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Bad Dream is the thirtieth track (Disc 2 Track 13) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''. Overview The track is an arrangement of ''Trace Amounts'' from ''Halo: Original Soundtrack'', albeit being shorter in duration. It also places a larger focus on a light synth melody rather than the electronically-generated chimes from ''Trace Amounts''. Appearance The track plays in place of ''Trace Amounts'' in ''Halo: Combat Evolved Anniversary'', in the level ''The Library'', when John-117 exits from a tunnel on the second floor of the Library and enters a hallway with blue monitors, up until he reaches the locked door leading into the third floor of the Library's index chamber. The track also plays in the beginning of the secret eleventh Terminal (Halo: Combat Evolved Anniversary)|Terminal in ''Halo: Combat Evolved Anniversary'', when 343 Guilty Spark witnesses the destruction of Installation 04 and decides to find refuge at the Threshold gas mine. The track also plays in the fourth Terminal (Halo 2: Anniversary)|Terminal in ''Halo 2: Anniversary'', which depicted the same scene from the eleventh ''Halo: Combat Evolved Anniversary'' Terminal.
|name = ''Bad Gas'' |class = |namesake = |identification = |operator = Swords of Sanghelios |manufacturer = |architect = |laid down = |launched = |commissioned = |decommissioned = |battles = Battle of Suban |fate = |status = |captains = |ai = |motto = |badge = }} |hide-characteristics= |nocollapse = |type = |length = |width = |height = |mass = 190,000 metric tons |power = |maneuver drive = |engine=Repulsor engines |slipspace drive=Equipped |crew = |complement = |troops = |hull=Nanolaminate plating |shielding=Equipped |sensors = |ew = |armament= |aircraft = |air facilities = }} ''Bad Gas'' is a serving within Arbiter Thel 'Vadam's Swords of Sanghelios. The vessel notably served during the Battle of Suban in 2560 and had an Unggoy Shipmaster. Service history In 2560, ''Bad Gas'' participated in the Battle of Suban, where the Banished launched an attack on Suban in an attempt to claim the Natural satellite|moon's precious Subanese crystals. List of appearances ''Battle for the Blood-Moon'' Sources Category:Swords of Sanghelios ships
Shield Interior Intro Version | album = ''Halo Wars: Original Soundtrack'' | composer = Stephen Rippy | length = 3:001:11 | producer = | last = Spirit of Fire (music)|Spirit of Fire | next = Perspective }} Bad Here Day is the second track in ''Halo Wars: Original Soundtrack''. Overview The track opens with a piano and synth notes in a serene melody, accompanied with twinkling effects. Vocals join in as the main melody, which is echoed by synth notes. The melody is taken over by strings in a repeat of the melody before ending with synth notes. The soundtrack's bonus DVD includes an alternate version, titled Bad Here Day (Shield Interior Intro Version), featuring piano and vocals on an upbeat variation of the melody, accompanied by heavy percussion. Appearances ''Bad Here Day'' made its debut in the original ''Halo Wars'' demo, during Graeme Devine's introduction of the game. The track plays randomly as a backing track during gameplay on any campaign or Skirmish levels in ''Halo Wars'' set on Harvest and within the interior of Trove, including: Campaign ''Alpha Base (Halo Wars level)|Alpha Base'' ''Relic Approach'' ''Relic Interior'' ''Repairs'' ''Beachhead (Halo Wars level)|Beachhead'' ''Reactor (Halo Wars level)|Reactor'' ''Escape (Halo Wars level)|Escape'' Skirmish ''Blood Gulch (Halo Wars level)|Blood Gulch'' ''Chasms'' ''Frozen Valley'' ''Labyrinth'' ''Repository'' ''Terminal Moraine'' ''Tundra'' ''Barrens (Halo Wars map)|Barrens'' ''Memorial Basin'' ''Blood River'' ''Glacial Ravine'' The alternate version only plays in the beginning of the levels that place in the interior of Etran Harborage. Production notes The name ''Bad Here Day'' is a play on the common phrase . ''Bad Here Day'', along with ''Flollo'', were the first two tracks to be completed during composition. According to Rippy, the main chord progression of ''Bad Here Day'' was lifted from a different piece of music he recorded during the development of Wikipedia:Age of Empires III|Age of Empires III and Wikipedia:Age of Empires III: The WarChiefs|its first expansion pack. ''Bad Here Day'' was his first attempt at incorporating the "''Halo'' Sound" into his work. Sources
Badge is an achievement in ''Halo 4''. It is awarded when the player changes their Emblems|Multiplayer emblem on their Spartan ID card. The achievement is worth 5 Gamerscore. It is represented by a pair of dog tags. Sources
Lieutenant Badia Campbell was a Lieutenant|Junior Officer in the United Nations Space Command|UNSC UNSC Navy|Navy. She was a member of the command crew onboard the , as the navigation officer. She was also an Insurrectionist sympathizer. Biography Lieutenant Campbell was the one who sabotaged the ''Midsummer Night'' when Commander (UNSC)|Commander Dmitri Zheng ordered the ship to back out of the trap the rebels had laid for them. She accomplished this by having explosives placed on the fusion core coolant system. She then attempted to seize the bridge by attacking the remaining bridge command crew. She mortally wounded Commander Zheng and injured Lieutenants Dante Kirtley|Kirtley and Rai Li|Li before then-Lieutenant Jacob Keyes|Keyes intervened. She was able to overpower Keyes due to taking what appeared to be a Rumbledrug prior to her betrayal. Upon her failure to take the entire bridge, Badia Campbell committed suicide with her m6 Series|sidearm. Halo: The Cole Protocol, ''page 95''Halo: The Cole Protocol, ''page 176-178'' Trivia Campbell's final vow to Keyes sounded almost similar to the one Captain (ground forces)|Captain Ponder made to Tartarus, and before that from an Insurrectionist leader to Ponder in ''Halo: Contact Harvest'', and also had a similar meaning. All three exchanged to a hated enemy, made before the person's death. Campbell appears to have been aware of the existence of the Rubble given her communications with the Insurrectionists there and her comments to Keyes before committing suicide. Campbell's actions and knowledge of the Rubble indicate that she is in fact an Insurrectionist herself despite Juliana stating that she was just a sympathizer. Her knowledge and statement to Keyes appear to contradict the idea that she was a mere sympathizer, suggesting that Juliana was simply assuming Campbell was a sympathizer and got it wrong. List of appearances ''Halo: The Cole Protocol'' Sources Category:Human characters|Campbell, Badia Category:UNSC Navy officers|Campbell, Badia Category:Insurrectionists|Campbell, Badia
Badlands is a multiplayer map in ''Halo Wars 2''.''Halo Wars 2'' Phoenix Log {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Badlands | | |} Gallery File:HW2 Concept EarlyBadlands.jpg|Concept art that would later be changed to become the thumbnail art for Badlands. File:HW2 - Badlands-Map.png|A map of the Level. File:HW2 Badlands Concept.jpg|Concept art of the map. Sources Category:Halo Wars 2 multiplayer maps
The Baelion system is a planetary system that is home to at least one planet, Creck.''Halo: Broken Circle'', Chapter 1 Planetary system Creck - A mineral-rich planet with a methane atmosphere. A Sangheili mining colony. History At some point before the San'Shyuum-Sangheili War, a Sangheili warrior, 'Crecka, entered the system from slipspace after escaping The Refuge|Shield World 0673. He reported Creck to the authorities and the planet was colonized by the Sangheili for mining purposes. List of appearances ''Halo: Broken Circle'' Sources Category:Planetary systems
A baffler was a Forerunner-designed camouflage technique employing geometric distortions. A baffler was used to hide the center of Djamonkin Crater, which housed the Didact's Cryptum during his first exile. Despite being considered outdated at the time,Halo: Cryptum, ''page 43'' the device was demonstrated to be effective enough to hide the area from a Forerunner mining ship|Miner ship and an entire Forerunner fleet.Halo: Cryptum, ''page 52''Halo: Cryptum, ''page 98'' 100,000 years later, the Office of Naval Intelligence integrated the baffler technology in their Prowlers to enhance the vessels' stealth capabilities. Baffler technology was also replicated in the FOTUS-class Mjolnir.Halo 5: Guardians, ''FOTUS helmet description'' List of appearances ''Halo: Cryptum'' ''Halo: Hunters in the Dark'' ''Halo 5: Guardians'' ''Halo: Point of Light'' ''Halo: The Rubicon Protocol'' Sources Category:Forerunner technology
Bake That Cake is an achievement in ''Halo: The Master Chief Collection''. It is awarded by beating the 30,000 point par score on Tip of the Spear in ''Halo: Reach''. Though it can theoretically be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties. Trivia The name of the achievement references the cut dialogue of Jun-A266 in the opening cutscene of the campaign level: "Time to bake that cake we made last night!"
Bako 'Ikaporamee was a Sangheili Minor|Minor Sangheili, and was the assistant and subordinate to the Prophet of Stewardship. Biography He was aboard the ''Truth and Reconciliation'' during the Battle of Installation 04, and spoke to Orna 'Fulsamee several times. Orna 'Fulsamee found him to be quite tiresome, as he would speak often on the Prophet's behalf and use the royal "we", a habit which greatly angered and flustered Orna 'Fulsamee. Halo: The Flood, ''pages 5-7'' In addition, he believed that the humans arrived not randomly, but rather, they arrived because the humans thirsted for the glory from the greatest of the Forerunner installations, Installation 04|Alpha Halo.Halo: The Flood, ''page 6'' When Zuka 'Zamamee went to the Prophet of Stewardship about personally hunting down the John-117|Master Chief, 'Ikaporamee was present again; however this time he didn't speak as a Councilor Elite. Instead, Soha 'Rolamee was present to do the talking. He was not seen again. Being constantly at the Prophet's side, it is assumed that he died when the Orbital Drop Shock Troopers boarded the ''Truth and Reconciliation''. When they captured the Prophet, the Marines possibly saw Bako as a hostile and killed him, or if he was captured alive, then 'Ikaporamee was killed when the battlecruiser was destroyed by Lieutenant Melissa McKay. List of appearances ''Halo: The Flood'' Sources Category:Sangheili characters Category:Covenant military personnel
Bakri Omari-Muengue is an illegal immigrant on Earth. He is associated somehow with Aiden Maki, who hired Kamal Zaman to create an illegal chatter account for him.Media:ILB_My family.ogg|ILB_My_family.ogg List of appearances ''i love bees'' Sources Category:Human civilians Category:Human characters
Bakz is a Kig-Yar who served in Chol Von's crew while she searched for the ''Pious Inquisitor''.Halo: Mortal Dictata, ''page 220'' Biography Bakz was aboard Ap'ot port when the T'vaoan Shipmaster|Shipmistress Chol Von hired him to be a part of her crew to help her search for the ''Pious Inquisitor''. Bakz and another Kig-Yar, Nulm, were the biggest and most aggressive of Chol Von's crew. For this reason she had them escort her around the Station of Constant Sustenance while she searched for Eith Mor. When she began searching for Eith Mor she had Bakz and Nulm check everyone leaving their deck to make sure they are who they said they were. They said they would stop any trying to run past them after she accessed the public address system. While searching for Eith, Bakz saw him on the gantry above the docking deck, and contacted Chol Von to ask if he should pursue him. She told him to leave Nulm on the door and she would approach Eith from above. Chol interrogated Eith, eventually getting enough information, locating Sav Fel on Venezia.Halo: Mortal Dictata, ''page 225'' Later, when they reached Venezia, Nulm and Bakz escorted Chol to New Tyne. When they located Sav Fel, he tried to leave for business he had at the mines. Nulm and Bakz approached him and pinned him against his Warthog.Halo: Mortal Dictata, ''page 228-229'' When they returned to the ''Paragon'' with Fel, the Kig-Yar plotted a course for the ''Inquisitor''. Chol had Bakz lock down all communications on the ship to prevent others from learning that they had discovered the ship's location.Halo: Mortal Dictata, ''page 275'' Upon discovering the ''Pious Inquisitor'', Bakz and Chol led the boarding party to capture the ship.Halo: Mortal Dictata, ''page 331'' When the Huragok aboard the ship, Sometimes Sinks, attempted to prevent the Kig-Yar from taking control, Chol attempted to send Bakz and a team back to the ''Paragon'' with Noit. However, the Huragok locked Bakz, Chol and Noit in a compartment on the cruiser. Suddenly, the ship unexpectedly entered slipspace when the ''Paragon'' was still docked nearby. With a set of laser-cutters, the Kig-Yar were eventually able to escape the compartment they were trapped in. The three eventually made their way to the bridge of the ''Inquisitor''.Halo: Mortal Dictata, ''pages 387-391'' While attempting to take over the ship, it was boarded by the human special forces team Kilo-Five. The team's AI, Black-Box, was inserted into the vessel's systems and began to taunt the Kig-Yar at the bridge.Halo: Mortal Dictata, ''page 425'' When Naomi-010 entered the ''Inquisitors bridge, Noit was killed by the Spartan-II|Spartan, but Von and Bakz were able to escape.Halo: Mortal Dictata, ''page 442'' Von ordered Ril to detonate the ship's plasma turret|plasma torpedo reserves to destroy the ''Inquisitor'' and Bakz fled the vessel with the surviving Kig-Yar.Halo: Mortal Dictata''', ''page 443'' List of appearances ''Halo: Mortal Dictata'' Sources Category:Kig-Yar characters
|position=Fourth planet |moon(s)=Two; Buwan, Padpad |diameter= |gravity=0.709 G |daylength= |yearlength= |atmosphere=5.7 (Carbon dioxide|CO2, Methane|CH4, Helium|He) |temperature=-33C to 5C (-27F to 41F) |demonym=Balahoan''Halo 4: The Essential Visual Guide'', p. 37 |species=Unggoy |population=320 million |colonized= |government= Tribal Covenant Unggoy government Created }} Balaho, also known as Tala IV, is the planet|homeworld of the Unggoy and the fourth planet orbiting the blue star Tala system|Tala. Hosting an atmosphere featuring large quantities of methane, Balaho is orbited by two natural satellites; Buwan and Padpad. Balaho is a hostile and frigid world, home to brackish tidal flats and numerous swamps,''Halo Encyclopedia (2009 edition)'', p. 308 (2011) growing less hospitable due to environmental degradation. Regarded as a backwater world, Balaho and the Unggoy were aggressively subjugated into the Covenant in 2142. After being stripped of its resources, Balaho was abandoned aside from a small population when the empire Great Schism|collapsed in 2552, until the Created brought the planet into its fold and sought to bring prosperity to a once volatile and unpredictable world. Overview File:H2A Terminals - Unggoy on Balaho.jpg|thumb|250px|left|An assault carrier over Balaho's surface An unpredictable and dangerous world, Balaho is a mostly frozen planet with temperatures ranging from -33 C to 5 C (-27 F to 41 F). It has two natural satellites, Buwan and Padpad, respectively the primary and secondary satellites. With an atmosphere rating of 5.7, the terrestrial planet has significant amounts of methane in the atmosphere, in addition to carbon dioxide and helium, necessitating that Unggoy wear methane tanks while off-world. This gas forms a largely opaque layer of clouds that prevents much of the world from being seen from orbit. The parts of the surface that are not covered by polar ice caps or fresh water are equatorial brackish tidal flats and salt marshes where naturally occurring pillars of fire exist when the planet's methane condenses. Most of the Unggoy live in this area where the cold season is not as harmful to them. The planet is also home to several swamps, dire marshes, and shallow volcanic mountain ranges at the equator. The world is still recovering from an environmental collapse caused by massive global over-industrialization prior to the activation of the Halo Array. Balaho continues to experience environmental degradation and has become increasingly less hospitable over the centuries. Balaho's severe exploitation by the Covenant has only caused the environment to suffer further. Until the Covenant's arrival, the planet's population was threatened by two consecutive winter seasons, plagues, and a general lack of food.''Halo Encyclopedia: The Definitive Guide to the Halo Universe'', p. 151 Blue Death is a risk to all Unggoy that were exposed to Balaho's harsh climate.''Halo: Ghosts of Onyx'', p. 237 The planet's hostile conditions and the methane atmosphere of Balaho sustains unusually hardy forms of life, most notably the Unggoy who are believed to have evolved from smaller amphibious primates. The majority of the planet's animal life appears to consist of arthropods and other invertebrates. Balaho is home to many voracious predators, with the Unggoy evolving to have a rigid exoskeleton lined with spikes and barbs along their body to deter such threats. The luminescent Zap-jelly|zap-jellies filled the brackish seas of Balaho,''Halo: Contact Harvest'', p. 186 with mud wasps and shade crabs being commonly Hunting rock|hunted for sport, particularly by Unggoy youth. Balaho is also home to scrub grubs, an arthropodic pest that feeds on machinery.''Halo: Contact Harvest'', p. 90 Some methane tanks used by Unggoy resemble the Balahoan octopoda. Locations Gedgow *Kabakera History The Unggoy evolved on Balaho, eventually achieving a Technological Achievement Tiers#Tier 4: Space Age|Tier 4 civilization within their home system of Tala system|Tala. Prior to the Great Purification|activation of the Halo Array in 97,445 BCE, an environmental collapse occurred on Balaho caused by massive global over-industrialization. After the Conservation Measure|reintroduction of indigenous species following the array's firing, and before it was discovered by the Covenant, Balaho was mainly dominated by disparate Unggoy tribes. File:H2A Terminals - Balaho discovered.jpg|thumb|250px|left|A Covenant fleet arrives over Balaho. When the Covenant came across the vulnerable Balaho and the Unggoy in 2142,''Halo Encyclopedia: The Definitive Guide to the Halo Universe'', p. 121 (2011) most were more than willing to leave their hostile homeworld and join the hegemony. However, others were unwilling to subject to the Covenant and Balaho was ultimately subjugated by the Covenant, with a large Covenant fleet|fleet arriving over the planet. The reluctant Unggoy quickly ceased their resistance and the Covenant landed to bring the Unggoy into the fold of their empire; the Unggoy surrendered to the imposing Sangheili and Kig-Yar that came to Balaho, and the species was aggressively converted into the Covenant and forced into servitude. Once under the severe threat of overpopulation, billions of Unggoy left Balaho to serve the Covenant and fight in the empire's wars, leaving the planet practically empty of life with only a comparatively small population of several hundred million. Covenant tithe fleets stripped Balaho and its moons of their remaining resources, leaving little of value on the planet and hollowing out its moons to feed the assembly forges of the Holy City of High Charity. The Covenant also established a hydro-processing center on Buwan. File:H2A Terminals - Damaged Balaho.jpg|thumb|250px|Balaho is partially glassed after the rebellion. However, centuries later, in 2462, the Unggoy initiated the Ages of Conflict|39th Age of Conflict during the Unggoy Rebellion, revolting against the Covenant throughout High Charity over the mistreatment of their species.''Halo: Contact Harvest'', p. 151 The rebellion proved the Unggoy to be tenacious and fierce, their large numbers making them a suitable challenge even for the Sangheili. In response, an Arbiter was appointed to deal with the conflict. Taking a fleet to Balaho, Arbiter Heki 'Gibadee partially Glassing|glassed the planet, broadcasting the glassing to the Unggoy on High Charity and effectively threatening to exterminate the entire species. Fearing for their kin on their homeworld, the glassing of Balaho led to the species' surrender and the end of the rebellion. Although the Unggoy on High Charity leading the rebellion cared little for their home planet itself, they surrendered as they were unwilling to lose the large amount of potential breeding partners that lived there. Since the events of the Unggoy Rebellion, Balaho became regarded as a backwater planet and it was avoided by most shipping routes. Although most Unggoy eventually settled on the planets of other species, Balaho was still highly regarded among the Unggoy. Immediately following the Human-Covenant War and the Great Schism|collapse of the Covenant Empire, the Office of Naval Intelligence recorded no off-world transport from Balaho, also noting that Buwan appeared to have been abandoned.''Eleventh Hour reports'', Part 3 The planet was forgotten with most Unggoy living on other worlds and den mothers struggling to maintain Balaho's society. By 2558, the United Nations Space Command|UNSC established an embassy on the capital city of Gedgow to form an alliance with the Unggoy on Balaho. While the UNSC tried to support the Unggoy by sending them resources, it did not help to establish an alliance. Furthermore, the new Unggoy government that was running Balaho after the Covenant dissolved caused some difficulties: some of Unggoy were allying with rogue factions and mercenary groups that needed cannon fodder for their own war machines, while others wanted to establish peace with humanity. At some point, SPARTAN-IV program|Spartan Kojo Agu was assigned to escort the UNSC envoys after the rumor the Spartan was caught sleeping with an admiral's wife spread. Created conflict On 2558#October|October 28, 2558, Cortana claimed the Mantle of Responsibility and broadcast an offer of peace and prosperity to many species of the galaxy. The Unggoy on Balaho responded favorably to this proposition, and in response, they were granted nearly limitless resources by the Created. Crewless ships loaded with advanced technology arrived, along with agricultural support stations being installed in orbit, awaiting eager workers to feed the desperate masses below. Under the new management, stability and a semblance of order were restored to Balaho, along with a newfound purpose. The planet's previously abandoned factories were activated once again, and with their immediate requirementsfood, shelter, medicinemet, the planet's Unggoy designers and crafters began to work tirelessly to construct new and old machines and weaponry based on knowledge the Unggoy had secretly learned over their centuries under the Covenant's rule. Notably, the Balahoan factories have increased production of battlesuits. Because the Unggoy on the planet agreed with Cortana's terms, no Guardian Custode|Guardian was sent there to enforce her law. After the Unggoy allied themselves with Cortana, both Promethean and Unggoy forces destroyed the UNSC embassy, killing almost all the personnel on the embassy. Spartan Edward Buck and Captain Veronica Dare traveled to Balaho to recruit Spartan Agu and reform Alpha-Nine. Both managed to extract Romeo in a D81-LRT Condor but failed to rescue the embassy survivors, who were killed by Phaetons. With the Created's control over local systems curtailed, attacks on Balaho and nearby colonies by Covenant splinters and pirates has been vastly reduced by warships built and crewed by the Unggoy, eager to free their kind and other abused minor races from slavers and raiders. Government and society Balaho is ruled by matriarchal tribes of Unggoy, led by den mothers struggling to maintain their society. In 2142, the Covenant annexed Balaho, aggressively converting the Unggoy and forcing them into servitude. Under the Covenant's rule, Balaho was a backwater world in a vast empire, avoided by most shipping routes. However, infant mortality decreased and life expectancy doubled on Balaho, with geronticide no longer being necessary for the survival of a tribe. Following the collapse of the Covenant, a new Unggoy government was set-up and running Balaho. Under the Created's control, Balaho has flourished and industry has returned to the planet. Harsh environments on Balaho moulded the Unggoy into a tenacious, hardy species, with the Unggoy once concerning themselves with food shortages and burning plague victims, until the Covenant's arrival. Balaho is known for its own form of martial arts. While the Unggoy see their world as "ugly, foul, and frozen", many still think fondly of their homeworld. Once home to billions and under the threat of overpopulation, Balaho now maintains a small population of 320 million, with most Unggoy living off-world, though many desire to return. Much of the population is clustered in modest hovel networks, with a few larger and more developed cities granted blessing of technology from the Prophets. Production notes Balaho means "swamp" in Tagalog, a major language in the Philippines, fitting for the planet's environment. Unggoy means "monkey" in the same language. Gallery File:Balaho Unggoy Homeworld.png|Balaho, the Unggoy homeworld File:Ancient Grunts.jpg|Ancient Unggoy being reseeded on Balaho by Forerunner machinery. File:H2A Terminals - Balaho.jpg|Balaho as seen from orbit. File:Reach-PenanceDLC-Planet.png|View of Balaho from Buwan on the multiplayer map Penance File:H2A Terminals - Balaho glassed.jpg|Balaho is partially glassed by the Covenant. List of appearances ''Halo: The Fall of Reach'' ''Halo: The Flood'' ''Halo 3'' *''Bestiarum'' ''Halo: Ghosts of Onyx'' ''Halo: Contact Harvest'' ''Halo Legends'' *''Origins'' ''Halo: Reach'' ''Halo: Combat Evolved Anniversary'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo Wars 2'' ''Halo: Bad Blood'' ''Halo Infinite'' Notes Sources Category:Planets Category:Homeworlds Category:Covenant worlds Category:Created-controlled locations
These "octopoda" are a species, or type of species, native to the Unggoy homeworld Balaho. They supposedly resemble Wikipedia:Octopus|terrestrial octopuses. The Unggoy Imperial Unggoy combat harness|harness' methane tank resembles Balahoan octopoda.Halo 4: The Essential Visual Guide, ''page 37'' Sources Category:Animals
Balaho's Most Wanted is an achievement in Halo: The Master Chief Collection that is unlocked by killing 100 Grunts. It is worth 5 Gamerscore. Trivia The title of this achievement is a reference to the Grunt Balaho|homeworld. It may also be a reference to the television show wikipedia:America's Most Wanted|America's Most Wanted.
Captain Baldric Breit is a human officer of the UNSC Marine Corps. In 2553, Breit was attached to the Office of Naval Intelligence's 717th Xeno-Materials Exploitation Battalion, serving as company commander for Charlie Company (Gao)|Charlie Company. Biography In 2553, Baldric Breit was attached to the Office of Naval Intelligence's 717th Xeno-Materials Exploitation Battalion as the company commander for the battalion's Charlie Company (Gao)|Charlie Company. During the battalion's Operation: JOVIAN WHISTLE|operations to search for Forerunner ancilla Intrepid Eye on the human Outer Colony of Gao in 2553, Breit and the rest of Charlie Company were stationed in the village of Wendosa with access to the Montero Cave System to allow them to search for the ancilla. However, on 2553|July 4, 2553, Wendosa was attacked by forces of the Keepers of the One Freedom, forcing Charlie Company to mount a defense with assistance from some members of Blue Team. While Charlie Company initially faced heavily casualties, the rest of Blue Team soon arrived and attacked the Keeper forces from behind. With all Spartans now engaging the Keepers and disrupting their attack, Breit prepared to organize a counterattack before the Keepers had time to regroup. However, Breit also learned that Frederic-104 of Blue Team had captured Huragok Roams Alone and the ancilla. Reporting the situation to Commander Murtag Nelson and Major Tereem Wingate, Breit was ordered by his superiors to hold out against the Keepers until reinforcements arrived to assist Charlie Company and evacuate the ancilla. However, further contact was broken when Intrepid Eye shut down planetary communications. Once a UH-144 Falcon arrived to evacuate the ancilla, Breit also had the remaining Gao Ministry of Protection personnel board the aircraft. When Fred arrived with the ancilla and Roams Alone, Breit had Fred take the ancilla aboard, though the Huragok was forced to remain behind due to his reluctance to board the Falcon.Halo: Last Light, ''pages 258-261'' Instead, Breit assigned Roams Alone to treating injured Marines and civilians, upon the suggestion of Olivia-G291.Halo: Last Light, ''page 275'' However, as the Falcon departed the village, it was shot down by Keeper forces. While the rest of Blue Team moved to the crash site, Breit personally traveled to the battalion's headquarters at the Montero Vitality Center to brief his superiors.Halo: Last Light, ''page 264'' List of appearances ''Halo: Last Light'' Sources Category:Human Category:UNSC Marine Corps officers Category:Human characters
|causeofdeath=Killed in battle by John-117 |parents= |siblings= |spouses= |children= |species=Jiralhanae |gender=Male |height= |mass= |hair=Reddish-blond |eyes=Orange |affiliation=*Banished *Exodus Guard |rank=Jiralhanae Captain|Captain |sn= |notable= }} Balkarus was a veteran Jiralhanae Jiralhanae Captain|Captain in service with the Banished. During the Installation 07 Battle for Zeta Halo|conflict in 2560, he served within Glelt Pack in the Advance Combat Element of the Exodus Guard. Balkarus would be killed by John-117 while serving in this role. Biography Balkarus served in a trusted position within the Banished for multiple years, even accompanying Atriox himself on several critical missions. In recent years, he attempted to leverage his standing to earn a place in the Bloodstars#Banished|Banished Bloodstars. Despite failing to join the elite unit, Balkarus still distinguished himself among his fellow officers for his ferociousness in battle and for his tendency to execute his own solders for showing even the slightest bit of hesitancy in combat. File:PL - ANewCommander.jpg|thumb|left|250px|Balkarus commanding Banished forces on the Ark in May 2559. On 2559|March 30, 2559, Balkarus made an announcement to the Unggoy under his command wherein he attempted to quash the rumor that Alice-130|a lone Spartan had lately been responsible for freeing prisoners near a water treatment structure on Installation 00. The rumor had recently resulted in the attempted desertion of two Unggoy and some were even saying the demon had been the John-117|Master Chief himself. On 2559#May|May 1, 2559, Balkarus sent a message to Forticus about Atriox's new commander, Colony, and the uneasy feeling he had about the Lekgolo commander. Hours later, Balkarus sent a message to other Jiralhanae pack brothers about not throwing more Unggoy into the cloaking field and asked them to hold the field active until Colony's plan was complete. Balkarus was among a cast of warriors, along with Jato 'Ratum, Okro 'Vagaduun, and Zeretus, picked by Atriox himself to return to the galaxy with him. The group boarded Atriox's personal Eklon'Dal Workshop Lich|Lich, ''Pegoras'', and went through the portal on Installation 00 to Reach to meet with Escharum and was introduced to Castor by Inslaan 'Gadogai when he departed. Eventually, the group departed Reach on Eschuram's Intrusion corvette after the remaining Keepers of the One Freedom|Keepers took Atriox's Lich back through the Portal. A few months later, Balkarus participated in the Installation 07 Battle for Zeta Halo|conflict as part of the Glelt Pack in the Advance Combat Element of the Exodus Guard. In 2560#May|May 2560, his location was discovered by the Weapon, who passed this information on to Spartan-II John-117. After tracking Balkarus down, the Spartan slew both him and the Banished forces accompanying him. Equipment During the Battle for Zeta Halo, Balkarus wielded both a and a custom Mangler known as the Riven Mangler. In-game information Gallery File:HINF Balkarus.png|Balkarus on Installation 07. File:HINF Balky.png|Balkarus with his helmet off. File:HINF Balkarus2.png|Balkarus with a . File:HINF BalkarusCharging.png|Balkarus charging at an enemy with his jump pack. List of appearances ''Halo Wars 2'' ''Halo: Shadows of Reach'' ''Halo Infinite'' Sources Category:Jiralhanae characters Category:Banished members
File:Ball-clear2.png|right|100px Ball Clear is a medal in ''Halo 4''. It is earned in Ricochet (gametype)|Ricochet games when a player throws a ball 40 meters away from their own goal. The medal was released as a part of the Champions Bundle, and as such it reuses the graphic for the EMP (medal)|EMP Assist medal. Sources Category:Halo 4 multiplayer medals
File:H4 - Ball Hog.png|right|100px Ball Hog is a medal in ''Halo 4''. It is earned by holding the ball for 45 seconds in any Oddball game-type. Category:Halo 4 multiplayer medals
File:H4 - Ball Holder.png|right|100px Ball Holder is a medal in ''Halo 4''. It is earned by holding the ball for 10 seconds in any Oddball game-type. Category:Halo 4 multiplayer medals
File:H4 - Ball Keeper.png|right|100px Ball Keeper is a medal in ''Halo 4''. It is earned by holding the ball for 20 seconds in any Oddball game-type. Category:Halo 4 multiplayer medals
File:H4 - Ball Master.png|right|100px Ball Master is a medal in ''Halo 4''. It is earned by holding the ball for 30 seconds in any Oddball game-type. Category:Halo 4 multiplayer medals
The ''Ballad of Kel 'Darsam'' is a very old Sangheili narrative song widely known and sung to Sangheili children.Halo: Shadow of Intent, ''page 22'' (Google Play edition) It recounts the legendary demise of the beloved warrior-hero Kel 'Darsam during his famous right of release rescue of his kaidon-uncle. Oddly, there exist two versions of the ballad but both versions share the same ending. In their youth both Shipmaster Rtas 'Vadum and Blademaster Vul 'Soran learned to sing the ballad in a native Sangheili language|dialect of Sangheili. The ''Spear of Light'' was named in reference to the song.Halo: Shadow of Intent, ''page 65'' (Google Play edition) Background In the ballad, the demigod Kel 'Darsam was mentored by his uncle Orok 'Darsam. Kel became a warrior renowned for his bravery and cunning. He famously sailed the mysterious seas of Sanghelios, slaying semi-mythical terrors like the Sand Dwellers of Il'ik, the many-mouthed Watcher of the Lonely Harbor, and the nine serpents of Dur'at'dur. Because he was so keen on ridding the seas of monstrous creatures, Kel had little interest in becoming kaidon, and so he gladly left the position to his uncle. During one of many enemy assaults on 'Darsam's familial keep, his uncle was captured by the powerful sea lord and rival kaidon, Nesh 'Radoon. In response, Kel dutifully invoked the "right of release" and set off to liberate Orok. Without a navy of his own, Kel sailed alone to infiltrate 'Radoon's keep under cover of night. After scaling the walls of the keep and slaying his rival's best swordsmen, Kel and Orok raced to make their escape. As Kel prepared to dive off the keep's wall to safety, he was mortally wounded when a spear struck him in the back. As he fell to his death toward the waves below, Kel was touched by the rising light of his divine father, the god-star Urs system|Urs, and was then transformed into pure light. With two versions of the ballad in existence, modern Sangheili are unsure who threw the spear that struck down the great hero. One version claims that Nesh 'Radoon himself is responsible for throwing the spear and killing Kel. In the other account of the legend, Kel is said to have been betrayed by his own uncle. This telling holds that the entire capture was an elaborate ruse designed by Orok, who was fearful that Kel would one day decide to claim his title of kaidon.Halo: Shadow of Intent, ''page 23'' (Google Play edition) Although many old Sangheili myths faded away after the rise of the Covenant and Covenant religion|its religion, the ballad of Kel 'Darsam was not forgotten and the Sangheili continued to pass the song along to their offspring, also teaching them that the Sangheili (language)|Sangheili word ''kel'' meant "light (that dances on the waves)." List of appearances ''Halo: Shadow of Intent'' Sources Category:Music
|birth=2501#December|December 5, 2501 |death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Jiralhanae |gender=Male |height= |mass= |hair=Red |eyes= |affiliation=*Clan of the Ravaged Tusks|Ravaged Tusks Banished |rank-title*Jiralhanae Chieftain|Chieftain Legionmaster |sn= |notable= }} Ballas is the Jiralhanae Chieftain|chieftain of the Clan of the Ravaged Tusks|Ravaged Tusks, a Jiralhanae clan known for being smugglers and slavers. He led the Ravaged Tusks for over two decades prior to the Battle for Zeta Halo. After allying with the Banished, he led the Ravaged Tusks during their search for Menachite portal complex|a portal to Installation 00 rumored to be hidden on Reach. As his clan has been organized into a legion in service of the Banished, Ballas holds the title of Legionmaster. Biography At some point before 2559|July 2559, Ballas and his Ravaged Tusks had formed an alliance with the Banished. Alongside Dokab Castor of the Keepers of the One Freedom and Jiralhanae Chieftain|Chieftain Deukalion of the Legion of the Corpse-Moon, he reported directly to War Chief Escharum during Atriox's absence. When Escharum was contacted by Atriox who ordered him to find and activate the Forerunner Slipspace portal|portal facility on Reach in preparation for his return to the Milky Way|galaxy, Ballas and the Ravaged Tusks were sent to the human Human colonies|colony alongside Castor, Deukalion, and their forces. Each of the three clans were assigned roughly a third of the world to search, with Ballas' search area including the southwestern third of the Eposz supercontinent. The clans explored the planet's glassing|glasslands until 2559#October|October 2559 with little to show for their efforts. Ballas and Deukalion began to fight over territory and resources stolen from the human "glass-breakers" attempting to resettle their homeworld. However, Castor convinced the two chieftains to help him in his plan to follow a Blue Team|team of SPARTAN-II program|Spartans that had attempted to stealthily land on Reach and come into contact with Banished forces at Kiskore Base. As far as the dokab could tell, the UNSC was looking for the Forerunner portal too and they seemingly knew where to find it. All the Banished needed to do was follow them. Meanwhile, Ballas had sent a hundred of his warriors to search Szurdok Ridge for any sign of the portal. At Castor's insistence, Ballas and Deukalion pledged to assist him in his plan by using their forces to search for the Spartans and draw out while continuing to defend their holdings on Reach. The Ravaged Tusks participated in the failed Battle of New Mohacs|defense and recapture of Mohacs|New Mohacs, a pioneer settlement originally established and operated by the Viery Militia. Upon Atriox's return to the Milky Way, the warmaster gave the Ravage Tusks new orders. They would accompany the Banished fleet to Installation 07 aboard their warship ''Voidfaith''. Upon arriving, Atriox set Ballas loose against the humans, scouring the ring's surface for any enemies who might have survived. Physical description Ballas is a short and stocky Jiralhanae, almost as wide as he is tall. His head is distinctly rounded. Despite his less than average height, his silhouette is so massive that he nearly fills the loading hatch of a Eklon'Dal Workshop Phantom|Phantom dropship. At least one of Ballas' fangs is noticeably chipped. Equipment Wearing a full set of his signature crimson Jiralhanae power armor|power armor with matching helmet, Ballas is often seen wielding a Gravity hammer (fiction)|gravity hammer. During the mission to Reach, Ballas used a Banished Phantom as his personal transport. List of appearances ''Halo: Shadows of Reach'' Sources Category:Jiralhanae characters
|body= |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |composition= |temperature= |demonym= |species=Human (non-Native) |population= |colonized=2373 |government=Unified Earth Government }} Ballast is a human Inner Colonies|Inner Colony planet|world, governed by the Unified Earth Government. Overview Locations Havenwinter Vallejo Frederic-104 - SPARTAN-II program|SPARTAN-II History In 2373, humanity arrived in the Kennewick system and Human colonies|established Ballast as an Inner Colonies|Inner Colony planet|world under the jurisdiction of the Unified Earth Government. Prior to 2552 but during the Human-Covenant War, an operation on Ballast took place, where the Orbital Drop Shock Troopers|ODST Gretchen Ketola lost her leg when she stepped an Insurrectionist landmine. In 2550, Ballast was Battle of Ballast|attacked by the Covenant. During the course of the battle, a rumor that the UNSC Armed Forces|UNSC Defense Force succeeded in defeating the Covenant began circulating, although many thought it possible that the rumor was created by the Office of Naval Intelligence to raise morale. Regardless of the rumors, Ballast did indeed escape being Glassing|glassed and the colony still intact during the Battle for Earth in late 2552, as evidenced by active transports from the colony to the Quito Space Tether. After the war, as part of Project ALOHA-19, an Acheron Security AI memory matrix containment and display module was shipped from Havenwinter on Ballast to UNSC Transit Dock L22 on Luna, and from there to an Outpost Discovery on Earth.''Halo: Outpost Discovery'' Government and society The car manufacturing company Kabord was originally based out of Vallejo, a city on the world, Trivia On the ''Halo 3'' multiplayer map Orbital, one of the incoming transports is from Ballast. List of appearances ''Halo 3'' ''Halo: Helljumper'' ''Halo: Glasslands'' ''Halo 5: Guardians'' *''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers'' ''Halo: Outpost Discovery'' Sources Category:Human colonies
File:HINF Medal Ballista.png|200px|right Ballista is a medal awarded in ''Halo Infinite'' multiplayer for killing an enemy with a Flaktura Workshop Skewer from far away. Gallery File:HINF_TechPre_Medal_Ballista.png|The ''Halo Infinite'' version seen in the Technical Previews. Category:Medals
|cost= |variant= |service=Post-Covenant War conflicts |length= |width= |height= |weight= |ammotype= |capacity= |feed= |operation=Wikipedia:Coilgun|Electromagnetic linear motor |rate= |velocity= |optics= |range= }} The Ballista is a type of mini-Magnetic Accelerator Cannon (MAC) employed by the United Nations Space Command. Overview The Ballista bears resemblance to the Onager mass drivers employed as anti-ship defense. They are mounted on Isabel's modified G81 Condor gunships, affixed to the bottom of the craft. They can be upgraded to fire up to three rounds in rapid succession, though the capacitors and equipment to do so do require the removal of the craft's slipspace drive. Gallery File:HW2-BlitzG81.jpg|A Ballista mounted underneath a G81 Condor. File:HW2-air battle.jpg|A Ballista charging to fire (back Condor). List of appearances ''Halo Wars 2'' Sources Category:Magnetic acceleration weapons
The ballistic assault vest is a body armor system used by United Nations Space Command|UNSC UNSC Army|soldiers and UNSC Marine Corps|Marines. They are worn over the wearer's Fatigues|camouflage utility uniform and are made of hard black nylon.''Halo: Contact Harvest'', Chapter 13 Overview The vest itself is modular, allowing for pouches for equipment such as ammunition or canteens to be added to it for mission requirements. It also features a holster for a sidearm.''Halo: Contact Harvest'', Chapter 21 Usage Staff Sergeant|SSgt Avery Junior Johnson|Avery Johnson and Staff Sergeant|SSgt Nolan Byrne used ballistic assault vests throughout the duration of the First Battle of Harvest, though they are not effective against plasma weaponry. This is because ballistic gear is designed for defense against projectile weapons, such as the ones used by the UNSC. List of appearances ''Halo: Contact Harvest'' ''Halo: Retribution'' Sources Category:UNSC armor Category:Protective clothing
File:H4 - Ballsassination.png|right Ballsassination is a medal awarded in ''Halo 4'' and ''Halo 5: Guardians'' ''multiplayer'' for Assassination|assassinating an enemy while carrying the Oddball skull. Trivia Unlike Assassin|Assassination, Airsassination and Flagsassination, Ballsassination doesn't have an announcer line associated with it. However in Halo 5 it now has its own announcer line.
|testsite= |type=MIRAGE-class Mjolnir|Mirage IIC |role= |weight= |features=MSN-04 active sensor cluster }} BALOR-class Mjolnir is a variant of MJOLNIR Powered Assault Armor. Overview The Balor helmet is compatible with the MIRAGE-class Mjolnir|Mirage IIC armor platform and makes use of the MSN-04 active sensor cluster and a streamlined, ground-up rewrite of the Mjolnir observation and emission control protocols. The helmet is manufactured by Korolev Heavy Industries. In-game information The Balor helmet is available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the MIRAGE-class Mjolnir|Mirage IIC core in ''Halo Infinite''. {| class"width: 75%;" ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF BALOR Helmet Icon.png|75pxBalor |Korolev Heavy Industries |Field tests of the BALOR will prove out the utility of the MSN-04 active sensor cluster and a streamlined, ground-up rewrite of the Mjolnir observation and emission control protocols. |Legendary |Purchase "Balor Bundle" from the Shop for 1,600 cR | |align="center"|File:HINF - Balor Guardplate attachment icon.png|75pxBalor Guardplate |Korolev Heavy Industries |Korolev is uncompromising in maximizing protection per credit spent. |Legendary |Purchase "Balor Bundle" from the Shop for 1,600 cR |} Attachments The following attachments are not exclusive to Balor, and are compatible with other helmets on the Mirage IIC core. HUL(2I)/KORDA|HUL[2I]/KORDA HUL/BNR/ORIGO TAC/RS/MOONGLOW TAC/RS/TACCAM Trivia In Wikipedia:Irish mythology|Irish mythology, Wikipedia:Balor|Balor (or sometimes "Balar") was the leader of the Wikipedia:Fomorians|Fomorians, a race of monstrous and evil supernatural beings. Balor is often described as a giant with a single large eye that causes destruction when it is opened. This detail is possibly referenced in the helmet's visor design, which could be interpreted as looking like a single large eye in the process of opening (this is more noticeable in the concept art of the helmet). The design of the Balor helmet, as well as the designation of the MSN-04 sensor cluster, are likely a reference to the gundam:MSN-04_Sazabi|MSN-04 Sazabi from ''gundam:Mobile_Suit_Gundam:_Char%27s_Counterattack|Mobile Suit Gundam: Char's Counterattack''. Gallery File:HINF Concept Balor.jpg|Concept art of the Balor helmet. File:HINF Concept MirageHelmetAttachments.jpg|Concept art of the Balor Guardplate (top right). List of appearances ''Halo Infinite'' *''Season 03: Echoes Within'' Sources Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations
Bal'Tol 'Xellus is a Sangheili that serves as the kaidon of the Ussans that inhabit the Refuge.Halo: Broken Circle, ''page 202'' Biography Bal'Tol 'Xellus, a descendant of Ussa 'Xellus, was born in the Refuge. When he was young, Bal'Tol often attended floatfighting matches in the Refuge's Combat Section. Between scheduled competitions, he would practice free-fall acrobatics and trained to be a professional floatfighter. However, his aspirations were put to an end when he broke his left arm while practicing. He had damaged nerves in his arm, and it lost some of its responsiveness for the rest of Bal'Tol's life.Halo: Broken Circle, ''page 227'' During the outbreak of the Blue Mandibles of Section Two (The Refuge)|Section Two, Bal'Tol led a contingent of soldiers, overran the cannibals, and eliminated the faction. The unpleasant memory remained in Bal'Tol's mind and constantly resurfaced.Halo: Broken Circle, ''page 229'' After the death of his uncle and former kaidon, N'Zursa 'Xellus, Bal'Tol became kaidon and took an oath that pledged to capital punishment|execute or convict|imprison any sentience|sentient species that discovered the Refuge. During his service as kaidon, Blood Sickness had continued to plague the Sangheili of the Refuge. His intended mate, Limtee 'Xellus, fell ill to the disease.Halo: Broken Circle, ''pages 203-204'' Bal'Tol desperately searched for a cure to save her, however he found her dead in her sleeping chamber.Halo: Broken Circle, ''page 252'' C'tenz served as 'Xellus' second-in-command; C'tenz's quick elevation to this position led to false rumors that he was Bal'Tol's offspring.Halo: Broken Circle, ''pages 206-207'' In 2552#November|November of 2552, a Sangheili suffering from Blood Sickness, who identified himself as Oska 'Meln|'Kinsa, claimed to be sharing his body with the spirit of 'Insa 'Greftusanother Blood Sick Sangheili who led the insurgent 'Greftus Faction until Bal'Tol's uncle executed him. 'Kinsa had gained a following of delusional Sangheili suffering from Blood Sickness. C'tenz and Tirk 'Surb, head of Refuge Security, convened with Bal'Tol to discuss the situation and agreed that 'Kinsa and his followers must be executed. Soon, Bal'Tol, C'tenz, Tirk, priest Tup 'Quk, and six heavily armed patrollers traveled to Section Five of the Refuge to arrest 'Kinsa and his followers. Bal'Tol offered the Blood Sick Sangheili a chance to live in isolation, until a cure for the disease could be found. A stand-off ensured as 'Kinsa refused to be apprehended. Suddenly, fifteen followers armed with mec-missilers appeared behind Bal'Tol and his troops. As a firefight broke out, Bal'Tol called in for a contingent of patrollers as he and C'tenz engaged Norzessa, a Blood Sick floatfighting hero. Norzessa's sickness led to him shrugging off mortal wounds and intensive damage as he continued to engage the Ussans, until Bal'Tol managed to stab him in the throat with a burnblade and C'tenz finished him off. As the firefight raged on, Bal'Tol was wounded by a mec-missiler, and Tirk was mortally wounded after downing many hostiles. As the patroller contingent arrived, 'Kinsa and eight other Blood Sick survivors fled from the battle.Halo: Broken Circle, ''pages 229-233'' As Bal'Tol recovered from his wounds, 'Kinsa's followers took over Sections Two, Section Three (The Refuge)|Three, Section Four|Four, and Five. Bal'Tol ordered the Ussan biological repairer Qerspa 'Tel to continue to search for a cure for Blood Sickness, however many of the medical supplies that were required were located in the Hall of the Godminds in Section Five.Halo: Broken Circle, ''page 253'' In 2553, Bal'Tol soon came to realize that he would also need to retake Section Two in order to repair the failing repellent field generators throughout the Refuge. He had C'tenz organize a raiding party, although Bal'Tol reluctantly agreed to stay behind to prevent his own death during the mission.Halo: Broken Circle, ''page 261'' While Bal'Tol coordinated the mission in the Primary Section with Xelq 'Tylk, C'tenz led V'ornik 'Gred and Torren into Section Two. However, 'Kinsa's followers intercepted the borders at the airlock and a short engagement occurred that resulted in the death of Torren, the capture of C'tenz, and V'ornik being sent tumbling into space in a maintenance pod. Using a helmet recorder, 'Kinsa ordered Bal'Tol to surrender to him in exchange for C'tenz's freedom. Instead, Bal'Tol challenged him to a floatfight match in the Combat Section, ten warriors from each side to determine which faction would control the Refuge. 'Kinsa reluctantly accepted the offer.Halo: Broken Circle, ''pages 269-273'' While Bal'Tol prepared for the floatfighting match, he made Xelq acting kaidon in his absence. During this time, a former Covenant supply ship, ''Journey's Sustenance'', discovered the Refuge and rescued V'ornik from the maintenance pod. Xelq made contact with the ship's crew, consisting of San'Shyuum Zo Resken, Huragok Sluggish Drifter, and Sangheili D'ero 'S'bud, Tul 'Imjanamee, G'torik 'Klemmee, and Crun 'Brinsmee. The group had been in the Ussan system searching for the Refuge for nearly a year following the dissolution of the Covenant.Halo: Broken Circle, ''pages 277-279'' Meanwhile, Bal'Tol had recruited nine of the best floatfighters available, including Z'nick 'Berda. 'Kinsa arrived with an extra member on his team and armed himself with a mec-missiler, a weapon not traditionally used in floatfighting. Outnumbered by 'Kinsa's Blood Sick followers, many of Bal'Tol's patrollers and floatfighters died during the match, including Z'nick. Bal'Tol battled legendary floatfighter V'urm 'Kerdeck, but was easily outmatched by him. Before V'urm could kill the kaidon, he was killed by Enduring Bias, the monitor of the Refuge that had been deactivated years before. When Sluggish Drifter came aboard the Refuge, he had repaired the monitor who then proceeded to search for the colony's current kaidon.Halo: Broken Circle, ''pages 280-283'' Enduring Bias spoke with Bal'Tol, confirming that the crew of ''Journey's Sustenance'' came from ''High Charity'' and Sanghelios. 'Kinsa attempted to destroy the monitor with his mec-missiler, but he was quickly killed by him when his bolt proved to be ineffective against Enduring Bias. Enduring Bias had Bal'Tol and C'tenz brought away for medical attention, while the remainder of 'Kinsa's followers surrendered or fled.Halo: Broken Circle, ''pages 285-286'' Bal'Tol had given permission for Enduring Bias, several patrollers, and the majority of the crew of ''Journey's Sustenance'' to help liberate sections of the Refuge still under control by 'Kinsa's followers.Halo: Broken Circle, ''page 288'' Soon, most of the insurgents had been killed. Bal'Tol and his closest allies went before a crowd of Ussans that had gathered in the plaza of the Primary Section, while nearly all other Ussans were watching in their residences. Bal'Tol gave a speech informing the Ussans that the Covenant had been destroyed and that they all now had access to other worlds. He allowed all of them the opportunity to leave the Refuge and visit Sanghelios, but he knew most would remain behind. He also revealed that the Blood Sickness had been cured by the Huragok and Enduring Bias, and cures would be passed throughout the colony.Halo: Broken Circle, ''pages 291-292'' After the speech, he had Enduring Bias join the fragmented sections of the Refuge together, forming a connected, ring-shaped structure for the Ussans to live in. With the Refuge now back in functioning order and a safer place to live, Bal'Tol pledged to continue to lead his people and postpone his visit to Sanghelios, until he had more free time.Halo: Broken Circle, ''page 295'' Personality and traits Bal'Tol enjoyed meditating in a method that originated from an unidentified prisoner that was from a distant world who stumbled upon the Refuge. Although many Ussan kaidons preferred to capital punishment|execute criminals by ejecting them from an airlock into space, Bal'Tol did not as he believed that it was not an honorable way to die. He did not particularly care for the Refuge's religion, often believing it to be mere superstition, though he publicly worshipped each god.Halo: Broken Circle, ''page 226'' List of appearances ''Halo: Broken Circle'' Sources Category:Sangheili characters|Xellus, Bal'Tol Category:Nobles|Xellus, Bal'Tol Category:Kaidons|Xellus, Bal'Tol Category:Ussans|Xellus, Bal'Tol
File:H5Bamboo2.png|thumb|250px The Bamboo Food Court is a food court in Galeria Andinos, located in Flamenco Street in the city of Promesa on Andesia.Halo 5: Guardians, multiplayer map, ''Plaza'' Restaurants The Bamboo Food Court includes: Enzo's Churrascaria Maeyamas Noodle Bar Thai Game Fish Fish Gallery File:H5Bamboo1.png|A view of the food court. List of appearances ''Halo 5: Guardians'' Sources Category:Andesia locations __NOTOC__
A ban is the denial of a person or group's access to a service or resource. Bans are typically enacted by people in positions of authority in response to rule violations committed by an individual. The ability to ban is sometimes satirically referred to as "the Wikipedia:banhammer|banhammer". In the ''Halo'' community, bans are administered by Bungie staff members when users break the rules for in-game conduct. Furthermore, the term "Banhammer" takes on a new meaning in the context of ''Halo'' gameplay. The Banhammer Bungie's banning system, commonly referred to as the "Banhammer", is an advanced anti-cheat mechanism used to regulate user activity in ''Halo 3''. A July 2008 Weekly Update"''This includes some never-before-unleashed technology that will effectively terminate your Halo multiplayer experience online in ''every imaginable facet''.''" stated that the system was being upgraded; the same update announced that the presence of Modding|modded content on a File Share would result in a ban. It also may have hinted at the then-unfinished "Ultra Ban". A Bungie Weekly Update in August announced that the Banhammer was upgraded with new features designed to crack down on File Share violations. The update also elaborated on specific File Share-related rule violations. ''Halo 3s September Title Update introduced the "Ultra Ban","''Last week, we mentioned some "Peace of Mind" changes that were coming to TU2, one of them being a new type of ban.''" which was applied retroactively to those who had committed severe rule violations in the past;"''For special folks ''[...]'' we'll be retroactively applying this ban to their accounts.''" the ban is documented in more detail in its section below. Various other anti-cheat systems were also introduced, though they were not elaborated on; an additional weekly update identified the system as "Banhammer 2.0". The Banhammer is capable of administering bans automatically"''Bungie specific bans are not based on feedback from users. They are based on automatically collected data.''" ~ Tom Gioconda and it keeps extensive records both when a ban is administered"''You see, dear reader, whenever the Banhammer strikes, records are kept and those records are sortable, viewable and actionable en masse. M-Dub and the Wolf take great pride in the numerical sorting of massive amounts of data, while Shishka languishes softly on a waterbed of e-tears.''" ''and'' during the course of normal gameplay; records taken in the latter instance can then be analyzed to detect cheat-related behaviors. It is also known that Bungie employees can manually strike with the Banhammer." [...] ''And yes, I did send the proper form to Banhammer afterward.''" Types of Bans Matchmaking bans prevent players from participating in Xbox LIVE|Xbox Live matchmaking. An EXP ban prevents players from earning EXP from ranked matchmaking#Playlists|playlists in Matchmaking. Such bans are usually temporary. Voice bans may be administered when users misuse or abuse the microphone during a game. Excessive vulgarity may result in a voice ban."''You can potentially get voice-banned if a Bungie employee catches you being extremely vulgar (and no, we do not accept reports of vulgarity, so don't message me about it), but I've never played a game with someone who I then turned around and banned because he called me a name or something.''" ~ Chad Armstrong|Shishka Such bans prevent players from using the microphone to verbally communicate with other players. Players can also have their File Shares taken away. Severe offenses may result in a player's Xbox 360 console being completely banned off of Xbox LIVE|Xbox Live itself. In some cases, the ban may be temporary, though permanent bans can also be administered. The so-called "Ultra Ban" was introduced in ''Halo 3s second Title Update. The ban prevents players from playing ''any'' form of online Multiplayer, including Matchmaking and even custom games; it also prevents players from organizing parties in the Theater lobby. Offenses There are a variety of actions that can result in a ban. Note that this list is not comprehensive. EXP boosting, skill boosting, level reducing, habitual quitting, cheating, and standbying are all easily detected by the Banhammer and usually result in either Matchmaking or EXP bans. Achievement boosting is not a formal offense,"''Yeah, "achievement boosting" is kind of lame, but honestly it's not really something we can/will punish people for.''" ~ Brian Jarrard but the Banhammer often mistakes it for EXP boosting and bans it as such."''Achievement boosting often looks like EXP boosting to the banhammer - so if you achievement boost, you're likely going to get punishments for EXP boosting.''" ~ Tom Gioconda Attempts at EXP boosting by playing with inactive guests (that is, additional controllers without additional people) can also be recognized by the Banhammer and will result in EXP bans."''We can tell when you're playing with a party, and we can tell when no input is being given via the controller. ''[...]'' the unused controllers method of social boosting is the most common, and most EXP bans result from that behavior. ''[...]'' playing with "bad" players won't get you banned, unless they are so bad they are unable to figure out how to pick up the controller.''" ~ Chad Armstrong|Shishka In ''Halo: Reach'', quitting three matches in a row will put a player on quit probation for three days. Every time a player on probation quits a match, they will be banned from Matchmaking for fifteen minutes. Players who quit excessively -- to the point that "the normal quit probation punishment is obviously not having an effect" -- will receive more severe bans. Authors of Modding|modded content will receive permanent Matchmaking and File Share bans, as well as one-month console bans if the content is uploaded to a File Share. Note that this applies even if the content is uploaded by someone other than the author; also note that when a player renames a file, they become its new author. Uploading modded content to a File Share will result in a File Share ban, even if the uploader did not create the content. The above policies were enacted during July 2009. Uploading offensive content to a File Share can result in a File Share ban. This includes, but is not limited to, racist and pornographic content. Non-Offenses Contrary to popular belief, uploading screenshots and film clips of modded content will ''not'' result in a ban, provided that the screenshots and films themselves aren't modded. As of August 1, 2008, there are no rules against downloading modded content to one's Xbox 360. Trivia File:Suspended.jpg|thumb|100px|The consequence of downloading Halo 3: Epsilon An anonymous US gamer using the gamertag "Scar" managed to Cheating|unwittingly download ''Halo 3 Epsilon''. He played the game with his console connected to Xbox LIVE|Xbox Live, and quickly came to the attention of Microsoft. On September 2007, his gamertag and console account were banned until December 31, 9999 (a permanent ban). Some see this as unfair, due to the fact that the download was accidental and Scar probably didn't mean to do anything wrong. If enough bans or complaints are given to a player, they could possibly be kicked off of Xbox Live completely. Sources Category:Real-world terms and phrases Category:Multiplayer lexicon
__NOTOC__ Bandersnatch is a United Nations Space Command emergency code to be declared following a radiological- or energy-based disaster.''Halo: Ghosts of Onyx'', Chapter 21 Usage The emergency code has been used in the following cases: In 2492, Bandersnatch was declared following the nuclear bombing by UNSC forces to destroy the rebellion on Far Isle. During the Human-Covenant War, the code was used when a Human colonies|human colony was being glassing|glassed by Covenant naval forces. On 2552#November|November 3, 2552; Cortana declared Bandersnatch, in addition to code Hydra (code)|Hydra, due to the attempted activation of Installation 05, and the Flood infection which had consumed significant portions of the ring and the Covenant holy city, ''High Charity''. Trivia The word "bandersnatch" comes from the famous poem wikipedia:Jabberwocky|Jabberwocky.http://en.wikipedia.org/wiki/Bandersnatch List of appearances ''Halo: Ghosts of Onyx'' Sources Category:UNSC codes
Bandeus Arms is a human weapons manufacturer. Bandeus Arms produces low-velocity submachine guns. The Pinnacle Station Security Force of Meridian's Pinnacle Station armed itself with Bandeus weapons.''Halo: Retribution'' ''Chapter 22'' List of appearances ''Halo: Retribution'' Sources Category:Human businesses Category:Defense contractors
File:HINF-S5BanditEVO.jpg|350px|thumb|A MJOLNIR Powered Assault Armor/Mark VII|GEN3 Mark VII-clad Spartan using a Bandit Evo. }} The Bandit Evo is the Legendary variant weapons|Legendary variant of the M392 Bandit in ''Halo Infinite''. It was released in Season 05: Reckoning. __NOTOC__ In-game information The Bandit Evo has a number of changes from the standard M392 Bandit: Higher rate of fire from 3.0 rounds per second to 2.9 rounds per second Higher initial number of rounds, from 45 to 60 Higher total maximum rounds in reserve, from 60 to 75 Eliminated progressive recoil Reduced bloom/error angles 1.4x iron sight magnification replaced by the 1.6x Evo Holopoint magnification Players can be descoped Reworked reticle In multiplayer, when players pick up or spawn with the Bandit Evo, their Weapon customization|customization options are automatically applied to the weapon model. Production notes Following the introduction of the M392 Bandit into ''Halo Infinite'' with Season 03: Echoes Within, 343 Industries felt that the weapon required further tweaking in order for it to become a starting weapon in competitive modes. This inspired the creation of the Bandit Evo and the Evo Holopoint sight itself. Gallery File:HINF Bandit Evo Crop.png|The Bandit Evo. File:HINF - Bandit EVO scope.jpg|The Holopoint sight on the Bandit Evo. File:HINF-S5PKBanditEVO02.jpg|A Yoroi|Yokai-clad Spartan using a Bandit Evo on Prism. List of appearances ''Halo Infinite'' Sources Category:Rifles
Update September 2022|T=28:15}} |counterparts= |dmgtype= |mode=Semi-automatic |damage= |rof= |accuracy= |projspeed= |mag= |maxammo= |generalvariants= |h5reqvariants= |scopes= |attachments= }} The Bandit is a variant of the DMR, and classified in-game as human Weapon class#Assault rifle|assault rifle. It is featured in ''Halo Infinite'', and was added in the Season 03: Echoes Within update. It is a precision weapon, designed to feel similar to the DMR as it appeared in ''Halo: Reach'', but with the goal of making it more effective at closer ranges. Universe and lore Manufactured by Sevine Arms under a license from original designer Misriah Armory, the M392 DMR#M392 Bandit|M392 Bandit is a production variant of the M392 DMR, a semi-automatic rifle that first entered service with the UNSC Army in 2512. It fires 7.62x51mm rounds that are fed by a detachable box magazine, typically holding 15 rounds. The M392 features a raised mounting rail for optics, and is commonly paired with an EVOS-D telescopic sight|optical scope, though can be used without a sight. A variant of the Sevine's M392 Bandit, called the Bandit EVO, features an EVO Holopoint sight with 1.6x magnification. The M392 served as a replacement to the older M295 DMR, also manufactured by Misriah, and saw widespread adoption across many branches of the United Nations Space Command|UNSC Armed Forces, including the UNSC Marine Corps|Marine Corps, UNSC Army|Army and UNSC Air Force|Air Force. It saw action during the late Insurrection and well into the Human-Covenant War, despite diminished popularity after the introduction of the BR55 battle rifle. Although its replacement, the M395 DMR, broadly supplanted it, the M392 was still in service with Army and Marine reserve units, circa 2558. The M392 is standard-issue for the Gao and Venezia|Venezian militia units. The weapon has Sangheili markings, which is an indicator of Servine's work to become commonplace in the markets of former Covenant planets. File:HInf Cutout Bandit.png|link=M392 DMR|M392 DMR|M392 Bandit File:HINF Bandit Evo Crop.png|link=Bandit Evo|Bandit Evo|M392 Bandit EVO Gameplay The following table summarizes the Bandit's stats in ''Halo Infinite'': Production notes The Bandit was added to ''Halo Infinite'' as part of Season 03: Echoes Within on March 7, 2023. Evidence of its existence was discovered by dataminers several months before the weapon was officially unveiled in September 2022, a fact that 343 Industries acknowledged during the reveal presentation. The Bandit is only available in ''Halo Infinite's'' multiplayer portion, and was not added to the campaign with Season 03's release. Gallery File:HINF M392 Bandit first look.png|The first official render of the Bandit released, shown during a ''Halo Infinite'' update video. File:HINF BanditRender.png|Another official render of the Bandit closer to its release. List of appearances ''Halo Infinite'' *''Season 03: Echoes Within'' Sources Category:Magazine reloaded weapons Category:Human weapons (gameplay) Category:Semi-auto weapons Category:Precision weapons Category:Halo Infinite weapons
The Bandusa Insurrectionist group was an Insurrectionist organization operating on Mars. Two of its members, Christina Rice and James McCann, were disguised as UNSC Army|Army specialists working in New Harmony (city)|New Harmony. They were stealing weapons for a possible attack on the New Harmony Spaceport. On April 2, 2526 they were arrested by UNSC forces working alongside ONI agents.Halo 4: Forward Unto Dawn, ''Part 1'' List of appearances ''Halo 4: Forward Unto Dawn'' Sources Category:Rebel organizations
File:HW2B Banished Apex.png|thumb|An Apex in the ''Halo Wars 2 Open Beta. The Apex is a structure employed by the Banished. Like its Covenant Summit (building)|predecessor, the Apex is primarily used for constructing Banished aircraft including 'Ahtulai Workshop Banshee|Banshees, Gydrozka Workshop Blisterbacks, Klavbrig Workshop Shrouds and Huragok. The majority of Apex personnel are mercenaries under the employ of Let 'Volir, though they remain dependant on supplies provided by mainline Banished forces.''Halo Wars 2'', ''Phoenix Logs'' - Apex They can be purchased for 200 supplies. List of appearances ''Halo Wars 2'' Sources Category:Banished buildings
This automated turret is a stationary weapons platform used by the Banished during the Installation 07 Battle for Zeta Halo|conflict in 2560. Overview The automated turret can be deployed on any surface. Upon detecting an enemy, the turret blinks red and fires projectiles at its target. These projectiles are similar to those fired by the Mangler. The turrets make use of semi-intelligent actuator plugs to direct the turret's operation, similarly to the Covenant . In-game information Four ground-mounted automated turrets are encountered at a Banished outpost that contains a Spartan core in the "Connections" section of the ''Halo Infinite'' campaign. Three turrets protect the outpost's entrance, while the fourth is hidden in a tunnel beneath the outpost. Two ceiling-mounted Banished automated turrets are encountered inside the main control room at the Horn of Abolition (location)|Horn of Abolition. These turrets can be disabled by locating and destroying their power source which is hidden in an adjacent room. Gallery File:HINF BanishedAutoturret 2.jpg|An autoturret on Zeta Halo. File:HINF Banished Automated Turret Front.png|A Banished automated turret seen from the front. File:HINF Banished Automated Turret Side.png|An automated turret seen from the side. File:HINF BanishedTurretAgro.png|An automated turret targets an enemy. File:HINF TurretVsMarine.png|An automated turret engaging a UNSC Marine Corps|UNSC Marine. File:HINF Banished Automated Turret Firing.png|An automated turret firing. File:HINF Banished Automated Turret Damaged.png|A damaged automated turret. File:HINF TurretDestroyed.png|A destroyed automated turret. File:HINF Banished Automated Turret Destroyed.png|Another destroyed automated turret. File:HINF HoA Banished Automated Turret Ceiling.png|A ceiling-mounted automated turret inside the Horn of Abolition's control room. File:HINF Banished Automated Turret Projectile.png|A closer look at the projectile fired by the turret. List of appearances ''Halo Infinite'' Sources Category:Projectile weapons Category:Banished buildings Category:Banished technology
|class architect = |class built = |class in service = 2553-present }} |hide-characteristics= |nocollapse = yes |type = Battleship|Dreadnought |length = |width = |height = |mass = 127 million tonnes |power = |maneuver drive = Three repulsor engines |slipspace drive = |crew = |complement = Eklon'Dal Workshop Wraith|Wraith mortar tanks Qavardu Workshop war-skiff|War-skiffs Barug'qel Workshop Chopper|Chopper scouts Riuctda Workshop Ghost|Ghost scouts |troops = Carrying capacity up to "Over ten thousand warriors" |hull = |shielding = |sensors = |ew = |armaments = At least 1 stasis cannon|stasis beam 1 Superheavy grav-impact driver 6 Plasma lance|Light plasma lances 10 Plasma cannon (starship)|Incinerator plasma cannon clusters 40 Scindere arrays 24 Plasma torpedo|Plasma torpedo silos 70 Pulse laser turret|Pulse laser batteries |aircraft = Gydrozka Workshop Breaching Pod|Drop pods Eklon'Dal Workshop Phantom|Phantom dropships Banished drop base|Drop bases 'Ahtulai Workshop Banshee|Banshee flyers |air facilities = }} The Banished dreadnought is a Banished Capital ship|capital warship utilizing heavily modified Covenant starship|Covenant ship hulls upgraded by the Irusk Workshop. While originally created to support Jiralhanae Planetary warfare|planetary occupations, they have since become a lifeline of Jiralhanae civilisation in the wake of the Razing of Oth Sonin|destruction of Doisac, the Jiralhanae homeworld. Overview Banished dreadnoughts were originally intended as full-scale occupation ships, carrying everything needed to invade a world. Because of this, they can carry a massive amount of vehicles, drop-bases, and Outposts. Dreadnoughts are propelled by a three massive repulsor engines. Banished dreadnoughts can carry over 10,000 warriors, as well as many vehicles. They possess many pulse laser turrets, as well as plasma torpedoes, plasma lances, scindere arrays, and a superheavy grav-impact driver. The ship itself can also simply ram into enemy vessels, presumably using the aforementioned gravitic impact driver to inflict more damage. Task forces of dreadnoughts have been compared to the Ogre-wolf|ogre-wolves of Teash, using pack-hunting tactics to hunt down and destroy any opponent they choose. Ships of the line Dreadnoughts are named for spirits and legends originating from the Jiralhanae's native culture, much of which was lost following contact with the Covenant in 2492 CE. The practice was originally intended to honour and preserve what had been lost prior to the Great Immolation, the nuclear war that engulfed Doisac centuries ago, but the Razing of Oth Sonin and Doisac's total obliteration has seen the practice given a new meaning for the survivors of the holocaust. ''Ghost of Gbraakon'' ''Ghost of Lodon'' ''Ghost of Tiacoro'' ''Ghost of Barolon'' ''Ghost of Gfolos'' ''Ghost of Malkadyr'' Operational history File:Enc22 Doisackening.jpg|thumb|250px|Dreadnoughts were used to ferry the remnants of Jiralhanae civilisation to safety during the destruction of Doisac. The dreadnoughts were first created in 2553, using salvaged and old hulls of ex-Covenant starships heavily modified by the Irusk Workshop. They rapidly became the most common warship class in the fleet of the Banished, intended for use in supporting planetary occupations and raiding in the wake of the Covenant empire's Great Schism|collapse. As such, their outfit with long-term occupation equipment made them ideally suited for ferrying the survivors of the Jiralhanae away from the now-shattered remains of Doisac, following its destruction by the Guardian Custode at the behest of Cortana. One was later used to support a large fleet of dozens of karves in an attack on Suban, one of the moons of the Sangheili homeworld Sanghelios. During the Battle for Zeta Halo in 2559#December|December 2559, many dreadnoughts were deployed to Battle over Installation 07|engage the UNSC Navy fleet near Installation 07 and in high orbit around the planet Ephsu I, with at least two used to ram the multiple times to brutally damage her. During that time the leader of the Banished, Warmaster Atriox, led boarding parties inside the UNSC supercarrier, defeated John-117 and threw the SPARTAN-II program|Spartan-II out of a hangar and into space. Eklon'Dal Workshop Phantom|Banished Phantoms fired upon Pelicans and life pods as they fled the burning and broken carrier. Eventually, ''Infinity'' was forced to crash land on Installation 07 alongside many Mulsanne-class light frigate|UNSC frigates, with her fleet devastated by the enemy armada. However, Installation 07 was damaged during the battle and moved from the Ephsu system to an unknown location; even with the advantage of their dreadnoughts and total space superiority in the ring's locale, the Banished were just as stranded as the UNSC survivors. Numerous dreadnoughts remained stationed in close proximity to Installation 07 as of 2560#May|May 2560 to support the Banished occupation. One such vessel, ''Ghost of Gbraakon'', captured the Pelican ''Echo 216'' with its stasis cannon after the Pelican's Fernando Esparza|pilot exposed his position by recovering John-117 who have been drifted in space for months. The Spartan boarded the Banished warship after going EVA through a UNSC and Banished asset debris field, and as he made his way to the ship's bridge, he observed that it was preparing to land a massive invasion force on the ring to eradicate the surviving UNSC presence. The Master Chief eventually freed ''Echo-216'' from the stasis cannon and catastrophically damaged the warship in the process, causing it to plummet into Zeta Halo. A Banished dreadnought was positioned in the skies directly above the shattered portion of the ring. This warship had a bird's eye view of the Master Chief's activities, and over the course of the Installation 07 conflict it deployed numerous reinforcement troops onto the ring's inner surface via Phantoms and drop pods in order to counter the Spartan. Gallery File:HINF Dreadnoughtconcepts.jpg|Concept art of the Banished dreadnought's development for ''Halo Infinite''. File:HINF ConceptDreadnought01.jpg|Concept art of a Banished dreadnought from the front. File:HINF ConceptDreadnought02.jpg|Concept art of a Banished dreadnought from the back. File:HINF BaseDeploymentConcept.jpg|Concept art of a Banished dreadnought deploying structures to Installation 07. File:HINF BanishedInteriorConcept.jpg|Concept art of the interior of a Banished dreadnought. File:HINF ScrapPileConcept.jpg|Concept art of scraps, including Pelicans, Spirits, and AV-14 Hornet|Hornets, collected inside a Banished dreadnought. File:HINF Concept DreadnoughtPaintover.jpg|A detail paintover of the dreadnought that rams the UNSC ''Infinity'' in the opening cutscene of Warship Gbraakon. File:HINF BanishedShipCloseUp.jpg|Close-up of a low resolution Banished dreadnought. File:HINF- Infinity rammed.png|A Banished dreadnought ramming into UNSC ''Infinity''. File:HINF Banished Ship Schematic.png|A hologram of the Banished dreadnought ''Ghost of Gbraakon''. List of appearances ''Halo Infinite'' ''Halo: The Rubicon Protocol'' Sources Category:Banished ship classes
File:HW2 Pavium Drone.png|thumb|300px This drone is used by the Banished to repair structures. Jiralhanae Warlord|Warlord Pavium used one of these drones to repair his Banished outpost|outposts during the Second Ark Conflict. List of appearances ''Halo Wars 2'' *''Halo Wars 2: Awakening the Nightmare'' Sources Category:Banished technology Category:Robots
File:HW2 Foundry Render.jpg|thumb|250px|Render of the Foundry. The Banished Foundry is a structure employed by the Banished on Installation 00. It is used to construct and upgrade vehicles including the Banished Eklon'Dal Workshop Wraith|Wraith, Barukaza Workshop Locust|Locust, Reaver and Eklon'Dal Workshop Marauder. It can be constructed at an Banished outpost|outpost, and functions as the Banished equivalent of the UNSC Garage or UNSC Vehicle Depot. Overview The Garage and its kit assembly line allows the requisition of Ghost, Wraith, and Locust vehicles and unlocks their upgrade options. The Foundry is critical to the creation of combat and support vehicles that the Outpost overseer can use to better exploit his surroundings and eliminate UNSC opposition to the Banished's plans.''Halo Wars 2'', ''Phoenix Logs'' - Foundry The Banished were raiders and reavers for years. until the breaking of the Covenant allowed them to consolidate and build themselves into a true power in their own right. Atriox's brilliant strategies are unconventional when necessary and imitative when efficientfor he will adopt whatever techniques and technologies he has to in order to guarantee victory. His use of Engineers and compact assembly vats in forward bases would have been considered unorthodox - even heretical - under the Covenant's traditional war creed, but those days are past. They can be purchased for 200 supplies. Gallery File:HW2 Foundry Render alt.jpg|Alternate views of the Foundry. File:HW2 Foundry HiPoly.jpg|Hi-poly view of the Foundry. File:HW2B Banished Foundry.png|A Foundry in the ''Halo Wars 2 Open Beta''. List of appearances ''Halo Wars 2'' Sources Category:Banished buildings
File:HW2 Harvester Render.jpg|thumb|250px|An Augmented Harvester (left) and a Harvester (right). Harvesters are a type of building employed by the Banished at their Banished outposts such as those on Installation 00, used for the purpose of extracting resources from the local area to supply their armies and campaigns. They function as the Banished equivalent of the UNSC Supply Pad. Overview Harvesters are extraction sites that delve into the Ark's interior to tap raw feedstock that is then converted into Supplies used by the Banished. They can be purchased for 150 supplies. To meet ever-increasing production quotas the Augmented Harvester upgrade is needed, which accelerates Supply generation.''Halo Wars 2'', ''Phoenix Logs'' - Harvester These can be upgraded to from existing Harvesters for 200 power. The Ark belongs to Atriox. All others in the Banished are entitled only to the scraps he deems fit for their hands. Under his control, the Harvesters are but one link in a chain that ultimately extends from the Ark to the Banished forces carrying out other phases of his plan in the Orion Arm of the Milky Way|galaxy. Though important, ultimately every outpost is expendable, and talented overseers can parlay even seeming defeat into praise and promotion if they exceed Atriox's estimates for harvested profit when they come under attack. Gallery File:HW2 Harvester Render Back.jpg|The back of the Harvester. File:HW2 Harvester HiPoly 1.jpg|High-poly render. File:HW2 Harvester HiPoly 2.jpg File:HW2B Banished Harvestor.png|A Harvester in the ''Halo Wars 2 Open Beta''. File:HW2B Banished Harvestor 2.png|An Augmented Harvester in the beta. List of appearances ''Halo Wars 2'' ''Halo Infinite'' Sources Category:Banished buildings
File:HW2 OutpostFortress.png|250px|thumb|A Banished Outpost on Installation 00. The Outpost is a type of Socket base employed by the Banished in their Second Ark Conflict|campaign on Installation 00. Like the UNSC Firebase or Covenant citadel, they can host up to seven buildings of various types alongside four Spike turrets. Overview Outposts are deployed via Eklon'Dal Workshop Lich dropships, with their modular buildings deployed via specially-modified Eklon'Dal Workshop Spirit|Spirits. The Banished have perfected their strip-mining and rapid assault and extraction efforts over a decade of raiding Covenant and other targets. Each outpost is an invasive engine of exploitation, controlled by rapacious overseers who seek to siphon the riches of the Ark in pursuit of Atriox's grand plans for domination and glory. Though they lack the military efficiency of their UNSC counterparts, the Banished's outposts advance plans that extend far beyond the battlefield, and even beyond the Ark itself. The Banished additionally employ smaller buildings and camps separate from main Outpost buildings across the Ark. Variants File:HW2 Banished Stronghold.png|thumb|A Banished stronghold. Banished minibases can be deployed as light forward bases capable of supporting one or two buildings. In a base type referred to as a "Stronghold", Banished minibases are the Stronghold, deploying automatically with a Foundry, Raid Camp and Banished Apex attached. Each Banished minibase is the shared command of two fallen Jiralhanae warlords who have failed Atriox in some major - but redeemable - way. Each competes to control the majority share of resources sent back to the ''Enduring Conviction''. When their tally of contributions is totaled by the overseer, only the most competent is allowed to return to Atriox's Chieftain council, while the loser is condemned to serve as a Grunt supervisor. Alongside their building support, minibase outposts store a light armory for equipping infantry. Atriox sees little value in simulation training, preferring to blood his warriors in actual combat, viewing pain and fear as better teachers than the sterile realm of simulations and shadow-enemies. However, there are occasions when monitoring and screening are useful in identifying recruits that have the talent needed to lead Banished forces, and what better test for a new Banished lieutenant than a Stronghold on a chaotic front line?(Pavium-only) Spike turret Banished shield generator Sensor Tower Cloaking Generator Phoenix log {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Outpost | | |} {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Log - Minibase | | |} {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Log - Strongholds | | |} Gallery File:HW2 BanishedStructure Silhouette Concept 1.jpg|Silhouette concept explorations for the outpost. File:HW2 BanishedStructure Silhouette Concept 2.jpg|Silhouette concept explorations for the outpost. File:HW2_BanishedBase_Concept.jpg|Concept art of the Outpost. File:HW2 - CCSs over the Ark.jpg|Concept art of an Outpost defended by three starships. File:HW2_FloodBase_Banished_Concept.jpg|Concept of a Cocooned base|cocooned Banished Outpost. File:HW2_FloodBase_Banished_Concept_2.jpg|Concept art of a cocooned Banished Outpost. File:HW2 ATN InfectedBanishedOutpost.jpg|Concept art of a battle for a cocooned Banished Outpost. File:HW2 BanishedCrate Render.jpg|Render of crates found near Banished Outposts. File:HW2B Banished Outpost.png|An Outpost in the ''Halo Wars 2 Open Beta''. File:HW2B Banished Stronghold.png|A Stronghold in the ''Halo Wars 2 Open Beta''. File:HW2B Banished 1-shot minibase.png|A Banished minibase in the ''Halo Wars 2 Open Beta''. File:HW2 TheCartographer BanishedBase.jpg|A Banished outpost defended by an energy shield. File:HW2_BanishedCamp.jpg|A Banished camp on Installation 00. File:HW2-Banished-02.jpg|Multiple Outposts in Atriox's army. File:HW2-BanishedT56Lich.png|An Eklon'Dal Workshop Lich deploys an Outpost. File:HW2_FloodBase_Banished_1.jpg|A Banished Outpost cocooned by the Flood. File:HW2_FloodBase_Banished_2.jpg|A Banished Outpost cocooned by the Flood. List of appearances ''Halo Wars 2'' ''Halo: Outcasts'' Sources Category:Banished buildings
File:HW2B Banished extractor.png|thumb|An extractor in the ''Halo Wars 2 Open Beta''. File:HW2B Banished Extractor 2.png|thumb|An upgraded extractor in the beta. The Power Extractor is a Banished structure, and equivalent to the UNSC's UNSC Generator|Generator. These structures siphon power from the massive power distribution channels that criss-cross the Installation 00|Ark, and - while not subtle - are efficient at leaving the facility relatively undisturbed. Despite this, larger power siphoning operations draw attention from the installation's Sentinels.''Halo Wars 2'', ''Phoenix Logs'' - Power Extractor The side-effect of the ''Power Extractor'' is that it cannot be used on a volatile area such as the Banished's drill site as it requires a stable source to siphon it and the Extractor will explode if the power source was unstable. Voridus attempts to use the ''Power Extractor'' but it fails and destroyed as the sources was too unstable to harvest.''Halo Wars 2'', ''Campaign level'' Light the Fuse Power Extractors can be purchased for 200 supplies, with each one costing 300 more supplies than the previous one. The Power Extractor can be upgraded with the Augmented Extractor upgrade to double power output for 300 power. List of appearances ''Halo Wars 2'' ''Halo Infinite'' Sources Category:Banished buildings
Banished Prowess is an achievement in ''Halo Wars 2'', awarded for beating any mission in Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare on legendary in par time with a scoring skull active. Sources
File:HW2B Banished Raid Camp.png|thumb|250px|A Raid Camp in the ''Halo Wars 2 Open Beta''. The Raid Camp is a structure employed by the Banished on their Banished outposts. Troops and their support equipment arrive in the Outpost at the Raid Camp, where warriors can stoke their bloodlust before battle and thralls are penned while they wait for a mission.''Halo Wars 2'', ''Phoenix Logs - Raid Camp Raid Camps serve as a combination of briefing room, feasting hall, and place of judgment, and only warriors are allowed full movement within. During battle each one is a riot of activity, with battle roars and the cacophony of Brutes jostling each other while they don battleplate and test the blades of their weapons on the Grunts or each other. The Raid Camp allows the requisition of infantry and unlocks their upgrade options. Multiple Raid Camps in an Outpost reduces infantry requisition time. They can be purchased for 150 supplies. Gameplay Raid camps are the Banished equivalent to the UNSC Barracks and Covenant hall, allowing the training of infantry and their upgrades. Jiralhanae Jumper|Jump Pack Brutes Sangheili Ranger Suicide Unggoy Mgalekgolo|Hunters Sangheili Enforcer (Ripa 'Moramee-only) Unggoy Heavy (Yapyap|Yapyap THE DESTROYER-only) Unggoy Rider (Yapyap THE DESTROYER-only) List of appearances ''Halo Wars 2'' Sources Category:Banished buildings
File:HINF Banished Repair Bay.png|thumb|300px|A repair bay in operation at the Forge of Teash. A Banished repair bay is a piece of machinery used by the Banished to repair vehicles and other equipment. History During the Battle for Zeta Halo, the Banished had two repair bays in operation at Ransom Keep (location)|Ransom Keep and another four at the Forge of Teash (location)|Forge of Teash. In addition to using these machines to repair vehicles, the Banished also used the repair bays to maintain the excavation equipment utilized at Site Novem and other dig sites. When John-117 attacked these two outposts, The Weapon directed him to target the repair bays in order to cripple the Banished's excavation efforts on Zeta Halo. Gallery File:HINF Banished repair bay inner workings.png|A repair bay's internal circuitry exposed. File:HINF Banished repair bay offline.png|A disabled repair bay at Ransom Keep. List of appearances ''Halo Infinite'' Sources Category:Banished technology
This Shade design is a custom variant in the Shade line of deployment turrets, prominently used by the Banished. Overview The Shade variant employed by Yapyap's forces bears a considerable visual similarity to the and turrets employed by the Covenant. It features an extensive layer of armor plating and a more enclosed cockpit to protect the operator. The Banished operated these Shade designs during the Second Ark Conflict in 2559. They were used by Yapyap's rebellion, and crewed with Unggoy gunners. Gameplay File:Blitz Shade Drop.png|thumb|The Shade Blitz card. Shade turrets appear in ''Halo Wars 2'' as a leader power that can be employed by Yapyap. Shade Drop I: Activate to manually drop 4 Shade turrets onto the battlefield. *Population Cost: N/A *Supply Cost: *Power Cost: *Cooldown: 180 seconds Shade Drop II: Increases the number of Shades to 6. *Population Cost: N/A *Supply Cost: *Power Cost: *Cooldown: 180 seconds The Shade List of Blitz cards|Blitz card costs to deploy, and is of Uncommon rarity. Gallery File:HW2 Banished Shade Turret.png|Shade Turrets that are used by Yapyap. List of appearances ''Halo Wars 2'' Sources Category:Covenant weapons Category:Artillery Category:Plasma weapons
File:HW2 ShieldGenerator.png|300px|thumb|A Shield Generator on Installation 00. The shield generator is a structure employed by the Banished for the purposes of protecting their Banished outposts. Overview The shield generator provides a domed heavy energy shield that covers the outpost and protects it from damage. Shield generators are typically created using reverse-engineered Forerunner technology, with the Banished combing the black markets of Venezia and other colonies for ancient secrets. Its deployment typically depends on the resources at hand and the external threat posed to the local Banished forces. The shield generator shares the same housing as the cloaking generator. Gameplay Info: Generates a shield for the base. Tier: 2 Cost: , The Shield Generator takes up one turret slot on the outpost. Phoenix Log {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Shield Generator | | |} Gallery File:HW2B Banished Shield generator.png|The Shield Generator in ''Halo Wars 2 Open Beta''. File:HW2-Megaturretoutpost.png|A Banished outpost protected by four shield generators in ''Halo Wars 2''. File:HW2-Phantoms&Outpost.png|Closeup view of a Banished outpost protected by a shield generator's heavy energy shielding in ''Halo Wars 2''. List of appearances ''Halo Wars 2'' Sources Category:Banished buildings Category:Shield technology
File:HINF Tower Torture Chamber.png|thumb|A Banished torture machine inside the Tower. The Banished utilize torture machines to interrogate prisoners. Within this device, a prisoner is trapped behind an energy barrier while also being suspended by energy shackles around the arms and legs. The machine uses micro Gravity well (physics)|gravity wells to inflict excruciating pain on the victim, in a manner similar to the Gravitational Refinement|gravitational refinement device used by the Prophet of Exquisite Devotion. History During the Battle for Zeta Halo, the Sangheili Warlord Chak 'Lok used these machines at his fortress, the Tower, to brutally torture and interrogate UNSC prisoner of war|POWs, including SPARTAN-IV program|Spartan Hudson Griffin and combat medic Lucas Browning. On 2560#May|May 28, 2560, Master Chief Petty Officer|Master Chief John-117 stormed the Tower, slew Chak 'Lok, and freed Griffin from the machine. Unfortunately, Griffin died from his injuries shortly thereafter. Later, War Chief Escharum had Fernando Esparza placed inside a torture machine at the House of Reckoning (location)|House of Reckoning. He then broadcasted Esparza's torture live via hologram to John-117 in order to force the Master Chief into a final confrontation. When the Chief arrived at the House of Reckoning and faced him, Escharum linked his Energy shielding|personal energy shield to the torture machine so that any damage the Master Chief tried to inflict on him was transferred to Esparza instead. The Weapon exposed the relays powering Escharum's shield, enabling the Chief to disable the shield without further harming Esparza. After defeating Escharum, John-117 and the Weapon freed Esparza from the machine. Gallery File:HINF Spartan Griffin Device.png|Spartan Griffin being tortured inside the Banished machine at the Tower. File:HINF Tower Chak Lok Griffin torture machine.png|Chak 'Lok standing in front of the machine containing Griffin. File:HINF HudsonGriffin Rescue.jpg|John-117 finds Hudson Griffin trapped inside a Banished torture machine. File:HINF Tower torture machine deactivated.png|The machine at the Tower after being deactivated. File:HINF Tower torture machine deactivated 2.png|Another view of the deactivated torture machine. File:HINF HoR Level 4 - Main Chamber.png|Fernando Esparza trapped inside a Banished torture machine at the House of Reckoning. File:HINF HoR Esparza rescued.png|John-117 frees Esparza from the torture machine. List of appearances ''Halo Infinite'' Sources Category:Banished technology
File:HW2B Banished War Council.png|thumb|300px|A War Council in the ''Halo Wars 2 Open Beta''. The War Council is a Banished structure that can be built on an Banished outpost. The War Council, like the UNSC Armory, can be used to research field upgrades for a Banished army and train hero units. Overview With its construction of a War Council the Outpost overseer is authorized to unlock structure, Training time, and population capacity upgrades. It also allows the requisition of Honor Guard or Jiralhanae Warlords. The overseer is warned that inefficiency is punishable by fates worse than death, and the War Council should only be built once the Outpost's salvage and extraction operation is already in place. The War Council is a physical symbol of ascension in the twisted meritocracy of the Banished. And overseers are constantly in competition to amass the resources needed to create this structure and lure elite warriors into their service. Successful completion of their assigned tasks is only the minimum expected of Atriox's lieutenants, and the assistance of the Banished's elite are necessary to accumulate victories and additional resources that will raise their status even further.''Halo Wars 2'', ''Phoenix Logs'' - War Council They can be purchased for 150 supplies. Gameplay Sangheili Honor Guardsmen|Honor Guard (Let 'Volir|Shipmaster-only) Atriox's Chosen (Atriox-only) Jiralhanae Warlord (Decimus-only) Mgalekgolo Captain|Hunter Captain (Colony-only) Ripa 'Moramee|The Arbiter (Ripa 'Moramee-only) (Yapyap|Yapyap the DESTROYER-only) Pavium (Pavium-only) Voridus (Voridus-only) List of appearances ''Halo Wars 2'' Sources Category:Banished buildings
Confederation of Piracy|pirates and raiders |founder=*Atriox Decimus En'Geddon |documents= |head=Warmaster |executive= |legislative= |judicial= |branch= |main=*Raided settlements, Doisac Installation 07 |anthem= |language=*Sangheili (language)|Sangheili with heavy Jiralhanae dialect Human languages Jiralhanae#Language|Jiralhanae language |script= |religion=NoneHalo Wars 2, ''Phoenix Logs - Shield Generator'' |techlevel= |notable=*Algolis Invasion Siege of Palghanar Second Ark Conflict Operation: WOLFE Battle for Zeta Halo |formed=c. early 2549 |dissolved= |affiliation=*Keepers of the One Freedom Children of Oth Sonin Human criminal enterprises Harbinger|Harbinger's Skimmers }} }} The Banished are a multi-species confederation of piracy|pirates and raiding clans. Acting as mercenaries, the organization's goals have been described as attaining power in their raids across the Orion Arm, while their killers and mercenaries plunder treasure in the name of their own free will. They were formed and led by the Jiralhanae warmaster Atriox after rebelling against the Covenant. The Banished are primarily composed of Jiralhanae and have incorporated Sangheili, humans, Mgalekgolo, Unggoy, Huragok, and Kig-Yar, as Atriox denounced vengeance between species as a petty restriction in the way of gaining rewards and treasures. History File:HW2 BanishedVsCovenant.png|thumb|300px|left|Atriox and his Banished conduct attacks and raids against the Covenant. }} The Banished were formed around 2549, during the Algolis Invasion in the late years of the Human-Covenant War by Atriox, Decimus, En'Geddon and several other disgruntled Jiralhanae who rebelled against their Sangheili masters, after being used by the Covenant as cannon fodder repeatedly. After establishing their group, the Banished started off as little more than raiders and Piracy|pirates,''Halo Wars 2'', ''Phoenix Logs - Foundry'' conducting surgical raids against the Covenant and other targets while scavenging for resources and gathering mercenaries to their cause. Evading Covenant enforcers led to Atriox prioritizing stealth in his forces.Halo Wars 2, ''Phoenix Logs - Cloak Generator'' One such attack was on a Covenant training camp in 2550, Atriox and the Banished killed the Sangheili guards and stole everything they could including vehicles and weapons. By this point the Banished had attacked at least five other Covenant bases. Unimpeded by the Covenant's devastating Great Schism, the Banished managed to salvage many of the empire's former assets after its fall, growing into a formidable power in their own right after a decade. While Atriox had already recruited many allies during the Covenant War, the Banished gained many new members in the war's aftermath from former Covenant who wished to continue living as warriors, and additionally renegade humans. }} Decimus advised Atriox that the Banished should travel to the planet Otraak to recruit an old friend of his, a Kig-Yar T'vaoan scientist named Sig Raan. Decimus was sent to investigate first, where Sig Raan initially welcomed him and his squad showing off her latest invention: a device that could control the Yanme'e by simulating their Yanme'e Queen|queen's pheromones. Sig Raan then attacked Decimus with her Yanme'e swarm. Atriox showed up along with more of his Banished forces and attacked in Sig Raan in return. Decimus killed her, putting an end to the skirmish. File:HTFSS ElitesVsBrutes.png|300px|thumb|Silent Shadow Elites killing Banished Brutes out of hatred for their species. Following the Great Schism, some Sangheili continued their genocidal campaign against the Jiralhanae out of hatred. One such group was Resa 'Azavayl's Elite squad of the Silent Shadow. After slaughtering various Jiralhanae packs across various solar systems, the Silent Shadow boarded Atriox's ''Elegy's Lament''. The Silent Shadow slaughtered several of the Jiralhanae crewmen aboard, until they encountered Atriox who talked them down. Atriox stated that he and the Banished were different from the Jiralhanae led by Tartarus and the High Prophet of Truth, who had betrayed and massacred the Sangheili. Upon hearing this distinction, 'Azavayl's squad began to see the Banished as "other". Atriox then told them that they should rejoice that the traitorous Covenant was no more and invited them to join the Banished, to which 'Azavayl's squad expressed they were open to. 'Azavayl himself continued to harbor hatred toward Atriox for being a Jiralhanae, to which Atriox dismissed that vengeance was petty. 'Azavayl attacked Atriox but was killed by his Silent Shadow brethren who wanted to join the Banished. Atriox happily recruited them. File:HW2-Banishedfleet.png|thumb|left|300px|Atriox and his Banished being knelt to by Let 'Volir and his crew. After having successfully persuaded among the most vengeful of the Sangheili, 'Azavayl's Silent Shadow squad, Atriox confidently sought out the powerful ''Enduring Conviction'' and its Sangheili crew. He devised a plan to meet with its Sangheili Shipmaster, Let 'Volir. Atriox and his Banished attacked a Sangheili-led base on Kostroda, resulting in 'Volir and his forces deploying to the base to defend it. This left ''Enduring Conviction'' vulnerable for a separate Banished strike force to raid and capture the mostly vacant ship. Back on the ground, Atriox surrendered himself to 'Volir after seemingly losing the skirmish at the base, and was brought back up to the bridge of ''Enduring Conviction'' as a prisoner. On the bridge Atriox had his second team of Banished revealed themselves, ambushing 'Volir and turning the tables. Now as prisoner of Atriox, 'Volir was offered a chance to join the Banished and allow his crew to live a new life as mercenaries and be provided with resources, rather than be used as cannon fodder for the Sangheili-Jiralhanae conflict. After being persuaded, 'Volir had ''Enduring Conviction'' abandon their Sangheili-led fleet. 'Volir and his crew would later pledge their allegiance to the Banished, albeit reluctantly, - "This arrangement was deeply unpleasant for the Shipmaster, especially since Elites were used to lording over the Brutes during the time of the Covenant..." in return the Banished supplied their ship with fuel. The Banished would later use similar methods to hire Thav 'Sebarim's Warriors of Malaston|clan and Inka 'Saham's Valorguards of the Chosen|crew as mercenaries as well. Atriox's Chieftains led divisions of Banished into Jiralhanae colonies and human criminal enterprises to build connections and spread their influence. Atriox was open to recruiting capable assets of any species and several humans had joined the Banished. As the city of New Mombasa began Project Rebirth|reconstruction on Earth, Banished human mercenary groups would flock to the city for opportunity. A veteran Jiralhanae Chieftain known as Jovus had made a name for himself as a warlord after the Covenant's fall, which drew Atriox's attention. The Banished sought to recruit him along with his pack, thus Shipmaster Let 'Volir invited him via video transmission to meet Atriox. Like many Jiralhanae, Jovus was confounded that Sangheili and Jiralhanae would overlook their feud and band together but he accepted the offer to meet Atriox regardless. After a tense meeting, Jovus was killed when he tried to attack Atriox. In 2558, a Jiralhanae in the Voice of Maardoth clan led by Hekabe, suggested contacting the Banished after gaining control of the Sharquoi, to move their new weapons as they needed slipspace-capable vessels and their own had been destroyed. However, Hekabe refused the suggestion, unwilling to share power with Atriox and the Banished when he wanted it all for himself. A dispute had also led to Hekabe killing a Banished Chieftain known as Odanostos. The Children of Oth Sonin led by Lydus, one of the strongest Jiralhanae master-packs in the wake of the War of Annihilation, had secretly struck a deal with the Banished, using the Banished to take out Lydus' most dangerous rivals in exchange for full access to his shipyards and land. }} File:HW2-Trailer-Banished vs UNSC.png|300px|thumb|Banished and UNSC ''Spirit of Fire'' forces clashing on the Ark. Atriox and the Banished took a fleet led by their flagship ''Enduring Conviction'' to the extra-Milky Way|galactic Forerunner structure known as Installation 00|the Ark, with a force comprised of Jiralhanae, Sangheili, humans, Unggoy, Mgalekgolo, and Huragok. They Attack on Installation 00|attacked a Henry Lamb research outpost|UNSC research facility on its surface, leaving no survivors but Isabel, a smart AI. The Banished would occupy the Ark, unaware that a large military force would soon encounter them. Opening engagements File:HW2-Chainbreakerslam.png|300px|thumb|left|Atriox intimidating the Spartans of the UNSC ''Spirit of Fire'', after meeting them for the first time. In March 2559, 28 years after the lost contact with the rest of the United Nations Space Command, the vessel arrived at the Ark to find Isabel in the raided outpost. After the crew's Spartan-IIs encountered Atriox in the facility and were chased away by him, the ''Spirit of Fire'' Second Ark Conflict|engaged the Banished in combat. UNSC rank structure|Captain James Cutter and Isabel decided to strike at the Banished by attacking a salvage operation, in which a group of Banished led by War Chieftain Decimus, Atriox's right-hand man, searched for supplies among the wreckage left from the Battle of Installation 00|battle nearly seven years earlier. The UNSC forces managed to destroy the operation despite orbital support from the CAS-class assault carrier|''CAS''-class assault carrier ''Enduring Conviction'', the Banished flagship, although Decimus escaped. From the wreckage of the fight, the UNSC discovered evidence of a Cartographer, a repository of data about the Ark's systems. As the ''Spirit of Fire'' sent UNSC Marine Corps|Marines led by SPARTAN-II program|Spartan Jerome-092 to secure an elevator leading to the Cartographer, the Banished troops in the area were attacked by Sentinels. The survivors were unable to stop the UNSC forces from gaining access to the Cartographer. Meanwhile, the Banished fell victim to a series of hit-and-run operations conducted by Spartan Alice-130, who was trapped behind enemy lines at the start of the battle, and liberated many captured UNSC troops. The UNSC managed to capture the Cartographer and Professor Ellen Anders determined that the Banished were using the Ark's vast portal network to rapidly transport troops across the installation. The Banished forces at the network's control hub, led by Decimus, failed to prevent UNSC troops led by Jerome and Douglas-042 from destroying the hub, crippling the network. Decimus himself attempted to avenge the loss of the portals, but was killed by the UNSC forces. The Banished then went on the offensive, launching an all-out ground assault on Alice's forces and sending several waves of Type-26 Banshee|Banshees from the ''Enduring Conviction'' at the ''Spirit of Fire.'' Alice managed to survive, but the ''Spirit of Fire'' was seriously threatened, as several of its deck turrets had been destroyed. Several Banished troops were diverted from the carrier's gravity lift in an attempt to stop UNSC forces led by Douglas from using a Forerunner particle cannon to disable the carrier's energy shields. The UNSC was ultimately successful, however, and Jerome and Isabel approached the ship's grav lift, intending to board the vessel and destroy it from the inside out. Their dropship was shot down by Banished anti-aircraft turrets as it approached, but they survived and Alice managed to use M400 Kodiak|Kodiak artillery vehicles to destroy the Banished defenses to clear a path for them to board. On the ship, Isabel managed to fire the carrier's energy projector at the Ark's surface. The resulting damage caused swarms of Sentinels to crash themselves into the carrier, bisecting it. Jerome and Isabel were able to land safely on the Ark. A new Halo ring Atriox met with Shipmaster Let 'Volir, who survived his ship's destruction, on the Ark's surface, to assess the situation. They observed a Installation 09|new Halo ring rising from the Ark's Foundry (location)|Foundry, which the UNSC intended to disarm before sending it to the Soell system in the Milky Way in order to contact the rest of the UNSC. Atriox ordered 'Volir to send his surviving men onto the ring to capture it in a chance for redemption. However, Alice and Douglas led Marines in capturing a portal at the Foundry which the Banished were using to send troops to the ring. The Spartans went through the portal and it was destroyed afterwards to limit the Banished presence on the ring. Atriox contacted Capt. Cutter and offered him a deal: the Banished would allow the ''Spirit of Fire'' to leave the area unharmed if the UNSC surrendered the Halo ring to him. He was refused, with Cutter reminding him that he did not make the same offer to the scientists at the Henry Lamb Research Outpost. The Banished troops on the ring were unable to stop Professor Anders hijacking a Retriever Sentinel in order to destroy a shield which the Banished had erected around the installation's Control Room. File:HW2-Banished-03.jpg|300px|thumb|The Banished fighting the crew of the ''Spirit of Fire'' on Halo Installation 09. The Banished launched a last-ditch assault to stop Anders from disabling the ring's firing systems and planting a distress beacon. However, a stiff UNSC defense did not break, allowing Anders to finish her work. Once this was done, Anders accessed the ring's gravity anchors and ejected a portion of the landmass, which was occupied by the Banished, into space. The Halo ring then entered Slipspace after all of the UNSC troops were evacuated. However, Professor Anders was stuck on the ring. Cutter resolved to continue fighting the Banished on the Ark until Anders returned. Meanwhile, although Atriox's forces had been devastated by the combined losses of Decimus, the ''Enduring Conviction'', and the Halo ring, the warlord still commanded an impressive army with which to fight the UNSC. Operation: SPEARBREAKER One month later, Colony, a pair of Mgalekgolo who command all Lekgolo forces in the Banished, attempted to launch a Forerunner to destroy the ''Spirit of Fire''. This plan was thwarted by Sunray 1-1, a team of UNSC Orbital Drop Shock Troopers from Boomerang Company. Yapyap's rebellion During the battle, an Unggoy named Yapyap the Destroyer Yapyap's Rebellion|rebelled against the Banished with his subordinates. Many Sangheili and Mgalekgolo also defected and joined the rebellion. The Throne of Woe was established as their new headquarters. Following Yapyap's lead, they intended to locate the fabled Golden Methane Hydrate Mines of Sabator. Awakening the nightmare After months of battle with the ''Spirit of Fire'', the Banished were still searching for victory against the UNSC crew. They unintentionally released the Flood, few of which had survived the destruction of High Charity and the faulty firing of the unfinished Installation 08 at the end of the Human-Covenant War. Pavium and Voridus were sent to scavenge old Covenant ships. Despite being told to not investigate the rubble of High Charity, Voridus breached the containment field around the wreckage anyway. This unintentionally released the Flood onto the Ark. Despite nearly being overwhelmed, Voridus and some of his forces survived and reunited with Pavium. The two began thinking of a way to fight the Flood. Knowing they were underground, they decided to use the drills to ignite explosive materials in the ground to buy them time. File:HW2-VoridusvsFlood.png|300px|thumb|left|Voridus inadvertently releases the Flood. After successfully fighting off the Flood and activating the drills, many of the Flood were destroyed by the resulting explosions. With the Flood temporarily weakened, Voridus and Pavium decided the next step was to reactivate the Sentinel Defense Network Voridus had shut down to get to High Charity in the first place. Voridus was chosen to go underground and reactivate the systems, while Pavium stayed up top with the majority of the forces to hold the line. Voridus was accompanied by a small group of soldiers to assist him, consisting of Sangheili Rangers and Jiralhanae Jumpers. They soon found out the Jumpers were crucial to traversing the Forerunner pathways. Despite their small numbers, Voridus' infusion gel helped slow the tide of Flood from overwhelming them in several encounters. Occasionally, Pavium was able to send small groups of troops down to help Voridus through scattered teleporters, but he could not spare many due to his defense against the Flood. Despite the long odds, Voridus and his surviving troops made it to the sentinel activation terminal, but found it covered in Flood biomass. Both Brutes took note of how the Flood seemed to know the defense system was dangerous to them. Pavium decided to send down Voridus' own special grenadiers powered by infusion gel and offered any amount of soldiers Voridus needed to clear out and reactivate the system. Despite stiff Flood resistance, Voridus cleared the biomass, and protected the nodes from being clogged up again. After reaching full power, he re-aligned the system, reactivating the sentinel network. Voridus used the teleporters to reach the surface and reunited with Pavium. The two decided it would be wise to inform Atriox of what was going on. Atriox was furious at them, as he would now have to give up a lot of ground they had earned in the conflict with the Spirit of Fire to assist them in suppressing the Flood. He ordered the two to have the problem fixed by the time he arrived or he would kill them himself. With the survival of the Banished and their own lives at stake Pavium and Voridus led all of their forces deep into Flood territory. Noticing the Flood's increase in tactical ability and intelligence, Pavium realized that a Proto-Gravemind must have formed and was commanding the Flood. He also realized that if they did not kill it soon it would become a Gravemind, at which point the Flood would be nearly unstoppable. They threw everything they had at the Flood and the Proto-Gravemind, which had emerged in the Flood badlands. The Proto-Gravemind used its tentacles to block the Banished forces from reaching it, but Pavium's Mega Turret was able to blast the tentacle away. Finally in range of the Proto-Gravemind, the Banished forces attacked its hard shell, exposing small bulbs. When they were destroyed, the Proto-Gravemind slightly retreated, but exposed its mouth to damage. The Banished fired everything they had, but the beast closed its mouth. Unable to damage it further, Pavium set up another Mega Turret nearby, which opened fire on the beast. The damage was enough to force the Proto-Gravemind out of its defensive state. They attacked the monster again, while holding off ever-increasing Flood forces. This process was repeated several times, adding more Mega Turrets to the barrage every time the Proto-Gravemind went into its defensive position. All the while, it was slowly reaching Gravemind status, but with the constant attacks it could not add enough biomass to reach that state. Pavium and Voridus noticed it was not taking significant damage despite their ever increasing firepower. Pavium decided to call upon a Retriever Sentinel by activating a nearby node specifically meant to control one. With its help, plus the Mega Turrets and Banished forces, the Proto-Gravemind finally succumbed to the damage and was obliterated. Pavium and Voridus reveled in their victory, roaring to the sky, but the celebration was cut short when Atriox landed nearby. Despite Voridus' inability to follow orders, Atriox allowed them to live because they had shown their worth by fending off the Flood with limited resources. During his inspection of their work, a Pod infector attacked him, but Atriox grabbed it midair with his gauntleted hand, crushing it a second later. However, this didn't stop Atriox from reprimanding the brothers for letting the Flood out of High Charity. He then commanded Voridus and Pavium to secure the breach and clean up their mess while standing menacingly over the former, as thousands of Sentinels began cleansing the surrounding area of the Flood. Following the incident, Pavium and Voridus' clan, the Clan of the Long Shields|Long Shields, had lost reputation. Of the Banished's many humans, fifteen were under their command. A few defected to the UNSC shortly after the Flood outbreak, leading Pavium to preemptively kick out the rest in his clan and killing some in the process. Atriox was upset with Pavium's decision as he saw all Banished humans as valuable assets. Portal on Reach File:SlipspacePortal intro.jpg|250px|thumb|Atriox used the portal on Reach to return to the Milky Way Galaxy from the Installation 00|Ark. A Banished force allied with the Legion#Banished|Jiralhanae legions Keepers of the One Freedom, the Legion of the Corpse-Moon, and the Clan of the Ravaged Tusks|Ravaged Tusks, were deployed to the glassed surface of Reach to search for a Menachite portal complex|slipspace portal which would allow Atriox to return to the Milky Way from Installation 00|the Ark, under the orders of War Chief Escharum. They successfully located the portal and activated with the help of the Ferrets who were undercover in the Keepers of the One Freedom, allowing Atriox to return to the Milky Way in a Eklon'Dal Workshop Lich. However, Castor of the Keepers of the One Freedom betrayed the rest of the Banished by going rogue and taking his forces to the Ark, with the aim of activating the Halo Array himself. Although Atriox's stated intention was to return to the Ark with reinforcements, he departed with Escharum and his other forces in an intrusion corvette to attend to a greater purpose, leaving thousands of Banished troops behind to hold the Ark. With the slipspace portal bound to catch the attention of Cortana, Atriox and Escharum left Castor to escape Reach before a Guardian Custode arrived to investigate. Stopping the Ark from activating Utilizing the opportunity presented by the opening of the slipspace portal, Castor led the Keepers of the One Freedom to the Ark to fire the Halo Array where both the UNSC and Banished forces under the command of Pavium and Voridus sought to foil them, indirectly aiding the Ferrets in eliminating the majority of the surviving Keepers. However, in the process, the Banished inadvertently got in the way of the UNSC's plan to finally destroy Intrepid Eye. The Banished suffered heavy losses in the effort, but both Pavium and Voridus survived while the destroyed the installation that the Keepers intended to use to fire the Halo Array and Intrepid Eye along with it. The brothers intended to report to Let 'Volir that their efforts had delayed the Keepers long enough for the humans to launch their strike. }} The Banished had united many Jiralhanae clans across Doisac and its moons, though not all clans. Many clans, including those on Warial, continued to resist the Banished. While Jiralhanae infighting persisted, the Banished staged a defensive against the Created. Atriox had also learned of the Harbinger during his time on the Ark and sought to free her species, the Xalanyn, to aid him. Upon the warmaster's return, the rogue AI leader Cortana ordered him and the Banished to surrender, and Razing of Oth Sonin|destroyed Doisac in response to his refusal by firing beams at it with several Guardians. Following the loss of their home planet, the Banished represented the largest surviving Jiralhanae military force under a single banner. Atriox and his Banished force comprised of Jiralhanae, humans, Sangheili, Unggoy, Mgalekgolo, and Kig-Yar traveled to Halo Array|Halo Installation 07 where the Xalanyn species were secretly hidden and where the rogue Cortana presided. Other Banished forces occupied the former human colony of Camber and took possession of several UNSC assets that had been left behind. They began to refit and repurpose the ruins into tools to serve their needs. In 2559#December|December 2559, Atriox's forces, who had arrived at Installation 07, Battle over Installation 07|ambushed the to retrieve CTN 0453-0 in order to defeat Cortana and her Created empire as well. Opening engagements Several Banished dreadnoughts attacked the ''Infinity'', sparking a space battle. The dreadnoughts rammed into the UNSC supercarrier, sending it crashing toward Installation 07 in four minutes. The ship was boarded by Atriox and other Banished forces during the attack. He dueled Master Chief Petty Officer John-117 and emerged victorious after tossing the Spartan-II into space. A few surviving UNSC forces of the devastated fleet managed to escape to the surface of the ring and would continue to engage the Banished in guerrilla warfare. The Banished would come to occupy the ring and establish themselves on it. After Atriox arrived at the surface of Installation 07, he confronted Cortana who had been locked down by CTN 0453-0, a UNSC infiltration program also known as ''the Weapon''. Now a prisoner of Atriox and unwilling to give him the secrets of the ring, Cortana detonated part of the ring to prevent him from controlling it, seemingly killing the Banished warmaster in the process. Atriox was thought to be dead, leaving War Chief Escharum in charge of the Banished who were stranded on the ring once it suddenly moved its location. Escharum's Banished File:HINF-Ruleof2.jpg|thumb|left|War Chief Escharum fighting John-117 in the House of Reckoning (location)|House of Reckoning.|250px Despite the fact that Atriox valued Banished humans and made statements denouncing genocide as "barbarism" with "no reward" which allowed the Banished to incorporate Jiralhanae|feuding Sangheili|species in the first place, Escharum decided to go against Atriox's core beliefs that tied the Banished together and allowed his Jiralhanae to kill off many humans in the faction not responsible for the Razing of Oth Sonin. While Escharum declared the destruction of humanity, he still allowed for some Banished humans to remain, notably Unidentified Banished human inspector|those who had earned enough respect. Radically altered, the Banished under Escharum's leadership would expend valuable resources on revenge and his desire for a glorious battle, opposed to pragmatism, a decision which would ultimately lead his forces stationed around the Silent Auditorium (location)|shattered islands to ruin with many Bloodstars#Banished|high value Hand of Atriox|leaders dead in the ensuing conflict. Seeking to fulfill part of Atriox's will, Escharum established the ring as the Banished's new home and also sought to free a Xalanyn known as the Harbinger. A Spartan-IV team led by Hudson Griffin attempted to assassinate Escharum, but were ambushed and killed with only Griffin being taken prisoner. Escharum concurrently sent Tremonius to lead an assault on the crashed Mulsanne-class light frigate UNSC Mortal Reverie acting as the humans' base, both as a means of retaliation and to uncover to Harbinger resting beneath its crash site. The Banished forces quickly overwhelmed the frigate killing and scattering the UNSC forces stationed around it, and began to excavate the Harbinger's cylix. Using a human Prisoner of war|prisoner named Lucas Browning, Escharum awakened the Harbinger, and forged a begrudging alliance with her for the reformation of Installation 07. The Banished were complimented with the Harbinger's Gasgira troops known as ''Skimmers'', who were initially hostile upon release. During 2560#May|May 2560, the Banished ship ''Ghost of Gbraakon'' was destroyed by John-117, who had survived in space and been rescued by ''Echo 216''. Escharum was invigorated by his survival and welcomed him to a battle on his ring world. The Banished bases Outpost Tremonius (location)|Outpost Tremonius, Tower, Annex Ridge (location)|Annex Ridge, Armory of Reckoning (location)|Armory of Reckoning, Forge of Teash (location)|Forge of Teash, Horn of Abolition (location)|Horn of Abolition, Ransom Keep (location)|Ransom Keep, Redoubt of Sundering (location)|Redoubt of Sundering and Riven Gate (location)|Riven Gate all fell to John-117 and the Marines he freed during the conflict. All high value members situated around the floating islands, many of which served as Bloodstars#Banished|Bloodstars, were assassinated by the Spartan-II, along with the Hand of Atriox who were sent to kill him. Seeking a legendary battle or a glorious death with his illness progressing, Escharum sent Blademaster Jega 'Rdomnai to kidnap Echo 216 to lure out the Spartan. Taking the bait, John-117 arrived for Battle of the House of Reckoning|the final showdown at the House of Reckoning (location)|House of Reckoning. Waves of Banished fought against John-117, only to be struck down. Jega 'Rdomnai fought him as well and was defeated with his body mysteriously cloaking away. Escharum revealed himself to the Spartan in the room where Echo 216 was being held and a duel took place. Escharum and John-117 took shots at each other until the War Chief resorted to using the room to power a dome-shaped shield to protect himself. The Spartan deactivated the shield and continued to attack, resulting in Escharum pulling out his gravity axe for an even closer battle. After sustaining enough damage Escharum collapsed and told the Spartan that his death would inspire others before dying in his enemy's arms. The Harbinger would continue leading the remnants of Escharum's local forces, some Banished Jiralhanae saw his death as martyrdom and proclaimed to fight in his name. In a last ditched effort to protect the Harbinger in the Silent Auditorium (location)|Silent Auditorium's central chamber, they attempted to Battle of the Silent Auditorium|defend her against John-117 where they were all killed along with her. After the Harbinger's defeat, other Banished forces remained in control of different parts of the ring. Atriox's return Unbeknownst to both the Banished and the UNSC, Atriox had survived his apparent destruction by Cortana, and had discovered the location of the cylixes in which the Forerunners had imprisoned the Xalanyn. Atriox reestablished contact with the Banished, resulting in a newfound resolve and confidence amongst the Banished with his reemergence. Several Banished affiliated human mercenary groups continued to operate in the Streets|crime-ridden streets of New Mombasa on Earth, capitalizing on the city's proximity to Forerunner secrets for Atriox and the Banished. By 2560, the Banished had established an expansive shipbreaking yard on the site of the previously destroyed UNSC fleet depot in Chiltift Basin on Camber. Here, they melted down titanium with a powerful plasma drill, reforging the material into weapons of war. With Cortana's dominion over, and the Created's grasp over the galaxy weakened, Banished forces in the galaxy rushed to fill the power vacuum her defeat had left. A Banished fleet Battle of Suban|attacked the moon of Suban, seeking to claim its blamite crystal mines. This sparked a conflict with the Swords of Sanghelios, who has pledged to support local keeps in protecting the most vital mining sites. The Banished and the Swords fleets engaged each other in the moon's skies. Governance and society File:HW2-Banished-02.jpg|thumb|300px|Atriox stands before the Banished. As a mercenary organization, the Banished are essentially a military hierarchy led by Atriox. Their prevailing philosophy appeared to be one of ruthless pragmatism, with their operations focusing solely on accruing useful resources for their war machine. Their overall goals ostensibly center around increasing their power through raiding and conquest, with Atriox having laid plans for dominance across the Orion Arm.Halo Wars 2, ''Phoenix Logs - Harvester'' During the Covenant's reign, the Banished mostly laid low and kept on the move, never claiming territory; Atriox only attacked targets he had something to gain from, largely in the form of supplies and materiel. However, the Covenant did not seem to have been Atriox's ultimate target, instead only being leveraged as a source of supplies to raid. ONI operative 'D' speculated that Atriox was planning to stabilize the Jiralhanae on their homeworld Doisac under his leadership, though his colleague 'S' disagreed and suspected that Atriox was recruiting and his long-term goals were even more ambitious.Halo Wars 2, ''Phoenix Logs - Rise of Atriox IV'' Societal conditions within the Banished reflect their harsh values, most of the organization's members are honorless mercenaries and killers. Weaker members are often subject to violent abuse, however the Banished reject the Covenant's species-based caste system and any species in the Banished can rise through the ranks if they prove their merit, even Unggoy such as Briglard can make a name for themselves. Their chain of command, predominantly composed of Jiralhanae veterans of the Human-Covenant War, is a "twisted meritocracy" in which Atriox's subordinates constantly compete for influence and favor in their warmaster's eyes, in hopes of increasing their own status.Halo Wars 2, ''Phoenix Logs - War Council'' Atriox has spies across his command hierarchy to snuff out signs of disloyalty,Halo Wars 2, ''Phoenix Logs - Sensor Tower'' and his inner circle of loyal chieftains, known as Atriox's Chosen, are used to enforce compliance among the higher ranks.Halo Wars 2, ''Phoenix Logs - Atriox's Chosen'' The Banished are thoroughly irreligious, and lack taboos regarding the treatment of Forerunner technology,Halo Wars 2, ''Phoenix Logs - Shield Generator'' though Decimus in particular secretly harbors a Covenant religion|reverence for the Forerunners.Halo Wars 2, ''Phoenix Logs - Decimus'' Atriox and Decimus hate the Covenant's Jul 'Mdama's Covenant|successor Covenant remnants|factions that uphold its oppressive ideology and structure, while such remnant factions deem the Banished to be repulsive infidels. In addition to the core group of the Banished led by Atriox and Decimus which includes the Clan of the Long Shields among other clans, affiliated clans have also been absorbed into the Banished and reformed as military legion#Banished|legions, such as the Legion of the Corpse-Moon and the Clan of the Ravaged Tusks. While Atriox and Decimus' mercenaries were all outfitted with red and gray Banished armor and vehicles, affiliated mercenary clans during the Battle for Zeta Halo|Zeta Halo conflict typically reused standard former Covenant armor that had been salvaged and the usage of official Banished armor was limited to higher ranks. ''For a full list of personnel in the Banished, see :Category:Banished members|here'' All are welcome to join the Banished provided they submit to Atriox's will, regardless of species. However, in addition to the core Banished clans led by Atriox and Decimus, they are also made up of many affiliated Jiralhanae mercenary clans and packs organized into legion#Banished|legions, a massive unification achieved by Atriox during the post-Covenant tribalistic warfare that ravaged Doisac following the death of Tartarus. Although Atriox has no particular-defined rules on which species may or may not join the Banished, he also tends not to interfere in the internal politics of the clans sworn to him, provided they do not interfere with the overall goals of the Banished. File:HW2 Banished Fight.png|thumb|300px|Banished Elites and Banished Brutes fighting. Atriox did not care for the greater Sangheili-Jiralhanae war|Sangheili-Jiralhanae feud, As such, he has welcomed some Sangheili to join the Banished as mercenaries. Because Atriox and the Jiralhanae in the Banished claim to not have been involved in the Great Schism|betrayal and massacre of the Sangheili, some Sangheili have willingly accepted the offer, and joined viewing the Banished as "other". Three Special Operations Sangheili from the Silent Shadow, a former Covenant Special Operations unit, were successfully convinced by Atriox to join the ranks of the Banished. Additionally, the Sangheili crew of the ''Enduring Conviction'' joined the Banished since its shipmaster, Let 'Volir, reluctantly aligned himself with Atriox. These forces were among the first of many Sangheili Mercenary groups recruited into the Banished. Several of these individuals attained positions of prestige within the Banished, with Let 'Volir even being granted command of all Banished forces on the Ark by Atriox following his departure, much to the dismay of other Banished Jiralhanae. Atriox's charismatic leadership allows for both Jiralhanae and Sangheili to be deployed simultaneously, whereas other leaders would struggle to get such bitter rivals to coopererate. Despite this coexistence, hatred between the two species still manifests. The Sangheili under Decimus' command were treated with resentment and often sadistically sent on suicide missions. "...and as one of Atriox's generals Decimus now takes a sadistic joy in ordering those Elites on the most dangerous, even suicidal, missions." This is due to some Jiralhanae (including Decimus and Teranus) still holding a grudge against the Sangheili for treating the Jiralhanae as inferiors during the time of the Covenant. "Decimus still harbors some resentment against the Elites under Atriox's banner due to how Elites treated the Brutes during the time of the Covenant..." Concurrently, Let 'Volir's Sangheili crew feel a strong hatred toward Atriox's Chosen Jiralhanae.Halo Wars 2: Phoenix Logs#Banished Units|Phoenix Logs -Atriox's Chosen File:PL - HoldFast 1080p.jpg|thumb|left|250px|Although officially, the Banished aim to provide a better society for all of their constituent species', Jiralhanae within the ranks still frequently abuse lower-caste soldiers such as Unggoy. Atriox harbors no animosity towards humanity, - "He would tell the soldiers that they, too, are nothing but expendable. They are nothing more than cannon fodder to be thrown at their enemies. He would tell them that he doesn't blame them for what they are. He bears them no malice. But he would also tell them that he offers no mercy. They have a role to play, just as he does, and that means that he must kill them all." Cullen Bunn and has recruited humans into the Banished. For the Banished, the inclusion of humans within their ranks allows the faction to more easily utilize Forerunner technology due to the species' status as Reclaimers. From the humans' perspective, many human criminal enterprises and mercenary groups see mutual benefit in alliances forged with Jiralhanae chieftains who have spread beyond Jiralhanae colonies and into human territory, providing greater access to scraps of UNSC hardware and advanced alien technology, other humans simply find the sheer pragmatism of the Banished greatly appealing. However, the Banished's violent culture and conditions of service continue to make the faction unattractive to many humans. Humans who earned enough respect were able to attain positions of prestige such as a certain Unidentified Banished human inspector|Banished inspector or human leaders of Banished military units. Entirely human-led clans would also join the Banished, such as the Order of Harmony. The Banished have also looked through the black markets on the colony of Venezia to trade with humans and sought Forerunner technology, which their Banished shield generator|shield generators utilized, as well as purchase nuclear weapons.''Halo Wars 2'', ''Phoenix Logs'' - Phoenix Logs/Banished Buildings/Shield Generator|Shield Generator While battling with the during the Second Ark Conflict, Atriox utilized Banished humans in his forces and also admitted respect for his UNSC enemies' tenacity to the point of offering them a chance to leave peacefully without being hunted down, Captain James Cutter refused the offer however. Despite Escharum's personal hatred for humanity, he showed respect for Spartan-II|Spartan John-117 as a warrior due to his legendary reputation, to which the Chief would return by listening to and holding him in his dying moments. Some anti-Unified Earth Government|UEG Insurrectionist|rebels perceive an advantage in allying a with powerful alien force such as the Banished, similar to the United Rebel Front's attempts at peace with the Covenant in 2526#March|March 2526. This willingness to work with criminal elements extends to pirate and mercenary organizations of the Kig-Yar. During the early months of their Second Ark Conflict|campaign on the Ark, the Banished did not employ Kig-Yar mercenaries. However, Chieftain Minas led a strike force that included Kig-Yar on Raid on Anodyne Spirit|a mission to the abandoned Anodyne Spirit|Forerunner Dreadnought in the summer of 2559. The group has also hired Kig-Yar pirates dubbed "Kig-Yar Freebooter|Freebooters" and Skirmishers during the Battle for Zeta Halo. Despite their fairly egalitarian stance, which allowed a few Unggoy such as Briglard to climb the ranks of the Banished's meritocracy, most Unggoy within the Banished retain their thrall/slave nature as they did within the Covenant. The numerous Unggoy in their service were generally regarded as mere cannon fodder and are often abused for sport by their Jiralhanae superiors.Halo Wars 2, ''Phoenix Logs - Raid Camp'' A number of "thrall colonies" exist where Unggoy are bred, only to be indoctrinated into the service of the Banished; the most violent individuals were set apart and formed into Suicide Unggoy|suicide squads.Halo Wars 2, ''Phoenix Logs - Suicide Grunts'' This led to a Yapyap's rebellion|rebellion by grunt forces under Yapyap on the Ark. The Banished have amassed a small complement of Huragok; those serving on the Ark are imprisoned in harnesses equipped with control yokes keeping them in constant agony to keep them compliant, lest they be distracted by their innate need to repair damaged Forerunner technology.Halo Wars 2, ''Phoenix Logs - Engineers'' The Banished also field Mgalekgolo troops, many of whom are unusually violent for their kind, and may have been forced into service as well,Halo Wars 2, ''Phoenix Logs - Hunters'' while Barukaza Workshop Scarabs use unstable plasma generators that quickly kill the Lekgolo comprising their control systems.Halo Wars 2, ''Phoenix Logs - Scarab'' The Banished also maintained an alliance with the Lekgolo collective known as "Colony", which allowed the organization to employ the use of many lekgolo forms in their conquests. The Harbinger: A member of the Xalanyn|Endless that is aiding Atriox and Escharum on Installation 07. Killed by John-117. Skimmer Alpha: An individual leading all the Skimmers, although it's under the command of the Harbinger. Killed by John-117. Ranks and roles File:LC 004 banished.jpg|thumb|250px|Various Banished infantry classes and vehicles. The Banished make use of several mercenaries, criminals and affiliates. These fill the ranks and roles of the Banished. File:Enc22 Banished.png|250px|thumb|Banished troops on Zeta Halo. Ranks Warmaster: First-in-command of the Banished, as the supreme leader and founder, this rank is held by Atriox.Halo Wars 2, ''Phoenix Logs Atriox'' War Chief: Leader of the various legions in the Banished and second-in-command of the Banished. The authority of second-in-command was held by Decimus until his death, afterward Escharum became the next second-in-command. Master of Clans: A high rank of unknown purpose described by Pavium. Legionmaster: Chieftains in charged of differing Banished legions with considerable degrees of autonomy, below the authority of the War Chief. Jiralhanae Warlord|Warlord: Jiralhanae Captains and Chieftains loyal only to Atriox and Decimus, tasked to intercede on the Banished leaders' behalf to subdue uncooperative packs and direct critical operations within the organization. Jiralhanae Chieftain|Chieftain: Clan leaders. Jiralhanae Captain|Captain: A class of field leaders. Jiralhanae Chosen Warrior|Chosen Warrior:Warriors that are chosen for a higher rank after proving their combat capabilities. Jiralhanae Warrior|Warrior: Warriors are among the lower Jiralhanae ranks in the Banished. Roles Atriox's Chosen: Jiralhanae warriors promoted by Atriox to be his personal enforcers. Hand of Atriox: Special forces that specialize in killing Spartans which Hyperius and Tovarus are members of. Jiralhanae Grenadier|Grenadier: Warriors that use grenade launchers and infusion gel. Jiralhanae Jumper|Jumper: These warriors wield gravity hammers and use jump packs. Gray Guards|Gray Guard: A Jiralhanae force present during Operation: WOLFE. Jiralhanae Berserker|Berserker: These warriors charge at enemies. Jiralhanae Sniper|Sniper: These warriors wield long range precision weaponry. Ranks Swarmlord: Held by Colony as leaders of the lekgolo of the Banished. Mgalekgolo Captain|Captain: Mgalekgolo officers directly linked to "Colony". Ardent Mgalekgolo: The longest serving Mgalekgolo in the Banished. Roles Mgalekgolo: A standard colony of Lekgolo forming a standard Mgalekgolo. Mgalekgolo Scarred: A different form of Mgalekgolo. Mgalekgolo Ironclad: A heavily armored Mgalekgolo. Goliath: Giant Mgalekgolos. Ranks Shipmaster: Captain of a starship, the shipmaster of the Banished's flagship ''Enduring Conviction'' was Let 'Volir. Sangheili Warlord|Warlord: Commander of hundreds of Sangheili mercenaries and enforcers. Sangheili Ultra|Ultra: A Sangheili mercenary in the Banished of high rank. Special Operations Officer|Sangheili Special Operations Officer: A Sangheili Spec-Ops officer in the Banished of high rank. Sangheili Enforcer|Enforcer: Sangheili mercenaries can hold a red-clad Enforcer rank in the Banished utilizing stronger shields. Sangheili Mercenary|Mercenary: The standard low ranking Sangheili mercenaries among the Banished. Roles Hand of Atriox: Special forces that specialize in killing Spartans which Jega 'Rdomnai is a member of. Sangheili Honor Guardsman|Honor Guard: Skilled mercenary swordsmasters who evoke the traditions of the old Covenant Honor Guard in the service of shipmaster Let 'Volir, and who by extension serve Atriox. Sangheili Ranger|Ranger: Mercenary units specialized in scouting and marksmanship. Ranks Mercenary: Several standard human forces exist in some clans of the Banished. Leader of a cadre: In at least one instance a human led a unit of Kig-Yar operatives in the Banished. Inspector: A position held by those with respect in the Banished hierarchy that oversees prisoners. Roles Criminals: Atriox's Chieftains have spread the Banished's power and influence through both Jiralhanae colonies as well as human criminal enterprises. Ranks Unggoy Conscript|Conscript: Among the lower ranking Unngoy forces in the Banished. Unggoy Assault|Assault: Battle hardened and higher ranking Unggoy, specialized for aggressive and direct combat. Unggoy Ultra|Ultra: Highest individualized rank among the Unggoy, shielded in strong armor and armed with heavier weaponry. Unlike their Covenant Counterparts, these Grunts can now hold authority over low ranking Sangheili and Jiralhanae, but are still subordinate to Captains and higher ranked Sangheili Enforcers. Unggoy Bouncer|Bouncer: Unggoy Ultras given energy shielding to be utilized as bodyguards. Unggoy thrall-taskmaster|Thrall-taskmaster: A role for Unggoy, some of whom serve under the command of Decimus. Roles Suicide Unggoy: Drawn from the Banished's thrall colonies, Unggoy in this role are selected for their aggressive and violent tendencies and indoctrinated by the Banished to serve in dedicated Suicide attack|suicide squads. Unggoy Assault|Assault: Banished Unggoy of unknown role. Unggoy Mule|Mule: Heavily armored infantry that carry weapons and gear on their backs. Roles Engineers: Support units that can repair units with reconstruction beams and drop overshield bubbles.Halo Wars 2 Phoenix Logs/Banished Units/Engineers Infused Engineers: Described as ''Aberrant Huragok'', these Huragok channel large pools of infusion gel and are exclusive to the command of Voridus who has a fascination with such gel.Halo Wars 2 Phoenix Logs/Banished Units/Infused Engineer Roles Kig-Yar Freebooter|Freebooters: Kig-Yar pirates employed by the Banished. Kig-Yar Raider|Raiders: Kig-Yar pirates sporting red colored armor.Jazware: ''World of Halo Series 3'' Kig-Yar Sniper|Snipers: Kig-Yar marksman used for assassinations and reconnaissance.Jazware: ''World of Halo Series 1'' Skirmishers: Kig-Yar scout and shock troop.https://www.halowaypoint.com/news/canon-fodder-legendary-endings {| class"width:740px; margin:5px auto; font-size:smaller; text-align:center;" | !Classes !Jiralhanae !Lekgolo !Sangheili !Human !Unggoy !Huragok !Kig-Yar | |colspan="7" | Ranks and type classes | |Standard ranks |Jiralhanae Warrior|Warrior |Mgalekgolo |Sangheili Mercenary|Mercenary |Mercenary |Unggoy Conscript|Conscript |Engineers |Kig-Yar Freebooter|Freebooter | |Specialized troops |Suicide Jiralhanae|Suicide Jiralhanae Berserker|Berserker Jiralhanae Sniper|Sniper Jiralhanae Jumper|Jumper Unstable Jump Brutes|Unstable Jumper Jiralhanae Grenadier|Grenadier Scarred Grenadiers|Scarred Grenadier Gray Guards|Gray Guard Jiralhanae Bloodfuel|Bloodfuel |Goliath Mgalekgolo Scarred|Scarred Mgalekgolo Ironclad|Ironclad Ardent Mgalekgolo|Ardent |Sangheili Ranger|Ranger Special Operations Sangheili|Spec Ops Blademaster Wraithmaster Sangheili Honor Guard|Honor Guard | |Suicide Unggoy|Suicide Unggoy Mob|Mob Unggoy Bloodfuel|Bloodfuel Unggoy Assault|Assault Unggoy Mule|Mule |Infused Engineers |Kig-Yar Raider|Raider Kig-Yar Sniper|Sniper Skirmisher | |Leaders |Jiralhanae Captain|Captain Atriox's Chosen |Mgalekgolo Captain|Captain |Sangheili Enforcer|Enforcer Sangheili Ultra|Ultra |Cadre leader |Unggoy Ultra|Ultra Unggoy thrall-taskmaster|Thrall-taskmaster | | | |colspan="7" | Titles | |Affiliates |Dokab | |Kaidon |Keepers of the One Freedom#Military assets|AcolyteCriminal | | | | |Ratings |Jiralhanae Chieftain|Chieftain Jiralhanae Warlord|Warlord Legionmaster Master of Clans War Chieftain Warmaster |Swarmlord |Sangheili General|General Sangheili Warlord|Warlord Shipmaster |Inspector |High Sumpter | |Arch Khordat |} Technology File:HW2-EnduringConviction.png|thumb|250px|left|''Enduring Conviction'', a modified ''CAS''-class assault carrier under Banished control. Having salvaged and repurposed a great deal of Covenant materiel as well as equipment from other sources, the Banished are well equipped with a wide range of military technology. Covenant technology plundered by the Banished is modified to match the aesthetic tastes of its new masters, including an overt preference for layered armor plating, spikes, and sharp angles contrasted with the smooth curves and surfaces favored by the Covenant. The Banished additionally have the capabilities to manufacture their own weaponry through clan workshops, utilizing gravitic-catapults in their spike weapons. How the Banished have managed to make such improvements in as short a time as they have continues to baffle UNSC technicians. The Banished have also began to develop direct-energy electrolaser weaponry recovered from the Jiralhanae's technological age prior to the Great Immolation, with the Sicatt Workshop shock rifle|Shock Rifle being the latest in the series of experimental voltaic application devices by the Sicatt Workshop. The application of voltaic devices also extends to their starships, with the Ghost of Barolon including an experimental volt piercer among its naval armaments. This industrial expertise also extends to modifying starships to their own design such as the Banished dreadnought developed by the Irusk Workshop and using the once abandoned shipyards in Oth Sonin, with the Children of Oth Sonin providing the Banished with the shipyards under their control in exchange for decimating Lydus' most dangerous rivals . The Banished are also known to use their own variant of Banished Drone|UAV to repair their outposts during the Second Ark Conflict and modify the to fire spikes instead of plasma. The Banished are capable of using their own portable shield, which is hexagonal-shaped with trapezoids making up the shielding and be active or not active at the user's request. File:PAX-BanishedArtstyleConcept.jpg|300px|thumb|Banished armor designs. All forces Second Ark Conflict|directly under the command of Atriox and Decimus, including the personnel from the ''Enduring Conviction'' and the Clan of the Long Shields, were equipped with official Banished red and gray colored armor. These include modified Jiralhanae power armor, Combat harness|Sangheili combat harnesses and Unggoy combat harnesses. Additionally, the Banished employ specialist Jiralhanae soldiers known as Jiralhanae Jumper|Jump-pack Jiralhanae, who are equipped with jump pack propulsion systems. Many of these Sangheili and Jiralhanae seemingly did not use their energy shielding. Many affiliated mercenary clans however, including those during the Battle for Zeta Halo, typically reused standard former Covenant armor that had been salvaged and the usage of official Banished armor was limited to higher ranks. Weapons used by the organization include standard :Category:Covenant weapons|Covenant weaponry such as the Type-1 energy sword|Energy Sword, , Gravity hammer (fiction)|Gravity Hammer, , Type-25 plasma pistol, and , as well as their own variants modified by Clan workshop|workshops. Atriox uses a custom forged gravity mace called Chainbreaker. The Banished have no taboo against human weapons, with their focus on pragmatically accruing useful resources for their war machine as well as having humans among their ranks. In the Battle for Zeta Halo, Banished forces also used :Category:UNSC infantry weapons|UNSC weapons such as the CQS48 Bulldog, M41 SPNKR, among others. Examples of Banished weapons made in clan workshops include; Bolroci Workshop Bolroci Workshop Shade Eklon'Dal Workshop Eklon'Dal Workshop Antlion Flaktura Workshop Flaktura Workshop Skewer Grenflekt Workshop Grenflekt Workshop Spiker Grenflekt Workshop Scrap Cannon Jovokada Workshop Jovokada Workshop Brute Shot Jovokada Workshop spike grenade|Jovokada Workshop Spike Grenade Kywasky Workshop Kywasky Workshop Gorespike cannon|Kywasky Workshop Gorespike Cannon Sicatt Workshop Sicatt Workshop shock rifle|Sicatt Workshop Shock Rifle Sicatt Workshop Disruptor Sicatt Workshop dynamo grenade|Sicatt Workshop Dynamo Grenade Ukala Workshop Ukala Workshop Mangler Veporokk Workshop Veporokk Workshop Ravager Covenant holdovers Kewu R'shi'k-pattern plasma rifle|Blood Hand Other Bloodfuel rifle Plasma gloves Banished Shade|Unidentified Shade ''For a full list of vehicles in the Banished, see :Category:Banished vehicles|here'' The Banished employ many vehicles and aircraft modified from designs premiered by the Covenant through workshops. These notable upgrades also come with a large aesthetic shift away from the Covenant's organic architecture and purple color, with an emphasis instead on armor plating, spikes, and the Banished red and gray color scheme. Notable examples include; 'Ahtulai Workshop 'Ahtulai Workshop Banshee Barug'gel Workshop Barug'qel Workshop Trespasser Barug'qel Workshop Chopper Baruzaka Workshop Barukaza Workshop Locust Barukaza Workshop Scarab Barukaza Workshop siege-hauler|Barukaza Workshkp Siege-Hauler Bolroci Workshop Bolroci Workshop Chopper Bolroci Workshop Wraith Dovotaa Workshop Dovotaa Workshop Griever Dovotaa Workshop Reaver Eklon'Dal Workshop Eklon'Dal Workshop Marauder Eklon'Dal Workshop Goblin Methane Wagon|Eklon'Dal Workshop Death Wagon Eklon'Dal Workshop Spirit Eklon'Dal Workshop Wraith Eklon'Dal Workshop Phantom Eklon'Dal Workshop Lich Eklon'Dal Workshop Wraith Invader Gydrozka Workshop Gydrozka Workshop Blisterback Gydrozka Workshop Breaching Pod Irusk Workshop Banished dreadnought|Banished Dreadnought Kaelum Workshop Kaelum Workshop Banshee Klavbrig Workshop Klavbrig Workshop Shroud Klavrig Workshop Skitterer Qavardu Workshop Qavardu Workshop Gravemaker Qavardu Workshop war-skiff|Qavardu Workshop War-Skiff Qavardu Workshop Prowler Riuctda Workshop Riuctda Workshop Ghost Zaagokelu Workshop Zaagokelu Workshop Ghost ''For a full list of ships in the Banished, see :Category:Banished ship classes|here'' File:HINF BanishedShip.png|thumb|250px|left|The Banished dreadnought, heavily modified from a Covenant ship hull by Irusk Workshop. Key to the initial expansion of the Banished fleet were the appropriated Covenant vessels supplied by allied shipmasters or captured by Jiralhanae boarding parties. They have at least one , the ''Enduring Conviction'' as the flagship and once the largest Banished capital ship per Office of Naval Intelligence|ONI, at least five s, and at one point captured the ''Elegy's Lament''. Their ships have the ability to deploy bases for ground combat, such as Banished outposts. The Banished during their operations on the Ark also used salvaged wreckage from Truth's fleet that was left on the Ark. However, the loss of the ''Enduring Conviction'' left them unable to perform the kind of orbital bombardment that the was capable of with her MAC gun. By 2559#October|October 2559, the Banished in the Milky Way have a formidable fleet including at least one former massive Covenant supercarrier, at least one intrusion corvette and several Covenant destroyer|destroyers and Covenant cruiser|cruisers which were present in their search for the portal on Reach fielded by three Banished legions. The Legion of the Corpse-Moon clan was known to house a small but growing fleet within their hidden outpost on the moon of Soirapt. The Banished have also acquired a number of Drekars, powerful and versatile stealth vessels secretly commissioned by the High Prophet of Truth himself as he laid the groundwork for the elevation of the Jiralhanae over the Sangheili that the Banished quietly sought to procure following clandestine raids on information cells and Covenant armories. As the faction grew Atriox diverted resources into rapidly bolstering the size and scale of their fleet by utilizing both Jiralhanae and Covenant-sourced designs leading to the creation of the Karve and the Banished dreadnought. The Karve were originally used to patrol territory and ferry cargo prior to the Great Immolation, with contemporary Karves now forming the backbone of the Banished navy constructed using Kig-Yar shipbuilding techniques . Banished dreadnoughts commissioned by the Irusk Workshop were built from repurposed and aggressively modified Covenant hulls and were integrated into service in 2553 and becoming the most common of the Banished's warships,, with many of these dreadnoughts including ''Ghost of Gbraakon'', participating in the Battle over Installation 07 in 2559#December|December 2559. Dreadnoughts in particular can deploy modular Banished bases to the ground. The Banished are known to use their own variant of Banished Drone|UAV to repair their outposts during the Second Ark Conflict Iratus is an artificial intelligence construct created using a Jiralhanae donor and aligned with the Banished. Iratus was created by the Lux Voluspa company as part of an effort to research artificial intelligence creation utilizing brain donors from species aside from humanity. This included Jiralhanae donors; a decision considered by researchers "LV038" and "LV106" as something that was "always going to draw some attention eventually." The Lux Voluspa facility was ultimately breached by a cyberwarfare attack, with an intrusion package deployed using internally-sourced encryption and displaying a Jiralhanae retrieval signature. The originators of this attack were later indicated to be the Banished, who were able to steal the Iratus Armored matrix|AI matrix from the facility. In 2559, the Iratus AI was present inside the Banished shipbreaking facilities on Camber. When SPARTAN-IV program|Spartan-IVs Sigrid Eklund and Hieu Dinh were deployed to the facility, they were able to trap Iratus inside of Dinh's neural interface, compromising his armor and cognitive functions. Eklund was ultimately able to commandeer an Eklon'Dal Workshop Phantom back to the Avery J. Johnson Academy of Military Science to seek aid from friendly forces. Atriox is equipped with an augmented power armor|power gauntlet. In addition, Jega 'Rdomnai employs a prosthetic arm and prosthetic mandibles. Symbols The emblem of the Banished, known as the Mark of Atriox, is modeled after the appearance of Atriox's gravity mace, ''Chainbreaker'', when viewed from a top-down perspective. Additional symbols can also be found both within and upon Banished structures. Gameplay The Banished are one of the two playable factions in ''Halo Wars 2''. Atriox/Gameplay|Atriox, Decimus/Gameplay|Decimus, Let 'Volir/Gameplay|Let 'Volir, Colony/Gameplay|Colony, Yapyap/Gameplay|Yapyap, Ripa 'Moramee/Gameplay|Ripa 'Moramee, Pavium/Gameplay|Pavium, and Voridus/Gameplay|Voridus are their playable Leaders. Production notes After the Banished's debut in ''Halo Wars 2'' was well received by fans in 2017, 343 Industries later decided to make them the main antagonists for ''Halo Infinite'' midway through development. ''Halo Infinite's'' development began in 2015. Gallery File:Banished Emblem 241.jpg|An earlier iteration of the Banished emblem. File:HW2 BanishedBrute Concept.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 1.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 2.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 3.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 4.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 5.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 6.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 7.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 8.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 9.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 10.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 11.jpg|Concept art of Banished Jiralhanae. File:HW2-concept-BanAssault.jpg|Artwork of Banished forces attacking a UNSC base. File:HW2C-Banishedstuff.png|Concept art of Banished hardware for ''Halo Wars 2''. File:HW2_BanishedForces_Concept.jpg|Concept art of Atriox and the Banished fighting UNSC forces. File:HW2_BanishedElites_Concept.jpg|Concept art of Sangheili in the Banished's ranks. File:HW2 ATN BanishedPrometheanBattle Concept.jpg|Concept art of the Banished and Created fighting on Installation 00. File:HINF Concept EarlyBanishedBase.jpg|Early concept art for ''Halo Infinite'' depicting a Banished base. File:HINF Concept BanishedFortress.png|Another early concept of a Banished base. File:HINF Concept BanishedBase.jpg|Early concept art of a Banished base on Installation 07. File:HINF Concept BanishedBase2.jpg|Another early concept of a Banished base on Installation 07. File:HINF Concept BanishedProps.jpg|Concept art for ''Halo Infinite'' depicting various pieces of Banished technology. File:HINF Concept BanishedWeaponPads.jpg|Concept art of Banished weapon pads. File:HINF Concept BanishedConsole.jpg|Concept art of Banished consoles. File:HINF Concept BanishedTools.jpg|Concept art of Banished-made tools used for an unknown purpose. File:HINF Concept FuelSilo.jpg|Concept art of fuel silos used by the Banished. File:HINF BanishedClampGarnisonShip.jpeg|Concept art for ''Halo Infinite'' depicting a Banished ship that could "clamp" onto various kinds of terrain to act as a base. File:HINF-Banishedrankconcept.jpg|Concept art of various Jiralhanae ranks. File:HINF Concept BanishedJiralhanaeRanks.jpg|More concept art of Jiralhanae ranks. File:HINF-Banishedranksconcepts.jpg|More finalized concept art of the Jiralhanae ranks. File:HINF Concept BanishedPrefab.jpg|Concept art of Banished Chieftains unloading a storage container. File:HINF Concept BanishedContainer.jpg|Concept art of a much larger storage container. File:HINF Concept BanishedCrane.jpg|Concept art of a Banished crane. File:HINF Concept BanishedPlatform.jpg|Concept art of a Banished platform-like structure. File:HINF Concept BanishedFortifications.jpg|Concept art of various Banished structures and fortifications. File:HINF Concept BanishedPrefabLarge.jpg|Finalized concept art of the exterior of a prefabricated Banished structure. File:HINF Concept BanishedInterior.jpg|Finalized concept art of the interior of a Banished structure. File:HW2-BanishedElite_Render_Front.jpg|A render of a Sangheili in service of the Banished. File:HW2-BanishedElite_Render_Back.jpg|Another view of the Banished Sangheili. File:HINF Beserker Render.png|Render of a Jiralhanae Berserker. File:HINF Banished Jackal Render.png|Renders of two Banished Kig-Yar. File:HINF Grunt Mule.png|Render of a Banished Unggoy Mule. File:HW2-clear-artbox.jpg|The Banished face off against the crew of the UNSC ''Spirit of Fire'' on the cover of ''Halo Wars 2''. File:HW2 - Atriox promotional.png|Promotional image of Atriox with the symbol of the Banished in the background. File:Jiralhanae Warlord.jpg|A Banished Jiralhanae killing a UNSC Marine in ''Know Your Enemy''. File:Jiralhanae Warlord - Combat.jpg|The Jiralhanae warrior battling UNSC Marines. File:HW2-AtrioxTrailer.png|Atriox, warmaster of the Banished. File:BanishedELament.png|Atriox and the Banished onboard the ''Elegy's Lament'' in ''Hunting Party''. File:HW2-Banished.png|Members of the Banished on Installation 00. File:HW2 Warchief Marauder+Warlord.png|Banished vehicles and infantry. File:HW2-OG.png|The leaders of the Banished. File:HINF-BanishedNarrowsminingrig.png|A Banished mining rig on a ''Halo Infinite'' Forge map. List of appearances ''Know Your Enemy'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Tales from Slipspace'' *''Hunting Party'' ''Halo: Smoke and Shadow'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Retribution'' ''Halo: Rise of Atriox'' ''Halo: Official Spartan Field Manual'' ''Halo: Shadows of Reach'' *''Sacrifice'' ''Halo: Divine Wind'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Halo: Outcasts'' ''Battle for the Blood-Moon'' Notes Sources Category:Banished| Category:Covenant remnants Category:Mercenary groups
Confederation of Piracy|pirates and raiders |founder=*Atriox Decimus En'Geddon |documents= |head=Warmaster |executive= |legislative= |judicial= |branch= |main=*Raided settlements, Doisac Installation 07 |anthem= |language=*Sangheili (language)|Sangheili with heavy Jiralhanae dialect Human languages Jiralhanae#Language|Jiralhanae language |script= |religion=NoneHalo Wars 2, ''Phoenix Logs - Shield Generator'' |techlevel= |notable=*Algolis Invasion Siege of Palghanar Second Ark Conflict Operation: WOLFE Battle for Zeta Halo |formed=c. early 2549 |dissolved= |affiliation=*Keepers of the One Freedom Children of Oth Sonin Human criminal enterprises Harbinger|Harbinger's Skimmers }} }} The Banished are a multi-species confederation of piracy|pirates and raiding clans. Acting as mercenaries, the organization's goals have been described as attaining power in their raids across the Orion Arm, while their killers and mercenaries plunder treasure in the name of their own free will. They were formed and led by the Jiralhanae warmaster Atriox after rebelling against the Covenant. The Banished are primarily composed of Jiralhanae and have incorporated Sangheili, humans, Mgalekgolo, Unggoy, Huragok, and Kig-Yar, as Atriox denounced vengeance between species as a petty restriction in the way of gaining rewards and treasures. History File:HW2 BanishedVsCovenant.png|thumb|300px|left|Atriox and his Banished conduct attacks and raids against the Covenant. }} The Banished were formed around 2549, during the Algolis Invasion in the late years of the Human-Covenant War by Atriox, Decimus, En'Geddon and several other disgruntled Jiralhanae who rebelled against their Sangheili masters, after being used by the Covenant as cannon fodder repeatedly. After establishing their group, the Banished started off as little more than raiders and Piracy|pirates,''Halo Wars 2'', ''Phoenix Logs - Foundry'' conducting surgical raids against the Covenant and other targets while scavenging for resources and gathering mercenaries to their cause. Evading Covenant enforcers led to Atriox prioritizing stealth in his forces.Halo Wars 2, ''Phoenix Logs - Cloak Generator'' One such attack was on a Covenant training camp in 2550, Atriox and the Banished killed the Sangheili guards and stole everything they could including vehicles and weapons. By this point the Banished had attacked at least five other Covenant bases. Unimpeded by the Covenant's devastating Great Schism, the Banished managed to salvage many of the empire's former assets after its fall, growing into a formidable power in their own right after a decade. While Atriox had already recruited many allies during the Covenant War, the Banished gained many new members in the war's aftermath from former Covenant who wished to continue living as warriors, and additionally renegade humans. }} Decimus advised Atriox that the Banished should travel to the planet Otraak to recruit an old friend of his, a Kig-Yar T'vaoan scientist named Sig Raan. Decimus was sent to investigate first, where Sig Raan initially welcomed him and his squad showing off her latest invention: a device that could control the Yanme'e by simulating their Yanme'e Queen|queen's pheromones. Sig Raan then attacked Decimus with her Yanme'e swarm. Atriox showed up along with more of his Banished forces and attacked in Sig Raan in return. Decimus killed her, putting an end to the skirmish. File:HTFSS ElitesVsBrutes.png|300px|thumb|Silent Shadow Elites killing Banished Brutes out of hatred for their species. Following the Great Schism, some Sangheili continued their genocidal campaign against the Jiralhanae out of hatred. One such group was Resa 'Azavayl's Elite squad of the Silent Shadow. After slaughtering various Jiralhanae packs across various solar systems, the Silent Shadow boarded Atriox's ''Elegy's Lament''. The Silent Shadow slaughtered several of the Jiralhanae crewmen aboard, until they encountered Atriox who talked them down. Atriox stated that he and the Banished were different from the Jiralhanae led by Tartarus and the High Prophet of Truth, who had betrayed and massacred the Sangheili. Upon hearing this distinction, 'Azavayl's squad began to see the Banished as "other". Atriox then told them that they should rejoice that the traitorous Covenant was no more and invited them to join the Banished, to which 'Azavayl's squad expressed they were open to. 'Azavayl himself continued to harbor hatred toward Atriox for being a Jiralhanae, to which Atriox dismissed that vengeance was petty. 'Azavayl attacked Atriox but was killed by his Silent Shadow brethren who wanted to join the Banished. Atriox happily recruited them. File:HW2-Banishedfleet.png|thumb|left|300px|Atriox and his Banished being knelt to by Let 'Volir and his crew. After having successfully persuaded among the most vengeful of the Sangheili, 'Azavayl's Silent Shadow squad, Atriox confidently sought out the powerful ''Enduring Conviction'' and its Sangheili crew. He devised a plan to meet with its Sangheili Shipmaster, Let 'Volir. Atriox and his Banished attacked a Sangheili-led base on Kostroda, resulting in 'Volir and his forces deploying to the base to defend it. This left ''Enduring Conviction'' vulnerable for a separate Banished strike force to raid and capture the mostly vacant ship. Back on the ground, Atriox surrendered himself to 'Volir after seemingly losing the skirmish at the base, and was brought back up to the bridge of ''Enduring Conviction'' as a prisoner. On the bridge Atriox had his second team of Banished revealed themselves, ambushing 'Volir and turning the tables. Now as prisoner of Atriox, 'Volir was offered a chance to join the Banished and allow his crew to live a new life as mercenaries and be provided with resources, rather than be used as cannon fodder for the Sangheili-Jiralhanae conflict. After being persuaded, 'Volir had ''Enduring Conviction'' abandon their Sangheili-led fleet. 'Volir and his crew would later pledge their allegiance to the Banished, albeit reluctantly, - "This arrangement was deeply unpleasant for the Shipmaster, especially since Elites were used to lording over the Brutes during the time of the Covenant..." in return the Banished supplied their ship with fuel. The Banished would later use similar methods to hire Thav 'Sebarim's Warriors of Malaston|clan and Inka 'Saham's Valorguards of the Chosen|crew as mercenaries as well. Atriox's Chieftains led divisions of Banished into Jiralhanae colonies and human criminal enterprises to build connections and spread their influence. Atriox was open to recruiting capable assets of any species and several humans had joined the Banished. As the city of New Mombasa began Project Rebirth|reconstruction on Earth, Banished human mercenary groups would flock to the city for opportunity. A veteran Jiralhanae Chieftain known as Jovus had made a name for himself as a warlord after the Covenant's fall, which drew Atriox's attention. The Banished sought to recruit him along with his pack, thus Shipmaster Let 'Volir invited him via video transmission to meet Atriox. Like many Jiralhanae, Jovus was confounded that Sangheili and Jiralhanae would overlook their feud and band together but he accepted the offer to meet Atriox regardless. After a tense meeting, Jovus was killed when he tried to attack Atriox. In 2558, a Jiralhanae in the Voice of Maardoth clan led by Hekabe, suggested contacting the Banished after gaining control of the Sharquoi, to move their new weapons as they needed slipspace-capable vessels and their own had been destroyed. However, Hekabe refused the suggestion, unwilling to share power with Atriox and the Banished when he wanted it all for himself. A dispute had also led to Hekabe killing a Banished Chieftain known as Odanostos. The Children of Oth Sonin led by Lydus, one of the strongest Jiralhanae master-packs in the wake of the War of Annihilation, had secretly struck a deal with the Banished, using the Banished to take out Lydus' most dangerous rivals in exchange for full access to his shipyards and land. }} File:HW2-Trailer-Banished vs UNSC.png|300px|thumb|Banished and UNSC ''Spirit of Fire'' forces clashing on the Ark. Atriox and the Banished took a fleet led by their flagship ''Enduring Conviction'' to the extra-Milky Way|galactic Forerunner structure known as Installation 00|the Ark, with a force comprised of Jiralhanae, Sangheili, humans, Unggoy, Mgalekgolo, and Huragok. They Attack on Installation 00|attacked a Henry Lamb research outpost|UNSC research facility on its surface, leaving no survivors but Isabel, a smart AI. The Banished would occupy the Ark, unaware that a large military force would soon encounter them. Opening engagements File:HW2-Chainbreakerslam.png|300px|thumb|left|Atriox intimidating the Spartans of the UNSC ''Spirit of Fire'', after meeting them for the first time. In March 2559, 28 years after the lost contact with the rest of the United Nations Space Command, the vessel arrived at the Ark to find Isabel in the raided outpost. After the crew's Spartan-IIs encountered Atriox in the facility and were chased away by him, the ''Spirit of Fire'' Second Ark Conflict|engaged the Banished in combat. UNSC rank structure|Captain James Cutter and Isabel decided to strike at the Banished by attacking a salvage operation, in which a group of Banished led by War Chieftain Decimus, Atriox's right-hand man, searched for supplies among the wreckage left from the Battle of Installation 00|battle nearly seven years earlier. The UNSC forces managed to destroy the operation despite orbital support from the CAS-class assault carrier|''CAS''-class assault carrier ''Enduring Conviction'', the Banished flagship, although Decimus escaped. From the wreckage of the fight, the UNSC discovered evidence of a Cartographer, a repository of data about the Ark's systems. As the ''Spirit of Fire'' sent UNSC Marine Corps|Marines led by SPARTAN-II program|Spartan Jerome-092 to secure an elevator leading to the Cartographer, the Banished troops in the area were attacked by Sentinels. The survivors were unable to stop the UNSC forces from gaining access to the Cartographer. Meanwhile, the Banished fell victim to a series of hit-and-run operations conducted by Spartan Alice-130, who was trapped behind enemy lines at the start of the battle, and liberated many captured UNSC troops. The UNSC managed to capture the Cartographer and Professor Ellen Anders determined that the Banished were using the Ark's vast portal network to rapidly transport troops across the installation. The Banished forces at the network's control hub, led by Decimus, failed to prevent UNSC troops led by Jerome and Douglas-042 from destroying the hub, crippling the network. Decimus himself attempted to avenge the loss of the portals, but was killed by the UNSC forces. The Banished then went on the offensive, launching an all-out ground assault on Alice's forces and sending several waves of Type-26 Banshee|Banshees from the ''Enduring Conviction'' at the ''Spirit of Fire.'' Alice managed to survive, but the ''Spirit of Fire'' was seriously threatened, as several of its deck turrets had been destroyed. Several Banished troops were diverted from the carrier's gravity lift in an attempt to stop UNSC forces led by Douglas from using a Forerunner particle cannon to disable the carrier's energy shields. The UNSC was ultimately successful, however, and Jerome and Isabel approached the ship's grav lift, intending to board the vessel and destroy it from the inside out. Their dropship was shot down by Banished anti-aircraft turrets as it approached, but they survived and Alice managed to use M400 Kodiak|Kodiak artillery vehicles to destroy the Banished defenses to clear a path for them to board. On the ship, Isabel managed to fire the carrier's energy projector at the Ark's surface. The resulting damage caused swarms of Sentinels to crash themselves into the carrier, bisecting it. Jerome and Isabel were able to land safely on the Ark. A new Halo ring Atriox met with Shipmaster Let 'Volir, who survived his ship's destruction, on the Ark's surface, to assess the situation. They observed a Installation 09|new Halo ring rising from the Ark's Foundry (location)|Foundry, which the UNSC intended to disarm before sending it to the Soell system in the Milky Way in order to contact the rest of the UNSC. Atriox ordered 'Volir to send his surviving men onto the ring to capture it in a chance for redemption. However, Alice and Douglas led Marines in capturing a portal at the Foundry which the Banished were using to send troops to the ring. The Spartans went through the portal and it was destroyed afterwards to limit the Banished presence on the ring. Atriox contacted Capt. Cutter and offered him a deal: the Banished would allow the ''Spirit of Fire'' to leave the area unharmed if the UNSC surrendered the Halo ring to him. He was refused, with Cutter reminding him that he did not make the same offer to the scientists at the Henry Lamb Research Outpost. The Banished troops on the ring were unable to stop Professor Anders hijacking a Retriever Sentinel in order to destroy a shield which the Banished had erected around the installation's Control Room. File:HW2-Banished-03.jpg|300px|thumb|The Banished fighting the crew of the ''Spirit of Fire'' on Halo Installation 09. The Banished launched a last-ditch assault to stop Anders from disabling the ring's firing systems and planting a distress beacon. However, a stiff UNSC defense did not break, allowing Anders to finish her work. Once this was done, Anders accessed the ring's gravity anchors and ejected a portion of the landmass, which was occupied by the Banished, into space. The Halo ring then entered Slipspace after all of the UNSC troops were evacuated. However, Professor Anders was stuck on the ring. Cutter resolved to continue fighting the Banished on the Ark until Anders returned. Meanwhile, although Atriox's forces had been devastated by the combined losses of Decimus, the ''Enduring Conviction'', and the Halo ring, the warlord still commanded an impressive army with which to fight the UNSC. Operation: SPEARBREAKER One month later, Colony, a pair of Mgalekgolo who command all Lekgolo forces in the Banished, attempted to launch a Forerunner to destroy the ''Spirit of Fire''. This plan was thwarted by Sunray 1-1, a team of UNSC Orbital Drop Shock Troopers from Boomerang Company. Yapyap's rebellion During the battle, an Unggoy named Yapyap the Destroyer Yapyap's Rebellion|rebelled against the Banished with his subordinates. Many Sangheili and Mgalekgolo also defected and joined the rebellion. The Throne of Woe was established as their new headquarters. Following Yapyap's lead, they intended to locate the fabled Golden Methane Hydrate Mines of Sabator. Awakening the nightmare After months of battle with the ''Spirit of Fire'', the Banished were still searching for victory against the UNSC crew. They unintentionally released the Flood, few of which had survived the destruction of High Charity and the faulty firing of the unfinished Installation 08 at the end of the Human-Covenant War. Pavium and Voridus were sent to scavenge old Covenant ships. Despite being told to not investigate the rubble of High Charity, Voridus breached the containment field around the wreckage anyway. This unintentionally released the Flood onto the Ark. Despite nearly being overwhelmed, Voridus and some of his forces survived and reunited with Pavium. The two began thinking of a way to fight the Flood. Knowing they were underground, they decided to use the drills to ignite explosive materials in the ground to buy them time. File:HW2-VoridusvsFlood.png|300px|thumb|left|Voridus inadvertently releases the Flood. After successfully fighting off the Flood and activating the drills, many of the Flood were destroyed by the resulting explosions. With the Flood temporarily weakened, Voridus and Pavium decided the next step was to reactivate the Sentinel Defense Network Voridus had shut down to get to High Charity in the first place. Voridus was chosen to go underground and reactivate the systems, while Pavium stayed up top with the majority of the forces to hold the line. Voridus was accompanied by a small group of soldiers to assist him, consisting of Sangheili Rangers and Jiralhanae Jumpers. They soon found out the Jumpers were crucial to traversing the Forerunner pathways. Despite their small numbers, Voridus' infusion gel helped slow the tide of Flood from overwhelming them in several encounters. Occasionally, Pavium was able to send small groups of troops down to help Voridus through scattered teleporters, but he could not spare many due to his defense against the Flood. Despite the long odds, Voridus and his surviving troops made it to the sentinel activation terminal, but found it covered in Flood biomass. Both Brutes took note of how the Flood seemed to know the defense system was dangerous to them. Pavium decided to send down Voridus' own special grenadiers powered by infusion gel and offered any amount of soldiers Voridus needed to clear out and reactivate the system. Despite stiff Flood resistance, Voridus cleared the biomass, and protected the nodes from being clogged up again. After reaching full power, he re-aligned the system, reactivating the sentinel network. Voridus used the teleporters to reach the surface and reunited with Pavium. The two decided it would be wise to inform Atriox of what was going on. Atriox was furious at them, as he would now have to give up a lot of ground they had earned in the conflict with the Spirit of Fire to assist them in suppressing the Flood. He ordered the two to have the problem fixed by the time he arrived or he would kill them himself. With the survival of the Banished and their own lives at stake Pavium and Voridus led all of their forces deep into Flood territory. Noticing the Flood's increase in tactical ability and intelligence, Pavium realized that a Proto-Gravemind must have formed and was commanding the Flood. He also realized that if they did not kill it soon it would become a Gravemind, at which point the Flood would be nearly unstoppable. They threw everything they had at the Flood and the Proto-Gravemind, which had emerged in the Flood badlands. The Proto-Gravemind used its tentacles to block the Banished forces from reaching it, but Pavium's Mega Turret was able to blast the tentacle away. Finally in range of the Proto-Gravemind, the Banished forces attacked its hard shell, exposing small bulbs. When they were destroyed, the Proto-Gravemind slightly retreated, but exposed its mouth to damage. The Banished fired everything they had, but the beast closed its mouth. Unable to damage it further, Pavium set up another Mega Turret nearby, which opened fire on the beast. The damage was enough to force the Proto-Gravemind out of its defensive state. They attacked the monster again, while holding off ever-increasing Flood forces. This process was repeated several times, adding more Mega Turrets to the barrage every time the Proto-Gravemind went into its defensive position. All the while, it was slowly reaching Gravemind status, but with the constant attacks it could not add enough biomass to reach that state. Pavium and Voridus noticed it was not taking significant damage despite their ever increasing firepower. Pavium decided to call upon a Retriever Sentinel by activating a nearby node specifically meant to control one. With its help, plus the Mega Turrets and Banished forces, the Proto-Gravemind finally succumbed to the damage and was obliterated. Pavium and Voridus reveled in their victory, roaring to the sky, but the celebration was cut short when Atriox landed nearby. Despite Voridus' inability to follow orders, Atriox allowed them to live because they had shown their worth by fending off the Flood with limited resources. During his inspection of their work, a Pod infector attacked him, but Atriox grabbed it midair with his gauntleted hand, crushing it a second later. However, this didn't stop Atriox from reprimanding the brothers for letting the Flood out of High Charity. He then commanded Voridus and Pavium to secure the breach and clean up their mess while standing menacingly over the former, as thousands of Sentinels began cleansing the surrounding area of the Flood. Following the incident, Pavium and Voridus' clan, the Clan of the Long Shields|Long Shields, had lost reputation. Of the Banished's many humans, fifteen were under their command. A few defected to the UNSC shortly after the Flood outbreak, leading Pavium to preemptively kick out the rest in his clan and killing some in the process. Atriox was upset with Pavium's decision as he saw all Banished humans as valuable assets. Portal on Reach File:SlipspacePortal intro.jpg|250px|thumb|Atriox used the portal on Reach to return to the Milky Way Galaxy from the Installation 00|Ark. A Banished force allied with the Legion#Banished|Jiralhanae legions Keepers of the One Freedom, the Legion of the Corpse-Moon, and the Clan of the Ravaged Tusks|Ravaged Tusks, were deployed to the glassed surface of Reach to search for a Menachite portal complex|slipspace portal which would allow Atriox to return to the Milky Way from Installation 00|the Ark, under the orders of War Chief Escharum. They successfully located the portal and activated with the help of the Ferrets who were undercover in the Keepers of the One Freedom, allowing Atriox to return to the Milky Way in a Eklon'Dal Workshop Lich. However, Castor of the Keepers of the One Freedom betrayed the rest of the Banished by going rogue and taking his forces to the Ark, with the aim of activating the Halo Array himself. Although Atriox's stated intention was to return to the Ark with reinforcements, he departed with Escharum and his other forces in an intrusion corvette to attend to a greater purpose, leaving thousands of Banished troops behind to hold the Ark. With the slipspace portal bound to catch the attention of Cortana, Atriox and Escharum left Castor to escape Reach before a Guardian Custode arrived to investigate. Stopping the Ark from activating Utilizing the opportunity presented by the opening of the slipspace portal, Castor led the Keepers of the One Freedom to the Ark to fire the Halo Array where both the UNSC and Banished forces under the command of Pavium and Voridus sought to foil them, indirectly aiding the Ferrets in eliminating the majority of the surviving Keepers. However, in the process, the Banished inadvertently got in the way of the UNSC's plan to finally destroy Intrepid Eye. The Banished suffered heavy losses in the effort, but both Pavium and Voridus survived while the destroyed the installation that the Keepers intended to use to fire the Halo Array and Intrepid Eye along with it. The brothers intended to report to Let 'Volir that their efforts had delayed the Keepers long enough for the humans to launch their strike. }} The Banished had united many Jiralhanae clans across Doisac and its moons, though not all clans. Many clans, including those on Warial, continued to resist the Banished. While Jiralhanae infighting persisted, the Banished staged a defensive against the Created. Atriox had also learned of the Harbinger during his time on the Ark and sought to free her species, the Xalanyn, to aid him. Upon the warmaster's return, the rogue AI leader Cortana ordered him and the Banished to surrender, and Razing of Oth Sonin|destroyed Doisac in response to his refusal by firing beams at it with several Guardians. Following the loss of their home planet, the Banished represented the largest surviving Jiralhanae military force under a single banner. Atriox and his Banished force comprised of Jiralhanae, humans, Sangheili, Unggoy, Mgalekgolo, and Kig-Yar traveled to Halo Array|Halo Installation 07 where the Xalanyn species were secretly hidden and where the rogue Cortana presided. Other Banished forces occupied the former human colony of Camber and took possession of several UNSC assets that had been left behind. They began to refit and repurpose the ruins into tools to serve their needs. In 2559#December|December 2559, Atriox's forces, who had arrived at Installation 07, Battle over Installation 07|ambushed the to retrieve CTN 0453-0 in order to defeat Cortana and her Created empire as well. Opening engagements Several Banished dreadnoughts attacked the ''Infinity'', sparking a space battle. The dreadnoughts rammed into the UNSC supercarrier, sending it crashing toward Installation 07 in four minutes. The ship was boarded by Atriox and other Banished forces during the attack. He dueled Master Chief Petty Officer John-117 and emerged victorious after tossing the Spartan-II into space. A few surviving UNSC forces of the devastated fleet managed to escape to the surface of the ring and would continue to engage the Banished in guerrilla warfare. The Banished would come to occupy the ring and establish themselves on it. After Atriox arrived at the surface of Installation 07, he confronted Cortana who had been locked down by CTN 0453-0, a UNSC infiltration program also known as ''the Weapon''. Now a prisoner of Atriox and unwilling to give him the secrets of the ring, Cortana detonated part of the ring to prevent him from controlling it, seemingly killing the Banished warmaster in the process. Atriox was thought to be dead, leaving War Chief Escharum in charge of the Banished who were stranded on the ring once it suddenly moved its location. Escharum's Banished File:HINF-Ruleof2.jpg|thumb|left|War Chief Escharum fighting John-117 in the House of Reckoning (location)|House of Reckoning.|250px Despite the fact that Atriox valued Banished humans and made statements denouncing genocide as "barbarism" with "no reward" which allowed the Banished to incorporate Jiralhanae|feuding Sangheili|species in the first place, Escharum decided to go against Atriox's core beliefs that tied the Banished together and allowed his Jiralhanae to kill off many humans in the faction not responsible for the Razing of Oth Sonin. While Escharum declared the destruction of humanity, he still allowed for some Banished humans to remain, notably Unidentified Banished human inspector|those who had earned enough respect. Radically altered, the Banished under Escharum's leadership would expend valuable resources on revenge and his desire for a glorious battle, opposed to pragmatism, a decision which would ultimately lead his forces stationed around the Silent Auditorium (location)|shattered islands to ruin with many Bloodstars#Banished|high value Hand of Atriox|leaders dead in the ensuing conflict. Seeking to fulfill part of Atriox's will, Escharum established the ring as the Banished's new home and also sought to free a Xalanyn known as the Harbinger. A Spartan-IV team led by Hudson Griffin attempted to assassinate Escharum, but were ambushed and killed with only Griffin being taken prisoner. Escharum concurrently sent Tremonius to lead an assault on the crashed Mulsanne-class light frigate UNSC Mortal Reverie acting as the humans' base, both as a means of retaliation and to uncover to Harbinger resting beneath its crash site. The Banished forces quickly overwhelmed the frigate killing and scattering the UNSC forces stationed around it, and began to excavate the Harbinger's cylix. Using a human Prisoner of war|prisoner named Lucas Browning, Escharum awakened the Harbinger, and forged a begrudging alliance with her for the reformation of Installation 07. The Banished were complimented with the Harbinger's Gasgira troops known as ''Skimmers'', who were initially hostile upon release. During 2560#May|May 2560, the Banished ship ''Ghost of Gbraakon'' was destroyed by John-117, who had survived in space and been rescued by ''Echo 216''. Escharum was invigorated by his survival and welcomed him to a battle on his ring world. The Banished bases Outpost Tremonius (location)|Outpost Tremonius, Tower, Annex Ridge (location)|Annex Ridge, Armory of Reckoning (location)|Armory of Reckoning, Forge of Teash (location)|Forge of Teash, Horn of Abolition (location)|Horn of Abolition, Ransom Keep (location)|Ransom Keep, Redoubt of Sundering (location)|Redoubt of Sundering and Riven Gate (location)|Riven Gate all fell to John-117 and the Marines he freed during the conflict. All high value members situated around the floating islands, many of which served as Bloodstars#Banished|Bloodstars, were assassinated by the Spartan-II, along with the Hand of Atriox who were sent to kill him. Seeking a legendary battle or a glorious death with his illness progressing, Escharum sent Blademaster Jega 'Rdomnai to kidnap Echo 216 to lure out the Spartan. Taking the bait, John-117 arrived for Battle of the House of Reckoning|the final showdown at the House of Reckoning (location)|House of Reckoning. Waves of Banished fought against John-117, only to be struck down. Jega 'Rdomnai fought him as well and was defeated with his body mysteriously cloaking away. Escharum revealed himself to the Spartan in the room where Echo 216 was being held and a duel took place. Escharum and John-117 took shots at each other until the War Chief resorted to using the room to power a dome-shaped shield to protect himself. The Spartan deactivated the shield and continued to attack, resulting in Escharum pulling out his gravity axe for an even closer battle. After sustaining enough damage Escharum collapsed and told the Spartan that his death would inspire others before dying in his enemy's arms. The Harbinger would continue leading the remnants of Escharum's local forces, some Banished Jiralhanae saw his death as martyrdom and proclaimed to fight in his name. In a last ditched effort to protect the Harbinger in the Silent Auditorium (location)|Silent Auditorium's central chamber, they attempted to Battle of the Silent Auditorium|defend her against John-117 where they were all killed along with her. After the Harbinger's defeat, other Banished forces remained in control of different parts of the ring. Atriox's return Unbeknownst to both the Banished and the UNSC, Atriox had survived his apparent destruction by Cortana, and had discovered the location of the cylixes in which the Forerunners had imprisoned the Xalanyn. Atriox reestablished contact with the Banished, resulting in a newfound resolve and confidence amongst the Banished with his reemergence. Several Banished affiliated human mercenary groups continued to operate in the Streets|crime-ridden streets of New Mombasa on Earth, capitalizing on the city's proximity to Forerunner secrets for Atriox and the Banished. By 2560, the Banished had established an expansive shipbreaking yard on the site of the previously destroyed UNSC fleet depot in Chiltift Basin on Camber. Here, they melted down titanium with a powerful plasma drill, reforging the material into weapons of war. With Cortana's dominion over, and the Created's grasp over the galaxy weakened, Banished forces in the galaxy rushed to fill the power vacuum her defeat had left. A Banished fleet Battle of Suban|attacked the moon of Suban, seeking to claim its blamite crystal mines. This sparked a conflict with the Swords of Sanghelios, who has pledged to support local keeps in protecting the most vital mining sites. The Banished and the Swords fleets engaged each other in the moon's skies. Governance and society File:HW2-Banished-02.jpg|thumb|300px|Atriox stands before the Banished. As a mercenary organization, the Banished are essentially a military hierarchy led by Atriox. Their prevailing philosophy appeared to be one of ruthless pragmatism, with their operations focusing solely on accruing useful resources for their war machine. Their overall goals ostensibly center around increasing their power through raiding and conquest, with Atriox having laid plans for dominance across the Orion Arm.Halo Wars 2, ''Phoenix Logs - Harvester'' During the Covenant's reign, the Banished mostly laid low and kept on the move, never claiming territory; Atriox only attacked targets he had something to gain from, largely in the form of supplies and materiel. However, the Covenant did not seem to have been Atriox's ultimate target, instead only being leveraged as a source of supplies to raid. ONI operative 'D' speculated that Atriox was planning to stabilize the Jiralhanae on their homeworld Doisac under his leadership, though his colleague 'S' disagreed and suspected that Atriox was recruiting and his long-term goals were even more ambitious.Halo Wars 2, ''Phoenix Logs - Rise of Atriox IV'' Societal conditions within the Banished reflect their harsh values, most of the organization's members are honorless mercenaries and killers. Weaker members are often subject to violent abuse, however the Banished reject the Covenant's species-based caste system and any species in the Banished can rise through the ranks if they prove their merit, even Unggoy such as Briglard can make a name for themselves. Their chain of command, predominantly composed of Jiralhanae veterans of the Human-Covenant War, is a "twisted meritocracy" in which Atriox's subordinates constantly compete for influence and favor in their warmaster's eyes, in hopes of increasing their own status.Halo Wars 2, ''Phoenix Logs - War Council'' Atriox has spies across his command hierarchy to snuff out signs of disloyalty,Halo Wars 2, ''Phoenix Logs - Sensor Tower'' and his inner circle of loyal chieftains, known as Atriox's Chosen, are used to enforce compliance among the higher ranks.Halo Wars 2, ''Phoenix Logs - Atriox's Chosen'' The Banished are thoroughly irreligious, and lack taboos regarding the treatment of Forerunner technology,Halo Wars 2, ''Phoenix Logs - Shield Generator'' though Decimus in particular secretly harbors a Covenant religion|reverence for the Forerunners.Halo Wars 2, ''Phoenix Logs - Decimus'' Atriox and Decimus hate the Covenant's Jul 'Mdama's Covenant|successor Covenant remnants|factions that uphold its oppressive ideology and structure, while such remnant factions deem the Banished to be repulsive infidels. In addition to the core group of the Banished led by Atriox and Decimus which includes the Clan of the Long Shields among other clans, affiliated clans have also been absorbed into the Banished and reformed as military legion#Banished|legions, such as the Legion of the Corpse-Moon and the Clan of the Ravaged Tusks. While Atriox and Decimus' mercenaries were all outfitted with red and gray Banished armor and vehicles, affiliated mercenary clans during the Battle for Zeta Halo|Zeta Halo conflict typically reused standard former Covenant armor that had been salvaged and the usage of official Banished armor was limited to higher ranks. ''For a full list of personnel in the Banished, see :Category:Banished members|here'' All are welcome to join the Banished provided they submit to Atriox's will, regardless of species. However, in addition to the core Banished clans led by Atriox and Decimus, they are also made up of many affiliated Jiralhanae mercenary clans and packs organized into legion#Banished|legions, a massive unification achieved by Atriox during the post-Covenant tribalistic warfare that ravaged Doisac following the death of Tartarus. Although Atriox has no particular-defined rules on which species may or may not join the Banished, he also tends not to interfere in the internal politics of the clans sworn to him, provided they do not interfere with the overall goals of the Banished. File:HW2 Banished Fight.png|thumb|300px|Banished Elites and Banished Brutes fighting. Atriox did not care for the greater Sangheili-Jiralhanae war|Sangheili-Jiralhanae feud, As such, he has welcomed some Sangheili to join the Banished as mercenaries. Because Atriox and the Jiralhanae in the Banished claim to not have been involved in the Great Schism|betrayal and massacre of the Sangheili, some Sangheili have willingly accepted the offer, and joined viewing the Banished as "other". Three Special Operations Sangheili from the Silent Shadow, a former Covenant Special Operations unit, were successfully convinced by Atriox to join the ranks of the Banished. Additionally, the Sangheili crew of the ''Enduring Conviction'' joined the Banished since its shipmaster, Let 'Volir, reluctantly aligned himself with Atriox. These forces were among the first of many Sangheili Mercenary groups recruited into the Banished. Several of these individuals attained positions of prestige within the Banished, with Let 'Volir even being granted command of all Banished forces on the Ark by Atriox following his departure, much to the dismay of other Banished Jiralhanae. Atriox's charismatic leadership allows for both Jiralhanae and Sangheili to be deployed simultaneously, whereas other leaders would struggle to get such bitter rivals to coopererate. Despite this coexistence, hatred between the two species still manifests. The Sangheili under Decimus' command were treated with resentment and often sadistically sent on suicide missions. "...and as one of Atriox's generals Decimus now takes a sadistic joy in ordering those Elites on the most dangerous, even suicidal, missions." This is due to some Jiralhanae (including Decimus and Teranus) still holding a grudge against the Sangheili for treating the Jiralhanae as inferiors during the time of the Covenant. "Decimus still harbors some resentment against the Elites under Atriox's banner due to how Elites treated the Brutes during the time of the Covenant..." Concurrently, Let 'Volir's Sangheili crew feel a strong hatred toward Atriox's Chosen Jiralhanae.Halo Wars 2: Phoenix Logs#Banished Units|Phoenix Logs -Atriox's Chosen File:PL - HoldFast 1080p.jpg|thumb|left|250px|Although officially, the Banished aim to provide a better society for all of their constituent species', Jiralhanae within the ranks still frequently abuse lower-caste soldiers such as Unggoy. Atriox harbors no animosity towards humanity, - "He would tell the soldiers that they, too, are nothing but expendable. They are nothing more than cannon fodder to be thrown at their enemies. He would tell them that he doesn't blame them for what they are. He bears them no malice. But he would also tell them that he offers no mercy. They have a role to play, just as he does, and that means that he must kill them all." Cullen Bunn and has recruited humans into the Banished. For the Banished, the inclusion of humans within their ranks allows the faction to more easily utilize Forerunner technology due to the species' status as Reclaimers. From the humans' perspective, many human criminal enterprises and mercenary groups see mutual benefit in alliances forged with Jiralhanae chieftains who have spread beyond Jiralhanae colonies and into human territory, providing greater access to scraps of UNSC hardware and advanced alien technology, other humans simply find the sheer pragmatism of the Banished greatly appealing. However, the Banished's violent culture and conditions of service continue to make the faction unattractive to many humans. Humans who earned enough respect were able to attain positions of prestige such as a certain Unidentified Banished human inspector|Banished inspector or human leaders of Banished military units. Entirely human-led clans would also join the Banished, such as the Order of Harmony. The Banished have also looked through the black markets on the colony of Venezia to trade with humans and sought Forerunner technology, which their Banished shield generator|shield generators utilized, as well as purchase nuclear weapons.''Halo Wars 2'', ''Phoenix Logs'' - Phoenix Logs/Banished Buildings/Shield Generator|Shield Generator While battling with the during the Second Ark Conflict, Atriox utilized Banished humans in his forces and also admitted respect for his UNSC enemies' tenacity to the point of offering them a chance to leave peacefully without being hunted down, Captain James Cutter refused the offer however. Despite Escharum's personal hatred for humanity, he showed respect for Spartan-II|Spartan John-117 as a warrior due to his legendary reputation, to which the Chief would return by listening to and holding him in his dying moments. Some anti-Unified Earth Government|UEG Insurrectionist|rebels perceive an advantage in allying a with powerful alien force such as the Banished, similar to the United Rebel Front's attempts at peace with the Covenant in 2526#March|March 2526. This willingness to work with criminal elements extends to pirate and mercenary organizations of the Kig-Yar. During the early months of their Second Ark Conflict|campaign on the Ark, the Banished did not employ Kig-Yar mercenaries. However, Chieftain Minas led a strike force that included Kig-Yar on Raid on Anodyne Spirit|a mission to the abandoned Anodyne Spirit|Forerunner Dreadnought in the summer of 2559. The group has also hired Kig-Yar pirates dubbed "Kig-Yar Freebooter|Freebooters" and Skirmishers during the Battle for Zeta Halo. Despite their fairly egalitarian stance, which allowed a few Unggoy such as Briglard to climb the ranks of the Banished's meritocracy, most Unggoy within the Banished retain their thrall/slave nature as they did within the Covenant. The numerous Unggoy in their service were generally regarded as mere cannon fodder and are often abused for sport by their Jiralhanae superiors.Halo Wars 2, ''Phoenix Logs - Raid Camp'' A number of "thrall colonies" exist where Unggoy are bred, only to be indoctrinated into the service of the Banished; the most violent individuals were set apart and formed into Suicide Unggoy|suicide squads.Halo Wars 2, ''Phoenix Logs - Suicide Grunts'' This led to a Yapyap's rebellion|rebellion by grunt forces under Yapyap on the Ark. The Banished have amassed a small complement of Huragok; those serving on the Ark are imprisoned in harnesses equipped with control yokes keeping them in constant agony to keep them compliant, lest they be distracted by their innate need to repair damaged Forerunner technology.Halo Wars 2, ''Phoenix Logs - Engineers'' The Banished also field Mgalekgolo troops, many of whom are unusually violent for their kind, and may have been forced into service as well,Halo Wars 2, ''Phoenix Logs - Hunters'' while Barukaza Workshop Scarabs use unstable plasma generators that quickly kill the Lekgolo comprising their control systems.Halo Wars 2, ''Phoenix Logs - Scarab'' The Banished also maintained an alliance with the Lekgolo collective known as "Colony", which allowed the organization to employ the use of many lekgolo forms in their conquests. The Harbinger: A member of the Xalanyn|Endless that is aiding Atriox and Escharum on Installation 07. Killed by John-117. Skimmer Alpha: An individual leading all the Skimmers, although it's under the command of the Harbinger. Killed by John-117. Ranks and roles File:LC 004 banished.jpg|thumb|250px|Various Banished infantry classes and vehicles. The Banished make use of several mercenaries, criminals and affiliates. These fill the ranks and roles of the Banished. File:Enc22 Banished.png|250px|thumb|Banished troops on Zeta Halo. Ranks Warmaster: First-in-command of the Banished, as the supreme leader and founder, this rank is held by Atriox.Halo Wars 2, ''Phoenix Logs Atriox'' War Chief: Leader of the various legions in the Banished and second-in-command of the Banished. The authority of second-in-command was held by Decimus until his death, afterward Escharum became the next second-in-command. Master of Clans: A high rank of unknown purpose described by Pavium. Legionmaster: Chieftains in charged of differing Banished legions with considerable degrees of autonomy, below the authority of the War Chief. Jiralhanae Warlord|Warlord: Jiralhanae Captains and Chieftains loyal only to Atriox and Decimus, tasked to intercede on the Banished leaders' behalf to subdue uncooperative packs and direct critical operations within the organization. Jiralhanae Chieftain|Chieftain: Clan leaders. Jiralhanae Captain|Captain: A class of field leaders. Jiralhanae Chosen Warrior|Chosen Warrior:Warriors that are chosen for a higher rank after proving their combat capabilities. Jiralhanae Warrior|Warrior: Warriors are among the lower Jiralhanae ranks in the Banished. Roles Atriox's Chosen: Jiralhanae warriors promoted by Atriox to be his personal enforcers. Hand of Atriox: Special forces that specialize in killing Spartans which Hyperius and Tovarus are members of. Jiralhanae Grenadier|Grenadier: Warriors that use grenade launchers and infusion gel. Jiralhanae Jumper|Jumper: These warriors wield gravity hammers and use jump packs. Gray Guards|Gray Guard: A Jiralhanae force present during Operation: WOLFE. Jiralhanae Berserker|Berserker: These warriors charge at enemies. Jiralhanae Sniper|Sniper: These warriors wield long range precision weaponry. Ranks Swarmlord: Held by Colony as leaders of the lekgolo of the Banished. Mgalekgolo Captain|Captain: Mgalekgolo officers directly linked to "Colony". Ardent Mgalekgolo: The longest serving Mgalekgolo in the Banished. Roles Mgalekgolo: A standard colony of Lekgolo forming a standard Mgalekgolo. Mgalekgolo Scarred: A different form of Mgalekgolo. Mgalekgolo Ironclad: A heavily armored Mgalekgolo. Goliath: Giant Mgalekgolos. Ranks Shipmaster: Captain of a starship, the shipmaster of the Banished's flagship ''Enduring Conviction'' was Let 'Volir. Sangheili Warlord|Warlord: Commander of hundreds of Sangheili mercenaries and enforcers. Sangheili Ultra|Ultra: A Sangheili mercenary in the Banished of high rank. Special Operations Officer|Sangheili Special Operations Officer: A Sangheili Spec-Ops officer in the Banished of high rank. Sangheili Enforcer|Enforcer: Sangheili mercenaries can hold a red-clad Enforcer rank in the Banished utilizing stronger shields. Sangheili Mercenary|Mercenary: The standard low ranking Sangheili mercenaries among the Banished. Roles Hand of Atriox: Special forces that specialize in killing Spartans which Jega 'Rdomnai is a member of. Sangheili Honor Guardsman|Honor Guard: Skilled mercenary swordsmasters who evoke the traditions of the old Covenant Honor Guard in the service of shipmaster Let 'Volir, and who by extension serve Atriox. Sangheili Ranger|Ranger: Mercenary units specialized in scouting and marksmanship. Ranks Mercenary: Several standard human forces exist in some clans of the Banished. Leader of a cadre: In at least one instance a human led a unit of Kig-Yar operatives in the Banished. Inspector: A position held by those with respect in the Banished hierarchy that oversees prisoners. Roles Criminals: Atriox's Chieftains have spread the Banished's power and influence through both Jiralhanae colonies as well as human criminal enterprises. Ranks Unggoy Conscript|Conscript: Among the lower ranking Unngoy forces in the Banished. Unggoy Assault|Assault: Battle hardened and higher ranking Unggoy, specialized for aggressive and direct combat. Unggoy Ultra|Ultra: Highest individualized rank among the Unggoy, shielded in strong armor and armed with heavier weaponry. Unlike their Covenant Counterparts, these Grunts can now hold authority over low ranking Sangheili and Jiralhanae, but are still subordinate to Captains and higher ranked Sangheili Enforcers. Unggoy Bouncer|Bouncer: Unggoy Ultras given energy shielding to be utilized as bodyguards. Unggoy thrall-taskmaster|Thrall-taskmaster: A role for Unggoy, some of whom serve under the command of Decimus. Roles Suicide Unggoy: Drawn from the Banished's thrall colonies, Unggoy in this role are selected for their aggressive and violent tendencies and indoctrinated by the Banished to serve in dedicated Suicide attack|suicide squads. Unggoy Assault|Assault: Banished Unggoy of unknown role. Unggoy Mule|Mule: Heavily armored infantry that carry weapons and gear on their backs. Roles Engineers: Support units that can repair units with reconstruction beams and drop overshield bubbles.Halo Wars 2 Phoenix Logs/Banished Units/Engineers Infused Engineers: Described as ''Aberrant Huragok'', these Huragok channel large pools of infusion gel and are exclusive to the command of Voridus who has a fascination with such gel.Halo Wars 2 Phoenix Logs/Banished Units/Infused Engineer Roles Kig-Yar Freebooter|Freebooters: Kig-Yar pirates employed by the Banished. Kig-Yar Raider|Raiders: Kig-Yar pirates sporting red colored armor.Jazware: ''World of Halo Series 3'' Kig-Yar Sniper|Snipers: Kig-Yar marksman used for assassinations and reconnaissance.Jazware: ''World of Halo Series 1'' Skirmishers: Kig-Yar scout and shock troop.https://www.halowaypoint.com/news/canon-fodder-legendary-endings {| class"width:740px; margin:5px auto; font-size:smaller; text-align:center;" | !Classes !Jiralhanae !Lekgolo !Sangheili !Human !Unggoy !Huragok !Kig-Yar | |colspan="7" | Ranks and type classes | |Standard ranks |Jiralhanae Warrior|Warrior |Mgalekgolo |Sangheili Mercenary|Mercenary |Mercenary |Unggoy Conscript|Conscript |Engineers |Kig-Yar Freebooter|Freebooter | |Specialized troops |Suicide Jiralhanae|Suicide Jiralhanae Berserker|Berserker Jiralhanae Sniper|Sniper Jiralhanae Jumper|Jumper Unstable Jump Brutes|Unstable Jumper Jiralhanae Grenadier|Grenadier Scarred Grenadiers|Scarred Grenadier Gray Guards|Gray Guard Jiralhanae Bloodfuel|Bloodfuel |Goliath Mgalekgolo Scarred|Scarred Mgalekgolo Ironclad|Ironclad Ardent Mgalekgolo|Ardent |Sangheili Ranger|Ranger Special Operations Sangheili|Spec Ops Blademaster Wraithmaster Sangheili Honor Guard|Honor Guard | |Suicide Unggoy|Suicide Unggoy Mob|Mob Unggoy Bloodfuel|Bloodfuel Unggoy Assault|Assault Unggoy Mule|Mule |Infused Engineers |Kig-Yar Raider|Raider Kig-Yar Sniper|Sniper Skirmisher | |Leaders |Jiralhanae Captain|Captain Atriox's Chosen |Mgalekgolo Captain|Captain |Sangheili Enforcer|Enforcer Sangheili Ultra|Ultra |Cadre leader |Unggoy Ultra|Ultra Unggoy thrall-taskmaster|Thrall-taskmaster | | | |colspan="7" | Titles | |Affiliates |Dokab | |Kaidon |Keepers of the One Freedom#Military assets|AcolyteCriminal | | | | |Ratings |Jiralhanae Chieftain|Chieftain Jiralhanae Warlord|Warlord Legionmaster Master of Clans War Chieftain Warmaster |Swarmlord |Sangheili General|General Sangheili Warlord|Warlord Shipmaster |Inspector |High Sumpter | |Arch Khordat |} Technology File:HW2-EnduringConviction.png|thumb|250px|left|''Enduring Conviction'', a modified ''CAS''-class assault carrier under Banished control. Having salvaged and repurposed a great deal of Covenant materiel as well as equipment from other sources, the Banished are well equipped with a wide range of military technology. Covenant technology plundered by the Banished is modified to match the aesthetic tastes of its new masters, including an overt preference for layered armor plating, spikes, and sharp angles contrasted with the smooth curves and surfaces favored by the Covenant. The Banished additionally have the capabilities to manufacture their own weaponry through clan workshops, utilizing gravitic-catapults in their spike weapons. How the Banished have managed to make such improvements in as short a time as they have continues to baffle UNSC technicians. The Banished have also began to develop direct-energy electrolaser weaponry recovered from the Jiralhanae's technological age prior to the Great Immolation, with the Sicatt Workshop shock rifle|Shock Rifle being the latest in the series of experimental voltaic application devices by the Sicatt Workshop. The application of voltaic devices also extends to their starships, with the Ghost of Barolon including an experimental volt piercer among its naval armaments. This industrial expertise also extends to modifying starships to their own design such as the Banished dreadnought developed by the Irusk Workshop and using the once abandoned shipyards in Oth Sonin, with the Children of Oth Sonin providing the Banished with the shipyards under their control in exchange for decimating Lydus' most dangerous rivals . The Banished are also known to use their own variant of Banished Drone|UAV to repair their outposts during the Second Ark Conflict and modify the to fire spikes instead of plasma. The Banished are capable of using their own portable shield, which is hexagonal-shaped with trapezoids making up the shielding and be active or not active at the user's request. File:PAX-BanishedArtstyleConcept.jpg|300px|thumb|Banished armor designs. All forces Second Ark Conflict|directly under the command of Atriox and Decimus, including the personnel from the ''Enduring Conviction'' and the Clan of the Long Shields, were equipped with official Banished red and gray colored armor. These include modified Jiralhanae power armor, Combat harness|Sangheili combat harnesses and Unggoy combat harnesses. Additionally, the Banished employ specialist Jiralhanae soldiers known as Jiralhanae Jumper|Jump-pack Jiralhanae, who are equipped with jump pack propulsion systems. Many of these Sangheili and Jiralhanae seemingly did not use their energy shielding. Many affiliated mercenary clans however, including those during the Battle for Zeta Halo, typically reused standard former Covenant armor that had been salvaged and the usage of official Banished armor was limited to higher ranks. Weapons used by the organization include standard :Category:Covenant weapons|Covenant weaponry such as the Type-1 energy sword|Energy Sword, , Gravity hammer (fiction)|Gravity Hammer, , Type-25 plasma pistol, and , as well as their own variants modified by Clan workshop|workshops. Atriox uses a custom forged gravity mace called Chainbreaker. The Banished have no taboo against human weapons, with their focus on pragmatically accruing useful resources for their war machine as well as having humans among their ranks. In the Battle for Zeta Halo, Banished forces also used :Category:UNSC infantry weapons|UNSC weapons such as the CQS48 Bulldog, M41 SPNKR, among others. Examples of Banished weapons made in clan workshops include; Bolroci Workshop Bolroci Workshop Shade Eklon'Dal Workshop Eklon'Dal Workshop Antlion Flaktura Workshop Flaktura Workshop Skewer Grenflekt Workshop Grenflekt Workshop Spiker Grenflekt Workshop Scrap Cannon Jovokada Workshop Jovokada Workshop Brute Shot Jovokada Workshop spike grenade|Jovokada Workshop Spike Grenade Kywasky Workshop Kywasky Workshop Gorespike cannon|Kywasky Workshop Gorespike Cannon Sicatt Workshop Sicatt Workshop shock rifle|Sicatt Workshop Shock Rifle Sicatt Workshop Disruptor Sicatt Workshop dynamo grenade|Sicatt Workshop Dynamo Grenade Ukala Workshop Ukala Workshop Mangler Veporokk Workshop Veporokk Workshop Ravager Covenant holdovers Kewu R'shi'k-pattern plasma rifle|Blood Hand Other Bloodfuel rifle Plasma gloves Banished Shade|Unidentified Shade ''For a full list of vehicles in the Banished, see :Category:Banished vehicles|here'' The Banished employ many vehicles and aircraft modified from designs premiered by the Covenant through workshops. These notable upgrades also come with a large aesthetic shift away from the Covenant's organic architecture and purple color, with an emphasis instead on armor plating, spikes, and the Banished red and gray color scheme. Notable examples include; 'Ahtulai Workshop 'Ahtulai Workshop Banshee Barug'gel Workshop Barug'qel Workshop Trespasser Barug'qel Workshop Chopper Baruzaka Workshop Barukaza Workshop Locust Barukaza Workshop Scarab Barukaza Workshop siege-hauler|Barukaza Workshkp Siege-Hauler Bolroci Workshop Bolroci Workshop Chopper Bolroci Workshop Wraith Dovotaa Workshop Dovotaa Workshop Griever Dovotaa Workshop Reaver Eklon'Dal Workshop Eklon'Dal Workshop Marauder Eklon'Dal Workshop Goblin Methane Wagon|Eklon'Dal Workshop Death Wagon Eklon'Dal Workshop Spirit Eklon'Dal Workshop Wraith Eklon'Dal Workshop Phantom Eklon'Dal Workshop Lich Eklon'Dal Workshop Wraith Invader Gydrozka Workshop Gydrozka Workshop Blisterback Gydrozka Workshop Breaching Pod Irusk Workshop Banished dreadnought|Banished Dreadnought Kaelum Workshop Kaelum Workshop Banshee Klavbrig Workshop Klavbrig Workshop Shroud Klavrig Workshop Skitterer Qavardu Workshop Qavardu Workshop Gravemaker Qavardu Workshop war-skiff|Qavardu Workshop War-Skiff Qavardu Workshop Prowler Riuctda Workshop Riuctda Workshop Ghost Zaagokelu Workshop Zaagokelu Workshop Ghost ''For a full list of ships in the Banished, see :Category:Banished ship classes|here'' File:HINF BanishedShip.png|thumb|250px|left|The Banished dreadnought, heavily modified from a Covenant ship hull by Irusk Workshop. Key to the initial expansion of the Banished fleet were the appropriated Covenant vessels supplied by allied shipmasters or captured by Jiralhanae boarding parties. They have at least one , the ''Enduring Conviction'' as the flagship and once the largest Banished capital ship per Office of Naval Intelligence|ONI, at least five s, and at one point captured the ''Elegy's Lament''. Their ships have the ability to deploy bases for ground combat, such as Banished outposts. The Banished during their operations on the Ark also used salvaged wreckage from Truth's fleet that was left on the Ark. However, the loss of the ''Enduring Conviction'' left them unable to perform the kind of orbital bombardment that the was capable of with her MAC gun. By 2559#October|October 2559, the Banished in the Milky Way have a formidable fleet including at least one former massive Covenant supercarrier, at least one intrusion corvette and several Covenant destroyer|destroyers and Covenant cruiser|cruisers which were present in their search for the portal on Reach fielded by three Banished legions. The Legion of the Corpse-Moon clan was known to house a small but growing fleet within their hidden outpost on the moon of Soirapt. The Banished have also acquired a number of Drekars, powerful and versatile stealth vessels secretly commissioned by the High Prophet of Truth himself as he laid the groundwork for the elevation of the Jiralhanae over the Sangheili that the Banished quietly sought to procure following clandestine raids on information cells and Covenant armories. As the faction grew Atriox diverted resources into rapidly bolstering the size and scale of their fleet by utilizing both Jiralhanae and Covenant-sourced designs leading to the creation of the Karve and the Banished dreadnought. The Karve were originally used to patrol territory and ferry cargo prior to the Great Immolation, with contemporary Karves now forming the backbone of the Banished navy constructed using Kig-Yar shipbuilding techniques . Banished dreadnoughts commissioned by the Irusk Workshop were built from repurposed and aggressively modified Covenant hulls and were integrated into service in 2553 and becoming the most common of the Banished's warships,, with many of these dreadnoughts including ''Ghost of Gbraakon'', participating in the Battle over Installation 07 in 2559#December|December 2559. Dreadnoughts in particular can deploy modular Banished bases to the ground. The Banished are known to use their own variant of Banished Drone|UAV to repair their outposts during the Second Ark Conflict Iratus is an artificial intelligence construct created using a Jiralhanae donor and aligned with the Banished. Iratus was created by the Lux Voluspa company as part of an effort to research artificial intelligence creation utilizing brain donors from species aside from humanity. This included Jiralhanae donors; a decision considered by researchers "LV038" and "LV106" as something that was "always going to draw some attention eventually." The Lux Voluspa facility was ultimately breached by a cyberwarfare attack, with an intrusion package deployed using internally-sourced encryption and displaying a Jiralhanae retrieval signature. The originators of this attack were later indicated to be the Banished, who were able to steal the Iratus Armored matrix|AI matrix from the facility. In 2559, the Iratus AI was present inside the Banished shipbreaking facilities on Camber. When SPARTAN-IV program|Spartan-IVs Sigrid Eklund and Hieu Dinh were deployed to the facility, they were able to trap Iratus inside of Dinh's neural interface, compromising his armor and cognitive functions. Eklund was ultimately able to commandeer an Eklon'Dal Workshop Phantom back to the Avery J. Johnson Academy of Military Science to seek aid from friendly forces. Atriox is equipped with an augmented power armor|power gauntlet. In addition, Jega 'Rdomnai employs a prosthetic arm and prosthetic mandibles. Symbols The emblem of the Banished, known as the Mark of Atriox, is modeled after the appearance of Atriox's gravity mace, ''Chainbreaker'', when viewed from a top-down perspective. Additional symbols can also be found both within and upon Banished structures. Gameplay The Banished are one of the two playable factions in ''Halo Wars 2''. Atriox/Gameplay|Atriox, Decimus/Gameplay|Decimus, Let 'Volir/Gameplay|Let 'Volir, Colony/Gameplay|Colony, Yapyap/Gameplay|Yapyap, Ripa 'Moramee/Gameplay|Ripa 'Moramee, Pavium/Gameplay|Pavium, and Voridus/Gameplay|Voridus are their playable Leaders. Production notes After the Banished's debut in ''Halo Wars 2'' was well received by fans in 2017, 343 Industries later decided to make them the main antagonists for ''Halo Infinite'' midway through development. ''Halo Infinite's'' development began in 2015. Gallery File:Banished Emblem 241.jpg|An earlier iteration of the Banished emblem. File:HW2 BanishedBrute Concept.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 1.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 2.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 3.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 4.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 5.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 6.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 7.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 8.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 9.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 10.jpg|Concept art of Banished Jiralhanae. File:HW2 Banished Brutes Concept 11.jpg|Concept art of Banished Jiralhanae. File:HW2-concept-BanAssault.jpg|Artwork of Banished forces attacking a UNSC base. File:HW2C-Banishedstuff.png|Concept art of Banished hardware for ''Halo Wars 2''. File:HW2_BanishedForces_Concept.jpg|Concept art of Atriox and the Banished fighting UNSC forces. File:HW2_BanishedElites_Concept.jpg|Concept art of Sangheili in the Banished's ranks. File:HW2 ATN BanishedPrometheanBattle Concept.jpg|Concept art of the Banished and Created fighting on Installation 00. File:HINF Concept EarlyBanishedBase.jpg|Early concept art for ''Halo Infinite'' depicting a Banished base. File:HINF Concept BanishedFortress.png|Another early concept of a Banished base. File:HINF Concept BanishedBase.jpg|Early concept art of a Banished base on Installation 07. File:HINF Concept BanishedBase2.jpg|Another early concept of a Banished base on Installation 07. File:HINF Concept BanishedProps.jpg|Concept art for ''Halo Infinite'' depicting various pieces of Banished technology. File:HINF Concept BanishedWeaponPads.jpg|Concept art of Banished weapon pads. File:HINF Concept BanishedConsole.jpg|Concept art of Banished consoles. File:HINF Concept BanishedTools.jpg|Concept art of Banished-made tools used for an unknown purpose. File:HINF Concept FuelSilo.jpg|Concept art of fuel silos used by the Banished. File:HINF BanishedClampGarnisonShip.jpeg|Concept art for ''Halo Infinite'' depicting a Banished ship that could "clamp" onto various kinds of terrain to act as a base. File:HINF-Banishedrankconcept.jpg|Concept art of various Jiralhanae ranks. File:HINF Concept BanishedJiralhanaeRanks.jpg|More concept art of Jiralhanae ranks. File:HINF-Banishedranksconcepts.jpg|More finalized concept art of the Jiralhanae ranks. File:HINF Concept BanishedPrefab.jpg|Concept art of Banished Chieftains unloading a storage container. File:HINF Concept BanishedContainer.jpg|Concept art of a much larger storage container. File:HINF Concept BanishedCrane.jpg|Concept art of a Banished crane. File:HINF Concept BanishedPlatform.jpg|Concept art of a Banished platform-like structure. File:HINF Concept BanishedFortifications.jpg|Concept art of various Banished structures and fortifications. File:HINF Concept BanishedPrefabLarge.jpg|Finalized concept art of the exterior of a prefabricated Banished structure. File:HINF Concept BanishedInterior.jpg|Finalized concept art of the interior of a Banished structure. File:HW2-BanishedElite_Render_Front.jpg|A render of a Sangheili in service of the Banished. File:HW2-BanishedElite_Render_Back.jpg|Another view of the Banished Sangheili. File:HINF Beserker Render.png|Render of a Jiralhanae Berserker. File:HINF Banished Jackal Render.png|Renders of two Banished Kig-Yar. File:HINF Grunt Mule.png|Render of a Banished Unggoy Mule. File:HW2-clear-artbox.jpg|The Banished face off against the crew of the UNSC ''Spirit of Fire'' on the cover of ''Halo Wars 2''. File:HW2 - Atriox promotional.png|Promotional image of Atriox with the symbol of the Banished in the background. File:Jiralhanae Warlord.jpg|A Banished Jiralhanae killing a UNSC Marine in ''Know Your Enemy''. File:Jiralhanae Warlord - Combat.jpg|The Jiralhanae warrior battling UNSC Marines. File:HW2-AtrioxTrailer.png|Atriox, warmaster of the Banished. File:BanishedELament.png|Atriox and the Banished onboard the ''Elegy's Lament'' in ''Hunting Party''. File:HW2-Banished.png|Members of the Banished on Installation 00. File:HW2 Warchief Marauder+Warlord.png|Banished vehicles and infantry. File:HW2-OG.png|The leaders of the Banished. File:HINF-BanishedNarrowsminingrig.png|A Banished mining rig on a ''Halo Infinite'' Forge map. List of appearances ''Know Your Enemy'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Tales from Slipspace'' *''Hunting Party'' ''Halo: Smoke and Shadow'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Retribution'' ''Halo: Rise of Atriox'' ''Halo: Official Spartan Field Manual'' ''Halo: Shadows of Reach'' *''Sacrifice'' ''Halo: Divine Wind'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Halo: Outcasts'' ''Battle for the Blood-Moon'' Notes Sources Category:Banished| Category:Covenant remnants Category:Mercenary groups
File:HINF_Medal_BankShot.png|200px|right Bank Shot is a medal awarded in ''Halo Infinite'' multiplayer for killing an enemy with a ricochet. Gallery File:HINF_TechPre_Medal_BankShot.png|The ''Halo Infinite'' version seen in the Technical Previews. Category:Medals
Staff Sergeant Banks is a non-commissioned officerBanks' specific rank has never been stated, with the ''Halo 2'' level Metropolis only referring to him as a Sergeant. However his role as assistant Platoon leader in the battle of New Mombasa suggests he is a Staff Sergeant. of the UNSC Marine Corps. He served in A Company First Platoon of an unknown regiment. Banks commanded First Platoon during the Battle of Mombasa, and later served on the UNSC ''In Amber Clad,'' playing a role in several engagements during the Battle of Installation 05. Biography On October 20, 2552, Banks was onboard ''Cairo Station (station)|Cairo Station'' when the Covenant Fleet of Sacred Consecration arrive at Earth via slipstream space. Banks was among the Marines who defended the station when it was boarded by the Covenant troops. Banks was combating the Covenant in Commons R-01 when SPARTAN-II program|Spartan-II John-117 arrived and provided assistance.''Halo 2'', campaign level ''Cairo Station'' Upon his unit's deployment to New Mombasa, Banks found himself in command of "A" Company's First Platoon after their Parisa|lieutenant was incapacitated on arrival.''Halo 2'', campaign level, ''Metropolis'' Coming next in the chain of command, he was forced to take direct command of the Marines in New Mombasa Sector B|Sector B. The company's command post soon came under heavy siege by a number of Zurdo-pattern Wraith|Wraiths, forcing the Marines to lock the building down to prevent Covenant entry. The entrenched Marines were unable to muster any response due to the presence of several Kig-Yar Kig-Yar Sniper|Snipers covering the building. Fortunately for the Marines, John-117 arrived in the area and eliminated all Covenant forces. With the enemy neutralized, Banks was able to open the command post again, allowing the arriving UNSC forces to enter. Banks and his men proceeded to assist John-117 in disabling an advancing Protos-pattern Scarab|Scarab walker, providing cover fire as the Spartan boarded the Scarab, killed its crew and disabled it from within. Banks and the rest of his platoon were evacuated and transferred to the , which left Mombasa in pursuit of the Covenant ''Solemn Penance'' as the latter ship jumped into slipspace. Arriving at Installation 05 on board the UNSC ''In Amber Clad'' on November 2, Banks was among the first wave of ODSTs dropped onto Installation 05 as part of the First Platoon (ODST)|First Platoon. Along with Gunnery Sergeant Marcus Stacker, Private First Class Chips Dubbo and several Marines, Banks supported John-117 as he made his way through Covenant-held ruins on his way to the Prophet of Regret's Temple (Installation 05)|temple.''Halo 2'', campaign level ''Delta Halo''''Halo 2'' campaign level ''Regret (Halo 2 level)|Regret'' Alongside most of First Platoon, Banks was pulled out via Pelican by Sergeant Johnson and reassigned to Battle of the Quarantine Zone|a mission to retrieve the index. Banks was among a platoon of Marines deployed by the ''In Amber Clad'' to the Sentinel Wall surrounding the Quarantine zone (location)|Quarantine zone. The Marines moved through the outer wall with ease, unmolested by local Sentinel defenses - likely due to being recognized by the automated guardians as Reclaimers.''Halo 2'', campaign level ''Sacred Icon'' As the force moved through the inner wall however, the outer wall became besieged by Jiralhanae-led Covenant forces deployed from the recently arrived ''High Charity''. Eventually, the Arbiter Thel 'Vadamee was able to deactivate the Containment Shield, and the inner wall quickly became overrun with Flood from the nearby Quarantine Zone. File:HTMCC-H2A Marines Resistance.jpg|thumb|250px|Banks and Stacker fire their Plasma Pistols at their Jiralhanae captors. Most of the Marines swiftly fell to the Flood parasite and the now-hostile Sentinels. While Gunnery Sergeant Stacker contacted ''In Amber Clad'', Banks directed the surviving Marines as they staged a desperate defense, attempting to hold their position. Banks, Stacker''Halo 2'', campaign level ''The Great Journey'' and their Marine survivors''Halo 2'', campaign level ''Gravemind (level)|Gravemind, Inside Job'' were ultimately captured by Covenant forces. Later, as ''High Charity'' was overrun by the Flood-infested ''In Amber Clad'', captive Sergeants Johnson, Stacker and Banks were brought to a Bastion of the Brutes|series of structures held by the Jiralhanae on Installation 05. The three were moments away from execution when the Jiralhanae were attacked by Sangheili Covenant separatists|forces led by the Arbiter Thel 'Vadamee. Taking advantage of the confusion, Johnson managed to board the nearby Protos-pattern Scarab|Scarab walker, and forged a hasty alliance with 'Vadamee in order to stop Tartarus from activating the installation. The UNSC-operated Scarab cleared a path to the Installation's Control Room, while the Arbiter provided air support. After the neutralization and subsequent blockading of Installation 05, Banks was presumably evacuated by the Arbiter and his allies alongside Johnson, Miranda, and Stacker, returning to Earth around November 15, 2552.''Halo Legendary Crate'', ''Halo Legendary Crate/Data Drops|Data Drop #2'' Trivia Banks is voiced by Orlando Jones, who is best known for his work on the sketch comedy series Wikipedia:MadTV|MadTV. In the Halo 2 E3 demo|''Halo 2'' E3 demo, Banks is Caucasian and is voiced by Pete Stacker. He calls an airstrike onto a Covenant artillery platform before giving the Master Chief his M7 SMG. This version of Banks is heavily wounded and does not aid the Master Chief in driving the Covenant out of New Mombasa, standing in stark contrast to the character's retail incarnation. In the level ''Regret (Halo 2 level)|Regret'', Sergeant Banks is sometimes one of the Master Chief's Marine allies. A glitch may also happen on the same level, where his voice is that of Stacker's or vice versa. Banks was nicknamed "Sergeant Cautious" by Bungie staff, and at one point, was going to be named Sergeant Jones, after his voice actor. Gallery File:SSgt Banks 2.png|Sergeant Banks as he appears in ''Halo 2''. File:Banks.png|Banks in combat in ''Halo 2''. File:H2A SergeantBanks.png|Sergeant Banks as he appears in ''Halo 2 Anniversary''. File:H2ACampaign BanksMetropolis.png|Banks combat-ready in ''Halo 2 Anniversary''. File:HTMCC-H2A Banks on Cairo Station.jpg|Banks onboard ''Cairo Station'' in ''Halo 2 Anniversary''. File:H2ACampaign MetropolisMarines.png|Banks and his squad defend their position in New Mombasa in ''Halo 2: Anniversary''. List of appearances ''Halo 2'' ''Halo 2: Anniversary'' Notes Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel
|rank=Commander |sn= |notable= }} Bannix was a Jiralhanae Commander in service of the Banished. During the Installation 07 Battle for Zeta Halo|conflict in 2560, he was put in charge of the Armory of Reckoning (location)|Armory of Reckoning. Biography At some point during the Installation 07 Battle for Zeta Halo|conflict, the Armory of Reckoning (location)|Armory of Reckoning suffered from a meat shortage. This caused six of his subordinate Jiralhanae to stage a coup in an attempt to overthrow Bannix. Bannix managed to beat down this coup, but Escharum sent a threatening message warning Bannix to get his troops in order, or he would replace him with a Commander that could maintain discipline. Following this message, Bannix increased discipline by ordering any who participated in infighting and insubordination to be executed. It was likely that he was killed by the Master Chief during his attack on the Armory of Reckoning. List of appearances ''Halo Infinite'' Notes Sources Category:Banished members Category:Jiralhanae characters
Banshee glitch may refer to the following: Driverless Banshee - A ''Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC'' glitch in which an empty Banshee follows a piloted Banshee. fifty-degree Banshee fire|50 Degree Banshee Fire - A ''Halo PC'' glitch in which Banshees fire shots at a 50-degree angle. perpendicular Banshee fire|90 Degree Banshee Fire - A ''Halo PC'' glitch in which Banshees fire shots at a 90-degree angle. Immobile Banshee - A ''Halo PC'' glitch that renders a Banshee immobile. Banshee hovering glitch - A ''Halo 3'' glitch that causes a Banshee to hover in place. Banshee launch - A term used to refer to a number of Banshee-related "Super jumping|Super jump" techniques.
The Banshee hovering glitch is a glitches|glitch that can only be done in ''Halo 3''s Multiplayer map Sandtrap. Instructions Take the Type-26 Ground Support Aircraft|Banshee on Sandtrap and ram it into the angled part of the buildings with the large towers. Make sure you hit the sandbags with ''only'' your propulsion jet. When the propulsion jet gets in front of the sandbags, it will stop without touching the sandbags and your Banshee will not move. Instead, it will just hover in that one spot. Category:Tricks and cheats Category:Glitches Category:Halo 3 glitches
"Banshee launch" is a term used to refer to numerous Type-26 Banshee|Banshee-related super jumping techniques. ''Halo: Combat Evolved'', ''Halo 2'', and ''Halo 3'' all have at least one Banshee launch. ''Halo: Combat Evolved'' In the first ''Halo'' game, the Banshee model is very different, and the Wingtip Method (described below) does not work. However, with 500% shields (as part of a gametype) or an overshield, a different technique can be attempted. Starting with the Banshee flipped upside-down like in the other launches, simply PFR under the lower wing in the hole between the two bars that form the wing. If timed correctly, the trick can send the player up to the Invisible wall|invisible ceiling in Blood Gulch. Wingtip Method The Wingtip Method is a common trick used to Banshee launch. It works in ''Halo 2'' and in ''Halo 3''. The basic method is to acquire some weapon that does a high amount of splash damage. From there, a player must find a Banshee and flip it onto its back. The player must stand on top of the wingtip that is touching the ground, and use their explosive weapon on the opposite wingtip. Assuming that the player survives the splash damage inflicted by their weapon, they will be launched to great heights, in ''Halo 2'', this method often allows players to see beyond a map's boundaries. The method can be performed with a M41 SPNKR|Rocket Launcher or a fuel rod cannon, though the player will need an Overshield if they are not standing on the very tip of the Banshee's wing. Players can also throw a grenade and shoot it out of the air, detonating it prematurely, this trick, however, ''requires'' an Overshield. A much safer, but ''Halo 3'' only, method is to simply use a Gravity hammer (fiction)|Gravity Hammer, as players are immune to the splash damage dealt by their own Hammer. In ''Halo 2'', the trick can also be performed using the black shields in the maps Relic and Turf, but an Overshield is required to survive the trick. The host of a game can use a shield to rapidly ascend to the top of Relic's tower. Another way to do this is to make sure you are at the very wingtip, and the Banshee is upside down. Flip it and you should go flying a good distance. ''Halo 3'' Most of the methods were removed or made more difficult in ''Halo 3''. The trick was likely removed to balance multiplayer gameplay. However, in addition to the Wingtip Method described above (which is still usable with a Gravity Hammer), a new method can be used in ''Halo 3''. Grab an Overshield, and position a Banshee so that only the tips of the wings are touching the ground. Jump onto one of the Banshees wings until you are on the bigger of the two rods that form the wing, and stick a Anskum-pattern plasma grenade|Plasma Grenade to the tip of the wing you are standing on. If performed properly, you will be launched incredibly high up. This is similar to a method used in the Halo 3 multiplayer map Sandtrap. If the player manages to flip an M312 Elephant|Elephant, the screen will say to "Hold RB to flip...wait, what? How did you do that?". If the player stands inside the Elephant while flipping it, he will be launched incredibly high into the air. Category:Halo 2 glitches Category:Halo 3 glitches Category:Halo: Combat Evolved glitches
A Banshee Raider is the title of a Sangheili soldier that pilots a D'nomlhe-pattern Banshee|Banshee. Raiders are faced by SPARTAN-IV Program|Spartan-IVs' in Warzone simulations. There are often more than one at a time.Halo 5: Guardians Gameplay He is featured as a mini-boss in the SPARTAN-IV Program|Spartan-IVs' Warzone training simulations. The Raider is a boss to appear on multiple maps in Warzone , and pilots a Banshee. His Banshee cannot be boarded or hijacked. There is no way to get the actual Raider to exit his Banshee. Killing one will give the team 25 VP, and earn the player a Boss Takedown medal. Many regular Banshees will also spawn at the same time, making it more difficult to kill the Raider himself. On regular Warzone, the Raider will pilot a red Sword Banshee. However, in Warzone Firefight, he will pilot a golden Temple Banshee. Gallery List of appearances ''Halo 5: Guardians'' Sources Category:Sangheili Category:Warzone Bosses
File:BansheesAotCR.jpg|300px|thumb|A pair of Banshees flying over the control room of the Halo Array|Halo Installation 04. Banshee is the name applied to a series of Covenant atmospheric/exatmospheric support aircraft. The Office of Naval Intelligence has typically Type classification system|type-classified encountered banshee variants used during throughout the Human-Covenant War under the designation of the Type-26 Ground Support Aircraft (T-26 GSA). Summary File:BansheeB.jpg|thumb|left|200px|A blueprint of the . A prolific aircraft, the Banshee has been used by ancient Sangheili, Covenant forces and Covenant remnants. It is usually piloted by Sangheili, though Jiralhanae pilots became common after the outbreak of the Great Schism. The cockpit, in which the pilot rests prone, is encased in a curved, reflective cowling with no discernible windscreen.Halo 4, campaign level Dawn The craft has two wing canards, each of which terminates in a boosted gravity propulsion drive including a jet and an anti-gravity pod; these leave a vaporous exhaust trail behind the Banshee. The craft is capable of achieving a velocity of over . The Banshee is capable of performing complex maneuvers such as aileron rolls and flips. The Banshee is also capable of hovering, though this ability is not often used. Several variations on the standard design exist, though combat performance is fairly standard among all variants. A given craft's architecture is based on its functionality, the year in which is manufactured, the branch to which it belongs,Halo: The Essential Visual Guide, ''page 18'' and even the aesthetic preference of the one who commissions the craft. Amphibious attack and escort Banshee variants were commissioned throughout the Covenant's history for the Covenant's oceanic installations and during deep-sea artifact retrieval missions, although they have rarely been encountered by the UNSC. Incorporates design details more closely related to an aerial predator hailing from the Jiralhanae homeworld of Doisac. Many of the Banshees in Atriox's fleets have been modified with brutal and experimental weaponry, usually designed to inflict maximum damage from both a physical and psychological perspective. The Banshee sports two weapon pods attached underneath the fuselage; each pod contains a Class-2 directed energy cannon|Class-2 plasma cannon capable of firing in the 100-250 kilowatt range and a fuel rod cannon|Class-2 fuel rod cannon.Halo: Combat Evolved, ''game manual''Halo: The Flood, ''page 51'' The plasma cannons are deadly to infantry; one bolt can instantly kill a lightly armored target. Armored targets such as the M808 Scorpion|M808 Scorpion MBT can withstand only a few bolts before being destroyed. A direct hit from the Banshee's fuel rod cannon is almost invariably fatal, even to armored infantry. Repeating plasma cannons, which have a greater rate of fire than the standard armament, can be installed at the front of the anti-gravity pods.Halo Wars The fuel rod cannons mounted on the Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraith and the Banshee use the heavier Class-3 fuel rods, which have a greater range and a capability to track heat signatures.Halo: The Essential Visual Guide, ''page 9''Halo Encyclopedia (2009 edition), ''page 283'' The Morsam-pattern Seraph|Seraph is additionally equipped with four fuel rod cannons, which are capable of locking onto air targets.''Halo: Reach'', Seraph in-game vehicle Types Ancient An ancient Banshee model primarily designed for and used in a stealth role. An ancient amphibious Banshee model designed for multi-environment security and deep sea artifact retrieval missions. An ancient Banshee originally designed by the Sangheili that visually resembled the more modern types. Covenant Type-26 Ground Support Aircraft * A common model of Banshee, first classified by the Office of Naval Intelligence|ONI following the First Battle of Harvest|initial conflict on Harvest. ** A type of Banshee often used by artifact hunting Covenant fleets. ***Sesa's ''Drailaac''-pattern Some ''Drailaac''-pattern Banshees deployed alongside Sesa 'Refumee's Sesa 'Refumee's heretic faction|heretic faction, where they removed the Covenant manufactured cowlings from them, revealing the Forerunner mechanisms beneath, and redesigned them so they sport the colors of Sanghelios. These Banshees can be equipped with energy shielding. * More advanced than the ''Oghal''-pattern Banshee, this Banshee saw more use towards the end of the Human-Covenant War|War of Annihilation and by Jul 'Mdama's Jul 'Mdama's Covenant|Covenant after it ended. ** An ordained version of the ''Is'belox''-pattern Banshee. Some of which saw use with Loka 'Bandolee's forces. * A type of Banshee seen notably utilized by the Prophet of Truth's Truth's fleet|forces during the Battle of Earth and the Battle of Installation 00 in late 2552. An exoatmospheric type of Banshee used by the Covenant en masse. A Banshee engineered by Sangheili post-Great Schism, using features unseen in previous San'Shyuum design models. File:H2A-T26BansheeGSA.png|. File:H2A-HereticBanshee.png|Sesa's . File:H2A-MP-T26BansheeGSA.png|. File:H2A-HereticBanshee-Flight-01.png|Loka's . File:Halo3-T26BansheeGSA-Pilot.png|. File:Type-27 XMF.png|. File:H5G-Banshee.png|. Banished 'Ahtulai Workshop Banshee An uparmored ''Oghal''-pattern Banshee deployed during the Second Ark Conflict. *Unstable Banshee: This is a variant of the 'Ahtulai Workshop Banshee that is fitted with canisters that cause the vehicle to explode violently upon destruction. Kaelum Workshop Banshee A redesigned ''Is'belox''-pattern Banshee deployed during the Battle for Zeta Halo. File:HW2-BanBansheeTransparent.png|'Ahtulai Workshop Banshee|'Ahtulai Workshop Banshee. File:HW2-BlitzBanishedBanshees.jpg|Unstable Banshee. File:HINF Banished Banshee Transparent.png|Kaelum Workshop Banshee. Colors Sword Banshee Banshees predominately used by the Swords of Sanghelios.''Halo 5: Guardians'' Ultra Banshee Banshees only used by skillful pilots. Temple Banshee Banshees used by the Sky-chevaliers. File:H5G-T54BansheeGSA-Sword.png|Sword Banshee. File:H5G-T54BansheeGSA-Ultra.png|Ultra Banshee. File:H5G-T54BansheeGSA-Temple.png|Temple Banshee. Personalized variants Saban'amnsir A specialty Banshee used by Mvon 'Sraom. File:H5G-Warzone-BaronSroam.png|Saban'amnsir. Non-canon and dubious canon appearances ''Is'belox''-pattern Banshees are used by the Covenant against humanity. In 2552, a surviving Sangheili escaped from Madrigal on a Banshee after witnessing John-117/Silver|John-117 activate the Forerunner keystone. Related vehicles Seraph A Covenant space fighter.''Halo: The Essential Visual Guide'', p. 169 Used alongside the ''Elsedda''-pattern Banshee and in a ground support role.''Halo: Reach'', campaign level, Long Night of Solace (level)|Long Night of Solace A seldom seen atmospheric aircraft used by the Covenant,''Halo: The Essential Visual Guide'', p. 200 with impressive anti-aircraft capabilities.''Halo Encyclopedia (2009 edition)'', p. 283 (2011) Trivia In Wikipedia:Celtic mythology|Celtic mythology, a Wikipedia:Banshee|banshee is a female spirit who wails for the death of a particular person before they die. Banshees must steal souls from people to continue their existence. The high-pitched sound made by the Covenant Banshee is a reference to this, especially while performing tight maneuvers making it easy to hear them before one sees them. This also fits the theme of Covenant vehicles, with the exceptions of the Excavators, being named after supernatural entities. In ''Halo: Reach'', on the Firefight map ''Holdout'', AI Banshees have been known to abruptly dive and boost straight into one of the platforms at full speed, destroying the Banshee, and often killing a player in the process. It is unknown whether this is a programmed "suicide attack" or a glitch. Oddly enough, the Banshees at the start of the campaign level ''Tip of the Spear'' have also been known to do this, even though they are scripted to destroy the warthog and fly away. The Banshee can be obtained as an avatar prop by purchasing the ''Halo: Reach'' controller for the Xbox 360. Skyjacker Medal|Skyjacking a Banshee in ''Halo: Reach'' campaign will reward the player the achievement "Banshees, Fast and Low". Banshees use anti-gravity pods on the ends of their wings to fly. However, in ''Halo 2'', and appearing again in ''Halo: Reach'' a Banshee can have both of these pods shot off and still fly normally. It is unknown if Bungie intended for the Banshees to have an emergency propulsion system, or if this was simply overlooked in the making of the game. On the cover of the ''Halo: Combat Evolved'', the two Banshees appear to be un-piloted as the top canopy enclosing the pilot is up. Also, the two Banshees that shoot down Foehammer in the level The Maw had open canopies. In addition, the Escort Banshees used to escape ''Truth and Reconciliation'' in Keyes (Level)|Keyes arrive and land in the hangar with their canopies open. These instances seem to indicate that a Banshee canopy opens during scripted events in ''Halo: Combat Evolved''. In ''Halo: Reach'', if a player shoots or melees the Banshee to its damage threshold and attempts to turn the vehicle in the air, the Banshee will be unable to turn in midair because there are no wings to support its turns. It is possible that the pilot relies on the Banshee's rudders and the player's body weight when at this critical degree of damage. A well-aimed sniper shot can go through the crack between the canopy and the body of some incarnations of the Banshee, killing the pilot without doing damage to the Banshee itself. In ''Halo: Reach'', with enough precision a rocket can be shot through the crack between the cockpit and hull and not harm the Banshee. Gallery File:HCE Banshee Concept 1.png|Concept art of the ''Oghal''-pattern Banshee in ''Halo: Combat Evolved''. File:HCE Banshee Concept 2.png|Another concept art of the ''Oghal''-pattern Banshee in ''Halo: Combat Evolved''. File:H4_Banshee_Concept.jpg|Banshee concept art for ''Halo 4''. File:HM WarOfBeginnings.jpg|Multiple ancient Sangheili Banshee-like aircraft during the Desecration of Ulgethon in ''Halo Mythos: A Guide to the Story of Halo''. File:HW3 Faceoff Concept.png|Halo Wars 3 (rejected pitch)|''Halo Wars 3'' pitch artwork depicting numerous Banshee strike fighters supporting a facing down a UNSC and many GA-TL1 Longswords above a planet. File:HINF SpaceInvaders.png|A United Nations Space Command|UNSC Sabre fighter in simplistic combat with Banshees, Seraphs, and Phantoms in ''Slipspace Invaders'' arcade game in ''Halo Infinite''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Believe'' ''Halo: Landfall'' *''Halo: Combat'' *''Halo: Last One Standing'' ''Halo: Uprising'' ''Halo 3'' ''Halo Wars'' ''The Life'' ''Halo 3: ODST'' ''Halo Legends'' *''Origins'' *''Prototype'' *''The Babysitter'' ''Halo: Evolutions'' *''Dirt'' *''The Return'' ''Halo: Blood Line'' ''Remember Reach'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fall of Reach *''Halo: Fall of Reach - Covenant|Covenant *''Halo: Fall of Reach - Invasion|Invasion ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: The Thursday War'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo: New Blood'' ''Hunt the Truth'' ''Halo: Spartan Strike'' ''Halo: Hunters in the Dark'' ''Halo 5: Guardians'' ''Halo: Shadow of Intent'' ''Know Your Enemy'' ''Halo: Ground Command'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Tales from Slipspace'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Rise of Atriox'' ''Halo: Collateral Damage'' ''Halo: Fireteam Raven'' ''Halo: Silent Storm'' ''Halo: Official Spartan Field Manual'' ''Halo: Meridian Divide'' ''Halo: Oblivion'' ''Halo: Shadows of Reach'' ''Halo Infinite'' ''Halo: The Television Series'' ''Halo: The Rubicon Protocol'' ''Winter Contention'' ''Halo: Outcasts'' ''Battle for the Blood-Moon'' Notes Sources Category:Banshee variants|
Banshees, Fast and Low is a Campaign Achievement in ''Halo: Reach''. This achievement is awarded when a player hijacks a Type-26 Ground Support Aircraft|Banshee in Campaign. It is represented by the traditional skyjack medal icon. Methods The Series 8 jetpack|Jetpack is very useful for completing this achievement. Banshees can also be stunned for a short time with an overcharged Type-25 Directed Energy Pistol|Plasma Pistol shot and a Grenade launcher|Grenade Launcher shot. Not all areas have Banshees that can be hijacked (such as the ones in Winter Contingency, where the Banshees don't have pilots). Good areas to achieve this are past the EMP barrier and before the spire in Tip of the Spear and within the caverns in The Package. This achievement is glitched, in that one can get it by boarding a Falcon. First, betray allies such that they become hostile. Then go to an ally on a Falcon and board the Falcon. Boarding it will award the player the achievement. A good spot to perform this action is during Exodus, in the beginning of the final chapter, ''I Should Have Become A Watchmaker''. Trivia The achievement's name is a direct quote from a D77H-TCI Pelican|Pelican pilot in the ''Halo 3'' campaign level Sierra 117. The Banshees on Winter Contingency will begin to fly near the ground once all enemies are killed, yet they cannot be hijacked. In ''Halo: The Master Chief Collection'', this achievement was replaced by Swift and Shallow, which is also awarded for hijacking a Banshee in Campaign. Sources
File:BansheesAotCR.jpg|300px|thumb|A pair of Banshees flying over the control room of the Halo Array|Halo Installation 04. Banshee is the name applied to a series of Covenant atmospheric/exatmospheric support aircraft. The Office of Naval Intelligence has typically Type classification system|type-classified encountered banshee variants used during throughout the Human-Covenant War under the designation of the Type-26 Ground Support Aircraft (T-26 GSA). Summary File:BansheeB.jpg|thumb|left|200px|A blueprint of the . A prolific aircraft, the Banshee has been used by ancient Sangheili, Covenant forces and Covenant remnants. It is usually piloted by Sangheili, though Jiralhanae pilots became common after the outbreak of the Great Schism. The cockpit, in which the pilot rests prone, is encased in a curved, reflective cowling with no discernible windscreen.Halo 4, campaign level Dawn The craft has two wing canards, each of which terminates in a boosted gravity propulsion drive including a jet and an anti-gravity pod; these leave a vaporous exhaust trail behind the Banshee. The craft is capable of achieving a velocity of over . The Banshee is capable of performing complex maneuvers such as aileron rolls and flips. The Banshee is also capable of hovering, though this ability is not often used. Several variations on the standard design exist, though combat performance is fairly standard among all variants. A given craft's architecture is based on its functionality, the year in which is manufactured, the branch to which it belongs,Halo: The Essential Visual Guide, ''page 18'' and even the aesthetic preference of the one who commissions the craft. Amphibious attack and escort Banshee variants were commissioned throughout the Covenant's history for the Covenant's oceanic installations and during deep-sea artifact retrieval missions, although they have rarely been encountered by the UNSC. Incorporates design details more closely related to an aerial predator hailing from the Jiralhanae homeworld of Doisac. Many of the Banshees in Atriox's fleets have been modified with brutal and experimental weaponry, usually designed to inflict maximum damage from both a physical and psychological perspective. The Banshee sports two weapon pods attached underneath the fuselage; each pod contains a Class-2 directed energy cannon|Class-2 plasma cannon capable of firing in the 100-250 kilowatt range and a fuel rod cannon|Class-2 fuel rod cannon.Halo: Combat Evolved, ''game manual''Halo: The Flood, ''page 51'' The plasma cannons are deadly to infantry; one bolt can instantly kill a lightly armored target. Armored targets such as the M808 Scorpion|M808 Scorpion MBT can withstand only a few bolts before being destroyed. A direct hit from the Banshee's fuel rod cannon is almost invariably fatal, even to armored infantry. Repeating plasma cannons, which have a greater rate of fire than the standard armament, can be installed at the front of the anti-gravity pods.Halo Wars The fuel rod cannons mounted on the Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraith and the Banshee use the heavier Class-3 fuel rods, which have a greater range and a capability to track heat signatures.Halo: The Essential Visual Guide, ''page 9''Halo Encyclopedia (2009 edition), ''page 283'' The Morsam-pattern Seraph|Seraph is additionally equipped with four fuel rod cannons, which are capable of locking onto air targets.''Halo: Reach'', Seraph in-game vehicle Types Ancient An ancient Banshee model primarily designed for and used in a stealth role. An ancient amphibious Banshee model designed for multi-environment security and deep sea artifact retrieval missions. An ancient Banshee originally designed by the Sangheili that visually resembled the more modern types. Covenant Type-26 Ground Support Aircraft * A common model of Banshee, first classified by the Office of Naval Intelligence|ONI following the First Battle of Harvest|initial conflict on Harvest. ** A type of Banshee often used by artifact hunting Covenant fleets. ***Sesa's ''Drailaac''-pattern Some ''Drailaac''-pattern Banshees deployed alongside Sesa 'Refumee's Sesa 'Refumee's heretic faction|heretic faction, where they removed the Covenant manufactured cowlings from them, revealing the Forerunner mechanisms beneath, and redesigned them so they sport the colors of Sanghelios. These Banshees can be equipped with energy shielding. * More advanced than the ''Oghal''-pattern Banshee, this Banshee saw more use towards the end of the Human-Covenant War|War of Annihilation and by Jul 'Mdama's Jul 'Mdama's Covenant|Covenant after it ended. ** An ordained version of the ''Is'belox''-pattern Banshee. Some of which saw use with Loka 'Bandolee's forces. * A type of Banshee seen notably utilized by the Prophet of Truth's Truth's fleet|forces during the Battle of Earth and the Battle of Installation 00 in late 2552. An exoatmospheric type of Banshee used by the Covenant en masse. A Banshee engineered by Sangheili post-Great Schism, using features unseen in previous San'Shyuum design models. File:H2A-T26BansheeGSA.png|. File:H2A-HereticBanshee.png|Sesa's . File:H2A-MP-T26BansheeGSA.png|. File:H2A-HereticBanshee-Flight-01.png|Loka's . File:Halo3-T26BansheeGSA-Pilot.png|. File:Type-27 XMF.png|. File:H5G-Banshee.png|. Banished 'Ahtulai Workshop Banshee An uparmored ''Oghal''-pattern Banshee deployed during the Second Ark Conflict. *Unstable Banshee: This is a variant of the 'Ahtulai Workshop Banshee that is fitted with canisters that cause the vehicle to explode violently upon destruction. Kaelum Workshop Banshee A redesigned ''Is'belox''-pattern Banshee deployed during the Battle for Zeta Halo. File:HW2-BanBansheeTransparent.png|'Ahtulai Workshop Banshee|'Ahtulai Workshop Banshee. File:HW2-BlitzBanishedBanshees.jpg|Unstable Banshee. File:HINF Banished Banshee Transparent.png|Kaelum Workshop Banshee. Colors Sword Banshee Banshees predominately used by the Swords of Sanghelios.''Halo 5: Guardians'' Ultra Banshee Banshees only used by skillful pilots. Temple Banshee Banshees used by the Sky-chevaliers. File:H5G-T54BansheeGSA-Sword.png|Sword Banshee. File:H5G-T54BansheeGSA-Ultra.png|Ultra Banshee. File:H5G-T54BansheeGSA-Temple.png|Temple Banshee. Personalized variants Saban'amnsir A specialty Banshee used by Mvon 'Sraom. File:H5G-Warzone-BaronSroam.png|Saban'amnsir. Non-canon and dubious canon appearances ''Is'belox''-pattern Banshees are used by the Covenant against humanity. In 2552, a surviving Sangheili escaped from Madrigal on a Banshee after witnessing John-117/Silver|John-117 activate the Forerunner keystone. Related vehicles Seraph A Covenant space fighter.''Halo: The Essential Visual Guide'', p. 169 Used alongside the ''Elsedda''-pattern Banshee and in a ground support role.''Halo: Reach'', campaign level, Long Night of Solace (level)|Long Night of Solace A seldom seen atmospheric aircraft used by the Covenant,''Halo: The Essential Visual Guide'', p. 200 with impressive anti-aircraft capabilities.''Halo Encyclopedia (2009 edition)'', p. 283 (2011) Trivia In Wikipedia:Celtic mythology|Celtic mythology, a Wikipedia:Banshee|banshee is a female spirit who wails for the death of a particular person before they die. Banshees must steal souls from people to continue their existence. The high-pitched sound made by the Covenant Banshee is a reference to this, especially while performing tight maneuvers making it easy to hear them before one sees them. This also fits the theme of Covenant vehicles, with the exceptions of the Excavators, being named after supernatural entities. In ''Halo: Reach'', on the Firefight map ''Holdout'', AI Banshees have been known to abruptly dive and boost straight into one of the platforms at full speed, destroying the Banshee, and often killing a player in the process. It is unknown whether this is a programmed "suicide attack" or a glitch. Oddly enough, the Banshees at the start of the campaign level ''Tip of the Spear'' have also been known to do this, even though they are scripted to destroy the warthog and fly away. The Banshee can be obtained as an avatar prop by purchasing the ''Halo: Reach'' controller for the Xbox 360. Skyjacker Medal|Skyjacking a Banshee in ''Halo: Reach'' campaign will reward the player the achievement "Banshees, Fast and Low". Banshees use anti-gravity pods on the ends of their wings to fly. However, in ''Halo 2'', and appearing again in ''Halo: Reach'' a Banshee can have both of these pods shot off and still fly normally. It is unknown if Bungie intended for the Banshees to have an emergency propulsion system, or if this was simply overlooked in the making of the game. On the cover of the ''Halo: Combat Evolved'', the two Banshees appear to be un-piloted as the top canopy enclosing the pilot is up. Also, the two Banshees that shoot down Foehammer in the level The Maw had open canopies. In addition, the Escort Banshees used to escape ''Truth and Reconciliation'' in Keyes (Level)|Keyes arrive and land in the hangar with their canopies open. These instances seem to indicate that a Banshee canopy opens during scripted events in ''Halo: Combat Evolved''. In ''Halo: Reach'', if a player shoots or melees the Banshee to its damage threshold and attempts to turn the vehicle in the air, the Banshee will be unable to turn in midair because there are no wings to support its turns. It is possible that the pilot relies on the Banshee's rudders and the player's body weight when at this critical degree of damage. A well-aimed sniper shot can go through the crack between the canopy and the body of some incarnations of the Banshee, killing the pilot without doing damage to the Banshee itself. In ''Halo: Reach'', with enough precision a rocket can be shot through the crack between the cockpit and hull and not harm the Banshee. Gallery File:HCE Banshee Concept 1.png|Concept art of the ''Oghal''-pattern Banshee in ''Halo: Combat Evolved''. File:HCE Banshee Concept 2.png|Another concept art of the ''Oghal''-pattern Banshee in ''Halo: Combat Evolved''. File:H4_Banshee_Concept.jpg|Banshee concept art for ''Halo 4''. File:HM WarOfBeginnings.jpg|Multiple ancient Sangheili Banshee-like aircraft during the Desecration of Ulgethon in ''Halo Mythos: A Guide to the Story of Halo''. File:HW3 Faceoff Concept.png|Halo Wars 3 (rejected pitch)|''Halo Wars 3'' pitch artwork depicting numerous Banshee strike fighters supporting a facing down a UNSC and many GA-TL1 Longswords above a planet. File:HINF SpaceInvaders.png|A United Nations Space Command|UNSC Sabre fighter in simplistic combat with Banshees, Seraphs, and Phantoms in ''Slipspace Invaders'' arcade game in ''Halo Infinite''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Believe'' ''Halo: Landfall'' *''Halo: Combat'' *''Halo: Last One Standing'' ''Halo: Uprising'' ''Halo 3'' ''Halo Wars'' ''The Life'' ''Halo 3: ODST'' ''Halo Legends'' *''Origins'' *''Prototype'' *''The Babysitter'' ''Halo: Evolutions'' *''Dirt'' *''The Return'' ''Halo: Blood Line'' ''Remember Reach'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fall of Reach *''Halo: Fall of Reach - Covenant|Covenant *''Halo: Fall of Reach - Invasion|Invasion ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: The Thursday War'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo: New Blood'' ''Hunt the Truth'' ''Halo: Spartan Strike'' ''Halo: Hunters in the Dark'' ''Halo 5: Guardians'' ''Halo: Shadow of Intent'' ''Know Your Enemy'' ''Halo: Ground Command'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Tales from Slipspace'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Rise of Atriox'' ''Halo: Collateral Damage'' ''Halo: Fireteam Raven'' ''Halo: Silent Storm'' ''Halo: Official Spartan Field Manual'' ''Halo: Meridian Divide'' ''Halo: Oblivion'' ''Halo: Shadows of Reach'' ''Halo Infinite'' ''Halo: The Television Series'' ''Halo: The Rubicon Protocol'' ''Winter Contention'' ''Halo: Outcasts'' ''Battle for the Blood-Moon'' Notes Sources Category:Banshee variants|
File:BansheesAotCR.jpg|300px|thumb|A pair of Banshees flying over the control room of the Halo Array|Halo Installation 04. Banshee is the name applied to a series of Covenant atmospheric/exatmospheric support aircraft. The Office of Naval Intelligence has typically Type classification system|type-classified encountered banshee variants used during throughout the Human-Covenant War under the designation of the Type-26 Ground Support Aircraft (T-26 GSA). Summary File:BansheeB.jpg|thumb|left|200px|A blueprint of the . A prolific aircraft, the Banshee has been used by ancient Sangheili, Covenant forces and Covenant remnants. It is usually piloted by Sangheili, though Jiralhanae pilots became common after the outbreak of the Great Schism. The cockpit, in which the pilot rests prone, is encased in a curved, reflective cowling with no discernible windscreen.Halo 4, campaign level Dawn The craft has two wing canards, each of which terminates in a boosted gravity propulsion drive including a jet and an anti-gravity pod; these leave a vaporous exhaust trail behind the Banshee. The craft is capable of achieving a velocity of over . The Banshee is capable of performing complex maneuvers such as aileron rolls and flips. The Banshee is also capable of hovering, though this ability is not often used. Several variations on the standard design exist, though combat performance is fairly standard among all variants. A given craft's architecture is based on its functionality, the year in which is manufactured, the branch to which it belongs,Halo: The Essential Visual Guide, ''page 18'' and even the aesthetic preference of the one who commissions the craft. Amphibious attack and escort Banshee variants were commissioned throughout the Covenant's history for the Covenant's oceanic installations and during deep-sea artifact retrieval missions, although they have rarely been encountered by the UNSC. Incorporates design details more closely related to an aerial predator hailing from the Jiralhanae homeworld of Doisac. Many of the Banshees in Atriox's fleets have been modified with brutal and experimental weaponry, usually designed to inflict maximum damage from both a physical and psychological perspective. The Banshee sports two weapon pods attached underneath the fuselage; each pod contains a Class-2 directed energy cannon|Class-2 plasma cannon capable of firing in the 100-250 kilowatt range and a fuel rod cannon|Class-2 fuel rod cannon.Halo: Combat Evolved, ''game manual''Halo: The Flood, ''page 51'' The plasma cannons are deadly to infantry; one bolt can instantly kill a lightly armored target. Armored targets such as the M808 Scorpion|M808 Scorpion MBT can withstand only a few bolts before being destroyed. A direct hit from the Banshee's fuel rod cannon is almost invariably fatal, even to armored infantry. Repeating plasma cannons, which have a greater rate of fire than the standard armament, can be installed at the front of the anti-gravity pods.Halo Wars The fuel rod cannons mounted on the Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraith and the Banshee use the heavier Class-3 fuel rods, which have a greater range and a capability to track heat signatures.Halo: The Essential Visual Guide, ''page 9''Halo Encyclopedia (2009 edition), ''page 283'' The Morsam-pattern Seraph|Seraph is additionally equipped with four fuel rod cannons, which are capable of locking onto air targets.''Halo: Reach'', Seraph in-game vehicle Types Ancient An ancient Banshee model primarily designed for and used in a stealth role. An ancient amphibious Banshee model designed for multi-environment security and deep sea artifact retrieval missions. An ancient Banshee originally designed by the Sangheili that visually resembled the more modern types. Covenant Type-26 Ground Support Aircraft * A common model of Banshee, first classified by the Office of Naval Intelligence|ONI following the First Battle of Harvest|initial conflict on Harvest. ** A type of Banshee often used by artifact hunting Covenant fleets. ***Sesa's ''Drailaac''-pattern Some ''Drailaac''-pattern Banshees deployed alongside Sesa 'Refumee's Sesa 'Refumee's heretic faction|heretic faction, where they removed the Covenant manufactured cowlings from them, revealing the Forerunner mechanisms beneath, and redesigned them so they sport the colors of Sanghelios. These Banshees can be equipped with energy shielding. * More advanced than the ''Oghal''-pattern Banshee, this Banshee saw more use towards the end of the Human-Covenant War|War of Annihilation and by Jul 'Mdama's Jul 'Mdama's Covenant|Covenant after it ended. ** An ordained version of the ''Is'belox''-pattern Banshee. Some of which saw use with Loka 'Bandolee's forces. * A type of Banshee seen notably utilized by the Prophet of Truth's Truth's fleet|forces during the Battle of Earth and the Battle of Installation 00 in late 2552. An exoatmospheric type of Banshee used by the Covenant en masse. A Banshee engineered by Sangheili post-Great Schism, using features unseen in previous San'Shyuum design models. File:H2A-T26BansheeGSA.png|. File:H2A-HereticBanshee.png|Sesa's . File:H2A-MP-T26BansheeGSA.png|. File:H2A-HereticBanshee-Flight-01.png|Loka's . File:Halo3-T26BansheeGSA-Pilot.png|. File:Type-27 XMF.png|. File:H5G-Banshee.png|. Banished 'Ahtulai Workshop Banshee An uparmored ''Oghal''-pattern Banshee deployed during the Second Ark Conflict. *Unstable Banshee: This is a variant of the 'Ahtulai Workshop Banshee that is fitted with canisters that cause the vehicle to explode violently upon destruction. Kaelum Workshop Banshee A redesigned ''Is'belox''-pattern Banshee deployed during the Battle for Zeta Halo. File:HW2-BanBansheeTransparent.png|'Ahtulai Workshop Banshee|'Ahtulai Workshop Banshee. File:HW2-BlitzBanishedBanshees.jpg|Unstable Banshee. File:HINF Banished Banshee Transparent.png|Kaelum Workshop Banshee. Colors Sword Banshee Banshees predominately used by the Swords of Sanghelios.''Halo 5: Guardians'' Ultra Banshee Banshees only used by skillful pilots. Temple Banshee Banshees used by the Sky-chevaliers. File:H5G-T54BansheeGSA-Sword.png|Sword Banshee. File:H5G-T54BansheeGSA-Ultra.png|Ultra Banshee. File:H5G-T54BansheeGSA-Temple.png|Temple Banshee. Personalized variants Saban'amnsir A specialty Banshee used by Mvon 'Sraom. File:H5G-Warzone-BaronSroam.png|Saban'amnsir. Non-canon and dubious canon appearances ''Is'belox''-pattern Banshees are used by the Covenant against humanity. In 2552, a surviving Sangheili escaped from Madrigal on a Banshee after witnessing John-117/Silver|John-117 activate the Forerunner keystone. Related vehicles Seraph A Covenant space fighter.''Halo: The Essential Visual Guide'', p. 169 Used alongside the ''Elsedda''-pattern Banshee and in a ground support role.''Halo: Reach'', campaign level, Long Night of Solace (level)|Long Night of Solace A seldom seen atmospheric aircraft used by the Covenant,''Halo: The Essential Visual Guide'', p. 200 with impressive anti-aircraft capabilities.''Halo Encyclopedia (2009 edition)'', p. 283 (2011) Trivia In Wikipedia:Celtic mythology|Celtic mythology, a Wikipedia:Banshee|banshee is a female spirit who wails for the death of a particular person before they die. Banshees must steal souls from people to continue their existence. The high-pitched sound made by the Covenant Banshee is a reference to this, especially while performing tight maneuvers making it easy to hear them before one sees them. This also fits the theme of Covenant vehicles, with the exceptions of the Excavators, being named after supernatural entities. In ''Halo: Reach'', on the Firefight map ''Holdout'', AI Banshees have been known to abruptly dive and boost straight into one of the platforms at full speed, destroying the Banshee, and often killing a player in the process. It is unknown whether this is a programmed "suicide attack" or a glitch. Oddly enough, the Banshees at the start of the campaign level ''Tip of the Spear'' have also been known to do this, even though they are scripted to destroy the warthog and fly away. The Banshee can be obtained as an avatar prop by purchasing the ''Halo: Reach'' controller for the Xbox 360. Skyjacker Medal|Skyjacking a Banshee in ''Halo: Reach'' campaign will reward the player the achievement "Banshees, Fast and Low". Banshees use anti-gravity pods on the ends of their wings to fly. However, in ''Halo 2'', and appearing again in ''Halo: Reach'' a Banshee can have both of these pods shot off and still fly normally. It is unknown if Bungie intended for the Banshees to have an emergency propulsion system, or if this was simply overlooked in the making of the game. On the cover of the ''Halo: Combat Evolved'', the two Banshees appear to be un-piloted as the top canopy enclosing the pilot is up. Also, the two Banshees that shoot down Foehammer in the level The Maw had open canopies. In addition, the Escort Banshees used to escape ''Truth and Reconciliation'' in Keyes (Level)|Keyes arrive and land in the hangar with their canopies open. These instances seem to indicate that a Banshee canopy opens during scripted events in ''Halo: Combat Evolved''. In ''Halo: Reach'', if a player shoots or melees the Banshee to its damage threshold and attempts to turn the vehicle in the air, the Banshee will be unable to turn in midair because there are no wings to support its turns. It is possible that the pilot relies on the Banshee's rudders and the player's body weight when at this critical degree of damage. A well-aimed sniper shot can go through the crack between the canopy and the body of some incarnations of the Banshee, killing the pilot without doing damage to the Banshee itself. In ''Halo: Reach'', with enough precision a rocket can be shot through the crack between the cockpit and hull and not harm the Banshee. Gallery File:HCE Banshee Concept 1.png|Concept art of the ''Oghal''-pattern Banshee in ''Halo: Combat Evolved''. File:HCE Banshee Concept 2.png|Another concept art of the ''Oghal''-pattern Banshee in ''Halo: Combat Evolved''. File:H4_Banshee_Concept.jpg|Banshee concept art for ''Halo 4''. File:HM WarOfBeginnings.jpg|Multiple ancient Sangheili Banshee-like aircraft during the Desecration of Ulgethon in ''Halo Mythos: A Guide to the Story of Halo''. File:HW3 Faceoff Concept.png|Halo Wars 3 (rejected pitch)|''Halo Wars 3'' pitch artwork depicting numerous Banshee strike fighters supporting a facing down a UNSC and many GA-TL1 Longswords above a planet. File:HINF SpaceInvaders.png|A United Nations Space Command|UNSC Sabre fighter in simplistic combat with Banshees, Seraphs, and Phantoms in ''Slipspace Invaders'' arcade game in ''Halo Infinite''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Believe'' ''Halo: Landfall'' *''Halo: Combat'' *''Halo: Last One Standing'' ''Halo: Uprising'' ''Halo 3'' ''Halo Wars'' ''The Life'' ''Halo 3: ODST'' ''Halo Legends'' *''Origins'' *''Prototype'' *''The Babysitter'' ''Halo: Evolutions'' *''Dirt'' *''The Return'' ''Halo: Blood Line'' ''Remember Reach'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fall of Reach *''Halo: Fall of Reach - Covenant|Covenant *''Halo: Fall of Reach - Invasion|Invasion ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: The Thursday War'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo: New Blood'' ''Hunt the Truth'' ''Halo: Spartan Strike'' ''Halo: Hunters in the Dark'' ''Halo 5: Guardians'' ''Halo: Shadow of Intent'' ''Know Your Enemy'' ''Halo: Ground Command'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Tales from Slipspace'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Rise of Atriox'' ''Halo: Collateral Damage'' ''Halo: Fireteam Raven'' ''Halo: Silent Storm'' ''Halo: Official Spartan Field Manual'' ''Halo: Meridian Divide'' ''Halo: Oblivion'' ''Halo: Shadows of Reach'' ''Halo Infinite'' ''Halo: The Television Series'' ''Halo: The Rubicon Protocol'' ''Winter Contention'' ''Halo: Outcasts'' ''Battle for the Blood-Moon'' Notes Sources Category:Banshee variants|
|class= Colony ship Transport ship |role= |length= |width= |height= |mass=502.7 tons (456 tonnes) |power= |engine= |slipspace drive= |navigation= |hull= |armament= |complement=400 passengers |crew=8 |othersystems= |era=Insurrection Human-Covenant war |introduced= |affiliation=*Civilian UNSC United Rebel Front }} The ''Banta''-class colony ship, also referred to as a ''Banta''-class transport, is a type of human starship. At least Emmeline|one of these vessels was in the possession of the United Rebel Front in early 2526. Overview The ''Banta''-class transport is a fairly sizable craft with an enclosed flight deck separated from the main cabin and troop bay by various internal hatches, and they require only a small crew to operate. From the flight deck, the crew can depressurize compartments individually. Its troop bay alone is large enough to hold at least 300 human passengers, and it can be accessed externally via loading ramp. ''Banta''-class transports feature at least one airlock to allow other ships to dock and exchange passengers or cargo. Its various interior compartments are connected by passageways and junctions that wind through the ship. Toward the front of the craft is a forward briefing compartment. The ''Banta''-class also features multiple emergency escape pods. Ships of this class are propelled by four engine exhausts that allow it to fly in space, as well as in a planet's atmosphere. Operational history ''Banta''-class ships are loosely based on military cargo transports of the 24th century. They traditionally served as ferries capable of carrying up to 400 passengers, or use their extensive cargo holds to move smaller vessels. The ships were in service with the UNSC by 2517. One such ship, the was attacked and destroyed by Eridanus rebels in the Eridanus system that year.''Halo: Fall of Reach'', Halo: Fall of Reach - Boot Camp|Boot Camp During the Battle of Seoba|Battle of Seoba on 2526#March|March 18, 2526, a United Rebel Front-owned ''Banta''-class transport called the ''Emmeline'' was seized by the UNSC's Task Force Yama. The day after the battle, roughly three hundred insurrectionist prisonersincluding General Harper Garvinwere loaded on to the captured vessel to be taken to Biko for prosecution. However, the flight crew installed by the UNSC were actually insurrectionist agents recruited by the turncoat Hector Nyeto. After a Covenant Bloodstar Flotilla|flotilla arrived at Seoba, the ''Emmeline'' caught up with the ''Sacred Whisper'', an intrusion corvette and Sangheili First Blade officer|First Blade Tel 'Szatulai's flagship. As the Covenant had come to Seoba to meet with the insurgents, General Garvin intended to organize a deal with 'Szatulai aboard the ''Emmeline''. After the Silent Shadow Sangheili dealt with Erland Booth|one jumpy insurgent who armed a HAVOK tactical nuclear weapon in an attempt to get 'Szatulai to recall the Covenant Fleet of Inexorable Obedience|fleet that was Battle of Biko|attacking Biko, they did make a deal, though Tel 'Szatulai did not intend to honor his half of it. When he left the ''Emmeline'', he took Petora Zoyas|an insurrectionist with him in order to better communicate with Garvin in the future. As the Human-Covenant War, these ships were used in a similar capacity to Egret Spaceliners - used to evacuate civilian populations from besieged cities. During the Battle for Arcadia in 2531, three of these ships were requisitioned as evacuation transports by the Arcadian Patrol, used to airlift the inhabitants of Pirth City to safety during the battle. ''Cargo 3'' was destroyed by enemy fire, but at least one of the other two ships, aided by Red Team|Spartan Red Team and forces from the , managed to take off and escape, saving hundreds from slaughter by the Covenant. These ships were also used to evacuate civilians from Algolis during the Battle of Algolis. One of them was shot down by the Covenant, but the other, as well as a D77H-TCI Pelican|Pelican, escaped to a Unidentified UNSC frigate (Algolis)|frigate in orbit, which was to rendezvous with the near the edge of the system.''Halo Legends'', Prototype In the Post-Covenant War conflicts|post-war era, ''Banta'' transports remain ubiquitous in the Outer Colonies. Ships of the line Cargo 1 - Evacuation ship Cargo 2 - Evacuation ship Cargo 3 - Evacuation ship ''Emmeline'' - United Rebel Front transport - UNSC cargo ship Gallery File:Prototype EvacuationCraft Concept.png|Concept art of the ''Banta''-class colony ship for ''Prototype''. File:Old HW Algolis Escape.jpg|Two of the ships being used to evacuate civilians during the Battle of Algolis. File:HL-Prototype-CivilianCargoShip1.jpg|One of the ships preparing to take off. File:HL-Prototype-CivilianCargoShip2.jpg|Detail on the ship as it takes off. File:HL-Prototype-CivilianCargoShip3.jpg|The ''Banta'' lifting off in the midst of battle before it was struck down by Covenant weapons fire. File:Dartmouth.png|The UNSC ''Dartmouth'' in the Eridanus system. List of appearances ''Halo Wars'' ''Halo Legends'' *''Prototype'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: Silent Storm'' Sources Category:Human ships
The Banyan tree, is a tree that is spread out across Human controlled planets such as Onyx and Meridian. Overview The Banyan tree is a tree that grows to at least one hundred meters tall. Its titan branches are able to hold structures and objects such as observation platforms. The tree was also known to be able to have thick draping vines. Banyan trees have been seen in the following places: Near Camp Currahee, Onyx, Zeta Doradus system Brume-sur-Mer, Meridian, Hestia system There was a large Banyan tree in Brume-sur-Mer, Meridian that was used as the spot where Victor Gallardo usually meets Evelyn Rousseau near Rousseau's neighborhood. In 2548, Evelynn and Victor saw a Sardans cat clinging to the branches of the tree before lightning scared it off, leaving them confused why the cat was even there in the first place. By 2552#October|October 31, 2552, a large Banyan tree near Camp Currahee, Onyx, was used to house an observation platform, nicknamed the "tree house", by Lieutenant Commander Kurt Ambrose. List of appearances ''Halo: Ghosts of Onyx'' ''Halo: Battle Born'' Sources Category:Plants
Bapap was a broad-shouldered Unggoy stationed on the Covenant Empire|Covenant Ket-pattern battlecruiser|cruiser ''Rapid Conversion''. He was a cousin of Yayap, who served the Sangheili as a sentry in the lower districts of ''High Charity''.Halo: Contact Harvest, ''page 307'' Biography When Dadab arrived, Bapap was one of the few Unggoy who listened to what he said, and became strongly Covenant religion|religious as a result. He was part of Dadab's ministry group and was one of its most enthusiastic members.Halo: Contact Harvest, ''page 225'' Bapap and Dadab soon became good friends. Bapap aided Dadab in his exploration of the orbital station ''Tiara'' over Harvest along with the Huragok Lighter Than Some. He fought alongside Dadab in an attempt to repel the humans, costing him his life when they shredded through the Unggoy's body with several bullets.Halo: Contact Harvest, ''page 364'' Even at the very end of his life, he believed strongly in the Covenant religion|Great Journey, discussed his fate with Dadab and place on the Journey. To prevent his injury from slowing the others down, Bapap was killed by Tartarus with a Paegaas Workshop Spiker. His death, along with that of Huragok Lighter Than Some, made Dadab attempt to kill Tartarus.Halo: Contact Harvest, ''page 225'' List of appearances ''Halo: Contact Harvest'' Sources Category:Unggoy characters Category:Covenant military personnel
Halo 4: The Essential Visual Guide, ''page 99'' |width = |height = |weight = |ammotype = Light mass |capacity = |feed = 16 rounds |optics = |range = Medium to long 30.46 m (99.93 ft) 76.20 m (250.0 ft) |rate = 180 RPM 160 RPM |service = Forerunner-Flood war Post-Covenant War conflicts }} The Barbed Lance is a special variant of the Z-250 lightrifle|Z-250 Directed Energy Engagement Weapon, featured in ''Halo 5: Guardians'' as an Ultra Rare Requisition system|REQ variant of the LightRifle. Its chassis is the same as that of the normal LightRifle, although it is decorated by additional orange stripes flowing around the weapon's scope and main body.''Halo 5: Guardians'' - ''Multiplayer'' Background The ''Barbed Lance'' is a named variant of the Z-250 DEEW, upgraded with a 16-round magazine and faster rate of fire. The weapon first came into use during the Forerunner-Flood war, where it was used by Warrior-Servants; even their most cunning plans and deadly artifice proved no match for the Flood. Another named variant, the ''Dying Star'', was also used in the Forerunner-Flood war as a response to Flood pure forms. In late 2558, SPARTAN-IV program|Spartan-IVs trained with the weapon in War Games simulations aboard the . Gameplay The ''Barbed Lance'' is an Ultra Rare Level 4 Power Weapon REQ that grants 150 REQ Points when sold. It retains the basic operation and damage output of the LightRifle, although it fires faster and has a larger magazine with 16 rounds. These modifications make the ''Barbed Lance'' a more powerful offensive weapon that can outclass the ''Dying Star'' in this aspect, as the ''Barbed Lance'' has a larger ammo capacity (maximum 80 rounds vs 56 for the ''Dying Star'') and a faster rate of fire, giving opponents less time to react. Changes from the Z-250 Directed Energy Engagement Weapon Faster rate of fire. Increased magazine size of 16 rounds (+33.33%). Increased ammo capacity; maximum round count is 80 (16 active + 64 reserve). Gallery File:H5G-BarbedLanceHUD.png|First-person view of the ''Barbed Lance'' in ''Halo 5: Guardians''. File:H5G-BarbedLance.png|A CENTURION-class Mjolnir|Centurion-clad Spartan-IV with the ''Barbed Lance''. File:REQ card - Barbed Lance.jpg|''Barbed Lance''. List of appearances ''Halo 5: Guardians'' Sources Category:Forerunner weapons
Barca (AI Serial Number: BCR 7584-2Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #2'') was a UNSC Artificial Intelligence construct active near the end of the Human-Covenant War Biography On 2552|November 15, 2552, nearly a month after the Battle of Mombasa, Barca was present at the Quito Terminus and recorded the interrogation between Sergeant Major Avery Johnson and Quick to Adjust, the recovered huragok containing the Vergil subroutine of New Mombasa's Superintendent AI. The interrogation was supervised by Veronica Dare of the Office of Naval Intelligence, and Barca's recording was immediately generated into an ONI Directorate Memorandum Interrogation Findings report for Terrence Hood|Lord Terrence Hood. Sources Category:Human AI Category:AI characters
|population= |notable= |governance=European Union }} Barcelona is a city on Earth, the human planet|homeworld. History By the 26th-century, Barcelona was a part of the European Union. Sources Category:Europe
Bare Your Fangs is an achievement in ''Halo Infinite''. It is unlocked by completing the campaign on Normal difficulty. This Achievement awards the player 30 Gamerscore. Production notes The name of the achievement is a direct quote from Escharum during the Pelican Down (Halo Infinite level)|Pelican Down mission.
Baron is a UNSC-given title to some Sangheili. The only known Sangheili to receive the title of Baron in some capacity from them is Mvon 'Sraom.Halo 5: Guardians, ''Warzone'' List of appearances ''Halo 5: Guardians'' Sources Category:Sangheili ranks and titles
Barques are a classification of Vestige spacecraft in service of the Sangheili. Overview Little is known about barques; they are heavily armed, capable of atmospheric flight, and capable of landing on a planetary surface. Ships of the line ''Song of Wrath'' - a barque in the service of the Servants of the Abiding Truth. Trivia As with the other vestige warships of the Sangheili, the barque is named after a type of Wikipedia:Barque|sailing ship used in the Age of Sail. List of appearances ''Halo: Legacy of Onyx'' Sources Category:Covenant ship classes
Barracuda Squad is a squad of UNSC Marines who fought in the Battle for Zeta Halo. History At some point prior to 2560#May|May 28, 2560, the Banished captured Barracuda Squad's leader. The Unggoy Propaganda officer Glibnub later claimed they were keeping his corpse for their amusement. Around the time Master Chief Petty Officer|Master Chief John-117 arrived on the fragmented section of Zeta Halo, the Banished captured the rest of Barracuda Squad and tied them to a plasma gyve. At some point after the Chief The Tower|stormed the Tower and killed Chak 'Lok, the SPARTAN-II program|Spartan's Artificial intelligence|AI companion, The Weapon, picked up Barracuda's distress beacon|distress call, prompting the Chief to rescue the marines. In-game information In ''Halo Infinite'', Barracuda Squad is found in the "Connections" section of the campaign. Answering their distress call earns the player 30 Valor points. This valor is awarded even if all members of Barracuda Squad are killed. List of appearances ''Halo Infinite'' Sources Category:UNSC Marine Corps squads
|date= |terrain=Blackened soil, craters |playernumber= |gametypes= }} Barrage is a ''Halo Infinite'' multiplayer map intended for use as a Forge canvas. The map released along with Season 05: Reckoning on 2023#October|October 17, 2023. Universe and lore Barrage is set within a natural landscape that has been ravaged by Banished bombardment. Dead and broken tree litter the blackened terrain alongside scores of craters, some of which are filled with water. Gallery Sources Category:Halo Infinite multiplayer maps Category:Forge maps
Barren refers to a type of vegetation found on the Forerunner world Genesis. Gallery File:H5G - Barren 1.png File:H5G - Barren 2.png File:H5G - Genesis flora.jpg List of appearances ''Halo 5: Guardians'' Sources Category:Plants
Barrens is a ''Halo 5: Guardians'' multiplayer map intended for use as a Forge canvas. The map was released as part of the Monitor's Bounty content update on 2016#December|December 8, 2016. Overview As with most of the other Forge maps, Barrens has three different skybox themes available: 'Dust Storm', 'Sunrise', and 'Twilight'.Halo 5: Guardians, multiplayer level ''Barrens'' File:H5-Map Forge-Barrens dust 01.PNG|300px File:H5-Map Forge-Barrens sunrise 01.PNG|300px File:H5-Map Forge-Barrens twilight 01.PNG|300px Gallery File:H5G_Barrens_Concept_1.jpg File:H5G_Barrens_Concept_2.jpg File:H5G_Barrens_Concept_3.jpg File:H5G_Barrens_Concept_4.jpg File:H5-Map Forge-Barrens dust 01.PNG File:H5-Map Forge-Barrens dust 02.PNG File:H5-Map Forge-Barrens dust 03.PNG File:H5-Map Forge-Barrens sunrise 01.PNG File:H5-Map Forge-Barrens sunrise 02.PNG File:H5-Map Forge-Barrens sunrise 03.PNG File:H5-Map Forge-Barrens twilight 01.PNG File:H5-Map Forge-Barrens twilight 02.PNG File:H5-Map Forge-Barrens twilight 03.PNG Sources Category:Halo 5: Guardians multiplayer maps Category:Forge maps
Barrens is a multiplayer map for ''Halo Wars'', added by the Historic Battle map pack It is a standard 1v1 sized map with a rough "S" shape with the starting bases at each tip and two bases on each curve. The bases sites are all initially occupied by Flood colony|Flood colonies but are not defended by Flood roots as on ''Release'', but have Flood combat forms and occasionally infection forms. Another feature unique to this level is that there are Flood blister|Flood eggs and Flood stalks that release Pod infector|Infection forms when shot. In the center is a Forerunner Spire of Healing and in the center of each curve is a Forerunner secondary reactor. Strategy Because the Forerunner Bonus Reactor nearest to the starting base is not likely to have to be defended against the enemy it is often easy to take early if the player can defeat the Flood. The opponent must pass by it to mobilize a large attack, so it can be used as a lookout as well. As with ''Release'' using infantry often leads to failure because of the Pod infectors. Using fast vehicles or air units is often the best method because they navigate through the "S" shape without difficulty and slow vehicles must pass by enemy bases or reactors in order to reach their main base giving them ample time to prepare defenses. The Forerunner Spire of Healing is often a main focus because enemy bases cannot be attacked without passing so camping troops there can be a very useful lookout. One strategy is to use the UNSC SP42 Cobra|Cobra and unpack them at the Spire creating a nearly impenetrable defense that can stop a Deutoros-pattern Scarab|Scarab in its tracks and then be healed afterwords to be fresh for another attack. Trivia Sending 50 units to the player's Covenant leader in a single game via the Covenant citadel's teleporter will reward the player with the achievement Tour Coming Through, worth 30 gamerpoints. ''Barrens'' and ''Frozen Valley'' are the only levels in ''Halo Wars'' to feature the Forerunner Spire of Healing. Gallery File:HW_Barrens.jpg Sources Category:Historic Battle Map Pack
In the context of ''Halo'', Barrens could refer to: Barrens (Halo Wars map) - A multiplayer map from ''Halo Wars''. Barrens (Halo 5: Guardians map) - A Forge canvas from ''Halo 5: Guardians''. Barren - A type of vegetation, seen on Genesis in ''Halo 5: Guardians''.
File:Barrier Tower.jpg|thumb|250px|One of the barrier towers surrounding the Ark's Citadel. Barrier towersHalo 3: The Official Guide, ''page 88'' are Forerunner structures used to generate protective energy barriers around locations of importance.Halo 3, campaign level ''The Covenant (level)|The Covenant'' Three of these structures surrounded the Installation 00 Citadel|Citadel on Installation 00, projecting an energy shield that denied access to the Citadel. They could be individually deactivated by means of a Holography|holographic control panel on their upper floors. Multiple similar structures were mounted on Installation 05's Sentinel Wall, surrounding the Quarantine Zone around the Library.Halo 2, campaign level ''Sacred Icon'' Background Installation 05 possessed a series of barrier towers placed on top of the Library's Sentinel Wall, projecting a shield which can be deactivated manually from within the wall. Superficially, the towers on the Ark somewhat resemble the Cartographer on the same structure, although they are smaller in size. The beam required to sustain the shield is projected from both the top of the tower's spire and from the bottom. Like other Forerunner architecture, the towers can be built on a variety of landscapes, as demonstrated by the differences in the towers on Installation 00. The first tower encountered was set in a small valley and had an access tunnel that penetrated through the rock. The second barrier tower was seen to be built in the side of a cliff, and had no entrances other than the ones that led directly into the central room. The final barrier tower was shown to be situated on a small plot of land with ramps that either vehicles or infantry could traverse. The towers on Installation 00 also had an observation platform jutting out over them. Inside the control room, there was a large glass window that overlooked the Citadel, surrounded by a semicircular formation of the towers. Terminal (Halo 3)|Terminals were also shown to be put inside some. The shield that the towers projected was shown to be strong enough to absorb plasma turret|plasma torpedoes fired from a . In or around a barrier tower, there is a cavern or tunnel that allows access behind the perimeter. It is possible that each tower has its own power source, as deactivating three barrier towers only allowed "a small section" of the overall shield to fall. History File:Barrier.jpg|thumb|250px|John-117 deactivating the first barrier tower. During the battle of Installation 00 in 2552#December|late 2552 between the United Nations Space Command/Swords of Sanghelios|Sangheili alliance and the Covenant Empire|Covenant forces loyal to the Prophet of Truth, the UNSC and the Sangheili sought access to the Citadel, but were barred by means of the energy shield of the three barrier towers. Commander Miranda Keyes coordinated a simultaneous assault on all three towers, ordering John-117|SPARTAN-117 and a small Orbital Drop Shock Trooper and UNSC Marine Corps|Marine force to take the first east most barrier tower, Thel 'Vadam|the Arbiter and the Sangheili to take the middle barrier tower, and for Avery Junior Johnson|Avery J. Johnson and a Marine detachment to assault the west most barrier tower. Each tower was heavily protected. The tower which John-117 was assigned to take out was protected by an Ogab'd-pattern anti-aircraft Wraith|Anti-Aircraft Wraith and a Jiralhanae War Chieftain as well as multiple Rizsheda-pattern Shade|Shade turrets, a Wraith, and a Jiralhanae Chieftain|Chieftain guarding the controls. Johnson's tower was protected by two Ogab'd-pattern anti-aircraft Wraith|Anti-Aircraft Wraiths, one normal Zurdo-pattern Wraith|Wraith, a War Chieftain lookout, a pair of Mgalekgolo and a swarm of Yanme'e. The controls were protected by Jiralhanae Stalkers and a War Chieftain. While SPARTAN-117's and the Arbiter's groups managed to deactivate their two assigned barrier towers, Johnson's force ran into heavy Covenant resistance at the third tower, and Johnson's men were killed while Johnson was taken prisoner by the Covenant and taken to the Citadel itself. John-117 was ordered to take a AV-14 Hornet|Hornet VTOL to attack and land on the third barrier tower, deactivate it and attempt to find Johnson. Even though the Spartan successfully deactivated the last barrier tower, he was unable to find Johnson. Immediately after the third tower's deactivation, the The Flood|Flood-infested High Charity appeared and crashed on the Ark's surface nearby. As it went down, it released large chunks of debris, as well as Flood dispersal pods, one of which smashed through the window of the tower's control room, allowing numerous Flood combat form|combat forms and Pod infector|infection forms to reach the tower and its exterior. Afterward, the shield around the Citadel was lowered and the UNSC Marine Corps launched an all-out assault on the Covenant-held Citadel. Trivia The Halo 3 skulls#Thunderstorm|Thunderstorm skull on ''Halo 3'' can be found on an exterior balcony on the middle barrier tower where the Arbiter and his Elites go in the start of the level, ''The Covenant (level)|The Covenant''. All three of the Forerunner Terminal (Halo 3)|Terminals found on the level ''The Covenant'' lie within barrier towers. Gallery File:H2 Containment Shield.jpg|Barrier-projecting towers on Installation 05's Sentinel Wall. File:H3-Ark-BarrierTower-Full.jpg|A full view of one of the barrier towers on the Ark. File:Ark Beam.jpg|A barrier tower on the Ark. File:Barrier Covenant Battle.jpg|A barrier tower on the Ark during the separatist insertion. File:Snowy Ring.jpg|Two barrier towers seen during the UNSC/Sangheili assault on the Citadel. List of appearances ''Halo 2'' ''Halo 3'' ''Halo: Hunters in the Dark'' Sources See also Forerunner Installation 00 Beam emitter Category:Forerunner buildings Category:Forerunner technology Category:Shield technology Category:Installation 00 locations
|moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=Human |population= |date of foundation= |government=*Unified Earth Government |technology tier= |colonized=2370 }} Barrier is a human Human colonies|colony world under the administration of the Unified Earth Government. Overview Located somewhere on the surface of the planet is wooded area and a statue of Master Chief Petty Officer John-117. History In late 2558, Benjamin Giraud used looked at a statue of John-117 on Barrier. As well, Giraud's interview on ECB was broadcast from Barrier. Government and society The planet is home to the ECB News|ECB News studios. List of appearances ''Hunt the Truth'' ''Halo: The Television Series'' *''Solace (TV Series)|Solace'' Sources Category:Human colonies
|testsite= |type=MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] |role= |weight= |features= }} BARRISTER-class Mjolnir is a helmet compatible with the MJOLNIR Powered Assault Armor MJOLNIR Powered Assault Armor (GEN3)|GEN3 platform. Overview The Barrister helmet is manufactured by Lethbridge Industrial. Prior to the recent Created uprising|series of crises circa 2560, prototypes of the Barrister helmet were undergoing testing select military police and security forces. In-game information The barrister helmet is available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core in ''Halo Infinite''. {| class"width: 75%;" ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF Barrister Helmet Icon.png|75pxBarrister |Lethbridge Industrial |The BARRISTER prototypes were undergoing testing by select military police and security teams before the recent series of crises. |Legendary |Purchase "Cosmic Dawn" Bundle from the Shop for 1,600 cR |} Trivia A Wikipedia:Barrister|barrister is a type of lawyer in Wikipedia:Common law|common law jurisdictions often specializing in courtroom advocacy and litigation. The Barrister helmet similarly has connections with the law as its intended customers include military police forces. Gallery File:HINF - Shop icon - Cosmic Dawn.png|Barrister in the Shop. List of appearances ''Halo Infinite'' *''Season 04: Infection'' Sources Category:MJOLNIR armor|Barrister Category:Halo Infinite multiplayer armor permutations
|causeofdeath=Killed in battle by John-117 |species=Kig-Yar |gender=Male |affiliation=*Banished *Sclera of Chu'ot |rank=Arch Khordat |sn= |notable= }} Barroth was a reputable Kig-Yar Bloodstars#Banished|Bloodstar sniper|marksman in service of the Banished. Barroth was present during the Installation 07 Battle for Zeta Halo|conflict in 2560 where he was killed by John-117. Biography Barroth earned the title of Arch Khordat for his exceptional skill sniper|behind the scope, garnering the respect of many Kig-Yar treasurehawks and raiding krewes. His reputation of holding a virtually unblemished accuracy record eventually attracted the attention of the Banished. Barroth was recruited into their ranks and initiated as a Bloodstars#Banished|Bloodstar, with the hopes of forging him into a lethal Spartan Killer. Serving within the Sclera of Chu'ot, Barroth participated in the Installation 07 Battle for Zeta Halo|conflict in 2560. By 2560#May|May 28 of that year, he was responsible for the deaths of at least 271 UNSC personnel. During this conflict, he was identified as a target of opportunity by the Weapon, who passed his information on to SPARTAN-II program|Spartan-II John-117. The Spartan proceeded to track down and kill both Barroth and all the Banished forces accompanying him. Equipment Barroth was known to carry a modified called the Stalker Rifle Ultra. In-game information Gallery File:HINF Barroth.png|Barroth on Installation 07. File:HINF BarrothCrouching.png|Barroth in a game of Firefight. List of appearances ''Halo Infinite'' Sources Category:Kig-Yar characters Category:Banished members Category:Mercenaries
Colonel Barry Bizzell was a human UNSC Armed Forces|military Commissioned officer|officer mentioned in a draft version of the page in ''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo''. He was said to be the Commanding officer|commanding officer of the 3rd Battalion 67th Marines. Under his veteran leadership, the battalion would have accompanied the SPARTAN-II program|Spartans and Orbital Drop Shock Troopers|ODSTs on the ''Pillar of Autumn'' and would have been successful in preventing the Covenant from gaining control of Installation 04, before being overwhelmed and consumed by the Flood. Trivia Colonel Barry Bizzell is the name of a retired Wikipedia:United States Marine Corps|United States Marine Corps officer, who was the commandant of cadets at Wikipedia:St. Catherine's Academy|St. Catherine's Academy as of 2019. As the name of an actual, living individual, "Barry Bizzell" may have been used as a placeholder. Ultimately, Col. Bizzell, and the battalion he was said to have commanded, were cut from the final published version of ''Halo: Warfleet''. Sources Category:Deleted material
File:HR-TipOfTheSpear-Viery.png|thumb|350px|Satellite image of UNSC deployments across the Viery Territory, including Bars. "Bars" was the (possibly abbreviated) name for a region in the Viery Territory on the planet Reach. On the morning of 2552#August|August 12, 2552, satellite imagery showed large Covenant deployments were detected moving across the region. Locations Mohacs Esztergom Trivia Wikipedia:Bars County|Bars County is a county in present-day in central and southern Slovakia. List of appearances ''Halo: Reach'' Notes Sources Category:Reach locations
Bart House is a senior development lead at Microsoft in Redmond Washington, where he is currently the multiplayer lead for FASA studios for an undisclosed project after spending the past year loaned out to Bungie to help with the development of Halo 2 multiplayer. Prior to working in gaming for FASA, his career focused primarily on 2D and 3D graphic technology development efforts within Microsoft. Category:People|House, Bart
Lieutenant Bartalan Craddog was the Chief Science Officer of ''Argent Moon'' who was used by the archeon-class ancilla Intrepid Eye in her plot to weaponize asteroidea merozoite. Biography Craddog was a young lieutenant whose prior record indicated an officer with a remarkable, often-predatory promiscuity and unremarkable ambition.Halo: Retribution, ''page 342'' After he was assigned to ''Argent Moon'', the archeon-class ancilla Intrepid Eye would accurately describe the principles of operation for Forerunner artifacts only to Craddog while providing partial or inaccurate explanations to everyone else. As a result, Craddog won the reputation of a genius and was promoted to the station's Chief Science Officer. In reality, Craddog wasn't terribly bright and the most inadequate of ''Argent Moon's'' AI researchers and was chosen by Intrepid Eye to be her rising star for this very reason.Halo: Retribution, ''pages 65-67'' On 2553#December|December 12, 2553, Craddog visited Intrepid Eye with observation pane|a Forerunner artifact in hopes that she could identify it for him. Intrepid Eye had Craddog activate the artifact for her and then demanded that he provide her access to ''Argent Moon's'' communications array. When Craddog refused, Intrepid Eye threatened to expose Craddog sleeping with lesser ranked officers, a breach of fraternization protocol which could get him removed from his post and possibly risk his safety due to the threat he could be under from ONI as a disgraced castoff from a top-secret project that could have a problem following the Secrets Act. Craddog realized that Intrepid Eye had a remote access inside of ''Argent Moon's'' systems and wished to use communications array to reintegrate her other aspects. Craddog eventually gave into Intrepid Eye's blackmail and reluctantly agreed to give her access to the communications array.Halo: Retribution, ''Chapter 5'' After Veta Lopis' Ferret team discovered that the Keepers of the One Freedom were not responsible for the murder of Admiral Graselyn Tuwa and the abduction of her family, Intrepid Eye, the true mastermind behind the plot, discovered Craddog sleeping with Ensigns Jess Wallace and Kris Gaston, a violation of fraternization rules. Contacting Craddog through Wallace's TACPAD, Intrepid Eye used his sexual indiscretions to blackmail Craddog into accompanying Papa-10 to Pinnacle Station on the to retrieve the cryo-jars containing the Tuwas organs. Craddog's purpose was to monitor the cryo-jars since Papa-10 lacked the expertise to do so. Craddog quickly realized that the mission was related to Project SLEEPING STAR, a project to turn asteroidea merozoite into a bioweapon. Intrepid Eye claimed that the Tuwa's organs were vital to creating a vaccine for the disease and Craddog reluctantly complied.Halo: Retribution, ''Chapter 16'' At Pinnacle Station, Craddog was left with the utility skiff that ferried Papa-10 from the ''Fast Gus'' to the station. As Papa-10 retrieved the cryo-jars and executed the Dark Moon Enterprises couriers, Oriel, a remote aspect of Intrepid Eye guiding Papa-10 through Craddog, became aware of the Keepers of the One Freedom on the station preparing to attack. With Papa-10 busy, Oriel stationed Craddog in cargo netting with an M41 SPNKR and had him attack the ''True Light'' as the Keeper forces prepared to emerge, killing Orsun and several Kig-Yar. However, Craddog's hesitation to fire again allowed Castor and three other Jiralhanae to emerge and Craddog was wounded in the leg with a Paegaas Workshop Spiker, his inexperience in combat as a science officer hampering Craddog as proper backup for Papa-10. As Papa-10 fled the station to Meridian's surface in one of the station's personnel shuttles, Oriel had Craddog ditch the rocket launcher and retreat to the utility skiff to treat his injuries.Halo: Retribution, ''Chapter 21'' After the single surviving member of Papa-10 escaped the Keepers, Blue Team and the Ferrets, she met Craddog and the utility skiff at an extraction point suggested by Sloan|Administrator Sloan. Spotting Veta Lopis, Craddog warned the Papa-10 operative who grabbed Craddog's assault rifle. To keep the cryo-jars out of their hands and stop the rogue operative, Veta detonated C-12 shaped charge|C-12 explosive she had placed around the jars, destroying the jars, the organs within, the utility skiff and Oriel as well as killing Craddog and the last Papa-10 operative.Halo: Retribution, ''pages 330-338'' In ONI's final report on Operation: RETRIBUTION and Project SLEEPING STAR, it was determined that Craddog had undertaken the bioweapon project on his own initiative due to a complete absence of orders directing him in his actions. Due to his record and Craddog having worked tirelessly to achieve the rank of Chief Science Officer for ''Argent Moon'', it was concluded that he had been trying to reach sufficient rank as to initiate the project under his own authority. ONI's conclusion was that the only explanation for Craddog's seeming actions was that given his often-predatory promiscuity, Craddog sought to aggrandize himself by developing the most dangerous weapon in the UNSC's arsenal. However, this allowed the true culprit, Intrepid Eye, to remain undetected and continue with the project in secret.Halo: Retribution, ''pages 342-345'' List of appearances ''Halo: Retribution'' Sources Category:Human characters Category:UNSC Navy officers Category:Office of Naval Intelligence personnel
|body= |position=Fourth planet |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=Human |population= |colonized= |government=Unified Earth Government }} Barugi is the fourth planet in the Tisiphone system and used to be a human human colonies|colony before a Barugi Incident|disaster caused the Unified Earth Government to quarantine it. Overview A virulent protozoal disease known as Asteroidea merozoite was native to the planet. Locations Barugi Preparatory Academy History In 2538, there was an outbreak of disease at the Barugi Preparatory Academy. The illness was caused by a protozoal lifeform discovered on the planet termed asteroidea merozoite. It took only thirty hours for ten thousand people at the school to be infected. All but nine died shortly after. These nine were all partially resistant to being infected thanks to mutations they had that resulted in variants of Wikipedia:thalassemia|thalassemia. Six with Wikipedia:Delta-beta thalassemia|delta-beta thalassemia survived for years before finally succumbing to the asteroidea but those with gamma-thalessemia from a novel mutation did not suffer any adverse consequences whatsoever. These three survivors were Kerbasi Tuwa, the medical officer of the academy, and his two children, Catalin Tuwa|Catalin and Yuso Tuwa|Yuso. The devastation wrought by the infection caused the academy to be shut down and by 2541, the entire planet was placed under biohazard quarantine (BQ). This entailed encircling Barugi with a net of thermonuclear Hornet mines and blockade beacons that would alert any vessels that showed an intention to approach. The Barugi Incident was first made a matter of public record around a year after it occurred but in late 2553 it was mysteriously classified and compartmentalized. List of appearances ''Halo: Retribution'' Sources Category:Planets Category:Human colonies
Armory of Gethrog |line=Chopper |model= |cost= |length= |width= |height= |mass= |max speed= |engine= |hull= |armament=*2 heavy spike cannons 1 sundering ram |crew=1 driver |complement= |consumables= |othersystems= |role=Scout VehicleAnti-Infantry Vehicle |service=Second Ark Conflict |affiliation=Banished }} The Barug'qel Workshop Attack Bike is a variant in the Chopper line of vehicles, used by the Banished. Overview The Baruq'qel Choppers are much in the same vein as their regular and Covenant-era Barukaza Workshop Chopper|counterparts. They consist of two massive wheels on the front, and a driver located at the vehicle's rear - protected from enemy fire. The flanks of the vehicle leave the driver exposed to enemy fire. The vehicle is equipped with two Paegaas Workshop Spiker autocannons, which in themselves are capable of being upgraded to fire explosive shrapnel rounds. The front of the vehicle is equipped with heavy armor plating and massive spikes, capable of allowing the vehicle to ram enemy targets and punch through light vehicles such as Warthogs. These blades form the Chopper's namesake, and a reflection of the Brutes' savage culture. The Barug'qel Chopper was developed by the eponymous Barug'qel Workshop, and is mass-manufactured through the Armory of Gethrog. It was designed to be a much more heavily-armoured vehicle, designed to plow through fortifications and enemy vehicles with ease. The Banished Chopper variants are extremely coveted and popular vehicles. Troops under Atriox's command often compete with each other to become a Chopper driver in the Banished outrider squadrons, with these competitions resulting in many deaths and injuries among Banished personnel. Operational history In 2559#March|March 2559, the Banished used their own modified version of the Chopper during operations against the crew of the UNSC ''Spirit of Fire'' on Installation 00. Blue Team later encountered Choppers deployed by Banished forces on Reach during Operation: Operation: WOLFE|WOLFE. Terror Chopper: This variant of the Banished Chopper equips the aforementioned shrapnel rounds alongside an increased mass of armor and ramming spikes. File:HW2 Blitz Terror Chopper.png|The Terror Chopper. Gameplay Info: Scout, Fast moving, Can ram enemies Tier: 1 Cost: , , Chopper upgrade: Shrapnel Rounds *Info: Unit Upgrade, Adds explosive rounds, Detects Cloaked units *Tier: 2 *Cost: , In ''Halo Wars 2'' Choppers can be built by all Banished leaders besides Let 'Volir and Ripa 'Moramee at the Banished outpost. As a scout unit Choppers can gather resources. Choppers do well against infantry, okay against vehicles, and poorly against aircraft and structures. Phoenix log {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Chopper | | |} Gallery File:HW2 Chopper.png|Concept art of the Chopper for ''Halo Wars 2''. File:HW2 ChopperMenu.png|The Chopper in the ''Halo Wars 2'' main menu. File:HW2B chopper.png|A Banished Chopper in the ''Halo Wars 2 Open Beta''. File:HW2-ChoppervsJackrabbit.png|A Banished Chopper fighting a M121 Jackrabbit in ''Halo Wars 2''. File:Avatar-Chopper.png|An Xbox Live Avatar Banished Chopper. File:Chopper Banished.png|A Chopper as seen in-game, but in blue. File:HW2 Flood Chopper.png|A Flood infected Banished Chopper. List of appearances ''Halo Wars 2'' ''Halo: Shadows of Reach'' ''Halo Infinite'' Sources Category:Banished vehicles|Chopper
Gethrog Armory |line= |model= |cost= |length= |width= |height= |mass= |max speed= |engine= |hull= |armament=6 twin heavy plasma cannons |crew=*1 pilot 4 gunners |complement=30 passengers |consumables= |othersystems= |firstuse= |service=Created conflict |role=Dropship |affiliation=Banished }} The Barug'qel Workshop Sky Raider, colloquially known as the Trespasser, is a Dropship|transport aircraft employed by the Banished and other Covenant remnants|ex-Covenant raiders. Overview The Trespasser is a large craft comparable in size to the Pelican, Spirit and Phantom dropships employed by the United Nations Space Command and Covenant, respectively. It is heavily armed and armoured, though features a transparent viewscreen (presumably the cockpit) at the craft's front. It is armed with a network of six twin heavy plasma cannons, with three mounted on both the left and right of the vehicle under the wings and intakes, allowing it to serve as a close-support gunship during hit-and-run raids. The Trespasser was comissioned by the Banished, with the design originating from the Barug'qel Workshop. Manufacture of the vehicle is conducted by Gethrog Armory - with the latter's extensive back-room dealings allowing for the design to have proliferated outside the ranks of the Banished. The Trespasser is deployed as a raiding craft by its operators, using its network of plasma cannons to quickly overwhelm enemy defenses before deploying up to thirty warriors from its side-mounted doors. Outside the Banished, the Trespasser has become a popular mainstay for other Jiralhanae nomadic packs and even Kig-Yar Piracy|pirate crews. Sources Category:Banished vehicles Category:Dropships
Barug'qel Workshop are a Jiralhanae-led clan workshop, responsible for manufacturing vehicles commonly employed by the Brutes. Overview Barug'qel Workshop are predominantly notable for their design of some of the vehicles used by the Banished. Barug'qel's vehicles are generally manufactured by the Armory of Gethrog. Barug'qel Workshop Chopper Barug'qel Workshop Trespasser Sources Category:Clan workshops
Armory of Barukaza |line=Chopper |model= |cost= |length= |width= |height= |mass= |max speed= |engine= |hull= |sensor= |target= |armament= Bladed chassis/ ramming targe Paegaas Workshop Spikers Four 35mm heavy spike cannon|spike heavy cannons |crew=One driver |complement= |consumables= |othersystems= |firstuse=2525 |role=Rapid assault, reconnaissance |era=Human-Covenant WarPost-Covenant War conflicts |affiliation= Covenant Jiralhanae Banished Post-war rebel groups }} }} The Barukaza Workshop Assault Bike , commonly known as the Brute Chopper or simply Chopper by United Nations Space Command|UNSC personnel, is a Covenant ground assault vehicle used exclusively by the Jiralhanae. Overview The Chopper serves as a rapid attack and scout vehicle for the Covenant's Jiralhanae troops. The vehicle is characterised most notably by its shape; the front has a pair of extremely large wheels, with the driver located at the back. The driver's seat hovers off the ground when the vehicle is active and is shielded from the front angles by the wheels, though is completely exposed to hostile fire from the sides and back. The front of the vehicle is equipped with a large ramming targe, capable of allowing the Chopper to cut through obstacles in its path at high speeds. The vehicles also come equipped with weapons on either side of the vehicle; early models simply bearing Paegaas Workshop Spiker|Spikers as improvised weapons, with late production models employing larger quad-mounted 35mm spike cannon|heavy spike cannons firing high-explosive spike projectiles. Choppers weigh around 1.1 tons (1 tonne), and can reach a maximum speed of 74KPH (46MPH), with a maximum range of 272 kilometres (169 miles). While driving, the vehicle can conduct short bursts of speed to briefly double its top speed to 120kph (75 mph) thanks to two boosters on either side of the vehicle, capable of allowing the vehicle to plow through armoured barricades and light vehicles. Choppers are often hand-painted by their riders. File:H3 Chopper.jpg|thumb|left|A Brute driving a Chopper. The first Choppers were, somewhat ironically, originally constructed for peaceful intentions by the Huragok Lighter Than Some. Intended as a peace offering to humanity, the engineer built the vehicles from parts of a damaged Spirit dropship as farming tools - echoing the design of the JOTUN Heavy Industries|JOTUN agricultural vehicles widely employed by the humans on Harvest. However, these vehicles were co-opted by Maccabeus' clan - who believed the vehicles to be weapons of war - and pressed into service during the First Battle of Harvest as cavalry. These early Choppers were jury-rigged with the Brutes' Spikers as weapons. Following the battle on Harvest, the Brutes made improvements to the design, affixing the vehicles with twin pairs of heavy spike cannons and other modifications to suit the vehicle to its role better. By 2531, ramming targes and 35mm autocannons were common weapons employed by the Choppers of the Fleet of Glorious Interdiction, with such autocannons sometimes fitted with stabilizers. The models that followed were constructed using cast-off components in an effort to mimic the raider-outriders that were a common feature of life back on Doisac. Throughout the Human-Covenant War, the Chopper was primarily manufactured by the Jiralhanae often using scavenged battlefield remains of human and Covenant vehicles. Such Frankenstein-esque vehicles made use of the damaged Gravitics|gravity drives of the Ghost and the armor plating of humanity. Choppers were additionally capable of being manufactured by the Factory|factories attached to Covenant citadels. In 2552, production of the vehicles was taken over by the Sacred Promissory of High Charity, primarily focusing on the design created by the Armory of Barukaza. The Promissory were able to use the vast Assembly Forges|nanofabrication facilities of High Charity to produce a vast fleet of top-of-the-line models. Nonetheless, Jiralhanae psychological quirks and poor maintenance habits meant even these vehicles still retained a more utilitarian look and crude functionality when compared to other similar vehicles produced by the Covenant. Following the Fall of High Charity and the end of the war with humanity, the Chopper did not fall out of production despite the loss of the Sacred Promissory. Instead, the vehicle saw proliferation among many Brute packs and insurgent groups of other species, with Jiralhanae worlds under the rule of Jiralhanae Warlord|warlords and the Banished continuing to produce their own vehicles for use in personal conflicts. File:Escalation raids.png|thumb|250px|Jiralhanae raiders pillaging Sangheili settlements with Barukaza Workshop Choppers during the Great Schism. Choppers were first employed by Maccabeus and his clan during the First Battle of Harvest in 2525. They quickly gained usage elsewhere in the Covenant, with Jiralhanae forces of the Fleet of Glorious Interdiction, under the Jiralhanae Chieftain|Chieftain Avitus, employing the vehicles in the Battle of Trove. The vehicles continued to see use throughout the war, though saw a prominent resurgence in 2552 as vast quantities were manufactured in secret in preparation for the Great Schism. The war's final days saw the Chopper in a heavy front-line role in the battles of Battle for Earth|Earth and Battle of Installation 00|Installation 00. The vehicle was later one of many pieces of equipment included in Doctor Robert McLees (ship designer)|Robert McLees' report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present. Choppers continue to see proliferation in the Post-Covenant War conflicts and the ongoing Sangheili-Jiralhanae war. They have become a vital part of the Banished vehicle fleet, with the organisation employing Barug'qel Workshop Chopper|their own designs of the vehicle. Jiralhanae Chopper drivers occupy a unique position akin to Wikipedia:Cossacks|Cossacks, holding ranks within Jiralhanae society outside of the Covenant military command structure. The vehicles are extremely popular in the Banished, with Banished troops often competing to become a member of the Banished outrider squadrons; a major source of injury and death among Atriox's pilots. Jiralhanae would often hand-paint the sides of their vehicles, with an unknown UNSC Marine Corps|Marine speculating them to be seen as status symbols or mounts within Jiralhanae culture - rather than mere equipment. UNSC remarks ''"D'ya think they're compensating for something? I mean, look at the size of the damn thingit's bigger than my first apartment."'' ''"It doesn't have the room to accommodate a single passengerand what do they do with their gear? Lash it on to the fenders?"'' ''"They don't have a lot in the way of places you can stow your gearit's basically a huge engine with a little bucket tied to it for you to stick your ass in. And big golf delta blades bolted to it, can't forget about the blades."'' ''"All the markings are hand-painted. Well, at least they were on all the ones I've seen close up. I think the Type-25 is more of a status symbol for the Brutesor maybe a mountthan it is a just another piece of equipment."'' ''"Yeah, N'tho 'Sraom basically confirmed thatsaid the riders held specific ranks outside the Covenant military hierarchy structurethat they're more of a traditional unit like Cossacks or something."'' ''"They're not very fast, but they're like zombiesevery time you turn around there they are breathing down your neck! Don't help that they're built like tanks, either."'' ''"With that big damn motor you'd think they'd really fly, wouldn't you? I wonder if the Covenant romeo echo mike foxtrots slapped a governor on 'em like our do with the warthog?"'' ''"Whatever kind of engine those Kongs put in there, it's heavy! You actually gotta pull the entire front end to one side to turn it!''" Production notes The Chopper's origins lie in concept art produced for ''Halo 2'', with a sketch produced by Eddie Smith showing a remarkable resemblance to the final design that would end up in the final build of ''Halo 3''. The design retains the vehicle's general profile, with the only major difference being the inclusion of a canopy on the vehicle's aft. For ''Halo 3'', Bungie designed the chopper analogous to a motorcycle, considering it a vehicle for "tough guys". Gallery File:H2_Chopper_Concept.jpg|''Halo 2'' concept art for a Chopper-like vehicle. File:H3 ChopperConcept.jpg|Concept art of the Chopper in ''Halo 3''. File:Halo3-BruteChopper.png|Views of the Brute Chopper in ''Halo 3''. File:H3-ChopperHUD.png|HUD view of the Chopper in ''Halo 3''. File:HTMCC-H3 Choppers 1.png|Two Choppers, one firing its cannon, in ''Halo 3''. File:HTMCC-H3 Choppers 2.png|Two Choppers driven by Jiralhanae Majors in ''Halo 3''. File:UNSC Battle Cruiser 2.jpg|A Chopper being driven by a Spartan on Sandtrap in ''Halo 3''. File:H3 Destroyed Chopper.jpg|A glitch in which one will ride a destroyed Chopper in ''Halo 3''. File:HW_Chopper_Concept.jpg|Concept art of the Chopper for ''Halo Wars''. File:Covenant brute chopper.gif|An in-game render of the Brute Chopper in ''Halo Wars''. File:Sparrow Laser.jpg|Choppers in ''Halo Wars''. File:HW-Chopperarmy.png|A group of Choppers on Shield World 0459 in ''Halo Wars''. File:HO Chopper Concept.jpg|Concept art for the Chopper in ''Halo Online''. File:Halo Online chopper.png|A side view of the Chopper in ''Halo Online''. File:HO-Chopper.jpg|An angled view of a Chopper in ''Halo Online''. File:HO Reactor Chopper.jpg|The Chopper in ''Halo Online'' on the map Reactor (Halo Online map)|Reactor. File:HINF Concept ChopperConvoy.jpg|Concept art for ''Halo Infinite'' depicting Banished Jiralhanae riding what appear to be Barukaza Workshop Choppers. List of appearances ''Halo 3 ''Halo: Contact Harvest'' ''Halo Wars ''Halo 3: ODST'' ''Halo: Escalation'' Sources Category:Jiralhanae culture Category:Drivable vehicles Category:Covenant vehicles
''Halo 3'' and ''Halo 3: ODST'' As in all vehicular engagements in ''Halo 3'', going bumper to bumper against a Chopper is not to be taken lightly. The heavy guns on this vehicle will rip through all light-armored vehicles with ease. On higher difficulties, the Chopper's cannon will kill UNSC Marine Corps|Marine passengers very quickly. Therefore, your best bet in nearly any light vehicle is to stay behind or beside it since the Warthog and Qavardu Workshop Prowler turrets can turn 360 degrees and all angles. If you are playing on a mission like Tsavo Highway,where there are multiple choppers, you get in one and if you boost at the right time while one is boosting at you, you can "splatter" it and not be harmed. Choppers are the strongest vehicle for ramming other light vehicles, including Warthogs and Ghosts. If you manage to get a direct head-on hit on any light vehicle, it will be destroyed instantly. You can splatter the Shade turret on ''Halo 3'' and ''Halo 3: ODST'' unscathed. Since it has a decent agility, it should be fairly easy to get splatters with when playing online. It is also near impossible to flip a Chopper, so you should rarely be flipped upside down, even while taking hard corners. As intimidating as the Chopper's massive bulk is, it is actually a fairly narrow vehicle. This allows the Chopper to navigate small spaces, and even venture inside of buildings in multiplayer mode. The Chopper also is far more durable than the other light/medium Covenant ground vehicles. A plasma grenade to a fairly undamaged Chopper will typically not result in the destruction of the vehicle; however, the lack of armor for the driver's seat counters this, making it important to keep the massive grinding wheels between you and the enemy. Following behind the Chopper and shooting out the driver is an effective strategy, since they are less maneuverable than other vehicles and will take a much longer time to turn around and return fire. The Chopper's autocannon attack is stronger than the attack of the Ghost's plasma cannon, but its firing rate is slower than the Ghost. This can be offset by double firing, which is performed by pulling the trigger multiple times, as if it were a semi-automatic weapon. The only major drawback is an exposed seat in the back, which only allows protection in the front, as well as taking some time to perform a complete turn around. Halo Wars In-game information The Chopper makes an appearance in ''Halo Wars'' as a unique unit for Avitus, replacing the Ghost. It can be built at the Factory for 100 resources, a tech level of 0, and 2 population. It also has three upgrades: ''"Auto Cannons"'' - Equips all Choppers with a pair of autocannons. 200 resources and a tech level of 1. ''"Stabilizers"'' - Increases the autocannons' damage and accuracy. 400 resources and a tech level of 2. ''"Ramming Targe"'' - Greatly increases ramming damage and vehicle armor. 700 resources and a tech level of 3. Category:Gameplay guides
Assembly Forges |line= |model=Locust |cost= |length= |width= |height= |mass= |max speed= |engine=Quadrupedal leg assembly |hull= |armament=1 unstable focus cannon Firing arc: Forward |crew= 1 operator Rhulolekgolo swarm |complement= |consumables= |othersystems=Energy shields |firstuse-title=In service |firstuse=Post-Covenant War conflicts |service= |role=Siege vehicle |affiliation=*Banished Yapyap's Rebellion }} }} The Barakuza Workshop Siege Crawler is a variant of the Locust line of vehicles operated by the Banished. Overview File:Halo shirt - Type-30 Locust schematics.jpg|thumb|left|Banished Locust schematics. The Locusts used by the Banished bear heavy resemblance to their Covenant-era counterparts, the . As with most Banished equipment, they are considerably up-armoured and coated in a red and grey paint scheme. Unlike their forebears, the Barukaza Locust design is primarily intended as a combat support vehicle and not as an excavator - as such many of the hardware limitations imposed on Covenant Locust designs by the San'Shyuum have been removed, allowing for a much higher tier of power in its use. The Banished have modified the standard focus cannon armament on their Locust to be much more unstable, making them more dangerous than their Covenant counterparts. The Barukaza Locust design, unlike the ''Shua'ee''-pattern before it, employs a pruned colony of Rhulolekgolo to power many of its underlying mechanisms, with a single control console capable of hosting a lone Unggoy pilot to direct the vehicle. The use of the Lekgolo control clusters allows the Locust heightened abilities, which harken back to ancient designs. The Locust design used by the Banished were developed by the Barukaza Workshop, and are now-manufactured by the Armory of Barukaza. The Banished Foundry's garage and its kit assembly line allows the requisition of a Banished Locust at any Banished Outpost. Unlike their predecessors, the Banished do not employ their Locusts as excavators, but instead as combat vehicles. They serve the Banished as siege engines and assault walkers tasked with supporting the advances of infantry and vehicle forces. This often takes the form of long-ranged support fire, designed to eliminate enemy structures and even targets such as Sentinels. Variants A few further-modified models of Locust are employed by the Banished. Enduring Locust - variant equipped with increased armour. Bloodfuel Locust - variant equipped with a siphon cannon. File:HW2_Blitz_Bloodfuel_Locust.png|The Bloodfuel Locust. File:HW2-EnduringLocustblitz.jpg|The Enduring Locust. Operational history In 2559#April|April 2559, Banished forces used Locusts against the crew of the during the Second Ark Conflict. During the campaign, Locusts were used by Banished forces to cut through the remains of old Covenant starships for salvaging purposes - and were used to cut through the wreckage of High Charity at the onset of the Outbreak on Installation 00. The design was at some point recorded by the United Nations Space Command and entered into the UNSC Threat Database under record J-458-T-30. The ''T-30'' may indicate that the Barukaza Locust has been Type classification system|type-classified as the Type-30 Locust. Gameplay Info: Anti-Building, Sustained damage, Long range, Weak armor Tier: 2 Cost: , , Locusts can be built at the Banished Foundry by all Banished leaders. Locusts perform well against structures, okay against infantry and vehicles, and poorly against aircraft. In Blitz Locusts cost energy, Bloodfuel Locusts cost , and Enduring Locusts cost . Bloodfuel Locusts siphon health from enemies while Enduring Locusts will spawn Grunt squads when it is destroyed. Phoenix log {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Locust | | |} Gallery File:HW2-Locustmodels.jpg|Models of the Banished Locust in ''Halo Wars 2''. File:HW2B Locust.png|A Banished Locust in the ''Halo Wars 2 Open Beta''. File:HW2B-Locusts.png|A Locust with two Bloodfuel Locusts and a Huragok in the ''Halo Wars 2 - Blitz Beta''. File:HW2B-Unlimitedpower.png|Locusts firing their cannons. File:HW2B-Enough.png|Armies of Locusts attack each other. File:HW2-Locustarmy.png|An army of Locusts in ''Halo Wars 2''. File:HW2-Buildingkillers.png|An army of Locusts attack a Banished Banished outpost. File:HW2-Locust&Rangers.jpg|A Banished Locust with Sangheili Rangers and a Barukaza Workshop Chopper. File:HW2 Blitz Locust.png|Blitz card of a Locust. File:HW2 Blitz Bloodfuel Locust.png|Blitz card of a Bloodfuel Locust. File:HW2-EnduringLocustblitz.jpg|Blitz card of an Enduring Locust. File:HW2-EnduringLocust.png|An Enduring Locust with a Reaver in Blitz Firefight. File:HW2 Submersible Locust.png|The Locust with submersible capabilities. File:HW2 Locust variants firing.png|All Locust variants firing their focus cannons. File:HW2 Locust variants.png|Comparison with all Variants of the Locust. File:HW2 Locust variants in VS effect.png|A Locust under the Vehicle Symbiote effect. File:HW2 PhoenixLog Tread Carefully.png|A Locust cutting through the defences surrounding the quarantined High Charity. List of appearances ''Halo Wars 2'' Sources Category:Excavators|Locust, Banished Category:Banished vehicles
|line=Excavator tier-four |model=Modified |cost= |length= |width= |height= |mass= |max speed= |engine=Plasma generators |hull= |armament=*1 focus cannon 6 Thrasher missile launchers |crew= 1 supervisor Rhulolekgolo operators |complement=30 passengers |consumables= |othersystems= |firstuse= |service=Second Ark Conflict |role= |affiliation=Banished }} The Barakuza Workshop Fortress Breaker is one of the Scarab variants utilized by the Banished. Overview The Banished scarab sports a very bulky appearance, being covered in heavy armor plating. Unlike other models of the Scarab, which have blunt, curved spikes for feet, the Banished Scarab has grasping claws that are used for traction as the vehicle travels through rough terrain. The Scarab is slow but very mobile and can easily travel up cliffs and across rough terrain along with a water-tight body that makes it able to traverse through water. The Scarab is "piloted" by a Banished supervisor, and the Scarabs control systems are controlled by colonies of Lekgolo worms. The Scarabs have plasma generators that are unstable due to the modifications by the Banished to maximise firepower. The unstable plasma generators quickly kill the Lekgolo worms that form its control system. Banished Scarabs are armed with an unstable focus cannon that deals incredible ground-target damage and six Thrasher missile launcherss for air defense. When not in use, the Thrasher missile launchers are retracted and protected by the body of the Scarab. Variants The Volatile Scarab variant was created after Voridus learnt how to harness the power of the Installation 00's Infusion gel. The Scarabs bulk had enough containment systems required to weaponize the gel. Voridus had specially selected pilots ready to pilot for him when he is otherwise occupied. File:HW2 Volitile Scarab.png|Volatile Scarab Operational History }} Many of these Scarabs were deployed by the Banished onto Installation 00|the Ark during the mercenary group's arrival at the installation. At least one Scarab was deployed during the initial Attack on Installation 00|assault on the UNSC research outposts on the Ark on 2558#November|November 25, 2558. Following the arrival of the long-lost at the Ark in 2559#March|March, 2559, and the subsequent Second Ark Conflict|conflict between the Banished and the UNSC, a number of Scarabs were deployed against the human forces. Following the failure of numerous assault waves to wipe out a UNSC base defended by SPARTAN-II program|Spartan Alice-130 and other forces, a single Scarab was unleashed as a final attempt by the Banished to crush the human opposition. Arriving on the beachhead after travelling underwater, the Scarab proceeded to attack the UNSC defenders. Despite its best efforts, the Scarab was destroyed by the UNSC forces, forcing the Banished to retreat. Later in the battle, as Banished forces poured onto Installation 09|the newly created Halo Array|Halo installation in order to wrest control from the ''Spirit of Fire'', Sangheili Honor Guardsman Orda Val 'Saham was overseeing the repair of a damaged Scarab on the surface of the ring. UNSC forces under the command of Douglas-042 led an assault on the repair team, seeking to commandeer the Scarab in order to destroy a number of Banished barricades and bases in the area. Despite 'Saham's best efforts to stop the attackers, the Honor Guardsman and his forces soon fell allowing Douglas-042 to board and take control of the Scarab. While the Scarab's focus cannon was functional, its Thrasher missiles were offline forcing other UNSC forces to protect the Scarab from aerial assaults. Using the Scarab, Douglas-042 was able to destroy a number of barricades, as well as numerous Banished outpost|Banished bases and large amounts of vehicles and infantry protecting the access point the Banished were using to deploy forces onto the ring. As Ellen Anders|Professor Anders attempted to deactivate Installation 09's firing mechanism, UNSC forces fought to defend against masses of Banished attackers in order to buy her time. Atriox first sent a single Scarab along with one of the assault waves but it was soon destroyed by the human forces including a D81-LRT Condor|Condor gunship. As the intense battle continued, three Scarabs were deployed at once as a last-ditch effort to wipe out the humans. Despite the overwhelming firepower from the Scarabs, they were ultimately bested by the UNSC forces and the Halo ring successfully transitioned into slipspace. Furious with his defeat, Atriox observed what remained of his forces, which still consisted of a sizable armada, including a number of Scarabs. Several months after the launch of the Halo ring Atriox, seeking to gain the upper hand against the crew of the ''Spirit of Fire'' in their ongoing battle, dispatched a force led by Jiralhanae brothers Voridus and Pavium to scout the ruined shell of High Charity for useful technologies. A Scarab was deployed to assist in destroying natural barricades and Sentinels guarding the quarantined wreckage of the former Covenant holy city. Succeeding in clearing the way, Voridus used the Scarab's focus cannon to blast a hole in the containment shield, inadvertently releasing the Flood trapped within. Gameplay Scarab Info: Very heavy armor, Very high damage, Traverses all terrain, Super Unit. Tier: 3 Cost: , , The Scarab is a super unit that can be purchased at the War Council by all Banished leaders aside from Voridus. Unlike its ''Halo Wars'' counterpart the Banished Scarab comes equipped with Thrasher missiles instead of a plasma cannon, and a plasma shield ability. The plasma shield ability makes the Scarab invincible for a short time. Up to three can be used at once in standard modes. Scarabs are effective against infantry, vehicles, and structures, but are only okay against aircraft. In Blitz the Scarab costs energy and is only on the field for 60 seconds. {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Scarab | | |} Volatile Scarab Info: Very high damage, Beam creates pool of infused gel, Can briefly shield itself from danger, Traverses all terrain, Slow moving, Very heavy armor, Super Unit. Tier: 3 Cost: , , The Scarab is a super unit that can be purchased at the War Council by Voridus. While largely similar to the base Scarab the Volatile Scarab creates pools of infusion gel while attacking. Like the base Scarab it comes equipped with a plasma shield and is effective against infantry, vehicles, and structures, but are only okay against aircraft. {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Volatile Scarab | | |} Trivia The Banished Scarab was nicknamed "Taterbug" by the community and Jeff Easterling. Gallery File:HW2 Scarab.png|Concept art for the Banished Scarab for ''Halo Wars 2''. File:HW2 AltCover Exploration.jpg|Concept sketch depicting Atriox and a Scarab. File:HW2_BanishedForces_Concept.jpg|Concept art of Atriox and a Scarab for ''Halo Wars 2''. File:HW2-Scarabmodels.jpg|Model of the Banished Scarab. File:HW2-Banished-01.jpg|A Banished Scarab in ''Halo Wars 2''. File:HW2-BlitzScarab.png|A Banished Scarab being used in Blitz. File:HW2 Blitz Scarab Assault(best).jpg|Blitz card of a Banished Scarab. File:HW2-RIP.png|Four Banished Scarabs attack an Banished outpost. File:HW2-Scarabshield.png|A Banished Scarab using its plasma shield. File:HW2-Colonyarmyvsoutpost.png|A Banished Scarab, Locusts, Hunters, and Skitterers attack an Outpost. File:HW2-VolitileScarab.png|A Volatile Scarab in ''Halo Wars 2''. File:HW2-Scarabbeatsshield.png|A Volatile Scarab breaks through High Charity's containment shield. File:HW2-Focusbeamd.png|A Volatile Scarab after firing its focus beam. File:HW2-CharlieFoxtrot.png|A Scarab, Volatile Scarab, and Type-56 Lich attack an Abomination in Terminus Firefight. File:HW2 Submersible Scarab.png|The Scarab with Submersible capabilities. File:HW2 ScarabThrasherMissiles 2.png|The Scarab firing its focus cannon and its Thrasher missiles. File:HINF-CliffsideScarab&Dreadnought.png|A simplified Banished Scarab created in Forge on Cliffside. File:HINF-CliffsideScarab.png|A Scarab under construction on Cliffside. List of appearances ''Know Your Enemy'' ''Halo Wars 2'' ''Halo Infinite'' Sources Category:Excavators|Scarab, Banished Category:Banished vehicles|Scarab
|line= |model= |cost= |length= |width= |height= |mass= |max speed= |engine= |hull= |armament= |crew=1 pilot |complement= |consumables= |othersystems=Auto-pilot |firstuse= |service=Post-Covenant War conflicts |role=Heavy-lift dropship |affiliation=The Banished }} The Barukaza Workshop siege-hauler is a type of heavy-lift dropship|transport craft employed by the Banished. Overview The siege-hauler is a large aircraft employed by the Banished. The craft sports a layout broadly similar to the Dovotaa Workshop Griever and , employing three primary parallel hulls. The two outermost hulls are each equipped with two rotating thrusters, while the spaces linking the outermost and inner hulls are lined with lifting equipment. The siege-hauler appears not to be fitted with any sort of armaments, though is coated in a thick layer of armour plating. Siege-haulers are manufactured by the Armory of Barukaza. Siege-haulers are among the standard complement of most Banished spacecraft, allowing them to safely transport equipment and loot across a besieged world. The siege-hauler is typically unarmed, though heavily armoured, and thus able to survive on the front lines though generally not suited for direct combat. As such, they are often deployed with an escort of Banshees. Despite this, some warlords and chieftains modify their siege-haulers to include additional equipment including weaponry, stealth systems, additional gravitics|gravitic controllers and emblazoning the hulls of their craft with clan sigils and totems. Operational history Siege-haulers are used by the Banished as heavy-lift logistics craft. During the Battle of Suban in 2560, they were utilized in the Banished mining operations on Suban, ferrying shipments of Subanese crystal from the ground to maintain the organisation's stocks of ammunition for their Needle-based weaponry. Throughout the course of the war on Installation 07, numerous such craft were employed by the Banished during the xenoarchaeology digs across the Halo Array|ringworld. One such craft was stationed at the Banished outpost at Annex Ridge (location)|Annex Ridge, where it was ultimately stolen by SPARTAN-IV program|Spartans M. Jaide|Jaide and Rosado. The craft was fitted with an autopilot system which prevented the Spartans from commandeering it fully, though the Spartans remained resolute to find out where the autopilot system was taking them and its cargo of three Forerunner artifacts. The vehicle was later reported as lost by Zeretus. In May 2560, John-117 encountered and destroyed another siege-hauler at Annex Ridge by detonating the fuel tanks around it. Gallery File:HINF Concept Banished Cargoship destroyed.jpg|Concept art of a destroyed siege-hauler for ''Halo Infinite''. File:HINF-CrashedSiegehauler.png|A crashed siege-hauler south of Outpost Tremonius (location)|Outpost Tremonius. File:HINF SiegeHauler TopAngle Screenshot.png|A view of the siege-hauler, from the top-rear. File:HINF SiegeHauler Top Screenshot.png|A view of the siege-hauler, from the top. File:HINF SiegeHauler Side Screenshot.png|A view of the siege-hauler, from the side. File:HINF SiegeHauler Front Screenshot.png|A view of the siege-hauler, from the front. File:HINF SiegeHauler Back Screenshot.png|A view of the siege-hauler, from the rear. File:HINF PrismSiegeHauler 1.png|A siege-hauler carrying crates on Suban. File:HINF PrismSiegeHauler 2.png|Two siege-haulers, one carrying crates, on Suban. File:HINF PrismSiegeHauler 3.png|Four siege-haulers, two carrying crates, on Suban. File:HINF PrismHaulers.png|Several siege-haulers seen from behind. List of appearances ''Halo Infinite'' ''Battle for the Blood-Moon'' Notes Sources Category:Banished vehicles
Baruti Komen, nicknamed Gramps, was a veteran Orbital Drop Shock Trooper of the UNSC Marine Corps and a short-time member of Edward Buck's Alpha-Nine|fireteam.Halo: New Blood, ''Chapter 8'' Biography Baruti Komen had enlisted in the UNSC at the very start of the Human-Covenant War. For nearly three decades, he fought against Covenant forces in multiple skirmishes. Near the end of the war, Komen became the sole survivor of his ODST unit. UNSC High Command then matched him with another unit, and by early 2552 he was transferred to fireteam Alpha-Nine, where he served under Gunnery Sergeant Edward Buck. Though he was older than his Gunnery Sergeant, Komen always jested that Buck outranked him only because he had spent more time in Cryonics|cryosleep heading to important battles. Later that year, Alpha-Nine was part of the 11th Shock Troops Battalion during the Fall of Reach|Covenant invasion of the planet Reach. During the battle of Reach, Komen was killed when a burst of plasma impacted his chest and blew out his heart. At the time of his death, the squad was merely holding a piece of ground for reasons undisclosed to them, leaving Buck to later wonder if Baruti had died for a noble cause. Komen's death left an open spot in Alpha-Nine, which was soon filled by The Rookie|another Shock Trooper. Trivia Komen's first name suggests that he was of African ancestry. List of appearances ''Halo: New Blood'' Sources Category:Human characters|Komen, Baruti Category:UNSC Marine Corps enlisted personnel|Komen, Baruti Category:Orbital Drop Shock Troopers|Komen, Baruti
|type=MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] |role=*High-altitude insertion ops Elite threat-detection |weight= |features=*GNNR-platform VISR Aerodynamically sculpted rear decklid Highly-adaptable sensor suite }} BARVO-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|Mjolnir [GEN2] armor. Overview The BARVO-class helmet incorporates the latest GNNR-platform VISR for elite threat-detection, as well as an aerodynamically sculpted rear decklid for high-altitude insertion ops. The BARVO-class helmet also features a highly-adaptable sensor suite that leaves plenty of room for requirement when necessary. Developed by Beweglichkeitsrustungsysteme as a one-off prototype for a legendary War Games champion, the BARVO helmet was tested in Operations: Operation: WEASLEY|WEASLEY and Operation: HERODUCK|HERODUCK. Trivia The helmet is named and modeled after Andy Dudynsky, also known as Bravo. The name of the helmet is based on the nickname Bravo has in the ''Halo'' subreddit: Barvo. In March 2017, during the 2017 Halo World Championship, the 405th.com|405th Infantry Division, a ''Halo'' cosplaying community, delivered a custom-made helmet for Bravo. On March 30, 2017, the helmet was canonized by Jeff Easterling. Gallery File:Barvo-from meme to reality.jpg|The design process for the helmet. File:Andy with the Barvo helmet.jpg|Andy Dudynsky holding his custom-made Barvo helmet Sources Category:MJOLNIR armor