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public void setCustomInteger22(crmondemand.xml.contact.query.QueryType customInteger22) { this.customInteger22 = customInteger22; }
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public boolean isSelected() { return selected; }
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public void setCustomText75(java.lang.String customText75) { this.customText75 = customText75; }
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public java.math.BigDecimal getCustomNumber4() { return this.customNumber4; }
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public java.math.BigDecimal getCustomNumber28() { return this.customNumber28; }
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public FriendRequestMessage(FriendRequest friendRequest) { super(ClientMessageType.FRIEND_REQUEST); this.friendRequest = friendRequest; }
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public crmondemand.xml.customobject3.query.QueryType getOrderId() { return this.orderId; }
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public Location addDescription(String description) { this.description = description; return this; }
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public void setCustomDate57(java.util.Calendar customDate57) { this.customDate57 = customDate57; }
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public void setType(int type) { //TODO use type to change fields like reason, duration, etc (@see constructor w/ TicketType) this.type = type; }
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public java.lang.String getCustomPickList84() { return this.customPickList84; }
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void draw(Graphics2D g);
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public void setCustomDate4(java.util.Calendar customDate4) { this.customDate4 = customDate4; }
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public List<MapleRing> getMarriageRings() { Collections.sort(marriageRings); return marriageRings; }
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public java.lang.String getCustomText45() { return this.customText45; }
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public void setCustomPhone1(crmondemand.xml.customobject3.query.QueryType customPhone1) { this.customPhone1 = customPhone1; }
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public void setCustomPickList33(java.lang.String customPickList33) { this.customPickList33 = customPickList33; }
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public void setCustomObject14Name(java.lang.String customObject14Name) { this.customObject14Name = customObject14Name; }
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public String getFilename() { return filename; }
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private int squareVal(){ Random rand = new Random(); int x = rand.nextInt(10); if(x < 9){ return 2; }else{ return 4; } }
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private final static void mulLong(int sa, final PyMultiarray a, int sb, final PyMultiarray b, int sr, final PyMultiarray r, final int d) { final int dsa = a.strides[d], dsb = b.strides[d], dsr = r.strides[d], maxSr = sr + r.dimensions[d] * r.strides[d]; if (d == r.dimensions.length - 1) { final long[] aData = (long[]) a.data, bData = (long[]) b.data; final long[] rData = (long[]) r.data; for (; sr != maxSr; sa += dsa, sb += dsb, sr += dsr) { rData[sr] = (aData[sa] * bData[sb]); } } else { for (; sr != maxSr; sa += dsa, sb += dsb, sr += dsr) { PyMultiarray.mulLong(sa, a, sb, b, sr, r, d + 1); } } }
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public static void useMove(int theUser, int index) { if(theUser==0) System.out.println("Move used: "+user[userIndex].move[index]); else System.out.println("Move used: "+enemy[enemyIndex].move[index]); //User Set if(theUser==0) { switch(user[userIndex].move[index].mainEffect) { case DAMAGE: if(user[userIndex].move[index].pp>0) { hasPP=true; //Checks if move is Special or not, then uses correct formula to calculate //damage. if(Mechanics.isSpecial(user[userIndex].move[index].moveType)) Mechanics.calcDamage(user[userIndex].move[index].basePower, user[userIndex].level,user[userIndex].spcl,enemy[enemyIndex].spcl,1); else Mechanics.calcDamage(user[userIndex].move[index].basePower, user[userIndex].level,user[userIndex].atk,enemy[enemyIndex].def,1); //Adds type multiplier to damage Mechanics.damage*=Mechanics.typeMultiplier(user[userIndex].move[index].moveType, enemy[enemyIndex].type1,enemy[enemyIndex].type2); //Multiplies damage by 1.5 for Same Type Attack Bonus if(Mechanics.isSTAB(user[userIndex].type1,user[userIndex].type2,user[userIndex].move[index].moveType)) Mechanics.damage*=1.5; //Multiplies damage by 2 for critical hit if(user[userIndex].move[index].sideEffect==Pokemon.Side_Effect.HIGH_CRIT) Mechanics.isHighCritical[0]=true; if(Mechanics.checkCritical(user[userIndex].baseSPEED,1)&&Mechanics.effective!=Mechanics.Effective.NONE) { crit=true; Mechanics.damage*=2; } //Reduces physical damage due to burn if(!Mechanics.isSpecial(user[userIndex].move[index].moveType)&& user[userIndex].status==Pokemon.Status.BRN) { Mechanics.damage*=0.75; } //Reduces damage when Light Screen or Reflect are up if(!Mechanics.isSpecial(user[userIndex].move[index].moveType)&&Mechanics.turnsReflect[1]>0) { Mechanics.damage/=2; } else if(Mechanics.isSpecial(user[userIndex].move[index].moveType)&&Mechanics.turnsLightScreen[1]>0) { Mechanics.damage/=2; } //Checks if move hit or not if(!Mechanics.checkHit(user[userIndex],index,enemy[enemyIndex].eva)|| (Mechanics.awayFromBattle[1]&&user[userIndex].move[index]!=Pokemon.Move.SWIFT)&&Mechanics.turnsMultiTurn[0]<1) { Mechanics.damage=0; hit=false; } else { hit=true; if(Mechanics.damage<1&&Mechanics.effective!=Mechanics.Effective.NONE) Mechanics.damage=1; } if(hit&&Mechanics.hasSubstitute[1]) { Mechanics.substituteHealth[1]-=Mechanics.damage; Mechanics.damage=0; } if (Mechanics.damage > enemy[enemyIndex].health) { Mechanics.damage = enemy[enemyIndex].health; } switch(user[userIndex].move[index].sideEffect) { case HIGH_CRIT: case QUICK_ATTACK: case SWIFT: case NONE: enemy[enemyIndex].health-=Mechanics.damage; user[userIndex].TRUE_PP[index]--; break; case ABSORB: if(user[userIndex].move[index]==Pokemon.Move.DREAM_EATER) { if(enemy[enemyIndex].status!=Pokemon.Status.SLP) { Mechanics.damage=0; hit=false; } } user[userIndex].health=Mechanics.recover(user[userIndex],Mechanics.damage/2); enemy[enemyIndex].health-=Mechanics.damage; user[userIndex].TRUE_PP[index]--; break; case STAT: if(Mechanics.checkSideEffect(user[userIndex].move[index])&&Mechanics.damage>0) sideHit=true; if(sideHit) { switch(user[userIndex].move[index]) { case ACID: enemy[enemyIndex].defStage--; enemy[enemyIndex].def=(int)((Mechanics.calcOtherStat(enemy[enemyIndex].baseDEF,enemy[enemyIndex].DEF_IV,enemy[enemyIndex].DEF_EV,enemy[enemyIndex].level))* Mechanics.stageMultiplier(enemy[enemyIndex].defStage)); break; case BUBBLE: case BUBBLEBEAM: case CONSTRICT: enemy[enemyIndex].speedStage--; enemy[enemyIndex].speed=(int)((Mechanics.calcOtherStat(enemy[enemyIndex].baseSPEED,enemy[enemyIndex].SPEED_IV,enemy[enemyIndex].SPEED_EV,enemy[enemyIndex].level))* Mechanics.stageMultiplier(enemy[enemyIndex].speedStage)); break; case PSYCHIC: enemy[enemyIndex].spclStage--; enemy[enemyIndex].spcl=(int)((Mechanics.calcOtherStat(enemy[enemyIndex].baseSPCL,enemy[enemyIndex].SPCL_IV,enemy[enemyIndex].SPCL_EV,enemy[enemyIndex].level))* Mechanics.stageMultiplier(enemy[enemyIndex].spclStage)); break; } } enemy[enemyIndex].health-=Mechanics.damage; user[userIndex].TRUE_PP[index]--; break; case STATUS: if(Mechanics.checkSideEffect(user[userIndex].move[index]) &&enemy[enemyIndex].status==Pokemon.Status.OK&&Mechanics.damage>0 &&!Mechanics.awayFromBattle[1]) { enemy[enemyIndex].status=user[userIndex].move[index].status; sideHit=true; } enemy[enemyIndex].health-=Mechanics.damage; user[userIndex].TRUE_PP[index]--; break; case SUBSTATUS: if(Mechanics.checkSideEffect(user[userIndex].move[index]) &&enemy[enemyIndex].substatus==Pokemon.Substatus.OK&&Mechanics.damage>0 &&!Mechanics.awayFromBattle[1]) { enemy[enemyIndex].substatus=user[userIndex].move[index].substatus; sideHit=true; } enemy[enemyIndex].health-=Mechanics.damage; user[userIndex].TRUE_PP[index]--; break; case MULTI_HIT: int rand=(int)(Math.random()*3)+2; Mechanics.damage*=rand; timesHit=rand; enemy[enemyIndex].health-=Mechanics.damage; user[userIndex].TRUE_PP[index]--; break; case MULTI_TURN: if(Mechanics.turnsMultiTurn[0]==0&&hit) { int rand2=(int)(Math.random()*4)+2; Mechanics.turnsMultiTurn[0]=rand2; enemy[enemyIndex].health-=Mechanics.damage; Mechanics.canAttack[1]=false; userLockedMove=index; user[userIndex].TRUE_PP[index]--; } else if(Mechanics.turnsMultiTurn[0]==1) { enemy[enemyIndex].health-=Mechanics.damage; Mechanics.turnsMultiTurn[0]=0; Mechanics.canAttack[1]=true; userLockedMove=-1; hit=true; } else if(Mechanics.turnsMultiTurn[0]>1) { hit=true; enemy[enemyIndex].health-=Mechanics.damage; Mechanics.turnsMultiTurn[0]--; } break; case OHKO: crit=false; if(Mechanics.damage!=0) { if(user[userIndex].speed>enemy[enemyIndex].speed) { Mechanics.damage=Integer.MAX_VALUE; //Mechanics.damage=enemy[enemyIndex].health; } else { hit=false; Mechanics.damage=0; } } enemy[enemyIndex].health-=Mechanics.damage; user[userIndex].TRUE_PP[index]--; break; case CHARGE: switch(user[userIndex].move[index]) { case RAZOR_WIND: case SKY_ATTACK: case SKULL_BASH: case SOLARBEAM: if(!Mechanics.charging[0]) { Mechanics.charging[0]=true; Mechanics.damage=0; userLockedMove=index; } else { Mechanics.charging[0]=false; enemy[enemyIndex].health-=Mechanics.damage; userLockedMove=-1; user[userIndex].TRUE_PP[index]--; } break; case HYPER_BEAM: if(!Mechanics.charging[0]) { Mechanics.charging[0]=true; enemy[enemyIndex].health-=Mechanics.damage; userLockedMove=index; user[userIndex].TRUE_PP[index]--; } else { Mechanics.charging[0]=false; userLockedMove=-1; Mechanics.damage=0; } break; } break; case FAINT: enemy[enemyIndex].health-=Mechanics.damage; user[userIndex].TRUE_PP[index]--; user[userIndex].health=0; break; case RECOIL: switch(user[userIndex].move[index]) { case STRUGGLE: enemy[enemyIndex].health-=Mechanics.damage; user[userIndex].health-=Mechanics.damage/2; break; default: enemy[enemyIndex].health-=Mechanics.damage; user[userIndex].health-=Mechanics.damage/4; user[userIndex].TRUE_PP[index]--; break; } break; case COLLECT_DAMAGE: switch(user[userIndex].move[index]) { case BIDE: if(Mechanics.turnsMultiTurn[0]==0) { int rand2=(int)(Math.random()*2)+2; Mechanics.turnsMultiTurn[0]=rand2; Mechanics.storedDamage[0]=0; userLockedMove=index; Mechanics.damage=0; } else if(Mechanics.turnsMultiTurn[0]==1) { enemy[enemyIndex].health-=Mechanics.storedDamage[0]; Mechanics.turnsMultiTurn[0]=0; Mechanics.storedDamage[0]=0; userLockedMove=-1; Mechanics.damage=0; user[userIndex].TRUE_PP[index]--; } else if(Mechanics.turnsMultiTurn[0]>1) { Mechanics.turnsMultiTurn[0]--; } break; case COUNTER: if(enemy[enemyIndex].move[enemyCmd].moveType==Pokemon.Type.NORMAL|| enemy[enemyIndex].move[enemyCmd].moveType==Pokemon.Type.FIGHTING) { enemy[enemyIndex].health-=Mechanics.damage*2; } else hit=false; user[userIndex].TRUE_PP[index]--; break; } break; case FIXED_DAMAGE: if(!Mechanics.awayFromBattle[1]) hit=true; if(hit) switch(user[userIndex].move[index]) { case DRAGON_RAGE: enemy[enemyIndex].health-=40; user[userIndex].TRUE_PP[index]--; break; case SONIC_BOOM: enemy[enemyIndex].health-=20; user[userIndex].TRUE_PP[index]--; break; case NIGHT_SHADE: case SEISMIC_TOSS: enemy[enemyIndex].health-=user[userIndex].level; user[userIndex].TRUE_PP[index]--; break; case PSYWAVE: int rand3=(int)(Math.random()*1.5*user[userIndex].level)+1; //Ensures that damage is at least 1 if(rand3<1) rand3=1; enemy[enemyIndex].health-=rand3; user[userIndex].TRUE_PP[index]--; break; case SUPER_FANG: enemy[enemyIndex].health/=2; user[userIndex].TRUE_PP[index]--; break; } else user[userIndex].TRUE_PP[index]--; break; case HIDE: if(!Mechanics.awayFromBattle[0]) { Mechanics.awayFromBattle[0]=true; userLockedMove=index; } else { Mechanics.awayFromBattle[0]=false; enemy[enemyIndex].health-=Mechanics.damage; userLockedMove=-1; user[userIndex].TRUE_PP[index]--; } break; case FURY: if(Mechanics.turnsMultiTurn[0]==0&&hit) { int rand2=(int)(Math.random()*2)+2; if(user[userIndex].move[userCmd]==Pokemon.Move.RAGE) rand2=Integer.MAX_VALUE; Mechanics.turnsMultiTurn[0]=rand2; enemy[enemyIndex].health-=Mechanics.damage; userLockedMove=index; user[userIndex].TRUE_PP[index]--; } else if(Mechanics.turnsMultiTurn[0]==1) { enemy[enemyIndex].health-=Mechanics.damage; Mechanics.turnsMultiTurn[0]=0; userLockedMove=-1; hit=true; if(user[userIndex].move[userCmd]!=Pokemon.Move.RAGE) user[userIndex].substatus=Pokemon.Substatus.CONFU; } else if(Mechanics.turnsMultiTurn[0]>1) { hit=true; enemy[enemyIndex].health-=Mechanics.damage; Mechanics.turnsMultiTurn[0]--; } } } else { hasPP=false; if(!Mechanics.hasPPAtAll(user[userIndex])) { //Stores Current PP int pp1=user[userIndex].move[0].pp; int pp2=user[userIndex].move[1].pp; int pp3=user[userIndex].move[2].pp; int pp4=user[userIndex].move[3].pp; Pokemon.Move savedMove=user[userIndex].move[index]; user[userIndex].move[index]=Pokemon.Move.STRUGGLE; //Initializes move user[userIndex].createMoves(); //Uses move useMove(0,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves user[userIndex].move[index]=savedMove; user[userIndex].createMoves(); //Assigns Previous PP user[userIndex].move[0].pp=pp1; user[userIndex].move[1].pp=pp2; user[userIndex].move[2].pp=pp3; user[userIndex].move[3].pp=pp4; } } break; case RAISE_STAT: hit=true; if(user[userIndex].move[index].pp>0) { hasPP=true; switch(user[userIndex].move[index]) { case SHARPEN: case MEDITATE: user[userIndex].atkStage--; case SWORDS_DANCE: user[userIndex].atkStage+=2; user[userIndex].atk=(int)((Mechanics.calcOtherStat(user[userIndex].baseATK,user[userIndex].ATK_IV,user[userIndex].ATK_EV,user[userIndex].level))* Mechanics.stageMultiplier(user[userIndex].atkStage)); user[userIndex].TRUE_PP[index]--; break; case DEFENSE_CURL: case HARDEN: case WITHDRAW: user[userIndex].defStage--; case ACID_ARMOR: case BARRIER: user[userIndex].defStage+=2; user[userIndex].def=(int)((Mechanics.calcOtherStat(user[userIndex].baseDEF,user[userIndex].DEF_IV,user[userIndex].DEF_EV,user[userIndex].level))* Mechanics.stageMultiplier(user[userIndex].defStage)); user[userIndex].TRUE_PP[index]--; break; case AGILITY: user[userIndex].speedStage+=2; user[userIndex].speed=(int)((Mechanics.calcOtherStat(user[userIndex].baseSPEED,user[userIndex].SPEED_IV,user[userIndex].SPEED_EV,user[userIndex].level))* Mechanics.stageMultiplier(user[userIndex].speedStage)); user[userIndex].TRUE_PP[index]--; break; case GROWTH: user[userIndex].spclStage--; case AMNESIA: user[userIndex].spclStage+=2; user[userIndex].spcl=(int)((Mechanics.calcOtherStat(user[userIndex].baseSPCL,user[userIndex].SPCL_IV,user[userIndex].SPCL_EV,user[userIndex].level))* Mechanics.stageMultiplier(user[userIndex].spclStage)); user[userIndex].TRUE_PP[index]--; break; case DOUBLE_TEAM: case MINIMIZE: user[userIndex].evaStage++; user[userIndex].eva=1*Mechanics.stageMultiplier(user[userIndex].evaStage); user[userIndex].TRUE_PP[index]--; break; } } else { hasPP=false; if(!Mechanics.hasPPAtAll(user[userIndex])) { //Stores Current PP int pp1=user[userIndex].move[0].pp; int pp2=user[userIndex].move[1].pp; int pp3=user[userIndex].move[2].pp; int pp4=user[userIndex].move[3].pp; Pokemon.Move savedMove=user[userIndex].move[index]; user[userIndex].move[index]=Pokemon.Move.STRUGGLE; //Initializes move user[userIndex].createMoves(); //Uses move useMove(0,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves user[userIndex].move[index]=savedMove; user[userIndex].createMoves(); //Assigns Previous PP user[userIndex].move[0].pp=pp1; user[userIndex].move[1].pp=pp2; user[userIndex].move[2].pp=pp3; user[userIndex].move[3].pp=pp4; } } break; case LOWER_STAT: if(user[userIndex].move[index].pp>0) { if(!Mechanics.awayFromBattle[1]) hit=true; if(Mechanics.turnsMist[1]>0) hit=false; if(hit) { switch(user[userIndex].move[index]) { case GROWL: enemy[enemyIndex].atkStage--; enemy[enemyIndex].atk=(int)((Mechanics.calcOtherStat(enemy[enemyIndex].baseATK,enemy[enemyIndex].ATK_IV,enemy[enemyIndex].ATK_EV,enemy[enemyIndex].level))* Mechanics.stageMultiplier(enemy[enemyIndex].atkStage)); user[userIndex].TRUE_PP[index]--; break; case SCREECH: enemy[enemyIndex].defStage--; case LEER: case TAIL_WHIP: enemy[enemyIndex].defStage--; enemy[enemyIndex].def=(int)((Mechanics.calcOtherStat(enemy[enemyIndex].baseDEF,enemy[enemyIndex].DEF_IV,enemy[enemyIndex].DEF_EV,enemy[enemyIndex].level))* Mechanics.stageMultiplier(enemy[enemyIndex].defStage)); user[userIndex].TRUE_PP[index]--; break; case FLASH: case KINESIS: case SAND_ATTACK: enemy[enemyIndex].accuracyStage--; user[userIndex].TRUE_PP[index]--; break; case STRING_SHOT: enemy[enemyIndex].speedStage--; enemy[enemyIndex].speed=(int)((Mechanics.calcOtherStat(enemy[enemyIndex].baseSPEED,enemy[enemyIndex].SPEED_IV,enemy[enemyIndex].SPEED_EV,enemy[enemyIndex].level))* Mechanics.stageMultiplier(enemy[enemyIndex].speedStage)); user[userIndex].TRUE_PP[index]--; break; } } else user[userIndex].TRUE_PP[index]--; } else { hasPP=false; if(!Mechanics.hasPPAtAll(user[userIndex])) { //Stores Current PP int pp1=user[userIndex].move[0].pp; int pp2=user[userIndex].move[1].pp; int pp3=user[userIndex].move[2].pp; int pp4=user[userIndex].move[3].pp; Pokemon.Move savedMove=user[userIndex].move[index]; user[userIndex].move[index]=Pokemon.Move.STRUGGLE; //Initializes move user[userIndex].createMoves(); //Uses move useMove(0,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves user[userIndex].move[index]=savedMove; user[userIndex].createMoves(); //Assigns Previous PP user[userIndex].move[0].pp=pp1; user[userIndex].move[1].pp=pp2; user[userIndex].move[2].pp=pp3; user[userIndex].move[3].pp=pp4; } } break; case INFLICT_STATUS: if(user[userIndex].move[index].pp>0) { hasPP=true; //Checks if move hit or not if(Mechanics.checkHit(user[userIndex],index,enemy[enemyIndex].eva)&&!Mechanics.awayFromBattle[1]) hit=true; else hit=false; boolean sleep=false; switch(user[userIndex].move[index]) { case LEECH_SEED: case CONFUSE_RAY: case SUPERSONIC: if(hit&&enemy[enemyIndex].substatus==Pokemon.Substatus.OK&&!Mechanics.awayFromBattle[1]) { Mechanics.turnsConfused[1]=(int)(Math.random()*4)+1; Mechanics.isConfused[1]=true; enemy[enemyIndex].substatus=user[userIndex].move[index].substatus; sideHit=true; } user[userIndex].TRUE_PP[index]--; break; case HYPNOSIS: case LOVELY_KISS: case SING: case SLEEP_POWDER: case SPORE: sleep=true; Mechanics.turnsAsleep[1]=(int)(Math.random()*5)+1; case POISON_GAS: case POISONPOWDER: case TOXIC: case GLARE: case STUN_SPORE: case THUNDER_WAVE: if(hit&&enemy[enemyIndex].status==Pokemon.Status.OK&&!Mechanics.awayFromBattle[1]) { if(sleep) { if(!Mechanics.sleepClauseActive(user,userNumOfPokemon)) { enemy[enemyIndex].status=user[userIndex].move[index].status; sideHit=true; } } else { enemy[enemyIndex].status=user[userIndex].move[index].status; sideHit=true; } } user[userIndex].TRUE_PP[index]--; break; } } else { hasPP=false; if(!Mechanics.hasPPAtAll(user[userIndex])) { //Stores Current PP int pp1=user[userIndex].move[0].pp; int pp2=user[userIndex].move[1].pp; int pp3=user[userIndex].move[2].pp; int pp4=user[userIndex].move[3].pp; Pokemon.Move savedMove=user[userIndex].move[index]; user[userIndex].move[index]=Pokemon.Move.STRUGGLE; //Initializes move user[userIndex].createMoves(); //Uses move useMove(0,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves user[userIndex].move[index]=savedMove; user[userIndex].createMoves(); //Assigns Previous PP user[userIndex].move[0].pp=pp1; user[userIndex].move[1].pp=pp2; user[userIndex].move[2].pp=pp3; user[userIndex].move[3].pp=pp4; } } break; case SPECIAL: if(user[userIndex].move[index].pp>0) { hasPP=true; switch(user[userIndex].move[index]) { case CONVERSION: hit=true; user[userIndex].type1=enemy[enemyIndex].type1; user[userIndex].type2=enemy[enemyIndex].type2; user[userIndex].TRUE_PP[index]--; break; case DISABLE: if(Mechanics.turnsDisabled[1]==0&&Mechanics.checkHit(user[userIndex],index,enemy[enemyIndex].eva) &&!Mechanics.awayFromBattle[1]) hit=true; if(hit) { Mechanics.turnsDisabled[1]=(int)(Math.random()*3)+2; Mechanics.moveDisabled[1]=(int)(Math.random()*4); } user[userIndex].TRUE_PP[index]--; break; case FOCUS_ENERGY: user[userIndex].TRUE_PP[index]--; break; case HAZE: user[userIndex].status=Pokemon.Status.OK; user[userIndex].substatus=Pokemon.Substatus.OK; enemy[enemyIndex].status=Pokemon.Status.OK; enemy[enemyIndex].substatus=Pokemon.Substatus.OK; user[userIndex].TRUE_PP[index]--; break; case LIGHT_SCREEN: Mechanics.turnsLightScreen[0]=5; user[userIndex].TRUE_PP[index]--; break; case REFLECT: Mechanics.turnsReflect[0]=5; user[userIndex].TRUE_PP[index]--; break; case METRONOME: //Declares Move Use Here b1.addText(user[userIndex].nickname+" used "+user[userIndex].move[userCmd]); user[userIndex].TRUE_PP[index]--; //Stores Current PP int pp1=user[userIndex].TRUE_PP[0]; int pp2=user[userIndex].TRUE_PP[1]; int pp3=user[userIndex].TRUE_PP[2]; int pp4=user[userIndex].TRUE_PP[3]; //Chooses a random move int randy=(int)(Math.random()*163); user[userIndex].move[index]=user[userIndex].randomMove(randy); //Initializes move user[userIndex].createMoves(); //Uses move useMove(0,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves user[userIndex].move[index]=Pokemon.Move.METRONOME; user[userIndex].createMoves(); //Assigns Previous PP user[userIndex].TRUE_PP[0]=pp1; user[userIndex].TRUE_PP[1]=pp2; user[userIndex].TRUE_PP[2]=pp3; user[userIndex].TRUE_PP[3]=pp4; break; case MIMIC: b1.addText(user[userIndex].nickname+" used "+user[userIndex].move[userCmd]); //Stores Current PP int pp11=user[userIndex].TRUE_PP[0]; int pp22=user[userIndex].TRUE_PP[1]; int pp33=user[userIndex].TRUE_PP[2]; int pp44=user[userIndex].TRUE_PP[3]; revert[userIndex]=user[userIndex]; //Chooses a random move int randy2=(int)(Math.random()*4); user[userIndex].move[index]=enemy[enemyIndex].move[randy2]; //Initializes moves user[userIndex].createMoves(); //Assigns Previous PP if(index!=0) user[userIndex].TRUE_PP[0]=pp11; if(index!=1) user[userIndex].TRUE_PP[1]=pp22; if(index!=2) user[userIndex].TRUE_PP[2]=pp33; if(index!=3) user[userIndex].TRUE_PP[3]=pp44; b1.addText(user[userIndex].nickname+" learned "+user[userIndex].move[userCmd]+"!"); nonPostingCase[0]=true; break; case MIRROR_MOVE: //Declares Move Use Here b1.addText(user[userIndex].nickname+" used "+user[userIndex].move[userCmd]); user[userIndex].TRUE_PP[index]--; //Uses move if move is not Mirror Move (Infinite Recursion) or out of range(ArrayIndexOutOfBounds) if(enemyCmd<0||enemyCmd>3) { b1.addText("The move failed!"); } else if(enemy[enemyIndex].move[enemyCmd]!=Pokemon.Move.MIRROR_MOVE) { //Stores Current PP int pp111=user[userIndex].TRUE_PP[0]; int pp222=user[userIndex].TRUE_PP[1]; int pp333=user[userIndex].TRUE_PP[2]; int pp444=user[userIndex].TRUE_PP[3]; //Chooses most recent enemy move if(enemyCmd>=0&&enemyCmd<4) user[userIndex].move[index]=enemy[enemyIndex].move[enemyCmd]; //Initializes move user[userIndex].createMoves(); useMove(0,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves user[userIndex].move[index]=Pokemon.Move.MIRROR_MOVE; user[userIndex].createMoves(); //Assigns Previous PP user[userIndex].TRUE_PP[0]=pp111; user[userIndex].TRUE_PP[1]=pp222; user[userIndex].TRUE_PP[2]=pp333; user[userIndex].TRUE_PP[3]=pp444; } else { b1.addText("The move failed!"); } break; case MIST: if(Mechanics.turnsMist[0]==0) { Mechanics.turnsMist[0]=5; hit=true; } else hit=false; user[userIndex].TRUE_PP[index]--; break; case RECOVER: case SOFTBOILED: if(user[userIndex].health<user[userIndex].healthMax) { hit=true; user[userIndex].health=Mechanics.recover(user[userIndex],user[userIndex].healthMax/2); } else hit=false; user[userIndex].TRUE_PP[index]--; break; case REST: if(user[userIndex].health<user[userIndex].healthMax) { hit=true; user[userIndex].health=Mechanics.recover(user[userIndex],user[userIndex].healthMax); user[userIndex].status=Pokemon.Status.SLP; Mechanics.turnsAsleep[0]=2; } else hit=false; user[userIndex].TRUE_PP[index]--; break; case SPLASH: hit=true; user[userIndex].TRUE_PP[index]--; break; case SUBSTITUTE: user[userIndex].TRUE_PP[index]--; if(Mechanics.canCreateSubstitute(user[userIndex])&&!Mechanics.hasSubstitute[0]) { Mechanics.createSubstitute(user[userIndex].healthMax/4,0); user[userIndex].health-=user[userIndex].healthMax/4; hit=true; } else hit=false; break; case TRANSFORM: b1.addText(user[userIndex].nickname+" used "+user[userIndex].move[userCmd]); user[userIndex].TRUE_PP[index]--; Pokemon.Species s=user[userIndex].species; //Stores data for reference String str=user[userIndex].nickname; revert[userIndex]=user[userIndex]; revert[userIndex].species=s; //Assigns Pokemon Species user[userIndex].species=enemy[enemyIndex].species; //Creates Pokemon with enemy moves user[userIndex]=new Pokemon(user[userIndex].species,enemy[enemyIndex].move[0],enemy[enemyIndex].move[1], enemy[enemyIndex].move[2],enemy[enemyIndex].move[3],user[userIndex].level); b1.createPokemonImages(); //Assigns 5 PP to all moves for(int i=0; i<4; i++) { user[userIndex].move[i].pp=5; user[userIndex].TRUE_PP[i]=5; } //Assigns former nickname user[userIndex].nickname=str; b1.addText(user[userIndex].nickname+" transformed into "+user[userIndex].species); nonPostingCase[0]=true; break; case ROAR: case TELEPORT: case WHIRLWIND: if(!BATTLE_TYPE.equals("WILD")&&!Mechanics.awayFromBattle[1]) hit=false; else { hit=true; BATTLE_OVER=true; Mechanics.canAttack[1]=false; } user[userIndex].TRUE_PP[index]--; break; } } else { hasPP=false; if(!Mechanics.hasPPAtAll(user[userIndex])) { //Stores Current PP int pp1=user[userIndex].move[0].pp; int pp2=user[userIndex].move[1].pp; int pp3=user[userIndex].move[2].pp; int pp4=user[userIndex].move[3].pp; Pokemon.Move savedMove=user[userIndex].move[index]; user[userIndex].move[index]=Pokemon.Move.STRUGGLE; //Initializes move user[userIndex].createMoves(); //Uses move useMove(0,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves user[userIndex].move[index]=savedMove; user[userIndex].createMoves(); //Assigns Previous PP user[userIndex].move[0].pp=pp1; user[userIndex].move[1].pp=pp2; user[userIndex].move[2].pp=pp3; user[userIndex].move[3].pp=pp4; } } break; } } //Enemy Set///////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// else { switch(enemy[enemyIndex].move[index].mainEffect) { case DAMAGE: if(enemy[enemyIndex].move[index].pp>0) { hasPP=true; //Checks if move is Special or not, then uses correct formula to calculate //damage. if(Mechanics.isSpecial(enemy[enemyIndex].move[index].moveType)) Mechanics.calcDamage(enemy[enemyIndex].move[index].basePower, enemy[enemyIndex].level,enemy[enemyIndex].spcl,user[userIndex].spcl,0); else Mechanics.calcDamage(enemy[enemyIndex].move[index].basePower, enemy[enemyIndex].level,enemy[enemyIndex].atk,user[userIndex].def,0); //Adds type multiplier to damage Mechanics.damage*=Mechanics.typeMultiplier(enemy[enemyIndex].move[index].moveType, user[userIndex].type1,user[userIndex].type2); //Multiplies damage by 1.5 for Same Type Attack Bonus if(Mechanics.isSTAB(enemy[enemyIndex].type1,enemy[enemyIndex].type2,enemy[enemyIndex].move[index].moveType)) Mechanics.damage*=1.5; //Multiplies damage by 2 for critical hit if(enemy[enemyIndex].move[index].sideEffect==Pokemon.Side_Effect.HIGH_CRIT) Mechanics.isHighCritical[1]=true; if(Mechanics.checkCritical(enemy[enemyIndex].baseSPEED,1)&&Mechanics.effective!=Mechanics.Effective.NONE) { crit=true; Mechanics.damage*=2; } //Reduces physical damage due to burn if(!Mechanics.isSpecial(enemy[enemyIndex].move[index].moveType)&& enemy[enemyIndex].status==Pokemon.Status.BRN) { Mechanics.damage*=0.75; } //Reduces damage when Light Screen or Reflect are up if(!Mechanics.isSpecial(enemy[enemyIndex].move[index].moveType)&&Mechanics.turnsReflect[0]>0) { Mechanics.damage/=2; } else if(Mechanics.isSpecial(enemy[enemyIndex].move[index].moveType)&&Mechanics.turnsLightScreen[0]>0) { Mechanics.damage/=2; } //Checks if move hit or not if(!Mechanics.checkHit(enemy[enemyIndex],index,user[userIndex].eva)|| (Mechanics.awayFromBattle[0]&&enemy[enemyIndex].move[index]!=Pokemon.Move.SWIFT)&&Mechanics.turnsMultiTurn[1]<1) { Mechanics.damage=0; hit=false; } else { hit=true; if(Mechanics.damage<1&&Mechanics.effective!=Mechanics.Effective.NONE) Mechanics.damage=1; } if(hit&&Mechanics.hasSubstitute[0]) { Mechanics.substituteHealth[0]-=Mechanics.damage; Mechanics.damage=0; } if (Mechanics.damage > user[userIndex].health) { Mechanics.damage = user[userIndex].health; } switch(enemy[enemyIndex].move[index].sideEffect) { case HIGH_CRIT: case QUICK_ATTACK: case SWIFT: case NONE: user[userIndex].health-=Mechanics.damage; enemy[enemyIndex].move[index].pp--; break; case ABSORB: if(enemy[enemyIndex].move[index]==Pokemon.Move.DREAM_EATER) { if(user[userIndex].status!=Pokemon.Status.SLP) { Mechanics.damage=0; hit=false; } } enemy[enemyIndex].health=Mechanics.recover(enemy[enemyIndex],Mechanics.damage/2); user[userIndex].health-=Mechanics.damage; enemy[enemyIndex].move[index].pp--; break; case STAT: if(Mechanics.checkSideEffect(enemy[enemyIndex].move[index])&&Mechanics.damage>0) sideHit=true; if(sideHit) { switch(enemy[enemyIndex].move[index]) { case ACID: user[userIndex].defStage--; user[userIndex].def=(int)((Mechanics.calcOtherStat(user[userIndex].baseDEF,user[userIndex].DEF_IV,user[userIndex].DEF_EV,user[userIndex].level))* Mechanics.stageMultiplier(user[userIndex].defStage)); break; case BUBBLE: case BUBBLEBEAM: case CONSTRICT: user[userIndex].speedStage--; user[userIndex].speed=(int)((Mechanics.calcOtherStat(user[userIndex].baseSPEED,user[userIndex].SPEED_IV,user[userIndex].SPEED_EV,user[userIndex].level))* Mechanics.stageMultiplier(user[userIndex].speedStage)); break; case PSYCHIC: user[userIndex].spclStage--; user[userIndex].spcl=(int)((Mechanics.calcOtherStat(user[userIndex].baseSPCL,user[userIndex].SPCL_IV,user[userIndex].SPCL_EV,user[userIndex].level))* Mechanics.stageMultiplier(user[userIndex].spclStage)); break; } } user[userIndex].health-=Mechanics.damage; enemy[enemyIndex].move[index].pp--; break; case STATUS: if(Mechanics.checkSideEffect(enemy[enemyIndex].move[index]) &&user[userIndex].status==Pokemon.Status.OK&&Mechanics.damage>0 &&!Mechanics.awayFromBattle[0]) { user[userIndex].status=enemy[enemyIndex].move[index].status; sideHit=true; } user[userIndex].health-=Mechanics.damage; enemy[enemyIndex].move[index].pp--; break; case SUBSTATUS: if(Mechanics.checkSideEffect(enemy[enemyIndex].move[index]) &&user[userIndex].substatus==Pokemon.Substatus.OK&&Mechanics.damage>0 &&!Mechanics.awayFromBattle[0]) { user[userIndex].substatus=enemy[enemyIndex].move[index].substatus; sideHit=true; } user[userIndex].health-=Mechanics.damage; enemy[enemyIndex].move[index].pp--; break; case MULTI_HIT: int rand=(int)(Math.random()*3)+2; Mechanics.damage*=rand; timesHit=rand; user[userIndex].health-=Mechanics.damage; enemy[enemyIndex].move[index].pp--; break; case MULTI_TURN: if(Mechanics.turnsMultiTurn[1]==0&&hit) { int rand2=(int)(Math.random()*4)+2; Mechanics.turnsMultiTurn[1]=rand2; user[userIndex].health-=Mechanics.damage; Mechanics.canAttack[0]=false; enemyLockedMove=index; enemy[enemyIndex].move[index].pp--; } else if(Mechanics.turnsMultiTurn[1]==1) { user[userIndex].health-=Mechanics.damage; Mechanics.turnsMultiTurn[1]=0; Mechanics.canAttack[0]=true; enemyLockedMove=-1; hit=true; } else if(Mechanics.turnsMultiTurn[1]>1) { hit=true; user[userIndex].health-=Mechanics.damage; Mechanics.turnsMultiTurn[1]--; } break; case OHKO: crit=false; if(Mechanics.damage!=0) { if(enemy[enemyIndex].speed>user[userIndex].speed) { Mechanics.damage=Integer.MAX_VALUE; //Mechanics.damage=user[userIndex].health; } else { hit=false; Mechanics.damage=0; } } user[userIndex].health-=Mechanics.damage; enemy[enemyIndex].move[index].pp--; break; case CHARGE: switch(enemy[enemyIndex].move[index]) { case RAZOR_WIND: case SKY_ATTACK: case SKULL_BASH: case SOLARBEAM: if(!Mechanics.charging[1]) { Mechanics.charging[1]=true; Mechanics.damage=0; enemyLockedMove=index; } else { Mechanics.charging[1]=false; user[userIndex].health-=Mechanics.damage; enemyLockedMove=-1; enemy[enemyIndex].move[index].pp--; } break; case HYPER_BEAM: if(!Mechanics.charging[1]) { Mechanics.charging[1]=true; user[userIndex].health-=Mechanics.damage; enemyLockedMove=index; enemy[enemyIndex].move[index].pp--; } else { Mechanics.charging[1]=false; Mechanics.damage=0; enemyLockedMove=-1; } break; } break; case FAINT: user[userIndex].health-=Mechanics.damage; enemy[enemyIndex].move[index].pp--; enemy[enemyIndex].health=0; break; case RECOIL: switch(enemy[enemyIndex].move[index]) { case STRUGGLE: user[userIndex].health-=Mechanics.damage; enemy[enemyIndex].health-=Mechanics.damage/2; enemy[enemyIndex].move[index].pp--; break; default: user[userIndex].health-=Mechanics.damage; enemy[enemyIndex].health-=Mechanics.damage/4; enemy[enemyIndex].move[index].pp--; break; } break; case COLLECT_DAMAGE: switch(enemy[enemyIndex].move[index]) { case BIDE: if(Mechanics.turnsMultiTurn[1]==0) { int rand2=(int)(Math.random()*2)+2; Mechanics.turnsMultiTurn[1]=rand2; Mechanics.storedDamage[1]=0; Mechanics.damage=0; enemyLockedMove=index; } else if(Mechanics.turnsMultiTurn[1]==1) { user[userIndex].health-=Mechanics.storedDamage[1]; Mechanics.turnsMultiTurn[1]=0; Mechanics.storedDamage[1]=0; enemyLockedMove=-1; enemy[enemyIndex].move[index].pp--; } else if(Mechanics.turnsMultiTurn[1]>1) { Mechanics.turnsMultiTurn[1]--; Mechanics.damage=0; } break; case COUNTER: if(user[userIndex].move[userCmd].moveType==Pokemon.Type.NORMAL|| user[userIndex].move[userCmd].moveType==Pokemon.Type.FIGHTING) { user[userIndex].health-=Mechanics.damage*2; } else hit=false; enemy[enemyIndex].move[index].pp--; break; } break; case FIXED_DAMAGE: if(!Mechanics.awayFromBattle[0]) hit=true; if(hit) switch(enemy[enemyIndex].move[index]) { case DRAGON_RAGE: user[userIndex].health-=40; enemy[enemyIndex].move[index].pp--; break; case SONIC_BOOM: user[userIndex].health-=20; enemy[enemyIndex].move[index].pp--; break; case NIGHT_SHADE: case SEISMIC_TOSS: user[userIndex].health-=enemy[enemyIndex].level; enemy[enemyIndex].move[index].pp--; break; case PSYWAVE: int rand3=(int)(Math.random()*1.5*enemy[enemyIndex].level)+1; //Ensures that damage is at least 1 if(rand3<1) rand3=1; user[userIndex].health-=rand3; enemy[enemyIndex].move[index].pp--; break; case SUPER_FANG: user[userIndex].health/=2; enemy[enemyIndex].move[index].pp--; break; } else enemy[enemyIndex].move[index].pp--; break; case HIDE: if(!Mechanics.awayFromBattle[1]) { Mechanics.awayFromBattle[1]=true; enemyLockedMove=index; } else { Mechanics.awayFromBattle[1]=false; user[userIndex].health-=Mechanics.damage; enemyLockedMove=-1; enemy[enemyIndex].move[index].pp--; } break; case FURY: if(Mechanics.turnsMultiTurn[1]==0&&hit) { int rand2=(int)(Math.random()*2)+2; if(enemy[enemyIndex].move[enemyCmd]==Pokemon.Move.RAGE) rand2=Integer.MAX_VALUE; Mechanics.turnsMultiTurn[1]=rand2; user[userIndex].health-=Mechanics.damage; enemyLockedMove=index; enemy[enemyIndex].move[index].pp--; } else if(Mechanics.turnsMultiTurn[1]==1) { user[userIndex].health-=Mechanics.damage; Mechanics.turnsMultiTurn[1]=0; enemyLockedMove=-1; hit=true; if(enemy[enemyIndex].move[enemyCmd]!=Pokemon.Move.RAGE) enemy[enemyIndex].substatus=Pokemon.Substatus.CONFU; } else if(Mechanics.turnsMultiTurn[1]>1) { hit=true; user[userIndex].health-=Mechanics.damage; Mechanics.turnsMultiTurn[1]--; } } } else { hasPP=false; if(!Mechanics.hasPPAtAll(enemy[enemyIndex])) { //Stores Current PP int pp1=enemy[enemyIndex].move[0].pp; int pp2=enemy[enemyIndex].move[1].pp; int pp3=enemy[enemyIndex].move[2].pp; int pp4=enemy[enemyIndex].move[3].pp; Pokemon.Move savedMove=enemy[enemyIndex].move[index]; enemy[enemyIndex].move[index]=Pokemon.Move.STRUGGLE; //Initializes move enemy[enemyIndex].createMoves(); //Uses move useMove(1,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves enemy[enemyIndex].move[index]=savedMove; enemy[enemyIndex].createMoves(); //Assigns Previous PP enemy[enemyIndex].move[0].pp=pp1; enemy[enemyIndex].move[1].pp=pp2; enemy[enemyIndex].move[2].pp=pp3; enemy[enemyIndex].move[3].pp=pp4; } } break; case RAISE_STAT: hit=true; if(enemy[enemyIndex].move[index].pp>0) { hasPP=true; switch(enemy[enemyIndex].move[index]) { case SHARPEN: case MEDITATE: enemy[enemyIndex].atkStage--; case SWORDS_DANCE: enemy[enemyIndex].atkStage+=2; enemy[enemyIndex].atk=(int)((Mechanics.calcOtherStat(enemy[enemyIndex].baseATK,enemy[enemyIndex].ATK_IV,enemy[enemyIndex].ATK_EV,enemy[enemyIndex].level))* Mechanics.stageMultiplier(enemy[enemyIndex].atkStage)); enemy[enemyIndex].move[index].pp--; break; case DEFENSE_CURL: case HARDEN: case WITHDRAW: enemy[enemyIndex].defStage--; case ACID_ARMOR: case BARRIER: enemy[enemyIndex].defStage+=2; enemy[enemyIndex].def=(int)((Mechanics.calcOtherStat(enemy[enemyIndex].baseDEF,enemy[enemyIndex].DEF_IV,enemy[enemyIndex].DEF_EV,enemy[enemyIndex].level))* Mechanics.stageMultiplier(enemy[enemyIndex].defStage)); enemy[enemyIndex].move[index].pp--; break; case AGILITY: enemy[enemyIndex].speedStage+=2; enemy[enemyIndex].speed=(int)((Mechanics.calcOtherStat(enemy[enemyIndex].baseSPEED,enemy[enemyIndex].SPEED_IV,enemy[enemyIndex].SPEED_EV,enemy[enemyIndex].level))* Mechanics.stageMultiplier(enemy[enemyIndex].speedStage)); enemy[enemyIndex].move[index].pp--; break; case GROWTH: enemy[enemyIndex].spclStage--; case AMNESIA: enemy[enemyIndex].spclStage+=2; enemy[enemyIndex].spcl=(int)((Mechanics.calcOtherStat(enemy[enemyIndex].baseSPCL,enemy[enemyIndex].SPCL_IV,enemy[enemyIndex].SPCL_EV,enemy[enemyIndex].level))* Mechanics.stageMultiplier(enemy[enemyIndex].spclStage)); enemy[enemyIndex].move[index].pp--; break; case DOUBLE_TEAM: case MINIMIZE: enemy[enemyIndex].evaStage++; enemy[enemyIndex].eva=1*Mechanics.stageMultiplier(enemy[enemyIndex].evaStage); enemy[enemyIndex].move[index].pp--; break; } } else { hasPP=false; if(!Mechanics.hasPPAtAll(enemy[enemyIndex])) { //Stores Current PP int pp1=enemy[enemyIndex].move[0].pp; int pp2=enemy[enemyIndex].move[1].pp; int pp3=enemy[enemyIndex].move[2].pp; int pp4=enemy[enemyIndex].move[3].pp; Pokemon.Move savedMove=enemy[enemyIndex].move[index]; enemy[enemyIndex].move[index]=Pokemon.Move.STRUGGLE; //Initializes move enemy[enemyIndex].createMoves(); //Uses move useMove(1,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves enemy[enemyIndex].move[index]=savedMove; enemy[enemyIndex].createMoves(); //Assigns Previous PP enemy[enemyIndex].move[0].pp=pp1; enemy[enemyIndex].move[1].pp=pp2; enemy[enemyIndex].move[2].pp=pp3; enemy[enemyIndex].move[3].pp=pp4; } } break; case LOWER_STAT: if(enemy[enemyIndex].move[index].pp>0) { if(!Mechanics.awayFromBattle[0]) hit=true; if(Mechanics.turnsMist[0]>0) hit=false; if(hit) switch(enemy[enemyIndex].move[index]) { case GROWL: user[userIndex].atkStage--; user[userIndex].atk=(int)((Mechanics.calcOtherStat(user[userIndex].baseATK,user[userIndex].ATK_IV,user[userIndex].ATK_EV,user[userIndex].level))* Mechanics.stageMultiplier(user[userIndex].atkStage)); enemy[enemyIndex].move[index].pp--; break; case SCREECH: user[userIndex].defStage--; case LEER: case TAIL_WHIP: user[userIndex].defStage--; user[userIndex].def=(int)((Mechanics.calcOtherStat(user[userIndex].baseDEF,user[userIndex].DEF_IV,user[userIndex].DEF_EV,user[userIndex].level))* Mechanics.stageMultiplier(user[userIndex].defStage)); enemy[enemyIndex].move[index].pp--; break; case FLASH: case KINESIS: case SAND_ATTACK: user[userIndex].accuracyStage--; enemy[enemyIndex].move[index].pp--; break; case STRING_SHOT: user[userIndex].speedStage--; user[userIndex].speed=(int)((Mechanics.calcOtherStat(user[userIndex].baseSPEED,user[userIndex].SPEED_IV,user[userIndex].SPEED_EV,user[userIndex].level))* Mechanics.stageMultiplier(user[userIndex].speedStage)); enemy[enemyIndex].move[index].pp--; break; } else enemy[enemyIndex].move[index].pp--; } else { hasPP=false; if(!Mechanics.hasPPAtAll(enemy[enemyIndex])) { //Stores Current PP int pp1=enemy[enemyIndex].move[0].pp; int pp2=enemy[enemyIndex].move[1].pp; int pp3=enemy[enemyIndex].move[2].pp; int pp4=enemy[enemyIndex].move[3].pp; Pokemon.Move savedMove=enemy[enemyIndex].move[index]; enemy[enemyIndex].move[index]=Pokemon.Move.STRUGGLE; //Initializes move enemy[enemyIndex].createMoves(); //Uses move useMove(1,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves enemy[enemyIndex].move[index]=savedMove; enemy[enemyIndex].createMoves(); //Assigns Previous PP enemy[enemyIndex].move[0].pp=pp1; enemy[enemyIndex].move[1].pp=pp2; enemy[enemyIndex].move[2].pp=pp3; enemy[enemyIndex].move[3].pp=pp4; } } break; case INFLICT_STATUS: if(enemy[enemyIndex].move[index].pp>0) { hasPP=true; //Checks if move hit or not if(Mechanics.checkHit(enemy[enemyIndex],index,user[userIndex].eva)&&!Mechanics.awayFromBattle[0]) hit=true; else hit=false; boolean sleep=false; switch(enemy[enemyIndex].move[index]) { case LEECH_SEED: case CONFUSE_RAY: case SUPERSONIC: if(hit&&user[userIndex].substatus==Pokemon.Substatus.OK) { Mechanics.turnsConfused[0]=(int)(Math.random()*4)+1; Mechanics.isConfused[0]=true; user[userIndex].substatus=enemy[enemyIndex].move[index].substatus; sideHit=true; } enemy[enemyIndex].move[index].pp--; break; case HYPNOSIS: case LOVELY_KISS: case SING: case SLEEP_POWDER: case SPORE: sleep=true; Mechanics.turnsAsleep[0]=(int)(Math.random()*5)+1; case POISON_GAS: case POISONPOWDER: case TOXIC: case GLARE: case STUN_SPORE: case THUNDER_WAVE: if(hit&&user[userIndex].status==Pokemon.Status.OK) { if(sleep) { if(!Mechanics.sleepClauseActive(enemy,enemyNumOfPokemon)) { user[userIndex].status=enemy[enemyIndex].move[index].status; sideHit=true; } } else { user[userIndex].status=enemy[enemyIndex].move[index].status; sideHit=true; } } enemy[enemyIndex].move[index].pp--; break; } } else { hasPP=false; if(!Mechanics.hasPPAtAll(enemy[enemyIndex])) { //Stores Current PP int pp1=enemy[enemyIndex].move[0].pp; int pp2=enemy[enemyIndex].move[1].pp; int pp3=enemy[enemyIndex].move[2].pp; int pp4=enemy[enemyIndex].move[3].pp; Pokemon.Move savedMove=enemy[enemyIndex].move[index]; enemy[enemyIndex].move[index]=Pokemon.Move.STRUGGLE; //Initializes move enemy[enemyIndex].createMoves(); //Uses move useMove(1,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves enemy[enemyIndex].move[index]=savedMove; enemy[enemyIndex].createMoves(); //Assigns Previous PP enemy[enemyIndex].move[0].pp=pp1; enemy[enemyIndex].move[1].pp=pp2; enemy[enemyIndex].move[2].pp=pp3; enemy[enemyIndex].move[3].pp=pp4; } } break; case SPECIAL: if(enemy[enemyIndex].move[index].pp>0) { hasPP=true; switch(enemy[enemyIndex].move[index]) { case CONVERSION: hit=true; enemy[enemyIndex].type1=user[userIndex].type1; enemy[enemyIndex].type2=user[userIndex].type2; enemy[enemyIndex].move[index].pp--; break; case DISABLE: if(Mechanics.turnsDisabled[0]==0&&Mechanics.checkHit(enemy[enemyIndex],index,user[userIndex].eva) &&!Mechanics.awayFromBattle[0]) hit=true; if(hit) { Mechanics.turnsDisabled[0]=(int)(Math.random()*3)+2; Mechanics.moveDisabled[0]=(int)(Math.random()*4); } enemy[enemyIndex].move[index].pp--; break; case FOCUS_ENERGY: enemy[enemyIndex].move[index].pp--; break; case HAZE: user[userIndex].status=Pokemon.Status.OK; user[userIndex].substatus=Pokemon.Substatus.OK; enemy[enemyIndex].status=Pokemon.Status.OK; enemy[enemyIndex].substatus=Pokemon.Substatus.OK; enemy[enemyIndex].move[index].pp--; break; case LIGHT_SCREEN: Mechanics.turnsLightScreen[1]=5; enemy[enemyIndex].move[index].pp--; break; case REFLECT: Mechanics.turnsReflect[1]=5; enemy[enemyIndex].move[index].pp--; break; case METRONOME: //Declares Move Use Here b1.addText("Enemy "+enemy[enemyIndex].nickname+" used "+enemy[enemyIndex].move[enemyCmd]); enemy[enemyIndex].move[index].pp--; //Stores Current PP int pp1=enemy[enemyIndex].move[0].pp; int pp2=enemy[enemyIndex].move[1].pp; int pp3=enemy[enemyIndex].move[2].pp; int pp4=enemy[enemyIndex].move[3].pp; //Chooses a random move int randy=(int)(Math.random()*163); enemy[enemyIndex].move[index]=enemy[enemyIndex].randomMove(randy); //Initializes move enemy[enemyIndex].createMoves(); //Uses move useMove(1,index); //Writes Move Info postAttackInfo(1); //Reassigns Moves enemy[enemyIndex].move[index]=Pokemon.Move.METRONOME; enemy[enemyIndex].createMoves(); //Assigns Previous PP enemy[enemyIndex].move[0].pp=pp1; enemy[enemyIndex].move[1].pp=pp2; enemy[enemyIndex].move[2].pp=pp3; enemy[enemyIndex].move[3].pp=pp4; break; case MIMIC: b1.addText("Enemy "+enemy[enemyIndex].nickname+" used "+enemy[enemyIndex].move[enemyCmd]); //Stores Current PP int pp11=enemy[enemyIndex].move[0].pp; int pp22=enemy[enemyIndex].move[1].pp; int pp33=enemy[enemyIndex].move[2].pp; int pp44=enemy[enemyIndex].move[3].pp; //Chooses a random move int randy2=(int)(Math.random()*4); enemy[enemyIndex].move[index]=user[userIndex].move[randy2]; //Initializes moves enemy[enemyIndex].createMoves(); //Assigns Previous PP if(index!=0) enemy[enemyIndex].move[0].pp=pp11; if(index!=1) enemy[enemyIndex].move[1].pp=pp22; if(index!=2) enemy[enemyIndex].move[2].pp=pp33; if(index!=3) enemy[enemyIndex].move[3].pp=pp44; b1.addText("Enemy "+enemy[enemyIndex].nickname+" learned "+enemy[enemyIndex].move[enemyCmd]+"!"); nonPostingCase[1]=true; break; case MIRROR_MOVE: //Declares Move Use Here b1.addText("Enemy "+enemy[enemyIndex].nickname+" used "+enemy[enemyIndex].move[enemyCmd]); enemy[enemyIndex].move[index].pp--; //Uses move if move is not Mirror Move (Infinite Recursion) if(userCmd<0||userCmd>3) { b1.addText("The move failed!"); } else if(enemy[enemyIndex].move[enemyCmd]!=Pokemon.Move.MIRROR_MOVE) { //Stores Current PP int pp111=enemy[enemyIndex].move[0].pp; int pp222=enemy[enemyIndex].move[1].pp; int pp333=enemy[enemyIndex].move[2].pp; int pp444=enemy[enemyIndex].move[3].pp; //Chooses most recent user move if(userCmd>=0&&userCmd<4) enemy[enemyIndex].move[index]=user[userIndex].move[userCmd]; //Initializes move enemy[enemyIndex].createMoves(); useMove(1,index); //Writes Move Info postAttackInfo(1); //Reassigns Moves enemy[enemyIndex].move[index]=Pokemon.Move.MIRROR_MOVE; enemy[enemyIndex].createMoves(); //Assigns Previous PP enemy[enemyIndex].move[0].pp=pp111; enemy[enemyIndex].move[1].pp=pp222; enemy[enemyIndex].move[2].pp=pp333; enemy[enemyIndex].move[3].pp=pp444; } else { b1.addText("The move failed!"); } break; case MIST: if(Mechanics.turnsMist[1]==0) { Mechanics.turnsMist[1]=5; hit=true; } else hit=false; enemy[enemyIndex].move[index].pp--; break; case RECOVER: case SOFTBOILED: if(enemy[enemyIndex].health<enemy[enemyIndex].healthMax) { hit=true; enemy[enemyIndex].health=Mechanics.recover(enemy[enemyIndex],enemy[enemyIndex].healthMax/2); } else hit=false; enemy[enemyIndex].move[index].pp--; break; case REST: if(enemy[enemyIndex].health<enemy[enemyIndex].healthMax) { hit=true; enemy[enemyIndex].health=Mechanics.recover(enemy[enemyIndex],enemy[enemyIndex].healthMax); enemy[enemyIndex].status=Pokemon.Status.SLP; Mechanics.turnsAsleep[1]=2; } else hit=false; user[userIndex].TRUE_PP[index]--; break; case SPLASH: hit=true; enemy[enemyIndex].move[index].pp--; break; case SUBSTITUTE: enemy[enemyIndex].move[index].pp--; if(Mechanics.canCreateSubstitute(enemy[enemyIndex])&&!Mechanics.hasSubstitute[1]) { Mechanics.createSubstitute(enemy[enemyIndex].healthMax/4,1); enemy[enemyIndex].health-=enemy[enemyIndex].healthMax/4; hit=true; } else hit=false; break; case TRANSFORM: b1.addText("Enemy "+enemy[enemyIndex].nickname+" used "+enemy[enemyIndex].move[enemyCmd]); //Stores nickname for reference String str=enemy[enemyIndex].nickname; //Assigns Pokemon Species enemy[enemyIndex].species=user[userIndex].species; //Creates Pokemon with user moves enemy[enemyIndex]=new Pokemon(enemy[enemyIndex].species,user[userIndex].move[0],user[userIndex].move[1], user[userIndex].move[2],user[userIndex].move[3],enemy[enemyIndex].level); b1.createPokemonImages(); //Assigns 5 PP to all moves for(int i=0; i<4; i++) enemy[enemyIndex].move[i].pp=5; //Assigns former nickname enemy[enemyIndex].nickname=str; b1.addText("Enemy "+enemy[enemyIndex].nickname+" transformed into "+enemy[enemyIndex].species); nonPostingCase[1]=true; break; case ROAR: case TELEPORT: case WHIRLWIND: if(!BATTLE_TYPE.equals("WILD")&&!Mechanics.awayFromBattle[0]) hit=false; else { BATTLE_OVER=true; hit=true; Mechanics.canAttack[0]=false; } enemy[enemyIndex].move[index].pp--; break; } } else { hasPP=false; if(!Mechanics.hasPPAtAll(enemy[enemyIndex])) { //Stores Current PP int pp1=enemy[enemyIndex].move[0].pp; int pp2=enemy[enemyIndex].move[1].pp; int pp3=enemy[enemyIndex].move[2].pp; int pp4=enemy[enemyIndex].move[3].pp; Pokemon.Move savedMove=enemy[enemyIndex].move[index]; enemy[enemyIndex].move[index]=Pokemon.Move.STRUGGLE; //Initializes move enemy[enemyIndex].createMoves(); //Uses move useMove(1,index); //Writes Move Info postAttackInfo(0); //Reassigns Moves enemy[enemyIndex].move[index]=savedMove; enemy[enemyIndex].createMoves(); //Assigns Previous PP enemy[enemyIndex].move[0].pp=pp1; enemy[enemyIndex].move[1].pp=pp2; enemy[enemyIndex].move[2].pp=pp3; enemy[enemyIndex].move[3].pp=pp4; } } break; } } if(hit) System.out.println("Accuracy successful."); else System.out.println("Accuracy failure."); if(crit) System.out.println("Critical Hit"); checkFainted(); }
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public void setCustomPickList52(java.lang.String customPickList52) { this.customPickList52 = customPickList52; }
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public java.lang.String getCustomPickList69() { return this.customPickList69; }
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public crmondemand.xml.customobject6.query.QueryType getBusinessPlanExternalSystemId() { return this.businessPlanExternalSystemId; }
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public void setCustomNumber62(java.math.BigDecimal customNumber62) { this.customNumber62 = customNumber62; }
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public java.lang.String getCustomObject12Name() { return this.customObject12Name; }
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public File getConfigFile() { // I believe the easiest way to get the base folder (e.g craftbukkit set via -P) for plugins to use // is to abuse the plugin object we already have // plugin.getDataFolder() => base/plugins/PluginA/ // pluginsFolder => base/plugins/ // The base is not necessarily relative to the startup directory. File pluginsFolder = plugin.getDataFolder().getParentFile(); // return => base/plugins/PluginMetrics/config.yml return new File(new File(pluginsFolder, "PluginMetrics"), "config.yml"); }
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public crmondemand.xml.opportunity.query.QueryType getCustomBoolean12() { return this.customBoolean12; }
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public void setCustomObject8IntegrationId(java.lang.String customObject8IntegrationId) { this.customObject8IntegrationId = customObject8IntegrationId; }
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@Override public void push(String s) { this.stack.addToFront(s); }
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@Override public boolean onCommand(CommandSender sender, Command cmd, String arg2, String[] args) { if(sender instanceof Player) { Player p = (Player)sender; if(p.hasPermission("sp.spawn")) { p.teleport(plugin.getSpawn()); p.sendMessage(ChatColor.DARK_AQUA + "Teleported to spawn!"); } else { p.sendMessage(ChatColor.RED + "No permissions!"); } } else { sender.sendMessage("Only a player can execute this command!"); } return true; }
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public void setBookId(crmondemand.xml.customobject3.query.QueryType bookId) { this.bookId = bookId; }
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public void setServiceRequestSRNumber(crmondemand.xml.opportunity.query.QueryType serviceRequestSRNumber) { this.serviceRequestSRNumber = serviceRequestSRNumber; }
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public void setCustomPickList99(crmondemand.xml.customobject6.query.QueryType customPickList99) { this.customPickList99 = customPickList99; }
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public java.math.BigDecimal getCustomNumber14() { return this.customNumber14; }
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public java.lang.String getCustomPhone5() { return this.customPhone5; }
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@Override public String getName() { return "Compact Unicode image ChessBoard V3 ( for High-End mobile )"; }
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public static Cons javaTranslateUnwindProtect(Cons tree) { tree.firstSetter(Stella.SYM_STELLA_JAVA_UNWIND_PROTECT); tree.rest = Cons.javaTranslateListOfTrees(tree.rest); return (tree); }
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public void setCustomObject12Id(crmondemand.xml.customobject6.query.QueryType customObject12Id) { this.customObject12Id = customObject12Id; }
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public void setCustomObject15Type(java.lang.String customObject15Type) { this.customObject15Type = customObject15Type; }
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private void setEnvironment() { // pass m_flowEnvironment to all components // that implement EnvironmentHandler Vector beans = BeanInstance.getBeanInstances(); for (int i = 0; i < beans.size(); i++) { Object temp = ((BeanInstance) beans.elementAt(i)).getBean(); if (temp instanceof EnvironmentHandler) { ((EnvironmentHandler) temp).setEnvironment(m_flowEnvironment); } } }
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public crmondemand.xml.customobject3.query.QueryType getCustomNumber37() { return this.customNumber37; }
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public void setCustomDate52(java.util.Calendar customDate52) { this.customDate52 = customDate52; }
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public crmondemand.xml.customobject6.query.QueryType getCustomPickList55() { return this.customPickList55; }
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public crmondemand.xml.customobject6.query.QueryType getIndexedLongText0() { return this.indexedLongText0; }
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public java.util.Calendar getModifiedDateExt() { return this.modifiedDateExt; }
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public java.util.Calendar getCustomDate4() { return this.customDate4; }
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@Override public Area areaLocation(CMObject E) { if(E==null) return null; if(E instanceof Area) return (Area)E; else if(E instanceof Room) return ((Room)E).getArea(); else if(E instanceof MOB) return areaLocation(((MOB)E).location()); else if(E instanceof Item) return areaLocation(((Item) E).owner()); else if((E instanceof Ability)&&(((Ability)E).affecting()!=null)) return areaLocation(((Ability)E).affecting()); else if(E instanceof Exit) return areaLocation(((Exit)E).lastRoomUsedFrom(null)); return null; }
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public void setCustomInteger18(java.lang.Integer customInteger18) { this.customInteger18 = customInteger18; }
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public void setOwnerExternalSystemId(java.lang.String ownerExternalSystemId) { this.ownerExternalSystemId = ownerExternalSystemId; }
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public java.lang.Boolean getCustomBoolean23() { return this.customBoolean23; }
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public void setCustomPickList85(java.lang.String customPickList85) { this.customPickList85 = customPickList85; }
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public void setCustomObject4Name(crmondemand.xml.customobject6.query.QueryType customObject4Name) { this.customObject4Name = customObject4Name; }
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public String getHero() { return hero; }
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public crmondemand.xml.customobject3.query.QueryType getCustomText89() { return this.customText89; }
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public java.math.BigDecimal getCustomCurrency16() { return this.customCurrency16; }
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public void setCustomNumber33(crmondemand.xml.customobject6.query.QueryType customNumber33) { this.customNumber33 = customNumber33; }
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public void setCustomObject9IntegrationId(crmondemand.xml.opportunity.query.QueryType customObject9IntegrationId) { this.customObject9IntegrationId = customObject9IntegrationId; }
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@Override public boolean equals(Object that) { if (that == null) return false; if (that instanceof setOption_args) return this.equals((setOption_args)that); return false; }
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public void setPrimaryShipToStreetAddress(crmondemand.xml.customobject6.query.QueryType primaryShipToStreetAddress) { this.primaryShipToStreetAddress = primaryShipToStreetAddress; }
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public void setBusinessPlanId(java.lang.String businessPlanId) { this.businessPlanId = businessPlanId; }
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public java.lang.String getFundRequestName() { return this.fundRequestName; }
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public crmondemand.xml.customobject3.query.QueryType getCustomPickList15() { return this.customPickList15; }
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public void setCustomText53(crmondemand.xml.contact.query.QueryType customText53) { this.customText53 = customText53; }
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public void setUpdatedByLastName(crmondemand.xml.customobject6.query.QueryType updatedByLastName) { this.updatedByLastName = updatedByLastName; }
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public crmondemand.xml.contact.query.QueryType getCustomNumber38() { return this.customNumber38; }
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public void setCustomPhone18(crmondemand.xml.customobject6.query.QueryType customPhone18) { this.customPhone18 = customPhone18; }
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public crmondemand.xml.customobject6.query.QueryType getFinancialAccountFinancialAccountNumber() { return this.financialAccountFinancialAccountNumber; }
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public void setPortfolioExternalSystemId(java.lang.String portfolioExternalSystemId) { this.portfolioExternalSystemId = portfolioExternalSystemId; }
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public java.lang.String getCustomObject14IntegrationId() { return this.customObject14IntegrationId; }
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public void setCustomText81(java.lang.String customText81) { this.customText81 = customText81; }
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public void setCustomPhone11(java.lang.String customPhone11) { this.customPhone11 = customPhone11; }
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public void setProductIntegrationId(crmondemand.xml.customobject3.query.QueryType productIntegrationId) { this.productIntegrationId = productIntegrationId; }
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public java.math.BigDecimal getCustomCurrency2() { return this.customCurrency2; }
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public void setCustomObject9Id(java.lang.String customObject9Id) { this.customObject9Id = customObject9Id; }
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public crmondemand.xml.contact.query.QueryType getCustomBoolean32() { return this.customBoolean32; }
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public void setUpdatedByFirstName(java.lang.String updatedByFirstName) { this.updatedByFirstName = updatedByFirstName; }
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public java.lang.String getCustomPickList76() { return this.customPickList76; }
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public crmondemand.xml.contact.query.QueryType getCertificationNum() { return this.certificationNum; }
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public void setCustomCurrency5(crmondemand.xml.contact.query.QueryType customCurrency5) { this.customCurrency5 = customCurrency5; }
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public void setCustomNumber18(crmondemand.xml.customobject3.query.QueryType customNumber18) { this.customNumber18 = customNumber18; }
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public org.bwapi.proxy.messages.GameMessages.UpgradeType getUpgradeType() { return upgradeType_; }
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public Conta() { }
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public java.util.Calendar getCustomDate14() { return this.customDate14; }
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*/ public boolean hasSickness() { if (hasKeyword("Haste")) return false; return sickness; }
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public java.lang.String getCustomText31() { return this.customText31; }
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private void createBoardImage() { Graphics2D g = (Graphics2D) gameBoard.getGraphics(); g.setColor(new Color(0x999999)); g.fillRoundRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT, Tile.ARC_WIDTH, Tile.ARC_HEIGHT); g.setColor(new Color(0x999999)); for (int row = 0; row < ROWS; row++) { for (int col = 0; col < COLS; col++) { int x = SPACING + SPACING * col + Tile.WIDTH * col; int y = SPACING + SPACING * row + Tile.HEIGHT * row; g.fillRoundRect(x, y, Tile.WIDTH, Tile.HEIGHT, Tile.ARC_WIDTH, Tile.ARC_HEIGHT); } } }
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public crmondemand.xml.customobject3.query.QueryType getCustomInteger16() { return this.customInteger16; }
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public crmondemand.xml.customobject6.query.QueryType getCustomPickList17() { return this.customPickList17; }
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public java.lang.String getCustomObject4IntegrationId() { return this.customObject4IntegrationId; }
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public void setCustomNumber55(crmondemand.xml.customobject3.query.QueryType customNumber55) { this.customNumber55 = customNumber55; }
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public void setAlternateCountry(java.lang.String alternateCountry) { this.alternateCountry = alternateCountry; }
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public void setCustomText48(crmondemand.xml.opportunity.query.QueryType customText48) { this.customText48 = customText48; }
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public crmondemand.xml.customobject3.query.QueryType getExamStatus() { return this.examStatus; }
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public crmondemand.xml.customobject6.query.QueryType getCustomObject4Id() { return this.customObject4Id; }
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public void setCustomBoolean33(java.lang.Boolean customBoolean33) { this.customBoolean33 = customBoolean33; }
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public void setCustomNumber34(java.math.BigDecimal customNumber34) { this.customNumber34 = customNumber34; }
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@java.lang.Override protected java.lang.Object writeReplace() throws java.io.ObjectStreamException { return super.writeReplace(); }
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@SuppressWarnings("deprecation") public float ClosingBalance(Calendar today){ float sum =0; for(int i=0; i<Bills.size();i++){ if(Bills.get(i).getDate().getTime().getDay() == today.getTime().getDay() && Bills.get(i).getDate().getTime().getMonth() == today.getTime().getMonth() && Bills.get(i).getDate().getTime().getYear() == today.getTime().getYear()){ sum+= Bills.get(i).getTotalAmount(); } } return sum; }