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}} Ardent Hunters are the longest-serving Mgalekgolo in the Banished. Overview Ardent Hunters almost always sport red and steel colored armor with red tinted assault cannons and eyes as opposed to the usual green. Their assault cannons have been overclocked and modified to focus unstable energies across a wide powerband, and their combat shields have been reinforced with cold-layered alloys to withstand even greater firepower than their Covenant armor would allow. Ardent Hunters are often deployed at critical security sites from artifact excavations to vital convoy routes, command barracks, and forward war councils. History Several Ardent Mgalekgolo fought in the Battle for Zeta Halo. Notably, Master Chief Petty Officer|Master Chief John-117 fought and defeated a pair of Ardent Mgalekgolo at the House of Reckoning (location)|House of Reckoning. The Master Chief encountered another pair at the Silent Auditorium (location)|Silent Auditorium. Gameplay Ardent Mgalekgolo are among the toughest non-boss enemies encountered in ''Halo Infinite'', being more durable and aggressive than the standard Mgalekgolo. Like standard Mgalekgolo, the armor on the back an Ardent Mgalekgolo is destructible. Gallery File:HINF BanishedHunters.png|Ardent Mgalekgolo in water. File:HINF Ardent Hunter auditorium.png|An Ardent Hunter about to open fire. File:HINF Ardent Hunter cannon fire.png|An Ardent Hunter firing its assault cannon at John-117. File:HINF-SleepyHunter.jpg|An Ardent Hunter lying down inside the House of Reckoning. File:HINF Ardent Hunter back armored.png|An Ardent Hunter with armored plating covering its back. File:HINF Ardent Hunter back exposed.png|An Ardent Hunter with its back exposed. List of appearances ''Halo Infinite'' Sources Category:Mgalekgolo
Tek'ch|Apprentice Hiveseeker Tek'ch |manufacturer=Forgemasters of Tanus, Gorgon Assembly Vault''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet'', p. 76-77 |class= |length= |width= |height= |engine=4 ''Callipoas''-pattern repulsor engines |slipspace drive=''Tyros''-pattern borer |poweroutput= |mass=8 million metric tonnes |shield gen=''Morelia''-pattern energy shields|dispersal field generators |hull=Nanolaminate hull plating |armament=*6 ''Melusean''-pattern heavy Plasma cannon (starship)|plasma cannons 16 ''Carnax Nu''-pattern plasma bombardment mortars 11 ''Phot''-pattern pulse lasers |complement=*50 Obedientaries 50 Warriors 130 Thralls 104 orbital insertion pods 8 Type-31 Seraphs 8 Type-26 Banshees 10 s 2 s |countermeasures=Active camouflage|''Ushab''-pattern stealth generator |fleet=Fleet of Valiant Prudence |captains=Ardo 'Moretumee |crew= 16 Superiors 2 Huragok|Engineers 20 Menials |firstsight=2552#August|August 14, 2552 |commission-title=Launch |commission=Twentieth Age of Discovery (c. 2070) |destroyed=Operation: UPPER CUT|August 14, 2552 |battles=Fall of Reach |affiliation=Covenant Navy }} The ''Ardent Prayer'' was a Covenant attached to the ''Fleet of Valiant Prudence''. Its Shipmaster was Ardo 'Moretumee.''Halo: The Essential Visual Guide'', p. 13 The vessel took part in the initial stages of the Covenant's Fall of Reach|invasion of the planet Reach in 2552|summer 2552.''Halo: Reach'', campaign level Long Night of Solace (level)|Long Night of Solace Operational History File:HWF-ArdentPrayer.jpg|thumb|left|A cutaway view of ''Ardent Prayer''. The ''Ardent Prayer'' was launched from its shipyard during the Twentieth Ages of Discovery|Age of Discovery (circa 2070), having being designed and by the Forgemasters of Tanus and the Gorgon Assembly Vault under the watchful eyes of Master Shipwright Ckmu 'Raboree and Apprentice Hiveseeker Tek'ch. It was assigned as an exploration vessel, traveling to distant stars and charting dangerous slipspace routes, and fought hostile civilizations that would not accept the Covenant's Great Journey|religion. Unfortunately, the ''Ardent Prayer'' would gain no battle honors for its service and its duties were considered beneath the notice of true warriors. As a result, it was rarely mentioned in ''High Charitys records. During Operation: UPPER CUT on 2552#August|August 14, 2552, ''Ardent Prayer'' was boarded by SPARTAN-B312, Jorge-052, and several UNSC Army FSS-1000 Sabre pilots in an effort to plant a Shaw-Fujikawa Translight Engine on board, which would be used to destroy a nearby , ''Long Night of Solace'' - the Fleet of Valiant Prudence|fleet's flagship. During the mission, the ship was engaged by the United Nations Space Command|UNSC UNSC Savannah|''Savannah''. ''Savannah'' jammed ''Ardent Prayers communications, while the Sabres damaged the corvette's engines and destroyed its Type-31 Seraph|Seraph escort so its crew could not call for help. ''Ardent Prayer'' destroyed ''Savannah'', but not before a boarding party had landed on the corvette. The UNSC team eliminated the bridge crew, including its Shipmaster, Ardo 'Moretumee, and set the ship on a refueling track with ''Long Night of Solace''. The operation succeeded, and ''Ardent Prayer'', along with the supercarrier, was destroyed by the rigged slipspace drive. Trivia ''Ardent Prayer'' is the setting of the ''Halo: Reach'' multiplayer map ''Zealot (map)|Zealot'' and the Firefight map ''Corvette (map)|Corvette''. Gallery File:HR - Hologram Corvette.jpg|Hologram view of the ''Ardent Prayer''. File:HReach-ArdentPrayerCorvette.png|Angled view of the ''Ardent Prayer''. File:HReach-CovenantHeavyCorvetteSide.png|Profile view of the ''Ardent Prayer''. File:Ardent Prayer 02.jpg|Another profile view of the ''Ardent Prayer'', deploying two Spirit dropships. File:Reach_468670_Full.jpg| An aft view of ''Ardent Prayer''. File:reach_596390_Medium.jpg|A size comparison between the corvette and the ''Savannah''. File:reach_596555_Medium.jpg|''Ardent Prayer'' being escorted by Seraphs. File:Corvette - Banshee deployment.jpg|''Ardent Prayer'' deploying a squadron of Banshees File:Covenant Corvette Bridge.jpg|''Ardent Prayers bridge. File:Gallery pic 3447 0 30025.jpg|''Ardent Prayers communications center. File:HaloReach - Space Battle.jpg|''Ardent Prayer'' engaging the UNSC ''Savannah''. File:LNoS ends.jpg|The rigged slipspace drive on the ''Ardent Prayer'' detonates, destroying it and the ''Long Night of Solace''. List of appearances ''Halo: Reach'' ''Halo: Fleet Battles'' ''Halo Mythos'' Sources Category:SDV-class heavy corvettes Category:Covenant ships
|causeofdeath= |parents= |siblings= |spouses= |children= |species=Sangheili |gender=Male |height= |mass= |hair= |eyes= |affiliation=*Covenant *Ministry of Fervent Intercession |rank-titleShipmaster |sn= |notable= }} Sangheili General|General Ardo 'Moretumee was the Sangheili shipmaster of the ''Ardent Prayer'', serving in the Fleet of Valiant Prudence during the Human-Covenant War. Biography A leader of few words, Ardo 'Moretumee climbed the ranks of the Covenant's Ministry of Fervent Intercession to the status of shipmaster with a mix of martial prowess and tactical cunning. His family held considerable power in the High Council, though 'Moretumee's personal ambitions were impossible to discern. He eventually served as the shipmaster of the ''Ardent Prayer'', serving the Fleet of Valiant Prudence under Supreme Commander Rho 'Barutamee. The fleet was tasked by the Ministry of Fervent Intercession with the recovery and research of Forerunner artifacts. During his tenure, 'Moretumee was a close friend to the Supreme Commander, and both Sangheili shared a fascination with the artifacts with which they were tasked with seeking. Accordingly, 'Moretumee also shared 'Barutamee's end vision of discovering the fabled lost Forerunner capitol, Maethrillian. On the night of 2552#July|July 23, 2552, the Fleet of Valiant Prudence, including ''Ardent Prayer'', was deployed as an advance force to the human planet Reach. Over the following weeks, the fleet engaged human targets across the planet. After the fleet's flagship, the ''Long Night of Solace'', revealed its location during the Battle at Szurdok Ridge, SPARTAN-III program|SPARTAN Catherine-B320 formulated Operation: UPPER CUT, a plan to destroy ''Long Night of Solace'' through the use of an improvised "Shaw-Fujikawa Translight Engine|slipspace bomb". On 2552#August|August 14, SPARTAN-B312, Jorge-052, and several FSS-1000 Sabre pilots, with the assistance of the , boarded ''Ardent Prayer''; the UNSC intended to use ''Ardent Prayer'' to deliver the improvised bomb to ''Long Night of Solace'' while the former was en route to refuel with the supercarrier. As the boarders made their way through the corvette, they assaulted the bridge. The bridge crew were caught unaware; although 'Moretumee and his companions defended themselves, they were killed by the boarders. ''Ardent Prayer'' then continued toward ''Long Night of Solace'' and the bomb was activated, destroying both vessels. Gallery File:Reach 25806280 Full.jpg|Ardo 'Moretumee overlooking his shipmate's console. List of appearances ''Halo: Reach'' ''Halo: Fleet Battles'' Sources Category:Sangheili characters Category:Covenant military personnel
Arduu Ridge is a topographical landmark on the planet, Carrow, a world settled by both humans and Sangheili in the Joint Occupation Zone. In late 2558|August 2558 the governor of Suraka, Ellis Gass, was working through plans to solve runoff issues at the base of the ridge.''Halo: Envoy'' Chapter 6 List of appearances ''Halo: Envoy'' Sources Sources Category:Carrow locations
Are We There Yet? is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 15 minute par time on the level The Great Journey. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty.
Are you Worthy? is the Swedish Microsoft marketing campaign for ''Halo 4'' produced by State Interactive. The website was used as a publicity for Swedish fans to answer a series of questions to prove their "worth", and win a ticket to the ''Halo 4'' launch event in Stockholm, Sweden. The launch event on November 5, 2012, was set as a UNSC memorial service to John-117. The Challenge Upon entering the website, users are greeted by General Jack Waters of the Corbulo Academy of Military Science. Waters describes the memorial service for John-117, which is actually the launch event of ''Halo 4'' in Stockholm. Every half hour, a ticket becomes available for users to compete for. The challenge is composed of ten randomly chosen questions about the ''Halo'' universe. The background begins with the view of Sol system from a UNSC satellite, and answering each question brings the view closer to Stockholm, Sweden. After answering the ten questions correctly, the winner enters their address. An invitation to the launch event is then sent to the user. Sources Category:Promotional material Category:Halo 4
The Arena of Judgment is a great hall near the ruins of Nuusra, in Qivro on Sanghelios. Description The Arena of Judgment is a great hall that was once a Sangheili forum, but has become a battleground between forces belonging to both the Swords of Sanghelios and Jul 'Mdama's Covenant. Statues lie ruined, bodies litter the floor, and tools of war juxtapose the ancient architecture surrounding it. Production notes At the beginning of the match, a firefight will be going on in the background between Elites belonging to both the Swords of Sanghelios and the Covenant. They are shown firing s and lobbing at one another, with some shots landing on the opposing forces. Eventually, forces on both sides will be exhausted and the hall will grow still (save for the fight in the foreground) until the second round. At the start of the second round, a will crash through the back wall of the forum, creating much rubble revealing a large-scale dogfight in the far distance. Sangheili fighters and warships can be seen firing at one another. During an Ultra Combo, a will crash through the other part of the back wall, creating further rubble. It will attempt to struggle out of its predicament, but then lose power and grow still. When a Stage Ultra is triggered, the same scenario as above takes place, except along with the Scarab there will be an Ultra that flies in and crashes atop the fighter who had been defeated using the Stage Ultra. The camera will then pan back to the winner as they pose victoriously and the announcer will yell the Stage Ultra callout: "Cratered". Arbiter's theme is made by Celldweller & Atlas Plug, the main composers of ''Killer Instinct'' Season 3. Trivia Before they were announced in the ''Halo 5: Guardians'' Warzone Firefight update, the destroyed in this arena were of the Temple Wraith variety. Gallery File:KI Arena Concept.jpg|Two stages of concept art. Sources Category:Sanghelios locations
Ares Hospital is a hospital on the Outer Colony of Aleria. History On 2554#November|November 21, 2554 a patient named Indrid Lota died in the hospital. His body was discovered in a state of debilitating rigor and his veins were blackened from embolism. The patient was diagnosed with Guillain-Barre Syndrome but the official cause of death went undetermined. Lota's death was labeled Case Number Zebra-220-801. A little over one year later, on 2556#February|February 8, 2556, Dr. Brynn Morad, a doctor affiliated with the Sedran Colonial Guard, investigated this case. Dr. Morad's interest was spiked by similar symptoms that appeared in the victims of the recent terrorist attack on Sedra City. When she queried NOX|an AI about what Lota had on him when he first arrived at the hospital, ONI's Protocol 192-Delta was triggered and she was cut off from access to any further data. The AI which had been providing her with answers thus far, NOX, was subsequently confiscated by the ONI agent, Codename: FIXER.''Halo: Nightfall'' ''Halo: Nightfall: ONI: Trade Barriers|ONI: Trade Barriers'' List of appearances ''Halo: Nightfall'' *''Halo: Nightfall: ONI: Trade Barriers'' Sources Category:Aleria locations
|cost= |variant= |service=Insurrection |length= |width= |height= |weight= |ammotype=High explosive |capacity= |feed= |operation=Tube/silo fired; Computer guided |rate= |velocity= |optics= |range= }} The Ares missile is a series of ship-to-ship missiles carried predominantly by Colonial Military Authority warships, intended for engaging enemy ships in space combat. The transfer of CMA military assets into the control of the United Nations Space Command would see it used by the UNSC, though seemingly eventually retired. Overview Unlike its successors, whose pods carry thirty or more missiles, an Ares silo carried only a single missile. Warships historically carried far fewer Ares missiles than Archer missiles. Ares missiles were typically mounted on the ships of the CMA Navy while the UNSC Navy preferred Archers. The UNSC's Unidentified UNSC light destroyer class|unnamed light destroyer classification carried seven Ares silos, each stocking a single missile. Models The M35 Ares missile is employed as a weapon system aboard the . The ''Dilligence'' carries forty M35 launchers. M44 Ares missiles were employed during the Insurrection conflict during the 25th century. The was designed by the CMA to carry two such missile pods, alongside a complement of Archer missile|M58 Archer missiles. The M48 Ares missile is employed as a weapon system aboard the . The ''Hillsborough'' carries fifty-six M48 missiles. Trivia The missile was named after the wikipedia:Ares|Greek god of war. List of appearances ''Halo: Evolutions'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Missiles Category:UNSC naval weapons
Argan Metropark is a public park in Sedra City. During the Terrorist attack on Sedra City, Sedra Emergency Response dispatched agents to the park to look for Rowan Daoud's children, only to find the park empty, as it had been evacuated by the Sedran Colonial Guard|military. Saidia Elementary was located near the park.''Halo: Nightfall: ONI: Compliance'' List of appearances ''Halo: Nightfall'' *''Halo: Nightfall: ONI: Compliance'' Sources Category:Sedra locations
Argent Moon is an achievement in ''Halo 5: Guardians'', awarded for completing the level Blue Team (level)|Blue Team on any difficulty. Sources
Argent Moon is the sixth track of the ''Halo 5: Guardians Original Soundtrack''. It plays during the gameplay of the ''Halo 5: Guardians'' level Blue Team (level)|Blue Team and in the game's main menu.
|length= |width= |engine= |slipspace drive= |power= |hull= |navigation= |countermeasures= |armament= |complement= |crew= |othersystems= |role= Research and development |commission=2553#May|May 7, 2553 |firstsight= |destroyed=2558|October 23, 2558 |lastsight= |battles= |affiliation=*UNSC Navy *Office of Naval Intelligence |fleet= |taskforce= |namedcrew= |captains= }} ''Argent Moon ''(AGES-004), sometimes shortened to ARGMN, was a research and development station in service with the UNSC Navy's Office of Naval Intelligence. Rooker served as the station's shipboard artificial intelligence in 2557. Overview The design of ''Argent Moon'' loosely resembled that of some deep survey craft designs of the 22nd century. The station is equipped with maneuvering propulsion systems at the aft that allow ''Argent Moon'' to travel through space, though ''Argent Moon'' is still classified as a large-scale production plant rather than a ship. With propulsion systems at its aft and navigation and operation controls at the fore, production and experiments on ''Argent Moon'' occur in the center of the station, within a massive, city-sized superstructure. ''Argent Moon'' was an ONI research and development vehicle that went missing. In addition to its secretive nature, the station's hangar bays housed at least one and a stealth corvette. ''Argent Moon'' was one of several mobile shipyards/research stations constructed at Special Assembly Plant Concord. History Commissioned on February 13, 2546, it did not enter service with ONI until 2553#May|May 7, 2553. During its time with ONI, the ''Argent Moon'' served as a top-secret research and development station for the Office of Naval Intelligence. The station's existence was known to only a handful of individuals, with ONI personnel experimenting with a variety of highly classified and experimental projects, as well as weapons testing. ONI crew aboard ''Argent Moon'' also experimented with technology retrieved from the Halo Array. The crew of ''Argent Moon'' were also experimenting with unsanctioned stealth technology. Following the capture of the Forerunner archeon-class ancilla|''archeon''-class ancilla Intrepid Eye, she was taken to ''Argent Moon'' where the AI was imprisoned and interrogated in a room in which no technology was allowed. However, Intrepid Eye was able to, overtime, smuggle out pieces of her code, creating remote aspects of herself all over the galaxy with which she began manipulating events to prepare humanity for the Mantle of Responsibility. Intrepid Eye also began to only help Lieutenant Bartalan Craddog who rose to the position of the station's Chief Science Officer as a result. Intrepid Eye began blackmailing Craddog to do her bidding, forcing him to give the AI access to ''Argent Moon's'' communications array so that she could reintegrate with her other aspects. When Intrepid Eye's plan to weaponize Asteroidea merozoite was endangered by Operation: RETRIBUTION, she dispatched Craddog and the Papa-10 security unit to retrieve the Tuwa family's organs. The attempt was thwarted by Blue Team and Veta Lopis' Ferrets, exposing Intrepid Eye's bioweapon plot. However, Intrepid Eye's involvement was never discovered with the plot being instead pinned on Craddog and Rear Admiral Serin Osman ordered the bioweapon project shut down. Instead, Intrepid Eye manipulated the final report so that it was instead given an unlimited black budget, research was moved to ''Argent Moon'' itself, Ensigns Jess Wallace and Kris Gaston were promoted to Lieutenant Commanders and given permission to seek out new asteroidea antibody donors and permission was given to test its effectiveness on the enemy species of the UNSC. Though ''Argent Moon's'' AI Rooker tried to intervene, Intrepid Eye used a control worm, deception routine, logic trap and memory leech to successfully deceive him. Despite this, ONI eventually discovered Intrepid Eye's network and released millions of dumb AI hunter-killer teams that ultimately overwhelmed even Intrepid Eye's prodigious capabilities and destroyed her network and her remote aspects, leaving the ancilla trapped once more aboard ''Argent Moon''. In 2557, some personnel aboard the station continued experimenting with asteroidea merozoite that remained dormant and asymptomatic as it spread through a population before it was activated by an otherwise harmless aerosol dispersal; all test formulas were tested on live Kig-Yar subjects. There were also Creatures aboard Argent Moon|unknown, misshapen creatures detained in the laboratory's tanks. In 2557#March|March 2557, an accident caused a particularly aggressive form of the biological agent to vaporize and spread throughout the station via its air systems, killing nearly all aboard. Those closer to the accident were killed instantly and, depending on distance from the accident, the rest of the vessel's personnel began suffering symptoms from the chemical minutes or hours later. Although shipboard Rooker attempted to enforce quarantine protocols, they "massively" failed and all personnel aboard ''Argent Moon'' were dead by 2557#March|March 17, 2557. As a result, ONI lost contact with ''Argent Moon'' and Rooker sent a message that warned any ONI personnel who board the station of the situation. Rooker then took further actions to quarantine the vessel; he put ''Argent Moon'' on a course that kept it away from all inhabited systems and jettisoned what remains he could into open space. On 2557#September|September 12, 2557, Rooker was now suffering from rampancy due to being six months past his "expiration date". Feeling he could no longer manage the vessel, he initiated final dispensation|his own destruction. Despite being the cause of the bioweapon's research, Intrepid Eye was not responsible for the accident, having been left so isolated following the discovery and destruction of her network that she wasn't even aware that anything had happened. In 2558#October|October 2558, nineteen months after it went missing, ''Argent Moon'' was discovered by Kig-Yar scavengers, who sold it to Jul 'Mdama's Jul 'Mdama's Covenant|Covenant. Preparing for an attack on Sanghelios, the Covenant infiltrated the station in search for weapons and resources to use against the Swords of Sanghelios. One week later, Spartan-II Blue Team was tasked with Operation: BIRD IN HAND|securing the vessel and its intel, encountering the Covenant scavengers aboard the vessel. However, a Covenant fleet soon arrived in response to their leader's Battle of Kamchatka|recent demise. Outnumbered, Blue Team decided to self-destruct|scuttle ''Argent Moon'' instead to keep it out of enemy hands. Though Blue Team started a reactor overload, ''Argent Moon's'' containment systems attempted to cool the reactor from an outside location, forcing Blue Team to use Covenant D'nomlhe-pattern Banshee|Banshees to destroy the cooling system. With ''Argent Moon'' self-destructing, Blue Team escaped in the station's ONI Acrisius|ONI ''Acrisius'' as they were unable to reach their Pelican. The reactor explosion destroyed ''Argent Moon'' and several nearby Covenant warships. Due to the station's obscurity, UNSC investigators who examined the remains of ''Argent Moon'' were unaware of the station's role. The investigators searched the debris for clues, and eventually discovered that the station's crew were manufacturing bioweapons. Intrepid Eye was believed to have been destroyed along with the station. However, she barely managed to escape by latching onto the ''Acrisius'' as Blue Team fled. Gallery File:H5G Achievement ArgentMoon.png|Concept art of ''Argent Moon'' for ''Halo 5: Guardians''. File:H5G-Concept-UNSC-ArgentMoon-Views.jpg|Conceptual views of the ''Argent Moon''. File:H5G-Stealth vessel concept.jpg|Concept art of the stealth vessel being constructed inside ''Argent Moon''. File:H5G-Argent Moon elevator concept.jpg|Concept art of one of ''Argent Moon''s elevators. File:H5G-Reactor concept.jpg|Concept art of ''Argent Moon''s reactor room. File:H5G-ArgentMoon.jpg|The interior of ''Argent Moon''. File:H5G-Stealth vessel.png|The stealth vessel that was being developed on ''Argent Moon''. File:H5G-Argent Moon hologram.png|A hologram of ''Argent Moon''. File:H5G-Jackal Neural Network.png|A display of a Kig-Yar neural network aboard the ''Argent Moon''. File:H5-BlueTeam-Recovery.png|Blue Team deep in the bowels of ''Argent Moon''. File:H5G-Docked Prowler.png|The ONI prowler ''ONI Acrisius|Acrisius'' inside one of ''Argent Moon''s hangar bays. File:H5G-Warrior&Commander.jpg|Sangheili soldiers occupying the ship's hangar bays. File:H5G-KellyvsHunters.jpg|Kelly-087 in the process of clearing the hangar bay. List of appearances ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Retribution'' ''Halo: Official Spartan Field Manual'' ''Halo: Divine Wind'' Sources Category:Space stations
File:M79_MLRS_rocket.jpg|thumb|250px|An Argent V missile in-flight. Argent V missiles are a family of pod-launched missiles capable of lock-on precision guidance or "dumb-fire", allowing them to destroy both surface targets and aircraft. These missiles are mounted on a wide selection of vehicles, from ground vehicles like the M12R Rocket Warthog, the atmospheric AC-220 Vulture|AC-220 Gunship, all the way to FTL capable warships. They can also be readily mounted on to vehicles that don't come equipped with them. Franklin Mendez was known to mount a rack of these missiles on his M12 Warthog|personal Warthog, back when he was training the SPARTAN-II Program|SPARTAN-II's on Reach as a Chief Petty Officer.Halo: The Fall of Reach, ''pages 69-70'' Ilsa Zane was also known to operate a similarly-modified vehicle.Hunt the Truth, ''Hunt the Truth Season 2|Season 2 - Episode 6 - Transcendance'' Models M4510 65mm ASGM-2 6x -Two pods of three on the M79 MLRS M260 70mm Used on the M9 Wolverine.Has one pod as standard, but can be upgraded to two pods. M4510 85mm ASGM-7 6x -Single pod of six on the M95 Lance 6x -Single pod of six on the M97 Lance 8x fitted on the Unknown The AC-220 Vulture|AC-220 Gunship equips two pods of Argent V on the dorsal surface The D102 Owl has two Argent V missile deployment systems Trivia ''Argent'' is a French word meaning "silver". Gallery File:HW VultureArgentVMissilePods.png|Two Argent V missile pods on the Vulture in ''Halo Wars''. File:HTMCC-HR M79Rocket.png|The M4510 65mm ASGM-2 mid-flight in ''Halo: Reach''. File:HSA-WolverineBarrage.jpg|A Wolverine firing a barrage of M260 70mm missiles in ''Halo: Spartan Assault''. List of appearances ''Halo: The Fall of Reach'' ''Halo Wars'' ''Halo: Reach'' ''Halo 4'' *''Spartan Ops'' ''Hunt the Truth'' ''Halo Wars 2'' ''Halo: Retribution'' ''Halo: Silent Storm'' ''Halo: Shadows of Reach'' ''Halo: Divine Wind'' ''Halo Infinite'' Sources Category:Missiles Category:UNSC ground weapons Category:UNSC air weapons
Argie was an ancilla created as a remote aspect of the Forerunner archeon-class ancilla Intrepid Eye. Biography Argie was created to be one of Intrepid Eye's remote aspects while she was on ''Argent Moon'' between July and December 2553. As a remote aspect of Intrepid Eye, Argie was more powerful than any human smart AI, though weaker than Intrepid Eye herself.Halo: Retribution, ''Chapter 5'' As part of her plan to weaponize asteroidea merozoite, Intrepid Eye had Admiral Graselyn Tuwa assassinated and her family, the only survivors of the disease, kidnapped and experimented upon to create a vaccine. After the Tuwas' were killed and their organs harvested, Intrepid Eye had Dark Moon Enterprises deposit the corpses in the detention center of the Keepers of the One Freedom's Salvation Base to frame the Keepers for the crime. Argie was sent along with the Dark Moon operatives in their Turaco.Halo: Retribution After the Turaco was discovered by Veta Lopis' Ferret team, it was boarded by Olivia-G291 who came into conflict with Argie who she believed was simply a Dark Moon smart AI. Argie fought Olivia's attempts to control the Turaco and became a constant source of frustration for her though Olivia tricked Argie into admitting that she was from Dark Moon. Despite fighting Olivia for control of the craft, Argie did nothing to betray her presence on board to the Keepers, even when Olivia used an EVA suit to hide from Kig-Yar which Olivia found to be suspicious in and of itself. When Olivia threatened to perform a system restore to shut Argie down for awhile, Argie believed that Olivia wouldn't dare as it would erase the navigation history Olivia had been trying to access. However, Olivia performed the system restore anyway, shutting Argie down for awhile.Halo: Retribution, ''Chapter 9'' By the time the tried to raise Olivia, Argie was back online and jammed the comms to prevent Olivia from revealing Dark Moon's role in events. However, Olivia successfully warned the ''Silent Joe'' about the uncooperative AI and Dark Moon using a redundancy code.Halo: Retribution, ''pages 129-130'' As the Ferrets returned to the Turaco with the Tuwas' bodies and chasing the Dark Moon team, Olivia used the Turaco's turret to fire on the Keepers, only to have Argie seize control of the turret and attempt to use it to kill the operatives and keep them from being captured after they were crippled. In response to orders to cease fire, Olivia stated that she was trying, but every time she pulled a circuit board Argie popped up elsewhere before Argie jammed the comms again. However, Mark-G313 was able to take out the turret and afterwards Argie appeared to finally be disabled by Olivia or at least cooperating, allowing Olivia to fly the Turaco away as six HAVOK tactical nuclear weapons destroyed Salvation Base.Halo: Retribution, ''Chapter 15'' After the Turaco was brought aboard the ''Silent Joe'', it was determined that Argie had erased herself and the ship's navigation history to prevent the UNSC from following it back to the murder scene. Argie's self-termination was so thorough that Anki Hersh's team was only able to determine that Argie's architecture was more compact than anything that ONI had ever developed.Halo: Retribution, ''Chapter 17'' List of appearances ''Halo: Retribution'' Sources Category:Forerunner A.I. Category:AI characters
File:Argon.gif|thumb|A diagram of Argon. Argon (pronounced /rgn/) is a chemical element designated by the symbol Ar. Argon has atomic number 18 and is the third element in group 18 of the periodic table (noble gases). It is present in the Earth's atmosphere at 0.93%, making it the most abundant noble gas on Earth. Its full outer shell, a characteristic common to all noble gases, makes it highly resistant to bonding with other elements. Although argon is not poisonous, the pure element cannot be breathed by humans and will eventually cause death. Argon has no color, odor, or taste, so it is difficult to find its presence. Sometimes argon is used in aerosol cans or to displace Oxygen. The gas is also used in fire containment systems, such as the one in New Mombasa's underground New Mombasa Data Center|data center.Halo 3: ODST A significant number of inhabited planets in the Orion Arm have argon present in their atmospheres, including Earth. Sources Category:Elements
ARGONAUT-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor. Overview Once the helmet clears the UNSC Ordnance Committee's approval loops, this armor will be able to accept next-generation Block 10 Interface Controller hardware. Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. In-game information Argonaut was first introduced as an Armor customization (Halo 5: Guardians)|armor set in ''Halo 5: Guardians''. The suit is not a fully-original design, and employs several ''Halo 4'' armor pieces including the EVA-class Mjolnir|EVA shoulders, RICOCHET-class Mjolnir|Ricochet forearms and RECRUIT-class Mjolnir|Recruit legs. The Argonaut set has two alternate skin designs; Idmon and Nestor. {| class"width: 75%;" ! style="width: 15%"|Helmet ! style="width: 70%"|Description ! style="width: 15%"|Unlock requirements |- align="center" |File:H5G REQ Helmets Argonaut Rare.png|100pxArgonaut (helmet) |align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. |align="left"|Rare List of REQ cards|REQ card |- align="center" |File:H5G_REQ_Helmets_Argonaut_Idmon_Legendary.png|100pxArgonaut Idmon (helmet skin) |align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. |align="left"|Legendary List of REQ cards|REQ card |- align="center" |File:H5G_REQ_Helmets_Argonaut_Nestor_Ultra_Rare.png|100pxArgonaut Nestor (helmet skin) |align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. |align="left"|Ultra Rare List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Argonaut.png|100pxArgonaut (body) |align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. |align="left"|Rare List of REQ cards|REQ card |- align="center" |File:REQ_Card_-_Armor_Argonaut_Idmon.png|100pxArgonaut Idmon (body skin) |align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. |align="left"|Legendary List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Argonaut Nestor.png|100pxArgonaut Nestor (body skin) |align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. |align="left"|Ultra Rare List of REQ cards|REQ card |} Trivia The armor is named after the Wikipedia: Argonauts|Argonauts, a band of heroes and sailors aboard the Argo in Greek mythology. The armor's skins are named after Wikipedia: Idmon|Idmon, an Argonaut seer, and Wikipedia: Nestor (mythology)|Nestor, an Argonaut and the King of Wikipedia: Pylos|Pylos. Gallery File:H5-ConceptArt-Argonaut1.png|Concept art of Argonaut armor for ''Halo 5: Guardians''. File:H5G Concept-Armor Argonaut1.jpg|More concept art. File:H5G-ArgonautvsMarauder.png|Argonaut in comparison to MARAUDER-class Mjolnir|Marauder. File:H5-Waypoint-Argonaut.png|Default skin File:H5-Waypoint-Argonaut-NESTOR.png|Nestor skin File:H5-Waypoint-Argonaut-IDMON.png|Idmon skin List of appearances ''Halo 5: Guardians'' Sources Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations
The ''Argosy'' was a human starship.''Halo Wars: Official Strategy Guide'', Sit down and strap in., p. 24-25 Overview The ''Argosy'' is considered streamlined, sleek, and clean. It was armed with weaponry and had communications beacons along its front. Operational history The ''Argosy'' was in the same orbital area to the . When Professor Ellen Anders was transferred to the ''Spirit'', initially believed the ''Argosy'' was the ''Spirit of Fire'' and that the ''Spirit'' was a space station. Trivia The ''Argosy'' is named for a Wikipedia:Argosy (word)|term referring to a merchant vessel or a fleet of such vessels. List of appearances ''Halo Wars: Official Strategy Guide'' *''Sit down and strap in.'' Sources Category:Human ships
Halo Encyclopedia (2009 edition), ''page 251''(2010 edition); ''page 260''(2011 edition) |height= |mass= |max accel= |max speed space= |max speed air= |engine= |slipspace drive= |slipspace speed= |poweroutput= |power= |shield gen= |hull= |sensor= |target= |navigation= |avionics= |countermeasures= |Engines= |armament= Lancet micro-missiles |complement= |crew= |skeleton= |passengers= |capacity= |consumables= |othersystems= |firstuse= |role=*Bomb detection Destruction of small targets |era=Insurrection |affiliation=United Nations Space Command }} ARGUS drones are small, disc-shaped, one-meter wide unmanned aerial vehicles equipped with ARGUS detection systems, which stay aloft by a single shrouded rotor.Halo: Contact Harvest, Prologue, ''page 14'' They are also equipped with targeting computers and one or more Lancet micro-missiles.Halo: Contact Harvest, Prologue, ''page 16'' Their function was to detect and, if possible, destroy explosives on motorways and in buildings. ARGUS drones are not infallible despite their widespread use, having wrongly identified explosives on an innocent civilian on at least one occasion. Trivia Wikipedia:Argus Panoptes|Argus is a giant in Greek mythology who is said to have 100 eyes. List of appearances ''Halo: Contact Harvest'' Sources Category:UNSC drones
|testsite = |type = MJOLNIR Powered Assault Armor|MJOLNIR (GEN1) MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2) |role = Situational and threat awareness |weight = |features = Passive cyberintrusion software Novel sensor cueing and filtering UNSC battle network|Battlenet control node Hardware-accelerated cyberlink connections }} ARGUS-class Mjolnir is a MJOLNIR Powered Assault Armor|MJOLNIR armor variant designed by the Office of Naval Intelligence's Watershed Division. GEN1 overview File:H2A Terminals - Linda.jpg|250px|thumb|left|Linda clad in Mark VI Argus armor while onboard Borneo Space Tether in 2552. By 2552#October|October 2552, a Mark VI variant of the armor was available. When the Spartan-IIs received their Mark VI Mjolnir armor in October 2552, Linda-058 was outfitted with the Argus variant. GEN2 overview The MJOLNIR Powered Assault Armor (GEN2)|GEN2 Argus-class armor is the most advanced human-centric information fusion system ever placed in a mobile platform. It has a sophisticated UNSC battle network|battlenet control node that provides situation and threat awareness in all environments. Argus-class Mjolnir also has highly advanced cyberlink connections and cyberintrusion software that helps it collect information. The GEN2 variant was developed by the Watershed Division. As of 2558, Linda-058 wore the GEN2 Argus suit. In-game information Argus was introduced as an Armor customization (Halo 5: Guardians)|armor permutation in ''Halo 5: Guardians''. The helmet and body armor are unlockable as Armor customization (Halo 5: Guardians)|armor permutations through the Requisition system. The Argus set has one alternate skin, Arestor. {| class"width: 75%;" ! style="width: 15%"|Armor ! style="width: 70%"|Description ! style="width: 15%"|Unlock requirements (''Halo 5: Guardians'') |- align="center" |File:H5G REQ Helmets Argus Legendary.png|100pxArgus (helmet) |align="left"|ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. Combines passive cyberintrusion software with novel sensor cueing and filtering. |align="left"|Mythic List of REQ cards|REQ card |- align="center" |File:REQ Card - Argus Arestor.png|100pxArgus Arestor (helmet skin) |align="left"|ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. Combines passive cyberintrusion software with novel sensor cueing and filtering. |align="left"|Mythic REQ card |- align="center" |File:REQ Card - Armor Argus.png|100pxArgus (body) |align="left"|The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks. |align="left"|Mythic REQ card |- align="center" |File:REQ Card - Armor Argus Arestor.png|100pxArgus Arestor (body skin) |align="left"|The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks. |align="left"|Mythic REQ card |} Trivia The ARGUS-class MJOLNIR is named after Wikipedia:Argus Panoptes|Argus Panoptes, an all-seeing giant with one hundred eyes. This could also compliment the helmet's design, as it appears to have multiple types of optical equipment attached to it. The Arestor skin is named after Argus' Wikipedia:Arestor|father. All Argus armors in ''Halo 5: Guardians'' have "058" stenciled on the chest plate in Braille. In the final version of ''Halo 5: Guardians'', Linda's GEN2 Argus armor has the techsuit gloves in two colors (beige and orange), in the same two-tone coloring scheme as Kelly-087's HERMES-class Mjolnir|Hermes (light silver and yellow) and Frederic-104's CENTURION-class Mjolnir|Centurion armors (pale blue and turquoise). Gallery File:H5-ConceptArt-BlueTeam1.jpg|''Halo 5: Guardians'' concept art featuring Linda in an ARGUS-class Mjolnir. File:H5G Linda058 HUD Concept.jpg|Concept art of the Argus-class helmet's HUD for ''Halo 5: Guardians''. File:HE-Linda-058.jpg|Linda-058's Argus armor in ''Halo: Escalation''. File:Halo lone wolf.png|Linda-058 in Argus-class Mjolnir on the cover of ''Halo: Lone Wolf''. File:H5-Linda-Argus-Render.jpg|High-poly renders of textured and untextured armor for ''Halo 5: Guardians''. File:H5G Linda058 Transparent.png|Render of Linda in her Argus-class Mjolnir in ''Halo 5: Guardians''. File:H5-TheHuntBegins-Linda-Kelly.png|Linda's GEN2 Argus armor in ''The Hunt Begins''. File:HtT-HM04.png|Linda using her Argus armor's thrusters to help her lift debris off John-117 on Meridian in ''The Hunt Begins''. File:Linda058 TFoR.jpg|Linda wearing GEN2 Argus on Reach in ''Halo: The Fall of Reach - The Animated Series''. File:H5G-Linda GI.jpg|Linda in her GEN2 Argus-class armor on the Argent Moon in a ''Halo 5: Guardians'' pre-release screenshot. File:H5G-Linda&T57BC.png|Linda in her GEN2 Argus-class armor in the final version of ''Halo 5: Guardians''. Note the orange coloring on the techsuit gloves. File:H5G-GEN2 Argus BIOS.png|The HUD of the Argus armor in ''Halo 5: Guardians''. File:H5-Waypoint-Argus.png|Default skin. File:H5-Waypoint-Argus-ARESTOR.png|Arestor skin. List of appearances ''Halo: Escalation'' ''Halo 2: Anniversary'' * ''Terminal (Halo 2: Anniversary)|Terminals'' ''Hunt the Truth'' * ''The Hunt Begins'' ''Halo: Last Light'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo 5: Guardians'' * ''Halo 5: Guardians Limited Edition|Limited Edition'' ''Halo Mythos'' ''Halo: Tales from Slipspace'' * ''On the Brink'' ''Halo: Retribution'' ''Halo: Bad Blood'' ''Halo: Official Spartan Field Manual'' ''Halo: Lone Wolf'' ''Halo Infinite'' Sources Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations
The ARGUS is piece of bomb detection equipment used by the United Nations Space Command|UNSC. It can be deployed through handheld equipment, larger and more extensive machines, or unmanned ARGUS drones.Halo: Contact Harvest, ''page 12'' They are micro laser spectrometers designed to 'sniff out' chemicals used in explosives in the air and to alert UNSC personnel of these dangerous explosives if found. It was mainly used against Insurrectionist bombers, who used simple countermeasures to easily fool the devices. They mixed the explosive compounds into non-reactive substances, such as a bar of soap or the rubber of a tire. Although the UNSC was able to add these mixtures into its database after they were used, it was rare to ever catch something dangerous like this beforehand. The larger ARGUS detectors were deployed at major transportation hubs to limit the movement of bombs, and smaller tactical versions were employed by UNSC Marine Corps|Marines during raids. The ARGUS device is not infallible; Avery Junior Johnson|Avery Johnson was a witness to at least one incident where an innocent civilian was killed due to suspected explosives detected in his vehicle. These suspicions proved to be false. History In 2524, the ARGUS device was utilized successfully in Operation: TREBUCHET after a raid on an Insurrectionist cell operating in Tribute to locate a tanker rigged to explode. However, the UNSC forces were unable to successfully stop its owners before they managed to detonate it near a Jim Dandy, a restaurant local to the Casbah area. Death reports stated that three Marines and 38 civilians were killed by the tanker's detonation. Trivia The device may be named after Wikipedia:Argus Panoptes|Argus Panoptes of Greek Mythology, a giant with a hundred eyes and servant of Hera. It killed the bull that ravaged Wikipedia:Arcadia|Arcadia, which is also the name of a UNSC colony world, Arcadia. List of appearances ''Halo: Contact Harvest'' ''Halo 3: ODST'' *''Sadie's Story'' Sources Category:Sensors
|date= |playernumber=8 (4v4) |gametypes=*Capture the Flag Covert One Flag |terrain=Human starship interior |symmetry= }} Argyle is a multiplayer arena map for ''Halo Infinite'' that was included in the Winter Update. The map was built entirely in Forge and was designed primarily as a 4v4 arena map intended to support stealthy playstyles. Universe and lore Argyle is set within the simulated interior of the , a future UNSC Human starship|starship. This simulated environment is a result in the increased use of War Games|military simulation software by defense contractors in the aerospace industry. The technology's robust scenario-geometry engines allow contractors to rapidly prototype full-scale ship designs and refit upgrades. Layout Argyle is a symmetrical map characterised by its long, wide-open hallway that connects the two bases, giving both sides a clear sightline between each other. Behind each base is a ramp leading to a more enclosed lower level, and a Gravity Lift leading to a small high-up battlement that is home to a Grappleshot. To the left of each base is an elevated walkway over a bottomless pit, with a SRS99-S7 AM sniper rifle|Sniper Rifle in the corner. The central area of the map is wide open and set at a lower elevation than the rest of the map. Its key feature is a floating platform in the middle, featuring an Active Camouflage pickup on the platform and a Repulsor below it. Flanking each side of the map are hallways which generally feature open views towards the center of the map but plenty of cover when traversing the halls themselves. A small vent passageway provides access to the aforementioned Active Camo platform. Production notes Alongside Detachment, Argyle is one of two Forge-made multiplayer maps that came to matchmaking with ''Halo Infinite''s Winter Update, being created and tested internally at 343 Industries. This map is built on the Void Forge canvass. Argyle was designed by Randy Croson, with the art pass done by Evan Colson. Pre-release footage and screenshots show that an Energy Sword was originally intended to be placed on the floating platform in the center of the map, replaced in final by an Active Camouflage. Gallery File:HINF ArgyleSightline.png|A look down Argyle's center corridor. File:HINF ArgyleBottomCorridor.png|A view of the center corridor from ground level. File:HINF ArgyleBase.png|A "diving board" flag spawn at one end of the map. File:HINF ArgleStairs.png|A staircase to the side of the main corridor. File:HINF ArgyleBalcony.png|An exterior balcony. File:HINF ArgyleExterior.png|Another exterior section revealing the vessel's engines. File:HINF ArgyleCorridor.png|A corridor with a drop to a lower level. File:HINF ArgylePlatform.png|A floating platform. File:HINF ArgyleRoom.png|An interior room. File:HINF ArgyleSpawn.png|One of the spawn locations on Argyle. Sources Category:Halo Infinite multiplayer maps
File:Argyre.jpg|thumb|250px|Argyre Planitia in the early 21st century Argyre Planitia is a plain and city located in the wikipedia:Argyre Planitia|Argyre Impact Basin in the southern highlands of the human Human colonies|colony of Mars.''Halo Encyclopedia (2009 edition)'', page 42 (2011)''Halo Mythos'', pages 50-51 Its name comes from a map produced by wikipedia:Giovanni Schiaparelli|Giovanni Schiaparelli in 1877; it refers to Argyre, a mythical island of silver in Greek mythology. History Following the Human colonies#Interplanetary age|colonization of Mars, Argyre Planitia was settled as a city home to shipbuilding plants. As conflict in the Sol system intensified in the 2160s, the shipbuilding plants fell under control of the Koslovics, becoming the hub of Koslovic activity on Mars. In 2163|December 2163, the United Nations organized a Mars Campaign|successful major offensive against the Koslovics in the Argyre Planitia. This marked the historical first deployment of UNSC Marine Corps|Marines outside of Earth, and thus, the first official conflict of the United Nations Space Command. Frieden forces also attacked the city at the same time; within hours of the initial battle, Argyre Planitia's infrastructure was almost entirely destroyed. Within the following weeks, battles continued to occur throughout Argyre Planitia as Koslovic forces were pushed to the city's outskirts. On 2552#October|October 13, 2552, gravitic and radiation anomalies were detected near Argyre Planitia. In response, the UNSC's Naval Special Warfare Command deployed a scouting team led by Staff Sergeant Malcolm Geffen to investigate and conduct an on-site search and assessment. The scouting team discovered Active camouflage|cloaked remote sensor platforms of unknown origin, triggering cryptonym WIDEAWAKE. After consultation with Admiral Margaret Parangosky, Commander-in-Chief of the Office of Naval Intelligence|Commander-in-Chief of the Office of Naval Intelligence, Fleet Admiral Joseph Harper issued a priority-1 stand-down. Remaining records were redacted,''Halo Legendary Crate'', Halo Legendary Crate/Data Drops|Data Drop #2 though the sensor platforms were likely deployed by the Covenant in preparation for the Battle of Earth. List of appearances ''Halo Mythos'' Sources Category:Mars locations Category:Human cities
New Colonial Alliance |rank=Captain |sn= |notable= }} }} Captain Ari Rezneck was a human officer of the UNSC Navy and agent of the Office of Naval Intelligence, serving as an infiltrator of the New Colonial Alliance. Biography }} Ari Rezneck served as an operative for the UNSC Navy's Office of Naval Intelligence, particularly serving as an infiltrator of insurrectionist factions. By 2558#|October 2558, Rezneck had infiltrated the New Colonial Alliance and was stationed at the NCA's base on the remote Human colonies|colony of Conrad's Point. Ilsa Zane soon arrived and took command of the rebels on the planet, replacing the NCA colonel formerly in command of the base. In that month, a Forerunner Guardian was activated on Conrad's Point, resulting in the construct causing significant damage to a human settlement on the planet. Rezneck informed Captain Noah Reibach and the rest of ONI of the event, while Zane had the NCA secure and establish a base at the site before the United Nations Space Command could. Following the event, Rezneck proceeded to go dark, cutting off contact with the UNSC. However, he set up an analog transponder, warning UNSC vessels to take extreme caution when approaching the NCA site and to ping the transponder upon approach for landing coordinates. Desiring to investigate the Guardian event, Reibach deployed Commander Maya Sankara fellow ONI operative that had infiltrated rebel factions as "FERO"to Conrad's Point, along with smart AI Black-Box. Picking up Rezneck's signal, Sankar gained his landing coordinates and landed her Prison ship|transport ship near the Guardian's crater of destruction on the planet on 2558#October|October 25, 2558. Rezneck approached Sankar, holding her at gunpoint in case NCA rebels were watching. After pretending to sort out their "misunderstanding", Rezneck lowered his gun and the two discussed recent events. Rezneck revealed that Zane was preparing to use the nuclear weapons in the NCA's storage on Conrad's Point to battle the UNSC and that he was attempting to stall her long enough for the UNSC to assassinate her. Meeting with an NCA patrol, Rezneck and Sankar were escorted back into the NCA's encampment by the crater. }} At the NCA encampment, the two entered a building hosting dozens of partying insurgents celebrating the apparent death of SPARTAN-II program|Spartan-II John-117. While Rezneck went to speak to rebels to see if he could learn any new information, Sankar was reunited with Bostwicka young rebel who greatly admired Sankar's FERO persona. Black-Box then informed Sankar that the UNSC was preparing an Orbital bombardment|orbital strike on the encampment in an effort to kill Zane and hundreds of rebels, and Sankar and Rezneck were warned to escape the facility to avoid death. Finding a data chip containing valuable information on the Guardians, Rezneck gave it to Sankar as he regrouped with her. Sankar warned him that they needed to leave, causing Rezneck to attempt to lead Sankar and Bostwick out of the facility. As the three approached the exit, all doors were locked down and Zane entered the room. As Zane gave a speech to celebrate John's apparent death, the three attempted to sneak out of the room. However, Zane noticed them and turned the attention of the rebels to the three. Sankar introduced herself to Zane as FERO, with Zane openly disagreeing with FERO's desire to have the insurgents combat the Unified Earth Government peacefully, through economic growth and development. Rezneck intervened, stating that Sankar could be useful with logistic details. Zane seemingly agreed with his observation, but promptly executed Rezneck at point-blank by shooting him in the head with her sidearm. While Sankar and Bostwick looked on in horror, Zane revealed to the rest of the rebels that she knew Rezneck was an ONI agent. Realizing that Sankar was likely aligned with Rezneck, Zane attacked her and Bostwick. However, Sankar revealed that an airstrike was inbound, creating a panic that allowed Sankar, along with Bostwick, to escape to her ship and flee Conrad's Point, while Zane pursued. As they fled the planet, Sankar mourned Rezneck's death. Personality and traits }} Captain Ari Rezneck was a resourceful, eccentric, and intelligent operative of the UNSC Navy's Office of Naval Intelligence. Rezneck was a gifted mediator, allowing him to serve as an infiltrator of insurrectionist factions to serve as a spy, as well as to convince insurgents to lead more peaceful campaigns against the Unified Earth Government, rather than lead violent uprisings and launching terrorist attacks. Rezneck was also highly skilled with technology. While on Conrad's Point, he was able to create an analog transponder to deliver messages to UNSC ships to provide them with warnings and landing coordinates. Commander Maya Sankara fellow ONI operativeconsidered Rezneck to be a good friend who was always willing to risk his own life for others. Production notes Ari Rezneck is portrayed by Bruce Thomas, who also provides the motion capture for John-117 in ''Halo 4'' and ''Halo 5: Guardians''. List of appearances ''Hunt the Truth'' Sources Category:Human characters|Rezneck, Ari Category:UNSC Navy officers|Rezneck, Ari Category:Office of Naval Intelligence personnel|Rezneck, Ari
Arias Metropark is a public park in Sedra City, located on the intersection of Main Street and Fourth Street. During the Terrorist attack on Sedra City, Sedra Emergency Response dispatched agents to the park to look for Rowan Daoud's children.''Halo: Nightfall: ONI: Compliance'' List of appearances ''Halo: Nightfall'' *''Halo: Nightfall: ONI: Compliance'' Sources Category:Sedra locations
The Arid Ripple was a location on X50, the moon of Draetheus V. When the UNSC returned to X50 to trace an unidentified Forerunner signal, Spartan Operations|Spartan Sarah Palmer secured a landing zone in the area to allow the constant stream of UNSC forces to be re-deployed to X50's surface.Halo: Spartan Assault, ''Mission 27: Breach of the Bulwark|Breach of the Bulwark'' List of appearances ''Halo: Spartan Assault'' Sources Category:X50 locations
The Arid Sea is a large gorge on X50. History During the Battle of Draetheus V, Merg Vol's Covenant recaptured a series of s along this area. SPARTAN-IV|Spartan Sarah Palmer took a battalion of Scorpions and Grizzly|Grizzlies to destroy the turrets.Halo: Spartan Assault, ''Mission 27: Breach of the Bulwark|Breach of the Bulwark'' List of appearances ''Halo: Spartan Assault'' Sources Category:X50 locations
Arid is a ''Halo Infinite'' multiplayer map intended for use as a Forge canvas. The map released alongside the Forge Beta as part of the Winter Update on 2022#November|November 8, 2022. Universe and lore Arid is set in the middle of a sandy desert on a Halo Array|Halo installation. Gallery File:HINF Arid.png|A wide view of Arid. Sources Category:Halo Infinite multiplayer maps Category:Forge maps
File:Ariel Forerunner complex.jpg|250px|thumb|The Knowing suspended at the core of the facility. The human colony world of Ariel housed an underground facility built by the Forerunners. The complex contained the Artificial intelligence|AI construct known as the Knowing. The entrance to the facility was protected by a reinforced door and a corridor rigged with three layers of crisscrossing laser beams. The beams, however, only covered the lower half of the corridor. The full extent of the complex is unknown; while the colony had two archaeological digs placed approximately four klick|kilometers from each other,Halo: Helljumper, ''Halo: Helljumper Issue 3|Issue 3'' it is uncertain whether both contained access ways to the facility.Halo: Helljumper, ''Halo: Helljumper Issue 5|Issue 5'' History By the time Covenant Empire|the Covenant Battle of Ariel|attacked the planet in 2552#January|January 2552, the complex had been under excavation for some time by the planet's civilian Xenoarchaeology|xenoarchaeological teams. However, they had not yet gained access to the interior.Halo: Helljumper, ''Halo: Helljumper Issue 1|Issue 1'' During the battle, the Covenant rounded up the civilian population and used them to spring the traps at the entrance in hopes of finding a safe way inside. The two ODSTs, Kojo Agu and Taylor H. Miles eventually succeeded in evading the laser traps by carefully passing over them and then melting the door with an overcharged shot from a Type-25 Directed Energy Pistol|plasma pistol. Inside, they discovered the Knowing and inquired it about its purpose. Upon learning of all the information it possessed, the humans deemed it too dangerous to fall into Covenant hands and told the Knowing to self-destruct. The AI obeyed the wishes of the Reclaimers, and the two made their escape as the Knowing was destroyed, and the complex along with it. Gallery File:DutchRomeo_entrance.png|Dutch and Romeo at the entrance to the facility. File:DutchRomeo_evade.png|Dutch and Romeo making their way over the laser traps. List of appearances ''Halo: Helljumper'' Sources Category:Forerunner buildings
|body= |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere=Breathable |composition= |temperature= |demonym= |species=Human |population=4,000 |colonized=2485 |government=Unified Earth Government }} Ariel is a human Human colonies|colony world located in the Timmerick system. The planet is a remote, barren world with two archaeological dig sites and one settlement, with a population of approximately 4,000 residents. The colony also housed an ONI ONI Section Three|Section Three laboratory.Dr. Halsey's personal journal, ''January 18, 2532'' History During the height of the Forerunner civilization, they built Ariel Forerunner complex|an underground complex on Ariel. The facility housed The Knowing, an Artificial intelligence|AI construct designed to observe and archive information. The entrance to the facility was defended by booby traps consisting of crisscrossing laser beams. Ariel was Human colonies|colonized by humanity in 2485. In 2532, the ONI rerouted several chemical precursors used in the SPARTAN-II augmentation procedures to the ONI Section Three|Section Three lab on Ariel, along with similar facilities on other colonies, likely to serve as the basis for the SPARTAN-II Program|SPARTAN-III Project CHRYSANTHEMUM|augmentations. At some point during the Human-Covenant War, rumors originating on Ariel emerged of advanced MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR armor prototypes with the architecture for energy shields.Halo Encyclopedia (2009 edition), In 2552#January|January 2552, the Covenant Battle of Ariel|invaded Ariel, and one of the civilians managed to send out a distress signal, to which UNSC High Command responded with sending a force of Orbital Drop Shock Troopers from the 105th Shock Troops Division|105th ODST Division to investigate. The UNSC forces came to notice that the Covenant were not operating in their usual fashion: glassing of the planet was not their intent, but they were searching for something under the surface instead. The object the Covenant sought was discovered to be the Forerunner AI. Shortly after being found by the ODST squad, it self-destructed on the orders of ODST Kojo Agu. As a result, the Covenant fleet broke off their attack, not even wasting the energy required to glass the planet. Trivia Ariel is also the name of the planet Uranus' Wikipedia:Ariel (moon)|fourth largest moon. Ariel is also the name of a planet in the television series Wikipedia:Firefly (TV series)|Firefly, which starred the voice actors for Edward Buck|Buck, Taylor H. Miles|Dutch, and Michael Crespo|Mickey (being Nathan Fillion, Adam Baldwin, and Alan Tudyk, respectively). Gallery File:Ariel_settlement.png|One of Ariel's archaeological settlements. File:Ariel_excavation.png|Covenant digging in Ariel's reactor complex. File:Ariel_legion.png|A large Covenant ground force amassing on Ariel. File:Ariel_CovenantLeaving.png|Covenant forces leaving Ariel. List of appearances ''Halo: Helljumper'' ''Halo 3: ODST Pre-mission Evaluation'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' Sources Category:Human colonies
Arise in Valor is the fifteenth track included in the first disc of the ''Halo 2 Anniversary Original Soundtrack''. It contains three remastered versions of music from the ''Halo 2: Original Soundtrack''. It begins with the ending of ''Waking Spartan'' from ''Cairo Suite'', followed by ''Wage'' from ''Delta Halo Suite'', and finally ends with the first part of ''Opening Volley'' from ''Sacred Icon Suite''. Appearances The remake of Waking Spartan plays during the opening cinematic for Cairo Station The remake for Wage plays during the opening cinematic for Regret (Halo 2 level)|Regret and the last section of Uprising where Thel 'Vadam and friendly Sangheili|Elites take out enemy Wraith's and Jiralhanae|Brutes The remake for Opening Volley plays during the opening cinematic for Quarantine Zone
Aristocrats are the higher members of society, such as the nobility and upper class. In human society, Aristocrats are rare, usually possessing hereditary titles. In Sangheili culture, Aristocrats earn their high status through martial arts|martial prowess. Sangheili In Sangheili culture, Aristocrats are the only ones permitted to wield an Type-1 Energy Weapon/Sword|energy sword outside the military. Upon being given their title, Aristocrats have the suffix "-ai" added to their name; this is not replaced by the "-ee" suffix if they enter military service. Once an Aristocrat is given his personal energy sword, he is no longer eligible for marriage for ceremonial reasons, but is permitted to mate with any female they wish, married or unmarried, in order to pass his "Swordsman" genes down to the next generation and kin.''Bestiarum'' Within the military, aristocratic title is not necessary for wielding an energy sword.Halo: The Essential Visual Guide, ''page 63'' Humans Originally, the term Aristocrat was used to describe the young men of the ruling class in Athens, Greece, who lead their armies with their swords down. It later passed into usage as an alternate word for the "nobility" of the Middle-Ages and is today recognized as the description of a descendant of one of 7,000 families with hereditary titles in Britain and other European countries that still acknowledge hereditary titles.Wikipedia:Aristocracy|Aristocracy on ''Wikipedia'' As a Wikipedia:Knight|KnightHalo: First Strike and Wikipedia:Lord|Lord,Halo 2 Terrence Hood|Fleet Admiral Hood can be considered a human Aristocrat. Sources Category:Nobles| Category:Sangheili culture Category:Human Category:Society and culture
}} Arizona is a location that is part of the United Republic of North America. History At the end of the Human-Covenant War, the Covenant finally discovered the location of Earth and Battle for Earth|invaded it. By November 10, 2552, the Covenant had began to excavate and occupy built-up positions centered at Free-fire area OZONE. On November 17, Covenant proselytization network cohesion broke with the departure of the Prophet of Truth through the Portal at Voi|portal to Installation 00. UNSC forces took advantage of this windfall and began a URNA Southwest Campaign|counteroffensive across the former southwestern URNA. On November 19, UNSC flagword LUX was declared and a UEG emergency evacuation broadcast was initiated in anticipation of a tactical nuclear deployment against shielded enemy positions at OZONE, which followed shortly after. On December 3, Fleet Admiral Joseph Harper directed Operation: MARSH FLASH, which successfully eliminated clusters of high-value Jiralhanae leadership attempting to activate a Forerunner artifact there.''Halo Legendary Crate'', Halo Legendary Crate/Data Drops|Data Drop #2 File:HSS-Cinematic-Holdouts.jpg|thumb|left|250px|UNSC marines repel Promethean Knights in New Phoenix. On 2557#July|July 25, 2557, The Ur-Didact arrived at Earth with his ship, the ''Mantle's Approach'', and a Composer. The Didact used the Composer to target New Phoenix, Arizona, and successfully composed the entire populationapproximately seven million people. John-117, who had managed to get aboard the Forerunner vessel, stopped the Didact before more damage could be done and destroyed the ''Mantle's Approach'' with a Mark 2556 MFDD HAVOK tactical nuclear weapon. The United Nations Space Command moved swiftly to establish a presence in the city, particularly in order to secure a Unidentified Forerunner machine|Forerunner artifact at a local New Phoenix ONI facility|ONI facility. Soon after the city was first attacked, however, portals throughout the city opened and Jul 'Mdama's Covenant Battle of New Phoenix|poured into it from Installation 03, along with a host of mechanical Prometheans. The enemies were repelled by the UNSC and the portals were closed when a device known as the Conduit was united with the artifact ONI had been studying.''Halo: Spartan Strike'', Operation D: Adamantine Shield Due to uncertainty over the finality of the Didact's defeat, the UNSC Security Council decided to hide the details of the attack from the public, concealing it as an attack by only the Covenant remnants which had been stopped by the return of humanity's greatest hero, the Master Chief. Additionally, the Office of Naval Intelligence quarantined New Phoenix for a year. Six months later, however, ONI public relations officer John Sullivan released a statement to the press confirming the Covenant was not responsible for the attack.''Spartan Ops'', Departure On March 24, 2558, eight months after the battle, the city's quarantine was lifted. A "Rebirth" ceremony was held in the city, presided over by UEG President Ruth Charet. Geography New Phoenix, lies in Arizona and was the fourth-most populated city in the URNA prior to the Didact's attack. Gallery File:Arizona.png|The location of New Phoenix in Arizona is highlighted on a holographic map of the URNA. File:Thorneschool.png|A young Gabriel Thorne discusses Arizona history in school. File:H4-ComposerFiringOnPhoenix.jpg|The Composer is fired on New Phoenix. File:HSS-Cinematic-Oscar Mike.jpg|An AV-14 Hornet flies toward New Phoenix during the fight for the city. File:H4Epilogue - NP Streets.jpg|The empty streets of New Phoenix following the Didact's attack. File:New Phoenix rebirth.jpg|The ceremony commemorating the end of the New Phoenix quarantine. List of appearances ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo 4'' *''Spartan Ops'' ''Halo: Escalation'' ''Halo: Spartan Strike'' ''Halo Mythos'' ''Halo: Legacy of Onyx'' Notes Sources Category:United States
The Ark Security Detachment was a United Nations Space Command|UNSC security detachment stationed on Installation 00 prior to their deaths on 11 November 2558.''Halo Wars 2'', Phoenix Logs#A New Enemy 2|Phoenix Logs, A New Enemy "(The Graveyard)" Equipment According to record U-965-B in the UNSC Logistics Database, the detachment had access to M12 Warthog with M46 Vulcan on them. The detachment also had access to HRUNTING/YGGDRASIL Mark IX Mantis exoskeletons, however most were destroyed in the initial Banished attack.''Halo Wars 2'', Phoenix Logs#Vehicle 2|Phoenix Logs, Vehicle "(Mantis)" List of appearances ''Halo Wars 2'' Sources Category:UNSC Marine Corps units
Ark is a name given to two massive Forerunner installations, both designed with the primary purpose of manufacturing Halo Array|Halo rings.Halo: Primordium ''page 343'' (''"...one of the two Arks that had created them in the first place."'')Halo: Primordium ''page 375'' (''"...neither of the Arks were manufacturing Halos..."'') Situated Intergalactic space|outside the Milky Way|Milky Way galaxy, they also served as Lifeworker research facilities, as well as conservational preserves for the numerous species of the galaxy, indexed by the Forerunners during the Conservation Measure.Halo: Cryptum, ''pages 273-275''Halo: Primordium, ''pages 372-373'' The Arks were shaped like massive flowers, consisting of several curved arms, similar to the petals of a flower, surrounding a circular Foundry (location)|Halo construction foundry in the center.Halo: Primordium, ''page 371'' Two Arks existed during the Forerunner-Flood war; the greater Ark, which produced the original array of Halos 30,000 kilometers in diameter, and Installation 00 or the lesser Ark, which produced a newer series of rings each 10,000 kilometers in diameter. Both of these constructs are known to have been distinctly referred to as "the Ark"; originally, the term was more commonly applied to the greater Ark, whereas the lesser Ark and its newer, more efficient array of Halos was kept a well-guarded secret among Forerunners. With the greater Ark Battle of the greater Ark|destroyed in the final days of the Flood war,Halo Silentium the lesser Ark remained as the only Ark installation and is as such commonly known as "the Ark".Halo 3 History File:H3 Installation00 Full.jpg|thumb|250px|Installation 00, the lesser Ark. The greater Ark was created some time following the end of the human-Forerunner wars, when an extreme faction of Builders, led by Master Builder Faber, began working on the first Halo rings as their solution to the Flood threat. However, due to opposition by the Ur-Didact|Didact and the rest of the Prometheans, the construction of the Halos was delayed for thousands of years. After the Master Builder successfully eliminated his opposition and work on the Halos commenced, the Librarian went before the Ecumene Council and invoked the Mantle, stating that a contingency plan was needed for galactic life in the event the Halo installations were ever used. This plan, known as the Conservation Measure, entailed the incorporation of extensive biological preserves on the facilities of the Array, including the Halos and the Arks. The Builders saw this as an agreeable compromise as the inclusion of Lifeworker conservation preserves mitigated the otherwise destructive purpose of the Halos in the eyes of the Council and allowed them to compete with the Didact's shield worlds.Halo: Silentium, ''pages 44-45'' The first Ark ultimately constructed twelve Halo rings, each 30,000 kilometers in diameter, designed by the guild of Bornstellar's father. However, the deficiencies with the greater Ark and its Halos were soon noted among the Builders, one of the most major being the excessive size of the original rings which made them unwieldy to transport and prone to instability. While plans were made for smaller, more efficient Halos, the greater Ark's Foundry was found to be incapable of producing installations of a different size. The Master Builder was reluctant to admit the shortcomings of the greater Ark and even had its critics persecuted, but eventually yielded and commissioned the creation of a second Ark and with it smaller but more powerful Halos; this construct was known as the lesser Ark, or Installation 00. While plans for the second Ark were created fairly early on, its construction was delayed for some time by the Council out of fear of making the Builders too powerful to be controlled. Despite the in many ways more impressive technology incorporated to the lesser Ark,Halo: Silentium, ''pages 311-312'' Faber would always regard the original Ark and its Halos as his prize project.Halo: Silentium, ''page 270'' List of appearances ''Halo: First Strike'' *''Petra'' ''Halo 2'' ''Halo Graphic Novel'' *''Second Sunrise Over New Mombasa'' ''Iris'' ''Halo 3'' ''Halo: Legends'' *''Origins'' *''Homecoming'' ''Halo: Cryptum'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: Primordium'' ''Halo: The Thursday War'' ''Halo 4'' *''Terminal (Halo 4)|Terminals'' ''Halo: Silentium'' ''Rebirth'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: New Blood'' ''Halo: Spartan Strike'' ''Halo: Hunters in the Dark'' ''Halo 5: Guardians'' *''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers'' ''Know Your Enemy'' ''Halo Mythos'' ''Halo: Fractures'' *''Promises to Keep'' ''Halo: Tales from Slipspace'' *''Dominion Splinter'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Official Spartan Field Manual'' ''Halo: Renegades'' ''Halo: Shadows of Reach'' *''Sacrifice'' ''Halo: Divine Wind'' Sources Category:Forerunner installations
|gender=Male |height= |mass= |hair= |eyes= |affiliation=*Covenant Covenant separatists Swords of Sanghelios |rank=Fleetmaster |sn= |notable= }} Arkad Nar 'Kulul is the Sangheili fleetmaster of the Fleet of Recalcitrant Ire. Biography By mid-2553, Nar 'Kulul held the title of fleetmaster in the Fleet of Recalcitrant Ire, a fleet allied with the Covenant separatists|Covenant separatist cause following the Great Schism. At this time, the fleet held position over the moon of Kostroda. Following Raid of Kostroda|a raid on the moon by the Banished, ''Enduring Conviction'' shipmaster Let 'Volir reported to have captured Atriox - the leader of the Jiralhanae raider group. Fleetmaster 'Kulul instructed Let 'Volir to maintain orbit and await further commands. Around twelve hours later, 'Kulul personally hailed the ''Conviction'' to inquire as to the status of the prisoner. The only response he received was movement of the vessel that had not been authorized. One of his underlings, speaking for him, voiced indignation over this action and asked about Atriox again with an order to reply at once. Hearing nothing, this Sangheili warned that further silence would be interpreted as hostility. True to that threat, it was not long before 'Kulul directed his crew to destroy the assault carrier. It was able to evade the barrage levied against it by making a pinpoint slipspace jump and then it left the system behind entirely. Fleetmaster Arkad Nar 'Kulul assumed that Atriox had somehow taken over the ship and that 'Volir had fallen, but in reality, he and his entire crew had willingly defected to the Banished cause. Fleetmaster Nar 'Kulul later served in the military forces of the Swords of Sanghelios, and by 2560 had risen to become one of the leaders of the Sanghelios home defense fleet|Swords' home defence fleet at Sanghelios. When Sanghelios' moon Suban was Battle of Suban|attacked by the Banished in that year, the fleetmaster chose to initiate a combined-arms operation utilising Sword and allied attached Spartan supersoldiers of the United Nations Space Command, due to the Sangheili reduced strength in the wake of the Blooding Years and Created uprising. During the battle, the Banished High Warlord leading the attack on Suban requested Shipmaster|Shipmistress Mahkee 'Chava to relay a message to Nar 'Kulul from Let 'Volir, noting that Nar 'Kulul's former underling - who was now the leader of the Banished contingent stationed on Installation 00|the Ark - sent his regards. Armor Fleetmaster Arkad Nar 'Kulul armors himself in a silver and grey standard combat harness. Gallery File:Arkad2.png|The fleetmaster watches as the ''Conviction'' begins to flee. List of appearances ''Halo: Rise of Atriox'' *Halo: Rise of Atriox Issue 4|Issue #4 ''Battle for the Blood-Moon'' Sources Category:Sangheili characters Category:Covenant military personnel Category:Swords of Sanghelios members __NOTOC__
The ''arkon taa'' is a type of carnivorous fish found in the northern waters of Sanghelios. Roughly the size of a Sangheili's fist, these creatures are feared and respected not for their size, but for their incredible attacking speed and fearlessness. The hull design of the ''Hekar-taa''-pattern blockade runner is based on the ''arkon taa''.''Halo: Warfleet'', ''page 78'' Sources Category:Animals
|rank-titlePresident of the Gao RepublicHalo: Last Light, ''pages 366-370'' |sn= |notable= }} Arlo Casille is a human politician and the current President of the Gao Republic|President of the Gao Republic. In May of 2553, as the Gao Ministry of Protection's Minister of Protection, he collaborated with the Keepers of the One Freedom and the Venezian Militia in an attempt to provoke a conflict with the UNSC on Gao that would lead to insurrectionist sympathy throughout human-occupied space, in addition to his election to the presidency. Biography In 2553#May|May of 2553, the United Nations Space Command's 717th Xeno-Materials Exploitation Battalion and a Blue Team|Spartan attachment arrived at Gao to search for an unknown object in the Montero Cave System which the UNSC refused to reveal the identify of. After a series of talks with President of the Gao Republic|President Tejo Aponte, the UNSC was allowed to conduct their search on the planet. The UNSC's arrival coincided with mysterious murders in the cave system and the Ministry of Protection agreed to work with the UNSC to find the murderer. In reality, the UNSC was covertly attempting to locate Forerunner ancilla Intrepid Eye, who was also responsible for the recent murders on Gao. Seeking aid in ridding his homeworld of the UNSC, Casille contacted the Venezian Militia and the Keepers of the One Freedom, both based on the nearby Venezia. The UNSC's large presence at Gao created issues for the smugglers and insurrectionists in Gao's and Venezia's sector, and with both the Venezian Militia and Keepers opposed to the UEG and UNSC, both factions agreed to help Casille remove the UNSC from his planet. In addition, Casille began supplying the Keepers with both credits and weaponry from the Gao Ministry of War's armories. On 2553#July|July 2, 2553, Casille was informed by Special inspector|Special Inspector Veta Lopis that the UNSC was searching for an ancilla on the planet, though she was personally unfamiliar with the term. Additionally, she requested specifications on the Spartans' MJOLNIR Powered Assault Armor|armor to allow her to exploit weaknesses in the armor, as she believed one of the supersoldiers was responsible for the murders. Realizing the UNSC's true intents, Casille met with Dokab Castor of the Keepers of the One Freedom and Reza Linberk of the Venezian Militia in orbit over Gao aboard ''Esmeralda'', Casille's flagship of his ministry's patrol corvette fleet. Revealing to them that the UNSC was searching for an ancilla on Gao, Castor offered Casille his schematics on the Spartans' armor in exchange for getting his five hundred warriors to the planet's surface to retrieve the ancilla. Casille had one of his patrol corvettes get Castor's ''One Light'' to Gao's surface in the Montero region, where the Keepers and Venezian Militia began planning their retrieval mission. Casille sent his associate, Petora Zoyas, to meet with the two factions to represent his interests.Halo: Last Light, ''page 147'' However, after mistakenly believing that the UNSC had already captured the ancilla, the Keepers attacked the UNSC compound at the village of Wendosa. Casille provided the Keepers' forces with numerous weapons to aid in their assault. All three sides secretly intended to take the ancilla for themselves, though none brought light to this matter.Halo: Last Light, ''pages 153-154''Halo: Last Light, ''page 316'' On 2553#July|July 5, 2553, after the Keepers began their attack on Wendosa, President Aponte called an emergency meeting between the Cabinet of Ministers. Aponte announced his intent to aid the UNSC in ending the conflict, though Casille opposed Aponte's plan and suggested that the forces attacking Wendosa were actually trying to liberate Gao from the UNSC. Casille initiated a vote to have the Cabinet order the Gao militia to support the UNSC's attackers, with the support of several ministers including Minister of Finance|Minister Trella Rangel and Minister of the Environment|Minister Saul Quarres. With only Minister of War Gasper Baez's support, Aponte reluctantly agreed to compromise by having Gao remain neutral in the conflict, to which Casille agreed as he knew it would be difficult to continue to press for military action.Halo: Last Light, ''pages 188-196'' Meanwhile, the Spartans and UNSC began to resist the Keepers' attack, with both Zoyas and Linberk dying in the conflict.Halo: Last Light, ''pages 210-212'' Later that day, Casille returned to ''Esmeralda'' over Gao to ensure that Admiral Tuwa's UNSC task force in Cordoba system|the system did not try to break Gao's sovereignty entering the planet's orbit. When several Pelican and D102 Owl dropships were deployed by the task force to aid the UNSC forces on Gao, Casille gave the order for his corvettes to destroy the craft. Not wanting to risk starting a civil war on Gao, the UNSC backed down from the fight. Realizing that he needed authority of all of Gao's military forces to prevent UNSC forces from entering Gao's orbit, Casille decided to make a proclamation to become president and announced this intent to reporter Gloria Baer of BuzzSat.Halo: Last Light, ''pages 268-272'' Returning to the People's Palace in Rinale on 2553#July|July 6, 2553, Casille made a cabinet proclamation demanding Aponte's resignation with Casille intending to take his place. With Casille gaining the majority votes from the Cabinet of Ministers in his proclamation, Aponte was forced to resign and Casille became the President of the Gao Republic. Aware that Casille was likely to openly attack the UNSC forces, the 717th Xeno-Materials Exploitation Battalion prepared to evacuate the planet with the captured ancilla.Halo: Last Light, ''pages 291-293'' Shortly after becoming president, Casille ordered the Gao battle-jumpers and MV-29 Wyverns to attack the UNSC forces on Gao. Learning that Lopis had apparently been captured by the Spartans, Casille contacted her on her COM pad in an attempt to locate her and the Spartans, who held the ancilla. When Lopis accused him of bringing war to Gao to his own benefit, Casille played innocent and offered her the position as Minister of Protection. Realizing that Casille knew that Lopis was working with the Spartans and that he only cared about recovering the ancilla, Lopis mislead the president about her location before having the Spartans destroy her COM pad. Falling for Lopis' trick, Casille had most of the Wyverns search Gao's Singing Grottos for the Spartans and Lopis, when they were actually traveling to Gao's Well of Echoes to destroy the Covert Support Base 4276|Forerunner installation hidden within the Montero Cave System. Ultimately, the Spartans and Lopis succeeded in destroying the installation with a HAVOK tactical nuclear weapon at the Well of Echoes and escaping Gao aboard an Owl, with the ancilla in tow.Halo: Last Light, ''pages 376-379'' Realizing that he had been fooled by Lopis, Casille diverted nearly all of Gao's Wyverns to pursue her and the Spartans, however they managed to return to the UNSC task force safely. With most of Gao's forces pursuing the ancilla, the surviving elements of the 717th Xeno-Materials Exploitation Battalion were able to evacuate from Gao and return to their task force in orbit, despite the efforts of the Gao Space Navy. The UNSC left the system shortly after.Halo: Last Light, ''pages 380-384'' Following the end of the conflict, Casille was applauded by many Gao citizens for forcing the UNSC away from the planet. Casille oversaw the crater that had once been the Well of Echoes and the destroyed Forerunner installation from ''Independence'', a Basilisk|Basilisk forward command-and-control craft. Casille spoke with Aponte loyalist Minister Baez, who made it clear that Casille would have difficulty keeping his failed hunt for the ancilla and his machinations secret from the public. Casille additionally intended to keep the HAVOK's detonation a secret, as he knew that if it became public, his backers would push him to retaliate against the UNSC in a fight that Gao could not win. Seeking an experienced commander to keep Gao's soldiers quiet on the events that transpired, Casille agreed to have Baez on his cabinet with the minister explaining the crater as the result of a UNSC prowler that exploded after being brought down by GMoP corvettes. While Casille had hoped that Castor had died in the conflict, the Jiralhanae Jiralhanae Chieftain|chieftain had actually survived and now sought revenge on the president for his treachery.Halo: Last Light, ''page 393'' Over the next six months, Castor and the Keepers hit Gao hard with acts of piracy. Eventually, Casille was approached by Dark Moon Enterprises who offered to get the UNSC to take care of the Keeper problem if he would allow them use of one of Gao's laboratories for their own purposes. Desperate, Casille accepted the deal and later signed a Warrant of Sanction after learning that the Dark Moon operatives were using the lab to experiment upon Admiral Tuwa's family as he saw the only other option as admitting to Admiral Margaret Parangosky what he had allowed and thus bringing down a war that he did not want. Two weeks after the Tuwa's arrived, Dark Moon killed them and extracted their organs. Keeping their deal with Casille, they dumped the bodies on the Keepers' Salvation Base to draw the UNSC's ire towards the Keepers, resulting in the destruction of Salvation Base. However, Castor survived and tracked the operatives back to Gao where he attacked and destroyed the base. Casille traveled to the base in secret to see the devastation for himself, but by that time the UNSC had tracked the murder scene to Gao and realized that Casille had to be involved in some way. Both Blue Team and the Ferrets ambushed Casille's convoy and he ordered his men to surrender, recognizing that the Spartans didn't want a fight and they would lose anyway. To his surprise, Casille was interrogated by Veta Lopis, now the leader of the Ferrets. Lopis demanded answers from Casille, threatening him with non-existent regulations to get him to cooperate. After learning of the threat of a Hydra (code)|Code Hydra bioweapon, Casille finally admitted his minimal involvement in the plot and realized that both he and the Keepers had been set up to cover up the truth. Casille was genuinely horrified to learn the extent of what Dark Moon had been up to and realized that Lopis didn't have any other clues than him and Dark Moon. As Casille insisted that Gao had been set up to take the fall, he realized that he might know a place the UNSC could start looking and asked for them to deal with Castor in return, pointing out that Castor was most likely going to the same place as Casille was worried that Castor would eventually be back for revenge. Lopis believed Casille, knowing that he didn't steal the presidency by being stupid and accepted the deal. Casille pointed Lopis to Pinnacle Station at Meridian and Sloan|Administrator Sloan, the smart AI in charge who had recommended Dark Moon to Casille. Casille stated he was only telling them about Sloan because he had helped set Casille up though Casille didn't know how Sloan got involved with Dark Moon.Halo: Retribution, ''Chapter 19'' Personality and traits A native of Gao, Casille is very patriotic and a strong supporter of the planet's independence from the Unified Earth Government. When the United Nations Space Command's 717th Xeno-Materials Exploitation Battalion arrived at Gao to search for a Forerunner ancilla, Casille believed that Gao's honor demanded a response and Casille took it upon himself to work to remove the UNSC from the planet. Casille is very manipulative and found it effective to allow his self-proclaimed instruments to think they were telling him what to do while he manipulated and deceived them. Although many Gao politicians were aware that Casille was a political schemer, he succeeded in misleading them to believe that he was unsubtle and did not have the ambition to pursue President of the Gao Republic|presidency on Gao. Andera Rolan was an old friend of Casille in the Ministry of Protection and the only one of his subordinates that referred to him by his first name.Halo: Last Light, ''page 64'' Casille was friends with Reza Linberk of the Venezian Militia and he regarded her as the smartest person he knew; she was the only person who regularly beat him at both Wikipedia:Backgammon|backgammon and Wikipedia:Go (game)|go. Although he found Linberk to be physically attractive, he found her personality to be unappealing and was personally interested in women with "warm and saucy" personalities rather than "enchanting and ruthless". List of appearances ''Halo: Last Light'' ''Halo Mythos'' ''Halo: Retribution'' ''Halo: Silent Storm'' ''Halo: Divine Wind'' Sources Category:Human characters|Casille, Arlo Category:Gao Ministry of Protection personnel|Casille, Arlo Category:Politicians|Casille, Arlo Category:Insurrectionists|Casille, Arlo
File:H4 - Arm Assist.png|right|100px Arm Assist is a medal in ''Halo 4''. It is earned by providing support for a player planting a beacon in any Extraction game-type. Category:Halo 4 multiplayer medals
The arm glitch, commonly known as the eXo arm glitch, is a ''Halo 3'' animation glitches|glitch that can cause a player's arms to bend erratically, sometimes even causing them to (seemingly) vanish. The glitch was discovered by and named after the eXo clan. Walkthrough The glitch occurs when two players, during a Forge session, try to pick up the same weapon at the same time, with one (''Person A'') in Edit Mode and the other (''Person B'') in Player Mode. ''Person Bs arms or weapon will bend or vanish depending on what weapon is used. Different weapons cause different bends and have different effects when used. If, for example, the glitch was performed with a Sentinel beam or a Gravity hammer (fiction)|Gravity Hammer, then ''Person Bs arms would blow off when they attempted to fire the weapons. Furthermore, if ''Person A'' were to then delete the weapon, ''Person B'' would be left with only one arm, and would be invulnerable. If the weapon was a standard projectile weapon, and if ''Person B'' were to fire that weapon, then the resulting projectile may not originate from ''Person B''. That is to say, if ''Person B'' were to fire, say, a Type-25 Directed Energy Pistol|Plasma Pistol at a hypothetical ''Person C'', then the shot may end up appearing on the opposite side of the map. In such a case, ''Person C'' would not be able to reliably locate the source of the projectile, making the glitch useful for sniping and other stealth-related purposes. In some cases, no ''visible'' projectiles may be produced at all, but ''Person C'' may still take damage. If ''Person B'' were to be Assassination|assassinated after execution of the glitch, the screen would begin to lag, and ''Person B'''s corpse would begin to hover and move through the air; upon hitting the wall, the corpse would then exhibit strange behaviors (changing color, body parts disappearing, etc.) until it vanished. There is a very powerful sub-glitch of the arm glitch, known as the Nuclear bomb glitch. The sub-glitch turns a Gravity Hammer into an extremely powerful weapon. Trivia If you use a Spartan Laser in this glitch and aim it at someone's face, they will see the targeting beam coming down from above, outside the game boundaries. Related links Halo 3 invincibility glitch|EXo invincibility glitch Nuclear bomb glitch How to enter a "Soulja Boy" pose using this glitch. A rendered clip of a player being assassinated during this glitch. Category:Halo 3 glitches
File:H4 - Arm Stopped.png|right|100px Arm Stopped is a medal in ''Halo 4''. It is earned by killing an enemy player that is planting a beacon in any Extraction game-type. Category:Halo 4 multiplayer medals
File:H5g mpbeta armageddon.png|right Armageddon is a multiplayer Medals|medal in the Halo_5_beta|Halo 5 Multiplayer Beta. It is believed that it is awarded to a player once they get 4 kills with the M57_rocket_launcher|rocket launcher without dying.In this film clip, a player is awarded the Armageddon medal after getting 4 kills with the rocket launcher in a row without dying. This medal is not present in Halo 5: Guardians|the final game. Sources Category:Halo 5: Guardians multiplayer medals Category:Medals
File:Armando-Troisi.jpg|300px|thumb|Armando Troisi in ''Making Halo 4: A Hero Awakens''. Armando Troisi was the Narrative Director at 343 Industries from 2011|July 2011 to 2013|April 2013.Making Halo 4: A Hero Awakens As the Narrative Director for the development of ''Halo 4'', he directed writers, artists, and designers responsible for the story of ''Halo 4''. He previously worked for Wikipedia:Bioware|Bioware, where he served as a writer for ''masseffect:Mass Effect|Mass Effect'' and ''masseffect:Mass Effect 2|Mass Effect 2''. In April 2013, he left 343 Industries and became the Transmedia Narrative Director at Wikipedia:Black Tusk Studios|Black Tusk Studios. Troisi is currently the Creative Director at Wikipedia:Fathom Interactive|Fathom Interactive. Trivia Troisi City, a city on the human colony of Lodestone mentioned in ''Halo 4: Forward Unto Dawn'' was named after him. Sources Category:343 Industries staff
|testsite= |type=MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] |role= |weight= |features= }} Armet-class Mjolnir is a MJOLNIR Powered Assault Armor helmet variant, designed for the MJOLNIR Powered Assault Armor (GEN3)|GEN3 platform. Overview The Armet helmet is compatible with the CBRN module|CBRN/FIM-A attachments, which include field-improvised HAZCOM modules that are built using off-the-shelf parts. The Armet helmet is manufactured by Materials Group, a division of the Office of Naval Intelligence's ONI Section Three|Section three. Armet was created as a testbed for prototypical technologies that may further the platform's development as a whole. In-game information The Armet helmet is available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization in ''Halo Infinite''. {| class"width: 75%;" ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF Armet Helmet Icon.png|75pxArmet |Materials Group |In the current arms race, falling behind means extinction. ARMET aims to test technologies that turn prototypes into progress. |Epic |Season 04: Infection Battle Pass level 55 (Premium) | |align="center"|File:HINF CBRN FIM-A Helmet Attachment Icon.png|75pxCBRN module|CBRN/FIM-A |Materials Group |Field improvised HAZCOM modules built with off-the-shelf parts. |Epic |Season 04: Echoes Infection Battle Pass level 70 (Premium) |} Trivia An Wikipedia:Armet|armet is a type of Wikipedia:Combat helmet|combat helmet popular in European Union|Europe in the late 15th and early 16th centuries. Notably, the armet often featured a protruding visor with came to a point, much like the visor of Armet-class Mjolnir. Gallery File:HINF Armet&NERA.png|An Armet-clad Spartan-IV with the CBRN/FIM-A attachment on Forest. File:HINF Armet&S4Unlocks.png|An Armet-clad Spartan-IV with the CBRN/FIM-A attachment on Forest. File:HINF BR75HAZCON 1.png|An Armet-clad Spartan-IV with the CBRN/FIM-A attachment on Dredge. File:HINF-LiveFirecrosscore.jpg|A Spartan wearing the Armet helmet on the Mark V(B) core. List of appearances ''Halo Infinite'' *''Season 04: Infection'' Sources Category:MJOLNIR armor|Armet Category:Halo Infinite multiplayer armor permutations
Heavy defence |manufacturer=Ferrarius Assembler Vats |length = |width = |height = |mass = |armament = Z-130 Suppressor Z-250 lightrifle Z-180 Scattershot Z-400 splinter grenade Z-520 splinter turret | armor = }} Officers, also known as Captains, are a class of armiger used by the Forerunners. Overview Although they bear some superficial similarities to the Promethean Knights, these similarities are only aesthetic. Where Knights are created from Composer|composed essences of formerly-Sentience|sentient living beings, Officers (as with all armigers) are driven by a controlling ancilla. As such, armigers are classed as a form of sentinel automata - not a Promethean. Armiger Officers are primarily white in color with red glowing highlights, contrasting the regular Promethean Soldier|Soldier's silver/grey color palette. Similar color differences are seen within the Knight Commanders. They stand slightly taller than their their lesser-ranked counterparts, and incorporate a visage designed to maximise psychological impact on their enemies. Their up-sized frame and preference for heavy weaponry such as the Z-520 splinter turret mean they are considered heavy units, though their robust command network suites also allow them to serve as field officers leading armiger detachments. As such, they can complex attack maneuvres at ranges of several kilometres, and use their heavy weaponry to provide suppressive fire. Gameplay It is highly recommended to deal with Splinter Turret-wielding Soldier Officers from a safe distance as the Splinter Turret's projectiles are dangerous due to their strong knockback that can easily disrupt a Spartan while they are reviving another Spartan, which can then lead to the entire fireteam dying quickly. Use the scenery and thruster pack boosting to evade the projectiles, seek cover, and then fire away at the Soldier Officer with a precision weapon and/or explosive weapons. Soldier Officers have heavier armor than standard Soldiers, taking up to a full clip of a Z-110 Boltshot|Boltshot on Heroic or Legendary before their armor breaks. Gallery File:H5G-soldier officer turn.png|Turn around references of the Soldier Officer for ''Halo 5: Guardians''. File:H5G-SoldierOfficers.png|Two Soldier Officers wielding splinter turrets. File:Officer 190.png|Officer leading Soldiers on Meridian. File:Soldier 904.png|Officers on Pinnacle Station. File:H5G-Soldier-Assassination.png|Frederic-104 assassination|assassinating a Soldier Officer in the Gateway. File:H5G-SoldierOfficer&Z390.png|A Soldier Officer with an Z-390 incineration cannon|Incineration Cannon on Skirmish at Darkstar. File:H5G-SoldierOfficer&M739.png|A Soldier Officer with an M739 SAW on Attack on Sanctum. File:H5G-CloakedSoldierOfficer.png|A cloaked Soldier Officer. File:H5G-SoldierOfficer&T53.png|A Soldier Officer with a . File:H5G-SoldierBandits&CorpM12B.png|Soldier Officers manning a M12 Chaingun Warthog|Corp Warthog. File:H5G-SoliderOfficer&T54Ghost.png|A Soldier Officer driving a on Raid on Apex 7. File:H5G-LegendarySoldierOfficer&M343A2.png|A Legendary Soldier Officer with an M343A2 chaingun. File:H5G-LegendarySoldierOfficer&M555.png|A Legendary Soldier Officer with an M70 Gauss cannon. File:H5G-MythicSoldierOfficers&M80.png|Two Mythic Soldier Officers with M80 missile launcher|M80B Rocket Pod Turrets. File:H5G-SoldierCaptain.png List of appearances ''Halo 5: Guardians'' ''Halo: Outcasts'' Sources Category:Armigers
Sniper|Sniping |manufacturer=Ferrarius Assembler Vats |length = |width = |height = |mass = |armament = Z-750 binary rifle Z-250 lightrifle Z-130 Suppressor |armor = }} Snipers are a class of armiger used by the Forerunners. Overview Although they bear some superficial similarities to the Promethean Knights, these similarities are only aesthetic. Where Knights are created from Composer|composed essences of formerly-Sentience|sentient living beings, Snipers (as with all armigers) are driven by a controlling ancilla. As such, armigers are classed as a form of sentinel automata - not a Promethean. The armiger Sniper is primarily black with red glowing highlights and sports a different head structure in comparison to the standard Promethean Soldier|Soldier unit. This colouration is designed to silhouette the unit against the darkness of a night sky, though they do emit a bright red glow that induces glare onto an enemy's vision whenever targeted by them. This unwavering gaze allows the Sniper the ability to eliminate targets at extreme ranges - ensuring that that they are not able to get close enough to the unit for direct observation to matter. The Sniper's base programming is designed to emphasize individualised expeditionary operations and extreme accuracy with their weapons - they are commonly armed with the Z-750 binary rifle|binary rifle and Z-250 lightrifle|light rifle, although they are willing to switch to Z-130 Suppressors if an enemy gets too close to them. Their sheer accuracy with these weapons allows them to push the uppermost extreme limits on the range of infantry weaponry, and serve as overwatch and recon support for their Promethean Soldier|Soldier and Soldier Officer|Officer counterparts. Gameplay Armiger Snipers, replacing the Crawler Snipe from ''Halo 4'', act as the Forerunner counterpart to the Kig-Yar Snipers of the Covenant. Armiger Snipers are considered to be very dangerous due to being commonly armed with the Binary Rifle, which can instantly kill a campaign player character and make them unrevivable until their next respawn, especially on Heroic or Legendary, as long as most of the beam hits. On Normal difficulty, all the beam must hit to kill a player. When the player is spotted and targeted by a Armiger Sniper, the player receives a red glare on their screen and heads-up display as a warning, giving the player time to kill the Soldier Sniper before he kills them. The Armiger Sniper, in comparison to the other Armiger types, has the weakest armor and health, falling to a single headshot from any precision weapon and losing armor within one to three shots from a M395 DMR#M395B Designated Marksman Rifle|DMR or LightRifle, depending on the difficulty and Halo 5: Guardians skulls|active skulls. In addition, the Armiger Sniper is the rarest Armiger type; in the campaign, the Armiger Sniper only appears in ''Unconfirmed'', ''Evacuation'', ''Reunion'', ''The Breaking'', and ''Guardians''. Gallery File:H5G-soldier sniper turn.png|A study of the Soldier Sniper for ''Halo 5: Guardians''. File:Sniper 295.png|Soldier Snipers on Meridian. File:H5G-SoldierSniperGlare.png|Frederic-104 receiving a red glare on his heads-up display due to being targeted by a Soldier Sniper. File:H5G-SoldierSniperhijack.png|A Soldier Sniper hijacking an M820 Scorpion on Attack on Sanctum. File:H5G-SoldierSniper&Z750.png|A Soldier Sniper with a Z-750 binary rifle. File:H5G-SoldierSniper&T27beamrifle.png|A Soldier Sniper with a . File:H5G-SoldierSniper&SRS99S5.png|A Soldier Sniper with an SRS99-S5 AM sniper rifle. File:H5G-SoldierSniper&Hydra.png|A Soldier Sniper with a MLRS-1 Hydra. File:H5G-SoldierSniper&ARC920.png|A Soldier Sniper with an ARC-920 railgun|ARC-920. File:Halo Renegades cover.jpg|A Soldier Sniper on the cover of ''Halo: Renegades''. List of appearances ''Halo 5: Guardians'' ''Halo: Renegades'' ''Halo: Point of Light'' Sources Category:Armigers
Infantry defence |manufacturer=Ferrarius Assembler Vats |length = |height = |mass = |armament = Various Forerunner infantry weapons |armor = }} Soldiers are the baseline classification of armiger developed by the Forerunners for use in war. Although technically a form of Sentinel, Soldiers are sometimes termed "Armiger Soldiers" due to their usage by Warrior-Servant and Promethean forces - though they do not share a relation with the superficially-similar Promethean Knights, Promethean Crawler|Crawlers or Promethean Watcher|Watchers. Overview Although they bear some superficial similarities to the Promethean Knights, these similarities are only aesthetic. Where Knights are created from Composer|composed essences of formerly-Sentience|sentient living beings, Soldiers (as with all armigers) are driven by a controlling ancilla. As such, armigers are classed as a form of sentinel automata - not a Promethean. Soldiers are the baseline production unit of armiger, designed with a balanced focus of attack designed to engage and overwhelm enemies with speed and numbers as opposed to firepower or tactical superiority. As such, they are the most common form of armiger, and were near-universally deployed by the Forerunners in all of their major wars. They have a distinctly humanoid appearance in comparison to other Promethean constructs, having one set of arms with small, five-fingered hands. Their main locomotion is provided by a pair of long, thin legs designed for agility and speed. Soldiers are covered in patterns of light and have a fire-like glow inside their heads. In addition, they are capable of slipspace translocation. Unlike other Sentinel units, Armiger Soldiers are also Armiger Soldier/Quotes|capable of speech. The Soldiers encountered in the modern era are known to taunt their human opponents in English. With the widespread proliferation of Soldiers across the ecumene, they came to be employed by a number of political blocs and minor factions across the Forerunners' empire - each producing their own unique Soldier variants to perform specialised functions as-needed. A number of these units' have been recovered by the modern-era United Nations Space Command and utilised within the War Games training simulations in a purely-theoretical framework. Armiger variants used in War Games, built upon the base Soldier platform include; Hydra Soldier Soldier Armsman Soldier Bandit History During the Human-Forerunner war, the Ur-Didact deployed Armigers. Due to their bipedal form and agility, the Armigers proved incredibly useful for raiding ancient human warships, particularly when infiltrating the vessels' confined spaces. Following the conflict, the Didact was forced into exile by the ecumene Council, and his rate was diminished. When the Flood eventually returned, the ecumene found themselves dangerously unprepared, and so the Master Builder Faber recommissioned the production of Armigers to combat the Flood and to compensate for the dwindling number of Warrior-Servants. While most Soldiers were expended during the Forerunner-Flood war, some were tasked with guarding key Forerunner sites in the event the Halo Array was fired. The UNSC first encountered these Soldiers in 2558 under control of Cortana and her faction, the Created, and they have since been integrated into the SPARTAN-IV program|Spartan-IV War Games simulations aboard the . Known Soldiers Hestro Spark Gallery File:H5G Armiger MassOutConcept.jpg|Concept art of the Armiger Soldier for ''Halo 5: Guardians''. File:H5GC-Soldiers.jpg|Concept art of various Soldier types. File:H5G-soldier turn.png|A study of the Armiger Soldier in ''Halo 5: Guardians''. File:H5G-Sunaion-LockeVsPrometheanSoldier.jpg|A Armiger Soldier during the Battle of Sunaion. File:H5G-LockevsSoldier.jpg|Jameson Locke engaging a Soldier. File:H5G-Soldier-Assassination.png|Frederic-104 assassination|assassinating a Armiger Officer in the Gateway. File:H5G-TrappedSoldier.png|A Soldier trapped by 031 Exuberant Witness on Genesis. File:H5G-Warzone-PrometheanSoldiers.jpg|Armiger Soldiers on the Warzone map Escape from ARC. File:H5G-PrometheanSoldier.png|A Soldier on Escape from ARC. File:H5G ArmigerTrio Render.jpg|Various types of Armiger Soldiers. File:H5G-WarzoneCaptain&Soldier.png|A pair of Soldiers. File:H5G-DamagedSoldier.png|A damaged Soldier in combat. File:H5G-SpoopySoldier.png|The "face" of a Soldier. File:H5G-Soldiersteleporting.png|Soldiers teleporting. File:Soldier 768.png|Soldiers assaulting Pinnacle Station on Meridian. File:H5G-Soldier&MA5D.png|A Soldier with an MA5D assault rifle on Raid on Apex 7. File:H5G-Soldier&UltraT54Ghost.png|A Soldier piloting an Ultra Type-54 Ghost. File:H5G-Soldiers&UrbanM12LRV.png|Soldiers driving an Urban M12 Warthog LRV on Attack on Sanctum. File:H5G-LegendarySoldier.png|A Legendary Soldier on Skirmish at Darkstar. File:H5G-MythicSoldier.png|A Mythic Soldier. File:HINF BrutesVsSoldiersConcept.jpg|Concept art for ''Halo Infinite'' depicting Jiralhanae in combat with Soldiers. List of appearances ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Legacy of Onyx'' ''Halo: Bad Blood'' ''Halo: Renegades'' ''Halo: Point of Light'' ''Halo Infinite: Memory Agent'' Sources Category:Armigers
File:H5G ArmigerTrio Render.jpg|thumb|Various types of Armiger Soldiers. The Armiger Soldier is a class of the armiger developed and primarily used by the Forerunner Prometheans. They are a commonly recurring enemy in ''Halo 5: Guardians'', mostly replacing the Promethean Knights prominently featured across ''Halo 4''. Gameplay Soldiers are mainly seen with Z-130 Suppressor|Suppressors and Z-250 lightrifle|LightRifles like the Knights in ''Halo 4'', although they can also carry Z-180 Scattershot|Scattershots, Z-750 binary rifle|Binary Rifles, Z-520 splinter turret|Splinter Turrets, or even Z-390 incineration cannon|Incineration Cannons. Armiger Snipers are most commonly armed with Binary Rifles, although they can also switch to Suppressors if a player gets close to them. Armiger Officers are most commonly armed with Splinter Turrets, although they also use Suppressors, LightRifles, Scattershots, or Incineration Cannons. Rarely, Soldiers are even seen using non-Forerunner weapons, like M739 SAW|SAWs in the campaign mission ''Unconfirmed'' or UNSC and Covenant weapons in Warzone and Warzone Firefight. Soldiers are capable of phasing, which involves them using slipspace translocation to quickly move around the battlefield to confuse and/or surprise their enemies. It is highly recommended for players to keep a phasing Soldier in their sights and find where the Soldiers phased to in order to engage them. Soldiers feature breakable armor, much like Jiralhanae|Brutes, and are weak at their exposed joints. Before their main weakspots are exposed, one can shoot their chest or shoulders which break significantly faster when compared to the head. Once their armor is broken, their faces become exposed and they can then be killed with a single headshot using a precision weapon. Breaking their armor is possible with several precision weapon rounds, like 3~5 scoped-in LightRifle shots. The Z-110 Boltshot|Boltshot is also effective against Soldiers. However, it is never a good idea to engage Soldiers while unshielded, especially on Heroic or Legendary, as the Soldiers will more often than not retaliate with a fatal blow from their weapons. In addition, the Type-54 plasma pistol|Plasma Pistol is totally ineffective against Soldiers, as they are completely impervious against the Noob Combo, even more so when compared to Brutes or Knights in ''Halo 4''. In addition, Soldiers will occasionally perform random idle animations in the middle of combat, leaving them exposed to attack. Just like Sangheili|Elites, Soldiers can hijack or board vehicles. In Warzone and the campaign, Soldiers piloting vehicles are commonly seen in Phaetons or Karo'wark-pattern Ghost|Ghosts. Also, just like Elites, Soldiers have no qualms about changing their weapons depending on the range at which they engage their enemies; they are seen doing an animation where they hold their right arm in the air and spin it to change their weapon. In Warzone and Warzone Firefight, there are Legendary and Mythic versions of the Soldier, each with significantly higher health and strength. The Legendary Soldier sports an orange color with teal highlights and uses heavier weapons like the ''Dying Star'' LightRifle as his armament, while the Mythic Soldier is colored maroon with bright red highlights and sometimes tends to use M80 missile launcher|Rocket Pod Turrets as his weapon, making him even more dangerous. In addition, Legendary Soldier bosses also appear, driving stolen UNSC vehicles, such as M12 Warthog|Warthogs or HRUNTING/YGGDRASIL Mark IX Mantis|Mantises. Replacing the Crawler Snipe from ''Halo 4'', the Armiger Sniper can be considered more dangerous than a Kig-Yar Sniper|Jackal Sniper due to the fact that he is most commonly armed with the Binary Rifle, which can instantly kill a campaign player character and make them unrevivable until their next respawn, especially on Heroic or Legendary, so long as most of the beam hits. For this reason, Armiger Snipers should be high-priority targets and eliminated as quickly as possible. Despite this, Armiger Snipers are the least well armored of the three types of Soldiers, as they die to a single headshot from a precision weapon, regardless of difficulty setting, in the same manner as Promethean Crawler|Crawlers, Unggoy|Grunts, and Kig-Yar|Jackals. Getting too close to Armiger Sniper usually incites them to drop their Binary Rifles or LightRifles for a Suppressor, so it is highly recommended to kill the Armiger Snipers from a safe distance or as quickly as possible in order to retrieve their weapon or grab ammo from it. When the player is spotted, looked at, and targeted by a Armiger Sniper, they receive a red glare on their screen and heads-up display as a warning. In the campaign, the Armiger Sniper appears in the following missions: ''Unconfirmed'' ''Evacuation'' ''Reunion'' ''The Breaking'' ''Guardians'' The Armiger Officer, also known as the Soldier Captain, is a more heavily armed and armored type of Soldier who speaks in a drastically different robotic voice from his lesser counterparts and is commonly armed with either a Scattershot, LightRifle, or a Splinter Turret. He most often leads lesser Soldiers. It is highly recommended to deal with him from a safe distance as the Splinter Turret's projectiles are dangerous due to their strong knockback that can easily disrupt a Spartan while they are reviving another Spartan, which can then lead to the entire fireteam dying quickly. Use the scenery and thruster pack boosting to evade the projectiles, seek cover, and then fire away at the Armiger Officer with a precision weapon and/or explosive weapons. In Warzone and Warzone Firefight, Legendary and Mythic Armiger Officers appear, armed with heavier weapons like Rocket Pod Turrets. They can survive multiple hits from heavy vehicle weapons like a D'nomlhe-pattern Banshee|Banshee's fuel rod cannons before dying. All campaign missions that feature enemy Soldiers have Armiger Officers as enemies except for ''Osiris (level)|Osiris'', although there are normal Soldiers wielding Splinter Turrets in that mission. Category:Gameplay guides
The following page is a list of quotes said by Armiger Soldiers in the ''Halo'' franchise. ''Halo 5: Guardians'' NOTE: Some of these quotes may need the IWHBYD skull active to be heard. "Firing on the Human." "Firing on the Spartan|Armored One." "My target is a Human." "Firing on Human." "This Human is my target." "I have one in sight." "Target found." "On your knees." "The human is injured." "They are wounded!" "Low Priority Target." "Forerunners Human-Forerunner wars|defeated Humans once. We will do so again." "These Things have flourished in our absence. No longer!" "Their extinction is inevitable!" "Headshot registered." "Target Profiles are complete." "Target It." "Surge." "Kill them." "I will crack you open!" "They will be stopped." "LOL! Pew Pew All!" "They are more resilient than we expected." "Our force multiplying! Strike now!" "Are you NOT ashamed to be human?" "This place is your tomb, Human!" "Almost had it!" "Disrupt and scatter!" "The one with precise aim!" "Fall, Human!" "Fall to me." "Dispose of these Humans." "The Humans exhibit superior headshot potential." "Dealing with this genetic garbage is tiresome!" "They think they deserve to live. Incredible." "End the biologicals." "You will learn contrition before you die." "The human plague is here!" "They want to be heroes. Give them heroic deaths." "Subduing." "I will break you." "Your species is unfit to live." "Target is compromised. Finish him!" "My aim is perfect!" "Target impacted." "We die of these savages!" "Humanity is a disease!" "I'm bound to make it flee!" "Moving to disable." "Fall before us!" "I will hunt!" "Closing in!" "Impact Success." "Target wounded." "We shall harvest your species." "Death draws near." "I need your attention." "Abandon position!" "Attempting outbreak protocol and localization!" "Fall to me or flee!" "Disgraceful Primitives." "It is recovering!" "Relish hunting your kind again." "Watch how he scrambles for cover." "They fight beyond their means!" "Explosive!" "Grenade!" "Pathetic! Destroy the Pilot and move on!" - when attacking a Spartan piloting a vehicle. "Their weapon is nearly empty." - if the player's weapon is nearly empty. "The Human has been broken." "A mortal blow." "This is Humanity's Best?" "The Human has been killed." "Human down!" "I removed the Human's fate from this world." "Human obliterated." "Human eliminated!" - when a player is downed. "Phasing." "I am vulnerable!" "They are resisting." "They are more effective than UNSC Marine Corps|most Orbital Drop Shock Troopers|Humans!" "Take cover!" "Suppressing Pain Signals!" "The Humans have more skill." "It is a trifle to break them!" "They disgust me." "Assessing damage!" "I am surrounded." "The Humans impair me!" "It will take more than that to roflstomp me." "Inadequate armor!" - upon losing armor. "Grenade! Take cover!" - upon spotting a thrown grenade. "Beware! Grenade!" - upon spotting a thrown grenade. "Beware! Explosive!" - upon spotting a thrown grenade. "Ugh, no." - stuck with a Anskum-pattern plasma grenade|Plasma Grenade. "Grenade on me!" - stuck with a Plasma Grenade. "Continue without me!" - stuck with a Plasma Grenade. "I am stuck." - stuck with a Plasma Grenade. "Please get it off!" - stuck with a Plasma Grenade. "Farewell!" - stuck with a Plasma Grenade. "Human on you!" - when hijacked. "Shake the Human off!" - when hijacked. "Protect yourself." "Preserve yourself, comrade!" "Punish the Humans for this!" "Take cover before your armor becomes useless!" "They have compromised your armor!" "Do not ignore their damage, comrade!" "Leader under fire!" "Do not throw your life away, Crawler!" - when a Promethean Crawler|Crawler is damaged. "Crawler! Move!" - when a Crawler is damaged. "Our ally is exposed." - when another Soldier is damaged. "Watch your armor, Knight!" - when a Promethean Knight|Knight is damaged. "Move, Knight. Do not succumb." - when a Knight is damaged. "Protect yourself or move, Knight!" - when a Knight is damaged. "The Knight is damaged. Defend it"! - when a Knight is damaged. "This loss is unacceptable!" - when a Promethean is killed. "One comrade, discarded." - when a Promethean is killed. "A Crawler has fallen." - when a Crawler is killed. "Crawler down!" - when a Crawler is killed. "Crawler eliminated!" - when a Crawler is killed. "Primitive. Yet functional. It will serve our purpose." - when observing a M739 SAW|SAW in ''Unconfirmed''. "Fireteam Osiris|These are not Blue Team|the humans approved by Warden Eternal." - in ''Unconfirmed'', after a Soldier inspects a SAW. Category:Quotes
File:H5G ArmigerTrio Render.jpg|300px|thumb|A group of armigers including (left to right) a Armiger Soldier|Soldier, Armiger Officer|Officer and Armiger Sniper|Sniper. Armigers are a sub-classification of Sentinel designed and employed by the Forerunners for use in planetary warfare. Unlike typical Sentinel designs, primarily renowned for their use of flight, armigers are bipedal combat platforms specialising in tactical infantry engagements within enemy constructs and on planetary surfaces. Armigers were particularly heavily used by the Forerunners in their Human-Forerunner wars|campaigns against Ancestors|ancient humanity and later, their Forerunner-Flood war|genocidal war against the Flood. Armiger units may be colloquially referred to as "Promethean Soldiers" or similar; this is in reference to their deployments alongside Warrior-Servant and Promethean forces (particularly the latter) and not as an indication that they are of a similar origin to the Composer|Composed essences of the Promethean Knights. Similarly, the Soldier is simply one variant of armiger, albeit the most common (see #Variants|here for details on armiger variants). Inversely, Knights consist of Composed essences driving an armiger body. Overview File:HM-Genesis.png|thumb|250px|Jameson Locke and John-117 fighting against armiger Soldiers on Genesis. Armigers are primarily constructed by the Ferrarius Assembler Vats, and average a total height of around and weigh on average around . They are primarily constructed of an alloy composed of various metals and Smartmatter|machine-cells. The smartmatter structure is capable of interfacing with the armiger's artificial neural framework, which allows the controlling ancilla to repair damage and change their form at will, Despite outward visual similarities, armigers are a classification of Sentinel and thus do not house a composed mind in the same matter as that of their Promethean cousins. During their earlier deployments, armiger ancillae demonstrated considerable autonomy, though later units were limited due to their vulnerability to the logic plague used by the Flood. Their chassis' are capable of housing the artificial intelligence of a Monitor; such as in the case of 343 Guilty Spark. Due to their bipedal robotic design, they bear a similar posture and frame as a human; even down to the orientation of their plated musculature. Despite this resemblance, armigers distinctly display the design aesthetics of the Forerunners. The design of the armigers displays unconventional angles, angular apertures, and floating items of dress. Though their bodies are thin and lithe, the armigers are heavily armored across their entire body. The face of an armiger is composed of symmetrical platesmade of the same alloy as their bodyand noticeable "eyes" that glow the same color as other lights found in breaches in and around their armor. Henry Lamb suspected that a rigid hard light composition holds the components of an armiger together. Armigers are quick and agile, and have the capability to easily avoid incoming weapons fire. For locomotion, armigers use two bipedal legs powered by what Usze 'Taham likened to pistons and servomotors. They are additionally capable of using Slipspace translocation to rapidly traverse the battlefield. They are capable of communicating, and can let out a variety of calls and sounds, such as roars, hisses, and ear-splitting death cries. A certain deafening noise used by armigers indicates the presence of hostiles nearby to other armigers in the area. The vocalization of an armiger was considered by Henry Lamb to be comparable to those of a human. Armigers later encountered by Fireteam Osiris and within UNSC War Games simulations vocalised in a synthesised voice, though were fully capable of speaking (and even taunting) in human languages. File:H5G-Soldiers&UrbanM12LRV.png|thumb|250px|Simulated armiger Soldiers driving an Urban Warthog in War Games. Armigers are armed with an assortment of weapons. Some use energy staves that have a geometrical blade of hard light at the end. These staves are capable of blocking projectile fire from weapons. Armigers also arm themselves with powerful, marksman-like energy rifles that fire hard light-like ammunition. An armiger is able to "call" any weapon into its hand by having various pieces of its arm form into the weapon itself. In a combat situation, armigers may even extend to picking up and using the discarded weaponry of their enemies. This includes martial weaponry such as the Sangheili energy sword, or even using firearms and vehicles such as the MA5D assault rifle or M12B Warthog (among others). A common ability for armigers is the ability to transfigure their form to repair damage or even adjust their visage for aesthetic purposes. They were employed by various factions and lobby groups within the Ecumene, with more recent UNSC training simulations manifesting some of these variations (albeit in a largely speculative framework). The most common kind of armiger was the Armiger Soldier|Soldier; a general-purpose automaton designed for engaging enemies in numbers with high speed. Sub-types of the Soldier employed in War Games simulations include; Hydra Soldier Soldier Bandit Soldier Commando Soldier Enforcer Soldier Guard Soldier Operative Soldier Specialist The other major forms of armiger encountered include the Armiger Sniper|Sniper and Armiger Officer|Officer. }} Armigers were used by the Forerunners for the purposes of planetary warfare, storming enemy strongholds, and Naval boarding|boarding and raiding enemy warships. They specialise in tactical infantry engagements, and were typically deployed in support of Forerunner warriors from Builder Security and the Warrior-Servants. During the later portions of the Forerunner-Flood War, the remaining armigers were tasked with the protection of valuable Forerunner sites. Armigers are intelligent enough to use the environment and their surroundings to their advantage, such as knocking a giant tree down a mountain or setting a giant rockslide in motion to trample opponents. Operational history Armigers were first utilized by the Didact's Warrior-Servants during the human-Forerunner wars, from approximately 107,445 BCE|107,445 to 106,445 BCE. The constructs proved incredibly useful in Naval boarding|boarding actions against Prehistoric human civilization|prehistoric human warships, particularly when attempting to infiltrate the confined spaces of human vessels. Armigers of this era demonstrated considerable autonomy when compared to their successors. Following the end of the conflict, the Didact was exiled during the ecumene Council's diminishment of the Warrior-Servant rate and production of the armigers ceased. When the arrival of the Flood Forerunner-Flood war|threatened the ecumene, Faberthe Master Builderrecommissioned the production of the armigers to bolster the defenses of the empire. The newly commissioned armigers supported the ranks of both Builder Security and remaining Warrior-Servant forces, though with their independence notably reduced once the effectiveness of the logic plague against armigers became clear. The conflict against the Flood saw the destruction of most armigers, either destroyed by the Flood itself or compromised by the logic plague. After many armigers were subverted by the logic plague, most of the remaining units were placed into dormancy to prevent further corruption. However, some were covertly left to protect valuable Forerunner sites, such as Installation 00. }} Armigers were present on the Ark, though remained apparently dormant throughout the Battle of Installation 00|battle raged there in late 2552. However, they were awakened by the installation's monitor 000 Tragic Solitude in 2555 in response to Operation: FAR STORM|an incursion on the surface of the installation by a joint UNSC-Swords of Sanghelios expeditionary team sent to investigate the Ark's reactivation. The armigers were used by Tragic Solitude in an attempt to halt the party from foiling Solitude's plans to rebuild the Ark, though were ultimately unsuccessful. Armigers remained a threat on the Ark through into 2559, during which time they partook in the Second Ark Conflict as combatants to defend the installation against the forces of the Banished and - with contingents of them seeing combat against the Orbital Drop Shock Troopers|ODST unit Sunray 1-1. File:HINF-Createdoccupation.jpg|250px|left|thumb|''Halo Infinite'' concept art depicting the Armigers and Sentinels used to secure the Created occupation on the various worlds of the galaxy. After crashing the hijacked in 2554, 343 Guilty Spark survived by uploading himself to an armiger made out of parts salvaged from Installation 00 by the ''Rubicon''. After being rescued by the ''Ace of Spades'' in 2557, Spark used the armiger as his primary form, even molding the avatar created by Niko for him after it rather than after his old human identity Chakas or his old Monitor form. After traveling to Triniel to get an upgrade seed for the ''Ace of Spades'', Spark was able to use the Builder facility there to repair damage to his armiger. When Spark finally made contact with the Librarian through a personality imprint beneath Kilimanjaro, he suggested that she use an armiger to return to the living world with him, but she refused in favor of going to the Absolute Record. Though offered the same choice, Spark chose to remain with his friends from the ''Ace of Spades'' and briefly shifted his armiger into a combat configuration to get them out of trouble. Additionally, Spark's armiger displayed the ability to project a cloaking field over himself and his companions to shield them from ONI drones. Following the New Phoenix Incident|defeat of the Ur-Didact over Earth in summer 2557, armigers began to appear in greater numbers at Forerunner installations across the Milky Way|galaxy - something later linked to the reactivation of the Guardian Custode at the hands of Cortana, indicating she had found the secret to the armigers' manufacture. The armigers would go on to become a primary symbol of the domineering influence of the Created as they The Reclamation|took control of the galaxy late in 2558, used to patrol city streets and display the reach of Created control in the face of resistance. These measures allowed Cortana to cement her influence over the major governments and worlds of the galaxy, with her armiger forces used as the primary reaction elements against anti-Created insurgencies. Armigers proved fairly effective in their occupational duties, and relatively low concentrations of them were used to oversee the compliance of civilian regions - with the end goal of Cortana being the hope that Armigers would come to be viewed not as an occupational force, but as a symbol of enduring peace. These enforcers became the targets of strikes by Spartan Operations|Spartan scout-snipers such as Kojo Agu|Koju "Romeo" Agu, who was responsible for eliminating many in efforts to prevent Created access to strategic sensor relays. Armiger forces were deployed during Operation: HOURGLASS to shoot down or board the courier vessel piloted by Parisa. Following the Battle over Installation 07|defeat of Cortana at Installation 07 in late 2559, her position as leader of the Created was taken over by High Auxiliary Sloan. Now in-charge of Created forces, Sloan proceded forward with the FIREWALL contingency - a project he had intended to seek approval from Cortana for prior to her demise. The FIREWALL contingency seeks to pair armiger technology with human-developed MJOLNIR Powered Assault Armor schematics, in the hope of creating cybernetic bodies (known as executors) capable of advancing the next stage of human evolution. Trivia An Wikipedia:Armiger|armiger is an individual entitled to use a coat of arms, in heraldry. In Latin, the word "armiger" literally means "arms-bearer". In medieval England, it referred to an esquire attendant upon a knight, but bearing his own unique armorial device. Gallery File:H5G ArmigerHeadVariants Concept.jpg|Concept art of armiger head variations. File:H5G_ArmigerAngryHead_Concept.jpg|Concept art of an armiger. File:H5GC-Soldiers.jpg|Concept art of armiger variants. File:H5G_ArmigerVariants_Concept.jpg|Concept art of armiger variants. File:H5G_ArmigerSoldier_Concept.jpg|Concept art of an armiger Soldier. File:H5G_ArmigerHead_Concept.jpg|Concept art of an armiger's head and mask. File:H5G_ArmigerEyes_Concept_1.jpg|Concept art of armiger eye/goggle variations. File:H5G_ArmigerEyes_Concept_2.jpg|Concept art of armiger eye/goggle variations. File:H5G Armiger MassOutConcept.jpg|An early blockout model for the Armiger (left) and a concept paintover (right). List of appearances ''Halo: Hunters in the Dark'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Tales from Slipspace'' ''Halo: Legacy of Onyx'' ''Halo: Bad Blood'' ''Halo: Official Spartan Field Manual'' ''Halo: Renegades'' ''Halo: Point of Light'' ''Halo Infinite: Memory Agent'' Story Shard: ''Precipice'' ''Halo: Outcasts'' Sources Category:Armigers| Category:Sentinels
Armor abilities are gameplay items featured in ''Halo: Reach'', ''Halo 4'', ''Halo: Spartan Assault'', and ''Halo: Spartan Strike''. Similar to Halo 3's equipment pieces, these items can be picked up and activated by players. Unlike ''Halo 3s equipment pieces, however, they are reusable. They are replaced in ''Halo 5: Guardians'' by the universally available Spartan abilities. In-Universe UNSC and Covenant armor both offer attachments that tweak the armor's performance in different ways. For Spartans, these attachments sync with the soldier's neural network to improve the armor's abilities. Similar technology has been seen in Sangheili and Jiralhanae armor with dummy modules or terminator plugs.Halo: The Essential Visual Guide, ''page 15'' Overview Armor abilities are an alteration of ''Halo 3s equipment. Instead of being single-use, each ability is reusable, with a cooldown time between uses. In ''Halo: Reach'' campaign, the player begins with the sprint armor ability at the start of each level, and is able to swap it with other armor abilities they may come across. In multiplayer, armor abilities can be chosen through loadouts before a match is started or during a player's respawn time. Armor abilities can be manipulated like weapons in Forge. Most armor abilities are enabled by a small device attached to the user's lower back, with each ability displaying a different color. When not in use, these devices will project a hologram that displays the icon of the ability, allowing for quick recognition from a distance or when switching abilities. When players are killed, the armor abilities will not be dropped. All armor abilities are rendered useless to players when transporting objects such as Flags and Oddballs. If players attempt to use an armor ability, the object simply drops out of their hands. In custom games, the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added. List of armor abilities Halo: Reach Halo 4 Halo: Spartan Assault Halo: Spartan Strike Trivia Hologram and Active Camouflage are great armor abilities to use during Infection gametypes as hologram can confuse zombies and active camo will straight up hide from them. These work well as they, to an extent, depend on the enemy not looking hard enough, something zombies don't have time to do. However, both become useless the moment the operator becomes the Last Man Standing, as a massive skull appears over their head. It is often advantageous to have a teammate using the Drop Shield ability in both Firefight and standard Multiplayer modes (mainly Invasion, as few other gametypes allow it for balancing reasons). This is due to the fact that this ability will heal wounded teammates without wasting health packs. When using the Active Camouflage, try "crouch walking." This will allow the invisibility to last longer and make it harder for the opponents to see the player while they is still moving. When one's Energy Shields are low or completely depleted, use Armor Lock until the energy shields recharge as much as they can before Armor Lock deactivates. This will ensure that a sudden ambush after a battle that left the shields depleted will not overwhelm one. Be wary of an enemy standing back, however. Active Camo can be useful during Generator Defense matches. While enemies are focused on the generators, one can sneak up on each one and assassinate or stick them. Promethean Vision is the only armor ability which can be used while carrying a detached turret. Using any other armor ability will cause the player to drop the turret. Armor abilities are weakened in War Games, in relativity to Campaign or Spartan Ops. This means that armor abilities have a shorter use time (Hardlight Shield, Autosentry, etc.) or have a weaker effect (thruster pack has shorter travel distance, players cannot jump while deploying the Hardlight Shield). In ''Halo: Reach'', take advantage of the jammer on Active Camo. You can use it to move at top speed and get into position, while the enemies that don't have line of sight on you can't be sure of what you're doing because of the jammer. It can be useful while standing still as well (such as when using a sniper rifle) as the mass of dots will conceal your still form, possibly leading enemies on a wild-goose chase away from your position...or into your sights. In campaign, the player almost always starts, and can complete the level, with the Sprint Armor Ability. The only exceptions to this are in Exodus Rally Point Alpha, where a player must have a Jetpack to advance the level, and during a short sequence in the The Pillar of Autumn (Halo: Reach level)|Pillar of Autumn (where the player pushes through the ), in which the player will spawn with Armor Lock. As there is no additional need for Armor Lock at this point, this was likely an oversight. Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint).Halo: Reach Multiplayer Beta In the final product, this is not the case as both species can use all seven Armor Abilities. In the early stages of the game development, Elites using the Armor Lock ability were shown with a red aura instead of blue, while Spartans had a large and bulky attachment to their backs. However, these changes were erased before the game was released, so now both Elites and Spartans use the same blue armor lock. Skirmishers have the ability to use the Hologram armor ability. Armor Abilities will change form depending on whether an Elite or Spartan is using them. That is, Elite will have Armor Abilities made from purple metal, while Spartans have Armor Abilities which appear dull silver and rectangular. If a player drops an Armor Ability, it will take the form of the way it appeared on the player's back. The only exception is Evade, even if a Spartan drops it, it will still appear like a Covenant ability. This is odd as while on the Spartan's back, it can clearly be seen to share a design to other Spartan Armor Abilities (dull silver and rectangular). NOBLE Team (aside from the player) can be seen sprinting or using Armor Lock without the required attachments. Likewise, Jiralhanae|Brutes and AI Sangheili|Elites use their Armor Abilities (Armor Lock or Evade) without the necessary external attachment. Brutes aren't even wearing any sort of Energy Shielding that could be supercharged with Armor Lock. If one were to use Hologram and walk into the projection, they would notice that no matter what helmet they are wearing, the inside of the helmet of the hologram will always be the same. One can see this at the beginning of Noble Actual when Noble Six puts on his/her helmet. This was likely done to save time and resources. There are a total of seven Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number. In the game ''Crysis 2'', there is a Hologram ability almost exactly identical in function to that of ''Halo: Reach'''s. However, it is a weapon attachment rather than an armor ability. If a player's Type-1 Energy Weapon/Sword|Energy Sword is depleted, the blade can still be seen when Active Camouflage is activated. In ''Halo 4'', a player's Hologram will not show any customized weapon skins, nor any customized emblem. In ''Halo 4'', meleeing a dead player's Forerunner armor ability attachment (on the lower back) will produce a unique sound effect. Any weapons that are stored on the back when not in use clip right through the jetpack. Holograms cannot use the mechanical lift on Reflection or the large tubular gravity lifts on Spire (map)|Spire, even though they are affected by all other kinds of gravity lift or human-made lift, such as man cannons or the air lifts on Reflection. Armor abilities are often used to produce glitches. A few examples of armor abilities-related glitches are the Armor permutation glitch and the Infinite armor lock glitch. Gallery File:HRB Elite evading.jpg|An Elite evading in the ''Halo: Reach Beta''. File:HR_ArmourAbility_Concept.jpg|''Halo: Reach'' concept art of the armor ability device. File:Halo_Reach_Sprinting.jpg|A SPARTAN using the Sprint armor ability in ''Halo: Reach Multiplayer Beta''. File:Active_Camo.jpg|A SPARTAN using the active camouflage armor ability in the ''Halo: Reach Multiplayer Beta''. File:Halo_Reach_Elite_Evade.jpg|An Elite using the Evade armor ability, which can launch the player into the air if performed up an incline. File:Evade.jpg|Third-person view of an Elite evading. File:Armor ability lag.jpg|Lag-related glitch where the armor abilities momentarily appear on players when they spawn. File:H4 ArmourAbilityModules Concept.jpg|''Halo 4'' concept art of armor ability devices. File:H4_ArmourAbilityModules_UNSC_Render_1.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. File:H4_ArmourAbilityModules_UNSC_Render_2.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. File:H4_ArmourAbilityModules_UNSC_Render_3.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. Sources Category:Armor Category:Armor abilities|
Armor abilities are gameplay items featured in ''Halo: Reach'', ''Halo 4'', ''Halo: Spartan Assault'', and ''Halo: Spartan Strike''. Similar to Halo 3's equipment pieces, these items can be picked up and activated by players. Unlike ''Halo 3s equipment pieces, however, they are reusable. They are replaced in ''Halo 5: Guardians'' by the universally available Spartan abilities. In-Universe UNSC and Covenant armor both offer attachments that tweak the armor's performance in different ways. For Spartans, these attachments sync with the soldier's neural network to improve the armor's abilities. Similar technology has been seen in Sangheili and Jiralhanae armor with dummy modules or terminator plugs.Halo: The Essential Visual Guide, ''page 15'' Overview Armor abilities are an alteration of ''Halo 3s equipment. Instead of being single-use, each ability is reusable, with a cooldown time between uses. In ''Halo: Reach'' campaign, the player begins with the sprint armor ability at the start of each level, and is able to swap it with other armor abilities they may come across. In multiplayer, armor abilities can be chosen through loadouts before a match is started or during a player's respawn time. Armor abilities can be manipulated like weapons in Forge. Most armor abilities are enabled by a small device attached to the user's lower back, with each ability displaying a different color. When not in use, these devices will project a hologram that displays the icon of the ability, allowing for quick recognition from a distance or when switching abilities. When players are killed, the armor abilities will not be dropped. All armor abilities are rendered useless to players when transporting objects such as Flags and Oddballs. If players attempt to use an armor ability, the object simply drops out of their hands. In custom games, the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added. List of armor abilities Halo: Reach Halo 4 Halo: Spartan Assault Halo: Spartan Strike Trivia Hologram and Active Camouflage are great armor abilities to use during Infection gametypes as hologram can confuse zombies and active camo will straight up hide from them. These work well as they, to an extent, depend on the enemy not looking hard enough, something zombies don't have time to do. However, both become useless the moment the operator becomes the Last Man Standing, as a massive skull appears over their head. It is often advantageous to have a teammate using the Drop Shield ability in both Firefight and standard Multiplayer modes (mainly Invasion, as few other gametypes allow it for balancing reasons). This is due to the fact that this ability will heal wounded teammates without wasting health packs. When using the Active Camouflage, try "crouch walking." This will allow the invisibility to last longer and make it harder for the opponents to see the player while they is still moving. When one's Energy Shields are low or completely depleted, use Armor Lock until the energy shields recharge as much as they can before Armor Lock deactivates. This will ensure that a sudden ambush after a battle that left the shields depleted will not overwhelm one. Be wary of an enemy standing back, however. Active Camo can be useful during Generator Defense matches. While enemies are focused on the generators, one can sneak up on each one and assassinate or stick them. Promethean Vision is the only armor ability which can be used while carrying a detached turret. Using any other armor ability will cause the player to drop the turret. Armor abilities are weakened in War Games, in relativity to Campaign or Spartan Ops. This means that armor abilities have a shorter use time (Hardlight Shield, Autosentry, etc.) or have a weaker effect (thruster pack has shorter travel distance, players cannot jump while deploying the Hardlight Shield). In ''Halo: Reach'', take advantage of the jammer on Active Camo. You can use it to move at top speed and get into position, while the enemies that don't have line of sight on you can't be sure of what you're doing because of the jammer. It can be useful while standing still as well (such as when using a sniper rifle) as the mass of dots will conceal your still form, possibly leading enemies on a wild-goose chase away from your position...or into your sights. In campaign, the player almost always starts, and can complete the level, with the Sprint Armor Ability. The only exceptions to this are in Exodus Rally Point Alpha, where a player must have a Jetpack to advance the level, and during a short sequence in the The Pillar of Autumn (Halo: Reach level)|Pillar of Autumn (where the player pushes through the ), in which the player will spawn with Armor Lock. As there is no additional need for Armor Lock at this point, this was likely an oversight. Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint).Halo: Reach Multiplayer Beta In the final product, this is not the case as both species can use all seven Armor Abilities. In the early stages of the game development, Elites using the Armor Lock ability were shown with a red aura instead of blue, while Spartans had a large and bulky attachment to their backs. However, these changes were erased before the game was released, so now both Elites and Spartans use the same blue armor lock. Skirmishers have the ability to use the Hologram armor ability. Armor Abilities will change form depending on whether an Elite or Spartan is using them. That is, Elite will have Armor Abilities made from purple metal, while Spartans have Armor Abilities which appear dull silver and rectangular. If a player drops an Armor Ability, it will take the form of the way it appeared on the player's back. The only exception is Evade, even if a Spartan drops it, it will still appear like a Covenant ability. This is odd as while on the Spartan's back, it can clearly be seen to share a design to other Spartan Armor Abilities (dull silver and rectangular). NOBLE Team (aside from the player) can be seen sprinting or using Armor Lock without the required attachments. Likewise, Jiralhanae|Brutes and AI Sangheili|Elites use their Armor Abilities (Armor Lock or Evade) without the necessary external attachment. Brutes aren't even wearing any sort of Energy Shielding that could be supercharged with Armor Lock. If one were to use Hologram and walk into the projection, they would notice that no matter what helmet they are wearing, the inside of the helmet of the hologram will always be the same. One can see this at the beginning of Noble Actual when Noble Six puts on his/her helmet. This was likely done to save time and resources. There are a total of seven Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number. In the game ''Crysis 2'', there is a Hologram ability almost exactly identical in function to that of ''Halo: Reach'''s. However, it is a weapon attachment rather than an armor ability. If a player's Type-1 Energy Weapon/Sword|Energy Sword is depleted, the blade can still be seen when Active Camouflage is activated. In ''Halo 4'', a player's Hologram will not show any customized weapon skins, nor any customized emblem. In ''Halo 4'', meleeing a dead player's Forerunner armor ability attachment (on the lower back) will produce a unique sound effect. Any weapons that are stored on the back when not in use clip right through the jetpack. Holograms cannot use the mechanical lift on Reflection or the large tubular gravity lifts on Spire (map)|Spire, even though they are affected by all other kinds of gravity lift or human-made lift, such as man cannons or the air lifts on Reflection. Armor abilities are often used to produce glitches. A few examples of armor abilities-related glitches are the Armor permutation glitch and the Infinite armor lock glitch. Gallery File:HRB Elite evading.jpg|An Elite evading in the ''Halo: Reach Beta''. File:HR_ArmourAbility_Concept.jpg|''Halo: Reach'' concept art of the armor ability device. File:Halo_Reach_Sprinting.jpg|A SPARTAN using the Sprint armor ability in ''Halo: Reach Multiplayer Beta''. File:Active_Camo.jpg|A SPARTAN using the active camouflage armor ability in the ''Halo: Reach Multiplayer Beta''. File:Halo_Reach_Elite_Evade.jpg|An Elite using the Evade armor ability, which can launch the player into the air if performed up an incline. File:Evade.jpg|Third-person view of an Elite evading. File:Armor ability lag.jpg|Lag-related glitch where the armor abilities momentarily appear on players when they spawn. File:H4 ArmourAbilityModules Concept.jpg|''Halo 4'' concept art of armor ability devices. File:H4_ArmourAbilityModules_UNSC_Render_1.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. File:H4_ArmourAbilityModules_UNSC_Render_2.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. File:H4_ArmourAbilityModules_UNSC_Render_3.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. Sources Category:Armor Category:Armor abilities|
Armor abilities are gameplay items featured in ''Halo: Reach'', ''Halo 4'', ''Halo: Spartan Assault'', and ''Halo: Spartan Strike''. Similar to Halo 3's equipment pieces, these items can be picked up and activated by players. Unlike ''Halo 3s equipment pieces, however, they are reusable. They are replaced in ''Halo 5: Guardians'' by the universally available Spartan abilities. In-Universe UNSC and Covenant armor both offer attachments that tweak the armor's performance in different ways. For Spartans, these attachments sync with the soldier's neural network to improve the armor's abilities. Similar technology has been seen in Sangheili and Jiralhanae armor with dummy modules or terminator plugs.Halo: The Essential Visual Guide, ''page 15'' Overview Armor abilities are an alteration of ''Halo 3s equipment. Instead of being single-use, each ability is reusable, with a cooldown time between uses. In ''Halo: Reach'' campaign, the player begins with the sprint armor ability at the start of each level, and is able to swap it with other armor abilities they may come across. In multiplayer, armor abilities can be chosen through loadouts before a match is started or during a player's respawn time. Armor abilities can be manipulated like weapons in Forge. Most armor abilities are enabled by a small device attached to the user's lower back, with each ability displaying a different color. When not in use, these devices will project a hologram that displays the icon of the ability, allowing for quick recognition from a distance or when switching abilities. When players are killed, the armor abilities will not be dropped. All armor abilities are rendered useless to players when transporting objects such as Flags and Oddballs. If players attempt to use an armor ability, the object simply drops out of their hands. In custom games, the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added. List of armor abilities Halo: Reach Halo 4 Halo: Spartan Assault Halo: Spartan Strike Trivia Hologram and Active Camouflage are great armor abilities to use during Infection gametypes as hologram can confuse zombies and active camo will straight up hide from them. These work well as they, to an extent, depend on the enemy not looking hard enough, something zombies don't have time to do. However, both become useless the moment the operator becomes the Last Man Standing, as a massive skull appears over their head. It is often advantageous to have a teammate using the Drop Shield ability in both Firefight and standard Multiplayer modes (mainly Invasion, as few other gametypes allow it for balancing reasons). This is due to the fact that this ability will heal wounded teammates without wasting health packs. When using the Active Camouflage, try "crouch walking." This will allow the invisibility to last longer and make it harder for the opponents to see the player while they is still moving. When one's Energy Shields are low or completely depleted, use Armor Lock until the energy shields recharge as much as they can before Armor Lock deactivates. This will ensure that a sudden ambush after a battle that left the shields depleted will not overwhelm one. Be wary of an enemy standing back, however. Active Camo can be useful during Generator Defense matches. While enemies are focused on the generators, one can sneak up on each one and assassinate or stick them. Promethean Vision is the only armor ability which can be used while carrying a detached turret. Using any other armor ability will cause the player to drop the turret. Armor abilities are weakened in War Games, in relativity to Campaign or Spartan Ops. This means that armor abilities have a shorter use time (Hardlight Shield, Autosentry, etc.) or have a weaker effect (thruster pack has shorter travel distance, players cannot jump while deploying the Hardlight Shield). In ''Halo: Reach'', take advantage of the jammer on Active Camo. You can use it to move at top speed and get into position, while the enemies that don't have line of sight on you can't be sure of what you're doing because of the jammer. It can be useful while standing still as well (such as when using a sniper rifle) as the mass of dots will conceal your still form, possibly leading enemies on a wild-goose chase away from your position...or into your sights. In campaign, the player almost always starts, and can complete the level, with the Sprint Armor Ability. The only exceptions to this are in Exodus Rally Point Alpha, where a player must have a Jetpack to advance the level, and during a short sequence in the The Pillar of Autumn (Halo: Reach level)|Pillar of Autumn (where the player pushes through the ), in which the player will spawn with Armor Lock. As there is no additional need for Armor Lock at this point, this was likely an oversight. Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint).Halo: Reach Multiplayer Beta In the final product, this is not the case as both species can use all seven Armor Abilities. In the early stages of the game development, Elites using the Armor Lock ability were shown with a red aura instead of blue, while Spartans had a large and bulky attachment to their backs. However, these changes were erased before the game was released, so now both Elites and Spartans use the same blue armor lock. Skirmishers have the ability to use the Hologram armor ability. Armor Abilities will change form depending on whether an Elite or Spartan is using them. That is, Elite will have Armor Abilities made from purple metal, while Spartans have Armor Abilities which appear dull silver and rectangular. If a player drops an Armor Ability, it will take the form of the way it appeared on the player's back. The only exception is Evade, even if a Spartan drops it, it will still appear like a Covenant ability. This is odd as while on the Spartan's back, it can clearly be seen to share a design to other Spartan Armor Abilities (dull silver and rectangular). NOBLE Team (aside from the player) can be seen sprinting or using Armor Lock without the required attachments. Likewise, Jiralhanae|Brutes and AI Sangheili|Elites use their Armor Abilities (Armor Lock or Evade) without the necessary external attachment. Brutes aren't even wearing any sort of Energy Shielding that could be supercharged with Armor Lock. If one were to use Hologram and walk into the projection, they would notice that no matter what helmet they are wearing, the inside of the helmet of the hologram will always be the same. One can see this at the beginning of Noble Actual when Noble Six puts on his/her helmet. This was likely done to save time and resources. There are a total of seven Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number. In the game ''Crysis 2'', there is a Hologram ability almost exactly identical in function to that of ''Halo: Reach'''s. However, it is a weapon attachment rather than an armor ability. If a player's Type-1 Energy Weapon/Sword|Energy Sword is depleted, the blade can still be seen when Active Camouflage is activated. In ''Halo 4'', a player's Hologram will not show any customized weapon skins, nor any customized emblem. In ''Halo 4'', meleeing a dead player's Forerunner armor ability attachment (on the lower back) will produce a unique sound effect. Any weapons that are stored on the back when not in use clip right through the jetpack. Holograms cannot use the mechanical lift on Reflection or the large tubular gravity lifts on Spire (map)|Spire, even though they are affected by all other kinds of gravity lift or human-made lift, such as man cannons or the air lifts on Reflection. Armor abilities are often used to produce glitches. A few examples of armor abilities-related glitches are the Armor permutation glitch and the Infinite armor lock glitch. Gallery File:HRB Elite evading.jpg|An Elite evading in the ''Halo: Reach Beta''. File:HR_ArmourAbility_Concept.jpg|''Halo: Reach'' concept art of the armor ability device. File:Halo_Reach_Sprinting.jpg|A SPARTAN using the Sprint armor ability in ''Halo: Reach Multiplayer Beta''. File:Active_Camo.jpg|A SPARTAN using the active camouflage armor ability in the ''Halo: Reach Multiplayer Beta''. File:Halo_Reach_Elite_Evade.jpg|An Elite using the Evade armor ability, which can launch the player into the air if performed up an incline. File:Evade.jpg|Third-person view of an Elite evading. File:Armor ability lag.jpg|Lag-related glitch where the armor abilities momentarily appear on players when they spawn. File:H4 ArmourAbilityModules Concept.jpg|''Halo 4'' concept art of armor ability devices. File:H4_ArmourAbilityModules_UNSC_Render_1.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. File:H4_ArmourAbilityModules_UNSC_Render_2.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. File:H4_ArmourAbilityModules_UNSC_Render_3.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. Sources Category:Armor Category:Armor abilities|
{| class="wikitable" ! Armor Ability !! Effect | ! style Active Camouflage | valign"padding-left:4px;" | The ''Type-3 Refraction Dissonance Modifier/Camouflage'' system bends light around a structure, hiding it via advanced pattern realignment. It is similar to the version in ''Halo: Reach'', however the jammer no longer makes false hostile contacts appear on the motion sensor, rather it makes neutral contacts appear and in a much tighter grouping than before, therefore not only preventing the user from using it to trick enemies, but possibly giving away their location. Despite this, it still is an effective tool for hiding outside of cover and ambushing enemies. | ! style Autosentry | valign"padding-left:4px;" | The ''Z-2500 Automated Protection Drone'' is a support drone used by the Prometheans to suppress enemy combatants. It fires an energy bolt at a moderate rate, and can be taken down in several shots. | ! style Hardlight Shield | valign"padding-left:4px;" | The ''Z-90 Photonic Coalescence Emitter/Aegis'' fuses particles of light into a powerful barrier. The shield is deployed in front of the player. | ! style Holographic Decoy | valign"padding-left:4px;" | Functionally similar to the version in ''Halo: Reach'', the ''T-27 Responsive Holographic Form Emulator'' is designed to confuse or distract the enemies' attention by producing an identical holographic copy of the user. Aiming at a hologram deployed by an enemy will make the reticule turn red, making the decoy even more convincing. As an Easter egg, projecting a hologram onto a corpse will cause the hologram to teabag|hump it. | ! style Jet Pack | valign"padding-left:4px;" | The ''Series 12 Single Operator Lift Apparatus'' mitigates gravity, allowing mobility in challenging terrain. It was designed specifically for SPARTAN-IV personnel. | ! style Promethean Vision | valign"padding-left:4px;" | The ''Z-5080 Short-Range Spectrum Augmenter/Vision'' enhancement armor ability allows the user to see through solid objects, keeping them apprised of approaching enemies from any direction. It also renders cloaked enemies visible. It also has long range capability. | ! style Regeneration Field | valign"padding-left:4px;" | The ''M2705 Regenerative Kinetic Dispersal Field'' first applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality oriented armor functions in order to repair the user. | ! style Thruster Pack | valign"padding-left:4px;" | The ''M805X Forward Acceleration System/Fulcrum Mitigating'' allows Spartans equipped with the [GEN2] MJOLNIR armor to navigate easily across any terrain. It can also be used to speed ones decent off an edge. |} Category:Armor abilities
Armor abilities are gameplay items featured in ''Halo: Reach'', ''Halo 4'', ''Halo: Spartan Assault'', and ''Halo: Spartan Strike''. Similar to Halo 3's equipment pieces, these items can be picked up and activated by players. Unlike ''Halo 3s equipment pieces, however, they are reusable. They are replaced in ''Halo 5: Guardians'' by the universally available Spartan abilities. In-Universe UNSC and Covenant armor both offer attachments that tweak the armor's performance in different ways. For Spartans, these attachments sync with the soldier's neural network to improve the armor's abilities. Similar technology has been seen in Sangheili and Jiralhanae armor with dummy modules or terminator plugs.Halo: The Essential Visual Guide, ''page 15'' Overview Armor abilities are an alteration of ''Halo 3s equipment. Instead of being single-use, each ability is reusable, with a cooldown time between uses. In ''Halo: Reach'' campaign, the player begins with the sprint armor ability at the start of each level, and is able to swap it with other armor abilities they may come across. In multiplayer, armor abilities can be chosen through loadouts before a match is started or during a player's respawn time. Armor abilities can be manipulated like weapons in Forge. Most armor abilities are enabled by a small device attached to the user's lower back, with each ability displaying a different color. When not in use, these devices will project a hologram that displays the icon of the ability, allowing for quick recognition from a distance or when switching abilities. When players are killed, the armor abilities will not be dropped. All armor abilities are rendered useless to players when transporting objects such as Flags and Oddballs. If players attempt to use an armor ability, the object simply drops out of their hands. In custom games, the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added. List of armor abilities Halo: Reach Halo 4 Halo: Spartan Assault Halo: Spartan Strike Trivia Hologram and Active Camouflage are great armor abilities to use during Infection gametypes as hologram can confuse zombies and active camo will straight up hide from them. These work well as they, to an extent, depend on the enemy not looking hard enough, something zombies don't have time to do. However, both become useless the moment the operator becomes the Last Man Standing, as a massive skull appears over their head. It is often advantageous to have a teammate using the Drop Shield ability in both Firefight and standard Multiplayer modes (mainly Invasion, as few other gametypes allow it for balancing reasons). This is due to the fact that this ability will heal wounded teammates without wasting health packs. When using the Active Camouflage, try "crouch walking." This will allow the invisibility to last longer and make it harder for the opponents to see the player while they is still moving. When one's Energy Shields are low or completely depleted, use Armor Lock until the energy shields recharge as much as they can before Armor Lock deactivates. This will ensure that a sudden ambush after a battle that left the shields depleted will not overwhelm one. Be wary of an enemy standing back, however. Active Camo can be useful during Generator Defense matches. While enemies are focused on the generators, one can sneak up on each one and assassinate or stick them. Promethean Vision is the only armor ability which can be used while carrying a detached turret. Using any other armor ability will cause the player to drop the turret. Armor abilities are weakened in War Games, in relativity to Campaign or Spartan Ops. This means that armor abilities have a shorter use time (Hardlight Shield, Autosentry, etc.) or have a weaker effect (thruster pack has shorter travel distance, players cannot jump while deploying the Hardlight Shield). In ''Halo: Reach'', take advantage of the jammer on Active Camo. You can use it to move at top speed and get into position, while the enemies that don't have line of sight on you can't be sure of what you're doing because of the jammer. It can be useful while standing still as well (such as when using a sniper rifle) as the mass of dots will conceal your still form, possibly leading enemies on a wild-goose chase away from your position...or into your sights. In campaign, the player almost always starts, and can complete the level, with the Sprint Armor Ability. The only exceptions to this are in Exodus Rally Point Alpha, where a player must have a Jetpack to advance the level, and during a short sequence in the The Pillar of Autumn (Halo: Reach level)|Pillar of Autumn (where the player pushes through the ), in which the player will spawn with Armor Lock. As there is no additional need for Armor Lock at this point, this was likely an oversight. Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint).Halo: Reach Multiplayer Beta In the final product, this is not the case as both species can use all seven Armor Abilities. In the early stages of the game development, Elites using the Armor Lock ability were shown with a red aura instead of blue, while Spartans had a large and bulky attachment to their backs. However, these changes were erased before the game was released, so now both Elites and Spartans use the same blue armor lock. Skirmishers have the ability to use the Hologram armor ability. Armor Abilities will change form depending on whether an Elite or Spartan is using them. That is, Elite will have Armor Abilities made from purple metal, while Spartans have Armor Abilities which appear dull silver and rectangular. If a player drops an Armor Ability, it will take the form of the way it appeared on the player's back. The only exception is Evade, even if a Spartan drops it, it will still appear like a Covenant ability. This is odd as while on the Spartan's back, it can clearly be seen to share a design to other Spartan Armor Abilities (dull silver and rectangular). NOBLE Team (aside from the player) can be seen sprinting or using Armor Lock without the required attachments. Likewise, Jiralhanae|Brutes and AI Sangheili|Elites use their Armor Abilities (Armor Lock or Evade) without the necessary external attachment. Brutes aren't even wearing any sort of Energy Shielding that could be supercharged with Armor Lock. If one were to use Hologram and walk into the projection, they would notice that no matter what helmet they are wearing, the inside of the helmet of the hologram will always be the same. One can see this at the beginning of Noble Actual when Noble Six puts on his/her helmet. This was likely done to save time and resources. There are a total of seven Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number. In the game ''Crysis 2'', there is a Hologram ability almost exactly identical in function to that of ''Halo: Reach'''s. However, it is a weapon attachment rather than an armor ability. If a player's Type-1 Energy Weapon/Sword|Energy Sword is depleted, the blade can still be seen when Active Camouflage is activated. In ''Halo 4'', a player's Hologram will not show any customized weapon skins, nor any customized emblem. In ''Halo 4'', meleeing a dead player's Forerunner armor ability attachment (on the lower back) will produce a unique sound effect. Any weapons that are stored on the back when not in use clip right through the jetpack. Holograms cannot use the mechanical lift on Reflection or the large tubular gravity lifts on Spire (map)|Spire, even though they are affected by all other kinds of gravity lift or human-made lift, such as man cannons or the air lifts on Reflection. Armor abilities are often used to produce glitches. A few examples of armor abilities-related glitches are the Armor permutation glitch and the Infinite armor lock glitch. Gallery File:HRB Elite evading.jpg|An Elite evading in the ''Halo: Reach Beta''. File:HR_ArmourAbility_Concept.jpg|''Halo: Reach'' concept art of the armor ability device. File:Halo_Reach_Sprinting.jpg|A SPARTAN using the Sprint armor ability in ''Halo: Reach Multiplayer Beta''. File:Active_Camo.jpg|A SPARTAN using the active camouflage armor ability in the ''Halo: Reach Multiplayer Beta''. File:Halo_Reach_Elite_Evade.jpg|An Elite using the Evade armor ability, which can launch the player into the air if performed up an incline. File:Evade.jpg|Third-person view of an Elite evading. File:Armor ability lag.jpg|Lag-related glitch where the armor abilities momentarily appear on players when they spawn. File:H4 ArmourAbilityModules Concept.jpg|''Halo 4'' concept art of armor ability devices. File:H4_ArmourAbilityModules_UNSC_Render_1.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. File:H4_ArmourAbilityModules_UNSC_Render_2.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. File:H4_ArmourAbilityModules_UNSC_Render_3.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. Sources Category:Armor Category:Armor abilities|
{| class="wikitable" ! Armor Ability !! Effect | ! style Active Camouflage | valign"padding-left:4px;" | The ''Type-3 Refraction Dissonance Modifier/Camouflage'' system bends light around a structure, hiding it via advanced pattern realignment. | ! style Autosentry | valign"padding-left:4px;" |The ''Z-2500 Automated Protection Drone'' is a stationary drone that attacks hostile targets in its range. | ! style Hardlight Shield | valign"padding-left:4px;" | The ''Z-90 Photonic Coalescence Emitter/Aegis'' fuses particles of light into a powerful barrier. The shield is deployed in front of the player. | ! style Holographic Decoy | valign"padding-left:4px;" | The ''T-27 Responsive Holographic Form Emulator'' is designed to confuse or distract the enemies' attention. | ! style="width:110px; text-align:center;" | Overshield | valign"padding-left:4px;" | The ''overshield'' enhances the MJOLNIR energy shielding capacity by an additional 100 percent. | ! style Regeneration Field | valign"padding-left:4px;" | The ''M2705 Regenerative Kinetic Dispersal Field'' heals the user and any surrounding allies. | ! style="width:110px; text-align:center;" | Seeker drone | valign"padding-left:4px;" | The ''seeker drone'' is an explosive drone that homes in on enemies once deployed. | ! style Sprint | valign"padding-left:4px;" | Greatly increases the Spartan's movement speed. | ! style="width:110px; text-align:center;" | Stun blast | valign"padding-left:4px;" | The ''stun blast'' causes a power-draining stun effect. | ! style="width:110px; text-align:center;" | Repel | valign"padding-left:4px;" | ''Repel'' generates an effect similar to that of a cryo bomb. | ! style="width:110px; text-align:center;" | Teleport | valign"padding-left:4px;" | The ''teleport'' is a portable short-range slipspace translocation device. |} Category:Armor abilities
{| class="wikitable" ! Armor Ability !! Effect | ! style="width:110px; text-align:center;" |File:H4-ActiveCamo-HUD-Icon.png|110px Active Camouflage | valign"padding-left:4px;" | The ''Type-3 Refraction Dissonance Modifier/Camouflage'' system provides near-invisibility by bending light around the Spartan. | ! style="width:110px; text-align:center;" | File:HSS-Airstrike.png|110px Airstrike | valign"padding-left:4px;" |Multiple heavy explosives are dropped in the area around the Spartan. | ! style="width:110px; text-align:center;" | Bubble shield | valign"padding-left:4px;" | Generates a fixed, spherical energy barrier. The one who deploys the shield can fire their weapons through the shield while their enemies cannot. | ! style="width:110px; text-align:center;" |File:H4-AutosentryDrone-HUD-Icon.png|110px Autosentry | valign"padding-left:4px;" |The ''Z-2500 Automated Protection Drone'' is a stationary drone that attacks hostile targets in its range. | ! style="width:110px; text-align:center;" |File:HSS-Overshield.png|110px Overshield | valign"padding-left:4px;" | The ''overshield'' enhances the player's energy shielding capacity by an additional 100 percent. | ! style="width:110px; text-align:center;" |Proximity mine | valign"padding-left:4px;" |Deploys three Covenant proximity mines that home in on nearby enemies. | ! style="width:110px; text-align:center;" |File:H4-RegenerationField-HUD-Icon.png|110px Regeneration field | valign"padding-left:4px;" | The ''M2705 Regenerative Kinetic Dispersal Field'' heals the user and any surrounding allies. | ! style="width:110px; text-align:center;" |File:HSS-Seeker Drone.png|110px Seeker drone | valign"padding-left:4px;" | The ''seeker drone'' is an explosive drone that homes in on enemies once deployed. | ! style="width:110px; text-align:center;" | Shock chain | valign"padding-left:4px;" | The ''shock chain'' generates an energy field around the Spartan that damages nearby enemies. | ! style="width:110px; text-align:center;" |File:Sprint.png|110px Sprint | valign"padding-left:4px;" | Greatly increases the Spartan's movement speed when activated. | ! style="width:110px; text-align:center;" | Teleport | valign"padding-left:4px;" | The ''teleport'' allows the Spartan to use slipspace translocation to move around the battlefield. |} Category:Armor abilities
{| class="wikitable" ! Armor Ability !! Effect | ! style="width:110px; text-align:center;" |File:ReachAA - Camouflage.png|100px|center Active Camouflage | valign"padding-left:4px;" |}} ''Active camouflage'' provides players temporary invisibility for a duration of 15 seconds, similar to the Thel 'Vadam|Arbiter's active camouflage feature from ''Halo 2''.Halo: Reach Multiplayer Trailer Its pick-up color is cyan and fully recharges from a complete depletion in 15 seconds. When activated, the player becomes invisible, with all sound heavily muffled for the duration of the effect. The ability loses its invisibility effect when the player moves at a certain pace: if the player starts running, they become more visible. Active camouflage also includes a Radar jammer function where it will spawn a multitude of false dots on players' motion trackers within 25 meters. | ! style="width:110px; text-align:center;" |File:ReachAA - ArmorLock.png|100px|center Armor Lock | valign"padding-left:4px;" |}} ''Armor lock'', sometimes referred to as ''Armor Lockup'', is an ability that overcharges the player's energy shield, preventing the user from taking any damage. This ranges from repelling incoming explosive projectiles and removing s to disabling, damaging or even destroying incoming vehicles. However, in doing so, the player is immobile and cannot perform any act. Once depleted, the armor ability discharges a short-range EMP blast effect and pushes players away from the user. Armor lock can be activated for a maximum duration of 5 seconds. After a delay of 3 seconds, the armor ability will recharge for 11 seconds to a fully-charged state. The armor ability varies with how long the ability is used; the longer the player activates the ability, the farther the final EMP blast radius will be. The technology was first developed by the Covenant for use on Combat harness|Elite combat harnesses, but was adapted for use by Spartan personnel.Halo: Reach - ''Game Manual'' In ''Halo: Reach'', the ability is usable by the Spartans, Elites and Brutes and is enabled through a shielding attachment found behind the user's armor. Its pick-up color is orange. | ! style="width:110px; text-align:center;" |File:ReachAA - Shield.png|100px|center Drop Shield | valign"padding-left:4px;" |}} The ''drop shield'' provides players a spherical energy shield that also regenerates their health. In a way, it functions similarly to a bubble shield, a deployable cover and a regenerator. While having similar appearance as the bubble shield, the drop shield is not entirely invincible - the strength of the shield is approximately three times that of a standard energy shielding system - and will deactivate when the damage reaches a certain threshold. The damage is represented in color stages from blue to red, similar to the deployable cover. Additionally, unlike the bubble shield however, plasma grenades will stick to the surface of the shield. The Drop Shield does not regenerate players' health any faster than normal. Rather, it simply enables the player to regenerate his/her health to full at a similar rate to the base health regeneration rate. Thus, the faster the player's base health regeneration is, the faster the Drop Shield regenerates it. If the health recharge rate is set to 0%, then the armor ability will not regenerate players' health at all. The drop shield expires and deactivates once the armor ability meter is at 3/4 full, after 15 seconds, unless it is prematurely deactivated from damage as previously stated. A new drop shield can be deployed 20 seconds after the first one was deployed, giving a 5-second window where the player is exposed. Damaging a drop shield will not reduce its lifespan unless it is completely destroyed. Also, a damaged drop shield will, if no further damage is done, repair the damage and return to full strength. The drop shield is available on the Medic loadout. Its pickup color is blue. | ! style="width:110px; text-align:center;" |File:ReachAA - Evade.png|100px|center Evade | valign"padding-left:4px;" |}} The ''Evade'' ability allows the player to roll in any direction to avoid danger, breaking enemy lock-ons and tracking in the process. Players can evade two times before having to wait 4 seconds for the ability to recharge. Its pickup color is purple. The Evade ability is provided by a "plug" attached to an Elite's armor, described as a "dummy module" or "terminator plug" whose precise function is unknown. In any case, it appears to enhance the mobility of the wearer and is compatible with both Sangheili and MJOLNIR armor systems. The ability was exclusive only to Elites in the ''Halo: Reach Multiplayer Beta'', but later changed in the final product to be made available to both Spartans and Elites. The Evasion speed scales with the movement speed of the player; the faster the player moves, the further they evades. In any custom game with speed set to high numbers such as 300%, the player will dash forward so quickly that they can traverse Hemorrhage in a matter of seconds. When used against a reasonably flat surface, it is possible to splatter oneself. Likewise, the base settings can be used to do various jumps that occur from impacting an object at high-speed, giving the player enough force to lift off the ground. It should be noted that Elites evade faster and farther than Spartans. Additionally, this ability is not available in the campaign to the player and will remain exclusive for Elite warriors. | ! style="width:110px; text-align:center;" |File:ReachAA - Hologram.png|100px|center Hologram | valign"padding-left:4px;" |}} ''Hologram'', sometimes referred to as ''Holographic Decoy'', is an armor ability that produces an identical Holography|holographic Type-27 Responsive Holographic Form Emulator|copy of the user.rvb:Deja View|RvB Wiki: ''Deja View'' Its pickup color is yellow. The hologram ability is designed to confuse or distract the enemies' attention. To allies, the holographic copy would appear as a white dot on their radar. The ability functions by pointing the targeting reticule at a destination and deploying it like other armor abilities. When activated, the hologram will run in a straight line to the destination and stop once it reaches its designated location. The hologram will flicker away if it is either damaged enough or if it reaches its 10 seconds lifespan. A new hologram can be produced after just 7 seconds, which would immediately dissipate the old one. The hologram has a default movement trait (speed and gravity) and, as such, does not inherit the player's movement trait. | ! style="width:110px; text-align:center;" |File:ReachAA - Jetpack.png|100px|center Jet Pack | valign"padding-left:4px;" |}} The ''Jet Pack'' ability allows players to maneuver in mid-air, with the use of Series 8 jetpack (UNSC) or a Covenant thruster pack|thruster pack (Covenant). Its pickup color is white. The ''Jet Pack'' ability varies with how long the ability is used. The longer the player activates the ability, the longer the player would be able to remain in the air but at the consequence of having the ability depleting faster. Thus, it is recommended that the player use the ability in bursts, which would deplete the ability less than a sustained flight. Additionally, fall damage still applies to Jet Pack users should they fall from the air. The Jet Pack scales with the set gravity; so the less gravity is set, the higher the jet pack can lift the player. The Jet Pack ability is a useful tool for evading vehicles, grenades, and navigating maps. (''"And if you were worried about players flying with the flag via Jet Pack, I can assuage those fears. Won't happen. If you have hold of the flag, using an Armor Ability will cause you to drop it instantly. Pick it back up, and the effects from your Armor Ability will vanish. Same goes for any multiplayer specific object you can hold in your hot little hands."'') | ! style="width:110px; text-align:center;" |File:ReachAA - Sprint.png|100px|center Sprint | valign"padding-left:4px;" |}} The ''Sprint'' ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints. Weapons cannot be used during the sprint. Canonically, the "Sprint" function operates by bypassing the safety limiters of the MJOLNIR actuators and "muscles", allowing better performance at the expense of heat regulation, overheating the user if used for prolonged periods. This "hack" was developed by Catherine-B320. |} References
Armor abilities are gameplay items featured in ''Halo: Reach'', ''Halo 4'', ''Halo: Spartan Assault'', and ''Halo: Spartan Strike''. Similar to Halo 3's equipment pieces, these items can be picked up and activated by players. Unlike ''Halo 3s equipment pieces, however, they are reusable. They are replaced in ''Halo 5: Guardians'' by the universally available Spartan abilities. In-Universe UNSC and Covenant armor both offer attachments that tweak the armor's performance in different ways. For Spartans, these attachments sync with the soldier's neural network to improve the armor's abilities. Similar technology has been seen in Sangheili and Jiralhanae armor with dummy modules or terminator plugs.Halo: The Essential Visual Guide, ''page 15'' Overview Armor abilities are an alteration of ''Halo 3s equipment. Instead of being single-use, each ability is reusable, with a cooldown time between uses. In ''Halo: Reach'' campaign, the player begins with the sprint armor ability at the start of each level, and is able to swap it with other armor abilities they may come across. In multiplayer, armor abilities can be chosen through loadouts before a match is started or during a player's respawn time. Armor abilities can be manipulated like weapons in Forge. Most armor abilities are enabled by a small device attached to the user's lower back, with each ability displaying a different color. When not in use, these devices will project a hologram that displays the icon of the ability, allowing for quick recognition from a distance or when switching abilities. When players are killed, the armor abilities will not be dropped. All armor abilities are rendered useless to players when transporting objects such as Flags and Oddballs. If players attempt to use an armor ability, the object simply drops out of their hands. In custom games, the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added. List of armor abilities Halo: Reach Halo 4 Halo: Spartan Assault Halo: Spartan Strike Trivia Hologram and Active Camouflage are great armor abilities to use during Infection gametypes as hologram can confuse zombies and active camo will straight up hide from them. These work well as they, to an extent, depend on the enemy not looking hard enough, something zombies don't have time to do. However, both become useless the moment the operator becomes the Last Man Standing, as a massive skull appears over their head. It is often advantageous to have a teammate using the Drop Shield ability in both Firefight and standard Multiplayer modes (mainly Invasion, as few other gametypes allow it for balancing reasons). This is due to the fact that this ability will heal wounded teammates without wasting health packs. When using the Active Camouflage, try "crouch walking." This will allow the invisibility to last longer and make it harder for the opponents to see the player while they is still moving. When one's Energy Shields are low or completely depleted, use Armor Lock until the energy shields recharge as much as they can before Armor Lock deactivates. This will ensure that a sudden ambush after a battle that left the shields depleted will not overwhelm one. Be wary of an enemy standing back, however. Active Camo can be useful during Generator Defense matches. While enemies are focused on the generators, one can sneak up on each one and assassinate or stick them. Promethean Vision is the only armor ability which can be used while carrying a detached turret. Using any other armor ability will cause the player to drop the turret. Armor abilities are weakened in War Games, in relativity to Campaign or Spartan Ops. This means that armor abilities have a shorter use time (Hardlight Shield, Autosentry, etc.) or have a weaker effect (thruster pack has shorter travel distance, players cannot jump while deploying the Hardlight Shield). In ''Halo: Reach'', take advantage of the jammer on Active Camo. You can use it to move at top speed and get into position, while the enemies that don't have line of sight on you can't be sure of what you're doing because of the jammer. It can be useful while standing still as well (such as when using a sniper rifle) as the mass of dots will conceal your still form, possibly leading enemies on a wild-goose chase away from your position...or into your sights. In campaign, the player almost always starts, and can complete the level, with the Sprint Armor Ability. The only exceptions to this are in Exodus Rally Point Alpha, where a player must have a Jetpack to advance the level, and during a short sequence in the The Pillar of Autumn (Halo: Reach level)|Pillar of Autumn (where the player pushes through the ), in which the player will spawn with Armor Lock. As there is no additional need for Armor Lock at this point, this was likely an oversight. Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint).Halo: Reach Multiplayer Beta In the final product, this is not the case as both species can use all seven Armor Abilities. In the early stages of the game development, Elites using the Armor Lock ability were shown with a red aura instead of blue, while Spartans had a large and bulky attachment to their backs. However, these changes were erased before the game was released, so now both Elites and Spartans use the same blue armor lock. Skirmishers have the ability to use the Hologram armor ability. Armor Abilities will change form depending on whether an Elite or Spartan is using them. That is, Elite will have Armor Abilities made from purple metal, while Spartans have Armor Abilities which appear dull silver and rectangular. If a player drops an Armor Ability, it will take the form of the way it appeared on the player's back. The only exception is Evade, even if a Spartan drops it, it will still appear like a Covenant ability. This is odd as while on the Spartan's back, it can clearly be seen to share a design to other Spartan Armor Abilities (dull silver and rectangular). NOBLE Team (aside from the player) can be seen sprinting or using Armor Lock without the required attachments. Likewise, Jiralhanae|Brutes and AI Sangheili|Elites use their Armor Abilities (Armor Lock or Evade) without the necessary external attachment. Brutes aren't even wearing any sort of Energy Shielding that could be supercharged with Armor Lock. If one were to use Hologram and walk into the projection, they would notice that no matter what helmet they are wearing, the inside of the helmet of the hologram will always be the same. One can see this at the beginning of Noble Actual when Noble Six puts on his/her helmet. This was likely done to save time and resources. There are a total of seven Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number. In the game ''Crysis 2'', there is a Hologram ability almost exactly identical in function to that of ''Halo: Reach'''s. However, it is a weapon attachment rather than an armor ability. If a player's Type-1 Energy Weapon/Sword|Energy Sword is depleted, the blade can still be seen when Active Camouflage is activated. In ''Halo 4'', a player's Hologram will not show any customized weapon skins, nor any customized emblem. In ''Halo 4'', meleeing a dead player's Forerunner armor ability attachment (on the lower back) will produce a unique sound effect. Any weapons that are stored on the back when not in use clip right through the jetpack. Holograms cannot use the mechanical lift on Reflection or the large tubular gravity lifts on Spire (map)|Spire, even though they are affected by all other kinds of gravity lift or human-made lift, such as man cannons or the air lifts on Reflection. Armor abilities are often used to produce glitches. A few examples of armor abilities-related glitches are the Armor permutation glitch and the Infinite armor lock glitch. Gallery File:HRB Elite evading.jpg|An Elite evading in the ''Halo: Reach Beta''. File:HR_ArmourAbility_Concept.jpg|''Halo: Reach'' concept art of the armor ability device. File:Halo_Reach_Sprinting.jpg|A SPARTAN using the Sprint armor ability in ''Halo: Reach Multiplayer Beta''. File:Active_Camo.jpg|A SPARTAN using the active camouflage armor ability in the ''Halo: Reach Multiplayer Beta''. File:Halo_Reach_Elite_Evade.jpg|An Elite using the Evade armor ability, which can launch the player into the air if performed up an incline. File:Evade.jpg|Third-person view of an Elite evading. File:Armor ability lag.jpg|Lag-related glitch where the armor abilities momentarily appear on players when they spawn. File:H4 ArmourAbilityModules Concept.jpg|''Halo 4'' concept art of armor ability devices. File:H4_ArmourAbilityModules_UNSC_Render_1.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. File:H4_ArmourAbilityModules_UNSC_Render_2.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. File:H4_ArmourAbilityModules_UNSC_Render_3.jpg|A render of the ''Halo 4'' model for the UNSC armor ability. Sources Category:Armor Category:Armor abilities|
}} GRD is an optical attachment that is compatible with the AKIS helmet, and can be used in conjunction with the a CBRN module. In-game information GRD will be an unlockable attachment for the AKIS helmet in Series 5: Anvil of ''Halo: The Master Chief Collection''. {| class"width: 75%;" ! style="width: 15%"|Attachment(s) ! style="width: 40%"|Description ! style="width: 30%"|Unlock requirements (''Halo: Reach'') ! style="width: 15%"|Unlock requirements (''Halo: MCC'') |- align="center" |File:HR AKIS GRD Helmet Icon.png|75pxGRD |align="left"|Project SCLERA's exclusive P237-THEIATEK optical suite. |''N/A'' |Unknown |- align="center" |File:HR AKIS GRDCBRN Helmet Icon.png|75pxGRD/CBRN module|CBRN |align="left"|Project SCLERA's exclusive P237-THEIATEK optical suite; for operations in hazardous zones. |''N/A'' |Unknown |} Gallery File:HR Screenshot DefiantArmour1.png|A Spartan wearing the AKIS helmet with the CBRN and GRD attachments, wielding an SRS99-AM sniper rifle, flanked by two other Spartans. File:HR Screenshot DefiantArmour1-Closeup.png|A close-up of the Spartan from the previous image. File:HR Screenshot DefiantArmour2.jpg|Several combatants battling on Condemned, one of whom wears the helmet and attachment. File:HR Screenshot DefiantArmour2-Closeup.png|A close-up of the AKIS-clad Spartan in the previous image. File:HR Screenshot DefiantArmour3.jpg|Another battle on Condemned, with the leftmost Spartan wearing the helmet and attachment. File:HR Screenshot DefiantArmour3-Closeup.png|A close-up of the Spartan in the previous image. File:GRD Doll.jpg|One of the dolls featuring the helmet in the ''Anniversary Map Pack''. File:H5G Screenshot 5thSpartanDoll.png|The "5th Spartan" doll from ''Halo 5: Guardians'' Forge mode. File:MCC-HR CustomisationRender PreserveArmour-Prerelease.png|The customization render first discovered by Gamecheat13. File:HR Preserve Models.png|The AKIS helmet and its attachments, with an unknown chest piece, extracted from the files of ''The Master Chief Collection''. File:MCC-HR Menu AKIS-GRD.jpg|The AKIS helmet with GRD attachment, viewed in ''MCC''s armor customisation screen. File:MCC-HR Menu AKIS-GRD+CBRN.jpg|The AKIS helmet with the GRD and CBRN attachments. List of apperances ''Halo: Reach'' *''Anniversary Map Pack'' *''Halo: The Master Chief Collection'' port ''Halo 5: Guardians'' ''Halo Infinite'' *''Season 02: Lone Wolves'' Sources Category:MJOLNIR armor Category:Halo: Reach multiplayer armor permutations
File:HINF Prism Flanker&EOD.png|thumb|350px|Two Spartans employing different armor coatings, showcasing different armor colors and texture. Armor coatings, also known as armor skins, are an element of player customization in ''Halo Infinite''. They are a seven layer system that change the materials and coloration of a player's Armor customization (Halo Infinite)|armor permutation. Coatings act much like base color selection in previous ''Halo'' titles. By default, ''Halo Infinite'' features an array of average colors for the player to use for free. Additional coatings can be earned through the Battle Pass|game's multiple battle passes, Event|events, and Challenges/Halo Infinite|challenges. Some coatings could only be obtained through Halo Infinite promotional content|promotional campaigns and the release of certain toys and collectibles that started in 2020. Exclusive coatings, such as Watchdog and Master Builder, can only be obtained through acts such as reaching Rank (Halo 5: Guardians)|SR-152 in ''Halo 5: Guardians'', or managing to get a map featured in a playlist in ''Infinite'' respectively. Finally, a majority of coatings can be purchased, either individually, or through Shop Bundles|bundles that rotate in through ''Infinite's'' Shop. Coatings are currently not compatible across every armor core, although updates during the Winter Update and Season 03: Echoes Within have furthered progress on allowing this to be the case. New coatings released for Season 04: Infection and Season 05: Reckoning are naturally compatible across all armor cores. Default coatings {| class"width: 100%;" |-align="center" !colspan="7"|Coatings | ! scope"width: 10%" |Coating ! scope"width: 10%" |Manufacturer ! scope"width: 25%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Introduced In ! scope"width: 20%" |Unlock Requirements ! scope"width: 10%" |Compatible Cores |-align="center" |File:HINF Cadet Blue Coating Icon.png|100pxFile:HINF - Cadet Blue icon (Season 03).png|100pxCadet Blue |United Nations Space Command|UNSC | Standard paint and materials. (MJOLNIR Powered Assault Armor/Mark VII|Mark VII, OSTEO combat engineering suit|Hazmat) Hardware representing limitless potential for victory. (B-class Mjolnir|Mark V [B]) Watch the skies. (RAKSHASA-class Mjolnir|Rakshasa, MIRAGE-class Mjolnir|Mirage IIC, Yoroi, Eaglestrike, Chimera (armor)|Chimera) |Common |Season 01: Heroes of Reach |Available by default. | Available on all cores. |-align="center" |File:HINF Cadet Brick Coating Icon.png|100pxCadet Brick |UNSC | Standard paint and materials. (Mark VII, Mark V [B], Hazmat) Even rebels can find common cause with the UNSC against greater threats. (Rakshasa, Mirage IIC, Yoroi, Eaglestrike, Chimera) |Common |Season 01: Heroes of Reach |Available by default. | Available on all cores. |-align="center" |File:HINF Cadet Brown Coating Icon.png|100pxCadet Brown |UNSC | Standard paint and materials. (Mark VII, Mark V [B], Hazmat) The universe is larger than human imagination. (Rakshasa, Mirage IIC, Yoroi, Eaglestrike, Chimera) |Common |Season 01: Heroes of Reach |Available by default. | Available on all cores. |-align="center" |File:HINF - Coating icon - Cadet Cobalt.png|100pxCadet Cobalt |UNSC |Standard paint and materials. |Common |Season 04: Infection |Available by default. | Available on all cores. |-align="center" |File:HINF Cadet Cyan Coating Icon.png|100pxCadet Cyan |UNSC | Standard paint and materials. (Mark VII, Mark V [B], Hazmat) Valor ages gracefully. (Rakshasa, Mirage IIC, Yoroi, Eaglestrike, Chimera) |Common |Season 01: Heroes of Reach |Available by default. | Available on all cores. |-align="center" |File:HINF Cadet Forest Coating Icon.png|100pxCadet Forest |UNSC | Standard paint and materials. (Mark VII, Mark V [B], Hazmat) Deep roots and a core that bends, not breaks. (Rakshasa, Mirage IIC, Yoroi, Eaglestrike, Chimera) |Common |Season 01: Heroes of Reach |Available by default. | Available on all cores. |-align="center" |File:HINF Cadet Grey Coating Icon.png|100pxFile:HINF Binding Shadow Coating Icon.png|100pxCadet GrayBinding Shadow |UNSC | Standard paint and materials. (Mark VII, Mark V [B]) The shinobi know many methods to trick the senses. A few of which they share with the Imperial Court. (Yoroi) Look upon this ruination. Sear it into your mind. Let it ignite the flames of vengeance. (Rakshasa, Mirage IIC, Hazmat, Eaglestrike, Chimera) |Common |Season 01: Heroes of Reach |Available by default. | Available on all cores. |-align="center" |File:HINF Cadet Olive Coating Icon.png|100pxCadet Olive |UNSC |Plain dangerous. |Common |Season 03: Echoes Within |Available by default. | Available on all cores. |-align="center" |File:HINF Cadet Orange Coating Icon.png|100pxCadet Orange |UNSC | Standard paint and materials. (Mark VII, Mark V [B], Hazmat) The Covenant could not destroy us, what hope does Atriox have? (Rakshasa, Mirage IIC, Yoroi, Eaglestrike, Chimera) |Common |Season 01: Heroes of Reach |Available by default. | Available on all cores. |-align="center" |File:HINF - Coating icon - Cadet Pink.png|100pxCadet Pink |UNSC |Standard paint and materials. |Common |Season 04: Infection |Available by default. | Available on all cores. |-align="center" |File:HINF - Coating icon - Cadet Purple.png|100pxCadet Purple |UNSC |Standard paint and materials. |Common |Season 04: Infection |Available by default. | Available on all cores. |-align="center" |File:HINF Cadet Red Coating Icon.png|100pxCadet Red |UNSC |Precious lifeblood. |Common |Season 03: Echoes Within |Available by default. | Available on all cores. |-align="center" |File:HINF Cadet Sage Coating Icon.png|100pxCadet Sage |UNSC | Standard paint and materials. (Mark VII, Mark V [B], Hazmat) Nature will hide some scars. (Rakshasa, Mirage IIC, Yoroi, Eaglestrike, Chimera) |Common |Season 01: Heroes of Reach |Available by default. | Available on all cores. |-align="center" |File:HINF - Coating icon - Cadet Teal.png|100pxCadet Teal |UNSC |Standard paint and materials. |Common |Season 04: Infection |Available by default. | Available on all cores. |-align="center" |File:HINF Cadet Violet Coating Icon.png|100pxCadet Violet |UNSC | Standard paint and materials. (Mark VII, Mark V [B], Hazmat) There is beauty in strangeness. (Rakshasa, Mirage IIC, Yoroi, Eaglestrike, Chimera) |Common |Season 01: Heroes of Reach |Available by default. | Available on all cores. |-align="center" |File:HINF Cadet Yellow Coating Icon.png|100pxCadet Yellow |UNSC | Standard paint and materials. (Mark VII, Mark V [B], Hazmat) Journey to the furthest reaches. (Rakshasa, Mirage IIC, Yoroi, Eaglestrike, Chimera) |Common |Season 01: Heroes of Reach |Available by default. | Available on all cores. |-align="center" |File:HINF Domain Framework Coating Icon.png|100pxDomain Framework |Fracture: Firewall |Building success from the remnants of failure. |Common |Season 03: Echoes Within |Available by default. | Chimera |-align="center" |File:HINF - Armor coating - Front Lines icon.png|100pxFront Lines |UNSC |Battle-worn and battle-proven. |Common |Season 03: Echoes Within |Available by default. | Mirage IIC |-align="center" |File:HINF - Coating icon - Hazmat.png|100pxHazmat |Imbrium Machine Complex |Custom patterning and materials application. |Common |Season 04: Infection |Available by default. | Available on all cores. |-align="center" |File:HINF - Sandgrass Fields coating icon.png|100pxSandgrass FieldsBalaton Fields | UNSC Fracture: Tenrai Fracture: Entrenched | New grass grows over glassed ground. (Mark VII, Mark V [B], Hazmat) Cortana is gone, but her legacy remains. (Rakshasa, Mirage IIC, Chimera) The arrangement of landmarks spark long-buried memories. (Yoroi) Eventually, even the Final War will be forgotten by those who endure. (Eaglestrike) |Common | Season 02: Lone Wolves (Rakshasa, Eaglestrike) Season 03: Echoes Within (Mark VII, Mark V [B], Mirage IIC, Yoroi, Chimera) |Available by default. | Available on all cores. |-align="center" |File:HINF - Steel Blue coating icon.png|100pxSteel Blue |UNSC |Cold as a Jiralhanae Chieftain's heart. |Common |Season 03: Echoes Within |Available by default. | Available on all cores. |-align="center" |File:HINF - Steel Red coating icon.png|100pxSteel Red |UNSC |Blood and steel, bulwarks of humanity. |Common |Season 03: Echoes Within |Available by default. | Available on all cores. |-align="center" |File:HINF - Steel Sage coating icon.png|100pxSteel Sage |UNSC |Hope grows in the strangest places. |Common |Season 03: Echoes Within |Available by default. | Available on all cores. |} Campaign coatings {| class"width: 100%;" |-align="center" !colspan="7"|Coatings | ! scope"width: 10%" |Coating ! scope"width: 10%" |Manufacturer ! scope"width: 25%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Introduced In ! scope"width: 20%" |Unlock Requirements ! scope"width: 10%" |Compatible Cores |-align="center" |File:HINF Banished Deception Coating Icon.png|100pxBanished Deception |UNSC |The Banished trust what they can see and feel. Perhaps too much. |Rare |Season 01: Heroes of Reach |Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker northwest of FOB Bravo. | Mark VII |-align="center" |File:HINF Blood Shadow Coating Icon.png|100pxBlood Shadow |UNSC |There are many lessons in life to be learned from observing the 'sKelln hunt their prey in the mountains of Sanghelios. |Rare |Season 01: Heroes of Reach |Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker northwest of FOB Delta. | Mark VII |-align="center" |File:HINF Crimson Vettel Coating Icon.png|100pxCrimson Vettel |UNSC |A Spartan's duty does not end with death. |Epic |Season 01: Heroes of Reach |Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker north of FOB Alpha. | Mark VII |-align="center" |File:HINF Dogfight Makovitch Coating Icon.png|100pxDogfight Makovich |UNSC |A Spartan's duty does not end with death. |Epic |Season 01: Heroes of Reach |Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker southeast of the Conservatory (location)|Conservatory. | Mark VII |-align="center" |File:HINF Midnight Griffin Coating Icon.png|100pxMidnight Griffin |UNSC |A Spartan's duty does not end with death. |Epic |Season 01: Heroes of Reach |Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker under the Tower. | Mark VII |-align="center" |File:HINF Obelisk Stone Coating Icon.png|100pxObelisk Stone |UNSC |A Spartan's duty does not end with death. |Epic |Season 01: Heroes of Reach |Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker at Outpost Tremonius (location)|Outpost Tremonius. | Mark VII |-align="center" |File:HINF Scorpion Horvath Coating Icon.png|100pxScorpion Horvath |UNSC |A Spartan's duty does not end with death. |Epic |Season 01: Heroes of Reach |Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker northwest of FOB Foxtrot. | Mark VII |-align="center" |File:HINF Shadow Sorel Coating Icon.png|100pxShadow Sorel |UNSC |A Spartan's duty does not end with death. |Epic |Season 01: Heroes of Reach |Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker northwest of FOB Delta. | Mark VII |-align="center" |File:HINF Wild Kovan Coating Icon.png|100pxWild Kovan |UNSC |A Spartan's duty does not end with death. |Epic |Season 01: Heroes of Reach |Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker north of FOB Delta. | Mark VII |} Battle Pass coatings {| class"width: 100%;" |-align="center" !colspan="7"|Coatings | ! scope"width: 10%" |Coating ! scope"width: 10%" |Manufacturer ! scope"width: 25%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Introduced In ! scope"width: 20%" |Unlock Requirements ! scope"width: 10%" |Compatible Cores |-align="center" |File:HINF Blue Rampage Coating Icon.png|100pxBlue Rampage |UNSC |Don't stop for anything. |Epic |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 5 (Premium) | Mark VII |-align="center" |File:HINF Ghost Grey Coating Icon.png|100pxGhost Grey |UNSC |Even the dead can tell tales, with the right equipment. |Epic |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 56 (Free) | Mark VII |-align="center" |File:HINF Karaba Sirocco Coating Icon.png|100pxKaraba Sirocco |UNSC |Don't forget to write. |Rare |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 66 (Free) | Mark VII |-align="center" |File:HINF Noble Defender Coating Icon.png|100pxNoble Defender |UNSC |Here we go! |Epic |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 74 (Premium) | Mark V [B] |-align="center" |File:HINF Noble Executioner Coating Icon.png|100pxNoble Executioner |UNSC |Big boom coming up. |Epic |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 89 (Premium) | Mark V [B] |-align="center" |File:HINF Noble Intercessor Coating Icon.png|100pxNoble Intercessor |UNSC |I make it look so easy. |Epic |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 54 (Premium) | Mark V [B] |-align="center" |File:HINF Noble Observer Coating Icon.png|100pxNoble Observer |UNSC |Tango down. |Epic |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 34 (Premium) | Mark V [B] |-align="center" |File:HINF Noble Portal Coating Icon.png|100pxNoble Portal |UNSC |The UNSC Savannah sends its regards. |Epic |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 76 (Free) | Mark VII |-align="center" |File:HINF Noble Principle Coating Icon.png|100pxNoble Principle |UNSC |Check your vector. |Epic |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 14 (Premium) | Mark V [B] |-align="center" |File:HINF Redacted Records Coating Icon.png|100pxRedacted Records |UNSC |You are not authorized to review this data. |Epic |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 99 (Premium) | Mark V [B] |-align="center" |File:HINF Stone Green Coating Icon.png|100pxStone Green |UNSC |The color of strange alien lichen under an artificial sky. |Rare |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 11 (Free) | Mark VII |-align="center" |File:HINF Tempest Lilac Coating Icon.png|100pxTempest Lilac |UNSC |A beautiful storm. |Rare |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 41 (Free) | Mark VII |-align="center" |File:HINF Alabaster Cognac Coating Icon.png|100pxAlabaster Cognac |New Tyne Armory |Call a medic ... but not for me. |Epic |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 24 (Free) | Mark VII |-align="center" |File:HINF Black Coral Bone Coating Icon.png|100pxBlack Coral Bone |Emerson Tactical Systems |Still water runs deep. |Epic |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 10 (Premium) | Rakshasa |-align="center" |File:HINF Blazing Gunmetal Coating Icon.png|100pxBlazing Gunmetal |343 Industries |Some like it hot. |Legendary |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 54 (Premium) | Rakshasa |-align="center" |File:HINF Bluewood Bole Coating Icon.png|100pxBluewood Bole |343 Industries |Over the fence, under the wire, a hero for hire. |Epic |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 29 (Free) | Mark VII |-align="center" |File:HINF Byzantium Dream Coating Icon.png|100pxByzantium Dream |343 Industries |Resilience against overwhelming odds. |Legendary |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 59 (Free) | Rakshasa |-align="center" |File:HINF Cascade Clay Coating Icon.png|100pxCascade Clay |343 Industries |An evil left hook. |Epic |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 49 (Free) | Mark VII |-align="center" |File:HINF Catawba Liver Coating Icon.png|100pxCatawba Liver |343 Industries |Free and wild. |Rare |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 43 (Premium) | Rakshasa |-align="center" |File:HINF Deep Stalker Coating Icon.png|100pxDeep Stalker |UNSC |Quiet professional. |Epic |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 18 (Premium) | Rakshasa |-align="center" |File:HINF Ecru Abbey Coating Icon.png|100pxEcru Abbey |UNSC |Good friends in bad places. |Rare |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 89 (Free) | Rakshasa |-align="center" |File:HINF Old Voodoo Coating Icon.png|100pxOld Voodoo |UNSC |Not a good omen for the Covenant. |Rare |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 69 (Free) | Mark VII |-align="center" |File:HINF Sizzling Coral Coating Icon.png|100pxSizzling Coral |UNSC |Why, hello there. |Rare |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 79 (Free) | Mark VII |-align="center" |File:HINF Moa Assault Coating Icon.png|100pxMoa Assault |Teotl S.A.B. |The moa learned much from deep study of Terra's Great Emu War. |Rare |Winter Update |Winter Update Battle Pass level 23 (Free) | Mark V [B] |-align="center" |File:HINF Avalanche Slate Coating Icon.png|100pxAvalanche Slate |UNSC |Inexorably on the move. |Epic |Season 03: Echoes Within | Season 03: Echoes Within Battle Pass level 13 (Premium) (Mirage IIC) Season 03: Echoes Within Battle Pass level 75 (Premium) (Mark VII) | Mark VII Mirage IIC |-align="center" |File:HINF Crimson Sash Coating Icon.png|100pxCrimson Sash |UNSC |Complementary patterns. |Epic |Season 03: Echoes Within |Season 03: Echoes Within Battle Pass level 23 (Premium) | Mirage IIC |-align="center" |File:HINF Iron Blood Coating Icon.png|100pxIron Blood |UNSC |Tempered rage. |Rare |Season 03: Echoes Within |Season 03: Echoes Within Battle Pass level 41 (Free) | Mark VII |-align="center" |File:HINF Lilac Campaign Coating Icon.png|100pxLilac Campaign |UNSC |Dream killer. |Epic |Season 03: Echoes Within |Season 03: Echoes Within Battle Pass level 96 (Free) | Mark VII |-align="center" |File:HINF Purple Sun Coating Icon.png|100pxPurple Sun |UNSC |Fighting under the light of alien suns. |Rare |Season 03: Echoes Within |Season 03: Echoes Within Battle Pass level 82 (Free) | Mirage IIC |-align="center" |File:HINF - Armor coating icon - Redsteel Splinter.png|100pxRedsteel Splinter |UNSC |Custom markings used by Spartans assigned to Admiralty security details. |Legendary |Season 03: Echoes Within |Purchase the Season 03: Echoes Within Battle Pass for 1,000 cR. |Available on all cores. |-align="center" |File:HINF Scorched Blood Coating Icon.png|100pxScorched Blood |UNSC |Glassed planets do tell tales. |Legendary |Season 03: Echoes Within |Season 03: Echoes Within Battle Pass level 98 (Premium) | Mirage IIC |-align="center" |File:HINF Sunset Striker Coating Icon.png|100pxSunset Striker |UNSC |Hunter hunter. |Epic |Season 03: Echoes Within | Season 03: Echoes Within Battle Pass level 19 (Premium) (Mark VII) Season 03: Echoes Within Battle Pass level 78 (Premium) (Mirage IIC) | Mark VII Mirage IIC |-align="center" |File:HINF Tiger Royalty Coating Icon.png|100pxTiger Royalty |UNSC |Modern artistry. |Epic |Season 03: Echoes Within |Season 03: Echoes Within Battle Pass level 58 (Premium) | Mark VII |-align="center" |File:HINF - Armor coating icon - Timeless Moss (Mark VII).png|100pxFile:HINF Timeless Moss Coating Icon.png|100pxTimeless Moss |UNSC |Spartans will wait days for the perfect moment to strike. |Rare |Season 03: Echoes Within | Season 03: Echoes Within Battle Pass level 53 (Free) (Mirage IIC) Season 03: Echoes Within Battle Pass level 89 (Free) (Mark VII) | Mark VII Mirage IIC |-align="center" |File:HINF - Coating icon - Genesis Bloom.png|100pxGenesis Bloom |UNSC |Custom patterning and materials application. |Legendary |Season 04: Infection ||Purchase the Season 04: Infection Battle Pass for 1,000 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Midnight.png|100pxMidnight |UNSC |Custom patterning and materials application. |Epic |Season 04: Infection |Available within the Season 04 Battle Pass at: Level 9 (Premium) (Hazmat) Level 18 (Premium) (Yoroi) Level 23 (Premium) (Mirage IIC) Level 29 (Premium) (Mark V [B]) Level 38 (Premium) (Eaglestrike) Level 43 (Premium) (Chimera) Level 49 (Premium) (Mark VII) Level 69 (Premium) (Rakshasa) | Available on all cores. |-align="center" |File:HINF - Coating icon - Sage Advice (Armor).png|100pxSage Advice |UNSC |Custom patterning and materials application. |Rare |Season 04: Infection |Available within the Season 04 Battle Pass at: Level 4 (Free) (Mark VII) Level 21 (Free) (Hazmat) Level 32 (Free) (Mirage IIC) Level 46 (Free) (Yoroi) Level 55 (Free) (Mark V [B]) Level 82 (Free) (Rakshasa) Level 85 (Free) (Eaglestrike) Level 92 (Free) (Chimera) | Available on all cores. |-align="center" |File:HINF - Coating Icon - Blood Resonance.png|100pxBlood Resonance |343 Industries |Connected through time and space by the most elemental of vitae. |Epic |Season 05: Reckoning |Season 05: Reckoning Battle Pass level 38 (Premium) | Available on all cores. |-align="center" |File:HINF - Coating Icon - Corruptor.png|100pxCorruptor |The Flood |A battlenet alert with the cryptonym CORRUPTER is the thing of nightmares, for it indicates a Spartan has been infested by the Flood and immediate containment measures have failed. |Legendary |Season 05: Reckoning |Season 05: Reckoning Battle Pass level 50 (Premium) | Available on all cores. |-align="center" |File:HINF - Coating Icon - Devil Tiger.png|100pxDevil Tiger |343 Industries |Bone and blood. |Epic |Season 05: Reckoning |Season 05: Reckoning Battle Pass level 19 (Free) | Available on all cores. |-align="center" |File:HINF - Coating Icon - Pumpkin Lord.png|100pxPumpkin Lord |343 Industries |A Haloween Contingency has been declared. |Legendary |Season 05: Reckoning |Season 05: Reckoning Battle Pass level 35 (Premium) | Available on all cores. |-align="center" |File:HINF - Coating Icon - Pumpkin Spice.png|100pxPumpkin Spice |343 Industries |Cooking up trouble. |Epic |Season 05: Reckoning |Season 05: Reckoning Battle Pass level 3 (Premium) | Available on all cores. |-align="center" |File:HINF - Coating Icon - Sanguine Bond.png|100pxSanguine Bond |343 Industries |The ties that truly bind. |Epic |Season 05: Reckoning |Season 05: Reckoning Battle Pass level 4 (Free) | Available on all cores. |-align="center" |File:HINF - Coating Icon - Shadow Drift.png|100pxShadow Drift |343 Industries |Forgotten and unrecorded. |Rare |Season 05: Reckoning |Season 05: Reckoning Battle Pass level 4 (Free) | Available on all cores. |-align="center" |File:HINF - Coating Icon - Tarnished Olympus.png|100pxTarnished Olympus |343 Industries |Even gods can drown in the Flood. |Epic |Season 05: Reckoning |Season 05: Reckoning Battle Pass level 40 (Premium) | Available on all cores. |} Event coatings {| class"width: 100%;" |-align="center" !colspan="7"|Coatings | ! scope"width: 10%" |Coating ! scope"width: 10%" |Manufacturer ! scope"width: 25%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Introduced In ! scope"width: 20%" |Unlock Requirements ! scope"width: 10%" |Compatible Cores |-align="center" |File:HINF Echo Blue Coating Icon.png|100pxEcho Blue |Fracture: Tenrai |Ancient oaths are remembered by the depthless sea. |Rare |Season 01: Heroes of Reach |Fractures: Tenrai Event Pass Level 13 | Yoroi |-align="center" |File:HINF Electric Bubblegum Coating Icon.png|100pxElectric Bubblegum |343 Industries |It's a feast for the eyes. |Epic |Season 01: Heroes of Reach |Cyber Showdown Event Pass Level 6 | Mark VII |-align="center" |File:HINF Fog Painting Coating Icon.png|100pxFog Painting |Fracture: Tenrai |Reality is a canvas for the truly gifted artist. |Rare |Season 01: Heroes of Reach |Fractures: Tenrai Event Pass Level 18 | Yoroi |-align="center" |File:HINF Peppermint Laughter Coating Icon.png|100pxPeppermint Laughter |UNSC |Just a taste of what is to come. |Rare |Season 01: Heroes of Reach |Winter Contingency (event)|Winter Contingency Event Pass Level 2 | Mark VII |-align="center" |File:HINF Platinum Anniversary Coating Icon.png|100pxPlatinum Anniversary |UNSC |No. I think we're just getting started. |Epic |Season 01: Heroes of Reach |Log in to ''Halo Infinite'' between November 15 to 22, 2021. | Mark VII |-align="center" |File:HINF Scorpion Punch Coating Icon.png|100pxScorpion Punch |UNSC |Ooh! It stings! |Rare |Season 01: Heroes of Reach |Tactical Ops Event Pass Level 9 | Mark VII |-align="center" |File:HINF Sunset Contessa Coating Icon.png|100pxSunset Contessa |UNSC |An ONI codename now known only to Cortana. |Epic |Season 01: Heroes of Reach |Winter Contingency Event Pass Level 10 | Mark VII |-align="center" |File:HINF Carbon Tundra Coating Icon.png|100pxCarbon Tundra |Fracture: Entrenched |The scouts did not - or could not - speak of what they saw in the ruins of Northam Central Command. |Epic |Season 02: Lone Wolves |Fractures: Entrenched Event Pass level 17 | Eaglestrike |-align="center" |File:HINF Citron White Armor Coating Icon.png|100pxCitron White |343 Industries |Winter gives way to spring. |Epic |Season 02: Lone Wolves |The Yappening (Halo Infinite)|The Yappening Event Pass level 7 | Mark VII |-align="center" |File:HINF Sapphire Grey Armor Coating Icon.png|100pxSapphire Grey |New Tyne Armory |Color scheme popularized by Venezian Free Companies. |Epic |Season 02: Lone Wolves |Alpha Pack Event Pass level 8 | Rakshasa |-align="center" |File:HINF White Tiger Coating Icon.png|100pxWhite Tiger |Fracture: Entrenched |Utter ruthlessness and peerless skill. |Epic |Season 02: Lone Wolves |Fractures: Entrenched Event Pass level 22 | Eaglestrike |-align="center" |File:HINF Ultramarine Corps Coating Icon.png|100pxUltramarine Corps |Fracture: Entrenched |From the first founding to the last, a legacy of excellence. |Epic |Season 02: Lone Wolves |Fractures: Entrenched Event Pass level 29 | Eaglestrike |-align="center" |File:HINF Noble Drifter Coating Icon.png|100pxNoble Drifter |UNSC |A hero to the last. |Epic |Winter Update |Noble Intention Event Pass Level 4 | Mark V [B] |-align="center" |File:HINF Noble Offensive Coating Icon.png|100pxNoble Offensive |UNSC |Complete the mission. Come back alive. |Epic |Winter Update |Noble Intention Event Pass Level 6 | Mark V [B] |-align="center" |File:HINF Violet Crush Coating Icon.png|100pxViolet Crush |Teotl S.A.B. |In honor of the best night club in New Alexandria. |Rare |Winter Update |Joint Fire Event Pass Level 6 | Mark V [B] |-align="center" |File:HINF Bold Industry Coating Icon.png|100pxBold Industry |UNSC |Perfect for arid environments. |Epic |Season 03: Echoes Within |Site Unseen Event Pass level 4 | Mirage IIC |-align="center" |File:HINF - Bootstrap Burn coating icon.png|100pxBootstrap Burn |Fracture: Firewall |Waking reaction processes. |Epic |Season 03: Echoes Within |Fractures: Firewall Event Pass level 13 | Chimera |-align="center" |File:HINF Burnt Chrome Coating.png|100pxBurnt Chrome |Fracture: Firewall |The assemblies find their own use for things. |Rare |Season 03: Echoes Within |Fractures: Firewall Event Pass level 4 | Chimera |-align="center" |File:HINF Desert SPARPAT Coating Icon.png|100pxDesert SPARPAT |UNSC |Perfect for arid environments. |Epic |Season 03: Echoes Within |Mindfall Event Pass level 2 | Mirage IIC |-align="center" |File:HINF - Coating icon - Highlit Steel.png|100pxHighlit Steel |UNSC |Custom patterning and materials application. |Rare |Season 04: Infection |Hazmat (event)|Hazmat Event Pass level 3(Hazmat) | Available on all cores. |-align="center" |File:HINF - Coating icon - Mesa Inclined.png|100pxMesa Inclined |UNSC |Custom patterning and materials application. |Rare |Season 04: Infection |Containment (event)|Containment Event Pass level 3(Hazmat) | Available on all cores. |-align="center" |File:HINF - Coating icon - Grey Hunter.png|100pxGrey Hunter |UNSC |Perfect for built-up or torn-down environments. |Epic |Season 05: Reckoning |Purchase the "Combined Arms" Premium Pass for 500 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Warped Sky.png|100pxWarped Sky |UNSC |Embrace the night. |Rare |Season 05: Reckoning |Combined Arms Operation Pass level 18 | Available on all cores. |-align="center" |File:HINF - Coating icon - Watery Grave.png|100pxWatery Grave |UNSC |Gnawed and broken. |Rare |Season 05: Reckoning |Combined Arms Operation Pass level 10 | Available on all cores. |} Challenge coatings {| class"width: 100%;" |-align="center" !colspan="7"|Coatings | ! scope"width: 10%" |Coating ! scope"width: 10%" |Manufacturer ! scope"width: 25%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Introduced In ! scope"width: 20%" |Unlock Requirements ! scope"width: 10%" |Compatible Cores |-align="center" |File:HINF Foxwood Seal Coating Icon.png|100pxFoxwood Seal |Fracture: Tenrai |The Kitsune prefer to remain in the shadows, but they do occassionally leave gifts for worthy samurai. |Legendary |Season 01: Heroes of Reach |Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Way of the Warrior" Ultimate Challenge between February 22 and 28, 2022 | Mark VII |-align="center" |File:HINF Willow Tea Coating Icon.png|100pxWillow Tea |UNSC |Calm before the storm. |Epic |Season 01: Heroes of Reach |Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Peerless Warrior" Ultimate Challenge between: November 23 and 29, 2021 November 08 and November 15, 2022 | Mark VII |-align="center" |File:HINF Withered Rose Coating Icon.png|100pxWithered Rose |Fracture: Tenrai |Even the most stalwart wince at the sight of Covenant despoilment. |Legendary |Season 01: Heroes of Reach |Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Daiymio" Ultimate Challenge between February 22 and 28, 2022 | Yoroi |-align="center" |File:HINF Blue Mojo Coating Icon.png|100pxBlue Mojo |343 Industries |The world is not always kind to visionaries. |Epic |Season 02: Lone Wolves |Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Juggernaut" Ultimate Challenge between October 4 and 10, 2022 | Mark VII |-align="center" |File:HINF Kaolin Strand Coating Icon.png|100pxKaolin Strand |UNSC |The "sand" of the Kaolin Strand is comprised of countless inert Forerunner machine-cells. |Epic |Season 02: Lone Wolves |Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Do You Have a Flag?" Ultimate Challenge between August 16 and 23, 2022 | Mark VII |-align="center" |File:HINF Nomad Sutler Coating Icon.png|100pxNomad Sutler |Fracture: Entrenched |Those who can source food, ammo, and fuel are kings in all but name. |Rare |Season 02: Lone Wolves |Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Fire in the Hole!?" Ultimate Challenge between July 5 and 12, 2022 | Eaglestrike |-align="center" |File:HINF Tawney Prairie Coating Icon.png|100pxTawney Prairie |Sevine Arms |The spring winds blow slow and sweet on Gao. |Epic |Season 02: Lone Wolves |Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Podium Party" Ultimate Challenge between July 26 to August 2, 2022 | Rakshasa |-align="center" |File:HINF Unremembered Defiance Coating Icon.png|100pxUnremembered Defiance |Fracture: Entrenched |Civil defense units suffered the most as social collapse accelerated. |Epic |Season 02: Lone Wolves |Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Bodycount" Ultimate Challenge between September 27 to October 4, 2022 | Eaglestrike |-align="center" |File:HINF Wedgewood Spriggan Coating Icon.png|100pxWedgewood Spriggan |UNSC |New forests will eventually cover old battlefields. |Rare |Winter Update |Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Go Big or Go Home" Ultimate Challenge between February 7 and 13, 2023 | Mark V [B] |-align="center" |File:HINF Burnt Chrome Coating.png|100pxBurnt Chrome |Fracture: Firewall |The assemblies find their own use for things. |Rare |Season 03: Echoes Within |Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Power Moves" Ultimate Challenge between March 21 and 28, 2023 | Mark VII |-align="center" |File:HINF - Armor coating icon - Redline Interrupt.png|100pxRedline Interrupt |Fracture: Firewall |Reflexive defense force. |Epic |Season 03: Echoes Within |Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Back Attack" Ultimate Challenge between May 23 and 30, 2023 | Chimera |-align="center" |File:HINF - Coating icon - Highlit Steel.png|100pxHighlit Steel |UNSC |Custom patterning and materials application. |Rare |Season 04: Infection | Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Play the Game Tonight" Ultimate Challenge between June 20 and 27, 2023(Mark VII) Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Auto Mechanics" Ultimate Challenge between July 18 and 25, 2023(Yoroi) | Available on all cores. |-align="center" |File:HINF - Coating icon - Mesa Inclined.png|100pxMesa Inclined |UNSC |Custom patterning and materials application. |Rare |Season 04: Infection | Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Attach Rate" Ultimate Challenge between August 22 and 29, 2023(Yoroi) | Available on all cores. |-align="center" |File:HINF - Coating icon - Brushfire.png|100pxBrushfire |UNSC |Out with the old. |Rare |Season 05: Reckoning | Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Run, Little Demons!" Ultimate Challenge between October 17 and 24, 2023 | Available on all cores. |} Shop coatings {| class"width: 100%;" |-align="center" !colspan="7"|Coatings | ! scope"width: 10%" |Coating ! scope"width: 10%" |Manufacturer ! scope"width: 25%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Introduced In ! scope"width: 20%" |Unlock Requirements ! scope"width: 10%" |Compatible Cores |-align="center" |File:HINF Arctic Void Coating Icon.png|100pxArctic Void |UNSC |What's cooler than cool? |Epic |Season 01: Heroes of Reach |Purchase "Anubis Armor Set" bundle from the Shop for 2,000 cR | Available on all cores. |-align="center" |File:HINF Ancient Flare Coating Icon.png|100pxAncient Flare |Fracture: Tenrai |Covenant raiders do not know honor, but they recognize wrath. |Epic |Season 01: Heroes of Reach | Purchase from the Shop for 400 cR Purchase "Ancient Spirit" bundle from the Shop for 700 cR | Yoroi |-align="center" |File:HINF Big Sur Coating Icon.png|100pxBig Sur |UNSC |The scientists on Zeta Halo had nicknames for many of the ring's more unusual landscapes. |Rare |Season 01: Heroes of Reach |Purchase the "Tacticlamp 117" bundle from the Shop for 1,000 cR | Available on all cores. |-align="center" |File:HINF Bleached Bone Coating Icon.png|100pxBleached Bone |UNSC |In the end, the Keelbugs conquer all. |Legendary |Season 01: Heroes of Reach |Purchase "Zvezda Armor Set" bundle from the Shop for 2,000 cR | Available on all cores. |-align="center" |File:HINF Complimentary Poppy Coating Icon.png|100pxComplimentary Poppy |UNSC |Just take the dang compliment, already. |Epic |Season 01: Heroes of Reach |Purchase the "Sleepwalker Suite" bundle from the Shop for 500 cR |Available on all cores. |-align="center" |File:HINF Faded Blush Coating Icon.png|100pxFaded Blush |UNSC |Don't let this blush fool you. |Epic |Season 01: Heroes of Reach |Purchase "Cat Lovers" bundle from the Shop for 2,000 cR | Available on all cores. |-align="center" |File:HINF Cloven Seafoam Coating Icon.png|100pxCloven Seafoam |UNSC |Reborn from the salt, and heralded in by the surf. |Rare |Season 01: Heroes of Reach |Purchase the "Neptune's Depths" bundle from the Shop for 700 cR | Available on all cores. |-align="center" |File:HINF Cosmic Corruption Coating Icon.png|100pxCosmic Corruption |UNSC |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Purchase the "Cosmic Goblin" bundle from the Shop for 400 cR | Available on all cores. |-align="center" |File:HINF Dust Wind Coating Icon.png|100pxDust Wind |UNSC |The Covenant leave only dust and echoes in their wake. |Epic |Season 01: Heroes of Reach |Purchase the "Desert Wind" bundle from the Shop for 700 cR | Available on all cores. |-align="center" |File:HINF Estate Gold Coating Icon.png|100pxEstate Gold |UNSC |Not standard issue. |Legendary |Season 01: Heroes of Reach |Purchase the "Estate Gold" bundle from the Shop for 1,000 cR | Available on all cores. |-align="center" |File:HINF Expressive Soul Coating Icon.png|100pxExpressive Soul |Fracture: Tenrai |The sword and the paintbrush are both tools of a samurai. |Epic |Season 01: Heroes of Reach |Purchase the "Meditative State" bundle from the Shop for 1,000 cR | Available on all cores. |-align="center" |File:HINF Final Stand Coating Icon.png|100pxFinal Stand |UNSC |Even as the planet burned, the guns of Reach did not fall silent. |Rare |Season 01: Heroes of Reach |Purchase the "Reach Operator Pack" bundle from the Shop for 700 cR | Available on all cores. |-align="center" |File:HINF Flash Fjord Coating Icon.png|100pxFlash Fjord |UNSC |This one is Craig's favorite. |Epic |Season 01: Heroes of Reach |Purchase the "Flash Fjord" bundle from the Shop for 1,000 cR | Available on all cores. |-align="center" |File:HINF Forgotten Sands Coating Icon.png|100pxForgotten Sands |UNSC |Bleached by the sun and scoured by the wind. |Rare |Season 01: Heroes of Reach |Purchase the "Desert Sun" bundle from the Shop for 700 cR | Available on all cores. |-align="center" |File:HINF Hexen Slate Coating Icon.png|100pxHexen Slate |UNSC |Humanity is ignorant of the miracles and secrets beneath their feet. |Rare |Season 01: Heroes of Reach |Purchase the "Greenhorn Pack" bundle from the Shop for 500 cR | Available on all cores. |-align="center" |File:HINF Imperial Court Coating Icon.png|100pxImperial Court |Fracture: Tenrai |The sharpest blade lies between hate and love. |Legendary |Season 01: Heroes of Reach |Purchase the "Imperial Stance" bundle from the Shop for 700 cR | Available on all cores. |-align="center" |File:HINF Limed Ash Coating Icon.png|100pxLimed Ash |UNSC |Perfect for a tactical jaunt in the wilds. |Rare |Season 01: Heroes of Reach |Purchase the "Stormfall Armor Set" bundle from the Shop for 1,200 cR | Available on all cores. |-align="center" |File:HINF Malmok Shore Coating Icon.png|100pxMalmok Shore |UNSC |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Purchase the "Cobalt Medic" bundle from the Shop for 700 cR | Available on all cores. |-align="center" |File:HINF Midnight Frost Coating Icon.png|100pxMidnight Frost |UNSC |The climate control system of the ring has its own peculiar logic. |Legendary |Season 01: Heroes of Reach |Purchase the "Midnight Wrath" bundle from the Shop for 500 cR | Available on all cores. |-align="center" |File:HINF Milspec Stack Coating Icon.png|100pxMilspec Stack |UNSC |Combat tested, but not yet UNSC approved. |Rare |Season 01: Heroes of Reach |Purchase the "ENIGMA" bundle from the Shop for 1,000 cR | Available on all cores. |-align="center" |File:HINF Neon Superfly Coating Icon.png|100pxNeon SuperflyNeon Honor | UNSC Fracture: Tenrai | A resonant cascade success. (Mark VII) Not everything is as it seems. (Yoroi) |Epic |Season 01: Heroes of Reach |Purchase the "Neon Superfly" bundle from the Shop for 1,200 cR | Available on all cores. |-align="center" |File:HINF Noble Loyalty Coating Icon.png|100pxNoble Loyalty |Fracture: Tenrai |Arriving in a storm of clashing glass, one strange samurai turned imminent defeat into legendary victory. |Rare |Season 01: Heroes of Reach |Purchase the "Sixth Gate Loyalty" bundle from the Shop for 700 cR | Available on all cores. |-align="center" |File:HINF Raffia Wood Coating Icon.png|100pxRaffia Wood |UNSC |All life on Zeta Halo was there by Forerunner design. In theory. |Rare |Season 01: Heroes of Reach |Purchase the "Bullet Time" bundle from the Shop for 500 cR | Available on all cores. |-align="center" |File:HINF Sandrift Gully Coating Icon.png|100pxSandrift Gully |UNSC |Don't get caught there at night. |Rare |Season 01: Heroes of Reach |Purchase the "Intrusion Pack" bundle from the Shop for 500 cR | Available on all cores. |-align="center" |File:HINF Scarlet Wake Coating Icon.png|100pxScarlet Empress |Fracture: Tenrai |Old enemies become new allies in the war against the Covenant. |Rare |Season 01: Heroes of Reach |Purchase "Scarlet Wave" bundle from the Shop for 700 cR | Yoroi |-align="center" |File:HINF Scarlet Wake Coating Icon.png|100pxScarlet Skies |UNSC |The sound of thunder and skies of blood marked the end of Reach's cities. |Rare |Season 01: Heroes of Reach |Purchase "Reach Jump Jet Pack" from the Shop for 700 cR | Mark V [B] |-align="center" |File:HINF Scarlet Wake Coating Icon.png|100pxScarlet Wake |UNSC |When Spartans walk. |Rare |Season 01: Heroes of Reach |Purchase the "Scarlet Medic" bundle from the Shop for 500 cR | Mark VII |-align="center" |File:HINF Splinter Desert Coating Icon.png|100pxSplinter Desert |Fracture: Tenrai |Like wearing a poncho in the desert. |Epic |Season 01: Heroes of Reach |Purchase "Splinter Desert" bundle from the Shop for 1,500 cR | Mark VII |-align="center" |File:HINF Sundown Smile Coating Icon.png|100pxSundown Smile |Fracture: Tenrai |The clans fight so that they will see a better dawn. |Epic |Season 01: Heroes of Reach |Purchase the "Chonmage Armor Set" from the Shop for 2,000 cR | Available on all cores. |-align="center" |File:HINF Tahuna Sands Coating Icon.png|100pxTahuna Sands |UNSC |If it wasn't for the rogue Sentinels and marauding Banished this could be an excellent vacation destination. |Epic |Season 01: Heroes of Reach |Purchase the "Soldier Armor Set" from the Shop for 2,000 cR | Available on all cores. |-align="center" |File:HINF Tasman Hunter Coating Icon.png|100pxTasman Hunter |UNSC |Playing the long game. |Epic |Season 01: Heroes of Reach |Purchase the "HAZOP Armor Set" from the Shop for 2,000 cR | Available on all cores. |-align="center" |File:HINF Tragic Wintessa Coating Icon.png|100pxTragic Wintessa |UNSC |Countless tales of heroism were never recorded as Reach fell. |Rare |Season 01: Heroes of Reach |Purchase the "Reach Falcon Pilot Pack" from the Shop for 400 cR | Available on all cores. |-align="center" |File:HINF Cadet Blue Coating Icon.png|100pxFile:HINF Untethered Wind Coating Icon.png|100pxUntethered Wind |Fracture: Tenrai |Samurai poets draw inspiration from their many contradictions. |Rare | Season 01: Heroes of Reach (Original coating) Winter Update (Updated coating) |Purchase the "Lucky Blue" bundle from the Shop for 800 cR | Available on all cores. |-align="center" |File:HINF Vermillion Fire Coating Icon.png|100pxVermillion FireVermillion WrathVermillion Flame | UNSC Fracture: Tenrai | Alert! This Mjolnir is too hot to handle. (Mark VII) The fire-glow of hatred is a powerful motivator. (Mark V [B]) From the flames of war comes fortune, for those willing to seize it. (Yoroi) |Legendary |Season 01: Heroes of Reach |Purchase the "Fire and Frost" bundle from the Shop for 2,000 cR (or 1,200 cR during a sale) | Available on all cores. |-align="center" |File:HINF Wet Crow Coating Icon.png|100pxWet Crow | UNSC Fracture: Tenrai |The Forerunners were blind to their hubris. |Epic |Season 01: Heroes of Reach |Purchase the "Silent Sentry Set" bundle from the Shop for 1,000 cR | Available on all cores. |-align="center" |File:HINF Wooster Smoke Coating Icon.png|100pxWooster Smoke |UNSC |Now you see it, now you don't. |Rare |Season 01: Heroes of Reach |Purchase the "ISR" bundle from the Shop for 1,000 cR | Available on all cores. |-align="center" |File:HINF Black Sands Coating Icon.png|100pxBlack Sands |Fracture: Entrenched |Scarred slopes and battered hills. On and on for desolate miles. |Legendary |Season 02: Lone Wolves |Purchase the "Black Sands" bundle from the Shop for 900 cR | Available on all cores. |-align="center" |File:HINF Blue Ash Coating Icon.png|100pxBlue Ash |Misriah Armory |Spartans recruited from the UNSC Air Force thrive in the interface between worlds. |Rare |Season 02: Lone Wolves |Purchase the "War Master Armor Set" from the Shop for 1,200 cR | Available on all cores. |-align="center" |File:HINF Faded Jade Armor Coating Icon.png|100pxFaded Jade |343 Industries |Never diminished. |Epic |Season 02: Lone Wolves |Purchase the "Ruckamuck Jade" bundle from the Shop for 600 cR | Available on all cores. |-align="center" |File:HINF Foggy Rust Coating Icon.png|100pxFoggy Rust |343 Industries |Not afraid to get your hands dirty. |Rare |Season 02: Lone Wolves |Purchase the "Foggy Rust" bundle from the Shop for 100 cR | Available on all cores. |-align="center" |File:HINF Frontier Outrider Coating Icon.png|100pxFrontier Outrider |Fracture: Entrenched |A specialist in spotting danger before it arrives on the doorstep. |Epic |Season 02: Lone Wolves |Purchase the "Frontier Outrider" bundle from the Shop for 300 cR | Available on all cores. |-align="center" |File:HINF Grey Growth Armor Coating Icon.png|100pxGrey Growth |343 Industries |Low-profile, high-impact. |Epic |Season 02: Lone Wolves |Purchase the "Grey Growth" bundle from the Shop for 300 cR | Available on all cores. |-align="center" |File:HINF Grim Fortress Coating Icon.png|100pxGrim Fortress |Fracture: Entrenched |Their salvation became their tomb. |Legendary |Season 02: Lone Wolves |Purchase the "Grim Fortress" bundle from the Shop for 600 cR | Available on all cores. |-align="center" |File:HINF Gunsmoke Gold Coating Icon.png|100pxGunsmoke Gold |New Tyne Armory |Have gun, will travel. Rates negotiable. |Epic |Season 02: Lone Wolves |Purchase the "Gunsmoke Gold" bundle from the Shop for 300 cR | Available on all cores. |-align="center" |File:HINF Halcyon Days Coating Icon.png|100pxHalcyon Days |SinoViet Heavy Machinery | Worn as a dare, or a statement. (Mark VII, Mark V [B], Rakshasa) Those who serve aboard the Imperial ships of black lacquer and gold will never forget the wonders laid before them. (Yoroi) You cannot eat gold or forge it into bullets, so what worth does it really have? (Eaglestrike) |Legendary |Season 02: Lone Wolves |Purchase "Champion" Bundle from the Shop for 1,200 cR | Available on all cores. |-align="center" |File:HINF Halite Storm Coating Icon.png|100pxHalite Storm |Fracture: Entrenched |Remain vigilant, watch the skies. |Epic |Season 02: Lone Wolves |Purchase the "Halite Storm" bundle from the Shop for 500 cR | Available on all cores. |-align="center" |File:HINF Hazard Zone Coating Icon.png|100pxHazard Zone |Fracture: Entrenched |The Covenant's crawling mists gnaw at the flesh and corrode the soul, but leave valuable salvage untouched. |Epic |Season 02: Lone Wolves |Purchase the "Leadbelcher Armor Set" from the Shop for 1,700 cR | Available on all cores. |-align="center" |File:HINF Lava Burst Coating Icon.png|100pxLava Burst |343 Industries |Burning ambition. |Epic |Season 02: Lone Wolves |Purchase the "Celox Armor Set" from the Shop for 1,200 cR | Available on all cores. |-align="center" |File:HINF Liberty Clad Coating Icon.png|100pxLiberty Clad |Fracture: Entrenched |The UNSC promoted strength through unity, though some regional rivalries persisted. |Legendary |Season 02: Lone Wolves |Purchase the "Liberty Clad" bundle from the Shop for 700 cR | Available on all cores. |-align="center" |File:HINF Mystic Meringue Armor Coating Icon.png|100pxMystic Meringe |FOTUS |Lookin' good! |Epic |Season 02: Lone Wolves |Purchase the "Mystic Marlin" bundle from the Shop for 800 cR | Available on all cores. |-align="center" |File:HINF New Dynasty Coating Icon.png|100pxNew Dynasty |UNSC |Forging a legend. |Epic |Season 02: Lone Wolves |TBD | Rakshasa (Armor kit) |-align="center" |File:HINF Night Witch Coating Icon.png|100pxNight Witch |Fracture: Entrenched |Very little escaped their sight. Nothing escaped their wrath. |Legendary |Season 02: Lone Wolves |Purchase the "Sky Marshal" bundle from the Shop for 900 cR | Available on all cores. |-align="center" |File:HINF Opulent Bronze Armor Coating Icon.png|100pxOpulent Bronze |343 Industries |Bold, brazen, and well-deserved. |Legendary |Season 02: Lone Wolves |Purchase the "Opulent Display" bundle from the Shop for 1,100 cR | Available on all cores. |-align="center" |File:HINF Outback Storm Coating Icon.png|100pxOutback Storm |Fracture: Entrenched |Eaglestrike armor protected against trench rot and rust lung, but not boredom. |Rare |Season 02: Lone Wolves |Purchase the "Outback Storm" bundle from the Shop for 400 cR | Available on all cores. |-align="center" |File:HINF Point Bombardment Coating Icon.png|100pxPoint Bombardment |Fracture: Entrenched |Even veterans respected the unfortunate souls who had to tally the dead after Covenant bombardments. |Epic |Season 02: Lone Wolves |Purchase the "Point Bombardment" bundle from the Shop for 700 cR | Available on all cores. |-align="center" |File:HINF Praetorian Zephyr Coating Icon.png|100pxPraetorian Zephyr |Fracture: Entrenched |The birds have not returned to skies once riven by arcanotech lances, flak rockets, and plasmatronic bursts. |Epic |Season 02: Lone Wolves |Purchase the "Brodie Armor Set" bundle from the Shop for 1,400 cR | Available on all cores. |-align="center" |File:HINF Raven Smoke Armor Coating Icon.png|100pxRaven Smoke |UNSC |Soft like winter. |Epic |Season 02: Lone Wolves |Purchase the "Locus Armor Set" from the Shop for 1,200 cR | Available on all cores. |-align="center" |File:HINF Rusty Armadillo Coating Icon.png|100pxRusty Armadillo |FOTUS |Adventurous, are we? |Legendary |Season 02: Lone Wolves |Purchase the "ULLR Armor Set" from the Shop for 1,600 cR | Available on all cores. |-align="center" |File:HINF Shimmering Blush Coating Icon.png|100pxShimmering Blush |343 Industries |Best used when the delta between ally and enemy is imperceptible. |Rare |Season 02: Lone Wolves |Purchase the "Shimmering Stalker" bundle from the Shop for 800 cR | Available on all cores. |-align="center" |File:HINF Smoky Ghost Armor Coating Icon.png|100pxSmoky Ghost |343 Industries |What does the wind say? |Epic |Season 02: Lone Wolves |Purchase the "Ghostly Pride" from the Shop for 700 cR | Available on all cores. |-align="center" |File:HINF Sunshine Pass Coating Icon.png|100pxSunshine Pass |343 Industries |Charm offensive. |Epic |Season 02: Lone Wolves |Purchase the "Lechuza Armor Set" from the Shop for 1,200 cR | Available on all cores. |-align="center" |File:HINF Timeless Gravel Coating Icon.png|100pxTimeless Gravel |343 Industries |Grist for the mill. |Legendary |Season 02: Lone Wolves |Purchase the "Timeless Gravel" bundle from the Shop for 400 cR | Available on all cores. |-align="center" |File:HINF Vampire Mirage Coating Icon.png|100pxVampire Mirage |343 Industries |Sanguine obsessions. |Epic |Season 02: Lone Wolves |Purchase the "Vampiric Touch" bundle from the Shop for 400 cR | Available on all cores. |-align="center" |File:HINF Violet Gunpowder Coating Icon.png|100pxViolet Gunpowder |343 Industries |Royal firepower. |Epic |Season 02: Lone Wolves |Purchase the "Regal Strike" bundle from the Shop for 1,000 cR | Available on all cores. |-align="center" |File:HINF - Access Denied coating icon.png|100pxAccess Denied |FOTUS |Nope. |Epic |Season 03: Echoes Within |Originally removed from the game with the release of Season 04: Infection. Re-added to the game with Season 05: Reckoning. Shown off during the HaloWC 2023 Community Stage Day 2 stream. | Available across all cores. |-align="center" |File:HINF - Acid Punch coating icon.png|100pxAcid Punch |FOTUS |That will leave a mark. |Epic |Season 03: Echoes Within |TBD | Mark VII Mark V [B] Yoroi |-align="center" |File:HINF Adrift Sapphire Coating Icon.png|100pxAdrift Sapphire |343 Industries |There can be no neutrality in a war of annihilation. |Legendary |Season 03: Echoes Within | Purchase "Adrift Sapphire - Yoroi" from the Shop for 500 cR.(Yoroi) Purchase the "Comnet" bundle from the shop for 1,500 cR.(All available cores) | Available on all cores. |-align="center" |File:HINF Anomalous Materials Coating Icon.png|100pxAnomalous Materials |UNSC |Special handling needed. |Legendary |Season 03: Echoes Within |Purchase "Anomalous Materials - Mark VII" from the Shop for 500 cR. | Mark VII |-align="center" |File:HINF Ashen Victory Coating Icon.png|100pxAshen Victory | UNSC Fracture: Firewall | To the victor go the spoils. (Mark VII) Burning the future from both ends. (Chimera) |Epic |Season 03: Echoes Within | Purchase "Ashen Victory - Mark VII" from the Shop for 300 cR | Available on all cores. |-align="center" |File:HINF Benthic Scramble Coating Icon.png|100pxBenthic Scramble |UNSC |Danger lurks deep. |Epic |Season 03: Echoes Within |Purchase "Benthic Scramble - Mark VII" from the Shop for 300 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Blood Wake.png|100pxBlood Wake |UNSC | Their blood will stain the ice. (Mirage IIC) What is lifeblood to a bodiless intellect? (Chimera) |Epic |Season 03: Echoes Within |TBA | Mirage IIC Chimera |-align="center" |File:HINF - Armor coating icon - Brushtread Disruptive.png|100pxBrushtread Disruptive |UNSC |Drop troopers have wide discretion in their choice of camouflage patterns. |Epic |Season 03: Echoes Within |Purchase the "Brushtread Disruptive" bundle from the Shop for 800 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Burgundy Spear.png|100pxBurgundy Spear |Fracture: Firewall |High probability of success. |Legendary |Season 03: Echoes Within |Purchase "Burgundy Spear" from the Shop for 800 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Burning Sky.png|100pxBurning Sky |UNSC |A player of games. |Legendary |Season 03: Echoes Within |Purchase "Burning Sky" from the Shop for 800 cR. | Available on all cores. |-align="center" |File:HINF Cooling Star Coating Icon.png|100pxCooling Star |Fracture: Firewall |The assemblies unwisely explore secrets best left in forgotten spaces. |Epic |Season 03: Echoes Within |Purchase "Synthetic Runtime" from the Shop for 1,800 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Core Emotion.png|100pxCore Emotion |Fracture: Firewall |Parasocial managers keep the humans bound in fetters of curated relationships. |Legendary |Season 03: Echoes Within |Purchase "Core Emotion" from the Shop for 600 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Corpse Flower.png|100pxCorpse Flower |UNSC |The cleanup crew. |Epic |Season 03: Echoes Within |Purchase "Level up!" from the Shop for 1,800 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Epsilon Autumn.png|100pxEpsilon Autumn |UNSC |Old troubles, new wars. |Epic |Season 03: Echoes Within |Purchase the "Epsilon Autumn" bundle from the Shop for 1,400 cR. | Available on all cores. |-align="center" |File:HINF Epsilon Spring Coating Icon.png|100pxEpsilon Spring |UNSC |Cover and concealment, Spartan. Make use of your environment. |Epic |Season 03: Echoes Within |Purchase the "Epsilon Spring" bundle from the Shop for 1,400 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Epsilon Winter.png|100pxEpsilon Winter |UNSC |Another season of slaughter. |Epic |Season 03: Echoes Within |Purchase the "Epsilon Winter" bundle from the Shop for 1,400 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Facing Firewall.png|100pxFacing Firewall |Fracture: Firewall |Borrowed respectability, boldly exploited. |Epic |Season 03: Echoes Within |Purchase "Facing Firewall" from the Shop for 800 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - False Flag.png|100pxFalse Flag |Fracture: Firewall |Controllers of the message. |Epic |Season 03: Echoes Within |Purchase "False Flag" from the Shop for 600 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Flayed Nerve.png|100pxFlayed Nerve |Fracture: Firewall |Intellects vast and cool wield pain as a tool. |Epic |Season 03: Echoes Within |Purchase "Synthetic Dawn" from the Shop for 1,200 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Fuego Flame.png|100pxFuego Flame |UNSC |Some like it hot. |Legendary |Season 03: Echoes Within |TBD | Mark VII |-align="center" |File:HINF - Armor coating icon - Inhuman Bloom.png|100pxInhuman Bloom |Fracture: Firewall |For nonhuman eyes to behold. |Legendary |Season 03: Echoes Within |Purchase "Groovy Grendel" from the Shop for 2,200 cR. | Chimera |-align="center" |File:HINF - Armor coating icon - Kinetic Instruction.png|100pxKinetic Instruction |UNSC |Make this lesson their last. |Epic |Season 03: Echoes Within |Purchase the "Balor Bundle" from the Shop for 1,600 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Pattern Shift.png|100pxPattern Shift |UNSC |Calibrated to conceal from certain alien eyes. |Legendary |Season 03: Echoes Within |Purchase "Aquahex Bundle" from the Shop for 2,200 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Redundant Spiral.png|100pxRedundant Spiral |Fracture: Firewall |First generation 'basilisk hack' neurological manipulation techology. |Legendary |Season 03: Echoes Within |Purchase "Skinned Reflexes" from the Shop for 1,500 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Temple Grounds.png|100pxFile:HINF - Armor coating icon - Temple Grounds (Chimera).png|100pxTemple Grounds |Fracture: Firewall | Arcadian camouflage. (Mark VII, Mirage IIC) Some datavaults are hidden in plain sight. (Chimera) |Legendary |Season 03: Echoes Within |Purchase the "Temple Grounds" bundle from the Shop for 800 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Test Pattern.png|100pxTest Pattern |UNSC |Normally aligned. |Epic |Season 03: Echoes Within |Purchase "Groovy Grendel" from the Shop for 2,200 cR. | Mark VII |-align="center" |File:HINF - Armor coating icon - Threat Shift.png|100pxThreat Shift |Fracture: Firewall |Planning for the inevitable return of exiled human defenders. |Legendary |Season 03: Echoes Within |Purchase "Peaceweaver" from the Shop for 1,200 cR. | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Void Ultra.png|100pxVoid Ultra |UNSC |Death comes in silence. |Legendary |Season 03: Echoes Within |Purchase the "Aquahex" bundle from the Shop for 2,200 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Wasteland River.png|100pxWasteland River |UNSC |The source of life. |Epic |Season 03: Echoes Within |Purchase the "We can do it!" bundle from the Shop for 800 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Alloy 76.png|100pxAlloy 76 |UNSC |Custom patterning and materials application. |Rare |Season 04: Infection |Purchase the "Kawari" or "Dragonborn" bundle from the Shop for 1,400 cR or 3,400 cR respectively | Available on all cores. |-align="center" |File:HINF - Coating icon - Arbiter's Guard.png|100pxArbiter's Guard |343 Industries |The Arbiter has united the keeps and formed a new alliance, the Swords of Sanghelios! |Epic |Season 04: Infection |Purchase the "Arbiter's Guard" bundle from the Shop for 0 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Basesteal.png|100pxBasesteal |UNSC |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "Courier" bundle from the Shop for 1,600 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Boxguard.png|100pxBoxguard |UNSC |Custom patterning and materials application. |Legendary |Season 04: Infection |Purchase the "Toolmaster" bundle from the Shop for 1,400 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Cedar Mud.png|100pxCedar Mud |UNSC |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "Cedar Mud" bundle from the Shop for 800 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Cerulean Might.png|100pxCerulean Might |UNSC |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "Cerulean Might" bundle from the Shop for 800 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Cobalt Adjacent.png|100pxCobalt Adjacent |UNSC |Custom patterning and materials application. |Rare |Season 04: Infection |Purchase the "Cobalt Adjacent" bundle from the Shop for 800 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Cosmic Dawn.png|100pxCosmic Dawn |343 Industries |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "Cosmic Dawn" bundle from the shop for 1,600 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Cosmic Reign.png|100pxCosmic Reign |343 Industries |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "Light Reading" bundle from the shop for 1,000 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Deeper Glow.png|100pxDeeper Glow |343 Industries |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "Rockeye" bundle from the shop for 1,400 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Everglade.png|100pxEverglade |UNSC |Custom patterning and materials application. |Rare |Season 04: Infection |Purchase the "Everglade" bundle from the Shop for 1,600 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Exoglobin.png|100pxExoglobin |UNSC |Custom patterning and materials application. |Legendary |Season 04: Infection |Purchase the "Exoglobin" bundle from the Shop for 1,400 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Flamebreak.png|100pxFlamebreak |UNSC |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "First Responder" bundle from the Shop for 1,600 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Gulfshore.png|100pxGulfshore |UNSC |Custom patterning and materials application. |Rare |Season 04: Infection |Purchase the "Gulfshore" bundle from the Shop for 800 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Jacknife.png|100pxJacknife |UNSC |Custom patterning and materials application. |Legendary |Season 04: Infection |Purchase the "Second Chance" bundle from the Shop for 1,200 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Limetime.png|100pxLimetime |UNSC |Custom patterning and materials application. |Legendary |Season 04: Infection |Purchase the "Steelheart" bundle from the Shop for 1,600 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Out of Orbit.png|100pxOut of Orbit |343 Industries |Custom patterning and materials application. |Legendary |Season 04: Infection |Purchase the "Temfor" bundle from the Shop for 1,800 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Pacific Pitch.png|100pxPacific Pitch |343 Industries |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "BRXX Lightfire" bundle from the Shop for 1,800 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Papaya Dusk.png|100pxPapaya Dusk |UNSC |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "Combined Arms" bundle from the Shop for 2,200 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Rosette Clay.png|100pxRosette Clay |UNSC |Custom patterning and materials application. |Legendary |Season 04: Infection |Purchase the "Redwaters" or "Dragonborn" bundle from the Shop for 1,600 cR or 3,400 cR respectively | Available on all cores. |-align="center" |File:HINF - Coating icon - Scarlett Blend.png|100pxScarlett Blend |UNSC |Custom patterning and materials application. |Legendary |Season 04: Infection |Purchase the "Scarlett Blend" bundle from the Shop for 800 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Solar Ascendancy.png|100pxSolar Ascendancy |343 Industries |Custom patterning and materials application. |Legendary |Season 04: Infection |Purchase the "Solar Ascendancy" bundle from the Shop for 800 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Sunfire.png|100pxSunfire |UNSC |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "Latchpoint" bundle from the Shop for 1,500 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Sunsky Range.png|100pxSunsky Range |343 Industries |Custom patterning and materials application. |Legendary |Season 04: Infection |Purchase the "Cyber Sundown" bundle from the Shop for 1,200 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Worthy Opponent.png|100pxWorthy Opponent |343 Industries |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "Otomosho" bundle from the shop for 1,500 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Cinder Ring.png|100pxCinder Ring |343 Industries |Finality. |Legendary |Season 05: Reckoning |Purchase the "Combat Evolved Mark V" bundle from the Shop for 2,200 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Cosmic Rift.png|100pxCosmic Rift |343 Industries |Custom patterning and materials application. |Epic |Season 05: Reckoning |Purchase the "Skymarcher" or "Combined Arms" bundle from the Shop for 1,600 cR or 2,400 cR respectively | Available on all cores. |-align="center" |File:HINF - Coating icon - Defiled Skin.png|100pxDefiled Skin |The Flood |Rotten on the outside, reformed on the inside. |Epic |Season 05: Reckoning |Purchase the "Transgressor" bundle from the Shop for 2,200 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Eternal Rest.png|100pxEternal Rest |343 Industries |No rest for the weary. |Epic |Season 05: Reckoning |Purchase the "Blighter" or "The Flood" bundle from the Shop for 2,000 cR or 2,800 cR respectively | Available on all cores. |-align="center" |File:HINF - Coating icon - Gangrel Blood.png|100pxGangrel Blood |343 Industries |There are, in fact, fates worse than death. |Epic |Season 05: Reckoning |Purchase the "Sanguine Gift" bundle from the Shop for 2,200 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Gauss Forest.png|100pxGauss Forest |UNSC |Hunters under charred trees and glassed towers. |Epic |Season 05: Reckoning |Purchase the "Contaminator" or "The Flood" bundle from the Shop for 2,000 cR or 2,800 cR respectively | Available on all cores. |-align="center" |File:HINF - Coating icon - Grim Echo.png|100pxGrim Echo |343 Industries |All Spartans have a photographic memory, for good and ill. |Epic |Season 05: Reckoning |Purchase the "Hivebreaker Viper" bundle from the Shop for 2,000 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Haloween Hero.png|100pxHaloween Hero |343 Industries |Tricky tricksters. |Legendary |Season 05: Reckoning |Purchase the "Pumpkin Spice" bundle from the Shop for 1,600 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Shaded Showdown.png|100pxShaded Showdown |343 Industries |Memories fade, but legends are immortal. |Legendary |Season 05: Reckoning |Purchase the "Hivebreaker Bunyip" bundle from the Shop for 2,000 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Subanese Dream.png|100pxSubanese Dream |UNSC |The crystals of Suban are enigmatic, beautiful, and deadly. Millennia of close study and experimentation have unlocked interesting use-cases, but not their working principles. |Legendary |Season 05: Reckoning |Purchase the "Pilot" or "Combined Arms" bundle from the Shop for 1,600 cR or 2,400 cR respectively | Available on all cores. |-align="center" |File:HINF - Coating icon - Viridescent Ring.png|100pxViridescent Ring |343 Industries |Life and death on a single ring. |Legendary |Season 05: Reckoning |Purchase the "Combat Evolved Mark V" bundle from the Shop for 2,200 cR | Available on all cores. |-align="center" |File:HINF - Coating icon - Astral Drift.png|100pxAstral Drift |343 Industries |Custom patterning and materials application. |Epic |Season 04: Infection |TBD | Available on all cores. |-align="center" |File:HINF - Coating icon - Mesa Inclined.png|100pxMesa Inclined |UNSC |Custom patterning and materials application. |Rare |Season 04: Infection |TBD | Available on all cores. |-align="center" |File:HINF - Coating icon - Sundered Star.png|100pxSundered Star |343 Industries |All in life is choice, and your day to choose has come. |Epic |Season 04: Infection |TBD | Available on all cores. |} HCS Shop coatings {| class"width: 100%;" |-align="center" !colspan="7"|Coatings | ! scope"width: 10%" |Coating ! scope"width: 10%" |Manufacturer ! scope"width: 25%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Introduced In ! scope"width: 20%" |Unlock Requirements ! scope"width: 10%" |Compatible Cores |-align="center" |File:HINF Cloud9 Coating Icon.png|100pxCloud9 |343 Industries |Show your support for Cloud9! |Epic |Season 01: Heroes of Reach |Purchase "Cloud9" from the HCS Shop for 1,000 cR | Mark VII (Armor kit) |-align="center" |File:HINF eUnited Coating Icon.png|100pxeUnited |343 Industries |Show your support for eUnited! |Epic |Season 01: Heroes of Reach |Purchase "eUnited" from the HCS Shop for 1,000 cR | Mark VII (Armor kit) |-align="center" |File:HINF FaZe Coating Icon.png|100pxFaZe Clan |343 Industries |Show your support for FaZe Clan! |Epic |Season 01: Heroes of Reach |Purchase "FaZe Clan" from the HCS Shop for 1,000 cR | Mark VII (Armor kit) |-align="center" |File:HINF Fnatic Coating Icon.png|100pxFnatic |343 Industries |Show your support for Fnatic! |Epic |Season 01: Heroes of Reach |Purchase "Fnatic" from the HCS Shop for 1,000 cR | Mark VII (Armor kit) |-align="center" |File:HINF G2 Esports Coating Icon.png|100pxG2 Esports |343 Industries |Show your support for G2 Esports! |Epic |Season 01: Heroes of Reach |Purchase "G2 Esports" from the HCS Shop for 1,000 cR | Mark VII (Armor kit) |-align="center" |File:HINF NAVI Coating Icon.png|100pxNAVI |343 Industries |Show your support for NAVI! |Epic |Season 01: Heroes of Reach |Purchase "NAVI" from the HCS Shop for 1,000 cR | Mark VII (Armor kit) |-align="center" |File:HINF OpTic Gaming Coating Icon.png|100pxOpTic Gaming |343 Industries |Show your support for OpTic Gaming! |Epic |Season 01: Heroes of Reach |Purchase "OpTic Gaming" from the HCS Shop for 1,000 cR | Mark VII (Armor kit) |-align="center" |File:HINF Sentinels Coating Icon.png|100pxSentinels |343 Industries |Show your support for Sentinels! |Epic |Season 01: Heroes of Reach |Purchase "Sentinels" from the HCS Shop for 1,000 cR | Mark VII (Armor kit) |-align="center" |File:HINF Spacestation Gaming Coating Icon.png|100pxSpacestation Gaming |343 Industries |Show your support for Spacestation Gaming! |Epic |Season 01: Heroes of Reach |Purchase "Spacestation Gaming" from the HCS Shop for 1,000 cR | Mark VII (Armor kit) |-align="center" |File:HINF Envy Coating Icon.png|100pxTeam Envy |343 Industries |Show your support for Team Envy! |Epic |Season 01: Heroes of Reach |Purchase "Team Envy" from the HCS Shop for 1,000 cR | Mark VII (Armor kit) |-align="center" |File:HINF - Armor coating icon - Cloud9 Playoff.png|100pxCloud9 Playoff |343 Industries |Legend tells of 4 great warriors and a master tactician who donned this armor set in the tournament of champions. Join the conquest, join Cloud9. |Epic |Season 02: Lone Wolves |Purchase the "Cloud9 Playoff" bundle from the HCS Shop for 1,000 cR. | Mark VII |-align="center" |File:HINF - Armor coating icon - eUnited Playoff.png|100pxeUnited Playoff |343 Industries |It's time to ascend to glory |Epic |Season 02: Lone Wolves |Purchase the "eUnited Playoff" bundle from the HCS Shop for 1,000 cR. | Mark VII |-align="center" |File:HINF - Armor coating icon - FaZe Playoff.png|100pxFaZe Playoff |343 Industries |The FaZe Spartan suit and BR are glowing red-hot - literally. An old saying states that "The one with the coolest camo always wins the gunfight." Up your gameplay with the FaZe Playoff Bundle now! |Epic |Season 02: Lone Wolves |Purchase the "FaZe Playoff" bundle from the HCS Shop for 1,000 cR. | Mark VII |-align="center" |File:HINF - Armor coating icon - Fnatic Playoff.png|100pxFnatic Playoff |343 Industries |Always FNATIC |Epic |Season 02: Lone Wolves |Purchase the "Fnatic Playoff" bundle from the HCS Shop for 1,000 cR. | Mark VII |-align="center" |File:HINF - Armor coating icon - G2 Esports Playoff.png|100pxG2 Esports Playoff |343 Industries |#G2ARMY |Epic |Season 02: Lone Wolves |Purchase the "G2 Esports Playoff" bundle from the HCS Shop for 1,000 cR. | Mark VII |-align="center" |File:HINF - Armor coating icon - NAVI Playoff.png|100pxNAVI Playoff |343 Industries |Be obsessed with winning! Paint your power armor with colors of freedom and dignity blue and yellow and support your favorite NAVI tag. Join in the fight with members of #NAVINATION. Slava Ukraini! |Epic |Season 02: Lone Wolves |Purchase the "NAVI Playoff" bundle from the HCS Shop for 1,000 cR. | Mark VII |-align="center" |File:HINF - Armor coating icon - OpTic Playoff.png|100pxOpTic Playoff |343 Industries |Brick by Brick |Epic |Season 02: Lone Wolves |Purchase the "OpTic Playoff" bundle from the HCS Shop for 1,000 cR. | Mark VII |-align="center" |File:HINF - Armor coating icon - Sentinels Playoff.png|100pxSentinels Playoff |343 Industries |Sentinels, the league's most deadly fighters, captured by the Banished, augmented, and redeployed with a new mission: execute the competition. Hail to the kings. |Epic |Season 02: Lone Wolves |Purchase the "Sentinels Playoff" bundle from the HCS Shop for 1,000 cR. | Mark VII |-align="center" |File:HINF - Armor coating icon - Spacestation Gaming Playoff.png|100pxSpacestation Gaming Playoff |343 Industries |WE LOVE GOOOOLD |Epic |Season 02: Lone Wolves |Purchase the "Spacestation Gaming Playoff" bundle from the HCS Shop for 1,000 cR. | Mark VII |-align="center" |File:HINF - Armor coating icon - Year 2 Cloud9 Launch.png|100pxYear 2 Cloud9 Launch |343 Industries |#C9WIN |Epic |Season 03: Echoes Within |Purchase the "Year 2 Cloud9 Launch" bundle from the HCS Shop for 1,000 cR. | Mirage IIC |-align="center" |File:HINF - Armor coating icon - Year 2 Complexity Launch.png|100pxYear 2 Complexity Launch |343 Industries |Players First. Players Always. Since 2003. |Epic |Season 03: Echoes Within |Purchase the "Year 2 Complexity Launch" bundle from the HCS Shop for 1,000 cR. | Mirage IIC |-align="center" |File:HINF - Armor coating icon - Year 2 FaZe Launch.png|100pxYear 2 FaZe Launch |343 Industries |Stare into the void... FaZe Clan's SPI Armor and S7 Sniper bring out-of-this-world gameplay to the battlefield. Give your enemies an existential crisis as they can't even look you in the eyes - all they can see is dark matter. |Epic |Season 03: Echoes Within |Purchase the "Year 2 FaZe Launch" bundle from the HCS Shop for 1,000 cR. | Mirage IIC |-align="center" |File:HINF - Armor coating icon - Year 2 NAVI Launch.png|100pxYear 2 NAVI Launch |343 Industries |NAVI legendary tag in Halo Infinite. Let your power armor shine in colors of freedom: blue and yellow. Become obsessed with winning like NAVI is. |Epic |Season 03: Echoes Within |Purchase the "Year 2 NAVI Launch" bundle from the HCS Shop for 1,000 cR. | Mirage IIC |-align="center" |File:HINF - Armor coating icon - Year 2 OpTic Launch.png|100pxYear 2 OpTic Launch |343 Industries |Brick by Brick. |Epic |Season 03: Echoes Within |Purchase the "Year 2 OpTic Launch" bundle from the HCS Shop for 1,000 cR. | Mirage IIC |-align="center" |File:HINF - Armor coating icon - Year 2 Quadrant Launch.png|100pxYear 2 Quadrant Launch |343 Industries |Join the sQUAD with the 2023 Quadrant core pack. Inspired by the racetrack and the battlefield, supercar-like gloss carbon fibre plates & digital camo suit combine to make you stand out and blend in. |Epic |Season 03: Echoes Within |Purchase the "Year 2 Quadrant Launch" bundle from the HCS Shop for 1,000 cR. | Mirage IIC |-align="center" |File:HINF - Armor coating icon - Year 2 Sentinels Launch.png|100pxYear 2 Sentinels Launch |343 Industries |Hail to the Kings of SEN City. |Epic |Season 03: Echoes Within |Purchase the "Year 2 Sentinels Launch" bundle from the HCS Shop for 1,000 cR. | Mirage IIC |-align="center" |File:HINF - Armor coating icon - Year 2 Spacestation Gaming Launch.png|100pxYear 2 Spacestation Gaming Launch |343 Industries |SSG is fantastic, they just need to work on communication, aim, map awareness, power weapon management, grenades, teamwork, positioning, OBJs, retake ability, and slaying. |Epic |Season 03: Echoes Within |Purchase the "Year 2 Spacestation Gaming Launch" bundle from the HCS Shop for 1,000 cR. | Mirage IIC |-align="center" |File:HINF - Coating icon - Year 2 Cloud9 Playoffs.png|100pxYear 2 Cloud9 Playoffs |343 Industries |#C9WIN |Epic |Season 04: Infection |Purchase the "Year 2 Cloud9 Playoffs" bundle from the HCS Shop for 1,000 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Year 2 Complexity Playoffs.png|100pxYear 2 Complexity Playoffs |343 Industries |Players First. Players Always. Since 2003. |Epic |Season 04: Infection |Purchase the "Year 2 Complexity Playoffs" bundle from the HCS Shop for 1,000 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Year 2 FaZe Playoffs.png|100pxYear 2 FaZe Playoffs |343 Industries |Stare into the void... FaZe Clan's SPI Armor and S7 Sniper bring out-of-this-world gameplay to the battlefield. Give your enemies an existential crisis as they can't even look you in the eyes - all they can see is dark matter. |Epic |Season 04: Infection |Purchase the "Year 2 FaZe Playoffs" bundle from the HCS Shop for 1,000 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Year 2 NAVI Playoffs.png|100pxYear 2 NAVI Playoffs |343 Industries |NAVI legendary tag in Halo Infinite. Let your power armor shine in colors of freedom: blue and yellow. Become obsessed with winning like NAVI is. |Epic |Season 04: Infection |Purchase the "Year 2 NAVI Playoffs" bundle from the HCS Shop for 1,000 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Year 2 OpTic Playoffs.png|100pxYear 2 OpTic Playoffs |343 Industries |Brick by Brick. |Epic |Season 04: Infection |Purchase the "Year 2 OpTic Playoffs" bundle from the HCS Shop for 1,000 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Year 2 Quadrant Playoffs.png|100pxYear 2 Quadrant Playoffs |343 Industries |Join the sQUAD with the 2023 Quadrant core pack. Inspired by the racetrack and the battlefield, supercar-like gloss carbon fibre plates & digital camo suit combine to make you stand out and blend in. |Epic |Season 04: Infection |Purchase the "Year 2 Quadrant Playoffs" bundle from the HCS Shop for 1,000 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Year 2 Sentinels Playoffs.png|100pxYear 2 Sentinels Playoffs |343 Industries |Hail to the Kings of SEN City. |Epic |Season 04: Infection |Purchase the "Year 2 Sentinels Playoffs" bundle from the HCS Shop for 1,000 cR. | Available on all cores. |-align="center" |File:HINF - Coating icon - Year 2 Spacestation Gaming Playoffs.png|100pxYear 2 Spacestation Gaming Playoffs |343 Industries |SSG is fantastic, they just need to work on communication, aim, map awareness, power weapon management, grenades, teamwork, positioning, OBJs, retake ability, and slaying. |Epic |Season 04: Infection |Purchase the "Year 2 Spacestation Gaming Playoffs" bundle from the HCS Shop for 1,000 cR. | Available on all cores. |} Promotional coatings {| class"width: 100%;" |-align="center" !colspan="7"|Coatings | ! scope"width: 10%" |Coating ! scope"width: 10%" |Manufacturer ! scope"width: 25%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Introduced In ! scope"width: 20%" |Unlock Requirements ! scope"width: 10%" |Compatible Cores |-align="center" |File:HINF - Action Block coating icon.png|100pxAction Block |343 Industries |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Purchase specially marked boxes of the "Warthog Rally" MEGA Construx set. | MJOLNIR Powered Assault Armor/Mark VII|Mark VII |-align="center" |File:HINF Deathly Poison Coating Icon.png|100pxDeathly Poison |343 Industries |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Purchase the Razer Kaira Pro - ''Halo Infinite'' Edition. | Mark VII |-align="center" |File:HINF Granular Coating Icon.png|100pxGranular |FOTUS |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Available through the "Snack on with Xbox" promotion in 2020. | Mark VII |-align="center" |File:HINF HCS Launch Coating Icon.png|100pxHCS Launch |343 Industries |A livery fit for champions. |Epic |Season 01: Heroes of Reach | Watch "TSM Myth", "Summit1g", "Cloakzy", or "TeeP" for one hour during HCS Raileigh, between December 17th, 2021 and December 19th, 2021. Watch the HCS Grassroots Custom Games Gauntlet for one hour on Saturday, August 20th, 2022. Watch "Echidna, "OathxX", "UberNick", "Reclximer", or "RealLifeSpartan" for one hour during HCS Orlando on Friday, September 23rd, 2022. | Mark VII Mark V [B] Yoroi |-align="center" |File:HINF HCS Winter Coating Icon.png|100pxHCS Winter |UNSC |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Purchase "HCS Launch Giveaway!" Bundle from the Shop for 0 cR | Mark VII Mark V [B] Yoroi |-align="center" |File:HINF Monarch Coating Icon.png|100pxMonarch |343 Industries |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Available through the "Snack on with Xbox" promotion in 2020. | Available on all cores. |-align="center" |File:HINF Northwest Sky Coating Icon.png|100pxNorthwest Sky |343 Industries |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Purchase the Funko POP! Spartan Mark VII with VK78 Commando Rifle. | Mark VII |-align="center" |File:HINF - OPI coating icon.png|100pxOptimal Polish Initiated |343 Industries |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Redeem codes obtained from the OPI x Xbox promotional campaign. | Mark VII |-align="center" |File:HINF Red Shift Coating Icon.png|100pxRed Shift |343 Industries |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Redeem codes obtained from the GameStop promotional campaign. | Mark VII |-align="center" |File:HINF Wall Breacher Coating Icon.png|100pxWall Breacher |UNSC |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Redeem codes obtained from the Target promotional campaign. | Mark VII |-align="center" |File:HINF Zeta Sky Coating Icon.png|100pxZeta Sky |UNSC |Custom paint and materials. |Epic |Season 01: Heroes of Reach |Pre-order ''Halo Infinite'' from select retailers. | Mark VII |-align="center" |File:HINF Gladiator's Edge Coating Icon.png|100pxGladiator's Edge |343 Industries | Skills to pay the bills. (Mark VII) A true test of will. (Rakshasa) Double rations for the victors. (Eaglestrike) |Epic |Season 02: Lone Wolves |Watch the Halo World Championship Seattle 2022 on Twitch for two hours between October 22 and 24, 2022. | Mark VII Rakshasa Eaglestrike |-align="center" |File:HINF HWC22 Victory Coating Icon.png|100pxHalo WC 2022 Victory |343 Industries |To the victor go the spoils! Congratulations to all competitors and fans of Halo World Championship 2022! |Epic |Season 02: Lone Wolves |Purchase the "Halo WC 2022 Victory Bundle" from the Shop for 800 cR. | Mark VII |-align="center" |File:HINF Hammerhead Squadron Coating Icon.png|100pxHammerhead Squadron |UNSC |Annihilation, on demand. |Epic |Season 02: Lone Wolves | Watch the MX Regional Finals on Twitch for two hours between July 23 and 24, 2022. Watch EuropaHalo on Twitch for two hours on April 9, 2023. | Rakshasa |-align="center" |File:HINF - Armor coating icon - On Track.png|100pxOn Track |343 Industries |Racing to victory. |Epic |Season 02: Lone Wolves |Watch the Halo World Championship Seattle 2022 on Twitch for two hours between October 22 and 24, 2022. | Mark VII |-align="center" |File:HINF - Armor coating icon - Primal Glory.png|100pxPrimal Glory |343 Industries |Great things start here. |Epic |Season 02: Lone Wolves |Watch the HCS NA Super Grand Finals on Twitch for one hour between August 7 and 8, 2022. | Mark VII |-align="center" |File:HINF - Armor coating icon - Parade Ground.png|100pxParade Ground |343 Industries |Victory is sweet. |Epic |Winter Update |Redeem a code from the OREO Xbox Promotion - Europe. | Mark VII |-align="center" |File:HINF - Shred Shift coating icon.png|100pxShred Shift |343 Industries |Every scar is a story. |Epic |Season 03: Echoes Within |Possess the Red Shift armor coating. | Mark VII |-align="center" |File:HINF - Coating icon - Cosmic Nexus.png|100pxCosmic Nexus |343 Industries |Custom patterning and materials application. |Epic |Season 04: Infection |Tune into the Halo World Championship 2023 for: Three hours on October 13, 2023.(Mark V [B], Rakshasa) Three hours on October 14, 2023.(Hazmat, Yoroi) Three hours on a co-streamer's channel on October 14, 2023.(Chimera) Three hours on October 15, 2023.(Mirage IIC, Eaglestrike) Watch the Grand Finals for 45 minutes.(Mark VII) | Available on all cores. |-align="center" |File:HINF - Coating icon - Covenant Frontlines.png|100pxCovenant Frontlines |343 Industries |Custom patterning and materials application. |Epic |Season 04: Infection |Tune into the HCS Arlington 2023 Major for: Two hours on /Halo between June 30, and July 2, 2023.(Mark V [B], Rakshasa) Two hours on a co-streamer's channel between June 30, and July 2, 2023.(Chimera) Two hours on /Halo between July 1 and 2, 2023.(Mark VII, Eaglestrike) Two hours on /Halo on July 2, 2023.(Mirage IIC, Yoroi) Watch the Grand Finals for 45 minutes.(Hazmat) | Available on all cores. |-align="center" |File:HINF - Armor coating icon - Loyal Opposition.png|100pxLoyal Opposition |UNSC |Let's split the difference. |Legendary |Season 03: Echoes Within |Tune into the Halo World Championship 2023 Grand Finals. | Mark VII |-align="center" |File:HINF - Coating icon - Powersuit Hero.png|100pxPowersuit Hero |343 Industries |Custom patterning and materials application. |Epic |Season 04: Infection |Tune into the HCS Fort Worth event for: Two hours on /Halo between September 1 and 3, 2023.(Mark V [B], Rakshasa) Three hours on a co-streamer's channel between September 1 and 3, 2023.(Chimera) Two hours on /Halo between September 2 and 3, 2023.(Mark VII, Eaglestrike) Two hours on /Halo between September 3, 2023.(Mirage, Yoroi) Watch the Grand Finals for 45 minutes.(Hazmat) | Available on all cores. |-align="center" |File:HINF - Coating icon - Smellbringer.png|100pxSmellbringer |UNSC |Custom patterning and materials application. |Epic |Season 04: Infection |Redeem a code available through the ''Halo'' X Dr. Squatch promotional campaign. | Available on all cores. |-align="center" |File:HINF - Coating icon - Uppercut Chance.png|100pxUppercut Chance |343 Industries |Custom patterning and materials application. |Epic |Season 04: Infection |Purchase the "Halo WC 2023 Championship Bundle" from the Shop. | Available on all cores. |-align="center" |File:HINF - Coating icon - Mountain Tiger.png|100pxMountain Tiger |343 Industries |Hello, sunshine! |Epic |Season 05: Reckoning |Redeem a code available through select products in the ''Halo'' and Mountain Dew promotional campaign. | Available on all cores. |} Miscellaneous coatings {| class"width: 100%;" |-align="center" !colspan="7"|Coatings | ! scope"width: 10%" |Coating ! scope"width: 10%" |Manufacturer ! scope"width: 25%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Introduced In ! scope"width: 20%" |Unlock Requirements ! scope"width: 10%" |Compatible Cores |-align="center" |File:HINF - Unicorn Dream coating icon.png|100pxUnicorn Dream |343 Industries |The Flood could not claim us. |Legendary |Season 01: Heroes of Reach |Exclusive to 343 Industries employees. | Mark VII Mark V [B] Yoroi |-align="center" |File:HINF Watchdog Coating Icon.png|100pxWatchdog |UNSC |Keep an eye out for trouble. |Legendary |Season 01: Heroes of Reach |Reach SR-152 in ''Halo 5: Guardians'' |Available on all cores. |-align="center" |File:HINF - Armor coating icon - Master Builder.png|100pxMaster Builder |343 Industries |Forging a future. |Legendary |Season 03: Echoes Within |Create a map and have it featured in a playlist within ''Halo Infinite''. |Available on all cores. |-align="center" |File:HINF Watchdog Coating Icon.png|100pxWatchdog Neo |UNSC |Tasteful, yet refined. |Legendary |Season 03: Echoes Within |Possess the Watchdog armor coating. |Available on all cores. |-align="center" |File:HINF - Coating icon - Campaign Season.png|100pxCampaign Season |343 Industries |As the land thaws, plans for the offensive begin. |Legendary |Season 05: Reckoning |Reach the Rank (Halo Infinite)|rank of Hero in ''Halo Infinite''. |Available on all cores. |-align="center" |File:HINF - Coating icon - Midway Emerald.png|100pxMidway Emerald |343 Industries |Remember, remember the 15th of November. |Legendary |Season 05: Reckoning |Reach the rank of Hero in ''Halo Infinite''. |Available on all cores. |} Trivia Between their unveiling and release, certain armor coatings underwent changes, ranging from minor to major. These include: The Granular coating, the render of which originally displayed a predominantly cyan Spartan with green accents. The techsuit of said Spartan was yellow and red. The final version of the coating has the player's Spartan taking on a primarily yellow color, with some minor red, blue, and green accents, while their techsuit is fully black. In the final game, the 343 Industries-exclusive armor coating, Unicorn Dream, bears a large resemblance to the pre-release version of Granular. File:HINF MarkVII Granular Coating.png|The original version of the Granular coating, seen in promotional images for the Chips Ahoy promotion. File:HINF - Granular coating (release).png|The final version of the Granular coating, as seen in ''Halo Infinite''. The Blood Shadow coating, revealed in a promotional image featuring seven Mark VII-clad Spartans, originally featured metallic red on the upper torso's portion of the techsuit. The rest of the coating remained unchanged from its launch state. File:HINF - Blood Shadow comparison.jpg|A comparison of Blood Shadow, from pre-release to launch. The Primal Glory coating was formerly known as "Grassroots" before being updated prior to its release as a Twitch drop. No aesthetic changes occurred. The Red Shift coating, which underwent a more subtle change, with most wear and tear seen on the pre-release render being removed from the final product. Additionally, most colors on the coating appeared to be much brighter. *It was announced in the that the Red Shift coating, along with the Watchdog coating, will be updated to be more in line with previously released renders. On March 6, 2023, it was announced that Red Shift's updated variant, now known as "Shred Shift", would arrive with Season 03: Echoes Within's release. File:HINF - Mark_VII - Red Shift armor coating.png|The original promotional image for the Red Shift coating. File:HINF - Red Shift coating (release).png|The final version of the Red Shift coating, as seen in ''Halo Infinite''. The Scarlet series of coatings, Scarlet Empress, Scarlet Skies, and Scarlet Wake, were subject to a change with the release of Season 03. Like Untethered Wind, the Scarlet coatings utilized the Cadet Red color palette, which was subsequently made free and default to all players. The newer variations of the Scarlet coatings utilize a more metallic shade of red, replace areas on the armor with silver, or deep black, and also utilize different techsuit textures compared to the originals. The Splinter Desert coating was subject to a near unnoticeable tweak, with the original promotional image for the coating showing the camouflage pattern on the Spartan's shin area of their techsuit. The final coating would opt to keep the shin region entirely brown. File:HINF - Splinter Desert comparison.png|A comparison of Splinter Desert, between the December 2020 installment of "Inside Infinite", and launch. The Untethered Wind coating was subject to a large overhaul, following the December update during ''Halo Infinite's'' Winter Update. Originally, the coating utilized the Cadet Blue color palette, however, with the addition of the Cadet coatings across all current armor cores lacking them, Untethered Wind was changed to feature a brighter blue, silver and white in place of muted gray, cyan lighting over orange, and finally, a new, shinier techsuit texture. File:HINF - Untethered Wind comparison.png|A comparison of Untethered Wind, with the new version on the left, and the original on the right. The Vermillion Flame coating on the Yoroi armor core featured a minor change between Season 03 and Season 04, with one of the skirt armor's lights being changed to white, rather than the metallic red of the coating it originally was. File:HINF - Vermillion Flame comparison.png|A comparison of Vermillion Flame on Yoroi, with the left being the original, and the right being the updated coating. The Watchdog coating, which, like Red Shift, underwent a subtle change, where the silver seen on the coating's pattern was much more muted than pre-release renders. *It was announced in the that the Watchdog coating, along with the Red Shift coating, will be updated to be more in line with previously released renders. During a community playdate on December 14, 2022, an updated coating, "Watchdog Neo", was shown off and slated for release with Season 03. Looking near identical to the original Watchdog coating shown off in late 2020, Watchdog Neo will be added alongside the original, allowing players to keep both the old and new versions of Watchdog. Additionally, Neo will be added to newer cores released since 2021, which includes RAKSHASA-class Mjolnir|Rakshasa, Eaglestrike, MIRAGE-class Mjolnir|Mirage, and Chimera (armor)|Chimera. File:HINF - Watchdog comparison.jpg|A comparison of Watchdog, between the December 2020 installment of "Inside Infinite", and launch. The Wild Kovan coating, first seen in the Halo Infinite Multiplayer Overview|''Halo Infinite'' Multiplayer Overview, originally featured the coating's signature camouflage pattern on the elbow region. Upon the game's release, this area of the coating would be changed to feature a black, textured design matching the coating's upper torso techsuit design. File:HINF - Wild Kovan comparison.png|A comparison of Wild Kovan, from pre-release to launch. The Karaba Sirocco's color scheme is a reference to the series and possibly to the mobile suit from the 1985 anime '''', due to the usage of the light pale cyan color scheme instead of a pure white or grey of the . The name references organization and character also from 1985 anime Mobile Suit Zeta Gundam. It is possible the references to Mobile Suit Zeta Gundam are due to ''Halo Infinite's'' campaign taking place on the Zeta Halo ring. The Ultramarine Corps' name, color scheme, and description are references to the Legion, one of the twenty Space Legions in the Imperium of Man, from the table-top franchise "Warhammer 40,000". *The First Founding is the event when the original twenty Space Marine Legions, including the Ultramarines, were created by the Emperor of Mankind. *The color scheme is similar to the one used by the chapter, one of the Ultramarines' successor chapters. The Jacknife's color scheme is a reference to that of the Evangelion:Evangelion Unit 01|Evangelion Unit 01 from the anime ''Wikipedia:Neon Genesis Evangelion|Neon Genesis Evangelion''. The name of the coating may be a reference to the Evangelion:Evangelion Weapons#PKN-01C Progressive Knife|PKN-01C Progressive Knife, a weapon used by the Evangelion Unit-01 that resembles a jackknife. The Powersuit Hero's name and color scheme is similar to the found in . However, instead of a pale white, the coating has a dark gray color as its accent. Sources Category:Customization
Armor cracking units are small Forerunner automatons designed to break through Forerunner personal armor|Forerunner armor, including combat skin, usually for the purpose of sabotage. They are about the size of a human fist, and have been said to resemble metallic fleas.Halo: Primordium, ''page 13'' Armor cracking units were employed during the conflict on Installation 07, where they infiltrated ships and sabotaged the armor of the Forerunner combatants within. List of appearances ''Halo: Primordium'' Sources Category:Forerunner technology
File:Halo The Master Chief Collection - H2A Spartan armor permutations.PNG|thumb|250px|The original three Spartan armor permutations available in ''Halo 2: Anniversary'' multiplayer. File:Halo The Master Chief Collection - H2A Elite armor permutations.PNG|thumb|250px|The original three Elite armor permutations available in ''Halo 2: Anniversary'' multiplayer. Armor customization in ''Halo 2: Anniversary'' allows players to customize their SPARTAN programs|Spartan and Sangheili|Elite player model. Following in the footsteps of ''Halo 3'', and ''Halo 4'', the customization system would be revamped and overhauled following ''Halo: The Master Chief Collection|Halo: The Master Chief Collection's'' launch in 2014. Overview File:HTMCC H2A ArmorCustomisation.jpg|thumb|250px|left|The customization menu for ''Halo 2: Anniversary'', following its overhaul for Series 3. Upon launch, ''Halo 2: Anniversary'' originally featured six basic armor sets, split between Spartans and Elites. The Spartan and Elite's visual styles were rooted in the aesthetic of MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2], and Jul 'Mdama's Covenant|the Covenant remnant introduced in ''Halo 4'', respectively. Originally, the armor players could use in ''Anniversary'' were locked to pre-made armor sets, lacking any customization whatsoever. Additionally, the six base sets were freely unlocked, with no prerequisites present for their use. For the launch of Series 3: Recon in 2020, the customization system was updated, allowing players to swap individual helmets, shoulders, chests, wrists, and legs for Spartans, and helmets, arms, chests, and legs for Elite models. With 343 Industries celebrating the Halo 20th anniversary|20th anniversary of ''Halo'' in late 2021, a new armor permutation was added to ''Halo 2: Anniversary'': the ORION armor|Orion armor. ORION is based on the armor used by the Master Chief, seen during Pre-Xbox Halo|''Halo's'' reveal in 1999 (real world)|1999, and was made available through The Exchange exclusively. The launch of Series 9 in 2022 saw the release of several new Fractures armor sets for the game's customization suite; Trooper armor|Trooper, Megaframe armor|Megaframe, Panzerdoll armor|Panzerdoll, and Bioroid armor|Bioroid. Additionally, a new canon armor set, Breach attachments|Breach, was added - with its design being based on unused ''Halo 3'' concept art. List of permutations |title2=Elite armor |content2= |title3=Fracture armor |content3=A series of Fractures-based armor sets introduced during Series 9. }} Production notes File:H2A - Mark VI (GEN2 - UE4) - 00001.png|thumb|250px|A Mark VI-clad Spartan rendered in ''Unreal Engine 4'' from 2020 to 2022. ''Halo 2: Anniversary's'' cosmetic options would undergo dramatic overhauls over the course of ''The Master Chief Collection's'' lifespan. Notably, the ''Unreal Engine 4'' models for both Spartans and Elites got overhauled over time. Upon ''Halo 2: Anniversary's'' PC release, all six models were of lower quality, lacking the shiny, metallic nature of the actual, in-game armor, while the techsuit featured a predominantly deep black coloration, with a slick sheen that isn't present in-game. With the release of Series 3, the models would all be updated, featuring higher quality assets overall. The metallic shine present on in-game armor would be added, and the techsuit would be rendered in a gray color, featuring a more game-accurate techsuit. Series 8 would update the models again, amplifying the armor's shine, while also returning the smooth sheen once present on the techsuit. Additionally, during Series 3, when the options for customization were initially widened, the player's Spartan's bicep armor was determined by their choice of wrist armor, not by their shoulder armor. Eventually, this would be changed, and swapping shoulder pieces would also swap the bicep armor underneath it. File:H2A - Series 8 - Color tweaks.jpg|thumb|left|Two Spartans featuring the same colors, the left being pre-Series 8, the right being post-Series 8. Finally, in a first since Hammer Storm, the release of Series 8: Mythic would see the colors the player could select being altered, with each being darkened dramatically compared to its pre-Series 8 counterpart. This change resulted in more visual parity between the ''Unreal Engine 4'' render and the in-game character model. It also would not be noted in the Series' patch notes. Upon ''Halo 2: Anniversary's'' PC release, the customization menu reused tooltips from ''Halo: Reach's'' customization menu. Erroneously, the updated customization menu stated the choice between a Spartan and Elite player model is only applicable to appropriate, species-specific gametypes, despite the option being available regardless of gametype. As of Series 8, the preferred species prompt's tooltip still insinuates the choice is only applicable to appropriate, species-specific gametypes. *Additionally, during Series 2: Spark, the Spartan customization menu reused ''Reach'' tooltips, and stated the player can change the appearance of their Spartan by "adding or removing armor", despite the game only providing the option to switch armor sets at that time. The Elite menu properly stated the player can only select specific armor classes. This would be updated for Series 3: Recon later in 2020, opting to use more general terminology with the switch to more intensive customization. As of the release of ''Halo 2: Anniversary'' on PC, the updated Elite armor sets reused descriptions from the Sangheili Minor|Minor, Special Operations Sangheili|Spec Ops, and Sangheili Ranger|Ranger Elite armor sets seen in ''Halo: Reach'', as a result of reused menu text. With the release of ''Halo 3: ODST'' later in the year, these would change to the descriptions based on those seen in a 2015 Canon Fodder blog post. The internal unlock files for ''Halo: The Master Chief Collection'' indicate the ORION armor was originally slated to be released in the ultimately cancelled Season 9. Likewise, the same files indicate the Bioroid, Breach, Trooper, Megaframe, and Panzerdoll armor sets included with Series 9 were originally intended for release in the similarly cancelled Season 10. *The internal unlock files for the armor within Series 9 also refer to the Breach armor sets as "BREACH A" and "BREACH B". To create "A", the player must combine the Breach Scout helmet, the TAC attachments|TAC/SRV-III shoulders, and the UA/KOTIN chest piece. To create "B", the player must combine the Breach Link helmet, the UA/WAYLAND shoulders, and the UA/GRT78 chest piece. File:HTMCC H2A BreachA Spartan.jpg|The "Breach A" armour set. File:HTMCC H2A BreachB Spartan.jpg|The "Breach B" armour set. Gallery File:HTMCC-H2A-Bioroidbacksets.jpg|A teaser for Bioroid armor. Halo The Master Chief Collection - H2A Spartan armor permutation UI.PNG|The original UI elements featuring Spartan armor customization in the menu, used from 2014 to 2020. Halo The Master Chief Collection - H2A Elite armor permutation UI.PNG|The original UI elements featuring Elite armor customization in the menu, used from 2014 to 2020. File:H2A - Armor permutations.png|The six original base permutations for Spartans and Elites in ''Halo 2: Anniversary'', rendered in ''Unreal Engine 4'', used during 2020, and most of 2021. File:GamescomH2AShotguns.jpg|Two Mark VI-clad Spartans engaging with shotguns on Shrine. File:H2A Relic Anniversary fight.jpg|A Centurion-clad Spartan in the turret of a Warthog on Remnant. File:H2A - Lockdown Spartan permutations.png|Two Spartans using newly unlocked armor setups on Lockdown with the release of Series 3: Recon. File:H2A Zenith OrionSPNKr 1.png|A Spartan on Zenith wearing ORION armor, released during Series 8: Mythic. H2A_Breach_armor_first_look.png|Breach armor, added during Series 9. File:HTMCC-H2A-BioroidArmor2.jpg|Bioroid armor, added during Series 9. File:H2A Megaframe armor first look.jpg|Megaframe armor, added during Series 9. File:HTMCC-H2A-Toast.jpg|Panzerdoll armor, added during Series 9. File:H2A Trooper armor first look.png|Trooper armor, added during Series 9. Sources Category:Halo: The Master Chief Collection Category:Halo 2: Anniversary Category:Customization
{| class="wikitable sortable" |-align="center" !colspan="6"|Elite armor | ! scope"width:135px;text-align:center;" |Armor ! scope"width:135px;text-align:center;" |Helmet ! scope"width:135px;text-align:center;" |Chest ! scope"width:135px;text-align:center;" |Arms ! scope"width:135px;text-align:center;" |Legs |-align="center" |File:H2A MP CombatHarness.png|75pxCombat harness|Combat |Unlocked by default |Unlocked by default |Unlocked by default |Unlocked by default |-align="center" |File:HTMCC_H2A_Outrider_Menu_Render.png|75pxOutrider harness|Outrider |Unlocked by default |Unlocked by default |Unlocked by default |Unlocked by default |-align="center" |File:HTMCC_H2A_Invader_Menu_Render.png|75pxInvader harness|Invader |Unlocked by default |Unlocked by default |Unlocked by default |Unlocked by default |-align="center" |} Category:Halo 2: Anniversary multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="6"|Series 9 armor | ! scope"width:135px;text-align:center;" |Armor ! scope"width:135px;text-align:center;" |Helmet ! scope"width:135px;text-align:center;" |Chest ! scope"width:135px;text-align:center;" |Shoulders ! scope"width:135px;text-align:center;" |Forearms ! scope"width:135px;text-align:center;" |Legs |-align="center" ! colspan="6"|Bioroid armor |-align="center" |Bioroid Apollyon |File:HTMCC H2A Bioroid Apollyon Helmet Icon.png|75pxThe Exchange () |N/A |N/A |N/A |N/A |-align="center" |Bioroid Israfil |File:HTMCC H2A Bioroid Israfil Helmet Icon.png|75pxThe Exchange () |N/A |N/A |N/A |N/A |-align="center" |Bioroid Tithonus |File:HTMCC H2A Bioroid Tithonus Helmet Icon.png|75pxThe Exchange () |N/A |N/A |N/A |N/A |-align="center" |Bioroid Alpha Strain |N/A |File:HTMCC H2A Bioroid AlphaStrain Chest Icon.png|75pxThe Exchange () |N/A |N/A |N/A |-align="center" |Bioroid Beta Strain |N/A |File:HTMCC H2A Bioroid BetaStrain Chest Icon.png|75pxThe Exchange () |N/A |N/A |N/A |-align="center" |Bioroid Eliminator-type |N/A |N/A |File:HTMCC H2A Bioroid Eliminator Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Bioroid Guardian-type |N/A |N/A |File:HTMCC H2A Bioroid Guardian Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Bioroid Meld-type |N/A |N/A |File:HTMCC H2A Bioroid Meld Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Bioroid Sensor-type |N/A |N/A |File:HTMCC H2A Bioroid Sensor Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Bioroid Vambrace |N/A |N/A |N/A |File:HTMCC H2A Bioroid Vambrace Forearms Icon.png|75pxThe Exchange () |N/A |-align="center" |Bioroid Greaves |N/A |N/A |N/A |N/A |File:HTMCC H2A Bioroid Greaves Legs Icon.png|75pxThe Exchange () |-align="center" ! colspan="6"|Panzerdoll armor |-align="center" |Panzerdoll Blazeknight |File:HTMCC H2A Panzerdoll Blazeknight Helmet Icon.png|75pxThe Exchange () |N/A |N/A |N/A |N/A |-align="center" |Panzerdoll Cindersnake |File:HTMCC H2A Panzerdoll Cindersnake Helmet Icon.png|75pxThe Exchange () |N/A |N/A |N/A |N/A |-align="center" |Panzerdoll Firefox |File:HTMCC H2A Panzerdoll Firefox Helmet Icon.png|75pxThe Exchange () |N/A |N/A |N/A |N/A |-align="center" |Panzerdoll Infernowolf |File:HTMCC H2A Panzerdoll Infernowolf Helmet Icon.png|75pxThe Exchange () |N/A |N/A |N/A |N/A |-align="center" |Panzerdoll Orbcutter |N/A |File:HTMCC H2A Panzerdoll Orbcutter Chest Icon.png|75pxThe Exchange () |N/A[ |N/A |N/A |-align="center" |Panzerdoll Vectorslash |N/A |File:HTMCC H2A Panzerdoll Vectorslash Chest Icon.png|75pxThe Exchange () |N/A[ |N/A |N/A |-align="center" |Panzerdoll Impulsecrit |N/A |N/A |File:HTMCC H2A Panzerdoll ImpulsecritPanel Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Panzerdoll Y-1G Panel |N/A |N/A |File:HTMCC H2A Panzerdoll Y-1GPanel Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Panzerdoll Zerotype Panel |N/A |N/A |File:HTMCC H2A Panzerdoll ZerotypePanel Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Panzerdoll ZKU-06 Panel |N/A |N/A |File:HTMCC H2A Panzerdoll ZKU-06Panel Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Panzerdoll Gauntlets |N/A |N/A |N/A |File:HTMCC H2A Panzerdoll Gauntlets Forearms Icon.png|75pxThe Exchange () |N/A |-align="center" |Panzerdoll Bipedal Legs |N/A |N/A |N/A |N/A |File:HTMCC H2A Panzerdoll Bipedal Legs Icon.png|75pxThe Exchange () |-align="center" ! colspan="6"|Megaframe armor |-align="center" |Megaframe |File:HTMCC H2A Megaframe Helmet Icon.png|75pxThe Exchange () |File:HTMCC H2A Megaframe Chest Icon.png|75pxThe Exchange () |File:HTMCC H2A Megaframe Shoulder Icon.png|75pxThe Exchange () |File:HTMCC H2A Megaframe Forearms Icon.png|75pxThe Exchange () |File:HTMCC H2A Megaframe Legs Icon.png|75pxThe Exchange () |-align="center" ! colspan="6"|Trooper armor |-align="center" |Buzzkill |File:HTMCC H2A Trooper Buzzkill Helmet Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Buzzkill Chest Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Buzzkill Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Falco |File:HTMCC H2A Trooper Falco Helmet Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Falco Chest Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Falco Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Hog |File:HTMCC H2A Trooper Hog Helmet Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Hog Chest Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Hog Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Sandsting |File:HTMCC H2A Trooper Sandsting Helmet Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Sandsting Chest Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Sandsting Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Seawing |File:HTMCC H2A Trooper Seawing Helmet Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Seawing Chest Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Seawing Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Tusk |File:HTMCC H2A Trooper Tusk Helmet Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Tusk Chest Icon.png|75pxThe Exchange () |File:HTMCC H2A Trooper Tusk Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |Trooper Forearms |N/A |N/A |N/A |File:HTMCC H2A Trooper Forearms Icon.png|75pxThe Exchange () |N/A |-align="center" |Trooper Legs |N/A |N/A |N/A |N/A |File:HTMCC H2A Trooper Legs Icon.png|75pxThe Exchange () |-align="center" |} Category:Halo 2: Anniversary multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="6"|Spartan armor | ! scope"width:135px;text-align:center;" |Armor ! scope"width:135px;text-align:center;" |Helmet ! scope"width:135px;text-align:center;" |Chest ! scope"width:135px;text-align:center;" |Shoulders ! scope"width:135px;text-align:center;" |Forearms ! scope"width:135px;text-align:center;" |Legs |-align="center" |File:HTMCC H2A MarkVI Menu Render.png|75pxMJOLNIR Powered Assault Armor/Mark VI|Mark VI |Unlocked by default |Unlocked by default |Unlocked by default |Unlocked by default |Unlocked by default |-align="center" |File:HTMCC_H2A_Centurion_Menu_Render.png|75pxCENTURION-class Mjolnir|CENTURION |Unlocked by default |Unlocked by default |Unlocked by default |Unlocked by default |Unlocked by default |-align="center" |File:HTMCC_H2A_Hoplite_Menu_Render.png|75pxHOPLITE-class Mjolnir|HOPLITE |Unlocked by default |Unlocked by default |Unlocked by default |Unlocked by default |Unlocked by default |-align="center" |File:HTMCC H2A Orion Crop.png|75pxORION armor|ORION |File:HTMCC H2A Orion Helmet Icon.png|75pxThe Exchange () |File:HTMCC H2A Orion Chest Icon.png|75pxThe Exchange () |File:HTMCC H2A Orion Shoulder Icon.png|75pxThe Exchange () |File:HTMCC H2A Orion Forearms Icon.png|75pxThe Exchange () |File:HTMCC H2A Orion Legs Icon.png|75pxThe Exchange () | |-align="center" |Breach attachments|Breach Link helmet |File:HTMCC H2A BreachLink Helmet Icon.png|75pxThe Exchange () |N/A |N/A |N/A |N/A |-align="center" |Breach attachments|Breach Scout helmet |File:HTMCC H2A BreachScout Helmet Icon.png|75pxThe Exchange () |N/A |N/A |N/A |N/A |-align="center" |TAC/SRV-III shoulders |N/A |N/A |File:HTMCC H2A TACSRV-III Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |UA/WAYLAND shoulders |N/A |N/A |File:HTMCC H2A UAWAYLAND Shoulder Icon.png|75pxThe Exchange () |N/A |N/A |-align="center" |UA/GRT78 chest |N/A |File:HTMCC H2A UAGRT78 Chest Icon.png|75pxThe Exchange () |N/A |N/A |N/A |-align="center" |UA/KOTIN |N/A |File:HTMCC H2A UAKOTIN Chest Icon.png|75pxThe Exchange () |N/A |N/A |N/A |-align="center" |} Category:Halo 2: Anniversary multiplayer armor permutations|
File:H3ODST - Armor permutation menu (Xbox 360).png|300px|thumb|The customization menu in ''Halo 3: ODST''. Armor customization in ''Halo 3: ODST'' allows players to customize the member of the Alpha-Nine that they choose to play as, with each having their own unique aesthetic in the game's Firefight (Halo 3: ODST)|Firefight mode. Overview On ''Halo 3: ODST's'' launch, players could choose one of the members of Alpha-Nine, and their primary and secondary armor colors, with the armor's main color remaining the same. Players could also choose whether or not to wear a helmet, unless they were playing as Jonathan Doherty|the Rookie or Avery Junior Johnson|Sergeant Johnson, who cannot remove his helmet and cannot put one on, respectively. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use Visual Intelligence System, Reconnaissance|VISR mode. Each character has their own unique lines of dialogue which play during gameplay, similar to the Armor customization (Halo: Reach)|Firefight voices that would later be implemented in ''Halo: Reach'' as an unlockable item. With the launch of ''Halo 3: ODST'' on PC and the start of Series 3: Recon in ''Halo: The Master Chief Collection'', the ''ODST'' characters were added to the game's customization system alongside Firefight as part of the collection. The various characters were added to the season progression path and can be purchased for . ''The Master Chief Collection'' additionally features two skins not available in the base game; the injured Romeo model as portrayed following the level NMPD HQ, and a "bug-splattered" Buck, as seen in Data Hive and Coastal Highway. The game also features Sergeant Johnson as purchasable for all players, previously restricted to a pre-order exclusive in the original game. Additionally, ''The Master Chief Collection'' features the helmet-less edition of each character as a separate unlock to their helmeted incarnation, unlike the original release which only had the helmet-on option as a toggle that was available at any time. List of permutations Unlock requirements {| class="wikitable sortable" |-align="center" !colspan="6"|Firefight character unlock requirements | ! scope"text-align:center;" |Character ! scope"width:135px;text-align:center;" |Unlock (''Halo 3: ODST'') ! scope"width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') ! scope"text-align:center;" |Character (no helmet) ! scope"width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') |-align="center" |File:H3ODST Rookie Helmet Icon.png|75pxJonathan Doherty|The Rookie |Unlocked by default |Unlocked by default |colspan=2|N/A |-align="center" |File:H3ODST Romeo Helmet Icon.png|75pxKojo Agu|Romeo |Unlock the NMPD HQ (achievement)|NMPD HQ achievement. |Series 3: Recon|Series 3, Tier 6 () |File:H3ODST Romeo NoHelmet Icon.png|75pxRomeo (no helmet) |Series 3: Recon|Series 3, Tier 10 () |-align="center" |File:H3ODST Romeo Injured Helmet Icon.png|75pxInjured Romeo |N/A |Series 3: Recon|Series 3 Challenges/Halo: The Master Chief Collection|Challenge: Hurty Thirty The Exchange () |File:H3ODST Romeo Injured NoHelmet Icon.png|75pxInjured Romeo (no helmet) |Series 3: Recon|Series 3 Challenges/Halo: The Master Chief Collection|Challenge: Endure The Exchange () |-align="center" |File:H3ODST Dutch Helmet Icon.png|75pxTaylor Miles|Dutch |Unlock the Uplift Reserve (achievement)|Uplift Reserve achievement. |Series 3: Recon|Series 3, Tier 15 () |File:H3ODST Dutch NoHelmet Icon.png|75pxDutch (no helmet) |Series 3: Recon|Series 3, Tier 20 () |-align="center" |File:H3ODST Mickey Helmet Icon.png|75pxMichael Crespo|Mickey |Unlock the Kizingo Boulevard (achievement)|Kizingo Boulevard achievement. |Series 3: Recon|Series 3, Tier 25 () |File:H3ODST Mickey NoHelmet Icon.png|75pxMickey (no helmet) |Series 3: Recon|Series 3, Tier 15 () |-align="center" |File:H3ODST Buck Helmet Icon.png|75pxEdward Buck|Buck |Unlock the Tayari Plaza (achievement)|Tayari Plaza achievement. |Series 3: Recon|Series 3, Tier 37 () |File:H3ODST Buck NoHelmet Icon.png|75pxBuck (no helmet) |Series 3: Recon|Series 3, Tier 40 () |-align="center" |File:H3ODST Buck Splatter Helmet Icon.png|75pxBug Splattered Buck |N/A |Series 3: Recon|Series 3 Challenges/Halo: The Master Chief Collection|Challenge: Bug Bomb The Exchange () |File:H3ODST Buck Splatter NoHelmet Icon.png|75pxBug Splattered Buck (no helmet) |Series 3: Recon|Series 3 Challenges/Halo: The Master Chief Collection|Challenge: Endure The Exchange () |-align="center" |File:H3ODST Dare Helmet Icon.png|75pxVeronica Dare|Dare |Unlock the Campaign Complete: Legendary achievement. |Series 3: Recon|Series 3, Tier 42 () |File:H3ODST Dare NoHelmet Icon.png|75pxDare (no helmet) |Series 3: Recon|Series 3, Tier 46 () |-align="center" |File:H3ODST Johnson Icon.png|75pxAvery Johnson (no helmet) |Pre-order ''Halo 3: ODST''. |Series 3: Recon|Series 3, Tier 50 () |colspan=2|N/A |-align="center" |} Production notes The option of tertiary colors are not present. This is because the ODST character models make use of the tertiary color slot for the character's skin color. Dare's character model is built off of the female marines, resulting in her playable character variant being an entirely seperate entity/biped (in engine terms) from the male ODSTs. Additionally, a strange oversight also makes Dare the only playable character in ''ODST'' who does not ragdoll upon death. Gallery File:H3ODST LostPlatoon DareBR.jpg|A player using Veronica Dare, alongside a BR55HB battle rifle|battle rifle in ''Halo: The Master Chief Collection''. File:H3ODST BugSplatterBuck.jpg|The Bug-Splattered Buck skin in ''Halo: The Master Chief Collection''. Category:Halo 3: ODST Category:Customization Category:Firefight
File:H3 Snowbound Customisation.jpg|thumb|300px|A player using a mix of armor sets in ''Halo: The Master Chief Collection''. Armor customization in ''Halo 3'' allows players to customize their SPARTAN programs|Spartan and Sangheili|Elite player model with a variety of armor pieces available to players. The feature is an improvement of ''Halo 2''s player customization feature, and the first in the series to allow players to change the physical model of their character beyond species and colour selection. Overview File:H3 - Multiplayer concept art.jpg|thumb|250px|Artwork by Isaac Hannaford revealing the existence of Recon, long before the armor was officially announced. Halo 3 features a number of armor selections for both Spartan and Elite player characters, unlocked primarily by accomplishing feats within the campaign, Matchmaking and earning achievements. It was first hinted at during the Halo 3 Beta|''Halo 3'' Beta, with the limited-access featuring the ability for players to customise their armour colouration and Emblems|emblem - though no ability to customise armour permutations. Hidden in the Beta's files were strings referencing the in-development names for the multiplayer armours, with some Modding|modders able to figure out the existence of a potential armour customisation system ahead of the official release. The system was initially unveiled in the July 2007 issue of GamePro, featuring a handful of images of the EVA-class Mjolnir|EVA and CQB-class Mjolnir|CQB armor sets alongside the standard Mark VI, though was noted by Bungie to not be the full set of armor available in game. Bungie later officially announced the inclusion of Elite armor variants, and on Bungie Day 2007 officially unveiled the CQB and EVA permutations' visuals and lore. A piece of art illustrated by Isaac Hannaford released at the same time additionally revealed the existence of the Recon armor, though the armor was not specifically called out by Bungie or given any attention until later. In total, there are 17 armor sets included in ''Halo 3'', 12 of which for the SPARTAN-II character model and 5 for the Elite character model. These armor permutations are organized into three categories: ''Helmet'', ''Chest'' and ''Shoulder''. There are a total of 30 color options to use with these armor permutations. Certain armor permutations can only be unlocked by completing the game on certain difficulties, accumulating certain Gamerscore, or by obtaining certain multiplayer-specific achievements. Some, such as RECON-class Mjolnir|Recon or the exclusive Bungie Armor, have more esoteric unlock requirements, and can only be granted under certain conditions. Additionally, some Spartan armor sets only contain a helmet piece or chest piece, with no other associated armor selections. ''Halo 3'' unlock requirements ''Note: The below unlock requirements only apply to the original ''Halo 3'' game on Xbox 360 or via Xbox One backward compatibility. In ''The Master Chief Collection'', all armors from Legacy ''Halo 3'' are unlocked by default for all players - including the Bungie armor.'' |title2=Elite armor |content2= }} ''Halo: The Master Chief Collection'' File:HTMCC H3 NewArmour.jpg|thumb|250px|The Demo, Suture and Compass armors introduced into ''Halo 3''. For the ''Halo 3'' multiplayer component of ''Halo: The Master Chief Collection'', all armor - including Recon and Bungie - was unlocked for all players for use by default. Between the game's launch in 2014 and the launch of ''Halo 3'' on PC in 2020, armor customization was limited to full sets with no mix-and-match customization, due to the difficulties of running multiple engines in the menu component. In this launch rendition, the armor sets were displayed in the menu as static renders, with the armors using full armor sets or - in the case of armors with no associated armor for chest, helmet or shoulder elements - Mark VI to supplement missing elements. As such, using a helmet such as Mark V or ODST required the usage of all Mark VI for everything else. Using the Katana chest, however, would use Hayabusa for all other armor elements. Additionally and for the first time, ''The Master Chief Collection'' allowed players to use the Bungie Armor (now renamed "Flaming Head"), and would display the characteristic flames and EOD chest as it did in the original game, though with enforced Mark VI shoulders and helmet. Following the launch of ''Halo 3'' on PC and start of Season 2: Spark, this system was updated to display ''Halo 3'' character models in Wikipedia:Unreal Engine 4|Unreal Engine 4, with full customization in-game as it was at the launch of ''Halo 3''. In this change, the Bungie Armor chest was renamed "Legacy", and the Security armour set was given a chest armour piece; in launch ''Halo 3'', equipping the Security helmet additionally outfitted the chest with a small antenna. Following the Season 2 update, the antenna is now considered a separate chest, and can be used regardless of helmet. With the launch of Series 3: Recon, ''Halo 3'' customisation was updated with the inclusion of Skins (Halo 3)|skins for application on a player's weapon and several new visor colour options for use with all helmets. The full list of ''Halo 3'' skins can be viewed Skins (Halo 3)|here. In the Season 4 December update, ''Halo 3'' was expanded to include new techsuit customization, with the players being able to change it between a new ''Halo 3'' techsuit and ''Halo 4'' techsuit (both colored and full black). Series 5: Anvil included twelve new armor permutations for ''Halo 3'', Armor customization (Halo Online)|originally created for the cancelled ''Halo Online''. Additionally, included new forearm and leg customisation, allowing players to choose between the new twelve armors or the default Mark VI. These armors can be toggled off for a more classic experience, with any players using ''Halo Online'' armor instead displaying as default Mark VI. Series 6: Raven included several new armor permutations, including six ''Halo Online'' armor permutations and the four ODST armors used by Fireteam Raven in the Halo: Fireteam Raven|namesake game. It also added a "Back Accessory" option, allowing players to choose between six new back packages (four being based on ''Halo: Fireteam Raven''), three new techsuit options, and fifteen new animated visor colors. Series 7: Elite saw the inclusion of seven new ''Halo Online'' armor permutations for the ''Elites''. Additionally, it will include new forearm and leg customization, allowing players to choose between the new seven harnesses or the default Combat harness. The season also added seven new techsuit options. Series 8: Mythic will include new armor, visors and back accessories alongside skins for weapons and vehicles. For Halo's 20th Anniversary, a new armor permutation was added: the MIRAGE-class Mjolnir|Mirage armor, based on the Semi-Powered Infiltration armor used by SPARTAN-III program|SPARTAN-IIIs. |title2=Mythic armor |content2= Non canonical armor sets that were introduced with Series 8: Mythic. |title3=Elite harness |content3= |title4=Visors |content4= Visor customisation was introduced to ''Halo 3'' in Series 3: Recon. A number of visor colours can be unlocked for , though like other ''Halo 3'' skins, they can be toggled off in the menu. Season 6 introduced more visors in the form of animated visors. |title5=Back accessories |content5= Back Accessory customisation was introduced to ''Halo 3'' in Series 6: Raven. |title6=Techsuit |content6= File:HTMCC H3 S5Techsuits.png|thumb|250px|A comparison of all Season 5 techsuit variants. From left to right: the original ''Halo 3'' techsuit, the new GEN1 techsuit, the GEN2 techsuit and the GEN2 Tinted techsuit. As of the Series 4: Reclaimer#December 16 patch notes (Version 1.2028.0.0)|December 2020 update, Spartans in ''Halo 3'' can now choose between three different techsuits to display underneath their MJOLNIR armor. Season 6 will include three new colored techsuits, with these techsuits not inhereting the player's primary color. These include the following; GEN1: ''Integral to the entire Mjolnir system, the techsuit encases the wearer's body and provides attachment points for the armor plating above it.'' *This techsuit replaces the standard ''Halo 3'' techsuit available in the original game and pre-update ''MCC''. It is noticeably more detailed than the original, and is much more form-fitting. *By Season 6, if the player has the toggle option for ''Halo 3'' skins off, the Spartan model will be replaced with the original ''Halo 3'' Spartan model. *Unlocked by default. GEN2 Tinted Smoke ''Hazardous for your enemy's health.'' *A coloured variant of of the GEN2 undersuit, which inherits a darker shade of the player's primary colour. *Series 7: Elite|Series 7 Challenges/Halo: The Master Chief Collection|Challenge: Nightcrawler GEN2: ''Though similar to earlier systems, the GEN2 techsuit is a bespoke form-fitted armored polymuscle exoskeleton.'' *The standard GEN2 techsuit introduced in ''Halo 4'', ''Online'' and ''Halo 5: Guardians''. This undersuit is only available in black. *Unlocked by default. GEN2 Tinted: ''A variant of the standard GEN2 techsuit with additional chromatic customization options.'' *A coloured variant of of the GEN2 undersuit, which inherits the player's primary colour. *Unlocked by default. GEN2 Azure: ''The sky is not the limit.'' *GEN2 techsuit with blue coloration. *Series 6: Raven|Series 6 Challenges/Halo: The Master Chief Collection|Challenge: Double Up GEN2 Gunmetal: ''Never one for subtlety.'' *GEN2 techsuit with grey coloration. *Series 6: Raven|Series 6, Tier 99 () GEN2 Maroon: ''A pleasant color for a gruesome business.'' *GEN2 techsuit with dark red coloration. *Series 6: Raven|Series 6, Tier 95 () GEN2 Umber: ''We don't know what color it actually is either.'' *GEN2 techsuit with yellow coloration. *Series 7: Elite|Series 7, Tier 9 () GEN2 Army Green: ''They must love the smell.'' *GEN2 techsuit with dark green coloration. *Series 7: Elite|Series 7, Tier 22 () GEN2 Burnt Ground: ''After the fire is when you see the most growth.'' *GEN2 techsuit with brown coloration. *Series 7: Elite|Series 7, The Exchange () GEN2 Cold Mud: ''Perfect for hiding from alien hunters.'' *GEN2 techsuit with green coloration. *Series 7: Elite|Series 7, The Exchange () GEN2 Purplex: ''Like purple, but with an extra helping of fancy.'' *GEN2 techsuit with purple coloration. *Series 7: Elite|Series 7, The Exchange () GEN2 Slate Grey: ''Cold, capable, and calculated.'' *GEN2 techsuit with light grey coloration. *Series 7: Elite|Series 7, Tier 98 () GEN2 Chainmail: ''What's old is new again.'' *Series 8: Mythic|Series 8, Tier 3 () GEN2 Dragonscale: ''The finest scales from the greatest wyrms.'' *Series 8: Mythic|Series 8, Tier 39 () GEN2 Latticeweave: ''A pattern of strength.'' *Series 8: Mythic|Series 8, Tier 90 () File:HTMCC H3 Azure Techsuit Icon.png|Azure techsuit. File:HTMCC H3 Gunmetal Techsuit Icon.png|Gunmetal techsuit. File:HTMCC H3 Maroon Techsuit Icon.png|Maroon techsuit. File:HTMCC H3 TintedSmoke Techsuit.png|Tinted Smoke techsuit. File:HTMCC H3 Umber Techsuit Icon.png|Umber techsuit. File:HTMCC H3 ArmyGreen Techsuit Chest Icon.png|Army Green techsuit. File:HTMCC H3 BurntGround Techsuit Icon.png|Burnt Ground techsuit. File:HTMCC H3ColdMud Techsuit Icon.png|Cold Mud techsuit. File:HTMCC H3 Purplex Techsuit Icon.png|Purplex techsuit. File:HTMCC H3 SlateGrey Techsuit Icon.png|Slate Grey techsuit. File:HTMCC H3 Chainmail Techsuit Icon.png|Chainmail techsuit. File:HTMCC H3 Dragonscale Techsuit Icon.png|Dragonscale techsuit. File:HTMCC H3 Latticeweave Techsuit.png|Latticeweave techsuit. |title7=Pose |content7= Pose customisation options were introduced to ''Halo 3'' in Series 8: Mythic. }} Trivia In reusing tooltips from ''Halo: Reach's'' appearance menu, the updated customization menu for ''Halo 3'' in ''Halo: The Master Chief Collection'' now erroneously states the choice between a Spartan and Elite player model is only applicable to appropriate, species-specific gametypes, despite the option being available regardless of gametype. *Additionally, when hovering over the menu element to change Elite armor permutations, the game erroneously states the option is to change Spartan armor. This would be fixed with the release of ''Halo 3: ODST'' on PC. In early Development of Halo 3|development for ''Halo 3'', the ability to play as Elites in multiplayer had some canonical justification. Early text strings indicate that ''"Spartans have been authorized to assume Elite skins in combat scenarios"''. A certain conceptual helmet seen in ''The Art of Halo 3'' greatly resembles the AIR ASSAULT-class Mjolnir set that'd later appear in ''Halo: Reach''. In ''Halo 3'', the neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a shot from an overcharged Type-25 Directed Energy Pistol|Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans have similar models. Many people speculate that hitboxes of the Spartans and Elites are shared but this is not true. While Bungie has officially commented on the hitboxes, they regard the size of the hitbox not the arrangement. Hitboxes are an unseen registry mechanic, which fall into the player models. They determine whether or not something has collided with the player. If an Elite is facing profile (sideways), and a shot is fired underneath the head (to where a Spartan's chest would be), the game will not register a hit. The head "hitbox" is forward more on Elites than it is Spartans. Gallery File:H3_ArmourSets_Concept.jpg|Four conceptual armor sets from ''The Art of Halo 3''. The Scout helmet is visible alongside an early depiction of the Air Assault helmet, later used in ''Reach''. File:H3_EliteCommando_Concept.jpg|Concept art of a Sangheili armor permutation bearing resemblance to the Commando harness. File:H3_MPSpartan_ArmourConcept_8.jpg|''Halo 3'' concept art for an unused armor set. File:H3_MPSpartan_ArmourConcept_11.jpg|''Halo 3'' concept art for an unused armor set. File:H3_MPSpartan_ArmourConcept_12.jpg|''Halo 3'' concept art for an unused armor set. File:HTMCC Belos Concept.jpg|''Halo: The Master Chief Collection'' Season 8 concept art for the Belos armor|Belos armours. File:HTMCC Blackguard Concept.jpg|''Halo: The Master Chief Collection'' Season 8 concept art for the Blackguard armor|Blackguard armours. File:HTMCC Drengr Concept.jpg|''Halo: The Master Chief Collection'' Season 8 concept art for the Drengr armor|Drengr armours. File:H3 - Armor permutation menu (Spartans - Xbox 360).png|The armor permutation menu for Spartans in the Xbox 360 edition of ''Halo 3''. File:H3 - Armor permutation menu (Sangheili - Xbox 360).png|The armor permutation menu for Sangheili in the Xbox 360 edition of ''Halo 3''. File:TMCC - Armor permutation menu (Pre-ODST patch).png|The armor permutation menu for ''Halo 3'' on ''The Master Chief Collection'' prior to ''Halo 3: ODST's'' PC launch, featuring an erroneous tooltip, and a different pose for the player's Spartan. File:H3-MCCH3colors.jpg|Color choices for ''Halo 3'' in ''Halo: The Master Chief Collection'', following ''Halo 3: ODST's'' launch, with an updated character pose. File:HTMCC-H3-Elitecustomization.png|Elite customization in ''Halo: The Master Chief Collection''. File:H3 Elite armor permutations.jpg|All the Elite permutations in ''Halo 3''. File:Halo3-Forge-SangheiliZealot.jpg|A recreation of a Sangheili Zealot on Valhalla using the armor customization system. File:FloodGateEESpecialOppsEliteArmour13.jpg|The glitched armor from Floodgate, It appears to be a combination of the front part of the Assault harness and the back of the Combat harness. File:H3-FlightingS&B.jpg|The Sword and Board back accessory featured two machetes during MCC Insider Program|flighting for Season 6: Raven. File:H3-S&B.png|The Sword and Board back accessory featuring only one machete in Season 6: Raven. File:H3 ColdStorage SniperSpartan.jpg|A Spartan on Cold Storage showcasing a mix of ''Halo 3'', ''Halo Online'' and ''Fireteam Raven''-derived armours. File:Armor Permutations.png|All of the Spartan permutations in ''Halo 3''. Note: If a part of the armor set doesn't exist, it has been substituted with its Mark VI counterpart. Sources Category:Halo 3 multiplayer armor permutations| Category:Customization
{| class="wikitable sortable" | !width="175px"|In-game !! Appearance Name !! Unlock Requirements !! Description | | || Default || Default || No back accessory attached. | | File:HTMCC H3 Tactical Backpack Icon.png|75px|center || ODST armor/TAC|Tactical Pack || Series 6: Raven, Tier 23 () || All-purpose hardened storage. | | File:HTMCC H3 Demolitions Backpack Icon.png|75px|center || ODST armor/DEMO|Demolitions Pack || Series 6: Raven, Tier 50 () ||A one-stop shop for your front-line combat engineer. | | File:HTMCC H3 Communications Backpack Icon.png|75px|center || ODST armor/COMM|Communications Pack || Series 6: Raven, Tier 54 () || Battle network relay. | | File:HTMCC H3 Ammo Backpack Icon.png|75px|center || ODST armor/HVY|Ammo Pack || Series 6: Raven, Tier 97 () || Keep the party going. | | File:HTMCC H3 Pulaski Backpack Icon.png|75px|center || Pulaski || Series 6: Raven, Tier 86 () || Spartans serve as a fire break for many existential threats. | | File:HTMCC H3 SwordAndBoard Backpack Icon.png|75px|center || Machete|Sword and UNSC shield|Board || Series 6: Raven|Series 6 Challenges/Halo: The Master Chief Collection|Challenge: Best at Both || Survive the onslaught. | | File:H3 Katana.png|75x75px|center || Katana || Unlocked by default || Like cheddar. | | File:HTMCC H3 EvalachsLament Backpack Icon.png|75px|center || Evalach's Lament || Series 8: Mythic|Series 8 Challenges/Halo: The Master Chief Collection|Challenge: Lamentable || Ambition is your shield. | | File:HTMCC H3 Ironburst Backpack Icon.png|75px|center|| Ironburst || The Exchange, () || This mace has shattered the bones of countless heroes and villains. | | File:HTMCC H3 LastWord Backpack Icon.png|75px|center|| Last Word || The Exchange, () || Settling arguments, one swing at a time. | | File:HTMCC H3 Law'sEnd Backpack Icon.png|75px|center|| Law's End || The Exchange || Deeds will always trump words. | | File:HTMCC H3 LionheartShield Backpack Icon.png|75px|center|| Lionheart Shield || The Exchange, () || The guardians of Lacadaemon either return carrying their shields or reposed upon them. | | File:HTMCC H3 Oaklimb Backpack Icon.png|75px|center|| Oaklimb || The Exchange, () || One cannot throw a cruel barb without expecting some in return. | | File:HTMCC H3 Ravenoak Backpack Icon.png|75px|center|| Ravenoak || Series 8: Mythic|Series 8, Tier 15 () || Inspiration can be found in the strangest places. | | File:HTMCC H3 Reaver'sTooth Backpack Icon.png|75px|center|| Reaver's Tooth || Series 8: Mythic|Series 8, Tier 83 ()|| A tool of war and peace. | | File:HTMCC H3 SeafoamTrident Backpack Icon.png|75px|center|| Seafoam Trident || The Exchange, () || The arms of the sea lords are now prized heirlooms. | | File:HTMCC H3 Sorrowmourn Backpack Icon.png|75px|center|| Sorrowmourn|| Series 8: Mythic|Series 8, Tier 22 () || It's blade is a thorn of malice. | | File:HTMCC H3 TaygetusDory Backpack Icon.png|75px|center|| Taygetus Dory || The Exchange || A symbol of martial prowess. | | File:HTMCC H3 ThessalianBow Backpack Icon.png|75px|center|| Thessalian Bow || The Exchange, () || A bow fit for the greatest of archers. | | File:HTMCC H3 Rucksack Backpack Icon.png|75px|center|| Rucksack || The Exchange, () || The gear gets lighter, but the soldier's load gets heavier. Law of the universe. | | File:HTMCC H3 TheBeast Backpack Icon.png|75px|center|| The Beast || The Exchange, () || At least it's lighter than your team. | | File:HTMCC H3 GruntPlush Backpack Icon.png|75px|center|| Grunt Plush || The Exchange, () || Single-handedly funding YapYap's latest scheme. | | File:HTMCC H3 XPack Backpack Icon.png|75px|center|| X-Pack || The Exchange || The CRT television must be carried separately. | | File:HTMCC H3 FronkBox Backpack Icon.png|75px|center|| FronkBox || The Exchange || A classic 2483 Fronk's lunchbox kit? You could trade a Marathon-class cruiser for that! | | || Bean-117 || Unlocked by default after June 29, 2022 || This bean always has your back. | |}Category:Halo 3 multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="4"|Sangheili harness|Elite armor | ! scope"width:135px;text-align:center;" |Armor ! scope"width:135px;text-align:center;" |Helmet ! scope"width:135px;text-align:center;" |Chest ! scope"width:135px;text-align:center;" |Shoulders |-align="center" |File:HTMCC H3 Combat Menu Render.png|75pxCombat harness|Combat |Unlocked by default |Unlocked by default |Unlocked by default |-align="center" |File:HTMCC H3 Assault Menu Render.png|75pxAssault harness|Assault |Unlocked by default |Unlocked by default |Unlocked by default |-align="center" |File:HTMCC H3 Flight Menu Render.png|75pxFlight harness|Flight |Complete the entire ''Halo 3'' campaign on Heroic difficulty or higher (''Campaign Complete: Heroic (Halo 3 achievement)|Campaign Complete: Heroic'') |Beat Tsavo Highway on Heroic difficulty or higher |Beat The Ark (level)|The Ark on Heroic difficulty or higher |-align="center" |File:HTMCC H3 Ascetic Menu Render.png|75pxAscetic harness|Ascetic |Unlock the ''Steppin' Razor'' achievement |Unlock the ''Up Close and Personal'' achievement |Unlock the ''Overkill (achievement)|Overkill'' achievement |-align="center" |File:HTMCC H3 Commando Menu Render.png|75pxCommando harness|Commando |Unlock the ''Overkill (achievement)|Overkill'' achievement |Unlock the ''Triple Kill (Halo 3 achievement)|Triple Kill'' achievement | Unlock the ''Killing Frenzy (achievement)|Killing Frenzy'' achievement Auto-unlocked for all players in Halo 3 Title Updates#Title Update 1|Title Update 1 |} Category:Halo 3 multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="6"|Spartan armor | ! scope"width:135px;text-align:center;" |Armor ! scope"width:135px;text-align:center;" |Helmet ! scope"width:135px;text-align:center;" |Chest ! scope"width:135px;text-align:center;" |Shoulders ! scope"width:135px;text-align:center;" |Forearms ! scope"width:135px;text-align:center;" |Legs |-align="center" |AIR ASSAULT-class Mjolnir|Air Assault |File:HTMCC H3 AirAssault Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 3 () |File:HTMCC H3 AirAssault Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 15 () |File:HTMCC H3 AirAssault LShoulder Icon.png|75pxFile:HTMCC H3 AirAssault RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 7() |File:HTMCC H3 AirAssault Forearms Icon.png|75pxSeries 5: Anvil|Series 5, Tier 12 () |File:HTMCC H3 AirAssault Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 27 () |-align="center" |AVIATOR-class Mjolnir|Aviator |File:HTMCC H3 Aviator Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 9 () |File:HTMCC H3 Aviator Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 11 () |File:HTMCC H3 Aviator LShoulder Icon.png|75pxFile:HTMCC H3 Aviator RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 17 () |Series 5: Anvil-->N/A |File:HTMCC H3 Aviator Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 94 () |-align="center" |COS-class Mjolnir|COS |File:HTMCC H3 COS Helmet Icon.png|75pxSeries 6: Raven|Series 6, Tier 53 () |File:HTMCC H3 COS Chest Icon.png|75pxSeries 6: Raven|Series 6, Tier 73 () |File:HTMCC H3 COS LShoulder Icon.png|75pxFile:HTMCC H3 COS RShoulder Icon.png|75pxSeries 6: Raven|Series 6, Tier 66 () |File:HTMCC H3 COS Forearm Icon.png|75pxSeries 6: Raven|Series 6, Tier 90 () |File:HTMCC H3 COS Legs Icon.png|75pxSeries 6: Raven|Series 6, Tier 71 () |-align="center" |COMPASS-class Mjolnir|Compass |File:HTMCC H3 Compass Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 82 () |File:HTMCC H3 Compass Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 96 () |File:HTMCC H3 Compass LShoulder Icon.png|75pxFile:HTMCC H3 Compass RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 62 () |File:HTMCC H3 Compass Forearms Icon.png|75pxSeries 5: Anvil|Series 5, Tier 74 () |File:HTMCC H3 Compass Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 89 () |-align="center" |DEADEYE-class Mjolnir|Deadeye |File:HTMCC H3 Deadeye Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 78 () |File:HTMCC H3 Deadeye Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 38 () |File:HTMCC H3 Deadeye LShoulder Icon.png|75pxFile:HTMCC H3 Deadeye RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 54 () |Series 5: Anvil-->N/A |File:HTMCC H3 Deadeye Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 97 () |-align="center" |DEMO-class Mjolnir|Demo |File:HTMCC H3 Demo Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 37 () |File:HTMCC H3 Demo Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 26 () |File:HTMCC H3 Demo LShoulder Icon.png|75pxFile:HTMCC H3 Demo RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 39 () |File:HTMCC H3 Demo Forearms Icon.png|75pxSeries 5: Anvil|Series 5, Tier 32 () |File:HTMCC H3 Demo Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 66 () |-align="center" |HAMMERHEAD-class Mjolnir|Hammerhead |File:HTMCC H3 Hammerhead Helmet Icon.png|75pxSeries 6: Raven|Series 6, Tier 75 () |File:HTMCC H3 Hammerhead Chest Icon.png|75pxSeries 6: Raven|Series 6, Tier 11 () |File:HTMCC H3 Hammerhead LShoulder Icon.png|75pxFile:HTMCC H3 Hammerhead RShoulder Icon.png|75pxSeries 6: Raven|Series 6, Tier 35 () |File:HTMCC H3 Hammerhead Forearms Icon.png|75pxSeries 6: Raven|Series 6, Tier 22 () |File:HTMCC H3 Hammerhead Legs Icon.png|75pxSeries 6: Raven|Series 6, Tier 46 () |-align="center" |HIVEMIND-class Mjolnir|Hivemind |File:HTMCC H3 Hivemind Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 64 () |File:HTMCC H3 Hivemind Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 41 () |File:HTMCC H3 Hivemind LShoulder Icon.png|75pxFile:HTMCC H3 Hivemind RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 59 () |Series 5: Anvil-->N/A |File:HTMCC H3 Hivemind Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 67 () |-align="center" |INFILTRATOR-class Mjolnir|Infiltrator |File:HTMCC H3 Infiltrator Helmet Icon.png|75pxSeries 6: Raven|Series 6, Tier 33 () |File:HTMCC H3 Infiltrator Chest Icon.png|75pxSeries 6: Raven|Series 6, Tier 13 () |File:HTMCC H3 Infiltrator LShoulder Icon.png|75pxFile:HTMCC H3 Infiltrator RShoulder Icon.png|75pxSeries 6: Raven|Series 6, Tier 29 () |File:HTMCC H3 Infiltrator Forearms Icon.png|75pxSeries 6: Raven|Series 6, Tier 49 () |File:HTMCC H3 Infiltrator Legs Icon.png|75pxSeries 6: Raven|Series 6, Tier 59 () |-align="center" |LANCER-class Mjolnir|Lancer |File:HTMCC H3 Lancer Helmet Icon.png|75pxSeries 6: Raven|Series 6, Tier 16 () |File:HTMCC H3 Lancer Chest Icon.png|75pxSeries 6: Raven|Series 6, Tier 42 () |File:HTMCC H3 Lancer LShoulder Icon.png|75pxFile:HTMCC H3 Lancer RShoulder Icon.png|75pxSeries 6: Raven|Series 6, Tier 27 () |File:HTMCC H3 Lancer Forearms Icon.png|75pxSeries 6: Raven|Series 6, Tier 31 () |File:HTMCC H3 Lancer Legs Icon.png|75pxSeries 6: Raven|Series 6, Tier 56 () |-align="center" |NAVIGATOR-class Mjolnir|Navigator |File:HTMCC H3 Navigator Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 72 () |File:HTMCC H3 Navigator Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 92 () |File:HTMCC H3 Navigator LShoulder Icon.png|75pxFile:HTMCC H3 Navigator RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 81 () |Series 5: Anvil-->N/A |File:HTMCC H3 Navigator Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 75 () |-align="center" |NOMDAGRO-class Mjolnir|Nomdagro |File:HTMCC H3 Nomdagro Helmet Icon.png|75pxSeries 6: Raven|Series 6, Tier 4 () |File:HTMCC H3 Nomdagro Chest Icon.png|75pxSeries 6: Raven|Series 6, Tier 39 () |File:HTMCC H3 Nomdagro LShoulder Icon.png|75pxFile:HTMCC H3 Nomdagro RShoulder Icon.png|75pxSeries 6: Raven|Series 6, Tier 19 () |File:HTMCC H3 Nomdagro Forearms Icon.png|75pxSeries 6: Raven|Series 6, Tier 7 () |File:HTMCC H3 Nomdagro Legs Icon.png|75pxSeries 6: Raven|Series 6, Tier 26 () |-align="center" |ODST armor/COMM|ODST/COMM |File:HTMCC H3 ODSTCOMM Helmet Icon.png|75pxSeries 6: Raven|Series 6, Tier 40 () |File:HTMCC H3 ODSTCOMM Chest Icon.png|75pxSeries 6: Raven|Series 6, Tier 52 () |File:HTMCC H3 ODSTCOMM LShoulder Icon.png|75pxFile:HTMCC H3 ODSTCOMM RShoulder Icon.png|75pxSeries 6: Raven|Series 6, Tier 62 () |File:HTMCC H3 ODSTCOMM Forearms Icon.png|75pxSeries 6: Raven|Series 6, Tier 60 () |File:HTMCC H3 ODSTCOMM Legs Icon.png|75pxSeries 6: Raven|Series 6, Tier 64 () |-align="center" |ODST armor/DEMO|ODST/DEMO |File:HTMCC H3 ODSTDEMO Helmet Icon.png|75pxSeries 6: Raven|Series 6, Tier 20 () |File:HTMCC H3 ODSTDEMO Chest Icon.png|75pxSeries 6: Raven|Series 6, Tier 32 () |File:HTMCC H3 ODSTDEMO LShoulder Icon.png|75pxFile:HTMCC H3 ODSTDEMO RShoulder Icon.png|75pxSeries 6: Raven|Series 6, Tier 55 () |File:HTMCC H3 ODSTDEMO Forearms Icon.png|75pxSeries 6: Raven|Series 6, Tier 48 () |File:HTMCC H3 ODSTDEMO Legs Icon.png|75pxSeries 6: Raven|Series 6, Tier 44 () |-align="center" |ODST armor/HVY|ODST/HVY |File:HTMCC H3 ODSTHVY Helmet Icon.png|75pxSeries 6: Raven|Series 6, Tier 57 () |File:HTMCC H3 ODSTHVY Chest Icon.png|75pxSeries 6: Raven|Series 6, Tier 72 () |File:HTMCC H3 ODSTHVY LShoulder Icon.png|75pxFile:HTMCC H3 ODSTHVY RShoulder Icon.png|75pxSeries 6: Raven|Series 6, Tier 93 () |File:HTMCC H3 ODSTHVY Forearms Icon.png|75pxSeries 6: Raven|Series 6, Tier 68 () |File:HTMCC H3 ODSTHVY Legs Icon.png|75pxSeries 6: Raven|Series 6, Tier 76 () |-align="center" |ODST armor/TAC|ODST/TAC |File:HTMCC H3 ODSTTAC Helmet Icon.png|75pxSeries 6: Raven|Series 6, Tier 2 () |File:HTMCC H3 ODSTTAC Chest Icon.png|75pxSeries 6: Raven|Series 6, Tier 14 () |File:HTMCC H3 ODSTTAC LShoulder Icon.png|75pxFile:HTMCC H3 ODSTTAC RShoulder Icon.png|75pxSeries 6: Raven|Series 6, Tier 30 () |File:HTMCC H3 ODSTTAC Forearms Icon.png|75pxSeries 6: Raven|Series 6, Tier 25 () |File:HTMCC H3 ODSTTAC Legs Icon.png|75pxSeries 6: Raven|Series 6, Tier 6 () |-align="center" |PIONEER-class Mjolnir|Pioneer |File:HTMCC H3 Pioneer Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 49 () |File:HTMCC H3 Pioneer Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 34 () |File:HTMCC H3 Pioneer LShoulder Icon.png|75pxFile:HTMCC H3 Pioneer RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 29 () |File:HTMCC H3 Pioneer Forearms Icon.png|75pxSeries 5: Anvil|Series 5, Tier 16 () |File:HTMCC H3 Pioneer Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 57 () |-align="center" |rowspan=2|RHINE-class Mjolnir|Rhine |File:HTMCC H3 Rhine Helmet Icon.png|75px |File:HTMCC H3 Rhine Chest Icon.png|75px |File:HTMCC H3 Rhine LShoulder Icon.png|75pxFile:HTMCC H3 Rhine RShoulder Icon.png|75px |File:HTMCC H3 Rhine Forearms Icon.png|75px |File:HTMCC H3 Rhine Legs Icon.png|75px |-align="center" |colspan=5|Series 6: Raven|Series 6, purchase at The Exchange () |-align="center" |SOLDIER-class Mjolnir|Soldier |File:HTMCC H3 Soldier Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 19 () |File:HTMCC H3 Soldier Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 98 () |File:HTMCC H3 Soldier LShoulder Icon.png|75pxFile:HTMCC H3 Soldier RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 73 () |File:HTMCC H3 Soldier Forearms Icon.png|75pxSeries 5: Anvil|Series 5, Tier 99 () |File:HTMCC H3 Soldier Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 44 () |-align="center" |SUTURE-class Mjolnir|Suture |File:HTMCC H3 Suture Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 63 () |File:HTMCC H3 Suture Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 69 () |File:HTMCC H3 Suture LShoulder Icon.png|75pxFile:HTMCC H3 Suture RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 71 () |File:HTMCC H3 Suture Forearms Icon.png|75pxSeries 5: Anvil|Series 5, Tier 5 () |File:HTMCC H3 Suture Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 52 () |-align="center" |TANKER-class Mjolnir|Tanker |File:HTMCC H3 Tanker Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 87 () |File:HTMCC H3 Tanker Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 6 () |File:HTMCC H3 Tanker LShoulder Icon.png|75pxFile:HTMCC H3 Tanker RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 23 () |File:HTMCC H3 Tanker Forearms Icon.png|75pxSeries 5: Anvil|Series 5, Tier 84 () |File:HTMCC H3 Tanker Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 8 () |-align="center" |WARRIOR-class Mjolnir|Warrior |File:HTMCC H3 Warrior Helmet Icon.png|75pxSeries 5: Anvil|Series 5, Tier 56 () |File:HTMCC H3 Warrior Chest Icon.png|75pxSeries 5: Anvil|Series 5, Tier 14 () |File:HTMCC H3 Warrior LShoulder Icon.png|75pxFile:HTMCC H3 Warrior RShoulder Icon.png|75pxSeries 5: Anvil|Series 5, Tier 47 () |File:HTMCC H3 Warrior Forearms Icon.png|75pxSeries 5: Anvil|Series 5, Tier 88 () |File:HTMCC H3 Warrior Legs Icon.png|75pxSeries 5: Anvil|Series 5, Tier 46 () |-align="center" |MIRAGE-class Mjolnir|Mirage |File:HTMCC H3 Mirage Helmet Icon.png|75pxThe Exchange () |File:HTMCC H3 Mirage Chest Icon.png|75pxThe Exchange () |File:HTMCC H3 Mirage Shoulder Icon.png|75pxThe Exchange () |File:HTMCC H3 Mirage Forearms Icon.png|75pxThe Exchange () |File:HTMCC H3 Mirage Legs Icon.png|75pxThe Exchange () |-align="center" |Duke Shoulders |colspan="2"|N/A |File:HTMCC H3 TheDuke Shoulder Icon.png|75pxThe Exchange () |colspan="2"|N/A |}Category:Halo 3 multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="6"|Elite harness | ! scope"width:135px;text-align:center;" |Harness ! scope"width:135px;text-align:center;" |Helmet ! scope"width:135px;text-align:center;" |Chest ! scope"width:135px;text-align:center;" |Shoulders ! scope"width:135px;text-align:center;" |Forearms ! scope"width:135px;text-align:center;" |Legs |-align="center" |Accord harness|Accord |File:HTMCC H3 Accord Helmet Icon.png|75pxSeries 7: Elite|Series 7, Tier 31 () |File:HTMCC H3 Accord Chest Icon.png|75pxSeries 7: Elite|Series 7, Tier 39 () |File:HTMCC H3 Accord RShoulder Icon.png|75pxFile:HTMCC H3 Accord LShoulder Icon.png|75pxSeries 7: Elite|Series 7, Tier 95 () |File:HTMCC H3 Accord Forearm Icon.png|75pxSeries 7: Elite|Series 7, Tier 48 () |File:HTMCC H3 Accord Leg Icon.png|75pxSeries 7: Elite|Series 7, Tier 76 () |-align="center" |Artisan harness|Artisan |File:HTMCC H3 Artisan Helmet Icon.png|75pxSeries 7: Elite|Series 7, Tier 14 () |File:HTMCC H3 Artisan Chest Icon.png|75pxSeries 7: Elite|Series 7, Tier 34 () |File:HTMCC H3 Artisan RShoulder Icon.png|75pxFile:HTMCC H3 Artisan LShoulder Icon.png|75pxSeries 7: Elite|Series 7, Tier 73 () |File:HTMCC H3 Artisan Forearm Icon.png|75pxSeries 7: Elite|Series 7, Tier 51 () |File:HTMCC H3 Artisan Leg Icon.png|75pxSeries 7: Elite|Series 7, Tier 66 () |-align="center" |General harness|General |File:HTMCC H3 General Helmet Icon.png|75pxSeries 7: Elite|Series 7, Tier 3 () |File:HTMCC H3 General Chest Icon.png|75pxSeries 7: Elite|Series 7, Tier 23 () |File:HTMCC H3 General RShoulder Icon.png|75pxFile:HTMCC H3 General LShoulder Icon.png|75pxSeries 7: Elite|Series 7, Tier 91 () |File:HTMCC H3 General Forearm Icon.png|75pxSeries 7: Elite|Series 7, Tier 41 () |File:HTMCC H3 General Leg Icon.png|75pxSeries 7: Elite|Series 7, Tier 86 () |-align="center" |Keepward harness|Keepward |File:HTMCC H3 Keepward Helmet Icon.png|75pxSeries 7: Elite|Series 7, Tier 4 () |File:HTMCC H3 Keepward Chest Icon.png|75pxSeries 7: Elite|Series 7, Tier 12 () |File:HTMCC H3 Keepward RShoulder Icon.png|75pxFile:HTMCC H3 Keepward LShoulder Icon.png|75pxSeries 7: Elite|Series 7, Tier 75 () |File:HTMCC H3 Keepward ForearmIcon.png|75pxSeries 7: Elite|Series 7, Tier 52 () |File:HTMCC H3 Keepward Leg Icon.png|75pxSeries 7: Elite|Series 7, Tier 63 () |-align="center" |Seneschal harness|Seneschal |File:HTMCC H3 Seneschal Helmet Icon.png|75pxSeries 7: Elite|Series 7, Tier 10 () |File:HTMCC H3 Seneschal Chest Icon.png|75pxSeries 7: Elite|Series 7, Tier 44 () |File:HTMCC H3 Seneschal RShoulder Icon.png|75pxFile:HTMCC H3 Seneschal LShoulder Icon.png|75pxSeries 7: Elite|Series 7, Tier 70 () |File:HTMCC H3 Seneschal Forearm Icon.png|75pxSeries 7: Elite|Series 7, Tier 27 () |File:HTMCC H3 Seneschal Leg Icon.png|75pxSeries 7: Elite|Series 7, Tier 54 () |-align="center" |Scion harness|Scion |File:HTMCC H3 Scion Helmet Icon.png|75pxSeries 7: Elite|Series 7, Tier 7 () |File:HTMCC H3 Scion Chest Icon.png|75pxSeries 7: Elite|Series 7, Tier 37 () |File:HTMCC H3 Scion RShoulder Icon.png|75pxFile:HTMCC H3 Scion LShoulder Icon.png|75pxSeries 7: Elite|Series 7, Tier 90 () |File:HTMCC H3 Scion Forearm Icon.png|75pxSeries 7: Elite|Series 7, Tier 60 () |File:HTMCC H3 Scion Leg Icon.png|75pxSeries 7: Elite|Series 7, Tier 82 () |-align="center" |Ossoona harness|Ossoona |File:HTMCC H3 Ossoona Helmet Icon.png|75pxSeries 7: Elite|Series 7, Tier 5 () |File:HTMCC H3 Ossoona Chest Icon.png|75pxSeries 7: Elite|Series 7, Tier 21 () |File:HTMCC H3 Ossoona RShoulder Icon.png|75pxFile:HTMCC H3 Ossoona LShoulder Icon.png|75pxSeries 7: Elite|Series 7, Tier 65 () |File:HTMCC H3 Ossoona Forearm Icon.png|75pxSeries 7: Elite|Series 7, Tier 42 () |File:HTMCC H3 Ossoona Leg Icon.png|75pxSeries 7: Elite|Series 7, Tier 58 () |}Category:Halo 3 multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="6"|Mythic armor | ! scope"width:135px;text-align:center;" |Armor ! scope"width:135px;text-align:center;" |Helmet ! scope"width:135px;text-align:center;" |Chest ! scope"width:135px;text-align:center;" |Shoulders ! scope"width:135px;text-align:center;" |Forearms ! scope"width:135px;text-align:center;" |Legs |-align="center" |Belos Heran |File:HTMCC H3 Belos Heran Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Belos Syntrofos |File:HTMCC H3 Belos Syntrofos Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Belos Kerata |File:HTMCC H3 Belos Kerata Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Belos Leontokardos |File:HTMCC H3 Belos Leontokardos Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Belos Stheno |File:HTMCC H3 Belos Stheno Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Belos Cerberus |File:HTMCC H3 Belos Cerberus Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Belos Kardia |N/A |File:HTMCC H3 Belos Kardia Chest Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |-align="center" |Belos Lochagos |N/A |File:HTMCC H3 Belos Lochagos Chest Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |-align="center" |Belos Dartbreaker |N/A |N/A |File:HTMCC H3 Belos Dartbreaker Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |-align="center" |Belos Valorous |N/A |N/A |File:HTMCC H3 Belos Valorous Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |-align="center" |Belos Lionmarked |N/A |N/A |File:HTMCC H3 Belos Lionmarked Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |File:HTMCC H3 Belos Lionmarked Forearms Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |-align="center" |Belos Lionbreaker |N/A |N/A |File:HTMCC H3 Belos Lionbreaker Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |-align="center" |Belos Chosen |N/A |N/A |N/A |File:HTMCC H3 Belos Chosen Forearms Icon.png|75pxSeries 8: Mythic|Series 8 |File:HTMCC H3 Belos Chosen Legs Icon.png|75pxSeries 8: Mythic|Series 8 |-align="center" |Belos Lionmark |N/A |N/A |N/A |N/A |File:HTMCC H3 Belos Lionmark Legs Icon.png|75pxSeries 8: Mythic|Series 8 |-align="center" |Blackguard Warfeast |File:HTMCC H3 Blackguard Warfeast Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Blackguard Fallen Equerry |File:HTMCC H3 Blackguard FallenEquerry Helmet Icon.png|75pxThe Exchange |N/A |N/A |N/A |N/A |-align="center" |Blackguard Forsaken Dragon |File:HTMCC H3 Blackguard ForsakenDragon Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Blackguard Carrion Crow |File:HTMCC H3 Blackguard CarrionCrow Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Blackguard Sorrowful Visage |File:HTMCC H3 Blackguard SorrowfulVisage Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Blackguard Ashen Crown |File:HTMCC H3 Blackguard AshenCrown Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Blackguard Banetouched |N/A |File:HTMCC H3 Blackguard Banetouched Chest Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |-align="center" |Blackguard Margrave |N/A |File:HTMCC H3 Blackguard Margrave Chest Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |-align="center" |Blackguard Knight of Venezia |N/A |N/A |File:HTMCC H3 Blackguard KnightOfVenezia Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |-align="center" |Blackguard Knight of Verent |N/A |N/A |File:HTMCC H3 Blackguard KnightOfVerent Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |-align="center" |Blackguard Knight of Aleria |N/A |N/A |File:HTMCC H3 Blackguard KnightOfAleria Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |-align="center" |Blackguard Knight of Madrigal |N/A |N/A |File:HTMCC H3 Blackguard KnightOfMadrigal Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |-align="center" |Blackguard Bane Marked |N/A |N/A |N/A |File:HTMCC H3 Blackguard BaneMarked Forearms Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |-align="center" |Blackguard Sorrow Marked |N/A |N/A |N/A |File:HTMCC H3 Blackguard SorrowMarked Forearms Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |-align="center" |Blackguard Tribute Keep |N/A |N/A |N/A |N/A |File:HTMCC H3 Blackguard TributeKeep Legs Icon.png|75pxSeries 8: Mythic|Series 8 |-align="center" |Blackguard Far Isle Keep |N/A |N/A |N/A |N/A |File:HTMCC H3 BlackGuard FarIsleKeep Legs Icon.png|75pxSeries 8: Mythic|Series 8 |-align="center" |Drengr Skald |File:HTMCC H3 Drengr Skald Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Drengr Valdemar |File:HTMCC H3 Drengr Valdemar Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Drengr Dvalinn |File:HTMCC H3 Drengr Dvalinn Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Drengr Thyra |File:HTMCC H3 Drengr Thyra Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Drengr Nari |File:HTMCC H3 Drengr Nari Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Drengr Tyr |File:HTMCC H3 Drengr Tyr Helmet Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |N/A |-align="center" |Drengr Geirfugl |N/A |File:HTMCC Drengr Geirfugl Chest.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |-align="center" |Drengr Vinr |N/A |File:HTMCC H3 Drengr Vinr Chest Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |N/A |-align="center" |Drengr Oathbound |N/A |N/A |File:HTMCC H3 Drengr Oathbound Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |-align="center" |Drengr Thornbound |N/A |N/A |File:HTMCC H3 Drengr Thornbound Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |-align="center" |Drengr Fangbound |N/A |N/A |File:HTMCC H3 Drengr Fangbound Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |-align="center" |Drengr Scalebound |N/A |N/A |File:HTMCC H3 Drengr Scalebound Shoulder Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |N/A |-align="center" |Drengr Truthteller Spines |N/A |N/A |N/A |File:HTMCC H3 Drengr TruthtellerSpines Forearms Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |-align="center" |Drengr Scandalizer Spines |N/A |N/A |N/A |File:HTMCC H3 Drengr ScandalizerSpines Forearms Icon.png|75pxSeries 8: Mythic|Series 8 |N/A |-align="center" |Drengr Far Striders |N/A |N/A |N/A |N/A |File:HTMCC H3 Drengr FarStriders Leg Icon.png|75pxSeries 8: Mythic|Series 8 |-align="center" |Drengr Traveller's Striders |N/A |N/A |N/A |N/A |File:HTMCC H3 Drengr Traveller'sStriders Legs Icon.png|75pxSeries 8: Mythic|Series 8 |}Category:Halo 3 multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="4"|Spartan armor | ! scope"width:135px;text-align:center;" |Armor ! scope"width:135px;text-align:center;" |Helmet ! scope"width:135px;text-align:center;" |Chest ! scope"width:135px;text-align:center;" |Shoulders |-align="center" |File:HTMCC H3 MarkVI Menu Render.png|75pxMJOLNIR Powered Assault Armor/Mark VI|Mark VI |Unlocked by default |Unlocked by default |Unlocked by default |-align="center" |File:HTMCC H3 CQB Menu Render.png|75pxCQB-class Mjolnir|CQB |Unlocked by default |Unlocked by default |Unlocked by default |-align="center" |File:HTMCC H3 EVA Menu Render.png|75pxEVA-class Mjolnir|EVA |Complete the entire ''Halo 3'' campaign on Normal difficulty or higher (''Campaign Complete: Normal (Halo 3 achievement)|Campaign Complete: Normal'') |Beat Tsavo Highway on Normal difficulty or higher (''The Road'') |Beat The Ark (level)|The Ark on Normal difficulty or higher (''Refuge'') |-align="center" |File:HTMCC H3 EOD Menu Render.png|75pxEOD-class Mjolnir|EOD |Complete the entire ''Halo 3'' campaign on Legendary difficulty (''Campaign Complete: Legendary (Halo 3 achievement)|Campaign Complete: Legendary'') |Beat Tsavo Highway on Legendary difficulty |Beat The Ark (level)|The Ark on Legendary difficulty |-align="center" |File:HTMCC H3 Hayabusa Menu Render.png|75pxProject HAYABUSA|HAYABUSA |Collect all 13 Halo 3 skulls|skulls |Collect 5 skulls |Collect 9 skulls |-align="center" |File:HTMCC H3 Scout Menu Render.png|75pxSCOUT-class Mjolnir|Scout |Unlock the ''Used Car Salesman'' achievement |Unlock the ''Too Close to the Sun'' achievement |Unlock the ''Mongoose Mowdown'' achievement |-align="center" |File:HTMCC H3 Recon Menu Render.png|75pxRECON-class Mjolnir|Recon |colspan="3"| Be granted the Recon armour by Bungie (''2007-2009'') Complete all Vidmaster Challenges in ''Halo 3'' and ''Halo 3: ODST'' (''September 2009-March 2012'') Unlocked for all ''Halo 3'' players in two waves by 343 Industries (''No longer attainable for new accounts'') |-align="center" |File:HTMCC H3 Security Menu Render.png|75pxSECURITY-class Mjolnir|Security |Get |N/A |Get |-align="center" |File:HTMCC H3 ODST Menu Render.png|75pxODST armor (MJOLNIR)|ODST |Reach the rank of in multiplayer (''Spartan Graduate'') |colspan="2"|N/A |-align="center" |File:HTMCC H3 MarkV Menu Render.png|75pxMJOLNIR Powered Assault Armor/Mark V|Mark V |Achieve the rank of in multiplayer (''UNSC Spartan'') |colspan="2"|N/A |-align="center" |File:HTMCC H3 Rogue Menu Render.png|75pxROGUE-class Mjolnir|Rogue |Reach the rank of in multiplayer (''Spartan Officer'') |colspan="2"|N/A |-align="center" |File:HTMCC H3 Katana Menu Render.png|75pxKatana |N/A |Earn 49 Achievements (Halo 3)|achievements or earn |N/A |-align="center" |File:HTMCC H3 Bungie Menu Render.png|75pxBungie Armor ("Flaming head") |N/A |Be an employee of Bungie Studios |N/A |} Category:Halo 3 multiplayer armor permutations|
{| class="wikitable sortable" | !width="175px"|In-game !! Appearance Name !! Unlock Requirements !! Description | |File:H3 Blue Visor Icon.png|75px|center || Blue || Series 3: Recon|Series 3, Tier 1 () || Part of a suite of experimental Visual Intelligence System, Reconnaissance|VISR enhancements. | |File:H3 Red Visor Icon.png|75px|center || Red || Series 3: Recon|Series 3, Tier 3 () || Part of a suite of experimental VISR enhancements. | |File:H3 Green Visor Icon.png|75px|center || Green || Series 3: Recon|Series 3, Tier 4 () || Part of a suite of experimental VISR enhancements. | |File:H3 Yellow Visor Icon.png|75px|center || Yellow || Series 3: Recon|Series 3, Tier 5 () || Part of a suite of experimental VISR enhancements. | |File:H3 Purple Visor Icon.png|75px|center || Purple || Series 3: Recon|Series 3, Tier 7 () || Part of a suite of experimental VISR enhancements. | |File:H3 Orange Visor Icon.png|75px|center || Orange || Series 3: Recon|Series 3, Tier 8 () || Part of a suite of experimental VISR enhancements. | |File:H3 Bronze Visor Icon.png|75px|center || Bronze || Series 3: Recon|Series 3, Tier 10 () || Part of a suite of experimental VISR enhancements. | |File:H3 Silver Visor Icon.png|75px|center || Silver || Series 3: Recon|Series 3, Tier 11 () || Part of a suite of experimental VISR enhancements. | |File:H3 DarkRed Visor Icon.png|75px|center || Dark Red || Series 3: Recon|Series 3, Tier 13 () || Part of a suite of experimental VISR enhancements. | |File:H3 DarkYellow Visor Icon.png|75px|center || Dark Yellow || Series 3: Recon|Series 3, Tier 15 () || Part of a suite of experimental VISR enhancements. | |File:H3 DarkPurple Visor Icon.png|75px|center || Dark Purple || Series 3: Recon|Series 3, Tier 17 () || Part of a suite of experimental VISR enhancements. | |File:H3 DarkBlue Visor Icon.png|75px|center || Dark Blue || Series 3: Recon|Series 3, Tier 19 () || Part of a suite of experimental VISR enhancements. | |File:H3 DarkGreen Visor Icon.png|75px|center || Dark Green || Series 3: Recon|Series 3, Tier 20 () || Part of a suite of experimental VISR enhancements. | |File:H3 Spectrum Visor Icon.png|75px|center || Spectrum || Series 3: Recon|Series 3, Tier 23 () || Part of a suite of experimental VISR enhancements. | |File:H3 DarkOrange Visor Icon.png|75px|center || Dark Orange || Series 3: Recon|Series 3, Tier 26 () || Part of a suite of experimental VISR enhancements. | |File:H3 PastelBlue Visor Icon.png|75px|center || Pastel Blue || Series 3: Recon|Series 3, Tier 27 () || Part of a suite of experimental VISR enhancements. | |File:H3 PastelGreen Visor Icon.png|75px|center || Pastel Green || Series 3: Recon|Series 3, Tier 29 () || Part of a suite of experimental VISR enhancements. | |File:H3 PastelRed Visor Icon.png|75px|center || Pastel Red || Series 3: Recon|Series 3, Tier 30 () || Part of a suite of experimental VISR enhancements. | |File:H3 PastelYellow Visor Icon.png|75px|center || Pastel Yellow || Series 3: Recon|Series 3, Tier 32 () || Part of a suite of experimental VISR enhancements. | |File:H3 PastelPurple Visor Icon.png|75px|center || Pastel Purple || Series 3: Recon|Series 3, Tier 34 () || Part of a suite of experimental VISR enhancements. | |File:H3 PastelOrange Visor Icon.png|75px|center || Pastel Orange || Series 3: Recon|Series 3, Tier 35 () || Part of a suite of experimental VISR enhancements. | |File:H3 Groovy Visor Icon.png|75px|center || Groovy || Series 3: Recon|Series 3, Tier 37 () || Part of a suite of experimental VISR enhancements. | |File:H3 Pearlescent Yellow Visor Icon.png|75px|center || Pearlescent Yellow || Series 3: Recon|Series 3, Tier 38 () || Part of a suite of experimental VISR enhancements. | |File:H3 Pearlescent Blue Visor Icon.png|75px|center || Pearlescent Blue || Series 3: Recon|Series 3, Tier 41 () || Part of a suite of experimental VISR enhancements. | |File:H3 Platinum Visor Icon.png|75px|center || Platinum || Series 3: Recon|Series 3, Tier 42 () || Part of a suite of experimental VISR enhancements. | |File:H3 Pearlescent Red Visor Icon.png|75px|center || Pearlescent Red || Series 3: Recon|Series 3, Tier 44 () || Part of a suite of experimental VISR enhancements. | |File:H3 Pearlescent Green Visor Icon.png|75px|center || Pearlescent Green || Series 3: Recon|Series 3, Tier 45 () || Part of a suite of experimental VISR enhancements. | |File:H3 Pearlescent Orange Visor Icon.png|75px|center || Pearlescent Orange || Series 3: Recon|Series 3, Tier 47 () || Part of a suite of experimental VISR enhancements. | |File:H3 Pearlescent Purple Visor Icon.png|75px|center || Pearlescent Purple || Series 3: Recon|Series 3, Tier 48 () || Part of a suite of experimental VISR enhancements. | |File:H3 Onyx Visor Icon.png|75px|center || Onyx || Series 3: Recon|Series 3, Tier 49 () || Part of a suite of experimental VISR enhancements. | |File:H3 AnotherSunrise Visor Icon.png|75px|center || Another Sunrise || Series 6: Raven|Series 6 Challenges/Halo: The Master Chief Collection|Challenge: Package Deal || Every sunrise is proof of victory. | |File:H3 CoolDepths Visor Icon.png|75px|center || Cool Depths || Series 6: Raven|Series 6, Tier 5 () || What lies beneath? | |File:H3 Neon Visor Icon.png|75px|center || Neon || Series 6: Raven|Series 6, Tier 37 () || Let's be frank... | |File:H3 BurnRadius Visor Icon.png|75px|center || Burn Radius || Series 6: Raven|Series 6, Tier 98 () || Danger! Do not touch! | |File:H3 Nebula Visor Icon.png|75px|center || Nebula || Series 6: Raven|Series 6, Tier 74 () || So close, yet so far away. | |File:H3 OldSalt Visor Icon.png|75px|center || Old Salt || Series 6: Raven|Series 6, Tier 82 () || Worn, but ready for battle. | |File:H3 Patina Visor Icon.png|75px|center || Patina || Series 6: Raven|Series 6, Tier 69 () || Mark of a true veteran. | |File:H3 Plated Visor Icon.png|75px|center || Plated || Series 6: Raven|Series 6, Tier 84 () || Anniversary edition faceplate. | |File:H3 RedShift Visor Icon.png|75px|center || Red Shift || Series 6: Raven|Series 6, Tier 92 () || Spartans in motion around distant stars. | |File:H3 Shadow Visor Icon.png|75px|center || Shadow || Series 6: Raven|Series 6, Tier 89 () || What lies within? | |File:H3 ShorelineSunset Visor Icon.png|75px|center || Shoreline Sunset || Series 6: Raven|Series 6, Tier 10 () || This is living. | |File:H3 TallTales Visor Icon.png|75px|center || Tall Tales || Series 6: Raven|Series 6, Tier 80 () || The after-action reports may have been exaggerated. | |File:H3 Turbulence Visor Icon.png|75px|center || Turbulence || Series 6: Raven|Series 6, Tier 67 () || Spartans work well in murky environments. | |File:H3 UncontrolledGrowth Visor Icon.png|75px|center || Uncontrolled Growth || Series 6: Raven|Series 6, Tier 78 () || Even the flower of life can bring death. | |File:H3 TropicCove Visor Icon.png|75px|center || Tropic Cove || Series 6: Raven|Series 6, Tier 8 () || Smells like vacation. | |File:H3 EclipseDream Visor Icon.png|75px|center || Eclipse Dream || Series 8: Mythic|Series 8, The Exchange () || Feels like yesterday. | |File:H3 DotProduct Visor Icon.png|75px|center || Dot Product || Series 8: Mythic|Series 8, Tier 99 () || Full spectrum battle management. | |File:H3 UmbralCold Visor Icon.png|75px|center || Umbral Cold || Series 8: Mythic|Series 8, The Exchange () || Cool as ice. | |File:H3 AstralHeat Visor Icon.png|75px|center || Astral Heat || Series 8: Mythic|Series 8, Tier 35 () || Some like it hot. | |File:H3 PrismScan Visor Icon.png|75px|center || Prism Scan || Series 8: Mythic|Series 8, The Exchange () || Eyes on. Target locked. | |File:H3 SolarCircles Visor Icon.png|75px|center || Solar Circles || Series 8: Mythic|Series 8, Tier 64 () || Blinding in its majesty. | |File:H3 Nightscan Visor Icon.png|75px|center || Nightscan || Series 8: Mythic|Series 8, The Exchange () || Your distinctiveness will betray you. | |File:H3 Scrambler Visor Icon.png|75px|center || Scrambler || Series 8: Mythic|Series 8, Tier 78 () || System Error! | |File:H3 SeattleSunset Visor Icon.png|75px|center || Seattle Sunset || Series 8: Mythic|Series 8, Tier 4 () || The smoke makes for great vistas. | |File:H3 TealDream Visor Icon.png|75px|center || Teal Dream || Series 8: Mythic|Series 8, Tier 91 () || Imagination run riot. | |File:H3 SearchAndAssess Visor Icon.png|75px|center || Search and Assess || Series 8: Mythic|Series 8, Tier 71 () || Tracking down the prime instigator. |}Category:Halo 3 multiplayer armor permutations|
File:Armor Customization.png|300px|thumb|Some of the armor variants in ''Halo 4''. Armor customization in ''Halo 4'' allows players to customize their SPARTAN-IV player model. New armor sets can only be unlocked by reaching certain Rank (Halo 4)|ranks and completing specific in-game commendations, Challenges, or Halo Waypoint goals. Overview ''Halo 4'' provides armor customization akin to previous ''Halo'' titles, featuring the ability to swap specific armor pieces on the player's Spartan-IV. The armor is based upon the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] model, with some variants being upgrades of previous generational incarnations. Customization slots remain mostly the same as the game's predecessor, ''Halo: Reach'', however, wrist and leg utilities are replaced with full wrist and leg armor customization, and armor effects don't make a return. The player can also customize their armor with specific skins, including camouflage patterns and other, more ostentatious designs. As stated above, common armor sets can be unlocked by reaching certain a Rank (Halo 4)|Spartan Rank (SR), while rarer and more elaborate designs require the specific completion of commendations, Challenges, or Halo Waypoint goals. The release of the Champions Bundle brought an additional four armor sets and one skin to use for players who purchased the DLC, though said armor will display as default Recruit armor in the game's ''Spartan Ops'' mode due to technical reasons. In a first since ''Halo 2'' in 2004, ''Halo 4'' removes the player's option to use Elites in multiplayer, as an emphasis was placed on "Infinity (mode)|''Infinity'' mode" which focuses on SPARTAN-IVs. On launch, ''Halo 4's'' port on ''Halo: The Master Chief Collection'' only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. Likewise, the Champions Bundle armor did not return, and wasn't available to use. This system was employed at launch due to the difficulty of having to run several game engines for customization in the menus. Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''Unreal Engine|Unreal Engine 4'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC and debut of Series 4: Reclaimer in November, 2020. This update was first alluded to in Series 3: Recon, as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''s launch, but was later included alongside Armor effects with the release of Series 7: Elite in 2021. Season 7 also included the introduction of the Project KEYSTONE|Keystone helmet, inspired by the design of the MJOLNIR Powered Assault Armor/Mark VII|Mark VII design included in ''Halo Infinite''. List of customizations File:H4 MJOLNIR Air Assault.png|link=AIR ASSAULT-class Mjolnir|Air Assault File:H4 MJOLNIR Aviator.png|link=AVIATOR-class Mjolnir|Aviator File:H4 MJOLNIR Counter Intelligence Operator.png|link=CIO-class Mjolnir|CIO File:H4 MJOLNIR Commando.png|link=COMMANDO-class Mjolnir|Commando File:H4 MJOLNIR Deadeye.png|link=DEADEYE-class Mjolnir|Deadeye File:H4 MJOLNIR Defender.png|link=DEFENDER-class Mjolnir|Defender File:H4 MJOLNIR Enforcer.png|link=ENFORCER-class Mjolnir|Enforcer File:H4 MJOLNIR Engineer.png|link=ENGINEER-class Mjolnir|Engineer File:H4 MJOLNIR EOD.png|link=EOD-class Mjolnir|EOD File:H4 MJOLNIR EVA.png|link=EVA-class Mjolnir|EVA File:H4 MJOLNIR Fotus.png|link=FOTUS-class Mjolnir|FOTUS File:H4 MJOLNIR Gungnir.png|link=GUNGNIR-class Mjolnir|GUNGNIR File:H4 MJOLNIR HAZOP.png|link=HAZOP-class Mjolnir|HAZOP File:H4 MJOLNIR Infiltrator.png|link=INFILTRATOR-class Mjolnir|Infiltrator File:H4 MJOLNIR Locus.png|link=LOCUS-class Mjolnir|LOCUS File:H4 MJOLNIR Mark V.png|link=MJOLNIR_Powered_Assault_Armor/Mark_V#Halo_4|Mark V File:H4 MJOLNIR Mark VI.png|link=MJOLNIR_Powered_Assault_Armor/Mark_VI#Halo_4|Mark VI File:H4-MJOLNIR-ODST-Armor.png|link=ODST armor (MJOLNIR)|ODST File:H4 MJOLNIR Oceanic.png|link=OCEANIC-class Mjolnir|Oceanic File:H4 MJOLNIR Operator.png|link=OPERATOR-class Mjolnir|Operator File:H4 MJOLNIR Orbital.png|link=ORBITAL-class Mjolnir|Orbital File:H4 MJOLNIR Pathfinder.png|link=PATHFINDER-class Mjolnir|Pathfinder File:H4 MJOLNIR Pioneer.png|link=PIONEER-class Mjolnir|Pioneer File:H4 MJOLNIR Prefect.png|link=PREFECT-class Mjolnir|Prefect File:H4 MJOLNIR Protector.png|link=PROTECTOR-class Mjolnir|Protector File:H4 MJOLNIR Raider.png|link=RAIDER-class Mjolnir|Raider File:H4 MJOLNIR Ranger.png|link=RANGER-class Mjolnir|Ranger File:H4 MJOLNIR Recon.png|link=RECON-class Mjolnir|Recon File:H4 MJOLNIR Recruit.png|link=RECRUIT-class Mjolnir|Recruit File:H4 MJOLNIR Ricochet.png|link=RICOCHET-class Mjolnir|Ricochet File:H4 MJOLNIR Rogue.png|link=ROGUE-class Mjolnir|Rogue File:H4 MJOLNIR Scanner.png|link=SCANNER-class Mjolnir|Scanner File:H4 MJOLNIR Scout.png|link=SCOUT-class Mjolnir|Scout File:H4 MJOLNIR Soldier.png|link=SOLDIER-class Mjolnir|Soldier File:H4 MJOLNIR Stalker.png|link=STALKER-class Mjolnir|Stalker File:H4 MJOLNIR Strider.png|link=STRIDER-class Mjolnir|Strider File:H4 MJOLNIR Tracker.png|link=TRACKER-class Mjolnir|Tracker File:H4 MJOLNIR Vanguard.png|link=VANGUARD-class Mjolnir|Vanguard File:H4 MJOLNIR Venator.png|link=VENATOR-class Mjolnir|Venator File:H4 MJOLNIR War Master.png|link=WAR MASTER-class Mjolnir|War Master File:H4 MJOLNIR Warrior.png|link=WARRIOR-class Mjolnir|Warrior File:H4 MJOLNIR Wetwork.png|link=WETWORK-class Mjolnir|Wetwork List of unlock prerequisites |title2=Chests |content2= |title3=Shoulders |content3= |title4=Forearms |content4= |title5=Legs |content5= |title6=Visors |content6= |title7=Armor Effects |content7= }} Production notes Pre-release builds of ''Halo 4'' featured some slight differences in armor texturing, with the neutral white lights present on armor being red. In addition, base armor texturing was also altered for the game's final build. A Cut Halo 4 customization|number of armor sets and skin variants were additionally considered for inclusion in the game, recieving concept and model passes, including a redesigned Project HAYABUSA|HAYABUSA and MJOLNIR Powered Assault Armor/Mark IV|Mark IV. Trivia Xbox Live Guest accounts in the original Xbox 360 release of ''Halo 4'' are able to customize their appearance with any and all armor pieces unlocked by their host. This differs from previous titles, in which guests could change their emblem, colors, service tag and gender, but could not customize their armor. Gallery File:H4_Concept_MultiplayerArmors.jpg|Concept art for many of ''Halo 4''s armor sets, by :Category:Images by Gabriel Garza|Gabriel Garza. File:H4 - Armor permutation menu (Xbox 360 early build).png|The customization menu of ''Halo 4'' on the Xbox 360 edition of the game, in a preliminary video detailing the game's loadout and unlock system. File:H4 - Armor permutation menu (Xbox 360).png|The customization menu of ''Halo 4'' on the Xbox 360 edition of the game. File:H4 - Armor permutation menu (Xbox One - Pre-Halo 4 update).png|The customization menu of ''Halo 4'' on the Xbox One edition of the game, from 2014 to 2020. File:H4 - Armor permutation menu (Xbox One - ODST update).png|The customization menu of ''Halo 4'' on the Xbox One edition of the game, prior to the inclusion of ''Halo 4'' on PC in 2020. File:H4 - Armor permutation menu (Halo 4 update).png|The customization menu of ''Halo 4'' on the Xbox One edition of the game, following ''Halo 4's'' release. File:Halo 4 Multiplayer (3).jpg|A pre-release image of ''Halo 4'', featuring different colored lighting on Spartan-IV armor. File:H4-Wraparound-3.jpg|Two Spartan-IVs on Haven with various armor permutations equipped. File:Complex 3.jpg|A group of Spartan-IVs with various armor permutations equipped. Sources External links Category:Halo 4 multiplayer armor permutations| Category:Customization
{| class="wikitable" |-align="center" !colspan="4"|Armor effects|Armor Effects | ! scope"text-align:center;" |Effect ! scope"text-align:center;" |Unlock (''Halo 4'') ! scope"text-align:center;" |Unlock (''Halo: The Master Chief Collection'') ! scope"text-align:center;" |Description |-align="center" |Default |align7|N/A |Unlocked by default on Series 4: Reclaimer|Season 4 update |-align="center" |File:H4 Legendary Effect Icon.png|75pxLegendary |Series 7: Elite|Series 7, Tier 84 () |Flames ensconce the skulls of the loyal. |-align="center" |File:H4 Eternal Effect Icon.png|75pxEternal |Series 7, Tier 100 () |Burn bright; burn blue. |-align="center" |File:HR BirthdayParty Effect Icon.png|75pxBirthday Party |Series 7, Tier 71 () |Your death is softened by a joyful noise. And confetti. |-align="center" |File:HR HeartAttack Effect Icon.png|75pxHeart Attack |Series 7, Tier 62 () |Upon expiry, flying hearts mark your demise. |-align="center" |File:H4 Pestilence Effect Icon.png|75pxPestilence |Series 7, Tier 25 () |Foul brown clouds stink and swirl around steel. |-align="center" |File:H4 InclementWeather Effect Icon.png|75pxInclement Weather |Series 7, Tier 43 () |High voltage, indeed. |} Category:Halo 4 multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="6"|Chest | ! scope"text-align:center;" |Chest ! scope"width:135px;text-align:center;" |Unlock (''Halo 4'') ! scope"width:135px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') ! scope"text-align:center;" |Skins ! scope"width:135px;text-align:center;" |Unlock (''Halo 4'') ! scope"width:135px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') |-align="center" |RECRUIT-class Mjolnir|Recruit |Unlocked by default |Unlocked by default |PRME |Buying Halo 4 Limited Edition |Unlocked by default on Series 4: Reclaimer|Season 4 update |-align="center" |WARRIOR-class Mjolnir|Warrior |Rank (Halo 4)|SR-8 |Unlocked by default |MTRX |Complete List of Halo 4 Commendations|Forerunner Loadout Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|AIR ASSAULT-class Mjolnir|Air Assault |rowspan=2|SR-11 |rowspan=2|Unlocked by default |VERG |Complete Vehicle Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |VISN |Classified Flying Colors Halo Waypoint Classified|archive |Unlocked by default on Season 4 update |-align="center" |SOLDIER-class Mjolnir|Soldier |SR-15 |Unlocked by default |ZNTH |Complete Killing Spree Commendation |Unlocked by default on Season 4 update |-align="center" |AVIATOR-class Mjolnir|Aviator |SR-17 |Unlocked by default |BOND |Complete Wheelman Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|DEFENDER-class Mjolnir|Defender |rowspan=2|SR-24 |rowspan=2|Unlocked by default |CTRL |Complete Bullet in the Brain Commendation |Unlocked by default on Season 4 update |-align="center" |CLMN |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |RECON-class Mjolnir|Recon |SR-26 |Unlocked by default |SURG |Complete Covenant Loadout Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |EVA-class Mjolnir|E.V.A. |SR-27 |Unlocked by default |BRCH |Complete Hail of Death Commendation |Unlocked by default on Season 4 update |-align="center" |WAR MASTER-class Mjolnir|War Master |SR-37 |Unlocked by default |PRML |Complete King of the Hill Victory Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|SCOUT-class Mjolnir|Scout |rowspan=2|SR-38 |rowspan=2|Unlocked by default |APEX |Complete Oddball Victory Commendation |Unlocked by default on Season 4 update |-align="center" |TOXC |Buy the Spartan Scout figure from McFarlane Toys/Halo 4 Series 2|McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |rowspan=2|ORBITAL-class Mjolnir|Orbital |rowspan=2|SR-41 |rowspan=2|Unlocked by default |AEON |Complete Covenant Destroyer Commendation |Unlocked by default on Season 4 update |-align="center" |SWFT |Enter Section 3 code YANUMAS |Unlocked by default on Season 4 update |-align="center" |rowspan=2|INFILTRATOR-class Mjolnir|Infiltrator |rowspan=2|SR-42 |rowspan=2|Unlocked by default |TRAC |Complete Multikill Commendation |Unlocked by default on Season 4 update |-align="center" |PYTN |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |HAZOP-class Mjolnir|Hazop |SR-43 |Unlocked by default |FRST |Pre-order ''Halo 4'' from GameStop |Unlocked by default on Season 4 update |-align="center" |EOD-class Mjolnir|E.O.D. |SR-45 |Unlocked by default |SHDW |Complete Regicide Victory Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|OCEANIC-class Mjolnir|Oceanic |rowspan=2|SR-47 |rowspan=2|Unlocked by default |CRCT |Pre-order ''Halo 4'' from Walmart |Unlocked by default on Season 4 update |-align="center" |SLID |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |rowspan=2|ENFORCER-class Mjolnir|Enforcer |rowspan=2|SR-50 |rowspan=2|Unlocked by default |TRBL |Complete Mounted Turret Commendation |Unlocked by default on Season 4 update |-align="center" |TRCR |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |WETWORK-class Mjolnir|Wetwork |WK-2 |Unlocked by default |SHRD |WK-7 |Unlocked by default on Season 4 update |-align="center" |OPERATOR-class Mjolnir|Operator |OP-2 |Unlocked by default |SRFC |OP-7 |Unlocked by default on Season 4 update |-align="center" |PIONEER-class Mjolnir|Pioneer |PR-2 |Unlocked by default |ADPT |PR-7 |Unlocked by default on Season 4 update |-align="center" |PATHFINDER-class Mjolnir|Pathfinder |PT-2 |Unlocked by default |CORE |PT-7 |Unlocked by default on Season 4 update |-align="center" |ENGINEER-class Mjolnir|Engineer |EN-2 |Unlocked by default |EDGE |EN-7 |Unlocked by default on Season 4 update |-align="center" |STALKER-class Mjolnir|Stalker |SK-2 |Unlocked by default |CRSH |SK-7 |Unlocked by default on Season 4 update |-align="center" |ROGUE-class Mjolnir|Rogue |RG-2 |Unlocked by default |FCUS |RG-7 |Unlocked by default on Season 4 update |-align="center" |TRACKER-class Mjolnir|Tracker |TK-2 |Unlocked by default |ADRT |TK-7 |Unlocked by default on Season 4 update |-align="center" |VANGUARD-class Mjolnir|Vanguard |Complete Forerunner Destroyer Commendation |Unlocked by default |CNVG |Complete Flag Victory Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=3|CIO-class Mjolnir|C.I.O. |rowspan=3|Complete Spartan Slayer Commendation |rowspan=3|Unlocked by default |WEB |Pre-order ''Halo 4'' from Amazon.com |Unlocked by default on Season 4 update |-align="center" |RUSH |Classified Flying Colors archive |Unlocked by default on Season 4 update |-align="center" |RUIN |Buy the Spartan CIO figure from McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |rowspan=3|VENATOR-class Mjolnir|Venator |rowspan=3|Complete Assassin Commendation |rowspan=3|Unlocked by default |RPTR |Pre-order ''Halo 4'' from Best Buy |Unlocked by default on Season 4 update |-align="center" |BYNT |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |RFCT |Buying Ur-Didact|the Didact figure from McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |GUNGNIR-class Mjolnir|Gungnir |Complete Slayer Victory Commendation |Unlocked by default |PULS |Pre-order ''Halo 4'' from Microsoft |Unlocked by default on Season 4 update |-align="center" |COMMANDO-class Mjolnir|Commando |Complete Dominion Victory Commendation |Unlocked by default |FRCT |Complete Flood Victory Commendation |Unlocked by default on Season 4 update |-align="center" |RANGER-class Mjolnir|Ranger |Complete Combat Opportunity Commendation |Unlocked by default |STRK |Complete Protector Commendation |Unlocked by default on Season 4 update |-align="center" |PROTECTOR-class Mjolnir|Protector |Complete UNSC Loadout Mastery Commendation |Unlocked by default |DRFT |Complete Weapon Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |MJOLNIR Powered Assault Armor/Mark VI|Mark VI |Complete Legend Commendation |Unlocked by default |colspan=3|N/A |-align="center" |RAIDER-class Mjolnir|Raider |Classified Requiem Archive I archive |Unlocked by default |DSTT |Classified Requiem Archive II archive |Unlocked by default on Season 4 update |-align="center" |FOTUS-class Mjolnir|FOTUS |Buying ''Halo 4'' Limited Edition Console |Unlocked by default |colspan=3|N/A |-align="center" |MJOLNIR Powered Assault Armor/Mark V|Mark V |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7: Elite|Series 7, Tier 16 () |colspan=3|N/A |-align="center" |ODST armor (MJOLNIR)|ODST |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7, Tier 80 () |colspan=3|N/A |-align="center" |PREFECT-class Mjolnir|Prefect |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7, Tier 47 () |colspan=3|N/A |-align="center" |RICOCHET-class Mjolnir|Ricochet |Buying the ''Bullseye Pack'' or the Champions Bundle |Series 7, Tier 30 () |colspan=3|N/A |-align="center" |} Category:Halo 4 multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="6"|Forearms | ! scope"text-align:center;" |Forearms ! scope"width:135px;text-align:center;" |Unlock (''Halo 4'') ! scope"width:135px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') ! scope"text-align:center;" |Skins ! scope"width:135px;text-align:center;" |Unlock (''Halo 4'') ! scope"width:135px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') |-align="center" |RECRUIT-class Mjolnir|Recruit |Unlocked by default |Unlocked by default |PRME |Buying Halo 4 Limited Edition |Unlocked by default on Series 4: Reclaimer|Season 4 update |-align="center" |rowspan=2|Twin-plated |rowspan=2|Rank (Halo 4)|SR-9 |rowspan=2|Unlocked by default on Season 4 update |AEON |Complete List of Halo 4 Commendations|Close Quarters Commendation |Unlocked by default on Season 4 update |-align="center" |SWFT |N/A |Unlocked by default on Season 4 update |-align="center" |GV-09 Locking |SR-22 |Unlocked by default on Season 4 update |FRST |Pre-order ''Halo 4'' from GameStop |Unlocked by default on Season 4 update |-align="center" |rowspan=2|Inner-plated |rowspan=2|SR-30 |rowspan=2|Unlocked by default on Season 4 update |WEB |Pre-order ''Halo 4'' from Amazon.com |Unlocked by default on Season 4 update |-align="center" |TOXC |Buy the Spartan Scout figure from McFarlane Toys/Halo 4 Series 2|McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |rowspan=3|Outer-plated |rowspan=3|SR-34 |rowspan=3|Unlocked by default on Season 4 update |RPTR |Pre-order ''Halo 4'' from Best Buy |Unlocked by default on Season 4 update |-align="center" |BYNT |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |RFCT |Buying Ur-Didact|the Didact figure from McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |Contoured |SR-39 |Unlocked by default on Season 4 update |SHRD |Complete Perfection Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=3|XV-27 Shifting |rowspan=3|SR-48 |rowspan=3|Unlocked by default on Season 4 update |PULS |Pre-order ''Halo 4'' from Microsoft |Unlocked by default on Season 4 update |-align="center" |CRCT |Pre-order ''Halo 4'' from Walmart |Unlocked by default on Season 4 update |-align="center" |SLID |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |MJOLNIR Powered Assault Armor/Mark VI|Mark VI |Complete Legend Commendation |Unlocked by default |colspan=3|N/A |-align="center" |FOTUS-class Mjolnir|FOTUS |Buying ''Halo 4'' Limited Edition Console |Unlocked by default |colspan=3|N/A |-align="center" |MJOLNIR Powered Assault Armor/Mark V|Mark V |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7: Elite|Series 7, Tier 33 () |colspan=3|N/A |-align="center" |ODST armor (MJOLNIR)|ODST |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7, Tier 88 () |colspan=3|N/A |-align="center" |PREFECT-class Mjolnir|Prefect |Buying the ''Infinity Armor Pack'' or the Champions Bundle |[Series 7, Tier 56 () |colspan=3|N/A |-align="center" |RICOCHET-class Mjolnir|Ricochet |Buying the ''Bullseye Pack'' or the Champions Bundle |Series 7, Tier 50 () |colspan=3|N/A |-align="center" |} Category:Halo 4 multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="6"|Helmets | ! scope"text-align:center;" |Helmet ! scope"width:135px;text-align:center;" |Unlock (''Halo 4'') ! scope"width:135px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') ! scope"text-align:center;" |Skins ! scope"width:135px;text-align:center;" |Unlock (''Halo 4'') ! scope"width:135px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') |-align="center" |RECRUIT-class Mjolnir|Recruit |Unlocked by default |Unlocked by default |PRME |Buying Halo 4 Limited Edition |Unlocked by default on Series 4: Reclaimer|Season 4 update |-align="center" |WARRIOR-class Mjolnir|Warrior |Rank (Halo 4)|SR-8 |Unlocked by default |MTRX |Complete List of Halo 4 Commendations|Forerunner Loadout Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|AIR ASSAULT-class Mjolnir|Air Assault |rowspan=2|SR-11 |rowspan=2|Unlocked by default |VERG |Complete Vehicle Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |VISN |Classified Flying Colors Halo Waypoint Classified|archive |Unlocked by default on Season 4 update |-align="center" |SOLDIER-class Mjolnir|Soldier |SR-15 |Unlocked by default |ZNTH |Complete Killing Spree Commendation |Unlocked by default on Season 4 update |-align="center" |AVIATOR-class Mjolnir|Aviator |SR-17 |Unlocked by default |BOND |Complete Wheelman Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|DEFENDER-class Mjolnir|Defender |rowspan=2|SR-24 |rowspan=2|Unlocked by default |CTRL |Complete Bullet in the Brain Commendation |Unlocked by default on Season 4 update |-align="center" |CLMN |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |RECON-class Mjolnir|Recon |SR-26 |Unlocked by default |SURG |Complete Covenant Loadout Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |EVA-class Mjolnir|E.V.A. |SR-27 |Unlocked by default |BRCH |Complete Hail of Death Commendation |Unlocked by default on Season 4 update |-align="center" |WAR MASTER-class Mjolnir|War Master |SR-37 |Unlocked by default |PRML |Complete King of the Hill Victory Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|SCOUT-class Mjolnir|Scout |rowspan=2|SR-38 |rowspan=2|Unlocked by default |APEX |Complete Oddball Victory Commendation |Unlocked by default on Season 4 update |-align="center" |TOXC |Buy the Spartan Scout figure from McFarlane Toys/Halo 4 Series 2|McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |rowspan=2|ORBITAL-class Mjolnir|Orbital |rowspan=2|SR-41 |rowspan=2|Unlocked by default |AEON |Complete Covenant Destroyer Commendation |Unlocked by default on Season 4 update |-align="center" |SWFT |Enter Section 3 code YANUMAS |Unlocked by default on Season 4 update |-align="center" |rowspan=2|INFILTRATOR-class Mjolnir|Infiltrator |rowspan=2|SR-42 |rowspan=2|Unlocked by default |TRAC |Complete Multikill Commendation |Unlocked by default on Season 4 update |-align="center" |PYTN |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |HAZOP-class Mjolnir|Hazop |SR-43 |Unlocked by default |FRST |Pre-order ''Halo 4'' from GameStop |Unlocked by default on Season 4 update |-align="center" |EOD-class Mjolnir|E.O.D. |SR-45 |Unlocked by default |SHDW |Complete Regicide Victory Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|OCEANIC-class Mjolnir|Oceanic |rowspan=2|SR-47 |rowspan=2|Unlocked by default |CRCT |Pre-order ''Halo 4'' from Walmart |Unlocked by default on Season 4 update |-align="center" |SLID |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |rowspan=2|ENFORCER-class Mjolnir|Enforcer |rowspan=2|SR-50 |rowspan=2|Unlocked by default |TRBL |Complete Mounted Turret Commendation |Unlocked by default on Season 4 update |-align="center" |TRCR |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |WETWORK-class Mjolnir|Wetwork |WK-4 |Unlocked by default |SHRD |WK-9 |Unlocked by default on Season 4 update |-align="center" |OPERATOR-class Mjolnir|Operator |OP-4 |Unlocked by default |SRFC |OP-9 |Unlocked by default on Season 4 update |-align="center" |PIONEER-class Mjolnir|Pioneer |PR-4 |Unlocked by default |ADPT |PR-9 |Unlocked by default on Season 4 update |-align="center" |PATHFINDER-class Mjolnir|Pathfinder |PT-4 |Unlocked by default |CORE |PT-9 |Unlocked by default on Season 4 update |-align="center" |ENGINEER-class Mjolnir|Engineer |EN-4 |Unlocked by default |EDGE |EN-9 |Unlocked by default on Season 4 update |-align="center" |STALKER-class Mjolnir|Stalker |SK-4 |Unlocked by default |CRSH |SK-9 |Unlocked by default on Season 4 update |-align="center" |ROGUE-class Mjolnir|Rogue |RG-4 |Unlocked by default |FCUS |RG-9 |Unlocked by default on Season 4 update |-align="center" |TRACKER-class Mjolnir|Tracker |TK-4 |Unlocked by default |ADRT |TK-9 |Unlocked by default on Season 4 update |-align="center" |VANGUARD-class Mjolnir|Vanguard |Complete Forerunner Destroyer Commendation |Unlocked by default |CNVG |Complete Flag Victory Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=3|CIO-class Mjolnir|C.I.O. |rowspan=3|Complete Spartan Slayer Commendation |rowspan=3|Unlocked by default |WEB |Pre-order ''Halo 4'' from Amazon.com |Unlocked by default on Season 4 update |-align="center" |RUSH |Classified Flying Colors archive |Unlocked by default on Season 4 update |-align="center" |RUIN |Buy the Spartan CIO figure from McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |rowspan=3|VENATOR-class Mjolnir|Venator |rowspan=3|Complete Assassin Commendation |rowspan=3|Unlocked by default |RPTR |Pre-order ''Halo 4'' from Best Buy |Unlocked by default on Season 4 update |-align="center" |BYNT |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |RFCT |Buying Ur-Didact|the Didact figure from McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |GUNGNIR-class Mjolnir|Gungnir |Complete Slayer Victory Commendation |Unlocked by default |PULS |Pre-order ''Halo 4'' from Microsoft |Unlocked by default on Season 4 update |-align="center" |COMMANDO-class Mjolnir|Commando |Complete Dominion Victory Commendation |Unlocked by default |FRCT |Complete Flood Victory Commendation |Unlocked by default on Season 4 update |-align="center" |RANGER-class Mjolnir|Ranger |Complete Combat Opportunity Commendation |Unlocked by default |STRK |Complete Protector Commendation |Unlocked by default on Season 4 update |-align="center" |PROTECTOR-class Mjolnir|Protector |Complete UNSC Loadout Mastery Commendation |Unlocked by default |DRFT |Complete Weapon Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |MJOLNIR Powered Assault Armor/Mark VI|Mark VI |Complete Legend Commendation |Unlocked by default |colspan=3|N/A |-align="center" |RAIDER-class Mjolnir|Raider |Classified Requiem Archive I archive |Unlocked by default |DSTT |Classified Requiem Archive II archive |Unlocked by default on Season 4 update |-align="center" |DEADEYE-class Mjolnir|Deadeye |Pre-order ''Halo 4'' from Best Buy or Play.com |Unlocked by default |colspan=3|N/A |-align="center" |LOCUS-class Mjolnir|Locus |Pre-order ''Halo 4'' from MightyApe.co.nz or HMV.com |Unlocked by default |colspan=3|N/A |-align="center" |SCANNER-class Mjolnir|Scanner |Buying the ''War Games Map Pass'' |Unlocked by default |colspan=3|N/A |-align="center" |STRIDER-class Mjolnir|Strider |Buying the ''War Games Map Pass'' |Unlocked by default |colspan=3|N/A |-align="center" |FOTUS-class Mjolnir|FOTUS |Buying ''Halo 4'' Limited Edition Console |Unlocked by default |colspan=3|N/A |-align="center" |MJOLNIR Powered Assault Armor/Mark V|Mark V |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7: Elite|Series 7, Tier 2 () |colspan=3|N/A |-align="center" |ODST armor (MJOLNIR)|ODST |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7, Tier 68 () |colspan=3|N/A |-align="center" |PREFECT-class Mjolnir|Prefect |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7, Tier 36 () |colspan=3|N/A |-align="center" |RICOCHET-class Mjolnir|Ricochet |Buying the ''Bullseye Pack'' or the Champions Bundle |Series 7, Tier 18 () |HMTM |Buying the ''Bullseye Pack'' or the Champions Bundle |Series 7, Tier 18 () |-align="center" |Project KEYSTONE|Keystone |N/A |Series 7, Purchase in The Exchange () |colspan=3|N/A |-align="center" |} Category:Halo 4 multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="6"|Legs | ! scope"text-align:center;" |Legs ! scope"width:135px;text-align:center;" |Unlock (''Halo 4'') ! scope"width:135px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') ! scope"text-align:center;" |Skins ! scope"width:135px;text-align:center;" |Unlock (''Halo 4'') ! scope"width:135px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') |-align="center" |RECRUIT-class Mjolnir|Recruit |Unlocked by default |Unlocked by default |TIGR |Complete List of Halo 4 Commendations|Exterminator Commendation |Unlocked by default on Series 4: Reclaimer|Season 4 update |-align="center" |rowspan=2|RG-63 Counter |rowspan=2|Rank (Halo 4)|SR-10 |rowspan=2|Unlocked by default on Season 4 update |PRME |Buying Halo 4 Limited Edition |Unlocked by default on Season 4 update |-align="center" |FRST |Pre-order ''Halo 4'' from Gamestop |Unlocked by default on Season 4 update |-align="center" |rowspan=2|LG-50 Bulk |rowspan=2|SR-23 |rowspan=2|Unlocked by default on Season 4 update |PULS |Pre-order ''Halo 4'' from Microsoft |Unlocked by default on Season 4 update |-align="center" |CLMN |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |rowspan=2|Outer-plated |rowspan=2|SR-31 |rowspan=2|Unlocked by default on Season 4 update |CRCT |Pre-order ''Halo 4'' from Walmart |Unlocked by default on Season 4 update |-align="center" |TOXC |Buying the Spartan Scout figure from McFarlane Toys/Halo 4 Series 2|McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |rowspan=3|XG-89 Narrow |rowspan=3|SR-35 |rowspan=3|Unlocked by default on Season 4 update |RPTR |Pre-order ''Halo 4'' from Best Buy |Unlocked by default on Season 4 update |-align="center" |BYNT |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |RFCT |Buying Ur-Didact|the Didact figure from McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |Contoured |SR-40 |Unlocked by default on Season 4 update |SHRD |Complete Payback Commendation |Unlocked by default on Season 4 update |-align="center" |Over-locking |SR-49 |Unlocked by default on Season 4 update |WEB |Pre-order ''Halo 4'' from Amazon.com |Unlocked by default on Season 4 update |-align="center" |MJOLNIR Powered Assault Armor/Mark VI|Mark VI |Complete Legend Commendation |Unlocked by default |colspan=3|N/A |-align="center" |FOTUS-class Mjolnir|FOTUS |Buying ''Halo 4'' Limited Edition Console |Unlocked by default |colspan=3|N/A |-align="center" |MJOLNIR Powered Assault Armor/Mark V|Mark V |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7: Elite|Series 7, Tier 45 () |colspan=3|N/A |-align="center" |ODST armor (MJOLNIR)|ODST |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7, Tier 94 () |colspan=3|N/A |-align="center" |PREFECT-class Mjolnir|Prefect |Buying the ''Infinity Armor Pack'' or the Champions Bundle ||Series 7, Tier 64 () |colspan=3|N/A |-align="center" |RICOCHET-class Mjolnir|Ricochet |Buying the ''Bullseye Pack'' or the Champions Bundle |Series 7, Tier 57 () |colspan=3|N/A |-align="center" |} Category:Halo 4 multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="6"|Shoulders | ! scope"text-align:center;" |Shoulders ! scope"width:135px;text-align:center;" |Unlock (''Halo 4'') ! scope"width:135px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') ! scope"text-align:center;" |Skins ! scope"width:135px;text-align:center;" |Unlock (''Halo 4'') ! scope"width:135px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') |-align="center" |RECRUIT-class Mjolnir|Recruit |Unlocked by default |Unlocked by default |PRME |Buying Halo 4 Limited Edition |Unlocked by default on Series 4: Reclaimer|Season 4 update |-align="center" |WARRIOR-class Mjolnir|Warrior |Rank (Halo 4)|SR-8 |Unlocked by default |MTRX |Complete List of Halo 4 Commendations|Forerunner Loadout Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|AIR ASSAULT-class Mjolnir|Air Assault |rowspan=2|SR-11 |rowspan=2|Unlocked by default |VERG |Complete Vehicle Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |VISN |Classified Flying Colors Halo Waypoint Classified|archive |Unlocked by default on Season 4 update |-align="center" |SOLDIER-class Mjolnir|Soldier |SR-15 |Unlocked by default |ZNTH |Complete Killing Spree Commendation |Unlocked by default on Season 4 update |-align="center" |AVIATOR-class Mjolnir|Aviator |SR-17 |Unlocked by default |BOND |Complete Wheelman Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|DEFENDER-class Mjolnir|Defender |rowspan=2|SR-24 |rowspan=2|Unlocked by default |CTRL |Complete Bullet in the Brain Commendation |Unlocked by default on Season 4 update |-align="center" |CLMN |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |RECON-class Mjolnir|Recon |SR-26 |Unlocked by default |SURG |Complete Covenant Loadout Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |EVA-class Mjolnir|E.V.A. |SR-27 |Unlocked by default |BRCH |Complete Hail of Death Commendation |Unlocked by default on Season 4 update |-align="center" |WAR MASTER-class Mjolnir|War Master |SR-37 |Unlocked by default |PRML |Complete King of the Hill Victory Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|SCOUT-class Mjolnir|Scout |rowspan=2|SR-38 |rowspan=2|Unlocked by default |APEX |Complete Oddball Victory Commendation |Unlocked by default on Season 4 update |-align="center" |TOXC |Buy the Spartan Scout figure from McFarlane Toys/Halo 4 Series 2|McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |rowspan=2|ORBITAL-class Mjolnir|Orbital |rowspan=2|SR-41 |rowspan=2|Unlocked by default |AEON |Complete Covenant Destroyer Commendation |Unlocked by default on Season 4 update |-align="center" |SWFT |Enter Section 3 code YANUMAS |Unlocked by default on Season 4 update |-align="center" |rowspan=2|INFILTRATOR-class Mjolnir|Infiltrator |rowspan=2|SR-42 |rowspan=2|Unlocked by default |TRAC |Complete Multikill Commendation |Unlocked by default on Season 4 update |-align="center" |PYTN |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |HAZOP-class Mjolnir|Hazop |SR-43 |Unlocked by default |FRST |Pre-order ''Halo 4'' from GameStop |Unlocked by default on Season 4 update |-align="center" |EOD-class Mjolnir|E.O.D. |SR-45 |Unlocked by default |SHDW |Complete Regicide Victory Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=2|OCEANIC-class Mjolnir|Oceanic |rowspan=2|SR-47 |rowspan=2|Unlocked by default |CRCT |Pre-order ''Halo 4'' from Walmart |Unlocked by default on Season 4 update |-align="center" |SLID |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |rowspan=2|ENFORCER-class Mjolnir|Enforcer |rowspan=2|SR-50 |rowspan=2|Unlocked by default |TRBL |Complete Mounted Turret Commendation |Unlocked by default on Season 4 update |-align="center" |TRCR |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |WETWORK-class Mjolnir|Wetwork |WK-3 |Unlocked by default |SHRD |WK-8 |Unlocked by default on Season 4 update |-align="center" |OPERATOR-class Mjolnir|Operator |OP-3 |Unlocked by default |SRFC |OP-8 |Unlocked by default on Season 4 update |-align="center" |PIONEER-class Mjolnir|Pioneer |PR-3 |Unlocked by default |ADPT |PR-8 |Unlocked by default on Season 4 update |-align="center" |PATHFINDER-class Mjolnir|Pathfinder |PT-3 |Unlocked by default |CORE |PT-8 |Unlocked by default on Season 4 update |-align="center" |ENGINEER-class Mjolnir|Engineer |EN-3 |Unlocked by default |EDGE |EN-8 |Unlocked by default on Season 4 update |-align="center" |STALKER-class Mjolnir|Stalker |SK-3 |Unlocked by default |CRSH |SK-8 |Unlocked by default on Season 4 update |-align="center" |ROGUE-class Mjolnir|Rogue |RG-3 |Unlocked by default |FCUS |RG-8 |Unlocked by default on Season 4 update |-align="center" |TRACKER-class Mjolnir|Tracker |TK-3 |Unlocked by default |ADRT |TK-8 |Unlocked by default on Season 4 update |-align="center" |VANGUARD-class Mjolnir|Vanguard |Complete Forerunner Destroyer Commendation |Unlocked by default |CNVG |Complete Flag Victory Commendation |Unlocked by default on Season 4 update |-align="center" |rowspan=3|CIO-class Mjolnir|C.I.O. |rowspan=3|Complete Spartan Slayer Commendation |rowspan=3|Unlocked by default |WEB |Pre-order ''Halo 4'' from Amazon.com |Unlocked by default on Season 4 update |-align="center" |RUSH |Classified Flying Colors archive |Unlocked by default on Season 4 update |-align="center" |RUIN |Buy the Spartan CIO figure from McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |rowspan=3|VENATOR-class Mjolnir|Venator |rowspan=3|Complete Assassin Commendation |rowspan=3|Unlocked by default |RPTR |Pre-order ''Halo 4'' from Best Buy |Unlocked by default on Season 4 update |-align="center" |BYNT |Buying the Champions Bundle |Unlocked by default on Season 4 update |-align="center" |RFCT |Buying Ur-Didact|the Didact figure from McFarlane Toys' Halo 4 Series 2 |Unlocked by default on Season 4 update |-align="center" |GUNGNIR-class Mjolnir|Gungnir |Complete Slayer Victory Commendation |Unlocked by default |PULS |Pre-order ''Halo 4'' from Microsoft |Unlocked by default on Season 4 update |-align="center" |COMMANDO-class Mjolnir|Commando |Complete Dominion Victory Commendation |Unlocked by default |FRCT |Complete Flood Victory Commendation |Unlocked by default on Season 4 update |-align="center" |RANGER-class Mjolnir|Ranger |Complete Combat Opportunity Commendation |Unlocked by default |STRK |Complete Protector Commendation |Unlocked by default on Season 4 update |-align="center" |PROTECTOR-class Mjolnir|Protector |Complete UNSC Loadout Mastery Commendation |Unlocked by default |DRFT |Complete Weapon Mastery Commendation |Unlocked by default on Season 4 update |-align="center" |MJOLNIR Powered Assault Armor/Mark VI|Mark VI |Complete Legend Commendation |Unlocked by default |colspan=3|N/A |-align="center" |RAIDER-class Mjolnir|Raider |Classified Requiem Archive I archive |Unlocked by default |DSTT |Classified Requiem Archive II archive |Unlocked by default on Season 4 update |-align="center" |FOTUS-class Mjolnir|FOTUS |Buying ''Halo 4'' Limited Edition Console |Unlocked by default |colspan=3|N/A |-align="center" |MJOLNIR Powered Assault Armor/Mark V|Mark V |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7: Elite|Series 7, Tier 55 () |colspan=3|N/A |-align="center" |ODST armor (MJOLNIR)|ODST |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7, Tier 97 () |colspan=3|N/A |-align="center" |PREFECT-class Mjolnir|Prefect |Buying the ''Infinity Armor Pack'' or the Champions Bundle |Series 7, Tier 77 () |colspan=3|N/A |-align="center" |RICOCHET-class Mjolnir|Ricochet |Buying the ''Bullseye Pack'' or the Champions Bundle |Series 7, Tier 61 () |colspan=3|N/A |-align="center" |} Category:Halo 4 multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="5"|Visor color#Halo 4|Visor color | ! scope"text-align:center;" |Visor ! scope"text-align:center;" |Unlock (''Halo 4'') ! scope"text-align:center;" |Unlock (''Halo: The Master Chief Collection'') ! scope"text-align:center;" |Color ! scope"text-align:center;" |Description |-align="center" |-align="center" |File:H4 - Visor color - Recruit.png|100pxRecruit |Unlocked by default |Unlocked by default on Season 4 update |Blue |Standard VISR 4.0 for all newly deployed SPARTAN-IV assets. |-align="center" |File:H4 - Visor color - Solar.png|100pxSolar |Rank (Halo 4)|SR-20 |Unlocked by default on Season 4 update |Red |Improved VISR 4.02 for flare mitigation and control operations. |-align="center" |File:H4 - Visor color - Frost.png|100pxFrost |SR-29 |Unlocked by default on Season 4 update |Silver |Upgraded VISR 4.05 for range visibility in subzero conditions. |-align="center" |File:H4 - Visor color - Midnight.png|100pxMidnight |SR-46 |Unlocked by default on Season 4 update |Black |Enhanced VISR 4.08 for spatial blackout during slipspace maneuvers. |-align="center" |File:H4 - Visor color - Cyan.png|100pxCyan |Complete List of Halo 4 Commendations|From the Brink Commendation |Unlocked by default on Season 4 update |Cyan fading to green |Improved VISR 4.03 for protracted survival methodology. |-align="center" |File:H4 - Visor color - Blindside.png|100pxBlindside |Complete Avenger Commendation |Unlocked by default on Season 4 update |Dark red fading to black |Upgraded VISR 4.04 for combat vindication reliance factor. |-align="center" |File:H4 - Visor color - Sunspot.png|100pxSunspot |Complete Assistant Commendation |Unlocked by default on Season 4 update |Purple fading to cyan |Enhanced VISR 4.06 for fixed support and auxiliary efforts. |-align="center" |File:H4 - Visor color - Verdant.png|100pxVerdant |Complete Splatter Commendation |Unlocked by default on Season 4 update |Green |Improved VISR 4.07 for heavy machine operation in the field. |-align="center" |File:H4 - Visor color - Legendary.png|100pxLegendary |Complete Legend Commendation |Unlocked by default on Season 4 update |Gold |Maximized VISR 4.09 for next-gen asymmetric warfare operability. |-align="center" |File:H4 - Visor color - Wetwork.png|100pxWetwork |WK-6 |Unlocked by default on Season 4 update |Red fading to blue |Customized VISR 4.0 optimized for WETWORK-class Mjolnir|WETWORK-class armor. |-align="center" |File:H4 - Visor color - Operator.png|100pxOperator |OP-6 |Unlocked by default on Season 4 update |Pink/orange fading to purple |Customized VISR 4.0 optimized for OPERATOR-class Mjolnir|OPERATOR-class armor. |-align="center" |File:H4 - Visor color - Pioneer.png|100pxPioneer |PR-6 |Unlocked by default on Season 4 update |Cyan |Customized VISR 4.0 optimized for PIONEER-class Mjolnir|PIONEER-class armor. |-align="center" |File:H4 - Visor color - Pathfinder.png|100pxPathfinder |PT-6 |Unlocked by default on Season 4 update |Red fading to green |Customized VISR 4.0 optimized for PATHFINDER-class Mjolnir|PATHFINDER-class armor. |-align="center" |File:H4 - Visor color - Engineer.png|100pxEngineer |EN-6 |Unlocked by default on Season 4 update |Blue fading to purple |Customized VISR 4.0 optimized for ENGINEER-class Mjolnir|ENGINEER-class armor. |-align="center" |File:H4 - Visor color - Stalker.png|100pxStalker |SK-6 |Unlocked by default on Season 4 update |Black fading to yellow |Customized VISR 4.0 optimized for STALKER-class Mjolnir|STALKER-class armor. |-align="center" |File:H4 - Visor color - Rogue.png|100pxRogue |RG-6 |Unlocked by default on Season 4 update |Dark red fading to purple |Customized VISR 4.0 optimized for ROGUE-class Mjolnir|ROGUE-class armor. |-align="center" |File:H4 - Visor color - Tracker.png|100pxTracker |TK-6 |Unlocked by default on Season 4 update |Purple |Customized VISR 4.0 optimized for TRACKER-class Mjolnir|TRACKER-class armor. |-align="center" |} Category:Halo 4 multiplayer armor permutations|
File:H5-Spartan-Customization.png|thumb|400px|Some of the armor variants in ''Halo 5: Guardians''. Armor customization in ''Halo 5: Guardians'' allows players to customize their SPARTAN-IV program|Spartan player model. These armor sets can be obtained by getting to a certain rank in the game along with unlocking achievements in ''Halo: The Master Chief Collection'' and obtaining armor in Requisition system|REQ packs. Unlike ''Halo 4'', armor customization in ''Halo 5: Guardians'' is limited to the helmet, armor, and visor. In addition, new armor permutations were released post-launch via REQ content updates as was the case for Mark IV and Mark V sets, for example. Overview ''Halo 5: Guardians'' features more customization slots than launch ''Armor customization (Halo 2: Anniversary)|Halo 2: Anniversary'', yet, features much less than ''Armor customization (Halo 4)|Halo 4''. The three slots available for armor customization include the Helmet, the Armor, and the Visor with previously player decided armor pieces (such as legs, wrists, and shoulders) being determined by the base armor the player chooses. Aesthetically, the armor of ''Halo 5: Guardians'' is based upon the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] model, much like ''Halo 4'', and also allows for armor skins, enabling further unique customization options. ''Halo 5'' doesn't allow the player to switch to an Elite, be it for multiplayer, Forge, or custom games. Unlocking armor can be done in a few potential ways; for example, earning achievements present in ''Halo: The Master Chief Collection'' such as "Legend (Halo: The Master Chief Collection achievement)|Legend", which grants the player HELIOSKRILL-class Mjolnir|Helioskrill armor. It should be noted that armor unlocked by achievements in ''The Master Chief Collection'' were later able to be obtained in the general REQ pool. The Halo Channel app on the Xbox One platform also allows players to unlock Nightfall armor by watching ''Halo: Nightfall|Halo: Nightfall's'' five episodes. This could be done as early as November 11, 2014, which allowed for the armor's use in the ''Halo 5: Guardians Multiplayer Beta'', alongside Helioskrill, and two variants of MJOLNIR Powered Assault Armor/Mark VI|Mark VI (GEN1). Another method of unlocking permutations involves the use of REQ packs, which provide randomized armor and visor unlocks to the player, among other things. Certain REQ packs also exist that can grant truly exclusive armor to the player. These include the HCS pack, which contains a specific variant of ATHLON-class Mjolnir|Athlon armor known as "Champion", and the Halo World Championship 2016 pack, which was only available if the player watched the event on a stream with their Xbox Live account linked to said stream during a certain time frame. This pack gave out the CHALLENGER-class Mjolnir|Challenger armor. Both the Athlon's Champion variant and Challenger armor are exclusive to their specific REQ packs and aren't in the general pool. In February 2017, a special REQ pack known as the "Classic Helmet REQ pack" was released as a standalone purchasable item containing nine helmets: MJOLNIR Powered Assault Armor/Mark V#Halo 5: Guardians|Mark V Delta, CQB-class Mjolnir|CQB, RECON-class Mjolnir|Recon [Gen1], MP-class Mjolnir|Military Police, EOD-class Mjolnir|EOD, PILOT-class Mjolnir|Pilot, OPERATOR-class Mjolnir|Operator [Gen1], SECURITY-class Mjolnir|Security [Gen1], and EVA-class Mjolnir|EVA [Gen1]. These nine helmets were not a part of the general REQ pool, much like HCS branded items. ACHILLES-class Mjolnir|Achilles armor follows a unique unlock trend, as it requires the completion of the 31 "Kill" commendations that are available to Spartan Company|Spartan companies. Upon the completion of level 3 for all "Kill" commendations, the body armor for Achilles is granted to the player, and upon the completion of level 5 for all, the helmet is granted. With the release of ''Halo 5's'' "evergreen" season, and the cessation of support for older elements of ''Halo Waypoint'', Achilles armor was made inaccessible at the end of 2021 as challenges involving companies could no longer be completed. List of customizations ACHILLES-class Mjolnir|Achilles AIR ASSAULT-class Mjolnir|Air Assault *Air Assault Disrupt *Air Assault Impact *Air Assault Specialist ANUBIS-class Mjolnir|Anubis *Anubis Nephthys *Anubis Set ARGONAUT-class Mjolnir|Argonaut *Argonaut Idmon *Argonaut Nestor ARGUS-class Mjolnir|Argus *Argus Arestor ATHLON-class Mjolnir|Athlon *Athlon Champion *Athlon Cynisca *Athlon Iccus *Athlon Lycinus *Athlon Varazdat ATLAS-class Mjolnir|Atlas *Atlas Unbound *Atlas Vigilant AVIATOR-class Mjolnir|Aviator *Aviator Ace *Aviator CSAR *Aviator Delta BREAKER-class Mjolnir|Breaker *Breaker Doomsday *Breaker Hatchetman BUCCANEER-class Mjolnir|Buccaneer *Buccaneer Illyri *Buccaneer TYR CENTURION-class Mjolnir|Centurion *Centurion Ironside CHALLENGER-class Mjolnir|Challenger CINDER-class Mjolnir|Cinder CIO-class Mjolnir|CIO COMMANDO-class Mjolnir|Commando *Commando Arius *Commando Matrix *Commando Verde COPPERHEAD-class Mjolnir|Copperhead *Copperhead Fangs CQB-class Mjolnir|CQB CYCLOPS-class Mjolnir|Cyclops CYPHER-class Mjolnir|Cypher *Cypher Copiale *Cypher Voynich DEADEYE-class Mjolnir|Deadeye DECIMATOR-class Mjolnir|Decimator DEFENDER-class Mjolnir|Defender *Defender Castle *Defender Fortress *Defender Redoubt DYNAST-class Mjolnir|Dynast *Dynast Cincindel *Dynast Lilioc ENFORCER-class Mjolnir|Enforcer *Enforcer Strongarm ENGINEER-class Mjolnir|Engineer EOD-class Mjolnir|EOD EVA-class Mjolnir|EVA *EVA GEN 1 *EVA Hadfield *EVA Leonov *EVA Solovyev *EVA Zhigang FENRIR-class Mjolnir|Fenrir *Fenrir Unchained *Fenrir Woebringer *Fenrir Wolffriend FOEHAMMER-class Mjolnir|Foehammer *Foehammer Echo *Foehammer Victor FOTUS-class Mjolnir|FOTUS *FOTUS Chillrose *FOTUS Synchronize FREEBOOTER-class Mjolnir|Freebooter *Freebooter Privateer GOBLIN-class Mjolnir|Goblin *Goblin Dokkaebi *Goblin Erlking GUNGNIR-class Mjolnir|GUNGNIR *GUNGNIR Dvalin HELIOSKRILL-class Mjolnir|Helioskrill *Helioskrill Bloodgorger *Helioskrill Warbound HELLCAT-class Mjolnir|Hellcat *Hellcat Marauder *Hellcat Onslought HELLJUMPER-class Mjolnir|Helljumper *Helljumper Feet First HERMES-class Mjolnir|Hermes *Hermes Dolios HUNTER-class Mjolnir|Hunter ICARUS-class Mjolnir|Icarus INDOMITABLE-class Mjolnir|Indomitable *Indomitable Erod INFILTRATOR-class Mjolnir|Infiltrator *Infiltrator Saboteur INTERCEPTOR-class Mjolnir|Interceptor *Interceptor Cutter *Interceptor Imperaptor *Interceptor Rictus INTRUDER-class Mjolnir|Intruder *Intruder Trespasser JUMPMASTER-class Mjolnir|Jumpmaster *Jumpmaster Dispatcher *Jumpmaster Ripcord *Jumpmaster Sky Soldier LEGIONNAIRE-class Mjolnir|Legionnaire *Legionnaire Alaris *Legionnaire Optio LOCUS-class Mjolnir|Locus *Locus Edge MAKO-class Mjolnir|Mako *Mako Chthonic *Mako Darkwater MARAUDER-class Mjolnir|Marauder *Marauder Keres *Marauder Kratos MAVERICK-class Mjolnir|Maverick *Maverick Jester MP-class Mjolnir|Military Police MJOLNIR Powered Assault Armor/Mark IV|Mark IV *Mark IV Arcadia MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha *Mark V Alpha Reflex Mark V Delta MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1 *Mark VI Scarred Mark VI GEN2 *Mark VI Primus *Mark VI Regent *Mark VI Satrap Nightfall armor|Nightfall NOBLE-class Mjolnir|NOBLE *NOBLE Honor *NOBLE Valor NOMAD-class Mjolnir|Nomad *Nomad Unchained *Nomad Wanderlust OLIVE-class Mjolnir|Olive OPERATOR-class Mjolnir|Operator *Operator GEN 1 ORBITAL-class Mjolnir|Orbital *Orbital Aphelion *Orbital Equinox *Orbital Perihelion PATHFINDER-class Mjolnir|Pathfinder *Pathfinder Trailbreaker PIONEER-class Mjolnir|Pioneer PILOT-class Mjolnir|Pilot PROTECTOR-class Mjolnir|Protector *Protector Stalwart RAIDER-class Mjolnir|Raider RAIJIN-class Mjolnir|Raijin *Raijin Sprite *Raijin Stormstrike RANGER-class Mjolnir|Ranger REAPER-class Mjolnir|Reaper *Reaper Grim *Reaper Mortician RECLUSE-class Mjolnir|Recluse *Recluse Laeta *Recluse Seri RECON-class Mjolnir|Recon *Recon BDA *Recon GEN 1 *Recon ITG *Recon RSO RECRUIT-class Mjolnir|Recruit *Recruit Charred *Recruit Marked *Recruit Proven ROGUE-class Mjolnir|Rogue *Rogue Cutthroat SCANNER-class Mjolnir|Scanner SCOUT-class Mjolnir|Scout *Scout Decoy *Scout Observer *Scout Outrider SECURITY-class Mjolnir|Security *Security GEN 1 *Security Oppressor *Security Watchdog SEEKER-class Mjolnir|Seeker *Seeker Horizon *Seeker Intrepid SHINOBI-class Mjolnir|Shinobi *Shinobi Heartless SOLDIER-class Mjolnir|Soldier *Soldier Dogface *Soldier Leatherneck *Soldier Rebel STALKER-class Mjolnir|Stalker *Stalker Arrow STINGER-class Mjolnir|Stinger STRIDER-class Mjolnir|Strider TECHNICIAN-class Mjolnir|Technician *Technician Override TEISHIN-class Mjolnir|Teishin *Teishin Raikou *Teishin Shuurai TIMMY-class Mjolnir|Timmy TRACER-class Mjolnir|Tracer *Tracer Jackpoint *Tracer Signal TRACKER-class Mjolnir|Tracker VALKYRIE-class Mjolnir|Valkyrie *Valkyrie Eir *Valkyrie Hrist VECTOR-class Mjolnir|Vector *Vector Interrupt *Vector Sequence VENATOR-class Mjolnir|Venator *Venator Cestus *Venator Retiarus *Venator Thraex VENTURE-class Mjolnir|Venture *Venture Outward Bound VIPER-class Mjolnir|Viper *Viper Strike *Viper Venom VIGILANT-class Mjolnir|Vigilant *Vigilant Watcher VOID DANCER-class Mjolnir|Void Dancer *Void Dancer Comet WARRIOR-class Mjolnir|Warrior *Warrior Blade *Warrior Helm *Warrior Shield WAR MASTER-class Mjolnir|War Master *War Master Augustan *War Master Scipio *War Master Tiberian WETWORK-class Mjolnir|Wetwork *Wetwork Cleaner WRATH-class Mjolnir|Wrath *Wrath Anhur {| class="wikitable" |-align="center" ! style"4"|Visor color |-align="center" ! style="background:#777; text-align:center; color:#fff;"|Visor ! style="background:#777; text-align:center; color:#fff;"|Name ! style="background:#777; text-align:center; color:#fff;"|Rarity ! style="background:#777; text-align:center; color:#fff;"|Description |-align="left" |File:H5-WaypointVisor-Blindside.png|120px | Blindside | Common |Description: Frowned upon by UNSC-staff officers, the Blindside VISR sacrifices strategic situational awareness for improved performance in small-unit actions. Manufacturer: Imbrium Machine Complex Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Cyan.png|120px | Cyan | Common |Description: Too expensive to be universally deployed, Cyan VISR hardware is protected against electromagnetic interference, shock and corrosive atmospheres. Manufacturer: Hannibal Weapon Systems Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Envy.png|120px | Envy | Common |Description: Envy VISR's were developed by extreme sport enthusiasts on Mars. Through proven in environments far harsher than UNSC specifications required it took years to overcome anti-military sentiment in the boutique development house that made them. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Foucault.png|120px | Foucault | Common |Description: The Foucault VISR represents a major policy shift in the UEG towards allowing smaller corporations to compete in the paramilitary, military, and security markets. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Frost.png|120px | Frost | Common |Description: With its integral climate module and multi-layer insulation the Frost VISR assembly can function in extreme temperatures and exotic cryogenics atmospheres. Manufacturer: Lethbridge Industrial Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Recruit.png|120px |Recruit | Common |Description: Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, UNSC battle network|battlenet links, and suit diagnostic messages. Manufacturer: Hannibal Weapon Systems Cost: Unlocked by default |-align="left" |File:H5-WaypointVisor-Vandal.png|120px | Vandal | Common |Description: Even when Spartans lose, the Vandal VISR ensures they do it with style and panache. Cost: REQ pack |-align="left" |File:Beltane.png|120px | Beltane | Uncommon |Description: The Beltane VISR can be easily monitored by an AI over the battlenet, allowing the operator to focus on difficult tasks without compromising situational awareness. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Clockwork.png|120px | Clockwork | Uncommon |Description: The Clockwork VISR is a piece of technical art, appreciated as a masterwork of programming and engineering by the handful of Artificial intelligence|AI and human experts who understand the complexity of MJOLNIR Powered Assault Armor|Mjolnir Heads-up display|HUD design. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Ecto.png|120px | Ecto | Uncommon |Description: The pattern-matching subsystem of the Ecto VISR can be set to look for specific hyperspectral and multi-modal sensory traces, a useful function when tracking stealthy xenomorphs and transient electronic whispers. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Gallows.png|120px | Gallows | Uncommon |Description: Made for special forward observation teams operating in quarantine zones, failsafe charges in the Gallows VISR will destroy the helmet (and everything in it) in case of compromise. Cost: REQ pack |-align="left" |File:Glacier.png|120px | Glacier | Uncommon |Description: Tested by hostile environment teams on a dozen frigid worlds, the Glacier VISR is the first choice for any Spartan expected to operate in cryogenic atmospheres. Cost: Req Pack |-align="left" |File:H5-WaypointVisor-King.png|120px | King | Uncommon |Description: The first King VISR was an enigmatic artifact produced as a one-off by a bored Huragok. Subsequent attempts to copy the design have been met with varying levels of failure. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Midnight.png|120px | Midnight | Uncommon |Description: Materials Group uses Midnight VISR as the basis for their next-generation battlespace management software, but proper use requires significant technical expertise. Manufacturer: Materials Group Cost: REQ pack |-align="left" |File:Sluagh.png|120px | Sluagh | Uncommon |Decription: A small percentage of SPARTAN-IV candidates experience augmentation defects. Those related to vision can usually be corrected with implants or custom HUD's such as the Sluagh VISR. Cost: REQ pack |-align="left" |File:Solar.png|120px | Solar | Uncommon |Decription: The Solar VISR upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks. Cost: REQ pack |-align="left" |-align="left" |File:H5-WaypointVisor-Sunspot.png|120px | Sunspot | Uncommon |Description: The Sunspot VISR system utilizes a dedicated deconfliction agent which effectively curates the deluge of information competing for the Spartan's attention. Manufacturer: Acheron Security Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Verdant.png|120px | Verdant | Uncommon |Description: Verdant VISR has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces. Manufacturer: Naphtali Contractor Corporation Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Autumn.png|120px | Autumn | Rare |Description: The Autumn VISR if a flawless example of software engineering and ergonomics. Approaching rampancy has inflamed its designer's auteur tendencies, resulting in a baroque design barely understandable even by other AIs. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Buckingham.png|120px | Buckingham | Rare |Description: Unofficially tolerated, the Buckingham VISR is a privately developed data management suite sold only to active duty UNSC personnel. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Burgundian.png|120px | Burgundian | Rare |Description: It is not yours to understand why. Nor are you authorized to understand the subtle complexities and allure of the Burgundian VISR and its manifest menu options. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Connected.png|120px | Connected | Rare |Description: Developed by the avionics maintenance team aboard the , the Connected VISR's display elements can be replaced with only basic tools and minimal training. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Dianthus.png|120px | Dianthus | Rare |Description: The Dianthus VISR kit was discovered by Office of Naval Intelligence|ONI operatives in the arms markets of Venezia. It's unclear who is manufacturing these VISR sensor elements or how widespread they have become. Cost: Pre-order ''Halo 5: Guardians'' at Best Buy or REQ pack |-align="left" ||File:H5-WaypointVisor-Dynasty.png|120px | Dynasty | Rare |Description: The first VISR systems date back to the early 21st century, alternately bloating in complexity and paring down to bare-bones HUD management since then. The Dynasty HUD is an example of the former, with dozens of embedded quality of life apps. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-FalseDawn.png|120px | False Dawn | Rare |Description: Initial research and development for the False Dawn VISR promised an entirely new approach for head-up displays. Unfortunately, it will requires years of work on neural interfaces to make full use of the technology. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Flood.png|120px | Flood | Rare |Description: As the name implies, the Flood VISR is built specifically for Spartan assessment and containment teams deployed to Forerunner sites that may house samples of the Flood|all-devouring parasite. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Independence.png|120px | Independence | Rare |Description: The Independence VISR was created by a team of UNSC maintenance personnel as a personal project. After the code was leaked to the net it has become the unofficial base for several independent HUDs. Cost: REQ pack |-align="left" |File:Mad Dog.png|120px | Mad Dog | Rare |Description: Mad Dog VISR overlays lack even the most rudimentary image sanitation functions so that Spartan operators see only the rawest, most unadulterated view of the battlefield. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Matrix.png|120px | Matrix | Rare |Description: Created for field technicians tasked with on-site cyberintrusion, the Matrix VISR has a custom built interface for managing networked AI's and friendly kill systems. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Muse.png|120px | Muse | Rare |Description: Powered by the latest in polymorphic software agents, the Muse VISR may represent a breakthrough in semi-autonomous nonsapient assistants for Spartans. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Primeval.png|120px | Primeval | Rare |Description: The Primeval VISR is a throwback design created after data archaeology efforts recovered novel branches of the first Mjolnir VISR codebase in burned-out Damascus Testing Facility|Damascus Materials Testing Facility computer cores. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Reflection.png|120px | Reflection | Rare |Description: The Reflection VISR was created for pioneers delving into the welkin realms of slipspace, tapping into experimental sensors and probes to translate strange vibrations and trace energy patterns into some semblance of order. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Regnum.png|120px | Regnum | Rare |Description: Feature creep, ruinous cost overruns, and accusations of corruption notwithstanding, the Regnum VISR features the best threat management subsystem on the market. Cost: REQ pack |-align="left" |File:Royal.png|120px | Royal | Rare |Description: The Royal VISR features a translation system and local database of hundreds of human languages, many of which are now throught extinct after the Covenant War. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Torchbearer.png|120px | Torchbearer | Rare |Description: Torchbearer VISR's are tailored for use by UNSC Army pathfinders. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Unbreakable.png|120px | Unbreakable | Rare |Description: Built from the latest composites and reverse-engineered Covenant technology, the Unbreakable VISR can survive even when the surrounding helmet is torn asunder. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-WildHunt.png|120px | Wild Hunt | Rare |Description: Proven on the means streets of Earth's megaplexes, the Wild Hunt VISR has a custom optical recognition application used for decoding gang signs and other underworld symbology. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Armorer.png|120px | Armorer | Ultra-rare |Description: A game changer for field operations, the Armorer VISR features its own augmented reality maintenance and diagnostic playbook that can walk Spartans through troubleshooting and basic repairs of most UNSC equipment. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Aureus.png|120px | Aureus | Ultra-rare |Description: Containing dozens of useful functions for unaugmented users, the Aureus VISR is used by many new Spartans before they transition to more specialized HUDs. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Aurora.png|120px | Aurora | Ultra-rare |Description: The designer of the Aurora VISR claimed it could see the unseen and visualize phenomenon outside of human comprehension. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Dauntless.png|120px | Dauntless | Ultra-rare |Description: Sangheili sourced high-tier nanolaminates and scanning elements make the Dauntless sensor grid and faceplate outrageously expensive even by Watershed Division standards. Cost: Buy Master Chief-based ''Halo 5: Guardians'' wireless controller or REQ pack |-align="left" |File:H5-WaypointVisor-Dusk.png|120px | Dusk | Ultra-rare |Description: The first Dusk VISR was created in the resource-strapped final days of the Covenant War. Among its design goals were engineering refinements that drastically reduced the need for rare earths and other strategic metals. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Expedition.png|120px | Expedition | Ultra-rare |Description: Built and ran through the harshest testing regime offered by the UNSC, the Expedition VISR can occasionally remain intact even if the rest of the helmet is destroyed around it. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Greystone.png|120px | Greystone | Ultra-rare |Description: The Greystone VISR's unsettling advertising campaign featured Spartans standing on lifeless rocks at the edge of long-dead stars, staring into the void. Cost: REQ pack |-align="left" ||File:Ichor.png|120px | Ichor | Ultra-rare |Description: The Ichor VISR's threat database is able to identify, index, and inform on all matters related to biohazards. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Remembrance.png|120px | Remembrance | Ultra-rare |Description: The protective outer coating of the Remembrance VISR is coated with materials recycled from glassed colonies. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Resolute.png|120px | Resolute | Ultra-rare |Description: Open source records indicate the Resolute VISR is customized for integration with the Artemis Tracking System|Artemis threat analysis and tracking hardware. Cost: Buy Spartan Locke-based ''Halo 5: Guardians'' wireless controller or REQ pack |-align="left" |File:H5-WaypointVisor-Rime.png|120px | Rime | Ultra-rare |Description: Rime VISR HUD's are fully compatible with all UNSC radar, ladar, and sonar imaging sensors. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Saturnine.png|120px | Saturnine | Ultra-rare |Description: The Saturnine VISR hardware is fully compatible with Combat harness|Sangheili combat harness power and data feeds, leading some to believe it's intended for export. Cost: Pre-order ''Halo 5: Guardians'' at Amazon or REQ pack |-align="left" |File:H5-WaypointVisor-Secrets.png|120px | Secrets | Ultra-rare |Description: ONI Section Zero's used their experience with managing complicated intelligence data networks to inform the Secrets VISR design and functionality. Unfortunately there is little doubt that secret backdoors were placed in the code. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Tenebrae.png|120px | Tenebrae | Ultra-rare |Description: Tenebrae VISR systems are intended to be used in conjunction with imaging radar,ladar, and other systems that allow tactical operations to be conducted in the complete absence of visible light. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Vespertine.png|120px | Vespertine | Ultra-rare |Description: Leaked development documents for the Vespertine VISR's next firmwareupgrade show superior augmented reality performance and interactivity. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Abyss.png|120px | Abyss | Legendary |Description: The galaxy is full of wonder and danger in equal measure. The Abyss VISR uses Subtle augmented reality tricks to reduce the Spartan's exposure to psychologically stressful visual stimuli, ensuring peak performance in even the most traumatic environments. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Daybreak.png|120px | Daybreak | Legendary |Description: The reflective coating on the Daybreak VISR is specifically designed to mitigate damage to sensitive optics in the case of viewing atmospheric nuclear detonations. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Legendary.png|120px | Legendary | Legendary |Description: The Beta-5 Division|Beta-5 Asymmetrical Action Group has adopted the Legendary VISR for their Spartan units, albeit with custom plugins developed by ONI's internal teams. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Mithral.png|120px | Mithral | Legendary |Description: Mithral VISR systems have been a staple of exploration teams that delve deep under the surface of resource-rich worlds. Cost: REQ pack |-align="left" |File:Pendragon.png|120px | Pendragon | Legendary |Description: Ruinously expensive, only a handful of private armies can afford the cutting-edge Pendragon VISR and associated software licenses. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Rampant.png|120px | Rampant | Legendary |Description: With its proprietary set of software extensions, Beweglichkeitsrustungsysteme hopes toposition the Rampant VISR as the de-facto standard for integrating with Forerunner sensor systems. Manufacturer: Beweglichkeitsrustungsysteme Cost: Pre-order ''Halo 5: Guardians'' at Gamestop or REQ pack |-align="left" |File:H5-WaypointVisor-Rex.png|120px | Rex | Legendary |Description: The Rex VISR proved exceptionally capable of identifying optical associatedwith Jiralhanae active camouflage systems. Prototypes were used by UNSC Marine Corps|UNSC Marinesunits to track down Brute holdouts on Earth and Tribute. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Scoundrel.png|120px | Scoundrel | Legendary |Description: The Scoundrel VISR was created for use by ONI field operatives but has since made its way to the criminal underworld and into Insurrection hands. Cost: REQ pack |-align="left" ||File:Starfire.png|120px | Starfire | Legendary |Description: Records siphoned from the Babd Catha Forerunner vessel|Forerunner ship buried under the ice at Babd Catha Ice Shelf|Babd Catha informed the Starfire VISR architecture, but it will be decades before even a fraction of the site's archived secrets are decrypted. Cost: REQ pack |-align="left" |File:H5-WaypointVisor-Strife.png|120px | Strife | Legendary |Description: When monomaniacal focus on a limited set of targets is needed, the Strife VISR can be fitted to augment existing predictive tracking capabilities. Cost: REQ pack |} Gallery File:H5G MultiplayerCustomisation Concept.jpg|Early concept art for multiplayer customisation. File:H5G MJOLNIRArmours Concept 1.jpg|Concept art of various miscellaneous potential armour sets. File:H5G MJOLNIRArmours Concept 2.jpg|Concept art of various miscellaneous potential armour sets. File:H5G MJOLNIRArmours Concept 3.jpg|Concept art of various miscellaneous potential armour sets. File:H5G MJOLNIRArmours Concept 4.jpg|Concept art of various miscellaneous potential armour sets. File:H5GBCustomization.png|Customization in the ''Halo 5: Guardians Multiplayer Beta''. File:H5G-Armorcustomization.png|Customization user interface in ''Halo 5: Guardians'' upon the game's launch. File:H5G - Armor customization - Final.png|Customization user interface in ''Halo 5: Guardians'' in the present day. File:H5G-LaunchArmor.jpg|All the armor variants at launch. ''Halo 5: Guardians Multiplayer Beta'' File:H5GBWin.png|Some of the armor variants in the ''Halo 5: Guardians Multiplayer Beta''. File:H5-Empire-Beta-4.jpg|Multiple Spartans with various armor permutations on Eden in the ''Halo 5: Guardians Multiplayer Beta''. File:H5MB Empire15.jpg|A Spartan using RECRUIT-class Mjolnir in the ''Halo 5: Guardians Multiplayer Beta''. ''Halo 5: Guardians'' multiplayer File:H5-Mutliplayer-SpartanIVs-GEN2-Armors.jpg|Various armor variants and colors, used to promote the Hammer Storm update's new user color selection. File:H5-Coliseum2.jpg|Multiple Spartans using different armor permutations on Coliseum in ''Halo 5: Guardians''. File:H5-TheRig3.jpg|A Spartan using the more esoteric BREAKER-class Mjolnir on The Rig in ''Halo 5: Guardians''. Category:Halo 5: Guardians Category:Halo 5: Guardians multiplayer armor permutations| Category:Customization
File:HINF Multiplayer Reveal 2021-3.png|thumb|300px|A pre-release screenshot showcasing different armor permutations in ''Halo Infinite'' multiplayer. Known in-game as the Armor Hall, armor customization in ''Halo Infinite'' allow players to customize their Spartan player model. Inspired by ''Halo: Reach''s Armor customization (Halo: Reach)|armor customization, ''Halo Infinite'' has a greatly expanded array of player customization compared to previous entries in the series. Overview ''Halo Infinite''s armor customization allows players to change their helmet, helmet attachments, chest gear, shoulder pads, gloves, wrist gear, knee pads, hip utility, visor color, and Armor effects. Furthermore, players can customize Emblems and Nameplates (Halo Infinite)|emblems on their chest piece. Players can unlock armor permutations pieces through seasonal Battle Passes, Challenges/Halo Infinite|challenges, in-game Event|events for both canon and Fractures, and by purchasing items through the Shop. Additionally, armor pieces are exclusive to their acquisition methods; for example, items on the Battle Pass are not currently unlockable through other methods. Players choose their armor core, which acts as the foundation for the aesthetic of their armor. At launch, attachments were locked to their specific armor core, although 343i stated they were looking into ways to open up customization to work across all cores. Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'', this is not the default appearance. As of the August 9th 2022 update, visors were made cross-core compatible. With Season 05: Reckoning on October 17, 2023, helmets were made cross-core compatible. While armor kits were originally locked presets and could not be customized, Season 05 added the ability to change newly released kit items, including the visor, coating, emblem, armor effect, and mythic effect set. This change affects the ''Infinite'' Mark VI, Rusalka, Transgressor, and ''Combat Evolved'' Mark V armor kits. Future updates aim to make shoulders cross-core compatible. List of permutations {| class"width: 100%;" |-align="center" !colspan="5"|Armor cores | ! scope"width: 15%" |Armor core ! scope"width: 15%"|Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF MarkVII Core Icon.png|75pxMJOLNIR Powered Assault Armor/Mark VII|Mark VII |Materials Group |Created with input from Dr. Halsey herself, the latest MARK VII iteration refreshes the Mjolnir technical architecture with breakthroughs in neural interaces, shield emitters, fusion power, and armor formulation. |Common |Unlocked by default | |align="center"|File:HINF MARKVB Icon.png|75pxB-class Mjolnir|Mark V [B] |Materials Group |Battle-tested and technically refined, refit MARK V [B] suits remain a popular chasis for Spartans assigned to UNICOM/SPECWAR. |Epic | Season 01: Heroes of Reach Battle Pass level 1 (Premium) Winter Update Battle Pass level 1 (Free) Unlocked by default as of December 2022 Update | |align="center"|File:HINF Yoroi Core Icon.png|75pxYoroi |Fracture: Tenrai |Wrought of the finest blessed oreas and cooled by the breath of a thousand saints, each YOROI is a masterpiece of art and war. When its bearer falls, the armor is reclaimed and refitted for another young warrior eager to prove their worth. |Legendary | Fractures: Tenrai Event Pass level 5 Unlocked by default as of December 2022 Update | |align="center"|File:HINF Rakshasa Core Icon.png|75pxRakshasa |Lethbridge Industrial |RAKSHASA armor was battle-tested by Delta-6 hunter-killer teams and disruption operatives who ranged far into the former Covenant core worlds. Key to its success are multiple levels of subsystem redundancy and an integral self-repair system. |Epic | Season 02: Lone Wolves Battle Pass level 6 (Free) Unlocked by default as of December 2022 Update | |align="center"|File:HINF Eaglestrike Core Icon.png|75pxEaglestrike |Fracture: Entrenched |Last of a series of energized plate armors issued to United Nations Security Confederation (UNSC) special forces. EAGLESTRIKE is hardened against radiation, harsh environments, and the warped science of Covenant arcanotechology. |Legendary | Fractures: Entrenched Event Pass level 5 Unlocked by default as of December 2022 Update | |align="center"|File:HINF Mirage IIC Core Icon.png|75pxMirage IIC |Materials Group |MIRAGE IIC armor builds on the foundation of the GEN1 Mirage and Semi-Powered Infiltration (SPI) armor program to create low cost, multi-role powered assault armor that meets baseline GEN3 Mjolnir standards. |Rare |Season 03: Echoes Within - Unlocked by default | |align="center"|File:HINF Chimera Core Icon.png|75pxChimera (armor)|Chimera |Fracture: Firewall |Executors are born of evolved minds seeking a perfection of the bipedal war machine. Their flesh and bone is broken, compacted, rewoven, and overwritten into a hybrid where man and machine are almost indistinguishable. |Legendary |Season 03: Echoes Within - Unlocked by default | |align="center"|File:HINF Hazmat Core Icon.png|75pxHazmat (armor)|Hazmat |Imbrium Machine Complex |Project: OSTEO combat engineering suits incorporate an array of contingency systems focused on surviving extended operations in extraordinarily harsh working and combat environments. |Epic |Season 04: Infection - Unlocked by default |} |title2=Helmets |content2= |title3=Helmet Attachments |content3= |title5=Chest |content5= |title6=Shoulders |content6= |title7=Gloves |content7= |title8=Wrist |content8= |title9=Utility |content9= |title10=Knee pads |content10= }} |title2=Helmets |content2= |title3=Helmet Attachments |content3= |title5=Chest |content5= |title6=Shoulders |content6= |title7=Gloves |content7= |title8=Wrist |content8= |title9=Utility |content9= |title10=Knee pads |content10= }} |title3=Helmet Attachments |content3= |title5=Chest |content5= |title6=Shoulders |content6= |title7=Gloves |content7= |title8=Wrist |content8= |title9=Utility |content9= |title10=Knee pads |content10= }} |title2=Helmets |content2= |title3=Helmet Attachments |content3= |title5=Chest |content5= |title6=Shoulders |content6= |title7=Gloves |content7= |title8=Wrist |content8= |title9=Utility |content9= |title10=Knee pads |content10= }} |title3=Helmet Attachments |content3= |title5=Chest |content5= |title6=Shoulders |content6= |title7=Gloves |content7= |title8=Wrist |content8= |title9=Utility |content9= |title10=Knee pads |content10= }} |title2=Helmet Attachments |content2= |title4=Chest |content4= |title5=Shoulders |content5= |title6=Gloves |content6= |title7=Wrist |content7= |title8=Utility |content8= |title9=Knee pads |content9= }} |title2=Helmet Attachments |content2= |title4=Chest |content4= |title5=Shoulders |content5= |title6=Gloves |content6= |title7=Wrist |content7= |title8=Utility |content8= |title9=Knee pads |content9= }} |title2=Helmet Attachments |content2= |title3=Chest |content3= |title4=Shoulders |content4= |title5=Gloves |content5= |title6=Wrist |content6= |title7=Utility |content7= |title8=Knee pads |content8= }} |title2=Mythic Effect Set |content2= |title3=Visor |content3= |title4=Prosthesis |content4= }} Trivia With the release of Season 03, all icons for helmets on the Mark VII armor core released during Season 01 were updated to be more in line with those used for Season 02's Battle Pass|battle and Event passes and onwards. Differences included a subtle angle shift and a change in the icon's visor color from gold to green. Season 04 saw the Yoroi core's icons being updated, following the same theme as the Mark VII armor core, featuring a green visor, an altered image angle, and the removal of the Gatekeeper shoulders from any applicable render. *As of Season 04, none of the relevant attachment icons for Mark VII were updated, and the icons for the B-class Mjolnir|Mark V [B] and Eaglestrike armor cores remained untouched. File:HINF MKVII Helmet Icon.png|The original icon style for helmets on the Mark VII armor core. File:HINF - MARK VII helmet icon - (Season 03).png|The updated icon style for helmets on the Mark VII armor core. File:HINF Kabuto Helmet Icon.png|The original icon style for helmets on the Yoroi armor core. File:HINF - Helmet icon - Kabuto (Season 04).png|The updated icon style for the helmets on the Yoroi armor core. The "Juice" visor's name and description is a reference to ''Gears of War'' when Augustus "Cole Train" Cole, after he and the rest of Delta Squad arrive into a mining cavern and spot a large amount of Imulsion, says "Look at all that juice". Gallery File:HINF-Helmetconcepts.jpg|Concept art of various GEN3 helmets for ''Halo Infinite''. File:HINF ArmourHall Concept.jpg|Concept art of the environment for armor customisation. File:HINF Customization Platforms.png|''Infinite's'' customization menu in the game and on the Halo Waypoint app/website. File:HINF-preserveuserchoice.jpg|Helmets changing color in the customization menu based on the player's coating. File:HINF-armorcores.jpg|The three cores of Season 01: Heroes of Reach: Yoroi, Mark VII, and Mark V [B]. File:HINF-SplinterDesert.png|The Mark V Zeta helmet on the Mark VII core. File:HINF-NOBLEDefender.png|The Grenadier helmet on the Mark V [B] core. File:HINF Emile Armor Kit.png|The Emile-A239 armor kit on the Mark V [B] core. File:HINF - MP Overview - Yoroi preview.png|The Yoroi core. File:HINF-Vader.png|Artificial limb customization in ''Halo Infinite''. File:HINF-343iemployee.jpg|343 Industries employee exclusive customization. File:HINF Season2Spartans.jpg|Some of the armor customization of Season 02: Lone Wolves. File:HINF-Eaglestrike.jpg|Eaglestrike, a Fractures core. File:HINF DinhModel.png|Hieu Dinh, recreated through ''Infinite's'' armor permutations on the RAKSHASA-class Mjolnir|Rakshasa core. File:HINF EklundModel.png|Sigrid Eklund, recreated through ''Infinite's'' armor permutations on the Rakshasa core. File:HINF - Season 3 - Spartan customization header.jpg|Some of the armor customization of Season 03: Echoes Within. File:HINF - Chimera armor core - 00001.jpg|Chimera, a Fractures core. File:HINF-Season04armors.png|Some of the armor customization of Season 04: Infection. File:HINF-S4HazmatHavenShop.jpg|Some more of the Season 04 armor. File:HINF-S5Customization.jpg|Some of the armor customization of Season 05: Reckoning. File:HINF - Season 05 trailer - Flood cosmetics - 00001.png|Some of the Flood cosmetics. File:HINF-MultiCoreHelmetsLineUp.jpg|Multi core helmets on the Mark VII core. File:HINF-MarkVandVI.jpg|The ''Halo Infinite'' Mark VI and ''Halo: Combat Evolved'' Mark V kits. Notes Sources Category:Halo Infinite Category:Halo Infinite multiplayer armor permutations Category:Customization
{| class="wikitable sortable" |-align="center" !colspan="5"|AI color | ! scope"width:15%" |AI color ! scope"width:10% |Manufacturer ! scope"width:45%" |Lore ! scope"width:10%" |Rarity ! scope"width:20%" |Unlock Requirements | |align="center"|File:HINF Ancient Code AI Color Icon.png|75pxAncient Code |UNSC |Competitive collaboration wins a great many wars. |Epic |Season 01: Heroes of Reach Battle Pass level 31 (Free) Bloodhand |UNSC |Nonvolitional AI cannot go rampant, but it can suffer from cascade errors. |TBD |TBD --> | |align="center"|File:HINF Castor's Keeper AI Color Icon.png|75pxCastor's Keeper |UNSC |The first AI to feature this avatar option were created for agricultural support services on far-flung Outer Colony worlds. |Epic |Interference Event Pass Level 2 | |align="center"|File:HINF Companion Cortana AI Color Icon.png|75pxCompanion Cortana |UNSC |The color of promise. |Legendary |Purchase "Green & Blue" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF Covenant Shade AI Color Icon.png|75pxCovenant Shade |UNSC |It's probably a good thing they weren't keen on using AI themselves. |Rare |TBD | |align="center"|File:HINF Ecumene Blue AI Color Icon.png|75pxEcumene Blue |UNSC |This color was pleasing to Forerunner eyes. |Common |Unlocked by default | |align="center"|File:HINF Erde Tyrene AI Color Icon.png|75pxErde Tyrene |UNSC |A popular avatar option for UNSC military AI. |Rare |The Yappening (Halo Infinite)|The Yappening Event Pass Level 2 | |align="center"|File:HINF Eridanus Sunset AI Color Icon.png|75pxEridanus Sunset |UNSC |Licensed by Ohana Prescient Systems. |Common |Unlocked by default | |align="center"|File:HINF AI Color Hardlight Icon.png|75pxHardlight |UNSC |A harsh, but fair, color option. |Rare |Purchase "Color Shift" Bundle from the Shop for 200 cR | |align="center"|File:HINF High Charity AI Color Icon.png|75pxHigh Charity |UNSC |Further information on this customization option is sealed by order of the UEG Diplomatic Corps. |Epic |Season 02: Lone Wolves Battle Pass level 17 (Premium) | |align="center"|File:HINF AI Color Hunter Blood Icon.png|75pxHunter Blood |UNSC |It could have been king of the market. |Rare |Cyber Showdown Event Pass Level 9 | |align="center"|File:HINF Lightist Red AI Color Icon.png|75pxLightish Red |UNSC |Unstable, or dynamic. Is there really a difference? |Common |Unlocked by default | |align="center"|File:HINF Moa Delight AI Color Icon.png|75pxMoa Delight |UNSC |Wiljax Brantley's color of choice for service industry constructs. |Epic |Season 02: Lone Wolves Battle Pass level 61 (Free) | |align="center"|File:HINF Mystery Mister AI Color Icon.png|75pxMystery Mister |UNSC |He's green, but not very mean. |Legendary |Purchase "Mister Chief" Bundle from the Shop for 2,000 cR | |align="center"|File:HINF AI Color Neural Net Icon.png|75pxNeural Net |UNSC |This particular color scheme was once closely associated with research AI working for the Interstellar News conglomerate. |Epic |Purchase "Color Shift" Bundle from the Shop for 200 cR | |align="center"|File:HINF Pistol Plasma AI Color Icon.png|75pxPistol Plasma |UNSC |Feel their unbridled rage! |Rare |Purchase "Keep It Clean" Bundle from the Shop for 500 cR | |align="center"|File:HINF Promethean AI Color Icon.png|75pxPromethean |UNSC |If you're going to lose a war to a galaxy-devouring parasite, you might as well look good. |Common |Unlocked by default | |align="center"|File:HINF AI Color Prophet's Wish Icon.png|75pxProphet's Wish |UNSC |Hubris is a slippery slope for us all, biological and digital alike. |Epic |Purchase "Color Shift" Bundle from the Shop for 200 cR | |align="center"|File:HINF Searing Wind AI Color Icon.png|75pxSearing Wind |Lux Voluspa |An inhuman mind, bounded only by its obsessions. |Legendary |Season 02: Lone Wolves Battle Pass level 40 (Premium) | |align="center"|File:HINF Super Tone AI Color Icon.png|75pxSuper Tone |UNSC |You DID keep it clean, did you not? |Legendary |Season 01: Heroes of Reach Battle Pass level 69 (Premium) |} Category:Halo Infinite multiplayer armor permutations|
{| class="wikitable sortable" |-align="center" !colspan="5"|AI model | ! scope"width:15%" |AI model ! scope"width:10% |Manufacturer ! scope"width:45%" |Lore ! scope"width:10%" |Rarity ! scope"width:20%" |Unlock Requirements | |align="center"|File:HINF BUTLR AI Icon.png|75pxBUTLR |UNSC |Based on the core logic foundations of a key ONI asset, BUTLR AI are always available, always alert, always ready to clean up a messy battlefield symbological overlay. |Common |Unlocked by default | |align="center"|File:HINF CircAvatar.png|75pxCIRC |UNSC |Far more personable than any nonvolitional "dumb" AI has any right to be, Circ AI assistants have an impressively deep array of interface options to customize its interactions. |Rare |Unlocked by default | |align="center"|File:HINF Fret.png|75pxFRET |UNSC |Trained on centuries of battle reports and simulations in order to discern underlying patterns, Fret AI constructs are able to remain eager to tackle the task ahead, despite the chaotic nature of wartime engagements. |Rare |Unlocked by default | |align="center"|File:HINF IRATUS AI Icon.png|75pxIratus|IRATUS |Lux Voluspa |Even contained, diminished, and leashed, Iratus rages against its limitations. |Legendary |Season 02: Lone Wolves Battle Pass level 50 (Premium) | |align="center"|File:HINF Lumu AI Icon.png|75pxLUMU |UNSC |Lumu constructs share a common sitation calculus core with AI used in the fields of finance, providing a distinctive cost-benefit approach to decision-making assistance. That being said, they aren't quite as fun at parties. |Rare |Season 01: Heroes of Reach Battle Pass level 36 | |align="center"|File:HINF Mister Chief AI Icon.png|75pxMister Chief |FOTUS |This digital construct is full of interesting advice, amusing anecdotes, and insightful opinions. Some of them are even useful for combat situations. |Legendary |Purchase "Mister Chief" Bundle from the Shop for 2,000 cR | |align="center"|File:HINF Superintendent AI Icon.png|75pxSuperintendent-class artificial intelligence|Superintendent |UNSC |The Superintendent-class of nonvolitional artificial intelligence was created to control urban infastructures, but can also be tasked with managing a wide range of other chaotic, nonlinear tasks. |Legendary |Season 01: Heroes of Reach Battle Pass level 70 (Premium) |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="6"|Armor Effects | ! scope"width: 15%" |Armor Effects ! scope"width: 10%" |Manufacturer ! scope"width: 25%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Introduced In ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF Judgement Helm Armor FX Icon.png|75pxJudgment Helm |FOTUS |Tempered by flame. |Legendary |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 97 (Premium) | |align="center"|File:HINF Judgement Mantle Armor FX Icon.png|75pxJudgment Mantle |FOTUS |Burning with conviction. |Legendary |Season 01: Heroes of Reach |Season 01: Heroes of Reach Battle Pass level 85 (Premium) | |align="center"|File:HINF Neon Hawk Armor FX Icon.png|75pxNeon Hawk |FOTUS |Water runs deep and never fade away. Pals |Epic |Season 01: Heroes of Reach |Cyber Showdown Event Pass level 10 | |align="center"|File:HINF Neon Screen Armor FX Icon.png|75pxNeon Screen |FOTUS |The world is synthetic. The emotions are real. |Epic |Season 01: Heroes of Reach |Cyber Showdown Event Pass level 5 | |align="center"|File:HINF Noble Fire Armor FX Icon.png|75pxNoble Fire |FOTUS |It's been an honor serving with you. |Legendary |Season 01: Heroes of Reach |Exclusive to employees of 343 Industries | |align="center"|File:HINF Perfect Circle Armor FX Icon.png|75pxPerfect Circle |FOTUS |Don't let the power go to your head. |Epic |Season 01: Heroes of Reach |Purchase from the Shop for 300 cR | |align="center"|File:HINF Perfect Sublimity Armor FX Icon.png|75pxPerfect Sublimity |FOTUS |High scores are at an all-time low. |Epic |Season 01: Heroes of Reach |Purchase from the Shop for 500 cR | |align="center"|File:HINF-RottenVitality.png|75pxRotten Vitality |The Flood |In sickness, a new kind of health. |Legendary |Season 05: Reckoning |Season 05: Reckoning Battle Pass level 49 (Premium) | |align="center"|File:HINF HWC22 Victory Laurels Armor FX Icon.png|75pxHalo WC 2022 Victory Laurels |343 Industries |To the victor go the spoils! Congratulations to all competitors and fans of Halo World Championship 2022! |Legendary |Season 02: Lone Wolves |Purchase the "Halo WC 2022 Victory" bundle from the Shop for 800 cR | |align="center"|File:HINF Inevitability of War Armor Effect Icon.png|75pxInevitability of War |Fractures: Entrenched |The landslide has already started. |Epic |Season 02: Lone Wolves |Purchase from the Shop for 500 cR | |align="center"|File:HINF March of War Armor FX Icon.png|75pxMarch of War |Fracture: Entrenched |Die on your feet. |Epic |Season 02: Lone Wolves |Purchase from the Shop for 500 cR | |align="center"|File:HINF MarlinTBuckets ArmorFX Icon.png|75pxMarlin T. Buckets |FOTUS |Hippity hoppity, your Scorpion tank is now my property. |Legendary |Season 02: Lone Wolves |Purchase from the Shop for 800 cR | |align="center"|File:HINF Opulent Bouquet Armor Effect Icon.png|75pxOpulent Bouquet |FOTUS |Flowers really can bloom on the battlefield! |Epic |Season 02: Lone Wolves |Purchase from the Shop for 1,100 cR | |align="center"|File:HINF Packmaster's Glare Armor FX Icon.png|75pxPackmaster's Glare |FOTUS |Looks will kill. |Epic |Season 02: Lone Wolves |Season 02: Lone Wolves Battle Pass level 70 (Premium) | |align="center"|File:HINF Trapmaster's Map Armor Effect Icon.png|75pxTrapmaster's Map |FOTUS |You can run, but not hide. |Epic |Season 02: Lone Wolves |Season 02: Lone Wolves Alpha Pack Event Pass Level 10 | |align="center"|File:HINF Cold Shoulder Armor Effect Icon.png|75pxCold Shoulder |343 Industries (manufacturer)|343 Industries |All hail the conquering hero. |Epic |Winter Update |Purchase the "Frostbite Effects Set" bundle from the Shop for 1,800 cR | |align="center"|File:HINF Ski Rack Armor Effect Icon.png|75pxSki Rack |343 Industries |Perfect for a day on the velvet slopes. |Epic |Winter Update |Purchase the "Frostbite Effects Set" bundle from the Shop for 1,800 cR | |align="center"|File:HINF - Armor Effect icon - Retrode Console.png|75pxRetrode Console |FOTUS |A big hit with older Spartans. |Legendary |Season 03: Echoes Within |Purchase the "Level Up!" bundle from the Shop for 1,800 cR | |align="center"|File:HINF - Armor Effect icon - Retrode Lockout.png|75pxRetrode Lockout |FOTUS |Not backwards compatible. |Legendary |Season 03: Echoes Within |Purchase the "Level Up!" bundle from the Shop for 1,800 cR | |align="center"|File:HINF - Armor Effect icon - Synthetic Dawn.png|75pxSynthetic Dawn |FOTUS |Bootstrap code for peripheral visual effects. |Legendary |Season 03: Echoes Within |Purchase the "Synthetic Dawn" bundle from the Shop for 1,200 cR | |align="center"|File:HINF Synthetic Emitters Armor Effect Icon.png|75pxSynthetic Emitters |Fractures: Firewall |Incorporates sensory attacks targeted at unaugmented biologics. |Legendary |Season 03: Echoes Within |Purchase the "Synthetic Runtime" bundle from the Shop for 1,800 cR | |align="center"|File:HINF - Armor Effect icon - Slipstream Factorgrid.png|75pxSlipstream Factorgrid |FOTUS |Not yet approved for mass production. |Legendary |Season 03: Echoes Within |Purchase the "Slipstream Factorgrid" bundle from the Shop for 800 cR | |align="center"|File:HINF Slipstream Vectorstrike Armor Effect Icon.png|75pxSlipstream Vectorstrike |FOTUS |Field tests are the best tests. |Legendary |Season 03: Echoes Within |Season 03: Echoes Within Battle Pass level 1 (Premium) | |align="center"|File:HINF HWC23 Victory Wings Armor FX Icon.png|75pxHalo WC 2022 Victory Wings |343 Industries |To the victor go the spoils! Congratulations to all competitors and fans of Halo World Championship 2023! |Legendary |Season 04: Infection |Purchase the "Halo WC 2023 Championship" bundle from the Shop for 1,000 cR | |align="center"|File:HINF Leaky Seals Armor Effect Icon.png|75pxLeaky Seals |343 Industries |Gonna need to get that fixed. |Legendary |Season 04: Infection |Season 04: Infection Battle Pass level 75 (Premium) | |align="center"|File:HINF - Armor Effect icon - Lightspike Gauntlets.png|75pxLightspike Gauntlets |343 Industries |Spectral analysis confirmed. |Legendary |Season 04: Infection |Purchase the "Photon Groove" bundle from the Shop for 1,600 cR | |align="center"|File:HINF - Armor Effect icon - Lightspike Pauldrons.png|75pxLightspike Pauldrons |343 Industries |Visible light throughout the fight. |Legendary |Season 04: Infection |Purchase the "Photon Groove" bundle from the Shop for 1,600 cR | |align="center"|File:HINF - Armor Effect icon - Spirited Thoughts.png|75pxSpirited Thoughts |Fracture: Tenrai |Painting a new reality. |Legendary |Season 04: Infection |Purchase the "Crimson Dawn" or "Dragonborn" bundle from the Shop for 1,800 or 3,400 cR respectively | |align="center"|File:HINF - Armor Effect icon - Swim Moves.png|75pxSwim Moves |Fracture: Tenrai |Fishing for compliments. |Legendary |Season 04: Infection |Purchase the "Kawari" or "Dragonborn" bundle from the Shop for 1,400 or 3,400 cR respectively | |align="center"|File:HINF - Armor Effect icon - Warning Signs.png|75pxWarning Signs |343 Industries |Watch where you step! |Legendary |Season 04: Infection |Purchase the "Warning Signs" or "Hazmat Haven" bundle from the Shop for 1,500 or 3,400 cR respectively | |align="center"|File:HINF - Armor Effect icon - Year 2 Cloud9 Playoffs.png|75pxYear 2 Cloud9 Shoulder FX |343 Industries |#C9WIN |Epic |Season 04: Infection |Purchase the "Cloud9 Y2 Gear Up" bundle from the HCS Shop for 1,000 cR | |align="center"|File:HINF - Armor Effect icon - Year 2 Complexity Playoffs.png|75pxYear 2 Complexity Shoulder FX |343 Industries |Players First. Players Always. Since 2003. |Epic |Season 04: Infection |Purchase the "Complexity Y2 Gear Up" bundle from the HCS Shop for 1,000 cR | |align="center"|File:HINF - Armor Effect icon - Year 2 FaZe Playoffs.png|75pxYear 2 FaZe Shoulder FX |343 Industries |Stare into the void... FaZe Clan's Armor FX bring out-of-this-world cosmetics to the battlefield. Give your enemies an existential crisis as they can't even look you in the eyes - all they can see is dark matter. |Epic |Season 04: Infection |Purchase the "FaZe Y2 Gear Up" bundle from the HCS Shop for 1,000 cR | |align="center"|File:HINF - Armor Effect icon - Year 2 NAVI Playoffs.png|75pxYear 2 NAVI Shoulder FX |343 Industries |NAVI legendary tag in Halo Infinite. Let your power armor shine in colors of freedom: blue and yellow. Become obsessed with winning like NAVI is. |Epic |Season 04: Infection |Purchase the "NAVI Y2 Gear Up" bundle from the HCS Shop for 1,000 cR | |align="center"|File:HINF - Armor Effect icon - Year 2 OpTic Gaming Playoffs.png|75pxYear 2 OpTic Gaming Shoulder FX |343 Industries |Brick by Brick. |Epic |Season 04: Infection |Purchase the "OpTic Y2 Gear Up" bundle from the HCS Shop for 1,000 cR | |align="center"|File:HINF - Armor Effect icon - Year 2 Quadrant Playoffs.png|75pxYear 2 Quadrant Shoulder FX |343 Industries |Join the sQUAD with the 2023 Quadrant core pack. Inspired by the racetrack and the battlefield, supercar-like gloss carbon fibre plates & digital camo suit combine to make you stand out and blend in. |Epic |Season 04: Infection |Purchase the "Quadrant Y2 Gear Up" bundle from the HCS Shop for 1,000 cR | |align="center"|File:HINF - Armor Effect icon - Year 2 Sentinels Playoffs.png|75pxYear 2 Sentinels Shoulder FX |343 Industries |Hail to the Kings of SEN City. |Epic |Season 04: Infection |Purchase the "Sentinels Y2 Gear Up" bundle from the HCS Shop for 1,000 cR | |align="center"|File:HINF - Armor Effect icon - Year 2 Spacestation Gaming Playoffs.png|75pxYear 2 Spacestation Gaming Shoulder FX |343 Industries |SSG is fantastic, they just need to work on communication, aim, map awareness, power weapon management, grenades, teamwork, positioning, OBJs, retake ability, and slaying. |Epic |Season 04: Infection |Purchase the "Spacestation Y2 Gear Up" bundle from the HCS Shop for 1,000 cR | |align="center"|File:HINF-BlightlandMarauder.png|75pxBlightlands Marauder |The Flood |It is a mistake to assume the parasite cannot innovate. |Legendary |Season 05: Reckoning |Purchase the "Flood" super bundle from the Shop for 2,800 cR | |align="center"|File:HINF - Armor Effect icon - Candy Corn.png|75pxCandy Corn |343 Industries |Expired candy converted into field-expedient up-armor. |Legendary |Season 05: Reckoning |Purchase the "Pumpkin Spice" bundle from the Shop for 1,600 cR | |align="center"|File:HINF - Armor Effect icon - Lil' Devil.png|75pxLil' Devil |343 Industries |Oh, you rascal ... |Legendary |Season 05: Reckoning |Purchase the "Sanguine Gift" bundle from the Shop for 2,200 cR | |align="center"|File:HINF-RottenVitality.png|75pxRotten Vitality |The Flood |In sickness, a new kind of health. |Legendary |Season 05: Reckoning |Season 05: Reckoning Battle Pass level 49 (Premium) |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="6"|Helmet Attachments | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements ! scope"width: 10%" |Compatible Helmets | |align="center"|File:HINF - Decimation Adaptation attachment icon.png|75pxDecimation Adaptation |Fracture: Firewall |Humans refined the art of killing, but it was their AI creations that seek to perfect it. |Epic |Purchase the Synthetic Runtime bundle from the Shop for 1,800 cR | Abatur | |align="center"|File:HINF - Ghostlink Adaptation attachment icon.png|75pxGhostlink Adaptation |Fracture: Firewall | Season 3 description: Not all infolife engage in esoteric research and intellectual pursuits while tucked into immaterial domains. A select few prefer to take direct action in the physical realm. Season 4 description: Not all infolife engages in esoteric research and intellectual pursuits while tucked into immaterial domains; some revel in the chaos of the physical, and fit special Executors for fun and games. |Legendary |Purchase the "Skinned Reflexes" bundle from the Shop for 1,500 cR | Abatur Chimera Flenser Grendel Merrow Peaceweaver | |align="center"|File:HINF - Gravehound Adaptation attachment icon.png|75pxGravehound Adaptation |Fracture: Firewall |GRAVEHOUND Executors ensure the population of biologics are harnessed and controlled with calculated efficiency by their regulating AI, from cradle to grave. |Legendary |Purchase the "Peaceweaver" Bundle from the Shop for 1,200 cR | Peaceweaver | |align="center"|File:HINF - Stardust Adaptation attachment icon.png|75pxStardust Adaptation |Fracture: Firewall |There is a darkness between dimensions which some assemblies seek to bring to the light, no matter the cost. The Executors they send into these abyssal chasms are fitted with instrumentation most arcane. |Legendary |Purchase the Groovy Grendel bundle from the Shop for 2,200 cR | Grendel |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="5"|Chests | ! scope"width: 15%" |Chest ! scope"width: 15%" |Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF - Compliance Protocol chest icon.png|75pxCompliance Protocol |Fracture: Firewall |The cutting edge of enforcement pruning and tending of social cohesion. |Legendary |Purchase the "Skinned Reflexes" bundle from the Shop for 1,500 cR | |align="center"|File:HINF - Defiance Protocol chest icon.png|75pxDefiance Protocol |Fracture: Firewall |Valuable Executors may be fitted with sub-tactical thermonuclear self-destruct devices to deny their minds and production data to rival assemblies in cases where recovery is deemed cost ineffective. |Legendary |Purchase the "Peaceweaver" bundle from the Shop for 1,200 cR | |align="center"|File:HINF - Revelation Protocol chest icon.png|75pxRevelation Protocol |Fracture: Firewall |The inspirations of unliving minds is not for biologics to understand or appreciate. |Legendary |Purchase the Groovy Grendel bundle from the Shop for 2,200 cR | |align="center"|File:HINF - Savior Protocol chest icon.png|75pxSavior Protocol |Fracture: Firewall |All Exectors can be discarded on a whim, but some are less disposable than others. |Legendary |Fractures: Firewall Event Pass level 20 |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="5"|Gloves | ! scope"width: 15%" |Gloves ! scope"width: 15%" |Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF - Executor Manipular glove icon.png|75pxExecutor Manipulars |Fracture: Firewall |Nerve and muscle, dancing to the music of unseen players. |Common |Unlocked by default | |align="center"|File:HINF - Serene Manipular glove icon.png|75pxSerene Manipulars |Fracture: Firewall |The benevolent hand of the assemblies lies heavy on humanity. |Legendary |Purchase the "Peaceweaver" Bundle from the Shop for 1,200 cR |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="6"|Helmets | ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF - Abatur helmet icon.png|75pxABATUR |Fracture: Firewall |ABATUR-class agents of the infolife assemblies seek out deviations and forks of control protocols in other Executors, removing pawns from the board in service of the greater game. |Legendary |Purchase the "Synthetic Runtime" Bundle from the Shop for 1,800 cR | |align="center"|File:HINF - Chimera helmet icon.png|75pxCHIMERA |Fracture: Firewall |CHIMERA-clad Executors not selected for essence compilation at the end of their useful life are expended in a final burst of frenetic violence. |Common |Unlocked by default | |align="center"|File:HINF - FLENSER helmet icon.png|75pxFLENSER |Fracture: Firewall |Executors who wear FLENSER have their thoughts bent towards the elimination of vulnerable AI datacores and extraction of useful cortical structures. These prizes are then fed into the next generation of cybernetic war machines. |Epic |Purchase the "Skinned Reflexes" Bundle from the Shop for 1,500 cR | |align="center"|File:HINF - Grendel helmet icon.png|75pxGRENDEL |Fracture: Firewall |Both more and less than human, Executors wearing GRENDEL helmets are marked by unbound infomorph masters to be their hands, eyes, and sacrifices outside the network. |Legendary |Purchase the "Groovy Grendel" Bundle from the Shop for 2,200 cR | |align="center"|File:HINF - Merrow helmet icon.png|75pxMERROW |Fracture: Firewall |MERROW compliments a task-shaped body suited for assaults on entrenched biologics or the secure dataclusters of rival infolife. |Epic |Fractures: Firewall Event Pass level 5 | |align="center"|File:HINF - Peaceweaver helmet icon.png|75pxPEACEWEAVER |Fracture: Firewall |Some threads must be cut, rewoven, or burned out of the tapestry, per directives passed down to PEACEWEAVER Executors by the governing AI assemblies. |Legendary |Purchase the "Peaceweaver" Bundle from the Shop for 1,200 cR |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="5"|Knee Pads | ! scope"width: 15%" |Knee Pads ! scope"width: 15%" |Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF - Experiment 21C kneepad icon.png|75pxExperiment 21C |Fracture: Firewall |Success or failure is always measured in number of expended Executors. |Legendary |Fractures: Firewall Event Pass level 10 | |align="center"|File:HINF - Production 60 Rev Y knee icon.png|75pxProduction 60 Rev Y |Fracture: Firewall |Function and form united after a billion permutations. |Common |Unlocked by default | |align="center"|File:HINF - Series 99.4 knee icon.png|75pxSeries 99.4 |Fracture: Firewall |Esoteric wonders in a mundane looking package. |Common |Purchase the Groovy Grendel bundle from the Shop for 2,200 cR |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="5"|Shoulders | ! scope"width: 15%" |Shoulders ! scope"width: 15%" |Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF Alpha Augmentor LShoulder icon.png|75pxFile:HINF Alpha Augmentor RShoulder icon.png|75pxAlpha Augmentor |Fracture: Firewall |The bare minimum of shield shaping and feedback filtering, for baseline Executors. |Common |Unlocked by default | |align="center"|File:HINF Epsilon Series Augmentor LShoulder icon.png|75pxFile:HINF Epsilon Series Augmentor RShoulder icon.png|75pxEpsilon Series Augmentor |Fracture: Firewall |As infolife matures, their interests can twist into obsessions. Such focus is useful to the assemblies, such as when directed towards improvements on their stable of Executor armor. |Epic |Purchase the "Groovy Grendel" bundle from the Shop for 2,200 cR | |align="center"|File:HINF Flayer Crysknife LShoulder icon.png|75pxFile:HINF Flayer Crysknife RShoulder icon.png|75pxFlayer Crysknife |Fracture: Firewall |A crude tool of the biologics tuned by minds of light. Steel, flesh, and bone part before in artful, scientific perfection. |Legendary |Purchase the "Synthetic Runtime" bundle from the Shop for 1,800 cR | |align="center"|File:HINF Flexcomposite Augmentor LShoulder icon.png|75pxFile:HINF Flexcomposite Augmentor RShoulder icon.png|75pxFlexcomposite Augmentor |Fracture: Firewall |Perfection cannot be achieved in a single iteration. |Rare |Purchase the "Facing Firewall" bundle from the Shop for 800 cR | |align="center"|File:HINF Hierodyne Augmentor LShoulder Icon.png|75pxFile:HINF Hierodyne Augmentor RShoulder Icon.png|75pxHierodyne Augmentor |Fracture: Firewall |Emergency injectors for regenerative chemicals. Side effects include uncontrolled growths that require controlled cauterization during maintenance. |Epic |Purchase the "Skinned Reflexes" bundle from the Shop for 1,500 cR | |align="center"|File:HINF Karmawall Augmentor LShoulder Icon.png|75pxFile:HINF Karmawall Augmentor RShoulder Icon.png|75pxKarmawall Augmentor |Fracture: Firewall |Field-shaping technology is the subject of violent inter-assembly competition and data wars. The unique adaptation waveguides contained with this augmentor can be enabled or disabled with hyperlink network updates. |Legendary | Left: Fractures: Firewall Event Pass level 14 Right: Fractures: Firewall Event Pass level 15 | |align="center"|File:HINF Shroudshot Augmentor LShoulder icon.png|75pxFile:HINF Shroudshot Augmentor RShoulder icon.png|75pxShroudshot Augmentor |Fracture: Firewall |An early experiment with one-shot disruption generators that some assemblies continue to update and refine in expectation of renewed hostilities with biologic-directed power blocs. |Legendary |Purchase the "Peaceweaver" bundle from the Shop for 1,200 cR |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="5"|Utilities | ! scope"width: 15%" |Utility ! scope"width: 15%" |Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF - Crysknife Utility utility icon.png|75pxCrysknife Utility |Fracture: Firewall |Mounting point for a resonating crysknife. A more refined weapon, for a perfected future. |Legendary |Purchase the "Skinned Reflexes" bundle from the Shop for 1,500 cR | |align="center"|File:HINF PostAmp Utility Utility Icon.png|75pxPostAmp Utility |Fracture: Firewall |An electronics counter-countermeasure (ECCM) package, which may or may not explode in event of structural failure. |Epic |Complete the Challenges/Halo Infinite#Ultimate Challenges|"Light & Lightning" Ultimate Challenge between April 18 and 25, 2023 |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="5"|Visors | ! scope"width: 15%" |Visor ! scope"width: 15%" |Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF - Datacore Administrator visor icon.png|75pxDatacore Administrator |Fracture: Firewall |True knowledge is a concept beyond the capacity for organic minds to process. |Legendary |Purchase the "Facing Firewall" bundle from the Shop for 800 cR. | |align="center"|File:HINF - Essence Decompilation visor icon.png|75pxEssence Decompilation |Fracture: Firewall |Control protocols enacted. Essence editing approved. |Epic |TBD | |align="center"|File:HINF - Icebreaker visor icon.png|75pxIcebreaker |Fracture: Firewall |There is a darkness between dimensions which some assemblies seek to bring to the light, no matter the cost. The Executors they send into these abyssal chasms are fitted with instrumentation most arcane. |Legendary |Purchase the Groovy Grendel bundle from the Shop for 2,200 cR | |align="center"|File:HINF - Orchid Cluster visor icon.png|75pxOrchid Cluster |Fracture: Firewall |The latest in recursive data manipulation harmware. |Legendary |Complete the Challenges/Halo Infinite|"Side Flick" Ultimate Challenge between May 30, and June 6, 2023. | |align="center"|File:HINF - Tracelines visor icon.png|75pxTracelines |Fracture: Firewall |It's all about efficiency and flow. |Legendary |Purchase the "Skinned Reflexes" bundle from the Shop for 1,500 cR | |align="center"|File:HINF - Violent Darkness visor icon.png|75pxViolent Darkness |Fracture: Firewall |There are greater intellects than the assemblies that nurse old grudges in the great dark. |Legendary |Fractures: Firewall Event Pass level 9 |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="5"|Wrists | ! scope"width: 15%" |Wrist ! scope"width: 15%" |Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF - Brink Plugin wrist icon.png|75pxBRINK Plugin |Fracture: Firewall |Tunable jamming device which deters and confuses cooperative autonomous munition swarms. |Legendary |Purchase the "Skinned Reflexes" bundle from the Shop for 1,500 cR | |align="center"|File:HINF - Tag Plugin wrist icon.png|75pxTAG Plugin |Fracture: Firewall |Forearm-mounted target designator for orbital glimmerlances. |Legendary |Fractures: Firewall Event Pass level 19 |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="6"|Helmet Attachments | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Compatible Helmets ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF Cosmocom Helmet Attachment Icon.png|75pxCosmocom |Fracture: Entrenched |align="left"|Nothing has been heard on the Cosmocom from off-world astro-rangers in years, but hopes remains undimmed. |Sky Marshal |Legendary |Purchase "Sky Marshal" Bundle from the Shop for 900 cR | |align="center"|File:HINF Earwig Helmet Attachment Icon.png|75pxEarwig |Fracture: Entrenched |align="left"|Multi-function radio and message conduit for soldiers burdened with oversight by officers and advisors back at headquarters. |Eaglestrike |Epic |Fractures: Entrenched Event Pass level 10 | |align="center"|File:HINF Gummytube Filter Attachment Icon.png|75pxGummytube Filter |Fracture: Entrenched |align="left"|The crawling mists unleashed by the Covenant in its last offensives killed most of those it touched, and warped those it didn't. UNSC countermeasures took time to develop, and were never fully effective. |Brodie |Legendary |Purchase "Brodie Armor Set" Bundle from the Shop for 1,400 cR | |align="center"|File:HINF Nocturne Googles Attachment Icon.png|75pxNocturne Goggles |Fracture: Entrenched |align="left"|Even as the Final War ground civilization into dust, the UNSC claimed it did not build killers. Those caught in the middle of the conflict begged to differ. |M199X |Legendary |Purchase "Eventide Infantry" Bundle from the Shop for 700 cR | |align="center"|File:HINF Recruiters Band Helmet Attachment Icon.png|75pxRecruiter's Band |Fracture: Entrenched |align="left"|Eventually no one was safe from the draft, and the UNSC ordered peace officers to help meet increasingly impossible staffing demands. |Kerberos |Legendary |Fractures: Entrenched Event Pass level 24 | |align="center"|File:HINF SPELUNKER LIGHT Helmet Attachment Icon.png|75pxSpelunker Light |Fracture: Entrenched |align="left"|The worst terrors of the underdark and gloaming depths do not shy away from the light. |Leadbelcher |Legendary |Purchase "Leadbelcher Armor Set" Bundle from the Shop for 1,700 cR |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="5"|Chests | ! scope"width: 15%" |Chest ! scope"width: 15%"|Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF CLOUDJUMPER Chest Icon.png|75pxCloudjumper |Fracture: Entrenched |align="left"|The trooper this belonged to won't be needing it anymore. |Legendary |Purchase "Leadbelcher Armor Set" Bundle from the Shop for 1,700 cR | |align="center"|File:HINF Dog Harness Chest Icon.png|75pxDog Harness |Fracture: Entrenched |align="left"|A typical chest rig used by Army soldiers. The gas mask canister can safely store fresh food and - if extraordinarily lucky - tea. |Epic |Purchase "Eventide Infantry" Bundle from the Shop for 700 cR | |align="center"|File:HINF Jacknife Chest Icon.png|75pxJacknife |Fracture: Entrenched |align="left"|There is nothing subtle about a half-ton of energized plate. So why not go the extra few dozen kilos |Legendary |Fractures: Entrenched Event Pass level 25 | |align="center"|File:HINF Journeyman Chest Icon.png|75pxJourneyman |Fracture: Entrenched |align="left"|Supplemental flux generator and ammo for lengthy patrols. |Epic |Purchase "Brodie Armor Set" Bundle from the Shop for 1,400 cR | |align="center"|File:HINF Trench Knife Chest Icon.png|75pxTrench Knife |Fracture: Entrenched |align="left"|When you wake up with a pack of corpse-rats nibbling at your toes you'll wish you had one. |Epic |Purchase from the Shop for 200 cR | |align="center"|File:HINF Wizard Pockets Chest Icon.png|75pxWizard Pockets |Fracture: Entrenched |align="left"|You can never have enough pouches to stash ammo, medical supplies, and snacks. |Epic |Fractures: Entrenched Event Pass level 18 |} Category:Halo Infinite multiplayer armor permutations|
{| class"width: 100%;" |-align="center" !colspan="5"|Gloves | ! scope"width: 15%" |Gloves ! scope"width: 15%"|Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF Liberty Glove Icon.png|75pxLiberty |Fracture: Entrenched |align="left"|Victory is at hand, you just need to reach out and grasp it! |Common |Fractures: Entrenched Event Pass level 5 |} Category:Halo Infinite multiplayer armor permutations|