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Scattermapbox.__init__ | (
self,
arg=None,
below=None,
connectgaps=None,
customdata=None,
customdatasrc=None,
fill=None,
fillcolor=None,
hoverinfo=None,
hoverinfosrc=None,
hoverlabel=None,
hovertemplate=None,
hovertemplatesrc=None,
hovertext=None,
hovertextsrc=None,
ids=None,
idssrc=None,
lat=None,
latsrc=None,
legendgroup=None,
line=None,
lon=None,
lonsrc=None,
marker=None,
meta=None,
metasrc=None,
mode=None,
name=None,
opacity=None,
selected=None,
selectedpoints=None,
showlegend=None,
stream=None,
subplot=None,
text=None,
textfont=None,
textposition=None,
textsrc=None,
texttemplate=None,
texttemplatesrc=None,
uid=None,
uirevision=None,
unselected=None,
visible=None,
**kwargs
) |
Construct a new Scattermapbox object
The data visualized as scatter point, lines or marker symbols
on a Mapbox GL geographic map is provided by longitude/latitude
pairs in `lon` and `lat`.
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of :class:`plotly.graph_objs.Scattermapbox`
below
Determines if this scattermapbox trace's layers are to
be inserted before the layer with the specified ID. By
default, scattermapbox layers are inserted above all
the base layers. To place the scattermapbox layers
above every other layer, set `below` to "''".
connectgaps
Determines whether or not gaps (i.e. {nan} or missing
values) in the provided data arrays are connected.
customdata
Assigns extra data each datum. This may be useful when
listening to hover, click and selection events. Note
that, "scatter" traces also appends customdata items in
the markers DOM elements
customdatasrc
Sets the source reference on Chart Studio Cloud for
customdata .
fill
Sets the area to fill with a solid color. Use with
`fillcolor` if not "none". "toself" connects the
endpoints of the trace (or each segment of the trace if
it has gaps) into a closed shape.
fillcolor
Sets the fill color. Defaults to a half-transparent
variant of the line color, marker color, or marker line
color, whichever is available.
hoverinfo
Determines which trace information appear on hover. If
`none` or `skip` are set, no information is displayed
upon hovering. But, if `none` is set, click and hover
events are still fired.
hoverinfosrc
Sets the source reference on Chart Studio Cloud for
hoverinfo .
hoverlabel
:class:`plotly.graph_objects.scattermapbox.Hoverlabel`
instance or dict with compatible properties
hovertemplate
Template string used for rendering the information that
appear on hover box. Note that this will override
`hoverinfo`. Variables are inserted using %{variable},
for example "y: %{y}". Numbers are formatted using
d3-format's syntax %{variable:d3-format}, for example
"Price: %{y:$.2f}". https://github.com/d3/d3-3.x-api-
reference/blob/master/Formatting.md#d3_format for
details on the formatting syntax. Dates are formatted
using d3-time-format's syntax %{variable|d3-time-
format}, for example "Day: %{2019-01-01|%A}".
https://github.com/d3/d3-3.x-api-
reference/blob/master/Time-Formatting.md#format for
details on the date formatting syntax. The variables
available in `hovertemplate` are the ones emitted as
event data described at this link
https://plotly.com/javascript/plotlyjs-events/#event-
data. Additionally, every attributes that can be
specified per-point (the ones that are `arrayOk: true`)
are available. Anything contained in tag `<extra>` is
displayed in the secondary box, for example
"<extra>{fullData.name}</extra>". To hide the secondary
box completely, use an empty tag `<extra></extra>`.
hovertemplatesrc
Sets the source reference on Chart Studio Cloud for
hovertemplate .
hovertext
Sets hover text elements associated with each (lon,lat)
pair If a single string, the same string appears over
all the data points. If an array of string, the items
are mapped in order to the this trace's (lon,lat)
coordinates. To be seen, trace `hoverinfo` must contain
a "text" flag.
hovertextsrc
Sets the source reference on Chart Studio Cloud for
hovertext .
ids
Assigns id labels to each datum. These ids for object
constancy of data points during animation. Should be an
array of strings, not numbers or any other type.
idssrc
Sets the source reference on Chart Studio Cloud for
ids .
lat
Sets the latitude coordinates (in degrees North).
latsrc
Sets the source reference on Chart Studio Cloud for
lat .
legendgroup
Sets the legend group for this trace. Traces part of
the same legend group hide/show at the same time when
toggling legend items.
line
:class:`plotly.graph_objects.scattermapbox.Line`
instance or dict with compatible properties
lon
Sets the longitude coordinates (in degrees East).
lonsrc
Sets the source reference on Chart Studio Cloud for
lon .
marker
:class:`plotly.graph_objects.scattermapbox.Marker`
instance or dict with compatible properties
meta
Assigns extra meta information associated with this
trace that can be used in various text attributes.
Attributes such as trace `name`, graph, axis and
colorbar `title.text`, annotation `text`
`rangeselector`, `updatemenues` and `sliders` `label`
text all support `meta`. To access the trace `meta`
values in an attribute in the same trace, simply use
`%{meta[i]}` where `i` is the index or key of the
`meta` item in question. To access trace `meta` in
layout attributes, use `%{data[n[.meta[i]}` where `i`
is the index or key of the `meta` and `n` is the trace
index.
metasrc
Sets the source reference on Chart Studio Cloud for
meta .
mode
Determines the drawing mode for this scatter trace. If
the provided `mode` includes "text" then the `text`
elements appear at the coordinates. Otherwise, the
`text` elements appear on hover.
name
Sets the trace name. The trace name appear as the
legend item and on hover.
opacity
Sets the opacity of the trace.
selected
:class:`plotly.graph_objects.scattermapbox.Selected`
instance or dict with compatible properties
selectedpoints
Array containing integer indices of selected points.
Has an effect only for traces that support selections.
Note that an empty array means an empty selection where
the `unselected` are turned on for all points, whereas,
any other non-array values means no selection all where
the `selected` and `unselected` styles have no effect.
showlegend
Determines whether or not an item corresponding to this
trace is shown in the legend.
stream
:class:`plotly.graph_objects.scattermapbox.Stream`
instance or dict with compatible properties
subplot
Sets a reference between this trace's data coordinates
and a mapbox subplot. If "mapbox" (the default value),
the data refer to `layout.mapbox`. If "mapbox2", the
data refer to `layout.mapbox2`, and so on.
text
Sets text elements associated with each (lon,lat) pair
If a single string, the same string appears over all
the data points. If an array of string, the items are
mapped in order to the this trace's (lon,lat)
coordinates. If trace `hoverinfo` contains a "text"
flag and "hovertext" is not set, these elements will be
seen in the hover labels.
textfont
Sets the icon text font (color=mapbox.layer.paint.text-
color, size=mapbox.layer.layout.text-size). Has an
effect only when `type` is set to "symbol".
textposition
Sets the positions of the `text` elements with respects
to the (x,y) coordinates.
textsrc
Sets the source reference on Chart Studio Cloud for
text .
texttemplate
Template string used for rendering the information text
that appear on points. Note that this will override
`textinfo`. Variables are inserted using %{variable},
for example "y: %{y}". Numbers are formatted using
d3-format's syntax %{variable:d3-format}, for example
"Price: %{y:$.2f}". https://github.com/d3/d3-3.x-api-
reference/blob/master/Formatting.md#d3_format for
details on the formatting syntax. Dates are formatted
using d3-time-format's syntax %{variable|d3-time-
format}, for example "Day: %{2019-01-01|%A}".
https://github.com/d3/d3-3.x-api-
reference/blob/master/Time-Formatting.md#format for
details on the date formatting syntax. Every attributes
that can be specified per-point (the ones that are
`arrayOk: true`) are available. variables `lat`, `lon`
and `text`.
texttemplatesrc
Sets the source reference on Chart Studio Cloud for
texttemplate .
uid
Assign an id to this trace, Use this to provide object
constancy between traces during animations and
transitions.
uirevision
Controls persistence of some user-driven changes to the
trace: `constraintrange` in `parcoords` traces, as well
as some `editable: true` modifications such as `name`
and `colorbar.title`. Defaults to `layout.uirevision`.
Note that other user-driven trace attribute changes are
controlled by `layout` attributes: `trace.visible` is
controlled by `layout.legend.uirevision`,
`selectedpoints` is controlled by
`layout.selectionrevision`, and `colorbar.(x|y)`
(accessible with `config: {editable: true}`) is
controlled by `layout.editrevision`. Trace changes are
tracked by `uid`, which only falls back on trace index
if no `uid` is provided. So if your app can add/remove
traces before the end of the `data` array, such that
the same trace has a different index, you can still
preserve user-driven changes if you give each trace a
`uid` that stays with it as it moves.
unselected
:class:`plotly.graph_objects.scattermapbox.Unselected`
instance or dict with compatible properties
visible
Determines whether or not this trace is visible. If
"legendonly", the trace is not drawn, but can appear as
a legend item (provided that the legend itself is
visible).
Returns
-------
Scattermapbox
|
Construct a new Scattermapbox object
The data visualized as scatter point, lines or marker symbols
on a Mapbox GL geographic map is provided by longitude/latitude
pairs in `lon` and `lat`. | def __init__(
self,
arg=None,
below=None,
connectgaps=None,
customdata=None,
customdatasrc=None,
fill=None,
fillcolor=None,
hoverinfo=None,
hoverinfosrc=None,
hoverlabel=None,
hovertemplate=None,
hovertemplatesrc=None,
hovertext=None,
hovertextsrc=None,
ids=None,
idssrc=None,
lat=None,
latsrc=None,
legendgroup=None,
line=None,
lon=None,
lonsrc=None,
marker=None,
meta=None,
metasrc=None,
mode=None,
name=None,
opacity=None,
selected=None,
selectedpoints=None,
showlegend=None,
stream=None,
subplot=None,
text=None,
textfont=None,
textposition=None,
textsrc=None,
texttemplate=None,
texttemplatesrc=None,
uid=None,
uirevision=None,
unselected=None,
visible=None,
**kwargs
):
"""
Construct a new Scattermapbox object
The data visualized as scatter point, lines or marker symbols
on a Mapbox GL geographic map is provided by longitude/latitude
pairs in `lon` and `lat`.
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of :class:`plotly.graph_objs.Scattermapbox`
below
Determines if this scattermapbox trace's layers are to
be inserted before the layer with the specified ID. By
default, scattermapbox layers are inserted above all
the base layers. To place the scattermapbox layers
above every other layer, set `below` to "''".
connectgaps
Determines whether or not gaps (i.e. {nan} or missing
values) in the provided data arrays are connected.
customdata
Assigns extra data each datum. This may be useful when
listening to hover, click and selection events. Note
that, "scatter" traces also appends customdata items in
the markers DOM elements
customdatasrc
Sets the source reference on Chart Studio Cloud for
customdata .
fill
Sets the area to fill with a solid color. Use with
`fillcolor` if not "none". "toself" connects the
endpoints of the trace (or each segment of the trace if
it has gaps) into a closed shape.
fillcolor
Sets the fill color. Defaults to a half-transparent
variant of the line color, marker color, or marker line
color, whichever is available.
hoverinfo
Determines which trace information appear on hover. If
`none` or `skip` are set, no information is displayed
upon hovering. But, if `none` is set, click and hover
events are still fired.
hoverinfosrc
Sets the source reference on Chart Studio Cloud for
hoverinfo .
hoverlabel
:class:`plotly.graph_objects.scattermapbox.Hoverlabel`
instance or dict with compatible properties
hovertemplate
Template string used for rendering the information that
appear on hover box. Note that this will override
`hoverinfo`. Variables are inserted using %{variable},
for example "y: %{y}". Numbers are formatted using
d3-format's syntax %{variable:d3-format}, for example
"Price: %{y:$.2f}". https://github.com/d3/d3-3.x-api-
reference/blob/master/Formatting.md#d3_format for
details on the formatting syntax. Dates are formatted
using d3-time-format's syntax %{variable|d3-time-
format}, for example "Day: %{2019-01-01|%A}".
https://github.com/d3/d3-3.x-api-
reference/blob/master/Time-Formatting.md#format for
details on the date formatting syntax. The variables
available in `hovertemplate` are the ones emitted as
event data described at this link
https://plotly.com/javascript/plotlyjs-events/#event-
data. Additionally, every attributes that can be
specified per-point (the ones that are `arrayOk: true`)
are available. Anything contained in tag `<extra>` is
displayed in the secondary box, for example
"<extra>{fullData.name}</extra>". To hide the secondary
box completely, use an empty tag `<extra></extra>`.
hovertemplatesrc
Sets the source reference on Chart Studio Cloud for
hovertemplate .
hovertext
Sets hover text elements associated with each (lon,lat)
pair If a single string, the same string appears over
all the data points. If an array of string, the items
are mapped in order to the this trace's (lon,lat)
coordinates. To be seen, trace `hoverinfo` must contain
a "text" flag.
hovertextsrc
Sets the source reference on Chart Studio Cloud for
hovertext .
ids
Assigns id labels to each datum. These ids for object
constancy of data points during animation. Should be an
array of strings, not numbers or any other type.
idssrc
Sets the source reference on Chart Studio Cloud for
ids .
lat
Sets the latitude coordinates (in degrees North).
latsrc
Sets the source reference on Chart Studio Cloud for
lat .
legendgroup
Sets the legend group for this trace. Traces part of
the same legend group hide/show at the same time when
toggling legend items.
line
:class:`plotly.graph_objects.scattermapbox.Line`
instance or dict with compatible properties
lon
Sets the longitude coordinates (in degrees East).
lonsrc
Sets the source reference on Chart Studio Cloud for
lon .
marker
:class:`plotly.graph_objects.scattermapbox.Marker`
instance or dict with compatible properties
meta
Assigns extra meta information associated with this
trace that can be used in various text attributes.
Attributes such as trace `name`, graph, axis and
colorbar `title.text`, annotation `text`
`rangeselector`, `updatemenues` and `sliders` `label`
text all support `meta`. To access the trace `meta`
values in an attribute in the same trace, simply use
`%{meta[i]}` where `i` is the index or key of the
`meta` item in question. To access trace `meta` in
layout attributes, use `%{data[n[.meta[i]}` where `i`
is the index or key of the `meta` and `n` is the trace
index.
metasrc
Sets the source reference on Chart Studio Cloud for
meta .
mode
Determines the drawing mode for this scatter trace. If
the provided `mode` includes "text" then the `text`
elements appear at the coordinates. Otherwise, the
`text` elements appear on hover.
name
Sets the trace name. The trace name appear as the
legend item and on hover.
opacity
Sets the opacity of the trace.
selected
:class:`plotly.graph_objects.scattermapbox.Selected`
instance or dict with compatible properties
selectedpoints
Array containing integer indices of selected points.
Has an effect only for traces that support selections.
Note that an empty array means an empty selection where
the `unselected` are turned on for all points, whereas,
any other non-array values means no selection all where
the `selected` and `unselected` styles have no effect.
showlegend
Determines whether or not an item corresponding to this
trace is shown in the legend.
stream
:class:`plotly.graph_objects.scattermapbox.Stream`
instance or dict with compatible properties
subplot
Sets a reference between this trace's data coordinates
and a mapbox subplot. If "mapbox" (the default value),
the data refer to `layout.mapbox`. If "mapbox2", the
data refer to `layout.mapbox2`, and so on.
text
Sets text elements associated with each (lon,lat) pair
If a single string, the same string appears over all
the data points. If an array of string, the items are
mapped in order to the this trace's (lon,lat)
coordinates. If trace `hoverinfo` contains a "text"
flag and "hovertext" is not set, these elements will be
seen in the hover labels.
textfont
Sets the icon text font (color=mapbox.layer.paint.text-
color, size=mapbox.layer.layout.text-size). Has an
effect only when `type` is set to "symbol".
textposition
Sets the positions of the `text` elements with respects
to the (x,y) coordinates.
textsrc
Sets the source reference on Chart Studio Cloud for
text .
texttemplate
Template string used for rendering the information text
that appear on points. Note that this will override
`textinfo`. Variables are inserted using %{variable},
for example "y: %{y}". Numbers are formatted using
d3-format's syntax %{variable:d3-format}, for example
"Price: %{y:$.2f}". https://github.com/d3/d3-3.x-api-
reference/blob/master/Formatting.md#d3_format for
details on the formatting syntax. Dates are formatted
using d3-time-format's syntax %{variable|d3-time-
format}, for example "Day: %{2019-01-01|%A}".
https://github.com/d3/d3-3.x-api-
reference/blob/master/Time-Formatting.md#format for
details on the date formatting syntax. Every attributes
that can be specified per-point (the ones that are
`arrayOk: true`) are available. variables `lat`, `lon`
and `text`.
texttemplatesrc
Sets the source reference on Chart Studio Cloud for
texttemplate .
uid
Assign an id to this trace, Use this to provide object
constancy between traces during animations and
transitions.
uirevision
Controls persistence of some user-driven changes to the
trace: `constraintrange` in `parcoords` traces, as well
as some `editable: true` modifications such as `name`
and `colorbar.title`. Defaults to `layout.uirevision`.
Note that other user-driven trace attribute changes are
controlled by `layout` attributes: `trace.visible` is
controlled by `layout.legend.uirevision`,
`selectedpoints` is controlled by
`layout.selectionrevision`, and `colorbar.(x|y)`
(accessible with `config: {editable: true}`) is
controlled by `layout.editrevision`. Trace changes are
tracked by `uid`, which only falls back on trace index
if no `uid` is provided. So if your app can add/remove
traces before the end of the `data` array, such that
the same trace has a different index, you can still
preserve user-driven changes if you give each trace a
`uid` that stays with it as it moves.
unselected
:class:`plotly.graph_objects.scattermapbox.Unselected`
instance or dict with compatible properties
visible
Determines whether or not this trace is visible. If
"legendonly", the trace is not drawn, but can appear as
a legend item (provided that the legend itself is
visible).
Returns
-------
Scattermapbox
"""
super(Scattermapbox, self).__init__("scattermapbox")
if "_parent" in kwargs:
self._parent = kwargs["_parent"]
return
# Validate arg
# ------------
if arg is None:
arg = {}
elif isinstance(arg, self.__class__):
arg = arg.to_plotly_json()
elif isinstance(arg, dict):
arg = _copy.copy(arg)
else:
raise ValueError(
"""\
The first argument to the plotly.graph_objs.Scattermapbox
constructor must be a dict or
an instance of :class:`plotly.graph_objs.Scattermapbox`"""
)
# Handle skip_invalid
# -------------------
self._skip_invalid = kwargs.pop("skip_invalid", False)
self._validate = kwargs.pop("_validate", True)
# Populate data dict with properties
# ----------------------------------
_v = arg.pop("below", None)
_v = below if below is not None else _v
if _v is not None:
self["below"] = _v
_v = arg.pop("connectgaps", None)
_v = connectgaps if connectgaps is not None else _v
if _v is not None:
self["connectgaps"] = _v
_v = arg.pop("customdata", None)
_v = customdata if customdata is not None else _v
if _v is not None:
self["customdata"] = _v
_v = arg.pop("customdatasrc", None)
_v = customdatasrc if customdatasrc is not None else _v
if _v is not None:
self["customdatasrc"] = _v
_v = arg.pop("fill", None)
_v = fill if fill is not None else _v
if _v is not None:
self["fill"] = _v
_v = arg.pop("fillcolor", None)
_v = fillcolor if fillcolor is not None else _v
if _v is not None:
self["fillcolor"] = _v
_v = arg.pop("hoverinfo", None)
_v = hoverinfo if hoverinfo is not None else _v
if _v is not None:
self["hoverinfo"] = _v
_v = arg.pop("hoverinfosrc", None)
_v = hoverinfosrc if hoverinfosrc is not None else _v
if _v is not None:
self["hoverinfosrc"] = _v
_v = arg.pop("hoverlabel", None)
_v = hoverlabel if hoverlabel is not None else _v
if _v is not None:
self["hoverlabel"] = _v
_v = arg.pop("hovertemplate", None)
_v = hovertemplate if hovertemplate is not None else _v
if _v is not None:
self["hovertemplate"] = _v
_v = arg.pop("hovertemplatesrc", None)
_v = hovertemplatesrc if hovertemplatesrc is not None else _v
if _v is not None:
self["hovertemplatesrc"] = _v
_v = arg.pop("hovertext", None)
_v = hovertext if hovertext is not None else _v
if _v is not None:
self["hovertext"] = _v
_v = arg.pop("hovertextsrc", None)
_v = hovertextsrc if hovertextsrc is not None else _v
if _v is not None:
self["hovertextsrc"] = _v
_v = arg.pop("ids", None)
_v = ids if ids is not None else _v
if _v is not None:
self["ids"] = _v
_v = arg.pop("idssrc", None)
_v = idssrc if idssrc is not None else _v
if _v is not None:
self["idssrc"] = _v
_v = arg.pop("lat", None)
_v = lat if lat is not None else _v
if _v is not None:
self["lat"] = _v
_v = arg.pop("latsrc", None)
_v = latsrc if latsrc is not None else _v
if _v is not None:
self["latsrc"] = _v
_v = arg.pop("legendgroup", None)
_v = legendgroup if legendgroup is not None else _v
if _v is not None:
self["legendgroup"] = _v
_v = arg.pop("line", None)
_v = line if line is not None else _v
if _v is not None:
self["line"] = _v
_v = arg.pop("lon", None)
_v = lon if lon is not None else _v
if _v is not None:
self["lon"] = _v
_v = arg.pop("lonsrc", None)
_v = lonsrc if lonsrc is not None else _v
if _v is not None:
self["lonsrc"] = _v
_v = arg.pop("marker", None)
_v = marker if marker is not None else _v
if _v is not None:
self["marker"] = _v
_v = arg.pop("meta", None)
_v = meta if meta is not None else _v
if _v is not None:
self["meta"] = _v
_v = arg.pop("metasrc", None)
_v = metasrc if metasrc is not None else _v
if _v is not None:
self["metasrc"] = _v
_v = arg.pop("mode", None)
_v = mode if mode is not None else _v
if _v is not None:
self["mode"] = _v
_v = arg.pop("name", None)
_v = name if name is not None else _v
if _v is not None:
self["name"] = _v
_v = arg.pop("opacity", None)
_v = opacity if opacity is not None else _v
if _v is not None:
self["opacity"] = _v
_v = arg.pop("selected", None)
_v = selected if selected is not None else _v
if _v is not None:
self["selected"] = _v
_v = arg.pop("selectedpoints", None)
_v = selectedpoints if selectedpoints is not None else _v
if _v is not None:
self["selectedpoints"] = _v
_v = arg.pop("showlegend", None)
_v = showlegend if showlegend is not None else _v
if _v is not None:
self["showlegend"] = _v
_v = arg.pop("stream", None)
_v = stream if stream is not None else _v
if _v is not None:
self["stream"] = _v
_v = arg.pop("subplot", None)
_v = subplot if subplot is not None else _v
if _v is not None:
self["subplot"] = _v
_v = arg.pop("text", None)
_v = text if text is not None else _v
if _v is not None:
self["text"] = _v
_v = arg.pop("textfont", None)
_v = textfont if textfont is not None else _v
if _v is not None:
self["textfont"] = _v
_v = arg.pop("textposition", None)
_v = textposition if textposition is not None else _v
if _v is not None:
self["textposition"] = _v
_v = arg.pop("textsrc", None)
_v = textsrc if textsrc is not None else _v
if _v is not None:
self["textsrc"] = _v
_v = arg.pop("texttemplate", None)
_v = texttemplate if texttemplate is not None else _v
if _v is not None:
self["texttemplate"] = _v
_v = arg.pop("texttemplatesrc", None)
_v = texttemplatesrc if texttemplatesrc is not None else _v
if _v is not None:
self["texttemplatesrc"] = _v
_v = arg.pop("uid", None)
_v = uid if uid is not None else _v
if _v is not None:
self["uid"] = _v
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2016,
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Unselected.marker | (self) |
The 'marker' property is an instance of Marker
that may be specified as:
- An instance of :class:`plotly.graph_objs.bar.unselected.Marker`
- A dict of string/value properties that will be passed
to the Marker constructor
Supported dict properties:
color
Sets the marker color of unselected points,
applied only when a selection exists.
opacity
Sets the marker opacity of unselected points,
applied only when a selection exists.
Returns
-------
plotly.graph_objs.bar.unselected.Marker
|
The 'marker' property is an instance of Marker
that may be specified as:
- An instance of :class:`plotly.graph_objs.bar.unselected.Marker`
- A dict of string/value properties that will be passed
to the Marker constructor
Supported dict properties:
color
Sets the marker color of unselected points,
applied only when a selection exists.
opacity
Sets the marker opacity of unselected points,
applied only when a selection exists. | def marker(self):
"""
The 'marker' property is an instance of Marker
that may be specified as:
- An instance of :class:`plotly.graph_objs.bar.unselected.Marker`
- A dict of string/value properties that will be passed
to the Marker constructor
Supported dict properties:
color
Sets the marker color of unselected points,
applied only when a selection exists.
opacity
Sets the marker opacity of unselected points,
applied only when a selection exists.
Returns
-------
plotly.graph_objs.bar.unselected.Marker
"""
return self["marker"] | [
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Unselected.textfont | (self) |
The 'textfont' property is an instance of Textfont
that may be specified as:
- An instance of :class:`plotly.graph_objs.bar.unselected.Textfont`
- A dict of string/value properties that will be passed
to the Textfont constructor
Supported dict properties:
color
Sets the text font color of unselected points,
applied only when a selection exists.
Returns
-------
plotly.graph_objs.bar.unselected.Textfont
|
The 'textfont' property is an instance of Textfont
that may be specified as:
- An instance of :class:`plotly.graph_objs.bar.unselected.Textfont`
- A dict of string/value properties that will be passed
to the Textfont constructor
Supported dict properties:
color
Sets the text font color of unselected points,
applied only when a selection exists. | def textfont(self):
"""
The 'textfont' property is an instance of Textfont
that may be specified as:
- An instance of :class:`plotly.graph_objs.bar.unselected.Textfont`
- A dict of string/value properties that will be passed
to the Textfont constructor
Supported dict properties:
color
Sets the text font color of unselected points,
applied only when a selection exists.
Returns
-------
plotly.graph_objs.bar.unselected.Textfont
"""
return self["textfont"] | [
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45,
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63,
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Unselected.__init__ | (self, arg=None, marker=None, textfont=None, **kwargs) |
Construct a new Unselected object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of
:class:`plotly.graph_objs.bar.Unselected`
marker
:class:`plotly.graph_objects.bar.unselected.Marker`
instance or dict with compatible properties
textfont
:class:`plotly.graph_objects.bar.unselected.Textfont`
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Returns
-------
Unselected
|
Construct a new Unselected object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of
:class:`plotly.graph_objs.bar.Unselected`
marker
:class:`plotly.graph_objects.bar.unselected.Marker`
instance or dict with compatible properties
textfont
:class:`plotly.graph_objects.bar.unselected.Textfont`
instance or dict with compatible properties | def __init__(self, arg=None, marker=None, textfont=None, **kwargs):
"""
Construct a new Unselected object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of
:class:`plotly.graph_objs.bar.Unselected`
marker
:class:`plotly.graph_objects.bar.unselected.Marker`
instance or dict with compatible properties
textfont
:class:`plotly.graph_objects.bar.unselected.Textfont`
instance or dict with compatible properties
Returns
-------
Unselected
"""
super(Unselected, self).__init__("unselected")
if "_parent" in kwargs:
self._parent = kwargs["_parent"]
return
# Validate arg
# ------------
if arg is None:
arg = {}
elif isinstance(arg, self.__class__):
arg = arg.to_plotly_json()
elif isinstance(arg, dict):
arg = _copy.copy(arg)
else:
raise ValueError(
"""\
The first argument to the plotly.graph_objs.bar.Unselected
constructor must be a dict or
an instance of :class:`plotly.graph_objs.bar.Unselected`"""
)
# Handle skip_invalid
# -------------------
self._skip_invalid = kwargs.pop("skip_invalid", False)
self._validate = kwargs.pop("_validate", True)
# Populate data dict with properties
# ----------------------------------
_v = arg.pop("marker", None)
_v = marker if marker is not None else _v
if _v is not None:
self["marker"] = _v
_v = arg.pop("textfont", None)
_v = textfont if textfont is not None else _v
if _v is not None:
self["textfont"] = _v
# Process unknown kwargs
# ----------------------
self._process_kwargs(**dict(arg, **kwargs))
# Reset skip_invalid
# ------------------
self._skip_invalid = False | [
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147,
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roll_init | (character) |
Rolls a number between 1-1000 to determine initiative.
Args:
character (obj): The character to determine initiative for
Returns:
initiative (int): The character's place in initiative - higher
numbers go first.
Notes:
By default, does not reference the character and simply returns
a random integer from 1 to 1000.
Since the character is passed to this function, you can easily reference
a character's stats to determine an initiative roll - for example, if your
character has a 'dexterity' attribute, you can use it to give that character
an advantage in turn order, like so:
return (randint(1,20)) + character.db.dexterity
This way, characters with a higher dexterity will go first more often.
|
Rolls a number between 1-1000 to determine initiative. | def roll_init(character):
"""
Rolls a number between 1-1000 to determine initiative.
Args:
character (obj): The character to determine initiative for
Returns:
initiative (int): The character's place in initiative - higher
numbers go first.
Notes:
By default, does not reference the character and simply returns
a random integer from 1 to 1000.
Since the character is passed to this function, you can easily reference
a character's stats to determine an initiative roll - for example, if your
character has a 'dexterity' attribute, you can use it to give that character
an advantage in turn order, like so:
return (randint(1,20)) + character.db.dexterity
This way, characters with a higher dexterity will go first more often.
"""
return randint(1, 1000) | [
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get_attack | (attacker, defender) |
Returns a value for an attack roll.
Args:
attacker (obj): Character doing the attacking
defender (obj): Character being attacked
Returns:
attack_value (int): Attack roll value, compared against a defense value
to determine whether an attack hits or misses.
Notes:
This is where conditions affecting attack rolls are applied, as well.
Accuracy Up and Accuracy Down are also accounted for in itemfunc_attack(),
so that attack items' accuracy is affected as well.
|
Returns a value for an attack roll. | def get_attack(attacker, defender):
"""
Returns a value for an attack roll.
Args:
attacker (obj): Character doing the attacking
defender (obj): Character being attacked
Returns:
attack_value (int): Attack roll value, compared against a defense value
to determine whether an attack hits or misses.
Notes:
This is where conditions affecting attack rolls are applied, as well.
Accuracy Up and Accuracy Down are also accounted for in itemfunc_attack(),
so that attack items' accuracy is affected as well.
"""
# For this example, just return a random integer up to 100.
attack_value = randint(1, 100)
# Add to the roll if the attacker has the "Accuracy Up" condition.
if "Accuracy Up" in attacker.db.conditions:
attack_value += ACC_UP_MOD
# Subtract from the roll if the attack has the "Accuracy Down" condition.
if "Accuracy Down" in attacker.db.conditions:
attack_value += ACC_DOWN_MOD
return attack_value | [
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get_defense | (attacker, defender) |
Returns a value for defense, which an attack roll must equal or exceed in order
for an attack to hit.
Args:
attacker (obj): Character doing the attacking
defender (obj): Character being attacked
Returns:
defense_value (int): Defense value, compared against an attack roll
to determine whether an attack hits or misses.
Notes:
This is where conditions affecting defense are accounted for.
|
Returns a value for defense, which an attack roll must equal or exceed in order
for an attack to hit. | def get_defense(attacker, defender):
"""
Returns a value for defense, which an attack roll must equal or exceed in order
for an attack to hit.
Args:
attacker (obj): Character doing the attacking
defender (obj): Character being attacked
Returns:
defense_value (int): Defense value, compared against an attack roll
to determine whether an attack hits or misses.
Notes:
This is where conditions affecting defense are accounted for.
"""
# For this example, just return 50, for about a 50/50 chance of hit.
defense_value = 50
# Add to defense if the defender has the "Defense Up" condition.
if "Defense Up" in defender.db.conditions:
defense_value += DEF_UP_MOD
# Subtract from defense if the defender has the "Defense Down" condition.
if "Defense Down" in defender.db.conditions:
defense_value += DEF_DOWN_MOD
return defense_value | [
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get_damage | (attacker, defender) |
Returns a value for damage to be deducted from the defender's HP after abilities
successful hit.
Args:
attacker (obj): Character doing the attacking
defender (obj): Character being damaged
Returns:
damage_value (int): Damage value, which is to be deducted from the defending
character's HP.
Notes:
This is where conditions affecting damage are accounted for. Since attack items
roll their own damage in itemfunc_attack(), their damage is unaffected by any
conditions.
|
Returns a value for damage to be deducted from the defender's HP after abilities
successful hit. | def get_damage(attacker, defender):
"""
Returns a value for damage to be deducted from the defender's HP after abilities
successful hit.
Args:
attacker (obj): Character doing the attacking
defender (obj): Character being damaged
Returns:
damage_value (int): Damage value, which is to be deducted from the defending
character's HP.
Notes:
This is where conditions affecting damage are accounted for. Since attack items
roll their own damage in itemfunc_attack(), their damage is unaffected by any
conditions.
"""
# For this example, just generate a number between 15 and 25.
damage_value = randint(15, 25)
# Add to damage roll if attacker has the "Damage Up" condition.
if "Damage Up" in attacker.db.conditions:
damage_value += DMG_UP_MOD
# Subtract from the roll if the attacker has the "Damage Down" condition.
if "Damage Down" in attacker.db.conditions:
damage_value += DMG_DOWN_MOD
return damage_value | [
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apply_damage | (defender, damage) |
Applies damage to a target, reducing their HP by the damage amount to a
minimum of 0.
Args:
defender (obj): Character taking damage
damage (int): Amount of damage being taken
|
Applies damage to a target, reducing their HP by the damage amount to a
minimum of 0. | def apply_damage(defender, damage):
"""
Applies damage to a target, reducing their HP by the damage amount to a
minimum of 0.
Args:
defender (obj): Character taking damage
damage (int): Amount of damage being taken
"""
defender.db.hp -= damage # Reduce defender's HP by the damage dealt.
# If this reduces it to 0 or less, set HP to 0.
if defender.db.hp <= 0:
defender.db.hp = 0 | [
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at_defeat | (defeated) |
Announces the defeat of a fighter in combat.
Args:
defeated (obj): Fighter that's been defeated.
Notes:
All this does is announce a defeat message by default, but if you
want anything else to happen to defeated fighters (like putting them
into a dying state or something similar) then this is the place to
do it.
|
Announces the defeat of a fighter in combat. | def at_defeat(defeated):
"""
Announces the defeat of a fighter in combat.
Args:
defeated (obj): Fighter that's been defeated.
Notes:
All this does is announce a defeat message by default, but if you
want anything else to happen to defeated fighters (like putting them
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"""
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resolve_attack | (attacker, defender, attack_value=None, defense_value=None,
damage_value=None, inflict_condition=[]) |
Resolves an attack and outputs the result.
Args:
attacker (obj): Character doing the attacking
defender (obj): Character being attacked
Options:
attack_value (int): Override for attack roll
defense_value (int): Override for defense value
damage_value (int): Override for damage value
inflict_condition (list): Conditions to inflict upon hit, a
list of tuples formated as (condition(str), duration(int))
Notes:
This function is called by normal attacks as well as attacks
made with items.
|
Resolves an attack and outputs the result. | def resolve_attack(attacker, defender, attack_value=None, defense_value=None,
damage_value=None, inflict_condition=[]):
"""
Resolves an attack and outputs the result.
Args:
attacker (obj): Character doing the attacking
defender (obj): Character being attacked
Options:
attack_value (int): Override for attack roll
defense_value (int): Override for defense value
damage_value (int): Override for damage value
inflict_condition (list): Conditions to inflict upon hit, a
list of tuples formated as (condition(str), duration(int))
Notes:
This function is called by normal attacks as well as attacks
made with items.
"""
# Get an attack roll from the attacker.
if not attack_value:
attack_value = get_attack(attacker, defender)
# Get a defense value from the defender.
if not defense_value:
defense_value = get_defense(attacker, defender)
# If the attack value is lower than the defense value, miss. Otherwise, hit.
if attack_value < defense_value:
attacker.location.msg_contents("%s's attack misses %s!" % (attacker, defender))
else:
if not damage_value:
damage_value = get_damage(attacker, defender) # Calculate damage value.
# Announce damage dealt and apply damage.
attacker.location.msg_contents("%s hits %s for %i damage!" % (attacker, defender, damage_value))
apply_damage(defender, damage_value)
# Inflict conditions on hit, if any specified
for condition in inflict_condition:
add_condition(defender, attacker, condition[0], condition[1])
# If defender HP is reduced to 0 or less, call at_defeat.
if defender.db.hp <= 0:
at_defeat(defender) | [
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244,
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] | [
284,
31
] | python | en | ['en', 'error', 'th'] | False |
combat_cleanup | (character) |
Cleans up all the temporary combat-related attributes on a character.
Args:
character (obj): Character to have their combat attributes removed
Notes:
Any attribute whose key begins with 'combat_' is temporary and no
longer needed once a fight ends.
|
Cleans up all the temporary combat-related attributes on a character. | def combat_cleanup(character):
"""
Cleans up all the temporary combat-related attributes on a character.
Args:
character (obj): Character to have their combat attributes removed
Notes:
Any attribute whose key begins with 'combat_' is temporary and no
longer needed once a fight ends.
"""
for attr in character.attributes.all():
if attr.key[:7] == "combat_": # If the attribute name starts with 'combat_'...
character.attributes.remove(key=attr.key) | [
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286,
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is_in_combat | (character) |
Returns true if the given character is in combat.
Args:
character (obj): Character to determine if is in combat or not
Returns:
(bool): True if in combat or False if not in combat
|
Returns true if the given character is in combat. | def is_in_combat(character):
"""
Returns true if the given character is in combat.
Args:
character (obj): Character to determine if is in combat or not
Returns:
(bool): True if in combat or False if not in combat
"""
return bool(character.db.combat_turnhandler) | [
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is_turn | (character) |
Returns true if it's currently the given character's turn in combat.
Args:
character (obj): Character to determine if it is their turn or not
Returns:
(bool): True if it is their turn or False otherwise
|
Returns true if it's currently the given character's turn in combat. | def is_turn(character):
"""
Returns true if it's currently the given character's turn in combat.
Args:
character (obj): Character to determine if it is their turn or not
Returns:
(bool): True if it is their turn or False otherwise
"""
turnhandler = character.db.combat_turnhandler
currentchar = turnhandler.db.fighters[turnhandler.db.turn]
return bool(character == currentchar) | [
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spend_action | (character, actions, action_name=None) |
Spends a character's available combat actions and checks for end of turn.
Args:
character (obj): Character spending the action
actions (int) or 'all': Number of actions to spend, or 'all' to spend all actions
Kwargs:
action_name (str or None): If a string is given, sets character's last action in
combat to provided string
|
Spends a character's available combat actions and checks for end of turn. | def spend_action(character, actions, action_name=None):
"""
Spends a character's available combat actions and checks for end of turn.
Args:
character (obj): Character spending the action
actions (int) or 'all': Number of actions to spend, or 'all' to spend all actions
Kwargs:
action_name (str or None): If a string is given, sets character's last action in
combat to provided string
"""
if action_name:
character.db.combat_lastaction = action_name
if actions == 'all': # If spending all actions
character.db.combat_actionsleft = 0 # Set actions to 0
else:
character.db.combat_actionsleft -= actions # Use up actions.
if character.db.combat_actionsleft < 0:
character.db.combat_actionsleft = 0 # Can't have fewer than 0 actions
character.db.combat_turnhandler.turn_end_check(character) | [
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spend_item_use | (item, user) |
Spends one use on an item with limited uses.
Args:
item (obj): Item being used
user (obj): Character using the item
Notes:
If item.db.item_consumable is 'True', the item is destroyed if it
runs out of uses - if it's a string instead of 'True', it will also
spawn a new object as residue, using the value of item.db.item_consumable
as the name of the prototype to spawn.
|
Spends one use on an item with limited uses. | def spend_item_use(item, user):
"""
Spends one use on an item with limited uses.
Args:
item (obj): Item being used
user (obj): Character using the item
Notes:
If item.db.item_consumable is 'True', the item is destroyed if it
runs out of uses - if it's a string instead of 'True', it will also
spawn a new object as residue, using the value of item.db.item_consumable
as the name of the prototype to spawn.
"""
item.db.item_uses -= 1 # Spend one use
if item.db.item_uses > 0: # Has uses remaining
# Inform the player
user.msg("%s has %i uses remaining." % (item.key.capitalize(), item.db.item_uses))
else: # All uses spent
if not item.db.item_consumable: # Item isn't consumable
# Just inform the player that the uses are gone
user.msg("%s has no uses remaining." % item.key.capitalize())
else: # If item is consumable
if item.db.item_consumable == True: # If the value is 'True', just destroy the item
user.msg("%s has been consumed." % item.key.capitalize())
item.delete() # Delete the spent item
else: # If a string, use value of item_consumable to spawn an object in its place
residue = spawn({"prototype":item.db.item_consumable})[0] # Spawn the residue
residue.location = item.location # Move the residue to the same place as the item
user.msg("After using %s, you are left with %s." % (item, residue))
item.delete() | [
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387,
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use_item | (user, item, target) |
Performs the action of using an item.
Args:
user (obj): Character using the item
item (obj): Item being used
target (obj): Target of the item use
|
Performs the action of using an item. | def use_item(user, item, target):
"""
Performs the action of using an item.
Args:
user (obj): Character using the item
item (obj): Item being used
target (obj): Target of the item use
"""
# If item is self only and no target given, set target to self.
if item.db.item_selfonly and target == None:
target = user
# If item is self only, abort use if used on others.
if item.db.item_selfonly and user != target:
user.msg("%s can only be used on yourself." % item)
return
# Set kwargs to pass to item_func
kwargs = {}
if item.db.item_kwargs:
kwargs = item.db.item_kwargs
# Match item_func string to function
try:
item_func = ITEMFUNCS[item.db.item_func]
except KeyError: # If item_func string doesn't match to a function in ITEMFUNCS
user.msg("ERROR: %s not defined in ITEMFUNCS" % item.db.item_func)
return
# Call the item function - abort if it returns False, indicating an error.
# This performs the actual action of using the item.
# Regardless of what the function returns (if anything), it's still executed.
if item_func(item, user, target, **kwargs) == False:
return
# If we haven't returned yet, we assume the item was used successfully.
# Spend one use if item has limited uses
if item.db.item_uses:
spend_item_use(item, user)
# Spend an action if in combat
if is_in_combat(user):
spend_action(user, 1, action_name="item") | [
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] | [
432,
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condition_tickdown | (character, turnchar) |
Ticks down the duration of conditions on a character at the start of a given character's turn.
Args:
character (obj): Character to tick down the conditions of
turnchar (obj): Character whose turn it currently is
Notes:
In combat, this is called on every fighter at the start of every character's turn. Out of
combat, it's instead called when a character's at_update() hook is called, which is every
30 seconds by default.
|
Ticks down the duration of conditions on a character at the start of a given character's turn. | def condition_tickdown(character, turnchar):
"""
Ticks down the duration of conditions on a character at the start of a given character's turn.
Args:
character (obj): Character to tick down the conditions of
turnchar (obj): Character whose turn it currently is
Notes:
In combat, this is called on every fighter at the start of every character's turn. Out of
combat, it's instead called when a character's at_update() hook is called, which is every
30 seconds by default.
"""
for key in character.db.conditions:
# The first value is the remaining turns - the second value is whose turn to count down on.
condition_duration = character.db.conditions[key][0]
condition_turnchar = character.db.conditions[key][1]
# If the duration is 'True', then the condition doesn't tick down - it lasts indefinitely.
if not condition_duration is True:
# Count down if the given turn character matches the condition's turn character.
if condition_turnchar == turnchar:
character.db.conditions[key][0] -= 1
if character.db.conditions[key][0] <= 0:
# If the duration is brought down to 0, remove the condition and inform everyone.
character.location.msg_contents("%s no longer has the '%s' condition." % (str(character), str(key)))
del character.db.conditions[key] | [
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460,
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add_condition | (character, turnchar, condition, duration) |
Adds a condition to a fighter.
Args:
character (obj): Character to give the condition to
turnchar (obj): Character whose turn to tick down the condition on in combat
condition (str): Name of the condition
duration (int or True): Number of turns the condition lasts, or True for indefinite
|
Adds a condition to a fighter. | def add_condition(character, turnchar, condition, duration):
"""
Adds a condition to a fighter.
Args:
character (obj): Character to give the condition to
turnchar (obj): Character whose turn to tick down the condition on in combat
condition (str): Name of the condition
duration (int or True): Number of turns the condition lasts, or True for indefinite
"""
# The first value is the remaining turns - the second value is whose turn to count down on.
character.db.conditions.update({condition:[duration, turnchar]})
# Tell everyone!
character.location.msg_contents("%s gains the '%s' condition." % (character, condition)) | [
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itemfunc_heal | (item, user, target, **kwargs) |
Item function that heals HP.
kwargs:
min_healing(int): Minimum amount of HP recovered
max_healing(int): Maximum amount of HP recovered
|
Item function that heals HP. | def itemfunc_heal(item, user, target, **kwargs):
"""
Item function that heals HP.
kwargs:
min_healing(int): Minimum amount of HP recovered
max_healing(int): Maximum amount of HP recovered
"""
if not target:
target = user # Target user if none specified
if not target.attributes.has("max_hp"): # Has no HP to speak of
user.msg("You can't use %s on that." % item)
return False # Returning false aborts the item use
if target.db.hp >= target.db.max_hp:
user.msg("%s is already at full health." % target)
return False
min_healing = 20
max_healing = 40
# Retrieve healing range from kwargs, if present
if "healing_range" in kwargs:
min_healing = kwargs["healing_range"][0]
max_healing = kwargs["healing_range"][1]
to_heal = randint(min_healing, max_healing) # Restore 20 to 40 hp
if target.db.hp + to_heal > target.db.max_hp:
to_heal = target.db.max_hp - target.db.hp # Cap healing to max HP
target.db.hp += to_heal
user.location.msg_contents("%s uses %s! %s regains %i HP!" % (user, item, target, to_heal)) | [
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1103,
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] | [
1135,
95
] | python | en | ['en', 'error', 'th'] | False |
itemfunc_add_condition | (item, user, target, **kwargs) |
Item function that gives the target one or more conditions.
kwargs:
conditions (list): Conditions added by the item
formatted as a list of tuples: (condition (str), duration (int or True))
Notes:
Should mostly be used for beneficial conditions - use itemfunc_attack
for an item that can give an enemy a harmful condition.
|
Item function that gives the target one or more conditions. | def itemfunc_add_condition(item, user, target, **kwargs):
"""
Item function that gives the target one or more conditions.
kwargs:
conditions (list): Conditions added by the item
formatted as a list of tuples: (condition (str), duration (int or True))
Notes:
Should mostly be used for beneficial conditions - use itemfunc_attack
for an item that can give an enemy a harmful condition.
"""
conditions = [("Regeneration", 5)]
if not target:
target = user # Target user if none specified
if not target.attributes.has("max_hp"): # Is not a fighter
user.msg("You can't use %s on that." % item)
return False # Returning false aborts the item use
# Retrieve condition / duration from kwargs, if present
if "conditions" in kwargs:
conditions = kwargs["conditions"]
user.location.msg_contents("%s uses %s!" % (user, item))
# Add conditions to the target
for condition in conditions:
add_condition(target, user, condition[0], condition[1]) | [
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1137,
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1166,
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itemfunc_cure_condition | (item, user, target, **kwargs) |
Item function that'll remove given conditions from a target.
kwargs:
to_cure(list): List of conditions (str) that the item cures when used
|
Item function that'll remove given conditions from a target. | def itemfunc_cure_condition(item, user, target, **kwargs):
"""
Item function that'll remove given conditions from a target.
kwargs:
to_cure(list): List of conditions (str) that the item cures when used
"""
to_cure = ["Poisoned"]
if not target:
target = user # Target user if none specified
if not target.attributes.has("max_hp"): # Is not a fighter
user.msg("You can't use %s on that." % item)
return False # Returning false aborts the item use
# Retrieve condition(s) to cure from kwargs, if present
if "to_cure" in kwargs:
to_cure = kwargs["to_cure"]
item_msg = "%s uses %s! " % (user, item)
for key in target.db.conditions:
if key in to_cure:
# If condition specified in to_cure, remove it.
item_msg += "%s no longer has the '%s' condition. " % (str(target), str(key))
del target.db.conditions[key]
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1168,
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] | [
1196,
40
] | python | en | ['en', 'error', 'th'] | False |
itemfunc_attack | (item, user, target, **kwargs) |
Item function that attacks a target.
kwargs:
min_damage(int): Minimum damage dealt by the attack
max_damage(int): Maximum damage dealth by the attack
accuracy(int): Bonus / penalty to attack accuracy roll
inflict_condition(list): List of conditions inflicted on hit,
formatted as a (str, int) tuple containing condition name
and duration.
Notes:
Calls resolve_attack at the end.
|
Item function that attacks a target. | def itemfunc_attack(item, user, target, **kwargs):
"""
Item function that attacks a target.
kwargs:
min_damage(int): Minimum damage dealt by the attack
max_damage(int): Maximum damage dealth by the attack
accuracy(int): Bonus / penalty to attack accuracy roll
inflict_condition(list): List of conditions inflicted on hit,
formatted as a (str, int) tuple containing condition name
and duration.
Notes:
Calls resolve_attack at the end.
"""
if not is_in_combat(user):
user.msg("You can only use that in combat.")
return False # Returning false aborts the item use
if not target:
user.msg("You have to specify a target to use %s! (use <item> = <target>)" % item)
return False
if target == user:
user.msg("You can't attack yourself!")
return False
if not target.db.hp: # Has no HP
user.msg("You can't use %s on that." % item)
return False
min_damage = 20
max_damage = 40
accuracy = 0
inflict_condition = []
# Retrieve values from kwargs, if present
if "damage_range" in kwargs:
min_damage = kwargs["damage_range"][0]
max_damage = kwargs["damage_range"][1]
if "accuracy" in kwargs:
accuracy = kwargs["accuracy"]
if "inflict_condition" in kwargs:
inflict_condition = kwargs["inflict_condition"]
# Roll attack and damage
attack_value = randint(1, 100) + accuracy
damage_value = randint(min_damage, max_damage)
# Account for "Accuracy Up" and "Accuracy Down" conditions
if "Accuracy Up" in user.db.conditions:
attack_value += 25
if "Accuracy Down" in user.db.conditions:
attack_value -= 25
user.location.msg_contents("%s attacks %s with %s!" % (user, target, item))
resolve_attack(user, target, attack_value=attack_value,
damage_value=damage_value, inflict_condition=inflict_condition) | [
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1198,
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1255,
82
] | python | en | ['en', 'error', 'th'] | False |
TBItemsCharacter.at_object_creation | (self) |
Called once, when this object is first created. This is the
normal hook to overload for most object types.
|
Called once, when this object is first created. This is the
normal hook to overload for most object types.
| def at_object_creation(self):
"""
Called once, when this object is first created. This is the
normal hook to overload for most object types.
"""
self.db.max_hp = 100 # Set maximum HP to 100
self.db.hp = self.db.max_hp # Set current HP to maximum
self.db.conditions = {} # Set empty dict for conditions
# Subscribe character to the ticker handler
tickerhandler.add(NONCOMBAT_TURN_TIME, self.at_update, idstring="update")
"""
Adds attributes for a character's current and maximum HP.
We're just going to set this value at '100' by default.
An empty dictionary is created to store conditions later,
and the character is subscribed to the Ticker Handler, which
will call at_update() on the character, with the interval
specified by NONCOMBAT_TURN_TIME above. This is used to tick
down conditions out of combat.
You may want to expand this to include various 'stats' that
can be changed at creation and factor into combat calculations.
""" | [
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] | [
490,
4
] | [
512,
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] | python | en | ['en', 'error', 'th'] | False |
TBItemsCharacter.at_before_move | (self, destination) |
Called just before starting to move this object to
destination.
Args:
destination (Object): The object we are moving to
Returns:
shouldmove (bool): If we should move or not.
Notes:
If this method returns False/None, the move is cancelled
before it is even started.
|
Called just before starting to move this object to
destination. | def at_before_move(self, destination):
"""
Called just before starting to move this object to
destination.
Args:
destination (Object): The object we are moving to
Returns:
shouldmove (bool): If we should move or not.
Notes:
If this method returns False/None, the move is cancelled
before it is even started.
"""
# Keep the character from moving if at 0 HP or in combat.
if is_in_combat(self):
self.msg("You can't exit a room while in combat!")
return False # Returning false keeps the character from moving.
if self.db.HP <= 0:
self.msg("You can't move, you've been defeated!")
return False
return True | [
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TBItemsCharacter.at_turn_start | (self) |
Hook called at the beginning of this character's turn in combat.
|
Hook called at the beginning of this character's turn in combat.
| def at_turn_start(self):
"""
Hook called at the beginning of this character's turn in combat.
"""
# Prompt the character for their turn and give some information.
self.msg("|wIt's your turn! You have %i HP remaining.|n" % self.db.hp)
# Apply conditions that fire at the start of each turn.
self.apply_turn_conditions() | [
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TBItemsCharacter.apply_turn_conditions | (self) |
Applies the effect of conditions that occur at the start of each
turn in combat, or every 30 seconds out of combat.
|
Applies the effect of conditions that occur at the start of each
turn in combat, or every 30 seconds out of combat.
| def apply_turn_conditions(self):
"""
Applies the effect of conditions that occur at the start of each
turn in combat, or every 30 seconds out of combat.
"""
# Regeneration: restores 4 to 8 HP at the start of character's turn
if "Regeneration" in self.db.conditions:
to_heal = randint(REGEN_RATE[0], REGEN_RAGE[1]) # Restore HP
if self.db.hp + to_heal > self.db.max_hp:
to_heal = self.db.max_hp - self.db.hp # Cap healing to max HP
self.db.hp += to_heal
self.location.msg_contents("%s regains %i HP from Regeneration." % (self, to_heal))
# Poisoned: does 4 to 8 damage at the start of character's turn
if "Poisoned" in self.db.conditions:
to_hurt = randint(POISON_RATE[0], POISON_RATE[1]) # Deal damage
apply_damage(self, to_hurt)
self.location.msg_contents("%s takes %i damage from being Poisoned." % (self, to_hurt))
if self.db.hp <= 0:
# Call at_defeat if poison defeats the character
at_defeat(self)
# Haste: Gain an extra action in combat.
if is_in_combat(self) and "Haste" in self.db.conditions:
self.db.combat_actionsleft += 1
self.msg("You gain an extra action this turn from Haste!")
# Paralyzed: Have no actions in combat.
if is_in_combat(self) and "Paralyzed" in self.db.conditions:
self.db.combat_actionsleft = 0
self.location.msg_contents("%s is Paralyzed, and can't act this turn!" % self)
self.db.combat_turnhandler.turn_end_check(self) | [
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] | [
580,
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] | python | en | ['en', 'error', 'th'] | False |
TBItemsCharacter.at_update | (self) |
Fires every 30 seconds.
|
Fires every 30 seconds.
| def at_update(self):
"""
Fires every 30 seconds.
"""
if not is_in_combat(self): # Not in combat
# Change all conditions to update on character's turn.
for key in self.db.conditions:
self.db.conditions[key][1] = self
# Apply conditions that fire every turn
self.apply_turn_conditions()
# Tick down condition durations
condition_tickdown(self, self) | [
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] | [
582,
4
] | [
593,
42
] | python | en | ['en', 'error', 'th'] | False |
TBItemsTurnHandler.at_script_creation | (self) |
Called once, when the script is created.
|
Called once, when the script is created.
| def at_script_creation(self):
"""
Called once, when the script is created.
"""
self.key = "Combat Turn Handler"
self.interval = 5 # Once every 5 seconds
self.persistent = True
self.db.fighters = []
# Add all fighters in the room with at least 1 HP to the combat."
for thing in self.obj.contents:
if thing.db.hp:
self.db.fighters.append(thing)
# Initialize each fighter for combat
for fighter in self.db.fighters:
self.initialize_for_combat(fighter)
# Add a reference to this script to the room
self.obj.db.combat_turnhandler = self
# Roll initiative and sort the list of fighters depending on who rolls highest to determine turn order.
# The initiative roll is determined by the roll_init function and can be customized easily.
ordered_by_roll = sorted(self.db.fighters, key=roll_init, reverse=True)
self.db.fighters = ordered_by_roll
# Announce the turn order.
self.obj.msg_contents("Turn order is: %s " % ", ".join(obj.key for obj in self.db.fighters))
# Start first fighter's turn.
self.start_turn(self.db.fighters[0])
# Set up the current turn and turn timeout delay.
self.db.turn = 0
self.db.timer = TURN_TIMEOUT | [
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659,
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TBItemsTurnHandler.at_stop | (self) |
Called at script termination.
|
Called at script termination.
| def at_stop(self):
"""
Called at script termination.
"""
for fighter in self.db.fighters:
combat_cleanup(fighter) # Clean up the combat attributes for every fighter.
self.obj.db.combat_turnhandler = None | [
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TBItemsTurnHandler.at_repeat | (self) |
Called once every self.interval seconds.
|
Called once every self.interval seconds.
| def at_repeat(self):
"""
Called once every self.interval seconds.
"""
currentchar = self.db.fighters[self.db.turn] # Note the current character in the turn order.
self.db.timer -= self.interval # Count down the timer.
if self.db.timer <= 0:
# Force current character to disengage if timer runs out.
self.obj.msg_contents("%s's turn timed out!" % currentchar)
spend_action(currentchar, 'all', action_name="disengage") # Spend all remaining actions.
return
elif self.db.timer <= 10 and not self.db.timeout_warning_given: # 10 seconds left
# Warn the current character if they're about to time out.
currentchar.msg("WARNING: About to time out!")
self.db.timeout_warning_given = True | [
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TBItemsTurnHandler.initialize_for_combat | (self, character) |
Prepares a character for combat when starting or entering a fight.
Args:
character (obj): Character to initialize for combat.
|
Prepares a character for combat when starting or entering a fight. | def initialize_for_combat(self, character):
"""
Prepares a character for combat when starting or entering a fight.
Args:
character (obj): Character to initialize for combat.
"""
combat_cleanup(character) # Clean up leftover combat attributes beforehand, just in case.
character.db.combat_actionsleft = 0 # Actions remaining - start of turn adds to this, turn ends when it reaches 0
character.db.combat_turnhandler = self # Add a reference to this turn handler script to the character
character.db.combat_lastaction = "null" | [
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TBItemsTurnHandler.start_turn | (self, character) |
Readies a character for the start of their turn by replenishing their
available actions and notifying them that their turn has come up.
Args:
character (obj): Character to be readied.
Notes:
Here, you only get one action per turn, but you might want to allow more than
one per turn, or even grant a number of actions based on a character's
attributes. You can even add multiple different kinds of actions, I.E. actions
separated for movement, by adding "character.db.combat_movesleft = 3" or
something similar.
|
Readies a character for the start of their turn by replenishing their
available actions and notifying them that their turn has come up. | def start_turn(self, character):
"""
Readies a character for the start of their turn by replenishing their
available actions and notifying them that their turn has come up.
Args:
character (obj): Character to be readied.
Notes:
Here, you only get one action per turn, but you might want to allow more than
one per turn, or even grant a number of actions based on a character's
attributes. You can even add multiple different kinds of actions, I.E. actions
separated for movement, by adding "character.db.combat_movesleft = 3" or
something similar.
"""
character.db.combat_actionsleft = ACTIONS_PER_TURN # Replenish actions
# Call character's at_turn_start() hook.
character.at_turn_start() | [
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TBItemsTurnHandler.next_turn | (self) |
Advances to the next character in the turn order.
|
Advances to the next character in the turn order.
| def next_turn(self):
"""
Advances to the next character in the turn order.
"""
# Check to see if every character disengaged as their last action. If so, end combat.
disengage_check = True
for fighter in self.db.fighters:
if fighter.db.combat_lastaction != "disengage": # If a character has done anything but disengage
disengage_check = False
if disengage_check: # All characters have disengaged
self.obj.msg_contents("All fighters have disengaged! Combat is over!")
self.stop() # Stop this script and end combat.
return
# Check to see if only one character is left standing. If so, end combat.
defeated_characters = 0
for fighter in self.db.fighters:
if fighter.db.HP == 0:
defeated_characters += 1 # Add 1 for every fighter with 0 HP left (defeated)
if defeated_characters == (len(self.db.fighters) - 1): # If only one character isn't defeated
for fighter in self.db.fighters:
if fighter.db.HP != 0:
LastStanding = fighter # Pick the one fighter left with HP remaining
self.obj.msg_contents("Only %s remains! Combat is over!" % LastStanding)
self.stop() # Stop this script and end combat.
return
# Cycle to the next turn.
currentchar = self.db.fighters[self.db.turn]
self.db.turn += 1 # Go to the next in the turn order.
if self.db.turn > len(self.db.fighters) - 1:
self.db.turn = 0 # Go back to the first in the turn order once you reach the end.
newchar = self.db.fighters[self.db.turn] # Note the new character
self.db.timer = TURN_TIMEOUT + self.time_until_next_repeat() # Reset the timer.
self.db.timeout_warning_given = False # Reset the timeout warning.
self.obj.msg_contents("%s's turn ends - %s's turn begins!" % (currentchar, newchar))
self.start_turn(newchar) # Start the new character's turn.
# Count down condition timers.
for fighter in self.db.fighters:
condition_tickdown(fighter, newchar) | [
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760,
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TBItemsTurnHandler.turn_end_check | (self, character) |
Tests to see if a character's turn is over, and cycles to the next turn if it is.
Args:
character (obj): Character to test for end of turn
|
Tests to see if a character's turn is over, and cycles to the next turn if it is. | def turn_end_check(self, character):
"""
Tests to see if a character's turn is over, and cycles to the next turn if it is.
Args:
character (obj): Character to test for end of turn
"""
if not character.db.combat_actionsleft: # Character has no actions remaining
self.next_turn()
return | [
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TBItemsTurnHandler.join_fight | (self, character) |
Adds a new character to a fight already in progress.
Args:
character (obj): Character to be added to the fight.
|
Adds a new character to a fight already in progress. | def join_fight(self, character):
"""
Adds a new character to a fight already in progress.
Args:
character (obj): Character to be added to the fight.
"""
# Inserts the fighter to the turn order, right behind whoever's turn it currently is.
self.db.fighters.insert(self.db.turn, character)
# Tick the turn counter forward one to compensate.
self.db.turn += 1
# Initialize the character like you do at the start.
self.initialize_for_combat(character) | [
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CmdFight.func | (self) |
This performs the actual command.
|
This performs the actual command.
| def func(self):
"""
This performs the actual command.
"""
here = self.caller.location
fighters = []
if not self.caller.db.hp: # If you don't have any hp
self.caller.msg("You can't start a fight if you've been defeated!")
return
if is_in_combat(self.caller): # Already in a fight
self.caller.msg("You're already in a fight!")
return
for thing in here.contents: # Test everything in the room to add it to the fight.
if thing.db.HP: # If the object has HP...
fighters.append(thing) # ...then add it to the fight.
if len(fighters) <= 1: # If you're the only able fighter in the room
self.caller.msg("There's nobody here to fight!")
return
if here.db.combat_turnhandler: # If there's already a fight going on...
here.msg_contents("%s joins the fight!" % self.caller)
here.db.combat_turnhandler.join_fight(self.caller) # Join the fight!
return
here.msg_contents("%s starts a fight!" % self.caller)
# Add a turn handler script to the room, which starts combat.
here.scripts.add("contrib.turnbattle.tb_items.TBItemsTurnHandler") | [
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CmdAttack.func | (self) | This performs the actual command. | This performs the actual command. | def func(self):
"This performs the actual command."
"Set the attacker to the caller and the defender to the target."
if not is_in_combat(self.caller): # If not in combat, can't attack.
self.caller.msg("You can only do that in combat. (see: help fight)")
return
if not is_turn(self.caller): # If it's not your turn, can't attack.
self.caller.msg("You can only do that on your turn.")
return
if not self.caller.db.hp: # Can't attack if you have no HP.
self.caller.msg("You can't attack, you've been defeated.")
return
if "Frightened" in self.caller.db.conditions: # Can't attack if frightened
self.caller.msg("You're too frightened to attack!")
return
attacker = self.caller
defender = self.caller.search(self.args)
if not defender: # No valid target given.
return
if not defender.db.hp: # Target object has no HP left or to begin with
self.caller.msg("You can't fight that!")
return
if attacker == defender: # Target and attacker are the same
self.caller.msg("You can't attack yourself!")
return
"If everything checks out, call the attack resolving function."
resolve_attack(attacker, defender)
spend_action(self.caller, 1, action_name="attack") | [
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888,
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CmdPass.func | (self) |
This performs the actual command.
|
This performs the actual command.
| def func(self):
"""
This performs the actual command.
"""
if not is_in_combat(self.caller): # Can only pass a turn in combat.
self.caller.msg("You can only do that in combat. (see: help fight)")
return
if not is_turn(self.caller): # Can only pass if it's your turn.
self.caller.msg("You can only do that on your turn.")
return
self.caller.location.msg_contents("%s takes no further action, passing the turn." % self.caller)
spend_action(self.caller, 'all', action_name="pass") | [
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919,
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CmdDisengage.func | (self) |
This performs the actual command.
|
This performs the actual command.
| def func(self):
"""
This performs the actual command.
"""
if not is_in_combat(self.caller): # If you're not in combat
self.caller.msg("You can only do that in combat. (see: help fight)")
return
if not is_turn(self.caller): # If it's not your turn
self.caller.msg("You can only do that on your turn.")
return
self.caller.location.msg_contents("%s disengages, ready to stop fighting." % self.caller)
spend_action(self.caller, 'all', action_name="disengage") # Spend all remaining actions.
"""
The action_name kwarg sets the character's last action to "disengage", which is checked by
the turn handler script to see if all fighters have disengaged.
""" | [
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938,
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] | [
955,
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] | python | en | ['en', 'error', 'th'] | False |
CmdRest.func | (self) | This performs the actual command. | This performs the actual command. | def func(self):
"This performs the actual command."
if is_in_combat(self.caller): # If you're in combat
self.caller.msg("You can't rest while you're in combat.")
return
self.caller.db.hp = self.caller.db.max_hp # Set current HP to maximum
self.caller.location.msg_contents("%s rests to recover HP." % self.caller)
"""
You'll probably want to replace this with your own system for recovering HP.
""" | [
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] | [
983,
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] | python | en | ['en', 'en', 'en'] | True |
CmdUse.func | (self) |
This performs the actual command.
|
This performs the actual command.
| def func(self):
"""
This performs the actual command.
"""
# Search for item
item = self.caller.search(self.lhs, candidates=self.caller.contents)
if not item:
return
# Search for target, if any is given
target = None
if self.rhs:
target = self.caller.search(self.rhs)
if not target:
return
# If in combat, can only use items on your turn
if is_in_combat(self.caller):
if not is_turn(self.caller):
self.caller.msg("You can only use items on your turn.")
return
if not item.db.item_func: # Object has no item_func, not usable
self.caller.msg("'%s' is not a usable item." % item.key.capitalize())
return
if item.attributes.has("item_uses"): # Item has limited uses
if item.db.item_uses <= 0: # Limited uses are spent
self.caller.msg("'%s' has no uses remaining." % item.key.capitalize())
return
# If everything checks out, call the use_item function
use_item(self.caller, item, target) | [
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1059,
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] | python | en | ['en', 'error', 'th'] | False |
BattleCmdSet.at_cmdset_creation | (self) |
Populates the cmdset
|
Populates the cmdset
| def at_cmdset_creation(self):
"""
Populates the cmdset
"""
self.add(CmdFight())
self.add(CmdAttack())
self.add(CmdRest())
self.add(CmdPass())
self.add(CmdDisengage())
self.add(CmdCombatHelp())
self.add(CmdUse()) | [
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1078,
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CharacterCmdSet.at_cmdset_creation | (self) | Populates the cmdset | Populates the cmdset | def at_cmdset_creation(self):
"Populates the cmdset"
# The general commands
self.add(general.CmdLook())
self.add(general.CmdHome())
self.add(general.CmdInventory())
self.add(general.CmdPose())
self.add(general.CmdNick())
self.add(general.CmdSetDesc())
self.add(general.CmdGet())
self.add(general.CmdDrop())
self.add(general.CmdGive())
self.add(general.CmdSay())
self.add(general.CmdWhisper())
self.add(general.CmdAccess())
# The help system
self.add(help.CmdHelp())
self.add(help.CmdSetHelp())
# System commands
self.add(system.CmdPy())
self.add(system.CmdScripts())
self.add(system.CmdObjects())
self.add(system.CmdAccounts())
self.add(system.CmdService())
self.add(system.CmdAbout())
self.add(system.CmdTime())
self.add(system.CmdServerLoad())
# self.add(system.CmdPs())
self.add(system.CmdTickers())
# Admin commands
self.add(admin.CmdBoot())
self.add(admin.CmdBan())
self.add(admin.CmdUnban())
self.add(admin.CmdEmit())
self.add(admin.CmdPerm())
self.add(admin.CmdWall())
# Building and world manipulation
self.add(building.CmdTeleport())
self.add(building.CmdSetObjAlias())
self.add(building.CmdListCmdSets())
self.add(building.CmdWipe())
self.add(building.CmdSetAttribute())
self.add(building.CmdName())
self.add(building.CmdDesc())
self.add(building.CmdCpAttr())
self.add(building.CmdMvAttr())
self.add(building.CmdCopy())
self.add(building.CmdFind())
self.add(building.CmdOpen())
self.add(building.CmdLink())
self.add(building.CmdUnLink())
self.add(building.CmdCreate())
self.add(building.CmdDig())
self.add(building.CmdTunnel())
self.add(building.CmdDestroy())
self.add(building.CmdExamine())
self.add(building.CmdTypeclass())
self.add(building.CmdLock())
self.add(building.CmdScript())
self.add(building.CmdSetHome())
self.add(building.CmdTag())
self.add(building.CmdSpawn())
# Batchprocessor commands
self.add(batchprocess.CmdBatchCommands())
self.add(batchprocess.CmdBatchCode()) | [
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"CmdCreate",
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"CmdDig",
"(",
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"(",
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")",
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")",
")"
] | [
19,
4
] | [
89,
45
] | python | en | ['en', 'sr', 'en'] | True |
SetEnvVar | (env_var, value) | Sets the env variable to 'value'; unsets it when 'value' is None. | Sets the env variable to 'value'; unsets it when 'value' is None. | def SetEnvVar(env_var, value):
"""Sets the env variable to 'value'; unsets it when 'value' is None."""
if value is not None:
os.environ[env_var] = value
elif env_var in os.environ:
del os.environ[env_var] | [
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UsesColor | (term, color_env_var, color_flag) | Runs gtest_color_test_ and returns its exit code. | Runs gtest_color_test_ and returns its exit code. | def UsesColor(term, color_env_var, color_flag):
"""Runs gtest_color_test_ and returns its exit code."""
SetEnvVar('TERM', term)
SetEnvVar(COLOR_ENV_VAR, color_env_var)
if color_flag is None:
args = []
else:
args = ['--%s=%s' % (COLOR_FLAG, color_flag)]
p = gtest_test_utils.Subprocess([COMMAND] + args)
return not p.exited or p.exit_code | [
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66,
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] | python | en | ['en', 'en', 'en'] | True |
GTestColorTest.testNoEnvVarNoFlag | (self) | Tests the case when there's neither GTEST_COLOR nor --gtest_color. | Tests the case when there's neither GTEST_COLOR nor --gtest_color. | def testNoEnvVarNoFlag(self):
"""Tests the case when there's neither GTEST_COLOR nor --gtest_color."""
if not IS_WINDOWS:
self.assert_(not UsesColor('dumb', None, None))
self.assert_(not UsesColor('emacs', None, None))
self.assert_(not UsesColor('xterm-mono', None, None))
self.assert_(not UsesColor('unknown', None, None))
self.assert_(not UsesColor(None, None, None))
self.assert_(UsesColor('linux', None, None))
self.assert_(UsesColor('cygwin', None, None))
self.assert_(UsesColor('xterm', None, None))
self.assert_(UsesColor('xterm-color', None, None))
self.assert_(UsesColor('xterm-256color', None, None)) | [
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70,
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] | [
83,
57
] | python | en | ['en', 'en', 'en'] | True |
GTestColorTest.testFlagOnly | (self) | Tests the case when there's --gtest_color but not GTEST_COLOR. | Tests the case when there's --gtest_color but not GTEST_COLOR. | def testFlagOnly(self):
"""Tests the case when there's --gtest_color but not GTEST_COLOR."""
self.assert_(not UsesColor('dumb', None, 'no'))
self.assert_(not UsesColor('xterm-color', None, 'no'))
if not IS_WINDOWS:
self.assert_(not UsesColor('emacs', None, 'auto'))
self.assert_(UsesColor('xterm', None, 'auto'))
self.assert_(UsesColor('dumb', None, 'yes'))
self.assert_(UsesColor('xterm', None, 'yes')) | [
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] | [
94,
49
] | python | en | ['en', 'en', 'en'] | True |
GTestColorTest.testEnvVarOnly | (self) | Tests the case when there's GTEST_COLOR but not --gtest_color. | Tests the case when there's GTEST_COLOR but not --gtest_color. | def testEnvVarOnly(self):
"""Tests the case when there's GTEST_COLOR but not --gtest_color."""
self.assert_(not UsesColor('dumb', 'no', None))
self.assert_(not UsesColor('xterm-color', 'no', None))
if not IS_WINDOWS:
self.assert_(not UsesColor('dumb', 'auto', None))
self.assert_(UsesColor('xterm-color', 'auto', None))
self.assert_(UsesColor('dumb', 'yes', None))
self.assert_(UsesColor('xterm-color', 'yes', None)) | [
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96,
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] | [
105,
55
] | python | en | ['en', 'en', 'en'] | True |
GTestColorTest.testEnvVarAndFlag | (self) | Tests the case when there are both GTEST_COLOR and --gtest_color. | Tests the case when there are both GTEST_COLOR and --gtest_color. | def testEnvVarAndFlag(self):
"""Tests the case when there are both GTEST_COLOR and --gtest_color."""
self.assert_(not UsesColor('xterm-color', 'no', 'no'))
self.assert_(UsesColor('dumb', 'no', 'yes'))
self.assert_(UsesColor('xterm-color', 'no', 'auto')) | [
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107,
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] | [
112,
56
] | python | en | ['en', 'en', 'en'] | True |
GTestColorTest.testAliasesOfYesAndNo | (self) | Tests using aliases in specifying --gtest_color. | Tests using aliases in specifying --gtest_color. | def testAliasesOfYesAndNo(self):
"""Tests using aliases in specifying --gtest_color."""
self.assert_(UsesColor('dumb', None, 'true'))
self.assert_(UsesColor('dumb', None, 'YES'))
self.assert_(UsesColor('dumb', None, 'T'))
self.assert_(UsesColor('dumb', None, '1'))
self.assert_(not UsesColor('xterm', None, 'f'))
self.assert_(not UsesColor('xterm', None, 'false'))
self.assert_(not UsesColor('xterm', None, '0'))
self.assert_(not UsesColor('xterm', None, 'unknown')) | [
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] | [
114,
2
] | [
125,
57
] | python | en | ['en', 'en', 'en'] | True |
TestForwardInvitation.test_init | (self) | Test initialization. | Test initialization. | def test_init(self):
"""Test initialization."""
assert self.invitation.invitation == self.connection_invitation
assert self.invitation.message == self.test_message | [
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] | python | co | ['es', 'co', 'en'] | False |
TestForwardInvitation.test_deserialize | (self, mock_invitation_schema_load) |
Test deserialization.
|
Test deserialization.
| def test_deserialize(self, mock_invitation_schema_load):
"""
Test deserialization.
"""
obj = {"obj": "obj"}
invitation = ForwardInvitation.deserialize(obj)
mock_invitation_schema_load.assert_called_once_with(obj)
assert invitation is mock_invitation_schema_load.return_value | [
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] | python | en | ['en', 'error', 'th'] | False |
TestForwardInvitation.test_serialize | (self, mock_invitation_schema_dump) |
Test serialization.
|
Test serialization.
| def test_serialize(self, mock_invitation_schema_dump):
"""
Test serialization.
"""
invitation_dict = self.invitation.serialize()
mock_invitation_schema_dump.assert_called_once_with(self.invitation)
assert invitation_dict is mock_invitation_schema_dump.return_value | [
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] | python | en | ['en', 'error', 'th'] | False |
test_init_state_from_ledger | (write_manager,
db_manager,
constraint_serializer,
prepare_request) | Add txn to ledger | Add txn to ledger | def test_init_state_from_ledger(write_manager,
db_manager,
constraint_serializer,
prepare_request):
reset_state(db_manager, CONFIG_LEDGER_ID)
req_count = 1
action, constraint, request = prepare_request
txn = reqToTxn(request)
txn[TXN_METADATA][TXN_METADATA_SEQ_NO] = 1
"""Add txn to ledger"""
db_manager.get_ledger(CONFIG_LEDGER_ID).appendTxns([txn])
db_manager.get_ledger(CONFIG_LEDGER_ID).commitTxns(req_count)
# ToDo: ugly fix... Refactor this on pluggable req handler integration phase
init_state_from_ledger = functools.partial(
LedgersBootstrap._init_state_from_ledger,
FakeSomething(
db_manager=db_manager,
write_manager=write_manager,
_update_txn_with_extra_data=lambda txn: txn))
"""Check that txn is not exist in state"""
assert db_manager.get_state(CONFIG_LEDGER_ID).get(config.make_state_path_for_auth_rule(action.get_action_id()),
isCommitted=False) is None
assert db_manager.get_state(CONFIG_LEDGER_ID).get(config.make_state_path_for_auth_rule(action.get_action_id()),
isCommitted=True) is None
txns_from_ledger = [t for t in db_manager.get_ledger(CONFIG_LEDGER_ID).getAllTxn()]
"""Check, that txn exist in ledger"""
assert len(txns_from_ledger) == 1
assert get_payload_data(txns_from_ledger[0][1]) == get_payload_data(txn)
"""Emulating node starting"""
init_state_from_ledger(CONFIG_LEDGER_ID)
"""Check that txn was added into state"""
from_state = db_manager.get_state(CONFIG_LEDGER_ID) .get(
config.make_state_path_for_auth_rule(action.get_action_id()),
isCommitted=True)
assert constraint_serializer.deserialize(from_state) == constraint | [
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113,
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] | python | en | ['en', 'ht', 'en'] | True |
Marker.color | (self) |
Sets the marker color of unselected points, applied only when a
selection exists.
The 'color' property is a color and may be specified as:
- A hex string (e.g. '#ff0000')
- An rgb/rgba string (e.g. 'rgb(255,0,0)')
- An hsl/hsla string (e.g. 'hsl(0,100%,50%)')
- An hsv/hsva string (e.g. 'hsv(0,100%,100%)')
- A named CSS color:
aliceblue, antiquewhite, aqua, aquamarine, azure,
beige, bisque, black, blanchedalmond, blue,
blueviolet, brown, burlywood, cadetblue,
chartreuse, chocolate, coral, cornflowerblue,
cornsilk, crimson, cyan, darkblue, darkcyan,
darkgoldenrod, darkgray, darkgrey, darkgreen,
darkkhaki, darkmagenta, darkolivegreen, darkorange,
darkorchid, darkred, darksalmon, darkseagreen,
darkslateblue, darkslategray, darkslategrey,
darkturquoise, darkviolet, deeppink, deepskyblue,
dimgray, dimgrey, dodgerblue, firebrick,
floralwhite, forestgreen, fuchsia, gainsboro,
ghostwhite, gold, goldenrod, gray, grey, green,
greenyellow, honeydew, hotpink, indianred, indigo,
ivory, khaki, lavender, lavenderblush, lawngreen,
lemonchiffon, lightblue, lightcoral, lightcyan,
lightgoldenrodyellow, lightgray, lightgrey,
lightgreen, lightpink, lightsalmon, lightseagreen,
lightskyblue, lightslategray, lightslategrey,
lightsteelblue, lightyellow, lime, limegreen,
linen, magenta, maroon, mediumaquamarine,
mediumblue, mediumorchid, mediumpurple,
mediumseagreen, mediumslateblue, mediumspringgreen,
mediumturquoise, mediumvioletred, midnightblue,
mintcream, mistyrose, moccasin, navajowhite, navy,
oldlace, olive, olivedrab, orange, orangered,
orchid, palegoldenrod, palegreen, paleturquoise,
palevioletred, papayawhip, peachpuff, peru, pink,
plum, powderblue, purple, red, rosybrown,
royalblue, rebeccapurple, saddlebrown, salmon,
sandybrown, seagreen, seashell, sienna, silver,
skyblue, slateblue, slategray, slategrey, snow,
springgreen, steelblue, tan, teal, thistle, tomato,
turquoise, violet, wheat, white, whitesmoke,
yellow, yellowgreen
Returns
-------
str
|
Sets the marker color of unselected points, applied only when a
selection exists.
The 'color' property is a color and may be specified as:
- A hex string (e.g. '#ff0000')
- An rgb/rgba string (e.g. 'rgb(255,0,0)')
- An hsl/hsla string (e.g. 'hsl(0,100%,50%)')
- An hsv/hsva string (e.g. 'hsv(0,100%,100%)')
- A named CSS color:
aliceblue, antiquewhite, aqua, aquamarine, azure,
beige, bisque, black, blanchedalmond, blue,
blueviolet, brown, burlywood, cadetblue,
chartreuse, chocolate, coral, cornflowerblue,
cornsilk, crimson, cyan, darkblue, darkcyan,
darkgoldenrod, darkgray, darkgrey, darkgreen,
darkkhaki, darkmagenta, darkolivegreen, darkorange,
darkorchid, darkred, darksalmon, darkseagreen,
darkslateblue, darkslategray, darkslategrey,
darkturquoise, darkviolet, deeppink, deepskyblue,
dimgray, dimgrey, dodgerblue, firebrick,
floralwhite, forestgreen, fuchsia, gainsboro,
ghostwhite, gold, goldenrod, gray, grey, green,
greenyellow, honeydew, hotpink, indianred, indigo,
ivory, khaki, lavender, lavenderblush, lawngreen,
lemonchiffon, lightblue, lightcoral, lightcyan,
lightgoldenrodyellow, lightgray, lightgrey,
lightgreen, lightpink, lightsalmon, lightseagreen,
lightskyblue, lightslategray, lightslategrey,
lightsteelblue, lightyellow, lime, limegreen,
linen, magenta, maroon, mediumaquamarine,
mediumblue, mediumorchid, mediumpurple,
mediumseagreen, mediumslateblue, mediumspringgreen,
mediumturquoise, mediumvioletred, midnightblue,
mintcream, mistyrose, moccasin, navajowhite, navy,
oldlace, olive, olivedrab, orange, orangered,
orchid, palegoldenrod, palegreen, paleturquoise,
palevioletred, papayawhip, peachpuff, peru, pink,
plum, powderblue, purple, red, rosybrown,
royalblue, rebeccapurple, saddlebrown, salmon,
sandybrown, seagreen, seashell, sienna, silver,
skyblue, slateblue, slategray, slategrey, snow,
springgreen, steelblue, tan, teal, thistle, tomato,
turquoise, violet, wheat, white, whitesmoke,
yellow, yellowgreen | def color(self):
"""
Sets the marker color of unselected points, applied only when a
selection exists.
The 'color' property is a color and may be specified as:
- A hex string (e.g. '#ff0000')
- An rgb/rgba string (e.g. 'rgb(255,0,0)')
- An hsl/hsla string (e.g. 'hsl(0,100%,50%)')
- An hsv/hsva string (e.g. 'hsv(0,100%,100%)')
- A named CSS color:
aliceblue, antiquewhite, aqua, aquamarine, azure,
beige, bisque, black, blanchedalmond, blue,
blueviolet, brown, burlywood, cadetblue,
chartreuse, chocolate, coral, cornflowerblue,
cornsilk, crimson, cyan, darkblue, darkcyan,
darkgoldenrod, darkgray, darkgrey, darkgreen,
darkkhaki, darkmagenta, darkolivegreen, darkorange,
darkorchid, darkred, darksalmon, darkseagreen,
darkslateblue, darkslategray, darkslategrey,
darkturquoise, darkviolet, deeppink, deepskyblue,
dimgray, dimgrey, dodgerblue, firebrick,
floralwhite, forestgreen, fuchsia, gainsboro,
ghostwhite, gold, goldenrod, gray, grey, green,
greenyellow, honeydew, hotpink, indianred, indigo,
ivory, khaki, lavender, lavenderblush, lawngreen,
lemonchiffon, lightblue, lightcoral, lightcyan,
lightgoldenrodyellow, lightgray, lightgrey,
lightgreen, lightpink, lightsalmon, lightseagreen,
lightskyblue, lightslategray, lightslategrey,
lightsteelblue, lightyellow, lime, limegreen,
linen, magenta, maroon, mediumaquamarine,
mediumblue, mediumorchid, mediumpurple,
mediumseagreen, mediumslateblue, mediumspringgreen,
mediumturquoise, mediumvioletred, midnightblue,
mintcream, mistyrose, moccasin, navajowhite, navy,
oldlace, olive, olivedrab, orange, orangered,
orchid, palegoldenrod, palegreen, paleturquoise,
palevioletred, papayawhip, peachpuff, peru, pink,
plum, powderblue, purple, red, rosybrown,
royalblue, rebeccapurple, saddlebrown, salmon,
sandybrown, seagreen, seashell, sienna, silver,
skyblue, slateblue, slategray, slategrey, snow,
springgreen, steelblue, tan, teal, thistle, tomato,
turquoise, violet, wheat, white, whitesmoke,
yellow, yellowgreen
Returns
-------
str
"""
return self["color"] | [
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Marker.opacity | (self) |
Sets the marker opacity of unselected points, applied only when
a selection exists.
The 'opacity' property is a number and may be specified as:
- An int or float in the interval [0, 1]
Returns
-------
int|float
|
Sets the marker opacity of unselected points, applied only when
a selection exists.
The 'opacity' property is a number and may be specified as:
- An int or float in the interval [0, 1] | def opacity(self):
"""
Sets the marker opacity of unselected points, applied only when
a selection exists.
The 'opacity' property is a number and may be specified as:
- An int or float in the interval [0, 1]
Returns
-------
int|float
"""
return self["opacity"] | [
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Marker.__init__ | (self, arg=None, color=None, opacity=None, **kwargs) |
Construct a new Marker object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of
:class:`plotly.graph_objs.histogram.unselected.Marker`
color
Sets the marker color of unselected points, applied
only when a selection exists.
opacity
Sets the marker opacity of unselected points, applied
only when a selection exists.
Returns
-------
Marker
|
Construct a new Marker object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of
:class:`plotly.graph_objs.histogram.unselected.Marker`
color
Sets the marker color of unselected points, applied
only when a selection exists.
opacity
Sets the marker opacity of unselected points, applied
only when a selection exists. | def __init__(self, arg=None, color=None, opacity=None, **kwargs):
"""
Construct a new Marker object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of
:class:`plotly.graph_objs.histogram.unselected.Marker`
color
Sets the marker color of unselected points, applied
only when a selection exists.
opacity
Sets the marker opacity of unselected points, applied
only when a selection exists.
Returns
-------
Marker
"""
super(Marker, self).__init__("marker")
if "_parent" in kwargs:
self._parent = kwargs["_parent"]
return
# Validate arg
# ------------
if arg is None:
arg = {}
elif isinstance(arg, self.__class__):
arg = arg.to_plotly_json()
elif isinstance(arg, dict):
arg = _copy.copy(arg)
else:
raise ValueError(
"""\
The first argument to the plotly.graph_objs.histogram.unselected.Marker
constructor must be a dict or
an instance of :class:`plotly.graph_objs.histogram.unselected.Marker`"""
)
# Handle skip_invalid
# -------------------
self._skip_invalid = kwargs.pop("skip_invalid", False)
self._validate = kwargs.pop("_validate", True)
# Populate data dict with properties
# ----------------------------------
_v = arg.pop("color", None)
_v = color if color is not None else _v
if _v is not None:
self["color"] = _v
_v = arg.pop("opacity", None)
_v = opacity if opacity is not None else _v
if _v is not None:
self["opacity"] = _v
# Process unknown kwargs
# ----------------------
self._process_kwargs(**dict(arg, **kwargs))
# Reset skip_invalid
# ------------------
self._skip_invalid = False | [
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_draw_points | (points,
vis,
points_size=2,
point_color=(0.5, 0.5, 0.5),
mode='xyz') | Draw points on visualizer.
Args:
points (numpy.array | torch.tensor, shape=[N, 3+C]):
points to visualize.
vis (:obj:`open3d.visualization.Visualizer`): open3d visualizer.
points_size (int): the size of points to show on visualizer.
Default: 2.
point_color (tuple[float]): the color of points.
Default: (0.5, 0.5, 0.5).
mode (str): indicate type of the input points, avaliable mode
['xyz', 'xyzrgb']. Default: 'xyz'.
Returns:
tuple: points, color of each point.
| Draw points on visualizer. | def _draw_points(points,
vis,
points_size=2,
point_color=(0.5, 0.5, 0.5),
mode='xyz'):
"""Draw points on visualizer.
Args:
points (numpy.array | torch.tensor, shape=[N, 3+C]):
points to visualize.
vis (:obj:`open3d.visualization.Visualizer`): open3d visualizer.
points_size (int): the size of points to show on visualizer.
Default: 2.
point_color (tuple[float]): the color of points.
Default: (0.5, 0.5, 0.5).
mode (str): indicate type of the input points, avaliable mode
['xyz', 'xyzrgb']. Default: 'xyz'.
Returns:
tuple: points, color of each point.
"""
vis.get_render_option().point_size = points_size # set points size
if isinstance(points, torch.Tensor):
points = points.cpu().numpy()
points = points.copy()
pcd = geometry.PointCloud()
if mode == 'xyz':
pcd.points = o3d.utility.Vector3dVector(points[:, :3])
points_colors = np.tile(np.array(point_color), (points.shape[0], 1))
elif mode == 'xyzrgb':
pcd.points = o3d.utility.Vector3dVector(points[:, :3])
points_colors = points[:, 3:6]
else:
raise NotImplementedError
pcd.colors = o3d.utility.Vector3dVector(points_colors)
vis.add_geometry(pcd)
return pcd, points_colors | [
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_draw_bboxes | (bbox3d,
vis,
points_colors,
pcd=None,
bbox_color=(0, 1, 0),
points_in_box_color=(1, 0, 0),
rot_axis=2,
center_mode='lidar_bottom',
mode='xyz') | Draw bbox on visualizer and change the color of points inside bbox3d.
Args:
bbox3d (numpy.array | torch.tensor, shape=[M, 7]):
3d bbox (x, y, z, dx, dy, dz, yaw) to visualize.
vis (:obj:`open3d.visualization.Visualizer`): open3d visualizer.
points_colors (numpy.array): color of each points.
pcd (:obj:`open3d.geometry.PointCloud`): point cloud. Default: None.
bbox_color (tuple[float]): the color of bbox. Default: (0, 1, 0).
points_in_box_color (tuple[float]):
the color of points inside bbox3d. Default: (1, 0, 0).
rot_axis (int): rotation axis of bbox. Default: 2.
center_mode (bool): indicate the center of bbox is bottom center
or gravity center. avaliable mode
['lidar_bottom', 'camera_bottom']. Default: 'lidar_bottom'.
mode (str): indicate type of the input points, avaliable mode
['xyz', 'xyzrgb']. Default: 'xyz'.
| Draw bbox on visualizer and change the color of points inside bbox3d. | def _draw_bboxes(bbox3d,
vis,
points_colors,
pcd=None,
bbox_color=(0, 1, 0),
points_in_box_color=(1, 0, 0),
rot_axis=2,
center_mode='lidar_bottom',
mode='xyz'):
"""Draw bbox on visualizer and change the color of points inside bbox3d.
Args:
bbox3d (numpy.array | torch.tensor, shape=[M, 7]):
3d bbox (x, y, z, dx, dy, dz, yaw) to visualize.
vis (:obj:`open3d.visualization.Visualizer`): open3d visualizer.
points_colors (numpy.array): color of each points.
pcd (:obj:`open3d.geometry.PointCloud`): point cloud. Default: None.
bbox_color (tuple[float]): the color of bbox. Default: (0, 1, 0).
points_in_box_color (tuple[float]):
the color of points inside bbox3d. Default: (1, 0, 0).
rot_axis (int): rotation axis of bbox. Default: 2.
center_mode (bool): indicate the center of bbox is bottom center
or gravity center. avaliable mode
['lidar_bottom', 'camera_bottom']. Default: 'lidar_bottom'.
mode (str): indicate type of the input points, avaliable mode
['xyz', 'xyzrgb']. Default: 'xyz'.
"""
if isinstance(bbox3d, torch.Tensor):
bbox3d = bbox3d.cpu().numpy()
bbox3d = bbox3d.copy()
in_box_color = np.array(points_in_box_color)
for i in range(len(bbox3d)):
center = bbox3d[i, 0:3]
dim = bbox3d[i, 3:6]
yaw = np.zeros(3)
yaw[rot_axis] = -bbox3d[i, 6]
rot_mat = geometry.get_rotation_matrix_from_xyz(yaw)
if center_mode == 'lidar_bottom':
center[rot_axis] += dim[
rot_axis] / 2 # bottom center to gravity center
elif center_mode == 'camera_bottom':
center[rot_axis] -= dim[
rot_axis] / 2 # bottom center to gravity center
box3d = geometry.OrientedBoundingBox(center, rot_mat, dim)
line_set = geometry.LineSet.create_from_oriented_bounding_box(box3d)
line_set.paint_uniform_color(bbox_color)
# draw bboxes on visualizer
vis.add_geometry(line_set)
# change the color of points which are in box
if pcd is not None and mode == 'xyz':
indices = box3d.get_point_indices_within_bounding_box(pcd.points)
points_colors[indices] = in_box_color
# update points colors
if pcd is not None:
pcd.colors = o3d.utility.Vector3dVector(points_colors)
vis.update_geometry(pcd) | [
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115,
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show_pts_boxes | (points,
bbox3d=None,
show=True,
save_path=None,
points_size=2,
point_color=(0.5, 0.5, 0.5),
bbox_color=(0, 1, 0),
points_in_box_color=(1, 0, 0),
rot_axis=2,
center_mode='lidar_bottom',
mode='xyz') | Draw bbox and points on visualizer.
Args:
points (numpy.array | torch.tensor, shape=[N, 3+C]):
points to visualize.
bbox3d (numpy.array | torch.tensor, shape=[M, 7]):
3d bbox (x, y, z, dx, dy, dz, yaw) to visualize. Default: None.
show (bool): whether to show the visualization results. Default: True.
save_path (str): path to save visualized results. Default: None.
points_size (int): the size of points to show on visualizer.
Default: 2.
point_color (tuple[float]): the color of points.
Default: (0.5, 0.5, 0.5).
bbox_color (tuple[float]): the color of bbox. Default: (0, 1, 0).
points_in_box_color (tuple[float]):
the color of points which are in bbox3d. Default: (1, 0, 0).
rot_axis (int): rotation axis of bbox. Default: 2.
center_mode (bool): indicate the center of bbox is bottom center
or gravity center. avaliable mode
['lidar_bottom', 'camera_bottom']. Default: 'lidar_bottom'.
mode (str): indicate type of the input points, avaliable mode
['xyz', 'xyzrgb']. Default: 'xyz'.
| Draw bbox and points on visualizer. | def show_pts_boxes(points,
bbox3d=None,
show=True,
save_path=None,
points_size=2,
point_color=(0.5, 0.5, 0.5),
bbox_color=(0, 1, 0),
points_in_box_color=(1, 0, 0),
rot_axis=2,
center_mode='lidar_bottom',
mode='xyz'):
"""Draw bbox and points on visualizer.
Args:
points (numpy.array | torch.tensor, shape=[N, 3+C]):
points to visualize.
bbox3d (numpy.array | torch.tensor, shape=[M, 7]):
3d bbox (x, y, z, dx, dy, dz, yaw) to visualize. Default: None.
show (bool): whether to show the visualization results. Default: True.
save_path (str): path to save visualized results. Default: None.
points_size (int): the size of points to show on visualizer.
Default: 2.
point_color (tuple[float]): the color of points.
Default: (0.5, 0.5, 0.5).
bbox_color (tuple[float]): the color of bbox. Default: (0, 1, 0).
points_in_box_color (tuple[float]):
the color of points which are in bbox3d. Default: (1, 0, 0).
rot_axis (int): rotation axis of bbox. Default: 2.
center_mode (bool): indicate the center of bbox is bottom center
or gravity center. avaliable mode
['lidar_bottom', 'camera_bottom']. Default: 'lidar_bottom'.
mode (str): indicate type of the input points, avaliable mode
['xyz', 'xyzrgb']. Default: 'xyz'.
"""
# TODO: support score and class info
assert 0 <= rot_axis <= 2
# init visualizer
vis = o3d.visualization.Visualizer()
vis.create_window()
mesh_frame = geometry.TriangleMesh.create_coordinate_frame(
size=1, origin=[0, 0, 0]) # create coordinate frame
vis.add_geometry(mesh_frame)
# draw points
pcd, points_colors = _draw_points(points, vis, points_size, point_color,
mode)
# draw boxes
if bbox3d is not None:
_draw_bboxes(bbox3d, vis, points_colors, pcd, bbox_color,
points_in_box_color, rot_axis, center_mode, mode)
if show:
vis.run()
if save_path is not None:
vis.capture_screen_image(save_path)
vis.destroy_window() | [
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177,
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] | python | en | ['en', 'en', 'en'] | True |
_draw_bboxes_ind | (bbox3d,
vis,
indices,
points_colors,
pcd=None,
bbox_color=(0, 1, 0),
points_in_box_color=(1, 0, 0),
rot_axis=2,
center_mode='lidar_bottom',
mode='xyz') | Draw bbox on visualizer and change the color or points inside bbox3d
with indices.
Args:
bbox3d (numpy.array | torch.tensor, shape=[M, 7]):
3d bbox (x, y, z, dx, dy, dz, yaw) to visualize.
vis (:obj:`open3d.visualization.Visualizer`): open3d visualizer.
indices (numpy.array | torch.tensor, shape=[N, M]):
indicate which bbox3d that each point lies in.
points_colors (numpy.array): color of each points.
pcd (:obj:`open3d.geometry.PointCloud`): point cloud. Default: None.
bbox_color (tuple[float]): the color of bbox. Default: (0, 1, 0).
points_in_box_color (tuple[float]):
the color of points which are in bbox3d. Default: (1, 0, 0).
rot_axis (int): rotation axis of bbox. Default: 2.
center_mode (bool): indicate the center of bbox is bottom center
or gravity center. avaliable mode
['lidar_bottom', 'camera_bottom']. Default: 'lidar_bottom'.
mode (str): indicate type of the input points, avaliable mode
['xyz', 'xyzrgb']. Default: 'xyz'.
| Draw bbox on visualizer and change the color or points inside bbox3d
with indices. | def _draw_bboxes_ind(bbox3d,
vis,
indices,
points_colors,
pcd=None,
bbox_color=(0, 1, 0),
points_in_box_color=(1, 0, 0),
rot_axis=2,
center_mode='lidar_bottom',
mode='xyz'):
"""Draw bbox on visualizer and change the color or points inside bbox3d
with indices.
Args:
bbox3d (numpy.array | torch.tensor, shape=[M, 7]):
3d bbox (x, y, z, dx, dy, dz, yaw) to visualize.
vis (:obj:`open3d.visualization.Visualizer`): open3d visualizer.
indices (numpy.array | torch.tensor, shape=[N, M]):
indicate which bbox3d that each point lies in.
points_colors (numpy.array): color of each points.
pcd (:obj:`open3d.geometry.PointCloud`): point cloud. Default: None.
bbox_color (tuple[float]): the color of bbox. Default: (0, 1, 0).
points_in_box_color (tuple[float]):
the color of points which are in bbox3d. Default: (1, 0, 0).
rot_axis (int): rotation axis of bbox. Default: 2.
center_mode (bool): indicate the center of bbox is bottom center
or gravity center. avaliable mode
['lidar_bottom', 'camera_bottom']. Default: 'lidar_bottom'.
mode (str): indicate type of the input points, avaliable mode
['xyz', 'xyzrgb']. Default: 'xyz'.
"""
if isinstance(bbox3d, torch.Tensor):
bbox3d = bbox3d.cpu().numpy()
if isinstance(indices, torch.Tensor):
indices = indices.cpu().numpy()
bbox3d = bbox3d.copy()
in_box_color = np.array(points_in_box_color)
for i in range(len(bbox3d)):
center = bbox3d[i, 0:3]
dim = bbox3d[i, 3:6]
yaw = np.zeros(3)
# TODO: fix problem of current coordinate system
# dim[0], dim[1] = dim[1], dim[0] # for current coordinate
# yaw[rot_axis] = -(bbox3d[i, 6] - 0.5 * np.pi)
yaw[rot_axis] = -bbox3d[i, 6]
rot_mat = geometry.get_rotation_matrix_from_xyz(yaw)
if center_mode == 'lidar_bottom':
center[rot_axis] += dim[
rot_axis] / 2 # bottom center to gravity center
elif center_mode == 'camera_bottom':
center[rot_axis] -= dim[
rot_axis] / 2 # bottom center to gravity center
box3d = geometry.OrientedBoundingBox(center, rot_mat, dim)
line_set = geometry.LineSet.create_from_oriented_bounding_box(box3d)
line_set.paint_uniform_color(bbox_color)
# draw bboxes on visualizer
vis.add_geometry(line_set)
# change the color of points which are in box
if pcd is not None and mode == 'xyz':
points_colors[indices[:, i].astype(np.bool)] = in_box_color
# update points colors
if pcd is not None:
pcd.colors = o3d.utility.Vector3dVector(points_colors)
vis.update_geometry(pcd) | [
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show_pts_index_boxes | (points,
bbox3d=None,
show=True,
indices=None,
save_path=None,
points_size=2,
point_color=(0.5, 0.5, 0.5),
bbox_color=(0, 1, 0),
points_in_box_color=(1, 0, 0),
rot_axis=2,
center_mode='lidar_bottom',
mode='xyz') | Draw bbox and points on visualizer with indices that indicate which
bbox3d that each point lies in.
Args:
points (numpy.array | torch.tensor, shape=[N, 3+C]):
points to visualize.
bbox3d (numpy.array | torch.tensor, shape=[M, 7]):
3d bbox (x, y, z, dx, dy, dz, yaw) to visualize. Default: None.
show (bool): whether to show the visualization results. Default: True.
indices (numpy.array | torch.tensor, shape=[N, M]):
indicate which bbox3d that each point lies in. Default: None.
save_path (str): path to save visualized results. Default: None.
points_size (int): the size of points to show on visualizer.
Default: 2.
point_color (tuple[float]): the color of points.
Default: (0.5, 0.5, 0.5).
bbox_color (tuple[float]): the color of bbox. Default: (0, 1, 0).
points_in_box_color (tuple[float]):
the color of points which are in bbox3d. Default: (1, 0, 0).
rot_axis (int): rotation axis of bbox. Default: 2.
center_mode (bool): indicate the center of bbox is bottom center
or gravity center. avaliable mode
['lidar_bottom', 'camera_bottom']. Default: 'lidar_bottom'.
mode (str): indicate type of the input points, avaliable mode
['xyz', 'xyzrgb']. Default: 'xyz'.
| Draw bbox and points on visualizer with indices that indicate which
bbox3d that each point lies in. | def show_pts_index_boxes(points,
bbox3d=None,
show=True,
indices=None,
save_path=None,
points_size=2,
point_color=(0.5, 0.5, 0.5),
bbox_color=(0, 1, 0),
points_in_box_color=(1, 0, 0),
rot_axis=2,
center_mode='lidar_bottom',
mode='xyz'):
"""Draw bbox and points on visualizer with indices that indicate which
bbox3d that each point lies in.
Args:
points (numpy.array | torch.tensor, shape=[N, 3+C]):
points to visualize.
bbox3d (numpy.array | torch.tensor, shape=[M, 7]):
3d bbox (x, y, z, dx, dy, dz, yaw) to visualize. Default: None.
show (bool): whether to show the visualization results. Default: True.
indices (numpy.array | torch.tensor, shape=[N, M]):
indicate which bbox3d that each point lies in. Default: None.
save_path (str): path to save visualized results. Default: None.
points_size (int): the size of points to show on visualizer.
Default: 2.
point_color (tuple[float]): the color of points.
Default: (0.5, 0.5, 0.5).
bbox_color (tuple[float]): the color of bbox. Default: (0, 1, 0).
points_in_box_color (tuple[float]):
the color of points which are in bbox3d. Default: (1, 0, 0).
rot_axis (int): rotation axis of bbox. Default: 2.
center_mode (bool): indicate the center of bbox is bottom center
or gravity center. avaliable mode
['lidar_bottom', 'camera_bottom']. Default: 'lidar_bottom'.
mode (str): indicate type of the input points, avaliable mode
['xyz', 'xyzrgb']. Default: 'xyz'.
"""
# TODO: support score and class info
assert 0 <= rot_axis <= 2
# init visualizer
vis = o3d.visualization.Visualizer()
vis.create_window()
mesh_frame = geometry.TriangleMesh.create_coordinate_frame(
size=1, origin=[0, 0, 0]) # create coordinate frame
vis.add_geometry(mesh_frame)
# draw points
pcd, points_colors = _draw_points(points, vis, points_size, point_color,
mode)
# draw boxes
if bbox3d is not None:
_draw_bboxes_ind(bbox3d, vis, indices, points_colors, pcd, bbox_color,
points_in_box_color, rot_axis, center_mode, mode)
if show:
vis.run()
if save_path is not None:
vis.capture_screen_image(save_path)
vis.destroy_window() | [
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project_pts_on_img | (points,
raw_img,
lidar2img_rt,
max_distance=70,
thickness=-1) | Project the 3D points cloud on 2D image.
Args:
points (numpy.array): 3D points cloud (x, y, z) to visualize.
raw_img (numpy.array): The numpy array of image.
lidar2img_rt (numpy.array, shape=[4, 4]): The projection matrix
according to the camera intrinsic parameters.
max_distance (float): the max distance of the points cloud.
Default: 70.
thickness (int, optional): The thickness of 2D points. Default: -1.
| Project the 3D points cloud on 2D image. | def project_pts_on_img(points,
raw_img,
lidar2img_rt,
max_distance=70,
thickness=-1):
"""Project the 3D points cloud on 2D image.
Args:
points (numpy.array): 3D points cloud (x, y, z) to visualize.
raw_img (numpy.array): The numpy array of image.
lidar2img_rt (numpy.array, shape=[4, 4]): The projection matrix
according to the camera intrinsic parameters.
max_distance (float): the max distance of the points cloud.
Default: 70.
thickness (int, optional): The thickness of 2D points. Default: -1.
"""
img = raw_img.copy()
num_points = points.shape[0]
pts_4d = np.concatenate([points[:, :3], np.ones((num_points, 1))], axis=-1)
pts_2d = pts_4d @ lidar2img_rt.T
# cam_points is Tensor of Nx4 whose last column is 1
# transform camera coordinate to image coordinate
pts_2d[:, 2] = np.clip(pts_2d[:, 2], a_min=1e-5, a_max=99999)
pts_2d[:, 0] /= pts_2d[:, 2]
pts_2d[:, 1] /= pts_2d[:, 2]
fov_inds = ((pts_2d[:, 0] < img.shape[1])
& (pts_2d[:, 0] >= 0)
& (pts_2d[:, 1] < img.shape[0])
& (pts_2d[:, 1] >= 0))
imgfov_pts_2d = pts_2d[fov_inds, :3] # u, v, d
cmap = plt.cm.get_cmap('hsv', 256)
cmap = np.array([cmap(i) for i in range(256)])[:, :3] * 255
for i in range(imgfov_pts_2d.shape[0]):
depth = imgfov_pts_2d[i, 2]
color = cmap[np.clip(int(max_distance * 10 / depth), 0, 255), :]
cv2.circle(
img,
center=(int(np.round(imgfov_pts_2d[i, 0])),
int(np.round(imgfov_pts_2d[i, 1]))),
radius=1,
color=tuple(color),
thickness=thickness,
)
cv2.imshow('project_pts_img', img)
cv2.waitKey(100) | [
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364,
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project_bbox3d_on_img | (bboxes3d,
raw_img,
lidar2img_rt,
color=(0, 255, 0),
thickness=1) | Project the 3D bbox on 2D image.
Args:
bboxes3d (numpy.array, shape=[M, 7]):
3d bbox (x, y, z, dx, dy, dz, yaw) to visualize.
raw_img (numpy.array): The numpy array of image.
lidar2img_rt (numpy.array, shape=[4, 4]): The projection matrix
according to the camera intrinsic parameters.
color (tuple[int]): the color to draw bboxes. Default: (0, 255, 0).
thickness (int, optional): The thickness of bboxes. Default: 1.
| Project the 3D bbox on 2D image. | def project_bbox3d_on_img(bboxes3d,
raw_img,
lidar2img_rt,
color=(0, 255, 0),
thickness=1):
"""Project the 3D bbox on 2D image.
Args:
bboxes3d (numpy.array, shape=[M, 7]):
3d bbox (x, y, z, dx, dy, dz, yaw) to visualize.
raw_img (numpy.array): The numpy array of image.
lidar2img_rt (numpy.array, shape=[4, 4]): The projection matrix
according to the camera intrinsic parameters.
color (tuple[int]): the color to draw bboxes. Default: (0, 255, 0).
thickness (int, optional): The thickness of bboxes. Default: 1.
"""
img = raw_img.copy()
corners_3d = bboxes3d.corners
num_bbox = corners_3d.shape[0]
pts_4d = np.concatenate(
[corners_3d.reshape(-1, 3),
np.ones((num_bbox * 8, 1))], axis=-1)
pts_2d = pts_4d @ lidar2img_rt.T
pts_2d[:, 2] = np.clip(pts_2d[:, 2], a_min=1e-5, a_max=1e5)
pts_2d[:, 0] /= pts_2d[:, 2]
pts_2d[:, 1] /= pts_2d[:, 2]
imgfov_pts_2d = pts_2d[..., :2].reshape(num_bbox, 8, 2)
line_indices = ((0, 1), (0, 3), (0, 4), (1, 2), (1, 5), (3, 2), (3, 7),
(4, 5), (4, 7), (2, 6), (5, 6), (6, 7))
for i in range(num_bbox):
corners = imgfov_pts_2d[i].astype(np.int)
for start, end in line_indices:
cv2.line(img, (corners[start, 0], corners[start, 1]),
(corners[end, 0], corners[end, 1]), color, thickness,
cv2.LINE_AA)
cv2.imshow('project_bbox3d_img', img)
cv2.waitKey(0) | [
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406,
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] | python | en | ['en', 'en', 'en'] | True |
Visualizer.add_bboxes | (self, bbox3d, bbox_color=None, points_in_box_color=None) | Add bounding box to visualizer.
Args:
bbox3d (numpy.array, shape=[M, 7]):
3D bbox (x, y, z, dx, dy, dz, yaw) to be visualized.
The 3d bbox is in mode of Box3DMode.DEPTH with
gravity_center (please refer to core.structures.box_3d_mode).
bbox_color (tuple[float]): the color of bbox. Defaule: None.
points_in_box_color (tuple[float]): the color of points which
are in bbox3d. Defaule: None.
| Add bounding box to visualizer. | def add_bboxes(self, bbox3d, bbox_color=None, points_in_box_color=None):
"""Add bounding box to visualizer.
Args:
bbox3d (numpy.array, shape=[M, 7]):
3D bbox (x, y, z, dx, dy, dz, yaw) to be visualized.
The 3d bbox is in mode of Box3DMode.DEPTH with
gravity_center (please refer to core.structures.box_3d_mode).
bbox_color (tuple[float]): the color of bbox. Defaule: None.
points_in_box_color (tuple[float]): the color of points which
are in bbox3d. Defaule: None.
"""
if bbox_color is None:
bbox_color = self.bbox_color
if points_in_box_color is None:
points_in_box_color = self.points_in_box_color
_draw_bboxes(bbox3d, self.o3d_visualizer, self.points_colors, self.pcd,
bbox_color, points_in_box_color, self.rot_axis,
self.center_mode, self.mode) | [
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494,
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] | python | en | ['en', 'ny', 'en'] | True |
Visualizer.show | (self, save_path=None) | Visualize the points cloud.
Args:
save_path (str): path to save image. Default: None.
| Visualize the points cloud. | def show(self, save_path=None):
"""Visualize the points cloud.
Args:
save_path (str): path to save image. Default: None.
"""
self.o3d_visualizer.run()
if save_path is not None:
self.o3d_visualizer.capture_screen_image(save_path)
self.o3d_visualizer.destroy_window()
return | [
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Lobby.antiraid | (self, ctx) | Enable antiraid to prevent new users from accessing the rest of the server. | Enable antiraid to prevent new users from accessing the rest of the server. | async def antiraid(self, ctx):
"""Enable antiraid to prevent new users from accessing the rest of the server."""
try:
await ctx.message.delete()
except discord.errors.NotFound:
pass
channel = discord.utils.get(ctx.guild.channels, name=self.lobby_channel)
overwrite = dict(channel.overwrites)[ctx.guild.default_role]
overwrite.send_messages = False
await channel.set_permissions(ctx.guild.default_role, overwrite=overwrite, reason='AntiRaid Enabled')
await ctx.send('AntiRaid enabled.') | [
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] | python | en | ['en', 'en', 'en'] | True |
Lobby.antiraid_off | (self, ctx) | Disable antiraid. | Disable antiraid. | async def antiraid_off(self, ctx):
"""Disable antiraid."""
try:
await ctx.message.delete()
except discord.errors.NotFound:
pass
channel = discord.utils.get(ctx.guild.channels, name=self.lobby_channel)
overwrite = dict(channel.overwrites)[ctx.guild.default_role]
overwrite.send_messages = True
await channel.set_permissions(ctx.guild.default_role, overwrite=overwrite, reason='AntiRaid Disabled')
await ctx.send('AntiRaid disabled.') | [
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] | python | en | ['en', 'gd', 'en'] | False |
send_notification | (line) | Send a message to IRC channel via HTTP bridge.
Ars:
line (str): message to send
| Send a message to IRC channel via HTTP bridge. | def send_notification(line):
"""Send a message to IRC channel via HTTP bridge.
Ars:
line (str): message to send
"""
print('> ' + line)
try:
response = requests.post(SERENITY_BOT, data={'msg': line})
except BaseException as e:
print('Notification failed: {}: {}'.format(type(e), e))
else:
print('Notification result: HTTP {}'.format(response.status_code)) | [
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FastAcuteExecutor.__init__ | (self, args: DictConfig, model_config: Optional[Dict[str, Any]] = None) |
Pass in model_config directly to override the model config file,
args.mephisto.blueprint, that would be read in otherwise.
|
Pass in model_config directly to override the model config file,
args.mephisto.blueprint, that would be read in otherwise.
| def __init__(self, args: DictConfig, model_config: Optional[Dict[str, Any]] = None):
"""
Pass in model_config directly to override the model config file,
args.mephisto.blueprint, that would be read in otherwise.
"""
self.args = args
self.fast_acute_args = self.args.mephisto.blueprint
# Load configs for models
if model_config is not None:
self.model_config = model_config
else:
with open(self.fast_acute_args.config_path) as f:
self.model_config = json.load(f)
# models + task
self._build_model_pairs()
self.task: str = self.fast_acute_args.task
# keep track of chat files per model
self.chat_files: Dict[str, str] = {}
# question config for running ACUTE
self.question_config: Dict[str, str] = ACUTE_EVAL_TYPES[
self.fast_acute_args.acute_eval_type
]
self.run_id = self.args.mephisto.task.task_name | [
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106,
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FastAcuteExecutor._build_model_pairs | (self) |
Generate self.models and self.combos from self.args.
|
Generate self.models and self.combos from self.args.
| def _build_model_pairs(self):
"""
Generate self.models and self.combos from self.args.
"""
choices = self.model_config.keys()
combos: Set[Tuple[str, str]] = set()
models: Set[str] = set()
if (
self.fast_acute_args.models is None
and self.fast_acute_args.model_pairs is None
):
raise RuntimeError(
'Either models or model-pairs should be set for comparision.'
)
if self.fast_acute_args.model_pairs is not None:
model_pairs = self.fast_acute_args.model_pairs.split(',')
combos = [model_pair.split(':') for model_pair in model_pairs]
for model_pair in combos:
models.add(model_pair[0])
models.add(model_pair[1])
else:
models = set(self.fast_acute_args.models.split(','))
combos = set(combinations(models, 2))
self.models: List[str] = list(models)
self.models.sort()
self.combos: List[Tuple[str, str]] = []
for combo in combos:
# Sort the two model names for consistency
self.combos.append(tuple(sorted(combo)))
# verify that models are contained in the config:
for model in self.models:
if model not in choices:
raise RuntimeError(f'Model {model} not specified in the config.')
assert len(self.models) > 1, 'Must specify least 2 models' | [
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144,
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] | python | en | ['en', 'error', 'th'] | False |
FastAcuteExecutor._print_progress | (self, msg: str) |
Format a msg to print to stdout well.
:param msg:
message to print
|
Format a msg to print to stdout well. | def _print_progress(self, msg: str):
"""
Format a msg to print to stdout well.
:param msg:
message to print
"""
print(f"\n{'-' * 60}\n {msg} \n {'-' * 60}") | [
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FastAcuteExecutor._get_selfchat_config | (self, model: str) |
Return config for selfchat.
:param model:
model string
:return config:
dict config for self-chat
|
Return config for selfchat. | def _get_selfchat_config(self, model: str) -> Dict[str, Any]:
"""
Return config for selfchat.
:param model:
model string
:return config:
dict config for self-chat
"""
outfile = self._get_selfchat_log_path(model)
config = self.model_config[model]
config.update(
{
'task': self.task,
'outfile': outfile,
'num_self_chats': self.fast_acute_args.num_self_chats,
'selfchat_max_turns': self.fast_acute_args.selfchat_max_turns,
'display_examples': False,
'log_every_n_secs': -1,
'indent': -1,
}
)
return config | [
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FastAcuteExecutor._get_task_conversion_config | (self, model: str) |
Return config for task conversion to conversation format.
|
Return config for task conversion to conversation format.
| def _get_task_conversion_config(self, model: str) -> Dict[str, Any]:
"""
Return config for task conversion to conversation format.
"""
outfile = self._get_task_data_path(model)
config = self.model_config[model]
config.update(
{
'outfile': outfile,
'num_episodes': self.fast_acute_args.num_task_data_episodes,
'speaker_0_id': f'{model}_as_human',
'speaker_1_id': model,
}
)
return config | [
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FastAcuteExecutor.get_relative_selfchat_log_path | (root_dir: str, model: str, task: str) |
Return path to selfchat log for a given model, given inputs.
Useful for getting selfchat log path without instantiating the exector.
|
Return path to selfchat log for a given model, given inputs. | def get_relative_selfchat_log_path(root_dir: str, model: str, task: str) -> str:
"""
Return path to selfchat log for a given model, given inputs.
Useful for getting selfchat log path without instantiating the exector.
"""
self_chats_folder = os.path.join(root_dir, 'self_chats')
os.makedirs(self_chats_folder, exist_ok=True)
return os.path.join(
self_chats_folder, f"{model}.{task.replace(':', '_')}.jsonl"
) | [
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FastAcuteExecutor._get_log_path | (self, model: str) |
Return path to chat logs for the given model.
|
Return path to chat logs for the given model.
| def _get_log_path(self, model: str) -> str:
"""
Return path to chat logs for the given model.
"""
config = self.model_config[model]
if 'log_path' in config:
path = config['log_path']
assert os.path.exists(
path
), f'Path provided in log_path for {model} does not exist'
elif 'task' in config:
path = self._get_task_data_path(model)
elif 'model' in config:
path = self._get_selfchat_log_path(model)
else:
raise ValueError(f'Invalid config for {model}')
return path | [
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FastAcuteExecutor._get_task_data_path | (self, model: str) |
Return path to task data as conversations for given task.
|
Return path to task data as conversations for given task.
| def _get_task_data_path(self, model: str) -> str:
"""
Return path to task data as conversations for given task.
"""
task_data_dir = os.path.join(
self.fast_acute_args.root_dir, 'tasks_as_conversations'
)
os.makedirs(task_data_dir, exist_ok=True)
return os.path.join(task_data_dir, f"{model}.jsonl") | [
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FastAcuteExecutor._get_selfchat_log_path | (self, model: str) |
Return path to selfchat log for a given model.
:param model:
model string
|
Return path to selfchat log for a given model. | def _get_selfchat_log_path(self, model: str) -> str:
"""
Return path to selfchat log for a given model.
:param model:
model string
"""
return self.get_relative_selfchat_log_path(
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FastAcuteExecutor._acutify_convo | (
self, dialogue_dict: Dict[str, Any], model: str
) |
Format world-logged conversation to be ACUTE format.
:param dialogue_dict:
dictionary containing the dialogue for a model
:param model:
model string
:return conversation:
An ACUTE-Readable conversation
|
Format world-logged conversation to be ACUTE format. | def _acutify_convo(
self, dialogue_dict: Dict[str, Any], model: str
) -> Dict[str, List]:
"""
Format world-logged conversation to be ACUTE format.
:param dialogue_dict:
dictionary containing the dialogue for a model
:param model:
model string
:return conversation:
An ACUTE-Readable conversation
"""
is_selfchat = 'model' in self.model_config[model] or self.model_config[
model
].get('is_selfchat', False)
# It's a self-chat if one of the following are true:
# (1) a model is specified in the config, meaning that we're collecting
# self-chats with that model
# (2) we manually set 'is_selfchat' to True in the config
conversation = {'context': [], 'dialogue': [], 'speakers': []}
dialog = dialogue_dict['dialog']
for act_pair in dialog:
for i, ex in enumerate(act_pair):
if ex['id'] == 'context':
conversation['context'].append(ex)
continue
if is_selfchat:
speaker_id = model if i == 0 else f'other_speaker'
else:
speaker_id = ex['id']
if speaker_id not in conversation['speakers']:
conversation['speakers'].append(speaker_id)
conversation['dialogue'].append(
{'id': speaker_id, 'text': normalize_reply(ex['text'])}
)
return conversation | [
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FastAcuteExecutor._load_selfchats | (self) |
Load selfchats for models.
:return conversations:
A dictionary mapping model_id to self-chat dialogues
|
Load selfchats for models. | def _load_selfchats(self) -> Dict[str, List[Dict[str, Any]]]:
"""
Load selfchats for models.
:return conversations:
A dictionary mapping model_id to self-chat dialogues
"""
conversations = {}
for m in self.models:
model_fp = self.chat_files[m]
conversations[m] = []
with open(model_fp) as f_read:
for line in f_read:
conversations[m].append(json.loads(line.strip()))
return conversations | [
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288,
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302,
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FastAcuteExecutor._build_conversation_pairs | (
self, conversations: Dict[str, List[Dict[str, Any]]]
) |
Build a conversation pair to show during ACUTE Eval.
:param conversations:
A dictionary mapping model_id to self-chat dialogues
:return pairs:
A list of conversation pairs
|
Build a conversation pair to show during ACUTE Eval. | def _build_conversation_pairs(
self, conversations: Dict[str, List[Dict[str, Any]]]
) -> List[Dict[str, Any]]:
"""
Build a conversation pair to show during ACUTE Eval.
:param conversations:
A dictionary mapping model_id to self-chat dialogues
:return pairs:
A list of conversation pairs
"""
self._assign_unique_ids(conversations)
# TODO: make it so that we don't necessarily have to evaluate
# every possible pairing between models
pairs = []
pairs_per_model = (
self.fast_acute_args.matchups_per_pair
* self.fast_acute_args.sufficient_matchups_multiplier
)
# Write random pairs of conversations
for model_pair in self.combos:
for _ in range(pairs_per_model):
conversation_indices = [
random.choice(range(len(conversations[m]))) for m in model_pair
]
pair = []
pair_ids = []
for i, c_id in enumerate(conversation_indices):
model = model_pair[i]
pair.append(self._acutify_convo(conversations[model][c_id], model))
pair_ids.append(conversations[model][c_id]['unique_id'])
pairs.append(
{
"is_onboarding": False,
"speakers_to_eval": model_pair,
"dialogue_dicts": pair,
"dialogue_ids": pair_ids,
}
)
return pairs | [
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351,
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FastAcuteExecutor._build_pairings_file | (self, pairings_filepath: str) |
Build and save pairings to pairings file.
|
Build and save pairings to pairings file.
| def _build_pairings_file(self, pairings_filepath: str):
"""
Build and save pairings to pairings file.
"""
if self.fast_acute_args.onboarding_path is not None:
onboarding_path = self.fast_acute_args.onboarding_path
else:
# Default onboarding location
onboarding_path = os.path.join(
self.fast_acute_args.root_dir, 'onboarding.json'
)
with open(onboarding_path) as f:
onboarding_convo_pair: Dict[str, Any] = json.load(f)
self._print_progress(f'building pairings file, saving at {pairings_filepath}')
conversations = self._load_selfchats()
pairs = self._build_conversation_pairs(conversations)
with open(pairings_filepath, 'w') as f:
# Write the onboarding convo
f.write(json.dumps(onboarding_convo_pair) + "\n")
for pair in pairs:
f.write(json.dumps(pair) + "\n") | [
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376,
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FastAcuteExecutor._load_pairings_file | (self) |
Build the pairings file for the two models.
If a pairings file already exists, we ask the user whether they would like to
overwrite the pairings file.
|
Build the pairings file for the two models. | def _load_pairings_file(self):
"""
Build the pairings file for the two models.
If a pairings file already exists, we ask the user whether they would like to
overwrite the pairings file.
"""
pairings_filepath = get_hashed_combo_path(
root_dir=self.fast_acute_args.root_dir,
subdir='pairings_files',
task=self.task,
combos=self.combos,
)
if not os.path.exists(pairings_filepath):
self._build_pairings_file(pairings_filepath)
else:
modify_time = os.path.getmtime(pairings_filepath)
self._print_progress(
f'Pairings already exist {pairings_filepath}. Last modified {time.ctime(modify_time)}'
)
if not self.fast_acute_args.use_existing_self_chat_files:
answer = ''
while answer.lower().strip() != 'y' and answer.lower().strip() != 'o':
answer = input('Enter y to use, o to overwrite:')
if answer.lower().strip() == 'o':
self._build_pairings_file(pairings_filepath)
self._print_progress(f'loading pairings file from {pairings_filepath}')
self.pairings_filepath = pairings_filepath | [
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FastAcuteExecutor._convert_task_to_conversations | (self, model: str) |
Convert task data to conversations format.
|
Convert task data to conversations format.
| def _convert_task_to_conversations(self, model: str):
"""
Convert task data to conversations format.
"""
self._print_progress(
f'Converting task data to conversations format for {model}'
)
config = self._get_task_conversion_config(model)
with capture_output():
parser = convert_task_setup_args()
parser.set_params(**config)
opt = parser.parse_args(args=[])
convert_task_data(opt) | [
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421,
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] | python | en | ['en', 'error', 'th'] | False |
FastAcuteExecutor.compile_chat_logs | (self) |
Compile chat logs.
Logs are generated depending on what is specified in the config for the model:
1. If a `model` is provided, run selfchat for model
2. If a `log_path` is provided, simply load the log path
3. If a `task` is provided, convert the task to ACUTE format and load that.
|
Compile chat logs. | def compile_chat_logs(self):
"""
Compile chat logs.
Logs are generated depending on what is specified in the config for the model:
1. If a `model` is provided, run selfchat for model
2. If a `log_path` is provided, simply load the log path
3. If a `task` is provided, convert the task to ACUTE format and load that.
"""
for model in self.models:
try:
torch.cuda.empty_cache()
except Exception:
pass
self._print_progress(f'Running self-chat for {model}')
outfile = self._get_log_path(model)
if not os.path.exists(outfile):
if 'model' in self.model_config[model]:
config = self._get_selfchat_config(model)
with capture_output():
parser = self_chat_setup_args()
parser.set_params(**config)
opt = parser.parse_args(args=[])
self_chat(opt)
elif 'task' in self.model_config[model]:
self._convert_task_to_conversations(model)
else:
raise RuntimeError(
f'Path must exist if log_path specified for {model}'
)
if os.path.exists(outfile):
self._print_progress(f'Chats saved to {outfile} for {model}')
self._print_progress(f'Chats already exist in {outfile}, moving on...')
self.chat_files[model] = outfile | [
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462,
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] | python | en | ['en', 'error', 'th'] | False |
FastAcuteExecutor.run_acute_eval | (self) |
Run ACUTE Eval.
|
Run ACUTE Eval.
| def run_acute_eval(self):
"""
Run ACUTE Eval.
"""
self.set_up_acute_eval()
db, cfg = load_db_and_process_config(self.args)
print(f'*** RUN ID: {cfg.mephisto.task.task_name} ***')
operator = Operator(db)
operator.validate_and_run_config(run_config=cfg.mephisto, shared_state=None)
operator.wait_for_runs_then_shutdown(
skip_input=True, log_rate=cfg.monitoring_log_rate
) | [
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475,
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FastAcuteExecutor.analyze_results | (self, args: Optional[str] = None) |
Analyze results of ACUTE Eval run, using the optional input args.
Save results to appropriate filepath.
|
Analyze results of ACUTE Eval run, using the optional input args. | def analyze_results(self, args: Optional[str] = None):
"""
Analyze results of ACUTE Eval run, using the optional input args.
Save results to appropriate filepath.
"""
self._print_progress(f'Analyzing Results for run id {self.run_id}')
parser = analysis_setup_args()
if args is not None:
arg_string = args.split()
else:
arg_string = []
opt = parser.parse_args(arg_string)
today = datetime.date.today().isoformat()
self.results_path = get_hashed_combo_path(
root_dir=self.fast_acute_args.root_dir,
subdir=f'acute_results/{today}/',
task=self.task,
combos=self.combos,
)
opt.update(
{
'model_strings': ','.join(self.models),
'run_ids': self.run_id,
'root_dir': self.fast_acute_args.root_dir,
'outdir': self.results_path,
'task': self.task,
}
)
analyzer = AcuteAnalyzer(opt)
self.results = analyzer.get_matchup_totals_with_significance()
analyzer.save_results()
self._print_progress(f'ACUTE Results: {self.results}')
self._print_progress(f'ACUTE results saved to {self.results_path}') | [
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501,
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] | [
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Title.font | (self) |
Sets this color bar's title font. Note that the title's font
used to be set by the now deprecated `titlefont` attribute.
The 'font' property is an instance of Font
that may be specified as:
- An instance of :class:`plotly.graph_objs.treemap.marker.colorbar.title.Font`
- A dict of string/value properties that will be passed
to the Font constructor
Supported dict properties:
color
family
HTML font family - the typeface that will be
applied by the web browser. The web browser
will only be able to apply a font if it is
available on the system which it operates.
Provide multiple font families, separated by
commas, to indicate the preference in which to
apply fonts if they aren't available on the
system. The Chart Studio Cloud (at
https://chart-studio.plotly.com or on-premise)
generates images on a server, where only a
select number of fonts are installed and
supported. These include "Arial", "Balto",
"Courier New", "Droid Sans",, "Droid Serif",
"Droid Sans Mono", "Gravitas One", "Old
Standard TT", "Open Sans", "Overpass", "PT Sans
Narrow", "Raleway", "Times New Roman".
size
Returns
-------
plotly.graph_objs.treemap.marker.colorbar.title.Font
|
Sets this color bar's title font. Note that the title's font
used to be set by the now deprecated `titlefont` attribute.
The 'font' property is an instance of Font
that may be specified as:
- An instance of :class:`plotly.graph_objs.treemap.marker.colorbar.title.Font`
- A dict of string/value properties that will be passed
to the Font constructor
Supported dict properties:
color
family
HTML font family - the typeface that will be
applied by the web browser. The web browser
will only be able to apply a font if it is
available on the system which it operates.
Provide multiple font families, separated by
commas, to indicate the preference in which to
apply fonts if they aren't available on the
system. The Chart Studio Cloud (at
https://chart-studio.plotly.com or on-premise)
generates images on a server, where only a
select number of fonts are installed and
supported. These include "Arial", "Balto",
"Courier New", "Droid Sans",, "Droid Serif",
"Droid Sans Mono", "Gravitas One", "Old
Standard TT", "Open Sans", "Overpass", "PT Sans
Narrow", "Raleway", "Times New Roman".
size | def font(self):
"""
Sets this color bar's title font. Note that the title's font
used to be set by the now deprecated `titlefont` attribute.
The 'font' property is an instance of Font
that may be specified as:
- An instance of :class:`plotly.graph_objs.treemap.marker.colorbar.title.Font`
- A dict of string/value properties that will be passed
to the Font constructor
Supported dict properties:
color
family
HTML font family - the typeface that will be
applied by the web browser. The web browser
will only be able to apply a font if it is
available on the system which it operates.
Provide multiple font families, separated by
commas, to indicate the preference in which to
apply fonts if they aren't available on the
system. The Chart Studio Cloud (at
https://chart-studio.plotly.com or on-premise)
generates images on a server, where only a
select number of fonts are installed and
supported. These include "Arial", "Balto",
"Courier New", "Droid Sans",, "Droid Serif",
"Droid Sans Mono", "Gravitas One", "Old
Standard TT", "Open Sans", "Overpass", "PT Sans
Narrow", "Raleway", "Times New Roman".
size
Returns
-------
plotly.graph_objs.treemap.marker.colorbar.title.Font
"""
return self["font"] | [
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Title.side | (self) |
Determines the location of color bar's title with respect to
the color bar. Note that the title's location used to be set by
the now deprecated `titleside` attribute.
The 'side' property is an enumeration that may be specified as:
- One of the following enumeration values:
['right', 'top', 'bottom']
Returns
-------
Any
|
Determines the location of color bar's title with respect to
the color bar. Note that the title's location used to be set by
the now deprecated `titleside` attribute.
The 'side' property is an enumeration that may be specified as:
- One of the following enumeration values:
['right', 'top', 'bottom'] | def side(self):
"""
Determines the location of color bar's title with respect to
the color bar. Note that the title's location used to be set by
the now deprecated `titleside` attribute.
The 'side' property is an enumeration that may be specified as:
- One of the following enumeration values:
['right', 'top', 'bottom']
Returns
-------
Any
"""
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Title.text | (self) |
Sets the title of the color bar. Note that before the existence
of `title.text`, the title's contents used to be defined as the
`title` attribute itself. This behavior has been deprecated.
The 'text' property is a string and must be specified as:
- A string
- A number that will be converted to a string
Returns
-------
str
|
Sets the title of the color bar. Note that before the existence
of `title.text`, the title's contents used to be defined as the
`title` attribute itself. This behavior has been deprecated.
The 'text' property is a string and must be specified as:
- A string
- A number that will be converted to a string | def text(self):
"""
Sets the title of the color bar. Note that before the existence
of `title.text`, the title's contents used to be defined as the
`title` attribute itself. This behavior has been deprecated.
The 'text' property is a string and must be specified as:
- A string
- A number that will be converted to a string
Returns
-------
str
"""
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Title.__init__ | (self, arg=None, font=None, side=None, text=None, **kwargs) |
Construct a new Title object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of :class:`plotly.graph_objs.treemap.marker
.colorbar.Title`
font
Sets this color bar's title font. Note that the title's
font used to be set by the now deprecated `titlefont`
attribute.
side
Determines the location of color bar's title with
respect to the color bar. Note that the title's
location used to be set by the now deprecated
`titleside` attribute.
text
Sets the title of the color bar. Note that before the
existence of `title.text`, the title's contents used to
be defined as the `title` attribute itself. This
behavior has been deprecated.
Returns
-------
Title
|
Construct a new Title object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of :class:`plotly.graph_objs.treemap.marker
.colorbar.Title`
font
Sets this color bar's title font. Note that the title's
font used to be set by the now deprecated `titlefont`
attribute.
side
Determines the location of color bar's title with
respect to the color bar. Note that the title's
location used to be set by the now deprecated
`titleside` attribute.
text
Sets the title of the color bar. Note that before the
existence of `title.text`, the title's contents used to
be defined as the `title` attribute itself. This
behavior has been deprecated. | def __init__(self, arg=None, font=None, side=None, text=None, **kwargs):
"""
Construct a new Title object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of :class:`plotly.graph_objs.treemap.marker
.colorbar.Title`
font
Sets this color bar's title font. Note that the title's
font used to be set by the now deprecated `titlefont`
attribute.
side
Determines the location of color bar's title with
respect to the color bar. Note that the title's
location used to be set by the now deprecated
`titleside` attribute.
text
Sets the title of the color bar. Note that before the
existence of `title.text`, the title's contents used to
be defined as the `title` attribute itself. This
behavior has been deprecated.
Returns
-------
Title
"""
super(Title, self).__init__("title")
if "_parent" in kwargs:
self._parent = kwargs["_parent"]
return
# Validate arg
# ------------
if arg is None:
arg = {}
elif isinstance(arg, self.__class__):
arg = arg.to_plotly_json()
elif isinstance(arg, dict):
arg = _copy.copy(arg)
else:
raise ValueError(
"""\
The first argument to the plotly.graph_objs.treemap.marker.colorbar.Title
constructor must be a dict or
an instance of :class:`plotly.graph_objs.treemap.marker.colorbar.Title`"""
)
# Handle skip_invalid
# -------------------
self._skip_invalid = kwargs.pop("skip_invalid", False)
self._validate = kwargs.pop("_validate", True)
# Populate data dict with properties
# ----------------------------------
_v = arg.pop("font", None)
_v = font if font is not None else _v
if _v is not None:
self["font"] = _v
_v = arg.pop("side", None)
_v = side if side is not None else _v
if _v is not None:
self["side"] = _v
_v = arg.pop("text", None)
_v = text if text is not None else _v
if _v is not None:
self["text"] = _v
# Process unknown kwargs
# ----------------------
self._process_kwargs(**dict(arg, **kwargs))
# Reset skip_invalid
# ------------------
self._skip_invalid = False | [
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Title.font | (self) |
Sets this color bar's title font. Note that the title's font
used to be set by the now deprecated `titlefont` attribute.
The 'font' property is an instance of Font
that may be specified as:
- An instance of :class:`plotly.graph_objs.choropleth.colorbar.title.Font`
- A dict of string/value properties that will be passed
to the Font constructor
Supported dict properties:
color
family
HTML font family - the typeface that will be
applied by the web browser. The web browser
will only be able to apply a font if it is
available on the system which it operates.
Provide multiple font families, separated by
commas, to indicate the preference in which to
apply fonts if they aren't available on the
system. The Chart Studio Cloud (at
https://chart-studio.plotly.com or on-premise)
generates images on a server, where only a
select number of fonts are installed and
supported. These include "Arial", "Balto",
"Courier New", "Droid Sans",, "Droid Serif",
"Droid Sans Mono", "Gravitas One", "Old
Standard TT", "Open Sans", "Overpass", "PT Sans
Narrow", "Raleway", "Times New Roman".
size
Returns
-------
plotly.graph_objs.choropleth.colorbar.title.Font
|
Sets this color bar's title font. Note that the title's font
used to be set by the now deprecated `titlefont` attribute.
The 'font' property is an instance of Font
that may be specified as:
- An instance of :class:`plotly.graph_objs.choropleth.colorbar.title.Font`
- A dict of string/value properties that will be passed
to the Font constructor
Supported dict properties:
color
family
HTML font family - the typeface that will be
applied by the web browser. The web browser
will only be able to apply a font if it is
available on the system which it operates.
Provide multiple font families, separated by
commas, to indicate the preference in which to
apply fonts if they aren't available on the
system. The Chart Studio Cloud (at
https://chart-studio.plotly.com or on-premise)
generates images on a server, where only a
select number of fonts are installed and
supported. These include "Arial", "Balto",
"Courier New", "Droid Sans",, "Droid Serif",
"Droid Sans Mono", "Gravitas One", "Old
Standard TT", "Open Sans", "Overpass", "PT Sans
Narrow", "Raleway", "Times New Roman".
size | def font(self):
"""
Sets this color bar's title font. Note that the title's font
used to be set by the now deprecated `titlefont` attribute.
The 'font' property is an instance of Font
that may be specified as:
- An instance of :class:`plotly.graph_objs.choropleth.colorbar.title.Font`
- A dict of string/value properties that will be passed
to the Font constructor
Supported dict properties:
color
family
HTML font family - the typeface that will be
applied by the web browser. The web browser
will only be able to apply a font if it is
available on the system which it operates.
Provide multiple font families, separated by
commas, to indicate the preference in which to
apply fonts if they aren't available on the
system. The Chart Studio Cloud (at
https://chart-studio.plotly.com or on-premise)
generates images on a server, where only a
select number of fonts are installed and
supported. These include "Arial", "Balto",
"Courier New", "Droid Sans",, "Droid Serif",
"Droid Sans Mono", "Gravitas One", "Old
Standard TT", "Open Sans", "Overpass", "PT Sans
Narrow", "Raleway", "Times New Roman".
size
Returns
-------
plotly.graph_objs.choropleth.colorbar.title.Font
"""
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Title.side | (self) |
Determines the location of color bar's title with respect to
the color bar. Note that the title's location used to be set by
the now deprecated `titleside` attribute.
The 'side' property is an enumeration that may be specified as:
- One of the following enumeration values:
['right', 'top', 'bottom']
Returns
-------
Any
|
Determines the location of color bar's title with respect to
the color bar. Note that the title's location used to be set by
the now deprecated `titleside` attribute.
The 'side' property is an enumeration that may be specified as:
- One of the following enumeration values:
['right', 'top', 'bottom'] | def side(self):
"""
Determines the location of color bar's title with respect to
the color bar. Note that the title's location used to be set by
the now deprecated `titleside` attribute.
The 'side' property is an enumeration that may be specified as:
- One of the following enumeration values:
['right', 'top', 'bottom']
Returns
-------
Any
"""
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Title.text | (self) |
Sets the title of the color bar. Note that before the existence
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`title` attribute itself. This behavior has been deprecated.
The 'text' property is a string and must be specified as:
- A string
- A number that will be converted to a string
Returns
-------
str
|
Sets the title of the color bar. Note that before the existence
of `title.text`, the title's contents used to be defined as the
`title` attribute itself. This behavior has been deprecated.
The 'text' property is a string and must be specified as:
- A string
- A number that will be converted to a string | def text(self):
"""
Sets the title of the color bar. Note that before the existence
of `title.text`, the title's contents used to be defined as the
`title` attribute itself. This behavior has been deprecated.
The 'text' property is a string and must be specified as:
- A string
- A number that will be converted to a string
Returns
-------
str
"""
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Title.__init__ | (self, arg=None, font=None, side=None, text=None, **kwargs) |
Construct a new Title object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of
:class:`plotly.graph_objs.choropleth.colorbar.Title`
font
Sets this color bar's title font. Note that the title's
font used to be set by the now deprecated `titlefont`
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side
Determines the location of color bar's title with
respect to the color bar. Note that the title's
location used to be set by the now deprecated
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text
Sets the title of the color bar. Note that before the
existence of `title.text`, the title's contents used to
be defined as the `title` attribute itself. This
behavior has been deprecated.
Returns
-------
Title
|
Construct a new Title object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of
:class:`plotly.graph_objs.choropleth.colorbar.Title`
font
Sets this color bar's title font. Note that the title's
font used to be set by the now deprecated `titlefont`
attribute.
side
Determines the location of color bar's title with
respect to the color bar. Note that the title's
location used to be set by the now deprecated
`titleside` attribute.
text
Sets the title of the color bar. Note that before the
existence of `title.text`, the title's contents used to
be defined as the `title` attribute itself. This
behavior has been deprecated. | def __init__(self, arg=None, font=None, side=None, text=None, **kwargs):
"""
Construct a new Title object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of
:class:`plotly.graph_objs.choropleth.colorbar.Title`
font
Sets this color bar's title font. Note that the title's
font used to be set by the now deprecated `titlefont`
attribute.
side
Determines the location of color bar's title with
respect to the color bar. Note that the title's
location used to be set by the now deprecated
`titleside` attribute.
text
Sets the title of the color bar. Note that before the
existence of `title.text`, the title's contents used to
be defined as the `title` attribute itself. This
behavior has been deprecated.
Returns
-------
Title
"""
super(Title, self).__init__("title")
if "_parent" in kwargs:
self._parent = kwargs["_parent"]
return
# Validate arg
# ------------
if arg is None:
arg = {}
elif isinstance(arg, self.__class__):
arg = arg.to_plotly_json()
elif isinstance(arg, dict):
arg = _copy.copy(arg)
else:
raise ValueError(
"""\
The first argument to the plotly.graph_objs.choropleth.colorbar.Title
constructor must be a dict or
an instance of :class:`plotly.graph_objs.choropleth.colorbar.Title`"""
)
# Handle skip_invalid
# -------------------
self._skip_invalid = kwargs.pop("skip_invalid", False)
self._validate = kwargs.pop("_validate", True)
# Populate data dict with properties
# ----------------------------------
_v = arg.pop("font", None)
_v = font if font is not None else _v
if _v is not None:
self["font"] = _v
_v = arg.pop("side", None)
_v = side if side is not None else _v
if _v is not None:
self["side"] = _v
_v = arg.pop("text", None)
_v = text if text is not None else _v
if _v is not None:
self["text"] = _v
# Process unknown kwargs
# ----------------------
self._process_kwargs(**dict(arg, **kwargs))
# Reset skip_invalid
# ------------------
self._skip_invalid = False | [
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126,
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SelfFeedingAgent.add_cmdline_args | (
cls, parser: ParlaiParser, partial_opt: Optional[Opt] = None
) |
Add command-line arguments specifically for this agent.
|
Add command-line arguments specifically for this agent.
| def add_cmdline_args(
cls, parser: ParlaiParser, partial_opt: Optional[Opt] = None
) -> ParlaiParser:
"""
Add command-line arguments specifically for this agent.
"""
super().add_cmdline_args(parser, partial_opt=partial_opt)
SelfFeedingModel.add_cmdline_args(parser, partial_opt=partial_opt)
agent = parser.add_argument_group('Self-feeding Agent')
agent.add_argument(
'--request-rating',
type='bool',
default=False,
help="If True, ocassionally request ratings",
)
agent.add_argument(
'--rating-frequency',
type=float,
default=0.01,
help="The fraction of the time that a rating will be "
"randomly requested, regardless of classifier confidence",
)
agent.add_argument(
'--rating-gap',
type=float,
default=0.05,
help="A positivity rating must be within this amount of "
"the rating-threshold to trigger the confidence-based "
"rating request",
)
agent.add_argument(
'--request-feedback',
type='bool',
default=False,
help="If True, recognize mistakes and request feedback",
)
agent.add_argument(
'--rating-threshold',
type=float,
default=0.5,
help="Treat feedback below this threshold as negative",
)
agent.add_argument(
'--display-sat-estimate',
type='bool',
default=False,
help="If True, print estimated satisfaction after each response",
)
agent.add_argument(
'--target-class',
type=int,
default=0,
help="The label (in [0,1]) to treat as the target rarer "
"class when calculating tp/fp/tn/fn",
)
agent.add_argument(
'--freeze-base',
type='bool',
default=False,
help="If True, freeze all but the satisfaction linear layer",
)
agent.add_argument(
'--partial-load',
type='bool',
default=False,
help="If True, allow a model to be partially loaded (i.e., "
"a model need not be a perfect match to be loaded",
)
agent.add_argument(
'-subtasks',
'--subtasks',
type=str,
help="A comma-separated list of active subtasks",
)
agent.add_argument(
'--dia-weight',
type=float,
default=1.0,
help="The dialog task loss is multiplied by this",
)
agent.add_argument(
'--fee-weight',
type=float,
default=1.0,
help="The feedback task loss is multiplied by this",
)
agent.add_argument(
'--sat-weight',
type=float,
default=1.0,
help="The satisfaction task loss is multiplied by this",
)
agent.add_argument(
'--prev-response-negatives',
type='bool',
default=False,
help="If True, during training add the previous agent response as a "
"negative candidate for the current response (as a way to "
"organically teach the model to not repeat itself). This option is "
"ignored when candidate set is 'fixed' or 'vocab', as these already "
"include all candidates",
)
agent.add_argument(
'--prev-response-filter',
type='bool',
default=False,
help="If True and --interactive=True, do not allow the model to output its "
"previous response. This is a hackier solution than using "
"--prev-response-negatives, but MUCH faster/simpler",
)
agent.add_argument(
'--interactive',
type='bool',
default=False,
help="Mark as true if you are in a setting where you are only doing "
"evaluation, and always with the same fixed candidate set.",
)
agent.add_argument(
'--add-double-person-tokens',
type='bool',
default=False,
help="For backwards compatibility with old models only. For new "
"models, this should always be False.",
)
agent.set_defaults(person_tokens=False) # add these in a special way
variants = parser.add_argument_group('Self-feeding Variants')
variants.add_argument(
'-rgx',
'--regex',
type='bool',
default=False,
help="If True, classify satisfaction using regexes instead " "of model",
)
variants.add_argument(
'-up',
'--uncertainty-predictor',
type='bool',
default=False,
help="If True, classify satisfaction using uncertainty of "
"dialog models predictions instead of classifer"
"model",
)
variants.add_argument(
'-ut',
'--uncertainty-threshold',
type=float,
default=0.5,
help="If model confidence is smaller than this number and"
" --uncertainty-predictor=True, classify as bot mistake",
)
variants.add_argument(
'-us',
'--uncertainty-style',
type=str,
default='gap',
choices=['gap', 'mag'],
help="Whether the uncertainty threshold measures the "
"magnitude of the top confidence, or the gap between the "
"two most confident answers",
)
return agent | [
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] | [
60,
4
] | [
229,
20
] | python | en | ['en', 'error', 'th'] | False |
SelfFeedingAgent.upgrade_opt | (cls, opt_on_disk) |
Upgrade opts from older model files.
|
Upgrade opts from older model files.
| def upgrade_opt(cls, opt_on_disk):
"""
Upgrade opts from older model files.
"""
super(SelfFeedingAgent, cls).upgrade_opt(opt_on_disk)
# 2019-06-25: previous versions of the model did not add a CLS token
# to the beginning of text_vec.
if 'add_double_person_tokens' not in opt_on_disk:
warn_once('Old model: overriding `add_double_person_tokens` to True.')
opt_on_disk['add_double_person_tokens'] = True
return opt_on_disk | [
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301,
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] | python | en | ['en', 'error', 'th'] | False |
SelfFeedingAgent.observe | (self, observation) |
Add to history, concatenate history-size utterances, and add person tokens.
|
Add to history, concatenate history-size utterances, and add person tokens.
| def observe(self, observation):
"""
Add to history, concatenate history-size utterances, and add person tokens.
"""
# If their response is a response to a rating request, no work required
if self.status == RATING_REQUESTED:
self.last_rating = observation['text']
return super().observe(observation) | [
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377,
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] | python | en | ['en', 'error', 'th'] | False |
SelfFeedingAgent._set_text_vec | (self, obs, history, truncate) |
Set the 'text_vec' field in the observation.
|
Set the 'text_vec' field in the observation.
| def _set_text_vec(self, obs, history, truncate):
"""
Set the 'text_vec' field in the observation.
"""
if 'text' not in obs:
return obs
if 'text_vec' not in obs:
obs['text_vec'] = self.history.parse(obs["text"])
# check truncation
if 'text_vec' in obs:
if self.opt.get('add_double_person_tokens'):
# backwards compatibility madness, handle the fact that __p1__ was
# accidentally inserted into the training data of some old models on
# disk
obs['text_vec'].insert(0, self.dict['__p1__'])
obs.force_set(
'text_vec',
torch.LongTensor(self._check_truncate(obs['text_vec'], truncate, True)),
)
return obs | [
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390,
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] | [
412,
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] | python | en | ['en', 'error', 'th'] | False |
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