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--[[ Services ]]
|
--
local PlayersService = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local ContextActionService = game:GetService("ContextActionService")
local Settings = UserSettings() -- ignore warning
local GameSettings = Settings.GameSettings
local Mouse = PlayersService.LocalPlayer:GetMouse()
|
--[[
___ _______ _
/ _ |____/ ___/ / ___ ____ ___ (_)__
/ __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
/_/ |_| \___/_//_/\_,_/___/___/_/___/
SecondLogic @ Inspare
]]
|
local autoscaling = false --Estimates top speed
local UNITS = { --Click on speed to change units
--First unit is default
{
units = "MPH" ,
scaling = (10/12) * (60/88) , -- 1 stud : 10 inches | ft/s to MPH
maxSpeed = 120 ,
spInc = 20 , -- Increment between labelled notches
},
{
units = "KM/H" ,
scaling = (10/12) * 1.09728 , -- 1 stud : 10 inches | ft/s to KP/H
maxSpeed = 200 ,
spInc = 20 , -- Increment between labelled notches
},
{
units = "SPS" ,
scaling = 1 , -- Roblox standard
maxSpeed = 240 ,
spInc = 20 , -- Increment between labelled notches
}
}
|
-- assetIDs for all images in the sequence
|
local imageAssetIDs = require(script.AssetIds)
|
--[=[
@class TableUtil
A collection of helpful table utility functions. Many of these functions are carried over from JavaScript or
Python that are not present in Lua.
Tables that only work specifically with arrays or dictionaries are marked as such in the documentation.
:::info Immutability
All functions (_except_ `SwapRemove`, `SwapRemoveFirstValue`, and `Lock`) treat tables as immutable and will return
copies of the given table(s) with the operations performed on the copies.
]=]
|
local TableUtil = {}
local HttpService = game.HttpService
local rng = Random.new()
|
-- Decompiled with the Synapse X Luau decompiler.
|
local v1 = require(script.Parent:WaitForChild("BaseCharacterController"));
local v2 = setmetatable({}, v1);
v2.__index = v2;
function v2.new()
local v3 = setmetatable(v1.new(), v2);
v3.parentUIFrame = nil;
v3.jumpButton = nil;
v3.characterAddedConn = nil;
v3.humanoidStateEnabledChangedConn = nil;
v3.humanoidJumpPowerConn = nil;
v3.humanoidParentConn = nil;
v3.externallyEnabled = false;
v3.jumpPower = 0;
v3.jumpStateEnabled = true;
v3.isJumping = false;
v3.humanoid = nil;
return v3;
end;
local l__Players__1 = game:GetService("Players");
function v2.EnableButton(p1, p2)
if p2 then
if not p1.jumpButton then
p1:Create();
end;
local v4 = l__Players__1.LocalPlayer.Character and l__Players__1.LocalPlayer.Character:FindFirstChildOfClass("Humanoid");
if v4 and p1.externallyEnabled and p1.externallyEnabled and v4.JumpPower > 0 then
p1.jumpButton.Visible = true;
return;
end;
else
p1.jumpButton.Visible = false;
p1.isJumping = false;
p1.jumpButton.ImageRectOffset = Vector2.new(1, 146);
end;
end;
function v2.UpdateEnabled(p3)
if p3.jumpPower > 0 and p3.jumpStateEnabled then
p3:EnableButton(true);
return;
end;
p3:EnableButton(false);
end;
function v2.HumanoidChanged(p4, p5)
local v5 = l__Players__1.LocalPlayer.Character and l__Players__1.LocalPlayer.Character:FindFirstChildOfClass("Humanoid");
if v5 then
if p5 == "JumpPower" then
p4.jumpPower = v5.JumpPower;
p4:UpdateEnabled();
return;
end;
if p5 == "Parent" and not v5.Parent then
p4.humanoidChangeConn:Disconnect();
end;
end;
end;
function v2.HumanoidStateEnabledChanged(p6, p7, p8)
if p7 == Enum.HumanoidStateType.Jumping then
p6.jumpStateEnabled = p8;
p6:UpdateEnabled();
end;
end;
function v2.CharacterAdded(p9, p10)
if p9.humanoidChangeConn then
p9.humanoidChangeConn:Disconnect();
p9.humanoidChangeConn = nil;
end;
p9.humanoid = p10:FindFirstChildOfClass("Humanoid");
while not p9.humanoid do
p10.ChildAdded:wait();
p9.humanoid = p10:FindFirstChildOfClass("Humanoid");
end;
p9.humanoidJumpPowerConn = p9.humanoid:GetPropertyChangedSignal("JumpPower"):Connect(function()
p9.jumpPower = p9.humanoid.JumpPower;
p9:UpdateEnabled();
end);
p9.humanoidParentConn = p9.humanoid:GetPropertyChangedSignal("Parent"):Connect(function()
if not p9.humanoid.Parent then
p9.humanoidJumpPowerConn:Disconnect();
p9.humanoidJumpPowerConn = nil;
p9.humanoidParentConn:Disconnect();
p9.humanoidParentConn = nil;
end;
end);
p9.humanoidStateEnabledChangedConn = p9.humanoid.StateEnabledChanged:Connect(function(p11, p12)
p9:HumanoidStateEnabledChanged(p11, p12);
end);
p9.jumpPower = p9.humanoid.JumpPower;
p9.jumpStateEnabled = p9.humanoid:GetStateEnabled(Enum.HumanoidStateType.Jumping);
p9:UpdateEnabled();
end;
function v2.SetupCharacterAddedFunction(p13)
p13.characterAddedConn = l__Players__1.LocalPlayer.CharacterAdded:Connect(function(p14)
p13:CharacterAdded(p14);
end);
if l__Players__1.LocalPlayer.Character then
p13:CharacterAdded(l__Players__1.LocalPlayer.Character);
end;
end;
function v2.Enable(p15, p16, p17)
if p17 then
p15.parentUIFrame = p17;
end;
p15.externallyEnabled = p16;
p15:EnableButton(p16);
end;
local l__GuiService__2 = game:GetService("GuiService");
function v2.Create(p18)
if not p18.parentUIFrame then
return;
end;
if p18.jumpButton then
p18.jumpButton:Destroy();
p18.jumpButton = nil;
end;
local v6 = math.min(p18.parentUIFrame.AbsoluteSize.x, p18.parentUIFrame.AbsoluteSize.y) <= 500;
if v6 then
local v7 = 70;
else
v7 = 120;
end;
p18.jumpButton = Instance.new("ImageButton");
p18.jumpButton.Name = "JumpButton";
p18.jumpButton.Visible = false;
p18.jumpButton.BackgroundTransparency = 1;
p18.jumpButton.Image = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png";
p18.jumpButton.ImageRectOffset = Vector2.new(1, 146);
p18.jumpButton.ImageRectSize = Vector2.new(144, 144);
p18.jumpButton.Size = UDim2.new(0, v7, 0, v7);
p18.jumpButton.Position = v6 and UDim2.new(1, -(v7 * 1.5 - 10), 1, -v7 - 20) or UDim2.new(1, -(v7 * 1.5 - 10), 1, -v7 * 1.75);
local u3 = nil;
p18.jumpButton.InputBegan:connect(function(p19)
if not (not u3) or p19.UserInputType ~= Enum.UserInputType.Touch or p19.UserInputState ~= Enum.UserInputState.Begin then
return;
end;
u3 = p19;
p18.jumpButton.ImageRectOffset = Vector2.new(146, 146);
p18.isJumping = true;
end);
local function u4()
u3 = nil;
p18.isJumping = false;
p18.jumpButton.ImageRectOffset = Vector2.new(1, 146);
end;
p18.jumpButton.InputEnded:connect(function(p20)
if p20 == u3 then
u4();
end;
end);
l__GuiService__2.MenuOpened:connect(function()
if u3 then
u4();
end;
end);
if not p18.characterAddedConn then
p18:SetupCharacterAddedFunction();
end;
p18.jumpButton.Parent = p18.parentUIFrame;
end;
return v2;
|
--//Transmission//--
|
local AmountOfGears = 6 --{Max of 8 gears}
local TransmissionType = "Automatic" --{HPattern, Automatic, DualClutch, CVT}
local Drivetrain = "AWD" --{RWD, FWD, AWD}
local TorqueSplit = 30 --{Split to the rear wheels}
local DifferentialF = 0 --{0 = Open, 1 = locked}
local DifferentialR = 0.6 --{0 = Open, 1 = locked}
local Gear1 = 4.60
local Gear2 = 2.72
local Gear3 = 1.86
local Gear4 = 1.46
local Gear5 = 1.23
local Gear6 = 1.00
local Gear7 = 0.82
local Gear8 = 0.69
local FinalDrive = 2.937
local EngineIdle = 600
local EngineRedline = 6800
|
--[=[
Invokes the function once at the given event, unless the cancel callback is called.
@param event Signal | RBXScriptSignal
@param func function -- Function to call
@return function -- Call this function to cancel call
]=]
|
function StepUtils.onceAtEvent(event, func)
assert(type(func) == "function", "Bad func")
local conn
local function cleanup()
if conn then
conn:Disconnect()
conn = nil
end
end
conn = event:Connect(function(...)
cleanup()
func(...)
end)
return cleanup
end
return StepUtils
|
-- for quick setting-back of face
|
local oldFace = nil
local oldFaceTexture = nil
local debounce = false
function changeFace(torso)
if debounce then return end
debounce = true
oldFace = nil
oldFaceTexture = nil
local char = torso.Parent
if char then
local charHead = char:FindFirstChild("Head")
if charHead then
local charFace = charHead:FindFirstChild("face")
if charFace then
oldFaceTexture = charFace.Texture
charFace.Texture = "http://www.roblox.com/asset/?id="..tostring(toiletFace[math.random(1, #toiletFace)])
oldFace = charFace
end
end
end
end
function checkForNewSitter(newChild)
if newChild:IsA("Weld") and newChild.Name == "SeatWeld" then
if newChild.Part0 == toilet then changeFace(newChild.Part1)
else changeFace(newChild.Part0) end
end
end
function checkForFaceRelease(child)
if child:IsA("Weld") and child.Name == "SeatWeld" then
if oldFace and oldFaceTexture then
oldFace.Texture = oldFaceTexture
oldFace = nil
oldFaceTexture = nil
end
debounce = false
end
end
toilet.ChildAdded:connect(checkForNewSitter)
toilet.ChildRemoved:connect(checkForFaceRelease)
|
-- Data store for tracking purchases that were successfully processed
|
local purchaseHistoryStore = DataStoreService:GetDataStore("PurchaseHistory")
|
--// Connections
|
L_111_.OnClientEvent:connect(function(L_194_arg1, L_195_arg2, L_196_arg3, L_197_arg4, L_198_arg5, L_199_arg6, L_200_arg7)
if L_194_arg1 and not L_15_ then
MakeFakeArms()
L_42_ = L_2_.PlayerGui.MainGui
L_26_ = L_42_:WaitForChild('Others')
L_27_ = L_26_:WaitForChild('Kill')
L_28_ = L_42_:WaitForChild('GameGui'):WaitForChild('AmmoFrame')
L_29_ = L_28_:WaitForChild('Ammo')
L_30_ = L_28_:WaitForChild('AmmoBackground')
L_31_ = L_28_:WaitForChild('MagCount')
L_32_ = L_28_:WaitForChild('MagCountBackground')
L_33_ = L_28_:WaitForChild('DistDisp')
L_34_ = L_28_:WaitForChild('Title')
L_35_ = L_28_:WaitForChild('Mode1')
L_36_ = L_28_:WaitForChild('Mode2')
L_37_ = L_28_:WaitForChild('Mode3')
L_38_ = L_28_:WaitForChild('Mode4')
L_39_ = L_28_:WaitForChild('Mode5')
L_40_ = L_28_:WaitForChild('Stances')
L_41_ = L_42_:WaitForChild('Shading')
L_41_.Visible = false
L_34_.Text = L_1_.Name
UpdateAmmo()
L_43_ = L_195_arg2
L_44_ = L_196_arg3
L_45_ = L_197_arg4
L_46_ = L_198_arg5
L_47_ = L_199_arg6
L_48_ = L_200_arg7
L_49_ = L_62_.Bolt
L_87_ = L_48_.C1
L_88_ = L_48_.C0
if L_1_:FindFirstChild('AimPart2') then
L_57_ = L_1_:WaitForChild('AimPart2')
end
if L_1_:FindFirstChild('FirePart2') then
L_60_ = L_1_.FirePart2
end
if L_24_.FirstPersonOnly then
L_2_.CameraMode = Enum.CameraMode.LockFirstPerson
end
--uis.MouseIconEnabled = false
L_5_.FieldOfView = 70
L_15_ = true
elseif L_15_ then
if L_3_ and L_3_.Humanoid and L_3_.Humanoid.Health > 0 and L_9_ then
Stand()
Unlean()
end
L_93_ = 0
L_80_ = false
L_81_ = false
L_82_ = false
L_64_ = false
L_67_ = false
L_66_ = false
Shooting = false
L_97_ = 70
RemoveArmModel()
L_42_:Destroy()
for L_201_forvar1, L_202_forvar2 in pairs(IgnoreList) do
if L_202_forvar2 ~= L_3_ and L_202_forvar2 ~= L_5_ and L_202_forvar2 ~= L_104_ then
table.remove(IgnoreList, L_201_forvar1)
end
end
if L_3_:FindFirstChild('Right Arm') and L_3_:FindFirstChild('Left Arm') then
L_3_['Right Arm'].LocalTransparencyModifier = 0
L_3_['Left Arm'].LocalTransparencyModifier = 0
end
L_78_ = false
L_69_ = true
L_2_.CameraMode = Enum.CameraMode.Classic
L_110_.MouseIconEnabled = true
L_5_.FieldOfView = 70
L_15_ = false
L_110_.MouseDeltaSensitivity = L_52_
L_4_.Icon = "http://www.roblox.com/asset?id=0"
L_15_ = false
L_4_.TargetFilter = nil
end
end)
|
-- Create component
|
local NotificationDialog = Roact.PureComponent:extend(script.Name)
function NotificationDialog:init()
self:setState({
ShouldDisplayDetails = false;
})
end
function NotificationDialog:render()
return new('Frame', {
BackgroundColor3 = Color3.fromRGB(0, 0, 0);
BackgroundTransparency = 0.7;
BorderSizePixel = 0;
Size = UDim2.new(1, 0, 0, 22 + 2);
LayoutOrder = self.props.LayoutOrder;
}, {
ColorBar = new('Frame', {
BorderSizePixel = 0;
BackgroundColor3 = self.props.ThemeColor;
Size = UDim2.new(1, 0, 0, 2);
});
OKButton = new('TextButton', {
BackgroundColor3 = Color3.fromRGB(0, 0, 0);
BackgroundTransparency = 0.8;
BorderSizePixel = 0;
AnchorPoint = Vector2.new(0, 1);
Position = UDim2.new(0, 0, 1, 0);
Size = UDim2.new(self.state.ShouldDisplayDetails and 1 or 0.5, 0, 0, 22);
Text = 'GOT IT';
Font = Enum.Font.Gotham;
TextSize = 10;
TextColor3 = Color3.fromRGB(255, 255, 255);
[Roact.Event.Activated] = function (rbx)
self.props.OnDismiss()
end;
});
DetailsButton = (not self.state.ShouldDisplayDetails or nil) and new('TextButton', {
BackgroundColor3 = Color3.fromRGB(0, 0, 0);
BackgroundTransparency = 0.8;
BorderSizePixel = 0;
AnchorPoint = Vector2.new(0, 1);
Position = UDim2.new(0.5, 0, 1, 0);
Size = UDim2.new(0.5, 0, 0, 22);
Text = 'WHAT CAN I DO?';
Font = Enum.Font.Gotham;
TextSize = 10;
TextColor3 = Color3.fromRGB(255, 255, 255);
[Roact.Event.Activated] = function (rbx)
self:setState({
ShouldDisplayDetails = true;
})
end;
});
ButtonDivider = (not self.state.ShouldDisplayDetails or nil) and new('Frame', {
BackgroundColor3 = Color3.fromRGB(0, 0, 0);
BackgroundTransparency = 0.75;
BorderSizePixel = 0;
Position = UDim2.new(0.5, 0, 1, 0);
AnchorPoint = Vector2.new(0.5, 1);
Size = UDim2.new(0, 1, 0, 22);
});
Text = new('TextLabel', {
BackgroundTransparency = 1;
Position = UDim2.new(0, 0, 0, 2);
Size = UDim2.new(1, 0, 1, -22 - 2);
TextWrapped = true;
RichText = true;
Font = Enum.Font.GothamSemibold;
TextColor3 = Color3.fromRGB(255, 255, 255);
TextSize = 11;
TextStrokeTransparency = 0.9;
LineHeight = 1;
Text = (not self.state.ShouldDisplayDetails) and
self.props.NoticeText or
self.props.DetailText;
[Roact.Change.TextBounds] = function (rbx)
rbx.Parent.Size = UDim2.new(1, 0, 0, rbx.TextBounds.Y + 29 + 22 + 2)
end;
});
})
end
return NotificationDialog
|
--// This module is for stuff specific to cross server communication
--// NOTE: THIS IS NOT A *CONFIG/USER* PLUGIN! ANYTHING IN THE MAINMODULE PLUGIN FOLDERS IS ALREADY PART OF/LOADED BY THE SCRIPT! DO NOT ADD THEM TO YOUR CONFIG>PLUGINS FOLDER!
|
return function(Vargs, GetEnv)
local env = GetEnv(nil, {script = script})
setfenv(1, env)
local server = Vargs.Server;
local service = Vargs.Service;
local Settings = server.Settings
local Functions, Commands, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Deps =
server.Functions, server.Commands, server.Admin, server.Anti, server.Core, server.HTTP, server.Logs, server.Remote, server.Process, server.Variables, server.Deps
local ServerId = game.JobId;
local MsgService = service.MessagingService;
local subKey = Core.DataStoreEncode("Adonis_CrossServerMessaging");
local counter = 0;
local lastTick;
local oldCommands = Core.CrossServerCommands;
--// Cross Server Commands
Core.CrossServerCommands = {
ServerChat = function(jobId, data)
if data then
for _, v in ipairs(service.GetPlayers()) do
if Admin.GetLevel(v) > 0 then
Remote.Send(v, "handler", "ChatHandler", data.Player, data.Message, "Cross")
end
end
end
end;
Ping = function(jobId, data)
Core.CrossServer("Pong", {
JobId = game.JobId;
NumPlayers = #service.Players:GetPlayers();
})
end;
Pong = function(jobId, data)
service.Events.ServerPingReplyReceived:Fire(jobId, data)
end;
NewRunCommand = function(jobId, plrData, comString)
Process.Command(Functions.GetFakePlayer(plrData), comString, {AdminLevel = plrData.AdminLevel, CrossServer = true})
end;
-- // Unused, unnecessary, at the very least it should use GetEnv, and yes even if GetEnv has an empty table you can still do GetEnv({}).GetEnv().server
-- If this ever were to be re-enabled it should use Core.Loadstring at all
--[[Loadstring = function(jobId, source) -- // Im honestly not even sure what to think of this one.
Core.Loadstring(source, GetEnv{})()
end;]]
Message = function(jobId, fromPlayer, message, duration)
server.Functions.Message(
`Global Message from {fromPlayer or "[Unknown]"}`,
message,
service.GetPlayers(),
true,
duration
)
end;
RemovePlayer = function(jobId, name, BanMessage, reason)
--// probably should move this to userid
local player = service.Players:FindFirstChild(name)
if player then
player:Kick(string.format("%s | Reason: %s", BanMessage, reason))
end
end;
DataStoreUpdate = function(jobId, key, data)
if key and data then
Routine(Core.LoadData, key, data)
end
end;
UpdateSetting = function(jobId, setting, newValue)
if type(setting) == "string" then
Settings[setting] = if newValue == nil then require(Deps.DefaultSettings).Settings[setting] else newValue
end
end;
LoadData = function(jobId, key, dat)
Core.LoadData(key, dat, jobId)
end;
Event = function(jobId, eventId, ...)
service.Events[`CRSSRV:{eventId}`]:Fire(...)
end;
CrossServerVote = function(jobId, data)
local question = data.Question
local answers = data.Answers
local voteKey = data.VoteKey
local start = os.clock()
Logs.AddLog("Commands", {
Text = `[CRS_SERVER] Vote initiated by {data.Initiator}`,
Desc = question
})
for _, v in service.GetPlayers() do
Routine(function()
local response = Remote.GetGui(v, "Vote", {Question = question, Answers = answers})
if response and os.clock() - start <= 120 then
MsgService:PublishAsync(voteKey, {PlrInfo = {Name = v.Name, UserId = v.UserId}, Response = response})
end
end)
end
end;
}
local function CrossEvent(eventId)
return service.Events[`CRSSRV{eventId}`]
end
--// User Commands
Commands.CrossServer = {
Prefix = Settings.Prefix;
Commands = {"crossserver", "cross"};
Args = {"command"};
Description = "Runs the specified command string on all servers";
AdminLevel = "HeadAdmins";
CrossServerDenied = true; --// Makes it so this command cannot be ran via itself causing an infinite spammy loop of cross server commands...
IsCrossServer = true; --// Used in settings.CrossServerCommands in case a game creator wants to disable the cross-server commands
Function = function(plr: Player, args: {string})
if not Core.CrossServer("NewRunCommand", {
UserId = plr.UserId;
Name = plr.Name;
DisplayName = plr.DisplayName;
AccountAge = plr.AccountAge;
--MembershipType = plr.MembershipType; -- MessagingService doesn't accept Enums
FollowUserId = plr.FollowUserId;
AdminLevel = Admin.GetLevel(plr);
}, args[1])
then
error("CrossServer handler not ready (try again later)")
end
end;
};
Commands.CrossServerList = {
Prefix = Settings.Prefix;
Commands = {"serverlist", "gameservers", "crossserverlist", "listservers"};
Args = {};
Description = "Attempts to list all active servers (at the time the command was ran)";
AdminLevel = "Admins";
CrossServerDenied = true;
IsCrossServer = true;
Function = function(plr: Player, args: {string})
local disced = false
local updateKey = `SERVERPING_{math.random()}`
local replyList = {}
local listener = service.Events.ServerPingReplyReceived:Connect(function(jobId, data)
if jobId then
replyList[jobId] = data or {}
end
end)
local function listUpdate()
local tab = {}
local totalPlayers = 0
local totalServers = 0
for jobId,data in replyList do
totalServers += 1
totalPlayers = totalPlayers + (data.NumPlayers or 0)
table.insert(tab, {
Text = `Players: {data.NumPlayers or 0} | JobId: {jobId}`;
Desc = `JobId: {jobId}`;
})
end
table.insert(tab, 1, {
Text = `Total Servers: {totalServers} | Total Players: {totalPlayers}`;
Desc = "The total number of servers and players";
})
return tab;
end
local function doDisconnect()
if not disced then
disced = true
Logs.TempUpdaters[updateKey] = nil
listener:Disconnect()
end
end
if not Core.CrossServer("Ping") then
doDisconnect()
error("CrossServer handler not ready (please try again later)")
else
local closeEvent = Remote.NewPlayerEvent(plr,updateKey, function()
doDisconnect()
end)
Logs.TempUpdaters[updateKey] = listUpdate;
Remote.MakeGui(plr, "List", {
Title = "Server List",
Tab = listUpdate(),
Update = "TempUpdate",
UpdateArgs = {{UpdateKey = updateKey}},
OnClose = `client.Remote.PlayerEvent('{updateKey}')`,
AutoUpdate = 1,
})
delay(500, doDisconnect)
end
end;
};
Commands.CrossServerVote = {
Prefix = Settings.Prefix;
Commands = {"crossservervote", "crsvote", "globalvote", "gvote"};
Args = {"answer1,answer2,etc (NO SPACES)", "question"};
Filter = true;
Description = "Lets you ask players in all servers a question with a list of answers and get the results";
AdminLevel = "Moderators";
CrossServerDenied = true;
IsCrossServer = true;
Function = function(plr: Player, args: {string})
local question = args[2]
if not question then error("You forgot to supply a question! (argument #2)") end
local answers = args[1]
local anstab = {}
local responses = {}
local voteKey = `ADONISVOTE{math.random()}`
local startTime = os.clock()
local msgSub = MsgService:SubscribeAsync(voteKey, function(data)
table.insert(responses, data.Data.Response)
end)
local function voteUpdate()
local results = {}
local total = #responses
local tab = {
`Question: {question}`;
`Total Responses: {total}`;
`Time Left: {math.max(0, 120 - (os.clock()-startTime))}`;
--`Didn't Vote: {#players-total}`;
}
for _, v in responses do
if not results[v] then results[v] = 0 end
results[v] += 1
end
for _, v in anstab do
local ans = v
local num = results[v]
local percent
if not num then
num = 0
percent = 0
else
percent = math.floor((num/total)*100)
end
table.insert(tab, {
Text = `{ans} | {percent}% - {num}/{total}`,
Desc = `Number: {num}/{total} | Percent: {percent}`
})
end
return tab
end
Logs.TempUpdaters[voteKey] = voteUpdate;
if not answers then
anstab = {"Yes","No"}
else
for ans in answers:gmatch("([^,]+)") do
table.insert(anstab, ans)
end
end
local data = {
Answers = anstab;
Question = question;
VoteKey = voteKey;
Initiator = service.FormatPlayer(plr);
}
Core.CrossServer("CrossServerVote", data)
Remote.MakeGui(plr, "List", {
Title = "Results",
Icon = server.MatIcons["Text snippet"];
Tab = voteUpdate(),
Update = "TempUpdate",
UpdateArgs = {{UpdateKey = voteKey}},
AutoUpdate = 1,
})
delay(120, function()
Logs.TempUpdaters[voteKey] = nil
msgSub:Disconnect()
end)
end
};
--// Handlers
Core.CrossServer = function(...)
local data = {ServerId, ...};
service.Queue("CrossServerMessageQueue", function()
--// rate limiting
counter += 1
if not lastTick then lastTick = os.clock() end
if counter >= 150 + 60 * #service.Players:GetPlayers() then
repeat task.wait() until os.clock()-lastTick > 60
end
if os.clock()-lastTick > 60 then
lastTick = os.clock()
counter = 1
end
--// publish
MsgService:PublishAsync(subKey, data)
end, 300, true)
return true
end
Process.CrossServerMessage = function(msg)
local data = msg.Data
assert(data and type(data) == "table", `CrossServer: Invalid data type {type(data)}`)
local serverId, command = data[1], data[2]
Logs:AddLog("Script", {
Text = `Cross-server message received: {command or "[NO COMMAND]"}`;
Desc = `Origin JobId: {serverId or "[MISSING]"}`
})
if not (serverId and command) then return end
table.remove(data, 2)
if Core.CrossServerCommands[command] then
Core.CrossServerCommands[command](unpack(data))
end
end
Core.SubEvent = MsgService:SubscribeAsync(subKey, function(...)
return Process.CrossServerMessage(...)
end)
--// Check for additions added by other modules in core before this one loaded
for i, v in oldCommands do
Core.CrossServerCommands[i] = v
end
Logs:AddLog("Script", "Cross-Server Module Loaded");
end
|
--------------------------------------------
|
local Body = script.Parent.Parent
local Head = Body:WaitForChild("Head")
local Hum = Body:WaitForChild("Humanoid")
local Core = Body:WaitForChild("HumanoidRootPart")
local IsR6 = (Hum.RigType.Value==0)
local Trso = (IsR6 and Body:WaitForChild("Torso")) or Body:WaitForChild("UpperTorso")
local Neck = (IsR6 and Trso:WaitForChild("Neck")) or Head:WaitForChild("Neck")
local Waist = (not IsR6 and Trso:WaitForChild("Waist"))
local NeckOrgnC0 = Neck.C0
local WaistOrgnC0 = (not IsR6 and Waist.C0)
local LookingAtValue = Instance.new("ObjectValue"); LookingAtValue.Parent = Body; LookingAtValue.Name = "LookingAt"
|
--[[Dependencies]]
|
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local UserInputService = game:GetService("UserInputService")
local bike = script.Parent.Bike.Value
local _Tune = require(bike.Tuner)
|
--[=[
Destroys the gamepad object.
]=]
|
function Gamepad:Destroy()
self._trove:Destroy()
end
return Gamepad
|
--[[
Called when the watched state changes value.
value `set` call from `updateAll`
]]
|
function class:update(): boolean
for _, callback in self._changeListeners do
task.spawn(callback)
end
return false
end
|
-------------------------
|
while wait(.5) do
handler:FireServer('updateSpeed')
end
|
--[[
This is the main script for the gun
The only thing you should change is the settings
Don't change anything else or you might risk breaking the gun
If you have any questions / comments / concerns / sandwiches, message me
Enjoy!
______ ______ __ ______ _ ______
/ _/ _/ /_ __/_ _______/ /_ ____ / ____/_ _______(_)___ ____ / / /
/ // / / / / / / / ___/ __ \/ __ \/ /_ / / / / ___/ / __ \/ __ \ / // /
/ // / / / / /_/ / / / /_/ / /_/ / __/ / /_/ (__ ) / /_/ / / / / / // /
/ // / /_/ \__,_/_/ /_.___/\____/_/ \__,_/____/_/\____/_/ /_/ _/ // /
/__/__/ /__/__/
--]]
|
repeat wait() until game.Players.LocalPlayer.Character
repeat wait() until game.Players.LocalPlayer.Character:IsDescendantOf(game.Workspace)
wait(1 / 20)
|
-- << Functions >> --
|
UserInputService.MouseIconEnabled = false
function lerp(a, b, c)
return a + (b - a) * c
end
bobbing = game:GetService("RunService").RenderStepped:Connect(function(deltaTime)
if script.Parent.Humanoid.MoveDirection.Magnitude > 0 then
deltaTime = deltaTime * (script.Parent.Humanoid.WalkSpeed * 3.75)
else
deltaTime = deltaTime * 60
end
print(deltaTime)
if Humanoid.Health <= 0 then
bobbing:Disconnect()
return
end
local rootMagnitude = Humanoid.RootPart and Vector3.new(Humanoid.RootPart.Velocity.X, 0, Humanoid.RootPart.Velocity.Z).Magnitude or 0
local calcRootMagnitude = math.min(rootMagnitude, 50)
if deltaTime > 3 then
func1 = 0
func2 = 0
else
func1 = lerp(func1, math.cos(tick() * 0.5 * math.random(10, 15)) * (math.random(5, 20) / 200) * deltaTime, 0.05 * deltaTime)
func2 = lerp(func2, math.cos(tick() * 0.5 * math.random(5, 10)) * (math.random(2, 10) / 200) * deltaTime, 0.05 * deltaTime)
end
Camera.CFrame = Camera.CFrame * (CFrame.fromEulerAnglesXYZ(0, 0, math.rad(func3)) * CFrame.fromEulerAnglesXYZ(math.rad(func4 * deltaTime), math.rad(val * deltaTime), val2) * CFrame.Angles(0, 0, math.rad(func4 * deltaTime * (calcRootMagnitude / 5))) * CFrame.fromEulerAnglesXYZ(math.rad(func1), math.rad(func2), math.rad(func2 * 10)))
val2 = math.clamp(lerp(val2, -Camera.CFrame:VectorToObjectSpace((Humanoid.RootPart and Humanoid.RootPart.Velocity or Vector3.new()) / math.max(Humanoid.WalkSpeed, 0.01)).X * 0.08, 0.1 * deltaTime), -0.35, 0.2)
func3 = lerp(func3, math.clamp(UserInputService:GetMouseDelta().X, -5, 5), 0.25 * deltaTime)
func4 = lerp(func4, math.sin(tick() * int) / 5 * math.min(1, int2 / 10), 0.25 * deltaTime)
if rootMagnitude > 1 then
val = lerp(val, math.cos(tick() * 0.5 * math.floor(int)) * (int / 200), 0.25 * deltaTime)
else
val = lerp(val, 0, 0.05 * deltaTime)
end
if rootMagnitude > 12 then
int = 20
int2 = 18
elseif rootMagnitude > 0.1 then
int = 12
int2 = 14
else
int2 = 0
end
vect3 = lerp(vect3, Camera.CFrame.LookVector, 0.125 * deltaTime)
end)
|
-------------------------
|
function DoorClose()
if Shaft00.MetalDoor.CanCollide == false then
Shaft00.MetalDoor.CanCollide = true
while Shaft00.MetalDoor.Transparency > 0.0 do
Shaft00.MetalDoor.Transparency = Shaft00.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft01.MetalDoor.CanCollide == false then
Shaft01.MetalDoor.CanCollide = true
while Shaft01.MetalDoor.Transparency > 0.0 do
Shaft01.MetalDoor.Transparency = Shaft01.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft02.MetalDoor.CanCollide == false then
Shaft02.MetalDoor.CanCollide = true
while Shaft02.MetalDoor.Transparency > 0.0 do
Shaft02.MetalDoor.Transparency = Shaft02.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft03.MetalDoor.CanCollide == false then
Shaft03.MetalDoor.CanCollide = true
while Shaft03.MetalDoor.Transparency > 0.0 do
Shaft03.MetalDoor.Transparency = Shaft03.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft04.MetalDoor.CanCollide == false then
Shaft04.MetalDoor.CanCollide = true
while Shaft04.MetalDoor.Transparency > 0.0 do
Shaft04.MetalDoor.Transparency = Shaft04.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft05.MetalDoor.CanCollide == false then
Shaft05.MetalDoor.CanCollide = true
while Shaft05.MetalDoor.Transparency > 0.0 do
Shaft05.MetalDoor.Transparency = Shaft05.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft06.MetalDoor.CanCollide == false then
Shaft06.MetalDoor.CanCollide = true
while Shaft06.MetalDoor.Transparency > 0.0 do
Shaft06.MetalDoor.Transparency = Shaft06.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft07.MetalDoor.CanCollide == false then
Shaft07.MetalDoor.CanCollide = true
while Shaft07.MetalDoor.Transparency > 0.0 do
Shaft07.MetalDoor.Transparency = Shaft07.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft08.MetalDoor.CanCollide == false then
Shaft08.MetalDoor.CanCollide = true
while Shaft08.MetalDoor.Transparency > 0.0 do
Shaft08.MetalDoor.Transparency = Shaft08.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft09.MetalDoor.CanCollide == false then
Shaft09.MetalDoor.CanCollide = true
while Shaft09.MetalDoor.Transparency > 0.0 do
Shaft09.MetalDoor.Transparency = Shaft09.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft10.MetalDoor.CanCollide == false then
Shaft10.MetalDoor.CanCollide = true
while Shaft10.MetalDoor.Transparency > 0.0 do
Shaft10.MetalDoor.Transparency = Shaft10.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft11.MetalDoor.CanCollide == false then
Shaft11.MetalDoor.CanCollide = true
while Shaft11.MetalDoor.Transparency > 0.0 do
Shaft11.MetalDoor.Transparency = Shaft11.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft12.MetalDoor.CanCollide == false then
Shaft12.MetalDoor.CanCollide = true
while Shaft12.MetalDoor.Transparency > 0.0 do
Shaft12.MetalDoor.Transparency = Shaft12.MetalDoor.Transparency - .1
wait(0.000001)
end
end
if Shaft13.MetalDoor.CanCollide == false then
Shaft13.MetalDoor.CanCollide = true
while Shaft13.MetalDoor.Transparency > 0.0 do
Shaft13.MetalDoor.Transparency = Shaft13.MetalDoor.Transparency - .1
wait(0.000001)
end
end
end
function onClicked()
DoorClose()
Car.BodyVelocity.velocity = Vector3.new(0, 20, 0) --Change 10 to change the speed.
end
script.Parent.MouseButton1Click:connect(onClicked)
script.Parent.MouseButton1Click:connect(function()
if clicker == true
then clicker = false
else
return
end
end)
Car.Touched:connect(function(otherPart)
if otherPart == Elevator.Floors:FindFirstChild(script.Parent.Name)
then StopE() DoorOpen()
end
end)
function StopE()
Car.BodyVelocity.velocity = Vector3.new(0, 0, 0)
Car.BodyPosition.position = Elevator.Floors:FindFirstChild(script.Parent.Name).Position
clicker = true
end
function DoorOpen()
while Shaft13.MetalDoor.Transparency < 1.0 do
Shaft13.MetalDoor.Transparency = Shaft13.MetalDoor.Transparency + .1
wait(0.000001)
end
Shaft13.MetalDoor.CanCollide = false
end
|
-- / Game Assets / --
|
local GameAssets = game.ServerStorage.GameAssets
local Badges = GameAssets.Badges
|
--------RIGHT DOOR --------
|
game.Workspace.doorright.l11.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l23.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l32.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l53.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l62.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l71.BrickColor = BrickColor.new(1013)
game.Workspace.doorright.l12.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l21.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l33.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l42.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l51.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l63.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l72.BrickColor = BrickColor.new(1013)
game.Workspace.doorright.l13.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l22.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l31.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l43.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l52.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l61.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l73.BrickColor = BrickColor.new(1013)
game.Workspace.doorright.pillar.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
|
-- Define the jump duration
|
local jumpDuration = 0.1
btn.MouseButton1Click:Connect(function()
-- Create the jump tween
local Click = script.Click
local jumpTweenInfo = TweenInfo.new(jumpDuration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local jumpTween = game:GetService("TweenService"):Create(btn, jumpTweenInfo, {
Size = UDim2.new(btn.Size.X.Scale * jumpScale, btn.Size.X.Offset,
btn.Size.Y.Scale * jumpScale, btn.Size.Y.Offset),
Position = UDim2.new(btn.Position.X.Scale - ((jumpScale - 1) / 2),
btn.Position.X.Offset, btn.Position.Y.Scale - ((jumpScale - 1) / 2),
btn.Position.Y.Offset)
})
-- Play the jump tween
jumpTween:Play()
Click:Play()
-- Reset the button's size and position after the jump is complete
jumpTween.Completed:Connect(function()
btn.Size = UDim2.new(btn.Size.X.Scale / jumpScale, btn.Size.X.Offset,
btn.Size.Y.Scale / jumpScale, btn.Size.Y.Offset)
btn.Position = UDim2.new(btn.Position.X.Scale + ((jumpScale - 1) / 2),
btn.Position.X.Offset, btn.Position.Y.Scale + ((jumpScale - 1) / 2),
btn.Position.Y.Offset)
end)
end)
|
--[[ Public API ]]
|
--
function Thumbpad:Enable()
ThumbpadFrame.Visible = true
end
function Thumbpad:Disable()
ThumbpadFrame.Visible = false
OnInputEnded()
end
function Thumbpad:Create(parentFrame)
if ThumbpadFrame then
ThumbpadFrame:Destroy()
ThumbpadFrame = nil
if OnTouchChangedCn then
OnTouchChangedCn:disconnect()
OnTouchChangedCn = nil
end
if OnTouchEndedCn then
OnTouchEndedCn:disconnect()
OnTouchEndedCn = nil
end
end
local isSmallScreen = parentFrame.AbsoluteSize.y <= 500
local thumbpadSize = isSmallScreen and 70 or 120
local position = isSmallScreen and UDim2.new(0, thumbpadSize * 1.25, 1, -thumbpadSize - 20) or
UDim2.new(0, thumbpadSize/2 - 10, 1, -thumbpadSize * 1.75 - 10)
ThumbpadFrame = Instance.new('Frame')
ThumbpadFrame.Name = "ThumbpadFrame"
ThumbpadFrame.Visible = false
ThumbpadFrame.Active = true
ThumbpadFrame.Size = UDim2.new(0, thumbpadSize + 20, 0, thumbpadSize + 20)
ThumbpadFrame.Position = position
ThumbpadFrame.BackgroundTransparency = 1
local outerImage = Instance.new('ImageLabel')
outerImage.Name = "OuterImage"
outerImage.Image = TOUCH_CONTROL_SHEET
outerImage.ImageRectOffset = Vector2.new(0, 0)
outerImage.ImageRectSize = Vector2.new(220, 220)
outerImage.BackgroundTransparency = 1
outerImage.Size = UDim2.new(0, thumbpadSize, 0, thumbpadSize)
outerImage.Position = UDim2.new(0, 10, 0, 10)
outerImage.Parent = ThumbpadFrame
local smArrowSize = isSmallScreen and UDim2.new(0, 32, 0, 32) or UDim2.new(0, 64, 0, 64)
local lgArrowSize = UDim2.new(0, smArrowSize.X.Offset * 2, 0, smArrowSize.Y.Offset * 2)
local imgRectSize = Vector2.new(110, 110)
local smImgOffset = isSmallScreen and -4 or -9
local lgImgOffset = isSmallScreen and -28 or -55
local dArrow = createArrowLabel("DownArrow", outerImage, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset), smArrowSize, Vector2.new(8, 8), imgRectSize)
local uArrow = createArrowLabel("UpArrow", outerImage, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset), smArrowSize, Vector2.new(8, 266), imgRectSize)
local lArrow = createArrowLabel("LeftArrow", outerImage, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2), smArrowSize, Vector2.new(137, 137), imgRectSize)
local rArrow = createArrowLabel("RightArrow", outerImage, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2), smArrowSize, Vector2.new(8, 137), imgRectSize)
local function doTween(guiObject, endSize, endPosition)
guiObject:TweenSizeAndPosition(endSize, endPosition, Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 0.15, true)
end
local padOrigin = nil
local deadZone = 0.1
local isRight, isLeft, isUp, isDown = false, false, false, false
local vForward = Vector3.new(0, 0, -1)
local vRight = Vector3.new(1, 0, 0)
local function doMove(pos)
MasterControl:AddToPlayerMovement(-currentMoveVector)
local delta = Vector2.new(pos.x, pos.y) - padOrigin
currentMoveVector = delta / (thumbpadSize/2)
-- Scaled Radial Dead Zone
local inputAxisMagnitude = currentMoveVector.magnitude
if inputAxisMagnitude < deadZone then
currentMoveVector = Vector3.new(0, 0, 0)
else
currentMoveVector = currentMoveVector.unit * ((inputAxisMagnitude - deadZone) / (1 - deadZone))
-- catch possible NAN Vector
if currentMoveVector.magnitude == 0 then
currentMoveVector = Vector3.new(0, 0, 0)
else
currentMoveVector = Vector3.new(currentMoveVector.x, 0, currentMoveVector.y).unit
end
end
MasterControl:AddToPlayerMovement(currentMoveVector)
local forwardDot = currentMoveVector:Dot(vForward)
local rightDot = currentMoveVector:Dot(vRight)
if forwardDot > 0.5 then -- UP
if not isUp then
isUp, isDown = true, false
doTween(uArrow, lgArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset, 0, smImgOffset - smArrowSize.Y.Offset * 1.5))
doTween(dArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset))
end
elseif forwardDot < -0.5 then -- DOWN
if not isDown then
isDown, isUp = true, false
doTween(dArrow, lgArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset, 1, lgImgOffset + smArrowSize.Y.Offset/2))
doTween(uArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset))
end
else
isUp, isDown = false, false
doTween(dArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset))
doTween(uArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset))
end
if rightDot > 0.5 then
if not isRight then
isRight, isLeft = true, false
doTween(rArrow, lgArrowSize, UDim2.new(1, lgImgOffset + smArrowSize.X.Offset/2, 0.5, -smArrowSize.Y.Offset))
doTween(lArrow, smArrowSize, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2))
end
elseif rightDot < -0.5 then
if not isLeft then
isLeft, isRight = true, false
doTween(lArrow, lgArrowSize, UDim2.new(0, smImgOffset - smArrowSize.X.Offset * 1.5, 0.5, -smArrowSize.Y.Offset))
doTween(rArrow, smArrowSize, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2))
end
else
isRight, isLeft = false, false
doTween(lArrow, smArrowSize, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2))
doTween(rArrow, smArrowSize, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2))
end
end
--input connections
ThumbpadFrame.InputBegan:connect(function(inputObject)
if TouchObject or inputObject.UserInputType ~= Enum.UserInputType.Touch then
return
end
ThumbpadFrame.Position = UDim2.new(0, inputObject.Position.x - ThumbpadFrame.AbsoluteSize.x/2, 0, inputObject.Position.y - ThumbpadFrame.Size.Y.Offset/2)
padOrigin = Vector2.new(ThumbpadFrame.AbsolutePosition.x + ThumbpadFrame.AbsoluteSize.x/2,
ThumbpadFrame.AbsolutePosition.y + ThumbpadFrame.AbsoluteSize.y/2)
doMove(inputObject.Position)
TouchObject = inputObject
end)
OnTouchChangedCn = UserInputService.TouchMoved:connect(function(inputObject, isProcessed)
if inputObject == TouchObject then
doMove(TouchObject.Position)
end
end)
OnInputEnded = function()
MasterControl:AddToPlayerMovement(-currentMoveVector)
currentMoveVector = Vector3.new(0,0,0)
ThumbpadFrame.Position = position
TouchObject = nil
isUp, isDown, isLeft, isRight = false, false, false, false
doTween(dArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset))
doTween(uArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset))
doTween(lArrow, smArrowSize, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2))
doTween(rArrow, smArrowSize, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2))
end
OnTouchEndedCn = UserInputService.TouchEnded:connect(function(inputObject)
if inputObject == TouchObject then
OnInputEnded()
end
end)
ThumbpadFrame.Parent = parentFrame
end
return Thumbpad
|
-- Decompiled with the Synapse X Luau decompiler.
|
local l__HDAdminMain__1 = _G.HDAdminMain;
local l__playerGui__2 = l__HDAdminMain__1.playerGui;
local v3 = require(l__HDAdminMain__1.replicatedStorage:WaitForChild("HDAdmin"):WaitForChild("Topbar+").IconController);
local v4 = v3:createIcon("HDAdmin", 4882428756, 0);
v4:setToggleMenu(l__HDAdminMain__1.gui.MainFrame);
v4:notify();
return v3;
|
-- public static functions
|
function region3.new(cf, size)
local self = {};
self.CFrame = cf;
self.Size = size;
self.input = {vertices.block(cf, size * 0.5, {})};
self.support = support.pointCloud;
self.centroid = cf.p;
return setmetatable(self, region3_mt);
end;
region3.block = region3.new;
function region3.wedge(cf, size)
local self = {};
self.CFrame = cf;
self.Size = size;
self.input = {vertices.wedge(cf, size * 0.5, {})};
self.support = support.pointCloud;
self.centroid = centroid(self.input[1]);
return setmetatable(self, region3_mt);
end;
function region3.cornerWedge(cf, size)
local self = {};
self.CFrame = cf;
self.Size = size;
self.input = {vertices.cornerWedge(cf, size * 0.5, {})};
self.support = support.pointCloud;
self.centroid = centroid(self.input[1]);
return setmetatable(self, region3_mt);
end;
function region3.cylinder(cf, size)
local self = {};
self.CFrame = cf;
self.Size = size;
self.input = {cf, size * 0.5};
self.support = support.cylinder;
self.centroid = cf.p;
return setmetatable(self, region3_mt);
end;
function region3.ellipsoid(cf, size)
local self = {};
self.CFrame = cf;
self.Size = size;
self.input = {cf, size * 0.5};
self.support = support.ellipsoid;
self.centroid = cf.p;
return setmetatable(self, region3_mt);
end;
function region3.pointCloud(cloud)
local self = {};
self.CFrame = CFrame.new(centroid(cloud));
self.Size = v3();
self.input = cloud;
self.support = support.pointCloud;
self.centroid = self.CFrame.p;
return setmetatable(self, region3_mt);
end;
function region3.fromPart(part)
return classify(part);
end;
|
-- ROBLOX: use patched console from shared
|
local console = require(script.Parent.console)
local loggedTypeFailures = {}
local ReactComponentStackFrame = require(script.Parent.ReactComponentStackFrame)
local describeUnknownElementTypeFrameInDEV =
ReactComponentStackFrame.describeUnknownElementTypeFrameInDEV
local ReactSharedInternals = require(script.Parent.ReactSharedInternals)
local describeError = require(script.Parent["ErrorHandling.roblox"]).describeError
local ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame
|
--// F key, Horn
|
mouse.KeyDown:connect(function(key)
if key=="h" then
veh.ELS.Sirens.MAN.Transparency = 0
veh.ELS.Siren.Man:Play()
veh.ELS.Siren2.Man:Play()
veh.ELS.Sirens.Horn.Transparency = 0
veh.ELS.Siren.Wail.Volume = 0
veh.ELS.Siren.Yelp.Volume = 0
veh.ELS.Siren.Priority.Volume = 0
veh.ELS.Siren2.Wail.Volume = 0
veh.ELS.Siren2.Yelp.Volume = 0
veh.ELS.Siren2.Priority.Volume = 0
end
end)
|
-- Menus
|
local menuContainer = Instance.new("Frame")
menuContainer.Name = "MenuContainer"
menuContainer.BackgroundTransparency = 1
menuContainer.BorderSizePixel = 0
menuContainer.AnchorPoint = Vector2.new(1, 0)
menuContainer.Size = UDim2.new(0, 500, 0, 50)
menuContainer.ZIndex = -2
menuContainer.ClipsDescendants = true
menuContainer.Visible = true
menuContainer.Parent = iconContainer
menuContainer.Active = false
menuContainer.Selectable = false
local menuFrame = Instance.new("ScrollingFrame")
menuFrame.Name = "MenuFrame"
menuFrame.BackgroundTransparency = 1
menuFrame.BorderSizePixel = 0
menuFrame.AnchorPoint = Vector2.new(0, 0)
menuFrame.Position = UDim2.new(0, 0, 0, 0)
menuFrame.Size = UDim2.new(1, 0, 1, 0)
menuFrame.ZIndex = -1 + 10
menuFrame.ClipsDescendants = false
menuFrame.Visible = true
menuFrame.TopImage = ""--menuFrame.MidImage
menuFrame.BottomImage = ""--menuFrame.MidImage
menuFrame.HorizontalScrollBarInset = Enum.ScrollBarInset.Always
menuFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
menuFrame.Parent = menuContainer
menuFrame.Active = false
menuFrame.Selectable = false
menuFrame.ScrollingEnabled = false
local menuList = Instance.new("UIListLayout")
menuList.Name = "MenuList"
menuList.FillDirection = Enum.FillDirection.Horizontal
menuList.HorizontalAlignment = Enum.HorizontalAlignment.Right
menuList.SortOrder = Enum.SortOrder.LayoutOrder
menuList.Parent = menuFrame
local menuInvisBlocker = Instance.new("Frame")
menuInvisBlocker.Name = "MenuInvisBlocker"
menuInvisBlocker.BackgroundTransparency = 1
menuInvisBlocker.Size = UDim2.new(0, -2, 1, 0)
menuInvisBlocker.Visible = true
menuInvisBlocker.LayoutOrder = 999999999
menuInvisBlocker.Parent = menuFrame
menuInvisBlocker.Active = false
|
-------- OMG HAX
|
r = game:service("RunService")
local damage = 5
local slash_damage = 10
local lunge_damage = 10
sword = script.Parent.Handle
Tool = script.Parent
local explozion =Instance.new("Explosion")
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = .7
local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = .6
local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1
function blow(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
-- final check, make sure sword is in-hand
local right_arm = vCharacter:FindFirstChild("Right Arm")
if (right_arm ~= nil) then
local joint = right_arm:FindFirstChild("RightGrip")
if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
end
end
end
end
function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end
function lunge()
damage = lunge_damage
LungeSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Lunge"
anim.Parent = Tool
force = Instance.new("BodyVelocity")
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
force.Parent = Tool.Parent.Torso
wait(.25)
swordOut()
wait(.25)
force.Parent = nil
wait(.5)
swordUp()
damage = slash_damage
end
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function swordAcross()
-- parry
end
Tool.Enabled = true
local last_attack = 0
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
t = r.Stepped:wait()
if (t - last_attack < .2) then
lunge()
else
attack()
end
last_attack = t
--wait(.5)
Tool.Enabled = true
end
function onEquipped()
UnsheathSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
connection = sword.Touched:connect(blow)
|
-- Management of which options appear on the Roblox User Settings screen
|
do
local PlayerScripts = Players.LocalPlayer:WaitForChild("PlayerScripts")
PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovementMode.Default)
PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovementMode.Follow)
PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovementMode.Classic)
PlayerScripts:RegisterComputerCameraMovementMode(Enum.ComputerCameraMovementMode.Default)
PlayerScripts:RegisterComputerCameraMovementMode(Enum.ComputerCameraMovementMode.Follow)
PlayerScripts:RegisterComputerCameraMovementMode(Enum.ComputerCameraMovementMode.Classic)
if FFlagUserCameraToggle then
PlayerScripts:RegisterComputerCameraMovementMode(Enum.ComputerCameraMovementMode.CameraToggle)
end
end
function CameraModule.new()
local self = setmetatable({},CameraModule)
-- Current active controller instances
self.activeCameraController = nil
self.activeOcclusionModule = nil
self.activeTransparencyController = nil
self.activeMouseLockController = nil
self.currentComputerCameraMovementMode = nil
-- Connections to events
self.cameraSubjectChangedConn = nil
self.cameraTypeChangedConn = nil
-- Adds CharacterAdded and CharacterRemoving event handlers for all current players
for _,player in pairs(Players:GetPlayers()) do
self:OnPlayerAdded(player)
end
-- Adds CharacterAdded and CharacterRemoving event handlers for all players who join in the future
Players.PlayerAdded:Connect(function(player)
self:OnPlayerAdded(player)
end)
self.activeTransparencyController = TransparencyController.new()
self.activeTransparencyController:Enable(true)
if not UserInputService.TouchEnabled then
self.activeMouseLockController = MouseLockController.new()
local toggleEvent = self.activeMouseLockController:GetBindableToggleEvent()
if toggleEvent then
toggleEvent:Connect(function()
self:OnMouseLockToggled()
end)
end
end
self:ActivateCameraController(self:GetCameraControlChoice())
self:ActivateOcclusionModule(Players.LocalPlayer.DevCameraOcclusionMode)
self:OnCurrentCameraChanged() -- Does initializations and makes first camera controller
RunService:BindToRenderStep("cameraRenderUpdate", Enum.RenderPriority.Camera.Value, function(dt) self:Update(dt) end)
-- Connect listeners to camera-related properties
for _, propertyName in pairs(PLAYER_CAMERA_PROPERTIES) do
Players.LocalPlayer:GetPropertyChangedSignal(propertyName):Connect(function()
self:OnLocalPlayerCameraPropertyChanged(propertyName)
end)
end
for _, propertyName in pairs(USER_GAME_SETTINGS_PROPERTIES) do
UserGameSettings:GetPropertyChangedSignal(propertyName):Connect(function()
self:OnUserGameSettingsPropertyChanged(propertyName)
end)
end
game.Workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function()
self:OnCurrentCameraChanged()
end)
self.lastInputType = UserInputService:GetLastInputType()
UserInputService.LastInputTypeChanged:Connect(function(newLastInputType)
self.lastInputType = newLastInputType
end)
return self
end
function CameraModule:GetCameraMovementModeFromSettings()
local cameraMode = Players.LocalPlayer.CameraMode
-- Lock First Person trumps all other settings and forces ClassicCamera
if cameraMode == Enum.CameraMode.LockFirstPerson then
return CameraUtils.ConvertCameraModeEnumToStandard(Enum.ComputerCameraMovementMode.Classic)
end
local devMode, userMode
if UserInputService.TouchEnabled then
devMode = CameraUtils.ConvertCameraModeEnumToStandard(Players.LocalPlayer.DevTouchCameraMode)
userMode = CameraUtils.ConvertCameraModeEnumToStandard(UserGameSettings.TouchCameraMovementMode)
else
devMode = CameraUtils.ConvertCameraModeEnumToStandard(Players.LocalPlayer.DevComputerCameraMode)
userMode = CameraUtils.ConvertCameraModeEnumToStandard(UserGameSettings.ComputerCameraMovementMode)
end
if devMode == Enum.DevComputerCameraMovementMode.UserChoice then
-- Developer is allowing user choice, so user setting is respected
return userMode
end
return devMode
end
function CameraModule:ActivateOcclusionModule( occlusionMode )
local newModuleCreator
if occlusionMode == Enum.DevCameraOcclusionMode.Zoom then
newModuleCreator = Poppercam
elseif occlusionMode == Enum.DevCameraOcclusionMode.Invisicam then
newModuleCreator = Invisicam
else
warn("CameraScript ActivateOcclusionModule called with unsupported mode")
return
end
-- First check to see if there is actually a change. If the module being requested is already
-- the currently-active solution then just make sure it's enabled and exit early
if self.activeOcclusionModule and self.activeOcclusionModule:GetOcclusionMode() == occlusionMode then
if not self.activeOcclusionModule:GetEnabled() then
self.activeOcclusionModule:Enable(true)
end
return
end
-- Save a reference to the current active module (may be nil) so that we can disable it if
-- we are successful in activating its replacement
local prevOcclusionModule = self.activeOcclusionModule
-- If there is no active module, see if the one we need has already been instantiated
self.activeOcclusionModule = instantiatedOcclusionModules[newModuleCreator]
-- If the module was not already instantiated and selected above, instantiate it
if not self.activeOcclusionModule then
self.activeOcclusionModule = newModuleCreator.new()
if self.activeOcclusionModule then
instantiatedOcclusionModules[newModuleCreator] = self.activeOcclusionModule
end
end
-- If we were successful in either selecting or instantiating the module,
-- enable it if it's not already the currently-active enabled module
if self.activeOcclusionModule then
local newModuleOcclusionMode = self.activeOcclusionModule:GetOcclusionMode()
-- Sanity check that the module we selected or instantiated actually supports the desired occlusionMode
if newModuleOcclusionMode ~= occlusionMode then
warn("CameraScript ActivateOcclusionModule mismatch: ",self.activeOcclusionModule:GetOcclusionMode(),"~=",occlusionMode)
end
-- Deactivate current module if there is one
if prevOcclusionModule then
-- Sanity check that current module is not being replaced by itself (that should have been handled above)
if prevOcclusionModule ~= self.activeOcclusionModule then
prevOcclusionModule:Enable(false)
else
warn("CameraScript ActivateOcclusionModule failure to detect already running correct module")
end
end
-- Occlusion modules need to be initialized with information about characters and cameraSubject
-- Invisicam needs the LocalPlayer's character
-- Poppercam needs all player characters and the camera subject
if occlusionMode == Enum.DevCameraOcclusionMode.Invisicam then
-- Optimization to only send Invisicam what we know it needs
if Players.LocalPlayer.Character then
self.activeOcclusionModule:CharacterAdded(Players.LocalPlayer.Character, Players.LocalPlayer )
end
else
-- When Poppercam is enabled, we send it all existing player characters for its raycast ignore list
for _, player in pairs(Players:GetPlayers()) do
if player and player.Character then
self.activeOcclusionModule:CharacterAdded(player.Character, player)
end
end
self.activeOcclusionModule:OnCameraSubjectChanged(game.Workspace.CurrentCamera.CameraSubject)
end
-- Activate new choice
self.activeOcclusionModule:Enable(true)
end
end
|
--[[
Visualizes the test plan in a simple format, suitable for debugging the test
plan's structure.
]]
|
function TestPlan:visualize()
local buffer = {}
self:visitAllNodes(function(node, level)
table.insert(buffer, (" "):rep(3 * level) .. node.phrase)
end)
return table.concat(buffer, "\n")
end
|
--Made by Luckymaxer
|
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Barrel = Handle:WaitForChild("Muzzle")
Players = game:GetService("Players")
Debris = game:GetService("Debris")
RunService = game:GetService("RunService")
UserInputService = game:GetService("UserInputService")
AmmoDisplay = script:WaitForChild("AmmoDisplay"):Clone()
CastLaser = Tool:WaitForChild("CastLaser"):Clone()
Camera = game:GetService("Workspace").CurrentCamera
BaseUrl = "http://www.roblox.com/asset/?id="
AnimationTracks = {}
LocalObjects = {}
Animations = {
Hold = {Animation = Tool:WaitForChild("Hold"), FadeTime = nil, Weight = nil, Speed = 1, Duration = 2},
Fire = {Animation = Tool:WaitForChild("Fire"), FadeTime = 0.25, Weight = nil, Speed = 0.5, Duration = 0.5},
Reload = {Animation = Tool:WaitForChild("Reload"), FadeTime = nil, Weight = nil, Speed = 0.5, Duration = 3},
}
Sounds = {
Reload = Handle:WaitForChild("Reload"),
NoAmmo = Handle:WaitForChild("NoAmmo"),
}
Modules = Tool:WaitForChild("Modules")
Functions = require(Modules:WaitForChild("Functions"))
Remotes = Tool:WaitForChild("Remotes")
ServerControl = Remotes:WaitForChild("ServerControl")
ClientControl = Remotes:WaitForChild("ClientControl")
ConfigurationBin = Tool:WaitForChild("Configuration")
Configuration = {}
Configuration = Functions.CreateConfiguration(ConfigurationBin, Configuration)
InputCheck = Instance.new("ScreenGui")
InputCheck.Name = "InputCheck"
InputButton = Instance.new("ImageButton")
InputButton.Name = "InputButton"
InputButton.Image = ""
InputButton.BackgroundTransparency = 1
InputButton.ImageTransparency = 1
InputButton.Size = UDim2.new(1, 0, 1, 0)
InputButton.Parent = InputCheck
Cursors = {
Normal = (BaseUrl .. "170908665"),
EnemyHit = (BaseUrl .. "172618259"),
}
Rate = (1 / 60)
FiringOffset = Vector3.new(0, ((Handle.Size.Y / 4) - 0.2), 0)
Reloading = false
MouseDown = false
ToolEquipped = false
Tool.Enabled = true
function SetAnimation(mode, value)
if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
for i, v in pairs(AnimationTracks) do
if v.Animation == value.Animation then
v.AnimationTrack:Stop()
table.remove(AnimationTracks, i)
end
end
local AnimationTrack = Humanoid:LoadAnimation(value.Animation)
table.insert(AnimationTracks, {Animation = value.Animation, AnimationTrack = AnimationTrack})
AnimationTrack:Play(value.FadeTime, value.Weight, value.Speed)
elseif mode == "StopAnimation" and value then
for i, v in pairs(AnimationTracks) do
if v.Animation == value.Animation then
v.AnimationTrack:Stop(value.FadeTime)
table.remove(AnimationTracks, i)
end
end
end
end
function ToggleGui()
if not AmmoDisplayClone or not AmmoDisplayClone.Parent then
return
end
local Frame = AmmoDisplayClone.Frame
local Ammo = Frame.Ammo
if Configuration.Ammo.ClipSize.MaxValue > 0 then
Ammo.AmmoCounter.CounterPart.Text = Configuration.Ammo.ClipSize.Value
end
Ammo.MagCounter.CounterPart.Text = Configuration.Ammo.Magazines.Value
end
function Reload()
if Reloading or not Tool.Enabled or Configuration.Ammo.Magazines.Value >= Configuration.Ammo.Magazines.MaxValue then
return
end
Tool.Enabled = false
Reloading = true
ToggleGui()
local CanReload = true
if Configuration.Ammo.ClipSize.MaxValue > 0 and Configuration.Ammo.ClipSize.Value <= 0 then
CanReload = false
else
CanReload = true
end
if CanReload then
Spawn(function()
local Animation = Animations.Reload
OnClientInvoke("PlayAnimation", Animation)
wait(Animation.Duration)
OnClientInvoke("StopAnimation", Animation)
end)
Sounds.Reload:Play()
local AddedClips = ((Configuration.Ammo.Magazines.MaxValue > 0 and (Configuration.Ammo.Magazines.MaxValue - Configuration.Ammo.Magazines.Value)) or Configuration.Ammo.ClipSize.MaxValue)
if Configuration.Ammo.ClipSize.MaxValue > 0 then
AddedClips = ((AddedClips > Configuration.Ammo.ClipSize.Value and Configuration.Ammo.ClipSize.Value) or AddedClips)
end
--[[local ReloadRate = (Configuration.ReloadTime.Value / Configuration.Ammo.Magazines.MaxValue)
for i = 1, AddedClips do
wait(ReloadTime)
Configuration.Ammo.Magazines.Value = (Configuration.Ammo.Magazines.Value + 1)
end]]
wait(Configuration.ReloadTime.Value)
Configuration.Ammo.Magazines.Value = (Configuration.Ammo.Magazines.Value + AddedClips)
Configuration.Ammo.ClipSize.Value = (Configuration.Ammo.ClipSize.Value - AddedClips)
Sounds.Reload:Stop()
ToggleGui()
end
Reloading = false
Tool.Enabled = true
end
function RayTouched(Hit, Position)
if not Hit or not Hit.Parent then
return
end
local character = Hit.Parent
if character:IsA("Hat") then
character = character.Parent
end
if character == Character then
return
end
local humanoid = character:FindFirstChild("Humanoid")
local SoundChosen = Sounds.RayHit
if not humanoid or humanoid.Health == 0 then
return
end
local player = Players:GetPlayerFromCharacter(character)
if player and Functions.IsTeamMate(Player, player) then
return
end
Spawn(function()
IconChangeTick = tick()
PlayerMouse.Icon = Cursors.EnemyHit
wait(1)
if (tick() - IconChangeTick) >= 0.95 and ToolEquipped and PlayerMouse then
PlayerMouse.Icon = Cursors.Normal
end
end)
end
function FireRay(StartPosition, TargetPosition)
local Direction = CFrame.new(StartPosition, TargetPosition).lookVector
local RayHit, RayPos, RayNormal = Functions.CastRay(StartPosition, Direction, Configuration.Range.Value, {Character}, false)
local Backpack = Player:FindFirstChild("Backpack")
if Backpack then
local LaserScript = CastLaser:Clone()
local StartPos = Instance.new("Vector3Value")
StartPos.Name = "StartPosition"
StartPos.Value = StartPosition
StartPos.Parent = LaserScript
local TargetPos = Instance.new("Vector3Value")
TargetPos.Name = "TargetPosition"
TargetPos.Value = RayPos
TargetPos.Parent = LaserScript
local RayHit = Instance.new("BoolValue")
RayHit.Name = "RayHit"
RayHit.Value = RayHit
RayHit.Parent = LaserScript
LaserScript.Disabled = false
LaserScript.Parent = Backpack
end
Spawn(function()
InvokeServer("CastLaser", {StartPosition = StartPosition, TargetPosition = RayPos, RayHit = ((RayHit and true) or false)})
end)
Spawn(function()
InvokeServer("RayHit", {Hit = RayHit, Position = RayPos})
end)
RayTouched(RayHit, RayPos)
end
function Button1Pressed(Down)
if not Down and MouseDown then
MouseDown = false
end
end
function KeyPress(Key, Down)
if Key == "r" and Down then
Reload()
end
end
function Activated()
if not Tool.Enabled or not ToolEquipped or Reloading then
return
end
Tool.Enabled = false
if Configuration.Ammo.Magazines.Value > 0 then
local FirstShot = false
if Configuration.Automatic.Value then
MouseDown = true
end
OnClientInvoke("StopAnimation", {Animation = Animations.Fire.Animation, FadeTime = nil})
OnClientInvoke("PlayAnimation", Animations.Fire)
while MouseDown or not FirstShot and ToolEquipped and CheckIfAlive() do
if Configuration.Ammo.Magazines.Value <= 0 or not ToolEquipped or not CheckIfAlive() then
break
end
if not FirstShot then
FirstShot = true
end
local BurstAmount = math.random(Configuration.Burst.Bullets.MinValue, Configuration.Burst.Bullets.MaxValue)
local WithinFiringRange = false
Spawn(function()
InvokeServer("Fire", true)
end)
for i = 1, ((BurstAmount > 0 and BurstAmount) or 1) do
local TargetPosition = OnClientInvoke("MousePosition")
if not TargetPosition then
break
end
TargetPosition = TargetPosition.Position
local StartPosition = Barrel.WorldPosition --(Handle.CFrame * CFrame.new(FiringOffset.X, FiringOffset.Y, FiringOffset.Z)).p
if BurstAmount > 0 then
local Offset = (Configuration.Burst.Offset.Value * 100)
TargetPosition = TargetPosition + Vector3.new((math.random(-Offset.X, Offset.X) * 0.01), (math.random(-Offset.Y, Offset.Y) * 0.01), (math.random(-Offset.Z, Offset.Z) * 0.01))
end
local Accuracy = (Configuration.Accuracy.Value * 100)
TargetPosition = TargetPosition + Vector3.new((math.random(-Accuracy.X, Accuracy.X) * 0.01), (math.random(-Accuracy.Y, Accuracy.Y) * 0.01), (math.random(-Accuracy.Z, Accuracy.Z) * 0.01))
Configuration.Ammo.Magazines.Value = (Configuration.Ammo.Magazines.Value - 1)
FireRay(StartPosition, TargetPosition)
end
ToggleGui()
wait(Configuration.FireRate.Value)
end
OnClientInvoke("StopAnimation", {Animation = Animations.Fire.Animation, FadeTime = 0.25})
else
Tool.Enabled = true
Sounds.NoAmmo:Play()
Reload()
end
MouseDown = false
Tool.Enabled = true
if Configuration.Ammo.Magazines.Value <= 0 then
Sounds.NoAmmo:Play()
Reload()
end
end
function CheckIfAlive()
return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0) and true) or false)
end
function Equipped(Mouse)
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChild("Humanoid")
if not CheckIfAlive() then
return
end
ToolEquipped = true
Spawn(function()
PlayerMouse = Player:GetMouse()
Mouse.Button1Down:connect(function()
Button1Pressed(true)
end)
Mouse.Button1Up:connect(function()
Button1Pressed(false)
end)
Mouse.KeyDown:connect(function(Key)
KeyPress(Key, true)
end)
Mouse.KeyUp:connect(function(Key)
KeyPress(Key, false)
end)
Humanoid.CameraOffset = Vector3.new(0, 0.35, 0)
OnClientInvoke("PlayAnimation", Animations.Hold)
local PlayerGui = Player:FindFirstChild("PlayerGui")
if PlayerGui then
if UserInputService.TouchEnabled then
InputCheckClone = InputCheck:Clone()
InputCheckClone.InputButton.InputBegan:connect(function()
InvokeServer("Button1Click", {Down = true})
end)
InputCheckClone.InputButton.InputEnded:connect(function()
InvokeServer("Button1Click", {Down = false})
end)
InputCheckClone.Parent = PlayerGui
end
local function AdjustAmmoDisplay()
local Frame = AmmoDisplayClone.Frame
Frame.CurrentWeapon.Text = Configuration.ToolName.Value
local Ammo = Frame.Ammo
Ammo.AmmoCounter.CounterPart.Text = ((Configuration.Ammo.ClipSize.MaxValue > 0 and Configuration.Ammo.ClipSize.Value) or "--")
Ammo.MagCounter.CounterPart.Text = Configuration.Ammo.Magazines.Value
end
AmmoDisplayClone = AmmoDisplay:Clone()
AdjustAmmoDisplay()
AmmoDisplayClone.Parent = PlayerGui
ToggleGui()
for i, v in pairs({ClipSizeChanged, MagazinesChanged}) do
if v then
v:disconnect()
end
end
ClipSizeChanged = Configuration.Ammo.ClipSize.Changed:connect(function()
AdjustAmmoDisplay()
end)
MagazinesChanged = Configuration.Ammo.Magazines.Changed:connect(function()
AdjustAmmoDisplay()
end)
end
for i, v in pairs({"Left Arm", "Right Arm"}) do
local Arm = Character:FindFirstChild(v)
if Arm then
Spawn(function()
OnClientInvoke("SetLocalTransparencyModifier", {Object = Arm, Transparency = 0, AutoUpdate = false})
end)
end
end
Mouse.Icon = Cursors.Normal
end)
end
function Unequipped()
LocalObjects = {}
if CheckIfAlive() then
Humanoid.CameraOffset = Vector3.new(0, 0, 0)
end
for i, v in pairs(Sounds) do
v:Stop()
end
if PlayerMouse then
PlayerMouse.Icon = ""
end
for i, v in pairs({InputCheckClone, ObjectLocalTransparencyModifier, AmmoDisplayClone, ClipSizeChanged, MagazinesChanged}) do
if tostring(v) == "Connection" then
v:disconnect()
elseif v and v.Parent then
v:Destroy()
end
end
MouseDown = false
for i, v in pairs(AnimationTracks) do
if v and v.AnimationTrack then
v.AnimationTrack:Stop()
end
end
AnimationTracks = {}
ToolEquipped = false
end
function InvokeServer(mode, value)
pcall(function()
local ServerReturn = ServerControl:InvokeServer(mode, value)
return ServerReturn
end)
end
function OnClientInvoke(mode, value)
if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
SetAnimation("PlayAnimation", value)
elseif mode == "StopAnimation" and value then
SetAnimation("StopAnimation", value)
elseif mode == "PlaySound" and value then
value:Play()
elseif mode == "StopSound" and value then
value:Stop()
elseif mode == "MousePosition" then
return {Position = PlayerMouse.Hit.p, Target = PlayerMouse.Target}
elseif mode == "SetLocalTransparencyModifier" and value and ToolEquipped then
pcall(function()
local ObjectFound = false
for i, v in pairs(LocalObjects) do
if v == value then
ObjectFound = true
end
end
if not ObjectFound then
table.insert(LocalObjects, value)
if ObjectLocalTransparencyModifier then
ObjectLocalTransparencyModifier:disconnect()
end
ObjectLocalTransparencyModifier = RunService.RenderStepped:connect(function()
for i, v in pairs(LocalObjects) do
if v.Object and v.Object.Parent then
local CurrentTransparency = v.Object.LocalTransparencyModifier
if ((not v.AutoUpdate and (CurrentTransparency == 1 or CurrentTransparency == 0)) or v.AutoUpdate) then
v.Object.LocalTransparencyModifier = v.Transparency
end
else
table.remove(LocalObjects, i)
end
end
end)
end
end)
end
end
ClientControl.OnClientInvoke = OnClientInvoke
Tool.Activated:connect(Activated)
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
|
-- Left Arms
|
local LUA = character.UpperTorso:FindFirstChild("LeftShoulderRigAttachment")
local LUARig = character.LeftUpperArm:FindFirstChild("LeftShoulderRigAttachment")
local LLA = character.LeftUpperArm:FindFirstChild("LeftElbowRigAttachment")
local LLARig = character.LeftLowerArm:FindFirstChild("LeftElbowRigAttachment")
local LH = character.LeftLowerArm:FindFirstChild("LeftWristRigAttachment")
local LHRig = character.LeftHand:FindFirstChild("LeftWristRigAttachment")
|
------------------------------------------------
|
local function EnterFreecam()
ToggleGui(false)
UIS.MouseIconEnabled = false
Maid:Mark(UIS.InputBegan:Connect(function(input, processed)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
UIS.MouseBehavior = Enum.MouseBehavior.LockCurrentPosition
local conn = UIS.InputChanged:Connect(Panned)
repeat
input = UIS.InputEnded:wait()
until input.UserInputType == Enum.UserInputType.MouseButton2 or not freeCamEnabled
panDeltaMouse = Vector2.new()
panDeltaGamepad = Vector2.new()
conn:Disconnect()
if freeCamEnabled then
UIS.MouseBehavior = Enum.MouseBehavior.Default
end
elseif input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.RightShift then
SpeedModifier = 0.5
end
end))
Maid:Mark(UIS.InputEnded:Connect(function(input, processed)
if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.RightShift then
SpeedModifier = 1
end
end))
camera.CameraType = Enum.CameraType.Scriptable
local hum, hrp = GetChar()
if hrp then
hrp.Anchored = true
end
if hum then
hum.WalkSpeed = 0
Maid:Mark(hum.Jumping:Connect(function(active)
if active then
hum.Jumping = false
end
end))
end
velSpring.t, velSpring.v, velSpring.x = Vector3.new(), Vector3.new(), Vector3.new()
rotSpring.t, rotSpring.v, rotSpring.x = Vector2.new(), Vector2.new(), Vector2.new()
fovSpring.t, fovSpring.v, fovSpring.x = camera.FieldOfView, 0, camera.FieldOfView
local camCFrame = camera.CFrame
local lookVector = camCFrame.lookVector.unit
stateRot = Vector2.new(
math.asin(lookVector.y),
math.atan2(-lookVector.z, lookVector.x) - math.pi/2
)
panDeltaMouse = Vector2.new()
local playerGui = player:WaitForChild("PlayerGui")
for _, obj in next, playerGui:GetChildren() do
if obj:IsA("ScreenGui") and obj.Enabled then
obj.Enabled = false
screenGuis[obj] = true
end
end
if letterBoxEnabled then
letterbox.Enabled = true
end
RS:BindToRenderStep("Freecam", Enum.RenderPriority.Camera.Value, UpdateFreecam)
freeCamEnabled = true
end
local function ExitFreecam()
freeCamEnabled = false
if letterBoxEnabled then
letterbox.Enabled = false
end
UIS.MouseIconEnabled = true
UIS.MouseBehavior = Enum.MouseBehavior.Default
Maid:Sweep()
RS:UnbindFromRenderStep("Freecam")
local hum, hrp = GetChar()
if hum then
hum.WalkSpeed = 16
end
if hrp then
hrp.Anchored = false
end
camera.FieldOfView = DEF_FOV
camera.CameraType = Enum.CameraType.Custom
for obj in next, screenGuis do
obj.Enabled = true
end
screenGuis = {}
ToggleGui(true)
end
|
--[[
Calculate success, failure, and skipped test counts in the tree at the
current point in the execution.
]]
|
function TestSession:calculateTotals()
local results = self.results
results.successCount = 0
results.failureCount = 0
results.skippedCount = 0
results:visitAllNodes(function(node)
local status = node.status
local nodeType = node.planNode.type
if nodeType == TestEnum.NodeType.It then
if status == TestEnum.TestStatus.Success then
results.successCount = results.successCount + 1
elseif status == TestEnum.TestStatus.Failure then
results.failureCount = results.failureCount + 1
elseif status == TestEnum.TestStatus.Skipped then
results.skippedCount = results.skippedCount + 1
end
end
end)
end
|
--[[
Gets the Context object for the current node.
]]
|
function TestSession:getContext()
assert(#self.contextStack > 0, "Tried to get context from an empty stack!")
return self.contextStack[#self.contextStack]
end
|
-- Decides when the GUI should be hidden.
--
-- ForbiddenJ
|
UserInputService = game:GetService("UserInputService")
IsDisplayed = script.Parent.IsDisplayed
IsHiddenByOtherGUI = script.Parent.IsHiddenByOtherGUI
HideGuiEnabled = game.ReplicatedStorage.ClientConfig.HideGuiEnabled
IsGameMenuOpen = script.Parent.Parent.GameMenu.IsOpen
MouseHovering = false
function Update()
IsDisplayed.Value =
(not HideGuiEnabled.Value or MouseHovering or UserInputService.TouchEnabled) and not IsHiddenByOtherGUI.Value
end
HideGuiEnabled.Changed:Connect(Update)
IsHiddenByOtherGUI.Changed:Connect(Update)
IsGameMenuOpen.Changed:Connect(function(value)
IsHiddenByOtherGUI.Value = value
end)
UserInputService:GetPropertyChangedSignal("MouseEnabled"):Connect(Update)
script.Parent.MouseEnter:Connect(function()
MouseHovering = true
Update()
end)
script.Parent.MouseLeave:Connect(function()
MouseHovering = false
Update()
end)
IsHiddenByOtherGUI.Value = IsGameMenuOpen.Value
Update()
|
--[=[
@class RemoteProperty
@server
Created via `ServerComm:CreateProperty()`.
Values set can be anything that can pass through a
[RemoteEvent](https://developer.roblox.com/en-us/articles/Remote-Functions-and-Events#parameter-limitations).
:::caution Network
Calling any of the data setter methods (e.g. `Set()`) will
fire the underlying RemoteEvent to replicate data to the
clients. Therefore, setting data should only occur when it
is necessary to change the data that the clients receive.
:::
:::caution Tables
Tables _can_ be used with RemoteProperties. However, the
RemoteProperty object will _not_ watch for changes within
the table. Therefore, anytime changes are made to the table,
the data must be set again using one of the setter methods.
:::
]=]
|
local RemoteProperty = {}
RemoteProperty.__index = RemoteProperty
function RemoteProperty.new(parent: Instance, name: string, initialValue: any, inboundMiddleware: Types.ServerMiddleware?, outboundMiddleware: Types.ServerMiddleware?)
local self = setmetatable({}, RemoteProperty)
self._rs = RemoteSignal.new(parent, name, inboundMiddleware, outboundMiddleware)
self._value = initialValue
self._perPlayer = {}
self._playerRemoving = Players.PlayerRemoving:Connect(function(player)
self._perPlayer[player] = nil
end)
self._rs:Connect(function(player)
local playerValue = self._perPlayer[player]
local value = if playerValue == nil then self._value elseif playerValue == None then nil else playerValue
self._rs:Fire(player, value)
end)
return self
end
|
--Automatic Gauge Scaling
|
if autoscaling then
local Drive={}
if _Tune.Config == "FWD" or _Tune.Config == "AWD" then
if car.Wheels:FindFirstChild("FL")~= nil then
table.insert(Drive,car.Wheels.FL)
end
if car.Wheels:FindFirstChild("FR")~= nil then
table.insert(Drive,car.Wheels.FR)
end
if car.Wheels:FindFirstChild("F")~= nil then
table.insert(Drive,car.Wheels.F)
end
end
if _Tune.Config == "RWD" or _Tune.Config == "AWD" then
if car.Wheels:FindFirstChild("RL")~= nil then
table.insert(Drive,car.Wheels.RL)
end
if car.Wheels:FindFirstChild("RR")~= nil then
table.insert(Drive,car.Wheels.RR)
end
if car.Wheels:FindFirstChild("R")~= nil then
table.insert(Drive,car.Wheels.R)
end
end
local wDia = 0
for i,v in pairs(Drive) do
if v.Size.x>wDia then wDia = v.Size.x end
end
Drive = nil
for i,v in pairs(UNITS) do
v.maxSpeed = math.ceil(v.scaling*wDia*math.pi*_lRPM/60/_Tune.Ratios[#_Tune.Ratios]/_Tune.FinalDrive)
v.spInc = math.max(math.ceil(v.maxSpeed/200)*20,20)
end
end
for i=0,revEnd*2 do
local ln = script.Parent.ln:clone()
ln.Parent = script.Parent.Tach
ln.Rotation = 45 + i * 225 / (revEnd*2)
ln.Num.Text = i/2
ln.Num.Rotation = -ln.Rotation
if i*500>=math.floor(_pRPM/500)*500 then
ln.Frame.BackgroundColor3 = Color3.new(1,0,0)
if i<revEnd*2 then
ln2 = ln:clone()
ln2.Parent = script.Parent.Tach
ln2.Rotation = 45 + (i+.5) * 225 / (revEnd*2)
ln2.Num:Destroy()
ln2.Visible=true
end
end
if i%2==0 then
ln.Frame.Size = UDim2.new(0,3,0,10)
ln.Frame.Position = UDim2.new(0,-1,0,100)
ln.Num.Visible = true
else
ln.Num:Destroy()
end
ln.Visible=true
end
local lns = Instance.new("Frame",script.Parent.Speedo)
lns.Name = "lns"
lns.BackgroundTransparency = 1
lns.BorderSizePixel = 0
lns.Size = UDim2.new(0,0,0,0)
for i=1,90 do
local ln = script.Parent.ln:clone()
ln.Parent = lns
ln.Rotation = 45 + 225*(i/90)
if i%2==0 then
ln.Frame.Size = UDim2.new(0,2,0,10)
ln.Frame.Position = UDim2.new(0,-1,0,100)
else
ln.Frame.Size = UDim2.new(0,3,0,5)
end
ln.Num:Destroy()
ln.Visible=true
end
for i,v in pairs(UNITS) do
local lnn = Instance.new("Frame",script.Parent.Speedo)
lnn.BackgroundTransparency = 1
lnn.BorderSizePixel = 0
lnn.Size = UDim2.new(0,0,0,0)
lnn.Name = v.units
if i~= 1 then lnn.Visible=false end
for i=0,v.maxSpeed,v.spInc do
local ln = script.Parent.ln:clone()
ln.Parent = lnn
ln.Rotation = 45 + 225*(i/v.maxSpeed)
ln.Num.Text = i
ln.Num.TextSize = 14
ln.Num.Rotation = -ln.Rotation
ln.Frame:Destroy()
ln.Num.Visible=true
ln.Visible=true
end
end
if script.Parent.Parent.IsOn.Value then
end
script.Parent.Parent.IsOn.Changed:connect(function()
if script.Parent.Parent.IsOn.Value then
end
end)
script.Parent.Parent.Values.RPM.Changed:connect(function()
script.Parent.Tach.Needle.Rotation = 45 + 225 * math.min(1,script.Parent.Parent.Values.RPM.Value / (revEnd*1000))
end)
script.Parent.Parent.Values.Gear.Changed:connect(function()
local gearText = script.Parent.Parent.Values.Gear.Value
if gearText == 0 then gearText = "N"
elseif gearText == -1 then gearText = "R"
end
script.Parent.Gear.Text = gearText
end)
script.Parent.Parent.Values.TCS.Changed:connect(function()
if _Tune.TCSEnabled then
if script.Parent.Parent.Values.TCS.Value then
script.Parent.TCS.TextColor3 = Color3.new(1,170/255,0)
script.Parent.TCS.TextStrokeColor3 = Color3.new(1,170/255,0)
if script.Parent.Parent.Values.TCSActive.Value then
wait()
script.Parent.TCS.Visible = not script.Parent.TCS.Visible
else
wait()
script.Parent.TCS.Visible = false
end
else
script.Parent.TCS.Visible = true
script.Parent.TCS.TextColor3 = Color3.new(1,0,0)
script.Parent.TCS.TextStrokeColor3 = Color3.new(1,0,0)
end
else
script.Parent.TCS.Visible = false
end
end)
script.Parent.Parent.Values.TCSActive.Changed:connect(function()
if _Tune.TCSEnabled then
if script.Parent.Parent.Values.TCSActive.Value and script.Parent.Parent.Values.TCS.Value then
wait()
script.Parent.TCS.Visible = not script.Parent.TCS.Visible
elseif not script.Parent.Parent.Values.TCS.Value then
wait()
script.Parent.TCS.Visible = true
else
wait()
script.Parent.TCS.Visible = false
end
else
script.Parent.TCS.Visible = false
end
end)
script.Parent.TCS.Changed:connect(function()
if _Tune.TCSEnabled then
if script.Parent.Parent.Values.TCSActive.Value and script.Parent.Parent.Values.TCS.Value then
wait()
script.Parent.TCS.Visible = not script.Parent.TCS.Visible
elseif not script.Parent.Parent.Values.TCS.Value then
wait()
script.Parent.TCS.Visible = true
end
else
if script.Parent.TCS.Visible then
script.Parent.TCS.Visible = false
end
end
end)
script.Parent.Parent.Values.ABS.Changed:connect(function()
if _Tune.ABSEnabled then
if script.Parent.Parent.Values.ABS.Value then
script.Parent.ABS.TextColor3 = Color3.new(1,170/255,0)
script.Parent.ABS.TextStrokeColor3 = Color3.new(1,170/255,0)
if script.Parent.Parent.Values.ABSActive.Value then
wait()
script.Parent.ABS.Visible = not script.Parent.ABS.Visible
else
wait()
script.Parent.ABS.Visible = false
end
else
script.Parent.ABS.Visible = true
script.Parent.ABS.TextColor3 = Color3.new(1,0,0)
script.Parent.ABS.TextStrokeColor3 = Color3.new(1,0,0)
end
else
script.Parent.ABS.Visible = false
end
end)
script.Parent.Parent.Values.ABSActive.Changed:connect(function()
if _Tune.ABSEnabled then
if script.Parent.Parent.Values.ABSActive.Value and script.Parent.Parent.Values.ABS.Value then
wait()
script.Parent.ABS.Visible = not script.Parent.ABS.Visible
elseif not script.Parent.Parent.Values.ABS.Value then
wait()
script.Parent.ABS.Visible = true
else
wait()
script.Parent.ABS.Visible = false
end
else
script.Parent.ABS.Visible = false
end
end)
script.Parent.ABS.Changed:connect(function()
if _Tune.ABSEnabled then
if script.Parent.Parent.Values.ABSActive.Value and script.Parent.Parent.Values.ABS.Value then
wait()
script.Parent.ABS.Visible = not script.Parent.ABS.Visible
elseif not script.Parent.Parent.Values.ABS.Value then
wait()
script.Parent.ABS.Visible = true
end
else
if script.Parent.ABS.Visible then
script.Parent.ABS.Visible = false
end
end
end)
function PBrake()
script.Parent.PBrake.Visible = script.Parent.Parent.Values.PBrake.Value
end
script.Parent.Parent.Values.PBrake.Changed:connect(PBrake)
function Gear()
if script.Parent.Parent.Values.TransmissionMode.Value == "Auto" then
script.Parent.TMode.Text = "A/T"
script.Parent.TMode.BackgroundColor3 = Color3.new(1,170/255,0)
elseif script.Parent.Parent.Values.TransmissionMode.Value == "Semi" then
script.Parent.TMode.Text = "S/T"
script.Parent.TMode.BackgroundColor3 = Color3.new(0, 170/255, 127/255)
else
script.Parent.TMode.Text = "M/T"
script.Parent.TMode.BackgroundColor3 = Color3.new(1,85/255,.5)
end
end
script.Parent.Parent.Values.TransmissionMode.Changed:connect(Gear)
script.Parent.Parent.Values.Velocity.Changed:connect(function(property)
script.Parent.Speedo.Needle.Rotation =45 + 225 * math.min(1,UNITS[currentUnits].scaling*script.Parent.Parent.Values.Velocity.Value.Magnitude/UNITS[currentUnits].maxSpeed)
script.Parent.Speed.Text = math.floor(UNITS[currentUnits].scaling*script.Parent.Parent.Values.Velocity.Value.Magnitude) .. " "..UNITS[currentUnits].units
end)
script.Parent.Speed.MouseButton1Click:connect(function()
if currentUnits==#UNITS then
currentUnits = 1
else
currentUnits = currentUnits+1
end
for i,v in pairs(script.Parent.Speedo:GetChildren()) do
v.Visible=v.Name==UNITS[currentUnits].units or v.Name=="Needle" or v.Name=="lns"
end
script.Parent.Speed.Text = math.floor(UNITS[currentUnits].scaling*script.Parent.Parent.Values.Velocity.Value.Magnitude) .. " "..UNITS[currentUnits].units
end)
wait(.1)
Gear()
PBrake()
|
-- FIXME Luau: GetPlayers() is typed as returning an array of Instances so we
-- need to cast it to `{ Player }`
|
local players = (Players:GetPlayers() :: any) :: { Player }
local controller = ExperienceComponents.HumanoidControllers.new(players, {
Players.LocalPlayer :: Player,
})
Players.PlayerAdded:Connect(function(player)
controller:addHumanoidController(player)
end)
Players.PlayerRemoving:Connect(function(player)
controller:removeHumanoidController(player)
end)
local hideOthers: types.Action = {
name = "Hide Others",
description = "Toggle visibility of other players in your photo",
icon = assets.UsersOutline,
activeIcon = assets.UsersSolid,
onActivated = function()
controller:hideHumanoids()
return function()
controller:showHumanoids()
end
end,
}
return hideOthers
|
-- same as jump for now
|
function moveFreeFall()
RightShoulder.MaxVelocity = 0.1
LeftShoulder.MaxVelocity = 0.1
RightShoulder:SetDesiredAngle(0)
LeftShoulder:SetDesiredAngle(0)
RightHip:SetDesiredAngle(0)
LeftHip:SetDesiredAngle(0)
end
function moveSit()
RightShoulder.MaxVelocity = 0.1
LeftShoulder.MaxVelocity = 0.1
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end
function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
function animateTool()
if (toolAnim == "None") then
RightShoulder:SetDesiredAngle(1.57)
return
end
if (toolAnim == "Slash") then
RightShoulder.MaxVelocity = 0.5
RightShoulder:SetDesiredAngle(0)
return
end
if (toolAnim == "Lunge") then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder:SetDesiredAngle(1.57)
LeftShoulder:SetDesiredAngle(1.0)
RightHip:SetDesiredAngle(1.57)
LeftHip:SetDesiredAngle(1.0)
return
end
end
function move(time)
local amplitude
local frequency
if (pose == "Jumping") then
moveJump()
return
end
if (pose == "FreeFall") then
moveFreeFall()
return
end
if (pose == "Seated") then
moveSit()
return
end
local climbFudge = 0
if (pose == "Running") then
RightShoulder.MaxVelocity = 0.1
LeftShoulder.MaxVelocity = 0.1
amplitude = 0.66
frequency = 9
elseif (pose == "Climbing") then
RightShoulder.MaxVelocity = 0.1
LeftShoulder.MaxVelocity = 0.1
amplitude = 0.66
frequency = 9
else
amplitude = 0.1
frequency = 1
end
desiredAngle = amplitude * math.sin(time*frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
local tool = getTool()
if tool then
animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
toolAnim = "None"
toolAnimTime = 0
end
end
|
-- Methods
|
function Sound.Get(Name : string) : Sound
local s = Map[Name:lower()]
if not s then warn(("No sound named '%s' found."):format(Name)) return EmptySound:Clone() end
return s:Clone()
end
function Sound.GetGroup(Name : string) : {Sound}
return Groups[Name:lower()]
end
function Sound.GetRandomFromGroup(Name : string, Rng : Random) : Sound
Rng = Rng or System.Random
local Group = Sound.GetGroup(Name)
if not Group then warn(("No group named '%s' found."):format(Name)) return EmptySound:Clone() end
return Group[Rng:NextInteger(1, #Group)]:Clone()
end
|
--!strict
-- on GOD if some of you report type mismatches and other stuff caused by issues in the luau type checking ***beta*** ima have to smack some of yall
| |
--game:GetService("RunService").Heartbeat:wait(0) is around 60 fps
| |
-- script makes the fall script active for ALL players! dont mess with this if your unexperienced.
|
function onPlayerRespawned(newPlayer)
while true do
if newPlayer.Character ~= nil then break end
wait(.1)
end
local newJob = script.Fall:Clone()
newJob.Disabled = false
newJob.Parent = newPlayer.Character
end
function onPlayerEntered(newPlayer)
newPlayer.Changed:connect(function (property)
if (property == "Character") then
onPlayerRespawned(newPlayer)
end
end)
end
c = game.Players:getChildren()
for i = 1, #c do
onPlayerEntered(c[i])
end
game.Players.PlayerAdded:connect(onPlayerEntered)
|
-- Deprecated in favour of GetMessageModeTextButton
-- Retained for compatibility reasons.
|
function methods:GetMessageModeTextLabel()
return self:GetMessageModeTextButton()
end
function methods:IsFocused()
if self.UserHasChatOff then
return false
end
return self:GetTextBox():IsFocused()
end
function methods:GetVisible()
return self.GuiObject.Visible
end
function methods:CaptureFocus()
if not self.UserHasChatOff then
self:GetTextBox():CaptureFocus()
end
end
function methods:ReleaseFocus(didRelease)
self:GetTextBox():ReleaseFocus(didRelease)
end
function methods:ResetText()
self:GetTextBox().Text = ""
end
function methods:SetText(text)
self:GetTextBox().Text = text
end
function methods:GetEnabled()
return self.GuiObject.Visible
end
function methods:SetEnabled(enabled)
if self.UserHasChatOff then
-- The chat bar can not be removed if a user has chat turned off so that
-- the chat bar can display a message explaining that chat is turned off.
self.GuiObject.Visible = true
else
self.GuiObject.Visible = enabled
end
end
function methods:SetTextLabelText(text)
if not self.UserHasChatOff then
self.TextLabel.Text = text
end
end
function methods:SetTextBoxText(text)
self.TextBox.Text = text
end
function methods:GetTextBoxText()
return self.TextBox.Text
end
function methods:ResetSize()
self.TargetYSize = 0
self:TweenToTargetYSize()
end
local function measureSize(textObj)
return TextService:GetTextSize(
textObj.Text,
textObj.TextSize,
textObj.Font,
Vector2.new(textObj.AbsoluteSize.X, 10000)
)
end
function methods:CalculateSize()
if self.CalculatingSizeLock then
return
end
self.CalculatingSizeLock = true
local textSize = nil
local bounds = nil
if self:IsFocused() or self.TextBox.Text ~= "" then
textSize = self.TextBox.TextSize
bounds = measureSize(self.TextBox).Y
else
textSize = self.TextLabel.TextSize
bounds = measureSize(self.TextLabel).Y
end
local newTargetYSize = bounds - textSize
if (self.TargetYSize ~= newTargetYSize) then
self.TargetYSize = newTargetYSize
self:TweenToTargetYSize()
end
self.CalculatingSizeLock = false
end
function methods:TweenToTargetYSize()
local endSize = UDim2.new(1, 0, 1, self.TargetYSize)
local curSize = self.GuiObject.Size
local curAbsoluteSizeY = self.GuiObject.AbsoluteSize.Y
self.GuiObject.Size = endSize
local endAbsoluteSizeY = self.GuiObject.AbsoluteSize.Y
self.GuiObject.Size = curSize
local pixelDistance = math.abs(endAbsoluteSizeY - curAbsoluteSizeY)
local tweeningTime = math.min(1, (pixelDistance * (1 / self.TweenPixelsPerSecond))) -- pixelDistance * (seconds per pixels)
local success = pcall(function() self.GuiObject:TweenSize(endSize, Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweeningTime, true) end)
if (not success) then
self.GuiObject.Size = endSize
end
end
function methods:SetTextSize(textSize)
if not self:IsInCustomState() then
if self.TextBox then
self.TextBox.TextSize = textSize
end
if self.TextLabel then
self.TextLabel.TextSize = textSize
end
end
end
function methods:GetDefaultChannelNameColor()
if ChatSettings.DefaultChannelNameColor then
return ChatSettings.DefaultChannelNameColor
end
return Color3.fromRGB(35, 76, 142)
end
function methods:SetChannelTarget(targetChannel)
local messageModeTextButton = self.GuiObjects.MessageModeTextButton
local textBox = self.TextBox
local textLabel = self.TextLabel
self.TargetChannel = targetChannel
if not self:IsInCustomState() then
if targetChannel ~= ChatSettings.GeneralChannelName then
messageModeTextButton.Size = UDim2.new(0, 1000, 1, 0)
local localizedTargetChannel = targetChannel
if ChatLocalization.tryLocalize then
localizedTargetChannel = ChatLocalization:tryLocalize(targetChannel)
end
messageModeTextButton.Text = string.format("[%s] ", localizedTargetChannel)
local channelNameColor = self:GetChannelNameColor(targetChannel)
if channelNameColor then
messageModeTextButton.TextColor3 = channelNameColor
else
messageModeTextButton.TextColor3 = self:GetDefaultChannelNameColor()
end
local xSize = messageModeTextButton.TextBounds.X
messageModeTextButton.Size = UDim2.new(0, xSize, 1, 0)
textBox.Size = UDim2.new(1, -xSize, 1, 0)
textBox.Position = UDim2.new(0, xSize, 0, 0)
textLabel.Size = UDim2.new(1, -xSize, 1, 0)
textLabel.Position = UDim2.new(0, xSize, 0, 0)
else
messageModeTextButton.Text = ""
messageModeTextButton.Size = UDim2.new(0, 0, 0, 0)
textBox.Size = UDim2.new(1, 0, 1, 0)
textBox.Position = UDim2.new(0, 0, 0, 0)
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.Position = UDim2.new(0, 0, 0, 0)
end
end
end
function methods:IsInCustomState()
return self.InCustomState
end
function methods:ResetCustomState()
if self.InCustomState then
self.CustomState:Destroy()
self.CustomState = nil
self.InCustomState = false
self.ChatBarParentFrame:ClearAllChildren()
self:CreateGuiObjects(self.ChatBarParentFrame)
self:SetTextLabelText(
ChatLocalization:Get(
"GameChat_ChatMain_ChatBarText",
'To chat click here or press "/" key'
)
)
end
end
function methods:EnterWhisperState(player)
self:ResetCustomState()
self:CaptureFocus()
if WhisperModule.CustomStateCreator then
self.CustomState = WhisperModule.CustomStateCreator(
player,
self.ChatWindow,
self,
ChatSettings
)
self.InCustomState = true
else
self:SetText("/w " .. player.Name)
end
end
function methods:GetCustomMessage()
if self.InCustomState then
return self.CustomState:GetMessage()
end
return nil
end
function methods:CustomStateProcessCompletedMessage(message)
if self.InCustomState then
return self.CustomState:ProcessCompletedMessage()
end
return false
end
function methods:FadeOutBackground(duration)
self.AnimParams.Background_TargetTransparency = 1
self.AnimParams.Background_NormalizedExptValue = CurveUtil:NormalizedDefaultExptValueInSeconds(duration)
self:FadeOutText(duration)
end
function methods:FadeInBackground(duration)
self.AnimParams.Background_TargetTransparency = 0.6
self.AnimParams.Background_NormalizedExptValue = CurveUtil:NormalizedDefaultExptValueInSeconds(duration)
self:FadeInText(duration)
end
function methods:FadeOutText(duration)
self.AnimParams.Text_TargetTransparency = 1
self.AnimParams.Text_NormalizedExptValue = CurveUtil:NormalizedDefaultExptValueInSeconds(duration)
end
function methods:FadeInText(duration)
self.AnimParams.Text_TargetTransparency = 0.4
self.AnimParams.Text_NormalizedExptValue = CurveUtil:NormalizedDefaultExptValueInSeconds(duration)
end
function methods:AnimGuiObjects()
self.GuiObject.BackgroundTransparency = self.AnimParams.Background_CurrentTransparency
self.GuiObjects.TextBoxFrame.BackgroundTransparency = self.AnimParams.Background_CurrentTransparency
self.GuiObjects.TextLabel.TextTransparency = self.AnimParams.Text_CurrentTransparency
self.GuiObjects.TextBox.TextTransparency = self.AnimParams.Text_CurrentTransparency
self.GuiObjects.MessageModeTextButton.TextTransparency = self.AnimParams.Text_CurrentTransparency
end
function methods:InitializeAnimParams()
self.AnimParams.Text_TargetTransparency = 0.4
self.AnimParams.Text_CurrentTransparency = 0.4
self.AnimParams.Text_NormalizedExptValue = 1
self.AnimParams.Background_TargetTransparency = 0.6
self.AnimParams.Background_CurrentTransparency = 0.6
self.AnimParams.Background_NormalizedExptValue = 1
end
function methods:Update(dtScale)
self.AnimParams.Text_CurrentTransparency = CurveUtil:Expt(
self.AnimParams.Text_CurrentTransparency,
self.AnimParams.Text_TargetTransparency,
self.AnimParams.Text_NormalizedExptValue,
dtScale
)
self.AnimParams.Background_CurrentTransparency = CurveUtil:Expt(
self.AnimParams.Background_CurrentTransparency,
self.AnimParams.Background_TargetTransparency,
self.AnimParams.Background_NormalizedExptValue,
dtScale
)
self:AnimGuiObjects()
end
function methods:SetChannelNameColor(channelName, channelNameColor)
self.ChannelNameColors[channelName] = channelNameColor
if self.GuiObjects.MessageModeTextButton.Text == channelName then
self.GuiObjects.MessageModeTextButton.TextColor3 = channelNameColor
end
end
function methods:GetChannelNameColor(channelName)
return self.ChannelNameColors[channelName]
end
|
--[=[
Returns a boolean determing if a ScriptSignal object is active.
```lua
ScriptSignal:IsActive() -> true
ScriptSignal:Destroy()
ScriptSignal:IsActive() -> false
```
@return boolean
@ignore
]=]
|
function ScriptSignal:IsActive(): boolean
return self._active == true
end
|
------------------------------------------------------------------------
-- parse part of an if control structure, including the condition
-- * used in ifstat()
------------------------------------------------------------------------
|
function luaY:test_then_block(ls)
-- test_then_block -> [IF | ELSEIF] cond THEN block
luaX:next(ls) -- skip IF or ELSEIF
local condexit = self:cond(ls)
self:checknext(ls, "TK_THEN")
self:block(ls) -- `then' part
return condexit
end
|
--- Creates a listable type from a singlular type
|
function Util.MakeListableType(type, override)
local listableType = {
Listable = true,
Transform = type.Transform,
Validate = type.Validate,
ValidateOnce = type.ValidateOnce,
Autocomplete = type.Autocomplete,
Default = type.Default,
Parse = function(...)
return {type.Parse(...)}
end
}
if override then
for key, value in pairs(override) do
listableType[key] = value
end
end
return listableType
end
local function encodeCommandEscape(text)
return (text:gsub("\\%$", "___!CMDR_DOLLAR!___"))
end
local function decodeCommandEscape(text)
return (text:gsub("___!CMDR_DOLLAR!___", "$"))
end
function Util.RunCommandString(dispatcher, commandString)
commandString = Util.ParseEscapeSequences(commandString)
commandString = Util.EncodeEscapedOperators(commandString)
local commands = commandString:split("&&")
local output = ""
for i, command in ipairs(commands) do
local outputEncoded = output:gsub("%$", "\\x24")
command = command:gsub("||", output:find("%s") and ("%q"):format(outputEncoded) or outputEncoded)
output = tostring(
dispatcher:EvaluateAndRun(
(
Util.RunEmbeddedCommands(dispatcher, command)
)
)
)
if i == #commands then
return output
end
end
end
|
--You can place the gui in StarterGui if you want, you don't need to
| |
-- Light System.
|
LightSystem = script.Parent -- Hello, Variables here
Lights = LightSystem.Lights
Switch = LightSystem.Button
Switch1 = Switch.Button1
Switch2 = Switch.Button2
on = false
children = Lights:GetChildren()
function onClicked()
if on == false then
on = true
Switch1.Transparency = 0
Switch2.Transparency = 1
for i = 1, #children do
children[i].PointLight.Enabled = true
print("Lights On")
end
elseif on == true then
on = false
Switch1.Transparency = 1
Switch2.Transparency = 0
for i = 1, #children do
children[i].PointLight.Enabled = false
print("Lights Off")
end
end
end
Switch.ClickDetector.MouseClick:connect(onClicked)
|
-- Variables (best not to touch these!)
|
local button = script.Parent .Parent.Parent
local car = script.Parent.Parent.Parent.Parent.Car.Value
local sound = script.Parent.Parent.Start
local st = script.Parent.Parent.Stall
st.Parent = car.DriveSeat
sound.Parent = car.DriveSeat -- What brick the start sound is playing from.
button.MouseButton1Click:connect(function() -- Event when the button is clicked
if script.Parent.Parent.Parent.Text == "Engine: Off" then -- If the text says it's off then..
sound:Play() -- Startup sound plays..
wait(0.8) -- I don't know what to put for this
script.Parent.Parent.Parent.Parent.IsOn.Value = true -- The car is is on, or in other words, start up the car.
button.Text = "Engine: On" -- You don't really need this, but I would keep it.
else -- If it's on then when you click the button,
st:play()
script.Parent.Parent.Parent.Parent.IsOn.Value = false -- The car is turned off.
button.Text = "Engine: Off"
end -- Don't touch this.
end) -- And don't touch this either.
|
------Respawn------
|
local marine = script.Parent.Parent.Parent
local myHead = marine.Head
local myHuman = marine.Humanoid
local oldHealth = myHuman.Health
local healthAfterDamage = myHuman.Health
local clone = marine:Clone()
local modules = script.Parent.Parent.Modules
local core = require(modules.CoreModule)
local actions = require(modules.ActionsModule)
local status = require(modules.Status)
local combatModule = require(modules:WaitForChild("CombatModule"))
local ArmorDurability = combatModule.ArmorDurability
local MaxArmorDurability = ArmorDurability
local ShowArmorBar = combatModule.ShowArmorBar
local DeathAnimation = myHuman:LoadAnimation(marine:WaitForChild("DeathAnimation"))
local ArmorGUI = myHead:WaitForChild("ArmorBar")
local ArmorFrame = ArmorGUI:WaitForChild("MainFrame")
local ArmorBar = ArmorFrame:WaitForChild("Bar")
local ArmorFill = ArmorBar:WaitForChild("Fill")
local HealthGUI = myHead:WaitForChild("HealthBar")
local HealthFrame = HealthGUI:WaitForChild("MainFrame")
local HealthBar = HealthFrame:WaitForChild("Bar")
local HealthFill = HealthBar:WaitForChild("Fill")
local HealthShading = HealthFill:WaitForChild("Shading")
local NameTag = myHead:WaitForChild("NameTag")
local NameFrame = NameTag:WaitForChild("MainFrame")
local NameText = NameFrame:WaitForChild("TextLabel")
local OverrideDefaultGUI = true -- turn this to false if u want to use the default roblox health gui and name gui
NameText.Text = marine.Name
if ShowArmorBar == true then
ArmorGUI.Enabled = true
else
ArmorGUI.Enabled = false
end
if OverrideDefaultGUI == true then
HealthGUI.Enabled = true
NameTag.Enabled = true
else
HealthGUI.Enabled = false
NameTag.Enabled = false
end
local TweenService = game:GetService("TweenService")
|
-- p = period
-- a = amplitud
|
local function inOutElastic(t, b, c, d, a, p)
if t == 0 then return b end
t = t / d * 2
if t == 2 then return b + c end
if not p then p = d * (0.3 * 1.5) end
if not a then a = 0 end
if not a or a < abs(c) then
a = c
s = p / 4
else
s = p / (2 * pi) * asin(c / a)
end
if t < 1 then
t = t - 1
return -0.5 * (a * pow(2, 10 * t) * sin((t * d - s) * (2 * pi) / p)) + b
else
t = t - 1
return a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p ) * 0.5 + c + b
end
end
|
--------------| SYSTEM SETTINGS |--------------
|
Prefix = ":"; -- The character you use before every command (e.g. ';jump me').
SplitKey = " "; -- The character inbetween command arguments (e.g. setting it to '/' would change ';jump me' to ';jump/me').
BatchKey = ""; -- The character inbetween batch commands (e.g. setting it to '|' would change ';jump me ;fire me ;smoke me' to ';jump me | ;fire me | ;smoke me'
QualifierBatchKey = ","; -- The character used to split up qualifiers (e.g. ;jump player1,player2,player3)
Theme = "Blue"; -- The default UI theme.
NoticeSoundId = 2865227271; -- The SoundId for notices.
NoticeVolume = 0.1; -- The Volume for notices.
NoticePitch = 1; -- The Pitch/PlaybackSpeed for notices.
ErrorSoundId = 2865228021; -- The SoundId for error notifications.
ErrorVolume = 0.1; -- The Volume for error notifications.
ErrorPitch = 1; -- The Pitch/PlaybackSpeed for error notifications.
AlertSoundId = 9161622880; -- The SoundId for alerts.
AlertVolume = 0.5; -- The Volume for alerts.
AlertPitch = 1; -- The Pitch/PlaybackSpeed for alerts.
WelcomeBadgeId = 0; -- Award new players a badge, such as 'Welcome to the game!'. Set to 0 for no badge.
CommandDebounce = true; -- Wait until the command effect is over to use again. Helps to limit abuse & lag. Set to 'false' to disable.
SaveRank = true; -- Saves a player's rank in the server they received it. (e.g. ;rank plrName rank). Use ';permRank plrName rank' to permanently save a rank. Set to 'false' to disable.
LoopCommands = 3; -- The minimum rank required to use LoopCommands.
MusicList = {}; -- Songs which automatically appear in a user's radio. Type '!radio' to display the radio.
ThemeColors = { -- The colours players can set their HD Admin UI (in the 'Settings' menu). | Format: {ThemeName, ThemeColor3Value};
{"Red", Color3.fromRGB(150, 0, 0), };
{"Orange", Color3.fromRGB(150, 75, 0), };
{"Brown", Color3.fromRGB(120, 80, 30), };
{"Yellow", Color3.fromRGB(130, 120, 0), };
{"Green", Color3.fromRGB(0, 120, 0), };
{"Blue", Color3.fromRGB(0, 100, 150), };
{"Purple", Color3.fromRGB(100, 0, 150), };
{"Pink", Color3.fromRGB(150, 0, 100), };
{"Black", Color3.fromRGB(60, 60, 60), };
};
Colors = { -- The colours for ChatColors and command arguments. | Format: {"ShortName", "FullName", Color3Value};
{"r", "Red", Color3.fromRGB(255, 0, 0) };
{"o", "Orange", Color3.fromRGB(250, 100, 0) };
{"y", "Yellow", Color3.fromRGB(255, 255, 0) };
{"g", "Green" , Color3.fromRGB(0, 255, 0) };
{"dg", "DarkGreen" , Color3.fromRGB(0, 125, 0) };
{"b", "Blue", Color3.fromRGB(0, 255, 255) };
{"db", "DarkBlue", Color3.fromRGB(0, 50, 255) };
{"p", "Purple", Color3.fromRGB(150, 0, 255) };
{"pk", "Pink", Color3.fromRGB(255, 85, 185) };
{"bk", "Black", Color3.fromRGB(0, 0, 0) };
{"w", "White", Color3.fromRGB(255, 255, 255) };
};
ChatColors = { -- The colour a player's chat will appear depending on their rank. '["Owner"] = "Yellow";' makes the owner's chat yellow.
[5] = "Yellow";
};
Cmdbar = 1; -- The minimum rank required to use the Cmdbar.
Cmdbar2 = 3; -- The minimum rank required to use the Cmdbar2.
ViewBanland = 3; -- The minimum rank required to view the banland.
OnlyShowUsableCommands = false; -- Only display commands equal to or below the user's rank on the Commands page.
RankRequiredToViewPage = { -- || The pages on the main menu ||
["Commands"] = 0;
["Admin"] = 0;
["Settings"] = 0;
};
RankRequiredToViewRank = { -- || The rank categories on the 'Ranks' subPage under Admin ||
["Owner"] = 1;
["HeadAdmin"] = 1;
["Admin"] = 1;
["Mod"] = 1;
["VIP"] = 0;
};
RankRequiredToViewRankType = { -- || The collection of loader-rank-rewarders on the 'Ranks' subPage under Admin ||
["Owner"] = 0;
["SpecificUsers"] = 5;
["Gamepasses"] = 0;
["Assets"] = 0;
["Groups"] = 0;
["Friends"] = 0;
["FreeAdmin"] = 0;
["VipServerOwner"] = 0;
};
RankRequiredToViewIcon = 2;
WelcomeRankNotice = false; -- The 'You're a [rankName]' notice that appears when you join the game. Set to false to disable.
WelcomeDonorNotice = false; -- The 'You're a Donor' notice that appears when you join the game. Set to false to disable.
WarnIncorrectPrefix = false; -- Warn the user if using the wrong prefix | "Invalid prefix! Try using [correctPrefix][commandName] instead!"
DisableAllNotices = true; -- Set to true to disable all HD Admin notices.
ScaleLimit = 4; -- The maximum size players with a rank lower than 'IgnoreScaleLimit' can scale theirself. For example, players will be limited to ;size me 4 (if limit is 4) - any number above is blocked.
IgnoreScaleLimit = 3; -- Any ranks equal or above this value will ignore 'ScaleLimit'
CommandLimits = { -- Enables you to set limits for commands which have a number argument. Ranks equal to or higher than 'IgnoreLimit' will not be affected by Limit.
["fly"] = {
Limit = 10000;
IgnoreLimit = 3;
};
["fly2"] = {
Limit = 10000;
IgnoreLimit = 3;
};
["noclip"] = {
Limit = 10000;
IgnoreLimit = 3;
};
["noclip2"] = {
Limit = 10000;
IgnoreLimit = 3;
};
["speed"] = {
Limit = 10000;
IgnoreLimit = 3;
};
["jumpPower"] = {
Limit = 10000;
IgnoreLimit = 3;
};
};
VIPServerCommandBlacklist = {"permRank", "permBan", "globalAnnouncement"}; -- Commands players are probihited from using in VIP Servers.
GearBlacklist = {67798397}; -- The IDs of gear items to block when using the ;gear command.
IgnoreGearBlacklist = 4; -- The minimum rank required to ignore the gear blacklist.
PlayerDataStoreVersion = "V1.0"; -- Data about the player (i.e. permRanks, custom settings, etc). Changing the Version name will reset all PlayerData.
SystemDataStoreVersion = "V1.0"; -- Data about the game (i.e. the banland, universal message system, etc). Changing the Version name will reset all SystemData.
CoreNotices = { -- Modify core notices. You can find a table of all CoreNotices under [MainModule > Client > SharedModules > CoreNotices]
--NoticeName = NoticeDetails;
};
|
--"False" = Not Acceptable Keycard To Open. "True" = Acceptable Keycard To Open.--
|
local bool = true
local bool2 = true
local clearance = {
["[SCP] Card-Omni"] = true,
["[SCP] Card-L5"] = true,
["[SCP] Card-L4"] = true,
["[SCP] Card-L3"] = true,
["[SCP] Card-L2"] = true,
["[SCP] Card-L1"] = true
}
--DO NOT EDIT BEYOND THIS LINE--
local LeftDoor = script.Parent
local RightDoor = script.Parent.Parent.RightDoor
local Open = false
local OpenSound = script.Parent.DoorOpen
local CloseSound = script.Parent.DoorClose
local Debounce = false
function openDoor()
if not Debounce then
Debounce = true
if Open then
Open = false
CloseSound:Play()
Spawn(function()
for i = 1, 60 do
LeftDoor.CFrame = LeftDoor.CFrame + (LeftDoor.CFrame.lookVector * 0.1)
wait(0.05)
end
end)
Spawn(function()
for i = 1, 60 do
RightDoor.CFrame = RightDoor.CFrame + (RightDoor.CFrame.lookVector * 0.1)
wait(0.05)
end
end)
else
Open = true
OpenSound:Play()
Spawn(function()
for i = 1, 60 do
LeftDoor.CFrame = LeftDoor.CFrame - (LeftDoor.CFrame.lookVector * 0.1)
wait(0.05)
end
end)
Spawn(function()
for i = 1, 60 do
RightDoor.CFrame = RightDoor.CFrame - (RightDoor.CFrame.lookVector * 0.1)
wait(0.05)
end
end)
end
wait(2.5)
Debounce = false
end
end
script.Parent.Parent.KeycardReader1.touched:connect(function(touch)
if touch.Name == "Handle" and clearance[touch.Parent.Name] and bool then
bool = false
script.Parent.AccessGranted:play()
wait(0.75)
openDoor()
wait(3)
bool = true
elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and bool2 then
bool2 = false
script.Parent.AccessDenied:play()
wait(1)
bool2 = true
end
end)
script.Parent.Parent.KeycardReader2.touched:connect(function(touch)
if touch.Name == "Handle" and clearance[touch.Parent.Name] and bool then
bool = false
script.Parent.AccessGranted:play()
wait(0.75)
openDoor()
wait(3)
bool = true
elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and bool2 then
bool2 = false
script.Parent.AccessDenied:play()
wait(1)
bool2 = true
end
end)
|
--repeat wait() until tool:FindFirstChild("Configurations")
|
local configs = require(tool:WaitForChild("Configurations"))
|
--- Basic node interacting with the octree
-- @classmod OctreeNode
|
local OctreeNode = {ClassName = "OctreeNode"}
OctreeNode.__index = OctreeNode
function OctreeNode.new(Octree, Object)
return setmetatable({
Octree = Octree or error("No octree");
Object = Object or error("No object");
CurrentLowestRegion = nil;
Position = nil;
PositionX = nil;
PositionY = nil;
PositionZ = nil;
}, OctreeNode)
end
function OctreeNode:KNearestNeighborsSearch(K: number, Radius: number)
return self.Octree:KNearestNeighborsSearch(self.Position, K, Radius)
end
function OctreeNode:GetObject()
warn("OctreeNode:GetObject is deprecated.")
return self.Object
end
function OctreeNode:RadiusSearch(Radius: number)
return self.Octree:RadiusSearch(self.Position, Radius)
end
function OctreeNode:GetPosition()
warn("OctreeNode:GetPosition is deprecated.")
return self.Position
end
function OctreeNode:GetRawPosition(): (number, number, number)
return self.PositionX, self.PositionY, self.PositionZ
end
function OctreeNode:SetPosition(Position: Vector3)
if self.Position == Position then
return
end
local PositionX, PositionY, PositionZ = Position.X, Position.Y, Position.Z
self.PositionX = PositionX
self.PositionY = PositionY
self.PositionZ = PositionZ
self.Position = Position
if self.CurrentLowestRegion then
local Region = self.CurrentLowestRegion
local LowerBounds = Region.LowerBounds
local UpperBounds = Region.UpperBounds
if PositionX >= LowerBounds[1] and PositionX <= UpperBounds[1] and PositionY >= LowerBounds[2] and PositionY <= UpperBounds[2] and PositionZ >= LowerBounds[3] and PositionZ <= UpperBounds[3] then
return
end
end
local NewLowestRegion = self.Octree:GetOrCreateLowestSubRegion(PositionX, PositionY, PositionZ)
if self.CurrentLowestRegion then
-- OctreeRegionUtils_MoveNode(self.CurrentLowestRegion, NewLowestRegion, self)
local FromLowest = self.CurrentLowestRegion
if FromLowest.Depth ~= NewLowestRegion.Depth then
error("fromLowest.Depth ~= toLowest.Depth")
end
if FromLowest == NewLowestRegion then
error("fromLowest == toLowest")
end
local CurrentFrom = FromLowest
local CurrentTo = NewLowestRegion
while CurrentFrom ~= CurrentTo do
-- remove from current
local CurrentFromNodes = CurrentFrom.Nodes
if not CurrentFromNodes[self] then
error("CurrentFrom.Nodes doesn't have a node here.")
end
local NodeCount = CurrentFrom.NodeCount
if NodeCount <= 0 then
error("NodeCount is <= 0.")
end
NodeCount -= 1
CurrentFromNodes[self] = nil
CurrentFrom.NodeCount = NodeCount
-- remove subregion!
local ParentIndex = CurrentFrom.ParentIndex
if NodeCount <= 0 and ParentIndex then
local Parent = CurrentFrom.Parent
if not Parent then
error("CurrentFrom.Parent doesn't exist.")
end
local SubRegions = Parent.SubRegions
if SubRegions[ParentIndex] ~= CurrentFrom then
error("Failed equality check.")
end
SubRegions[ParentIndex] = nil
end
local CurrentToNodes = CurrentTo.Nodes
if CurrentToNodes[self] then
error("CurrentTo.Nodes already has a node here.")
end
CurrentToNodes[self] = self
CurrentTo.NodeCount += 1
CurrentFrom = CurrentFrom.Parent
CurrentTo = CurrentTo.Parent
end
else
local Current = NewLowestRegion
while Current do
local CurrentNodes = Current.Nodes
if not CurrentNodes[self] then
CurrentNodes[self] = self
Current.NodeCount += 1
end
Current = Current.Parent
end
end
self.CurrentLowestRegion = NewLowestRegion
end
function OctreeNode:Destroy()
local LowestSubregion = self.CurrentLowestRegion
if LowestSubregion then
local Current = LowestSubregion
while Current do
local Nodes = Current.Nodes
if not Nodes[self] then
error("CurrentFrom.Nodes doesn't have a node here.")
end
local NodeCount = Current.NodeCount
if NodeCount <= 0 then
error("NodeCount is <= 0.")
end
NodeCount -= 1
Nodes[self] = nil
Current.NodeCount = NodeCount
-- remove subregion!
local Parent = Current.Parent
local ParentIndex = Current.ParentIndex
if NodeCount <= 0 and ParentIndex then
if not Parent then
error("Current.Parent doesn't exist.")
end
local SubRegions = Parent.SubRegions
if SubRegions[ParentIndex] ~= Current then
error("Failed equality check.")
end
SubRegions[ParentIndex] = nil
end
Current = Parent
end
end
end
return OctreeNode
|
--[światła]
|
p1 = script.Parent.Parent.p1
legansio = true
sp1 = script.Parent.Parent.sp1
legansio = true
p2 = script.Parent.Parent.p2
legansio = true
sp2 = script.Parent.Parent.sp2
legansio = true
p3 = script.Parent.Parent.p3
legansio = true
sp3 = script.Parent.Parent.sp3
legansio = true
p4 = script.Parent.Parent.p4
legansio = true
sp4 = script.Parent.Parent.sp4
legansio = true
p5 = script.Parent.Parent.p5
legansio = true
sp5 = script.Parent.Parent.sp5
legansio = true
p6 = script.Parent.Parent.p6
legansio = true
sp6 = script.Parent.Parent.sp6
legansio = true
p7 = script.Parent.Parent.p7
legansio = true
sp7 = script.Parent.Parent.sp7
legansio = true
l1 = script.Parent.Parent.l1
legansio = true
sl1 = script.Parent.Parent.sl1
legansio = true
l2 = script.Parent.Parent.l2
legansio = true
sl2 = script.Parent.Parent.sl2
legansio = true
l3 = script.Parent.Parent.l3
legansio = true
sl3 = script.Parent.Parent.sl3
legansio = true
l4 = script.Parent.Parent.l4
legansio = true
sl4 = script.Parent.Parent.sl4
legansio = true
l5 = script.Parent.Parent.l5
legansio = true
sl5 = script.Parent.Parent.sl5
legansio = true
l6 = script.Parent.Parent.l6
legansio = true
sl6 = script.Parent.Parent.sl6
legansio = true
l7 = script.Parent.Parent.l7
legansio = true
sl7 = script.Parent.Parent.sl7
legansio = true
|
-- ROBLOX deviation: printIteratorEntries is renamed to printTableEntries
-- /**
-- * Return entries (for example, of a map)
-- * with spacing, indentation, and comma
-- * without surrounding punctuation (for example, braces)
-- */
|
local function printTableEntries(
t: any,
config: Config,
indentation: string,
depth: number,
refs: Refs,
printer: Printer,
separator_: string?
): string
local separator = if separator_ then separator_ else ": "
local result = ""
-- ROBLOX TODO: remove this inline if-expression and function once Array.sort() fix merges
local keys = Array.sort(
Object.keys(t),
if config.compareKeys ~= nil and config.compareKeys ~= Object.None
then config.compareKeys
else function(a, b)
return if type(a) .. tostring(a) < type(b) .. tostring(b)
then -1
else if type(a) .. tostring(a) == type(b) .. tostring(b) then 0 else 1
end
)
if #keys > 0 then
result ..= config.spacingOuter
local indentationNext = indentation .. config.indent
for i = 1, #keys do
local k = keys[i]
local v = t[k]
local name = printer(k, config, indentationNext, depth, refs)
local value = printer(v, config, indentationNext, depth, refs)
result ..= indentationNext .. name .. separator .. value
if i < #keys then
result = result .. "," .. config.spacingInner
elseif not config.min then
result = result .. ","
end
end
result ..= config.spacingOuter .. indentation
end
return result
end
|
-- dButton:TweenPosition(Dposition, "InOut", "Sine", 0.1)
|
end)
dButton.MouseLeave:Connect(function()
dButton:TweenSize(sizeNormal, "InOut", "Sine", 0.1)
|
--= Variables =--
|
local camera = game.Workspace.CurrentCamera
local TweeningService = game:GetService("TweenService")
local UIS = game:GetService('UserInputService')
local Bar = script.Parent:WaitForChild('STMBackground'):WaitForChild('Bar')
local player = game.Players.LocalPlayer
local NormalWalkSpeed = 10
local NewWalkSpeed = 16
local power = 10
local sprinting = false
repeat wait() until game.Players.LocalPlayer.Character
local character = player.Character
local Humanoid = character.Humanoid
local runninganim = Humanoid:LoadAnimation(script.Parent.Runninganim)
|
--Players.PlayerAdded:Connect(function(player)
-- DefaultGroup:LinkPlayer(player)
| |
--[[
DEVELOPMENT HAS BEEN MOVED FROM DAVEY_BONES/SCELERATIS TO THE EPIX INCORPORATED GROUP
CURRENT LOADER:
https://www.roblox.com/library/7510622625/Adonis-Loader-Sceleratis-Davey-Bones-Epix
CURRENT MODULE:
https://www.roblox.com/library/7510592873/Adonis-MainModule
--]]
| |
--Required Modules
|
local modules = script.Parent
local status = require(modules.Status)
local core = require(modules.CoreModule)
local marine = script.Parent.Parent.Parent
local myHuman = marine.Humanoid
local myRoot = marine.HumanoidRootPart
local m4 = marine.M4
local reloadSound = m4.Reload
local magazine = marine.Mag
local myHead = marine.Head
local myTorso = marine.Torso
local neck = myTorso.Neck
local lShoulder = myTorso["Left Shoulder"]
local rShoulder = myTorso["Right Shoulder"]
local lArmWeld = myTorso["Left Arm Weld"]
local rArmWeld = myTorso["Right Arm Weld"]
local lArm = marine["Left Arm"]
local rArm = marine["Right Arm"]
local m4Weld = m4["M4 Weld"]
local wait = task.wait
|
--Try to find an instance of the ClientWeaponsScript (tagged as "ClientWeaponsSystem") under the PlayerScripts. If this is found, it means
--that this instance of ClientWeaponsScript (of this version) was not the first one to run.
|
local PlayerScripts = LocalPlayer:WaitForChild("PlayerScripts")
local ClientWeaponsScript = nil
for i, child in pairs(PlayerScripts:GetChildren()) do
if child:IsA("LocalScript") and child.Name == script.Name and CollectionService:HasTag(child, "ClientWeaponsSystem") then
local childVersion = child:FindFirstChild("Version")
if childVersion and childVersion:IsA("IntValue") and childVersion.Value == ScriptVersion then
ClientWeaponsScript = child
break
end
end
end
|
-- Disable effects
|
for _, effect in pairs(EffectsToPlay:GetChildren()) do
if effect:IsA("ParticleEmitter") then
-- Emit particles for enough time to create a cloud
effect.Enabled = false
end
end
wait(40)
|
-- << FUNCTIONS >>
|
function module:Notice(noticeType, title, description, args)
if not main.pdata or not main.pdata.SetupData then
repeat wait(0.1) until (main.pdata and main.pdata.SetupData)
end
if main.settings.DisableAllNotices ~= true then
spawn(function()
local notice = template:Clone()
notice.Visible = true
notice.Title.Text = title
notice.Desc.Text = description
notice.NoticeType.Value = noticeType
--[[spawn(function()
wait()
if notice.Desc.TextBounds.Y > 35 then
notice.Desc.Position = UDim2.new(0.05, 0, 0.37, 0)
end
end)--]]
if type(args) == "table" then
local de = true
local function checkDe()
if de then
de = false
return true
end
end
local clickAction = args[1]
if clickAction == "ShowSpecificPage" then
notice.Countdown.Value = 20
notice.TextButton.MouseButton1Down:Connect(function()
if not checkDe() then return end
main:GetModule("GUIs"):ShowSpecificPage(args[2], args[3])
endNotice(notice)
end)
elseif clickAction == "Teleport" then
notice.Countdown.Value = 25
notice.TextButton.MouseButton1Down:Connect(function()
if not checkDe() then return end
main.teleportService:Teleport(args[2])
notice.Desc.Text = "Teleporting..."
end)
elseif clickAction == "PM" then
notice.Countdown.Value = 999
notice.TextButton.MouseButton1Down:Connect(function()
if not checkDe() then return end
main:GetModule("cf"):CreateNewCommandMenu("privateMessage", {args[2], args[3]}, 4)
endNotice(notice)
end)
end
end
notice.CloseX.MouseButton1Down:Connect(function()
endNotice(notice)
end)
table.insert(noticeQueue, notice)
Queue()
end)
end
end
|
--local MasterControl = require(script.Parent)
|
local PathDisplay = nil
local LocalPlayer = Players.LocalPlayer
local bindAtPriorityFlagExists, bindAtPriorityFlagEnabled = pcall(function()
return UserSettings():IsUserFeatureEnabled("UserPlayerScriptsBindAtPriority")
end)
local FFlagPlayerScriptsBindAtPriority = bindAtPriorityFlagExists and bindAtPriorityFlagEnabled
|
--- Registers a type in the system.
-- name: The type Name. This must be unique.
|
function Registry:RegisterType (name, typeObject)
if not name or typeof(name) ~= "string" then
error("Invalid type name provided: nil")
end
if not name:find("^[%d%l]%w*$") then
error(('Invalid type name provided: "%s", type names must be alphanumeric and start with a lower-case letter or a digit.'):format(name))
end
for key in pairs(typeObject) do
if self.TypeMethods[key] == nil then
error("Unknown key/method in type \"" .. name .. "\": " .. key)
end
end
if self.Types[name] ~= nil then
error(('Type "%s" has already been registered.'):format(name))
end
typeObject.Name = name
typeObject.DisplayName = typeObject.DisplayName or name
self.Types[name] = typeObject
if typeObject.Prefixes then
self:RegisterTypePrefix(name, typeObject.Prefixes)
end
end
function Registry:RegisterTypePrefix (name, union)
if not self.TypeAliases[name] then
self.TypeAliases[name] = name
end
self.TypeAliases[name] = ("%s %s"):format(self.TypeAliases[name], union)
end
function Registry:RegisterTypeAlias (name, alias)
assert(self.TypeAliases[name] == nil, ("Type alias %s already exists!"):format(alias))
self.TypeAliases[name] = alias
end
|
--[[
___ _______ _ _______
/ _ |____/ ___/ / ___ ____ ___ (_)__ /__ __/
/ __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< / /
/_/ |_| \___/_//_/\_,_/___/___/_/___/ /_/
SecondLogic @ Inspare
Avxnturador @ Novena
]]
|
local autoscaling = true --Estimates top speed
local UNITS = { --Click on speed to change units
--First unit is default
{
units = "MPH" ,
scaling = (10/12) * (60/88) , -- 1 stud : 10 inches | ft/s to MPH
maxSpeed = 230 ,
spInc = 20 , -- Increment between labelled notches
},
{
units = "KM/H" ,
scaling = (10/12) * 1.09728 , -- 1 stud : 10 inches | ft/s to KP/H
maxSpeed = 370 ,
spInc = 40 , -- Increment between labelled notches
},
}
|
-- doesn't actually provide any info ☻
|
local TS = game:GetService("TweenService")
for ind,btn in pairs(script.Parent:GetChildren()) do
local deb = false
if btn.Name == "Button" or btn.Name == "Button2" then
local toggled
if btn.Name == "Button" then
toggled = false
elseif btn.Name == "Button2" then
toggled = true
end
local CD = Instance.new("ClickDetector",btn)
CD.MaxActivationDistance = 5.5
CD.MouseClick:Connect(function()
if not deb then
deb = true
local toggleTS
if not toggled then
btn.Material = "Neon"
btn.Color = Color3.fromRGB(131, 130, 133)
toggleTS = TS:Create(btn,
TweenInfo.new(.1,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0),{
CFrame = btn.CFrame * CFrame.new(0,0,.15),
Color = Color3.fromRGB(255,0,0)
})
else
btn.Material = "SmoothPlastic"
toggleTS = TS:Create(btn,
TweenInfo.new(.1,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0),
{CFrame = btn.CFrame * CFrame.new(0,0,-.15),
Color = Color3.fromRGB(163, 162, 165)
})
end
toggleTS.Completed:Connect(function()
toggled = not toggled
deb = false
end)
toggleTS:Play()
end
end)
end
end
|
--------------------) Settings
|
Damage = 0 -- the ammout of health the player or mob will take
Cooldown = 5 -- cooldown for use of the tool again
ZoneModelName = "Homing phantom bone" -- name the zone model
MobHumanoidName = "Humanoid"-- the name of player or mob u want to damage
|
-- Function to periodically save player data
|
local function autoSave()
while wait(AUTOSAVE_INTERVAL) do
for key, data in pairs(sessionData) do
save(key)
end
end
end
|
-- Services
|
local Players = game.Players
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
-- Local Variables
|
local Events = ReplicatedStorage.Events
local DisplayIntermission = Events.DisplayIntermission
local Camera = workspace.CurrentCamera
local Player = Players.LocalPlayer
local ScreenGui = script.ScreenGui
local InIntermission = false
|
-- ANimation
|
local Sound = script:WaitForChild("Haoshoku Sound")
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Z and Debounce == 1 and Tool.Equip.Value == true and Tool.Active.Value == "None" then
Debounce = 2
Track1 = plr.Character.Humanoid:LoadAnimation(script.AnimationCharge)
Track1:Play()
script.RemoteEventS:FireServer()
for i = 1,math.huge do
if Debounce == 2 then
plr.Character.HumanoidRootPart.Anchored = true
else
break
end
wait()
end
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Z and Debounce == 2 and Tool.Equip.Value == true and Tool.Active.Value == "None" then
Debounce = 3
local Track2 = plr.Character.Humanoid:LoadAnimation(script.AnimationRelease)
Track2:Play()
Track1:Stop()
Sound:Play()
local camera = game.Workspace.CurrentCamera
local CameraShaker = require(game.ReplicatedStorage.SG.CameraShaker)
local camshake = CameraShaker.new(Enum.RenderPriority.Camera.Value,function(shakeCFrame)
camera.CFrame = camera.CFrame * shakeCFrame
end)
camshake:Start()
camshake:Shake(CameraShaker.Presets.Explosion)
local mousepos = Mouse.Hit
script.RemoteEvent:FireServer(mousepos,Mouse.Hit.p)
wait(1)
plr.Character.LeftHand.EFhand:Destroy()
plr.Character.RightHand.EFhand:Destroy()
Track2:Stop()
wait(.5)
Tool.Active.Value = "None"
wait(1.5)
plr.Character.HumanoidRootPart.Anchored = false
wait(5)
Debounce = 1
end
end)
|
-- services
|
local StarterGui = game:GetService("StarterGui")
|
----------------------------------
------------FUNCTIONS-------------
----------------------------------
|
function UnDigify(digit)
if digit < 1 or digit > 61 then
return ""
elseif digit == 1 then
return "1"
elseif digit == 2 then
return "!"
elseif digit == 3 then
return "2"
elseif digit == 4 then
return "@"
elseif digit == 5 then
return "3"
elseif digit == 6 then
return "4"
elseif digit == 7 then
return "$"
elseif digit == 8 then
return "5"
elseif digit == 9 then
return "%"
elseif digit == 10 then
return "6"
elseif digit == 11 then
return "^"
elseif digit == 12 then
return "7"
elseif digit == 13 then
return "8"
elseif digit == 14 then
return "*"
elseif digit == 15 then
return "9"
elseif digit == 16 then
return "("
elseif digit == 17 then
return "0"
elseif digit == 18 then
return "q"
elseif digit == 19 then
return "Q"
elseif digit == 20 then
return "w"
elseif digit == 21 then
return "W"
elseif digit == 22 then
return "e"
elseif digit == 23 then
return "E"
elseif digit == 24 then
return "r"
elseif digit == 25 then
return "t"
elseif digit == 26 then
return "T"
elseif digit == 27 then
return "y"
elseif digit == 28 then
return "Y"
elseif digit == 29 then
return "u"
elseif digit == 30 then
return "i"
elseif digit == 31 then
return "I"
elseif digit == 32 then
return "o"
elseif digit == 33 then
return "O"
elseif digit == 34 then
return "p"
elseif digit == 35 then
return "P"
elseif digit == 36 then
return "a"
elseif digit == 37 then
return "s"
elseif digit == 38 then
return "S"
elseif digit == 39 then
return "d"
elseif digit == 40 then
return "D"
elseif digit == 41 then
return "f"
elseif digit == 42 then
return "g"
elseif digit == 43 then
return "G"
elseif digit == 44 then
return "h"
elseif digit == 45 then
return "H"
elseif digit == 46 then
return "j"
elseif digit == 47 then
return "J"
elseif digit == 48 then
return "k"
elseif digit == 49 then
return "l"
elseif digit == 50 then
return "L"
elseif digit == 51 then
return "z"
elseif digit == 52 then
return "Z"
elseif digit == 53 then
return "x"
elseif digit == 54 then
return "c"
elseif digit == 55 then
return "C"
elseif digit == 56 then
return "v"
elseif digit == 57 then
return "V"
elseif digit == 58 then
return "b"
elseif digit == 59 then
return "B"
elseif digit == 60 then
return "n"
elseif digit == 61 then
return "m"
else
return "?"
end
end
function IsBlack(note)
if note%12 == 2 or note%12 == 4 or note%12 == 7 or note%12 == 9 or note%12 == 11 then
return true
end
end
local TweenService = game:GetService("TweenService")
function Tween(obj,Goal,Time,Wait,...)
local TwInfo = TweenInfo.new(Time,...)
local twn = TweenService:Create(obj, TwInfo, Goal)
twn:Play()
if Wait then
twn.Completed:wait()
end
return
end
function HighlightPianoKey(note1,transpose)
if not Settings.KeyAesthetics then return end
local octave = math.ceil(note1/12)
local note2 = (note1 - 1)%12 + 1
local key = Piano.Case.Keys:FindFirstChild(note1)
if key then
local Key = key:clone()
Key.Parent = Piano.Keys.Parts
Key.Name = key.Name
Key.Transparency = 0
local obj = Key
local Properties = {}
Properties.Position = Piano.Case.End.Position
Tween(obj,Properties,3,true,Enum.EasingStyle.Linear)
Key:Destroy()
end
return
end
|
-- Functions --
|
local function onClicked(player)
local foundShirt = player.Character:FindFirstChild("Shirt") -- Tries to find Shirt
if not foundShirt then -- if there is no shirt
print("No shirt found, creating for "..player.Name)
local newShirt = Instance.new("Shirt",player.Character)
newShirt.Name = "Shirt"
else if foundShirt then -- if there is a shirt
print("Shirt found, reconstructing for "..player.Name)
player.Character.Shirt:remove()
local newShirt = Instance.new("Shirt",player.Character)
newShirt.Name = "Shirt"
end
end
local foundPants = player.Character:FindFirstChild("Pants") -- Tries to find Pants
if not foundPants then -- if there are no pants
print("No pants found, creating for "..player.Name)
local newPants = Instance.new("Pants",player.Character)
newPants.Name = "Pants"
else if foundPants then -- if there are pants
print("Pants found, reconstructing for "..player.Name)
player.Character.Pants:remove()
local newPants = Instance.new("Pants",player.Character)
newPants.Name = "Pants"
end
end
player.Character.Shirt.ShirtTemplate = shirtId
player.Character.Pants.PantsTemplate = pantsId
end
cDetector.MouseClick:connect(onClicked)
|
-- Sets up an OrientableBody for the given player
|
local function onCharacterAdded(player: Player, character: Model)
local body = OrientableBody.new(character)
orientableBodies[player] = body
if character == Players.LocalPlayer.Character then
body:useCameraAsSource()
else
body:useAttributeAsSource()
end
end
|
-- Constructor.
|
function FastCast.new()
return setmetatable({
LengthChanged = Signal.new(),
RayHit = Signal.new(),
RayPierced = Signal.new(),
CastTerminating = Signal.new(),
WorldRoot = workspace
}, FastCast)
end
|
--[[
This loads HD Admin into your game.
Require the 'HD Admin MainModule' by the HD Admin group for automatic updates.
You can view the HD Admin Main Module here:
https://www.roblox.com/library/3239236979/HD
--]]
|
local loaderFolder = script.Parent.Parent
local mainModule = require(3239236979)
mainModule:Initialize(loaderFolder)
loaderFolder:Destroy()
|
-- connect events
-----------------------------------------------------------------------------------------------------------------------
|
function unequip()
local items=script.Parent:children()
for i=1, #items do
if items[i].className=="Tool" then items[i]:remove() end
end
end
function onChatted(msg, recipient)
msg = string.lower(msg)
if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, "everyone") then
if string.match(msg, "equip") then
if game.Workspace:findFirstChild("Hub") then
if string.match(msg, "rocket") then unequip()
game.Workspace.Hub.Rocket:clone().Parent=script.Parent
elseif string.match(msg, "slingshot") then unequip()
game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
elseif string.match(msg, "sword") then unequip()
game.Workspace.Hub.Sword:clone().Parent=script.Parent
elseif string.match(msg, "pbg") then unequip()
game.Workspace.Hub.PBG:clone().Parent=script.Parent
elseif string.match(msg, "superball") then unequip()
game.Workspace.Hub.Superball:clone().Parent=script.Parent
elseif string.match(msg, "trowel") then unequip()
game.Workspace.Hub.Trowel:clone().Parent=script.Parent
elseif string.match(msg, "bomb") then unequip()
game.Workspace.Hub.Bomb:clone().Parent=script.Parent
end
end
end
if string.match(msg, "unequip") then unequip() end
if string.match(msg, "run") then onRunning(1) end
if string.match(msg, "climb") then onClimbing() end
if string.match(msg, "jump") then onJumping() end
if string.match(msg, "zombie") then pose="Zombie" end
if string.match(msg, "disco") then pose="Boogy" end
if string.match(msg, "float") then pose="Float" end
if string.match(msg, "punch") then pose="Punch" end
if string.match(msg, "kick") then pose="Kick" end
if string.match(msg, "fly") then pose="Fly" end
if string.match(msg, "heal") then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
if string.match(msg, "defend") then defence() end
if string.match(msg, "stop") then pose="Standing"; proxkill=false; following=false; stopmoving() end
if string.match(msg, "go home") then following=false; gohome() end
if string.match(msg, "follow") then
if string.match(msg, "all") then
followany()
else
local egg=game.Players:children()
for i=1, #egg do
if string.match(msg, string.lower(egg[i].Name)) then
follow(egg[i].Name)
return
end
end
end
end
if string.match(msg, "kill") then
if string.match(msg, "all") then
attackany()
else
local egg=game.Players:children()
for i=1, #egg do
if string.match(msg, string.lower(egg[i].Name)) then
attack(egg[i].Name)
return
end
end
end
end
end
end
if game.Players.NumPlayers>1 then
x=game.Players:children()
for i=1, #x do
if script.Parent:findFirstChild("Commander")~=nil then
if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
local ch=script.Parent.Commander:children()
for i=1, #ch do
if string.lower(ch[i].Name)==string.lower(x[i].Name) then
x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
end
elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
else
x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
end
end
function onPlayerEntered(Player)
while Player.Name==nil do
wait(2)
end
if script.Parent:findFirstChild("Commander")~=nil then
if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
local ch=script.Parent.Commander:children()
for i=1, #ch do
if string.lower(ch[i].Name)==string.lower(Player.Name) then
Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
end
elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
else
Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
end
game.Players.ChildAdded:connect(onPlayerEntered)
|
-- Implements equivalent functionality to JavaScript's `array.indexOf`,
-- implementing the interface and behaviors defined at:
-- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf
--
-- This implementation is loosely based on the one described in the polyfill
-- source in the above link
|
return function<T>(array: Array<T>, searchElement: T, fromIndex: number?): number
local fromIndex_ = fromIndex or 1
local length = #array
-- In the JS impl, a negative fromIndex means we should use length - index;
-- with Lua, of course, this means that 0 is still valid, but refers to the
-- end of the array the way that '-1' would in JS
if fromIndex_ < 1 then
fromIndex_ = math.max(length - math.abs(fromIndex_), 1)
end
for i = fromIndex_, length do
if array[i] == searchElement then
return i
end
end
return -1
end
|
--F.updateSound = function(Sound, Pitch, Volume)
-- if Sound then
-- if Pitch then
-- Sound.Pitch = Pitch
-- end
-- if Volume then
-- Sound.Volume = Volume
-- end
-- end
--end
|
F.updateWindows = function(Window, Toggle)
if script.Parent.Parent.Windows:findFirstChild(Window) then
script.Parent.Parent.Windows:findFirstChild(Window).Value = Toggle
end
end
F.BreakON = function(JB)
carSeat.Parent.Body.JB.A.Disabled = false
carSeat.Parent.Body.JB.B.Disabled = false
carSeat.Parent.Body.JB2.A.Disabled = false
carSeat.Parent.Body.JB2.B.Disabled = false
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Unit.Text = "Damage: ON"
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Unit.Text = "Damage: ON"
wait(4)
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Unit.Text = "MPH"
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Unit.Text = "No Information"
end
F.BreakOFF = function(JB)
carSeat.Parent.Body.JB2.A.Disabled = true
carSeat.Parent.Body.JB.A.Disabled = true
carSeat.Parent.Body.JB2.B.Disabled = true
carSeat.Parent.Body.JB.B.Disabled = true
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Unit.Text = "Damage: OFF"
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Unit.Text = "Damage: OFF"
wait(4)
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Unit.Text = "MPH"
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Unit.Text = "No Information"
end
F.DashSwitch = function(Dash)
if carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Speed.Value == true then
carSeat.Parent.Body.Dash.DashSc.G.Select:TweenPosition(UDim2.new(0, 0, 0, 20), "Out", "Quint", 1, true)
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Visible = false
carSeat.Parent.Body.Dash.DashSc.G.Modes.MPG:TweenPosition(UDim2.new(0, -100, 0, 0), "Out", "Quint", 1, true)
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Visible = true
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats:TweenPosition(UDim2.new(0, 0, 0, 0), "Out", "Quint", 1, true)
carSeat.Parent.Body.Dash.DashSc.G.Modes.Stats.Visible = false
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Speed.Value = false
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Info.Value = true
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Version.Value = false
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.MPG.Value = false
elseif carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Info.Value == true then
carSeat.Parent.Body.Dash.DashSc.G.Select:TweenPosition(UDim2.new(0, 25, 0, 20), "Out", "Quint", 1, true)
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Position = UDim2.new(0, 100, 0, 0)
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Visible = true
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats:TweenPosition(UDim2.new(0, -100, 0, 0), "Out", "Quint", 1, true)
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info:TweenPosition(UDim2.new(0, 0, 0, 0), "Out", "Quint", 1, true)
carSeat.Parent.Body.Dash.DashSc.G.Modes.Stats.Visible = false
carSeat.Parent.Body.Dash.DashSc.G.Modes.MPG.Visible = false
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Speed.Value = false
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Info.Value = false
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Version.Value = true
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.MPG.Value = false
elseif carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Version.Value == true then
carSeat.Parent.Body.Dash.DashSc.G.Select:TweenPosition(UDim2.new(0, 50, 0, 20), "Out", "Quint", 1, true)
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info:TweenPosition(UDim2.new(0, -100, 0, 0), "Out", "Quint", 1, true)
carSeat.Parent.Body.Dash.DashSc.G.Modes.Stats.Position = UDim2.new(0, 100, 0, 0)
carSeat.Parent.Body.Dash.DashSc.G.Modes.Stats.Visible = true
carSeat.Parent.Body.Dash.DashSc.G.Modes.Stats:TweenPosition(UDim2.new(0, 0, 0, 0), "Out", "Quint", 1, true)
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Visible = false
carSeat.Parent.Body.Dash.DashSc.G.Modes.MPG.Visible = false
carSeat.Parent.Body.Dash.DashSc.G.Modes.Stats.Visible = true
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Speed.Value = false
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Info.Value = false
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Version.Value = false
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.MPG.Value = true
elseif carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.MPG.Value == true then
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Visible = false
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Visible = false
carSeat.Parent.Body.Dash.DashSc.G.Modes.Stats:TweenPosition(UDim2.new(0, -100, 0, 0), "Out", "Quint", 1, true)
carSeat.Parent.Body.Dash.DashSc.G.Modes.MPG.Position = UDim2.new(0, 100, 0, 0)
carSeat.Parent.Body.Dash.DashSc.G.Modes.MPG.Visible = true
carSeat.Parent.Body.Dash.DashSc.G.Modes.MPG:TweenPosition(UDim2.new(0, 0, 0, 0), "Out", "Quint", 1, true)
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Speed.Value = true
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Info.Value = false
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.Version.Value = false
carSeat.Parent.DriveSeat.SS3.DashInfoSpeed.MPG.Value = false
carSeat.Parent.Body.Dash.DashSc.G.Select:TweenPosition(UDim2.new(0, 75, 0, 20), "Out", "Quint", 1, true)
end
end
F.volumedown = function(VolDown)
carSeat.Parent.Body.MP.Sound.Volume = carSeat.Parent.Body.MP.Sound.Volume - 1
print("Music volume:"..carSeat.Parent.Body.MP.Sound.Volume)
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Unit.Text = "VOL: "..carSeat.Parent.Body.MP.Sound.Volume
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Unit.Text = "VOLUME: "..carSeat.Parent.Body.MP.Sound.Volume
carSeat.Parent.Body.Dash.Screen.G.Radio.VOLMENU.Visible = true
carSeat.Parent.Body.Dash.Screen.G.Radio.VOLMENU.VolumeText.Text = "VOLUME: "..carSeat.Parent.Body.MP.Sound.Volume
wait(1)
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Unit.Text = "MPH"
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Unit.Text = "No Information"
wait(4)
carSeat.Parent.Body.Dash.Screen.G.Radio.VOLMENU.Visible = false
end
F.volumeup = function(VolUp)
carSeat.Parent.Body.MP.Sound.Volume = carSeat.Parent.Body.MP.Sound.Volume + 1
print("Music volume:"..carSeat.Parent.Body.MP.Sound.Volume)
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Unit.Text = "VOL: "..carSeat.Parent.Body.MP.Sound.Volume
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Unit.Text = "VOLUME: "..carSeat.Parent.Body.MP.Sound.Volume
carSeat.Parent.Body.Dash.Screen.G.Radio.VOLMENU.Visible = true
carSeat.Parent.Body.Dash.Screen.G.Radio.VOLMENU.VolumeText.Text = "VOLUME: "..carSeat.Parent.Body.MP.Sound.Volume
wait(1)
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Unit.Text = "MPH"
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Unit.Text = "No Information"
wait(4)
carSeat.Parent.Body.Dash.Screen.G.Radio.VOLMENU.Visible = false
end
F.TimeUpdate = function(Time)
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Time.Text = game.Lighting.TimeOfDay
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.Time.Text = game.Lighting.TimeOfDay
carSeat.Parent.Body.Dash.Screen.G.Radio.Time.Text = game.Lighting.TimeOfDay
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Speed.Text = math.floor(carSeat.Velocity.magnitude*((10/12) * (60/88)))
carSeat.Parent.Body.Dash.DashSc.G.Modes.MPG.MPGCounter.Text = math.floor(carSeat.Velocity.magnitude*((10/12) * (25/88)))
end
F.feON = function(FEon)
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.FE.Text = "FE: ON"
carSeat.Parent.Body.Dash.DashSc.G.Modes.Stats.FE.Text = "FE: ON"
end
F.feOFF = function(FEoff)
carSeat.Parent.Body.Dash.DashSc.G.Modes.Info.FE.Text = "FE: OFF"
carSeat.Parent.Body.Dash.DashSc.G.Modes.Stats.FE.Text = "FE: OFF"
end
F.FMSwitch = function(FM)
if carSeat.Stations.mood.Value == 5 then
carSeat.Parent.Body.Dash.Screen.G.Radio.Select.Visible = true
carSeat.Parent.Body.MP.Sound:Stop()
carSeat.Stations.mood.Value = 2
carSeat.Parent.Body.Dash.Screen.G.Radio.Song.Text = "FM 93.3"
carSeat.Parent.Body.Dash.Screen.G.Radio.Title.Text = "HipHop Hits!"
carSeat.Parent.Body.Dash.Screen.G.Radio.Select:TweenPosition(UDim2.new(0, 0, 0, 105), "Out", "Quint", 1, true)
elseif carSeat.Stations.mood.Value == 2 then
carSeat.Parent.Body.MP.Sound:Stop()
carSeat.Parent.Body.Dash.Screen.G.Radio.Select.Visible = true
carSeat.Stations.mood.Value = 3
carSeat.Parent.Body.Dash.Screen.G.Radio.Song.Text = "FM 95.5"
carSeat.Parent.Body.Dash.Screen.G.Radio.Title.Text = "Pre-2000s"
carSeat.Parent.Body.Dash.Screen.G.Radio.Select:TweenPosition(UDim2.new(0, 0, 0, 145), "Out", "Quint", 1, true)
elseif carSeat.Stations.mood.Value == 3 then
carSeat.Parent.Body.MP.Sound:Stop()
carSeat.Parent.Body.Dash.Screen.G.Radio.Select.Visible = true
carSeat.Stations.mood.Value = 4
carSeat.Parent.Body.Dash.Screen.G.Radio.Song.Text = "FM 94.1"
carSeat.Parent.Body.Dash.Screen.G.Radio.Title.Text = "Indie"
carSeat.Parent.Body.Dash.Screen.G.Radio.Select:TweenPosition(UDim2.new(0, 0, 0, 190), "Out", "Quint", 1, true)
elseif carSeat.Stations.mood.Value == 4 then
carSeat.Parent.Body.MP.Sound:Stop()
carSeat.Parent.Body.Dash.Screen.G.Radio.Select.Visible = true
carSeat.Stations.mood.Value = 1
carSeat.Parent.Body.Dash.Screen.G.Radio.Song.Text = "FM 103.7"
carSeat.Parent.Body.Dash.Screen.G.Radio.Title.Text = "ENERGY TOP 40"
carSeat.Parent.Body.Dash.Screen.G.Radio.Select:TweenPosition(UDim2.new(0, 0, 0, 60), "Out", "Quint", 1, true)
elseif carSeat.Stations.mood.Value == 1 then
carSeat.Parent.Body.MP.Sound:Stop()
carSeat.Parent.Body.Dash.Screen.G.Radio.Select.Visible = false
carSeat.Stations.mood.Value = 5
carSeat.Parent.Body.Dash.Screen.G.Radio.Song.Text = ""
carSeat.Parent.Body.Dash.Screen.G.Radio.Title.Text = ""
end
end
F.updateSong = function(Song)
carSeat.Stations.mood.Value = 5
carSeat.Parent.Body.Dash.Screen.G.Radio.Select.Visible = false
carSeat.Parent.Body.MP.Sound:Stop()
wait()
carSeat.Parent.Body.MP.Sound.SoundId = "rbxassetid://"..Song
wait()
carSeat.Parent.Body.MP.Sound:Play()
carSeat.Parent.Body.Dash.Screen.G.Radio.Song.Text = "Custom song"
carSeat.Parent.Body.Dash.Screen.G.Radio.Title.Text = ""
carSeat.Parent.Body.Dash.Screen.G.Radio.Select.Visible = false
end
F.pauseSong = function()
carSeat.Stations.mood.Value = 5
carSeat.Parent.Body.Dash.Screen.G.Radio.Select.Visible = false
carSeat.Parent.Body.MP.Sound:Stop()
carSeat.Parent.Body.Dash.Screen.G.Radio.Song.Text = "Music off"
end
F.updateVolume = function(Vol)
carSeat.Parent.Body.MP.Sound.Volume = carSeat.Parent.Body.MP.Sound.Volume + Vol/5
end
F.updateValue = function(Val, Value)
if Val then
Val.Value = Value
end
end
|
-- declarations
|
local Figure = script.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Humanoid")
Humanoid.Health=999999
|
-- dictionary of assetIds containing a list of userAssetIds
|
return Rodux.createReducer({}, {
--[[
action.assetId: string
action.userAssetIdList: table
]]
[SetAvailableToSellAssetsFromFetchSellData.name] = function(state, action)
local assetId = action.assetId
local userAssetIdList = action.userAssetIdList
return Cryo.Dictionary.join(state, {
[assetId] = userAssetIdList,
})
end,
--[[
action.assetId: string
action.userAssetId: string
]]
[AddAvailableToSellAsset.name] = function(state, action)
local assetId = action.assetId
local userAssetId = action.userAssetId
local newList = { userAssetId }
local currentInfo = state[assetId]
if currentInfo then
newList = Cryo.List.join(currentInfo, newList)
end
return Cryo.Dictionary.join(state, {
[assetId] = newList,
})
end,
--[[
action.assetId: string
action.userAssetId: string
]]
[RemoveAvailableToSellAsset.name] = function(state, action)
local assetId = action.assetId
local currentInfo = state[assetId]
if not currentInfo then
return state
end
local newList = Cryo.List.removeValue(currentInfo, action.userAssetId)
return Cryo.Dictionary.join(state, {
[assetId] = newList,
})
end,
})
|
-------------------------
|
mouse.KeyDown:connect(function (key)
key = string.lower(key)
if key == "k" then --Camera controls
if cam == ("car") then
Camera.CameraSubject = player.Character.Humanoid
Camera.CameraType = ("Custom")
cam = ("freeplr")
Camera.FieldOfView = 70
elseif cam == ("freeplr") then
Camera.CameraSubject = player.Character.Humanoid
Camera.CameraType = ("Attach")
cam = ("lockplr")
Camera.FieldOfView = 45
elseif cam == ("lockplr") then
Camera.CameraSubject = carSeat
Camera.CameraType = ("Custom")
cam = ("car")
Camera.FieldOfView = 70
end
elseif key == "u" then --Window controls
if windows == false then
winfob.Visible = true
windows = true
else windows = false
winfob.Visible = false
end
elseif key == "n" then --Dash Screen Switch
if carSeat.Parent.Body.Dash.DashSc.G.Unit.Visible == false then
handler:FireServer('DashSwitch', true)
else
end
elseif key == "f" then --FM Screen Switch
if carSeat.Parent.Body.Dash.Screen.G.Startup.Visible == false and carSeat.Parent.Body.Dash.Screen.G.Caution.Visible == false then
handler:FireServer('FMSwitch', true)
else
end
elseif key == "[" then -- volume down
if carSeat.Parent.Body.MP.Sound.Volume >= 0 then
handler:FireServer('volumedown', true)
end
elseif key == "]" then -- volume up
if carSeat.Parent.Body.MP.Sound.Volume <= 10 then
handler:FireServer('volumeup', true)
end
end
end)
HUB.Limiter.MouseButton1Click:connect(function() --Ignition
if carSeat.IsOn.Value == false then
carSeat.IsOn.Value = true
carSeat.Startup:Play()
wait(1)
carSeat.Chime:Play()
else
carSeat.IsOn.Value = false
end
end)
TR.SN.MouseButton1Click:connect(function() --Show tracker names
script.Parent.Names.Value = true
end)
TR.HN.MouseButton1Click:connect(function() --Hide tracker names
script.Parent.Names.Value = false
end)
winfob.mg.Play.MouseButton1Click:connect(function() --Play the next song
handler:FireServer('updateSong', winfob.mg.Input.Text)
end)
winfob.mg.Stop.MouseButton1Click:connect(function() --Play the next song
handler:FireServer('pauseSong')
end)
carSeat.Indicator.Changed:connect(function()
if carSeat.Indicator.Value == true then
script.Parent.Indicator:Play()
else
script.Parent.Indicator2:Play()
end
end)
game.Lighting.Changed:connect(function(prop)
if prop == "TimeOfDay" then
handler:FireServer('TimeUpdate')
end
end)
if game.Workspace.FilteringEnabled == true then
handler:FireServer('feON')
elseif game.Workspace.FilteringEnabled == false then
handler:FireServer('feOFF')
end
carSeat.LI.Changed:connect(function()
if carSeat.LI.Value == true then
carSeat.Parent.Body.Dash.Spd.G.Indicator.Visible = true
script.Parent.HUB.Left.Visible = true
else
carSeat.Parent.Body.Dash.Spd.G.Indicator.Visible = false
script.Parent.HUB.Left.Visible = false
end
end)
carSeat.RI.Changed:connect(function()
if carSeat.RI.Value == true then
carSeat.Parent.Body.Dash.Tac.G.Indicator.Visible = true
script.Parent.HUB.Right.Visible = true
else
carSeat.Parent.Body.Dash.Tac.G.Indicator.Visible = false
script.Parent.HUB.Right.Visible = false
end
end)
for i,v in pairs(script.Parent:getChildren()) do
if v:IsA('TextButton') then
v.MouseButton1Click:connect(function()
if carSeat.Windows:FindFirstChild(v.Name) then
local v = carSeat.Windows:FindFirstChild(v.Name)
if v.Value == true then
handler:FireServer('updateWindows', v.Name, false)
else
handler:FireServer('updateWindows', v.Name, true)
end
end
end)
end
end
while wait() do
if carSeat.Parent:FindFirstChild("Body") then
carSeat.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Speed.Text = math.floor(carSeat.Velocity.magnitude*((10/12) * (60/88)))
end
end
|
-- [[ Dummiez's Data Store Score Board ]]
-- This script sends a remote request to the server to upload your current score.
|
wait(1)
while true do
game.Workspace.RemoteScore.UploadScore:InvokeServer()
wait(script.Refresh.Value)
end
|
--[=[
@type ClientMiddlewareFn (args: {any}) -> (shouldContinue: boolean, ...: any)
@within KnitClient
For more info, see [ClientComm](https://sleitnick.github.io/RbxUtil/api/ClientComm/) documentation.
]=]
|
type ClientMiddlewareFn = (args: {any}) -> (boolean, ...any)
|
-- ROBLOX deviation: skipped as Lua doesn't support ArrayBuffer
-- local arrayBufferEquality = Utils.arrayBufferEquality
|
local getObjectSubset = Utils.getObjectSubset
local getPath = Utils.getPath
local iterableEquality = Utils.iterableEquality
local pathAsArray = Utils.pathAsArray
|
-- warn(">>>>>>>>>>>>>>> Gamepass:",id)
|
script.Parent.Activated:Connect(function()
game:GetService("MarketplaceService"):PromptGamePassPurchase(game.Players.LocalPlayer,id) -- вызов метода покупки GamePass
end)
while true do
wait()
gp = plr:FindFirstChild("Gamepass")
if gp ~= nil then
local id = script.Name
tmp = gp:FindFirstChild(id)
if id ~= nil then
act=script.Parent.Activat
if id.Value == 0 then
act.Text = "not active"
act.TextColor3 = Color3.fromRGB(127,127,127)
else
act.Text = "Activated"
act.TextColor3 = Color3.fromRGB(255,127,0)
end
end
end
end
|
--// Screen controls for AC6 by Itzt, originally for 2014 Infiniti QX80. i don't know how to tune ac lol
|
wait(0.1)
local player = game.Players.LocalPlayer
local HUB = script.Parent.HUB
local TR = script.Parent.Tracker
local limitButton = HUB.Name
local lightOn = false
local Camera = game.Workspace.CurrentCamera
local cam = script.Parent.nxtcam.Value
local carSeat = script.Parent.CarSeat.Value
local mouse = game.Players.LocalPlayer:GetMouse()
local windows = false
local winfob = HUB.Parent.Windows
|
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
|
function onRunning(speed)
speed /= getRigScale()
if speed > 0.01 then
playAnimation("walk", 0.1, Humanoid)
if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then
setAnimationSpeed(speed / 14.5)
end
pose = "Running"
else
if emoteNames[currentAnim] == nil then
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing(speed)
speed /= getRigScale()
playAnimation("climb", 0.1, Humanoid)
setAnimationSpeed(speed / 12.0)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed > 0 then
pose = "Running"
else
pose = "Standing"
end
end
function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
function animateTool()
if (toolAnim == "None") then
playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
return
end
if (toolAnim == "Slash") then
playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
return
end
if (toolAnim == "Lunge") then
playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
return
end
end
|
-- To make this work, simply group it with the model you want!
|
local modelbackup = script.Parent.Parent:FindFirstChild(modelname):clone()
local trigger = script.Parent
enabled = true
function onClick()
if enabled == true then
enabled = false
trigger.BrickColor = BrickColor.new("Really black")
if script.Parent.Parent:FindFirstChild(modelname) ~= nil then
script.Parent.Parent:FindFirstChild(modelname):Destroy()
end
local modelclone = modelbackup:clone()
modelclone.Parent = script.Parent.Parent
modelclone:MakeJoints()
wait(WaitTime)
enabled = true
trigger.BrickColor = BrickColor.new("Bright violet")
end
end
script.Parent.ClickDetector.MouseClick:connect(onClick)
|
-------- OMG HAX
|
debris = game:GetService("Debris")
r = game:service("RunService")
local damage = 15
local slash_damage = 15
sword = script.Parent.Handle
Tool = script.Parent
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = 1
local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1
local DustSound = Instance.new("Sound")
DustSound.SoundId = "http://www.roblox.com/asset/?id=16433289"
DustSound.Parent = sword
DustSound.Volume = 1
function isTurbo(character)
return character:FindFirstChild("RiddlingSkull") ~= nil
end
function blow(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
-- final check, make sure sword is in-hand
local right_arm = vCharacter:FindFirstChild("Right Arm")
if (right_arm ~= nil) then
local joint = right_arm:FindFirstChild("RightGrip")
if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
if humanoid.Health > damage and humanoid.Health > 0 then
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
else
DarkKill(humanoid.Parent, humanoid, vPlayer, vCharacter)
end
end
end
end
end
function DarkKill(character, humanoid, attacker, vChar)
if (character:FindFirstChild("ForceField") ~= nil) then return end
DustSound:Play()
local childs = character:GetChildren()
local colors = {}
tagHumanoid(humanoid, attacker)
humanoid.Health = 0
for i=1,#childs do
if (childs[i].className == "Part") then
colors[i] = childs[i].BrickColor
childs[i].BrickColor = BrickColor.new(26)
childs[i].CanCollide = true
childs[i].Anchored = true
end
if (childs[i].Name == "Head") then
local m = childs[i]:FindFirstChild("Mesh")
if (m ~= nil) then
m:Remove()
end
script.SkullMesh:Clone().Parent = childs[i]
childs[i].Anchored = false
end
end
wait(.25)
local limit = 1
if (isTurbo(vChar) == true) then limit = 3 end
for i=1,#childs do
if (childs[i].className == "Part" and childs[i].Name ~= "Head") then
for n=0,limit do
local p = Instance.new("Part")
p.formFactor = 2
p.Size = Vector3.new(1,.4,1)
p.BrickColor = BrickColor.new(26)
p.Material = Enum.Material.Concrete
p.TopSurface = 0
p.BottomSurface = 0
p.CFrame = childs[i].CFrame + Vector3.new(0,n,0)
childs[i]:Remove()
p.Parent = game.Workspace
debris:AddItem(p, 60)
end
end
end
end
function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
debris:AddItem(creator_tag, 1)
end
function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
Tool.Enabled = true
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
if (isTurbo(character) == true) then
slash_damage = 20
else
slash_damage = 15
end
attack()
wait(1)
Tool.Enabled = true
end
function onEquipped()
UnsheathSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
connection = sword.Touched:connect(blow)
|
--[[**
ensures Lua primitive table type
@param value The value to check against
@returns True iff the condition is satisfied, false otherwise
**--]]
|
t.table = t.typeof("table")
|
--[=[
Flattens all the brios in one brio and combines them. Note that this method leads to
gaps in the lifetime of the brio.
@deprecated 3.6.0 -- This method does not wrap the resulting value in a Brio, which can sometimes lead to leaks.
@param observables { [any]: Observable<Brio<T>> | Observable<T> | T }
@return Observable<Brio<{ [any]: T }>>
]=]
|
function RxBrioUtils.combineLatest(observables)
assert(type(observables) == "table", "Bad observables")
warn("[RxBrioUtils.combineLatest] - Deprecated since 3.6.0. Use RxBrioUtils.flatCombineLatest")
return Rx.combineLatest(observables)
:Pipe({
Rx.map(BrioUtils.flatten);
RxBrioUtils.onlyLastBrioSurvives();
})
end
|
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