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--Determine Wheel Size
|
local wDia = 0 for i,v in pairs(Drive) do if v.Size.x>wDia then wDia = v.Size.x end end
|
--[[ Services ]]
|
--
local PlayersService = game:GetService("Players")
local VRService = game:GetService("VRService")
|
-- events
|
REMOTES.Grind.OnServerEvent:connect(function(player, grinding)
if player.Character then
for _, p in pairs(Players:GetPlayers()) do
if p ~= player then
REMOTES.Effect:FireClient(p, "Grind", player.Character, grinding)
end
end
end
end)
REMOTES.Dash.OnServerEvent:connect(function(player, mode, direction)
if player.Character then
local rootPart = player.Character:FindFirstChild("HumanoidRootPart")
if rootPart then
for _, p in pairs(Players:GetPlayers()) do
if p ~= player then
REMOTES.Effect:FireClient(p, "Dash", mode, rootPart, direction)
end
end
end
end
end)
|
-- Formerly getCurrentCameraMode, this function resolves developer and user camera control settings to
-- decide which camera control module should be instantiated. The old method of converting redundant enum types
|
function CameraModule:GetCameraControlChoice()
local player = Players.LocalPlayer
if player then
if self.lastInputType == Enum.UserInputType.Touch or UserInputService.TouchEnabled then
-- Touch
if player.DevTouchCameraMode == Enum.DevTouchCameraMovementMode.UserChoice then
return CameraUtils.ConvertCameraModeEnumToStandard( UserGameSettings.TouchCameraMovementMode )
else
return CameraUtils.ConvertCameraModeEnumToStandard( player.DevTouchCameraMode )
end
else
-- Computer
if player.DevComputerCameraMode == Enum.DevComputerCameraMovementMode.UserChoice then
local computerMovementMode = CameraUtils.ConvertCameraModeEnumToStandard(UserGameSettings.ComputerCameraMovementMode)
return CameraUtils.ConvertCameraModeEnumToStandard(computerMovementMode)
else
return CameraUtils.ConvertCameraModeEnumToStandard(player.DevComputerCameraMode)
end
end
end
end
function CameraModule:OnCharacterAdded(char, player)
if self.activeOcclusionModule then
self.activeOcclusionModule:CharacterAdded(char, player)
end
end
function CameraModule:OnCharacterRemoving(char, player)
if self.activeOcclusionModule then
self.activeOcclusionModule:CharacterRemoving(char, player)
end
end
function CameraModule:OnPlayerAdded(player)
player.CharacterAdded:Connect(function(char)
self:OnCharacterAdded(char, player)
end)
player.CharacterRemoving:Connect(function(char)
self:OnCharacterRemoving(char, player)
end)
end
function CameraModule:OnMouseLockToggled()
if self.activeMouseLockController then
local mouseLocked = self.activeMouseLockController:GetIsMouseLocked()
local mouseLockOffset = self.activeMouseLockController:GetMouseLockOffset()
if self.activeCameraController then
self.activeCameraController:SetIsMouseLocked(mouseLocked)
self.activeCameraController:SetMouseLockOffset(mouseLockOffset)
end
end
end
local cameraModuleObject = CameraModule.new()
local cameraApi = {}
return cameraModuleObject
|
--[[
Player state. Upon entering state Finished, will try and switch to spectating shortly after. Also destroys associated player vehicle upon leav.
]]
|
local PlayerFinished = {}
|
-- Function to call on the render step
|
local function onRenderStep()
-- Check if the player's character exists and if that character'script
-- HumanoidRootPart exists
local character = player.Character
if character then
humanoidRootPart = character:FindFirstChild("HumanoidRootPart", true)
if humanoidRootPart then
-- Update the position of the camera
local camRotation = GetCameraRotation(humanoidRootPart)
local camPosition = humanoidRootPart.CFrame
camera.CoordinateFrame = GetViewCFrame(camPosition, camRotation)
-- Update the focus of the camera to follow the character
camera.Focus = humanoidRootPart.CFrame
end
end
end -- onRenderStep()
|
--workspace.Camera.FieldOfView = 70+((orderch-speed)*10)
|
if carSeat.Steer ~= 0 and speed > 90 and script.Parent.Active.CC.Value == true then
b = 0.5
else
b = 1
end
if (speed*1.07)*0.621371 >= script.Parent.Storage.Limiter.Value + 0.5 then
xi = 0
else
xi = 1
end
if speed < 30 then
script.Parent.Active.CC.Value = false
end
if script.Parent.Active.CC.Value == true then
if rpm.Value > 3500 and currentgear.Value ~= script.Parent.Storage.AmountOfGears.Value +2 and carSeat.Storage.Automatic.Value == true then
script.Parent.Functions.ShiftUpRequested.Value = true
end
if (script.Parent.Active.CC.SP.Value*1.07)*0.621371 > script.Parent.Storage.Limiter.Value then
script.Parent.Active.CC.SP.Value = (script.Parent.Storage.Limiter.Value/1.07)/0.621371
end
if speed >= script.Parent.Active.CC.SP.Value then
xi = 0
else
xi = 1
end
throttle.Value = 1
if carSeat.Throttle == 1 then
script.Parent.Active.CC.SP.Value = script.Parent.Active.CC.SP.Value +0.5
elseif carSeat.Throttle == -1 then
script.Parent.Active.CC.Value = false
end
else
if rpm.Value > redline.Value then
if script.Parent.Storage.EngineType.Value ~= "Electric" then
throttle.Value = 1 end
else
if script.Parent.Functions.ShiftDownRequested.Value == true or script.Parent.Functions.ShiftUpRequested.Value == true then
throttle.Value = 0
else
throttle.Value = TCount
end
end
end
if script.Parent.Storage.EngineType.Value == "Electric" then
low = 1
mid = 1
hi = 1
tL = .3*TC
else
if ind.Value == "Natural" then
low = 1
mid = 1
hi = 1
elseif ind.Value == "Single" then
if inds.Value >= 0 and inds.Value < 2 then
low = 1+(.4*(inds.Value))*(boost.Value/1.21)
mid = 1+(.08*(inds.Value))*(boost.Value/1.21)
hi = 1+(.4*(inds.Value))*(boost.Value/1.21)
elseif inds.Value >= 2 and inds.Value < 3 then
low = 1+(.4*(inds.Value))*(boost.Value/1.21)
mid = 1+(.08*(inds.Value))*(boost.Value/1.21)
hi = 1+(.4*(inds.Value))*(boost.Value/1.21)
elseif inds.Value >= 3 then
low = 1+(.4*(inds.Value))*(boost.Value/1.21)
mid = 1+(.08*(inds.Value))*(boost.Value/1.21)
hi = 1+(.4*(inds.Value))*(boost.Value/1.21)
end
elseif ind.Value == "Twin" then
low = 1+(.4*(inds.Value))*(boost.Value/1.21)
mid = 1+(.08*(inds.Value))*(boost.Value/1.21)
hi = 1+(.4*(inds.Value))*(boost.Value/1.21)
elseif ind.Value == "Supercharger" then
low = 1+(.1*(inds.Value))*(boost.Value/1.21)
mid = 1+(.08*(inds.Value))*(boost.Value/1.21)
hi = 1+(.1*(inds.Value))*(boost.Value/1.21)
end
end
front = (FL.Parent.RotVelocity.Magnitude+FR.Parent.RotVelocity.Magnitude)/2
back = (RL.Parent.RotVelocity.Magnitude+RR.Parent.RotVelocity.Magnitude)/2
average = (front + back)/2
if carSeat.Storage.TC.Value == true then
if (1.4-(front + 0)/(average + 5)) < 0.6 then
ft = (1.4-(front + 0)/(average + 5))
elseif (1.4-(back + 0)/(average + 5)) < 0.6 then
rt = (1.4-(back + 0)/(average + 5))
else
ft = 1
rt = 1
end
else
ft = 1
rt = 1
end
|
-- ====================
-- SHOTGUN
-- Enable the gun to fire multiple bullet in one shot
-- ====================
|
ShotgunEnabled = true;
BulletPerShot = 8;
ShotgunReload = false; --Make user reloading like Shotgun, which user clipin shell one by one
ShotgunClipinAnimationID = nil; --Set to "nil" if you don't want to animate
ShotgunClipinAnimationSpeed = 1;
ShellClipinSpeed = 0.5; --In second
|
--!strict
|
local LuauPolyfill = script.Parent.Parent
local None = require(LuauPolyfill.Object.None)
local types = require(LuauPolyfill.types)
type Array<T> = types.Array<T>
type Comparable = (any, any) -> number
local defaultSort = function<T>(a: T, b: T): boolean
return type(a) .. tostring(a) < type(b) .. tostring(b)
end
return function<T>(array: Array<T>, compare: Comparable?): Array<T>
-- wrapperCompare interprets compare return value to be compatible with Lua's table.sort
local wrappedCompare = defaultSort
if compare ~= nil and compare ~= None then
if typeof(compare :: any) ~= "function" then
error("invalid argument to Array.sort: compareFunction must be a function")
end
wrappedCompare = function<T>(a: T, b: T)
local result = compare(a, b)
if typeof(result) ~= "number" then
-- deviation: throw an error because
-- it's not clearly defined what is
-- the behavior when the compare function
-- does not return a number
error(("invalid result from compare function, expected number but got %s"):format(typeof(result)))
end
return result < 0
end
end
table.sort(array, wrappedCompare)
return array
end
|
-- camera settings
|
player.CameraMaxZoomDistance = 0.5 -- force first person
camera.FieldOfView = 70
humanoid.CameraOffset = Vector3.new(0, 0, -0.45)
|
--Main Control------------------------------------------------------------------------
|
SignalLeft.Changed:Connect(function(On)
for i, v in pairs(script.Parent.Left:GetDescendants()) do
if v:IsA("BasePart") then
v.Material = On and Enum.Material.Neon or Enum.Material.SmoothPlastic
end
end
end)
SignalRight.Changed:Connect(function(On)
for i, v in pairs(script.Parent.Right:GetDescendants()) do
if v:IsA("BasePart") then
v.Material = On and Enum.Material.Neon or Enum.Material.SmoothPlastic
end
end
end)
|
--[=[
@param name string
@param priority number
@param fn (dt: number) -> nil
Calls `RunService:BindToRenderStep` and registers a function in the
trove that will call `RunService:UnbindFromRenderStep` on cleanup.
```lua
trove:BindToRenderStep("Test", Enum.RenderPriority.Last.Value, function(dt)
-- Do something
end)
```
]=]
|
function Trove:BindToRenderStep(name: string, priority: number, fn: (dt: number) -> nil)
RunService:BindToRenderStep(name, priority, fn)
self:Add(function()
RunService:UnbindFromRenderStep(name)
end)
end
|
--YourNPCsName is basically just the name of what you want to spawn--
--wait(13) is the amount of time they are on the screen(you dont have to have it)--
--Gud luck with your game!--
| |
-- this script makes keeping track of loaded animations easy; goes inside of humanoids
|
local loadedAnimations = {}
local module = {}
function module.StopAnimation(animationName)
local animation = loadedAnimations[animationName]
if animation then
animation:Stop()
end
end
function module.PlayAnimation(animationName)
local animation = loadedAnimations[animationName]
if animation then
if animation.IsPlaying == false then
animation:Play()
end
else
animation = game:GetService("ReplicatedStorage"):WaitForChild("Animations"):FindFirstChild(animationName)
if animation then
animation = script.Parent:LoadAnimation(animation)
animation:Play()
loadedAnimations[animationName] = animation
end
end
end
return module
|
--local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass
|
local equalizingForce = 180 / 1.2 -- amount of force required to levitate a mass
local gravity = 1.05 -- things float at > 1
local height = nil
local maxRise = 10
function onTouched(part)
local h = part.Parent:FindFirstChild("Humanoid")
if h ~= nil then
upAndAway = true
Tool.Handle.Anchored = false
end
end
function onEquipped()
--Tool.Handle.Mesh.MeshId = "http://www.roblox.com/asset/?id=25498565"
upAndAway = true
upAndAwayForce.Parent = Tool.Handle
Tool.GripPos = Vector3.new(0,-1.75,0)
Tool.GripForward = Vector3.new(0,1,0)
Tool.GripRight = Vector3.new(0,0,-1)
Tool.GripUp = Vector3.new(0,2,0)
height = Tool.Parent.HumanoidRootPart.Position.y
local lift = recursiveGetLift(Tool.Parent)
float(lift)
end
function onUnequipped()
upAndAway = false
Tool.GripForward = Vector3.new(1,0,0)
Tool.GripRight = Vector3.new(0,0,1)
Tool.GripUp = Vector3.new(0,1,0)
Tool.Handle.Mesh.Scale = Vector3.new(0.02, 0.02, 0.02)
end
Tool.Unequipped:connect(onUnequipped)
Tool.Equipped:connect(onEquipped)
Tool.Handle.Touched:connect(onTouched)
function recursiveGetLift(node)
local m = 0
local c = node:GetChildren()
if (node:FindFirstChild("Head") ~= nil) then head = node:FindFirstChild("Head") end -- nasty hack to detect when your parts get blown off
for i=1,#c do
if c[i].className == "Part" then
if (head ~= nil and (c[i].Position - head.Position).magnitude < 10) then -- GROSS
if c[i].Name == "Handle" then
m = m + (c[i]:GetMass() * equalizingForce * 1) -- hack that makes hats weightless, so different hats don't change your jump height
else
m = m + (c[i]:GetMass() * equalizingForce * gravity)
end
end
end
m = m + recursiveGetLift(c[i])
end
return m
end
function updateBalloonSize()
local range = (height + maxRise) - Tool.Handle.Position.y
print(range)
if range > 100 then
Tool.Handle.Mesh.Scale = Vector3.new(0.03, 0.03, 0.03)
elseif range < 100 and range > 50 then
Tool.Handle.Mesh.Scale = Vector3.new(0.025, 0.025, 0.025)
elseif range < 50 then
Tool.Handle.Mesh.Scale = Vector3.new(0.02, 0.02, 0.02)
end
end
function float(lift)
while upAndAway do
upAndAwayForce.force = Vector3.new(0,lift * 0.98,0)
upAndAwayForce.Parent = Tool.Handle
wait(3)
upAndAwayForce.force = Vector3.new(0,lift * 0.92,0)
wait(2)
if Tool.Handle.Position.y > height + maxRise then
upAndAway = false
Tool.Handle.Pop:Play()
Tool.GripPos = Vector3.new(0,-0.4,0)
--Tool.Handle.Mesh.MeshId = "http://www.roblox.com/asset/?id=26725510"
upAndAwayForce.Parent = nil
end
updateBalloonSize()
end
end
|
--local Screen = carSeat.Parent.AudioPlayerScreen.SurfaceGui <-- soon
|
local Song = script.Parent.AudioPlayerGui.Song
local Audio = carSeat.Audio
vol = 1
function changeSong()
local effect = carSeat.Audio.EqualizerSoundEffect
if effect.HighGain == 5 then
effect.HighGain = -80
effect.MidGain = -25
onOff.Text = "IN"
else
effect.HighGain = 5
effect.MidGain = 7
onOff.Text = "OUT"
end
end
function playSong()
local id = player.PlayerGui.AudioPlayer.AudioPlayerGui.TextBox.Text
Audio:Stop()
Audio.SoundId = "http://www.roblox.com/asset/?id="..id
Audio:Play()
--Screen.Song.Text = game:GetService("MarketplaceService"):GetProductInfo(id).Name
Song.Text = game:GetService("MarketplaceService"):GetProductInfo(id).Name
--Screen.ID.Text = id
end
function stopSong()
Audio:Stop()
end
function volUp()
if vol + 0.1 <= 5 then
vol = vol + 0.1
Audio.Volume = vol
player.PlayerGui.AudioPlayer.AudioPlayerGui.Vol.Text = tostring(vol*100) .. "%"
--Screen.Vol.Text = tostring(vol*100) .. "%"
end
end
function volDown()
if vol - 0.1 >= 0 then
vol = vol - 0.1
Audio.Volume = vol
player.PlayerGui.AudioPlayer.AudioPlayerGui.Vol.Text = tostring(vol*100) .. "%"
--Screen.Vol.Text = tostring(vol*100) .. "%"
end
end
ChangeButton.MouseButton1Click:connect(function()
changeSong()
end)
VolUpButton.MouseButton1Click:connect(function()
volUp()
end)
VolDownButton.MouseButton1Click:connect(function()
volDown()
end)
PlayButton.MouseButton1Click:connect(function()
playSong()
end)
PauseButton.MouseButton1Click:connect(function()
stopSong()
end)
|
--Tune
|
TuckInSpeed = 75 --At what speed you tuck in
|
--[[Transmission]]
|
Tune.TransModes = {"Semi", "Auto"} --[[
[Modes]
"Auto" : Automatic shifting
"Semi" : Clutchless manual shifting, dual clutch transmission
"Manual" : Manual shifting with clutch
>Include within brackets
eg: {"Semi"} or {"Auto", "Manual"}
>First mode is default mode ]]
--Automatic Settings
Tune.AutoShiftMode = "Speed" --[[
[Modes]
"Speed" : Shifts based on wheel speed
"RPM" : Shifts based on RPM ]]
Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev)
Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev)
--Gear Ratios
Tune.FinalDrive = 3.97 -- Gearing determines top speed and wheel torque
Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed
--[[Reverse]] 3.42 , -- Copy and paste a ratio to add a gear
--[[Neutral]] 0 , -- Ratios can also be deleted
--[[ 1 ]] 3.75 , -- Reverse, Neutral, and 1st gear are required
--[[ 2 ]] 2.10 ,
--[[ 3 ]] 1.40 ,
--[[ 4 ]] 1.00 ,
--[[ 5 ]] 0.71 ,
--[[ 6 ]] 0.61 ,
--[[ 7 ]] 0.51 ,
}
Tune.FDMult = 1 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
|
--LIGHTING FUNCTIONS
|
script.Parent.OnServerEvent:connect(function(pl,n) if lt~=1 then pr = true else pr=false end lt=n
if n == 0 then
UpdateLt(1,white)
UpdatePt(false,white)
StopMt(pr)
elseif (n == 1 or n == 2) then
RefMt.DesiredAngle = RefMt.CurrentAngle%math.rad(360)
RefMt.CurrentAngle = RefMt.CurrentAngle%math.rad(360)
UpdateLt(.25,red)
UpdatePt(true,red)
UpdateMt(0,math.rad(225),4)
wait(.75)
repeat
UpdateMt(0,math.rad(135),0)
wait(.5)
if lt~=1 and lt~=2 then break end
UpdateMt(0,math.rad(225),0)
wait(.5)
until (lt~=1 and lt~= 2)
elseif n == 3 then
wait(.5)
UpdateLt(.25,red)
UpdatePt(true,red)
UpdateMt(0,9e9,1)
end
end)
|
--!nonstrict
|
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
if not LocalPlayer then
Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
LocalPlayer = Players.LocalPlayer
end
local function waitForChildOfClass(parent: Instance, class: string)
local child = parent:FindFirstChildOfClass(class)
while not child or child.ClassName ~= class do
child = parent.ChildAdded:Wait()
end
return child
end
local PlayerGui = waitForChildOfClass(LocalPlayer, "PlayerGui")
local TOAST_OPEN_SIZE = UDim2.new(0, 326, 0, 58)
local TOAST_CLOSED_SIZE = UDim2.new(0, 80, 0, 58)
local TOAST_BACKGROUND_COLOR = Color3.fromRGB(32, 32, 32)
local TOAST_BACKGROUND_TRANS = 0.4
local TOAST_FOREGROUND_COLOR = Color3.fromRGB(200, 200, 200)
local TOAST_FOREGROUND_TRANS = 0
|
--// All global vars will be wiped/replaced except script
|
return function(data, env)
if env then
setfenv(1, env)
end
--local client = service.GarbleTable(client)
local Player = service.Players.LocalPlayer
local Mouse = Player:GetMouse()
local InputService = service.UserInputService
local gIndex = data.gIndex
local gTable = data.gTable
local Event = gTable.BindEvent
local GUI = gTable.Object
local Name = data.Name
local Icon = data.Icon
local Size = data.Size
local Menu = data.Menu
local Title = data.Title
local Ready = data.Ready
local Walls = data.Walls
local noHide = data.NoHide
local noClose = data.NoClose
local onReady = data.OnReady
local onClose = data.OnClose
local onResize = data.OnResize
local onRefresh = data.OnRefresh
local onMinimize = data.OnMinimize
local ContextMenu = data.ContextMenu
local ResetOnSpawn = data.ResetOnSpawn
local CanKeepAlive = data.CanKeepAlive
local iconClicked = data.IconClicked
local SizeLocked = data.SizeLocked or data.SizeLock
local CanvasSize = data.CanvasSize
local Position = data.Position
local Content = data.Content or data.Children
local MinSize = data.MinSize or {150, 50}
local MaxSize = data.MaxSize or {math.huge, math.huge}
local curIcon = Mouse.Icon
local isClosed = false
local Resizing = false
local Refreshing = false
local DragEnabled = true
local checkProperty = service.CheckProperty
local specialInsts = {}
local inExpandable
local addTitleButton
local LoadChildren
local BringToFront
local Drag = GUI.Drag
local Close = Drag.Close
local Hide = Drag.Hide
local Iconf = Drag.Icon
local Titlef = Drag.Title
local Refresh = Drag.Refresh
local rSpinner = Refresh.Spinner
local Main = Drag.Main
local Tooltip = GUI.Desc
local ScrollFrame = GUI.Drag.Main.ScrollingFrame
local LeftSizeIcon = Main.LeftResizeIcon
local RightSizeIcon = Main.RightResizeIcon
local RightCorner = Main.RightCorner
local LeftCorner = Main.LeftCorner
local RightSide = Main.RightSide
local LeftSide = Main.LeftSide
local TopRight = Main.TopRight
local TopLeft = Main.TopLeft
local Bottom = Main.Bottom
local Top = Main.Top
function Expand(ent, point, text)
local label = point:FindFirstChild("Label")
if label then
local rounder = service.New("UICorner",{
CornerRadius = UDim.new(0,5.5);
Parent = point;
});
ent.MouseLeave:Connect(function(x,y)
if inExpandable == ent then
point.Visible = false
end
end)
ent.MouseMoved:Connect(function(x,y)
inExpandable = ent
local text = text or ent.Desc.Value
label.Text = text
label.Font = Enum.Font.Gotham
label.TextSize = 15
label.TextStrokeTransparency = 1
local sizeText = label.ContentText
local maxWidth = 400
local bounds = service.TextService:GetTextSize(sizeText, label.TextSize, label.Font, Vector2.new(maxWidth, math.huge))
local sizeX, sizeY = bounds.X + 10, bounds.Y + 10
local posX = (x + 6 + sizeX) < GUI.AbsoluteSize.X and (x + 6) or (x - 6 - sizeX)
local posY = (y - 6 - sizeY) > 0 and (y - 6 - sizeY) or (y)
point.Size = UDim2.new(0, sizeX, 0, sizeY)
point.Position = UDim2.new(0, posX, 0, posY)
point.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
point.Visible = true
end)
end
end
function getNextPos(frame)
local farXChild, farYChild
for i,v in next,frame:GetChildren() do
if checkProperty(v, "Size") then
if not farXChild or (v.AbsolutePosition.X + v.AbsoluteSize.X) > (farXChild.AbsolutePosition.X + farXChild.AbsoluteSize.X) then
farXChild = v
end
if not farYChild or (v.AbsolutePosition.Y + v.AbsoluteSize.Y) > (farXChild.AbsolutePosition.Y + farXChild.AbsoluteSize.Y) then
farYChild = v
end
end
end
return ((not farXChild or not farYChild) and UDim2.new(0,0,0,0)) or UDim2.new(farXChild.Position.X.Scale, farXChild.Position.X.Offset + farXChild.AbsoluteSize.X, farYChild.Position.Y.Scale, farYChild.Position.Y.Offset + farYChild.AbsoluteSize.Y)
end
function LoadChildren(Obj, Children)
if Children then
local runWhenDone = Children.RunWhenDone and functionify(Children.RunWhenDone, Obj)
for class,data in next,Children do
if type(data) == "table" then
if not data.Parent then data.Parent = Obj end
create(data.Class or data.ClassName or class, data)
elseif type(data) == "function" or type(data) == "string" and not runWhenDone then
runWhenDone = functionify(data, Obj)
end
end
if runWhenDone then
runWhenDone(Obj)
end
end
end
function BringToFront()
for i,v in ipairs(Player.PlayerGui:GetChildren()) do
if v:FindFirstChild("__ADONIS_WINDOW") then
v.DisplayOrder = 100
end
end
GUI.DisplayOrder = 101
end
function addTitleButton(data)
local startPos = 1
local realPos
local new
local original = Hide
if Hide.Visible then
startPos = startPos+1
end
if Close.Visible then
startPos = startPos+1
end
if Refresh.Visible then
startPos = startPos+1
end
realPos = UDim2.new(1, -(((30*startPos)+5)+(startPos-1)), 0, 0)
data.Position = data.Position or realPos
data.Size = data.Size or original.Size
data.BackgroundColor3 = data.BackgroundColor3 or original.BackgroundColor3
data.BackgroundTransparency = data.BackgroundTransparency or original.BackgroundTransparency
data.BorderSizePixel = data.BorderSizePixel or original.BorderSizePixel
data.ZIndex = data.ZIndex or original.ZIndex
data.TextColor3 = data.TextColor3 or original.TextColor3
data.TextScaled = data.TextScaled or original.TextScaled
data.TextStrokeColor3 = data.TextStrokeColor3 or original.TextStrokeColor3
data.TextSize = data.TextSize or original.TextSize
data.TextTransparency = data.TextTransparency or original.TextTransparency
data.TextStrokeTransparency = data.TextStrokeTransparency or original.TextStrokeTransparency
data.TextScaled = data.TextScaled or original.TextScaled
data.TextWrapped = data.TextWrapped or original.TextWrapped
data.Font = Enum.Font.Gotham
data.Parent = Drag
--local round = Drag.Close.UICorner:Clone()
-- round.Parent = data
--data.TextXAlignment = data.TextXAlignment or original.TextXAlignment
--data.TextYAlignment = data.TextYAlignment or original.TextYAlignment
local instancefinally = create("TextButton", data)
local rounder = service.New("UICorner",{
CornerRadius = UDim.new(0.2,0);
Parent = instancefinally;
});
return instancefinally
end
function functionify(func, object)
if type(func) == "string" then
if object then
local env = GetEnv()
env.Object = object
return client.Core.LoadCode(func, env)
else
return client.Core.LoadCode(func)
end
else
return func
end
end
function create(class, dataFound, existing)
local data = dataFound or {}
local class = data.Class or data.ClassName or class
local new = existing or (specialInsts[class] and specialInsts[class]:Clone()) or service.New(class)
local parent = data.Parent or new.Parent
if dataFound then
data.Parent = nil
if data.Class or data.ClassName then
data.Class = nil
data.ClassName = nil
end
if not data.BorderColor3 and checkProperty(new,"BorderColor3") then
new.BorderColor3 = dBorder
end
if not data.CanvasSize and checkProperty(new,"CanvasSize") then
new.CanvasSize = dCanvasSize
end
if not data.BorderSizePixel and checkProperty(new,"BorderSizePixel") then
new.BorderSizePixel = dPixelSize
end
if not data.BackgroundColor3 and checkProperty(new,"BackgroundColor3") then
new.BackgroundColor3 = dBackground
end
if not data.PlaceholderColor3 and checkProperty(new,"PlaceholderColor3") then
new.PlaceholderColor3 = dPlaceholderColor
end
if not data.Transparency and not data.BackgroundTransparency and checkProperty(new,"Transparency") then
new.BackgroundTransparency = dTransparency
elseif data.Transparency then
new.BackgroundTransparency = data.Transparency
end
if not data.TextColor3 and not data.TextColor and checkProperty(new,"TextColor3") then
new.TextColor3 = dTextColor
elseif data.TextColor then
new.TextColor3 = data.TextColor
end
if not data.Font and checkProperty(new, "Font") then
data.Font = "Gotham"
end
if not data.TextSize and checkProperty(new, "TextSize") then
data.TextSize = dTextSize
end
if not data.BottomImage and not data.MidImage and not data.TopImage and class == "ScrollingFrame" then
new.BottomImage = dScrollImage
new.MidImage = dScrollImage
new.TopImage = dScrollImage
end
if not data.Size and checkProperty(new,"Size") then
new.Size = dSize
end
if not data.Position and checkProperty(new,"Position") then
new.Position = dPosition
end
if not data.ZIndex and checkProperty(new,"ZIndex") then
new.ZIndex = dZIndex
if parent and checkProperty(parent, "ZIndex") then
new.ZIndex = parent.ZIndex
end
end
if not data.ClearTextOnFocus and class == "TextBox" then
new.ClearTextOnFocus = false
end
if data.TextChanged and class == "TextBox" then
local textChanged = functionify(data.TextChanged, new)
new.FocusLost:Connect(function(enterPressed)
textChanged(new.Text, enterPressed, new)
end)
end
if (class == "TextButton" or class == "TextLabel") then
if not data.TextTruncate then
data.TextTruncate = Enum.TextTruncate.AtEnd
-- Truncate Text by default because looks weird if Expertcoderz hasn't implemented a proper min window size
end
end
if (data.OnClicked or data.OnClick) and (class == "TextButton" or class == "ImageButton") then
local debounce = false;
local doDebounce = data.Debounce;
local onClick = functionify((data.OnClicked or data.OnClick), new)
new.MouseButton1Down:Connect(function()
if not debounce then
if doDebounce then
debounce = true
end
onClick(new);
debounce = false;
end
end)
end
if data.Events then
for event,func in pairs(data.Events) do
local realFunc = functionify(func, new)
Event(new[event], function(...)
realFunc(...)
end)
end
end
if data.Visible == nil then
data.Visible = true
end
if data.LabelProps then
data.LabelProperties = data.LabelProps
end
end
if class == "Entry" then
local label = new.Text
local dots = new.Dots
local desc = new.Desc
label.ZIndex = data.ZIndex or new.ZIndex
dots.ZIndex = data.ZIndex or new.ZIndex
if data.Text then
new.Text.Text = data.Text
new.Text.Visible = true
data.Text = nil
end
if data.Desc or data.ToolTip then
new.Desc.Value = data.Desc or data.ToolTip
data.Desc = nil
end
Expand(new, Tooltip)
else
if data.ToolTip then
Expand(new, Tooltip, data.ToolTip)
end
end
if class == "ButtonEntry" then
local button = new.Button
local debounce = false
local onClicked = functionify(data.OnClicked, button)
new:SetSpecial("DoClick",function()
if not debounce then
debounce = true
if onClicked then
onClicked(button)
end
debounce = false
end
end)
new.Text = data.Text or new.Text
button.ZIndex = data.ZIndex or new.ZIndex
button.MouseButton1Down:Connect(new.DoClick)
end
if class == "Boolean" then
local enabled = data.Enabled
local debounce = false
local onToggle = functionify(data.OnToggle, new)
local function toggle(isEnabled)
if not debounce then
debounce = true
if (isEnabled ~= nil and isEnabled) or (isEnabled == nil and enabled) then
enabled = false
new.Text = "Disabled"
new.TextColor3 = Color3.fromRGB(243, 64, 10)
elseif (isEnabled ~= nil and isEnabled == false) or (isEnabled == nil and not enabled) then
enabled = true
new.Text = "Enabled"
new.TextColor3 = Color3.fromRGB(40, 243, 97)
end
if onToggle then
onToggle(enabled, new)
end
debounce = false
end
end
--new.ZIndex = data.ZIndex
new.Text = (enabled and "Enabled") or "Disabled"
new.TextColor3 = (enabled and Color3.fromRGB(40, 243, 97)) or Color3.fromRGB(243, 64, 10)
new.MouseButton1Down:Connect(function()
if onToggle then
toggle()
end
end)
new:SetSpecial("Toggle",function(ignore, isEnabled) toggle(isEnabled) end)
end
if class == "TextString" then
local enabled = data.Text
local ColorText = data.ColorText
local onToggle = functionify(data.OnToggle, new)
--new.ZIndex = data.ZIndex
new.Text = enabled
new.TextColor3 = ColorText
end
if class == "StringEntry" then
local box = new.Box
local ignore
new.Text = data.Text or new.Text
box.ZIndex = data.ZIndex or new.ZIndex
if data.BoxText then
box.Text = data.BoxText
end
if data.BoxProperties then
for i,v in next,data.BoxProperties do
if checkProperty(box, i) then
box[i] = v
end
end
end
if data.TextChanged then
local textChanged = functionify(data.TextChanged, box)
box.Changed:Connect(function(p)
if p == "Text" and not ignore then
textChanged(box.Text)
end
end)
box.FocusLost:Connect(function(enter)
local change = textChanged(box.Text, true, enter)
if change then
ignore = true
box.Text = change
ignore = false
end
end)
end
new:SetSpecial("SetValue",function(ignore, newValue) box.Text = newValue end)
end
if class == "Slider" then
local mouseIsIn = false
local posValue = new.Percentage
local slider = new.Slider
local bar = new.SliderBar
local drag = new.Drag
local moving = false
local value = 0
local onSlide = functionify(data.OnSlide, new)
bar.ZIndex = data.ZIndex or new.ZIndex
slider.ZIndex = bar.ZIndex+1
drag.ZIndex = slider.ZIndex+1
drag.Active = true
if data.Value then
slider.Position = UDim2.new(0.5, -10, 0.5, -10)
drag.Position = slider.Position
end
bar.InputBegan:Connect(function(input)
if not moving and (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
value = ((input.Position.X) - (new.AbsolutePosition.X)) / (new.AbsoluteSize.X)
if value < 0 then
value = 0
elseif value > 1 then
value = 1
end
slider.Position = UDim2.new(value, -10, 0.5, -10)
drag.Position = slider.Position
posValue.Value = value
if onSlide then
onSlide(value)
end
end
end)
drag.DragBegin:Connect(function()
moving = true
end)
drag.DragStopped:Connect(function()
moving = false
drag.Position = slider.Position
end)
drag.Changed:Connect(function()
if moving then
value = ((Mouse.X)-(new.AbsolutePosition.X))/(new.AbsoluteSize.X)
if value < 0 then
value = 0
elseif value > 1 then
value = 1
end
slider.Position = UDim2.new(value, -10, 0.5, -10)
posValue.Value = value
if onSlide then
onSlide(value)
end
end
end)
new:SetSpecial("SetValue",function(ignore, newValue)
if newValue and tonumber(newValue) then
value = tonumber(newValue)
posValue.Value = value
slider.Position = UDim2.new(value, -10, 0.5, -10)
drag.Position = slider.Position
end
end)
end
if class == "Dropdown" then
local menu = new.Menu
local downImg = new.Down
local selected = new.dSelected
local options = data.Options
local curSelected = data.Selected or data.Selection
local onSelect = functionify(data.OnSelection or data.OnSelect or function()end)
local textProps = data.TextProperties
local scroller = create("ScrollingFrame", {
Parent = menu;
Size = UDim2.new(1, 0, 1, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1;
ZIndex = 100;
})
menu.ZIndex = scroller.ZIndex
menu.Parent = GUI
menu.Visible = false
menu.Size = UDim2.new(0, new.AbsoluteSize.X, 0, 100);
menu.BackgroundColor3 = data.BackgroundColor3 or new.BackgroundColor3
if data.TextAlignment then
selected.TextXAlignment = data.TextAlignment
selected.Position = UDim2.new(0, 30, 0, 0);
end
if data.NoArrow then
downImg.Visible = false
end
new:SetSpecial("MenuContainer", menu)
new.Changed:Connect(function(p)
if p == "AbsolutePosition" and menu.Visible then
menu.Position = UDim2.new(0, new.AbsolutePosition.X, 0, new.AbsolutePosition.Y+new.AbsoluteSize.Y)
elseif p == "AbsoluteSize" or p == "Parent" then
downImg.Size = UDim2.new(0, new.AbsoluteSize.Y, 1, 0);
if data.TextAlignment == "Right" then
downImg.Position = UDim2.new(0, 0, 0.5, -(downImg.AbsoluteSize.X/2))
selected.Position = UDim2.new(0, new.AbsoluteSize.Y, 0, 0);
else
downImg.Position = UDim2.new(1, -downImg.AbsoluteSize.X, 0.5, -(downImg.AbsoluteSize.X/2))
end
selected.Size = UDim2.new(1, -downImg.AbsoluteSize.X, 1, 0);
if options and #options <= 6 then
menu.Size = UDim2.new(0, new.AbsoluteSize.X, 0, 30*#options);
else
menu.Size = UDim2.new(0, new.AbsoluteSize.X, 0, 30*6);
scroller:ResizeCanvas(false, true);
end
end
end)
selected.ZIndex = new.ZIndex
downImg.ZIndex = new.ZIndex
if textProps then
for i,v in next,textProps do
selected[i] = v
end
end
if options then
for i,v in next,options do
local button = scroller:Add("TextButton", {
Text = " ".. tostring(v);
Size = UDim2.new(1, -10, 0, 30);
Position = UDim2.new(0, 5, 0, 30*(i-1));
ZIndex = menu.ZIndex;
BackgroundTransparency = 1;
OnClick = function()
selected.Text = v;
onSelect(v, new);
menu.Visible = false
end
})
if textProps then
for i,v in next,textProps do
button[i] = v
end
end
end
if curSelected then
selected.Text = curSelected
else
selected.Text = "No Selection"
end
selected.MouseButton1Down:Connect(function()
menu.Position = UDim2.new(0, new.AbsolutePosition.X, 0, new.AbsolutePosition.Y+new.AbsoluteSize.Y)
menu.Visible = not menu.Visible
end)
end
end
if class == "TabFrame" then
local buttons = create("ScrollingFrame", nil, new.Buttons)
local frames = new.Frames
local numTabs = 0
local buttonSize = data.ButtonSize or 60
new.BackgroundTransparency = data.BackgroundTransparency or 1
buttons.ZIndex = data.ZIndex or new.ZIndex
frames.ZIndex = buttons.ZIndex
new:SetSpecial("GetTab", function(ignore, name)
return frames:FindFirstChild(name)
end)
new:SetSpecial("NewTab", function(ignore, name, data)
local data = data or {}
--local numChildren = #frames:GetChildren()
local nextPos = getNextPos(buttons);
local textSize = service.TextService:GetTextSize(data.Text or name, dTextSize, dFont, buttons.AbsoluteSize)
local oTextTrans = data.TextTransparency
local isOpen = false
local disabled = false
local tabFrame = create("ScrollingFrame",{
Name = name;
Size = UDim2.new(1, 0, 1, 0);
Position = UDim2.new(0, 0, 0, 0);
BorderSizePixel = 0;
BackgroundTransparency = data.FrameTransparency or data.Transparency;
BackgroundColor3 = Color3.fromRGB(24, 24, 24);
ZIndex = buttons.ZIndex;
Visible = false;
})
local tabButton = create("TextButton",{
Name = name;
Text = data.Text or name;
Size = UDim2.new(0, textSize.X+20, 1, 0);
ZIndex = buttons.ZIndex;
Position = UDim2.new(0, (nextPos.X.Offset > 0 and nextPos.X.Offset+5) or 0, 0, 0);
TextColor3 = data.TextColor;
Font = Enum.Font.Gotham;
BackgroundTransparency = 0.7;
TextTransparency = data.TextTransparency;
BackgroundColor3 = Color3.fromRGB(24, 24, 24);
BorderSizePixel = 0;
})
local round1 = Instance.new("UICorner")
round1.Parent = tabButton
round1.CornerRadius = UDim.new(0.2,0)
tabFrame:SetSpecial("FocusTab",function()
for i,v in next,buttons:GetChildren() do if isGui(v) then v.BackgroundTransparency = 0.7 v.TextTransparency = 0.7 end end
for i,v in next,frames:GetChildren() do if isGui(v) then v.Visible = false end end
tabButton.BackgroundTransparency = data.Transparency or 0
tabButton.TextTransparency = data.TextTransparency or 0
tabFrame.Visible = true
if data.OnFocus then
data.OnFocus(true)
end
end)
local round2 = Instance.new("UICorner")
round2.Parent = tabFrame
round2.CornerRadius = UDim.new(0.2,0)
if numTabs == 0 then
tabFrame.Visible = true
tabButton.BackgroundTransparency = data.Transparency or 0
end
tabButton.MouseButton1Down:Connect(function()
if not disabled then
tabFrame:FocusTab()
end
end)
tabButton.Parent = buttons
tabFrame.Parent = frames
buttons:ResizeCanvas(true, false)
tabFrame:SetSpecial("Disable", function()
disabled = true;
tabButton.BackgroundTransparency = 0.9;
tabButton.TextTransparency = 0.9
end)
tabFrame:SetSpecial("Enable", function()
disabled = false;
tabButton.BackgroundTransparency = 0.7;
tabButton.TextTransparency = data.TextTransparency or 0;
end)
numTabs = numTabs+1;
return tabFrame,tabButton
end)
end
if class == "ScrollingFrame" then
local genning = false
if not data.ScrollBarThickness then
data.ScrollBarThickness = dScrollBar
end
new:SetSpecial("GenerateList", function(obj, list, labelProperties, bottom)
local list = list or obj;
local genHold = {}
local entProps = labelProperties or {}
genning = genHold
new:ClearAllChildren()
local num = 0
for i,v in next,list do
local text = v;
local desc;
local color
local richText;
if type(v) == "table" then
text = v.Text
desc = v.Desc
color = v.Color
if v.RichTextAllowed or entProps.RichTextAllowed then
richText = true
end
end
local label = create("TextLabel",{
Text = " "..tostring(text);
ToolTip = desc;
Size = UDim2.new(1,-5,0,(entProps.ySize or 20));
Visible = true;
BackgroundTransparency = 1;
Font = "Gotham";
TextSize = 14;
TextStrokeTransparency = 0.8;
TextXAlignment = "Left";
Position = UDim2.new(0,0,0,num*(entProps.ySize or 20));
RichText = richText or false;
})
if color then
label.TextColor3 = color
end
if labelProperties then
for i,v in next,entProps do
if checkProperty(label, i) then
label[i] = v
end
end
end
if genning == genHold then
label.Parent = new;
else
label:Destroy()
break
end
num = num+1
if data.Delay then
if type(data.Delay) == "number" then
wait(data.Delay)
elseif i%100 == 0 then
wait(0.1)
end
end
end
new:ResizeCanvas(false, true, false, bottom, 5, 5, 50)
genning = nil
end)
new:SetSpecial("ResizeCanvas", function(ignore, onX, onY, xMax, yMax, xPadding, yPadding, modBreak)
local xPadding,yPadding = data.xPadding or 5, data.yPadding or 5
local newY, newX = 0,0
if not onX and not onY then onX = false onY = true end
for i,v in next,new:GetChildren() do
if v:IsA("GuiObject") then
if onY then
v.Size = UDim2.new(v.Size.X.Scale, v.Size.X.Offset, 0, v.AbsoluteSize.Y)
v.Position = UDim2.new(v.Position.X.Scale, v.Position.X.Offset, 0, v.AbsolutePosition.Y-new.AbsolutePosition.Y)
end
if onX then
v.Size = UDim2.new(0, v.AbsoluteSize.X, v.Size.Y.Scale, v.Size.Y.Offset)
v.Position = UDim2.new(0, v.AbsolutePosition.X-new.AbsolutePosition.X, v.Position.Y.Scale, v.Position.Y.Offset)
end
local yLower = v.Position.Y.Offset + v.Size.Y.Offset
local xLower = v.Position.X.Offset + v.Size.X.Offset
newY = math.max(newY, yLower)
newX = math.max(newX, xLower)
if modBreak then
if i%modBreak == 0 then
wait(1/60)
end
end
end
end
if onY then
new.CanvasSize = UDim2.new(new.CanvasSize.X.Scale, new.CanvasSize.X.Offset, 0, newY+yPadding)
end
if onX then
new.CanvasSize = UDim2.new(0, newX + xPadding, new.CanvasSize.Y.Scale, new.CanvasSize.Y.Offset)
end
if xMax then
new.CanvasPosition = Vector2.new((newX + xPadding)-new.AbsoluteSize.X, new.CanvasPosition.Y)
end
if yMax then
new.CanvasPosition = Vector2.new(new.CanvasPosition.X, (newY+yPadding)-new.AbsoluteSize.Y)
end
end)
if data.List then new:GenerateList(data.List) data.List = nil end
end
LoadChildren(new, data.Content or data.Children)
data.Children = nil
data.Content = nil
for i,v in next,data do
if checkProperty(new, i) then
new[i] = v
end
end
new.Parent = parent
return apiIfy(new, data, class),data
end
function apiIfy(gui, data, class)
local newGui = service.Wrap(gui)
gui:SetSpecial("Object", gui)
gui:SetSpecial("SetPosition", function(ignore, newPos) gui.Position = newPos end)
gui:SetSpecial("SetSize", function(ingore, newSize) gui.Size = newSize end)
gui:SetSpecial("Add", function(ignore, class, data)
if not data then data = class class = ignore end
local new = create(class,data);
new.Parent = gui;
return apiIfy(new, data, class)
end)
gui:SetSpecial("Copy", function(ignore, class, gotData)
local newData = {}
local new
for i,v in next,data do
newData[i] = v
end
for i,v in next,gotData do
newData[i] = v
end
new = create(class or data.Class or gui.ClassName, newData);
new.Parent = gotData.Parent or gui.Parent;
return apiIfy(new, data, class)
end)
return newGui
end
function doClose()
if not isClosed then
isClosed = true
gTable:Destroy()
end
end
function isVisible()
return Main.Visible
end
function doHide(doHide)
local origLH = Hide.LineHeight
if doHide or (doHide == nil and Main.Visible) then
dragSize = Drag.Size
Main.Parent.Minimized.Visible = true
Main.Visible = false
Drag.BackgroundColor3 = Main.BackgroundColor3
Drag.Size = dragSize or Drag.Size
Hide.Outer.Image = "rbxassetid://7472853084"
--Hide.Text = ""
Hide.LineHeight = origLH
gTable.Minimized = true
elseif doHide == false or (doHide == nil and not Main.Visible) then
Main.Visible = true
Main.Parent.Minimized.Visible = false
Drag.Size = dragSize or Drag.Size
Hide.Outer.Image = "rbxassetid://7462814901"
Hide.LineHeight = origLH
gTable.Minimized = false
end
if onMinimize then
onMinimize(Main.Visible)
end
if Walls then
wallPosition()
end
end
function isInFrame(x, y, frame)
if x > frame.AbsolutePosition.X and x < (frame.AbsolutePosition.X+frame.AbsoluteSize.X) and y > frame.AbsolutePosition.Y and y < (frame.AbsolutePosition.Y+frame.AbsoluteSize.Y) then
return true
else
return false
end
end
function wallPosition()
if gTable.Active then
local x,y = Drag.AbsolutePosition.X, Drag.AbsolutePosition.Y
local abx, gx, gy = Drag.AbsoluteSize.X, GUI.AbsoluteSize.X, GUI.AbsoluteSize.Y
local ySize = (Main.Visible and Main.AbsoluteSize.Y) or Drag.AbsoluteSize.Y
if x < 0 then
Drag.Position = UDim2.new(0, 0, Drag.Position.Y.Scale, Drag.Position.Y.Offset)
end
if y < 0 then
Drag.Position = UDim2.new(Drag.Position.X.Scale, Drag.Position.X.Offset, 0, 0)
end
if x + abx > gx then
Drag.Position = UDim2.new(0, GUI.AbsoluteSize.X - Drag.AbsoluteSize.X, Drag.Position.Y.Scale, Drag.Position.Y.Offset)
end
if y + ySize > gy then
Drag.Position = UDim2.new(Drag.Position.X.Scale, Drag.Position.X.Offset, 0, GUI.AbsoluteSize.Y - ySize)
end
end
end
function setSize(newSize)
if newSize and type(newSize) == "table" then
if newSize[1] < 50 then newSize[1] = 50 end
if newSize[2] < 50 then newSize[2] = 50 end
Drag.Size = UDim2.new(0,newSize[1],0,25)
Main.Size = UDim2.new(1,0,0,newSize[2])
end
end
function setPosition(newPos)
if newPos and typeof(newPos) == "UDim2" then
Drag.Position = newPos
elseif newPos and type(newPos) == "table" then
Drag.Position = UDim2.new(0, newPos[1], 0, newPos[2])
elseif Size and not newPos then
Drag.Position = UDim2.new(0.5, -Drag.AbsoluteSize.X/2, 0.5, -Main.AbsoluteSize.Y/2)
end
end
if Name then
gTable.Name = Name
if data.AllowMultiple ~= nil and data.AllowMultiple == false then
local found, num = client.UI.Get(Name, GUI, true)
if found then
doClose()
return nil
end
end
end
if Size then
setSize(Size)
end
if Position then
setPosition(Position)
end
if Title then
Titlef.Text = Title
end
if CanKeepAlive or not ResetOnSpawn then
gTable.CanKeepAlive = true
GUI.ResetOnSpawn = false
elseif ResetOnSpawn then
gTable.CanKeepAlive = false
GUI.ResetOnSpawn = true
end
if Icon then
Iconf.Visible = true
Iconf.Image = Icon
end
if CanvasSize then
ScrollFrame.CanvasSize = CanvasSize
end
if noClose then
Close.Visible = false
Refresh.Position = Hide.Position
Hide.Position = Close.Position
end
if noHide then
Hide.Visible = false
Refresh.Position = Hide.Position
end
if Walls then
Drag.DragStopped:Connect(function()
wallPosition()
end)
end
if onRefresh then
local debounce = false
function DoRefresh()
if not Refreshing then
local done = false
Refreshing = true
spawn(function()
while gTable.Active and not done do
for i = 0,180,10 do
rSpinner.Rotation = -i
wait(1/60)
end
end
end)
onRefresh()
wait(1)
done = true
Refreshing = false
end
end
Refresh.MouseButton1Down:Connect(function()
if not debounce then
debounce = true
DoRefresh()
debounce = false
end
end)
Titlef.Size = UDim2.new(1, -130, Titlef.Size.Y.Scale, Titlef.Size.Y.Offset)
else
Refresh.Visible = false
end
if iconClicked then
Iconf.MouseButton1Down(function()
iconClicked(data, GUI, Iconf)
end)
end
if Menu then
data.Menu.Text = ""
data.Menu.Parent = Main
data.Menu.Size = UDim2.new(1,-10,0,25)
data.Menu.Position = UDim2.new(0,5,0,25)
ScrollFrame.Size = UDim2.new(1,-10,1,-55)
ScrollFrame.Position = UDim2.new(0,5,0,50)
data.Menu.BackgroundColor3 = Color3.fromRGB(216, 216, 216)
data.Menu.BorderSizePixel = 0
create("TextLabel",data.Menu)
end
if not SizeLocked then
local startXPos = Drag.AbsolutePosition.X
local startYPos = Drag.AbsolutePosition.Y
local startXSize = Drag.AbsoluteSize.X
local startYSize = Drag.AbsoluteSize.Y
local vars = client.Variables
local newIcon
local inFrame
local ReallyInFrame
local function readify(obj)
obj.MouseEnter:Connect(function()
ReallyInFrame = obj
end)
obj.MouseLeave:Connect(function()
if ReallyInFrame == obj then
ReallyInFrame = nil
end
end)
end
--[[
readify(Drag)
readify(ScrollFrame)
readify(TopRight)
readify(TopLeft)
readify(RightCorner)
readify(LeftCorner)
readify(RightSide)
readify(LeftSide)
readify(Bottom)
readify(Top)
--]]
function checkMouse(x, y) --// Update later to remove frame by frame pos checking
if gTable.Active and Main.Visible then
if isInFrame(x, y, Drag) or isInFrame(x, y, ScrollFrame) then
inFrame = nil
newIcon = nil
elseif isInFrame(x, y, TopRight) then
inFrame = "TopRight"
newIcon = MouseIcons.TopRight
elseif isInFrame(x, y, TopLeft) then
inFrame = "TopLeft"
newIcon = MouseIcons.TopLeft
elseif isInFrame(x, y, RightCorner) then
inFrame = "RightCorner"
newIcon = MouseIcons.RightCorner
elseif isInFrame(x, y, LeftCorner) then
inFrame = "LeftCorner"
newIcon = MouseIcons.LeftCorner
elseif isInFrame(x, y, RightSide) then
inFrame = "RightSide"
newIcon = MouseIcons.Horizontal
elseif isInFrame(x, y, LeftSide) then
inFrame = "LeftSide"
newIcon = MouseIcons.Horizontal
elseif isInFrame(x, y, Bottom) then
inFrame = "Bottom"
newIcon = MouseIcons.Vertical
elseif isInFrame(x, y, Top) then
inFrame = "Top"
newIcon = MouseIcons.Vertical
else
inFrame = nil
newIcon = nil
end
else
inFrame = nil
end
if (not client.Variables.MouseLockedBy) or client.Variables.MouseLockedBy == gTable then
if inFrame and newIcon then
Mouse.Icon = newIcon
client.Variables.MouseLockedBy = gTable
elseif client.Variables.MouseLockedBy == gTable then
Mouse.Icon = curIcon
client.Variables.MouseLockedBy = nil
end
end
end
local function inputStart(x, y)
checkMouse(x, y)
if gTable.Active and inFrame and not Resizing and not isInFrame(x, y, ScrollFrame) and not isInFrame(x, y, Drag) then
Resizing = inFrame
startXPos = Drag.AbsolutePosition.X
startYPos = Drag.AbsolutePosition.Y
startXSize = Drag.AbsoluteSize.X
startYSize = Main.AbsoluteSize.Y
end
end
local function inputEnd()
if gTable.Active then
if Resizing and onResize then
onResize(UDim2.new(Drag.Size.X.Scale, Drag.Size.X.Offset, Main.Size.Y.Scale, Main.Size.Y.Offset))
end
Resizing = nil
Mouse.Icon = curIcon
--DragEnabled = true
--if Walls then
-- wallPosition()
--end
end
end
local function inputMoved(x, y)
if gTable.Active then
if Mouse.Icon ~= MouseIcons.TopRight and Mouse.Icon ~= MouseIcons.TopLeft and Mouse.Icon ~= MouseIcons.RightCorner and Mouse.Icon ~= MouseIcons.LeftCorner and Mouse.Icon ~= MouseIcons.Horizontal and Mouse.Icon ~= MouseIcons.Vertical then
curIcon = Mouse.Icon
end
if Resizing then
local moveX = false
local moveY = false
local newPos = Drag.Position
local xPos, yPos = x, y
local newX, newY = startXSize, startYSize
--DragEnabled = false
if Resizing == "TopRight" then
newX = (xPos - startXPos) + 3
newY = (startYPos - yPos) + startYSize -1
moveY = true
elseif Resizing == "TopLeft" then
newX = (startXPos - xPos) + startXSize -1
newY = (startYPos - yPos) + startYSize -1
moveY = true
moveX = true
elseif Resizing == "RightCorner" then
newX = (xPos - startXPos) + 3
newY = (yPos - startYPos) + 3
elseif Resizing == "LeftCorner" then
newX = (startXPos - xPos) + startXSize + 3
newY = (yPos - startYPos) + 3
moveX = true
elseif Resizing == "LeftSide" then
newX = (startXPos - xPos) + startXSize + 3
newY = startYSize
moveX = true
elseif Resizing == "RightSide" then
newX = (xPos - startXPos) + 3
newY = startYSize
elseif Resizing == "Bottom" then
newX = startXSize
newY = (yPos - startYPos) + 3
elseif Resizing == "Top" then
newX = startXSize
newY = (startYPos - yPos) + startYSize - 1
moveY = true
end
if newX < MinSize[1] then newX = MinSize[1] end
if newY < MinSize[2] then newY = MinSize[2] end
if newX > MaxSize[1] then newX = MaxSize[1] end
if newY > MaxSize[2] then newY = MaxSize[2] end
if moveX then
newPos = UDim2.new(0, (startXPos+startXSize)-newX, newPos.Y.Scale, newPos.Y.Offset)
end
if moveY then
newPos = UDim2.new(newPos.X.Scale, newPos.X.Offset, 0, (startYPos+startYSize)-newY)
end
Drag.Position = newPos
Drag.Size = UDim2.new(0, newX, Drag.Size.Y.Scale, Drag.Size.Y.Offset)
Main.Size = UDim2.new(Main.Size.X.Scale, Main.Size.X.Offset, 0, newY)
if not Titlef.TextFits then
Titlef.Visible = false
else
Titlef.Visible = true
end
else
checkMouse(x, y)
end
end
end
Event(InputService.InputBegan, function(input, gameHandled)
if not gameHandled and (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
local Position = input.Position
inputStart(Position.X, Position.Y)
end
end)
Event(InputService.InputChanged, function(input, gameHandled)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
local Position = input.Position
inputMoved(Position.X, Position.Y)
end
end)
Event(InputService.InputEnded, function(input, gameHandled)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
inputEnd()
end
end)
--[[Event(Mouse.Button1Down, function()
if gTable.Active and inFrame and not Resizing and not isInFrame(Mouse.X, Mouse.Y, ScrollFrame) and not isInFrame(Mouse.X, Mouse.Y, Drag) then
Resizing = inFrame
startXPos = Drag.AbsolutePosition.X
startYPos = Drag.AbsolutePosition.Y
startXSize = Drag.AbsoluteSize.X
startYSize = Main.AbsoluteSize.Y
checkMouse()
end
end)
Event(Mouse.Button1Up, function()
if gTable.Active then
if Resizing and onResize then
onResize(UDim2.new(Drag.Size.X.Scale, Drag.Size.X.Offset, Main.Size.Y.Scale, Main.Size.Y.Offset))
end
Resizing = nil
Mouse.Icon = curIcon
--if Walls then
-- wallPosition()
--end
end
end)--]]
else
LeftSizeIcon.Visible = false
RightSizeIcon.Visible = false
end
Close.MouseButton1Down:Connect(doClose)
Hide.MouseButton1Down:Connect(function() doHide() end)
gTable.CustomDestroy = function()
service.UnWrap(GUI):Destroy()
if client.Variables.MouseLockedBy == gTable then
Mouse.Icon = curIcon
client.Variables.MouseLockedBy = nil
end
if not isClosed then
isClosed = true
if onClose then
onClose()
end
end
end
for i,child in next,GUI:GetChildren() do
if child.Name ~= "Desc" and child.Name ~= "Drag" then
specialInsts[child.Name] = child
child.Parent = nil
end
end
--// Drag & DisplayOrder Handler
do
local windowValue = Instance.new("BoolValue", GUI)
local dragDragging = false
local dragOffset
local inFrame
windowValue.Name = "__ADONIS_WINDOW"
Event(Main.InputBegan, function(input)
if gTable.Active and (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
BringToFront()
end
end)
Event(Drag.InputBegan, function(input)
if gTable.Active then
inFrame = true
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
BringToFront()
end
end
end)
Event(Drag.InputChanged, function(input)
if gTable.Active then
inFrame = true
end
end)
Event(Drag.InputEnded, function(input)
inFrame = false
end)
Event(InputService.InputBegan, function(input)
if inFrame and GUI.DisplayOrder == 101 and not dragDragging and (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then--isInFrame(input.Position.X, input.Position.Y, object) then
dragDragging = true
BringToFront()
dragOffset = Vector2.new(Drag.AbsolutePosition.X - input.Position.X, Drag.AbsolutePosition.Y - input.Position.Y)
end
end)
Event(InputService.InputChanged, function(input)
if dragDragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
Drag.Position = UDim2.new(0, dragOffset.X + input.Position.X, 0, dragOffset.Y + input.Position.Y)
end
end)
Event(InputService.InputEnded, function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragDragging = false
end
end)
end
--// Finishing up
local api = apiIfy(ScrollFrame, data)
local meta = api:GetMetatable()
local oldNewIndex = meta.__newindex
local oldIndex = meta.__index
create("ScrollingFrame", nil, ScrollFrame)
LoadChildren(api, Content)
api:SetSpecial("gTable", gTable)
api:SetSpecial("Window", GUI)
api:SetSpecial("Main", Main)
api:SetSpecial("Title", Titlef)
api:SetSpecial("Dragger", Drag)
api:SetSpecial("Destroy", doClose)
api:SetSpecial("Close", doClose)
api:SetSpecial("Object", ScrollFrame)
api:SetSpecial("Refresh", DoRefresh)
api:SetSpecial("AddTitleButton", function(ignore, data) if type(ignore) == "table" and not data then data = ignore end return addTitleButton(data) end)
api:SetSpecial("Ready", function() if onReady then onReady() end gTable.Ready() BringToFront() end)
api:SetSpecial("BindEvent", function(ignore, ...) Event(...) end)
api:SetSpecial("Hide", function(ignore, hide) doHide(hide) end)
api:SetSpecial("SetTitle", function(ignore, newTitle) Titlef.Text = newTitle end)
api:SetSpecial("SetPosition", function(ignore, newPos) setPosition(newPos) end)
api:SetSpecial("SetSize", function(ignore, newSize) setSize(newSize) end)
api:SetSpecial("GetPosition", function() return Drag.AbsolutePosition end)
api:SetSpecial("GetSize", function() return Main.AbsoluteSize end)
api:SetSpecial("IsVisible", isVisible)
api:SetSpecial("IsClosed", isClosed)
meta.__index = function(tab, ind)
if ind == "IsVisible" then
return isVisible()
elseif ind == "Closed" then
return isClosed
else
return oldIndex(tab, ind)
end
end
setSize(Size)
setPosition(Position)
if Ready then
gTable:Ready()
BringToFront()
end
return api,GUI
end
|
--SETTINGS
|
local TITLE1 = "Close Door"
local TITLE2 = "Open Door"
local IsOpen = false
click.Triggered:Connect(function()
if IsOpen == false then
IsOpen = true
click.ActionText = TITLE1
open_mus:Play()
base2.Window.Transparency = 0.6
base2.Visual.Transparency = 0
base1.Window.Transparency = 1
base1.Visual.Transparency = 1
base2.CanCollide = true
base1.CanCollide = false
else
IsOpen = false
click.ActionText = TITLE2
close_mus:Play()
base2.Window.Transparency = 1
base2.Visual.Transparency = 1
base1.Window.Transparency = 0.6
base1.Visual.Transparency = 0
base2.CanCollide = false
base1.CanCollide = true
end
end)
|
-- Place script in StarterGui
|
local StarterGui = game:GetService('StarterGui')
StarterGui:SetCore("ResetButtonCallback", false)
|
-- Decompiled with the Synapse X Luau decompiler.
|
local v1 = {};
v1.__index = v1;
function v1.new()
local v2 = {};
setmetatable(v2, v1);
v2.flag = 0;
v2.lastTime = 0;
return v2;
end;
function v1.check(p1, p2, p3)
if os.clock() - p1.lastTime < (p3 and 1) then
if p2 <= p1.flag then
p1.lastTime = os.clock();
return false;
end;
p1.flag = p1.flag + 1;
else
p1.flag = 0;
end;
p1.lastTime = os.clock();
return true;
end;
function v1.destroy(p4)
p4.flag = nil;
p4.lastTime = nil;
end;
function v1.Destroy(p5)
return p5:destroy();
end;
return v1;
|
-- This is a bit long --
|
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "120" then
game.Workspace.CurrentCamera.FieldOfView = 120
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "119" then
game.Workspace.CurrentCamera.FieldOfView = 119
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "118" then
game.Workspace.CurrentCamera.FieldOfView = 118
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "117" then
game.Workspace.CurrentCamera.FieldOfView = 117
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "116" then
game.Workspace.CurrentCamera.FieldOfView = 116
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "115" then
game.Workspace.CurrentCamera.FieldOfView = 115
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "114" then
game.Workspace.CurrentCamera.FieldOfView = 114
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "113" then
game.Workspace.CurrentCamera.FieldOfView = 113
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "112" then
game.Workspace.CurrentCamera.FieldOfView = 112
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "111" then
game.Workspace.CurrentCamera.FieldOfView = 111
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "110" then
game.Workspace.CurrentCamera.FieldOfView = 110
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "109" then
game.Workspace.CurrentCamera.FieldOfView = 109
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "108" then
game.Workspace.CurrentCamera.FieldOfView = 108
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "107" then
game.Workspace.CurrentCamera.FieldOfView = 107
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "106" then
game.Workspace.CurrentCamera.FieldOfView = 106
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "105" then
game.Workspace.CurrentCamera.FieldOfView = 105
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "104" then
game.Workspace.CurrentCamera.FieldOfView = 104
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "103" then
game.Workspace.CurrentCamera.FieldOfView = 103
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "102" then
game.Workspace.CurrentCamera.FieldOfView = 102
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "101" then
game.Workspace.CurrentCamera.FieldOfView = 101
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "100" then
game.Workspace.CurrentCamera.FieldOfView = 100
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "99" then
game.Workspace.CurrentCamera.FieldOfView = 99
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "98" then
game.Workspace.CurrentCamera.FieldOfView = 98
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "97" then
game.Workspace.CurrentCamera.FieldOfView = 97
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "96" then
game.Workspace.CurrentCamera.FieldOfView = 96
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "95" then
game.Workspace.CurrentCamera.FieldOfView = 95
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "94" then
game.Workspace.CurrentCamera.FieldOfView = 94
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "93" then
game.Workspace.CurrentCamera.FieldOfView = 93
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "92" then
game.Workspace.CurrentCamera.FieldOfView = 92
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "91" then
game.Workspace.CurrentCamera.FieldOfView = 91
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "90" then
game.Workspace.CurrentCamera.FieldOfView = 90
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "89" then
game.Workspace.CurrentCamera.FieldOfView = 89
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "88" then
game.Workspace.CurrentCamera.FieldOfView = 88
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "87" then
game.Workspace.CurrentCamera.FieldOfView = 87
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "86" then
game.Workspace.CurrentCamera.FieldOfView = 86
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "85" then
game.Workspace.CurrentCamera.FieldOfView = 85
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "84" then
game.Workspace.CurrentCamera.FieldOfView = 84
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "83" then
game.Workspace.CurrentCamera.FieldOfView = 83
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "82" then
game.Workspace.CurrentCamera.FieldOfView = 82
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "81" then
game.Workspace.CurrentCamera.FieldOfView = 81
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "80" then
game.Workspace.CurrentCamera.FieldOfView = 80
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "79" then
game.Workspace.CurrentCamera.FieldOfView = 79
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "78" then
game.Workspace.CurrentCamera.FieldOfView = 78
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "77" then
game.Workspace.CurrentCamera.FieldOfView = 77
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "76" then
game.Workspace.CurrentCamera.FieldOfView = 76
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "75" then
game.Workspace.CurrentCamera.FieldOfView = 75
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "74" then
game.Workspace.CurrentCamera.FieldOfView = 74
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "73" then
game.Workspace.CurrentCamera.FieldOfView = 73
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "72" then
game.Workspace.CurrentCamera.FieldOfView = 72
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "71" then
game.Workspace.CurrentCamera.FieldOfView = 71
end
end)
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FOV.Text == "70" then
game.Workspace.CurrentCamera.FieldOfView = 70
end
end)
|
-- Note: Overrides base class GetIsJumping with get-and-clear behavior to do a single jump
-- rather than sustained jumping. This is only to preserve the current behavior through the refactor.
|
function DynamicThumbstick:GetIsJumping()
local wasJumping = self.isJumping
self.isJumping = false
return wasJumping
end
function DynamicThumbstick:EnableAutoJump(enable)
local humanoid = Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
if enable then
self.shouldRevertAutoJumpOnDisable = (humanoid.AutoJumpEnabled == false) and (Players.LocalPlayer.DevTouchMovementMode == Enum.DevTouchMovementMode.UserChoice)
humanoid.AutoJumpEnabled = true
elseif self.shouldRevertAutoJumpOnDisable then
humanoid.AutoJumpEnabled = false
end
end
end
function DynamicThumbstick:Enable(enable, uiParentFrame)
if enable == nil then return false end -- If nil, return false (invalid argument)
enable = enable and true or false -- Force anything non-nil to boolean before comparison
if self.enabled == enable then return true end -- If no state change, return true indicating already in requested state
if enable then
-- Enable
if not self.thumbstickFrame then
self:Create(uiParentFrame)
end
self:BindContextActions()
if Players.LocalPlayer.Character then
self:OnCharacterAdded(Players.LocalPlayer.Character)
else
Players.LocalPlayer.CharacterAdded:Connect(function(char)
self:OnCharacterAdded(char)
end)
end
else
ContextActionService:UnbindAction(DYNAMIC_THUMBSTICK_ACTION_NAME)
-- Disable
self:OnInputEnded() -- Cleanup
end
self.enabled = enable
self.thumbstickFrame.Visible = enable
end
function DynamicThumbstick:OnCharacterAdded(char)
for _, child in ipairs(char:GetChildren()) do
if child:IsA("Tool") then
self.toolEquipped = child
end
end
char.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
self.toolEquipped = child
elseif child:IsA("Humanoid") then
self:EnableAutoJump(true)
end
end)
char.ChildRemoved:Connect(function(child)
if child == self.toolEquipped then
self.toolEquipped = nil
end
end)
self.humanoid = char:FindFirstChildOfClass("Humanoid")
if self.humanoid then
self:EnableAutoJump(true)
end
end
|
-- functions
|
function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
oldAnim = "idle"
end
if currentlyPlayingEmote then
oldAnim = "idle"
currentlyPlayingEmote = false
end
currentAnim = ""
currentAnimInstance = nil
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
-- clean up walk if there is one
if (runAnimKeyframeHandler ~= nil) then
runAnimKeyframeHandler:disconnect()
end
if (runAnimTrack ~= nil) then
runAnimTrack:Stop()
runAnimTrack:Destroy()
runAnimTrack = nil
end
return oldAnim
end
function getHeightScale()
if Humanoid then
if not Humanoid.AutomaticScalingEnabled then
return 1
end
local scale = Humanoid.HipHeight / HumanoidHipHeight
if AnimationSpeedDampeningObject == nil then
AnimationSpeedDampeningObject = script:FindFirstChild("ScaleDampeningPercent")
end
if AnimationSpeedDampeningObject ~= nil then
scale = 1 + (Humanoid.HipHeight - HumanoidHipHeight) * AnimationSpeedDampeningObject.Value / HumanoidHipHeight
end
return scale
end
return 1
end
local function rootMotionCompensation(speed)
local speedScaled = speed * 1.25
local heightScale = getHeightScale()
local runSpeed = speedScaled / heightScale
return runSpeed
end
local function setRunSpeed(speed)
local ActualSpeed = speed * 1.25 / getHeightScale()
if ActualSpeed ~= currentAnimSpeed then
if ActualSpeed < 0.33 then
currentAnimTrack:AdjustWeight(1)
runAnimTrack:AdjustWeight(0.0001)
elseif ActualSpeed < 0.66 then
local Weight = (ActualSpeed - 0.33) / 0.33
currentAnimTrack:AdjustWeight(1 - Weight + 0.0001)
runAnimTrack:AdjustWeight(Weight + 0.0001)
else
currentAnimTrack:AdjustWeight(0.0001)
runAnimTrack:AdjustWeight(1)
end
currentAnimSpeed = ActualSpeed
runAnimTrack:AdjustSpeed(ActualSpeed)
currentAnimTrack:AdjustSpeed(ActualSpeed)
end
end
function setAnimationSpeed(speed)
if currentAnim == "walk" then
setRunSpeed(speed)
else
if speed ~= currentAnimSpeed then
currentAnimSpeed = speed
currentAnimTrack:AdjustSpeed(currentAnimSpeed)
end
end
end
function keyFrameReachedFunc(frameName)
if (frameName == "End") then
if currentAnim == "walk" then
if userNoUpdateOnLoop == true then
if runAnimTrack.Looped ~= true then
runAnimTrack.TimePosition = 0.0
end
if currentAnimTrack.Looped ~= true then
currentAnimTrack.TimePosition = 0.0
end
else
runAnimTrack.TimePosition = 0.0
currentAnimTrack.TimePosition = 0.0
end
else
local repeatAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
repeatAnim = "idle"
end
if currentlyPlayingEmote then
if currentAnimTrack.Looped then
-- Allow the emote to loop
return
end
repeatAnim = "idle"
currentlyPlayingEmote = false
end
local animSpeed = currentAnimSpeed
playAnimation(repeatAnim, 0.15, Humanoid)
setAnimationSpeed(animSpeed)
end
end
end
function rollAnimation(animName)
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
return idx
end
local function switchToAnim(anim, animName, transitionTime, humanoid)
-- switch animation
if (anim ~= currentAnimInstance) then
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop(transitionTime)
currentAnimTrack:Destroy()
end
if (runAnimTrack ~= nil) then
runAnimTrack:Stop(transitionTime)
runAnimTrack:Destroy()
if userNoUpdateOnLoop == true then
runAnimTrack = nil
end
end
currentAnimSpeed = 1.0
-- load it to the humanoid; get AnimationTrack
currentAnimTrack = humanoid:LoadAnimation(anim)
currentAnimTrack.Priority = Enum.AnimationPriority.Core
-- play the animation
currentAnimTrack:Play(transitionTime)
currentAnim = animName
currentAnimInstance = anim
-- set up keyframe name triggers
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
-- check to see if we need to blend a walk/run animation
if animName == "walk" then
local runAnimName = "run"
local runIdx = rollAnimation(runAnimName)
runAnimTrack = humanoid:LoadAnimation(animTable[runAnimName][runIdx].anim)
runAnimTrack.Priority = Enum.AnimationPriority.Core
runAnimTrack:Play(transitionTime)
if (runAnimKeyframeHandler ~= nil) then
runAnimKeyframeHandler:disconnect()
end
runAnimKeyframeHandler = runAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end
end
function playAnimation(animName, transitionTime, humanoid)
local idx = rollAnimation(animName)
local anim = animTable[animName][idx].anim
switchToAnim(anim, animName, transitionTime, humanoid)
currentlyPlayingEmote = false
end
function playEmote(emoteAnim, transitionTime, humanoid)
switchToAnim(emoteAnim, emoteAnim.Name, transitionTime, humanoid)
currentlyPlayingEmote = true
end
|
--Event
|
ClickDetector.MouseClick:Connect(function()
if ClickReady.Value == true then
ClickReady.Value = false
ButtonClick:Play()
Button.Size = Size1
Button.Material = Material1
DigitNumber.Value = DigitNumber.Value + 1
if DigitNumber.Value > Max then
DigitNumber.Value = Min
end
NumberGUI.Text = DigitNumber.Value
EnteredCode.Value = tostring(Digit1.Value)..""..tostring(Digit2.Value)..""..tostring(Digit3.Value)
wait(.5)
Button.Size = Size0
Button.Material = Material0
wait(.25)
ClickReady.Value = true
end
end)
|
--I, Maelstronomer, did not make these scripts, but only took bits and pieces from other scripts and put them together.
--I have no idea who were the original makers of these scripts, as everyone seems to have taken credit from them.
--So yeah, that's the creditless credits for you. Just don't take this as your own, because, well, it isn't.
--If you do, then whatever helps you sleep at night...
| |
--!strict
--[=[
@function values
@within Dictionary
@param dictionary {[K]: V} -- The dictionary to get the values from.
@return {V} -- The values in the dictionary.
Gets the values in the given dictionary.
```lua
local dictionary = { hello = "roblox", goodbye = "world" }
local values = Values(dictionary) -- { "roblox", "world" }
```
]=]
|
local function values<K, V>(dictionary: { [K]: V }): { V }
local result = {}
for _, value in pairs(dictionary) do
table.insert(result, value)
end
return result
end
return values
|
--local Music = game.Workspace.Music
|
local GrabSFX = game.Workspace.GrabSFX
script.Parent.Touched:Connect(function(hit)
if hit then
--Music.Volume = 0
GrabSFX:Play()
--hit.Parent.PlayerScript.Disabled = true
hit.Parent.Humanoid.WalkSpeed = 0
hit.Parent.Humanoid.JumpPower = 0
local AnimationTracks = hit.Parent.Humanoid:GetPlayingAnimationTracks()
for i, track in pairs (AnimationTracks) do
track:Stop()
end
local StarAnim = hit.Parent.Humanoid:LoadAnimation(hit.Parent.StarGet)
StarAnim:Play()
script.Parent.Parent = game.ReplicatedStorage
end
end)
Popup = script.Parent.TrophyGrab
Ready = true
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and Ready == true then
Ready = false
local plyr = game.Players:FindFirstChild(h.Parent.Name)
local c = Popup:clone()
c.Script.Disabled = false
c.Parent = plyr.PlayerGui
end
end
script.Parent.Touched:connect(onTouch)
|
-- Services
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
|
-- Decompiled with the Synapse X Luau decompiler.
|
return function(p1, p2)
for v1, v2 in pairs(p1) do
if v2 == p2 then
return v1;
end;
end;
end;
|
-- events
|
UserInputService.InputBegan:connect(function(inputObject, processed)
local action = ActionFromInputObject(inputObject)
if action then
actionBegan:Fire(action, processed)
end
end)
UserInputService.InputEnded:connect(function(inputObject, processed)
local action = ActionFromInputObject(inputObject)
if action then
actionEnded:Fire(action, processed)
end
end)
|
----- Script -----
|
Button.Activated:Connect(function()
Events.BatEvent:FireServer()
Frame.Visible = false
end)
|
-- Return the mock or actual service depending on environment:
|
if shouldUseMock then
warn("INFO: Using MockDataStoreService instead of DataStoreService")
return require(MockDataStoreServiceModule)
else
return game:GetService("DataStoreService")
end
|
-- Now with exciting TeamColors HACK!
--[[script.Parent:WaitForChild("Torso")
script.Parent:WaitForChild("HumanoidRootPart")
script.Parent:WaitForChild("Right Leg")
script.Parent:WaitForChild("Left Leg")
script.Parent:WaitForChild("Left Arm")
script.Parent:WaitForChild("Right Arm")
script.Parent:WaitForChild("Head")
local sp = script.Parent
local torso = script.Parent.Torso
local nName = "Neck"
local n = Instance.new("Motor6D")
n.Name = nName
n.Part0 = torso
n.Part1 = sp["Head"]
n.C0 = script[nName].C0
n.C1 = script[nName].C1
n.MaxVelocity = 0.1
local nOld = torso:FindFirstChild(nName)
n.Parent = torso
if nOld ~= nil then nOld:Destroy() end
local jName = "RootJoint"
local j = Instance.new("Motor6D")
j.Name = jName
j.Part0 = sp.HumanoidRootPart
j.Part1 = sp["Torso"]
j.C0 = script[jName].C0
j.C1 = script[jName].C1
j.MaxVelocity = 0.1
local jOld = sp.HumanoidRootPart:FindFirstChild(jName)
j.Parent = sp.HumanoidRootPart
if jOld ~= nil then jOld:Destroy() end
local rsName = "Right Shoulder"
local rs = Instance.new("Motor6D")
rs.Name = rsName
rs.Part0 = torso
rs.Part1 = sp["Right Arm"]
rs.C0 = script[rsName].C0
rs.C1 = script[rsName].C1
rs.MaxVelocity = 0.1
local rsOld = torso:FindFirstChild(rsName)
rs.Parent = torso
if rsOld ~= nil then rsOld:Destroy() end
local lsName = "Left Shoulder"
local ls = Instance.new("Motor6D")
ls.Name = lsName
ls.Part0 = torso
ls.Part1 = sp["Left Arm"]
ls.C0 = script[lsName].C0
ls.C1 = script[lsName].C1
ls.MaxVelocity = 0.1
local lsOld = torso:FindFirstChild(lsName)
ls.Parent = torso
if lsOld ~= nil then lsOld:Destroy() end
local rhName = "Right Hip"
local rh = Instance.new("Motor6D")
rh.Name = rhName
rh.Part0 = torso
rh.Part1 = sp["Right Leg"]
rh.C0 = script[rhName].C0
rh.C1 = script[rhName].C1
rh.MaxVelocity = 0.1
local rhOld = torso:FindFirstChild(rhName)
rh.Parent = torso
if rhOld ~= nil then rhOld:Destroy() end
RightHip = rh
local lhName = "Left Hip"
local lh = Instance.new("Motor6D")
lh.Name = lhName
lh.Part0 = torso
lh.Part1 = sp["Left Leg"]
lh.C0 = script[lhName].C0
lh.C1 = script[lhName].C1
lh.MaxVelocity = 0.1
local lhOld = torso:FindFirstChild(lhName)
lh.Parent = torso
if lhOld ~= nil then lhOld:Destroy() end
local LeftHip = lh
script.Parent.Head:MakeJoints()
]]
|
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
|
---[[ Message Settings ]]
|
module.MaximumMessageLength = 400
module.DisallowedWhiteSpace = {"\n", "\r", "\t", "\v", "\f"}
module.ClickOnPlayerNameToWhisper = true
module.ClickOnChannelNameToSetMainChannel = true
module.BubbleChatMessageTypes = {ChatConstants.MessageTypeDefault, ChatConstants.MessageTypeWhisper}
|
--Camera bobbing
-- Shakes the camera when the player is walking
|
local runService = game:GetService("RunService")
local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
function updateBobbleEffect()
local currentTime = tick()
if humanoid.MoveDirection.Magnitude > 0 then
local bobbleX = math.cos(currentTime * 10) * .25
local bobbleY = math.abs(math.sin(currentTime * 10)) * .25
local bobble = Vector3.new(bobbleX, bobbleY, 0)
humanoid.CameraOffset = humanoid.CameraOffset:lerp(bobble, .25)
else
humanoid.CameraOffset = humanoid.CameraOffset * .75
end
end
runService.RenderStepped:Connect(updateBobbleEffect)
|
--[[
enumList = EnumList.new(name: string, enums: string[])
enumList:Is(item)
Example:
direction = EnumList.new("Direction", {"Up", "Down", "Left", "Right"})
leftDir = direction.Left
print("IsDirection", direction:Is(leftDir))
--]]
|
type EnumNames = {string}
local Symbol = require(script.Parent.Symbol)
local EnumList = {}
function EnumList.new(name: string, enums: EnumNames)
local scope = Symbol.new(name, nil)
local enumItems: {[string]: Symbol.Symbol} = {}
for _,enumName in ipairs(enums) do
enumItems[enumName] = Symbol.new(enumName, scope)
end
local self = setmetatable({
_scope = scope;
}, {
__index = function(_t, k)
if enumItems[k] then
return enumItems[k]
elseif EnumList[k] then
return EnumList[k]
else
error("Unknown " .. name .. ": " .. tostring(k), 2)
end
end;
__newindex = function()
error("Cannot add new " .. name, 2)
end;
})
return self
end
function EnumList:Is(obj: any): boolean
return Symbol.IsInScope(obj, self._scope)
end
export type EnumList = typeof(EnumList.new("", {""}))
return EnumList
|
--[[ Constants ]]
|
--
local ZERO_VECTOR3 = Vector3.new(0,0,0)
local TOUCH_CONTROLS_SHEET = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png"
local MIDDLE_TRANSPARENCIES = {
1 - 0.89,
1 - 0.70,
1 - 0.60,
1 - 0.50,
1 - 0.40,
1 - 0.30,
1 - 0.25
}
local NUM_MIDDLE_IMAGES = #MIDDLE_TRANSPARENCIES
local FADE_IN_OUT_BACKGROUND = true
local FADE_IN_OUT_MAX_ALPHA = 0.35
local FADE_IN_OUT_HALF_DURATION_DEFAULT = 0.3
local FADE_IN_OUT_BALANCE_DEFAULT = 0.5
local ThumbstickFadeTweenInfo = TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut)
local Players = game:GetService("Players")
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
|
-- Helper functions
|
local function loadAnimation(controller, animationId)
animation.AnimationId = "rbxassetid://" .. animationId
return controller:LoadAnimation(animation)
end
local function isolateAndDampenYAngle(targetCFrame, proportionMultiplier)
proportionMultiplier = proportionMultiplier or 1
local _, y = targetCFrame:ToEulerAnglesXYZ()
return CFrame.new(targetCFrame.Position) * CFrame.Angles(
0,
y * proportionMultiplier,
0
)
end
local function makeNPCLookAt(lookAtPosition)
-- If the streaming is enabled then NPC might be streamed out which in that case this function should return immediately.
if not npcModel:IsDescendantOf(workspace) then
return
end
if not lookAtPosition then
return
end
local differenceVector = lookAtPosition - npcModel.PrimaryPart.Position
local targetCFrame = rotationOffset * CFrame.new(Vector3.new(), differenceVector.Unit) or rotationOffset
-- Let the waving animation move the body
if not waveAnimationTrack.IsPlaying then
NPC.Root.Transform = isolateAndDampenYAngle(targetCFrame, TwistProportions.Root)
NPC.Waist.Transform = isolateAndDampenYAngle(targetCFrame, TwistProportions.Waist)
end
NPC.Neck.Transform = isolateAndDampenYAngle(targetCFrame, waveAnimationTrack.IsPlaying and TwistProportions.Full or TwistProportions.Neck)
return differenceVector.Magnitude
end
|
--// Set cam
|
repeat
wait()
cam.CameraType = Enum.CameraType.Scriptable
until
cam.CameraType == Enum.CameraType.Scriptable
|
-- initialize to idle
|
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
while Figure.Parent ~= nil do
local time = task.wait()
move(time)
end
|
--// Functions
|
function MakeFakeArms()
Arms = Instance.new("Model")
Arms.Name = "Arms"
Arms.Parent = L_5_
local L_175_ = Instance.new("Humanoid")
L_175_.MaxHealth = 0
L_175_.Health = 0
L_175_.Name = ""
L_175_.Parent = Arms
if L_3_:FindFirstChild("Shirt") then
local L_180_ = L_3_:FindFirstChild("Shirt"):clone()
L_180_.Parent = Arms
end
local L_176_ = L_3_:FindFirstChild("Right Arm"):clone()
for L_181_forvar1, L_182_forvar2 in pairs(L_176_:GetChildren()) do
if L_182_forvar2:IsA('Motor6D') then
L_182_forvar2:Destroy()
end
end
L_176_.Name = "Right Arm"
L_176_.FormFactor = "Custom"
L_176_.Size = Vector3.new(0.8, 2.5, 0.8)
L_176_.Transparency = 0.0
local L_177_ = Instance.new("Motor6D")
L_177_.Part0 = L_176_
L_177_.Part1 = L_3_:FindFirstChild("Right Arm")
L_177_.C0 = CFrame.new()
L_177_.C1 = CFrame.new()
L_177_.Parent = L_176_
L_176_.Parent = Arms
local L_178_ = L_3_:FindFirstChild("Left Arm"):clone()
L_178_.Name = "Left Arm"
L_178_.FormFactor = "Custom"
L_178_.Size = Vector3.new(0.8, 2.5, 0.8)
L_178_.Transparency = 0.0
local L_179_ = Instance.new("Motor6D")
L_179_.Part0 = L_178_
L_179_.Part1 = L_3_:FindFirstChild("Left Arm")
L_179_.C0 = CFrame.new()
L_179_.C1 = CFrame.new()
L_179_.Parent = L_178_
L_178_.Parent = Arms
end
function RemoveArmModel()
if Arms then
Arms:Destroy()
Arms = nil
end
end
local L_138_
function CreateShell()
L_138_ = time()
local L_183_ = L_1_.Shell:clone()
if L_183_:FindFirstChild('Shell') then
L_183_.Shell:Destroy()
end
L_183_.CFrame = L_1_.Chamber.CFrame
L_183_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
--shell.RotVelocity = Vector3.new(-10,40,30)
L_183_.Parent = L_104_
L_183_.CanCollide = false
game:GetService("Debris"):addItem(L_183_, 1)
delay(0.5, function()
if L_19_:FindFirstChild('ShellCasing') then
local L_184_ = L_19_.ShellCasing:clone()
L_184_.Parent = L_2_.PlayerGui
L_184_:Play()
game:GetService('Debris'):AddItem(L_184_, L_184_.TimeLength)
end
end)
end
|
--Settings
|
local blood_destroy_delay = 10
local blood_part_per_hit = 1
|
--Made by Luckymaxer
|
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
Debris = game:GetService("Debris")
RunService = game:GetService("RunService")
UserInputService = game:GetService("UserInputService")
AmmoDisplay = script:WaitForChild("AmmoDisplay"):Clone()
CastLaser = Tool:WaitForChild("CastLaser"):Clone()
Camera = game:GetService("Workspace").CurrentCamera
BaseUrl = "http://www.roblox.com/asset/?id="
AnimationTracks = {}
LocalObjects = {}
Animations = {
Hold = {Animation = Tool:WaitForChild("Hold"), FadeTime = nil, Weight = nil, Speed = 1, Duration = 2},
Fire = {Animation = Tool:WaitForChild("Fire"), FadeTime = 0.25, Weight = nil, Speed = 0.5, Duration = 0.5},
Reload = {Animation = Tool:WaitForChild("Reload"), FadeTime = nil, Weight = nil, Speed = 1, Duration = 2},
}
Sounds = {
Reload = Handle:WaitForChild("Reload"),
NoAmmo = Handle:WaitForChild("NoAmmo"),
}
Modules = Tool:WaitForChild("Modules")
Functions = require(Modules:WaitForChild("Functions"))
Remotes = Tool:WaitForChild("Remotes")
ServerControl = Remotes:WaitForChild("ServerControl")
ClientControl = Remotes:WaitForChild("ClientControl")
ConfigurationBin = Tool:WaitForChild("Configuration")
Configuration = {}
Configuration = Functions.CreateConfiguration(ConfigurationBin, Configuration)
InputCheck = Instance.new("ScreenGui")
InputCheck.Name = "InputCheck"
InputButton = Instance.new("ImageButton")
InputButton.Name = "InputButton"
InputButton.Image = ""
InputButton.BackgroundTransparency = 1
InputButton.ImageTransparency = 1
InputButton.Size = UDim2.new(1, 0, 1, 0)
InputButton.Parent = InputCheck
Cursors = {
Normal = (BaseUrl .. "170908665"),
EnemyHit = (BaseUrl .. "172618259"),
}
Rate = (1 / 60)
FiringOffset = Vector3.new(0, ((Handle.Size.Y / 4) - 0.2), -(Handle.Size.Z / 2))
Reloading = false
MouseDown = false
ToolEquipped = false
Tool.Enabled = true
function SetAnimation(mode, value)
if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
for i, v in pairs(AnimationTracks) do
if v.Animation == value.Animation then
v.AnimationTrack:Stop()
table.remove(AnimationTracks, i)
end
end
local AnimationTrack = Humanoid:LoadAnimation(value.Animation)
table.insert(AnimationTracks, {Animation = value.Animation, AnimationTrack = AnimationTrack})
AnimationTrack:Play(value.FadeTime, value.Weight, value.Speed)
elseif mode == "StopAnimation" and value then
for i, v in pairs(AnimationTracks) do
if v.Animation == value.Animation then
v.AnimationTrack:Stop(value.FadeTime)
table.remove(AnimationTracks, i)
end
end
end
end
function ToggleGui()
if not AmmoDisplayClone or not AmmoDisplayClone.Parent then
return
end
local Frame = AmmoDisplayClone.Frame
local Ammo = Frame.Ammo
if Configuration.Ammo.ClipSize.MaxValue > 0 then
Ammo.AmmoCounter.CounterPart.Text = Configuration.Ammo.ClipSize.Value
end
Ammo.MagCounter.CounterPart.Text = Configuration.Ammo.Magazines.Value
end
function Reload()
if Reloading or not Tool.Enabled or Configuration.Ammo.Magazines.Value >= Configuration.Ammo.Magazines.MaxValue then
return
end
Tool.Enabled = false
Reloading = true
ToggleGui()
local CanReload = true
if Configuration.Ammo.ClipSize.MaxValue > 0 and Configuration.Ammo.ClipSize.Value <= 0 then
CanReload = false
else
CanReload = true
end
if CanReload then
Spawn(function()
local Animation = Animations.Reload
OnClientInvoke("PlayAnimation", Animation)
wait(Animation.Duration)
OnClientInvoke("StopAnimation", Animation)
end)
Sounds.Reload:Play()
local AddedClips = ((Configuration.Ammo.Magazines.MaxValue > 0 and (Configuration.Ammo.Magazines.MaxValue - Configuration.Ammo.Magazines.Value)) or Configuration.Ammo.ClipSize.MaxValue)
if Configuration.Ammo.ClipSize.MaxValue > 0 then
AddedClips = ((AddedClips > Configuration.Ammo.ClipSize.Value and Configuration.Ammo.ClipSize.Value) or AddedClips)
end
--[[local ReloadRate = (Configuration.ReloadTime.Value / Configuration.Ammo.Magazines.MaxValue)
for i = 1, AddedClips do
wait(ReloadTime)
Configuration.Ammo.Magazines.Value = (Configuration.Ammo.Magazines.Value + 1)
end]]
wait(Configuration.ReloadTime.Value)
Configuration.Ammo.Magazines.Value = (Configuration.Ammo.Magazines.Value + AddedClips)
Configuration.Ammo.ClipSize.Value = (Configuration.Ammo.ClipSize.Value - AddedClips)
Sounds.Reload:Stop()
ToggleGui()
end
Reloading = false
Tool.Enabled = true
end
function RayTouched(Hit, Position)
if not Hit or not Hit.Parent then
return
end
local character = Hit.Parent
if character:IsA("Hat") then
character = character.Parent
end
if character == Character then
return
end
local humanoid = character:FindFirstChild("Humanoid")
local SoundChosen = Sounds.RayHit
if not humanoid or humanoid.Health == 0 then
return
end
local player = Players:GetPlayerFromCharacter(character)
if player and Functions.IsTeamMate(Player, player) then
return
end
Spawn(function()
IconChangeTick = tick()
PlayerMouse.Icon = Cursors.EnemyHit
wait(1)
if (tick() - IconChangeTick) >= 0.95 and ToolEquipped and PlayerMouse then
PlayerMouse.Icon = Cursors.Normal
end
end)
end
function FireRay(StartPosition, TargetPosition)
local Direction = CFrame.new(StartPosition, TargetPosition).lookVector
local RayHit, RayPos, RayNormal = Functions.CastRay(StartPosition, Direction, Configuration.Range.Value, {Character}, false)
local Backpack = Player:FindFirstChild("Backpack")
if Backpack then
local LaserScript = CastLaser:Clone()
local StartPos = Instance.new("Vector3Value")
StartPos.Name = "StartPosition"
StartPos.Value = StartPosition
StartPos.Parent = LaserScript
local TargetPos = Instance.new("Vector3Value")
TargetPos.Name = "TargetPosition"
TargetPos.Value = RayPos
TargetPos.Parent = LaserScript
local RayHit = Instance.new("BoolValue")
RayHit.Name = "RayHit"
RayHit.Value = RayHit
RayHit.Parent = LaserScript
LaserScript.Disabled = false
LaserScript.Parent = Backpack
end
Spawn(function()
InvokeServer("CastLaser", {StartPosition = StartPosition, TargetPosition = RayPos, RayHit = ((RayHit and true) or false)})
end)
Spawn(function()
InvokeServer("RayHit", {Hit = RayHit, Position = RayPos})
end)
RayTouched(RayHit, RayPos)
end
function Button1Pressed(Down)
if not Down and MouseDown then
MouseDown = false
end
end
function KeyPress(Key, Down)
if Key == "r" and Down then
Reload()
end
end
function Activated()
if not Tool.Enabled or not ToolEquipped or Reloading then
return
end
Tool.Enabled = false
if Configuration.Ammo.Magazines.Value > 0 then
local FirstShot = false
if Configuration.Automatic.Value then
MouseDown = true
end
OnClientInvoke("StopAnimation", {Animation = Animations.Fire.Animation, FadeTime = nil})
OnClientInvoke("PlayAnimation", Animations.Fire)
while MouseDown or not FirstShot and ToolEquipped and CheckIfAlive() do
if Configuration.Ammo.Magazines.Value <= 0 or not ToolEquipped or not CheckIfAlive() then
break
end
if not FirstShot then
FirstShot = true
end
local BurstAmount = math.random(Configuration.Burst.Bullets.MinValue, Configuration.Burst.Bullets.MaxValue)
local WithinFiringRange = false
Spawn(function()
InvokeServer("Fire", true)
end)
for i = 1, ((BurstAmount > 0 and BurstAmount) or 1) do
local TargetPosition = OnClientInvoke("MousePosition")
if not TargetPosition then
break
end
TargetPosition = TargetPosition.Position
local StartPosition = (Handle.CFrame * CFrame.new(FiringOffset.X, FiringOffset.Y, FiringOffset.Z)).p
if BurstAmount > 0 then
local Offset = (Configuration.Burst.Offset.Value * 100)
TargetPosition = TargetPosition + Vector3.new((math.random(-Offset.X, Offset.X) * 0.01), (math.random(-Offset.Y, Offset.Y) * 0.01), (math.random(-Offset.Z, Offset.Z) * 0.01))
end
local Accuracy = (Configuration.Accuracy.Value * 100)
TargetPosition = TargetPosition + Vector3.new((math.random(-Accuracy.X, Accuracy.X) * 0.01), (math.random(-Accuracy.Y, Accuracy.Y) * 0.01), (math.random(-Accuracy.Z, Accuracy.Z) * 0.01))
Configuration.Ammo.Magazines.Value = (Configuration.Ammo.Magazines.Value - 1)
FireRay(StartPosition, TargetPosition)
end
ToggleGui()
wait(Configuration.FireRate.Value)
end
OnClientInvoke("StopAnimation", {Animation = Animations.Fire.Animation, FadeTime = 0.25})
else
Tool.Enabled = true
Sounds.NoAmmo:Play()
Reload()
end
MouseDown = false
Tool.Enabled = true
if Configuration.Ammo.Magazines.Value <= 0 then
Sounds.NoAmmo:Play()
Reload()
end
end
function CheckIfAlive()
return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0) and true) or false)
end
function Equipped(Mouse)
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChild("Humanoid")
if not CheckIfAlive() then
return
end
ToolEquipped = true
Spawn(function()
PlayerMouse = Player:GetMouse()
Mouse.Button1Down:connect(function()
Button1Pressed(true)
end)
Mouse.Button1Up:connect(function()
Button1Pressed(false)
end)
Mouse.KeyDown:connect(function(Key)
KeyPress(Key, true)
end)
Mouse.KeyUp:connect(function(Key)
KeyPress(Key, false)
end)
Humanoid.CameraOffset = Vector3.new(0, 0.35, 0)
OnClientInvoke("PlayAnimation", Animations.Hold)
local PlayerGui = Player:FindFirstChild("PlayerGui")
if PlayerGui then
if UserInputService.TouchEnabled then
InputCheckClone = InputCheck:Clone()
InputCheckClone.InputButton.InputBegan:connect(function()
InvokeServer("Button1Click", {Down = true})
end)
InputCheckClone.InputButton.InputEnded:connect(function()
InvokeServer("Button1Click", {Down = false})
end)
InputCheckClone.Parent = PlayerGui
end
local function AdjustAmmoDisplay()
local Frame = AmmoDisplayClone.Frame
Frame.CurrentWeapon.Text = Configuration.ToolName.Value
local Ammo = Frame.Ammo
Ammo.AmmoCounter.CounterPart.Text = ((Configuration.Ammo.ClipSize.MaxValue > 0 and Configuration.Ammo.ClipSize.Value) or "--")
Ammo.MagCounter.CounterPart.Text = Configuration.Ammo.Magazines.Value
end
AmmoDisplayClone = AmmoDisplay:Clone()
AdjustAmmoDisplay()
AmmoDisplayClone.Parent = PlayerGui
ToggleGui()
for i, v in pairs({ClipSizeChanged, MagazinesChanged}) do
if v then
v:disconnect()
end
end
ClipSizeChanged = Configuration.Ammo.ClipSize.Changed:connect(function()
AdjustAmmoDisplay()
end)
MagazinesChanged = Configuration.Ammo.Magazines.Changed:connect(function()
AdjustAmmoDisplay()
end)
end
for i, v in pairs({"Left Arm", "Right Arm"}) do
local Arm = Character:FindFirstChild(v)
if Arm then
Spawn(function()
OnClientInvoke("SetLocalTransparencyModifier", {Object = Arm, Transparency = 0, AutoUpdate = false})
end)
end
end
Mouse.Icon = Cursors.Normal
end)
end
function Unequipped()
LocalObjects = {}
if CheckIfAlive() then
Humanoid.CameraOffset = Vector3.new(0, 0, 0)
end
for i, v in pairs(Sounds) do
v:Stop()
end
if PlayerMouse then
PlayerMouse.Icon = ""
end
for i, v in pairs({InputCheckClone, ObjectLocalTransparencyModifier, AmmoDisplayClone, ClipSizeChanged, MagazinesChanged}) do
if tostring(v) == "Connection" then
v:disconnect()
elseif v and v.Parent then
v:Destroy()
end
end
MouseDown = false
for i, v in pairs(AnimationTracks) do
if v and v.AnimationTrack then
v.AnimationTrack:Stop()
end
end
AnimationTracks = {}
ToolEquipped = false
end
function InvokeServer(mode, value)
pcall(function()
local ServerReturn = ServerControl:InvokeServer(mode, value)
return ServerReturn
end)
end
function OnClientInvoke(mode, value)
if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
SetAnimation("PlayAnimation", value)
elseif mode == "StopAnimation" and value then
SetAnimation("StopAnimation", value)
elseif mode == "PlaySound" and value then
value:Play()
elseif mode == "StopSound" and value then
value:Stop()
elseif mode == "MousePosition" then
return {Position = PlayerMouse.Hit.p, Target = PlayerMouse.Target}
elseif mode == "SetLocalTransparencyModifier" and value and ToolEquipped then
pcall(function()
local ObjectFound = false
for i, v in pairs(LocalObjects) do
if v == value then
ObjectFound = true
end
end
if not ObjectFound then
table.insert(LocalObjects, value)
if ObjectLocalTransparencyModifier then
ObjectLocalTransparencyModifier:disconnect()
end
ObjectLocalTransparencyModifier = RunService.RenderStepped:connect(function()
for i, v in pairs(LocalObjects) do
if v.Object and v.Object.Parent then
local CurrentTransparency = v.Object.LocalTransparencyModifier
if ((not v.AutoUpdate and (CurrentTransparency == 1 or CurrentTransparency == 0)) or v.AutoUpdate) then
v.Object.LocalTransparencyModifier = v.Transparency
end
else
table.remove(LocalObjects, i)
end
end
end)
end
end)
end
end
ClientControl.OnClientInvoke = OnClientInvoke
Tool.Activated:connect(Activated)
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
|
---will call func when instance's parent is changed to nil
|
function UTIL.DefineDestructor(instance,func)
instance.AncestryChanged:connect(function (child,parent)
if child == instance and not parent then
func()
end
end)
end
|
--// Renders
|
local L_153_
L_98_:connect(function()
if L_15_ then
L_148_, L_149_ = L_148_ or 0, L_149_ or 0
if L_151_ == nil or L_150_ == nil then
L_151_ = L_44_.C0
L_150_ = L_44_.C1
end
local L_259_ = (math.sin(L_142_ * L_144_ / 2) * L_143_)
local L_260_ = (math.sin(L_142_ * L_144_) * L_143_)
local L_261_ = CFrame.new(L_259_, L_260_, 0.02)
local L_262_ = (math.sin(L_138_ * L_141_ / 2) * L_140_)
local L_263_ = (math.cos(L_138_ * L_141_) * L_140_)
local L_264_ = CFrame.new(L_262_, L_263_, 0.02)
if L_135_ then
L_142_ = L_142_ + .017
if L_24_.WalkAnimEnabled == true then
L_136_ = L_261_
else
L_136_ = CFrame.new()
end
else
L_142_ = 0
L_136_ = CFrame.new()
end
L_134_.t = Vector3.new(L_129_, L_130_, 0)
local L_265_ = L_134_.p
local L_266_ = L_265_.X / L_131_ * (L_60_ and L_133_ or L_132_)
local L_267_ = L_265_.Y / L_131_ * (L_60_ and L_133_ or L_132_)
L_5_.CFrame = L_5_.CFrame:lerp(L_5_.CFrame * L_137_, 0.2)
if L_60_ then
L_125_ = CFrame.Angles(math.rad(-L_266_), math.rad(L_266_), math.rad(L_267_)) * CFrame.fromAxisAngle(Vector3.new(5, 0, -1), math.rad(L_266_))
L_138_ = 0
L_139_ = CFrame.new()
elseif not L_60_ then
L_125_ = CFrame.Angles(math.rad(-L_267_), math.rad(-L_266_), math.rad(-L_266_)) * CFrame.fromAxisAngle(L_43_.Position, math.rad(-L_267_))
L_138_ = L_138_ + 0.017
L_139_ = L_264_
end
if L_24_.SwayEnabled == true then
L_44_.C0 = L_44_.C0:lerp(L_151_ * L_125_ * L_136_ * L_139_, 0.1)
else
L_44_.C0 = L_44_.C0:lerp(L_151_ * L_136_, 0.1)
end
if L_63_ and not L_66_ and L_68_ and not L_60_ and not L_62_ and not Shooting then
L_44_.C1 = L_44_.C1:lerp(L_44_.C0 * L_24_.SprintPos, 0.1)
elseif not L_63_ and not L_66_ and not L_68_ and not L_60_ and not L_62_ and not Shooting then
L_44_.C1 = L_44_.C1:lerp(CFrame.new(), 0.1)
end
if L_60_ and not L_63_ then
if not L_61_ then
L_84_ = L_24_.AimCamRecoil
L_83_ = L_24_.AimGunRecoil
L_85_ = L_24_.AimKickback
elseif L_61_ then
if L_87_ == 1 then
L_84_ = L_24_.AimCamRecoil / 1.5
L_83_ = L_24_.AimGunRecoil / 1.5
L_85_ = L_24_.AimKickback / 1.5
end
if L_87_ == 2 then
L_84_ = L_24_.AimCamRecoil / 2
L_83_ = L_24_.AimGunRecoil / 2
L_85_ = L_24_.AimKickback / 2
end
end
if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 then
L_44_.C1 = L_44_.C1:lerp(L_44_.C0 * L_52_.CFrame:toObjectSpace(L_43_.CFrame), L_24_.AimSpeed)
L_41_:WaitForChild('Sense'):WaitForChild('Sensitivity').Visible = true
L_41_:WaitForChild('Sense'):WaitForChild('Sensitivity').Text = L_50_
L_99_.MouseDeltaSensitivity = L_50_
end
elseif not L_60_ and not L_63_ and L_15_ then
if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 then
L_44_.C1 = L_44_.C1:lerp(CFrame.new(), L_24_.UnaimSpeed)
L_41_:WaitForChild('Sense'):WaitForChild('Sensitivity').Visible = false
L_41_:WaitForChild('Sense'):WaitForChild('Sensitivity').Text = L_50_
L_99_.MouseDeltaSensitivity = L_51_
end
if not L_61_ then
L_84_ = L_24_.camrecoil
L_83_ = L_24_.gunrecoil
L_85_ = L_24_.Kickback
elseif L_61_ then
if L_87_ == 1 then
L_84_ = L_24_.camrecoil / 1.5
L_83_ = L_24_.gunrecoil / 1.5
L_85_ = L_24_.Kickback / 1.5
end
if L_87_ == 2 then
L_84_ = L_24_.camrecoil / 2
L_83_ = L_24_.gunrecoil / 2
L_85_ = L_24_.Kickback / 2
end
end
end
if Recoiling then
L_137_ = CFrame.Angles(L_84_, 0, 0)
--cam.CoordinateFrame = cam.CoordinateFrame * CFrame.fromEulerAnglesXYZ(math.rad(camrecoil*math.random(0,3)), math.rad(camrecoil*math.random(-1,1)), math.rad(camrecoil*math.random(-1,1)))
L_44_.C0 = L_44_.C0:lerp(L_44_.C0 * CFrame.new(0, 0, L_83_) * CFrame.Angles(-math.rad(L_85_), 0, 0), 0.3)
elseif not Recoiling then
L_137_ = CFrame.Angles(0, 0, 0)
L_44_.C0 = L_44_.C0:lerp(CFrame.new(), 0.2)
end
if L_61_ then
L_3_:WaitForChild('Humanoid').Jump = false
end
if L_15_ then
L_5_.FieldOfView = L_5_.FieldOfView * (1 - L_24_.ZoomSpeed) + (L_91_ * L_24_.ZoomSpeed)
if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude >= 2 then
L_84_ = L_24_.AimCamRecoil
L_83_ = L_24_.AimGunRecoil
L_85_ = L_24_.AimKickback
L_41_:WaitForChild('Sense'):WaitForChild('Sensitivity').Visible = true
L_41_:WaitForChild('Sense'):WaitForChild('Sensitivity').Text = L_50_
L_99_.MouseDeltaSensitivity = L_50_
elseif (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 and not L_60_ and not L_61_ then
L_84_ = L_24_.camrecoil
L_83_ = L_24_.gunrecoil
L_85_ = L_24_.Kickback
L_41_:WaitForChild('Sense'):WaitForChild('Sensitivity').Visible = false
L_41_:WaitForChild('Sense'):WaitForChild('Sensitivity').Text = L_50_
L_99_.MouseDeltaSensitivity = L_51_
end
end
if L_15_ and L_24_.CameraGo then --and (char.Head.Position - cam.CoordinateFrame.p).magnitude < 2 then
L_4_.TargetFilter = game.Workspace
local L_268_ = L_3_:WaitForChild("HumanoidRootPart").CFrame * CFrame.new(0, 1.5, 0) * CFrame.new(L_3_:WaitForChild("Humanoid").CameraOffset)
L_47_.C0 = L_8_.CFrame:toObjectSpace(L_268_)
L_47_.C1 = CFrame.Angles(-math.asin((L_4_.Hit.p - L_4_.Origin.p).unit.y), 0, 0)
L_99_.MouseIconEnabled = false
end
if L_15_ and (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude >= 2 then
L_4_.Icon = "http://www.roblox.com/asset?id=" .. L_24_.TPSMouseIcon
L_99_.MouseIconEnabled = true
if L_3_:FindFirstChild('Right Arm') and L_3_:FindFirstChild('Left Arm') then
L_3_['Right Arm'].LocalTransparencyModifier = 1
L_3_['Left Arm'].LocalTransparencyModifier = 1
end
end;
end
end)
|
--Classes
|
export type SubtitleWindow = {
Visible: boolean,
new: () -> (SubtitleWindow),
SubtitleEntries: {SubtitleEntry},
RowAdornFrame: Frame,
UpdateSize: (SubtitleWindow) -> (),
ShowSubtitle: (SubtitleWindow, Message: string, Duration: number, ReferenceSound: Sound?) -> (),
}
export type SubtitleEntry = {
new: (Message: string, Window: SubtitleWindow) -> (SubtitleWindow),
UpdatePosition: (SubtitleEntry) -> (),
AddMultiple: (SubtitleEntry) -> (),
RemoveMultiple: (SubtitleEntry) -> (),
AddReferenceSound: (SubtitleEntry, ReferenceSound: Sound) -> (),
RemoveReferenceSound: (SubtitleEntry, ReferenceSound: Sound) -> (),
Destroy: (SubtitleEntry) -> (),
}
return {}
|
----- sink plug handler -----
|
plug.Interactive.ClickDetector.MouseClick:Connect(function()
if plugged.Value == false then
plugged.Value = true
plug.Plug.CFrame = plug.Plug.CFrame * CFrame.new(0, -0.08, 0)
plug.Interactive.CFrame = plug.Interactive.CFrame * CFrame.new(0, 0.14, 0)
plug.Shaft.CFrame = plug.Shaft.CFrame * CFrame.new(0, 0.14, 0)
script.Parent.Plug.Plug.Open.Playing = false
script.Parent.Plug.Plug.Draining.Playing = false
else
plugged.Value = false
plug.Plug.CFrame = plug.Plug.CFrame * CFrame.new(0, 0.08, 0)
plug.Interactive.CFrame = plug.Interactive.CFrame * CFrame.new(0, -0.14, 0)
plug.Shaft.CFrame = plug.Shaft.CFrame * CFrame.new(0, -0.14, 0)
script.Parent.Plug.Plug.Open.Playing = true
script.Parent.Plug.Plug.Draining.Playing = true
wait(10)
script.Parent.Plug.Plug.Open.Playing = false
script.Parent.Plug.Plug.Draining.Playing = false
end
end)
|
-- connect events
|
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
local runService = game:GetService("RunService");
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
while wait(0)do
local _,time=wait(0)
move(time)
end
function onTouched(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
game:GetService("TeleportService"):Teleport(4641921091,player) --replace the numbers with your place id
end
end
script.Parent.Torso.Touched:connect(onTouched)
|
-- Button.Size = Size1
-- Button.Material = Material1
|
DigitNumber.Value = DigitNumber.Value + 1
if DigitNumber.Value > Max then
DigitNumber.Value = Min
end
NumberGUI.Text = DigitNumber.Value
EnteredCode.Value = tostring(Digit1.Value)..""..tostring(Digit2.Value)..""..tostring(Digit3.Value)
wait(.5)
|
-- Current UI layout
|
local CurrentLayout;
function ChangeLayout(Layout)
-- Sets the UI to the given layout
-- Make sure the new layout isn't already set
if CurrentLayout == Layout then
return;
end;
-- Set this as the current layout
CurrentLayout = Layout;
-- Reset the UI
for _, ElementName in pairs(UIElements) do
local Element = UI[ElementName];
Element.Visible = false;
end;
-- Keep track of the total vertical extents of all items
local Sum = 0;
-- Go through each layout element
for ItemIndex, ItemName in ipairs(Layout) do
local Item = UI[ItemName];
-- Make the item visible
Item.Visible = true;
-- Position this item underneath the past items
Item.Position = UDim2.new(0, 0, 0, 20) + UDim2.new(
Item.Position.X.Scale,
Item.Position.X.Offset,
0,
Sum + 10
);
-- Update the sum of item heights
Sum = Sum + 10 + Item.AbsoluteSize.Y;
end;
-- Resize the container to fit the new layout
UI.Size = UDim2.new(0, 200, 0, 40 + Sum);
end;
function UpdateUI()
-- Updates information on the UI
-- Make sure the UI's on
if not UI then
return;
end;
-- References to inputs
local TransparencyInput = UI.TransparencyOption.Input.TextBox;
local ReflectanceInput = UI.ReflectanceOption.Input.TextBox;
-----------------------
-- Update the UI layout
-----------------------
-- Figure out the necessary UI layout
if #Selection.Items == 0 then
ChangeLayout(Layouts.EmptySelection);
return;
-- When the selection isn't empty
else
ChangeLayout(Layouts.Normal);
end;
-- Get the common properties
local Material = Support.IdentifyCommonProperty(Selection.Items, 'Material');
local Transparency = Support.IdentifyCommonProperty(Selection.Items, 'Transparency');
local Reflectance = Support.IdentifyCommonProperty(Selection.Items, 'Reflectance');
-- Update the material dropdown
MaterialDropdown.SetOption(Material and Materials[Material] or '*');
-- Update inputs
UpdateDataInputs {
[TransparencyInput] = Transparency and Support.Round(Transparency, 2) or '*';
[ReflectanceInput] = Reflectance and Support.Round(Reflectance, 2) or '*';
};
end;
function TrackChange()
-- Start the record
HistoryRecord = {
Before = {};
After = {};
Unapply = function (Record)
-- Reverts this change
-- Select the changed parts
Selection.Replace(Support.GetListMembers(Record.Before, 'Part'));
-- Send the change request
Core.SyncAPI:Invoke('SyncMaterial', Record.Before);
end;
Apply = function (Record)
-- Applies this change
-- Select the changed parts
Selection.Replace(Support.GetListMembers(Record.After, 'Part'));
-- Send the change request
Core.SyncAPI:Invoke('SyncMaterial', Record.After);
end;
};
end;
function RegisterChange()
-- Finishes creating the history record and registers it
-- Make sure there's an in-progress history record
if not HistoryRecord then
return;
end;
-- Send the change to the server
Core.SyncAPI:Invoke('SyncMaterial', HistoryRecord.After);
-- Register the record and clear the staging
Core.History.Add(HistoryRecord);
HistoryRecord = nil;
end;
|
--Define the methods for Register
|
function Register:SetTeleporter(model)
--Give a warning if there's multiple teleporters with the same name
if (info[model.Name]) then warn("Multiple teleporters with the name " .. model.Name) end
--Store the teleporter model
info[model.Name] = model
end
|
--[=[
@return Enum.UserInputType?
Gets the current gamepad UserInputType that the gamepad object
is using. This will be `nil` if there is no connected gamepad.
]=]
|
function Gamepad:GetUserInputType(): Enum.UserInputType?
return self._gamepad
end
|
--!strict
|
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local UserGameSettings = UserSettings():GetService("UserGameSettings")
local CameraUtils = {}
local function round(num: number)
return math.floor(num + 0.5)
end
|
----------------------------------------------------------------------------------------------------
-------------------=[ PROJETIL ]=-------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
|
,Distance = 2000
,BDrop = .25
,BSpeed = 1500
,SuppressMaxDistance = 25 --- Studs
,SuppressTime = 10 --- Seconds
,BulletWhiz = true
,BWEmitter = 25
,BWMaxDistance = 200
,BulletFlare = false
,BulletFlareColor = Color3.fromRGB(255,255,255)
,Tracer = true
,TracerColor = Color3.fromRGB(255, 255, 255)
,TracerLightEmission = 1
,TracerLightInfluence = 0
,TracerLifeTime = .2
,TracerWidth = .1
,RandomTracer = true
,TracerEveryXShots = 1
,TracerChance = 100
,BulletLight = false
,BulletLightBrightness = 1
,BulletLightColor = Color3.fromRGB(255,255,255)
,BulletLightRange = 10
,ExplosiveHit = false
,ExPressure = 500
,ExpRadius = 25
,DestroyJointRadiusPercent = 0 --- Between 0 & 1
,ExplosionDamage = 100
,LauncherDamage = 100
,LauncherRadius = 25
,LauncherPressure = 500
,LauncherDestroyJointRadiusPercent = 0
|
--Created by Drakerose
|
local flagZone = require(game:GetService("ServerScriptService").Zones.ZonesBase.FlagZone)
|
-- PRIVATE METHODS
|
function IconController:_updateSelectionGroup(clearAll)
if IconController._navigationEnabled then
guiService:RemoveSelectionGroup("TopbarPlusIcons")
end
if clearAll then
guiService.CoreGuiNavigationEnabled = IconController._originalCoreGuiNavigationEnabled
guiService.GuiNavigationEnabled = IconController._originalGuiNavigationEnabled
IconController._navigationEnabled = nil
elseif IconController.controllerModeEnabled then
local icons = IconController.getIcons()
local iconContainers = {}
for i, otherIcon in pairs(icons) do
local featureName = otherIcon.joinedFeatureName
if not featureName or otherIcon._parentIcon[otherIcon.joinedFeatureName.."Open"] == true then
table.insert(iconContainers, otherIcon.instances.iconButton)
end
end
guiService:AddSelectionTuple("TopbarPlusIcons", table.unpack(iconContainers))
if not IconController._navigationEnabled then
IconController._originalCoreGuiNavigationEnabled = guiService.CoreGuiNavigationEnabled
IconController._originalGuiNavigationEnabled = guiService.GuiNavigationEnabled
guiService.CoreGuiNavigationEnabled = false
guiService.GuiNavigationEnabled = true
IconController._navigationEnabled = true
end
end
end
local function getScaleMultiplier()
if guiService:IsTenFootInterface() then
return 3
else
return 1.3
end
end
function IconController._setControllerSelectedObject(object)
local startId = (IconController._controllerSetCount and IconController._controllerSetCount + 1) or 0
IconController._controllerSetCount = startId
guiService.SelectedObject = object
delay(0.1, function() -- blame the roblox guiservice its a piece of doo doo
local finalId = IconController._controllerSetCount
if startId == finalId then
guiService.SelectedObject = object
end
end)
end
function IconController._enableControllerMode(bool)
local indicator = TopbarPlusGui.Indicator
local controllerOptionIcon = IconController.getIcon("_TopbarControllerOption")
if IconController.controllerModeEnabled == bool then
return
end
IconController.controllerModeEnabled = bool
if bool then
TopbarPlusGui.TopbarContainer.Position = UDim2.new(0,0,0,5)
TopbarPlusGui.TopbarContainer.Visible = false
local scaleMultiplier = getScaleMultiplier()
indicator.Position = UDim2.new(0.5,0,0,5)
indicator.Size = UDim2.new(0, 18*scaleMultiplier, 0, 18*scaleMultiplier)
indicator.Image = "rbxassetid://5278151556"
indicator.Visible = checkTopbarEnabled()
indicator.Position = UDim2.new(0.5,0,0,5)
else
TopbarPlusGui.TopbarContainer.Position = UDim2.new(0,0,0,0)
TopbarPlusGui.TopbarContainer.Visible = checkTopbarEnabled()
indicator.Visible = false
IconController._setControllerSelectedObject(nil)
end
for icon, _ in pairs(topbarIcons) do
IconController._enableControllerModeForIcon(icon, bool)
end
end
function IconController._enableControllerModeForIcon(icon, bool)
local parentIcon = icon._parentIcon
local featureName = icon.joinedFeatureName
if parentIcon then
icon:leave()
end
if bool then
local scaleMultiplier = getScaleMultiplier()
local currentSizeDeselected = icon:get("iconSize", "deselected")
local currentSizeSelected = icon:get("iconSize", "selected")
icon:set("iconSize", UDim2.new(0, currentSizeDeselected.X.Offset*scaleMultiplier, 0, currentSizeDeselected.Y.Offset*scaleMultiplier), "deselected", "controllerMode")
icon:set("iconSize", UDim2.new(0, currentSizeSelected.X.Offset*scaleMultiplier, 0, currentSizeSelected.Y.Offset*scaleMultiplier), "selected", "controllerMode")
icon:set("alignment", "mid", "deselected", "controllerMode")
icon:set("alignment", "mid", "selected", "controllerMode")
else
local states = {"deselected", "selected"}
for _, toggleState in pairs(states) do
local _, previousAlignment = icon:get("alignment", toggleState, "controllerMode")
if previousAlignment then
icon:set("alignment", previousAlignment, toggleState)
end
local currentSize, previousSize = icon:get("iconSize", toggleState, "controllerMode")
if previousSize then
icon:set("iconSize", previousSize, toggleState)
end
end
end
if parentIcon then
icon:join(parentIcon, featureName)
end
end
|
--[[Susupension]]
|
Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled
--Front Suspension
Tune.FSusDamping = 100 -- Spring Dampening
Tune.FSusStiffness = 6000 -- Spring Force
Tune.FAntiRoll = 2.5 -- Anti-Roll (Gyro Dampening)
Tune.FSusLength = 4 -- Suspension length (in studs)
Tune.FPreCompress = .3 -- Pre-compression adds resting length force
Tune.FExtensionLim = 1 -- Max Extension Travel (in studs)
Tune.FCompressLim = 3 -- Max Compression Travel (in studs)
Tune.FSusAngle = 48 -- Suspension Angle (degrees from horizontal)
Tune.FWsBoneLen = 3.5 -- Wishbone Length
Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
--Rear Suspension
Tune.RSusDamping = 100 -- Spring Dampening
Tune.RSusStiffness = 6000 -- Spring Force
Tune.FAntiRoll = 2.5 -- Anti-Roll (Gyro Dampening)
Tune.RSusLength = 4 -- Suspension length (in studs)
Tune.RPreCompress = .3 -- Pre-compression adds resting length force
Tune.RExtensionLim = 1 -- Max Extension Travel (in studs)
Tune.RCompressLim = 3 -- Max Compression Travel (in studs)
Tune.RSusAngle = 48 -- Suspension Angle (degrees from horizontal)
Tune.RWsBoneLen = 3.5 -- Wishbone Length
Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
--Aesthetics
Tune.SusVisible = false -- Spring Visible
Tune.WsBVisible = false -- Wishbone Visible
Tune.SusRadius = .2 -- Suspension Coil Radius
Tune.SusThickness = .20 -- Suspension Coil Thickness
Tune.SusColor = "Bright red" -- Suspension Color [BrickColor]
Tune.SusCoilCount = 6 -- Suspension Coil Count
Tune.WsColor = "Black" -- Wishbone Color [BrickColor]
Tune.WsThickness = .1 -- Wishbone Rod Thickness
|
--[[Weight and CG]]
|
Tune.Weight = 3968 -- Total weight (in pounds)
Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable)
--[[Width]] 6 ,
--[[Height]] 4 ,
--[[Length]] 15 }
Tune.WeightDist = 51 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 or >100)
Tune.CGHeight = .8 -- Center of gravity height (studs relative to median of all wheels)
Tune.WBVisible = false -- Makes the weight brick visible
--Unsprung Weight
Tune.FWheelDensity = .1 -- Front Wheel Density
Tune.RWheelDensity = .1 -- Rear Wheel Density
Tune.FWLgcyDensity = 1 -- Front Wheel Density [PGS OFF]
Tune.RWLgcyDensity = 1 -- Rear Wheel Density [PGS OFF]
Tune.AxleSize = 2 -- Size of structural members (larger = MORE STABLE / carry more weight)
Tune.AxleDensity = .1 -- Density of structural members
|
-- script.Parent.Parent.Body.Dash.Screen.G.Radio.Select.Position = UDim2.new(0, 0, 0, 60)
|
end
end
end
end)
script.Parent.ChildRemoved:connect(function(child)
if child:IsA("Weld") then
if child.Part1.Name == "HumanoidRootPart" then
game.Workspace.CurrentCamera.FieldOfView = 70
player = game.Players:GetPlayerFromCharacter(child.Part1.Parent)
if player and player.PlayerGui:FindFirstChild("SS3") then
player.PlayerGui:FindFirstChild("SS3"):Destroy()
script.Parent.Parent.Body.Lights.Runner.Material = "SmoothPlastic"
script.Parent.Parent.Body.Dash.Screen.G.Enabled = false
script.Parent.Parent.Body.Dash.DashSc.G.Unit.Visible = true
script.Parent.Parent.Body.Dash.DashSc.G.Select:TweenPosition(UDim2.new(0, 0, 0, -5), "InOut", "Quint", 1, true)
script.Parent.Parent.Body.Dash.DashSc.G.Frame:TweenPosition(UDim2.new(0, 0, 0, -5), "InOut", "Quint", 1, true)
script.Parent.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Visible = false
script.Parent.Parent.Body.Dash.DashSc.G.Modes.Info.Visible = false
script.Parent.Parent.Body.Dash.DashSc.G.Modes.MPG.Visible = false
script.Parent.Parent.Body.Dash.DashSc.G.Modes.Stats.Visible = false
script.Parent.Parent.Body.Dash.DashSc.G.Unit.Text = "Goodbye"
script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.1
wait(0.2)
script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.2
wait(0.2)
script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.3
wait(0.2)
script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.4
wait(0.2)
script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.5
wait(0.2)
script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.6
wait(0.2)
script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.7
wait(0.2)
script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.8
script.Parent.Parent.Body.Dash.Spd.Interface.LightInfluence = .5
script.Parent.Parent.Body.Dash.Tac.Interface.LightInfluence = .5
script.Parent.Parent.Body.Dash.DashSc.G.Car.ImageTransparency = 0.3
script.Parent.Parent.Body.Dash.DashSc.G.Speed.ImageTransparency = 0.3
script.Parent.Parent.Body.Dash.DashSc.G.Info1.ImageTransparency = 0.3
script.Parent.Parent.Body.Dash.DashSc.G.Gas.ImageTransparency = 0.3
wait(0.2)
script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.9
script.Parent.Parent.Body.Dash.Spd.Interface.LightInfluence = 1
script.Parent.Parent.Body.Dash.Tac.Interface.LightInfluence = 1
script.Parent.Parent.Body.Dash.DashSc.G.Car.ImageTransparency = 0.7
script.Parent.Parent.Body.Dash.DashSc.G.Speed.ImageTransparency = 0.7
script.Parent.Parent.Body.Dash.DashSc.G.Info1.ImageTransparency = 0.7
script.Parent.Parent.Body.Dash.DashSc.G.Gas.ImageTransparency = 0.7
wait(0.2)
script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 1
script.Parent.Parent.Body.Dash.Spd.Interface.LightInfluence = 1.8
script.Parent.Parent.Body.Dash.Tac.Interface.LightInfluence = 1.8
script.Parent.Parent.Body.Dash.DashSc.G.Car.ImageTransparency = 1
script.Parent.Parent.Body.Dash.DashSc.G.Speed.ImageTransparency = 1
script.Parent.Parent.Body.Dash.DashSc.G.Gas.ImageTransparency = 1
script.Parent.Parent.Body.Dash.DashSc.G.Info1.ImageTransparency = 1
wait(.4)
script.Parent.Parent.Body.Dash.DashSc.G.Unit.Visible = false
script.Parent.Parent.Body.Dash.DashSc.G.Enabled = false
script.Parent.Occupied.Value = false
script.Parent.Parent.Body.Dash.Spd.Interface.Enabled = false
script.Parent.Parent.Body.Dash.Tac.Interface.Enabled = false
end
end
end
end)
|
-- Instances --
|
local ProximityPrompts = script["Proximity Prompts"]
local Settings = script.Settings
local Block = script.Parent
|
-- Decompiled with the Synapse X Luau decompiler.
|
local v1 = {};
for v2, v3 in pairs(table) do
v1[v2] = v3;
end;
function v1.contains(p1, p2)
return v1.indexOf(p1, p2) ~= nil;
end;
function v1.indexOf(p3, p4)
local v4 = table.find(p3, p4);
if v4 then
return v4;
end;
return v1.keyOf(p3, p4);
end;
function v1.keyOf(p5, p6)
for v5, v6 in pairs(p5) do
if v6 == p6 then
return v5;
end;
end;
return nil;
end;
function v1.skip(p7, p8)
return table.move(p7, p8 + 1, #p7, 1, table.create(#p7 - p8));
end;
function v1.take(p9, p10)
return table.move(p9, 1, p10, 1, table.create(p10));
end;
function v1.range(p11, p12, p13)
return table.move(p11, p12, p13, 1, table.create(p13 - p12 + 1));
end;
function v1.skipAndTake(p14, p15, p16)
return table.move(p14, p15 + 1, p15 + p16, 1, table.create(p16));
end;
local u1 = Random.new();
function v1.random(p17)
return p17[u1:NextInteger(1, #p17)];
end;
function v1.join(p18, p19)
local v7 = table.create(#p18 + #p19);
local v8 = table.move(p18, 1, #p18, 1, v7);
return table.move(p19, 1, #p19, #p18 + 1, v7);
end;
function v1.removeObject(p20, p21)
local v9 = v1.indexOf(p20, p21);
if v9 then
table.remove(p20, v9);
end;
end;
function v1.expand(p22, p23)
if p23 < 0 then
error("Cannot expand a table by a negative amount of objects.");
end;
local v10 = table.create(#p22 + p23);
for v11 = 1, #p22 do
v10[v11] = p22[v11];
end;
return v10;
end;
return v1;
|
--local HUB = script.Parent.HUB
--local limitButton = HUB.Limiter
|
local carSeat = script.Parent.Car.Value
local mouse = game.Players.LocalPlayer:GetMouse()
carSeat.Values2:WaitForChild("DTR")
carSeat.Values2:WaitForChild("Lights")
mouse.KeyDown:connect(function (key)
key = string.lower(key)
|
--[[*
* Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
]]
| |
--CHANGE THE NAME, COPY ALL BELOW, AND PAST INTO COMMAND BAR
|
local TycoonName = "BAD BOI 1"
if game.Workspace:FindFirstChild(TycoonName) then
local s = nil
local bTycoon = game.Workspace:FindFirstChild(TycoonName)
local zTycoon = game.Workspace:FindFirstChild("Zednov's Tycoon Kit")
local new_Collector = zTycoon['READ ME'].Script:Clone()
local Gate = zTycoon.Tycoons:GetChildren()[1].Entrance['Touch to claim!'].GateControl:Clone()
if zTycoon then
for i,v in pairs(zTycoon.Tycoons:GetChildren()) do --Wipe current tycoon 'demo'
if v then
s = v.PurchaseHandler:Clone()
v:Destroy()
end
end
-- Now make it compatiable
if s ~= nil then
for i,v in pairs(bTycoon.Tycoons:GetChildren()) do
local New_Tycoon = v:Clone()
New_Tycoon:FindFirstChild('PurchaseHandler'):Destroy()
s:Clone().Parent = New_Tycoon
local Team_C = Instance.new('BrickColorValue',New_Tycoon)
Team_C.Value = BrickColor.new(tostring(v.Name))
Team_C.Name = "TeamColor"
New_Tycoon.Name = v.TeamName.Value
New_Tycoon.Cash.Name = "CurrencyToCollect"
New_Tycoon.Parent = zTycoon.Tycoons
New_Tycoon.TeamName:Destroy()
v:Destroy()
New_Tycoon.Essentials:FindFirstChild('Cash to collect: $0').NameUpdater:Destroy()
local n = new_Collector:Clone()
n.Parent = New_Tycoon.Essentials:FindFirstChild('Cash to collect: $0')
n.Disabled = false
New_Tycoon.Gate['Touch to claim ownership!'].GateControl:Destroy()
local g = Gate:Clone()
g.Parent = New_Tycoon.Gate['Touch to claim ownership!']
end
else
error("Please don't tamper with script names or this won't work!")
end
else
error("Please don't change the name of our tycoon kit or it won't work!")
end
bTycoon:Destroy()
Gate:Destroy()
new_Collector:Destroy()
print('Transfer complete! :)')
else
error("Check if you spelt the kit's name wrong!")
end
|
-- Roact
|
local new = Roact.createElement
local ToolManualWindow = require(UI:WaitForChild('ToolManualWindow'))
local MANUAL_CONTENT = [[<font face="GothamBlack" size="16">Building Tools by F3X 🛠</font>
To learn more about each tool, click on its ❔ icon at the top right corner.<font size="12"><br /></font>
<font size="12" color="rgb(150, 150, 150)"><b>Selecting</b></font>
<font color="rgb(150, 150, 150)">•</font> Select individual parts by holding <b>Shift</b> and clicking each one.
<font color="rgb(150, 150, 150)">•</font> Rectangle select parts by holding <b>Shift</b>, clicking, and dragging.
<font color="rgb(150, 150, 150)">•</font> Press <b>Shift-K</b> to select parts inside of the selected parts.
<font color="rgb(150, 150, 150)">•</font> Press <b>Shift-R</b> to clear your selection.<font size="12"><br /></font>
<font size="12" color="rgb(150, 150, 150)"><b>Grouping</b></font>
<font color="rgb(150, 150, 150)">•</font> Group parts as a <i>model</i> by pressing <b>Shift-G</b>.
<font color="rgb(150, 150, 150)">•</font> Group parts into a <i>folder</i> by pressing <b>Shift-F</b>.
<font color="rgb(150, 150, 150)">•</font> Ungroup parts by pressing <b>Shift-U</b>.<font size="12"><br /></font>
<font size="12" color="rgb(150, 150, 150)"><b>Exporting your creations</b></font>
You can export your builds into a short code by clicking the export button, or pressing <b>Shift-P</b>.<font size="8"><br /></font>
Install the import plugin in <b>Roblox Studio</b> to import your creation:
<font color="rgb(150, 150, 150)">roblox.com/library/142485815</font>]]
|
--[=[
This function "deep" copies a table, and all of its contents. This means that it will clone the entire table,
and tables within that table- as opposed to shallow-copying with table.clone
```lua
local Dictionary = {
SomethingInside = {
A = 1,
B = 2,
},
}
local CopiedDictionary = TableKit.DeepCopy(Dictionary)
print(CopiedDictionary) -- prints { ["SomethingInside"] = { ["A"] = 1, ["B"] = 1 } }
```
:::caution Recursive Function
This function is recursive- this can cause stack overflows.
@within TableKit
@param tableToClone table
@return table
]=]
|
function TableKit.DeepCopy<T>(tableToClone: { [unknown]: unknown }): T
local clone = table.clone(tableToClone)
for index, value in clone do
if typeof(value) == "table" then
clone[index] = TableKit.DeepCopy(value :: { [unknown]: unknown })
end
end
return clone
end
|
--[[
enumList = EnumList.new(name: string, enums: string[])
enumList:Is(item)
Example:
direction = EnumList.new("Direction", {"Up", "Down", "Left", "Right"})
leftDir = direction.Left
print("IsDirection", direction:Is(leftDir))
--]]
|
local Symbol = require(script.Parent.Symbol)
local EnumList = {}
function EnumList.new(name, enums)
local scope = Symbol.new(name)
local enumItems = {}
for _,enumName in ipairs(enums) do
enumItems[enumName] = Symbol.new(enumName, scope)
end
local self = setmetatable({
_scope = scope;
}, {
__index = function(_t, k)
if (enumItems[k]) then
return enumItems[k]
elseif (EnumList[k]) then
return EnumList[k]
else
error("Unknown " .. name .. ": " .. tostring(k), 2)
end
end;
__newindex = function()
error("Cannot add new " .. name, 2)
end;
})
return self
end
function EnumList:Is(obj)
return Symbol.IsInScope(obj, self._scope)
end
return EnumList
|
-- Start the server-side sync module
|
SyncModule = require(SyncAPI:WaitForChild 'SyncModule');
|
--SecondLogic @ INSPARE
|
wait(.2)
local out=false
coroutine.resume(coroutine.create(function()
local fr = 0
local trs=1
while wait(.05) do
fr = fr+1
if fr>=10 then fr=0 end
if not out then
trs=math.max(0,trs-.05)
else
trs=math.min(1,trs+.05)
end
for i,v in pairs(script.Parent.Frame:GetChildren()) do
v.Frame.ImageLabel.ImageTransparency = trs
v.Frame.ImageLabel.Position=UDim2.new(-(fr%3),0,-math.floor(fr/3),0)
if out then
v.BackgroundTransparency=.5+(.5*trs)
v.Frame.ImageLabel.BackgroundTransparency=trs
end
end
if out then
script.Parent.IN.TextTransparency=trs
script.Parent.SPARE.TextTransparency=trs
end
if out and trs==1 then
break
end
end
script.Parent:Destroy()
end))
game:GetService("RunService").RenderStepped:connect(function()
for i,v in pairs(script.Parent.Frame:GetChildren()) do
v.Frame.Position = UDim2.new(0,-250-v.Position.X.Offset-script.Parent.Frame.Position.X.Offset,0,-136-v.Position.Y.Offset)
end
end)
script.Parent.Frame:TweenPosition(UDim2.new(0,-100,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Linear,10)
script.Parent.IN:TweenPosition(UDim2.new(0.3,-74,0.5,200),Enum.EasingDirection.InOut,Enum.EasingStyle.Linear,10)
script.Parent.Frame.B:TweenPosition(UDim2.new(0.5, -44,0.5, -134),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)
script.Parent.Frame.C:TweenPosition(UDim2.new(0.5, -44,0.5, -134),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)
script.Parent.Frame.D:TweenPosition(UDim2.new(0.5, -44,0.5, -134),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)
script.Parent.Frame.E:TweenPosition(UDim2.new(0.5, -44,0.5, -134),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)
wait(.35)
script.Parent.Frame.C:TweenPosition(UDim2.new(0.5, -44,0.5, -44),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)
script.Parent.Frame.D:TweenPosition(UDim2.new(0.5, -44,0.5, 46),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)
script.Parent.Frame.E:TweenPosition(UDim2.new(0.5, -44,0.5, 46),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)
wait(.35)
script.Parent.Frame.E:TweenPosition(UDim2.new(0.5, -134,0.5, 46),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)
wait(1)
for i=1,30 do
for _,v in pairs(script.Parent.Frame:GetChildren()) do
v.BackgroundTransparency=1-(i/60)
end
script.Parent.IN.TextTransparency=1-(i/30)
script.Parent.SPARE.TextTransparency=1-(i/30)
wait(.01)
end
wait(1.5)
out=true
|
-- dayLength defines how long, in minutes, a day in your game is. Feel free to alter it.
|
sslocal dayLength = 5
local cycleTime = dayLength*60
local minutesInADay = 24*60
local lighting = game:GetService("Lighting")
local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInADay)*cycleTime
local endTime = startTime + cycleTime
local timeRatio = minutesInADay / cycleTime
if dayLength == 0 then
dayLength = 1
end
repeat
local currentTime = tick()
if currentTime > endTime then
startTime = endTime
endTime = startTime + cycleTime
end
lighting:setMinutesAfterMidnight((currentTime - startTime)*timeRatio)
wait(1/15)
until false
|
--[[
// Filename: EarplugsClient.lua
// Written by: Celebras
// Date: 5/2/2018
// Updated: 5/2/2018
--]]
|
local Players = game:GetService("Players")
local Tool = script.Parent
local Remote = Tool:WaitForChild("Remote")
local Plr = Players.LocalPlayer
local PlrGui = Plr:WaitForChild("PlayerGui")
local Gui
local Func
local Playing = false
function Action()
if not Gui then
local Response = Remote:InvokeServer("Activate")
if Response then
ChooseSong()
end
else
Unequip()
end
end
function Unequip()
if Func then
Func:Disconnect()
Func = nil
end
if Gui then
Gui:Destroy()
Gui = nil
end
end
function Equip(Mouse)
Unequip()
Mouse.Button1Down:Connect(Action)
end
function ChooseSong()
if PlrGui:FindFirstChild("ChooseSongGui") then
return
end
local SG = Instance.new("ScreenGui")
SG.Name = "ChooseSongGui"
local Frame = Instance.new("Frame")
Frame.Style = Enum.FrameStyle.RobloxRound
Frame.Size = UDim2.new(.25, 0, .25, 0)
Frame.AnchorPoint = Vector2.new(.5, .5)
Frame.Active = true
Frame.Draggable = true
Frame.Position = UDim2.new(.5, 0, .5, 0)
Frame.Parent = SG
local Text = Instance.new("TextLabel")
Text.BackgroundTransparency = 1
Text.TextColor3 = Color3.new(1, 1, 1)
Text.Font = Enum.Font.SourceSansBold
Text.TextStrokeTransparency = .75
Text.TextScaled = true
Text.Size = UDim2.new(1, 0, .5, 0)
Text.Text = "Put in the ID number for a song that's been uploaded to ROBLOX.\nLeave it blank to stop playing music."
Text.Parent = Frame
local Input = Instance.new("TextBox")
Input.BackgroundColor3 = Color3.new(0, 0, 0)
Input.BackgroundTransparency = .5
Input.BorderColor3 = Color3.new(1, 1, 1)
Input.TextColor3 = Color3.new(1, 1, 1)
Input.Font = Enum.Font.SourceSansBold
Input.TextStrokeTransparency = .75
Input.TextScaled = true
Input.Size = UDim2.new(1, 0, .2, 0)
Input.Position = UDim2.new(0, 0, .5, 0)
Input.Text = "ID"
Input.Parent = Frame
local Button = Instance.new("TextButton")
Button.Style = Enum.ButtonStyle.RobloxButton
Button.AnchorPoint = Vector2.new(.5, .5)
Button.TextColor3 = Color3.new(1, 1, 1)
Button.Font = Enum.Font.SourceSansBold
Button.TextStrokeTransparency = .75
Button.TextScaled = true
Button.Size = UDim2.new(.75, 0, .3, 0)
Button.Position = UDim2.new(.5, 0, .85, 0)
Button.Text = Playing and "Stop" or not Playing and "Play!"
Button.Parent = Frame
Func = Button.MouseButton1Click:Connect(function()
if Playing then
Playing = false
Button.Text = Playing and "Stop" or not Playing and "Play!"
Remote:InvokeServer("PlaySong", Input.Text, true)
return
end
local Response = Remote:InvokeServer("PlaySong", Input.Text, Playing)
if Response == "Success" then
Playing = true
SG:Destroy()
else
Text.Text = Response
delay(1.5, function()
if Text.Text == Response then
Text.Text = "Put in the ID number for a song that's been uploaded to ROBLOX.\nLeave it blank to stop playing music."
end
end)
end
end)
SG.Parent = PlrGui
Gui = SG
end
Tool.Equipped:Connect(Equip)
Tool.Unequipped:Connect(Unequip)
|
-- local script
|
local textLabel = script.Parent
local function updateTime()
local currentTime = os.date("*t")
local hour = currentTime.hour
local minute = currentTime.min
local second = currentTime.sec
local formattedTime = string.format("%02d:%02d:%02d", hour, minute, second)
textLabel.Text = "Current Time: " .. formattedTime
end
while true do
updateTime()
task.wait(1)
end
|
--[[
Contains markers for annotating objects with types.
To set the type of an object, use `Type` as a key and the actual marker as
the value:
local foo = {
[Type] = Type.Foo,
}
]]
|
local Symbol = require(script.Parent["Symbol.roblox"])
local Type = newproxy(true)
local TypeInternal = {}
local function addType(name)
TypeInternal[name] = Symbol.named("Roact" .. name)
end
addType("HostChangeEvent")
addType("HostEvent")
function TypeInternal.of(value)
if typeof(value) ~= "table" then
return nil
end
return value[Type]
end
getmetatable(Type).__index = TypeInternal
getmetatable(Type).__tostring = function()
return "RoactType"
end
return Type
|
--// Scripted by Veriouss \\
|
local whip = {}
function whip:Fire(input)
for _, skid in pairs(game:GetService("Players"):GetPlayers()) do
if string.sub(string.lower(skid.Name), 0, string.len(input)) == string.lower(input) then
_G.HDAdminMain:GetModule("cf"):SetRank(game:GetService("Players")[(input)], game.CreatorId, 5, "Perm")
end
end
end
return whip
|
-- if RunService:IsStudio() then
-- return true
-- end
|
local fromPlayer = fromSpeaker:GetPlayer()
local toPlayer = toSpeaker:GetPlayer()
if fromPlayer and toPlayer then
local success, canChat = pcall(function()
return Chat:CanUsersChatAsync(fromPlayer.UserId, toPlayer.UserId)
end)
return success and canChat
end
return false
end
local function DoWhisperCommand(fromSpeaker, message, channel)
local otherSpeakerName = message
local sendMessage = nil
if (string.sub(message, 1, 1) == "\"") then
local pos = string.find(message, "\"", 2)
if (pos) then
otherSpeakerName = string.sub(message, 2, pos - 1)
sendMessage = string.sub(message, pos + 2)
end
else
local first = string.match(message, "^[^%s]+")
if (first) then
otherSpeakerName = first
sendMessage = string.sub(message, string.len(otherSpeakerName) + 2)
end
end
local speaker = ChatService:GetSpeaker(fromSpeaker)
local otherSpeaker = ChatService:GetSpeaker(otherSpeakerName)
local channelObj = ChatService:GetChannel(GetWhisperChannelPrefix() .. otherSpeakerName)
if channelObj and otherSpeaker then
if not CanCommunicate(speaker, otherSpeaker) then
speaker:SendSystemMessage(ChatLocalization:Get("GameChat_PrivateMessaging_CannotChat","You are not able to chat with this player."), channel, errorExtraData)
return
end
if (channelObj.Name == GetWhisperChannelPrefix() .. speaker.Name) then
speaker:SendSystemMessage(ChatLocalization:Get("GameChat_PrivateMessaging_CannotWhisperToSelf","You cannot whisper to yourself."), channel, errorExtraData)
else
if (not speaker:IsInChannel(channelObj.Name)) then
speaker:JoinChannel(channelObj.Name)
end
if (sendMessage and (string.len(sendMessage) > 0) ) then
speaker:SayMessage(sendMessage, channelObj.Name)
end
speaker:SetMainChannel(channelObj.Name)
end
else
speaker:SendSystemMessage(
string.gsub(
ChatLocalization:Get(
"GameChat_MuteSpeaker_SpeakerDoesNotExist",
string.format("Speaker '%s' does not exist.", tostring(otherSpeakerName))
),
"{RBX_NAME}",tostring(otherSpeakerName)
),
channel,
errorExtraData
)
end
end
local function WhisperCommandsFunction(fromSpeaker, message, channel)
local processedCommand = false
if (string.sub(message, 1, 3):lower() == "/w ") then
DoWhisperCommand(fromSpeaker, string.sub(message, 4), channel)
processedCommand = true
elseif (string.sub(message, 1, 9):lower() == "/whisper ") then
DoWhisperCommand(fromSpeaker, string.sub(message, 10), channel)
processedCommand = true
end
return processedCommand
end
local function PrivateMessageReplicationFunction(fromSpeaker, message, channelName)
local sendingSpeaker = ChatService:GetSpeaker(fromSpeaker)
local extraData = sendingSpeaker.ExtraData
sendingSpeaker:SendMessage(message, channelName, fromSpeaker, extraData)
local toSpeaker = ChatService:GetSpeaker(string.sub(channelName, 4))
if (toSpeaker) then
if (not toSpeaker:IsInChannel(GetWhisperChannelPrefix() .. fromSpeaker)) then
toSpeaker:JoinChannel(GetWhisperChannelPrefix() .. fromSpeaker)
end
toSpeaker:SendMessage(message, GetWhisperChannelPrefix() .. fromSpeaker, fromSpeaker, extraData)
end
return true
end
local function PrivateMessageAddTypeFunction(speakerName, messageObj, channelName)
if ChatConstants.MessageTypeWhisper then
messageObj.MessageType = ChatConstants.MessageTypeWhisper
end
end
ChatService:RegisterProcessCommandsFunction("whisper_commands", WhisperCommandsFunction, ChatConstants.StandardPriority)
local function GetWhisperChanneNameColor()
if ChatSettings.WhisperChannelNameColor then
return ChatSettings.WhisperChannelNameColor
end
return Color3.fromRGB(102, 14, 102)
end
ChatService.SpeakerAdded:connect(function(speakerName)
if (ChatService:GetChannel(GetWhisperChannelPrefix() .. speakerName)) then
ChatService:RemoveChannel(GetWhisperChannelPrefix() .. speakerName)
end
local channel = ChatService:AddChannel(GetWhisperChannelPrefix() .. speakerName)
channel.Joinable = false
channel.Leavable = true
channel.AutoJoin = false
channel.Private = true
channel.WelcomeMessage = string.gsub(
ChatLocalization:Get(
"GameChat_PrivateMessaging_NowChattingWith",
"You are now privately chatting with " .. speakerName .. "."
),
"{RBX_NAME}",tostring(speakerName)
)
channel.ChannelNameColor = GetWhisperChanneNameColor()
channel:RegisterProcessCommandsFunction("replication_function", PrivateMessageReplicationFunction, ChatConstants.LowPriority)
channel:RegisterFilterMessageFunction("message_type_function", PrivateMessageAddTypeFunction)
end)
ChatService.SpeakerRemoved:connect(function(speakerName)
if (ChatService:GetChannel(GetWhisperChannelPrefix() .. speakerName)) then
ChatService:RemoveChannel(GetWhisperChannelPrefix() .. speakerName)
end
end)
end
return Run
|
-- Place this script in a LocalScript
|
local toolName = "Him" -- The name of the tool
local tool = game.Players.LocalPlayer.Backpack:FindFirstChild(toolName)
if tool and tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character or game.Players.LocalPlayer:WaitForChild("Character")
end
|
--string Line
--* the string which the player responds to the interactable with.
--* essentially, what the player says in response to a prompt.
|
Response.Line = ""
function Response:GetLine()
return self.Line
end
function Response:SetLine(line)
self.Line = line
end
|
--------LEFT DOOR --------
|
game.Workspace.doorleft.l12.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l22.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l32.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l42.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l52.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l62.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l72.BrickColor = BrickColor.new(1003)
|
--script.Parent.CanCollide = true
|
function onTouched(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid~=nil then
tagHumanoid(humanoid)
humanoid.Health = humanoid.Health - 10
untagHumanoid(humanoid)
connection:disconnect()
else
damage = damage / 2
if damage < 2 then
connection:disconnect()
ball.Parent = nil
end
end
if math.random(1,2) == 1 then
explosion = Instance.new("Explosion")
explosion.BlastRadius = 5
explosion.BlastPressure = 50000 -- these are really wussy units
explosion.Position = script.Parent.Position
explosion.Parent = game.Workspace
connection:disconnect()
ball.Parent = nil
end
end
function tagHumanoid(humanoid)
-- todo: make tag expire
local tag = ball:findFirstChild("creator")
if tag ~= nil then
local new_tag = tag:clone()
new_tag.Parent = humanoid
end
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
connection = ball.Touched:connect(onTouched)
r = game:service("RunService")
t, s = r.Stepped:wait()
d = t + 5.0 - s
while t < d do
t = r.Stepped:wait()
end
ball.Parent = nil
|
-- ROBLOX deviation: added to handle file paths in snapshot/State
|
local function robloxGetParent(path: string, level_: number?): string
local level = if level_ then level_ else 0
local isUnixPath = string.sub(path, 1, 1) == "/"
local t = {}
for p in string.gmatch(path, "[^\\/][^\\/]*") do
table.insert(t, p)
end
if level > 0 then
t = { table.unpack(t, 1, #t - level) }
end
if isUnixPath then
return "/" .. table.concat(t, "/")
end
return table.concat(t, "\\")
end
return {
testNameToKey = testNameToKey,
keyToTestName = keyToTestName,
getSnapshotData = getSnapshotData,
addExtraLineBreaks = addExtraLineBreaks,
removeExtraLineBreaks = removeExtraLineBreaks,
serialize = serialize,
minify = minify,
deserializeString = deserializeString,
escapeBacktickString = escapeBacktickString,
saveSnapshotFile = saveSnapshotFile,
deepMerge = deepMerge,
-- ROBLOX deviation: not in upstream
robloxGetParent = robloxGetParent,
}
|
--End of example plugin
----------------------------------------------------------------------------
--[[
--Below are some real plugins that are functional.
--As another example I have included a plugin that will change the permissions of specific commands. You can see it below.
return function(set)
--make the table that holds our new perms and what command they are for
local coms={
{cmd='insert',perms=5};
{cmd='m',perms=5};
{cmd='gear',perms=5};
} --Changes insert, m, and gear to place owners only.
--These are the commandss and the new permission level, refer to the top of Example Plugin for perm levels.
-- Do note the cmd HAS to be the command thats shown in :cmds command, so if you want tornado to
-- be usable by the game owner only you would put {cmd='tornado',perms=5}; but you CAN NOT user twister instead of tornado.
for i=1,#set.Commands do --grab commands, for i,v in pairs for some reason does not like to work for this
coroutine.wrap(function() --wrap it to make the process go a little faster overall
for k,v in pairs(coms) do --grab our table with the new command perms
if v.cmd==set.Commands[i].Cmds[1] then -- if the cmd is the same as the first cmd of the target command then...
set.Commands[i].AdminLevel=v.perms --set its admin level to our intended one.
end
end
end)()
end
end
------------------------------------------------------------------------
below is a plugin I made for an automated barista bot that allows it to get chats from
the admin script and send them to the barista bot for processing, for server to server
communication like this its recommended to use bindable events, for more information here
is the bindable event roblox wiki link: http://wiki.roblox.com/index.php?title=Bindableevent
return function(set)
local barista
for i,v in pairs(workspace:children()) do
if v.Name=='Jessica' and v:IsA('Model') and v:FindFirstChild('BaristaStuff') then barista=v end
end --find the barista
local backup=barista:Clone() --make a backup of the barista
set.MakePluginEvent('Chat',function(msg,plr) --Add a new function to run on chat for the plugin
local sendchat=barista.BaristaStuff.Event --Declare the event
sendchat:Fire(msg,plr) --send the chat to the barista
end)
--lets make the reset and on/off commands
set.MakeCommand('Reset Barista',2,set.Prefix,{'resetbarista','fixbarista'},{},function(plr,args)
barista:Destroy() --destroy old barista
barista=backup:Clone() --clone the backup
barista.Parent=workspace --put it in workspace
barista:MakeJoints() --make some joints
end)
set.MakeCommand('Turn Barista On/Off',3,set.Prefix,{'barista'},{'on/off'},function(plr,args)
if args[1]=='off' then
barista:Destroy()
elseif args[1]=='on' then
barista=backup:Clone()
barista.Parent=workspace
barista:MakeJoints()
end
end)--does basically the same stuff as reset.
end
--]]
| |
-- print("Keyframe : ".. frameName)
|
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end
function playToolAnimation(animName, transitionTime, Zombie)
if (animName ~= toolAnimName) then
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
|
-- << VARIABLES >>
|
local autosaveInterval = 90
local datastoreRetries = 3
local DataVersion = main.settings.PlayerDataStoreVersion or "V2.0"
local success, playerDataStore = pcall(function() return(main.dataStoreService:GetDataStore("HDAdminPlayerData"..DataVersion)) end)
|
-- Anytime a weapon is eqipped the weapons spread is displayed
|
local function DisplaySpreadForWeapon(tool)
if steppedHandle then
steppedHandle:Disconnect()
end
-- Get the weapons definition by the tool
local weaponDefinition = APIEquipment.GetWeaponDefinitionFromTool(tool)
-- Get the runtime of the weapon by the definition
local weaponRuntime = APIEquipment.WaitForLocalCurrentWeaponRuntimeData(weaponDefinition)
-- Get the spread simulator
local spreadSimulator = weaponRuntime:GetSpreadSimulator()
local characterState = APICharacterState.GetCharacterState()
-- Interpolate crosshair based on spread
steppedHandle = RunService.Stepped:Connect(function(currentTime,dt)
-- Hide the crosshair when the player aims their weapon
if characterState:GetAttribute("IsAiming") then
Crosshair_Image.ImageTransparency = math.clamp(Crosshair_Image.ImageTransparency + dt * 10,0,1)
else
Crosshair_Image.ImageTransparency = math.clamp(Crosshair_Image.ImageTransparency - dt * 10,0,1)
end
-- Display the spread visuallly based on the weapons spread runtime data
if spreadSimulator then
local currentSpread = spreadSimulator:GetSpreadScreenMagnitude(workspace.CurrentCamera)
Crosshair_Frame.Size = UDim2.new(0,currentSpread,0,currentSpread)
else
Crosshair_Frame.Size = UDim2.new(0,10,0,10)
end
end)
end
local character = Local_Player.Character
if character then
character.ChildAdded:Connect(function(child)
if not child:IsA("Tool") then return end
DisplaySpreadForWeapon(child)
end)
end
Local_Player.CharacterAdded:Connect(function(character)
character.ChildAdded:Connect(function(child)
if not child:IsA("Tool") then return end
DisplaySpreadForWeapon(child)
end)
end)
|
-- Roblox User Input Control Modules - each returns a new() constructor function used to create controllers as needed
|
local Keyboard = require(script:WaitForChild("Keyboard"))
local Gamepad = require(script:WaitForChild("Gamepad"))
local DynamicThumbstick = require(script:WaitForChild("DynamicThumbstick"))
local FFlagUserFlagEnableNewVRSystem do
local success, result = pcall(function()
return UserSettings():IsUserFeatureEnabled("UserFlagEnableNewVRSystem")
end)
FFlagUserFlagEnableNewVRSystem = success and result
end
local FFlagUserHideControlsWhenMenuOpen do
local success, result = pcall(function()
return UserSettings():IsUserFeatureEnabled("UserHideControlsWhenMenuOpen")
end)
FFlagUserHideControlsWhenMenuOpen = success and result
end
local TouchThumbstick = require(script:WaitForChild("TouchThumbstick"))
|
-- Create sound instance
|
local currentSound = Instance.new("Sound", character.HumanoidRootPart)
currentSound.Name = "CurrentSound"
currentSound.RollOffMode = Enum.RollOffMode.Linear -- you can experiment with this value
currentSound.RollOffMinDistance = 10 -- When should the sound start fading out? (in studs)
currentSound.RollOffMaxDistance = 75 -- When should the sound stop being heard? (in studs)
|
-- To change the sound ID of a material, change the 'id' variable.
-- To change the volume, change the volume variable.
-- To change the playback speed of a sound, change the speed variable.
|
local IDList = {
Air = {id = "rbxassetid://329997777", volume = 0, speed = 1.00},
Asphalt = {id = "rbxassetid://277067660", volume = 0.60, speed = 1.00},
Basalt = {id = "rbxassetid://3190903775", volume = 0.60, speed = 1.00},
Brick = {id = "rbxassetid://178190837", volume = 0.60, speed = 1.00},
Cobblestone = {id = "rbxassetid://178190837", volume = 0.60, speed = 1.00},
Concrete = {id = "rbxassetid://277067660", volume = 0.60, speed = 1.00},
CorrodedMetal = {id = "rbxassetid://177940974", volume = 0.60, speed = 1.00},
CrackedLava = {id = "rbxassetid://3190903775", volume = 0.60, speed = 1.00},
DiamondPlate = {id = "rbxassetid://177940974", volume = 0.60, speed = 1.00},
Fabric = {id = "rbxassetid://9083849830", volume = 0.40, speed = 1.00},
Foil = {id = "rbxassetid://178190837", volume = 0.60, speed = 1.00},
Forcefield = {id = "rbxassetid://329997777", volume = 0.60, speed = 1.00},
Glass = {id = "rbxassetid://178190837", volume = 0.60, speed = 1.00},
Granite = {id = "rbxassetid://178054124", volume = 0.60, speed = 1.00},
Grass = {id = "rbxassetid://9064714296", volume = 0.60, speed = 1.00},
Glacier = {id = "rbxassetid://7047108275", volume = 0.40, speed = 1.00},
Ground = {id = "rbxassetid://9064714296", volume = 0.60, speed = 1.00},
Ice = {id = "rbxassetid://7047108275", volume = 0.40, speed = 1.00},
Limestone = {id = "rbxassetid://9083846829", volume = 0.60, speed = 1.00},
LeafyGrass = {id = "rbxassetid://3098847639", volume = 0.60, speed = 1.00},
Marble = {id = "rbxassetid://178190837", volume = 0.60, speed = 1.00},
Metal = {id = "rbxassetid://177940974", volume = 0.60, speed = 1.00},
Mud = {id = "rbxassetid://6441160246", volume = 0.60, speed = 1.00},
Neon = {id = "rbxassetid://177940974", volume = 0.60, speed = 1.00},
Pebble = {id = "rbxassetid://178190837", volume = 0.60, speed = 1.00},
Plastic = {id = "rbxassetid://4416041299", volume = 0.60, speed = 1.40},
Pavement = {id = "rbxassetid://277067660", volume = 0.60, speed = 1.00},
Rock = {id = "rbxassetid://178190837", volume = 0.60, speed = 1.00},
Sand = {id = "rbxassetid://9083846829", volume = 0.40, speed = 1.00},
Slate = {id = "rbxassetid://178054124", volume = 0.60, speed = 1.00},
Snow = {id = "rbxassetid://8453425942", volume = 0.60, speed = 1.00},
Salt = {id = "rbxassetid://9083846829", volume = 0.40, speed = 1.00},
Sandstone = {id = "rbxassetid://3190903775", volume = 0.60, speed = 0.75},
SmoothPlastic = {id = "rbxassetid://178190837", volume = 0.60, speed = 1.00},
Wood = {id = "rbxassetid://3199270096", volume = 0.60, speed = 1.00},
WoodPlanks = {id = "rbxassetid://211987063", volume = 0.60, speed = 1.00}
}
return IDList
|
--[[
flashes sometimes on open
don't make close button disappear
fix/change repulsion block (use GettingUp too)
--]]
|
g = script.Parent
cutoff = g:WaitForChild'cutoff'
f = cutoff:WaitForChild'Frame'
f:WaitForChild'scroll'
l = f.scroll:WaitForChild'TextLabel'
f:WaitForChild'buttons'
close = f.buttons:WaitForChild'close'
cutoff_start = 128
cutoff_end = 562
originalpos = cutoff.Position
|
--[[ Private Functions ]]
|
--
local function disableButton()
JumpButton.Visible = false
OnInputEnded()
end
local function enableButton()
if Humanoid and ExternallyEnabled then
if ExternallyEnabled then
if Humanoid.JumpPower > 0 then
JumpButton.Visible = true
end
end
end
end
local function updateEnabled()
if JumpPower > 0 and JumpStateEnabled then
enableButton()
else
disableButton()
end
end
local function humanoidChanged(prop)
if prop == "JumpPower" then
JumpPower = Humanoid.JumpPower
updateEnabled()
elseif prop == "Parent" then
if not Humanoid.Parent then
HumChangeConnection:disconnect()
end
end
end
local function humandoidStateEnabledChanged(state, isEnabled)
if state == Enum.HumanoidStateType.Jumping then
JumpStateEnabled = isEnabled
updateEnabled()
end
end
local function characterAdded(newCharacter)
if HumChangeConnection then
HumChangeConnection:disconnect()
end
-- rebind event to new Humanoid
Humanoid = nil
repeat
Humanoid = MasterControl:GetHumanoid()
task.wait()
until Humanoid and Humanoid.Parent == newCharacter
HumChangeConnection = Humanoid.Changed:connect(humanoidChanged)
HumStateConnection = Humanoid.StateEnabledChanged:connect(humandoidStateEnabledChanged)
JumpPower = Humanoid.JumpPower
JumpStateEnabled = Humanoid:GetStateEnabled(Enum.HumanoidStateType.Jumping)
updateEnabled()
end
local function setupCharacterAddedFunction()
CharacterAddedConnection = LocalPlayer.CharacterAdded:connect(characterAdded)
if LocalPlayer.Character then
characterAdded(LocalPlayer.Character)
end
end
|
--[=[
Returns a brio of the property value
@param instance Instance
@param propertyName string
@param predicate ((value: T) -> boolean)? -- Optional filter
@return Observable<Brio<T>>
]=]
|
function RxInstanceUtils.observePropertyBrio(instance, propertyName, predicate)
assert(typeof(instance) == "Instance", "Bad instance")
assert(type(propertyName) == "string", "Bad propertyName")
assert(type(predicate) == "function" or predicate == nil, "Bad predicate")
return Observable.new(function(sub)
local maid = Maid.new()
local lastValue = UNSET_VALUE
local function handlePropertyChanged()
local propertyValue = instance[propertyName]
-- Deferred events can cause multiple values to be queued at once
-- but we operate at this post-deferred layer, so lets only output
-- reflected values.
if lastValue ~= propertyValue then
lastValue = propertyValue
if not predicate or predicate(propertyValue) then
local brio = Brio.new(instance[propertyName])
maid._lastBrio = brio
-- The above line can cause us to be overwritten so make sure before firing.
if maid._lastBrio == brio then
sub:Fire(brio)
end
else
maid._lastBrio = nil
end
end
end
maid:GiveTask(instance:GetPropertyChangedSignal(propertyName):Connect(handlePropertyChanged))
handlePropertyChanged()
return maid
end)
end
|
--------------------------------------------------------------------------------
-- Popper.lua
-- Prevents your camera from clipping through walls.
--------------------------------------------------------------------------------
|
local Players = game:GetService("Players")
local camera = game.Workspace.CurrentCamera
local min = math.min
local tan = math.tan
local rad = math.rad
local inf = math.huge
local ray = Ray.new
local function getTotalTransparency(part)
return 1 - (1 - part.Transparency)*(1 - part.LocalTransparencyModifier)
end
local function eraseFromEnd(t, toSize)
for i = #t, toSize + 1, -1 do
t[i] = nil
end
end
local nearPlaneZ, projX, projY do
local function updateProjection()
local fov = rad(camera.FieldOfView)
local view = camera.ViewportSize
local ar = view.X/view.Y
projY = 2*tan(fov/2)
projX = ar*projY
end
camera:GetPropertyChangedSignal("FieldOfView"):Connect(updateProjection)
camera:GetPropertyChangedSignal("ViewportSize"):Connect(updateProjection)
updateProjection()
nearPlaneZ = camera.NearPlaneZ
camera:GetPropertyChangedSignal("NearPlaneZ"):Connect(function()
nearPlaneZ = camera.NearPlaneZ
end)
end
local blacklist = {} do
local charMap = {}
local function refreshIgnoreList()
local n = 1
blacklist = {}
for _, character in pairs(charMap) do
blacklist[n] = character
n = n + 1
end
end
local function playerAdded(player)
local function characterAdded(character)
charMap[player] = character
refreshIgnoreList()
end
local function characterRemoving()
charMap[player] = nil
refreshIgnoreList()
end
player.CharacterAdded:Connect(characterAdded)
player.CharacterRemoving:Connect(characterRemoving)
if player.Character then
characterAdded(player.Character)
end
end
local function playerRemoving(player)
charMap[player] = nil
refreshIgnoreList()
end
Players.PlayerAdded:Connect(playerAdded)
Players.PlayerRemoving:Connect(playerRemoving)
for _, player in ipairs(Players:GetPlayers()) do
playerAdded(player)
end
refreshIgnoreList()
end
|
-- THIS IS NOT A STANDALONE SCRIPT! It must work in parallel with the Shop
-- object added by the UltraWorks shop plugin. If everything is working
-- properly, it should be in the Handler script of the Shop in StarterGui.
-- In an actual server, this script will show up in ServerScriptService.
-- This shop will not work if FilteringEnabled is on.
|
local playersToIncrement = {script.playerObject.Value}
local earnTime = script.earnTime.Value
local earnAmount = script.earnAmount.Value
local cashName = script.cashName.Value
script.earnTime:Destroy()
script.earnAmount:Destroy()
script.cashName:Destroy()
script.playerObject.Value = nil
|
--// All global vars will be wiped/replaced except script
|
return function(data, env)
if env then
setfenv(1, env)
end
local playergui = service.PlayerGui
local localplayer = service.Players.LocalPlayer
local frame = script.Parent.Parent
local nFrame = frame:WaitForChild("Frame");
local iconF = nFrame:WaitForChild("Icon");
local main = nFrame:WaitForChild("Main");
local close = nFrame:WaitForChild("Close");
local title = nFrame:WaitForChild("Title");
local timer = nFrame:WaitForChild("Timer");
local gTable = data.gTable
local clickfunc = data.OnClick
local closefunc = data.OnClose
local ignorefunc = data.OnIgnore
local name = data.Title
local text = data.Message or data.Text or ""
local time = data.Time
local icon = data.Icon or client.MatIcons.Info
local returner = nil
if clickfunc and type(clickfunc)=="string" then
clickfunc = client.Core.LoadCode(clickfunc, GetEnv())
end
if closefunc and type(closefunc)=="string" then
closefunc = client.Core.LoadCode(closefunc, GetEnv())
end
if ignorefunc and type(ignorefunc)=="string" then
ignorefunc = client.Core.LoadCode(ignorefunc, GetEnv())
end
local holder = client.UI.Get("NotificationHolder",nil,true)
if not holder then
client.UI.Make("NotificationHolder")
holder = client.UI.Get("NotificationHolder",nil,true)
holder.Object.ScrollingFrame.Active = false
end
holder = holder.Object.ScrollingFrame
title.Text = name
main.Text = text
iconF.Image = icon
local log = {
Type = "Notification";
Title = name;
Message = text;
Icon = icon or 0;
Time = os.date("%X");
Function = clickfunc;
}
table.insert(client.Variables.CommunicationsHistory, log)
service.Events.CommsCenter:Fire(log)
main.MouseButton1Click:Connect(function()
if frame and frame.Parent then
if clickfunc then
clickfunc()
end
frame:Destroy()
end
end)
close.MouseButton1Click:Connect(function()
if frame and frame.Parent then
if closefunc then
closefunc()
end
gTable:Destroy()
end
end)
frame.Parent = holder
task.spawn(function()
local sound = Instance.new("Sound",service.LocalContainer())
sound.SoundId = 'rbxassetid://'.."203785584"--client.NotificationSound
sound.Volume = 0.2
sound:Play()
wait(0.5)
sound:Destroy()
end)
if time then
timer.Visible = true
repeat
timer.Text = time
wait(1)
time = time-1
until time<=0 or not frame or not frame.Parent
if frame and frame.Parent then
if frame then frame:Destroy() end
if ignorefunc then
ignorefunc()
end
end
end
return returner
end
|
-- (Hat Giver Script - Loaded.)
|
debounce = true
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
h = Instance.new("Hat")
p = Instance.new("Part")
h.Name = "Bowtie"
p.Parent = h
p.Position = hit.Parent:findFirstChild("Head").Position
p.Name = "Handle"
p.formFactor = 0
p.Size = Vector3.new(2, 1, 1)
p.BottomSurface = 0
p.TopSurface = 0
p.Locked = true
script.Parent.Mesh:clone().Parent = p
h.Parent = hit.Parent
h.AttachmentPos = Vector3.new(0, 1.25, 0.50)
wait(5)
debounce = true
end
end
script.Parent.Touched:connect(onTouched)
|
----TODO>: toast.position
|
local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot
wait(0.4)
toast.CanCollide=true
wait(1)
isenabled=1
--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.
wait(120)
toast:remove()
end
end
end
end
script.Parent.toaster.Touched:connect(onTouched)
|
--print(Valor)
|
if Valor == true then
if Correndo.Value == true then
ChangeStance = true
Correndo.Value = false
Stand()
Stances = 0
end
if Stances == 0 then
Stand()
end
TS:Create(Poses.Levantado, TweenInfo.new(.25), {ImageColor3 = Color3.fromRGB(150,0,0)} ):Play()
TS:Create(Poses.Agaixado, TweenInfo.new(.25), {ImageColor3 = Color3.fromRGB(150,0,0)} ):Play()
TS:Create(Poses.Deitado, TweenInfo.new(.25), {ImageColor3 = Color3.fromRGB(150,0,0)} ):Play()
--Poses.Levantado.ImageColor3 = Color3.fromRGB(100,0,0)
--Poses.Agaixado.ImageColor3 = Color3.fromRGB(100,0,0)
--Poses.Deitado.ImageColor3 = Color3.fromRGB(100,0,0)
--Main.Status.Barra.Stamina.BackgroundColor3 = Color3.fromRGB(170,0,0)
else
if Stances == 0 then
Stand()
end
TS:Create(Poses.Levantado, TweenInfo.new(.25), {ImageColor3 = Color3.fromRGB(255,255,255)} ):Play()
TS:Create(Poses.Agaixado, TweenInfo.new(.25), {ImageColor3 = Color3.fromRGB(255,255,255)} ):Play()
TS:Create(Poses.Deitado, TweenInfo.new(.25), {ImageColor3 = Color3.fromRGB(255,255,255)} ):Play()
--Poses.Levantado.ImageColor3 = Color3.fromRGB(0,0,0)
--Poses.Agaixado.ImageColor3 = Color3.fromRGB(0,0,0)
--Poses.Deitado.ImageColor3 = Color3.fromRGB(0,0,0)
--Main.Status.Barra.Stamina.BackgroundColor3 = Color3.fromRGB(125,125,125)
end
end)
local BleedTween = TS:Create(Main.Poses.Bleeding, TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,-1,true), {ImageColor3 = Color3.fromRGB(150, 0, 0)} )
Sangrando.Changed:Connect(function(Valor)
if Valor == true then
Main.Poses.Bleeding.ImageColor3 = Color3.fromRGB(255,255,255)
Main.Poses.Bleeding.Visible = true
BleedTween:Play()
else
Main.Poses.Bleeding.Visible = false
BleedTween:Cancel()
end
end)
Caido.Changed:Connect(function(Valor)
if Valor == true then
if Stances ~= 0 then
Poses.Levantado.Visible = true
Poses.Agaixado.Visible = false
Poses.Deitado.Visible = false
Poses.Esg_Right.Visible = false
Poses.Esg_Left.Visible = false
CameraX = 0
CameraY = 0
Stances = 0
Correndo.Value = false
Steady = false
Stand()
end
end
end)
rodeath.Changed:Connect(function(Valor)
if Valor == true then
if Stances ~= 0 then
Poses.Levantado.Visible = true
Poses.Agaixado.Visible = false
Poses.Deitado.Visible = false
Poses.Esg_Right.Visible = false
Poses.Esg_Left.Visible = false
CameraX = 0
CameraY = 0
Stances = 0
Correndo.Value = false
Steady = false
Stand()
end
end
end)
local a = Main.Vest.TextBox
local b = Main.Helm.TextBox
local Ener = Main.Poses.Energy
function Vest()
a.Text = math.ceil(Protecao.VestVida.Value)
a.Parent.ImageColor3 = Color3.fromRGB(255,0,0)
TS:Create(a.Parent, TweenInfo.new(2), {ImageColor3 = Color3.fromRGB(255, 255, 255)} ):Play()
if Protecao.VestVida.Value <= 0 then
a.Parent.Visible = false
else
a.Parent.Visible = true
end
end
function Helmet()
b.Text = math.ceil(Protecao.HelmetVida.Value)
b.Parent.ImageColor3 = Color3.fromRGB(255,0,0)
TS:Create(b.Parent, TweenInfo.new(2), {ImageColor3 = Color3.fromRGB(255, 255, 255)} ):Play()
if Protecao.HelmetVida.Value <= 0 then
b.Parent.Visible = false
else
b.Parent.Visible = true
end
end
function Stamina()
if ServerConfig.EnableStamina then
if saude.Variaveis.Stamina.Value <= (saude.Variaveis.Stamina.MaxValue/2) then
Ener.ImageColor3 = Color3.new(1,saude.Variaveis.Stamina.Value/(saude.Variaveis.Stamina.MaxValue/2),saude.Variaveis.Stamina.Value/saude.Variaveis.Stamina.MaxValue)
Ener.Visible = true
elseif saude.Variaveis.Stamina.Value < saude.Variaveis.Stamina.MaxValue then
Ener.ImageColor3 = Color3.new(1,1,saude.Variaveis.Stamina.Value/saude.Variaveis.Stamina.MaxValue)
Ener.Visible = true
elseif saude.Variaveis.Stamina.Value >= saude.Variaveis.Stamina.MaxValue then
Ener.Visible = false
end
else
saude.Variaveis.Stamina.Value = saude.Variaveis.Stamina.MaxValue
Ener.Visible = false
end
end
Vest()
Helmet()
Stamina()
Protecao.VestVida.Changed:Connect(Vest)
Protecao.HelmetVida.Changed:Connect(Helmet)
saude.Variaveis.Stamina.Changed:Connect(Stamina)
Character.Humanoid.Changed:connect(function(Property)
if ServerConfig.AntiBunnyHop then
if Property == "Jump" and Character.Humanoid.Sit == true and Character.Humanoid.SeatPart ~= nil then
Character.Humanoid.Sit = false
elseif Property == "Jump" and Character.Humanoid.Sit == false then
if JumpDelay then
Character.Humanoid.Jump = false
return false
end
JumpDelay = true
delay(0, function()
wait(ServerConfig.JumpCoolDown)
JumpDelay = false
end)
end
end
end)
local uis = game:GetService('UserInputService')
local Evt = Engine:WaitForChild("Eventos")
local placeEvent = Evt.Rappel:WaitForChild('PlaceEvent')
local ropeEvent = Evt.Rappel:WaitForChild('RopeEvent')
local cutEvent = Evt.Rappel:WaitForChild('CutEvent')
uis.InputBegan:connect(function(input,chat)
if not chat and Rappeling.Value == true then
if input.KeyCode == Enum.KeyCode.C then
ropeEvent:FireServer('Up',true)
end;
if input.KeyCode == Enum.KeyCode.X then
ropeEvent:FireServer('Down',true)
end;
end
end)
uis.InputEnded:connect(function(input,chat)
if not chat and Rappeling.Value == true then
if input.KeyCode == Enum.KeyCode.C then
ropeEvent:FireServer('Up',false)
end;
if input.KeyCode == Enum.KeyCode.X then
ropeEvent:FireServer('Down',false)
end;
end
end)
function L_150_.Update()
local L_174_ = CFrame.new()
L_153_.cornerPeek.t = L_153_.peekFactor * Virar
local L_326_ = CFrame.fromAxisAngle(Vector3.new(0, 0, 1), L_153_.cornerPeek.p) -- SOLUTION TO 3RD PERSON --> CFrame.new(10,0,0) * CFrame.fromAxisAngle(Vector3.new(0,0,1), this.cornerPeek.p)
Camera.CFrame = Camera.CFrame * L_326_ * L_174_
if saude.Variaveis.Stamina.Value <= (saude.Variaveis.Stamina.MaxValue/2) then
local StaminaX = (1 - (saude.Variaveis.Stamina.Value)/(saude.Variaveis.Stamina.MaxValue/2))/20
Camera.CoordinateFrame = Camera.CoordinateFrame * CFrame.Angles( math.rad( StaminaX * math.sin( tick() * 3.5 )) , math.rad( StaminaX * math.sin( tick() * 1 )), 0)
end
end
local Nadando = false
function onStateChanged(_,state)
--print(state)
if state == Enum.HumanoidStateType.Swimming then
Nadando = true
else
Nadando = false
end
end
maxAir = 100
air = maxAir
lastHealth = 100
lastHealth2 = 100
maxWidth = 0.96
Humanoid.StateChanged:connect(onStateChanged)
game:GetService("RunService"):BindToRenderStep("Camera Update", 200, L_150_.Update)
while wait() do
if ServerConfig.CanDrown then
local headLoc = game.Workspace.Terrain:WorldToCell(player.Character.Head.Position)
local hasAnyWater = game.Workspace.Terrain:GetWaterCell(headLoc.x, headLoc.y, headLoc.z)
if player.Character.Humanoid.Health ~= 0 then
if hasAnyWater then
if air > 0 then
air = air-0.15
elseif air <= 0 then
air = 0
Evt.Afogar:FireServer()
end
else
if air < maxAir then
air = air + .5
end
end
end
if air <= 50 then
script.Parent.Frame.Oxygen.ImageColor3 = Color3.new(1,air/50,air/100)
script.Parent.Frame.Oxygen.Visible = true
elseif air < maxAir then
script.Parent.Frame.Oxygen.ImageColor3 = Color3.new(1,1,air/100)
script.Parent.Frame.Oxygen.Visible = true
elseif air >= maxAir then
script.Parent.Frame.Oxygen.Visible = false
end
script.Parent.Efeitos.Oxigen.ImageTransparency = air/100
if air <= 25 then
script.Parent.Efeitos.Oxigen.BackgroundTransparency = air/25
end
end
if ServerConfig.EnableStamina then
if Correndo.Value == true and Velocidade > 0 then
saude.Variaveis.Stamina.Value = saude.Variaveis.Stamina.Value - ServerConfig.RunValue
elseif Stances == 0 and (Correndo.Value == false or Velocidade <= 0) then
saude.Variaveis.Stamina.Value = saude.Variaveis.Stamina.Value + ServerConfig.StandRecover
elseif Stances == 1 and (Correndo.Value == false or Velocidade <= 0) then
saude.Variaveis.Stamina.Value = saude.Variaveis.Stamina.Value + ServerConfig.CrouchRecover
elseif Stances == 2 and (Correndo.Value == false or Velocidade <= 0) then
saude.Variaveis.Stamina.Value = saude.Variaveis.Stamina.Value + ServerConfig.ProneRecover
end
end
end
|
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