ID студента
float64 1k
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3,001 | 2,501 | 7 | Stepan.Reuk | leader | 0 | Hello @Sergiy
No, at the moment. | ПРИ,ДЕЙ | квалификация | М.Д | hello, at the moment, no | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,001 | 2,501 | 7 | Stepan.Reuk | leader | 0 | But this is in our plans | СТОП, ЛЭДМ | прогнозирование | Д | plans, but | 0 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,001 | 2,501 | 8 | TAG
| leader | 0 | Hi @Sergiy, thank you for your question. | ПРИ,ВЕЖЛ | благодарность | М | hi, thank you | 2 | 0.0 | 0.706 | 0.294 | 0.3612 | null | null | null |
3,001 | 2,501 | 8 | TAG
| leader | 0 | Thinking on possible extensions of Nuitrack object detection module:
are you interested in ball detection with a specific/particular appearance such as basketball ball or kind of generic detection of any ball / spherical objects ? | ДВ, НЕУВ | прогнозирование, уточняющий | М | possible | 2 | 0.0 | 0.926 | 0.074 | 0.4019 | null | null | null |
3,002 | 2,726 | 10 | Mariya | leader | 0 | Hi @cinetron! | ПРИ | null | М | hi | 2 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,002 | 2,726 | 10 | Mariya | leader | 0 | At the moment we can’t tell if this is the issue with QT. | ДЕЙ,СТОП | констатация | Д | at the moment, can't | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,002 | 2,726 | 10 | Mariya | leader | 0 | We are planning to add support for Ubuntu 20.04 by the end of November. | СТОП | информативное сообщение | Д | null | 1 | 0.0 | 0.828 | 0.172 | 0.4019 | null | null | null |
3,003 | 1,667 | 2 | olga.kuzminykh | leader | 0 | Hi Jon,
Sorry for a late reply. | ПРИ,ИП | извинение | М | hi, sorry | 2 | 0.178 | 0.822 | 0.0 | -0.0772 | null | null | null |
3,003 | 1,667 | 2 | olga.kuzminykh | leader | 0 | We’ve checked these tutorial projects and they should work correctly. | - | упрек? констатация? прогнозирование | М | it should work correctly | 0 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,003 | 1,667 | 2 | olga.kuzminykh | leader | 0 | Probably, this issue is connected to the quality of depth map. | НЕУВ,ПРЕДП | прогнозирование | Д | probably | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,003 | 1,667 | 2 | olga.kuzminykh | leader | 0 | Please check out our recommendations on sensor placement and environment conditions in our docs 3. | ВЕЖЛ | реквестив | М | please | 2 | 0.0 | 0.859 | 0.141 | 0.3182 | null | null | null |
3,003 | 1,667 | 2 | olga.kuzminykh | leader | 0 | The recommended distance between a user and RealSense D435 is about 1.5 m.
Also please check out standard samples, such as nuitrack_sample. | ВЕЖЛ,РЕК | суггестив | М | recommended | 2 | 0.0 | 0.83 | 0.17 | 0.4767 | null | null | null |
3,003 | 1,667 | 2 | olga.kuzminykh | leader | 0 | Is a skeleton tracked correctly? | ДВ | верификативный | Д | null | 0 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,004 | 2,735 | 2 | Stepan.Reuk | leader | 0 | Hello @L0ren4
You mean this app? | ПРИ,ИМП,НБЛАГ | верификативный | М | hello | 0 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,004 | 2,735 | 2 | Stepan.Reuk | leader | 0 | https://apps.apple.com/us/app/nuitrack/id1476531924 3
This app need for developing apps with Nuitrack functionality https://github.com/3DiVi/nuitrack-sdk/tree/master/iOS-beta 1
If you run test in this app, you can see rgb stream, depth stream, user tracking (silhouette), skeletal tracking and hand tracking
What sensor do you use? | НБЛАГ,НОБР,МВ | объяснение, уточняющий | М.Д | what | 1 | 0.0 | 0.924 | 0.076 | 0.4939 | null | null | null |
3,005 | 2,767 | 2 | EugeneVasiliev
| leader | 0 | If you need to change the color exactly, then change this lineManual conversion of frames to Unity Texture is outdated and not advisable. | НОБР | объяснение | М | if, then | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,005 | 2,767 | 2 | EugeneVasiliev
| leader | 0 | Use the extension methods ToTexture(), ToTexture2D(), or ToRenderTexture() for ColorFrame, DepthFrame, or UserFrame. | НБЛАГ,ИМП | прескриптив | Д | use | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,005 | 2,767 | 2 | EugeneVasiliev
| leader | 0 | Example:.. | null | объяснение | Д | null | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,005 | 2,767 | 4 | EugeneVasiliev
| leader | 0 | You need to change the texture format in the line:
For example, on ARGB32 or RGB24 (check the correctness of converting the depth value to the selected format) | НОБР | объяснение | М | need to | 2 | 0.0 | 0.918 | 0.082 | 0.34 | null | null | null |
3,005 | 2,767 | 6 | EugeneVasiliev
| leader | 0 | The depthFrame structure is just a matrix, each value of which is a depth value in millimeters. | null | объяснение | Д | null | 1 | 0.0 | 0.758 | 0.242 | 0.5859 | null | null | null |
3,005 | 2,767 | 6 | EugeneVasiliev
| leader | 0 | You can use depthFrame[i,j] this will be the depth [i, j] of the pixel in millimeters. | РЕК | объяснение | М | null | 2 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,005 | 2,767 | 6 | EugeneVasiliev
| leader | 0 | In the example we used:
depthFrame[i, j] / 16384f;
This means that we divided the depth by 16384 millimeters (approximately ~16 meters) to get an approximation to the normalized values (many sensors work up to 16 meters and we thought that this would be enough). | РЕК | объяснение, прогнозирование | Д | would | 2 | 0.0 | 0.942 | 0.058 | 0.4019 | null | null | null |
3,005 | 2,767 | 6 | EugeneVasiliev
| leader | 0 | In fact, the use of this constant is outdated and not correct. | ЛЭКМ | констатация | Д | in fact | 0 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,005 | 2,767 | 6 | EugeneVasiliev
| leader | 0 | In the DepthToTexture module (in the NuitrackScripts nested prefab), a variable denoting the maximum depth of the sensor is defined. | ТЕХ | информативное сообщение | Д | null | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,005 | 2,767 | 6 | EugeneVasiliev
| leader | 0 | It is recommended to use FrameUtils.DepthToTexture.MaxSensorDepth (name space NuitrackSDK.Frame) | РЕК | суггестив | null | recommended | 1 | 0.0 | 0.816 | 0.184 | 0.2023 | null | null | null |
3,005 | 2,767 | 8 | EugeneVasiliev
| leader | 0 | We recommend using the latest version of NuitrackSDK (v0.35.11). | РЕК,НОБР | суггестив | Д | recommend | 2 | 0.0 | 0.762 | 0.238 | 0.3612 | null | null | null |
3,005 | 2,767 | 8 | EugeneVasiliev
| leader | 0 | You need to convert the type correctly. | ТЕХ | суггестив | М | need to | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,005 | 2,767 | 8 | EugeneVasiliev
| leader | 0 | float depthInMeters = (float)depthFrame[i, j] * 0.001f;
Your first example is incorrect, since it will print the last pixel of the depth map. | ЛЭКМ | объявление | Д.М | incorrect | 0 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,006 | 2,850 | 2 | irakli
| leader | 0 | Hi @umberto,
Which version of Nuitrack are you using? | ОБР,ПРИ,НЕБЛАГ,ДВ | уточняющий | М | hi, which | 2 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,006 | 2,850 | 4 | irakli
| leader | 0 | Hi @umberto,
I tested Nuitrack on Raspberry Pi 4(Android 10), and the Nuitrack (arm64) test sample loads in 5-6 seconds. | ПРИ,ОБР | объявление | М | hi | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,006 | 2,850 | 5 | a.bragin
| leader | 0 | Hi @umberto,
Has your issue been solved? | ПРИ,ОБР, ДИКВ | верификативный | М | hi | 2 | 0.0 | 0.741 | 0.259 | 0.2732 | null | null | null |
3,006 | 2,850 | 5 | a.bragin
| leader | 0 | Do you have any other questions that I can help you with? | СВ | Идентифицирующий | М | null | 2 | 0.0 | 0.803 | 0.197 | 0.4019 | null | null | null |
null | 2,751 | 2 | EugeneVasiliev
| leader | 0 | Update Nuitrack Runtime to the current version (0.35.11) for your system (x64 preferably). | ТЕХ | реквестив | Д | null | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
null | 2,751 | 2 | EugeneVasiliev
| leader | 0 | Restart your computer. | ТЕХ | прескриптив ?реквестив? | Д | null | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
null | 2,751 | 2 | EugeneVasiliev
| leader | 0 | Update NuitrackSDK for Unity. | РЕК | null | Д | null | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
null | 2,751 | 2 | EugeneVasiliev
| leader | 0 | What tutorial are you running? | ДВ | уточняющий | М | null | 2 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
null | 2,751 | 2 | EugeneVasiliev
| leader | 0 | Check out the work on the AllModulesScene. | ТЕХ | null | Д | null | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
null | 2,751 | 2 | EugeneVasiliev
| leader | 0 | If this doesn’t help, send a log from Unity to investigate the problem. | РЕК | суггестив, прогнозирование | М | null | 2 | 0.165 | 0.671 | 0.165 | 0 | null | null | null |
3,008 | 2,750 | 2 | Stepan.Reuk | leader | 0 | Hello @umberto
Probably your application and Nuitrack application may have incompatible architectures
Check the architecture in Unity
And check the version of the installed nuitrack apk | ПРИ,ОБР,РЕК,НБЛАГ | прогнозирование, суггестив | М | null | 2 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,008 | 2,750 | 3 | Stepan.Reuk | leader | 0 | Hello @umberto
Did it help you? | ПРИ,ОБР,ДВ | верификативный | М | null | 2 | 0.0 | 0.649 | 0.351 | 0.4019 | null | null | null |
3,008 | 2,750 | 5 | Stepan.Reuk | leader | 0 | Did the application ask for permissions at startup? | ТЕХ | верификативный | Д | null | 2 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,008 | 2,750 | 5 | Stepan.Reuk | leader | 0 | Also check that all permission checkboxes are enabled in the “about app” section | РЕК | суггестив | М | null | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
null | 2,336 | 3 | Stepan.Reuk | leader | 0 | Hello. | ПРИ,НОБР | null | Д | null | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
null | 2,336 | 3 | Stepan.Reuk | leader | 0 | Some of the buttons on the remote control are used in Unity, just as keyboard keys or buttons on smartphones are usually used. | ТЕХ | информативне сообщение | Д | null | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
null | 2,336 | 3 | Stepan.Reuk | leader | 0 | For example, the “Back” on the remote control is like “Esc” on the keyboard or the “Back” button on the smartphone. | ТЕХ | объяснение | Д | null | 2 | 0.0 | 0.889 | 0.111 | 0.3612 | null | null | null |
null | 2,336 | 3 | Stepan.Reuk | leader | 0 | Input.GetKeyDown(KeyCode.Escape) | РЕК | реквестив | М | null | 1 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |
3,002 | 2,726 | 2 | Mariya | member | 0 | Hi @cinetron! | ПРИ,ОБР | обращение | М | null | 2 | 0.0 | 1.0 | 0.0 | 0 | null | null | null |