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# Dice Killing Chapter Part 3
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Dice Killing Chapter Part 3
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# Did You Know? All-Cast Review
was the twenty-seventh event in "Higurashi no Naku Koro ni Mei". It is an All-Cast Review event celebrating the game's 1st year anniversary. It ran from September 1, 2021 until September 30, 2021.
Plot Summary.
Rena leads a toast thanking the players for the past year and looking forward to the future. Nao is a bit nervous because she's never done a cast party before, but Miyuki is calm because she's done it in the console version. Kazuho is freaking out in the corner, but everyone reassures her she did good as a protagonist. Hanyuu is upset that Tamura got screentime right from the beginning. Kazuho says "Mei" is weird for having monsters. Shion says the story plays with expectations of people familiar with the series.
They call the Heisei party location, where Chisame, Tomoe, and Natsumi are hanging out. Tomoe asks what's up with Natsumi shooting her. Her spriteless subordinates say it's still unclear if she survived. Natsumi says it's another case of playing with expectations of people who know these characters. Takano wonders what'll happen with the vaccine. Miyuki asks when Chisame will become playable, but Chisame says she's negotiating with management to get a shark card added instead. She's also pushing for an event about sharks living in Onigafuchi since ancient times. Miyuki says that's a terrible idea because the sharks would eat everything, then they cut back to the Showa party.
Rika says people paying attention to the events might've noticed some oddities that may be hinting at the main story. Satoshi says that's true for the SSR stories too, and Rika says it's true even for the collab stories. Then she says she was lying, nipah~. Kawata points out that saying "I'm a liar" creates a logical paradox. Miyuki asks what's up with Kawata showing up in the Heisei era too, but Kawata says her name first appeared in "Mei" so it's understandable people don't know what she's doing. Kazuho asks about Ayaka too. Rika wants people to find out why she died, and Keiichi vows he'll solve the mystery to pay her back for her help. Then he asks Kazuho to wrap up the party.
Kazuho thanks the players for allowing them to reach their first anniversary and says the staff is working hard on more. Miyuki says "those people" are coming along with a storm in October, then wishes her dad luck. He's confused, but Rika says he'll understand in October. Kazuho raises one final toast and says see you at the next cast party.
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Did You Know? All-Cast Review
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# Dimension Containers
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Dimension Containers
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# Diorama
is the ending for the Higurashi no Naku Koro ni 2008 live action movie adaptation. It was performed by Eiko Shimamiya and was written by Shimamiya herself. A single including the full version was released on 16th April, 2008; alongside the opening credits song for the same movie.
Diorama fades in after a reprise of the opening theme in the ending credits.
External Links.
Translation:
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Diorama
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# Discode (song)
"For the album, please refer DisCode (album)"
Discode is an ending theme for the original series. It was played at the end of the fourth installment of the "Question Arcs", "Alliance of the Golden Witch". The song was performed by Kanae Sakura, written by sunny, composed by CAP and arranged by xaki. A titular single featuring the full version was released on 15th August, 2009.
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Discode (song)
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# Disturbance
is the fourth episode of the and the fourth and final episode of Onikakushi.
Synopsis.
<tabber>
</br><poem style="font-style: italic;">
</poem>
</br><poem style="font-style: italic;">
『圭一君の相談にのれるのは私だけ…
圭一君を転校なんかさせないから…』
…両親の留守宅に訪ねてきたレナ。
圭一はそのいつもと違う不気味さに、
思わず閉め出してしまう。
次の日、護身のためのバットで素振りを繰り返す圭一に、
魅音が残した謎の捨てゼリフ。
下校途中に鉈を持って現れるレナ。
逃げ出した圭一の前に立ち塞がる、二人組の男たち。
気絶させられた圭一が目を覚ましたとき、そこには…
</poem>
</tabber>
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Disturbance
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# Dlanor
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Dlanor
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# Dlanor.A.Knox
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Dlanor.A.Knox
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# Dlanor A. Knox
is the Chief Inquisitor of Eiserne Jungfrau and enforces the commandments of Knox's Decalogue. She first appears in "End of the Golden Witch".
Appearance.
Dlanor appears as a young girl wearing a black leotard with white frills and a blue jacket, with a blue cap to match. She also wears black thigh-high socks with white platform boots, and occasionally wears glasses. Dlanor's hair rsembles that of a judge's wig. On her left arm is a golden gauntlet. Dlanor's weapons, the Red Key and Blue Key, are solid red and blue swords.
Personality.
While on the job as an Inquisitor, Dlanor displays extreme seriousness and desire to deny the Illusion of the Witch. Despite her seemingly cool personality, she breaks out into a laughing face like that of a cat whenever she's on a roll with an inquisition. This begins with a raised eyebrow, then an open-mouth cat's smile, and finally a laughing face.
Off the clock, Dlanor acts rather childish and shows disdain for having to execute witches the way she does.
Dlanor also has a unique speech quirk, with the last syllables of her sentences being written in katakana. Witch Hunt translated this by writing these words in all-caps (for example, "A check of that place has already been FINISHED."). A result of this speech pattern is her fixation on the word DEATH, as sentences ending with the katakana spelling of "desu" sound like the English word "death".
Abilities.
As the personification of Knox's Ten Commandments, Dlanor uses her powers to prevent supernatural agencies and nonexistent clues from being used to solve mysteries.
Her weapons, the Red and Blue Keys, can be used to create red and blue truths at will. The Keys also have the power to conceptually deny defensive moves from ever being used, though the Great Court places a restriction on the usage of this aspect.
Background.
Dlanor is the Chief Inquisitor of Heresy appointed by the Great Court of Heaven. Her job is to execute witches found guilty by the Great Court. She was forced to execute her own father after he was found guilty, and as such she remains with a stature like that of a young girl.
Role in the Story.
End of the Golden Witch.
Dlanor makes her first appearance when Eiserne Jungfrau is summoned by Erika to prove that Kinzo does not exist in the study. Dlanor and her subordinates cut off methods of escape for Kinzo's spirit and Piece-Beatrice, and all hope seems lost until Battler proves how Kinzo could escape. Dlanor challenges Battler on his theory, but she's forced to accept defeat.
During Natsuhi's trial, Dlanor once again challenges Battler when he tries to prove that Natsuhi is innocent. This time around, Dlanor emerges victorious and impales Battler with her longsword, leaving him to think.
In the ????, a previous conversation Dlanor had with Battler is shown, where she discusses with him the mystery genre and her role with the Decalogue.
Battler soon revives with a new theory to claim Natsuhi's innocence, and Dlanor and Erika engage him once more. Dlanor puts a restriction on using Kinzo's corpse as evidence and dares Battler to prove that Kinzo is indeed dead, with Battler proving it with the Gold Truth.
Dawn of the Golden Witch.
Dlanor once again serves as Erika's furniture and tries to restrain her when she denies Maria's magic.
After BATTLER gets trapped inside his logic error, Dlanor and her subordinates place restrictions on using the guesthouse windows as evidence for his escape.
Twilight of the Golden Witch.
When the goats attack Rokkenjima, she and Will dispatch the goats who believe in anti-magic theories.
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Dlanor A. Knox
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# Dlanor A. Knox/Gallery
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Dlanor A. Knox/Gallery
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# Dlanor A. Knox/Other Appearances
This page details Dlanor A. Knox's other appearances and involvement in "Umineko"-related media outside the original story.
Dlanor is playable, with her special ability being "Armor Boost," which increases her defense. She has story modes with Will, Virgilia, and Erika.
Dlanor appears as a playable unit and was released in the collaboration event The Witch's Bloodstained Birthday Banquet.
The Witch's Bloodstained Birthday Banquet.
Dlanor tags along with Erika Furudo on her trip to Rokkenjima to celebrate Beatrice’s birthday. On the boat to the island, Erika and Nao Houtani argue over whether or not Erika really tripped a kid. Dlanor appears after Nao leaves and chastises Erika for her behavior.
After Nao discovers a bloody magic circle in her room, she gets taken to the Meta-World and is greeted by Beatrice, Erika, and Dlanor. Dlanor teaches Nao the rules of the game and acts as a judge. Nao begins a three-way debate against Erika and Beatrice.
Nao and her friends discover another magic circle in their room later, and Nao is once again brought to the Meta-World for a second round of debate. Nao confirms with Dlanor that it’s possible to have two winners, a human side and witch side, and makes that her goal. She ultimately is able to let herself and Beatrice win the game after letting Dlanor view her memories, confirming that supernatural phenomena like gods and monsters really do exist. As Nao begins to leave the Meta-World and Rokkenjima, Dlanor gives some parting words to never give up, having seen some of her future.
"Inquisitor of Heresy" Dlanor A. Knox.
Nao is summoned to the Meta-World again to drink tea and eat with Beatrice and Dlanor. Dlanor teaches Nao the origin of the Knox Decalogue and talks with her about why mystery rules would be necessary. Nao understands that without these rules, mysteries would be nonsensical, and Dlanor develops a new appreciation for her.
Dlanor takes the leftover cookies and gives them to Erika. She looks forward to a rematch with Nao.
“Witch of Truth” Erika Furudo.
After losing the game and being punished by Bernkastel, Erika asks Dlanor to accompany her to Hinamizawa so she can get revenge on Nao, but Dlanor refuses since she has Great Court work to do.
While Erika is busy, Dlanor has tea with Beatrice. Beato asks why she’s friends with Erika, but Dlanor doesn’t answer.
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Dlanor A. Knox/Other Appearances
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# Dlanor A. Knox/Sprites
<tabber>
</tabber>
<tabber>
</tabber>
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Dlanor A. Knox/Sprites
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# Document 34
Document 34 could refer to:
Not to be confused with Emergency Manual 34.
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Document 34
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# Document 34 (episode)
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Document 34 (episode)
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# Dr. Kushinada
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Dr. Kushinada
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# Dr. Nanjo
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Dr. Nanjo
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# Dramatic Mystery Solving Games
is a series of in-person game events produced by Yodaka Records. They have had several collaborations with .
First Collaboration.
was the first event. It was an escape room which originally ran from April to July 2018, and was rerun from June 4, 2019 to August 29, 2019.
In the event, players take the role of a mountain hiker who suffers a leg injury while in Hinamizawa in June, and live in the village until it recovers. You become friends with Rena and Mion and partake in the Watanagashi Festival, but start to suffer from hallucinations afterwards. Rena tries to stop you from leaving your home, claiming that it's still too dangerous to return to the mountains, and when you discover a terrible secret hidden by the villagers, you must escape Hinamizawa.
Second Collaboration.
was the second event. It was a mystery solving game which originally ran from June 19, 2021 to July 28, 2021 and was rerun from June 21, 2022 to July 3, 2022.
You assume the role of a new member of "Unit Y", a group tasked with performing espionage with a secret project being conducted in Hinamizawa, and protecting important people. When you're given the task of assassinating Rika Furude, you begin preparing for it.
Third Collaboration.
was the third event. It was a mystery solving game which originally ran from July 9, 2022 to August 28, 2022.
You assume the role of a live-in caretaker newly hired to work for the Sonozaki family. You discover that there appears to be a secret that the family doesn't want to talk about and set out to find what it is.
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Dramatic Mystery Solving Games
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# Dreissig Conversion
The Dreissig Conversion is a system used by Gauntlet Knights to transform Spiritium into usable energy. It was created by Vier Dreissig and named after her.
The exact functions of the Dreissig Conversion are unknown however it uses up a lot of glucose, and so Gauntlet Knights often eat sweets to replenish themselves. Dreissig Conversions can also only be performed by humans. The Data Fragment "Auxiliary Major General Gustafsson" reveals that there are experiments underway to create artificial Dreissig Conversion apparatuses involving human brains.
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Dreissig Conversion
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# Drizzled Dreams in Ginza
was the thirty-first event in . It is a winter event that ran from December 1, 2021 until December 10, 2021.
Boosted Units.
The following units increased event-related drops when brought into battle. They are units associated with this event.
All following units have a rarity of SSR
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Drizzled Dreams in Ginza
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# Dubious Move
Dubious Move is the third episode of the and the third episode of Legend of the Golden Witch.
Synopsis.
With six people murdered and no way to contact the police, the remaining survivors become trapped on the island with the culprit until the storm passes. The cousins have trouble dealing with the losses as Natsuhi pulls out a gun from Kinzo's collection to protect the family with. However, tragedy strikes again.
Plot Summary.
First Half.
The family is still in shock over seeing the corpses of Gohda, Rudolf, Kyrie, Rosa, Krauss, and Shannon inside the tool shed, their faces horribly destroyed. George asks Hideyoshi, who's inspecting the bodies, to see if Shannon's wearing a ring. He confirms this, and asks George not to look, asking instead that he remember the last time George saw Shannon's real face.
After mourning the losses, the remaining guests try to regain their composure. Natsuhi and Eva go to Kinzo's study to speak with him as Kumasawa barges in. She's discovered several bloodstains inside the dining room, where the conference was taking place. After investigating, they deduce that the culprit must have killed the six people in that room before dragging them to the tool shed.
Later, Maria explains to the family what the strange symbol on the tool shed was: a magic circle that can transport things between locked doors. Genji notes that their radio is not working, effectively leaving everyone stranded on the island with the culprit until the typhoon passes. Natsuhi and Eva come back from the study to report that Kinzo wasn't inside, so the family searches around the entire mansion for him, stopping by in the servant room. Battler goes through the key box inside to see that the key to the tool shed is still there. Battler finds it strange that the culprit would go to the trouble of putting the key back instead of throwing it away when they killed the six people; he deduces that the culprit is familiar with the mansion's layout.
As the search for Kinzo narrows down and no results come up, Battler and Eva discuss who the culprit could be. Eva claims that the culprit had accomplices, as no single person could drag six bodies into the tool shed by themselves in one night. She also thinks the servants could be the culprits and are working together, and Battler refutes this. The culprit made a big show of the murders, so if the servants really were responsible, they could've made the murders look like an accident instead of drawing attention to them. Eva ends the conversation by saying that her family isn't responsible. With every sibling dead, Eva can now inherit the Ushiromiya family wealth, and such an obvious crime would put her under suspicion. Eva claims that if she really was responsible, she would've done it better.
As everyone eats lunch, the servants are in the kitchen lamenting Shannon's death and asking why Beatrice would choose to kill her. Battler suddenly interrupts, finding their conversation interesting and wants to hear more about who Beatrice is. The clock strikes 13:00.
Second Half.
The servants explain that Beatrice was a real person and was the one who gave Kinzo the gold many years ago. They also claim Beatrice is on the island with them but has no form, much to Battler's disbelief. Maria soon joins the conversation and adds that Battler cannot see her because he lacks the "proper wavelength", and that he's only alive thanks to the scorpion charm she gave him, which wards off magic abilities; Battler then says he actually lost the charm, and leaves after expressing his belief that Beatrice isn't real.
Back in the parlor, Natsuhi arrives carrying an old Winchester, a Western rifle from Kinzo's gun collection. She hopes to defend the family from any danger, should they be attacked by the culprit. The cousins continue discussing the existence of Beatrice, with Battler deducing that the culprit is indeed human. He thinks the culprit wanted to make it look like the crime was committed by a witch so as to draw attention towards an unknown 19th person. George thinks back to the letter and how Beatrice was going to claim everything created from Kinzo's gold, and that "everything" includes the lives of all the servants and family members. The rest of the family then comes to think that Beatrice wanted them to solve the epitaph in order to stop the murders. They think Kinzo was kidnapped by the culprit and interrogated for the answer to the epitaph, threatening to kill the family.
Eva then announces her suspicion regarding Kinzo's disappearance. When Eva went to meet Natsuhi at the study in the morning, Eva placed a receipt in the crack of the study door. Later, after she and Natsuhi went there to speak with Kinzo after the murders, the receipt fell out, meaning that no one had opened the door since then. Eva then accuses Natsuhi of killing Kinzo and hiding his body, trying to claim the Ushiromiya family wealth for herself. Angry at this insinuation, Natsuhi aims the Winchester at her, with Eva daring her to shoot. Battler tries to defuse the situation by proving Natsuhi's innocence; he claims that when Natsuhi and Eva searched the study, Kinzo was hiding under the bed the entire time and then slipped out when they left, explaining how Kinzo could disappear without touching the receipt. Eva doesn't reply and backs off amidst accusations by Jessica of having murdered the six people.
Eva and Hideyoshi return to their room to relax. Eva talks about how she's always hated Krauss and tries so hard to become the successor to the family, thinking that George hates her. Hideyoshi reassures her that George understands how hard she tries, and they share a heartwarming hug.
Later, Genji and Kanon knock on the door to Eva and Hideyoshi's room to call them to dinner, but get no response. Fearing for the worst, they unlock the room with their keys to get inside, only for the chain to block their entry; Genji goes to warn Natsuhi while Kanon goes to get bolt cutters. He returns with Kumasawa to find yet another strange symbol drawn on the door. They break the chain and rush inside, only to find Eva and Hideyoshi's dead bodies, with strange spikes embedded into their heads.
Teaser.
Shannon narrates the preview, asking if all of the men out there enjoy looking at girls with big breasts. She remembers when she was carrying George's luggage and saw a "picture book" inside there, seeing that it contained grown-up blonde women posing, who had even larger breasts than hers. Shannon nervously accepts that George must like girls with big breasts and she suddenly gets a message from him, telling her to come to the arbor in the rose garden. She's confused, fearing that he might be like Battler; she then remembers something Beatrice told her, where "if a man rubs your right breast, you should offer him your left to be polite." After some more uncertainty, Shannon says the next episode title and calls out George's name.
Comparisons to Source Material.
This episode adapts the visual novel chapters "The Six Chosen by the Key", "Curtain-rise on Tragedy", "Occult", and "The Two Who Are Close".
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Dubious Move
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fandom.07th-expansion
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# EP3 Novelty Shorts
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EP3 Novelty Shorts
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fandom.07th-expansion
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# EVA-Beatrice
, referred to shorthand as , is Eva Ushiromiya after solving the witch's epitaph and inheriting the Golden Witch Beatrice's powers. She first appears in "Banquet of the Golden Witch""."
Appearance.
EVA-Beatrice first appears as a young, teenage Eva and has the same ginger colored hair except laid down. She also wears a blue Japanese school sailor uniform with white accents and a white ribbon.
After solving the epitaph and becoming a witch, EVA's outfit changes to that of a short dark purple cloak with ruffles of a lighter complexion of purple, a black bowtie with a rose replacing where the knot is, a lolita-style dress the same dark purple color as the cloak, elbow length gloves and a black pillbox hat laced with white patterns and a rose on the right-side of the hat. She also holds onto the One-Winged Eagle staff everywhere she goes.
In Golden Fantasia, she has light blue eyes while in the anime adaptation, EVA-Beatrice has pink eyes, the same as Eva.
Personality.
Being the physical manifestation of Eva's childhood, the young EVA appears immediately as a very spoiled, capricious, envious, greedy and selfish brat who is careless of the needs and desires of others.
After becoming the successor of Beatrice, EVA-Beatrice reveals herself as a sadistic and cruel witch, who enjoys torturing her victims by using her magic to resurrect them and kill them again. With her fervent imagination, she creates particularly bizarre and brutal deaths, as demonstrated with her taking great joy in repeatedly and horribly torturing Rosa in different ways with her new powers. In the beginning she does this to help Eva achieve her goals, but eventually became independent. She is very egocentric, narcissistic, and arrogant, and like her human counterpart, she very much loves to mock others, repeatedly taunting them by saying, .
She also believes that she deserves effective Furniture, the titles of Endless and Golden Witch as well as the gold and headship of the Ushiromiya family. Additionally, since she's the image of an Eva who has never went further her childhood, she is also childish; she has a bit of a complex when being called 'oba-san' by Battler and rather wants to be called 'nee-san'.
At some point, EVA-Beatrice begins to act as a stand-in for Eva and shares many of the same thoughts and feelings as her, such as in "Dawn of the Golden Witch" where George views EVA-Beatrice as his mother's true nature.
Abilities.
EVA-Beatrice's powers are the same as Beatrice's powers, able to do just about anything within the limits of her imagination. EVA however tends to use her powers in more bizarre ways, such as crushing Rosa and Maria with a giant cake, drown them in a ocean of colored gelatin or bake them in a giant magic oven. EVA also inherited the ability to summon Beatrice's Furniture such as the Seven Sisters of Purgatory, Ronove, Goats, and some new furniture in the form of the Chiesters, which Beatrice was apparently unable to summon earlier. Like all witches, she can teleport and freeze time when she appears on the gameboard.
She can also transform herself into her human self at will to ensnare her victims in a false sense of security and let them let their guard down, as well as appear in the place of the real Eva in certain circumstances (as shown in the sixth game).
EVA is also able to materialize Red Truth in the form of a sticky spider web that she can use to immobilize her victims or to lock them up in a bubble attached to the stick, so as to beat them senseless.
In "Banquet", EVA displays the ability automatically deploy a magic barrier capable of protecting her from bullets, surprising Ronove who mentions that in comparison, Beatrice must manually create one to protect herself.
In addition to her magical powers, she also maintains the same martial combat skills as Eva, showing it both in her fight against George in "Dawn" and in "Golden Fantasia", where most of her skillset is made up entirely of kicks and strikes with her staff.
Background.
EVA-Beatrice at first personifies a young aspect of Eva Ushiromiya that motivated her to follow her goals while ignoring her negative emotions. When Eva solved the Epitaph and found the gold, Beatrice appeared before Eva's younger self and passed on her name and her powers, turning her into EVA-Beatrice and making her a being totally independent of her human counterpart.
In "Twilight of the Golden Witch", it is shown that EVA-Beatrice is also a manifestation of the Eva culprit theory that Ange and many other people believed in, created with the precise purpose of guarding and protecting the truth about what really happened during The Rokkenjima Mass Murders. EVA-Beatrice's existence is preventing her niece from discovering the true role that both of Ange's parents, Rudolf and Kyrie, played in the tragedy.
Relationships.
Overview.
Ushiromiya Family
Meta-World
Other
Eva Ushiromiya.
As Eva's younger self, EVA keeps encouraging her to solve the epitaph and become the head of the family. After becoming a witch and murdering her family, EVA and Eva bicker over their true desires, with Eva rejecting the former and denying the witch as a part of her.
Beatrice.
EVA initially shows respect towards Beatrice due to the latter being her predecessor, however she starts to resent her when Beato won't allow EVA to be brutal with her endless torture of her victims.
Ange Ushiromiya.
EVA-Beatrice seems to enjoy watching Ange suffer, sharing the same negative feelings that Eva had towards her. In "Twilight of the Golden Witch""," EVA speaks on behalf of Eva and shows that she truly cares for Ange, wanting to protect her from the truth of Rokkenjima.
Her protectiveness towards Ange was also further demonstrated in "Golden Fantasia". In one of her dialogues with Black Battler, who wanted to go to the future, EVA does not allow him to as she wants to protect Ange. Even when paired with Ange, she would ultimately refuse to tell her the truth and would give her her usual taunts.
Role in the Story.
Banquet of the Golden Witch.
EVA-Beatrice first appears in a flashback, where she speaks to Eva after she gets in an argument with Krauss and Kinzo. She later appears to Eva to encourage her to solve the epitaph in order to fulfill their dream of becoming the family head.
After Eva finds the gold, EVA-Beatrice is taken to the Golden Land, where she is granted the title of Endless Witch, and succeeds Beatrice. Afterwards, she goes to the garden, where Rosa and Maria are, and starts to use her magic. She first uses it to cause her and Rosa to fly, and then accidentally drops Rosa, killing her. She then revives Rosa and repeatedly uses her power on Rosa in bizarre ways to torture her (throwing her into a sea of jelly, burying her under a mountain of cake, etc). As she begins to torture Maria as well, Beatrice shows up to show her the proper way of doing things, giving Rosa and Maria much more merciful deaths. Beatrice tells her successor to try and kill mercifully, and EVA-Beatrice agrees. However, she does not keep her word.
In the mansion, when Kyrie, Hideyoshi, and Rudolf go to get supplies, she summons Leviathan and Belphegor to kill Rudolf and Kyrie. However, both of the Stakes are killed instead. In response, she summons new, more powerful Furniture: Chiester 410 and Chiester 45. The recently-summoned Furniture quickly kill Rudolf and Kyrie. Before she can resurrect and torture them, Hideyoshi attempts to reason with her, seeing her as Eva Ushiromiya. EVA-Beatrice does not listen, and levitates a gun that had been dropped, making it fire and kill Hideyoshi.
Due to her now spoiled mood, she decides to leave the corpses as they are. After a conversation with Eva Ushiromiya, EVA-Beatrice has the Chiesters use their magical ammunition to strangle Krauss and Natsuhi to death. She later uses the Chiesters once more to kill George and a recently-resurrected Shannon. Afterwards, she appears in the Guest House, close to the place where Dr. Nanjo was taking care of Jessica (who was temporarily blinded by Eva's gunfire). Despite Nanjo's pleas, EVA-Beatrice kills him by sticking her staff through his head. She then begins taunting Jessica, saying that she'll be next after she's done playing with Nanjo's corpse. Jessica escapes, thanks to the ghost of Kanon, who was brought back by Beatrice. Beatrice guards the room they are in, but is attacked by EVA-Beatrice and the Chiesters.
No matter how much the Chiesters pierce her heart, however, she remained standing. EVA-Beatrice tells the Chiesters to make her heart explode. They try this, but it only destroys her body, and not her golden heart. EVA-Beatrice is about to crush the heart herself, before being summoned to the Meta-World by Battler, who declares her his opponent. They both have an argument, which leads to EVA-Beatrice trapping Battler within webs of Red Truth. Her move appears nearly flawless, until Beatrice says that she's going to deny witches using the Red Truth. EVA-Beatrice panics, but Ronove holds her down until Beatrice apparently says it. This causes EVA-Beatrice to burn away.
Alliance of the Golden Witch.
In the future time line of 1998, Ange arrives on Rokkenjima, only to be stopped by Kasumi Sumadera and her men. As they are beating her, Ange sees EVA-Beatrice's faint form, encouraging Kasumi to hurt and demean Ange. After taunting Ange some more, and tearing out pages of Maria's diary, Kasumi mockingly asks Ange to show her magic. Miraculously, Ange is able to summon The Seven Stakes of Purgatory, despite the high levels of anti-magic toxin, shocking EVA-Beatrice. After using them to kill Kasumi and her guards, Ange turns her attention to EVA-Beatrice. In retaliation, EVA-Beatrice resurrects the form of a shotgun wielding Eva Ushiromiya from hell. However, before she can fire, she is killed by Mammon.
In the anime and manga, Mammon causes the weapon to misfire instead, and Eva has her head damaged by the resulting explosion. Writhing on the ground, screaming, and oozing blood out of her mouth. She is then dispatched by Ange herself.
End of the Golden Witch.
EVA-Beatrice herself is not present in this game, but she is shown in the Fragment where "Banquet of the Golden Witch" took place. It was one of the Fragments Bernkastel used to solve the epitaph.
Dawn of the Golden Witch.
Eva transforms into EVA-Beatrice when George encounters her during the love trial. Unlike Eva, EVA-Beatrice only recognizes George as being her unborn son still within her womb, and simulates this by wrapping him up within a blood-red web. EVA-Beatrice lectures George while slamming him on the ground, asking him to remember his difficult school days. George however thanks her for raising him, knowing that all she did was for his own benefit. He still doesn't give up his love for Shannon, and their battle ends with George piercing EVA through the heart with a magic blade on his foot and killing her. EVA transforms back into the human Eva.
Requiem of the Golden Witch.
While EVA-Beatrice does not make a visible appearance in this episode, she mocks Ange from offscreen during the Tea Party.
Twilight of the Golden Witch.
EVA-Beatrice plays a much bigger role in this chapter as she is one of the main characters. She, along with the others, tries to prevent Ange from obtaining the Truth by helping them defeat Erika and Bernkastel. Later on, after stopping Ange, she rejoins with Battler, Ange, and Lambdadelta and helps them steal Eva's Diary by breaking up and destroying the barrier around it.
In the finale of the magic ending, EVA-Beatrice greets Battler while standing next to Rudolf and Kyrie.
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EVA-Beatrice
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fandom.07th-expansion
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# EVA-Beatrice/Gallery
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EVA-Beatrice/Gallery
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# EVA-Beatrice/Sprites
<tabber>
</tabber>
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EVA-Beatrice/Sprites
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fandom.07th-expansion
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# EVA Beatrice
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EVA Beatrice
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fandom.07th-expansion
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# Early Queen Move
Early Queen Move is the seventh episode of the and the second episode of Turn of the Golden Witch.
This episode introduces the metaworld and Purgatory as Battler and Beatrice's main battleground.
Synopsis.
Battler and Beatrice begin their debate of logic vs magic in the metaworld as the Ushiromiya family begins their conference on Rokkenjima. However, an unexpected guest has arrived.
Plot Summary.
First Half.
Maria looks through a store window at some Halloween decorations, wanting to celebrate and dress up as a witch. Rosa drags her away from the storefront as she cries out for treats. The two of them board a train, heading for the family conference as Maria continues crying for treats. A kind old lady offers Maria a piece of candy, which she gladly takes. Rosa asks her to give it back, saying she can't take candy from strangers; Maria refuses, and Rosa tries to wrest it out of her hands. Maria starts crying and Rosa angrily slaps her repeatedly, stopping once she realizes she sees the other passengers' reactions.
Meanwhile at Rokkenjima, Krauss and Natsuhi are making preparations for the conference. They want to prevent the siblings from meeting with Kinzo at any cost. Shannon is folding sheets in the servant room, looking out the window at the gray clouds rolling in. Kanon sits next to her, reminding her of the "important guest" coming that day. Shannon gets confused as to what he means and leaves.
Inside a bathroom at the airport, George is speaking into the mirror and practicing how he'll propose to Shannon. Rudolf, who was inside a stall and could hear him the entire time, comes out and gives him some advice. Battler, Eva, Hideyoshi, Rudolf, and Kyrie are then sitting in a rest area as Rosa buys Maria a pumpkin-shaped candy. Battler comments how it's October, playfully teasing Maria and asking for a treat; she then gives him an extra pumpkin candy. Maria is sad that she couldn't wear a costume to the conference, and Battler asks her what costume: the witch Beatrice.
Back at the mansion, Jessica is gazing up at the portrait of Beatrice as Kumasawa arrives. She asks her about Beatrice and Rokkenjima's past. Kumasawa explains that Beatrice is Rokkenjima's "other master", and rules the island at night. Rokkenjima used to be an island called Azukishima, "Azuki" being a corruption of "Akujiki". The area used be feared by sailors for the large amount of shipwrecks that happened nearby. Evil spirits were also said to gather on Akujikishima until a travelling Buddhist priest built a shrine to pacify them. Kumasawa mentions how last summer, the shrine was destroyed by a bolt of lightning; she believes that Beatrice may have been summoned by the newly-freed evil spirits and will show up at the conference, giving an eerie smile. Kinzo and Nanjo are playing chess in his study when Kinzo gets up; he's sensed that the "vultures" have arrived and goes to the window, anticipating Beatrice's roulette.
Battler and the family are walking through the rose garden, talking about the origins of Halloween; it takes place during a time where the human world interacts with the other world, making it a prime opportunity for witches. Maria looks at her lollipop, hoping that Beatrice will really appear. Just then, time seems to stop and the world loses color; a metaworld conversation has begun. Beatrice appears and states how the pieces are now lined up. Another Battler appears next to her, announcing his resolve to deny Beatrice. She expects to play with Battler endlessly, likening it to torture; Beatrice plans to fight Battler until he surrenders and gives in completely to magic, and Battler likewise feels the same way.
Time resumes, and Battler asks Maria who Beatrice is. Rosa stops her before she can say anything. As the rest of the family enters the mansion, Rosa slaps Maria again. She's grown tired of Maria talking about witches all the time, saying how she's nine years old and should know better. She grabs Maria's candy, having bought it earlier to keep Maria happy after the train incident, and crushes it under her foot. Maria looks at her in tears, asking Rosa to "defeat the bad witch". Kanon watched the entire event unfold and asks if Maria is alright; she gives an evil laugh in response, saying Beatrice could easily fix her candy. Kanon asks if Maria knows Beatrice, to which she says they're friends and that they're going to play today.
Inside the mansion, the conference starts, with Natsuhi giving her siblings the excuse that Kinzo is holed up inside his study with research and won't see them. Eva thinks that, having three months left to live, Kinzo is too sick to even get out of bed. The rain clouds grow more intense and become visible through the window, when Rosa realizes that Maria is still outside. She runs out to find her looking sadly at her candy. Rosa hugs her and profusely apologizes for abandoning her. Maria doesn't blame Rosa for hitting her, instead blaming it on the "bad witch" that possessed her. Maria then looks behind Rosa to see Beatrice standing there; she's no longer wearing a dress and instead has a formal suit and skirt. Maria offers her a piece of candy as Beatrice offers to fix the one that got crushed. She closes Maria's eyes and throws the crushed candy in the air, where it transforms into golden butterflies and then transforms back in her hand, good as new.
Rosa, having witnessed this amazing display of magic, is at a loss for words. Maria gets handed a letter by Beatrice, who makes her promise not to open it until the right time, calling it an invitation to the Golden Land. Beatrice gives another letter to Rosa, asking her to read it when the family is gathered for dinner.
Beatrice enters the mansion, greeted by Genji. As they go upstairs, Kyrie exits the parlor and looks at the new guest. The metaworld appears again and Beatrice talks about adding herself as a piece on the "gameboard"; Battler's main theory for denying Beatrice only worked because nobody ever actually saw Beatrice. She mocks Battler, asking if he'll give up on the very first move; Battler says he won't give up so easily as the clock strikes 11:30.
Second Half.
Kanon is pouring tea for Beatrice inside the VIP room as she explains her reason for coming to Rokkenjima: she's come to fulfill Kinzo's promise and take everything back to the Golden Land. She's perplexed at Kanon's lack of reaction, who should be happy that he'll no longer become furniture. Beatrice asks if he has any regrets, to which Kanon has none; he is furniture, after all. She then teases him, thinking it entertaining to sacrifice Shannon after she'd already reached true love with George. Kanon calls her out for it, and Beatrice asks him to kneel; if he gets down and kisses her shoes, then she'll reconsider sacrificing Shannon. He reluctantly does this as Beatrice cackles wildly.
Meanwhile, Gohda is enraged that he can't have the honor of bringing dinner to Beatrice; Genji says that her rank is the same as Kinzo's and requires the same special treatment. Shannon hears this from outside the kitchen as Kanon appears. He blames Shannon, saying that if she hadn't fallen in love with George, they could've celebrated the coming of the Golden Land together to be reborn as humans. Shannon brings dinner to Beatrice, and she mentions how she only got Shannon and George together because she wanted to see them fall apart later on. Unfortunately for her, Shannon's caught on to Beatrice's devious intentions and decides to resist her, proclaiming that she'll control her own fate. Beatrice laughs as she leaves, planning to kill both her and George.
The rest of the family is gathered at the dinner table, ready to enjoy a delicious meal by Gohda. Kyrie asks if the guest will be joining them, to which Gohda denies it; she's eating dinner in the VIP room. Upon clarification, the family learns that the guest is Beatrice. Everyone thinks it's a joke; the siblings think Beatrice was called there by Krauss or is a mistress of Kinzo's, who wants to claim part of the inheritance. As the adults argue over Beatrice, Natsuhi sends Jessica and the cousins to go to the guesthouse; Nanjo goes with them. Battler asks Nanjo if Kinzo really had a mistress; while he's never seen her, Kinzo's told him how he used to be acquainted with a woman like that. However, Beatrice is long since dead, and Battler then asks if she had a child; Nanjo denies that, and references Kinzo's constant research to revive Beatrice. Battler thinks the Beatrice on the island has come for revenge, and hardly believes she could be a real witch; Maria tells everyone that she's a real witch and will show impossible magic.
Later that night, George proposes to Shannon, asking her to give him an answer by the next day; she accepts immediately, putting the ring on. The two of them hug as Kanon watches them. At the chapel, the siblings are gathered to meet Beatrice in person, with her commenting on Kyrie's use of the Devil's Proof failing her. With Kyrie's surrender, everyone has acknowledged Beatrice as a witch.
Teaser.
Battler narrates the preview, finding himself transported to some strange world. Whatever it is, he refuses to admit that a witch did it. He says he'll fight to the very end and challenges Beatrice, but gets confused after being told to wait until after Beatrice goes to the bathroom. Battler gives her three minutes, but then learns that after her bathroom break it's tea time, and then nap time. He thinks Beatrice is trying to act like a deadbeat and then sees her watching TV with Maria. Battler says the next episode title and then laughs to himself while watching Takechanman.
Comparisons to Source Material.
This episode adapts the visual novel chapters "Chessboard Preparations", "Guest of Honor", "The Witch's Move", "'Furniture' and 'People'", and "Wedding Ring".
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Early Queen Move
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fandom.07th-expansion
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# Earth Invasion
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Earth Invasion
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fandom.07th-expansion
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# Egurite☆
is one of the nine songs in the ROKKENJIMA in LOVE album.
It is the Seven Stakes of Purgatory's image song.
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Egurite☆
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fandom.07th-expansion
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# Eiko Shimamiya
Eiko Shimamiya (島みや えい子, "Shimamiya Eiko", born April 20, 1965), also called Eiko or Peko, is a singer-songwriter and producer best known for singing many of the opening themes of the anime series "Higurashi no Naku Koro ni".
Originally affiliated with I've Sound from 1999 to 2011, Shimamiya also handles a school called Shimamiya Size (S-size) in Sapporo; among her former students are Mami Kawada, Kotoko and Kaori Utatsuki, all of whom also performed at one point with I've Sound. As of September 2018, she is now associated with Heart Company Co., Ltd.
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Eiko Shimamiya
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fandom.07th-expansion
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# Eiko Suzuyama
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Eiko Suzuyama
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fandom.07th-expansion
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# Eiserne Jungfrau
The are Furniture summoned by Erika Furudo in "End of the Golden Witch". They are the 7th District Repentance Enforcement Agency of the Great Court of Heaven.
The group is made up of first-class Archbishop Dlanor as the leader, as well as several Assistant Inquisitors. This body is tasked with performing heresy interrogations, carrying out executions, and sometimes bestowing redemption. However, in almost all cases, the Great Court of Heaven considers sending them only after the completion of a heresy interrogation and a tentative guilty verdict, so they are, practically speaking, no different than an execution squad.
Their spectacular achievements are great in number, and they are extremely well-known, even among the other agencies.
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Eiserne Jungfrau
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fandom.07th-expansion
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# Eita Mizuno
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Eita Mizuno
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fandom.07th-expansion
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# Elemental Story
is a Japanese mobile game developed by Studio Z that began service on January 16, 2015. The game has had several collaborations with .
Higurashi Content.
The first collab event ran from June 15 to June 30, 2017. The characters Rena Ryuugu, Rika Furude, Keiichi Maebara, Shion Sonozaki, Mion Sonozaki, Satoko Houjou, and Hanyuu were available from the gacha. The characters Miyo Takano, Kuraudo Ooishi, and Jirou Tomitake could be fought as bosses and later unlocked for use by the player. Equippable weapons added to the game were Rena's cleaver and Satoshi's bat.
The second event ran from April 15 to April 30, 2021 and added more characters to the gacha: Oyashiro-sama (Hanyuu); Rena, Shion and Mion in Angel Mort uniforms; Keiichi and Satoko in casual wear; and Rika and Hanyuu together. A new weapon was added in the form of the Watanagashi ritual hoe.
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Elemental Story
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# Emergency Manual
The is a series of guides written by the Alphabet Project and used by the Irie Clinic that detail how to deal with terminal patients of Hinamizawa Syndrome should they be encountered. One of these manuals, , is a plan to wipe out the entire population of Hinamizawa and disguise it as a gas disaster should a large-scale outbreak occur.
Overview.
The Irie Clinic is researching Hinamizawa Syndrome in secret and takes the utmost steps to preserve its secrecy until it can be cured. Emergency Manual 1 outlines the steps towards recovering terminal patients of the syndrome when they are encountered, with a Secrecy Preservation Unit on call if the situation calls for it. Patients are even allowed to be shot and killed if necessary.
There are presumably other manuals that detail other aspects, but 1 and 34 are the only ones mentioned.
Emergency Manual 34.
Creation and Overview.
Emergency Manual 34 was originally drafted by Hifumi Takano and expanded upon by Miyo Takano. It is by far the most important and most extensive manual, as it involves massacring the entire population of Hinamizawa and masquerading it as a natural disaster.
Reasons to Use the Manual.
The two main reasons to use Emergency Manual 34 are if:
This second scenario can occur if a hazardous material were exposed to the public like the H170 series or if Rika Furude the queen carrier were to die. The latter is a much more likely event to happen. Rika's presence within the village has been proven to keep Hinamizawa's residents from developing terminal symptoms and making them go crazy. It is thus assumed that if she died then every villager would develop terminal symptoms within 48 hours and cause chaos. Thus, the manual is seen as a last resort to preserve secrecy.
Approving the Manual.
Only someone of official authority like the Prime Minister can sign off on the manual's application, however the Institute Director may petition it be used. The Institute Director in this case is Kyousuke Irie, but in his absence the chief officer will take his place, which would be Miyo Takano.
Concealing the Clinic.
All evidence related to Hinamizawa Syndrome research in the clinic must be collected by the Institute Concealment Unit. The concealment block must be quarantined and the underground area must be flooded, with the entrance to it welded shut. Any civilians who approach the clinic must be eliminated, with use of firearms forbidden except in emergencies. After three years, the concealment block will be removed.
Administering the Manual.
A Communication Sabotage Unit is sent to shut down communications into and out of Hinamizawa. The village must then be quarantined, with a special unit to disguise as police officers and round up the villagers on the pretense of there being a gas disaster occurring. Villagers will be gathered up in disaster shelters and counted to ensure that all villagers are present. Equipment such as gas canisters will then be deployed to execute the villagers, the equipment being stored at Yagouchi Quarry and regularly maintained. Should there be any villagers who try to run away or are otherwise uncooperative, the Secrecy Preservation Unit may open fire and kill them.
Afterwards, the unit will search the village for any stragglers or people who were not present during the initial assembly process and terminate them. If any found survivors prove cooperative and surrender, then the unit must take them into custody and dispose of them like prior patients when the time is right.
All of the poisoned corpses will be gathered up, and the ones with gunshot wounds will be collected somewhere else. Once every villager has been terminated and processed accordingly, control of the operation is handed off to official disaster relief groups. The story that the villagers died in a natural gas disaster will soon be disseminated.
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Emergency Manual
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fandom.07th-expansion
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# Emergency Manual 34
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Emergency Manual 34
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fandom.07th-expansion
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# Emi Himuro
is a character who appears exclusively in The Inhuman Teacher. She is a little girl who has after-school study sessions with her teacher Yoshihito Kanamori and enters a romantic relationship with him.
Appearance.
In the original booklet, Emi was represented through a silhouette and did not have a design. She's described as having good fashion sense and a clean personal appearance. A character design was later created by Ryukishi07 during the 07th Grand Banquet 2022 event. According to a talk show, Emi has light blue hair.
Personality.
Emi is not very intelligent and is aware of this fact being the reason why her past teachers and friends didn't like her. She tries to do her best in school but is reliant on Kanamori being there to teach her.
Emi tends to laugh with an "Ehehe" and refers to Kanamori as .
Background.
In Emi's previous classes, she didn't do well and got bad grades due to her slow-paced learning style, which led to many of her teachers getting tired of dealing with her and putting her into new classes. Her parents didn't care about her grades and focused primarily on her behavior and appearance. When Emi is placed into Kanamori's class, Kanamori begins giving her after-school lessons to help improve her grades, where Emi begins falling in love with him.
Role in the Story.
The Inhuman Teacher.
Emi gets better grades thanks to Kanamori's tutoring, but when Kanamori suggests they stop tutoring, Emi refuses and wants to keep spending time with him. Kanamori agrees, thinking that it's his mission to help her improve. The vice principal later learns about their sessions and asks Kanamori to stop. When Kanamori tries to stop lessons again, Emi cries and expresses her frustration that she has no friends and doesn't want to be abandoned again. Kanamori decides to keep doing lessons and becomes more determined to help her.
They move their lessons to a forgotten school room, where Emi and Kanamori make a promise to get married, the latter thinking she's just playing. Emi wants to kiss to prove their commitment, and when they do so, Kanamori falls completely in love with her and struggles with his feelings. However, Emi is hit by a truck and sent to the hospital in critical condition with several organs ruptured. The despairing Kanamori begs for youkai to save her, and ultimately gives up half of his soul to Kyou. After the contract, Emi's surgery is successful, and she starts recovering in the hospital and is visited frequently by Kanamori. Kanamori realizes he lost the good half of his soul to Kyou and anticipates being together with his "wife".
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Emi Himuro
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fandom.07th-expansion
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# En Kito
is an artist responsible for the "Onisarashi" and "Utsutsukowashi" manga.
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En Kito
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fandom.07th-expansion
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# End
UraHigu.
URAHIGU THE FINAL
Frederica meets Mion, Rena, and Satoko. They call her "aunt" and wonder why they have never seen her before. They ask her if she's lost or has an age crisis, to both of which she replies negatively. She then also states that she is not an aunt, to which they tell her that she is because she appears to be over 20 years old.
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End
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fandom.07th-expansion
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# End Game
End Game is the nineteenth episode of the and the first episode of Alliance of the Golden Witch.
Synopsis.
With the start of the fourth game, Battler is introduced to a new ally and a new rule. Meanwhile, Ange struggles with isolation, delving into Maria's past and searching for the truth.
Plot Summary.
Prologue.
Having touched down at Nijima, the Ushiromiya family waits for the taxis to bring them to the port. Maria keeps shouting "faaall, faaaall!", much to Battler's chagrin. He threatens to tickle her and then chases her, almost running into another girl; he apologizes and is called back to the group by George. The girl watches as the Ushiromiyas enter the taxis and drive off, and a black cat with a bow on its tail walks up to her and transforms into Bernkastel. The girl is Ange Ushiromiya, who has entered the meta-world with Bern's help and was observing her family. Even though she never existed on Rokkenjima in 1986, Ange remarks that seeing her family alive and happy again is like a dream come true. She swears to uncover the truth of Rokkenjima and bring her family back to her.
First Half.
Ronove greets good morning to Beatrice, who appears to be concerned about something. She thinks Battler is still depressed from the shock of her betrayal in the last game. Ronove confirms it as such, saying that Battler's been clutching his knees and won't speak to anyone. As Beato considers this, Battler suddenly barges in, chasing Beelzebub and trying to get a croissant. He gets one and takes a bite, and Beelzebub notices that Beato was watching them, completely confused by the scene. She leaves, and then Beato voices her annoyance towards a chuckling Ronove for lying about Battler's state of mind. Battler looks at her with a disgusted face, reminding her that she did the exact same thing recently. Beato gives a nervous laugh, and Battler tells her that he definitely understands that they're enemies, and will never join forces.
Battler is eager to start the next game, but Beato introduces a new guest: Ange, who appears in a chair opposite her. Battler thanks her for helping him out in the last game, still unaware that she's his sister. Ange gives an insult in return, annoyed that Battler wasn't fighting seriously. He takes offense and exclaims that he'd been fighting seriously the entire time; Ange gives another snide reply, and Battler then asks who she even is. Ange simply introduces herself as the witch's enemy, and Beato taunts Battler by implying that the girl could just be another trap set by her. Battler says he won't be fooled by anyone ever again, and then Ange gives her name as "Gretel," looking off to the side as she says it. Battler looks confused, and Gretel tells him that someone is definitely waiting for him to return, so he must defeat the witch for their sake. Having seen that the new guest has settled in, Beato announces the start of the fourth game.
The scene cuts to Ange's past in the real world, where she narrates that she was six years old and staying at her grandparents' house when she learned that her entire family had died, including Battler. Eva was the only known survivor, and she became Ange's adoptive mother. At one point Eva tries to teach Ange table manners, but gets angry and questions Rudolf and Kyrie's parenting when she drops a fork. Eva compares Ange to George, saying that he had more control at Ange's age, and breaks down into tears after thinking about him. Ange's narration continues, saying that she underwent strict training to become the Ushiromiya head's successor; she figures that was Eva's way of dealing with her resentment over having the headship stolen away from her son.
When she grew older, Ange was sent to St. Lucia Academy, a boarding school. While Ange is reading one day, a classmate goes up to her and asks why she didn't submit a questionnaire for the class presentation, and Ange replies that she wasn't given one. The classmate thinks she lost it instead, and insists that she just say so. Ange says so and asks for another one; she's given one, and some other classmates sneer at her, thinking she's careless and has no manners.
Alone in private, Ange opens up Maria's diary, wanting to see more of her story. The scene cuts to a flashback of Maria's birthday, where she and Rosa are celebrating it at a restaurant. Maria gazes at the delicious food as Rosa apologizes for getting home so late from work. Maria happily says that she knew she'd be late, so she waited patiently. She continues voicing her happiness and then asks to have her present; Rosa smiles and pulls out a stuffed lion doll that she made. Named Sakutarou, Maria is overjoyed at the gift, thanking Rosa even more. She plays with the doll, making "uryuu" noises.
Sometime later, Rosa is on a trip and calls Maria, who's playing with Sakutarou. She apologizes that she's still hung up at work but Maria is fine with this, knowing how hard she tries. Rosa tells her to go to the convenience store and buy a bento for dinner; Maria wants to bring Sakutarou along, but Rosa tells her not to, saying he should stay and watch the house instead. They hang up, and Maria wonders why Rosa won't let her bring Sakutarou to the store. The lion doll, brought to life by Maria's imagination, says it'd be embarrassing for Maria to be seen with him, but in reality he's afraid of outside people; Maria solves it by putting Sakutarou in a backpack and brings him to the store.
The flashback ends, with Ange having finished reading the scene in Maria's diary; she commends Maria for using magic like this, and Maria's spirit appears. She tells Ange that with magic, she can notice all sorts of friends that she didn't see before and that she has the power to become a witch too. Questioning this, Ange looks down at the diary and Maria explains that it contained a fragment of her soul, and she was revived with Ange's magic. Ange asks if she'd be able to talk with Maria anytime if she had more power, and she agrees; suddenly, some classmates overhear Ange talking and she quickly leaves, with Maria's spirit disappearing when the diary closes. As she runs away, the classmates mock her for seemingly talking to herself about a "Maria".
Second Half.
In 1998, Ange is talking with Okonogi about her jumping off a skyscraper. She did it knowing there was a safety net on a lower floor and Okonogi laughs, seeing that she really is Kinzo's granddaughter. Ange cuts straight to the point and asks why Eva was found two kilometers away from the mansion when the Rokkenjima Incident happened. Okonogi offers a theory: it was decided that Kinzo's successor would be Krauss, the oldest sibling. At some point, Kinzo decided that Eva might be a better successor, and then created the epitaph. Okonogi thinks the epitaph was just a show, and Kinzo gave Eva the answer at the appropriate time; the epitaph answer was the mark of the headship's successor. On the day of the incident, Kinzo called Eva to the hidden mansion Kuwadorian and gave her the inheritance, which is how she survived. Ange doesn't agree with that and thinks Eva killed everyone so she could steal the wealth for herself. Okonogi gives a rebuttal: Eva cared very much for her family, so if she really was the mastermind, George and Hideyoshi would've survived as well; he can't believe that the tears she showed during their funeral were fake in any way. Ange dismisses it as just another idea, and Okonogi notes that they have different opinions based on the same information; he thinks it's because of love.
Seeing Ange in confusion, Okonogi explains that people view things differently depending on whether or not they feel love for that person. Ange thinks he's suggesting to look at it from the perspective that Eva is not the culprit, but Okonogi's phone suddenly rings. After a quick call, he tells Ange that her aunt from the Sumadera family is coming, and that he needs to "take good care" of her. Ange looks annoyed, and Okonogi tells her to leave; he's letting her go free as a favor to be repaid.
Ange begins running out of the building while being chased by men in suits, evading them by jumping off some stairs and landing on the roof of a car. Ange is hurt from the fall, and another henchman comes out of the car and grabs her, only to be knocked out by someone that Ange recognizes as Amakusa. Driving away together, Ange learns that Amakusa was hired by Okonogi to be her bodyguard. Ange has free reign to go anywhere now, so she sets out to investigate Rokkenjima. Meanwhile, Okonogi walks outside the building behind a lady, who is bowed to by the men from earlier; this is Kasumi Sumadera, Ange's aunt and Kyrie's sister.
The scene cuts to the gameboard on October 4, 1986. Rudolf and the siblings just want to talk with Kinzo without worrying about the inheritance, but Krauss won't budge. Kyrie then offers a proposition, wanting to recognize him and Natsuhi for taking care of Kinzo for so long. Eva doesn't like where this is going, but Rudolf tells her to wait; Kyrie says that if Krauss fulfills several conditions, the siblings won't ask to see Kinzo until after his death.
The first condition: the caretaker must look over Kinzo for the rest of his life; Krauss agrees. The second condition: if the caretaker is found to be negligent, he will lose his rights as a caretaker. This includes Kinzo dying by any way other than a natural death. In any case, the caretaker will lose their right to the headship. Krauss refutes it, saying there are countless ways a person can die. Kyrie supposes that if Kinzo were to disappear, by walking into the forest for example, the caretaker would bear all the responsibility. When Kinzo does die, they will carry out an autopsy to ensure he died a perfectly natural death. Natsuhi is angered at the thought Krauss must accept such ludicrous conditions, but Kyrie explains that she and everyone else has had suspicions for a while now. Krauss knows what she's thinking: Kinzo is already dead and Krauss and Natsuhi have been hiding it.
In the meta-world, Battler realizes what this theory means. He brings up the red truth that no more than 18 humans were present on Rokkenjima, and Gretel notes there was an illusion there: Kinzo was believed to be among the 18 people. If Kinzo really had died long ago, there would only be 17 people on Rokkenjima, with an unknown person X taking the 18th spot. He asks Beato to repeat "Grandfather was counted among the 18 people" in red, but she refuses. Battler thinks it's unfair that she could refuse like that, and Gretel notes that he's allowed this to happen since the start; Battler looks offended, and Gretel reminds him that he's slacking off. She then turns to Beato and says this unfair game is just a waste of time.
Beato is also angered by her words, but she takes them heart and adds a new rule: Battler may use blue truth for his theories. The blue truth is meant for things that deny witches by themselves; to give an example, Beato says "the true number of master keys is five" is not worthy of blue. What is worthy is the following: "there were actually more than five master keys. The culprit was able to enter or leave closed rooms using one of the extra keys." If done like this, Beato will be forced to respond to that argument later. Battler thinks things are becoming more complicated, but Gretel advises him that instead of making a single theory for each riddle, he should make several and fire them all out. Battler likens it to working like a shotgun, and thanks Gretel for her advice.
Having grasped this new rule, Battler makes the following theory: "Kinzo Ushiromiya is already dead. Therefore, the true number of people on the island is 17. If we add an unknown person X in there, it becomes 18. If we suppose this person exists, the crimes will still be possible even if all 17 people have alibis!"
Back on the gameboard, Kyrie theorizes that Krauss is hiding Kinzo's death from everyone because he doesn't want the inheritance to be distributed. Krauss and Natsuhi dismiss the claims as nonsense, and Kyrie replies that if he lets them see Kinzo, it'll end quickly. Krauss accepts, and heads upstairs with his wife to convince Kinzo to come down; Kyrie thinks nothing will come of it, as they can't convince someone who doesn't exist.
Inside the study, Kinzo derides Krauss, calling him a fool and chastising him for being so easily threatened by his siblings. Kinzo suddenly lifts up Krauss into the air with just his finger as Natsuhi watches in shock. Krauss is thrown to the floor, and Kinzo agrees to attend the family conference, where he will make a great announcement regarding the successor. He vows to resolve their quarrel himself as thunder rages in the background.
Teaser.
The Seven Stakes of Purgatory narrate the preview, announcing themselves in roll call as clips of them play. Lucifer is the last to speak but gets cut off too soon, and her sisters laugh at her. They suddenly notice Sakutaro and surround him with hugs. Lucifer is annoyed that Sakutaro has the spotlight, and decides to make herself fluffy and puffy too. The Sisters say the next episode title in unison and then Lucifer announces herself as Sakutaro, her voice muffled by a costume she's apparently wearing. She tells the Sisters to squeeze her to their heart's content, but then they notice her bow tie and shirt cuffs. Beelzebub finds it delicious and wants to know where the huckleberry is, but Lucifer tells her she's already in Jellystone. Lucifer offers the rest of the story and they thank Mr. Harvey, giving a final remark that the Sisters are not the best part about waking up.
Comparisons to Source Material.
This episode adapts the prologue with Ange and Bernkastel and the chapters "The New Guest", "Ange and Maria", "The Future 12 Years Later", and "Red Truth, Blue Truth".
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End Game
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# End of the Golden Witch
End of the Golden Witch is the first installment of and the fifth arc of the overall series. It was first released at Comiket 76 on August 15, 2009 and is followed by "Dawn of the Golden Witch".
Introduction.
"Good morning.Please enjoy this new game by a new Game Master at your leisure."
"However, the game has already reached a climax.The culprit has been cornered, and there's nothing left to do but await the final checkmate.But for that very reason, there must be something for you to spot looking down on it from afar."
"The difficulty is fairly easy.""What could possibly deceive you after all this time...?"
Plot Summary.
Lambdadelta takes over as Game Master following Beatrice's defeat at the end of the previous arc while Bernkastel takes primary control of the human side in the game. Battler meanwhile tries to understand the truth behind Beato's games and comes into conflict with Erika Furudo, a detective character created by Bern who approaches the island murders from a "mystery" perspective, in contrast to Battler's "anti-fantasy" stance. The chapter also has a focus on Natsuhi, who receives threatening phone calls from a "Man from 19 Years Ago".
Characters.
New Characters.
Humans
Furniture
Release History.
Original Release (Comiket 76).
"End of the Golden Witch" first released on PC at C76 on August 15, 2009.
Comiket 77.
This arc was rereleased with "Dawn of the Golden Witch" at C77 on December 30, 2009.
Comiket 78.
This arc was rereleased with "Requiem of the Golden Witch" at C78 on August 14, 2010.
Comiket 79.
This arc was rereleased with "Twilight of the Golden Witch" at C79 on December 31, 2010.
English Release.
"Chiru" was officially translated to English and released by MangaGamer on November 17, 2017. It featured new character artwork by Natsumi Kei based on the pachinko game. There are also a number of new CGs, however these are not enabled by default as they were added before release and could not be tested or approved.
Saku.
"Umineko no Naku Koro ni Saku" released as a compilation of every arc on PC on October 4, 2019.
Ports.
This arc has been featured in the following console ports:
Adaptations.
Manga.
The manga adaptation of "End of the Golden Witch" was illustrated by Akitaka and serialized in Square Enix's Gangan Joker magazine from November 2010 to December 2012. It was later collected into six volumes. Yen Press published them in English in three omnibus volumes.
Novels.
Kodansha released two volumes adapting "End of the Golden Witch":
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End of the Golden Witch
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# End of the Golden Witch/CG
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# End of the Golden Witch/Characters
Human Side.
Kinzo Ushiromiya .
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Krauss Ushiromiya .
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Natsuhi Ushiromiya .
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Jessica Ushiromiya .
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Eva Ushiromiya .
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Hideyoshi Ushiromiya .
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George Ushiromiya .
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Rudolf Ushiromiya .
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Kyrie Ushiromiya .
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Battler Ushiromiya .
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Rosa Ushiromiya .
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Maria Ushiromiya .
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Attending Physician Nanjo .
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Servant Genji .
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Servant Shannon .
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Servant Kanon .
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Toshiro Gohda .
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Chiyo Kumasawa .
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Erika Furudo .
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Fantasy Side.
Beatrice .
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Bernkastel.
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Lambdadelta .
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Battler Ushiromiya .
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Virgilia .
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Ronove .
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Gaap .
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Stakes of Purgatory .
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Erika Furudo .
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Dlanor A. Knox .
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Eiserne Jungfrau.
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The Chiester Sisters Imperial Guard Corps.
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A weapon of the Sister's Cavalry, which serves Pendragon.
556 was quiet and often teased, but she was loved by everyone. However, her luck was always bad, and she met a tragic end in battle against the black witch.
She was a cutting-edge weapon, unique in the Sisters' Calvary, which tended to serve as honor guards.
556 was in charge of squad fire support. She shot not to kill, but to protect her allies.
A quiet girl who's aaalways teased by everybody. But that's because everyone loves her.
The trumpet is her specialty.
Everyone skips to her lively tune.
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# End of the Golden Witch/Colored Text
This page contains all the red truths, blue truths, and the gold truth for the episode, contextualized and arranged by chapter.
Chapter 2: A Proper Mystery.
The Illusion of Kinzo.
The discovery of Kinzo's death by Krauss, Natsuhi, Genji, Kumasawa, and Nanjo was shown to occur before the 1985 family conference. However, the narrative then showed Natsuhi revive Kinzo and summon Beatrice. Kinzo, Natsuhi, Kanon, and Beatrice are seen talking on the day of the 1985 family conference.
The nature of the narrative
Shared illusions
Battler's Victory Condition.
Battler observes Beatrice's comatose state and contemplates what his real goal is, as well as how it means he should act towards Beatrice.
The Illusion of Beatrice.
After the relatives have left the conference, Natsuhi is shown drinking tea and having a pleasant conversation with Beatrice in the rose garden.
Chapter 3: Closed Room Barrier.
The Scope of Battler's Goal.
Observing the preparations for the 1986 family conference, Battler feels sympathy for Beatrice and decides it unnecessary to deny illusions such as Kinzo's appearance outside the two day period of the conference.
Chapter 4: Furudo Erika.
The Cast of the Fifth Game.
The detective
The number of humans
Observing the parlor
Chapter 6: Those Who Reach It.
Kinzo and the Gold.
Battler and Erika solve the epitaph. After operating some device in the rain, Battler sees the silhouette of Kinzo, who points in the direction that they need to go next. Battler and Erika follow this and proceed down an underground tunnel to find the ten tons of gold at the end of it.
The gold
Battler's observation of Kinzo
Chapter 7: The Frantic Golden Drama.
The Purpose of the Epitaph Murders.
The epitaph challenge
The epitaph murders
Chapter 10: Morning of Tragedy.
First Twilight.
George, Jessica, Maria, and Rosa were found dead in the cousin room of the guesthouse by Battler in the morning. All four of them had their deep horizontal wounds across their necks. The seventh magic circle of the Sun was also found drawn on the wall. Upon Battler's scream, the other relatives arrived. Kyrie and Battler covered the bodies with blankets. Erika arrived later and tried to inspect the scene.
The detective's authority
Genji and Krauss
Separately, Kanon and Kumasawa found Genji dead in the mansion servant room, which had packing tape places at the edges of its doorframe. His neck was sliced in a similar manner.
Natsuhi is also called by the Man From 19 Years Ago, who lets her hear the voice of her kidnapped husband on the phone. The family and Erika check Krauss' room and find bloodstains on his bed, but the man himself was not there. Krauss' room was unlocked, which the relatives note is unusual for him.
Disappearance of the corpses
Upon the family and Erika's return to the cousin room, they find that the corpses there have also disappeared.
Chapter 11: Ten Wedges to Pierce Witches.
Kinzo's Disappearance.
Erika and the Ushiromiya household try to contact Kinzo, but do not get a response. After finding out that the only two keys that can open the study are inside it, they enter the study by climbing a ladder and breaking a window from the outside. Kinzo is nowhere to be found in it, and Erika decides to investigate.
After examining alibis, Erika enters the meta-world and faces off against Piece Beatrice, who tries to defend Natsuhi on the topic of Kinzo's disappearance.
The sealed study
The possibility of a hidden door
Other methods of escape
On how Natsuhi may have spoken to Kinzo
Searching the room
Battler's theory
Foreshadowing for the solution
Chapter 12: Reasoning and Inspection.
The Letter and the Knock.
After the announcement of the gold's discovery the previous night, a meeting was held in the dining room over the headship. The dining room group heard a knock on the door slightly before the clock struck midnight. As Kanon opened the door from the inside, he found an envelope with the One Winged Eagle crest.
The positions of the 18
Creating the sound of a knock
Regarding the letter
Regarding the knock
Back to the letter
Back to the knock
Battler's Escape From Kinzo's Study.
At dinner, Erika is unable to accept that Battler really jumped out the study window. She gives another theory as to how he escaped.
Chapter 13: Closet.
First Twilight.
Piece-Beatrice and her group are in a location they call "the underside of the chessboard", and there observe the corpses of the first twilight victims that had been carried there.
The Playing Card.
Natsuhi is ordered by the Man From 19 Years Ago to hide in a closet and wait. On the night before, the man had asked for her favorite season. He then showed both that he knew the right answer and that he was nearby by directing her to pick up a playing card with the season written on it under the clock in her room.
Chapter 14: The Great Court of Illusions.
After Erika gathers all the relatives and servants in the parlor in the real world, the clock is accelerated to 24:00, and a trial is held in a cathedral in the meta-world. The prosecution is represented by Erika, who accuses Natsuhi of being the culprit, while the defendant Natsuhi is represented by Piece Beatrice. The trial is presided over by the voyager witches and observed by meta-world Battler, the pieces, and the other fantasy characters. Erika aims to make Natsuhi the culprit by elimination by providing alibis for everyone else during the only possible time period for the crime.
First Twilight.
See the description in Chapter 10: Morning of Tragedy.
Kumasawa and Gohda's alibis
Possibility of the crime occurring before 24:00
Nanjo's alibi
Battler's alibi
Reaching the second floor
Alibis of the people in the mansion
Genji's alibi
Natsuhi's innocence
Krauss' death
The illusion of Kinzo
The seals
Erika's abilities as detective
The culprit and the method
Doubting the corpses
Battler's last stand
Natsuhi's Motive.
Having proven that Natsuhi is the only person who could have killed the victims during the timeframe from 24:00 to 1:00, Erika then laid out a possible motive for Natsuhi. She proposed that Natsuhi harbored resentment to the Ushiromiya family over an unhappy marriage, citing the frustration she expressed during the early parts of it in her diary.
Erika also brought up the fact that it was possible for Kinzo to commit the crime too, but Natsuhi refused to place the blame on him. She then proceeded to elaborate on her theory where Kinzo is an accomplice for Natsuhi.
Kinzo's location
Natsuhi's honor
Solvability of Beatrice's Games.
While dead, Battler recalls a portion of his conversation with Dlanor in the Golden Land that was not previously shown.
In the Golden Land
In Purgatorio
Battler's New Truth.
Having arrived at the truth, Battler is revived and gains the power of the territory lord. Lambdadelta grants him a retrial to allow him to present his new theory regarding the murders of the fifth game.
A New Culprit
The time of death
The disappearance of the corpses
Confirming Kinzo's death
Natsuhi's honor
Battler's perspective
Battler's theory of the fifth game
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End of the Golden Witch/Colored Text
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fandom.07th-expansion
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# End of the Golden Witch/Solution
This article attempts to describe solutions to the gameboard's mysteries in "End of the Golden Witch""." It is primarily based on Erika's blue statements that aren't countered against in "Chapter 20: Battle in the Chapel 1" and "Chapter 21: Battle in the Chapel 2" of the manga version of "Twilight of the Golden Witch", which Ryukishi07 has stated to be an official answer from him.
This page only aims to describe the whodunnit and howdunnit of the mysteries. There is a wealth of additional emotional subtext behind many of these scenes that will not be described here due to its greater reliance on reader interpretation of the scenes themselves. We strongly encourage rereading the story in order to discover this for yourself.
Overview.
Rule Z is omitted because this is a game with a different motive for the murders.
Before Solving the Epitaph.
Red Truths
Erika landed on the island and met Maria in the garden while the latter was alone around the time Sayo would meet Maria in the first four games. When Erika was greeting everyone in the parlor, Battler saw Shannon and Kanon together. This was possible because Battler is not the detective in this game, therefore his perspective was not objective. Meanwhile, Erika was told that Kanon was doing something else.
After dinner, Erika and Battler solved the Witch's Epitaph. Battler saw Kinzo speaking to him for the same reason that he's not the detective in this game.
The Calls and the Autumn Card.
Red Truths
Red Truths (Manga)
The Knock and the Letter.
Red Truths
First Twilight.
Red Truths
Red Truths (Manga)
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End of the Golden Witch/Solution
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# End of the Golden Witch/Summary
A new perspective on the mystery of the Golden Witch is presented in this chapter, with the witches Bernkastel and Lambdadelta playing a more prominent role. The main characters of this story are Kinzo, Natsuhi, and a new character, Erika, who approaches the murders from a "mystery" perspective, unlike Battler who had taken an "anti-fantasy" stance. This time the game is suspended before its conclusion, so the fate of most people on the island is unknown.
Prologue.
The game begins showing the unconscious state Beatrice had fallen into after the end of the previous game: she had lost her interest and hopes of winning and so was transformed into a living doll. This intention of hers to quit the game would have brought her to die immediately if Lambdadelta hadn't taken interest in her game and, in order to continue to have fun with Bernkastel, she chained Beatrice to the game so that she could become the new "Game Master" and play the witch part. Lambda and Bernkastel then obligated Battler to play with them in this new episode called "End of the Golden Witch". Bernkastel, in order to win, created a piece: Erika Furudo, her double and counterpart and the detective of the game. And so the game starts and eventually reaches the first twilight.
In the mean time though Battler had been missing from the game, letting Bernkastel take his place, to assist and try to understand Beato and showing great care for her. In this time he torments himself to understand the reason why Beato would act the way she did and is highly confused by his true feelings for her. Virgilia would help him all the way on this path towards the truth. But eventually Battler understood that the best thing to do would be going back to the game and take back the chess board from the two witches. When Battler reaches Bernkastel and Lambdadelta he learns that the game was already at its denouement and Erika had found the culprit. But in order to make him understand what happened the witches rewound the story and allowed him to watch it unfold from the beginning.
Background Music
Characters appearing
Chapter Summary.
On Rokkenjima, it is shown that Kinzo had actually died two years before the main story took place but, to save her family from an economical collapse, Natsuhi pretended that Kinzo was still alive and obligated the servants and Dr. Nanjo to keep up the act when the family reunion rolled around. Fearful of her position, Natsuhi created an illusion of Kinzo and Beatrice (whom she would become close friend to). The first family reunion passed by and the relatives (although noticing something odd) left still beliving in Kinzo's existence. But at the arrival of the family in 1986 Natsuhi understands the danger of the situation and has to find a way to save Kinzo's illusion from the anti-magic toxin. Meanwhile, an uninvited Erika arrives on the Island. She had fallen from her boat and thanks to her life jacket she was able to swim all the way to Rockenjima. She is welcomed as a family guest and immidiately shows her incredable well mannered posture, her vast culture, her genius mind and her love for chopsticks. Seeing Erika's love for riddles and mysteries, the family let her see the Witch's epitaph.
Battler and Erika later met and solved the riddle, finding the Golden Land. Erika left all the gold and the position of the head to Battler, taking the mere fact that she was able to solve its mystery as her reward. Meanwhile, Natsuhi is in Kinzo's study talking with Beato, Gaap, Virgilia and Ronove on what to do when Eva calls her and tells her that Battler has found the gold. Natsuhi comes out of the study without letting Eva in and they both rush to the appointed place with all the other siblings and their spouses. They discover the gold and a big discussion starts on the right of Battler to become the new head of the family. Battler is irritated and does not actually care for this position but Kyrie, Rudolf, Eva, Hideyoshi and Rosa all agree that he should be the successor, much to Natsuhi's and Krauss' disappointment. The discussion continues in the main house for several hours (Erika in the mean time had left to the guest house since she couldn't take part to the reunion) and after a break Rosa goes to the guest house to check on Maria. Krauss goes to rest for a while and Natsuhi does the same. Kanon and Shannon arrive to serve tea and are invited by the family to sit down and chat a while.
After some time they hear a strange knock on the door but nobody answers at the "come in...". Rudolf checks the door but nobody's there, just a letter on the floor. The envelope and the wax mark are Kinzo's, they open the letter and read its content: it was a letter of congratulations and blessing from Beatrice to Battler for finding the gold. In the letter, there was also the ring of the family head. When Krauss comes back, the discussion takes on for a while and then they decide that it's late and eventually suspend it for the day. When Battler goes back to the guest house he finds Erika, Nanjo and Gohda chatting and having a drink happily. They say good night to each other and they all go to sleep.
When Natsuhi enters the room, she recives an anonymous phone call from a man who claims to be the son she denied and murdered from 19 years ago. He says to be on the island and to be interested to take part to the annual family conference as part of the Ushiromiya family as well. But first revenge, he wants to play with Natsuhi and makes her play a game of hide and seek. Natsuhi has to accept since this man has taken Krauss as hostage, so she agrees the day after to hide in the closet of a certain guest room for an hour.
It is seen that talking on the other side of the phone is Lambdadelta who was mistaking her voice for the one of the man.
Magic of Miracles.
Background Music
Characters appearing
A Proper Mystery.
Background Music
Characters appearing
Closed Room Barrier.
Background Music
Characters appearing
Furudo Erika.
Background Music
Characters appearing
Witch of Miracles.
Background Music
Characters appearing
Those Who Reach It.
Background Music
Characters appearing
The Frantic Golden Drama.
Background Music
Characters appearing
The True Family Conference.
Background Music
Characters appearing
Revenge for 19 Years Ago.
Background Music
Characters appearing
Morning of Tragedy.
Background Music
Characters appearing
Ten Wedges to Pierce Witches.
Background Music
Characters appearing
Reasoning and Inspection.
Background Music
Characters appearing
Closet.
Background Music
Characters appearing
The Great Court of Illusions.
Background Music
Characters appearing
Revenge for 19 Years Ago.
Background Music
Characters appearing
Tea Party.
Background Music
Characters appearing
Background Music
Characters appearing
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End of the Golden Witch/Summary
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fandom.07th-expansion
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# End of the Golden Witch/TIPS
Eiserne Jungfrau.
One of the repentance enforcement agencies supervised by the Great Court of Heaven. Its area of jurisdiction is the 7th District. It's made up of 7 Inquisitors of Heresy, with the first-class Archbishop Dlanor at their head, and several Assistant Inquisitors. This body is tasked with performing heresy interrogations, carrying out executions, and sometimes bestowing redemption. However, in almost all cases, the Great Court of Heaven considers sending them only after the completion of a heresy interrogation and a tentative guilty verdict, so they are, practically speaking, no different than an execution squad.
Their spectacular achievements are great in number, and they are extremely well-known, even among the other agencies. Other famous enforcement agencies include the "SSVD" of the 8th District. It is rumored that this group's leader, 'Wizard-Hunting Wright', also known as the Twenty Wedges, is even more powerful than Dlanor.
The Red Key.
A weapon for emergencies used by official Inquisitors of Heresy belonging to Eiserne Jungfrau. Dlanor's primary weapon. Unlike a normal weapon, whose purpose is to cause physical damage, this special tool is known as a conceptual weapon, and it is used to deny the existence of concepts.
Regardless of whether the target is physical, mental, or conceptual, it is impossible to use any defensive concept—such as physical barriers, mental quarantine, or conceptual inheritance—to defend against this weapon. Because the concepts themselves are denied, even the concept of resisting an attack does not exist, and it is impossible for the target to endure regardless of their stamina. Furthermore, all supernatural methods of buying time, such as teleportation, time reversal, revivals, and inheritance are impossible. Because denials of concepts conform to verdict procedures dictated by the Great Court, all future concepts that disobey them will be denied automatically. In addition, when the Red Key operates within a complete barrier, all concepts of evasion cannot be successful. Defense is impossible, evasion is impossible, buying time is impossible. This ultimate conceptual weapon is the embodiment of these three impossibilities.
A strict investigation by the Great Court of Heaven is required for the use of the Red Key. Because of this, the very act of dispatching Dlanor, who arms herself with it, is equivalent to a death sentence.
In this world, Senator Lambdadelta has placed restrictions on its use and power.
The Blue Key.
The primary weapon used by official Inquisitors of Heresy belong-ing to Eiserne Jungfrau. Like the Red Key, it is a conceptual weapon, but instead of denying the existence of concepts, it is used to create self-doubt and force others to deny themselves. For this reason, it is called the Blue Key of Reflection, in contrast with the Red Key of Judgement. Unlike the Red Key, it is possible to evade and defend against it. However, while the Red Key has severe restrictions regarding how it can be used, the Blue Key can be wielded with great ease and manipulated at will in all situations.
Furthermore, because the shapes of conceptual weapons are themselves purely conceptual, their outward appearance differs depending on the Inquisitor using them. In Dlanor's case, they appear as a long sword and a short sword, but some use them in the form of spears or guns, while others make them take shape as phenomena such as magic or miracles. The red and blue charms used by Gertrude and Cornelia are yet another shape taken by these keys.
Knox's Decalogue.
The ten commandments created by Dlanor A. Knox's father and used in heresy trials.
Knox's 1st: It is forbidden for the culprit to be anyone not mentioned in the early part of the story. Knox's 2nd: It is forbidden for supernatural agencies to be employed as a detective technique. Knox's 3rd: It is forbidden for hidden passages to exist. Knox's 4th: It is forbidden for unknown drugs or hard-to-understand scientific devices to be used. Knox's 5th: (not included) Knox's 6th: It is forbidden for accident or intuition to be employed as a detective technique. Knox's 7th: It is forbidden for the detective to be the culprit. Knox's 8th: It is forbidden for the case to be resolved with clues that are not presented. Knox's 9th: It is permitted for observers to let their own conclusions and interpretations be heard. Knox's 10th: It is forbidden for a character to disguise themselves as another without any clues.
The debate over the interpretation of these laws continues to this very day, and it has become the source of countless unfair controversies. While fundamentalists call any infringement upon these commandments heresy, revisionists point out that many canonized geniuses have violated these rules.
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End of the Golden Witch/TIPS
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fandom.07th-expansion
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# End of the Golden Witch/Truth
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End of the Golden Witch/Truth
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# End of the Golden Witch Manga Volume 01
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End of the Golden Witch Manga Volume 01
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fandom.07th-expansion
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# End of the Golden Witch Manga Volume 1
End of the Golden Witch Vol. 1 is the first volume of Akitaka's manga adaptation of "End of the Golden Witch" and the 21st overall volume of the manga adaptation of . The volume was released in English by Yen Press in an omnibus format with Volume 2.
Publisher's Summary.
Japanese.
"第4のゲームの後、勝ちを諦め心を失ってしまったベアト。盤面は気まぐれな魔女たちに支配され、第5のゲームが始まる…。魔女・ラムダデルタの紡ぐゲームにて、戦人はベアトリーチェの真実に至ることができるのか!? 「うみねこ」解答編、堂々スタート!!"
English.
"Beatrice is dead, her soul shattered by Battler at her own request. Though her body sits across the chessboard, she is no more than a husk of the laughing, impulsive witch she once was. Lambdadelta is more than happy to preside over the fifth game, and Bernkastel willingly steps in for Battler as he takes his leave to collect his thoughts. But two witches can cause all manner of mischief when left to their own devices, especially when they care as little for rules as Lambdadelta..."
Chapters.
Chapter 1: Promise.
Battler plays with a chessboard as Virgilia does Beatrice's hair. He's looking through all of Beato's moves and doesn't understand how she can do this, but the Golden Witch just stares blankly into space. Virgilia tells her that Battler is speaking to her, but she hardly responds as Battler looks sternly. The reader is reminded of Beatrice's past, who gave up on winning in the previous game and asked for Battler to kill her; Beato has become a living doll as a result. Battler misses her insane laughter, imagining a scenario where she lashes out at Virgilia for messing up her hair.
Virgilia asks about Battler's thought process, and he says he's tried to imagine himself as Beatrice making her moves but is understanding the games less and less because of it. He remembers how Kinzo once told him that learning the art of chess is a journey to find out the thoughts of the previous great players; the path to Beato's thoughts seems very steep in comparison. Nevertheless, Battler doesn't want to give up, citing his promise to her in the fourth game to solve everything and let Beatrice die peacefully. Virgilia asks if he's really okay with this, as the fifth game has already started; Battler says he's not interested in "their" game.
Before the fifth game, Lambdadelta decided to take over as Game Master now that Beato has resigned and is unconscious. Bernkastel decides to play the opponent's side, and Battler takes offense to this as this is supposed to be his and Beato's game. Lambda tells him to calm down as Bern, a new player, can show him new moves and give hints; Bern asks Battler to wake up Beato if he's so concerned. Battler is obviously unable to and asks if a fifth game is even necessary. The witches are too impatient to wait around for Beato, so they're going to play a new game. Battler slams his fist down in frustration and Lambda asks if he'll step down, making it a loss by default. Bern adds that if Battler refuses to play, the fate of his sister Ange will be decided with certainty. Battler gets angry and tells her not to talk about Ange, but Bern reminds him that as the Witch of Miracles, she can still ensure that Ange gets a happy ending. She reminds him of how angry he was when Ange was torn apart and threatens to show it to him again, this time in full view.
Bern gives him the choice of stepping down or resigning, with Lambda commending her for how heartless her threat is. She conjures a bucket of popcorn and mocks Battler, saying how he and Beato are now pieces in their gameboard. She asks why Battler doesn't just give up if he's tired of being a piece in a witch's game, and tells him how painful it is to be Bern's piece and that he'll be thrown away just like Ange. Battler decides to leave, telling them that if they're going to substitute Beato then they can substitute him too; Bern decides to play in his place. The two witches are left to enjoy themselves, and Battler heads to the rose garden.
Battler wonders if the witches can even understand Beato's game, and Virgilia mentions that they're using the same gameboard, so they can't do anything Beatrice couldn't; they can do things she wouldn't do, however. She says that chess pieces are used to play chess, not cards. That doesn't stop people from throwing chess pieces at their opponents or scribbling on the board; nobody normally does this because it's a blasphemy against chess.
Ronove appears to offer more tea, saying that when he observed Bern and Lambda's game, they'd already reached the first twilight, with the next murder starting soon. Battler asks how the game looked, and the demon butler says it lacked love. Battler asks what he means by this, and Ronove explains that the game seemed disgraceful. It resembled Beatrice's game on the surface, but the foundations were much different. Battler imagines Beatrice talking to him, saying how the rules of the game are sacred and that they will start a new game; Beatrice says they'll fight until one of them surrenders, but her face changes to one of sorrow and asks him to kill her. Realizing his responsibility, Battler stands up and heads back to the gameboard. He tells Beato to wait for her, who stares up blankly at him. Virgilia and Ronove say they'll take of care of her and wish him luck. Virgilia asks him to find out something about Beato from this game so he can think he's fought with her.
Battler heads back to the gameboard, but Bern and Lambda tell him that they've already reached the second day and are nearing the end. They say that someone's about to say "You are the culprit!" like in any other mystery, much to Battler's surprise. Lambda decides to show Battler the finale to her "End of the Golden Witch" game.
Everyone is gathered in the parlor as Eva goes ballistic, accusing Natsuhi of murdering George and Hideyoshi. Natsuhi says she didn't kill anyone, but no one is convinced. Battler sees that currently, no humans exist except for those in the parlor, and six people's corpses have been discovered: Maria, Jessica, Rosa, George, Hideyoshi, and Genji. A new character appears and points at Natsuhi, declaring her the culprit.
Afterword.
Ryukishi07.
A New Pawn and Two Witches
"Hello, I am Ryukishi07."
"And here we are in Episode 5 of Umineko. From this point on, the story will really pick up speed. Up till now, Rokkenjima has had a limited number of "humans," but through the witch's power, a new pawn has been placed on the game board."
"Is she a suitable guest for the Ushiromiyas? What purpose brought her to Rokkenjima? The mysteries deepen..."
"But you do not have time to rack your brain for the answer. Because this time...the witches will descend from the stands. They will have plenty of ideas for livening up the game, knowing them."
"The girl named Erika Furudo and the two witches who are no longer idle observers. The game is prepared. That's right; our newest game has only just begun."
"Welcome to Episode 5 of Umineko When They Cry, ENd of the Golden Witch. The witches have been awaiting your arrival. Are you ready? It is time for those two nightmarish days to repeat."
"I hope to see you again in the next volume."
Akitaka.
"Special Thanks"
"Ryukishi07& his entire staff"
"Kazunori Saitou-samaAkinobu Yumoto-samaHiroshi Koizumi-sama"
"Staff"
"Tomi✰taBunjisibacoSouichirou Hoshino"
"Hello, my name is Akitaka.I've run into and through all sorts of walls in the process of putting together this first volume of Episode 5, but I did it. I hope to get Volume 2 out as well.See you then."
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End of the Golden Witch Manga Volume 1
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# End of the Golden Witch Manga Volume 2
End of the Golden Witch Vol. 2 is the second volume of Akitaka's manga adaptation of "End of the Golden Witch" and the 22nd overall volume of the manga adaptation of . The volume was released in English by Yen Press in an omnibus format with Volume 1.
Publisher's Summary.
Japanese.
"二人の魔女、ラムダデルタとベルンカステルに乗っ取られた第5のゲーム。第3のゲームに続き解かれる碑文の謎。黄金の所有者となるのは誰なのか!? 探偵・古戸ヱリカの来島、夏妃を脅かす「19年前の男」の登場。イレギュラーばかりの盤面は、ついに第一の晩を迎える――。"
English.
"Beatrice is dead, her soul shattered by Battler at her own request. Though her body sits across the chessboard, she is no more than a husk of the laughing, impulsive witch she once was. Lambdadelta is more than happy to preside over the fifth game, and Bernkastel willingly steps in for Battler as he takes his leave to collect his thoughts. But two witches can cause all manner of mischief when left to their own devices, especially when they care as little for rules as Lambdadelta..."
Afterword.
Akitaka.
"Special Thanks"
"Ryukishi07& his entire staff"
"Akinobu Yumoto-samaHiroshi Koizumi-sama"
"Staff"
"Tomi✰taBunjisibacoSouichirou Hoshino"
"Hello, my name is Akitaka.I've managed to finish the second volume of Episode 5. Perhaps because she didn't get much screen time in Volume 1, I had plenty of fun drawing Erika this time around. I'll be drawing plenty of her up ahead, as well.I hope you come back to see it."
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End of the Golden Witch Manga Volume 2
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# End of the Golden Witch Manga Volume 3
End of the Golden Witch Vol. 3 is the third volume of Akitaka's manga adaptation of "End of the Golden Witch" and the 23rd overall volume of the manga adaptation of . The volume was released in English by Yen Press in an omnibus format with Volume 4.
Publisher's Summary.
Japanese.
"碑文を解いたにも拘わらず起こってしまった第一の晩。生き残った親族たちは金蔵の安否を確認するため、その書斎へ。金蔵の死を隠している夏妃に、ヱリカたちの糾弾が始まる…!! 果たして夏妃は、「金蔵が生きている」ことを主張できるのか!?"
English.
"As the storm outside darkens, the truth of Natsuhi's past comes to light--the barrenness that prevented her from producing an heir and thus earning the respect of her father-in-law and recognition as an Ushiromiya. But the infant heir who was thought to have died eighteen years ago has apparently returned to torment Natsuhi, toying with her and forcing her to play into a grander scheme of murder. For, even though Battler has solved the riddle of the epitaph, the sacrifices have already been chosen..."
Afterword.
Akitaka.
"Special Thanks"
"Ryukishi07& his entire staff"
"Akinobu Yumoto-samaHiroshi Koizumi-sama"
"Staff"
"BunjisibacoRui Takeda"
"Hello, my name is Akitaka. This is the halfway point of Episode 5, and it's getting good and battle-y now. Things are also more lively with all these new characters. Now that I'm in a festival mood, I'm prepared to carry this thing to the end like a mikoshi shrine. Anyway, I hope to see you in the next book."
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End of the Golden Witch Manga Volume 3
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# End of the Golden Witch Manga Volume 4
End of the Golden Witch Vol. 4 is the fourth volume of Akitaka's manga adaptation of "End of the Golden Witch" and the 24th overall volume of the manga adaptation of . The volume was released in English by Yen Press in an omnibus format with Volume 3.
Publisher's Summary.
Japanese.
"戦人の活躍により、金蔵の部屋での糾弾から逃れることができた夏妃。だが、彼女を待ち受けるのは19年前の男の罠…。客室のクローゼットに1時間隠れ続ける――。ただそれだけのことが思わぬ事態につながってゆく。起こる第二の晩の惨劇。そして、悪意渦巻く第5のゲームはついに最終局面へ!!!"
English.
"As the storm outside darkens, the truth of Natsuhi's past comes to light--the barrenness that prevented her from producing an heir and thus earning the respect of her father-in-law and recognition as an Ushiromiya. But the infant heir who was thought to have died eighteen years ago has apparently returned to torment Natsuhi, toying with her and forcing her to play into a grander scheme of murder. For, even though Battler has solved the riddle of the epitaph, the sacrifices have already been chosen..."
Afterword.
Akitaka.
"Special Thanks"
"Ryukishi07& his entire staff"
"Akinobu Yumoto-samaHiroshi Koizumi-sama"
"Staff"
"Tomi☆taBunjisibacoRui TakedaAyumu Korai"
"Hello, my name is Akitaka.We head into the climax of Episode 5 with the commencement of the court. THis section is so much fun now that Erika is in her element. The parts when she gets really worked up and falls flat on her fact (physically or emotionally) are so familiar at this point, they're actually comfortable to watch. I hope that I'll see you again in the next volume."
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End of the Golden Witch Manga Volume 4
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# End of the Golden Witch Manga Volume 5
End of the Golden Witch Vol. 5 is the fifth volume of Akitaka's manga adaptation of "End of the Golden Witch" and the 25th overall volume of the manga adaptation of . The volume was released in English by Yen Press in an omnibus format with Volume 6.
Publisher's Summary.
Japanese.
"ヱリカにより殺人犯として告発された夏妃。その真実は成立するかどうかを審判すべく、幻想法廷が開かれる! 赤と青の真実が交錯する中、ベアトは濡れ衣を着せられた夏妃を守りきれるのか。そして、邪な魔女たちに乗っ取られた盤を、戦人は取り返すことができるのか――!?"
English.
"The trial begins. With Erika as her prosecutor, Natsuhi stands accused of murdering six members of her family and staff. As red and blue truths conflict and collide, Be-atrice must defend Natsuhi from her charges, hoping to prove instead that she--Beatrice the Golden Witch--is responsible for these crimes. But when the wicked witches of certainty and miracles take over the game board, can Battler wrest control from them?!"
Afterword.
Akitaka.
"Special Thanks"
"Ryukishi07& his entire staff"
"Akinobu Yumoto-samaHiroshi Koizumi-sama"
"Staff"
"Tomi☆taBunjiRui TakedaAyumu Korai"
"Hello, my name is Akitaka. Episode 5 is in its final act, and the arguing intensifies around Natsuhi. ANd in a way, the detective's actions are even more radicalized here. Of course, I just love it when Erika's having fun. I'm not food at all-nighters, so I'm pretty sure I couldn't survive a shipwreck and then immediately crawl up the walls and stay up all night eavesdropping on an adjacent room.Well done, detective. Very good.(Though it feels like her boss asks too much.)I hope that I will see you in the next volume."
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End of the Golden Witch Manga Volume 5
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# End of the Golden Witch Manga Volume 6
End of the Golden Witch Vol. 6 is the sixth volume of Akitaka's manga adaptation of "End of the Golden Witch" and the 26th overall volume of the manga adaptation of . The volume was released in English by Yen Press in an omnibus format with Volume 5.
Publisher's Summary.
Japanese.
"戦人は敗れ、ベアトは散った。幻想法廷は閉じられ、ヱリカの真実があの日の真実となり、ヱリカは六軒島の新たなる領主に。死してなお、戦人はその記憶の回想から思考の海を巡る。ノックスの十戒を手に、ベアトのゲームを振り返る。そして…。「ベアト…お前…本当に、…馬鹿だろ…。」右代宮戦人は、ベアトの物語の真実に至る――。魔女に蹂躙されし第5の盤、最終巻!!!"
English.
"The trial begins. With Erika as her prosecutor, Natsuhi stands accused of murdering six members of her family and staff. As red and blue truths conflict and collide, Be-atrice must defend Natsuhi from her charges, hoping to prove instead that she--Beatrice the Golden Witch--is responsible for these crimes. But when the wicked witches of certainty and miracles take over the game board, can Battler wrest control from them?!"
Afterword.
Ryukishi07.
The Game's Turning Point
"Hello, I am Ryukishi07."
"We've finally reached the end of the manga edition of Episode 5. This is all thanks to the hard work of the artist, Akitaka-sensei, and the support of the readers. This is a very valuable and rare episode that features none of Beatrice's usual absurdity in the real world (lol). Perhaps this was a bit unfulfilling for those who prefer the energetic and cruel witch instead? If you thought that way, you're stuck deep in the witch's quagmire (lol). What? You're not? Are you sure? As I touched upon in the story, how can you truly believe that the witch is engaging in a fair fight with you? Battler answered Dlanor with complete confidence that Beato had been fighting him with all her strength, but how can you trust text that isn't red? Especially after how badly you got fooled in Episode 3...?"
"Episode 5 is the turning point of the game that is Umineko. The character of Erika Furudo is a love-it-or-hate-it element, but I believe she's shown you a completely different way of looking at things. There will be even more wonderful characters to meet ahead. I hope that you stick with us."
"Thank you so much to Akitaka-sensei for depicting the turning point of the story with such powerful and loving art!"
Akitaka.
"Special Thanks"
"Ryukishi07& his entire staff"
"Akinobu Yumoto-samaHiroshi Koizumi-sama"
"Staff"
"Tomi☆taBunjiRui TakedaAyumu Korai"
"Hello, my name is Akitaka.Well it's over now. It took a little over two years, but the serial seemed to pass in a blink. It feels very sad knowing that I'll never get to sink my teeth into the Umineko characters again, but I thoroughly enjoyed it all the way through, so I'm glad I got the opportunity."
"It's only thanks to the people above that a total beginner like me got this far—the great creators of Umineko and Everyone who read my series. Thank you so much!"
"Well, I hope that I can meet you all again at some point down the line."
"See you again!"
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End of the Golden Witch Manga Volume 6
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# Entergram
is a Japanese video game development company that specializes in visual novels. After Alchemist went bankrupt, Entergram bought their assets and have started publishing old and new releases of various Ryukishi07 works.
07th Expansion Works.
Higurashi no Naku Koro ni Hou
A visual novel release that includes all arcs from and adapts the arcs from the PC title of the same name and Batsukoishi.
Gensou Rougoku no Kaleidoscope
A standalone visual novel on Nintendo Switch, Playstation 4, and Playstation Vita.
Umineko no Naku Koro ni Saku: Symphony of Catbox and Dreams
A port and remaster of on Nintendo Switch and Playstation 4.
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Entergram
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# Entreat
is one of the nine songs in the ROKKENJIMA in LOVE album.
It is Ange Ushiromiya's image song.
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Entreat
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# Episode 1 Shinsou Kaimei Dokuhon
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Episode 1 Shinsou Kaimei Dokuhon
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# Episode 2 Shinsou Kaimei Dokuhon
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Episode 2 Shinsou Kaimei Dokuhon
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# Episode 3 Shinsou Kaimei Dokuhon
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Episode 3 Shinsou Kaimei Dokuhon
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# Episode 4 Shinsou Kaimei Dokuhon
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Episode 4 Shinsou Kaimei Dokuhon
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# Episode 5 Shinsou Kaimei Dokuhon
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Episode 5 Shinsou Kaimei Dokuhon
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# Episode 6 Shinsou Kaimei Dokuhon
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Episode 6 Shinsou Kaimei Dokuhon
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# Episode 6 Shinsou Kaimei Dokuhon Interview
The following interview was conducted with Ryukishi07 after the release of "Dawn of the Golden Witch" and published in Episode 6 Shinsou Kaimei Dokuhon on April 25, 2010.
A partial transcript, translated by chronotrig, is found below, though the questions may not be in the correct order.
Transcript.
「物語のテーマの1つは恋愛にある」ということはもうお分かり頂けていると思います。だとすると、ゼパルとフルフルは本編の真相を司る悪魔と言ってもいいですね。あの2人のやりとりは、強烈なヒントや暗示をたくさん含んでいます。
By now, you probably understand that love is one of the themes of this tale. In that case, you might say that Zepar and Furfur are the demons who control/represent the truth of the main story. There are many very strong hints and clues in what those two say.
(戦人の救出について)その辺りが、ベアトリーチェの真相にかかわる大ヒントになっているのではないでしょうか。
本当は救出方法が分かれば、「EP1」から「EP4」の謎は全部解けてもおかしくないんです。特に、今回は、ヒントという名の答えをどんどん出していますので、今までの密室の謎は全て説明できるはずな んです。
(About Battler's escape)This part will probably serve as a massive hint regarding the truth about Beatrice.
If you really understand how he was able to escape, it should be possible for you to solve all of the riddles from EP1 to EP4.Especially after this last game, where we placed several hints that verged on answers, you should be able to explain the riddles of all the closed rooms up until now.
(EP7について)「EP6」のラストで「答え合わせがしたい」と言っているので、今まで劇中で語られなかった過去話とか、色 々な人物の内面とか、自白や告白に近いレベルな話が出てくると思います。
(About EP7)At the end of EP6, they said "we want to have an answer session", so I think that it will include backstory elements that haven't yet appeared in the story, as well as the inner thoughts of various people, making for something that borders on the level of a confession.
(EP7では完結しない?)どうでしょうね、ラッキーセブンというのも語呂がいいですし(笑)、「EP8」は「うみねこのなく頃に 礼」ということでオマケエビソードになるかもしれませんよ?(笑)ただ「EP7」では、相当容赦のない答えを出すことになると思います。
Will EP7 end the series?Who knows? Seven is a lucky number (laughs), and EP8 might become an omake episode, like an "Umineko no Naku Koro ni Rei". (laughs again)However, I think we will be giving out an extremely merciless answer in EP7.
ただ戦人の過去の罪や、ベアトリーチェを眠らせるということについては、『Ep1』から『Ep6』の間に十 分ヒントが、いやもう答えが出ていますね。早い人は『Ep4』で答えに至っているんですよ。『Ep5』は更にダメ出しのヒントが出され、『Ep6』で ほとんど確定的な答えになっています。
As for the truth behind Battler's sin and putting Beatrice to sleep, plenty of hints...no, in fact, the answer has already appeared in EP1-6. Quick readers reach the answer in EP4, even more weak points are exposed in EP5, and EP6 gives a nearly definitive answer.
——今回「黄金の真実」を戦人が使わず、ベアトリーチェ(姉)が使った理由は?
竜騎士 私としては「誰が使ったか」ではなく、「どういう状況下で、何を意味して使ったのか」ということを 探してほしいですね。「黄金の真実」と「赤き真実」の成立条件の違いを考えて欲しいです。
Why did Beatrice the elder use the gold truth this time instead of Battler?
I suggest that you consider what situation it was used in and what it meant, rather than who it was that used it.You should think of the difference in the conditions needed to make 'gold truth' and 'red truth' work.
——『EP5』で「黄金の真実」を戦人が使ったのは、ベアトリーチェを含めたルールを理解した証であるとい う描写がありましたね。竜騎士 そうですね。ルールを理解していれば「黄金の真実」は誰にでも仕えるものなので、究極的にはゲーム の「駒」でも使えるものなのです。だからベアトリーチェ(姉)も使えたのでしょう。格闘ゲームの隠し必殺技 みたいにコマンドさえ知っていれば誰でも出せるものです(笑)
In EP5, we were told that Battler's use of the gold truth was proof that he understood the rules, including Beatrice.
Ryuukishi: That's right. The gold text is something that anyone can use if they understand the rules of the game, so ultimately, even 'pieces' in the game can use it. That's probably why Beatrice the elder could use it too. It's like a hidden finishing move in a fighting game that anyone can use if they know the right commands (laughs).
"The following portion is from a separate post."
Featherine talked about an answer session. Does this mean that you plan to show in detail the answers behind the tricks and the culprit?
Ryuukishi: About that. For example, in an online game, let's say that there's an ultra-rare item that you have to work really hard to obtain. If that item suddenly becomes easy to get in an update patch, you'd be annoyed and want to get all that wasted time back, wouldn't you? (laughs) In Umineko, if we show in detail how all the tricks work and who the culprit is, people who have reasoned it out and found their own answer will wonder 'What was the point of all my efforts figuring it out?!', so I'd like to create a slight gap between those who have reached the answer and those who haven't.
If this tale were to tell you the answer so plainly that you didn't have to think about it, it would no longer be a game.
For that reason, I want to let people who have thought everything out be confident that the answer they have found is the right one. This may give further hints to those who still haven't figured out everything, but they will not be able to understand the one final point...
That is how I want to write. That is why this work called Umineko is a 'game'.
Ryuukishi: At any rate, a lot of new information is likely to come out. I think it will be extremely close to the "answer" that the users want. Though I am still unsure as to how far I will actually go.
At this point in time, have any players found the correct method of Battler's escape?
Ryuukishi: I think so. I think there are many people who have found the 'key' that leads to the truth.However, it looks as though very few people have actually taken that key, returned to the previous episodes, and put it in the keyhole.
In addition, the word "Rokkenjima Explosion accident" appeared for the first time this game.
Ryuukishi: That may have been the first time the word appeared, but the epilogue of EP1 did say that "the jaw was the only part of Maria's corpse that could be found". Furthermore, in EP4, it was shown that Ange's boat was unable to dock at the mansion's harbor and that the remains of the mansion were missing, so it should be possible to link that with "something happened that changed the terrain". So, the words "Rokkenjima Explosion accident" are not a hint, but one of the answers. To go even further, one could say that all things that appeared after EP5 are not hints, but part of the answer.
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Episode 6 Shinsou Kaimei Dokuhon Interview
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# Episode 7 Shinsou Kaimei Dokuhon
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Episode 7 Shinsou Kaimei Dokuhon
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# Episode 8 Shinsou Kaimei Dokuhon
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Episode 8 Shinsou Kaimei Dokuhon
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# Episode 8 Shinsou Kaimei Dokuhon Interview
This is a translation of an interview between KEIYA, Ryukishi07 and dai that was conducted on March 1, 2011 and included in the Shinsou Kaimei Dokuhon Episode 8 booklet. The interview was machine-translated by Omegabodega with fixes contributed by Pteryon.
After the production of Umineko no Naku Koro ni....
I'd like to thank you for your hard work on this project as you've concluded the Umineko series. Please tell us about your current state of mind and any hardships you're experiencing.
Ryukishi07: I feel like it was a long time to be working on this project, but it didn't take long. 4 years of work on this project, and we had to work hard to make sure we didn't lose any episodes one by one at Comiket. I'm proud of the fact that we were able to complete it.
dai: After the idea for "Umineko" came out, every time we released an episode, there were many changes in terms of production and content, and it became more and more fun. But honestly, 4 years was a long time (laughs).
How long does it take you to write a scenario per episode?
R07: I guess...about 6 weeks.
Six weeks? Isn't that fast?
R07: I'm not sure if it's fast or slow, but in terms of time, it's about 6 weeks for the text and 4 weeks for the script. But in reality, plotting starts before I start writing the text, so the question is, "Can I write a scenario of 300,000 characters that I need if I get 6 weeks?" (Laughs).
I'd definitely say I'm about 30% of the way through the process when I start typing the keypod. Honestly - the keypod is the stage where I'm in my head with the idea and what I want to do before I start writing. I've been thinking about it since the last episode ended, so it's not something I can say "I've been working on it for days," but it means I've had a lot of time to think about it, even though I haven't hit the keypod.
What were some of the most memorable moments in the making of Episode 8?
R07: To be honest, I feel that Episode 8 was the smoothest to produce. The division of labor and the transition to a new system of cooperation that we had been working on since Episode 5 worked well. I think that's what dai-san feels the most.
dai: I think it was the least strain on my body after everything was done.
R07: Up until now, it wasn't uncommon for us to stay up until midnight, but this time it was relatively normal, and we were dismissed at the end of the day like a normal company.
dai: If nothing else, I think we'd be done between 8pm and 9pm.
What time was the staff meeting time?
R07: It depends on the person.
dai: It was very easy for my body because I was allowed to work with the life cycle that I was most comfortable working with individually.
R07: We were able to establish a division of labor system, which allowed me to focus on writing. I used to get into a lot of the work, and now the division of labor works pretty well, so I'm able to put a whole lot more focus on the writing, and it's not as dense as the previous six weeks. Everyone else might have had a tough time, though (laughs). So it wasn't "the hardest thing to do because it was the last episode".
Does the production system change every time?
R07: With regard to the change in the production system, the death of BT-san was a major factor. He was a super ace who did everything for us. The system we had been using since the time we were working on Higurashi had become too elite, and if someone left, it would be impossible to support their work. So when BT-san left, we decided to make an organizational change so that if someone left due to illness, someone else would be available to support them. That system that we started to create around the end of Episode 5 started to work quite well this time. To be honest, I thought, "We were able to get Episode 5 out without dropping it, so we can face any challenge now" (laughs).
Working on Episode 5 was the hardest part.
R07: Yes, BT-san passed away a couple of weeks before the Episode 5 master upload... and we were still able to complete it, so we did so under the slogan "there's nothing more we can't do" (laughs).
dai: Also, the debugging system BT made for us was really good, and it was a big deal to be able to share it with everyone. It made us more efficient in that aspect as well.
R07: Before, it was like a "sanctuary" for me to make scripts for screen display and direction that no one else could touch. Scripting was a scenario writer's job, but now most of the staff can handle the scripts to some extent.
dai: Even now, I don't think we'll be able to produce anything good unless Ryukishi07 supervises the script. I think the other staff members are able to divide up the work to the drafting level that you will see from Ryukishi07.
R07: I think the system this time has worked pretty well, so I think it will become much more efficient in the future. Up until now, I've heard quotes like "I haven't slept for X hours...I can see the universe...", "The way time moves forward is strange...", and so on, they say things like that a lot (laughs). Before the division of labor system was established, I sacrificed my strength and time to do all the work that my youth would allow me to do, and all I did was talk about silly things (laughs). But nowadays, perhaps because of the new system, my life has become healthier and healthier.
What were the reactions of people who played the last episode? Let us know if you had any interesting reactions.
R07: There were so many different responses, the range was so wide that I couldn't even tell. There were people who genuinely enjoyed it, people who got what I wanted to say, and people who were looking for it and thinking about it, and so on. I had hoped that after "Umineko Naku Koro ni" was finished, there would be ten different impressions, and that each person would have their own way of looking at it while continuing to discuss it, and I'm glad that we did. In a work that says "discuss and play the game", a unified view would mean the work would die. It was a very difficult decision for me to reach this "let the discussion continue even after the game is over" ending, and while I wouldn't say it's a perfect score of 100, I think it's just barely passable.
Even after Episode 8 came out, you didn't want people to finish the game.
R07: I want you to keep playing with it, or rather, I want you to keep attacking it. There are users who are very deep in thought, and there are users who say that I have written a lot and haven't gotten it across, but that's okay, because there are a lot of movies that are "masterpieces" that fans still argue over the interpretation of. I wanted to end my work that way, too.
In that sense, it's a very opposite ending to Higurashi.
R07: Yes, Higurashi has a stronger message. In Higurashi, I had one message I wanted to convey, and that's the other side of the coin, so I had to make sure everyone got it. If people interpret it differently, it can't be said to have a message. But Umineko is the opposite: "without love, it cannot be seen". In other words, it's a work of art that is fine for both those who can see it and those who can't, depending on the audience.
While producing Episode 1, you said that someone told Shikata Akiko, who was in charge of the theme song, what you meant by the phrase "without love it cannot be seen".
R07: I don't think he revealed the murder trick, but he explained all the answers, "Who was the culprit, what was the motive, and this kind of incident happened." If Shikata-san was talking to Porori, all the information of "who is the culprit" might have come out during Episode 1 (laughs). Of course, I intended to explain in detail that "a few days ago an incident happened ~", but for Shikata-san, it was a story that didn't exist yet. I think it was difficult (laughs).
That was before Episode 1 was released.
R07: But in the explanation at the time, the phrase "without love, it cannot be seen" came up, and Shikata-san was really interested in it. At that moment, I was like, "Let's definitely put that phrase in the lyrics."
Episode 8 is about Ange despite the large cast of characters.
I would like to move on to the topic of Episode 8. In this episode, all the characters had a chance to show their stuff, and even though it's different from Higurashi, I felt it was a great final episode. Do you have a favorite character or scene in this episode, Ryukishi07-san?
R07: In terms of the last episode alone, I liked Lambdadelta and Erika. With Erika, the Golden Land battle was the part I struggled with the most, but it was fun. On the other hand, dai-san had more trouble than I did, and he was traumatized by the fact that "no matter how many scripts I put together, I can't see the end ... long ..." (laughs).
dai: The battle scenes lasted for a very long time, so it was difficult to add effects and direction to each scene.
R07: After the Golden Land blaze, the screen was red and the butterfly effect was replaced by a firebrand effect, like ... The effect command sentences became very busy, and it was one of the most tedious things I've ever done (laughs).
The battle screen production continued uninterrupted (laughs).
R07: In battle scenes, there are characters who are easy to make speak and have more lines, but there are characters who don't get much of a chance to speak at all. When I was going over it, I noticed that some weren't talking at all, like Nanjo (laughs). Then I thought, "Let's add a surprised Nanjo in the background, even if he doesn't have any lines," and as I was tinkering with the script, it ended up taking more time (laughs).
You once said that "if you don't focus on certain characters or specific segments, the whole thing will fade away", and I wonder if there were any parts that you changed with that in mind?
R07: Yes, there are. Since it's the last group battle, I wanted to give everyone a chance to show their stuff, but... For example, I cut out a scene with Lion. When Natsuhi was attacked by a goat, I had the idea of Lion fighting it off by pinching the goat's buttocks (laughs). But this is one of the scenes I dropped because I thought it was excessive because there's enough polish in other parts of the story. Other than this, there are a few characters like Hideyoshi and Genji who were left out of the show because they prioritized the flow (laugh). The most delicious role in Episode 8 might have been Gohda (laughs).
Lambda, as she said in the episode, came in third in the popularity poll (laughs).
R07: It could have been a top 5 or so, but to really get to the top 3, I thought for a moment that I had written Lambda as too nice a person (laughs). Lambda's character is easy to understand, so it's easy to write her. On the other hand, it was hard to write Beato. It's easy to write uncool scenes for Beato, but I wasn't sure about that in the last episode (laughs).
Who was the character you wanted to focus on in this episode?
R07: In a sense, this was the "True Ange Chapter", so I had to find a way to make Ange and Battler look cool. In the middle of the game, they were a bit of an airhead. Even so, I tried my best to make them look good in the end.
Most of the episodes have been told from Battler's point of view, but why did you choose to tell the story from Ange's point of view at the end?
R07: When I said "You, the reader, decide how this story ends," I thought it would be more appropriate to portray the characters from a bird's-eye view, or rather, from the sidelines, rather than from the center of the mystery. The character who fulfills those requirements is Ange, who is looking back at the past from the future. Around the time of Episode 4, when Ange was introduced as the main character, I had a feeling that I would be putting the finishing touches to the story with Ange, and that's exactly what happened.
What did the story look like for Battler?
R07: Battler himself discovered the truth around "Ep4"~"Ep6". However, he doesn't tell anyone the answer to that question. The player wants to know the answer, and if I made the Battler the protagonist, there will be a divergence between him and the player, and it would be inconsistent for the protagonist to project himself. So when he got to the truth, Battler changed to a single character instead of a protagonist. Ange has always had the dilemma of "I want to know the answer but I don't understand", so I think she was the perfect protagonist for the player to project themselves onto.
The sea of emptiness, the City of Books ... the fantasy world of "Umineko".
A lot of fantastic depictions came out in Ep8, but can you tell us about the fantasy world in this episode?
R07: In a vast ocean of emptiness, there are as many pieces of possibilities, illusions, and delusions floating around, and those pieces are called islands and territories. It's like the Grand *in* from O*E PI*CE (laughs). There's an indescribably mysterious atmosphere there. There is an organization there called the Senate, not the World Government. As for the organization, I thought it would be enough for the audience to enjoy the mysterious atmosphere. I like the City of Books, including the sense of naming it. Featherine's evil residence, which is located in the City of Books, was first developed under the code name of Bern Castle (laughs).
Was it originally supposed to be Bernkastel's castle, not Featherine's?
R07: In the original plot, Ange was kidnapped by Bern and Battler went to her rescue. But when we were fleshing it out, I asked myself, "Why was Ange taken?" "Because Ange has the key, so she was taken with the key." "Then she should have just taken the key, there's no need to take Ange with her!" I thought, "It's so easy to go save Ange," and "First of all, she doesn't have a good sense for naming the castle 'Bern'." (laughs) In the meantime, I thought, "Well, let's just say I'm going to put in a castle for Bern, what would it look like? It's a castle in a strange world, but we don't have a picture of a castle." We didn't have a picture of Bern Castle for a long period of time during development, and I visited quite a few places in search of an image for it. When we went to Nan*yakuun, we found a wall that looked like a castle, but we couldn't take a picture of it and use it as material (laughs). When I was wondering what I should do about Bern Castle, I asked the staff to create an image of a huge library on a temporary screen. We talked about how it would make a great picture if we put it upside down, and from there we came up with the image of a huge library with a deep trench of books. From there we thought, "What's the most appropriate name for this place," and in the end we decided on "City of Books".
Until now, there have been a lot of patterns made from real-life images, but this time, I wonder if they made it from scratch?
R07: No, I cut and pasted a bookcase from an actual library. I don't know how they managed to cut and paste all those pictures out of existing ones. Please give a round of applause to my graphics artist (laughs). I wanted a new background for the climax scene, or as we like to say in RPGs, the "last dungeon". I'm glad that we settled on the unrealistic location of the City of Books, and I'm grateful to the graphics artist for that. I'm glad that I was able to make up a landscape that doesn't really exist (laughs).
The image processing techniques of graphics artists seem to have improved a lot.
R07: Graphics artist-san has created a whole bunch of other impossible things. In that sense, the 6 year old Ange was a work of art. At first I was going to draw a picture of childhood Ange, but eventually I ran out of time and gave up on it. It seems that the person in charge of the progress of the project had read our situation and without my knowledge, sent instructions to "combine existing materials to make a child Ange" out to the graphics artist (laughs). When I said, "I don't have time to make Ange," the graphics artist said, "I cut and pasted all kinds of parts from various characters, what do you think?" Then the picture came out (laughs).
How do you make a picture of child Ange without Ryukishi07's knowledge? (laughs)
R07: Dlanor, Kyrie, Rudolf, Bern, Lambda, and various other characters were cut and pasted, and he only added the missing parts, like the volume of hair, with a pen tablet, but the touch was so natural that it looked like he had drawn them himself. That was the most surprising thing that happened during the making of Episode 8 (laughs). It takes me about 3 days to draw a picture, so it was great to save time here. The game system is so complex that it took me a long time to adjust it, so if I hadn't had those 3 days, I wouldn't have made it in time (laughs).
That was a responsible amount of time for you and the picture.
R07: I think this is also because the team is working well with a larger group of people. Up until now, I used to give orders and then move on, but with the increase in the number of members, I'm no longer in charge of progress management, so they can see the whole picture and make decisions about my work progress.
The Mysterious "Three Tortured Sisters" and Ranko Edogawa?
I'd like to move on to the story of the characters. In the City of Books, what happened to Eva after Ange closed the door that she left?
R07: Eva and Battler can't enter the Golden Land. Because the two of them will return alive from Rokkenjima, the door to the cat box can only be closed by the two of them. The fact that the door is closed by Battler and Eva is a metaphor for them coming back alive...and if I said that, it wouldn't be a metaphor (laugh).
That door is also meant to be the door to the cat box.
R07: It seems like Eva is trying to cover up the Golden Land so that the truth will not be known and go up in smoke. On the other hand, I drew Eva as a witch in Episode 8 because I wanted to make it seem like she was an ally shielding Ange from something. I feel like I've almost answered the question, but I think we can see it from the point of view of whether Eva really knew the truth, and if so, why she didn't tell Ange and kept quiet about it.
In Episode 8, Lion returned with Will, but I wonder if they became a witch when they watched Episode 7?
R07: That's the existence of a piece. In reality, Lion and Beato should not exist together, but since Episode 8 is a grand finale, I wanted to gather all the pieces that have appeared in the game so far, even if it was just for convenience. I wasn't sure how to handle Lion and Will, though. I thought, "It would be cool if Will was picked up by Bernkastel and became the enemy's piece and fought against Battler," or "It would be cool if Eva, Will, and someone else and someone else became something like 'Bernkastel's Four Heavenly Kings'" (laughs). Some people thought that if you put Will and Lion in the story, Beato and Battler would be less noticeable (laughs). So we tried to keep Will and Lion out, but then we decided that they should just be mixed in with the men of Battler's party. And so we settled on that direction (laughs). I thought about the typical shonen manga type of development, like "The Black Will that was brainwashed by Bern comes out and tries to somehow get his memory back," and I tried to make it up to the very last minute, but it was too much of a stretch and I felt like he was going to end up defeating both Beato and Battler (laughs). This is going to be one of those episodes where I dared to cut off the spotlight.
I think Episode 8 is the first episode without a new character.
R07: In my mind, I was going to make Ange a new character, but because she's simply a child, maybe she doesn't count? (laughs) I was planning to make a witch Ange. I was even thinking about the design of the witch clothes, saying, "I like this style of clothes," but I was only in time for child Ange (laughs).
I've heard it mentioned before that a minor character might have appeared as a hidden character?
R07: Do you mean Ranko from Episode 7? In the incident at the beginning of Episode 7, there was a character by the name of "Edogawa Ranko" as an Inquisitor on the side of Will's enemies (laughs). I thought, "It's nice to have a character with a Japanese name once in a while. In fact, in the early stages of the plot, there was a text with Ranko's name, and she was going to say "~nanodesu wa". After that, I didn't have time to draw Ranko's picture, so I had to sacrifice the sprite drawing, and the way she spoke made her character stand out too much (laughs). I was in tears, so I had to cut it down. I was thinking of adding "Yukiko Ayatsuji" and "Shoko Shimada" alongside Ranko, and the 'Three Tortured Sisters' becoming the enemy. Yukiko and Shoko would say, "Ranko, my sister! !" (laughs). I thought it would be full of moe elements, but unfortunately they were diminished.
It's a name derived from a Japanese mystery novel (laughs).
R07: I borrowed the name from a mystery novelist because the story is about fighting a mystery enemy. By Episode 6, the names of Western writers like Dlanor and Van Dine had appeared in the story, so I thought it would be Japanese writers this time, but in the end, none of them appeared (laughs).
It's a bit of a waste, isn't it? (laughs) What kind of success did you achieve?
R07: Episode 7 had a strong battle-centric plot initially, and the Three Tortured Sisters were supposed to have a heated battle with Will. However, once the story took a major turn towards Will and Lion uncovering the truth, the Three Tortured Sisters disappeared without a trace (laughs). It's a common occurrence when I'm in the process of coming up with a plot, though. When I examine it later, I get ideas that are inconsistent or characters that I don't know what they're for, or they die (laughs). When I'm making a plot, we'll often go to a family restaurant and have a "black vinegar sauce and fried tofu bowl", and ideas will go into the rough story, and then disappear, and then repeat. If the Three Tortured Sisters had showed up, it would have been a completely different story, and it would have been interesting and expansive, but it wouldn't have led to the goal at all (laughs).
I think she might have been a good choice for a side episode character (laughs).
R07: If you're trying to hit a golf ball in a precise direction, you'll end up hitting a smaller ball and not flying as far as you'd like. It's not a matter of direction, but rather distance. But I'm going to be in the direction of the day after tomorrow. But the jokes are interesting, so if you make a note of them in the "drop-off list," they might be useful in the future. The Three Sisters have a specific name. The Three Tortured Sisters are a typical example of such scribbled notes.
We'd all like to know what's in the doodle notes of Ryukishi07 (laughs).
R07: Surprisingly, there's nothing written about it (laughs). Normally, I don't have a lot of detailed material like that, but I was very busy working on Episode 7, and I was working on the script from the stage of releasing iterations. That's why I even wrote some of Ranko's detailed lines like "You can just squeeze it out" in the beginning (laughs). In the end, though, they disappeared. In Episode 8, there were no characters like that.
As for the cat overlords guarding Featherine, Bern said that they were "the final form of a game's protagonist", and there was some talk that Keiichi from "Higurashi no Naku Koro ni" might be in amongst them.
R07: I don't know what actually happened, but I felt that way too (laughs). I didn't have time to tinker with the cat overlords either, unfortunately. I wanted to write a little more about them.
It would be interesting to see that depicted in a side episode as well.
Episode 8 was developed around choices.
So why did you come up with the idea of a quiz tournament in the Halloween Party, a game board by Bernkastel where Battler and Beato take part in, and the reader's participation in the design of the game?
R07: While this game was called a guessing game, the player didn't actually have a choice, it was mostly just watching the game that Battler and Beato were playing, wasn't it? So I think it's okay for the player themselves to be directly involved. Also, at the end of the story, there's a choice for Ange between 'trick' and 'magic', and I thought it would be a bit of a shock to players if I gave them the only choice in the game at the end. So I thought that if I included a scene in advance to make them choose, they wouldn't feel as much hesitation.
Is there any reason why you didn't have choices in Umineko so far?
R07: That's the style I've had since "Higurashi no Naku Koro ni." But it wasn't that I was originally interested in this style, and this time I wanted to give the final choice for the last in a series of lives to players.
You didn't start out thinking, "There is no best choice for this game."
R07: I've confessed this somewhere before, but originally there was supposed to be choices in Higurashi. It was more interesting to create a scenario with the right route, so I wrote that one first, and then added the bad ending route later on. But as I was writing it, I wondered, "Why do I have to have a device that interferes when I'm comfortably reading a story?" (laughs). So I removed choices entirely.
I see, you included a quiz competition to prepare for the last option.
R07: And I tried to incorporate quiz competitions with the theme of making a choice, with the message that I wanted the players to form their own opinions.
Personally, I felt a sense of clarity when I correctly answered Rudolf's question at the party, as the mystery about Battler that Rudolf had brought up was finally revealed to me.
R07: That Rudolf line isn't an element directly related to the main story, it's one of the tricks to mislead reasoning. Battler's theory that the man from 19 years ago in Episode 5 is Battler himself was one of the hypotheses based on that misleading. We put it in place to allow the discussion to grow.
Is it correct to take Battler's birth as the truth as described by Rudolf?
R07: Well, since Rudolf is saying that, you can believe him, can't you? If you think Rudolf is lying to the last minute, then you can doubt him (laughs).
In a conversation between Ange and Battler, "This isn't a farce by big brother!" So, it is possible that the story is being told in a way that is convenient for Battler That's one interpretation.
R07: You can take it that way if you want. There are some people who say, "If it's not in red, I don't believe in anything," but even the red is a different story depending on whether you accept it as truth or not. It's very welcome, including the ideas that "Battler is still hiding something" and "the Battler culprit theory", which are rather interesting.
Are there any other misleading tricks you had in mind?
R07: I had intended to create a traditional suspicious character for this kind of closed-circle story, such as "The head of the family has a lot of illegitimate children" and have them connect with the young servants Shannon and Kanon, but perhaps it's outdated, because people didn't suspect them too much. I also prepared a number of other devices that would have made people suspicious of the story, but they didn't really take to them (laughs). The one that got the most bites was Rudolf's "I'll be killed".
It's not a matter of "what the truth is," but rather a matter of deduction or an attempt to make the story grow in various directions?
R07: That's right. Of course, there are hints to the hidden truth in the story.
Why is the gift for Ange changed according to the number of correct answers in the quiz?
R07: That's just for fun (laughs). I wanted to make a bit of a distinction between the people who thought about it properly and answered the quiz correctly, so I wanted to distinguish them from the people who were off. Since you'll probably get more than 10 questions right without having to think about it, I decided to give away something that wouldn't ruin the atmosphere of the scenario if you got more than 10 questions right. If you get less than that number of correct answers, your gift will be a brush or a kadomatsu or something obviously weird. It's nice and surreal, like Ange saying "It's not worth it" and then suddenly throwing the brush into the sea (laughs).
I've heard there's something in the data that's a gift you can't get.
R07: If you answer all the questions correctly in the quiz, you should have 17 medals, but I've included dummy data for 18+ medals so that in the unlikely event of a bug getting more than 18 medals, it won't be blank or stop the game. Then someone made the gift "Jirou Tomitake" (laughs)..
If they had more than 18 medals, they had to throw Jirou Tomitake into the sea (laughs).
R07: That's right . After Ange opened the door to choose whether it was magic or a trick, she ended up receiving Jirou Tomitake over her shoulder (laughs). Someone said "I don't know how to get Jirou Tomitake," but there's no way to get more than 18 medals, so you can't get it in the game. You'll have to open the internal data to find out that Jirou Tomitake exists as a gift (laughs).
Only the development staff and the person who analyzed the script know that Jirou Tomitake exists (laughs).
R07: Some people have been opening the scripts lately, so I can't just leave the instructions in the script. For example, I often write down requests for direction, like "Please make it foreshadowing for episode X". But if the script is decompiled, it can be read, and if it's done poorly, it can reveal who the culprit is in the early stages. It was a lot of work to remove the instructions at the end.
Back to the quiz competition, I thought the issue of post-event probability between George and Jessica would be related to the final theme of "Umineko".
R07: That was the culmination of it. I wanted to say early on, "The more you guys think about this piece, the more fun it is." If you turn it over and think about Featherine's quote, it's that knowing only the answer is the most boring way to kill a story. I wanted to convey the message that turning the page in search of an answer is the most wasteful way to enjoy a work, and that the most enjoyable thing to do is to think and find out for yourself.
Did you come up with the quiz competition questions alone, Ryukishi07-san?
R07: That's right. We asked for quizzes from all the staff, but those quizzes ranged from the beautiful to the not-so-pretty ones. There were some questions that sounded familiar, but with a few twists, we ended up with a lot of weird quizzes (laughs). I had to have all the staff solve them to make sure the answers were not confusing.
It's like a quiz that would appear in the entrance exam of a famous elementary or junior high school (laughs).
R07: The quizzes were a lot of fun when I was making them, but they were difficult. Especially with the Bernkastel game board, it was very difficult to check for logic errors. If there was more than one theory of the murderer in that problem, it wouldn't be a logic puzzle, so we had to adjust it again and again. As a result, the Bernkastel game was quite popular, and I hope that we can make a thinking game like that again in some other form.
Even for those who have seen "Umineko" as just a story, there must have been many people who thought "Let's think about it" at that scene.
R07: For me, I thought I had made Bernkastel's game so difficult that people would fail because they couldn't solve them. But when I looked at the internet and other places, I found that many people were able to solve the game without relying on the hint button by trying to solve it head on. At first, we weren't going to have a hint mode, but we thought that would make it too much of a challenge for people who couldn't solve the game, so we decided to add it (laughs). If you hit the hint button repeatedly, you can practically find the answer, so I think we found a good balance in terms of difficulty.
There are two endings: "Magic" or "Trick".
The reason you made the choices originally appear, though, is that you wanted to give the choice of "trick" or "magic" at the end.
R07: I wanted to listen to the player's heart at the end, and I wanted to show them an ending that suited them. I also wanted them to think again at the end of the story and enjoy being troubled by it.
That scene is the only one that bothers me more because I can't save it before I make a choice.
R07: They made it so well that you can't save (laughs). If I could, I would have made it so that once you've chosen an option, you can't choose the other option again (laughs). But that specification is difficult to program, and a system that forces people who want to see the results of another option to uninstall it and start over is an unpleasant experience, so I stopped.
How was the reaction about having two endings?
R07: There was a lot of stuff going on. Some people said, "There's no way that hackneyed trick is magic, it's a trick," and others said, "I don't see how something that touched Ange with so much kindness is a trick, it's magic." I won't say which one is the true end of the story. Well, the length of the crafting is different, and you can tell right away if the staff roll comes out or not (laughs). But I think that's a quick and easy way to make a sleight of hand.
Could it be that the trick ending is a story set after Episode 6?
R07: To be exact, it's a split world that parallels Episode 6 up to the middle. If Ange goes to Rokkenjima there, Kasumi will be waiting for her and we'll be talking about Episode 6.
The magic ending on the other hand, didn't you want to reunite Ange with Battler as he originally was in the story?
R07: No, because the poor thing declared in red long ago that "Battler will never come back". I was tempted to let them meet, but I couldn't doing anything about it because of that red (laughs). The reunion of the two in Episode 8 was written in such a way that it just barely didn't conflict with that red. Battler's body is home. The body of Battler has returned to her, but the individual of Battler is in a state of denial. He doesn't behave like Battler, and he denies being Battler himself.
There was a line about Battler and Ikuko that they didn't marry. What kind of a relationship do you think they have?
R07: They're a pair of doubters, right? (laughs). In a very early plot, they were supposed to have joined the register. When I showed off the draft, which read, "We were too busy to have the ceremony, but we were registered as a couple the year before last," some of the female staff members said, "I'm shocked! We have to protect Battler!" (laughs). After seeing their reactions, I stopped talking about their relationship. I simply wrote about it because I felt that they had been together for a long time and were finally registered together (laughs). I thought that a man and a woman who have been living together for that long should at least get registered as a matter of course. After receiving a fierce protest, I realized that men and women think differently. It was pointed out to me that the women who were fans of Battler didn't like the idea of his future being decided in that way, and that they would have to make a cat box out of it (laughs).
I'm also curious about what happened to Kotobuki when she was reunited with the Battler and the relationship between her and Amakusa.
R07: It's a mysterious relationship too (laughs). It seems like Amakusa is still coming and going in Kotobuki's place, but I left that part unclear as well. I think it's better for their relationship to continue without any progress over the years (laughs). Maybe Amakusa is working at Kotobuki's place, or maybe he went to the Middle East or some war zone and didn't come back for 10 years (laughs). I didn't write much here either because I wanted you to be free to imagine the aftermath. If you ask me, I wrote too much about Will's "I won a fortune on the foreign exchange market" (laughs).
It's also a mystery to me how Will normally lives (laughs).
R07: It's a mystery, isn't it? (laughs). The mysterious stone castle that appears in the background of the Tea Party where Will "won a fortune in FX and bought real estate", we called it Will's Castle, though it's an unused background from Episode 7. We had intended to use it for the scene at the beginning of Episode 7 where Will runs through town to rescue a suspected maid, but it didn't fit the scenery of the town so it was scrapped. So, the part of Will's FX story in Episode 8 originally had a suitable background, so I put in the unused background from "Ep7" instead, and as a result, it became known as Will's Castle. Also, there's a scene with Lion in it, but it's really a mystery to me what they're doing with their lives (laughs). I hope you can enjoy that part of the story as much as you can imagine. As for these two, there were a lot of requests from readers that they wanted them to be happy.
In the Golden Land, Virgilia said to Lion, "You also have the job of protecting your family," so some people interpreted Lion's gender as female and thought that their belly already held Will's child (laughs).
R07: I didn't mean to write it that way, but, well, I won't deny or affirm it (laughs).
The story of "EP8," "The Witch World," "The Single Truth".
I'd like to ask you a few questions about the story of EP8. Is there a connection between the number of almonds in the cake and the fact that there were two entrance passes to the City of Books?
R07: I'm not making a direct connection between the almonds and the entrance pass, but that's an interesting thought, because if two almonds came out of a cake that was divided into 15 equal parts, then maybe "there were almonds in all of them". Assuming that, this time you might ask, "Why didn't I declare the almonds when I guessed them?" It would be interesting to think of it in terms of probability theory or parallel world theory, and it could be said that the same future was prepared for all of them, even if it was 1 in 15.
What about the passes?
R07: Aside from the one that Ange had, how the other one got mixed up is a mystery, though the answer is simple.
Do you have the answer?
R07: Of course I do. But it's not a very interesting answer, so I'll keep it under wraps because it's simple, so you'll have to think about it (laughs).
Does this mean that Featherine has the ability to make what she writes come true, or is it possible to interpret the entire story of Ep8 as being written by Featherine?
R07: That's one way to look at it. Featherine is the closest thing to a god in that world, the world's guardian. So there's no doubt that she's the strongest character in the story. At the same time, it's pretty embarrassing. I made myself appear in my work and wrote "I'm super strong~!" (laughs) Isn't it like a fantasy novel with the author himself as the strongest hero?
From that point of view, the battle between Featherine and Lambdadelta is interesting, isn't it? (laughs)
R07: I'll make it so that I defeat Lambda, but I don't know how to do it, so I'll just write "I defeated her" for now. This scene strangely turned out to be a bit like "Sho*o" (laughs). It's actually a matter of subjectivity: "Who's writing that world?" I don't think there are many people who think that much while reading this story, though.
What kind of existence is Featherine anyway?
R07: In the Ep6 Tips it was mentioned that Featherine "repeats life and death" because when Featherine herself was a piece, she came to know the truth that they themselves were characters being written by someone else, and died because she realized what she believed to be free will was something being written by someone else. But she became a writer herself and returned. And by audaciously writing herself inside her own work, she gained true free will. Maybe you could say she exists in a world like a relay manga now. Maybe she exists in a world where she writes her own characters, but other characters are written by several writers.
Is that where the Voyager's fear of becoming a Creator comes from?
R07: That's right. Manga is interesting when you're reading it, but eventually you get tired of reading it. But if you're given a blank notebook and you write in it, you can play with it endlessly, which is much more interesting than reading manga. However, if you run out of ideas or get bored with the act of writing, it's over. Moreover, no development or character will be created that you (the creator) don't want. A creator is a boring creature because they can create anything they want.
You don't get to read the interesting stories that others have create"d."
R07: It's easier to not be a creator, just like it's easier to sit in front of the TV and watch more and more stories. Humans are the most carefree beings, because they don't even realize that they are characters in someone else's work, and they believe that they are acting of their own free will. Bern, Lambda and the others, on the other hand, are on a layer that can intervene in the story, changing channels at will and occasionally giving orders to the scenario writer. However, since intervening would change the story, they pretend not to know this fact until the last minute. I think that's where Featherine died, stepping in. It's fun to fantasize in a blank notebook, but it's pretty hard to keep writing a story in it, so the witch dies. A witch is someone who has begun to realize that they are someone else's creation, and yet they are in a position to view different creations, and the higher they go, the closer they get to the position of the author, and when they reach the realm of the author, they are finished. The reason why Maria was called "the Witch of Origins" is because she can expand her ideas and world from scratch without ever getting bored.
In a way, Maria might be much more impressive than the other witches.
R07: The reason why Beatrice says that "it takes two people to make a universe" is that you get inspired by what the other person writes and you also expand the world. When the other person sees it, they are also inspired and expand it, making it mutually resonant. Of course, this relationship would be richer and more expansive if there were more people in it, though. This is the unique worldview of the witch's world and the setting that underpins the fantasy aspect of this world.
Did Battler write Beatrice to his liking in Episode 6, or does it apply to the fact that he becomes disillusioned by all the statements he makes that are convenient for him?
R07: That's right. If you're a Game Master, you can make a Beatrice the way you want her, but it's not unexpected. That's the dilemma that comes with being a Game Master. Battler sees Beatrice as a human being and not as a piece. That's why for Battler, "I think Beato in Episode 6 was very unpleasant. It's fun to play a normal game of romance, but the debuggers would think "'the likability meter is...'" (laughs). That's why the game creator has to let people who don't know what's in the game play it, otherwise it won't work.
It's hard to judge whether or not it's fun to play with something you've made yourself.
R07: I've programmed and made my own games in the past, but I'm never satisfied with what I can make myself. So I have no choice but to let other people play my games, or get inspired by other people's games, so it's very difficult to play by myself. That's why I think Maria is a great example of a player.
Eva's diary, which appeared in this work, was described as containing the "Single Truth" .
R07: Because it's a multi-layered world, I think most readers will wonder which truth is the "right answer" in popular culture, even though it depicts a worldview where there can be as many truths as there are people. In that world, I've said so many times that there is as much truth as there is people to receive it, that it became necessary to coin the term "the Single Truth," which means the right answer, the true truth. Originally, when you say "truth", it should be the truth (laughs). In order to make the word "truth" easier to understand, I used the visual symbolism of "the diary written by Eva who knows the truth". I think the idea of describing the goal Ange was seeking as "a diary with a key" worked pretty well.
Is this an expression of the way we define truth in our world, where what many people recognize is the "truth"?
R07: That's one way to look at it. When the most credible content is published and the other theories are weeded out, the 'truth' is born. In the end, Ange has the defense of rejecting the red truth, despite being given it by Bernkastel, and she is free to receive this 'Single Truth' in any way she wants. But since Featherine assures her in red that the Single Truth is written, if she doesn't believe in this Red Truth, I can't give her anything (laughs).
Some readers seemed to take this to mean "don't theorize over what happened on the island" as the Ushiromiya family retreats from the future world's Witch Hunters in the form of goats?
R07: I didn't write this with that intention. Will and Dlanor are consistently harsh on those who are unwilling or unable to deduce, but for those who do, they would have been happy to stand by and take whatever reasoning they had in mind. Because they are the ones who take the reasoning. But Will was angry at "people who don't think of it as a mystery in the first place", wasn't he?
The untold truth of a game played by thinking.
Since the early days of the game, you have said that you would not reveal the truth about "Umineko". Again, can you tell us why you didn't provide a clear-cut solution?
R07: That's because this is a game that is meant to be discussed and enjoyed. Since it's a game, I wanted to make sure that only those who took on the challenge, only those who discussed and obtained a lot of information could reach the goal. This is exactly why "Umineko no Naku Koro ni" is a game. In a game, whether you win or lose makes a difference, and it wouldn't be right if the result was the same whether you won or lost. In the same way, if you can get to the goal without debating, then the efforts of those who debated with you would be meaningless. I don't think there's anything wrong with having a milestone that only those who discuss it can reach. Also, we live in the age of the Internet, so I didn't want the culprit's name to be copied and pasted onto the Internet and be the end of the story. I was really worried about how to make sure that only those who had thought it through would be able to get to the answer, and that it wouldn't end in a way where the answers were copied and reprinted in a copy-and-paste format. One answer to this question is the way the story of Ep7 to Ep8 was depicted.
It would be much easier to write down the answer.
R07: I could write "this is the killer, this was the motive, the end" in five lines, but that would kill the enjoyment, and no one would actually want that. There's a lot of information and hints in the story so far, and if I gave all the answers easily, I'd be wasting the time of the people who have been discussing it. So, to protect those who have challenged me with the style of this work, I have to end it here. In the future, I will continue to be asked questions along the lines of, "Aren't you going to write the truth somewhere? But I believe that not mentioning it at all is the best way to repay the people who played this game seriously.
Didn't it take a lot of courage not to resolve the mystery at the end of the story?
R07: I've received some criticism from some for not writing the answers. It would have been easier to structure the game if I wrote the answers honestly, but I want to protect the players who played the way I wanted them to! That's the one thing I'm trying to do. There are people who think I'm running away from my work with a cloth wrapped around my head, but I think that revealing my answer to avoid their criticism is a betrayal of my work. I've repeatedly said "don't give in to the witch" and "think and have fun", but it's rude if the work turns out to be a fool's errand for the people who discussed it. Even after every episode or revelation, it's still possible to come up with a rather hidden answer. If you are still unable to find the answer to your question, how about visiting various mystery sites? It is also good to read the back issues of Shinsou Kaimei Dokuhon (laughs).
Are there people who say there is no such thing as the "Single Truth"?
R07: It's not a bad idea, but I'm not sure I'd be surprised if you think so. I'm sure you'll be able to find it in the red. (laughs)
Without love, you can't see the truth of the matter.
As for the percentage of correct answers to the truth, what was the probability?
R07: As far as the motivation for the murder, I think it was partly because of the way I portrayed it, but there was a part that was difficult to get through to people who had never been in a relationship, especially men. So I think "You can't see without love" was a great catchphrase!
Why do you think women were able to understand it easier?
R07: When it comes to love, I think it's because women take it more seriously and deeply. I think that since the moe boom, men's view of romance in creative works has been mainly based on the "hallelujah" part, and it's often made up of nothing but ideals. They jump over the painful part of romance and seek the goal of love, the haven state of "flirting with a girl", and there's nothing to play with in love. They're skipping over the painful but worthwhile process of getting there. I think women are more likely to read comics that carefully depict the interactions of the heart, so they have more opportunity to take love seriously than men. Female players say things like, "Your work is good because you write female characters so well" or "Is Ryukishi07 really a woman?" or "The female characters are well illustrated". I'm not sure if that's true or not (laughs).
Not only is it popular with women, but it's also the bringer of love!
You mentioned before that the "Ryukishi07 woman theory" started to circulate around the time of "Higurashi no Naku Koro ni Meakashi-hen" (laughs).
R07: In both Higurashi and Umineko, I didn't portray the inner workings of a woman, but the inner workings of a human being. That character just happens to be a woman. There were a lot of female viewers who said it was hard for them to relate to the characters in "Meakashi-hen". I still have a lot of questions about women, so I learned about the differences in perspective between men and women while writing "Umineko".
There seem to be many female readers of the "Higurashi" and "Umineko" series.
R07: I'm not writing for a specific target audience, but I do have the impression that the number of female readers has increased in the end. Looking at the number of e-mails sent to the site, I think women make up the majority of the users. Considering the size of the circle, there were so many female cosplayers. Come to think of it, there were about 3 or 4 couples who got to know each other through "Umineko" and got married, and they even wanted to use the "Umineko" emblem on their engagement rings.
I didn't know there was that many couples like that!
R07: Even back in the day, there was a story about how people started dating because of the doujinshi activities, and for some reason 07th works often became the "bringer of love" (laughs). I think it's easier for men and women to interact with each other because there is no distinction between female and male fans (laughs). I'm grateful for the acceptance of people of all genders.
"Umineko" is very popular in Taiwan as well!
Speaking of "Umineko", Taiwan is deeply involved in the mystery of the epitaph, and I heard that you recently participated in events in Taiwan.
R07: At a doujinshi exhibition, various creators were introduced on stage, and I was invited to meet and greet them. The local fans welcomed me enthusiastically, and perhaps because they'd had a discussion with me beforehand, I was impressed by the large number of "Umineko" character cosplays.
You're very popular in Taiwan. Were there any impressive reactions?
R07: I signed autographs for dozens of people at that event, and every two out of three people could talk to me in Japanese, saying things like, "I can't speak Japanese well, but I like your work..."
That's great!
R07: Their Japanese was just as fluent as the fans at Japan's Comiket to express their passion. And it's not like he went to a Japanese language school, he just learned Japanese by watching Japanese anime (laughs). There's no Chinese version of "Umineko" either, so they just played the Japanese version. At the event, I talked with an interpreter, and when I spoke, the audience reacted before the interpreter could translate. They understood my comments.
It's not like there's a big divide between Japanese and Taiwanese fans.
R07: Fans would talk with me and say things like, "I liked this part of that Episode" or "I understood your message" in Japanese (laughs). Even Japanese people argue with me about whether they understand or not, but it's amazing to hear people from different languages say, "I got your message" (laughs).
Are you thinking of expanding your work overseas?
R07: What do you think? I think Hobibox translated "Higurashi no Naku Koro ni" and sold it as a downloadable version overseas. But I'm making this for the Japanese market, so I don't know if it would be interesting for a foreign audience. I need to increase the number of Japanese fans first before I can think about expanding overseas (laughs). Of course it's great to hear the response from people overseas.
Some people seem to be making Umineko English translation patches.
R07: Yes, a volunteer has made a batch of English translations and a page with detailed instructions on how to install the software, which I think is great.
The origin of the "Umineko no Naku Koro ni" story.
When you were making the story of "Umineko", did you have a mystery in mind?
R07: Since the subject matter is the closed circle of being "trapped on an isolated island," I was inspired by Agatha Christie's works, such as "And Then There Were None," and Dante's "The Divine Comedy".
Which works were you thinking of as a "mystery that doesn't involve solving a mystery"?
R07: I couldn't do a good job of imitating it, but I had the image of "The Blair Witch Project" in mind. I also had "Hell in a Bottle" in mind. It's a short mystery that I admire, and it's so simple to read that I don't know what the answer is. In "Hell in a Bottle", there are three pieces of bottle mail. The order in which the three bottle mails are written is considered, but the events that occurred differ completely depending on if you read them in chronological order or not, and you can't tell if it has a happy or unhappy ending. It's a very interesting piece of work, and it's short but well done. That's what I had in mind for this area.
The most famous anti-mystery work is "An Offering to Nothingness".
R07: I didn't refer to it because I knew the name as a typical anti-mystery work. The way of thinking about the word anti-mystery is very different between that work and "Umineko".
What does anti-mystery mean for Ryukishi07?
R07: It's an abstraction, but first of all, "something that is possible to solve when you think about it" is a mystery. My definition of anti-mystery is "I can't solve it even if I try, so I won't try." If a person is given a book whose genre is unknown because they're a punk, and they think, "Well, there's information in the book, so I can guess the murderer." But if the reader thinks, "I'll have to read the answer to find out what's going on here," then it's not a mystery for them. Even if the writer or the reader says, "I know the answer because I've got it up to this point," if the reader feels that there's no way they can solve it because they don't have enough information, then it's anti-mystery.
Does it mean that mystery or anti-mystery changes depending on how the reader is? In that sense, does "Umineko" also change whether it is mystery or anti-mystery for the reader?
R07: I suppose it depends on the person who reads it. Some people read my work as a mystery, while others think it can't be solved as a mystery, or that it doesn't need to be read as a mystery. The Single Truth can be read as unimportant to deduce, so for those people, I think this work will be anti-mystery. I'm sure some of you could read the end of Episode 8 as justification for not getting to the Single Truth. It seems to me that they are telling Ange in particular not to do the mystery's original purpose of deduction.
Which category do you consider Umineko to be in?
R07: I think it's just entertainment (laughs). I can't guarantee that it's a mystery, and even if I did, there's no way to prove it as long as the answer is withheld, and some people won't believe it.
For example, where do you think "The Blair Witch Project" falls into?
R07: It's a fun thing to think about, so it's entertainment, and Hell in a Bottle is also entertainment in that sense. It is said to be a mystery because it is the masterpiece of the mystery novelist Yumeno Kyusako, but there is no guarantee that the answer is correct, even if the answer seems probable. If you say that, then "Umineko" is not a mystery either. I've always said that you should challenge it as a mystery, but there are ways to enjoy it that oppose that. However, although I recommend this story as a mystery, it is ironic that the author is obsessed with the culprit and the murder tricks of his works... For me, I'd like you to explore the "heart" of the story that Will was talking about. That's where I come back to my earlier point. Without love, you can't see the motive.
Aren't you trying to be the anti-mystery and not tell us who the culprit is?
R07: That's not what I'm talking about. It's a mystery in my own way, because I've put enough hints in there to help you understand the Single Truth. But the world doesn't seem to call it a mystery if the answer isn't written down.
A game without a clear-cut answer is a bit like a mahjong game where you have to decide what to take (laughs).
R07: Mahjong is an interesting thought experiment, isn't it? There is a best move with a high probability of success, but it may not be the right one in a real game. It's fun to stare at it and think, "This is the ideal one in terms of probability, but if I want to gamble on the outcome of the game, I'll have to bet on this one." "The same is true for Umineko. In other words, you can enjoy it even if you don't answer correctly, and I want you to enjoy it.
The music behind Umineko that has exceeded the limits of its specifications.
What did you particularly like about the music of Episode 8?
dai: I'm ashamed to admit that I wasn't able to write that many songs by myself this time, but when I saw that the songs that Ryukishi07 had chosen for each scene were perfectly suited to them, I thought that the story was finally over. But I feel like that it's such a shame to have my music used in such a wonderful place limited to this episode.
What song is particularly memorable for you?
dai: I cried during debugging when I listened to Shikata-san's last song, "Cocoon of White Dreams -Ricordando il passato-", playing while Battler was diving into the sea. Just as I did with "Higurashi", I was happy to be involved with Ryukishi07-san because he was able to create a game that included my music.
Are you happy because this song was used in this place?
dai: The usage of Shikata-san's song really made me cry. I also remember that "Worldend dominator" in Episode 2 was so cool that I shuddered.
What's your new song for "EP8", dai-san?
dai: There were two new songs, "Soar" and "Stuffed Toy", I believe.
R07: There weren't that many new songs in Episode 8. I thought there was a reuse of old songs.
dai: Also, I personally couldn't write many songs (laughs).
R07: You did a great job as a scripter this time around, more so than the music.
dai: Well, that's my excuse (laughs).
What do you have in mind when you're creating music?
dai: I'm picturing the part in Episode 1 where Battler screams "Whoa!" (laughs). "Umineko" games often end with Battler confronting someone and yelling, so I wrote "Soar" with that tension. I like the intensity of the last scene.
Don't you write songs to fit the scene?
dai: Before writing songs, I hear "The next episode will be like this" from Ryukishi07 to get a general idea of the song, but after that, each musician expands their imagination and wrote the song. I originally wrote "Stuffed Toy" for Episode 7, and although my memory is vague, I was asked to write a song with an image of a child Ange and Maria having fun talking to each other. In the end, I didn't have a chance to use it in Episode 7, but it was used in Episode 8.
What is your most memorable song?
dai: I'm ashamed to say that this is mine, but "hope" was the first song I wrote. It took me about 3 months to write this song after I heard the story of "Umineko" from Ryukishi07.
R07: I miss "hope".
dai: It's not that I can make a good song if I spend a lot of time on it, but I put a lot of thought into it because I wrote it so carefully.
R07: dai-san has written a lot of other good songs for us.
dai: Many composers have written songs, so we have about 200 total songs. When I was deciding on the specifications for the extra music room, I thought it would fit in under 150 songs, but it easily went over...and I worked hard to adjust it while screaming with joy (laughs).
R07: You really have helped me with a lot of music, sound effects and songs. I'd like to take this opportunity to thank you.
Umineko no Naku Koro ni Tsubasa and Golden Fantasia.
You released "Umineko no Naku Koro ni Tsubasa" alongside Episode 8, a compilation of stories from event booklets. How did you go about making this?
R07: This was in the works before the main part of Episode 8 was drafted, and we finished production earlier than Episode 8. We all thought that Episode 8 was finished in time thanks to "Tsubasa". Before my writing of Episode 8 progressed, the staff proceeded with the production of "Tsubasa", which I had already written. With that experience, Episode 8 went smoothly. It was a good rehearsal exercise, wasn't it?
Next, let's talk about the fighting game "Golden Fantasia", which was also released at the same time as Episode 8.
R07: I made this one completely out of my own taste and indulgence (laughs). I simply wanted to play a fighting game of "Umineko" (laughs). It started out at the level of "it would be great if we could make a fighting game", but we started to get realistically close to it, and after a couple of years of searching for staff to make a fighting game, it finally came to fruition. We spent a lot of time on it, and it's turned out to be a great game. We're planning to add more characters in the future with an append disc, but we're going to make it even better by taking into account the new combat system and so on.
That will be fun.
R07: Also, there are a lot of female fans of the "Umineko" series, so we're thinking of a system that makes it easy for people who aren't good at gaming to perform continuous moves, but when I wrote about it, I got a lot of emails saying that we're trying really hard to put in special moves and we're going to fail. I don't think that will happen because we're actually balancing the game properly. Don't worry (laughs).
How did you choose which characters to play as in "Golden Fantasia"?
R07: The "Golden Fantasia" project started work around the time of Episode 3, so the characters that were fighting in the main story during Episode 3 were going to be in the game. Therefore, EVA-Beatrice will also be in the game. The next step is to release new characters based on the popularity polls, and we've generally finished sorting out the characters. I think we have all the "Umineko" characters that everyone would want to use in a fighting game.
Lastly, could you give a message to the fans and readers who have played "Umineko no Naku Koro ni", and to those who have played the game so far?
R07: This is the eighth book of Shinsou Kaimei Dokuhon, but if you go back and read the mysteries and discussions in the past books, you'll be able to see "Umineko no Naku Koro ni" more clearly. I hope you enjoy this game as well.
dai : I've been writing songs for "Umineko no Naku Koro ni" for four years, and I'm grateful to have them used in a very nice way. I'm sure the readers who have played "Umineko" have enjoyed playing the game and communicating with each other through reasoning and discussion, and I'd be very happy if you'd enjoy the music as well (laughs).
Thank you for even promoting the book (laughs). I'm looking forward to seeing you again for the newest book. Thank you very much for your time today.
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Episode 8 Shinsou Kaimei Dokuhon Interview
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# Episode I-III Dubious Move
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Episode I-III Dubious Move
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# Episode I-II First Move
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Episode I-II First Move
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# Episode I-IV Blunder
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Episode I-IV Blunder
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# Episode I-I Opening
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Episode I-I Opening
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# Episode I-V Fool's Mate
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Episode I-V Fool's Mate
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# Episode II-III Weak Square
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Episode II-III Weak Square
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# Episode II-II Early Queen Move
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Episode II-II Early Queen Move
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# Episode II-IV Skewer
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Episode II-IV Skewer
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# Episode II-I Middle Game
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Episode II-I Middle Game
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# Episode II-VI Back Rank Mate
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Episode II-VI Back Rank Mate
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# Episode II-V Accept
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Episode II-V Accept
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# Episode III-III Positional Play
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Episode III-III Positional Play
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# Episode III-II Gambit
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Episode III-II Gambit
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# Episode III-IV Isolated Pawn
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Episode III-IV Isolated Pawn
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# Episode III-I Castling
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Episode III-I Castling
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fandom.07th-expansion
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# Episode III-VII Swindles
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Episode III-VII Swindles
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# Episode III-VI Promotion
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Episode III-VI Promotion
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# Episode III-V Queening Square
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Episode III-V Queening Square
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# Episode IV-III Prophylaxis
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Episode IV-III Prophylaxis
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# Episode IV-II Zugzwang
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Episode IV-II Zugzwang
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# Episode IV-IV Problem Child
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Episode IV-IV Problem Child
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# Episode IV-I End Game
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Episode IV-I End Game
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# Episode IV-VIII Sacrifice
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Episode IV-VIII Sacrifice
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# Episode IV-VII Forced Move
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Episode IV-VII Forced Move
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# Episode IV-VI Adjourn
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Episode IV-VI Adjourn
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# Episode IV-V Breakthrough
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Episode IV-V Breakthrough
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# Epitaph
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Epitaph
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fandom.07th-expansion
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# Erbil L5
is a virus created in B3W by an unknown country that targeted specific crops and destroyed them, causing famines in the Middle East. First discovered in Erbil, Iraq, it is believed to be one of the causes for World War III.
At the start of A3W, the ABN admitted the country who created Erbil L5 into their faction and destroyed every trace of the virus. Future storage and development of viruses and bioweapons would become prohibited worldwide.
Story.
For You, the Replaceable Ones.
In Chapter 17, Erbil L5 suddenly re-emerges because of the Three Kings and destroys 30% of the world's crops before being suppressed. The ABN, which was unharmed by the outbreak, is implicated in the virus's spread. Rethabile suggests that the ABN was experimenting on their crops to protect them from Erbil outbreaks.
In Chapter 21, Erbil L5 mutates and breaks out again, attacking ABN crops.
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Erbil L5
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fandom.07th-expansion
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# Eri Kitamura
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Eri Kitamura
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fandom.07th-expansion
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# Erika
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Erika
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# Erika Furudo
is a detective created by Bernkastel to crush the Illusion of the Witch and is a rival to Battler Ushiromiya. She first appears in "End of the Golden Witch".
Profile.
<tabber>
</tabber>
Appearance.
Erika has dark blue eyes and hair. Her long hair is in pigtails. She is estimated to be about Jessica's age, but she's more petite. She has a similar appearance to Bernkastel due to being created in her image.
She wears a fancy pink dress with frills and a flowery hat. The pink dress she wears is one that actually belongs to Jessica.
In the "Twilight" manga, console ports and pachinko sprite set, Erika wears a pirate hat.
Personality.
Initially, Erika comes off as a sweet, polite, and soft-spoken young lady who is immediately loved and trusted by most of the Ushiromiya family soon after washing up on Rokkenjima. But this is merely a facade, as Erika is truly an arrogant, sadistic, ruthless and cruel woman who cares little for anyone but herself and her master Bernkastel. She's highly intelligent and doesn't hesitate to use it to lord herself over others. When dropping her sickeningly sweet facade, Erika occasionally says, in English, "<Good!>" or "<Very Good!>" when excited or very pleased by something.
She revels in dismantling the theories of others and substituting what she believes is the one true truth. Yet she also goes into meltdown whenever her "truth" gets a hole punched through it. Erika even considers herself more powerful than Bernkastel and Lambdadelta in a way, because they'd rather distract themselves from their past miseries with other people's suffering than face those memories (and thus the truth) head-on.
Erika's confidence in her abilities leads her to often underestimate her opponents. She also demonstrates a rather vindictive side to her character during "End of the Golden Witch" when she informs Battler why she wanted to solve the epitaph in the first place: she wanted to not only sneer at whoever proposed the epitaph's riddle, but to get revenge on Jessica for interrupting her during her solving of the epitaph; she wanted to see the angry and pitiful expression Jessica would likely don upon realizing that Battler stole the headship from her father as well. Her hatred of Battler stems from losing to him later on. She clearly delights in the idea of raping Battler's helpless body after forcing him to marry her.
In spite of serving Bernkastel, she denies magic and love, saying that love is nothing but an illusion that distracts from the truth, though the events of "Dawn of the Golden Witch" would suggest that her denial of love stems from a past lover's infidelity.
Abilities.
With the Detective's Authority, Erika has a photographic memory and practically unlimited stamina. She has incredibly heightened senses and is on-par with a tape recorder. In "End", she uses these powers to climb all over the guesthouse in the rain to stick tape on the windows and listens in to Battler's room all night. Erika is also able to call people to attention and force them to listen to her as an extension of her powers. Additionally, Erika can summon Eiserne Jungfrau to enforce the rules of the mystery genre.
In the meta-world, Erika wields a purple scythe with which she can create red and blue truths, similarly to her master Bern who uses a dark blue scythe to separate miracles from reality. Erika can also summon Goats, such as in "Golden Fantasia", with her move "Fire, Goats!", in which she summons goats to fire cannons upon her opponent.
Background.
Erika was a piece created by Bernkastel to act as her self-insert. In the past, Erika had a boyfriend of whom she accused of cheating, later breaking up with him after collecting enough evidence. Erika later goes on a cruise with her family on the "Eternal Maid II" and falls overboard, washing up on Rokkenjima on October 4th and is taken in by the Ushiromiya family.
Relationships.
Bernkastel.
Erika is the creation and piece of Bernkastel to act as her self-insert and double. Erika adores her creator and master more than anything, sometimes getting jealous of Lambdadelta's relationship with Bern. Erika is desperate for her master's approval and tries her best to live up to her expectations. However, Bernkastel cares little for Erika, as after "Dawn", Bern banished her to oblivion due to losing to Beatrice. No matter how much she is abused, ignored or thrown into oblivion by her master, Erika will continue to admire and serve Bern.
Battler Ushiromiya.
Battler and Erika are rivals, both given the task of denying the witch, but they differ in their methodology: Battler takes an anti-fantasy stance and will use any ridiculous theory so long as it's not magical, but Erika is strictly mystery-focused and provides theories with logic and evidence. Because of Erika's pride, she hates it when Battler disproves her theories and always tries to get the last word in. By "Twilight", Erika sees Battler as a worthy opponent.
Role in the Story.
End of the Golden Witch.
Coincidentally drifting ashore during the family conference of 1986, she is able to break through the limits imposed on the first four games and became the island's 18th person. She claims to be a detective and manages to solve the epitaph with her excellent reasoning skills, along with the help of Battler.
After the events of the first twilight, she makes use of her rights as the game's detective to lead a full-blown investigation, which eventually pins Natsuhi as the culprit. By tackling Fantasy with Mystery instead of Anti-Fantasy, Erika manages to completely deny the existence of Beatrice and end the game. As a result, Beatrice is killed, much to Battler's dismay.
In the ????, Bernkastel rewards her by making her the Witch of Truth and Game Master, but the latter of the titles is soon stolen from her by Battler, who has now become the Endless Sorcerer. Battler posits his own theory to counter her Natsuhi culprit theory, and since there are now "two" possible truths to the game, it ends in a tie. A vengeful Erika swears to expose the truth and kill Battler in the sixth game.
Dawn of the Golden Witch.
Erika willingly gives up her Detective's Authority so she can fight Battler on even ground. After the first twilight, she rushes to confirm the deaths of the victims but only gets vague information.
Not only did Erika lose her authority, but she loses the ability to use duct tape to seal rooms. Despite this, she tricks Battler into granting her some pieces of tape and retroactively seals the survivors into the guesthouse. She then takes a knife and decapitates the first twilight victims, who were playing dead as a prank, and then seals Battler in his room, who was also a victim. Battler claimed that he escaped the room in red, but is unable to explain it due to the tape and becomes trapped, creating a Logic Error.
In the Meta-World, Erika tries to get married to the comatose Battler so she can become the Territory Lord, but the newly revived Beatrice arrives to challenge her. They exchange blows, and in the end Battler is saved from his logic error and Erika ceases to exist.
Executing Erika in the TIPS reveals her to be missing in the real world.
Twilight of the Golden Witch.
Erika is pulled from oblivion and makes her first appearance in the game when she saves Ange Ushiromiya from harm in Bernkastel's game between her and Battler. She later reappears at Bern's bidding, as she arrives at the Golden Land with Goats to make a deal with Beatrice: surrender the game board over to The Library, or be executed. Erika is fooled into believing that the relatives are arguing, when they are actually stalling her as Battler and Lambdadelta search The Library for the key. Erika eventually figures this out, due to an error made by Gohda, and engages in a brawl with the residents there. She eventually retreats, much to her own anger and embarrassment.
She later comes back to the Golden Land to continue the battle, engaging in fights with Krauss, Rosa, Rudolf and Kyrie, and her former friend Dlanor. She then fought against Beatrice, engaging her in a swordfight aboard her ship. She emerges victorious and takes the Golden Witch's heart to Bernkastel afterwards.
In the "Trick" ending, she appears before Ange on the ship to Rokkenjima and applauds her for her own detective work.
In the "Magic" ending, she and Battler have a small chat on how Ange was able to become a better witch than her, even though they're both similar in many ways in regards to the truth. Battler later tells her that she is not a witch but a detective, and they finally bid farewell to one another.
In the final Tea Party, she comes to the room where Bernkastel and Lambdadelta were and delivers letters on how Willard, Lion, Gertrude, Cornelia and Dlanor were doing. Because Erika is still contact with Dlanor despite their fight earlier, it can be assumed that both of them have made up and renewed their friendship.
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Erika Furudo
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fandom.07th-expansion
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# Erika Furudo/Gallery
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Erika Furudo/Gallery
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fandom.07th-expansion
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# Erika Furudo/Other Appearances
This page details Erika Furudo's other appearances and involvement in "Umineko"-related media outside the original story.
Erika is a playable character, specializing in scythe attacks. Her special ability is "Force Counter", where every first hit is registered as a counter-attack. Has story modes with Ange, Dlanor and Bernkastel.
Forgery of the Purple Logic.
Erika is the main character of this spin-off manga as part of a game created by Beatrice. This game uses purple statements much like Bernkastel's game.
Last note of the Golden Witch.
Erika is summoned by Ange as a sort of alternate personality and theorized to be a possible identity for Piece. However, this theory is denied.
Higurashi no Naku Koro ni Mei.
Erika was added as a playable unit in the collaboration event The Witch's Bloodstained Birthday Banquet.
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Erika Furudo/Other Appearances
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fandom.07th-expansion
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# Erika Furudo/Sprites
<tabber>
</tabber>
<tabber>
</tabber>
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Erika Furudo/Sprites
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Subsets and Splits
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