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# Overlays |
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Overlays act as "layers" of definitions (custom commands, aliases, environment variables) that can be activated and deactivated on demand. |
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They resemble virtual environments found in some languages, such as Python. |
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_Note: To understand overlays, make sure to check [Modules](modules.md) first as overlays build on top of modules._ |
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## Basics |
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First, Nushell comes with one default overlay called `zero`. |
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You can inspect which overlays are active with the [`overlay list`](/commands/docs/overlay_list.md) command. |
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You should see the default overlay listed there. |
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To create a new overlay, you first need a module: |
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```nu |
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> module spam { |
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export def foo [] { |
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"foo" |
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} |
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export alias bar = "bar" |
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export-env { |
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load-env { BAZ: "baz" } |
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} |
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} |
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``` |
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We'll use this module throughout the chapter, so whenever you see `overlay use spam`, assume `spam` is referring to this module. |
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::: tip |
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The module can be created by any of the three methods described in [Modules](modules.md): |
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- "inline" modules (used in this example) |
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- file |
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- directory |
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::: |
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To create the overlay, call [`overlay use`](/commands/docs/overlay_use.md): |
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```nu |
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> overlay use spam |
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> foo |
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foo |
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> bar |
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bar |
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> $env.BAZ |
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baz |
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> overlay list |
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ββββ¬ββββββ |
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0 β zero |
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1 β spam |
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ββββ΄ββββββ |
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``` |
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It brought the module's definitions into the current scope and evaluated the [`export-env`](/commands/docs/export-env.md) block the same way as [`use`](/commands/docs/use.md) command would (see [Modules](modules.md#environment-variables) chapter). |
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::: tip |
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In the following sections, the `>` prompt will be preceded by the name of the last active overlay. |
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`(spam)> some-command` means the `spam` overlay is the last active overlay when the command was typed. |
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::: |
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## Removing an Overlay |
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If you don't need the overlay definitions anymore, call [`overlay hide`](/commands/docs/overlay_remove.md): |
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```nu |
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(spam)> overlay hide spam |
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(zero)> foo |
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Error: Can't run executable... |
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(zero)> overlay list |
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ββββ¬ββββββ |
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0 β zero |
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ββββ΄ββββββ |
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``` |
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The overlays are also scoped. |
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Any added overlays are removed at the end of the scope: |
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```nu |
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(zero)> do { overlay use spam; foo } # overlay is active only inside the block |
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foo |
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(zero)> overlay list |
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ββββ¬ββββββ |
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0 β zero |
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ββββ΄ββββββ |
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``` |
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The last way to remove an overlay is to call [`overlay hide`](/commands/docs/overlay_remove.md) without an argument which will remove the last active overlay. |
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## Overlays Are Recordable |
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Any new definition (command, alias, environment variable) is recorded into the last active overlay: |
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```nu |
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(zero)> overlay use spam |
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(spam)> def eggs [] { "eggs" } |
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``` |
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Now, the `eggs` command belongs to the `spam` overlay. |
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If we remove the overlay, we can't call it anymore: |
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```nu |
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(spam)> overlay hide spam |
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(zero)> eggs |
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Error: Can't run executable... |
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``` |
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But we can bring it back! |
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```nu |
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(zero)> overlay use spam |
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(spam)> eggs |
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eggs |
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``` |
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Overlays remember what you add to them and store that information even if you remove them. |
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This can let you repeatedly swap between different contexts. |
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::: tip |
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Sometimes, after adding an overlay, you might not want custom definitions to be added into it. |
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The solution can be to create a new empty overlay that would be used just for recording the custom changes: |
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```nu |
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(zero)> overlay use spam |
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(spam)> module scratchpad { } |
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(spam)> overlay use scratchpad |
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(scratchpad)> def eggs [] { "eggs" } |
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``` |
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The `eggs` command is added into `scratchpad` while keeping `spam` intact. |
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To make it less verbose, you can use the [`overlay new`](/commands/docs/overlay_new.md) command: |
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```nu |
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(zero)> overlay use spam |
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(spam)> overlay new scratchpad |
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(scratchpad)> def eggs [] { "eggs" } |
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``` |
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::: |
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## Prefixed Overlays |
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The [`overlay use`](/commands/docs/overlay_use.md) command would take all commands and aliases from the module and put them directly into the current namespace. |
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However, you might want to keep them as subcommands behind the module's name. |
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That's what `--prefix` is for: |
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```nu |
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(zero)> module spam { |
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export def foo [] { "foo" } |
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} |
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(zero)> overlay use --prefix spam |
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(spam)> spam foo |
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foo |
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``` |
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Note that this does not apply for environment variables. |
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## Rename an Overlay |
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You can change the name of the added overlay with the `as` keyword: |
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```nu |
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(zero)> module spam { export def foo [] { "foo" } } |
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(zero)> overlay use spam as eggs |
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(eggs)> foo |
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foo |
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(eggs)> overlay hide eggs |
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(zero)> |
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``` |
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This can be useful if you have a generic script name, such as virtualenv's `activate.nu` but you want a more descriptive name for your overlay. |
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## Preserving Definitions |
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Sometimes, you might want to remove an overlay, but keep all the custom definitions you added without having to redefine them in the next active overlay: |
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```nu |
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(zero)> overlay use spam |
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(spam)> def eggs [] { "eggs" } |
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(spam)> overlay hide --keep-custom spam |
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(zero)> eggs |
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eggs |
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``` |
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The `--keep-custom` flag does exactly that. |
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One can also keep a list of environment variables that were defined inside an overlay, but remove the rest, using the `--keep-env` flag: |
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```nu |
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(zero)> module spam { |
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export def foo [] { "foo" } |
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export-env { $env.FOO = "foo" } |
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} |
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(zero)> overlay use spam |
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(spam)> overlay hide spam --keep-env [ FOO ] |
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(zero)> foo |
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Error: Can't run executable... |
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(zero)> $env.FOO |
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foo |
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``` |
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## Ordering Overlays |
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The overlays are arranged as a stack. |
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If multiple overlays contain the same definition, say `foo`, the one from the last active one would take precedence. |
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To bring an overlay to the top of the stack, you can call [`overlay use`](/commands/docs/overlay_use.md) again: |
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```nu |
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(zero)> def foo [] { "foo-in-zero" } |
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(zero)> overlay use spam |
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(spam)> foo |
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foo |
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(spam)> overlay use zero |
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(zero)> foo |
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foo-in-zero |
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(zero)> overlay list |
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ββββ¬ββββββ |
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0 β spam |
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1 β zero |
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ββββ΄ββββββ |
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``` |
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Now, the `zero` overlay takes precedence. |
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