'tvSeries': 'tv series',
'tvShort': 'tv short',
'tvSpecial': 'tv special',
'videoGame': 'video game'
}
def transf_kind(x):
return KIND.get(x, x)
# Database mapping.
# 'type' force a conversion to a specific SQL type
# 'transform' applies a conversion to the content (changes the data in the database)
# 'rename' is applied when reading the column names (the columns names are unchanged, in the database)
# 'index' mark the columns that need to be indexed
# 'length' is applied to VARCHAR fields
DB_TRANSFORM = {
'title_basics': {
'tconst': {'type': sqlalchemy.Integer, 'transform': transf_imdbid,
'rename': 'movieID', 'index': True},
'titleType': {'type': sqlalchemy.String, 'transform': transf_kind,
'rename': 'kind', 'length': 16, 'index': True},
'primaryTitle': {'rename': 'title'},
'originalTitle': {'rename': 'original title'},
'isAdult': {'type': sqlalchemy.Boolean, 'transform': transf_bool, 'rename': 'adult', 'index': True},
'startYear': {'type': sqlalchemy.Integer, 'transform': transf_int, 'index': True},
'endYear': {'type': sqlalchemy.Integer, 'transform': transf_int},
'runtimeMinutes': {'type': sqlalchemy.Integer, 'transform': transf_int,
'rename': 'runtimes', 'index': True},
't_soundex': {'type': sqlalchemy.String, 'length': 5, 'index': True}
},
'name_basics': {
'nconst': {'type': sqlalchemy.Integer, 'transform': transf_imdbid,
'rename': 'personID', 'index': True},
'primaryName': {'rename': 'name'},
'birthYear': {'type': sqlalchemy.Integer, 'transform': transf_int,
'rename': 'birth date', 'index': True},
'deathYear': {'type': sqlalchemy.Integer, 'transform': transf_int,
'rename': 'death date', 'index': True},
'primaryProfession': {'rename': 'primary profession'},
'knownForTitles': {'transform': transf_multi_imdbid, 'rename': 'known for'},
'ns_soundex': {'type': sqlalchemy.String, 'length': 5, 'index': True},
'sn_soundex': {'type': sqlalchemy.String, 'length': 5, 'index': True},
's_soundex': {'type': sqlalchemy.String, 'length': 5, 'index': True},
},
'title_akas': {
'titleId': {'type': sqlalchemy.Integer, 'transform': transf_imdbid,
'rename': 'movieID', 'index': True},
'ordering': {'type': sqlalchemy.Integer, 'transform': transf_int},
'title': {},
'region': {'type': sqlalchemy.String, 'length': 5, 'index': True},
'language': {'type': sqlalchemy.String, 'length': 5, 'index': True},
'types': {'type': sqlalchemy.String, 'length': 31, 'index': True},
'attributes': {'type': sqlalchemy.String, 'length': 127},
'isOriginalTitle': {'type': sqlalchemy.Boolean, 'transform': transf_bool,
'rename': 'original', 'index': True},
't_soundex': {'type': sqlalchemy.String, 'length': 5, 'index': True}
},
'title_crew': {
'tconst': {'type': sqlalchemy.Integer, 'transform': transf_imdbid,
'rename': 'movieID', 'index': True},
'directors': {'transform': transf_multi_imdbid, 'rename': 'director'},
'writers': {'transform': transf_multi_imdbid, 'rename': 'writer'}
},
'title_episode': {
'tconst': {'type': sqlalchemy.Integer, 'transform': transf_imdbid,
'rename': 'movieID', 'index': True},
'parentTconst': {'type': sqlalchemy.Integer, 'transform': transf_imdbid, 'index': True},
'seasonNumber': {'type': sqlalchemy.Integer, 'transform': transf_int,
'rename': 'seasonNr'},
'episodeNumber': {'type': sqlalchemy.Integer, 'transform': transf_int,
'rename': 'episodeNr'}
},
'title_principals': {
'tconst': {'type': sqlalchemy.Integer, 'transform': transf_imdbid,
'rename': 'movieID', 'index': True},
'ordering': {'type': sqlalchemy.Integer, 'transform': transf_int},
'nconst': {'type': sqlalchemy.Integer, 'transform': transf_imdbid,
'rename': 'personID', 'index': True},
'category': {'type': sqlalchemy.String, 'length': 64},
'job': {'type': sqlalchemy.String, 'length': 1024},
'characters': {'type': sqlalchemy.String, 'length': 1024,
'transform': transf_multi_character}
},
'title_ratings': {
'tconst': {'type': sqlalchemy.Integer, 'transform': transf_imdbid,
'rename': 'movieID', 'index': True},
'averageRating': {'type': sqlalchemy.Float, 'transform': transf_float,
'rename': 'rating', 'index': True},
'numVotes': {'type': sqlalchemy.Integer, 'transform': transf_int,
'rename': 'votes', 'index': True}
}
}
_translate = dict(B='1', C='2', D='3', F='1', G='2', J='2', K='2', L='4',
M='5', N='5', P='1', Q='2', R='6', S='2', T='3', V='1',
X='2', Z='2')
_translateget = _translate.get
_re_non_ascii = re.compile(r'^[^a-z]*', re.I)
def soundex(s, length=SOUNDEX_LENGTH):
"""Return the soundex code for the given string.
:param s: the string to convert to soundex
:type s: str
:param length: length of the soundex code to generate
:type length: int
:returns: the soundex code
:rtype: str"""
s = _re_non_ascii.sub('', s)
if not s:
return None
s = s.upper()
soundCode = s[0]
count = 1
for c in s[1:]:
if count >= length:
break
cw = _translateget(c, '0')
if cw != '0' and soundCode[-1] != cw:
soundCode += cw
count += 1
return soundCode or None
def title_soundex(title):
"""Return the soundex code for the given title; the (optional) starting article is pruned.
:param title: movie title
:type title: str
:returns: soundex of the title (without the article, if any)
:rtype: str
"""
if not title:
return None
title = canonicalTitle(title)
ts = title.split(', ')
if ts[-1].lower() in _unicodeArticles:
title = ', '.join(ts[:-1])
return soundex(title)
def name_soundexes(name):
"""Return three soundex codes for the given name.
:param name: person name
:type name: str
:returns: tuple of soundex codes: (S(Name Surname), S(Surname Name), S(Surname))
:rtype: tuple
"""
if not name:
return None, None, None
s1 = soundex(name)
canonical_name = canonicalName(name)
s2 = soundex(canonical_name)
if s1 == s2:
s2 = None
s3 = soundex(canonical_name.split(', ')[0])
if s3 and s3 in (s1, s2):
s3 = None
return s1, s2, s3
def ratcliff(s1, s2, sm):
"""Ratcliff-Obershelp similarity.
:param s1: first string to compare
:type s1: str
:param s2: second string to compare
:type s2: str
:param sm: sequence matcher to use for the comparison
:type sm: :class:`difflib.SequenceMatcher`
:returns: 0.0-1.0 similarity
:rtype: float"""
s1len = len(s1)
s2len = len(s2)
if s1len < s2len:
threshold = float(s1len) / s2len
else:
threshold = float(s2len) / s1len
if threshold < STRING_MAXLENDIFFER:
return 0.0
sm.set_seq2(s2.lower())
return sm.ratio()
def scan_names(name_list, name, results=0, ro_threshold=RO_THRESHOLD):
"""Scan a list of names, searching for best matches against some variations.
:param name_list: list of (personID, {person_data}) tuples
:type name_list: list
:param name: searched name
:type name: str
:results: returns at most as much results (all, if 0)
:type results: int
:param ro_threshold: ignore results with a score lower than this value
:type ro_threshold: float
:returns: list of results sorted by similarity
:rtype: list"""
canonical_name = canonicalName(name).replace(',', '')
sm1 = SequenceMatcher()
sm2 = SequenceMatcher()
sm1.set_seq1(name.lower())
sm2.set_seq1(canonical_name.lower())
resd = {}
for i, n_data in name_list:
nil = n_data['name']
# Distance with the canonical name.
ratios = [ratcliff(name, nil, sm1) + 0.1,
ratcliff(name, canonicalName(nil).replace(',', ''), sm2)]
ratio = max(ratios)
if ratio >= ro_threshold:
if i in resd:
if ratio > resd[i][0]:
resd[i] = (ratio, (i, n_data))
else:
resd[i] = (ratio, (i, n_data))
res = list(resd.values())
res.sort()
res.reverse()
if results > 0:
res[:] = res[:results]
return res
def strip_article(title):
no_article_title = canonicalTitle(title)
t2s = no_article_title.split(', ')
if t2s[-1].lower() in _unicodeArticles:
no_article_title = ', '.join(t2s[:-1])
return no_article_title
def scan_titles(titles_list, title, results=0, ro_threshold=RO_THRESHOLD):
"""Scan a list of titles, searching for best matches amongst some variations.
:param titles_list: list of (movieID, {movie_data}) tuples
:type titles_list: list
:param title: searched title
:type title: str
:results: returns at most as much results (all, if 0)
:type results: int
:param ro_threshold: ignore results with a score lower than this value
:type ro_threshold: float
:returns: list of results sorted by similarity
:rtype: list"""
no_article_title = strip_article(title)
sm1 = SequenceMatcher()
sm1.set_seq1(title.lower())
sm2 = SequenceMatcher()
sm2.set_seq2(no_article_title.lower())
resd = {}
for i, t_data in titles_list:
til = t_data['title']
ratios = [ratcliff(title, til, sm1) + 0.1,
ratcliff(no_article_title, strip_article(til), sm2)]
ratio = max(ratios)
if t_data.get('kind') == 'episode':
ratio -= .2
if ratio >= ro_threshold:
if i in resd:
if ratio > resd[i][0]:
resd[i] = (ratio, (i, t_data))
else:
resd[i] = (ratio, (i, t_data))
res = list(resd.values())
res.sort()
res.reverse()
if results > 0:
res[:] = res[:results]
return res
| 12,180 | Python | .py | 304 | 32.907895 | 108 | 0.60426 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,229 | __init__.py | cinemagoer_cinemagoer/imdb/parser/s3/__init__.py | # -*- coding: utf-8 -*-
# Copyright 2017-2019 Davide Alberani <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""
This package provides the IMDbS3AccessSystem class used to access IMDb's data
through the Amazon S3 dataset.
The :func:`imdb.IMDb` function will return an instance of this class when
called with the ``accessSystem`` parameter is set to "s3" or "s3dataset".
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import logging
from operator import itemgetter
import sqlalchemy
from imdb import IMDbBase
from imdb.Movie import Movie
from imdb.Person import Person
from .utils import DB_TRANSFORM, name_soundexes, scan_names, scan_titles, title_soundex
def split_array(text):
"""Split a string assuming it's an array.
:param text: the text to split
:type text: str
:returns: list of splitted strings
:rtype: list
"""
if not isinstance(text, str):
return text
# for some reason, titles.akas.tsv.gz contains \x02 as a separator
sep = ',' if ',' in text else '\x02'
return text.split(sep)
class IMDbS3AccessSystem(IMDbBase):
"""The class used to access IMDb's data through the s3 dataset."""
accessSystem = 's3'
_s3_logger = logging.getLogger('imdbpy.parser.s3')
_metadata = sqlalchemy.MetaData()
def __init__(self, uri, adultSearch=True, *arguments, **keywords):
"""Initialize the access system."""
IMDbBase.__init__(self, *arguments, **keywords)
self._engine = sqlalchemy.create_engine(uri, encoding='utf-8', echo=False)
self._metadata.bind = self._engine
self._metadata.reflect()
self.T = self._metadata.tables
def _rename(self, table, data):
for column, conf in DB_TRANSFORM.get(table, {}).items():
if 'rename' not in conf:
continue
if column not in data:
continue
data[conf['rename']] = data[column]
del data[column]
return data
def _clean(self, data, keys_to_remove=None):
if keys_to_remove is None:
keys_to_remove = []
for key in list(data.keys()):
if key in keys_to_remove or data[key] in (None, '', []):
del data[key]
return data
def _base_title_info(self, movieID, movies_cache=None, persons_cache=None):
if movies_cache is None:
movies_cache = {}
if persons_cache is None:
persons_cache = {}
if movieID in movies_cache:
return movies_cache[movieID]
tb = self.T['title_basics']
movie = tb.select(tb.c.tconst == movieID).execute().fetchone() or {}
data = self._rename('title_basics', dict(movie))
data['year'] = str(data.get('startYear') or '')
if 'endYear' in data and data['endYear']:
data['year'] += '-%s' % data['endYear']
genres = data.get('genres') or ''
data['genres'] = split_array(genres.lower())
if 'runtimes' in data and data['runtimes']:
data['runtimes'] = [data['runtimes']]
self._clean(data, ('startYear', 'endYear', 'movieID'))
movies_cache[movieID] = data
return data
def _base_person_info(self, personID, movies_cache=None, persons_cache=None):
if movies_cache is None:
movies_cache = {}
if persons_cache is None:
persons_cache = {}
if personID in persons_cache:
return persons_cache[personID]
nb = self.T['name_basics']
person = nb.select(nb.c.nconst == personID).execute().fetchone() or {}
data = self._rename('name_basics', dict(person))
movies = []
for movieID in split_array(data.get('known for') or ''):
if not movieID:
continue
movieID = int(movieID)
movie_data = self._base_title_info(movieID, movies_cache=movies_cache, persons_cache=persons_cache)
movie = Movie(movieID=movieID, data=movie_data, accessSystem=self.accessSystem)
movies.append(movie)
data['known for'] = movies
self._clean(data, ('ns_soundex', 'sn_soundex', 's_soundex', 'personID'))
persons_cache[personID] = data
return data
def get_movie_main(self, movieID):
movieID = int(movieID)
data = self._base_title_info(movieID)
_movies_cache = {movieID: data}
_persons_cache = {}
tc = self.T['title_crew']
movie = tc.select(tc.c.tconst == movieID).execute().fetchone() or {}
tc_data = self._rename('title_crew', dict(movie))
writers = []
directors = []
for key, target in (('director', directors), ('writer', writers)):
for personID in split_array(tc_data.get(key) or ''):
if not personID:
continue
personID = int(personID)
person_data = self._base_person_info(personID,
movies_cache=_movies_cache,
persons_cache=_persons_cache)
person = Person(personID=personID, data=person_data, accessSystem=self.accessSystem)
target.append(person)
tc_data['director'] = directors
tc_data['writer'] = writers
data.update(tc_data)
te = self.T['title_episode']
movie = te.select(te.c.tconst == movieID).execute().fetchone() or {}
te_data = self._rename('title_episode', dict(movie))
if 'parentTconst' in te_data:
te_data['episodes of'] = self._base_title_info(te_data['parentTconst'])
self._clean(te_data, ('parentTconst',))
data.update(te_data)
tp = self.T['title_principals']
movie_rows = tp.select(tp.c.tconst == movieID).execute().fetchall() or {}
roles = {}
for movie_row in movie_rows:
movie_row = dict(movie_row)
tp_data = self._rename('title_principals', dict(movie_row))
category = tp_data.get('category')
if not category:
continue
if category in ('actor', 'actress', 'self'):
category = 'cast'
roles.setdefault(category, []).append(movie_row)
for role in roles:
roles[role].sort(key=itemgetter('ordering'))
persons = []
for person_info in roles[role]:
personID = person_info.get('nconst')
if not personID:
continue
person_data = self._base_person_info(personID,
movies_cache=_movies_cache,
persons_cache=_persons_cache)
person = Person(personID=personID, data=person_data,
billingPos=person_info.get('ordering'),
currentRole=person_info.get('characters'),
notes=person_info.get('job'),
accessSystem=self.accessSystem)
persons.append(person)
data[role] = persons
tr = self.T['title_ratings']
movie = tr.select(tr.c.tconst == movieID).execute().fetchone() or {}
tr_data = self._rename('title_ratings', dict(movie))
data.update(tr_data)
ta = self.T['title_akas']
akas = ta.select(ta.c.titleId == movieID).execute()
akas_list = []
for aka in akas:
ta_data = self._rename('title_akas', dict(aka)) or {}
for key in list(ta_data.keys()):
if not ta_data[key]:
del ta_data[key]
for key in 't_soundex', 'movieID':
if key in ta_data:
del ta_data[key]
for key in 'types', 'attributes':
if key not in ta_data:
continue
ta_data[key] = split_array(ta_data[key])
akas_list.append(ta_data)
if akas_list:
data['akas'] = akas_list
self._clean(data, ('movieID', 't_soundex'))
return {'data': data, 'info sets': self.get_movie_infoset()}
# we don't really have plot information, yet
get_movie_plot = get_movie_main
def get_person_main(self, personID):
personID = int(personID)
data = self._base_person_info(personID)
self._clean(data, ('personID',))
return {'data': data, 'info sets': self.get_person_infoset()}
get_person_filmography = get_person_main
get_person_biography = get_person_main
def _search_movie(self, title, results, _episodes=False):
title = title.strip()
if not title:
return []
results = []
t_soundex = title_soundex(title)
tb = self.T['title_basics']
conditions = [tb.c.t_soundex == t_soundex]
if _episodes:
conditions.append(tb.c.titleType == 'episode')
results = tb.select(sqlalchemy.and_(*conditions)).execute()
results = [(x['tconst'], self._clean(self._rename('title_basics', dict(x)), ('t_soundex',)))
for x in results]
# Also search the AKAs
ta = self.T['title_akas']
if t_soundex is not None:
ta_conditions = [ta.c.t_soundex == t_soundex]
else:
ta_conditions = [ta.c.title.ilike('%%%s%%' % title)]
ta_results = ta.select(sqlalchemy.and_(*ta_conditions)).execute()
ta_results = [(x['titleId'], self._clean(self._rename('title_akas', dict(x)), ('t_soundex',)))
for x in ta_results]
results += ta_results
results = scan_titles(results, title)
results = [x[1] for x in results]
return results
def _search_movie_advanced(self, title=None, adult=None, results=None, sort=None, sort_dir=None):
return self._search_movie(title, results)
def _search_episode(self, title, results):
return self._search_movie(title, results=results, _episodes=True)
def _search_person(self, name, results):
name = name.strip()
if not name:
return []
results = []
ns_soundex, sn_soundex, s_soundex = name_soundexes(name)
nb = self.T['name_basics']
conditions = [nb.c.ns_soundex == ns_soundex]
if sn_soundex:
conditions.append(nb.c.sn_soundex == sn_soundex)
if s_soundex:
conditions.append(nb.c.s_soundex == s_soundex)
results = nb.select(sqlalchemy.or_(*conditions)).execute()
results = [(x['nconst'], self._clean(self._rename('name_basics', dict(x)),
('ns_soundex', 'sn_soundex', 's_soundex')))
for x in results]
results = scan_names(results, name)
results = [x[1] for x in results]
return results
| 11,613 | Python | .py | 253 | 35.29249 | 111 | 0.584054 | cinemagoer/cinemagoer | 1,219 | 352 | 80 | GPL-2.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,230 | setup.py | kmmbvnr_django-jenkins/setup.py | #!/usr/bin/env python
# -*- coding: utf-8 -*-
import codecs
from os import path
from setuptools import setup
read = lambda filepath: codecs.open(filepath, 'r', 'utf-8').read()
setup(
name='django-jenkins',
version='1.11.0',
author='Mikhail Podgurskiy',
author_email='[email protected]',
description='Plug and play continuous integration with django and jenkins',
long_description=read(path.abspath(path.join(path.dirname(__file__), 'README.rst'))),
license='LGPL',
platforms=['Any'],
keywords=['pyunit', 'unittest', 'testrunner', 'hudson', 'jenkins',
'django', 'pylint', 'pep8', 'pyflakes', 'csslint', 'scsslint',
'jshint', 'coverage'],
url='http://github.com/kmmbvnr/django-jenkins',
classifiers=[
'Development Status :: 5 - Production/Stable',
'Intended Audience :: Developers',
'License :: OSI Approved :: GNU Library or Lesser General Public License (LGPL)',
'Natural Language :: English',
'Operating System :: OS Independent',
"Framework :: Django",
"Framework :: Django :: 1.8",
"Framework :: Django :: 1.9",
'Programming Language :: Python',
'Programming Language :: Python :: 2.7',
'Programming Language :: Python :: 3',
'Programming Language :: Python :: 3.4',
'Programming Language :: Python :: 3.5',
'Topic :: Software Development :: Libraries :: Python Modules',
'Topic :: Software Development :: Testing'
],
install_requires=[
'Django>=1.8',
],
packages=['django_jenkins', 'django_jenkins.management',
'django_jenkins.tasks', 'django_jenkins.management.commands'],
package_data={'django_jenkins': ['tasks/pylint.rc']},
zip_safe=False,
include_package_data=True
)
| 1,823 | Python | .py | 45 | 34.022222 | 89 | 0.62775 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,231 | apps.py | kmmbvnr_django-jenkins/django_jenkins/apps.py | import sys
from django.apps import AppConfig
from django_jenkins.tasks.with_coverage import CoverageReporter
class JenkinsConfig(AppConfig):
"""
Enable coverage measurement as soon as possible
"""
name = 'django_jenkins'
def __init__(self, app_name, app_module):
super(JenkinsConfig, self).__init__(app_name, app_module)
self.coverage = None
if 'jenkins' in sys.argv and '--enable-coverage' in sys.argv:
"""
Starting coverage as soon as possible
"""
self.coverage = CoverageReporter()
| 582 | Python | .py | 16 | 29.3125 | 69 | 0.655971 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,232 | runner.py | kmmbvnr_django-jenkins/django_jenkins/runner.py | import os
import sys
import time
from unittest import TextTestResult
from xml.etree import ElementTree as ET
from django.test.runner import DiscoverRunner
from django.utils.encoding import smart_text
class EXMLTestResult(TextTestResult):
def __init__(self, *args, **kwargs):
self.case_start_time = time.time()
self.run_start_time = None
self.tree = None
super(EXMLTestResult, self).__init__(*args, **kwargs)
def startTest(self, test):
self.case_start_time = time.time()
super(EXMLTestResult, self).startTest(test)
def startTestRun(self):
self.tree = ET.Element('testsuite')
self.run_start_time = time.time()
super(EXMLTestResult, self).startTestRun()
def addSuccess(self, test):
self.testcase = self._make_testcase_element(test)
super(EXMLTestResult, self).addSuccess(test)
def addFailure(self, test, err):
self.testcase = self._make_testcase_element(test)
test_result = ET.SubElement(self.testcase, 'failure')
self._add_tb_to_test(test, test_result, err)
super(EXMLTestResult, self).addFailure(test, err)
def addError(self, test, err):
self.testcase = self._make_testcase_element(test)
test_result = ET.SubElement(self.testcase, 'error')
self._add_tb_to_test(test, test_result, err)
super(EXMLTestResult, self).addError(test, err)
def addUnexpectedSuccess(self, test):
self.testcase = self._make_testcase_element(test)
test_result = ET.SubElement(self.testcase, 'skipped')
test_result.set('message', 'Test Skipped: Unexpected Success')
super(EXMLTestResult, self).addUnexpectedSuccess(test)
def addSkip(self, test, reason):
self.testcase = self._make_testcase_element(test)
test_result = ET.SubElement(self.testcase, 'skipped')
test_result.set('message', 'Test Skipped: %s' % reason)
super(EXMLTestResult, self).addSkip(test, reason)
def addExpectedFailure(self, test, err):
self.testcase = self._make_testcase_element(test)
test_result = ET.SubElement(self.testcase, 'skipped')
self._add_tb_to_test(test, test_result, err)
super(EXMLTestResult, self).addExpectedFailure(test, err)
def stopTest(self, test):
if self.buffer:
output = sys.stdout.getvalue() if hasattr(sys.stdout, 'getvalue') else ''
if output:
sysout = ET.SubElement(self.testcase, 'system-out')
sysout.text = smart_text(output, errors='ignore')
error = sys.stderr.getvalue() if hasattr(sys.stderr, 'getvalue') else ''
if error:
syserr = ET.SubElement(self.testcase, 'system-err')
syserr.text = smart_text(error, errors='ignore')
super(EXMLTestResult, self).stopTest(test)
def stopTestRun(self):
run_time_taken = time.time() - self.run_start_time
self.tree.set('name', 'Django Project Tests')
self.tree.set('errors', str(len(self.errors)))
self.tree.set('failures', str(len(self.failures)))
self.tree.set('skips', str(len(self.skipped)))
self.tree.set('tests', str(self.testsRun))
self.tree.set('time', "%.3f" % run_time_taken)
super(EXMLTestResult, self).stopTestRun()
def _make_testcase_element(self, test):
time_taken = time.time() - self.case_start_time
classname = ('%s.%s' % (test.__module__, test.__class__.__name__)).split('.')
testcase = ET.SubElement(self.tree, 'testcase')
testcase.set('time', "%.6f" % time_taken)
testcase.set('classname', '.'.join(classname))
testcase.set('name', getattr(test, '_testMethodName',
getattr(test, 'description', 'UNKNOWN')))
return testcase
def _restoreStdout(self):
'''Disables buffering once the stdout/stderr are reset.'''
super(EXMLTestResult, self)._restoreStdout()
self.buffer = False
def _add_tb_to_test(self, test, test_result, err):
'''Add a traceback to the test result element'''
exc_class, exc_value, tb = err
tb_str = self._exc_info_to_string(err, test)
test_result.set('type', '%s.%s' % (exc_class.__module__, exc_class.__name__))
test_result.set('message', smart_text(exc_value))
test_result.text = smart_text(tb_str)
def dump_xml(self, output_dir):
"""
Dumps test result to xml
"""
if not os.path.exists(output_dir):
os.makedirs(output_dir)
output = ET.ElementTree(self.tree)
output.write(os.path.join(output_dir, 'junit.xml'), encoding="utf-8")
class CITestSuiteRunner(DiscoverRunner):
def __init__(self, output_dir='reports', debug=False, **kwargs):
self.output_dir = output_dir
self.debug = debug
super(CITestSuiteRunner, self).__init__(**kwargs)
def run_suite(self, suite, **kwargs):
result = self.test_runner(
verbosity=self.verbosity,
failfast=self.failfast,
resultclass=EXMLTestResult,
buffer=not self.debug
).run(suite)
result.dump_xml(self.output_dir)
return result
| 5,264 | Python | .py | 110 | 39.009091 | 85 | 0.637285 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,233 | run_pep8.py | kmmbvnr_django-jenkins/django_jenkins/tasks/run_pep8.py | import os.path
import pep8
from django.conf import settings
from . import set_option
class Reporter(object):
def add_arguments(self, parser):
parser.add_argument("--pep8-exclude",
dest="pep8-exclude",
help="exclude files or directories which match these "
"comma separated patterns (default: %s)" %
(pep8.DEFAULT_EXCLUDE + ",south_migrations"))
parser.add_argument("--pep8-select", dest="pep8-select",
help="select errors and warnings (e.g. E,W6)")
parser.add_argument("--pep8-ignore", dest="pep8-ignore",
help="skip errors and warnings (e.g. E4,W)"),
parser.add_argument("--pep8-max-line-length",
dest="pep8-max-line-length", type=int,
help="set maximum allowed line length (default: %d)" % pep8.MAX_LINE_LENGTH)
parser.add_argument("--pep8-rcfile", dest="pep8-rcfile",
help="PEP8 configuration file")
def run(self, apps_locations, **options):
output = open(os.path.join(options['output_dir'], 'pep8.report'), 'w')
class JenkinsReport(pep8.BaseReport):
def error(instance, line_number, offset, text, check):
code = super(JenkinsReport, instance).error(line_number, offset, text, check)
if code:
sourceline = instance.line_offset + line_number
output.write('%s:%s:%s: %s\n' % (instance.filename, sourceline, offset + 1, text))
pep8_options = {}
config_file = self.get_config_path(options)
if config_file is not None:
pep8_options['config_file'] = config_file
set_option(pep8_options, 'exclude', options['pep8-exclude'], config_file,
default=pep8.DEFAULT_EXCLUDE + ",south_migrations", split=',')
set_option(pep8_options, 'select', options['pep8-select'], config_file, split=',')
set_option(pep8_options, 'ignore', options['pep8-ignore'], config_file, split=',')
set_option(pep8_options, 'max_line_length', options['pep8-max-line-length'], config_file,
default=pep8.MAX_LINE_LENGTH)
pep8style = pep8.StyleGuide(
parse_argv=False,
reporter=JenkinsReport,
**pep8_options)
pep8style.options.report.start()
for location in apps_locations:
pep8style.input_dir(os.path.relpath(location))
pep8style.options.report.stop()
output.close()
def get_config_path(self, options):
if options['pep8-rcfile']:
return options['pep8-rcfile']
rcfile = getattr(settings, 'PEP8_RCFILE', None)
if rcfile:
return rcfile
if os.path.exists('tox.ini'):
return 'tox.ini'
if os.path.exists('setup.cfg'):
return 'setup.cfg'
| 2,996 | Python | .py | 57 | 39.210526 | 104 | 0.578911 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,234 | run_flake8.py | kmmbvnr_django-jenkins/django_jenkins/tasks/run_flake8.py | import os
import pep8
import sys
try:
from StringIO import StringIO
except ImportError:
from io import StringIO
from flake8.api.legacy import get_style_guide # Quck hack again, 3d time flake8 would be removed, if no volounters found
from django.conf import settings
from . import set_option
class Reporter(object):
"""
Runs flake8 on python files.
"""
def add_arguments(self, parser):
parser.add_argument('--max-complexity',
dest='flake8-max-complexity',
type=int,
help='McCabe complexity treshold')
parser.add_argument("--pep8-exclude",
dest="pep8-exclude",
help="exclude files or directories which match these "
"comma separated patterns (default: %s)" %
(pep8.DEFAULT_EXCLUDE + ",south_migrations"))
parser.add_argument("--pep8-select", dest="pep8-select",
help="select errors and warnings (e.g. E,W6)")
parser.add_argument("--pep8-ignore", dest="pep8-ignore",
help="skip errors and warnings (e.g. E4,W)")
parser.add_argument("--pep8-max-line-length",
dest="pep8-max-line-length", type=int,
help="set maximum allowed line length (default: %d)" %
pep8.MAX_LINE_LENGTH)
parser.add_argument("--pep8-rcfile", dest="pep8-rcfile",
help="PEP8 configuration file")
def run(self, apps_locations, **options):
output = open(os.path.join(options['output_dir'], 'flake8.report'), 'w')
pep8_options = {}
config_file = self.get_config_path(options)
if config_file is not None:
pep8_options['config_file'] = config_file
set_option(pep8_options, 'exclude', options['pep8-exclude'], config_file,
default=pep8.DEFAULT_EXCLUDE + ",south_migrations", split=',')
set_option(pep8_options, 'select', options['pep8-select'], config_file, split=',')
set_option(pep8_options, 'ignore', options['pep8-ignore'], config_file, split=',')
set_option(pep8_options, 'max_line_length', options['pep8-max-line-length'], config_file,
default=pep8.MAX_LINE_LENGTH)
set_option(pep8_options, 'max_complexity', options['flake8-max-complexity'], config_file,
default=-1)
old_stdout, flake8_output = sys.stdout, StringIO()
sys.stdout = flake8_output
pep8style = get_style_guide(
parse_argv=False,
jobs='1',
**pep8_options)
try:
for location in apps_locations:
pep8style.input_file(os.path.relpath(location))
finally:
sys.stdout = old_stdout
flake8_output.seek(0)
output.write(flake8_output.read())
output.close()
def get_config_path(self, options):
if options['pep8-rcfile']:
return options['pep8-rcfile']
rcfile = getattr(settings, 'PEP8_RCFILE', None)
if rcfile:
return rcfile
if os.path.exists('tox.ini'):
return 'tox.ini'
if os.path.exists('setup.cfg'):
return 'setup.cfg'
| 3,373 | Python | .py | 72 | 34.25 | 121 | 0.573346 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,235 | __init__.py | kmmbvnr_django-jenkins/django_jenkins/tasks/__init__.py | import os
import itertools
from django.conf import settings
from django.contrib.staticfiles import finders
def static_files_iterator(tested_locations, extension, ignore_patterns=None, additional_settings_list=None):
if ignore_patterns is None:
ignore_patterns = []
source = (os.path.join(storage.location, path)
for finder in finders.get_finders()
for path, storage in finder.list(ignore_patterns))
if additional_settings_list and hasattr(settings, additional_settings_list):
source = itertools.chain(source, getattr(settings, additional_settings_list))
return (path for path in source
if path.endswith(extension)
if any(path.startswith(location) for location in tested_locations))
def set_option(conf_dict, opt_name, opt_value, conf_file, default=None, split=None):
if conf_file is None:
if opt_value is None:
opt_value = default
if opt_value:
if split:
opt_value = opt_value.split(split)
conf_dict[opt_name] = opt_value
| 1,072 | Python | .py | 23 | 39.086957 | 108 | 0.699711 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,236 | run_pylint.py | kmmbvnr_django-jenkins/django_jenkins/tasks/run_pylint.py | import os
from django.conf import settings
from pylint import lint
from pylint.reporters.text import TextReporter
class ParseableTextReporter(TextReporter):
"""
Outputs messages in a form recognized by jenkins
<filename>:<linenum>:<msg>
"""
name = 'parseable'
line_format = '{path}:{line}: [{msg_id}({symbol}), {obj}] {msg}'
class Reporter(object):
def add_arguments(self, parser):
parser.add_argument("--pylint-rcfile",
dest="pylint_rcfile",
help="pylint configuration file")
parser.add_argument("--pylint-errors-only",
dest="pylint_errors_only",
action="store_true", default=False,
help="pylint output errors only mode")
parser.add_argument("--pylint-load-plugins",
dest="pylint_load_plugins",
help="list of pylint plugins to load")
def run(self, apps_locations, **options):
output = open(os.path.join(options['output_dir'], 'pylint.report'), 'w')
args = []
args.append("--rcfile=%s" % self.get_config_path(options))
if self.get_plugins(options):
args.append('--load-plugins=%s' % self.get_plugins(options))
if options['pylint_errors_only']:
args += ['--errors-only']
args += apps_locations
lint.Run(args, reporter=ParseableTextReporter(output=output), exit=False)
output.close()
def get_plugins(self, options):
if options.get('pylint_load_plugins', None):
return options['pylint_load_plugins']
plugins = getattr(settings, 'PYLINT_LOAD_PLUGIN', None)
if plugins:
return ','.join(plugins)
return None
def get_config_path(self, options):
if options['pylint_rcfile']:
return options['pylint_rcfile']
rcfile = getattr(settings, 'PYLINT_RCFILE', 'pylint.rc')
if os.path.exists(rcfile):
return rcfile
# use built-in
root_dir = os.path.normpath(os.path.dirname(__file__))
return os.path.join(root_dir, 'pylint.rc')
| 2,204 | Python | .py | 50 | 33.2 | 81 | 0.589888 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,237 | run_pyflakes.py | kmmbvnr_django-jenkins/django_jenkins/tasks/run_pyflakes.py | # -*- coding: utf-8 -*-
import os
import re
import sys
from pyflakes.scripts import pyflakes
try:
from StringIO import StringIO
except ImportError:
from io import StringIO
class Reporter(object):
def add_arguments(self, parser):
parser.add_argument("--pyflakes-exclude-dir",
action="append",
default=['south_migrations'],
dest="pyflakes_exclude_dirs",
help="Path name to exclude")
def run(self, apps_locations, **options):
output = open(os.path.join(options['output_dir'], 'pyflakes.report'), 'w')
# run pyflakes tool with captured output
old_stdout, pyflakes_output = sys.stdout, StringIO()
sys.stdout = pyflakes_output
try:
for location in apps_locations:
if os.path.isdir(location):
for dirpath, dirnames, filenames in os.walk(os.path.relpath(location)):
if dirpath.endswith(tuple(
''.join([os.sep, exclude_dir]) for exclude_dir in options['pyflakes_exclude_dirs'])):
continue
for filename in filenames:
if filename.endswith('.py'):
pyflakes.checkPath(os.path.join(dirpath, filename))
else:
pyflakes.checkPath(os.path.relpath(location))
finally:
sys.stdout = old_stdout
# save report
pyflakes_output.seek(0)
while True:
line = pyflakes_output.readline()
if not line:
break
message = re.sub(r': ', r': [E] PYFLAKES:', line)
output.write(message)
output.close()
| 1,816 | Python | .py | 44 | 27.704545 | 117 | 0.538287 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,238 | with_coverage.py | kmmbvnr_django-jenkins/django_jenkins/tasks/with_coverage.py | import os
import sys
from importlib import import_module
from django.conf import settings
class CoverageReporter(object):
def __init__(self):
try:
import coverage
except ImportError:
raise ImportError('coverage is not installed')
if coverage.__version__ < '4':
raise ImportError('coverage>=4 required')
coverage_config_file = None
for argv in sys.argv:
if argv.startswith('--coverage-rcfile='):
_, coverage_config_file = argv.split('=')
self.coverage = coverage.coverage(
branch=True,
config_file=coverage_config_file or self.default_coverage_config())
self.coverage.start()
def save(self, apps_locations, options):
self.coverage.stop()
self.coverage.get_data()
morfs = self.get_morfs(self.coverage, apps_locations, options)
if 'xml' in options['coverage_format']:
self.coverage.xml_report(morfs=morfs, outfile=os.path.join(options['output_dir'], 'coverage.xml'))
if 'bin' in options['coverage_format']:
self.coverage.save()
if 'html' in options['coverage_format']:
# Dump coverage html
self.coverage.html_report(morfs=morfs, directory=os.path.join(options['output_dir'], 'coverage'))
def get_morfs(self, coverage, tested_locations, options):
excluded = []
# Exclude by module
modnames = options.get('coverage_excludes') or getattr(settings, 'COVERAGE_EXCLUDES', [])
for modname in modnames:
try:
excluded.append(os.path.dirname(import_module(modname).__file__))
except ImportError:
pass
# Exclude by directory
excluded.extend(getattr(settings, 'COVERAGE_EXCLUDES_FOLDERS', []))
return [filename for filename in coverage.data.measured_files()
if not (os.sep + 'migrations' + os.sep) in filename
if not (os.sep + 'south_migrations' + os.sep) in filename
if any(filename.startswith(location) for location in tested_locations)
if not any(filename.startswith(location) for location in excluded)]
def default_coverage_config(self):
rcfile = getattr(settings, 'COVERAGE_RCFILE', 'coverage.rc')
if os.path.exists(rcfile):
return rcfile
return None
| 2,422 | Python | .py | 52 | 36.326923 | 110 | 0.627493 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,239 | jenkins.py | kmmbvnr_django-jenkins/django_jenkins/management/commands/jenkins.py | import os
import sys
import warnings
from importlib import import_module
from django.apps import apps
from django.conf import settings
from django.core.management.commands.test import Command as TestCommand
from django_jenkins.runner import CITestSuiteRunner
def get_runner(settings, test_runner_class=None):
if test_runner_class is None:
test_runner_class = getattr(
settings, 'JENKINS_TEST_RUNNER', 'django_jenkins.runner.CITestSuiteRunner')
test_module_name, test_cls = test_runner_class.rsplit('.', 1)
test_module = __import__(test_module_name, {}, {}, test_cls)
test_runner = getattr(test_module, test_cls)
if not issubclass(test_runner, CITestSuiteRunner):
raise ValueError('Your custom TestRunner should extend '
'the CITestSuiteRunner class.')
return test_runner
class Command(TestCommand):
def __init__(self):
self.test_runner = None
self.tasks_cls = [import_module(module_name).Reporter
for module_name in self.get_task_list()]
self.tasks = [task_cls() for task_cls in self.tasks_cls]
super(Command, self).__init__()
def run_from_argv(self, argv):
"""
Pre-parse the command line to extract the value of the --testrunner
option. This allows a test runner to define additional command line
arguments.
"""
option = '--testrunner='
for arg in argv[2:]:
if arg.startswith(option):
self.test_runner = arg[len(option):]
break
super(Command, self).run_from_argv(argv)
def get_task_list(self):
return getattr(settings, 'JENKINS_TASKS', ())
def add_arguments(self, parser):
super(Command, self).add_arguments(parser)
parser.add_argument('--output-dir', dest='output_dir', default="reports",
help='Report files directory'),
parser.add_argument("--enable-coverage",
action="store_true", default=False,
help="Measure code coverage"),
parser.add_argument('--debug', action='store_true',
dest='debug', default=False,
help='Do not intercept stdout and stderr, friendly for console debuggers'),
parser.add_argument("--coverage-rcfile",
dest="coverage_rcfile",
default="",
help="Specify configuration file."),
parser.add_argument("--coverage-format",
dest="coverage_format",
default="xml",
help="Specify coverage output formats html,xml,bin"),
parser.add_argument("--coverage-exclude", action="append",
default=[], dest="coverage_excludes",
help="Module name to exclude"),
parser.add_argument("--project-apps-tests", action="store_true",
default=False, dest="project_apps_tests",
help="Take tests only from project apps")
parser._optionals.conflict_handler = 'resolve'
for task in self.tasks:
if hasattr(task, 'add_arguments'):
task.add_arguments(parser)
test_runner_class = get_runner(settings, self.test_runner)
if hasattr(test_runner_class, 'add_arguments'):
test_runner_class.add_arguments(parser)
def handle(self, *test_labels, **options):
TestRunner = get_runner(settings, options['testrunner'])
options['verbosity'] = int(options.get('verbosity'))
if options.get('liveserver') is not None:
os.environ['DJANGO_LIVE_TEST_SERVER_ADDRESS'] = options['liveserver']
del options['liveserver']
output_dir = options['output_dir']
if not os.path.exists(output_dir):
os.makedirs(output_dir)
test_runner = TestRunner(**options)
if not test_labels and options['project_apps_tests']:
test_labels = getattr(settings, 'PROJECT_APPS', [])
failures = test_runner.run_tests(test_labels)
if failures:
sys.exit(bool(failures))
else:
tested_locations = self.get_tested_locations(test_labels)
coverage = apps.get_app_config('django_jenkins').coverage
if coverage:
if options['verbosity'] >= 1:
print('Storing coverage info...')
coverage.save(tested_locations, options)
# run reporters
for task in self.tasks:
if options['verbosity'] >= 1:
print('Executing {0}...'.format(task.__module__))
task.run(tested_locations, **options)
if options['verbosity'] >= 1:
print('Done')
def get_tested_locations(self, test_labels):
locations = []
coverage = apps.get_app_config('django_jenkins').coverage
if test_labels:
pass
elif hasattr(settings, 'PROJECT_APPS'):
test_labels = settings.PROJECT_APPS
elif coverage and coverage.coverage.source:
warnings.warn("No PROJECT_APPS settings, using 'source' config from rcfile")
locations = coverage.coverage.source
else:
warnings.warn('No PROJECT_APPS settings, coverage gathered over all apps')
test_labels = settings.INSTALLED_APPS
for test_label in test_labels:
app_config = apps.get_containing_app_config(test_label)
if app_config is not None:
locations.append(app_config.path)
else:
warnings.warn('No app found for test: {0}'.format(test_label))
return locations
| 5,869 | Python | .py | 120 | 36.275 | 103 | 0.591608 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,240 | test_non_bound.py | kmmbvnr_django-jenkins/tests/test_non_bound.py | from django.test import TestCase
class NonBoundTest(TestCase):
def test_executed(self):
"""
This test executed only if no --project-apps-tests option provided
"""
| 193 | Python | .py | 6 | 26.166667 | 74 | 0.681081 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,241 | settings.py | kmmbvnr_django-jenkins/tests/settings.py | import os
PROJECT_ROOT = os.path.abspath(os.path.dirname(__file__))
DEBUG = True
TEMPLATE_DEBUG = DEBUG
ROOT_URLCONF = 'test_app.urls'
SECRET_KEY = 'nokey'
MIDDLEWARE_CLASSES = ()
TEMPLATE_LOADERS = (
'django.template.loaders.filesystem.Loader',
'django.template.loaders.app_directories.Loader',
)
TEMPLATES = [
{
'BACKEND': 'django.template.backends.django.DjangoTemplates',
'DIRS': [
],
'APP_DIRS': True,
'OPTIONS': {
'context_processors': [
'django.contrib.auth.context_processors.auth',
'django.template.context_processors.debug',
'django.template.context_processors.i18n',
'django.template.context_processors.media',
'django.template.context_processors.static',
'django.template.context_processors.tz',
'django.contrib.messages.context_processors.messages',
],
},
},
]
PROJECT_APPS = (
'django.contrib.sessions', # just to ensure that dotted apps test works
'django_jenkins',
'tests.test_app',
'tests.test_app_dirs',
)
INSTALLED_APPS = (
'django.contrib.auth',
'django.contrib.contenttypes',
) + PROJECT_APPS
DATABASE_ENGINE = 'sqlite3'
DATABASES = {
'default': {
'ENGINE': 'django.db.backends.%s' % DATABASE_ENGINE,
}
}
SOUTH_MIGRATION_MODULES = {
'test_app': 'test_app.south_migrations',
}
JENKINS_TASKS = (
'django_jenkins.tasks.run_pylint',
'django_jenkins.tasks.run_pep8',
'django_jenkins.tasks.run_pyflakes',
'django_jenkins.tasks.run_flake8',
)
COVERAGE_EXCLUDES = ['tests.test_app.not_for_coverage', ]
COVERAGE_EXCLUDES_FOLDERS = [os.path.join(PROJECT_ROOT, 'test_app_dirs/not_for_coverage/'), ]
# JSHINT_CHECKED_FILES = [os.path.join(PROJECT_ROOT, 'static/js/test.js')]
# CSSLINT_CHECKED_FILES = [os.path.join(PROJECT_ROOT, 'static/css/test.css')]
PYLINT_LOAD_PLUGIN = (
'pylint_django',
)
STATICFILES_DIRS = [
os.path.join(PROJECT_ROOT, 'static/'),
]
STATIC_URL = '/media/'
LOGGING = {
'version': 1,
'disable_existing_loggers': False,
'handlers': {
'console': {
'level': 'DEBUG',
'class': 'logging.StreamHandler',
},
},
'loggers': {
'django.request': {
'handlers': ['console'],
'level': 'ERROR',
'propagate': True,
},
}
}
| 2,443 | Python | .py | 83 | 23.554217 | 93 | 0.620145 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,242 | runner.py | kmmbvnr_django-jenkins/tests/runner.py | from django_jenkins.runner import CITestSuiteRunner
class CustomTestRunner(CITestSuiteRunner):
@classmethod
def add_arguments(self, parser):
parser.add_argument('--ok', default=False, action='store_true', help='Custom test runner option')
| 257 | Python | .py | 5 | 46.8 | 105 | 0.768 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,243 | manage.py | kmmbvnr_django-jenkins/tests/manage.py | # -*- coding: utf-8 -*-
import os, sys
from django.core.management import execute_from_command_line
PROJECT_ROOT = os.path.dirname(os.path.abspath(os.path.dirname(__file__)))
sys.path.insert(0, PROJECT_ROOT)
if __name__ == "__main__":
if len(sys.argv) == 1:
sys.argv += ['test']
os.environ.setdefault("DJANGO_SETTINGS_MODULE", "tests.settings")
execute_from_command_line(sys.argv)
| 404 | Python | .py | 10 | 37.1 | 74 | 0.682864 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,244 | sample.py | kmmbvnr_django-jenkins/tests/test_app_dirs/models/sample.py | from django.db import models
class TestDirModel(models.Model):
test_text = models.CharField(max_length=250)
class Meta:
app_label = 'test_app_dirs' | 166 | Python | .py | 5 | 28.6 | 48 | 0.72327 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,245 | test_discovery_dir_tests.py | kmmbvnr_django-jenkins/tests/test_app_dirs/tests/test_discovery_dir_tests.py | # -*- coding: utf-8 -*-
from django.test import TestCase
class DirDiscoveryTest(TestCase):
def test_should_be_dicoverd(self):
"""
Yep!
"""
| 169 | Python | .py | 7 | 18.857143 | 38 | 0.60625 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,246 | models.py | kmmbvnr_django-jenkins/tests/test_app/models.py | from django.db import models
from test_app.not_for_coverage import one, two # NOQA
class TestModel(models.Model):
test_text = models.CharField(max_length=250)
| 166 | Python | .py | 4 | 39 | 54 | 0.78125 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,247 | urls.py | kmmbvnr_django-jenkins/tests/test_app/urls.py | # -*- coding: utf-8 -*-
from django.conf.urls import url
from django.views.generic.base import TemplateView
urlpatterns = [
url(r'^test_click/$', TemplateView.as_view(template_name='test_app/wm_test_click.html'),
name='wm_test_click')
]
| 250 | Python | .py | 7 | 32.857143 | 92 | 0.710744 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,248 | tests.py | kmmbvnr_django-jenkins/tests/test_app/tests.py | # -*- coding: utf-8 -*-
import io
import sys
from xml.etree import ElementTree as ET
from django.core import mail
from django.test import TestCase
from unittest import skip
from django.test import LiveServerTestCase
from pyvirtualdisplay import Display
from selenium import webdriver
from django_jenkins.runner import EXMLTestResult
class SaintyChecks(TestCase):
# @classmethod
# def setUpClass(cls):
# raise Exception("Ups, should be disabled")
def test_mailbox_stubs_not_broken(self):
print("Testing mailbox django stubs")
mail.send_mail('Test subject', 'Test message', '[email protected]',
['[email protected]'])
self.assertTrue(1, len(mail.outbox))
@skip("Check skiped test")
def test_is_skipped(self):
print("This test should be skipped")
def test_junit_xml_with_utf8_stdout_and_stderr(self):
sys.stdout.write('\xc4\x85')
sys.stderr.write('\xc4\x85')
def test_junit_xml_with_invalid_stdout_and_stderr_encoding(self):
sys.stdout.write('\xc4')
sys.stderr.write('\xc4')
# def test_failure(self):
# raise Exception("Ups, should be disabled")
class EXMLTestResultTests(TestCase):
def setUp(self):
self.exml_result = EXMLTestResult(None, None, 1)
self.exml_result.startTestRun()
self.result_element = ET.SubElement(self.exml_result.tree, 'result')
def test_non_ascii_traceback(self):
try:
self.explode_with_unicode_traceback()
except ValueError:
err = sys.exc_info()
else:
self.fail()
self.exml_result._add_tb_to_test(TestCase('fail'), self.result_element, err)
output = self.write_element(self.result_element)
self.assert_(output)
def test_non_ascii_message(self):
try:
self.explode_with_unicode_message()
except ValueError:
err = sys.exc_info()
else:
self.fail()
self.exml_result._add_tb_to_test(TestCase('fail'), self.result_element, err)
output = self.write_element(self.result_element)
self.assert_(output)
def write_element(self, element):
# write out the element the way that our TestResult.dump_xml does.
# (except not actually to disk.)
tree = ET.ElementTree(element)
output = io.BytesIO()
# this bit blows up if components of the output are byte-strings with non-ascii content.
tree.write(output, encoding='utf-8')
output_bytes = output.getvalue()
return output_bytes
def explode_with_unicode_traceback(self):
# The following will result in an ascii error message, but the traceback will contain the
# full source line, including the comment's non-ascii characters.
raise ValueError("dead") # "⚠ Not enough ☕"
def explode_with_unicode_message(self):
# This source code has only ascii, the exception has a non-ascii message.
raise ValueError(u"\N{BIOHAZARD SIGN} Too much \N{HOT BEVERAGE}")
class SeleniumTests(LiveServerTestCase):
@classmethod
def setUpClass(cls):
cls.display = Display(visible=0, size=(1024, 768))
cls.display.start()
cls.selenium = webdriver.Firefox()
super(SeleniumTests, cls).setUpClass()
@classmethod
def tearDownClass(cls):
super(SeleniumTests, cls).tearDownClass()
cls.selenium.quit()
cls.display.stop()
def test_login(self):
self.selenium.get('%s%s' % (self.live_server_url, '/test_click/'))
self.selenium.find_element_by_id("wm_click").click()
self.assertEqual('Button clicked', self.selenium.find_element_by_id("wm_target").text)
| 3,756 | Python | .py | 88 | 35.113636 | 97 | 0.666758 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,249 | 0001_initial.py | kmmbvnr_django-jenkins/tests/test_app/migrations/0001_initial.py | # -*- coding: utf-8 -*-
from __future__ import unicode_literals
from django.db import models, migrations
class Migration(migrations.Migration):
dependencies = [
]
operations = [
migrations.CreateModel(
name='TestModel',
fields=[
('id', models.AutoField(verbose_name='ID', serialize=False, auto_created=True, primary_key=True)),
('test_text', models.CharField(max_length=250)),
],
options={
},
bases=(models.Model,),
),
]
| 562 | Python | .py | 18 | 22.388889 | 114 | 0.558442 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,250 | 0001_initial.py | kmmbvnr_django-jenkins/tests/test_app/south_migrations/0001_initial.py | from south.v2 import SchemaMigration
class Migration(SchemaMigration):
def forwards(self, orm):
a = 1 # pyflakes/pylint violation
pass
def backwards(self, orm):
pass
| 200 | Python | .py | 7 | 22.714286 | 41 | 0.685864 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,251 | example_steps.py | kmmbvnr_django-jenkins/tests/test_app/features/example_steps.py | # -*- coding: utf-8 -*-
from lettuce import step, before
@before.each_scenario
def setup_scenario(scenario):
scenario.numbers = []
@step('(?:Given|And|When) the number "(.*)"(?: is added to (?:it|them))?')
def given_the_number(step, number):
step.scenario.numbers.append(int(number))
@step('Then the result should be "(.*)"')
def then_the_result_should_equal(step, result):
actual = sum(step.scenario.numbers)
assert int(result) == actual, "%s != %s" % (result, actual)
| 489 | Python | .py | 12 | 38.166667 | 74 | 0.675105 | kmmbvnr/django-jenkins | 944 | 279 | 19 | LGPL-3.0 | 9/5/2024, 5:09:21 PM (Europe/Amsterdam) |
5,252 | setup.py | overviewer_Minecraft-Overviewer/setup.py | #!/usr/bin/env python3
import sys
import traceback
# quick version check
if sys.version_info[0] == 2 or (sys.version_info[0] == 3 and sys.version_info[1] < 4):
print("Sorry, the Overviewer requires at least Python 3.4 to run.")
sys.exit(1)
from distutils.core import setup
from distutils.extension import Extension
from distutils.command.build import build
from distutils.command.clean import clean
from distutils.command.build_ext import build_ext
from distutils.command.sdist import sdist
from distutils.cmd import Command
from distutils.dir_util import remove_tree
from distutils.sysconfig import get_python_inc
from distutils import log
import os, os.path
import glob
import platform
import time
import overviewer_core.util as util
import numpy
try:
import py2exe
except ImportError:
py2exe = None
try:
import py2app
from setuptools.extension import Extension
except ImportError:
py2app = None
# make sure our current working directory is the same directory
# setup.py is in
curdir = os.path.split(sys.argv[0])[0]
if curdir:
os.chdir(curdir)
# now, setup the keyword arguments for setup
# (because we don't know until runtime if py2exe/py2app is available)
setup_kwargs = {}
setup_kwargs['ext_modules'] = []
setup_kwargs['cmdclass'] = {}
setup_kwargs['options'] = {}
#
# metadata
#
# Utility function to read the README file.
# Used for the long_description. It's nice, because now 1) we have a top level
# README file and 2) it's easier to type in the README file than to put a raw
# string in below ...
def read(fname):
return open(fname).read()
setup_kwargs['name'] = 'Minecraft-Overviewer'
setup_kwargs['version'] = util.findGitVersion()
setup_kwargs['description'] = 'Generates large resolution images of a Minecraft map.'
setup_kwargs['url'] = 'http://overviewer.org/'
setup_kwargs['author'] = 'Andrew Brown'
setup_kwargs['author_email'] = '[email protected]'
setup_kwargs['license'] = 'GNU General Public License v3'
setup_kwargs['long_description'] = read('README.rst')
# top-level files that should be included as documentation
doc_files = ['COPYING.txt', 'README.rst', 'CONTRIBUTORS.rst', 'sample_config.py']
# helper to create a 'data_files'-type sequence recursively for a given dir
def recursive_data_files(src, dest=None):
if dest is None:
dest = src
ret = []
for dirpath, dirnames, filenames in os.walk(src):
current_dest = os.path.relpath(dirpath, src)
if current_dest == '.':
current_dest = dest
else:
current_dest = os.path.join(dest, current_dest)
current_sources = map(lambda p: os.path.join(dirpath, p), filenames)
ret.append((current_dest, current_sources))
return ret
# helper to create a 'package_data'-type sequence recursively for a given dir
def recursive_package_data(src, package_dir='overviewer_core'):
full_src = os.path.join(package_dir, src)
ret = []
for dirpath, dirnames, filenames in os.walk(full_src, topdown=False):
current_path = os.path.relpath(dirpath, package_dir)
for filename in filenames:
ret.append(os.path.join(current_path, filename))
return ret
# Finds the system-wide path from within a venv.
# Taken from https://github.com/pyinstaller/pyinstaller/blob/master/PyInstaller/hooks/pre_find_module_path/hook-distutils.py
def find_system_module_path():
# opcode is not a virtualenv module, so we can use it to find the stdlib. Technique taken from virtualenv's
# "distutils" package detection at
# https://github.com/pypa/virtualenv/blob/16.3.0/virtualenv_embedded/distutils-init.py#L5
import opcode
system_module_path = os.path.normpath(os.path.dirname(opcode.__file__))
return system_module_path
#
# py2exe options
#
if py2exe is not None:
setup_kwargs['comments'] = "http://overviewer.org"
# py2exe likes a very particular type of version number:
setup_kwargs['version'] = util.findGitVersion().replace("-",".")
setup_kwargs['console'] = ['overviewer.py', 'contribManager.py']
setup_kwargs['data_files'] = [('', doc_files)]
setup_kwargs['data_files'] += recursive_data_files('overviewer_core/data/textures', 'textures')
setup_kwargs['data_files'] += recursive_data_files('overviewer_core/data/web_assets', 'web_assets')
setup_kwargs['data_files'] += recursive_data_files('overviewer_core/data/js_src', 'js_src')
setup_kwargs['data_files'] += recursive_data_files('contrib', 'contrib')
setup_kwargs['zipfile'] = None
if platform.system() == 'Windows' and '64bit' in platform.architecture():
b = 3
else:
b = 1
setup_kwargs['options']['py2exe'] = {'bundle_files' : b, 'excludes': 'Tkinter', 'includes':
['fileinput', 'overviewer_core.items', 'overviewer_core.aux_files.genPOI']}
#
# py2app options
#
if py2app is not None:
setup_kwargs['app'] = ['overviewer.py']
setup_kwargs['options']['py2app'] = {'argv_emulation' : False}
setup_kwargs['setup_requires'] = ['py2app']
#
# script, package, and data
#
setup_kwargs['packages'] = ['overviewer_core', 'overviewer_core/aux_files']
setup_kwargs['scripts'] = ['overviewer.py']
setup_kwargs['package_data'] = {'overviewer_core': recursive_package_data('data/textures') + recursive_package_data('data/web_assets') + recursive_package_data('data/js_src')}
if py2exe is None:
setup_kwargs['data_files'] = [('share/doc/minecraft-overviewer', doc_files)]
#
# c_overviewer extension
#
# Third-party modules - we depend on numpy for everything
# Obtain the numpy include directory. This logic works across numpy versions.
try:
numpy_include = numpy.get_include()
except AttributeError:
numpy_include = numpy.get_numpy_include()
try:
pil_include = os.environ['PIL_INCLUDE_DIR'].split(os.pathsep)
except Exception:
pil_include = [ os.path.join(get_python_inc(plat_specific=1), 'Imaging') ]
if not os.path.exists(pil_include[0]):
pil_include = [ ]
# used to figure out what files to compile
# auto-created from files in primitives/, but we need the raw names so
# we can use them later.
primitives = []
for name in glob.glob("overviewer_core/src/primitives/*.c"):
name = os.path.split(name)[-1]
name = os.path.splitext(name)[0]
primitives.append(name)
c_overviewer_files = ['main.c', 'composite.c', 'iterate.c', 'endian.c', 'rendermodes.c', 'block_class.c']
c_overviewer_files += ['primitives/%s.c' % (mode) for mode in primitives]
c_overviewer_files += ['Draw.c']
c_overviewer_includes = ['overviewer.h', 'rendermodes.h']
c_overviewer_files = ['overviewer_core/src/' + s for s in c_overviewer_files]
c_overviewer_includes = ['overviewer_core/src/' + s for s in c_overviewer_includes]
# really ugly hack for our scuffed CI, remove this once we move
# to something else. The problem is that virtualenv somehow
# now overrides the base_prefix (which it shouldn't do) which
# makes distutils unable to find our Python library
python_lib_dirs = None
if platform.system() == 'Windows':
ci_python_dir = os.path.split(find_system_module_path())[0]
python_lib_dirs = [os.path.join(ci_python_dir, "Libs")]
setup_kwargs['ext_modules'].append(Extension(
'overviewer_core.c_overviewer',
c_overviewer_files,
include_dirs=['.', numpy_include] + pil_include,
library_dirs=python_lib_dirs,
depends=c_overviewer_includes,
extra_link_args=[]
))
# tell build_ext to build the extension in-place
# (NOT in build/)
setup_kwargs['options']['build_ext'] = {'inplace' : 1}
# custom clean command to remove in-place extension
# and the version file, primitives header
class CustomClean(clean):
def run(self):
# do the normal cleanup
clean.run(self)
# try to remove '_composite.{so,pyd,...}' extension,
# regardless of the current system's extension name convention
build_ext = self.get_finalized_command('build_ext')
ext_fname = build_ext.get_ext_filename('overviewer_core.c_overviewer')
versionpath = os.path.join("overviewer_core", "overviewer_version.py")
primspath = os.path.join("overviewer_core", "src", "primitives.h")
for fname in [ext_fname, primspath]:
if os.path.exists(fname):
try:
log.info("removing '%s'", fname)
if not self.dry_run:
os.remove(fname)
except OSError:
log.warning("'%s' could not be cleaned -- permission denied",
fname)
else:
log.debug("'%s' does not exist -- can't clean it",
fname)
# now try to purge all *.pyc files
for root, dirs, files in os.walk(os.path.join(os.path.dirname(__file__), ".")):
for f in files:
if f.endswith(".pyc"):
if self.dry_run:
log.warning("Would remove %s", os.path.join(root,f))
else:
os.remove(os.path.join(root, f))
def generate_version_py():
try:
outstr = ""
outstr += "VERSION=%r\n" % util.findGitVersion()
outstr += "HASH=%r\n" % util.findGitHash()
outstr += "BUILD_DATE=%r\n" % time.asctime()
outstr += "BUILD_PLATFORM=%r\n" % platform.processor()
outstr += "BUILD_OS=%r\n" % platform.platform()
f = open("overviewer_core/overviewer_version.py", "w")
f.write(outstr)
f.close()
except Exception:
print("WARNING: failed to build overviewer_version file")
def generate_primitives_h():
global primitives
prims = [p.lower().replace('-', '_') for p in primitives]
outstr = "/* this file is auto-generated by setup.py */\n"
for p in prims:
outstr += "extern RenderPrimitiveInterface primitive_{0};\n".format(p)
outstr += "static RenderPrimitiveInterface *render_primitives[] = {\n"
for p in prims:
outstr += " &primitive_{0},\n".format(p)
outstr += " NULL\n"
outstr += "};\n"
with open("overviewer_core/src/primitives.h", "w") as f:
f.write(outstr)
class CustomSDist(sdist):
def run(self):
# generate the version file
generate_version_py()
generate_primitives_h()
sdist.run(self)
class CustomBuild(build):
def run(self):
# generate the version file
try:
generate_version_py()
generate_primitives_h()
build.run(self)
print("\nBuild Complete")
except Exception:
traceback.print_exc(limit=1)
print("\nFailed to build Overviewer!")
print("Please review the errors printed above and the build instructions")
print("at <http://docs.overviewer.org/en/latest/building/>. If you are")
print("still having build problems, file an incident on the github tracker")
print("or find us in IRC.")
sys.exit(1)
class CustomBuildExt(build_ext):
def build_extensions(self):
c = self.compiler.compiler_type
if c == "msvc":
# customize the build options for this compilier
for e in self.extensions:
e.extra_link_args.append("/MANIFEST")
e.extra_link_args.append("/DWINVER=0x060")
e.extra_link_args.append("/D_WIN32_WINNT=0x060")
if c == "unix":
# customize the build options for this compilier
for e in self.extensions:
e.extra_compile_args.append("-Wno-unused-variable") # quell some annoying warnings
e.extra_compile_args.append("-Wno-unused-function") # quell some annoying warnings
e.extra_compile_args.append("-Wdeclaration-after-statement")
e.extra_compile_args.append("-Werror=declaration-after-statement")
e.extra_compile_args.append("-O3")
e.extra_compile_args.append("-std=gnu99")
# build in place, and in the build/ tree
self.inplace = False
build_ext.build_extensions(self)
self.inplace = True
build_ext.build_extensions(self)
setup_kwargs['cmdclass']['clean'] = CustomClean
setup_kwargs['cmdclass']['sdist'] = CustomSDist
setup_kwargs['cmdclass']['build'] = CustomBuild
setup_kwargs['cmdclass']['build_ext'] = CustomBuildExt
###
setup(**setup_kwargs)
| 12,409 | Python | .py | 286 | 37.34965 | 175 | 0.668269 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,253 | contribManager.py | overviewer_Minecraft-Overviewer/contribManager.py | #!/usr/bin/env python3
"""The contrib manager is used to help control the contrib scripts
that are shipped with overviewer in Windows packages."""
import ast
import os.path
import sys
scripts = { # keys are names, values are scripts
"convertCyrillic": "cyrillic_convert.py",
"playerInspect": "playerInspect.py",
"testRender": "testRender.py",
"pngit": "png-it.py",
"gallery": "gallery.py",
"regionTrimmer": "regionTrimmer.py",
"contributors": "contributors.py"
}
# you can symlink or hardlink contribManager.py to another name to have it
# automatically find the right script to run. For example:
# > ln -s contribManager.py pngit.exe
# > chmod +x pngit.exe
# > ./pngit.exe -h
# figure out what script to execute
argv = os.path.basename(sys.argv[0])
if argv[-4:] == ".exe":
argv = argv[0:-4]
if argv[-3:] == ".py":
argv = argv[0:-3]
usage = """Usage:
%s --list-contribs | <script name> <arguments>
Executes a contrib script.
Options:
--list-contribs Lists the supported contrib scripts
""" % os.path.basename(sys.argv[0])
if argv in scripts.keys():
script = scripts[argv]
sys.argv[0] = script
else:
if "--list-contribs" in sys.argv:
for contrib in scripts.keys():
# use an AST to extract the docstring for this module
script = scripts[contrib]
with open(os.path.join("contrib", script)) as f:
d = f.read()
node = ast.parse(d, script)
docstring = ast.get_docstring(node)
if docstring:
docstring = docstring.strip().splitlines()[0]
else:
docstring = "(No description found. Add one by adding a docstring to %s.)" % script
print("%s : %s" % (contrib, docstring))
sys.exit(0)
if len(sys.argv) > 1 and sys.argv[1] in scripts.keys():
script = scripts[sys.argv[1]]
sys.argv = [script] + sys.argv[2:]
else:
print(usage, file=sys.stderr)
sys.exit(1)
torun = os.path.join("contrib", script)
if not os.path.exists(torun):
print("Script '%s' is missing!" % script, file=sys.stderr)
sys.exit(1)
exec(compile(open(torun, "rb").read(), torun, 'exec'))
| 2,264 | Python | .py | 61 | 31.606557 | 99 | 0.623971 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,254 | sample_config.py | overviewer_Minecraft-Overviewer/sample_config.py | # This is a sample config file, meant to give you an idea of how to format your
# config file and what's possible.
# Define the path to your world here. 'My World' in this case will show up as
# the world name on the map interface. If you change it, be sure to also change
# the referenced world names in the render definitions below.
worlds['My World'] = "/path/to/your/world"
# Define where to put the output here.
outputdir = "/tmp/test_render"
# This is an item usually specified in a renders dictionary below, but if you
# set it here like this, it becomes the default for all renders that don't
# define it.
# Try "smooth_lighting" for even better looking maps!
rendermode = "lighting"
renders["render1"] = {
'world': 'My World',
'title': 'A regular render',
}
# This example is the same as above, but rotated
renders["render2"] = {
'world': 'My World',
'northdirection': 'upper-right',
'title': 'Upper-right north direction',
}
# Here's how to do a nighttime render. Also try "smooth_night" instead of "night"
renders["render3"] = {
'world': 'My World',
'title': 'Nighttime',
# Notice how this overrides the rendermode default specified above
'rendermode': 'night',
}
| 1,254 | Python | .py | 30 | 38.166667 | 81 | 0.697617 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,255 | overviewer.py | overviewer_Minecraft-Overviewer/overviewer.py | #!/usr/bin/env python3
# This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
from __future__ import print_function
import platform
import sys
# quick version check
if sys.version_info[0] == 2 or (sys.version_info[0] == 3 and sys.version_info[1] < 4):
print("Sorry, the Overviewer requires at least Python 3.4 to run.")
sys.exit(1)
import os
import os.path
import re
import subprocess
import multiprocessing
import time
import logging
from argparse import ArgumentParser
from collections import OrderedDict
from overviewer_core import util
from overviewer_core import logger
from overviewer_core import textures
from overviewer_core import optimizeimages, world
from overviewer_core import config_parser, tileset, assetmanager, dispatcher
from overviewer_core import cache
from overviewer_core import observer
from overviewer_core.nbt import CorruptNBTError
helptext = """
%(prog)s [--rendermodes=...] [options] <World> <Output Dir>
%(prog)s --config=<config file> [options]"""
def main():
# bootstrap the logger with defaults
logger.configure()
if os.name == "posix":
if os.geteuid() == 0:
logging.warning("You are running Overviewer as root. "
"It is recommended that you never do this, "
"as it is dangerous for your system. If you are running "
"into permission errors, fix your file/directory "
"permissions instead. Overviewer does not need access to "
"critical system resources and therefore does not require "
"root access.")
try:
with open("/etc/redhat-release", "r") as release_f:
rel_contents = release_f.read()
try:
major_rel = re.search(r'\d(\.\d+)?', rel_contents).group(0).split('.')[0]
if major_rel == "6":
logging.warning(
"We will be dropping support for this release of your distribution "
"soon. Please upgrade as soon as possible, or you will not receive "
"future Overviewer updates.")
except AttributeError:
pass
except IOError:
pass
try:
cpus = multiprocessing.cpu_count()
except NotImplementedError:
cpus = 1
avail_north_dirs = ['lower-left', 'upper-left', 'upper-right', 'lower-right', 'auto']
# Parse for basic options
parser = ArgumentParser(usage=helptext)
parser.add_argument("-c", "--config", dest="config", action="store",
help="Specify the config file to use.")
parser.add_argument("-p", "--processes", dest="procs", action="store", type=int,
help="The number of local worker processes to spawn. Defaults to the "
"number of CPU cores your computer has.")
parser.add_argument("--pid", dest="pid", action="store", help="Specify the pid file to use.")
# Options that only apply to the config-less render usage
parser.add_argument("--rendermodes", dest="rendermodes", action="store",
help="If you're not using a config file, specify which rendermodes to "
"render with this option. This is a comma-separated list.")
parser.add_argument("world", nargs='?',
help="Path or name of the world you want to render.")
parser.add_argument("output", nargs='?',
help="Output directory for the rendered map.")
# Useful one-time render modifiers:
render_modifiers = parser.add_mutually_exclusive_group()
render_modifiers.add_argument("--forcerender", dest="forcerender", action="store_true",
help="Force re-render the entire map.")
render_modifiers.add_argument("--check-tiles", dest="checktiles", action="store_true",
help="Check each tile on disk and re-render old tiles.")
render_modifiers.add_argument("--no-tile-checks", dest="notilechecks", action="store_true",
help="Only render tiles that come from chunks that have changed "
"since the last render (the default).")
# Useful one-time debugging options:
parser.add_argument("--check-terrain", dest="check_terrain", action="store_true",
help="Try to locate the texture files. Useful for debugging texture"
" problems.")
parser.add_argument("-V", "--version", dest="version",
help="Display version information and then exits.", action="store_true")
parser.add_argument("--check-version", dest="checkversion",
help="Fetch information about the latest version of Overviewer.",
action="store_true")
parser.add_argument("--update-web-assets", dest='update_web_assets', action="store_true",
help="Update web assets. Will *not* render tiles or update "
"overviewerConfig.js.")
# Log level options:
parser.add_argument("-q", "--quiet", dest="quiet", action="count", default=0,
help="Print less output. You can specify this option multiple times.")
parser.add_argument("-v", "--verbose", dest="verbose", action="count", default=0,
help="Print more output. You can specify this option multiple times.")
parser.add_argument("--simple-output", dest="simple", action="store_true", default=False,
help="Use a simple output format, with no colors or progress bars.")
# create a group for "plugin exes"
# (the concept of a plugin exe is only loosely defined at this point)
exegroup = parser.add_argument_group("Other Scripts", "These scripts may accept different "
"arguments than the ones listed above.")
exegroup.add_argument("--genpoi", dest="genpoi", action="store_true",
help="Run the genPOI script.")
exegroup.add_argument("--skip-scan", dest="skipscan", action="store_true",
help="When running GenPOI, don't scan for entities.")
exegroup.add_argument("--skip-players", dest="skipplayers", action="store_true",
help="When running GenPOI, don't scan player data.")
args, unknowns = parser.parse_known_args()
# Check for possible shell quoting issues
if len(unknowns) > 0 and args.world and args.output:
possible_mistakes = []
for i in range(len(unknowns) + 1):
possible_mistakes.append(" ".join([args.world, args.output] + unknowns[:i]))
possible_mistakes.append(" ".join([args.output] + unknowns[:i]))
for mistake in possible_mistakes:
if os.path.exists(mistake):
logging.warning("Looks like you tried to make me use {0} as an argument, but "
"forgot to quote the argument correctly. Try using \"{0}\" "
"instead if the spaces are part of the path.".format(mistake))
parser.error("Too many arguments.")
parser.error("Too many arguments.")
# first thing to do is check for stuff in the exegroup:
if args.genpoi:
# remove the "--genpoi" option from sys.argv before running genPI
sys.argv.remove("--genpoi")
g = __import__("overviewer_core.aux_files", {}, {}, ["genPOI"])
g.genPOI.main()
return 0
# re-configure the logger now that we've processed the command line options
logger.configure(logging.INFO + 10 * args.quiet - 10 * args.verbose,
verbose=args.verbose > 0, simple=args.simple)
##########################################################################
# This section of main() runs in response to any one-time options we have,
# such as -V for version reporting
if args.version:
print("Minecraft Overviewer %s" % util.findGitVersion() +
" (%s)" % util.findGitHash()[:7])
try:
import overviewer_core.overviewer_version as overviewer_version
print("built on %s" % overviewer_version.BUILD_DATE)
if args.verbose > 0:
print("Build machine: %s %s" % (overviewer_version.BUILD_PLATFORM,
overviewer_version.BUILD_OS))
print("Read version information from %r" % overviewer_version.__file__)
except ImportError:
print("(build info not found)")
if args.verbose > 0:
print("Python executable: %r" % sys.executable)
print(sys.version)
if not args.checkversion:
return 0
if args.checkversion:
print("Currently running Minecraft Overviewer %s" % util.findGitVersion() +
" (%s)" % util.findGitHash()[:7])
try:
from urllib import request
import json
latest_ver = json.loads(request.urlopen("http://overviewer.org/download.json")
.read())['src']
print("Latest version of Minecraft Overviewer %s (%s)" % (latest_ver['version'],
latest_ver['commit'][:7]))
print("See https://overviewer.org/downloads for more information.")
except Exception:
print("Failed to fetch latest version info.")
if args.verbose > 0:
import traceback
traceback.print_exc()
else:
print("Re-run with --verbose for more details.")
return 1
return 0
if args.pid:
if os.path.exists(args.pid):
try:
with open(args.pid, 'r') as fpid:
pid = int(fpid.read())
if util.pid_exists(pid):
print("Overviewer is already running (pid exists) - exiting.")
return 0
except (IOError, ValueError):
pass
with open(args.pid, "w") as f:
f.write(str(os.getpid()))
# if --check-terrain was specified, but we have NO config file, then we cannot
# operate on a custom texture path. we do terrain checking with a custom texture
# pack later on, after we've parsed the config file
if args.check_terrain and not args.config:
import hashlib
from overviewer_core.textures import Textures
tex = Textures()
logging.info("Looking for a few common texture files...")
try:
f = tex.find_file("assets/minecraft/textures/block/sandstone_top.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/grass_block_top.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/diamond_ore.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/acacia_planks.png", verbose=True)
# 1.16
f = tex.find_file("assets/minecraft/textures/block/ancient_debris_top.png",
verbose=True)
except IOError:
logging.error("Could not find any texture files.")
return 1
return 0
# if no arguments are provided, print out a helpful message
if not (args.world and args.output) and not args.config:
# first provide an appropriate error for bare-console users
# that don't provide any options
if util.is_bare_console():
print("\n")
print("The Overviewer is a console program. Please open a Windows command prompt")
print("first and run Overviewer from there. Further documentation is available at")
print("http://docs.overviewer.org/\n")
print("\n")
print("For a quick-start guide on Windows, visit the following URL:\n")
print("http://docs.overviewer.org/en/latest/win_tut/windowsguide/\n")
else:
# more helpful message for users who know what they're doing
logging.error("You must either specify --config or give me a world directory "
"and output directory.")
parser.print_help()
list_worlds()
return 1
##########################################################################
# This section does some sanity checking on the command line options passed
# in. It checks to see if --config was given that no worldname/destdir were
# given, and vice versa
if args.config and (args.world and args.output):
print()
print("If you specify --config, you need to specify the world to render as well as "
"the destination in the config file, not on the command line.")
print("Put something like this in your config file:")
print("worlds['myworld'] = %r" % args[0])
print("outputdir = %r" % (args[1] if len(args) > 1 else "/path/to/output"))
print()
logging.error("You cannot specify both --config AND a world + output directory on the "
"command line.")
parser.print_help()
return 1
if not args.config and (args.world or args.output) and not (args.world and args.output):
logging.error("You must specify both the world directory and an output directory")
parser.print_help()
return 1
#########################################################################
# These two halfs of this if statement unify config-file mode and
# command-line mode.
mw_parser = config_parser.MultiWorldParser()
if not args.config:
# No config file mode.
worldpath, destdir = map(os.path.expanduser, [args.world, args.output])
logging.debug("Using %r as the world directory", worldpath)
logging.debug("Using %r as the output directory", destdir)
mw_parser.set_config_item("worlds", {'world': worldpath})
mw_parser.set_config_item("outputdir", destdir)
rendermodes = ['lighting']
if args.rendermodes:
rendermodes = args.rendermodes.replace("-", "_").split(",")
# Now for some good defaults
renders = OrderedDict()
for rm in rendermodes:
renders["world-" + rm] = {
"world": "world",
"title": "Overviewer Render (%s)" % rm,
"rendermode": rm,
}
mw_parser.set_config_item("renders", renders)
else:
if args.rendermodes:
logging.error("You cannot specify --rendermodes if you give a config file. "
"Configure your rendermodes in the config file instead.")
parser.print_help()
return 1
# Parse the config file
try:
mw_parser.parse(os.path.expanduser(args.config))
except config_parser.MissingConfigException as e:
# this isn't a "bug", so don't print scary traceback
logging.error(str(e))
util.nice_exit(1)
# Add in the command options here, perhaps overriding values specified in
# the config
if args.procs:
mw_parser.set_config_item("processes", args.procs)
# Now parse and return the validated config
try:
config = mw_parser.get_validated_config()
except Exception as ex:
if args.verbose:
logging.exception("An error was encountered with your configuration. "
"See the information below.")
else: # no need to print scary traceback!
logging.error("An error was encountered with your configuration.")
logging.error(str(ex))
return 1
if args.check_terrain: # we are already in the "if configfile" branch
logging.info("Looking for a few common texture files...")
for render_name, render in config['renders'].items():
logging.info("Looking at render %r.", render_name)
# find or create the textures object
texopts = util.dict_subset(render, ["texturepath"])
tex = textures.Textures(**texopts)
f = tex.find_file("assets/minecraft/textures/block/sandstone_top.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/grass_block_top.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/diamond_ore.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/oak_planks.png", verbose=True)
return 0
############################################################
# Final validation steps and creation of the destination directory
logging.info("Welcome to Minecraft Overviewer version %s (%s)!" % (util.findGitVersion(), util.findGitHash()[:7]))
logging.debug("Current log level: {0}.".format(logging.getLogger().level))
def set_renderchecks(checkname, num):
for name, render in config['renders'].items():
if render.get('renderchecks', 0) == 3:
logging.warning(checkname + " ignoring render " + repr(name) + " since it's "
"marked as \"don't render\".")
else:
render['renderchecks'] = num
if args.forcerender:
logging.info("Forcerender mode activated. ALL tiles will be rendered.")
set_renderchecks("forcerender", 2)
elif args.checktiles:
logging.info("Checking all tiles for updates manually.")
set_renderchecks("checktiles", 1)
elif args.notilechecks:
logging.info("Disabling all tile mtime checks. Only rendering tiles "
"that need updating since last render.")
set_renderchecks("notilechecks", 0)
if not config['renders']:
logging.error("You must specify at least one render in your config file. Check the "
"documentation at http://docs.overviewer.org if you're having trouble.")
return 1
#####################
# Do a few last minute things to each render dictionary here
for rname, render in config['renders'].items():
# Convert render['world'] to the world path, and store the original
# in render['worldname_orig']
try:
worldpath = config['worlds'][render['world']]
except KeyError:
logging.error("Render %s's world is '%s', but I could not find a corresponding entry "
"in the worlds dictionary.", rname, render['world'])
return 1
render['worldname_orig'] = render['world']
render['world'] = worldpath
# If 'forcerender' is set, change renderchecks to 2
if render.get('forcerender', False):
render['renderchecks'] = 2
# check if overlays are set, if so, make sure that those renders exist
if render.get('overlay', []) != []:
for x in render.get('overlay'):
if x != rname:
try:
renderLink = config['renders'][x]
except KeyError:
logging.error("Render %s's overlay is '%s', but I could not find a "
"corresponding entry in the renders dictionary.", rname, x)
return 1
else:
logging.error("Render %s's overlay contains itself.", rname)
return 1
destdir = config['outputdir']
if not destdir:
logging.error("You must specify the output directory in your config file.")
logging.error("e.g. outputdir = '/path/to/outputdir'")
return 1
if not os.path.exists(destdir):
try:
os.mkdir(destdir)
except OSError:
logging.exception("Could not create the output directory.")
return 1
########################################################################
# Now we start the actual processing, now that all the configuration has
# been gathered and validated
# create our asset manager... ASSMAN
assetMrg = assetmanager.AssetManager(destdir, config.get('customwebassets', None))
# If we've been asked to update web assets, do that and then exit
if args.update_web_assets:
assetMrg.output_noconfig()
logging.info("Web assets have been updated.")
return 0
# The changelist support.
changelists = {}
for render in config['renders'].values():
if 'changelist' in render:
path = render['changelist']
if path not in changelists:
out = open(path, "w")
logging.debug("Opening changelist %s (%s).", out, out.fileno())
changelists[path] = out
else:
out = changelists[path]
render['changelist'] = out.fileno()
tilesets = []
# saves us from creating the same World object over and over again
worldcache = {}
# same for textures
texcache = {}
# Set up the cache objects to use
caches = []
caches.append(cache.LRUCache(size=100))
# TODO: optionally more caching layers here
renders = config['renders']
for render_name, render in renders.items():
logging.debug("Found the following render thing: %r", render)
# find or create the world object
try:
w = worldcache[render['world']]
except KeyError:
try:
w = world.World(render['world'])
except CorruptNBTError as e:
logging.error("Failed to open world %r.", render['world'])
raise e
except world.UnsupportedVersion as e:
for ln in str(e).split('\n'):
logging.error(ln)
sys.exit(1)
worldcache[render['world']] = w
# find or create the textures object
texopts = util.dict_subset(render, ["texturepath", "bgcolor", "northdirection"])
texopts_key = tuple(texopts.items())
if texopts_key not in texcache:
tex = textures.Textures(**texopts)
logging.info("Generating textures...")
tex.generate()
logging.debug("Finished generating textures.")
texcache[texopts_key] = tex
else:
tex = texcache[texopts_key]
try:
logging.debug("Asking for regionset %r." % render['dimension'][1])
rset = w.get_regionset(render['dimension'][1])
except IndexError:
logging.error("Sorry, I can't find anything to render! Are you sure there are .mca "
"files in the world directory of %s?" % render['world'])
return 1
if rset is None: # indicates no such dimension was found
logging.warning("Sorry, you requested dimension '%s' for %s, but I couldn't find it.",
render['dimension'][0], render_name)
continue
#################
# Apply any regionset transformations here
# Insert a layer of caching above the real regionset. Any world
# tranformations will pull from this cache, but their results will not
# be cached by this layer. This uses a common pool of caches; each
# regionset cache pulls from the same underlying cache object.
rset = world.CachedRegionSet(rset, caches)
# If a crop is requested, wrap the regionset here
if "crop" in render:
rsets = []
for zone in render['crop']:
rsets.append(world.CroppedRegionSet(rset, *zone))
else:
rsets = [rset]
# If this is to be a rotated regionset, wrap it in a RotatedRegionSet
# object
if (render['northdirection'] > 0):
newrsets = []
for r in rsets:
r = world.RotatedRegionSet(r, render['northdirection'])
newrsets.append(r)
rsets = newrsets
###############################
# Do the final prep and create the TileSet object
# create our TileSet from this RegionSet
tileset_dir = os.path.abspath(os.path.join(destdir, render_name))
# only pass to the TileSet the options it really cares about
render['name'] = render_name # perhaps a hack. This is stored here for the asset manager
tileSetOpts = util.dict_subset(render, [
"name", "imgformat", "renderchecks", "rerenderprob", "bgcolor", "defaultzoom",
"imgquality", "imglossless", "optimizeimg", "rendermode", "worldname_orig", "title",
"dimension", "changelist", "showspawn", "overlay", "base", "poititle", "maxzoom",
"showlocationmarker", "minzoom", "center"])
tileSetOpts.update({"spawn": w.find_true_spawn()}) # TODO find a better way to do this
for rset in rsets:
tset = tileset.TileSet(w, rset, assetMrg, tex, tileSetOpts, tileset_dir)
tilesets.append(tset)
# If none of the requested dimenstions exist, tilesets will be empty
if not tilesets:
logging.error("There are no tilesets to render! There's nothing to do, so exiting.")
return 1
# Do tileset preprocessing here, before we start dispatching jobs
logging.info("Preprocessing...")
for ts in tilesets:
ts.do_preprocessing()
# Output initial static data and configuration
assetMrg.initialize(tilesets)
# multiprocessing dispatcher
if config['processes'] == 1:
dispatch = dispatcher.Dispatcher()
else:
dispatch = dispatcher.MultiprocessingDispatcher(
local_procs=config['processes'])
dispatch.render_all(tilesets, config['observer'])
dispatch.close()
assetMrg.finalize(tilesets)
for out in changelists.values():
logging.debug("Closing %s (%s).", out, out.fileno())
out.close()
if config['processes'] == 1:
logging.debug("Final cache stats:")
for c in caches:
logging.debug("\t%s: %s hits, %s misses", c.__class__.__name__, c.hits, c.misses)
if args.pid:
os.remove(args.pid)
logging.info("Your render has been written to '%s', open index.html to view it." % destdir)
return 0
def list_worlds():
"Prints out a brief summary of saves found in the default directory"
print()
worlds = world.get_worlds()
if not worlds:
print('No world saves found in the usual place.')
return
print("Detected saves:")
# get max length of world name
worldNameLen = max([len(x) for x in worlds] + [len("World")])
formatString = "%-" + str(worldNameLen) + "s | %-8s | %-16s | %s "
print(formatString % ("World", "Playtime", "Modified", "Path"))
print(formatString % ("-" * worldNameLen, "-" * 8, '-' * 16, '-' * 4))
for name, info in sorted(worlds.items()):
if isinstance(name, str) and name.startswith("World") and len(name) == 6:
try:
world_n = int(name[-1])
# we'll catch this one later, when it shows up as an
# integer key
continue
except ValueError:
pass
if info['LastPlayed'] > 0:
timestamp = time.strftime("%Y-%m-%d %H:%M", time.localtime(info['LastPlayed'] / 1000))
else:
timestamp = ""
if info['Time'] > 0:
playtime = info['Time'] / 20
playstamp = '%d:%02d' % (playtime / 3600, playtime / 60 % 60)
else:
playstamp = ""
path = info['path']
print(formatString % (name, playstamp, timestamp, path))
found_corrupt = any([x.get("IsCorrupt") for x in worlds.values()])
if found_corrupt:
print()
print("An error has been detected in one or more of your worlds (see the above table).")
print("This is usually due to a corrupt level.dat file. Corrupt worlds need to be "
"repaired before Overviewer can render them.")
if __name__ == "__main__":
multiprocessing.freeze_support()
try:
ret = main()
util.nice_exit(ret)
except textures.TextureException as e:
# this isn't a "bug", so don't print scary traceback
logging.error(str(e))
util.nice_exit(1)
except Exception as e:
logging.exception("""An error has occurred. This may be a bug. Please let us know!
See http://docs.overviewer.org/en/latest/index.html#help
This is the error that occurred:""")
util.nice_exit(1)
except KeyboardInterrupt:
logging.info("Interrupted by user. Aborting.")
util.nice_exit(2)
| 29,543 | Python | .py | 583 | 39.626072 | 118 | 0.595166 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,256 | test_contributors.py | overviewer_Minecraft-Overviewer/test/test_contributors.py | import unittest
from io import StringIO, BytesIO
from textwrap import dedent
from unittest.mock import patch
import contrib.contributors as contrib
class TestContributors(unittest.TestCase):
def setUp(self):
self.contrib_file_lines = dedent("""\
============
Contributors
============
This file contains a list of every person who has contributed code to
Overviewer.
---------------
Original Author
---------------
* Andrew Brown <[email protected]>
-------------------------
Long-term Contributions
-------------------------
These contributors have made many changes, over a fairly long time span, or
for many different parts of the code.
* Alejandro Aguilera <[email protected]>
------------------------
Short-term Contributions
------------------------
These contributors have made specific changes for a particular bug fix or
feature.
* 3decibels <[email protected]>""").split("\n")
def test_format_contributor_single_name(self):
contributor = {"name": "John", "email": "<[email protected]>"}
self.assertEqual(
contrib.format_contributor(contributor),
" * John <[email protected]>"
)
def test_format_contributor_multiple_names(self):
contributor = {"name": "John Smith", "email": "<[email protected]>"}
self.assertEqual(
contrib.format_contributor(contributor),
" * John Smith <[email protected]>"
)
def test_get_old_contributors(self):
expected = [{"name": "Andrew Brown", "email": "<[email protected]>"},
{"name": "Alejandro Aguilera", "email": "<[email protected]>"},
{"name": "3decibels", "email": "<[email protected]>"}]
self.assertListEqual(contrib.get_old_contributors(self.contrib_file_lines), expected)
@patch('subprocess.run')
def test_get_contributors(self, mock_run):
mock_run.return_value.stdout = dedent("""\
1 3decibels <[email protected]>
585 Aaron Griffith <[email protected]>
1 Aaron1011 <[email protected]>
""").encode()
expected = [{"count": 1, "name": "3decibels", "email": "<[email protected]>"},
{"count": 585, "name": "Aaron Griffith", "email": "<[email protected]>"},
{"count": 1, "name": "Aaron1011", "email": "<[email protected]>"}]
self.assertListEqual(contrib.get_contributors(), expected)
def test_get_new_contributors_new_contributors_alphabetical_order(self):
contributors = [{"count": 1, "name": "3decibels", "email": "<[email protected]>"},
{"count": 585, "name": "Aaron Griffith", "email": "<[email protected]>"},
{"count": 1, "name": "Aaron1011", "email": "<[email protected]>"}]
old_contributors = [{"name": "Andrew Brown", "email": "<[email protected]>"},
{"name": "Alejandro Aguilera", "email": "<[email protected]>"},
{"name": "3decibels", "email": "<[email protected]>"}]
new_contributors, new_alias, new_email = contrib.get_new_contributors(
contributors, old_contributors)
self.assertListEqual(new_contributors, [{"count": 1, "name": "Aaron1011", "email": "<[email protected]>"}, {
"count": 585, "name": "Aaron Griffith", "email": "<[email protected]>"}])
def test_get_new_contributors_new_alias(self):
contributors = [{"count": 1, "name": "new_name", "email": "<[email protected]>"},
{"count": 585, "name": "Aaron Griffith", "email": "<[email protected]>"},
{"count": 1, "name": "Aaron1011", "email": "<[email protected]>"}]
old_contributors = [{"name": "Andrew Brown", "email": "<[email protected]>"},
{"name": "Alejandro Aguilera", "email": "<[email protected]>"},
{"name": "3decibels", "email": "<[email protected]>"}]
new_contributors, new_alias, new_email = contrib.get_new_contributors(
contributors, old_contributors)
self.assertListEqual(
new_alias, [({"count": 1, "name": "new_name", "email": "<[email protected]>"}, "3decibels")])
def test_get_new_contributors_new_email(self):
contributors = [{"count": 1, "name": "3decibels", "email": "<[email protected]>"},
{"count": 585, "name": "Aaron Griffith", "email": "<[email protected]>"},
{"count": 1, "name": "Aaron1011", "email": "<[email protected]>"}]
old_contributors = [{"name": "Andrew Brown", "email": "<[email protected]>"},
{"name": "Alejandro Aguilera", "email": "<[email protected]>"},
{"name": "3decibels", "email": "<[email protected]>"}]
new_contributors, new_alias, new_email = contrib.get_new_contributors(
contributors, old_contributors)
self.assertListEqual(
new_email, [({"count": 1, "name": "3decibels", "email": "<[email protected]>"}, "<[email protected]>")])
def test_merge_short_term_contributors(self):
new_contributors = [{"count": 1, "name": "Aaron1011", "email": "<[email protected]>"}, {
"count": 585, "name": "Aaron Griffith", "email": "<[email protected]>"}]
expected = ['============',
'Contributors',
'============',
'',
'This file contains a list of every person who has contributed code to',
'Overviewer.',
'',
'---------------',
'Original Author',
'---------------',
'',
' * Andrew Brown <[email protected]>',
'',
'-------------------------',
'Long-term Contributions',
'-------------------------',
'',
'These contributors have made many changes, over a fairly long time span, or',
'for many different parts of the code.',
'',
' * Alejandro Aguilera <[email protected]>',
'',
'------------------------',
'Short-term Contributions',
'------------------------',
'',
'These contributors have made specific changes for a particular bug fix or',
'feature.',
'',
' * 3decibels <[email protected]>',
' * Aaron1011 <[email protected]>\n',
' * Aaron Griffith <[email protected]>\n']
self.assertListEqual(contrib.merge_short_term_contributors(
self.contrib_file_lines, new_contributors), expected)
if __name__ == "__main__":
unittest.main()
| 7,247 | Python | .py | 129 | 41.48062 | 118 | 0.506279 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,257 | test_cyrillic_convert.py | overviewer_Minecraft-Overviewer/test/test_cyrillic_convert.py | import unittest
import tempfile
from contrib.cyrillic_convert import convert
class TestCyrillicConvert(unittest.TestCase):
def test_convert(self):
gibberish = '{chunk: [-2, 0],y: 65,msg: "ðåëèãèè",x: -20,z: 4,type: "sign"}'
cyrillic = '{chunk: [-2, 0],y: 65,msg: "религии",x: -20,z: 4,type: "sign"}'
self.assertEqual(convert(gibberish), cyrillic)
| 392 | Python | .py | 8 | 42.375 | 84 | 0.673025 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,258 | test_regionTrimmer.py | overviewer_Minecraft-Overviewer/test/test_regionTrimmer.py | import unittest
from pathlib import Path
from tempfile import TemporaryDirectory
import networkx
import contrib.regionTrimmer as region_trimmer
class TestRegionTrimmer(unittest.TestCase):
def test_get_nodes(self):
coords = [(0, 0), (0, -1), (-1, 0), (-1, -1)]
with TemporaryDirectory() as tmpdirname:
region_file = Path(tmpdirname)
for x, z in coords:
region_fname = "r.{x}.{z}.mca".format(x=x, z=z)
(region_file / region_fname).touch()
nodes = region_trimmer.get_nodes(region_file)
self.assertListEqual(sorted(nodes), sorted(coords))
def test_get_nodes_returns_empty_list_when_no_region_files(self):
with TemporaryDirectory() as tmpdirname:
region_file = Path(tmpdirname)
(region_file / "not_region_file.txt").touch()
nodes = region_trimmer.get_nodes(region_file)
self.assertListEqual(nodes, [])
def test_get_region_file_from_node(self):
node = (0, 0)
regionset_path = Path('/path/to/regions')
self.assertEqual(region_trimmer.get_region_file_from_node(
regionset_path, node), Path('/path/to/regions/r.0.0.mca'))
def test_get_graph_bounds(self):
""" Should return (max_x, min_x, max_z, min_z) of all nodes
"""
graph = networkx.Graph()
graph.add_nodes_from([(0, 0), (0, -1), (-1, 0), (-1, -1)])
self.assertEqual(region_trimmer.get_graph_bounds(graph), (0, -1, 0, -1))
def test_get_graph_center_by_bounds(self):
self.assertEqual(region_trimmer.get_graph_center_by_bounds((0, -1, 0, -1)), (-1, -1))
def test_generate_edges(self):
graph = networkx.Graph()
graph.add_nodes_from(
[(0, 0), (0, -1), (-1, 0), (-1, -1)]
)
graph = region_trimmer.generate_edges(graph)
self.assertEqual(
graph.adj,
{
(0, -1): {(0, 0): {}, (-1, -1): {}},
(0, 0): {
(0, -1): {},
(-1, 0): {},
(-1, -1): {},
},
(-1, 0): {(0, 0): {}, (-1, -1): {}},
(-1, -1): {
(0, -1): {},
(0, 0): {},
(-1, 0): {},
},
},
)
| 2,357 | Python | .py | 57 | 30.122807 | 93 | 0.505461 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,259 | test_tileobj.py | overviewer_Minecraft-Overviewer/test/test_tileobj.py | import unittest
from overviewer_core.tileset import iterate_base4, RenderTile
items = [
((-4,-8), (0,0)),
((-2,-8), (0,1)),
((0,-8), (1,0)),
((2,-8), (1,1)),
((-4,-4), (0,2)),
((-2,-4), (0,3)),
((0,-4), (1,2)),
((2,-4), (1,3)),
((-4,0), (2,0)),
((-2,0), (2,1)),
((0,0), (3,0)),
((2,0), (3,1)),
((-4,4), (2,2)),
((-2,4), (2,3)),
((0,4), (3,2)),
((2,4), (3,3)),
]
class TileTest(unittest.TestCase):
def test_compute_path(self):
"""Tests that the correct path is computed when a col,row,depth is
given to compute_path
"""
for path in iterate_base4(7):
t1 = RenderTile.from_path(path)
col = t1.col
row = t1.row
depth = len(path)
t2 = RenderTile.compute_path(col, row, depth)
self.assertEqual(t1, t2)
def test_equality(self):
t1 = RenderTile(-6, -20, (0,1,2,3))
self.assertEqual(t1, RenderTile(-6, -20, (0,1,2,3)))
self.assertNotEqual(t1, RenderTile(-4, -20, (0,1,2,3)))
self.assertNotEqual(t1, RenderTile(-6, -24, (0,1,2,3)))
self.assertNotEqual(t1, RenderTile(-6, -20, (0,1,2,0)))
def test_depth2_from_path(self):
"""Test frompath on all 16 tiles of a depth 2 tree"""
for (col, row), path in items:
t = RenderTile.from_path(path)
self.assertEqual(t.col, col)
self.assertEqual(t.row, row)
def test_depth2_compute_path(self):
"""Test comptue_path on all 16 tiles of a depth 2 tree"""
for (col, row), path in items:
t = RenderTile.compute_path(col, row, 2)
self.assertEqual(t.path, path)
if __name__ == "__main__":
unittest.main()
| 1,836 | Python | .py | 51 | 26.941176 | 74 | 0.497169 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,260 | test_cache.py | overviewer_Minecraft-Overviewer/test/test_cache.py | import unittest
from overviewer_core import cache
class TestLRU(unittest.TestCase):
def setUp(self):
self.lru = cache.LRUCache(size=5)
def test_single_insert(self):
self.lru[1] = 2
self.assertEqual(self.lru[1], 2)
def test_multiple_insert(self):
self.lru[1] = 2
self.lru[3] = 4
self.lru[5] = 6
self.assertEqual(self.lru[1], 2)
self.assertEqual(self.lru[3], 4)
self.assertEqual(self.lru[5], 6)
def test_full(self):
self.lru[1] = 'asdf'
self.lru[2] = 'asdf'
self.lru[3] = 'asdf'
self.lru[4] = 'asdf'
self.lru[5] = 'asdf'
self.lru[6] = 'asdf'
self.assertRaises(KeyError, self.lru.__getitem__, 1)
self.assertEqual(self.lru[2], 'asdf')
self.assertEqual(self.lru[3], 'asdf')
self.assertEqual(self.lru[4], 'asdf')
self.assertEqual(self.lru[5], 'asdf')
self.assertEqual(self.lru[6], 'asdf')
def test_lru(self):
self.lru[1] = 'asdf'
self.lru[2] = 'asdf'
self.lru[3] = 'asdf'
self.lru[4] = 'asdf'
self.lru[5] = 'asdf'
self.assertEqual(self.lru[1], 'asdf')
self.assertEqual(self.lru[2], 'asdf')
self.assertEqual(self.lru[4], 'asdf')
self.assertEqual(self.lru[5], 'asdf')
# 3 should be evicted now
self.lru[6] = 'asdf'
self.assertRaises(KeyError, self.lru.__getitem__, 3)
self.assertEqual(self.lru[1], 'asdf')
self.assertEqual(self.lru[2], 'asdf')
self.assertEqual(self.lru[4], 'asdf')
self.assertEqual(self.lru[5], 'asdf')
self.assertEqual(self.lru[6], 'asdf')
| 1,684 | Python | .py | 46 | 28.347826 | 60 | 0.574939 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,261 | __init__.py | overviewer_Minecraft-Overviewer/test/__init__.py | # Magic spell to have us find overviewer_core
import sys
import os
import os.path
sys.path.insert(0, os.path.join(os.path.split(__file__)[0], '..'))
| 149 | Python | .py | 5 | 28.8 | 66 | 0.729167 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,262 | test_rendertileset.py | overviewer_Minecraft-Overviewer/test/test_rendertileset.py | import unittest
from itertools import chain
from overviewer_core.tileset import iterate_base4, RendertileSet
from overviewer_core.util import roundrobin
class RendertileSetTest(unittest.TestCase):
# If you change this definition, you must also change the hard-coded
# results list in test_posttraverse()
tile_paths = frozenset([
# Entire subtree 0/0 is in the set, nothing else under 0
(0,0,0),
(0,0,1),
(0,0,2),
(0,0,3),
# A few tiles under quadrant 1
(1,0,3),
(1,1,3),
(1,2,0),
# Entire subtree under quadrant 2 is in the set
(2,0,0),
(2,0,1),
(2,0,2),
(2,0,3),
(2,1,0),
(2,1,1),
(2,1,2),
(2,1,3),
(2,2,0),
(2,2,1),
(2,2,2),
(2,2,3),
(2,3,0),
(2,3,1),
(2,3,2),
(2,3,3),
# Nothing under quadrant 3
])
# The paths as yielded by posttraversal, in an expanding-from-the-center
# order.
tile_paths_posttraversal_lists = [
[
(0,0,3),
(0,0,1),
(0,0,2),
(0,0,0),
(0,0),
(0,),
],
[
(1,2,0),
(1,2),
(1,0,3),
(1,0),
(1,1,3),
(1,1),
(1,),
],
[
(2,1,1),
(2,1,0),
(2,1,3),
(2,1,2),
(2,1),
(2,0,1),
(2,0,3),
(2,0,0),
(2,0,2),
(2,0),
(2,3,1),
(2,3,0),
(2,3,3),
(2,3,2),
(2,3),
(2,2,1),
(2,2,0),
(2,2,3),
(2,2,2),
(2,2),
(2,),
],
]
# Non-round robin post-traversal: finish the first top-level quadrant
# before moving to the second etc.
tile_paths_posttraversal = list(chain(*tile_paths_posttraversal_lists)) + [()]
# Round-robin post-traversal: start rendering to all directions from the
# center.
tile_paths_posttraversal_robin = list(roundrobin(tile_paths_posttraversal_lists)) + [()]
def setUp(self):
self.tree = RendertileSet(3)
for t in self.tile_paths:
self.tree.add(t)
def test_query(self):
"""Make sure the correct tiles in the set"""
for path in iterate_base4(3):
if path in self.tile_paths:
self.assertTrue( self.tree.query_path(path) )
else:
self.assertFalse( self.tree.query_path(path) )
def test_iterate(self):
"""Make sure iterating over the tree returns each tile exactly once"""
dirty = set(self.tile_paths)
for p in self.tree:
# Can't use assertIn, was only added in 2.7
self.assertTrue(p in dirty)
# Should not see this one again
dirty.remove(p)
# Make sure they were all returned
self.assertEqual(len(dirty), 0)
def test_iterate_levelmax(self):
"""Same as test_iterate, but specifies the level explicitly"""
dirty = set(self.tile_paths)
for p in self.tree.iterate(3):
# Can't use assertIn, was only added in 2.7
self.assertTrue(p in dirty)
# Should not see this one again
dirty.remove(p)
# Make sure they were all returned
self.assertEqual(len(dirty), 0)
def test_iterate_fail(self):
"""Meta-test: Make sure test_iterate() would actually fail"""
# if an extra item were returned"""
self.tree.add((1,1,1))
self.assertRaises(AssertionError, self.test_iterate)
# If something was supposed to be returned but wasn't
tree = RendertileSet(3)
c = len(self.tile_paths) // 2
for t in self.tile_paths:
tree.add(t)
c -= 1
if c <= 0:
break
self.tree = tree
self.assertRaises(AssertionError, self.test_iterate)
def test_count(self):
self.assertEqual(self.tree.count(), len(self.tile_paths))
def test_bool(self):
"Tests the boolean status of a node"
self.assertTrue(self.tree)
t = RendertileSet(3)
self.assertFalse(t)
t.add((0,0,0))
self.assertTrue(t)
def test_query_level(self):
"Tests querying at a level other than max"
# level 2
l2 = set()
for p in self.tile_paths:
l2.add(p[0:2])
for path in iterate_base4(2):
if path in l2:
self.assertTrue( self.tree.query_path(path) )
else:
self.assertFalse( self.tree.query_path(path) )
# level 1:
self.assertTrue( self.tree.query_path((0,)))
self.assertTrue( self.tree.query_path((1,)))
self.assertTrue( self.tree.query_path((2,)))
self.assertFalse( self.tree.query_path((3,)))
def test_iterate_level(self):
"""Test iterating at a level other than max"""
# level 2
l2 = set()
for p in self.tile_paths:
l2.add(p[0:2])
for p in self.tree.iterate(2):
self.assertTrue(p in l2, "%s was not supposed to be returned!" % (p,))
l2.remove(p)
self.assertEqual(len(l2), 0, "Never iterated over these items: %s" % l2)
# level 1
l1 = set()
for p in self.tile_paths:
l1.add(p[0:1])
for p in self.tree.iterate(1):
self.assertTrue(p in l1, "%s was not supposed to be returned!" % (p,))
l1.remove(p)
self.assertEqual(len(l1), 0, "Never iterated over these items: %s" % l1)
def test_posttraverse(self):
"""Test a post-traversal of the tree's dirty tiles"""
# Expect the results in this proper order.
iterator = iter(self.tree.posttraversal())
for expected, actual in zip(self.tile_paths_posttraversal, iterator):
self.assertEqual(actual, expected)
self.assertRaises(StopIteration, next, iterator)
def test_posttraverse_roundrobin(self):
"""Test a round-robin post-traversal of the tree's dirty tiles"""
# Expect the results in this proper order.
iterator = iter(self.tree.posttraversal(robin=True))
for expected, actual in zip(self.tile_paths_posttraversal_robin, iterator):
self.assertEqual(actual, expected)
self.assertRaises(StopIteration, next, iterator)
def test_count_all(self):
"""Tests getting a count of all tiles (render tiles plus upper tiles)
"""
c = self.tree.count_all()
self.assertEqual(c, 35)
if __name__ == "__main__":
unittest.main()
| 6,912 | Python | .py | 196 | 24.903061 | 92 | 0.529693 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,263 | test_tileset.py | overviewer_Minecraft-Overviewer/test/test_tileset.py | import unittest
import tempfile
import shutil
from collections import defaultdict
import os
import os.path
import random
from overviewer_core import tileset
# Supporing data
# chunks list: chunkx, chunkz mapping to chunkmtime
# In comments: col, row
chunks = {
(0, 0): 5, # 0, 0
(0, 1): 5, # 1, 1
(0, 2): 5, # 2, 2
(0, 3): 5, # 3, 3
(0, 4): 5, # 4, 4
(1, 0): 5, # 1, -1
(1, 1): 5, # 2, 0
(1, 2): 5, # 3, 1
(1, 3): 5, # 4, 2
(1, 4): 5, # 5, 3
(2, 0): 5, # 2, -2
(2, 1): 5, # 3, -1
(2, 2): 5, # 4, 0
(2, 3): 5, # 5, 1
(2, 4): 5, # 6, 2
(3, 0): 5, # 3, -3
(3, 1): 5, # 4, -2
(3, 2): 5, # 5, -1
(3, 3): 5, # 6, 0
(3, 4): 5, # 7, 1
(4, 0): 5, # 4, -4
(4, 1): 5, # 5, -3
(4, 2): 5, # 6, -2
(4, 3): 5, # 7, -1
(4, 4): 5, # 8, 0
}
# Supporting resources
######################
class FakeRegionset(object):
def __init__(self, chunks):
self.chunks = dict(chunks)
def get_chunk(self, x,z):
return NotImplementedError()
def iterate_chunks(self):
for (x,z),mtime in self.chunks.items():
yield x,z,mtime
def iterate_newer_chunks(self, filemtime):
for (x,z),mtime in self.chunks.items():
yield x,z,mtime
def get_chunk_mtime(self, x, z):
try:
return self.chunks[x,z]
except KeyError:
return None
class FakeAssetmanager(object):
def __init__(self, lastrendertime):
self.lrm = lastrendertime
def get_tileset_config(self, _):
return {'lastrendertime': self.lrm}
def get_tile_set(chunks):
"""Given the dictionary mapping chunk coordinates their mtimes, returns a
dict mapping the tiles that are to be rendered to their mtimes that are
expected. Useful for passing into the create_fakedir() function. Used by
the compare_iterate_to_expected() method.
"""
tile_set = defaultdict(int)
for (chunkx, chunkz), chunkmtime in chunks.items():
col, row = tileset.convert_coords(chunkx, chunkz)
for tilec, tiler in tileset.get_tiles_by_chunk(col, row):
tile = tileset.RenderTile.compute_path(tilec, tiler, 5)
tile_set[tile.path] = max(tile_set[tile.path], chunkmtime)
# At this point, tile_set holds all the render-tiles
for tile, tile_mtime in tile_set.copy().items():
# All render-tiles are length 5. Hard-code its upper tiles
for i in reversed(range(5)):
tile_set[tile[:i]] = max(tile_set[tile[:i]], tile_mtime)
return dict(tile_set)
def create_fakedir(outputdir, tiles):
"""Takes a base output directory and a tiles dict mapping tile paths to
tile mtimes as returned by get_tile_set(), creates the "tiles" (empty
files) and sets mtimes appropriately
"""
for tilepath, tilemtime in tiles.items():
dirpath = os.path.join(outputdir, *(str(x) for x in tilepath[:-1]))
if len(tilepath) == 0:
imgname = "base.png"
else:
imgname = str(tilepath[-1]) + ".png"
if not os.path.exists(dirpath):
os.makedirs(dirpath)
finalpath = os.path.join(dirpath, imgname)
open(finalpath, 'w').close()
os.utime(finalpath, (tilemtime, tilemtime))
# The test cases
################
class TilesetTest(unittest.TestCase):
def setUp(self):
# Set up the region set
self.rs = FakeRegionset(chunks)
self.tempdirs = []
# Consistent random numbers
self.r = random.Random(1)
def tearDown(self):
for d in self.tempdirs:
shutil.rmtree(d)
def get_outputdir(self):
d = tempfile.mkdtemp(prefix="OVTEST")
self.tempdirs.append(d)
return d
def get_tileset(self, options, outputdir, preprocess=None):
"""Returns a newly created TileSet object and return it.
A set of default options are provided. Any options passed in will
override the defaults. The output directory is passed in and it is
recommended to use a directory from self.get_outputdir()
preprocess, if given, is a function that takes the tileset object. It
is called before do_preprocessing()
"""
defoptions = {
'name': 'world name',
'bgcolor': '#000000',
'imgformat': 'png',
'optimizeimg': 0,
'rendermode': 'normal',
'rerenderprob': 0
}
defoptions.update(options)
ts = tileset.TileSet(None, self.rs, FakeAssetmanager(0), None, defoptions, outputdir)
if preprocess:
preprocess(ts)
ts.do_preprocessing()
return ts
def compare_iterate_to_expected(self, ts, chunks):
"""Runs iterate_work_items on the tileset object and compares its
output to what we'd expect if it was run with the given chunks
chunks is a dictionary whose keys are chunkx,chunkz. This method
calculates from that set of chunks the tiles they touch and their
parent tiles, and compares that to the output of ts.iterate_work_items().
"""
paths = set(x[0] for x in ts.iterate_work_items(0))
# Get what tiles we expect to be returned
expected = get_tile_set(chunks)
# Check that all paths returned are in the expected list
for tilepath in paths:
self.assertTrue(tilepath in expected, "%s was not expected to be returned. Expected %s" % (tilepath, expected))
# Now check that all expected tiles were indeed returned
for tilepath in expected.keys():
self.assertTrue(tilepath in paths, "%s was expected to be returned but wasn't: %s" % (tilepath, paths))
def test_get_phase_length(self):
ts = self.get_tileset({'renderchecks': 2}, self.get_outputdir())
self.assertEqual(ts.get_num_phases(), 1)
self.assertEqual(ts.get_phase_length(0), len(get_tile_set(chunks)))
def test_forcerender_iterate(self):
"""Tests that a rendercheck mode 2 iteration returns every render-tile
and upper-tile
"""
ts = self.get_tileset({'renderchecks': 2}, self.get_outputdir())
self.compare_iterate_to_expected(ts, self.rs.chunks)
def test_update_chunk(self):
"""Tests that an update in one chunk properly updates just the
necessary tiles for rendercheck mode 0, normal operation. This
shouldn't touch the filesystem at all.
"""
# Update one chunk with a newer mtime
updated_chunks = {
(0,0): 6
}
self.rs.chunks.update(updated_chunks)
# Create the tileset and set its last render time to 5
ts = self.get_tileset({'renderchecks': 0}, self.get_outputdir(),
lambda ts: setattr(ts, 'last_rendertime', 5))
# Now see if the return is what we expect
self.compare_iterate_to_expected(ts, updated_chunks)
def test_update_chunk2(self):
"""Same as above but with a different set of chunks
"""
# Pick 3 random chunks to update
chunks = list(self.rs.chunks.keys())
self.r.shuffle(chunks)
updated_chunks = {}
for key in chunks[:3]:
updated_chunks[key] = 6
self.rs.chunks.update(updated_chunks)
ts = self.get_tileset({'renderchecks': 0}, self.get_outputdir(),
lambda ts: setattr(ts, 'last_rendertime', 5))
self.compare_iterate_to_expected(ts, updated_chunks)
def test_rendercheckmode_1(self):
"""Tests that an interrupted render will correctly pick up tiles that
need rendering
"""
# For this we actually need to set the tile mtimes on disk and have the
# TileSet object figure out from that what it needs to render.
# Strategy: set some tiles on disk to mtime 3, and TileSet needs to
# find them and update them to mtime 5 as reported by the RegionSet
# object.
# Chosen at random:
outdated_tiles = [
(0,3,3,3,3),
(1,2,2,2,1),
(2,1,1),
(3,)
]
# These are the tiles that we also expect it to return, even though
# they were not outdated, since they depend on the outdated tiles
additional = [
(0,3,3,3),
(0,3,3),
(0,3),
(0,),
(1,2,2,2),
(1,2,2),
(1,2),
(1,),
(2,1),
(2,),
(),
]
outputdir = self.get_outputdir()
# Fill the output dir with tiles
all_tiles = get_tile_set(self.rs.chunks)
all_tiles.update(dict((x,3) for x in outdated_tiles))
create_fakedir(outputdir, all_tiles)
# Create the tileset and do the scan
ts = self.get_tileset({'renderchecks': 1}, outputdir)
# Now see if it's right
paths = set(x[0] for x in ts.iterate_work_items(0))
expected = set(outdated_tiles) | set(additional)
for tilepath in paths:
self.assertTrue(tilepath in expected, "%s was not expected to be returned. Expected %s" % (tilepath, expected))
for tilepath in expected:
self.assertTrue(tilepath in paths, "%s was expected to be returned but wasn't: %s" % (tilepath, paths))
| 9,561 | Python | .py | 232 | 32.034483 | 123 | 0.586062 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,264 | test_testRender.py | overviewer_Minecraft-Overviewer/test/test_testRender.py | import tempfile
import unittest
from unittest.mock import patch
from subprocess import CalledProcessError, PIPE, STDOUT
import contrib.testRender as test_render
from io import StringIO
from shlex import split
class TestTestRender(unittest.TestCase):
@patch("contrib.testRender.run")
def test_check_call_raises_CalledProcessError_from_subprocess_run(self, m_run):
m_run.side_effect = CalledProcessError(1, "python program.js")
with self.assertRaises(CalledProcessError):
test_render.check_call(["python", "program.js"])
@patch("contrib.testRender.run")
def test_check_call_captures_stdout_if_not_verbose(self, m_run):
test_render.check_call(["python", "program.py"])
args, kwargs = m_run.call_args
self.assertEqual(kwargs['stdout'], PIPE)
self.assertEqual(kwargs['stderr'], STDOUT)
@patch("contrib.testRender.run")
def test_check_call_does_not_capture_stdout_if_verbose(self, m_run):
test_render.check_call(["python", "program.py"], verbose=True)
args, kwargs = m_run.call_args
self.assertEqual(kwargs['stdout'], None)
self.assertEqual(kwargs['stderr'], None)
@patch('sys.stdout', new_callable=StringIO)
@patch("contrib.testRender.run")
def test_check_call_prints_exception_output_if_verbose(self, m_run, m_out):
m_run.side_effect = CalledProcessError(
1, "python program.js", output="SyntaxError: invalid syntax")
with self.assertRaises(CalledProcessError):
test_render.check_call(["python", "program.js"], verbose=True)
self.assertEqual(m_out.getvalue().strip(), "SyntaxError: invalid syntax")
@patch("contrib.testRender.run")
def test_check_output_captures_stdout(self, m_run):
test_render.check_call(["python", "program.py"])
args, kwargs = m_run.call_args
self.assertEqual(kwargs['stdout'], PIPE)
@patch('contrib.testRender.check_output')
def test_get_commits(self, m_check_output):
gitrange = '2eca1a5fb5fa7eeb5494abb350cd535f67acfb8b..08a86a52abfabd59ac68b37dc7e5270bd7fb328a'
m_check_output.return_value = (
"commit 2eca1a5fb5fa7eeb5494abb350cd535f67acfb8b\nAuthor: Andrew "
"<andrew@fry.(none)>\nDate: Sun Aug 22 10:16:10 2010 -0400\n\n "
" initial comit\n\n:000000 100644 0000000 c398ada A\tchunk.py\n:000000 "
"100644 0000000 d5ee6ed A\tnbt.py\n:000000 100644 0000000 8fc65c9 A\ttextures.py\n:"
"000000 100644 0000000 6934326 A\tworld.py\n\ncommit 08a86a52abfabd59ac68b37dc7e5270bd7fb328a"
"\nAuthor: Andrew <andrew@fry.(none)>\nDate: Tue Aug 24 21:11:57 2010 -0400\n\n "
"uses multiprocessing to speed up rendering. Caches chunks\n\n:1"
)
result = list(test_render.get_commits(gitrange))
self.assertListEqual(result, ['2eca1a5fb5fa7eeb5494abb350cd535f67acfb8b',
'08a86a52abfabd59ac68b37dc7e5270bd7fb328a'])
@patch('contrib.testRender.check_output', return_value="my-feature-branch")
def test_get_current_branch(self, m_check_output):
self.assertEqual(test_render.get_current_branch(), "my-feature-branch")
@patch('contrib.testRender.check_output', return_value="HEAD")
def test_get_current_branch_returns_none_for_detached_head(self, m_check_output):
self.assertIsNone(test_render.get_current_branch())
@patch('contrib.testRender.check_output', return_value="3f1f3d748e1c79843279ba18ab65a34368b95b67")
def test_get_current_commit(self, m_check_output):
self.assertEqual(
test_render.get_current_branch(),
"3f1f3d748e1c79843279ba18ab65a34368b95b67"
)
@patch('contrib.testRender.get_current_branch', return_value="my-feature-branch")
def test_get_current_ref_returns_branch_name_if_possible(self, m_branch):
self.assertEqual(test_render.get_current_ref(), "my-feature-branch")
@patch('contrib.testRender.get_current_commit', return_value="3f1f3d748e1c79843279ba18ab65a34368b95b67")
@patch('contrib.testRender.get_current_branch', return_value=None)
def test_get_current_ref_returns_current_commit_if_no_branch(self, m_branch, m_commit):
self.assertEqual(
test_render.get_current_ref(),
"3f1f3d748e1c79843279ba18ab65a34368b95b67"
)
@patch('contrib.testRender.check_output')
def test_get_commits(self, m_check_output):
m_check_output.return_value = "\n".join(
[
"41ceaeab58473416bb79680ab21211764e6f1908",
"a4d0daa91c25a51ca95182301e503c020900dafe",
"05906c81f5778a543dfab14e77231db0a99bae24",
]
)
gitrange = "41ceaeab58473416bb79680ab21211764e6f1908..05906c81f5778a543dfab14e77231db0a99bae24"
result = list(test_render.get_commits(gitrange))
self.assertListEqual(
result,
[
"41ceaeab58473416bb79680ab21211764e6f1908",
"a4d0daa91c25a51ca95182301e503c020900dafe",
"05906c81f5778a543dfab14e77231db0a99bae24"
]
)
| 5,178 | Python | .py | 94 | 46.085106 | 108 | 0.691321 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,265 | test_settings.py | overviewer_Minecraft-Overviewer/test/test_settings.py | import unittest
from collections import OrderedDict
from overviewer_core import config_parser
from overviewer_core.settingsValidators import ValidationException
from overviewer_core import world
from overviewer_core import rendermodes
class SettingsTest(unittest.TestCase):
def setUp(self):
self.s = config_parser.MultiWorldParser()
def test_missing(self):
"Validates that a non-existant settings.py causes an exception"
self.assertRaises(config_parser.MissingConfigException, self.s.parse, "doesnotexist.py")
def test_existing_file(self):
self.s.parse("test/data/settings/settings_test_1.py")
things = self.s.get_validated_config()
# no exceptions so far. that's a good thing
# Test the default
self.assertEqual(things['renders']['myworld']['bgcolor'], (26,26,26,0))
# Test a non-default
self.assertEqual(things['renders']['otherworld']['bgcolor'], (255,255,255,0))
self.assertEqual(things['renders']['myworld']['northdirection'],
world.UPPER_LEFT)
def test_rendermode_validation(self):
self.s.parse("test/data/settings/settings_test_rendermode.py")
self.assertRaises(ValidationException,self.s.get_validated_config)
def test_manual(self):
"""Tests that manually setting the config parser works, you don't have
to do it from a file
"""
fromfile = config_parser.MultiWorldParser()
fromfile.parse("test/data/settings/settings_test_1.py")
self.s.set_config_item("worlds", {
'test': "test/data/settings/test_world",
})
self.s.set_config_item("renders", OrderedDict([
("myworld", {
"title": "myworld title",
"world": "test",
"rendermode": rendermodes.normal,
"northdirection": "upper-left",
}),
("otherworld", {
"title": "otherworld title",
"world": "test",
"rendermode": rendermodes.normal,
"bgcolor": "#ffffff"
}),
]))
self.s.set_config_item("outputdir", "/tmp/fictional/outputdir")
first = fromfile.get_validated_config()
del first["observer"]
second = self.s.get_validated_config()
del second["observer"]
self.assertEqual(first, second)
def test_rendermode_string(self):
self.s.set_config_item("worlds", {
'test': "test/data/settings/test_world",
})
self.s.set_config_item("outputdir", "/tmp/fictional/outputdir")
self.s.set_config_item("renders", {
"myworld": {
"title": "myworld title",
"world": "test",
"rendermode": "normal",
"northdirection": "upper-left",
},
})
p = self.s.get_validated_config()
self.assertEqual(p['renders']['myworld']['rendermode'], rendermodes.normal)
if __name__ == "__main__":
unittest.main()
| 3,161 | Python | .py | 71 | 33.112676 | 96 | 0.58966 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,266 | test_playerInspect.py | overviewer_Minecraft-Overviewer/test/test_playerInspect.py | import unittest
from io import StringIO
from pathlib import Path
from textwrap import dedent
from unittest.mock import patch, MagicMock
import contrib.playerInspect as player_inspect
class TestPlayerInspect(unittest.TestCase):
def setUp(self):
self.player_data = {
'AbsorptionAmount': 0.0,
'Air': 300,
'Attributes': [
{'Base': 20.0, 'Name': 'generic.maxHealth'},
{'Base': 0.0, 'Name': 'generic.knockbackResistance'},
{'Base': 0.10000000149011612, 'Name': 'generic.movementSpeed'},
{'Base': 0.0, 'Name': 'generic.armor'},
{'Base': 0.0, 'Name': 'generic.armorToughness'},
{'Base': 1.0, 'Name': 'generic.attackDamage'},
{'Base': 4.0, 'Name': 'generic.attackSpeed'},
{'Base': 0.0, 'Name': 'generic.luck'}
],
'DataVersion': 1631,
'DeathTime': 0,
'Dimension': 0,
'EnderItems': [],
'FallDistance': 0.0,
'FallFlying': 0,
'Fire': -20,
'Health': 20.0,
'HurtByTimestamp': 0,
'HurtTime': 0,
'Inventory': [{'Count': 1, 'Slot': -106, 'id': 'minecraft:sign'}],
'Invulnerable': 0,
'Motion': [0.0, -0.0784000015258789, 0.0],
'OnGround': 1,
'PortalCooldown': 0,
'Pos': [-96.11859857363737, 70.0, -44.17768261916891],
'Rotation': [-72.00011444091797, 38.250030517578125],
'Score': 0,
'SelectedItemSlot': 0,
'SleepTimer': 0,
'Sleeping': 0,
"SpawnX": 10,
"SpawnY": 52,
"SpawnZ": 10,
'UUIDLeast': -7312926203658200544,
'UUIDMost': 6651100054519957107,
'XpLevel': 0,
'XpP': 0.0,
'XpSeed': 0,
'XpTotal': 0,
'abilities': {
'flySpeed': 0.05000000074505806,
'flying': 0,
'instabuild': 1,
'invulnerable': 1,
'mayBuild': 1,
'mayfly': 1,
'walkSpeed': 0.10000000149011612
},
'foodExhaustionLevel': 0.0,
'foodLevel': 20,
'foodSaturationLevel': 5.0,
'foodTickTimer': 0,
'playerGameType': 1,
'recipeBook': {
'isFilteringCraftable': 0,
'isFurnaceFilteringCraftable': 0,
'isFurnaceGuiOpen': 0,
'isGuiOpen': 0,
'recipes': [],
'toBeDisplayed': []
},
'seenCredits': 0
}
@patch('sys.stdout', new_callable=StringIO)
def test_print_player(self, mock_stdout):
expected = "\n".join([
"Position:\t-96, 70, -44\t(dim: 0)",
"Spawn:\t\t10, 52, 10",
"Health:\t20\tLevel:\t\t0\t\tGameType:\t1",
"Food:\t20\tTotal XP:\t0",
"Inventory: 1 items",
" 1 minecraft:sign\n"])
player_inspect.print_player(self.player_data)
self.assertEqual(mock_stdout.getvalue(), expected)
@patch('sys.stdout', new_callable=StringIO)
def test_print_player_no_spawn(self, mock_stdout):
expected = "\n".join([
"Position:\t-96, 70, -44\t(dim: 0)",
"Health:\t20\tLevel:\t\t0\t\tGameType:\t1",
"Food:\t20\tTotal XP:\t0",
"Inventory: 1 items",
" 1 minecraft:sign\n"])
player_data = {
k: v for k, v in self.player_data.items()
if k not in("SpawnX", "SpawnY", "SpawnZ")
}
player_inspect.print_player(player_data)
self.assertEqual(mock_stdout.getvalue(), expected)
@patch('sys.stdout', new_callable=StringIO)
def test_print_player_sub_entry(self, mock_stdout):
expected = "\n".join([
"\tPosition:\t-96, 70, -44\t(dim: 0)",
"\tSpawn:\t\t10, 52, 10",
"\tHealth:\t20\tLevel:\t\t0\t\tGameType:\t1",
"\tFood:\t20\tTotal XP:\t0",
"\tInventory: 1 items\n"])
player_inspect.print_player(self.player_data, sub_entry=True)
self.assertEqual(mock_stdout.getvalue(), expected)
@patch('sys.stdout', new_callable=StringIO)
def test_print_player_sub_entry_no_spawn(self, mock_stdout):
expected = "\n".join([
"\tPosition:\t-96, 70, -44\t(dim: 0)",
"\tHealth:\t20\tLevel:\t\t0\t\tGameType:\t1",
"\tFood:\t20\tTotal XP:\t0",
"\tInventory: 1 items\n"])
player_data = {
k: v for k, v in self.player_data.items()
if k not in("SpawnX", "SpawnY", "SpawnZ")
}
player_inspect.print_player(player_data, sub_entry=True)
self.assertEqual(mock_stdout.getvalue(), expected)
def test_find_all_player_files(self):
dir_path = MagicMock(Path)
files = [Path('def0492d-0fe9-43ff-a3d5-8c3fc9160c94.dat'),
Path('074c808a-1f04-4bdd-8385-bd74601210a1.dat'),
Path('104e149d-a802-4a27-ac8f-ceab5279087c.dat')]
dir_path.iterdir.return_value = (f for f in files)
expected = [(Path('def0492d-0fe9-43ff-a3d5-8c3fc9160c94.dat'),
'def0492d-0fe9-43ff-a3d5-8c3fc9160c94'),
(Path('074c808a-1f04-4bdd-8385-bd74601210a1.dat'),
'074c808a-1f04-4bdd-8385-bd74601210a1'),
(Path('104e149d-a802-4a27-ac8f-ceab5279087c.dat'),
'104e149d-a802-4a27-ac8f-ceab5279087c')]
result = player_inspect.find_all_player_files(dir_path)
self.assertListEqual(list(result), expected)
def test_find_player_file(self):
dir_path = MagicMock(Path)
files = [Path('def0492d-0fe9-43ff-a3d5-8c3fc9160c94.dat'),
Path('074c808a-1f04-4bdd-8385-bd74601210a1.dat'),
Path('104e149d-a802-4a27-ac8f-ceab5279087c.dat')]
dir_path.iterdir.return_value = (f for f in files)
expected = (Path('104e149d-a802-4a27-ac8f-ceab5279087c.dat'),
'104e149d-a802-4a27-ac8f-ceab5279087c')
result = player_inspect.find_player_file(
dir_path, selected_player='104e149d-a802-4a27-ac8f-ceab5279087c')
self.assertEqual(result, expected)
def test_find_player_file_raises_when_selected_player_not_found(self):
dir_path = MagicMock(Path)
files = [Path('def0492d-0fe9-43ff-a3d5-8c3fc9160c94.dat'),
Path('104e149d-a802-4a27-ac8f-ceab5279087c.dat')]
dir_path.iterdir.return_value = (f for f in files)
with self.assertRaises(FileNotFoundError):
player_inspect.find_player_file(dir_path, selected_player='NON_EXISTENT_UUID')
| 6,849 | Python | .py | 155 | 32.058065 | 90 | 0.546231 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,267 | test_world.py | overviewer_Minecraft-Overviewer/test/test_world.py | import unittest
import os
from overviewer_core import world
class ExampleWorldTest(unittest.TestCase):
@unittest.skip("Broken old garbage, find a newer world")
def test_basic(self):
"Basic test of the world constructor and regionset constructor"
if not os.path.exists("test/data/worlds/exmaple"):
raise unittest.SkipTest("test data doesn't exist. Maybe you need to init/update your submodule?")
w = world.World("test/data/worlds/exmaple")
regionsets = w.get_regionsets()
self.assertEqual(len(regionsets), 3)
regionset = regionsets[0]
self.assertEqual(regionset.get_region_path(0,0), 'test/data/worlds/exmaple/DIM-1/region/r.0.0.mcr')
self.assertEqual(regionset.get_region_path(-1,0), 'test/data/worlds/exmaple/DIM-1/region/r.-1.0.mcr')
self.assertEqual(regionset.get_region_path(1,1), 'test/data/worlds/exmaple/DIM-1/region/r.0.0.mcr')
self.assertEqual(regionset.get_region_path(35,35), None)
# a few random chunks. reference timestamps fetched with libredstone
self.assertEqual(regionset.get_chunk_mtime(0,0), 1316728885)
self.assertEqual(regionset.get_chunk_mtime(-1,-1), 1316728886)
self.assertEqual(regionset.get_chunk_mtime(5,0), 1316728905)
self.assertEqual(regionset.get_chunk_mtime(-22,16), 1316786786)
if __name__ == "__main__":
unittest.main()
| 1,427 | Python | .py | 24 | 51.333333 | 110 | 0.704942 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,268 | settings_test_1.py | overviewer_Minecraft-Overviewer/test/data/settings/settings_test_1.py | worlds['test'] = "test/data/settings/test_world"
renders["myworld"] = {
"title": "myworld title",
"world": "test",
"rendermode": normal,
"northdirection": "upper-left",
}
renders["otherworld"] = {
"title": "otherworld title",
"world": "test",
"rendermode": normal,
"bgcolor": "#ffffff"
}
outputdir = "/tmp/fictional/outputdir"
| 363 | Python | .py | 14 | 22.357143 | 48 | 0.632948 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,269 | settings_test_rendermode.py | overviewer_Minecraft-Overviewer/test/data/settings/settings_test_rendermode.py | worlds['test'] = "test/data/settings/test_world"
renders["world"] = {
"world": "test",
"title": "myworld title",
"rendermode": "bad_rendermode",
"northdirection": "upper-left",
}
outputdir = "/tmp/fictional/outputdir"
| 238 | Python | .py | 8 | 26.25 | 48 | 0.653509 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,270 | conf.py | overviewer_Minecraft-Overviewer/docs/conf.py | # -*- coding: utf-8 -*-
#
# Overviewer documentation build configuration file, created by
# sphinx-quickstart on Thu Sep 22 10:19:03 2011.
#
# This file is execfile()d with the current directory set to its containing dir.
#
# Note that not all possible configuration values are present in this
# autogenerated file.
#
# All configuration values have a default; values that are commented out
# serve to show the default.
import sys, os
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
sys.path.insert(0, os.path.abspath('..'))
# -- General configuration -----------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be extensions
# coming with Sphinx (named 'sphinx.ext.*') or your custom ones.
extensions = ['sphinx.ext.autodoc']
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix of source filenames.
source_suffix = '.rst'
# The encoding of source files.
#source_encoding = 'utf-8-sig'
# The master toctree document.
master_doc = 'index'
# General information about the project.
project = u'Overviewer'
copyright = u'2010-2019 The Overviewer Team'
# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
version = "0.13"
# The full version, including alpha/beta/rc tags.
release = "0.13"
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#language = None
# There are two options for replacing |today|: either, you set today to some
# non-false value, then it is used:
#today = ''
# Else, today_fmt is used as the format for a strftime call.
#today_fmt = '%B %d, %Y'
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
exclude_patterns = ['_build']
# The reST default role (used for this markup: `text`) to use for all documents.
#default_role = None
# If true, '()' will be appended to :func: etc. cross-reference text.
#add_function_parentheses = True
# If true, the current module name will be prepended to all description
# unit titles (such as .. function::).
#add_module_names = True
# If true, sectionauthor and moduleauthor directives will be shown in the
# output. They are ignored by default.
#show_authors = False
# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'
# A list of ignored prefixes for module index sorting.
#modindex_common_prefix = []
# -- Options for HTML output ---------------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
html_theme = 'default'
# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
#html_theme_options = {}
# Add any paths that contain custom themes here, relative to this directory.
#html_theme_path = []
# The name for this set of Sphinx documents. If None, it defaults to
# "<project> v<release> documentation".
#html_title = None
# A shorter title for the navigation bar. Default is the same as html_title.
#html_short_title = None
# The name of an image file (relative to this directory) to place at the top
# of the sidebar.
#html_logo = None
# The name of an image file (within the static path) to use as favicon of the
# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
# pixels large.
#html_favicon = None
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']
# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
# using the given strftime format.
#html_last_updated_fmt = '%b %d, %Y'
# If true, SmartyPants will be used to convert quotes and dashes to
# typographically correct entities.
#html_use_smartypants = True
# Custom sidebar templates, maps document names to template names.
#html_sidebars = {}
# Additional templates that should be rendered to pages, maps page names to
# template names.
#html_additional_pages = {}
# If false, no module index is generated.
#html_domain_indices = True
# If false, no index is generated.
#html_use_index = True
# If true, the index is split into individual pages for each letter.
#html_split_index = False
# If true, links to the reST sources are added to the pages.
#html_show_sourcelink = True
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
#html_show_sphinx = True
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
#html_show_copyright = True
# If true, an OpenSearch description file will be output, and all pages will
# contain a <link> tag referring to it. The value of this option must be the
# base URL from which the finished HTML is served.
#html_use_opensearch = ''
# This is the file name suffix for HTML files (e.g. ".xhtml").
#html_file_suffix = None
# Output file base name for HTML help builder.
htmlhelp_basename = 'Overviewerdoc'
# -- Options for LaTeX output --------------------------------------------------
# The paper size ('letter' or 'a4').
#latex_paper_size = 'letter'
# The font size ('10pt', '11pt' or '12pt').
#latex_font_size = '10pt'
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title, author, documentclass [howto/manual]).
latex_documents = [
('index', 'Overviewer.tex', u'Overviewer Documentation',
u'The Overviewer Team', 'manual'),
]
# The name of an image file (relative to this directory) to place at the top of
# the title page.
#latex_logo = None
# For "manual" documents, if this is true, then toplevel headings are parts,
# not chapters.
#latex_use_parts = False
# If true, show page references after internal links.
#latex_show_pagerefs = False
# If true, show URL addresses after external links.
#latex_show_urls = False
# Additional stuff for the LaTeX preamble.
#latex_preamble = ''
# Documents to append as an appendix to all manuals.
#latex_appendices = []
# If false, no module index is generated.
#latex_domain_indices = True
# -- Options for manual page output --------------------------------------------
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
('index', 'overviewer', u'Overviewer Documentation',
[u'The Overviewer Team'], 1)
]
| 7,041 | Python | .py | 158 | 43.107595 | 80 | 0.732161 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,271 | png-it.py | overviewer_Minecraft-Overviewer/contrib/png-it.py | """
Outputs one huge PNG file using the tiles from an Overviewer map.
"""
from __future__ import print_function
import sys
from argparse import ArgumentParser
from glob import glob
from os.path import exists, join, split
from PIL import Image
def main():
parser = ArgumentParser()
parser.add_argument('--memory-limit', '-m', metavar='SIZE', type=int, dest='memory_limit',
required=True, help="Limit the amount of RAM to use in MiB. If it is "
"expected that we'll exceed the limit, the script will abort.")
parser.add_argument('--zoom-level', '-z', metavar='LEVEL', type=int, dest='zoom_level',
required=True, help="Which zoom level to use from the Overviewer map. "
"NOTE: the RAM usage will increase exponentially with the zoom level.")
parser.add_argument('--crop', '-c', metavar='CROP', type=int, dest='crop', default=0,
help="Crop a frame around the image, as a percentage of the original. "
"For example in a image of 1000x2000 pixels, a 10%% crop will crop 100 "
"pixels in the left and right sides and 200 pixels in the bottom and "
"top sides. NOTE: this is not exact but will be rounded to the nearest "
"Overviewer map tile.")
parser.add_argument('--center', '-e', metavar='X,Y', dest='center', default=None,
help="Mark what will be the center of the image, two comma separated "
"percentage values.")
parser.add_argument('--autocrop', '-a', dest='autocrop', default=False, action='store_true',
help="Calculate the center and crop vales automatically to show all the "
"tiles in the smallest possible image size. Unless you want a very "
"specific image this option is recommended.")
parser.add_argument('--output', '-o', type=str, dest='output', default="output.png",
metavar='OUTPUT', help="Path for the resulting PNG. The image will be "
"saved as a PNG file, no matter what extension you use.")
parser.add_argument('tileset', metavar='TILESET')
args = parser.parse_args()
if args.autocrop and (args.center or args.crop):
parser.error("You cannot specify --center or --crop with --autocrop.")
# check for the output
if args.output != '-':
folder, filename = split(args.output)
if folder != '' and not exists(folder):
parser.error("The destination folder '{0}' doesn't exist.".format(folder))
# calculate stuff
n = args.zoom_level
length_in_tiles = 2**n
tile_size = (384, 384)
px_size = 4 # bytes
# create a list with all the images in the zoom level
path = args.tileset
for i in range(args.zoom_level):
path = join(path, "?")
path += ".png"
all_images = glob(path)
if not all_images:
print("Error! No images found in this zoom level. Is this really an Overviewer tile set "
"directory?", file=sys.stderr)
sys.exit(1)
# autocrop will calculate the center and crop values automagically
if args.autocrop:
min_x = min_y = length_in_tiles
max_x = max_y = 0
counter = 0
total = len(all_images)
print("Checking tiles for autocrop calculations:", file=sys.stderr)
# get the maximum and minimum tiles coordinates of the map
for path in all_images:
t = get_tuple_coords(args, path)
c = get_tile_coords_from_tuple(args, t)
min_x = min(min_x, c[0])
min_y = min(min_y, c[1])
max_x = max(max_x, c[0])
max_y = max(max_y, c[1])
counter += 1
if (counter % 100 == 0 or counter == total or counter == 1):
print("Checked {0} of {1}.".format(counter, total), file=sys.stderr)
# the center of the map will be in the middle of the occupied zone
center = (int((min_x + max_x) / 2.0), int((min_y + max_y) / 2.0))
# see the next next comment to know what center_vector is
center_vector = (int(center[0] - (length_in_tiles / 2.0 - 1)),
int(center[1] - (length_in_tiles / 2.0 - 1)))
# I'm not completely sure why, but the - 1 factor in ^ makes everything nicer.
# min_x - center_vector[0] will be the unused amount of tiles in
# the left and the right of the map (and this is true because we
# are in the actual center of the map)
crop = (min_x - center_vector[0], min_y - center_vector[1])
else:
# center_vector is the vector that joins the center tile with
# the new center tile in tile coords
# tile coords are how many tile are on the left, x, and
# how many above, y. The top-left tile has coords (0,0)
if args.center:
center_x, center_y = args.center.split(",")
center_x = int(center_x)
center_y = int(center_y)
center_tile_x = int(2**n * (center_x / 100.0))
center_tile_y = int(2**n * (center_y / 100.0))
center_vector = (int(center_tile_x - length_in_tiles / 2.0),
int(center_tile_y - length_in_tiles / 2.0))
else:
center_vector = (0, 0)
# crop if needed
tiles_to_crop = int(2**n * (args.crop / 100.0))
crop = (tiles_to_crop, tiles_to_crop)
final_img_size = (tile_size[0] * length_in_tiles, tile_size[1] * length_in_tiles)
final_cropped_img_size = (final_img_size[0] - 2 * crop[0] * tile_size[0],
final_img_size[1] - 2 * crop[1] * tile_size[1])
mem = final_cropped_img_size[0] * final_cropped_img_size[1] * px_size # bytes!
print("The image size will be {0}x{1}."
.format(final_cropped_img_size[0], final_cropped_img_size[1]), file=sys.stderr)
print("A total of {0} MB of memory will be used.".format(mem / 1024**2), file=sys.stderr)
if mem / 1024.0**2.0 > args.memory_limit:
print("Error! The expected RAM usage exceeds the specified limit. Exiting.",
file=sys.stderr)
sys.exit(1)
# Create a new huge image
final_img = Image.new("RGBA", final_cropped_img_size, (26, 26, 26, 0))
# Paste ALL the images
total = len(all_images)
counter = 0
print("Pasting images:", file=sys.stderr)
for path in all_images:
img = Image.open(path)
t = get_tuple_coords(args, path)
x, y = get_cropped_centered_img_coords(args, tile_size, center_vector, crop, t)
final_img.paste(img, (x, y))
counter += 1
if (counter % 100 == 0 or counter == total or counter == 1):
print("Pasted {0} of {1}.".format(counter, total), file=sys.stderr)
print("Done!", file=sys.stderr)
print("Saving image... (this may take a while)", file=sys.stderr)
final_img.save(args.output if args.output != '-' else sys.stdout, "PNG")
def get_cropped_centered_img_coords(options, tile_size, center_vector, crop, t):
""" Returns the new image coords used to paste tiles in the big
image. Takes options, the size of tiles, center vector, crop value
(see calculate stuff) and a tuple from get_tuple_coords. """
x, y = get_tile_coords_from_tuple(options, t)
new_tile_x = x - crop[0] - center_vector[0]
new_tile_y = y - crop[1] - center_vector[1]
new_img_x = new_tile_x * tile_size[0]
new_img_y = new_tile_y * tile_size[1]
return new_img_x, new_img_y
def get_tile_coords_from_tuple(options, t):
""" Gets a tuple of coords from get_tuple_coords and returns
the number of tiles from the top left corner to this tile.
The top-left tile has coordinates (0,0) """
x = 0
y = 0
z = options.zoom_level
n = 1
for i in t:
if i == 1:
x += 2**(z - n)
elif i == 2:
y += 2**(z - n)
elif i == 3:
x += 2**(z - n)
y += 2**(z - n)
n += 1
return (x, y)
def get_tuple_coords(options, path):
""" Extracts the "quadtree coordinates" (the numbers in the folder
of the tile sets) from an image path. Returns a tuple with them.
The upper most folder is in the left of the tuple."""
l = []
path, head = split(path)
head = head.split(".")[0] # remove the .png
l.append(int(head))
for i in range(options.zoom_level - 1):
path, head = split(path)
l.append(int(head))
# the list is reversed
l.reverse()
return tuple(l)
def get_image(tileset, t):
""" Returns the path of an image, takes a tuple with the
"quadtree coordinates", these are the numbers in the folders of the
tile set. """
path = tileset
for d in t:
path = join(path, str(d))
path += ".png"
return path
if __name__ == '__main__':
main()
| 9,008 | Python | .py | 184 | 39.847826 | 97 | 0.592833 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,272 | cyrillic_convert.py | overviewer_Minecraft-Overviewer/contrib/cyrillic_convert.py | #!/usr/bin/env python3
"""Convert gibberish back into Cyrillic"""
import fileinput
import argparse
import sys
gibberish_to_cyrillic = {
'À': 'А',
'Á': 'Б',
'Â': 'В',
'Ã': 'Г',
'Ä': 'Д',
'Å': 'Е',
'Æ': 'Ж',
'Ç': 'З',
'È': 'И',
'É': 'Й',
'Ê': 'К',
'Ë': 'Л',
'Ì': 'М',
'Í': 'Н',
'Î': 'О',
'Ï': 'П',
'Ð': 'Р',
'Ñ': 'С',
'Ò': 'Т',
'Ó': 'У',
'Ô': 'Ф',
'Õ': 'Х',
'Ö': 'Ц',
'×': 'Ч',
'Ø': 'Ш',
'Ù': 'Щ',
'Ú': 'Ъ',
'Û': 'Ы',
'Ü': 'Ь',
'Ý': 'Э',
'Þ': 'Ю',
'ß': 'Я',
'à': 'а',
'á': 'б',
'â': 'в',
'ã': 'г',
'ä': 'д',
'å': 'е',
'æ': 'ж',
'ç': 'з',
'è': 'и',
'é': 'й',
'ê': 'к',
'ë': 'л',
'ì': 'м',
'í': 'н',
'î': 'о',
'ï': 'п',
'ð': 'р',
'ñ': 'с',
'ò': 'т',
'ó': 'у',
'ô': 'ф',
'õ': 'х',
'ö': 'ц',
'÷': 'ч',
'ø': 'ш',
'ù': 'щ',
'ú': 'ъ',
'û': 'ы',
'ü': 'ь',
'ý': 'э',
'þ': 'ю',
'ÿ': 'я'
}
trans_table = {ord(k): v for k, v in gibberish_to_cyrillic.items()}
def convert(s):
return s.translate(trans_table)
if __name__ == '__main__':
description = """
If you have signs that should be Cyrillic, but are instead gibberish,
this script will convert it back to proper Cyrillic.
"""
parser = argparse.ArgumentParser(description=description)
parser.add_argument('file', metavar='markers.js')
args = parser.parse_args()
convert(args.markers_file)
for line in fileinput.input(files=markers_file, inplace=1):
print(convert(s), end='')
| 1,753 | Python | .py | 85 | 14.447059 | 73 | 0.407963 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,273 | regionTrimmer.py | overviewer_Minecraft-Overviewer/contrib/regionTrimmer.py | #!/usr/bin/env python3
"""Deletes outlying and unconnected regions"""
import argparse
import logging
from pathlib import Path
import networkx
logger = logging.getLogger(__name__)
logger.setLevel(logging.DEBUG)
def get_region_file_from_node(regionset_path, node):
return regionset_path / ('r.%d.%d.mca' % node)
def get_nodes(regionset_path):
return [
tuple(int(x) for x in r.stem.split('.')[1:3])
for r in regionset_path.glob('r.*.*.mca')
]
def generate_edges(graph):
offsets = (-1, 1)
nodes = graph.nodes()
for node in nodes:
for offset in offsets:
graph.add_edges_from(
(node, offset_node)
for offset_node in [
(node[0] + offset, node[1]),
(node[0], node[1] + offset),
(node[0] + offset, node[1] + offset),
]
if offset_node in nodes
)
return graph
def generate_subgraphs(nodes):
graph = networkx.Graph()
graph.add_nodes_from(nodes)
generate_edges(graph)
return graph, [graph.subgraph(c) for c in networkx.connected_components(graph)]
def get_graph_bounds(graph):
nodes = graph.nodes()
return (
max(n[0] for n in nodes),
min(n[0] for n in nodes),
max(n[1] for n in nodes),
min(n[1] for n in nodes),
)
def get_graph_center_by_bounds(bounds):
dx = bounds[0] - bounds[1]
dy = bounds[2] - bounds[3]
return (dx // 2 + bounds[1], dy // 2 + bounds[3])
def trim_regions(graph, regions_path, dry_run=True, filter_func=lambda n: True):
regions = [
(n, get_region_file_from_node(regions_path, n))
for n in graph.nodes()
if filter_func(n)
]
logger.info("Trimming regions: %s", ", ".join(x[1] for x in regions))
for n, region_file in regions:
graph.remove_node(n)
if dry_run is False:
unlink_file(region_file)
def is_outside_main(center, main_section_bounds):
return center[0] <= main_section_bounds[0] and center[0] >= main_section_bounds[1] and \
center[1] <= main_section_bounds[2] and center[1] >= main_section_bounds[3]
def is_outside_bounds(node, trim_center, trim_bounds):
return node[0] >= trim_center[0] + trim_bounds[0] or \
node[0] <= trim_center[0] - trim_bounds[0] or \
node[1] >= trim_center[1] + trim_bounds[1] or \
node[1] <= trim_center[1] - trim_bounds[1]
def unlink_file(path):
try:
path.unlink()
except OSError as err:
logger.warning("Unable to delete file: %s", path)
logger.warning("Error recieved was: %s", err)
def main(args):
for path in args.paths:
logger.info("Using regionset path: %s", path)
nodes = get_nodes(path)
if not len(nodes):
logger.error("Found no nodes, are you sure there are .mca files in %s ?",
path)
return
logger.info("Found %d nodes", len(nodes))
logger.info("Generating graphing nodes...")
graph, subgraphs = generate_subgraphs(nodes)
assert len(graph.nodes()) == sum(len(sg.nodes()) for sg in subgraphs)
if len(subgraphs) == 1:
logger.warning("All regions are contiguous, the needful is done!")
return
logger.info("Found %d discrete region sections", len(subgraphs))
subgraphs = sorted(subgraphs, key=lambda sg: len(sg), reverse=True)
for i, sg in enumerate(subgraphs):
logger.info("Region section #%02d: %04d nodes", i + 1, len(sg.nodes()))
bounds = get_graph_bounds(sg)
logger.info("Bounds: %d <-> %d x %d <-> %d", *get_graph_bounds(sg))
center = get_graph_center_by_bounds(bounds)
logger.info("Center: %d x %d", *center)
main_section = subgraphs[0]
main_section_bounds = get_graph_bounds(main_section)
main_section_center = get_graph_center_by_bounds(main_section_bounds)
logger.info("Using %d node graph as main section,", len(main_section.nodes()))
satellite_sections = subgraphs[1:]
for ss in satellite_sections:
bounds = get_graph_bounds(ss)
center = get_graph_center_by_bounds(bounds)
logger.info(("Checking satellite section with %d nodes, "
"%d <-> %d x %d <-> %d bounds and %d x %d center"),
len(ss.nodes()), *(bounds + center))
if args.trim_disconnected:
trim_regions(ss, path, dry_run=args.dry_run)
if args.trim_outside_main:
if is_outside_main(ss, center, main_section_bounds):
logger.info("Section is outside main section bounds")
trim_regions(ss, path, dry_run=args.dry_run)
else:
logger.info("Section falls inside main section bounds, ignoring")
if args.trim_outside_bounds:
logger.info("Checking regions outside specified bounds")
trim_center = args.trim_outside_bounds.get("center", main_section_center)
trim_bounds = args.trim_outside_bounds["bounds"]
trim_regions(ss, path, dry_run=args.dry_run,
filter_func=lambda n: is_outside_bounds(n, trim_center, trim_bounds))
def dir_path(path):
p = Path(path)
if not p.is_dir():
raise argparse.ArgumentTypeError("Not a valid directory path")
return p
def center_bound(value):
x = [int(v) for v in value.split(",")]
if len(x) == 4:
return {"center": x[:2], "bounds": x[2:]}
elif len(x) == 2:
return {"bounds": x}
else:
raise argparse.ArgumentTypeError("Invalid center/bound value")
if __name__ == "__main__":
logging.basicConfig()
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("paths", metavar="<path/to/region/directory>", nargs="+", type=dir_path)
parser.add_argument("-D", "--trim-disconnected", action="store_true",
default=False, help="Trim all disconnected regions")
parser.add_argument("-M", "--trim-outside-main", action="store_true",
default=False, help="Trim disconnected regions outside main section bounds")
parser.add_argument("-B", "--trim-outside-bounds",
metavar="[center_X,center_Y,]bound_X,bound_Y", type=center_bound,
help=("Trim outside given bounds "
"(given as [center_X,center_Y,]bound_X,bound_Y)"))
parser.add_argument("-n", "--dry-run", action="store_true", default=False,
help="Don't actually delete anything")
args = parser.parse_args()
main(args)
| 6,788 | Python | .py | 149 | 35.90604 | 100 | 0.593064 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,274 | contributors.py | overviewer_Minecraft-Overviewer/contrib/contributors.py | #!/usr/bin/env python3
"""Update the contributor list
Alias handling is done by git with .mailmap
New contributors are merged in the short-term list.
Moving them to a "higher" list should be a manual process.
"""
import re
from pathlib import Path
import subprocess
CONTRIB_FILE_CONTRIBUTOR_RE = re.compile(r'\* (.+) (<.+>)')
def format_contributor(contributor):
return " * {0} {1}".format(contributor["name"], contributor["email"])
def get_contributors():
""" Parse all contributors from output of git shortlog -se
"""
contributors = []
p_git = subprocess.run(["git", "shortlog", "-se"], stdout=subprocess.PIPE)
for line in p_git.stdout.decode('utf-8').split('\n'):
m = re.search(r"(\d+)\t(.+) (<.+>)", line)
if m:
contributors.append({
"count": int(m.group(1)),
"name": m.group(2),
"email": m.group(3)
})
return contributors
def get_old_contributors(contrib_file_lines):
""" Parse existing contributors from CONTRIBUTORS.rst
Returns:
(list) Contributors as {"name", "email"} dicts
"""
old_contributors = []
for line in contrib_file_lines:
m = CONTRIB_FILE_CONTRIBUTOR_RE.search(line)
if m:
old_contributors.append({"name": m.group(1), "email": m.group(2)})
return old_contributors
def get_new_contributors(contributors, old_contributors):
""" Find new contributors and any possible alias or email changes
Returns:
(tuple) list of new contributors,
list of new aliases as (contributor, existing_name),
list of new emails as (contributor, existing_email)
"""
old_email_names = {c['email']: c['name'] for c in old_contributors}
old_name_emails = {c['name']: c['email'] for c in old_contributors}
new_contributors = []
new_alias = []
new_email = []
for contributor in contributors:
name, email = contributor['name'], contributor['email']
existing_name, existing_email = old_email_names.get(email), old_name_emails.get(name)
if existing_name == name and existing_email == email:
# exact combination already in list
pass
elif existing_name is None and existing_email is None:
new_contributors.append(contributor)
elif existing_name is not None:
new_alias.append((contributor, existing_name))
elif existing_email is not None:
new_email.append((contributor, existing_email))
return (
sorted(new_contributors, key=lambda x: x['name'].split()[-1].lower()),
new_alias,
new_email
)
def merge_short_term_contributors(contrib_file_lines, new_contributors):
""" Merge new contributors into Short-term Contributions section in
alphabetical order.
Returns:
(list) Lines including new contributors for writing to CONTRIBUTORS.rst
"""
short_term_found = False
for (i, line) in enumerate(contrib_file_lines):
if not short_term_found:
if "Short-term" in line:
short_term_found = True
else:
if CONTRIB_FILE_CONTRIBUTOR_RE.search(line):
break
short_term_contributor_lines = [l for l in contrib_file_lines[i:] if l] + \
[format_contributor(c) + "\n" for c in new_contributors]
def last_name_sort(contrib_line):
m = CONTRIB_FILE_CONTRIBUTOR_RE.search(contrib_line)
return m.group(1).split()[-1].lower()
return contrib_file_lines[:i] + sorted(short_term_contributor_lines, key=last_name_sort)
def main():
contrib_file = Path("CONTRIBUTORS.rst")
with contrib_file.open() as f:
contrib_file_lines = f.readlines()
old_contributors = get_old_contributors(contrib_file_lines)
contributors = get_contributors()
new_contributors, new_alias, new_email = get_new_contributors(contributors, old_contributors)
for contributor, old_name in new_alias:
print("new alias {0} for {1} {2} ?".format(
contributor['name'], old_name, contributor['email']))
for contributor, old_email in new_email:
print("new email {0} for {1} {2} ?".format(
contributor['email'], contributor['name'], old_email))
if new_alias or new_email:
print("Please update .mailmap")
if new_contributors:
print("inserting:")
print("\n".join([format_contributor(c) for c in new_contributors]))
with contrib_file.open("w") as f:
f.writelines(merge_short_term_contributors(contrib_file_lines, new_contributors))
if __name__ == "__main__":
main()
| 4,658 | Python | .py | 108 | 35.768519 | 97 | 0.643284 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,275 | playerInspect.py | overviewer_Minecraft-Overviewer/contrib/playerInspect.py | #!/usr/bin/env python3
"""
Very basic player.dat inspection script
"""
import os
import sys
import argparse
from pathlib import Path
# incantation to be able to import overviewer_core
if not hasattr(sys, "frozen"):
sys.path.insert(0, os.path.abspath(os.path.join(os.path.split(__file__)[0], '..')))
from overviewer_core.nbt import load
from overviewer_core import items
def print_player(data, sub_entry=False):
indent = ""
if sub_entry:
indent = "\t"
print("%sPosition:\t%i, %i, %i\t(dim: %i)"
% (indent, data['Pos'][0], data['Pos'][1], data['Pos'][2], data['Dimension']))
try:
print("%sSpawn:\t\t%i, %i, %i"
% (indent, data['SpawnX'], data['SpawnY'], data['SpawnZ']))
except KeyError:
pass
print("%sHealth:\t%i\tLevel:\t\t%i\t\tGameType:\t%i"
% (indent, data['Health'], data['XpLevel'], data['playerGameType']))
print("%sFood:\t%i\tTotal XP:\t%i"
% (indent, data['foodLevel'], data['XpTotal']))
print("%sInventory: %d items" % (indent, len(data['Inventory'])))
if not sub_entry:
for item in data['Inventory']:
print(" %-3d %s" % (item['Count'], items.id2item(item['id'])))
def find_all_player_files(dir_path):
for player_file in dir_path.iterdir():
player = player_file.stem
yield player_file, player
def find_player_file(dir_path, selected_player):
for player_file, player in find_all_player_files(dir_path):
if selected_player == player:
return player_file, player
raise FileNotFoundError()
def load_and_output_player(player_file_path, player, sub_entry=False):
with player_file_path.open('rb') as f:
player_data = load(f)[1]
print("")
print(player)
print_player(player_data, sub_entry=sub_entry)
def dir_or_file(path):
p = Path(path)
if not p.is_file() and not p.is_dir():
raise argparse.ArgumentTypeError("Not a valid file or directory path")
return p
def main(path, selected_player=None):
print("Inspecting %s" % args.path)
if not path.is_dir():
load_and_output_player(args.path)
return
if selected_player is None:
for player_file, player in find_all_player_files(args.path):
load_and_output_player(player_file, player)
return
try:
player_file, player = find_player_file(args.path, args.selected_player)
load_and_output_player(player_file, player, sub_entry=True)
except FileNotFoundError:
print("No %s.dat in %s" % (args.selected_player, args.path))
sys.exit(1)
if __name__ == '__main__':
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument('path', metavar='<Player.dat or directory>', type=dir_or_file)
parser.add_argument('selected_player', nargs='?', default=None)
args = parser.parse_args()
main(args.path, selected_player=args.selected_player)
| 2,936 | Python | .py | 73 | 34.328767 | 88 | 0.646728 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,276 | gallery.py | overviewer_Minecraft-Overviewer/contrib/gallery.py | #!/usr/bin/env python3
"""
Outputs a huge image with all currently-supported block textures.
"""
import argparse
from PIL import Image
import sys
import os
# incantation to be able to import overviewer_core
if not hasattr(sys, "frozen"):
sys.path.insert(0, os.path.abspath(os.path.join(os.path.split(__file__)[0], '..')))
def main(outfile):
from overviewer_core import textures
t = textures.Textures()
t.generate()
blocks = {}
for blockid in range(textures.max_blockid):
for data in range(textures.max_data):
tex = t.blockmap[blockid * textures.max_data + data]
if tex:
if blockid not in blocks:
blocks[blockid] = {}
blocks[blockid][data] = tex
columns = max(len(v) for v in blocks.values())
rows = len(blocks)
texsize = t.texture_size
gallery = Image.new("RGBA", (columns * texsize, rows * texsize), t.bgcolor)
for row, (blockid, textures) in enumerate(blocks.items()):
for column, (data, tex) in enumerate(textures.items()):
gallery.paste(tex[0], (column * texsize, row * texsize))
gallery.save(outfile)
if __name__ == '__main__':
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument('file', metavar='output.png')
args = parser.parse_args()
main(args.file)
| 1,361 | Python | .py | 36 | 31.777778 | 87 | 0.647104 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,277 | testRender.py | overviewer_Minecraft-Overviewer/contrib/testRender.py | #!/usr/bin/env python3
"Test Render Script"
import argparse
import math
import os
import re
import shutil
import sys
import tempfile
import time
from shlex import split
from subprocess import PIPE, STDOUT, CalledProcessError, run
overviewer_scripts = ['./overviewer.py', './gmap.py']
def check_call(args, verbose=False):
try:
return run(
args,
check=True,
stdout=None if verbose else PIPE,
stderr=None if verbose else STDOUT,
universal_newlines=True,
)
except CalledProcessError as e:
if verbose:
print(e.output)
raise e
def check_output(args):
p = run(
args,
check=True,
stdout=PIPE,
universal_newlines=True
)
return p.stdout
def clean_render(overviewerargs, verbose=False):
tempdir = tempfile.mkdtemp('mc-overviewer-test')
overviewer_script = None
for script in overviewer_scripts:
if os.path.exists(script):
overviewer_script = script
break
if overviewer_script is None:
sys.stderr.write("could not find main overviewer script\n")
sys.exit(1)
try:
# check_call raises CalledProcessError when overviewer.py exits badly
check_call([sys.executable] + split("setup.py clean build"), verbose=verbose)
try:
check_call([sys.executable, overviewer_script, '-d'] + overviewerargs, verbose=verbose)
except CalledProcessError:
pass
starttime = time.time()
check_call([sys.executable, overviewer_script] +
overviewerargs + [tempdir, ], verbose=verbose)
endtime = time.time()
return endtime - starttime
finally:
shutil.rmtree(tempdir, True)
def get_stats(timelist):
average = sum(timelist) / float(len(timelist))
meandiff = [(x - average) ** 2 for x in timelist]
sd = math.sqrt(sum(meandiff) / len(meandiff))
return {
"count": len(timelist),
"minimum": min(timelist),
"maximum": max(timelist),
"average": average,
"standard deviation": sd
}
def get_current_branch():
gittext = check_output(split('git rev-parse --abbrev-ref HEAD'))
return gittext.strip() if gittext != "HEAD" else None
def get_current_commit():
gittext = check_output(split('git rev-parse HEAD'))
return gittext.strip() if gittext else None
def get_current_ref():
branch = get_current_branch()
if branch:
return branch
commit = get_current_commit()
if commit:
return commit
def get_commits(gitrange):
gittext = check_output(split('git rev-list --reverse') + [gitrange, ])
return (c for c in gittext.split("\n"))
def set_commit(commit):
check_call(split('git checkout') + [commit, ])
def main(args):
commits = []
for commit in args.commits:
if '..' in commit:
commits = get_commits(commit)
else:
commits.append(commit)
if not commits:
commits = [get_current_ref(), ]
log = None
if args.log:
log = args.log
reset_commit = get_current_ref()
try:
for commit in commits:
print("testing commit", commit)
set_commit(commit)
timelist = []
print(" -- "),
try:
for i in range(args.number):
sys.stdout.write(str(i + 1) + " ")
sys.stdout.flush()
timelist.append(clean_render(args.overviewer_args, verbose=args.verbose))
print("... done")
stats = get_stats(timelist)
print(stats)
if log:
log.write("%s %s\n" % (commit, repr(stats)))
except CalledProcessError as e:
if args.fatal_errors:
print(e)
print("Overviewer croaked, exiting...")
print("(to avoid this, use --keep-going)")
sys.exit(1)
finally:
set_commit(reset_commit)
if log:
log.close()
if __name__ == "__main__":
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("overviewer_args", metavar="[overviewer options/world]", nargs="+")
parser.add_argument("-n", "--option", metavar="N", type=int, action="store",
dest="number", default=3, help="number of renders per commit [default: 3]")
parser.add_argument("-c", "--commits", metavar="RANGE",
action="append", type=str, dest="commits", default=[],
help="the commit (or range of commits) to test [default: current]")
parser.add_argument("-v", "--verbose", action="store_true", dest="verbose", default=False,
help="don't suppress overviewer output")
parser.add_argument("-k", "--keep-going",
action="store_false", dest="fatal_errors", default=True,
help="don't stop testing when Overviewer croaks")
parser.add_argument("-l", "--log", dest="log", type=argparse.FileType('w'), metavar="FILE",
help="log all test results to a file")
args = parser.parse_args()
main(args)
| 5,290 | Python | .py | 143 | 27.951049 | 99 | 0.589914 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,278 | signals.py | overviewer_Minecraft-Overviewer/overviewer_core/signals.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
"""
This module provides a way to create named "signals" that, when
emitted, call a set of registered functions. These signals also have
the ability to be intercepted, which lets Dispatchers re-route signals
back to the main process.
"""
class Signal(object):
"""A mechanism for registering functions to be called whenever
some specified event happens. This object is designed to work with
Dispatcher so that functions can register to always run in the
main Python instance."""
# a global list of registered signals, indexed by name
# this is used by JobManagers to register and relay signals
signals = {}
def __init__(self, namespace, name):
"""Creates a signal. Namespace and name should be the name of
the class this signal is for, and the name of the signal. They
are used to create a globally-unique name."""
self.namespace = namespace
self.name = name
self.fullname = namespace + '.' + name
self.interceptor = None
self.local_functions = []
self.functions = []
# register this signal
self.signals[self.fullname] = self
def register(self, func):
"""Register a function to be called when this signal is
emitted. Functions registered in this way will always run in
the main Python instance."""
self.functions.append(func)
return func
def register_local(self, func):
"""Register a function to be called when this signal is
emitted. Functions registered in this way will always run in
the Python instance in which they were emitted."""
self.local_functions.append(func)
return func
def set_interceptor(self, func):
"""Sets an interceptor function. This function is called
instead of all the non-locally registered functions if it is
present, and should be used by JobManagers to intercept signal
emissions."""
self.interceptor = func
def emit(self, *args, **kwargs):
"""Emits the signal with the given arguments. For convenience,
you can also call the signal object directly.
"""
for func in self.local_functions:
func(*args, **kwargs)
if self.interceptor:
self.interceptor(*args, **kwargs)
return
for func in self.functions:
func(*args, **kwargs)
def emit_intercepted(self, *args, **kwargs):
"""Re-emits an intercepted signal, and finishes the work that
would have been done during the original emission. This should
be used by Dispatchers to re-emit signals intercepted in
worker Python instances."""
for func in self.functions:
func(*args, **kwargs)
# convenience
def __call__(self, *args, **kwargs):
self.emit(*args, **kwargs)
# force pickled signals to redirect to existing signals
def __getstate__(self):
return self.fullname
def __setstate__(self, fullname):
for attr in dir(self.signals[fullname]):
if attr.startswith('_'):
continue
setattr(self, attr, getattr(self.signals[fullname], attr))
| 3,944 | Python | .py | 87 | 38.505747 | 78 | 0.678032 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,279 | config_parser.py | overviewer_Minecraft-Overviewer/overviewer_core/config_parser.py | import sys
import os.path
import logging
import traceback
from . import settingsDefinition
from . import settingsValidators
class MissingConfigException(Exception):
""""To be thrown when the config file can't be found"""
class MultiWorldParser:
"""A class that is used to parse a settings.py file.
This class's job is to compile and validate the configuration settings for
a set of renders. It can read in configuration from the given file with the
parse() method, and one can set configuration options directly with the
set_config_item() method.
get_validated_config() validates and returns the validated config
"""
def __init__(self):
"""Initialize this parser object"""
# This maps config names to their values
self._config_state = {}
# Scan the settings definition and build the config state heirarchy.
# Also go ahead and set default values for non-required settings.
# This maps setting names to their values as given in
# settingsDefinition.py
self._settings = {}
default_conf = settingsDefinition.get_default_config()
for settingname in default_conf:
setting = default_conf[settingname]
if not isinstance(setting, settingsValidators.Setting):
continue
self._settings[settingname] = setting
# Set top level defaults. This is intended to be for container
# types, so they can initialize a config file with an empty
# container (like a dict)
if setting.required and setting.default is not None:
self._config_state[settingname] = setting.default
def set_config_item(self, itemname, itemvalue):
self._config_state[itemname] = itemvalue
def set_renders_default(self, settingname, newdefault):
"""This method sets the default for one of the settings of the "renders"
dictionary. This is hard-coded to expect a "renders" setting in the
settings definition, and for its validator to be a dictValidator with
its valuevalidator to be a configDictValidator
"""
# If the structure of settingsDefinitions changes, you'll need to change
# this to find the proper place to find the settings dictionary
render_settings = self._settings['renders'].validator.valuevalidator.config
render_settings[settingname].default = newdefault
def parse(self, settings_file):
"""Reads in the named file and parses it, storing the results in an
internal state awating to be validated and returned upon call to
get_render_settings()
Attributes defined in the file that do not match any setting are then
matched against the renderdict setting, and if it does match, is used as
the default for that setting.
"""
if not os.path.exists(settings_file) and not os.path.isfile(settings_file):
raise MissingConfigException(
"The settings file you specified (%r) does not exist, or is not a file."
% settings_file)
# The global environment should be the rendermode module, so the config
# file has access to those resources.
from . import rendermodes
try:
with open(settings_file, "rb") as settings_file_handle:
exec(compile(settings_file_handle.read(), settings_file, 'exec'),
rendermodes.__dict__, self._config_state)
except Exception as ex:
if isinstance(ex, SyntaxError):
logging.error("Syntax error parsing '%s'.", settings_file)
logging.error("The traceback below will tell you which line triggered the "
"syntax error.\n")
elif isinstance(ex, NameError):
logging.error("NameError parsing '%s'.", settings_file)
logging.error("The traceback below will tell you which line referenced the "
"non-existent variable.\n")
else:
logging.error("Error parsing '%s'.", settings_file)
logging.error("The traceback below will tell you which line triggered the error.\n")
# skip the execfile part of the traceback
exc_type, exc_value, exc_traceback = sys.exc_info()
formatted_lines = traceback.format_exc().splitlines()
print_rest = False
lines = []
for l in formatted_lines:
if print_rest:
lines.append(l)
else:
if "execfile" in l:
print_rest = True
# on windows, our traceback as no 'execfile'. in this case, print everything
if print_rest:
logging.error("Partial traceback:\n" + "\n".join(lines))
else:
logging.error("Partial traceback:\n" + "\n".join(formatted_lines))
sys.exit(1)
# At this point, make a pass through the file to possibly set global
# render defaults
render_settings = self._settings['renders'].validator.valuevalidator.config
for key in self._config_state.keys():
if key not in self._settings:
if key in render_settings:
setting = render_settings[key]
setting.default = self._config_state[key]
def get_validated_config(self):
"""Validate and return the configuration. Raises a ValidationException
if there was a problem validating the config.
Could also raise a ValueError
"""
# Okay, this is okay, isn't it? We're going to create the validation
# routine right here, right now. I hope this works!
validator = settingsValidators.make_configDictValidator(self._settings,
ignore_undefined=True)
# Woah. What just happened? No. WAIT, WHAT ARE YOU...
validated_config = validator(self._config_state)
# WHAT HAVE YOU DONE?
return validated_config
# WHAT HAVE YOU DOOOOOOOOOOONE????
| 6,209 | Python | .py | 118 | 41.025424 | 100 | 0.632377 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,280 | util.py | overviewer_Minecraft-Overviewer/overviewer_core/util.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
"""
Misc utility routines used by multiple files that don't belong anywhere else
"""
import errno
import imp
import os.path
import platform
import sys
from itertools import cycle, islice, product
from string import hexdigits
from subprocess import PIPE, Popen
def get_program_path():
if hasattr(sys, "frozen") or imp.is_frozen("__main__"):
return os.path.dirname(sys.executable)
else:
try:
# normally, we're in ./overviewer_core/util.py
# we want ./
return os.path.dirname(os.path.dirname(__file__))
except NameError:
return os.path.dirname(sys.argv[0])
def findGitHash():
try:
p = Popen('git rev-parse HEAD', stdout=PIPE, stderr=PIPE, shell=True)
p.stderr.close()
line = p.stdout.readlines()[0].decode('utf-8').strip()
if line and len(line) == 40 and all(c in hexdigits for c in line):
return line
except Exception:
try:
from . import overviewer_version
return overviewer_version.HASH
except Exception:
pass
return "unknown"
def findGitVersion():
try:
p = Popen('git describe --tags --match "v*.*.*"', stdout=PIPE, stderr=PIPE, shell=True)
p.stderr.close()
line = p.stdout.readlines()[0].decode('utf-8')
if line.startswith('release-'):
line = line.split('-', 1)[1]
if line.startswith('v'):
line = line[1:]
# turn 0.1.0-50-somehash into 0.1.50
# and 0.1.0 into 0.1.0
line = line.strip().replace('-', '.').split('.')
if len(line) == 5:
del line[4]
del line[2]
else:
assert len(line) == 3
line[2] = '0'
line = '.'.join(line)
return line
except Exception:
try:
from . import overviewer_version
return overviewer_version.VERSION
except Exception:
return "unknown"
def is_bare_console():
"""Returns true if Overviewer is running in a bare console in
Windows, that is, if overviewer wasn't started in a cmd.exe
session.
"""
if platform.system() == 'Windows':
try:
import ctypes
GetConsoleProcessList = ctypes.windll.kernel32.GetConsoleProcessList
num = GetConsoleProcessList(ctypes.byref(ctypes.c_int(0)), ctypes.c_int(1))
if (num == 1):
return True
except Exception:
pass
return False
def nice_exit(ret=0):
"""Drop-in replacement for sys.exit that will automatically detect
bare consoles and wait for user input before closing.
"""
if ret and is_bare_console():
print("")
print("Press [Enter] to close this window.")
input()
sys.exit(ret)
# http://docs.python.org/library/itertools.html
def roundrobin(iterables):
"roundrobin('ABC', 'D', 'EF') --> A D E B F C"
# Recipe credited to George Sakkis
pending = len(iterables)
nexts = cycle(iter(it).__next__ for it in iterables)
while pending:
try:
for next in nexts:
yield next()
except StopIteration:
pending -= 1
nexts = cycle(islice(nexts, pending))
def dict_subset(d, keys):
"Return a new dictionary that is built from copying select keys from d"
n = dict()
for key in keys:
if key in d:
n[key] = d[key]
return n
def pid_exists(pid): # http://stackoverflow.com/a/6940314/1318435
"""Check whether pid exists in the current process table."""
if pid < 0:
return False
try:
os.kill(pid, 0)
except OSError as e:
return e.errno != errno.ESRCH
else:
return True
| 4,510 | Python | .py | 129 | 27.984496 | 95 | 0.621733 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,281 | world.py | overviewer_Minecraft-Overviewer/overviewer_core/world.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import functools
import os
import os.path
import logging
import time
import random
import re
import locale
import numpy
import math
from . import nbt
from . import cache
from .biome import reshape_biome_data
"""
This module has routines for extracting information about available worlds
"""
class ChunkDoesntExist(Exception):
pass
class UnsupportedVersion(Exception):
pass
def log_other_exceptions(func):
"""A decorator that prints out any errors that are not
ChunkDoesntExist errors. This should decorate any functions or
methods called by the C code, such as get_chunk(), because the C
code is likely to swallow exceptions. This will at least make them
visible.
"""
functools.wraps(func)
def newfunc(*args):
try:
return func(*args)
except ChunkDoesntExist:
raise
except Exception as e:
logging.exception("%s raised this exception", func.func_name)
raise
return newfunc
class World(object):
"""Encapsulates the concept of a Minecraft "world". A Minecraft world is a
level.dat file, a players directory with info about each player, a data
directory with info about that world's maps, and one or more "dimension"
directories containing a set of region files with the actual world data.
This class deals with reading all the metadata about the world. Reading
the actual world data for each dimension from the region files is handled
by a RegionSet object.
Note that vanilla Minecraft servers and single player games have a single
world with multiple dimensions: one for the overworld, the nether, etc.
On Bukkit enabled servers, to support "multiworld," the server creates
multiple Worlds, each with a single dimension.
In this file, the World objects act as an interface for RegionSet objects.
The RegionSet objects are what's really important and are used for reading
block data for rendering. A RegionSet object will always correspond to a
set of region files, or what is colloquially referred to as a "world," or
more accurately as a dimension.
The only thing this class actually stores is a list of RegionSet objects
and the parsed level.dat data
"""
def __init__(self, worlddir):
self.worlddir = worlddir
# This list, populated below, will hold RegionSet files that are in
# this world
self.regionsets = []
# The level.dat file defines a minecraft world, so assert that this
# object corresponds to a world on disk
if not os.path.exists(os.path.join(self.worlddir, "level.dat")):
raise ValueError("level.dat not found in %s" % self.worlddir)
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
# it seems that reading a level.dat file is unstable, particularly with respect
# to the spawnX,Y,Z variables. So we'll try a few times to get a good reading
# empirically, it seems that 0,50,0 is a "bad" reading
# update: 0,50,0 is the default spawn, and may be valid is some cases
# more info is needed
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
# Hard-code this to only work with format version 19133, "Anvil"
if not ('version' in data and data['version'] == 19133):
if 'version' in data and data['version'] == 0:
logging.debug("Note: Allowing a version of zero in level.dat!")
## XXX temporary fix for #1194
else:
raise UnsupportedVersion(
("Sorry, This version of Minecraft-Overviewer only works "
"with the 'Anvil' chunk format\n"
"World at %s is not compatible with Overviewer")
% self.worlddir)
# This isn't much data, around 15 keys and values for vanilla worlds.
self.leveldat = data
# Scan worlddir to try to identify all region sets. Since different
# server mods like to arrange regions differently and there does not
# seem to be any set standard on what dimensions are in each world,
# just scan the directory heirarchy to find a directory with .mca
# files.
for root, dirs, files in os.walk(self.worlddir, followlinks=True):
# any .mcr files in this directory?
mcas = [x for x in files if x.endswith(".mca")]
if mcas:
# construct a regionset object for this
rel = os.path.relpath(root, self.worlddir)
if os.path.basename(rel) != "poi":
rset = RegionSet(root, rel)
if root == os.path.join(self.worlddir, "region"):
self.regionsets.insert(0, rset)
else:
self.regionsets.append(rset)
# TODO move a lot of the following code into the RegionSet
try:
# level.dat should have the LevelName attribute so we'll use that
self.name = data['LevelName']
except KeyError:
# but very old ones might not? so we'll just go with the world dir name if they don't
self.name = os.path.basename(os.path.realpath(self.worlddir))
try:
# level.dat also has a RandomSeed attribute
self.seed = data['RandomSeed']
except KeyError:
self.seed = 0 # oh well
# TODO figure out where to handle regionlists
def get_regionsets(self):
return self.regionsets
def get_regionset(self, index):
if type(index) == int:
return self.regionsets[index]
else: # assume a get_type() value
candids = [x for x in self.regionsets if x.get_type() == index]
logging.debug("You asked for %r, and I found the following candids: %r", index, candids)
if len(candids) > 0:
return candids[0]
else:
return None
def get_level_dat_data(self):
# Return a copy
return dict(self.data)
def find_true_spawn(self):
"""Returns the spawn point for this world. Since there is one spawn
point for a world across all dimensions (RegionSets), this method makes
sense as a member of the World class.
Returns (x, y, z)
"""
# The spawn Y coordinate is almost always the default of 64. Find the
# first air block above the stored spawn location for the true spawn
# location
## read spawn info from level.dat
data = self.leveldat
disp_spawnX = spawnX = data['SpawnX']
spawnY = data['SpawnY']
disp_spawnZ = spawnZ = data['SpawnZ']
## clamp spawnY to a sane value, in-chunk value
if spawnY < -63:
spawnY = -63
if spawnY > 319:
spawnY = 319
## The chunk that holds the spawn location
chunkX = spawnX//16
chunkY = spawnY//16
chunkZ = spawnZ//16
## The block for spawn *within* the chunk
inChunkX = spawnX % 16
inChunkZ = spawnZ % 16
inChunkY = spawnY % 16
## Open up the chunk that the spawn is in
regionset = self.get_regionset(None)
if not regionset:
return None
try:
chunk = regionset.get_chunk(chunkX, chunkZ)
except ChunkDoesntExist:
return (spawnX, spawnY, spawnZ)
## Check for first air block (0) above spawn
# Get only the spawn section and the ones above, ordered from low to high
spawnChunkSections = sorted(chunk['Sections'], key=lambda sec: sec['Y'])[chunkY:]
for section in spawnChunkSections:
# First section, start at registered local y
for y in range(inChunkY, 16):
# If air, return absolute coords
if section['Blocks'][inChunkX, inChunkZ, y] == 0:
return spawnX, spawnY, spawnZ
# Keep track of the absolute Y
spawnY += 1
# Next section, start at local 0
inChunkY = 0
return spawnX, 320, spawnZ
class RegionSet(object):
"""This object is the gateway to a particular Minecraft dimension within a
world. It corresponds to a set of region files containing the actual
world data. This object has methods for parsing and returning data from the
chunks from its regions.
See the docs for the World object for more information on the difference
between Worlds and RegionSets.
"""
def __init__(self, regiondir, rel):
"""Initialize a new RegionSet to access the region files in the given
directory.
regiondir is a path to a directory containing region files.
rel is the relative path of this directory, with respect to the
world directory.
cachesize, if specified, is the number of chunks to keep parsed and
in-memory.
"""
self.regiondir = os.path.normpath(regiondir)
self.rel = os.path.normpath(rel)
logging.debug("regiondir is %r" % self.regiondir)
logging.debug("rel is %r" % self.rel)
# we want to get rid of /regions, if it exists
if self.rel.endswith(os.path.normpath("/region")):
self.type = self.rel[0:-len(os.path.normpath("/region"))]
elif self.rel == "region":
# this is the main world
self.type = None
elif "entities" in os.path.split(self.rel):
self.type = "entities"
else:
logging.warning("Unknown region type in %r, rel %r", regiondir, self.rel)
self.type = "__unknown"
logging.debug("Scanning regions. Type is %r" % self.type)
# This is populated below. It is a mapping from (x,y) region coords to filename
self.regionfiles = {}
# This holds a cache of open regionfile objects
self.regioncache = cache.LRUCache(size=16, destructor=lambda regionobj: regionobj.close())
for x, y, regionfile in self._iterate_regionfiles():
# regionfile is a pathname
if os.path.getsize(regionfile) != 0:
self.regionfiles[(x,y)] = (regionfile, os.path.getmtime(regionfile))
else:
logging.debug("Skipping zero-size region file {}".format(regionfile))
self.empty_chunk = [None,None]
logging.debug("Done scanning regions")
self._blockmap = {
'minecraft:air': (0, 0),
'minecraft:cave_air': (0, 0),
'minecraft:void_air': (0, 0),
'minecraft:stone': (1, 0),
'minecraft:granite': (1, 1),
'minecraft:polished_granite': (1, 2),
'minecraft:diorite': (1, 3),
'minecraft:polished_diorite': (1, 4),
'minecraft:andesite': (1, 5),
'minecraft:polished_andesite': (1, 6),
'minecraft:grass_block': (2, 0),
'minecraft:dirt': (3, 0),
'minecraft:coarse_dirt': (3, 1),
'minecraft:podzol': (3, 2),
'minecraft:cobblestone': (4, 0),
'minecraft:infested_cobblestone': (4, 0),
'minecraft:oak_planks': (5, 0),
'minecraft:spruce_planks': (5, 1),
'minecraft:birch_planks': (5, 2),
'minecraft:jungle_planks': (5, 3),
'minecraft:acacia_planks': (5, 4),
'minecraft:dark_oak_planks': (5, 5),
'minecraft:crimson_planks': (5, 6),
'minecraft:warped_planks': (5, 7),
'minecraft:sapling': (6, 0),
'minecraft:bedrock': (7, 0),
'minecraft:water': (8, 0),
'minecraft:lava': (11, 0),
'minecraft:sand': (12, 0),
'minecraft:red_sand': (12, 1),
'minecraft:gravel': (13, 0),
'minecraft:gold_ore': (14, 0),
'minecraft:iron_ore': (15, 0),
'minecraft:coal_ore': (16, 0),
'minecraft:oak_log': (17, 0),
'minecraft:spruce_log': (17, 1),
'minecraft:birch_log': (17, 2),
'minecraft:jungle_log': (17, 3),
'minecraft:oak_leaves': (18, 0),
'minecraft:spruce_leaves': (18, 1),
'minecraft:birch_leaves': (18, 2),
'minecraft:jungle_leaves': (18, 3),
'minecraft:acacia_leaves': (18, 4),
'minecraft:dark_oak_leaves': (18, 5),
'minecraft:flowering_azalea_leaves': (18, 6),
'minecraft:azalea_leaves': (18, 7),
'minecraft:mangrove_leaves': (18, 8),
'minecraft:sponge': (19, 0),
'minecraft:wet_sponge': (19, 1),
'minecraft:glass': (20, 0),
'minecraft:lapis_ore': (21, 0),
'minecraft:lapis_block': (22, 0),
'minecraft:dispenser': (23, 0),
'minecraft:sandstone': (24, 0),
'minecraft:chiseled_sandstone': (24, 1),
'minecraft:cut_sandstone': (24, 2),
'minecraft:note_block': (25, 0),
'minecraft:powered_rail': (27, 0),
'minecraft:detector_rail': (28, 0),
'minecraft:sticky_piston': (29, 0),
'minecraft:cobweb': (30, 0),
'minecraft:dead_bush': (31, 0),
'minecraft:grass': (31, 1),
'minecraft:fern': (31, 2),
'minecraft:piston': (33, 0),
'minecraft:piston_head': (34, 0),
'minecraft:white_wool': (35, 0),
'minecraft:orange_wool': (35, 1),
'minecraft:magenta_wool': (35, 2),
'minecraft:light_blue_wool': (35, 3),
'minecraft:yellow_wool': (35, 4),
'minecraft:lime_wool': (35, 5),
'minecraft:pink_wool': (35, 6),
'minecraft:gray_wool': (35, 7),
'minecraft:light_gray_wool': (35, 8),
'minecraft:cyan_wool': (35, 9),
'minecraft:purple_wool': (35, 10),
'minecraft:blue_wool': (35, 11),
'minecraft:brown_wool': (35, 12),
'minecraft:green_wool': (35, 13),
'minecraft:red_wool': (35, 14),
'minecraft:black_wool': (35, 15),
# Flowers
'minecraft:poppy': (38, 0),
'minecraft:blue_orchid': (38, 1),
'minecraft:allium': (38, 2),
'minecraft:azure_bluet': (38, 3),
'minecraft:red_tulip': (38, 4),
'minecraft:orange_tulip': (38, 5),
'minecraft:white_tulip': (38, 6),
'minecraft:pink_tulip': (38, 7),
'minecraft:oxeye_daisy': (38, 8),
'minecraft:dandelion': (38, 9),
"minecraft:wither_rose": (38, 10),
"minecraft:cornflower": (38, 11),
"minecraft:lily_of_the_valley": (38, 12),
'minecraft:brown_mushroom': (39, 0),
'minecraft:red_mushroom': (40, 0),
'minecraft:gold_block': (41, 0),
'minecraft:iron_block': (42, 0),
'minecraft:stone_slab': (44, 0),
'minecraft:sandstone_slab': (44, 1),
'minecraft:oak_slab': (44, 2),
'minecraft:cobblestone_slab': (44, 3),
'minecraft:brick_slab': (44, 4),
'minecraft:stone_brick_slab': (44, 5),
'minecraft:nether_brick_slab': (44, 6),
'minecraft:quartz_slab': (44, 7),
'minecraft:bricks': (45, 0),
'minecraft:tnt': (46, 0),
'minecraft:bookshelf': (47, 0),
'minecraft:mossy_cobblestone': (48, 0),
'minecraft:obsidian': (49, 0),
'minecraft:wall_torch': (50, 0),
'minecraft:torch': (50, 5),
'minecraft:fire': (51, 0),
'minecraft:spawner': (52, 0),
'minecraft:oak_stairs': (53, 0),
'minecraft:crimson_stairs': (509, 0),
'minecraft:warped_stairs': (510, 0),
'minecraft:chest': (54, 0),
'minecraft:redstone_wire': (55, 0),
'minecraft:diamond_ore': (56, 0),
'minecraft:diamond_block': (57, 0),
'minecraft:crafting_table': (58, 0),
'minecraft:wheat': (59, 0),
'minecraft:farmland': (60, 0),
'minecraft:furnace': (61, 0),
'minecraft:sign': (63, 0),
'minecraft:oak_sign': (11401, 0),
'minecraft:spruce_sign': (11402, 0),
'minecraft:birch_sign': (11403, 0),
'minecraft:jungle_sign': (11404, 0),
'minecraft:acacia_sign': (11405, 0),
'minecraft:dark_oak_sign': (11406, 0),
'minecraft:crimson_sign': (12505, 0),
'minecraft:warped_sign': (12506, 0),
'minecraft:oak_door': (64, 0),
'minecraft:ladder': (65, 0),
'minecraft:rail': (66, 0),
'minecraft:cobblestone_stairs': (67, 0),
'minecraft:wall_sign': (68, 0),
'minecraft:oak_wall_sign': (11407, 0),
'minecraft:spruce_wall_sign': (11408, 0),
'minecraft:birch_wall_sign': (11409, 0),
'minecraft:jungle_wall_sign': (11410, 0),
'minecraft:acacia_wall_sign': (11411, 0),
'minecraft:dark_oak_wall_sign': (11412, 0),
'minecraft:crimson_wall_sign': (12507, 0),
'minecraft:warped_wall_sign': (12508, 0),
'minecraft:lever': (69, 0),
'minecraft:stone_pressure_plate': (70, 0),
'minecraft:iron_door': (71, 0),
'minecraft:oak_pressure_plate': (72, 0),
'minecraft:redstone_ore': (73, 0),
'minecraft:redstone_wall_torch': (75, 0),
'minecraft:redstone_torch': (75, 5),
'minecraft:stone_button': (77, 0),
'minecraft:snow': (78, 0),
'minecraft:ice': (79, 0),
'minecraft:snow_block': (80, 0),
'minecraft:cactus': (81, 0),
'minecraft:clay': (82, 0),
'minecraft:sugar_cane': (83, 0),
'minecraft:jukebox': (84, 0),
'minecraft:oak_fence': (85, 0),
'minecraft:pumpkin': (86, 0),
'minecraft:netherrack': (87, 0),
'minecraft:soul_sand': (88, 0),
'minecraft:glowstone': (89, 0),
'minecraft:nether_portal': (90, 0),
'minecraft:jack_o_lantern': (91, 0),
'minecraft:cake': (92, 0),
'minecraft:repeater': (93,0),
'minecraft:oak_trapdoor': (96, 0),
'minecraft:infested_stone': (97, 0),
'minecraft:stone_bricks': (98, 0),
'minecraft:infested_stone_bricks': (98, 0),
'minecraft:mossy_stone_bricks': (98, 1),
'minecraft:infested_mossy_stone_bricks': (98, 1),
'minecraft:cracked_stone_bricks': (98, 2),
'minecraft:infested_cracked_stone_bricks': (98, 2),
'minecraft:chiseled_stone_bricks': (98, 3),
'minecraft:infested_chiseled_stone_bricks': (98, 3),
'minecraft:brown_mushroom_block': (99, 0),
'minecraft:red_mushroom_block': (100, 0),
'minecraft:iron_bars': (101, 0),
'minecraft:glass_pane': (102, 0),
'minecraft:melon': (103,0),
'minecraft:attached_pumpkin_stem': (104, 0),
'minecraft:attached_melon_stem': (104, 0),
'minecraft:pumpkin_stem': (105, 0),
'minecraft:melon_stem': (105, 0),
'minecraft:vine': (106, 0),
'minecraft:oak_fence_gate': (107, 0),
'minecraft:brick_stairs': (108, 0),
'minecraft:stone_brick_stairs': (109, 0),
'minecraft:mycelium': (110, 0),
'minecraft:lily_pad': (111, 0),
'minecraft:nether_bricks': (112, 0),
'minecraft:cracked_nether_bricks': (112, 1),
'minecraft:chiseled_nether_bricks': (112, 2),
'minecraft:nether_brick_fence': (113, 0),
'minecraft:nether_brick_stairs': (114, 0),
'minecraft:nether_wart': (115, 0),
'minecraft:enchanting_table': (116, 0),
'minecraft:brewing_stand': (117, 0),
'minecraft:cauldron': (118, 1 << 2),
'minecraft:water_cauldron': (118, 1 << 2),
'minecraft:lava_cauldron': (118, (2 << 2) | 3),
'minecraft:powder_snow_cauldron': (118, 3 << 2),
'minecraft:end_portal': (119, 0),
'minecraft:end_portal_frame': (120, 0),
'minecraft:end_stone': (121, 0),
'minecraft:dragon_egg': (122, 0),
'minecraft:redstone_lamp': (123, 0),
'minecraft:oak_slab': (126, 0),
'minecraft:spruce_slab': (126, 1),
'minecraft:birch_slab': (126, 2),
'minecraft:jungle_slab': (126, 3),
'minecraft:acacia_slab': (126, 4),
'minecraft:dark_oak_slab': (126, 5),
'minecraft:crimson_slab': (126, 6),
'minecraft:warped_slab': (126, 7),
'minecraft:cocoa': (127, 0),
'minecraft:sandstone_stairs': (128, 0),
'minecraft:emerald_ore': (129, 0),
'minecraft:ender_chest': (130, 0),
'minecraft:tripwire': (131, 0),
'minecraft:tripwire_hook': (132, 0),
'minecraft:emerald_block': (133, 0),
'minecraft:spruce_stairs': (134, 0),
'minecraft:birch_stairs': (135, 0),
'minecraft:jungle_stairs': (136, 0),
'minecraft:command_block': (137, 0),
'minecraft:beacon': (138, 0),
'minecraft:mushroom_stem': (139, 0),
'minecraft:flower_pot': (140, 0),
'minecraft:potted_poppy': (140, 0), # Pots not rendering
'minecraft:potted_blue_orchid': (140, 0),
'minecraft:potted_allium': (140, 0),
'minecraft:potted_azure_bluet': (140, 0),
'minecraft:potted_red_tulip': (140, 0),
'minecraft:potted_orange_tulip': (140, 0),
'minecraft:potted_white_tulip': (140, 0),
'minecraft:potted_pink_tulip': (140, 0),
'minecraft:potted_oxeye_daisy': (140, 0),
'minecraft:potted_oak_sapling': (140, 0),
'minecraft:potted_spruce_sapling': (140, 0),
'minecraft:potted_birch_sapling': (140, 0),
'minecraft:potted_jungle_sapling': (140, 0),
'minecraft:potted_acacia_sapling': (140, 0),
'minecraft:potted_dark_oak_sapling': (140, 0),
'minecraft:potted_red_mushroom': (140, 0),
'minecraft:potted_brown_mushroom': (140, 0),
'minecraft:potted_fern': (140, 0),
'minecraft:potted_dead_bush': (140, 0),
'minecraft:potted_cactus': (140, 0),
'minecraft:potted_bamboo': (140, 0),
'minecraft:carrots': (141, 0),
'minecraft:potatoes': (142, 0),
'minecraft:oak_button': (143, 0),
'minecraft:skeleton_wall_skull': (144, 0), # not rendering
'minecraft:wither_skeleton_wall_skull': (144, 1), # not rendering
'minecraft:zombie_wall_head': (144, 2), # not rendering
'minecraft:player_wall_head': (144, 3), # not rendering
'minecraft:creeper_wall_head': (144, 4), # not rendering
'minecraft:dragon_wall_head': (144, 5), # not rendering
'minecraft:anvil': (145, 0),
'minecraft:chipped_anvil': (145, 4),
'minecraft:damaged_anvil': (145, 8),
'minecraft:trapped_chest': (146, 0),
'minecraft:light_weighted_pressure_plate': (147, 0),
'minecraft:heavy_weighted_pressure_plate': (148, 0),
'minecraft:comparator': (149, 0),
'minecraft:daylight_detector': (151, 0),
'minecraft:redstone_block': (152, 0),
'minecraft:nether_quartz_ore': (153, 0),
'minecraft:hopper': (154, 0),
'minecraft:quartz_block': (155, 0),
'minecraft:smooth_quartz': (155, 0), # Only bottom texture is different
'minecraft:quartz_pillar': (155, 2),
'minecraft:chiseled_quartz_block': (155, 1),
'minecraft:quartz_stairs': (156, 0),
'minecraft:activator_rail': (157, 0),
'minecraft:dropper': (158, 0),
'minecraft:white_terracotta': (159, 0),
'minecraft:orange_terracotta': (159, 1),
'minecraft:magenta_terracotta': (159, 2),
'minecraft:light_blue_terracotta': (159, 3),
'minecraft:yellow_terracotta': (159, 4),
'minecraft:lime_terracotta': (159, 5),
'minecraft:pink_terracotta': (159, 6),
'minecraft:gray_terracotta': (159, 7),
'minecraft:light_gray_terracotta': (159, 8),
'minecraft:cyan_terracotta': (159, 9),
'minecraft:purple_terracotta': (159, 10),
'minecraft:blue_terracotta': (159, 11),
'minecraft:brown_terracotta': (159, 12),
'minecraft:green_terracotta': (159, 13),
'minecraft:red_terracotta': (159, 14),
'minecraft:black_terracotta': (159, 15),
'minecraft:acacia_log': (162, 0),
'minecraft:dark_oak_log': (162, 1),
'minecraft:acacia_stairs': (163, 0),
'minecraft:dark_oak_stairs': (164, 0),
'minecraft:slime_block': (165,0),
'minecraft:iron_trapdoor': (167, 0),
'minecraft:prismarine': (168, 0),
'minecraft:dark_prismarine': (168, 2),
'minecraft:prismarine_bricks': (168, 1),
'minecraft:sea_lantern': (169, 0),
'minecraft:hay_block': (170, 0),
'minecraft:white_carpet': (171, 0),
'minecraft:orange_carpet': (171, 1),
'minecraft:magenta_carpet': (171, 2),
'minecraft:light_blue_carpet': (171, 3),
'minecraft:yellow_carpet': (171, 4),
'minecraft:lime_carpet': (171, 5),
'minecraft:pink_carpet': (171, 6),
'minecraft:gray_carpet': (171, 7),
'minecraft:light_gray_carpet': (171, 8),
'minecraft:cyan_carpet': (171, 9),
'minecraft:purple_carpet': (171, 10),
'minecraft:blue_carpet': (171, 11),
'minecraft:brown_carpet': (171, 12),
'minecraft:green_carpet': (171, 13),
'minecraft:red_carpet': (171, 14),
'minecraft:black_carpet': (171, 15),
'minecraft:moss_carpet': (171, 16),
'minecraft:terracotta': (172, 0),
'minecraft:coal_block': (173, 0),
'minecraft:packed_ice': (174, 0),
'minecraft:sunflower': (175, 0),
'minecraft:lilac': (175, 1),
'minecraft:tall_grass': (175, 2),
'minecraft:large_fern': (175, 3),
'minecraft:rose_bush': (175, 4),
'minecraft:peony': (175, 5),
'minecraft:standing_banner': (176, 0),
'minecraft:wall_banner': (177, 0),
'minecraft:red_sandstone': (179, 0),
'minecraft:chiseled_red_sandstone': (179, 1),
'minecraft:cut_red_sandstone': (179, 2),
'minecraft:red_sandstone_stairs': (180, 0),
'minecraft:red_sandstone_slab': (182,0),
'minecraft:spruce_fence_gate': (183, 0),
'minecraft:birch_fence_gate': (184, 0),
'minecraft:jungle_fence_gate': (185, 0),
'minecraft:dark_oak_fence_gate': (186, 0),
'minecraft:acacia_fence_gate': (187, 0),
'minecraft:crimson_fence_gate': (513, 0),
'minecraft:warped_fence_gate': (514, 0),
'minecraft:spruce_fence': (188, 0),
'minecraft:birch_fence': (189, 0),
'minecraft:jungle_fence': (190, 0),
'minecraft:dark_oak_fence': (191, 0),
'minecraft:acacia_fence': (192, 0),
'minecraft:crimson_fence': (511, 0),
'minecraft:warped_fence': (512, 0),
'minecraft:spruce_door': (193, 0),
'minecraft:birch_door': (194, 0),
'minecraft:jungle_door': (195, 0),
'minecraft:acacia_door': (196, 0),
'minecraft:dark_oak_door': (197, 0),
'minecraft:crimson_door': (499, 0),
'minecraft:warped_door': (500, 0),
'minecraft:end_rod': (198, 0),
'minecraft:chorus_plant': (199, 0),
'minecraft:chorus_flower': (200, 0),
'minecraft:purpur_block': (201, 0),
'minecraft:purpur_pillar': (202, 0),
'minecraft:purpur_stairs': (203, 0),
'minecraft:purpur_slab': (205, 0),
'minecraft:end_stone_bricks': (206, 0),
'minecraft:beetroots': (207, 0),
'minecraft:dirt_path': (208, 0),
'minecraft:grass_path': (208, 0), # compatibility
'minecraft:repeating_command_block': (210, 0),
'minecraft:chain_command_block': (211, 0),
'minecraft:frosted_ice': (212, 0),
'minecraft:magma_block': (213, 0),
'minecraft:nether_wart_block': (214, 0),
'minecraft:red_nether_bricks': (215, 0),
'minecraft:bone_block': (216, 0),
'minecraft:observer': (218, 0),
'minecraft:structure_block': (255, 0),
'minecraft:jigsaw': (256, 0),
'minecraft:shulker_box': (257, 0),
'minecraft:armor_stand': (416, 0), # not rendering
# The following blocks are underwater and are not yet rendered.
# To avoid spurious warnings, we'll treat them as water for now.
'minecraft:brain_coral': (8, 0),
'minecraft:brain_coral_fan': (8, 0),
'minecraft:brain_coral_wall_fan': (8, 0),
'minecraft:bubble_column': (8, 0),
'minecraft:bubble_coral': (8, 0),
'minecraft:bubble_coral_fan': (8, 0),
'minecraft:bubble_coral_wall_fan': (8, 0),
'minecraft:fire_coral': (8, 0),
'minecraft:fire_coral_fan': (8, 0),
'minecraft:fire_coral_wall_fan': (8, 0),
'minecraft:horn_coral': (8, 0),
'minecraft:horn_coral_fan': (8, 0),
'minecraft:horn_coral_wall_fan': (8, 0),
'minecraft:kelp': (8, 0),
'minecraft:kelp_plant': (8, 0),
'minecraft:sea_pickle': (8, 0),
'minecraft:seagrass': (8, 0),
'minecraft:tall_seagrass': (8, 0),
'minecraft:tube_coral': (8, 0),
'minecraft:tube_coral_fan': (8, 0),
'minecraft:tube_coral_wall_fan': (8, 0),
# Some 1.16 stuff that I'll arbitrarily shove in here due to ID bloat
'minecraft:ancient_debris': (1000, 0),
'minecraft:basalt': (1001, 0),
'minecraft:polished_basalt': (1002, 0),
'minecraft:soul_campfire': (1003, 0),
'minecraft:blackstone': (1004, 0),
'minecraft:netherite_block': (1005, 0),
'minecraft:warped_nylium': (1006, 0),
'minecraft:crimson_nylium': (1007, 0),
# Nether logs aka stem
'minecraft:warped_stem': (1008, 0),
'minecraft:stripped_warped_stem': (1008, 1),
'minecraft:crimson_stem': (1008, 2),
'minecraft:stripped_crimson_stem': (1008, 3),
# hyphae
'minecraft:warped_hyphae': (1009, 0),
'minecraft:stripped_warped_hyphae': (1009, 1),
'minecraft:crimson_hyphae': (1009, 2),
'minecraft:stripped_crimson_hyphae': (1009, 3),
# nether biomes
'minecraft:warped_wart_block': (1010, 0),
'minecraft:shroomlight': (1011, 0),
'minecraft:twisting_vines': (1012, 0),
'minecraft:twisting_vines_plant': (1013, 0),
'minecraft:weeping_vines': (1014, 0),
'minecraft:weeping_vines_plant': (1015, 0),
'minecraft:warped_fungus': (1016, 0),
'minecraft:crimson_fungus': (1017, 0),
'minecraft:warped_roots': (1018, 0),
'minecraft:crimson_roots': (1019, 0),
'minecraft:soul_soil': (1020, 0),
'minecraft:nether_gold_ore': (1021, 0),
# Solid Nether stone blocks
'minecraft:polished_blackstone': (1022, 0),
'minecraft:chiseled_polished_blackstone': (1023, 0),
'minecraft:gilded_blackstone': (1024, 0),
'minecraft:cracked_polished_blackstone_bricks': (1025, 0),
'minecraft:polished_blackstone_bricks': (1026, 0),
# Nether slabs
'minecraft:blackstone_slab': (1027, 0),
'minecraft:polished_blackstone_slab': (1028, 0),
'minecraft:polished_blackstone_brick_slab': (1029, 0),
# Nether stairs
'minecraft:blackstone_stairs': (1030, 0),
'minecraft:polished_blackstone_stairs': (1031, 0),
'minecraft:polished_blackstone_brick_stairs': (1032, 0),
# nether redstone blocks
'minecraft:polished_blackstone_pressure_plate': (1033, 0),
'minecraft:polished_blackstone_button': (1034, 0),
# advanced nether blocks
'minecraft:crying_obsidian': (1035, 0),
'minecraft:lodestone': (1036, 0),
'minecraft:respawn_anchor': (1037, 0),
# soul lightning
'minecraft:soul_lantern': (1038, 0),
'minecraft:soul_wall_torch': (1039, 0),
'minecraft:soul_torch': (1039, 5),
'minecraft:soul_fire': (1040, 0),
# quartz bricks
'minecraft:quartz_bricks': (1041, 0),
# 1.17 blocks go here
'minecraft:amethyst_block': (1042, 0),
'minecraft:raw_iron_block': (1043, 0),
'minecraft:raw_gold_block': (1044, 0),
'minecraft:budding_amethyst': (1045, 0),
'minecraft:copper_block': (1046, 0),
'minecraft:exposed_copper': (1047, 0),
'minecraft:weathered_copper': (1048, 0),
'minecraft:oxidized_copper': (1049, 0),
'minecraft:waxed_copper_block': (1050, 0),
'minecraft:waxed_exposed_copper': (1051, 0),
'minecraft:waxed_weathered_copper': (1052, 0),
'minecraft:waxed_oxidized_copper': (1053, 0),
'minecraft:cut_copper': (1054, 0),
'minecraft:exposed_cut_copper': (1055, 0),
'minecraft:weathered_cut_copper': (1056, 0),
'minecraft:oxidized_cut_copper': (1057, 0),
'minecraft:waxed_cut_copper': (1058, 0),
'minecraft:waxed_exposed_cut_copper': (1059, 0),
'minecraft:waxed_weathered_cut_copper': (1060, 0),
'minecraft:waxed_oxidized_cut_copper': (1061, 0),
'minecraft:raw_copper_block': (1062, 0),
'minecraft:copper_ore': (1063, 0),
'minecraft:cut_copper_stairs': (1064, 0),
'minecraft:exposed_cut_copper_stairs': (1065, 0),
'minecraft:weathered_cut_copper_stairs': (1066, 0),
'minecraft:oxidized_cut_copper_stairs': (1067, 0),
'minecraft:waxed_cut_copper_stairs': (1068, 0),
'minecraft:waxed_exposed_cut_copper_stairs': (1069, 0),
'minecraft:waxed_weathered_cut_copper_stairs': (1070, 0),
'minecraft:waxed_oxidized_cut_copper_stairs': (1071, 0),
'minecraft:cut_copper_slab': (1072, 0),
'minecraft:exposed_cut_copper_slab': (1073, 0),
'minecraft:weathered_cut_copper_slab': (1074, 0),
'minecraft:oxidized_cut_copper_slab': (1075, 0),
'minecraft:waxed_cut_copper_slab': (1076, 0),
'minecraft:waxed_exposed_cut_copper_slab': (1077, 0),
'minecraft:waxed_weathered_cut_copper_slab': (1078, 0),
'minecraft:waxed_oxidized_cut_copper_slab': (1079, 0),
'minecraft:moss_block': (1080, 0),
'minecraft:calcite': (1081, 0),
'minecraft:rooted_dirt': (1082, 0),
'minecraft:deepslate': (1083, 0),
'minecraft:infested_deepslate': (1083, 0),
'minecraft:cobbled_deepslate': (1084, 0),
'minecraft:polished_deepslate': (1085, 0),
'minecraft:deepslate_coal_ore': (1086, 0),
'minecraft:deepslate_iron_ore': (1087, 0),
'minecraft:deepslate_copper_ore': (1088, 0),
'minecraft:deepslate_gold_ore': (1089, 0),
'minecraft:deepslate_emerald_ore': (1090, 0),
'minecraft:deepslate_lapis_ore': (1091, 0),
'minecraft:deepslate_diamond_ore': (1092, 0),
'minecraft:deepslate_redstone_ore': (1093, 0),
'minecraft:deepslate_bricks': (1094, 0),
'minecraft:cracked_deepslate_bricks': (1095, 0),
'minecraft:deepslate_tiles': (1096, 0),
'minecraft:cracked_deepslate_tiles': (1097, 0),
'minecraft:chiseled_deepslate': (1098, 0),
'minecraft:cobbled_deepslate_stairs': (1099, 0),
'minecraft:polished_deepslate_stairs': (1100, 0),
'minecraft:deepslate_brick_stairs': (1101, 0),
'minecraft:deepslate_tile_stairs': (1102, 0),
'minecraft:cobbled_deepslate_slab': (1103, 0),
'minecraft:polished_deepslate_slab': (1104, 0),
'minecraft:deepslate_brick_slab': (1105, 0),
'minecraft:deepslate_tile_slab': (1106, 0),
'minecraft:dripstone_block': (1107, 0),
'minecraft:smooth_basalt': (1108, 0),
'minecraft:tuff': (1109, 0),
'minecraft:pointed_dripstone': (1110, 0),
'minecraft:powder_snow': (1111, 0),
'minecraft:hanging_roots': (1112, 0),
'minecraft:small_amethyst_bud': (1113, 0),
'minecraft:medium_amethyst_bud': (1114, 0),
'minecraft:large_amethyst_bud': (1115, 0),
'minecraft:cave_vines_plant': (1116, 0),
'minecraft:cave_vines': (1117, 0),
'minecraft:lightning_rod': (1118, 0),
'minecraft:glow_lichen': (1119, 0),
'minecraft:spore_blossom': (1120, 0),
# 1.19 blocks
'minecraft:mud': (1121, 0),
'minecraft:packed_mud': (1122, 0),
'minecraft:mud_bricks': (1123, 0),
'minecraft:mud_brick_slab': (1124, 0),
'minecraft:mangrove_roots': (1125, 0),
'minecraft:mangrove_log': (1126, 0),
'minecraft:stripped_mangrove_log': (1126, 1),
'minecraft:muddy_mangrove_roots': (1127, 0),
# New blocks
'minecraft:carved_pumpkin': (11300, 0),
'minecraft:spruce_pressure_plate': (11301, 0),
'minecraft:birch_pressure_plate': (11302, 0),
'minecraft:jungle_pressure_plate': (11303, 0),
'minecraft:acacia_pressure_plate': (11304, 0),
'minecraft:dark_oak_pressure_plate': (11305, 0),
'minecraft:crimson_pressure_plate': (11517, 0),
'minecraft:warped_pressure_plate': (11518, 0),
'minecraft:stripped_oak_log': (11306, 0),
'minecraft:stripped_spruce_log': (11306, 1),
'minecraft:stripped_birch_log': (11306, 2),
'minecraft:stripped_jungle_log': (11306, 3),
'minecraft:stripped_acacia_log': (11307, 0),
'minecraft:stripped_dark_oak_log': (11307, 1),
'minecraft:oak_wood': (11308, 0),
'minecraft:spruce_wood': (11308, 1),
'minecraft:birch_wood': (11308, 2),
'minecraft:jungle_wood': (11308, 3),
'minecraft:acacia_wood': (11309, 0),
'minecraft:dark_oak_wood': (11309, 1),
'minecraft:stripped_oak_wood': (11310, 0),
'minecraft:stripped_spruce_wood': (11310, 1),
'minecraft:stripped_birch_wood': (11310, 2),
'minecraft:stripped_jungle_wood': (11310, 3),
'minecraft:stripped_acacia_wood': (11311, 0),
'minecraft:stripped_dark_oak_wood': (11311, 1),
'minecraft:blue_ice': (11312, 0),
'minecraft:smooth_stone': (11313, 0),
'minecraft:smooth_sandstone': (11314, 0),
'minecraft:smooth_red_sandstone': (11315, 0),
'minecraft:brain_coral_block': (11316, 0),
'minecraft:bubble_coral_block': (11317, 0),
'minecraft:fire_coral_block': (11318, 0),
'minecraft:horn_coral_block': (11319, 0),
'minecraft:tube_coral_block': (11320, 0),
'minecraft:dead_brain_coral_block': (11321, 0),
'minecraft:dead_bubble_coral_block': (11322, 0),
'minecraft:dead_fire_coral_block': (11323, 0),
'minecraft:dead_horn_coral_block': (11324, 0),
'minecraft:dead_tube_coral_block': (11325, 0),
'minecraft:spruce_button': (11326,0),
'minecraft:birch_button': (11327,0),
'minecraft:jungle_button': (11328,0),
'minecraft:acacia_button': (11329,0),
'minecraft:dark_oak_button': (11330,0),
'minecraft:crimson_button': (11515,0),
'minecraft:warped_button': (11516,0),
'minecraft:dried_kelp_block': (11331,0),
'minecraft:spruce_trapdoor': (11332, 0),
'minecraft:birch_trapdoor': (11333, 0),
'minecraft:jungle_trapdoor': (11334, 0),
'minecraft:acacia_trapdoor': (11335, 0),
'minecraft:dark_oak_trapdoor': (11336, 0),
'minecraft:crimson_trapdoor': (12501, 0),
'minecraft:warped_trapdoor': (12502, 0),
'minecraft:petrified_oak_slab': (126, 0),
'minecraft:prismarine_stairs': (11337, 0),
'minecraft:dark_prismarine_stairs': (11338, 0),
'minecraft:prismarine_brick_stairs': (11339,0),
'minecraft:prismarine_slab': (11340, 0),
'minecraft:dark_prismarine_slab': (11341, 0),
'minecraft:prismarine_brick_slab': (11342, 0),
"minecraft:andesite_slab": (11343, 0),
"minecraft:diorite_slab": (11344, 0),
"minecraft:granite_slab": (11345, 0),
"minecraft:polished_andesite_slab": (11346, 0),
"minecraft:polished_diorite_slab": (11347, 0),
"minecraft:polished_granite_slab": (11348, 0),
"minecraft:red_nether_brick_slab": (11349, 0),
"minecraft:smooth_sandstone_slab": (11350, 0),
"minecraft:cut_sandstone_slab": (11351, 0),
"minecraft:smooth_red_sandstone_slab": (11352, 0),
"minecraft:cut_red_sandstone_slab": (11353, 0),
"minecraft:end_stone_brick_slab": (11354, 0),
"minecraft:mossy_cobblestone_slab": (11355, 0),
"minecraft:mossy_stone_brick_slab": (11356, 0),
"minecraft:smooth_quartz_slab": (11357, 0),
"minecraft:smooth_stone_slab": (11358, 0),
"minecraft:fletching_table": (11359, 0),
"minecraft:cartography_table": (11360, 0),
"minecraft:smithing_table": (11361, 0),
"minecraft:blast_furnace": (11362, 0),
"minecraft:smoker": (11364, 0),
"minecraft:lectern": (11366, 0),
"minecraft:loom": (11367, 0),
"minecraft:stonecutter": (11368, 0),
"minecraft:grindstone": (11369, 0),
"minecraft:mossy_stone_brick_stairs": (11370, 0),
"minecraft:mossy_cobblestone_stairs": (11371, 0),
"minecraft:lantern": (11373, 0),
"minecraft:smooth_sandstone_stairs": (11374, 0),
'minecraft:smooth_quartz_stairs': (11375, 0),
'minecraft:polished_granite_stairs': (11376, 0),
'minecraft:polished_diorite_stairs': (11377, 0),
'minecraft:polished_andesite_stairs': (11378, 0),
'minecraft:stone_stairs': (11379, 0),
'minecraft:granite_stairs': (11380, 0),
'minecraft:diorite_stairs': (11381, 0),
'minecraft:andesite_stairs': (11382, 0),
'minecraft:end_stone_brick_stairs': (11383, 0),
'minecraft:red_nether_brick_stairs': (11384, 0),
'minecraft:oak_sapling': (11385, 0),
'minecraft:spruce_sapling': (11386, 0),
'minecraft:birch_sapling': (11387, 0),
'minecraft:jungle_sapling': (11388, 0),
'minecraft:acacia_sapling': (11389, 0),
'minecraft:dark_oak_sapling': (11390, 0),
'minecraft:bamboo_sapling': (11413, 0),
'minecraft:scaffolding': (11414, 0),
"minecraft:smooth_red_sandstone_stairs": (11415, 0),
'minecraft:bamboo': (11416, 0),
"minecraft:composter": (11417, 0),
"minecraft:barrel": (11418, 0),
"minecraft:chain": (11419, 0),
# 1.15 blocks below
'minecraft:beehive': (11501, 0),
'minecraft:bee_nest': (11502, 0),
'minecraft:honeycomb_block': (11503, 0),
'minecraft:honey_block': (11504, 0),
'minecraft:sweet_berry_bush': (11505, 0),
'minecraft:campfire': (11506, 0),
'minecraft:bell': (11507, 0),
# adding a gap in the numbering of walls to keep them all
# blocks >= 1792 and <= 2047 are considered walls
'minecraft:andesite_wall': (1792, 0),
'minecraft:brick_wall': (1793, 0),
'minecraft:cobblestone_wall': (1794, 0),
'minecraft:diorite_wall': (1795, 0),
'minecraft:end_stone_brick_wall': (1796, 0),
'minecraft:granite_wall': (1797, 0),
'minecraft:mossy_cobblestone_wall': (1798, 0),
'minecraft:mossy_stone_brick_wall': (1799, 0),
'minecraft:nether_brick_wall': (1800, 0),
'minecraft:prismarine_wall': (1801, 0),
'minecraft:red_nether_brick_wall': (1802, 0),
'minecraft:red_sandstone_wall': (1803, 0),
'minecraft:sandstone_wall': (1804, 0),
'minecraft:stone_brick_wall': (1805, 0),
'minecraft:blackstone_wall': (1806, 0),
'minecraft:polished_blackstone_wall': (1807, 0),
'minecraft:polished_blackstone_brick_wall': (1808, 0),
'minecraft:cobbled_deepslate_wall': (1809, 0),
'minecraft:polished_deepslate_wall': (1810, 0),
'minecraft:deepslate_brick_wall': (1811, 0),
'minecraft:deepslate_tile_wall': (1812, 0),
}
colors = [ 'white', 'orange', 'magenta', 'light_blue',
'yellow', 'lime', 'pink', 'gray',
'light_gray', 'cyan', 'purple', 'blue',
'brown', 'green', 'red', 'black']
for i in range(len(colors)):
# For beds: bits 1-2 indicate facing, bit 3 occupancy, bit 4 foot (0) or head (1)
self._blockmap['minecraft:%s_bed' % colors[i]] = (26, i << 4)
self._blockmap['minecraft:%s_stained_glass' % colors[i]] = (95, i)
self._blockmap['minecraft:%s_stained_glass_pane' % colors[i]] = (160, i)
self._blockmap['minecraft:%s_banner' % colors[i]] = (176, i) # not rendering
self._blockmap['minecraft:%s_wall_banner' % colors[i]] = (177, i) # not rendering
self._blockmap['minecraft:%s_shulker_box' % colors[i]] = (219 + i, 0)
self._blockmap['minecraft:%s_glazed_terracotta' % colors[i]] = (235 + i, 0)
self._blockmap['minecraft:%s_concrete' % colors[i]] = (251, i)
self._blockmap['minecraft:%s_concrete_powder' % colors[i]] = (252, i)
# Re-initialize upon unpickling
def __getstate__(self):
return (self.regiondir, self.rel)
def __setstate__(self, state):
return self.__init__(*state)
def __repr__(self):
return "<RegionSet regiondir=%r>" % self.regiondir
def _get_block(self, palette_entry):
wood_slabs = ('minecraft:oak_slab','minecraft:spruce_slab','minecraft:birch_slab','minecraft:jungle_slab',
'minecraft:acacia_slab','minecraft:dark_oak_slab','minecraft:petrified_oak_slab', 'minecraft:crimson_slab', 'minecraft:warped_slab')
stone_slabs = ('minecraft:stone_slab', 'minecraft:sandstone_slab','minecraft:red_sandstone_slab',
'minecraft:cobblestone_slab', 'minecraft:brick_slab','minecraft:purpur_slab',
'minecraft:stone_brick_slab', 'minecraft:nether_brick_slab',
'minecraft:quartz_slab', "minecraft:andesite_slab", 'minecraft:diorite_slab',
'minecraft:granite_slab', 'minecraft:polished_andesite_slab',
'minecraft:polished_diorite_slab','minecraft:polished_granite_slab',
'minecraft:red_nether_brick_slab','minecraft:smooth_sandstone_slab',
'minecraft:cut_sandstone_slab','minecraft:smooth_red_sandstone_slab',
'minecraft:cut_red_sandstone_slab','minecraft:end_stone_brick_slab',
'minecraft:mossy_cobblestone_slab','minecraft:mossy_stone_brick_slab',
'minecraft:smooth_quartz_slab','minecraft:smooth_stone_slab',
'minecraft:blackstone_slab','minecraft:polished_blackstone_slab',
'minecraft:polished_blackstone_brick_slab', 'minecraft:cobbled_deepslate_slab',
'minecraft:polished_deepslate_slab', 'minecraft:deepslate_brick_slab',
'minecraft:deepslate_tile_slab', 'minecraft:mud_brick_slab'
)
prismarine_slabs = ('minecraft:prismarine_slab','minecraft:dark_prismarine_slab','minecraft:prismarine_brick_slab')
copper_slabs = (
'minecraft:cut_copper_slab',
'minecraft:exposed_cut_copper_slab',
'minecraft:weathered_cut_copper_slab',
'minecraft:oxidized_cut_copper_slab',
'minecraft:waxed_cut_copper_slab',
'minecraft:waxed_exposed_cut_copper_slab',
'minecraft:waxed_weathered_cut_copper_slab',
'minecraft:waxed_oxidized_cut_copper_slab'
)
# Map from slab to double slab block
slab_to_double = {
'minecraft:stone_slab': 'minecraft:stone',
'minecraft:cobblestone_slab': 'minecraft:cobblestone',
'minecraft:sandstone_slab': 'minecraft:sandstone',
'minecraft:red_sandstone_slab': 'minecraft:red_sandstone',
'minecraft:nether_brick_slab': 'minecraft:nether_bricks',
'minecraft:quartz_slab': 'minecraft:quartz_block',
'minecraft:brick_slab': 'minecraft:bricks',
'minecraft:purpur_slab': 'minecraft:purpur_block',
'minecraft:andesite_slab': 'minecraft:andesite',
'minecraft:diorite_slab': 'minecraft:diorite',
'minecraft:granite_slab': 'minecraft:granite',
'minecraft:polished_andesite_slab': 'minecraft:polished_andesite',
'minecraft:polished_diorite_slab': 'minecraft:polished_diorite',
'minecraft:polished_granite_slab': 'minecraft:polished_granite',
'minecraft:red_nether_brick_slab': 'minecraft:red_nether_bricks',
'minecraft:smooth_sandstone_slab': 'minecraft:smooth_sandstone',
'minecraft:cut_sandstone_slab': 'minecraft:cut_sandstone',
'minecraft:smooth_red_standstone_slab': 'minecraft:smooth_red_sandstone',
'minecraft:cut_red_sandstone_slab': 'minecraft:cut_red_sandstone',
'minecraft:end_stone_brick_slab': 'minecraft:end_stone_bricks',
'minecraft:mossy_cobblestone_slab': 'minecraft:mossy_cobblestone',
'minecraft:mossy_stone_brick_slab': 'minecraft:mossy_stone_bricks',
'minecraft:smooth_quartz_slab': 'minecraft:smooth_quartz',
'minecraft:smooth_stone_slab': 'minecraft:smooth_stone',
'minecraft:blackstone_slab': 'minecraft:blackstone',
'minecraft:polished_blackstone_slab': 'minecraft:polished_blackstone',
'minecraft:polished_blackstone_brick_slab': 'minecraft:polished_blackstone_bricks',
'minecraft:cobbled_deepslate_slab': 'minecraft:cobbled_deepslate',
'minecraft:polished_deepslate_slab': 'minecraft:polished_deepslate',
'minecraft:deepslate_brick_slab': 'minecraft:deepslate_bricks',
'minecraft:deepslate_tile_slab': 'minecraft:deepslate_tiles',
'minecraft:mud_brick_slab': 'minecraft:mud_bricks',
'minecraft:cut_copper_slab': 'minecraft:cut_copper',
'minecraft:exposed_cut_copper_slab': 'minecraft:exposed_cut_copper',
'minecraft:weathered_cut_copper_slab': 'minecraft:weathered_cut_copper',
'minecraft:oxidized_cut_copper_slab': 'minecraft:oxidized_cut_copper',
'minecraft:waxed_cut_copper_slab': 'minecraft:waxed_cut_copper',
'minecraft:waxed_exposed_cut_copper_slab': 'minecraft:waxed_exposed_cut_copper',
'minecraft:waxed_weathered_cut_copper_slab': 'minecraft:waxed_weathered_cut_copper',
'minecraft:waxed_oxidized_cut_copper_slab': 'minecraft:waxed_oxidized_cut_copper',
'minecraft:prismarine_slab': 'minecraft:prismarine',
'minecraft:dark_prismarine_slab': 'minecraft:dark_prismarine',
'minecraft:prismarine_brick_slab': 'minecraft:prismarine_bricks',
}
colors = ['white', 'orange', 'magenta', 'light_blue', 'yellow', 'lime', 'pink', 'gray', 'light_gray', 'cyan',
'purple', 'blue', 'brown', 'green', 'red', 'black']
key = palette_entry['Name']
(block, data) = self._blockmap[key]
if key in ['minecraft:redstone_ore', 'minecraft:redstone_lamp']:
if palette_entry['Properties']['lit'] == 'true':
block += 1
elif key.endswith('gate'):
facing = palette_entry['Properties']['facing']
data = {'south': 0, 'west': 1, 'north': 2, 'east': 3}[facing]
if palette_entry['Properties']['open'] == 'true':
data += 4
elif key.endswith('rail'):
shape = palette_entry['Properties']['shape']
data = {'north_south':0, 'east_west': 1, 'ascending_east': 2, 'ascending_west': 3, 'ascending_north': 4, 'ascending_south': 5, 'south_east': 6, 'south_west': 7, 'north_west': 8, 'north_east': 9}[shape]
if key == 'minecraft:powered_rail' and palette_entry['Properties']['powered'] == 'true':
data |= 8
elif key in ['minecraft:comparator', 'minecraft:repeater']:
# Bits 1-2 indicates facing, bits 3-4 indicates delay
if palette_entry['Properties']['powered'] == 'true':
block += 1
facing = palette_entry['Properties']['facing']
data = {'south': 0, 'west': 1, 'north': 2, 'east': 3}[facing]
data |= (int(palette_entry['Properties'].get('delay', '1')) - 1) << 2
elif key == 'minecraft:daylight_detector':
if palette_entry['Properties']['inverted'] == 'true':
block = 178
elif key == 'minecraft:redstone_wire':
data = palette_entry['Properties']['power']
elif key == 'minecraft:grass_block':
if palette_entry['Properties']['snowy'] == 'true':
data |= 0x10
elif key == 'minecraft:snow':
data = palette_entry['Properties']['layers']
elif key in ('minecraft:sunflower', 'minecraft:lilac', 'minecraft:tall_grass', 'minecraft:large_fern', 'minecraft:rose_bush', 'minecraft:peony'):
if palette_entry['Properties']['half'] == 'upper':
data |= 0x08
elif key in wood_slabs + stone_slabs + prismarine_slabs + copper_slabs:
# handle double slabs
if palette_entry['Properties']['type'] == 'top':
data |= 0x08
elif palette_entry['Properties']['type'] == 'double':
if key in wood_slabs:
block = 125 # block_double_wooden_slab
else:
(block, data) = self._blockmap[slab_to_double[key]]
elif key in ['minecraft:ladder', 'minecraft:chest', 'minecraft:ender_chest',
'minecraft:trapped_chest', 'minecraft:furnace',
'minecraft:blast_furnace', 'minecraft:smoker']:
facing = palette_entry['Properties']['facing']
data = {'north': 2, 'south': 3, 'west': 4, 'east': 5}[facing]
if key in ['minecraft:chest', 'minecraft:trapped_chest']:
# type property should exist, but default to 'single' just in case
chest_type = palette_entry['Properties'].get('type', 'single')
data |= {'left': 0x8, 'right': 0x10, 'single': 0x0}[chest_type]
elif key in ['minecraft:furnace', 'minecraft:blast_furnace', 'minecraft:smoker']:
data |= 8 if palette_entry['Properties'].get('lit', 'false') == 'true' else 0
elif key in ['minecraft:beehive', 'minecraft:bee_nest']:
facing = palette_entry['Properties']['facing']
honey_level = int(palette_entry['Properties']['honey_level'])
data = {'south': 0, 'west': 1, 'north': 2, 'east': 3}[facing]
if honey_level == 5:
data = {'south': 4, 'west': 5, 'north': 6, 'east': 7}[facing]
elif key.endswith('_button'):
facing = palette_entry['Properties']['facing']
face = palette_entry['Properties']['face']
if face == 'ceiling':
block = 0
data = 0
elif face == 'wall':
data = {'east': 1, 'west': 2, 'south': 3, 'north': 4}[facing]
elif face == 'floor':
data = {'east': 6, 'west': 6, 'south': 5, 'north': 5}[facing]
elif key == 'minecraft:nether_wart':
data = int(palette_entry['Properties']['age'])
elif (key.endswith('shulker_box') or key.endswith('piston') or
key in ['minecraft:observer', 'minecraft:dropper', 'minecraft:dispenser',
'minecraft:piston_head', 'minecraft:jigsaw', 'minecraft:end_rod']):
p = palette_entry['Properties']
data = {'down': 0, 'up': 1, 'north': 2, 'south': 3, 'west': 4, 'east': 5}[p['facing']]
if ((key.endswith('piston') and p.get('extended', 'false') == 'true') or
(key == 'minecraft:piston_head' and p.get('type', 'normal') == 'sticky') or
(key == 'minecraft:observer' and p.get('powered', 'false') == 'true')):
data |= 0x08
elif (key.endswith('_log') or key.endswith('_wood') or
key in ['minecraft:bone_block', 'minecraft:warped_stem',
'minecraft:stripped_warped_stem', 'minecraft:crimson_stem',
'minecraft:stripped_crimson_stem']):
axis = palette_entry['Properties']['axis']
if axis == 'x':
data |= 4
elif axis == 'z':
data |= 8
elif key == 'minecraft:quartz_pillar':
axis = palette_entry['Properties']['axis']
if axis == 'x':
data = 3
if axis == 'z':
data = 4
elif key in ['minecraft:basalt', 'minecraft:polished_basalt', 'minecraft:chain', 'minecraft:purpur_pillar',
'minecraft:deepslate']:
axis = palette_entry['Properties']['axis']
data = {'y': 0, 'x': 1, 'z': 2}[axis]
elif key in ['minecraft:redstone_torch','minecraft:redstone_wall_torch','minecraft:wall_torch',
'minecraft:soul_torch', 'minecraft:soul_wall_torch']:
if key.startswith('minecraft:redstone_') and palette_entry['Properties']['lit'] == 'true':
block += 1
if key.endswith('wall_torch'):
facing = palette_entry['Properties'].get('facing')
data = {'east': 1, 'west': 2, 'south': 3, 'north': 4}[facing]
else:
data = 5
elif (key in ['minecraft:carved_pumpkin', 'minecraft:jack_o_lantern',
'minecraft:stonecutter', 'minecraft:loom'] or
key.endswith('glazed_terracotta')):
facing = palette_entry['Properties']['facing']
data = {'south': 0, 'west': 1, 'north': 2, 'east': 3}[facing]
elif key in ['minecraft:vine', 'minecraft:brown_mushroom_block',
'minecraft:red_mushroom_block', 'minecraft:mushroom_stem']:
p = palette_entry['Properties']
if p['south'] == 'true':
data |= 1
if p['west'] == 'true':
data |= 2
if p['north'] == 'true':
data |= 4
if p['east'] == 'true':
data |= 8
if p['up'] == 'true':
data |= 16
# Not all blocks here have the down property, so use dict.get() to avoid errors
if p.get('down', 'false') == 'true':
data |= 32
elif key.endswith('anvil'):
facing = palette_entry['Properties']['facing']
if facing == 'west': data += 1
if facing == 'north': data += 2
if facing == 'east': data += 3
elif key.endswith('sign'):
if key.endswith('wall_sign'):
facing = palette_entry['Properties']['facing']
if facing == 'north': data = 2
elif facing == 'west': data = 4
elif facing == 'south': data = 3
elif facing == 'east': data = 5
else:
p = palette_entry['Properties']
data = p['rotation']
elif key.endswith('_fence'):
p = palette_entry['Properties']
if p['north'] == 'true':
data |= 1
if p['east'] == 'true':
data |= 2
if p['south'] == 'true':
data |= 4
if p['west'] == 'true':
data |= 8
elif key.endswith('_stairs'):
facing = palette_entry['Properties']['facing']
if facing == 'south': data = 2
elif facing == 'east': data = 0
elif facing == 'north': data = 3
elif facing == 'west': data = 1
if palette_entry['Properties']['half'] == 'top':
data |= 0x4
elif key.endswith('_door'):
p = palette_entry['Properties']
if p['hinge'] == 'left': data |= 0x10
if p['open'] == 'true': data |= 0x04
if p['half'] == 'upper': data |= 0x08
data |= {
'north': 0x03,
'west': 0x02,
'south': 0x01,
'east': 0x00,
}[p['facing']]
elif key.endswith('_trapdoor'):
p = palette_entry['Properties']
data = {'south': 1, 'north': 0, 'east': 3, 'west': 2}[p['facing']]
if p['open'] == 'true': data |= 0x04
if p['half'] == 'top': data |= 0x08
elif key in ['minecraft:beetroots', 'minecraft:melon_stem', 'minecraft:wheat',
'minecraft:pumpkin_stem', 'minecraft:potatoes', 'minecraft:carrots',
'minecraft:sweet_berry_bush', 'minecraft:chorus_flower']:
data = palette_entry['Properties']['age']
elif key in ['minecraft:lantern', 'minecraft:soul_lantern']:
if palette_entry['Properties']['hanging'] == 'true':
data = 1
else:
data = 0
elif key == "minecraft:composter":
data = palette_entry['Properties']['level']
elif key == "minecraft:barrel":
facing_data = {'up': 0, 'down': 1, 'south': 2, 'east': 3, 'north': 4, 'west': 5}
data = (
(facing_data[palette_entry['Properties']['facing']] << 1) +
(1 if palette_entry['Properties']['open'] == 'true' else 0)
)
elif key.endswith('_bed'):
facing = palette_entry['Properties']['facing']
data |= {'south': 0, 'west': 1, 'north': 2, 'east': 3}[facing]
if palette_entry['Properties'].get('part', 'foot') == 'head':
data |= 8
elif key == 'minecraft:end_portal_frame':
facing = palette_entry['Properties']['facing']
data |= {'south': 0, 'west': 1, 'north': 2, 'east': 3}[facing]
if palette_entry['Properties'].get('eye', 'false') == 'true':
data |= 4
elif key == 'minecraft:respawn_anchor':
data = int(palette_entry['Properties']['charges'])
elif key in ['minecraft:cauldron', 'minecraft:water_cauldron',
'minecraft:lava_cauldron', 'minecraft:powder_snow_cauldron']:
data |= int(palette_entry.get('Properties', {}).get('level', '0'))
elif key == 'minecraft:structure_block':
block_mode = palette_entry['Properties'].get('mode', 'save')
data = {'save': 0, 'load': 1, 'corner': 2, 'data': 3}.get(block_mode, 0)
elif key == 'minecraft:cake':
data = int(palette_entry['Properties'].get('bites', '0'))
elif key == 'minecraft:farmland':
# A moisture level of 7 has a different texture from other farmland
data = 1 if palette_entry['Properties'].get('moisture', '0') == '7' else 0
elif key in ['minecraft:grindstone', 'minecraft:lectern', 'minecraft:campfire',
'minecraft:bell', 'minecraft:soul_campfire']:
p = palette_entry['Properties']
data = {'south': 0, 'west': 1, 'north': 2, 'east': 3}[p['facing']]
if key == 'minecraft:grindstone':
data |= {'floor': 0, 'wall': 4, 'ceiling': 8}[p['face']]
elif key == 'minecraft:lectern':
if p['has_book'] == 'true':
data |= 4
elif key == 'minecraft:campfire' or key == 'minecraft:soul_campfire':
if p['lit'] == 'true':
data |= 4
elif key == 'minecraft:bell':
data |= {'floor': 0, 'ceiling': 4, 'single_wall': 8,
'double_wall': 12}[p['attachment']]
elif key in ['minecraft:iron_bars', 'minecraft:glass_pane'] or \
key in ['minecraft:%s_stained_glass_pane' % item for item in colors]:
p = palette_entry['Properties']
if p['north'] == 'true':
data |= (1 << 4)
if p['east'] == 'true':
data |= (2 << 4)
if p['south'] == 'true':
data |= (4 << 4)
if p['west'] == 'true':
data |= (8 << 4)
elif key == 'minecraft:pointed_dripstone':
p = palette_entry['Properties']
data = {'tip': 0, 'tip_merge': 1, 'middle': 2, 'frustum': 3, 'base': 4}[p['thickness']]
data |= {'up': 0, 'down': 0b1000}[p['vertical_direction']]
elif key in ['minecraft:small_amethyst_bud', 'minecraft:medium_amethyst_bud', 'minecraft:large_amethyst_bud',
'minecraft:lightning_rod']:
p = palette_entry['Properties']
data = {'down': 0, 'up': 1, 'east': 2, 'south': 3, 'west': 4, 'north': 5}[p['facing']]
elif key in ['minecraft:cave_vines_plant', 'minecraft:cave_vines']:
p = palette_entry['Properties']
if p['berries'] == 'true':
data = 1
elif key == 'minecraft:glow_lichen':
p = palette_entry['Properties']
if p['down'] == 'true':
data |= 1 << 0
if p['up'] == 'true':
data |= 1 << 1
if p['east'] == 'true':
data |= 1 << 2
if p['south'] == 'true':
data |= 1 << 3
if p['west'] == 'true':
data |= 1 << 4
if p['north'] == 'true':
data |= 1 << 5
return (block, data)
def get_type(self):
"""Attempts to return a string describing the dimension
represented by this regionset. Usually this is the relative
path of the regionset within the world, minus the suffix
/region, but for the main world it's None.
"""
# path will be normalized in __init__
return self.type
def _get_regionobj(self, regionfilename):
# Check the cache first. If it's not there, create the
# nbt.MCRFileReader object, cache it, and return it
# May raise an nbt.CorruptRegionError
try:
return self.regioncache[regionfilename]
except KeyError:
region = nbt.load_region(regionfilename)
self.regioncache[regionfilename] = region
return region
def _packed_longarray_to_shorts(self, long_array, n, num_palette):
bits_per_value = (len(long_array) * 64) / n
if bits_per_value < 4 or 12 < bits_per_value:
raise nbt.CorruptChunkError()
b = numpy.frombuffer(numpy.asarray(long_array, dtype=numpy.uint64), dtype=numpy.uint8)
# give room for work, later
b = b.astype(numpy.uint16)
if bits_per_value == 8:
return b
result = numpy.zeros((n,), dtype=numpy.uint16)
if bits_per_value == 4:
result[0::2] = b & 0x0f
result[1::2] = (b & 0xf0) >> 4
elif bits_per_value == 5:
result[0::8] = b[0::5] & 0x1f
result[1::8] = ((b[1::5] & 0x03) << 3) | ((b[0::5] & 0xe0) >> 5)
result[2::8] = (b[1::5] & 0x7c) >> 2
result[3::8] = ((b[2::5] & 0x0f) << 1) | ((b[1::5] & 0x80) >> 7)
result[4::8] = ((b[3::5] & 0x01) << 4) | ((b[2::5] & 0xf0) >> 4)
result[5::8] = (b[3::5] & 0x3e) >> 1
result[6::8] = ((b[4::5] & 0x07) << 2) | ((b[3::5] & 0xc0) >> 6)
result[7::8] = (b[4::5] & 0xf8) >> 3
elif bits_per_value == 6:
result[0::4] = b[0::3] & 0x3f
result[1::4] = ((b[1::3] & 0x0f) << 2) | ((b[0::3] & 0xc0) >> 6)
result[2::4] = ((b[2::3] & 0x03) << 4) | ((b[1::3] & 0xf0) >> 4)
result[3::4] = (b[2::3] & 0xfc) >> 2
elif bits_per_value == 7:
result[0::8] = b[0::7] & 0x7f
result[1::8] = ((b[1::7] & 0x3f) << 1) | ((b[0::7] & 0x80) >> 7)
result[2::8] = ((b[2::7] & 0x1f) << 2) | ((b[1::7] & 0xc0) >> 6)
result[3::8] = ((b[3::7] & 0x0f) << 3) | ((b[2::7] & 0xe0) >> 5)
result[4::8] = ((b[4::7] & 0x07) << 4) | ((b[3::7] & 0xf0) >> 4)
result[5::8] = ((b[5::7] & 0x03) << 5) | ((b[4::7] & 0xf8) >> 3)
result[6::8] = ((b[6::7] & 0x01) << 6) | ((b[5::7] & 0xfc) >> 2)
result[7::8] = (b[6::7] & 0xfe) >> 1
# bits_per_value == 8 is handled above
elif bits_per_value == 9:
result[0::8] = ((b[1::9] & 0x01) << 8) | b[0::9]
result[1::8] = ((b[2::9] & 0x03) << 7) | ((b[1::9] & 0xfe) >> 1)
result[2::8] = ((b[3::9] & 0x07) << 6) | ((b[2::9] & 0xfc) >> 2)
result[3::8] = ((b[4::9] & 0x0f) << 5) | ((b[3::9] & 0xf8) >> 3)
result[4::8] = ((b[5::9] & 0x1f) << 4) | ((b[4::9] & 0xf0) >> 4)
result[5::8] = ((b[6::9] & 0x3f) << 3) | ((b[5::9] & 0xe0) >> 5)
result[6::8] = ((b[7::9] & 0x7f) << 2) | ((b[6::9] & 0xc0) >> 6)
result[7::8] = ( b[8::9] << 1) | ((b[7::9] & 0x80) >> 7)
elif bits_per_value == 10:
result[0::4] = ((b[1::5] & 0x03) << 8) | b[0::5]
result[1::4] = ((b[2::5] & 0x0f) << 6) | ((b[1::5] & 0xfc) >> 2)
result[2::4] = ((b[3::5] & 0x3f) << 4) | ((b[2::5] & 0xf0) >> 4)
result[3::4] = ( b[4::5] << 2) | ((b[3::5] & 0xc0) >> 6)
elif bits_per_value == 11:
result[0::8] = ((b[ 1::11] & 0x07) << 8 ) | b[ 0::11]
result[1::8] = ((b[ 2::11] & 0x3f) << 5 ) | ((b[ 1::11] & 0xf8) >> 3 )
result[2::8] = ((b[ 4::11] & 0x01) << 10) | ( b[ 3::11] << 2 ) | ((b[ 2::11] & 0xc0) >> 6 )
result[3::8] = ((b[ 5::11] & 0x0f) << 7 ) | ((b[ 4::11] & 0xfe) >> 1 )
result[4::8] = ((b[ 6::11] & 0x7f) << 4 ) | ((b[ 5::11] & 0xf0) >> 4 )
result[5::8] = ((b[ 8::11] & 0x03) << 9 ) | ( b[ 7::11] << 1 ) | ((b[ 6::11] & 0x80) >> 7 )
result[6::8] = ((b[ 9::11] & 0x1f) << 2 ) | ((b[ 8::11] & 0xfc) >> 2 )
result[7::8] = ( b[10::11] << 3 ) | ((b[ 9::11] & 0xe0) >> 5 )
elif bits_per_value == 12:
result[0::2] = ((b[1::3] & 0x0f) << 8) | b[0::3]
result[1::2] = ( b[2::3] << 4) | ((b[1::3] & 0xf0) >> 4)
return result
def _packed_longarray_to_shorts_v116(self, long_array, n, num_palette):
bits_per_value = max(4, (len(long_array) * 64) // n)
b = numpy.asarray(long_array, dtype=numpy.uint64)
result = numpy.zeros((n,), dtype=numpy.uint16)
shorts_per_long = 64 // bits_per_value
mask = (1 << bits_per_value) - 1
for i in range(shorts_per_long):
j = (n + shorts_per_long - 1 - i) // shorts_per_long
result[i::shorts_per_long] = (b[:j] >> (bits_per_value * i)) & mask
return result
def _get_blockdata_v118(self, section, unrecognized_block_types, longarray_unpacker):
block_states = section['block_states']
palette = block_states.get('palette')
block_states_data = block_states.get('data')
if not block_states_data:
# This chunk is missing its block data, skip it
block_states_data = numpy.zeros((256,), dtype=numpy.uint16)
# Translate each entry in the palette to a 1.2-era (block, data) int pair.
num_palette_entries = len(palette)
translated_blocks = numpy.zeros((num_palette_entries,), dtype=numpy.uint16) # block IDs
translated_data = numpy.zeros((num_palette_entries,), dtype=numpy.uint8) # block data
for i in range(num_palette_entries):
key = palette[i]
try:
translated_blocks[i], translated_data[i] = self._get_block(key)
except KeyError:
pass # We already have initialised arrays with 0 (= air)
# Turn the BlockStates array into a 16x16x16 numpy matrix of shorts.
blocks = numpy.empty((4096,), dtype=numpy.uint16)
data = numpy.empty((4096,), dtype=numpy.uint8)
block_states = longarray_unpacker(block_states_data, 4096, num_palette_entries)
blocks[:] = translated_blocks[block_states]
data[:] = translated_data[block_states]
# Turn the Data array into a 16x16x16 matrix, same as SkyLight
blocks = blocks.reshape((16, 16, 16))
data = data.reshape((16, 16, 16))
return (blocks, data)
def _get_blockdata_v113(self, section, unrecognized_block_types, longarray_unpacker):
# Translate each entry in the palette to a 1.2-era (block, data) int pair.
num_palette_entries = len(section['Palette'])
translated_blocks = numpy.zeros((num_palette_entries,), dtype=numpy.uint16) # block IDs
translated_data = numpy.zeros((num_palette_entries,), dtype=numpy.uint8) # block data
for i in range(num_palette_entries):
key = section['Palette'][i]
try:
translated_blocks[i], translated_data[i] = self._get_block(key)
except KeyError:
pass # We already have initialised arrays with 0 (= air)
# Turn the BlockStates array into a 16x16x16 numpy matrix of shorts.
blocks = numpy.empty((4096,), dtype=numpy.uint16)
data = numpy.empty((4096,), dtype=numpy.uint8)
block_states = longarray_unpacker(section['BlockStates'], 4096, num_palette_entries)
blocks[:] = translated_blocks[block_states]
data[:] = translated_data[block_states]
# Turn the Data array into a 16x16x16 matrix, same as SkyLight
blocks = blocks.reshape((16, 16, 16))
data = data.reshape((16, 16, 16))
return (blocks, data)
def _get_blockdata_v112(self, section):
# Turn the Data array into a 16x16x16 matrix, same as SkyLight
data = numpy.frombuffer(section['Data'], dtype=numpy.uint8)
data = data.reshape((16,16,8))
data_expanded = numpy.empty((16,16,16), dtype=numpy.uint8)
data_expanded[:,:,::2] = data & 0x0F
data_expanded[:,:,1::2] = (data & 0xF0) >> 4
# Turn the Blocks array into a 16x16x16 numpy matrix of shorts,
# adding in the additional block array if included.
blocks = numpy.frombuffer(section['Blocks'], dtype=numpy.uint8)
# Cast up to uint16, blocks can have up to 12 bits of data
blocks = blocks.astype(numpy.uint16)
blocks = blocks.reshape((16,16,16))
if "Add" in section:
# This section has additional bits to tack on to the blocks
# array. Add is a packed array with 4 bits per slot, so
# it needs expanding
additional = numpy.frombuffer(section['Add'], dtype=numpy.uint8)
additional = additional.astype(numpy.uint16).reshape((16,16,8))
additional_expanded = numpy.empty((16,16,16), dtype=numpy.uint16)
additional_expanded[:,:,::2] = (additional & 0x0F) << 8
additional_expanded[:,:,1::2] = (additional & 0xF0) << 4
blocks += additional_expanded
del additional
del additional_expanded
del section['Add'] # Save some memory
return (blocks, data_expanded)
#@log_other_exceptions
def get_chunk(self, x, z):
"""Returns a dictionary object representing the "Level" NBT Compound
structure for a chunk given its x, z coordinates. The coordinates given
are chunk coordinates. Raises ChunkDoesntExist exception if the given
chunk does not exist.
The returned dictionary corresponds to the "Level" structure in the
chunk file, with a few changes:
* The Biomes array is transformed into a 16x16 numpy array
* For each chunk section:
* The "Blocks" byte string is transformed into a 16x16x16 numpy array
* The Add array, if it exists, is bitshifted left 8 bits and
added into the Blocks array
* The "SkyLight" byte string is transformed into a 16x16x128 numpy
array
* The "BlockLight" byte string is transformed into a 16x16x128 numpy
array
* The "Data" byte string is transformed into a 16x16x128 numpy array
Warning: the returned data may be cached and thus should not be
modified, lest it affect the return values of future calls for the same
chunk.
"""
regionfile = self._get_region_path(x, z)
if regionfile is None:
raise ChunkDoesntExist("Chunk %s,%s doesn't exist (and neither does its region)" % (x,z))
# Try a few times to load and parse this chunk before giving up and
# raising an error
tries = 5
while True:
try:
region = self._get_regionobj(regionfile)
data = region.load_chunk(x, z)
except nbt.CorruptionError as e:
tries -= 1
if tries > 0:
# Flush the region cache to possibly read a new region file header
logging.debug("Encountered a corrupt chunk or read error at %s,%s. "
"Flushing cache and retrying", x, z)
del self.regioncache[regionfile]
time.sleep(0.25)
continue
else:
logging.warning("The following was encountered while reading from %s:", self.regiondir)
if isinstance(e, nbt.CorruptRegionError):
logging.warning("Tried several times to read chunk %d,%d. Its region (%d,%d) may be corrupt. Giving up.",
x, z,x//32,z//32)
elif isinstance(e, nbt.CorruptChunkError):
logging.warning("Tried several times to read chunk %d,%d. It may be corrupt. Giving up.",
x, z)
else:
logging.warning("Tried several times to read chunk %d,%d. Unknown error. Giving up.",
x, z)
logging.debug("Full traceback:", exc_info=1)
# Let this exception propagate out through the C code into
# tileset.py, where it is caught and gracefully continues
# with the next chunk
raise
else:
# no exception raised: break out of the loop
break
if data is None:
raise ChunkDoesntExist("Chunk %s,%s doesn't exist" % (x,z))
chunk_data = data[1]
if chunk_data.get('DataVersion', 0) <= 2840 and 'Level' in chunk_data:
# This world was generated pre 21w43a and thus most chunk data is contained
# in the "Level" key
chunk_data = chunk_data['Level']
else:
# This world was (probably) generated post 21w43a
chunk_data['Sections'] = chunk_data.get('sections', [])
longarray_unpacker = self._packed_longarray_to_shorts
if data[1].get('DataVersion', 0) >= 2529:
# starting with 1.16 snapshot 20w17a, block states are packed differently
longarray_unpacker = self._packed_longarray_to_shorts_v116
# From the interior of a map to the edge, a chunk's status may be one of:
# - postprocessed (interior, or next to fullchunk)
# - fullchunk (next to decorated)
# - decorated (next to liquid_carved)
# - liquid_carved (next to carved)
# - carved (edge of world)
# - empty
# Empty is self-explanatory, and liquid_carved and carved seem to correspond
# to SkyLight not being calculated, which results in mostly-black chunks,
# so we'll just pretend they aren't there.
if chunk_data.get("Status", "") not in ("full", "postprocessed", "fullchunk",
"mobs_spawned", "spawn", ""):
raise ChunkDoesntExist("Chunk %s,%s doesn't exist" % (x,z))
# Turn the Biomes array into a 16x16 numpy array
if 'Biomes' in chunk_data and len(chunk_data['Biomes']) > 0:
biomes = chunk_data['Biomes']
if isinstance(biomes, bytes):
biomes = numpy.frombuffer(biomes, dtype=numpy.uint8)
else:
biomes = numpy.asarray(biomes)
biomes = reshape_biome_data(biomes)
else:
# Worlds converted by Jeb's program may be missing the Biomes key.
# Additionally, 19w09a worlds have an empty array as biomes key
# in some cases.
# TODO: Implement paletted biomes for >21w39a
biomes = numpy.zeros((16, 16), dtype=numpy.uint8)
chunk_data['Biomes'] = biomes
chunk_data['NewBiomes'] = (len(biomes.shape) == 3)
unrecognized_block_types = {}
for section in chunk_data['Sections']:
# Turn the skylight array into a 16x16x16 matrix. The array comes
# packed 2 elements per byte, so we need to expand it.
try:
# Sometimes, Minecraft loves generating chunks with no light info.
# These mostly appear to have those two properties, and in this case
# we default to full-bright as it's less jarring to look at than all-black.
if chunk_data.get("Status", "") == "spawn" and 'Lights' in chunk_data:
section['SkyLight'] = numpy.full((16,16,16), 255, dtype=numpy.uint8)
else:
if 'SkyLight' in section:
skylight = numpy.frombuffer(section['SkyLight'], dtype=numpy.uint8)
skylight = skylight.reshape((16,16,8))
else: # Special case introduced with 1.14
skylight = numpy.zeros((16,16,8), dtype=numpy.uint8)
skylight_expanded = numpy.empty((16,16,16), dtype=numpy.uint8)
skylight_expanded[:,:,::2] = skylight & 0x0F
skylight_expanded[:,:,1::2] = (skylight & 0xF0) >> 4
del skylight
section['SkyLight'] = skylight_expanded
# Turn the BlockLight array into a 16x16x16 matrix, same as SkyLight
if 'BlockLight' in section:
blocklight = numpy.frombuffer(section['BlockLight'], dtype=numpy.uint8)
blocklight = blocklight.reshape((16,16,8))
else: # Special case introduced with 1.14
blocklight = numpy.zeros((16,16,8), dtype=numpy.uint8)
blocklight_expanded = numpy.empty((16,16,16), dtype=numpy.uint8)
blocklight_expanded[:,:,::2] = blocklight & 0x0F
blocklight_expanded[:,:,1::2] = (blocklight & 0xF0) >> 4
del blocklight
section['BlockLight'] = blocklight_expanded
if 'block_states' in section:
(blocks, data) = self._get_blockdata_v118(section, unrecognized_block_types, longarray_unpacker)
elif 'Palette' in section:
(blocks, data) = self._get_blockdata_v113(section, unrecognized_block_types, longarray_unpacker)
elif 'Data' in section:
(blocks, data) = self._get_blockdata_v112(section)
else: # Special case introduced with 1.14
blocks = numpy.zeros((16,16,16), dtype=numpy.uint16)
data = numpy.zeros((16,16,16), dtype=numpy.uint8)
(section['Blocks'], section['Data']) = (blocks, data)
except ValueError:
# iv'e seen at least 1 case where numpy raises a value error during the reshapes. i'm not
# sure what's going on here, but let's treat this as a corrupt chunk error
logging.warning("There was a problem reading chunk %d,%d. It might be corrupt. I am giving up and will not render this particular chunk.", x, z)
logging.debug("Full traceback:", exc_info=1)
raise nbt.CorruptChunkError()
for k in unrecognized_block_types:
logging.debug("Found %d blocks of unknown type %s" % (unrecognized_block_types[k], k))
return chunk_data
def iterate_chunks(self):
"""Returns an iterator over all chunk metadata in this world. Iterates
over tuples of integers (x,z,mtime) for each chunk. Other chunk data
is not returned here.
"""
for (regionx, regiony), (regionfile, filemtime) in self.regionfiles.items():
try:
mcr = self._get_regionobj(regionfile)
except nbt.CorruptRegionError:
logging.warning("Found a corrupt region file at %s,%s in %s, Skipping it.", regionx, regiony, self.regiondir)
continue
for chunkx, chunky in mcr.get_chunks():
yield chunkx+32*regionx, chunky+32*regiony, mcr.get_chunk_timestamp(chunkx, chunky)
def iterate_newer_chunks(self, mtime):
"""Returns an iterator over all chunk metadata in this world. Iterates
over tuples of integers (x,z,mtime) for each chunk. Other chunk data
is not returned here.
"""
for (regionx, regiony), (regionfile, filemtime) in self.regionfiles.items():
""" SKIP LOADING A REGION WHICH HAS NOT BEEN MODIFIED! """
if (filemtime < mtime):
continue
try:
mcr = self._get_regionobj(regionfile)
except nbt.CorruptRegionError:
logging.warning("Found a corrupt region file at %s,%s in %s, Skipping it.", regionx, regiony, self.regiondir)
continue
for chunkx, chunky in mcr.get_chunks():
yield chunkx+32*regionx, chunky+32*regiony, mcr.get_chunk_timestamp(chunkx, chunky)
def get_chunk_mtime(self, x, z):
"""Returns a chunk's mtime, or False if the chunk does not exist. This
is therefore a dual purpose method. It corrects for the given north
direction as described in the docs for get_chunk()
"""
regionfile = self._get_region_path(x,z)
if regionfile is None:
return None
try:
data = self._get_regionobj(regionfile)
except nbt.CorruptRegionError:
logging.warning("Ignoring request for chunk %s,%s; region %s,%s seems to be corrupt",
x,z, x//32,z//32)
return None
if data.chunk_exists(x,z):
return data.get_chunk_timestamp(x,z)
return None
def _get_region_path(self, chunkX, chunkY):
"""Returns the path to the region that contains chunk (chunkX, chunkY)
Coords can be either be global chunk coords, or local to a region
"""
(regionfile,filemtime) = self.regionfiles.get((chunkX//32, chunkY//32),(None, None))
return regionfile
def _iterate_regionfiles(self):
"""Returns an iterator of all of the region files, along with their
coordinates
Returns (regionx, regiony, filename)"""
logging.debug("regiondir is %s, has type %r", self.regiondir, self.type)
for f in os.listdir(self.regiondir):
if re.match(r"^r\.-?\d+\.-?\d+\.mca$", f):
p = f.split(".")
x = int(p[1])
y = int(p[2])
if abs(x) > 500000 or abs(y) > 500000:
logging.warning("Holy shit what is up with region file %s in %s !?" % (f, self.regiondir))
yield (x, y, os.path.join(self.regiondir, f))
class RegionSetWrapper(object):
"""This is the base class for all "wrappers" of RegionSet objects. A
wrapper is an object that acts similarly to a subclass: some methods are
overridden and functionality is changed, others may not be. The difference
here is that these wrappers may wrap each other, forming chains.
In fact, subclasses of this object may act exactly as if they've subclassed
the original RegionSet object, except the first parameter of the
constructor is a regionset object, not a regiondir.
This class must implement the full public interface of RegionSet objects
"""
def __init__(self, rsetobj):
self._r = rsetobj
@property
def regiondir(self):
"""
RegionSetWrapper are wrappers around a RegionSet and thus should have all variables the RegionSet has.
Reason for addition: Issue #1706
The __lt__ check in RegionSet did not check if it is a RegionSetWrapper Instance
"""
return self._r.regiondir
@regiondir.setter
def regiondir(self, value):
"""
For completeness adding the setter to the property
"""
self._r.regiondir = value
def get_type(self):
return self._r.get_type()
def get_biome_data(self, x, z):
return self._r.get_biome_data(x,z)
def get_chunk(self, x, z):
return self._r.get_chunk(x,z)
def iterate_chunks(self):
return self._r.iterate_chunks()
def iterate_newer_chunks(self,filemtime):
return self._r.iterate_newer_chunks(filemtime)
def get_chunk_mtime(self, x, z):
return self._r.get_chunk_mtime(x,z)
# see RegionSet.rotate. These values are chosen so that they can be
# passed directly to rot90; this means that they're the number of
# times to rotate by 90 degrees CCW
UPPER_LEFT = 0 ## - Return the world such that north is down the -Z axis (no rotation)
UPPER_RIGHT = 1 ## - Return the world such that north is down the +X axis (rotate 90 degrees counterclockwise)
LOWER_RIGHT = 2 ## - Return the world such that north is down the +Z axis (rotate 180 degrees)
LOWER_LEFT = 3 ## - Return the world such that north is down the -X axis (rotate 90 degrees clockwise)
class RotatedRegionSet(RegionSetWrapper):
"""A regionset, only rotated such that north points in the given direction
"""
# some class-level rotation constants
_NO_ROTATION = lambda x,z: (x,z)
_ROTATE_CLOCKWISE = lambda x,z: (-z,x)
_ROTATE_COUNTERCLOCKWISE = lambda x,z: (z,-x)
_ROTATE_180 = lambda x,z: (-x,-z)
# These take rotated coords and translate into un-rotated coords
_unrotation_funcs = [
_NO_ROTATION,
_ROTATE_COUNTERCLOCKWISE,
_ROTATE_180,
_ROTATE_CLOCKWISE,
]
# These translate un-rotated coordinates into rotated coordinates
_rotation_funcs = [
_NO_ROTATION,
_ROTATE_CLOCKWISE,
_ROTATE_180,
_ROTATE_COUNTERCLOCKWISE,
]
def __init__(self, rsetobj, north_dir):
self.north_dir = north_dir
self.unrotate = self._unrotation_funcs[north_dir]
self.rotate = self._rotation_funcs[north_dir]
super(RotatedRegionSet, self).__init__(rsetobj)
# Re-initialize upon unpickling. This is needed because we store a couple
# lambda functions as instance variables
def __getstate__(self):
return (self._r, self.north_dir)
def __setstate__(self, args):
self.__init__(args[0], args[1])
def get_chunk(self, x, z):
x,z = self.unrotate(x,z)
chunk_data = dict(super(RotatedRegionSet, self).get_chunk(x,z))
newsections = []
for section in chunk_data['Sections']:
section = dict(section)
newsections.append(section)
for arrayname in ['Blocks', 'Data', 'SkyLight', 'BlockLight']:
array = section[arrayname]
# Since the anvil change, arrays are arranged with axes Y,Z,X
# numpy.rot90 always rotates the first two axes, so for it to
# work, we need to temporarily move the X axis to the 0th axis.
array = numpy.swapaxes(array, 0,2)
array = numpy.rot90(array, self.north_dir)
array = numpy.swapaxes(array, 0,2)
section[arrayname] = array
chunk_data['Sections'] = newsections
if chunk_data['NewBiomes']:
array = numpy.swapaxes(chunk_data['Biomes'], 0, 2)
array = numpy.rot90(array, self.north_dir)
chunk_data['Biomes'] = numpy.swapaxes(array, 0, 2)
else:
# same as above, for biomes (Z/X indexed)
biomes = numpy.swapaxes(chunk_data['Biomes'], 0, 1)
biomes = numpy.rot90(biomes, self.north_dir)
chunk_data['Biomes'] = numpy.swapaxes(biomes, 0, 1)
return chunk_data
def get_chunk_mtime(self, x, z):
x,z = self.unrotate(x,z)
return super(RotatedRegionSet, self).get_chunk_mtime(x, z)
def iterate_chunks(self):
for x,z,mtime in super(RotatedRegionSet, self).iterate_chunks():
x,z = self.rotate(x,z)
yield x,z,mtime
def iterate_newer_chunks(self, filemtime):
for x,z,mtime in super(RotatedRegionSet, self).iterate_newer_chunks(filemtime):
x,z = self.rotate(x,z)
yield x,z,mtime
class CroppedRegionSet(RegionSetWrapper):
def __init__(self, rsetobj, xmin, zmin, xmax, zmax):
super(CroppedRegionSet, self).__init__(rsetobj)
self.xmin = xmin//16
self.xmax = xmax//16
self.zmin = zmin//16
self.zmax = zmax//16
def get_chunk(self,x,z):
if (
self.xmin <= x <= self.xmax and
self.zmin <= z <= self.zmax
):
return super(CroppedRegionSet, self).get_chunk(x,z)
else:
raise ChunkDoesntExist("This chunk is out of the requested bounds")
def iterate_chunks(self):
return ((x,z,mtime) for (x,z,mtime) in super(CroppedRegionSet,self).iterate_chunks()
if
self.xmin <= x <= self.xmax and
self.zmin <= z <= self.zmax
)
def iterate_newer_chunks(self, filemtime):
return ((x,z,mtime) for (x,z,mtime) in super(CroppedRegionSet,self).iterate_newer_chunks(filemtime)
if
self.xmin <= x <= self.xmax and
self.zmin <= z <= self.zmax
)
def get_chunk_mtime(self,x,z):
if (
self.xmin <= x <= self.xmax and
self.zmin <= z <= self.zmax
):
return super(CroppedRegionSet, self).get_chunk_mtime(x,z)
else:
return None
class CachedRegionSet(RegionSetWrapper):
"""A regionset wrapper that implements caching of the results from
get_chunk()
"""
def __init__(self, rsetobj, cacheobjects):
"""Initialize this wrapper around the given regionset object and with
the given list of cache objects. The cache objects may be shared among
other CachedRegionSet objects.
"""
super(CachedRegionSet, self).__init__(rsetobj)
self.caches = cacheobjects
# Construct a key from the sequence of transformations and the real
# RegionSet object, so that items we place in the cache don't conflict
# with other worlds/transformation combinations.
obj = self._r
s = ""
while isinstance(obj, RegionSetWrapper):
s += obj.__class__.__name__ + "."
obj = obj._r
# obj should now be the actual RegionSet object
try:
s += obj.regiondir
except AttributeError:
s += repr(obj)
logging.debug("Initializing a cache with key '%s'", s)
self.key = s
def get_chunk(self, x, z):
key = (self.key, x, z)
for i, cache in enumerate(self.caches):
try:
retval = cache[key]
# This did have it, no need to re-add it to this cache, just
# the ones before it
i -= 1
break
except KeyError:
pass
else:
retval = super(CachedRegionSet, self).get_chunk(x,z)
# Now add retval to all the caches that didn't have it, all the caches
# up to and including index i
for cache in self.caches[:i+1]:
cache[key] = retval
return retval
def get_save_dir():
"""Returns the path to the local saves directory
* On Windows, at %APPDATA%/.minecraft/saves/
* On Darwin, at $HOME/Library/Application Support/minecraft/saves/
* at $HOME/.minecraft/saves/
"""
savepaths = []
if "APPDATA" in os.environ:
savepaths += [os.path.join(os.environ['APPDATA'], ".minecraft", "saves")]
if "HOME" in os.environ:
savepaths += [os.path.join(os.environ['HOME'], "Library",
"Application Support", "minecraft", "saves")]
savepaths += [os.path.join(os.environ['HOME'], ".minecraft", "saves")]
for path in savepaths:
if os.path.exists(path):
return path
def get_worlds():
"Returns {world # or name : level.dat information}"
ret = {}
save_dir = get_save_dir()
# No dirs found - most likely not running from inside minecraft-dir
if not save_dir is None:
for dir in os.listdir(save_dir):
world_path = os.path.join(save_dir, dir)
world_dat = os.path.join(world_path, "level.dat")
if not os.path.exists(world_dat): continue
try:
info = nbt.load(world_dat)[1]
info['Data']['path'] = os.path.join(save_dir, dir)
if 'LevelName' in info['Data'].keys():
ret[info['Data']['LevelName']] = info['Data']
except nbt.CorruptNBTError:
ret[os.path.basename(world_path) + " (corrupt)"] = {
'path': world_path,
'LastPlayed': 0,
'Time': 0,
'IsCorrupt': True}
for dir in os.listdir("."):
world_dat = os.path.join(dir, "level.dat")
if not os.path.exists(world_dat): continue
world_path = os.path.join(".", dir)
try:
info = nbt.load(world_dat)[1]
info['Data']['path'] = world_path
if 'LevelName' in info['Data'].keys():
ret[info['Data']['LevelName']] = info['Data']
except nbt.CorruptNBTError:
ret[os.path.basename(world_path) + " (corrupt)"] = {'path': world_path,
'LastPlayed': 0,
'Time': 0,
'IsCorrupt': True}
return ret
| 102,107 | Python | .py | 1,956 | 39.867076 | 213 | 0.555549 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,282 | tileset.py | overviewer_Minecraft-Overviewer/overviewer_core/tileset.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import errno
import functools
import itertools
import logging
import os
import os.path
import platform
import random
import shutil
import stat
import sys
import time
from collections import namedtuple
from itertools import chain, product
from PIL import Image
from . import c_overviewer
from . import rendermodes
from .c_overviewer import resize_half
from . import nbt, world
from .files import FileReplacer, get_fs_caps
from .optimizeimages import optimize_image
from .util import roundrobin
"""
tileset.py contains the TileSet class, and in general, routines that manage a
set of output tiles corresponding to a requested rendermode for a world. In
general, there will be one TileSet object per world per rendermode requested by
the user.
The TileSet class implements the Worker interface. This interface has the
following methods:
do_preprocessing()
This method is called before iterate_work_items(). It should do any work
that needs to be done prior to iterate_work_items(). It is not called for
instances that will not have iterate_work_items() called.
get_num_phases()
This method returns an integer indicating how many phases of work this
worker has to perform. Each phase of work is completed serially with the
other phases... all work done by one phase is done before the next phase is
started.
get_phase_length(phase)
This method returns an integer indicating how many work items there are in
this phase. This number is used for purely informational purposes. It can
be exact, or an estimate. If there is no useful information on the size of
a phase, return None.
iterate_work_items(phase)
Takes a phase number (a non-negative integer). This method should return an
iterator over work items and a list of dependencies i.e. (work_item, [d1,
d2, ...]). The work items and dependencies can be any pickelable object;
they are treated as opaque by the Dispatcher. The work item objects are
passed back in to the do_work() method (perhaps in a different, identically
configured instance).
The dependency items are other work items that are compared for equality
with work items that are already in the queue. The dispatcher guarantees
that dependent items which are currently in the queue or in progress finish
before the corresponding work item is started. Note that dependencies must
have already been yielded as work items before they can be used as
dependencies; the dispatcher requires this ordering or it cannot guarantee
the dependencies are met.
do_work(workobj)
Does the work for a given work object. This method is not expected to
return anything, so the results of its work should be reflected on the
filesystem or by sending signals.
"""
TILESET_VERSION = 2 # Update this whenever there is a breaking change with tile renders
# small but useful
def iterate_base4(d):
"""Iterates over a base 4 number with d digits"""
return product(range(4), repeat=d)
# A named tuple class storing the row and column bounds for the to-be-rendered
# world
Bounds = namedtuple("Bounds", ("mincol", "maxcol", "minrow", "maxrow"))
# A note about the implementation of the different rendercheck modes:
#
# For reference, here's what the rendercheck modes are:
# 0
# Only render tiles that have chunks with a greater mtime than the last
# render timestamp, and their ancestors.
#
# In other words, only renders parts of the map that have changed since
# last render, nothing more, nothing less.
#
# This is the fastest option, but will not detect tiles that have e.g.
# been deleted from the directory tree, or pick up where a partial
# interrupted render left off.
# 1
# For render-tiles, render all whose chunks have an mtime greater than
# the mtime of the tile on disk, and their composite-tile ancestors.
#
# Also rerender any tiles rendered before forcerendertime. It is nonzero
# whenever a mode=2 render has been interrupted.
#
# Also check all other composite-tiles and render any that have children
# with more rencent mtimes than itself.
#
# This is slower due to stat calls to determine tile mtimes, but safe if
# the last render was interrupted.
# 2
# Render all tiles unconditionally. This is a "forcerender" and is the
# slowest, but SHOULD be specified if this is the first render because
# the scan will forgo tile stat calls. It's also useful for changing
# texture packs or other options that effect the output.
# 3
# A very special mode. Using this will not actually render
# anything, but will leave this tileset in the resulting
# map. Useful for renders that you want to keep, but not
# update. Since this mode is so simple, it's left out of the
# rest of this discussion.
#
# For 0 our caller has explicitly requested not to check mtimes on disk to
# speed things up. So the mode 0 chunk scan only looks at chunk mtimes and the
# last render mtime from the asset manager, and marks only the tiles that need
# rendering based on that. Mode 0 then iterates over all dirty render-tiles
# and composite-tiles that depend on them. It does not check mtimes of any
# tiles on disk, so this is only a good option if the last render was not
# interrupted.
# For mode 2, this is a forcerender, the caller has requested we render
# everything. The mode 2 chunk scan marks every tile as needing rendering, and
# disregards mtimes completely. Mode 2 then iterates over all render-tiles and
# composite-tiles that depend on them, which is every tile. It therefore
# renders everything.
# In both 0 and 2 the render iteration is the same: the dirtytile tree built is
# authoritive on every tile that needs rendering.
# In mode 1, things are most complicated. Mode 1 chunk scan is identical to a
# forcerender, or mode 2 scan: every render tile that should exist is marked in
# the dirtytile tree. But instead of iterating over that tree directly, a
# special recursive algorithm goes through and checks every tile that should
# exist and determines whether it needs rendering. This routine works in such a
# way so that every tile is stat()'d at most once, so it shouldn't be too bad.
# This logic happens in the iterate_work_items() method, and therefore in the
# master process, not the worker processes.
# In all three rendercheck modes, the results out of iterate_work_items() is
# authoritive on what needs rendering. The do_work() method does not need to do
# any additional checks.
__all__ = ["TileSet"]
class TileSet(object):
"""The TileSet object manages the work required to produce a set of tiles
on disk. It calculates the work that needs to be done and tells the
dipatcher (through the Worker interface) this information. The Dispatcher
then tells this object when and where to do the work of rendering the tiles.
"""
def __init__(self, worldobj, regionsetobj, assetmanagerobj, texturesobj, options, outputdir):
"""Construct a new TileSet object with the given configuration options
dictionary.
options is a dictionary of configuration parameters (strings mapping to
values) that are interpreted by the rendering engine.
worldobj is the World object that regionsetobj is from.
regionsetobj is the RegionSet object that is used to render the tiles.
assetmanagerobj is the AssetManager object that represents the
destination directory where we'll put our tiles.
texturesobj is the Textures object to pass into the rendering routine.
This class does nothing with it except pass it through.
outputdir is the absolute path to the tile output directory where the
tiles are saved. It is created if it doesn't exist
Current valid options for the options dictionary are shown below. All
the options must be specified unless they are not relevant. If the
given options do not conform to the specifications, behavior is
undefined (this class does not do any error checking and assumes items
are given in the correct form).
bgcolor
A hex string specifying the background color for jpeg output.
e.g.: "#1A1A1A". Not relevant unless rendering jpeg.
renderchecks
An integer indicating how to determine which tiles need updating
and which don't. This key is optional; if not specified, an
appropriate mode is determined from the persistent config obtained
from the asset manager. This is one of three levels:
0
Only render tiles that have chunks with a greater mtime than
the last render timestamp, and their ancestors.
In other words, only renders parts of the map that have changed
since last render, nothing more, nothing less.
This is the fastest option, but will not detect tiles that have
e.g. been deleted from the directory tree, or pick up where a
partial interrupted render left off.
1
"check-tiles" mode. For render-tiles, render all whose chunks
have an mtime greater than the mtime of the tile on disk, and
their upper-tile ancestors.
Also check all other upper-tiles and render any that have
children with more rencent mtimes than itself.
Also remove tiles and directory trees that do exist but
shouldn't.
This is slower due to stat calls to determine tile mtimes, but
safe if the last render was interrupted.
2
Render all tiles unconditionally. This is a "forcerender" and
is the slowest, but SHOULD be specified if this is the first
render because the scan will forgo tile stat calls. It's also
useful for changing texture packs or other options that effect
the output.
3
A very special mode. Using this will not actually render
anything, but will leave this tileset in the resulting
map. Useful for renders that you want to keep, but not
update. Since this mode is so simple, it's left out of the
rest of this discussion.
imgformat
A string indicating the output format. Must be one of 'png',
'jpeg' or 'webp'
imgquality
An integer 1-100 indicating the quality of the jpeg output. Only
relevant in jpeg and webp mode.
imglossless
A boolean indicating whether to save a webp image in lossless mode.
optimizeimg
A list of optimizer instances to use.
rendermode
Perhaps the most important/relevant option: a string indicating the
render mode to render. This rendermode must have already been
registered with the C extension module.
rerenderprob
A floating point number between 0 and 1 indicating the probability
that a tile which is not marked for render by any mtime checks will
be rendered anyways. 0 disables this option.
changelist
Optional: A file descriptor which will be opened and used as the
changelist output: each tile written will get outputted to the
specified fd.
Other options that must be specified but aren't really documented
(oops. consider it a TODO):
* worldname_orig
* dimension
* title
* name
"""
self.options = options
self.world = worldobj
self.regionset = regionsetobj
self.am = assetmanagerobj
self.textures = texturesobj
self.outputdir = os.path.abspath(outputdir)
config = self.am.get_tileset_config(self.options.get("name"))
self.config = config
self.last_rendertime = config.get('last_rendertime', 0)
self.forcerendertime = config.get('forcerendertime', 0)
self.lastrenderversion = config.get('lastrenderversion', 0)
if "renderchecks" not in self.options:
# renderchecks was not given, this indicates it was not specified
# in either the config file or the command line. The following code
# attempts to detect the most appropriate mode
if not config:
# No persistent config?
if os.path.exists(self.outputdir):
# Somehow there's no config but the output dir DOES exist.
# That's strange! Run forcerender in case of breaking OV version change
logging.warning(
"For render '%s' I couldn't find any persistent config, "
"but I did find my tile directory already exists. This "
"shouldn't normally happen, something may be up, but I "
"think I can continue...", self.options['name'])
logging.info("Switching to --forcerender mode")
self.options['renderchecks'] = 2
else:
# This is the typical code path for an initial render, make
# this a "forcerender"
self.options['renderchecks'] = 2
logging.debug("This is the first time rendering %s. Doing "
"a full-render", self.options['name'])
elif self.lastrenderversion != TILESET_VERSION:
# Force render in case there is a version change that is breaking
logging.warning("Re-rendering world due to version change."
"This will avoid any bad rendering between incompatible versions")
self.options['renderchecks'] = 2
elif not os.path.exists(self.outputdir):
# Somehow the outputdir got erased but the metadata file is
# still there. That's strange!
logging.warning(
"This is strange. There is metadata for render '%s' but "
"the output directory is missing. This shouldn't "
"normally happen. I guess we have no choice but to do a "
"--forcerender", self.options['name'])
self.options['renderchecks'] = 2
elif config.get("render_in_progress", False):
# The last render must have been interrupted. The default should be
# a check-tiles render then
logging.warning(
"The last render for '%s' didn't finish. I'll be "
"scanning all the tiles to make sure everything's up "
"to date.",
self.options['name'])
logging.warning(
"The total tile count will be (possibly "
"wildly) inaccurate, because I don't know how many "
"tiles need rendering. I'll be checking them as I go.")
if self.forcerendertime != 0:
logging.info(
"The unfinished render was a --forcerender. "
"Rerendering any tiles older than %s.",
time.strftime("%x %X", time.localtime(self.forcerendertime)))
self.options['renderchecks'] = 1
else:
logging.debug(
"No rendercheck mode specified for %s. "
"Rendering tile whose chunks have changed since %s.",
self.options['name'],
time.strftime("%x %X", time.localtime(self.last_rendertime)))
self.options['renderchecks'] = 0
if not os.path.exists(self.outputdir):
if self.options['renderchecks'] != 2:
logging.warning(
"The tile directory didn't exist, but you have specified "
"explicitly not to do a --fullrender (which is the default for "
"this situation). I'm overriding your decision and setting "
"--fullrender for just this run.")
self.options['renderchecks'] = 2
os.mkdir(self.outputdir)
if self.lastrenderversion != TILESET_VERSION and self.options['renderchecks'] not in [2, 3]:
logging.warning("Normally renders from different versions should be"
"overridden or ignored to prevent incompatibilities,"
"but we will honor your decision.")
# must wait until outputdir exists
self.fs_caps = get_fs_caps(self.outputdir)
if self.options['renderchecks'] == 2:
# Set forcerendertime so that upon an interruption the next render
# will continue where we left off.
self.forcerendertime = int(time.time())
# Set the image format according to the options
if self.options['imgformat'] == 'png':
self.imgextension = 'png'
elif self.options['imgformat'] in ('jpeg', 'jpg'):
self.imgextension = 'jpg'
elif self.options['imgformat'] == 'webp':
self.imgextension = 'webp'
else:
raise ValueError("imgformat must be one of: 'png', 'jpg' or 'webp'")
# This sets self.treedepth, self.xradius, and self.yradius
self._set_map_size()
# Only pickle the initial state. Don't pickle anything resulting from the
# do_preprocessing step
def __getstate__(self):
return self.world, self.regionset, self.am, self.textures, self.options, self.outputdir
def __setstate__(self, state):
self.__init__(*state)
def do_preprocessing(self):
"""For the preprocessing step of the Worker interface, this does the
chunk scan and stores the resulting tree as a private instance
attribute for later use in iterate_work_items()
"""
# skip if we're told to
if self.options['renderchecks'] == 3:
return
# REMEMBER THAT ATTRIBUTES ASSIGNED IN THIS METHOD ARE NOT AVAILABLE IN
# THE do_work() METHOD (because this is only called in the main process
# not the workers)
# This warning goes here so it's only shown once
if self.treedepth >= 15:
logging.warning(
"Just letting you know, your map requires %s "
"zoom levels. This is REALLY big!", self.treedepth)
# Do any tile re-arranging if necessary. Skip if there was no config
# from the asset-manager, which typically indicates this is a new
# render
if self.config:
self._rearrange_tiles()
# Do the chunk scan here
self.dirtytree = self._chunk_scan()
def get_num_phases(self):
"""Returns the number of levels in the quadtree, which is equal to the
number of phases of work that need to be done.
"""
return 1
def get_phase_length(self, phase):
"""Returns the number of work items in a given phase.
"""
# Yeah functional programming!
# and by functional we mean a bastardized python switch statement
return {
0: lambda: self.dirtytree.count_all(),
# there is no good way to guess this so just give total count
1: lambda: (4**(self.treedepth + 1) - 1) / 3,
2: lambda: self.dirtytree.count_all(),
3: lambda: 0,
}[self.options['renderchecks']]()
def iterate_work_items(self, phase):
"""Iterates over the dirty tiles in the tree and return them in the
appropriate order with the appropriate dependencies.
This method returns an iterator over (obj, [dependencies, ...])
"""
# skip if asked to
if self.options['renderchecks'] == 3:
return
# The following block of code implementes the changelist functionality.
fd = self.options.get("changelist", None)
if fd:
logging.debug("Changelist activated for %s (fileno %s)", self, fd)
# This re-implements some of the logic from do_work()
def write_out(tilepath):
if len(tilepath) == self.treedepth:
rt = RenderTile.from_path(tilepath)
imgpath = rt.get_filepath(self.outputdir, self.imgextension)
elif len(tilepath) == 0:
imgpath = os.path.join(self.outputdir, "base." + self.imgextension)
else:
dest = os.path.join(self.outputdir, *(str(x) for x in tilepath[:-1]))
name = str(tilepath[-1])
imgpath = os.path.join(dest, name) + "." + self.imgextension
# We use low-level file output because we don't want open file
# handles being passed to subprocesses. fd is just an integer.
# This method is only called from the master process anyways.
# We don't use os.fdopen() because this fd may be shared by
# many tileset objects, and as soon as this method exists the
# file object may be garbage collected, closing the file.
os.write(fd, (imgpath + "\n").encode())
# See note at the top of this file about the rendercheck modes for an
# explanation of what this method does in different situations.
#
# For modes 0 and 2, self.dirtytree holds exactly the tiles we need to
# render. Iterate over the tiles in using the posttraversal() method.
# Yield each item. Easy.
if self.options['renderchecks'] in (0, 2):
for tilepath in self.dirtytree.posttraversal(robin=True):
dependencies = []
# These tiles may or may not exist, but the dispatcher won't
# care according to the worker interface protocol It will only
# wait for the items that do exist and are in the queue.
for i in range(4):
dependencies.append(tilepath + (i,))
if fd:
write_out(tilepath)
yield tilepath, dependencies
else:
# For mode 1, self.dirtytree holds every tile that should exist,
# but invoke _iterate_and_check_tiles() to determine which tiles
# need rendering.
for tilepath, mtime, needs_rendering in self._iterate_and_check_tiles(()):
if needs_rendering:
dependencies = []
for i in range(4):
dependencies.append(tilepath + (i,))
if fd:
write_out(tilepath)
yield tilepath, dependencies
def do_work(self, tilepath):
"""Renders the given tile.
tilepath is yielded by iterate_work_items and is an iterable of
integers representing the path of the tile to render.
"""
if len(tilepath) == self.treedepth:
# A render-tile
self._render_rendertile(RenderTile.from_path(tilepath))
else:
# A composite-tile
if len(tilepath) == 0:
# The base tile
dest = self.outputdir
name = "base"
else:
# All others
dest = os.path.join(self.outputdir, *(str(x) for x in tilepath[:-1]))
name = str(tilepath[-1])
self._render_compositetile(dest, name)
def get_initial_data(self):
"""This is called similarly to get_persistent_data, but is called after
do_preprocessing but before any work is acutally done.
"""
d = self.get_persistent_data()
# This is basically the same as get_persistent_data() with the
# following exceptions:
# * last_rendertime is not changed
# * A key "render_in_progress" is set to True
# * forcerendertime is set so that an interrupted mode=2 render will
# finish properly.
d['last_rendertime'] = self.last_rendertime
d['render_in_progress'] = True
d['forcerendertime'] = self.forcerendertime
return d
def get_persistent_data(self):
"""Returns a dictionary representing the persistent data of this
TileSet. Typically this is called by AssetManager
"""
def bgcolorformat(color):
return "#%02x%02x%02x" % color[0:3]
isOverlay = self.options.get("overlay") or \
(not any(isinstance(x, rendermodes.Base) for x in self.options.get("rendermode")))
# don't update last render time if we're leaving this alone
last_rendertime = self.last_rendertime
if self.options['renderchecks'] != 3:
last_rendertime = self.max_chunk_mtime
d = dict(
name=self.options.get('title'),
zoomLevels=self.treedepth,
defaultZoom=self.options.get('defaultzoom'),
maxZoom=None,
path=self.options.get('name'),
base=self.options.get('base'),
bgcolor=bgcolorformat(self.options.get('bgcolor')),
world=None,
last_rendertime=last_rendertime,
imgextension=self.imgextension,
isOverlay=isOverlay,
poititle=self.options.get("poititle"),
showlocationmarker=self.options.get("showlocationmarker"),
center=(self.options.get("center") or self.options.get("spawn")
or [0, 64, 0]),
lastrenderversion=TILESET_VERSION
)
d['maxZoom'] = self.options.get('maxzoom', self.treedepth)
if d['maxZoom'] < 0:
d['maxZoom'] = self.treedepth + self.options.get('maxzoom')
d['world'] = self.options.get('worldname_orig')
if self.options.get('dimension')[1] != 0:
d['world'] += " - " + self.options.get('dimension')[0]
d['maxZoom'] = min(self.treedepth, d['maxZoom'])
d['minZoom'] = min(max(0, self.options.get("minzoom", 0)), d['maxZoom'])
d['defaultZoom'] = max(d['minZoom'], min(d['defaultZoom'], d['maxZoom']))
if isOverlay:
d.update({"tilesets": self.options.get("overlay")})
# None means overworld
if (self.regionset.get_type() is None and self.options.get("showspawn", True)):
d.update({"spawn": self.options.get("spawn")})
else:
d.update({"spawn": False})
try:
d['north_direction'] = self.regionset.north_dir
except AttributeError:
d['north_direction'] = 0
return d
def _find_chunk_range(self):
"""Finds the chunk range in rows/columns and stores them in
self.minrow, self.maxrow, self.mincol, self.maxcol
"""
minrow = mincol = maxrow = maxcol = 0
for c_x, c_z, _ in self.regionset.iterate_chunks():
# Convert these coordinates to row/col
col, row = convert_coords(c_x, c_z)
minrow = min(minrow, row)
maxrow = max(maxrow, row)
mincol = min(mincol, col)
maxcol = max(maxcol, col)
return Bounds(mincol, maxcol, minrow, maxrow)
def _set_map_size(self):
"""Finds and sets the depth of the map's quadtree, as well as the
xradius and yradius of the resulting tiles.
Sets self.treedepth, self.xradius, self.yradius
"""
# Calculate the min and max column over all the chunks.
# This returns a Bounds namedtuple
bounds = self._find_chunk_range()
# Calculate the depth of the tree
for p in range(2, 33): # max 32
# Will 2^p tiles wide and high suffice?
# X has twice as many chunks as tiles, then halved since this is a
# radius
xradius = 2**p
# Y has 4 times as many chunks as tiles, then halved since this is
# a radius
yradius = 2 * 2**p
# The +32 on the y bounds is because chunks are very tall, and in
# rare cases when the bottom of the map is close to a border, it
# could get cut off
if xradius >= bounds.maxcol and -xradius <= bounds.mincol and \
yradius >= bounds.maxrow + 32 and -yradius <= bounds.minrow:
break
self.treedepth = p
self.xradius = xradius
self.yradius = yradius
def _rearrange_tiles(self):
"""If the target size of the tree is not the same as the existing size
on disk, do some re-arranging
"""
try:
curdepth = self.config['zoomLevels']
except KeyError:
return
if curdepth == 1:
# Skip a depth 1 tree. A depth 1 tree pretty much can't happen, so
# when we detect this it usually means the tree is actually empty
return
logging.debug(
"Current tree depth for %s is reportedly %s. Target tree depth is %s.",
self.options['name'], curdepth, self.treedepth)
if self.treedepth != curdepth:
if self.treedepth > curdepth:
logging.warning("Your map seems to have expanded beyond its previous bounds.")
logging.warning("Doing some tile re-arrangements... just a sec...")
for _ in range(self.treedepth - curdepth):
self._increase_depth()
elif self.treedepth < curdepth:
logging.warning(
"Your map seems to have shrunk. Did you delete some "
"chunks? No problem. Re-arranging tiles, just a sec...")
for _ in range(curdepth - self.treedepth):
self._decrease_depth()
logging.info(
"There, done. I'm switching to --check-tiles mode for "
"this one render. This will make sure any old tiles that "
"should no longer exist are deleted.")
self.options['renderchecks'] = 1
def _increase_depth(self):
"""Moves existing tiles into place for a larger tree"""
getpath = functools.partial(os.path.join, self.outputdir)
# At top level of the tree:
# quadrant 0 is now 0/3
# 1 is now 1/2
# 2 is now 2/1
# 3 is now 3/0
# then all that needs to be done is to regenerate the new top level
def rollback_mkdir(dnum):
p = getpath("new" + str(dnum))
if os.path.exists(p):
os.rmdir(p)
def rollback_filerename(dnum):
newnum = (3, 2, 1, 0)[dnum]
qimg = getpath("new%d/%d.%s" % (dnum, newnum, self.imgextension))
qdir = getpath("new%d/%d" % (dnum, newnum))
if os.path.exists(qimg):
os.rename(qimg, getpath("%d.%s" % (dnum, self.imgextension)))
if os.path.exists(qdir):
os.rename(qdir, getpath(str(dnum)))
def rollback_dirrename(dnum):
os.rename(getpath(str(dnum)), getpath("new" + str(dnum)))
for dirnum in range(4):
newnum = (3, 2, 1, 0)[dirnum]
newdir = "new" + str(dirnum)
newdirpath = getpath(newdir)
files = [str(dirnum) + "." + self.imgextension, str(dirnum)]
newfiles = [str(newnum) + "." + self.imgextension, str(newnum)]
try:
try:
os.mkdir(newdirpath)
try:
for f, newf in zip(files, newfiles):
p = getpath(f)
if os.path.exists(p):
os.rename(p, getpath(newdir, newf))
# We're catching BaseException here since we'll also want to do this on
# exit.
except BaseException:
rollback_filerename(dirnum)
raise
except BaseException:
rollback_mkdir(dirnum)
raise
os.rename(newdirpath, getpath(str(dirnum)))
except BaseException:
logging.warning("Overviewer was interrupted during tile "
"re-arrangement.")
logging.warning("Rolling back changes...")
# Moonwalk the fuck out of here
for lastdir in range(dirnum - 1, -1, -1):
rollback_dirrename(lastdir)
rollback_filerename(lastdir)
rollback_mkdir(lastdir)
raise
def _decrease_depth(self):
"""If the map size decreases, or perhaps the user has a depth override
in effect, re-arrange existing tiles for a smaller tree"""
getpath = functools.partial(os.path.join, self.outputdir)
# quadrant 0/3 goes to 0
# 1/2 goes to 1
# 2/1 goes to 2
# 3/0 goes to 3
# Just worry about the directories here, the files at the top two
# levels are cheap enough to replace
if os.path.exists(getpath("0", "3")):
os.rename(getpath("0", "3"), getpath("new0"))
shutil.rmtree(getpath("0"))
os.rename(getpath("new0"), getpath("0"))
if os.path.exists(getpath("1", "2")):
os.rename(getpath("1", "2"), getpath("new1"))
shutil.rmtree(getpath("1"))
os.rename(getpath("new1"), getpath("1"))
if os.path.exists(getpath("2", "1")):
os.rename(getpath("2", "1"), getpath("new2"))
shutil.rmtree(getpath("2"))
os.rename(getpath("new2"), getpath("2"))
if os.path.exists(getpath("3", "0")):
os.rename(getpath("3", "0"), getpath("new3"))
shutil.rmtree(getpath("3"))
os.rename(getpath("new3"), getpath("3"))
# Delete the files in the top directory to make sure they get re-created.
files = [str(num) + "." + self.imgextension for num in range(4)] + \
["base." + self.imgextension]
for f in files:
try:
os.unlink(getpath(f))
except OSError as e:
# Ignore file doesn't exist errors
if e.errno != errno.ENOENT:
raise
def _chunk_scan(self):
"""Scans the chunks of this TileSet's world to determine which
render-tiles need rendering. Returns a RendertileSet object.
For rendercheck mode 0: only compares chunk mtimes against last render
time of the map, and marks tiles as dirty if any chunk has a greater
mtime than the last render time.
For rendercheck modes 1 and 2: marks every tile in the tileset
unconditionally, does not check any mtimes.
As a side-effect, the scan sets self.max_chunk_mtime to the max of all
the chunks' mtimes
"""
# See note at the top of this file about the rendercheck modes for an
# explanation of what this method does in different situations.
# Local vars for slightly faster lookups
depth = self.treedepth
xradius = self.xradius
yradius = self.yradius
dirty = RendertileSet(depth)
chunkcount = 0
stime = time.time()
rendercheck = self.options['renderchecks']
markall = rendercheck in (1, 2)
rerender_prob = self.options['rerenderprob']
last_rendertime = self.last_rendertime
max_chunk_mtime = 0
# For each chunk, do this:
# For each tile that the chunk touches, do this:
# Compare the last modified time of the chunk and tile. If the
# tile is older, mark it in a RendertileSet object as dirty.
for chunkx, chunkz, chunkmtime in self.regionset.iterate_chunks() \
if (markall or platform.system() == 'Windows') \
else self.regionset.iterate_newer_chunks(last_rendertime):
chunkcount += 1
if chunkmtime > max_chunk_mtime:
max_chunk_mtime = chunkmtime
# Convert to diagonal coordinates
chunkcol, chunkrow = convert_coords(chunkx, chunkz)
for c, r in get_tiles_by_chunk(chunkcol, chunkrow):
# Make sure the tile is in the boundary we're rendering.
# This can happen when rendering at lower treedepth than
# can contain the entire map, but shouldn't happen if the
# treedepth is correctly calculated.
if (
c < -xradius or
c >= xradius or
r < -yradius or
r >= yradius):
continue
# Computes the path in the quadtree from the col,row coordinates
tile = RenderTile.compute_path(c, r, depth)
if markall:
# markall mode: Skip all other checks, mark tiles
# as dirty unconditionally
dirty.add(tile.path)
continue
# Check if this tile has already been marked dirty. If so,
# no need to do any of the below.
if dirty.query_path(tile.path):
continue
# Stochastic check. Since we're scanning by chunks and not
# by tiles, and the tiles get checked multiple times for
# each chunk, this is only an approximation. The given
# probability is for a particular tile that needs
# rendering, but since a tile gets touched up to 32 times
# (once for each chunk in it), divide the probability by
# 32.
if rerender_prob and rerender_prob / 32 > random.random():
dirty.add(tile.path)
continue
# Check mtimes and conditionally add tile to the set
if chunkmtime > last_rendertime:
dirty.add(tile.path)
t = int(time.time() - stime)
logging.debug(
"Finished chunk scan for %s. %s chunks scanned in %s second%s.",
self.options['name'], chunkcount, t,
"s" if t != 1 else "")
self.max_chunk_mtime = max_chunk_mtime
return dirty
def __str__(self):
return "<TileSet for %s>" % os.path.basename(self.outputdir)
def _render_compositetile(self, dest, name):
"""
Renders a tile at os.path.join(dest, name)+".ext" by taking tiles from
os.path.join(dest, name, "{0,1,2,3}.png")
If name is "base" then render tile at os.path.join(dest, "base.png") by
taking tiles from os.path.join(dest, "{0,1,2,3}.png")
"""
imgformat = self.imgextension
imgpath = os.path.join(dest, name) + "." + imgformat
if name == "base":
# Special case for the base tile. Its children are in the same
# directory instead of in a sub-directory
quadPath = [
((0, 0), os.path.join(dest, "0." + imgformat)),
((192, 0), os.path.join(dest, "1." + imgformat)),
((0, 192), os.path.join(dest, "2." + imgformat)),
((192, 192), os.path.join(dest, "3." + imgformat)),
]
else:
quadPath = [
((0, 0), os.path.join(dest, name, "0." + imgformat)),
((192, 0), os.path.join(dest, name, "1." + imgformat)),
((0, 192), os.path.join(dest, name, "2." + imgformat)),
((192, 192), os.path.join(dest, name, "3." + imgformat)),
]
# Check each of the 4 child tiles, getting their existance and mtime
# infomation. Also keep track of the max mtime of all children
max_mtime = 0
quadPath_filtered = []
for path in quadPath:
try:
quad_mtime = os.stat(path[1])[stat.ST_MTIME]
except OSError:
# This tile doesn't exist or some other error with the stat
# call. Move on.
continue
# The tile exists, so we need to use it in our rendering of this
# composite tile
quadPath_filtered.append(path)
if quad_mtime > max_mtime:
max_mtime = quad_mtime
# If no children exist, delete this tile
if not quadPath_filtered:
try:
os.unlink(imgpath)
except OSError as e:
# Ignore errors if it's "file doesn't exist"
if e.errno != errno.ENOENT:
raise
logging.warning(
"Tile %s was requested for render, but no children were found! "
"This is probably a bug.", imgpath)
return
# Create the actual image now
img = Image.new("RGBA", (384, 384), self.options['bgcolor'])
# We'll use paste (NOT alpha_over) for quadtree generation because
# this is just straight image stitching, not alpha blending
for path in quadPath_filtered:
try:
src = Image.open(path[1])
# optimizeimg may have converted them to a palette image in the meantime
if src.mode != "RGB" and src.mode != "RGBA":
src = src.convert("RGBA")
src.load()
quad = Image.new("RGBA", (192, 192), self.options['bgcolor'])
resize_half(quad, src)
img.paste(quad, path[0])
except Exception as e:
logging.warning("Couldn't open %s. It may be corrupt. Error was '%s'.", path[1], e)
logging.warning(
"I'm going to try and delete it. You will need to run "
"the render again and with --check-tiles.")
try:
os.unlink(path[1])
except Exception as e:
logging.error(
"While attempting to delete corrupt image %s, an error was encountered. "
"You will need to delete it yourself. Error was '%s'", path[1], e)
# Save it
with FileReplacer(imgpath, capabilities=self.fs_caps) as tmppath:
if imgformat == 'jpg':
img.convert('RGB').save(tmppath, "jpeg", quality=self.options['imgquality'],
subsampling=0)
elif imgformat == 'png': # PNG
img.save(tmppath, "png")
elif imgformat == 'webp':
img.save(tmppath, "webp", quality=self.options['imgquality'],
lossless=self.options['imglossless'])
if self.options['optimizeimg']:
optimize_image(tmppath, imgformat, self.options['optimizeimg'])
try:
os.utime(tmppath, (max_mtime, max_mtime))
except OSError as e:
# Ignore errno ENOENT: file does not exist. Due to a race
# condition, two processes could conceivably try and update
# the same temp file at the same time
if e.errno != errno.ENOENT:
raise
def _render_rendertile(self, tile):
"""Renders the given render-tile.
This function is called from the public do_work() method in the child
process. The tile is assumed to need rendering and is rendered
unconditionally.
The argument is a RenderTile object
The image is rendered and saved to disk in the place this tileset is
configured to save images.
"""
imgpath = tile.get_filepath(self.outputdir, self.imgextension)
# Calculate which chunks are relevant to this tile
# This is a list of (col, row, chunkx, chunkz, chunk_mtime)
chunks = list(get_chunks_by_tile(tile, self.regionset))
if not chunks:
# No chunks were found in this tile
logging.warning("%s was requested for render, but no chunks found! "
"This may be a bug.", tile)
try:
os.unlink(imgpath)
except OSError as e:
# ignore only if the error was "file not found"
if e.errno != errno.ENOENT:
raise
else:
logging.debug("%s deleted", tile)
return
# Create the directory if not exists
dirdest = os.path.dirname(imgpath)
if not os.path.exists(dirdest):
try:
os.makedirs(dirdest)
except OSError as e:
# Ignore errno EEXIST: file exists. Due to a race condition,
# two processes could conceivably try and create the same
# directory at the same time
if e.errno != errno.EEXIST:
raise
# Compile this image
tileimg = Image.new("RGBA", (384, 384), self.options['bgcolor'])
colstart = tile.col
rowstart = tile.row
# col colstart will get drawn on the image starting at x coordinates -(384/2)
# row rowstart will get drawn on the image starting at y coordinates -(192/2)
max_chunk_mtime = 0
for col, row, chunkx, chunky, chunkz, chunk_mtime in chunks:
xpos = -192 + (col - colstart) * 192
ypos = -96 + (row - rowstart) * 96 + (24 - 1 - chunky) * 192
if chunk_mtime > max_chunk_mtime:
max_chunk_mtime = chunk_mtime
# draw the chunk!
try:
c_overviewer.render_loop(
self.world, self.regionset, chunkx, chunky, chunkz, tileimg, xpos, ypos,
self.options['rendermode'], self.textures)
except nbt.CorruptionError:
# A warning and traceback was already printed by world.py's
# get_chunk()
logging.debug("Skipping the render of corrupt chunk at %s,%s "
"and moving on.", chunkx, chunkz)
except world.ChunkDoesntExist:
# Some chunks are present on disk but not fully initialized.
# This is okay.
pass
except Exception as e:
logging.error("Could not render chunk %s,%s for some reason. "
"This is likely a render primitive option error.", chunkx, chunkz)
logging.error("Full error was:", exc_info=1)
sys.exit(1)
# Save them
with FileReplacer(imgpath, capabilities=self.fs_caps) as tmppath:
if self.imgextension == 'jpg':
tileimg.convert('RGB').save(tmppath, "jpeg", quality=self.options['imgquality'],
subsampling=0)
elif self.imgextension == 'png': # PNG
tileimg.save(tmppath, "png")
elif self.imgextension == 'webp':
tileimg.save(tmppath, "webp", quality=self.options['imgquality'],
lossless=self.options['imglossless'])
if self.options['optimizeimg']:
optimize_image(tmppath, self.imgextension, self.options['optimizeimg'])
os.utime(tmppath, (max_chunk_mtime, max_chunk_mtime))
def _iterate_and_check_tiles(self, path):
"""A generator function over all tiles that should exist in the subtree
identified by path. This yields, in order, all tiles that need
rendering in a post-traversal order, including this node itself.
This method takes one parameter:
path
The path of a tile that should exist
This method yields tuples in this form:
(path, mtime, needs_rendering)
path
is the path tuple of the tile that needs rendering
mtime
if the tile does not need rendering, the parent call determines if
it should render itself by comparing its own mtime to the child
mtimes. This should be set to the tile's mtime in the event that
the tile does not need rendering, or None otherwise.
needs_rendering
is a boolean indicating this tile does in fact need rendering.
(Since this is a recursive generator, tiles that don't need rendering
are not propagated all the way out of the recursive stack, but are
still yielded to the immediate parent because it needs to know its
childs' mtimes)
"""
if len(path) == self.treedepth:
# Base case: a render-tile.
# Render this tile if any of its chunks are greater than its mtime
tileobj = RenderTile.from_path(path)
imgpath = tileobj.get_filepath(self.outputdir, self.imgextension)
try:
tile_mtime = os.stat(imgpath)[stat.ST_MTIME]
except OSError as e:
if e.errno != errno.ENOENT:
raise
tile_mtime = 0
try:
max_chunk_mtime = max(c[5] for c in get_chunks_by_tile(tileobj, self.regionset))
except ValueError:
# max got an empty sequence! something went horribly wrong
logging.warning("tile %s expected contains no chunks! this may be a bug", path)
max_chunk_mtime = 0
if tile_mtime > 120 + max_chunk_mtime:
# If a tile has been modified more recently than any of its
# chunks, then this could indicate a potential issue with
# this or future renders.
logging.warning(
"I found a tile with a more recent modification time "
"than any of its chunks. This can happen when a tile has "
"been modified with an outside program, or by a copy "
"utility that doesn't preserve mtimes. Overviewer uses "
"the filesystem's mtimes to determine which tiles need "
"rendering and which don't, so it's important to "
"preserve the mtimes Overviewer sets. Please see our FAQ "
"page on docs.overviewer.org or ask us in IRC for more "
"information.")
logging.warning("Tile was: %s", imgpath)
if max_chunk_mtime > tile_mtime or tile_mtime < self.forcerendertime:
# chunks have a more recent mtime than the tile or the tile has
# an older mtime than the forcerendertime from an interrupted
# render. Render the tile.
yield (path, None, True)
else:
# This doesn't need rendering. Return mtime to parent in case
# its mtime is less, indicating the parent DOES need a render
yield path, max_chunk_mtime, False
else:
# A composite-tile.
render_me = False
max_child_mtime = 0
# First, recurse to each of our children
for childnum in range(4):
childpath = path + (childnum,)
# Check if this sub-tree should actually exist, so that we only
# end up checking tiles that actually exist
if not self.dirtytree.query_path(childpath):
# Here check if it *does* exist, and if so, nuke it.
self._nuke_path(childpath)
continue
for child_path, child_mtime, child_needs_rendering in \
self._iterate_and_check_tiles(childpath):
if len(child_path) == len(path) + 1:
# Do these checks for our immediate children
if child_needs_rendering:
render_me = True
elif child_mtime > max_child_mtime:
max_child_mtime = child_mtime
# Pass this on up and out.
# Optimization: if it does not need rendering, we don't
# need to pass it any further. A tile that doesn't need
# rendering is only relevant to its immediate parent, and
# only for its mtime information.
if child_needs_rendering:
yield child_path, child_mtime, child_needs_rendering
# Now that we're done with our children and descendents, see if
# this tile needs rendering
if render_me:
# yes. yes we do. This is set when one of our children needs
# rendering
yield path, None, True
else:
# Check this tile's mtime
imgpath = os.path.join(self.outputdir, *(str(x) for x in path))
imgpath += "." + self.imgextension
logging.debug("Testing mtime for composite-tile %s", imgpath)
try:
tile_mtime = os.stat(imgpath)[stat.ST_MTIME]
except OSError as e:
if e.errno != errno.ENOENT:
raise
tile_mtime = 0
if tile_mtime < max_child_mtime:
# If any child was updated more recently than ourself, then
# we need rendering
yield path, None, True
else:
# Nope.
yield path, max_child_mtime, False
def _nuke_path(self, path):
"""Given a quadtree path, erase it from disk. This is called by
_iterate_and_check_tiles() as a helper-method.
"""
if len(path) == self.treedepth:
# path referrs to a single tile
tileobj = RenderTile.from_path(path)
imgpath = tileobj.get_filepath(self.outputdir, self.imgextension)
if os.path.exists(imgpath):
# No need to catch ENOENT since this is only called from the
# master process
logging.debug("Found an image that shouldn't exist. Deleting it: %s", imgpath)
os.remove(imgpath)
else:
# path referrs to a composite tile, and by extension a directory
dirpath = os.path.join(self.outputdir, *(str(x) for x in path))
imgpath = dirpath + "." + self.imgextension
if os.path.exists(imgpath):
logging.debug("Found an image that shouldn't exist. Deleting it: %s", imgpath)
os.remove(imgpath)
if os.path.exists(dirpath):
logging.debug("Found a subtree that shouldn't exist. Deleting it: %s", dirpath)
shutil.rmtree(dirpath)
#
# Functions for converting (x, z) to (col, row) and back
#
def convert_coords(chunkx, chunkz):
"""Takes a coordinate (chunkx, chunkz) where chunkx and chunkz are
in the chunk coordinate system, and figures out the row and column
in the image each one should be. Returns (col, row)."""
# columns are determined by the sum of the chunk coords, rows are the
# difference
# change this function, and you MUST change unconvert_coords
return (chunkx + chunkz, chunkz - chunkx)
def unconvert_coords(col, row):
"""Undoes what convert_coords does. Returns (chunkx, chunkz)."""
# col + row = chunkz + chunkz => (col + row)/2 = chunkz
# col - row = chunkx + chunkx => (col - row)/2 = chunkx
return ((col - row) // 2, (col + row) // 2)
######################
# The following two functions define the mapping from chunks to tiles and back.
# The mapping from chunks to tiles (get_tiles_by_chunk()) is used during the
# chunk scan to determine which tiles need updating, while the mapping from a
# tile to chunks (get_chunks_by_tile()) is used by the tile rendering routines
# to get which chunks are needed.
def get_tiles_by_chunk(chunkcol, chunkrow):
"""For the given chunk, returns an iterator over Render Tiles that this
chunk touches. Iterates over (tilecol, tilerow)
"""
# find tile coordinates. Remember tiles are identified by the
# address of the chunk in their upper left corner.
tilecol = chunkcol - chunkcol % 2
tilerow = chunkrow - chunkrow % 4
# If this chunk is in an /even/ column, then it spans two tiles.
if chunkcol % 2 == 0:
colrange = (tilecol - 2, tilecol)
else:
colrange = (tilecol,)
# If this chunk is in a row divisible by 4, then it touches the
# tile above it as well. Also touches the next 6 tiles down (24
# rows)
if chunkrow % 4 == 0:
rowrange = range(tilerow - 4, tilerow + 48 + 1, 4)
else:
rowrange = range(tilerow, tilerow + 48 + 1, 4)
return product(colrange, rowrange)
def get_chunks_by_tile(tile, regionset):
"""Get chunk sections that are relevant to the given render-tile. Only
returns chunk sections that are in chunks that actually exist according to
the given regionset object. (Does not check to see if the chunk section
itself within the chunk exists)
This function is expected to return the chunk sections in the correct order
for rendering, i.e. back to front.
Returns an iterator over chunks tuples where each item is
(col, row, chunkx, chunky, chunkz, mtime)
"""
# This is not a documented usage of this function and is used only for
# debugging
if regionset is None:
def get_mtime(x, y):
return True
else:
get_mtime = regionset.get_chunk_mtime
# Each tile has two even columns and an odd column of chunks.
# First do the odd. For each chunk in the tile's odd column the tile
# "passes through" three chunk sections.
oddcol_sections = []
for i, y in enumerate(reversed(range(24))):
for row in range(tile.row + 3 - i * 2, tile.row - 2 - i * 2, -2):
oddcol_sections.append((tile.col + 1, row, y))
evencol_sections = []
for i, y in enumerate(reversed(range(24))):
for row in range(tile.row + 4 - i * 2, tile.row - 3 - i * 2, -2):
evencol_sections.append((tile.col + 2, row, y))
evencol_sections.append((tile.col, row, y))
eveniter = reversed(evencol_sections)
odditer = reversed(oddcol_sections)
# There are 4 rows of chunk sections per Y value on even columns, but 3
# rows on odd columns. This iteration order yields them in back-to-front
# order appropriate for rendering
for col, row, y in roundrobin((
eveniter, eveniter,
odditer,
eveniter, eveniter,
odditer,
eveniter, eveniter,
odditer,
eveniter, eveniter,)):
chunkx, chunkz = unconvert_coords(col, row)
mtime = get_mtime(chunkx, chunkz)
if mtime:
yield (col, row, chunkx, y, chunkz, mtime)
class RendertileSet(object):
"""This object holds a set of render-tiles using a quadtree data structure.
It is typically used to hold tiles that need rendering. This implementation
collapses subtrees that are completely in or out of the set to save memory.
An instance of this class holds a full tree.
The instance knows its "level", which corresponds to the zoom level where 1
is the inner-most (most zoomed in) tiles.
Instances hold the state of their children (in or out of the set). Leaf
nodes are images and do not physically exist in the tree as objects, but
are represented as booleans held by the objects at the second-to-last
level; level 1 nodes keep track of leaf image state. Level 2 nodes keep
track of level 1 state, and so forth.
"""
__slots__ = ("depth", "children", "num_tiles", "num_tiles_all")
def __init__(self, depth):
"""Initialize a new tree with the specified depth. This actually
initializes a node, which is the root of a subtree, with `depth` levels
beneath it.
"""
# Stores the depth of the tree according to this node. This is not the
# depth of this node, but rather the number of levels below this node
# (including this node).
self.depth = depth
# the self.children array holds the 4 children of this node. This
# follows the same quadtree convention as elsewhere: children 0, 1, 2,
# 3 are the upper-left, upper-right, lower-left, and lower-right
# respectively
# Values are:
# False
# All children down this subtree are not in the set
# True
# All children down this subtree are in the set
# An array of the same format
# The array defines which children down that subtree are in the set
# A node with depth=1 cannot have a RendertileSet instance in its
# children since its children are leaves, representing images, not more
# tree
self.children = [False] * 4
self.num_tiles = 0
self.num_tiles_all = 0
def add(self, path):
"""Marks the requested leaf node as in this set
Path is an iterable of integers representing the path to the leaf node
that is to be added to the set
"""
path = list(path)
assert len(path) == self.depth
if self.num_tiles == 0:
# The first child is being added. A root composite tile will be
# rendered.
self.num_tiles_all += 1
self._add_helper(self.children, list(reversed(path)))
def _add_helper(self, children, path):
"""Recursive helper for add()
"""
childnum = path.pop()
if path:
# We are not at the leaf, recurse.
# Don't try to make this "prettier" by getting rid of is True and replacing
# the elif with not children[childnum], Python 2 thinks that's semantically different
# and you suddenly have no tiles being rendered anymore.
# No, I don't know either.
if children[childnum] is True:
# The child is already in the tree.
return
elif children[childnum] is False:
# Expand all-false.
children[childnum] = [False] * 4
# This also means an additional composite tile.
self.num_tiles_all += 1
self._add_helper(children[childnum], path)
if children[childnum] == [True] * 4:
# Collapse all-true.
children[childnum] = True
else:
# We are at the leaf.
if not children[childnum]:
self.num_tiles += 1
self.num_tiles_all += 1
children[childnum] = True
def __iter__(self):
return self.iterate()
def iterate(self, level=None, robin=False, offset=(0, 0)):
"""Returns an iterator over every tile in this set. Each item yielded
is a sequence of integers representing the quadtree path to the tiles
in the set. Yielded sequences are of length self.depth.
If level is None, iterates over tiles of the highest level, i.e.
worldtiles. If level is a value between 1 and the depth of this tree,
this method iterates over tiles at that level. Zoom level 1 is zoomed
all the way out, zoom level `depth` is all the way in.
In other words, specifying level causes the tree to be iterated as if
it was only that depth.
If the `robin` parameter is True, recurses to the four top-level
subtrees simultaneously in a round-robin manner.
"""
if level is None:
todepth = 1
else:
if not (level > 0 and level <= self.depth):
raise ValueError("Level parameter must be between 1 and %s" % self.depth)
todepth = self.depth - level + 1
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth,
onlydepth=todepth, robin=robin,
offset=offset))
def posttraversal(self, robin=False, offset=(0, 0)):
"""Returns an iterator over tile paths for every tile in the
set, including the explictly marked render-tiles, as well as the
implicitly marked ancestors of those render-tiles. Returns in
post-traversal order, so that tiles with dependencies will always be
yielded after their dependencies.
If the `robin` parameter is True, recurses to the four top-level
subtrees simultaneously in a round-robin manner.
"""
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth,
robin=robin, offset=offset))
def _iterate_helper(self, path, children, depth, onlydepth=None, robin=False, offset=(0, 0)):
"""Returns an iterator over tile paths for every tile in the set."""
# A variant of children with a collapsed False/True expanded to a list.
children_list = [children] * 4 if isinstance(children, bool) else children
targetdepth = 1 if onlydepth is None else onlydepth
if depth == targetdepth:
# Base case
for (childnum, child), _ in distance_sort(enumerate(children_list), offset):
if child:
yield path + [childnum]
else:
gens = []
for (childnum_, child), childoffset_ in distance_sort(enumerate(children_list), offset):
if child:
def go(childnum, childoffset):
for p in self._iterate_helper(path + [childnum], children_list[childnum],
depth - 1, onlydepth=onlydepth,
offset=childoffset):
yield p
gens.append(go(childnum_, childoffset_))
for p in roundrobin(gens) if robin else chain(*gens):
yield p
if onlydepth is None and any(children_list):
yield path
def query_path(self, path):
"""Queries for the state of the given tile in the tree.
Returns True for items in the set, False otherwise. Works for
rendertiles as well as upper tiles (which are True if they have a
descendent that is in the set)
"""
# Traverse the tree down the given path. If the tree has been
# collapsed, then just return the stored boolean. Otherwise, if we find
# the specific tree node requested, return its state using the
# __nonzero__ call.
treenode = self.children
for pathelement in path:
treenode = treenode[pathelement]
if isinstance(treenode, bool):
return treenode
# If the method has not returned at this point, treenode is the
# requested node, but it is an inner node. That will only happen if one
# or more of the children down the tree are True.
return True
def __bool__(self):
"""Returns the boolean context of this particular node. If any
descendent of this node is True return True. Otherwise, False.
"""
# Any children that are True or are a list evaluate to True.
return any(self.children)
def count(self):
"""Returns the total number of render-tiles in this set.
"""
# XXX There seems to be something wrong with the num_tiles calculation.
# Calculate the number of tiles by iteration and emit a warning if it
# does not match.
num = sum(map(lambda _: 1, self.iterate()))
if num != self.num_tiles:
logging.error("Please report this to the developers: RendertileSet num_tiles=%r, "
"count=%r, children=%r", self.num_tiles, num, self.children)
return num
def count_all(self):
"""Returns the total number of render-tiles plus implicitly marked
upper-tiles in this set
"""
# XXX There seems to be something wrong with the num_tiles calculation.
# Calculate the number of tiles by iteration and emit a warning if it
# does not match.
num = sum(map(lambda _: 1, self.posttraversal()))
if num != self.num_tiles_all:
logging.error("Please report this to the developers: RendertileSet num_tiles_all=%r, "
"count_all=%r, children=%r", self.num_tiles, num, self.children)
return num
def distance_sort(children, xxx_todo_changeme):
(off_x, off_y) = xxx_todo_changeme
order = []
for child, (dx, dy) in zip(children, [(-1, -1), (1, -1), (-1, 1), (1, 1)]):
x = off_x * 2 + dx
y = off_y * 2 + dy
order.append((child, (x, y)))
return sorted(order, key=lambda __x_y: __x_y[1][0] * __x_y[1][0] + __x_y[1][1] * __x_y[1][1])
class RenderTile(object):
"""A simple container class that represents a single render-tile.
A render-tile is a tile that is rendered, not a tile composed of other
tiles (composite-tile).
"""
__slots__ = ("col", "row", "path")
def __init__(self, col, row, path):
"""Initialize the tile obj with the given parameters. It's probably
better to use one of the other constructors though
"""
self.col = col
self.row = row
self.path = tuple(path)
def __repr__(self):
return "%s(%r,%r,%r)" % (self.__class__.__name__, self.col, self.row, self.path)
def __eq__(self, other):
return(self.col == other.col and self.row == other.row
and tuple(self.path) == tuple(other.path))
def __ne__(self, other):
return not self == other
# To support pickling
def __getstate__(self):
return self.col, self.row, self.path
def __setstate__(self, state):
self.__init__(*state)
def get_filepath(self, tiledir, imgformat):
"""Returns the path to this file given the directory to the tiles
"""
# os.path.join would be the proper way to do this path concatenation,
# but it is surprisingly slow, probably because it checks each path
# element if it begins with a slash. Since we know these components are
# all relative, just concatinate with os.path.sep
pathcomponents = [tiledir]
pathcomponents.extend(str(x) for x in self.path)
path = os.path.sep.join(pathcomponents)
imgpath = ".".join((path, imgformat))
return imgpath
@classmethod
def from_path(cls, path):
"""Constructor that takes a path and computes the col,row address of
the tile and constructs a new tile object.
"""
path = tuple(path)
depth = len(path)
# Radius of the world in chunk cols/rows
# (Diameter in X is 2**depth, divided by 2 for a radius, multiplied by
# 2 for 2 chunks per tile. Similarly for Y)
xradius = 2**depth
yradius = 2 * 2**depth
col = -xradius
row = -yradius
xsize = xradius
ysize = yradius
for p in path:
if p in (1, 3):
col += xsize
if p in (2, 3):
row += ysize
xsize //= 2
ysize //= 2
return cls(col, row, path)
@classmethod
def compute_path(cls, col, row, depth):
"""Constructor that takes a col,row of a tile and computes the path.
"""
assert col % 2 == 0
assert row % 4 == 0
xradius = 2**depth
yradius = 2 * 2**depth
colbounds = [-xradius, xradius]
rowbounds = [-yradius, yradius]
path = []
for level in range(depth):
# Strategy: Find the midpoint of this level, and determine which
# quadrant this row/col is in. Then set the bounds to that level
# and repeat
xmid = (colbounds[1] + colbounds[0]) // 2
ymid = (rowbounds[1] + rowbounds[0]) // 2
if col < xmid:
if row < ymid:
path.append(0)
colbounds[1] = xmid
rowbounds[1] = ymid
else:
path.append(2)
colbounds[1] = xmid
rowbounds[0] = ymid
else:
if row < ymid:
path.append(1)
colbounds[0] = xmid
rowbounds[1] = ymid
else:
path.append(3)
colbounds[0] = xmid
rowbounds[0] = ymid
return cls(col, row, path)
| 74,104 | Python | .py | 1,473 | 38.380177 | 100 | 0.596006 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,283 | nbt.py | overviewer_Minecraft-Overviewer/overviewer_core/nbt.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import functools
import gzip
from io import BytesIO
import struct
import zlib
# decorator that turns the first argument from a string into an open file
# handle
def _file_loader(func):
@functools.wraps(func)
def wrapper(fileobj, *args):
if type(fileobj) == str:
# Is actually a filename
fileobj = open(fileobj, 'rb', 4096)
return func(fileobj, *args)
return wrapper
@_file_loader
def load(fileobj):
"""Reads in the given file as NBT format, parses it, and returns the
result as a (name, data) tuple.
"""
return NBTFileReader(fileobj).read_all()
@_file_loader
def load_region(fileobj):
"""Reads in the given file as a MCR region, and returns an object
for accessing the chunks inside."""
return MCRFileReader(fileobj)
class CorruptionError(Exception):
pass
class CorruptRegionError(CorruptionError):
"""An exception raised when the MCRFileReader class encounters an
error during region file parsing.
"""
pass
class CorruptChunkError(CorruptionError):
pass
class CorruptNBTError(CorruptionError):
"""An exception raised when the NBTFileReader class encounters
something unexpected in an NBT file."""
pass
class NBTFileReader(object):
"""Low level class that reads the Named Binary Tag format used by Minecraft
"""
# compile the unpacker's into a classes
_byte = struct.Struct("b")
_short = struct.Struct(">h")
_ushort = struct.Struct(">H")
_int = struct.Struct(">i")
_uint = struct.Struct(">I")
_long = struct.Struct(">q")
_float = struct.Struct(">f")
_double = struct.Struct(">d")
def __init__(self, fileobj, is_gzip=True):
"""Create a NBT parsing object with the given file-like
object. Setting is_gzip to False parses the file as a zlib
stream instead."""
if is_gzip:
self._file = gzip.GzipFile(fileobj=fileobj, mode='rb')
else:
# pure zlib stream -- maybe later replace this with
# a custom zlib file object?
data = zlib.decompress(fileobj.read())
self._file = BytesIO(data)
# mapping of NBT type ids to functions to read them out
self._read_tagmap = {
0: self._read_tag_end,
1: self._read_tag_byte,
2: self._read_tag_short,
3: self._read_tag_int,
4: self._read_tag_long,
5: self._read_tag_float,
6: self._read_tag_double,
7: self._read_tag_byte_array,
8: self._read_tag_string,
9: self._read_tag_list,
10: self._read_tag_compound,
11: self._read_tag_int_array,
12: self._read_tag_long_array,
}
# These private methods read the payload only of the following types
def _read_tag_end(self):
# Nothing to read
return 0
def _read_tag_byte(self):
byte = self._file.read(1)
return self._byte.unpack(byte)[0]
def _read_tag_short(self):
bytes = self._file.read(2)
return self._short.unpack(bytes)[0]
def _read_tag_int(self):
bytes = self._file.read(4)
return self._int.unpack(bytes)[0]
def _read_tag_long(self):
bytes = self._file.read(8)
return self._long.unpack(bytes)[0]
def _read_tag_float(self):
bytes = self._file.read(4)
return self._float.unpack(bytes)[0]
def _read_tag_double(self):
bytes = self._file.read(8)
return self._double.unpack(bytes)[0]
def _read_tag_byte_array(self):
length = self._uint.unpack(self._file.read(4))[0]
bytes = self._file.read(length)
return bytes
def _read_tag_int_array(self):
length = self._uint.unpack(self._file.read(4))[0]
int_bytes = self._file.read(length * 4)
return struct.unpack(">%ii" % length, int_bytes)
def _read_tag_long_array(self):
length = self._uint.unpack(self._file.read(4))[0]
long_bytes = self._file.read(length * 8)
return struct.unpack(">%iq" % length, long_bytes)
def _read_tag_string(self):
length = self._ushort.unpack(self._file.read(2))[0]
# Read the string
string = self._file.read(length)
# decode it and return
return string.decode("UTF-8", 'replace')
def _read_tag_list(self):
tagid = self._read_tag_byte()
length = self._uint.unpack(self._file.read(4))[0]
read_method = self._read_tagmap[tagid]
l = [None] * length
for i in range(length):
l[i] = read_method()
return l
def _read_tag_compound(self):
# Build a dictionary of all the tag names mapping to their payloads
tags = {}
while True:
# Read a tag
tagtype = ord(self._file.read(1))
if tagtype == 0:
break
name = self._read_tag_string()
payload = self._read_tagmap[tagtype]()
tags[name] = payload
return tags
def read_all(self):
"""Reads the entire file and returns (name, payload)
name is the name of the root tag, and payload is a dictionary mapping
names to their payloads
"""
# Read tag type
try:
tagtype = ord(self._file.read(1))
if tagtype != 10:
raise Exception("Expected a tag compound")
# Read the tag name
name = self._read_tag_string()
payload = self._read_tag_compound()
return (name, payload)
except (struct.error, ValueError, TypeError, EOFError) as e:
raise CorruptNBTError("could not parse nbt: %s" % (str(e),))
# For reference, the MCR format is outlined at
# <http://www.minecraftwiki.net/wiki/Beta_Level_Format>
class MCRFileReader(object):
"""A class for reading chunk region files, as introduced in the
Beta 1.3 update. It provides functions for opening individual
chunks (as (name, data) tuples), getting chunk timestamps, and for
listing chunks contained in the file.
"""
_location_table_format = struct.Struct(">1024I")
_timestamp_table_format = struct.Struct(">1024i")
_chunk_header_format = struct.Struct(">I B")
_preloaded = False
def __init__(self, fileobj):
"""This creates a region object from the given file-like
object. Chances are you want to use load_region instead."""
self._file = fileobj
self.load_pre_data()
def load_pre_data(self):
self._file.seek(0)
# read in the location table
location_data = self._file.read(4096)
if not len(location_data) == 4096:
raise CorruptRegionError("invalid location table")
# read in the timestamp table
timestamp_data = self._file.read(4096)
if not len(timestamp_data) == 4096:
raise CorruptRegionError("invalid timestamp table")
# turn this data into a useful list
self._locations = self._location_table_format.unpack(location_data)
self._timestamps = self._timestamp_table_format.unpack(timestamp_data)
def close(self):
"""Close the region file and free any resources associated
with keeping it open. Using this object after closing it
results in undefined behaviour.
"""
self._file.close()
del self._file
self._file = None
def get_chunks(self):
"""Return an iterator of all chunks contained in this region
file, as (x, z) coordinate tuples. To load these chunks,
provide these coordinates to load_chunk()."""
for x in range(32):
for z in range(32):
if self._locations[int(x + z * 32)] >> 8 != 0:
yield (x, z)
def get_chunk_timestamp(self, x, z):
"""Return the given chunk's modification time. If the given
chunk doesn't exist, this number may be nonsense. Like
load_chunk(), this will wrap x and z into the range [0, 31].
"""
x = x % 32
z = z % 32
return self._timestamps[int(x + z * 32)]
def chunk_exists(self, x, z):
"""Determines if a chunk exists."""
x = x % 32
z = z % 32
return self._locations[int(x + z * 32)] >> 8 != 0
def preload_chunks(self):
if not self._preloaded:
self._file.seek(0)
pl_data = BytesIO(self._file.read())
self._file.close()
self._file = pl_data
# re-read location, timestamps
self.load_pre_data()
self._preloaded = True
def load_chunk(self, x, z):
"""Return a (name, data) tuple for the given chunk, or
None if the given chunk doesn't exist in this region file. If
you provide an x or z not between 0 and 31, it will be
modulo'd into this range (x % 32, etc.) This is so you can
provide chunk coordinates in global coordinates, and still
have the chunks load out of regions properly."""
self.preload_chunks()
x = x % 32
z = z % 32
location = self._locations[int(x + z * 32)]
offset = (location >> 8) * 4096
sectors = location & 0xff
if offset == 0:
return None
# seek to the data
self._file.seek(offset)
# read in the chunk data header
try:
header = self._file.read(5)
except OSError as e:
raise CorruptChunkError("An OSError occurred: {}".format(e.strerror))
if len(header) != 5:
raise CorruptChunkError("chunk header is invalid")
data_length, compression = self._chunk_header_format.unpack(header)
# figure out the compression
is_gzip = True
if compression == 1:
# gzip -- not used by the official client, but trivial to
# support here so...
is_gzip = True
elif compression == 2:
# deflate -- pure zlib stream
is_gzip = False
else:
# unsupported!
raise CorruptRegionError("unsupported chunk compression type: %i "
"(should be 1 or 2)" % (compression,))
# turn the rest of the data into a BytesIO object
# (using data_length - 1, as we already read 1 byte for compression)
data = self._file.read(data_length - 1)
if len(data) != data_length - 1:
raise CorruptRegionError("chunk length is invalid")
data = BytesIO(data)
try:
return NBTFileReader(data, is_gzip=is_gzip).read_all()
except CorruptionError:
raise
except Exception as e:
raise CorruptChunkError("Misc error parsing chunk: " + str(e))
| 11,586 | Python | .py | 286 | 32.083916 | 81 | 0.610711 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,284 | rcon.py | overviewer_Minecraft-Overviewer/overviewer_core/rcon.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import socket
import struct
import select
class RConException(Exception):
def __init__(self, request_id, reason):
self.request_id = request_id
self.reason = reason
def __str__(self):
return ("Failed RCon request with request ID %d, reason %s" %
(self.request_id, self.reason))
class RConConnection():
rid = 0
def __init__(self, target, port):
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.connect((target, port))
def send(self, t, payload):
self.rid = self.rid + 1
pld_enc = payload.encode("utf-8")
header = struct.pack("<iii",
len(pld_enc) + 4 + 4 + 2, # rid, type and padding
self.rid, t)
data = header + pld_enc + b'\x00\x00'
self.sock.send(data)
toread = select.select([self.sock], [], [], 30)
if not toread:
raise RConException(self.rid, "Request timed out.")
try:
res_len, res_id, res_type = \
struct.unpack("<iii", self.sock.recv(12, socket.MSG_WAITALL))
if res_len < 0:
raise Exception("Response length is {}.".format(res_len))
except Exception as e:
raise RConException(self.rid,
"RCon protocol error. Are you sure you're "
"talking to the RCon port? Error: %s" % e)
res_data = self.sock.recv(res_len - 4 - 4)
res_data = res_data[:-2]
if res_id == -1:
if t == 3:
raise RConException(self.rid, "Login failed.")
else:
raise RConException(self.rid,
"Request failed due to invalid login.")
elif res_id != self.rid:
raise RConException(self.rid, "Received unexpected response "
"number: %d" % res_id)
return res_data
def login(self, password):
self.send(3, password)
def command(self, com, args):
self.send(2, com + " " + args)
def close(self):
self.sock.close()
| 2,908 | Python | .py | 67 | 33.776119 | 79 | 0.585133 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,285 | optimizeimages.py | overviewer_Minecraft-Overviewer/overviewer_core/optimizeimages.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import os
import subprocess
class Optimizer:
binaryname = ""
binarynames = []
def __init__(self):
raise NotImplementedError("I can't let you do that, Dave.")
def optimize(self, img):
raise NotImplementedError("I can't let you do that, Dave.")
def fire_and_forget(self, args):
subprocess.check_call(args)
def check_availability(self):
path = os.environ.get("PATH").split(os.pathsep)
def exists_in_path(prog):
result = [x for x in path if os.path.exists(os.path.join(x, prog))]
return len(result) != 0
binaries = self.binarynames + [x + ".exe" for x in self.binarynames]
for b in binaries:
if (exists_in_path(b)):
self.binaryname = b
break
else:
raise Exception("Optimization programs '%s' were not found!" %
binaries)
def is_crusher(self):
"""Should return True if the optimization is lossless, i.e. none of the
actual image data will be changed."""
raise NotImplementedError("I'm so abstract I can't even say whether "
"I'm a crusher.")
class NonAtomicOptimizer(Optimizer):
def cleanup(self, img):
os.remove(img)
os.rename(img + ".tmp", img)
def fire_and_forget(self, args, img):
subprocess.check_call(args)
self.cleanup(img)
class PNGOptimizer:
def __init__(self):
raise NotImplementedError("I can't let you do that, Dave.")
class JPEGOptimizer:
def __init__(self):
raise NotImplementedError("I can't let you do that, Dave.")
class pngnq(NonAtomicOptimizer, PNGOptimizer):
binarynames = ["pngnq-s9", "pngnq"]
def __init__(self, sampling=3, dither="n"):
if sampling < 1 or sampling > 10:
raise Exception("Invalid sampling value '%d' for pngnq!" %
sampling)
if dither not in ["n", "f"]:
raise Exception("Invalid dither method '%s' for pngnq!" % dither)
self.sampling = sampling
self.dither = dither
def optimize(self, img):
if img.endswith(".tmp"):
extension = ".tmp"
else:
extension = ".png.tmp"
args = [self.binaryname, "-s", str(self.sampling), "-f", "-e",
extension, img]
# Workaround for poopbuntu 12.04 which ships an old broken pngnq
if self.dither != "n":
args.insert(1, "-Q")
args.insert(2, self.dither)
NonAtomicOptimizer.fire_and_forget(self, args, img)
def is_crusher(self):
return False
class pngcrush(NonAtomicOptimizer, PNGOptimizer):
binarynames = ["pngcrush"]
# really can't be bothered to add some interface for all
# the pngcrush options, it sucks anyway
def __init__(self, brute=False):
self.brute = brute
def optimize(self, img):
args = [self.binaryname, img, img + ".tmp"]
if self.brute: # Was the user an idiot?
args.insert(1, "-brute")
NonAtomicOptimizer.fire_and_forget(self, args, img)
def is_crusher(self):
return True
class optipng(Optimizer, PNGOptimizer):
binarynames = ["optipng"]
def __init__(self, olevel=2):
self.olevel = olevel
def optimize(self, img):
Optimizer.fire_and_forget(self, [self.binaryname, "-o" +
str(self.olevel), "-quiet", img])
def is_crusher(self):
return True
class advpng(Optimizer, PNGOptimizer):
binarynames = ["advpng"]
crusher = True
def __init__(self, olevel=3):
self.olevel = olevel
def optimize(self, img):
Optimizer.fire_and_forget(self, [self.binaryname, "-z" +
str(self.olevel), "-q", img])
def is_crusher(self):
return True
class jpegoptim(Optimizer, JPEGOptimizer):
binarynames = ["jpegoptim"]
crusher = True
quality = None
target_size = None
def __init__(self, quality=None, target_size=None):
if quality is not None:
if quality < 0 or quality > 100:
raise Exception("Invalid target quality %d for jpegoptim" %
quality)
self.quality = quality
if target_size is not None:
self.target_size = target_size
def optimize(self, img):
args = [self.binaryname, "-q", "-p"]
if self.quality is not None:
args.append("-m" + str(self.quality))
if self.target_size is not None:
args.append("-S" + str(self.target_size))
args.append(img)
Optimizer.fire_and_forget(self, args)
def is_crusher(self):
# Technically, optimisation is lossless if input image quality
# is below target quality, but this is irrelevant in this case
if (self.quality is not None) or (self.target_size is not None):
return False
else:
return True
class oxipng(Optimizer, PNGOptimizer):
binarynames = ["oxipng"]
def __init__(self, olevel=2, threads=1):
if olevel > 6:
raise Exception("olevel should be between 0 and 6 inclusive")
if threads < 1:
raise Exception("threads needs to be at least 1")
self.olevel = olevel
self.threads = threads
def optimize(self, img):
Optimizer.fire_and_forget(self, [self.binaryname, "-o" +
str(self.olevel), "-q", "-t" +
str(self.threads), img])
def is_crusher(self):
return True
def optimize_image(imgpath, imgformat, optimizers):
for opt in optimizers:
if imgformat == 'png':
if isinstance(opt, PNGOptimizer):
opt.optimize(imgpath)
elif imgformat == 'jpg':
if isinstance(opt, JPEGOptimizer):
opt.optimize(imgpath)
| 6,742 | Python | .py | 163 | 32.177914 | 79 | 0.604017 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,286 | biome.py | overviewer_Minecraft-Overviewer/overviewer_core/biome.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details, and note that Jeffrey Epstein didn't kill
# himself.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
class BiomeException(Exception):
def __init__(self, msg):
self.msg = msg
def reshape_biome_data(biome_array):
biome_len = len(biome_array)
if biome_len == 256:
return biome_array.reshape((16, 16))
elif biome_len == 1024:
# Ok here's the big brain explanation:
# Minecraft's new biomes have a resolution of 4x4x4 blocks.
# This means for a 16x256x16 chunk column we get 64 times for the vertical,
# and 4x4 values for the horizontals.
# Minecraft Wiki says some dumb thing about how "oh it's ordered by Z, then X, then Y",
# but they appear to either be wrong or have explained it with the eloquence of a
# caveman.
return biome_array.reshape((4, 64, 4))
elif biome_len == 1536:
return biome_array.reshape((4, 96, 4))
else:
raise BiomeException("Can't reshape a biome of length {}".format(biome_len))
| 1,714 | Python | .py | 35 | 44.485714 | 95 | 0.698271 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,287 | cache.py | overviewer_Minecraft-Overviewer/overviewer_core/cache.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
"""This module has supporting functions for the caching logic used in world.py.
Each cache class should implement the standard container type interface
(__getitem__ and __setitem__), as well as provide a "hits" and "misses"
attribute.
"""
class LRUCache(object):
"""A simple, generic, in-memory LRU cache that implements the standard
python container interface.
An ordered dict type would simplify this implementation a bit, but we want
Python 2.6 compatibility and the standard library ordereddict was added in
2.7. It's probably okay because this implementation can be tuned for
exactly what we need and nothing more.
This implementation keeps a linked-list of cache keys and values, ordered
in least-recently-used order. A dictionary maps keys to linked-list nodes.
On cache hit, the link is moved to the end of the list. On cache miss, the
first item of the list is evicted. All operations have constant time
complexity (dict lookups are worst case O(n) time)
"""
class _LinkNode(object):
__slots__ = ['left', 'right', 'key', 'value']
def __init__(self, l=None, r=None, k=None, v=None):
self.left = l
self.right = r
self.key = k
self.value = v
def __init__(self, size=100, destructor=None):
"""Initialize a new LRU cache with the given size.
destructor, if given, is a callable that is called upon an item being
evicted from the cache. It takes one argument, the value stored in the
cache.
"""
self.cache = {}
# Two sentinel nodes at the ends of the linked list simplify boundary
# conditions in the code below.
self.listhead = LRUCache._LinkNode()
self.listtail = LRUCache._LinkNode()
self.listhead.right = self.listtail
self.listtail.left = self.listhead
self.hits = 0
self.misses = 0
self.size = size
self.destructor = destructor
# Initialize an empty cache of the same size for worker processes
def __getstate__(self):
return self.size
def __setstate__(self, size):
self.__init__(size)
def __getitem__(self, key):
try:
link = self.cache[key]
except KeyError:
self.misses += 1
raise
# Disconnect the link from where it is
link.left.right = link.right
link.right.left = link.left
# Insert the link at the end of the list
tail = self.listtail
link.left = tail.left
link.right = tail
tail.left.right = link
tail.left = link
self.hits += 1
return link.value
def __setitem__(self, key, value):
cache = self.cache
if key in cache:
# Shortcut this case
cache[key].value = value
return
if len(cache) >= self.size:
# Evict a node
link = self.listhead.right
del cache[link.key]
link.left.right = link.right
link.right.left = link.left
d = self.destructor
if d:
d(link.value)
del link
# The node doesn't exist already, and we have room for it. Let's do this.
tail = self.listtail
link = LRUCache._LinkNode(tail.left, tail, key, value)
tail.left.right = link
tail.left = link
cache[key] = link
def __delitem__(self, key):
# Used to flush the cache of this key
cache = self.cache
link = cache[key]
del cache[key]
link.left.right = link.right
link.right.left = link.left
# Call the destructor
d = self.destructor
if d:
d(link.value)
| 4,522 | Python | .py | 111 | 32.891892 | 81 | 0.635181 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,288 | __init__.py | overviewer_Minecraft-Overviewer/overviewer_core/__init__.py | #
# Code to check to make sure c_overviewer is built and working
#
import os.path
import os
import platform
import traceback
import sys
from . import util
def check_c_overviewer():
"""Check to make sure c_overviewer works and is up-to-date. Prints
out a helpful error and returns 1 if something's wrong, returns 0
otherwise.
"""
root_dir = util.get_program_path()
# make sure the c_overviewer extension is available
try:
from . import c_overviewer
except ImportError:
if os.environ.get("OVERVIEWER_DEBUG_IMPORT") == "1":
traceback.print_exc()
# if this is a frozen windows package, the following error messages about
# building the c_overviewer extension are not appropriate
if hasattr(sys, "frozen") and platform.system() == 'Windows':
print("Something has gone wrong importing the c_overviewer extension. Please make sure "
"the 2008 and 2010 redistributable packages from Microsoft are installed.")
return 1
# try to find the build extension
ext = os.path.join(root_dir, "overviewer_core", "c_overviewer.{}"
.format("pyd" if platform.system() == "Windows" else "so"))
if os.path.exists(ext):
traceback.print_exc()
print()
print("Something has gone wrong importing the c_overviewer extension. Please make sure "
"it is up-to-date. (clean and rebuild)")
return 1
print("You need to compile the c_overviewer module to run Minecraft Overviewer.")
print("Run `python setup.py build`, or see the README for details.")
return 1
#
# make sure it's up-to-date
#
if hasattr(sys, "frozen"):
pass # we don't bother with a compat test since it should always be in sync
elif "extension_version" in dir(c_overviewer):
# check to make sure the binary matches the headers
if os.path.exists(os.path.join(root_dir, "overviewer_core", "src", "overviewer.h")):
with open(os.path.join(root_dir, "overviewer_core", "src", "overviewer.h")) as f:
lines = f.readlines()
lines = list(filter(lambda x: x.startswith("#define OVERVIEWER_EXTENSION_VERSION"),
lines))
if lines:
l = lines[0]
if int(l.split()[2].strip()) != c_overviewer.extension_version():
print("Please rebuild your c_overviewer module. It is out of date!")
return 1
else:
print("Please rebuild your c_overviewer module. It is out of date!")
return 1
# all good!
return 0
# only check the module if we're not setup.py
if not sys.argv[0].endswith("setup.py"):
ret = check_c_overviewer()
if ret > 0:
util.nice_exit(ret)
| 2,910 | Python | .py | 66 | 34.757576 | 100 | 0.616308 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,289 | dispatcher.py | overviewer_Minecraft-Overviewer/overviewer_core/dispatcher.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import multiprocessing
import multiprocessing.managers
import queue
import time
from . import util
from .signals import Signal
class Dispatcher:
"""This class coordinates the work of all the TileSet objects
among one worker process. By subclassing this class and
implementing setup_tilesets(), dispatch(), and close(), it is
possible to create a Dispatcher that distributes this work to many
worker processes.
"""
def __init__(self):
super(Dispatcher, self).__init__()
# list of (tileset, workitem) tuples
# keeps track of dispatched but unfinished jobs
self._running_jobs = []
# list of (tileset, workitem, dependencies) tuples
# keeps track of jobs waiting to run after dependencies finish
self._pending_jobs = []
def render_all(self, tilesetlist, observer):
"""Render all of the tilesets in the given
tilesetlist. status_callback is called periodically to update
status. The callback should take the following arguments:
(phase, items_completed, total_items), where total_items may
be none if there is no useful estimate.
"""
# TODO use status callback
# setup tilesetlist
self.setup_tilesets(tilesetlist)
# iterate through all possible phases
num_phases = [tileset.get_num_phases() for tileset in tilesetlist]
for phase in range(max(num_phases)):
# construct a list of iterators to use for this phase
work_iterators = []
for i, tileset in enumerate(tilesetlist):
if phase < num_phases[i]:
def make_work_iterator(tset, p):
return ((tset, workitem) for workitem in tset.iterate_work_items(p))
work_iterators.append(make_work_iterator(tileset, phase))
# keep track of total jobs, and how many jobs are done
total_jobs = 0
for tileset, phases in zip(tilesetlist, num_phases):
if phase < phases:
jobs_for_tileset = tileset.get_phase_length(phase)
# if one is unknown, the total is unknown
if jobs_for_tileset is None:
total_jobs = None
break
else:
total_jobs += jobs_for_tileset
observer.start(total_jobs)
# go through these iterators round-robin style
for tileset, (workitem, deps) in util.roundrobin(work_iterators):
self._pending_jobs.append((tileset, workitem, deps))
observer.add(self._dispatch_jobs())
# after each phase, wait for the work to finish
while self._pending_jobs or self._running_jobs:
observer.add(self._dispatch_jobs())
observer.finish()
def _dispatch_jobs(self):
# helper function to dispatch pending jobs when their
# dependencies are met, and to manage self._running_jobs
dispatched_jobs = []
finished_jobs = []
pending_jobs_nodeps = [(j[0], j[1]) for j in self._pending_jobs]
for pending_job in self._pending_jobs:
tileset, workitem, deps = pending_job
# see if any of the deps are in _running_jobs or _pending_jobs
for dep in deps:
if (tileset, dep) in self._running_jobs or (tileset, dep) in pending_jobs_nodeps:
# it is! don't dispatch this item yet
break
else:
# it isn't! all dependencies are finished
finished_jobs += self.dispatch(tileset, workitem)
self._running_jobs.append((tileset, workitem))
dispatched_jobs.append(pending_job)
# make sure to at least get finished jobs, even if we don't
# submit any new ones...
if not dispatched_jobs:
finished_jobs += self.dispatch(None, None)
# clean out the appropriate lists
for job in finished_jobs:
self._running_jobs.remove(job)
for job in dispatched_jobs:
self._pending_jobs.remove(job)
return len(finished_jobs)
def close(self):
"""Close the Dispatcher. This should be called when you are
done with the dispatcher, to ensure that it cleans up any
processes or connections it may still have around.
"""
pass
def setup_tilesets(self, tilesetlist):
"""Called whenever a new list of tilesets are being used. This
lets subclasses distribute the whole list at once, instead of
for each work item."""
pass
def dispatch(self, tileset, workitem):
"""Dispatch the given work item. The end result of this call
should be running tileset.do_work(workitem) somewhere. This
function should return a list of (tileset, workitem) tuples
that have completed since the last call. If tileset is None,
then returning completed jobs is all this function should do.
"""
if tileset is not None:
tileset.do_work(workitem)
return [(tileset, workitem)]
return []
class MultiprocessingDispatcherManager(multiprocessing.managers.BaseManager):
"""This multiprocessing manager is responsible for giving worker
processes access to the communication Queues, and also gives
workers access to the current tileset list.
"""
def _get_job_queue(self):
return self.job_queue
def _get_results_queue(self):
return self.result_queue
def _get_signal_queue(self):
return self.signal_queue
def _get_tileset_data(self):
return self.tileset_data
def __init__(self, address=None, authkey=None):
self.job_queue = multiprocessing.Queue()
self.result_queue = multiprocessing.Queue()
self.signal_queue = multiprocessing.Queue()
self.tilesets = []
self.tileset_version = 0
self.tileset_data = [[], 0]
self.register("get_job_queue", callable=self._get_job_queue)
self.register("get_result_queue", callable=self._get_results_queue)
self.register("get_signal_queue", callable=self._get_signal_queue)
self.register("get_tileset_data", callable=self._get_tileset_data,
proxytype=multiprocessing.managers.ListProxy)
super(MultiprocessingDispatcherManager, self).__init__(address=address, authkey=authkey)
@classmethod
def from_address(cls, address, authkey, serializer):
"Required to be implemented to make multiprocessing happy"
c = cls(address=address, authkey=authkey)
return c
def set_tilesets(self, tilesets):
"""This is used in MultiprocessingDispatcher.setup_tilesets to
update the tilesets each worker has access to. It also
increments a `tileset_version` which is an easy way for
workers to see if their tileset list is out-of-date without
pickling and copying over the entire list.
"""
self.tilesets = tilesets
self.tileset_version += 1
data = self.get_tileset_data()
data[0] = self.tilesets
data[1] = self.tileset_version
class MultiprocessingDispatcherProcess(multiprocessing.Process):
"""This class represents a single worker process. It is created
automatically by MultiprocessingDispatcher, but it can even be
used manually to spawn processes on different machines on the same
network.
"""
def __init__(self, manager):
"""Creates the process object. manager should be an instance
of MultiprocessingDispatcherManager connected to the one
created in MultiprocessingDispatcher.
"""
super(MultiprocessingDispatcherProcess, self).__init__()
self.job_queue = manager.get_job_queue()
self.result_queue = manager.get_result_queue()
self.signal_queue = manager.get_signal_queue()
self.tileset_proxy = manager.get_tileset_data()
def update_tilesets(self):
"""A convenience function to update our local tilesets to the
current version in use by the MultiprocessingDispatcher.
"""
self.tilesets, self.tileset_version = self.tileset_proxy._getvalue()
def run(self):
"""The main work loop. Jobs are pulled from the job queue and
executed, then the result is pushed onto the result
queue. Updates to the tilesetlist are recognized and handled
automatically. This is the method that actually runs in the
new worker process.
"""
# per-process job get() timeout
timeout = 1.0
# update our tilesets
self.update_tilesets()
# register for all available signals
def register_signal(name, sig):
def handler(*args, **kwargs):
self.signal_queue.put((name, args, kwargs), False)
sig.set_interceptor(handler)
for name, sig in Signal.signals.items():
register_signal(name, sig)
# notify that we're starting up
self.result_queue.put(None, False)
while True:
try:
job = self.job_queue.get(True, timeout)
if job is None:
# this is a end-of-jobs sentinel
return
# unpack job
tv, ti, workitem = job
if tv != self.tileset_version:
# our tilesets changed!
self.update_tilesets()
assert tv == self.tileset_version
# do job
ret = self.tilesets[ti].do_work(workitem)
result = (ti, workitem, ret,)
self.result_queue.put(result, False)
except queue.Empty:
pass
except KeyboardInterrupt:
return
class MultiprocessingDispatcher(Dispatcher):
"""A subclass of Dispatcher that spawns worker processes and
distributes jobs to them to speed up processing.
"""
def __init__(self, local_procs=-1, address=None, authkey=None):
"""Creates the dispatcher. local_procs should be the number of
worker processes to spawn. If it's omitted (or negative)
the number of available CPUs is used instead.
"""
super(MultiprocessingDispatcher, self).__init__()
# automatic local_procs handling
if local_procs < 0:
local_procs = multiprocessing.cpu_count()
self.local_procs = local_procs
self.outstanding_jobs = 0
self.num_workers = 0
self.manager = MultiprocessingDispatcherManager(address=address, authkey=authkey)
self.manager.start()
self.job_queue = self.manager.get_job_queue()
self.result_queue = self.manager.get_result_queue()
self.signal_queue = self.manager.get_signal_queue()
# create and fill the pool
self.pool = []
for i in range(self.local_procs):
proc = MultiprocessingDispatcherProcess(self.manager)
proc.start()
self.pool.append(proc)
def close(self):
# empty the queue
self._handle_messages(timeout=0.0)
while self.outstanding_jobs > 0:
self._handle_messages()
# send of the end-of-jobs sentinel
for p in range(self.num_workers):
self.job_queue.put(None, False)
# TODO better way to be sure worker processes get the message
time.sleep(1)
# and close the manager
self.manager.shutdown()
self.manager = None
self.pool = None
def setup_tilesets(self, tilesets):
self.manager.set_tilesets(tilesets)
def dispatch(self, tileset, workitem):
# handle the no-new-work case
if tileset is None:
return self._handle_messages()
# create and submit the job
tileset_index = self.manager.tilesets.index(tileset)
self.job_queue.put((self.manager.tileset_version, tileset_index, workitem), False)
self.outstanding_jobs += 1
# make sure the queue doesn't fill up too much
finished_jobs = self._handle_messages(timeout=0.0)
while self.outstanding_jobs > self.num_workers * 10:
finished_jobs += self._handle_messages()
return finished_jobs
def _handle_messages(self, timeout=0.01):
# work function: takes results out of the result queue and
# keeps track of how many outstanding jobs remain
finished_jobs = []
result_empty = False
signal_empty = False
while not (result_empty and signal_empty):
if not result_empty:
try:
result = self.result_queue.get(False)
if result is not None:
# completed job
ti, workitem, ret = result
finished_jobs.append((self.manager.tilesets[ti], workitem))
self.outstanding_jobs -= 1
else:
# new worker
self.num_workers += 1
except queue.Empty:
result_empty = True
if not signal_empty:
try:
if timeout > 0.0:
name, args, kwargs = self.signal_queue.get(True, timeout)
else:
name, args, kwargs = self.signal_queue.get(False)
# timeout should only apply once
timeout = 0.0
sig = Signal.signals[name]
sig.emit_intercepted(*args, **kwargs)
except queue.Empty:
signal_empty = True
return finished_jobs
@classmethod
def start_manual_process(cls, address, authkey):
"""A convenience method to start up a manual process, possibly
on another machine. Address is a (hostname, port) tuple, and
authkey must be the same as that provided to the
MultiprocessingDispatcher constructor.
"""
m = MultiprocessingDispatcherManager(address=address, authkey=authkey)
m.connect()
p = MultiprocessingDispatcherProcess(m)
p.run()
| 15,121 | Python | .py | 329 | 35.282675 | 97 | 0.622607 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,290 | rendermodes.py | overviewer_Minecraft-Overviewer/overviewer_core/rendermodes.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
from datetime import datetime, timedelta
from PIL import Image
from . import textures
"""The contents of this file are imported into the namespace of config files.
It also defines the render primitive objects, which are used by the C code.
Each render primitive has a corresponding section of C code, so both places
must be changed simultaneously if you want to make any changes.
"""
class RenderPrimitive(object):
options = {}
name = None
def __init__(self, **kwargs):
if self.name is None:
raise RuntimeError("RenderPrimitive cannot be used directly")
self.option_values = {}
for key, val in kwargs.items():
if not key in self.options:
raise ValueError("primitive `{0}' has no option `{1}'".format(self.name, key))
self.option_values[key] = val
# set up defaults
for name, (description, default) in self.options.items():
if not name in self.option_values:
self.option_values[name] = default
class Base(RenderPrimitive):
name = "base"
options = {
"biomes": ("whether or not to use biomes", True),
}
class NetherOld(RenderPrimitive):
name = "netherold"
class Nether(RenderPrimitive):
name = "nether"
class HeightFading(RenderPrimitive):
name = "height-fading"
options = {
# 128 is *WRONG*, it should be 64. but we're grandfathered in for now
"sealevel": ("target sea level", 128),
}
black_color = Image.new("RGB", (24,24), (0,0,0))
white_color = Image.new("RGB", (24,24), (255,255,255))
class Depth(RenderPrimitive):
name = "depth"
options = {
"min": ("lowest level of blocks to render", -64),
"max": ("highest level of blocks to render", 319),
}
class Exposed(RenderPrimitive):
name = "exposed"
options = {
"mode": ("0 = exposed blocks only, 1 = unexposed blocks only", 0),
}
class NoFluids(RenderPrimitive):
name = "no-fluids"
class EdgeLines(RenderPrimitive):
name = "edge-lines"
options = {
"opacity": ("darkness of the edge lines, from 0.0 to 1.0", 0.15),
}
class Cave(RenderPrimitive):
name = "cave"
options = {
"only_lit": ("only render lit caves", False),
}
class DepthTinting(RenderPrimitive):
name = "depth-tinting"
@property
def depth_colors(self):
depth_colors = getattr(self, "_depth_colors", [])
if depth_colors:
return depth_colors
r = 255
g = 0
b = 0
for z in range(128):
depth_colors.append(r)
depth_colors.append(g)
depth_colors.append(b)
if z < 32:
g += 7
elif z < 64:
r -= 7
elif z < 96:
b += 7
else:
g -= 7
self._depth_colors = depth_colors
return depth_colors
class Lighting(RenderPrimitive):
name = "lighting"
options = {
"strength": ("how dark to make the shadows, from 0.0 to 1.0", 1.0),
"night": ("whether to use nighttime skylight settings", False),
"color": ("whether to use colored light", False),
}
@property
def facemasks(self):
facemasks = getattr(self, "_facemasks", None)
if facemasks:
return facemasks
white = Image.new("L", (24,24), 255)
top = Image.new("L", (24,24), 0)
left = Image.new("L", (24,24), 0)
whole = Image.new("L", (24,24), 0)
toppart = textures.Textures.transform_image_top(white)
leftpart = textures.Textures.transform_image_side(white)
# using the real PIL paste here (not alpha_over) because there is
# no alpha channel (and it's mode "L")
top.paste(toppart, (0,0))
left.paste(leftpart, (0,6))
right = left.transpose(Image.FLIP_LEFT_RIGHT)
# Manually touch up 6 pixels that leave a gap, like in
# textures._build_block()
for x,y in [(13,23), (17,21), (21,19)]:
right.putpixel((x,y), 255)
for x,y in [(3,4), (7,2), (11,0)]:
top.putpixel((x,y), 255)
# special fix for chunk boundary stipple
for x,y in [(13,11), (17,9), (21,7)]:
right.putpixel((x,y), 0)
self._facemasks = (top, left, right)
return self._facemasks
class SmoothLighting(Lighting):
name = "smooth-lighting"
class ClearBase(RenderPrimitive):
name = "clear-base"
class Overlay(RenderPrimitive):
name = "overlay"
options = {
'overlay_color' : ('a tuple of (r, g, b, a) for coloring the overlay', None),
}
@property
def whitecolor(self):
whitecolor = getattr(self, "_whitecolor", None)
if whitecolor:
return whitecolor
white = Image.new("RGBA", (24,24), (255, 255, 255, 255))
self._whitecolor = white
return white
@property
def facemask_top(self):
facemask_top = getattr(self, "_facemask_top", None)
if facemask_top:
return facemask_top
white = Image.new("L", (24,24), 255)
top = Image.new("L", (24,24), 0)
toppart = textures.Textures.transform_image_top(white)
top.paste(toppart, (0,0))
for x,y in [(3,4), (7,2), (11,0)]:
top.putpixel((x,y), 255)
self._facemask_top = top
return top
class SpawnOverlay(Overlay):
name = "overlay-spawn"
class SlimeOverlay(Overlay):
name = "overlay-slime"
class StructureOverlay(Overlay):
name = "overlay-structure"
options = {
'structures': ('a list of ((((relx, rely, relz), blockid), ...), (r, g, b, a)) tuples for coloring minerals',
[(((0, 0, 0, 66), (0, -1, 0, 4)), (255, 0, 0, 255)),
(((0, 0, 0, 27), (0, -1, 0, 4)), (0, 255, 0, 255)),
(((0, 0, 0, 28), (0, -1, 0, 4)), (255, 255, 0, 255)),
(((0, 0, 0, 157), (0, -1, 0, 4)), (255, 100, 0, 255)),
]),
}
class MineralOverlay(Overlay):
name = "overlay-mineral"
options = {
'minerals' : ('a list of (blockid, (r, g, b)) tuples for coloring minerals', None),
}
class BiomeOverlay(Overlay):
name = "overlay-biomes"
options = {
'biomes' : ('a list of (biome, (r, g, b)) tuples for coloring biomes', None),
'alpha' : ('an integer value between 0 (transparent) and 255 (opaque)', None),
}
class HeatmapOverlay(Overlay):
t_now = datetime.now()
name = "overlay-heatmap"
options = {
't_invisible': (
'the timestamp when the overlay will get invisible (e.g. 1 month go)',
int((t_now - timedelta(days=30)).timestamp())
),
't_full': ('the timestamp when the overlay will be fully visible (e.g. now)', int(t_now.timestamp())),
}
class Hide(RenderPrimitive):
name = "hide"
options = {
'blocks' : ('a list of blockids or (blockid, data) tuples of blocks to hide', []),
}
# Built-in rendermodes for your convenience!
normal = [Base(), EdgeLines()]
lighting = [Base(), EdgeLines(), Lighting()]
smooth_lighting = [Base(), EdgeLines(), SmoothLighting()]
night = [Base(), EdgeLines(), Lighting(night=True)]
smooth_night = [Base(), EdgeLines(), SmoothLighting(night=True)]
netherold = [Base(), EdgeLines(), NetherOld()]
netherold_lighting = [Base(), EdgeLines(), NetherOld(), Lighting()]
netherold_smooth_lighting = [Base(), EdgeLines(), NetherOld(), SmoothLighting()]
nether = [Base(), EdgeLines(), Nether()]
nether_lighting = [Base(), EdgeLines(), Nether(), Lighting()]
nether_smooth_lighting = [Base(), EdgeLines(), Nether(), SmoothLighting()]
cave = [Base(), EdgeLines(), Cave(), DepthTinting()]
| 8,627 | Python | .py | 218 | 32.114679 | 117 | 0.602665 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,291 | logger.py | overviewer_Minecraft-Overviewer/overviewer_core/logger.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import ctypes
import logging
import os
import platform
import sys
from io import StringIO
# Some cool code for colored logging:
# For background, add 40. For foreground, add 30
BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE = range(8)
RESET_SEQ = "\033[0m"
COLOR_SEQ = "\033[1;%dm"
BOLD_SEQ = "\033[1m"
# Windows colors, taken from WinCon.h
FOREGROUND_BLUE = 0x01
FOREGROUND_GREEN = 0x02
FOREGROUND_RED = 0x04
FOREGROUND_BOLD = 0x08
FOREGROUND_WHITE = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED
BACKGROUND_BLACK = 0x00
BACKGROUND_BLUE = 0x10
BACKGROUND_GREEN = 0x20
BACKGROUND_RED = 0x40
COLORIZE = {
'DEBUG': CYAN,
}
HIGHLIGHT = {
'CRITICAL': RED,
'ERROR': RED,
'WARNING': YELLOW,
}
class WindowsOutputStream(object):
"""A file-like object that proxies sys.stderr and interprets simple ANSI
escape codes for color, translating them to the appropriate Windows calls.
"""
def __init__(self, stream=None):
assert platform.system() == 'Windows'
self.stream = stream or sys.stderr
# go go gadget ctypes
self.GetStdHandle = ctypes.windll.kernel32.GetStdHandle
self.SetConsoleTextAttribute = ctypes.windll.kernel32.SetConsoleTextAttribute
self.STD_OUTPUT_HANDLE = ctypes.c_int(0xFFFFFFF5)
self.output_handle = self.GetStdHandle(self.STD_OUTPUT_HANDLE)
if self.output_handle == 0xFFFFFFFF:
raise Exception("Something failed in WindowsColorFormatter")
# default is white text on a black background
self.currentForeground = FOREGROUND_WHITE
self.currentBackground = BACKGROUND_BLACK
self.currentBold = 0
def updateWinColor(self, Fore=None, Back=None, Bold=False):
if Fore is not None:
self.currentForeground = Fore
if Back is not None:
self.currentBackground = Back
if Bold:
self.currentBold = FOREGROUND_BOLD
else:
self.currentBold = 0
self.SetConsoleTextAttribute(
self.output_handle,
ctypes.c_int(self.currentForeground | self.currentBackground | self.currentBold))
def write(self, s):
msg_strm = StringIO(s)
while (True):
c = msg_strm.read(1)
if c == '':
break
if c == '\033':
c1 = msg_strm.read(1)
if c1 != '[':
sys.stream.write(c + c1)
continue
c2 = msg_strm.read(2)
if c2 == "0m": # RESET_SEQ
self.updateWinColor(Fore=FOREGROUND_WHITE, Back=BACKGROUND_BLACK)
elif c2 == "1;":
color = ""
while(True):
nc = msg_strm.read(1)
if nc == 'm':
break
color += nc
color = int(color)
if (color >= 40): # background
color = color - 40
if color == BLACK:
self.updateWinColor(Back=BACKGROUND_BLACK)
if color == RED:
self.updateWinColor(Back=BACKGROUND_RED)
elif color == GREEN:
self.updateWinColor(Back=BACKGROUND_GREEN)
elif color == YELLOW:
self.updateWinColor(Back=BACKGROUND_RED | BACKGROUND_GREEN)
elif color == BLUE:
self.updateWinColor(Back=BACKGROUND_BLUE)
elif color == MAGENTA:
self.updateWinColor(Back=BACKGROUND_RED | BACKGROUND_BLUE)
elif color == CYAN:
self.updateWinColor(Back=BACKGROUND_GREEN | BACKGROUND_BLUE)
elif color == WHITE:
self.updateWinColor(Back=BACKGROUND_RED | BACKGROUND_GREEN |
BACKGROUND_BLUE)
elif (color >= 30): # foreground
color = color - 30
if color == BLACK:
self.updateWinColor(Fore=FOREGROUND_BLACK)
if color == RED:
self.updateWinColor(Fore=FOREGROUND_RED)
elif color == GREEN:
self.updateWinColor(Fore=FOREGROUND_GREEN)
elif color == YELLOW:
self.updateWinColor(Fore=FOREGROUND_RED | FOREGROUND_GREEN)
elif color == BLUE:
self.updateWinColor(Fore=FOREGROUND_BLUE)
elif color == MAGENTA:
self.updateWinColor(Fore=FOREGROUND_RED | FOREGROUND_BLUE)
elif color == CYAN:
self.updateWinColor(Fore=FOREGROUND_GREEN | FOREGROUND_BLUE)
elif color == WHITE:
self.updateWinColor(Fore=FOREGROUND_WHITE)
elif c2 == "1m": # BOLD_SEQ
pass
else:
self.stream.write(c)
def flush(self):
self.stream.flush()
class HighlightingFormatter(logging.Formatter):
"""Base class of our custom formatter"""
datefmt = "%Y-%m-%d %H:%M:%S"
funcName_len = 15
def __init__(self, verbose=False):
if verbose:
fmtstr = '%(fileandlineno)-18s %(pid)s %(asctime)s %(levelname)-8s %(message)s'
else:
fmtstr = '%(asctime)s %(shortlevelname)-1s%(message)s'
logging.Formatter.__init__(self, fmtstr, self.datefmt)
def format(self, record):
"""Add a few extra options to the record
pid
The process ID
fileandlineno
A combination filename:linenumber string, so it can be justified as
one entry in a format string.
funcName
The function name truncated/padded to a fixed width characters
shortlevelname
The level name truncated to 1 character
"""
record.shortlevelname = record.levelname[0] + ' '
if record.levelname == 'INFO':
record.shortlevelname = ''
record.pid = os.getpid()
record.fileandlineno = "%s:%s" % (record.filename, record.lineno)
# Set the max length for the funcName field, and left justify
l = self.funcName_len
record.funcName = ("%-" + str(l) + 's') % record.funcName[:l]
return self.highlight(record)
def highlight(self, record):
"""This method applies any special effects such as colorization. It
should modify the records in the record object, and should return the
*formatted line*. This probably involves calling
logging.Formatter.format()
Override this in subclasses
"""
return logging.Formatter.format(self, record)
class DumbFormatter(HighlightingFormatter):
"""Formatter for dumb terminals that don't support color, or log files.
Prints a bunch of stars before a highlighted line.
"""
def highlight(self, record):
if record.levelname in HIGHLIGHT:
line = logging.Formatter.format(self, record)
line = "*" * min(79, len(line)) + "\n" + line
return line
else:
return HighlightingFormatter.highlight(self, record)
class ANSIColorFormatter(HighlightingFormatter):
"""Uses ANSI escape sequences to enable GLORIOUS EXTRA-COLOR!
"""
def highlight(self, record):
if record.levelname in COLORIZE:
# Colorize just the levelname
# left justify again because the color sequence bumps the length up
# above 8 chars
levelname_color = (COLOR_SEQ % (30 + COLORIZE[record.levelname])
+ "%-8s" % record.levelname + RESET_SEQ)
record.levelname = levelname_color
return logging.Formatter.format(self, record)
elif record.levelname in HIGHLIGHT:
# Colorize the entire line
line = logging.Formatter.format(self, record)
line = COLOR_SEQ % (40 + HIGHLIGHT[record.levelname]) + line + RESET_SEQ
return line
else:
# No coloring if it's not to be highlighted or colored
return logging.Formatter.format(self, record)
def configure(loglevel=logging.INFO, verbose=False, simple=False):
"""Configures the root logger to our liking
For a non-standard loglevel, pass in the level with which to configure the handler.
For a more verbose options line, pass in verbose=True
This function may be called more than once.
"""
logger = logging.getLogger()
outstream = sys.stdout
if simple:
formatter = DumbFormatter(verbose)
elif platform.system() == 'Windows':
# Our custom output stream processor knows how to deal with select ANSI
# color escape sequences
outstream = WindowsOutputStream(outstream)
formatter = ANSIColorFormatter(verbose)
elif outstream.isatty():
# terminal logging with ANSI color
formatter = ANSIColorFormatter(verbose)
else:
# Let's not assume anything. Just text.
formatter = DumbFormatter(verbose)
if hasattr(logger, 'overviewerHandler'):
# we have already set up logging so just replace the formatter
# this time with the new values
logger.overviewerHandler.setFormatter(formatter)
logger.setLevel(loglevel)
else:
# Save our handler here so we can tell which handler was ours if the
# function is called again
logger.overviewerHandler = logging.StreamHandler(outstream)
logger.overviewerHandler.setFormatter(formatter)
logger.addHandler(logger.overviewerHandler)
logger.setLevel(loglevel)
# Make sure Pillow doesn't spam us in verbose mode
logging.getLogger("PIL").setLevel(logging.WARNING)
| 10,915 | Python | .py | 244 | 33.307377 | 93 | 0.599209 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,292 | observer.py | overviewer_Minecraft-Overviewer/overviewer_core/observer.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import json
import logging
import os
import sys
import time
from . import progressbar
from . import rcon
class Observer(object):
"""Base class that defines the observer interface.
"""
def __init__(self):
self._current_value = None
self._max_value = None
self.start_time = None
self.end_time = None
def start(self, max_value):
"""Signals the start of whatever process. Must be called before update
"""
self._set_max_value(max_value)
self.start_time = time.time()
self.update(0)
return self
def is_started(self):
return self.start_time is not None
def finish(self):
"""Signals the end of the processes, should be called after the
process is done.
"""
self.end_time = time.time()
def is_finished(self):
return self.end_time is not None
def is_running(self):
return self.is_started() and not self.is_finished()
def add(self, amount):
"""Shortcut to update by increments instead of absolute values. Zero
amounts are ignored.
"""
if amount:
self.update(self.get_current_value() + amount)
def update(self, current_value):
"""Set the progress value. Should be between 0 and max_value. Returns
whether this update is actually displayed.
"""
self._current_value = current_value
return False
def get_percentage(self):
"""Get the current progress percentage. Assumes 100% if max_value is 0
"""
if self.get_max_value() == 0:
return 100.0
else:
return self.get_current_value() * 100.0 / self.get_max_value()
def get_current_value(self):
return self._current_value
def get_max_value(self):
return self._max_value
def _set_max_value(self, max_value):
self._max_value = max_value
class LoggingObserver(Observer):
"""Simple observer that just outputs status through logging.
"""
def __init__(self):
super(Observer, self).__init__()
# this is an easy way to make the first update() call print a line
self.last_update = -101
# a fake ProgressBar, for the sake of ETA
class FakePBar(object):
def __init__(self):
self.maxval = None
self.currval = 0
self.finished = False
self.start_time = None
self.seconds_elapsed = 0
def finish(self):
self.update(self.maxval)
def update(self, value):
assert 0 <= value <= self.maxval
self.currval = value
if self.finished:
return False
if not self.start_time:
self.start_time = time.time()
self.seconds_elapsed = time.time() - self.start_time
if value == self.maxval:
self.finished = True
self.fake = FakePBar()
self.eta = progressbar.ETA()
def start(self, max_value):
self.fake.maxval = max_value
super(LoggingObserver, self).start(max_value)
def finish(self):
self.fake.finish()
logging.info("Rendered %d of %d. %d%% complete. %s",
self.get_max_value(), self.get_max_value(), 100.0,
self.eta.update(self.fake))
super(LoggingObserver, self).finish()
def update(self, current_value):
super(LoggingObserver, self).update(current_value)
self.fake.update(current_value)
if self._need_update():
logging.info("Rendered %d of %d. %d%% complete. %s",
self.get_current_value(), self.get_max_value(),
self.get_percentage(), self.eta.update(self.fake))
self.last_update = current_value
return True
return False
def _need_update(self):
cur_val = self.get_current_value()
if cur_val <= 100:
return cur_val - self.last_update >= 10
elif cur_val <= 500:
return cur_val - self.last_update >= 50
else:
return cur_val - self.last_update >= 100
default_widgets = [
progressbar.Percentage(), ' ',
progressbar.Bar(marker='=', left='[', right=']'), ' ',
progressbar.CounterWidget(), ' ',
progressbar.GenericSpeed(format='%.2ft/s'), ' ',
progressbar.ETA(prefix='eta ')
]
class ProgressBarObserver(progressbar.ProgressBar, Observer):
"""Display progress through a progressbar.
"""
# the progress bar is only updated in increments of this for performance
UPDATE_INTERVAL = 25
def __init__(self, widgets=default_widgets, term_width=None,
fd=sys.stderr):
super(ProgressBarObserver, self).__init__(widgets=widgets,
term_width=term_width, fd=fd)
self.last_update = 0 - (self.UPDATE_INTERVAL + 1)
def start(self, max_value):
self._set_max_value(max_value)
logging.info("Rendering %d total tiles." % max_value)
super(ProgressBarObserver, self).start()
def is_started(self):
return self.start_time is not None
def finish(self):
self._end_time = time.time()
super(ProgressBarObserver, self).finish()
self.fd.write('\n')
logging.info("Rendering complete!")
def update(self, current_value):
# maxval is an estimate, and progressbar barfs if currval > maxval
# so...
current_value = min(current_value, self.maxval)
if super(ProgressBarObserver, self).update(current_value):
self.last_update = self.get_current_value()
percentage = Observer.get_percentage
def get_current_value(self):
return self.currval
def get_max_value(self):
return self.maxval
def _set_max_value(self, max_value):
self.maxval = max_value
def _need_update(self):
return (self.get_current_value() - self.last_update
> self.UPDATE_INTERVAL)
class JSObserver(Observer):
"""Display progress on index.html using JavaScript
"""
def __init__(self, outputdir, minrefresh=5, messages=False):
"""Initialise observer
:outputdir: must be set to the map output directory path
:minrefresh: specifies the minimum gap between requests,
in seconds [optional]
:messages: is a dictionary which allows the displayed messages to
be customised [optional]
"""
self.last_update = -11
self.last_update_time = -1
self._current_value = -1
self.minrefresh = 1000 * minrefresh
self.json = dict()
# function to print formatted eta
self.format = lambda seconds: '%02ih %02im %02is' % \
(seconds // 3600, (seconds % 3600) // 60, seconds % 60)
if (not messages):
self.messages = dict(
totalTiles="Rendering %d tiles",
renderCompleted="Render completed in %02d:%02d:%02d",
renderProgress="Rendered %d of %d tiles (%d%% ETA:%s)")
elif (isinstance(messages, dict)):
if ('totalTiles' in messages
and 'renderCompleted' in messages
and 'renderProgress' in messages):
self.messages = messages
else:
raise Exception("JSObserver: messages parameter must be a "
"dictionary with three entries: totalTiles, "
"renderCompleted and renderProgress")
else:
raise Exception("JSObserver: messages parameter must be a "
"dictionary with three entries: totalTiles, "
"renderCompleted and renderProgress")
# On the initial render, the outputdir hasn't been created until after the observer is
# initialised, so let's just do it here if necessary.
if not os.path.exists(outputdir):
os.mkdir(outputdir)
self.logfile = open(os.path.join(outputdir, "progress.json"), "wb+", 0)
self.json["message"] = "Render starting..."
self.json["update"] = self.minrefresh
self.json["messageTime"] = time.time()
self.logfile.write(json.dumps(self.json).encode())
self.logfile.flush()
def start(self, max_value):
self.logfile.seek(0)
self.logfile.truncate()
self.json["message"] = self.messages["totalTiles"] % (max_value)
self.json["update"] = self.minrefresh
self.json["messageTime"] = time.time()
self.logfile.write(json.dumps(self.json).encode())
self.logfile.flush()
self.start_time = time.time()
self._set_max_value(max_value)
def is_started(self):
return self.start_time is not None
def finish(self):
"""Signals the end of the processes, should be called after the
process is done.
"""
self.end_time = time.time()
duration = self.end_time - self.start_time
self.logfile.seek(0)
self.logfile.truncate()
hours = duration // 3600
duration = duration % 3600
minutes = duration // 60
seconds = duration % 60
self.json["message"] = self.messages["renderCompleted"] \
% (hours, minutes, seconds)
# The 'renderCompleted' message will always be visible
# (until the next render)
self.json["update"] = 60000
self.json["messageTime"] = time.time()
self.logfile.write(json.dumps(self.json).encode())
self.logfile.close()
def is_finished(self):
return self.end_time is not None
def is_running(self):
return self.is_started() and not self.is_finished()
def add(self, amount):
"""Shortcut to update by increments instead of absolute values. Zero
amounts are ignored.
"""
if amount:
self.update(self.get_current_value() + amount)
def update(self, current_value):
"""Set the progress value. Should be between 0 and max_value. Returns
whether this update is actually displayed.
"""
self._current_value = current_value
if self._need_update():
refresh = max(1500 * (time.time() - max(self.start_time,
self.last_update_time)),
self.minrefresh) // 1
self.logfile.seek(0)
self.logfile.truncate()
if self.get_current_value():
duration = time.time() - self.start_time
eta = self.format(duration * self.get_max_value() /
self.get_current_value() - duration)
else:
eta = "?"
self.json["message"] = self.messages["renderProgress"] \
% (self.get_current_value(), self.get_max_value(),
self.get_percentage(), str(eta))
self.json["update"] = refresh
self.json["messageTime"] = time.time()
self.logfile.write(json.dumps(self.json).encode())
self.logfile.flush()
self.last_update_time = time.time()
self.last_update = current_value
return True
return False
def get_percentage(self):
"""Get the current progress percentage. Assumes 100% if max_value is 0
"""
if self.get_max_value() == 0:
return 100.0
else:
return self.get_current_value() * 100.0 / self.get_max_value()
def get_current_value(self):
return self._current_value
def get_max_value(self):
return self._max_value
def _set_max_value(self, max_value):
self._max_value = max_value
def _need_update(self):
cur_val = self.get_current_value()
if cur_val < 100:
return cur_val - self.last_update > 10
elif cur_val < 500:
return cur_val - self.last_update > 50
else:
return cur_val - self.last_update > 100
class MultiplexingObserver(Observer):
"""Combine multiple observers into one.
"""
def __init__(self, *components):
self.components = components
super(MultiplexingObserver, self).__init__()
def start(self, max_value):
for o in self.components:
o.start(max_value)
super(MultiplexingObserver, self).start(max_value)
def finish(self):
for o in self.components:
o.finish()
super(MultiplexingObserver, self).finish()
def update(self, current_value):
for o in self.components:
o.update(current_value)
super(MultiplexingObserver, self).update(current_value)
class ServerAnnounceObserver(Observer):
"""Send the output to a Minecraft server via FIFO or stdin"""
def __init__(self, target='/dev/null', pct_interval=10):
self.pct_interval = pct_interval
self.target_handle = open(target, 'w')
self.last_update = 0
super(ServerAnnounceObserver, self).__init__()
def start(self, max_value):
self._send_output('Starting render of %d total tiles' % max_value)
super(ServerAnnounceObserver, self).start(max_value)
def finish(self):
self._send_output('Render complete!')
super(ServerAnnounceObserver, self).finish()
self.target_handle.close()
def update(self, current_value):
super(ServerAnnounceObserver, self).update(current_value)
if self._need_update():
self._send_output('Rendered %d of %d tiles, %d%% complete' %
(self.get_current_value(), self.get_max_value(),
self.get_percentage()))
self.last_update = current_value
def _need_update(self):
return(self.get_percentage() -
(self.last_update * 100.0 / self.get_max_value())
>= self.pct_interval)
def _send_output(self, output):
self.target_handle.write('say %s\n' % output)
self.target_handle.flush()
# Fair amount of code duplication incoming
# Perhaps both ServerAnnounceObserver and RConObserver
# could share the percentage interval code.
class RConObserver(Observer):
"""Send the output to a Minecraft server via rcon"""
def __init__(self, target, password, port=25575, pct_interval=10):
self.pct_interval = pct_interval
self.conn = rcon.RConConnection(target, port)
self.conn.login(password)
self.last_update = 0
super(RConObserver, self).__init__()
def start(self, max_value):
self._send_output("Starting render of %d total tiles" % max_value)
super(RConObserver, self).start(max_value)
def finish(self):
self._send_output("Render complete!")
super(RConObserver, self).finish()
self.conn.close()
def update(self, current_value):
super(RConObserver, self).update(current_value)
if self._need_update():
self._send_output('Rendered %d of %d tiles, %d%% complete' %
(self.get_current_value(), self.get_max_value(),
self.get_percentage()))
self.last_update = current_value
def _need_update(self):
if self.get_max_value() > 0:
return(self.get_percentage() - (self.last_update * 100.0 / self.get_max_value())
>= self.pct_interval)
else:
return True
def _send_output(self, output):
self.conn.command("say", output)
| 16,499 | Python | .py | 389 | 32.426735 | 94 | 0.598677 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,293 | settingsDefinition.py | overviewer_Minecraft-Overviewer/overviewer_core/settingsDefinition.py | # This file describes the format of the config file. Each item defined in this
# module is expected to appear in the described format in a valid config file.
# The only difference is, instead of actual values for the settings, values are
# Setting objects which define how to validate a value as correct, and whether
# the value is required or not.
# Settings objects have this signature:
# Setting(required, validator, default)
# required
# a boolean indicating that this value is required. A required setting will
# always exist in a validated config. This option only has effect in the
# event that a user doesn't provide a value and the default is None. In this
# case, a required setting will raise an error. Otherwise, the situation will
# result in the setting being omitted from the config with no error.
# (If it wasn't obvious: a required setting does NOT mean that the user is
# required to specify it, just that the setting is required to be set for the
# operation of the program, either by the user or by using the default)
# validator
# a callable that takes the provided value and returns a cleaned/normalized
# value to replace it with. It should raise a ValidationException if there is
# a problem parsing or validating the value given.
# default
# This is used in the event that the user does not provide a value. In this
# case, the default value is passed into the validator just the same. If
# default is None, then depending on the value of required, it is either an
# error to omit this setting or the setting is skipped entirely and will not
# appear in the resulting parsed options.
# The signature for validator callables is validator(value_given). Remember
# that the default is passed in as value_given if the user did not provide a
# value.
# This file doesn't specify the format or even the type of the setting values,
# it is up to the validators to ensure the values passed in are the right type,
# either by coercion or by raising an error.
# Oh, one other thing: For top level values whose required attribute is True,
# the default value is set initially, before the config file is parsed, and is
# available during the execution of the config file. This way, container types
# can be initialized and then appended/added to when the config file is parsed.
from collections import OrderedDict
from .settingsValidators import *
from .observer import ProgressBarObserver, LoggingObserver, JSObserver
from .optimizeimages import pngnq, optipng, pngcrush
import platform
import sys
# renders is a dictionary mapping strings to dicts. These dicts describe the
# configuration for that render. Therefore, the validator for 'renders' is set
# to a dict validator configured to validate keys as strings and values as...
# values are set to validate as a "configdict", which is a dict mapping a set
# of strings to some value. the make_configdictvalidator() function creates a
# validator to use here configured with the given set of keys and Setting
# objects with their respective validators.
# config file.
def get_default_config():
conf = dict()
conf['renders'] = Setting(required=True, default=OrderedDict(),
validator=make_dictValidator(validateStr, make_configDictValidator(
{
"world": Setting(required=True, validator=validateStr, default=None),
"dimension": Setting(required=True, validator=validateDimension, default="default"),
"title": Setting(required=True, validator=validateStr, default=None),
"rendermode": Setting(required=True, validator=validateRenderMode, default='normal'),
"northdirection": Setting(required=True, validator=validateNorthDirection, default=0),
"forcerender": Setting(required=False, validator=validateBool, default=None),
"imgformat": Setting(required=True, validator=validateImgFormat, default="png"),
"imgquality": Setting(required=False, validator=validateImgQuality, default=95),
"imglossless": Setting(required=False, validator=validateBool,
default=True),
"bgcolor": Setting(required=True, validator=validateBGColor, default="1a1a1a"),
"defaultzoom": Setting(required=True, validator=validateDefaultZoom, default=1),
"optimizeimg": Setting(required=True, validator=validateOptImg, default=[]),
"nomarkers": Setting(required=False, validator=validateBool, default=None),
"texturepath": Setting(required=False, validator=validateTexturePath, default=None),
"renderchecks": Setting(required=False, validator=validateInt, default=None),
"rerenderprob": Setting(required=True, validator=validateRerenderprob, default=0),
"crop": Setting(required=False, validator=validateCrop, default=None),
"changelist": Setting(required=False, validator=validateStr, default=None),
"markers": Setting(required=False, validator=validateMarkers, default=[]),
"overlay": Setting(required=False, validator=validateOverlays, default=[]),
"showspawn": Setting(required=False, validator=validateBool, default=True),
"base": Setting(required=False, validator=validateStr, default=""),
"poititle": Setting(required=False, validator=validateStr, default="Markers"),
"customwebassets": Setting(required=False, validator=validateWebAssetsPath, default=None),
"maxzoom": Setting(required=False, validator=validateInt, default=None),
"minzoom": Setting(required=False, validator=validateInt, default=0),
"manualpois": Setting(required=False, validator=validateManualPOIs, default=[]),
"showlocationmarker": Setting(required=False, validator=validateBool, default=True),
"center": Setting(required=False, validator=validateCoords, default=None),
# Remove this eventually (once people update their configs)
"worldname": Setting(required=False, default=None,
validator=error("The option 'worldname' is now called 'world'. Please update your config files")),
}
)))
# The worlds dict, mapping world names to world paths
conf['worlds'] = Setting(required=True, validator=make_dictValidator(validateStr, validateWorldPath), default=OrderedDict())
conf['outputdir'] = Setting(required=True, validator=validateOutputDir, default=None)
conf['processes'] = Setting(required=True, validator=int, default=-1)
# TODO clean up this ugly in sys.argv hack
if platform.system() == 'Windows' or not sys.stdout.isatty() or "--simple" in sys.argv:
obs = LoggingObserver()
else:
obs = ProgressBarObserver(fd=sys.stdout)
conf['observer'] = Setting(required=True, validator=validateObserver, default=obs)
return conf
| 7,041 | Python | .py | 101 | 61.990099 | 128 | 0.719549 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,294 | assetmanager.py | overviewer_Minecraft-Overviewer/overviewer_core/assetmanager.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import codecs
import json
import logging
import os
import time
import traceback
from PIL import Image
from . import world
from . import util
from .files import FileReplacer, mirror_dir, get_fs_caps
class AssetManager:
"""\
These objects provide an interface to metadata and persistent data, and at the
same time, controls the generated javascript files in the output directory.
There should only be one instances of these per execution.
"""
def __init__(self, outputdir, custom_assets_dir=None):
"""\
Initializes the AssetManager with the top-level output directory.
It can read/parse and write/dump the overviewerConfig.js file into this
top-level directory.
"""
self.outputdir = outputdir
self.custom_assets_dir = custom_assets_dir
self.renders = dict()
self.fs_caps = get_fs_caps(self.outputdir)
# look for overviewerConfig in self.outputdir
config_loc = os.path.join(self.outputdir, "overviewerConfig.js")
try:
with open(config_loc) as c:
ovconf_str = "{" + "\n".join(c.readlines()[1:-1]) + "}"
self.overviewerConfig = json.loads(ovconf_str)
except Exception as e:
if os.path.exists(config_loc):
logging.warning("A previous overviewerConfig.js was found, "
"but I couldn't read it for some reason."
"Continuing with a blank config")
logging.debug(traceback.format_exc())
self.overviewerConfig = dict(tilesets=dict())
def get_tileset_config(self, name):
"Return the correct dictionary from the parsed overviewerConfig.js"
for conf in self.overviewerConfig['tilesets']:
if conf['path'] == name:
return conf
return dict()
def initialize(self, tilesets):
"""Similar to finalize() but calls the tilesets' get_initial_data()
instead of get_persistent_data() to compile the generated javascript
config.
"""
self._output_assets(tilesets, True)
def finalize(self, tilesets):
"""Called to output the generated javascript and all static files to
the output directory
"""
self._output_assets(tilesets, False)
def _output_assets(self, tilesets, initial):
if not initial:
def get_data(tileset):
return tileset.get_persistent_data()
else:
def get_data(tileset):
return tileset.get_initial_data()
# dictionary to hold the overviewerConfig.js settings that we will dump
# to JSON using dumps
dump = dict()
dump['CONST'] = dict(tileSize=384)
dump['CONST']['image'] = {
'defaultMarker': 'signpost.png',
'signMarker': 'signpost_icon.png',
'bedMarker': 'bed.png',
'spawnMarker': 'markers/marker_home.png',
'spawnMarker2x': 'markers/marker_home_2x.png',
'queryMarker': 'markers/marker_location.png',
'queryMarker2x': 'markers/marker_location_2x.png'
}
dump['CONST']['mapDivId'] = 'mcmap'
dump['CONST']['UPPERLEFT'] = world.UPPER_LEFT
dump['CONST']['UPPERRIGHT'] = world.UPPER_RIGHT
dump['CONST']['LOWERLEFT'] = world.LOWER_LEFT
dump['CONST']['LOWERRIGHT'] = world.LOWER_RIGHT
dump['CONST']['image']['compass'] = {
world.UPPER_LEFT: 'compass_upper-left.png',
world.UPPER_RIGHT: 'compass_upper-right.png',
world.LOWER_LEFT: 'compass_lower-left.png',
world.LOWER_RIGHT: 'compass_lower-right.png'
}
# based on the tilesets we have, group them by worlds
worlds = []
for tileset in tilesets:
full_name = get_data(tileset)['world']
if full_name not in worlds:
worlds.append(full_name)
dump['worlds'] = worlds
dump['map'] = dict()
dump['map']['debug'] = False
dump['map']['cacheTag'] = str(int(time.time()))
dump['map']['north_direction'] = 'lower-left' # only temporary
dump['map']['controls'] = {
'pan': True,
'zoom': True,
'spawn': True,
'compass': True,
'mapType': True,
'overlays': True,
'coordsBox': True,
}
dump['tilesets'] = []
for tileset in tilesets:
dump['tilesets'].append(get_data(tileset))
# write a blank image
blank = Image.new("RGBA", (1, 1), tileset.options.get('bgcolor'))
if tileset.options.get('imgformat') != 'png':
blank = blank.convert("RGB")
blank.save(os.path.join(self.outputdir, tileset.options.get('name'),
"blank." + tileset.options.get('imgformat')))
# write out config
jsondump = json.dumps(dump, indent=4)
with FileReplacer(os.path.join(self.outputdir, "overviewerConfig.js"),
capabilities=self.fs_caps) as tmpfile:
with codecs.open(tmpfile, 'w', encoding='UTF-8') as f:
f.write("var overviewerConfig = " + jsondump + ";\n")
# Copy assets, modify index.html
self.output_noconfig()
def output_noconfig(self):
# copy web assets into destdir:
global_assets = os.path.join(util.get_program_path(),
"overviewer_core", "data", "web_assets")
if not os.path.isdir(global_assets):
global_assets = os.path.join(util.get_program_path(), "web_assets")
mirror_dir(global_assets, self.outputdir, capabilities=self.fs_caps, force_writable=True)
if self.custom_assets_dir:
# We could have done something fancy here rather than just
# overwriting the global files, but apparently this what we used to
# do pre-rewrite.
mirror_dir(self.custom_assets_dir, self.outputdir, capabilities=self.fs_caps,
force_writable=True)
# symlink old icons dir because apache sux
iconsdir = os.path.join(self.outputdir, "icons")
if (os.name == "posix" and os.symlink in os.supports_dir_fd and
not os.path.islink(iconsdir) and not os.path.isdir(iconsdir)):
od_fd = os.open(self.outputdir, os.O_DIRECTORY)
try:
os.symlink("markers", "icons", target_is_directory=True, dir_fd=od_fd)
except OSError:
# Example setup where this happens:
# Linux renders onto Windows CIFS share
logging.warning("Could not create the icons symlink")
finally:
os.close(od_fd)
# write a dummy baseMarkers.js if none exists
basemarkers_path = os.path.join(self.outputdir, "baseMarkers.js")
if not os.path.exists(basemarkers_path):
with open(basemarkers_path, "w") as f:
f.write("// if you wants signs, please see genPOI.py\n")
# create overviewer.js from the source js files
js_src = os.path.join(util.get_program_path(),
"overviewer_core", "data", "js_src")
if not os.path.isdir(js_src):
js_src = os.path.join(util.get_program_path(), "js_src")
with FileReplacer(os.path.join(self.outputdir, "overviewer.js"),
capabilities=self.fs_caps) as tmpfile:
with open(tmpfile, "w") as fout:
# first copy in js_src/overviewer.js
with open(os.path.join(js_src, "overviewer.js"), 'r') as f:
fout.write(f.read())
# now copy in the rest
for js in os.listdir(js_src):
if not js.endswith("overviewer.js") and js.endswith(".js"):
with open(os.path.join(js_src, js)) as f:
fout.write(f.read())
# Add time and version in index.html
indexpath = os.path.join(self.outputdir, "index.html")
index = codecs.open(indexpath, 'r', encoding='UTF-8').read()
index = index.replace("{title}", "Minecraft Overviewer")
index = index.replace("{time}", time.strftime("%a, %d %b %Y %H:%M:%S %Z", time.localtime()))
versionstr = "%s (%s)" % (util.findGitVersion(),
util.findGitHash()[:7])
index = index.replace("{version}", versionstr)
with FileReplacer(indexpath, capabilities=self.fs_caps) as indexpath:
with codecs.open(indexpath, 'w', encoding='UTF-8') as output:
output.write(index)
| 9,497 | Python | .py | 196 | 37.632653 | 100 | 0.596096 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,295 | progressbar.py | overviewer_Minecraft-Overviewer/overviewer_core/progressbar.py | #!/usr/bin/env python3
# -*- coding: iso-8859-1 -*-
#
# progressbar - Text progressbar library for python.
# Copyright (c) 2005 Nilton Volpato
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
"""Text progressbar library for python.
This library provides a text mode progressbar. This is tipically used
to display the progress of a long running operation, providing a
visual clue that processing is underway.
The ProgressBar class manages the progress, and the format of the line
is given by a number of widgets. A widget is an object that may
display diferently depending on the state of the progress. There are
three types of widget:
- a string, which always shows itself;
- a ProgressBarWidget, which may return a diferent value every time
it's update method is called; and
- a ProgressBarWidgetHFill, which is like ProgressBarWidget, except it
expands to fill the remaining width of the line.
The progressbar module is very easy to use, yet very powerful. And
automatically supports features like auto-resizing when available.
"""
__author__ = "Nilton Volpato"
__author_email__ = "first-name dot last-name @ gmail.com"
__date__ = "2006-05-07"
__version__ = "2.2"
# Changelog
#
# 2006-05-07: v2.2 fixed bug in windows
# 2005-12-04: v2.1 autodetect terminal width, added start method
# 2005-12-04: v2.0 everything is now a widget (wow!)
# 2005-12-03: v1.0 rewrite using widgets
# 2005-06-02: v0.5 rewrite
# 2004-??-??: v0.1 first version
import sys, time
from array import array
try:
from fcntl import ioctl
import termios
except ImportError:
pass
import signal
class ProgressBarWidget(object):
"""This is an element of ProgressBar formatting.
The ProgressBar object will call it's update value when an update
is needed. It's size may change between call, but the results will
not be good if the size changes drastically and repeatedly.
"""
def update(self, pbar):
"""Returns the string representing the widget.
The parameter pbar is a reference to the calling ProgressBar,
where one can access attributes of the class for knowing how
the update must be made.
At least this function must be overriden."""
pass
class ProgressBarWidgetHFill(object):
"""This is a variable width element of ProgressBar formatting.
The ProgressBar object will call it's update value, informing the
width this object must the made. This is like TeX \\hfill, it will
expand to fill the line. You can use more than one in the same
line, and they will all have the same width, and together will
fill the line.
"""
def update(self, pbar, width):
"""Returns the string representing the widget.
The parameter pbar is a reference to the calling ProgressBar,
where one can access attributes of the class for knowing how
the update must be made. The parameter width is the total
horizontal width the widget must have.
At least this function must be overriden."""
pass
class ETA(ProgressBarWidget):
"Widget for the Estimated Time of Arrival"
def __init__(self, prefix='ETA: ', format=None):
self.prefix = prefix
if format:
self.format = format
else:
self.format = lambda seconds: '%02ih %02im %02is' % \
(seconds // 3600, (seconds % 3600) // 60, seconds % 60)
def update(self, pbar):
if pbar.finished:
return 'Time: ' + self.format(pbar.seconds_elapsed)
else:
if pbar.currval:
eta = pbar.seconds_elapsed * pbar.maxval / pbar.currval - pbar.seconds_elapsed
return self.prefix + self.format(eta)
else:
return self.prefix + '-' * 6
class GenericSpeed(ProgressBarWidget):
"Widget for showing the values/s"
def __init__(self, format='%6.2f ?/s'):
if callable(format):
self.format = format
else:
self.format = lambda speed: format % speed
def update(self, pbar):
if pbar.seconds_elapsed < 2e-6:
speed = 0.0
else:
speed = float(pbar.currval) / pbar.seconds_elapsed
return self.format(speed)
class FileTransferSpeed(ProgressBarWidget):
"Widget for showing the transfer speed (useful for file transfers)."
def __init__(self):
self.fmt = '%6.2f %s'
self.units = ['B','K','M','G','T','P']
def update(self, pbar):
if pbar.seconds_elapsed < 2e-6:#== 0:
bps = 0.0
else:
bps = float(pbar.currval) / pbar.seconds_elapsed
spd = bps
for u in self.units:
if spd < 1000:
break
spd /= 1000
return self.fmt % (spd, u+'/s')
class RotatingMarker(ProgressBarWidget):
"A rotating marker for filling the bar of progress."
def __init__(self, markers='|/-\\'):
self.markers = markers
self.curmark = -1
def update(self, pbar):
if pbar.finished:
return self.markers[0]
self.curmark = (self.curmark + 1)%len(self.markers)
return self.markers[self.curmark]
class Percentage(ProgressBarWidget):
"Just the percentage done."
def __init__(self, format='%3d%%'):
self.format = format
def update(self, pbar):
return self.format % pbar.percentage()
class CounterWidget(ProgressBarWidget):
"Simple display of (just) the current value"
def update(self, pbar):
return str(pbar.currval)
class FractionWidget(ProgressBarWidget):
def __init__(self, sep=' / '):
self.sep = sep
def update(self, pbar):
return '%2d%s%2d' % (pbar.currval, self.sep, pbar.maxval)
class Bar(ProgressBarWidgetHFill):
"The bar of progress. It will strech to fill the line."
def __init__(self, marker='#', left='|', right='|'):
self.marker = marker
self.left = left
self.right = right
def _format_marker(self, pbar):
if isinstance(self.marker, str):
return self.marker
else:
return self.marker.update(pbar)
def update(self, pbar, width):
percent = pbar.percentage()
cwidth = int(width - len(self.left) - len(self.right))
marked_width = int(percent * cwidth / 100)
m = self._format_marker(pbar)
bar = (self.left + (m*marked_width).ljust(cwidth) + self.right)
return bar
class ReverseBar(Bar):
"The reverse bar of progress, or bar of regress. :)"
def update(self, pbar, width):
percent = pbar.percentage()
cwidth = width - len(self.left) - len(self.right)
marked_width = int(percent * cwidth / 100)
m = self._format_marker(pbar)
bar = (self.left + (m*marked_width).rjust(cwidth) + self.right)
return bar
default_widgets = [Percentage(), ' ', Bar()]
class ProgressBar(object):
"""This is the ProgressBar class, it updates and prints the bar.
The term_width parameter may be an integer. Or None, in which case
it will try to guess it, if it fails it will default to 80 columns.
The simple use is like this:
>>> pbar = ProgressBar().start()
>>> for i in xrange(100):
... # do something
... pbar.update(i+1)
...
>>> pbar.finish()
But anything you want to do is possible (well, almost anything).
You can supply different widgets of any type in any order. And you
can even write your own widgets! There are many widgets already
shipped and you should experiment with them.
When implementing a widget update method you may access any
attribute or function of the ProgressBar object calling the
widget's update method. The most important attributes you would
like to access are:
- currval: current value of the progress, 0 <= currval <= maxval
- maxval: maximum (and final) value of the progress
- finished: True if the bar is have finished (reached 100%), False o/w
- start_time: first time update() method of ProgressBar was called
- seconds_elapsed: seconds elapsed since start_time
- percentage(): percentage of the progress (this is a method)
"""
def __init__(self, maxval=100, widgets=default_widgets, term_width=None,
fd=sys.stderr):
assert maxval > 0
self.maxval = maxval
self.widgets = widgets
self.fd = fd
self.signal_set = False
if term_width is None:
try:
self.handle_resize(None,None)
signal.signal(signal.SIGWINCH, self.handle_resize)
signal.siginterrupt(signal.SIGWINCH, False)
self.signal_set = True
except:
self.term_width = 79
else:
self.term_width = term_width
self.currval = 0
self.finished = False
self.start_time = None
self.seconds_elapsed = 0
def handle_resize(self, signum, frame):
h,w=array('h', ioctl(self.fd,termios.TIOCGWINSZ,'\0'*8))[:2]
self.term_width = w
def percentage(self):
"Returns the percentage of the progress."
return self.currval*100.0 / self.maxval
def _format_widgets(self):
r = []
hfill_inds = []
num_hfill = 0
currwidth = 0
for i, w in enumerate(self.widgets):
if isinstance(w, ProgressBarWidgetHFill):
r.append(w)
hfill_inds.append(i)
num_hfill += 1
elif isinstance(w, str):
r.append(w)
currwidth += len(w)
else:
weval = w.update(self)
currwidth += len(weval)
r.append(weval)
for iw in hfill_inds:
r[iw] = r[iw].update(self, (self.term_width-currwidth)/num_hfill)
return r
def _format_line(self):
return ''.join(self._format_widgets()).ljust(self.term_width)
def _need_update(self):
return True
def update(self, value):
"Updates the progress bar to a new value."
assert 0 <= value <= self.maxval
self.currval = value
if not self._need_update() or self.finished:
return False
if not self.start_time:
self.start_time = time.time()
self.seconds_elapsed = time.time() - self.start_time
if value != self.maxval:
self.fd.write(self._format_line() + '\r')
else:
self.finished = True
self.fd.write(self._format_line() + '\n')
self.fd.flush()
return True
def start(self):
"""Start measuring time, and prints the bar at 0%.
It returns self so you can use it like this:
>>> pbar = ProgressBar().start()
>>> for i in xrange(100):
... # do something
... pbar.update(i+1)
...
>>> pbar.finish()
"""
self.update(0)
return self
def finish(self):
"""Used to tell the progress is finished."""
self.update(self.maxval)
if self.signal_set:
signal.signal(signal.SIGWINCH, signal.SIG_DFL)
if __name__=='__main__':
import os
def example1():
widgets = ['Test: ', Percentage(), ' ', Bar(marker=RotatingMarker()),
' ', ETA(), ' ', FileTransferSpeed()]
pbar = ProgressBar(widgets=widgets, maxval=10000000).start()
for i in range(1000000):
# do something
pbar.update(10*i+1)
pbar.finish()
print
def example2():
class CrazyFileTransferSpeed(FileTransferSpeed):
"It's bigger between 45 and 80 percent"
def update(self, pbar):
if 45 < pbar.percentage() < 80:
return 'Bigger Now ' + FileTransferSpeed.update(self,pbar)
else:
return FileTransferSpeed.update(self,pbar)
widgets = [CrazyFileTransferSpeed(),' <<<', Bar(), '>>> ', Percentage(),' ', ETA()]
pbar = ProgressBar(widgets=widgets, maxval=10000000)
# maybe do something
pbar.start()
for i in range(2000000):
# do something
pbar.update(5*i+1)
pbar.finish()
print
def example3():
widgets = [Bar('>'), ' ', ETA(), ' ', ReverseBar('<')]
pbar = ProgressBar(widgets=widgets, maxval=10000000).start()
for i in range(1000000):
# do something
pbar.update(10*i+1)
pbar.finish()
print
def example4():
widgets = ['Test: ', Percentage(), ' ',
Bar(marker='0',left='[',right=']'),
' ', ETA(), ' ', FileTransferSpeed()]
pbar = ProgressBar(widgets=widgets, maxval=500)
pbar.start()
for i in range(100,500+1,50):
time.sleep(0.2)
pbar.update(i)
pbar.finish()
print
example1()
example2()
example3()
example4()
| 13,669 | Python | .py | 345 | 31.86087 | 94 | 0.625283 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,296 | files.py | overviewer_Minecraft-Overviewer/overviewer_core/files.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import os
import os.path
import tempfile
import shutil
import logging
import stat
import errno
default_caps = {"chmod_works": True, "rename_works": True}
def get_fs_caps(dir_to_test):
return {"chmod_works": does_chmod_work(dir_to_test),
"rename_works": does_rename_work(dir_to_test)
}
def does_chmod_work(dir_to_test):
"Detects if chmod works in a given directory"
# a CIFS mounted FS is the only thing known to reliably not provide chmod
if not os.path.isdir(dir_to_test):
return True
f1 = tempfile.NamedTemporaryFile(dir=dir_to_test)
try:
f1_stat = os.stat(f1.name)
os.chmod(f1.name, f1_stat.st_mode | stat.S_IRUSR)
chmod_works = True
logging.debug("Detected that chmods work in %r" % dir_to_test)
except OSError:
chmod_works = False
logging.debug("Detected that chmods do NOT work in %r" % dir_to_test)
return chmod_works
def does_rename_work(dir_to_test):
try:
with tempfile.NamedTemporaryFile(dir=dir_to_test) as f1:
with tempfile.NamedTemporaryFile(dir=dir_to_test) as f2:
try:
os.rename(f1.name,f2.name)
except OSError:
renameworks = False
logging.debug("Detected that overwriting renames do NOT work in %r"
% dir_to_test)
else:
renameworks = True
logging.debug("Detected that overwriting renames work in %r" % dir_to_test)
# re-make this file so it can be deleted without error
open(f1.name, 'w').close()
except FileNotFoundError:
# Special handling for CIFS, which simply cannot cope with any rename whatsoever
renameworks = False
return renameworks
## useful recursive copy, that ignores common OS cruft
def mirror_dir(src, dst, entities=None, capabilities=default_caps, force_writable=False):
'''copies all of the entities from src to dst'''
chmod_works = capabilities.get("chmod_works")
if not os.path.exists(dst):
os.mkdir(dst)
if entities and type(entities) != list: raise Exception("Expected a list, got a %r instead" % type(entities))
# files which are problematic and should not be copied
# usually, generated by the OS
skip_files = ['Thumbs.db', '.DS_Store']
for entry in os.listdir(src):
if entry in skip_files:
continue
if entities and entry not in entities:
continue
if os.path.isdir(os.path.join(src,entry)):
mirror_dir(os.path.join(src, entry), os.path.join(dst, entry), capabilities=capabilities, force_writable=force_writable)
elif os.path.isfile(os.path.join(src,entry)):
try:
if chmod_works:
shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
if force_writable: # for shitty neckbeard ware
dst_stat = os.stat(os.path.join(dst, entry))
os.chmod(os.path.join(dst, entry), dst_stat.st_mode | stat.S_IWUSR)
else:
shutil.copyfile(os.path.join(src, entry), os.path.join(dst, entry))
except IOError as outer:
try:
# maybe permission problems?
src_stat = os.stat(os.path.join(src, entry))
os.chmod(os.path.join(src, entry), src_stat.st_mode | stat.S_IRUSR)
dst_stat = os.stat(os.path.join(dst, entry))
os.chmod(os.path.join(dst, entry), dst_stat.st_mode | stat.S_IWUSR)
except OSError: # we don't care if this fails
pass
# try again; if this stills throws an error, let it propagate up
if chmod_works:
shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
if force_writable:
dst_stat = os.stat(os.path.join(dst, entry))
os.chmod(os.path.join(dst, entry), dst_stat.st_mode | stat.S_IWUSR)
else:
shutil.copyfile(os.path.join(src, entry), os.path.join(dst, entry))
# Define a context manager to handle atomic renaming or "just forget it write
# straight to the file" depending on whether os.rename provides atomic
# overwrites.
# Detect whether os.rename will overwrite files
doc = """This class acts as a context manager for files that are to be written
out overwriting an existing file.
The parameter is the destination filename. The value returned into the context
is the filename that should be used. On systems that support an atomic
os.rename(), the filename will actually be a temporary file, and it will be
atomically replaced over the destination file on exit.
On systems that don't support an atomic rename, the filename returned is the
filename given.
If an error is encountered, the file is attempted to be removed, and the error
is propagated.
Example:
with FileReplacer("config") as configname:
with open(configout, 'w') as configout:
configout.write(newconfig)
"""
class FileReplacer(object):
__doc__ = doc
def __init__(self, destname, capabilities=default_caps):
self.caps = capabilities
self.destname = destname
if self.caps.get("rename_works"):
self.tmpname = destname + ".tmp"
def __enter__(self):
if self.caps.get("rename_works"):
# rename works here. Return a temporary filename
return self.tmpname
return self.destname
def __exit__(self, exc_type, exc_val, exc_tb):
if self.caps.get("rename_works"):
if exc_type:
# error
try:
os.remove(self.tmpname)
except Exception as e:
logging.warning("An error was raised, so I was doing "
"some cleanup first, but I couldn't remove "
"'%s'!", self.tmpname)
else:
# copy permission bits, if needed
if self.caps.get("chmod_works") and os.path.exists(self.destname):
try:
shutil.copymode(self.destname, self.tmpname)
except OSError as e:
# Ignore errno ENOENT: file does not exist. Due to a race
# condition, two processes could conceivably try and update
# the same temp file at the same time
if e.errno != errno.ENOENT:
raise
# atomic rename into place
try:
os.rename(self.tmpname, self.destname)
except OSError as e:
# Ignore errno ENOENT: file does not exist. Due to a race
# condition, two processes could conceivably try and update
# the same temp file at the same time
if e.errno != errno.ENOENT:
raise
| 7,912 | Python | .py | 164 | 37.073171 | 132 | 0.608036 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,297 | settingsValidators.py | overviewer_Minecraft-Overviewer/overviewer_core/settingsValidators.py | # see settingsDefinition.py
import logging
import os
import os.path
from collections import OrderedDict
from . import rendermodes
from . import util
from .optimizeimages import Optimizer
from .world import LOWER_LEFT, LOWER_RIGHT, UPPER_LEFT, UPPER_RIGHT
class ValidationException(Exception):
pass
class Setting(object):
__slots__ = ['required', 'validator', 'default']
def __init__(self, required, validator, default):
self.required = required
self.validator = validator
self.default = default
def expand_path(p):
p = os.path.expanduser(p)
p = os.path.expandvars(p)
p = os.path.abspath(p)
return p
def checkBadEscape(s):
# If any of these weird characters are in the path, raise an exception
# instead of fixing this should help us educate our users about pathslashes
bad_escapes = ['\a', '\b', '\t', '\n', '\v', '\f', '\r']
for b in bad_escapes:
if b in s:
raise ValueError("Invalid character %s in path. Please use "
"forward slashes ('/'). Please see our docs for "
"more info." % repr(b))
for c in range(10):
if chr(c) in s:
raise ValueError("Invalid character '\\%s' in path. "
"Please use forward slashes ('/'). "
"See our docs for more info." % c)
return s
def validateMarkers(filterlist):
if type(filterlist) != list:
raise ValidationException("Markers must specify a list of filters.")
for x in filterlist:
if type(x) != dict:
raise ValidationException("Markers must specify a list of dictionaries.")
if "name" not in x:
raise ValidationException("Filter must define a name.")
if "filterFunction" not in x:
raise ValidationException("Filter must define a filter function.")
if not callable(x['filterFunction']):
raise ValidationException("%r must be a function." % x['filterFunction'])
return filterlist
def validateOverlays(renderlist):
if type(renderlist) != list:
raise ValidationException("Overlay must specify a list of renders.")
for x in renderlist:
if validateStr(x) == '':
raise ValidationException("%r must be a string." % x)
return renderlist
def validateWorldPath(worldpath):
checkBadEscape(worldpath)
abs_path = expand_path(worldpath)
if not os.path.exists(os.path.join(abs_path, "level.dat")):
raise ValidationException("No level.dat file in '%s'. Are you sure you have the right "
"path?" % (abs_path,))
return abs_path
def validateRenderMode(mode):
# make sure that mode is a list of things that are all rendermode primative
if isinstance(mode, str):
# Try and find an item named "mode" in the rendermodes module
mode = mode.lower().replace("-", "_")
try:
mode = getattr(rendermodes, mode)
except AttributeError:
raise ValidationException("You must specify a valid rendermode, not '%s'. "
"See the docs for valid rendermodes." % mode)
if isinstance(mode, rendermodes.RenderPrimitive):
mode = [mode]
if not isinstance(mode, list):
raise ValidationException("%r is not a valid list of rendermodes. "
"It should be a list." % mode)
for m in mode:
if not isinstance(m, rendermodes.RenderPrimitive):
raise ValidationException("%r is not a valid rendermode primitive." % m)
return mode
def validateNorthDirection(direction):
# normalize to integers
intdir = 0 # default
if type(direction) == int:
intdir = direction
elif isinstance(direction, str):
direction = direction.lower().replace("-", "").replace("_", "")
if direction == "upperleft":
intdir = UPPER_LEFT
elif direction == "upperright":
intdir = UPPER_RIGHT
elif direction == "lowerright":
intdir = LOWER_RIGHT
elif direction == "lowerleft":
intdir = LOWER_LEFT
else:
raise ValidationException("'%s' is not a valid north direction." % direction)
if intdir < 0 or intdir > 3:
raise ValidationException("%r is not a valid north direction." % direction)
return intdir
def validateRerenderprob(s):
val = float(s)
if val < 0 or val >= 1:
raise ValidationException("%r is not a valid rerender probability value. "
"Should be between 0.0 and 1.0." % s)
return val
def validateImgFormat(fmt):
if fmt not in ("png", "jpg", "jpeg", "webp"):
raise ValidationException("%r is not a valid image format." % fmt)
if fmt == "jpeg":
fmt = "jpg"
if fmt == "webp":
try:
from PIL import _webp
except ImportError:
raise ValidationException("WebP is not supported by your PIL/Pillow installation.")
return fmt
def validateImgQuality(qual):
intqual = int(qual)
if (intqual < 0 or intqual > 100):
raise ValidationException("%r is not a valid image quality." % intqual)
return intqual
def validateBGColor(color):
"""BG color must be an HTML color, with an option leading # (hash symbol)
returns an (r,b,g) 3-tuple
"""
if type(color) == str:
if color[0] != "#":
color = "#" + color
if len(color) != 7:
raise ValidationException("%r is not a valid color. Expected HTML color syntax. "
"(i.e. #RRGGBB)" % color)
try:
r = int(color[1:3], 16)
g = int(color[3:5], 16)
b = int(color[5:7], 16)
return (r, g, b, 0)
except ValueError:
raise ValidationException("%r is not a valid color. Expected HTML color syntax. "
"(i.e. #RRGGBB)" % color)
elif type(color) == tuple:
if len(color) != 4:
raise ValidationException("%r is not a valid color. Expected a 4-tuple." % (color,))
return color
def validateOptImg(optimizers):
if isinstance(optimizers, int):
from .optimizeimages import pngcrush
logging.warning("You're using a deprecated definition of optimizeimg. "
"We'll do what you say for now, but please fix this as soon as possible.")
optimizers = [pngcrush()]
if not isinstance(optimizers, list):
raise ValidationException("What you passed to optimizeimg is not a list. "
"Make sure you specify them like [foo()], with square brackets.")
if optimizers:
for opt, next_opt in list(zip(optimizers, optimizers[1:])) + [(optimizers[-1], None)]:
if not isinstance(opt, Optimizer):
raise ValidationException("Invalid Optimizer!")
opt.check_availability()
# Check whether the chaining is somewhat sane
if next_opt:
if opt.is_crusher() and not next_opt.is_crusher():
logging.warning("You're feeding a crushed output into an optimizer that "
"does not crush. This is most likely pointless, and wastes "
"time.")
return optimizers
def validateTexturePath(path):
# Expand user dir in directories strings
path = expand_path(path)
if not os.path.exists(path):
raise ValidationException("%r does not exist." % path)
return path
def validateBool(b):
return bool(b)
def validateFloat(f):
return float(f)
def validateInt(i):
return int(i)
def validateStr(s):
return str(s)
def validateDimension(d):
# returns (original, argument to get_type)
# these are provided as arguments to RegionSet.get_type()
pretty_names = {
"nether": "DIM-1",
"overworld": None,
"end": "DIM1",
"default": 0,
}
try:
return (d, pretty_names[d])
except KeyError:
return (d, d)
def validateOutputDir(d):
checkBadEscape(d)
if not d.strip():
raise ValidationException("You must specify a valid output directory.")
return expand_path(d)
def validateCrop(value):
if not isinstance(value, list):
value = [value]
cropZones = []
for zone in value:
if not isinstance(zone, tuple) or len(zone) != 4:
raise ValidationException("The value for the 'crop' setting must be an array of "
"tuples of length 4.")
a, b, c, d = tuple(int(x) for x in zone)
if a >= c:
a, c = c, a
if b >= d:
b, d = d, b
cropZones.append((a, b, c, d))
return cropZones
def validateObserver(observer):
if all([hasattr(observer, m) for m in ['start', 'add', 'update', 'finish']]):
return observer
else:
raise ValidationException("%r does not look like an observer." % repr(observer))
def validateDefaultZoom(z):
if z > 0:
return int(z)
else:
raise ValidationException("The default zoom is set below 1.")
def validateWebAssetsPath(p):
try:
validatePath(p)
except ValidationException as e:
raise ValidationException("Bad custom web assets path: %s" % e.message)
def validatePath(p):
checkBadEscape(p)
abs_path = expand_path(p)
if not os.path.exists(abs_path):
raise ValidationException("'%s' does not exist. Path initially given as '%s'"
% (abs_path, p))
def validateManualPOIs(d):
for poi in d:
if 'x' not in poi or 'y' not in poi or 'z' not in poi or 'id' not in poi:
raise ValidationException("Not all POIs have x/y/z coordinates or an id: %r." % poi)
return d
def validateCoords(c):
if not isinstance(c, (list, tuple)):
raise ValidationException("Your coordinates '{}' are not a list or a tuple.".format(c))
if len(c) not in [2, 3]:
raise ValidationException("'{}' is not a valid list or tuple of coordinates, "
"because we expect either 2 or 3 elements.".format(c))
if len(c) == 2:
x, z = [validateInt(i) for i in c]
y = 64
else:
x, y, z = [validateInt(i) for i in c]
return (x, y, z)
def make_dictValidator(keyvalidator, valuevalidator):
"""Compose and return a dict validator -- a validator that validates each
key and value in a dictionary.
The arguments are the validator function to use for the keys, and the
validator function to use for the values.
"""
def v(d):
newd = OrderedDict()
for key, value in d.items():
newd[keyvalidator(key)] = valuevalidator(value)
return newd
# Put these objects as attributes of the function so they can be accessed
# externally later if need be
v.keyvalidator = keyvalidator
v.valuevalidator = valuevalidator
return v
def make_configDictValidator(config, ignore_undefined=False):
"""Okay, stay with me here, this may get confusing. This function returns a
validator that validates a "configdict". This is a term I just made up to
refer to a dict that holds config information: keys are strings and values
are whatever that config value is. The argument to /this/ function is a
dictionary defining the valid keys for the configdict. It therefore maps
those key names to Setting objects. When the returned validator function
validates, it calls all the appropriate validators for each configdict
setting
I hope that makes sense.
ignore_undefined, if True, will ignore any items in the dict to be
validated which don't have a corresponding definition in the config.
Otherwise, undefined entries will raise an error.
"""
def configDictValidator(d):
newdict = OrderedDict()
# values are config keys that the user specified that don't match any
# valid key
# keys are the correct configuration key
undefined_key_matches = {}
# Go through the keys the user gave us and make sure they're all valid.
for key in d.keys():
if key not in config:
# Try to find a probable match
match = _get_closest_match(key, iter(config.keys()))
if match and ignore_undefined:
# Save this for later. It only matters if this is a typo of
# some required key that wasn't specified. (If all required
# keys are specified, then this should be ignored)
undefined_key_matches[match] = key
newdict[key] = d[key]
elif match:
raise ValidationException(
"'%s' is not a configuration item. Did you mean '%s'?" % (key, match))
elif not ignore_undefined:
raise ValidationException("'%s' is not a configuration item." % key)
else:
# the key is to be ignored. Copy it as-is to the `newdict`
# to be returned. It shouldn't conflict, and may be used as
# a default value for a render configdict later on.
newdict[key] = d[key]
# Iterate through the defined keys in the configuration (`config`),
# checking each one to see if the user specified it (in `d`). Then
# validate it and copy the result to `newdict`
for configkey, configsetting in config.items():
if configkey in d:
# This key /was/ specified in the user's dict. Make sure it validates.
newdict[configkey] = configsetting.validator(d[configkey])
elif configsetting.default is not None:
# There is a default, use that instead
newdict[configkey] = configsetting.validator(configsetting.default)
elif configsetting.required:
# The user did not give us this key, there is no default, AND
# it's required. This is an error.
if configkey in undefined_key_matches:
raise ValidationException(
"Key '%s' is not a valid configuration item. Did you mean '%s'?"
% (undefined_key_matches[configkey], configkey))
else:
raise ValidationException("Required key '%s' was not specified. You must give "
"a value for this setting." % configkey)
return newdict
# Put these objects as attributes of the function so they can be accessed
# externally later if need be
configDictValidator.config = config
configDictValidator.ignore_undefined = ignore_undefined
return configDictValidator
def error(errstr):
def validator(_):
raise ValidationException(errstr)
return validator
# Activestate recipe 576874
def _levenshtein(s1, s2):
l1 = len(s1)
l2 = len(s2)
matrix = [list(range(l1 + 1))] * (l2 + 1)
for zz in range(l2 + 1):
matrix[zz] = list(range(zz, zz + l1 + 1))
for zz in range(0, l2):
for sz in range(0, l1):
if s1[sz] == s2[zz]:
matrix[zz + 1][sz + 1] = min(matrix[zz + 1][sz] + 1, matrix[zz][sz + 1] + 1,
matrix[zz][sz])
else:
matrix[zz + 1][sz + 1] = min(matrix[zz + 1][sz] + 1, matrix[zz][sz + 1] + 1,
matrix[zz][sz] + 1)
return matrix[l2][l1]
def _get_closest_match(s, keys):
"""Returns a probable match for the given key `s` out of the possible keys in
`keys`. Returns None if no matches are very close.
"""
# Adjust this. 3 is probably a good number, it's probably not a typo if the
# distance is >3
threshold = 3
minmatch = None
mindist = threshold + 1
for key in keys:
d = _levenshtein(s, key)
if d < mindist:
minmatch = key
mindist = d
if mindist <= threshold:
return minmatch
return None
| 16,345 | Python | .py | 373 | 34.120643 | 99 | 0.606021 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,298 | textures.py | overviewer_Minecraft-Overviewer/overviewer_core/textures.py | # This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
from collections import OrderedDict
import sys
import imp
import os
import os.path
import zipfile
from io import BytesIO
import math
from random import randint
import numpy
from PIL import Image, ImageEnhance, ImageOps, ImageDraw
import logging
import functools
from . import util
BLOCKTEX = "assets/minecraft/textures/block/"
# global variables to collate information in @material decorators
blockmap_generators = {}
known_blocks = set()
used_datas = set()
max_blockid = 0
max_data = 0
transparent_blocks = set()
solid_blocks = set()
fluid_blocks = set()
nospawn_blocks = set()
nodata_blocks = set()
# This is here for circular import reasons.
# Please don't ask, I choose to repress these memories.
# ... okay fine I'll tell you.
# Initialising the C extension requires access to the globals above.
# Due to the circular import, this wouldn't work, unless we reload the
# module in the C extension or just move the import below its dependencies.
from .c_overviewer import alpha_over
class TextureException(Exception):
"To be thrown when a texture is not found."
pass
color_map = ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray",
"light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
##
## Textures object
##
class Textures(object):
"""An object that generates a set of block sprites to use while
rendering. It accepts a background color, north direction, and
local textures path.
"""
def __init__(self, texturepath=None, bgcolor=(26, 26, 26, 0), northdirection=0):
self.bgcolor = bgcolor
self.rotation = northdirection
self.find_file_local_path = texturepath
# not yet configurable
self.texture_size = 24
self.texture_dimensions = (self.texture_size, self.texture_size)
# this is set in in generate()
self.generated = False
# see load_image_texture()
self.texture_cache = {}
# once we find a jarfile that contains a texture, we cache the ZipFile object here
self.jars = OrderedDict()
##
## pickle support
##
def __getstate__(self):
# we must get rid of the huge image lists, and other images
attributes = self.__dict__.copy()
for attr in ['blockmap', 'biome_grass_texture', 'watertexture', 'lavatexture', 'firetexture', 'portaltexture', 'lightcolor', 'grasscolor', 'foliagecolor', 'watercolor', 'texture_cache']:
try:
del attributes[attr]
except KeyError:
pass
attributes['jars'] = OrderedDict()
return attributes
def __setstate__(self, attrs):
# regenerate textures, if needed
for attr, val in list(attrs.items()):
setattr(self, attr, val)
self.texture_cache = {}
if self.generated:
self.generate()
##
## The big one: generate()
##
def generate(self):
# Make sure we have the foliage/grasscolor images available
try:
self.load_foliage_color()
self.load_grass_color()
except TextureException as e:
logging.error(
"Your system is missing either assets/minecraft/textures/colormap/foliage.png "
"or assets/minecraft/textures/colormap/grass.png. Either complement your "
"resource pack with these texture files, or install the vanilla Minecraft "
"client to use as a fallback.")
raise e
# generate biome grass mask
self.biome_grass_texture = self.build_block(self.load_image_texture("assets/minecraft/textures/block/grass_block_top.png"), self.load_image_texture("assets/minecraft/textures/block/grass_block_side_overlay.png"))
# generate the blocks
global blockmap_generators
global known_blocks, used_datas
self.blockmap = [None] * max_blockid * max_data
for (blockid, data), texgen in list(blockmap_generators.items()):
tex = texgen(self, blockid, data)
self.blockmap[blockid * max_data + data] = self.generate_texture_tuple(tex)
if self.texture_size != 24:
# rescale biome grass
self.biome_grass_texture = self.biome_grass_texture.resize(self.texture_dimensions, Image.ANTIALIAS)
# rescale the rest
for i, tex in enumerate(blockmap):
if tex is None:
continue
block = tex[0]
scaled_block = block.resize(self.texture_dimensions, Image.ANTIALIAS)
blockmap[i] = self.generate_texture_tuple(scaled_block)
self.generated = True
##
## Helpers for opening textures
##
def find_file(self, filename, mode="rb", verbose=False):
"""Searches for the given file and returns an open handle to it.
This searches the following locations in this order:
* In the directory textures_path given in the initializer if not already open
* In an already open resource pack or client jar file
* In the resource pack given by textures_path
* The program dir (same dir as overviewer.py) for extracted textures
* On Darwin, in /Applications/Minecraft for extracted textures
* Inside a minecraft client jar. Client jars are searched for in the
following location depending on platform:
* On Windows, at %APPDATA%/.minecraft/versions/
* On Darwin, at
$HOME/Library/Application Support/minecraft/versions
* at $HOME/.minecraft/versions/
Only the latest non-snapshot version >1.6 is used
* The overviewer_core/data/textures dir
"""
if verbose: logging.info("Starting search for {0}".format(filename))
# Look for the file is stored in with the overviewer
# installation. We include a few files that aren't included with Minecraft
# textures. This used to be for things such as water and lava, since
# they were generated by the game and not stored as images. Nowdays I
# believe that's not true, but we still have a few files distributed
# with overviewer.
# Do this first so we don't try all .jar files for stuff like "water.png"
programdir = util.get_program_path()
if verbose: logging.info("Looking for texture in overviewer_core/data/textures")
path = os.path.join(programdir, "overviewer_core", "data", "textures", filename)
if os.path.isfile(path):
if verbose: logging.info("Found %s in '%s'", filename, path)
return open(path, mode)
elif hasattr(sys, "frozen") or imp.is_frozen("__main__"):
# windows special case, when the package dir doesn't exist
path = os.path.join(programdir, "textures", filename)
if os.path.isfile(path):
if verbose: logging.info("Found %s in '%s'", filename, path)
return open(path, mode)
# A texture path was given on the command line. Search this location
# for the file first.
if self.find_file_local_path:
if (self.find_file_local_path not in self.jars
and os.path.isfile(self.find_file_local_path)):
# Must be a resource pack. Look for the requested file within
# it.
try:
pack = zipfile.ZipFile(self.find_file_local_path)
# pack.getinfo() will raise KeyError if the file is
# not found.
pack.getinfo(filename)
if verbose: logging.info("Found %s in '%s'", filename,
self.find_file_local_path)
self.jars[self.find_file_local_path] = pack
# ok cool now move this to the start so we pick it first
self.jars.move_to_end(self.find_file_local_path, last=False)
return pack.open(filename)
except (zipfile.BadZipfile, KeyError, IOError):
pass
elif os.path.isdir(self.find_file_local_path):
full_path = os.path.join(self.find_file_local_path, filename)
if os.path.isfile(full_path):
if verbose: logging.info("Found %s in '%s'", filename, full_path)
return open(full_path, mode)
# We already have some jars open, better use them.
if len(self.jars) > 0:
for jarpath in self.jars:
try:
jar = self.jars[jarpath]
jar.getinfo(filename)
if verbose: logging.info("Found (cached) %s in '%s'", filename,
jarpath)
return jar.open(filename)
except (KeyError, IOError) as e:
pass
# If we haven't returned at this point, then the requested file was NOT
# found in the user-specified texture path or resource pack.
if verbose: logging.info("Did not find the file in specified texture path")
# Look in the location of the overviewer executable for the given path
path = os.path.join(programdir, filename)
if os.path.isfile(path):
if verbose: logging.info("Found %s in '%s'", filename, path)
return open(path, mode)
if sys.platform.startswith("darwin"):
path = os.path.join("/Applications/Minecraft", filename)
if os.path.isfile(path):
if verbose: logging.info("Found %s in '%s'", filename, path)
return open(path, mode)
if verbose: logging.info("Did not find the file in overviewer executable directory")
if verbose: logging.info("Looking for installed minecraft jar files...")
# Find an installed minecraft client jar and look in it for the texture
# file we need.
versiondir = ""
if "APPDATA" in os.environ and sys.platform.startswith("win"):
versiondir = os.path.join(os.environ['APPDATA'], ".minecraft", "versions")
elif "HOME" in os.environ:
# For linux:
versiondir = os.path.join(os.environ['HOME'], ".minecraft", "versions")
if not os.path.exists(versiondir) and sys.platform.startswith("darwin"):
# For Mac:
versiondir = os.path.join(os.environ['HOME'], "Library",
"Application Support", "minecraft", "versions")
try:
if verbose: logging.info("Looking in the following directory: \"%s\"" % versiondir)
versions = os.listdir(versiondir)
if verbose: logging.info("Found these versions: {0}".format(versions))
except OSError:
# Directory doesn't exist? Ignore it. It will find no versions and
# fall through the checks below to the error at the bottom of the
# method.
versions = []
available_versions = []
for version in versions:
# Look for the latest non-snapshot that is at least 1.8. This
# version is only compatible with >=1.8, and we cannot in general
# tell if a snapshot is more or less recent than a release.
# Allow two component names such as "1.8" and three component names
# such as "1.8.1"
if version.count(".") not in (1,2):
continue
try:
versionparts = [int(x) for x in version.split(".")]
except ValueError:
continue
if versionparts < [1,8]:
continue
available_versions.append(versionparts)
available_versions.sort(reverse=True)
if not available_versions:
if verbose: logging.info("Did not find any non-snapshot minecraft jars >=1.8.0")
while(available_versions):
most_recent_version = available_versions.pop(0)
if verbose: logging.info("Trying {0}. Searching it for the file...".format(".".join(str(x) for x in most_recent_version)))
jarname = ".".join(str(x) for x in most_recent_version)
jarpath = os.path.join(versiondir, jarname, jarname + ".jar")
if os.path.isfile(jarpath):
try:
jar = zipfile.ZipFile(jarpath)
jar.getinfo(filename)
if verbose: logging.info("Found %s in '%s'", filename, jarpath)
self.jars[jarpath] = jar
return jar.open(filename)
except (KeyError, IOError) as e:
pass
except (zipfile.BadZipFile) as e:
logging.warning("Your jar {0} is corrupted, I'll be skipping it, but you "
"should probably look into that.".format(jarpath))
if verbose: logging.info("Did not find file {0} in jar {1}".format(filename, jarpath))
raise TextureException("Could not find the textures while searching for '{0}'. Try specifying the 'texturepath' option in your config file.\nSet it to the path to a Minecraft Resource pack.\nAlternately, install the Minecraft client (which includes textures)\nAlso see <http://docs.overviewer.org/en/latest/running/#installing-the-textures>\n(Remember, this version of Overviewer requires a 1.19-compatible resource pack)\n(Also note that I won't automatically use snapshots; you'll have to use the texturepath option to use a snapshot jar)".format(filename))
def load_image_texture(self, filename):
# Textures may be animated or in a different resolution than 16x16.
# This method will always return a 16x16 image
img = self.load_image(filename)
w,h = img.size
if w != h:
img = img.crop((0,0,w,w))
if w != 16:
img = img.resize((16, 16), Image.ANTIALIAS)
self.texture_cache[filename] = img
return img
def load_image(self, filename):
"""Returns an image object"""
try:
img = self.texture_cache[filename]
if isinstance(img, Exception): # Did we cache an exception?
raise img # Okay then, raise it.
return img
except KeyError:
pass
try:
fileobj = self.find_file(filename, verbose=logging.getLogger().isEnabledFor(logging.DEBUG))
except (TextureException, IOError) as e:
# We cache when our good friend find_file can't find
# a texture, so that we do not repeatedly search for it.
self.texture_cache[filename] = e
raise e
buffer = BytesIO(fileobj.read())
try:
img = Image.open(buffer).convert("RGBA")
except IOError:
raise TextureException("The texture {} appears to be corrupted. Please fix it. Run "
"Overviewer in verbose mode (-v) to find out where I loaded "
"that file from.".format(filename))
self.texture_cache[filename] = img
return img
def load_water(self):
"""Special-case function for loading water."""
watertexture = getattr(self, "watertexture", None)
if watertexture:
return watertexture
watertexture = self.load_image_texture("assets/minecraft/textures/block/water_still.png")
self.watertexture = watertexture
return watertexture
def load_lava(self):
"""Special-case function for loading lava."""
lavatexture = getattr(self, "lavatexture", None)
if lavatexture:
return lavatexture
lavatexture = self.load_image_texture("assets/minecraft/textures/block/lava_still.png")
self.lavatexture = lavatexture
return lavatexture
def load_portal(self):
"""Special-case function for loading portal."""
portaltexture = getattr(self, "portaltexture", None)
if portaltexture:
return portaltexture
portaltexture = self.load_image_texture("assets/minecraft/textures/block/nether_portal.png")
self.portaltexture = portaltexture
return portaltexture
def load_light_color(self):
"""Helper function to load the light color texture."""
if hasattr(self, "lightcolor"):
return self.lightcolor
try:
lightcolor = list(self.load_image("light_normal.png").getdata())
except Exception:
logging.warning("Light color image could not be found.")
lightcolor = None
self.lightcolor = lightcolor
return lightcolor
def load_grass_color(self):
"""Helper function to load the grass color texture."""
if not hasattr(self, "grasscolor"):
self.grasscolor = list(self.load_image("assets/minecraft/textures/colormap/grass.png").getdata())
return self.grasscolor
def load_foliage_color(self):
"""Helper function to load the foliage color texture."""
if not hasattr(self, "foliagecolor"):
self.foliagecolor = list(self.load_image("assets/minecraft/textures/colormap/foliage.png").getdata())
return self.foliagecolor
#I guess "watercolor" is wrong. But I can't correct as my texture pack don't define water color.
def load_water_color(self):
"""Helper function to load the water color texture."""
if not hasattr(self, "watercolor"):
self.watercolor = list(self.load_image("watercolor.png").getdata())
return self.watercolor
def _split_terrain(self, terrain):
"""Builds and returns a length 256 array of each 16x16 chunk
of texture.
"""
textures = []
(terrain_width, terrain_height) = terrain.size
texture_resolution = terrain_width / 16
for y in range(16):
for x in range(16):
left = x*texture_resolution
upper = y*texture_resolution
right = left+texture_resolution
lower = upper+texture_resolution
region = terrain.transform(
(16, 16),
Image.EXTENT,
(left,upper,right,lower),
Image.BICUBIC)
textures.append(region)
return textures
##
## Image Transformation Functions
##
@staticmethod
def transform_image_top(img):
"""Takes a PIL image and rotates it left 45 degrees and shrinks the y axis
by a factor of 2. Returns the resulting image, which will be 24x12 pixels
"""
# Resize to 17x17, since the diagonal is approximately 24 pixels, a nice
# even number that can be split in half twice
img = img.resize((17, 17), Image.ANTIALIAS)
# Build the Affine transformation matrix for this perspective
transform = numpy.matrix(numpy.identity(3))
# Translate up and left, since rotations are about the origin
transform *= numpy.matrix([[1,0,8.5],[0,1,8.5],[0,0,1]])
# Rotate 45 degrees
ratio = math.cos(math.pi/4)
#transform *= numpy.matrix("[0.707,-0.707,0;0.707,0.707,0;0,0,1]")
transform *= numpy.matrix([[ratio,-ratio,0],[ratio,ratio,0],[0,0,1]])
# Translate back down and right
transform *= numpy.matrix([[1,0,-12],[0,1,-12],[0,0,1]])
# scale the image down by a factor of 2
transform *= numpy.matrix("[1,0,0;0,2,0;0,0,1]")
transform = numpy.array(transform)[:2,:].ravel().tolist()
newimg = img.transform((24,12), Image.AFFINE, transform)
return newimg
@staticmethod
def transform_image_side(img):
"""Takes an image and shears it for the left side of the cube (reflect for
the right side)"""
# Size of the cube side before shear
img = img.resize((12,12), Image.ANTIALIAS)
# Apply shear
transform = numpy.matrix(numpy.identity(3))
transform *= numpy.matrix("[1,0,0;-0.5,1,0;0,0,1]")
transform = numpy.array(transform)[:2,:].ravel().tolist()
newimg = img.transform((12,18), Image.AFFINE, transform)
return newimg
@staticmethod
def transform_image_slope(img):
"""Takes an image and shears it in the shape of a slope going up
in the -y direction (reflect for +x direction). Used for minetracks"""
# Take the same size as trasform_image_side
img = img.resize((12,12), Image.ANTIALIAS)
# Apply shear
transform = numpy.matrix(numpy.identity(3))
transform *= numpy.matrix("[0.75,-0.5,3;0.25,0.5,-3;0,0,1]")
transform = numpy.array(transform)[:2,:].ravel().tolist()
newimg = img.transform((24,24), Image.AFFINE, transform)
return newimg
@staticmethod
def transform_image_angle(img, angle):
"""Takes an image an shears it in arbitrary angle with the axis of
rotation being vertical.
WARNING! Don't use angle = pi/2 (or multiplies), it will return
a blank image (or maybe garbage).
NOTE: angle is in the image not in game, so for the left side of a
block angle = 30 degree.
"""
# Take the same size as trasform_image_side
img = img.resize((12,12), Image.ANTIALIAS)
# some values
cos_angle = math.cos(angle)
sin_angle = math.sin(angle)
# function_x and function_y are used to keep the result image in the
# same position, and constant_x and constant_y are the coordinates
# for the center for angle = 0.
constant_x = 6.
constant_y = 6.
function_x = 6.*(1-cos_angle)
function_y = -6*sin_angle
big_term = ( (sin_angle * (function_x + constant_x)) - cos_angle* (function_y + constant_y))/cos_angle
# The numpy array is not really used, but is helpful to
# see the matrix used for the transformation.
transform = numpy.array([[1./cos_angle, 0, -(function_x + constant_x)/cos_angle],
[-sin_angle/(cos_angle), 1., big_term ],
[0, 0, 1.]])
transform = tuple(transform[0]) + tuple(transform[1])
newimg = img.transform((24,24), Image.AFFINE, transform)
return newimg
def build_block(self, top, side):
"""From a top texture and a side texture, build a block image.
top and side should be 16x16 image objects. Returns a 24x24 image
"""
img = Image.new("RGBA", (24,24), self.bgcolor)
original_texture = top.copy()
top = self.transform_image_top(top)
if not side:
alpha_over(img, top, (0,0), top)
return img
side = self.transform_image_side(side)
otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
# Darken the sides slightly. These methods also affect the alpha layer,
# so save them first (we don't want to "darken" the alpha layer making
# the block transparent)
sidealpha = side.split()[3]
side = ImageEnhance.Brightness(side).enhance(0.9)
side.putalpha(sidealpha)
othersidealpha = otherside.split()[3]
otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
otherside.putalpha(othersidealpha)
alpha_over(img, top, (0,0), top)
alpha_over(img, side, (0,6), side)
alpha_over(img, otherside, (12,6), otherside)
# Manually touch up 6 pixels that leave a gap because of how the
# shearing works out. This makes the blocks perfectly tessellate-able
for x,y in [(13,23), (17,21), (21,19)]:
# Copy a pixel to x,y from x-1,y
img.putpixel((x,y), img.getpixel((x-1,y)))
for x,y in [(3,4), (7,2), (11,0)]:
# Copy a pixel to x,y from x+1,y
img.putpixel((x,y), img.getpixel((x+1,y)))
return img
def build_slab_block(self, top, side, upper):
"""From a top texture and a side texture, build a slab block image.
top and side should be 16x16 image objects. Returns a 24x24 image
"""
# cut the side texture in half
mask = side.crop((0,8,16,16))
side = Image.new(side.mode, side.size, self.bgcolor)
alpha_over(side, mask,(0,0,16,8), mask)
# plain slab
top = self.transform_image_top(top)
side = self.transform_image_side(side)
otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
sidealpha = side.split()[3]
side = ImageEnhance.Brightness(side).enhance(0.9)
side.putalpha(sidealpha)
othersidealpha = otherside.split()[3]
otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
otherside.putalpha(othersidealpha)
# upside down slab
delta = 0
if upper:
delta = 6
img = Image.new("RGBA", (24,24), self.bgcolor)
alpha_over(img, side, (0,12 - delta), side)
alpha_over(img, otherside, (12,12 - delta), otherside)
alpha_over(img, top, (0,6 - delta), top)
# Manually touch up 6 pixels that leave a gap because of how the
# shearing works out. This makes the blocks perfectly tessellate-able
if upper:
for x,y in [(3,4), (7,2), (11,0)]:
# Copy a pixel to x,y from x+1,y
img.putpixel((x,y), img.getpixel((x+1,y)))
for x,y in [(13,17), (17,15), (21,13)]:
# Copy a pixel to x,y from x-1,y
img.putpixel((x,y), img.getpixel((x-1,y)))
else:
for x,y in [(3,10), (7,8), (11,6)]:
# Copy a pixel to x,y from x+1,y
img.putpixel((x,y), img.getpixel((x+1,y)))
for x,y in [(13,23), (17,21), (21,19)]:
# Copy a pixel to x,y from x-1,y
img.putpixel((x,y), img.getpixel((x-1,y)))
return img
def build_full_block(self, top, side1, side2, side3, side4, bottom=None):
"""From a top texture, a bottom texture and 4 different side textures,
build a full block with four differnts faces. All images should be 16x16
image objects. Returns a 24x24 image. Can be used to render any block.
side1 is in the -y face of the cube (top left, east)
side2 is in the +x (top right, south)
side3 is in the -x (bottom left, north)
side4 is in the +y (bottom right, west)
A non transparent block uses top, side 3 and side 4.
If top is a tuple then first item is the top image and the second
item is an increment (integer) from 0 to 16 (pixels in the
original minecraft texture). This increment will be used to crop the
side images and to paste the top image increment pixels lower, so if
you use an increment of 8, it will draw a half-block.
NOTE: this method uses the bottom of the texture image (as done in
minecraft with beds and cakes)
"""
increment = 0
if isinstance(top, tuple):
increment = int(round((top[1] / 16.)*12.)) # range increment in the block height in pixels (half texture size)
crop_height = increment
top = top[0]
if side1 is not None:
side1 = side1.copy()
ImageDraw.Draw(side1).rectangle((0, 0,16,crop_height),outline=(0,0,0,0),fill=(0,0,0,0))
if side2 is not None:
side2 = side2.copy()
ImageDraw.Draw(side2).rectangle((0, 0,16,crop_height),outline=(0,0,0,0),fill=(0,0,0,0))
if side3 is not None:
side3 = side3.copy()
ImageDraw.Draw(side3).rectangle((0, 0,16,crop_height),outline=(0,0,0,0),fill=(0,0,0,0))
if side4 is not None:
side4 = side4.copy()
ImageDraw.Draw(side4).rectangle((0, 0,16,crop_height),outline=(0,0,0,0),fill=(0,0,0,0))
img = Image.new("RGBA", (24,24), self.bgcolor)
# first back sides
if side1 is not None :
side1 = self.transform_image_side(side1)
side1 = side1.transpose(Image.FLIP_LEFT_RIGHT)
# Darken this side.
sidealpha = side1.split()[3]
side1 = ImageEnhance.Brightness(side1).enhance(0.9)
side1.putalpha(sidealpha)
alpha_over(img, side1, (0,0), side1)
if side2 is not None :
side2 = self.transform_image_side(side2)
# Darken this side.
sidealpha2 = side2.split()[3]
side2 = ImageEnhance.Brightness(side2).enhance(0.8)
side2.putalpha(sidealpha2)
alpha_over(img, side2, (12,0), side2)
if bottom is not None :
bottom = self.transform_image_top(bottom)
alpha_over(img, bottom, (0,12), bottom)
# front sides
if side3 is not None :
side3 = self.transform_image_side(side3)
# Darken this side
sidealpha = side3.split()[3]
side3 = ImageEnhance.Brightness(side3).enhance(0.9)
side3.putalpha(sidealpha)
alpha_over(img, side3, (0,6), side3)
if side4 is not None :
side4 = self.transform_image_side(side4)
side4 = side4.transpose(Image.FLIP_LEFT_RIGHT)
# Darken this side
sidealpha = side4.split()[3]
side4 = ImageEnhance.Brightness(side4).enhance(0.8)
side4.putalpha(sidealpha)
alpha_over(img, side4, (12,6), side4)
if top is not None :
top = self.transform_image_top(top)
alpha_over(img, top, (0, increment), top)
# Manually touch up 6 pixels that leave a gap because of how the
# shearing works out. This makes the blocks perfectly tessellate-able
for x,y in [(13,23), (17,21), (21,19)]:
# Copy a pixel to x,y from x-1,y
img.putpixel((x,y), img.getpixel((x-1,y)))
for x,y in [(3,4), (7,2), (11,0)]:
# Copy a pixel to x,y from x+1,y
img.putpixel((x,y), img.getpixel((x+1,y)))
return img
def build_axis_block(self, top, side, data):
"""
Build an block with Axis property.
data = {'y': 0, 'x': 1, 'z': 2}[axis]
"""
def draw_x():
return self.build_full_block(side.rotate(90), None, None, top, side.rotate(90))
def draw_y():
return self.build_full_block(side, None, None, side.rotate(270), top)
draw_funcs = [draw_x, draw_y]
if data == 0: # up
return self.build_block(top, side)
elif data == 1: # x
return draw_funcs[(self.rotation + 0) % len(draw_funcs)]()
elif data == 2: # y
return draw_funcs[(self.rotation + 1) % len(draw_funcs)]()
def build_sprite(self, side):
"""From a side texture, create a sprite-like texture such as those used
for spiderwebs or flowers."""
img = Image.new("RGBA", (24,24), self.bgcolor)
side = self.transform_image_side(side)
otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, side, (6,3), side)
alpha_over(img, otherside, (6,3), otherside)
return img
def build_billboard(self, tex):
"""From a texture, create a billboard-like texture such as
those used for tall grass or melon stems.
"""
img = Image.new("RGBA", (24,24), self.bgcolor)
front = tex.resize((14, 12), Image.ANTIALIAS)
alpha_over(img, front, (5,9))
return img
def generate_opaque_mask(self, img):
""" Takes the alpha channel of the image and generates a mask
(used for lighting the block) that deprecates values of alpha
smallers than 50, and sets every other value to 255. """
alpha = img.split()[3]
return alpha.point(lambda a: int(min(a, 25.5) * 10))
def tint_texture(self, im, c):
# apparently converting to grayscale drops the alpha channel?
i = ImageOps.colorize(ImageOps.grayscale(im), (0,0,0), c)
i.putalpha(im.split()[3]); # copy the alpha band back in. assuming RGBA
return i
def generate_texture_tuple(self, img):
""" This takes an image and returns the needed tuple for the
blockmap array."""
if img is None:
return None
return (img, self.generate_opaque_mask(img))
##
## The other big one: @material and associated framework
##
# the material registration decorator
def material(blockid=[], data=[0], **kwargs):
# mapping from property name to the set to store them in
properties = {"transparent" : transparent_blocks, "solid" : solid_blocks, "fluid" : fluid_blocks, "nospawn" : nospawn_blocks, "nodata" : nodata_blocks}
# make sure blockid and data are iterable
try:
iter(blockid)
except Exception:
blockid = [blockid,]
try:
iter(data)
except Exception:
data = [data,]
def inner_material(func):
global blockmap_generators
global max_data, max_blockid
# create a wrapper function with a known signature
@functools.wraps(func)
def func_wrapper(texobj, blockid, data):
return func(texobj, blockid, data)
used_datas.update(data)
if max(data) >= max_data:
max_data = max(data) + 1
for block in blockid:
# set the property sets appropriately
known_blocks.update([block])
if block >= max_blockid:
max_blockid = block + 1
for prop in properties:
try:
if block in kwargs.get(prop, []):
properties[prop].update([block])
except TypeError:
if kwargs.get(prop, False):
properties[prop].update([block])
# populate blockmap_generators with our function
for d in data:
blockmap_generators[(block, d)] = func_wrapper
return func_wrapper
return inner_material
# shortcut function for pure blocks, default to solid, nodata
def block(blockid=[], top_image=None, side_image=None, **kwargs):
new_kwargs = {'solid' : True, 'nodata' : True}
new_kwargs.update(kwargs)
if top_image is None:
raise ValueError("top_image was not provided")
if side_image is None:
side_image = top_image
@material(blockid=blockid, **new_kwargs)
def inner_block(self, unused_id, unused_data):
return self.build_block(self.load_image_texture(top_image), self.load_image_texture(side_image))
return inner_block
# shortcut function for sprite blocks, defaults to transparent, nodata
def sprite(blockid=[], imagename=None, **kwargs):
new_kwargs = {'transparent' : True, 'nodata' : True}
new_kwargs.update(kwargs)
if imagename is None:
raise ValueError("imagename was not provided")
@material(blockid=blockid, **new_kwargs)
def inner_sprite(self, unused_id, unused_data):
return self.build_sprite(self.load_image_texture(imagename))
return inner_sprite
# shortcut function for billboard blocks, defaults to transparent, nodata
def billboard(blockid=[], imagename=None, **kwargs):
new_kwargs = {'transparent' : True, 'nodata' : True}
new_kwargs.update(kwargs)
if imagename is None:
raise ValueError("imagename was not provided")
@material(blockid=blockid, **new_kwargs)
def inner_billboard(self, unused_id, unused_data):
return self.build_billboard(self.load_image_texture(imagename))
return inner_billboard
##
## and finally: actual texture definitions
##
# stone
@material(blockid=1, data=list(range(7)), solid=True)
def stone(self, blockid, data):
if data == 0: # regular old-school stone
img = self.load_image_texture("assets/minecraft/textures/block/stone.png")
elif data == 1: # granite
img = self.load_image_texture("assets/minecraft/textures/block/granite.png")
elif data == 2: # polished granite
img = self.load_image_texture("assets/minecraft/textures/block/polished_granite.png")
elif data == 3: # diorite
img = self.load_image_texture("assets/minecraft/textures/block/diorite.png")
elif data == 4: # polished diorite
img = self.load_image_texture("assets/minecraft/textures/block/polished_diorite.png")
elif data == 5: # andesite
img = self.load_image_texture("assets/minecraft/textures/block/andesite.png")
elif data == 6: # polished andesite
img = self.load_image_texture("assets/minecraft/textures/block/polished_andesite.png")
return self.build_block(img, img)
@material(blockid=2, data=list(range(11))+[0x10,], solid=True)
def grass(self, blockid, data):
# 0x10 bit means SNOW
side_img = self.load_image_texture("assets/minecraft/textures/block/grass_block_side.png")
if data & 0x10:
side_img = self.load_image_texture("assets/minecraft/textures/block/grass_block_snow.png")
img = self.build_block(self.load_image_texture("assets/minecraft/textures/block/grass_block_top.png"), side_img)
if not data & 0x10:
alpha_over(img, self.biome_grass_texture, (0, 0), self.biome_grass_texture)
return img
# dirt
@material(blockid=3, data=list(range(3)), solid=True)
def dirt_blocks(self, blockid, data):
texture_map = [{"top": "dirt", "side": "dirt"}, # Normal
{"top": "coarse_dirt", "side": "coarse_dirt"}, # Coarse
{"top": "podzol_top", "side": "podzol_side"}] # Podzol
top_img = self.load_image_texture("assets/minecraft/textures/block/%s.png"
% texture_map[data]["top"])
side_img = self.load_image_texture("assets/minecraft/textures/block/%s.png"
% texture_map[data]["side"])
return self.build_block(top_img, side_img)
# cobblestone
block(blockid=4, top_image="assets/minecraft/textures/block/cobblestone.png")
# wooden planks
@material(blockid=5, data=list(range(8)), solid=True)
def wooden_planks(self, blockid, data):
if data == 0: # normal
return self.build_block(self.load_image_texture("assets/minecraft/textures/block/oak_planks.png"), self.load_image_texture("assets/minecraft/textures/block/oak_planks.png"))
if data == 1: # pine
return self.build_block(self.load_image_texture("assets/minecraft/textures/block/spruce_planks.png"),self.load_image_texture("assets/minecraft/textures/block/spruce_planks.png"))
if data == 2: # birch
return self.build_block(self.load_image_texture("assets/minecraft/textures/block/birch_planks.png"),self.load_image_texture("assets/minecraft/textures/block/birch_planks.png"))
if data == 3: # jungle wood
return self.build_block(self.load_image_texture("assets/minecraft/textures/block/jungle_planks.png"),self.load_image_texture("assets/minecraft/textures/block/jungle_planks.png"))
if data == 4: # acacia
return self.build_block(self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png"),self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png"))
if data == 5: # dark oak
return self.build_block(self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png"),self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png"))
if data == 6: # crimson
return self.build_block(self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png"),self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png"))
if data == 7: # warped
return self.build_block(self.load_image_texture("assets/minecraft/textures/block/warped_planks.png"),self.load_image_texture("assets/minecraft/textures/block/warped_planks.png"))
@material(blockid=6, data=list(range(16)), transparent=True)
def saplings(self, blockid, data):
# usual saplings
tex = self.load_image_texture("assets/minecraft/textures/block/oak_sapling.png")
if data & 0x3 == 1: # spruce sapling
tex = self.load_image_texture("assets/minecraft/textures/block/spruce_sapling.png")
elif data & 0x3 == 2: # birch sapling
tex = self.load_image_texture("assets/minecraft/textures/block/birch_sapling.png")
elif data & 0x3 == 3: # jungle sapling
tex = self.load_image_texture("assets/minecraft/textures/block/jungle_sapling.png")
elif data & 0x3 == 4: # acacia sapling
tex = self.load_image_texture("assets/minecraft/textures/block/acacia_sapling.png")
elif data & 0x3 == 5: # dark oak/roofed oak/big oak sapling
tex = self.load_image_texture("assets/minecraft/textures/block/dark_oak_sapling.png")
return self.build_sprite(tex)
sprite(blockid=11385, imagename="assets/minecraft/textures/block/oak_sapling.png")
sprite(blockid=11386, imagename="assets/minecraft/textures/block/spruce_sapling.png")
sprite(blockid=11387, imagename="assets/minecraft/textures/block/birch_sapling.png")
sprite(blockid=11388, imagename="assets/minecraft/textures/block/jungle_sapling.png")
sprite(blockid=11389, imagename="assets/minecraft/textures/block/acacia_sapling.png")
sprite(blockid=11390, imagename="assets/minecraft/textures/block/dark_oak_sapling.png")
sprite(blockid=11413, imagename="assets/minecraft/textures/block/bamboo_stage0.png")
# bedrock
block(blockid=7, top_image="assets/minecraft/textures/block/bedrock.png")
# water, glass, and ice (no inner surfaces)
# uses pseudo-ancildata found in iterate.c
@material(blockid=[8, 9, 20, 79, 95], data=list(range(512)), fluid=(8, 9), transparent=True, nospawn=True, solid=(79, 20, 95))
def no_inner_surfaces(self, blockid, data):
if blockid == 8 or blockid == 9:
texture = self.load_water()
elif blockid == 20:
texture = self.load_image_texture("assets/minecraft/textures/block/glass.png")
elif blockid == 95:
texture = self.load_image_texture("assets/minecraft/textures/block/%s_stained_glass.png" % color_map[data & 0x0f])
else:
texture = self.load_image_texture("assets/minecraft/textures/block/ice.png")
# now that we've used the lower 4 bits to get color, shift down to get the 5 bits that encode face hiding
if not (blockid == 8 or blockid == 9): # water doesn't have a shifted pseudodata
data = data >> 4
if (data & 0b10000) == 16:
top = texture
else:
top = None
if (data & 0b0001) == 1:
side1 = texture # top left
else:
side1 = None
if (data & 0b1000) == 8:
side2 = texture # top right
else:
side2 = None
if (data & 0b0010) == 2:
side3 = texture # bottom left
else:
side3 = None
if (data & 0b0100) == 4:
side4 = texture # bottom right
else:
side4 = None
# if nothing shown do not draw at all
if top is None and side3 is None and side4 is None:
return None
img = self.build_full_block(top,None,None,side3,side4)
return img
@material(blockid=[10, 11], data=list(range(16)), fluid=True, transparent=False, nospawn=True)
def lava(self, blockid, data):
lavatex = self.load_lava()
return self.build_block(lavatex, lavatex)
# sand
@material(blockid=12, data=list(range(2)), solid=True)
def sand_blocks(self, blockid, data):
if data == 0: # normal
img = self.build_block(self.load_image_texture("assets/minecraft/textures/block/sand.png"), self.load_image_texture("assets/minecraft/textures/block/sand.png"))
if data == 1: # red
img = self.build_block(self.load_image_texture("assets/minecraft/textures/block/red_sand.png"), self.load_image_texture("assets/minecraft/textures/block/red_sand.png"))
return img
# gravel
block(blockid=13, top_image="assets/minecraft/textures/block/gravel.png")
# gold ore
block(blockid=14, top_image="assets/minecraft/textures/block/gold_ore.png")
# iron ore
block(blockid=15, top_image="assets/minecraft/textures/block/iron_ore.png")
# coal ore
block(blockid=16, top_image="assets/minecraft/textures/block/coal_ore.png")
@material(blockid=[17, 162, 11306, 11307, 11308, 11309, 11310, 11311, 1008, 1009, 1126],
data=list(range(12)), solid=True)
def wood(self, blockid, data):
# extract orientation and wood type frorm data bits
wood_type = data & 3
wood_orientation = data & 12
if self.rotation == 1:
if wood_orientation == 4: wood_orientation = 8
elif wood_orientation == 8: wood_orientation = 4
elif self.rotation == 3:
if wood_orientation == 4: wood_orientation = 8
elif wood_orientation == 8: wood_orientation = 4
# dictionary of blockid : { wood_type : (top, side) }
wood_tex = {
17: {
0: ("oak_log_top.png", "oak_log.png"),
1: ("spruce_log_top.png", "spruce_log.png"),
2: ("birch_log_top.png", "birch_log.png"),
3: ("jungle_log_top.png", "jungle_log.png"),
},
162: {
0: ("acacia_log_top.png", "acacia_log.png"),
1: ("dark_oak_log_top.png", "dark_oak_log.png"),
},
11306: {
0: ("stripped_oak_log_top.png", "stripped_oak_log.png"),
1: ("stripped_spruce_log_top.png", "stripped_spruce_log.png"),
2: ("stripped_birch_log_top.png", "stripped_birch_log.png"),
3: ("stripped_jungle_log_top.png", "stripped_jungle_log.png"),
},
11307: {
0: ("stripped_acacia_log_top.png", "stripped_acacia_log.png"),
1: ("stripped_dark_oak_log_top.png", "stripped_dark_oak_log.png"),
},
11308: {
0: ("oak_log.png", None),
1: ("spruce_log.png", None),
2: ("birch_log.png", None),
3: ("jungle_log.png", None),
},
11309: {
0: ("acacia_log.png", None),
1: ("dark_oak_log.png", None),
},
11310: {
0: ("stripped_oak_log.png", None),
1: ("stripped_spruce_log.png", None),
2: ("stripped_birch_log.png", None),
3: ("stripped_jungle_log.png", None),
},
11311: {
0: ("stripped_acacia_log.png", None),
1: ("stripped_dark_oak_log.png", None),
},
1008: {
0: ("warped_stem_top.png", "warped_stem.png"),
1: ("warped_stem_top.png", "stripped_warped_stem.png"),
2: ("crimson_stem_top.png", "crimson_stem.png"),
3: ("crimson_stem_top.png", "stripped_crimson_stem.png"),
},
1009: {
0: ("warped_stem.png", None),
1: ("stripped_warped_stem.png", None),
2: ("crimson_stem.png", None),
3: ("stripped_crimson_stem.png", None),
},
1126: {
0: ("mangrove_log_top.png", "mangrove_log.png"),
1: ("stripped_mangrove_log_top.png", "stripped_mangrove_log.png"),
},
}
top_f, side_f = wood_tex[blockid].get(wood_type, wood_tex[blockid][0])
if not side_f:
side_f = top_f
top = self.load_image_texture(BLOCKTEX + top_f)
side = self.load_image_texture(BLOCKTEX + side_f)
# choose orientation and paste textures
if wood_orientation == 0:
return self.build_block(top, side)
elif wood_orientation == 4: # east-west orientation
return self.build_full_block(side.rotate(90), None, None, top, side.rotate(90))
elif wood_orientation == 8: # north-south orientation
return self.build_full_block(side, None, None, side.rotate(270), top)
@material(blockid=[18, 161], data=list(range(16)), transparent=True, solid=True)
def leaves(self, blockid, data):
# mask out the bits 4 and 8
# they are used for player placed and check-for-decay blocks
data = data & 0x7
t = self.load_image_texture("assets/minecraft/textures/block/oak_leaves.png")
if (blockid, data) == (18, 1): # pine!
t = self.load_image_texture("assets/minecraft/textures/block/spruce_leaves.png")
elif (blockid, data) == (18, 2): # birth tree
t = self.load_image_texture("assets/minecraft/textures/block/birch_leaves.png")
elif (blockid, data) == (18, 3): # jungle tree
t = self.load_image_texture("assets/minecraft/textures/block/jungle_leaves.png")
elif (blockid, data) == (161, 4): # acacia tree
t = self.load_image_texture("assets/minecraft/textures/block/acacia_leaves.png")
elif (blockid, data) == (161, 5):
t = self.load_image_texture("assets/minecraft/textures/block/dark_oak_leaves.png")
elif (blockid, data) == (18, 6):
t = self.load_image_texture("assets/minecraft/textures/block/flowering_azalea_leaves.png")
elif (blockid, data) == (18, 7):
t = self.load_image_texture("assets/minecraft/textures/block/azalea_leaves.png")
elif (blockid, data) == (18, 8):
t = self.load_image_texture("assets/minecraft/textures/block/mangrove_leaves.png")
return self.build_block(t, t)
# sponge
block(blockid=19, top_image="assets/minecraft/textures/block/sponge.png")
# lapis lazuli ore
block(blockid=21, top_image="assets/minecraft/textures/block/lapis_ore.png")
# lapis lazuli block
block(blockid=22, top_image="assets/minecraft/textures/block/lapis_block.png")
# dispenser, dropper, furnace, blast furnace, and smoker
@material(blockid=[23, 61, 158, 11362, 11364], data=list(range(14)), solid=True)
def furnaces(self, blockid, data):
# first, do the rotation if needed
# Masked as bit 4 indicates whether the block is lit/triggered or not
if self.rotation in [1, 2, 3] and data & 0b111 in [2, 3, 4, 5]:
rotation_map = {1: {2: 5, 3: 4, 4: 2, 5: 3},
2: {2: 3, 3: 2, 4: 5, 5: 4},
3: {2: 4, 3: 5, 4: 3, 5: 2}}
data = data & 0b1000 | rotation_map[self.rotation][data & 0b111]
# Rotation angles for top texture using data & 0b111 as an index
top_rotation_map = [0, 0, 180, 0, 270, 90, 0, 0]
# Dispenser
texture_map = {23: {'top': 'furnace_top', 'side': 'furnace_side',
'front': 'dispenser_front', 'top_vert': 'dispenser_front_vertical'},
# Furnace
61: {'top': 'furnace_top', 'side': 'furnace_side',
'front': 'furnace_front', 'front_on': 'furnace_front_on'},
# Dropper
158: {'top': 'furnace_top', 'side': 'furnace_side',
'front': 'dropper_front', 'top_vert': 'dropper_front_vertical'},
# Blast furance
11362: {'top': 'blast_furnace_top', 'side': 'blast_furnace_side',
'front': 'blast_furnace_front', 'front_on': 'blast_furnace_front_on'},
# Smoker
11364: {'top': 'smoker_top', 'side': 'smoker_side',
'front': 'smoker_front', 'front_on': 'smoker_front_on'}}
if data & 0b111 in [0, 1] and 'top_vert' in texture_map[blockid]:
# Block has a special top texture when it faces up/down
# This also affects which texture is used for the sides/front
top_name = 'top_vert' if data & 0b111 == 1 else 'top'
side_name = 'top'
front_name = 'top'
else:
top_name = 'top'
side_name = 'side'
# Use block's lit/on front texture if it is defined & bit 4 is set
# Note: Some front_on texture images have multiple frames,
# but load_image_texture() crops this appropriately
# as long as the image width is 16px
if data & 0b1000 == 8 and 'front_on' in texture_map[blockid]:
front_name = 'front_on'
else:
front_name = 'front'
top = self.load_image_texture("assets/minecraft/textures/block/%s.png" %
texture_map[blockid][top_name]).copy()
top = top.rotate(top_rotation_map[data & 0b111])
side = self.load_image_texture("assets/minecraft/textures/block/%s.png" %
texture_map[blockid][side_name])
front = self.load_image_texture("assets/minecraft/textures/block/%s.png" %
texture_map[blockid][front_name])
if data & 0b111 == 3: # pointing west
return self.build_full_block(top, None, None, side, front)
elif data & 0b111 == 4: # pointing north
return self.build_full_block(top, None, None, front, side)
else: # in any other direction the front can't be seen
return self.build_full_block(top, None, None, side, side)
# sandstone
@material(blockid=24, data=list(range(3)), solid=True)
def sandstone(self, blockid, data):
top = self.load_image_texture("assets/minecraft/textures/block/sandstone_top.png")
if data == 0: # normal
return self.build_block(top, self.load_image_texture("assets/minecraft/textures/block/sandstone.png"))
if data == 1: # hieroglyphic
return self.build_block(top, self.load_image_texture("assets/minecraft/textures/block/chiseled_sandstone.png"))
if data == 2: # soft
return self.build_block(top, self.load_image_texture("assets/minecraft/textures/block/cut_sandstone.png"))
# red sandstone
@material(blockid=179, data=list(range(3)), solid=True)
def sandstone(self, blockid, data):
top = self.load_image_texture("assets/minecraft/textures/block/red_sandstone_top.png")
if data == 0: # normal
side = self.load_image_texture("assets/minecraft/textures/block/red_sandstone.png")
return self.build_full_block(top, None, None, side, side, self.load_image_texture("assets/minecraft/textures/block/red_sandstone_bottom.png") )
if data == 1: # hieroglyphic
return self.build_block(top, self.load_image_texture("assets/minecraft/textures/block/chiseled_red_sandstone.png"))
if data == 2: # soft
return self.build_block(top, self.load_image_texture("assets/minecraft/textures/block/cut_red_sandstone.png"))
# note block
block(blockid=25, top_image="assets/minecraft/textures/block/note_block.png")
# Bed
@material(blockid=26, data=list(range(256)), transparent=True, nospawn=True)
def bed(self, blockid, data):
# Bits 1-2 Rotation
# Bit 3 Occupancy, no impact on appearance
# Bit 4 Foot/Head of bed (0 = foot, 1 = head)
# Bits 5-8 Color
# first get rotation done
# Masked to not clobber block head/foot & color info
data = data & 0b11111100 | ((self.rotation + (data & 0b11)) % 4)
bed_texture = self.load_image("assets/minecraft/textures/entity/bed/%s.png" % color_map[data >> 4])
increment = 8
left_face = None
right_face = None
top_face = None
if data & 0x8 == 0x8: # head of the bed
top = bed_texture.copy().crop((6, 6, 22, 22))
# Composing the side
side = Image.new("RGBA", (16, 16), self.bgcolor)
side_part1 = bed_texture.copy().crop((0, 6, 6, 22)).rotate(90, expand=True)
# foot of the bed
side_part2 = bed_texture.copy().crop((53, 3, 56, 6))
side_part2_f = side_part2.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(side, side_part1, (0, 7), side_part1)
alpha_over(side, side_part2, (0, 13), side_part2)
end = Image.new("RGBA", (16, 16), self.bgcolor)
end_part = bed_texture.copy().crop((6, 0, 22, 6)).rotate(180)
alpha_over(end, end_part, (0, 7), end_part)
alpha_over(end, side_part2, (0, 13), side_part2)
alpha_over(end, side_part2_f, (13, 13), side_part2_f)
if data & 0x03 == 0x00: # South
top_face = top.rotate(180)
left_face = side.transpose(Image.FLIP_LEFT_RIGHT)
right_face = end
elif data & 0x03 == 0x01: # West
top_face = top.rotate(90)
left_face = end
right_face = side.transpose(Image.FLIP_LEFT_RIGHT)
elif data & 0x03 == 0x02: # North
top_face = top
left_face = side
elif data & 0x03 == 0x03: # East
top_face = top.rotate(270)
right_face = side
else: # foot of the bed
top = bed_texture.copy().crop((6, 28, 22, 44))
side = Image.new("RGBA", (16, 16), self.bgcolor)
side_part1 = bed_texture.copy().crop((0, 28, 6, 44)).rotate(90, expand=True)
side_part2 = bed_texture.copy().crop((53, 3, 56, 6))
side_part2_f = side_part2.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(side, side_part1, (0, 7), side_part1)
alpha_over(side, side_part2, (13, 13), side_part2)
end = Image.new("RGBA", (16, 16), self.bgcolor)
end_part = bed_texture.copy().crop((22, 22, 38, 28)).rotate(180)
alpha_over(end, end_part, (0, 7), end_part)
alpha_over(end, side_part2, (0, 13), side_part2)
alpha_over(end, side_part2_f, (13, 13), side_part2_f)
if data & 0x03 == 0x00: # South
top_face = top.rotate(180)
left_face = side.transpose(Image.FLIP_LEFT_RIGHT)
elif data & 0x03 == 0x01: # West
top_face = top.rotate(90)
right_face = side.transpose(Image.FLIP_LEFT_RIGHT)
elif data & 0x03 == 0x02: # North
top_face = top
left_face = side
right_face = end
elif data & 0x03 == 0x03: # East
top_face = top.rotate(270)
left_face = end
right_face = side
top_face = (top_face, increment)
return self.build_full_block(top_face, None, None, left_face, right_face)
# powered, detector, activator and normal rails
@material(blockid=[27, 28, 66, 157], data=list(range(14)), transparent=True)
def rails(self, blockid, data):
# first, do rotation
# Masked to not clobber powered rail on/off info
# Ascending and flat straight
if self.rotation == 1:
if (data & 0b0111) == 0: data = data & 0b1000 | 1
elif (data & 0b0111) == 1: data = data & 0b1000 | 0
elif (data & 0b0111) == 2: data = data & 0b1000 | 5
elif (data & 0b0111) == 3: data = data & 0b1000 | 4
elif (data & 0b0111) == 4: data = data & 0b1000 | 2
elif (data & 0b0111) == 5: data = data & 0b1000 | 3
elif self.rotation == 2:
if (data & 0b0111) == 2: data = data & 0b1000 | 3
elif (data & 0b0111) == 3: data = data & 0b1000 | 2
elif (data & 0b0111) == 4: data = data & 0b1000 | 5
elif (data & 0b0111) == 5: data = data & 0b1000 | 4
elif self.rotation == 3:
if (data & 0b0111) == 0: data = data & 0b1000 | 1
elif (data & 0b0111) == 1: data = data & 0b1000 | 0
elif (data & 0b0111) == 2: data = data & 0b1000 | 4
elif (data & 0b0111) == 3: data = data & 0b1000 | 5
elif (data & 0b0111) == 4: data = data & 0b1000 | 3
elif (data & 0b0111) == 5: data = data & 0b1000 | 2
if blockid == 66: # normal minetrack only
#Corners
if self.rotation == 1:
if data == 6: data = 7
elif data == 7: data = 8
elif data == 8: data = 6
elif data == 9: data = 9
elif self.rotation == 2:
if data == 6: data = 8
elif data == 7: data = 9
elif data == 8: data = 6
elif data == 9: data = 7
elif self.rotation == 3:
if data == 6: data = 9
elif data == 7: data = 6
elif data == 8: data = 8
elif data == 9: data = 7
img = Image.new("RGBA", (24,24), self.bgcolor)
if blockid == 27: # powered rail
if data & 0x8 == 0: # unpowered
raw_straight = self.load_image_texture("assets/minecraft/textures/block/powered_rail.png")
raw_corner = self.load_image_texture("assets/minecraft/textures/block/rail_corner.png") # they don't exist but make the code
# much simplier
elif data & 0x8 == 0x8: # powered
raw_straight = self.load_image_texture("assets/minecraft/textures/block/powered_rail_on.png")
raw_corner = self.load_image_texture("assets/minecraft/textures/block/rail_corner.png") # leave corners for code simplicity
# filter the 'powered' bit
data = data & 0x7
elif blockid == 28: # detector rail
raw_straight = self.load_image_texture("assets/minecraft/textures/block/detector_rail.png")
raw_corner = self.load_image_texture("assets/minecraft/textures/block/rail_corner.png") # leave corners for code simplicity
elif blockid == 66: # normal rail
raw_straight = self.load_image_texture("assets/minecraft/textures/block/rail.png")
raw_corner = self.load_image_texture("assets/minecraft/textures/block/rail_corner.png")
elif blockid == 157: # activator rail
if data & 0x8 == 0: # unpowered
raw_straight = self.load_image_texture("assets/minecraft/textures/block/activator_rail.png")
raw_corner = self.load_image_texture("assets/minecraft/textures/block/rail_corner.png") # they don't exist but make the code
# much simplier
elif data & 0x8 == 0x8: # powered
raw_straight = self.load_image_texture("assets/minecraft/textures/block/activator_rail_on.png")
raw_corner = self.load_image_texture("assets/minecraft/textures/block/rail_corner.png") # leave corners for code simplicity
# filter the 'powered' bit
data = data & 0x7
## use transform_image to scale and shear
if data == 0:
track = self.transform_image_top(raw_straight)
alpha_over(img, track, (0,12), track)
elif data == 6:
track = self.transform_image_top(raw_corner)
alpha_over(img, track, (0,12), track)
elif data == 7:
track = self.transform_image_top(raw_corner.rotate(270))
alpha_over(img, track, (0,12), track)
elif data == 8:
# flip
track = self.transform_image_top(raw_corner.transpose(Image.FLIP_TOP_BOTTOM).rotate(90))
alpha_over(img, track, (0,12), track)
elif data == 9:
track = self.transform_image_top(raw_corner.transpose(Image.FLIP_TOP_BOTTOM))
alpha_over(img, track, (0,12), track)
elif data == 1:
track = self.transform_image_top(raw_straight.rotate(90))
alpha_over(img, track, (0,12), track)
#slopes
elif data == 2: # slope going up in +x direction
track = self.transform_image_slope(raw_straight)
track = track.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, track, (2,0), track)
# the 2 pixels move is needed to fit with the adjacent tracks
elif data == 3: # slope going up in -x direction
# tracks are sprites, in this case we are seeing the "side" of
# the sprite, so draw a line to make it beautiful.
ImageDraw.Draw(img).line([(11,11),(23,17)],fill=(164,164,164))
# grey from track texture (exterior grey).
# the track doesn't start from image corners, be carefull drawing the line!
elif data == 4: # slope going up in -y direction
track = self.transform_image_slope(raw_straight)
alpha_over(img, track, (0,0), track)
elif data == 5: # slope going up in +y direction
# same as "data == 3"
ImageDraw.Draw(img).line([(1,17),(12,11)],fill=(164,164,164))
return img
# sticky and normal piston body
@material(blockid=[29, 33], data=[0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 13],
transparent=True, solid=True, nospawn=True)
def piston(self, blockid, data):
# first, rotation
# Masked to not clobber block head/foot info
if self.rotation in [1, 2, 3] and (data & 0b111) in [2, 3, 4, 5]:
rotation_map = {1: {2: 5, 3: 4, 4: 2, 5: 3},
2: {2: 3, 3: 2, 4: 5, 5: 4},
3: {2: 4, 3: 5, 4: 3, 5: 2}}
data = (data & 0b1000) | rotation_map[self.rotation][data & 0b111]
if blockid == 29: # sticky
piston_t = self.load_image_texture("assets/minecraft/textures/block/piston_top_sticky.png").copy()
else: # normal
piston_t = self.load_image_texture("assets/minecraft/textures/block/piston_top.png").copy()
# other textures
side_t = self.load_image_texture("assets/minecraft/textures/block/piston_side.png").copy()
back_t = self.load_image_texture("assets/minecraft/textures/block/piston_bottom.png").copy()
interior_t = self.load_image_texture("assets/minecraft/textures/block/piston_inner.png").copy()
if data & 0x08 == 0x08: # pushed out, non full blocks, tricky stuff
# remove piston texture from piston body
ImageDraw.Draw(side_t).rectangle((0, 0, 16, 3), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
if data & 0x07 == 0x0: # down
side_t = side_t.rotate(180)
img = self.build_full_block(back_t, None, None, side_t, side_t)
elif data & 0x07 == 0x1: # up
img = self.build_full_block((interior_t, 4), None, None, side_t, side_t)
elif data & 0x07 == 0x2: # north
img = self.build_full_block(side_t, None, None, side_t.rotate(90), back_t)
elif data & 0x07 == 0x3: # south
img = self.build_full_block(side_t.rotate(180), None, None, side_t.rotate(270), None)
temp = self.transform_image_side(interior_t)
temp = temp.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, temp, (9, 4), temp)
elif data & 0x07 == 0x4: # west
img = self.build_full_block(side_t.rotate(90), None, None, None, side_t.rotate(270))
temp = self.transform_image_side(interior_t)
alpha_over(img, temp, (3, 4), temp)
elif data & 0x07 == 0x5: # east
img = self.build_full_block(side_t.rotate(270), None, None, back_t, side_t.rotate(90))
else: # pushed in, normal full blocks, easy stuff
if data & 0x07 == 0x0: # down
side_t = side_t.rotate(180)
img = self.build_full_block(back_t, None, None, side_t, side_t)
elif data & 0x07 == 0x1: # up
img = self.build_full_block(piston_t, None, None, side_t, side_t)
elif data & 0x07 == 0x2: # north
img = self.build_full_block(side_t, None, None, side_t.rotate(90), back_t)
elif data & 0x07 == 0x3: # south
img = self.build_full_block(side_t.rotate(180), None, None, side_t.rotate(270), piston_t)
elif data & 0x07 == 0x4: # west
img = self.build_full_block(side_t.rotate(90), None, None, piston_t, side_t.rotate(270))
elif data & 0x07 == 0x5: # east
img = self.build_full_block(side_t.rotate(270), None, None, back_t, side_t.rotate(90))
return img
# sticky and normal piston shaft
@material(blockid=34, data=[0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 13], transparent=True, nospawn=True)
def piston_extension(self, blockid, data):
# first, rotation
# Masked to not clobber block head/foot info
if self.rotation in [1, 2, 3] and (data & 0b111) in [2, 3, 4, 5]:
rotation_map = {1: {2: 5, 3: 4, 4: 2, 5: 3},
2: {2: 3, 3: 2, 4: 5, 5: 4},
3: {2: 4, 3: 5, 4: 3, 5: 2}}
data = (data & 0b1000) | rotation_map[self.rotation][data & 0b111]
if data & 0x8 == 0x8: # sticky
piston_t = self.load_image_texture("assets/minecraft/textures/block/piston_top_sticky.png").copy()
else: # normal
piston_t = self.load_image_texture("assets/minecraft/textures/block/piston_top.png").copy()
# other textures
side_t = self.load_image_texture("assets/minecraft/textures/block/piston_side.png").copy()
back_t = self.load_image_texture("assets/minecraft/textures/block/piston_top.png").copy()
# crop piston body
ImageDraw.Draw(side_t).rectangle((0, 4, 16, 16), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
# generate the horizontal piston extension stick
h_stick = Image.new("RGBA", (24, 24), self.bgcolor)
temp = self.transform_image_side(side_t)
alpha_over(h_stick, temp, (1, 7), temp)
temp = self.transform_image_top(side_t.rotate(90))
alpha_over(h_stick, temp, (1, 1), temp)
# Darken it
sidealpha = h_stick.split()[3]
h_stick = ImageEnhance.Brightness(h_stick).enhance(0.85)
h_stick.putalpha(sidealpha)
# generate the vertical piston extension stick
v_stick = Image.new("RGBA", (24, 24), self.bgcolor)
temp = self.transform_image_side(side_t.rotate(90))
alpha_over(v_stick, temp, (12, 6), temp)
temp = temp.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(v_stick, temp, (1, 6), temp)
# Darken it
sidealpha = v_stick.split()[3]
v_stick = ImageEnhance.Brightness(v_stick).enhance(0.85)
v_stick.putalpha(sidealpha)
# Piston orientation is stored in the 3 first bits
if data & 0x07 == 0x0: # down
side_t = side_t.rotate(180)
img = self.build_full_block((back_t, 12), None, None, side_t, side_t)
alpha_over(img, v_stick, (0, -3), v_stick)
elif data & 0x07 == 0x1: # up
img = Image.new("RGBA", (24, 24), self.bgcolor)
img2 = self.build_full_block(piston_t, None, None, side_t, side_t)
alpha_over(img, v_stick, (0, 4), v_stick)
alpha_over(img, img2, (0, 0), img2)
elif data & 0x07 == 0x2: # north
img = self.build_full_block(side_t, None, None, side_t.rotate(90), None)
temp = self.transform_image_side(back_t).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, temp, (2, 2), temp)
alpha_over(img, h_stick, (6, 3), h_stick)
elif data & 0x07 == 0x3: # south
img = Image.new("RGBA", (24, 24), self.bgcolor)
img2 = self.build_full_block(side_t.rotate(180), None, None, side_t.rotate(270), piston_t)
alpha_over(img, h_stick, (0, 0), h_stick)
alpha_over(img, img2, (0, 0), img2)
elif data & 0x07 == 0x4: # west
img = self.build_full_block(side_t.rotate(90), None, None, piston_t, side_t.rotate(270))
h_stick = h_stick.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, h_stick, (0, 0), h_stick)
elif data & 0x07 == 0x5: # east
img = Image.new("RGBA", (24, 24), self.bgcolor)
img2 = self.build_full_block(side_t.rotate(270), None, None, None, side_t.rotate(90))
h_stick = h_stick.transpose(Image.FLIP_LEFT_RIGHT)
temp = self.transform_image_side(back_t)
alpha_over(img2, temp, (10, 2), temp)
alpha_over(img, img2, (0, 0), img2)
alpha_over(img, h_stick, (-3, 2), h_stick)
return img
# cobweb
sprite(blockid=30, imagename="assets/minecraft/textures/block/cobweb.png", nospawn=True)
@material(blockid=31, data=list(range(3)), transparent=True)
def tall_grass(self, blockid, data):
if data == 0: # dead shrub
texture = self.load_image_texture("assets/minecraft/textures/block/dead_bush.png")
elif data == 1: # tall grass
texture = self.load_image_texture("assets/minecraft/textures/block/grass.png")
elif data == 2: # fern
texture = self.load_image_texture("assets/minecraft/textures/block/fern.png")
return self.build_billboard(texture)
# dead bush
billboard(blockid=32, imagename="assets/minecraft/textures/block/dead_bush.png")
@material(blockid=35, data=list(range(16)), solid=True)
def wool(self, blockid, data):
texture = self.load_image_texture("assets/minecraft/textures/block/%s_wool.png" % color_map[data])
return self.build_block(texture, texture)
# dandelion
sprite(blockid=37, imagename="assets/minecraft/textures/block/dandelion.png")
# flowers
@material(blockid=38, data=list(range(13)), transparent=True)
def flower(self, blockid, data):
flower_map = ["poppy", "blue_orchid", "allium", "azure_bluet", "red_tulip", "orange_tulip",
"white_tulip", "pink_tulip", "oxeye_daisy", "dandelion", "wither_rose",
"cornflower", "lily_of_the_valley"]
texture = self.load_image_texture("assets/minecraft/textures/block/%s.png" % flower_map[data])
return self.build_billboard(texture)
# brown mushroom
sprite(blockid=39, imagename="assets/minecraft/textures/block/brown_mushroom.png")
# red mushroom
sprite(blockid=40, imagename="assets/minecraft/textures/block/red_mushroom.png")
# warped fungus
sprite(blockid=1016, imagename="assets/minecraft/textures/block/warped_fungus.png")
# crimson fungus
sprite(blockid=1017, imagename="assets/minecraft/textures/block/crimson_fungus.png")
# warped roots
sprite(blockid=1018, imagename="assets/minecraft/textures/block/warped_roots.png")
# crimson roots
sprite(blockid=1019, imagename="assets/minecraft/textures/block/crimson_roots.png")
# block of gold
block(blockid=41, top_image="assets/minecraft/textures/block/gold_block.png")
# block of iron
block(blockid=42, top_image="assets/minecraft/textures/block/iron_block.png")
# double slabs and slabs
# these wooden slabs are unobtainable without cheating, they are still
# here because lots of pre-1.3 worlds use this blocks, add prismarine slabs
@material(blockid=[43, 44, 181, 182, 204, 205, 1124] + list(range(11340, 11359)) +
list(range(1027, 1030)) + list(range(1072, 1080)) + list(range(1103, 1107)),
data=list(range(16)),
transparent=[44, 182, 205, 1124] + list(range(11340, 11359)) + list(range(1027, 1030)) +
list(range(1072, 1080)) + list(range(1103, 1107)), solid=True)
def slabs(self, blockid, data):
if blockid == 44 or blockid == 182:
texture = data & 7
else: # data > 8 are special double slabs
texture = data
if blockid == 44 or blockid == 43:
if texture== 0: # stone slab
top = self.load_image_texture("assets/minecraft/textures/block/stone.png")
side = self.load_image_texture("assets/minecraft/textures/block/stone.png")
elif texture== 1: # sandstone slab
top = self.load_image_texture("assets/minecraft/textures/block/sandstone_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/sandstone.png")
elif texture== 2: # wooden slab
top = side = self.load_image_texture("assets/minecraft/textures/block/oak_planks.png")
elif texture== 3: # cobblestone slab
top = side = self.load_image_texture("assets/minecraft/textures/block/cobblestone.png")
elif texture== 4: # brick
top = side = self.load_image_texture("assets/minecraft/textures/block/bricks.png")
elif texture== 5: # stone brick
top = side = self.load_image_texture("assets/minecraft/textures/block/stone_bricks.png")
elif texture== 6: # nether brick slab
top = side = self.load_image_texture("assets/minecraft/textures/block/nether_bricks.png")
elif texture== 7: #quartz
top = side = self.load_image_texture("assets/minecraft/textures/block/quartz_block_side.png")
elif texture== 8: # special stone double slab with top texture only
top = side = self.load_image_texture("assets/minecraft/textures/block/smooth_stone.png")
elif texture== 9: # special sandstone double slab with top texture only
top = side = self.load_image_texture("assets/minecraft/textures/block/sandstone_top.png")
else:
return None
elif blockid == 182: # single red sandstone slab
if texture == 0:
top = self.load_image_texture("assets/minecraft/textures/block/red_sandstone_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/red_sandstone.png")
else:
return None
elif blockid == 181: # double red sandstone slab
if texture == 0: # red sandstone
top = self.load_image_texture("assets/minecraft/textures/block/red_sandstone_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/red_sandstone.png")
elif texture == 8: # 'full' red sandstone (smooth)
top = side = self.load_image_texture("assets/minecraft/textures/block/red_sandstone_top.png");
else:
return None
elif blockid == 204 or blockid == 205: # purpur slab (single=205 double=204)
top = side = self.load_image_texture("assets/minecraft/textures/block/purpur_block.png");
elif blockid == 11340: # prismarine slabs
top = side = self.load_image_texture("assets/minecraft/textures/block/prismarine.png").copy()
elif blockid == 11341: # dark prismarine slabs
top = side = self.load_image_texture("assets/minecraft/textures/block/dark_prismarine.png").copy()
elif blockid == 11342: # prismarine brick slabs
top = side = self.load_image_texture("assets/minecraft/textures/block/prismarine_bricks.png").copy()
elif blockid == 11343: # andesite slabs
top = side = self.load_image_texture("assets/minecraft/textures/block/andesite.png").copy()
elif blockid == 11344: # diorite slabs
top = side = self.load_image_texture("assets/minecraft/textures/block/diorite.png").copy()
elif blockid == 11345: # granite slabs
top = side = self.load_image_texture("assets/minecraft/textures/block/granite.png").copy()
elif blockid == 11346: # polished andesite slabs
top = side = self.load_image_texture("assets/minecraft/textures/block/polished_andesite.png").copy()
elif blockid == 11347: # polished diorite slabs
top = side = self.load_image_texture("assets/minecraft/textures/block/polished_diorite.png").copy()
elif blockid == 11348: # polished granite slabs
top = side = self.load_image_texture("assets/minecraft/textures/block/polished_granite.png").copy()
elif blockid == 11349: # red nether brick slab
top = side = self.load_image_texture("assets/minecraft/textures/block/red_nether_bricks.png").copy()
elif blockid == 11350: # smooth sandstone slab
top = side = self.load_image_texture("assets/minecraft/textures/block/sandstone_top.png").copy()
elif blockid == 11351: # cut sandstone slab
top = side = self.load_image_texture("assets/minecraft/textures/block/cut_sandstone.png").copy()
elif blockid == 11352: # smooth red sandstone slab
top = side = self.load_image_texture("assets/minecraft/textures/block/red_sandstone_top.png").copy()
elif blockid == 11353: # cut red sandstone slab
top = side = self.load_image_texture("assets/minecraft/textures/block/cut_red_sandstone.png").copy()
elif blockid == 11354: # end_stone_brick_slab
top = side = self.load_image_texture("assets/minecraft/textures/block/end_stone_bricks.png").copy()
elif blockid == 11355: # mossy_cobblestone_slab
top = side = self.load_image_texture("assets/minecraft/textures/block/mossy_cobblestone.png").copy()
elif blockid == 11356: # mossy_stone_brick_slab
top = side = self.load_image_texture("assets/minecraft/textures/block/mossy_stone_bricks.png").copy()
elif blockid == 11357: # smooth_quartz_slab
top = side = self.load_image_texture("assets/minecraft/textures/block/quartz_block_bottom.png").copy()
elif blockid == 11358: # smooth_stone_slab
top = self.load_image_texture("assets/minecraft/textures/block/smooth_stone.png").copy()
side = self.load_image_texture("assets/minecraft/textures/block/smooth_stone_slab_side.png").copy()
elif blockid == 1027: # blackstone_slab
top = side = self.load_image_texture("assets/minecraft/textures/block/blackstone.png").copy()
elif blockid == 1028: # polished_blackstone_slab
top = side = self.load_image_texture("assets/minecraft/textures/block/polished_blackstone.png").copy()
elif blockid == 1029: # polished_blackstone_brick_slab
top = side = self.load_image_texture("assets/minecraft/textures/block/polished_blackstone_bricks.png").copy()
elif blockid in range(1072, 1080):
copper_tex = {
1072: "assets/minecraft/textures/block/cut_copper.png",
1076: "assets/minecraft/textures/block/cut_copper.png",
1073: "assets/minecraft/textures/block/exposed_cut_copper.png",
1077: "assets/minecraft/textures/block/exposed_cut_copper.png",
1074: "assets/minecraft/textures/block/weathered_cut_copper.png",
1078: "assets/minecraft/textures/block/weathered_cut_copper.png",
1075: "assets/minecraft/textures/block/oxidized_cut_copper.png",
1079: "assets/minecraft/textures/block/oxidized_cut_copper.png",
}
top = side = self.load_image_texture(copper_tex[blockid]).copy()
elif blockid in range(1103, 1107):
deepslate_tex = {
1103: "assets/minecraft/textures/block/cobbled_deepslate.png",
1104: "assets/minecraft/textures/block/polished_deepslate.png",
1105: "assets/minecraft/textures/block/deepslate_bricks.png",
1106: "assets/minecraft/textures/block/deepslate_tiles.png",
}
top = side = self.load_image_texture(deepslate_tex[blockid]).copy()
elif blockid == 1124:
top = side = self.load_image_texture("assets/minecraft/textures/block/mud_bricks.png").copy()
if blockid == 43 or blockid == 181 or blockid == 204: # double slab
return self.build_block(top, side)
return self.build_slab_block(top, side, data & 8 == 8);
# brick block
block(blockid=45, top_image="assets/minecraft/textures/block/bricks.png")
# TNT
block(blockid=46, top_image="assets/minecraft/textures/block/tnt_top.png", side_image="assets/minecraft/textures/block/tnt_side.png", nospawn=True)
# bookshelf
block(blockid=47, top_image="assets/minecraft/textures/block/oak_planks.png", side_image="assets/minecraft/textures/block/bookshelf.png")
# moss stone
block(blockid=48, top_image="assets/minecraft/textures/block/mossy_cobblestone.png")
# obsidian
block(blockid=49, top_image="assets/minecraft/textures/block/obsidian.png")
# torch, redstone torch (off), redstone torch(on), soul_torch
@material(blockid=[50, 75, 76, 1039], data=[1, 2, 3, 4, 5], transparent=True)
def torches(self, blockid, data):
# first, rotations
if self.rotation == 1:
if data == 1: data = 3
elif data == 2: data = 4
elif data == 3: data = 2
elif data == 4: data = 1
elif self.rotation == 2:
if data == 1: data = 2
elif data == 2: data = 1
elif data == 3: data = 4
elif data == 4: data = 3
elif self.rotation == 3:
if data == 1: data = 4
elif data == 2: data = 3
elif data == 3: data = 1
elif data == 4: data = 2
# choose the proper texture
if blockid == 50: # torch
small = self.load_image_texture("assets/minecraft/textures/block/torch.png")
elif blockid == 75: # off redstone torch
small = self.load_image_texture("assets/minecraft/textures/block/redstone_torch_off.png")
elif blockid == 76: # on redstone torch
small = self.load_image_texture("assets/minecraft/textures/block/redstone_torch.png")
elif blockid == 1039: # soul torch
small= self.load_image_texture("assets/minecraft/textures/block/soul_torch.png")
# compose a torch bigger than the normal
# (better for doing transformations)
torch = Image.new("RGBA", (16,16), self.bgcolor)
alpha_over(torch,small,(-4,-3))
alpha_over(torch,small,(-5,-2))
alpha_over(torch,small,(-3,-2))
# angle of inclination of the texture
rotation = 15
if data == 1: # pointing south
torch = torch.rotate(-rotation, Image.NEAREST) # nearest filter is more nitid.
img = self.build_full_block(None, None, None, torch, None, None)
elif data == 2: # pointing north
torch = torch.rotate(rotation, Image.NEAREST)
img = self.build_full_block(None, None, torch, None, None, None)
elif data == 3: # pointing west
torch = torch.rotate(rotation, Image.NEAREST)
img = self.build_full_block(None, torch, None, None, None, None)
elif data == 4: # pointing east
torch = torch.rotate(-rotation, Image.NEAREST)
img = self.build_full_block(None, None, None, None, torch, None)
elif data == 5: # standing on the floor
# compose a "3d torch".
img = Image.new("RGBA", (24,24), self.bgcolor)
small_crop = small.crop((2,2,14,14))
slice = small_crop.copy()
ImageDraw.Draw(slice).rectangle((6,0,12,12),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(slice).rectangle((0,0,4,12),outline=(0,0,0,0),fill=(0,0,0,0))
alpha_over(img, slice, (7,5))
alpha_over(img, small_crop, (6,6))
alpha_over(img, small_crop, (7,6))
alpha_over(img, slice, (7,7))
return img
# lantern
@material(blockid=[11373, 1038], data=[0, 1], transparent=True)
def lantern(self, blockid, data):
# get the multipart texture of the lantern
if blockid == 11373:
inputtexture = self.load_image_texture("assets/minecraft/textures/block/lantern.png")
if blockid == 1038:
inputtexture = self.load_image_texture("assets/minecraft/textures/block/soul_lantern.png")
# # now create a textures, using the parts defined in lantern.json
# JSON data for sides
# from": [ 5, 1, 5 ],
# "to": [11, 8, 11 ],
# { "uv": [ 0, 2, 6, 9 ], "texture": "#all" }
side_crop = inputtexture.crop((0, 2, 6, 9))
side_slice = side_crop.copy()
side_texture = Image.new("RGBA", (16, 16), self.bgcolor)
side_texture.paste(side_slice,(5, 8))
# JSON data for top
# { "uv": [ 0, 9, 6, 15 ], "texture": "#all" }
top_crop = inputtexture.crop((0, 9, 6, 15))
top_slice = top_crop.copy()
top_texture = Image.new("RGBA", (16, 16), self.bgcolor)
top_texture.paste(top_slice,(5, 5))
# mimic parts of build_full_block, to get an object smaller than a block
# build_full_block(self, top, side1, side2, side3, side4, bottom=None):
# a non transparent block uses top, side 3 and side 4.
img = Image.new("RGBA", (24, 24), self.bgcolor)
# prepare the side textures
# side3
side3 = self.transform_image_side(side_texture)
# Darken this side
sidealpha = side3.split()[3]
side3 = ImageEnhance.Brightness(side3).enhance(0.9)
side3.putalpha(sidealpha)
# place the transformed texture
hangoff = 0
if data == 1:
hangoff = 8
xoff = 4
yoff =- hangoff
alpha_over(img, side3, (xoff+0, yoff+6), side3)
# side4
side4 = self.transform_image_side(side_texture)
side4 = side4.transpose(Image.FLIP_LEFT_RIGHT)
# Darken this side
sidealpha = side4.split()[3]
side4 = ImageEnhance.Brightness(side4).enhance(0.8)
side4.putalpha(sidealpha)
alpha_over(img, side4, (12-xoff, yoff+6), side4)
# top
top = self.transform_image_top(top_texture)
alpha_over(img, top, (0, 8-hangoff), top)
return img
# bamboo
@material(blockid=11416, transparent=True)
def bamboo(self, blockid, data):
# get the multipart texture of the lantern
inputtexture = self.load_image_texture("assets/minecraft/textures/block/bamboo_stalk.png")
# # now create a textures, using the parts defined in bamboo1_age0.json
# { "from": [ 7, 0, 7 ],
# "to": [ 9, 16, 9 ],
# "faces": {
# "down": { "uv": [ 13, 4, 15, 6 ], "texture": "#all", "cullface": "down" },
# "up": { "uv": [ 13, 0, 15, 2], "texture": "#all", "cullface": "up" },
# "north": { "uv": [ 0, 0, 2, 16 ], "texture": "#all" },
# "south": { "uv": [ 0, 0, 2, 16 ], "texture": "#all" },
# "west": { "uv": [ 0, 0, 2, 16 ], "texture": "#all" },
# "east": { "uv": [ 0, 0, 2, 16 ], "texture": "#all" }
# }
# }
side_crop = inputtexture.crop((0, 0, 3, 16))
side_slice = side_crop.copy()
side_texture = Image.new("RGBA", (16, 16), self.bgcolor)
side_texture.paste(side_slice,(0, 0))
# JSON data for top
# "up": { "uv": [ 13, 0, 15, 2], "texture": "#all", "cullface": "up" },
top_crop = inputtexture.crop((13, 0, 16, 3))
top_slice = top_crop.copy()
top_texture = Image.new("RGBA", (16, 16), self.bgcolor)
top_texture.paste(top_slice,(5, 5))
# mimic parts of build_full_block, to get an object smaller than a block
# build_full_block(self, top, side1, side2, side3, side4, bottom=None):
# a non transparent block uses top, side 3 and side 4.
img = Image.new("RGBA", (24, 24), self.bgcolor)
# prepare the side textures
# side3
side3 = self.transform_image_side(side_texture)
# Darken this side
sidealpha = side3.split()[3]
side3 = ImageEnhance.Brightness(side3).enhance(0.9)
side3.putalpha(sidealpha)
# place the transformed texture
xoff = 3
yoff = 0
alpha_over(img, side3, (4+xoff, yoff), side3)
# side4
side4 = self.transform_image_side(side_texture)
side4 = side4.transpose(Image.FLIP_LEFT_RIGHT)
# Darken this side
sidealpha = side4.split()[3]
side4 = ImageEnhance.Brightness(side4).enhance(0.8)
side4.putalpha(sidealpha)
alpha_over(img, side4, (-4+xoff, yoff), side4)
# top
top = self.transform_image_top(top_texture)
alpha_over(img, top, (-4+xoff, -5), top)
return img
# composter
@material(blockid=11417, data=list(range(9)), transparent=True)
def composter(self, blockid, data):
side = self.load_image_texture("assets/minecraft/textures/block/composter_side.png")
top = self.load_image_texture("assets/minecraft/textures/block/composter_top.png")
# bottom = self.load_image_texture("assets/minecraft/textures/block/composter_bottom.png")
if data == 0: # empty
return self.build_full_block(top, side, side, side, side)
if data == 8:
compost = self.transform_image_top(
self.load_image_texture("assets/minecraft/textures/block/composter_ready.png"))
else:
compost = self.transform_image_top(
self.load_image_texture("assets/minecraft/textures/block/composter_compost.png"))
nudge = {1: (0, 9), 2: (0, 8), 3: (0, 7), 4: (0, 6), 5: (0, 4), 6: (0, 2), 7: (0, 0), 8: (0, 0)}
img = self.build_full_block(None, side, side, None, None)
alpha_over(img, compost, nudge[data], compost)
img2 = self.build_full_block(top, None, None, side, side)
alpha_over(img, img2, (0, 0), img2)
return img
# fire and soul_fire
@material(blockid=[51, 1040], transparent=True)
def fire(self, blockid, data):
if blockid == 51:
textureNS = self.load_image_texture("assets/minecraft/textures/block/fire_0.png")
textureEW = self.load_image_texture("assets/minecraft/textures/block/fire_1.png")
elif blockid == 1040:
textureNS = self.load_image_texture("assets/minecraft/textures/block/soul_fire_0.png")
textureEW = self.load_image_texture("assets/minecraft/textures/block/soul_fire_1.png")
side1 = self.transform_image_side(textureNS)
side2 = self.transform_image_side(textureEW).transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), self.bgcolor)
alpha_over(img, side1, (12,0), side1)
alpha_over(img, side2, (0,0), side2)
alpha_over(img, side1, (0,6), side1)
alpha_over(img, side2, (12,6), side2)
return img
# monster spawner
block(blockid=52, top_image="assets/minecraft/textures/block/spawner.png", transparent=True)
# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch,
# jungle, quartz, red sandstone, purper_stairs, crimson_stairs, warped_stairs, (dark) prismarine,
# mossy brick and mossy cobblestone, stone smooth_quartz
# polished_granite polished_andesite polished_diorite granite diorite andesite end_stone_bricks red_nether_brick stairs
# smooth_red_sandstone blackstone polished_blackstone polished_blackstone_brick
# also all the copper variants
# also all deepslate variants
@material(blockid=[53, 67, 108, 109, 114, 128, 134, 135, 136, 156, 163, 164, 180, 203, 509, 510,
11337, 11338, 11339, 11370, 11371, 11374, 11375, 11376, 11377, 11378, 11379,
11380, 11381, 11382, 11383, 11384, 11415, 1030, 1031, 1032, 1064, 1065, 1066,
1067, 1068, 1069, 1070, 1071, 1099, 1100, 1101, 1102],
data=list(range(128)), transparent=True, solid=True, nospawn=True)
def stairs(self, blockid, data):
# preserve the upside-down bit
upside_down = data & 0x4
# find solid quarters within the top or bottom half of the block
# NW NE SE SW
quarters = [data & 0x8, data & 0x10, data & 0x20, data & 0x40]
# rotate the quarters so we can pretend northdirection is always upper-left
numpy.roll(quarters, [0,1,3,2][self.rotation])
nw,ne,se,sw = quarters
stair_id_to_tex = {
53: "assets/minecraft/textures/block/oak_planks.png",
67: "assets/minecraft/textures/block/cobblestone.png",
108: "assets/minecraft/textures/block/bricks.png",
109: "assets/minecraft/textures/block/stone_bricks.png",
114: "assets/minecraft/textures/block/nether_bricks.png",
128: "assets/minecraft/textures/block/sandstone.png",
134: "assets/minecraft/textures/block/spruce_planks.png",
135: "assets/minecraft/textures/block/birch_planks.png",
136: "assets/minecraft/textures/block/jungle_planks.png",
156: "assets/minecraft/textures/block/quartz_block_side.png",
163: "assets/minecraft/textures/block/acacia_planks.png",
164: "assets/minecraft/textures/block/dark_oak_planks.png",
180: "assets/minecraft/textures/block/red_sandstone.png",
203: "assets/minecraft/textures/block/purpur_block.png",
509: "assets/minecraft/textures/block/crimson_planks.png",
510: "assets/minecraft/textures/block/warped_planks.png",
11337: "assets/minecraft/textures/block/prismarine.png",
11338: "assets/minecraft/textures/block/dark_prismarine.png",
11339: "assets/minecraft/textures/block/prismarine_bricks.png",
11370: "assets/minecraft/textures/block/mossy_stone_bricks.png",
11371: "assets/minecraft/textures/block/mossy_cobblestone.png",
11374: "assets/minecraft/textures/block/sandstone_top.png",
11375: "assets/minecraft/textures/block/quartz_block_side.png",
11376: "assets/minecraft/textures/block/polished_granite.png",
11377: "assets/minecraft/textures/block/polished_diorite.png",
11378: "assets/minecraft/textures/block/polished_andesite.png",
11379: "assets/minecraft/textures/block/stone.png",
11380: "assets/minecraft/textures/block/granite.png",
11381: "assets/minecraft/textures/block/diorite.png",
11382: "assets/minecraft/textures/block/andesite.png",
11383: "assets/minecraft/textures/block/end_stone_bricks.png",
11384: "assets/minecraft/textures/block/red_nether_bricks.png",
11415: "assets/minecraft/textures/block/red_sandstone_top.png",
1030: "assets/minecraft/textures/block/blackstone.png",
1031: "assets/minecraft/textures/block/polished_blackstone.png",
1032: "assets/minecraft/textures/block/polished_blackstone_bricks.png",
# Cut copper stairs
1064: "assets/minecraft/textures/block/cut_copper.png",
1065: "assets/minecraft/textures/block/exposed_cut_copper.png",
1066: "assets/minecraft/textures/block/weathered_cut_copper.png",
1067: "assets/minecraft/textures/block/oxidized_cut_copper.png",
# Waxed cut copper stairs
1068: "assets/minecraft/textures/block/cut_copper.png",
1069: "assets/minecraft/textures/block/exposed_cut_copper.png",
1070: "assets/minecraft/textures/block/weathered_cut_copper.png",
1071: "assets/minecraft/textures/block/oxidized_cut_copper.png",
# Deepslate
1099: "assets/minecraft/textures/block/cobbled_deepslate.png",
1100: "assets/minecraft/textures/block/polished_deepslate.png",
1101: "assets/minecraft/textures/block/deepslate_bricks.png",
1102: "assets/minecraft/textures/block/deepslate_tiles.png",
}
texture = self.load_image_texture(stair_id_to_tex[blockid]).copy()
outside_l = texture.copy()
outside_r = texture.copy()
inside_l = texture.copy()
inside_r = texture.copy()
# sandstone, red sandstone, and quartz stairs have special top texture
special_tops = {
128: "assets/minecraft/textures/block/sandstone_top.png",
156: "assets/minecraft/textures/block/quartz_block_top.png",
180: "assets/minecraft/textures/block/red_sandstone_top.png",
11375: "assets/minecraft/textures/block/quartz_block_top.png",
}
if blockid in special_tops:
texture = self.load_image_texture(special_tops[blockid]).copy()
slab_top = texture.copy()
push = 8 if upside_down else 0
def rect(tex,coords):
ImageDraw.Draw(tex).rectangle(coords,outline=(0,0,0,0),fill=(0,0,0,0))
# cut out top or bottom half from inner surfaces
rect(inside_l, (0,8-push,15,15-push))
rect(inside_r, (0,8-push,15,15-push))
# cut out missing or obstructed quarters from each surface
if not nw:
rect(outside_l, (0,push,7,7+push))
rect(texture, (0,0,7,7))
if not nw or sw:
rect(inside_r, (8,push,15,7+push)) # will be flipped
if not ne:
rect(texture, (8,0,15,7))
if not ne or nw:
rect(inside_l, (0,push,7,7+push))
if not ne or se:
rect(inside_r, (0,push,7,7+push)) # will be flipped
if not se:
rect(outside_r, (0,push,7,7+push)) # will be flipped
rect(texture, (8,8,15,15))
if not se or sw:
rect(inside_l, (8,push,15,7+push))
if not sw:
rect(outside_l, (8,push,15,7+push))
rect(outside_r, (8,push,15,7+push)) # will be flipped
rect(texture, (0,8,7,15))
img = Image.new("RGBA", (24,24), self.bgcolor)
if upside_down:
# top should have no cut-outs after all
texture = slab_top
else:
# render the slab-level surface
slab_top = self.transform_image_top(slab_top)
alpha_over(img, slab_top, (0,6))
# render inner left surface
inside_l = self.transform_image_side(inside_l)
# Darken the vertical part of the second step
sidealpha = inside_l.split()[3]
# darken it a bit more than usual, looks better
inside_l = ImageEnhance.Brightness(inside_l).enhance(0.8)
inside_l.putalpha(sidealpha)
alpha_over(img, inside_l, (6,3))
# render inner right surface
inside_r = self.transform_image_side(inside_r).transpose(Image.FLIP_LEFT_RIGHT)
# Darken the vertical part of the second step
sidealpha = inside_r.split()[3]
# darken it a bit more than usual, looks better
inside_r = ImageEnhance.Brightness(inside_r).enhance(0.7)
inside_r.putalpha(sidealpha)
alpha_over(img, inside_r, (6,3))
# render outer surfaces
alpha_over(img, self.build_full_block(texture, None, None, outside_l, outside_r))
return img
# normal, locked (used in april's fool day), ender and trapped chest
# NOTE: locked chest used to be id95 (which is now stained glass)
@material(blockid=[54, 130, 146], data=list(range(30)), transparent = True)
def chests(self, blockid, data):
# the first 3 bits are the orientation as stored in minecraft,
# bits 0x8 and 0x10 indicate which half of the double chest is it.
# first, do the rotation if needed
orientation_data = data & 7
if self.rotation == 1:
if orientation_data == 2: data = 5 | (data & 24)
elif orientation_data == 3: data = 4 | (data & 24)
elif orientation_data == 4: data = 2 | (data & 24)
elif orientation_data == 5: data = 3 | (data & 24)
elif self.rotation == 2:
if orientation_data == 2: data = 3 | (data & 24)
elif orientation_data == 3: data = 2 | (data & 24)
elif orientation_data == 4: data = 5 | (data & 24)
elif orientation_data == 5: data = 4 | (data & 24)
elif self.rotation == 3:
if orientation_data == 2: data = 4 | (data & 24)
elif orientation_data == 3: data = 5 | (data & 24)
elif orientation_data == 4: data = 3 | (data & 24)
elif orientation_data == 5: data = 2 | (data & 24)
if blockid == 130 and not data in [2, 3, 4, 5]: return None
# iterate.c will only return the ancil data (without pseudo
# ancil data) for locked and ender chests, so only
# ancilData = 2,3,4,5 are used for this blockids
if data & 24 == 0:
if blockid == 130: t = self.load_image("assets/minecraft/textures/entity/chest/ender.png")
else:
try:
t = self.load_image("assets/minecraft/textures/entity/chest/normal.png")
except (TextureException, IOError):
t = self.load_image("assets/minecraft/textures/entity/chest/chest.png")
t = ImageOps.flip(t) # for some reason the 1.15 images are upside down
# the textures is no longer in terrain.png, get it from
# item/chest.png and get by cropping all the needed stuff
if t.size != (64, 64): t = t.resize((64, 64), Image.ANTIALIAS)
# top
top = t.crop((28, 50, 42, 64))
top.load() # every crop need a load, crop is a lazy operation
# see PIL manual
img = Image.new("RGBA", (16, 16), self.bgcolor)
alpha_over(img, top, (1, 1))
top = img
# front
front_top = t.crop((42, 45, 56, 50))
front_top.load()
front_bottom = t.crop((42, 21, 56, 31))
front_bottom.load()
front_lock = t.crop((1, 59, 3, 63))
front_lock.load()
front = Image.new("RGBA", (16, 16), self.bgcolor)
alpha_over(front, front_top, (1, 1))
alpha_over(front, front_bottom, (1, 5))
alpha_over(front, front_lock, (7, 3))
# left side
# left side, right side, and back are essentially the same for
# the default texture, we take it anyway just in case other
# textures make use of it.
side_l_top = t.crop((14, 45, 28, 50))
side_l_top.load()
side_l_bottom = t.crop((14, 21, 28, 31))
side_l_bottom.load()
side_l = Image.new("RGBA", (16, 16), self.bgcolor)
alpha_over(side_l, side_l_top, (1, 1))
alpha_over(side_l, side_l_bottom, (1, 5))
# right side
side_r_top = t.crop((28, 45, 42, 50))
side_r_top.load()
side_r_bottom = t.crop((28, 21, 42, 31))
side_r_bottom.load()
side_r = Image.new("RGBA", (16, 16), self.bgcolor)
alpha_over(side_r, side_r_top, (1, 1))
alpha_over(side_r, side_r_bottom, (1, 5))
# back
back_top = t.crop((0, 45, 14, 50))
back_top.load()
back_bottom = t.crop((0, 21, 14, 31))
back_bottom.load()
back = Image.new("RGBA", (16, 16), self.bgcolor)
alpha_over(back, back_top, (1, 1))
alpha_over(back, back_bottom, (1, 5))
else:
# large chest
# the textures is no longer in terrain.png, get it from
# item/chest.png and get all the needed stuff
t_left = self.load_image("assets/minecraft/textures/entity/chest/normal_left.png")
t_right = self.load_image("assets/minecraft/textures/entity/chest/normal_right.png")
# for some reason the 1.15 images are upside down
t_left = ImageOps.flip(t_left)
t_right = ImageOps.flip(t_right)
# Top
top_left = t_right.crop((29, 50, 44, 64))
top_left.load()
top_right = t_left.crop((29, 50, 44, 64))
top_right.load()
top = Image.new("RGBA", (32, 16), self.bgcolor)
alpha_over(top,top_left, (1, 1))
alpha_over(top,top_right, (16, 1))
# Front
front_top_left = t_left.crop((43, 45, 58, 50))
front_top_left.load()
front_top_right = t_right.crop((43, 45, 58, 50))
front_top_right.load()
front_bottom_left = t_left.crop((43, 21, 58, 31))
front_bottom_left.load()
front_bottom_right = t_right.crop((43, 21, 58, 31))
front_bottom_right.load()
front_lock = t_left.crop((1, 59, 3, 63))
front_lock.load()
front = Image.new("RGBA", (32, 16), self.bgcolor)
alpha_over(front, front_top_left, (1, 1))
alpha_over(front, front_top_right, (16, 1))
alpha_over(front, front_bottom_left, (1, 5))
alpha_over(front, front_bottom_right, (16, 5))
alpha_over(front, front_lock, (15, 3))
# Back
back_top_left = t_right.crop((14, 45, 29, 50))
back_top_left.load()
back_top_right = t_left.crop((14, 45, 29, 50))
back_top_right.load()
back_bottom_left = t_right.crop((14, 21, 29, 31))
back_bottom_left.load()
back_bottom_right = t_left.crop((14, 21, 29, 31))
back_bottom_right.load()
back = Image.new("RGBA", (32, 16), self.bgcolor)
alpha_over(back, back_top_left, (1, 1))
alpha_over(back, back_top_right, (16, 1))
alpha_over(back, back_bottom_left, (1, 5))
alpha_over(back, back_bottom_right, (16, 5))
# left side
side_l_top = t_left.crop((29, 45, 43, 50))
side_l_top.load()
side_l_bottom = t_left.crop((29, 21, 43, 31))
side_l_bottom.load()
side_l = Image.new("RGBA", (16, 16), self.bgcolor)
alpha_over(side_l, side_l_top, (1, 1))
alpha_over(side_l, side_l_bottom, (1, 5))
# right side
side_r_top = t_right.crop((0, 45, 14, 50))
side_r_top.load()
side_r_bottom = t_right.crop((0, 21, 14, 31))
side_r_bottom.load()
side_r = Image.new("RGBA", (16, 16), self.bgcolor)
alpha_over(side_r, side_r_top, (1, 1))
alpha_over(side_r, side_r_bottom, (1, 5))
# double chest, left half
if ((data & 24 == 8 and data & 7 in [3, 5]) or (data & 24 == 16 and data & 7 in [2, 4])):
top = top.crop((0, 0, 16, 16))
top.load()
front = front.crop((0, 0, 16, 16))
front.load()
back = back.crop((0, 0, 16, 16))
back.load()
#~ side = side_l
# double chest, right half
elif ((data & 24 == 16 and data & 7 in [3, 5]) or (data & 24 == 8 and data & 7 in [2, 4])):
top = top.crop((16, 0, 32, 16))
top.load()
front = front.crop((16, 0, 32, 16))
front.load()
back = back.crop((16, 0, 32, 16))
back.load()
#~ side = side_r
else: # just in case
return None
# compose the final block
img = Image.new("RGBA", (24, 24), self.bgcolor)
if data & 7 == 2: # north
side = self.transform_image_side(side_r)
alpha_over(img, side, (1, 7))
back = self.transform_image_side(back)
alpha_over(img, back.transpose(Image.FLIP_LEFT_RIGHT), (11, 7))
front = self.transform_image_side(front)
top = self.transform_image_top(top.rotate(180))
alpha_over(img, top, (0, 2))
elif data & 7 == 3: # south
side = self.transform_image_side(side_l)
alpha_over(img, side, (1, 7))
front = self.transform_image_side(front).transpose(Image.FLIP_LEFT_RIGHT)
top = self.transform_image_top(top.rotate(180))
alpha_over(img, top, (0, 2))
alpha_over(img, front, (11, 7))
elif data & 7 == 4: # west
side = self.transform_image_side(side_r)
alpha_over(img, side.transpose(Image.FLIP_LEFT_RIGHT), (11, 7))
front = self.transform_image_side(front)
alpha_over(img, front, (1, 7))
top = self.transform_image_top(top.rotate(270))
alpha_over(img, top, (0, 2))
elif data & 7 == 5: # east
back = self.transform_image_side(back)
side = self.transform_image_side(side_l).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, side, (11, 7))
alpha_over(img, back, (1, 7))
top = self.transform_image_top(top.rotate(270))
alpha_over(img, top, (0, 2))
else: # just in case
img = None
return img
# redstone wire
# uses pseudo-ancildata found in iterate.c
@material(blockid=55, data=list(range(128)), transparent=True)
def wire(self, blockid, data):
if data & 0b1000000 == 64: # powered redstone wire
redstone_wire_t = self.load_image_texture("assets/minecraft/textures/block/redstone_dust_line0.png").rotate(90)
redstone_wire_t = self.tint_texture(redstone_wire_t,(255,0,0))
redstone_cross_t = self.load_image_texture("assets/minecraft/textures/block/redstone_dust_dot.png")
redstone_cross_t = self.tint_texture(redstone_cross_t,(255,0,0))
else: # unpowered redstone wire
redstone_wire_t = self.load_image_texture("assets/minecraft/textures/block/redstone_dust_line0.png").rotate(90)
redstone_wire_t = self.tint_texture(redstone_wire_t,(48,0,0))
redstone_cross_t = self.load_image_texture("assets/minecraft/textures/block/redstone_dust_dot.png")
redstone_cross_t = self.tint_texture(redstone_cross_t,(48,0,0))
# generate an image per redstone direction
branch_top_left = redstone_cross_t.copy()
ImageDraw.Draw(branch_top_left).rectangle((0,0,4,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(branch_top_left).rectangle((11,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(branch_top_left).rectangle((0,11,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
branch_top_right = redstone_cross_t.copy()
ImageDraw.Draw(branch_top_right).rectangle((0,0,15,4),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(branch_top_right).rectangle((0,0,4,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(branch_top_right).rectangle((0,11,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
branch_bottom_right = redstone_cross_t.copy()
ImageDraw.Draw(branch_bottom_right).rectangle((0,0,15,4),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(branch_bottom_right).rectangle((0,0,4,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(branch_bottom_right).rectangle((11,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
branch_bottom_left = redstone_cross_t.copy()
ImageDraw.Draw(branch_bottom_left).rectangle((0,0,15,4),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(branch_bottom_left).rectangle((11,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(branch_bottom_left).rectangle((0,11,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# generate the bottom texture
if data & 0b111111 == 0:
bottom = redstone_cross_t.copy()
# see iterate.c for where these masks come from
has_x = (data & 0b1010) > 0
has_z = (data & 0b0101) > 0
if has_x and has_z:
bottom = redstone_cross_t.copy()
if has_x:
alpha_over(bottom, redstone_wire_t.copy())
if has_z:
alpha_over(bottom, redstone_wire_t.copy().rotate(90))
else:
if has_x:
bottom = redstone_wire_t.copy()
elif has_z:
bottom = redstone_wire_t.copy().rotate(90)
elif data & 0b1111 == 0:
bottom = redstone_cross_t.copy()
# check for going up redstone wire
if data & 0b100000 == 32:
side1 = redstone_wire_t.rotate(90)
else:
side1 = None
if data & 0b010000 == 16:
side2 = redstone_wire_t.rotate(90)
else:
side2 = None
img = self.build_full_block(None,side1,side2,None,None,bottom)
return img
# diamond ore
block(blockid=56, top_image="assets/minecraft/textures/block/diamond_ore.png")
# diamond block
block(blockid=57, top_image="assets/minecraft/textures/block/diamond_block.png")
# Table blocks with no facing or other properties where sides are not all the same
# Includes: Crafting table, fletching table, cartography table, smithing table
@material(blockid=[58, 11359, 11360, 11361], solid=True, nodata=True)
def block_table(self, blockid, data):
block_name = {58: "crafting_table",
11359: "fletching_table",
11360: "cartography_table",
11361: "smithing_table"}[blockid]
# Top texture doesn't vary with self.rotation, but texture rotation does
top_tex = block_name + "_top"
top_rot = [0, 270, 180, 90][self.rotation]
# List of side textures from side 1 to 4 for each blockid
side_tex_map = {58: ["front", "side", "front", "side"],
11359: ["front", "side", "side", "front"],
11360: ["side3", "side3", "side2", "side1"],
11361: ["front", "side", "side", "front"]}[blockid]
# Determine which side textures to use
side3_id = [2, 3, 1, 0][self.rotation]
side4_id = [3, 1, 0, 2][self.rotation]
side3_tex = block_name + "_" + side_tex_map[side3_id]
side4_tex = block_name + "_" + side_tex_map[side4_id]
tex_path = "assets/minecraft/textures/block"
top = self.load_image_texture("{}/{}.png".format(tex_path, top_tex)).copy()
side3 = self.load_image_texture("{}/{}.png".format(tex_path, side3_tex))
side4 = self.load_image_texture("{}/{}.png".format(tex_path, side4_tex)).copy()
top = top.rotate(top_rot)
side4 = side4.transpose(Image.FLIP_LEFT_RIGHT)
return self.build_full_block(top, None, None, side3, side4, None)
@material(blockid=11366, data=list(range(8)), transparent=True, solid=True, nospawn=True)
def lectern(self, blockid, data):
# Do rotation, mask to not clobber book data
data = data & 0b100 | ((self.rotation + (data & 0b11)) % 4)
# Load textures
base_raw_t = self.load_image_texture("assets/minecraft/textures/block/lectern_base.png")
front_raw_t = self.load_image_texture("assets/minecraft/textures/block/lectern_front.png")
side_raw_t = self.load_image_texture("assets/minecraft/textures/block/lectern_sides.png")
top_raw_t = self.load_image_texture("assets/minecraft/textures/block/lectern_top.png")
def create_tile(img_src, coord_crop, coord_paste, rot):
# Takes an image, crops a region, optionally rotates the
# texture, then finally pastes it onto a 16x16 image
img_out = Image.new("RGBA", (16, 16), self.bgcolor)
img_in = img_src.crop(coord_crop)
if rot != 0:
img_in = img_in.rotate(rot, expand=True)
img_out.paste(img_in, coord_paste)
return img_out
def darken_image(img_src, darken_value):
# Takes an image & alters the brightness, leaving alpha intact
alpha = img_src.split()[3]
img_out = ImageEnhance.Brightness(img_src).enhance(darken_value)
img_out.putalpha(alpha)
return img_out
# Generate base
base_top_t = base_raw_t.rotate([0, 270, 180, 90][data & 0b11])
# Front & side textures are one pixel taller than they should be
# pre-transformation as otherwise the topmost row of pixels
# post-transformation are rather transparent, which results in
# a visible gap between the base's sides & top
base_front_t = create_tile(base_raw_t, (0, 13, 16, 16), (0, 13), 0)
base_side_t = create_tile(base_raw_t, (0, 5, 16, 8), (0, 13), 0)
base_side3_t = base_front_t if data & 0b11 == 1 else base_side_t
base_side4_t = base_front_t if data & 0b11 == 0 else base_side_t
img = self.build_full_block((base_top_t, 14), None, None, base_side3_t, base_side4_t, None)
# Generate central pillar
side_flip_t = side_raw_t.transpose(Image.FLIP_LEFT_RIGHT)
# Define parameters used to obtain the texture for each side
pillar_param = [{'img': front_raw_t, 'crop': (8, 4, 16, 16), 'paste': (4, 2), 'rot': 0}, # South
{'img': side_raw_t, 'crop': (2, 8, 15, 16), 'paste': (4, 1), 'rot': 270}, # West
{'img': front_raw_t, 'crop': (0, 4, 8, 13), 'paste': (4, 5), 'rot': 0}, # North
{'img': side_flip_t, 'crop': (2, 8, 15, 16), 'paste': (4, 1), 'rot': 90}] # East
# Determine which sides are rendered
pillar_side = [pillar_param[(3 - (data & 0b11)) % 4], pillar_param[(2 - (data & 0b11)) % 4]]
pillar_side3_t = create_tile(pillar_side[0]['img'], pillar_side[0]['crop'],
pillar_side[0]['paste'], pillar_side[0]['rot'])
pillar_side4_t = create_tile(pillar_side[1]['img'], pillar_side[1]['crop'],
pillar_side[1]['paste'], pillar_side[1]['rot'])
pillar_side4_t = pillar_side4_t.transpose(Image.FLIP_LEFT_RIGHT)
pillar_side3_t = self.transform_image_side(pillar_side3_t)
pillar_side3_t = darken_image(pillar_side3_t, 0.9)
pillar_side4_t = self.transform_image_side(pillar_side4_t).transpose(Image.FLIP_LEFT_RIGHT)
pillar_side4_t = darken_image(pillar_side4_t, 0.8)
alpha_over(img, pillar_side3_t, (3, 4), pillar_side3_t)
alpha_over(img, pillar_side4_t, (9, 4), pillar_side4_t)
# Generate stand
if (data & 0b11) in [0, 1]: # South, West
stand_side3_t = create_tile(side_raw_t, (0, 0, 16, 4), (0, 4), 0)
stand_side4_t = create_tile(side_raw_t, (0, 4, 13, 8), (0, 0), -22.5)
else: # North, East
stand_side3_t = create_tile(side_raw_t, (0, 4, 16, 8), (0, 0), 0)
stand_side4_t = create_tile(side_raw_t, (0, 4, 13, 8), (0, 0), 22.5)
stand_side3_t = self.transform_image_angle(stand_side3_t, math.radians(22.5))
stand_side3_t = darken_image(stand_side3_t, 0.9)
stand_side4_t = self.transform_image_side(stand_side4_t).transpose(Image.FLIP_LEFT_RIGHT)
stand_side4_t = darken_image(stand_side4_t, 0.8)
stand_top_t = create_tile(top_raw_t, (0, 1, 16, 14), (0, 1), 0)
if data & 0b100:
# Lectern has a book, modify the stand top texture
book_raw_t = self.load_image("assets/minecraft/textures/entity/enchanting_table_book.png")
book_t = Image.new("RGBA", (14, 10), self.bgcolor)
book_part_t = book_raw_t.crop((0, 0, 7, 10)) # Left cover
alpha_over(stand_top_t, book_part_t, (1, 3), book_part_t)
book_part_t = book_raw_t.crop((15, 0, 22, 10)) # Right cover
alpha_over(stand_top_t, book_part_t, (8, 3))
book_part_t = book_raw_t.crop((24, 10, 29, 18)).rotate(180) # Left page
alpha_over(stand_top_t, book_part_t, (3, 4), book_part_t)
book_part_t = book_raw_t.crop((29, 10, 34, 18)).rotate(180) # Right page
alpha_over(stand_top_t, book_part_t, (8, 4), book_part_t)
# Perform affine transformation
transform_matrix = numpy.matrix(numpy.identity(3))
if (data & 0b11) in [0, 1]: # South, West
# Translate: 8 -X, 8 -Y
transform_matrix *= numpy.matrix([[1, 0, 8], [0, 1, 8], [0, 0, 1]])
# Rotate 40 degrees clockwise
tc = math.cos(math.radians(40))
ts = math.sin(math.radians(40))
transform_matrix *= numpy.matrix([[tc, ts, 0], [-ts, tc, 0], [0, 0, 1]])
# Shear in the Y direction
tt = math.tan(math.radians(10))
transform_matrix *= numpy.matrix([[1, 0, 0], [tt, 1, 0], [0, 0, 1]])
# Scale to 70% height & 110% width
transform_matrix *= numpy.matrix([[1 / 1.1, 0, 0], [0, 1 / 0.7, 0], [0, 0, 1]])
# Translate: 12 +X, 8 +Y
transform_matrix *= numpy.matrix([[1, 0, -12], [0, 1, -8], [0, 0, 1]])
else: # North, East
# Translate: 8 -X, 8 -Y
transform_matrix *= numpy.matrix([[1, 0, 8], [0, 1, 8], [0, 0, 1]])
# Shear in the X direction
tt = math.tan(math.radians(25))
transform_matrix *= numpy.matrix([[1, tt, 0], [0, 1, 0], [0, 0, 1]])
# Scale to 80% height
transform_matrix *= numpy.matrix([[1, 0, 0], [0, 1 / 0.8, 0], [0, 0, 1]])
# Rotate 220 degrees clockwise
tc = math.cos(math.radians(40 + 180))
ts = math.sin(math.radians(40 + 180))
transform_matrix *= numpy.matrix([[tc, ts, 0], [-ts, tc, 0], [0, 0, 1]])
# Scale to 60% height
transform_matrix *= numpy.matrix([[1, 0, 0], [0, 1 / 0.6, 0], [0, 0, 1]])
# Translate: +13 X, +7 Y
transform_matrix *= numpy.matrix([[1, 0, -13], [0, 1, -7], [0, 0, 1]])
transform_matrix = numpy.array(transform_matrix)[:2, :].ravel().tolist()
stand_top_t = stand_top_t.transform((24, 24), Image.AFFINE, transform_matrix)
img_stand = Image.new("RGBA", (24, 24), self.bgcolor)
alpha_over(img_stand, stand_side3_t, (-4, 2), stand_side3_t) # Fix some holes
alpha_over(img_stand, stand_side3_t, (-3, 3), stand_side3_t)
alpha_over(img_stand, stand_side4_t, (12, 5), stand_side4_t)
alpha_over(img_stand, stand_top_t, (0, 0), stand_top_t)
# Flip the stand if North or South facing
if (data & 0b11) in [0, 2]:
img_stand = img_stand.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, img_stand, (0, -2), img_stand)
return img
@material(blockid=11367, data=list(range(4)), solid=True)
def loom(self, blockid, data):
# Do rotation
data = (self.rotation + data) % 4
top_rot = [180, 90, 0, 270][data]
side3_tex = "front" if data == 1 else "side"
side4_tex = "front" if data == 0 else "side"
tex_path = "assets/minecraft/textures/block"
top = self.load_image_texture("{}/loom_top.png".format(tex_path)).copy()
side3 = self.load_image_texture("{}/loom_{}.png".format(tex_path, side3_tex))
side4 = self.load_image_texture("{}/loom_{}.png".format(tex_path, side4_tex)).copy()
top = top.rotate(top_rot)
side4 = side4.transpose(Image.FLIP_LEFT_RIGHT)
return self.build_full_block(top, None, None, side3, side4, None)
@material(blockid=11368, data=list(range(4)), transparent=True, solid=True, nospawn=True)
def stonecutter(self, blockid, data):
# Do rotation
data = (self.rotation + data) % 4
top_t = self.load_image_texture("assets/minecraft/textures/block/stonecutter_top.png").copy()
side_t = self.load_image_texture("assets/minecraft/textures/block/stonecutter_side.png")
# Stonecutter saw texture contains multiple tiles, since it's
# 16px wide rely on load_image_texture() to crop appropriately
blade_t = self.load_image_texture("assets/minecraft/textures/block/stonecutter_saw.png").copy()
top_t = top_t.rotate([180, 90, 0, 270][data])
img = self.build_full_block((top_t, 7), None, None, side_t, side_t, None)
# Add saw blade
if data in [0, 2]:
blade_t = blade_t.transpose(Image.FLIP_LEFT_RIGHT)
blade_t = self.transform_image_side(blade_t)
if data in [0, 2]:
blade_t = blade_t.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, blade_t, (6, -4), blade_t)
return img
@material(blockid=11369, data=list(range(12)), transparent=True, solid=True, nospawn=True)
def grindstone(self, blockid, data):
# Do rotation, mask to not clobber mounting info
data = data & 0b1100 | ((self.rotation + (data & 0b11)) % 4)
# Load textures
side_raw_t = self.load_image_texture("assets/minecraft/textures/block/grindstone_side.png").copy()
round_raw_t = self.load_image_texture("assets/minecraft/textures/block/grindstone_round.png").copy()
pivot_raw_t = self.load_image_texture("assets/minecraft/textures/block/grindstone_pivot.png").copy()
leg_raw_t = self.load_image_texture("assets/minecraft/textures/block/dark_oak_log.png").copy()
def create_tile(img_src, coord_crop, coord_paste, scale):
# Takes an image, crops a region, optionally scales the
# texture, then finally pastes it onto a 16x16 image
img_out = Image.new("RGBA", (16, 16), self.bgcolor)
img_in = img_src.crop(coord_crop)
if scale >= 0 and scale != 1:
w, h = img_in.size
img_in = img_in.resize((int(w * scale), int(h * scale)), Image.NEAREST)
img_out.paste(img_in, coord_paste)
return img_out
# Set variables defining positions of various parts
wall_mounted = bool(data & 0b0100)
rot_leg = [0, 270, 0][data >> 2]
if wall_mounted:
pos_leg = (32, 28) if data & 0b11 in [2, 3] else (10, 18)
coord_leg = [(0, 0), (-10, -1), (2, 3)]
offset_final = [(2, 1), (-2, 1), (-2, -1), (2, -1)][data & 0b11]
else:
pos_leg = [(22, 31), (22, 9)][data >> 3]
coord_leg = [(0, 0), (-1, 2), (-2, -3)]
offset_final = (0, 2 * (data >> 2) - 1)
# Create parts
# Scale up small parts like pivot & leg to avoid ugly results
# when shearing & combining parts, then scale down to original
# size just before final image composition
scale_factor = 2
side_t = create_tile(side_raw_t, (0, 0, 12, 12), (2, 0), 1)
round_ud_t = create_tile(round_raw_t, (0, 0, 8, 12), (4, 2), 1)
round_lr_t = create_tile(round_raw_t, (0, 0, 8, 12), (4, 0), 1)
pivot_outer_t = create_tile(pivot_raw_t, (0, 0, 6, 6), (2, 2), scale_factor)
pivot_lr_t = create_tile(pivot_raw_t, (6, 0, 8, 6), (2, 2), scale_factor)
pivot_ud_t = create_tile(pivot_raw_t, (8, 0, 10, 6), (2, 2), scale_factor)
leg_outer_t = create_tile(leg_raw_t, (6, 9, 10, 16), (2, 2), scale_factor).rotate(rot_leg)
leg_lr_t = create_tile(leg_raw_t, (12, 9, 14, 16), (2, 2), scale_factor).rotate(rot_leg)
leg_ud_t = create_tile(leg_raw_t, (2, 6, 4, 10), (2, 2), scale_factor)
# Transform to block sides & tops
side_t = self.transform_image_side(side_t)
round_ud_t = self.transform_image_top(round_ud_t)
round_lr_t = self.transform_image_side(round_lr_t).transpose(Image.FLIP_LEFT_RIGHT)
pivot_outer_t = self.transform_image_side(pivot_outer_t)
pivot_lr_t = self.transform_image_side(pivot_lr_t).transpose(Image.FLIP_LEFT_RIGHT)
pivot_ud_t = self.transform_image_top(pivot_ud_t)
leg_outer_t = self.transform_image_side(leg_outer_t)
if wall_mounted:
leg_lr_t = self.transform_image_top(leg_lr_t).transpose(Image.FLIP_LEFT_RIGHT)
leg_ud_t = self.transform_image_side(leg_ud_t).transpose(Image.FLIP_LEFT_RIGHT)
else:
leg_lr_t = self.transform_image_side(leg_lr_t).transpose(Image.FLIP_LEFT_RIGHT)
leg_ud_t = self.transform_image_top(leg_ud_t)
# Compose leg texture
img_leg = Image.new("RGBA", (24 * scale_factor, 24 * scale_factor), self.bgcolor)
alpha_over(img_leg, leg_outer_t, coord_leg[0], leg_outer_t)
alpha_over(img_leg, leg_lr_t, coord_leg[1], leg_lr_t)
alpha_over(img_leg, leg_ud_t, coord_leg[2], leg_ud_t)
# Compose pivot texture (& combine with leg)
img_pivot = Image.new("RGBA", (24 * scale_factor, 24 * scale_factor), self.bgcolor)
alpha_over(img_pivot, pivot_ud_t, (20, 18), pivot_ud_t)
alpha_over(img_pivot, pivot_lr_t, (23, 24), pivot_lr_t) # Fix gaps between face edges
alpha_over(img_pivot, pivot_lr_t, (24, 24), pivot_lr_t)
alpha_over(img_pivot, img_leg, pos_leg, img_leg)
alpha_over(img_pivot, pivot_outer_t, (21, 21), pivot_outer_t)
if hasattr(Image, "LANCZOS"): # workaround for older Pillow
img_pivot = img_pivot.resize((24, 24), Image.LANCZOS)
else:
img_pivot = img_pivot.resize((24, 24))
# Combine leg, side, round & pivot
img = Image.new("RGBA", (24, 24), self.bgcolor)
img_final = img.copy()
alpha_over(img, img_pivot, (1, -5), img_pivot)
alpha_over(img, round_ud_t, (0, 2), round_ud_t) # Fix gaps between face edges
alpha_over(img, side_t, (3, 6), side_t)
alpha_over(img, round_ud_t, (0, 1), round_ud_t)
alpha_over(img, round_lr_t, (10, 6), round_lr_t)
alpha_over(img, img_pivot, (-5, -1), img_pivot)
if (data & 0b11) in [1, 3]:
img = img.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img_final, img, offset_final, img)
return img_final
# crops with 8 data values (like wheat)
@material(blockid=59, data=list(range(8)), transparent=True, nospawn=True)
def crops8(self, blockid, data):
raw_crop = self.load_image_texture("assets/minecraft/textures/block/wheat_stage%d.png" % data)
crop1 = self.transform_image_top(raw_crop)
crop2 = self.transform_image_side(raw_crop)
crop3 = crop2.transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), self.bgcolor)
alpha_over(img, crop1, (0,12), crop1)
alpha_over(img, crop2, (6,3), crop2)
alpha_over(img, crop3, (6,3), crop3)
return img
# farmland and grass path (15/16 blocks)
@material(blockid=[60, 208], data=list(range(2)), solid=True, transparent=True, nospawn=True)
def farmland(self, blockid, data):
if blockid == 60:
side = self.load_image_texture("assets/minecraft/textures/block/dirt.png").copy()
if data == 0:
top = self.load_image_texture("assets/minecraft/textures/block/farmland.png")
else:
top = self.load_image_texture("assets/minecraft/textures/block/farmland_moist.png")
# dirt.png is 16 pixels tall, so we need to crop it before building full block
side = side.crop((0, 1, 16, 16))
else:
top = self.load_image_texture("assets/minecraft/textures/block/dirt_path_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/dirt_path_side.png")
# side already has 1 transparent pixel at the top, so it doesn't need to be modified
# just shift the top image down 1 pixel
return self.build_full_block((top, 1), side, side, side, side)
# signposts
@material(blockid=[63,11401,11402,11403,11404,11405,11406,12505,12506], data=list(range(16)), transparent=True)
def signpost(self, blockid, data):
# first rotations
if self.rotation == 1:
data = (data + 4) % 16
elif self.rotation == 2:
data = (data + 8) % 16
elif self.rotation == 3:
data = (data + 12) % 16
sign_texture = {
# (texture on sign, texture on stick)
63: ("oak_planks.png", "oak_log.png"),
11401: ("oak_planks.png", "oak_log.png"),
11402: ("spruce_planks.png", "spruce_log.png"),
11403: ("birch_planks.png", "birch_log.png"),
11404: ("jungle_planks.png", "jungle_log.png"),
11405: ("acacia_planks.png", "acacia_log.png"),
11406: ("dark_oak_planks.png", "dark_oak_log.png"),
12505: ("crimson_planks.png", "crimson_stem.png"),
12506: ("warped_planks.png", "warped_stem.png"),
}
texture_path, texture_stick_path = ["assets/minecraft/textures/block/" + x for x in sign_texture[blockid]]
texture = self.load_image_texture(texture_path).copy()
# cut the planks to the size of a signpost
ImageDraw.Draw(texture).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# If the signpost is looking directly to the image, draw some
# random dots, they will look as text.
if data in (0,1,2,3,4,5,15):
for i in range(15):
x = randint(4,11)
y = randint(3,7)
texture.putpixel((x,y),(0,0,0,255))
# Minecraft uses wood texture for the signpost stick
texture_stick = self.load_image_texture(texture_stick_path)
texture_stick = texture_stick.resize((12,12), Image.ANTIALIAS)
ImageDraw.Draw(texture_stick).rectangle((2,0,12,12),outline=(0,0,0,0),fill=(0,0,0,0))
img = Image.new("RGBA", (24,24), self.bgcolor)
# W N ~90 E S ~270
angles = (330.,345.,0.,15.,30.,55.,95.,120.,150.,165.,180.,195.,210.,230.,265.,310.)
angle = math.radians(angles[data])
post = self.transform_image_angle(texture, angle)
# choose the position of the "3D effect"
incrementx = 0
if data in (1,6,7,8,9,14):
incrementx = -1
elif data in (3,4,5,11,12,13):
incrementx = +1
alpha_over(img, texture_stick,(11, 8),texture_stick)
# post2 is a brighter signpost pasted with a small shift,
# gives to the signpost some 3D effect.
post2 = ImageEnhance.Brightness(post).enhance(1.2)
alpha_over(img, post2,(incrementx, -3),post2)
alpha_over(img, post, (0,-2), post)
return img
# wooden and iron door
# uses pseudo-ancildata found in iterate.c
@material(blockid=[64,71,193,194,195,196,197, 499, 500], data=list(range(32)), transparent=True)
def door(self, blockid, data):
#Masked to not clobber block top/bottom & swung info
if self.rotation == 1:
if (data & 0b00011) == 0: data = data & 0b11100 | 1
elif (data & 0b00011) == 1: data = data & 0b11100 | 2
elif (data & 0b00011) == 2: data = data & 0b11100 | 3
elif (data & 0b00011) == 3: data = data & 0b11100 | 0
elif self.rotation == 2:
if (data & 0b00011) == 0: data = data & 0b11100 | 2
elif (data & 0b00011) == 1: data = data & 0b11100 | 3
elif (data & 0b00011) == 2: data = data & 0b11100 | 0
elif (data & 0b00011) == 3: data = data & 0b11100 | 1
elif self.rotation == 3:
if (data & 0b00011) == 0: data = data & 0b11100 | 3
elif (data & 0b00011) == 1: data = data & 0b11100 | 0
elif (data & 0b00011) == 2: data = data & 0b11100 | 1
elif (data & 0b00011) == 3: data = data & 0b11100 | 2
if data & 0x8 == 0x8: # top of the door
if blockid == 64: # classic wood door
raw_door = self.load_image_texture("assets/minecraft/textures/block/oak_door_top.png")
elif blockid == 71: # iron door
raw_door = self.load_image_texture("assets/minecraft/textures/block/iron_door_top.png")
elif blockid == 193: # spruce door
raw_door = self.load_image_texture("assets/minecraft/textures/block/spruce_door_top.png")
elif blockid == 194: # birch door
raw_door = self.load_image_texture("assets/minecraft/textures/block/birch_door_top.png")
elif blockid == 195: # jungle door
raw_door = self.load_image_texture("assets/minecraft/textures/block/jungle_door_top.png")
elif blockid == 196: # acacia door
raw_door = self.load_image_texture("assets/minecraft/textures/block/acacia_door_top.png")
elif blockid == 197: # dark_oak door
raw_door = self.load_image_texture("assets/minecraft/textures/block/dark_oak_door_top.png")
elif blockid == 499: # crimson door
raw_door = self.load_image_texture("assets/minecraft/textures/block/crimson_door_top.png")
elif blockid == 500: # warped door
raw_door = self.load_image_texture("assets/minecraft/textures/block/warped_door_top.png")
else: # bottom of the door
if blockid == 64:
raw_door = self.load_image_texture("assets/minecraft/textures/block/oak_door_bottom.png")
elif blockid == 71: # iron door
raw_door = self.load_image_texture("assets/minecraft/textures/block/iron_door_bottom.png")
elif blockid == 193: # spruce door
raw_door = self.load_image_texture("assets/minecraft/textures/block/spruce_door_bottom.png")
elif blockid == 194: # birch door
raw_door = self.load_image_texture("assets/minecraft/textures/block/birch_door_bottom.png")
elif blockid == 195: # jungle door
raw_door = self.load_image_texture("assets/minecraft/textures/block/jungle_door_bottom.png")
elif blockid == 196: # acacia door
raw_door = self.load_image_texture("assets/minecraft/textures/block/acacia_door_bottom.png")
elif blockid == 197: # dark_oak door
raw_door = self.load_image_texture("assets/minecraft/textures/block/dark_oak_door_bottom.png")
elif blockid == 499: # crimson door
raw_door = self.load_image_texture("assets/minecraft/textures/block/crimson_door_bottom.png")
elif blockid == 500: # warped door
raw_door = self.load_image_texture("assets/minecraft/textures/block/warped_door_bottom.png")
# if you want to render all doors as closed, then force
# force closed to be True
if data & 0x4 == 0x4:
closed = False
else:
closed = True
if data & 0x10 == 0x10:
# hinge on the left (facing same door direction)
hinge_on_left = True
else:
# hinge on the right (default single door)
hinge_on_left = False
# mask out the high bits to figure out the orientation
img = Image.new("RGBA", (24,24), self.bgcolor)
if (data & 0x03) == 0: # facing west when closed
if hinge_on_left:
if closed:
tex = self.transform_image_side(raw_door.transpose(Image.FLIP_LEFT_RIGHT))
alpha_over(img, tex, (0,6), tex)
else:
# flip first to set the doornob on the correct side
tex = self.transform_image_side(raw_door.transpose(Image.FLIP_LEFT_RIGHT))
tex = tex.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, tex, (12,6), tex)
else:
if closed:
tex = self.transform_image_side(raw_door)
alpha_over(img, tex, (0,6), tex)
else:
# flip first to set the doornob on the correct side
tex = self.transform_image_side(raw_door.transpose(Image.FLIP_LEFT_RIGHT))
tex = tex.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, tex, (0,0), tex)
if (data & 0x03) == 1: # facing north when closed
if hinge_on_left:
if closed:
tex = self.transform_image_side(raw_door).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, tex, (0,0), tex)
else:
# flip first to set the doornob on the correct side
tex = self.transform_image_side(raw_door)
alpha_over(img, tex, (0,6), tex)
else:
if closed:
tex = self.transform_image_side(raw_door).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, tex, (0,0), tex)
else:
# flip first to set the doornob on the correct side
tex = self.transform_image_side(raw_door)
alpha_over(img, tex, (12,0), tex)
if (data & 0x03) == 2: # facing east when closed
if hinge_on_left:
if closed:
tex = self.transform_image_side(raw_door)
alpha_over(img, tex, (12,0), tex)
else:
# flip first to set the doornob on the correct side
tex = self.transform_image_side(raw_door)
tex = tex.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, tex, (0,0), tex)
else:
if closed:
tex = self.transform_image_side(raw_door.transpose(Image.FLIP_LEFT_RIGHT))
alpha_over(img, tex, (12,0), tex)
else:
# flip first to set the doornob on the correct side
tex = self.transform_image_side(raw_door).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, tex, (12,6), tex)
if (data & 0x03) == 3: # facing south when closed
if hinge_on_left:
if closed:
tex = self.transform_image_side(raw_door).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, tex, (12,6), tex)
else:
# flip first to set the doornob on the correct side
tex = self.transform_image_side(raw_door.transpose(Image.FLIP_LEFT_RIGHT))
alpha_over(img, tex, (12,0), tex)
else:
if closed:
tex = self.transform_image_side(raw_door.transpose(Image.FLIP_LEFT_RIGHT))
tex = tex.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, tex, (12,6), tex)
else:
# flip first to set the doornob on the correct side
tex = self.transform_image_side(raw_door.transpose(Image.FLIP_LEFT_RIGHT))
alpha_over(img, tex, (0,6), tex)
return img
# ladder
@material(blockid=65, data=[2, 3, 4, 5], transparent=True)
def ladder(self, blockid, data):
# first rotations
if self.rotation == 1:
if data == 2: data = 5
elif data == 3: data = 4
elif data == 4: data = 2
elif data == 5: data = 3
elif self.rotation == 2:
if data == 2: data = 3
elif data == 3: data = 2
elif data == 4: data = 5
elif data == 5: data = 4
elif self.rotation == 3:
if data == 2: data = 4
elif data == 3: data = 5
elif data == 4: data = 3
elif data == 5: data = 2
img = Image.new("RGBA", (24,24), self.bgcolor)
raw_texture = self.load_image_texture("assets/minecraft/textures/block/ladder.png")
if data == 5:
# normally this ladder would be obsured by the block it's attached to
# but since ladders can apparently be placed on transparent blocks, we
# have to render this thing anyway. same for data == 2
tex = self.transform_image_side(raw_texture)
alpha_over(img, tex, (0,6), tex)
return img
if data == 2:
tex = self.transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, tex, (12,6), tex)
return img
if data == 3:
tex = self.transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, tex, (0,0), tex)
return img
if data == 4:
tex = self.transform_image_side(raw_texture)
alpha_over(img, tex, (12,0), tex)
return img
# wall signs
@material(blockid=[68,11407,11408,11409,11410,11411,11412,12507,12508], data=[2, 3, 4, 5], transparent=True)
def wall_sign(self, blockid, data): # wall sign
# first rotations
if self.rotation == 1:
if data == 2: data = 5
elif data == 3: data = 4
elif data == 4: data = 2
elif data == 5: data = 3
elif self.rotation == 2:
if data == 2: data = 3
elif data == 3: data = 2
elif data == 4: data = 5
elif data == 5: data = 4
elif self.rotation == 3:
if data == 2: data = 4
elif data == 3: data = 5
elif data == 4: data = 3
elif data == 5: data = 2
sign_texture = {
68: "oak_planks.png",
11407: "oak_planks.png",
11408: "spruce_planks.png",
11409: "birch_planks.png",
11410: "jungle_planks.png",
11411: "acacia_planks.png",
11412: "dark_oak_planks.png",
12507: "crimson_planks.png",
12508: "warped_planks.png",
}
texture_path = "assets/minecraft/textures/block/" + sign_texture[blockid]
texture = self.load_image_texture(texture_path).copy()
# cut the planks to the size of a signpost
ImageDraw.Draw(texture).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# draw some random black dots, they will look as text
""" don't draw text at the moment, they are used in blank for decoration
if data in (3,4):
for i in range(15):
x = randint(4,11)
y = randint(3,7)
texture.putpixel((x,y),(0,0,0,255))
"""
img = Image.new("RGBA", (24,24), self.bgcolor)
incrementx = 0
if data == 2: # east
incrementx = +1
sign = self.build_full_block(None, None, None, None, texture)
elif data == 3: # west
incrementx = -1
sign = self.build_full_block(None, texture, None, None, None)
elif data == 4: # north
incrementx = +1
sign = self.build_full_block(None, None, texture, None, None)
elif data == 5: # south
incrementx = -1
sign = self.build_full_block(None, None, None, texture, None)
sign2 = ImageEnhance.Brightness(sign).enhance(1.2)
alpha_over(img, sign2,(incrementx, 2),sign2)
alpha_over(img, sign, (0,3), sign)
return img
# levers
@material(blockid=69, data=list(range(16)), transparent=True)
def levers(self, blockid, data):
if data & 8 == 8: powered = True
else: powered = False
data = data & 7
# first rotations
if self.rotation == 1:
# on wall levers
if data == 1: data = 3
elif data == 2: data = 4
elif data == 3: data = 2
elif data == 4: data = 1
# on floor levers
elif data == 5: data = 6
elif data == 6: data = 5
elif self.rotation == 2:
if data == 1: data = 2
elif data == 2: data = 1
elif data == 3: data = 4
elif data == 4: data = 3
elif data == 5: data = 5
elif data == 6: data = 6
elif self.rotation == 3:
if data == 1: data = 4
elif data == 2: data = 3
elif data == 3: data = 1
elif data == 4: data = 2
elif data == 5: data = 6
elif data == 6: data = 5
# generate the texture for the base of the lever
t_base = self.load_image_texture("assets/minecraft/textures/block/stone.png").copy()
ImageDraw.Draw(t_base).rectangle((0,0,15,3),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(t_base).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(t_base).rectangle((0,0,4,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(t_base).rectangle((11,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# generate the texture for the stick
stick = self.load_image_texture("assets/minecraft/textures/block/lever.png").copy()
c_stick = Image.new("RGBA", (16,16), self.bgcolor)
tmp = ImageEnhance.Brightness(stick).enhance(0.8)
alpha_over(c_stick, tmp, (1,0), tmp)
alpha_over(c_stick, stick, (0,0), stick)
t_stick = self.transform_image_side(c_stick.rotate(45, Image.NEAREST))
# where the lever will be composed
img = Image.new("RGBA", (24,24), self.bgcolor)
# wall levers
if data == 1: # facing SOUTH
# levers can't be placed in transparent blocks, so this
# direction is almost invisible
return None
elif data == 2: # facing NORTH
base = self.transform_image_side(t_base)
# paste it twice with different brightness to make a fake 3D effect
alpha_over(img, base, (12,-1), base)
alpha = base.split()[3]
base = ImageEnhance.Brightness(base).enhance(0.9)
base.putalpha(alpha)
alpha_over(img, base, (11,0), base)
# paste the lever stick
pos = (7,-7)
if powered:
t_stick = t_stick.transpose(Image.FLIP_TOP_BOTTOM)
pos = (7,6)
alpha_over(img, t_stick, pos, t_stick)
elif data == 3: # facing WEST
base = self.transform_image_side(t_base)
# paste it twice with different brightness to make a fake 3D effect
base = base.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, base, (0,-1), base)
alpha = base.split()[3]
base = ImageEnhance.Brightness(base).enhance(0.9)
base.putalpha(alpha)
alpha_over(img, base, (1,0), base)
# paste the lever stick
t_stick = t_stick.transpose(Image.FLIP_LEFT_RIGHT)
pos = (5,-7)
if powered:
t_stick = t_stick.transpose(Image.FLIP_TOP_BOTTOM)
pos = (6,6)
alpha_over(img, t_stick, pos, t_stick)
elif data == 4: # facing EAST
# levers can't be placed in transparent blocks, so this
# direction is almost invisible
return None
# floor levers
elif data == 5: # pointing south when off
# lever base, fake 3d again
base = self.transform_image_top(t_base)
alpha = base.split()[3]
tmp = ImageEnhance.Brightness(base).enhance(0.8)
tmp.putalpha(alpha)
alpha_over(img, tmp, (0,12), tmp)
alpha_over(img, base, (0,11), base)
# lever stick
pos = (3,2)
if not powered:
t_stick = t_stick.transpose(Image.FLIP_LEFT_RIGHT)
pos = (11,2)
alpha_over(img, t_stick, pos, t_stick)
elif data == 6: # pointing east when off
# lever base, fake 3d again
base = self.transform_image_top(t_base.rotate(90))
alpha = base.split()[3]
tmp = ImageEnhance.Brightness(base).enhance(0.8)
tmp.putalpha(alpha)
alpha_over(img, tmp, (0,12), tmp)
alpha_over(img, base, (0,11), base)
# lever stick
pos = (2,3)
if not powered:
t_stick = t_stick.transpose(Image.FLIP_LEFT_RIGHT)
pos = (10,2)
alpha_over(img, t_stick, pos, t_stick)
return img
# wooden and stone pressure plates, and weighted pressure plates
@material(blockid=[70, 72,147,148,11301,11302,11303,11304,11305, 1033,11517,11518], data=[0,1], transparent=True)
def pressure_plate(self, blockid, data):
texture_name = {70:"assets/minecraft/textures/block/stone.png", # stone
72:"assets/minecraft/textures/block/oak_planks.png", # oak
11301:"assets/minecraft/textures/block/spruce_planks.png", # spruce
11302:"assets/minecraft/textures/block/birch_planks.png", # birch
11303:"assets/minecraft/textures/block/jungle_planks.png", # jungle
11304:"assets/minecraft/textures/block/acacia_planks.png", # acacia
11305:"assets/minecraft/textures/block/dark_oak_planks.png", # dark oak
11517:"assets/minecraft/textures/block/crimson_planks.png", # crimson
11518:"assets/minecraft/textures/block/warped_planks.png", # warped
147:"assets/minecraft/textures/block/gold_block.png", # light golden
148:"assets/minecraft/textures/block/iron_block.png", # heavy iron
1033:"assets/minecraft/textures/block/polished_blackstone.png"
}[blockid]
t = self.load_image_texture(texture_name).copy()
# cut out the outside border, pressure plates are smaller
# than a normal block
ImageDraw.Draw(t).rectangle((0,0,15,15),outline=(0,0,0,0))
# create the textures and a darker version to make a 3d by
# pasting them with an offstet of 1 pixel
img = Image.new("RGBA", (24,24), self.bgcolor)
top = self.transform_image_top(t)
alpha = top.split()[3]
topd = ImageEnhance.Brightness(top).enhance(0.8)
topd.putalpha(alpha)
#show it 3d or 2d if unpressed or pressed
if data == 0:
alpha_over(img,topd, (0,12),topd)
alpha_over(img,top, (0,11),top)
elif data == 1:
alpha_over(img,top, (0,12),top)
return img
# normal and glowing redstone ore
block(blockid=[73, 74], top_image="assets/minecraft/textures/block/redstone_ore.png")
# stone and wood buttons
@material(blockid=(77,143,11326,11327,11328,11329,11330,1034,11515,11516), data=list(range(16)), transparent=True)
def buttons(self, blockid, data):
# 0x8 is set if the button is pressed mask this info and render
# it as unpressed
data = data & 0x7
if self.rotation == 1:
if data == 1: data = 3
elif data == 2: data = 4
elif data == 3: data = 2
elif data == 4: data = 1
elif data == 5: data = 6
elif data == 6: data = 5
elif self.rotation == 2:
if data == 1: data = 2
elif data == 2: data = 1
elif data == 3: data = 4
elif data == 4: data = 3
elif self.rotation == 3:
if data == 1: data = 4
elif data == 2: data = 3
elif data == 3: data = 1
elif data == 4: data = 2
elif data == 5: data = 6
elif data == 6: data = 5
texturepath = {77:"assets/minecraft/textures/block/stone.png",
143:"assets/minecraft/textures/block/oak_planks.png",
11326:"assets/minecraft/textures/block/spruce_planks.png",
11327:"assets/minecraft/textures/block/birch_planks.png",
11328:"assets/minecraft/textures/block/jungle_planks.png",
11329:"assets/minecraft/textures/block/acacia_planks.png",
11330:"assets/minecraft/textures/block/dark_oak_planks.png",
1034:"assets/minecraft/textures/block/polished_blackstone.png",
11515:"assets/minecraft/textures/block/crimson_planks.png",
11516:"assets/minecraft/textures/block/warped_planks.png"
}[blockid]
t = self.load_image_texture(texturepath).copy()
# generate the texture for the button
ImageDraw.Draw(t).rectangle((0,0,15,5),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(t).rectangle((0,10,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(t).rectangle((0,0,4,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(t).rectangle((11,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
img = Image.new("RGBA", (24,24), self.bgcolor)
if data < 5:
button = self.transform_image_side(t)
if data == 1: # facing SOUTH
# buttons can't be placed in transparent blocks, so this
# direction can't be seen
return None
elif data == 2: # facing NORTH
# paste it twice with different brightness to make a 3D effect
alpha_over(img, button, (12,-1), button)
alpha = button.split()[3]
button = ImageEnhance.Brightness(button).enhance(0.9)
button.putalpha(alpha)
alpha_over(img, button, (11,0), button)
elif data == 3: # facing WEST
# paste it twice with different brightness to make a 3D effect
button = button.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, button, (0,-1), button)
alpha = button.split()[3]
button = ImageEnhance.Brightness(button).enhance(0.9)
button.putalpha(alpha)
alpha_over(img, button, (1,0), button)
elif data == 4: # facing EAST
# buttons can't be placed in transparent blocks, so this
# direction can't be seen
return None
else:
if data == 5: # long axis east-west
button = self.transform_image_top(t)
else: # long axis north-south
button = self.transform_image_top(t.rotate(90))
# paste it twice with different brightness to make a 3D effect
alpha_over(img, button, (0,12), button)
alpha = button.split()[3]
button = ImageEnhance.Brightness(button).enhance(0.9)
button.putalpha(alpha)
alpha_over(img, button, (0,11), button)
return img
# end rod
@material(blockid=198, data=list(range(6)), transparent=True, solid=True)
def end_rod(self, blockid, data):
tex = self.load_image_texture("assets/minecraft/textures/block/end_rod.png")
img = Image.new("RGBA", (24, 24), self.bgcolor)
mask = tex.crop((0, 0, 2, 15))
sidetex = Image.new(tex.mode, tex.size, self.bgcolor)
alpha_over(sidetex, mask, (14, 0), mask)
mask = tex.crop((2, 3, 6, 7))
bottom = Image.new(tex.mode, tex.size, self.bgcolor)
alpha_over(bottom, mask, (5, 6), mask)
if data == 1 or data == 0:
side = self.transform_image_side(sidetex)
otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
bottom = self.transform_image_top(bottom)
if data == 1: # up
mask = tex.crop((2, 0, 4, 2))
top = Image.new(tex.mode, tex.size, self.bgcolor)
alpha_over(top, mask, (7, 2), mask)
top = self.transform_image_top(top)
alpha_over(img, bottom, (0, 11), bottom)
alpha_over(img, side, (0, 0), side)
alpha_over(img, otherside, (11, 0), otherside)
alpha_over(img, top, (3, 1), top)
elif data == 0: # down
alpha_over(img, side, (0, 0), side)
alpha_over(img, otherside, (11, 0), otherside)
alpha_over(img, bottom, (0, 0), bottom)
else:
otherside = self.transform_image_top(sidetex)
sidetex = sidetex.rotate(90)
side = self.transform_image_side(sidetex)
bottom = self.transform_image_side(bottom)
bottom = bottom.transpose(Image.FLIP_LEFT_RIGHT)
def draw_south():
alpha_over(img, bottom, (0, 0), bottom)
alpha_over(img, side, (7, 8), side)
alpha_over(img, otherside, (-3, 9), otherside)
def draw_north():
alpha_over(img, side, (7, 8), side)
alpha_over(img, otherside, (-3, 9), otherside)
alpha_over(img, bottom, (12, 6), bottom)
def draw_west():
_bottom = bottom.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, _bottom, (13, 0), _bottom)
_side = side.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, _side, (7, 8), _side)
_otherside = otherside.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, _otherside, (4, 9), _otherside)
def draw_east():
_side = side.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, _side, (7, 8), _side)
_otherside = otherside.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, _otherside, (4, 9), _otherside)
_bottom = bottom.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, _bottom, (0, 6), _bottom)
draw_funcs = [ draw_south, draw_west, draw_north, draw_east ]
if data == 3: # south
draw_funcs[self.rotation]()
elif data == 2: # north
draw_funcs[(self.rotation + 2) % len(draw_funcs)]()
elif data == 4: # west
draw_funcs[(self.rotation + 1) % len(draw_funcs)]()
elif data == 5: # east
draw_funcs[(self.rotation + 3) % len(draw_funcs)]()
return img
# snow
@material(blockid=78, data=list(range(1, 9)), transparent=True, solid=True)
def snow(self, blockid, data):
tex = self.load_image_texture("assets/minecraft/textures/block/snow.png")
y = 16 - (data * 2)
mask = tex.crop((0, y, 16, 16))
sidetex = Image.new(tex.mode, tex.size, self.bgcolor)
alpha_over(sidetex, mask, (0,y,16,16), mask)
img = Image.new("RGBA", (24,24), self.bgcolor)
top = self.transform_image_top(tex)
side = self.transform_image_side(sidetex)
otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
sidealpha = side.split()[3]
side = ImageEnhance.Brightness(side).enhance(0.9)
side.putalpha(sidealpha)
othersidealpha = otherside.split()[3]
otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
otherside.putalpha(othersidealpha)
alpha_over(img, side, (0, 6), side)
alpha_over(img, otherside, (12, 6), otherside)
alpha_over(img, top, (0, 12 - int(12 / 8 * data)), top)
return img
# snow block
block(blockid=80, top_image="assets/minecraft/textures/block/snow.png")
# cactus
@material(blockid=81, data=list(range(15)), transparent=True, solid=True, nospawn=True)
def cactus(self, blockid, data):
top = self.load_image_texture("assets/minecraft/textures/block/cactus_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/cactus_side.png")
img = Image.new("RGBA", (24,24), self.bgcolor)
top = self.transform_image_top(top)
side = self.transform_image_side(side)
otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
sidealpha = side.split()[3]
side = ImageEnhance.Brightness(side).enhance(0.9)
side.putalpha(sidealpha)
othersidealpha = otherside.split()[3]
otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
otherside.putalpha(othersidealpha)
alpha_over(img, side, (1,6), side)
alpha_over(img, otherside, (11,6), otherside)
alpha_over(img, top, (0,0), top)
return img
# clay block
block(blockid=82, top_image="assets/minecraft/textures/block/clay.png")
# sugar cane
@material(blockid=83, data=list(range(16)), transparent=True)
def sugar_cane(self, blockid, data):
tex = self.load_image_texture("assets/minecraft/textures/block/sugar_cane.png")
return self.build_sprite(tex)
# jukebox
@material(blockid=84, data=list(range(16)), solid=True)
def jukebox(self, blockid, data):
return self.build_block(self.load_image_texture("assets/minecraft/textures/block/jukebox_top.png"), self.load_image_texture("assets/minecraft/textures/block/note_block.png"))
# nether and normal fences
@material(blockid=[85, 188, 189, 190, 191, 192, 113, 511, 512], data=list(range(16)), transparent=True, nospawn=True)
def fence(self, blockid, data):
# create needed images for Big stick fence
if blockid == 85: # normal fence
fence_top = self.load_image_texture("assets/minecraft/textures/block/oak_planks.png").copy()
fence_side = self.load_image_texture("assets/minecraft/textures/block/oak_planks.png").copy()
fence_small_side = self.load_image_texture("assets/minecraft/textures/block/oak_planks.png").copy()
elif blockid == 188: # spruce fence
fence_top = self.load_image_texture("assets/minecraft/textures/block/spruce_planks.png").copy()
fence_side = self.load_image_texture("assets/minecraft/textures/block/spruce_planks.png").copy()
fence_small_side = self.load_image_texture("assets/minecraft/textures/block/spruce_planks.png").copy()
elif blockid == 189: # birch fence
fence_top = self.load_image_texture("assets/minecraft/textures/block/birch_planks.png").copy()
fence_side = self.load_image_texture("assets/minecraft/textures/block/birch_planks.png").copy()
fence_small_side = self.load_image_texture("assets/minecraft/textures/block/birch_planks.png").copy()
elif blockid == 190: # jungle fence
fence_top = self.load_image_texture("assets/minecraft/textures/block/jungle_planks.png").copy()
fence_side = self.load_image_texture("assets/minecraft/textures/block/jungle_planks.png").copy()
fence_small_side = self.load_image_texture("assets/minecraft/textures/block/jungle_planks.png").copy()
elif blockid == 191: # big/dark oak fence
fence_top = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png").copy()
fence_side = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png").copy()
fence_small_side = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png").copy()
elif blockid == 192: # acacia fence
fence_top = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png").copy()
fence_side = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png").copy()
fence_small_side = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png").copy()
elif blockid == 511: # crimson_fence
fence_top = self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png").copy()
fence_side = self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png").copy()
fence_small_side = self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png").copy()
elif blockid == 512: # warped fence
fence_top = self.load_image_texture("assets/minecraft/textures/block/warped_planks.png").copy()
fence_side = self.load_image_texture("assets/minecraft/textures/block/warped_planks.png").copy()
fence_small_side = self.load_image_texture("assets/minecraft/textures/block/warped_planks.png").copy()
else: # netherbrick fence
fence_top = self.load_image_texture("assets/minecraft/textures/block/nether_bricks.png").copy()
fence_side = self.load_image_texture("assets/minecraft/textures/block/nether_bricks.png").copy()
fence_small_side = self.load_image_texture("assets/minecraft/textures/block/nether_bricks.png").copy()
# generate the textures of the fence
ImageDraw.Draw(fence_top).rectangle((0,0,5,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(fence_top).rectangle((10,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(fence_top).rectangle((0,0,15,5),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(fence_top).rectangle((0,10,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(fence_side).rectangle((0,0,5,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(fence_side).rectangle((10,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# Create the sides and the top of the big stick
fence_side = self.transform_image_side(fence_side)
fence_other_side = fence_side.transpose(Image.FLIP_LEFT_RIGHT)
fence_top = self.transform_image_top(fence_top)
# Darken the sides slightly. These methods also affect the alpha layer,
# so save them first (we don't want to "darken" the alpha layer making
# the block transparent)
sidealpha = fence_side.split()[3]
fence_side = ImageEnhance.Brightness(fence_side).enhance(0.9)
fence_side.putalpha(sidealpha)
othersidealpha = fence_other_side.split()[3]
fence_other_side = ImageEnhance.Brightness(fence_other_side).enhance(0.8)
fence_other_side.putalpha(othersidealpha)
# Compose the fence big stick
fence_big = Image.new("RGBA", (24,24), self.bgcolor)
alpha_over(fence_big,fence_side, (5,4),fence_side)
alpha_over(fence_big,fence_other_side, (7,4),fence_other_side)
alpha_over(fence_big,fence_top, (0,0),fence_top)
# Now render the small sticks.
# Create needed images
ImageDraw.Draw(fence_small_side).rectangle((0,0,15,0),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(fence_small_side).rectangle((0,4,15,6),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(fence_small_side).rectangle((0,10,15,16),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(fence_small_side).rectangle((0,0,4,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(fence_small_side).rectangle((11,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# Create the sides and the top of the small sticks
fence_small_side = self.transform_image_side(fence_small_side)
fence_small_other_side = fence_small_side.transpose(Image.FLIP_LEFT_RIGHT)
# Darken the sides slightly. These methods also affect the alpha layer,
# so save them first (we don't want to "darken" the alpha layer making
# the block transparent)
sidealpha = fence_small_other_side.split()[3]
fence_small_other_side = ImageEnhance.Brightness(fence_small_other_side).enhance(0.9)
fence_small_other_side.putalpha(sidealpha)
sidealpha = fence_small_side.split()[3]
fence_small_side = ImageEnhance.Brightness(fence_small_side).enhance(0.9)
fence_small_side.putalpha(sidealpha)
# Create img to compose the fence
img = Image.new("RGBA", (24,24), self.bgcolor)
# Position of fence small sticks in img.
# These postitions are strange because the small sticks of the
# fence are at the very left and at the very right of the 16x16 images
pos_top_left = (2,3)
pos_top_right = (10,3)
pos_bottom_right = (10,7)
pos_bottom_left = (2,7)
# +x axis points top right direction
# +y axis points bottom right direction
# First compose small sticks in the back of the image,
# then big stick and then small sticks in the front.
def draw_north():
alpha_over(img, fence_small_side, pos_top_left, fence_small_side)
def draw_east():
alpha_over(img, fence_small_other_side, pos_top_right, fence_small_other_side)
def draw_south():
alpha_over(img, fence_small_side, pos_bottom_right, fence_small_side)
def draw_west():
alpha_over(img, fence_small_other_side, pos_bottom_left, fence_small_other_side)
draw_funcs = [draw_north, draw_east, draw_south, draw_west]
if (data & 0b0001):
draw_funcs[(self.rotation + 0) % len(draw_funcs)]()
if (data & 0b0010):
draw_funcs[(self.rotation + 1) % len(draw_funcs)]()
alpha_over(img, fence_big, (0, 0), fence_big)
if (data & 0b0100):
draw_funcs[(self.rotation + 2) % len(draw_funcs)]()
if (data & 0b1000):
draw_funcs[(self.rotation + 3) % len(draw_funcs)]()
return img
# pumpkin
@material(blockid=[86, 91,11300], data=list(range(4)), solid=True)
def pumpkin(self, blockid, data): # pumpkins, jack-o-lantern
# rotation
if self.rotation == 1:
if data == 0: data = 1
elif data == 1: data = 2
elif data == 2: data = 3
elif data == 3: data = 0
elif self.rotation == 2:
if data == 0: data = 2
elif data == 1: data = 3
elif data == 2: data = 0
elif data == 3: data = 1
elif self.rotation == 3:
if data == 0: data = 3
elif data == 1: data = 0
elif data == 2: data = 1
elif data == 3: data = 2
# texture generation
top = self.load_image_texture("assets/minecraft/textures/block/pumpkin_top.png")
frontName = {86: "assets/minecraft/textures/block/pumpkin_side.png",
91: "assets/minecraft/textures/block/jack_o_lantern.png",
11300: "assets/minecraft/textures/block/carved_pumpkin.png"
}[blockid]
front = self.load_image_texture(frontName)
side = self.load_image_texture("assets/minecraft/textures/block/pumpkin_side.png")
if data == 0: # pointing west
img = self.build_full_block(top, None, None, side, front)
elif data == 1: # pointing north
img = self.build_full_block(top, None, None, front, side)
else: # in any other direction the front can't be seen
img = self.build_full_block(top, None, None, side, side)
return img
# netherrack
block(blockid=87, top_image="assets/minecraft/textures/block/netherrack.png")
# soul sand
block(blockid=88, top_image="assets/minecraft/textures/block/soul_sand.png")
# glowstone
block(blockid=89, top_image="assets/minecraft/textures/block/glowstone.png")
# shroomlight
block(blockid=1011, top_image="assets/minecraft/textures/block/shroomlight.png")
# portal
@material(blockid=90, data=[1, 2, 4, 5, 8, 10], transparent=True)
def portal(self, blockid, data):
# no rotations, uses pseudo data
portaltexture = self.load_portal()
img = Image.new("RGBA", (24,24), self.bgcolor)
side = self.transform_image_side(portaltexture)
otherside = side.transpose(Image.FLIP_TOP_BOTTOM)
if data in (1,4,5):
alpha_over(img, side, (5,4), side)
if data in (2,8,10):
alpha_over(img, otherside, (5,4), otherside)
return img
# cake!
@material(blockid=92, data=list(range(7)), transparent=True, nospawn=True)
def cake(self, blockid, data):
# cake textures
top = self.load_image_texture("assets/minecraft/textures/block/cake_top.png").copy()
side = self.load_image_texture("assets/minecraft/textures/block/cake_side.png").copy()
fullside = side.copy()
inside = self.load_image_texture("assets/minecraft/textures/block/cake_inner.png")
img = Image.new("RGBA", (24, 24), self.bgcolor)
if data == 0: # unbitten cake
top = self.transform_image_top(top)
side = self.transform_image_side(side)
otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
# darken sides slightly
sidealpha = side.split()[3]
side = ImageEnhance.Brightness(side).enhance(0.9)
side.putalpha(sidealpha)
othersidealpha = otherside.split()[3]
otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
otherside.putalpha(othersidealpha)
# composite the cake
alpha_over(img, side, (1, 6), side)
alpha_over(img, otherside, (11, 5), otherside) # workaround, fixes a hole
alpha_over(img, otherside, (12, 6), otherside)
alpha_over(img, top, (0, 6), top)
else:
# cut the textures for a bitten cake
bite_width = int(14 / 7) # Cake is 14px wide with 7 slices
coord = 1 + bite_width * data
ImageDraw.Draw(side).rectangle((16 - coord, 0, 16, 16), outline=(0, 0, 0, 0),
fill=(0, 0, 0, 0))
ImageDraw.Draw(top).rectangle((0, 0, coord - 1, 16), outline=(0, 0, 0, 0),
fill=(0, 0, 0, 0))
# the bitten part of the cake always points to the west
# composite the cake for every north orientation
if self.rotation == 0: # north top-left
# create right side
rs = self.transform_image_side(side).transpose(Image.FLIP_LEFT_RIGHT)
# create bitten side and its coords
deltax = bite_width * data
deltay = -1 * data
if data in [3, 4, 5, 6]:
deltax -= 1
ls = self.transform_image_side(inside)
# create top side
t = self.transform_image_top(top)
# darken sides slightly
sidealpha = ls.split()[3]
ls = ImageEnhance.Brightness(ls).enhance(0.9)
ls.putalpha(sidealpha)
othersidealpha = rs.split()[3]
rs = ImageEnhance.Brightness(rs).enhance(0.8)
rs.putalpha(othersidealpha)
# compose the cake
alpha_over(img, rs, (12, 6), rs)
alpha_over(img, ls, (1 + deltax, 6 + deltay), ls)
alpha_over(img, t, (1, 6), t)
elif self.rotation == 1: # north top-right
# bitten side not shown
# create left side
ls = self.transform_image_side(side.transpose(Image.FLIP_LEFT_RIGHT))
# create top
t = self.transform_image_top(top.rotate(-90))
# create right side
rs = self.transform_image_side(fullside).transpose(Image.FLIP_LEFT_RIGHT)
# darken sides slightly
sidealpha = ls.split()[3]
ls = ImageEnhance.Brightness(ls).enhance(0.9)
ls.putalpha(sidealpha)
othersidealpha = rs.split()[3]
rs = ImageEnhance.Brightness(rs).enhance(0.8)
rs.putalpha(othersidealpha)
# compose the cake
alpha_over(img, ls, (2, 6), ls)
alpha_over(img, t, (1, 6), t)
alpha_over(img, rs, (12, 6), rs)
elif self.rotation == 2: # north bottom-right
# bitten side not shown
# left side
ls = self.transform_image_side(fullside)
# top
t = self.transform_image_top(top.rotate(180))
# right side
rs = self.transform_image_side(side.transpose(Image.FLIP_LEFT_RIGHT))
rs = rs.transpose(Image.FLIP_LEFT_RIGHT)
# darken sides slightly
sidealpha = ls.split()[3]
ls = ImageEnhance.Brightness(ls).enhance(0.9)
ls.putalpha(sidealpha)
othersidealpha = rs.split()[3]
rs = ImageEnhance.Brightness(rs).enhance(0.8)
rs.putalpha(othersidealpha)
# compose the cake
alpha_over(img, ls, (2, 6), ls)
alpha_over(img, t, (1, 6), t)
alpha_over(img, rs, (12, 6), rs)
elif self.rotation == 3: # north bottom-left
# create left side
ls = self.transform_image_side(side)
# create top
t = self.transform_image_top(top.rotate(90))
# create right side and its coords
deltax = 12 - bite_width * data
deltay = -1 * data
if data in [3, 4, 5, 6]:
deltax += 1
rs = self.transform_image_side(inside).transpose(Image.FLIP_LEFT_RIGHT)
# darken sides slightly
sidealpha = ls.split()[3]
ls = ImageEnhance.Brightness(ls).enhance(0.9)
ls.putalpha(sidealpha)
othersidealpha = rs.split()[3]
rs = ImageEnhance.Brightness(rs).enhance(0.8)
rs.putalpha(othersidealpha)
# compose the cake
alpha_over(img, ls, (2, 6), ls)
alpha_over(img, t, (1, 6), t)
alpha_over(img, rs, (1 + deltax, 6 + deltay), rs)
return img
# redstone repeaters ON and OFF
@material(blockid=[93,94], data=list(range(16)), transparent=True, nospawn=True)
def repeater(self, blockid, data):
# rotation
# Masked to not clobber delay info
if self.rotation == 1:
if (data & 0b0011) == 0: data = data & 0b1100 | 1
elif (data & 0b0011) == 1: data = data & 0b1100 | 2
elif (data & 0b0011) == 2: data = data & 0b1100 | 3
elif (data & 0b0011) == 3: data = data & 0b1100 | 0
elif self.rotation == 2:
if (data & 0b0011) == 0: data = data & 0b1100 | 2
elif (data & 0b0011) == 1: data = data & 0b1100 | 3
elif (data & 0b0011) == 2: data = data & 0b1100 | 0
elif (data & 0b0011) == 3: data = data & 0b1100 | 1
elif self.rotation == 3:
if (data & 0b0011) == 0: data = data & 0b1100 | 3
elif (data & 0b0011) == 1: data = data & 0b1100 | 0
elif (data & 0b0011) == 2: data = data & 0b1100 | 1
elif (data & 0b0011) == 3: data = data & 0b1100 | 2
# generate the diode
top = self.load_image_texture("assets/minecraft/textures/block/repeater.png") if blockid == 93 else self.load_image_texture("assets/minecraft/textures/block/repeater_on.png")
side = self.load_image_texture("assets/minecraft/textures/block/smooth_stone_slab_side.png")
increment = 13
if (data & 0x3) == 0: # pointing east
pass
if (data & 0x3) == 1: # pointing south
top = top.rotate(270)
if (data & 0x3) == 2: # pointing west
top = top.rotate(180)
if (data & 0x3) == 3: # pointing north
top = top.rotate(90)
img = self.build_full_block( (top, increment), None, None, side, side)
# compose a "3d" redstone torch
t = self.load_image_texture("assets/minecraft/textures/block/redstone_torch_off.png").copy() if blockid == 93 else self.load_image_texture("assets/minecraft/textures/block/redstone_torch.png").copy()
torch = Image.new("RGBA", (24,24), self.bgcolor)
t_crop = t.crop((2,2,14,14))
slice = t_crop.copy()
ImageDraw.Draw(slice).rectangle((6,0,12,12),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(slice).rectangle((0,0,4,12),outline=(0,0,0,0),fill=(0,0,0,0))
alpha_over(torch, slice, (6,4))
alpha_over(torch, t_crop, (5,5))
alpha_over(torch, t_crop, (6,5))
alpha_over(torch, slice, (6,6))
# paste redstone torches everywhere!
# the torch is too tall for the repeater, crop the bottom.
ImageDraw.Draw(torch).rectangle((0,16,24,24),outline=(0,0,0,0),fill=(0,0,0,0))
# touch up the 3d effect with big rectangles, just in case, for other texture packs
ImageDraw.Draw(torch).rectangle((0,24,10,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(torch).rectangle((12,15,24,24),outline=(0,0,0,0),fill=(0,0,0,0))
# torch positions for every redstone torch orientation.
#
# This is a horrible list of torch orientations. I tried to
# obtain these orientations by rotating the positions for one
# orientation, but pixel rounding is horrible and messes the
# torches.
if (data & 0x3) == 0: # pointing east
if (data & 0xC) == 0: # one tick delay
moving_torch = (1,1)
static_torch = (-3,-1)
elif (data & 0xC) == 4: # two ticks delay
moving_torch = (2,2)
static_torch = (-3,-1)
elif (data & 0xC) == 8: # three ticks delay
moving_torch = (3,2)
static_torch = (-3,-1)
elif (data & 0xC) == 12: # four ticks delay
moving_torch = (4,3)
static_torch = (-3,-1)
elif (data & 0x3) == 1: # pointing south
if (data & 0xC) == 0: # one tick delay
moving_torch = (1,1)
static_torch = (5,-1)
elif (data & 0xC) == 4: # two ticks delay
moving_torch = (0,2)
static_torch = (5,-1)
elif (data & 0xC) == 8: # three ticks delay
moving_torch = (-1,2)
static_torch = (5,-1)
elif (data & 0xC) == 12: # four ticks delay
moving_torch = (-2,3)
static_torch = (5,-1)
elif (data & 0x3) == 2: # pointing west
if (data & 0xC) == 0: # one tick delay
moving_torch = (1,1)
static_torch = (5,3)
elif (data & 0xC) == 4: # two ticks delay
moving_torch = (0,0)
static_torch = (5,3)
elif (data & 0xC) == 8: # three ticks delay
moving_torch = (-1,0)
static_torch = (5,3)
elif (data & 0xC) == 12: # four ticks delay
moving_torch = (-2,-1)
static_torch = (5,3)
elif (data & 0x3) == 3: # pointing north
if (data & 0xC) == 0: # one tick delay
moving_torch = (1,1)
static_torch = (-3,3)
elif (data & 0xC) == 4: # two ticks delay
moving_torch = (2,0)
static_torch = (-3,3)
elif (data & 0xC) == 8: # three ticks delay
moving_torch = (3,0)
static_torch = (-3,3)
elif (data & 0xC) == 12: # four ticks delay
moving_torch = (4,-1)
static_torch = (-3,3)
# this paste order it's ok for east and south orientation
# but it's wrong for north and west orientations. But using the
# default texture pack the torches are small enough to no overlap.
alpha_over(img, torch, static_torch, torch)
alpha_over(img, torch, moving_torch, torch)
return img
# redstone comparator (149 is inactive, 150 is active)
@material(blockid=[149,150], data=list(range(16)), transparent=True, nospawn=True)
def comparator(self, blockid, data):
# rotation
# add self.rotation to the lower 2 bits, mod 4
data = data & 0b1100 | (((data & 0b11) + self.rotation) % 4)
top = self.load_image_texture("assets/minecraft/textures/block/comparator.png") if blockid == 149 else self.load_image_texture("assets/minecraft/textures/block/comparator_on.png")
side = self.load_image_texture("assets/minecraft/textures/block/smooth_stone_slab_side.png")
increment = 13
if (data & 0x3) == 0: # pointing north
pass
static_torch = (-3,-1)
torch = ((0,2),(6,-1))
if (data & 0x3) == 1: # pointing east
top = top.rotate(270)
static_torch = (5,-1)
torch = ((-4,-1),(0,2))
if (data & 0x3) == 2: # pointing south
top = top.rotate(180)
static_torch = (5,3)
torch = ((0,-4),(-4,-1))
if (data & 0x3) == 3: # pointing west
top = top.rotate(90)
static_torch = (-3,3)
torch = ((1,-4),(6,-1))
def build_torch(active):
# compose a "3d" redstone torch
t = self.load_image_texture("assets/minecraft/textures/block/redstone_torch_off.png").copy() if not active else self.load_image_texture("assets/minecraft/textures/block/redstone_torch.png").copy()
torch = Image.new("RGBA", (24,24), self.bgcolor)
t_crop = t.crop((2,2,14,14))
slice = t_crop.copy()
ImageDraw.Draw(slice).rectangle((6,0,12,12),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(slice).rectangle((0,0,4,12),outline=(0,0,0,0),fill=(0,0,0,0))
alpha_over(torch, slice, (6,4))
alpha_over(torch, t_crop, (5,5))
alpha_over(torch, t_crop, (6,5))
alpha_over(torch, slice, (6,6))
return torch
active_torch = build_torch(True)
inactive_torch = build_torch(False)
back_torch = active_torch if (blockid == 150 or data & 0b1000 == 0b1000) else inactive_torch
static_torch_img = active_torch if (data & 0b100 == 0b100) else inactive_torch
img = self.build_full_block( (top, increment), None, None, side, side)
alpha_over(img, static_torch_img, static_torch, static_torch_img)
alpha_over(img, back_torch, torch[0], back_torch)
alpha_over(img, back_torch, torch[1], back_torch)
return img
# trapdoor
# the trapdoor is looks like a sprite when opened, that's not good
@material(blockid=[96,167,11332,11333,11334,11335,11336,12501,12502], data=list(range(16)), transparent=True, nospawn=True)
def trapdoor(self, blockid, data):
# rotation
# Masked to not clobber opened/closed info
if self.rotation == 1:
if (data & 0b0011) == 0: data = data & 0b1100 | 3
elif (data & 0b0011) == 1: data = data & 0b1100 | 2
elif (data & 0b0011) == 2: data = data & 0b1100 | 0
elif (data & 0b0011) == 3: data = data & 0b1100 | 1
elif self.rotation == 2:
if (data & 0b0011) == 0: data = data & 0b1100 | 1
elif (data & 0b0011) == 1: data = data & 0b1100 | 0
elif (data & 0b0011) == 2: data = data & 0b1100 | 3
elif (data & 0b0011) == 3: data = data & 0b1100 | 2
elif self.rotation == 3:
if (data & 0b0011) == 0: data = data & 0b1100 | 2
elif (data & 0b0011) == 1: data = data & 0b1100 | 3
elif (data & 0b0011) == 2: data = data & 0b1100 | 1
elif (data & 0b0011) == 3: data = data & 0b1100 | 0
# texture generation
texturepath = {96:"assets/minecraft/textures/block/oak_trapdoor.png",
167:"assets/minecraft/textures/block/iron_trapdoor.png",
11332:"assets/minecraft/textures/block/spruce_trapdoor.png",
11333:"assets/minecraft/textures/block/birch_trapdoor.png",
11334:"assets/minecraft/textures/block/jungle_trapdoor.png",
11335:"assets/minecraft/textures/block/acacia_trapdoor.png",
11336:"assets/minecraft/textures/block/dark_oak_trapdoor.png",
12501:"assets/minecraft/textures/block/crimson_trapdoor.png",
12502:"assets/minecraft/textures/block/warped_trapdoor.png",
}[blockid]
if data & 0x4 == 0x4: # opened trapdoor
if data & 0x08 == 0x08: texture = self.load_image_texture(texturepath).transpose(Image.FLIP_TOP_BOTTOM)
else: texture = self.load_image_texture(texturepath)
if data & 0x3 == 0: # west
img = self.build_full_block(None, None, None, None, texture)
if data & 0x3 == 1: # east
img = self.build_full_block(None, texture, None, None, None)
if data & 0x3 == 2: # south
img = self.build_full_block(None, None, texture, None, None)
if data & 0x3 == 3: # north
img = self.build_full_block(None, None, None, texture, None)
elif data & 0x4 == 0: # closed trapdoor
texture = self.load_image_texture(texturepath)
if data & 0x8 == 0x8: # is a top trapdoor
img = Image.new("RGBA", (24,24), self.bgcolor)
t = self.build_full_block((texture, 12), None, None, texture, texture)
alpha_over(img, t, (0,-9),t)
else: # is a bottom trapdoor
img = self.build_full_block((texture, 12), None, None, texture, texture)
return img
# block with hidden silverfish (stone, cobblestone and stone brick)
@material(blockid=97, data=list(range(3)), solid=True)
def hidden_silverfish(self, blockid, data):
if data == 0: # stone
t = self.load_image_texture("assets/minecraft/textures/block/stone.png")
elif data == 1: # cobblestone
t = self.load_image_texture("assets/minecraft/textures/block/cobblestone.png")
elif data == 2: # stone brick
t = self.load_image_texture("assets/minecraft/textures/block/stone_bricks.png")
img = self.build_block(t, t)
return img
# stone brick
@material(blockid=98, data=list(range(4)), solid=True)
def stone_brick(self, blockid, data):
if data == 0: # normal
t = self.load_image_texture("assets/minecraft/textures/block/stone_bricks.png")
elif data == 1: # mossy
t = self.load_image_texture("assets/minecraft/textures/block/mossy_stone_bricks.png")
elif data == 2: # cracked
t = self.load_image_texture("assets/minecraft/textures/block/cracked_stone_bricks.png")
elif data == 3: # "circle" stone brick
t = self.load_image_texture("assets/minecraft/textures/block/chiseled_stone_bricks.png")
img = self.build_full_block(t, None, None, t, t)
return img
# huge brown/red mushrooms, and mushroom stems
@material(blockid=[99, 100, 139], data=list(range(64)), solid=True)
def huge_mushroom(self, blockid, data):
# Re-arrange the bits in data based on self.rotation
# rotation bit: 654321
# 0 DUENWS
# 1 DUNWSE
# 2 DUWSEN
# 3 DUSENW
if self.rotation in [1, 2, 3]:
bit_map = {1: [6, 5, 3, 2, 1, 4],
2: [6, 5, 2, 1, 4, 3],
3: [6, 5, 1, 4, 3, 2]}
new_data = 0
# Add the ith bit to new_data then shift left one at a time,
# re-ordering data's bits in the order specified in bit_map
for i in bit_map[self.rotation]:
new_data = new_data << 1
new_data |= (data >> (i - 1)) & 1
data = new_data
# texture generation
texture_map = {99: "brown_mushroom_block",
100: "red_mushroom_block",
139: "mushroom_stem"}
cap = self.load_image_texture("assets/minecraft/textures/block/%s.png" % texture_map[blockid])
porous = self.load_image_texture("assets/minecraft/textures/block/mushroom_block_inside.png")
# Faces visible after amending data for rotation are: up, West, and South
side_up = cap if data & 0b010000 else porous # Up
side_west = cap if data & 0b000010 else porous # West
side_south = cap if data & 0b000001 else porous # South
side_south = side_south.transpose(Image.FLIP_LEFT_RIGHT)
return self.build_full_block(side_up, None, None, side_west, side_south)
# iron bars and glass pane
# TODO glass pane is not a sprite, it has a texture for the side,
# at the moment is not used
@material(blockid=[101,102, 160], data=list(range(256)), transparent=True, nospawn=True)
def panes(self, blockid, data):
# no rotation, uses pseudo data
if blockid == 101:
# iron bars
t = self.load_image_texture("assets/minecraft/textures/block/iron_bars.png")
elif blockid == 160:
t = self.load_image_texture("assets/minecraft/textures/block/%s_stained_glass.png" % color_map[data & 0xf])
else:
# glass panes
t = self.load_image_texture("assets/minecraft/textures/block/glass.png")
left = t.copy()
right = t.copy()
center = t.copy()
# generate the four small pieces of the glass pane
ImageDraw.Draw(right).rectangle((0,0,7,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(left).rectangle((8,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(center).rectangle((0,0,6,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(center).rectangle((9,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
up_center = self.transform_image_side(center)
up_left = self.transform_image_side(left)
up_right = self.transform_image_side(right).transpose(Image.FLIP_TOP_BOTTOM)
dw_right = self.transform_image_side(right)
dw_left = self.transform_image_side(left).transpose(Image.FLIP_TOP_BOTTOM)
# Create img to compose the texture
img = Image.new("RGBA", (24,24), self.bgcolor)
# +x axis points top right direction
# +y axis points bottom right direction
# First compose things in the back of the image,
# then things in the front.
# the lower 4 bits encode color, the upper 4 encode adjencies
data = data >> 4
if data == 0:
alpha_over(img, up_center, (6, 3), up_center) # center
else:
def draw_top_left():
alpha_over(img, up_left, (6, 3), up_left) # top left
def draw_top_right():
alpha_over(img, up_right, (6, 3), up_right) # top right
def draw_bottom_right():
alpha_over(img, dw_right, (6, 3), dw_right) # bottom right
def draw_bottom_left():
alpha_over(img, dw_left, (6, 3), dw_left) # bottom left
draw_funcs = [draw_top_left, draw_top_right, draw_bottom_right, draw_bottom_left]
if (data & 0b0001) == 1:
draw_funcs[(self.rotation + 0) % len(draw_funcs)]()
if (data & 0b0010) == 2:
draw_funcs[(self.rotation + 1) % len(draw_funcs)]()
if (data & 0b0100) == 4:
draw_funcs[(self.rotation + 2) % len(draw_funcs)]()
if (data & 0b1000) == 8:
draw_funcs[(self.rotation + 3) % len(draw_funcs)]()
return img
# melon
block(blockid=103, top_image="assets/minecraft/textures/block/melon_top.png", side_image="assets/minecraft/textures/block/melon_side.png", solid=True)
# pumpkin and melon stem
# TODO To render it as in game needs from pseudo data and ancil data:
# once fully grown the stem bends to the melon/pumpkin block,
# at the moment only render the growing stem
@material(blockid=[104,105], data=list(range(8)), transparent=True)
def stem(self, blockid, data):
# the ancildata value indicates how much of the texture
# is shown.
# not fully grown stem or no pumpkin/melon touching it,
# straight up stem
t = self.load_image_texture("assets/minecraft/textures/block/melon_stem.png").copy()
img = Image.new("RGBA", (16,16), self.bgcolor)
alpha_over(img, t, (0, int(16 - 16*((data + 1)/8.))), t)
img = self.build_sprite(t)
if data & 7 == 7:
# fully grown stem gets brown color!
# there is a conditional in rendermode-normal.c to not
# tint the data value 7
img = self.tint_texture(img, (211,169,116))
return img
# nether vines
billboard(blockid=1012, imagename="assets/minecraft/textures/block/twisting_vines.png")
billboard(blockid=1013, imagename="assets/minecraft/textures/block/twisting_vines_plant.png")
billboard(blockid=1014, imagename="assets/minecraft/textures/block/weeping_vines.png")
billboard(blockid=1015, imagename="assets/minecraft/textures/block/weeping_vines_plant.png")
# vines
@material(blockid=106, data=list(range(32)), transparent=True, solid=False, nospawn=True)
def vines(self, blockid, data):
# Re-arrange the bits in data based on self.rotation
# rotation bit: 54321
# 0 UENWS
# 1 UNWSE
# 2 UWSEN
# 3 USENW
if self.rotation in [1, 2, 3]:
bit_map = {1: [5, 3, 2, 1, 4],
2: [5, 2, 1, 4, 3],
3: [5, 1, 4, 3, 2]}
new_data = 0
# Add the ith bit to new_data then shift left one at a time,
# re-ordering data's bits in the order specified in bit_map
for i in bit_map[self.rotation]:
new_data = new_data << 1
new_data |= (data >> (i - 1)) & 1
data = new_data
# decode data and prepare textures
raw_texture = self.load_image_texture("assets/minecraft/textures/block/vine.png")
side_up = raw_texture if data & 0b10000 else None # Up
side_east = raw_texture if data & 0b01000 else None # East
side_north = raw_texture if data & 0b00100 else None # North
side_west = raw_texture if data & 0b00010 else None # West
side_south = raw_texture if data & 0b00001 else None # South
return self.build_full_block(side_up, side_north, side_east, side_west, side_south)
# fence gates
@material(blockid=[107, 183, 184, 185, 186, 187, 513, 514], data=list(range(8)), transparent=True, nospawn=True)
def fence_gate(self, blockid, data):
# rotation
opened = False
if data & 0x4:
data = data & 0x3
opened = True
if self.rotation == 1:
if data == 0: data = 1
elif data == 1: data = 2
elif data == 2: data = 3
elif data == 3: data = 0
elif self.rotation == 2:
if data == 0: data = 2
elif data == 1: data = 3
elif data == 2: data = 0
elif data == 3: data = 1
elif self.rotation == 3:
if data == 0: data = 3
elif data == 1: data = 0
elif data == 2: data = 1
elif data == 3: data = 2
if opened:
data = data | 0x4
# create the closed gate side
if blockid == 107: # Oak
gate_side = self.load_image_texture("assets/minecraft/textures/block/oak_planks.png").copy()
elif blockid == 183: # Spruce
gate_side = self.load_image_texture("assets/minecraft/textures/block/spruce_planks.png").copy()
elif blockid == 184: # Birch
gate_side = self.load_image_texture("assets/minecraft/textures/block/birch_planks.png").copy()
elif blockid == 185: # Jungle
gate_side = self.load_image_texture("assets/minecraft/textures/block/jungle_planks.png").copy()
elif blockid == 186: # Dark Oak
gate_side = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png").copy()
elif blockid == 187: # Acacia
gate_side = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png").copy()
elif blockid == 513: # Crimson
gate_side = self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png").copy()
elif blockid == 514: # Warped
gate_side = self.load_image_texture("assets/minecraft/textures/block/warped_planks.png").copy()
else:
return None
gate_side_draw = ImageDraw.Draw(gate_side)
gate_side_draw.rectangle((7,0,15,0),outline=(0,0,0,0),fill=(0,0,0,0))
gate_side_draw.rectangle((7,4,9,6),outline=(0,0,0,0),fill=(0,0,0,0))
gate_side_draw.rectangle((7,10,15,16),outline=(0,0,0,0),fill=(0,0,0,0))
gate_side_draw.rectangle((0,12,15,16),outline=(0,0,0,0),fill=(0,0,0,0))
gate_side_draw.rectangle((0,0,4,15),outline=(0,0,0,0),fill=(0,0,0,0))
gate_side_draw.rectangle((14,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# darken the sides slightly, as with the fences
sidealpha = gate_side.split()[3]
gate_side = ImageEnhance.Brightness(gate_side).enhance(0.9)
gate_side.putalpha(sidealpha)
# create the other sides
mirror_gate_side = self.transform_image_side(gate_side.transpose(Image.FLIP_LEFT_RIGHT))
gate_side = self.transform_image_side(gate_side)
gate_other_side = gate_side.transpose(Image.FLIP_LEFT_RIGHT)
mirror_gate_other_side = mirror_gate_side.transpose(Image.FLIP_LEFT_RIGHT)
# Create img to compose the fence gate
img = Image.new("RGBA", (24,24), self.bgcolor)
if data & 0x4:
# opened
data = data & 0x3
if data == 0:
alpha_over(img, gate_side, (2,8), gate_side)
alpha_over(img, gate_side, (13,3), gate_side)
elif data == 1:
alpha_over(img, gate_other_side, (-1,3), gate_other_side)
alpha_over(img, gate_other_side, (10,8), gate_other_side)
elif data == 2:
alpha_over(img, mirror_gate_side, (-1,7), mirror_gate_side)
alpha_over(img, mirror_gate_side, (10,2), mirror_gate_side)
elif data == 3:
alpha_over(img, mirror_gate_other_side, (2,1), mirror_gate_other_side)
alpha_over(img, mirror_gate_other_side, (13,7), mirror_gate_other_side)
else:
# closed
# positions for pasting the fence sides, as with fences
pos_top_left = (2,3)
pos_top_right = (10,3)
pos_bottom_right = (10,7)
pos_bottom_left = (2,7)
if data == 0 or data == 2:
alpha_over(img, gate_other_side, pos_top_right, gate_other_side)
alpha_over(img, mirror_gate_other_side, pos_bottom_left, mirror_gate_other_side)
elif data == 1 or data == 3:
alpha_over(img, gate_side, pos_top_left, gate_side)
alpha_over(img, mirror_gate_side, pos_bottom_right, mirror_gate_side)
return img
# mycelium
block(blockid=110, top_image="assets/minecraft/textures/block/mycelium_top.png", side_image="assets/minecraft/textures/block/mycelium_side.png")
# warped_nylium & crimson_nylium
block(blockid=1006, top_image="assets/minecraft/textures/block/warped_nylium.png", side_image="assets/minecraft/textures/block/warped_nylium_side.png")
block(blockid=1007, top_image="assets/minecraft/textures/block/crimson_nylium.png", side_image="assets/minecraft/textures/block/crimson_nylium_side.png")
# lilypad
# At the moment of writing this lilypads has no ancil data and their
# orientation depends on their position on the map. So it uses pseudo
# ancildata.
@material(blockid=111, data=list(range(4)), transparent=True)
def lilypad(self, blockid, data):
t = self.load_image_texture("assets/minecraft/textures/block/lily_pad.png").copy()
if data == 0:
t = t.rotate(180)
elif data == 1:
t = t.rotate(270)
elif data == 2:
t = t
elif data == 3:
t = t.rotate(90)
return self.build_full_block(None, None, None, None, None, t)
# nether bricks
@material(blockid=112, data=list(range(3)), solid=True)
def nether_bricks(self, blockid, data):
if data == 0: # normal
t = self.load_image_texture("assets/minecraft/textures/block/nether_bricks.png")
elif data == 1: # cracked
t = self.load_image_texture("assets/minecraft/textures/block/cracked_nether_bricks.png")
elif data == 2: # chiseled
t = self.load_image_texture("assets/minecraft/textures/block/chiseled_nether_bricks.png")
img = self.build_full_block(t, None, None, t, t)
return img
# nether wart
@material(blockid=115, data=list(range(4)), transparent=True)
def nether_wart(self, blockid, data):
if data == 0: # just come up
t = self.load_image_texture("assets/minecraft/textures/block/nether_wart_stage0.png")
elif data in (1, 2):
t = self.load_image_texture("assets/minecraft/textures/block/nether_wart_stage1.png")
else: # fully grown
t = self.load_image_texture("assets/minecraft/textures/block/nether_wart_stage2.png")
# use the same technic as tall grass
img = self.build_billboard(t)
return img
# enchantment table
# TODO there's no book at the moment
@material(blockid=116, transparent=True, nodata=True)
def enchantment_table(self, blockid, data):
# no book at the moment
top = self.load_image_texture("assets/minecraft/textures/block/enchanting_table_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/enchanting_table_side.png")
img = self.build_full_block((top, 4), None, None, side, side)
return img
# brewing stand
# TODO this is a place holder, is a 2d image pasted
@material(blockid=117, data=list(range(5)), transparent=True)
def brewing_stand(self, blockid, data):
base = self.load_image_texture("assets/minecraft/textures/block/brewing_stand_base.png")
img = self.build_full_block(None, None, None, None, None, base)
t = self.load_image_texture("assets/minecraft/textures/block/brewing_stand.png")
stand = self.build_billboard(t)
alpha_over(img,stand,(0,-2))
return img
# cauldron
@material(blockid=118, data=list(range(16)), transparent=True, solid=True, nospawn=True)
def cauldron(self, blockid, data):
side = self.load_image_texture("assets/minecraft/textures/block/cauldron_side.png").copy()
top = self.load_image_texture("assets/minecraft/textures/block/cauldron_top.png")
filltype = (data & (3 << 2)) >> 2
if filltype == 3:
water = self.transform_image_top(self.load_image_texture("assets/minecraft/textures/block/powder_snow.png"))
elif filltype == 2:
water = self.transform_image_top(self.load_image_texture("assets/minecraft/textures/block/lava_still.png"))
else: # filltype == 1 or 0
water = self.transform_image_top(self.load_image_texture("water.png"))
# Side texture isn't transparent between the feet, so adjust the texture
ImageDraw.Draw(side).rectangle((5, 14, 11, 16), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
level = (data & 3)
if level == 0: # Empty
img = self.build_full_block(top, side, side, side, side)
else: # Part or fully filled
# Is filled in increments of a third, with level indicating how many thirds are filled
img = self.build_full_block(None, side, side, None, None)
alpha_over(img, water, (0, 12 - level * 4), water)
img2 = self.build_full_block(top, None, None, side, side)
alpha_over(img, img2, (0, 0), img2)
return img
# end portal and end_gateway
@material(blockid=[119,209], transparent=True, nodata=True)
def end_portal(self, blockid, data):
img = Image.new("RGBA", (24,24), self.bgcolor)
# generate a black texure with white, blue and grey dots resembling stars
t = Image.new("RGBA", (16,16), (0,0,0,255))
for color in [(155,155,155,255), (100,255,100,255), (255,255,255,255)]:
for i in range(6):
x = randint(0,15)
y = randint(0,15)
t.putpixel((x,y),color)
if blockid == 209: # end_gateway
return self.build_block(t, t)
t = self.transform_image_top(t)
alpha_over(img, t, (0,0), t)
return img
# end portal frame (data range 8 to get all orientations of filled)
@material(blockid=120, data=list(range(8)), transparent=True, solid=True, nospawn=True)
def end_portal_frame(self, blockid, data):
# Do rotation, only seems to affect ender eye & top of frame
data = data & 0b100 | ((self.rotation + (data & 0b11)) % 4)
top = self.load_image_texture("assets/minecraft/textures/block/end_portal_frame_top.png").copy()
top = top.rotate((data % 4) * 90)
side = self.load_image_texture("assets/minecraft/textures/block/end_portal_frame_side.png")
img = self.build_full_block((top, 4), None, None, side, side)
if data & 0x4 == 0x4: # ender eye on it
# generate the eye
eye_t = self.load_image_texture("assets/minecraft/textures/block/end_portal_frame_eye.png").copy()
eye_t_s = eye_t.copy()
# cut out from the texture the side and the top of the eye
ImageDraw.Draw(eye_t).rectangle((0, 0, 15, 4), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
ImageDraw.Draw(eye_t_s).rectangle((0, 4, 15, 15), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
# transform images and paste
eye = self.transform_image_top(eye_t.rotate((data % 4) * 90))
eye_s = self.transform_image_side(eye_t_s)
eye_os = eye_s.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, eye_s, (5, 5), eye_s)
alpha_over(img, eye_os, (9, 5), eye_os)
alpha_over(img, eye, (0, 0), eye)
return img
# end stone
block(blockid=121, top_image="assets/minecraft/textures/block/end_stone.png")
# dragon egg
# NOTE: this isn't a block, but I think it's better than nothing
block(blockid=122, top_image="assets/minecraft/textures/block/dragon_egg.png")
# inactive redstone lamp
block(blockid=123, top_image="assets/minecraft/textures/block/redstone_lamp.png")
# active redstone lamp
block(blockid=124, top_image="assets/minecraft/textures/block/redstone_lamp_on.png")
# daylight sensor.
@material(blockid=[151,178], transparent=True)
def daylight_sensor(self, blockid, data):
if blockid == 151: # daylight sensor
top = self.load_image_texture("assets/minecraft/textures/block/daylight_detector_top.png")
else: # inverted daylight sensor
top = self.load_image_texture("assets/minecraft/textures/block/daylight_detector_inverted_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/daylight_detector_side.png")
# cut the side texture in half
mask = side.crop((0,8,16,16))
side = Image.new(side.mode, side.size, self.bgcolor)
alpha_over(side, mask,(0,0,16,8), mask)
# plain slab
top = self.transform_image_top(top)
side = self.transform_image_side(side)
otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
sidealpha = side.split()[3]
side = ImageEnhance.Brightness(side).enhance(0.9)
side.putalpha(sidealpha)
othersidealpha = otherside.split()[3]
otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
otherside.putalpha(othersidealpha)
img = Image.new("RGBA", (24,24), self.bgcolor)
alpha_over(img, side, (0,12), side)
alpha_over(img, otherside, (12,12), otherside)
alpha_over(img, top, (0,6), top)
return img
# wooden double and normal slabs
# these are the new wooden slabs, blockids 43 44 still have wooden
# slabs, but those are unobtainable without cheating
@material(blockid=[125, 126], data=list(range(16)), transparent=(44,), solid=True)
def wooden_slabs(self, blockid, data):
texture = data & 7
if texture== 0: # oak
top = side = self.load_image_texture("assets/minecraft/textures/block/oak_planks.png")
elif texture== 1: # spruce
top = side = self.load_image_texture("assets/minecraft/textures/block/spruce_planks.png")
elif texture== 2: # birch
top = side = self.load_image_texture("assets/minecraft/textures/block/birch_planks.png")
elif texture== 3: # jungle
top = side = self.load_image_texture("assets/minecraft/textures/block/jungle_planks.png")
elif texture== 4: # acacia
top = side = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png")
elif texture== 5: # dark wood
top = side = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png")
elif texture== 6: # crimson
top = side = self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png")
elif texture== 7: # warped
top = side = self.load_image_texture("assets/minecraft/textures/block/warped_planks.png")
else:
return None
if blockid == 125: # double slab
return self.build_block(top, side)
return self.build_slab_block(top, side, data & 8 == 8);
# emerald ore
block(blockid=129, top_image="assets/minecraft/textures/block/emerald_ore.png")
# emerald block
block(blockid=133, top_image="assets/minecraft/textures/block/emerald_block.png")
# cocoa plant
@material(blockid=127, data=list(range(12)), transparent=True)
def cocoa_plant(self, blockid, data):
orientation = data & 3
# rotation
if self.rotation == 1:
if orientation == 0: orientation = 1
elif orientation == 1: orientation = 2
elif orientation == 2: orientation = 3
elif orientation == 3: orientation = 0
elif self.rotation == 2:
if orientation == 0: orientation = 2
elif orientation == 1: orientation = 3
elif orientation == 2: orientation = 0
elif orientation == 3: orientation = 1
elif self.rotation == 3:
if orientation == 0: orientation = 3
elif orientation == 1: orientation = 0
elif orientation == 2: orientation = 1
elif orientation == 3: orientation = 2
size = data & 12
if size == 8: # big
t = self.load_image_texture("assets/minecraft/textures/block/cocoa_stage2.png")
c_left = (0,3)
c_right = (8,3)
c_top = (5,2)
elif size == 4: # normal
t = self.load_image_texture("assets/minecraft/textures/block/cocoa_stage1.png")
c_left = (-2,2)
c_right = (8,2)
c_top = (5,2)
elif size == 0: # small
t = self.load_image_texture("assets/minecraft/textures/block/cocoa_stage0.png")
c_left = (-3,2)
c_right = (6,2)
c_top = (5,2)
# let's get every texture piece necessary to do this
stalk = t.copy()
ImageDraw.Draw(stalk).rectangle((0,0,11,16),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(stalk).rectangle((12,4,16,16),outline=(0,0,0,0),fill=(0,0,0,0))
top = t.copy() # warning! changes with plant size
ImageDraw.Draw(top).rectangle((0,7,16,16),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(top).rectangle((7,0,16,6),outline=(0,0,0,0),fill=(0,0,0,0))
side = t.copy() # warning! changes with plant size
ImageDraw.Draw(side).rectangle((0,0,6,16),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(side).rectangle((0,0,16,3),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(side).rectangle((0,14,16,16),outline=(0,0,0,0),fill=(0,0,0,0))
# first compose the block of the cocoa plant
block = Image.new("RGBA", (24,24), self.bgcolor)
tmp = self.transform_image_side(side).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over (block, tmp, c_right,tmp) # right side
tmp = tmp.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over (block, tmp, c_left,tmp) # left side
tmp = self.transform_image_top(top)
alpha_over(block, tmp, c_top,tmp)
if size == 0:
# fix a pixel hole
block.putpixel((6,9), block.getpixel((6,10)))
# compose the cocoa plant
img = Image.new("RGBA", (24,24), self.bgcolor)
if orientation in (2,3): # south and west
tmp = self.transform_image_side(stalk).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, block,(-1,-2), block)
alpha_over(img, tmp, (4,-2), tmp)
if orientation == 3:
img = img.transpose(Image.FLIP_LEFT_RIGHT)
elif orientation in (0,1): # north and east
tmp = self.transform_image_side(stalk.transpose(Image.FLIP_LEFT_RIGHT))
alpha_over(img, block,(-1,5), block)
alpha_over(img, tmp, (2,12), tmp)
if orientation == 0:
img = img.transpose(Image.FLIP_LEFT_RIGHT)
return img
# command block
@material(blockid=[137,210,211], solid=True, nodata=True)
def command_block(self, blockid, data):
if blockid == 210:
front = self.load_image_texture("assets/minecraft/textures/block/repeating_command_block_front.png")
side = self.load_image_texture("assets/minecraft/textures/block/repeating_command_block_side.png")
back = self.load_image_texture("assets/minecraft/textures/block/repeating_command_block_back.png")
elif blockid == 211:
front = self.load_image_texture("assets/minecraft/textures/block/chain_command_block_front.png")
side = self.load_image_texture("assets/minecraft/textures/block/chain_command_block_side.png")
back = self.load_image_texture("assets/minecraft/textures/block/chain_command_block_back.png")
else:
front = self.load_image_texture("assets/minecraft/textures/block/command_block_front.png")
side = self.load_image_texture("assets/minecraft/textures/block/command_block_side.png")
back = self.load_image_texture("assets/minecraft/textures/block/command_block_back.png")
return self.build_full_block(side, side, back, front, side)
# beacon block
# at the moment of writing this, it seems the beacon block doens't use
# the data values
@material(blockid=138, transparent=True, nodata = True)
def beacon(self, blockid, data):
# generate the three pieces of the block
t = self.load_image_texture("assets/minecraft/textures/block/glass.png")
glass = self.build_block(t,t)
t = self.load_image_texture("assets/minecraft/textures/block/obsidian.png")
obsidian = self.build_full_block((t,12),None, None, t, t)
obsidian = obsidian.resize((20,20), Image.ANTIALIAS)
t = self.load_image_texture("assets/minecraft/textures/block/beacon.png")
crystal = self.build_block(t,t)
crystal = crystal.resize((16,16),Image.ANTIALIAS)
# compose the block
img = Image.new("RGBA", (24,24), self.bgcolor)
alpha_over(img, obsidian, (2, 4), obsidian)
alpha_over(img, crystal, (4,3), crystal)
alpha_over(img, glass, (0,0), glass)
return img
# cobblestone and mossy cobblestone walls, chorus plants, mossy stone brick walls
# one additional bit of data value added for mossy and cobblestone
@material(blockid=[199]+list(range(1792, 1812 + 1)), data=list(range(32)), transparent=True, nospawn=True)
def cobblestone_wall(self, blockid, data):
walls_id_to_tex = {
199: "assets/minecraft/textures/block/chorus_plant.png", # chorus plants
1792: "assets/minecraft/textures/block/andesite.png",
1793: "assets/minecraft/textures/block/bricks.png",
1794: "assets/minecraft/textures/block/cobblestone.png",
1795: "assets/minecraft/textures/block/diorite.png",
1796: "assets/minecraft/textures/block/end_stone_bricks.png",
1797: "assets/minecraft/textures/block/granite.png",
1798: "assets/minecraft/textures/block/mossy_cobblestone.png",
1799: "assets/minecraft/textures/block/mossy_stone_bricks.png",
1800: "assets/minecraft/textures/block/nether_bricks.png",
1801: "assets/minecraft/textures/block/prismarine.png",
1802: "assets/minecraft/textures/block/red_nether_bricks.png",
1803: "assets/minecraft/textures/block/red_sandstone.png",
1804: "assets/minecraft/textures/block/sandstone.png",
1805: "assets/minecraft/textures/block/stone_bricks.png",
1806: "assets/minecraft/textures/block/blackstone.png",
1807: "assets/minecraft/textures/block/polished_blackstone.png",
1808: "assets/minecraft/textures/block/polished_blackstone_bricks.png",
1809: "assets/minecraft/textures/block/cobbled_deepslate.png",
1810: "assets/minecraft/textures/block/polished_deepslate.png",
1811: "assets/minecraft/textures/block/deepslate_bricks.png",
1812: "assets/minecraft/textures/block/deepslate_tiles.png",
}
t = self.load_image_texture(walls_id_to_tex[blockid]).copy()
wall_pole_top = t.copy()
wall_pole_side = t.copy()
wall_side_top = t.copy()
wall_side = t.copy()
# _full is used for walls without pole
wall_side_top_full = t.copy()
wall_side_full = t.copy()
# generate the textures of the wall
ImageDraw.Draw(wall_pole_top).rectangle((0,0,3,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(wall_pole_top).rectangle((12,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(wall_pole_top).rectangle((0,0,15,3),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(wall_pole_top).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(wall_pole_side).rectangle((0,0,3,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(wall_pole_side).rectangle((12,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# Create the sides and the top of the pole
wall_pole_side = self.transform_image_side(wall_pole_side)
wall_pole_other_side = wall_pole_side.transpose(Image.FLIP_LEFT_RIGHT)
wall_pole_top = self.transform_image_top(wall_pole_top)
# Darken the sides slightly. These methods also affect the alpha layer,
# so save them first (we don't want to "darken" the alpha layer making
# the block transparent)
sidealpha = wall_pole_side.split()[3]
wall_pole_side = ImageEnhance.Brightness(wall_pole_side).enhance(0.8)
wall_pole_side.putalpha(sidealpha)
othersidealpha = wall_pole_other_side.split()[3]
wall_pole_other_side = ImageEnhance.Brightness(wall_pole_other_side).enhance(0.7)
wall_pole_other_side.putalpha(othersidealpha)
# Compose the wall pole
wall_pole = Image.new("RGBA", (24,24), self.bgcolor)
alpha_over(wall_pole,wall_pole_side, (3,4),wall_pole_side)
alpha_over(wall_pole,wall_pole_other_side, (9,4),wall_pole_other_side)
alpha_over(wall_pole,wall_pole_top, (0,0),wall_pole_top)
# create the sides and the top of a wall attached to a pole
ImageDraw.Draw(wall_side).rectangle((0,0,15,2),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(wall_side).rectangle((0,0,11,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(wall_side_top).rectangle((0,0,11,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(wall_side_top).rectangle((0,0,15,4),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(wall_side_top).rectangle((0,11,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# full version, without pole
ImageDraw.Draw(wall_side_full).rectangle((0,0,15,2),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(wall_side_top_full).rectangle((0,4,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(wall_side_top_full).rectangle((0,4,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# compose the sides of a wall atached to a pole
tmp = Image.new("RGBA", (24,24), self.bgcolor)
wall_side = self.transform_image_side(wall_side)
wall_side_top = self.transform_image_top(wall_side_top)
# Darken the sides slightly. These methods also affect the alpha layer,
# so save them first (we don't want to "darken" the alpha layer making
# the block transparent)
sidealpha = wall_side.split()[3]
wall_side = ImageEnhance.Brightness(wall_side).enhance(0.7)
wall_side.putalpha(sidealpha)
alpha_over(tmp,wall_side, (0,0),wall_side)
alpha_over(tmp,wall_side_top, (-5,3),wall_side_top)
wall_side = tmp
wall_other_side = wall_side.transpose(Image.FLIP_LEFT_RIGHT)
# compose the sides of the full wall
tmp = Image.new("RGBA", (24,24), self.bgcolor)
wall_side_full = self.transform_image_side(wall_side_full)
wall_side_top_full = self.transform_image_top(wall_side_top_full.rotate(90))
# Darken the sides slightly. These methods also affect the alpha layer,
# so save them first (we don't want to "darken" the alpha layer making
# the block transparent)
sidealpha = wall_side_full.split()[3]
wall_side_full = ImageEnhance.Brightness(wall_side_full).enhance(0.7)
wall_side_full.putalpha(sidealpha)
alpha_over(tmp,wall_side_full, (4,0),wall_side_full)
alpha_over(tmp,wall_side_top_full, (3,-4),wall_side_top_full)
wall_side_full = tmp
wall_other_side_full = wall_side_full.transpose(Image.FLIP_LEFT_RIGHT)
# Create img to compose the wall
img = Image.new("RGBA", (24,24), self.bgcolor)
# Position wall imgs around the wall bit stick
pos_top_left = (-5,-2)
pos_bottom_left = (-8,4)
pos_top_right = (5,-3)
pos_bottom_right = (7,4)
# +x axis points top right direction
# +y axis points bottom right direction
# There are two special cases for wall without pole.
# Normal case:
# First compose the walls in the back of the image,
# then the pole and then the walls in the front.
if (data == 0b1010) or (data == 0b11010):
alpha_over(img, wall_other_side_full,(0,2), wall_other_side_full)
elif (data == 0b0101) or (data == 0b10101):
alpha_over(img, wall_side_full,(0,2), wall_side_full)
else:
if (data & 0b0001) == 1:
alpha_over(img,wall_side, pos_top_left,wall_side) # top left
if (data & 0b1000) == 8:
alpha_over(img,wall_other_side, pos_top_right,wall_other_side) # top right
alpha_over(img,wall_pole,(0,0),wall_pole)
if (data & 0b0010) == 2:
alpha_over(img,wall_other_side, pos_bottom_left,wall_other_side) # bottom left
if (data & 0b0100) == 4:
alpha_over(img,wall_side, pos_bottom_right,wall_side) # bottom right
return img
# carrots, potatoes
@material(blockid=[141,142], data=list(range(8)), transparent=True, nospawn=True)
def crops4(self, blockid, data):
# carrots and potatoes have 8 data, but only 4 visual stages
stage = {0:0,
1:0,
2:1,
3:1,
4:2,
5:2,
6:2,
7:3}[data]
if blockid == 141: # carrots
raw_crop = self.load_image_texture("assets/minecraft/textures/block/carrots_stage%d.png" % stage)
else: # potatoes
raw_crop = self.load_image_texture("assets/minecraft/textures/block/potatoes_stage%d.png" % stage)
crop1 = self.transform_image_top(raw_crop)
crop2 = self.transform_image_side(raw_crop)
crop3 = crop2.transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), self.bgcolor)
alpha_over(img, crop1, (0,12), crop1)
alpha_over(img, crop2, (6,3), crop2)
alpha_over(img, crop3, (6,3), crop3)
return img
# anvils
@material(blockid=145, data=list(range(12)), transparent=True, nospawn=True)
def anvil(self, blockid, data):
# anvils only have two orientations, invert it for rotations 1 and 3
orientation = data & 0x1
if self.rotation in (1, 3):
if orientation == 1:
orientation = 0
else:
orientation = 1
# get the correct textures
# the bits 0x4 and 0x8 determine how damaged is the anvil
if (data & 0xc) == 0: # non damaged anvil
top = self.load_image_texture("assets/minecraft/textures/block/anvil_top.png")
elif (data & 0xc) == 0x4: # slightly damaged
top = self.load_image_texture("assets/minecraft/textures/block/chipped_anvil_top.png")
elif (data & 0xc) == 0x8: # very damaged
top = self.load_image_texture("assets/minecraft/textures/block/damaged_anvil_top.png")
# everything else use this texture
big_side = self.load_image_texture("assets/minecraft/textures/block/anvil.png").copy()
small_side = self.load_image_texture("assets/minecraft/textures/block/anvil.png").copy()
base = self.load_image_texture("assets/minecraft/textures/block/anvil.png").copy()
small_base = self.load_image_texture("assets/minecraft/textures/block/anvil.png").copy()
# cut needed patterns
ImageDraw.Draw(big_side).rectangle((0, 8, 15, 15), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
ImageDraw.Draw(small_side).rectangle((0, 0, 2, 15), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
ImageDraw.Draw(small_side).rectangle((13, 0, 15, 15), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
ImageDraw.Draw(small_side).rectangle((0, 8, 15, 15), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
ImageDraw.Draw(base).rectangle((0, 0, 15, 15), outline=(0, 0, 0, 0))
ImageDraw.Draw(base).rectangle((1, 1, 14, 14), outline=(0, 0, 0, 0))
ImageDraw.Draw(small_base).rectangle((0, 0, 15, 15), outline=(0, 0, 0, 0))
ImageDraw.Draw(small_base).rectangle((1, 1, 14, 14), outline=(0, 0, 0, 0))
ImageDraw.Draw(small_base).rectangle((2, 2, 13, 13), outline=(0, 0, 0, 0))
ImageDraw.Draw(small_base).rectangle((3, 3, 12, 12), outline=(0, 0, 0, 0))
# check orientation and compose the anvil
if orientation == 1: # bottom-left top-right
top = top.rotate(90)
left_side = small_side
left_pos = (1, 6)
right_side = big_side
right_pos = (10, 5)
else: # top-left bottom-right
right_side = small_side
right_pos = (12, 6)
left_side = big_side
left_pos = (3, 5)
img = Image.new("RGBA", (24, 24), self.bgcolor)
# darken sides
alpha = big_side.split()[3]
big_side = ImageEnhance.Brightness(big_side).enhance(0.8)
big_side.putalpha(alpha)
alpha = small_side.split()[3]
small_side = ImageEnhance.Brightness(small_side).enhance(0.9)
small_side.putalpha(alpha)
alpha = base.split()[3]
base_d = ImageEnhance.Brightness(base).enhance(0.8)
base_d.putalpha(alpha)
# compose
base = self.transform_image_top(base)
base_d = self.transform_image_top(base_d)
small_base = self.transform_image_top(small_base)
top = self.transform_image_top(top)
alpha_over(img, base_d, (0, 12), base_d)
alpha_over(img, base_d, (0, 11), base_d)
alpha_over(img, base_d, (0, 10), base_d)
alpha_over(img, small_base, (0, 10), small_base)
alpha_over(img, top, (0, 1), top) # Fix gap between block edges
alpha_over(img, top, (0, 0), top)
left_side = self.transform_image_side(left_side)
right_side = self.transform_image_side(right_side).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, left_side, left_pos, left_side)
alpha_over(img, right_side, right_pos, right_side)
return img
# block of redstone
block(blockid=152, top_image="assets/minecraft/textures/block/redstone_block.png")
# nether quartz ore
block(blockid=153, top_image="assets/minecraft/textures/block/nether_quartz_ore.png")
# block of quartz
@material(blockid=155, data=list(range(5)), solid=True)
def quartz_block(self, blockid, data):
if data in (0,1): # normal and chiseled quartz block
if data == 0:
top = self.load_image_texture("assets/minecraft/textures/block/quartz_block_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/quartz_block_side.png")
else:
top = self.load_image_texture("assets/minecraft/textures/block/chiseled_quartz_block_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/chiseled_quartz_block.png")
return self.build_block(top, side)
# pillar quartz block with orientation
top = self.load_image_texture("assets/minecraft/textures/block/quartz_pillar_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/quartz_pillar.png").copy()
if data == 2: # vertical
return self.build_block(top, side)
elif data == 3: # north-south oriented
if self.rotation in (0,2):
return self.build_full_block(side.rotate(90), None, None, top, side.rotate(90))
return self.build_full_block(side, None, None, side.rotate(90), top)
elif data == 4: # east-west oriented
if self.rotation in (0,2):
return self.build_full_block(side, None, None, side.rotate(90), top)
return self.build_full_block(side.rotate(90), None, None, top, side.rotate(90))
# hopper
@material(blockid=154, data=list(range(4)), transparent=True)
def hopper(self, blockid, data):
#build the top
side = self.load_image_texture("assets/minecraft/textures/block/hopper_outside.png")
top = self.load_image_texture("assets/minecraft/textures/block/hopper_top.png")
bottom = self.load_image_texture("assets/minecraft/textures/block/hopper_inside.png")
hop_top = self.build_full_block((top,10), side, side, side, side, side)
#build a solid block for mid/top
hop_mid = self.build_full_block((top,5), side, side, side, side, side)
hop_bot = self.build_block(side,side)
hop_mid = hop_mid.resize((17,17),Image.ANTIALIAS)
hop_bot = hop_bot.resize((10,10),Image.ANTIALIAS)
#compose the final block
img = Image.new("RGBA", (24,24), self.bgcolor)
alpha_over(img, hop_bot, (7,14), hop_bot)
alpha_over(img, hop_mid, (3,3), hop_mid)
alpha_over(img, hop_top, (0,-6), hop_top)
return img
# slime block
block(blockid=165, top_image="assets/minecraft/textures/block/slime_block.png")
# prismarine block
@material(blockid=168, data=list(range(3)), solid=True)
def prismarine_block(self, blockid, data):
if data == 0: # prismarine
t = self.load_image_texture("assets/minecraft/textures/block/prismarine.png")
elif data == 1: # prismarine bricks
t = self.load_image_texture("assets/minecraft/textures/block/prismarine_bricks.png")
elif data == 2: # dark prismarine
t = self.load_image_texture("assets/minecraft/textures/block/dark_prismarine.png")
img = self.build_block(t, t)
return img
# sea lantern
block(blockid=169, top_image="assets/minecraft/textures/block/sea_lantern.png")
# hay block
@material(blockid=170, data=list(range(9)), solid=True)
def hayblock(self, blockid, data):
top = self.load_image_texture("assets/minecraft/textures/block/hay_block_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/hay_block_side.png")
if self.rotation == 1:
if data == 4: data = 8
elif data == 8: data = 4
elif self.rotation == 3:
if data == 4: data = 8
elif data == 8: data = 4
# choose orientation and paste textures
if data == 4: # east-west orientation
return self.build_full_block(side.rotate(90), None, None, top, side.rotate(90))
elif data == 8: # north-south orientation
return self.build_full_block(side, None, None, side.rotate(90), top)
else:
return self.build_block(top, side)
# carpet - wool block that's small?
@material(blockid=171, data=list(range(17)), transparent=True)
def carpet(self, blockid, data):
if data < 16:
texture = self.load_image_texture("assets/minecraft/textures/block/%s_wool.png" % color_map[data])
elif data == 16:
texture = self.load_image_texture("assets/minecraft/textures/block/moss_block.png")
return self.build_full_block((texture,15),texture,texture,texture,texture)
#clay block
block(blockid=172, top_image="assets/minecraft/textures/block/terracotta.png")
#stained hardened clay
@material(blockid=159, data=list(range(16)), solid=True)
def stained_clay(self, blockid, data):
texture = self.load_image_texture("assets/minecraft/textures/block/%s_terracotta.png" % color_map[data])
return self.build_block(texture,texture)
#coal block
block(blockid=173, top_image="assets/minecraft/textures/block/coal_block.png")
# packed ice block
block(blockid=174, top_image="assets/minecraft/textures/block/packed_ice.png")
#blue ice
block(blockid=11312, top_image="assets/minecraft/textures/block/blue_ice.png")
#smooth stones
block(blockid=11313, top_image="assets/minecraft/textures/block/smooth_stone.png") # stone
block(blockid=11314, top_image="assets/minecraft/textures/block/sandstone_top.png") # sandstone
block(blockid=11315, top_image="assets/minecraft/textures/block/red_sandstone_top.png") # red sandstone
#coral blocks
block(blockid=11316, top_image="assets/minecraft/textures/block/brain_coral_block.png")
block(blockid=11317, top_image="assets/minecraft/textures/block/bubble_coral_block.png")
block(blockid=11318, top_image="assets/minecraft/textures/block/fire_coral_block.png")
block(blockid=11319, top_image="assets/minecraft/textures/block/horn_coral_block.png")
block(blockid=11320, top_image="assets/minecraft/textures/block/tube_coral_block.png")
#dead coral blocks
block(blockid=11321, top_image="assets/minecraft/textures/block/dead_brain_coral_block.png")
block(blockid=11322, top_image="assets/minecraft/textures/block/dead_bubble_coral_block.png")
block(blockid=11323, top_image="assets/minecraft/textures/block/dead_fire_coral_block.png")
block(blockid=11324, top_image="assets/minecraft/textures/block/dead_horn_coral_block.png")
block(blockid=11325, top_image="assets/minecraft/textures/block/dead_tube_coral_block.png")
@material(blockid=175, data=list(range(16)), transparent=True)
def flower(self, blockid, data):
double_plant_map = ["sunflower", "lilac", "tall_grass", "large_fern", "rose_bush", "peony", "peony", "peony"]
plant = double_plant_map[data & 0x7]
if data & 0x8:
part = "top"
else:
part = "bottom"
png = "assets/minecraft/textures/block/%s_%s.png" % (plant,part)
texture = self.load_image_texture(png)
img = self.build_billboard(texture)
#sunflower top
if data == 8:
bloom_tex = self.load_image_texture("assets/minecraft/textures/block/sunflower_front.png")
alpha_over(img, bloom_tex.resize((14, 11), Image.ANTIALIAS), (5,5))
return img
# chorus flower
@material(blockid=200, data=list(range(6)), solid=True)
def chorus_flower(self, blockid, data):
# aged 5, dead
if data == 5:
texture = self.load_image_texture("assets/minecraft/textures/block/chorus_flower_dead.png")
else:
texture = self.load_image_texture("assets/minecraft/textures/block/chorus_flower.png")
return self.build_block(texture,texture)
# purpur block
block(blockid=201, top_image="assets/minecraft/textures/block/purpur_block.png")
# purpur pillar
@material(blockid=202, data=list(range(3)), solid=True)
def purpur_pillar(self, blockid, data):
top=self.load_image_texture("assets/minecraft/textures/block/purpur_pillar_top.png")
side=self.load_image_texture("assets/minecraft/textures/block/purpur_pillar.png")
return self.build_axis_block(top, side, data)
# end brick
block(blockid=206, top_image="assets/minecraft/textures/block/end_stone_bricks.png")
# frosted ice
@material(blockid=212, data=list(range(4)), solid=True)
def frosted_ice(self, blockid, data):
img = self.load_image_texture("assets/minecraft/textures/block/frosted_ice_%d.png" % data)
return self.build_block(img, img)
# magma block
block(blockid=213, top_image="assets/minecraft/textures/block/magma.png")
# nether wart block
block(blockid=214, top_image="assets/minecraft/textures/block/nether_wart_block.png")
# warped wart block
block(blockid=1010, top_image="assets/minecraft/textures/block/warped_wart_block.png")
# red nether brick
block(blockid=215, top_image="assets/minecraft/textures/block/red_nether_bricks.png")
@material(blockid=216, data=list(range(12)), solid=True)
def boneblock(self, blockid, data):
# extract orientation
boneblock_orientation = data & 12
if self.rotation == 1:
if boneblock_orientation == 4: boneblock_orientation = 8
elif boneblock_orientation == 8: boneblock_orientation = 4
elif self.rotation == 3:
if boneblock_orientation == 4: boneblock_orientation = 8
elif boneblock_orientation == 8: boneblock_orientation = 4
top = self.load_image_texture("assets/minecraft/textures/block/bone_block_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/bone_block_side.png")
# choose orientation and paste textures
if boneblock_orientation == 0:
return self.build_block(top, side)
elif boneblock_orientation == 4: # east-west orientation
return self.build_full_block(side.rotate(90), None, None, top, side.rotate(90))
elif boneblock_orientation == 8: # north-south orientation
return self.build_full_block(side, None, None, side.rotate(270), top)
# observer
@material(blockid=218, data=[0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 13], solid=True, nospawn=True)
def observer(self, blockid, data):
# Do rotation
if self.rotation in [1, 2, 3] and (data & 0b111) in [2, 3, 4, 5]:
rotation_map = {1: {2: 5, 3: 4, 4: 2, 5: 3},
2: {2: 3, 3: 2, 4: 5, 5: 4},
3: {2: 4, 3: 5, 4: 3, 5: 2}}
data = (data & 0b1000) | rotation_map[self.rotation][data & 0b111]
front = self.load_image_texture("assets/minecraft/textures/block/observer_front.png")
side = self.load_image_texture("assets/minecraft/textures/block/observer_side.png")
top = self.load_image_texture("assets/minecraft/textures/block/observer_top.png")
file_name_back = "observer_back_on" if data & 0b1000 else "observer_back"
back = self.load_image_texture("assets/minecraft/textures/block/%s.png" % file_name_back)
if data & 0b0111 == 0: # Down
img = self.build_full_block(back, None, None, side.rotate(90), top)
elif data & 0b0111 == 1: # Up
img = self.build_full_block(front.rotate(180), None, None, side.rotate(90), top.rotate(180))
elif data & 0b0111 == 2: # East
img = self.build_full_block(top.rotate(180), None, None, side, back)
elif data & 0b0111 == 3: # West
img = self.build_full_block(top, None, None, side, front)
elif data & 0b0111 == 4: # North
img = self.build_full_block(top.rotate(270), None, None, front, side)
elif data & 0b0111 == 5: # South
img = self.build_full_block(top.rotate(90), None, None, back, side)
return img
# shulker box
@material(blockid=list(range(219, 235)) + [257], data=list(range(6)), solid=True, nospawn=True)
def shulker_box(self, blockid, data):
# Do rotation
if self.rotation in [1, 2, 3] and data in [2, 3, 4, 5]:
rotation_map = {1: {2: 5, 3: 4, 4: 2, 5: 3},
2: {2: 3, 3: 2, 4: 5, 5: 4},
3: {2: 4, 3: 5, 4: 3, 5: 2}}
data = rotation_map[self.rotation][data]
if blockid == 257:
# Uncolored shulker box
file_name = "shulker.png"
else:
file_name = "shulker_%s.png" % color_map[blockid - 219]
shulker_t = self.load_image("assets/minecraft/textures/entity/shulker/%s" % file_name).copy()
w, h = shulker_t.size
res = w // 4
# Cut out the parts of the shulker texture we need for the box
top = shulker_t.crop((res, 0, res * 2, res))
bottom = shulker_t.crop((res * 2, int(res * 1.75), res * 3, int(res * 2.75)))
side_top = shulker_t.crop((0, res, res, int(res * 1.75)))
side_bottom = shulker_t.crop((0, int(res * 2.75), res, int(res * 3.25)))
side = Image.new('RGBA', (res, res))
side.paste(side_top, (0, 0), side_top)
side.paste(side_bottom, (0, res // 2), side_bottom)
if data == 0: # down
side = side.rotate(180)
img = self.build_full_block(bottom, None, None, side, side)
elif data == 1: # up
img = self.build_full_block(top, None, None, side, side)
elif data == 2: # east
img = self.build_full_block(side, None, None, side.rotate(90), bottom)
elif data == 3: # west
img = self.build_full_block(side.rotate(180), None, None, side.rotate(270), top)
elif data == 4: # north
img = self.build_full_block(side.rotate(90), None, None, top, side.rotate(270))
elif data == 5: # south
img = self.build_full_block(side.rotate(270), None, None, bottom, side.rotate(90))
return img
# structure block
@material(blockid=255, data=list(range(4)), solid=True)
def structure_block(self, blockid, data):
if data == 0:
img = self.load_image_texture("assets/minecraft/textures/block/structure_block_save.png")
elif data == 1:
img = self.load_image_texture("assets/minecraft/textures/block/structure_block_load.png")
elif data == 2:
img = self.load_image_texture("assets/minecraft/textures/block/structure_block_corner.png")
elif data == 3:
img = self.load_image_texture("assets/minecraft/textures/block/structure_block_data.png")
return self.build_block(img, img)
# Jigsaw block
@material(blockid=256, data=list(range(6)), solid=True)
def jigsaw_block(self, blockid, data):
# Do rotation
if self.rotation in [1, 2, 3] and data in [2, 3, 4, 5]:
rotation_map = {1: {2: 5, 3: 4, 4: 2, 5: 3},
2: {2: 3, 3: 2, 4: 5, 5: 4},
3: {2: 4, 3: 5, 4: 3, 5: 2}}
data = rotation_map[self.rotation][data]
top = self.load_image_texture("assets/minecraft/textures/block/jigsaw_top.png")
bottom = self.load_image_texture("assets/minecraft/textures/block/jigsaw_bottom.png")
side = self.load_image_texture("assets/minecraft/textures/block/jigsaw_side.png")
if data == 0: # Down
img = self.build_full_block(bottom.rotate(self.rotation * 90), None, None,
side.rotate(180), side.rotate(180))
elif data == 1: # Up
img = self.build_full_block(top.rotate(self.rotation * 90), None, None, side, side)
elif data == 2: # North
img = self.build_full_block(side, None, None, side.rotate(90), bottom.rotate(180))
elif data == 3: # South
img = self.build_full_block(side.rotate(180), None, None, side.rotate(270), top.rotate(270))
elif data == 4: # West
img = self.build_full_block(side.rotate(90), None, None, top.rotate(180), side.rotate(270))
elif data == 5: # East
img = self.build_full_block(side.rotate(270), None, None, bottom.rotate(180),
side.rotate(90))
return img
# beetroots(207), berry bushes (11505)
@material(blockid=[207, 11505], data=list(range(4)), transparent=True, nospawn=True)
def crops(self, blockid, data):
crops_id_to_tex = {
207: "assets/minecraft/textures/block/beetroots_stage%d.png",
11505: "assets/minecraft/textures/block/sweet_berry_bush_stage%d.png",
}
raw_crop = self.load_image_texture(crops_id_to_tex[blockid] % data)
crop1 = self.transform_image_top(raw_crop)
crop2 = self.transform_image_side(raw_crop)
crop3 = crop2.transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), self.bgcolor)
alpha_over(img, crop1, (0,12), crop1)
alpha_over(img, crop2, (6,3), crop2)
alpha_over(img, crop3, (6,3), crop3)
return img
# Concrete
@material(blockid=251, data=list(range(16)), solid=True)
def concrete(self, blockid, data):
texture = self.load_image_texture("assets/minecraft/textures/block/%s_concrete.png" % color_map[data])
return self.build_block(texture, texture)
# Concrete Powder
@material(blockid=252, data=list(range(16)), solid=True)
def concrete(self, blockid, data):
texture = self.load_image_texture("assets/minecraft/textures/block/%s_concrete_powder.png" % color_map[data])
return self.build_block(texture, texture)
# Glazed Terracotta
@material(blockid=list(range(235, 251)), data=list(range(4)), solid=True)
def glazed_terracotta(self, blockid, data):
# Do rotation
data = (self.rotation + data) % 4
texture = self.load_image_texture("assets/minecraft/textures/block/%s_glazed_terracotta.png" %
color_map[blockid - 235]).copy()
texture_side4 = texture.transpose(Image.FLIP_LEFT_RIGHT)
if data == 0: # South
return self.build_full_block(texture, None, None, texture, texture_side4.rotate(270))
elif data == 1: # West
return self.build_full_block(texture.rotate(270), None, None, texture.rotate(90),
texture_side4.rotate(180))
elif data == 2: # North
return self.build_full_block(texture.rotate(180), None, None, texture.rotate(180),
texture_side4.rotate(90))
elif data == 3: # East
return self.build_full_block(texture.rotate(90), None, None, texture.rotate(270),
texture_side4)
# dried kelp block
@material(blockid=11331, data=[0], solid=True)
def sandstone(self, blockid, data):
top = self.load_image_texture("assets/minecraft/textures/block/dried_kelp_top.png")
return self.build_block(top, self.load_image_texture("assets/minecraft/textures/block/dried_kelp_side.png"))
# scaffolding
block(blockid=11414, top_image="assets/minecraft/textures/block/scaffolding_top.png", side_image="assets/minecraft/textures/block/scaffolding_side.png", solid=False, transparent=True)
# beehive and bee_nest
@material(blockid=[11501, 11502], data=list(range(8)), solid=True)
def beehivenest(self, blockid, data):
if blockid == 11501: #beehive
t_top = self.load_image("assets/minecraft/textures/block/beehive_end.png")
t_side = self.load_image("assets/minecraft/textures/block/beehive_side.png")
t_front = self.load_image("assets/minecraft/textures/block/beehive_front.png")
t_front_honey = self.load_image("assets/minecraft/textures/block/beehive_front_honey.png")
elif blockid == 11502: #bee_nest
t_top = self.load_image("assets/minecraft/textures/block/bee_nest_top.png")
t_side = self.load_image("assets/minecraft/textures/block/bee_nest_side.png")
t_front = self.load_image("assets/minecraft/textures/block/bee_nest_front.png")
t_front_honey = self.load_image("assets/minecraft/textures/block/bee_nest_front_honey.png")
if data >= 4:
front = t_front_honey
else:
front = t_front
if self.rotation == 0: # rendering north upper-left
if data == 0 or data == 4: # south
return self.build_full_block(t_top, t_side, t_side, t_side, front)
elif data == 1 or data == 5: # west
return self.build_full_block(t_top, t_side, t_side, front, t_side)
elif data == 2 or data == 6: # north
return self.build_full_block(t_top, t_side, front, t_side, t_side)
elif data == 3 or data == 7: # east
return self.build_full_block(t_top, front, t_side, t_side, t_side)
elif self.rotation == 1: # north upper-right
if data == 0 or data == 4: # south
return self.build_full_block(t_top, t_side, t_side, front, t_side)
elif data == 1 or data == 5: # west
return self.build_full_block(t_top, t_side, front, t_side, t_side)
elif data == 2 or data == 6: # north
return self.build_full_block(t_top, front, t_side, t_side, t_side)
elif data == 3 or data == 7: # east
return self.build_full_block(t_top, t_side, t_side, t_side, front)
elif self.rotation == 2: # north lower-right
if data == 0 or data == 4: # south
return self.build_full_block(t_top, t_side, front, t_side, t_side)
elif data == 1 or data == 5: # west
return self.build_full_block(t_top, front, t_side, t_side, t_side)
elif data == 2 or data == 6: # north
return self.build_full_block(t_top, t_side, t_side, t_side, front)
elif data == 3 or data == 7: # east
return self.build_full_block(t_top, t_side, t_side, front, t_side)
elif self.rotation == 3: # north lower-left
if data == 0 or data == 4: # south
return self.build_full_block(t_top, front, t_side, t_side, t_side)
elif data == 1 or data == 5: # west
return self.build_full_block(t_top, t_side, t_side, t_side, front)
elif data == 2 or data == 6: # north
return self.build_full_block(t_top, t_side, t_side, front, t_side)
elif data == 3 or data == 7: # east
return self.build_full_block(t_top, t_side, front, t_side, t_side)
# honeycomb_block
block(blockid=11503, top_image="assets/minecraft/textures/block/honeycomb_block.png")
# honey_block
block(blockid=11504, top_image="assets/minecraft/textures/block/honey_block_top.png", side_image="assets/minecraft/textures/block/honey_block_side.png")
# Barrel
@material(blockid=11418, data=list(range(12)), solid=True)
def barrel(self, blockid, data):
t_bottom = self.load_image("assets/minecraft/textures/block/barrel_bottom.png")
t_side = self.load_image("assets/minecraft/textures/block/barrel_side.png")
if data & 0x01:
t_top = self.load_image("assets/minecraft/textures/block/barrel_top_open.png")
else:
t_top = self.load_image("assets/minecraft/textures/block/barrel_top.png")
data = data >> 1
if data == 0: # up
return self.build_full_block(t_top, None, None, t_side, t_side)
elif data == 1: # down
t_side = t_side.rotate(180)
return self.build_full_block(t_bottom, None, None, t_side, t_side)
elif data == 2: # south
return self.build_full_block(t_side.rotate(180), None, None, t_side.rotate(270), t_top)
elif data == 3: # east
return self.build_full_block(t_side.rotate(270), None, None, t_bottom, t_side.rotate(90))
elif data == 4: # north
return self.build_full_block(t_side, None, None, t_side.rotate(90), t_bottom)
else: # west
return self.build_full_block(t_side.rotate(90), None, None, t_top, t_side.rotate(270))
# Campfire (11506) and soul campfire (1003)
@material(blockid=[11506, 1003], data=list(range(8)), solid=True, transparent=True, nospawn=True)
def campfire(self, blockid, data):
# Do rotation, mask to not clobber lit data
data = data & 0b100 | ((self.rotation + (data & 0b11)) % 4)
block_name = "campfire" if blockid == 11506 else "soul_campfire"
# Load textures
# Fire & lit log textures contain multiple tiles, since both are
# 16px wide rely on load_image_texture() to crop appropriately
fire_raw_t = self.load_image_texture("assets/minecraft/textures/block/" + block_name
+ "_fire.png")
log_raw_t = self.load_image_texture("assets/minecraft/textures/block/campfire_log.png")
log_lit_raw_t = self.load_image_texture("assets/minecraft/textures/block/" + block_name
+ "_log_lit.png")
def create_tile(img_src, coord_crop, coord_paste, rot):
# Takes an image, crops a region, optionally rotates the
# texture, then finally pastes it onto a 16x16 image
img_out = Image.new("RGBA", (16, 16), self.bgcolor)
img_in = img_src.crop(coord_crop)
if rot != 0:
img_in = img_in.rotate(rot, expand=True)
img_out.paste(img_in, coord_paste)
return img_out
# Generate bottom
bottom_t = log_lit_raw_t if data & 0b100 else log_raw_t
bottom_t = create_tile(bottom_t, (0, 8, 16, 14), (0, 5), 0)
bottom_t = self.transform_image_top(bottom_t)
# Generate two variants of a log: one with a lit side, one without
log_t = Image.new("RGBA", (24, 24), self.bgcolor)
log_end_t = create_tile(log_raw_t, (0, 4, 4, 8), (12, 6), 0)
log_side_t = create_tile(log_raw_t, (0, 0, 16, 4), (0, 6), 0)
log_side_lit_t = create_tile(log_lit_raw_t, (0, 0, 16, 4), (0, 6), 0)
log_end_t = self.transform_image_side(log_end_t)
log_top_t = self.transform_image_top(log_side_t)
log_side_t = self.transform_image_side(log_side_t).transpose(Image.FLIP_LEFT_RIGHT)
log_side_lit_t = self.transform_image_side(log_side_lit_t).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(log_t, log_top_t, (-2, 2), log_top_t) # Fix some holes at the edges
alpha_over(log_t, log_top_t, (-2, 1), log_top_t)
log_lit_t = log_t.copy()
# Unlit log
alpha_over(log_t, log_side_t, (5, 0), log_side_t)
alpha_over(log_t, log_end_t, (-7, 0), log_end_t)
# Lit log. For unlit fires, just reference the unlit log texture
if data & 0b100:
alpha_over(log_lit_t, log_side_lit_t, (5, 0), log_side_lit_t)
alpha_over(log_lit_t, log_end_t, (-7, 0), log_end_t)
else:
log_lit_t = log_t
# Log parts. Because fire needs to be in the middle of the logs,
# split the logs into two parts: Those appearing behind the fire
# and those appearing in front of the fire
logs_back_t = Image.new("RGBA", (24, 24), self.bgcolor)
logs_front_t = Image.new("RGBA", (24, 24), self.bgcolor)
# Back logs
alpha_over(logs_back_t, log_lit_t, (-1, 7), log_lit_t)
log_tmp_t = logs_back_t.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(logs_back_t, log_tmp_t, (1, -3), log_tmp_t)
# Front logs
alpha_over(logs_front_t, log_t, (7, 10), log_t)
# Due to the awkward drawing order, take a small part of the back
# logs that need to be drawn on top of the front logs despite
# the front logs being drawn last
ImageDraw.Draw(log_tmp_t).rectangle((0, 0, 18, 24), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
alpha_over(logs_front_t, log_tmp_t, (1, -3), log_tmp_t)
log_tmp_t = Image.new("RGBA", (24, 24), self.bgcolor)
alpha_over(log_tmp_t, log_lit_t, (7, 10), log_lit_t)
log_tmp_t = log_tmp_t.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(logs_front_t, log_tmp_t, (1, -3), log_tmp_t)
# Compose final image
img = Image.new("RGBA", (24, 24), self.bgcolor)
alpha_over(img, bottom_t, (0, 12), bottom_t)
alpha_over(img, logs_back_t, (0, 0), logs_back_t)
if data & 0b100:
fire_t = fire_raw_t.copy()
if data & 0b11 in [0, 2]: # North, South
fire_t = fire_t.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, fire_t, (4, 4), fire_t)
alpha_over(img, logs_front_t, (0, 0), logs_front_t)
if data & 0b11 in [0, 2]: # North, South
img = img.transpose(Image.FLIP_LEFT_RIGHT)
return img
# Bell
@material(blockid=11507, data=list(range(16)), solid=True, transparent=True, nospawn=True)
def bell(self, blockid, data):
# Do rotation, mask to not clobber attachment data
data = data & 0b1100 | ((self.rotation + (data & 0b11)) % 4)
# Load textures
bell_raw_t = self.load_image("assets/minecraft/textures/entity/bell/bell_body.png")
bar_raw_t = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png")
post_raw_t = self.load_image_texture("assets/minecraft/textures/block/stone.png")
def create_tile(img_src, coord_crop, coord_paste, rot):
# Takes an image, crops a region, optionally rotates the
# texture, then finally pastes it onto a 16x16 image
img_out = Image.new("RGBA", (16, 16), self.bgcolor)
img_in = img_src.crop(coord_crop)
if rot != 0:
img_in = img_in.rotate(rot, expand=True)
img_out.paste(img_in, coord_paste)
return img_out
# 0 = floor, 1 = ceiling, 2 = single wall, 3 = double wall
bell_type = (data & 0b1100) >> 2
# Should the bar/post texture be flipped? Yes if either:
# - Attached to floor and East or West facing
# - Not attached to floor and North or South facing
flip_part = ((bell_type == 0 and data & 0b11 in [1, 3]) or
(bell_type != 0 and data & 0b11 in [0, 2]))
# Generate bell
# Bell side textures varies based on self.rotation
bell_sides_idx = [(0 - self.rotation) % 4, (3 - self.rotation) % 4]
# Upper sides
bell_coord = [x * 6 for x in bell_sides_idx]
bell_ul_t = create_tile(bell_raw_t, (bell_coord[0], 6, bell_coord[0] + 6, 13), (5, 4), 180)
bell_ur_t = create_tile(bell_raw_t, (bell_coord[1], 6, bell_coord[1] + 6, 13), (5, 4), 180)
bell_ul_t = self.transform_image_side(bell_ul_t)
bell_ur_t = self.transform_image_side(bell_ur_t.transpose(Image.FLIP_LEFT_RIGHT))
bell_ur_t = bell_ur_t.transpose(Image.FLIP_LEFT_RIGHT)
# Lower sides
bell_coord = [x * 8 for x in bell_sides_idx]
bell_ll_t = create_tile(bell_raw_t, (bell_coord[0], 21, bell_coord[0] + 8, 23), (4, 11), 180)
bell_lr_t = create_tile(bell_raw_t, (bell_coord[1], 21, bell_coord[1] + 8, 23), (4, 11), 180)
bell_ll_t = self.transform_image_side(bell_ll_t)
bell_lr_t = self.transform_image_side(bell_lr_t.transpose(Image.FLIP_LEFT_RIGHT))
bell_lr_t = bell_lr_t.transpose(Image.FLIP_LEFT_RIGHT)
# Upper top
top_rot = (180 + self.rotation * 90) % 360
bell_ut_t = create_tile(bell_raw_t, (6, 0, 12, 6), (5, 5), top_rot)
bell_ut_t = self.transform_image_top(bell_ut_t)
# Lower top
bell_lt_t = create_tile(bell_raw_t, (8, 13, 16, 21), (4, 4), top_rot)
bell_lt_t = self.transform_image_top(bell_lt_t)
bell_t = Image.new("RGBA", (24, 24), self.bgcolor)
alpha_over(bell_t, bell_lt_t, (0, 8), bell_lt_t)
alpha_over(bell_t, bell_ll_t, (3, 4), bell_ll_t)
alpha_over(bell_t, bell_lr_t, (9, 4), bell_lr_t)
alpha_over(bell_t, bell_ut_t, (0, 3), bell_ut_t)
alpha_over(bell_t, bell_ul_t, (4, 4), bell_ul_t)
alpha_over(bell_t, bell_ur_t, (8, 4), bell_ur_t)
# Generate bar
if bell_type == 1: # Ceiling
# bar_coord: Left Right Top
bar_coord = [(4, 2, 6, 5), (6, 2, 8, 5), (1, 3, 3, 5)]
bar_tile_pos = [(7, 1), (7, 1), (7, 7)]
bar_over_pos = [(6, 3), (7, 2), (0, 0)]
else: # Floor, single wall, double wall
# Note: For a single wall bell, the position of the bar
# varies based on facing
if bell_type == 2 and data & 0b11 in [2, 3]: # Single wall, North/East facing
bar_x_sw = 3
bar_l_pos_sw = (6, 7)
else:
bar_x_sw = 0
bar_l_pos_sw = (4, 8)
bar_x = [2, None, bar_x_sw, 0][bell_type]
bar_len = [12, None, 13, 16][bell_type]
bar_l_pos = [(6, 7), None, bar_l_pos_sw, (4, 8)][bell_type]
bar_long_coord = (bar_x, 3, bar_x + bar_len, 5)
bar_coord = [(5, 4, 7, 6), bar_long_coord, bar_long_coord]
bar_tile_pos = [(2, 1), (bar_x, 1), (bar_x, 7)]
bar_over_pos = [bar_l_pos, (7, 3), (0, 1)]
bar_l_t = create_tile(bar_raw_t, bar_coord[0], bar_tile_pos[0], 0)
bar_r_t = create_tile(bar_raw_t, bar_coord[1], bar_tile_pos[1], 0)
bar_t_t = create_tile(bar_raw_t, bar_coord[2], bar_tile_pos[2], 0)
bar_l_t = self.transform_image_side(bar_l_t)
bar_r_t = self.transform_image_side(bar_r_t.transpose(Image.FLIP_LEFT_RIGHT))
bar_r_t = bar_r_t.transpose(Image.FLIP_LEFT_RIGHT)
bar_t_t = self.transform_image_top(bar_t_t)
bar_t = Image.new("RGBA", (24, 24), self.bgcolor)
alpha_over(bar_t, bar_t_t, bar_over_pos[2], bar_t_t)
alpha_over(bar_t, bar_l_t, bar_over_pos[0], bar_l_t)
alpha_over(bar_t, bar_r_t, bar_over_pos[1], bar_r_t)
if flip_part:
bar_t = bar_t.transpose(Image.FLIP_LEFT_RIGHT)
# Generate post, only applies to floor attached bell
if bell_type == 0:
post_l_t = create_tile(post_raw_t, (0, 1, 4, 16), (6, 1), 0)
post_r_t = create_tile(post_raw_t, (0, 1, 2, 16), (14, 1), 0)
post_t_t = create_tile(post_raw_t, (0, 0, 2, 4), (14, 6), 0)
post_l_t = self.transform_image_side(post_l_t)
post_r_t = self.transform_image_side(post_r_t.transpose(Image.FLIP_LEFT_RIGHT))
post_r_t = post_r_t.transpose(Image.FLIP_LEFT_RIGHT)
post_t_t = self.transform_image_top(post_t_t)
post_back_t = Image.new("RGBA", (24, 24), self.bgcolor)
post_front_t = Image.new("RGBA", (24, 24), self.bgcolor)
alpha_over(post_back_t, post_t_t, (0, 1), post_t_t)
alpha_over(post_back_t, post_l_t, (10, 0), post_l_t)
alpha_over(post_back_t, post_r_t, (7, 3), post_r_t)
alpha_over(post_back_t, post_r_t, (6, 3), post_r_t) # Fix some holes
alpha_over(post_front_t, post_back_t, (-10, 5), post_back_t)
if flip_part:
post_back_t = post_back_t.transpose(Image.FLIP_LEFT_RIGHT)
post_front_t = post_front_t.transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24, 24), self.bgcolor)
if bell_type == 0:
alpha_over(img, post_back_t, (0, 0), post_back_t)
alpha_over(img, bell_t, (0, 0), bell_t)
alpha_over(img, bar_t, (0, 0), bar_t)
if bell_type == 0:
alpha_over(img, post_front_t, (0, 0), post_front_t)
return img
# Ancient Debris
block(blockid=[1000], top_image="assets/minecraft/textures/block/ancient_debris_top.png",
side_image="assets/minecraft/textures/block/ancient_debris_side.png")
# Basalt
@material(blockid=[1001, 1002], data=list(range(3)), solid=True)
def basalt(self, blockid, data):
block_name = "polished_basalt" if blockid == 1002 else "basalt"
top = self.load_image_texture("assets/minecraft/textures/block/" + block_name + "_top.png")
side = self.load_image_texture("assets/minecraft/textures/block/" + block_name + "_side.png")
return self.build_axis_block(top, side, data)
# Blackstone block
block(blockid=[1004], top_image="assets/minecraft/textures/block/blackstone_top.png",
side_image="assets/minecraft/textures/block/blackstone.png")
# Chain
@material(blockid=11419, data=list(range(3)), solid=True, transparent=True, nospawn=True)
def chain(self, blockid, data):
tex = self.load_image_texture("assets/minecraft/textures/block/chain.png")
sidetex = Image.new(tex.mode, tex.size, self.bgcolor)
mask = tex.crop((0, 0, 6, 16))
alpha_over(sidetex, mask, (5, 0), mask)
if data == 0: # y
return self.build_sprite(sidetex)
else:
img = Image.new("RGBA", (24, 24), self.bgcolor)
sidetex = sidetex.rotate(90)
side = self.transform_image_side(sidetex)
otherside = self.transform_image_top(sidetex)
def draw_x():
_side = side.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, _side, (6,3), _side)
alpha_over(img, otherside, (3,3), otherside)
def draw_z():
_otherside = otherside.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, side, (6,3), side)
alpha_over(img, _otherside, (0,6), _otherside)
draw_funcs = [draw_x, draw_z]
if data == 1: # x
draw_funcs[self.rotation % len(draw_funcs)]()
elif data == 2: # z
draw_funcs[(self.rotation + 1) % len(draw_funcs)]()
return img
# Respawn anchor
@material(blockid=1037, data=list(range(5)), solid=True)
def respawn_anchor(self, blockid, data):
top = self.load_image_texture("assets/minecraft/textures/block/respawn_anchor_top_off.png" if data ==
0 else "assets/minecraft/textures/block/respawn_anchor_top.png")
side = self.load_image_texture(
"assets/minecraft/textures/block/respawn_anchor_side%s.png" % (data))
return self.build_block(top, side)
# Netherite
block(blockid=[1005], top_image="assets/minecraft/textures/block/netherite_block.png")
# soul soil
block(blockid=1020, top_image="assets/minecraft/textures/block/soul_soil.png")
# nether gold ore
block(blockid=1021, top_image="assets/minecraft/textures/block/nether_gold_ore.png")
# Solid Nether stone blocks
block(blockid=1022, top_image="assets/minecraft/textures/block/polished_blackstone.png")
block(blockid=1023, top_image="assets/minecraft/textures/block/chiseled_polished_blackstone.png")
block(blockid=1024, top_image="assets/minecraft/textures/block/gilded_blackstone.png")
block(blockid=1025, top_image="assets/minecraft/textures/block/cracked_polished_blackstone_bricks.png")
block(blockid=1026, top_image="assets/minecraft/textures/block/polished_blackstone_bricks.png")
block(blockid=1035, top_image="assets/minecraft/textures/block/crying_obsidian.png")
block(blockid=1036, top_image="assets/minecraft/textures/block/lodestone_top.png", side_image="assets/minecraft/textures/block/lodestone_side.png")
block(blockid=1041, top_image="assets/minecraft/textures/block/quartz_bricks.png")
block(blockid=1042, top_image="assets/minecraft/textures/block/amethyst_block.png")
block(blockid=1043, top_image="assets/minecraft/textures/block/raw_iron_block.png")
block(blockid=1044, top_image="assets/minecraft/textures/block/raw_gold_block.png")
block(blockid=1045, top_image="assets/minecraft/textures/block/budding_amethyst.png")
# You have entered the COPPER ZONE
block(blockid=[1046, 1050], top_image="assets/minecraft/textures/block/copper_block.png")
block(blockid=[1047, 1051], top_image="assets/minecraft/textures/block/exposed_copper.png")
block(blockid=[1048, 1052], top_image="assets/minecraft/textures/block/weathered_copper.png")
block(blockid=[1049, 1053], top_image="assets/minecraft/textures/block/oxidized_copper.png")
# Cut variant
block(blockid=[1054, 1058], top_image="assets/minecraft/textures/block/cut_copper.png")
block(blockid=[1055, 1059], top_image="assets/minecraft/textures/block/exposed_cut_copper.png")
block(blockid=[1056, 1060], top_image="assets/minecraft/textures/block/weathered_cut_copper.png")
block(blockid=[1057, 1061], top_image="assets/minecraft/textures/block/oxidized_cut_copper.png")
block(blockid=1062, top_image="assets/minecraft/textures/block/raw_copper_block.png")
block(blockid=1063, top_image="assets/minecraft/textures/block/copper_ore.png")
# You are now leaving the COPPER ZONE
block(blockid=1080, top_image="assets/minecraft/textures/block/moss_block.png")
block(blockid=1081, top_image="assets/minecraft/textures/block/calcite.png")
block(blockid=1082, top_image="assets/minecraft/textures/block/rooted_dirt.png")
# deepslate
@material(blockid=1083, data=list(range(3)), solid=True)
def deepslate(self, blockid, data):
top=self.load_image_texture("assets/minecraft/textures/block/deepslate_top.png")
side=self.load_image_texture("assets/minecraft/textures/block/deepslate.png")
return self.build_axis_block(top, side, data)
block(blockid=1084, top_image="assets/minecraft/textures/block/cobbled_deepslate.png")
block(blockid=1085, top_image="assets/minecraft/textures/block/polished_deepslate.png")
block(blockid=1086, top_image="assets/minecraft/textures/block/deepslate_coal_ore.png")
block(blockid=1087, top_image="assets/minecraft/textures/block/deepslate_iron_ore.png")
block(blockid=1088, top_image="assets/minecraft/textures/block/deepslate_copper_ore.png")
block(blockid=1089, top_image="assets/minecraft/textures/block/deepslate_gold_ore.png")
block(blockid=1090, top_image="assets/minecraft/textures/block/deepslate_emerald_ore.png")
block(blockid=1091, top_image="assets/minecraft/textures/block/deepslate_lapis_ore.png")
block(blockid=1092, top_image="assets/minecraft/textures/block/deepslate_diamond_ore.png")
block(blockid=1093, top_image="assets/minecraft/textures/block/deepslate_redstone_ore.png")
block(blockid=1094, top_image="assets/minecraft/textures/block/deepslate_bricks.png")
block(blockid=1095, top_image="assets/minecraft/textures/block/cracked_deepslate_bricks.png")
block(blockid=1096, top_image="assets/minecraft/textures/block/deepslate_tiles.png")
block(blockid=1097, top_image="assets/minecraft/textures/block/cracked_deepslate_tiles.png")
block(blockid=1098, top_image="assets/minecraft/textures/block/chiseled_deepslate.png")
block(blockid=1107, top_image="assets/minecraft/textures/block/dripstone_block.png")
block(blockid=1108, top_image="assets/minecraft/textures/block/smooth_basalt.png")
block(blockid=1109, top_image="assets/minecraft/textures/block/tuff.png")
@material(blockid=1110, data=list(range(16)), transparent=True)
def pointed_dripstone(self, blockid, data):
up_down = "down" if data & 0b1000 else "up"
if (data & 4) == 4: # base
tex = self.load_image_texture("assets/minecraft/textures/block/pointed_dripstone_%s_base.png" % (up_down))
elif (data & 3) == 3: # frustum
tex = self.load_image_texture("assets/minecraft/textures/block/pointed_dripstone_%s_frustum.png" % (up_down))
elif (data & 2) == 2: # middle
tex = self.load_image_texture("assets/minecraft/textures/block/pointed_dripstone_%s_middle.png" % (up_down))
elif (data & 1) == 1: # tip_merge
tex = self.load_image_texture("assets/minecraft/textures/block/pointed_dripstone_%s_tip_merge.png" % (up_down))
else: # 0 - tip
tex = self.load_image_texture("assets/minecraft/textures/block/pointed_dripstone_%s_tip.png" % (up_down))
return self.build_sprite(tex)
block(blockid=1111, top_image="assets/minecraft/textures/block/powder_snow.png")
@material(blockid=1112, data=0, transparent=True)
def hangings_roots(self, blockid, data):
tex = self.load_image_texture("assets/minecraft/textures/block/hanging_roots.png")
return self.build_sprite(tex)
@material(blockid=[1113, 1114, 1115], data=list(range(6)), transparent=True)
def amethyst_bud(self, blockid, data):
if blockid == 1113:
tex = self.load_image_texture("assets/minecraft/textures/block/small_amethyst_bud.png")
elif blockid == 1114:
tex = self.load_image_texture("assets/minecraft/textures/block/medium_amethyst_bud.png")
elif blockid == 1115:
tex = self.load_image_texture("assets/minecraft/textures/block/large_amethyst_bud.png")
def draw_north():
rotated = tex.rotate(90)
side = self.transform_image_side(rotated)
otherside = self.transform_image_top(rotated)
otherside = otherside.transpose(Image.FLIP_TOP_BOTTOM)
alpha_over(img, side, (6, 3), side)
alpha_over(img, otherside, (0, 6), otherside)
def draw_south():
rotated = tex.rotate(-90)
side = self.transform_image_side(rotated)
otherside = self.transform_image_top(rotated)
otherside = otherside.transpose(Image.FLIP_TOP_BOTTOM)
alpha_over(img, side, (6, 3), side)
alpha_over(img, otherside, (0, 6), otherside)
def draw_west():
rotated = tex.rotate(-90)
side = self.transform_image_side(rotated)
side = side.transpose(Image.FLIP_LEFT_RIGHT)
otherside = self.transform_image_top(rotated)
otherside = otherside.transpose(Image.FLIP_LEFT_RIGHT)
otherside = otherside.transpose(Image.FLIP_TOP_BOTTOM)
alpha_over(img, side, (6, 3), side)
alpha_over(img, otherside, (0, 6), otherside)
def draw_east():
rotated = tex.rotate(90)
side = self.transform_image_side(rotated)
side = side.transpose(Image.FLIP_LEFT_RIGHT)
otherside = self.transform_image_top(rotated)
otherside = otherside.transpose(Image.FLIP_LEFT_RIGHT)
otherside = otherside.transpose(Image.FLIP_TOP_BOTTOM)
alpha_over(img, side, (6, 3), side)
alpha_over(img, otherside, (0, 6), otherside)
draw_funcs = [draw_east, draw_south, draw_west, draw_north]
if data == 0: # down
tex = tex.transpose(Image.FLIP_TOP_BOTTOM)
return self.build_sprite(tex)
elif data == 1: # up
return self.build_sprite(tex)
elif data == 5: # north
img = Image.new("RGBA", (24, 24), self.bgcolor)
draw_funcs[(self.rotation + 3) % len(draw_funcs)]()
return img
elif data == 3: # south
img = Image.new("RGBA", (24, 24), self.bgcolor)
draw_funcs[(self.rotation + 1) % len(draw_funcs)]()
return img
elif data == 4: # west
img = Image.new("RGBA", (24,24), self.bgcolor)
draw_funcs[(self.rotation + 2) % len(draw_funcs)]()
return img
elif data == 2: # east
img = Image.new("RGBA", (24, 24), self.bgcolor)
draw_funcs[(self.rotation + 0) % len(draw_funcs)]()
return img
return self.build_sprite(tex)
@material(blockid=[1116, 1117], data=list(range(2)), transparent=True)
def cave_vines(self, blockid, data):
if blockid == 1116:
if data == 1:
tex = self.load_image_texture("assets/minecraft/textures/block/cave_vines_plant_lit.png")
else:
tex = self.load_image_texture("assets/minecraft/textures/block/cave_vines_plant.png")
elif blockid == 1117:
if data == 1:
tex = self.load_image_texture("assets/minecraft/textures/block/cave_vines_lit.png")
else:
tex = self.load_image_texture("assets/minecraft/textures/block/cave_vines.png")
return self.build_sprite(tex)
@material(blockid=1118, data=list(range(6)), transparent=True, solid=True)
def lightning_rod(self, blockid, data):
tex = self.load_image_texture("assets/minecraft/textures/block/lightning_rod.png")
img = Image.new("RGBA", (24, 24), self.bgcolor)
mask = tex.crop((0, 4, 2, 16))
sidetex = Image.new(tex.mode, tex.size, self.bgcolor)
alpha_over(sidetex, mask, (14, 4), mask)
mask = tex.crop((0, 0, 4, 4))
toptex = Image.new(tex.mode, tex.size, self.bgcolor)
alpha_over(toptex, mask, (12, 0), mask)
mask = tex.crop((0, 4, 2, 6))
side_toptex = Image.new(tex.mode, tex.size, self.bgcolor)
alpha_over(side_toptex, mask, (12, 0), mask)
def draw_east():
toptex_rotated = toptex.rotate(90)
top_side = self.transform_image_side(toptex_rotated)
top_side = top_side.transpose(Image.FLIP_LEFT_RIGHT)
top_otherside = self.transform_image_top(toptex)
top_otherside = top_otherside.transpose(Image.FLIP_LEFT_RIGHT)
top_top = self.transform_image_side(toptex)
# top
alpha_over(img, top_otherside, (6, 6), top_otherside)
# side
alpha_over(img, top_side, (8, 7), top_side)
alpha_over(img, top_top, (6, 2), top_top)
roated_side = sidetex.rotate(90)
side = self.transform_image_side(roated_side)
side = side.transpose(Image.FLIP_TOP_BOTTOM)
otherside = self.transform_image_top(sidetex)
otherside = otherside.transpose(Image.FLIP_TOP_BOTTOM)
side_top = self.transform_image_side(side_toptex)
alpha_over(img, otherside, (-7, 4), otherside)
alpha_over(img, side, (5, -1), side)
alpha_over(img, side_top, (-2, 9), side_top)
def draw_south():
roated_side = sidetex.rotate(90)
side = self.transform_image_side(roated_side)
otherside = self.transform_image_top(sidetex)
alpha_over(img, side, (3, 6), side)
alpha_over(img, otherside, (-8, 6), otherside)
toptex_rotated = toptex.rotate(90)
top_side = self.transform_image_side(toptex_rotated)
top_otherside = self.transform_image_top(toptex)
top_top = self.transform_image_side(toptex)
top_top = top_top.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, top_side, (15, 12), top_side)
alpha_over(img, top_otherside, (5, 10), top_otherside)
alpha_over(img, top_top, (17, 7), top_top)
def draw_west():
roated_side = sidetex.rotate(90)
side = self.transform_image_side(roated_side)
side = side.transpose(Image.FLIP_LEFT_RIGHT)
otherside = self.transform_image_top(sidetex)
otherside = otherside.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, side, (10, 6), side)
alpha_over(img, otherside, (8, 6), otherside)
toptex_rotated = toptex.rotate(90)
top_side = self.transform_image_side(toptex_rotated)
top_side = top_side.transpose(Image.FLIP_LEFT_RIGHT)
top_otherside = self.transform_image_top(toptex)
top_otherside = top_otherside.transpose(Image.FLIP_LEFT_RIGHT)
top_top = self.transform_image_side(toptex)
# top
alpha_over(img, top_otherside, (-3, 10), top_otherside)
# side
alpha_over(img, top_side, (0, 11), top_side)
alpha_over(img, top_top, (-3, 7), top_top)
def draw_north():
roated_side = sidetex.rotate(90)
side = self.transform_image_side(roated_side)
otherside = self.transform_image_top(sidetex)
alpha_over(img, side, (4, 7), side)
alpha_over(img, otherside, (-6, 7), otherside)
toptex_rotated = toptex.rotate(90)
top_side = self.transform_image_side(toptex_rotated)
top_otherside = self.transform_image_top(toptex)
top_top = self.transform_image_side(toptex)
top_top = top_top.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, top_otherside, (-4, 6), top_otherside)
alpha_over(img, top_side, (5, 7), top_side)
alpha_over(img, top_top, (8, 3), top_top)
draw_funcs = [draw_east, draw_south, draw_west, draw_north]
if data == 1: # up
side = self.transform_image_side(sidetex)
otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, side, (0, 6 - 4), side)
alpha_over(img, otherside, (12, 6 - 4), otherside)
top_top = self.transform_image_top(toptex)
top_side = self.transform_image_side(toptex)
top_otherside = top_side.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, top_side, (0, 6 - 4), top_side)
alpha_over(img, top_otherside, (12, 6 - 4), top_otherside)
alpha_over(img, top_top, (0, 5), top_top)
elif data == 0: # down
toptex_flipped = toptex.transpose(Image.FLIP_TOP_BOTTOM)
top_top = self.transform_image_top(toptex)
top_side = self.transform_image_side(toptex_flipped)
top_otherside = top_side.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, top_side, (0, 6 - 4), top_side)
alpha_over(img, top_otherside, (12, 6 - 4), top_otherside)
alpha_over(img, top_top, (0, 14), top_top)
flipped = sidetex.transpose(Image.FLIP_TOP_BOTTOM)
side_top = self.transform_image_top(side_toptex)
side = self.transform_image_side(flipped)
otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, side, (0, 6 - 4), side)
alpha_over(img, otherside, (12, 6 - 4), otherside)
alpha_over(img, side_top, (2, 6), side_top)
elif data == 3: # south
draw_funcs[(self.rotation + 1) % len(draw_funcs)]()
elif data == 4: # west
draw_funcs[(self.rotation + 2) % len(draw_funcs)]()
elif data == 2: # east
draw_funcs[(self.rotation + 0) % len(draw_funcs)]()
elif data == 5: # north
draw_funcs[(self.rotation + 3) % len(draw_funcs)]()
return img
@material(blockid=1119, data=list(range(1 << 6)), transparent=True)
def glow_lichen(self, blockid, data):
tex = self.load_image_texture("assets/minecraft/textures/block/glow_lichen.png")
bottom = tex if data & 1 << 0 else None
top = tex if data & 1 << 1 else None
east = tex if data & 1 << 2 else None
south = tex if data & 1 << 3 else None
west = tex if data & 1 << 4 else None
north = tex if data & 1 << 5 else None
if self.rotation == 0:
return self.build_full_block(top, north, east, west, south, bottom)
elif self.rotation == 1:
return self.build_full_block(top, west, north, south, east, bottom)
elif self.rotation == 2:
return self.build_full_block(top, south, west, east, north, bottom)
else: # self.rotation == 3:
return self.build_full_block(top, east, south, north, west, bottom)
@material(blockid=1120, data=list(range(1)), transparent=True)
def spore_blossom(self, blockid, data):
leaf = self.load_image_texture("assets/minecraft/textures/block/spore_blossom.png")
base = self.load_image_texture("assets/minecraft/textures/block/spore_blossom_base.png")
img = Image.new("RGBA", (24, 24), self.bgcolor)
side_leaf = self.transform_image_top(leaf)
alpha_over(img, side_leaf, (-6, -5), side_leaf)
roated_leaf = leaf.rotate(90)
side_leaf = self.transform_image_top(roated_leaf)
alpha_over(img, side_leaf, (-7, 4), side_leaf)
roated_leaf = roated_leaf.rotate(90)
side_leaf = self.transform_image_top(roated_leaf)
alpha_over(img, side_leaf, (5, 4), side_leaf)
roated_leaf = roated_leaf.rotate(90)
side_leaf = self.transform_image_top(roated_leaf)
alpha_over(img, side_leaf, (5, -5), side_leaf)
base_top = self.transform_image_top(base)
alpha_over(img, base_top, (0, 0), base_top)
return img
block(blockid=1121, top_image="assets/minecraft/textures/block/mud.png")
block(blockid=1122, top_image="assets/minecraft/textures/block/packed_mud.png")
block(blockid=1123, top_image="assets/minecraft/textures/block/mud_bricks.png")
block(blockid=1125, top_image="assets/minecraft/textures/block/mangrove_roots_top.png",
side_image="assets/minecraft/textures/block/mangrove_roots_side.png")
block(blockid=1127, top_image="assets/minecraft/textures/block/muddy_mangrove_roots_top.png",
side_image="assets/minecraft/textures/block/muddy_mangrove_roots_side.png")
| 283,319 | Python | .py | 5,408 | 44.332101 | 567 | 0.635943 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
5,299 | items.py | overviewer_Minecraft-Overviewer/overviewer_core/items.py | items = {
0: 'Air',
1: 'Stone',
2: 'Grass Block',
3: 'Dirt',
4: 'Cobblestone',
5: 'Wooden Planks',
6: 'Sapling',
7: 'Bedrock',
8: 'Water',
9: 'Stationary Water',
10: 'Lava',
11: 'Stationary Lava',
12: 'Sand',
13: 'Gravel',
14: 'Gold Ore',
15: 'Iron Ore',
16: 'Coal Ore',
17: 'Wood',
18: 'Leaves',
19: 'Sponge',
20: 'Glass',
21: 'Lapis Lazuli Ore',
22: 'Lapis Lazuli Block',
23: 'Dispenser',
24: 'Sandstone',
25: 'Note Block',
26: 'Bed',
27: 'Powered Rail',
28: 'Detector Rail',
29: 'Sticky Piston',
30: 'Cobweb',
31: 'Shrub',
32: 'Dead Bush',
33: 'Piston',
34: 'Piston Extension',
35: 'Wool',
36: 'Block moved by Piston',
37: 'Dandelion',
38: 'Poppy',
39: 'Brown Mushroom',
40: 'Red Mushroom',
41: 'Block of Gold',
42: 'Block of Iron',
43: 'Double Stone Slab',
44: 'Stone Slab',
45: 'Bricks',
46: 'TNT',
47: 'Bookshelf',
48: 'Moss Stone',
49: 'Obsidian',
50: 'Torch',
51: 'Fire',
52: 'Monster Spawner',
53: 'Oak Wood Stairs',
54: 'Chest',
55: 'Redstone wire',
56: 'Diamond ore',
57: 'Block of Diamond',
58: 'Crafting Table',
59: 'Crops',
60: 'Farmland',
61: 'Furnace',
62: 'Burning furnace',
63: 'Sign',
64: 'Wooden door',
65: 'Ladder',
66: 'Rail',
67: 'Cobblestone Stairs',
68: 'Wall sign',
69: 'Lever',
70: 'Stone Pressure Plate',
71: 'Iron door',
72: 'Wooden Pressure Plate',
73: 'Redstone Ore',
74: 'Glowing Redstone Ore',
75: 'Redstone Torch (off)',
76: 'Redstone Torch (on)',
77: 'Stone Button',
78: 'Snow',
79: 'Ice',
80: 'Snow Block',
81: 'Cactus',
82: 'Clay Block',
83: 'Sugar Cane',
84: 'Jukebox',
85: 'Fence',
86: 'Pumpkin',
87: 'Netherrack',
88: 'Soul Sand',
89: 'Glowstone',
90: 'Nether Portal',
91: 'Jack o\'Lantern',
92: 'Cake',
93: 'Redstone Repeater (off)',
94: 'Redstone Repeater (on)',
95: 'Locked Chest',
96: 'Trapdoor',
97: 'Monster Egg',
98: 'Stone Bricks',
99: 'Huge Brown Mushroom',
100: 'Huge Red Mushroom',
101: 'Iron Bars',
102: 'Glass Pane',
103: 'Melon',
104: 'Pumpkin Stem',
105: 'Melon Stem',
106: 'Vines',
107: 'Fence Gate',
108: 'Brick Stairs',
109: 'Stone Brick Stairs',
110: 'Mycelium',
111: 'Lily Pad',
112: 'Nether Brick',
113: 'Nether Brick Fence',
114: 'Nether Brick Stairs',
115: 'Nether Wart',
116: 'Enchantment Table',
117: 'Brewing Stand',
118: 'Cauldron',
119: 'End Portal',
120: 'End Portal Block',
121: 'End Stone',
122: 'Dragon Egg',
123: 'Redstone Lamp (off)',
124: 'Redstone Lamp (on)',
125: 'Double Wooden Slab',
126: 'Wooden Slab',
127: 'Cocoa',
128: 'Sandstone Stairs',
129: 'Emerald Ore',
130: 'Ender Chest',
131: 'Tripwire Hook',
132: 'Tripwire',
133: 'Block of Emerald',
134: 'Spruce Wood Stairs',
135: 'Birch Wood Stairs',
136: 'Jungle Wood Stairs',
137: 'Command Block',
138: 'Beacon',
139: 'Cobblestone Wall',
140: 'Flower Pot',
141: 'Carrots',
142: 'Potatoes',
143: 'Wooden Button',
144: 'Mob Head',
145: 'Anvil',
146: 'Trapped Chest',
147: 'Weighted Pressure Plate (Light)',
148: 'Weighted Pressure Plate (Heavy)',
149: 'Redstone Comparator (off)',
150: 'Redstone Comparator (on)',
151: 'Daylight Sensor',
152: 'Block of Redstone',
153: 'Nether Quartz Ore',
154: 'Hopper',
155: 'Block of Quartz',
156: 'Quartz Stairs',
157: 'Activator Rail',
158: 'Dropper',
159: 'Stained Clay',
170: 'Hay Block',
171: 'Carpet',
172: 'Hardened Clay',
173: 'Block of Coal',
174: 'Packed Ice',
175: 'Large Flowers',
213: 'Magma Block',
214: 'Nether Wart Block',
215: 'Red Nether Brick',
216: 'Bone Block',
217: 'Structure Void',
218: 'Observer',
219: 'White Shulker Box',
220: 'Orange Shulker Box',
221: 'Magenta Shulker Box',
222: 'Light Blue Shulker Box',
223: 'Yellow Shulker Box',
224: 'Lime Shulker Box',
225: 'Pink Shulker Box',
226: 'Gray Shulker Box',
227: 'Light Gray Shulker Box',
228: 'Cyan Shulker Box',
229: 'Purple Shulker Box',
230: 'Blue Shulker Box',
231: 'Brown Shulker Box',
232: 'Green Shulker Box',
233: 'Red Shulker Box',
234: 'Black Shulker Box',
255: 'Structure Block',
256: 'Iron Shovel',
257: 'Iron Pickaxe',
258: 'Iron Axe',
259: 'Flint and Steel',
260: 'Apple',
261: 'Bow',
262: 'Arrow',
263: 'Coal',
264: 'Diamond',
265: 'Iron Ingot',
266: 'Gold Ingot',
267: 'Iron Sword',
268: 'Wooden Sword',
269: 'Wooden Shovel',
270: 'Wooden Pickaxe',
271: 'Wooden Axe',
272: 'Stone Sword',
273: 'Stone Shovel',
274: 'Stone Pickaxe',
275: 'Stone Axe',
276: 'Diamond Sword',
277: 'Diamond Shovel',
278: 'Diamond Pickaxe',
279: 'Diamond Axe',
280: 'Stick',
281: 'Bowl',
282: 'Mushroom Stew',
283: 'Gold Sword',
284: 'Gold Shovel',
285: 'Gold Pickaxe',
286: 'Gold Axe',
287: 'String',
288: 'Feather',
289: 'Gunpowder',
290: 'Wooden Hoe',
291: 'Stone Hoe',
292: 'Iron Hoe',
293: 'Diamond Hoe',
294: 'Gold Hoe',
295: 'Seeds',
296: 'Wheat',
297: 'Bread',
298: 'Leather Cap',
299: 'Leather Tunic',
300: 'Leather Pants',
301: 'Leather Boots',
302: 'Chain Helmet',
303: 'Chain Chestplate',
304: 'Chain Leggings',
305: 'Chain Boots',
306: 'Iron Helmet',
307: 'Iron Chestplate',
308: 'Iron Leggings',
309: 'Iron Boots',
310: 'Diamond Helmet',
311: 'Diamond Chestplate',
312: 'Diamond Leggings',
313: 'Diamond Boots',
314: 'Gold Helmet',
315: 'Gold Chestplate',
316: 'Gold Leggings',
317: 'Gold Boots',
318: 'Flint',
319: 'Raw Porkchop',
320: 'Cooked Porkchop',
321: 'Painting',
322: 'Golden Apple',
323: 'Sign',
324: 'Wooden Door',
325: 'Bucket',
326: 'Water Bucket',
327: 'Lava Bucket',
328: 'Minecart',
329: 'Saddle',
330: 'Iron Door',
331: 'Redstone',
332: 'Snowball',
333: 'Boat',
334: 'Leather',
335: 'Milk',
336: 'Brick',
337: 'Clay',
338: 'Sugar Canes',
339: 'Paper',
340: 'Book',
341: 'Slimeball',
342: 'Minecart with Chest',
343: 'Minecart with Furnace',
344: 'Egg',
345: 'Compass',
346: 'Fishing Rod',
347: 'Clock',
348: 'Glowstone Dust',
349: 'Raw Fish',
350: 'Cooked Fish',
351: 'Dye',
352: 'Bone',
353: 'Sugar',
354: 'Cake',
355: 'Bed',
356: 'Redstone Repeater',
357: 'Cookie',
358: 'Map',
359: 'Shears',
360: 'Melon',
361: 'Pumpkin Seeds',
362: 'Melon Seeds',
363: 'Raw Beef',
364: 'Steak',
365: 'Raw Chicken',
366: 'Cooked Chicken',
367: 'Rotten Flesh',
368: 'Ender Pearl',
369: 'Blaze Rod',
370: 'Ghast Tear',
371: 'Gold Nugget',
372: 'Nether Wart',
373: 'Water Bottle / Potion',
374: 'Glass Bottle',
375: 'Spider Eye',
376: 'Fermented Spider Eye',
377: 'Blaze Powder',
378: 'Magma Cream',
379: 'Brewing Stand',
380: 'Cauldron',
381: 'Eye of Ender',
382: 'Glistering Melon',
383: 'Spawn Egg',
384: 'Bottle o\' Enchanting',
385: 'Fire Charge',
386: 'Book and Quill',
387: 'Written Book',
388: 'Emerald',
389: 'Item Frame',
390: 'Flower Pot',
391: 'Carrot',
392: 'Potato',
393: 'Baked Potato',
394: 'Poisonous Potato',
395: 'Empty Map',
396: 'Golden Carrot',
397: 'Mob Head',
398: 'Carrot on a Stick',
399: 'Nether Star',
400: 'Pumpkin Pie',
401: 'Firework Rocket',
402: 'Firework Star',
403: 'Enchanted Book',
404: 'Redstone Comparator',
405: 'Nether Brick',
406: 'Nether Quartz',
407: 'Minecart with TNT',
408: 'Minecart with Hopper',
417: 'Iron Horse Armor',
418: 'Gold Horse Armor',
419: 'Diamond Horse Armor',
420: 'Lead',
421: 'Name Tag',
422: 'Minecart with Command Block',
449: 'Totem of Undying',
450: 'Shulker Shell',
2256: 'C418 - 13 Music Disc',
2257: 'C418 - Cat Music Disc',
2258: 'C418 - blocks Music Disc',
2259: 'C418 - chirp Music Disc',
2260: 'C418 - far Music Disc',
2261: 'C418 - mall Music Disc',
2262: 'C418 - mellohi Music Disc',
2263: 'C418 - stal Music Disc',
2264: 'C418 - strad Music Disc',
2265: 'C418 - ward Music Disc',
2266: 'C418 - 11 Music Disc',
2267: 'C418 - wait Music Disc',
}
def id2item(item_id):
if item_id in items:
return items[item_id]
else:
return item_id
| 8,934 | Python | .py | 369 | 19.219512 | 43 | 0.566908 | overviewer/Minecraft-Overviewer | 3,348 | 480 | 347 | GPL-3.0 | 9/5/2024, 5:09:29 PM (Europe/Amsterdam) |
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