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#include "editaddressdialog.h" #include "ui_editaddressdialog.h" #include "addresstablemodel.h" #include "guiutil.h" #include <QDataWidgetMapper> #include <QMessageBox> EditAddressDialog::EditAddressDialog(Mode mode, QWidget *parent) : QDialog(parent), ui(new Ui::EditAddressDialog), mapper(0), mode(mode), model(0) { ui->setupUi(this); GUIUtil::setupAddressWidget(ui->addressEdit, this); switch(mode) { case NewReceivingAddress: setWindowTitle(tr("New receiving address")); ui->addressEdit->setEnabled(false); ui->addressEdit->setVisible(false); ui->stealthCB->setEnabled(true); ui->stealthCB->setVisible(true); break; case NewSendingAddress: setWindowTitle(tr("New sending address")); ui->stealthCB->setVisible(false); break; case EditReceivingAddress: setWindowTitle(tr("Edit receiving address")); ui->addressEdit->setEnabled(false); ui->addressEdit->setVisible(true); ui->stealthCB->setEnabled(false); ui->stealthCB->setVisible(true); break; case EditSendingAddress: setWindowTitle(tr("Edit sending address")); ui->stealthCB->setVisible(false); break; } mapper = new QDataWidgetMapper(this); mapper->setSubmitPolicy(QDataWidgetMapper::ManualSubmit); } EditAddressDialog::~EditAddressDialog() { delete ui; } void EditAddressDialog::setModel(AddressTableModel *model) { this->model = model; if(!model) return; mapper->setModel(model); mapper->addMapping(ui->labelEdit, AddressTableModel::Label); mapper->addMapping(ui->addressEdit, AddressTableModel::Address); mapper->addMapping(ui->stealthCB, AddressTableModel::Type); } void EditAddressDialog::loadRow(int row) { mapper->setCurrentIndex(row); } bool EditAddressDialog::saveCurrentRow() { if(!model) return false; switch(mode) { case NewReceivingAddress: case NewSendingAddress: { int typeInd = ui->stealthCB->isChecked() ? AddressTableModel::AT_Stealth : AddressTableModel::AT_Normal; address = model->addRow( mode == NewSendingAddress ? AddressTableModel::Send : AddressTableModel::Receive, ui->labelEdit->text(), ui->addressEdit->text(), typeInd); } break; case EditReceivingAddress: case EditSendingAddress: if(mapper->submit()) { address = ui->addressEdit->text(); } break; } return !address.isEmpty(); } void EditAddressDialog::accept() { if(!model) return; if(!saveCurrentRow()) { switch(model->getEditStatus()) { case AddressTableModel::OK: // Failed with unknown reason. Just reject. break; case AddressTableModel::NO_CHANGES: // No changes were made during edit operation. Just reject. break; case AddressTableModel::INVALID_ADDRESS: QMessageBox::warning(this, windowTitle(), tr("The entered address \"%1\" is not a valid SpaceCoin address.").arg(ui->addressEdit->text()), QMessageBox::Ok, QMessageBox::Ok); break; case AddressTableModel::DUPLICATE_ADDRESS: QMessageBox::warning(this, windowTitle(), tr("The entered address \"%1\" is already in the address book.").arg(ui->addressEdit->text()), QMessageBox::Ok, QMessageBox::Ok); break; case AddressTableModel::WALLET_UNLOCK_FAILURE: QMessageBox::critical(this, windowTitle(), tr("Could not unlock wallet."), QMessageBox::Ok, QMessageBox::Ok); break; case AddressTableModel::KEY_GENERATION_FAILURE: QMessageBox::critical(this, windowTitle(), tr("New key generation failed."), QMessageBox::Ok, QMessageBox::Ok); break; } return; } QDialog::accept(); } QString EditAddressDialog::getAddress() const { return address; } void EditAddressDialog::setAddress(const QString &address) { this->address = address; ui->addressEdit->setText(address); }
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#include<bits/stdc++.h> #include <ext/pb_ds/assoc_container.hpp> // Common file #include <ext/pb_ds/tree_policy.hpp> // Including tree_order_statistics_node_update using namespace std; using namespace __gnu_pbds;//which means policy based DS #define endl "\n" #define ll long long #define int long long #define ff first #define ss second #define fl(i,a,b) for(int i=(int)a; i<(int)b; i++) #define bfl(i,a,b) for(int i=(int)a-1; i>=(int)b; i--) #define pb push_back #define mp make_pair #define pii pair<int,int> #define vi vector<int> #define vt(type) vector<type> #define omniphantom ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); #define mii map<int,int> #define pqb priority_queue<int> //Below is implementation of min heap #define pqs priority_queue<int,vi,greater<int> > #define setbits(x) __builtin_popcountll(x) #define zrobits(x) __builtin_ctzll(x) #define mod 1000000007 #define inf 1e18 #define ps(x,y) fixed<<setprecision(y)<<x #define mk(arr,n,type) type *arr=new type[n]; #define w(x) int x; cin>>x; while(x--) #define pw(b,p) pow(b,p) + 0.1 #define ini const int #define sz(v) ((int)(v).size()) #define ppii pair<int,pii> #define tup tuple<int,int,int> #define LEFT(x) 2*x+1 #define RIGHT(x) 2*x+2 const double pi = acos(-1.0); void solve() { int n,m; cin>>n>>m; vector<pair<int,int>> robber,searchlight,diff; for(int i=0;i<n;i++){ int x,y; cin>>x>>y; robber.pb({x,y}); } for(int i=0;i<m;i++){ int x,y; cin>>x>>y; searchlight.pb({x,y}); } for(int i=0;i<n;i++){ for(int j=0;j<m;j++){ if(robber[i].ff<=searchlight[j].ff && robber[i].ss<=searchlight[j].ss){ diff.pb({searchlight[j].ff-robber[i].ff,searchlight[j].ss-robber[i].ss}); } } } sort(diff.rbegin(),diff.rend()); int mx = -1; int ans = inf; for(int i=0;i<(int)diff.size();i++){ ans=min(ans,diff[i].ff+1 + mx+1 ); mx=max(mx,diff[i].ss); } ans=min(ans,mx+1); cout<<ans<<endl; } int32_t main() { omniphantom #if 0 w(t) #endif // 0 solve(); return 0; }
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#ifndef VEICULO_H_ #define VEICULO_H_ #include <string> using namespace std; class Veiculo { protected: string marca; int mes, ano; public: Veiculo(string mc, int m, int a); virtual ~Veiculo(){}; int getAno() const; int getMes() const; string getMarca() const; virtual int info() const; bool operator < (const Veiculo & v) const; virtual float calcImposto() const = 0; }; class Motorizado: public Veiculo { string combustivel; int cilindrada; public: Motorizado(string mc, int m, int a,string c,int cil); string getCombustivel() const; virtual int info() const; float calcImposto() const; }; class Automovel: public Motorizado { public: Automovel(string mc, int m, int a,string c, int cil); int info() const; }; class Camiao: public Motorizado { int carga_maxima; public: Camiao(string mc, int m, int a,string c, int cil,int cm); int info() const; }; class Bicicleta: public Veiculo { string tipo; public: Bicicleta(string mc, int m, int a,string t); int info() const; float calcImposto() const; }; #endif /* VEICULO_H_ */
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#include <iostream> #include "EnumTest.h" using namespace std; void enumTest(){ Day today = sunday; cout << "today = " << today << endl; int int_today = today; // valid, enumerator -> int cout << "int_today = " << int_today << endl; // Day invalid_day = 1; // compile error, canot convert int to enum Day valid_day = Day(2); // valid, it's monday cout << "valid_day = " << valid_day << endl; Day undefined_day = Day(-1); cout << "undefined_day = " << undefined_day << endl; } // this code only works for positive number (minValue), the negative number is similar void enumRangeTest(){ int minValue = 0; // nothing int maxValue = 103; // z int low = 0; int high = 127; if (minValue >= 0){ low = 0; } else{ // you need to find x that make -2^x <= minValue // then low = -2^x } int i = 0; // find i that make 2^i >= maxValue while (std::pow(2, i) < maxValue){ i++; } // then, high = 2^i - 1 high = std::pow(2, i) - 1; cout << "Range of enum with min value " << minValue << " and max value " << maxValue <<" is [" << low << " ," << high << "]" << endl; }
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/* * WaterPump.h * * Created: 15.04.2018 13:28:33 * Author: d.pozimski */ #ifndef WaterPump_H_ #define WaterPump_H_ #include "PWMDevice.h" class WaterPump : public PWMDevice { public: void init() override; protected: void updatePwmRegister(uint8_t value) override; }; #endif /* WaterPump_H_ */
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/**************************************************************************** ***************************************************************************** ** Copyright (c) 1998-2013 ** ** Forschungszentrum Juelich GmbH, Juelich Supercomputing Centre ** ** ** ** Copyright (c) 2003-2008 ** ** University of Tennessee, Innovative Computing Laboratory ** ** ** ** See the file COPYRIGHT in the package base directory for details ** ****************************************************************************/ #ifndef EARL_MACHINE_H #define EARL_MACHINE_H /* *---------------------------------------------------------------------------- * * class Machine * *---------------------------------------------------------------------------- */ #include <map> #include <string> namespace earl { class Grid; class Node; class Machine { public: Machine(long id, std::string name) : id(id), name(name) {} long get_id() const { return id; } std::string get_name() const { return name; } long get_nnodes() const { return nodem.size() ; } Node* get_node(long node_id) const; private: friend class Grid; void add_node(Node* node); long id; std::string name; std::map<long, Node*> nodem; }; } #endif
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/* * MIRSI - Monitoramento Inteligente e Remoto da Saúde do Idoso * Prototipo de um sistema para monitoramento remoto da saúde do idoso * Microcontrolador: ESP866 * Plataforma: NodeMCU 1.0 * Sensores: Temperatura, Pulso e Acelerômetro * Conexão: wi-fi * Autor: Cícero Moura (Tudo posso naquele que me fortalece!) * Data Inicial: 01/08/2017 * Ultima Atualização: 27/01/2017 */ //Inclusão das bibliotecas #include <Ticker.h> #include <Wire.h> #include <ESP8266WiFi.h> #include <WiFiClientSecure.h> #include <MPU6050.h> //Definição dos pinos #define pinoPulseSensor A0 #define mpuSDA D5 #define mpuSDL D6 //Dados para conectar ao Wi-FI const char* ssid = "wifi"; const char* senha = "senha"; //dados da API para enviar os dados const char* urlAPI = "urlWebAPI"; const int apiPorta = 443; WiFiClientSecure client; // Variáveis volateis // do sensor de Batimento cardiaco volatile int BPM; volatile int Signal; volatile int IBI = 600; volatile boolean Pulse = false; volatile boolean QS = false; Ticker flipper; //Variaveis do MPU6050 MPU6050 mpu; Vector aclNormalizado; Vector girNormalizado; float temperatura; //boolean detectorQuedas = false; /* * Configurações iniciais */ void setup(){ Serial.begin(115200); setupWiFI(); setupPulseSensor(); setupMPU(); } /* * Execução dedicada do sketch */ void loop(){ if (QS == true){ QS = false; } lerDadosMPU(); // detectarQuedas(); enviarDadosAPI(); delay(2000); } /* * Inicializa o Wi-Fi * NodeMCU */ void setupWiFI() { WiFi.mode(WIFI_STA); WiFi.begin(ssid, senha); while (WiFi.status() != WL_CONNECTED) { delay(500); //Serial.print("."); } /*Serial.println(""); Serial.println("WiFi connected"); Serial.println("IP address: "); Serial.println(WiFi.localIP());*/ } /* * Inicializa o sensor de batimentos cardiaco * Pulse Sensor Amped */ void setupPulseSensor() { interruptSetup(); } /* * Inicializa o Acelerometro e Giroscópio * MPU-6050 */ void setupMPU() { Wire.begin(mpuSDA, mpuSDL); while(!mpu.begin(MPU6050_SCALE_2000DPS, MPU6050_RANGE_2G)) { Serial.println("Could not find a valid MPU6050 sensor, check wiring!"); delay(500); } mpu.calibrateGyro(); mpu.setThreshold(3); /*mpu.setAccelPowerOnDelay(MPU6050_DELAY_3MS); mpu.setIntFreeFallEnabled(true); mpu.setIntZeroMotionEnabled(false); mpu.setIntMotionEnabled(false); mpu.setDHPFMode(MPU6050_DHPF_5HZ); mpu.setFreeFallDetectionThreshold(17); mpu.setFreeFallDetectionDuration(2); attachInterrupt(0, doInt, RISING);*/ } /*void doInt() { detectorQuedas = true; } void detectarQuedas() { if (detectorQuedas) { detectorQuedas = false; } }*/ /* * Realiza a leitura do Acelerômetro, Giroscópio e Temperatura (ºC) * e reorna a leitura do sensor */ void lerDadosMPU() { aclNormalizado = mpu.readNormalizeAccel(); girNormalizado = mpu.readNormalizeGyro(); temperatura = mpu.readTemperature() + 0.5; /*Serial.print(" Xnorm = "); Serial.print(aclNormalizado.XAxis); Serial.print(" Ynorm = "); Serial.print(aclNormalizado.YAxis); Serial.print(" Znorm = "); Serial.println(aclNormalizado.ZAxis); Serial.print(" Xnorm = "); Serial.print(girNormalizado.XAxis); Serial.print(" Ynorm = "); Serial.print(girNormalizado.YAxis); Serial.print(" Znorm = "); Serial.println(girNormalizado.ZAxis); Serial.print(" Temp = "); Serial.print(temperatura); Serial.println(" *C");*/ } /* * Monta mensagem e url para enviar os dados */ String montaURL() { String msg; msg.concat("GET /api/save/get?"); msg.concat("bpm="); msg.concat(BPM); msg.concat("&temperatura="); msg.concat(temperatura); msg.concat("&aclX="); msg.concat(aclNormalizado.XAxis); msg.concat("&aclY="); msg.concat(aclNormalizado.YAxis); msg.concat("&aclZ="); msg.concat(aclNormalizado.ZAxis); msg.concat("&girX="); msg.concat(girNormalizado.XAxis); msg.concat("&girY="); msg.concat(girNormalizado.YAxis); msg.concat("&girZ="); msg.concat(girNormalizado.ZAxis); //msg.concat("&detectorQuedas="); //msg.concat(detectorQuedas); msg.concat(" HTTP/1.1\r\nHost: "); msg.concat(urlAPI); msg.concat("\r\nConnection: close\r\n\r\n"); return msg; } /* * Envia os dados para a API Online */ void enviarDadosAPI() { if (!client.connect(urlAPI, apiPorta)) { //Serial.println("connection failed"); ESP.restart(); } String url = montaURL(); //Serial.print("requesting URL: "); Serial.println(url); client.print(url); //Serial.println("request sent"); /*while (client.connected()) { String line = client.readStringUntil('\n'); if (line == "\r") { Serial.println("headers received"); break; } }*/ }
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/********************************************************************** Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ********************************************************************/ /** \file material.h \author Dmitry Kozlov \version 1.0 \brief Contains a class representing material */ #pragma once #include <set> #include <unordered_map> #include <string> #include <memory> #include "math/float3.h" #include "scene_object.h" #include "texture.h" #include "inputmap.h" namespace Baikal { class Iterator; class Texture; /** \brief High level material interface \details Base class for all CPU side material supported by the renderer. */ class Material : public SceneObject { public: using Ptr = std::shared_ptr<Material>; friend class MaterialAccessor; // Material input type enum class InputType { kUint = 0, kFloat4, kTexture, kMaterial, kInputMap }; // Input description struct InputInfo { // Short name std::string name; // Desctiption std::string desc; // Set of supported types std::set<InputType> supported_types; }; // Input value description struct InputValue { // Current type InputType type; // Possible values (use based on type) uint32_t uint_value; RadeonRays::float4 float_value; Texture::Ptr tex_value; Material::Ptr mat_value; InputMap::Ptr input_map_value; InputValue() : type(InputType::kMaterial) , uint_value() , float_value() , tex_value(nullptr) , mat_value(nullptr) , input_map_value(nullptr) { } }; // Full input state struct Input { InputInfo info; InputValue value; }; using InputMap = std::unordered_map<std::string, Input>; // Destructor virtual ~Material() = 0; // Iterator of dependent materials (plugged as inputs) virtual std::unique_ptr<Iterator> CreateMaterialIterator() const; // Iterator of textures (plugged as inputs) virtual std::unique_ptr<Iterator> CreateTextureIterator() const; // Iterator of InputMaps virtual std::unique_ptr<Iterator> CreateInputMapsIterator() const; // Iterator of InputMap leafs virtual std::unique_ptr<Iterator> CreateInputMapLeafsIterator() const; // Check if material has emissive components virtual bool HasEmission() const; // Set input value // If specific data type is not supported throws std::runtime_error void SetInputValue(std::string const& name, uint32_t value); void SetInputValue(std::string const& name, RadeonRays::float4 const& value); void SetInputValue(std::string const& name, Texture::Ptr texture); void SetInputValue(std::string const& name, Material::Ptr material); void SetInputValue(std::string const& name, Baikal::InputMap::Ptr inputMap); InputValue GetInputValue(std::string const& name) const; // Check if material is thin (normal is always pointing in ray incidence // direction) bool IsThin() const; // Set thin flag void SetThin(bool thin); virtual bool IsActive(const Input &input) const { return true; } size_t GetNumInputs() const; Input GetInput(std::size_t idx) const; Input& GetInput(const std::string& name, InputType type); Material(Material const&) = delete; Material& operator = (Material const&) = delete; protected: Material(); // Register specific input void RegisterInput(std::string const& name, std::string const& desc, std::set<InputType>&& supported_types); // Wipe out all the inputs void ClearInputs(); private: // Input map InputMap m_inputs; // Thin material bool m_thin; }; inline Material::~Material() { } inline bool Material::HasEmission() const { return false; } class VolumeMaterial : public Material { public: using Ptr = std::shared_ptr<VolumeMaterial>; static Ptr Create(); // Check if material has emissive components bool HasEmission() const override; protected: VolumeMaterial(); }; }
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/* Given N, help Manmohan to print pattern upto N lines. For eg For N=6 , following pattern will be printed. 1 11 111 1001 11111 100001 Input Format: Single number N. Constraints: N<=1000 Output Format: Pattern corresponding to N. Sample Input: 6 Sample Output: 1 11 111 1001 11111 100001 Explanation: For every odd number row print 1, odd number of times and for every even number row , print first and last character as 1 and rest of middle characters as 0. Time Limit: 1 sec */ #include <iostream> using namespace std; int main(int argc, char const *argv[]) { int n; cin>>n; int line = 1; while(line <= n){ int ele = 1; while(ele <= line){ if(ele==1 || ele==line){ cout<<1; } else{ if(line%2==0){ cout<<0; } else{ cout<<1; } } ele++; } cout<<"\n"; line++; } return 0; }
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/win10.19042/System32/Chakrathunk.dll.cpp
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#pragma comment(linker, "/export:JsThunk_AllocateData=\"C:\\Windows\\System32\\Chakrathunk.JsThunk_AllocateData\"") #pragma comment(linker, "/export:JsThunk_Cleanup=\"C:\\Windows\\System32\\Chakrathunk.JsThunk_Cleanup\"") #pragma comment(linker, "/export:JsThunk_CleanupDefer=\"C:\\Windows\\System32\\Chakrathunk.JsThunk_CleanupDefer\"") #pragma comment(linker, "/export:JsThunk_CleanupFinish=\"C:\\Windows\\System32\\Chakrathunk.JsThunk_CleanupFinish\"") #pragma comment(linker, "/export:JsThunk_DataToCode=\"C:\\Windows\\System32\\Chakrathunk.JsThunk_DataToCode\"") #pragma comment(linker, "/export:JsThunk_GetSize=\"C:\\Windows\\System32\\Chakrathunk.JsThunk_GetSize\"") #pragma comment(linker, "/export:JsThunk_InitData=\"C:\\Windows\\System32\\Chakrathunk.JsThunk_InitData\"") #pragma comment(linker, "/export:JsThunk_Is=\"C:\\Windows\\System32\\Chakrathunk.JsThunk_Is\"")
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/src/bencoder.cpp
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eNoise/uenclient
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/* <one line to give the program's name and a brief idea of what it does.> Copyright (C) 2011 <copyright holder> <email> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "bencoder.h" Bencoder::Bencoder() { } Bencoder::~Bencoder() { } QByteArray Bencoder::encodeTorrent(const MetaInfo& torrent) { Dictionary reciver; reciver["info"] = Dictionary(); if(torrent.metaInfoFileForm == MetaInfo::MultiFileForm) { (qVariantValue<Dictionary>(reciver["info"]))["files"] = List(); (qVariantValue<Dictionary>(reciver["info"]))["piece length"] = torrent.metaInfoPieceLength; foreach(MetaInfoMultiFile file, torrent.metaInfoMultiFiles) { Dictionary fileadd; fileadd["length"] = file.length; if(file.md5sum.size() > 0) fileadd["md5sum"] = file.md5sum; QString path; if(file.path.startsWith("/")) path = file.path.mid(1); else path = file.path; fileadd["path"] = path.split("/"); qVariantValue<List>((qVariantValue<Dictionary>(reciver["info"]))["files"]) << fileadd; } foreach(QByteArray hash, torrent.metaInfoSha1Sums) qVariantValue<QByteArray>((qVariantValue<Dictionary>(reciver["info"]))["pieces"]) += hash; } else { (qVariantValue<Dictionary>(reciver["info"]))["piece length"] = torrent.metaInfoSingleFile.pieceLength; (qVariantValue<Dictionary>(reciver["info"]))["length"] = torrent.metaInfoSingleFile.length; if(torrent.metaInfoSingleFile.md5sum.size() > 0) (qVariantValue<Dictionary>(reciver["info"]))["md5sum"] = torrent.metaInfoSingleFile.md5sum; (qVariantValue<Dictionary>(reciver["info"]))["name"] = torrent.metaInfoSingleFile.name; foreach(QByteArray hash, torrent.metaInfoSingleFile.sha1Sums) qVariantValue<QByteArray>((qVariantValue<Dictionary>(reciver["info"]))["pieces"]) += hash; } reciver["announce"] = torrent.metaInfoAnnounce; if(!torrent.metaInfoCreationDate.isNull()) reciver["creation date"] = torrent.metaInfoCreationDate.toTime_t(); if(torrent.metaInfoComment.size() > 0) reciver["comment"] = torrent.metaInfoComment; if(torrent.metaInfoCreatedBy.size() > 0) reciver["created by"] = torrent.metaInfoCreatedBy; reciver["encoding"] = QString("UTF-8"); return encode(reciver); } QByteArray Bencoder::encode(const QVariant& mixed) { if(mixed.type() == QVariant::Int || mixed.type() == QVariant::UInt) return encodeInt(mixed.toInt()); else if(mixed.type() == QVariant::Double) return encodeDouble(mixed.toDouble()); else if(mixed.type() == QVariant::String) return encodeString(mixed.toString()); else if(mixed.type() == QVariant::List) return encodeList(mixed.toList()); else if(mixed.type() == QVariant::Map) return encodeDictionary(mixed.toMap()); return ""; } QByteArray Bencoder::encodeDictionary(const Dictionary& array) { QMapIterator<QString,QVariant> it(array); QByteArray ret = "d"; while(it.hasNext()) { it.next(); ret += encodeString(it.key()); ret += encode(it.value()); } ret += "e"; } QByteArray Bencoder::encodeDouble(double value) { return (QString("i") + QString().sprintf("%.0f", value) + "e").toUtf8(); } QByteArray Bencoder::encodeInt(int value) { return (QString("i") + value + "e").toUtf8(); } QByteArray Bencoder::encodeList(const List& array) { QByteArray ret = "l"; foreach(QVariant val, array) ret += encode(val); ret += "e"; return ret; } QByteArray Bencoder::encodeString(const QString& str) { return (str.length() + ":" + str).toUtf8(); } QByteArray Bencoder::encodeString(const QByteArray& str) { return str.length() + ":" + str; }
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# include <iostream> # include <fstream> # include <cstdlib> # include <cmath> # include <vector> # include "mpi.h" using namespace std; MPI_Comm comm; struct number{ //struktura wykorzystywana w wektorze danych - zawiera informacje o wartosci liczby oraz o tym czy jest pierwsza unsigned long int value; bool prime; }; vector<number> primeTesting (vector<number> tab, uint sqr, uint d) //Funkcja testująca pierwszoć liczb, przyjmuje jako argumenty zbior do tesowania, pierwiastek do ktorego testujemy oraz wielkosc zbioru testowanego { //Funkcja zwraca przetestowany zbior uint i,j; for (i=2;i<=sqr;i++) { //petla zrownoleglana - kolejne liczby od 2 do pierwiastka kwadratowego z najwiekszego elementu zbioru wczytywanego for (j = 0; j <d; j++) { //petla wewnetrzna sprawdzajaca czy kolejne liczby wektora tab dziela sie przez aktualna wartosc zmiennej i if((tab[j].value%i==0)&(tab[j].value!=i)) //jesli tak liczba uznawana jest za zlozona, dodatkowo sprawdzamy czy liczba nie jest rowna obecnemu dzielnikowi (zasada pierwszosci) tab[j].prime=false; } } return tab; } int main(int argc, char** argv) { ifstream file; //plik wejsciowy unsigned int maxval=0; //zmienna przechowująca wartosc maksymalna z testowanego pliku number fromfile; // pojedyncza liczba z pliku wraz z informacja o pierwszosci int rank, size; // numer procesu oraz liczba wszystkich procesow double begin_time, end_time, total_time; //zmienne wykorzystywane do zliczania czasu dzialania programu MPI_Init(&argc, &argv); //inicjalizacja MPI comm = MPI_COMM_WORLD; //pobranie komunikatora MPI_Comm_rank(comm, &rank); //pobranie numeru procesu MPI_Comm_size(comm, &size); //pobranie liczby wszystkich procesow //przygotowanie nowego typu danych dla MPI, aby mozliwe bylo przesylanie wektora typu number int lengths[2] = {1,1}; // ilosc zmiennych w strukturze MPI_Aint offsets[2] = {offsetof(number,value),offsetof(number,prime)}; // przesuniecie bitowe zmiennych struktury MPI_Datatype types[2] = {MPI_LONG,MPI::BOOL}; // podstawowe typy skladajace sie na nasz typ MPI_Datatype myType; // deklaracja nowego typu MPI_Type_create_struct(2, lengths, offsets, types, &myType); // utworzenie nowego typu MPI_Type_commit(&myType); //PROCES ZEROWY if(rank==0){ if (argc != 2) { //sprawdzenie ilosci argumentow podanych przy wywolaniu programu cout << "The number of arguments is invalid"<<endl; exit(1); } file.open(argv[1]); if (file.fail()){ //Sprawdzenie poprawnosci otwartego pliku cout<<"Could not open file to read."<<endl; exit(1); } if (size <= 1) { //Zbyt mała liczba procesow cout << "Za mala liczba procesow" << endl; MPI_Finalize(); exit(-1); } vector<number> tab; //utworzenie wektora liczb while (file >> fromfile.value) { //pobranie danych z pliku do wektora tab fromfile.prime=true; //domniemanie pierwszosci liczby tab.push_back(fromfile); //zapisanie liczby w wektorze tab if(fromfile.value>maxval) //poszukiwanie liczby maksymalnej ze zbioru maxval=fromfile.value; } uint sqr=sqrt(maxval); //pierwiastek z liczby maksymalnej begin_time = MPI_Wtime(); //rozpoczecie liczenia czasu uint d=tab.size(); //zmienna pomocnicza rozmiar wektora danych int begin,end,step; // zmienne pomocnicze do manipulacji podzbiorami danych begin=0; // początek step=d/(size-1); // krok end=step; // koniec for (int i=1;i<size;i++){ // rozeslanie do procesow podzbiorow liczb pierwszych if(i==(size-1)) // jesli ostatni podzbior to znacznik konca podzbioru rowny jest znacznikowi konca calego zbioru end=tab.size(); vector<number> templateTable(tab.begin() + begin, tab.begin() + end); // przygotowanie podzbioru danych begin=end; // zwiekszenie zmiennych pomocniczych end+=step; uint tableSize=templateTable.size(); // rozmiar podzbioru danych MPI_Send(&tableSize, 1, MPI_INT, i, 0, comm); // wyslanie rozmiaru danych MPI_Send(&sqr, 1, MPI_INT, i, 1, comm); // wyslanie pierwiastka kwadratowego MPI_Send(templateTable.data(), tableSize,myType, i, 2, comm); // wyslanie podzbioru danych } vector<number> tab2; // wektor do odbierania danych vector<number> concatTable; // wektor wynikowy for (int i=1;i<size;i++){ // ODBIERANIE DANYCH Z PROCESOW MPI_Recv(&d, 1, MPI_INT, i, 0, comm, MPI_STATUS_IGNORE); //odebranie rozmiaru danych tab2.resize(d); //zmiana rozmiaru wektora abydopasować go do rozmiaru danych MPI_Recv(tab2.data(),d , myType, i, 1, comm, MPI_STATUS_IGNORE); // odebranie danych concatTable.insert(concatTable.end(), tab2.begin(), tab2.end()); // dolaczenie odebranych danych do wektora wynikowego } end_time = MPI_Wtime(); // zakonczenie liczenia czasu total_time = ((end_time - begin_time) * 1000); // przeksztalcenie otrzymanego czasu do postaci ms cout << "Czas: " << total_time << " ms" << endl; //wyświetlanie czasu for (uint i=0;i<concatTable.size();i++) //wypisanie liczb z wektora tab wraz z informacją czy są pierwsze if(concatTable[i].prime==true) cout<<concatTable[i].value<<": prime"<<endl; else cout<<concatTable[i].value<<": composite"<<endl; }else{// KONIEC PROCESU 0 vector<number> tab3,tab4; // wektory do odbierania oraz wysylania danych uint d,sqr; // wielkosc wektora oraz pierwiastek MPI_Recv(&d, 1, MPI_INT, 0, 0, comm, MPI_STATUS_IGNORE); // odebranie rozmiaru danych MPI_Recv(&sqr, 1, MPI_INT, 0, 1, comm, MPI_STATUS_IGNORE); // odebranie pierwiastka tab3.resize(d); // przygotowanie rozmiaru wektora MPI_Recv(tab3.data(),d , myType, 0, 2, comm, MPI_STATUS_IGNORE); // odebranie danych do testowania tab4=primeTesting(tab3,sqr,d); // testowanie pierwszosci liczb MPI_Send(&d, 1, MPI_INT, 0, 0, comm); // wyslanie rozmiaru danych wynikowych MPI_Send(tab4.data(), d,myType, 0, 1, comm); // wyslanie danych wynikowych } MPI_Type_free(&myType); // wyrejestrowanie typu MPI_Finalize(); return 0; }
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// C++ include #include <iostream> #include <string> #include <vector> // Utilities for the Assignment #include "raster.h" // Image writing library #define STB_IMAGE_WRITE_IMPLEMENTATION // Do not include this line twice in your project! #include "stb_image_write.h" using namespace std; FrameBuffer scale_down_4x(const FrameBuffer& fb) { // The size of the framebuffer must be a multiple of 4 assert(fb.rows() % 4 == 0); assert(fb.cols() % 4 == 0); // Allocate the reduced buffer FrameBuffer out(fb.rows()/4,fb.cols()/4); for (unsigned i=0;i<out.rows();i++) { for (unsigned j=0;j<out.cols();j++) { Eigen::Vector4f avg = Eigen::Vector4f::Zero(); for (unsigned ii=0;ii<4;ii++) for (unsigned jj=0;jj<4;jj++) avg += fb(i*4+ii,j*4+jj).color.cast<float>(); avg /= 16; out(i,j).color = avg.cast<uint8_t>(); } } return out; } int main() { // The Framebuffer storing the image rendered by the rasterizer Eigen::Matrix<FrameBufferAttributes,Eigen::Dynamic,Eigen::Dynamic> frameBuffer(40*4,40*4); // Global Constants (empty in this example) UniformAttributes uniform; // Basic rasterization program Program program; // The vertex shader is the identity program.VertexShader = [](const VertexAttributes& va, const UniformAttributes& uniform) { return va; }; // The fragment shader uses a fixed color program.FragmentShader = [](const VertexAttributes& va, const UniformAttributes& uniform) { return FragmentAttributes(1,0,0); }; // The blending shader converts colors between 0 and 1 to uint8 program.BlendingShader = [](const FragmentAttributes& fa, const FrameBufferAttributes& previous) { return FrameBufferAttributes(fa.color[0]*255,fa.color[1]*255,fa.color[2]*255,fa.color[3]*255); }; // One triangle in the center of the screen vector<VertexAttributes> vertices; vertices.push_back(VertexAttributes(-1,-1,0)); vertices.push_back(VertexAttributes(1,-1,0)); vertices.push_back(VertexAttributes(0,1,0)); rasterize_triangles(program,uniform,vertices,frameBuffer); vector<uint8_t> image; framebuffer_to_uint8(frameBuffer,image); stbi_write_png("triangle.png", frameBuffer.rows(), frameBuffer.cols(), 4, image.data(), frameBuffer.rows()*4); return 0; }
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class Solution { public: vector<int> topKFrequent(vector<int> &nums, int k) { unordered_map<int, int> counts; int max_count = 0; for (const int &num : nums) { max_count = max(max_count, ++counts[num]); } vector<vector<int>> buckets(max_count + 1); for (const auto &num : counts) { buckets[num.second].push_back(num.first); } vector<int> ans; for (int i = max_count; i >= 0 && ans.size() < k; i--) { for (const auto &num : buckets[i]) { ans.push_back(num); if (ans.size() == k) break; } } return ans; } };
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class Solution { public: int playGame(int n,vector<int>& dp) { if(n==0) return 0; if(dp[n]!=-1) return dp[n]; int result=0; for(int i=1;i*i<=n;i++) { //If the opponent won the game then surely current player will lose and vice versa //So result of current player= NOT(playGame())=> In integer format we can negate it by subtracting the //result from 1 result=result + (1-playGame(n-i*i,dp)); if(result==1) return dp[n]=result; //If player win in any of the scenario(for any i) then he can definately win } return dp[n]=result; } bool winnerSquareGame(int n) { vector<int> dp(1e6,-1); //0->false; 1->true ; true->if player wins the game int result=playGame(n,dp); return result==1?true:false; } };
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// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A simple wrapper around invalidation::InvalidationClient that // handles all the startup/shutdown details and hookups. #ifndef SYNC_NOTIFIER_SYNC_INVALIDATION_LISTENER_H_ #define SYNC_NOTIFIER_SYNC_INVALIDATION_LISTENER_H_ #include <string> #include "base/basictypes.h" #include "base/callback_forward.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/threading/non_thread_safe.h" #include "google/cacheinvalidation/include/invalidation-listener.h" #include "jingle/notifier/listener/push_client_observer.h" #include "sync/base/sync_export.h" #include "sync/internal_api/public/util/weak_handle.h" #include "sync/notifier/ack_tracker.h" #include "sync/notifier/invalidation_state_tracker.h" #include "sync/notifier/invalidator_state.h" #include "sync/notifier/object_id_invalidation_map.h" #include "sync/notifier/state_writer.h" #include "sync/notifier/sync_system_resources.h" namespace base { class TickClock; } // namespace base namespace buzz { class XmppTaskParentInterface; } // namespace buzz namespace notifier { class PushClient; } // namespace notifier namespace syncer { class RegistrationManager; // SyncInvalidationListener is not thread-safe and lives on the sync // thread. class SYNC_EXPORT_PRIVATE SyncInvalidationListener : public NON_EXPORTED_BASE(invalidation::InvalidationListener), public StateWriter, public NON_EXPORTED_BASE(notifier::PushClientObserver), public base::NonThreadSafe, public AckTracker::Delegate { public: typedef base::Callback<invalidation::InvalidationClient*( invalidation::SystemResources*, int, const invalidation::string&, const invalidation::string&, invalidation::InvalidationListener*)> CreateInvalidationClientCallback; class SYNC_EXPORT_PRIVATE Delegate { public: virtual ~Delegate(); virtual void OnInvalidate( const ObjectIdInvalidationMap& invalidation_map) = 0; virtual void OnInvalidatorStateChange(InvalidatorState state) = 0; }; explicit SyncInvalidationListener( base::TickClock* tick_clock, scoped_ptr<notifier::PushClient> push_client); // Calls Stop(). virtual ~SyncInvalidationListener(); // Does not take ownership of |delegate| or |state_writer|. // |invalidation_state_tracker| must be initialized. void Start( const CreateInvalidationClientCallback& create_invalidation_client_callback, const std::string& client_id, const std::string& client_info, const std::string& invalidation_bootstrap_data, const InvalidationStateMap& initial_invalidation_state_map, const WeakHandle<InvalidationStateTracker>& invalidation_state_tracker, Delegate* delegate); void UpdateCredentials(const std::string& email, const std::string& token); // Update the set of object IDs that we're interested in getting // notifications for. May be called at any time. void UpdateRegisteredIds(const ObjectIdSet& ids); // Acknowledge that an invalidation for |id| was handled. void Acknowledge(const invalidation::ObjectId& id, const AckHandle& ack_handle); // invalidation::InvalidationListener implementation. virtual void Ready( invalidation::InvalidationClient* client) OVERRIDE; virtual void Invalidate( invalidation::InvalidationClient* client, const invalidation::Invalidation& invalidation, const invalidation::AckHandle& ack_handle) OVERRIDE; virtual void InvalidateUnknownVersion( invalidation::InvalidationClient* client, const invalidation::ObjectId& object_id, const invalidation::AckHandle& ack_handle) OVERRIDE; virtual void InvalidateAll( invalidation::InvalidationClient* client, const invalidation::AckHandle& ack_handle) OVERRIDE; virtual void InformRegistrationStatus( invalidation::InvalidationClient* client, const invalidation::ObjectId& object_id, invalidation::InvalidationListener::RegistrationState reg_state) OVERRIDE; virtual void InformRegistrationFailure( invalidation::InvalidationClient* client, const invalidation::ObjectId& object_id, bool is_transient, const std::string& error_message) OVERRIDE; virtual void ReissueRegistrations( invalidation::InvalidationClient* client, const std::string& prefix, int prefix_length) OVERRIDE; virtual void InformError( invalidation::InvalidationClient* client, const invalidation::ErrorInfo& error_info) OVERRIDE; // StateWriter implementation. virtual void WriteState(const std::string& state) OVERRIDE; // notifier::PushClientObserver implementation. virtual void OnNotificationsEnabled() OVERRIDE; virtual void OnNotificationsDisabled( notifier::NotificationsDisabledReason reason) OVERRIDE; virtual void OnIncomingNotification( const notifier::Notification& notification) OVERRIDE; void DoRegistrationUpdate(); void StopForTest(); InvalidationStateMap GetStateMapForTest() const; AckTracker* GetAckTrackerForTest(); private: void Stop(); InvalidatorState GetState() const; void EmitStateChange(); void PrepareInvalidation(const ObjectIdSet& ids, int64 version, const std::string& payload, invalidation::InvalidationClient* client, const invalidation::AckHandle& ack_handle); void EmitInvalidation(const ObjectIdSet& ids, int64 version, const std::string& payload, invalidation::InvalidationClient* client, const invalidation::AckHandle& ack_handle, const AckHandleMap& local_ack_handles); // AckTracker::Delegate implementation. virtual void OnTimeout(const ObjectIdSet& ids) OVERRIDE; AckTracker ack_tracker_; // Owned by |sync_system_resources_|. notifier::PushClient* const push_client_; SyncSystemResources sync_system_resources_; InvalidationStateMap invalidation_state_map_; WeakHandle<InvalidationStateTracker> invalidation_state_tracker_; Delegate* delegate_; scoped_ptr<invalidation::InvalidationClient> invalidation_client_; scoped_ptr<RegistrationManager> registration_manager_; // Stored to pass to |registration_manager_| on start. ObjectIdSet registered_ids_; // The states of the ticl and the push client. InvalidatorState ticl_state_; InvalidatorState push_client_state_; base::WeakPtrFactory<SyncInvalidationListener> weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(SyncInvalidationListener); }; } // namespace syncer #endif // SYNC_NOTIFIER_SYNC_INVALIDATION_LISTENER_H_
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static void read_populate_todo(struct commit_list **todo_list, struct replay_opts *opts) { const char *todo_file = git_path(SEQ_TODO_FILE); struct strbuf buf = STRBUF_INIT; int fd, res; fd = open(todo_file, O_RDONLY); if (fd < 0) die_errno(_("Could not open %s"), todo_file); if (strbuf_read(&buf, fd, 0) < 0) { close(fd); strbuf_release(&buf); die(_("Could not read %s."), todo_file); } close(fd); res = parse_insn_buffer(buf.buf, todo_list, opts); strbuf_release(&buf); if (res) die(_("Unusable instruction sheet: %s"), todo_file); } static int populate_opts_cb(const char *key, const char *value, void *data)
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#include <bits/stdc++.h> using namespace std ; #define int long long int xx[4] = {1,-1,0,0} ; int yy[4] = {0,0,1,-1} ; int solve(vector<vector<int>> &v){ int n = v.size() , m = v[0].size() ; bool a[n][m] = {} ; queue<vector<int>> q ; vector<int> s = {0,0,1} ; q.push(s) ; a[0][0] = 1 ; while(q.size()){ s = q.front() ; if(s[0] == n - 1 && s[1] == m - 1) return s[2] ; q.pop() ; for(int i = 0 ; i < 4 ; i++){ int xi = xx[i] + s[0] , yi = yy[i] + s[1] ; if(xi >= 0 && xi <= n - 1 && yi >= 0 && yi <= m - 1 && !a[xi][yi] && !v[xi][yi]){ a[xi][yi] = 1 ; vector<int> temp = {xi , yi , s[2] + 1} ; q.push(temp) ; } } } return INT_MAX ; } int solution(vector<vector<int>>& v){ int n = v.size() , m = v[0].size() ; int ans = INT_MAX ; for(int i = 0 ; i < n ; i++){ for(int j = 0 ; j < m ; j++){ int x = v[i][j] ; v[i][j] = 0 ; ans = min(ans, solve(v)) ; v[i][j] = x ; } } return ans ; } int32_t main(){ int n , m ; cin >> n >> m ; vector<vector<int>> v(n,vector<int>(m)) ; for(int i = 0 ; i < n ; i++){ for(int j = 0 ; j < m ; j++){ cin >> v[i][j] ; } } cout << solution(v) ; return 0 ; }
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#include <iostream> #include <cmath> using namespace std; long long a, b, c, d[20], nd = 0; int main() { cin >> a >> b; c = a; int x = (long long)(sqrt(c)); long long i = 1; while (i <= x) { i++; if ( c%i == 0 ) { nd++; d[nd] = i; while ( c%i == 0 ) c /= i; } } if ( c > 1 ) { nd++; d[nd] = c; } long long ans = 0; if ( a%2 == 0 ) { for ( int i = 1; i <= (1 << nd)-1; i++ ) { int k = 0; long long x = 1; for ( int j = 0; j < nd; j++ ) if ((i >> j) & 1) { k++; x *= d[j+1]; } if (k%2 == 0 ) ans -= b/x; else ans += b/x; } } else { ans = b/2; if ( b%2 == 1 ) ans++; for ( int i = 1; i <= (1 << nd)-1; i++ ) { int k = 0; long long x = 1; for ( int j = 0; j < nd; j++ ) if ((i >> j) & 1) { k++; x *= d[j+1]; } if (k%2 == 0 ) ans -= (b/x)/2; else ans += (b/x)/2; } } cout << ans << endl; return 0; }
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/* Copyright [2019-2020] [IBM Corporation] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #include <type_traits> /* is_base_of */ #include "hstore_config.h" #include "perishable.h" #include "segment_layout.h" #if 1 #include "logging.h" #endif template <typename Allocator> class monitor_extend { Allocator _a; public: monitor_extend(const Allocator &a_) : _a(a_) { #if HSTORE_TRACE_EXTEND PLOG(PREFIX "ctor %d", LOCATION, USE_CC_HEAP); #endif _a.arm_extend(); } ~monitor_extend() { #if HSTORE_TRACE_EXTEND PLOG(PREFIX "dtor", LOCATION); #endif _a.disarm_extend(); } }; /* * ===== persist_map ===== */ template <typename Allocator> impl::persist_map<Allocator>::persist_map( std::size_t n, Allocator av_ , allocation_state_emplace *ase_ , allocation_state_pin *aspd_ , allocation_state_pin *aspk_ , allocation_state_extend *asx_ ) : _size_control() , _segment_count( /* The map tends to split when it is about 40% full. * Triple the expected object count when computing a segment count. */ ((n*3U)/base_segment_size == 0 ? 1U : segment_layout::log2((3U * n)/base_segment_size)) ) , _sc{} , _ase{ase_} , _aspd{aspd_} , _aspk{aspk_} , _asx{asx_} { /* do_initial_allocation now requires a persist_controller, to interpret the * allocation_state_combined field. Construct a temporary one here. * The permanent persist_controller will be constructted later. * ERROR: See if we can use a single persist_controller, constructed at an * appripriate time. */ persist_controller<Allocator> pc(av_, this, construction_mode::create); do_initial_allocation(&pc); } template <typename Allocator> void impl::persist_map<Allocator>::do_initial_allocation(persist_controller<Allocator> *pc_) { auto &av = static_cast<Allocator &>(*pc_); if ( _segment_count.actual().is_stable() ) { if ( _segment_count.actual().value() == 0 ) { #if USE_CC_HEAP == 4 /* * (1) save enough information to know when the allocated pointer is hardened. In this case, the address and new value of the length of the segment table * * inlcudes setting of doubt type to emplace */ /* ERROR: we can get at the pesistent state two ways: through the allocator (which * knows about the allocation_state_extend member of persistent_state) and * pc_, which is the persistent controller. This is one too many ways. */ monitor_extend<Allocator> m{bucket_allocator_t(av)}; #endif pc_->record_segment_count_addr_and_target_value(&_segment_count, _segment_count.actual().value() + 1); /* Run the allocation */ bucket_allocator_t(av).allocate( _sc[0].bp , base_segment_size , segment_align ); /* (2) Someone needs to persist the pointer at _sc[0].bp. We let the "tentative_allocator" (part of the "tentative_allocation_state") do that. */ new ( &*_sc[0].bp ) bucket_aligned_t[base_segment_size]; /* (3) atomic increment */ _segment_count.actual_incr(); /* (4) presist the change */ av.persist(&_segment_count, sizeof _segment_count); /* (5) destructor of monitor_extend will set the allocation_state_extend * state to idle, indicating that address at _sc[0].bp, which the * allocator will remember for a while, is definitely allocated and * not in doubt. */ } /* while not enough allocated segments to hold n elements */ for ( auto ix = _segment_count.actual().value(); ix != _segment_count.specified(); ++ix ) { auto segment_size = base_segment_size<<(ix-1U); #if USE_CC_HEAP == 4 // tas_type tas(bucket_allocator_t(av), &_asc.extend); monitor_extend<Allocator> m{bucket_allocator_t(av)}; pc_->record_segment_count_addr_and_target_value(&_segment_count, _segment_count.actual().value() + 1); #endif bucket_allocator_t(av).allocate( _sc[ix].bp , segment_size , segment_align ); new (&*_sc[ix].bp) bucket_aligned_t[base_segment_size << (ix-1U)]; _segment_count.actual_incr(); av.persist(&_segment_count, sizeof _segment_count); } av.persist(&_size_control, sizeof _size_control); } } template <typename Allocator> void impl::persist_map<Allocator>::reconstitute(Allocator av_) { #if USE_CC_HEAP == 3 auto av = bucket_allocator_t(av_); if ( ! _segment_count.actual().is_stable() || _segment_count.actual().value() != 0 ) { segment_layout::six_t ix = 0U; av.reconstitute(base_segment_size, _sc[ix].bp); ++ix; /* restore segments beyond the first */ for ( ; ix != _segment_count.actual().value_not_stable(); ++ix ) { auto segment_size = base_segment_size<<(ix-1U); av.reconstitute(segment_size, _sc[ix].bp); } if ( ! _segment_count.actual().is_stable() ) { /* restore the last, "junior" segment */ auto segment_size = base_segment_size<<(ix-1U); av.reconstitute(segment_size, _sc[ix].bp); } } #elif USE_CC_HEAP == 4 /* */ /* manifest constant 4 is number of possible emplace/erase deallocations (though 2 is the maximum expected) */ for ( auto i = 0; i != 4; ++i ) { if ( auto p = ase().er_disused_ptr(i) ) { PLOG(PREFIX "possibly incomplete deallocation at %p", LOCATION, p); av_.deallocate(&p); } } /* emplace can be disarmed now. */ av_.emplace_disarm(); /* extend has only allocations (no deallocations), so it could ahve been * disarmed when the allocator was reinstantiated. But it was not, * so disarm it here. */ av_.extend_disarm(); #endif }
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/src/qt/walletmodel.cpp
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// Copyright (c) 2011-2018 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <qt/walletmodel.h> #include <qt/addresstablemodel.h> #include <qt/guiconstants.h> #include <qt/optionsmodel.h> #include <qt/paymentserver.h> #include <qt/recentrequeststablemodel.h> #include <qt/sendcoinsdialog.h> #include <qt/transactiontablemodel.h> #include <interfaces/handler.h> #include <interfaces/node.h> #include <key_io.h> #include <ui_interface.h> #include <util.h> // for GetBoolArg #include <wallet/coincontrol.h> #include <wallet/wallet.h> #include <stdint.h> #include <QDebug> #include <QMessageBox> #include <QSet> #include <QTimer> WalletModel::WalletModel(std::unique_ptr<interfaces::Wallet> wallet, interfaces::Node& node, const PlatformStyle *platformStyle, OptionsModel *_optionsModel, QObject *parent) : QObject(parent), m_wallet(std::move(wallet)), m_node(node), optionsModel(_optionsModel), addressTableModel(0), transactionTableModel(0), recentRequestsTableModel(0), cachedEncryptionStatus(Unencrypted), cachedNumBlocks(0) { fHaveWatchOnly = m_wallet->haveWatchOnly(); fForceCheckBalanceChanged = false; addressTableModel = new AddressTableModel(this); transactionTableModel = new TransactionTableModel(platformStyle, this); recentRequestsTableModel = new RecentRequestsTableModel(this); // This timer will be fired repeatedly to update the balance pollTimer = new QTimer(this); connect(pollTimer, SIGNAL(timeout()), this, SLOT(pollBalanceChanged())); pollTimer->start(MODEL_UPDATE_DELAY); subscribeToCoreSignals(); } WalletModel::~WalletModel() { unsubscribeFromCoreSignals(); } void WalletModel::updateStatus() { EncryptionStatus newEncryptionStatus = getEncryptionStatus(); if(cachedEncryptionStatus != newEncryptionStatus) { Q_EMIT encryptionStatusChanged(); } } void WalletModel::pollBalanceChanged() { // Try to get balances and return early if locks can't be acquired. This // avoids the GUI from getting stuck on periodical polls if the core is // holding the locks for a longer time - for example, during a wallet // rescan. interfaces::WalletBalances new_balances; int numBlocks = -1; if (!m_wallet->tryGetBalances(new_balances, numBlocks)) { return; } if(fForceCheckBalanceChanged || m_node.getNumBlocks() != cachedNumBlocks) { fForceCheckBalanceChanged = false; // Balance and number of transactions might have changed cachedNumBlocks = m_node.getNumBlocks(); checkBalanceChanged(new_balances); if(transactionTableModel) transactionTableModel->updateConfirmations(); } } void WalletModel::checkBalanceChanged(const interfaces::WalletBalances& new_balances) { if(new_balances.balanceChanged(m_cached_balances)) { m_cached_balances = new_balances; Q_EMIT balanceChanged(new_balances); } } void WalletModel::updateTransaction() { // Balance and number of transactions might have changed fForceCheckBalanceChanged = true; } void WalletModel::updateAddressBook(const QString &address, const QString &label, bool isMine, const QString &purpose, int status) { if(addressTableModel) addressTableModel->updateEntry(address, label, isMine, purpose, status); } void WalletModel::updateWatchOnlyFlag(bool fHaveWatchonly) { fHaveWatchOnly = fHaveWatchonly; Q_EMIT notifyWatchonlyChanged(fHaveWatchonly); } bool WalletModel::validateAddress(const QString &address) { return IsValidDestinationString(address.toStdString()); } WalletModel::SendCoinsReturn WalletModel::prepareTransaction(WalletModelTransaction &transaction, const CCoinControl& coinControl) { CAmount total = 0; bool fSubtractFeeFromAmount = false; QList<SendCoinsRecipient> recipients = transaction.getRecipients(); std::vector<CRecipient> vecSend; if(recipients.empty()) { return OK; } QSet<QString> setAddress; // Used to detect duplicates int nAddresses = 0; // Pre-check input data for validity for (const SendCoinsRecipient &rcp : recipients) { if (rcp.fSubtractFeeFromAmount) fSubtractFeeFromAmount = true; if (rcp.paymentRequest.IsInitialized()) { // PaymentRequest... CAmount subtotal = 0; const payments::PaymentDetails& details = rcp.paymentRequest.getDetails(); for (int i = 0; i < details.outputs_size(); i++) { const payments::Output& out = details.outputs(i); if (out.amount() <= 0) continue; subtotal += out.amount(); const unsigned char* scriptStr = (const unsigned char*)out.script().data(); CScript scriptPubKey(scriptStr, scriptStr+out.script().size()); CAmount nAmount = out.amount(); CRecipient recipient = {scriptPubKey, nAmount, rcp.fSubtractFeeFromAmount}; vecSend.push_back(recipient); } if (subtotal <= 0) { return InvalidAmount; } total += subtotal; } else { // User-entered rtidcoin address / amount: if(!validateAddress(rcp.address)) { return InvalidAddress; } if(rcp.amount <= 0) { return InvalidAmount; } setAddress.insert(rcp.address); ++nAddresses; CScript scriptPubKey = GetScriptForDestination(DecodeDestination(rcp.address.toStdString())); CRecipient recipient = {scriptPubKey, rcp.amount, rcp.fSubtractFeeFromAmount}; vecSend.push_back(recipient); total += rcp.amount; } } if(setAddress.size() != nAddresses) { return DuplicateAddress; } CAmount nBalance = m_wallet->getAvailableBalance(coinControl); if(total > nBalance) { return AmountExceedsBalance; } { CAmount nFeeRequired = 0; int nChangePosRet = -1; std::string strFailReason; auto& newTx = transaction.getWtx(); newTx = m_wallet->createTransaction(vecSend, coinControl, true /* sign */, nChangePosRet, nFeeRequired, strFailReason); transaction.setTransactionFee(nFeeRequired); if (fSubtractFeeFromAmount && newTx) transaction.reassignAmounts(nChangePosRet); if(!newTx) { if(!fSubtractFeeFromAmount && (total + nFeeRequired) > nBalance) { return SendCoinsReturn(AmountWithFeeExceedsBalance); } Q_EMIT message(tr("Send Coins"), QString::fromStdString(strFailReason), CClientUIInterface::MSG_ERROR); return TransactionCreationFailed; } // reject absurdly high fee. (This can never happen because the // wallet caps the fee at maxTxFee. This merely serves as a // belt-and-suspenders check) if (nFeeRequired > m_node.getMaxTxFee()) return AbsurdFee; } return SendCoinsReturn(OK); } WalletModel::SendCoinsReturn WalletModel::sendCoins(WalletModelTransaction &transaction) { QByteArray transaction_array; /* store serialized transaction */ { std::vector<std::pair<std::string, std::string>> vOrderForm; for (const SendCoinsRecipient &rcp : transaction.getRecipients()) { if (rcp.paymentRequest.IsInitialized()) { // Make sure any payment requests involved are still valid. if (PaymentServer::verifyExpired(rcp.paymentRequest.getDetails())) { return PaymentRequestExpired; } // Store PaymentRequests in wtx.vOrderForm in wallet. std::string value; rcp.paymentRequest.SerializeToString(&value); vOrderForm.emplace_back("PaymentRequest", std::move(value)); } else if (!rcp.message.isEmpty()) // Message from normal rtidcoin:URI (rtidcoin:123...?message=example) vOrderForm.emplace_back("Message", rcp.message.toStdString()); } auto& newTx = transaction.getWtx(); std::string rejectReason; if (!newTx->commit({} /* mapValue */, std::move(vOrderForm), {} /* fromAccount */, rejectReason)) return SendCoinsReturn(TransactionCommitFailed, QString::fromStdString(rejectReason)); CDataStream ssTx(SER_NETWORK, PROTOCOL_VERSION); ssTx << newTx->get(); transaction_array.append(&(ssTx[0]), ssTx.size()); } // Add addresses / update labels that we've sent to the address book, // and emit coinsSent signal for each recipient for (const SendCoinsRecipient &rcp : transaction.getRecipients()) { // Don't touch the address book when we have a payment request if (!rcp.paymentRequest.IsInitialized()) { std::string strAddress = rcp.address.toStdString(); CTxDestination dest = DecodeDestination(strAddress); std::string strLabel = rcp.label.toStdString(); { // Check if we have a new address or an updated label std::string name; if (!m_wallet->getAddress( dest, &name, /* is_mine= */ nullptr, /* purpose= */ nullptr)) { m_wallet->setAddressBook(dest, strLabel, "send"); } else if (name != strLabel) { m_wallet->setAddressBook(dest, strLabel, ""); // "" means don't change purpose } } } Q_EMIT coinsSent(this, rcp, transaction_array); } checkBalanceChanged(m_wallet->getBalances()); // update balance immediately, otherwise there could be a short noticeable delay until pollBalanceChanged hits return SendCoinsReturn(OK); } OptionsModel *WalletModel::getOptionsModel() { return optionsModel; } AddressTableModel *WalletModel::getAddressTableModel() { return addressTableModel; } TransactionTableModel *WalletModel::getTransactionTableModel() { return transactionTableModel; } RecentRequestsTableModel *WalletModel::getRecentRequestsTableModel() { return recentRequestsTableModel; } WalletModel::EncryptionStatus WalletModel::getEncryptionStatus() const { if(!m_wallet->isCrypted()) { return Unencrypted; } else if(m_wallet->isLocked()) { return Locked; } else { return Unlocked; } } bool WalletModel::setWalletEncrypted(bool encrypted, const SecureString &passphrase) { if(encrypted) { // Encrypt return m_wallet->encryptWallet(passphrase); } else { // Decrypt -- TODO; not supported yet return false; } } bool WalletModel::setWalletLocked(bool locked, const SecureString &passPhrase) { if(locked) { // Lock return m_wallet->lock(); } else { // Unlock return m_wallet->unlock(passPhrase); } } bool WalletModel::changePassphrase(const SecureString &oldPass, const SecureString &newPass) { m_wallet->lock(); // Make sure wallet is locked before attempting pass change return m_wallet->changeWalletPassphrase(oldPass, newPass); } // Handlers for core signals static void NotifyUnload(WalletModel* walletModel) { qDebug() << "NotifyUnload"; QMetaObject::invokeMethod(walletModel, "unload", Qt::QueuedConnection); } static void NotifyKeyStoreStatusChanged(WalletModel *walletmodel) { qDebug() << "NotifyKeyStoreStatusChanged"; QMetaObject::invokeMethod(walletmodel, "updateStatus", Qt::QueuedConnection); } static void NotifyAddressBookChanged(WalletModel *walletmodel, const CTxDestination &address, const std::string &label, bool isMine, const std::string &purpose, ChangeType status) { QString strAddress = QString::fromStdString(EncodeDestination(address)); QString strLabel = QString::fromStdString(label); QString strPurpose = QString::fromStdString(purpose); qDebug() << "NotifyAddressBookChanged: " + strAddress + " " + strLabel + " isMine=" + QString::number(isMine) + " purpose=" + strPurpose + " status=" + QString::number(status); QMetaObject::invokeMethod(walletmodel, "updateAddressBook", Qt::QueuedConnection, Q_ARG(QString, strAddress), Q_ARG(QString, strLabel), Q_ARG(bool, isMine), Q_ARG(QString, strPurpose), Q_ARG(int, status)); } static void NotifyTransactionChanged(WalletModel *walletmodel, const uint256 &hash, ChangeType status) { Q_UNUSED(hash); Q_UNUSED(status); QMetaObject::invokeMethod(walletmodel, "updateTransaction", Qt::QueuedConnection); } static void ShowProgress(WalletModel *walletmodel, const std::string &title, int nProgress) { // emits signal "showProgress" QMetaObject::invokeMethod(walletmodel, "showProgress", Qt::QueuedConnection, Q_ARG(QString, QString::fromStdString(title)), Q_ARG(int, nProgress)); } static void NotifyWatchonlyChanged(WalletModel *walletmodel, bool fHaveWatchonly) { QMetaObject::invokeMethod(walletmodel, "updateWatchOnlyFlag", Qt::QueuedConnection, Q_ARG(bool, fHaveWatchonly)); } void WalletModel::subscribeToCoreSignals() { // Connect signals to wallet m_handler_unload = m_wallet->handleUnload(boost::bind(&NotifyUnload, this)); m_handler_status_changed = m_wallet->handleStatusChanged(boost::bind(&NotifyKeyStoreStatusChanged, this)); m_handler_address_book_changed = m_wallet->handleAddressBookChanged(boost::bind(NotifyAddressBookChanged, this, _1, _2, _3, _4, _5)); m_handler_transaction_changed = m_wallet->handleTransactionChanged(boost::bind(NotifyTransactionChanged, this, _1, _2)); m_handler_show_progress = m_wallet->handleShowProgress(boost::bind(ShowProgress, this, _1, _2)); m_handler_watch_only_changed = m_wallet->handleWatchOnlyChanged(boost::bind(NotifyWatchonlyChanged, this, _1)); } void WalletModel::unsubscribeFromCoreSignals() { // Disconnect signals from wallet m_handler_unload->disconnect(); m_handler_status_changed->disconnect(); m_handler_address_book_changed->disconnect(); m_handler_transaction_changed->disconnect(); m_handler_show_progress->disconnect(); m_handler_watch_only_changed->disconnect(); } // WalletModel::UnlockContext implementation WalletModel::UnlockContext WalletModel::requestUnlock() { bool was_locked = getEncryptionStatus() == Locked; if(was_locked) { // Request UI to unlock wallet Q_EMIT requireUnlock(); } // If wallet is still locked, unlock was failed or cancelled, mark context as invalid bool valid = getEncryptionStatus() != Locked; return UnlockContext(this, valid, was_locked); } WalletModel::UnlockContext::UnlockContext(WalletModel *_wallet, bool _valid, bool _relock): wallet(_wallet), valid(_valid), relock(_relock) { } WalletModel::UnlockContext::~UnlockContext() { if(valid && relock) { wallet->setWalletLocked(true); } } void WalletModel::UnlockContext::CopyFrom(const UnlockContext& rhs) { // Transfer context; old object no longer relocks wallet *this = rhs; rhs.relock = false; } void WalletModel::loadReceiveRequests(std::vector<std::string>& vReceiveRequests) { vReceiveRequests = m_wallet->getDestValues("rr"); // receive request } bool WalletModel::saveReceiveRequest(const std::string &sAddress, const int64_t nId, const std::string &sRequest) { CTxDestination dest = DecodeDestination(sAddress); std::stringstream ss; ss << nId; std::string key = "rr" + ss.str(); // "rr" prefix = "receive request" in destdata if (sRequest.empty()) return m_wallet->eraseDestData(dest, key); else return m_wallet->addDestData(dest, key, sRequest); } bool WalletModel::bumpFee(uint256 hash) { CCoinControl coin_control; coin_control.m_signal_bip125_rbf = true; std::vector<std::string> errors; CAmount old_fee; CAmount new_fee; CMutableTransaction mtx; if (!m_wallet->createBumpTransaction(hash, coin_control, 0 /* totalFee */, errors, old_fee, new_fee, mtx)) { QMessageBox::critical(0, tr("Fee bump error"), tr("Increasing transaction fee failed") + "<br />(" + (errors.size() ? QString::fromStdString(errors[0]) : "") +")"); return false; } // allow a user based fee verification QString questionString = tr("Do you want to increase the fee?"); questionString.append("<br />"); questionString.append("<table style=\"text-align: left;\">"); questionString.append("<tr><td>"); questionString.append(tr("Current fee:")); questionString.append("</td><td>"); questionString.append(BitcoinUnits::formatHtmlWithUnit(getOptionsModel()->getDisplayUnit(), old_fee)); questionString.append("</td></tr><tr><td>"); questionString.append(tr("Increase:")); questionString.append("</td><td>"); questionString.append(BitcoinUnits::formatHtmlWithUnit(getOptionsModel()->getDisplayUnit(), new_fee - old_fee)); questionString.append("</td></tr><tr><td>"); questionString.append(tr("New fee:")); questionString.append("</td><td>"); questionString.append(BitcoinUnits::formatHtmlWithUnit(getOptionsModel()->getDisplayUnit(), new_fee)); questionString.append("</td></tr></table>"); SendConfirmationDialog confirmationDialog(tr("Confirm fee bump"), questionString); confirmationDialog.exec(); QMessageBox::StandardButton retval = static_cast<QMessageBox::StandardButton>(confirmationDialog.result()); // cancel sign&broadcast if user doesn't want to bump the fee if (retval != QMessageBox::Yes) { return false; } WalletModel::UnlockContext ctx(requestUnlock()); if(!ctx.isValid()) { return false; } // sign bumped transaction if (!m_wallet->signBumpTransaction(mtx)) { QMessageBox::critical(0, tr("Fee bump error"), tr("Can't sign transaction.")); return false; } // commit the bumped transaction uint256 txid; if(!m_wallet->commitBumpTransaction(hash, std::move(mtx), errors, txid)) { QMessageBox::critical(0, tr("Fee bump error"), tr("Could not commit transaction") + "<br />(" + QString::fromStdString(errors[0])+")"); return false; } return true; } bool WalletModel::isWalletEnabled() { return !gArgs.GetBoolArg("-disablewallet", DEFAULT_DISABLE_WALLET); } bool WalletModel::privateKeysDisabled() const { return m_wallet->IsWalletFlagSet(WALLET_FLAG_DISABLE_PRIVATE_KEYS); } QString WalletModel::getWalletName() const { return QString::fromStdString(m_wallet->getWalletName()); } bool WalletModel::isMultiwallet() { return m_node.getWallets().size() > 1; }
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/*++ Copyright (C) 2021 Autodesk Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the Autodesk Inc. nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL AUTODESK INC. BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. This file has been generated by the Automatic Component Toolkit (ACT) version 1.7.0-develop. Abstract: This is an autogenerated C++ header file in order to allow easy development of Autodesk Machine Control Framework SDK. The implementer of Autodesk Machine Control Framework SDK needs to derive concrete classes from the abstract classes in this header. Interface version: 1.0.0 */ #ifndef __LIBAMCF_CPPINTERFACES #define __LIBAMCF_CPPINTERFACES #include <string> #include <memory> #include "libamcf_types.hpp" namespace LibAMCF { namespace Impl { /** Forward declarations of class interfaces */ class IBase; class IOperationResult; class IDataStream; class IStreamUpload; class IConnection; /************************************************************************************************************************* Parameter Cache definitions **************************************************************************************************************************/ class ParameterCache { public: virtual ~ParameterCache() {} }; template <class T1> class ParameterCache_1 : public ParameterCache { private: T1 m_param1; public: ParameterCache_1 (const T1 & param1) : m_param1 (param1) { } void retrieveData (T1 & param1) { param1 = m_param1; } }; template <class T1, class T2> class ParameterCache_2 : public ParameterCache { private: T1 m_param1; T2 m_param2; public: ParameterCache_2 (const T1 & param1, const T2 & param2) : m_param1 (param1), m_param2 (param2) { } void retrieveData (T1 & param1, T2 & param2) { param1 = m_param1; param2 = m_param2; } }; template <class T1, class T2, class T3> class ParameterCache_3 : public ParameterCache { private: T1 m_param1; T2 m_param2; T3 m_param3; public: ParameterCache_3 (const T1 & param1, const T2 & param2, const T3 & param3) : m_param1 (param1), m_param2 (param2), m_param3 (param3) { } void retrieveData (T1 & param1, T2 & param2, T3 & param3) { param1 = m_param1; param2 = m_param2; param3 = m_param3; } }; template <class T1, class T2, class T3, class T4> class ParameterCache_4 : public ParameterCache { private: T1 m_param1; T2 m_param2; T3 m_param3; T4 m_param4; public: ParameterCache_4 (const T1 & param1, const T2 & param2, const T3 & param3, const T4 & param4) : m_param1 (param1), m_param2 (param2), m_param3 (param3), m_param4 (param4) { } void retrieveData (T1 & param1, T2 & param2, T3 & param3, T4 & param4) { param1 = m_param1; param2 = m_param2; param3 = m_param3; param4 = m_param4; } }; /************************************************************************************************************************* Class interface for Base **************************************************************************************************************************/ class IBase { private: std::unique_ptr<ParameterCache> m_ParameterCache; public: /** * IBase::~IBase - virtual destructor of IBase */ virtual ~IBase() {}; /** * IBase::ReleaseBaseClassInterface - Releases ownership of a base class interface. Deletes the reference, if necessary. * @param[in] pIBase - The base class instance to release */ static void ReleaseBaseClassInterface(IBase* pIBase) { if (pIBase) { pIBase->DecRefCount(); } }; /** * IBase::AcquireBaseClassInterface - Acquires shared ownership of a base class interface. * @param[in] pIBase - The base class instance to acquire */ static void AcquireBaseClassInterface(IBase* pIBase) { if (pIBase) { pIBase->IncRefCount(); } }; /** * IBase::GetLastErrorMessage - Returns the last error registered of this class instance * @param[out] sErrorMessage - Message of the last error registered * @return Has an error been registered already */ virtual bool GetLastErrorMessage(std::string & sErrorMessage) = 0; /** * IBase::ClearErrorMessages - Clears all registered messages of this class instance */ virtual void ClearErrorMessages() = 0; /** * IBase::RegisterErrorMessage - Registers an error message with this class instance * @param[in] sErrorMessage - Error message to register */ virtual void RegisterErrorMessage(const std::string & sErrorMessage) = 0; /** * IBase::IncRefCount - Increases the reference count of a class instance */ virtual void IncRefCount() = 0; /** * IBase::DecRefCount - Decreases the reference count of a class instance and free releases it, if the last reference has been removed * @return Has the object been released */ virtual bool DecRefCount() = 0; /** * IBase::_setCache - set parameter cache of object */ void _setCache(ParameterCache * pCache) { m_ParameterCache.reset(pCache); } /** * IBase::_getCache - returns parameter cache of object */ ParameterCache* _getCache() { return m_ParameterCache.get(); } }; /** Definition of a shared pointer class for IBase */ template<class T> class IBaseSharedPtr : public std::shared_ptr<T> { public: explicit IBaseSharedPtr(T* t = nullptr) : std::shared_ptr<T>(t, IBase::ReleaseBaseClassInterface) { t->IncRefCount(); } // Reset function, as it also needs to properly set the deleter. void reset(T* t = nullptr) { std::shared_ptr<T>::reset(t, IBase::ReleaseBaseClassInterface); } // Get-function that increases the Base class's reference count T* getCoOwningPtr() { T* t = this->get(); t->IncRefCount(); return t; } }; typedef IBaseSharedPtr<IBase> PIBase; /************************************************************************************************************************* Class interface for OperationResult **************************************************************************************************************************/ class IOperationResult : public virtual IBase { public: /** * IOperationResult::WaitFor - Waits for operation to be finished. * @param[in] nTimeOut - Timeout value in Milliseconds. 0 means forever. * @return Returns if operation has been finished. */ virtual bool WaitFor(const LibAMCF_uint32 nTimeOut) = 0; /** * IOperationResult::EnsureSuccess - Waits for operation to be successfully finished. Throws an error if not successful. */ virtual void EnsureSuccess() = 0; /** * IOperationResult::InProgress - Checks if operation is in progress. * @return Flag if operation is in progress. */ virtual bool InProgress() = 0; /** * IOperationResult::Success - Checks if operation has been finished successfully. Waits for operation to finish. * @return Flag if operation has been finished successful. */ virtual bool Success() = 0; /** * IOperationResult::GetErrorMessage - Returns the error message, if the operation has not been successful. Fails if operation is in progress. * @return Returns error message of failed operation. */ virtual std::string GetErrorMessage() = 0; }; typedef IBaseSharedPtr<IOperationResult> PIOperationResult; /************************************************************************************************************************* Class interface for DataStream **************************************************************************************************************************/ class IDataStream : public virtual IBase { public: /** * IDataStream::GetUUID - Returns the stream UUID. * @return Stream UUID String. */ virtual std::string GetUUID() = 0; /** * IDataStream::GetContextUUID - Returns the stream's context UUID. * @return Stream Context UUID String. */ virtual std::string GetContextUUID() = 0; /** * IDataStream::GetName - Returns the stream name. * @return Stream Name. */ virtual std::string GetName() = 0; /** * IDataStream::GetMimeType - Returns the stream's mime type. * @return Mime Type string. */ virtual std::string GetMimeType() = 0; /** * IDataStream::GetSHA256 - Returns the sha256 checksum of the stream. * @return SHA256 string. */ virtual std::string GetSHA256() = 0; /** * IDataStream::GetSize - Returns the stream size. * @return Stream size. */ virtual LibAMCF_uint64 GetSize() = 0; /** * IDataStream::GetTimestamp - Returns the timestamp of the stream. * @return Timestamp string. */ virtual std::string GetTimestamp() = 0; }; typedef IBaseSharedPtr<IDataStream> PIDataStream; /************************************************************************************************************************* Class interface for StreamUpload **************************************************************************************************************************/ class IStreamUpload : public virtual IBase { public: /** * IStreamUpload::GetName - returns the name of the stream upload * @return Name String. */ virtual std::string GetName() = 0; /** * IStreamUpload::GetMimeType - returns the mimetype of the stream upload * @return MimeType String. */ virtual std::string GetMimeType() = 0; /** * IStreamUpload::GetUsageContext - returns the usage context of the stream upload * @return UsageContext String. */ virtual std::string GetUsageContext() = 0; /** * IStreamUpload::UploadData - uploads the passed data to the server. MUST only be called once. * @param[in] nDataBufferSize - Number of elements in buffer * @param[in] pDataBuffer - Data to be uploaded. * @param[in] nChunkSize - Chunk size to use in bytes. MUST be a multiple of 64kB. MUST be at least 64kB and less than 64MB. * @return Returns if upload was successful. */ virtual IOperationResult * UploadData(const LibAMCF_uint64 nDataBufferSize, const LibAMCF_uint8 * pDataBuffer, const LibAMCF_uint32 nChunkSize) = 0; /** * IStreamUpload::UploadFile - uploads a file to the server. MUST only be called once. * @param[in] sFileName - File to be uploaded. * @param[in] nChunkSize - Chunk size to use in bytes. MUST be a multiple of 64kB. MUST be at least 64kB and less than 64MB. * @return Returns if upload was successful. */ virtual IOperationResult * UploadFile(const std::string & sFileName, const LibAMCF_uint32 nChunkSize) = 0; /** * IStreamUpload::BeginChunking - Starts a chunked upload. MUST not be used together with uploadData or uploadFile * @param[in] nDataSize - Full data size to be uploaded. * @return Returns if request was successful. */ virtual IOperationResult * BeginChunking(const LibAMCF_uint64 nDataSize) = 0; /** * IStreamUpload::UploadChunk - Uploads another chunk to the server. Chunks are added sequentially together. * @param[in] nDataBufferSize - Number of elements in buffer * @param[in] pDataBuffer - Data to be uploaded. Any chunk that is not the last chunk MUST have the size of a multiple of 64kB. A chunk MUST be less than 64MB. * @return Returns if request was successful. */ virtual IOperationResult * UploadChunk(const LibAMCF_uint64 nDataBufferSize, const LibAMCF_uint8 * pDataBuffer) = 0; /** * IStreamUpload::FinishChunking - MUST only be called after all chunks have been uploaded. * @return Returns if request was successful. */ virtual IOperationResult * FinishChunking() = 0; /** * IStreamUpload::GetStatus - Retrieves current upload status. * @param[out] nUploadSize - Total target size of the upload. 0 if no upload has been started. * @param[out] nFinishedSize - Current bytes that have been successfully uploaded. * @param[out] nInProgressSize - Current bytes that have been uploaded or are currently in progress. * @param[out] bFinished - Flag if upload has successfully finished. */ virtual void GetStatus(LibAMCF_uint64 & nUploadSize, LibAMCF_uint64 & nFinishedSize, LibAMCF_uint64 & nInProgressSize, bool & bFinished) = 0; /** * IStreamUpload::GetDataStream - Retrieves the uploaded data stream object. Upload must have finished successfully. * @return Data stream instance. */ virtual IDataStream * GetDataStream() = 0; }; typedef IBaseSharedPtr<IStreamUpload> PIStreamUpload; /************************************************************************************************************************* Class interface for Connection **************************************************************************************************************************/ class IConnection : public virtual IBase { public: /** * IConnection::GetBaseURL - returns the base url of the AMCF instance * @return Base URL of the AMCF instance. */ virtual std::string GetBaseURL() = 0; /** * IConnection::SetTimeouts - sets the timeout behaviour of the connection. * @param[in] nTimeout - Request timeout in milliseconds. Default is 1000. * @param[in] nRetryCount - How many retries should be done in an error case. Default is 3. */ virtual void SetTimeouts(const LibAMCF_uint32 nTimeout, const LibAMCF_uint32 nRetryCount) = 0; /** * IConnection::GetTimeout - gets the timeout behaviour of the connection. * @return Request timeout in milliseconds */ virtual LibAMCF_uint32 GetTimeout() = 0; /** * IConnection::GetRetryCount - gets the timeout behaviour of the connection. * @return How many retries should be done in an error case. */ virtual LibAMCF_uint32 GetRetryCount() = 0; /** * IConnection::AuthenticateWithPassword - Authenticates with the remote instance with username and password. * @param[in] sUserName - User name for authentication. * @param[in] sPassword - Password for authentication. * @return Returns if authentication was successful. */ virtual IOperationResult * AuthenticateWithPassword(const std::string & sUserName, const std::string & sPassword) = 0; /** * IConnection::IsAuthenticated - Authenticates with the remote instance with username and password * @return Returns if connection is authenticated. */ virtual bool IsAuthenticated() = 0; /** * IConnection::RefreshAuthentication - Refreshes authentication with server. * @return Returns if authentication refresh was successful. */ virtual IOperationResult * RefreshAuthentication() = 0; /** * IConnection::Ping - Detects if server is still reachable. Non-Blocking. * @return Returns if server is still reachable. */ virtual IOperationResult * Ping() = 0; /** * IConnection::GetAuthToken - Returns the authentication token of the current connection. * @return Token string. */ virtual std::string GetAuthToken() = 0; /** * IConnection::CreateUpload - Creates a file upload instance. Must be authenticated to make it work. * @param[in] sName - Name of the file to be uploaded. * @param[in] sMimeType - Mimetype of the file to be uploaded. * @param[in] sUsageContext - Context string for the usage type of the file. * @return File upload instance. */ virtual IStreamUpload * CreateUpload(const std::string & sName, const std::string & sMimeType, const std::string & sUsageContext) = 0; }; typedef IBaseSharedPtr<IConnection> PIConnection; /************************************************************************************************************************* Global functions declarations **************************************************************************************************************************/ class CWrapper { public: /** * Ilibamcf::GetVersion - retrieves the binary version of this library. * @param[out] nMajor - returns the major version of this library * @param[out] nMinor - returns the minor version of this library * @param[out] nMicro - returns the micro version of this library */ static void GetVersion(LibAMCF_uint32 & nMajor, LibAMCF_uint32 & nMinor, LibAMCF_uint32 & nMicro); /** * Ilibamcf::GetLastError - Returns the last error recorded on this object * @param[in] pInstance - Instance Handle * @param[out] sErrorMessage - Message of the last error * @return Is there a last error to query */ static bool GetLastError(IBase* pInstance, std::string & sErrorMessage); /** * Ilibamcf::ReleaseInstance - Releases shared ownership of an Instance * @param[in] pInstance - Instance Handle */ static void ReleaseInstance(IBase* pInstance); /** * Ilibamcf::AcquireInstance - Acquires shared ownership of an Instance * @param[in] pInstance - Instance Handle */ static void AcquireInstance(IBase* pInstance); /** * Ilibamcf::CreateConnection - Creates a AMCF connection instance. * @param[in] sBaseURL - Base URL of the AMCF Instance. * @return New Connection instance */ static IConnection * CreateConnection(const std::string & sBaseURL); }; LibAMCFResult LibAMCF_GetProcAddress (const char * pProcName, void ** ppProcAddress); } // namespace Impl } // namespace LibAMCF #endif // __LIBAMCF_CPPINTERFACES
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/test/test_bowling.cpp
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zhourui33/tdd-kata-Bowling
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#include <gtest/gtest.h> #include "BowlingGame.h" #define ROLLS(poured, times) do{ \ for(int i = 0; i < times; ++i) \ bowling.roll(poured); \ }while(0); TEST(test_bowling_scoring, should_got_0_scores_when_every_round_roll_0) { BowlingGame bowling; ROLLS(0, 20); ASSERT_TRUE(0 == bowling.scoring()); } TEST(test_bowling_scoring, should_got_60_scores_when_every_round_roll_3) { BowlingGame bowling; ROLLS(3, 20); ASSERT_TRUE(60 == bowling.scoring()); } TEST(test_bowling_scoring, should_got_70_scores_when_roll_one_strike_and_others_3) { BowlingGame bowling; bowling.roll(10); ROLLS(3, 18); ASSERT_TRUE(70 == bowling.scoring()); } TEST(test_bowling_scoring, should_got_67_scores_when_roll_one_spare_and_others_3) { BowlingGame bowling; ROLLS(5, 2); ROLLS(3, 18); ASSERT_TRUE(67 == bowling.scoring()); } TEST(test_bowling_scoring, should_got_300_scores_when_every_roll_strike) { BowlingGame bowling; ROLLS(10, 12); ASSERT_TRUE(300 == bowling.scoring()); }
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/5thweek2.cpp
d2f01ad56a49ab91dfb1e3aa14af69acbcb7b0f3
[]
no_license
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#include <iostream> #include <cstring> using namespace std; int main() {//first ask the users to enter all the 3 numbers //then use a whole lot of if else if and else statements to ge the results float a,b,c; cout<<"enter the 1st number ="<<endl; cin>>a; cout<<"enter the 2nd number ="<<endl; cin>>b; cout<<"enter the 3rd number ="<<endl; cin>>c; if (a>b){ if (a>c){ cout<<"1st number is the greatest number"<<endl;} else {} } else {} if (b>a){ if (b>c){cout<<"2nd number is the greatest number"<<endl;} else {}} else {} if (c>a){ if (c>b){ cout<<"3rd number is the greatest among three"<<endl;} else{} } }
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// Generated by gmmproc 2.54.0 -- DO NOT MODIFY! #ifndef _GIOMM_UNIXSOCKETADDRESS_P_H #define _GIOMM_UNIXSOCKETADDRESS_P_H #include <giomm/private/socketaddress_p.h> #include <glibmm/class.h> namespace Gio { class UnixSocketAddress_Class : public Glib::Class { public: #ifndef DOXYGEN_SHOULD_SKIP_THIS using CppObjectType = UnixSocketAddress; using BaseObjectType = GUnixSocketAddress; using BaseClassType = GUnixSocketAddressClass; using CppClassParent = SocketAddress_Class; using BaseClassParent = GSocketAddressClass; friend class UnixSocketAddress; #endif /* DOXYGEN_SHOULD_SKIP_THIS */ const Glib::Class& init(); static void class_init_function(void* g_class, void* class_data); static Glib::ObjectBase* wrap_new(GObject*); protected: //Callbacks (default signal handlers): //These will call the *_impl member methods, which will then call the existing default signal callbacks, if any. //You could prevent the original default signal handlers being called by overriding the *_impl method. //Callbacks (virtual functions): }; } // namespace Gio #endif /* _GIOMM_UNIXSOCKETADDRESS_P_H */
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#include <cstdio> const int MAXN = 500005; int n, m, a[MAXN], BIT[MAXN]; inline int lowbit(int x) { return x & -x; } void add(int x, int y) { for(; x <= n; x += lowbit(x)) BIT[x] += y; } void add(int l, int r, int y) { for(; l <= n; l += lowbit(l)) BIT[l] += y; for(r++; r <= n; r += lowbit(r)) BIT[r] -= y; } int sum(int x) { int ret = 0; for(; x >= 1; x -= lowbit(x)) ret += BIT[x]; return ret; } int main() { scanf("%d%d", &n, &m); for(int i = 1; i <= n; i++) { scanf("%d", &a[i]); add(i, a[i] - a[i - 1]); } while(m--) { int opt, x, y, k; scanf("%d", &opt); if(opt == 1) { scanf("%d%d%d", &x, &y, &k); add(x, y, k); } else { scanf("%d", &x); printf("%d\n", sum(x)); } } return 0; }
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#include "VisibleRect.h" namespace Tool{ Rect VisibleRect::s_visibleRect; void VisibleRect::lazyInit() { s_visibleRect = Director::getInstance()->getOpenGLView()->getVisibleRect(); } Rect VisibleRect::getVisibleRect() { lazyInit(); return s_visibleRect; } Vec2 VisibleRect::left() { lazyInit(); return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y + s_visibleRect.size.height / 2); } Vec2 VisibleRect::right() { lazyInit(); return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width, s_visibleRect.origin.y + s_visibleRect.size.height / 2); } Vec2 VisibleRect::top() { lazyInit(); return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width / 2,s_visibleRect.origin.y + s_visibleRect.size.height); } Vec2 VisibleRect::bottom() { lazyInit(); return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width / 2, s_visibleRect.origin.y); } Vec2 VisibleRect::leftTop() { lazyInit(); return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y + s_visibleRect.size.height); } Vec2 VisibleRect::center() { lazyInit(); return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width / 2, s_visibleRect.origin.y + s_visibleRect.size.height / 2); } Vec2 VisibleRect::leftBottom() { lazyInit(); return s_visibleRect.origin; } Vec2 VisibleRect::rightTop() { lazyInit(); return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width, s_visibleRect.origin.y + s_visibleRect.size.height); } Vec2 VisibleRect::rightBottom() { lazyInit(); return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width, s_visibleRect.origin.y); } }
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// // "$Id: Fl.H 10419 2014-10-30 16:05:22Z AlbrechtS $" // // Main header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file Fl static class. */ #ifndef Fl_H # define Fl_H #if defined _WIN32 #ifndef WIN32 # define WIN32 #endif #if defined(DEBUG) || defined(_DEBUG) || !defined(NDEBUG) #if defined _DLL #pragma comment(lib, "md/fltkd") #pragma comment(lib, "md/fltk_formsd") #pragma comment(lib, "md/fltk_gld") #pragma comment(lib, "md/fltk_imagesd") #pragma comment(lib, "md/fltk_jpegd") #pragma comment(lib, "md/fltk_pngd") #pragma comment(lib, "md/fltk_zd") #elif defined _MT #pragma comment(lib, "mt/fltkd") #pragma comment(lib, "mt/fltk_formsd") #pragma comment(lib, "mt/fltk_gld") #pragma comment(lib, "mt/fltk_imagesd") #pragma comment(lib, "mt/fltk_jpegd") #pragma comment(lib, "mt/fltk_pngd") #pragma comment(lib, "mt/fltk_zd") #endif #else #if defined _DLL #pragma comment(lib, "md/fltk") #pragma comment(lib, "md/fltk_forms") #pragma comment(lib, "md/fltk_gl") #pragma comment(lib, "md/fltk_images") #pragma comment(lib, "md/fltk_jpeg") #pragma comment(lib, "md/fltk_png") #pragma comment(lib, "md/fltk_z") #elif defined _MT #pragma comment(lib, "mt/fltk") #pragma comment(lib, "mt/fltk_forms") #pragma comment(lib, "mt/fltk_gl") #pragma comment(lib, "mt/fltk_images") #pragma comment(lib, "mt/fltk_jpeg") #pragma comment(lib, "mt/fltk_png") #pragma comment(lib, "mt/fltk_z") #endif #endif #endif #ifdef FLTK_HAVE_CAIRO # include <FL/Fl_Cairo.H> #endif # include "fl_utf8.h" # include "Enumerations.H" # ifndef Fl_Object # define Fl_Object Fl_Widget /**< for back compatibility - use Fl_Widget! */ # endif # ifdef check # undef check # endif class Fl_Widget; class Fl_Window; class Fl_Image; struct Fl_Label; // Keep avoiding having the socket deps at that level but mke sure it will work in both 32 & 64 bit builds #if defined(WIN32) && !defined(__CYGWIN__) # if defined(_WIN64) # define FL_SOCKET unsigned __int64 # else # define FL_SOCKET int # endif #else # define FL_SOCKET int #endif /** \defgroup callback_functions Callback function typedefs \brief Typedefs defined in <FL/Fl.H> for callback or handler functions passed as function parameters. FLTK uses callback functions as parameters for some function calls, e.g. to set up global event handlers (Fl::add_handler()), to add a timeout handler (Fl::add_timeout()), and many more. The typedefs defined in this group describe the function parameters used to set up or clear the callback functions and should also be referenced to define the callback function to handle such events in the user's code. \see Fl::add_handler(), Fl::add_timeout(), Fl::repeat_timeout(), Fl::remove_timeout() and others @{ */ /** Signature of some label drawing functions passed as parameters */ typedef void (Fl_Label_Draw_F)(const Fl_Label *label, int x, int y, int w, int h, Fl_Align align); /** Signature of some label measurement functions passed as parameters */ typedef void (Fl_Label_Measure_F)(const Fl_Label *label, int &width, int &height); /** Signature of some box drawing functions passed as parameters */ typedef void (Fl_Box_Draw_F)(int x, int y, int w, int h, Fl_Color color); /** Signature of some timeout callback functions passed as parameters */ typedef void (*Fl_Timeout_Handler)(void *data); /** Signature of some wakeup callback functions passed as parameters */ typedef void (*Fl_Awake_Handler)(void *data); /** Signature of add_idle callback functions passed as parameters */ typedef void (*Fl_Idle_Handler)(void *data); /** Signature of set_idle callback functions passed as parameters */ typedef void (*Fl_Old_Idle_Handler)(); /** Signature of add_fd functions passed as parameters */ typedef void (*Fl_FD_Handler)(FL_SOCKET fd, void *data); /** Signature of add_handler functions passed as parameters */ typedef int (*Fl_Event_Handler)(int event); /** Signature of add_system_handler functions passed as parameters */ typedef int (*Fl_System_Handler)(void *event, void *data); /** Signature of set_abort functions passed as parameters */ typedef void (*Fl_Abort_Handler)(const char *format,...); /** Signature of set_atclose functions passed as parameters */ typedef void (*Fl_Atclose_Handler)(Fl_Window *window, void *data); /** Signature of args functions passed as parameters */ typedef int (*Fl_Args_Handler)(int argc, char **argv, int &i); /** Signature of event_dispatch functions passed as parameters. \see Fl::event_dispatch(Fl_Event_Dispatch) */ typedef int (*Fl_Event_Dispatch)(int event, Fl_Window *w); /** Signature of add_clipboard_notify functions passed as parameters */ typedef void (*Fl_Clipboard_Notify_Handler)(int source, void *data); /** @} */ /* group callback_functions */ /** The Fl is the FLTK global (static) class containing state information and global methods for the current application. */ class FL_EXPORT Fl { Fl() {}; // no constructor! public: // should be private! #ifndef FL_DOXYGEN static int e_number; static int e_x; static int e_y; static int e_x_root; static int e_y_root; static int e_dx; static int e_dy; static int e_state; static int e_clicks; static int e_is_click; static int e_keysym; static char* e_text; static int e_length; static void *e_clipboard_data; static const char *e_clipboard_type; static Fl_Event_Dispatch e_dispatch; static Fl_Widget* belowmouse_; static Fl_Widget* pushed_; static Fl_Widget* focus_; static int damage_; static Fl_Widget* selection_owner_; static Fl_Window* modal_; static Fl_Window* grab_; static int compose_state; // used for dead keys (WIN32) or marked text (MacOS) static void call_screen_init(); // recompute screen number and dimensions #ifdef __APPLE__ static void reset_marked_text(); // resets marked text static void insertion_point_location(int x, int y, int height); // sets window coordinates & height of insertion point #endif #endif // FL_DOXYGEN /** If true then flush() will do something. */ static void damage(int d) {damage_ = d;} public: /** Enumerator for global FLTK options. These options can be set system wide, per user, or for the running application only. \see Fl::option(Fl_Option, bool) \see Fl::option(Fl_Option) */ typedef enum { /// When switched on, moving the text cursor beyond the start or end of /// a text in a text widget will change focus to the next text widget. /// (This is considered 'old' behavior) /// /// When switched off (default), the cursor will stop at the end of the text. /// Pressing Tab or Ctrl-Tab will advance the keyboard focus. /// /// See also: Fl_Input_::tab_nav() /// OPTION_ARROW_FOCUS = 0, // When switched on, FLTK will use the file chooser dialog that comes // with your operating system whenever possible. When switched off, FLTK // will present its own file chooser. // \todo implement me // OPTION_NATIVE_FILECHOOSER, // When Filechooser Preview is enabled, the FLTK or native file chooser // will show a preview of a selected file (if possible) before the user // decides to choose the file. // \todo implement me //OPTION_FILECHOOSER_PREVIEW, /// If visible focus is switched on (default), FLTK will draw a dotted rectangle /// inside the widget that will receive the next keystroke. If switched /// off, no such indicator will be drawn and keyboard navigation /// is disabled. OPTION_VISIBLE_FOCUS, /// If text drag-and-drop is enabled (default), the user can select and drag text /// from any text widget. If disabled, no dragging is possible, however /// dropping text from other applications still works. OPTION_DND_TEXT, /// If tooltips are enabled (default), hovering the mouse over a widget with a /// tooltip text will open a little tooltip window until the mouse leaves /// the widget. If disabled, no tooltip is shown. OPTION_SHOW_TOOLTIPS, /// When switched on (default), Fl_Native_File_Chooser runs GTK file dialogs /// if the GTK library is available on the platform (linux/unix only). /// When switched off, GTK file dialogs aren't used even if the GTK library is available. OPTION_FNFC_USES_GTK, // don't change this, leave it always as the last element /// For internal use only. OPTION_LAST } Fl_Option; private: static unsigned char options_[OPTION_LAST]; static unsigned char options_read_; public: /* Return a global setting for all FLTK applications, possibly overridden by a setting specifically for this application. */ static bool option(Fl_Option opt); /* Override an option while the application is running. */ static void option(Fl_Option opt, bool val); /** The currently executing idle callback function: DO NOT USE THIS DIRECTLY! This is now used as part of a higher level system allowing multiple idle callback functions to be called. \see add_idle(), remove_idle() */ static void (*idle)(); #ifndef FL_DOXYGEN static Fl_Awake_Handler *awake_ring_; static void **awake_data_; static int awake_ring_size_; static int awake_ring_head_; static int awake_ring_tail_; static const char* scheme_; static Fl_Image* scheme_bg_; static int e_original_keysym; // late addition static int scrollbar_size_; #endif static int add_awake_handler_(Fl_Awake_Handler, void*); static int get_awake_handler_(Fl_Awake_Handler&, void*&); public: // API version number static double version(); // argument parsers: static int arg(int argc, char **argv, int& i); static int args(int argc, char **argv, int& i, Fl_Args_Handler cb = 0); static void args(int argc, char **argv); /** Usage string displayed if Fl::args() detects an invalid argument. This may be changed to point to customized text at run-time. */ static const char* const help; // things called by initialization: static void display(const char*); static int visual(int); /** This does the same thing as Fl::visual(int) but also requires OpenGL drawing to work. This <I>must</I> be done if you want to draw in normal windows with OpenGL with gl_start() and gl_end(). It may be useful to call this so your X windows use the same visual as an Fl_Gl_Window, which on some servers will reduce colormap flashing. See Fl_Gl_Window for a list of additional values for the argument. */ static int gl_visual(int, int *alist=0); // platform dependent static void own_colormap(); static void get_system_colors(); static void foreground(uchar, uchar, uchar); static void background(uchar, uchar, uchar); static void background2(uchar, uchar, uchar); // schemes: static int scheme(const char *name); /** See void scheme(const char *name) */ static const char* scheme() {return scheme_;} /** Returns whether the current scheme is the given name. This is a fast inline convenience function to support scheme-specific code in widgets, e.g. in their draw() methods, if required. Use a valid scheme name, not \p NULL (although \p NULL is allowed, this is not a useful argument - see below). If Fl::scheme() has not been set or has been set to the default scheme ("none" or "base"), then this will always return 0 regardless of the argument, because Fl::scheme() is \p NULL in this case. \note The stored scheme name is always lowercase, and this method will do a case-sensitive compare, so you \b must provide a lowercase string to return the correct value. This is intentional for performance reasons. Example: \code if (Fl::is_scheme("gtk+")) { your_code_here(); } \endcode \param[in] name \b lowercase string of requested scheme name. \return 1 if the given scheme is active, 0 otherwise. \see Fl::scheme(const char *name) */ static int is_scheme(const char *name) { return (scheme_ && name && !strcmp(name,scheme_)); } /** Called by scheme according to scheme name. Loads or reloads the current scheme selection. See void scheme(const char *name) */ static int reload_scheme(); // platform dependent static int scrollbar_size(); static void scrollbar_size(int W); // execution: static int wait(); static double wait(double time); static int check(); static int ready(); static int run(); static Fl_Widget* readqueue(); /** Adds a one-shot timeout callback. The function will be called by Fl::wait() at <i>t</i> seconds after this function is called. The optional void* argument is passed to the callback. You can have multiple timeout callbacks. To remove a timeout callback use Fl::remove_timeout(). If you need more accurate, repeated timeouts, use Fl::repeat_timeout() to reschedule the subsequent timeouts. The following code will print "TICK" each second on stdout with a fair degree of accuracy: \code void callback(void*) { puts("TICK"); Fl::repeat_timeout(1.0, callback); } int main() { Fl::add_timeout(1.0, callback); return Fl::run(); } \endcode */ static void add_timeout(double t, Fl_Timeout_Handler,void* = 0); // platform dependent /** Repeats a timeout callback from the expiration of the previous timeout, allowing for more accurate timing. You may only call this method inside a timeout callback. The following code will print "TICK" each second on stdout with a fair degree of accuracy: \code void callback(void*) { puts("TICK"); Fl::repeat_timeout(1.0, callback); } int main() { Fl::add_timeout(1.0, callback); return Fl::run(); } \endcode */ static void repeat_timeout(double t, Fl_Timeout_Handler, void* = 0); // platform dependent static int has_timeout(Fl_Timeout_Handler, void* = 0); static void remove_timeout(Fl_Timeout_Handler, void* = 0); static void add_check(Fl_Timeout_Handler, void* = 0); static int has_check(Fl_Timeout_Handler, void* = 0); static void remove_check(Fl_Timeout_Handler, void* = 0); /** Adds file descriptor fd to listen to. When the fd becomes ready for reading Fl::wait() will call the callback and then return. The callback is passed the fd and the arbitrary void* argument. The second version takes a when bitfield, with the bits FL_READ, FL_WRITE, and FL_EXCEPT defined, to indicate when the callback should be done. There can only be one callback of each type for a file descriptor. Fl::remove_fd() gets rid of <I>all</I> the callbacks for a given file descriptor. Under UNIX <I>any</I> file descriptor can be monitored (files, devices, pipes, sockets, etc.). Due to limitations in Microsoft Windows, WIN32 applications can only monitor sockets. */ static void add_fd(int fd, int when, Fl_FD_Handler cb, void* = 0); // platform dependent /** See void add_fd(int fd, int when, Fl_FD_Handler cb, void* = 0) */ static void add_fd(int fd, Fl_FD_Handler cb, void* = 0); // platform dependent /** Removes a file descriptor handler. */ static void remove_fd(int, int when); // platform dependent /** Removes a file descriptor handler. */ static void remove_fd(int); // platform dependent static void add_idle(Fl_Idle_Handler cb, void* data = 0); static int has_idle(Fl_Idle_Handler cb, void* data = 0); static void remove_idle(Fl_Idle_Handler cb, void* data = 0); /** If true then flush() will do something. */ static int damage() {return damage_;} static void redraw(); static void flush(); /** \addtogroup group_comdlg @{ */ /** FLTK calls Fl::warning() to output a warning message. The default version on Windows returns \e without printing a warning message, because Windows programs normally don't have stderr (a console window) enabled. The default version on all other platforms prints the warning message to stderr. You can override the behavior by setting the function pointer to your own routine. Fl::warning() means that there was a recoverable problem, the display may be messed up, but the user can probably keep working - all X protocol errors call this, for example. The default implementation returns after displaying the message. \note \#include <FL/Fl.H> */ static void (*warning)(const char*, ...); /** FLTK calls Fl::error() to output a normal error message. The default version on Windows displays the error message in a MessageBox window. The default version on all other platforms prints the error message to stderr. You can override the behavior by setting the function pointer to your own routine. Fl::error() means there is a recoverable error such as the inability to read an image file. The default implementation returns after displaying the message. \note \#include <FL/Fl.H> */ static void (*error)(const char*, ...); /** FLTK calls Fl::fatal() to output a fatal error message. The default version on Windows displays the error message in a MessageBox window. The default version on all other platforms prints the error message to stderr. You can override the behavior by setting the function pointer to your own routine. Fl::fatal() must not return, as FLTK is in an unusable state, however your version may be able to use longjmp or an exception to continue, as long as it does not call FLTK again. The default implementation exits with status 1 after displaying the message. \note \#include <FL/Fl.H> */ static void (*fatal)(const char*, ...); /** @} */ /** \defgroup fl_windows Windows handling functions \brief Windows and standard dialogs handling declared in <FL/Fl.H> @{ */ static Fl_Window* first_window(); static void first_window(Fl_Window*); static Fl_Window* next_window(const Fl_Window*); /** Returns the top-most modal() window currently shown. This is the most recently shown() window with modal() true, or NULL if there are no modal() windows shown(). The modal() window has its handle() method called for all events, and no other windows will have handle() called (grab() overrides this). */ static Fl_Window* modal() {return modal_;} /** Returns the window that currently receives all events. \return The window that currently receives all events, or NULL if event grabbing is currently OFF. */ static Fl_Window* grab() {return grab_;} /** Selects the window to grab. This is used when pop-up menu systems are active. Send all events to the passed window no matter where the pointer or focus is (including in other programs). The window <I>does not have to be shown()</I> , this lets the handle() method of a "dummy" window override all event handling and allows you to map and unmap a complex set of windows (under both X and WIN32 <I>some</I> window must be mapped because the system interface needs a window id). If grab() is on it will also affect show() of windows by doing system-specific operations (on X it turns on override-redirect). These are designed to make menus popup reliably and faster on the system. To turn off grabbing do Fl::grab(0). <I>Be careful that your program does not enter an infinite loop while grab() is on. On X this will lock up your screen!</I> To avoid this potential lockup, all newer operating systems seem to limit mouse pointer grabbing to the time during which a mouse button is held down. Some OS's may not support grabbing at all. */ static void grab(Fl_Window*); // platform dependent /** @} */ /** \defgroup fl_events Events handling functions Fl class events handling API declared in <FL/Fl.H> @{ */ // event information: /** Returns the last event that was processed. This can be used to determine if a callback is being done in response to a keypress, mouse click, etc. */ static int event() {return e_number;} /** Returns the mouse position of the event relative to the Fl_Window it was passed to. */ static int event_x() {return e_x;} /** Returns the mouse position of the event relative to the Fl_Window it was passed to. */ static int event_y() {return e_y;} /** Returns the mouse position on the screen of the event. To find the absolute position of an Fl_Window on the screen, use the difference between event_x_root(),event_y_root() and event_x(),event_y(). */ static int event_x_root() {return e_x_root;} /** Returns the mouse position on the screen of the event. To find the absolute position of an Fl_Window on the screen, use the difference between event_x_root(),event_y_root() and event_x(),event_y(). */ static int event_y_root() {return e_y_root;} /** Returns the current horizontal mouse scrolling associated with the FL_MOUSEWHEEL event. Right is positive. */ static int event_dx() {return e_dx;} /** Returns the current vertical mouse scrolling associated with the FL_MOUSEWHEEL event. Down is positive. */ static int event_dy() {return e_dy;} /** Return where the mouse is on the screen by doing a round-trip query to the server. You should use Fl::event_x_root() and Fl::event_y_root() if possible, but this is necessary if you are not sure if a mouse event has been processed recently (such as to position your first window). If the display is not open, this will open it. */ static void get_mouse(int &,int &); // platform dependent /** Returns non zero if we had a double click event. \retval Non-zero if the most recent FL_PUSH or FL_KEYBOARD was a "double click". \retval N-1 for N clicks. A double click is counted if the same button is pressed again while event_is_click() is true. */ static int event_clicks() {return e_clicks;} /** Manually sets the number returned by Fl::event_clicks(). This can be used to set it to zero so that later code does not think an item was double-clicked. \param[in] i corresponds to no double-click if 0, i+1 mouse clicks otherwise \see int event_clicks() */ static void event_clicks(int i) {e_clicks = i;} /** Returns non-zero if the mouse has not moved far enough and not enough time has passed since the last FL_PUSH or FL_KEYBOARD event for it to be considered a "drag" rather than a "click". You can test this on FL_DRAG, FL_RELEASE, and FL_MOVE events. */ static int event_is_click() {return e_is_click;} /** Clears the value returned by Fl::event_is_click(). Useful to prevent the <I>next</I> click from being counted as a double-click or to make a popup menu pick an item with a single click. Don't pass non-zero to this. */ static void event_is_click(int i) {e_is_click = i;} /** Gets which particular mouse button caused the current event. This returns garbage if the most recent event was not a FL_PUSH or FL_RELEASE event. \retval FL_LEFT_MOUSE \retval FL_MIDDLE_MOUSE \retval FL_RIGHT_MOUSE. \see Fl::event_buttons() */ static int event_button() {return e_keysym-FL_Button;} /** This is a bitfield of what shift states were on and what mouse buttons were held down during the most recent event. The second version returns non-zero if any of the passed bits are turned on. The legal bits are: \li FL_SHIFT \li FL_CAPS_LOCK \li FL_CTRL \li FL_ALT \li FL_NUM_LOCK \li FL_META \li FL_SCROLL_LOCK \li FL_BUTTON1 \li FL_BUTTON2 \li FL_BUTTON3 X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and FL_SCROLL_LOCK may not work. The values were selected to match the XFree86 server on Linux. In addition there is a bug in the way X works so that the shift state is not correctly reported until the first event <I>after</I> the shift key is pressed or released. */ static int event_state() {return e_state;} /** See int event_state() */ static int event_state(int i) {return e_state&i;} /** Gets which key on the keyboard was last pushed. The returned integer 'key code' is not necessarily a text equivalent for the keystroke. For instance: if someone presses '5' on the numeric keypad with numlock on, Fl::event_key() may return the 'key code' for this key, and NOT the character '5'. To always get the '5', use Fl::event_text() instead. \returns an integer 'key code', or 0 if the last event was not a key press or release. \see int event_key(int), event_text(), compose(int&). */ static int event_key() {return e_keysym;} /** Returns the keycode of the last key event, regardless of the NumLock state. If NumLock is deactivated, FLTK translates events from the numeric keypad into the corresponding arrow key events. event_key() returns the translated key code, whereas event_original_key() returns the keycode before NumLock translation. */ static int event_original_key(){return e_original_keysym;} /** Returns true if the given \p key was held down (or pressed) <I>during</I> the last event. This is constant until the next event is read from the server. Fl::get_key(int) returns true if the given key is held down <I>now</I>. Under X this requires a round-trip to the server and is <I>much</I> slower than Fl::event_key(int). Keys are identified by the <I>unshifted</I> values. FLTK defines a set of symbols that should work on most modern machines for every key on the keyboard: \li All keys on the main keyboard producing a printable ASCII character use the value of that ASCII character (as though shift, ctrl, and caps lock were not on). The space bar is 32. \li All keys on the numeric keypad producing a printable ASCII character use the value of that ASCII character plus FL_KP. The highest possible value is FL_KP_Last so you can range-check to see if something is on the keypad. \li All numbered function keys use the number on the function key plus FL_F. The highest possible number is FL_F_Last, so you can range-check a value. \li Buttons on the mouse are considered keys, and use the button number (where the left button is 1) plus FL_Button. \li All other keys on the keypad have a symbol: FL_Escape, FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause, FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down, FL_Left, FL_Up, FL_Right, FL_Down, FL_Iso_Key, FL_Shift_L, FL_Shift_R, FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R, FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter. Be careful not to confuse these with the very similar, but all-caps, symbols used by Fl::event_state(). On X Fl::get_key(FL_Button+n) does not work. On WIN32 Fl::get_key(FL_KP_Enter) and Fl::event_key(FL_KP_Enter) do not work. */ static int event_key(int key); /** Returns true if the given \p key is held down <I>now</I>. Under X this requires a round-trip to the server and is <I>much</I> slower than Fl::event_key(int). \see event_key(int) */ static int get_key(int key); // platform dependent /** Returns the text associated with the current event, including FL_PASTE or FL_DND_RELEASE events. This can be used in response to FL_KEYUP, FL_KEYDOWN, FL_PASTE, and FL_DND_RELEASE. When responding to FL_KEYUP/FL_KEYDOWN, use this function instead of Fl::event_key() to get the text equivalent of keystrokes suitable for inserting into strings and text widgets. The returned string is guaranteed to be NULL terminated. However, see Fl::event_length() for the actual length of the string, in case the string itself contains NULLs that are part of the text data. \returns A NULL terminated text string equivalent of the last keystroke. */ static const char* event_text() {return e_text;} /** Returns the length of the text in Fl::event_text(). There will always be a nul at this position in the text. However there may be a nul before that if the keystroke translates to a nul character or you paste a nul character. */ static int event_length() {return e_length;} /** During an FL_PASTE event of non-textual data, returns a pointer to the pasted data. The returned data is an Fl_Image * when the result of Fl::event_clipboard_type() is Fl::clipboard_image. */ static void *event_clipboard() { return e_clipboard_data; } /** Returns the type of the pasted data during an FL_PASTE event. This type can be Fl::clipboard_plain_text or Fl::clipboard_image. */ static const char *event_clipboard_type() {return e_clipboard_type; } static int compose(int &del); static void compose_reset(); static int event_inside(int,int,int,int); static int event_inside(const Fl_Widget*); static int test_shortcut(Fl_Shortcut); /** Enables the system input methods facilities. This is the default. \see disable_im() */ static void enable_im(); /** Disables the system input methods facilities. \see enable_im() */ static void disable_im(); // event destinations: static int handle(int, Fl_Window*); static int handle_(int, Fl_Window*); /** Gets the widget that is below the mouse. \see belowmouse(Fl_Widget*) */ static Fl_Widget* belowmouse() {return belowmouse_;} static void belowmouse(Fl_Widget*); /** Gets the widget that is being pushed. \see void pushed(Fl_Widget*) */ static Fl_Widget* pushed() {return pushed_;} static void pushed(Fl_Widget*); /** Gets the current Fl::focus() widget. \sa Fl::focus(Fl_Widget*) */ static Fl_Widget* focus() {return focus_;} static void focus(Fl_Widget*); static void add_handler(Fl_Event_Handler h); static void remove_handler(Fl_Event_Handler h); static void add_system_handler(Fl_System_Handler h, void *data); static void remove_system_handler(Fl_System_Handler h); static void event_dispatch(Fl_Event_Dispatch d); static Fl_Event_Dispatch event_dispatch(); /** @} */ /** \defgroup fl_clipboard Selection & Clipboard functions FLTK global copy/cut/paste functions declared in <FL/Fl.H> @{ */ // cut/paste: /** Copies the data pointed to by \p stuff to the selection buffer (\p destination is 0) or the clipboard (\p destination is 1). \p len is the number of relevant bytes in \p stuff. \p type is always Fl::clipboard_plain_text. The selection buffer is used for middle-mouse pastes and for drag-and-drop selections. The clipboard is used for traditional copy/cut/paste operations. \note This function is, at present, intended only to copy UTF-8 encoded textual data. To copy graphical data, use the Fl_Copy_Surface class. The \p type argument may allow in the future to copy other kinds of data. */ #if FLTK_ABI_VERSION >= 10303 || defined(FL_DOXYGEN) static void copy(const char* stuff, int len, int destination = 0, const char *type = Fl::clipboard_plain_text); // platform dependent #else static void copy(const char* stuff, int len, int destination, const char *type); static void copy(const char* stuff, int len, int destination = 0); #endif #if !(defined(__APPLE__) || defined(WIN32) || defined(FL_DOXYGEN)) static void copy_image(const unsigned char* data, int W, int H, int destination = 0); // platform dependent #endif /** Pastes the data from the selection buffer (\p source is 0) or the clipboard (\p source is 1) into \p receiver. If \p source is 1, the optional \p type argument indicates what type of data is requested from the clipboard (at present, Fl::clipboard_plain_text - requesting text data - and Fl::clipboard_image - requesting image data - are possible). Set things up so the handle function of the \p receiver widget will be called with an FL_PASTE event some time in the future if the clipboard does contain data of the requested type. During processing of this event, and if \p type is Fl::clipboard_plain_text, the text data from the specified \p source are in Fl::event_text() with UTF-8 encoding, and the number of characters in Fl::event_length(); if \p type is Fl::clipboard_image, Fl::event_clipboard() returns a pointer to the image data, as an Fl_Image *. The receiver should be prepared to be called \e directly by this, or for it to happen \e later, or possibly <i>not at all</i>. This allows the window system to take as long as necessary to retrieve the paste buffer (or even to screw up completely) without complex and error-prone synchronization code in FLTK. The selection buffer is used for middle-mouse pastes and for drag-and-drop selections. The clipboard is used for traditional copy/cut/paste operations. \par Platform details for image data: \li Unix/Linux platform: Image data in PNG or BMP formats are recognized. Requires linking with the fltk_images library. \li MSWindows platform: Both bitmap and vectorial (Enhanced metafile) data from clipboard can be pasted as image data. \li Mac OS X platform: Both bitmap (TIFF) and vectorial (PDF) data from clipboard can be pasted as image data. */ #if FLTK_ABI_VERSION >= 10303 || defined(FL_DOXYGEN) static void paste(Fl_Widget &receiver, int source, const char *type = Fl::clipboard_plain_text); // platform dependent #else static void paste(Fl_Widget &receiver, int source, const char *type); static void paste(Fl_Widget &receiver, int source /*=0*/); #endif /** FLTK will call the registered callback whenever there is a change to the selection buffer or the clipboard. The source argument indicates which of the two has changed. Only changes by other applications are reported. Example: \code void clip_callback(int source, void *data) { if ( source == 0 ) printf("CLIP CALLBACK: selection buffer changed\n"); if ( source == 1 ) printf("CLIP CALLBACK: clipboard changed\n"); } [..] int main() { [..] Fl::add_clipboard_notify(clip_callback); [..] } \endcode \note Some systems require polling to monitor the clipboard and may therefore have some delay in detecting changes. */ static void add_clipboard_notify(Fl_Clipboard_Notify_Handler h, void *data = 0); /** Stop calling the specified callback when there are changes to the selection buffer or the clipboard. */ static void remove_clipboard_notify(Fl_Clipboard_Notify_Handler h); /** Returns non 0 if the clipboard contains data matching \p type. \p type can be Fl::clipboard_plain_text or Fl::clipboard_image. */ static int clipboard_contains(const char *type); /** Denotes plain textual data */ static char const * const clipboard_plain_text; /** Denotes image data */ static char const * const clipboard_image; /** Initiate a Drag And Drop operation. The selection buffer should be filled with relevant data before calling this method. FLTK will then initiate the system wide drag and drop handling. Dropped data will be marked as <i>text</i>. Create a selection first using: Fl::copy(const char *stuff, int len, 0) */ static int dnd(); // platform dependent // These are for back-compatibility only: /** back-compatibility only: Gets the widget owning the current selection \see Fl_Widget* selection_owner(Fl_Widget*) */ static Fl_Widget* selection_owner() {return selection_owner_;} static void selection_owner(Fl_Widget*); static void selection(Fl_Widget &owner, const char*, int len); static void paste(Fl_Widget &receiver); /** @} */ /** \defgroup fl_screen Screen functions fl global screen functions declared in <FL/Fl.H> @{ */ // screen size: /** Returns the leftmost x coordinate of the main screen work area. */ static int x(); // platform dependent /** Returns the topmost y coordinate of the main screen work area. */ static int y(); // platform dependent /** Returns the width in pixels of the main screen work area. */ static int w(); // platform dependent /** Returns the height in pixels of the main screen work area. */ static int h(); // platform dependent // multi-head support: static int screen_count(); /** Gets the bounding box of a screen that contains the mouse pointer. \param[out] X,Y,W,H the corresponding screen bounding box \see void screen_xywh(int &x, int &y, int &w, int &h, int mx, int my) */ static void screen_xywh(int &X, int &Y, int &W, int &H) { int x, y; Fl::get_mouse(x, y); screen_xywh(X, Y, W, H, x, y); } static void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my); static void screen_xywh(int &X, int &Y, int &W, int &H, int n); static void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my, int mw, int mh); static int screen_num(int x, int y); static int screen_num(int x, int y, int w, int h); static void screen_dpi(float &h, float &v, int n=0); static void screen_work_area(int &X, int &Y, int &W, int &H, int mx, int my); static void screen_work_area(int &X, int &Y, int &W, int &H, int n); /** Gets the bounding box of the work area of the screen that contains the mouse pointer. \param[out] X,Y,W,H the work area bounding box \see void screen_work_area(int &x, int &y, int &w, int &h, int mx, int my) */ static void screen_work_area(int &X, int &Y, int &W, int &H) { int x, y; Fl::get_mouse(x, y); screen_work_area(X, Y, W, H, x, y); } /** @} */ /** \defgroup fl_attributes Color & Font functions fl global color, font functions. These functions are declared in <FL/Fl.H> or <FL/fl_draw.H>. @{ */ // color map: static void set_color(Fl_Color, uchar, uchar, uchar); /** Sets an entry in the fl_color index table. You can set it to any 8-bit RGB color. The color is not allocated until fl_color(i) is used. */ static void set_color(Fl_Color i, unsigned c); // platform dependent static unsigned get_color(Fl_Color i); static void get_color(Fl_Color i, uchar &red, uchar &green, uchar &blue); /** Frees the specified color from the colormap, if applicable. If overlay is non-zero then the color is freed from the overlay colormap. */ static void free_color(Fl_Color i, int overlay = 0); // platform dependent // fonts: static const char* get_font(Fl_Font); /** Get a human-readable string describing the family of this face. This is useful if you are presenting a choice to the user. There is no guarantee that each face has a different name. The return value points to a static buffer that is overwritten each call. The integer pointed to by \p attributes (if the pointer is not zero) is set to zero, FL_BOLD or FL_ITALIC or FL_BOLD | FL_ITALIC. To locate a "family" of fonts, search forward and back for a set with non-zero attributes, these faces along with the face with a zero attribute before them constitute a family. */ static const char* get_font_name(Fl_Font, int* attributes = 0); /** Return an array of sizes in \p sizep. The return value is the length of this array. The sizes are sorted from smallest to largest and indicate what sizes can be given to fl_font() that will be matched exactly (fl_font() will pick the closest size for other sizes). A zero in the first location of the array indicates a scalable font, where any size works, although the array may list sizes that work "better" than others. Warning: the returned array points at a static buffer that is overwritten each call. Under X this will open the display. */ static int get_font_sizes(Fl_Font, int*& sizep); static void set_font(Fl_Font, const char*); static void set_font(Fl_Font, Fl_Font); /** FLTK will open the display, and add every fonts on the server to the face table. It will attempt to put "families" of faces together, so that the normal one is first, followed by bold, italic, and bold italic. The optional argument is a string to describe the set of fonts to add. Passing NULL will select only fonts that have the ISO8859-1 character set (and are thus usable by normal text). Passing "-*" will select all fonts with any encoding as long as they have normal X font names with dashes in them. Passing "*" will list every font that exists (on X this may produce some strange output). Other values may be useful but are system dependent. With WIN32 NULL selects fonts with ISO8859-1 encoding and non-NULL selects all fonts. The return value is how many faces are in the table after this is done. */ static Fl_Font set_fonts(const char* = 0); // platform dependent /** @} */ /** \defgroup fl_drawings Drawing functions FLTK global graphics and GUI drawing functions. These functions are declared in <FL/fl_draw.H>, and in <FL/x.H> for offscreen buffer-related ones. @{ */ // <Hack to re-order the 'Drawing functions' group> /** @} */ // labeltypes: static void set_labeltype(Fl_Labeltype,Fl_Label_Draw_F*,Fl_Label_Measure_F*); /** Sets the functions to call to draw and measure a specific labeltype. */ static void set_labeltype(Fl_Labeltype, Fl_Labeltype from); // is it defined ? // boxtypes: static Fl_Box_Draw_F *get_boxtype(Fl_Boxtype); static void set_boxtype(Fl_Boxtype, Fl_Box_Draw_F*,uchar,uchar,uchar,uchar); static void set_boxtype(Fl_Boxtype, Fl_Boxtype from); static int box_dx(Fl_Boxtype); static int box_dy(Fl_Boxtype); static int box_dw(Fl_Boxtype); static int box_dh(Fl_Boxtype); static int draw_box_active(); // back compatibility: /** \addtogroup fl_windows @{ */ /** For back compatibility, sets the void Fl::fatal handler callback */ static void set_abort(Fl_Abort_Handler f) {fatal = f;} static void (*atclose)(Fl_Window*,void*); static void default_atclose(Fl_Window*,void*); /** For back compatibility, sets the Fl::atclose handler callback. You can now simply change the callback for the window instead. \see Fl_Window::callback(Fl_Callback*) */ static void set_atclose(Fl_Atclose_Handler f) {atclose = f;} /** @} */ /** \addtogroup fl_events @{ */ /** Returns non-zero if the Shift key is pressed. */ static int event_shift() {return e_state&FL_SHIFT;} /** Returns non-zero if the Control key is pressed. */ static int event_ctrl() {return e_state&FL_CTRL;} /** Returns non-zero if the FL_COMMAND key is pressed, either FL_CTRL or on OSX FL_META. */ static int event_command() {return e_state&FL_COMMAND;} /** Returns non-zero if the Alt key is pressed. */ static int event_alt() {return e_state&FL_ALT;} /** Returns the mouse buttons state bits; if non-zero, then at least one button is pressed now. This function returns the button state at the time of the event. During an FL_RELEASE event, the state of the released button will be 0. To find out, which button caused an FL_RELEASE event, you can use Fl::event_button() instead. \return a bit mask value like { [FL_BUTTON1] | [FL_BUTTON2] | [FL_BUTTON3] } */ static int event_buttons() {return e_state&0x7f000000;} /** Returns non-zero if mouse button 1 is currently held down. For more details, see Fl::event_buttons(). */ static int event_button1() {return e_state&FL_BUTTON1;} /** Returns non-zero if button 2 is currently held down. For more details, see Fl::event_buttons(). */ static int event_button2() {return e_state&FL_BUTTON2;} /** Returns non-zero if button 3 is currently held down. For more details, see Fl::event_buttons(). */ static int event_button3() {return e_state&FL_BUTTON3;} /** @} */ /** Sets an idle callback. \deprecated This method is obsolete - use the add_idle() method instead. */ static void set_idle(Fl_Old_Idle_Handler cb) {idle = cb;} /** See grab(Fl_Window*) */ static void grab(Fl_Window& win) {grab(&win);} /** Releases the current grabbed window, equals grab(0). \deprecated Use Fl::grab(0) instead. \see grab(Fl_Window*) */ static void release() {grab(0);} // Visible focus methods... /** Gets or sets the visible keyboard focus on buttons and other non-text widgets. The default mode is to enable keyboard focus for all widgets. */ static void visible_focus(int v) { option(OPTION_VISIBLE_FOCUS, (v!=0)); } /** Gets or sets the visible keyboard focus on buttons and other non-text widgets. The default mode is to enable keyboard focus for all widgets. */ static int visible_focus() { return option(OPTION_VISIBLE_FOCUS); } // Drag-n-drop text operation methods... /** Gets or sets whether drag and drop text operations are supported. This specifically affects whether selected text can be dragged from text fields or dragged within a text field as a cut/paste shortcut. */ static void dnd_text_ops(int v) { option(OPTION_DND_TEXT, (v!=0)); } /** Gets or sets whether drag and drop text operations are supported. This specifically affects whether selected text can be dragged from text fields or dragged within a text field as a cut/paste shortcut. */ static int dnd_text_ops() { return option(OPTION_DND_TEXT); } /** \defgroup fl_multithread Multithreading support functions fl multithreading support functions declared in <FL/Fl.H> @{ */ // Multithreading support: static int lock(); static void unlock(); static void awake(void* message = 0); /** See void awake(void* message=0). */ static int awake(Fl_Awake_Handler cb, void* message = 0); /** The thread_message() method returns the last message that was sent from a child by the awake() method. See also: \ref advanced_multithreading */ static void* thread_message(); // platform dependent /** @} */ /** \defgroup fl_del_widget Safe widget deletion support functions These functions, declared in <FL/Fl.H>, support deletion of widgets inside callbacks. Fl::delete_widget() should be called when deleting widgets or complete widget trees (Fl_Group, Fl_Window, ...) inside callbacks. The other functions are intended for internal use. The preferred way to use them is by using the helper class Fl_Widget_Tracker. The following is to show how it works ... There are three groups of related methods: -# scheduled widget deletion - Fl::delete_widget() schedules widgets for deletion - Fl::do_widget_deletion() deletes all scheduled widgets -# widget watch list ("smart pointers") - Fl::watch_widget_pointer() adds a widget pointer to the watch list - Fl::release_widget_pointer() removes a widget pointer from the watch list - Fl::clear_widget_pointer() clears a widget pointer \e in the watch list -# the class Fl_Widget_Tracker: - the constructor calls Fl::watch_widget_pointer() - the destructor calls Fl::release_widget_pointer() - the access methods can be used to test, if a widget has been deleted \see Fl_Widget_Tracker. @{ */ // Widget deletion: static void delete_widget(Fl_Widget *w); static void do_widget_deletion(); static void watch_widget_pointer(Fl_Widget *&w); static void release_widget_pointer(Fl_Widget *&w); static void clear_widget_pointer(Fl_Widget const *w); /** @} */ #ifdef FLTK_HAVE_CAIRO /** \defgroup group_cairo Cairo support functions and classes @{ */ public: // Cairo support API static cairo_t * cairo_make_current(Fl_Window* w); /** when FLTK_HAVE_CAIRO is defined and cairo_autolink_context() is true, any current window dc is linked to a current context. This is not the default, because it may not be necessary to add cairo support to all fltk supported windows. When you wish to associate a cairo context in this mode, you need to call explicitly in your draw() overridden method, FL::cairo_make_current(Fl_Window*). This will create a cairo context but only for this Window. Still in custom cairo application it is possible to handle completely this process automatically by setting \p alink to true. In this last case, you don't need anymore to call Fl::cairo_make_current(). You can use Fl::cairo_cc() to get the current cairo context anytime. \note Only available when configure has the --enable-cairo option */ static void cairo_autolink_context(bool alink) {cairo_state_.autolink(alink);} /** Gets the current autolink mode for cairo support. \retval false if no cairo context autolink is made for each window. \retval true if any fltk window is attached a cairo context when it is current. \see void cairo_autolink_context(bool alink) \note Only available when configure has the --enable-cairo option */ static bool cairo_autolink_context() {return cairo_state_.autolink();} /** Gets the current cairo context linked with a fltk window. */ static cairo_t * cairo_cc() { return cairo_state_.cc(); } /** Sets the current cairo context to \p c. Set \p own to true if you want fltk to handle this cc deletion. \note Only available when configure has the --enable-cairo option */ static void cairo_cc(cairo_t * c, bool own=false){ cairo_state_.cc(c, own); } private: static cairo_t * cairo_make_current(void* gc); static cairo_t * cairo_make_current(void* gc, int W, int H); static Fl_Cairo_State cairo_state_; public: /** @} */ #endif // FLTK_HAVE_CAIRO }; /** This class should be used to control safe widget deletion. You can use an Fl_Widget_Tracker object to watch another widget, if you need to know, if this widget has been deleted during a callback. This simplifies the use of the "safe widget deletion" methods Fl::watch_widget_pointer() and Fl::release_widget_pointer() and makes their use more reliable, because the destructor autmatically releases the widget pointer from the widget watch list. It is intended to be used as an automatic (local/stack) variable, such that the automatic destructor is called when the object's scope is left. This ensures that no stale widget pointers are left in the widget watch list (see example below). You can also create Fl_Widget_Tracker objects with \c new, but then it is your responsibility to delete the object (and thus remove the widget pointer from the watch list) when it is not needed any more. Example: \code int MyClass::handle (int event) { if (...) { Fl_Widget_Tracker wp(this); // watch myself do_callback(); // call the callback if (wp.deleted()) return 1; // exit, if deleted // Now we are sure that the widget has not been deleted. // It is safe to access the widget clear_changed(); // access the widget } } \endcode */ class FL_EXPORT Fl_Widget_Tracker { Fl_Widget* wp_; public: Fl_Widget_Tracker(Fl_Widget *wi); ~Fl_Widget_Tracker(); /** Returns a pointer to the watched widget. This pointer is \c NULL, if the widget has been deleted. */ Fl_Widget *widget() {return wp_;} /** Returns 1, if the watched widget has been deleted. This is a convenience method. You can also use something like <tt> if (wp.widget() == 0) // ...</tt> where \p wp is an Fl_Widget_Tracker object. */ int deleted() {return wp_ == 0;} /** Returns 1, if the watched widget exists (has not been deleted). This is a convenience method. You can also use something like <tt> if (wp.widget() != 0) // ...</tt> where \p wp is an Fl_Widget_Tracker object. */ int exists() {return wp_ != 0;} }; /** \defgroup fl_unicode Unicode and UTF-8 functions fl global Unicode and UTF-8 handling functions declared in <FL/fl_utf8.h> @{ */ /** @} */ #endif // !Fl_H // // End of "$Id: Fl.H 10419 2014-10-30 16:05:22Z AlbrechtS $". //
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/src/plugProjectNishimuraU/TankState.cpp
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[]
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mxygon/pikmin2
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refs/heads/main
2023-09-02T06:56:56.216154
2021-11-12T09:34:26
2021-11-12T09:34:26
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2021-11-12T13:19:54
2021-11-12T13:19:53
null
UTF-8
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45,562
cpp
#include "types.h" namespace Game { /* * --INFO-- * Address: 80273DE4 * Size: 000280 */ void Tank::FSM::init(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 li r4, 0x7 stw r0, 0x14(r1) stw r31, 0xC(r1) mr r31, r3 bl -0x143598 li r3, 0x10 bl -0x24FF60 mr. r4, r3 beq- .loc_0x64 lis r3, 0x804B lis r5, 0x804C subi r0, r3, 0x65C lis r3, 0x804C stw r0, 0x0(r4) li r7, 0 addi r6, r5, 0x69F4 subi r5, r2, 0x30F8 stw r7, 0x4(r4) addi r0, r3, 0x69D0 stw r7, 0x8(r4) stw r6, 0x0(r4) stw r5, 0xC(r4) stw r0, 0x0(r4) .loc_0x64: mr r3, r31 bl -0x143544 li r3, 0x10 bl -0x24FFB0 mr. r4, r3 beq- .loc_0xB8 lis r3, 0x804B lis r5, 0x804C subi r0, r3, 0x65C lis r3, 0x804C stw r0, 0x0(r4) li r0, 0x1 li r7, 0 addi r6, r5, 0x69F4 stw r0, 0x4(r4) subi r5, r2, 0x30F0 addi r0, r3, 0x69AC stw r7, 0x8(r4) stw r6, 0x0(r4) stw r5, 0xC(r4) stw r0, 0x0(r4) .loc_0xB8: mr r3, r31 bl -0x143598 li r3, 0x10 bl -0x250004 mr. r4, r3 beq- .loc_0x10C lis r3, 0x804B lis r5, 0x804C subi r0, r3, 0x65C lis r3, 0x804C stw r0, 0x0(r4) li r0, 0x2 li r7, 0 addi r6, r5, 0x69F4 stw r0, 0x4(r4) subi r5, r2, 0x30E8 addi r0, r3, 0x6988 stw r7, 0x8(r4) stw r6, 0x0(r4) stw r5, 0xC(r4) stw r0, 0x0(r4) .loc_0x10C: mr r3, r31 bl -0x1435EC li r3, 0x10 bl -0x250058 mr. r4, r3 beq- .loc_0x164 lis r3, 0x804B lis r6, 0x804C subi r0, r3, 0x65C lis r5, 0x8048 stw r0, 0x0(r4) li r0, 0x3 lis r3, 0x804C li r7, 0 stw r0, 0x4(r4) addi r6, r6, 0x69F4 addi r5, r5, 0x6C68 addi r0, r3, 0x6964 stw r7, 0x8(r4) stw r6, 0x0(r4) stw r5, 0xC(r4) stw r0, 0x0(r4) .loc_0x164: mr r3, r31 bl -0x143644 li r3, 0x10 bl -0x2500B0 mr. r4, r3 beq- .loc_0x1BC lis r3, 0x804B lis r6, 0x804C subi r0, r3, 0x65C lis r5, 0x8048 stw r0, 0x0(r4) li r0, 0x4 lis r3, 0x804C li r7, 0 stw r0, 0x4(r4) addi r6, r6, 0x69F4 addi r5, r5, 0x6C74 addi r0, r3, 0x6940 stw r7, 0x8(r4) stw r6, 0x0(r4) stw r5, 0xC(r4) stw r0, 0x0(r4) .loc_0x1BC: mr r3, r31 bl -0x14369C li r3, 0x10 bl -0x250108 mr. r4, r3 beq- .loc_0x210 lis r3, 0x804B lis r5, 0x804C subi r0, r3, 0x65C lis r3, 0x804C stw r0, 0x0(r4) li r0, 0x5 li r7, 0 addi r6, r5, 0x69F4 stw r0, 0x4(r4) subi r5, r2, 0x30E0 addi r0, r3, 0x691C stw r7, 0x8(r4) stw r6, 0x0(r4) stw r5, 0xC(r4) stw r0, 0x0(r4) .loc_0x210: mr r3, r31 bl -0x1436F0 li r3, 0x10 bl -0x25015C mr. r4, r3 beq- .loc_0x264 lis r3, 0x804B lis r5, 0x804C subi r0, r3, 0x65C lis r3, 0x804C stw r0, 0x0(r4) li r0, 0x6 li r7, 0 addi r6, r5, 0x69F4 stw r0, 0x4(r4) subi r5, r2, 0x30D8 addi r0, r3, 0x68F8 stw r7, 0x8(r4) stw r6, 0x0(r4) stw r5, 0xC(r4) stw r0, 0x0(r4) .loc_0x264: mr r3, r31 bl -0x143744 lwz r0, 0x14(r1) lwz r31, 0xC(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 80274064 * Size: 000070 */ void Tank::StateDead::init(Game::EnemyBase*, Game::StateArg*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 stw r0, 0x14(r1) stw r31, 0xC(r1) mr r31, r4 mr r3, r31 lwz r12, 0x0(r31) lwz r12, 0x30C(r12) mtctr r12 bctrl lwz r0, 0x1E0(r31) mr r3, r31 lfs f0, -0x30D0(r2) rlwinm r0,r0,0,26,24 stw r0, 0x1E0(r31) stfs f0, 0x1D4(r31) stfs f0, 0x1D8(r31) stfs f0, 0x1DC(r31) bl -0x16E98C mr r3, r31 li r4, 0 li r5, 0 bl -0x16F0B8 lwz r0, 0x14(r1) lwz r31, 0xC(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 802740D4 * Size: 000004 */ void Tank::Obj::finishEffect() { } /* * --INFO-- * Address: 802740D8 * Size: 000044 */ void Tank::StateDead::exec(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 stw r0, 0x14(r1) lwz r3, 0x188(r4) lbz r0, 0x24(r3) cmplwi r0, 0 beq- .loc_0x34 lwz r0, 0x1C(r3) cmplwi r0, 0x3E8 bne- .loc_0x34 mr r3, r4 li r4, 0 bl -0x139018 .loc_0x34: lwz r0, 0x14(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 8027411C * Size: 000004 */ void Tank::StateDead::cleanup(Game::EnemyBase*) { } /* * --INFO-- * Address: 80274120 * Size: 000044 */ void Tank::StateWait::init(Game::EnemyBase*, Game::StateArg*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 lfs f0, -0x30D0(r2) mr r3, r4 stw r0, 0x14(r1) li r0, 0 li r5, 0 stfs f0, 0x1D4(r4) li r4, 0x5 stfs f0, 0x1D8(r3) stfs f0, 0x1DC(r3) stw r0, 0x230(r3) bl -0x16F14C lwz r0, 0x14(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 80274164 * Size: 000258 */ void Tank::StateWait::exec(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x30(r1) mflr r0 stw r0, 0x34(r1) stfd f31, 0x20(r1) psq_st f31,0x28(r1),0,0 stw r31, 0x1C(r1) stw r30, 0x18(r1) mr r31, r4 mr r30, r3 mr r3, r31 bl 0x2A5C lfs f2, 0x200(r31) fmr f31, f1 lfs f0, -0x30D0(r2) fcmpo cr0, f2, f0 cror 2, 0, 0x2 bne- .loc_0x68 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x238 .loc_0x68: mr r3, r31 li r4, 0 bl -0x15FB7C rlwinm. r0,r3,0,24,31 bne- .loc_0x90 mr r3, r31 li r4, 0 bl 0x2318 rlwinm. r0,r3,0,24,31 beq- .loc_0x9C .loc_0x90: lfs f1, -0x30CC(r2) mr r3, r31 bl -0x16CE6C .loc_0x9C: lwz r3, 0x188(r31) lbz r0, 0x24(r3) cmplwi r0, 0 beq- .loc_0x238 lwz r0, 0x1C(r3) cmplwi r0, 0x3E8 bne- .loc_0x238 lfs f1, 0x200(r31) lfs f0, -0x30D0(r2) fcmpo cr0, f1, f0 cror 2, 0, 0x2 bne- .loc_0xF0 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x238 .loc_0xF0: mr r3, r31 li r4, 0 bl -0x15FC04 rlwinm. r0,r3,0,24,31 beq- .loc_0x128 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x6 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x238 .loc_0x128: mr r3, r31 li r4, 0 bl 0x226C rlwinm. r0,r3,0,24,31 beq- .loc_0x160 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x5 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x238 .loc_0x160: lwz r5, 0xC0(r31) fmr f1, f31 mr r3, r31 li r4, 0 lfs f2, 0x3D4(r5) li r5, 0 li r6, 0 bl -0x161290 cmplwi r3, 0 beq- .loc_0x1B8 stw r3, 0x230(r31) mr r3, r30 lfs f0, -0x30D0(r2) mr r4, r31 li r5, 0x4 li r6, 0 stfs f0, 0x2EC(r31) lwz r12, 0x0(r30) lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x238 .loc_0x1B8: bl -0x1AAD7C xoris r3, r3, 0x8000 lis r0, 0x4330 stw r3, 0xC(r1) lfd f3, -0x30B8(r2) stw r0, 0x8(r1) lfs f2, -0x30C8(r2) lfd f0, 0x8(r1) lfs f1, -0x30C4(r2) fsubs f3, f0, f3 lfs f0, -0x30C0(r2) fmuls f2, f2, f3 fdivs f1, f2, f1 fcmpo cr0, f1, f0 bge- .loc_0x218 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x1 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x238 .loc_0x218: mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x3 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl .loc_0x238: psq_l f31,0x28(r1),0,0 lwz r0, 0x34(r1) lfd f31, 0x20(r1) lwz r31, 0x1C(r1) lwz r30, 0x18(r1) mtlr r0 addi r1, r1, 0x30 blr */ } /* * --INFO-- * Address: 802743BC * Size: 000028 */ void Tank::StateWait::cleanup(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 lfs f1, -0x30B0(r2) mr r3, r4 stw r0, 0x14(r1) bl -0x16D040 lwz r0, 0x14(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 802743E4 * Size: 000054 */ void Tank::StateMove::init(Game::EnemyBase*, Game::StateArg*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 lfs f0, -0x30D0(r2) li r5, 0 stw r0, 0x14(r1) li r0, 0 stw r31, 0xC(r1) mr r31, r4 mr r3, r31 stfs f0, 0x2F0(r4) li r4, 0x1 stw r0, 0x230(r31) bl -0x16F410 lfs f1, -0x30CC(r2) mr r3, r31 bl -0x16D090 lwz r0, 0x14(r1) lwz r31, 0xC(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 80274438 * Size: 00056C */ void Tank::StateMove::exec(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x130(r1) mflr r0 stw r0, 0x134(r1) stfd f31, 0x120(r1) psq_st f31,0x128(r1),0,0 stfd f30, 0x110(r1) psq_st f30,0x118(r1),0,0 stfd f29, 0x100(r1) psq_st f29,0x108(r1),0,0 stfd f28, 0xF0(r1) psq_st f28,0xF8(r1),0,0 stfd f27, 0xE0(r1) psq_st f27,0xE8(r1),0,0 stfd f26, 0xD0(r1) psq_st f26,0xD8(r1),0,0 stfd f25, 0xC0(r1) psq_st f25,0xC8(r1),0,0 stfd f24, 0xB0(r1) psq_st f24,0xB8(r1),0,0 stw r31, 0xAC(r1) stw r30, 0xA8(r1) stw r29, 0xA4(r1) mr r31, r4 mr r30, r3 mr r3, r31 bl 0x274C lwz r12, 0x0(r31) fmr f28, f1 mr r4, r31 addi r3, r1, 0x80 lwz r12, 0x8(r12) mtctr r12 bctrl lfs f0, 0x88(r1) lfs f5, 0x300(r31) lfs f2, 0x2F8(r31) fsubs f1, f0, f5 lfs f0, 0x80(r1) lfs f4, 0x2FC(r31) fsubs f3, f0, f2 lfs f0, -0x30AC(r2) fmuls f1, f1, f1 stfs f2, 0x8C(r1) fmadds f1, f3, f3, f1 stfs f4, 0x90(r1) stfs f5, 0x94(r1) fcmpo cr0, f1, f0 ble- .loc_0xF0 lfs f1, 0x2F0(r31) lfs f0, -0x30A8(r2) fcmpo cr0, f1, f0 bge- .loc_0xF0 lwz r5, 0xC0(r31) mr r3, r31 addi r4, r1, 0x8C lfs f1, 0x2E4(r5) lfs f2, 0x30C(r5) lfs f3, 0x334(r5) bl -0x15EF44 b .loc_0x108 .loc_0xF0: lfs f0, -0x30D0(r2) mr r3, r31 stfs f0, 0x1D4(r31) stfs f0, 0x1D8(r31) stfs f0, 0x1DC(r31) bl -0x16F29C .loc_0x108: lfs f1, 0x200(r31) lfs f0, -0x30D0(r2) fcmpo cr0, f1, f0 cror 2, 0, 0x2 bne- .loc_0x140 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x510 .loc_0x140: mr r3, r31 li r4, 0 bl -0x15FF28 rlwinm. r0,r3,0,24,31 bne- .loc_0x168 mr r3, r31 li r4, 0 bl 0x1F6C rlwinm. r0,r3,0,24,31 beq- .loc_0x184 .loc_0x168: lfs f0, -0x30D0(r2) mr r3, r31 stfs f0, 0x1D4(r31) stfs f0, 0x1D8(r31) stfs f0, 0x1DC(r31) bl -0x16F314 b .loc_0x1CC .loc_0x184: lwz r5, 0xC0(r31) fmr f1, f28 mr r3, r31 li r4, 0 lfs f2, 0x3D4(r5) li r5, 0 li r6, 0 bl -0x161588 cmplwi r3, 0 beq- .loc_0x1CC stw r3, 0x230(r31) mr r3, r31 lfs f0, -0x30D0(r2) stfs f0, 0x2EC(r31) stfs f0, 0x1D4(r31) stfs f0, 0x1D8(r31) stfs f0, 0x1DC(r31) bl -0x16F360 .loc_0x1CC: lwz r3, -0x6514(r13) lfs f1, 0x2F0(r31) lfs f0, 0x54(r3) fadds f0, f1, f0 stfs f0, 0x2F0(r31) lwz r3, 0x188(r31) lbz r0, 0x24(r3) cmplwi r0, 0 beq- .loc_0x510 lwz r0, 0x1C(r3) cmplwi r0, 0x3E8 bne- .loc_0x510 lfs f1, 0x200(r31) lfs f0, -0x30D0(r2) fcmpo cr0, f1, f0 cror 2, 0, 0x2 bne- .loc_0x234 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x510 .loc_0x234: mr r3, r31 li r4, 0 bl -0x16001C rlwinm. r0,r3,0,24,31 beq- .loc_0x26C mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x6 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x510 .loc_0x26C: mr r3, r31 li r4, 0 bl 0x1E54 rlwinm. r0,r3,0,24,31 beq- .loc_0x2A4 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x5 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x510 .loc_0x2A4: lwz r29, 0x230(r31) cmplwi r29, 0 beq- .loc_0x4F0 mr r4, r29 lwz r5, 0xC0(r31) lwz r12, 0x0(r29) addi r3, r1, 0x20 lfs f29, 0x3FC(r5) lwz r12, 0x8(r12) lfs f30, 0x3D4(r5) lfs f31, 0x3AC(r5) mtctr r12 bctrl mr r4, r31 lfs f2, 0x20(r1) lwz r12, 0x0(r31) addi r3, r1, 0x2C lfs f1, 0x24(r1) lfs f0, 0x28(r1) lwz r12, 0x8(r12) stfs f2, 0x8(r1) stfs f1, 0xC(r1) stfs f0, 0x10(r1) mtctr r12 bctrl lfs f5, 0x2C(r1) lis r3, 0x8051 lfs f3, 0x34(r1) subi r3, r3, 0x2E20 lfs f1, 0x8(r1) lfs f0, 0x10(r1) lfs f4, 0x30(r1) fsubs f1, f1, f5 fsubs f2, f0, f3 stfs f5, 0x14(r1) stfs f4, 0x18(r1) stfs f3, 0x1C(r1) bl -0x23F668 bl 0x19D45C lwz r12, 0x0(r31) fmr f24, f1 mr r3, r31 lwz r12, 0x64(r12) mtctr r12 bctrl fmr f2, f1 fmr f1, f24 bl 0x19D464 mr r4, r31 fmr f26, f1 lwz r12, 0x0(r31) addi r3, r1, 0x44 lwz r12, 0x8(r12) mtctr r12 bctrl mr r4, r29 addi r3, r1, 0x38 lwz r12, 0x0(r29) lfs f27, 0x44(r1) lwz r12, 0x8(r12) mtctr r12 bctrl mr r4, r31 lfs f0, 0x38(r1) lwz r12, 0x0(r31) addi r3, r1, 0x5C fsubs f24, f0, f27 lwz r12, 0x8(r12) mtctr r12 bctrl mr r4, r29 addi r3, r1, 0x50 lwz r12, 0x0(r29) lfs f27, 0x60(r1) lwz r12, 0x8(r12) mtctr r12 bctrl mr r4, r31 lfs f0, 0x54(r1) lwz r12, 0x0(r31) addi r3, r1, 0x74 fsubs f25, f0, f27 lwz r12, 0x8(r12) mtctr r12 bctrl mr r4, r29 addi r3, r1, 0x68 lwz r12, 0x0(r29) lfs f27, 0x7C(r1) lwz r12, 0x8(r12) mtctr r12 bctrl lfs f0, 0x70(r1) fmuls f1, f31, f31 fmuls f2, f30, f30 li r3, 0x1 fsubs f0, f0, f27 li r4, 0 fmuls f0, f0, f0 fmadds f0, f24, f24, f0 fcmpo cr0, f0, f1 ble- .loc_0x468 fcmpo cr0, f0, f2 mr r0, r4 ble- .loc_0x45C fabs f0, f25 frsp f0, f0 fcmpo cr0, f0, f29 bge- .loc_0x45C mr r0, r3 .loc_0x45C: rlwinm. r0,r0,0,24,31 beq- .loc_0x468 li r4, 0x1 .loc_0x468: rlwinm. r0,r4,0,24,31 bne- .loc_0x4A0 lfs f0, -0x30A0(r2) fabs f2, f26 lfs f1, -0x30A4(r2) fmuls f0, f0, f28 frsp f2, f2 fmuls f0, f1, f0 fcmpo cr0, f2, f0 cror 2, 0, 0x2 mfcr r0 rlwinm. r0,r0,3,31,31 beq- .loc_0x4A0 li r3, 0 .loc_0x4A0: rlwinm. r0,r3,0,24,31 beq- .loc_0x4CC mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x1 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x510 .loc_0x4CC: mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x4 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x510 .loc_0x4F0: mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x1 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl .loc_0x510: psq_l f31,0x128(r1),0,0 lfd f31, 0x120(r1) psq_l f30,0x118(r1),0,0 lfd f30, 0x110(r1) psq_l f29,0x108(r1),0,0 lfd f29, 0x100(r1) psq_l f28,0xF8(r1),0,0 lfd f28, 0xF0(r1) psq_l f27,0xE8(r1),0,0 lfd f27, 0xE0(r1) psq_l f26,0xD8(r1),0,0 lfd f26, 0xD0(r1) psq_l f25,0xC8(r1),0,0 lfd f25, 0xC0(r1) psq_l f24,0xB8(r1),0,0 lfd f24, 0xB0(r1) lwz r31, 0xAC(r1) lwz r30, 0xA8(r1) lwz r0, 0x134(r1) lwz r29, 0xA4(r1) mtlr r0 addi r1, r1, 0x130 blr */ } /* * --INFO-- * Address: 802749A4 * Size: 000028 */ void Tank::StateMove::cleanup(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 lfs f1, -0x30B0(r2) mr r3, r4 stw r0, 0x14(r1) bl -0x16D628 lwz r0, 0x14(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 802749CC * Size: 000104 */ void Tank::StateMoveTurn::init(Game::EnemyBase*, Game::StateArg*) { /* .loc_0x0: stwu r1, -0x20(r1) mflr r0 lfs f1, -0x309C(r2) mr r3, r4 stw r0, 0x24(r1) lfs f0, -0x30D0(r2) lfs f2, 0x2F4(r4) fadds f1, f2, f1 stfs f1, 0x2F4(r4) lfs f5, 0x2F4(r4) lfs f6, 0x198(r4) fmr f1, f5 lfs f7, 0x19C(r4) fcmpo cr0, f5, f0 lfs f4, 0x1A0(r4) lwz r6, 0xC0(r4) bge- .loc_0x48 fneg f1, f5 .loc_0x48: lfs f2, -0x3098(r2) lis r4, 0x8050 lfs f0, -0x30D0(r2) addi r5, r4, 0x71A0 fmuls f1, f1, f2 lfs f3, 0x35C(r6) fcmpo cr0, f5, f0 fctiwz f0, f1 stfd f0, 0x8(r1) lwz r0, 0xC(r1) rlwinm r0,r0,3,18,28 add r4, r5, r0 lfs f0, 0x4(r4) fmadds f4, f3, f0, f4 bge- .loc_0xA8 lfs f0, -0x3094(r2) fmuls f0, f5, f0 fctiwz f0, f0 stfd f0, 0x10(r1) lwz r0, 0x14(r1) rlwinm r0,r0,3,18,28 lfsx f0, r5, r0 fneg f0, f0 b .loc_0xC0 .loc_0xA8: fmuls f0, f5, f2 fctiwz f0, f0 stfd f0, 0x18(r1) lwz r0, 0x1C(r1) rlwinm r0,r0,3,18,28 lfsx f0, r5, r0 .loc_0xC0: fmadds f1, f3, f0, f6 li r0, 0 lfs f0, -0x30D0(r2) li r4, 0x4 li r5, 0 stfs f1, 0x2F8(r3) stfs f7, 0x2FC(r3) stfs f4, 0x300(r3) stw r0, 0x230(r3) stfs f0, 0x1D4(r3) stfs f0, 0x1D8(r3) stfs f0, 0x1DC(r3) bl -0x16FAB8 lwz r0, 0x24(r1) mtlr r0 addi r1, r1, 0x20 blr */ } /* * --INFO-- * Address: 80274AD0 * Size: 000364 */ void Tank::StateMoveTurn::exec(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x70(r1) mflr r0 stw r0, 0x74(r1) stfd f31, 0x60(r1) psq_st f31,0x68(r1),0,0 stfd f30, 0x50(r1) psq_st f30,0x58(r1),0,0 stfd f29, 0x40(r1) psq_st f29,0x48(r1),0,0 stfd f28, 0x30(r1) psq_st f28,0x38(r1),0,0 stfd f27, 0x20(r1) psq_st f27,0x28(r1),0,0 stw r31, 0x1C(r1) stw r30, 0x18(r1) mr r31, r4 mr r30, r3 mr r3, r31 bl 0x20D0 lwz r12, 0x0(r31) fmr f31, f1 lwz r5, 0xC0(r31) mr r4, r31 lwz r12, 0x8(r12) addi r3, r1, 0x8 lfs f30, 0x2F8(r31) lfs f27, 0x300(r31) lfs f28, 0x334(r5) lfs f29, 0x30C(r5) mtctr r12 bctrl lfs f1, 0x8(r1) lis r3, 0x8051 lfs f0, 0x10(r1) subi r3, r3, 0x2E20 fsubs f1, f30, f1 fsubs f2, f27, f0 bl -0x23FA5C bl 0x19D068 lwz r12, 0x0(r31) fmr f30, f1 mr r3, r31 lwz r12, 0x64(r12) mtctr r12 bctrl fmr f2, f1 fmr f1, f30 bl 0x19D070 fmr f30, f1 lfs f0, -0x30A0(r2) lfs f1, -0x30A4(r2) fmuls f0, f0, f28 fmuls f28, f30, f29 fmuls f1, f1, f0 fabs f0, f28 frsp f0, f0 fcmpo cr0, f0, f1 ble- .loc_0x100 lfs f0, -0x30D0(r2) fcmpo cr0, f28, f0 ble- .loc_0xFC fmr f28, f1 b .loc_0x100 .loc_0xFC: fneg f28, f1 .loc_0x100: mr r3, r31 lwz r12, 0x0(r31) lwz r12, 0x64(r12) mtctr r12 bctrl fadds f1, f28, f1 bl 0x19CFE8 stfs f1, 0x1FC(r31) lfs f0, -0x30D0(r2) lfs f1, 0x1FC(r31) stfs f1, 0x1A8(r31) lfs f1, 0x200(r31) fcmpo cr0, f1, f0 cror 2, 0, 0x2 bne- .loc_0x160 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x324 .loc_0x160: mr r3, r31 li r4, 0 bl -0x1605E0 rlwinm. r0,r3,0,24,31 bne- .loc_0x1A0 mr r3, r31 li r4, 0 bl 0x18B4 rlwinm. r0,r3,0,24,31 bne- .loc_0x1A0 fabs f1, f30 lfs f0, -0x3090(r2) frsp f1, f1 fcmpo cr0, f1, f0 cror 2, 0, 0x2 bne- .loc_0x1B8 .loc_0x1A0: mr r3, r31 bl -0x16F9D4 lfs f1, -0x30CC(r2) mr r3, r31 bl -0x16D8F0 b .loc_0x1E8 .loc_0x1B8: lwz r5, 0xC0(r31) fmr f1, f31 mr r3, r31 li r4, 0 lfs f2, 0x3D4(r5) li r5, 0 li r6, 0 bl -0x161C54 cmplwi r3, 0 beq- .loc_0x1E8 mr r3, r31 bl -0x16FA14 .loc_0x1E8: lwz r3, 0x188(r31) lbz r0, 0x24(r3) cmplwi r0, 0 beq- .loc_0x324 lwz r0, 0x1C(r3) cmplwi r0, 0x3E8 bne- .loc_0x324 lfs f1, 0x200(r31) lfs f0, -0x30D0(r2) fcmpo cr0, f1, f0 cror 2, 0, 0x2 bne- .loc_0x23C mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x324 .loc_0x23C: mr r3, r31 li r4, 0 bl -0x1606BC rlwinm. r0,r3,0,24,31 beq- .loc_0x274 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x6 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x324 .loc_0x274: mr r3, r31 li r4, 0 bl 0x17B4 rlwinm. r0,r3,0,24,31 beq- .loc_0x2AC mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x5 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x324 .loc_0x2AC: lwz r5, 0xC0(r31) fmr f1, f31 mr r3, r31 li r4, 0 lfs f2, 0x3D4(r5) li r5, 0 li r6, 0 bl -0x161D48 cmplwi r3, 0 beq- .loc_0x304 stw r3, 0x230(r31) mr r3, r30 lfs f0, -0x30D0(r2) mr r4, r31 li r5, 0x4 li r6, 0 stfs f0, 0x2EC(r31) lwz r12, 0x0(r30) lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x324 .loc_0x304: mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x2 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl .loc_0x324: psq_l f31,0x68(r1),0,0 lfd f31, 0x60(r1) psq_l f30,0x58(r1),0,0 lfd f30, 0x50(r1) psq_l f29,0x48(r1),0,0 lfd f29, 0x40(r1) psq_l f28,0x38(r1),0,0 lfd f28, 0x30(r1) psq_l f27,0x28(r1),0,0 lfd f27, 0x20(r1) lwz r31, 0x1C(r1) lwz r0, 0x74(r1) lwz r30, 0x18(r1) mtlr r0 addi r1, r1, 0x70 blr */ } /* * --INFO-- * Address: 80274E34 * Size: 000028 */ void Tank::StateMoveTurn::cleanup(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 lfs f1, -0x30B0(r2) mr r3, r4 stw r0, 0x14(r1) bl -0x16DAB8 lwz r0, 0x14(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 80274E5C * Size: 000050 */ void Tank::StateChaseTurn::init(Game::EnemyBase*, Game::StateArg*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 lfs f0, -0x30D0(r2) stw r0, 0x14(r1) stw r31, 0xC(r1) mr r31, r4 mr r3, r31 stfs f0, 0x1D4(r4) stfs f0, 0x1D8(r4) stfs f0, 0x1DC(r4) bl -0x1734B8 mr r3, r31 li r4, 0x4 li r5, 0 bl -0x16FE90 lwz r0, 0x14(r1) lwz r31, 0xC(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 80274EAC * Size: 0005F4 */ void Tank::StateChaseTurn::exec(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x110(r1) mflr r0 stw r0, 0x114(r1) stfd f31, 0x100(r1) psq_st f31,0x108(r1),0,0 stfd f30, 0xF0(r1) psq_st f30,0xF8(r1),0,0 stfd f29, 0xE0(r1) psq_st f29,0xE8(r1),0,0 stfd f28, 0xD0(r1) psq_st f28,0xD8(r1),0,0 stfd f27, 0xC0(r1) psq_st f27,0xC8(r1),0,0 stfd f26, 0xB0(r1) psq_st f26,0xB8(r1),0,0 stfd f25, 0xA0(r1) psq_st f25,0xA8(r1),0,0 stfd f24, 0x90(r1) psq_st f24,0x98(r1),0,0 stw r31, 0x8C(r1) stw r30, 0x88(r1) stw r29, 0x84(r1) mr r31, r4 mr r30, r3 mr r3, r31 bl 0x1CD8 lfs f2, 0x200(r31) fmr f31, f1 lfs f0, -0x30D0(r2) fcmpo cr0, f2, f0 cror 2, 0, 0x2 bne- .loc_0xA4 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x598 .loc_0xA4: mr r3, r31 li r4, 0 bl -0x160900 rlwinm. r0,r3,0,24,31 bne- .loc_0xCC mr r3, r31 li r4, 0 bl 0x1594 rlwinm. r0,r3,0,24,31 beq- .loc_0xE0 .loc_0xCC: mr r3, r31 bl -0x16FCDC lfs f1, -0x30CC(r2) mr r3, r31 bl -0x16DBF8 .loc_0xE0: lwz r29, 0x230(r31) cmplwi r29, 0 beq- .loc_0x364 lfs f0, -0x30D0(r2) mr r4, r29 addi r3, r1, 0x14 stfs f0, 0x2EC(r31) lwz r12, 0x0(r29) lwz r5, 0xC0(r31) lwz r12, 0x8(r12) lfs f28, 0x334(r5) lfs f30, 0x30C(r5) mtctr r12 bctrl mr r4, r31 addi r3, r1, 0x20 lwz r12, 0x0(r31) lfs f24, 0x14(r1) lwz r12, 0x8(r12) lfs f25, 0x1C(r1) mtctr r12 bctrl lfs f1, 0x20(r1) lis r3, 0x8051 lfs f0, 0x28(r1) subi r3, r3, 0x2E20 fsubs f1, f24, f1 fsubs f2, f25, f0 bl -0x23FEF4 bl 0x19CBD0 lwz r12, 0x0(r31) fmr f24, f1 mr r3, r31 lwz r12, 0x64(r12) mtctr r12 bctrl fmr f2, f1 fmr f1, f24 bl 0x19CBD8 fmr f29, f1 lfs f0, -0x30A0(r2) lfs f1, -0x30A4(r2) fmuls f0, f0, f28 fmuls f24, f29, f30 fmuls f1, f1, f0 fabs f0, f24 frsp f0, f0 fcmpo cr0, f0, f1 ble- .loc_0x1BC lfs f0, -0x30D0(r2) fcmpo cr0, f24, f0 ble- .loc_0x1B8 fmr f24, f1 b .loc_0x1BC .loc_0x1B8: fneg f24, f1 .loc_0x1BC: mr r3, r31 lwz r12, 0x0(r31) lwz r12, 0x64(r12) mtctr r12 bctrl fadds f1, f24, f1 bl 0x19CB50 stfs f1, 0x1FC(r31) mr r3, r29 lfs f0, 0x1FC(r31) stfs f0, 0x1A8(r31) lwz r12, 0x0(r29) lwz r12, 0xA8(r12) mtctr r12 bctrl rlwinm. r0,r3,0,24,31 beq- .loc_0x350 mr r4, r31 lwz r5, 0xC0(r31) lwz r12, 0x0(r31) addi r3, r1, 0x38 lfs f24, 0x3FC(r5) lwz r12, 0x8(r12) lfs f25, 0x3D4(r5) lfs f26, 0x3AC(r5) mtctr r12 bctrl mr r4, r29 addi r3, r1, 0x2C lwz r12, 0x0(r29) lfs f30, 0x38(r1) lwz r12, 0x8(r12) mtctr r12 bctrl mr r4, r31 lfs f0, 0x2C(r1) lwz r12, 0x0(r31) addi r3, r1, 0x50 fsubs f27, f0, f30 lwz r12, 0x8(r12) mtctr r12 bctrl mr r4, r29 addi r3, r1, 0x44 lwz r12, 0x0(r29) lfs f30, 0x54(r1) lwz r12, 0x8(r12) mtctr r12 bctrl mr r4, r31 lfs f0, 0x48(r1) lwz r12, 0x0(r31) addi r3, r1, 0x68 fsubs f28, f0, f30 lwz r12, 0x8(r12) mtctr r12 bctrl mr r4, r29 addi r3, r1, 0x5C lwz r12, 0x0(r29) lfs f30, 0x70(r1) lwz r12, 0x8(r12) mtctr r12 bctrl lfs f0, 0x64(r1) fmuls f26, f26, f26 fmuls f25, f25, f25 li r3, 0x1 fsubs f0, f0, f30 li r4, 0 fmuls f0, f0, f0 fmadds f0, f27, f27, f0 fcmpo cr0, f0, f26 ble- .loc_0x310 fcmpo cr0, f0, f25 mr r0, r4 ble- .loc_0x304 fabs f0, f28 frsp f0, f0 fcmpo cr0, f0, f24 bge- .loc_0x304 mr r0, r3 .loc_0x304: rlwinm. r0,r0,0,24,31 beq- .loc_0x310 li r4, 0x1 .loc_0x310: rlwinm. r0,r4,0,24,31 bne- .loc_0x348 lfs f0, -0x30A0(r2) fabs f2, f29 lfs f1, -0x30A4(r2) fmuls f0, f0, f31 frsp f2, f2 fmuls f0, f1, f0 fcmpo cr0, f2, f0 cror 2, 0, 0x2 mfcr r0 rlwinm. r0,r0,3,31,31 beq- .loc_0x348 li r3, 0 .loc_0x348: rlwinm. r0,r3,0,24,31 beq- .loc_0x45C .loc_0x350: li r0, 0 mr r3, r31 stw r0, 0x230(r31) bl -0x16FF68 b .loc_0x45C .loc_0x364: mr r4, r31 lwz r5, 0xC0(r31) lwz r12, 0x0(r31) addi r3, r1, 0x8 lfs f26, 0x2F8(r31) lwz r12, 0x8(r12) lfs f27, 0x300(r31) lfs f25, 0x334(r5) lfs f24, 0x30C(r5) mtctr r12 bctrl lfs f1, 0x8(r1) lis r3, 0x8051 lfs f0, 0x10(r1) subi r3, r3, 0x2E20 fsubs f1, f26, f1 fsubs f2, f27, f0 bl -0x24014C bl 0x19C978 lwz r12, 0x0(r31) fmr f26, f1 mr r3, r31 lwz r12, 0x64(r12) mtctr r12 bctrl fmr f2, f1 fmr f1, f26 bl 0x19C980 fmr f30, f1 lfs f0, -0x30A0(r2) lfs f1, -0x30A4(r2) fmuls f0, f0, f25 fmuls f24, f30, f24 fmuls f1, f1, f0 fabs f0, f24 frsp f0, f0 fcmpo cr0, f0, f1 ble- .loc_0x414 lfs f0, -0x30D0(r2) fcmpo cr0, f24, f0 ble- .loc_0x410 fmr f24, f1 b .loc_0x414 .loc_0x410: fneg f24, f1 .loc_0x414: mr r3, r31 lwz r12, 0x0(r31) lwz r12, 0x64(r12) mtctr r12 bctrl fadds f1, f24, f1 bl 0x19C8F8 fabs f3, f30 stfs f1, 0x1FC(r31) lfs f0, -0x3090(r2) lfs f2, 0x1FC(r31) frsp f1, f3 stfs f2, 0x1A8(r31) fcmpo cr0, f1, f0 cror 2, 0, 0x2 bne- .loc_0x45C mr r3, r31 bl -0x170064 .loc_0x45C: lwz r3, 0x188(r31) lbz r0, 0x24(r3) cmplwi r0, 0 beq- .loc_0x598 lwz r0, 0x1C(r3) cmplwi r0, 0x3E8 bne- .loc_0x598 lfs f1, 0x200(r31) lfs f0, -0x30D0(r2) fcmpo cr0, f1, f0 cror 2, 0, 0x2 bne- .loc_0x4B0 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x598 .loc_0x4B0: mr r3, r31 li r4, 0 bl -0x160D0C rlwinm. r0,r3,0,24,31 beq- .loc_0x4E8 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x6 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x598 .loc_0x4E8: mr r3, r31 li r4, 0 bl 0x1164 rlwinm. r0,r3,0,24,31 beq- .loc_0x520 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x5 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x598 .loc_0x520: lwz r5, 0xC0(r31) fmr f1, f31 mr r3, r31 li r4, 0 lfs f2, 0x3D4(r5) li r5, 0 li r6, 0 bl -0x162398 cmplwi r3, 0 beq- .loc_0x578 stw r3, 0x230(r31) mr r3, r30 lfs f0, -0x30D0(r2) mr r4, r31 li r5, 0x4 li r6, 0 stfs f0, 0x2EC(r31) lwz r12, 0x0(r30) lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x598 .loc_0x578: mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x1 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl .loc_0x598: psq_l f31,0x108(r1),0,0 lfd f31, 0x100(r1) psq_l f30,0xF8(r1),0,0 lfd f30, 0xF0(r1) psq_l f29,0xE8(r1),0,0 lfd f29, 0xE0(r1) psq_l f28,0xD8(r1),0,0 lfd f28, 0xD0(r1) psq_l f27,0xC8(r1),0,0 lfd f27, 0xC0(r1) psq_l f26,0xB8(r1),0,0 lfd f26, 0xB0(r1) psq_l f25,0xA8(r1),0,0 lfd f25, 0xA0(r1) psq_l f24,0x98(r1),0,0 lfd f24, 0x90(r1) lwz r31, 0x8C(r1) lwz r30, 0x88(r1) lwz r0, 0x114(r1) lwz r29, 0x84(r1) mtlr r0 addi r1, r1, 0x110 blr */ } /* * --INFO-- * Address: 802754A0 * Size: 00003C */ void Tank::StateChaseTurn::cleanup(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 stw r0, 0x14(r1) stw r31, 0xC(r1) mr r31, r4 mr r3, r31 bl -0x173B3C lfs f1, -0x30B0(r2) mr r3, r31 bl -0x16E134 lwz r0, 0x14(r1) lwz r31, 0xC(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 802754DC * Size: 000084 */ void Tank::StateAttack::init(Game::EnemyBase*, Game::StateArg*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 li r5, 0 lfs f0, -0x30D0(r2) stw r0, 0x14(r1) stw r31, 0xC(r1) mr r31, r4 mr r3, r31 stb r5, 0x304(r4) stfs f0, 0x2E4(r4) stfs f0, 0x2EC(r4) lwz r0, 0x1E0(r4) rlwinm r0,r0,0,26,24 stw r0, 0x1E0(r4) stw r5, 0x230(r4) stfs f0, 0x1D4(r4) stfs f0, 0x1D8(r4) stfs f0, 0x1DC(r4) bl -0x173B58 mr r3, r31 li r4, 0x3 li r5, 0 bl -0x170530 mr r3, r31 lwz r12, 0x0(r31) lwz r12, 0x320(r12) mtctr r12 bctrl lwz r0, 0x14(r1) lwz r31, 0xC(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 80275560 * Size: 000004 */ void Tank::Obj::createChargeSE() { } /* * --INFO-- * Address: 80275564 * Size: 0001E0 */ void Tank::StateAttack::exec(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x20(r1) mflr r0 stw r0, 0x24(r1) stfd f31, 0x10(r1) psq_st f31,0x18(r1),0,0 stw r31, 0xC(r1) stw r30, 0x8(r1) mr r31, r4 mr r30, r3 mr r3, r31 bl 0x165C lfs f2, 0x200(r31) fmr f31, f1 lfs f0, -0x30D0(r2) fcmpo cr0, f2, f0 cror 2, 0, 0x2 bne- .loc_0x68 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x1C0 .loc_0x68: lbz r0, 0x304(r31) cmplwi r0, 0 beq- .loc_0x94 mr r3, r31 li r4, 0x1 bl 0xF20 mr r3, r31 lwz r12, 0x0(r31) lwz r12, 0x324(r12) mtctr r12 bctrl .loc_0x94: lwz r3, 0x188(r31) lbz r0, 0x24(r3) cmplwi r0, 0 beq- .loc_0x1C0 lwz r0, 0x1C(r3) cmplwi r0, 0x2 bne- .loc_0xD0 li r0, 0x1 mr r3, r31 stb r0, 0x304(r31) lwz r12, 0x0(r31) lwz r12, 0x304(r12) mtctr r12 bctrl b .loc_0x1C0 .loc_0xD0: cmplwi r0, 0x3E8 bne- .loc_0x1C0 lfs f1, 0x200(r31) lfs f0, -0x30D0(r2) fcmpo cr0, f1, f0 cror 2, 0, 0x2 bne- .loc_0x110 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x1C0 .loc_0x110: mr r3, r31 li r4, 0 bl -0x161024 rlwinm. r0,r3,0,24,31 beq- .loc_0x148 mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x6 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x1C0 .loc_0x148: lwz r5, 0xC0(r31) fmr f1, f31 mr r3, r31 li r4, 0 lfs f2, 0x3D4(r5) li r5, 0 li r6, 0 bl -0x162678 cmplwi r3, 0 beq- .loc_0x1A0 stw r3, 0x230(r31) mr r3, r30 lfs f0, -0x30D0(r2) mr r4, r31 li r5, 0x4 li r6, 0 stfs f0, 0x2EC(r31) lwz r12, 0x0(r30) lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x1C0 .loc_0x1A0: mr r3, r30 mr r4, r31 lwz r12, 0x0(r30) li r5, 0x1 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl .loc_0x1C0: psq_l f31,0x18(r1),0,0 lwz r0, 0x24(r1) lfd f31, 0x10(r1) lwz r31, 0xC(r1) lwz r30, 0x8(r1) mtlr r0 addi r1, r1, 0x20 blr */ } /* * --INFO-- * Address: 80275744 * Size: 000004 */ void Tank::Obj::startEffect() { } /* * --INFO-- * Address: 80275748 * Size: 000004 */ void Tank::Obj::createDisChargeSE() { } /* * --INFO-- * Address: 8027574C * Size: 000058 */ void Tank::StateAttack::cleanup(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 stw r0, 0x14(r1) li r0, 0 stw r31, 0xC(r1) mr r31, r4 mr r3, r31 lwz r4, 0x1E0(r4) ori r4, r4, 0x40 stw r4, 0x1E0(r31) stb r0, 0x304(r31) lwz r12, 0x0(r31) lwz r12, 0x308(r12) mtctr r12 bctrl mr r3, r31 bl -0x173E10 lwz r0, 0x14(r1) lwz r31, 0xC(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 802757A4 * Size: 000004 */ void Tank::Obj::startYodare() { } /* * --INFO-- * Address: 802757A8 * Size: 000058 */ void Tank::StateFlick::init(Game::EnemyBase*, Game::StateArg*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 lfs f0, -0x30D0(r2) stw r0, 0x14(r1) li r0, 0 stw r31, 0xC(r1) mr r31, r4 mr r3, r31 stw r0, 0x230(r4) stfs f0, 0x1D4(r4) stfs f0, 0x1D8(r4) stfs f0, 0x1DC(r4) bl -0x173E0C mr r3, r31 li r4, 0x2 li r5, 0 bl -0x1707E4 lwz r0, 0x14(r1) lwz r31, 0xC(r1) mtlr r0 addi r1, r1, 0x10 blr */ } /* * --INFO-- * Address: 80275800 * Size: 000180 */ void Tank::StateFlick::exec(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x20(r1) mflr r0 lfs f0, -0x30D0(r2) stw r0, 0x24(r1) stw r31, 0x1C(r1) stw r30, 0x18(r1) mr r30, r4 stw r29, 0x14(r1) mr r29, r3 lfs f1, 0x200(r4) fcmpo cr0, f1, f0 cror 2, 0, 0x2 bne- .loc_0x50 lwz r12, 0x0(r3) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x164 .loc_0x50: lwz r3, 0x188(r30) lbz r0, 0x24(r3) cmplwi r0, 0 beq- .loc_0x164 lwz r0, 0x1C(r3) cmplwi r0, 0x2 bne- .loc_0xFC lwz r5, 0xC0(r30) mr r3, r30 lfs f4, -0x308C(r2) li r4, 0 lfs f1, 0x514(r5) lfs f2, 0x4C4(r5) lfs f3, 0x4EC(r5) bl -0x1620F8 mr r3, r30 lwz r31, 0xC0(r30) lwz r12, 0x0(r30) lwz r12, 0x64(r12) mtctr r12 bctrl fmr f4, f1 lfs f1, 0x514(r31) lfs f2, 0x4C4(r31) mr r3, r30 lfs f3, 0x4EC(r31) li r4, 0 bl -0x1623E8 mr r3, r30 lwz r31, 0xC0(r30) lwz r12, 0x0(r30) lwz r12, 0x64(r12) mtctr r12 bctrl fmr f4, f1 lfs f1, 0x53C(r31) lfs f2, 0x4C4(r31) mr r3, r30 lfs f3, 0x4EC(r31) li r4, 0 bl -0x1627D4 lfs f0, -0x30D0(r2) stfs f0, 0x20C(r30) .loc_0xFC: lwz r3, 0x188(r30) lwz r0, 0x1C(r3) cmplwi r0, 0x3E8 bne- .loc_0x164 lfs f1, 0x200(r30) lfs f0, -0x30D0(r2) fcmpo cr0, f1, f0 cror 2, 0, 0x2 bne- .loc_0x144 mr r3, r29 mr r4, r30 lwz r12, 0x0(r29) li r5, 0 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl b .loc_0x164 .loc_0x144: mr r3, r29 mr r4, r30 lwz r12, 0x0(r29) li r5, 0x5 li r6, 0 lwz r12, 0x1C(r12) mtctr r12 bctrl .loc_0x164: lwz r0, 0x24(r1) lwz r31, 0x1C(r1) lwz r30, 0x18(r1) lwz r29, 0x14(r1) mtlr r0 addi r1, r1, 0x20 blr */ } /* * --INFO-- * Address: 80275980 * Size: 000024 */ void Tank::StateFlick::cleanup(Game::EnemyBase*) { /* .loc_0x0: stwu r1, -0x10(r1) mflr r0 mr r3, r4 stw r0, 0x14(r1) bl -0x174014 lwz r0, 0x14(r1) mtlr r0 addi r1, r1, 0x10 blr */ } } // namespace Game
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/cpp/protocl/cpp/object/gmap/MsgDelPoint.h
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#ifndef MSG_DEL_POINT_H #define MSG_DEL_POINT_H #include "../../Buffer.h" namespace msg { //删除顶点 class MsgDelPoint : public msg::Buffer { public: //传递数据 int64 m_pointId;//要删除的边id //回应数据 public: MsgDelPoint(); virtual ~MsgDelPoint(); bool Build( bool isResult = false ); bool Parse(); }; } #endif //MSG_DEL_POINT_H
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/EiQueen/EiQueen/main.cpp
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SouthStreet/AlgTrain
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#include <cstdio> #include <algorithm> const int maxn = 1010; int P[maxn];//第i列皇后的行号 bool ht[maxn] = {false};//第x行放了没 int cnt = 0; int n = 8; void gP(int index){ if(index == n + 1){ cnt ++; return; } for(int x = 1; x <= n; x ++){ //x是还没放 准备放一发 if(ht[x] == false){ bool flag = true;//能不能放呢 for(int pre = 1; pre < index; pre ++){ if(abs(index - pre) == abs(x - P[pre])){ //index,pre都是列号 x,P[pre]都是行号 //GG 这个x放不了了 flag = false; break; } }//检查完成 if(flag){ P[index] = x; ht[x] = true; gP(index + 1); ht[x] = false; } } } } int main(){ gP(1); printf("%d", cnt); return 0; }
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/renderdoc/driver/d3d12/d3d12_command_list_wrap.cpp
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/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016-2017 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "d3d12_command_list.h" #include "d3d12_command_queue.h" ID3D12GraphicsCommandList *WrappedID3D12GraphicsCommandList::GetList(ResourceId id) { return GetResourceManager()->GetLiveAs<WrappedID3D12GraphicsCommandList>(id)->GetReal(); } ID3D12GraphicsCommandList *WrappedID3D12GraphicsCommandList::GetCrackedList(ResourceId id) { return Unwrap(m_Cmd->m_BakedCmdListInfo[id].crackedLists.back()); } bool WrappedID3D12GraphicsCommandList::Serialise_Close() { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); ResourceId bakedCmdId; if(m_State >= WRITING) { D3D12ResourceRecord *record = GetResourceManager()->GetResourceRecord(CommandList); RDCASSERT(record->bakedCommands); if(record->bakedCommands) bakedCmdId = record->bakedCommands->GetResourceID(); } SERIALISE_ELEMENT(ResourceId, bakeId, bakedCmdId); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); #if ENABLED(VERBOSE_PARTIAL_REPLAY) RDCDEBUG("Ending partial command list for %llu baked to %llu", CommandList, bakeId); #endif list->Close(); // erase the non-baked reference to this command list so that we don't have // duplicates when it comes time to clean up. See below in in Reset() m_Cmd->m_RerecordCmds.erase(CommandList); if(m_Cmd->m_Partial[D3D12CommandData::Primary].partialParent == CommandList) m_Cmd->m_Partial[D3D12CommandData::Primary].partialParent = ResourceId(); } m_Cmd->m_BakedCmdListInfo[CommandList].curEventID = 0; } else if(m_State == READING) { ID3D12GraphicsCommandList *list = GetList(CommandList); GetResourceManager()->RemoveReplacement(CommandList); list->Close(); if(!m_Cmd->m_BakedCmdListInfo[CommandList].crackedLists.empty()) { GetCrackedList(CommandList)->Close(); } if(!m_Cmd->m_BakedCmdListInfo[CommandList].curEvents.empty()) { FetchDrawcall draw; draw.name = "API Calls"; draw.flags |= eDraw_SetMarker | eDraw_APICalls; m_Cmd->AddDrawcall(draw, true); m_Cmd->m_BakedCmdListInfo[CommandList].curEventID++; } { if(m_Cmd->GetDrawcallStack().size() > 1) m_Cmd->GetDrawcallStack().pop_back(); } m_Cmd->m_BakedCmdListInfo[bakeId].BakeFrom(CommandList, m_Cmd->m_BakedCmdListInfo[CommandList]); } return true; } HRESULT WrappedID3D12GraphicsCommandList::Close() { if(m_State >= WRITING) { { SCOPED_SERIALISE_CONTEXT(CLOSE_LIST); Serialise_Close(); m_ListRecord->AddChunk(scope.Get()); } m_ListRecord->Bake(); } return m_pReal->Close(); } bool WrappedID3D12GraphicsCommandList::Serialise_Reset(ID3D12CommandAllocator *pAllocator, ID3D12PipelineState *pInitialState) { // parameters to create the list with if needed SERIALISE_ELEMENT(IID, riid, m_Init.riid); SERIALISE_ELEMENT(UINT, nodeMask, m_Init.nodeMask); SERIALISE_ELEMENT(D3D12_COMMAND_LIST_TYPE, type, m_Init.type); SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, Allocator, GetResID(pAllocator)); SERIALISE_ELEMENT(ResourceId, State, GetResID(pInitialState)); ResourceId bakedCmdId; if(m_State >= WRITING) { D3D12ResourceRecord *record = GetResourceManager()->GetResourceRecord(CommandList); RDCASSERT(record->bakedCommands); if(record->bakedCommands) bakedCmdId = record->bakedCommands->GetResourceID(); } SERIALISE_ELEMENT(ResourceId, bakeId, bakedCmdId); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { const uint32_t length = m_Cmd->m_BakedCmdListInfo[bakeId].eventCount; bool partial = false; int partialType = D3D12CommandData::ePartialNum; // check for partial execution of this command list for(int p = 0; p < D3D12CommandData::ePartialNum; p++) { const vector<uint32_t> &baseEvents = m_Cmd->m_Partial[p].cmdListExecs[bakeId]; for(auto it = baseEvents.begin(); it != baseEvents.end(); ++it) { if(*it <= m_Cmd->m_LastEventID && m_Cmd->m_LastEventID < (*it + length)) { #if ENABLED(VERBOSE_PARTIAL_REPLAY) RDCDEBUG("Reset - partial detected %u < %u < %u, %llu -> %llu", *it, m_Cmd->m_LastEventID, *it + length, CommandList, bakeId); #endif m_Cmd->m_Partial[p].partialParent = CommandList; m_Cmd->m_Partial[p].baseEvent = *it; partial = true; partialType = p; } } } if(partial || (m_Cmd->m_DrawcallCallback && m_Cmd->m_DrawcallCallback->RecordAllCmds())) { pAllocator = GetResourceManager()->GetLiveAs<ID3D12CommandAllocator>(Allocator); pInitialState = State == ResourceId() ? NULL : GetResourceManager()->GetLiveAs<ID3D12PipelineState>(State); ID3D12GraphicsCommandList *list = NULL; HRESULT hr = m_pDevice->CreateCommandList(nodeMask, type, pAllocator, pInitialState, riid, (void **)&list); if(FAILED(hr)) RDCERR("Failed on resource serialise-creation, hr: 0x%08x", hr); if(partial) { m_Cmd->m_Partial[partialType].resultPartialCmdList = list; } else { // we store under both baked and non baked ID. // The baked ID is the 'real' entry, the non baked is simply so it // can be found in the subsequent serialised commands that ref the // non-baked ID. The baked ID is referenced by the submit itself. // // In Close() we erase the non-baked reference, and since // we know you can only be recording a command list once at a time // (even if it's baked to several command listsin the frame) // there's no issue with clashes here. m_Cmd->m_RerecordCmds[bakeId] = list; m_Cmd->m_RerecordCmds[CommandList] = list; } m_Cmd->m_RenderState.pipe = GetResID(pInitialState); } m_Cmd->m_BakedCmdListInfo[CommandList].curEventID = 0; m_Cmd->m_BakedCmdListInfo[CommandList].executeEvents = m_Cmd->m_BakedCmdListInfo[bakeId].executeEvents; } else if(m_State == READING) { pAllocator = GetResourceManager()->GetLiveAs<ID3D12CommandAllocator>(Allocator); pInitialState = State == ResourceId() ? NULL : GetResourceManager()->GetLiveAs<ID3D12PipelineState>(State); if(!GetResourceManager()->HasLiveResource(bakeId)) { ID3D12GraphicsCommandList *list = NULL; m_pDevice->CreateCommandList(nodeMask, type, pAllocator, pInitialState, riid, (void **)&list); GetResourceManager()->AddLiveResource(bakeId, list); // whenever a command-building chunk asks for the command list, it // will get our baked version. GetResourceManager()->ReplaceResource(CommandList, bakeId); } else { GetList(CommandList)->Reset(Unwrap(pAllocator), Unwrap(pInitialState)); } { D3D12DrawcallTreeNode *draw = new D3D12DrawcallTreeNode; m_Cmd->m_BakedCmdListInfo[CommandList].draw = draw; { if(m_Cmd->m_CrackedAllocators[Allocator] == NULL) { HRESULT hr = m_pDevice->CreateCommandAllocator(type, __uuidof(ID3D12CommandAllocator), (void **)&m_Cmd->m_CrackedAllocators[Allocator]); RDCASSERTEQUAL(hr, S_OK); } ID3D12GraphicsCommandList *list = NULL; m_pDevice->CreateCommandList(nodeMask, type, m_Cmd->m_CrackedAllocators[Allocator], pInitialState, riid, (void **)&list); RDCASSERT(m_Cmd->m_BakedCmdListInfo[CommandList].crackedLists.empty()); m_Cmd->m_BakedCmdListInfo[CommandList].crackedLists.push_back(list); } m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].type = type; m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].nodeMask = nodeMask; m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].allocator = Allocator; // On list execute we increment all child events/drawcalls by // m_RootEventID and insert them into the tree. m_Cmd->m_BakedCmdListInfo[CommandList].curEventID = 0; m_Cmd->m_BakedCmdListInfo[CommandList].eventCount = 0; m_Cmd->m_BakedCmdListInfo[CommandList].drawCount = 0; m_Cmd->m_BakedCmdListInfo[CommandList].drawStack.push_back(draw); // reset state D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; state.m_ResourceManager = GetResourceManager(); state.pipe = GetResID(pInitialState); } } return true; } HRESULT WrappedID3D12GraphicsCommandList::Reset(ID3D12CommandAllocator *pAllocator, ID3D12PipelineState *pInitialState) { if(m_State >= WRITING) { bool firstTime = false; // reset for new recording m_ListRecord->DeleteChunks(); m_ListRecord->ContainsExecuteIndirect = false; // free parents m_ListRecord->FreeParents(GetResourceManager()); // free any baked commands. If we don't have any, this is the creation reset // so we return before actually doing the 'real' reset. if(m_ListRecord->bakedCommands) m_ListRecord->bakedCommands->Delete(GetResourceManager()); else firstTime = true; m_ListRecord->bakedCommands = GetResourceManager()->AddResourceRecord(ResourceIDGen::GetNewUniqueID()); m_ListRecord->bakedCommands->type = Resource_GraphicsCommandList; m_ListRecord->bakedCommands->SpecialResource = true; m_ListRecord->bakedCommands->cmdInfo = new CmdListRecordingInfo(); { SCOPED_SERIALISE_CONTEXT(RESET_LIST); Serialise_Reset(pAllocator, pInitialState); m_ListRecord->AddChunk(scope.Get()); } // add allocator and initial state (if there is one) as frame refs. We can't add // them as parents of the list record because it won't get directly referenced // (just the baked commands), and we can't parent them onto the baked commands // because that would pull them into the capture section. m_ListRecord->MarkResourceFrameReferenced(GetResID(pAllocator), eFrameRef_Read); if(pInitialState) m_ListRecord->MarkResourceFrameReferenced(GetResID(pInitialState), eFrameRef_Read); if(firstTime) return S_OK; } return m_pReal->Reset(Unwrap(pAllocator), Unwrap(pInitialState)); } void WrappedID3D12GraphicsCommandList::ClearState(ID3D12PipelineState *pPipelineState) { m_pReal->ClearState(Unwrap(pPipelineState)); } bool WrappedID3D12GraphicsCommandList::Serialise_ResourceBarrier(UINT NumBarriers, const D3D12_RESOURCE_BARRIER *pBarriers) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, num, NumBarriers); SERIALISE_ELEMENT_ARR(D3D12_RESOURCE_BARRIER, barriers, pBarriers, num); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; vector<D3D12_RESOURCE_BARRIER> filtered; if(m_State <= EXECUTING) { filtered.reserve(num); // non-transition barriers allow NULLs, but for transition barriers filter out any that // reference the NULL resource - this means the resource wasn't used elsewhere so was discarded // from the capture for(UINT i = 0; i < num; i++) if(barriers[i].Type != D3D12_RESOURCE_BARRIER_TYPE_TRANSITION || barriers[i].Transition.pResource) filtered.push_back(barriers[i]); } if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); if(!filtered.empty()) Unwrap(list)->ResourceBarrier((UINT)filtered.size(), &filtered[0]); ResourceId cmd = GetResID(list); // need to re-wrap the barriers for(UINT i = 0; i < num; i++) { D3D12_RESOURCE_BARRIER b = barriers[i]; switch(b.Type) { case D3D12_RESOURCE_BARRIER_TYPE_TRANSITION: { b.Transition.pResource = (ID3D12Resource *)GetResourceManager()->GetWrapper(b.Transition.pResource); break; } case D3D12_RESOURCE_BARRIER_TYPE_ALIASING: { b.Aliasing.pResourceBefore = (ID3D12Resource *)GetResourceManager()->GetWrapper(b.Aliasing.pResourceBefore); b.Aliasing.pResourceAfter = (ID3D12Resource *)GetResourceManager()->GetWrapper(b.Aliasing.pResourceAfter); break; } case D3D12_RESOURCE_BARRIER_TYPE_UAV: { b.UAV.pResource = (ID3D12Resource *)GetResourceManager()->GetWrapper(b.UAV.pResource); break; } } m_Cmd->m_BakedCmdListInfo[cmd].barriers.push_back(b); } } } else if(m_State == READING) { ID3D12GraphicsCommandList *list = GetList(CommandList); if(!filtered.empty()) { list->ResourceBarrier((UINT)filtered.size(), &filtered[0]); GetCrackedList(CommandList)->ResourceBarrier((UINT)filtered.size(), &filtered[0]); } ResourceId cmd = GetResID(GetResourceManager()->GetWrapper(list)); // need to re-wrap the barriers for(UINT i = 0; i < num; i++) { D3D12_RESOURCE_BARRIER b = barriers[i]; switch(b.Type) { case D3D12_RESOURCE_BARRIER_TYPE_TRANSITION: { b.Transition.pResource = (ID3D12Resource *)GetResourceManager()->GetWrapper(b.Transition.pResource); break; } case D3D12_RESOURCE_BARRIER_TYPE_ALIASING: { b.Aliasing.pResourceBefore = (ID3D12Resource *)GetResourceManager()->GetWrapper(b.Aliasing.pResourceBefore); b.Aliasing.pResourceAfter = (ID3D12Resource *)GetResourceManager()->GetWrapper(b.Aliasing.pResourceAfter); break; } case D3D12_RESOURCE_BARRIER_TYPE_UAV: { b.UAV.pResource = (ID3D12Resource *)GetResourceManager()->GetWrapper(b.UAV.pResource); break; } } m_Cmd->m_BakedCmdListInfo[cmd].barriers.push_back(b); } } SAFE_DELETE_ARRAY(barriers); return true; } void WrappedID3D12GraphicsCommandList::ResourceBarrier(UINT NumBarriers, const D3D12_RESOURCE_BARRIER *pBarriers) { D3D12_RESOURCE_BARRIER *barriers = m_pDevice->GetTempArray<D3D12_RESOURCE_BARRIER>(NumBarriers); for(UINT i = 0; i < NumBarriers; i++) { barriers[i] = pBarriers[i]; if(barriers[i].Type == D3D12_RESOURCE_BARRIER_TYPE_TRANSITION) { barriers[i].Transition.pResource = Unwrap(barriers[i].Transition.pResource); } else if(barriers[i].Type == D3D12_RESOURCE_BARRIER_TYPE_ALIASING) { barriers[i].Aliasing.pResourceBefore = Unwrap(barriers[i].Aliasing.pResourceBefore); barriers[i].Aliasing.pResourceAfter = Unwrap(barriers[i].Aliasing.pResourceAfter); } else if(barriers[i].Type == D3D12_RESOURCE_BARRIER_TYPE_UAV) { barriers[i].UAV.pResource = Unwrap(barriers[i].UAV.pResource); } } m_pReal->ResourceBarrier(NumBarriers, barriers); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(RESOURCE_BARRIER); Serialise_ResourceBarrier(NumBarriers, pBarriers); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->cmdInfo->barriers.insert(m_ListRecord->cmdInfo->barriers.end(), pBarriers, pBarriers + NumBarriers); } } #pragma region State Setting bool WrappedID3D12GraphicsCommandList::Serialise_IASetPrimitiveTopology( D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(D3D12_PRIMITIVE_TOPOLOGY, topo, PrimitiveTopology); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList))->IASetPrimitiveTopology(topo); m_Cmd->m_RenderState.topo = topo; } } else if(m_State == READING) { m_Cmd->m_BakedCmdListInfo[CommandList].state.topo = topo; GetList(CommandList)->IASetPrimitiveTopology(topo); GetCrackedList(CommandList)->IASetPrimitiveTopology(topo); } return true; } void WrappedID3D12GraphicsCommandList::IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) { m_pReal->IASetPrimitiveTopology(PrimitiveTopology); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_TOPOLOGY); Serialise_IASetPrimitiveTopology(PrimitiveTopology); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_RSSetViewports(UINT NumViewports, const D3D12_VIEWPORT *pViewports) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, num, NumViewports); SERIALISE_ELEMENT_ARR(D3D12_VIEWPORT, views, pViewports, num); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList))->RSSetViewports(num, views); if(m_Cmd->m_RenderState.views.size() < num) m_Cmd->m_RenderState.views.resize(num); for(UINT i = 0; i < num; i++) m_Cmd->m_RenderState.views[i] = views[i]; } } else if(m_State == READING) { GetList(CommandList)->RSSetViewports(num, views); GetCrackedList(CommandList)->RSSetViewports(num, views); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.views.size() < num) state.views.resize(num); for(UINT i = 0; i < num; i++) state.views[i] = views[i]; } SAFE_DELETE_ARRAY(views); return true; } void WrappedID3D12GraphicsCommandList::RSSetViewports(UINT NumViewports, const D3D12_VIEWPORT *pViewports) { m_pReal->RSSetViewports(NumViewports, pViewports); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_VIEWPORTS); Serialise_RSSetViewports(NumViewports, pViewports); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_RSSetScissorRects(UINT NumRects, const D3D12_RECT *pRects) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, num, NumRects); SERIALISE_ELEMENT_ARR(D3D12_RECT, rects, pRects, num); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList))->RSSetScissorRects(num, rects); if(m_Cmd->m_RenderState.scissors.size() < num) m_Cmd->m_RenderState.scissors.resize(num); for(UINT i = 0; i < num; i++) m_Cmd->m_RenderState.scissors[i] = rects[i]; } } else if(m_State == READING) { GetList(CommandList)->RSSetScissorRects(num, rects); GetCrackedList(CommandList)->RSSetScissorRects(num, rects); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.scissors.size() < num) state.scissors.resize(num); for(UINT i = 0; i < num; i++) state.scissors[i] = rects[i]; } SAFE_DELETE_ARRAY(rects); return true; } void WrappedID3D12GraphicsCommandList::RSSetScissorRects(UINT NumRects, const D3D12_RECT *pRects) { m_pReal->RSSetScissorRects(NumRects, pRects); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_SCISSORS); Serialise_RSSetScissorRects(NumRects, pRects); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_OMSetBlendFactor(const FLOAT BlendFactor[4]) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); float factor[4] = {1.0f, 1.0f, 1.0f, 1.0f}; if(m_State >= WRITING && BlendFactor) memcpy(factor, BlendFactor, sizeof(float) * 4); m_pSerialiser->SerialisePODArray<4>("BlendFactor", factor); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList))->OMSetBlendFactor(factor); memcpy(m_Cmd->m_RenderState.blendFactor, factor, sizeof(factor)); } } else if(m_State == READING) { GetList(CommandList)->OMSetBlendFactor(factor); GetCrackedList(CommandList)->OMSetBlendFactor(factor); memcpy(m_Cmd->m_BakedCmdListInfo[CommandList].state.blendFactor, factor, sizeof(factor)); } return true; } void WrappedID3D12GraphicsCommandList::OMSetBlendFactor(const FLOAT BlendFactor[4]) { m_pReal->OMSetBlendFactor(BlendFactor); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_BLENDFACTOR); Serialise_OMSetBlendFactor(BlendFactor); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_OMSetStencilRef(UINT StencilRef) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, ref, StencilRef); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList))->OMSetStencilRef(ref); m_Cmd->m_RenderState.stencilRef = ref; } } else if(m_State == READING) { GetList(CommandList)->OMSetStencilRef(ref); GetCrackedList(CommandList)->OMSetStencilRef(ref); m_Cmd->m_BakedCmdListInfo[CommandList].state.stencilRef = ref; } return true; } void WrappedID3D12GraphicsCommandList::OMSetStencilRef(UINT StencilRef) { m_pReal->OMSetStencilRef(StencilRef); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_STENCIL); Serialise_OMSetStencilRef(StencilRef); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetDescriptorHeaps( UINT NumDescriptorHeaps, ID3D12DescriptorHeap *const *ppDescriptorHeaps) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); std::vector<ResourceId> DescriptorHeaps; if(m_State >= WRITING) { DescriptorHeaps.resize(NumDescriptorHeaps); for(UINT i = 0; i < NumDescriptorHeaps; i++) DescriptorHeaps[i] = GetResID(ppDescriptorHeaps[i]); } m_pSerialiser->Serialise("DescriptorHeaps", DescriptorHeaps); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { std::vector<ID3D12DescriptorHeap *> heaps; heaps.resize(DescriptorHeaps.size()); for(size_t i = 0; i < heaps.size(); i++) heaps[i] = Unwrap(GetResourceManager()->GetLiveAs<ID3D12DescriptorHeap>(DescriptorHeaps[i])); Unwrap(m_Cmd->RerecordCmdList(CommandList))->SetDescriptorHeaps((UINT)heaps.size(), &heaps[0]); m_Cmd->m_RenderState.heaps.resize(heaps.size()); for(size_t i = 0; i < heaps.size(); i++) m_Cmd->m_RenderState.heaps[i] = GetResourceManager()->GetLiveID(DescriptorHeaps[i]); } } else if(m_State == READING) { std::vector<ID3D12DescriptorHeap *> heaps; heaps.resize(DescriptorHeaps.size()); for(size_t i = 0; i < heaps.size(); i++) heaps[i] = Unwrap(GetResourceManager()->GetLiveAs<ID3D12DescriptorHeap>(DescriptorHeaps[i])); GetList(CommandList)->SetDescriptorHeaps((UINT)heaps.size(), &heaps[0]); GetCrackedList(CommandList)->SetDescriptorHeaps((UINT)heaps.size(), &heaps[0]); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; state.heaps.resize(heaps.size()); for(size_t i = 0; i < heaps.size(); i++) state.heaps[i] = GetResourceManager()->GetLiveID(DescriptorHeaps[i]); } return true; } void WrappedID3D12GraphicsCommandList::SetDescriptorHeaps(UINT NumDescriptorHeaps, ID3D12DescriptorHeap *const *ppDescriptorHeaps) { ID3D12DescriptorHeap **heaps = m_pDevice->GetTempArray<ID3D12DescriptorHeap *>(NumDescriptorHeaps); for(UINT i = 0; i < NumDescriptorHeaps; i++) heaps[i] = Unwrap(ppDescriptorHeaps[i]); m_pReal->SetDescriptorHeaps(NumDescriptorHeaps, heaps); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_DESC_HEAPS); Serialise_SetDescriptorHeaps(NumDescriptorHeaps, ppDescriptorHeaps); m_ListRecord->AddChunk(scope.Get()); for(UINT i = 0; i < NumDescriptorHeaps; i++) m_ListRecord->MarkResourceFrameReferenced(GetResID(ppDescriptorHeaps[i]), eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *pView) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(bool, HasView, pView != NULL); SERIALISE_ELEMENT_OPT(D3D12_INDEX_BUFFER_VIEW, view, *pView, HasView); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); if(HasView) { Unwrap(list)->IASetIndexBuffer(&view); WrappedID3D12Resource::GetResIDFromAddr( view.BufferLocation, m_Cmd->m_RenderState.ibuffer.buf, m_Cmd->m_RenderState.ibuffer.offs); m_Cmd->m_RenderState.ibuffer.bytewidth = (view.Format == DXGI_FORMAT_R32_UINT ? 4 : 2); m_Cmd->m_RenderState.ibuffer.size = view.SizeInBytes; } else { Unwrap(list)->IASetIndexBuffer(NULL); m_Cmd->m_RenderState.ibuffer.buf = ResourceId(); m_Cmd->m_RenderState.ibuffer.offs = 0; m_Cmd->m_RenderState.ibuffer.bytewidth = 2; } } } else if(m_State == READING) { ID3D12GraphicsCommandList *list = GetList(CommandList); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(HasView) { list->IASetIndexBuffer(&view); GetCrackedList(CommandList)->IASetIndexBuffer(&view); WrappedID3D12Resource::GetResIDFromAddr(view.BufferLocation, state.ibuffer.buf, state.ibuffer.offs); state.ibuffer.bytewidth = (view.Format == DXGI_FORMAT_R32_UINT ? 4 : 2); state.ibuffer.size = view.SizeInBytes; } else { list->IASetIndexBuffer(NULL); GetCrackedList(CommandList)->IASetIndexBuffer(NULL); state.ibuffer.buf = ResourceId(); state.ibuffer.offs = 0; state.ibuffer.bytewidth = 2; } } return true; } void WrappedID3D12GraphicsCommandList::IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *pView) { m_pReal->IASetIndexBuffer(pView); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_IBUFFER); Serialise_IASetIndexBuffer(pView); m_ListRecord->AddChunk(scope.Get()); if(pView) m_ListRecord->MarkResourceFrameReferenced( WrappedID3D12Resource::GetResIDFromAddr(pView->BufferLocation), eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_IASetVertexBuffers( UINT StartSlot, UINT NumViews, const D3D12_VERTEX_BUFFER_VIEW *pViews) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, start, StartSlot); SERIALISE_ELEMENT(UINT, num, NumViews); SERIALISE_ELEMENT_ARR(D3D12_VERTEX_BUFFER_VIEW, views, pViews, num); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList))->IASetVertexBuffers(start, num, views); if(m_Cmd->m_RenderState.vbuffers.size() < start + num) m_Cmd->m_RenderState.vbuffers.resize(start + num); for(UINT i = 0; i < num; i++) { WrappedID3D12Resource::GetResIDFromAddr(views[i].BufferLocation, m_Cmd->m_RenderState.vbuffers[start + i].buf, m_Cmd->m_RenderState.vbuffers[start + i].offs); m_Cmd->m_RenderState.vbuffers[start + i].stride = views[i].StrideInBytes; m_Cmd->m_RenderState.vbuffers[start + i].size = views[i].SizeInBytes; } } } else if(m_State == READING) { GetList(CommandList)->IASetVertexBuffers(start, num, views); GetCrackedList(CommandList)->IASetVertexBuffers(start, num, views); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.vbuffers.size() < start + num) state.vbuffers.resize(start + num); for(UINT i = 0; i < num; i++) { WrappedID3D12Resource::GetResIDFromAddr( views[i].BufferLocation, state.vbuffers[start + i].buf, state.vbuffers[start + i].offs); state.vbuffers[start + i].stride = views[i].StrideInBytes; state.vbuffers[start + i].size = views[i].SizeInBytes; } } SAFE_DELETE_ARRAY(views); return true; } void WrappedID3D12GraphicsCommandList::IASetVertexBuffers(UINT StartSlot, UINT NumViews, const D3D12_VERTEX_BUFFER_VIEW *pViews) { m_pReal->IASetVertexBuffers(StartSlot, NumViews, pViews); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_VBUFFERS); Serialise_IASetVertexBuffers(StartSlot, NumViews, pViews); m_ListRecord->AddChunk(scope.Get()); for(UINT i = 0; i < NumViews; i++) m_ListRecord->MarkResourceFrameReferenced( WrappedID3D12Resource::GetResIDFromAddr(pViews[i].BufferLocation), eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_SOSetTargets( UINT StartSlot, UINT NumViews, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, start, StartSlot); SERIALISE_ELEMENT(UINT, num, NumViews); SERIALISE_ELEMENT_ARR(D3D12_STREAM_OUTPUT_BUFFER_VIEW, views, pViews, num); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList))->SOSetTargets(start, num, views); if(m_Cmd->m_RenderState.streamouts.size() < start + num) m_Cmd->m_RenderState.streamouts.resize(start + num); for(UINT i = 0; i < num; i++) { D3D12RenderState::StreamOut &so = m_Cmd->m_RenderState.streamouts[start + i]; WrappedID3D12Resource::GetResIDFromAddr(views[i].BufferLocation, so.buf, so.offs); WrappedID3D12Resource::GetResIDFromAddr(views[i].BufferFilledSizeLocation, so.countbuf, so.countoffs); so.size = views[i].SizeInBytes; } } } else if(m_State == READING) { GetList(CommandList)->SOSetTargets(start, num, views); GetCrackedList(CommandList)->SOSetTargets(start, num, views); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.streamouts.size() < start + num) state.streamouts.resize(start + num); for(UINT i = 0; i < num; i++) { D3D12RenderState::StreamOut &so = state.streamouts[start + i]; WrappedID3D12Resource::GetResIDFromAddr(views[i].BufferLocation, so.buf, so.offs); WrappedID3D12Resource::GetResIDFromAddr(views[i].BufferFilledSizeLocation, so.countbuf, so.countoffs); so.size = views[i].SizeInBytes; } } SAFE_DELETE_ARRAY(views); return true; } void WrappedID3D12GraphicsCommandList::SOSetTargets(UINT StartSlot, UINT NumViews, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) { m_pReal->SOSetTargets(StartSlot, NumViews, pViews); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_SOTARGETS); Serialise_SOSetTargets(StartSlot, NumViews, pViews); m_ListRecord->AddChunk(scope.Get()); for(UINT i = 0; i < NumViews; i++) m_ListRecord->MarkResourceFrameReferenced( WrappedID3D12Resource::GetResIDFromAddr(pViews[i].BufferLocation), eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetPipelineState(ID3D12PipelineState *pPipelineState) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, pipe, GetResID(pPipelineState)); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { pPipelineState = GetResourceManager()->GetLiveAs<ID3D12PipelineState>(pipe); Unwrap(m_Cmd->RerecordCmdList(CommandList))->SetPipelineState(Unwrap(pPipelineState)); m_Cmd->m_RenderState.pipe = GetResID(pPipelineState); } } else if(m_State == READING) { pPipelineState = GetResourceManager()->GetLiveAs<ID3D12PipelineState>(pipe); GetList(CommandList)->SetPipelineState(Unwrap(pPipelineState)); GetCrackedList(CommandList)->SetPipelineState(Unwrap(pPipelineState)); m_Cmd->m_BakedCmdListInfo[CommandList].state.pipe = GetResID(pPipelineState); } return true; } void WrappedID3D12GraphicsCommandList::SetPipelineState(ID3D12PipelineState *pPipelineState) { m_pReal->SetPipelineState(Unwrap(pPipelineState)); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_PIPE); Serialise_SetPipelineState(pPipelineState); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pPipelineState), eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_OMSetRenderTargets( UINT NumRenderTargetDescriptors, const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, BOOL RTsSingleHandleToDescriptorRange, const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, num, NumRenderTargetDescriptors); SERIALISE_ELEMENT(bool, singlehandle, RTsSingleHandleToDescriptorRange != FALSE); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; UINT numHandles = singlehandle ? RDCMIN(1U, num) : num; std::vector<PortableHandle> rts; if(m_State >= WRITING) { rts.resize(numHandles); // indexing pRenderTargetDescriptors with [i] is fine since if single handle is true, // i will only ever be 0 (so we do equivalent of *pRenderTargetDescriptors) for(UINT i = 0; i < numHandles; i++) rts[i] = ToPortableHandle(pRenderTargetDescriptors[i]); } m_pSerialiser->Serialise("pRenderTargetDescriptors", rts); SERIALISE_ELEMENT(PortableHandle, dsv, pDepthStencilDescriptor ? ToPortableHandle(*pDepthStencilDescriptor) : PortableHandle(0)); if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { D3D12_CPU_DESCRIPTOR_HANDLE dsvHandle = CPUHandleFromPortableHandle(GetResourceManager(), dsv); D3D12_CPU_DESCRIPTOR_HANDLE *rtHandles = new D3D12_CPU_DESCRIPTOR_HANDLE[numHandles]; for(UINT i = 0; i < numHandles; i++) rtHandles[i] = CPUHandleFromPortableHandle(GetResourceManager(), rts[i]); Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->OMSetRenderTargets(num, rtHandles, singlehandle ? TRUE : FALSE, dsv.heap != ResourceId() ? &dsvHandle : NULL); m_Cmd->m_RenderState.rts.resize(numHandles); for(UINT i = 0; i < numHandles; i++) m_Cmd->m_RenderState.rts[i] = rts[i]; m_Cmd->m_RenderState.rtSingle = singlehandle; m_Cmd->m_RenderState.dsv = dsv; SAFE_DELETE_ARRAY(rtHandles); } } else if(m_State == READING) { D3D12_CPU_DESCRIPTOR_HANDLE dsvHandle = CPUHandleFromPortableHandle(GetResourceManager(), dsv); D3D12_CPU_DESCRIPTOR_HANDLE *rtHandles = new D3D12_CPU_DESCRIPTOR_HANDLE[numHandles]; for(UINT i = 0; i < numHandles; i++) rtHandles[i] = CPUHandleFromPortableHandle(GetResourceManager(), rts[i]); GetList(CommandList) ->OMSetRenderTargets(num, rtHandles, singlehandle ? TRUE : FALSE, dsv.heap != ResourceId() ? &dsvHandle : NULL); GetCrackedList(CommandList) ->OMSetRenderTargets(num, rtHandles, singlehandle ? TRUE : FALSE, dsv.heap != ResourceId() ? &dsvHandle : NULL); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; state.rts.resize(numHandles); for(UINT i = 0; i < numHandles; i++) state.rts[i] = rts[i]; state.rtSingle = singlehandle; state.dsv = dsv; SAFE_DELETE_ARRAY(rtHandles); } return true; } void WrappedID3D12GraphicsCommandList::OMSetRenderTargets( UINT NumRenderTargetDescriptors, const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, BOOL RTsSingleHandleToDescriptorRange, const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) { UINT num = NumRenderTargetDescriptors; UINT numHandles = RTsSingleHandleToDescriptorRange ? RDCMIN(1U, num) : num; D3D12_CPU_DESCRIPTOR_HANDLE *unwrapped = m_pDevice->GetTempArray<D3D12_CPU_DESCRIPTOR_HANDLE>(numHandles); for(UINT i = 0; i < numHandles; i++) unwrapped[i] = Unwrap(pRenderTargetDescriptors[i]); D3D12_CPU_DESCRIPTOR_HANDLE dsv = pDepthStencilDescriptor ? Unwrap(*pDepthStencilDescriptor) : D3D12_CPU_DESCRIPTOR_HANDLE(); m_pReal->OMSetRenderTargets(num, unwrapped, RTsSingleHandleToDescriptorRange, pDepthStencilDescriptor ? &dsv : NULL); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_RTVS); Serialise_OMSetRenderTargets(num, pRenderTargetDescriptors, RTsSingleHandleToDescriptorRange, pDepthStencilDescriptor); m_ListRecord->AddChunk(scope.Get()); for(UINT i = 0; i < numHandles; i++) { D3D12Descriptor *desc = GetWrapped(pRenderTargetDescriptors[i]); m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read); m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write); } if(pDepthStencilDescriptor) { D3D12Descriptor *desc = GetWrapped(*pDepthStencilDescriptor); m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read); m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write); } } } #pragma endregion State Setting #pragma region Compute Root Signatures bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRootSignature( ID3D12RootSignature *pRootSignature) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, sig, GetResID(pRootSignature)); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { pRootSignature = GetResourceManager()->GetLiveAs<ID3D12RootSignature>(sig); Unwrap(m_Cmd->RerecordCmdList(CommandList))->SetComputeRootSignature(Unwrap(pRootSignature)); // From the docs // (https://msdn.microsoft.com/en-us/library/windows/desktop/dn903950(v=vs.85).aspx) // "If a root signature is changed on a command list, all previous root signature bindings // become stale and all newly expected bindings must be set before Draw/Dispatch; otherwise, // the behavior is undefined. If the root signature is redundantly set to the same one // currently set, existing root signature bindings do not become stale." if(m_Cmd->m_RenderState.compute.rootsig != GetResID(pRootSignature)) m_Cmd->m_RenderState.compute.sigelems.clear(); m_Cmd->m_RenderState.compute.rootsig = GetResID(pRootSignature); } } else if(m_State == READING) { pRootSignature = GetResourceManager()->GetLiveAs<ID3D12RootSignature>(sig); GetList(CommandList)->SetComputeRootSignature(Unwrap(pRootSignature)); GetCrackedList(CommandList)->SetComputeRootSignature(Unwrap(pRootSignature)); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.compute.rootsig != GetResID(pRootSignature)) state.compute.sigelems.clear(); state.compute.rootsig = GetResID(pRootSignature); } return true; } void WrappedID3D12GraphicsCommandList::SetComputeRootSignature(ID3D12RootSignature *pRootSignature) { m_pReal->SetComputeRootSignature(Unwrap(pRootSignature)); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_COMP_ROOT_SIG); Serialise_SetComputeRootSignature(pRootSignature); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pRootSignature), eFrameRef_Read); // store this so we can look up how many descriptors a given slot references, etc m_CurCompRootSig = GetWrapped(pRootSignature); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRootDescriptorTable( UINT RootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(PortableHandle, Descriptor, ToPortableHandle(BaseDescriptor)); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->SetComputeRootDescriptorTable( idx, GPUHandleFromPortableHandle(GetResourceManager(), Descriptor)); WrappedID3D12DescriptorHeap *heap = GetResourceManager()->GetLiveAs<WrappedID3D12DescriptorHeap>(Descriptor.heap); if(m_Cmd->m_RenderState.compute.sigelems.size() < idx + 1) m_Cmd->m_RenderState.compute.sigelems.resize(idx + 1); m_Cmd->m_RenderState.compute.sigelems[idx] = D3D12RenderState::SignatureElement(eRootTable, GetResID(heap), (UINT64)Descriptor.index); } } else if(m_State == READING) { GetList(CommandList) ->SetComputeRootDescriptorTable( idx, GPUHandleFromPortableHandle(GetResourceManager(), Descriptor)); GetCrackedList(CommandList) ->SetComputeRootDescriptorTable( idx, GPUHandleFromPortableHandle(GetResourceManager(), Descriptor)); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.compute.sigelems.size() < idx + 1) state.compute.sigelems.resize(idx + 1); WrappedID3D12DescriptorHeap *heap = GetResourceManager()->GetLiveAs<WrappedID3D12DescriptorHeap>(Descriptor.heap); state.compute.sigelems[idx] = D3D12RenderState::SignatureElement(eRootTable, GetResID(heap), (UINT64)Descriptor.index); } return true; } void WrappedID3D12GraphicsCommandList::SetComputeRootDescriptorTable( UINT RootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) { m_pReal->SetComputeRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor)); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_COMP_ROOT_TABLE); Serialise_SetComputeRootDescriptorTable(RootParameterIndex, BaseDescriptor); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(GetWrapped(BaseDescriptor)->nonsamp.heap), eFrameRef_Read); vector<D3D12_DESCRIPTOR_RANGE1> &ranges = GetWrapped(m_CurCompRootSig)->sig.params[RootParameterIndex].ranges; D3D12Descriptor *base = GetWrapped(BaseDescriptor); UINT prevTableOffset = 0; for(size_t i = 0; i < ranges.size(); i++) { D3D12Descriptor *rangeStart = base; UINT offset = ranges[i].OffsetInDescriptorsFromTableStart; if(ranges[i].OffsetInDescriptorsFromTableStart == D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) offset = prevTableOffset; rangeStart += offset; UINT num = ranges[i].NumDescriptors; if(num == UINT_MAX) { // find out how many descriptors are left after rangeStart num = base->samp.heap->GetNumDescriptors() - offset; } std::vector<D3D12Descriptor *> &descs = m_ListRecord->cmdInfo->boundDescs; for(UINT d = 0; d < num; d++) descs.push_back(rangeStart + d); prevTableOffset = offset + num; } } } bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRoot32BitConstant( UINT RootParameterIndex, UINT SrcData, UINT DestOffsetIn32BitValues) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(UINT, val, SrcData); SERIALISE_ELEMENT(UINT, offs, DestOffsetIn32BitValues); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList))->SetComputeRoot32BitConstant(idx, val, offs); if(m_Cmd->m_RenderState.compute.sigelems.size() < idx + 1) m_Cmd->m_RenderState.compute.sigelems.resize(idx + 1); m_Cmd->m_RenderState.compute.sigelems[idx].SetConstant(offs, val); } } else if(m_State == READING) { GetList(CommandList)->SetComputeRoot32BitConstant(idx, val, offs); GetCrackedList(CommandList)->SetComputeRoot32BitConstant(idx, val, offs); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.compute.sigelems.size() < idx + 1) state.compute.sigelems.resize(idx + 1); state.compute.sigelems[idx].SetConstant(offs, val); } return true; } void WrappedID3D12GraphicsCommandList::SetComputeRoot32BitConstant(UINT RootParameterIndex, UINT SrcData, UINT DestOffsetIn32BitValues) { m_pReal->SetComputeRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_COMP_ROOT_CONST); Serialise_SetComputeRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRoot32BitConstants( UINT RootParameterIndex, UINT Num32BitValuesToSet, const void *pSrcData, UINT DestOffsetIn32BitValues) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(UINT, num, Num32BitValuesToSet); SERIALISE_ELEMENT(UINT, offs, DestOffsetIn32BitValues); SERIALISE_ELEMENT_ARR(UINT, data, (UINT *)pSrcData, num); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList))->SetComputeRoot32BitConstants(idx, num, data, offs); if(m_Cmd->m_RenderState.compute.sigelems.size() < idx + 1) m_Cmd->m_RenderState.compute.sigelems.resize(idx + 1); m_Cmd->m_RenderState.compute.sigelems[idx].SetConstants(num, data, offs); } } else if(m_State == READING) { GetList(CommandList)->SetComputeRoot32BitConstants(idx, num, data, offs); GetCrackedList(CommandList)->SetComputeRoot32BitConstants(idx, num, data, offs); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.compute.sigelems.size() < idx + 1) state.compute.sigelems.resize(idx + 1); state.compute.sigelems[idx].SetConstants(num, data, offs); } SAFE_DELETE_ARRAY(data); return true; } void WrappedID3D12GraphicsCommandList::SetComputeRoot32BitConstants(UINT RootParameterIndex, UINT Num32BitValuesToSet, const void *pSrcData, UINT DestOffsetIn32BitValues) { m_pReal->SetComputeRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet, pSrcData, DestOffsetIn32BitValues); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_COMP_ROOT_CONSTS); Serialise_SetComputeRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet, pSrcData, DestOffsetIn32BitValues); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRootConstantBufferView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { ResourceId id; UINT64 offs = 0; if(m_State >= WRITING) WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(ResourceId, buffer, id); SERIALISE_ELEMENT(UINT64, byteOffset, offs); if(m_State < WRITING) { m_Cmd->m_LastCmdListID = CommandList; if(ValidateRootGPUVA(buffer)) return true; } if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->SetComputeRootConstantBufferView(idx, pRes->GetGPUVirtualAddress() + byteOffset); if(m_Cmd->m_RenderState.compute.sigelems.size() < idx + 1) m_Cmd->m_RenderState.compute.sigelems.resize(idx + 1); m_Cmd->m_RenderState.compute.sigelems[idx] = D3D12RenderState::SignatureElement(eRootCBV, GetResID(pRes), byteOffset); } } else if(m_State == READING) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); GetList(CommandList)->SetComputeRootConstantBufferView(idx, pRes->GetGPUVirtualAddress() + byteOffset); GetCrackedList(CommandList) ->SetComputeRootConstantBufferView(idx, pRes->GetGPUVirtualAddress() + byteOffset); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.compute.sigelems.size() < idx + 1) state.compute.sigelems.resize(idx + 1); state.compute.sigelems[idx] = D3D12RenderState::SignatureElement(eRootCBV, GetResID(pRes), byteOffset); } return true; } void WrappedID3D12GraphicsCommandList::SetComputeRootConstantBufferView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { m_pReal->SetComputeRootConstantBufferView(RootParameterIndex, BufferLocation); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_COMP_ROOT_CBV); Serialise_SetComputeRootConstantBufferView(RootParameterIndex, BufferLocation); ResourceId id; UINT64 offs = 0; WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRootShaderResourceView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { ResourceId id; UINT64 offs = 0; if(m_State >= WRITING) WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(ResourceId, buffer, id); SERIALISE_ELEMENT(UINT64, byteOffset, offs); if(m_State < WRITING) { m_Cmd->m_LastCmdListID = CommandList; if(ValidateRootGPUVA(buffer)) return true; } if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->SetComputeRootShaderResourceView(idx, pRes->GetGPUVirtualAddress() + byteOffset); if(m_Cmd->m_RenderState.compute.sigelems.size() < idx + 1) m_Cmd->m_RenderState.compute.sigelems.resize(idx + 1); m_Cmd->m_RenderState.compute.sigelems[idx] = D3D12RenderState::SignatureElement(eRootSRV, GetResID(pRes), byteOffset); } } else if(m_State == READING) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); GetList(CommandList)->SetComputeRootShaderResourceView(idx, pRes->GetGPUVirtualAddress() + byteOffset); GetCrackedList(CommandList) ->SetComputeRootShaderResourceView(idx, pRes->GetGPUVirtualAddress() + byteOffset); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.compute.sigelems.size() < idx + 1) state.compute.sigelems.resize(idx + 1); state.compute.sigelems[idx] = D3D12RenderState::SignatureElement(eRootSRV, GetResID(pRes), byteOffset); } return true; } void WrappedID3D12GraphicsCommandList::SetComputeRootShaderResourceView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { m_pReal->SetComputeRootShaderResourceView(RootParameterIndex, BufferLocation); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_COMP_ROOT_SRV); Serialise_SetComputeRootShaderResourceView(RootParameterIndex, BufferLocation); ResourceId id; UINT64 offs = 0; WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRootUnorderedAccessView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { ResourceId id; UINT64 offs = 0; if(m_State >= WRITING) WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(ResourceId, buffer, id); SERIALISE_ELEMENT(UINT64, byteOffset, offs); if(m_State < WRITING) { m_Cmd->m_LastCmdListID = CommandList; if(ValidateRootGPUVA(buffer)) return true; } if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->SetComputeRootUnorderedAccessView(idx, pRes->GetGPUVirtualAddress() + byteOffset); if(m_Cmd->m_RenderState.compute.sigelems.size() < idx + 1) m_Cmd->m_RenderState.compute.sigelems.resize(idx + 1); m_Cmd->m_RenderState.compute.sigelems[idx] = D3D12RenderState::SignatureElement(eRootUAV, GetResID(pRes), byteOffset); } } else if(m_State == READING) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); GetList(CommandList) ->SetComputeRootUnorderedAccessView(idx, pRes->GetGPUVirtualAddress() + byteOffset); GetCrackedList(CommandList) ->SetComputeRootUnorderedAccessView(idx, pRes->GetGPUVirtualAddress() + byteOffset); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.compute.sigelems.size() < idx + 1) state.compute.sigelems.resize(idx + 1); state.compute.sigelems[idx] = D3D12RenderState::SignatureElement(eRootUAV, GetResID(pRes), byteOffset); } return true; } void WrappedID3D12GraphicsCommandList::SetComputeRootUnorderedAccessView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { m_pReal->SetComputeRootUnorderedAccessView(RootParameterIndex, BufferLocation); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_COMP_ROOT_UAV); Serialise_SetComputeRootUnorderedAccessView(RootParameterIndex, BufferLocation); ResourceId id; UINT64 offs = 0; WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read); } } #pragma endregion Compute Root Signatures #pragma region Graphics Root Signatures bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootSignature( ID3D12RootSignature *pRootSignature) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, sig, GetResID(pRootSignature)); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { pRootSignature = GetResourceManager()->GetLiveAs<ID3D12RootSignature>(sig); Unwrap(m_Cmd->RerecordCmdList(CommandList))->SetGraphicsRootSignature(Unwrap(pRootSignature)); // From the docs // (https://msdn.microsoft.com/en-us/library/windows/desktop/dn903950(v=vs.85).aspx) // "If a root signature is changed on a command list, all previous root signature bindings // become stale and all newly expected bindings must be set before Draw/Dispatch; otherwise, // the behavior is undefined. If the root signature is redundantly set to the same one // currently set, existing root signature bindings do not become stale." if(m_Cmd->m_RenderState.graphics.rootsig != GetResID(pRootSignature)) m_Cmd->m_RenderState.graphics.sigelems.clear(); m_Cmd->m_RenderState.graphics.rootsig = GetResID(pRootSignature); } } else if(m_State == READING) { pRootSignature = GetResourceManager()->GetLiveAs<ID3D12RootSignature>(sig); GetList(CommandList)->SetGraphicsRootSignature(Unwrap(pRootSignature)); GetCrackedList(CommandList)->SetGraphicsRootSignature(Unwrap(pRootSignature)); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.graphics.rootsig != GetResID(pRootSignature)) state.graphics.sigelems.clear(); state.graphics.rootsig = GetResID(pRootSignature); } return true; } void WrappedID3D12GraphicsCommandList::SetGraphicsRootSignature(ID3D12RootSignature *pRootSignature) { m_pReal->SetGraphicsRootSignature(Unwrap(pRootSignature)); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_GFX_ROOT_SIG); Serialise_SetGraphicsRootSignature(pRootSignature); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pRootSignature), eFrameRef_Read); // store this so we can look up how many descriptors a given slot references, etc m_CurGfxRootSig = GetWrapped(pRootSignature); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootDescriptorTable( UINT RootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(PortableHandle, Descriptor, ToPortableHandle(BaseDescriptor)); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->SetGraphicsRootDescriptorTable( idx, GPUHandleFromPortableHandle(GetResourceManager(), Descriptor)); WrappedID3D12DescriptorHeap *heap = GetResourceManager()->GetLiveAs<WrappedID3D12DescriptorHeap>(Descriptor.heap); if(m_Cmd->m_RenderState.graphics.sigelems.size() < idx + 1) m_Cmd->m_RenderState.graphics.sigelems.resize(idx + 1); m_Cmd->m_RenderState.graphics.sigelems[idx] = D3D12RenderState::SignatureElement(eRootTable, GetResID(heap), (UINT64)Descriptor.index); } } else if(m_State == READING) { GetList(CommandList) ->SetGraphicsRootDescriptorTable( idx, GPUHandleFromPortableHandle(GetResourceManager(), Descriptor)); GetCrackedList(CommandList) ->SetGraphicsRootDescriptorTable( idx, GPUHandleFromPortableHandle(GetResourceManager(), Descriptor)); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.graphics.sigelems.size() < idx + 1) state.graphics.sigelems.resize(idx + 1); WrappedID3D12DescriptorHeap *heap = GetResourceManager()->GetLiveAs<WrappedID3D12DescriptorHeap>(Descriptor.heap); state.graphics.sigelems[idx] = D3D12RenderState::SignatureElement(eRootTable, GetResID(heap), (UINT64)Descriptor.index); } return true; } void WrappedID3D12GraphicsCommandList::SetGraphicsRootDescriptorTable( UINT RootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) { m_pReal->SetGraphicsRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor)); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_GFX_ROOT_TABLE); Serialise_SetGraphicsRootDescriptorTable(RootParameterIndex, BaseDescriptor); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(GetWrapped(BaseDescriptor)->nonsamp.heap), eFrameRef_Read); vector<D3D12_DESCRIPTOR_RANGE1> &ranges = GetWrapped(m_CurGfxRootSig)->sig.params[RootParameterIndex].ranges; D3D12Descriptor *base = GetWrapped(BaseDescriptor); UINT prevTableOffset = 0; for(size_t i = 0; i < ranges.size(); i++) { D3D12Descriptor *rangeStart = base; UINT offset = ranges[i].OffsetInDescriptorsFromTableStart; if(ranges[i].OffsetInDescriptorsFromTableStart == D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) offset = prevTableOffset; rangeStart += offset; UINT num = ranges[i].NumDescriptors; if(num == UINT_MAX) { // find out how many descriptors are left after rangeStart num = base->samp.heap->GetNumDescriptors() - offset; } std::vector<D3D12Descriptor *> &descs = m_ListRecord->cmdInfo->boundDescs; for(UINT d = 0; d < num; d++) descs.push_back(rangeStart + d); prevTableOffset = offset + num; } } } bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRoot32BitConstant( UINT RootParameterIndex, UINT SrcData, UINT DestOffsetIn32BitValues) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(UINT, val, SrcData); SERIALISE_ELEMENT(UINT, offs, DestOffsetIn32BitValues); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList))->SetGraphicsRoot32BitConstant(idx, val, offs); if(m_Cmd->m_RenderState.graphics.sigelems.size() < idx + 1) m_Cmd->m_RenderState.graphics.sigelems.resize(idx + 1); m_Cmd->m_RenderState.graphics.sigelems[idx].SetConstant(offs, val); } } else if(m_State == READING) { GetList(CommandList)->SetGraphicsRoot32BitConstant(idx, val, offs); GetCrackedList(CommandList)->SetGraphicsRoot32BitConstant(idx, val, offs); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.graphics.sigelems.size() < idx + 1) state.graphics.sigelems.resize(idx + 1); state.graphics.sigelems[idx].SetConstant(offs, val); } return true; } void WrappedID3D12GraphicsCommandList::SetGraphicsRoot32BitConstant(UINT RootParameterIndex, UINT SrcData, UINT DestOffsetIn32BitValues) { m_pReal->SetGraphicsRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_GFX_ROOT_CONST); Serialise_SetGraphicsRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRoot32BitConstants( UINT RootParameterIndex, UINT Num32BitValuesToSet, const void *pSrcData, UINT DestOffsetIn32BitValues) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(UINT, num, Num32BitValuesToSet); SERIALISE_ELEMENT(UINT, offs, DestOffsetIn32BitValues); SERIALISE_ELEMENT_ARR(UINT, data, (UINT *)pSrcData, num); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList))->SetGraphicsRoot32BitConstants(idx, num, data, offs); if(m_Cmd->m_RenderState.graphics.sigelems.size() < idx + 1) m_Cmd->m_RenderState.graphics.sigelems.resize(idx + 1); m_Cmd->m_RenderState.graphics.sigelems[idx].SetConstants(num, data, offs); } } else if(m_State == READING) { GetList(CommandList)->SetGraphicsRoot32BitConstants(idx, num, data, offs); GetCrackedList(CommandList)->SetGraphicsRoot32BitConstants(idx, num, data, offs); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.graphics.sigelems.size() < idx + 1) state.graphics.sigelems.resize(idx + 1); state.graphics.sigelems[idx].SetConstants(num, data, offs); } SAFE_DELETE_ARRAY(data); return true; } void WrappedID3D12GraphicsCommandList::SetGraphicsRoot32BitConstants(UINT RootParameterIndex, UINT Num32BitValuesToSet, const void *pSrcData, UINT DestOffsetIn32BitValues) { m_pReal->SetGraphicsRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet, pSrcData, DestOffsetIn32BitValues); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_GFX_ROOT_CONSTS); Serialise_SetGraphicsRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet, pSrcData, DestOffsetIn32BitValues); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootConstantBufferView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { ResourceId id; UINT64 offs = 0; if(m_State >= WRITING) WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(ResourceId, buffer, id); SERIALISE_ELEMENT(UINT64, byteOffset, offs); if(m_State < WRITING) { m_Cmd->m_LastCmdListID = CommandList; if(ValidateRootGPUVA(buffer)) return true; } if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->SetGraphicsRootConstantBufferView(idx, pRes->GetGPUVirtualAddress() + byteOffset); if(m_Cmd->m_RenderState.graphics.sigelems.size() < idx + 1) m_Cmd->m_RenderState.graphics.sigelems.resize(idx + 1); m_Cmd->m_RenderState.graphics.sigelems[idx] = D3D12RenderState::SignatureElement(eRootCBV, GetResID(pRes), byteOffset); } } else if(m_State == READING) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); GetList(CommandList) ->SetGraphicsRootConstantBufferView(idx, pRes->GetGPUVirtualAddress() + byteOffset); GetCrackedList(CommandList) ->SetGraphicsRootConstantBufferView(idx, pRes->GetGPUVirtualAddress() + byteOffset); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.graphics.sigelems.size() < idx + 1) state.graphics.sigelems.resize(idx + 1); state.graphics.sigelems[idx] = D3D12RenderState::SignatureElement(eRootCBV, GetResID(pRes), byteOffset); } return true; } void WrappedID3D12GraphicsCommandList::SetGraphicsRootConstantBufferView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { m_pReal->SetGraphicsRootConstantBufferView(RootParameterIndex, BufferLocation); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_GFX_ROOT_CBV); Serialise_SetGraphicsRootConstantBufferView(RootParameterIndex, BufferLocation); ResourceId id; UINT64 offs = 0; WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootShaderResourceView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { ResourceId id; UINT64 offs = 0; if(m_State >= WRITING) WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(ResourceId, buffer, id); SERIALISE_ELEMENT(UINT64, byteOffset, offs); if(m_State < WRITING) { m_Cmd->m_LastCmdListID = CommandList; if(ValidateRootGPUVA(buffer)) return true; } if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->SetGraphicsRootShaderResourceView(idx, pRes->GetGPUVirtualAddress() + byteOffset); if(m_Cmd->m_RenderState.graphics.sigelems.size() < idx + 1) m_Cmd->m_RenderState.graphics.sigelems.resize(idx + 1); m_Cmd->m_RenderState.graphics.sigelems[idx] = D3D12RenderState::SignatureElement(eRootSRV, GetResID(pRes), byteOffset); } } else if(m_State == READING) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); GetList(CommandList) ->SetGraphicsRootShaderResourceView(idx, pRes->GetGPUVirtualAddress() + byteOffset); GetCrackedList(CommandList) ->SetGraphicsRootShaderResourceView(idx, pRes->GetGPUVirtualAddress() + byteOffset); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.graphics.sigelems.size() < idx + 1) state.graphics.sigelems.resize(idx + 1); state.graphics.sigelems[idx] = D3D12RenderState::SignatureElement(eRootSRV, GetResID(pRes), byteOffset); } return true; } void WrappedID3D12GraphicsCommandList::SetGraphicsRootShaderResourceView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { m_pReal->SetGraphicsRootShaderResourceView(RootParameterIndex, BufferLocation); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_GFX_ROOT_SRV); Serialise_SetGraphicsRootShaderResourceView(RootParameterIndex, BufferLocation); ResourceId id; UINT64 offs = 0; WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootUnorderedAccessView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { ResourceId id; UINT64 offs = 0; if(m_State >= WRITING) WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idx, RootParameterIndex); SERIALISE_ELEMENT(ResourceId, buffer, id); SERIALISE_ELEMENT(UINT64, byteOffset, offs); if(m_State < WRITING) { m_Cmd->m_LastCmdListID = CommandList; if(ValidateRootGPUVA(buffer)) return true; } if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->SetGraphicsRootUnorderedAccessView(idx, pRes->GetGPUVirtualAddress() + byteOffset); if(m_Cmd->m_RenderState.graphics.sigelems.size() < idx + 1) m_Cmd->m_RenderState.graphics.sigelems.resize(idx + 1); m_Cmd->m_RenderState.graphics.sigelems[idx] = D3D12RenderState::SignatureElement(eRootUAV, GetResID(pRes), byteOffset); } } else if(m_State == READING) { WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer); GetList(CommandList) ->SetGraphicsRootUnorderedAccessView(idx, pRes->GetGPUVirtualAddress() + byteOffset); GetCrackedList(CommandList) ->SetGraphicsRootUnorderedAccessView(idx, pRes->GetGPUVirtualAddress() + byteOffset); D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[CommandList].state; if(state.graphics.sigelems.size() < idx + 1) state.graphics.sigelems.resize(idx + 1); state.graphics.sigelems[idx] = D3D12RenderState::SignatureElement(eRootUAV, GetResID(pRes), byteOffset); } return true; } void WrappedID3D12GraphicsCommandList::SetGraphicsRootUnorderedAccessView( UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) { m_pReal->SetGraphicsRootUnorderedAccessView(RootParameterIndex, BufferLocation); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_GFX_ROOT_UAV); Serialise_SetGraphicsRootUnorderedAccessView(RootParameterIndex, BufferLocation); ResourceId id; UINT64 offs = 0; WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read); } } #pragma endregion Graphics Root Signatures #pragma region Queries / Events bool WrappedID3D12GraphicsCommandList::Serialise_BeginQuery(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, UINT Index) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, heap, GetResID(pQueryHeap)); SERIALISE_ELEMENT(D3D12_QUERY_TYPE, type, Type); SERIALISE_ELEMENT(UINT, idx, Index); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { pQueryHeap = GetResourceManager()->GetLiveAs<ID3D12QueryHeap>(heap); // Unwrap(m_Cmd->RerecordCmdList(CommandList))->BeginQuery(Unwrap(pQueryHeap), type, idx); } } else if(m_State == READING) { pQueryHeap = GetResourceManager()->GetLiveAs<ID3D12QueryHeap>(heap); // GetList(CommandList)->BeginQuery(Unwrap(pQueryHeap), type, idx); // GetCrackedList(CommandList)->BeginQuery(Unwrap(pQueryHeap), type, idx); } return true; } void WrappedID3D12GraphicsCommandList::BeginQuery(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, UINT Index) { m_pReal->BeginQuery(Unwrap(pQueryHeap), Type, Index); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(BEGIN_QUERY); Serialise_BeginQuery(pQueryHeap, Type, Index); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pQueryHeap), eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_EndQuery(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, UINT Index) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, heap, GetResID(pQueryHeap)); SERIALISE_ELEMENT(D3D12_QUERY_TYPE, type, Type); SERIALISE_ELEMENT(UINT, idx, Index); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { pQueryHeap = GetResourceManager()->GetLiveAs<ID3D12QueryHeap>(heap); // Unwrap(m_Cmd->RerecordCmdList(CommandList))->EndQuery(Unwrap(pQueryHeap), type, idx); } } else if(m_State == READING) { pQueryHeap = GetResourceManager()->GetLiveAs<ID3D12QueryHeap>(heap); // GetList(CommandList)->EndQuery(Unwrap(pQueryHeap), type, idx); // GetCrackedList(CommandList)->EndQuery(Unwrap(pQueryHeap), type, idx); } return true; } void WrappedID3D12GraphicsCommandList::EndQuery(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, UINT Index) { m_pReal->EndQuery(Unwrap(pQueryHeap), Type, Index); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(END_QUERY); Serialise_EndQuery(pQueryHeap, Type, Index); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pQueryHeap), eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_ResolveQueryData( ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, UINT StartIndex, UINT NumQueries, ID3D12Resource *pDestinationBuffer, UINT64 AlignedDestinationBufferOffset) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, heap, GetResID(pQueryHeap)); SERIALISE_ELEMENT(D3D12_QUERY_TYPE, type, Type); SERIALISE_ELEMENT(UINT, start, StartIndex); SERIALISE_ELEMENT(UINT, num, NumQueries); SERIALISE_ELEMENT(ResourceId, buf, GetResID(pDestinationBuffer)); SERIALISE_ELEMENT(UINT64, offs, AlignedDestinationBufferOffset); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { pQueryHeap = GetResourceManager()->GetLiveAs<ID3D12QueryHeap>(heap); pDestinationBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(buf); /* Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->ResolveQueryData(Unwrap(pQueryHeap), type, start, num, Unwrap(pDestinationBuffer), offs);*/ } } else if(m_State == READING) { pQueryHeap = GetResourceManager()->GetLiveAs<ID3D12QueryHeap>(heap); pDestinationBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(buf); // GetList(CommandList)->ResolveQueryData(Unwrap(pQueryHeap), type, start, num, // Unwrap(pDestinationBuffer), offs); // GetCrackedList(CommandList)->ResolveQueryData(Unwrap(pQueryHeap), type, start, num, // Unwrap(pDestinationBuffer), offs); } return true; } void WrappedID3D12GraphicsCommandList::ResolveQueryData(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, UINT StartIndex, UINT NumQueries, ID3D12Resource *pDestinationBuffer, UINT64 AlignedDestinationBufferOffset) { m_pReal->ResolveQueryData(Unwrap(pQueryHeap), Type, StartIndex, NumQueries, Unwrap(pDestinationBuffer), AlignedDestinationBufferOffset); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(RESOLVE_QUERY); Serialise_ResolveQueryData(pQueryHeap, Type, StartIndex, NumQueries, pDestinationBuffer, AlignedDestinationBufferOffset); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pQueryHeap), eFrameRef_Read); m_ListRecord->MarkResourceFrameReferenced(GetResID(pDestinationBuffer), eFrameRef_Write); } } bool WrappedID3D12GraphicsCommandList::Serialise_SetPredication(ID3D12Resource *pBuffer, UINT64 AlignedBufferOffset, D3D12_PREDICATION_OP Operation) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, buffer, GetResID(pBuffer)); SERIALISE_ELEMENT(UINT64, offs, AlignedBufferOffset); SERIALISE_ELEMENT(D3D12_PREDICATION_OP, op, Operation); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; // don't replay predication at all return true; } void WrappedID3D12GraphicsCommandList::SetPredication(ID3D12Resource *pBuffer, UINT64 AlignedBufferOffset, D3D12_PREDICATION_OP Operation) { m_pReal->SetPredication(Unwrap(pBuffer), AlignedBufferOffset, Operation); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_PREDICATION); Serialise_SetPredication(pBuffer, AlignedBufferOffset, Operation); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pBuffer), eFrameRef_Read); } } // from PIXEventsCommon.h of winpixeventruntime enum PIXEventType { ePIXEvent_EndEvent = 0x000, ePIXEvent_BeginEvent_VarArgs = 0x001, ePIXEvent_BeginEvent_NoArgs = 0x002, ePIXEvent_SetMarker_VarArgs = 0x007, ePIXEvent_SetMarker_NoArgs = 0x008, ePIXEvent_EndEvent_OnContext = 0x010, ePIXEvent_BeginEvent_OnContext_VarArgs = 0x011, ePIXEvent_BeginEvent_OnContext_NoArgs = 0x012, ePIXEvent_SetMarker_OnContext_VarArgs = 0x017, ePIXEvent_SetMarker_OnContext_NoArgs = 0x018, }; static const UINT PIX_EVENT_UNICODE_VERSION = 0; static const UINT PIX_EVENT_ANSI_VERSION = 1; static const UINT PIX_EVENT_PIX3BLOB_VERSION = 2; inline void PIX3DecodeEventInfo(const UINT64 BlobData, UINT64 &Timestamp, PIXEventType &EventType) { static const UINT64 PIXEventsBlockEndMarker = 0x00000000000FFF80; static const UINT64 PIXEventsTypeReadMask = 0x00000000000FFC00; static const UINT64 PIXEventsTypeWriteMask = 0x00000000000003FF; static const UINT64 PIXEventsTypeBitShift = 10; static const UINT64 PIXEventsTimestampReadMask = 0xFFFFFFFFFFF00000; static const UINT64 PIXEventsTimestampWriteMask = 0x00000FFFFFFFFFFF; static const UINT64 PIXEventsTimestampBitShift = 20; Timestamp = (BlobData >> PIXEventsTimestampBitShift) & PIXEventsTimestampWriteMask; EventType = PIXEventType((BlobData >> PIXEventsTypeBitShift) & PIXEventsTypeWriteMask); } inline void PIX3DecodeStringInfo(const UINT64 BlobData, UINT64 &Alignment, UINT64 &CopyChunkSize, bool &IsANSI, bool &IsShortcut) { static const UINT64 PIXEventsStringAlignmentWriteMask = 0x000000000000000F; static const UINT64 PIXEventsStringAlignmentReadMask = 0xF000000000000000; static const UINT64 PIXEventsStringAlignmentBitShift = 60; static const UINT64 PIXEventsStringCopyChunkSizeWriteMask = 0x000000000000001F; static const UINT64 PIXEventsStringCopyChunkSizeReadMask = 0x0F80000000000000; static const UINT64 PIXEventsStringCopyChunkSizeBitShift = 55; static const UINT64 PIXEventsStringIsANSIWriteMask = 0x0000000000000001; static const UINT64 PIXEventsStringIsANSIReadMask = 0x0040000000000000; static const UINT64 PIXEventsStringIsANSIBitShift = 54; static const UINT64 PIXEventsStringIsShortcutWriteMask = 0x0000000000000001; static const UINT64 PIXEventsStringIsShortcutReadMask = 0x0020000000000000; static const UINT64 PIXEventsStringIsShortcutBitShift = 53; Alignment = (BlobData >> PIXEventsStringAlignmentBitShift) & PIXEventsStringAlignmentWriteMask; CopyChunkSize = (BlobData >> PIXEventsStringCopyChunkSizeBitShift) & PIXEventsStringCopyChunkSizeWriteMask; IsANSI = (BlobData >> PIXEventsStringIsANSIBitShift) & PIXEventsStringIsANSIWriteMask; IsShortcut = (BlobData >> PIXEventsStringIsShortcutBitShift) & PIXEventsStringIsShortcutWriteMask; } const UINT64 *PIX3DecodeStringParam(const UINT64 *pData, string &DecodedString) { UINT64 alignment; UINT64 copyChunkSize; bool isANSI; bool isShortcut; PIX3DecodeStringInfo(*pData, alignment, copyChunkSize, isANSI, isShortcut); ++pData; UINT totalStringBytes = 0; if(isANSI) { const char *c = (const char *)pData; UINT formatStringByteCount = UINT(strlen((const char *)pData)); DecodedString = string(c, c + formatStringByteCount); totalStringBytes = formatStringByteCount + 1; } else { const wchar_t *w = (const wchar_t *)pData; UINT formatStringByteCount = UINT(wcslen((const wchar_t *)pData)); DecodedString = StringFormat::Wide2UTF8(std::wstring(w, w + formatStringByteCount)); totalStringBytes = (formatStringByteCount + 1) * sizeof(wchar_t); } UINT64 byteChunks = ((totalStringBytes + copyChunkSize - 1) / copyChunkSize) * copyChunkSize; UINT64 stringQWordCount = (byteChunks + 7) / 8; pData += stringQWordCount; return pData; } string PIX3SprintfParams(const string &Format, const UINT64 *pData) { string finalString; string formatPart; size_t lastFind = 0; for(size_t found = Format.find_first_of("%"); found != string::npos;) { finalString += Format.substr(lastFind, found - lastFind); size_t endOfFormat = Format.find_first_of("%diufFeEgGxXoscpaAn", found + 1); if(endOfFormat == string::npos) { finalString += "<FORMAT_ERROR>"; break; } formatPart = Format.substr(found, (endOfFormat - found) + 1); // strings if(formatPart.back() == 's') { string stringParam; pData = PIX3DecodeStringParam(pData, stringParam); finalString += stringParam; } // numerical values else { static const UINT MAX_CHARACTERS_FOR_VALUE = 32; char formattedValue[MAX_CHARACTERS_FOR_VALUE]; StringFormat::snprintf(formattedValue, MAX_CHARACTERS_FOR_VALUE, formatPart.c_str(), *pData); finalString += formattedValue; ++pData; } lastFind = endOfFormat + 1; found = Format.find_first_of("%", lastFind); } finalString += Format.substr(lastFind); return finalString; } inline string PIX3DecodeEventString(const UINT64 *pData) { // event header UINT64 timestamp; PIXEventType eventType; PIX3DecodeEventInfo(*pData, timestamp, eventType); ++pData; if(eventType != ePIXEvent_BeginEvent_NoArgs && eventType != ePIXEvent_BeginEvent_VarArgs) { RDCERR("Unexpected/unsupported PIX3Event %u type in PIXDecodeMarkerEventString", eventType); return ""; } // color // UINT64 color = *pData; ++pData; // format string string formatString; pData = PIX3DecodeStringParam(pData, formatString); if(eventType == ePIXEvent_BeginEvent_NoArgs) return formatString; // sprintf remaining args formatString = PIX3SprintfParams(formatString, pData); return formatString; } bool WrappedID3D12GraphicsCommandList::Serialise_SetMarker(UINT Metadata, const void *pData, UINT Size) { string markerText = ""; if(m_State >= WRITING && pData && Size) { if(Metadata == PIX_EVENT_UNICODE_VERSION) { const wchar_t *w = (const wchar_t *)pData; markerText = StringFormat::Wide2UTF8(std::wstring(w, w + Size)); } else if(Metadata == PIX_EVENT_ANSI_VERSION) { const char *c = (const char *)pData; markerText = string(c, c + Size); } else if(Metadata == PIX_EVENT_PIX3BLOB_VERSION) { markerText = PIX3DecodeEventString((UINT64 *)pData); } else { RDCERR("Unexpected/unsupported Metadata value %u in SetMarker", Metadata); } } SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); m_pSerialiser->Serialise("MarkerText", markerText); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == READING) { FetchDrawcall draw; draw.name = markerText; draw.flags |= eDraw_SetMarker; m_Cmd->AddDrawcall(draw, false); } return true; } void WrappedID3D12GraphicsCommandList::SetMarker(UINT Metadata, const void *pData, UINT Size) { m_pReal->SetMarker(Metadata, pData, Size); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(SET_MARKER); Serialise_SetMarker(Metadata, pData, Size); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_BeginEvent(UINT Metadata, const void *pData, UINT Size) { string markerText = ""; if(m_State >= WRITING && pData && Size) { if(Metadata == PIX_EVENT_UNICODE_VERSION) { const wchar_t *w = (const wchar_t *)pData; markerText = StringFormat::Wide2UTF8(std::wstring(w, w + Size)); } else if(Metadata == PIX_EVENT_ANSI_VERSION) { const char *c = (const char *)pData; markerText = string(c, c + Size); } else if(Metadata == PIX_EVENT_PIX3BLOB_VERSION) { markerText = PIX3DecodeEventString((UINT64 *)pData); } else { RDCERR("Unexpected/unsupported Metadata value %u in BeginEvent", Metadata); } } SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); m_pSerialiser->Serialise("MarkerText", markerText); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == READING) { FetchDrawcall draw; draw.name = markerText; draw.flags |= eDraw_PushMarker; m_Cmd->AddDrawcall(draw, false); } return true; } void WrappedID3D12GraphicsCommandList::BeginEvent(UINT Metadata, const void *pData, UINT Size) { m_pReal->BeginEvent(Metadata, pData, Size); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(BEGIN_EVENT); Serialise_BeginEvent(Metadata, pData, Size); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_EndEvent() { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == READING && !m_Cmd->m_BakedCmdListInfo[CommandList].curEvents.empty()) { FetchDrawcall draw; draw.name = "API Calls"; draw.flags = eDraw_SetMarker | eDraw_APICalls; m_Cmd->AddDrawcall(draw, true); } if(m_State == READING) { // dummy draw that is consumed when this command buffer // is being in-lined into the call stream FetchDrawcall draw; draw.name = "Pop()"; draw.flags = eDraw_PopMarker; m_Cmd->AddDrawcall(draw, false); } return true; } void WrappedID3D12GraphicsCommandList::EndEvent() { m_pReal->EndEvent(); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(END_EVENT); Serialise_EndEvent(); m_ListRecord->AddChunk(scope.Get()); } } #pragma endregion Queries / Events #pragma region Draws bool WrappedID3D12GraphicsCommandList::Serialise_DrawInstanced(UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, vtxCount, VertexCountPerInstance); SERIALISE_ELEMENT(UINT, instCount, InstanceCount); SERIALISE_ELEMENT(UINT, startVtx, StartVertexLocation); SERIALISE_ELEMENT(UINT, startInst, StartInstanceLocation); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); uint32_t eventID = m_Cmd->HandlePreCallback(list); Unwrap(list)->DrawInstanced(vtxCount, instCount, startVtx, startInst); if(eventID && m_Cmd->m_DrawcallCallback->PostDraw(eventID, list)) { Unwrap(list)->DrawInstanced(vtxCount, instCount, startVtx, startInst); m_Cmd->m_DrawcallCallback->PostRedraw(eventID, list); } } } else if(m_State == READING) { GetList(CommandList)->DrawInstanced(vtxCount, instCount, startVtx, startInst); GetCrackedList(CommandList)->DrawInstanced(vtxCount, instCount, startVtx, startInst); const string desc = m_pSerialiser->GetDebugStr(); m_Cmd->AddEvent(desc); string name = "DrawInstanced(" + ToStr::Get(vtxCount) + ", " + ToStr::Get(instCount) + ")"; FetchDrawcall draw; draw.name = name; draw.numIndices = vtxCount; draw.numInstances = instCount; draw.indexOffset = 0; draw.baseVertex = startVtx; draw.instanceOffset = startInst; draw.flags |= eDraw_Drawcall | eDraw_Instanced; m_Cmd->AddDrawcall(draw, true); } return true; } void WrappedID3D12GraphicsCommandList::DrawInstanced(UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation) { m_pReal->DrawInstanced(VertexCountPerInstance, InstanceCount, StartVertexLocation, StartInstanceLocation); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(DRAW_INST); Serialise_DrawInstanced(VertexCountPerInstance, InstanceCount, StartVertexLocation, StartInstanceLocation); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_DrawIndexedInstanced(UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, idxCount, IndexCountPerInstance); SERIALISE_ELEMENT(UINT, instCount, InstanceCount); SERIALISE_ELEMENT(UINT, startIdx, StartIndexLocation); SERIALISE_ELEMENT(INT, startVtx, BaseVertexLocation); SERIALISE_ELEMENT(UINT, startInst, StartInstanceLocation); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); uint32_t eventID = m_Cmd->HandlePreCallback(list); Unwrap(list)->DrawIndexedInstanced(idxCount, instCount, startIdx, startVtx, startInst); if(eventID && m_Cmd->m_DrawcallCallback->PostDraw(eventID, list)) { Unwrap(list)->DrawIndexedInstanced(idxCount, instCount, startIdx, startVtx, startInst); m_Cmd->m_DrawcallCallback->PostRedraw(eventID, list); } } } else if(m_State == READING) { GetList(CommandList)->DrawIndexedInstanced(idxCount, instCount, startIdx, startVtx, startInst); GetCrackedList(CommandList)->DrawIndexedInstanced(idxCount, instCount, startIdx, startVtx, startInst); const string desc = m_pSerialiser->GetDebugStr(); m_Cmd->AddEvent(desc); string name = "DrawIndexedInstanced(" + ToStr::Get(idxCount) + ", " + ToStr::Get(instCount) + ")"; FetchDrawcall draw; draw.name = name; draw.numIndices = idxCount; draw.numInstances = instCount; draw.indexOffset = startIdx; draw.baseVertex = startVtx; draw.instanceOffset = startInst; draw.flags |= eDraw_Drawcall | eDraw_Instanced | eDraw_UseIBuffer; m_Cmd->AddDrawcall(draw, true); } return true; } void WrappedID3D12GraphicsCommandList::DrawIndexedInstanced(UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation) { m_pReal->DrawIndexedInstanced(IndexCountPerInstance, InstanceCount, StartIndexLocation, BaseVertexLocation, StartInstanceLocation); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(DRAW_INDEXED_INST); Serialise_DrawIndexedInstanced(IndexCountPerInstance, InstanceCount, StartIndexLocation, BaseVertexLocation, StartInstanceLocation); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_Dispatch(UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(UINT, x, ThreadGroupCountX); SERIALISE_ELEMENT(UINT, y, ThreadGroupCountY); SERIALISE_ELEMENT(UINT, z, ThreadGroupCountZ); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); uint32_t eventID = m_Cmd->HandlePreCallback(list, true); Unwrap(list)->Dispatch(x, y, z); if(eventID && m_Cmd->m_DrawcallCallback->PostDraw(eventID, list)) { Unwrap(list)->Dispatch(x, y, z); m_Cmd->m_DrawcallCallback->PostRedraw(eventID, list); } } } else if(m_State == READING) { GetList(CommandList)->Dispatch(x, y, z); GetCrackedList(CommandList)->Dispatch(x, y, z); const string desc = m_pSerialiser->GetDebugStr(); m_Cmd->AddEvent(desc); string name = "Dispatch(" + ToStr::Get(x) + ", " + ToStr::Get(y) + ", " + ToStr::Get(z) + ")"; FetchDrawcall draw; draw.name = name; draw.dispatchDimension[0] = x; draw.dispatchDimension[1] = y; draw.dispatchDimension[2] = z; draw.flags |= eDraw_Dispatch; m_Cmd->AddDrawcall(draw, true); } return true; } void WrappedID3D12GraphicsCommandList::Dispatch(UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ) { m_pReal->Dispatch(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(DISPATCH); Serialise_Dispatch(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ); m_ListRecord->AddChunk(scope.Get()); } } bool WrappedID3D12GraphicsCommandList::Serialise_ExecuteBundle(ID3D12GraphicsCommandList *pCommandList) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); ResourceId Bundle; if(m_State >= WRITING) { D3D12ResourceRecord *record = GetRecord(pCommandList); RDCASSERT(record->bakedCommands); if(record->bakedCommands) Bundle = record->bakedCommands->GetResourceID(); } m_pSerialiser->Serialise("Bundle", Bundle); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); uint32_t eventID = m_Cmd->HandlePreCallback(list, true); ID3D12GraphicsCommandList *bundle = GetResourceManager()->GetLiveAs<ID3D12GraphicsCommandList>(Bundle); Unwrap(list)->ExecuteBundle(Unwrap(bundle)); if(eventID && m_Cmd->m_DrawcallCallback->PostDraw(eventID, list)) { Unwrap(list)->ExecuteBundle(Unwrap(bundle)); m_Cmd->m_DrawcallCallback->PostRedraw(eventID, list); } } } else if(m_State == READING) { ID3D12GraphicsCommandList *bundle = GetResourceManager()->GetLiveAs<ID3D12GraphicsCommandList>(Bundle); GetList(CommandList)->ExecuteBundle(Unwrap(bundle)); GetCrackedList(CommandList)->ExecuteBundle(Unwrap(bundle)); const string desc = m_pSerialiser->GetDebugStr(); m_Cmd->AddEvent(desc); string name = "ExecuteBundle(" + ToStr::Get(Bundle) + ")"; FetchDrawcall draw; draw.name = name; draw.flags |= eDraw_CmdList; m_Cmd->AddDrawcall(draw, true); } return true; } void WrappedID3D12GraphicsCommandList::ExecuteBundle(ID3D12GraphicsCommandList *pCommandList) { m_pReal->ExecuteBundle(Unwrap(pCommandList)); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(EXEC_BUNDLE); Serialise_ExecuteBundle(pCommandList); m_ListRecord->AddChunk(scope.Get()); D3D12ResourceRecord *record = GetRecord(pCommandList); CmdListRecordingInfo *dst = m_ListRecord->cmdInfo; CmdListRecordingInfo *src = record->bakedCommands->cmdInfo; dst->boundDescs.insert(dst->boundDescs.end(), src->boundDescs.begin(), src->boundDescs.end()); dst->dirtied.insert(src->dirtied.begin(), src->dirtied.end()); dst->bundles.push_back(record); } } /* * ExecuteIndirect needs special handling - whenever we encounter an ExecuteIndirect during READING * time we crack the list into two, and copy off the argument buffer in the first part and execute * with the copy destination in the second part. * * Then when we come to ExecuteCommandLists this list, we go step by step through the cracked lists, * executing the first, then syncing to the GPU and patching the argument buffer before continuing. * * At READING time we reserve a maxCount number of drawcalls and events, and later on when patching * the argument buffer we fill in the parameters/names and remove any excess draws that weren't * actually executed. * * During EXECUTING we read the patched argument buffer and execute any commands needed by hand on * the CPU. */ void WrappedID3D12GraphicsCommandList::ReserveExecuteIndirect(ID3D12GraphicsCommandList *list, ResourceId sig, UINT maxCount) { WrappedID3D12CommandSignature *comSig = GetResourceManager()->GetLiveAs<WrappedID3D12CommandSignature>(sig); const bool multidraw = (maxCount > 1 || comSig->sig.numDraws > 1); const uint32_t sigSize = (uint32_t)comSig->sig.arguments.size(); RDCASSERT(m_State == READING); BakedCmdListInfo &cmdInfo = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID]; for(uint32_t i = 0; i < maxCount; i++) { for(uint32_t a = 0; a < sigSize; a++) { const D3D12_INDIRECT_ARGUMENT_DESC &arg = comSig->sig.arguments[a]; switch(arg.Type) { case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH: case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED: case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW: // add dummy event and drawcall m_Cmd->AddEvent(""); m_Cmd->AddDrawcall(FetchDrawcall(), true); cmdInfo.curEventID++; break; case D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW: case D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW: case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT: case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW: case D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW: case D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW: // add dummy event m_Cmd->AddEvent(""); cmdInfo.curEventID++; break; default: RDCERR("Unexpected argument type! %d", arg.Type); break; } } } if(multidraw) { FetchDrawcall draw; draw.name = "ExecuteIndirect()"; draw.flags = eDraw_PopMarker; m_Cmd->AddDrawcall(draw, false); } else { cmdInfo.curEventID--; } } void WrappedID3D12GraphicsCommandList::PatchExecuteIndirect(BakedCmdListInfo &info, uint32_t executeIndex) { BakedCmdListInfo::ExecuteData &exec = info.executeEvents[executeIndex]; exec.patched = true; WrappedID3D12CommandSignature *comSig = GetResourceManager()->GetLiveAs<WrappedID3D12CommandSignature>(exec.sig); uint32_t count = exec.maxCount; if(exec.countBuf) { vector<byte> data; m_pDevice->GetDebugManager()->GetBufferData(exec.countBuf, exec.countOffs, 4, data); count = RDCMIN(count, *(uint32_t *)&data[0]); } exec.realCount = count; const bool multidraw = (count > 1 || comSig->sig.numDraws > 1); const uint32_t sigSize = (uint32_t)comSig->sig.arguments.size(); const bool gfx = comSig->sig.graphics; const char *sigTypeString = gfx ? "Graphics" : "Compute"; // + 1 is because baseEvent refers to the marker before the commands exec.lastEvent = exec.baseEvent + 1 + sigSize * count; D3D12_RANGE range = {0, D3D12CommandData::m_IndirectSize}; byte *mapPtr = NULL; exec.argBuf->Map(0, &range, (void **)&mapPtr); std::vector<D3D12DrawcallTreeNode> &draws = info.draw->children; size_t idx = 0; uint32_t eid = exec.baseEvent; // find the draw where our execute begins for(; idx < draws.size(); idx++) if(draws[idx].draw.eventID == eid) break; RDCASSERTMSG("Couldn't find base event draw!", idx < draws.size(), idx, draws.size()); // patch the name for the base drawcall draws[idx].draw.name = StringFormat::Fmt("ExecuteIndirect(maxCount %u, count <%u>)", exec.maxCount, count); // if there's only one command running, remove its pushmarker flag if(!multidraw) draws[idx].draw.flags = (draws[idx].draw.flags & ~eDraw_PushMarker) | eDraw_SetMarker; // move to the first actual draw of the commands idx++; eid++; for(uint32_t i = 0; i < count; i++) { byte *data = mapPtr + exec.argOffs; mapPtr += comSig->sig.ByteStride; for(uint32_t a = 0; a < sigSize; a++) { const D3D12_INDIRECT_ARGUMENT_DESC &arg = comSig->sig.arguments[a]; switch(arg.Type) { case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW: { D3D12_DRAW_ARGUMENTS *args = (D3D12_DRAW_ARGUMENTS *)data; data += sizeof(D3D12_DRAW_ARGUMENTS); FetchDrawcall &draw = draws[idx].draw; draw.numIndices = args->VertexCountPerInstance; draw.numInstances = args->InstanceCount; draw.vertexOffset = args->StartVertexLocation; draw.instanceOffset = args->StartInstanceLocation; draw.flags |= eDraw_Drawcall | eDraw_Instanced | eDraw_Indirect; draw.name = StringFormat::Fmt("[%u] arg%u: IndirectDraw(<%u, %u>)", i, a, draw.numIndices, draw.numInstances); // if this is the first draw of the indirect, we could have picked up previous // non-indirect events in this drawcall, so the EID will be higher than we expect. Just // assign the draw's EID eid = draw.eventID; string eventStr = draw.name; // a bit of a hack, but manually construct serialised event data for this command eventStr += "\n{\n"; eventStr += StringFormat::Fmt("\tVertexCountPerInstance: %u\n", args->VertexCountPerInstance); eventStr += StringFormat::Fmt("\tInstanceCount: %u\n", args->InstanceCount); eventStr += StringFormat::Fmt("\tStartVertexLocation: %u\n", args->StartVertexLocation); eventStr += StringFormat::Fmt("\tStartInstanceLocation: %u\n", args->StartInstanceLocation); eventStr += "}\n"; FetchAPIEvent &ev = draw.events[draw.events.count - 1]; ev.eventDesc = eventStr; RDCASSERT(ev.eventID == eid); m_Cmd->AddUsage(draws[idx]); // advance idx++; eid++; break; } case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED: { D3D12_DRAW_INDEXED_ARGUMENTS *args = (D3D12_DRAW_INDEXED_ARGUMENTS *)data; data += sizeof(D3D12_DRAW_INDEXED_ARGUMENTS); FetchDrawcall &draw = draws[idx].draw; draw.numIndices = args->IndexCountPerInstance; draw.numInstances = args->InstanceCount; draw.baseVertex = args->BaseVertexLocation; draw.vertexOffset = args->StartIndexLocation; draw.instanceOffset = args->StartInstanceLocation; draw.flags |= eDraw_Drawcall | eDraw_Instanced | eDraw_UseIBuffer | eDraw_Indirect; draw.name = StringFormat::Fmt("[%u] arg%u: IndirectDrawIndexed(<%u, %u>)", i, a, draw.numIndices, draw.numInstances); // if this is the first draw of the indirect, we could have picked up previous // non-indirect events in this drawcall, so the EID will be higher than we expect. Just // assign the draw's EID eid = draw.eventID; string eventStr = draw.name; // a bit of a hack, but manually construct serialised event data for this command eventStr += "\n{\n"; eventStr += StringFormat::Fmt("\tIndexCountPerInstance: %u\n", args->IndexCountPerInstance); eventStr += StringFormat::Fmt("\tInstanceCount: %u\n", args->InstanceCount); eventStr += StringFormat::Fmt("\tBaseVertexLocation: %u\n", args->BaseVertexLocation); eventStr += StringFormat::Fmt("\tStartIndexLocation: %u\n", args->StartIndexLocation); eventStr += StringFormat::Fmt("\tStartInstanceLocation: %u\n", args->StartInstanceLocation); eventStr += "}\n"; FetchAPIEvent &ev = draw.events[draw.events.count - 1]; ev.eventDesc = eventStr; RDCASSERT(ev.eventID == eid); m_Cmd->AddUsage(draws[idx]); // advance idx++; eid++; break; } case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH: { D3D12_DISPATCH_ARGUMENTS *args = (D3D12_DISPATCH_ARGUMENTS *)data; data += sizeof(D3D12_DISPATCH_ARGUMENTS); FetchDrawcall &draw = draws[idx].draw; draw.dispatchDimension[0] = args->ThreadGroupCountX; draw.dispatchDimension[1] = args->ThreadGroupCountY; draw.dispatchDimension[2] = args->ThreadGroupCountZ; draw.flags |= eDraw_Dispatch | eDraw_Indirect; draw.name = StringFormat::Fmt("[%u] arg%u: IndirectDispatch(<%u, %u, %u>)", i, a, draw.dispatchDimension[0], draw.dispatchDimension[1], draw.dispatchDimension[2]); // if this is the first draw of the indirect, we could have picked up previous // non-indirect events in this drawcall, so the EID will be higher than we expect. Just // assign the draw's EID eid = draw.eventID; string eventStr = draw.name; // a bit of a hack, but manually construct serialised event data for this command eventStr += "\n{\n"; eventStr += StringFormat::Fmt("\tThreadGroupCountX: %u\n", args->ThreadGroupCountX); eventStr += StringFormat::Fmt("\tThreadGroupCountY: %u\n", args->ThreadGroupCountY); eventStr += StringFormat::Fmt("\tThreadGroupCountZ: %u\n", args->ThreadGroupCountZ); eventStr += "}\n"; FetchAPIEvent &ev = draw.events[draw.events.count - 1]; ev.eventDesc = eventStr; RDCASSERT(ev.eventID == eid); m_Cmd->AddUsage(draws[idx]); // advance idx++; eid++; break; } case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT: { size_t argSize = sizeof(uint32_t) * arg.Constant.Num32BitValuesToSet; uint32_t *values = (uint32_t *)data; data += argSize; string name = StringFormat::Fmt("[%u] arg%u: IndirectSet%sRoot32bitConstants()\n", i, a, sigTypeString); // a bit of a hack, but manually construct serialised event data for this command name += "{\n"; name += StringFormat::Fmt("\tConstant.RootParameterIndex: %u\n", arg.Constant.RootParameterIndex); name += StringFormat::Fmt("\tConstant.DestOffsetIn32BitValues: %u\n", arg.Constant.DestOffsetIn32BitValues); name += StringFormat::Fmt("\tConstant.Num32BitValuesToSet: %u\n", arg.Constant.Num32BitValuesToSet); for(uint32_t val = 0; val < arg.Constant.Num32BitValuesToSet; val++) name += StringFormat::Fmt("\tvalues[%u]: %u\n", val, values[val]); name += "}\n"; FetchDrawcall &draw = draws[idx].draw; FetchAPIEvent *ev = NULL; for(int32_t e = 0; e < draw.events.count; e++) { if(draw.events[e].eventID == eid) { ev = &draw.events[e]; break; } } if(ev) ev->eventDesc = name; // advance only the EID, since we're still in the same draw eid++; break; } case D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW: { D3D12_VERTEX_BUFFER_VIEW *vb = (D3D12_VERTEX_BUFFER_VIEW *)data; data += sizeof(D3D12_VERTEX_BUFFER_VIEW); ResourceId id; uint64_t offs = 0; m_pDevice->GetResIDFromAddr(vb->BufferLocation, id, offs); ID3D12Resource *res = GetResourceManager()->GetLiveAs<ID3D12Resource>(id); RDCASSERT(res); if(res) vb->BufferLocation = res->GetGPUVirtualAddress() + offs; string name = StringFormat::Fmt("[%u] arg%u: IndirectIASetVertexBuffers()\n", i, a); // a bit of a hack, but manually construct serialised event data for this command name += "{\n"; name += StringFormat::Fmt("\tVertexBuffer.Slot: %u\n", arg.VertexBuffer.Slot); name += StringFormat::Fmt("\tView.BufferLocation: %llu\n", id); name += StringFormat::Fmt("\tView.BufferLocation: %llu\n", offs); name += StringFormat::Fmt("\tView.SizeInBytes: %u\n", vb->SizeInBytes); name += StringFormat::Fmt("\tView.StrideInBytes: %u\n", vb->StrideInBytes); name += "}\n"; FetchDrawcall &draw = draws[idx].draw; FetchAPIEvent *ev = NULL; for(int32_t e = 0; e < draw.events.count; e++) { if(draw.events[e].eventID == eid) { ev = &draw.events[e]; break; } } if(ev) ev->eventDesc = name; // advance only the EID, since we're still in the same draw eid++; break; } case D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW: { D3D12_INDEX_BUFFER_VIEW *ib = (D3D12_INDEX_BUFFER_VIEW *)data; data += sizeof(D3D12_INDEX_BUFFER_VIEW); ResourceId id; uint64_t offs = 0; m_pDevice->GetResIDFromAddr(ib->BufferLocation, id, offs); ID3D12Resource *res = GetResourceManager()->GetLiveAs<ID3D12Resource>(id); RDCASSERT(res); if(res) ib->BufferLocation = res->GetGPUVirtualAddress() + offs; string name = StringFormat::Fmt("[%u] arg%u: IndirectIASetIndexBuffer()\n", i, a); // a bit of a hack, but manually construct serialised event data for this command name += "{\n"; name += StringFormat::Fmt("\tView.BufferLocation: %llu\n", id); name += StringFormat::Fmt("\tView.BufferLocation: %llu\n", offs); name += StringFormat::Fmt("\tView.SizeInBytes: %u\n", ib->SizeInBytes); name += StringFormat::Fmt("\tView.Format: %s\n", ToStr::Get(ib->Format).c_str()); name += "}\n"; FetchDrawcall &draw = draws[idx].draw; FetchAPIEvent *ev = NULL; for(int32_t e = 0; e < draw.events.count; e++) { if(draw.events[e].eventID == eid) { ev = &draw.events[e]; break; } } if(ev) ev->eventDesc = name; // advance only the EID, since we're still in the same draw eid++; break; } case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW: case D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW: case D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW: { D3D12_GPU_VIRTUAL_ADDRESS *addr = (D3D12_GPU_VIRTUAL_ADDRESS *)data; data += sizeof(D3D12_GPU_VIRTUAL_ADDRESS); ResourceId id; uint64_t offs = 0; m_pDevice->GetResIDFromAddr(*addr, id, offs); ID3D12Resource *res = GetResourceManager()->GetLiveAs<ID3D12Resource>(id); RDCASSERT(res); if(res) *addr = res->GetGPUVirtualAddress() + offs; const uint32_t rootIdx = arg.Constant.RootParameterIndex; const char *argTypeString = "Unknown"; if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW) argTypeString = "ConstantBuffer"; else if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW) argTypeString = "ShaderResource"; else if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW) argTypeString = "UnorderedAccess"; else RDCERR("Unexpected argument type! %d", arg.Type); string name = StringFormat::Fmt("[%u] arg%u: IndirectSet%sRoot%sView()\n", i, a, sigTypeString, argTypeString); // a bit of a hack, but manually construct serialised event data for this command name += "{\n"; name += StringFormat::Fmt("\tView.RootParameterIndex: %u\n", rootIdx); name += StringFormat::Fmt("\tBufferLocation: %llu\n", id); name += StringFormat::Fmt("\tBufferLocation_Offset: %llu\n", offs); name += "}\n"; FetchDrawcall &draw = draws[idx].draw; FetchAPIEvent *ev = NULL; for(int32_t e = 0; e < draw.events.count; e++) { if(draw.events[e].eventID == eid) { ev = &draw.events[e]; break; } } if(ev) ev->eventDesc = name; // advance only the EID, since we're still in the same draw eid++; break; } default: RDCERR("Unexpected argument type! %d", arg.Type); break; } } } exec.argBuf->Unmap(0, &range); // remove excesss draws if count < maxCount if(count < exec.maxCount) { uint32_t shiftEID = (exec.maxCount - count) * sigSize; uint32_t lastEID = exec.baseEvent + 1 + sigSize * exec.maxCount; uint32_t shiftDrawID = 0; while(idx < draws.size() && draws[idx].draw.eventID < lastEID) { draws.erase(draws.begin() + idx); shiftDrawID++; } // shift all subsequent EIDs and drawcall IDs so they're contiguous info.ShiftForRemoved(shiftDrawID, shiftEID, idx); } if(!multidraw && exec.maxCount > 1) { // remove pop event draws.erase(draws.begin() + idx); info.ShiftForRemoved(1, 1, idx); } } void WrappedID3D12GraphicsCommandList::ReplayExecuteIndirect(ID3D12GraphicsCommandList *list, BakedCmdListInfo &info) { BakedCmdListInfo &cmdInfo = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID]; size_t executeIndex = info.executeEvents.size(); for(size_t i = 0; i < info.executeEvents.size(); i++) { if(info.executeEvents[i].baseEvent <= cmdInfo.curEventID && cmdInfo.curEventID < info.executeEvents[i].lastEvent) { executeIndex = i; break; } } if(executeIndex >= info.executeEvents.size()) { RDCERR("Couldn't find ExecuteIndirect to replay!"); return; } BakedCmdListInfo::ExecuteData &exec = info.executeEvents[executeIndex]; WrappedID3D12CommandSignature *comSig = GetResourceManager()->GetLiveAs<WrappedID3D12CommandSignature>(exec.sig); uint32_t count = exec.realCount; uint32_t origCount = exec.realCount; const bool multidraw = (count > 1 || comSig->sig.numDraws > 1); vector<byte> data; m_pDevice->GetDebugManager()->GetBufferData(exec.argBuf, exec.argOffs, count * comSig->sig.ByteStride, data); byte *dataPtr = &data[0]; const bool gfx = comSig->sig.graphics; const uint32_t sigSize = (uint32_t)comSig->sig.arguments.size(); vector<D3D12RenderState::SignatureElement> &sigelems = gfx ? m_Cmd->m_RenderState.graphics.sigelems : m_Cmd->m_RenderState.compute.sigelems; // while executing, decide where to start and stop. We do this by modifying the max count and // noting which arg we should start working, and which arg in the last execute we should get up // to. Since we don't actually replay as indirect executes to save on having to allocate and // manage indirect buffers across the command list, we can just skip commands we don't want to // execute. uint32_t firstCommand = 0; uint32_t firstArg = 0; uint32_t lastArg = ~0U; { uint32_t curEID = m_Cmd->m_RootEventID; if(m_Cmd->m_FirstEventID <= 1) { curEID = cmdInfo.curEventID; if(m_Cmd->m_Partial[D3D12CommandData::Primary].partialParent == m_Cmd->m_LastCmdListID) curEID += m_Cmd->m_Partial[D3D12CommandData::Primary].baseEvent; else if(m_Cmd->m_Partial[D3D12CommandData::Secondary].partialParent == m_Cmd->m_LastCmdListID) curEID += m_Cmd->m_Partial[D3D12CommandData::Secondary].baseEvent; } D3D12CommandData::DrawcallUse use(m_Cmd->m_CurChunkOffset, 0); auto it = std::lower_bound(m_Cmd->m_DrawcallUses.begin(), m_Cmd->m_DrawcallUses.end(), use); RDCASSERT(it != m_Cmd->m_DrawcallUses.end()); uint32_t baseEventID = it->eventID; // TODO when re-recording all, we should submit every drawcall individually if(m_Cmd->m_DrawcallCallback && m_Cmd->m_DrawcallCallback->RecordAllCmds()) { firstCommand = 0; firstArg = 0; lastArg = ~0U; } // To add the execute, we made an event N that is the 'parent' marker, then // N+1, N+2, N+3, ... for each of the arguments. If the first sub-argument is selected // then we'll replay up to N but not N+1, so just do nothing - we DON'T want to draw // the first sub-draw in that range. else if(m_Cmd->m_LastEventID > baseEventID) { if(m_Cmd->m_FirstEventID <= 1) { // one event per arg, and N args per command uint32_t numArgs = m_Cmd->m_LastEventID - baseEventID; // play all commands up to the one we want firstCommand = 0; // how many commands? uint32_t numCmds = numArgs / sigSize + 1; count = RDCMIN(count, numCmds); // play all args in the fnial commmad up to the one we want firstArg = 0; // how many args in the final command if(numCmds > count) lastArg = ~0U; else lastArg = numArgs % sigSize; } else { // note we'll never be asked to do e.g. 3rd-7th commands of an execute. Only ever 0th-nth or // a single argument. uint32_t argIdx = (curEID - baseEventID - 1); firstCommand = argIdx / sigSize; count = RDCMIN(count, firstCommand + 1); firstArg = argIdx % sigSize; lastArg = firstArg + 1; } } else { // don't do anything, we've selected the base event count = 0; } } bool executing = true; for(uint32_t i = 0; i < count; i++) { byte *src = dataPtr; dataPtr += comSig->sig.ByteStride; // don't have to do an upper bound on commands, count was modified if(i < firstCommand) continue; for(uint32_t a = 0; a < sigSize; a++) { const D3D12_INDIRECT_ARGUMENT_DESC &arg = comSig->sig.arguments[a]; // only execute things while we're in the range we want // on the last command count, stop executing once we're past the last arg. if(i == count - 1) executing = (a >= firstArg && a < lastArg); switch(arg.Type) { case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW: { D3D12_DRAW_ARGUMENTS *args = (D3D12_DRAW_ARGUMENTS *)src; src += sizeof(D3D12_DRAW_ARGUMENTS); if(executing) list->DrawInstanced(args->VertexCountPerInstance, args->InstanceCount, args->StartVertexLocation, args->StartInstanceLocation); break; } case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED: { D3D12_DRAW_INDEXED_ARGUMENTS *args = (D3D12_DRAW_INDEXED_ARGUMENTS *)src; src += sizeof(D3D12_DRAW_INDEXED_ARGUMENTS); if(executing) list->DrawIndexedInstanced(args->IndexCountPerInstance, args->InstanceCount, args->StartIndexLocation, args->BaseVertexLocation, args->StartInstanceLocation); break; } case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH: { D3D12_DISPATCH_ARGUMENTS *args = (D3D12_DISPATCH_ARGUMENTS *)src; src += sizeof(D3D12_DISPATCH_ARGUMENTS); if(executing) list->Dispatch(args->ThreadGroupCountX, args->ThreadGroupCountY, args->ThreadGroupCountZ); break; } case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT: { size_t argSize = sizeof(uint32_t) * arg.Constant.Num32BitValuesToSet; uint32_t *values = (uint32_t *)src; src += argSize; if(executing) { if(sigelems.size() < arg.Constant.RootParameterIndex + 1) sigelems.resize(arg.Constant.RootParameterIndex + 1); sigelems[arg.Constant.RootParameterIndex].SetConstants( arg.Constant.Num32BitValuesToSet, values, arg.Constant.DestOffsetIn32BitValues); if(gfx) list->SetGraphicsRoot32BitConstants(arg.Constant.RootParameterIndex, arg.Constant.Num32BitValuesToSet, values, arg.Constant.DestOffsetIn32BitValues); else list->SetComputeRoot32BitConstants(arg.Constant.RootParameterIndex, arg.Constant.Num32BitValuesToSet, values, arg.Constant.DestOffsetIn32BitValues); } break; } case D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW: { D3D12_VERTEX_BUFFER_VIEW *srcVB = (D3D12_VERTEX_BUFFER_VIEW *)src; src += sizeof(D3D12_VERTEX_BUFFER_VIEW); ResourceId id; uint64_t offs = 0; WrappedID3D12Resource::GetResIDFromAddr(srcVB->BufferLocation, id, offs); RDCASSERT(id != ResourceId()); if(executing) { if(m_Cmd->m_RenderState.vbuffers.size() < arg.VertexBuffer.Slot + 1) m_Cmd->m_RenderState.vbuffers.resize(arg.VertexBuffer.Slot + 1); m_Cmd->m_RenderState.vbuffers[arg.VertexBuffer.Slot].buf = id; m_Cmd->m_RenderState.vbuffers[arg.VertexBuffer.Slot].offs = offs; m_Cmd->m_RenderState.vbuffers[arg.VertexBuffer.Slot].size = srcVB->SizeInBytes; m_Cmd->m_RenderState.vbuffers[arg.VertexBuffer.Slot].stride = srcVB->StrideInBytes; } if(executing && id != ResourceId()) list->IASetVertexBuffers(arg.VertexBuffer.Slot, 1, srcVB); break; } case D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW: { D3D12_INDEX_BUFFER_VIEW *srcIB = (D3D12_INDEX_BUFFER_VIEW *)src; src += sizeof(D3D12_INDEX_BUFFER_VIEW); ResourceId id; uint64_t offs = 0; WrappedID3D12Resource::GetResIDFromAddr(srcIB->BufferLocation, id, offs); RDCASSERT(id != ResourceId()); if(executing) { m_Cmd->m_RenderState.ibuffer.buf = id; m_Cmd->m_RenderState.ibuffer.offs = offs; m_Cmd->m_RenderState.ibuffer.size = srcIB->SizeInBytes; m_Cmd->m_RenderState.ibuffer.bytewidth = (srcIB->Format == DXGI_FORMAT_R32_UINT ? 4 : 2); } if(executing && id != ResourceId()) list->IASetIndexBuffer(srcIB); break; } case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW: case D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW: case D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW: { D3D12_GPU_VIRTUAL_ADDRESS *srcAddr = (D3D12_GPU_VIRTUAL_ADDRESS *)src; src += sizeof(D3D12_GPU_VIRTUAL_ADDRESS); ResourceId id; uint64_t offs = 0; WrappedID3D12Resource::GetResIDFromAddr(*srcAddr, id, offs); RDCASSERT(id != ResourceId()); const uint32_t rootIdx = arg.Constant.RootParameterIndex; SignatureElementType elemType = eRootUnknown; if(gfx) { if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW) { elemType = eRootCBV; if(executing && id != ResourceId()) list->SetGraphicsRootConstantBufferView(rootIdx, *srcAddr); } else if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW) { elemType = eRootSRV; if(executing && id != ResourceId()) list->SetGraphicsRootShaderResourceView(rootIdx, *srcAddr); } else if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW) { elemType = eRootUAV; if(executing && id != ResourceId()) list->SetGraphicsRootUnorderedAccessView(rootIdx, *srcAddr); } else { RDCERR("Unexpected argument type! %d", arg.Type); } } else { if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW) { elemType = eRootCBV; if(executing && id != ResourceId()) list->SetComputeRootConstantBufferView(rootIdx, *srcAddr); } else if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW) { elemType = eRootSRV; if(executing && id != ResourceId()) list->SetComputeRootShaderResourceView(rootIdx, *srcAddr); } else if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW) { elemType = eRootUAV; if(executing && id != ResourceId()) list->SetComputeRootUnorderedAccessView(rootIdx, *srcAddr); } else { RDCERR("Unexpected argument type! %d", arg.Type); } } if(executing) { if(sigelems.size() < rootIdx + 1) sigelems.resize(rootIdx + 1); sigelems[rootIdx] = D3D12RenderState::SignatureElement(elemType, id, offs); } break; } default: RDCERR("Unexpected argument type! %d", arg.Type); break; } } } // skip past all the events cmdInfo.curEventID += origCount * sigSize; // skip past the pop event if(multidraw) cmdInfo.curEventID++; } bool WrappedID3D12GraphicsCommandList::Serialise_ExecuteIndirect( ID3D12CommandSignature *pCommandSignature, UINT MaxCommandCount, ID3D12Resource *pArgumentBuffer, UINT64 ArgumentBufferOffset, ID3D12Resource *pCountBuffer, UINT64 CountBufferOffset) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, sig, GetResID(pCommandSignature)); SERIALISE_ELEMENT(UINT, maxCount, MaxCommandCount); SERIALISE_ELEMENT(ResourceId, arg, GetResID(pArgumentBuffer)); SERIALISE_ELEMENT(UINT64, argOffs, ArgumentBufferOffset); SERIALISE_ELEMENT(ResourceId, countbuf, GetResID(pCountBuffer)); SERIALISE_ELEMENT(UINT64, countOffs, CountBufferOffset); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); BakedCmdListInfo &bakeInfo = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID]; ReplayExecuteIndirect(Unwrap(list), bakeInfo); } } else if(m_State == READING) { const string desc = m_pSerialiser->GetDebugStr(); WrappedID3D12CommandSignature *comSig = GetResourceManager()->GetLiveAs<WrappedID3D12CommandSignature>(sig); ID3D12Resource *argBuf = GetResourceManager()->GetLiveAs<ID3D12Resource>(arg); ID3D12Resource *countBuf = GetResourceManager()->GetLiveAs<ID3D12Resource>(countbuf); m_Cmd->AddEvent(desc); FetchDrawcall draw; draw.name = "ExecuteIndirect"; draw.flags |= eDraw_MultiDraw; if(maxCount > 1 || comSig->sig.numDraws > 1) draw.flags |= eDraw_PushMarker; else draw.flags |= eDraw_SetMarker; // this drawcall needs an event to anchor its file offset. This is a bit of a hack, // but a proper solution for handling 'fake' events that don't correspond to actual // events in the file, or duplicates, is overkill. create_array(draw.events, 1); draw.events[0] = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].curEvents.back(); m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].curEvents.pop_back(); m_Cmd->AddDrawcall(draw, false); D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back(); drawNode.resourceUsage.push_back(std::make_pair( GetResourceManager()->GetLiveID(arg), EventUsage(drawNode.draw.eventID, eUsage_Indirect))); drawNode.resourceUsage.push_back( std::make_pair(GetResourceManager()->GetLiveID(countbuf), EventUsage(drawNode.draw.eventID, eUsage_Indirect))); ID3D12GraphicsCommandList *cracked = GetCrackedList(CommandList); BakedCmdListInfo::ExecuteData exec; exec.baseEvent = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].curEventID; exec.sig = sig; exec.maxCount = maxCount; exec.countBuf = countBuf; exec.countOffs = countOffs; // allocate space for patched indirect buffer m_Cmd->GetIndirectBuffer(comSig->sig.ByteStride * maxCount, &exec.argBuf, &exec.argOffs); // transition buffer to COPY_SOURCE/COPY_DEST, copy, and back to INDIRECT_ARG D3D12_RESOURCE_BARRIER barriers[2] = {}; barriers[0].Transition.pResource = Unwrap(argBuf); barriers[0].Transition.StateBefore = D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT; barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE; barriers[1].Transition.pResource = Unwrap(exec.argBuf); barriers[1].Transition.StateBefore = D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT; barriers[1].Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST; cracked->ResourceBarrier(2, barriers); cracked->CopyBufferRegion(Unwrap(exec.argBuf), exec.argOffs, Unwrap(argBuf), argOffs, comSig->sig.ByteStride * maxCount); std::swap(barriers[0].Transition.StateBefore, barriers[0].Transition.StateAfter); std::swap(barriers[1].Transition.StateBefore, barriers[1].Transition.StateAfter); cracked->ResourceBarrier(2, barriers); cracked->Close(); // open new cracked list and re-apply the current state { D3D12_COMMAND_LIST_TYPE type = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].type; UINT nodeMask = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].nodeMask; ResourceId allocid = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].allocator; ID3D12CommandAllocator *allocator = m_Cmd->m_CrackedAllocators[allocid]; ID3D12GraphicsCommandList *list = NULL; m_pDevice->CreateCommandList(nodeMask, type, allocator, NULL, __uuidof(ID3D12GraphicsCommandList), (void **)&list); m_Cmd->m_BakedCmdListInfo[CommandList].crackedLists.push_back(list); m_Cmd->m_BakedCmdListInfo[CommandList].state.ApplyState(list); } // perform indirect draw, but from patched buffer. It will be patched between the above list and // this list during the first execution of the command list GetList(CommandList) ->ExecuteIndirect(comSig->GetReal(), maxCount, Unwrap(exec.argBuf), exec.argOffs, Unwrap(countBuf), countOffs); GetCrackedList(CommandList) ->ExecuteIndirect(comSig->GetReal(), maxCount, Unwrap(exec.argBuf), exec.argOffs, Unwrap(countBuf), countOffs); m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].executeEvents.push_back(exec); m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].curEventID++; // reserve the right number of drawcalls and events, to later be patched up with the actual // details ReserveExecuteIndirect(GetList(CommandList), sig, maxCount); } return true; } void WrappedID3D12GraphicsCommandList::ExecuteIndirect(ID3D12CommandSignature *pCommandSignature, UINT MaxCommandCount, ID3D12Resource *pArgumentBuffer, UINT64 ArgumentBufferOffset, ID3D12Resource *pCountBuffer, UINT64 CountBufferOffset) { m_pReal->ExecuteIndirect(Unwrap(pCommandSignature), MaxCommandCount, Unwrap(pArgumentBuffer), ArgumentBufferOffset, Unwrap(pCountBuffer), CountBufferOffset); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(EXEC_INDIRECT); Serialise_ExecuteIndirect(pCommandSignature, MaxCommandCount, pArgumentBuffer, ArgumentBufferOffset, pCountBuffer, CountBufferOffset); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->ContainsExecuteIndirect = true; m_ListRecord->MarkResourceFrameReferenced(GetResID(pCommandSignature), eFrameRef_Read); m_ListRecord->MarkResourceFrameReferenced(GetResID(pArgumentBuffer), eFrameRef_Read); m_ListRecord->MarkResourceFrameReferenced(GetResID(pCountBuffer), eFrameRef_Read); } } #pragma endregion Draws #pragma region Clears bool WrappedID3D12GraphicsCommandList::Serialise_ClearDepthStencilView( D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, D3D12_CLEAR_FLAGS ClearFlags, FLOAT Depth, UINT8 Stencil, UINT NumRects, const D3D12_RECT *pRects) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(PortableHandle, dsv, ToPortableHandle(DepthStencilView)); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; SERIALISE_ELEMENT(D3D12_CLEAR_FLAGS, f, ClearFlags); SERIALISE_ELEMENT(FLOAT, d, Depth); SERIALISE_ELEMENT(UINT8, s, Stencil); SERIALISE_ELEMENT(UINT, num, NumRects); SERIALISE_ELEMENT_ARR(D3D12_RECT, rects, pRects, num); if(m_State == EXECUTING) { DepthStencilView = CPUHandleFromPortableHandle(GetResourceManager(), dsv); if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->ClearDepthStencilView(DepthStencilView, f, d, s, num, rects); } } else if(m_State == READING) { DepthStencilView = CPUHandleFromPortableHandle(GetResourceManager(), dsv); GetList(CommandList)->ClearDepthStencilView(DepthStencilView, f, d, s, num, rects); GetCrackedList(CommandList)->ClearDepthStencilView(DepthStencilView, f, d, s, num, rects); const string desc = m_pSerialiser->GetDebugStr(); { m_Cmd->AddEvent(desc); string name = "ClearDepthStencilView(" + ToStr::Get(d) + "," + ToStr::Get(s) + ")"; FetchDrawcall draw; draw.name = name; draw.flags |= eDraw_Clear | eDraw_ClearDepthStencil; m_Cmd->AddDrawcall(draw, true); D3D12Descriptor *descriptor = DescriptorFromPortableHandle(GetResourceManager(), dsv); D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back(); drawNode.resourceUsage.push_back(std::make_pair( GetResID(descriptor->nonsamp.resource), EventUsage(drawNode.draw.eventID, eUsage_Clear))); } } SAFE_DELETE_ARRAY(rects); return true; } void WrappedID3D12GraphicsCommandList::ClearDepthStencilView( D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, D3D12_CLEAR_FLAGS ClearFlags, FLOAT Depth, UINT8 Stencil, UINT NumRects, const D3D12_RECT *pRects) { m_pReal->ClearDepthStencilView(Unwrap(DepthStencilView), ClearFlags, Depth, Stencil, NumRects, pRects); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(CLEAR_DSV); Serialise_ClearDepthStencilView(DepthStencilView, ClearFlags, Depth, Stencil, NumRects, pRects); m_ListRecord->AddChunk(scope.Get()); { D3D12Descriptor *desc = GetWrapped(DepthStencilView); m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read); m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Read); } } } bool WrappedID3D12GraphicsCommandList::Serialise_ClearRenderTargetView( D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, const FLOAT ColorRGBA[4], UINT NumRects, const D3D12_RECT *pRects) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(PortableHandle, rtv, ToPortableHandle(RenderTargetView)); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; float Color[4] = {0}; if(m_State >= WRITING) memcpy(Color, ColorRGBA, sizeof(float) * 4); m_pSerialiser->SerialisePODArray<4>("ColorRGBA", Color); SERIALISE_ELEMENT(UINT, num, NumRects); SERIALISE_ELEMENT_ARR(D3D12_RECT, rects, pRects, num); if(m_State == EXECUTING) { RenderTargetView = CPUHandleFromPortableHandle(GetResourceManager(), rtv); if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->ClearRenderTargetView(RenderTargetView, Color, num, rects); } } else if(m_State == READING) { RenderTargetView = CPUHandleFromPortableHandle(GetResourceManager(), rtv); GetList(CommandList)->ClearRenderTargetView(RenderTargetView, Color, num, rects); GetCrackedList(CommandList)->ClearRenderTargetView(RenderTargetView, Color, num, rects); const string desc = m_pSerialiser->GetDebugStr(); { m_Cmd->AddEvent(desc); string name = "ClearRenderTargetView(" + ToStr::Get(Color[0]) + "," + ToStr::Get(Color[1]) + "," + ToStr::Get(Color[2]) + "," + ToStr::Get(Color[3]) + ")"; FetchDrawcall draw; draw.name = name; draw.flags |= eDraw_Clear | eDraw_ClearColour; m_Cmd->AddDrawcall(draw, true); D3D12Descriptor *descriptor = DescriptorFromPortableHandle(GetResourceManager(), rtv); D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back(); drawNode.resourceUsage.push_back(std::make_pair( GetResID(descriptor->nonsamp.resource), EventUsage(drawNode.draw.eventID, eUsage_Clear))); } } SAFE_DELETE_ARRAY(rects); return true; } void WrappedID3D12GraphicsCommandList::ClearRenderTargetView( D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, const FLOAT ColorRGBA[4], UINT NumRects, const D3D12_RECT *pRects) { m_pReal->ClearRenderTargetView(Unwrap(RenderTargetView), ColorRGBA, NumRects, pRects); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(CLEAR_RTV); Serialise_ClearRenderTargetView(RenderTargetView, ColorRGBA, NumRects, pRects); m_ListRecord->AddChunk(scope.Get()); { D3D12Descriptor *desc = GetWrapped(RenderTargetView); m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read); m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Read); } } } bool WrappedID3D12GraphicsCommandList::Serialise_ClearUnorderedAccessViewUint( D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, ID3D12Resource *pResource, const UINT Values[4], UINT NumRects, const D3D12_RECT *pRects) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(PortableHandle, gpuhandle, ToPortableHandle(ViewGPUHandleInCurrentHeap)); SERIALISE_ELEMENT(PortableHandle, cpuhandle, ToPortableHandle(ViewCPUHandle)); SERIALISE_ELEMENT(ResourceId, res, GetResID(pResource)); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; UINT vals[4] = {0}; if(m_State >= WRITING) memcpy(vals, Values, sizeof(UINT) * 4); m_pSerialiser->SerialisePODArray<4>("Values", vals); SERIALISE_ELEMENT(UINT, num, NumRects); SERIALISE_ELEMENT_ARR(D3D12_RECT, rects, pRects, num); if(m_State == EXECUTING) { ViewGPUHandleInCurrentHeap = GPUHandleFromPortableHandle(GetResourceManager(), gpuhandle); ViewCPUHandle = CPUHandleFromPortableHandle(GetResourceManager(), cpuhandle); pResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(res); if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap, ViewCPUHandle, Unwrap(pResource), vals, num, rects); } } else if(m_State == READING) { ViewGPUHandleInCurrentHeap = GPUHandleFromPortableHandle(GetResourceManager(), gpuhandle); ViewCPUHandle = CPUHandleFromPortableHandle(GetResourceManager(), cpuhandle); pResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(res); GetList(CommandList) ->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap, ViewCPUHandle, Unwrap(pResource), vals, num, rects); GetCrackedList(CommandList) ->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap, ViewCPUHandle, Unwrap(pResource), vals, num, rects); const string desc = m_pSerialiser->GetDebugStr(); { m_Cmd->AddEvent(desc); string name = "ClearUnorderedAccessViewUint(" + ToStr::Get(vals[0]) + "," + ToStr::Get(vals[1]) + "," + ToStr::Get(vals[2]) + "," + ToStr::Get(vals[3]) + ")"; FetchDrawcall draw; draw.name = name; draw.flags |= eDraw_Clear; m_Cmd->AddDrawcall(draw, true); D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back(); drawNode.resourceUsage.push_back( std::make_pair(GetResID(pResource), EventUsage(drawNode.draw.eventID, eUsage_Clear))); } } SAFE_DELETE_ARRAY(rects); return true; } void WrappedID3D12GraphicsCommandList::ClearUnorderedAccessViewUint( D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, ID3D12Resource *pResource, const UINT Values[4], UINT NumRects, const D3D12_RECT *pRects) { m_pReal->ClearUnorderedAccessViewUint(Unwrap(ViewGPUHandleInCurrentHeap), Unwrap(ViewCPUHandle), Unwrap(pResource), Values, NumRects, pRects); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(CLEAR_UAV_INT); Serialise_ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap, ViewCPUHandle, pResource, Values, NumRects, pRects); m_ListRecord->AddChunk(scope.Get()); { D3D12Descriptor *desc = GetWrapped(ViewGPUHandleInCurrentHeap); m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read); m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write); desc = GetWrapped(ViewCPUHandle); m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read); m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write); m_ListRecord->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write); } } } bool WrappedID3D12GraphicsCommandList::Serialise_ClearUnorderedAccessViewFloat( D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, ID3D12Resource *pResource, const FLOAT Values[4], UINT NumRects, const D3D12_RECT *pRects) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(PortableHandle, gpuhandle, ToPortableHandle(ViewGPUHandleInCurrentHeap)); SERIALISE_ELEMENT(PortableHandle, cpuhandle, ToPortableHandle(ViewCPUHandle)); SERIALISE_ELEMENT(ResourceId, res, GetResID(pResource)); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; FLOAT vals[4] = {0}; if(m_State >= WRITING) memcpy(vals, Values, sizeof(FLOAT) * 4); m_pSerialiser->SerialisePODArray<4>("Values", vals); SERIALISE_ELEMENT(UINT, num, NumRects); SERIALISE_ELEMENT_ARR(D3D12_RECT, rects, pRects, num); if(m_State == EXECUTING) { ViewGPUHandleInCurrentHeap = GPUHandleFromPortableHandle(GetResourceManager(), gpuhandle); ViewCPUHandle = CPUHandleFromPortableHandle(GetResourceManager(), cpuhandle); pResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(res); if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap, ViewCPUHandle, Unwrap(pResource), vals, num, rects); } } else if(m_State == READING) { ViewGPUHandleInCurrentHeap = GPUHandleFromPortableHandle(GetResourceManager(), gpuhandle); ViewCPUHandle = CPUHandleFromPortableHandle(GetResourceManager(), cpuhandle); pResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(res); GetList(CommandList) ->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap, ViewCPUHandle, Unwrap(pResource), vals, num, rects); GetCrackedList(CommandList) ->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap, ViewCPUHandle, Unwrap(pResource), vals, num, rects); const string desc = m_pSerialiser->GetDebugStr(); { m_Cmd->AddEvent(desc); string name = "ClearUnorderedAccessViewFloat(" + ToStr::Get(vals[0]) + "," + ToStr::Get(vals[1]) + "," + ToStr::Get(vals[2]) + "," + ToStr::Get(vals[3]) + ")"; FetchDrawcall draw; draw.name = name; draw.flags |= eDraw_Clear; m_Cmd->AddDrawcall(draw, true); D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back(); drawNode.resourceUsage.push_back( std::make_pair(GetResID(pResource), EventUsage(drawNode.draw.eventID, eUsage_Clear))); } } SAFE_DELETE_ARRAY(rects); return true; } void WrappedID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat( D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, ID3D12Resource *pResource, const FLOAT Values[4], UINT NumRects, const D3D12_RECT *pRects) { m_pReal->ClearUnorderedAccessViewFloat(Unwrap(ViewGPUHandleInCurrentHeap), Unwrap(ViewCPUHandle), Unwrap(pResource), Values, NumRects, pRects); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(CLEAR_UAV_FLOAT); Serialise_ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap, ViewCPUHandle, pResource, Values, NumRects, pRects); m_ListRecord->AddChunk(scope.Get()); { D3D12Descriptor *desc = GetWrapped(ViewGPUHandleInCurrentHeap); m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read); m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write); desc = GetWrapped(ViewCPUHandle); m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read); m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write); m_ListRecord->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write); } } } bool WrappedID3D12GraphicsCommandList::Serialise_DiscardResource(ID3D12Resource *pResource, const D3D12_DISCARD_REGION *pRegion) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, res, GetResID(pResource)); SERIALISE_ELEMENT(BOOL, HasRegion, pRegion != NULL); SERIALISE_ELEMENT_OPT(D3D12_DISCARD_REGION, region, *pRegion, HasRegion); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { pResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(res); if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { Unwrap(m_Cmd->RerecordCmdList(CommandList)) ->DiscardResource(Unwrap(pResource), HasRegion ? &region : NULL); } } else if(m_State == READING) { pResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(res); GetList(CommandList)->DiscardResource(Unwrap(pResource), HasRegion ? &region : NULL); GetCrackedList(CommandList)->DiscardResource(Unwrap(pResource), HasRegion ? &region : NULL); } return true; } void WrappedID3D12GraphicsCommandList::DiscardResource(ID3D12Resource *pResource, const D3D12_DISCARD_REGION *pRegion) { m_pReal->DiscardResource(Unwrap(pResource), pRegion); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(DISCARD_RESOURCE); Serialise_DiscardResource(pResource, pRegion); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write); } } #pragma endregion Clears #pragma region Copies bool WrappedID3D12GraphicsCommandList::Serialise_CopyBufferRegion(ID3D12Resource *pDstBuffer, UINT64 DstOffset, ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, dst, GetResID(pDstBuffer)); SERIALISE_ELEMENT(UINT64, dstoffs, DstOffset); SERIALISE_ELEMENT(ResourceId, src, GetResID(pSrcBuffer)); SERIALISE_ELEMENT(UINT64, srcoffs, SrcOffset); SERIALISE_ELEMENT(UINT64, num, NumBytes); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { pDstBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(dst); pSrcBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(src); if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); Unwrap(list)->CopyBufferRegion(Unwrap(pDstBuffer), dstoffs, Unwrap(pSrcBuffer), srcoffs, num); } } else if(m_State == READING) { pDstBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(dst); pSrcBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(src); GetList(CommandList)->CopyBufferRegion(Unwrap(pDstBuffer), dstoffs, Unwrap(pSrcBuffer), srcoffs, num); GetCrackedList(CommandList) ->CopyBufferRegion(Unwrap(pDstBuffer), dstoffs, Unwrap(pSrcBuffer), srcoffs, num); const string desc = m_pSerialiser->GetDebugStr(); { m_Cmd->AddEvent(desc); string name = "CopyBufferRegion(" + ToStr::Get(src) + "," + ToStr::Get(dst) + ")"; FetchDrawcall draw; draw.name = name; draw.flags |= eDraw_Copy; draw.copySource = src; draw.copyDestination = dst; m_Cmd->AddDrawcall(draw, true); D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back(); if(src == dst) { drawNode.resourceUsage.push_back( std::make_pair(GetResID(pSrcBuffer), EventUsage(drawNode.draw.eventID, eUsage_Copy))); } else { drawNode.resourceUsage.push_back(std::make_pair( GetResID(pSrcBuffer), EventUsage(drawNode.draw.eventID, eUsage_CopySrc))); drawNode.resourceUsage.push_back(std::make_pair( GetResID(pDstBuffer), EventUsage(drawNode.draw.eventID, eUsage_CopyDst))); } } } return true; } void WrappedID3D12GraphicsCommandList::CopyBufferRegion(ID3D12Resource *pDstBuffer, UINT64 DstOffset, ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes) { m_pReal->CopyBufferRegion(Unwrap(pDstBuffer), DstOffset, Unwrap(pSrcBuffer), SrcOffset, NumBytes); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(COPY_BUFFER); Serialise_CopyBufferRegion(pDstBuffer, DstOffset, pSrcBuffer, SrcOffset, NumBytes); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pDstBuffer), eFrameRef_Write); m_ListRecord->MarkResourceFrameReferenced(GetResID(pSrcBuffer), eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_CopyTextureRegion( const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, const D3D12_TEXTURE_COPY_LOCATION *pSrc, const D3D12_BOX *pSrcBox) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(D3D12_TEXTURE_COPY_LOCATION, dst, *pDst); SERIALISE_ELEMENT(UINT, dstX, DstX); SERIALISE_ELEMENT(UINT, dstY, DstY); SERIALISE_ELEMENT(UINT, dstZ, DstZ); SERIALISE_ELEMENT(D3D12_TEXTURE_COPY_LOCATION, src, *pSrc); SERIALISE_ELEMENT(bool, HasSrcBox, pSrcBox != NULL); SERIALISE_ELEMENT_OPT(D3D12_BOX, box, *pSrcBox, HasSrcBox); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); Unwrap(list)->CopyTextureRegion(&dst, dstX, dstY, dstZ, &src, HasSrcBox ? &box : NULL); } } else if(m_State == READING) { GetList(CommandList)->CopyTextureRegion(&dst, dstX, dstY, dstZ, &src, HasSrcBox ? &box : NULL); GetCrackedList(CommandList)->CopyTextureRegion(&dst, dstX, dstY, dstZ, &src, HasSrcBox ? &box : NULL); const string desc = m_pSerialiser->GetDebugStr(); { m_Cmd->AddEvent(desc); ResourceId liveSrc = GetResID(GetResourceManager()->GetWrapper(src.pResource)); ResourceId liveDst = GetResID(GetResourceManager()->GetWrapper(dst.pResource)); ResourceId origSrc = GetResourceManager()->GetOriginalID(liveSrc); ResourceId origDst = GetResourceManager()->GetOriginalID(liveDst); string name = "CopyTextureRegion(" + ToStr::Get(origSrc) + "," + ToStr::Get(origDst) + ")"; FetchDrawcall draw; draw.name = name; draw.flags |= eDraw_Copy; draw.copySource = origSrc; draw.copyDestination = origDst; m_Cmd->AddDrawcall(draw, true); D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back(); if(origSrc == origDst) { drawNode.resourceUsage.push_back( std::make_pair(liveSrc, EventUsage(drawNode.draw.eventID, eUsage_Copy))); } else { drawNode.resourceUsage.push_back( std::make_pair(liveSrc, EventUsage(drawNode.draw.eventID, eUsage_CopySrc))); drawNode.resourceUsage.push_back( std::make_pair(liveDst, EventUsage(drawNode.draw.eventID, eUsage_CopyDst))); } } } return true; } void WrappedID3D12GraphicsCommandList::CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, const D3D12_TEXTURE_COPY_LOCATION *pSrc, const D3D12_BOX *pSrcBox) { D3D12_TEXTURE_COPY_LOCATION dst = *pDst; dst.pResource = Unwrap(dst.pResource); D3D12_TEXTURE_COPY_LOCATION src = *pSrc; src.pResource = Unwrap(src.pResource); m_pReal->CopyTextureRegion(&dst, DstX, DstY, DstZ, &src, pSrcBox); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(COPY_TEXTURE); Serialise_CopyTextureRegion(pDst, DstX, DstY, DstZ, pSrc, pSrcBox); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pDst->pResource), eFrameRef_Write); m_ListRecord->MarkResourceFrameReferenced(GetResID(pSrc->pResource), eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_CopyResource(ID3D12Resource *pDstResource, ID3D12Resource *pSrcResource) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, dst, GetResID(pDstResource)); SERIALISE_ELEMENT(ResourceId, src, GetResID(pSrcResource)); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { pDstResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(dst); pSrcResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(src); if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); Unwrap(list)->CopyResource(Unwrap(pDstResource), Unwrap(pSrcResource)); } } else if(m_State == READING) { pDstResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(dst); pSrcResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(src); GetList(CommandList)->CopyResource(Unwrap(pDstResource), Unwrap(pSrcResource)); GetCrackedList(CommandList)->CopyResource(Unwrap(pDstResource), Unwrap(pSrcResource)); const string desc = m_pSerialiser->GetDebugStr(); { m_Cmd->AddEvent(desc); string name = "CopyResource(" + ToStr::Get(src) + "," + ToStr::Get(dst) + ")"; FetchDrawcall draw; draw.name = name; draw.flags |= eDraw_Copy; draw.copySource = src; draw.copyDestination = dst; m_Cmd->AddDrawcall(draw, true); D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back(); if(pSrcResource == pDstResource) { drawNode.resourceUsage.push_back( std::make_pair(GetResID(pSrcResource), EventUsage(drawNode.draw.eventID, eUsage_Copy))); } else { drawNode.resourceUsage.push_back(std::make_pair( GetResID(pSrcResource), EventUsage(drawNode.draw.eventID, eUsage_CopySrc))); drawNode.resourceUsage.push_back(std::make_pair( GetResID(pDstResource), EventUsage(drawNode.draw.eventID, eUsage_CopyDst))); } } } return true; } void WrappedID3D12GraphicsCommandList::CopyResource(ID3D12Resource *pDstResource, ID3D12Resource *pSrcResource) { m_pReal->CopyResource(Unwrap(pDstResource), Unwrap(pSrcResource)); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(COPY_RESOURCE); Serialise_CopyResource(pDstResource, pSrcResource); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pDstResource), eFrameRef_Write); m_ListRecord->MarkResourceFrameReferenced(GetResID(pSrcResource), eFrameRef_Read); } } bool WrappedID3D12GraphicsCommandList::Serialise_ResolveSubresource(ID3D12Resource *pDstResource, UINT DstSubresource, ID3D12Resource *pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format) { SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID()); SERIALISE_ELEMENT(ResourceId, dst, GetResID(pDstResource)); SERIALISE_ELEMENT(UINT, dstSub, DstSubresource); SERIALISE_ELEMENT(ResourceId, src, GetResID(pSrcResource)); SERIALISE_ELEMENT(UINT, srcSub, SrcSubresource); SERIALISE_ELEMENT(DXGI_FORMAT, fmt, Format); if(m_State < WRITING) m_Cmd->m_LastCmdListID = CommandList; if(m_State == EXECUTING) { pDstResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(dst); pSrcResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(src); if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList)) { ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList); Unwrap(list)->ResolveSubresource(Unwrap(pDstResource), dstSub, Unwrap(pSrcResource), srcSub, fmt); } } else if(m_State == READING) { pDstResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(dst); pSrcResource = GetResourceManager()->GetLiveAs<ID3D12Resource>(src); GetList(CommandList) ->ResolveSubresource(Unwrap(pDstResource), dstSub, Unwrap(pSrcResource), srcSub, fmt); GetCrackedList(CommandList) ->ResolveSubresource(Unwrap(pDstResource), dstSub, Unwrap(pSrcResource), srcSub, fmt); const string desc = m_pSerialiser->GetDebugStr(); { m_Cmd->AddEvent(desc); string name = "ResolveSubresource(" + ToStr::Get(src) + "," + ToStr::Get(dst) + ")"; FetchDrawcall draw; draw.name = name; draw.flags |= eUsage_Resolve; draw.copySource = src; draw.copyDestination = dst; m_Cmd->AddDrawcall(draw, true); D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back(); if(pSrcResource == pDstResource) { drawNode.resourceUsage.push_back(std::make_pair( GetResID(pSrcResource), EventUsage(drawNode.draw.eventID, eUsage_Resolve))); } else { drawNode.resourceUsage.push_back(std::make_pair( GetResID(pSrcResource), EventUsage(drawNode.draw.eventID, eUsage_ResolveSrc))); drawNode.resourceUsage.push_back(std::make_pair( GetResID(pDstResource), EventUsage(drawNode.draw.eventID, eUsage_ResolveDst))); } } } return true; } void WrappedID3D12GraphicsCommandList::ResolveSubresource(ID3D12Resource *pDstResource, UINT DstSubresource, ID3D12Resource *pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format) { m_pReal->ResolveSubresource(Unwrap(pDstResource), DstSubresource, Unwrap(pSrcResource), SrcSubresource, Format); if(m_State >= WRITING) { SCOPED_SERIALISE_CONTEXT(RESOLVE_SUBRESOURCE); Serialise_ResolveSubresource(pDstResource, DstSubresource, pSrcResource, SrcSubresource, Format); m_ListRecord->AddChunk(scope.Get()); m_ListRecord->MarkResourceFrameReferenced(GetResID(pDstResource), eFrameRef_Write); m_ListRecord->MarkResourceFrameReferenced(GetResID(pSrcResource), eFrameRef_Read); } } void WrappedID3D12GraphicsCommandList::CopyTiles( ID3D12Resource *pTiledResource, const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, const D3D12_TILE_REGION_SIZE *pTileRegionSize, ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags) { D3D12NOTIMP("Tiled Resources"); m_pReal->CopyTiles(Unwrap(pTiledResource), pTileRegionStartCoordinate, pTileRegionSize, Unwrap(pBuffer), BufferStartOffsetInBytes, Flags); } #pragma endregion Copies
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#include <iostream> #include <vector> #include <queue> using namespace std; template <typename T> class Treenode { public: T data; vector<Treenode<T> *> children; Treenode(T data) { this->data = data; } ~Treenode(){ for (int i = 0; i < children.size(); i++) { delete children[i]; } } }; Treenode<int> *takeinputlevelwise() { int rootdata; cout << "Enter root data" << endl; cin >> rootdata; Treenode<int> *root = new Treenode<int>(rootdata); queue<Treenode<int> *> pendingnodes; pendingnodes.push(root); while (pendingnodes.size() != 0) { Treenode<int> *front = pendingnodes.front(); pendingnodes.pop(); cout << "enter no of children " << front->data; int numchild; cin >> numchild; int i; for (i = 0; i < numchild; i++) { int childdata; cout << "enter " << i << "the child of " << front->data << endl; cin >> childdata; Treenode<int> *child = new Treenode<int>(childdata); front->children.push_back(child); pendingnodes.push(child); } } return root; } void postordertraversal(Treenode<int> *root) { for (int i = 0; i < root->children.size(); i++) { postordertraversal(root->children[i]); } cout << root->data; } // void deletes(Treenode<int> *root) // { // for (int i = 0; i < root->children.size(); i++) // { // delete(root->children[i]); // } // delete root; // } int main() { Treenode<int> *root = takeinputlevelwise(); postordertraversal(root); // deletes(root); }
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#pragma once #include <iostream> #include "../include/SFML/Graphics.hpp" using namespace sf; using namespace std; #define WINDOWS_W 900 #define WINDOWS_H 600 #define WINDOWS_NAME "Spaceship Game!"
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/examples/post_processing.cc
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#include <iostream> // Must precede glfw/glad, to include OpenGL functions. #include <qrk/core.h> #include <GLFW/glfw3.h> #include <glad/glad.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> #include <qrk/camera.h> #include <qrk/framebuffer.h> #include <qrk/shader.h> #include <qrk/texture.h> #include <qrk/vertex_array.h> #include <qrk/window.h> const char* textureVertexSource = R"SHADER( #version 330 core layout(location = 0) in vec3 vertexPos; layout(location = 1) in vec2 vertexTexCoords; out vec2 texCoords; out vec3 fragPos; uniform mat4 model; uniform mat4 view; uniform mat4 projection; void main() { gl_Position = projection * view * model * vec4(vertexPos, 1.0); texCoords = vertexTexCoords; fragPos = vec3(view * model * vec4(vertexPos, 1.0)); } )SHADER"; const char* textureFragmentSource = R"SHADER( #version 330 core in vec2 texCoords; out vec4 fragColor; uniform sampler2D texture0; void main() { fragColor = texture(texture0, texCoords); } )SHADER"; const char* screenVertexSource = R"SHADER( #version 330 core layout(location = 0) in vec2 vertexPos; layout(location = 1) in vec2 vertexTexCoords; out vec2 texCoords; void main() { gl_Position = vec4(vertexPos, 0.0, 1.0); texCoords = vertexTexCoords; } )SHADER"; const char* screenFragmentSource = R"SHADER( #version 330 core #pragma qrk_include < gamma.frag > #pragma qrk_include < post_processing.frag > #pragma qrk_include < window.frag > in vec2 texCoords; out vec4 fragColor; uniform sampler2D screenTexture; // TODO: Allow other post_processing methods from command line. void main() { if (qrk_isWindowLeftHalf()) { if (qrk_isWindowTopHalf()) { fragColor = texture(screenTexture, texCoords); } else { fragColor = qrk_blurKernel(screenTexture, texCoords); } } else { if (qrk_isWindowTopHalf()) { fragColor = qrk_grayscale(texture(screenTexture, texCoords)); } else { fragColor = qrk_edgeKernel(screenTexture, texCoords); } } fragColor.rgb = qrk_gammaCorrect(fragColor.rgb); } )SHADER"; // clang-format off const float cubeVertices[] = { // positions // texture coords -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, -0.5f, 0.5f, 0.5f, 0.0f, 1.0f, -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, -0.5f, 0.5f, 0.5f, 1.0f, 0.0f, -0.5f, 0.5f, -0.5f, 1.0f, 1.0f, -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, -0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.5f, -0.5f, -0.5f, 0.0f, 1.0f, 0.5f, -0.5f, -0.5f, 0.0f, 1.0f, 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, 0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, -0.5f, 0.5f, -0.5f, 0.0f, 1.0f }; const float planeVertices[] = { // positions // texture coords 5.0f, -0.5f, 5.0f, 2.0f, 0.0f, -5.0f, -0.5f, 5.0f, 0.0f, 0.0f, -5.0f, -0.5f, -5.0f, 0.0f, 2.0f, 5.0f, -0.5f, 5.0f, 2.0f, 0.0f, -5.0f, -0.5f, -5.0f, 0.0f, 2.0f, 5.0f, -0.5f, -5.0f, 2.0f, 2.0f }; const float quadVertices[] = { // positions // texture coords -1.0f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f }; // clang-format on int main() { auto win = std::make_shared<qrk::Window>(800, 600, "Post processing"); win->setClearColor(glm::vec4(0.1f, 0.1f, 0.1f, 1.0f)); win->enableMouseCapture(); win->setEscBehavior(qrk::EscBehavior::CLOSE); auto camera = std::make_shared<qrk::Camera>(/* position */ glm::vec3(0.0f, 0.0f, 3.0f)); auto cameraControls = std::make_shared<qrk::FpsCameraControls>(); win->bindCamera(camera); win->bindCameraControls(cameraControls); qrk::Shader mainShader((qrk::ShaderInline(textureVertexSource)), qrk::ShaderInline(textureFragmentSource)); qrk::Shader screenShader((qrk::ShaderInline(screenVertexSource)), qrk::ShaderInline(screenFragmentSource)); // Create a VAO for the boxes. qrk::VertexArray cubeVarray; cubeVarray.loadVertexData(cubeVertices, sizeof(cubeVertices)); cubeVarray.addVertexAttrib(3, GL_FLOAT); cubeVarray.addVertexAttrib(2, GL_FLOAT); cubeVarray.finalizeVertexAttribs(); // Create a VAO for the plane. qrk::VertexArray planeVarray; planeVarray.loadVertexData(planeVertices, sizeof(planeVertices)); planeVarray.addVertexAttrib(3, GL_FLOAT); planeVarray.addVertexAttrib(2, GL_FLOAT); planeVarray.finalizeVertexAttribs(); // Create a VAO for the screen quad. qrk::VertexArray quadVarray; quadVarray.loadVertexData(quadVertices, sizeof(quadVertices)); quadVarray.addVertexAttrib(2, GL_FLOAT); quadVarray.addVertexAttrib(2, GL_FLOAT); quadVarray.finalizeVertexAttribs(); // Load textures. unsigned int cubeTexture = qrk::loadTexture("examples/container.jpg"); unsigned int floorTexture = qrk::loadTexture("examples/metal.png"); // Framebuffer. qrk::Framebuffer fb(win->getSize()); auto colorAttachment = fb.attachTexture(qrk::BufferType::COLOR); fb.attachRenderbuffer(qrk::BufferType::DEPTH_AND_STENCIL); screenShader.addUniformSource(win); win->loop([&](float deltaTime) { fb.activate(); fb.clear(); glm::mat4 view = camera->getViewTransform(); glm::mat4 projection = camera->getPerspectiveTransform(); // Setup shader and textures for the framebuffer. mainShader.activate(); mainShader.setMat4("view", view); mainShader.setMat4("projection", projection); mainShader.setInt("texture0", 0); glm::mat4 model; // Draw cubes. cubeVarray.activate(); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, cubeTexture); model = glm::translate(glm::mat4(), glm::vec3(-1.0f, 0.0f, -1.0f)); mainShader.setMat4("model", model); glDrawArrays(GL_TRIANGLES, 0, 36); model = glm::translate(glm::mat4(), glm::vec3(2.0f, 0.0f, 0.0f)); mainShader.setMat4("model", model); glDrawArrays(GL_TRIANGLES, 0, 36); // Draw floor. planeVarray.activate(); glBindTexture(GL_TEXTURE_2D, floorTexture); mainShader.setMat4("model", glm::mat4()); glDrawArrays(GL_TRIANGLES, 0, 6); planeVarray.deactivate(); fb.deactivate(); // Finally, draw to the screen based on the framebuffer contents. screenShader.updateUniforms(); screenShader.activate(); screenShader.setInt("screenTexture", 0); quadVarray.activate(); glBindTexture(GL_TEXTURE_2D, colorAttachment.id); win->disableDepthTest(); glDrawArrays(GL_TRIANGLES, 0, 6); win->enableDepthTest(); }); return 0; }
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#ifndef PATTERN_POLAR_RATE_0_LEFT_HPP_ #define PATTERN_POLAR_RATE_0_LEFT_HPP_ #include <iostream> #include <sstream> #include <iomanip> #include <string> #include <typeinfo> #include "Tools/Exception/exception.hpp" #include "Pattern_polar_i.hpp" #include "Pattern_polar_r0.hpp" namespace aff3ct { namespace tools { class Pattern_polar_r0_left : public Pattern_polar_i { protected: Pattern_polar_r0_left(const int &N, const Binary_node<Pattern_polar_i>* node, const int min_level = 1, const int max_level = -1) : Pattern_polar_i(N, node, min_level, max_level) { if (min_level < 1) { std::stringstream message; message << "'min_level' has to be equal or greater than 1 ('min_level' = " << min_level << ")."; throw invalid_argument(__FILE__, __LINE__, __func__, message.str()); } } public: Pattern_polar_r0_left(const int min_level = 1, const int max_level = -1) : Pattern_polar_i(min_level, max_level) { if (min_level < 1) { std::stringstream message; message << "'min_level' has to be equal or greater than 1 ('min_level' = " << min_level << ")."; throw invalid_argument(__FILE__, __LINE__, __func__, message.str()); } } virtual Pattern_polar_i* alloc(const int &N, const Binary_node<Pattern_polar_i>* node) const { return new Pattern_polar_r0_left(N, node, min_level, max_level); } virtual ~Pattern_polar_r0_left() {} virtual polar_node_t type() const { return polar_node_t::RATE_0_LEFT; } virtual std::string name() const { return "Rate 0 left"; } virtual std::string short_name() const { return "r0l"; } virtual std::string fill_color() const { return "#dadada"; } virtual std::string font_color() const { return "#000000"; } virtual std::string f() const { return "f"; } virtual std::string g() const { return "g0"; } virtual std::string h() const { return "xo0"; } virtual int _match(const int &reverse_graph_depth, const Binary_node<Pattern_polar_i>* node_curr) const { const Pattern_polar_i *pattern_left = node_curr->get_left()->get_contents(); if (pattern_left == nullptr) throw runtime_error(__FILE__, __LINE__, __func__, "'pattern_left' can't be null."); int match_val = 0; if (pattern_left->type() == polar_node_t::RATE_0) { match_val = 20; } return match_val; } virtual bool is_terminal() const { return false; } }; } } #endif /* PATTERN_POLAR_RATE_0_LEFT_HPP_ */
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#include <iostream> // std::cout/endl #include <map> // std::map #include <vector> // std::vector #include "output_container.h" // operator<< for containers using namespace std; int main() { map<int, int> mp{{1, 1}, {2, 4}, {3, 9}}; cout << mp << endl; vector<vector<int>> vv{{1, 1}, {2, 4}, {3, 9}}; cout << vv << endl; }
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ap_log_perror(APLOG_MARK, APLOG_WARNING, rv, p, "Failed to enable APR_TCP_DEFER_ACCEPT");
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/IF/Classes/scene/world/ResourceTile.cpp
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// // ResourceTile.cpp // IF // // Created by 邹 程 on 14-2-26. // // #include "ResourceTile.h" #include "ScoutInfo.h" #include "WorldCommand.h" #include "WorldMapView.h" #include "YesNoDialog.h" #include "AddFavorite.h" #include "RoleInfoView.h" #include "ResourceTileInfoPopUpView.h" #include "TipsView.h" #include "SceneController.h" #include "SoundController.h" #include "EnemyInfoController.h" #include "TipsWithPicView.h" #include "YuanJunTipView.h" bool ResourceTile::init() { NewBaseTileInfo::init(); std::string resName = ""; if (m_cityInfo.resource.type<ResourceStr.size()) {//防止越界崩了 resName = ResourceStr[m_cityInfo.resource.type]; } //m_title->setString(CCString::createWithFormat("%d %s ",m_cityInfo.resource.lv,_lang(resName.c_str()).c_str())->getCString()); requestDetail(); onDetailCallback(NULL); bool flag = false; for(auto it = WorldController::getInstance()->m_marchInfo.begin(); it != WorldController::getInstance()->m_marchInfo.end(); it++){ if(it->second.ownerType == PlayerSelf && it->second.endPointIndex == m_cityInfo.cityIndex){ m_cityInfo.resource.troopMax = it->second.troopMax; m_cityInfo.resource.digSpeed = it->second.digSpeed; m_cityInfo.resource.digStartTime = it->second.digStartTime; m_cityInfo.resource.digStartNum = it->second.digStartNum; m_cityInfo.resource.changeCollectSpdTime = it->second.changeCollectSpdTime; flag = true; break; } } if(!flag){ // no owner m_cityInfo.resource.troopMax = 0; m_cityInfo.resource.digSpeed = 0.0; m_cityInfo.resource.digStartTime = 0.0; // m_cityInfo.playerName = ""; } m_cityInfo.resource.sum = 0; if(m_cityInfo.playerName != "" && m_cityInfo.playerName != GlobalData::shared()->playerInfo.name){ addNameNode(); } // m_isInUpdate = false; addToParent(); this->setVisible(false); updateView(); return true; } void ResourceTile::onEnter(){ NewBaseTileInfo::onEnter(); CCDirector::sharedDirector()->getScheduler()->scheduleUpdateForTarget(this, 0, false); } void ResourceTile::onExit(){ CCDirector::sharedDirector()->getScheduler()->unscheduleAllForTarget(this); NewBaseTileInfo::onExit(); } void ResourceTile::requestDetail() { m_isInUpdate = true; unsigned int index = m_cityInfo.cityIndex; if(m_cityInfo.parentCityIndex != -1){ index = m_cityInfo.parentCityIndex; } auto cmd = new WorldDetailCommand(index,m_cityInfo.tileServerId); cmd->setCallback(CCCallFuncO::create(this, callfuncO_selector(ResourceTile::onDetailCallback), nullptr)); cmd->sendAndRelease(); } void ResourceTile::onDetailCallback(cocos2d::CCObject *obj) { m_isInUpdate = false; this->setVisible(true); if(SceneController::getInstance()->currentSceneId != SCENE_ID_WORLD){ return; } if(!WorldController::getInstance()->isInWorld){ return; } auto ret = dynamic_cast<NetResult*>(obj); if (!ret || ret->getErrorCode() != Error_OK) { // todo : parse error return; } auto info = dynamic_cast<CCDictionary*>(ret->getData()); if (!info) { return; } if(!this->getParent()){ return; } if (!info->objectForKey("uid")) { // no owner map<string, MarchInfo>::iterator it; for(it = WorldController::getInstance()->m_marchInfo.begin(); it != WorldController::getInstance()->m_marchInfo.end(); it++){ if(it->second.endPointIndex == m_cityInfo.cityIndex){ auto pointer = WorldMapView::instance()->m_occupyPointerNode->getChildByTag(it->second.marchTag); if (pointer) { pointer->removeFromParentAndCleanup(true); //删除显示 auto now = WorldController::getInstance()->getTime(); it->second.endStamp = now; it->second.action = MarchActionNone; it->second.stateType = StateReturn; if (WorldController::getInstance()->initWorld && WorldMapView::instance()){ WorldMapView::instance()->updateMarchTarget(it->second, now, 1000); } //删除数据 WorldController::getInstance()->m_marchInfo.erase(it); //刷新数据 if (WorldController::getInstance()->initWorld && WorldMapView::instance()){ WorldMapView::instance()->m_map->updateDynamicMap(); } break; } } } m_cityInfo.playerName = ""; }else{ m_playerUid = info->valueForKey("uid")->getCString(); if (info->objectForKey("q")) { m_cityInfo.resource.troopMax = info->valueForKey("q")->intValue(); m_cityInfo.resource.digSpeed = info->valueForKey("spd")->floatValue(); m_cityInfo.resource.digStartTime = info->valueForKey("sdt")->doubleValue(); m_cityInfo.resource.digStartNum = info->valueForKey("collected")->intValue(); m_cityInfo.resource.changeCollectSpdTime = info->valueForKey("changeCollectSpdTime")->doubleValue(); } } if(info->objectForKey("tq")){ m_cityInfo.resource.sum = info->valueForKey("tq")->intValue(); if(m_cityInfo.resource.sum == 0){ WorldMapView::instance()->m_map->updateDynamicMap(); this->closeThis(); return; } // else if(WorldMapView::instance()->getNeedOpenInfoView()) // { // WorldMapView::instance()->setNeedOpenInfoView(false); // PopupViewController::getInstance()->addPopupView(ResourceTileInfoPopUpView::create(m_cityInfo)); // } } if (info->objectForKey("hm")) { m_isHaveMacrh=info->valueForKey("hm")->boolValue(); } if (info->objectForKey("max")) { m_iMaxGarrison=info->valueForKey("max")->intValue(); m_iCurrentGarrison=info->valueForKey("cu")->intValue(); } if (info->objectForKey("if")) { m_isFull=info->valueForKey("if")->boolValue(); } if (info->objectForKey("territory_positive_effect")) { GlobalData::shared()->alliance_territory_positive_effect_gather = 1; } else GlobalData::shared()->alliance_territory_positive_effect_gather = 0; auto now = WorldController::getInstance()->getTime(); auto duration = now - m_cityInfo.resource.digStartTime; unsigned int currentLoad = (m_cityInfo.resource.digSpeed * duration)/1000; if(m_cityInfo.resource.changeCollectSpdTime != 0){ duration = now - m_cityInfo.resource.changeCollectSpdTime; currentLoad = m_cityInfo.resource.digStartNum + (m_cityInfo.resource.digSpeed * duration)/1000; } //big if (info->objectForKey("bid")) { m_cityInfo.kingBuildInfo.tid = info->valueForKey("bid")->getCString(); } // unsigned int sumFix = m_currentState == ResourceBlank ? 0 : currentLoad; // m_title->setString(CCCommonUtils::getResourceStr(m_cityInfo.resource.sum - sumFix).c_str()); updateView(); } void ResourceTile::updateView() { this->m_iconNode->removeAllChildren(); // auto sprite = CCLoadSprite::createSprite(CCCommonUtils::getResourceIconByType(m_cityInfo.resource.type).c_str()); // CCCommonUtils::setSpriteMaxSize(sprite, 30); // this->m_iconNode->addChild(sprite); m_currentState = getState(); // string owner = m_currentState == ResourceBlank ? _lang("108550") : m_cityInfo.playerName; // m_title->setString(owner); auto now = WorldController::getInstance()->getTime(); auto duration = now - m_cityInfo.resource.digStartTime; unsigned int currentLoad = (m_cityInfo.resource.digSpeed * duration)/1000; if(m_cityInfo.resource.changeCollectSpdTime != 0){ duration = now - m_cityInfo.resource.changeCollectSpdTime; currentLoad = m_cityInfo.resource.digStartNum + (m_cityInfo.resource.digSpeed * duration)/1000; } unsigned int sumFix = m_currentState == ResourceBlank ? 0 : currentLoad; // if(m_cityInfo.resource.sum == 0){ // m_title->setString(""); // }else{ // m_title->setString(/*_lang("108543") + */CCCommonUtils::getResourceStr(m_cityInfo.resource.sum - sumFix).c_str()); // } unsigned int buttonCount = 0; if(!WorldController::isInSelfServer(m_cityInfo.tileServerId)){ buttonCount = 1; setButtonCount(buttonCount); if(m_currentState == ResourceBlank){ setButtonName(1, _lang("108730"));//说明 setButtonState(1, ButtonInformation); }else{ setButtonName(1, _lang("108742"));//我的详情 setButtonState(1, ButtonProfile); } }else{ switch (m_currentState) { case ResourceSelf: { if (m_isHaveMacrh&&!m_isFull)//有部队,未满员 { buttonCount = 4; setButtonCount(buttonCount); setButtonName(2, _lang("108730"));//说明 setButtonState(2, ButtonInformation); setButtonName(5, _lang("108742"));//我的详情 setButtonState(5, ButtonProfile); setButtonName(4, _lang("108725"));//返回 setButtonState(4, ButtonGoHome); setButtonName(3, _lang("115333"));//驻守 setButtonState(3, ButtonDispatch); }else if(m_isHaveMacrh&&m_isFull)//有部队,满员 { buttonCount = 3; setButtonCount(buttonCount); setButtonName(3, _lang("108725"));//返回 setButtonName(2, _lang("108730"));//说明 setButtonName(1, _lang("108742"));//我的详情 setButtonState(1, ButtonProfile); setButtonState(2, ButtonInformation); setButtonState(3, ButtonGoHome); }else if(!m_isHaveMacrh&&!m_isFull)//没部队,没满员 { buttonCount = 3; setButtonCount(buttonCount); setButtonName(3, _lang("115333"));//驻守 setButtonName(2, _lang("108730"));//说明 setButtonName(1, _lang("108742"));//我的详情 setButtonState(1, ButtonProfile); setButtonState(2, ButtonInformation); setButtonState(3, ButtonDispatch); }else if(!m_isHaveMacrh&&m_isFull)//没部队,满员 { buttonCount = 2; setButtonCount(buttonCount); setButtonName(2, _lang("108730"));//说明 setButtonName(3, _lang("108742"));//我的详情 setButtonState(2, ButtonInformation); setButtonState(3, ButtonProfile); } } break; case ResourceAlliance: { buttonCount = 2; setButtonCount(buttonCount); setButtonName(2, _lang("108721"));//主公详情 setButtonName(3, _lang("108730"));//说明 setButtonState(2, ButtonProfile); setButtonState(3, ButtonInformation); } break; case ResourceOther: { buttonCount = 4; setButtonCount(buttonCount); setButtonName(3, _lang("108723"));//攻击 setButtonName(2, _lang("108721"));//主公详情 setButtonName(5, _lang("108722"));//侦查 setButtonName(4, _lang("108730"));//说明 setButtonState(3, ButtonMarch); setButtonState(2, ButtonProfile); setButtonState(5, ButtonScout); setButtonState(4, ButtonInformation); } break; default: { buttonCount = 3; setButtonCount(buttonCount); setButtonName(3, _lang("108720"));//占领 setButtonName(2, _lang("108730"));//说明 setButtonName(1, _lang("108722"));//侦查 setButtonState(3, ButtonOccupy); setButtonState(2, ButtonInformation); setButtonState(1, ButtonScout); } break; } } for (int i=1; i<=TOTAL_BUTTON_NUM; ++i) { setButtonCallback(i, cccontrol_selector(ResourceTile::onClickButton)); } } void ResourceTile::update(float sec) { if (m_isInUpdate) { return; } if(SceneController::getInstance()->currentSceneId != SCENE_ID_WORLD){ return; } if(!WorldController::getInstance()->isInWorld){ return; } if(!this->getParent()){ return; } bool flag = false; if (m_currentState != getState()) { if(ResourceSelf == m_currentState && getState() == ResourceBlank){ this->closeThis(); return; } flag = true; } auto now = WorldController::getInstance()->getTime(); // if (m_currentState != ResourceBlank) { // // auto duration = now - m_cityInfo.resource.digStartTime + 500; // unsigned int currentLoad = (m_cityInfo.resource.digSpeed * duration)/1000; // if(m_cityInfo.resource.changeCollectSpdTime != 0){ // duration = now - m_cityInfo.resource.changeCollectSpdTime; // currentLoad = m_cityInfo.resource.digStartNum + (m_cityInfo.resource.digSpeed * duration)/1000; // } // // unsigned load = MIN(m_cityInfo.resource.troopMax, m_cityInfo.resource.sum); // // if (currentLoad >= load && m_cityInfo.resource.sum != 0) { // flag = true; // currentLoad = load; // } // m_title->setString(CCString::createWithFormat("%s", CCCommonUtils::getResourceStr(m_cityInfo.resource.sum - currentLoad).c_str())->getCString()); // } if(flag){ requestDetail(); } } bool ResourceTile::onAssignCCBMemberVariable(CCObject* pTarget, const char* pMemberVariableName, CCNode* pNode) { return NewBaseTileInfo::onAssignCCBMemberVariable(pTarget, pMemberVariableName, pNode); } CCNode *ResourceTile::getNodeByType(std::string type){ return getButton(3); } ResourceTileState ResourceTile::getState() { //std::string nameStr = m_cityInfo.playerName; unsigned int index = m_cityInfo.cityIndex; if(m_cityInfo.parentCityIndex != -1){ index = m_cityInfo.parentCityIndex; } std::string nameStr =WorldController::getInstance()->m_cityInfo[index].playerName; bool isOccupied = (nameStr != ""); if (isOccupied) { auto ownerInfo = WorldController::getInstance()->m_playerInfo.find(nameStr); if(ownerInfo == WorldController::getInstance()->m_playerInfo.end()){ return ResourceBlank; } switch (ownerInfo->second.type) { case PlayerSelf: return ResourceSelf; case PlayerAlliance: return ResourceAlliance; case PlayerOther: return ResourceOther; default: break; } } return ResourceBlank; } SEL_CCControlHandler ResourceTile::onResolveCCBCCControlSelector(cocos2d::CCObject *pTarget, const char *pSelectorName) { return NewBaseTileInfo::onResolveCCBCCControlSelector(pTarget, pSelectorName); } BaseTileInfo* ResourceTile::getFavoriteView() { // return AddFavorite::create(m_cityInfo.cityIndex,m_title->getString()); int restype = m_cityInfo.resource.type; string resourceName; if (restype == 0) { resourceName = _lang("102011"); }else if(restype == 1){ resourceName = _lang("108580"); }else if(restype == 2){ resourceName = _lang("102012"); }else if(restype == 3){ resourceName = _lang("102013"); }else{ resourceName = CCCommonUtils::getResourceNameByType(m_cityInfo.resource.type); } string Lv = CC_ITOA((int)m_cityInfo.resource.lv); resourceName = resourceName + " Lv." + Lv; return AddFavorite::create(m_cityInfo.cityIndex,resourceName); } void ResourceTile::onClickButton(CCObject * pSender, Control::EventType pCCControlEvent) { // todo if (!this->isInitEnd) { return; } auto button = dynamic_cast<CCControlButton*>(pSender); auto buttonState = getButtonState(button); WorldController::getInstance()->alertProectFlag = false; WorldController::getInstance()->m_alertStateFlag = -1; switch (buttonState) { case ButtonDispatch:{ SoundController::sharedSound()->playEffects(Music_Sfx_click_button); auto selfProtect = GlobalData::shared()->playerInfo.protectTimeStamp; auto now = WorldController::getInstance()->getTime(); unsigned int index = m_cityInfo.cityIndex; if(m_cityInfo.parentCityIndex != -1){ index = m_cityInfo.parentCityIndex; } auto func = [&,index](){ YuanJunTipView::openYuanYunView(index, WorldCityType::ResourceTile, 1,m_iMaxGarrison,m_iCurrentGarrison); }; if (now < selfProtect){ YesNoDialog::show(_lang("150319").c_str(),func); } else{ func(); } } break; case ButtonOccupy: case ButtonMarch: { if (!m_cityInfo.playerName.empty()) { // have owner WorldController::getInstance()->m_alertStateFlag = 2; // judge self protect state auto selfProtect = GlobalData::shared()->playerInfo.protectTimeStamp; auto now = WorldController::getInstance()->getTime(); unsigned int index = m_cityInfo.cityIndex; if(m_cityInfo.parentCityIndex != -1){ index = m_cityInfo.parentCityIndex; } auto func = [&,index](){ WorldController::getInstance()->openMarchDeploy(index,1,0,MethodSALLCity); }; if (now < selfProtect) { YesNoDialog::show(_lang("101438").c_str(),func);//E100050 } else { func(); } } else { // no owner WorldController::getInstance()->m_alertStateFlag = 0; for(auto it :WorldController::getInstance()->m_marchInfo) { if(it.second.stateType == StateMarch && it.second.endPointIndex == this->m_cityInfo.cityIndex) { WorldController::getInstance()->m_alertStateFlag = 1; WorldController::getInstance()->marchingAlertFlag = true; break; } } WorldController::getInstance()->alertProectFlag = true; unsigned int index = m_cityInfo.cityIndex; if(m_cityInfo.parentCityIndex != -1){ index = m_cityInfo.parentCityIndex; } WorldController::getInstance()->openMarchDeploy(index,0,0,MethodSALLCity); } CCSafeNotificationCenter::sharedNotificationCenter()->postNotification(GUIDE_INDEX_CHANGE, CCString::createWithFormat("WR_attack")); } break; case ButtonProfile: { RoleInfoView::createInfoByUid(m_playerUid); } break; case ButtonScout: { // judge self protect state auto selfProtect = GlobalData::shared()->playerInfo.protectTimeStamp; auto now = WorldController::getInstance()->getTime(); unsigned int index = m_cityInfo.cityIndex; auto func = [&,index](){ auto world = WorldMapView::instance(); if (world) { world->addPopupView(ScoutInfo::create(WorldController::getInstance()->m_cityInfo[index])); } }; if (now < selfProtect) { YesNoDialog::show(_lang("101438").c_str(),func);//E100050 } else { func(); } } break; case ButtonInformation: { SoundController::sharedSound()->playEffects(Music_Sfx_click_button); string content = m_cityInfo.resource.type != Gold ? "108629" : "108631"; if(m_currentState == ResourceSelf){ PopupViewController::getInstance()->addPopupView(ResourceTileInfoPopUpView::create(m_cityInfo)); }else{ //PopupViewController::getInstance()->addPopupView(TipsView::create(_lang(content))); PopupViewController::getInstance()->addPopupView(TipsWithPicView::create(m_cityInfo)); } } break; case ButtonGoHome: { auto &selfMarch = WorldController::getInstance()->m_selfMarchUuid; unsigned int index = m_cityInfo.cityIndex; if(m_cityInfo.parentCityIndex != -1){ index = m_cityInfo.parentCityIndex; } auto it = selfMarch.find(index); if (it == selfMarch.end()) { // todo : show error return; } string uuid = it->second; if (uuid.empty()) { // todo : show error return; } auto dict = CCDictionary::create(); dict->setObject(CCString::create(uuid), "marchId"); WorldMapView::instance()->afterMarchCancel(dict); vector<EnemyInfo>::iterator enemyIt = EnemyInfoController::getInstance()->m_enemyInfos.begin(); for(auto &enemyInfo : EnemyInfoController::getInstance()->m_enemyInfos) { for(auto &marchInfo : WorldController::getInstance()->m_marchInfo) { if((enemyInfo.type == ENEMY_TYPE_BATTLE || enemyInfo.type == ENEMY_TYPE_TEAM) && enemyInfo.uuid == marchInfo.second.uuid) { if(marchInfo.second.endPointIndex == index) { // 停止闪红 // enemyInfo.type = ENEMY_TYPE_TARGET_RETREAT; EnemyInfoController::getInstance()->m_enemyInfos.erase(enemyIt); break; } } } enemyIt++; } } break; default: break; } closeThis(); }
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/******************************************************************************** ** Form generated from reading UI file 'terminado.ui' ** ** Created by: Qt User Interface Compiler version 5.10.0 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ********************************************************************************/ #ifndef UI_TERMINADO_H #define UI_TERMINADO_H #include <QtCore/QVariant> #include <QtWidgets/QAction> #include <QtWidgets/QApplication> #include <QtWidgets/QButtonGroup> #include <QtWidgets/QHeaderView> #include <QtWidgets/QLabel> #include <QtWidgets/QMainWindow> #include <QtWidgets/QMenuBar> #include <QtWidgets/QPushButton> #include <QtWidgets/QStatusBar> #include <QtWidgets/QWidget> QT_BEGIN_NAMESPACE class Ui_Terminado { public: QWidget *centralwidget; QPushButton *pushButton; QPushButton *pushButton_2; QLabel *label; QLabel *label_2; QLabel *label_3; QMenuBar *menubar; QStatusBar *statusbar; void setupUi(QMainWindow *Terminado) { if (Terminado->objectName().isEmpty()) Terminado->setObjectName(QStringLiteral("Terminado")); Terminado->resize(377, 186); centralwidget = new QWidget(Terminado); centralwidget->setObjectName(QStringLiteral("centralwidget")); pushButton = new QPushButton(centralwidget); pushButton->setObjectName(QStringLiteral("pushButton")); pushButton->setGeometry(QRect(100, 90, 80, 23)); pushButton_2 = new QPushButton(centralwidget); pushButton_2->setObjectName(QStringLiteral("pushButton_2")); pushButton_2->setGeometry(QRect(200, 90, 80, 23)); label = new QLabel(centralwidget); label->setObjectName(QStringLiteral("label")); label->setGeometry(QRect(130, 0, 121, 31)); label_2 = new QLabel(centralwidget); label_2->setObjectName(QStringLiteral("label_2")); label_2->setGeometry(QRect(110, 20, 161, 31)); label_3 = new QLabel(centralwidget); label_3->setObjectName(QStringLiteral("label_3")); label_3->setGeometry(QRect(60, 40, 271, 31)); Terminado->setCentralWidget(centralwidget); menubar = new QMenuBar(Terminado); menubar->setObjectName(QStringLiteral("menubar")); menubar->setGeometry(QRect(0, 0, 377, 20)); Terminado->setMenuBar(menubar); statusbar = new QStatusBar(Terminado); statusbar->setObjectName(QStringLiteral("statusbar")); Terminado->setStatusBar(statusbar); retranslateUi(Terminado); QMetaObject::connectSlotsByName(Terminado); } // setupUi void retranslateUi(QMainWindow *Terminado) { Terminado->setWindowTitle(QApplication::translate("Terminado", "MainWindow", nullptr)); pushButton->setText(QApplication::translate("Terminado", "No", nullptr)); pushButton_2->setText(QApplication::translate("Terminado", "SI", nullptr)); label->setText(QApplication::translate("Terminado", "!!! FELICIDADES !!!", nullptr)); label_2->setText(QApplication::translate("Terminado", "Has completado el nivel", nullptr)); label_3->setText(QApplication::translate("Terminado", "Deseas ver los enemigos que has eliminado", nullptr)); } // retranslateUi }; namespace Ui { class Terminado: public Ui_Terminado {}; } // namespace Ui QT_END_NAMESPACE #endif // UI_TERMINADO_H
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#include "stdafx.h" // CSIRO has filed various patents which cover the Software. // CSIRO grants to you a license to any patents granted for inventions // implemented by the Software for academic, research and non-commercial // use only. // CSIRO hereby reserves all rights to its inventions implemented by the // Software and any patents subsequently granted for those inventions // that are not expressly granted to you. Should you wish to license the // patents relating to the Software for commercial use please contact // CSIRO IP & Licensing, Gautam Tendulkar ([email protected]) or // Nick Marsh ([email protected]) // This software is provided under the CSIRO OPEN SOURCE LICENSE // (GPL2) which can be found in the LICENSE file located in the top // most directory of the source code. // Copyright CSIRO 2013 #include "IO.hpp" #include <stdio.h> using namespace FACETRACKER; using namespace std; //=========================================================================== vector<string> IO::GetList(const char* fname) { vector<string> names(0); string str; fstream file(fname,fstream::in); if(!file.is_open()){ printf("ERROR(%s,%d) : Failed opening file %s for reading\n", __FILE__,__LINE__,fname); abort(); } while(!file.eof()){ getline(file,str); if(str.length() < 2)continue; names.push_back(str); } file.close(); return names; } //=========================================================================== void IO::ReadMat(ifstream& s,cv::Mat &M) { int r,c,t; s >> r >> c >> t; M = cv::Mat(r,c,t); switch(M.type()){ case CV_64FC1: { cv::MatIterator_<double> i1 = M.begin<double>(),i2 = M.end<double>(); while(i1 != i2)s >> *i1++; }break; case CV_32FC1: { cv::MatIterator_<float> i1 = M.begin<float>(),i2 = M.end<float>(); while(i1 != i2)s >> *i1++; }break; case CV_32SC1: { cv::MatIterator_<int> i1 = M.begin<int>(),i2 = M.end<int>(); while(i1 != i2)s >> *i1++; }break; case CV_8UC1: { cv::MatIterator_<uchar> i1 = M.begin<uchar>(),i2 = M.end<uchar>(); while(i1 != i2)s >> *i1++; }break; default: printf("ERROR(%s,%d) : Unsupported Matrix type %d!\n", __FILE__,__LINE__,M.type()); abort(); }return; } //=========================================================================== void IO::WriteMat(ofstream& s,cv::Mat &M) { s << M.rows << " " << M.cols << " " << M.type() << " "; switch(M.type()){ case CV_64FC1: { s.precision(10); s << std::scientific; cv::MatIterator_<double> i1 = M.begin<double>(),i2 = M.end<double>(); while(i1 != i2)s << *i1++ << " "; }break; case CV_32FC1: { cv::MatIterator_<float> i1 = M.begin<float>(),i2 = M.end<float>(); while(i1 != i2)s << *i1++ << " "; }break; case CV_32SC1: { cv::MatIterator_<int> i1 = M.begin<int>(),i2 = M.end<int>(); while(i1 != i2)s << *i1++ << " "; }break; case CV_8UC1: { cv::MatIterator_<uchar> i1 = M.begin<uchar>(),i2 = M.end<uchar>(); while(i1 != i2)s << *i1++ << " "; }break; default: printf("ERROR(%s,%d) : Unsupported Matrix type %d!\n", __FILE__,__LINE__,M.type()); abort(); }return; } //=========================================================================== cv::Mat IO::LoadCon(const char* fname) { int i,n; char str[256]; char c; fstream file(fname,fstream::in); if(!file.is_open()){ printf("ERROR(%s,%d) : Failed opening file %s for reading\n", __FILE__,__LINE__,fname); abort(); } while(1){file >> str; if(strncmp(str,"n_connections:",14) == 0)break;} file >> n; cv::Mat con(2,n,CV_32S); while(1){file >> c; if(c == '{')break;} for(i = 0; i < n; i++)file >> con.at<int>(0,i) >> con.at<int>(1,i); file.close(); return con; } //============================================================================= cv::Mat IO::LoadTri(const char* fname) { int i,n; char str[256]; char c; fstream file(fname,fstream::in); if(!file.is_open()){ printf("ERROR(%s,%d) : Failed opening file %s for reading\n", __FILE__,__LINE__,fname); abort(); } while(1){file >> str; if(strncmp(str,"n_tri:",6) == 0)break;} file >> n; cv::Mat tri(n,3,CV_32S); while(1){file >> c; if(c == '{')break;} for(i = 0; i < n; i++) file >> tri.at<int>(i,0) >> tri.at<int>(i,1) >> tri.at<int>(i,2); file.close(); return tri; } //============================================================================= cv::Mat IO::LoadVis(const char* fname) { int i,n; char str[256]; char c; fstream file(fname,fstream::in); if(!file.is_open()){ printf("ERROR(%s,%d) : Failed opening shape file %s for reading!\n", __FILE__,__LINE__,fname); abort(); } while(!file.eof()){file >> str; if(strncmp(str,"n_points:",9) == 0)break;} file >> n; cv::Mat shape(n,1,CV_32S); while(!file.eof()){file >> c; if(c == '{')break;} for(i = 0; i<n; i++)file >> shape.at<int>(i,0); file.close(); return shape; } //============================================================================= cv::Mat IO::LoadPts(const char* fname) { int i,n; char str[256]; char c; fstream file(fname,fstream::in); if(!file.is_open()){ printf("ERROR(%s,%d) : Failed opening shape file %s for reading!\n", __FILE__,__LINE__,fname); abort(); } while(!file.eof()){file >> str; if(strncmp(str,"n_points:",9) == 0)break;} file >> n; cv::Mat shape(2*n,1,CV_64F); while(!file.eof()){file >> c; if(c == '{')break;} for(i = 0; i<n; i++)file >> shape.at<double>(i,0) >> shape.at<double>(i+n,0); file.close(); return shape; } //============================================================================= cv::Mat IO::LoadPts3D(const char* fname) { int i,n; char str[256]; char c; fstream file(fname,fstream::in); if(!file.is_open()){ printf("ERROR(%s,%d) : Failed opening shape file %s for reading!\n", __FILE__,__LINE__,fname); abort(); } while(!file.eof()){file >> str; if(strncmp(str,"n_points:",9) == 0)break;} file >> n; cv::Mat shape(3*n,1,CV_64F); while(!file.eof()){file >> c; if(c == '{')break;} for(i = 0; i<n; i++) file >> shape.at<double>(i,0) >> shape.at<double>(i+n,0) >> shape.at<double>(i+n*2,0); file.close(); return shape; } //============================================================================= void IO::SavePts(const char* fname,cv::Mat &pts) { int i,n = pts.rows/2; fstream file(fname,fstream::out); if(!file.is_open()){ printf("ERROR(%s,%d) : Failed opening pts file %s for writing!\n", __FILE__,__LINE__,fname); abort(); } file << "n_points: " << n << "\n{\n"; for(i = 0; i < n; i++){ file << pts.at<double>(i,0) << "\t" << pts.at<double>(i+n,0) << "\n"; } file << "}\n"; file.close(); return; } //============================================================================= void IO::SavePts(const char* fname, std::vector<cv::Point_<double> > &pts) { cv::Mat_<double> mat(pts.size()*2, 1); const size_t n = pts.size(); for (size_t i = 0; i < n; i++) { mat(i + 0, 0) = pts[i].x; mat(i + n, 0) = pts[i].y; } SavePts(fname, mat); } //============================================================================= void IO::SavePts3D(const char* fname,cv::Mat &pts) { int i,n = pts.rows/3; fstream file(fname,fstream::out); if(!file.is_open()){ printf("ERROR(%s,%d) : Failed opening pts file %s for writing!\n", __FILE__,__LINE__,fname); abort(); } file << "n_points: " << n << "\n{\n"; for(i = 0; i < n; i++){ file << pts.at<double>(i,0) << "\t" << pts.at<double>(i+n,0) << "\t" << pts.at<double>(i+n*2,0) << "\n"; } file << "}\n"; file.close(); return; } //=========================================================================== std::vector<cv::Mat> IO::LoadMatList(const char* fname) { int n; ifstream file(fname); assert(file.is_open()); file >> n; std::vector<cv::Mat> L(n); for(int i = 0; i < n; i++)IO::ReadMat(file,L[i]); file.close(); return L; } //=========================================================================== //=========================================================================== //=========================================================================== //=========================================================================== void IOBinary::ReadMat(std::ifstream &s, cv::Mat &M) { int r,c,t; //s >> r >> c >> t; s.read((char*)&r, sizeof(int)); s.read((char*)&c, sizeof(int)); s.read((char*)&t, sizeof(int)); M = cv::Mat(r,c,t); s.read(reinterpret_cast<char*>(M.datastart), M.total()*M.elemSize()); if(!s.good()){ std::cout << "Error reading matrix" << std::endl; } // std::cout << "Mat read: "<< r << "x"<<c << ", type " << t << std::endl; } //=========================================================================== void IOBinary::WriteMat(std::ofstream &s, cv::Mat &M) { assert(M.isContinuous() && !M.isSubmatrix()); int t = M.type(); s.write(reinterpret_cast<char*>(&M.rows), sizeof(int)); s.write(reinterpret_cast<char*>(&M.cols), sizeof(int)); s.write(reinterpret_cast<char*>(&t), sizeof(int)); // s << M.rows << " " << M.cols << " " << M.type(); s.write(reinterpret_cast<char*>(M.datastart), M.total()*M.elemSize()); // std::cout << "Mat written: "<< M.rows << "x"<< M.cols << ", type " << M.type() << std::endl; } ////=========================================================================== //cv::Mat IOBinary::LoadCon(const char *fname) //{ // int n; char str[256]; char c; // fstream file(fname,fstream::in); // if(!file.is_open()){ // printf("ERROR(%s,%d) : Failed opening file %s for reading\n", // __FILE__,__LINE__,fname); // abort(); // } // while(1){ // file >> str; // if(strncmp(str,"n_connections:",14) == 0) // break; // } // file >> n; // cv::Mat con(2,n,CV_32S); // while(1){ // file >> c; // if(c == '{')break; // } // file.read((char*)con.datastart, con.total()); // // // for(i = 0; i < n; i++) //// file >> con.at<int>(0,i) >> con.at<int>(1,i); // file.close(); // return con; //} //=========================================================================== std::vector<cv::Mat> IOBinary::LoadMatList(const char *fname) { int n; ifstream file(fname); assert(file.is_open()); file >> n; std::vector<cv::Mat> L(n); for(int i = 0; i < n; i++) IOBinary::ReadMat(file,L[i]); file.close(); return L; } //===========================================================================
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#include <iostream> #include <cmath> #define forn(i,n) for(int i=0;i<(int)n;i++) #define mp make_pair typedef pair<int,int> pt; int main(){ int n; while(cin>>n && n!=0){ if(n<=2){ cout << "Fair"; int x,y; forn(i,n) cin >> x >> y; } else{ int x1,y1,x2,y2,x3,y3; bool fair = true; cin >> x1 >> y1 >> x2 >> y2; pt p1, p2, p3; p1 = mp(x1,y1); p2 = mp(x2,y2); forn(i,n-2){ cin >> x3 >> y3; p3 = mp(x3,y3); pt b = p2-p1; pt c = p3-p2; if(acos(b*c/(n(b)*n(c)))<) p1=p2; p2=p3; } if(fair) cout << "Fair"; else cout << "Unfair"; } } return 0; }
b3d67c0271c80fba198b5beb5cf3da391462de14
1fcdb2bc2c7f75f6aed466119a4b1c53777f0b7a
/holly_inletwfine_kappaepsilon_noturbulence5/13/p
577123cd9a87d35fa1c11d073631b7cfb0d18262
[]
no_license
bshambaugh/openfoam-experiments3
b32549e80836eee9fc6062873fc737155168f919
4bd90a951845a4bc5dda7063e91f6cc0ba730e48
refs/heads/master
2020-04-15T08:17:15.156512
2019-01-15T04:31:23
2019-01-15T04:31:23
164,518,405
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null
null
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.1 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class volScalarField; location "13"; object p; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // dimensions [0 2 -2 0 0 0 0]; internalField nonuniform List<scalar> 6785 ( 594.448 519.097 471.49 419.504 373.179 328.916 287.499 248.288 211.157 175.916 141.762 108.778 80.213 49.4647 9.43377 6.12558 -11.5916 -2.59854 -8.87616 -8.80365 -11.0311 -11.8676 -12.4282 -12.1055 -10.8262 -8.49625 -5.20093 -0.0884224 5.87026 8.03796 10.6074 5.03973 13.8309 9.07707 12.1092 10.9282 11.2535 10.6606 10.1528 9.37927 8.68266 8.57548 8.53024 7.82806 7.00755 12.0989 7.7344 9.69729 3.54617 3.40249 -0.922496 -3.14348 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} fineSymmetryWall { type symmetryPlane; } fineWalls { type zeroGradient; } fineCyclicBoundary { type fixedValue; value uniform 0; } fineplug { type cyclicAMI; value nonuniform List<scalar> 80 ( 15.6406 14.6077 16.6712 16.1233 14.1389 17.2813 17.6034 18.1731 18.5085 19.0647 20.1653 22.134 23.4113 19.7892 20.8162 22.434 24.3817 24.6778 25.4597 25.8792 26.8397 28.8193 27.8182 29.0885 29.3736 30.3503 32.0776 33.4506 33.8825 34.4548 34.0584 34.8635 37.2748 38.1944 38.5513 38.8205 39.7038 41.748 42.5369 40.8212 40.6253 44.3532 45.9495 47.1254 46.7508 46.3379 45.963 46.8045 46.1769 47.122 51.1703 49.2114 49.2543 49.9747 48.9948 47.8535 46.4432 42.5569 47.6742 51.6642 47.9869 46.1091 43.4904 40.8999 40.3854 38.6589 36.4665 33.4683 38.5632 34.9789 32.1222 31.5386 30.5835 29.1136 25.3955 24.1794 25.6202 29.8133 27.1836 26.0642 ) ; } faceFine { type zeroGradient; } } // ************************************************************************* //
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> QT_BEGIN_NAMESPACE namespace Ui { class MainWindow; } QT_END_NAMESPACE class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = nullptr); ~MainWindow(); private slots: void on_btn_Dodaj_clicked(); private: Ui::MainWindow *ui; }; #endif // MAINWINDOW_H
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/code/Windows-classic-samples/Samples/Win7Samples/security/cryptoapi/CertSelect/CPP/CertSelect.cpp
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// // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // -------------------------------------------------------------------------- // This sample shows how to use the new certificate selection API in Windows 7 // CertSelectCertificateChains to select certificates. It also shows how to // display the selected certificates to the user for selection using // CredUIPromptForWindowsCredentials API. // // Requirements: // // Scenario: Selecting a certificate for signing email // Select a certificate that meets the following criteria // a. Is from the user MY store // b. Has the SMIME EKU // c. Has the Digital Signature KU // d. Is not expired // // NOTE: THIS SAMPLE WILL NOT COMPILE ON WINDOWS VISTA AS THIS USES NEW APIS AVAILABLE IN WINDOWS 7. #include <windows.h> #include <winerror.h> #include <strsafe.h> #include <wincrypt.h> #include <stdio.h> #include <cryptuiapi.h> #include <wincred.h> /***************************************************************************** ReportError Prints error information to the console *****************************************************************************/ void ReportError( LPCWSTR wszMessage, DWORD dwErrCode ) { LPWSTR pwszMsgBuf = NULL; if( NULL!=wszMessage && 0!=*wszMessage ) { wprintf( L"%s\n", wszMessage ); } FormatMessageW( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, // Location of message // definition ignored dwErrCode, // Message identifier for // the requested message MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Language identifier for // the requested message (LPWSTR) &pwszMsgBuf, // Buffer that receives // the formatted message 0, // Size of output buffer // not needed as allocate // buffer flag is set NULL // Array of insert values ); if( NULL != pwszMsgBuf ) { wprintf( L"Error: 0x%08x (%d) %s\n", dwErrCode, dwErrCode, pwszMsgBuf ); LocalFree(pwszMsgBuf); } else { wprintf( L"Error: 0x%08x (%d)\n", dwErrCode, dwErrCode ); } } /***************************************************************************** wmain *****************************************************************************/ DWORD __cdecl wmain( int argc, LPWSTR argv[] ) { HRESULT hr = S_OK; HCERTSTORE hStore = NULL; PCCERT_CHAIN_CONTEXT *prgpSelection = 0; DWORD cSelection = 0; BYTE bDigSig = CERT_DIGITAL_SIGNATURE_KEY_USAGE; // in byte 0 ULONG ulAuthPackage; BOOL bSave = FALSE; DWORD cbAuthBuffer = 0; DWORD dwError = ERROR_SUCCESS; DWORD dwAuthError = 0; void * pBuffer = NULL; ULONG ulSize = 0; LPVOID pbAuthBuffer; PCCERT_CONTEXT pCertContext = NULL; CREDUI_INFO CredUiInfo; CredUiInfo.pszCaptionText = L"Select your credentials"; CredUiInfo.pszMessageText = L"Please select a certificate"; CredUiInfo.cbSize = sizeof(CredUiInfo); CredUiInfo.hbmBanner = NULL; CredUiInfo.hwndParent = NULL; ulAuthPackage = (ULONG) CERT_CREDENTIAL_PROVIDER_ID; CERT_SELECTUI_INPUT certInput = {0}; void* rgParaEKU[] = { szOID_PKIX_KP_EMAIL_PROTECTION }; CERT_SELECT_CRITERIA EKUCriteria = { CERT_SELECT_BY_ENHKEY_USAGE, ARRAYSIZE(rgParaEKU), rgParaEKU }; CERT_EXTENSION extDigSig = { NULL, // pszObjId FALSE, // fCritical {1, &bDigSig} // Value }; void* rgParaKU[] = { &extDigSig // digital signature key usage }; CERT_SELECT_CRITERIA KUCriteria = { CERT_SELECT_BY_KEY_USAGE, ARRAYSIZE(rgParaKU), rgParaKU }; CERT_SELECT_CRITERIA rgCriteriaFilter[] = { EKUCriteria, KUCriteria }; hStore = CertOpenStore( CERT_STORE_PROV_SYSTEM_W, X509_ASN_ENCODING | PKCS_7_ASN_ENCODING, NULL, CERT_SYSTEM_STORE_CURRENT_USER, L"MY" ); if( NULL == hStore ) { hr = HRESULT_FROM_WIN32( GetLastError() ); goto CleanUp; } wprintf( L"Looking for certificates in MY store ...\n" ); if( !CertSelectCertificateChains( NULL, CERT_SELECT_TRUSTED_ROOT | CERT_SELECT_HAS_PRIVATE_KEY, NULL, ARRAYSIZE(rgCriteriaFilter), rgCriteriaFilter, hStore, &cSelection, &prgpSelection)) { hr = HRESULT_FROM_WIN32( GetLastError() ); goto CleanUp; } if( cSelection < 1 ) { wprintf( L"No certificates found matching the selection criteria.\n" ); goto CleanUp; } wprintf( L"%u certificates found matching the selection criteria.\n", cSelection ); // // show the selected cert in UI // certInput.prgpChain = prgpSelection; certInput.cChain = cSelection; hr = CertSelectionGetSerializedBlob( &certInput, &pBuffer, &ulSize); if(S_OK != hr) goto CleanUp; dwError = CredUIPromptForWindowsCredentials( &CredUiInfo, dwAuthError, (PULONG)&ulAuthPackage, pBuffer, ulSize, &pbAuthBuffer, &cbAuthBuffer, &bSave, CREDUIWIN_AUTHPACKAGE_ONLY); if(ERROR_SUCCESS != dwError) { hr = HRESULT_FROM_WIN32(GetLastError()); } else { //get the selected cert context if( !CertAddSerializedElementToStore( NULL, (BYTE *)pbAuthBuffer, cbAuthBuffer, CERT_STORE_ADD_ALWAYS, 0, // flags CERT_STORE_CERTIFICATE_CONTEXT_FLAG, NULL, reinterpret_cast<const void **>(&pCertContext) )) { goto CleanUp; } // // pCertContext now is ready to use // } CleanUp: if( FAILED( hr )) { ReportError( NULL, hr ); } if( NULL != pBuffer ) { LocalFree(pBuffer); } if( NULL != pCertContext ) { CertFreeCertificateContext(pCertContext); } return (DWORD)hr; UNREFERENCED_PARAMETER( argc ); UNREFERENCED_PARAMETER( argv ); }
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/Online Judge Code/[Other] Online-Judge-Solutions-master_from github/TJU/2526 - Root of the Problem.cpp
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#include<iostream> #include<cmath> using namespace std; int main(){ int B,N,A; double x,ans; while(1){ cin>>B>>N; if(B==0 && N==0) break; ans=-1000000.0; for(int i=floor(pow(B*1.0,1.0/N))-1;;i++){ x=pow(i*1.0,N*1.0); if(x>B){ if(fabs(x-B)<fabs(ans-B)){ A=i; ans=x; } break; }else{ if(fabs(x-B)<fabs(ans-B)){ A=i; ans=x; } } } cout<<A<<endl; } return 0; }
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cxx
/****************************** Module Header ******************************\ * Module Name: Srvr.c Server Main module * * Purpose: Includes All the server communication related routines. * * Created: Oct 1990. * * Copyright (c) 1985, 1986, 1987, 1988, 1989 Microsoft Corporation * * History: * Raor: Wrote the original version. * * \***************************************************************************/ #include "ole2int.h" //#include <shellapi.h> // #include "cmacs.h" #include <dde.h> // for RemDdeRevokeClassFactory and HDDESRVR #include <olerem.h> #include "srvr.h" #include "ddedebug.h" #include "ddesrvr.h" ASSERTDATA #define WM_DONOTDESTROY WM_USER+1 #ifdef FIREWALLS BOOL bShowed = FALSE; void ShowVersion (void); #endif #define DdeCHAR WCHAR #define Ddelstrcmp lstrcmpW #define DdeGetClassName GetClassName #define szCDDEServer OLESTR("CDDEServer") //+--------------------------------------------------------------------------- // // Method: CDDEServer::Create // // Synopsis: Create a server window to service a particular class // // Effects: Using lpclass, and the information in lpDdeInfo, create // a server window that is ready to respond to initiate // messages from this class. // // Arguments: [lpclass] -- Class name // [rclsid] -- Class ID // [lpDdeInfo] -- Class Object information // [phwnd] -- Out pointer for new window // [aOriginalClass] -- For TreatAs/Convert to case // [cnvtyp] -- Conversion type // // Requires: // // Returns: // // Signals: // // Modifies: // // Derivation: // // Algorithm: // // History: 5-28-94 kevinro Commented/cleaned // // Notes: // //---------------------------------------------------------------------------- INTERNAL CDDEServer::Create (LPOLESTR lpclass, REFCLSID rclsid, LPDDECLASSINFO lpDdeInfo, HWND FAR * phwnd, ATOM aOriginalClass, CNVTYP cnvtyp) { // REVIEW what happens if we have two MDI servers register the // same class factory?. LPSRVR lpDDEsrvr = NULL; ATOM aExe = NULL; intrDebugOut((DEB_DDE_INIT, "0 _IN CDDEServer::Create(lpclass=%ws)\n", lpclass)); // add the app atom to global list if (!ValidateSrvrClass (lpclass, &aExe)) { intrDebugOut((DEB_IWARN, "CDDEServer::Create(%ws) Invalid Class\n", lpclass)); return OLE_E_CLSID; } lpDDEsrvr = new CDDEServer; RetZS (lpDDEsrvr, E_OUTOFMEMORY); // set the signature handle and the app atom. lpDDEsrvr->m_chk = chkDdeSrvr; lpDDEsrvr->m_aClass = wGlobalAddAtom (lpclass); lpDDEsrvr->m_clsid = rclsid; // Class ID (already TreatAs'd) lpDDEsrvr->m_aOriginalClass = wDupAtom (aOriginalClass); lpDDEsrvr->m_pClassFactory = NULL; lpDDEsrvr->m_dwClassFactoryKey = lpDdeInfo->dwRegistrationKey; lpDDEsrvr->m_aExe = aExe; lpDDEsrvr->m_cnvtyp = cnvtyp; lpDDEsrvr->m_fcfFlags = lpDdeInfo->dwFlags; lpDDEsrvr->m_bTerminate = FALSE; // Set if we are terminating. lpDDEsrvr->m_hcli = NULL; // handle to the first block of clients list lpDDEsrvr->m_termNo = 0; // termination count lpDDEsrvr->m_cSrvrClients= 0; // no of clients; lpDDEsrvr->m_fDoNotDestroyWindow= 0; #ifdef FIREWALLS AssertSz(lpDdeInfo.dwFlags <= REGCLS_MULTI_SEPARATE, "invalid server options"); #endif // Create the server window and do not show it. // // We are explicitly calling CreateWindowA here. // The DDE tracking layer will attempt to convert hCommands to UNICODE // if the two windows in the conversation are both UNICODE. // This window is created as a child of the common server window for this // thread. When this thread dies, the common server window is destroyed if // it exists, which will cause all of the child windows to be destroyed also. // // if (!(lpDDEsrvr->m_hwnd = DdeCreateWindowEx (0, gOleDdeWindowClass, szCDDEServer, WS_OVERLAPPED | WS_CHILD, 0,0,0,0, (HWND)TLSGetDdeServer(), NULL, g_hinst, NULL))) { goto errReturn; } // fix up the WindowProc entry point. SetWindowLongPtr(lpDDEsrvr->m_hwnd, GWLP_WNDPROC, (LONG_PTR)SrvrWndProc); // // The following will inform the class object in the class registration table // that this window should be notified when the class object is revoked. This // enables the window to shutdown properly. // // If there isn't a class factory, which happens for single instance servers // which were launched with a filename, then m_dwClassFactory will be 0, // in which case we don't make the set call. // if(lpDDEsrvr->m_dwClassFactoryKey != 0) { if(!CCSetDdeServerWindow(lpDDEsrvr->m_dwClassFactoryKey,lpDDEsrvr->m_hwnd)) { intrDebugOut((DEB_IERROR, "0 CDDEServer::Create unable to SetDdeServerWindow\n")); goto errReturn; } } intrDebugOut((DEB_DDE_INIT, "DDE Server window for %ws created in task %x\n", lpclass,GetCurrentThreadId())); // save the ptr to the server struct in the window. SetWindowLongPtr (lpDDEsrvr->m_hwnd, 0, (LONG_PTR)lpDDEsrvr); // Set the signature. SetWindowWord (lpDDEsrvr->m_hwnd, WW_LE, WC_LE); *phwnd = lpDDEsrvr->m_hwnd; intrDebugOut((DEB_DDE_INIT, "0 _OUT CDDEServer::Create returns %x\n", NOERROR)); return NOERROR; errReturn: AssertSz (0, "CDDEServer::Create errReturn"); if (lpDDEsrvr) { if (lpDDEsrvr->m_hwnd) SSDestroyWindow (lpDDEsrvr->m_hwnd); if (lpDDEsrvr->m_aClass) GlobalDeleteAtom (lpDDEsrvr->m_aClass); if (lpDDEsrvr->m_aExe) GlobalDeleteAtom (lpDDEsrvr->m_aExe); delete lpDDEsrvr; } intrDebugOut((DEB_IERROR, "0 _OUT CDDEServer::Create returns %x\n", E_OUTOFMEMORY)); return E_OUTOFMEMORY; } // ValidateSrvrClass checks whether the given server class is valid by // looking in the registration database. INTERNAL_(BOOL) ValidateSrvrClass ( LPOLESTR lpclass, ATOM FAR * lpAtom ) { WCHAR buf[MAX_STR]; LONG cb = MAX_STR; WCHAR key[MAX_STR]; LPOLESTR lptmp; LPOLESTR lpbuf; WCHAR ch; CLSID clsid; if (CLSIDFromProgID (lpclass, &clsid) != NOERROR) { // ProgId is not correctly registered in reg db return FALSE; } lstrcpyW (key, lpclass); lstrcatW (key, OLESTR("\\protocol\\StdFileEditing\\server")); if (QueryClassesRootValue (key, buf, &cb)) return TRUE; if (!buf[0]) { AssertSz (0, "ValidateSrvrClass failed."); return FALSE; } // Get exe name without path and then get an atom for that lptmp = lpbuf = buf; while (ch = *lptmp) { lptmp++; if (ch == '\\' || ch == ':') lpbuf = lptmp; } *lpAtom = wGlobalAddAtom (lpbuf); return TRUE; } INTERNAL RemDdeRevokeClassFactory (LPSRVR lpsrvr) { HRESULT hr; intrDebugOut((DEB_ITRACE, "0 _IN RemDdeRevokeClassFactory(%x)\n", lpsrvr)); ChkS(lpsrvr); hr = lpsrvr->Revoke(); intrDebugOut((DEB_ITRACE, "0 OUT RemDdeRevokeClassFactory(%x) %x\n", lpsrvr,hr)); return(hr); } INTERNAL CDDEServer::Revoke () { intrDebugOut((DEB_ITRACE, "%x _IN CDDEServer::Revoke() m_cSrvrClients=%x\n", this, m_cSrvrClients)); HRESULT hr; ChkS(this); // // Can't revoke if there are still clients. QueryRevokeCLassFactory // determines if there are still clients attached. // if (!QueryRevokeClassFactory ()) { intrDebugOut((DEB_IERROR, "QueryRevokeClassFactory failed!")); hr = RPC_E_DDE_REVOKE; goto exitRtn; } if (m_cSrvrClients) { m_bTerminate = TRUE; // if there are any clients connected to this classfactory, // send terminates. SendServerTerminateMsg (); m_bTerminate = FALSE; } hr = FreeSrvrMem (); exitRtn: intrDebugOut((DEB_ITRACE, "%x OUT CDDEServer::Revoke(%x) hr = %x\n", this, hr)); return hr; } INTERNAL_(void) CDDEServer::SendServerTerminateMsg () { HANDLE hcliPrev = NULL; PCLILIST pcli; HANDLE *phandle; HANDLE hcli; intrDebugOut((DEB_ITRACE, "%x _IN CDDEServer::SendServerTerminateMsg\n", this)); hcli = m_hcli; while (hcli) { if ((pcli = (PCLILIST) LocalLock (hcli)) == NULL) { Assert(0); goto exitRtn; } phandle = (HANDLE *) (pcli->info); while (phandle < (HANDLE *)(pcli + 1)) { if (*phandle) { PostMessageToClientWithReply ((HWND)(*phandle), WM_DDE_TERMINATE, (WPARAM) m_hwnd, NULL, WM_DDE_TERMINATE); Assert (m_cSrvrClients); m_cSrvrClients--; } phandle++; phandle++; } hcliPrev = hcli; hcli = pcli->hcliNext; LocalUnlock (hcliPrev); } exitRtn: intrDebugOut((DEB_ITRACE, "%x OUT CDDEServer::SendServerTerminateMsg\n", this)); } //+--------------------------------------------------------------------------- // // Method: CDDEServer::FreeSrvrMem // // Synopsis: Free's up a CDDEServer. // // Effects: // // Arguments: [void] -- // // Requires: // // Returns: // // Signals: // // Modifies: // // Derivation: // // Algorithm: // // History: 6-26-94 kevinro Commented // // Notes: // //---------------------------------------------------------------------------- INTERNAL CDDEServer::FreeSrvrMem (void) { HRESULT hr; // REVIEW: Not clear how this works in the synchronous mode // Release for class factory is called only when everything is // cleaned and srvr app can post WM_QUIT at this stage intrDebugOut((DEB_ITRACE, "%x _IN CDDEServer::FreeSrvrMem\n", this)); PCLILIST pcliPrev; HANDLE hcli, hcliPrev; if (m_bTerminate) { AssertSz (0, "terminate flag is not FALSE"); } if (m_aExe) { GlobalDeleteAtom (m_aExe); } // We deliberately do not call this->Lock (FALSE) // If the server has revoked his class object without // waiting for his Lock count to go to zero, then // presumably he doesn't need us to unlock him. In fact, // doing such an unlock might confuse a server who then // tries to call CoRevokeClassObject recursively. if (m_pClassFactory) { m_pClassFactory->Release(); m_pClassFactory = NULL; } hcli = m_hcli; while (hcli) { hcliPrev = hcli; if (pcliPrev = (PCLILIST) LocalLock (hcliPrev)) { hcli = pcliPrev->hcliNext; } else { AssertSz (0, "Corrupt internal data structure or out-of-memory"); hcli = NULL; } Verify (0==LocalUnlock (hcliPrev)); Verify (NULL==LocalFree (hcliPrev)); } hr = DestroyDdeSrvrWindow(m_hwnd,m_aClass); if (hr != NOERROR) { // // Well now, if DestroyWindow fails, there isn't a whole heck of // alot we can do about it. It could mean that the window was // destroyed previously, or the parent window was destroyed during // thread shutdown. We should still continue to cleanup // intrDebugOut((DEB_IERROR, "%x CDDEServer::FreeSrvrMem DestroyDdeSrvrWindow failed %x\n", this, hr)); } if (m_aClass) { GlobalDeleteAtom (m_aClass); } delete this; intrDebugOut((DEB_ITRACE, "%x _OUT CDDEServer::FreeSrvrMem\n", this)); return NOERROR; } //+--------------------------------------------------------------------------- // // Function: SrvrHandleIncomingCall // // Synopsis: Setup and call the CallControl to dispatch a call to the server // // Effects: A call has been made from the client that requires us to call // into our server. This must be routed through the call control. // This routine sets up the appropriate data structures, and // calls into the CallControl. The CallControl will in turn // call SrvrDispatchIncomingCall to actuall process the call. // // This routine should only be called by the SrvrWndProc // // // Arguments: [lpsrvr] -- Points to the server // [hwnd] -- hwnd of server // [hdata] -- Handle to data // [wParam] -- hwnd of client // // Requires: // // Returns: // // Signals: // // Modifies: // // Algorithm: // // History: 6-05-94 kevinro Commented/cleaned // // Notes: // //---------------------------------------------------------------------------- INTERNAL SrvrHandleIncomingCall(LPSRVR lpsrvr, HWND hwnd, HANDLE hdata, HWND wParam) { VDATEHEAP(); HRESULT hresult = NOERROR; SRVRDISPATCHDATA srvrdispdata; DISPATCHDATA dispatchdata; intrDebugOut((DEB_ITRACE, "0 _IN SrvrHandleIncomingCall lpsrvr=%x hwnd=%x hdata=%x wParam=%x\n", lpsrvr, hwnd, hdata, wParam)); srvrdispdata.wDispFunc = DDE_DISP_SRVRWNDPROC; srvrdispdata.hwnd = hwnd; srvrdispdata.hData = hdata; srvrdispdata.wParam = wParam; srvrdispdata.lpsrvr = lpsrvr; dispatchdata.pData = &srvrdispdata; RPCOLEMESSAGE rpcMsg = {0}; RPC_SERVER_INTERFACE RpcInterfaceInfo; DWORD dwFault; rpcMsg.iMethod = 0; rpcMsg.Buffer = &dispatchdata; rpcMsg.cbBuffer = sizeof(dispatchdata); rpcMsg.reserved2[1] = &RpcInterfaceInfo; *MSG_TO_IIDPTR(&rpcMsg) = GUID_NULL; IRpcStubBuffer * pStub = &(lpsrvr->m_pCallMgr); IInternalChannelBuffer * pChannel = &(lpsrvr->m_pCallMgr); hresult = STAInvoke(&rpcMsg, CALLCAT_SYNCHRONOUS, pStub, pChannel, NULL, NULL, &dwFault); intrDebugOut((DEB_ITRACE, "0 _OUT SrvrHandleIncomingCall hresult=%x\n", hresult)); return(hresult); } //+--------------------------------------------------------------------------- // // Function: SrvrDispatchIncomingCall // // Synopsis: Dispatch a call into the server. // // Effects: At the moment, the only incoming call that requires handling // by the server window is Execute. This routine dispatchs to it, // and returns. // // Arguments: [psdd] -- // // Requires: // // Returns: // // Signals: // // Modifies: // // Algorithm: // // History: 6-05-94 kevinro Commented/cleaned // // Notes: // //---------------------------------------------------------------------------- INTERNAL SrvrDispatchIncomingCall(PSRVRDISPATCHDATA psdd) { VDATEHEAP(); HRESULT hr; intrDebugOut((DEB_ITRACE, "0 _IN SrvrDispatchIncomingCall psdd(%x)\n",psdd)); hr = psdd->lpsrvr->SrvrExecute (psdd->hwnd, psdd->hData, (HWND)(psdd->wParam)); intrDebugOut((DEB_ITRACE, "0 _OUT SrvrDispatchIncomingCall psdd(%x) hr =%x\n", psdd, hr)); return(hr); } // REVIEW: Revoking Class Factory will not be successful if // any clients are either connected to the classfactory // or to the object instances. //+--------------------------------------------------------------------------- // // Function: SrvrWndProc // // Synopsis: This is the server window procedure. // // Effects: // // Arguments: [hwndIn] -- Window handle (may not be full. See note) // [msg] -- // [wParam] -- // [lParam] -- // // Requires: // // Returns: // // Signals: // // Modifies: // // Algorithm: // // History: 8-03-94 kevinro Created // // Notes: // // When running in a VDM, it is possible that this window was dispatched // without having a full window handle. This happens when the getmessage // was dispatched from 16-bit. Therefore, we need to convert the hwnd to // a full hwnd before doing any comparision functions. // //---------------------------------------------------------------------------- STDAPI_(LRESULT) SrvrWndProc ( HWND hwndIn, UINT msg, WPARAM wParam, LPARAM lParam ) { BOOL fRevoke=FALSE; LPSRVR lpsrvr; WORD status = NULL; HANDLE hdata; ATOM aItem; HRESULT retval; // // The following hwnd variable is used to determine the full HWND, in the // event we were dispatched in a 16 bit process. // HWND hwnd; #ifdef FIREWALLS HWND hwndClient; #endif switch (msg){ case WM_DDE_INITIATE: VDATEHEAP(); #ifdef FIREWALLS AssertSz (lpsrvr, "No server window handle in server window"); #endif hwnd = ConvertToFullHWND(hwndIn); lpsrvr = (LPSRVR)GetWindowLongPtr (hwnd, 0); if (lpsrvr->m_bTerminate){ // we are terminating, no more connections break; } // class is not matching, so it is not definitely for us. // for apps sending the EXE for initiate, do not allow if the app // is mutiple instance (Bug fix for winworks). if (!(lpsrvr->m_aClass == (ATOM)(LOWORD(lParam)) || (NOERROR==wCompatibleClasses (LOWORD(lParam), lpsrvr->m_aClass)) || (lpsrvr->m_aExe == (ATOM)(LOWORD(lParam)) && IsSingleServerInstance() ))) { break; } intrDebugOut((DEB_DDE_INIT,"::SrvrWndProc INITIATE\n")); if (!lpsrvr->HandleInitMsg (lParam)) { if (!(aSysTopic == (ATOM)(HIWORD(lParam)))) { // // If this isn't a sys topic, then it must be a request for // a specific document. Send a message to the // children windows, asking for the document. If one of them // may send an ACK to the client. // // if the server window is not the right window for // DDE conversation, then try with the doc windows. BOOL fAckSent = SendInitMsgToChildren (hwnd, msg, wParam, lParam); #ifdef KEVINRO_OLDCODE The following code was removed, because I don't belive it is required any longer. I am not 100% sure yet, so I have left it in. If you find it, you can probably remove it. It appears to be trying to claim the SINGLE_USE class factory from the class factory table. It does this when a child document window sends an ACK to the client, claiming to support the document being asked for. It really doesn't make too much sense here, since a single use server would have already removed its class factory if there was an open document. Anyway, the 16-bit version had a direct hack into the class factory table. We don't have that anymore, so this code wouldn't work anyway. if (lpsrvr->m_fcfFlags==REGCLS_SINGLEUSE) { if (lpsrvr->m_pfAvail) { // Hide the entry in the class factory table so that no 2.0 // client can connect to the same server. Assert (IsValidPtrOut (lpsrvr->m_pfAvail, sizeof(BOOL))); *(lpsrvr->m_pfAvail) = FALSE; } } #endif // KEVINRO_OLDCODE intrDebugOut((DEB_DDE_INIT,"SrvrWndProc Child Init\n")); return fAckSent; } break; } // We can enterain this client. Put him in our client list // and acknowledge the initiate. if (!AddClient ((LPHANDLE)&lpsrvr->m_hcli, (HWND)wParam,(HWND)/*fLocked*/FALSE)) { break; } // // Now its time to grab up the class factory from the class // factory table. When this window was created, the class factory // was available. However, it is possible that it has already // been claimed by someone else. So, we try grabbing it (which // normally should succeed). If it fails, then delete the client // and don't acknowledge. // if (lpsrvr->m_pClassFactory == NULL) { DdeClassInfo ddeInfo; ddeInfo.dwContextMask = CLSCTX_LOCAL_SERVER | CLSCTX_INPROC_SERVER; intrDebugOut((DEB_DDE_INIT,"SrvrWndProc getting class factory\n")); // // The following asks for control of the class // factory in the case of a single use class // ddeInfo.fClaimFactory = TRUE; ddeInfo.dwRegistrationKey = lpsrvr->m_dwClassFactoryKey; if (CCGetClassInformationFromKey(&ddeInfo) == FALSE) { intrDebugOut((DEB_IERROR,"SrvrWndProc failed to get class factory\n")); // // Whoops, we were not able to grab the class factory // Cleanup and hop out if (!FindClient ((LPHANDLE)lpsrvr->m_hcli,(HWND)wParam, TRUE)) { intrAssert(!"FindClient failed\n"); } return(0); } lpsrvr->m_pClassFactory = (IClassFactory *)ddeInfo.punk; lpsrvr->m_fcfFlags = ddeInfo.dwFlags; } intrAssert(lpsrvr->m_pClassFactory != NULL); lpsrvr->m_cSrvrClients++; lpsrvr->Lock (TRUE, (HWND)wParam); // Post acknowledge DuplicateAtom (LOWORD(lParam)); DuplicateAtom (HIWORD(lParam)); SSSendMessage ((HWND)wParam, WM_DDE_ACK, (WPARAM)hwnd, lParam); return 1L; // fAckSent==TRUE VDATEHEAP(); break; case WM_DDE_EXECUTE: VDATEHEAP(); hwnd = ConvertToFullHWND(hwndIn); lpsrvr = (LPSRVR)GetWindowLongPtr (hwnd, 0); hdata = GET_WM_DDE_EXECUTE_HDATA(wParam,lParam); #ifdef FIREWALLS AssertSz (lpsrvr, "No server handle in server window"); #endif intrDebugOut((DEB_ITRACE,"SrvrWndProc WM_DDE_EXECUTE\n")); #ifdef FIREWALLS // find the client in the client list. hwndClient = FindClient (lpsrvr->m_hcli, (HWND)wParam, FALSE); AssertSz (hwndClient, "Client is missing from the server") #endif // Are we terminating if (lpsrvr->m_bTerminate) { intrDebugOut((DEB_ITRACE, "SrvrWndProc WM_DDE_EXECUTE ignored for TERMINATE\n")); // !!! are we supposed to free the data GlobalFree (hdata); break; } retval = SrvrHandleIncomingCall(lpsrvr,hwnd,hdata,(HWND)wParam); if (NOERROR!=retval) { intrDebugOut((DEB_IERROR, "SrvrWndProc SrvrHandleIncomingCall fail %x\n", retval)); } SET_MSG_STATUS (retval, status) if (!lpsrvr->m_bTerminate) { // REVIEW: We are making an assumption that, we will not be posting // any DDE messages because of calling the SrvrExecute. // If we post any messages, before we post the acknowledge // we will be in trouble. lParam = MAKE_DDE_LPARAM(WM_DDE_ACK,status, hdata); intrDebugOut((DEB_ITRACE, "SrvrWndProc WM_DDE_EXECUTE sending %x for ack\n",status)); // Post the acknowledge to the client if (!PostMessageToClient ((HWND) wParam, WM_DDE_ACK, (WPARAM) hwnd, lParam)) { // if the window died or post failed, delete the atom. GlobalFree (hdata); DDEFREE(WM_DDE_ACK,lParam); } } VDATEHEAP(); break; case WM_DDE_TERMINATE: intrDebugOut((DEB_ITRACE, "SrvrWndProc WM_DDE_TERMINATE\n")); hwnd = ConvertToFullHWND(hwndIn); lpsrvr = (LPSRVR)GetWindowLongPtr (hwnd, 0); #ifdef FIREWALLS // find the client in the client list. hwndClient = FindClient (lpsrvr->m_hcli, (HWND)wParam, FALSE); AssertSz (hwndClient, "Client is missing from the server") #endif Putsi (lpsrvr->m_bTerminate); if (lpsrvr->m_bTerminate) { AssertSz (0, "Unexpected code path"); } else { // If client initiated the terminate. post matching terminate PostMessageToClient ((HWND)wParam, WM_DDE_TERMINATE, (WPARAM) hwnd, NULL); --lpsrvr->m_cSrvrClients; if (0==lpsrvr->m_cSrvrClients && lpsrvr->QueryRevokeClassFactory()) { #ifdef KEVINRO_OLD_CODE if (lpsrvr->m_phwndDde) { // Remove from class factory table *(lpsrvr->m_phwndDde) = (HWND)0; } #endif // KEVINRO_OLD_CODE fRevoke = TRUE; } lpsrvr->Lock (FALSE, (HWND)wParam); // Unlock server FindClient (lpsrvr->m_hcli, (HWND)wParam, /*fDelete*/TRUE); if (fRevoke) { lpsrvr->Revoke(); } } break; case WM_DDE_REQUEST: aItem = GET_WM_DDE_REQUEST_ITEM(wParam,lParam); hwnd = ConvertToFullHWND(hwndIn); lpsrvr = (LPSRVR)GetWindowLongPtr (hwnd, 0); intrDebugOut((DEB_ITRACE, "SrvrWndProc WM_DDE_REQUEST(aItem=%x)\n",aItem)); if (lpsrvr->m_bTerminate || !IsWindowValid ((HWND) wParam)) { goto RequestErr; } if(RequestDataStd (aItem, (HANDLE FAR *)&hdata) != NOERROR) { lParam = MAKE_DDE_LPARAM(WM_DDE_ACK,0x8000,aItem); // if request failed, then acknowledge with error. if (!PostMessageToClient ((HWND)wParam, WM_DDE_ACK, (WPARAM) hwnd, lParam)) { DDEFREE(WM_DDE_ACK,lParam); RequestErr: if (aItem) { GlobalDeleteAtom (aItem); } } } else { lParam = MAKE_DDE_LPARAM(WM_DDE_REQUEST, hdata, aItem); // post the data message and we are not asking for any // acknowledge. if (!PostMessageToClient ((HWND)wParam, WM_DDE_DATA, (WPARAM) hwnd, lParam)) { GlobalFree (hdata); DDEFREE(WM_DDE_REQUEST,lParam); goto RequestErr; } } break; case WM_DONOTDESTROY: intrDebugOut((DEB_ITRACE, "SrvrWndProc WM_DONOTDESTROY %x\n", wParam)); // // This message is only sent by 32-bit code that has been // given our full handle // lpsrvr = (LPSRVR)GetWindowLongPtr (hwndIn, 0); // // The WM_DONOTDESTROY message tells the server how to // handle the following WM_USER message. If wParam is set, // then the m_fDoNotDestroyWindow flag will be set, which // keeps us from destroying the server window. If cleared, // it will enable the destruction. This message is sent // from the MaybeCreateDocWindow routine // lpsrvr->m_fDoNotDestroyWindow = (BOOL) wParam; return 0; break; case WM_USER: intrDebugOut((DEB_ITRACE, "SrvrWndProc WM_USER\n")); // // This message is only sent by 32-bit code that has been // given our full handle // lpsrvr = (LPSRVR)GetWindowLongPtr (hwndIn, 0); // cftable.cpp sends a WM_USER message to destory the DDE // server window when a 2.0 client has connected to a // SDI 2.0 server (and no 1.0 client should be allowed to also // connect. // cftable.cpp cannot call RemDdeRevokeClassFactory directly // becuase they may be in different processes. // // The m_fDoNotDestroyWindow flag is used by // MaybeCreateDocWindow in the case that the server is a // single use server, and revokes its class factory when // an object is created. MaybeCreateDocWindow will set this // flag, telling us to ignore the message. // // returning 0 means we did destroy, 1 means we did not. if (!lpsrvr->m_fDoNotDestroyWindow) { RemDdeRevokeClassFactory(lpsrvr); return(0); } return 1; break; default: return SSDefWindowProc (hwndIn, msg, wParam, lParam); } return 0L; } //+--------------------------------------------------------------------------- // // Method: CDDEServer::HandleInitMsg // // Synopsis: Determine if we are going to handle the INITIATE message. // // Effects: // // Arguments: [lParam] -- // // Requires: // // Returns: // // Signals: // // Modifies: // // Derivation: // // Algorithm: // // History: 5-28-94 kevinro Commented/cleaned // // Notes: // //---------------------------------------------------------------------------- INTERNAL_(BOOL) CDDEServer::HandleInitMsg(LPARAM lParam) { // If it is not system or Ole, this is not the server. if (!((aSysTopic == (ATOM)(HIWORD(lParam))) || (aOLE == (ATOM)(HIWORD(lParam))))) { return FALSE; } Assert (m_fcfFlags<=REGCLS_MULTI_SEPARATE); // single instance MDI accept if (m_fcfFlags != REGCLS_SINGLEUSE) { return TRUE; } // this server is multiple instance. So, check for any clients or docs. if (!GetWindow (m_hwnd, GW_CHILD) && 0==m_cSrvrClients) return TRUE; return FALSE; } // AddClient: Adds a client entry to the list. // Each client entry is a pair of handles; key handle // and data handle. Ecah list entry contains space for // MAX_LIST of pairs of handles. INTERNAL_(BOOL) AddClient ( LPHANDLE lphead, // ptr to loc which contains the head handle HANDLE hkey, // key HANDLE hdata // hdata ) { HANDLE hcli = NULL; HANDLE hcliPrev = NULL; PCLILIST pcli; HANDLE *phandle; hcli = *lphead; // if the entry is already present, return error. if (hcli && FindClient (hcli, hkey, FALSE)) return FALSE; while (hcli) { if (hcliPrev) LocalUnlock (hcliPrev); if ((pcli = (PCLILIST) LocalLock (hcli)) == NULL) return FALSE; phandle = (HANDLE *) pcli->info; while (phandle < (HANDLE *)(pcli + 1)) { if (*phandle == NULL) { *phandle++ = hkey; *phandle++ = hdata; LocalUnlock (hcli); return TRUE; } phandle++; phandle++; } hcliPrev = hcli; hcli = pcli->hcliNext; lphead = (LPHANDLE)&pcli->hcliNext; } // not in the list. hcli = LocalAlloc (LMEM_MOVEABLE | LMEM_ZEROINIT, sizeof (CLILIST)); if (hcli == NULL) goto errRtn; if ((pcli = (PCLILIST) LocalLock (hcli)) == NULL) goto errRtn; // set the link to this handle in the previous entry *lphead = hcli; if (hcliPrev) LocalUnlock (hcliPrev); phandle = (HANDLE *) pcli->info; *phandle++ = hkey; *phandle++ = hdata; LocalUnlock (hcli); return TRUE; errRtn: if (hcliPrev) LocalUnlock (hcliPrev); if (hcli) LocalFree (hcli); return FALSE; } // FindClient: finds a client and deletes the client if necessary. INTERNAL_(HANDLE) FindClient ( HANDLE hcli, HANDLE hkey, BOOL bDelete ) { HANDLE hcliPrev = NULL; PCLILIST pcli; HANDLE *phandle; HANDLE hdata; while (hcli) { if ((pcli = (PCLILIST) LocalLock (hcli)) == NULL) return FALSE; phandle = (HANDLE *) pcli->info; while (phandle < (HANDLE *)(pcli + 1)) { if (*phandle == hkey) { if (bDelete) *phandle = NULL; hdata = *++phandle; LocalUnlock (hcli); return hdata; } phandle++; phandle++; } hcliPrev = hcli; hcli = pcli->hcliNext; LocalUnlock (hcliPrev); } return NULL; } //+--------------------------------------------------------------------------- // // Method: CDDEServer::SrvrExecute // // Synopsis: takes care of the WM_DDE_EXECUTE for the server. // // Effects: Parses the EXECUTE string, and determines what it should be // done. // // Arguments: [hwnd] -- Server window // [hdata] -- Handle to EXECUTE string // [hwndClient] -- Client window // // Requires: // hdata is an ANSI string. It was passed to us by a DDE client. // // Returns: // // Signals: // // Modifies: // // Derivation: // // Algorithm: // // History: 6-05-94 kevinro Commented/cleaned // // Notes: // //---------------------------------------------------------------------------- INTERNAL CDDEServer::SrvrExecute ( HWND hwnd, HANDLE hdata, HWND hwndClient ) { intrDebugOut((DEB_ITRACE, "%x _IN CDDESrvr::SrvrExecute(hwnd=%x,hdata=%x,hwndClient=%x)\n", this, hwnd, hdata, hwndClient)); ATOM aCmd; BOOL fActivate; LPSTR lpdata = NULL; HANDLE hdup = NULL; HRESULT hresult = E_UNEXPECTED; LPSTR lpdocname; LPSTR lptemplate; LPCLIENT lpdocClient = NULL; LPSTR lpnextarg; LPSTR lpclassname; LPSTR lpitemname; LPSTR lpopt; CLSID clsid; WORD wCmdType; BOOL bCreateInst = FALSE; LPUNKNOWN pUnk = NULL; LPPERSISTSTORAGE pPersistStg=NULL; // REVIEW: if any methods called on the objects genarate DDE messages // before we return from Execute, we will be in trouble. // REVIEW: this code can be lot simplified if we do the argument scanning // seperately and return the ptrs to the args. Rewrite later on. ErrZS (hdup = UtDupGlobal (hdata,GMEM_MOVEABLE), E_OUTOFMEMORY); ErrZS (lpdata = (LPSTR)GlobalLock (hdup), E_OUTOFMEMORY); intrDebugOut((DEB_ITRACE, "CDDESrvr::SrvrExecute(lpdata = %s)\n",lpdata)); if (*lpdata++ != '[') // commands start with the left sqaure bracket { hresult = ResultFromScode (RPC_E_DDE_SYNTAX_EXECUTE); goto errRtn; } hresult = ReportResult(0, RPC_E_DDE_SYNTAX_EXECUTE, 0, 0); // scan upto the first arg if (!(wCmdType = ScanCommand (lpdata, WT_SRVR, &lpdocname, &aCmd))) goto errRtn; if (wCmdType == NON_OLE_COMMAND) { if (!UtilQueryProtocol (m_aClass, PROTOCOL_EXECUTE)) hresult = ReportResult(0, RPC_E_DDE_PROTOCOL, 0, 0); else { // REVIEW: StdExecute has to be mapped on to the StdCommandProtocol // What command do we map on to? AssertSz (0, "StdExecute is being called for server"); } goto errRtn1; } if (aCmd == aStdExit) { if (*lpdocname) goto errRtn1; hresult = NOERROR; // REVIEW: Do we have to initiate any terminations from the // the servr side? Check how this works with excel. goto end2; } // scan the next argument. if (!(lpnextarg = ScanArg(lpdocname))) goto errRtn; ////////////////////////////////////////////////////////////////////////// // // [StdShowItem("docname", "itemname"[, "true"])] // ////////////////////////////////////////////////////////////////////////// if (aCmd == aStdShowItem) { // first find the documnet. If the doc does not exist, then // blow it off. if (!(lpdocClient = FindDocObj (lpdocname))) goto errRtn1; lpitemname = lpnextarg; if( !(lpopt = ScanArg(lpitemname))) goto errRtn1; // scan for the optional parameter // Optional can be only TRUE or FALSE. fActivate = FALSE; if (*lpopt) { if( !(lpnextarg = ScanBoolArg (lpopt, (BOOL FAR *)&fActivate))) goto errRtn1; if (*lpnextarg) goto errRtn1; } // scan it. But, igonre the arg. hresult = lpdocClient->DocShowItem (lpitemname, !fActivate); goto end2; } ////////////////////////////////////////////////////////////////////////// // // [StdCloseDocument ("docname")] // ////////////////////////////////////////////////////////////////////////// if (aCmd == aStdClose) { if (!(lpdocClient = FindDocObj (lpdocname))) goto errRtn1; if (*lpnextarg) goto errRtn1; // REVIEW: Do we have to do anything for shutting down the // the app? Is the client going to initiate the terminate?. // if we need to initiate the terminates, make sure we post // the ACK first. lpdocClient->Revoke(); goto end2; } if (aCmd == aStdOpen) { // find if any doc level object is already registerd. // if the object is registerd, then no need to call srvr app. if (FindDocObj (lpdocname)) { // A client has already opened the document or user opened the // doc. We should do an addref to the docobj #ifdef TRY if (m_cSrvrClients == 0) // Why are we doing this? hresult = lpdocClient->m_lpoleObj->AddRef(); else #endif hresult = NOERROR; goto end1; } } if (aCmd == aStdCreate || aCmd == aStdCreateFromTemplate) { lpclassname = lpdocname; lpdocname = lpnextarg; if( !(lpnextarg = ScanArg(lpdocname))) goto errRtn1; } // check whether we can create/open more than one doc. if ((m_fcfFlags == REGCLS_SINGLEUSE) && GetWindow (m_hwnd, GW_CHILD)) goto errRtn; ErrZ (CLSIDFromAtom(m_aClass, &clsid)); // // Generate a wide version of the name // WCHAR awcWideDocName[MAX_STR]; if (MultiByteToWideChar(CP_ACP,0,lpdocname,-1,awcWideDocName,MAX_STR) == FALSE) { Assert(!"Unable to convert characters"); hresult = E_UNEXPECTED; goto errRtn; } ////////////////////////////////////////////////////////////////////////// // // [StdOpenDocument ("docname")] // ////////////////////////////////////////////////////////////////////////// // Document does not exist. if (aCmd == aStdOpen) { ErrRtnH (wClassesMatch (clsid, awcWideDocName)); ErrRtnH (wFileBind (awcWideDocName, &pUnk)); } ErrRtnH (CreateInstance (clsid, awcWideDocName, lpdocname, pUnk, &lpdocClient, hwndClient)); bCreateInst = TRUE; if (aCmd == aStdOpen) { // Temporary flag to indicate someone will INITIATE on this doc. // The flag is reset after the INITITATE. // This is Yet-Another-Excel-Hack. See ::QueryRevokeClassFactory lpdocClient->m_fCreatedNotConnected = TRUE; } else { lpdocClient->m_fEmbed = TRUE; } ////////////////////////////////////////////////////////////////////////// // // [StdNewDocument ("classname", "docname")] // ////////////////////////////////////////////////////////////////////////// if (aCmd == aStdCreate) { hresult = lpdocClient->DoInitNew(); lpdocClient->m_fCreatedNotConnected = TRUE; goto end; } ////////////////////////////////////////////////////////////////////////// // // [StdNewFormTemplate ("classname", "docname". "templatename)] // ////////////////////////////////////////////////////////////////////////// if (aCmd == aStdCreateFromTemplate) { ErrRtnH (lpdocClient->DoInitNew()); lpdocClient->m_fCreatedNotConnected = TRUE; IPersistFile FAR * lpPF; lptemplate = lpnextarg; if(!(lpnextarg = ScanArg(lpnextarg))) { goto errRtn; } hresult = lpdocClient->m_lpoleObj->QueryInterface(IID_IPersistFile,(LPLPVOID)&lpPF); if (hresult == NOERROR) { WCHAR awcWideTemplate[MAX_STR]; if (MultiByteToWideChar(CP_ACP,0,lpdocname,-1,awcWideTemplate,MAX_STR) != FALSE) { hresult = lpPF->Load(awcWideTemplate, 0); } else { Assert(!"Unable to convert characters"); lpPF->Release(); hresult = E_UNEXPECTED; goto end; } lpPF->Release(); lpdocClient->m_fEmbed = TRUE; } else { goto end; } } ////////////////////////////////////////////////////////////////////////// // // [StdEditDocument ("docname")] // ////////////////////////////////////////////////////////////////////////// // REVIEW: Do we have to call InitNew for editing an embedded object if (aCmd == aStdEdit) { lpdocClient->m_fEmbed = TRUE; lpdocClient->m_fGotEditNoPokeNativeYet = TRUE; lpdocClient->m_fCreatedNotConnected = TRUE; goto end; } intrDebugOut((DEB_IERROR, "%x CDDESrvr::SrvrExecute Unknown command\n", this)); end: if (hresult != NOERROR) goto errRtn; end1: // make sure that the srg string is indeed terminated by // NULL. if (*lpnextarg) { hresult = RPC_E_DDE_SYNTAX_EXECUTE; } errRtn: if ( hresult != NOERROR) { if (bCreateInst && lpdocClient) { lpdocClient->DestroyInstance (); lpdocClient = NULL; //DestroyInstance invalidates the pointer } } end2: errRtn1: if (lpdata) GlobalUnlock (hdup); if (hdup) GlobalFree (hdup); if (pUnk) pUnk->Release(); if (pPersistStg) pPersistStg->Release(); Assert (GetScode(hresult) != E_UNEXPECTED); intrDebugOut((DEB_ITRACE, "%x _OUT CDDESrvr::SrvrExecute hresult=%x\n", this, hresult)); return hresult; } // Maybe CreateDocWindow // // Return NOERROR only if a doc window was created and it sent an ACK. // //+--------------------------------------------------------------------------- // // Function: MaybeCreateDocWindow // // Synopsis: Determine if a DocWindow should be created // // Effects: Given a class, and a filename atom, determine if this thread // should be the server for this request. // // Arguments: [aClass] -- Class of object (PROGID) // [aFile] -- Filename (ATOM) // [hwndDdeServer] -- HWND of CDDEServer // [hwndSender] -- HWND of new requesting client // // Requires: // // Returns: // // Signals: // // Modifies: // // Algorithm: // // History: 6-29-94 kevinro Created // // Notes: // //---------------------------------------------------------------------------- INTERNAL MaybeCreateDocWindow (ATOM aClass, ATOM aFile, HWND hwndDdeServer, HWND hwndSender) { CLSID clsid = CLSID_NULL; LPUNKNOWN pUnk = NULL; HWND hwndClient = NULL; ULONG fAckSent = FALSE; LPSRVR pDdeSrvr = NULL; WCHAR szFile [MAX_STR]; BOOL fTrue = TRUE; BOOL fRunningInSDI = FALSE; HRESULT hresult = NOERROR; IClassFactory *pcf = NULL; IPersistFile *ppf = NULL; DdeClassInfo ddeClassInfo; intrDebugOut((DEB_DDE_INIT, "MaybeCreateDocWindow(aClass=%x(%ws),aFile=%x," "hwndDdeServer=%x,hwndSender=%x\n", aClass,wAtomName(aClass),aFile,hwndDdeServer,hwndSender)); // // If the window isn't valid, it would be very bad. // if (!IsWindowValid(hwndDdeServer)) { intrDebugOut((DEB_DDE_INIT, "MaybeCreateDocWindow: hwndDdeServer is invalid\n")); hresult = E_UNEXPECTED; goto exitRtn; } // // We need the filename, which is passed in an Atom // Assert (IsFile (aFile)); if (GlobalGetAtomName(aFile,szFile,MAX_STR) == 0) { // // The filename was not valid // hresult = S_FALSE; intrDebugOut((DEB_IERROR, "MaybeCreateDocWindow Invalid file atom\n")); goto exitRtn; } intrDebugOut((DEB_DDE_INIT, "MaybeCreateDocWindow File=(%ws)\n", WIDECHECK(szFile))); // // Get the class of the object. The class was passed as an atom // in the INITIATE message. // if (CLSIDFromAtomWithTreatAs (&aClass, &clsid, NULL)) { intrDebugOut((DEB_IERROR, "MaybeCreateDocWindow CLSIDFromAtom failed\n")); hresult = S_FALSE; goto exitRtn; } if (CoIsOle1Class(clsid)) { // we shouldn't even be looking at this INIT message hresult = S_FALSE; intrDebugOut((DEB_DDE_INIT, "MaybeCreateDocWindow Its an OLE 1.0 class\n")); goto exitRtn; } // // First of three cases is to see if the object is running in our // local apartment. If it is, then this is the object we need to create // a DDEServer for. // // Otherwise, We are going to try and load this file. // Therefore, we need the class factory from the CFT. // // GetClassInformationForDde won't find a match if the class factory was // single use, and is now hidden or invalid. // // If there was no class information available, then we are going to // check to see if the object is in the local ROT. If it is in the // local ROT, then we will use it, since it is registered and // available for use by others // ddeClassInfo.dwContextMask = CLSCTX_LOCAL_SERVER | CLSCTX_INPROC_SERVER; ddeClassInfo.fClaimFactory = TRUE; if ( GetLocalRunningObjectForDde(szFile, &pUnk) == NOERROR) { intrDebugOut((DEB_DDE_INIT, "Found %ws in ROT\n",WIDECHECK(szFile))); // // Elsewhere in the code, we need to know if this is an SDI server. // The old code determined this by detecting that there is a running // object, and there was no class factory registered. // This is sick, and obscene. Compatibilities says we need to get the // class info anyway. However, we don't want to claim it. // ddeClassInfo.fClaimFactory = FALSE; fRunningInSDI = !CCGetClassInformationForDde(clsid,&ddeClassInfo); } else if (!CCGetClassInformationForDde(clsid,&ddeClassInfo)) { intrDebugOut((DEB_IERROR, "No class registered for %ws\n",WIDECHECK(szFile))); hresult = S_FALSE; goto exitRtn; } else { // // Otherwise, we are registered as the server for this class. This // means we can create this object. // // A 1.0 client will have launched the server with a command line // like server.exe -Embedding filename The server ignored the filename // so now we must make it load the file by binding the moniker. // // KevinRo: The old code did a bind moniker here, on the filename, // which went through the ROT, didn't find the object, so went for // a server. This isn't terribly safe, since we could end up binding // out of process when we really didn't mean to. So, I have made this // routine just use the ClassFactory we retrieve from the // local class factory table. // intrDebugOut((DEB_DDE_INIT, "Found classinfo: Loading %ws\n",WIDECHECK(szFile))); // // Need to insure that the server doesn't go away on us. The following // tells the server not to destroy itself. // SSSendMessage(hwndDdeServer,WM_DONOTDESTROY,TRUE,0); intrAssert(ddeClassInfo.punk != NULL); pcf = (IClassFactory *) ddeClassInfo.punk; hresult = pcf->CreateInstance(NULL,IID_IUnknown,(void **)&pUnk); if (hresult != NOERROR) { intrDebugOut((DEB_IERROR, "MaybeCreateDocWindow CreateInstancefailed File=(%ws)\n", WIDECHECK(szFile))); goto sndMsg; } // // Get the IPersistFile interface, and ask the object to load // itself. // hresult = pUnk->QueryInterface(IID_IPersistFile,(void **)&ppf); if (hresult != NOERROR) { intrDebugOut((DEB_IERROR, "MaybeCreateDocWindow QI IPF failed File=(%ws)\n", WIDECHECK(szFile))); goto sndMsg; } // // Attempt to load the object. The flags STGM_READWRITE are the // same default values used by a standard bind context. // hresult = ppf->Load(szFile,STGM_READWRITE); if (hresult != NOERROR) { intrDebugOut((DEB_IERROR, "MaybeCreateDocWindow ppf->Load(%ws) failed %x\n", WIDECHECK(szFile), hresult)); goto sndMsg; } sndMsg: SSSendMessage(hwndDdeServer,WM_DONOTDESTROY,FALSE,0); if (hresult != NOERROR) { goto exitRtn; } intrDebugOut((DEB_DDE_INIT, "Loading %ws complete\n",WIDECHECK(szFile))); } intrAssert(IsWindowValid(hwndDdeServer)); intrAssert (pUnk); pDdeSrvr = (LPSRVR) GetWindowLongPtr (hwndDdeServer, 0); if (pDdeSrvr == NULL) { intrAssert(pDdeSrvr != NULL); hresult = E_UNEXPECTED; goto exitRtn; } // This actually creates the doc window as a child of the server window // Do not set the client site becuase this is a link. hresult = CDefClient::Create (pDdeSrvr, pUnk, szFile, /*fSetClientSite*/FALSE, /*fDoAdvise*/TRUE, fRunningInSDI, &hwndClient); if (hresult != NOERROR) { intrDebugOut((DEB_IERROR, "MaybeCreateDocWindow CDefClient::Create failed %x\n", hresult)); goto exitRtn; } Assert (IsWindowValid (hwndClient)); // // Pass along the original DDE_INIT to the newly created window. // That window should respond by sending an ACK to the 1.0 client. // fAckSent = (ULONG) SSSendMessage (hwndClient, WM_DDE_INITIATE, (WPARAM) hwndSender, MAKELONG(aClass, aFile)); if (!fAckSent) { intrDebugOut((DEB_IERROR, "MaybeCreateDocWindow !fAckSent\n")); hresult = CO_E_APPDIDNTREG; } exitRtn: if (ppf) { ppf->Release(); } if (pUnk) { pUnk->Release(); } if (pcf) { pcf->Release(); } intrDebugOut((DEB_DDE_INIT, "MaybeCreateDocWindow returns %x\n", hresult)); return hresult; } //+--------------------------------------------------------------------------- // // Function: SendMsgToChildren // // Synopsis: This routine sends the msg to all child windows. // // Arguments: [hwnd] -- Hwnd of parent window // [msg] -- Message and parameters to send // [wParam] -- // [lParam] -- // // Notes: This routine will stop on the first non-zero return code. // //---------------------------------------------------------------------------- BOOL SendMsgToChildren (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { intrDebugOut((DEB_ITRACE, "0 _IN SendMsgToChildren(hwnd=%x,msg=%x,wParam=%x,lParam=%x)\n", hwnd,msg,wParam,lParam)); BOOL fAckSent = FALSE; hwnd = GetWindow(hwnd, GW_CHILD); // // This routine is to be called only from one place, which is // in the handling of WM_DDE_INITIATE. Because of that, we will terminate // the loop on the first non-zero return code. // Assert (msg == WM_DDE_INITIATE); while (hwnd) { intrDebugOut((DEB_ITRACE," SendMsgToChildren send to hwnd=%x\n",hwnd)); if (fAckSent = (1L==SSSendMessage (hwnd, msg, wParam, lParam))) { break; } hwnd = GetWindow (hwnd, GW_HWNDNEXT); } intrDebugOut((DEB_ITRACE,"0 OUT SendMsgToChildren returns %x\n",fAckSent)); return(fAckSent); } //+--------------------------------------------------------------------------- // // Function: SendInitMsgToChildren // // Synopsis: Sends an init message to all child windows of the hwnd // // Effects: This routine will send an init message to all children // of the given window. It is assuming that the lParam is // the atom that contains the topic (ie filename) of the // object being looked for. // // Arguments: [hwnd] -- hwnd of server window // [msg] -- MSG to send // [wParam] -- hwnd of client window // [lParam] -- HIWORD(lParam) is atom of filename // // Requires: // // Returns: // // Signals: // // Modifies: // // Algorithm: // // History: 6-28-94 kevinro Commented // // Notes: // //---------------------------------------------------------------------------- BOOL SendInitMsgToChildren (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { intrDebugOut((DEB_DDE_INIT, "0 _IN SendInitMsgToChildren(hwnd=%x,msg=%x,wParam=%x,lParam=%x)\n", hwnd,msg,wParam,lParam)); BOOL fAckSent = FALSE; fAckSent = SendMsgToChildren(hwnd,msg,wParam,lParam); // // If no windows acknowledged, then we might need to create a doc window // if (!fAckSent) { ATOM aTopic = HIWORD(lParam); Assert (IsAtom(aTopic)); // if someone's trying to initiate on a filename, i.e., for a link // then create the doc window on demand because 2.0 servers do not // register doc windows. They don't even accept "-Embedding filename" // on the command line if (aTopic != aOLE && aTopic != aSysTopic && IsFile (aTopic)) { intrDebugOut((DEB_DDE_INIT," Initiate for link %ws\n",wAtomName(aTopic))); HRESULT hresult = MaybeCreateDocWindow (LOWORD(lParam), aTopic, hwnd, (HWND)wParam); fAckSent = (NOERROR==hresult); } } intrDebugOut((DEB_DDE_INIT, "0 _OUT SendInitMsgToChildren fAckSent=%x\n",fAckSent)); return fAckSent; } INTERNAL_(HRESULT) RequestDataStd ( ATOM aItem, LPHANDLE lphdde ) { HANDLE hnew = NULL; if (!aItem) goto errRtn; if (aItem == aEditItems){ hnew = MakeGlobal ("StdHostNames\tStdDocDimensions\tStdTargetDevice"); goto PostData; } if (aItem == aProtocols) { hnew = MakeGlobal ("Embedding\tStdFileEditing"); goto PostData; } if (aItem == aTopics) { hnew = MakeGlobal ("Doc"); goto PostData; } if (aItem == aFormats) { hnew = MakeGlobal ("Picture\tBitmap"); goto PostData; } if (aItem == aStatus) { hnew = MakeGlobal ("Ready"); goto PostData; } // format we do not understand. goto errRtn; PostData: // Duplicate the DDE data if (MakeDDEData (hnew, CF_TEXT, lphdde, TRUE)){ // !!! why are we duplicating the atom. DuplicateAtom (aItem); return NOERROR; } errRtn: return ReportResult(0, S_FALSE, 0, 0); } //IsSingleServerInstance: returns true if the app is single server app else //false. INTERNAL_(BOOL) IsSingleServerInstance () { HWND hwnd; WORD cnt = 0; HTASK hTask; DdeCHAR buf[MAX_STR]; hwnd = GetWindow (GetDesktopWindow(), GW_CHILD); hTask = GetCurrentThreadId(); while (hwnd) { if (hTask == ((HTASK) GetWindowThreadProcessId (hwnd,NULL))) { DdeGetClassName (hwnd, buf, MAX_STR); if (Ddelstrcmp (buf, SRVR_CLASS) == 0) cnt++; } hwnd = GetWindow (hwnd, GW_HWNDNEXT); } #ifdef FIREWALLS AssertSz (cnt > 0, "srvr window instance count is zero"); #endif if (cnt == 1) return TRUE; else return FALSE; } // QueryRevokeClassFactory: returns FALSE if there are clients // connected tothis class factory; INTERNAL_(BOOL) CDDEServer::QueryRevokeClassFactory () { HWND hwnd; LPCLIENT lpclient; Assert (IsWindow (m_hwnd)); hwnd = GetWindow (m_hwnd, GW_CHILD); while (hwnd) { Assert (IsWindow (hwnd)); lpclient = (LPCLIENT)GetWindowLongPtr (hwnd, 0); if (lpclient->m_cClients != 0 || lpclient->m_fCreatedNotConnected) return FALSE; hwnd = GetWindow (hwnd, GW_HWNDNEXT); } return TRUE; } //+--------------------------------------------------------------------------- // // Method: CDDEServer::CreateInstance // // Synopsis: Create an instance of a document // // Effects: // // Arguments: [lpclassName] -- // [lpWidedocName] -- // [lpdocName] -- // [pUnk] -- // [lplpdocClient] -- // [hwndClient] -- // // Requires: // // Returns: // // Signals: // // Modifies: // // Derivation: // // Algorithm: // // History: 5-30-94 kevinro Commented/cleaned // // Notes: // //---------------------------------------------------------------------------- INTERNAL CDDEServer::CreateInstance ( REFCLSID lpclassName, LPOLESTR lpWidedocName, LPSTR lpdocName, LPUNKNOWN pUnk, LPCLIENT FAR* lplpdocClient, HWND hwndClient) { intrDebugOut((DEB_ITRACE, "%p _IN CDDEServer::CreateInstance(lpWidedocName=%ws,hwndClient=%x)\n", this, WIDECHECK(lpWidedocName), hwndClient)); LPUNKNOWN pUnk2=NULL; LPOLEOBJECT lpoleObj= NULL; // unknown object HRESULT hresult; ChkS(this); if (NULL==pUnk) { Assert (m_pClassFactory); hresult = m_pClassFactory->CreateInstance (NULL, IID_IUnknown, (LPLPVOID)&pUnk2); if (hresult != NOERROR) { return hresult; } // Now that we have *used* the DDE server window, we can unlock // the server. // The OLE1 OleLockServer API opens a dummy DDE system channel // and just leaves it open until OleunlockServer is called. // Since we have now used this channel, we know it was not created // for the purpose of locking the server. this->Lock (FALSE, hwndClient); // if it is an SDI app, we must revoke the ClassFactory after using it // it is only good for "one-shot" createinstance call. if (m_fcfFlags == REGCLS_SINGLEUSE) { m_pClassFactory->Release(); // done with the ClassFactory Puts ("NULLing m_pCF\r\n"); m_pClassFactory = NULL; } } else { pUnk2 = pUnk; pUnk->AddRef(); } hresult = CDefClient::Create ((LPSRVR)this, pUnk2, lpWidedocName, /*fSetClientSite*/FALSE, /*fDoAdvise*/pUnk!=NULL); intrAssert (pUnk2 != NULL); if (pUnk2 != NULL) { pUnk2->Release(); } pUnk2 = NULL; // REVIEW: error recovery if (!(*lplpdocClient = FindDocObj (lpdocName))) { intrAssert(!"Document created but not found"); } else { // set the server instance flag so that WM_DDE_INITIATE will not icrement // the ref count. (EXCEL BUG) (*lplpdocClient)->m_bCreateInst = TRUE; } intrDebugOut((DEB_ITRACE, "%p _OUT CDDEServer::CreateInstance hresult=%x\n", this,hresult)); return hresult; } INTERNAL_(void) CDDEServer::Lock (BOOL fLock, // lock or unlock? HWND hwndClient) // on behalf of which window? { intrDebugOut((DEB_ITRACE, "%p _IN CDDEServer::Lock(fLock=%x,hwndCient=%x)\n", this, fLock, hwndClient)); VDATEHEAP(); BOOL fIsLocked = FindClient (m_hcli, hwndClient, /*fDelete*/FALSE) != NULL; if (fLock && !fIsLocked) { if (m_pClassFactory) { intrDebugOut((DEB_ITRACE, "%p ::Locking %x\n", this, m_pClassFactory)); m_pClassFactory->LockServer (TRUE); // Only way to change the data associated with a client window // is to delete it and re-add it with the new data. FindClient (m_hcli, hwndClient, /*fDelete*/ TRUE); AddClient (&m_hcli, hwndClient, (HANDLE) TRUE); // mark as locked } } else if (!fLock && fIsLocked) { if (m_pClassFactory) { intrDebugOut((DEB_ITRACE, "%p ::UnLocking %x\n", this, m_pClassFactory)); m_pClassFactory->LockServer (FALSE); FindClient (m_hcli, hwndClient, /*fDelete*/ TRUE); AddClient (&m_hcli, hwndClient, (HANDLE) FALSE); //mark as unlocked } } VDATEHEAP(); intrDebugOut((DEB_ITRACE, "%p _OUT CDDEServer::Lock(fLock=%x,hwndCient=%x)\n", this, fLock, hwndClient)); } INTERNAL CDefClient::DestroyInstance (void) { Puts ("DestroyInstance\r\n"); // We just created the instance. we ran into error. // just call Release. m_pUnkOuter->AddRef(); ReleaseObjPtrs(); Verify (0==m_pUnkOuter->Release()); // "this" should be deleted now return NOERROR; } INTERNAL CDefClient::SetClientSite (void) { HRESULT hresult = m_lpoleObj->SetClientSite (&m_OleClientSite); if (hresult==NOERROR) { m_fDidSetClientSite = TRUE; } else { Warn ("SetClientSite failed"); } return hresult; } // implementations of IRpcStubBuffer methods STDMETHODIMP CDdeServerCallMgr::QueryInterface ( REFIID iid, LPVOID * ppvObj ) { return S_OK; } STDMETHODIMP_(ULONG)CDdeServerCallMgr::AddRef () { return 1; } STDMETHODIMP_(ULONG)CDdeServerCallMgr::Release () { return 1; } STDMETHODIMP CDdeServerCallMgr::Connect (IUnknown * pUnkServer ) { // do nothing return S_OK; } STDMETHODIMP_(void) CDdeServerCallMgr::Disconnect () { // do nothing } STDMETHODIMP_(IRpcStubBuffer*) CDdeServerCallMgr::IsIIDSupported (REFIID riid) { // do nothing return NULL; } STDMETHODIMP_(ULONG) CDdeServerCallMgr::CountRefs () { // do nothing return 1; } STDMETHODIMP CDdeServerCallMgr::DebugServerQueryInterface (void ** ppv ) { // do nothing *ppv = NULL; return S_OK; } STDMETHODIMP_(void) CDdeServerCallMgr::DebugServerRelease (void * pv) { // do nothing } STDMETHODIMP CDdeServerCallMgr::Invoke (RPCOLEMESSAGE *_prpcmsg, IRpcChannelBuffer *_pRpcChannelBuffer) { DISPATCHDATA *pdispdata = (PDISPATCHDATA) _prpcmsg->Buffer; return DispatchCall( pdispdata ); } // Provided IRpcChannelBuffer methods (for callback methods side) STDMETHODIMP CDdeServerCallMgr::GetBuffer( /* [in] */ RPCOLEMESSAGE __RPC_FAR *pMessage, /* [in] */ REFIID riid) { return S_OK; } STDMETHODIMP CDdeServerCallMgr::SendReceive( /* [out][in] */ RPCOLEMESSAGE __RPC_FAR *pMessage, /* [out] */ ULONG __RPC_FAR *pStatus) { return S_OK; } STDMETHODIMP CDdeServerCallMgr::FreeBuffer( /* [in] */ RPCOLEMESSAGE __RPC_FAR *pMessage) { return S_OK; } STDMETHODIMP CDdeServerCallMgr::GetDestCtx( /* [out] */ DWORD __RPC_FAR *pdwDestContext, /* [out] */ void __RPC_FAR *__RPC_FAR *ppvDestContext) { return S_OK; } STDMETHODIMP CDdeServerCallMgr::IsConnected( void) { return S_OK; } STDMETHODIMP CDdeServerCallMgr::GetProtocolVersion( /* [out] */ DWORD __RPC_FAR *pdwVersion) { return S_OK; } STDMETHODIMP CDdeServerCallMgr::SendReceive2( /* [out][in] */ RPCOLEMESSAGE __RPC_FAR *pMessage, /* [out] */ ULONG __RPC_FAR *pStatus) { intrDebugOut((DEB_ITRACE, "%p _IN CDdeServerCallMgr::SendReceive2(pMessage=%x,pStatus=%x)\n", this, pMessage, pStatus)); DDECALLDATA *pCD = ((DDECALLDATA *) pMessage->Buffer); if(!PostMessageToClient(pCD->hwndSvr, pCD->wMsg, pCD->wParam, pCD->lParam)) { intrDebugOut((DEB_ITRACE, "SendRecieve2(%x)PostMessageToClient failed", this)); return RPC_E_SERVER_DIED; } CAptCallCtrl *pCallCtrl = GetAptCallCtrl(); CCliModalLoop *pCML = pCallCtrl->GetTopCML(); HRESULT hres = S_OK; BOOL fWait = !(m_pDefClient->m_CallState == SERVERCALLEX_ISHANDLED); while (fWait) { HRESULT hr = OleModalLoopBlockFn(NULL, pCML, NULL); if (m_pDefClient->m_CallState == SERVERCALLEX_ISHANDLED) { fWait = FALSE; } else if (hr != RPC_S_CALLPENDING) { fWait = FALSE; hres = hr; // return result from OleModalLoopBlockFn() } } if (FAILED(hres)) { intrDebugOut((DEB_ITRACE, "**** CDdeServerCallMgr::SendReceive2 OleModalLoopBlockFn returned %x ***\n", hres)); } intrDebugOut((DEB_ITRACE, "%p _OUT CDdeServerCallMgr::SendReceive2(pMessage=%x,pStatus=%x)\n", this, pMessage, pStatus)); return hres; } STDMETHODIMP CDdeServerCallMgr::ContextInvoke( /* [out][in] */ RPCOLEMESSAGE *pMessage, /* [in] */ IRpcStubBuffer *pStub, /* [in] */ IPIDEntry *pIPIDEntry, /* [out] */ DWORD *pdwFault) { intrDebugOut((DEB_ITRACE, "%p _IN CDdeServerCallMgr::ContextInvoke(pMessage=%x,pStub=%x,pdwFault=%x)\n", this, pMessage, pStub, pdwFault)); HRESULT hr = StubInvoke(pMessage, NULL, pStub, (IRpcChannelBuffer3 *)this, pIPIDEntry, pdwFault); intrDebugOut((DEB_ITRACE, "%p _OUT CDdeServerCallMgr::ContextInvoke returning hr=0x%x\n", this, hr)); return(hr); } STDMETHODIMP CDdeServerCallMgr::GetBuffer2( /* [in] */ RPCOLEMESSAGE __RPC_FAR *pMessage, /* [in] */ REFIID riid) { return GetBuffer(pMessage, riid); }
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#include <bits/stdc++.h> using namespace std; typedef long long ll; constexpr const ll INF = 1L << 60; ll solve(vector<ll> &nums) { for (int i = 3; i < nums.size(); ++i) { ll accum = nums[i - 2] < nums[i - 3] ? nums[i - 2] : nums[i - 3]; nums[i] += accum < nums[i - 1] ? accum : nums[i - 1]; } return nums[nums.size() - 2] < nums.back() ? nums[nums.size() - 2] : nums.back(); } int main() { ios_base::sync_with_stdio(false); cin.tie(0); int num_cnt; cin >> num_cnt; vector<ll> nums(num_cnt + 1); fill(nums.begin(), nums.begin() + 1, INF); for (int i = 1; i < nums.size(); ++i) cin >> nums[i]; cout << solve(nums) << "\n"; return 0; }
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/******************************************************************************* INTEL CORPORATION PROPRIETARY INFORMATION This software is supplied under the terms of a license agreement or nondisclosure agreement with Intel Corporation and may not be copied or disclosed except in accordance with the terms of that agreement Copyright(c) 2012 Intel Corporation. All Rights Reserved. *******************************************************************************/ #include "pxcmmetadata.h" pxcmStatus PXCMMetadata::AttachBuffer(pxcmUID id, array<pxcmBYTE> ^buffer) { pin_ptr<pxcmBYTE> pp(&buffer[0]); return (pxcmStatus)QueryInstance()->AttachBuffer((pxcUID)id,(pxcBYTE*)pp,buffer->Length); } pxcmStatus PXCMMetadata::QueryBuffer(pxcmUID id, [Out] array<pxcmBYTE> ^%buffer) { buffer=nullptr; pxcU32 bufferSize=0; pxcStatus sts=QueryInstance()->QueryBuffer((pxcUID)id,0,&bufferSize); if (sts>=PXC_STATUS_NO_ERROR) { buffer=gcnew array<pxcmBYTE>(bufferSize); pin_ptr<pxcmBYTE> pp(&buffer[0]); sts=QueryInstance()->QueryBuffer((pxcUID)id,(pxcBYTE*)pp,&bufferSize); } return (pxcmStatus)sts; } pxcmStatus PXCMMetadata::QueryMetadata(pxcmU32 idx, [Out] pxcmUID %id) { pxcUID id2; pxcStatus sts=QueryInstance()->QueryMetadata((pxcU32)idx,&id2); id=id2; return (pxcmStatus)sts; } pxcmStatus PXCMMetadata::AttachSerializable(pxcmUID id, PXCMBase ^instance) { return (pxcmStatus)QueryInstance()->AttachSerializable((pxcUID)id,instance->m_instance); } pxcmStatus PXCMMetadata::CreateSerializable(pxcmUID id, pxcmUID cuid, [Out] PXCMBase ^%instance) { void *instance2=0; pxcStatus sts=QueryInstance()->CreateSerializable((pxcUID)id,(pxcUID)cuid,&instance2); instance=(sts>=PXC_STATUS_NO_ERROR)?PXCMBase::DynamicCastEx(cuid,(PXCBase*)instance2):nullptr; return (pxcmStatus)sts; } pxcmStatus PXCMMetadata::DetachMetadata(pxcmUID id) { return (pxcmStatus)QueryInstance()->DetachMetadata((pxcUID)id); } pxcmUID PXCMMetadata::QueryUID(void) { return (pxcmUID)QueryInstance()->QueryUID(); }
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#include "RenderTarget.h" #include "EvnContextInterface.h" #include <cstdio> #include "camera/Camera.h" IMPGEARS_BEGIN //-------------------------------------------------------------- RenderTarget::RenderTarget(): m_type(TargetType_Unkown), m_width(0), m_height(0), m_bpp(0), m_textureCount(0), m_hasDepthBuffer(false), m_depthTexture(IMP_NULL) { for(Uint32 i=0; i<5; ++i) m_colorTextures[i] = IMP_NULL; } //-------------------------------------------------------------- RenderTarget::~RenderTarget() { destroy(); } //-------------------------------------------------------------- void RenderTarget::createScreenTarget(Uint32 windowID) { destroy(); m_type = TargetType_Screen; EvnContextInterface* evn = EvnContextInterface::getInstance(); m_width = evn->getWidth(windowID); m_height = evn->getHeight(windowID); m_bpp = 32; m_hasDepthBuffer = false; } //-------------------------------------------------------------- void RenderTarget::createBufferTarget(Uint32 width, Uint32 height, Uint32 textureCount, bool depthBuffer) { destroy(); m_type = TargetType_Buffer; m_hasDepthBuffer = depthBuffer; m_width = width; m_height = height; m_textureCount = textureCount; glGenFramebuffers(1, &m_frameBufferID); glBindFramebuffer(GL_FRAMEBUFFER, m_frameBufferID); GL_CHECKERROR("bind FBO"); GLenum DrawBuffers[5] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4}; for(Uint32 i=0; i<textureCount; ++i) { m_colorTextures[i] = new Texture(); m_colorTextures[i]->create(width, height, PixelFormat_RGBA8); m_colorTextures[i]->setSmooth(false); m_colorTextures[i]->setRepeated(false); m_colorTextures[i]->synchronize(); m_colorTextures[i]->bind(); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_TEXTURE_2D, m_colorTextures[i]->getVideoID(), 0); GL_CHECKERROR("set color buffer"); } if(m_hasDepthBuffer) { m_depthTexture = new Texture(); m_depthTexture->create(width, height, PixelFormat_R16); m_depthTexture->setSmooth(false); m_depthTexture->setRepeated(false); m_depthTexture->synchronize(); m_depthTexture->bind(); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexture->getVideoID(), 0); GL_CHECKERROR("set depth buffer"); } glDrawBuffers(textureCount, DrawBuffers); GL_CHECKERROR("set draw buffers"); if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) fprintf(stderr, "[impError] FrameBuffer creation failed.\n"); glBindFramebuffer(GL_FRAMEBUFFER, 0); } //-------------------------------------------------------------- void RenderTarget::destroy() { if(m_type == TargetType_Buffer) { glDeleteFramebuffers(1, &m_frameBufferID); for(Uint32 i=0; i<m_textureCount; ++i) { delete m_colorTextures[i]; m_colorTextures[i] = IMP_NULL; } if(m_hasDepthBuffer) { delete m_depthTexture; m_depthTexture = IMP_NULL; } } m_textureCount = 0; m_hasDepthBuffer = false; m_type = TargetType_Unkown; } //-------------------------------------------------------------- Texture* RenderTarget::getTexture(Uint32 n) { if(m_type != TargetType_Buffer) { fprintf(stderr, "[impError] Render target has not texture buffer.\n"); return IMP_NULL; } return m_colorTextures[n]; } //-------------------------------------------------------------- Texture* RenderTarget::getDepthTexture() { if(m_type != TargetType_Buffer || m_hasDepthBuffer == false) { fprintf(stderr, "[impError] Render target has not depth texture.\n"); return IMP_NULL; } return m_depthTexture; } //-------------------------------------------------------------- void RenderTarget::bind() { if(m_type == TargetType_Buffer) glBindFramebuffer(GL_FRAMEBUFFER, m_frameBufferID); else unbind(); glViewport(0, 0, m_width, m_height); } //-------------------------------------------------------------- void RenderTarget::unbind() { if(m_type == TargetType_Buffer) { for(Uint32 i=0; i<m_textureCount; ++i) { m_colorTextures[i]->notifyTextureRendering(); m_colorTextures[i]->synchronize(); } } glBindFramebuffer(GL_FRAMEBUFFER, 0); } IMPGEARS_END
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#include <iostream> #include <vector> #include <typeinfo> #include <cassert> #include <iterator> using namespace std; namespace itertools{ template<typename T> struct is_bool { static const bool value = false; }; template<> struct is_bool<bool> { static const bool value = true; }; template <typename Container,typename ContainerBool> class compress{ private: const ContainerBool& cbool; const Container& container; public: compress(const Container& cont,const ContainerBool& cb ):container(cont),cbool(cb){} class iterator { private: decltype(container.begin()) pos; decltype(container.end()) end; decltype(cbool.begin()) pos_bool; decltype(cbool.end()) end_bool; public: iterator(decltype(container.begin()) p,decltype(container.end()) end, decltype(cbool.begin()) p_bool,decltype(cbool.end()) end_bool): pos(p),end(end),pos_bool(p_bool),end_bool(end_bool) { while(!*pos_bool && pos_bool!=end_bool){ ++pos; ++pos_bool; } } iterator& operator++() { do{ ++pos; ++pos_bool; }while(!*pos_bool && pos_bool!=end_bool); return *this; } iterator operator++(int) { iterator tmp= *this; pos++; pos_bool++; while(!*pos_bool && pos_bool!=end_bool){ ++pos; ++pos_bool; } return tmp; } auto operator*() { if(!*pos_bool && pos!=end){ (*this)++; } return *pos; } bool operator==(const iterator& rhs) const { return pos == rhs.pos; } bool operator!=(const iterator& rhs) const{ return pos != rhs.pos; } }; iterator begin() const{ return iterator(container.begin(),container.end(),cbool.begin(),cbool.end()); } iterator end() const{ return iterator(container.end(),container.end(),cbool.end(),cbool.end()); } }; }
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// Copyright (c) Torrox GmbH & Co KG. All rights reserved. // Please note that the content of this file is confidential or protected by law. // Any unauthorised copying or unauthorised distribution of the information contained herein is prohibited. #ifndef SIOUX_PUBSUB_STRESS_ADAPTER_H #define SIOUX_PUBSUB_STRESS_ADAPTER_H #include "pubsub/pubsub.h" #include "pubsub/node.h" #include <boost/asio/io_service.hpp> #include <boost/thread/mutex.hpp> #include <map> #include <set> namespace pubsub { namespace test { /*! * \brief adapter that decides whether a requested action succeeds or not, solely by the node name and a per subscriber * authorization * * For validation and initialization and authorization, there is are distinct key domains in the node name that * describes if the requested action should succeed or not: * * "valid" : "\"valid\"" ; The node is valid. The callback will be called immediately. * "\"async_valid\"" ; The node is valid. The call to the callback will be postponed via the used io_service. * "\"async_invalid\"" ; The node is invalid. The call to the callback will be postponed via the used io_service. * * "init" : "x" ; if the node_name contains a domain name "init" the node will not cause errors while * initializing and return a value equal to json::parse("x"). * * "async_init" : "x" ; if the node_name contains a domain name "async_init" the node will not cause errors while * initializing and will post a call to the initialization call back with x. * * "async_init_fail" : ; If the node_name contains a domain "async_init_fail", the initialization failure will be postponed * via the stored io_service. * * "async_auth" : ; Answer to an authorization request will be posted to the given io_service. */ class stress_adapter : public ::pubsub::adapter { public: /*! * \brief constructs a stress_adapter for testing and stores the passed io_service to be used to simulate * asynchronous behavior * \param queue queue that is used to simulate deferred (asynchronous) answers to requests. The responding call * to a call back is posted to the queue if asynchronous response is used. */ explicit stress_adapter( boost::asio::io_service& queue ); /*! * \brief adds a new node to the subscribers list of authorized nodes. * * If the subscriber requests access to the given node, by subscribing to the node, the adapter will grand * access, if the node name was previously added to the subscribers list of authorized nodes by calling this function. * If the node name contains a key "auth"="\"async\"", the call to the given call back will be postponed. * * The subscribers address will be stored, to identify the subscriber later. */ void add_authorization(const subscriber& subcriber, const node_name& authorized_node); /*! * \brief removes a node from the subscribers list of authorized nodes. * \post the authorized_node must have been added to the subscribers list before. */ void remove_authorization(const subscriber& subcriber, const node_name& authorized_node); private: // no copy, no assigment stress_adapter(const stress_adapter&); stress_adapter& operator=(const stress_adapter&); // adapter implementation virtual void validate_node(const pubsub::node_name& node_name, const boost::shared_ptr<pubsub::validation_call_back>&); virtual void authorize(const boost::shared_ptr<pubsub::subscriber>&, const pubsub::node_name& node_name, const boost::shared_ptr<pubsub::authorization_call_back>&); virtual void node_init(const pubsub::node_name& node_name, const boost::shared_ptr<pubsub::initialization_call_back>&); typedef std::map< const void*, std::set<node_name> > authorized_nodes_by_subscriber_list_t; boost::mutex mutex_; authorized_nodes_by_subscriber_list_t authorized_nodes_by_subscriber_; boost::asio::io_service& io_queue_; }; } } #endif /* SIOUX_PUBSUB_STRESS_ADAPTER_H */
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#include <iostream> using namespace std; int main() { int num1, num2, add, sott, molt, divis, resto; cout << "Inserisci il primo numero: "<<endl; cin >> num1; cout << "Inserisci il secondo numero: "<<endl; cin >> num2; add=num1+num2; sott=num1-num2; molt=num1*num2; divis=num1/num2; resto=num1%num2; cout << "I risultati delle operazioni sono:" << endl << "Addizione = " << add << ";" << endl << "Sottrazione = " << sott << ";" << endl << "Moltiplicazione = " << molt << ";" << endl << "Divisione = " << divis << ";" << endl; if (resto!=0) { cout << "La divisione ha resto " << resto << endl; } return 0; }
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/Voxilian/Src/Engine/Core/Core0/Tier3/NeuralNet/NeuralNet.cpp
3e0efbad64fe5b7ae9ad0f3fd2cef0683b2bbc56
[]
no_license
Skareeg/voxilian
584b7463ceeb1cd78cd39371b008a889126ddcb0
bc24fa80c914855dbef96cc9cd82e5fc9edb0ac9
refs/heads/master
2020-04-14T16:53:32.521942
2014-04-02T02:05:06
2014-04-02T02:05:06
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#include "NeuralNet.h" #include "..\..\Core0.h" CNNNode::CNNNode() { value=0.0f; } void CNETINIT(CNeuralNet* net) { } void CNeuralNet::Init(int iiinputs,int iiwidth,int iiheight,int iioutputs) { iinputs=iiinputs; iwidth=iiwidth; iheight=iiheight; ioutputs=iioutputs; inputs.resize(iinputs); nodes.resize(iwidth); outputs.resize(ioutputs); targets.resize(ioutputs); target.resize(ioutputs); for(int i = 0;i<iinputs;i++) { CNNNode* cn = new CNNNode(); cn->weights.resize(iheight); for(int j = 0;j<iheight;j++) { cn->weights[j]=rnd(); } inputs[i]=cn; } for(int i = 0;i<iwidth;i++) { nodes[i].resize(iheight); for(int j = 0;j<iheight;j++) { CNNNode* cn = new CNNNode(); cn->weights.resize(iheight); for(int k = 0;k<iheight;k++) { cn->weights[k]=rnd(); } nodes[i][j]=cn; } } for(int i = 0;i<ioutputs;i++) { CNNNode* cn = new CNNNode(); outputs[i]=cn; target[i]=false; targets[i]=0.0f; } } void CNETRUN(CNeuralNet* net) { net->Calculate(); net->BackPropagate(); } void CNeuralNet::Run() { if(glfwWaitThread(thread,GLFW_NOWAIT)==1) { thread = glfwCreateThread((GLFWthreadfun)CNETRUN,this); } } float sigmoid(float num) { return (1.0f/(powf(EXP,num))); } void CNeuralNet::Calculate() { for(int i = 0;i<iwidth;i++) { for(int j = 0;j<iheight;j++) { float value = 0.0f; if(i==0) { for(int k = 0;k<iinputs;k++) { value+=inputs[k]->value*inputs[k]->weights[j]; } } else { for(int k = 0;k<iheight;k++) { value+=nodes[i-1][k]->value*nodes[i-1][k]->weights[j]; } } nodes[i][j]->value=sigmoid(value); } } } void CNeuralNet::BackPropagate() { }
[ "[email protected]@825dd620-273b-aec8-ac3f-b42787872301" ]
[email protected]@825dd620-273b-aec8-ac3f-b42787872301
3299d0fea450d7ddedba682aa7be18c3bf38511d
94c980dff20873bf6d0c4c21413697f8e07ded10
/16-AUG-19/SJF.cpp
30ac42f5bfda7e722722660862bddbca0db5c09f
[]
no_license
pg8469/OS_LAB
04cec307a9a501a7a9040d09e7132269793f30c9
862f8a42372bf823db8093ce690dd21db10e5be4
refs/heads/master
2020-08-27T19:30:37.860605
2019-10-25T06:59:28
2019-10-25T06:59:28
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#include <iostream> #include <bits/stdc++.h> #include <utility> class PAIR { public: int first; int second; }; struct CompareExec { bool operator()(PAIR p1, PAIR p2) { return p1.second > p2.second; } }; using namespace std; int main() { long long N; cin >> N; PAIR pro[N]; vector<vector<long long> > res(4); for( int i =0 ; i< N ; i++ ) { cin >> pro[i].first >> pro[i].second; } priority_queue <PAIR , vector < PAIR > , CompareExec > execuSpace; long long arrival = pro[0].first; res[0].push_back(pro[0].first); res[1].push_back(pro[0].second); res[2].push_back(pro[0].first); res[3].push_back(pro[0].first); int j = 0 ; for( int i = 1 ; i < N ; ) { execuSpace.push(pro[i]); i++; // cout << "First "<< execuSpace.top().first << " Second " << execuSpace.top( ).second << endl; // cout << pro[i].first << " check " << res[2][j] << endl; while( pro[i].first < res[2][j] && i < N ) { execuSpace.push(pro[i]); // cout << " Line : First "<< pro[i].first << " Second " << pro[i].second << endl; i++; } res[0].push_back(execuSpace.top().first ); res[1].push_back(execuSpace.top().second ); res[2].push_back( res[2][j] + res[1][j]); res[3].push_back( res[2][j+1] - execuSpace.top().first ); j++; execuSpace.pop(); // cout << "First "<< execuSpace.top().first << " Second " << execuSpace.top( ).second << endl; } while( !execuSpace.empty() ) { res[0].push_back(execuSpace.top().first ); res[1].push_back(execuSpace.top().second ); res[2].push_back( res[2][j] + res[1][j]); res[3].push_back( res[2][j+1] - execuSpace.top().first ); j++; execuSpace.pop(); // cout << "First "<< execuSpace.top().first << " Second " << execuSpace.top( ).second << endl; } cout << "Arrival " << "Execution " << "Service " << "Waiting "<< endl; for( int i = 0 ; i < N ; i++ ) { cout << res[0][i] << " " << res[1][i] << " " << res[2][i] << " " << res[3][i] << endl; } }
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/second/download/git/gumtree/git_repos_function_851_git-2.14.0.cpp
d9424324b5d9cecf99ccea155cee41ad54d0b335
[]
no_license
niuxu18/logTracker-old
97543445ea7e414ed40bdc681239365d33418975
f2b060f13a0295387fe02187543db124916eb446
refs/heads/master
2021-09-13T21:39:37.686481
2017-12-11T03:36:34
2017-12-11T03:36:34
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cpp
int parse_opt_passthru(const struct option *opt, const char *arg, int unset) { static struct strbuf sb = STRBUF_INIT; char **opt_value = opt->value; if (recreate_opt(&sb, opt, arg, unset) < 0) return -1; free(*opt_value); *opt_value = strbuf_detach(&sb, NULL); return 0; }
6a5fa39398b44673d6e2ad253bc3f26867155715
a0415faaaf2bcdf4d2fbae0006aa6a5f7a031aae
/app_httpd.cpp
37ab3017eddbc5c607f87bb9faf66d232494f752
[]
no_license
HLGhpz/ESP32-CAM
5fc1ec0db10796c974d37744da0a566edc1def69
92fb9cff201320a00ef3ca8324a74501a9618ba4
refs/heads/master
2022-03-02T10:19:34.369781
2019-10-03T11:57:31
2019-10-03T11:57:31
null
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cpp
#include "esp_http_server.h" #include "esp_timer.h" #include "esp_camera.h" #include "img_converters.h" #include "camera_index.h" #include "Arduino.h" #include "fb_gfx.h" #include "fd_forward.h" #include "fr_forward.h" #define ENROLL_CONFIRM_TIMES 5 #define FACE_ID_SAVE_NUMBER 7 #define FACE_COLOR_WHITE 0x00FFFFFF #define FACE_COLOR_BLACK 0x00000000 #define FACE_COLOR_RED 0x000000FF #define FACE_COLOR_GREEN 0x0000FF00 #define FACE_COLOR_BLUE 0x00FF0000 #define FACE_COLOR_YELLOW (FACE_COLOR_RED | FACE_COLOR_GREEN) #define FACE_COLOR_CYAN (FACE_COLOR_BLUE | FACE_COLOR_GREEN) #define FACE_COLOR_PURPLE (FACE_COLOR_BLUE | FACE_COLOR_RED) typedef struct { size_t size; //number of values used for filtering size_t index; //current value index size_t count; //value count int sum; int * values; //array to be filled with values } ra_filter_t; typedef struct { httpd_req_t *req; size_t len; } jpg_chunking_t; #define PART_BOUNDARY "123456789000000000000987654321" static const char* _STREAM_CONTENT_TYPE = "multipart/x-mixed-replace;boundary=" PART_BOUNDARY; static const char* _STREAM_BOUNDARY = "\r\n--" PART_BOUNDARY "\r\n"; static const char* _STREAM_PART = "Content-Type: image/jpeg\r\nContent-Length: %u\r\n\r\n"; static ra_filter_t ra_filter; httpd_handle_t stream_httpd = NULL; httpd_handle_t camera_httpd = NULL; static mtmn_config_t mtmn_config = {0}; static int8_t detection_enabled = 0; static int8_t recognition_enabled = 0; static int8_t is_enrolling = 0; static face_id_list id_list = {0}; static ra_filter_t * ra_filter_init(ra_filter_t * filter, size_t sample_size){ memset(filter, 0, sizeof(ra_filter_t)); filter->values = (int *)malloc(sample_size * sizeof(int)); if(!filter->values){ return NULL; } memset(filter->values, 0, sample_size * sizeof(int)); filter->size = sample_size; return filter; } static int ra_filter_run(ra_filter_t * filter, int value){ if(!filter->values){ return value; } filter->sum -= filter->values[filter->index]; filter->values[filter->index] = value; filter->sum += filter->values[filter->index]; filter->index++; filter->index = filter->index % filter->size; if (filter->count < filter->size) { filter->count++; } return filter->sum / filter->count; } static void rgb_print(dl_matrix3du_t *image_matrix, uint32_t color, const char * str){ fb_data_t fb; fb.width = image_matrix->w; fb.height = image_matrix->h; fb.data = image_matrix->item; fb.bytes_per_pixel = 3; fb.format = FB_BGR888; fb_gfx_print(&fb, (fb.width - (strlen(str) * 14)) / 2, 10, color, str); } static int rgb_printf(dl_matrix3du_t *image_matrix, uint32_t color, const char *format, ...){ char loc_buf[64]; char * temp = loc_buf; int len; va_list arg; va_list copy; va_start(arg, format); va_copy(copy, arg); len = vsnprintf(loc_buf, sizeof(loc_buf), format, arg); va_end(copy); if(len >= sizeof(loc_buf)){ temp = (char*)malloc(len+1); if(temp == NULL) { return 0; } } vsnprintf(temp, len+1, format, arg); va_end(arg); rgb_print(image_matrix, color, temp); if(len > 64){ free(temp); } return len; } static void draw_face_boxes(dl_matrix3du_t *image_matrix, box_array_t *boxes, int face_id){ int x, y, w, h, i; uint32_t color = FACE_COLOR_YELLOW; if(face_id < 0){ color = FACE_COLOR_RED; } else if(face_id > 0){ color = FACE_COLOR_GREEN; } fb_data_t fb; fb.width = image_matrix->w; fb.height = image_matrix->h; fb.data = image_matrix->item; fb.bytes_per_pixel = 3; fb.format = FB_BGR888; for (i = 0; i < boxes->len; i++){ // rectangle box x = (int)boxes->box[i].box_p[0]; y = (int)boxes->box[i].box_p[1]; w = (int)boxes->box[i].box_p[2] - x + 1; h = (int)boxes->box[i].box_p[3] - y + 1; fb_gfx_drawFastHLine(&fb, x, y, w, color); fb_gfx_drawFastHLine(&fb, x, y+h-1, w, color); fb_gfx_drawFastVLine(&fb, x, y, h, color); fb_gfx_drawFastVLine(&fb, x+w-1, y, h, color); #if 0 // landmark int x0, y0, j; for (j = 0; j < 10; j+=2) { x0 = (int)boxes->landmark[i].landmark_p[j]; y0 = (int)boxes->landmark[i].landmark_p[j+1]; fb_gfx_fillRect(&fb, x0, y0, 3, 3, color); } #endif } } static int run_face_recognition(dl_matrix3du_t *image_matrix, box_array_t *net_boxes){ dl_matrix3du_t *aligned_face = NULL; int matched_id = 0; aligned_face = dl_matrix3du_alloc(1, FACE_WIDTH, FACE_HEIGHT, 3); if(!aligned_face){ Serial.println("Could not allocate face recognition buffer"); return matched_id; } if (align_face(net_boxes, image_matrix, aligned_face) == ESP_OK){ if (is_enrolling == 1){ int8_t left_sample_face = enroll_face(&id_list, aligned_face); if(left_sample_face == (ENROLL_CONFIRM_TIMES - 1)){ Serial.printf("Enrolling Face ID: %d\n", id_list.tail); } Serial.printf("Enrolling Face ID: %d sample %d\n", id_list.tail, ENROLL_CONFIRM_TIMES - left_sample_face); rgb_printf(image_matrix, FACE_COLOR_CYAN, "ID[%u] Sample[%u]", id_list.tail, ENROLL_CONFIRM_TIMES - left_sample_face); if (left_sample_face == 0){ is_enrolling = 0; Serial.printf("Enrolled Face ID: %d\n", id_list.tail); } } else { matched_id = recognize_face(&id_list, aligned_face); if (matched_id >= 0) { Serial.printf("Match Face ID: %u\n", matched_id); rgb_printf(image_matrix, FACE_COLOR_GREEN, "Hello Subject %u", matched_id); } else { Serial.println("No Match Found"); rgb_print(image_matrix, FACE_COLOR_RED, "Intruder Alert!"); matched_id = -1; } } } else { Serial.println("Face Not Aligned"); //rgb_print(image_matrix, FACE_COLOR_YELLOW, "Human Detected"); } dl_matrix3du_free(aligned_face); return matched_id; } static size_t jpg_encode_stream(void * arg, size_t index, const void* data, size_t len){ jpg_chunking_t *j = (jpg_chunking_t *)arg; if(!index){ j->len = 0; } if(httpd_resp_send_chunk(j->req, (const char *)data, len) != ESP_OK){ return 0; } j->len += len; return len; } static esp_err_t capture_handler(httpd_req_t *req){ camera_fb_t * fb = NULL; esp_err_t res = ESP_OK; int64_t fr_start = esp_timer_get_time(); fb = esp_camera_fb_get(); if (!fb) { Serial.println("Camera capture failed"); httpd_resp_send_500(req); return ESP_FAIL; } httpd_resp_set_type(req, "image/jpeg"); httpd_resp_set_hdr(req, "Content-Disposition", "inline; filename=capture.jpg"); size_t out_len, out_width, out_height; uint8_t * out_buf; bool s; bool detected = false; int face_id = 0; if(!detection_enabled || fb->width > 400){ size_t fb_len = 0; if(fb->format == PIXFORMAT_JPEG){ fb_len = fb->len; res = httpd_resp_send(req, (const char *)fb->buf, fb->len); } else { jpg_chunking_t jchunk = {req, 0}; res = frame2jpg_cb(fb, 80, jpg_encode_stream, &jchunk)?ESP_OK:ESP_FAIL; httpd_resp_send_chunk(req, NULL, 0); fb_len = jchunk.len; } esp_camera_fb_return(fb); int64_t fr_end = esp_timer_get_time(); Serial.printf("JPG: %uB %ums\n", (uint32_t)(fb_len), (uint32_t)((fr_end - fr_start)/1000)); return res; } dl_matrix3du_t *image_matrix = dl_matrix3du_alloc(1, fb->width, fb->height, 3); if (!image_matrix) { esp_camera_fb_return(fb); Serial.println("dl_matrix3du_alloc failed"); httpd_resp_send_500(req); return ESP_FAIL; } out_buf = image_matrix->item; out_len = fb->width * fb->height * 3; out_width = fb->width; out_height = fb->height; s = fmt2rgb888(fb->buf, fb->len, fb->format, out_buf); esp_camera_fb_return(fb); if(!s){ dl_matrix3du_free(image_matrix); Serial.println("to rgb888 failed"); httpd_resp_send_500(req); return ESP_FAIL; } box_array_t *net_boxes = face_detect(image_matrix, &mtmn_config); if (net_boxes){ detected = true; if(recognition_enabled){ face_id = run_face_recognition(image_matrix, net_boxes); } draw_face_boxes(image_matrix, net_boxes, face_id); free(net_boxes->box); free(net_boxes->landmark); free(net_boxes); } jpg_chunking_t jchunk = {req, 0}; s = fmt2jpg_cb(out_buf, out_len, out_width, out_height, PIXFORMAT_RGB888, 90, jpg_encode_stream, &jchunk); dl_matrix3du_free(image_matrix); if(!s){ Serial.println("JPEG compression failed"); return ESP_FAIL; } int64_t fr_end = esp_timer_get_time(); Serial.printf("FACE: %uB %ums %s%d\n", (uint32_t)(jchunk.len), (uint32_t)((fr_end - fr_start)/1000), detected?"DETECTED ":"", face_id); return res; } static esp_err_t stream_handler(httpd_req_t *req){ camera_fb_t * fb = NULL; esp_err_t res = ESP_OK; size_t _jpg_buf_len = 0; uint8_t * _jpg_buf = NULL; char * part_buf[64]; dl_matrix3du_t *image_matrix = NULL; bool detected = false; int face_id = 0; int64_t fr_start = 0; int64_t fr_ready = 0; int64_t fr_face = 0; int64_t fr_recognize = 0; int64_t fr_encode = 0; static int64_t last_frame = 0; if(!last_frame) { last_frame = esp_timer_get_time(); } res = httpd_resp_set_type(req, _STREAM_CONTENT_TYPE); if(res != ESP_OK){ return res; } while(true){ detected = false; face_id = 0; fb = esp_camera_fb_get(); if (!fb) { Serial.println("Camera capture failed"); res = ESP_FAIL; } else { fr_start = esp_timer_get_time(); fr_ready = fr_start; fr_face = fr_start; fr_encode = fr_start; fr_recognize = fr_start; if(!detection_enabled || fb->width > 400){ if(fb->format != PIXFORMAT_JPEG){ bool jpeg_converted = frame2jpg(fb, 80, &_jpg_buf, &_jpg_buf_len); esp_camera_fb_return(fb); fb = NULL; if(!jpeg_converted){ Serial.println("JPEG compression failed"); res = ESP_FAIL; } } else { _jpg_buf_len = fb->len; _jpg_buf = fb->buf; } } else { image_matrix = dl_matrix3du_alloc(1, fb->width, fb->height, 3); if (!image_matrix) { Serial.println("dl_matrix3du_alloc failed"); res = ESP_FAIL; } else { if(!fmt2rgb888(fb->buf, fb->len, fb->format, image_matrix->item)){ Serial.println("fmt2rgb888 failed"); res = ESP_FAIL; } else { fr_ready = esp_timer_get_time(); box_array_t *net_boxes = NULL; if(detection_enabled){ net_boxes = face_detect(image_matrix, &mtmn_config); } fr_face = esp_timer_get_time(); fr_recognize = fr_face; if (net_boxes || fb->format != PIXFORMAT_JPEG){ if(net_boxes){ detected = true; if(recognition_enabled){ face_id = run_face_recognition(image_matrix, net_boxes); } fr_recognize = esp_timer_get_time(); draw_face_boxes(image_matrix, net_boxes, face_id); free(net_boxes->box); free(net_boxes->landmark); free(net_boxes); } if(!fmt2jpg(image_matrix->item, fb->width*fb->height*3, fb->width, fb->height, PIXFORMAT_RGB888, 90, &_jpg_buf, &_jpg_buf_len)){ Serial.println("fmt2jpg failed"); res = ESP_FAIL; } esp_camera_fb_return(fb); fb = NULL; } else { _jpg_buf = fb->buf; _jpg_buf_len = fb->len; } fr_encode = esp_timer_get_time(); } dl_matrix3du_free(image_matrix); } } } if(res == ESP_OK){ size_t hlen = snprintf((char *)part_buf, 64, _STREAM_PART, _jpg_buf_len); res = httpd_resp_send_chunk(req, (const char *)part_buf, hlen); } if(res == ESP_OK){ res = httpd_resp_send_chunk(req, (const char *)_jpg_buf, _jpg_buf_len); } if(res == ESP_OK){ res = httpd_resp_send_chunk(req, _STREAM_BOUNDARY, strlen(_STREAM_BOUNDARY)); } if(fb){ esp_camera_fb_return(fb); fb = NULL; _jpg_buf = NULL; } else if(_jpg_buf){ free(_jpg_buf); _jpg_buf = NULL; } if(res != ESP_OK){ break; } int64_t fr_end = esp_timer_get_time(); int64_t ready_time = (fr_ready - fr_start)/1000; int64_t face_time = (fr_face - fr_ready)/1000; int64_t recognize_time = (fr_recognize - fr_face)/1000; int64_t encode_time = (fr_encode - fr_recognize)/1000; int64_t process_time = (fr_encode - fr_start)/1000; int64_t frame_time = fr_end - last_frame; last_frame = fr_end; frame_time /= 1000; uint32_t avg_frame_time = ra_filter_run(&ra_filter, frame_time); Serial.printf("MJPG: %uB %ums (%.1ffps), AVG: %ums (%.1ffps), %u+%u+%u+%u=%u %s%d\n", (uint32_t)(_jpg_buf_len), (uint32_t)frame_time, 1000.0 / (uint32_t)frame_time, avg_frame_time, 1000.0 / avg_frame_time, (uint32_t)ready_time, (uint32_t)face_time, (uint32_t)recognize_time, (uint32_t)encode_time, (uint32_t)process_time, (detected)?"DETECTED ":"", face_id ); } last_frame = 0; return res; } static esp_err_t cmd_handler(httpd_req_t *req){ char* buf; size_t buf_len; char variable[32] = {0,}; char value[32] = {0,}; buf_len = httpd_req_get_url_query_len(req) + 1; if (buf_len > 1) { buf = (char*)malloc(buf_len); if(!buf){ httpd_resp_send_500(req); return ESP_FAIL; } if (httpd_req_get_url_query_str(req, buf, buf_len) == ESP_OK) { if (httpd_query_key_value(buf, "var", variable, sizeof(variable)) == ESP_OK && httpd_query_key_value(buf, "val", value, sizeof(value)) == ESP_OK) { } else { free(buf); httpd_resp_send_404(req); return ESP_FAIL; } } else { free(buf); httpd_resp_send_404(req); return ESP_FAIL; } free(buf); } else { httpd_resp_send_404(req); return ESP_FAIL; } int val = atoi(value); sensor_t * s = esp_camera_sensor_get(); int res = 0; if(!strcmp(variable, "framesize")) { if(s->pixformat == PIXFORMAT_JPEG) res = s->set_framesize(s, (framesize_t)val); } else if(!strcmp(variable, "quality")) res = s->set_quality(s, val); else if(!strcmp(variable, "contrast")) res = s->set_contrast(s, val); else if(!strcmp(variable, "brightness")) res = s->set_brightness(s, val); else if(!strcmp(variable, "saturation")) res = s->set_saturation(s, val); else if(!strcmp(variable, "gainceiling")) res = s->set_gainceiling(s, (gainceiling_t)val); else if(!strcmp(variable, "colorbar")) res = s->set_colorbar(s, val); else if(!strcmp(variable, "awb")) res = s->set_whitebal(s, val); else if(!strcmp(variable, "agc")) res = s->set_gain_ctrl(s, val); else if(!strcmp(variable, "aec")) res = s->set_exposure_ctrl(s, val); else if(!strcmp(variable, "hmirror")) res = s->set_hmirror(s, val); else if(!strcmp(variable, "vflip")) res = s->set_vflip(s, val); else if(!strcmp(variable, "awb_gain")) res = s->set_awb_gain(s, val); else if(!strcmp(variable, "agc_gain")) res = s->set_agc_gain(s, val); else if(!strcmp(variable, "aec_value")) res = s->set_aec_value(s, val); else if(!strcmp(variable, "aec2")) res = s->set_aec2(s, val); else if(!strcmp(variable, "dcw")) res = s->set_dcw(s, val); else if(!strcmp(variable, "bpc")) res = s->set_bpc(s, val); else if(!strcmp(variable, "wpc")) res = s->set_wpc(s, val); else if(!strcmp(variable, "raw_gma")) res = s->set_raw_gma(s, val); else if(!strcmp(variable, "lenc")) res = s->set_lenc(s, val); else if(!strcmp(variable, "special_effect")) res = s->set_special_effect(s, val); else if(!strcmp(variable, "wb_mode")) res = s->set_wb_mode(s, val); else if(!strcmp(variable, "ae_level")) res = s->set_ae_level(s, val); else if(!strcmp(variable, "face_detect")) { detection_enabled = val; if(!detection_enabled) { recognition_enabled = 0; } } else if(!strcmp(variable, "face_enroll")) is_enrolling = val; else if(!strcmp(variable, "face_recognize")) { recognition_enabled = val; if(recognition_enabled){ detection_enabled = val; } } else { res = -1; } if(res){ return httpd_resp_send_500(req); } httpd_resp_set_hdr(req, "Access-Control-Allow-Origin", "*"); return httpd_resp_send(req, NULL, 0); } static esp_err_t status_handler(httpd_req_t *req){ static char json_response[1024]; sensor_t * s = esp_camera_sensor_get(); char * p = json_response; *p++ = '{'; p+=sprintf(p, "\"framesize\":%u,", s->status.framesize); p+=sprintf(p, "\"quality\":%u,", s->status.quality); p+=sprintf(p, "\"brightness\":%d,", s->status.brightness); p+=sprintf(p, "\"contrast\":%d,", s->status.contrast); p+=sprintf(p, "\"saturation\":%d,", s->status.saturation); p+=sprintf(p, "\"sharpness\":%d,", s->status.sharpness); p+=sprintf(p, "\"special_effect\":%u,", s->status.special_effect); p+=sprintf(p, "\"wb_mode\":%u,", s->status.wb_mode); p+=sprintf(p, "\"awb\":%u,", s->status.awb); p+=sprintf(p, "\"awb_gain\":%u,", s->status.awb_gain); p+=sprintf(p, "\"aec\":%u,", s->status.aec); p+=sprintf(p, "\"aec2\":%u,", s->status.aec2); p+=sprintf(p, "\"ae_level\":%d,", s->status.ae_level); p+=sprintf(p, "\"aec_value\":%u,", s->status.aec_value); p+=sprintf(p, "\"agc\":%u,", s->status.agc); p+=sprintf(p, "\"agc_gain\":%u,", s->status.agc_gain); p+=sprintf(p, "\"gainceiling\":%u,", s->status.gainceiling); p+=sprintf(p, "\"bpc\":%u,", s->status.bpc); p+=sprintf(p, "\"wpc\":%u,", s->status.wpc); p+=sprintf(p, "\"raw_gma\":%u,", s->status.raw_gma); p+=sprintf(p, "\"lenc\":%u,", s->status.lenc); p+=sprintf(p, "\"vflip\":%u,", s->status.vflip); p+=sprintf(p, "\"hmirror\":%u,", s->status.hmirror); p+=sprintf(p, "\"dcw\":%u,", s->status.dcw); p+=sprintf(p, "\"colorbar\":%u,", s->status.colorbar); p+=sprintf(p, "\"face_detect\":%u,", detection_enabled); p+=sprintf(p, "\"face_enroll\":%u,", is_enrolling); p+=sprintf(p, "\"face_recognize\":%u", recognition_enabled); *p++ = '}'; *p++ = 0; httpd_resp_set_type(req, "application/json"); httpd_resp_set_hdr(req, "Access-Control-Allow-Origin", "*"); return httpd_resp_send(req, json_response, strlen(json_response)); } static esp_err_t index_handler(httpd_req_t *req){ httpd_resp_set_type(req, "text/html"); httpd_resp_set_hdr(req, "Content-Encoding", "gzip"); sensor_t * s = esp_camera_sensor_get(); return httpd_resp_send(req, (const char *)index_ov2640_html_gz, index_ov2640_html_gz_len); } void startCameraServer(){ httpd_config_t config = HTTPD_DEFAULT_CONFIG(); httpd_uri_t index_uri = { .uri = "/", .method = HTTP_GET, .handler = index_handler, .user_ctx = NULL }; httpd_uri_t status_uri = { .uri = "/status", .method = HTTP_GET, .handler = status_handler, .user_ctx = NULL }; httpd_uri_t cmd_uri = { .uri = "/control", .method = HTTP_GET, .handler = cmd_handler, .user_ctx = NULL }; httpd_uri_t capture_uri = { .uri = "/capture", .method = HTTP_GET, .handler = capture_handler, .user_ctx = NULL }; httpd_uri_t stream_uri = { .uri = "/stream", .method = HTTP_GET, .handler = stream_handler, .user_ctx = NULL }; ra_filter_init(&ra_filter, 20); mtmn_config.min_face = 80; mtmn_config.pyramid = 0.7; mtmn_config.p_threshold.score = 0.6; mtmn_config.p_threshold.nms = 0.7; mtmn_config.r_threshold.score = 0.7; mtmn_config.r_threshold.nms = 0.7; mtmn_config.r_threshold.candidate_number = 4; mtmn_config.o_threshold.score = 0.7; mtmn_config.o_threshold.nms = 0.4; mtmn_config.o_threshold.candidate_number = 1; face_id_init(&id_list, FACE_ID_SAVE_NUMBER, ENROLL_CONFIRM_TIMES); Serial.printf("Starting web server on port: '%d'\n", config.server_port); if (httpd_start(&camera_httpd, &config) == ESP_OK) { httpd_register_uri_handler(camera_httpd, &index_uri); httpd_register_uri_handler(camera_httpd, &cmd_uri); httpd_register_uri_handler(camera_httpd, &status_uri); httpd_register_uri_handler(camera_httpd, &capture_uri); } config.server_port += 1; config.ctrl_port += 1; Serial.printf("Starting stream server on port: '%d'\n", config.server_port); if (httpd_start(&stream_httpd, &config) == ESP_OK) { httpd_register_uri_handler(stream_httpd, &stream_uri); } }
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#include<iostream> using namespace std; #include<bits/stdc++.h> int main(){ int num,no; int cnt[64]={0}; cin>>num; for(int i=0;i<num;i++){ cin>>no; int j=0; while(no>0){ int last_bit=no&1; cnt[j]+=last_bit; j++; no=no>>1; } } int ans=0,p=1; for(int i=0;i<64;i++){ cnt[i]=cnt[i]%3; ans+=cnt[i]*p; p=p<<1; } cout<<ans<<endl; }
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/quic/quic_stream_factory.h" #include "base/run_loop.h" #include "base/strings/string_util.h" #include "net/cert/cert_verifier.h" #include "net/dns/mock_host_resolver.h" #include "net/http/http_response_headers.h" #include "net/http/http_response_info.h" #include "net/http/http_util.h" #include "net/quic/crypto/quic_decrypter.h" #include "net/quic/crypto/quic_encrypter.h" #include "net/quic/quic_http_stream.h" #include "net/quic/test_tools/mock_clock.h" #include "net/quic/test_tools/mock_crypto_client_stream_factory.h" #include "net/quic/test_tools/mock_random.h" #include "net/quic/test_tools/quic_test_utils.h" #include "net/socket/socket_test_util.h" #include "testing/gtest/include/gtest/gtest.h" namespace net { namespace test { class QuicStreamFactoryTest : public ::testing::Test { protected: QuicStreamFactoryTest() : clock_(new MockClock()), factory_(&host_resolver_, &socket_factory_, &crypto_client_stream_factory_, &random_generator_, clock_), host_port_proxy_pair_(HostPortPair("www.google.com", 443), ProxyServer::Direct()), is_https_(false), cert_verifier_(CertVerifier::CreateDefault()) { } scoped_ptr<QuicEncryptedPacket> ConstructRstPacket( QuicPacketSequenceNumber num, QuicStreamId stream_id) { QuicPacketHeader header; header.public_header.guid = 0xDEADBEEF; header.public_header.reset_flag = false; header.public_header.version_flag = true; header.packet_sequence_number = num; header.entropy_flag = false; header.fec_flag = false; header.fec_group = 0; QuicRstStreamFrame rst(stream_id, QUIC_STREAM_NO_ERROR); return scoped_ptr<QuicEncryptedPacket>( ConstructPacket(header, QuicFrame(&rst))); } scoped_ptr<QuicEncryptedPacket> ConstructAckPacket( QuicPacketSequenceNumber largest_received, QuicPacketSequenceNumber least_unacked) { QuicPacketHeader header; header.public_header.guid = 0xDEADBEEF; header.public_header.reset_flag = false; header.public_header.version_flag = false; header.packet_sequence_number = 2; header.entropy_flag = false; header.fec_flag = false; header.fec_group = 0; QuicAckFrame ack(largest_received, QuicTime::Zero(), least_unacked); QuicCongestionFeedbackFrame feedback; feedback.type = kTCP; feedback.tcp.accumulated_number_of_lost_packets = 0; feedback.tcp.receive_window = 16000; QuicFramer framer(QuicVersionMax(), QuicTime::Zero(), false); QuicFrames frames; frames.push_back(QuicFrame(&ack)); frames.push_back(QuicFrame(&feedback)); scoped_ptr<QuicPacket> packet( framer.BuildUnsizedDataPacket(header, frames).packet); return scoped_ptr<QuicEncryptedPacket>(framer.EncryptPacket( ENCRYPTION_NONE, header.packet_sequence_number, *packet)); } // Returns a newly created packet to send congestion feedback data. scoped_ptr<QuicEncryptedPacket> ConstructFeedbackPacket( QuicPacketSequenceNumber sequence_number) { QuicPacketHeader header; header.public_header.guid = 0xDEADBEEF; header.public_header.reset_flag = false; header.public_header.version_flag = false; header.packet_sequence_number = sequence_number; header.entropy_flag = false; header.fec_flag = false; header.fec_group = 0; QuicCongestionFeedbackFrame frame; frame.type = kTCP; frame.tcp.accumulated_number_of_lost_packets = 0; frame.tcp.receive_window = 16000; return scoped_ptr<QuicEncryptedPacket>( ConstructPacket(header, QuicFrame(&frame))); } scoped_ptr<QuicEncryptedPacket> ConstructPacket( const QuicPacketHeader& header, const QuicFrame& frame) { QuicFramer framer(QuicVersionMax(), QuicTime::Zero(), false); QuicFrames frames; frames.push_back(frame); scoped_ptr<QuicPacket> packet( framer.BuildUnsizedDataPacket(header, frames).packet); return scoped_ptr<QuicEncryptedPacket>(framer.EncryptPacket( ENCRYPTION_NONE, header.packet_sequence_number, *packet)); } MockHostResolver host_resolver_; DeterministicMockClientSocketFactory socket_factory_; MockCryptoClientStreamFactory crypto_client_stream_factory_; MockRandom random_generator_; MockClock* clock_; // Owned by factory_. QuicStreamFactory factory_; HostPortProxyPair host_port_proxy_pair_; bool is_https_; scoped_ptr<CertVerifier> cert_verifier_; BoundNetLog net_log_; TestCompletionCallback callback_; }; TEST_F(QuicStreamFactoryTest, CreateIfSessionExists) { EXPECT_EQ(NULL, factory_.CreateIfSessionExists(host_port_proxy_pair_, net_log_).get()); } TEST_F(QuicStreamFactoryTest, Create) { MockRead reads[] = { MockRead(ASYNC, OK, 0) // EOF }; DeterministicSocketData socket_data(reads, arraysize(reads), NULL, 0); socket_factory_.AddSocketDataProvider(&socket_data); socket_data.StopAfter(1); QuicStreamRequest request(&factory_); EXPECT_EQ(ERR_IO_PENDING, request.Request(host_port_proxy_pair_, is_https_, cert_verifier_.get(), net_log_, callback_.callback())); EXPECT_EQ(OK, callback_.WaitForResult()); scoped_ptr<QuicHttpStream> stream = request.ReleaseStream(); EXPECT_TRUE(stream.get()); // Will reset stream 3. stream = factory_.CreateIfSessionExists(host_port_proxy_pair_, net_log_); EXPECT_TRUE(stream.get()); // TODO(rtenneti): We should probably have a tests that HTTP and HTTPS result // in streams on different sessions. QuicStreamRequest request2(&factory_); EXPECT_EQ(OK, request2.Request(host_port_proxy_pair_, is_https_, cert_verifier_.get(), net_log_, callback_.callback())); stream = request2.ReleaseStream(); // Will reset stream 5. stream.reset(); // Will reset stream 7. EXPECT_TRUE(socket_data.at_read_eof()); EXPECT_TRUE(socket_data.at_write_eof()); } TEST_F(QuicStreamFactoryTest, MaxOpenStream) { MockRead reads[] = { MockRead(ASYNC, OK, 0) // EOF }; DeterministicSocketData socket_data(reads, arraysize(reads), NULL, 0); socket_factory_.AddSocketDataProvider(&socket_data); socket_data.StopAfter(1); HttpRequestInfo request_info; std::vector<QuicHttpStream*> streams; // The MockCryptoClientStream sets max_open_streams to be // 2 * kDefaultMaxStreamsPerConnection. for (size_t i = 0; i < 2 * kDefaultMaxStreamsPerConnection; i++) { QuicStreamRequest request(&factory_); int rv = request.Request(host_port_proxy_pair_, is_https_, cert_verifier_.get(), net_log_, callback_.callback()); if (i == 0) { EXPECT_EQ(ERR_IO_PENDING, rv); EXPECT_EQ(OK, callback_.WaitForResult()); } else { EXPECT_EQ(OK, rv); } scoped_ptr<QuicHttpStream> stream = request.ReleaseStream(); EXPECT_TRUE(stream); EXPECT_EQ(OK, stream->InitializeStream( &request_info, DEFAULT_PRIORITY, net_log_, CompletionCallback())); streams.push_back(stream.release()); } QuicStreamRequest request(&factory_); EXPECT_EQ(OK, request.Request(host_port_proxy_pair_, is_https_, cert_verifier_.get(), net_log_, CompletionCallback())); scoped_ptr<QuicHttpStream> stream = request.ReleaseStream(); EXPECT_TRUE(stream); EXPECT_EQ(ERR_IO_PENDING, stream->InitializeStream( &request_info, DEFAULT_PRIORITY, net_log_, callback_.callback())); // Close the first stream. streams.front()->Close(false); ASSERT_TRUE(callback_.have_result()); EXPECT_EQ(OK, callback_.WaitForResult()); EXPECT_TRUE(socket_data.at_read_eof()); EXPECT_TRUE(socket_data.at_write_eof()); STLDeleteElements(&streams); } TEST_F(QuicStreamFactoryTest, CreateError) { DeterministicSocketData socket_data(NULL, 0, NULL, 0); socket_factory_.AddSocketDataProvider(&socket_data); host_resolver_.rules()->AddSimulatedFailure("www.google.com"); QuicStreamRequest request(&factory_); EXPECT_EQ(ERR_IO_PENDING, request.Request(host_port_proxy_pair_, is_https_, cert_verifier_.get(), net_log_, callback_.callback())); EXPECT_EQ(ERR_NAME_NOT_RESOLVED, callback_.WaitForResult()); EXPECT_TRUE(socket_data.at_read_eof()); EXPECT_TRUE(socket_data.at_write_eof()); } TEST_F(QuicStreamFactoryTest, CancelCreate) { MockRead reads[] = { MockRead(ASYNC, OK, 0) // EOF }; DeterministicSocketData socket_data(reads, arraysize(reads), NULL, 0); socket_factory_.AddSocketDataProvider(&socket_data); { QuicStreamRequest request(&factory_); EXPECT_EQ(ERR_IO_PENDING, request.Request(host_port_proxy_pair_, is_https_, cert_verifier_.get(), net_log_, callback_.callback())); } socket_data.StopAfter(1); base::RunLoop run_loop; run_loop.RunUntilIdle(); scoped_ptr<QuicHttpStream> stream( factory_.CreateIfSessionExists(host_port_proxy_pair_, net_log_)); EXPECT_TRUE(stream.get()); stream.reset(); EXPECT_TRUE(socket_data.at_read_eof()); EXPECT_TRUE(socket_data.at_write_eof()); } TEST_F(QuicStreamFactoryTest, CloseAllSessions) { MockRead reads[] = { MockRead(ASYNC, 0, 0) // EOF }; DeterministicSocketData socket_data(reads, arraysize(reads), NULL, 0); socket_factory_.AddSocketDataProvider(&socket_data); socket_data.StopAfter(1); MockRead reads2[] = { MockRead(ASYNC, 0, 0) // EOF }; DeterministicSocketData socket_data2(reads2, arraysize(reads2), NULL, 0); socket_factory_.AddSocketDataProvider(&socket_data2); socket_data2.StopAfter(1); QuicStreamRequest request(&factory_); EXPECT_EQ(ERR_IO_PENDING, request.Request(host_port_proxy_pair_, is_https_, cert_verifier_.get(), net_log_, callback_.callback())); EXPECT_EQ(OK, callback_.WaitForResult()); scoped_ptr<QuicHttpStream> stream = request.ReleaseStream(); HttpRequestInfo request_info; EXPECT_EQ(OK, stream->InitializeStream(&request_info, DEFAULT_PRIORITY, net_log_, CompletionCallback())); // Close the session and verify that stream saw the error. factory_.CloseAllSessions(ERR_INTERNET_DISCONNECTED); EXPECT_EQ(ERR_INTERNET_DISCONNECTED, stream->ReadResponseHeaders(callback_.callback())); // Now attempting to request a stream to the same origin should create // a new session. QuicStreamRequest request2(&factory_); EXPECT_EQ(ERR_IO_PENDING, request2.Request(host_port_proxy_pair_, is_https_, cert_verifier_.get(), net_log_, callback_.callback())); EXPECT_EQ(OK, callback_.WaitForResult()); stream = request2.ReleaseStream(); stream.reset(); // Will reset stream 3. EXPECT_TRUE(socket_data.at_read_eof()); EXPECT_TRUE(socket_data.at_write_eof()); EXPECT_TRUE(socket_data2.at_read_eof()); EXPECT_TRUE(socket_data2.at_write_eof()); } TEST_F(QuicStreamFactoryTest, OnIPAddressChanged) { MockRead reads[] = { MockRead(ASYNC, 0, 0) // EOF }; DeterministicSocketData socket_data(reads, arraysize(reads), NULL, 0); socket_factory_.AddSocketDataProvider(&socket_data); socket_data.StopAfter(1); MockRead reads2[] = { MockRead(ASYNC, 0, 0) // EOF }; DeterministicSocketData socket_data2(reads2, arraysize(reads2), NULL, 0); socket_factory_.AddSocketDataProvider(&socket_data2); socket_data2.StopAfter(1); QuicStreamRequest request(&factory_); EXPECT_EQ(ERR_IO_PENDING, request.Request(host_port_proxy_pair_, is_https_, cert_verifier_.get(), net_log_, callback_.callback())); EXPECT_EQ(OK, callback_.WaitForResult()); scoped_ptr<QuicHttpStream> stream = request.ReleaseStream(); HttpRequestInfo request_info; EXPECT_EQ(OK, stream->InitializeStream(&request_info, DEFAULT_PRIORITY, net_log_, CompletionCallback())); // Change the IP address and verify that stream saw the error. factory_.OnIPAddressChanged(); EXPECT_EQ(ERR_NETWORK_CHANGED, stream->ReadResponseHeaders(callback_.callback())); // Now attempting to request a stream to the same origin should create // a new session. QuicStreamRequest request2(&factory_); EXPECT_EQ(ERR_IO_PENDING, request2.Request(host_port_proxy_pair_, is_https_, cert_verifier_.get(), net_log_, callback_.callback())); EXPECT_EQ(OK, callback_.WaitForResult()); stream = request2.ReleaseStream(); stream.reset(); // Will reset stream 3. EXPECT_TRUE(socket_data.at_read_eof()); EXPECT_TRUE(socket_data.at_write_eof()); EXPECT_TRUE(socket_data2.at_read_eof()); EXPECT_TRUE(socket_data2.at_write_eof()); } } // namespace test } // namespace net
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#pragma once #include <condition_variable> #include <list> #include <vector> namespace fb { class FTaskSchedular; enum class ETaskPriority { VeryHigh, High, Normal, Low, VeryLow, Count }; class FTask; class ITaskListener { public: virtual void OnTaskFinish(FTask* task) {} }; class FTask : public ITaskListener { public: std::vector<ITaskListener*> TaskListeners; bool AutoDelete = false; virtual void Run() = 0; virtual bool CanRun() const = 0; void NotifyFinish() { for (auto listener : TaskListeners) { listener->OnTaskFinish(this); } } }; class FTaskThread { public: FTaskSchedular& TaskSchedular; std::thread Thread; volatile bool Quit = false; FTask* Task = nullptr; std::condition_variable CV; std::mutex Mutex; FTaskThread(FTaskSchedular& taskSchedular); void EnterLoop(); }; class FTaskSchedular { std::mutex Mutex; std::list<FTask*> Tasks[(int)ETaskPriority::Count]; std::vector<FTaskThread*> TaskThreads; bool Finish = true; bool Quit = false; std::condition_variable CVFinish; public: void CreateTaskThreads(int numTaskThreads); void FinishTaskThreads(); void AddTask(FTask* task, ETaskPriority priority); void Wait(); private: friend void TaskThread(FTaskThread* taskThread); FTask* PopTask(); }; }
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/* * Copyright 2015 WebAssembly Community Group participants * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef wasm_support_color_h #define wasm_support_color_h #include <iosfwd> namespace Colors { void disable(); #if defined(__linux__) || defined(__APPLE__) void outputColorCode(std::ostream& stream, const char *colorCode); inline void normal(std::ostream& stream) { outputColorCode(stream,"\033[0m"); } inline void red(std::ostream& stream) { outputColorCode(stream,"\033[31m"); } inline void magenta(std::ostream& stream) { outputColorCode(stream,"\033[35m"); } inline void orange(std::ostream& stream) { outputColorCode(stream,"\033[33m"); } inline void grey(std::ostream& stream) { outputColorCode(stream,"\033[37m"); } inline void green(std::ostream& stream) { outputColorCode(stream,"\033[32m"); } inline void blue(std::ostream& stream) { outputColorCode(stream,"\033[34m"); } inline void bold(std::ostream& stream) { outputColorCode(stream,"\033[1m"); } #elif defined(_WIN32) void outputColorCode(std::ostream& stream, const unsigned short &colorCode); inline void normal(std::ostream& stream) { outputColorCode(stream, 0x07); } inline void red(std::ostream& stream) { outputColorCode(stream, 0x0c); } inline void magenta(std::ostream& stream) { outputColorCode(stream, 0x05); } inline void orange(std::ostream& stream) { outputColorCode(stream, 0x06); } inline void grey(std::ostream& stream) { outputColorCode(stream, 0x08); } inline void green(std::ostream& stream) { outputColorCode(stream, 0x02); } inline void blue(std::ostream& stream) { outputColorCode(stream, 0x09); } inline void bold(std::ostream& stream) { /* Do nothing */ } #else inline void normal(std::ostream& stream) {} inline void red(std::ostream& stream) {} inline void magenta(std::ostream& stream) {} inline void orange(std::ostream& stream) {} inline void grey(std::ostream& stream) {} inline void green(std::ostream& stream) {} inline void blue(std::ostream& stream) {} inline void bold(std::ostream& stream) {} #endif }; #endif // wasm_support_color_h
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#include<iostream> #include<cmath> #include<queue> using namespace std; void radix_sort(int * arr,int n) { int max=INT_MIN; for(int i=0;i<n;i++) { if(max<arr[i]) { max=arr[i]; } } cout<<"max:"<<max<<endl; int largest_length=log10(max)+1; queue <int> s[10]; for(int i=1;i<=largest_length;i++) { int divisor=pow(10,i-1); for(int j=0;j<n;j++) { int x=arr[j]/divisor; s[(x%10)].push(arr[j]); } int k=0; for(int l=0;l<10;l++) { while(!s[l].empty()) { arr[k++]=s[l].front(); s[l].pop(); } } for(int o=0;o<n;o++) { cout<<arr[o]<<" "; } cout<<endl; } } int main() { int n; cin>>n; int arr[n]; for(int i=0;i<n;i++) { cin>>arr[i]; } radix_sort(arr,n); cout<<endl; for(int i=0;i<n;i++) { cout<<arr[i]<<" "; } }
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/test.cc
cbe5f4ce7f7f707a38a70bfe1bb8f1ab41af85ac
[]
no_license
poseidonv/test_SLAM
cac25da95402186010a9e416f410ca1aa267b0cb
c0652d01c75366d80d50168af63802971c7a7bf9
refs/heads/main
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#include <iostream> #include <unordered_map> #include <ctime> #include <iomanip> #include <typeinfo> #include <cstdlib> #include <sstream> #include "SLAM_base.h" #include "Reprojection.h" using namespace std; #define N_PICTURES 800 int main(int argc, char **argv) { vector<string> filenames; string filedir = "/home/poseidon/Documents/00/image_0/"; for (int i = 0; i < N_PICTURES; i++) { stringstream ss; ss << std::setw(6) << std::setfill('0') << i; filenames.push_back(filedir + ss.str() + ".png"); } vector<pair<cv::Mat, cv::Mat>> poses; poses.push_back(make_pair(cv::Mat::eye(3, 3, CV_32FC1), cv::Mat::zeros(3, 1, CV_32FC1))); cv::Mat totalR, totalt; totalR = cv::Mat::eye(3, 3, CV_32FC1); totalt = cv::Mat::zeros(3, 1, CV_32FC1); for (int i = 1; i < N_PICTURES; i++) { cv::Mat Rcw, tcw; cv::Mat Rwc, twc; cv::Mat resultR, resultt; // /home/poseidon/Documents/00/image_0/000201.png /home/poseidon/Documents/00/image_0/000202.png EstimatePose(filenames[i - 1], filenames[i], Rcw, tcw); // cout<<filenames[i - 1]<<" "<<filenames[i]<<endl; Rwc = Rcw.t(); twc = -Rwc * tcw; totalt = totalt + totalR*twc; totalR = totalR*Rwc; // totalR = totalR*Rcw; // Rwc = Rcw.t(); resultR = totalR.clone(); resultt = totalt.clone(); poses.push_back(make_pair(resultR, resultt)); // cout << "R: \n"<< Rwc << endl<< "t:\n"<< twc << endl; } string filename = "TEST_KITTI.txt"; SaveKeyFrameTrajectoryTUM(filename, poses); return 0; }
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/atcoder/abc058/D/main.cpp
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permissive
xirc/cp-algorithm
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refs/heads/main
2021-12-25T16:19:57.617683
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#include <bits/stdc++.h> using namespace std; using ll = int64_t; ll const MOD = 1e9 + 7; int N, M; vector<int> xs, ys; ll solve() { ll xx = 0; for (int i = 0; i < N; ++i) { xx += (ll(i) * xs[i]) - (ll(N - 1 - i) * xs[i]); xx %= MOD; } ll yy = 0; for (int i = 0; i < M; ++i) { yy += (ll(i) * ys[i]) - (ll(M - 1 - i) * ys[i]); yy %= MOD; } return xx * yy % MOD; } int main() { ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0); cin >> N >> M; xs.assign(N, 0); ys.assign(M, 0); for (int i = 0; i < N; ++i) { cin >> xs[i]; } for (int i = 0; i < M; ++i) { cin >> ys[i]; } cout << solve() << endl; return 0; }
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/Learn28-Font/main.cpp
92233bd5930ed60082a223a307599124b3639977
[]
no_license
YzlCoder/LearnOpengl
c151aeed63b0b949c87a32d490f8979ebe025a86
f128f71728952668cb1a14de1d6b3bcc4536c1c9
refs/heads/master
2021-08-23T05:05:44.698503
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// Std. Includes #include <string> // GLEW #define GLEW_STATIC #include <GL/glew.h> // GLFW #include <GLFW/glfw3.h> // GL includes #include "ShaderTool.h" #include "Camera.h" // GLM Mathemtics #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> #include <map> // FreeType #include <ft2build.h> #include FT_FREETYPE_H // Properties const GLuint WIDTH = 800, HEIGHT = 600; /// Holds all state information relevant to a character as loaded using FreeType struct Character { GLuint TextureID; // ID handle of the glyph texture glm::ivec2 Size; // Size of glyph glm::ivec2 Bearing; // Offset from baseline to left/top of glyph GLuint Advance; // Horizontal offset to advance to next glyph }; std::map<GLchar, Character> Characters; GLuint VAO, VBO; void RenderText(Shader &shader, std::string text, GLfloat x, GLfloat y, GLfloat scale, glm::vec3 color); // timing float deltaTime = 0.0f; float lastFrame = 0.0f; float fps = 0.0f; // The MAIN function, from here we start our application and run the Game loop int main() { // Init GLFW glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "LearnOpenGL", nullptr, nullptr); // Windowed glfwMakeContextCurrent(window); // Initialize GLEW to setup the OpenGL Function pointers glewExperimental = GL_TRUE; glewInit(); // Define the viewport dimensions glViewport(0, 0, WIDTH, HEIGHT); // Set OpenGL options glEnable(GL_CULL_FACE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Compile and setup the shader Shader shader("shaders/text.vs", "shaders/text.frag"); glm::mat4 projection = glm::ortho(0.0f, static_cast<GLfloat>(WIDTH), 0.0f, static_cast<GLfloat>(HEIGHT)); shader.Use(); glUniformMatrix4fv(glGetUniformLocation(shader.Program, "projection"), 1, GL_FALSE, glm::value_ptr(projection)); // FreeType FT_Library ft; // All functions return a value different than 0 whenever an error occurred if (FT_Init_FreeType(&ft)) std::cout << "ERROR::FREETYPE: Could not init FreeType Library" << std::endl; // Load font as face FT_Face face; if (FT_New_Face(ft, "fonts/arial.ttf", 0, &face)) std::cout << "ERROR::FREETYPE: Failed to load font" << std::endl; // Set size to load glyphs as FT_Set_Pixel_Sizes(face, 0, 48); // Disable byte-alignment restriction glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // Load first 128 characters of ASCII set for (GLubyte c = 0; c < 128; c++) { // Load character glyph if (FT_Load_Char(face, c, FT_LOAD_RENDER)) { std::cout << "ERROR::FREETYTPE: Failed to load Glyph" << std::endl; continue; } // Generate texture GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D( GL_TEXTURE_2D, 0, GL_RED, face->glyph->bitmap.width, face->glyph->bitmap.rows, 0, GL_RED, GL_UNSIGNED_BYTE, face->glyph->bitmap.buffer ); // Set texture options glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Now store character for later use Character character = { texture, glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows), glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top), face->glyph->advance.x }; Characters.insert(std::pair<GLchar, Character>(c, character)); } glBindTexture(GL_TEXTURE_2D, 0); // Destroy FreeType once we're finished FT_Done_Face(face); FT_Done_FreeType(ft); // Configure VAO/VBO for texture quads glGenVertexArrays(1, &VAO); glGenBuffers(1, &VBO); glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); // Game loop while (!glfwWindowShouldClose(window)) { float currentFrame = glfwGetTime(); deltaTime = currentFrame - lastFrame; lastFrame = currentFrame; // Check and call events glfwPollEvents(); // Clear the colorbuffer glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); if (fps == 0) fps = 1.0f / deltaTime; fps = glm::mix(fps, 1.0f / deltaTime, 0.001f); char fpsstr[20]; sprintf_s(fpsstr, "FPS : %.0f", fps); RenderText(shader, fpsstr, 25.0f, 570.0f, 0.4f, glm::vec3(0.5, 0.8f, 0.2f)); RenderText(shader, "This is sample text", 25.0f, 25.0f, 1.0f, glm::vec3(0.5, 0.8f, 0.2f)); RenderText(shader, "(C) LearnOpenGL.com", 540.0f, 570.0f, 0.5f, glm::vec3(0.3, 0.7f, 0.9f)); // Swap the buffers glfwSwapBuffers(window); } glfwTerminate(); return 0; } void RenderText(Shader &shader, std::string text, GLfloat x, GLfloat y, GLfloat scale, glm::vec3 color) { // Activate corresponding render state shader.Use(); glUniform3f(glGetUniformLocation(shader.Program, "textColor"), color.x, color.y, color.z); glActiveTexture(GL_TEXTURE0); glBindVertexArray(VAO); // Iterate through all characters std::string::const_iterator c; for (c = text.begin(); c != text.end(); c++) { Character ch = Characters[*c]; GLfloat xpos = x + ch.Bearing.x * scale; GLfloat ypos = y - (ch.Size.y - ch.Bearing.y) * scale; GLfloat w = ch.Size.x * scale; GLfloat h = ch.Size.y * scale; // Update VBO for each character GLfloat vertices[6][4] = { { xpos, ypos + h, 0.0, 0.0 }, { xpos, ypos, 0.0, 1.0 }, { xpos + w, ypos, 1.0, 1.0 }, { xpos, ypos + h, 0.0, 0.0 }, { xpos + w, ypos, 1.0, 1.0 }, { xpos + w, ypos + h, 1.0, 0.0 } }; // Render glyph texture over quad glBindTexture(GL_TEXTURE_2D, ch.TextureID); // Update content of VBO memory glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); // Be sure to use glBufferSubData and not glBufferData glBindBuffer(GL_ARRAY_BUFFER, 0); // Render quad glDrawArrays(GL_TRIANGLES, 0, 6); // Now advance cursors for next glyph (note that advance is number of 1/64 pixels) x += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64 (divide amount of 1/64th pixels by 64 to get amount of pixels)) } glBindVertexArray(0); glBindTexture(GL_TEXTURE_2D, 0); }
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/spoj/1837. Pie.cpp
3e129d7c0d1463de109370c6341533058868f6eb
[]
no_license
mabuelkhair/problemSolving
27b1c6c9dfb81b8cdb06936c6da6da30d1ac39ba
ef0629003b948443a18d341ffde3f289a3f7f414
refs/heads/master
2021-05-27T17:32:44.578871
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#include<bits/stdc++.h> using namespace std; double const EPS=1e-6; int const OO=1e9; int n,f; vector<double>v; bool valid(double sz) { int c=0; for(int i=0;i<v.size();i++) c+=v[i]/sz; if(c>=f) return 1; return 0; } double res=0; void binarySearch() { double start=0,end=100000009*M_PI; while(end-start>=EPS) { double mid = (start+end)/2.0; if(valid(mid)) { start=mid; res=max(res,mid); } else { end=mid; } } } int main() { int t; cin>>t; while(t--) { res=0; scanf("%d%d",&n,&f); v.clear(); v.resize(n); f++; for(int i=0;i<n;i++) { int a; scanf("%d",&a); v[i]=(a*a*M_PI); } binarySearch(); printf("%.4lf\n",res); } return 0; }
c0b4dc409099af9c569abffb3cc95eaa0e6cb8f2
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/Intermediate/Build/Win64/Design3D/Inc/Engine/SingleAnimationPlayData.gen.cpp
69df2a5554d336e061f69c084871c77eb465abb9
[]
no_license
Quant2017/Design3D
0f915580b222af40ab911021cceef5c26375d7f9
94a22386be4aa37aa0f546354cc62958820a4bf6
refs/heads/master
2022-04-23T10:44:12.398772
2020-04-22T01:02:39
2020-04-22T01:02:39
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/Public/SingleAnimationPlayData.h" #ifdef _MSC_VER #pragma warning (push) #pragma warning (disable : 4883) #endif PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeSingleAnimationPlayData() {} // Cross Module References ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSingleAnimationPlayData(); UPackage* Z_Construct_UPackage__Script_Engine(); ENGINE_API UClass* Z_Construct_UClass_UAnimationAsset_NoRegister(); // End Cross Module References class UScriptStruct* FSingleAnimationPlayData::StaticStruct() { static class UScriptStruct* Singleton = NULL; if (!Singleton) { extern ENGINE_API uint32 Get_Z_Construct_UScriptStruct_FSingleAnimationPlayData_Hash(); Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FSingleAnimationPlayData, Z_Construct_UPackage__Script_Engine(), TEXT("SingleAnimationPlayData"), sizeof(FSingleAnimationPlayData), Get_Z_Construct_UScriptStruct_FSingleAnimationPlayData_Hash()); } return Singleton; } template<> ENGINE_API UScriptStruct* StaticStruct<FSingleAnimationPlayData>() { return FSingleAnimationPlayData::StaticStruct(); } static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FSingleAnimationPlayData(FSingleAnimationPlayData::StaticStruct, TEXT("/Script/Engine"), TEXT("SingleAnimationPlayData"), false, nullptr, nullptr); static struct FScriptStruct_Engine_StaticRegisterNativesFSingleAnimationPlayData { FScriptStruct_Engine_StaticRegisterNativesFSingleAnimationPlayData() { UScriptStruct::DeferCppStructOps(FName(TEXT("SingleAnimationPlayData")),new UScriptStruct::TCppStructOps<FSingleAnimationPlayData>); } } ScriptStruct_Engine_StaticRegisterNativesFSingleAnimationPlayData; struct Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics { #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; #endif static void* NewStructOps(); #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_SavedPlayRate_MetaData[]; #endif static const UE4CodeGen_Private::FFloatPropertyParams NewProp_SavedPlayRate; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_SavedPosition_MetaData[]; #endif static const UE4CodeGen_Private::FFloatPropertyParams NewProp_SavedPosition; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bSavedPlaying_MetaData[]; #endif static void NewProp_bSavedPlaying_SetBit(void* Obj); static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bSavedPlaying; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bSavedLooping_MetaData[]; #endif static void NewProp_bSavedLooping_SetBit(void* Obj); static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bSavedLooping; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AnimToPlay_MetaData[]; #endif static const UE4CodeGen_Private::FObjectPropertyParams NewProp_AnimToPlay; static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UE4CodeGen_Private::FStructParams ReturnStructParams; }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, }; #endif void* Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSingleAnimationPlayData>(); } #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPlayRate_MetaData[] = { { "Category", "Animation" }, { "DisplayName", "PlayRate" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, { "ToolTip", "Default setting for play rate of SequenceToPlay to play." }, }; #endif const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPlayRate = { "SavedPlayRate", nullptr, (EPropertyFlags)0x0010040000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FSingleAnimationPlayData, SavedPlayRate), METADATA_PARAMS(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPlayRate_MetaData, ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPlayRate_MetaData)) }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPosition_MetaData[] = { { "Category", "Animation" }, { "DisplayName", "Initial Position" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, { "ToolTip", "Default setting for position of SequenceToPlay to play." }, }; #endif const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPosition = { "SavedPosition", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FSingleAnimationPlayData, SavedPosition), METADATA_PARAMS(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPosition_MetaData, ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPosition_MetaData)) }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying_MetaData[] = { { "Category", "Animation" }, { "DisplayName", "Playing" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, { "ToolTip", "Default setting for playing for SequenceToPlay. This is not current state of playing." }, }; #endif void Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying_SetBit(void* Obj) { ((FSingleAnimationPlayData*)Obj)->bSavedPlaying = 1; } const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying = { "bSavedPlaying", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(uint8), sizeof(FSingleAnimationPlayData), &Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying_MetaData, ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying_MetaData)) }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping_MetaData[] = { { "Category", "Animation" }, { "DisplayName", "Looping" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, { "ToolTip", "Default setting for looping for SequenceToPlay. This is not current state of looping." }, }; #endif void Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping_SetBit(void* Obj) { ((FSingleAnimationPlayData*)Obj)->bSavedLooping = 1; } const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping = { "bSavedLooping", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(uint8), sizeof(FSingleAnimationPlayData), &Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping_MetaData, ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping_MetaData)) }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_AnimToPlay_MetaData[] = { { "Category", "Animation" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, { "ToolTip", "@todo in the future, we should make this one UObject\nand have detail customization to display different things\nThe default sequence to play on this skeletal mesh" }, }; #endif const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_AnimToPlay = { "AnimToPlay", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FSingleAnimationPlayData, AnimToPlay), Z_Construct_UClass_UAnimationAsset_NoRegister, METADATA_PARAMS(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_AnimToPlay_MetaData, ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_AnimToPlay_MetaData)) }; const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers[] = { (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPlayRate, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPosition, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_AnimToPlay, }; const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::ReturnStructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "SingleAnimationPlayData", sizeof(FSingleAnimationPlayData), alignof(FSingleAnimationPlayData), Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers, ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::Struct_MetaDataParams, ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::Struct_MetaDataParams)) }; UScriptStruct* Z_Construct_UScriptStruct_FSingleAnimationPlayData() { #if WITH_HOT_RELOAD extern uint32 Get_Z_Construct_UScriptStruct_FSingleAnimationPlayData_Hash(); UPackage* Outer = Z_Construct_UPackage__Script_Engine(); static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("SingleAnimationPlayData"), sizeof(FSingleAnimationPlayData), Get_Z_Construct_UScriptStruct_FSingleAnimationPlayData_Hash(), false); #else static UScriptStruct* ReturnStruct = nullptr; #endif if (!ReturnStruct) { UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::ReturnStructParams); } return ReturnStruct; } uint32 Get_Z_Construct_UScriptStruct_FSingleAnimationPlayData_Hash() { return 448781412U; } PRAGMA_ENABLE_DEPRECATION_WARNINGS #ifdef _MSC_VER #pragma warning (pop) #endif
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// Boost Lambda Library -- control_structures_impl.hpp --------------------- // Copyright (C) 1999, 2000 Jaakko Järvi ([email protected]) // Copyright (C) 2000 Gary Powell ([email protected]) // // Permission to copy, use, sell and distribute this software is granted // provided this copyright notice appears in all copies. // Permission to modify the code and to distribute modified code is granted // provided this copyright notice appears in all copies, and a notice // that the code was modified is included with the copyright notice. // // This software is provided "as is" without express or implied warranty, // and with no claim as to its suitability for any purpose. // // For more information, see www.boost.org // -------------------------------------------------------------------------- #if !defined(BOOST_LAMBDA_CONTROL_CONSTRUCTS_HPP) #define BOOST_LAMBDA_CONTROL_CONSTRUCTS_HPP namespace boost { namespace lambda { // -- void return control actions ---------------------- class forloop_action {}; class forloop_no_body_action {}; class ifthen_action {}; class ifthenelse_action {}; class whileloop_action {}; class whileloop_no_body_action {}; class dowhileloop_action {}; class dowhileloop_no_body_action {}; // -- nonvoid return control actions ---------------------- class ifthenelsereturn_action {}; // For loop template <class Arg1, class Arg2, class Arg3, class Arg4> inline const lambda_functor< lambda_functor_base< forloop_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2>, lambda_functor<Arg3>, lambda_functor<Arg4> > > > for_loop(const lambda_functor<Arg1>& a1, const lambda_functor<Arg2>& a2, const lambda_functor<Arg3>& a3, const lambda_functor<Arg4>& a4) { return lambda_functor_base< forloop_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2>, lambda_functor<Arg3>, lambda_functor<Arg4> > > ( tuple<lambda_functor<Arg1>, lambda_functor<Arg2>, lambda_functor<Arg3>, lambda_functor<Arg4> >(a1, a2, a3, a4) ); } // No body case. template <class Arg1, class Arg2, class Arg3> inline const lambda_functor< lambda_functor_base< forloop_no_body_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2>, lambda_functor<Arg3> > > > for_loop(const lambda_functor<Arg1>& a1, const lambda_functor<Arg2>& a2, const lambda_functor<Arg3>& a3) { return lambda_functor_base< forloop_no_body_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2>, lambda_functor<Arg3> > > ( tuple<lambda_functor<Arg1>, lambda_functor<Arg2>, lambda_functor<Arg3> >(a1, a2, a3) ); } // While loop template <class Arg1, class Arg2> inline const lambda_functor< lambda_functor_base< whileloop_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2> > > > while_loop(const lambda_functor<Arg1>& a1, const lambda_functor<Arg2>& a2) { return lambda_functor_base< whileloop_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2> > > ( tuple<lambda_functor<Arg1>, lambda_functor<Arg2> >(a1, a2)); } // No body case. template <class Arg1> inline const lambda_functor< lambda_functor_base< whileloop_no_body_action, tuple<lambda_functor<Arg1> > > > while_loop(const lambda_functor<Arg1>& a1) { return lambda_functor_base< whileloop_no_body_action, tuple<lambda_functor<Arg1> > > ( tuple<lambda_functor<Arg1> >(a1) ); } // Do While loop template <class Arg1, class Arg2> inline const lambda_functor< lambda_functor_base< dowhileloop_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2> > > > do_while_loop(const lambda_functor<Arg1>& a1, const lambda_functor<Arg2>& a2) { return lambda_functor_base< dowhileloop_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2> > > ( tuple<lambda_functor<Arg1>, lambda_functor<Arg2> >(a1, a2)); } // No body case. template <class Arg1> inline const lambda_functor< lambda_functor_base< dowhileloop_no_body_action, tuple<lambda_functor<Arg1> > > > do_while_loop(const lambda_functor<Arg1>& a1) { return lambda_functor_base< dowhileloop_no_body_action, tuple<lambda_functor<Arg1> > > ( tuple<lambda_functor<Arg1> >(a1)); } // If Then template <class Arg1, class Arg2> inline const lambda_functor< lambda_functor_base< ifthen_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2> > > > if_then(const lambda_functor<Arg1>& a1, const lambda_functor<Arg2>& a2) { return lambda_functor_base< ifthen_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2> > > ( tuple<lambda_functor<Arg1>, lambda_functor<Arg2> >(a1, a2) ); } // If then else template <class Arg1, class Arg2, class Arg3> inline const lambda_functor< lambda_functor_base< ifthenelse_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2>, lambda_functor<Arg3> > > > if_then_else(const lambda_functor<Arg1>& a1, const lambda_functor<Arg2>& a2, const lambda_functor<Arg3>& a3) { return lambda_functor_base< ifthenelse_action, tuple<lambda_functor<Arg1>, lambda_functor<Arg2>, lambda_functor<Arg3> > > (tuple<lambda_functor<Arg1>, lambda_functor<Arg2>, lambda_functor<Arg3> > (a1, a2, a3) ); } // Our version of operator?:() template <class Arg1, class Arg2, class Arg3> inline const lambda_functor< lambda_functor_base< other_action<ifthenelsereturn_action>, tuple<lambda_functor<Arg1>, typename const_copy_argument<Arg2>::type, typename const_copy_argument<Arg3>::type> > > if_then_else_return(const lambda_functor<Arg1>& a1, const Arg2 & a2, const Arg3 & a3) { return lambda_functor_base< other_action<ifthenelsereturn_action>, tuple<lambda_functor<Arg1>, typename const_copy_argument<Arg2>::type, typename const_copy_argument<Arg3>::type> > ( tuple<lambda_functor<Arg1>, typename const_copy_argument<Arg2>::type, typename const_copy_argument<Arg3>::type> (a1, a2, a3) ); } namespace detail { // return type specialization for conditional expression begins ----------- // start reading below and move upwards // PHASE 6:1 // check if A is conbertible to B and B to A template<int Phase, bool AtoB, bool BtoA, bool SameType, class A, class B> struct return_type_2_ifthenelsereturn; // if A can be converted to B and vice versa -> ambiguous template<int Phase, class A, class B> struct return_type_2_ifthenelsereturn<Phase, true, true, false, A, B> { typedef detail::return_type_deduction_failure<return_type_2_ifthenelsereturn> type; // ambiguous type in conditional expression }; // if A can be converted to B and vice versa and are of same type template<int Phase, class A, class B> struct return_type_2_ifthenelsereturn<Phase, true, true, true, A, B> { typedef A type; }; // A can be converted to B template<int Phase, class A, class B> struct return_type_2_ifthenelsereturn<Phase, true, false, false, A, B> { typedef B type; }; // B can be converted to A template<int Phase, class A, class B> struct return_type_2_ifthenelsereturn<Phase, false, true, false, A, B> { typedef A type; }; // neither can be converted. Then we drop the potential references, and // try again template<class A, class B> struct return_type_2_ifthenelsereturn<1, false, false, false, A, B> { // it is safe to add const, since the result will be an rvalue and thus // const anyway. The const are needed eg. if the types // are 'const int*' and 'void *'. The remaining type should be 'const void*' typedef const typename boost::remove_reference<A>::type plainA; typedef const typename boost::remove_reference<B>::type plainB; // TODO: Add support for volatile ? typedef typename return_type_2_ifthenelsereturn< 2, boost::is_convertible<plainA,plainB>::value, boost::is_convertible<plainB,plainA>::value, boost::is_same<plainA,plainB>::value, plainA, plainB>::type type; }; // PHASE 6:2 template<class A, class B> struct return_type_2_ifthenelsereturn<2, false, false, false, A, B> { typedef detail::return_type_deduction_failure<return_type_2_ifthenelsereturn> type; // types_do_not_match_in_conditional_expression }; // PHASE 5: now we know that types are not arithmetic. template<class A, class B> struct non_numeric_types { typedef typename return_type_2_ifthenelsereturn< 1, // phase 1 is_convertible<A,B>::value, is_convertible<B,A>::value, is_same<A,B>::value, A, B>::type type; }; // PHASE 4 : // the base case covers arithmetic types with differing promote codes // use the type deduction of arithmetic_actions template<int CodeA, int CodeB, class A, class B> struct arithmetic_or_not { typedef typename return_type_2<arithmetic_action<plus_action>, A, B>::type type; // plus_action is just a random pick, has to be a concrete instance }; // this case covers the case of artihmetic types with the same promote codes. // non numeric deduction is used since e.g. integral promotion is not // performed with operator ?: template<int CodeA, class A, class B> struct arithmetic_or_not<CodeA, CodeA, A, B> { typedef typename non_numeric_types<A, B>::type type; }; // if either A or B has promote code -1 it is not an arithmetic type template<class A, class B> struct arithmetic_or_not <-1, -1, A, B> { typedef typename non_numeric_types<A, B>::type type; }; template<int CodeB, class A, class B> struct arithmetic_or_not <-1, CodeB, A, B> { typedef typename non_numeric_types<A, B>::type type; }; template<int CodeA, class A, class B> struct arithmetic_or_not <CodeA, -1, A, B> { typedef typename non_numeric_types<A, B>::type type; }; // PHASE 3 : Are the types same? // No, check if they are arithmetic or not template <class A, class B> struct same_or_not { typedef typename detail::remove_reference_and_cv<A>::type plainA; typedef typename detail::remove_reference_and_cv<B>::type plainB; typedef typename arithmetic_or_not< detail::promote_code<plainA>::value, detail::promote_code<plainB>::value, A, B>::type type; }; // Yes, clear. template <class A> struct same_or_not<A, A> { typedef A type; }; } // detail // PHASE 2 : Perform first the potential array_to_pointer conversion template<class A, class B> struct return_type_2<other_action<ifthenelsereturn_action>, A, B> { typedef typename detail::array_to_pointer<A>::type A1; typedef typename detail::array_to_pointer<B>::type B1; typedef typename boost::add_const<typename detail::same_or_not<A1, B1>::type>::type type; }; // PHASE 1 : Deduction is based on the second and third operand // return type specialization for conditional expression ends ----------- // Control loop lambda_functor_base specializations. // Specialization for for_loop. template<class Args> class lambda_functor_base<forloop_action, Args> { public: Args args; template <class T> struct sig { typedef void type; }; public: explicit lambda_functor_base(const Args& a) : args(a) {} template<class RET, CALL_TEMPLATE_ARGS> RET call(CALL_FORMAL_ARGS) const { for(detail::select(boost::tuples::get<0>(args), CALL_ACTUAL_ARGS); detail::select(boost::tuples::get<1>(args), CALL_ACTUAL_ARGS); detail::select(boost::tuples::get<2>(args), CALL_ACTUAL_ARGS)) detail::select(boost::tuples::get<3>(args), CALL_ACTUAL_ARGS); } }; // No body case template<class Args> class lambda_functor_base<forloop_no_body_action, Args> { public: Args args; template <class T> struct sig { typedef void type; }; public: explicit lambda_functor_base(const Args& a) : args(a) {} template<class RET, CALL_TEMPLATE_ARGS> RET call(CALL_FORMAL_ARGS) const { for(detail::select(boost::tuples::get<0>(args), CALL_ACTUAL_ARGS); detail::select(boost::tuples::get<1>(args), CALL_ACTUAL_ARGS); detail::select(boost::tuples::get<2>(args), CALL_ACTUAL_ARGS)) {} } }; // Specialization for while_loop. template<class Args> class lambda_functor_base<whileloop_action, Args> { public: Args args; template <class T> struct sig { typedef void type; }; public: explicit lambda_functor_base(const Args& a) : args(a) {} template<class RET, CALL_TEMPLATE_ARGS> RET call(CALL_FORMAL_ARGS) const { while(detail::select(boost::tuples::get<0>(args), CALL_ACTUAL_ARGS)) detail::select(boost::tuples::get<1>(args), CALL_ACTUAL_ARGS); } }; // No body case template<class Args> class lambda_functor_base<whileloop_no_body_action, Args> { public: Args args; template <class T> struct sig { typedef void type; }; public: explicit lambda_functor_base(const Args& a) : args(a) {} template<class RET, CALL_TEMPLATE_ARGS> RET call(CALL_FORMAL_ARGS) const { while(detail::select(boost::tuples::get<0>(args), CALL_ACTUAL_ARGS)) {} } }; // Specialization for do_while_loop. // Note that the first argument is the condition. template<class Args> class lambda_functor_base<dowhileloop_action, Args> { public: Args args; template <class T> struct sig { typedef void type; }; public: explicit lambda_functor_base(const Args& a) : args(a) {} template<class RET, CALL_TEMPLATE_ARGS> RET call(CALL_FORMAL_ARGS) const { do { detail::select(boost::tuples::get<1>(args), CALL_ACTUAL_ARGS); } while (detail::select(boost::tuples::get<0>(args), CALL_ACTUAL_ARGS) ); } }; // No body case template<class Args> class lambda_functor_base<dowhileloop_no_body_action, Args> { public: Args args; template <class T> struct sig { typedef void type; }; public: explicit lambda_functor_base(const Args& a) : args(a) {} template<class RET, CALL_TEMPLATE_ARGS> RET call(CALL_FORMAL_ARGS) const { do {} while (detail::select(boost::tuples::get<0>(args), CALL_ACTUAL_ARGS) ); } }; // Specialization for if_then. template<class Args> class lambda_functor_base<ifthen_action, Args> { public: Args args; template <class T> struct sig { typedef void type; }; public: explicit lambda_functor_base(const Args& a) : args(a) {} template<class RET, CALL_TEMPLATE_ARGS> RET call(CALL_FORMAL_ARGS) const { if (detail::select(boost::tuples::get<0>(args), CALL_ACTUAL_ARGS)) detail::select(boost::tuples::get<1>(args), CALL_ACTUAL_ARGS); } }; // Specialization for if_then_else. template<class Args> class lambda_functor_base<ifthenelse_action, Args> { public: Args args; template <class T> struct sig { typedef void type; }; public: explicit lambda_functor_base(const Args& a) : args(a) {} template<class RET, CALL_TEMPLATE_ARGS> RET call(CALL_FORMAL_ARGS) const { if (detail::select(boost::tuples::get<0>(args), CALL_ACTUAL_ARGS)) detail::select(boost::tuples::get<1>(args), CALL_ACTUAL_ARGS); else detail::select(boost::tuples::get<2>(args), CALL_ACTUAL_ARGS); } }; // Specialization of lambda_functor_base for if_then_else_return. template<class Args> class lambda_functor_base<other_action<ifthenelsereturn_action>, Args> { public: Args args; template <class SigArgs> struct sig { private: typedef typename detail::nth_return_type_sig<1, Args, SigArgs>::type ret1; typedef typename detail::nth_return_type_sig<2, Args, SigArgs>::type ret2; public: typedef typename return_type_2< other_action<ifthenelsereturn_action>, ret1, ret2 >::type type; }; public: explicit lambda_functor_base(const Args& a) : args(a) {} template<class RET, CALL_TEMPLATE_ARGS> RET call(CALL_FORMAL_ARGS) const { return (detail::select(boost::tuples::get<0>(args), CALL_ACTUAL_ARGS)) ? detail::select(boost::tuples::get<1>(args), CALL_ACTUAL_ARGS) : detail::select(boost::tuples::get<2>(args), CALL_ACTUAL_ARGS); } }; } // lambda } // boost #endif // BOOST_LAMBDA_CONTROL_CONSTRUCTS_HPP
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#include "Actor.h" #include "StudentWorld.h" #include <cmath> // Students: Add code to this file, Actor.h, StudentWorld.h, and StudentWorld.cpp // STAR CONSTANTS const double STAR_MIN_SIZE = 5; const double STAR_MAX_SIZE = 50; const int STAR_DEPTH = 3; // NACHENBLASTER CONSTANS const double NACHENBLASTER_SIZE = 1.0; const int NACHENBLASTER_DEPTH = 0; const int CABBAGE_ENERGY_MAX = 30; const int PLAYER_HP_MAX = 50; // FLIGHT PLANS const int DUE_LEFT = 1; const int UP_AND_LEFT = 2; const int DOWN_AND_LEFT = 3; //////////// Helper Functions //////////////////// bool hasCollidedWithActor(Actor* a1, Actor* a2) { double x = a1->getX() - a2->getX(); double y = a1->getY() - a2->getY(); double dist; dist = pow(x, 2) + pow(y, 2); dist = sqrt(dist); // Eucledian Distance Between Two Actors if (dist < (.75 * (a1->getRadius() + a2->getRadius()))) return true; else return false; } /////////////////// ACTOR ///////////////////// Actor::Actor(int ID, double x, double y, int dir, double size, int depth, StudentWorld* world) : GraphObject(ID, x, y, dir, size, depth) { m_ID = ID; m_x = x; m_y = y; m_dir = dir; m_size = size; m_depth = depth; m_dead = false; m_world = world; } void Actor::moveToIfAble(double x, double y) { if (x < 0 || x >= VIEW_WIDTH || y < 0 || y >= VIEW_HEIGHT) // Out of View return; else moveTo(x, y); } /////////////////// DAMAGEABLE OBJECT ///////////////////// DamageableObject::DamageableObject(int ID, double x, double y, int dir, double size, int depth, StudentWorld* world, double hitPoints) : Actor(ID, x, y, dir, size, depth, world) { m_hitPoints = hitPoints; } /////////////////// NACHENBLASTER ///////////////////// NachenBlaster::NachenBlaster(StudentWorld* world) : DamageableObject(IID_NACHENBLASTER, 0, 128, 0, NACHENBLASTER_SIZE, NACHENBLASTER_DEPTH, world, PLAYER_HP_MAX) { m_cabbageEnergy = CABBAGE_ENERGY_MAX; m_torpedos = 0; } void NachenBlaster::increaseHitPoints(double amt) { if (( hitPoints() + amt ) > PLAYER_HP_MAX) setHitPoints(PLAYER_HP_MAX); else DamageableObject::increaseHitPoints(amt); } void NachenBlaster::sufferDamage(double amt, int cause) { if (cause == HIT_BY_SHIP) { decreaseHitPoints(amt); } if (cause == HIT_BY_PROJECTILE) { decreaseHitPoints(amt); getWorld()->playSound(SOUND_BLAST); } if (hitPoints() <= 0) die(); } void NachenBlaster::doSomething() { if (isDead()) return; int ch; if (getWorld()->getKey(ch)) { switch (ch) { case KEY_PRESS_LEFT: { moveToIfAble(getX() - 6, getY()); break; } case KEY_PRESS_RIGHT: { moveToIfAble(getX() + 6, getY()); break; } case KEY_PRESS_UP: { moveToIfAble(getX(), getY() + 6); break; } case KEY_PRESS_DOWN: { moveToIfAble(getX(), getY() - 6); break; } case KEY_PRESS_SPACE: { if (m_cabbageEnergy > 5) { getWorld()->addActor(new Cabbage(getX() + 12, getY(), getWorld())); getWorld()->playSound(SOUND_PLAYER_SHOOT); m_cabbageEnergy -= 5; } break; } case KEY_PRESS_TAB: { if (m_torpedos > 0) { getWorld()->addActor(new PlayerFiredTorpedo(getX() + 12, getY(), getWorld())); m_torpedos--; getWorld()->playSound(SOUND_TORPEDO); } break; } default: break; } } if (m_cabbageEnergy < 30) m_cabbageEnergy++; } /////////////////// ALIEN ///////////////////// Alien::Alien(int ID, double x, double y, StudentWorld* world, double hitPoints, double damageAmt, double deltaX, double deltaY, double speed, unsigned int scoreValue) : DamageableObject(ID, x, y, 0, 1.5, 1, world, hitPoints) { m_damageAmt = damageAmt; m_deltaX = deltaX; m_deltaY = deltaY; m_speed = speed; m_scoreValue = scoreValue; } void Alien::die() { Actor::die(); getWorld()->shipOffScreen(); } void Alien::doSomething() { // CHECK TO SEE IF DEAD OR OUT OF VIEW if (isDead()) return; if (outOfView()) { die(); return; } } void Alien::sufferDamage(double amt, int cause) { decreaseHitPoints(amt); if (hitPoints() <= 0 || cause == HIT_BY_SHIP) { getWorld()->increaseScore(getScoreValue()); die(); getWorld()->shipDestroyed(); getWorld()->playSound(SOUND_DEATH); getWorld()->addActor(new Explosion(getX(), getY(), getWorld())); possiblyDropGoodie(); } else getWorld()->playSound(SOUND_BLAST); } void Alien::collidesWithPlayer() { getWorld()->getPlayer()->sufferDamage(getDamageAmt(), HIT_BY_SHIP); sufferDamage(hitPoints(), HIT_BY_SHIP); } bool Alien::playerNear() { double playerX; double playerY; getWorld()->getPlayerLocation(playerX, playerY); if (playerX < getX()) { if (playerY - getY() <= 4 && playerY - getY() >= -4) { return true; } } return false; } void Alien::newFlightPlan() { if (getY() >= VIEW_HEIGHT - 1) { // Up and Left setDeltaX(getSpeed() * -1); setDeltaY(getSpeed() * -1); } else if (getY() <= 0) { // Down and Left setDeltaX(getSpeed() * -1); setDeltaY(getSpeed()); } else { int x = randInt(1, 3); switch(x) { case DUE_LEFT: { setDeltaX(getSpeed() * -1); setDeltaY(0); break; } case DOWN_AND_LEFT: { setDeltaX(getSpeed() * -1); setDeltaY(getSpeed()); break; } case UP_AND_LEFT: { setDeltaX(getSpeed() * -1); setDeltaY(getSpeed() * -1); break; } } } } /////////////////// SMALLGON ///////////////////// Smallgon::Smallgon(double x, double y, StudentWorld* world) : Alien(IID_SMALLGON, x, y, world, 5, 5, 0, 0, 2.0, 250) { m_flightPlanLength = 0; setHitPoints(5 * (1 + (getWorld()->getLevel() - 1) * 0.1)); } void Smallgon::possiblyDropGoodie() { // Smallgon's can't drop goodies return; } void Smallgon::doSomething() { Alien::doSomething(); // CHECK TO SEE IF COLLIDED WITH NACHENBLASTER if (hasCollidedWithActor(this, getWorld()->getPlayer())) collidesWithPlayer(); // FLIGHT PLAN if (m_flightPlanLength == 0 || getY() >= VIEW_HEIGHT - 1 || getY() <= 0) { newFlightPlan(); m_flightPlanLength = randInt(1, 32); } // Check to see NachenBlaster Location if (playerNear()) { int rand = randInt(1, 20/(getWorld()->getLevel())+5); if (rand == 1) { getWorld()->addActor(new Turnip(getX() + 14, getY(), getWorld())); getWorld()->playSound(SOUND_ALIEN_SHOOT); return; } } // CHOOSE NEW FLIGTH PLAN move(); m_flightPlanLength--; // CHECK AGAIN if (hasCollidedWithActor(this, getWorld()->getPlayer())) collidesWithPlayer(); } /////////////////// SMOREGON ///////////////////// Smoregon::Smoregon(double x, double y, StudentWorld* world) : Alien(IID_SMOREGON, x, y, world, 5, 5, 0, 0, 2.0, 250) { m_flightPlanLength = 0; setHitPoints(5 * (1 + (getWorld()->getLevel() - 1) * 0.1)); } void Smoregon::possiblyDropGoodie() { int rand = randInt(1, 3); if (rand == 1) { int rand1 = randInt(1, 2); if (rand1 == 1) getWorld()->addActor(new RepairGoodie(getX(), getY(), getWorld())); else getWorld()->addActor(new TorpedoGoodie(getX(), getY(), getWorld())); } } void Smoregon::doSomething() { Alien::doSomething(); // CHECK TO SEE IF COLLIDED WITH NACHENBLASTER if (hasCollidedWithActor(this, getWorld()->getPlayer())) collidesWithPlayer(); //FLIGHT PLAN if (m_flightPlanLength == 0 || getY() >= VIEW_HEIGHT - 1 || getY() <= 0) { newFlightPlan(); m_flightPlanLength = randInt(1, 32); } // Check to see NachenBlaster Location if (playerNear()) { int rand = randInt(1, 20/(getWorld()->getLevel())+5); int rand1 = randInt(1, 20/(getWorld()->getLevel())+5); if (rand == 1) { getWorld()->addActor(new Turnip(getX() + 14, getY(), getWorld())); getWorld()->playSound(SOUND_ALIEN_SHOOT); return; } if (rand1 == 1) { // Set location to due left setDeltaX(getSpeed() * -1); setDeltaY(0); m_flightPlanLength = VIEW_WIDTH; setSpeed(5.0); } } //CHOSE NEW FLIGHT PLAN move(); m_flightPlanLength--; // CHECK AGAIN if (hasCollidedWithActor(this, getWorld()->getPlayer())) collidesWithPlayer(); } /////////////////// SNAGGLEGON ///////////////////// Snagglegon::Snagglegon(double x, double y, StudentWorld* world) : Alien(IID_SNAGGLEGON, x, y, world, 10, 15, -1.75, 1.75, 1.75, 1000) { setHitPoints(10 * (1 + (getWorld()->getLevel() - 1) * 0.1)); } void Snagglegon::possiblyDropGoodie() { int rand = randInt(1, 6); if (rand == 1) { getWorld()->addActor(new ExtraLifeGoodie(getX(), getY(), getWorld())); } } void Snagglegon::doSomething() { Alien::doSomething(); if (getY() >= VIEW_HEIGHT - 1 || getY() <= 0) { newFlightPlan(); } // CHECK TO SEE IF COLLIDED WITH NACHENBLASTER if (hasCollidedWithActor(this, getWorld()->getPlayer())) collidesWithPlayer(); // Check to see NachenBlaster Location if (playerNear()) { int rand = randInt(1, 15 /(getWorld()->getLevel())+10); if (rand == 1) { getWorld()->addActor(new AlienFiredTorpedo(getX() + 14, getY(), getWorld())); getWorld()->playSound(SOUND_TORPEDO); return; } } move(); // CHECK AGAIN if (hasCollidedWithActor(this, getWorld()->getPlayer())) collidesWithPlayer(); } /////////////////// STAR ///////////////////// Star::Star(StudentWorld* world) : Actor(IID_STAR, randInt(0, VIEW_WIDTH-1), randInt(0, VIEW_HEIGHT-1), 0, randInt(STAR_MIN_SIZE, STAR_MAX_SIZE) / 100.0, STAR_DEPTH, world) { } void Star::doSomething() { moveTo(getX() - 1, getY()); if (getX() <= -1) die(); } /////////////////// EXPLOSION ///////////////////// Explosion::Explosion(double x_cord, double y_cord, StudentWorld* world) : Actor(IID_EXPLOSION, x_cord, y_cord, 0, 1, 0, world) { m_tickCount = 0; } void Explosion::doSomething() { setSize(getSize() * 1.5); m_tickCount++; if (m_tickCount >= 4) { m_tickCount = 0; die(); } } /////////////////// PROJECTILE ///////////////////// Projectile::Projectile(int ID, double x_cord, double y_cord, StudentWorld* world) : Actor(ID, x_cord, y_cord, 0, 0.5, 1, world) { } /////////////////// CABBAGE ///////////////////// Cabbage::Cabbage(double x_cord, double y_cord, StudentWorld* world) : Projectile(IID_CABBAGE, x_cord, y_cord, world) { } void Cabbage::doSomething() { if (isDead()) return; if (getX() >= VIEW_WIDTH) { die(); return; } // Check Collison Actor* alien = getWorld()->hitAlien(this); if (alien != nullptr) { alien->sufferDamage(2, HIT_BY_PROJECTILE); die(); return; } moveTo(getX() + 8 , getY()); setDirection(getDirection() + 20); // Check Collison Actor* alien1 = getWorld()->hitAlien(this); if (alien1 != nullptr) { alien1->sufferDamage(2, HIT_BY_PROJECTILE); die(); return; } } /////////////////// TURNIP ///////////////////// Turnip::Turnip(double x_cord, double y_cord, StudentWorld* world) : Projectile(IID_TURNIP, x_cord, y_cord, world) { } void Turnip::doSomething() { if (isDead()) return; if (getX() < 0) { die(); return; } // CHECK TO SEE IF COLLIDED WITH NACHENBLASTER if (hasCollidedWithActor(this, getWorld()->getPlayer())) { getWorld()->getPlayer()->sufferDamage(2, HIT_BY_PROJECTILE); die(); return; } moveTo(getX() - 6 , getY()); setDirection(getDirection() + 20); // Check Again if (hasCollidedWithActor(this, getWorld()->getPlayer())) { getWorld()->getPlayer()->sufferDamage(2, HIT_BY_PROJECTILE); die(); return; } } /////////////////// TORPEDO ///////////////////// Torpedo::Torpedo(double x_cord, double y_cord, StudentWorld* world) : Projectile(IID_TORPEDO, x_cord, y_cord, world) { } void Torpedo::doSomething() { if (isDead()) return; if (getX() < 0 || getX() >= VIEW_WIDTH) { die(); return; } // Rest implemented in specifc torpedos } /////////////////// PLAYER FIRED TORPEDO ///////////////////// PlayerFiredTorpedo::PlayerFiredTorpedo(double x_cord, double y_cord, StudentWorld* world) : Torpedo(x_cord, y_cord, world) { } void PlayerFiredTorpedo::doSomething() { Torpedo::doSomething(); // Check Collison Actor* alien = getWorld()->hitAlien(this); if (alien != nullptr) { alien->sufferDamage(8, HIT_BY_PROJECTILE); die(); return; } moveTo(getX() + 8 , getY()); // Check Collison AGAIN Actor* alien1 = getWorld()->hitAlien(this); if (alien1 != nullptr) { alien1->sufferDamage(8, HIT_BY_PROJECTILE); die(); return; } } /////////////////// ALIEN FIRED TORPEDO ///////////////////// AlienFiredTorpedo::AlienFiredTorpedo(double x_cord, double y_cord, StudentWorld* world) : Torpedo(x_cord, y_cord, world) { } void AlienFiredTorpedo::doSomething() { Torpedo::doSomething(); //CHECK IF HIT PLAYER if (hasCollidedWithActor(this, getWorld()->getPlayer())) { getWorld()->getPlayer()->sufferDamage(8, HIT_BY_PROJECTILE); die(); return; } moveTo(getX() - 8 , getY()); //AGAIN if (hasCollidedWithActor(this, getWorld()->getPlayer())) { getWorld()->getPlayer()->sufferDamage(8, HIT_BY_PROJECTILE); die(); return; } } /////////////////// GOODIE ///////////////////// Goodie::Goodie(int ID, double x_cord, double y_cord, StudentWorld* world) : Actor(ID, x_cord, y_cord, 0, 0.5, 1, world) { } void Goodie::collidedWithPlayer() { getWorld()->increaseScore(100); die(); getWorld()->playSound(SOUND_GOODIE); specificGoodieAction(); } void Goodie::doSomething() { if (isDead()) return; if (getX() < 0 || getX() >= VIEW_WIDTH) { die(); return; } // CHECK if (hasCollidedWithActor(this, getWorld()->getPlayer())) { collidedWithPlayer(); return; } goodieMove(); // CHECK AGAIN if (hasCollidedWithActor(this, getWorld()->getPlayer())) { collidedWithPlayer(); return; } } /////////////////// EXTRA LIFE GOODIE ///////////////////// ExtraLifeGoodie::ExtraLifeGoodie(double x_cord, double y_cord, StudentWorld* world) : Goodie(IID_LIFE_GOODIE, x_cord, y_cord, world) { } void ExtraLifeGoodie::specificGoodieAction() { getWorld()->incLives(); } /////////////////// REPAIR GOODIE ///////////////////// RepairGoodie::RepairGoodie(double x_cord, double y_cord, StudentWorld* world) : Goodie(IID_REPAIR_GOODIE, x_cord, y_cord, world) { } void RepairGoodie::specificGoodieAction() { getWorld()->getPlayer()->increaseHitPoints(10); } /////////////////// TORPEDO GOODIE ///////////////////// TorpedoGoodie::TorpedoGoodie(double x_cord, double y_cord, StudentWorld* world) : Goodie(IID_TORPEDO_GOODIE, x_cord, y_cord, world) { } void TorpedoGoodie::specificGoodieAction() { getWorld()->getPlayer()->addTorpedos(); }
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#include <TFT.h> typedef struct consoleDisplayData{ unsigned short *nothing; unsigned short *batteryLevel; float fuelLevel; // unsigned short *batteryLevel; unsigned short *powerConsumption; unsigned short *powerGeneration; bool *fuelLow; bool *batteryLow; bool *solarPanelState; } consoleDisplayData; typedef struct warningAlarmData{ unsigned short *nothing; float *fuelLevel; unsigned short *batteryLevel; bool *fuelLow; bool *batteryLow; } warningAlarmData; typedef struct powerSubsystemData { unsigned short *nothing; bool* solarPanelState; unsigned short* batteryLevel; unsigned short* powerConsumption; unsigned short* powerGeneration; } powerSubsystemData;
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// AdimSample.cpp : アプリケーションのクラス動作を定義します。 // #include "stdafx.h" #include "AdimSample.h" #include "MainFrm.h" #include "AdimSampleDoc.h" #include "AdimSampleView.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CAdimSampleApp BEGIN_MESSAGE_MAP(CAdimSampleApp, CWinApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // 標準のファイル基本ドキュメント コマンド ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) END_MESSAGE_MAP() // CAdimSampleApp コンストラクション CAdimSampleApp::CAdimSampleApp() { // TODO: この位置に構築用コードを追加してください。 // ここに InitInstance 中の重要な初期化処理をすべて記述してください。 } // 唯一の CAdimSampleApp オブジェクトです。 CAdimSampleApp theApp; // CAdimSampleApp 初期化 BOOL CAdimSampleApp::InitInstance() { // アプリケーション マニフェストが visual スタイルを有効にするために、 // ComCtl32.dll バージョン 6 以降の使用を指定する場合は、 // Windows XP に InitCommonControls() が必要です。さもなければ、ウィンドウ作成はすべて失敗します。 InitCommonControls(); CWinApp::InitInstance(); // OLE ライブラリを初期化します。 if (!AfxOleInit()) { AfxMessageBox(IDP_OLE_INIT_FAILED); return FALSE; } AfxEnableControlContainer(); // 標準初期化 // これらの機能を使わずに、最終的な実行可能ファイルのサイズを縮小したい場合は、 // 以下から、不要な初期化ルーチンを // 削除してください。 // 設定が格納されているレジストリ キーを変更します。 // TODO: この文字列を、会社名または組織名などの、 // 適切な文字列に変更してください。 SetRegistryKey(_T("アプリケーション ウィザードで生成されたローカル アプリケーション")); LoadStdProfileSettings(0); // 標準の INI ファイルのオプションをロードします (MRU を含む) // アプリケーション用のドキュメント テンプレートを登録します。ドキュメント テンプレート // はドキュメント、フレーム ウィンドウとビューを結合するために機能します。 CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CAdimSampleDoc), RUNTIME_CLASS(CMainFrame), // メイン SDI フレーム ウィンドウ RUNTIME_CLASS(CAdimSampleView)); if (!pDocTemplate) return FALSE; AddDocTemplate(pDocTemplate); // DDE、file open など標準のシェル コマンドのコマンドラインを解析します。 CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // コマンド ラインで指定されたディスパッチ コマンドです。アプリケーションが // /RegServer、/Register、/Unregserver または /Unregister で起動された場合、 False を返します。 if (!ProcessShellCommand(cmdInfo)) return FALSE; // メイン ウィンドウが初期化されたので、表示と更新を行います。 m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->UpdateWindow(); // 接尾辞が存在する場合にのみ DragAcceptFiles を呼び出してください。 // SDI アプリケーションでは、ProcessShellCommand の直後にこの呼び出しが発生しなければなりません。 return TRUE; } // アプリケーションのバージョン情報に使われる CAboutDlg ダイアログ class CAboutDlg : public CDialog { public: CAboutDlg(); // ダイアログ データ enum { IDD = IDD_ABOUTBOX }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV サポート // 実装 protected: DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) END_MESSAGE_MAP() // ダイアログを実行するためのアプリケーション コマンド void CAdimSampleApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } // CAdimSampleApp メッセージ ハンドラ
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#include "SharpFilter.h" SharpFilter::SharpFilter(int radius_) : MatrixFilter(radius_) { vector = new float[9]{ 0, -1, 0, -1, 5, -1, 0, -1, 0 }; }
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// This file auto generated by plugin for ida pro. Generated code only for x64. Please, dont change manually #pragma once #include <common/common.h> #include <_LINKKEYInfo.hpp> START_ATF_NAMESPACE namespace Detail { extern ::std::array<hook_record, 7> _LINKKEY_functions; }; // end namespace Detail END_ATF_NAMESPACE
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/* Copyright 2017 International Business Machines Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #include "gtest/gtest.h" #include "mwe.h" #include "mwe_config.h" #include <array> #include <vector> #include <thread> using std::array; TEST(mwe, add) { auto c = mwe::add(5, 4); EXPECT_EQ(c, 9); } TEST(mwe, add_span) { array<int, 6> a{ 1, 2, 3, 4, 5, 6 }; array<int, 6> b{ 7, 8, 9, 10, 11, 12 }; array<int, 6> c; mwe::add(a, b, c); array<int, 6> d{ 8, 10, 12, 14, 16, 18 }; EXPECT_EQ(c, d); } TEST(mwe, add_span_multithreaded) { const uint32_t M = 1024000; std::vector<int> a(M, 7); std::vector<int> b(M, 21); auto fn = [&](int) { std::vector<int> c(M, 0); mwe::add(a, b, c); for (int x : c) EXPECT_EQ(x, 7 + 21); }; const uint32_t N = 4; std::thread t[N]; for (int i = 0; i < N; ++i) t[i] = std::thread(fn, i); for (int i = 0; i < N; ++i) t[i].join(); }
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// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "frc2/command/Commands.h" #include "frc2/command/ConditionalCommand.h" #include "frc2/command/FunctionalCommand.h" #include "frc2/command/InstantCommand.h" #include "frc2/command/ParallelCommandGroup.h" #include "frc2/command/ParallelDeadlineGroup.h" #include "frc2/command/ParallelRaceGroup.h" #include "frc2/command/PrintCommand.h" #include "frc2/command/RunCommand.h" #include "frc2/command/SequentialCommandGroup.h" #include "frc2/command/WaitCommand.h" #include "frc2/command/WaitUntilCommand.h" using namespace frc2; // Factories CommandPtr cmd::None() { return InstantCommand().ToPtr(); } CommandPtr cmd::Idle() { return Run([] {}); } CommandPtr cmd::RunOnce(std::function<void()> action, std::initializer_list<Subsystem*> requirements) { return InstantCommand(std::move(action), requirements).ToPtr(); } CommandPtr cmd::RunOnce(std::function<void()> action, std::span<Subsystem* const> requirements) { return InstantCommand(std::move(action), requirements).ToPtr(); } CommandPtr cmd::Run(std::function<void()> action, std::initializer_list<Subsystem*> requirements) { return RunCommand(std::move(action), requirements).ToPtr(); } CommandPtr cmd::Run(std::function<void()> action, std::span<Subsystem* const> requirements) { return RunCommand(std::move(action), requirements).ToPtr(); } CommandPtr cmd::StartEnd(std::function<void()> start, std::function<void()> end, std::initializer_list<Subsystem*> requirements) { return FunctionalCommand( std::move(start), [] {}, [end = std::move(end)](bool interrupted) { end(); }, [] { return false; }, requirements) .ToPtr(); } CommandPtr cmd::StartEnd(std::function<void()> start, std::function<void()> end, std::span<Subsystem* const> requirements) { return FunctionalCommand( std::move(start), [] {}, [end = std::move(end)](bool interrupted) { end(); }, [] { return false; }, requirements) .ToPtr(); } CommandPtr cmd::RunEnd(std::function<void()> run, std::function<void()> end, std::initializer_list<Subsystem*> requirements) { return FunctionalCommand([] {}, std::move(run), [end = std::move(end)](bool interrupted) { end(); }, [] { return false; }, requirements) .ToPtr(); } CommandPtr cmd::RunEnd(std::function<void()> run, std::function<void()> end, std::span<Subsystem* const> requirements) { return FunctionalCommand([] {}, std::move(run), [end = std::move(end)](bool interrupted) { end(); }, [] { return false; }, requirements) .ToPtr(); } CommandPtr cmd::Print(std::string_view msg) { return PrintCommand(msg).ToPtr(); } CommandPtr cmd::Wait(units::second_t duration) { return WaitCommand(duration).ToPtr(); } CommandPtr cmd::WaitUntil(std::function<bool()> condition) { return WaitUntilCommand(condition).ToPtr(); } CommandPtr cmd::Either(CommandPtr&& onTrue, CommandPtr&& onFalse, std::function<bool()> selector) { return ConditionalCommand(std::move(onTrue).Unwrap(), std::move(onFalse).Unwrap(), std::move(selector)) .ToPtr(); } CommandPtr cmd::Sequence(std::vector<CommandPtr>&& commands) { return SequentialCommandGroup(CommandPtr::UnwrapVector(std::move(commands))) .ToPtr(); } CommandPtr cmd::RepeatingSequence(std::vector<CommandPtr>&& commands) { return Sequence(std::move(commands)).Repeatedly(); } CommandPtr cmd::Parallel(std::vector<CommandPtr>&& commands) { return ParallelCommandGroup(CommandPtr::UnwrapVector(std::move(commands))) .ToPtr(); } CommandPtr cmd::Race(std::vector<CommandPtr>&& commands) { return ParallelRaceGroup(CommandPtr::UnwrapVector(std::move(commands))) .ToPtr(); } CommandPtr cmd::Deadline(CommandPtr&& deadline, std::vector<CommandPtr>&& others) { return ParallelDeadlineGroup(std::move(deadline).Unwrap(), CommandPtr::UnwrapVector(std::move(others))) .ToPtr(); }
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#pragma once #include <map> #include <string> #include "google/protobuf/message.h" #include "Singleton.h" class MsgInstMgr : public Singleton<MsgInstMgr> { private: MsgInstMgr(); ~MsgInstMgr(); friend Singleton<MsgInstMgr>; public: void ClearData(); template<typename T> T* GetMessage(std::string name) { if (m_pbMap.find(name) == m_pbMap.end()) { T* pObj = new T(); if (!pObj) { return NULL; } m_pbMap[name] = pObj; } return dynamic_cast<T*>(m_pbMap[name]); } private: std::map<std::string, google::protobuf::MessageLite*> m_pbMap; }; #define GetProtoBuf(T) PbManager::GetInstance()->GetMessage<T>(#T);
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#include <algorithm> #include <cmath> #include <deque> #include <iostream> #include <numeric> #include <queue> #include <sstream> #include <string> #include <string.h> #include <tuple> #include <vector> #define REP(i,x) for(int i{ 0 }; i < (int)(x); i++) #define REPC(i,x) for(int i{ 0 }; i <= (int)(x); i++) #define RREP(i,x) for(int i{ (int)(x) - 1 }; i >= 0 ;i--) #define RREPC(i,x) for(int i{ (int)(x)}; i >= 0; i--) #define REP1O(i,x) for(int i{ 1 }; i < (int)(x); i++) #define REP1C(i,x) for(int i{ 1 }; i <= (int)(x); i++) #define PB push_back #define MP make_pair #define F first #define S second #define SZ(x) ((int)(x).size()) #define ALL(x) (x).begin(),(x).end() using namespace std; typedef int64_t ll; typedef vector<int> vi; typedef vector<ll> vll; typedef vector<vector<int>> vvi; typedef vector<vector<ll>> vvll; typedef pair<int, int> pii; typedef tuple<int, int, int> tupiii; typedef tuple<ll, ll, ll> tuplll; const int INTMAX = 2147483647; const ll LLMAX = 9223372036854775807; const int MOD = 1000000007; template<class T>bool chmax(T& a, const T& b) { if (a < b) { a = b; return 1; } return 0; } template<class T>bool chmin(T& a, const T& b) { if (b < a) { a = b; return 1; } return 0; } void swap(ll& a, ll& b) { a ^= b; b ^= a; a ^= b; } void swap(int& a, int& b) { a ^= b; b ^= a; a ^= b; } vector<int64_t> factMemo{ 1,1 }, factInvMemo{ 1, 1 }, invMemo{ 0, 1 }; int curMax{ 1 }; void initTable(int n) { factMemo.resize(n + 1); factInvMemo.resize(n + 1); invMemo.resize(n + 1); for (; curMax < n;) { curMax++; factMemo[curMax] = factMemo[curMax - 1] * curMax % MOD; invMemo[curMax] = MOD - invMemo[MOD % curMax] * (MOD / curMax) % MOD; factInvMemo[curMax] = factInvMemo[curMax - 1] * invMemo[curMax] % MOD; } } // calculate mod of combination int64_t comb(int n, int k) { if (n < k) return 0; if (n < 0 || k < 0) return 0; if (curMax < n) initTable(n); return factMemo[n] * (factInvMemo[k] * factInvMemo[n - k] % MOD) % MOD; } int64_t comb(int64_t n, int64_t k) { return comb((int)n, (int)k); } int main() { ll h, w, a, b; cin >> h >> w >> a >> b; if (w - b == 1) { if (h - a == 1) { cout << 1 << endl; return 0; } ll ans = comb((h - a - 1) + (w - 1), w - 1); cout << ans << endl; return 0; } else if (h - a == 1) { ll ans = comb((w - b - 1) + a, a) % MOD; cout << ans << endl; return 0; } ll ans = comb(b + (h - a - 1), b); ans = ans * comb((w - b - 1) + a, a) % MOD; REP1O(i, h - a) { ll tmp = comb(b + (i - 1), b); tmp = tmp * comb((w - b - 2) + (h - i), h - i) % MOD; ans = (tmp + ans) % MOD; } cout << ans << endl; }
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/phonebook.cpp
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/* * Copyright 2014 Uladzislau Vasilyeu * * This file is part of SkippingStones. * * SkippingStones is largely based on libpebble by Liam McLoughlin * https://github.com/Hexxeh/libpebble * * SkippingStones is published under the same license as libpebble (as of 10-02-2014): * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "phonebook.h" PhoneBook::PhoneBook(QObject *parent) : QObject(parent){ } QString PhoneBook::NameByPhoneNumber(QString PhoneNumber) { QContactManager *manager = new QContactManager(this); QList<QContact> contactslist = manager->contacts(); QVariantList contacts; QStringList phones; QString label = ""; for (int i = 0; i < contactslist.size(); ++i) { foreach (QContactPhoneNumber number, contactslist.at(i).details<QContactPhoneNumber>()) { if (!number.isEmpty()) { QString phone = QContactPhoneNumber(number).number(); if (!phone.isEmpty() && phone == PhoneNumber) { QList<QContactDisplayLabel> labels = contactslist.at(i).details<QContactDisplayLabel>(); if (labels.size() > 0 && !labels.first().isEmpty()){ label = labels.first().label(); break; } } } } if (label != "") break; } delete manager; return label; }
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#include<iostream> #include<climits> using namespace std; void swap(int *x, int *y); class MinHeap { int *harr; int capacity; int heap_size; public: MinHeap(int a[], int size); void buildHeap(); void MinHeapify(int i); int parent(int i) { return (i-1)/2; } int left(int i) { return (2*i + 1); } int right(int i) { return (2*i + 2); } int extractMin(); int getMin() { return harr[0]; } void replaceMin(int x) { harr[0] = x; MinHeapify(0); } }; MinHeap::MinHeap(int a[], int size) { heap_size = size; harr = a; } void MinHeap::buildHeap() { int i = (heap_size - 1)/2; while (i >= 0) { MinHeapify(i); i--; } } int MinHeap::extractMin() { if (heap_size == 0) return INT_MAX; int root = harr[0]; if (heap_size > 1) { harr[0] = harr[heap_size-1]; MinHeapify(0); } heap_size--; return root; } void MinHeap::MinHeapify(int i) { int l = left(i); int r = right(i); int smallest = i; if (l < heap_size && harr[l] < harr[i]) smallest = l; if (r < heap_size && harr[r] < harr[smallest]) smallest = r; if (smallest != i) { swap(&harr[i], &harr[smallest]); MinHeapify(smallest); } } void swap(int *x, int *y) { int temp = *x; *x = *y; *y = temp; } void kthLargest(int k) { int count = 0, x; int *arr = new int[k]; MinHeap mh(arr, k); while (1) { cout << "Enter next element of stream "; cin >> x; if (count < k-1) { arr[count] = x; count++; } else { if (count == k-1) { arr[count] = x; mh.buildHeap(); } else { if (x > mh.getMin()) mh.replaceMin(x); } cout << "K'th largest element is " << mh.getMin() << endl; count++; } } } int main() { int k = 3; cout << "K is " << k << endl; kthLargest(k); return 0; }
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/*************************************************************************** * Copyright 1998-2020 by authors (see AUTHORS.txt) * * * * This file is part of LuxCoreRender. * * * * Licensed under the Apache License, Version 2.0 (the "License"); * * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.* * See the License for the specific language governing permissions and * * limitations under the License. * ***************************************************************************/ #ifndef _LUXRAYS_RGBILLUMSPD_H #define _LUXRAYS_RGBILLUMSPD_H #include "luxrays/core/color/color.h" #include "luxrays/core/color/spd.h" namespace luxrays { // illuminant SPD, from RGB color, using smits conversion, reconstructed using linear interpolation class RGBIllumSPD : public SPD { public: RGBIllumSPD() : SPD() { init(RGBColor(1.f)); } RGBIllumSPD(const RGBColor &s) : SPD() { init(s); } virtual ~RGBIllumSPD() {} protected: void AddWeighted(float w, const float *c) { for(u_int i = 0; i < nSamples; ++i) samples[i] += c[i] * w; } void init(const RGBColor &s); }; } #endif // _LUXRAYS_RGBILLUMSPD_H
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#include "stdafx.h" #include <string.h> #include <stdio.h> ReferenceEditableDelegate::ReferenceEditableDelegate(){ rowCount = 3; } ReferenceEditableDelegate::~ReferenceEditableDelegate(){ } int ReferenceEditableDelegate::totalColumns(){ return 4; } int ReferenceEditableDelegate::totalRows(){ return rowCount; } int ReferenceEditableDelegate::columnWidth(int column){ return 85; } int ReferenceEditableDelegate::rowHeight(){ return 22; } void ReferenceEditableDelegate::headerContent(int col, wstring& content) { content = L""; } bool ReferenceEditableDelegate::stickyHeaders(){ return false; } void ReferenceEditableDelegate::LoadSegment(int start_row, int len, wchar_t*** data, int* rows_loaded, int* cols_loaded){ int row = start_row; for(int i=0; i<len; i++){ for(int col=0; col<totalColumns(); col++){ if ( data[i][col] == nullptr ){ data[i][col] = new wchar_t[200]; memset(data[i][col], 0, sizeof(wchar_t)*200); wcscpy_s(data[i][col], 200, L"abc"); } } row++; } *rows_loaded = len; *cols_loaded = totalColumns(); } void ReferenceEditableDelegate::CleanupSegment(int rowCount, int columnCount, wchar_t*** data){ for(int i=0; i<rowCount; i++){ for(int col=0; col<columnCount; col++){ delete data[i][col]; } } } HFONT ReferenceEditableDelegate::getFont(){ HFONT hFont=CreateFont(17,0,0,0,0,0,0,0,0,0,0,0,0,TEXT("MS Shell Dlg")); return hFont; } HFONT ReferenceEditableDelegate::getEditFont(){ HFONT hFont=CreateFont(18,0,0,0,0,0,0,0,0,0,0,0,0,TEXT("MS Shell Dlg")); return hFont; } bool ReferenceEditableDelegate::drawHorizontalGridlines(){ return true; } bool ReferenceEditableDelegate::drawVerticalGridlines(){ return true; } bool ReferenceEditableDelegate::rowSelection() { return false; } bool ReferenceEditableDelegate::allowEditing(int col){ return true; } void ReferenceEditableDelegate::editingFinished(int row, int col, wchar_t*** data) { } void ReferenceEditableDelegate::willLoseFocus(){ } bool ReferenceEditableDelegate::allowNewRows() { return true; } void ReferenceEditableDelegate::prepareNewRow(int row){ rowCount++; } bool ReferenceEditableDelegate::allowHeaderTitleEditing(int col) { return true; } bool ReferenceEditableDelegate::allowNewColumns() { return false; } void ReferenceEditableDelegate::headerContextClick(HWND hwnd, int x, int y){ } void ReferenceEditableDelegate::willReloadData(){ } void ReferenceEditableDelegate::didReloadData(){ } void ReferenceEditableDelegate::didSelectRow(int row){ } void ReferenceEditableDelegate::setGrid(CinchGrid* grid){ } void ReferenceEditableDelegate::didChangeColumnWidth(int col, int newWidth){ } bool ReferenceEditableDelegate::allowSorting(int col){ return false; } void ReferenceEditableDelegate::sortAscending(int col){ } void ReferenceEditableDelegate::sortDescending(int col){ } void ReferenceEditableDelegate::sortOff(int col){ }
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#include "CastleSkillSlot.h" CastleSkillSlot::~CastleSkillSlot() throw() { } void CastleSkillSlot::save(const string& ownerID) throw(Error) { } void CastleSkillSlot::save() throw(Error) { } void CastleSkillSlot::create(const string& ownerID) throw(Error) { }
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wzh1998/Care_Robot
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#include <ros/ros.h> #include <std_msgs/Int32.h> #include <geometry_msgs/Twist.h> #define MOVE_FORWARD_CMD 1 #define MOVE_BACK_CMD 2 #define MOVE_LEFT_CMD 3 #define MOVE_RIGHT_CMD 4 #define TURN_LEFT_CMD 5 #define TURN_RIGHT_CMD 6 #define STOP_MOVE_CMD 7 ros::Publisher pub; float speed_x = 0.2; float speed_y = 0.2; float turn_speed = 0.5; int pub_flag = 0; geometry_msgs::Twist cmd_msg; void subCallBack(const std_msgs::Int32::ConstPtr& msg) { ROS_WARN("Get Move CMD:%d",msg->data); switch(msg->data) { case MOVE_FORWARD_CMD: //move forward cmd_msg.linear.x = speed_x; cmd_msg.linear.y = 0; cmd_msg.angular.z = 0; break; case MOVE_BACK_CMD: //move back cmd_msg.linear.x = -speed_x; cmd_msg.linear.y = 0; cmd_msg.angular.z = 0; break; case MOVE_LEFT_CMD: //move left cmd_msg.linear.x = 0; cmd_msg.linear.y = speed_y; cmd_msg.angular.z = 0; break; case MOVE_RIGHT_CMD: //move right cmd_msg.linear.x = 0; cmd_msg.linear.y = -speed_y; cmd_msg.angular.z = 0; break; case TURN_LEFT_CMD: //turn left cmd_msg.linear.x = 0; cmd_msg.linear.y = 0; cmd_msg.angular.z = turn_speed; break; case TURN_RIGHT_CMD: //turn right cmd_msg.linear.x = 0; cmd_msg.linear.y = 0; cmd_msg.angular.z = -turn_speed; break; case STOP_MOVE_CMD: //stop move cmd_msg.linear.x = 0; cmd_msg.linear.y = 0; cmd_msg.angular.z = 0; ROS_WARN("Get stop move cmd:%d",msg->data); break; default: ROS_WARN("Get Unknown Move CMD:%d",msg->data); break; } if((msg->data >= MOVE_FORWARD_CMD)&&(msg->data <= TURN_RIGHT_CMD)) { pub_flag = 1; } else { ROS_WARN("set pub_flag = 0"); pub_flag = 0; } } int main(int argc, char **argv) { ros::init(argc, argv, "voice_move_node"); ros::NodeHandle ndHandle; std::string sub_move_topic = "/voice_system/voice_cmd_vel"; std::string pub_move_topic = "/cmd_vel"; ros::param::get("~sub_move_topic", sub_move_topic); ros::param::get("~pub_move_topic", pub_move_topic); ros::param::get("~default_speed_x", speed_x); ros::param::get("~default_speed_y", speed_y); ros::param::get("~default_turn_speed", turn_speed); ros::Subscriber sub = ndHandle.subscribe(sub_move_topic, 1, subCallBack); pub = ndHandle.advertise<geometry_msgs::Twist>(pub_move_topic, 1); ros::Rate loop_rate(5); while(ros::ok()) { if(pub_flag) { pub.publish(cmd_msg); } loop_rate.sleep(); ros::spinOnce(); } return 0; }
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felipeprov/Monocle-Engine
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534ce4e683944842b30531bfbbdf628aea576723
refs/heads/master
2020-12-25T05:28:14.214501
2011-06-29T00:05:36
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#include "Level.h" #include "Assets.h" #include <TinyXML/tinyxml.h> #include "XML/XMLFileNode.h" #include <iostream> #include <fstream> #include "Entity.h" #include "LevelEditor/Node.h" #include "LevelEditor/PathMesh.h" namespace Monocle { EntityType::EntityType() { } void EntityType::Save(FileNode *fileNode) { fileNode->Write("name", name); fileNode->Write("image", image); } void EntityType::Load(FileNode *fileNode) { fileNode->Read("name", name); fileNode->Read("image", image); } Level *Level::instance = NULL; Level::Level() : scene(NULL), fringeTileset(NULL) { instance = this; width = height = 0; } void Level::Init() { } void Level::SetScene(Scene *scene) { instance->scene = scene; } void Level::LoadProject(const std::string &filename) { Debug::Log("Loading Level..."); // load the project data from an xml file instance->tilesets.clear(); ///TODO: clear fringeTileset TiXmlDocument xml(Assets::GetContentPath() + filename); bool isLoaded = xml.LoadFile(); if (isLoaded) { TiXmlElement* eProject = xml.FirstChildElement("Project"); if (eProject) { TiXmlElement* eEntityTypes = eProject->FirstChildElement("EntityTypes"); if (eEntityTypes) { TiXmlElement* eEntityType = eEntityTypes->FirstChildElement("EntityType"); while (eEntityType) { XMLFileNode xmlFileNode(eEntityType); EntityType entityType; entityType.Load(&xmlFileNode); instance->entityTypes.push_back(entityType); eEntityType = eEntityType->NextSiblingElement("EntityType"); } } // Load Tileset data (for tiles on a grid) TiXmlElement* eTilesets = eProject->FirstChildElement("Tilesets"); if (eTilesets) { TiXmlElement* eTileset = eTilesets->FirstChildElement("Tileset"); while (eTileset) { instance->tilesets.push_back(Tileset(XMLReadString(eTileset, "name"), XMLReadString(eTileset, "image"), XMLReadInt(eTileset, "tileWidth"), XMLReadInt(eTileset, "tileHeight"))); eTileset = eTilesets->NextSiblingElement("Tileset"); } } // Load FringeTileset data (for arbitrarily sized 'n placed tiles) TiXmlElement* eFringeTilesets = eProject->FirstChildElement("FringeTilesets"); if (eFringeTilesets) { TiXmlElement* eFringeTileset = eFringeTilesets->FirstChildElement("FringeTileset"); while (eFringeTileset) { FringeTileset fringeTileset = FringeTileset(XMLReadString(eFringeTileset, "name")); TiXmlElement* eFringeTile = eFringeTileset->FirstChildElement("FringeTile"); while (eFringeTile) { if (eFringeTile->Attribute("id") && eFringeTile->Attribute("image")) { int tileID = XMLReadInt(eFringeTile, "id"); std::string image = XMLReadString(eFringeTile, "image"); int width = -1; int height = -1; if (eFringeTile->Attribute("width") && eFringeTile->Attribute("height")) { width = XMLReadInt(eFringeTile, "width"); height = XMLReadInt(eFringeTile, "height"); } FilterType filter = FILTER_LINEAR; bool repeatX = XMLReadBool(eFringeTile, "repeatX"); bool repeatY = XMLReadBool(eFringeTile, "repeatY"); bool autoTile = XMLReadBool(eFringeTile, "autoTile"); int atlasX=0, atlasY=0, atlasW=0, atlasH=0; std::string atlas = XMLReadString(eFringeTile, "atlas"); if (atlas != "") { std::istringstream is(atlas); is >> atlasX >> atlasY >> atlasW >> atlasH; } if (image != "") { fringeTileset.SetFringeTileData(tileID, new FringeTileData(image, width, height, filter, repeatX, repeatY, atlasX, atlasY, atlasW, atlasH, autoTile)); } } eFringeTile = eFringeTile->NextSiblingElement("FringeTile"); } instance->fringeTilesets.push_back(fringeTileset); eFringeTileset = eFringeTileset->NextSiblingElement("FringeTileset"); } } } } Debug::Log("...done"); } void Level::Load(const std::string &filename, Scene* scene) { // load from an xml file, into the scene if (scene != NULL) { instance->scene = scene; } if (instance->scene) { // unload tilemaps... (need to destroy them?) instance->tilemaps.clear(); //clearfringeTileset TiXmlDocument xml(Assets::GetContentPath() + filename); instance->filename = filename; bool isLoaded = xml.LoadFile(); if (isLoaded) { TiXmlElement* eLevel = xml.FirstChildElement("Level"); if (eLevel) { instance->width = XMLReadInt(eLevel, "width"); instance->height = XMLReadInt(eLevel, "height"); std::string fringeTilesetName = XMLReadString(eLevel, "fringeTileset"); if (fringeTilesetName != "") { instance->fringeTileset = instance->GetFringeTilesetByName(fringeTilesetName); } Color backgroundColor = Color::black; XMLReadColor(eLevel, "backgroundColor", &backgroundColor); Graphics::SetBackgroundColor(backgroundColor); XMLFileNode xmlFileNode(eLevel); instance->scene->LoadLevel(&xmlFileNode); TiXmlElement *eTilemap = eLevel->FirstChildElement("Tilemap"); while (eTilemap) { Tilemap *tilemap = new Tilemap(instance->GetTilesetByName(XMLReadString(eTilemap, "set")), instance->width, instance->height, XMLReadInt(eTilemap, "tileWidth"), XMLReadInt(eTilemap, "tileHeight")); instance->tilemaps.push_back(tilemap); Entity *entity = new Entity(); entity->SetGraphic(tilemap); instance->scene->Add(entity); TiXmlElement *eTile = eTilemap->FirstChildElement("Tile"); while (eTile) { tilemap->SetTile(XMLReadInt(eTile, "x"), XMLReadInt(eTile, "y"), XMLReadInt(eTile, "tileID")); eTile = eTile->NextSiblingElement("Tile"); } eTilemap = eTilemap->NextSiblingElement("Tilemap"); } TiXmlElement *eEntities = eLevel->FirstChildElement("Entities"); if (eEntities) { instance->LoadEntities(eEntities); instance->scene->LoadEntities(eEntities); } instance->scene->ResolveEntityChanges(); } } } } /* template <class T> void Level::SaveEntitiesOfType(const std::string &name, TiXmlElement *element, Entity *fromEntity) { XMLFileNode xmlFileNode; const std::list<Entity*> *entities; if (fromEntity) entities = fromEntity->GetChildren(); else entities = instance->scene->GetEntities(); for (std::list<Entity*>::const_iterator i = entities->begin(); i != entities->end(); ++i) { Entity *entity = *i; T *t = dynamic_cast<T*>(entity); if (t) { TiXmlElement saveElement(name); xmlFileNode.element = &saveElement; instance->SaveEntities(&saveElement, entity); entity->Save(&xmlFileNode); element->InsertEndChild(saveElement); } } } */ /* template <class T> void Level::LoadEntitiesOfType(const std::string &name, TiXmlElement *element, Entity *intoEntity) { XMLFileNode xmlFileNode; TiXmlElement *eEntity = element->FirstChildElement(name); while (eEntity) { T *t = new T(); Entity *entity = dynamic_cast<Entity*>(t); if (intoEntity == NULL) instance->scene->Add(entity); else intoEntity->Add(entity); instance->LoadEntities(eEntity, entity); xmlFileNode.element = eEntity; entity->Load(&xmlFileNode); eEntity = eEntity->NextSiblingElement(name); } } */ void Level::SaveEntities(TiXmlElement *element, Entity *fromEntity) { SaveEntitiesOfType<PathMesh>("PathMesh", element, fromEntity); SaveEntitiesOfType<FringeTile>("FringeTile", element, fromEntity); //SaveEntitiesOfType<Node>("Node", element, fromEntity); } void Level::LoadEntities(TiXmlElement *element, Entity *intoEntity) { if (element) { LoadEntitiesOfType<PathMesh>("PathMesh", element, intoEntity); LoadEntitiesOfType<FringeTile>("FringeTile", element, intoEntity); //LoadEntitiesOfType<Node>("Node", element, intoEntity); } } Tileset *Level::GetTilesetByName(const std::string &name) { for (std::list<Tileset>::iterator i = tilesets.begin(); i != tilesets.end(); ++i) { if ((*i).name == name) return &(*i); } Debug::Log("Error: Could not find tileset with name: " + name); return NULL; } void Level::Save() { if (instance->filename == "") { // open save as dialog or something Debug::Log("Warning: Won't save level, no filename set"); } else { // save our data out to xml file if (instance->scene) { Debug::Log("Saving scene..."); TiXmlDocument xml; TiXmlElement eLevel("Level"); eLevel.SetAttribute("width", instance->width); eLevel.SetAttribute("height", instance->height); if (instance->fringeTileset) { eLevel.SetAttribute("fringeTileset", instance->fringeTileset->GetName()); } Color backgroundColor = Graphics::GetBackgroundColor(); if (backgroundColor != Color::black) { XMLWriteColor(&eLevel, "backgroundColor", backgroundColor); } XMLFileNode xmlFileNode(&eLevel); instance->scene->SaveLevel(&xmlFileNode); if (!instance->tilemaps.empty()) { //TiXmlElement eTilemaps("Tilemaps"); // save tilemaps for (std::list<Tilemap*>::iterator i = instance->tilemaps.begin(); i != instance->tilemaps.end(); ++i) { TiXmlElement eTilemap("Tilemap"); if ((*i)->tileset) eTilemap.SetAttribute("set", (*i)->tileset->name); eTilemap.SetAttribute("tileWidth", (*i)->tileWidth); eTilemap.SetAttribute("tileHeight", (*i)->tileHeight); for (int ty = 0; ty < (*i)->height / (*i)->tileHeight; ty++) { for (int tx = 0; tx < (*i)->width / (*i)->tileWidth; tx++) { TiXmlElement eTile("Tile"); eTile.SetAttribute("x", tx); eTile.SetAttribute("y", ty); eTile.SetAttribute("tileID", (*i)->GetTile(tx, ty)); eTilemap.InsertEndChild(eTile); } } eLevel.InsertEndChild(eTilemap); } } TiXmlElement eEntities("Entities"); instance->SaveEntities(&eEntities); instance->scene->SaveEntities(&eEntities); eLevel.InsertEndChild(eEntities); /* // save fringe tiles // go through the sets for (std::list<FringeTileset>::iterator i = instance->fringeTilesets.begin(); i != instance->fringeTilesets.end(); ++i) { bool savedAny = false; TiXmlElement eFringeTiles("FringeTiles"); eFringeTiles.SetAttribute("set", (*i).GetName()); // save fringeTiles that belong to the set for (std::list<FringeTile*>::iterator j = instance->fringeTiles.begin(); j != instance->fringeTiles.end(); ++j) { if ((*j)->GetFringeTileset() == &(*i)) { savedAny = true; TiXmlElement eFringeTile("FringeTile"); // TODO: use tags instead eFringeTile.SetAttribute("id", (*j)->GetTileID()); eFringeTile.SetAttribute("layer", (*j)->GetLayer()); eFringeTile.SetAttribute("x", (*j)->position.x); eFringeTile.SetAttribute("y", (*j)->position.y); eFringeTile.SetAttribute("rotation", (*j)->rotation); eFringeTile.SetDoubleAttribute("scaleX", (*j)->scale.x); eFringeTile.SetDoubleAttribute("scaleY", (*j)->scale.y); if ((*j)->color.a != 1.0f) { eFringeTile.SetDoubleAttribute("ca", (*j)->color.a); } eFringeTiles.InsertEndChild(eFringeTile); } } if (savedAny) { eLevel.InsertEndChild(eFringeTiles); } } */ xml.InsertEndChild(eLevel); xml.SaveFile(Assets::GetContentPath() + instance->filename); Debug::Log("...done"); } } } void Level::SaveAs(const std::string &filename) { // save under a new filename } void Level::End() { // do any cleanup required instance->scene = NULL; } FringeTileset *Level::GetFringeTilesetByName(const std::string &name) { for (std::list<FringeTileset>::iterator i = fringeTilesets.begin(); i != fringeTilesets.end(); ++i) { if ((*i).IsName(name)) { return &(*i); } } return NULL; } FringeTileset* Level::GetCurrentFringeTileset() { return instance->fringeTileset; } }
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Carl-L/Arduino_Processing_Movie
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/* Analog Input Demonstrates analog input by reading an analog sensor on analog pin 0 and turning on and off a light emitting diode(LED) connected to digital pin 13. The amount of time the LED will be on and off depends on the value obtained by analogRead(). The circuit: * Potentiometer attached to analog input 0 * center pin of the potentiometer to the analog pin * one side pin (either one) to ground * the other side pin to +5V * LED anode (long leg) attached to digital output 13 * LED cathode (short leg) attached to ground * Note: because most Arduinos have a built-in LED attached to pin 13 on the board, the LED is optional. Created by David Cuartielles modified 30 Aug 2011 By Tom Igoe This example code is in the public domain. http://arduino.cc/en/Tutorial/AnalogInput */ int sensorPin = A0; // select the input pin for the potentiometer int ledPin = 13; // select the pin for the LED int sensorValue = 0; // variable to store the value coming from the sensor void setup() { // declare the ledPin as an OUTPUT: pinMode(ledPin, OUTPUT); Serial.begin(9600); } void loop() { // read the value from the sensor: sensorValue = analogRead(sensorPin); Serial.println(sensorValue); // turn the ledPin on digitalWrite(ledPin, HIGH); // stop the program for <sensorValue> milliseconds: delay(sensorValue); // turn the ledPin off: digitalWrite(ledPin, LOW); // stop the program for for <sensorValue> milliseconds: delay(sensorValue); }
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#ifndef EBTrendTask_H #define EBTrendTask_H /* * \file EBTrendTask.h * * $Date: 2010/02/08 21:35:03 $ * $Revision: 1.3 $ * \author Dongwook Jang, Soon Yung Jun * */ #include "FWCore/Framework/interface/EDAnalyzer.h" #include "FWCore/Framework/interface/Event.h" #include "FWCore/Framework/interface/EventSetup.h" #include "FWCore/ParameterSet/interface/ParameterSet.h" class MonitorElement; class DQMStore; class EBTrendTask: public edm::EDAnalyzer{ public: // Constructor EBTrendTask(const edm::ParameterSet& ps); // Destructor virtual ~EBTrendTask(); protected: // Analyze void analyze(const edm::Event& e, const edm::EventSetup& c); // BeginJob void beginJob(void); // EndJob void endJob(void); // BeginRun void beginRun(const edm::Run & r, const edm::EventSetup & c); // EndRun void endRun(const edm::Run & r, const edm::EventSetup & c); // Reset void reset(void); // Setup void setup(void); // Cleanup void cleanup(void); // Update time check void updateTime(void); private: int ievt_; DQMStore* dqmStore_; std::string prefixME_; bool enableCleanup_; bool mergeRuns_; bool verbose_; edm::InputTag EBDigiCollection_; edm::InputTag EcalPnDiodeDigiCollection_; edm::InputTag EcalRecHitCollection_; edm::InputTag EcalTrigPrimDigiCollection_; edm::InputTag BasicClusterCollection_; edm::InputTag SuperClusterCollection_; edm::InputTag EBDetIdCollection0_; edm::InputTag EBDetIdCollection1_; edm::InputTag EBDetIdCollection2_; edm::InputTag EBDetIdCollection3_; edm::InputTag EBDetIdCollection4_; edm::InputTag EcalElectronicsIdCollection1_; edm::InputTag EcalElectronicsIdCollection2_; edm::InputTag EcalElectronicsIdCollection3_; edm::InputTag EcalElectronicsIdCollection4_; edm::InputTag EcalElectronicsIdCollection5_; edm::InputTag EcalElectronicsIdCollection6_; edm::InputTag FEDRawDataCollection_; edm::InputTag EBSRFlagCollection_; MonitorElement* nEBDigiMinutely_; MonitorElement* nEcalPnDiodeDigiMinutely_; MonitorElement* nEcalRecHitMinutely_; MonitorElement* nEcalTrigPrimDigiMinutely_; MonitorElement* nBasicClusterMinutely_; MonitorElement* nBasicClusterSizeMinutely_; MonitorElement* nSuperClusterMinutely_; MonitorElement* nSuperClusterSizeMinutely_; MonitorElement* nIntegrityErrorMinutely_; MonitorElement* nFEDEBRawDataMinutely_; MonitorElement* nEBSRFlagMinutely_; MonitorElement* nEBDigiHourly_; MonitorElement* nEcalPnDiodeDigiHourly_; MonitorElement* nEcalRecHitHourly_; MonitorElement* nEcalTrigPrimDigiHourly_; MonitorElement* nBasicClusterHourly_; MonitorElement* nBasicClusterSizeHourly_; MonitorElement* nSuperClusterHourly_; MonitorElement* nSuperClusterSizeHourly_; MonitorElement* nIntegrityErrorHourly_; MonitorElement* nFEDEBRawDataHourly_; MonitorElement* nEBSRFlagHourly_; bool init_; int start_time_; int current_time_; int last_time_; }; #endif
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int mq3_analogPin = 1; // connected to the output pin of MQ3 void setup(){ pinMode(0,OUTPUT); pinMode(1,OUTPUT); } void loop() { // give ample warmup time for readings to stabilize int mq3_value = analogRead(mq3_analogPin); if(mq3_value>500){ digitalWrite(0,HIGH); }else{ digitalWrite(0,LOW); } delay(100); //Just here to slow down the output. }
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#include<bits/stdc++.h> using namespace std; class Node { public: Node* next; int data; Node(int dat){ next=NULL; data=dat; } }; void printL(Node *tNode){ while(tNode!=NULL){ cout<<tNode->data<<" "; tNode=tNode->next; } } bool method1(Node * head){ Node * slow=head,*fast=head; int count=0; while(fast && fast->next){ count++; fast=fast->next->next; slow=slow->next; } Node *prev =NULL,*curr=head,*next; while(curr!=slow){ next=curr->next; curr->next=prev; prev=curr; curr=next; } Node * ptr1=prev; Node *ptr2=(count%2==0)?slow:slow->next; cout<<slow->data<<endl; while(ptr1 && ptr2){ if(ptr1->data!=ptr2->data)return false; ptr1=ptr1->next; ptr2=ptr2->next; } return true; } int main(){ Node *head1=new Node(1);head1->next=new Node(2);head1->next->next=new Node(3);head1->next->next->next=new Node(2);;head1->next->next->next->next=new Node(1); printL(head1);cout<<endl; cout<<method1(head1); // method2(head1,2); return 0; }
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#include "StdAfx.h" #include "NotifyEdit.h" using DM::DM_ECODE_FAIL; using DM::DM_ECODE_OK; CNotifyEdit::CNotifyEdit(void) { } CNotifyEdit::~CNotifyEdit(void) { } void CNotifyEdit::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { DM_SendMessage(EM_SETEVENTMASK, 0, ENM_CHANGE); SetMsgHandled(FALSE); }
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/* This file belongs to GlRenderer. See LICENSE file in root folder. */ #include "GlResetQueryPoolCommand.hpp" namespace gl_renderer { ResetQueryPoolCommand::ResetQueryPoolCommand( renderer::QueryPool const & pool , uint32_t firstQuery , uint32_t queryCount ) { } void ResetQueryPoolCommand::apply()const { glLogCommand( "ResetQueryPoolCommand" ); } CommandPtr ResetQueryPoolCommand::clone()const { return std::make_unique< ResetQueryPoolCommand >( *this ); } }
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#include "MinimalExample/ComplicatedLib.h" #include <cstdio> int main() { ComplicatedLib lib; printf("%d\n", lib.GetAnswer()); }
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congleetea/rtc-us-ros-pkg-code
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/* * state_composer.cpp * * Created on: Jun 13, 2012 * Author: Pablo Iñigo Blasco - Robotics and Computer Architecture (ATC) - University of Seville - 2012 * License: GPLv3 */ #include <mrpt_bridge/mrpt_bridge.h> #include <gtest/gtest.h> #include <ros/ros.h> #include <geometry_msgs/Pose.h> #include <rtcus_compositions/state_composer.h> #include <rtcus_nav_msgs/DynamicState2D.h> using namespace rtcus_nav_msgs; // Run all the tests that were declared with TEST() int main(int argc, char **argv) { testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); } TEST(Compositions, dynamicCompositions) { DynamicState2D state, result; DynamicState2D transform; state.pose.x = 1.0; state.pose.y = 0; state.pose.phi = 0; state.twist.angular = 1.0; state.twist.linear = 1.0; state.twist.lateral = 0.0; transform.pose.x = 10; transform.pose.y = 10; transform.pose.phi = 1.0; transform.twist.angular = -1.0; transform.twist.linear = 5.0; //rtcus_compositions::StateComposer::compose(state, transform, result); }
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#include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <assert.h> #include <stdio.h> #include <signal.h> #include <unistd.h> #include <errno.h> #include <string.h> #include <stdlib.h> #include <sys/epoll.h> #include <fcntl.h> #include "time_wheel_timer.h" #define FD_LIMIT 65535 #define MAX_EVENT_NUMBER 1024 #define TIMESLOT 1 static int pipefd[2]; /* timer */ static time_wheel timer_lst; static int epollfd = 0; int setnonblocking(int fd) { int old_option = fcntl(fd, F_GETFL); int new_option = old_option | O_NONBLOCK; fcntl(fd, F_SETFL, new_option); return old_option; } void addfd(int epollfd, int fd) { epoll_event event; event.data.fd = fd; event.events = EPOLLIN | EPOLLET; epoll_ctl( epollfd, EPOLL_CTL_ADD, fd, &event); setnonblocking( fd ); } /* signal chuli */ void sig_handler( int sig ) { int save_errno = errno; int msg = sig; send(pipefd[1], ( char* )&msg, 1, 0); errno = save_errno; } /* set signal's chuli function */ void addsig( int sig ) { struct sigaction sa; memset( &sa, '\0', sizeof( sa )); sa.sa_handler = sig_handler; sa.sa_flags |= SA_RESTART; sigfillset( &sa.sa_mask); assert( sigaction( sig, &sa, NULL ) != -1 ); } void timer_handler() { timer_lst.tick(); alarm( TIMESLOT ); } void cb_func( client_data* user_data ) { epoll_ctl(epollfd, EPOLL_CTL_DEL, user_data->sockfd, 0 ); assert( user_data ); close( user_data->sockfd ); printf( "close fd %d\n", user_data->sockfd ); } int main(int argc, char* argv[]) { const char* ip = "192.168.31.59"; int port = 54321; int ret = 0; /* create a ipv4 socket address */ struct sockaddr_in address; bzero(&address, sizeof(address)); address.sin_family = AF_INET; inet_pton(AF_INET, ip, &address.sin_addr); address.sin_port = htons(port); /* create a TCP socket */ int listenfd = socket(PF_INET, SOCK_STREAM, 0); assert(listenfd >= 0); ret = bind(listenfd, (struct sockaddr*)&address, sizeof(address)); assert(ret != -1); ret = listen(listenfd, 5); assert(ret != -1); epoll_event events[ MAX_EVENT_NUMBER ]; int epollfd = epoll_create( 5 ); assert( epollfd != -1 ); addfd(epollfd, listenfd); /* use socketpair create pipe*/ ret = socketpair( PF_UNIX, SOCK_STREAM, 0, pipefd); assert( ret != -1 ); setnonblocking( pipefd[1] ); addfd( epollfd, pipefd[0] ); addsig( SIGALRM ); addsig( SIGTERM ); bool stop_server = false; client_data* users = new client_data[FD_LIMIT]; bool timeout = false; alarm( TIMESLOT ); while(!stop_server) { int number = epoll_wait( epollfd, events, MAX_EVENT_NUMBER, -1 ); if( ( number < 0 ) && ( errno != EINTR )) { printf( "epoll failure\n" ); break; } for( int i = 0; i < number; i++) { int sockfd = events[i].data.fd; if( sockfd == listenfd ) { struct sockaddr_in client_address; socklen_t client_addrlength = sizeof(client_address); int connfd = accept(listenfd, ( struct sockaddr* )&client_address, &client_addrlength ); addfd(epollfd, connfd); users[connfd].address = client_address; users[connfd].sockfd = connfd; /* timer */ //tw_timer* timer = new tw_timer; tw_timer* timer = timer_lst.add_timer(10); timer->user_data = &users[connfd]; timer->cb_func = cb_func; //time_t cur = time(NULL); //timer->expire = 5 * TIMESLOT; users[connfd].timer = timer; //timer_lst.add_timer( timer ); } else if( ( sockfd == pipefd[0] ) && ( events[i].events & EPOLLIN ) ) { int sig; char signals[1024]; ret = recv( pipefd[0], signals, sizeof( signals ), 0 ); if( ret == -1 ) { continue; } else if( ret == 0 ) { continue; } else { for(int i=0; i<ret; ++i) { switch( signals[i]) { case SIGALRM: { timeout = true; break; } case SIGTERM: { stop_server = true; } } } } } else if ( events[i].events & EPOLLIN ) { memset( users[sockfd].buf, '\0', BUFFER_SIZE ); ret = recv(sockfd, users[sockfd].buf, BUFFER_SIZE-1, 0); printf("get %d bytes of client data %s from %d\n", ret, users[sockfd].buf, sockfd); tw_timer* timer = users[sockfd].timer; if( ret < 0 ) { if(errno != EAGAIN ) { cb_func( &users[sockfd]); if( timer ) { timer_lst.del_timer( timer ); } } } else if( ret == 0) { cb_func(&users[sockfd]); if( timer ) { timer_lst.del_timer( timer ); } } else { if(timer) { printf("adjust timer once\n"); //timer_lst.adjust_timer( timer ); timer_lst.del_timer(timer); tw_timer* timer = timer_lst.add_timer(10); timer->user_data = &users[sockfd]; timer->cb_func = cb_func; users[sockfd].timer = timer; } } } else { /* code */ } } if( timeout ) { timer_handler(); timeout = false; } } close( listenfd ); close( pipefd[1] ); close( pipefd[0] ); delete [] users; return 0; }
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ZyxEforce/Routine
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#include<stdio.h> void GetChar2Put(); void GetChar2PutB(); int main() { GetChar2PutB(); GetChar2Put(); return 0; } /*copy input to output; 1st version*/ void GetChar2Put() { int c_var; while((c_var = getchar()) != EOF) { putchar(c_var); } } void GetChar2PutB() { bool b_var = (getchar() != EOF); printf("getchar() != EOF:%d\n", b_var); }
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/cpp_d13/ex06/Toy.cpp
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BruhJerem/EPITECH_TEK2_POOL
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// // EPITECH PROJECT, 2018 // cpp_d13 // File description: // // #include "Toy.hpp" Toy::Toy(const ToyType &type, const std::string &name, const std::string &file) { this->_type = type; this->_name = name; this->_picture = Picture(file); this->_error = Error(); } Toy::Toy() { this->_type = BASIC_TOY; this->_name = "toy"; this->_picture = Picture(); } Toy::ToyType Toy::getType() { return _type; } std::string Toy::getName() const { return _name; } void Toy::setName(const char *name) { _name = name; } bool Toy::setAscii(const std::string &data) { this->_picture = Picture(data); if (this->_picture.data == "ERROR") { this->_error.setType(Error::PICTURE); return false; } return true; } std::string Toy::getAscii() const { return _picture.data; } Toy &Toy::operator=(const Toy &toy) { this->_name = toy._name; this->_type = toy._type; this->_picture = toy._picture; return *this; } bool Toy::speak(const std::string statement) { std::cout << this->_name << " \"" << statement << "\"\n"; return true; } bool Toy::speak_es(const std::string statement) { (void)statement; this->_error.setType(Error::SPEAK); return false; } Toy &Toy::operator<<(const std::string &data) { this->setAsciiFromString(data); return *this; } void Toy::setAsciiFromString(const std::string &data) { this->_picture.data = data; } /* Error Handling */ /* Constructor Error */ Toy::Error::Error() { this->type = Toy::Error::UNKNOWN; this->_where = ""; this->_what = ""; } std::string Toy::Error::what() { if (this->type == Toy::Error::PICTURE) this->_what = "bad new illustration"; else if (this->type == Toy::Error::SPEAK) this->_what = "wrong mode"; else this->_what = ""; return this->_what; } std::string Toy::Error::where() { if (this->type == Toy::Error::PICTURE) this->_where = "setAscii"; else if (this->type == Toy::Error::SPEAK) this->_where = "speak_es"; else this->_where = ""; return this->_where; } void Toy::Error::setType(ErrorType type) { this->type = type; } Toy::Error Toy::getLastError() { return this->_error; } /* Print Ofstream */ std::ostream &operator<<(std::ostream &s, const Toy &toy) { s << toy.getName(); s << std::endl; s << toy.getAscii(); s << std::endl; return s; }
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/Construct Binary Tree from Inorder and Postorder Traversal/Accepted-144ms-11071928.cpp
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gitzhou/leetcode-oj-submissions
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// // Generated by fetch-leetcode-submission project on GitHub. // https://github.com/gitzhou/fetch-leetcode-submission // Contact Me: aaron67[AT]aaron67.cc // // Construct Binary Tree from Inorder and Postorder Traversal // https://leetcode.com/problems/construct-binary-tree-from-inorder-and-postorder-traversal/ // /** * Definition for binary tree * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: TreeNode *buildTree(vector<int> &inorder, vector<int> &postorder) { return build(inorder, 0, inorder.size(), postorder, 0, postorder.size()); } private: // inorder[inorderi, inorderj) // postorder[postorderi, postorderj) TreeNode *build(const vector<int> &inorder, size_t inorderi, size_t inorderj, const vector<int> &postorder, size_t postorderi, size_t postorderj) { if (inorderi == inorderj || postorderi == postorderj) { return NULL; } int val = postorder[postorderj - 1]; TreeNode *node = new TreeNode(val); size_t inorderMid = inorderi, postOrderMid = postorderi; while (inorderMid < inorderj) { if (inorder[inorderMid] == val) { break; } ++inorderMid; ++postOrderMid; } node->left = build(inorder, inorderi, inorderMid, postorder, postorderi, postOrderMid); node->right = build(inorder, inorderMid + 1, inorderj, postorder, postOrderMid, postorderj - 1); return node; } };
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/tools/ASMTester.cpp
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3x1l3/cpsc4600-project
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/** * @brief A file for testing completed ASM files with the Assembler. * * Takes an input .asm file and assembles it, * sending the completed file to a test.itp file. */ #include <iostream> #include <string> #include <sstream> #include <fstream> #include "assembler.h" using std::stringstream; using std::cout; using std::cin; using std::string; int main(int argc, char* argv[]) { string ASMSourceFile; //Deal with our arguments if(argc == 1) { cout << "\nYou did not specify an input file. Using \"test.asm\"." << endl; ASMSourceFile = "test.asm"; } else { //set out interp file string. ASMSourceFile = ""; ASMSourceFile.append(argv[1]); } std::ifstream asmStringFile; asmStringFile.open(ASMSourceFile.c_str()); string inputString; string temp; while(asmStringFile.good()) {/* asmStringFile >> temp; inputString.append(temp.append("\n")); cout << "ASM OUTPUT \t" << temp << endl;*/ getline(asmStringFile, temp); temp += '\n'; inputString += temp; } asmStringFile.close(); cout << "Main input string:\n\n" << inputString << endl; std::ifstream asmFile, asmFile2; asmFile.open(ASMSourceFile.c_str()); //This will be the file read by our Interpreter. std::ofstream interpCode("interpInput.itp"); Assembler* myASM = new Assembler( asmFile, interpCode); //Our actual Assembler passes. myASM->firstPass(); cerr << "\n\n\nOutputting asdasdasd\n" << inputString << endl; //Hossain's Assembler does not reset his stream. So we cheat. myASM->secondPass(inputString); cout << "Assembly Complete.\n"; return 0; }
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class Solution { public: int numKLenSubstrNoRepeats(string S, int K) { int i,len=S.length(),j,con=0; if(len<K) return con; unordered_map<char,int>mp; for(i=0;i<K;i++) mp[S[i]]++; if(mp.size()==K) con++; for(i=K;i<len;i++) { mp[S[i-K]]--; if(mp[S[i-K]]==0) mp.erase(S[i-K]); mp[S[i]]++; if(mp.size()==K) con++; } return con; } };
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// // Created by Christofer Nolander on 2017-12-27. // #pragma once #include "vec/vec.hpp" #include "mat/mat.hpp"
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#include <iostream> #include <tuple> #include <memory.h> #include <vector> #include <algorithm> using namespace std; int N; long long coord[2][1000]; int connect[1001]; long long find_connect(long long a) { if (a == connect[a]) return a; return connect[a] = find_connect(connect[a]); } void Union(long long a, long long b) { a = find_connect(a); b = find_connect(b); if (a == b) return; connect[b] = a; } long long dist(long long x1, long long y1, long long x2, long long y2) { long long d; d = ((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); return d; } int main() { int t; scanf("%d", &t); for (int test_case = 1; test_case <= t; test_case++){ memset(connect, 0, sizeof(connect)); memset(coord, 0, sizeof(coord)); scanf("%d", &N); for (int i = 0; i < 2; i++){ for (int j = 0 ; j < N; j++){ scanf("%llu", &coord[i][j]); connect[j] = j; } } double e; scanf("%lf", &e); vector< tuple<long long, long long, long long>> v; for (int i = 0; i < N; i++) { for (int j = i + 1; j < N; j++) { v.push_back(make_tuple(dist(coord[0][i], coord[1][i], coord[0][j], coord[1][j]), (long long) i, (long long) j)); } } sort(v.begin(), v.end()); long long ans = 0; for (auto it = v.begin(); it != v.end(); it++) { long long x = get<1>((*it)); long long y = get<2>((*it)); if (find_connect(x) == find_connect(y)) { continue; } ans += get<0>((*it)); Union(x, y); } e = ans * e; printf("#%d %.0f\n",test_case, e); } }