conflict_resolution
stringlengths
27
16k
<<<<<<< public static ControlPoint Default = new ControlPoint { BeatLength = 500, TimingChange = true, }; public string SampleBank; public int SampleVolume; ======= >>>>>>> public string SampleBank; public int SampleVolume;
<<<<<<< this.RotateTo(currentRotation / 2, 500, Easing.OutExpo); } public void Rotate(float angle) { if (!rotationTransferred) { currentRotation = Rotation * 2; rotationTransferred = true; } if (angle > 180) { lastAngle += 360; angle -= 360; } else if (-angle > 180) { lastAngle -= 360; angle += 360; } currentRotation += angle; RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime); ======= Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1)); >>>>>>> Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1)); } public void Rotate(float angle) { if (!rotationTransferred) { currentRotation = Rotation * 2; rotationTransferred = true; } if (angle > 180) { lastAngle += 360; angle -= 360; } else if (-angle > 180) { lastAngle -= 360; angle += 360; } currentRotation += angle; RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
<<<<<<< protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(availableColumns) ======= protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(AvailableColumns) >>>>>>> protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(AvailableColumns)
<<<<<<< using osu.Framework.Allocation; using osu.Framework.Audio.Track; ======= using osu.Framework.Allocation; >>>>>>> using osu.Framework.Allocation; using osu.Framework.Audio.Track; <<<<<<< using osu.Framework.Input; using osu.Framework.Timing; ======= using osu.Framework.Graphics.Audio; >>>>>>> using osu.Framework.Graphics.Audio; using osu.Framework.Input; using osu.Framework.Timing;
<<<<<<< AddUntilStep(() => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0, "score above zero"); AddUntilStep(() => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys"); ======= base.AddCheckSteps(player); AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0); AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0)); >>>>>>> AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0); AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
<<<<<<< ======= using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; >>>>>>> using System; using System.Collections.Generic;
<<<<<<< private Container<ChangelogContent> content; private Sample sampleBack; ======= private SampleChannel sampleBack; >>>>>>> private Sample sampleBack;
<<<<<<< ======= public const int RNG_SEED = 1337; private void applyPositionOffsets() { var rng = new FastRandom(RNG_SEED); // todo: HardRock displacement should be applied here foreach (var obj in Beatmap.HitObjects) { switch (obj) { case BananaShower bananaShower: foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>()) { banana.X = (float)rng.NextDouble(); rng.Next(); // osu!stable retrieved a random banana type rng.Next(); // osu!stable retrieved a random banana rotation rng.Next(); // osu!stable retrieved a random banana colour } break; case JuiceStream juiceStream: foreach (var nested in juiceStream.NestedHitObjects) { var hitObject = (CatchHitObject)nested; if (hitObject is TinyDroplet) hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH; else if (hitObject is Droplet) rng.Next(); // osu!stable retrieved a random droplet rotation hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1); } break; } } } >>>>>>> private void applyPositionOffsets() { var rng = new FastRandom(RNG_SEED); // todo: HardRock displacement should be applied here foreach (var obj in Beatmap.HitObjects) { switch (obj) { case BananaShower bananaShower: foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>()) { banana.X = (float)rng.NextDouble(); rng.Next(); // osu!stable retrieved a random banana type rng.Next(); // osu!stable retrieved a random banana rotation rng.Next(); // osu!stable retrieved a random banana colour } break; case JuiceStream juiceStream: foreach (var nested in juiceStream.NestedHitObjects) { var hitObject = (CatchHitObject)nested; if (hitObject is TinyDroplet) hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH; else if (hitObject is Droplet) rng.Next(); // osu!stable retrieved a random droplet rotation hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1); } break; } } }
<<<<<<< var ruleset = rulesets.GetRuleset(Room.Settings.RulesetID); var currentModeRank = User.User?.GetStatisticsFor(ruleset)?.GlobalRank; // fallback to current mode rank for testing purposes. currentModeRank ??= User.User?.CurrentModeRank; userRankText.Text = currentModeRank != null ? $"#{currentModeRank.Value:N0}" : string.Empty; userStateDisplay.Status = User.State; ======= userStateDisplay.UpdateStatus(User.State, User.BeatmapAvailability); >>>>>>> var ruleset = rulesets.GetRuleset(Room.Settings.RulesetID); var currentModeRank = User.User?.GetStatisticsFor(ruleset)?.GlobalRank; // fallback to current mode rank for testing purposes. currentModeRank ??= User.User?.CurrentModeRank; userRankText.Text = currentModeRank != null ? $"#{currentModeRank.Value:N0}" : string.Empty; userStateDisplay.UpdateStatus(User.State, User.BeatmapAvailability);
<<<<<<< ======= var spanDuration = length / Velocity; >>>>>>> <<<<<<< var repeatStartTime = StartTime + repeat * RepeatDuration; var reversed = repeat % 2 == 1; ======= var spanStartTime = StartTime + span * spanDuration; var reversed = span % 2 == 1; >>>>>>> var spanStartTime = StartTime + span * SpanDuration; var reversed = span % 2 == 1; <<<<<<< RepeatIndex = repeat, StartTime = repeatStartTime + timeProgress * RepeatDuration, ======= SpanIndex = span, StartTime = spanStartTime + timeProgress * spanDuration, >>>>>>> SpanIndex = span, StartTime = spanStartTime + timeProgress * SpanDuration, <<<<<<< for (var repeat = 1; repeat < RepeatCount; repeat++) ======= var repeatDuration = Distance / Velocity; for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++) >>>>>>> for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++) <<<<<<< RepeatIndex = repeat, RepeatDuration = RepeatDuration, StartTime = StartTime + repeat * RepeatDuration, ======= RepeatIndex = repeatIndex, StartTime = repeatStartTime, >>>>>>> RepeatIndex = repeatIndex, SpanDuration = SpanDuration, StartTime = StartTime + repeat * SpanDuration,
<<<<<<< showKeyCounter.ValueChanged += keyCounterVisibilityChanged; ======= showKeyCounter.ValueChanged += visibility => { if (visibility) KeyCounter.Show(); else KeyCounter.Hide(); }; >>>>>>> showKeyCounter.ValueChanged += visibility => { if (visibility) KeyCounter.Show(); else KeyCounter.Hide(); }; <<<<<<< private void keyCounterVisibilityChanged(object sender, EventArgs e) { if (showKeyCounter) KeyCounter.Show(); else KeyCounter.Hide(); } private void hudVisibilityChanged(object sender, EventArgs e) { if (showHud) hud.FadeIn(duration); else hud.FadeOut(duration); } ======= >>>>>>> private void hudVisibilityChanged(object sender, EventArgs e) { if (showHud) hud.FadeIn(duration); else hud.FadeOut(duration); }
<<<<<<< ======= private void initializeSkipButton() { const double skip_required_cutoff = 3000; const double fade_time = 300; double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime; if (firstHitObject < skip_required_cutoff) { skipButton.Alpha = 0; skipButton.Expire(); return; } skipButton.FadeInFromZero(fade_time); skipButton.Action = () => { decoupledClock.Seek(firstHitObject - skip_required_cutoff - fade_time); skipButton.Action = null; }; using (skipButton.BeginDelayedSequence(firstHitObject - skip_required_cutoff - fade_time)) skipButton.FadeOut(fade_time); skipButton.Expire(); } >>>>>>> <<<<<<< Delay(750); Schedule(() => { decoupledClock.Start(); }); ======= using (BeginDelayedSequence(750)) Schedule(() => { if (!pauseContainer.IsPaused) decoupledClock.Start(); initializeSkipButton(); }); >>>>>>> using (BeginDelayedSequence(750)) Schedule(() => { if (!pauseContainer.IsPaused) decoupledClock.Start(); });
<<<<<<< hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock; ======= breakOverlay.BindProcessor(scoreProcessor); >>>>>>> breakOverlay.BindProcessor(scoreProcessor); hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
<<<<<<< using osu.Framework.Extensions.IEnumerableExtensions; ======= using osu.Framework.Configuration; >>>>>>> using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Configuration; <<<<<<< protected void AddNested(Playfield otherPlayfield) => nestedPlayfields.Value.Add(otherPlayfield); ======= protected void AddNested(Playfield otherPlayfield) { if (nestedPlayfields == null) nestedPlayfields = new List<Playfield>(); nestedPlayfields.Add(otherPlayfield); otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements); } >>>>>>> protected void AddNested(Playfield otherPlayfield) { otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements); nestedPlayfields.Value.Add(otherPlayfield); }
<<<<<<< /// <summary> /// The BPM at this control point. /// </summary> public double BPM => 60000 / BeatLength; private double beatLength = DEFAULT_BEAT_LENGTH; ======= /// <summary> /// The beat length at this control point. /// </summary> public double BeatLength { get => BeatLengthBindable.Value; set => BeatLengthBindable.Value = value; } >>>>>>> /// The beat length at this control point. /// </summary> public double BeatLength { get => BeatLengthBindable.Value; set => BeatLengthBindable.Value = value; } /// <summary> /// The BPM at this control point. /// </summary> public double BPM => 60000 / BeatLength;
<<<<<<< AddUntilStep(() => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0, "score above zero"); AddUntilStep(() => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys"); ======= base.AddCheckSteps(player); AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0); AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0)); >>>>>>> AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0); AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
<<<<<<< protected override void OnNewDrawableHitObject(DrawableHitObject drawable) { ((DrawableOsuHitObject)drawable).CheckHittable = CheckHittable; Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}"); drawable.OnLoadComplete += onDrawableHitObjectLoaded; } private void onDrawableHitObjectLoaded(Drawable drawable) { // note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded. switch (drawable) { case DrawableSpinner _: spinnerProxies.Add(drawable.CreateProxy()); break; case DrawableHitCircle hitCircle: approachCircles.Add(hitCircle.ProxiedLayer.CreateProxy()); break; } } ======= private void onJudgmentLoaded(DrawableOsuJudgement judgement) { judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent()); } >>>>>>> protected override void OnNewDrawableHitObject(DrawableHitObject drawable) { ((DrawableOsuHitObject)drawable).CheckHittable = CheckHittable; Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}"); drawable.OnLoadComplete += onDrawableHitObjectLoaded; } private void onDrawableHitObjectLoaded(Drawable drawable) { // note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded. switch (drawable) { case DrawableSpinner _: spinnerProxies.Add(drawable.CreateProxy()); break; case DrawableHitCircle hitCircle: approachCircles.Add(hitCircle.ProxiedLayer.CreateProxy()); break; } } private void onJudgmentLoaded(DrawableOsuJudgement judgement) { judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent()); }
<<<<<<< private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && judgementResults.First().Type == HitResult.Miss; ======= private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && !judgementResults.First().IsHit; >>>>>>> private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
<<<<<<< Padding = new MarginPadding { Top = hitPosition }; Explosions.Padding = new MarginPadding { Top = DefaultNotePiece.NOTE_HEIGHT / 2 }; ======= Explosions.Padding = new MarginPadding { Top = DefaultNotePiece.NOTE_HEIGHT }; >>>>>>> Explosions.Padding = new MarginPadding { Top = DefaultNotePiece.NOTE_HEIGHT / 2 }; <<<<<<< Padding = new MarginPadding { Bottom = hitPosition }; Explosions.Padding = new MarginPadding { Bottom = DefaultNotePiece.NOTE_HEIGHT / 2 }; ======= Explosions.Padding = new MarginPadding { Bottom = DefaultNotePiece.NOTE_HEIGHT }; >>>>>>> Explosions.Padding = new MarginPadding { Bottom = DefaultNotePiece.NOTE_HEIGHT / 2 };
<<<<<<< ο»Ώ//Copyright (c) 2007-2016 ppy Pty Ltd <[email protected]>. //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using System.Collections.Generic; using System.Linq; namespace osu.Game.Overlays.Options.Sections.Audio { public class AudioDevicesOptions : OptionsSubsection { protected override string Header => "Devices"; private AudioManager audio; [BackgroundDependencyLoader] private void load(AudioManager audio) { this.audio = audio; } protected override void LoadComplete() { base.LoadComplete(); var deviceItems = new List<KeyValuePair<string, string>>(); deviceItems.Add(new KeyValuePair<string, string>("Default", string.Empty)); deviceItems.AddRange(audio.GetDeviceNames().Select(d => new KeyValuePair<string, string>(d, d))); Children = new Drawable[] { new OptionDropDown<string>() { Items = deviceItems, Bindable = audio.AudioDevice }, }; } } ======= ο»Ώ// Copyright (c) 2007-2017 ppy Pty Ltd <[email protected]>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE namespace osu.Game.Overlays.Options.Sections.Audio { public class AudioDevicesOptions : OptionsSubsection { protected override string Header => "Devices"; public AudioDevicesOptions() { Children = new[] { new OptionLabel { Text = "Output device: TODO dropdown" } }; } } >>>>>>> ο»Ώ// Copyright (c) 2007-2017 ppy Pty Ltd <[email protected]>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using System.Collections.Generic; using System.Linq; namespace osu.Game.Overlays.Options.Sections.Audio { public class AudioDevicesOptions : OptionsSubsection { protected override string Header => "Devices"; private AudioManager audio; [BackgroundDependencyLoader] private void load(AudioManager audio) { this.audio = audio; } protected override void LoadComplete() { base.LoadComplete(); var deviceItems = new List<KeyValuePair<string, string>>(); deviceItems.Add(new KeyValuePair<string, string>("Default", string.Empty)); deviceItems.AddRange(audio.GetDeviceNames().Select(d => new KeyValuePair<string, string>(d, d))); Children = new Drawable[] { new OptionDropDown<string>() { Items = deviceItems, Bindable = audio.AudioDevice }, }; } }
<<<<<<< public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay(); public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer(beatmap); ======= public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer { Beatmap = beatmap, }; >>>>>>> public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer(beatmap);
<<<<<<< Add(LeftContent = new Container { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Size = new Vector2(wedged_container_size.X, 1), Padding = new MarginPadding { Bottom = 50, Top = wedged_container_size.Y + left_area_padding, Left = left_area_padding, Right = left_area_padding * 2, } }); Add(carousel = new CarouselContainer ======= Add(carousel = new BeatmapCarousel >>>>>>> Add(LeftContent = new Container { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Size = new Vector2(wedged_container_size.X, 1), Padding = new MarginPadding { Bottom = 50, Top = wedged_container_size.Y + left_area_padding, Left = left_area_padding, Right = left_area_padding * 2, } }); Add(carousel = new BeatmapCarousel
<<<<<<< using System.Collections.Generic; ======= using osu.Framework.Graphics.Cursor; >>>>>>> using System.Collections.Generic; using osu.Framework.Graphics.Cursor;
<<<<<<< [BackgroundDependencyLoader] private void load(IGameBeatmap beatmap, OsuColour colours) { this.beatmap.BindTo(beatmap); // linear colour looks better in this case, so let's use it for now. Color4 gradientDark = colours.Blue.Opacity(0).ToLinear(); Color4 gradientLight = colours.Blue.Opacity(0.3f).ToLinear(); leftBox.Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark); rightBox.Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight); } ======= >>>>>>>
<<<<<<< case ModType.Fun: return new Mod[] { new OsuModTransform(), }; ======= case ModType.Fun: return new Mod[] { new OsuModWiggle(), }; >>>>>>> case ModType.Fun: return new Mod[] { new OsuModTransform(), new OsuModWiggle(), };
<<<<<<< using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; ======= using osu.Game.Storyboards; >>>>>>> using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Storyboards; <<<<<<< protected override Player CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer(); protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap) ======= protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) >>>>>>> protected override Player CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer(); protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
<<<<<<< var visibleSets = beatmapSets.Where(s => !s.Filtered).ToList(); if (!visibleSets.Any()) return; ======= var visible = beatmapSets.Where(s => !s.Filtered).ToList(); if (!visible.Any()) return false; >>>>>>> var visibleSets = beatmapSets.Where(s => !s.Filtered).ToList(); if (!visibleSets.Any()) return false;
<<<<<<< ======= using osu.Framework.Logging; using osu.Framework.Platform; >>>>>>> using osu.Framework.Logging; <<<<<<< private void load(OsuGame game, NotificationOverlay notifications) ======= private void load(OsuGame game, NotificationOverlay notifications, GameHost host, ChannelManager channelManager) >>>>>>> private void load(OsuGame game, NotificationOverlay notifications, ChannelManager channelManager) <<<<<<< ======= this.host = host; this.channelManager = channelManager; >>>>>>> this.channelManager = channelManager;
<<<<<<< Schedule(() => { manager.Delete(manager.GetAllUsableBeatmapSets()); var temp = TestResources.GetTestBeatmapForImport(); manager.Import(temp); Child = screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; screenStack.Push(songSelect = new DummySongSelect()); }); } ======= Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both }; screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect()); }); >>>>>>> Child = screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; screenStack.Push(songSelect = new DummySongSelect()); }); <<<<<<< private class DimAccessiblePlayerLoader : PlayerLoader ======= private class ScreenStackCacheContainer : Container { [Cached] private BackgroundScreenStack backgroundScreenStack; public readonly ScreenStack ScreenStack; public ScreenStackCacheContainer() { Add(backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both }); Add(ScreenStack = new ScreenStack { RelativeSizeAxes = Axes.Both }); } } private class TestPlayerLoader : PlayerLoader >>>>>>> private class TestPlayerLoader : PlayerLoader
<<<<<<< using System.Collections.Specialized; using System.Diagnostics; ======= using System.Linq; >>>>>>> using System.Collections.Specialized; <<<<<<< using osu.Framework.Input.States; ======= using osu.Framework.Input.Events; using osu.Framework.Threading; >>>>>>> using osu.Framework.Input.Events; <<<<<<< private readonly ChannelTabControl channelTabControl; ======= private GetUpdatesRequest fetchReq; private readonly ChatTabControl channelTabs; >>>>>>> private readonly ChannelTabControl channelTabControl; <<<<<<< public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceiveMouseInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceiveMouseInputAt(screenSpacePos); ======= public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceivePositionalInputAt(screenSpacePos); >>>>>>> public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceivePositionalInputAt(screenSpacePos); <<<<<<< protected override bool OnDragStart(InputState state) ======= public void OpenChannel(Channel channel) => addChannel(channel); protected override bool OnDragStart(DragStartEvent e) >>>>>>> protected override bool OnDragStart(DragStartEvent e) <<<<<<< ======= } private long lastMessageId; private readonly List<Channel> careChannels = new List<Channel>(); private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>(); private void initializeChannels() { >>>>>>> <<<<<<< //for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged. channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels); joinedChannelsChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, channelManager.JoinedChannels)); ======= ListChannelsRequest req = new ListChannelsRequest(); req.Success += delegate(List<Channel> channels) { AvailableChannels = channels; Scheduler.Add(delegate { //todo: decide how to handle default channels for a user now that they are saved server-side. addChannel(channels.Find(c => c.Name == @"#lazer")); addChannel(channels.Find(c => c.Name == @"#osu")); channelSelection.OnRequestJoin = addChannel; channelSelection.OnRequestLeave = removeChannel; channelSelection.Sections = new[] { new ChannelSection { Header = "All Channels", Channels = channels, }, }; }); messageRequest = Scheduler.AddDelayed(fetchUpdates, 1000, true); }; api.Queue(req); >>>>>>> //for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged. channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels); joinedChannelsChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, channelManager.JoinedChannels)); <<<<<<< channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels); ======= get { return currentChannel; } set { if (currentChannel == value) return; if (value == null) { currentChannel = null; textbox.Current.Disabled = true; currentChannelContainer.Clear(false); return; } currentChannel = value; textbox.Current.Disabled = currentChannel.ReadOnly; channelTabs.Current.Value = value; var loaded = loadedChannels.Find(d => d.Channel == value); if (loaded == null) { currentChannelContainer.FadeOut(500, Easing.OutQuint); loading.Show(); loaded = new DrawableChannel(currentChannel); loadedChannels.Add(loaded); LoadComponentAsync(loaded, l => { if (currentChannel.MessagesLoaded) loading.Hide(); currentChannelContainer.Clear(false); currentChannelContainer.Add(loaded); currentChannelContainer.FadeIn(500, Easing.OutQuint); }); } else { currentChannelContainer.Clear(false); currentChannelContainer.Add(loaded); } } >>>>>>> channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels); <<<<<<< if (text[0] == '/') channelManager.PostCommand(text.Substring(1)); else channelManager.PostMessage(text); ======= default: currentChannel.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help")); return; } } var message = new LocalEchoMessage { Sender = api.LocalUser.Value, Timestamp = DateTimeOffset.Now, ChannelId = target.Id, IsAction = isAction, Content = postText }; var req = new PostMessageRequest(message); target.AddLocalEcho(message); req.Failure += e => target.ReplaceMessage(message, null); req.Success += m => target.ReplaceMessage(message, m); >>>>>>> if (text[0] == '/') channelManager.PostCommand(text.Substring(1)); else channelManager.PostMessage(text);
<<<<<<< ======= logoTracking = false; hideOverlaysOnEnter.Value = true; allowOpeningOverlays.Value = false; >>>>>>> logoTracking = false; <<<<<<< }, 150); ======= }, buttonArea.Alpha * 150); >>>>>>> }, buttonArea.Alpha * 150); <<<<<<< logo.Impact(); ======= if (impact) logo.Impact(); hideOverlaysOnEnter.Value = false; allowOpeningOverlays.Value = true; >>>>>>> if (impact) logo.Impact();
<<<<<<< [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Dynamic")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Android")] ======= [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Dynamic")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.iOS")] >>>>>>> [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Dynamic")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.iOS")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Android")]
<<<<<<< using System.Collections.Generic; ======= using System; >>>>>>> using System; using System.Collections.Generic; <<<<<<< private static readonly SkinInfo random_skin_info = new RandomSkinInfo(); private SkinManager skins; private List<SkinInfo> usableSkins; ======= [Resolved] private SkinManager skins { get; set; } private IBindable<WeakReference<SkinInfo>> managerUpdated; private IBindable<WeakReference<SkinInfo>> managerRemoved; >>>>>>> private static readonly SkinInfo random_skin_info = new RandomSkinInfo(); private List<SkinInfo> usableSkins; [Resolved] private SkinManager skins { get; set; } private IBindable<WeakReference<SkinInfo>> managerUpdated; private IBindable<WeakReference<SkinInfo>> managerRemoved; <<<<<<< usableSkins = skins.GetAllUsableSkins(); skinDropdown.Bindable = dropdownBindable; resetSkinButtons(); ======= skinDropdown.Current = dropdownBindable; skinDropdown.Items = skins.GetAllUsableSkins().ToArray(); >>>>>>> skinDropdown.Current = dropdownBindable; updateItems(); <<<<<<< private void randomizeSkin() { int n = usableSkins.Count; if (n > 1) configBindable.Value = (configBindable.Value + RNG.Next(n - 1) + 1) % n; // make sure it's always a different one else configBindable.Value = 0; } private void itemRemoved(SkinInfo s) => Schedule(() => { usableSkins.RemoveAll(i => i.ID == s.ID); resetSkinButtons(); }); private void itemAdded(SkinInfo s) { if (existing) return; Schedule(() => { usableSkins.Add(s); resetSkinButtons(); }); } private void resetSkinButtons() { skinDropdown.Items = usableSkins.Count > 1 ? usableSkins.Concat(new[] { random_skin_info }) : usableSkins; } protected override void Dispose(bool isDisposing) ======= private void itemUpdated(ValueChangedEvent<WeakReference<SkinInfo>> weakItem) >>>>>>> private void randomizeSkin() { int n = usableSkins.Count; if (n > 1) configBindable.Value = (configBindable.Value + RNG.Next(n - 1) + 1) % n; // make sure it's always a different one else configBindable.Value = 0; } private void updateItems() { usableSkins = skins.GetAllUsableSkins(); if (usableSkins.Count > 1) usableSkins.Add(random_skin_info); skinDropdown.Items = usableSkins; } private void itemUpdated(ValueChangedEvent<WeakReference<SkinInfo>> weakItem) <<<<<<< private class RandomSkinInfo : SkinInfo { public RandomSkinInfo() { Name = "<Random Skin>"; ID = -1; } public override string ToString() => Name; } ======= private class ExportSkinButton : SettingsButton { [Resolved] private SkinManager skins { get; set; } private Bindable<Skin> currentSkin; [BackgroundDependencyLoader] private void load() { Text = "Export selected skin"; Action = export; currentSkin = skins.CurrentSkin.GetBoundCopy(); currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.ID > 0, true); } private void export() { try { skins.Export(currentSkin.Value.SkinInfo); } catch (Exception e) { Logger.Log($"Could not export current skin: {e.Message}", level: LogLevel.Error); } } } >>>>>>> private class RandomSkinInfo : SkinInfo { public RandomSkinInfo() { Name = "<Random Skin>"; ID = -1; } public override string ToString() => Name; } private class ExportSkinButton : SettingsButton { [Resolved] private SkinManager skins { get; set; } private Bindable<Skin> currentSkin; [BackgroundDependencyLoader] private void load() { Text = "Export selected skin"; Action = export; currentSkin = skins.CurrentSkin.GetBoundCopy(); currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.ID > 0, true); } private void export() { try { skins.Export(currentSkin.Value.SkinInfo); } catch (Exception e) { Logger.Log($"Could not export current skin: {e.Message}", level: LogLevel.Error); } } }
<<<<<<< float halfCatchWidth; using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty)) { halfCatchWidth = catcher.CatchWidth * 0.5f; halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay. } ======= >>>>>>>
<<<<<<< addControlPoint(time, new DifficultyControlPoint ======= handleDifficultyControlPoint(new LegacyDifficultyControlPoint >>>>>>> addControlPoint(time, new LegacyDifficultyControlPoint
<<<<<<< protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength); } ======= >>>>>>> protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
<<<<<<< public Bindable<bool> Joined = new Bindable<bool>(); ======= public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default); >>>>>>> public Bindable<bool> Joined = new Bindable<bool>(); public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
<<<<<<< double currentTrackTime = beatmap.Value.Track.CurrentTime + EarlyActivationMilliseconds; ControlPoint overridePoint; ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(currentTrackTime, out overridePoint); ======= double currentTrackTime = beatmap.Value.Track.CurrentTime; >>>>>>> double currentTrackTime = beatmap.Value.Track.CurrentTime + EarlyActivationMilliseconds;
<<<<<<< ColumnLineColour, JudgementLineColour, ColumnBackgroundColour, ColumnLightColour ======= ColumnLineColour, MinimumColumnWidth >>>>>>> ColumnLineColour, JudgementLineColour, ColumnBackgroundColour, ColumnLightColour MinimumColumnWidth
<<<<<<< ColumnBackground HitTarget ======= KeyArea >>>>>>> ColumnBackground HitTarget KeyArea
<<<<<<< AddButton("DrumRoll", () => addDrumRoll(false)); AddButton("Strong DrumRoll", () => addDrumRoll(true)); ======= AddButton("Centre", () => addCentreHit(false)); AddButton("Strong Centre", () => addCentreHit(true)); AddButton("Rim", () => addRimHit(false)); AddButton("Strong Rim", () => addRimHit(true)); >>>>>>> AddButton("DrumRoll", () => addDrumRoll(false)); AddButton("Strong DrumRoll", () => addDrumRoll(true)); AddButton("Centre", () => addCentreHit(false)); AddButton("Strong Centre", () => addCentreHit(true)); AddButton("Rim", () => addRimHit(false)); AddButton("Strong Rim", () => addRimHit(true)); <<<<<<< private void addDrumRoll(bool strong) { var d = new DrumRoll { StartTime = Time.Current + 1000, Distance = 2000, PreEmpt = 1000, }; playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d)); } ======= private void addCentreHit(bool strong) { Hit h = new Hit { StartTime = Time.Current + 1000, PreEmpt = 1000 }; if (strong) playfield.Add(new DrawableStrongCentreHit(h)); else playfield.Add(new DrawableCentreHit(h)); } private void addRimHit(bool strong) { Hit h = new Hit { StartTime = Time.Current + 1000, PreEmpt = 1000 }; if (strong) playfield.Add(new DrawableStrongRimHit(h)); else playfield.Add(new DrawableRimHit(h)); } >>>>>>> private void addDrumRoll(bool strong) { var d = new DrumRoll { StartTime = Time.Current + 1000, Distance = 2000, PreEmpt = 1000, }; playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d)); } private void addCentreHit(bool strong) { Hit h = new Hit { StartTime = Time.Current + 1000, PreEmpt = 1000 }; if (strong) playfield.Add(new DrawableStrongCentreHit(h)); else playfield.Add(new DrawableCentreHit(h)); } private void addRimHit(bool strong) { Hit h = new Hit { StartTime = Time.Current + 1000, PreEmpt = 1000 }; if (strong) playfield.Add(new DrawableStrongRimHit(h)); else playfield.Add(new DrawableRimHit(h)); }
<<<<<<< protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> nodeSamples) ======= protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples) >>>>>>> protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples) <<<<<<< CurveType = curveType, NodeSamples = nodeSamples, ======= PathType = pathType, RepeatSamples = repeatSamples, >>>>>>> PathType = pathType, NodeSamples = nodeSamples,
<<<<<<< protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) }; public TaikoBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) : base(beatmap, ruleset) ======= public TaikoBeatmapConverter(IBeatmap beatmap) : base(beatmap) >>>>>>> public TaikoBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) : base(beatmap, ruleset)
<<<<<<< ======= using osu.Game.Modes.Mods; using osu.Game.Modes.Objects; >>>>>>> using osu.Game.Modes.Mods;
<<<<<<< using osu.Game.Input; ======= using osu.Framework.Testing; >>>>>>> using osu.Framework.Testing; using osu.Game.Input;
<<<<<<< public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue> ======= [TestFixture] public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue> >>>>>>> [TestFixture] public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue> <<<<<<< public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping> { public uint RandomW; public uint RandomX; public uint RandomY; public uint RandomZ; public ManiaConvertMapping() { } public ManiaConvertMapping(IBeatmapConverter converter) { var maniaConverter = (ManiaBeatmapConverter)converter; RandomW = maniaConverter.Random.W; RandomX = maniaConverter.Random.X; RandomY = maniaConverter.Random.Y; RandomZ = maniaConverter.Random.Z; } public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ; public override bool Equals(ConvertMapping<ConvertValue> other) => base.Equals(other) && Equals(other as ManiaConvertMapping); } public struct ConvertValue : IEquatable<ConvertValue> ======= public struct ConvertValue : IEquatable<ConvertValue> >>>>>>> public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping> { public uint RandomW; public uint RandomX; public uint RandomY; public uint RandomZ; public ManiaConvertMapping() { } public ManiaConvertMapping(IBeatmapConverter converter) { var maniaConverter = (ManiaBeatmapConverter)converter; RandomW = maniaConverter.Random.W; RandomX = maniaConverter.Random.X; RandomY = maniaConverter.Random.Y; RandomZ = maniaConverter.Random.Z; } public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ; public override bool Equals(ConvertMapping<ConvertValue> other) => base.Equals(other) && Equals(other as ManiaConvertMapping); } public struct ConvertValue : IEquatable<ConvertValue>
<<<<<<< using osu.Game.Modes.Taiko.Beatmaps; using osu.Game.Modes.Taiko.Mods; ======= >>>>>>> using osu.Game.Modes.Taiko.Mods;
<<<<<<< [Resolved(CanBeNull = true)] private DrawableRuleset drawableRuleset { get; set; } ======= private Container<PausableSkinnableSound> samplesContainer; >>>>>>> [Resolved(CanBeNull = true)] private DrawableRuleset drawableRuleset { get; set; } private Container<PausableSkinnableSound> samplesContainer;
<<<<<<< private void initializeSkipButton() { const double skip_required_cutoff = 3000; const double fade_time = 300; double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime; if (firstHitObject < skip_required_cutoff) { skipButton.Alpha = 0; skipButton.Expire(); return; } skipButton.FadeInFromZero(fade_time); skipButton.Action = () => { sourceClock.Seek(firstHitObject - skip_required_cutoff - fade_time); skipButton.Action = null; }; skipButton.Delay(firstHitObject - skip_required_cutoff - fade_time); skipButton.FadeOut(fade_time); skipButton.Expire(); } ======= public void Pause(bool force = false) { if (canPause || force) { lastPauseActionTime = Time.Current; playerInputManager.PassThrough = true; scoreOverlay.KeyCounter.IsCounting = false; pauseOverlay.Retries = RestartCount; pauseOverlay.Show(); sourceClock.Stop(); isPaused = true; } else { isPaused = false; } } public void Resume() { lastPauseActionTime = Time.Current; playerInputManager.PassThrough = false; scoreOverlay.KeyCounter.IsCounting = true; pauseOverlay.Hide(); sourceClock.Start(); isPaused = false; } public void TogglePaused() { isPaused = !IsPaused; if (IsPaused) Pause(); else Resume(); } public void Restart() { sourceClock.Stop(); // If the clock is running and Restart is called the game will lag until relaunch var newPlayer = new Player(); newPlayer.Preload(Game, delegate { newPlayer.RestartCount = RestartCount + 1; ValidForResume = false; if (!Push(newPlayer)) { // Error(?) } }); } >>>>>>> private void initializeSkipButton() { const double skip_required_cutoff = 3000; const double fade_time = 300; double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime; if (firstHitObject < skip_required_cutoff) { skipButton.Alpha = 0; skipButton.Expire(); return; } skipButton.FadeInFromZero(fade_time); skipButton.Action = () => { sourceClock.Seek(firstHitObject - skip_required_cutoff - fade_time); skipButton.Action = null; }; skipButton.Delay(firstHitObject - skip_required_cutoff - fade_time); skipButton.FadeOut(fade_time); skipButton.Expire(); } public void Pause(bool force = false) { if (canPause || force) { lastPauseActionTime = Time.Current; playerInputManager.PassThrough = true; scoreOverlay.KeyCounter.IsCounting = false; pauseOverlay.Retries = RestartCount; pauseOverlay.Show(); sourceClock.Stop(); isPaused = true; } else { isPaused = false; } } public void Resume() { lastPauseActionTime = Time.Current; playerInputManager.PassThrough = false; scoreOverlay.KeyCounter.IsCounting = true; pauseOverlay.Hide(); sourceClock.Start(); isPaused = false; } public void TogglePaused() { isPaused = !IsPaused; if (IsPaused) Pause(); else Resume(); } public void Restart() { sourceClock.Stop(); // If the clock is running and Restart is called the game will lag until relaunch var newPlayer = new Player(); newPlayer.Preload(Game, delegate { newPlayer.RestartCount = RestartCount + 1; ValidForResume = false; if (!Push(newPlayer)) { // Error(?) } }); }
<<<<<<< public interface IBeatmap : IJsonSerializable { /// <summary> /// This beatmap's info. /// </summary> BeatmapInfo BeatmapInfo { get; set; } /// <summary> /// This beatmap's metadata. /// </summary> BeatmapMetadata Metadata { get; } /// <summary> /// The control points in this beatmap. /// </summary> ControlPointInfo ControlPointInfo { get; } /// <summary> /// The breaks in this beatmap. /// </summary> List<BreakPeriod> Breaks { get; } /// <summary> /// Total amount of break time in the beatmap. /// </summary> double TotalBreakTime { get; } /// <summary> /// The hitobjects contained by this beatmap. /// </summary> IEnumerable<HitObject> HitObjects { get; } /// <summary> /// Returns statistics of the <see cref="HitObjects"/> contained in this beatmap. /// </summary> /// <returns></returns> IEnumerable<BeatmapStatistic> GetStatistics(); /// <summary> /// Creates a shallow-clone of this beatmap and returns it. /// </summary> /// <returns>The shallow-cloned beatmap.</returns> IBeatmap Clone(); } ======= >>>>>>>
<<<<<<< LabelText = "Show difficulty graph on progress bar", Bindable = config.GetBindable<bool>(OsuSetting.ShowProgressGraph) }, new SettingsCheckbox { ======= LabelText = "Show health display even when you can't fail", Bindable = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail), }, new SettingsCheckbox { >>>>>>> LabelText = "Show difficulty graph on progress bar", Bindable = config.GetBindable<bool>(OsuSetting.ShowProgressGraph) }, new SettingsCheckbox { LabelText = "Show health display even when you can't fail", Bindable = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail), }, new SettingsCheckbox {
<<<<<<< /// <summary> /// Whether playback of this sound has been requested, regardless of whether it could be played or not (due to being paused, for instance). /// </summary> protected bool PlaybackRequested; ======= >>>>>>> <<<<<<< protected virtual bool PlayWhenPaused => false; protected readonly AudioContainer<DrawableSample> SamplesContainer; ======= private readonly AudioContainer<DrawableSample> samplesContainer; >>>>>>> protected readonly AudioContainer<DrawableSample> SamplesContainer; <<<<<<< private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>(); [BackgroundDependencyLoader(true)] private void load(ISamplePlaybackDisabler samplePlaybackDisabler) { // if in a gameplay context, pause sample playback when gameplay is paused. if (samplePlaybackDisabler != null) { samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); samplePlaybackDisabled.BindValueChanged(disabled => { if (PlaybackRequested) { if (disabled.NewValue && !PlayWhenPaused) stop(); // it's not easy to know if a sample has finished playing (to end). // to keep things simple only resume playing looping samples. else if (Looping) play(); } }); } } ======= >>>>>>> <<<<<<< public void Stop() { PlaybackRequested = false; stop(); } private void stop() ======= public virtual void Stop() >>>>>>> public virtual void Stop()
<<<<<<< Breaks = working.Beatmap.Breaks }, RulesetContainer.Cursor?.CreateProxy() ?? new Container(), HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working) ======= Breaks = beatmap.Breaks }, // display the cursor above some HUD elements. RulesetContainer.Cursor?.CreateProxy() ?? new Container(), HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, adjustableClock) >>>>>>> Breaks = working.Beatmap.Breaks }, // display the cursor above some HUD elements. RulesetContainer.Cursor?.CreateProxy() ?? new Container(), HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working)
<<<<<<< new OsuModTraceable(), ======= new OsuModGrow(), new MultiMod(new ModWindUp<OsuHitObject>(), new ModWindDown<OsuHitObject>()), >>>>>>> new OsuModGrow(), new MultiMod(new ModWindUp<OsuHitObject>(), new ModWindDown<OsuHitObject>()), new OsuModTraceable(),
<<<<<<< using System.Linq; ======= using JetBrains.Annotations; >>>>>>> using System.Linq; using JetBrains.Annotations;
<<<<<<< protected override IEnumerable<string> GetStableImportPaths() => GetStableStorage().GetDirectories(ImportFromStablePath); ======= protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) => new DownloadBeatmapSetRequest(set, minimiseDownloadSize); >>>>>>> protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) => new DownloadBeatmapSetRequest(set, minimiseDownloadSize); protected override IEnumerable<string> GetStableImportPaths() => GetStableStorage().GetDirectories(ImportFromStablePath);
<<<<<<< using osu.Framework.Graphics.Animations; ======= using osu.Framework.Graphics.Containers; >>>>>>> using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Containers;
<<<<<<< protected override void ApplyDrawNode(DrawNode node) { base.ApplyDrawNode(node); var flashNode = (FlashlightDrawNode)node; flashNode.Shader = shader; flashNode.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad; flashNode.FlashlightPosition = Vector2Extensions.Transform(FlashlightPosition, DrawInfo.Matrix); flashNode.FlashlightSize = FlashlightSize * DrawInfo.Matrix.ExtractScale().Xy; flashNode.FlashlightDim = FlashlightDim; } ======= >>>>>>> <<<<<<< Shader.GetUniform<Vector2>("flashlightPos").UpdateValue(ref FlashlightPosition); Shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref FlashlightSize); Shader.GetUniform<float>("flashlightDim").UpdateValue(ref FlashlightDim); ======= shader.Bind(); >>>>>>> shader.Bind();
<<<<<<< ======= /// Create a token for the given text. /// </summary> /// <param name="text">The text string to create the token for.</param> /// <returns>The token that was created.</returns> public static Token Create(string text) { return Create(TokenKind.Text, text); } /// <summary> /// Create a token for the given text. /// </summary> /// <param name="kind">The token kind.</param> /// <param name="text">The text string to create the token for.</param> /// <returns>The token that was created.</returns> public static Token Create(TokenKind kind, string text) { return new Token(kind, text); } /// <summary> /// Create a token for the given character. /// </summary> /// <param name="ch">The character to create the token for.</param> /// <returns>The token that was created.</returns> public static Token Create(char ch) { return new Token(KindOf(ch), ch.ToString()); } /// <summary> /// Create a token for the given character. /// </summary> /// <param name="kind">The token kind.</param> /// <param name="ch">The character to create the token for.</param> /// <returns>The token that was created.</returns> public static Token Create(TokenKind kind, char ch) { return new Token(kind, ch.ToString()); } /// <summary> /// Create a token for the given byte value. /// </summary> /// <param name="b">The byte value to create the token for.</param> /// <returns>The token that was created.</returns> public static Token Create(byte b) { return Create((char)b); } /// <summary> /// Create a token for the given byte value. /// </summary> /// <param name="kind">The token kind.</param> /// <param name="b">The byte value to create the token for.</param> /// <returns>The token that was created.</returns> public static Token Create(TokenKind kind, byte b) { return Create(kind, (char)b); } /// <summary> /// Returns the token kind for the given byte value. /// </summary> /// <param name="value">The byte value to return the token kind for.</param> /// <returns>The token kind for the given byte value.</returns> public static TokenKind KindOf(char value) { return KindOf((byte) value); } /// <summary> /// Returns the token kind for the given byte value. /// </summary> /// <param name="value">The byte value to return the token kind for.</param> /// <returns>The token kind for the given byte value.</returns> public static TokenKind KindOf(byte value) { if (IsText(value)) { return TokenKind.Text; } if (IsNumber(value)) { return TokenKind.Number; } if (IsWhiteSpace(value)) { return TokenKind.Space; } return TokenKind.Other; } /// <summary> /// Returns a value indicating whether or not the given byte is considered a carriage return (CR). /// </summary> /// <param name="value">The value to test.</param> /// <returns>true if the value is considered a carriage return (CR) character, false if not.</returns> // ReSharper disable once InconsistentNaming public static bool IsCR(byte value) { return value == 13; } /// <summary> /// Returns a value indicating whether or not the given byte is considered a line feed (LF). /// </summary> /// <param name="value">The value to test.</param> /// <returns>true if the value is considered a line feed (LF) character, false if not.</returns> // ReSharper disable once InconsistentNaming public static bool IsLF(byte value) { return value == 10; } /// <summary> /// Returns a value indicating whether or not the given byte is considered a text or number character. /// </summary> /// <param name="value">The value to test.</param> /// <returns>true if the value is considered a text or number character, false if not.</returns> public static bool IsTextOrNumber(byte value) { return IsText(value) || IsNumber(value); } /// <summary> >>>>>>>
<<<<<<< case HUDSkinComponents.ScoreCounter: return new LegacyScoreCounter(this); case HUDSkinComponents.ScoreText: const string font = "score"; if (!this.HasFont(font)) return null; return new LegacySpriteText(this, font); ======= >>>>>>> case HUDSkinComponents.ScoreCounter: return new LegacyScoreCounter(this);
<<<<<<< using System; ======= using osu.Framework.Allocation; >>>>>>> using System; using osu.Framework.Allocation; <<<<<<< public class OverlayHeaderTabControl : OverlayTabControl<T> ======= protected TabControlOverlayHeader(OverlayColourScheme colourScheme) : base(colourScheme) { } [BackgroundDependencyLoader] private void load(OsuColour colours) { TabControl.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.75f); } public class OverlayHeaderTabControl : OverlayTabControl<string> >>>>>>> protected TabControlOverlayHeader(OverlayColourScheme colourScheme) : base(colourScheme) { } [BackgroundDependencyLoader] private void load(OsuColour colours) { TabControl.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.75f); } public class OverlayHeaderTabControl : OverlayTabControl<T>
<<<<<<< protected bool PauseCooldownActive => lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown; private bool canPause => ======= /// <summary> /// A set of conditionals which defines whether the current game state and configuration allows for /// pausing to be attempted via <see cref="Pause"/>. If false, the game should generally exit if a user pause /// is attempted. /// </summary> private bool pausingSupportedByCurrentState => >>>>>>> protected bool PauseCooldownActive => lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown; /// <summary> /// A set of conditionals which defines whether the current game state and configuration allows for /// pausing to be attempted via <see cref="Pause"/>. If false, the game should generally exit if a user pause /// is attempted. /// </summary> private bool pausingSupportedByCurrentState => <<<<<<< // cannot pause if we are already in a fail state && !HasFailed // cannot pause if already paused (or in a cooldown state) unless we are in a resuming state. && (IsResuming || (GameplayClockContainer.IsPaused.Value == false && !PauseCooldownActive)); ======= && !HasFailed; private bool pauseCooldownActive => lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown; >>>>>>> // cannot pause if we are already in a fail state && !HasFailed; <<<<<<< // ValidForResume is false when restarting if (ValidForResume) { if (PauseCooldownActive && !GameplayClockContainer.IsPaused.Value) // still want to block if we are within the cooldown period and not already paused. return true; } ======= >>>>>>>
<<<<<<< [Cached] [Cached(typeof(ISamplePlaybackDisabler))] public readonly GameplayClock GameplayClock; ======= public GameplayClock GameplayClock => localGameplayClock; [Cached(typeof(GameplayClock))] private readonly LocalGameplayClock localGameplayClock; >>>>>>> public GameplayClock GameplayClock => localGameplayClock; [Cached] [Cached(typeof(ISamplePlaybackDisabler))] private readonly LocalGameplayClock localGameplayClock;
<<<<<<< using osu.Game.Modes.Mania.Beatmaps; using osu.Game.Modes.Mania.Mods; ======= >>>>>>> using osu.Game.Modes.Mania.Mods;
<<<<<<< public interface IContentFieldDriver : IEvents { DriverResult BuildDisplayShape(BuildDisplayModelContext context); DriverResult BuildEditorShape(BuildEditorModelContext context); DriverResult UpdateEditorShape(UpdateEditorModelContext context); ======= public interface IContentFieldDriver : IDependency { DriverResult BuildDisplayModel(BuildDisplayModelContext context); DriverResult BuildEditorModel(BuildEditorModelContext context); DriverResult UpdateEditorModel(UpdateEditorModelContext context); >>>>>>> public interface IContentFieldDriver : IDependency { DriverResult BuildDisplayShape(BuildDisplayModelContext context); DriverResult BuildEditorShape(BuildEditorModelContext context); DriverResult UpdateEditorShape(UpdateEditorModelContext context);
<<<<<<< ======= using System.Collections.Generic; using System.Diagnostics; >>>>>>> using System.Collections.Generic; <<<<<<< try ======= // this is kind of SILLY // https://github.com/dotnet/aspnetcore/issues/15198 connection.On<MultiplayerRoomState>(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged); connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined); connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft); connection.On<int>(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged); connection.On<MultiplayerRoomSettings>(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged); connection.On<int, MultiplayerUserState>(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged); connection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested); connection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted); connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady); connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged); connection.Closed += async ex => >>>>>>> try
<<<<<<< Playlist.BindCollectionChanged(onPlaylistChanged, true); ======= >>>>>>>
<<<<<<< case HitResult.Ok: return useStrongExplosion(judgedObject) ? TaikoSkinComponents.TaikoExplosionOkStrong : TaikoSkinComponents.TaikoExplosionOk; ======= case HitResult.Good: return TaikoSkinComponents.TaikoExplosionGood; >>>>>>> case HitResult.Ok: return TaikoSkinComponents.TaikoExplosionOk;
<<<<<<< protected override void OnDisplaying(TextArea element, ElementDisplayingContext context) { context.ElementShape.TokenizedValue = _tokenizer.Replace(element.RuntimeValue, null); ======= protected override void OnDisplaying(TextArea element, ElementDisplayContext context) { context.ElementShape.ProcessedName = _tokenizer.Replace(element.Name, context.GetTokenData()); context.ElementShape.ProcessedLabel = _tokenizer.Replace(element.Label, context.GetTokenData()); context.ElementShape.ProcessedValue = _tokenizer.Replace(element.RuntimeValue, context.GetTokenData()); >>>>>>> protected override void OnDisplaying(TextArea element, ElementDisplayingContext context) { context.ElementShape.ProcessedName = _tokenizer.Replace(element.Name, context.GetTokenData()); context.ElementShape.ProcessedLabel = _tokenizer.Replace(element.Label, context.GetTokenData()); context.ElementShape.ProcessedValue = _tokenizer.Replace(element.RuntimeValue, context.GetTokenData());
<<<<<<< private CancellationTokenSource initialAddSetsTask; private GameBeatmap beatmap; ======= >>>>>>> private GameBeatmap beatmap;
<<<<<<< protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) { dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); dependencies.CacheAs(this); dependencies.CacheAs(Ruleset); dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset); return dependencies; } ======= protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); >>>>>>> protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.CacheAs(this); dependencies.CacheAs(Ruleset); dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset); return dependencies; } <<<<<<< // manual binding to parent ruleset to allow for delayed load in the incoming direction. base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce); Ruleset.ValueChanged += r => base.Ruleset.Value = r; ======= dependencies.CacheAs(this); dependencies.CacheAs(Ruleset); dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset); >>>>>>> // manual binding to parent ruleset to allow for delayed load in the incoming direction. base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce); Ruleset.ValueChanged += r => base.Ruleset.Value = r; dependencies.CacheAs(this); dependencies.CacheAs(Ruleset); dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
<<<<<<< case TaikoSkinComponents.TaikoExplosionOk: case TaikoSkinComponents.TaikoExplosionOkStrong: ======= case TaikoSkinComponents.TaikoExplosionMiss: var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); if (missSprite != null) return new LegacyHitExplosion(missSprite); return null; case TaikoSkinComponents.TaikoExplosionGood: >>>>>>> case TaikoSkinComponents.TaikoExplosionMiss: var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); if (missSprite != null) return new LegacyHitExplosion(missSprite); return null; case TaikoSkinComponents.TaikoExplosionOk: <<<<<<< case TaikoSkinComponents.TaikoExplosionOkStrong: return "taiko-hit100k"; ======= >>>>>>>
<<<<<<< using osu.Game.Online.Rooms; ======= using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; >>>>>>> using osu.Game.Online.Rooms; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods;
<<<<<<< base.OnResuming(last); // required due to https://github.com/ppy/osu-framework/issues/3218 ModSelect.SelectedMods.Disabled = false; ModSelect.SelectedMods.BindTo(selectedMods); ======= Carousel.AllowSelection = true; >>>>>>> base.OnResuming(last); // required due to https://github.com/ppy/osu-framework/issues/3218 ModSelect.SelectedMods.Disabled = false; ModSelect.SelectedMods.BindTo(selectedMods); Carousel.AllowSelection = true;
<<<<<<< var osuFile = await OSharp.Beatmap.OsuFile.ReadFromFileAsync(@"\\?\" + osuFilePath).ConfigureAwait(false); ======= if (!File.Exists(osuFilePath)) { return null; } var osuFile = await OSharp.Beatmap.OsuFile.ReadFromFileAsync(osuFilePath).ConfigureAwait(false); >>>>>>> if (!File.Exists(osuFilePath)) { return null; } var osuFile = await OSharp.Beatmap.OsuFile.ReadFromFileAsync(@"\\?\" + osuFilePath).ConfigureAwait(false);
<<<<<<< public static readonly string ApiUserSecretKeyPrefix = "COVID-19-RADAR"; public static readonly string AppName = "COVID-19-RADAR"; ======= public static readonly string ApiUserSecretKeyPrefix = "Bearer"; >>>>>>> public static readonly string ApiUserSecretKeyPrefix = "Bearer"; public static readonly string AppName = "COVID-19-RADAR";
<<<<<<< ======= /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ButtonHome { get { return ResourceManager.GetString("ButtonHome", resourceCulture); } } /// <summary> /// I want to help γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> >>>>>>> /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ButtonHome { get { return ResourceManager.GetString("ButtonHome", resourceCulture); } } /// <summary> /// I want to help γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> <<<<<<< internal static string TextContainsDescriptionOfConsent1 { ======= /// <summary> /// Detected Beacon List γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string DetectedBeaconListMenu { get { return ResourceManager.GetString("DetectedBeaconListMenu", resourceCulture); } } /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string HomeTitle { >>>>>>> /// <summary> /// Detected Beacon List γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string DetectedBeaconListMenu { get { return ResourceManager.GetString("DetectedBeaconListMenu", resourceCulture); } } /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string HomeTitle { internal static string TextContainsDescriptionOfConsent1 { <<<<<<< internal static string TextContainsDescriptionOfConsent2 { ======= /// <summary> /// License Agreement Menu γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string LicenseAgreementMenu { get { return ResourceManager.GetString("LicenseAgreementMenu", resourceCulture); } } /// <summary> /// List of Contributors γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ListOfContributorsMenu { >>>>>>> /// <summary> /// License Agreement Menu γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string LicenseAgreementMenu { get { return ResourceManager.GetString("LicenseAgreementMenu", resourceCulture); } } /// <summary> /// List of Contributors γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ListOfContributorsMenu { internal static string TextContainsDescriptionOfConsent2 { <<<<<<< internal static string ButtonRegister { ======= /// <summary> /// 090-1234-4567 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextPhoneNumberPlaceholder { get { return ResourceManager.GetString("TextPhoneNumberPlaceholder", resourceCulture); } } /// <summary> /// Protecting our loved ones from COVID19 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextProtectingOurLovedOnes { >>>>>>> /// <summary> /// 090-1234-4567 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextPhoneNumberPlaceholder { get { return ResourceManager.GetString("TextPhoneNumberPlaceholder", resourceCulture); } } /// <summary> /// Protecting our loved ones from COVID19 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextProtectingOurLovedOnes { internal static string ButtonRegister { <<<<<<< internal static string ButtonAgree { ======= /// <summary> /// If you received a positive diagnosis, please enter your mobile number and update your status to protect your loved ones. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsDescription { get { return ResourceManager.GetString("TextStatusSettingsDescription", resourceCulture); } } /// <summary> /// Enter the mobile number γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsEnterNumber { get { return ResourceManager.GetString("TextStatusSettingsEnterNumber", resourceCulture); } } /// <summary> /// We&apos;ll send you a verification code. ///Please check your SMS. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSDescription { get { return ResourceManager.GetString("TextStatusSettingsSMSDescription", resourceCulture); } } /// <summary> /// β€» We will not store your phone number. It will be sent directly to the database of the government. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSInfo { get { return ResourceManager.GetString("TextStatusSettingsSMSInfo", resourceCulture); } } /// <summary> /// If you received a positive diagnosis γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSubtitle { get { return ResourceManager.GetString("TextStatusSettingsSubtitle", resourceCulture); } } /// <summary> /// No need to input personal information. We are using unique ID, allocated to you when installing an app. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStep1Description { >>>>>>> /// <summary> /// If you received a positive diagnosis, please enter your mobile number and update your status to protect your loved ones. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsDescription { get { return ResourceManager.GetString("TextStatusSettingsDescription", resourceCulture); } } /// <summary> /// Enter the mobile number γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsEnterNumber { get { return ResourceManager.GetString("TextStatusSettingsEnterNumber", resourceCulture); } } /// <summary> /// We&apos;ll send you a verification code. ///Please check your SMS. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSDescription { get { return ResourceManager.GetString("TextStatusSettingsSMSDescription", resourceCulture); } } /// <summary> /// β€» We will not store your phone number. It will be sent directly to the database of the government. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSInfo { get { return ResourceManager.GetString("TextStatusSettingsSMSInfo", resourceCulture); } } /// <summary> /// If you received a positive diagnosis γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSubtitle { get { return ResourceManager.GetString("TextStatusSettingsSubtitle", resourceCulture); } } /// <summary> /// No need to input personal information. We are using unique ID, allocated to you when installing an app. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStep1Description { internal static string ButtonAgree { <<<<<<< internal static string ListOfContributorsMenu { ======= /// <summary> /// You&apos;re ready to go γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextYoureReadyToGo { get { return ResourceManager.GetString("TextYoureReadyToGo", resourceCulture); } } /// <summary> /// App Description γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleAppDescription { >>>>>>> /// <summary> /// You&apos;re ready to go γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextYoureReadyToGo { get { return ResourceManager.GetString("TextYoureReadyToGo", resourceCulture); } } /// <summary> /// App Description γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleAppDescription { internal static string ListOfContributorsMenu { <<<<<<< internal static string ButtonVerify { ======= /// <summary> /// Set up Completed γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleSetupCompleted { get { return ResourceManager.GetString("TitleSetupCompleted", resourceCulture); } } /// <summary> /// Status Settings γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleStatusSettings { get { return ResourceManager.GetString("TitleStatusSettings", resourceCulture); } } /// <summary> /// Update Information γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string UpdateInformationMenu { >>>>>>> /// <summary> /// Set up Completed γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleSetupCompleted { get { return ResourceManager.GetString("TitleSetupCompleted", resourceCulture); } } /// <summary> /// Status Settings γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleStatusSettings { get { return ResourceManager.GetString("TitleStatusSettings", resourceCulture); } } /// <summary> /// Update Information γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string UpdateInformationMenu { internal static string ButtonVerify {
<<<<<<< ======= /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ButtonHome { get { return ResourceManager.GetString("ButtonHome", resourceCulture); } } /// <summary> /// I want to help γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> >>>>>>> /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ButtonHome { get { return ResourceManager.GetString("ButtonHome", resourceCulture); } } /// <summary> /// I want to help γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> <<<<<<< internal static string TextContainsDescriptionOfConsent1 { ======= /// <summary> /// Detected Beacon List γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string DetectedBeaconListMenu { get { return ResourceManager.GetString("DetectedBeaconListMenu", resourceCulture); } } /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string HomeTitle { >>>>>>> /// <summary> /// Detected Beacon List γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string DetectedBeaconListMenu { get { return ResourceManager.GetString("DetectedBeaconListMenu", resourceCulture); } } /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string HomeTitle { internal static string TextContainsDescriptionOfConsent1 { <<<<<<< internal static string TextContainsDescriptionOfConsent2 { ======= /// <summary> /// License Agreement Menu γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string LicenseAgreementMenu { get { return ResourceManager.GetString("LicenseAgreementMenu", resourceCulture); } } /// <summary> /// List of Contributors γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ListOfContributorsMenu { >>>>>>> /// <summary> /// License Agreement Menu γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string LicenseAgreementMenu { get { return ResourceManager.GetString("LicenseAgreementMenu", resourceCulture); } } /// <summary> /// List of Contributors γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ListOfContributorsMenu { internal static string TextContainsDescriptionOfConsent2 { <<<<<<< internal static string ButtonRegister { ======= /// <summary> /// 090-1234-4567 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextPhoneNumberPlaceholder { get { return ResourceManager.GetString("TextPhoneNumberPlaceholder", resourceCulture); } } /// <summary> /// Protecting our loved ones from COVID19 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextProtectingOurLovedOnes { >>>>>>> /// <summary> /// 090-1234-4567 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextPhoneNumberPlaceholder { get { return ResourceManager.GetString("TextPhoneNumberPlaceholder", resourceCulture); } } /// <summary> /// Protecting our loved ones from COVID19 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextProtectingOurLovedOnes { internal static string ButtonRegister { <<<<<<< internal static string ButtonAgree { ======= /// <summary> /// If you received a positive diagnosis, please enter your mobile number and update your status to protect your loved ones. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsDescription { get { return ResourceManager.GetString("TextStatusSettingsDescription", resourceCulture); } } /// <summary> /// Enter the mobile number γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsEnterNumber { get { return ResourceManager.GetString("TextStatusSettingsEnterNumber", resourceCulture); } } /// <summary> /// We&apos;ll send you a verification code. ///Please check your SMS. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSDescription { get { return ResourceManager.GetString("TextStatusSettingsSMSDescription", resourceCulture); } } /// <summary> /// β€» We will not store your phone number. It will be sent directly to the database of the government. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSInfo { get { return ResourceManager.GetString("TextStatusSettingsSMSInfo", resourceCulture); } } /// <summary> /// If you received a positive diagnosis γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSubtitle { get { return ResourceManager.GetString("TextStatusSettingsSubtitle", resourceCulture); } } /// <summary> /// No need to input personal information. We are using unique ID, allocated to you when installing an app. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStep1Description { >>>>>>> /// <summary> /// If you received a positive diagnosis, please enter your mobile number and update your status to protect your loved ones. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsDescription { get { return ResourceManager.GetString("TextStatusSettingsDescription", resourceCulture); } } /// <summary> /// Enter the mobile number γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsEnterNumber { get { return ResourceManager.GetString("TextStatusSettingsEnterNumber", resourceCulture); } } /// <summary> /// We&apos;ll send you a verification code. ///Please check your SMS. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSDescription { get { return ResourceManager.GetString("TextStatusSettingsSMSDescription", resourceCulture); } } /// <summary> /// β€» We will not store your phone number. It will be sent directly to the database of the government. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSInfo { get { return ResourceManager.GetString("TextStatusSettingsSMSInfo", resourceCulture); } } /// <summary> /// If you received a positive diagnosis γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSubtitle { get { return ResourceManager.GetString("TextStatusSettingsSubtitle", resourceCulture); } } /// <summary> /// No need to input personal information. We are using unique ID, allocated to you when installing an app. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStep1Description { internal static string ButtonAgree { <<<<<<< internal static string ListOfContributorsMenu { ======= /// <summary> /// You&apos;re ready to go γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextYoureReadyToGo { get { return ResourceManager.GetString("TextYoureReadyToGo", resourceCulture); } } /// <summary> /// App Description γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleAppDescription { >>>>>>> /// <summary> /// You&apos;re ready to go γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextYoureReadyToGo { get { return ResourceManager.GetString("TextYoureReadyToGo", resourceCulture); } } /// <summary> /// App Description γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleAppDescription { internal static string ListOfContributorsMenu { <<<<<<< internal static string ButtonVerify { ======= /// <summary> /// Set up Completed γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleSetupCompleted { get { return ResourceManager.GetString("TitleSetupCompleted", resourceCulture); } } /// <summary> /// Status Settings γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleStatusSettings { get { return ResourceManager.GetString("TitleStatusSettings", resourceCulture); } } /// <summary> /// Update Information γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string UpdateInformationMenu { >>>>>>> /// <summary> /// Set up Completed γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleSetupCompleted { get { return ResourceManager.GetString("TitleSetupCompleted", resourceCulture); } } /// <summary> /// Status Settings γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleStatusSettings { get { return ResourceManager.GetString("TitleStatusSettings", resourceCulture); } } /// <summary> /// Update Information γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string UpdateInformationMenu { internal static string ButtonVerify {
<<<<<<< public string TextUserAgreement { get; set; } public string TextContainsDescriptionOfConsent1 { get; set; } public string TextContainsDescriptionOfConsent2 { get; set; } public string ButtonAgreeAndProceed { get; set; } ======= private UserDataService _userDataService; >>>>>>> private UserDataService _userDataService; public string TextUserAgreement { get; set; } public string TextContainsDescriptionOfConsent1 { get; set; } public string TextContainsDescriptionOfConsent2 { get; set; } public string ButtonAgreeAndProceed { get; set; } <<<<<<< Title = Resx.AppResources.TitleConsentByUserPage; TextUserAgreement = Resx.AppResources.TextUserAgreement; TextContainsDescriptionOfConsent1 = Resx.AppResources.TextContainsDescriptionOfConsent1; TextContainsDescriptionOfConsent2 = Resx.AppResources.TextContainsDescriptionOfConsent2; ButtonAgreeAndProceed = Resx.AppResources.ButtonAgreeAndProceed; ======= Title = "Consent by user page"; _userDataService = App.Current.Container.Resolve<UserDataService>(); >>>>>>> Title = Resx.AppResources.TitleConsentByUserPage; _userDataService = App.Current.Container.Resolve<UserDataService>(); TextUserAgreement = Resx.AppResources.TextUserAgreement; TextContainsDescriptionOfConsent1 = Resx.AppResources.TextContainsDescriptionOfConsent1; TextContainsDescriptionOfConsent2 = Resx.AppResources.TextContainsDescriptionOfConsent2; ButtonAgreeAndProceed = Resx.AppResources.ButtonAgreeAndProceed;
<<<<<<< /// Looks up a localized string similar to Start. /// </summary> internal static string ButtonStart { get { return ResourceManager.GetString("ButtonStart", resourceCulture); } } /// <summary> ======= /// Looks up a localized string similar to This app uses Bluetooth signals to determine if you are near another contact tracing app user. ///Select &apos;Always Allow&apos; to set up Bluetooth.. /// </summary> internal static string TextBluetoothDescription { get { return ResourceManager.GetString("TextBluetoothDescription", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Allow Bluetooth. /// </summary> internal static string TextBluetoothTitle { get { return ResourceManager.GetString("TextBluetoothTitle", resourceCulture); } } /// <summary> >>>>>>> /// Looks up a localized string similar to Start. /// </summary> internal static string ButtonStart { get { return ResourceManager.GetString("ButtonStart", resourceCulture); } } /// <summary> /// Looks up a localized string similar to This app uses Bluetooth signals to determine if you are near another contact tracing app user. ///Select &apos;Always Allow&apos; to set up Bluetooth.. /// </summary> internal static string TextBluetoothDescription { get { return ResourceManager.GetString("TextBluetoothDescription", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Allow Bluetooth. /// </summary> internal static string TextBluetoothTitle { get { return ResourceManager.GetString("TextBluetoothTitle", resourceCulture); } } /// <summary>
<<<<<<< ο»Ώusing Covid19Radar.Resources; using Prism.Navigation; ======= ο»Ώusing Covid19Radar.Renderers; using Covid19Radar.Views; using Prism.Navigation; >>>>>>> ο»Ώusing Covid19Radar.Resources; using Covid19Radar.Renderers; using Covid19Radar.Views; using Prism.Navigation;
<<<<<<< { private INavigationService _navigationService; private IBeaconService _beaconService; private ObservableCollection<BeaconDataModel> _beaconDataList; public ObservableCollection<BeaconDataModel> BeaconDataList { get => _beaconDataList; set => SetProperty(ref _beaconDataList, value); } public DetectedBeaconPageViewmodel(INavigationService navigationService, IBeaconService beaconService) ======= { public List<BeaconDataModel> Beacons { get; set; } public DetectedBeaconPageViewmodel(INavigationService navigationService) >>>>>>> { public List<BeaconDataModel> Beacons { get; set; } private IBeaconService _beaconService; private ObservableCollection<BeaconDataModel> _beaconDataList; public ObservableCollection<BeaconDataModel> BeaconDataList { get => _beaconDataList; set => SetProperty(ref _beaconDataList, value); } public DetectedBeaconPageViewmodel(INavigationService navigationService, IBeaconService beaconService)
<<<<<<< public string TextUserAgreement { get; set; } public string TextContainsDescriptionOfConsent1 { get; set; } public string TextContainsDescriptionOfConsent2 { get; set; } public string ButtonAgreeAndProceed { get; set; } ======= private UserDataService _userDataService; >>>>>>> private UserDataService _userDataService; public string TextUserAgreement { get; set; } public string TextContainsDescriptionOfConsent1 { get; set; } public string TextContainsDescriptionOfConsent2 { get; set; } public string ButtonAgreeAndProceed { get; set; } <<<<<<< Title = Resx.AppResources.TitleConsentByUserPage; TextUserAgreement = Resx.AppResources.TextUserAgreement; TextContainsDescriptionOfConsent1 = Resx.AppResources.TextContainsDescriptionOfConsent1; TextContainsDescriptionOfConsent2 = Resx.AppResources.TextContainsDescriptionOfConsent2; ButtonAgreeAndProceed = Resx.AppResources.ButtonAgreeAndProceed; ======= Title = "Consent by user page"; _userDataService = App.Current.Container.Resolve<UserDataService>(); >>>>>>> Title = Resx.AppResources.TitleConsentByUserPage; _userDataService = App.Current.Container.Resolve<UserDataService>(); TextUserAgreement = Resx.AppResources.TextUserAgreement; TextContainsDescriptionOfConsent1 = Resx.AppResources.TextContainsDescriptionOfConsent1; TextContainsDescriptionOfConsent2 = Resx.AppResources.TextContainsDescriptionOfConsent2; ButtonAgreeAndProceed = Resx.AppResources.ButtonAgreeAndProceed;
<<<<<<< public static readonly string ApiUserSecretKeyPrefix = "COVID-19-RADAR"; public static readonly string AppName = "COVID-19-RADAR"; ======= public static readonly string ApiUserSecretKeyPrefix = "Bearer"; >>>>>>> public static readonly string ApiUserSecretKeyPrefix = "Bearer"; public static readonly string AppName = "COVID-19-RADAR";
<<<<<<< ======= /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ButtonHome { get { return ResourceManager.GetString("ButtonHome", resourceCulture); } } /// <summary> /// I want to help γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> >>>>>>> /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ButtonHome { get { return ResourceManager.GetString("ButtonHome", resourceCulture); } } /// <summary> /// I want to help γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> <<<<<<< internal static string TextContainsDescriptionOfConsent1 { ======= /// <summary> /// Detected Beacon List γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string DetectedBeaconListMenu { get { return ResourceManager.GetString("DetectedBeaconListMenu", resourceCulture); } } /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string HomeTitle { >>>>>>> /// <summary> /// Detected Beacon List γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string DetectedBeaconListMenu { get { return ResourceManager.GetString("DetectedBeaconListMenu", resourceCulture); } } /// <summary> /// HOME γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string HomeTitle { internal static string TextContainsDescriptionOfConsent1 { <<<<<<< internal static string TextContainsDescriptionOfConsent2 { ======= /// <summary> /// License Agreement Menu γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string LicenseAgreementMenu { get { return ResourceManager.GetString("LicenseAgreementMenu", resourceCulture); } } /// <summary> /// List of Contributors γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ListOfContributorsMenu { >>>>>>> /// <summary> /// License Agreement Menu γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string LicenseAgreementMenu { get { return ResourceManager.GetString("LicenseAgreementMenu", resourceCulture); } } /// <summary> /// List of Contributors γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string ListOfContributorsMenu { internal static string TextContainsDescriptionOfConsent2 { <<<<<<< internal static string ButtonRegister { ======= /// <summary> /// 090-1234-4567 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextPhoneNumberPlaceholder { get { return ResourceManager.GetString("TextPhoneNumberPlaceholder", resourceCulture); } } /// <summary> /// Protecting our loved ones from COVID19 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextProtectingOurLovedOnes { >>>>>>> /// <summary> /// 090-1234-4567 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextPhoneNumberPlaceholder { get { return ResourceManager.GetString("TextPhoneNumberPlaceholder", resourceCulture); } } /// <summary> /// Protecting our loved ones from COVID19 γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextProtectingOurLovedOnes { internal static string ButtonRegister { <<<<<<< internal static string ButtonAgree { ======= /// <summary> /// If you received a positive diagnosis, please enter your mobile number and update your status to protect your loved ones. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsDescription { get { return ResourceManager.GetString("TextStatusSettingsDescription", resourceCulture); } } /// <summary> /// Enter the mobile number γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsEnterNumber { get { return ResourceManager.GetString("TextStatusSettingsEnterNumber", resourceCulture); } } /// <summary> /// We&apos;ll send you a verification code. ///Please check your SMS. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSDescription { get { return ResourceManager.GetString("TextStatusSettingsSMSDescription", resourceCulture); } } /// <summary> /// β€» We will not store your phone number. It will be sent directly to the database of the government. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSInfo { get { return ResourceManager.GetString("TextStatusSettingsSMSInfo", resourceCulture); } } /// <summary> /// If you received a positive diagnosis γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSubtitle { get { return ResourceManager.GetString("TextStatusSettingsSubtitle", resourceCulture); } } /// <summary> /// No need to input personal information. We are using unique ID, allocated to you when installing an app. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStep1Description { >>>>>>> /// <summary> /// If you received a positive diagnosis, please enter your mobile number and update your status to protect your loved ones. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsDescription { get { return ResourceManager.GetString("TextStatusSettingsDescription", resourceCulture); } } /// <summary> /// Enter the mobile number γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsEnterNumber { get { return ResourceManager.GetString("TextStatusSettingsEnterNumber", resourceCulture); } } /// <summary> /// We&apos;ll send you a verification code. ///Please check your SMS. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSDescription { get { return ResourceManager.GetString("TextStatusSettingsSMSDescription", resourceCulture); } } /// <summary> /// β€» We will not store your phone number. It will be sent directly to the database of the government. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSMSInfo { get { return ResourceManager.GetString("TextStatusSettingsSMSInfo", resourceCulture); } } /// <summary> /// If you received a positive diagnosis γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStatusSettingsSubtitle { get { return ResourceManager.GetString("TextStatusSettingsSubtitle", resourceCulture); } } /// <summary> /// No need to input personal information. We are using unique ID, allocated to you when installing an app. γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextStep1Description { internal static string ButtonAgree { <<<<<<< internal static string ListOfContributorsMenu { ======= /// <summary> /// You&apos;re ready to go γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextYoureReadyToGo { get { return ResourceManager.GetString("TextYoureReadyToGo", resourceCulture); } } /// <summary> /// App Description γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleAppDescription { >>>>>>> /// <summary> /// You&apos;re ready to go γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TextYoureReadyToGo { get { return ResourceManager.GetString("TextYoureReadyToGo", resourceCulture); } } /// <summary> /// App Description γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleAppDescription { internal static string ListOfContributorsMenu { <<<<<<< internal static string ButtonVerify { ======= /// <summary> /// Set up Completed γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleSetupCompleted { get { return ResourceManager.GetString("TitleSetupCompleted", resourceCulture); } } /// <summary> /// Status Settings γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleStatusSettings { get { return ResourceManager.GetString("TitleStatusSettings", resourceCulture); } } /// <summary> /// Update Information γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string UpdateInformationMenu { >>>>>>> /// <summary> /// Set up Completed γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleSetupCompleted { get { return ResourceManager.GetString("TitleSetupCompleted", resourceCulture); } } /// <summary> /// Status Settings γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string TitleStatusSettings { get { return ResourceManager.GetString("TitleStatusSettings", resourceCulture); } } /// <summary> /// Update Information γ«ι‘žδΌΌγ—γ¦γ„γ‚‹γƒ­γƒΌγ‚«γƒ©γ‚€γ‚Ίγ•γ‚ŒγŸζ–‡ε­—εˆ—γ‚’ζ€œη΄’γ—γΎγ™γ€‚ /// </summary> internal static string UpdateInformationMenu { internal static string ButtonVerify {
<<<<<<< .SelectMany(x => x.Count() == 1 ? Observable.Return(x.First().Value) : Observable.Throw<byte[]>(new KeyNotFoundException())) ======= .SelectMany(x => x.Count == 1 ? Observable.Return(x[0].Value) : ExceptionHelper.ObservableThrowKeyNotFoundException<byte[]>(key)) >>>>>>> .SelectMany(x => x.Count() == 1 ? Observable.Return(x.First().Value) : ExceptionHelper.ObservableThrowKeyNotFoundException<byte[]>(key)) <<<<<<< .SelectMany(x => x.Count() == 1 ? Observable.Return(x.First().Value) : Observable.Throw<byte[]>(new KeyNotFoundException())) ======= .SelectMany(x => x.Count == 1 ? Observable.Return(x[0].Value) : ExceptionHelper.ObservableThrowKeyNotFoundException<byte[]>(key)) >>>>>>> .SelectMany(x => x.Count() == 1 ? Observable.Return(x.First().Value) : ExceptionHelper.ObservableThrowKeyNotFoundException<byte[]>(key))
<<<<<<< ======= >>>>>>> <<<<<<< ======= >>>>>>> <<<<<<< ======= >>>>>>> <<<<<<< #if ENABLE_DYNAMO_SCHEDULER ======= revitDynamoModel.PackageManagerClient.RequestAuthentication += SingleSignOnManager.RegisterSingleSignOn; >>>>>>>
<<<<<<< using Orchard.Core.Common.Models; using Orchard.Environment.Features; ======= using Orchard.Themes; >>>>>>> using Orchard.Environment.Features;
<<<<<<< using System.Collections.Generic; using System.Linq; ======= >>>>>>> using System.Collections.Generic; using System.Linq; <<<<<<< private static readonly List<Action> idleActions = new List<Action>(); enum Versions { ShapeManager = 221 } ======= enum Versions { ShapeManager = 220 } >>>>>>> private static readonly List<Action> idleActions = new List<Action>(); enum Versions { ShapeManager = 221 }
<<<<<<< var assemblyLocation = Assembly.GetExecutingAssembly().Location; var assemblyDirectory = Path.GetDirectoryName(assemblyLocation); var parentDirectory = Directory.GetParent(assemblyDirectory); var corePath = parentDirectory.FullName; ======= DynamoRevit.InitializeUnits(); // Create a remote test config option specifying a fallback path // one directory above the executing assembly. If the core path is not // specified in the config, or the config is not present, it is assumed // that the executing assembly's directory will be a Revit sub-folder, so // we need to set core to the parent directory. var remoteConfig = new RemoteTestSessionConfig(Path.GetFullPath(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + @"\..\")); >>>>>>> // Create a remote test config option specifying a fallback path // one directory above the executing assembly. If the core path is not // specified in the config, or the config is not present, it is assumed // that the executing assembly's directory will be a Revit sub-folder, so // we need to set core to the parent directory. var remoteConfig = new RemoteTestSessionConfig(Path.GetFullPath(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + @"\..\"));
<<<<<<< CustomConsole.WriteLineOK("Aura successfully started!"); ======= //Networking init NetworkInit.Init(); >>>>>>> NetworkInit.Init(); CustomConsole.WriteLineOK("Aura successfully started!");
<<<<<<< using Cosmos.HAL.PCInformation; using System; using System.Collections.Generic; ======= using Cosmos.HAL; using Cosmos.System.Network; using System; using IPv4 = Cosmos.System.Network.IPv4; >>>>>>> using Cosmos.HAL.PCInformation; using System; using System.Collections.Generic; using Cosmos.HAL; using Cosmos.System.Network; using System; using IPv4 = Cosmos.System.Network.IPv4; <<<<<<< else if (cmd.Equals("crashcpu")) { int value = 1; value = value - 1; int result = 1 / value; //Division by 0 } else if (cmd.Equals("beep")) { Kernel.speaker.beep(); } //else if (cmd.StartsWith("xml ")) //{ // Util.xml.CmdXmlParser.c_CmdXmlParser(cmd, 0, 4); //} #endregion Tests ======= else if (cmd.Equals("net")) { Console.WriteLine("Finding network devices..."); //Cosmos.HAL.Drivers.PCI.Network.AMDPCNetII.FindAll(); Cosmos.HAL.Drivers.PCI.Network.AMDPCNetII nic = new Cosmos.HAL.Drivers.PCI.Network.AMDPCNetII(PCI.GetDevice(0x1022, 0x2000)); Console.WriteLine(nic.MACAddress); IPv4.Address myIP = new IPv4.Address(192, 168, 169, 1); IPv4.Address mySubnet = new IPv4.Address(255, 255, 255, 0); IPv4.Address myGateway = new IPv4.Address(192, 168, 1, 1); IPv4.Config myConfig = new IPv4.Config(myIP, mySubnet, myGateway); NetworkStack.ConfigIP(nic, myConfig); nic.Enable(); while (true) { NetworkStack.Update(); } //PCIDevice device; //device = PCI.GetDevice(0x1022, 0x2000); //Cosmos.HAL.Drivers.PCI.Network.AMDPCNetII nic = new Cosmos.HAL.Drivers.PCI.Network.AMDPCNetII(device); //NetworkDevice.Devices.Add(nic); //Cosmos.System.Network.NetworkStack.Init(); //Cosmos.System.Network.IPv4.Address myIP = new Cosmos.System.Network.IPv4.Address(192, 168, 1, 128); //Cosmos.System.Network.IPv4.Address mySubnet = new Cosmos.System.Network.IPv4.Address(255, 255, 255, 0); //Cosmos.System.Network.IPv4.Address myGateway = new Cosmos.System.Network.IPv4.Address(192, 168, 135, 1); //Cosmos.System.Network.IPv4.Config myConfig = new Cosmos.System.Network.IPv4.Config(myIP, mySubnet, myGateway); //NetworkStack.ConfigIP(nic, myConfig); //nic.Enable(); //Console.WriteLine("Found AMD PCNetII NIC on PCI " + device.bus + ":" + device.slot + ":" + // device.function); // Console.WriteLine("NIC IRQ: " + device.InterruptLine); //Console.WriteLine("NIC MAC Address: " + nic.MACAddress.ToString()); //var xClient = new UdpClient(55341); //xClient.Connect(new Address(192, 168, 1, 12), 55341); // Cosmos.System.Network.IPv4.EndPoint source = new Cosmos.System.Network.IPv4.EndPoint(new Address(192, 168, 1, 12), 55341); // xClient.Receive(ref source); //xClient.Send(new byte[] // { // 0x48, 0x65, 0x6c, 0x6c, 0x6f, 0x20, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x21 // }); // NetworkStack.Update(); // xClient.Close(); Console.WriteLine("Done"); } #endregion Tests >>>>>>> else if (cmd.Equals("crashcpu")) { int value = 1; value = value - 1; int result = 1 / value; //Division by 0 } else if (cmd.Equals("beep")) { Kernel.speaker.beep(); } //else if (cmd.StartsWith("xml ")) //{ // Util.xml.CmdXmlParser.c_CmdXmlParser(cmd, 0, 4); //} else if (cmd.Equals("net")) { Console.WriteLine("Finding network devices..."); //Cosmos.HAL.Drivers.PCI.Network.AMDPCNetII.FindAll(); Cosmos.HAL.Drivers.PCI.Network.AMDPCNetII nic = new Cosmos.HAL.Drivers.PCI.Network.AMDPCNetII(PCI.GetDevice(0x1022, 0x2000)); Console.WriteLine(nic.MACAddress); IPv4.Address myIP = new IPv4.Address(192, 168, 169, 1); IPv4.Address mySubnet = new IPv4.Address(255, 255, 255, 0); IPv4.Address myGateway = new IPv4.Address(192, 168, 1, 1); IPv4.Config myConfig = new IPv4.Config(myIP, mySubnet, myGateway); NetworkStack.ConfigIP(nic, myConfig); nic.Enable(); while (true) { NetworkStack.Update(); } //PCIDevice device; //device = PCI.GetDevice(0x1022, 0x2000); //Cosmos.HAL.Drivers.PCI.Network.AMDPCNetII nic = new Cosmos.HAL.Drivers.PCI.Network.AMDPCNetII(device); //NetworkDevice.Devices.Add(nic); //Cosmos.System.Network.NetworkStack.Init(); //Cosmos.System.Network.IPv4.Address myIP = new Cosmos.System.Network.IPv4.Address(192, 168, 1, 128); //Cosmos.System.Network.IPv4.Address mySubnet = new Cosmos.System.Network.IPv4.Address(255, 255, 255, 0); //Cosmos.System.Network.IPv4.Address myGateway = new Cosmos.System.Network.IPv4.Address(192, 168, 135, 1); //Cosmos.System.Network.IPv4.Config myConfig = new Cosmos.System.Network.IPv4.Config(myIP, mySubnet, myGateway); //NetworkStack.ConfigIP(nic, myConfig); //nic.Enable(); //Console.WriteLine("Found AMD PCNetII NIC on PCI " + device.bus + ":" + device.slot + ":" + // device.function); // Console.WriteLine("NIC IRQ: " + device.InterruptLine); //Console.WriteLine("NIC MAC Address: " + nic.MACAddress.ToString()); //var xClient = new UdpClient(55341); //xClient.Connect(new Address(192, 168, 1, 12), 55341); // Cosmos.System.Network.IPv4.EndPoint source = new Cosmos.System.Network.IPv4.EndPoint(new Address(192, 168, 1, 12), 55341); // xClient.Receive(ref source); //xClient.Send(new byte[] // { // 0x48, 0x65, 0x6c, 0x6c, 0x6f, 0x20, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x21 // }); // NetworkStack.Update(); // xClient.Close(); Console.WriteLine("Done"); } #endregion Tests <<<<<<< #region Util else if (cmd.StartsWith("export")) { Util.EnvVar.c_Export(cmd); } else if (cmd.Equals("lspci")) { Util.Lspci.c_Lspci(); } ======= #region Util >>>>>>> #region Util else if (cmd.StartsWith("export")) { Util.EnvVar.c_Export(cmd); } else if (cmd.Equals("lspci")) { Util.Lspci.c_Lspci(); } <<<<<<< Console.WriteLine(); #endregion Util ======= #endregion Util >>>>>>> Console.WriteLine(); #endregion Util
<<<<<<< Console.WriteLine("RxOverflow!"); CurAddressPointerReadRegister = (UInt16)(CurBufferAddressRegister - 0x10); cur_status = (UInt16)(cur_status | 0x01); ======= CurAddressPointerReadRegister = (ushort)(CurBufferAddressRegister - 0x10); cur_status = (ushort)(cur_status | 0x01); >>>>>>> Console.WriteLine("RxOverflow!"); CurAddressPointerReadRegister = (ushort)(CurBufferAddressRegister - 0x10); cur_status = (ushort)(cur_status | 0x01);
<<<<<<< private readonly ActionTypePassed _actionTypePassed; ======= private ActionTypePassed _actionTypePassed; private string _title; >>>>>>> private string _title; private readonly ActionTypePassed _actionTypePassed; <<<<<<< public BootstrapActionLink IconAppend(string customCssClass) { this._iconAppendCustomClass = customCssClass; return this; } ======= public BootstrapActionLink Title(string title) { this._title = title; return this; } >>>>>>> public BootstrapActionLink IconAppend(string customCssClass) { this._iconAppendCustomClass = customCssClass; return this; } public BootstrapActionLink Title(string title) { this._title = title; return this; }
<<<<<<< public const string OptionDebugMode = "Debug mode"; public const bool OptionDebugModeDefaultValue = false; private const string RegOptionDebugMode = "DebugMode"; public const string OptionDebugModeDescription = ======= public const string OptionUserDebugMode = "Debug mode"; public const bool OptionUserDebugModeDefaultValue = false; public const string OptionUserDebugModeDescription = >>>>>>> public const string OptionDebugMode = "Debug mode"; public const bool OptionDebugModeDefaultValue = false; public const string OptionDebugModeDescription = <<<<<<< public override bool DebugMode => RegistryReader.ReadBool(RegOptionGeneralBase, RegOptionDebugMode, OptionDebugModeDefaultValue); ======= public override bool UserDebugMode => XmlOptions.UserDebugMode ?? OptionUserDebugModeDefaultValue; >>>>>>> public override bool DebugMode => XmlOptions.DebugMode ?? OptionDebugModeDefaultValue;
<<<<<<< using System.Text.RegularExpressions; ======= using System.Threading; using System.Threading.Tasks; >>>>>>> using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; <<<<<<< public static void ValidateRegex(string pattern) { try { Regex.Match(string.Empty, pattern); } catch (ArgumentException e) { throw new Exception($"Invalid regular expression \"{pattern}\", exception message: {e.Message}"); } } public static void ValidateTraitRegexes(string value) { // The parser will throw if the value is not well formed. var parser = new RegexTraitParser(null); parser.ParseTraitsRegexesString(value, ignoreErrors: false); } ======= /// <exception cref="AggregateException">If at least one of the actions has thrown an exception</exception> public static bool SpawnAndWait(Action[] actions, int timeoutInMs = Timeout.Infinite) { var tasks = new Task[actions.Length]; for (int i = 0; i < actions.Length; i++) { tasks[i] = Task.Factory.StartNew(actions[i]); } return Task.WaitAll(tasks, timeoutInMs); } >>>>>>> /// <exception cref="AggregateException">If at least one of the actions has thrown an exception</exception> public static bool SpawnAndWait(Action[] actions, int timeoutInMs = Timeout.Infinite) { var tasks = new Task[actions.Length]; for (int i = 0; i < actions.Length; i++) { tasks[i] = Task.Factory.StartNew(actions[i]); } return Task.WaitAll(tasks, timeoutInMs); } public static void ValidateRegex(string pattern) { try { Regex.Match(string.Empty, pattern); } catch (ArgumentException e) { throw new Exception($"Invalid regular expression \"{pattern}\", exception message: {e.Message}"); } } public static void ValidateTraitRegexes(string value) { // The parser will throw if the value is not well formed. var parser = new RegexTraitParser(null); parser.ParseTraitsRegexesString(value, ignoreErrors: false); }
<<<<<<< int exitCode = _processExecutor.ExecuteCommandBlocking( ======= _processExecutor.ExecuteCommandBlocking( >>>>>>> int exitCode = _processExecutor.ExecuteCommandBlocking( <<<<<<< if (printTestOutput) _logger.LogInfo($"{_threadName}<<<<<<<<<<<<<<< End of Output"); ExecutableResults.Add(new ExecutableResult(executable, exitCode, streamingParser.ExitCodeOutput, streamingParser.ExitCodeSkip)); ======= >>>>>>> ExecutableResults.Add(new ExecutableResult(executable, exitCode, streamingParser.ExitCodeOutput, streamingParser.ExitCodeSkip));
<<<<<<< var testCaseLocations = GetTestCaseLocations(testCaseDescriptors, _settings.GetPathExtension(_executable), _settings.GetAdditionalPdbs(_executable)); ======= var resolver = new TestCaseResolver(_executable, _settings.GetPathExtension(_executable), _diaResolverFactory, _settings.ParseSymbolInformation, _logger); >>>>>>> var resolver = new TestCaseResolver(_executable, _settings.GetPathExtension(_executable), _settings.GetAdditionalPdbs(_executable), _diaResolverFactory, _settings.ParseSymbolInformation, _logger); <<<<<<< private Dictionary<string, TestCaseLocation> GetTestCaseLocations(IList<TestCaseDescriptor> testCaseDescriptors, string pathExtension, IEnumerable<string> additionalPdbs) { var testMethodSignatures = new HashSet<string>(); foreach (var descriptor in testCaseDescriptors) { foreach (var signature in _signatureCreator.GetTestMethodSignatures(descriptor)) { testMethodSignatures.Add(signature); } } string filterString = "*" + GoogleTestConstants.TestBodySignature; var resolver = new TestCaseResolver(_diaResolverFactory, _logger); return resolver.ResolveAllTestCases(_executable, testMethodSignatures, filterString, pathExtension, additionalPdbs); } ======= >>>>>>>
<<<<<<< Directory.CreateDirectory(Path.GetDirectoryName(expectationFile)); Assert.Inconclusive("Test results changed and have been overwritten. Differences: " + msg); ======= Assert.Inconclusive("Test results changed and have been overwritten."); >>>>>>> Assert.Inconclusive("Test results changed and have been overwritten. Differences: " + msg);
<<<<<<< ο»Ώ// This file has been modified by Microsoft on 6/2017. using System; ======= ο»Ώusing System; using System.Collections.Generic; >>>>>>> ο»Ώ// This file has been modified by Microsoft on 6/2017. using System; using System.Collections.Generic; <<<<<<< using System.Text.RegularExpressions; ======= using System.Linq; using System.Text; >>>>>>> using System.Linq; using System.Text; using System.Text.RegularExpressions; <<<<<<< public static void ValidateRegex(string pattern) { try { Regex.Match(string.Empty, pattern); } catch (ArgumentException e) { throw new Exception($"Invalid regular expression \"{pattern}\", exception message: {e.Message}"); } } public static void ValidateTraitRegexes(string value) { // The parser will throw if the value is not well formed. var parser = new RegexTraitParser(null); parser.ParseTraitsRegexesString(value, ignoreErrors: false); } ======= public static bool BinaryFileContainsStrings(string executable, Encoding encoding, IEnumerable<string> strings) { byte[] file = File.ReadAllBytes(executable); return strings.All(s => file.IndexOf(encoding.GetBytes(s)) >= 0); } >>>>>>> public static void ValidateRegex(string pattern) { try { Regex.Match(string.Empty, pattern); } catch (ArgumentException e) { throw new Exception($"Invalid regular expression \"{pattern}\", exception message: {e.Message}"); } } public static void ValidateTraitRegexes(string value) { // The parser will throw if the value is not well formed. var parser = new RegexTraitParser(null); parser.ParseTraitsRegexesString(value, ignoreErrors: false); } public static bool BinaryFileContainsStrings(string executable, Encoding encoding, IEnumerable<string> strings) { byte[] file = File.ReadAllBytes(executable); return strings.All(s => file.IndexOf(encoding.GetBytes(s)) >= 0); }