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<<<<<<< import { TextureUnit, OvrFlags } from "./RenderFlags"; ======= import { TextureUnit } from "./RenderFlags"; import { debugPrint } from "./debugPrint"; >>>>>>> import { TextureUnit, OvrFlags } from "./RenderFlags"; import { debugPrint } from "./debugPrint";
<<<<<<< import { DisclosedTileTreeSet, LRUTileList, Tile, TileLoadStatus, TileRequest, TileTree, TileTreeOwner, TileUsageMarker } from "./internal"; import { NativeApp } from "../NativeApp"; ======= import { Tile, TileLoadStatus, TileRequest, TileTree, TileTreeOwner, TileTreeSet, TileUsageMarker } from "./internal"; import { IpcApp } from "../IpcApp"; >>>>>>> import { DisclosedTileTreeSet, LRUTileList, Tile, TileLoadStatus, TileRequest, TileTree, TileTreeOwner, TileUsageMarker } from "./internal"; import { IpcApp } from "../IpcApp"; <<<<<<< this._isDispatched = true; ======= this._rpcInitialized = true; const retryInterval = this._retryInterval; RpcOperation.lookup(IModelTileRpcInterface, "requestTileTreeProps").policy.retryInterval = () => retryInterval; const policy = RpcOperation.lookup(IModelTileRpcInterface, "requestTileContent").policy; policy.retryInterval = () => retryInterval; policy.allowResponseCaching = () => RpcResponseCacheControl.Immutable; if (IpcApp.isValid) { this._canceledElementGraphicsRequests = new Map<IModelConnection, string[]>(); if (this._cancelBackendTileRequests) this._canceledIModelTileRequests = new Map<IModelConnection, Map<string, Set<string>>>(); } else { this._cancelBackendTileRequests = false; } } >>>>>>> this._isDispatched = true;
<<<<<<< import { AccessToken, ChangeSet, IModel as HubIModel } from "@bentley/imodeljs-clients"; ======= import { AccessToken, MultiCode, CodeState } from "@bentley/imodeljs-clients"; import { ChangeSet } from "@bentley/imodeljs-clients"; >>>>>>> import { AccessToken, ChangeSet, IModel as HubIModel } from "@bentley/imodeljs-clients"; <<<<<<< it.skip("should write to briefcase with optimistic concurrency", async () => { // Delete any existing iModels with the same name as the read-write test iModel const iModelName = "ReadWriteTest"; const iModels: HubIModel[] = await IModelTestUtils.hubClient.getIModels(accessToken, testProjectId, { $select: "*", $filter: "Name+eq+'" + iModelName + "'", }); for (const iModelTemp of iModels) { await IModelTestUtils.hubClient.deleteIModel(accessToken, testProjectId, iModelTemp.wsgId); } // Create a new iModel on the Hub (by uploading a seed file) const pathname = path.join(__dirname, "assets", iModelName + ".bim"); const rwIModelId: string = await BriefcaseManager.uploadIModel(accessToken, testProjectId, pathname); assert.isNotEmpty(rwIModelId); ======= it.only("should write to briefcase with optimistic concurrency", async () => { >>>>>>> it.skip("should write to briefcase with optimistic concurrency", async () => { // Delete any existing iModels with the same name as the read-write test iModel const iModelName = "ReadWriteTest"; const iModels: HubIModel[] = await IModelTestUtils.hubClient.getIModels(accessToken, testProjectId, { $select: "*", $filter: "Name+eq+'" + iModelName + "'", }); for (const iModelTemp of iModels) { await IModelTestUtils.hubClient.deleteIModel(accessToken, testProjectId, iModelTemp.wsgId); } // Create a new iModel on the Hub (by uploading a seed file) const pathname = path.join(__dirname, "assets", iModelName + ".bim"); const rwIModelId: string = await BriefcaseManager.uploadIModel(accessToken, testProjectId, pathname); assert.isNotEmpty(rwIModelId); <<<<<<< // (Later, when the app downloads and merges changeSets from the Hub into the briefcase, BriefcaseManager will merge changes and handle conflicts.) rwIModel.setConcurrencyControlPolicy(new BriefcaseManager.OptimisticConcurrencyControlPolicy({ updateVsUpdate: BriefcaseManager.ConflictResolution.Reject, updateVsDelete: BriefcaseManager.ConflictResolution.Take, deleteVsUpdate: BriefcaseManager.ConflictResolution.Reject, })); ======= // Later, when the app downloads and merges changeSets from the Hub into the briefcase, BriefcaseManager will merge changes and handle conflicts. // The app still has to reserve codes. iModel.concurrencyControl.setPolicy(new ConcurrencyControl.OptimisticPolicy()); >>>>>>> // Later, when the app downloads and merges changeSets from the Hub into the briefcase, BriefcaseManager will merge changes and handle conflicts. // The app still has to reserve codes. rwIModel.concurrencyControl.setPolicy(new ConcurrencyControl.OptimisticPolicy()); <<<<<<< rwIModel.elements.insertElement(IModelTestUtils.createPhysicalObject(rwIModel, newModelId, spatialCategoryId)); rwIModel.elements.insertElement(IModelTestUtils.createPhysicalObject(rwIModel, newModelId, spatialCategoryId)); ======= const elid1 = iModel.elements.insertElement(IModelTestUtils.createPhysicalObject(iModel, newModelId, spatialCategoryId)); iModel.elements.insertElement(IModelTestUtils.createPhysicalObject(iModel, newModelId, spatialCategoryId)); >>>>>>> const elid1 = rwIModel.elements.insertElement(IModelTestUtils.createPhysicalObject(rwIModel, newModelId, spatialCategoryId)); rwIModel.elements.insertElement(IModelTestUtils.createPhysicalObject(rwIModel, newModelId, spatialCategoryId));
<<<<<<< import { Decorations, RenderTarget, RenderPlan, Pixel, GraphicList } from "./render/System"; import { UpdatePlan } from "./render/UpdatePlan"; ======= import { Decorations, DecorationList, RenderTarget, RenderPlan, Pixel } from "./render/System"; >>>>>>> import { Decorations, RenderTarget, RenderPlan, Pixel, GraphicList } from "./render/System";
<<<<<<< channelCache: Record<string, ChannelState | undefined> = {}; ======= channelCache: Record<string, ChannelState> = {}; budgetCache?: SiteBudget; >>>>>>> channelCache: Record<string, ChannelState | undefined> = {}; budgetCache?: SiteBudget;
<<<<<<< public async createPrimitiveProperty(name: string, primitiveType: PrimitiveType, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number): Promise<PrimitiveProperty>; public async createPrimitiveProperty(name: string, primitiveType: Enumeration, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number): Promise<EnumerationProperty>; public async createPrimitiveProperty(name: string, primitiveType?: string, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number): Promise<ECProperty>; public async createPrimitiveProperty(name: string, primitiveType?: string | PrimitiveType | Enumeration, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number): Promise<ECProperty> { ======= public async createPrimitiveProperty(name: string, primitiveType: PrimitiveType): Promise<PrimitiveProperty>; public async createPrimitiveProperty(name: string, primitiveType: Enumeration): Promise<EnumerationProperty>; public async createPrimitiveProperty(name: string, primitiveType?: string): Promise<Property>; public async createPrimitiveProperty(name: string, primitiveType?: string | PrimitiveType | Enumeration): Promise<Property> { >>>>>>> public async createPrimitiveProperty(name: string, primitiveType: PrimitiveType, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number): Promise<PrimitiveProperty>; public async createPrimitiveProperty(name: string, primitiveType: Enumeration, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number): Promise<EnumerationProperty>; public async createPrimitiveProperty(name: string, primitiveType?: string, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number): Promise<Property>; public async createPrimitiveProperty(name: string, primitiveType?: string | PrimitiveType | Enumeration, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number): Promise<Property> { <<<<<<< public async createPrimitiveArrayProperty(name: string, primitiveType: PrimitiveType, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number, minOccurs?: number, maxOccurs?: number): Promise<PrimitiveArrayProperty>; public async createPrimitiveArrayProperty(name: string, primitiveType: Enumeration, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number, minOccurs?: number, maxOccurs?: number): Promise<EnumerationArrayProperty>; public async createPrimitiveArrayProperty(name: string, primitiveType?: string, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number, minOccurs?: number, maxOccurs?: number): Promise<ECProperty>; public async createPrimitiveArrayProperty(name: string, primitiveType?: string | PrimitiveType | Enumeration, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number, minOccurs?: number, maxOccurs?: number): Promise<ECProperty> { ======= public async createPrimitiveArrayProperty(name: string, primitiveType: PrimitiveType): Promise<PrimitiveArrayProperty>; public async createPrimitiveArrayProperty(name: string, primitiveType: Enumeration): Promise<EnumerationArrayProperty>; public async createPrimitiveArrayProperty(name: string, primitiveType?: string): Promise<Property>; public async createPrimitiveArrayProperty(name: string, primitiveType?: string | PrimitiveType | Enumeration): Promise<Property> { >>>>>>> public async createPrimitiveArrayProperty(name: string, primitiveType: PrimitiveType, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number, minOccurs?: number, maxOccurs?: number): Promise<PrimitiveArrayProperty>; public async createPrimitiveArrayProperty(name: string, primitiveType: Enumeration, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number, minOccurs?: number, maxOccurs?: number): Promise<EnumerationArrayProperty>; public async createPrimitiveArrayProperty(name: string, primitiveType?: string, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number, minOccurs?: number, maxOccurs?: number): Promise<Property>; public async createPrimitiveArrayProperty(name: string, primitiveType?: string | PrimitiveType | Enumeration, label?: string, description?: string, isReadOnly?: boolean, priority?: number, extendedTypeName?: string, minLength?: number, maxLength?: number, minValue?: number, maxValue?: number, minOccurs?: number, maxOccurs?: number): Promise<Property> {
<<<<<<< import { IndexedPrimitiveParamsFeatures, PolylineParamVertex, PolylineParam } from "../../frontend/render/webgl/Graphic"; import { Graphic, GraphicList } from "../../frontend/render/Graphic"; import { FeatureIndexType, FeatureIndex } from "../../frontend/render/webgl/FeatureIndex"; import { IModelConnection } from "../../frontend/IModelConnection"; ======= import { IndexedPrimitiveParamsFeatures, PolylineParamVertex, PolylineParam } from "@bentley/imodeljs-frontend/lib/render/webgl/Graphic"; import { Graphic, GraphicList } from "@bentley/imodeljs-frontend/lib/render/Graphic"; import { FeatureIndexType, FeatureIndex } from "@bentley/imodeljs-frontend/lib/render/webgl/FeatureIndex"; import { IModelConnection } from "@bentley/imodeljs-frontend/lib/IModelConnection"; import { ViewContext } from "@bentley/imodeljs-frontend/lib/ViewContext"; >>>>>>> import { IndexedPrimitiveParamsFeatures, PolylineParamVertex, PolylineParam } from "@bentley/imodeljs-frontend/lib/render/webgl/Graphic"; import { Graphic, GraphicList } from "@bentley/imodeljs-frontend/lib/render/Graphic"; import { FeatureIndexType, FeatureIndex } from "@bentley/imodeljs-frontend/lib/render/webgl/FeatureIndex"; import { IModelConnection } from "@bentley/imodeljs-frontend/lib/IModelConnection";
<<<<<<< protected _precision: number; protected _presentationUnits: FormatUnitSpec[]; protected _persistenceUnit: FormatUnitSpec; get precision() { return this._precision; } get presentationUnits() { return this._presentationUnits; } get persistenceUnit() { return this._persistenceUnit; } ======= public precision: number; public presentationUnits: FormatUnitSet[]; public persistenceUnit: FormatUnitSet; >>>>>>> protected _precision: number; protected _presentationUnits: FormatUnitSet[]; protected _persistenceUnit: FormatUnitSet; get precision() { return this._precision; } get presentationUnits() { return this._presentationUnits; } get persistenceUnit() { return this._persistenceUnit; } <<<<<<< this._presentationUnits = jsonObj.presentationUnits as FormatUnitSpec[]; ======= this.presentationUnits = jsonObj.presentationUnits as FormatUnitSet[]; >>>>>>> this._presentationUnits = jsonObj.presentationUnits as FormatUnitSet[]; <<<<<<< this._persistenceUnit = jsonObj.persistenceUnit as FormatUnitSpec; ======= this.persistenceUnit = jsonObj.persistenceUnit as FormatUnitSet; >>>>>>> this._persistenceUnit = jsonObj.persistenceUnit as FormatUnitSet;
<<<<<<< import { CodeSpec, CodeSpecNames } from "../../common/Code"; import { ViewDefinitionProps } from "../../common/ViewProps"; import { DrawingViewState, OrthographicViewState, ViewState } from "../../frontend/ViewState"; import { IModelConnection, IModelConnectionElements, IModelConnectionModels } from "../../frontend/IModelConnection"; import { XYAndZ } from "@bentley/geometry-core/lib/PointVector"; import { NavigationValue, ECSqlTypedString, ECSqlStringType } from "../../common/ECSqlTypes"; ======= import { CodeSpec, CodeSpecNames } from "@bentley/imodeljs-common/lib/Code"; import { ViewDefinitionProps } from "@bentley/imodeljs-common/lib/ViewProps"; import { DrawingViewState, OrthographicViewState, ViewState } from "@bentley/imodeljs-frontend/lib/ViewState"; import { IModelConnection, IModelConnectionElements, IModelConnectionModels } from "@bentley/imodeljs-frontend/lib/IModelConnection"; import { Point3d } from "@bentley/geometry-core/lib/PointVector"; import { DateTime, Blob, NavigationValue } from "@bentley/imodeljs-common/lib/ECSqlTypes"; >>>>>>> import { CodeSpec, CodeSpecNames } from "@bentley/imodeljs-common/lib/Code"; import { ViewDefinitionProps } from "@bentley/imodeljs-common/lib/ViewProps"; import { DrawingViewState, OrthographicViewState, ViewState } from "../../frontend/ViewState"; import { IModelConnection, IModelConnectionElements, IModelConnectionModels } from "../../frontend/IModelConnection"; import { XYAndZ } from "@bentley/geometry-core/lib/PointVector"; import { NavigationValue, ECSqlTypedString, ECSqlStringType } from "@bentley/imodeljs-common/lib/ECSqlTypes";
<<<<<<< import { ToolRegistry } from "./tools/Tool"; import { I18N, I18NNamespace, I18NOptions } from "./Localization"; ======= import { ToolRegistry, ToolGroup } from "./tools/Tool"; import { FeatureGates } from "../common/FeatureGates"; import * as selectTool from "./tools/SelectTool"; import * as viewTool from "./tools/ViewTool"; import * as idleTool from "./tools/IdleTool"; >>>>>>> import { ToolRegistry } from "./tools/Tool"; import { I18N, I18NNamespace, I18NOptions } from "./Localization"; import { FeatureGates } from "../common/FeatureGates"; import * as selectTool from "./tools/SelectTool"; import * as viewTool from "./tools/ViewTool"; import * as idleTool from "./tools/IdleTool"; <<<<<<< protected _i18N?: I18N; ======= public readonly features = new FeatureGates(); >>>>>>> protected _i18N?: I18N; public readonly features = new FeatureGates(); <<<<<<< const namespace: I18NNamespace = iModelApp.i18N.registerNamespace("BaseTools"); tools.registerModule(require("./tools/ViewTool"), namespace); tools.registerModule(require("./tools/IdleTool"), namespace); ======= const group = new ToolGroup("BaseTool"); tools.registerModule(selectTool, group); tools.registerModule(idleTool, group); tools.registerModule(viewTool, group); >>>>>>> const namespace: I18NNamespace = iModelApp.i18N.registerNamespace("BaseTools"); tools.registerModule(selectTool, namespace); tools.registerModule(idleTool, namespace); tools.registerModule(viewTool, namespace);
<<<<<<< const briefcases = await BriefcaseManager.hubClient!.getBriefcases(accessToken, iModelId); briefcases.forEach((briefcase: HubBriefcase) => { ======= const briefcases = await BriefcaseManager.hubClient.getBriefcases(accessToken, iModelId); briefcases.forEach((briefcase: Briefcase) => { >>>>>>> const briefcases = await BriefcaseManager.hubClient.getBriefcases(accessToken, iModelId); briefcases.forEach((briefcase: HubBriefcase) => {
<<<<<<< const projectId = url.split("/").find((val: string) => val.includes("--"))!.split("--")[1]; const tilesId = url.split("/").find((val: string) => /^[0-9a-f]{8}-[0-9a-f]{4}-[1-5][0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i.test(val)); const json = await realityDataServiceClient.getRootDocumentJsonFromUrl(accessToken, url); ======= const json = await realityDataServiceClient.getTileJsonFromUrl(accessToken, url); >>>>>>> const projectId = url.split("/").find((val: string) => val.includes("--"))!.split("--")[1]; const tilesId = url.split("/").find((val: string) => /^[0-9a-f]{8}-[0-9a-f]{4}-[1-5][0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i.test(val)); const json = await realityDataServiceClient.getTileJsonFromUrl(accessToken, url);
<<<<<<< ======= import { AxisAlignedBox3d } from "../common/geometry/Primitives"; import { IModelDbLinkTableRelationships, LinkTableRelationship } from "./LinkTableRelationship"; >>>>>>> import { IModelDbLinkTableRelationships, LinkTableRelationship } from "./LinkTableRelationship";
<<<<<<< if (SCHEMAURL3_2 !== jsonObj.$schema) { throw new ECObjectsError(ECObjectsStatus.MissingSchemaUrl, "Schema namespace '$(jsonObj.$schema)' is not supported."); } ======= if (Schema.ec32 && SCHEMAURL3_2 !== jsonObj.$schema) throw new ECObjectsError(ECObjectsStatus.MissingSchemaUrl); else if (!Schema.ec32 && SCHEMAURL3_1 !== jsonObj.$schema) throw new ECObjectsError(ECObjectsStatus.MissingSchemaUrl); >>>>>>> if (Schema.ec32 && SCHEMAURL3_2 !== jsonObj.$schema) throw new ECObjectsError(ECObjectsStatus.MissingSchemaUrl, "Schema namespace '$(jsonObj.$schema)' is not supported."); else if (!Schema.ec32 && SCHEMAURL3_1 !== jsonObj.$schema) throw new ECObjectsError(ECObjectsStatus.MissingSchemaUrl, "Schema namespace '$(jsonObj.$schema)' is not supported.");
<<<<<<< try { const json = await this._iModel.getDgnDb().getElement(JSON.stringify(opts)); const stream: IElement = JSON.parse(json) as IElement; stream._iModel = this._iModel; let el = EcRegistry.create(stream) as Element | undefined; if (el === undefined) { await EcRegistry.generateClassFor(stream, this._iModel); el = EcRegistry.create(stream) as Element | undefined; } return el; } catch (e) { return undefined; } ======= // first see if the element is already in the local cache. if (opts.id) { const loaded = this._loaded.get(opts.id.toString()); if (loaded) return loaded; } const json = await this._iModel.getDgnDb().getElement(JSON.stringify(opts)); const stream = JSON.parse(json); stream._iModel = this._iModel; const el = EcRegistry.create(stream, "BisCore.Element") as Element | undefined; if (el) { // found it, register it in the local cache. this._loaded.set(el.id.toString(), el); } return el; >>>>>>> // first see if the element is already in the local cache. if (opts.id) { const loaded = this._loaded.get(opts.id.toString()); if (loaded) return loaded; } const json = await this._iModel.getDgnDb().getElement(JSON.stringify(opts)); const stream: IElement = JSON.parse(json) as IElement; stream._iModel = this._iModel; let el = EcRegistry.create(stream) as Element | undefined; if (el === undefined) { await EcRegistry.generateClassFor(stream, this._iModel); el = EcRegistry.create(stream) as Element | undefined; } if (el) { // found it, register it in the local cache. this._loaded.set(el.id.toString(), el); } return el;
<<<<<<< import { IModelTestUtils } from "./IModelTestUtils"; import { MockAssetUtil } from "./MockAssetUtil"; ======= import { IModelTestUtils, TestUsers } from "./IModelTestUtils"; >>>>>>> import { IModelTestUtils, TestUsers } from "./IModelTestUtils"; import { MockAssetUtil } from "./MockAssetUtil"; <<<<<<< class MockAccessToken extends AccessToken { public constructor() { super(""); } public getUserProfile(): UserProfile|undefined { return new UserProfile ("test", "user", "[email protected]", "12345", "Bentley"); } public toTokenString() { return ""; } } export class IModelTestUser { public static user = { email: "[email protected]", password: "pmadm1", }; } ======= async function createNewModelAndCategory(rwIModel: IModelDb, accessToken: AccessToken) { // Create a new physical model. let modelId: Id64; [, modelId] = IModelTestUtils.createAndInsertPhysicalModel(rwIModel, IModelTestUtils.getUniqueModelCode(rwIModel, "newPhysicalModel"), true); // Find or create a SpatialCategory. const dictionary: DictionaryModel = rwIModel.models.getModel(IModel.getDictionaryId()) as DictionaryModel; const newCategoryCode = IModelTestUtils.getUniqueSpatialCategoryCode(dictionary, "ThisTestSpatialCategory"); const spatialCategoryId: Id64 = IModelTestUtils.createAndInsertSpatialCategory(dictionary, newCategoryCode.value!, new Appearance({ color: new ColorDef("rgb(255,0,0)") })); // Reserve all of the codes that are required by the new model and category. try { await rwIModel.concurrencyControl.request(accessToken); } catch (err) { if (err instanceof ConcurrencyControl.RequestError) { assert.fail(JSON.stringify(err.unavailableCodes) + ", " + JSON.stringify(err.unavailableLocks)); } } return { modelId, spatialCategoryId }; } >>>>>>> class MockAccessToken extends AccessToken { public constructor() { super(""); } public getUserProfile(): UserProfile|undefined { return new UserProfile ("test", "user", "[email protected]", "12345", "Bentley"); } public toTokenString() { return ""; } } async function createNewModelAndCategory(rwIModel: IModelDb, accessToken: AccessToken) { // Create a new physical model. let modelId: Id64; [, modelId] = IModelTestUtils.createAndInsertPhysicalModel(rwIModel, IModelTestUtils.getUniqueModelCode(rwIModel, "newPhysicalModel"), true); // Find or create a SpatialCategory. const dictionary: DictionaryModel = rwIModel.models.getModel(IModel.getDictionaryId()) as DictionaryModel; const newCategoryCode = IModelTestUtils.getUniqueSpatialCategoryCode(dictionary, "ThisTestSpatialCategory"); const spatialCategoryId: Id64 = IModelTestUtils.createAndInsertSpatialCategory(dictionary, newCategoryCode.value!, new Appearance({ color: new ColorDef("rgb(255,0,0)") })); // Reserve all of the codes that are required by the new model and category. try { await rwIModel.concurrencyControl.request(accessToken); } catch (err) { if (err instanceof ConcurrencyControl.RequestError) { assert.fail(JSON.stringify(err.unavailableCodes) + ", " + JSON.stringify(err.unavailableLocks)); } } return { modelId, spatialCategoryId }; } <<<<<<< // downloadChangeSets (Not needed if we assume cache is in initialized state) const cacheDir = iModelHost.configuration.briefcaseCacheDir; // const csetDir = path.join(cacheDir, testIModelId, "csets"); // await iModelHubClientMock.object.downloadChangeSets(testChangeSets, csetDir); console.log(` ...getting information on Project+IModel+ChangeSets for test case from mock data: ${new Date().getTime() - startTime} ms`); // tslint:disable-line:no-console ======= const cacheDir = IModelHost.configuration!.briefcaseCacheDir; >>>>>>> // downloadChangeSets (Not needed if we assume cache is in initialized state) const cacheDir = IModelHost.configuration!.briefcaseCacheDir; // const csetDir = path.join(cacheDir, testIModelId, "csets"); // await iModelHubClientMock.object.downloadChangeSets(testChangeSets, csetDir); console.log(` ...getting information on Project+IModel+ChangeSets for test case from mock data: ${new Date().getTime() - startTime} ms`); // tslint:disable-line:no-console
<<<<<<< public displayLogoImage(context: SceneContext) { const logoImage: HTMLImageElement | undefined = this._provider!.getCopyrightImage(); ======= private displayLogoImage(context: SceneContext) { const logoImage: HTMLImageElement | undefined = this.provider!.getCopyrightImage(); >>>>>>> private displayLogoImage(context: SceneContext) { const logoImage: HTMLImageElement | undefined = this._provider!.getCopyrightImage();
<<<<<<< import { IModelConnection, IModelApp, Viewport } from "@bentley/imodeljs-frontend"; import { Target, UpdatePlan, PerformanceMetrics/*, System*/ } from "@bentley/imodeljs-frontend/lib/rendering"; import { IModelApi } from "./IModelApi"; import { ProjectApi } from "./ProjectApi"; // import { CONSTANTS } from "../../common/Testbed"; // import * as path from "path"; import { StopWatch } from "@bentley/bentleyjs-core"; // const iModelLocation = path.join(CONSTANTS.IMODELJS_CORE_DIRNAME, "test-apps/testbed/frontend/performance/imodels/"); // const glContext: WebGLRenderingContext | null = null; const wantConsoleOutput: boolean = true; function debugPrint(msg: string): void { if (wantConsoleOutput) console.log(msg); // tslint:disable-line } ======= import { IModelConnection, IModelApp, Viewport } from "@bentley/imodeljs-frontend"; // @ts-ignore import { Target, PerformanceMetrics } from "@bentley/imodeljs-frontend/lib/rendering"; import { IModelApi } from "./IModelApi"; // @ts-ignore import { ProjectApi } from "./ProjectApi"; // @ts-ignore import { CONSTANTS } from "../../common/Testbed"; import * as path from "path"; >>>>>>> import { IModelConnection, IModelApp, Viewport } from "@bentley/imodeljs-frontend"; import { Target, UpdatePlan, PerformanceMetrics/*, System*/ } from "@bentley/imodeljs-frontend/lib/rendering"; import { IModelApi } from "./IModelApi"; import { ProjectApi } from "./ProjectApi"; // import { CONSTANTS } from "../../common/Testbed"; // import * as path from "path"; import { StopWatch } from "@bentley/bentleyjs-core"; import { IModelConnection, IModelApp, Viewport } from "@bentley/imodeljs-frontend"; // @ts-ignore import { Target, PerformanceMetrics } from "@bentley/imodeljs-frontend/lib/rendering"; import { IModelApi } from "./IModelApi"; // @ts-ignore import { ProjectApi } from "./ProjectApi"; // @ts-ignore import { CONSTANTS } from "../../common/Testbed"; import * as path from "path"; // const iModelLocation = path.join(CONSTANTS.IMODELJS_CORE_DIRNAME, "test-apps/testbed/frontend/performance/imodels/"); // const glContext: WebGLRenderingContext | null = null; const wantConsoleOutput: boolean = true; function debugPrint(msg: string): void { if (wantConsoleOutput) console.log(msg); // tslint:disable-line } <<<<<<< // initialize the Project and IModel Api await ProjectApi.init(); await IModelApi.init(); ======= it("Test 1 - Wraith Model - W1", async () => { await PerformanceWriterClient.startup(); // this is the default configuration configuration = { userName: "[email protected]", password: "pmadm1", iModelName: path.join(iModelLocation, "Wraith.ibim"), // "D:\\models\\ibim_bim0200dev\\Wraith.ibim", // "D:\\models\\ibim_bim0200dev\\Wraith.ibim", // "atp_10K.bim", // "D:/models/ibim_bim0200dev/Wraith.ibim", // "atp_10K.bim", viewName: "W1", // "Physical-Tag", } as SVTConfiguration; // override anything that's in the configuration // retrieveConfigurationOverrides(configuration); // applyConfigurationOverrides(configuration); console.log("Configuration", JSON.stringify(configuration)); // tslint:disable-line // Start the backend // const config = new IModelHostConfiguration(); // config.hubDeploymentEnv = "QA"; // await IModelHost.startup(config); console.log("Starting create Window"); // tslint:disable-line await createWindow(); // start the app. await IModelApp.startup(); console.log("IModelApp Started up"); // tslint:disable-line // initialize the Project and IModel Api console.log("Initialize ProjectApi and ImodelApi"); // tslint:disable-line await ProjectApi.init(); await IModelApi.init(); console.log("Finished Initializing ProjectApi and ImodelApi"); // tslint:disable-line activeViewState = new SimpleViewState(); // showStatus("Opening", configuration.iModelName); console.log("Opening standaloneImodel"); // tslint:disable-line await openStandaloneIModel(activeViewState, configuration.iModelName); // open the specified view // showStatus("opening View", configuration.viewName); console.log("Build the view list"); // tslint:disable-line await buildViewList(activeViewState, configuration); // now connect the view to the canvas console.log("Open the view"); // tslint:disable-line await openView(activeViewState); console.log("This is from frontend/main"); // tslint:disable-line await theViewport!.renderFrame(); const target = (theViewport!.target as Target); const frameTimes = target.frameTimings; for (let i = 0; i < 11 && frameTimes.length; ++i) console.log("frameTimes[" + i + "]: " + frameTimes[i]); // tslint:disable-line await printResults(frameTimes); await theViewport!.renderFrame(); for (let i = 0; i < 11 && frameTimes.length; ++i) console.log("frameTimes[" + i + "]: " + frameTimes[i]); // tslint:disable-line await printResults((theViewport!.target as Target).frameTimings); await theViewport!.renderFrame(); await printResults((theViewport!.target as Target).frameTimings); await theViewport!.renderFrame(); await printResults((theViewport!.target as Target).frameTimings); await theViewport!.renderFrame(); await printResults((theViewport!.target as Target).frameTimings); await theViewport!.renderFrame(); await printResults((theViewport!.target as Target).frameTimings); await theViewport!.renderFrame(); await printResults((theViewport!.target as Target).frameTimings); await theViewport!.renderFrame(); await printResults((theViewport!.target as Target).frameTimings); await theViewport!.renderFrame(); await printResults((theViewport!.target as Target).frameTimings); await theViewport!.renderFrame(); await printResults((theViewport!.target as Target).frameTimings); await theViewport!.renderFrame(); await printResults((theViewport!.target as Target).frameTimings); console.log("///////////////////////////////// -- b4 shutdown"); // tslint:disable-line if (activeViewState.iModelConnection) await activeViewState.iModelConnection.closeStandalone(); await IModelApp.shutdown(); await PerformanceWriterClient.finishSeries(); // WebGLTestContext.shutdown(); // TestApp.shutdown(); console.log("///////////////////////////////// -- after shutdown"); // tslint:disable-line >>>>>>> // initialize the Project and IModel Api await ProjectApi.init(); await IModelApi.init();
<<<<<<< const testIModelName: string = "assets/datasets/Properties_60InstancesWithUrl2.ibim"; ======= initialize(); const testIModelName: string = "assets/datasets/1K.bim"; >>>>>>> initialize(); const testIModelName: string = "assets/datasets/Properties_60InstancesWithUrl2.ibim";
<<<<<<< import { AccessToken, Briefcase as HubBriefcase, IModelHubClient, ChangeSet, IModel as HubIModel, ContainsSchemaChanges, SeedFile, SeedFileInitState, IModelHubResponseError, IModelHubResponseErrorId } from "@bentley/imodeljs-clients"; ======= import { AccessToken, Briefcase as HubBriefcase, IModelHubClient, ChangeSet, IModel as HubIModel, ContainsSchemaChanges, Briefcase, Code, IModelHubResponseError, IModelHubResponseErrorId, BriefcaseQuery, ChangeSetQuery, IModelQuery, AzureFileHandler, } from "@bentley/imodeljs-clients"; >>>>>>> import { AccessToken, Briefcase as HubBriefcase, IModelHubClient, ChangeSet, IModel as HubIModel, ContainsSchemaChanges, Briefcase, Code, IModelHubResponseError, IModelHubResponseErrorId, BriefcaseQuery, ChangeSetQuery, IModelQuery, AzureFileHandler, } from "@bentley/imodeljs-clients"; <<<<<<< if (!BriefcaseManager.hubClient) { BriefcaseManager.hubClient = new IModelHubClient(IModelHost.configuration.iModelHubDeployConfig); } ======= BriefcaseManager.hubClient = new IModelHubClient(IModelHost.configuration.iModelHubDeployConfig, new AzureFileHandler()); >>>>>>> if (!BriefcaseManager.hubClient) { BriefcaseManager.hubClient = new IModelHubClient(IModelHost.configuration.iModelHubDeployConfig, new AzureFileHandler()); } <<<<<<< const briefcases = await BriefcaseManager.hubClient.getBriefcases(accessToken, iModelId); briefcases.forEach((briefcase: HubBriefcase) => { promises.push(BriefcaseManager.hubClient!.deleteBriefcase(accessToken, iModelId, briefcase.briefcaseId!)); ======= const briefcases = await BriefcaseManager.hubClient.Briefcases().get(accessToken, iModelId); briefcases.forEach((briefcase: Briefcase) => { promises.push(BriefcaseManager.hubClient!.Briefcases().delete(accessToken, iModelId, briefcase.briefcaseId!)); >>>>>>> const briefcases = await BriefcaseManager.hubClient.Briefcases().get(accessToken, iModelId); briefcases.forEach((briefcase: Briefcase) => { promises.push(BriefcaseManager.hubClient!.Briefcases().delete(accessToken, iModelId, briefcase.briefcaseId!));
<<<<<<< return IModelDb.create(briefcaseEntry, contextId); ======= return await IModelDb.create(briefcaseInfo, contextId); >>>>>>> return IModelDb.create(briefcaseEntry, contextId); <<<<<<< /** See Model.buildResourcesRequest */ public buildResourcesRequestForModel(req: BriefcaseManager.ResourcesRequest, model: Model, opcode: DbOpcode): void { if (!this.briefcaseEntry) throw new IModelError(IModelStatus.BadRequest); const rc: RepositoryStatus = this.briefcaseEntry.nativeDb.buildBriefcaseManagerResourcesRequestForModel(req as AddonBriefcaseManagerResourcesRequest, JSON.stringify(model.id), opcode); if (rc !== RepositoryStatus.Success) throw new IModelError(rc); } /** See Element.buildResourcesRequest */ public buildResourcesRequestForElement(req: BriefcaseManager.ResourcesRequest, element: Element, opcode: DbOpcode): void { if (!this.briefcaseEntry) throw new IModelError(IModelStatus.BadRequest); let rc: RepositoryStatus; if (element.id === undefined || opcode === DbOpcode.Insert) rc = this.briefcaseEntry.nativeDb.buildBriefcaseManagerResourcesRequestForElement(req as AddonBriefcaseManagerResourcesRequest, JSON.stringify({ modelid: element.model, code: element.code }), opcode); else rc = this.briefcaseEntry.nativeDb.buildBriefcaseManagerResourcesRequestForElement(req as AddonBriefcaseManagerResourcesRequest, JSON.stringify(element.id), opcode); if (rc !== RepositoryStatus.Success) throw new IModelError(rc); } /** See LinkTableRelationship.buildResourcesRequest */ public buildResourcesRequestForLinkTableRelationship(req: BriefcaseManager.ResourcesRequest, instance: LinkTableRelationship, opcode: DbOpcode): void { if (!this.briefcaseEntry) throw new IModelError(IModelStatus.BadRequest); const rc: RepositoryStatus = this.briefcaseEntry.nativeDb.buildBriefcaseManagerResourcesRequestForLinkTableRelationship(req as AddonBriefcaseManagerResourcesRequest, JSON.stringify(instance), opcode); if (rc !== RepositoryStatus.Success) throw new IModelError(rc); } /** See CodeSpec.buildResourcesRequest */ public buildResourcesRequestForCodeSpec(req: BriefcaseManager.ResourcesRequest, instance: CodeSpec, opcode: DbOpcode): void { if (!this.briefcaseEntry) throw new IModelError(IModelStatus.BadRequest); const rc: RepositoryStatus = this.briefcaseEntry.nativeDb.buildBriefcaseManagerResourcesRequestForCodeSpec(req as AddonBriefcaseManagerResourcesRequest, JSON.stringify(instance.id), opcode); if (rc !== RepositoryStatus.Success) throw new IModelError(rc); } /** * Try to acquire the requested resources from iModelHub. * This function may fulfill some requests and fail to fulfill others. This function returns a zero status * if all requests were fulfilled. It returns a non-zero status if some or all requests could not be fulfilled. * This function updates req to remove the requests that were successfully fulfilled. Therefore, if a non-zero * status is returned, the caller can look at req to see which requests failed. * @param req On input, this is the list of resource requests to be fulfilled. On return, this is the list of * requests that could not be fulfilled. * @return BentleyStatus.SUCCESS if all resources were acquired or non-zero if some could not be acquired. */ public requestResources(_req: BriefcaseManager.ResourcesRequest) { if (!this.briefcaseEntry) throw new IModelError(IModelStatus.BadRequest); // throw new Error("TBD"); } /** * Check to see if *all* of the requested resources could be acquired from iModelHub. * @param req the list of resource requests to be fulfilled. * @return true if all resources could be acquired or false if any could not be acquired. */ public areResourcesAvailable(_req: BriefcaseManager.ResourcesRequest): boolean { if (!this.briefcaseEntry) throw new IModelError(IModelStatus.BadRequest); // throw new Error("TBD"); return false; // *** TBD } /** Set the concurrency control policy. * Before changing from optimistic to pessimistic, all local changes must be saved and uploaded to iModelHub. * Before changing the locking policy of the pessimistic concurrency policy, all local changes must be saved to the local briefcase. * @param policy The policy to used * @throws IModelError if the policy cannot be set. */ public setConcurrencyControlPolicy(policy: BriefcaseManager.PessimisticConcurrencyControlPolicy | BriefcaseManager.OptimisticConcurrencyControlPolicy): void { if (!this.briefcaseEntry) throw new IModelError(IModelStatus.BadRequest); let rc: RepositoryStatus = RepositoryStatus.Success; if (policy as BriefcaseManager.OptimisticConcurrencyControlPolicy) { const oc: BriefcaseManager.OptimisticConcurrencyControlPolicy = policy as BriefcaseManager.OptimisticConcurrencyControlPolicy; rc = this.briefcaseEntry.nativeDb.setBriefcaseManagerOptimisticConcurrencyControlPolicy(oc.conflictResolution); } else { rc = this.briefcaseEntry.nativeDb.setBriefcaseManagerPessimisticConcurrencyControlPolicy(); } if (RepositoryStatus.Success !== rc) { throw new IModelError(rc); } } /** * Start a bulk update operation. This allows apps to write entities and codes to the local briefcase without first acquiring locks. * The transaction manager then attempts to acquire all needed locks and codes before saving the changes to the local briefcase. * The transaction manager will roll back all pending changes if any lock or code cannot be acquired at save time. Lock and code acquisition will fail if another user * has push changes to the same entities or used the same codes as the local transaction. * This policy does prevent conflicts and is the easiest way to implement the pessimistic locking policy efficiently. * It however carries the risk that local changes could be rolled back, and so it can only be used safely in special cases, where * contention for locks and codes is not a risk. Normally, that is only possible when writing to a model that is exclusively locked and where codes * are scoped to that model. * See saveChanges and endBulkUpdateMode. */ public startBulkUpdateMode(): void { if (!this.briefcaseEntry) throw new IModelError(IModelStatus.BadRequest); const rc: RepositoryStatus = this.briefcaseEntry.nativeDb.briefcaseManagerStartBulkOperation(); if (RepositoryStatus.Success !== rc) throw new IModelError(rc); } /** * Call this if you want to acquire locks and codes *before* the end of the transaction. * Note that saveChanges automatically calls this function to end the bulk operation and acquire locks and codes. * If successful, this terminates the bulk operation. * If not successful, the caller should abandon all changes. */ public endBulkUpdateMode(): void { if (!this.briefcaseEntry) throw new IModelError(IModelStatus.BadRequest); const rc: RepositoryStatus = this.briefcaseEntry.nativeDb.briefcaseManagerEndBulkOperation(); if (RepositoryStatus.Success !== rc) throw new IModelError(rc); } ======= >>>>>>> <<<<<<< const stat = this.briefcaseEntry.nativeDb.saveChanges(description); ======= this.concurrencyControl.onSaveChanges(); const stat = this.briefcaseInfo.nativeDb.saveChanges(description); >>>>>>> this.concurrencyControl.onSaveChanges(); const stat = this.briefcaseEntry.nativeDb.saveChanges(description); <<<<<<< const {error, result: json} = this._iModel.briefcaseEntry.nativeDb.getModel(JSON.stringify({ id: modelId })); ======= const { error, result: json } = this._iModel.briefcaseInfo.nativeDb.getModel(JSON.stringify({ id: modelId })); >>>>>>> const {error, result: json} = this._iModel.briefcaseEntry.nativeDb.getModel(JSON.stringify({ id: modelId })); <<<<<<< const {error, result: json} = this._iModel.briefcaseEntry.nativeDb.getModel(JSON.stringify({ id: modelIdStr })); ======= const { error, result: json } = this._iModel.briefcaseInfo.nativeDb.getModel(JSON.stringify({ id: modelIdStr })); >>>>>>> const {error, result: json} = this._iModel.briefcaseEntry.nativeDb.getModel(JSON.stringify({ id: modelIdStr })); <<<<<<< const {error, result: json} = this._iModel.briefcaseEntry.nativeDb.getElement(JSON.stringify(opts)); ======= const { error, result: json } = this._iModel.briefcaseInfo.nativeDb.getElement(JSON.stringify(opts)); >>>>>>> const {error, result: json} = this._iModel.briefcaseEntry.nativeDb.getElement(JSON.stringify(opts)); <<<<<<< const {error, result: json} = this._iModel.briefcaseEntry.nativeDb.getElement(JSON.stringify({ id: elementIdStr })); ======= const { error, result: json } = this._iModel.briefcaseInfo.nativeDb.getElement(JSON.stringify({ id: elementIdStr })); >>>>>>> const {error, result: json} = this._iModel.briefcaseEntry.nativeDb.getElement(JSON.stringify({ id: elementIdStr }));
<<<<<<< ======= @MultiTierExecutionHost("@bentley/imodeljs-core/IModel") class DgnDbNativeCode { private static dbs = new Map<string, any>(); // services tier only /** * Open the Db. * @param fileName The name of the db file. * @param mode The open mode * @returns Promise that resolves to an object that contains an error property if the operation failed * or the "token" that identifies the Db on the server if success. */ @RunsIn(Tier.Services) public static async callOpenDb(fileName: string, mode: OpenMode): Promise<DgnDbToken> { let dgndb = DgnDbNativeCode.dbs.get(fileName); if (undefined !== dgndb) // If the file is already open, just acknowledge that return Promise.resolve(new DgnDbToken(fileName)); // for now, we just use the fileName as the "token" that identifies the Db dgndb = new dgnDbNodeAddon.DgnDb(); const res: BentleyReturn<DbResult, void> = await dgndb.openDgnDb(fileName, mode); if (res.error) return Promise.reject(new IModelError(res.error.status)); DgnDbNativeCode.dbs.set(fileName, dgndb); return new DgnDbToken(fileName); // for now, we just use the fileName as the "token" that identifies the Db } @RunsIn(Tier.Services, { synchronous: true }) public static callCloseDb(dbToken: DgnDbToken) { const dgndb = DgnDbNativeCode.dbs.get(dbToken.id); if (undefined === dgndb) { return; } dgndb.closeDgnDb(); DgnDbNativeCode.dbs.delete(dbToken.id); } /** * Get a JSON representation of an element. * @param opt A JSON string with options for loading the element * @returns Promise that resolves to an object with a result property set to the JSON string of the element. * The resolved object contains an error property if the operation failed. */ @RunsIn(Tier.Services) public static async callGetElement(dbToken: DgnDbToken, opt: string): Promise<string> { const dgndb = DgnDbNativeCode.dbs.get(dbToken.id); if (undefined === dgndb) return Promise.reject(new IModelError(IModelStatus.NotOpen)); const response: BentleyReturn<IModelStatus, string> = await dgndb.getElement(opt); if (response.error) return Promise.reject(new IModelError(response.error.status)); return response.result!; } @RunsIn(Tier.Services) public static async callGetElementPropertiesForDisplay(dbToken: DgnDbToken, elementId: string): Promise<string> { const dgndb = DgnDbNativeCode.dbs.get(dbToken.id); if (undefined === dgndb) return Promise.reject(new IModelError(DbResult.BE_SQLITE_CANTOPEN)); const response: BentleyReturn<DbResult, string> = await dgndb.getElementPropertiesForDisplay(elementId); if (response.error) return Promise.reject(new IModelError(response.error.status)); return response.result!; } @RunsIn(Tier.Services) public static async callInsertElement(dbToken: DgnDbToken, props: string): Promise<string> { const dgndb = DgnDbNativeCode.dbs.get(dbToken.id); if (undefined === dgndb) return Promise.reject(new IModelError(IModelStatus.NotOpen)); // Note that inserting an element is always done synchronously. That is because of constraints // on the native code side. Nevertheless, we want the signature of this method to be // that of an asynchronous method, since it must run in the services tier and will be // asynchronous from a remote client's point of view in any case. const response: BentleyReturn<IModelStatus, string> = dgndb.insertElementSync(props); if (response.error) return Promise.reject(new IModelError(response.error.status)); return response.result!; } @RunsIn(Tier.Services) public static async callUpdateElement(dbToken: DgnDbToken, props: string): Promise<void> { const dgndb = DgnDbNativeCode.dbs.get(dbToken.id); if (undefined === dgndb) return Promise.reject(new IModelError(IModelStatus.NotOpen)); // Note that updating an element is always done synchronously. That is because of constraints // on the native code side. Nevertheless, we want the signature of this method to be // that of an asynchronous method, since it must run in the services tier and will be // asynchronous from a remote client's point of view in any case. const response: BentleyReturn<IModelStatus, string> = dgndb.updateElementSync(props); if (response.error) return Promise.reject(new IModelError(response.error.status)); } @RunsIn(Tier.Services) public static async callDeleteElement(dbToken: DgnDbToken, elemid: string): Promise<void> { const dgndb = DgnDbNativeCode.dbs.get(dbToken.id); if (undefined === dgndb) return Promise.reject(new IModelError(IModelStatus.NotOpen)); // Note that deleting an element is always done synchronously. That is because of constraints // on the native code side. Nevertheless, we want the signature of this method to be // that of an asynchronous method, since it must run in the services tier and will be // asynchronous from a remote client's point of view in any case. const response: BentleyReturn<IModelStatus, string> = dgndb.deleteElementSync(elemid); if (response.error) return Promise.reject(new IModelError(response.error.status)); } /** * Get a JSON representation of a Model. * @param opt A JSON string with options for loading the model * @returns Promise that resolves to an object with a result property set to the JSON string of the model. * The resolved object contains an error property if the operation failed. */ @RunsIn(Tier.Services) public static async callGetModel(dbToken: DgnDbToken, opt: string): Promise<string> { const dgndb = DgnDbNativeCode.dbs.get(dbToken.id); if (undefined === dgndb) return Promise.reject(new IModelError(DbResult.BE_SQLITE_CANTOPEN)); const response: BentleyReturn<DbResult, string> = await dgndb.getModel(opt); if (response.error) return Promise.reject(new IModelError(response.error.status)); return response.result!; } /** * Execute an ECSql select statement * @param ecsql The ECSql select statement to prepare * @returns Promise that resolves to an object with a result property set to a JSON array containing the rows returned from the query * The resolved object contains an error property if the operation failed. */ @RunsIn(Tier.Services) public static async callExecuteQuery(dbToken: DgnDbToken, ecsql: string): Promise<string> { const dgndb = DgnDbNativeCode.dbs.get(dbToken.id); if (undefined === dgndb) return Promise.reject(new IModelError(DbResult.BE_SQLITE_CANTOPEN)); const response: BentleyReturn<DbResult, string> = await dgndb.executeQuery(ecsql); if (response.error) return Promise.reject(new IModelError(response.error.status)); return response.result!; } /** * Get the meta data for the specified ECClass from the schema in this DgnDbNativeCode. * @param ecschemaname The name of the schema * @param ecclassname The name of the class * @returns Promise that resolves to an object with a result property set to a the meta data in JSON format * The resolved object contains an error property if the operation failed. */ @RunsIn(Tier.Services) public static async callGetECClassMetaData(dbToken: DgnDbToken, ecschemaname: string, ecclassname: string): Promise<string> { const dgndb = DgnDbNativeCode.dbs.get(dbToken.id); if (undefined === dgndb) return Promise.reject(new IModelError(IModelStatus.NotOpen)); const response: BentleyReturn<IModelStatus, string> = await dgndb.getECClassMetaData(ecschemaname, ecclassname); if (response.error) return Promise.reject(new IModelError(response.error.status)); return response.result!; } /** * Get the meta data for the specified ECClass from the schema in this iModel, blocking until the result is returned. * @param ecschemaname The name of the schema * @param ecclassname The name of the class * @returns On success, the BentleyReturn result property will be the class meta data in JSON format. */ @RunsIn(Tier.Services, { synchronous: true }) public static callGetECClassMetaDataSync(dbToken: DgnDbToken, ecschemaname: string, ecclassname: string): string { const dgndb = DgnDbNativeCode.dbs.get(dbToken.id); if (undefined === dgndb) throw new IModelError(IModelStatus.NotOpen); const response: BentleyReturn<IModelStatus, string> = dgndb.getECClassMetaDataSync(ecschemaname, ecclassname); if (response.error) throw new IModelError(response.error.status); return response.result!; } } >>>>>>> <<<<<<< * @param openMode Open mode for database ======= * @param mode Open mode for database * @throws [[IModelError]] >>>>>>> * @param openMode Open mode for database * @throws [[IModelError]] <<<<<<< private async doGetElement(opts: ElementLoadParams): Promise<Element> { if (!this._iModel.briefcaseKey) return Promise.reject(new IModelError(DgnDbStatus.NotOpen)); ======= private async _doGetElement(opts: ElementLoadParams): Promise<Element> { >>>>>>> private async _doGetElement(opts: ElementLoadParams): Promise<Element> { if (!this._iModel.briefcaseKey) return Promise.reject(new IModelError(IModelStatus.NotOpen));
<<<<<<< directives: [ CORE_DIRECTIVES, ROUTER_DIRECTIVES, BUTTON_COMPONENTS, Material, SubscribeButton, Comments ] ======= directives: [ CORE_DIRECTIVES, ROUTER_DIRECTIVES, Material, SubscribeButton, Comments, MindsBanner ] >>>>>>> directives: [ CORE_DIRECTIVES, ROUTER_DIRECTIVES, BUTTON_COMPONENTS, Material, SubscribeButton, Comments, MindsBanner ]
<<<<<<< RelatedChart, CategoryWithEntries, PageType, EntryNode, FullPost, } from "../clientUtils/owidTypes" let knexInstance: Knex ======= CountryProfileSpec, countryProfileSpecs, } from "site/server/countryProfileProjects" import { getContentGraph, GraphType } from "site/server/contentGraph" import { PostReference } from "adminSite/client/ChartEditor" >>>>>>> RelatedChart, CategoryWithEntries, PageType, EntryNode, FullPost, WP_PostType, DocumentNode, PostReference, } from "../clientUtils/owidTypes" import { getContentGraph, GraphType } from "./contentGraph" let knexInstance: Knex <<<<<<< const apiQuery = async ( ======= export enum WP_PostType { Post = "post", Page = "page", } export const ENTRIES_CATEGORY_ID = 44 const graphqlQuery = async (query: string, variables: any = {}) => { const response = await fetch(WP_GRAPHQL_ENDPOINT, { method: "POST", headers: { "Content-Type": "application/json", Accept: "application/json", }, body: JSON.stringify({ query, variables, }), }) const json = await response.json() return json } async function apiQuery( >>>>>>> export const ENTRIES_CATEGORY_ID = 44 const graphqlQuery = async (query: string, variables: any = {}) => { const response = await fetch(WP_GRAPHQL_ENDPOINT, { method: "POST", headers: { "Content-Type": "application/json", Accept: "application/json", }, body: JSON.stringify({ query, variables, }), }) const json = await response.json() return json } const apiQuery = async ( <<<<<<< ======= export interface EntryNode { slug: string title: string // in some edge cases (entry alone in a subcategory), WPGraphQL returns // null instead of an empty string) excerpt: string | null kpi: string } interface DocumentNode { id: number title: string slug: string content: string | null // if content is empty } export const getDocumentsInfo = async ( type: WP_PostType, cursor: string = "", where: string = "" ): Promise<DocumentNode[]> => { const typePlural = `${type}s` const query = ` query($cursor: String){ ${typePlural}(first:50, after: $cursor, where:{${where}}) { pageInfo { hasNextPage endCursor } nodes { id: databaseId title slug content } } } ` const documents = await graphqlQuery(query, { cursor }) const pageInfo = documents?.data[typePlural].pageInfo const nodes = documents?.data[typePlural].nodes if (pageInfo.hasNextPage) { return nodes.concat( await getDocumentsInfo(type, pageInfo.endCursor, where) ) } else { return nodes } } >>>>>>> export const getDocumentsInfo = async ( type: WP_PostType, cursor: string = "", where: string = "" ): Promise<DocumentNode[]> => { const typePlural = `${type}s` const query = ` query($cursor: String){ ${typePlural}(first:50, after: $cursor, where:{${where}}) { pageInfo { hasNextPage endCursor } nodes { id: databaseId title slug content } } } ` const documents = await graphqlQuery(query, { cursor }) const pageInfo = documents?.data[typePlural].pageInfo const nodes = documents?.data[typePlural].nodes if (pageInfo.hasNextPage) { return nodes.concat( await getDocumentsInfo(type, pageInfo.endCursor, where) ) } else { return nodes } } <<<<<<< export const getPosts = async ( postTypes: string[] = ["post", "page"], ======= export async function getPosts( postTypes: string[] = [WP_PostType.Post, WP_PostType.Page], >>>>>>> export const getPosts = async ( postTypes: string[] = [WP_PostType.Post, WP_PostType.Page], <<<<<<< export const getBlockContent = async ( id: number ): Promise<string | undefined> => { ======= export const getRelatedArticles = async (chartSlug: string) => { const graph = await getContentGraph() const chartRecord = await graph.find(GraphType.Chart, chartSlug) if (!chartRecord.payload.count) return const chart = chartRecord.payload.records[0] const relatedArticles: PostReference[] = await Promise.all( chart.research.map(async (postId: any) => { const postRecord = await graph.find(GraphType.Document, postId) const post = postRecord.payload.records[0] return { id: postId, title: post.title, slug: post.slug, } }) ) return relatedArticles } export async function getBlockContent(id: number): Promise<string | undefined> { >>>>>>> export const getRelatedArticles = async (chartSlug: string) => { const graph = await getContentGraph() const chartRecord = await graph.find(GraphType.Chart, chartSlug) if (!chartRecord.payload.count) return const chart = chartRecord.payload.records[0] const relatedArticles: PostReference[] = await Promise.all( chart.research.map(async (postId: any) => { const postRecord = await graph.find(GraphType.Document, postId) const post = postRecord.payload.records[0] return { id: postId, title: post.title, slug: post.slug, } }) ) return relatedArticles } export const getBlockContent = async ( id: number ): Promise<string | undefined> => {
<<<<<<< ======= logIndicatorExplorerViewError(error: any, info: any) { this.logToAmplitude(EventNames.indicatorExplorerViewError, { error, info, }) this.logToGA( Categories.GrapherError, EventNames.indicatorExplorerViewError ) } >>>>>>> <<<<<<< this.logToGA(`${pickerSlug}ExplorerCountrySelectorUsage`, action, note) this.logToSA( `${pickerSlug}DataExplorerCountrySelector :: ${action} :: ${note}` ) ======= this.logToGA( `${countryPickerName}ExplorerCountrySelectorUsage`, action, note ) >>>>>>> this.logToGA(`${pickerSlug}ExplorerCountrySelectorUsage`, action, note)
<<<<<<< ======= var testResult : ifm.TestRunResult = <ifm.TestRunResult> { state: "Completed", computerName: hostName, resolutionState: null, testCasePriority: 1, failureType: null, automatedTestName: testName, automatedTestStorage: testStorage, automatedTestType: "JUnit", automatedTestTypeId: null, automatedTestId: null, area: null, owner: buildRequestedFor, runBy: buildRequestedFor, testCaseTitle: testName, revision: 0, dataRowCount: 0, testCaseRevision: 0, outcome: outcome, errorMessage: errorMessage, durationInMs: Math.round(testCaseDuration * 1000) //convert to milliseconds and round to nearest whole number since server can't handle decimals for test case duration }; testResults.push(testResult); >>>>>>>
<<<<<<< constructor(projectUrl: string, handler: ifm.IRequestHandler) { this.projectUrl = projectUrl; this.httpClient = new httpm.HttpClient('vso-build-api', handler); this.restClient = new restm.RestClient(projectUrl, '2.0-preview', this.httpClient); ======= constructor(collectionUrl: string, handlers: ifm.IRequestHandler[]) { this.collectionUrl = collectionUrl; this.httpClient = new httpm.HttpClient('vso-build-api', handlers); this.restClient = new restm.RestClient(collectionUrl, this.httpClient); >>>>>>> constructor(projectUrl: string, handlers: ifm.IRequestHandler[]) { this.projectUrl = projectUrl; this.httpClient = new httpm.HttpClient('vso-build-api', handlers); this.restClient = new restm.RestClient(projectUrl, this.httpClient); <<<<<<< constructor(projectUrl:string, handler: ifm.IRequestHandler) { this._buildApi = new BuildApi(projectUrl, handler); ======= constructor(accountUrl:string, handlers: ifm.IRequestHandler[]) { this._buildApi = new BuildApi(accountUrl, handlers); >>>>>>> constructor(projectUrl:string, handlers: ifm.IRequestHandler[]) { this._buildApi = new BuildApi(projectUrl, handlers);
<<<<<<< import {MemoryChannelStoreEntry} from './memory-channel-storage'; export interface SiteBudget { site: string; hubAddress: string; forAsset: Record<string, AssetBudget>; } export interface BudgetItem { playerAmount: BigNumber; hubAmount: BigNumber; } export interface AssetBudget { assetHolderAddress: string; pending: BudgetItem; free: BudgetItem; inUse: BudgetItem; direct: BudgetItem; } ======= export interface SiteBudget { site: string; hubAddress: string; forAsset: Record<string, AssetBudget | undefined>; } export interface BudgetItem { playerAmount: BigNumber; hubAmount: BigNumber; } export interface AssetBudget { assetHolderAddress: string; pending: BudgetItem; // Approved by user, but not yet funded free: BudgetItem; // Funded, and ready to be allocated inUse: BudgetItem; // Funded, but currently allocated direct: BudgetItem; } >>>>>>> import {MemoryChannelStoreEntry} from './memory-channel-storage'; export interface SiteBudget { site: string; hubAddress: string; forAsset: Record<string, AssetBudget | undefined>; } export interface BudgetItem { playerAmount: BigNumber; hubAmount: BigNumber; } export interface AssetBudget { assetHolderAddress: string; pending: BudgetItem; // Approved by user, but not yet funded free: BudgetItem; // Funded, and ready to be allocated inUse: BudgetItem; // Funded, but currently allocated direct: BudgetItem; }
<<<<<<< import cm = require('../common'); ======= import ctxm = require('../context'); import cm = require('../common'); >>>>>>> import cm = require('../common'); <<<<<<< export function getProvider(ctx: cm.IExecutionContext, targetPath: string): scmm.IScmProvider { ======= export function getProvider(ctx: ctxm.JobContext, targetPath: string): cm.IScmProvider { >>>>>>> export function getProvider(ctx: cm.IExecutionContext, targetPath: string): cm.IScmProvider {
<<<<<<< import { BlendShapePresetName, LookAtTypeName } from '../types'; import { CurveMapper } from './CurveMapper'; ======= import { VRMSchema } from '../types'; import { CurveMapper, DEG2RAD } from './CurveMapper'; >>>>>>> import { VRMSchema } from '../types'; import { CurveMapper } from './CurveMapper'; <<<<<<< curveHorizontal: CurveMapper, curveVerticalDown: CurveMapper, curveVerticalUp: CurveMapper, ======= lookAtHorizontalOuter: VRMSchema.FirstPersonDegreeMap, lookAtVerticalDown: VRMSchema.FirstPersonDegreeMap, lookAtVerticalUp: VRMSchema.FirstPersonDegreeMap, >>>>>>> curveHorizontal: CurveMapper, curveVerticalDown: CurveMapper, curveVerticalUp: CurveMapper, <<<<<<< ======= } function deg2rad(map: VRMSchema.FirstPersonDegreeMap): VRMSchema.FirstPersonDegreeMap { return { xRange: typeof map.xRange === 'number' ? DEG2RAD * map.xRange : undefined, yRange: map.yRange, // yRange means weight not radian curve: map.curve, }; >>>>>>>
<<<<<<< vrmExt.firstPerson && blendShapeMaster && humanoid ? this.loadLookAt(vrmExt.firstPerson, blendShapeMaster, humanoid) : undefined; ======= blendShapeProxy && humanoid ? await this._lookAtImporter.import(vrmExt.firstPerson, blendShapeProxy, humanoid) : undefined; if ((lookAt as any).setupHelper) { (lookAt as VRMLookAtHeadDebug).setupHelper(scene, debugOption); } >>>>>>> blendShapeMaster && humanoid ? await this._lookAtImporter.import(vrmExt.firstPerson, blendShapeMaster, humanoid) : undefined; if ((lookAt as any).setupHelper) { (lookAt as VRMLookAtHeadDebug).setupHelper(scene, debugOption); }
<<<<<<< import { RawVrmMeta } from './types'; ======= import { RawVector3, RawVector4, RawVrmMeta, VRMPose } from './types'; >>>>>>> import { RawVrmMeta } from './types'; <<<<<<< public readonly humanoid?: VRMHumanoid; ======= /** * Contains [[VRMHumanBones]] of the VRM. * You can move or rotate these bones as a `THREE.Object3D`. * Each bones defined in VRM spec are either required or optional. * See also: [[VRM.setPose]] * * @TODO Add a link to VRM spec */ public readonly humanBones?: VRMHumanBones; /** * Contains [[VRMBlendShapeProxy]] of the VRM. * You might want to control these facial expressions via [[VRMBlendShapeProxy.setValue]]. */ >>>>>>> /** * Contains [[VRMHumanoid]] of the VRM. * You can control each bones using [[VRMHumanoid.getBoneNode]]. * * @TODO Add a link to VRM spec */ public readonly humanoid?: VRMHumanoid; /** * Contains [[VRMBlendShapeProxy]] of the VRM. * You might want to control these facial expressions via [[VRMBlendShapeProxy.setValue]]. */ <<<<<<< ======= /** * Contains informations about rest pose of the VRM. * You might want to refer this when you want to reset its pose, along with [[VRM.setPose]]}. */ public readonly restPose: VRMPose | null; /** * Create a new VRM instance. * * @param params [[VRMParameters]] that represents components of the VRM */ >>>>>>> /** * Create a new VRM instance. * * @param params [[VRMParameters]] that represents components of the VRM */ <<<<<<< ======= // Save current initial pose (which is Rest-pose) to restPose field, since pose changing may lose the default transforms. This is useful when resetting the pose or referring default pose. this.restPose = this.humanBones ? Object.keys(this.humanBones).reduce( (restPose, vrmBoneName) => { const bone = this.humanBones![vrmBoneName]!; restPose[vrmBoneName] = { position: bone.position.toArray() as RawVector3, rotation: bone.quaternion.toArray() as RawVector4, }; return restPose; }, {} as VRMPose, ) : null; } /** * Let the VRM do a given pose. * * @param poseObject [[VRMPose]] represents a pose */ public setPose(poseObject: VRMPose): void { // VRMに定められたboneが足りない場合、正しくposeが取れない可能性がある if (!this.humanBones) { console.warn('This VRM cannot be posed since humanBones are not properly set'); return; } Object.keys(poseObject).forEach((boneName) => { const state = poseObject[boneName]!; const targetBone = this.humanBones![boneName]; // VRM標準ボーンを満たしていないVRMファイルが世の中には存在する // (少し古いuniVRMは、必須なのにhipsを出力していなさそう) // その場合は無視。 if (!targetBone) { return; } const restState = this.restPose![boneName]; if (!restState) { return; } if (state.position) { // 元の状態に戻してから、移動分を追加 targetBone.position.set( restState.position![0] + state.position[0], restState.position![1] + state.position[1], restState.position![2] + state.position[2], ); } if (state.rotation) { targetBone.quaternion.fromArray(state.rotation); } }); >>>>>>>
<<<<<<< import { VRMHumanBones } from '../humanoid'; import { GLTFMesh, GLTFNode, VRMSchema } from '../types'; ======= import { VRMHumanoid } from '../humanoid'; import { GLTFMesh, GLTFNode, HumanBone, RawVrmFirstPerson } from '../types'; >>>>>>> import { VRMHumanoid } from '../humanoid'; import { GLTFMesh, GLTFNode, VRMSchema } from '../types'; <<<<<<< humanBones: VRMHumanBones, schemaFirstPerson: VRMSchema.FirstPerson, ======= humanoid: VRMHumanoid, schemaFirstPerson: RawVrmFirstPerson, >>>>>>> humanoid: VRMHumanoid, schemaFirstPerson: VRMSchema.FirstPerson, <<<<<<< firstPersonBone = humanBones[VRMSchema.HumanoidBoneName.Head]; ======= firstPersonBone = humanoid.getBoneNode(HumanBone.Head); >>>>>>> firstPersonBone = humanoid.getBoneNode(VRMSchema.HumanoidBoneName.Head);
<<<<<<< import { GLTF, GLTFNode, RawVector3, RawVector4, RawVrmMeta, VRMPose } from './types'; ======= import { RawVrmMeta, VRMPose } from './types'; >>>>>>> import { RawVector3, RawVector4, RawVrmMeta, VRMPose } from './types'; <<<<<<< /** * Create a [[VRM]] from a parsed result of GLTF taken from GLTFLoader. * It's probably a thing what you want to get started with VRMs. * * @param gltf A parsed GLTF object taken from GLTFLoader */ public static from(gltf: GLTF): Promise<VRM> { ======= public static from(gltf: THREE.GLTF): Promise<VRM> { >>>>>>> /** * Create a [[VRM]] from a parsed result of GLTF taken from GLTFLoader. * It's probably a thing what you want to get started with VRMs. * * @param gltf A parsed GLTF object taken from GLTFLoader */ public static from(gltf: THREE.GLTF): Promise<VRM> { <<<<<<< this.blendShapeProxy = blendShapeProxy; this.springBoneManager = this._partsBuilder.loadSecondary(gltf, this.nodesMap); this.lookAt = this._partsBuilder.loadLookAt(vrmExt.firstPerson, this.blendShapeProxy, this.humanBones); // 破壊的な変更後もrestposeにリセットできるように初期状態ポーズを保存。 Object.keys(this.humanBones).forEach((vrmBoneName) => { const bone = this.humanBones[vrmBoneName]!; this.restPose[vrmBoneName] = { position: bone.position.toArray() as RawVector3, rotation: bone.quaternion.toArray() as RawVector4, }; }); ======= this._blendShapeProxy = blendShapeProxy; this._springBoneManager = await this._partsBuilder.loadSecondary(gltf); this._lookAt = this.blendShapeProxy && this.humanBones ? this._partsBuilder.loadLookAt(vrmExt.firstPerson, this.blendShapeProxy, this.humanBones) : null; // Save current initial pose (which is Rest-pose) to restPose field, since pose changing may lose the default transforms. This is useful when resetting the pose or referring default pose. this._restPose = this.humanBones ? Object.keys(this.humanBones).reduce( (restPose, vrmBoneName) => { const bone = this.humanBones![vrmBoneName]!; restPose[vrmBoneName] = { position: bone.position.toArray(), rotation: bone.quaternion.toArray(), }; return restPose; }, {} as VRMPose, ) : null; >>>>>>> this._blendShapeProxy = blendShapeProxy; this._springBoneManager = await this._partsBuilder.loadSecondary(gltf); this._lookAt = this.blendShapeProxy && this.humanBones ? this._partsBuilder.loadLookAt(vrmExt.firstPerson, this.blendShapeProxy, this.humanBones) : null; // Save current initial pose (which is Rest-pose) to restPose field, since pose changing may lose the default transforms. This is useful when resetting the pose or referring default pose. this._restPose = this.humanBones ? Object.keys(this.humanBones).reduce( (restPose, vrmBoneName) => { const bone = this.humanBones![vrmBoneName]!; restPose[vrmBoneName] = { position: bone.position.toArray() as RawVector3, rotation: bone.quaternion.toArray() as RawVector4, }; return restPose; }, {} as VRMPose, ) : null;
<<<<<<< import { LookAtTypeName } from '../types'; ======= import { VRMSchema } from '../types'; >>>>>>> import { VRMSchema } from '../types'; <<<<<<< public abstract readonly type: LookAtTypeName; ======= public lookAtHorizontalOuter: VRMSchema.FirstPersonDegreeMap; public lookAtVerticalDown: VRMSchema.FirstPersonDegreeMap; public lookAtVerticalUp: VRMSchema.FirstPersonDegreeMap; protected constructor( lookAtHorizontalOuter: VRMSchema.FirstPersonDegreeMap, lookAtVerticalDown: VRMSchema.FirstPersonDegreeMap, lookAtVerticalUp: VRMSchema.FirstPersonDegreeMap, ) { this.lookAtHorizontalOuter = lookAtHorizontalOuter; this.lookAtVerticalDown = lookAtVerticalDown; this.lookAtVerticalUp = lookAtVerticalUp; } public abstract name(): VRMSchema.FirstPersonLookAtTypeName; >>>>>>> public abstract readonly type: VRMSchema.FirstPersonLookAtTypeName;
<<<<<<< import { GLTFMesh, GLTFPrimitive, RawVrm, RawVrmMaterial } from '../types'; import { MToonMaterial, MToonMaterialOutlineWidthMode, MToonMaterialRenderMode } from './MToonMaterial'; import { VRMUnlitMaterial, VRMUnlitMaterialRenderType } from './VRMUnlitMaterial'; ======= import { GLTFMesh, GLTFPrimitive, VRMSchema } from '../types'; import { MToon, MToonOutlineWidthMode, MToonRenderMode } from './MToon'; import { Unlit, UnlitRenderType } from './Unlit'; >>>>>>> import { GLTFMesh, GLTFPrimitive, VRMSchema } from '../types'; import { MToonMaterial, MToonMaterialOutlineWidthMode, MToonMaterialRenderMode } from './MToonMaterial'; import { VRMUnlitMaterial, VRMUnlitMaterialRenderType } from './VRMUnlitMaterial';
<<<<<<< lookAtImporter?: VRMLookAtImporter; ======= firstPersonImporter?: VRMFirstPersonImporter; >>>>>>> lookAtImporter?: VRMLookAtImporter; firstPersonImporter?: VRMFirstPersonImporter; <<<<<<< protected readonly _lookAtImporter: VRMLookAtImporter; ======= protected readonly _firstPersonImporter: VRMFirstPersonImporter; >>>>>>> protected readonly _lookAtImporter: VRMLookAtImporter; protected readonly _firstPersonImporter: VRMFirstPersonImporter; <<<<<<< this._lookAtImporter = options.lookAtImporter || new VRMLookAtImporter(); ======= this._firstPersonImporter = options.firstPersonImporter || new VRMFirstPersonImporter(); >>>>>>> this._lookAtImporter = options.lookAtImporter || new VRMLookAtImporter(); this._firstPersonImporter = options.firstPersonImporter || new VRMFirstPersonImporter(); <<<<<<< /** * load first person * @param firstPerson * @param humanBones * @param gltf * @returns */ public async loadFirstPerson( firstPerson: Raw.RawVrmFirstPerson, humanBones: VRMHumanBones, gltf: THREE.GLTF, ): Promise<VRMFirstPerson | null> { const isFirstPersonBoneNotSet = firstPerson.firstPersonBone === undefined || firstPerson.firstPersonBone === -1; const firstPersonBone: GLTFNode = isFirstPersonBoneNotSet ? humanBones[Raw.HumanBone.Head] // fallback : await gltf.parser.getDependency('node', firstPerson.firstPersonBone!); if (!firstPersonBone) { console.warn('Could not find firstPersonBone of the VRM'); return null; } const firstPersonBoneOffset = !isFirstPersonBoneNotSet && firstPerson.firstPersonBoneOffset ? new THREE.Vector3( firstPerson.firstPersonBoneOffset!.x, firstPerson.firstPersonBoneOffset!.y, firstPerson.firstPersonBoneOffset!.z, ) : new THREE.Vector3(0, 0.06, 0); // fallback const meshAnnotations: RendererFirstPersonFlags[] = []; const meshes: GLTFMesh[] = await gltf.parser.getDependencies('mesh'); meshes.forEach((mesh, meshIndex) => { const flag = firstPerson.meshAnnotations ? firstPerson.meshAnnotations.find((annotation) => annotation.mesh === meshIndex) : undefined; meshAnnotations.push(new RendererFirstPersonFlags(flag && flag.firstPersonFlag, mesh)); }); return new VRMFirstPerson(firstPersonBone, firstPersonBoneOffset, meshAnnotations); } ======= public loadLookAt( firstPerson: Raw.RawVrmFirstPerson, blendShapeProxy: VRMBlendShapeProxy, humanBodyBones: VRMHumanBones, ): VRMLookAtHead { const lookAtHorizontalInner = firstPerson.lookAtHorizontalInner; const lookAtHorizontalOuter = firstPerson.lookAtHorizontalOuter; const lookAtVerticalDown = firstPerson.lookAtVerticalDown; const lookAtVerticalUp = firstPerson.lookAtVerticalUp; switch (firstPerson.lookAtTypeName) { case Raw.LookAtTypeName.Bone: { if ( lookAtHorizontalInner === undefined || lookAtHorizontalOuter === undefined || lookAtVerticalDown === undefined || lookAtVerticalUp === undefined ) { return new VRMLookAtHead(humanBodyBones); } else { return new VRMLookAtHead( humanBodyBones, new VRMLookAtBoneApplyer( humanBodyBones, lookAtHorizontalInner, lookAtHorizontalOuter, lookAtVerticalDown, lookAtVerticalUp, ), ); } } case Raw.LookAtTypeName.BlendShape: { if (lookAtHorizontalOuter === undefined || lookAtVerticalDown === undefined || lookAtVerticalUp === undefined) { return new VRMLookAtHead(humanBodyBones); } else { return new VRMLookAtHead( humanBodyBones, new VRMLookAtBlendShapeApplyer( blendShapeProxy, lookAtHorizontalOuter, lookAtVerticalDown, lookAtVerticalUp, ), ); } } default: { return new VRMLookAtHead(humanBodyBones); } } } >>>>>>>
<<<<<<< import { VRMFirstPerson } from '../firstperson'; import { VRMHumanBones } from '../humanoid'; ======= import { VRMHumanoid } from '../humanoid'; >>>>>>> import { VRMFirstPerson } from '../firstperson'; import { VRMHumanoid } from '../humanoid'; <<<<<<< schemaFirstPerson: Raw.RawVrmFirstPerson, firstPerson: VRMFirstPerson, ======= firstPerson: VRMSchema.FirstPerson, >>>>>>> schemaFirstPerson: VRMSchema.FirstPerson, firstPerson: VRMFirstPerson, <<<<<<< const applyer = this._importApplyer(schemaFirstPerson, blendShapeProxy, humanBodyBones); return new VRMLookAtHeadDebug(firstPerson, applyer || undefined); ======= const applyer = this._importApplyer(firstPerson, blendShapeProxy, humanoid); return new VRMLookAtHeadDebug(humanoid, applyer || undefined); >>>>>>> const applyer = this._importApplyer(schemaFirstPerson, blendShapeProxy, humanoid); return new VRMLookAtHeadDebug(firstPerson, applyer || undefined);
<<<<<<< import { VRMBlendShapeImporter, VRMBlendShapeMaster } from './blendshape'; import { VRMFirstPersonImporter } from './firstperson'; import { VRMHumanBones } from './humanoid'; ======= import { BlendShapeController, BlendShapeMaster, VRMBlendShapeProxy } from './blendshape'; import { VRMFirstPersonImporter } from './firstperson'; import { VRMHumanoid } from './humanoid'; import { VRMHumanoidImporter } from './humanoid/VRMHumanoidImporter'; >>>>>>> import { VRMBlendShapeImporter, VRMBlendShapeMaster } from './blendshape'; import { VRMFirstPersonImporter } from './firstperson'; import { VRMHumanoid } from './humanoid'; import { VRMHumanoidImporter } from './humanoid/VRMHumanoidImporter'; <<<<<<< import { RawVrmHumanoidBone } from './types'; import * as Raw from './types/VRM'; ======= import { GLTFMesh, GLTFPrimitive, VRMSchema } from './types'; >>>>>>> import { VRMSchema } from './types'; <<<<<<< blendShapeImporter?: VRMBlendShapeImporter; ======= humanoidImporter?: VRMHumanoidImporter; >>>>>>> humanoidImporter?: VRMHumanoidImporter; blendShapeImporter?: VRMBlendShapeImporter; <<<<<<< protected readonly _blendShapeImporter: VRMBlendShapeImporter; ======= protected readonly _humanoidImporter: VRMHumanoidImporter; >>>>>>> protected readonly _blendShapeImporter: VRMBlendShapeImporter; protected readonly _humanoidImporter: VRMHumanoidImporter; <<<<<<< this._blendShapeImporter = options.blendShapeImporter || new VRMBlendShapeImporter(); ======= this._humanoidImporter = options.humanoidImporter || new VRMHumanoidImporter(); >>>>>>> this._blendShapeImporter = options.blendShapeImporter || new VRMBlendShapeImporter(); this._humanoidImporter = options.humanoidImporter || new VRMHumanoidImporter(); <<<<<<< blendShapeMaster && humanBones ? this.loadLookAt(vrmExt.firstPerson, blendShapeMaster, humanBones) : undefined; ======= vrmExt.firstPerson && blendShapeProxy && humanoid ? this.loadLookAt(vrmExt.firstPerson, blendShapeProxy, humanoid) : undefined; >>>>>>> vrmExt.firstPerson && blendShapeMaster && humanoid ? this.loadLookAt(vrmExt.firstPerson, blendShapeMaster, humanoid) : undefined; <<<<<<< firstPerson: Raw.RawVrmFirstPerson, blendShapeMaster: VRMBlendShapeMaster, humanBodyBones: VRMHumanBones, ======= firstPerson: VRMSchema.FirstPerson, blendShapeProxy: VRMBlendShapeProxy, humanoid: VRMHumanoid, >>>>>>> firstPerson: VRMSchema.FirstPerson, blendShapeMaster: VRMBlendShapeMaster, humanoid: VRMHumanoid, <<<<<<< ======= /** * * @param {AnimationMixer} animationMixer * @param {GLTF} gltf * @returns {VRMBlendShapeProxy} */ public async loadBlendShapeMaster( animationMixer: THREE.AnimationMixer, gltf: THREE.GLTF, ): Promise<VRMBlendShapeProxy | null> { const blendShapeGroups: VRMSchema.BlendShapeGroup[] | undefined = gltf.parser.json.extensions && gltf.parser.json.extensions.VRM && gltf.parser.json.extensions.VRM.blendShapeMaster && gltf.parser.json.extensions.VRM.blendShapeMaster.blendShapeGroups; if (!blendShapeGroups) { return null; } const blendShapeMaster = new BlendShapeMaster(); const blendShapePresetMap: { [presetName in VRMSchema.BlendShapePresetName]?: string } = {}; blendShapeGroups.forEach(async (group) => { const name = group.name; if (name === undefined) { console.warn('createBlendShapeMasterFromVRM: One of blendShapeGroups has no name'); return; } if ( group.presetName && group.presetName !== VRMSchema.BlendShapePresetName.Unknown && !blendShapePresetMap[group.presetName] ) { blendShapePresetMap[group.presetName] = group.name; } const controller = new BlendShapeController(name); gltf.scene.add(controller); controller.isBinary = group.isBinary || false; if (Array.isArray(group.binds)) { group.binds.forEach(async (bind) => { if (bind.mesh === undefined || bind.index === undefined) { return; } const morphMeshes: GLTFMesh = await gltf.parser.getDependency('mesh', bind.mesh); const primitives: GLTFPrimitive[] = morphMeshes.type === 'Group' ? (morphMeshes.children as Array<GLTFPrimitive>) : [morphMeshes as GLTFPrimitive]; const morphTargetIndex = bind.index; if ( !primitives.every( (primitive) => Array.isArray(primitive.morphTargetInfluences) && morphTargetIndex < primitive.morphTargetInfluences.length, ) ) { console.warn( `createBlendShapeMasterFromVRM: ${ group.name } attempts to index ${morphTargetIndex}th morph but not found.`, ); return; } controller.addBind({ meshes: primitives, morphTargetIndex, weight: bind.weight || 100, }); }); } const materialValues = group.materialValues; if (Array.isArray(materialValues)) { materialValues.forEach((materialValue) => { if ( materialValue.materialName === undefined || materialValue.propertyName === undefined || materialValue.targetValue === undefined ) { return; } const materials: THREE.Material[] = []; gltf.scene.traverse((object) => { if ((object as any).material) { const material: THREE.Material[] | THREE.Material = (object as any).material; if (Array.isArray(material)) { materials.push( ...material.filter( (mtl) => mtl.name === materialValue.materialName! && materials.indexOf(mtl) === -1, ), ); } else if (material.name === materialValue.materialName && materials.indexOf(material) === -1) { materials.push(material); } } }); materials.forEach((material) => { controller.addMaterialValue({ material, propertyName: this.renameMaterialProperty(materialValue.propertyName!), targetValue: materialValue.targetValue!, }); }); }); } blendShapeMaster.registerBlendShapeGroup(name, controller); }); return VRMBlendShapeProxy.create(animationMixer, blendShapeMaster, blendShapePresetMap); } private renameMaterialProperty(name: string): string { if (name[0] !== '_') { console.warn(`VRMMaterials: Given property name "${name}" might be invalid`); return name; } name = name.substring(1); if (!/[A-Z]/.test(name[0])) { console.warn(`VRMMaterials: Given property name "${name}" might be invalid`); return name; } return name[0].toLowerCase() + name.substring(1); } >>>>>>>
<<<<<<< import { VRMHumanBones } from '../humanoid'; import { GLTFNode } from '../types'; import { LookAtTypeName } from '../types'; import { CurveMapper } from './CurveMapper'; ======= import { VRMHumanoid } from '../humanoid'; import { GLTFNode, VRMSchema } from '../types'; import { CurveMapper, DEG2RAD } from './CurveMapper'; >>>>>>> import { VRMHumanoid } from '../humanoid'; import { GLTFNode, VRMSchema } from '../types'; import { CurveMapper } from './CurveMapper'; <<<<<<< public readonly type = LookAtTypeName.Bone; private readonly _curveHorizontalInner: CurveMapper; private readonly _curveHorizontalOuter: CurveMapper; private readonly _curveVerticalDown: CurveMapper; private readonly _curveVerticalUp: CurveMapper; ======= private readonly lookAtHorizontalInner: VRMSchema.FirstPersonDegreeMap; >>>>>>> public readonly type = VRMSchema.FirstPersonLookAtTypeName.Bone; private readonly _curveHorizontalInner: CurveMapper; private readonly _curveHorizontalOuter: CurveMapper; private readonly _curveVerticalDown: CurveMapper; private readonly _curveVerticalUp: CurveMapper; <<<<<<< humanBodyBones: VRMHumanBones, curveHorizontalInner: CurveMapper, curveHorizontalOuter: CurveMapper, curveVerticalDown: CurveMapper, curveVerticalUp: CurveMapper, ======= humanoid: VRMHumanoid, lookAtHorizontalInner: VRMSchema.FirstPersonDegreeMap, lookAtHorizontalOuter: VRMSchema.FirstPersonDegreeMap, lookAtVerticalDown: VRMSchema.FirstPersonDegreeMap, lookAtVerticalUp: VRMSchema.FirstPersonDegreeMap, >>>>>>> humanoid: VRMHumanoid, curveHorizontalInner: CurveMapper, curveHorizontalOuter: CurveMapper, curveVerticalDown: CurveMapper, curveVerticalUp: CurveMapper, <<<<<<< super(); this._curveHorizontalInner = curveHorizontalInner; this._curveHorizontalOuter = curveHorizontalOuter; this._curveVerticalDown = curveVerticalDown; this._curveVerticalUp = curveVerticalUp; this._leftEye = humanBodyBones.leftEye; this._rightEye = humanBodyBones.rightEye; ======= super(lookAtHorizontalOuter, lookAtVerticalDown, lookAtVerticalUp); this._leftEye = humanoid.getBoneNode(VRMSchema.HumanoidBoneName.LeftEye); this._rightEye = humanoid.getBoneNode(VRMSchema.HumanoidBoneName.RightEye); this.lookAtHorizontalInner = lookAtHorizontalInner; } public name(): VRMSchema.FirstPersonLookAtTypeName { return VRMSchema.FirstPersonLookAtTypeName.Bone; >>>>>>> super(); this._curveHorizontalInner = curveHorizontalInner; this._curveHorizontalOuter = curveHorizontalOuter; this._curveVerticalDown = curveVerticalDown; this._curveVerticalUp = curveVerticalUp; this._leftEye = humanoid.getBoneNode(VRMSchema.HumanoidBoneName.LeftEye); this._rightEye = humanoid.getBoneNode(VRMSchema.HumanoidBoneName.RightEye); <<<<<<< ======= } function deg2rad(map: VRMSchema.FirstPersonDegreeMap): VRMSchema.FirstPersonDegreeMap { return { xRange: typeof map.xRange === 'number' ? DEG2RAD * map.xRange : undefined, yRange: typeof map.yRange === 'number' ? DEG2RAD * map.yRange : undefined, curve: map.curve, }; >>>>>>>
<<<<<<< import { VRMBlendShapeMaster } from './blendshape'; import { VRMBlendShapeImporter } from './blendshape/VRMBlendShapeImporter'; import { RendererFirstPersonFlags, VRMFirstPerson } from './firstperson'; ======= import { BlendShapeController, BlendShapeMaster, VRMBlendShapeProxy } from './blendshape'; import { VRMFirstPersonImporter } from './firstperson/VRMFirstPersonImporter'; >>>>>>> import { VRMBlendShapeImporter, VRMBlendShapeMaster } from './blendshape'; import { VRMFirstPersonImporter } from './firstperson'; <<<<<<< import { GLTFMesh, GLTFNode, RawVrmHumanoidBone } from './types'; ======= import { GLTFMesh, GLTFPrimitive, RawVrmHumanoidBone } from './types'; >>>>>>> import { RawVrmHumanoidBone } from './types'; <<<<<<< blendShapeImporter?: VRMBlendShapeImporter; ======= firstPersonImporter?: VRMFirstPersonImporter; >>>>>>> blendShapeImporter?: VRMBlendShapeImporter; firstPersonImporter?: VRMFirstPersonImporter; <<<<<<< protected readonly _blendShapeImporter: VRMBlendShapeImporter; ======= protected readonly _firstPersonImporter: VRMFirstPersonImporter; >>>>>>> protected readonly _blendShapeImporter: VRMBlendShapeImporter; protected readonly _firstPersonImporter: VRMFirstPersonImporter; <<<<<<< this._blendShapeImporter = options.blendShapeImporter || new VRMBlendShapeImporter(); ======= this._firstPersonImporter = options.firstPersonImporter || new VRMFirstPersonImporter(); >>>>>>> this._blendShapeImporter = options.blendShapeImporter || new VRMBlendShapeImporter(); this._firstPersonImporter = options.firstPersonImporter || new VRMFirstPersonImporter();
<<<<<<< firstPerson && blendShapeProxy && humanBones ? await this._lookAtImporter.import(vrmExt.firstPerson, firstPerson, blendShapeProxy, humanBones) ======= blendShapeProxy && humanoid ? await this._lookAtImporter.import(vrmExt.firstPerson, blendShapeProxy, humanoid) >>>>>>> firstPerson && blendShapeProxy && humanoid ? await this._lookAtImporter.import(vrmExt.firstPerson, firstPerson, blendShapeProxy, humanoid)
<<<<<<< import * as THREE from 'three' import * as GLTFJSON from './GLTF' import * as VRMExtension from './VRM' /** * It represents a parsed result of GLTF taken from GLTFLoader. * Please note that this is not a complete type definition of that. (We are too lazy to do this...) * * See: https://threejs.org/docs/#examples/en/loaders/GLTFLoader */ export interface GLTF { scene: THREE.Scene; scenes: THREE.Scene[]; cameras: THREE.Camera[]; animations: THREE.AnimationClip[]; asset: GLTFJSON.RawAsset; parser: { json: GLTFJSON.RawGltf; [key: string]: any; }; userData: any; } /** * A single node of GLTF, represented as Three.js object. */ export type GLTFNode = THREE.Object3D; ======= import * as THREE from 'three'; import * as VRMExtension from './VRM'; >>>>>>> import * as THREE from 'three'; import * as VRMExtension from './VRM'; /** * A single node of GLTF, represented as Three.js object. */ export type GLTFNode = THREE.Object3D; <<<<<<< [boneName: string]: VRMPoseTransform | undefined; ======= [name: string]: | { position?: number[]; rotation?: number[]; } | undefined; >>>>>>> [boneName: string]: VRMPoseTransform | undefined;
<<<<<<< /** * Readonly boolean that indicates this is a MToon material. */ public isVRMMToon: boolean = true; ======= public readonly isVRMMToon: boolean = true; >>>>>>> /** * Readonly boolean that indicates this is a MToon material. */ public readonly isVRMMToon: boolean = true;
<<<<<<< import { VRMHumanBones } from '../humanoid'; import { GLTFNode, VRMSchema } from '../types'; ======= import { VRMHumanoid } from '../humanoid'; import { GLTFNode, HumanBone } from '../types'; import { LookAtTypeName, RawVrmFirstPersonDegreemap } from '../types'; >>>>>>> import { VRMHumanoid } from '../humanoid'; import { GLTFNode, VRMSchema } from '../types'; <<<<<<< humanBodyBones: VRMHumanBones, lookAtHorizontalInner: VRMSchema.FirstPersonDegreeMap, lookAtHorizontalOuter: VRMSchema.FirstPersonDegreeMap, lookAtVerticalDown: VRMSchema.FirstPersonDegreeMap, lookAtVerticalUp: VRMSchema.FirstPersonDegreeMap, ======= humanoid: VRMHumanoid, lookAtHorizontalInner: RawVrmFirstPersonDegreemap, lookAtHorizontalOuter: RawVrmFirstPersonDegreemap, lookAtVerticalDown: RawVrmFirstPersonDegreemap, lookAtVerticalUp: RawVrmFirstPersonDegreemap, >>>>>>> humanoid: VRMHumanoid, lookAtHorizontalInner: VRMSchema.FirstPersonDegreeMap, lookAtHorizontalOuter: VRMSchema.FirstPersonDegreeMap, lookAtVerticalDown: VRMSchema.FirstPersonDegreeMap, lookAtVerticalUp: VRMSchema.FirstPersonDegreeMap,
<<<<<<< import { VRMFirstPerson } from '../firstperson'; import { VRMHumanBones } from '../humanoid'; import * as Raw from '../types/VRM'; import { CurveMapper } from './CurveMapper'; ======= import { VRMHumanoid } from '../humanoid'; import { VRMSchema } from '../types'; >>>>>>> import { VRMFirstPerson } from '../firstperson'; import { VRMHumanoid } from '../humanoid'; import { VRMSchema } from '../types'; import { CurveMapper } from './CurveMapper'; <<<<<<< schemaFirstPerson: Raw.RawVrmFirstPerson, firstPerson: VRMFirstPerson, ======= firstPerson: VRMSchema.FirstPerson, >>>>>>> schemaFirstPerson: VRMSchema.FirstPerson, firstPerson: VRMFirstPerson, <<<<<<< const applyer = this._importApplyer(schemaFirstPerson, blendShapeProxy, humanBodyBones); return new VRMLookAtHead(firstPerson, applyer || undefined); ======= const applyer = this._importApplyer(firstPerson, blendShapeProxy, humanoid); return new VRMLookAtHead(humanoid, applyer || undefined); >>>>>>> const applyer = this._importApplyer(schemaFirstPerson, blendShapeProxy, humanoid); return new VRMLookAtHead(firstPerson, applyer || undefined); <<<<<<< schemaFirstPerson: Raw.RawVrmFirstPerson, ======= firstPerson: VRMSchema.FirstPerson, >>>>>>> schemaFirstPerson: VRMSchema.FirstPerson, <<<<<<< switch (schemaFirstPerson.lookAtTypeName) { case Raw.LookAtTypeName.Bone: { ======= switch (firstPerson.lookAtTypeName) { case VRMSchema.FirstPersonLookAtTypeName.Bone: { >>>>>>> switch (schemaFirstPerson.lookAtTypeName) { case VRMSchema.FirstPersonLookAtTypeName.Bone: { <<<<<<< humanBodyBones, this._importCurveMapperBone(lookAtHorizontalInner), this._importCurveMapperBone(lookAtHorizontalOuter), this._importCurveMapperBone(lookAtVerticalDown), this._importCurveMapperBone(lookAtVerticalUp), ======= humanoid, lookAtHorizontalInner, lookAtHorizontalOuter, lookAtVerticalDown, lookAtVerticalUp, >>>>>>> humanoid, this._importCurveMapperBone(lookAtHorizontalInner), this._importCurveMapperBone(lookAtHorizontalOuter), this._importCurveMapperBone(lookAtVerticalDown), this._importCurveMapperBone(lookAtVerticalUp),
<<<<<<< vrmExt.firstPerson && firstPerson && blendShapeProxy && humanoid ? await this._lookAtImporter.import(vrmExt.firstPerson, firstPerson, blendShapeProxy, humanoid) ======= blendShapeProxy && humanoid ? (await this._lookAtImporter.import(gltf, blendShapeProxy, humanoid)) || undefined >>>>>>> firstPerson && blendShapeProxy && humanoid ? (await this._lookAtImporter.import(gltf, firstPerson, blendShapeProxy, humanoid)) || undefined
<<<<<<< import { DataType, findModule, getProcesses, ModuleObject, openProcess, ProcessObject, readBuffer, readMemory as readMemoryRaw, findPattern as findPatternRaw } from 'memoryjs'; ======= import { DataType, findModule, getProcesses, ModuleObject, openProcess, ProcessObject, readBuffer, readMemory as readMemoryRaw, } from 'memoryjs'; >>>>>>> import { DataType, findModule, getProcesses, ModuleObject, openProcess, ProcessObject, readBuffer, readMemory as readMemoryRaw, findPattern as findPatternRaw, } from 'memoryjs'; <<<<<<< import { IOffsets, IOffsetsContainer } from './IOffsets'; ======= import equal from 'deep-equal'; import { createHash } from 'crypto'; import { readFileSync } from 'fs'; import offsetStore, { IOffsets } from './offsetStore'; import Errors from '../common/Errors'; >>>>>>> import equal from 'deep-equal'; import offsetStore, { IOffsets } from './offsetStore'; import Errors from '../common/Errors'; <<<<<<< reply: (event: string, ...args: unknown[]) => void; offsets?: IOffsets; offsetsContainer: IOffsetsContainer; PlayerStruct?: Struct; ======= sendIPC: Electron.WebContents['send']; offsets: IOffsets | undefined; PlayerStruct: Struct | undefined; >>>>>>> sendIPC: Electron.WebContents['send']; offsets: IOffsets | undefined; PlayerStruct: Struct | undefined; <<<<<<< this.gameAssembly = findModule('GameAssembly.dll', this.amongUs.th32ProcessID); this.initializeoffsets(); this.reply('gameOpen', true); ======= this.gameAssembly = findModule( 'GameAssembly.dll', this.amongUs.th32ProcessID ); const dllHash = createHash('sha256'); dllHash.update(readFileSync(this.gameAssembly.szExePath)); this.dllHash = dllHash.digest('base64'); this.sendIPC(IpcRendererMessages.NOTIFY_GAME_OPENED, true); >>>>>>> this.gameAssembly = findModule( 'GameAssembly.dll', this.amongUs.th32ProcessID ); this.initializeoffsets(); this.sendIPC(IpcRendererMessages.NOTIFY_GAME_OPENED, true); <<<<<<< loop(): void { this.checkProcessOpen(); if (this.PlayerStruct && this.offsets && this.amongUs !== null && this.gameAssembly !== null) { ======= loop(): string | null { try { this.checkProcessOpen(); } catch (e) { return e; } if (!this.offsets && this.dllHash) { if (!Object.prototype.hasOwnProperty.call(offsetStore, this.dllHash)) { return Errors.UNSUPPORTED_VERSION; } this.offsets = offsetStore[this.dllHash]; this.PlayerStruct = new Struct(); for (const member of this.offsets.offsets.player.struct) { if (member.type === 'SKIP' && member.skip) { this.PlayerStruct = this.PlayerStruct.addMember( Struct.TYPES.SKIP(member.skip), member.name ); } else { this.PlayerStruct = this.PlayerStruct.addMember<unknown>( Struct.TYPES[member.type] as ValueType<unknown>, member.name ); } } } if ( this.amongUs !== null && this.gameAssembly !== null && this.offsets && this.PlayerStruct ) { const offsets = this.offsets.offsets; >>>>>>> loop(): void { this.checkProcessOpen(); if ( this.PlayerStruct && this.offsets && this.amongUs !== null && this.gameAssembly !== null ) { <<<<<<< const meetingHud = this.readMemory<number>('pointer', this.gameAssembly.modBaseAddr, this.offsets.meetingHud); const meetingHud_cachePtr = meetingHud === 0 ? 0 : this.readMemory<number>('pointer', meetingHud, this.offsets.meetingHudCachePtr); const meetingHudState = meetingHud_cachePtr === 0 ? 4 : this.readMemory('int', meetingHud, this.offsets.meetingHudState, 4); const gameState = this.readMemory<number>('int', this.gameAssembly.modBaseAddr, this.offsets.gameState); ======= const meetingHud = this.readMemory<number>( 'pointer', this.gameAssembly.modBaseAddr, offsets.meetingHud ); const meetingHud_cachePtr = meetingHud === 0 ? 0 : this.readMemory<number>( 'uint32', meetingHud, offsets.meetingHudCachePtr ); const meetingHudState = meetingHud_cachePtr === 0 ? 4 : this.readMemory('int', meetingHud, offsets.meetingHudState, 4); const gameState = this.readMemory<number>( 'int', this.gameAssembly.modBaseAddr, offsets.gameState ); >>>>>>> const meetingHud = this.readMemory<number>( 'pointer', this.gameAssembly.modBaseAddr, this.offsets.meetingHud ); const meetingHud_cachePtr = meetingHud === 0 ? 0 : this.readMemory<number>( 'pointer', meetingHud, this.offsets.meetingHudCachePtr ); const meetingHudState = meetingHud_cachePtr === 0 ? 4 : this.readMemory('int', meetingHud, this.offsets.meetingHudState, 4); const gameState = this.readMemory<number>( 'int', this.gameAssembly.modBaseAddr, this.offsets.gameState ); <<<<<<< this.gameCode = state === GameState.MENU ? '' : this.IntToGameCode(this.readMemory<number>('int32', this.gameAssembly.modBaseAddr, this.offsets.gameCode)); const allPlayersPtr = this.readMemory<number>('ptr', this.gameAssembly.modBaseAddr, this.offsets.allPlayersPtr); const allPlayers = this.readMemory<number>('ptr', allPlayersPtr, this.offsets.allPlayers); const playerCount = this.readMemory<number>('int' as const, allPlayersPtr, this.offsets.playerCount); let playerAddrPtr = allPlayers + this.offsets.playerAddrPtr; ======= const allPlayersPtr = this.readMemory<number>( 'ptr', this.gameAssembly.modBaseAddr, offsets.allPlayersPtr ) & 0xffffffff; const allPlayers = this.readMemory<number>( 'ptr', allPlayersPtr, offsets.allPlayers ); const playerCount = this.readMemory<number>( 'int' as const, allPlayersPtr, offsets.playerCount ); let playerAddrPtr = allPlayers + offsets.playerAddrPtr; >>>>>>> this.gameCode = state === GameState.MENU ? '' : this.IntToGameCode( this.readMemory<number>( 'int32', this.gameAssembly.modBaseAddr, this.offsets.gameCode ) ); const allPlayersPtr = this.readMemory<number>( 'ptr', this.gameAssembly.modBaseAddr, this.offsets.allPlayersPtr ); const allPlayers = this.readMemory<number>( 'ptr', allPlayersPtr, this.offsets.allPlayers ); const playerCount = this.readMemory<number>( 'int' as const, allPlayersPtr, this.offsets.playerCount ); let playerAddrPtr = allPlayers + this.offsets.playerAddrPtr; <<<<<<< oldGameState: this.oldGameState, isHost: (hostId && clientId && hostId === clientId) as boolean, hostId: hostId, clientId: clientId ======= oldGameState: this.oldGameState, isHost: (hostId && clientId && hostId === clientId) as boolean, hostId: hostId, clientId: clientId, >>>>>>> oldGameState: this.oldGameState, isHost: (hostId && clientId && hostId === clientId) as boolean, hostId: hostId, clientId: clientId, <<<<<<< offsetAddress(address: number, offsets: number[]): { address: number, last: number } { ======= offsetAddress( address: number, offsets: number[] ): { address: number; last: number } { >>>>>>> offsetAddress( address: number, offsets: number[] ): { address: number; last: number } { <<<<<<< address = readMemoryRaw<number>(this.amongUs.handle, address + offsets[i], this.is_64bit ? 'uint64' : 'uint32'); ======= address = readMemoryRaw<number>( this.amongUs.handle, address + offsets[i], 'uint32' ); >>>>>>> address = readMemoryRaw<number>( this.amongUs.handle, address + offsets[i], this.is_64bit ? 'uint64' : 'uint32' ); <<<<<<< const x = this.readMemory<number>('float', data.objectPtr, positionOffsets[0]); const y = this.readMemory<number>('float', data.objectPtr, positionOffsets[1]); const clientId = this.readMemory<number>('uint32', data.objectPtr, this.offsets.player.clientId); ======= const x = this.readMemory<number>( 'float', data.objectPtr, positionOffsets[0] ); const y = this.readMemory<number>( 'float', data.objectPtr, positionOffsets[1] ); >>>>>>> const x = this.readMemory<number>( 'float', data.objectPtr, positionOffsets[0] ); const y = this.readMemory<number>( 'float', data.objectPtr, positionOffsets[1] ); const clientId = this.readMemory<number>( 'uint32', data.objectPtr, this.offsets.clientId );
<<<<<<< haunting: boolean; ======= meetingOverlay: boolean; overlayPosition: 'left' | 'right' | 'hidden'; localLobbySettings: ILobbySettings; } export interface ILobbySettings { maxDistance: number; >>>>>>> meetingOverlay: boolean; overlayPosition: 'left' | 'right' | 'hidden'; localLobbySettings: ILobbySettings; } export interface ILobbySettings { maxDistance: number; haunting: boolean;
<<<<<<< import axios, { AxiosError } from 'axios'; import { createCheckers } from 'ts-interface-checker'; import TI from './hook-ti'; import { existsSync, readFileSync } from 'fs'; import { IOffsets } from './IOffsets'; import { IpcHandlerMessages, IpcRendererMessages, IpcSyncMessages } from '../common/ipc-messages'; const { IOffsets } = createCheckers(TI); ======= >>>>>>> import { IpcHandlerMessages, IpcRendererMessages, IpcSyncMessages } from '../common/ipc-messages'; <<<<<<< async function loadOffsets(): Promise<{ success: true; offsets: IOffsets } | { success: false; error: string }> { const valuesFile = resolve((process.env.LOCALAPPDATA || '') + 'Low', 'Innersloth/Among Us/Unity/6b8b0d91-4a20-4a00-a3e4-4da4a883a5f0/Analytics/values'); let version = ''; if (existsSync(valuesFile)) { try { const json = JSON.parse(readFileSync(valuesFile, 'utf8')); version = json.app_ver; } catch (e) { console.error(e); return { success: false, error: `Couldn't determine the Among Us version - ${e}. Try opening Among Us and then restarting CrewLink.` }; } } else { return { success: false, error: 'Couldn\'t determine the Among Us version - Unity analytics file doesn\'t exist. Try opening Among Us and then restarting CrewLink.' }; } let data: string; const offsetStore = store.get('offsets') || {}; if (version === offsetStore.version) { data = offsetStore.data; } else { try { const response = await axios({ url: `${store.get('serverURL')}/${version}.yml` }); data = response.data; } catch (_e) { const e = _e as AxiosError; console.error(e); if (e?.response?.status === 404) { return { success: false, error: `You are on an unsupported version of Among Us: ${version}.\n` }; } else { let errorMessage = e.message; if (errorMessage.includes('ETIMEDOUT')) { errorMessage = 'has too many active players'; } else if (errorMessage.includes('refuesed')) { errorMessage = 'is not input correctly'; } else { errorMessage = 'gave this error: \n' + errorMessage; } return { success: false, error: `Please use another voice server. ${store.get('serverURL')} ${errorMessage}.` }; } } } const offsets: IOffsets = yml.safeLoad(data) as unknown as IOffsets; try { IOffsets.check(offsets); if (!version) { return { success: false, error: 'Couldn\'t determine the Among Us version. Try opening Among Us and then restarting CrewLink.' }; } else { store.set('offsets', { version, data }); } return { success: true, offsets }; } catch (e) { console.error(e); return { success: false, error: `Couldn't parse the latest game offsets from the server: ${store.get('serverURL')}/${version}.yml.\n${e}` }; } } ======= >>>>>>> <<<<<<< ipcMain.on(IpcSyncMessages.GET_INITIAL_STATE, (event) => { if (!readingGame) { console.error('Recieved GET_INITIAL_STATE message before the START_HOOK message was received'); event.returnValue = null; return; } event.returnValue = gameReader.lastState; }); /** * null indicates success, failures should return an error string */ ipcMain.handle(IpcHandlerMessages.START_HOOK, async (event): Promise<{ error: string } | null> => { const offsetsResults = await loadOffsets(); if (!offsetsResults.success) { return { error: offsetsResults.error }; } if (!readingGame) { ======= ipcMain.on('start', async (event) => { if (!readingGame) { >>>>>>> ipcMain.on(IpcSyncMessages.GET_INITIAL_STATE, (event) => { if (!readingGame) { console.error('Recieved GET_INITIAL_STATE message before the START_HOOK message was received'); event.returnValue = null; return; } event.returnValue = gameReader.lastState; }); ipcMain.handle(IpcHandlerMessages.START_HOOK, async (event) => { if (!readingGame) { <<<<<<< if (keyCodeMatches(shortcutKey as K, ev)) { event.sender.send(IpcRendererMessages.PUSH_TO_TALK, true); ======= if (!isMouseButton(shortcutKey) && keyCodeMatches(shortcutKey as K, ev)) { event.reply('pushToTalk', true); >>>>>>> if (!isMouseButton(shortcutKey) && keyCodeMatches(shortcutKey as K, ev)) { event.sender.send(IpcRendererMessages.PUSH_TO_TALK, true); <<<<<<< gameReader = new GameReader(event.sender.send.bind(event.sender), offsetsResults.offsets); ======= gameReader = new GameReader( event.reply as (event: string, ...args: unknown[]) => void ); >>>>>>> gameReader = new GameReader(event.sender.send.bind(event.sender)); <<<<<<< } ======= } const mouseClickMap = { MouseButton4: 4, MouseButton5: 5, MouseButton6: 6, MouseButton7: 7, }; type M = keyof typeof mouseClickMap; function mouseClickMatches(key: M, ev: IOHookEvent): boolean { if (mouseClickMap[key]) return mouseClickMap[key] === ev.button; return false; } function isMouseButton(shortcutKey: string): boolean { return shortcutKey.includes('MouseButton'); } ipcMain.on('openGame', () => { // Get steam path from registry const steamPath = enumerateValues( HKEY.HKEY_LOCAL_MACHINE, 'SOFTWARE\\WOW6432Node\\Valve\\Steam' ).find((v) => v.name === 'InstallPath'); // Check if Steam is installed if (!steamPath) { dialog.showErrorBox('Error', 'Could not find your Steam install path.'); } else { try { const process = spawn(path.join(steamPath.data as string, 'steam.exe'), [ '-applaunch', '945360', ]); process.on('error', () => { dialog.showErrorBox('Error', 'Please launch the game manually.'); }); } catch (e) { dialog.showErrorBox('Error', 'Please launch the game manually.'); } } }); ipcMain.on('relaunch', () => { app.relaunch(); app.quit(); }); >>>>>>> } const mouseClickMap = { MouseButton4: 4, MouseButton5: 5, MouseButton6: 6, MouseButton7: 7, }; type M = keyof typeof mouseClickMap; function mouseClickMatches(key: M, ev: IOHookEvent): boolean { if (mouseClickMap[key]) return mouseClickMap[key] === ev.button; return false; } function isMouseButton(shortcutKey: string): boolean { return shortcutKey.includes('MouseButton'); }
<<<<<<< * @name tabindex * @desc pass through the specified tabindex to the input * @type {string} */ @Input() public tabindex: string = undefined; /** ======= * @name disabled * @type {boolean} */ @Input() public disabled = undefined; /** >>>>>>> * @name tabindex * @desc pass through the specified tabindex to the input * @type {string} */ @Input() public tabindex: string = undefined; /** * @name disabled * @type {boolean} */ @Input() public disabled = undefined; /**
<<<<<<< {destination: convertAddressToBytes32(destinationA), amount: "12"}, {destination: convertAddressToBytes32(destinationB), amount: "12"} ======= {destination: destinationA, amount: "0x12"}, {destination: destinationB, amount: "0x12"} >>>>>>> {destination: convertAddressToBytes32(destinationA), amount: "0x12"}, {destination: convertAddressToBytes32(destinationB), amount: "0x12"}
<<<<<<< import { IRange } from "./interfaces/IValidation"; ======= import { IRange, IValidationError, IValidationResponse } from "./interfaces/IValidation"; import { IValidationAPIAdapter } from "./interfaces/IValidationAPIAdapter"; >>>>>>> import { IRange } from "./interfaces/IValidation"; <<<<<<< import { createBoundCommands } from "./commands"; ======= import { createBoundCommands, indicateHoverCommand } from "./commands"; >>>>>>> import { indicateHoverCommand } from "./commands"; <<<<<<< init: (_, { doc }) => createInitialState(doc, throttleInMs, maxThrottle), ======= init(_, { doc }): IPluginState { // Hook up our validation events. validationService.on( ValidationEvents.VALIDATION_SUCCESS, (validationResponse: IValidationResponse) => localView.dispatch( localView.state.tr.setMeta( VALIDATION_PLUGIN_ACTION, validationRequestSuccess(validationResponse) ) ) ); validationService.on( ValidationEvents.VALIDATION_ERROR, (validationError: IValidationError) => localView.dispatch( localView.state.tr.setMeta( VALIDATION_PLUGIN_ACTION, validationRequestError(validationError) ) ) ); return createInitialState(doc, throttleInMs, maxThrottle); }, >>>>>>> init: (_, { doc }) => createInitialState(doc, throttleInMs, maxThrottle), <<<<<<< ); ======= )(localView.state, localView.dispatch) >>>>>>> )(localView.state, localView.dispatch) <<<<<<< const commands = createBoundCommands( localView!, plugin.getState.bind(plugin) ); ======= >>>>>>>
<<<<<<< ======= const body = new URLSearchParams(); const validation = { id, validationInputs: inputs }; this.addRunningValidation(validation); >>>>>>> <<<<<<< const outputs = await this.adapter(input); this.handleCompleteValidation(id, outputs); return outputs; ======= const response = await fetch(this.apiUrl, { method: "POST", headers: new Headers({ "Content-Type": "application/json" }), body: JSON.stringify({ text: input.str }) }); const validationData: LTResponse = await response.json(); const validationOutputs: ValidationOutput[] = validationData.results.map( match => ({ str: input.str, from: input.from + match.fromPos, to: input.from + match.toPos, annotation: match.message, type: match.rule.description, suggestions: match.suggestedReplacements }) ); this.handleCompleteValidation(id, validationOutputs); return validationOutputs; >>>>>>> const result = await this.adapter(input); this.handleCompleteValidation(id, result); return result; <<<<<<< this.handleError(input, id, e.message); return { validationInput: input, id, message: e.message }; ======= console.log(e.message) this.handleError(input, id, e.status, e.message); return [ { validationInput: input, id, message: e.message, status: e.status } ]; >>>>>>> this.handleError(input, id, e.message); return { validationInput: input, message: e.message, id };
<<<<<<< import { createValidationInput } from "./helpers/fixtures"; ======= import { validateDirtyRangesCommand } from "../commands"; import { createInitialState } from "../state"; import { Node } from "prosemirror-model"; import { Mapping } from "prosemirror-transform"; import { doesNotReject } from "assert"; >>>>>>> import { createInitialState } from "../state"; import { Node } from "prosemirror-model"; import { Mapping } from "prosemirror-transform"; <<<<<<< const createOutput = (str: string, offset: number = 0) => { const from = offset; const to = offset + str.length; return { ======= const createOutput = (inputString: string, offset: number = 0) => ({ >>>>>>> const createOutput = (inputString: string, offset: number = 0) => { const from = offset; const to = offset + inputString.length; return { <<<<<<< from, to, str, ======= from: offset, to: offset + inputString.length, inputString, >>>>>>> from, to, inputString, <<<<<<< str: "1234567890", id: "0-from:0-to:10" ======= inputString: "1234567890" >>>>>>> inputString: "1234567890", id: "0-from:0-to:10" <<<<<<< const output = await service.validate(createValidationInput(0, 10)); expect(output).toMatchSnapshot(); ======= service.requestValidation(); store.emit("STORE_EVENT_NEW_VALIDATION", { mapping: new Mapping(), validationInput, id: "id" }); setTimeout(() => { expect(commands.applyValidationError.mock.calls[0][0]).toMatchSnapshot(); done(); }); >>>>>>> service.requestValidation(); store.emit("STORE_EVENT_NEW_VALIDATION", { mapping: new Mapping(), validationInput }); setTimeout(() => { expect(commands.applyValidationError.mock.calls[0][0]).toMatchSnapshot(); done(); });
<<<<<<< export default async function(ledger: AssetLedger, state: AssetLedgerTransferState) { const abi = xcertAbi.find((a) => ( a.name === 'setPause' && a.type === 'function' )); return ledger.provider.send({ method: 'eth_sendTransaction', params: [ { from: ledger.provider.accountId, to: ledger.id, data: encodeFunctionCall(abi, [state !== AssetLedgerTransferState.ENABLED]), gas: 6000000, }, ], }).then((txId) => { return new Mutation(ledger.provider, txId.result); ======= /** * Allows or freezes the option of transfering assets in specifies asset ledger. */ export default async function(provider: GenericProvider, ledgerId: string, state: AssetLedgerTransferState) { return provider.mutateContract({ to: ledgerId, abi: xcertAbi.find((a) => a.name === 'setPause'), data: [state !== AssetLedgerTransferState.ENABLED], >>>>>>> /** * Allows or freezes the option of transfering assets in specifies asset ledger. */ export default async function(ledger: AssetLedger, state: AssetLedgerTransferState) { const abi = xcertAbi.find((a) => ( a.name === 'setPause' && a.type === 'function' )); return ledger.provider.send({ method: 'eth_sendTransaction', params: [ { from: ledger.provider.accountId, to: ledger.id, data: encodeFunctionCall(abi, [state !== AssetLedgerTransferState.ENABLED]), gas: 6000000, }, ], }).then((txId) => { return new Mutation(ledger.provider, txId.result);
<<<<<<< import { failure, pretty, Store, success } from '../..'; import { MachineFactory, getDataAndInvoke } from '../../machine-utils'; ======= import { Store, failure, pretty, success } from '../..'; import { MachineFactory } from '../../machine-utils'; >>>>>>> import { failure, Store, success } from '../..'; import { MachineFactory, getDataAndInvoke } from '../../machine-utils';
<<<<<<< /** * Gas price multiplier. Defaults to 1.1. */ gasPriceMultiplier?: number; ======= /** * Sandbox mode. False by default. */ sandbox?: Boolean; >>>>>>> /** * Gas price multiplier. Defaults to 1.1. */ gasPriceMultiplier?: number; /** * Sandbox mode. False by default. */ sandbox?: Boolean;
<<<<<<< data: encodeFunctionCall(abi, [receiverId, id, proof]), ======= data: encodeFunctionCall(abi, [receiverId, id, imprint]), gas: 6000000, >>>>>>> data: encodeFunctionCall(abi, [receiverId, id, imprint]),
<<<<<<< export default async function(ledger: AssetLedger, accountId: string, assetId: string, proof: string) { const abi = xcertAbi.find((a) => ( a.name === 'mint' && a.type === 'function' )); return ledger.provider.send({ method: 'eth_sendTransaction', params: [ { from: ledger.provider.accountId, to: ledger.id, data: encodeFunctionCall(abi, [accountId, assetId, proof]), gas: 6000000, }, ], }).then((txId) => { return new Mutation(ledger.provider, txId.result); ======= /** * Creates a new asset an gives ownership to the specifies account. */ export default async function(provider: GenericProvider, ledgerId: string, accountId: string, assetId: string, proof: string) { return provider.mutateContract({ to: ledgerId, abi: xcertAbi.find((a) => a.name === 'mint'), data: [accountId, assetId, proof], >>>>>>> /** * Creates a new asset an gives ownership to the specifies account. */ export default async function(ledger: AssetLedger, accountId: string, assetId: string, proof: string) { const abi = xcertAbi.find((a) => ( a.name === 'mint' && a.type === 'function' )); return ledger.provider.send({ method: 'eth_sendTransaction', params: [ { from: ledger.provider.accountId, to: ledger.id, data: encodeFunctionCall(abi, [accountId, assetId, proof]), gas: 6000000, }, ], }).then((txId) => { return new Mutation(ledger.provider, txId.result);
<<<<<<< playerA.channelWallet.workflows[0].machine.onTransition(state => { if (state.value === 'confirmingWithUser') { state.children.invokeCreateChannelConfirmation.send({type: 'USER_APPROVES'}); } }); ======= playerA.channelWallet.workflows[0].service.send({type: 'USER_APPROVES'}); >>>>>>> playerA.channelWallet.workflows[0].service.onTransition(state => { if (state.value === 'confirmingWithUser') { state.children.invokeCreateChannelConfirmation.send({type: 'USER_APPROVES'}); } }); <<<<<<< playerB.channelWallet.pushMessage(generateJoinChannelRequest(channelId), 'localhost'); playerB.channelWallet.workflows[0].machine.send({type: 'USER_APPROVES'}); ======= playerB.channelWallet.workflows[0].service.send({type: 'USER_APPROVES'}); >>>>>>> playerB.channelWallet.pushMessage(generateJoinChannelRequest(channelId), 'localhost'); playerB.channelWallet.workflows[0].service.send({type: 'USER_APPROVES'});
<<<<<<< splittedLink?: boolean; ======= srcImage?: string; >>>>>>> splittedLink?: boolean; srcImage?: string;
<<<<<<< import * as rxjs from 'rxjs'; import { State } from '@statechannels/nitro-protocol'; import { getStateSignerAddress, signState } from '@statechannels/nitro-protocol/lib/src/signatures'; ======= import { State, getStateSignerAddress, signState } from '@statechannels/nitro-protocol'; >>>>>>> import * as rxjs from 'rxjs'; import { State, getStateSignerAddress, signState } from '@statechannels/nitro-protocol';
<<<<<<< ======= private joinLinesInElements(elements: Element[]): Element[] { const withLines: Element[] = []; this.getElementsWithLines(elements, withLines); withLines.forEach(element => { const lines = this.getLinesInElement(element); const interLinesSpaces = this.getInterLinesSpace(lines); const joinedLines: Line[][] = this.joinLinesWithSpaces(lines, interLinesSpaces); element.content = this.mergeLinesIntoParagraphs(joinedLines); }); return elements; } private getLinesInElement(element: Element): Line[] { if (Array.isArray(element.content)) { const lines = element.content; return lines.filter(item => item instanceof Line).map(line => line as Line); } return []; } private getElementsWithLines(elements: Element[], withLines: Element[]) { elements.forEach(element => { const lines = this.getLinesInElement(element); if (lines.length > 0) { withLines.push(element); } else if (Array.isArray(element.content)) { element.content.forEach(child => { this.getElementsWithLines(child.content as Element[], withLines); }); } }); } private getPageElements(page: Page, excludeLines: Line[]): Element[] { return page.elements.filter( element => !(element instanceof Line) || !excludeLines.includes(element), ); } >>>>>>> private joinLinesInElements(elements: Element[]): Element[] { const withLines: Element[] = []; this.getElementsWithLines(elements, withLines); withLines.forEach(element => { const lines = this.getLinesInElement(element); const interLinesSpaces = this.getInterLinesSpace(lines); const joinedLines: Line[][] = this.joinLinesWithSpaces(lines, interLinesSpaces); element.content = this.mergeLinesIntoParagraphs(joinedLines); }); return elements; } private getLinesInElement(element: Element): Line[] { if (Array.isArray(element.content)) { const lines = element.content; return lines.filter(item => item instanceof Line).map(line => line as Line); } return []; } private getElementsWithLines(elements: Element[], withLines: Element[]) { elements.forEach(element => { const lines = this.getLinesInElement(element); if (lines.length > 0) { withLines.push(element); } else if (Array.isArray(element.content)) { element.content.forEach(child => { this.getElementsWithLines(child.content as Element[], withLines); }); } }); } private getPageElements(page: Page, excludeLines: Line[]): Element[] { return page.elements.filter( element => !(element instanceof Line) || !excludeLines.includes(element), ); }
<<<<<<< public startSpan(name?: string, type?: string, parentSpanId?: string) { ======= public startSpan(name: string, type: string) { if (!this.started) { debug('calling %s.startSpan() on un-started %s %o', this._className, this._className, { id: this.id, name: this.name, type: this.type }) return } if (this.ended) { debug('calling %s.startSpan() on ended %s %o', this._className, this._className, { id: this.id, name: this.name, type: this.type }) return } >>>>>>> public startSpan(name: string, type: string, parentSpanId?: string) { if (!this.started) { debug('calling %s.startSpan() on un-started %s %o', this._className, this._className, { id: this.id, name: this.name, type: this.type }) return } if (this.ended) { debug('calling %s.startSpan() on ended %s %o', this._className, this._className, { id: this.id, name: this.name, type: this.type }) return }
<<<<<<< import { bip32, ECPair, networks as NETWORKS, payments, Psbt } from '..'; ======= import { bip32, ECPair, networks as NETWORKS, Psbt, Signer, SignerAsync, } from '..'; >>>>>>> import { bip32, ECPair, networks as NETWORKS, payments, Psbt, Signer, SignerAsync, } from '..';
<<<<<<< let web3: IEtheriumProvider = new Web3(new Web3.providers.HttpProvider(config.web3.provider)) ======= console.log('reset web3') let web3 = new Web3( new Web3.providers.HttpProvider( (config.binance) ? config.web3.binance_provider : config.web3.provider ) ) >>>>>>> console.log('reset web3') let web3: IEtheriumProvider = new Web3( new Web3.providers.HttpProvider( (config.binance) ? config.web3.binance_provider : config.web3.provider ) ) <<<<<<< web3 = new Web3(new Web3.providers.HttpProvider(config.web3.provider)) ======= web3 = new Web3( new Web3.providers.HttpProvider( (config.binance) ? config.web3.binance_provider : config.web3.provider ) ) //@ts-ignore >>>>>>> web3 = new Web3( new Web3.providers.HttpProvider( (config.binance) ? config.web3.binance_provider : config.web3.provider ) ) //@ts-ignore
<<<<<<< { title: 'Scroll Bar', route: '/interface/scrollBar', }, ======= { title: 'Toggle Buttons', route: '/interface/toggleButtons', }, >>>>>>> { title: 'Scroll Bar', route: '/interface/scrollBar', }, { title: 'Toggle Buttons', route: '/interface/toggleButtons', },
<<<<<<< export const FacebookIconColor: string = '#3b5998'; // other colors export const Orange: string = '#ffa500'; ======= export const FacebookIconColor: string = ' #3b5998'; // Box shadow export const boxShadowColor: string = 'rgba(0, 0, 0, 0.05)'; >>>>>>> export const FacebookIconColor: string = '#3b5998'; // other colors export const Orange: string = '#ffa500'; // Box shadow export const boxShadowColor: string = 'rgba(0, 0, 0, 0.05)';
<<<<<<< CreateIcon = 'CreateIcon', ClearIcon = 'ClearIcon', LocationOnIcon = 'LocationOnIcon', ======= QuestionAnswerIcon = 'QuestionAnswerIcon', >>>>>>> CreateIcon = 'CreateIcon', ClearIcon = 'ClearIcon', LocationOnIcon = 'LocationOnIcon', QuestionAnswerIcon = 'QuestionAnswerIcon',
<<<<<<< export const getThumbnails = (url):string => { if (!url) { return ''; } let video = youtubeId(url) return 'http://img.youtube.com/vi/' + video + '/0.jpg'; }; ======= >>>>>>>
<<<<<<< import {AuthGuard} from "../auth-guard"; import {TranslatorService} from "../../providers/translator.service"; import {MixpanelService} from '../../providers/analytics/mixpanel.service'; ======= import {Analytics} from '../../providers/analytics'; >>>>>>> import {MixpanelService} from '../../providers/analytics/mixpanel.service';
<<<<<<< import {MixpanelService} from "../../providers/analytics/mixpanel.service"; ======= import {Analytics} from "../../providers/analytics"; import { Patient } from "../../dto/patient"; >>>>>>> import {MixpanelService} from "../../providers/analytics/mixpanel.service"; import {Patient} from "../../dto/patient"; <<<<<<< this.mixpanel.track('AlbumsComponent::add album success', { patient_id: this.patientService.getCurrentPatient().patient_id, ======= this.analytics.track('AlbumsComponent::add album success', { patient_id: this.currentPatient.patient_id, >>>>>>> this.mixpanel.track('AlbumsComponent::add album success', { patient_id: this.currentPatient.patient_id, <<<<<<< this.mixpanel.track('AlbumsComponent::add album error', { patient_id: this.patientService.getCurrentPatient().patient_id, ======= this.analytics.track('AlbumsComponent::add album error', { patient_id: this.currentPatient.patient_id, >>>>>>> this.mixpanel.track('AlbumsComponent::add album error', { patient_id: this.currentPatient.patient_id,
<<<<<<< public change: Function public highlight: any ======= public i18next: any >>>>>>> public i18next: any public highlight: any
<<<<<<< import Undo from './undo/index' import Redo from './redo/index' ======= import Table from './table/index' >>>>>>> import Undo from './undo/index' import Redo from './redo/index' import Table from './table/index' <<<<<<< undo: Undo, redo: Redo, ======= table: Table, >>>>>>> undo: Undo, redo: Redo, table: Table,
<<<<<<< import Undo from './undo-redo' ======= import initFullScreen, { setUnFullScreen, setFullScreen } from './init-fns/set-full-screen' >>>>>>> import initFullScreen, { setUnFullScreen, setFullScreen } from './init-fns/set-full-screen' import Undo from './undo-redo'
<<<<<<< import pasteConfig from './paste' ======= import cmdConfig from './cmd' >>>>>>> import pasteConfig from './paste' import cmdConfig from './cmd' <<<<<<< pasteFilterStyle: boolean pasteIgnoreImg: boolean pasteTextHandle: Function ======= styleWithCSS: boolean >>>>>>> pasteFilterStyle: boolean pasteIgnoreImg: boolean pasteTextHandle: Function styleWithCSS: boolean <<<<<<< const defaultConfig = Object.assign({}, menusConfig, eventsConfig, styleConfig, pasteConfig) ======= const defaultConfig = Object.assign({}, menusConfig, eventsConfig, styleConfig, cmdConfig) >>>>>>> const defaultConfig = Object.assign( {}, menusConfig, eventsConfig, styleConfig, cmdConfig, pasteConfig )
<<<<<<< import List from './list/index' ======= import LineHeight from './lineHeight/index' >>>>>>> import List from './list/index' import LineHeight from './lineHeight/index' <<<<<<< list: List, ======= lineHeight: LineHeight, >>>>>>> list: List, lineHeight: LineHeight,
<<<<<<< 'image', ======= 'video', >>>>>>> 'image', 'video',
<<<<<<< import constConfig from './const' ======= import langConfig from './lang' >>>>>>> import constConfig from './const' import langConfig from './lang' <<<<<<< imageConfig, constConfig ======= imageConfig, langConfig >>>>>>> imageConfig, constConfig, langConfig
<<<<<<< import BackColor from './back-color/index' import FontColor from './font-color/index' import Image from './img/index' ======= import backColor from './back-color/index' import fontColor from './font-color/index' import Video from './video/index' >>>>>>> import BackColor from './back-color/index' import FontColor from './font-color/index' import Video from './video/index' import Image from './img/index' <<<<<<< backColor: BackColor, fontColor: FontColor, image: Image, ======= backColor: backColor, fontColor: fontColor, video: Video, >>>>>>> backColor: BackColor, fontColor: FontColor, video: Video, image: Image,
<<<<<<< import Strikethrough from './strikethrough/index' ======= import Underline from './underline/index' >>>>>>> import Underline from './underline/index' import Strikethrough from './strikethrough/index' <<<<<<< strikethrough: Strikethrough, ======= underline: Underline, >>>>>>> underline: Underline, strikethrough: Strikethrough,
<<<<<<< ======= /***************************** **********COMMENT************ *****************************/ >>>>>>> <<<<<<< })() function fiberWalk(entry) { let output = [], globalID = 0; function recurse(root, level, id) { ======= })(); function fiberWalk(entry: any) { let output: any = []; /***************************** ****FIX TYPESCRIPT ISSUES**** *****************************/ // @ts-ignore function recurse(root, level, id, parentId) { >>>>>>> })() function fiberWalk(entry) { let output = [], globalID = 0; function recurse(root, level, id) { <<<<<<< // console.log('both'); output.push({ "name": root.sibling, "level": `${level}`, "id": `${globalID+= 1}`, "parentId": `${id}` }, { "name": root.child, "level": `${level}`, "id": `${globalID += 1}`, "parentId": `${id}` } ======= output.push({ "name": root.sibling, "level": level, "id": `${id + 1}`, "parentId": `${parentId - 1}` }, { "name": root.child, "level": `${level + 1}`, "id": `${id + 1}`, "parentId": `${parentId}` } >>>>>>> // console.log('both'); output.push({ "name": root.sibling, "level": `${level}`, "id": `${globalID+= 1}`, "parentId": `${id}` }, { "name": root.child, "level": `${level}`, "id": `${globalID += 1}`, "parentId": `${id}` } <<<<<<< recurse(entry, 0, 0); // output.sort((a, b) => a[1] - b[1]); ======= recurse(entry, 0, 0, 0); /***************************** ****FIX TYPESCRIPT ISSUES**** *****************************/ // @ts-ignore output.sort((a, b) => a[1] - b[1]); /***************************** ****FIX TYPESCRIPT ISSUES**** *****************************/ // @ts-ignore >>>>>>> recurse(entry, 0, 0); // output.sort((a, b) => a[1] - b[1]);
<<<<<<< private async _update() { const rawData = await this._runPuppeteer(); this._panel.webview.html = this._getHtmlForWebview(rawData); ======= private async _update() { const rawReact = await this._runPuppeteer(); this._panel.webview.html = this._getHtmlForWebview(rawReact); >>>>>>> private async _update() { const rawReact = await this._runPuppeteer(); this._panel.webview.html = this._getHtmlForWebview(rawReact); <<<<<<< console.log(__dirname, '=====') const extPath = path.join(__dirname, '../', 'node_modules/react-devtools') const result = (async () => { ======= // console.log(__dirname, '=====') // const extPath = path.join(__dirname, '../', 'node_modules/react-devtools') return (async () => { >>>>>>> // console.log(__dirname, '=====') // const extPath = path.join(__dirname, '../', 'node_modules/react-devtools') return (async () => { <<<<<<< const formattedReactData = []; const d3Schema = { name: '', children: [], }; d3Schema.name = reactData[0][0]; formattedReactData.push(d3Schema); ======= return reactData; >>>>>>> const formattedReactData = []; const d3Schema = { name: '', children: [], }; d3Schema.name = reactData[0][0]; formattedReactData.push(d3Schema); return reactData; <<<<<<< public _getHtmlForWebview(rawData: any) { ======= private _getHtmlForWebview(rawTreeData: any) { >>>>>>> public _getHtmlForWebview(rawData: any) { private _getHtmlForWebview(rawTreeData: any) { <<<<<<< const demoReactData = [ ======= console.log(rawTreeData, '====pup result====='); // treeData[0].parent = null; const reactData = [ >>>>>>> const demoReactData = [ console.log(rawTreeData, '====pup result====='); // treeData[0].parent = null; const reactData = [ <<<<<<< var treeData = ${rawData}; ======= var treeData = d3.stratify().id(function(d) { return d.id }).parentId(function(d) { return d.level })(${rawTreeData}); // var treeData = ${reactJSON} >>>>>>> var treeData = ${rawData}; var treeData = d3.stratify().id(function(d) { return d.id }).parentId(function(d) { return d.level })(${rawTreeData}); // var treeData = ${reactJSON}
<<<<<<< import TreeNode from './TreeNode'; ======= >>>>>>> import TreeNode from './TreeNode';
<<<<<<< import {concat, of, Observable} from 'rxjs'; ======= import _ from 'lodash'; >>>>>>> import {concat, of, Observable} from 'rxjs'; import _ from 'lodash';
<<<<<<< ======= protected get TextureGroupName() { return "TextureCube"; } >>>>>>>
<<<<<<< ======= import { Channel, ensureExists, MachineFactory, Store, success, getEthAllocation, FINAL, } from '../..'; import { Outcome, Allocation } from '@statechannels/nitro-protocol'; >>>>>>> import { Channel, ensureExists, MachineFactory, Store, success, getEthAllocation, FINAL, } from '../..'; import { Outcome, Allocation } from '@statechannels/nitro-protocol';
<<<<<<< import JThreeContext = require("../NJThreeContext"); import NodeManager = require('./NodeManager'); import ContextComponents = require('../ContextComponents'); ======= import JThreeContextProxy = require("../../Core/JThreeContextProxy"); import JThreeContext = require("../../NJThreeContext"); import NodeManager = require('./../NodeManager'); import ContextComponents = require('../../ContextComponents'); >>>>>>> import JThreeContext = require("../../NJThreeContext"); import NodeManager = require('./../NodeManager'); import ContextComponents = require('../../ContextComponents');
<<<<<<< import J3Object from "../J3Object"; import J3ObjectBase from "../J3ObjectBase"; import InterfaceSelector from "../Static/InterfaceSelector"; import GomlTreeNodeBase from "../../Goml/GomlTreeNodeBase"; import isString from "lodash.isstring"; ======= import J3Object = require("../J3Object"); import J3ObjectBase = require("../J3ObjectBase"); import GomlTreeNodeBase = require("../../Goml/GomlTreeNodeBase"); import isString = require("lodash.isstring"); >>>>>>> import J3Object from "../J3Object"; import J3ObjectBase from "../J3ObjectBase"; import GomlTreeNodeBase from "../../Goml/GomlTreeNodeBase"; import isString from "lodash.isstring";
<<<<<<< public sharedObject: NamespacedDictionary<any>; ======= public sharedObject: { [key: string]: any } = {}; public componentsElement: Element; >>>>>>> public sharedObject: NamespacedDictionary<any>; public componentsElement: Element; <<<<<<< constructor(recipe: NodeDeclaration, element: Element, components: NamespacedSet) { ======= constructor(recipe: NodeDeclaration, element: Element, components: Component[], attributes: Attribute[]) { >>>>>>> constructor(recipe: NodeDeclaration, element: Element, components: NamespacedSet) { <<<<<<< child.sharedObject = null; ======= child.sharedObject = {}; child._components.forEach((compo) => { compo.sharedObject = child.sharedObject; }); >>>>>>> child.sharedObject = null; <<<<<<< ======= component.sharedObject = this.sharedObject; this.componentsElement.appendChild(component.element); >>>>>>> this.componentsElement.appendChild(component.element);
<<<<<<< this.glExtensionRegistory.checkExtensions(glContext); let materialManager = JThreeContext.getContextComponent<MaterialManager>(ContextComponents.MaterialManager); if (materialManager.conditionRegistered) { let extensionList: string[] = []; for (let extName in GLExtensionRegistory.requiredExtensions) { if (typeof this.glExtensionRegistory.extensions[extName] === "undefined") { throw new Error("glExtension " + extName + " is undefined"); } if (this.glExtensionRegistory.extensions[extName] !== null) { extensionList.push(extName); } } materialManager.conditionRegistered = true; } ======= this.glExtensionResolver.checkExtensions(glContext); this.alternativeTexture = this.__initializeAlternativeTexture(); this.alternativeCubeTexture = this.__initializeAlternativeCubeTexture(); >>>>>>> this.glExtensionRegistory.checkExtensions(glContext); this.alternativeTexture = this.__initializeAlternativeTexture(); this.alternativeCubeTexture = this.__initializeAlternativeCubeTexture();
<<<<<<< import GeometryBuilder = require("./Base/GeometryBuilder"); import BasicGeometry = require("./Base/BasicGeometry"); import Geometry = require("./Base/Geometry"); ======= import GeometryBuilder = require("./GeometryBuilder"); import BasicGeometry = require("./BasicGeometry"); >>>>>>> import GeometryBuilder = require("./Base/GeometryBuilder"); import BasicGeometry = require("./Base/BasicGeometry");
<<<<<<< MockAxios.all([]); ======= MockAxios.all(); MockAxios.head(); MockAxios.options(); >>>>>>> MockAxios.all([]); MockAxios.head(); MockAxios.options();
<<<<<<< import { MachineFactory, FINAL, statesEqual, outcomesEqual } from '../..'; import { IStore } from '../../store'; ======= import { MachineFactory, statesEqual } from '../..'; import { IStore, observeChannel } from '../../store'; >>>>>>> import { MachineFactory, FINAL, statesEqual, outcomesEqual } from '../..'; import { IStore, observeChannel } from '../../store'; <<<<<<< export type machine = typeof machine; export const machine: MachineFactory<Init, any> = (store: IStore, context: Init) => { const services: Services = { sendState: async ({ state }: Init) => { const entry = store.getEntry(getChannelId(state.channel)); const { latestStateSupportedByMe, hasSupportedState } = entry; // TODO: Should these safety checks be performed in the store? if ( // If we've haven't already signed a state, there's no harm in supporting one. !latestStateSupportedByMe || // If we've already supported this state, we might as well re-send it. statesEqual(latestStateSupportedByMe, state) || // Otherwise, we only send it if we haven't signed any new states. (hasSupportedState && statesEqual(entry.latestSupportedState, latestStateSupportedByMe) && entry.latestSupportedState.turnNum < state.turnNum) || // We always support a final state if it matches the outcome that we have signed (state.isFinal && outcomesEqual(state.outcome, latestStateSupportedByMe.outcome)) ) { await store.sendState(state); } else { throw 'Not safe to send'; } }, }; ======= const sendState = (store: IStore) => async ({ state }: Init) => { const entry = store.getEntry(getChannelId(state.channel)); const { latestStateSupportedByMe, hasSupportedState } = entry; // TODO: Should these safety checks be performed in the store? if ( // If we've haven't already signed a state, there's no harm in supporting one. !latestStateSupportedByMe || // If we've already supported this state, we might as well re-send it. statesEqual(latestStateSupportedByMe, state) || // Otherwise, we only send it if we haven't signed any new states. (hasSupportedState && statesEqual(entry.latestSupportedState, latestStateSupportedByMe) && entry.latestSupportedState.turnNum < state.turnNum) ) { await store.sendState(state); } else { throw 'Not safe to send'; } }; >>>>>>> const sendState = (store: IStore) => async ({ state }: Init) => { const entry = store.getEntry(getChannelId(state.channel)); const { latestStateSupportedByMe, hasSupportedState } = entry; // TODO: Should these safety checks be performed in the store? if ( // If we've haven't already signed a state, there's no harm in supporting one. !latestStateSupportedByMe || // If we've already supported this state, we might as well re-send it. statesEqual(latestStateSupportedByMe, state) || // Otherwise, we only send it if we haven't signed any new states. (hasSupportedState && statesEqual(entry.latestSupportedState, latestStateSupportedByMe) && entry.latestSupportedState.turnNum < state.turnNum) || // We always support a final state if it matches the outcome that we have signed (state.isFinal && outcomesEqual(state.outcome, latestStateSupportedByMe.outcome)) ) { await store.sendState(state); } else { throw 'Not safe to send'; } };
<<<<<<< join(Config.APP_CLIENT_SRC, '**/*.ts'), join(Config.APP_CLIENT_SRC, '**/*.html'), join(Config.APP_CLIENT_SRC, '**/*.css'), join(Config.APP_CLIENT_SRC, '**/*.json'), join(Config.APP_CLIENT_SRC, '*.json'), '!' + join(Config.APP_CLIENT_SRC, '**/*.spec.ts'), '!' + join(Config.APP_CLIENT_SRC, '**/*.e2e-spec.ts') ======= join(Config.APP_SRC, '**/*.ts'), join(Config.APP_SRC, '**/*.json'), '!' + join(Config.APP_SRC, '**/*.spec.ts'), '!' + join(Config.APP_SRC, '**/*.e2e-spec.ts') >>>>>>> join(Config.APP_CLIENT_SRC, '**/*.ts'), join(Config.APP_CLIENT_SRC, '**/*.json'), '!' + join(Config.APP_CLIENT_SRC, '**/*.spec.ts'), '!' + join(Config.APP_CLIENT_SRC, '**/*.e2e-spec.ts')
<<<<<<< 'typings/main.d.ts', join(APP_SRC, '**/*.ts'), '!' + join(APP_SRC, '**/*.e2e.ts'), '!' + join(APP_SRC, 'main.ts') ]; ======= join(APP_SRC, '**/*.ts'), '!' + join(APP_SRC, `${BOOTSTRAP_MODULE}.ts`) ]; >>>>>>> 'typings/main.d.ts', join(APP_SRC, '**/*.ts'), '!' + join(APP_SRC, '**/*.e2e.ts'), '!' + join(APP_SRC, `${BOOTSTRAP_MODULE}.ts`) ];
<<<<<<< base: Config.TMP_CLIENT_DIR, ======= base: Config.TMP_DIR, target: 'es5', >>>>>>> base: Config.TMP_CLIENT_DIR, target: 'es5',
<<<<<<< export = () => { let tsProject: any; let typings = gulp.src([ Config.TOOLS_DIR + '/manual_typings/**/*.d.ts' ]); let src = [ join(Config.APP_CLIENT_SRC, '**/*.ts'), '!' + join(Config.APP_CLIENT_SRC, '**/*.spec.ts'), '!' + join(Config.APP_CLIENT_SRC, '**/*.e2e-spec.ts'), '!' + join(Config.APP_CLIENT_SRC, `**/${Config.BOOTSTRAP_FACTORY_PROD_MODULE}.ts`) ]; ======= export = class BuildJsDev extends TypeScriptTask { run() { let tsProject: any; let typings = gulp.src([ Config.TOOLS_DIR + '/manual_typings/**/*.d.ts' ]); let src = [ join(Config.APP_SRC, '**/*.ts'), '!' + join(Config.APP_SRC, '**/*.spec.ts'), '!' + join(Config.APP_SRC, '**/*.e2e-spec.ts'), '!' + join(Config.APP_SRC, `**/${Config.NG_FACTORY_FILE}.ts`) ]; >>>>>>> export = class BuildJsDev extends TypeScriptTask { run() { let tsProject: any; let typings = gulp.src([ Config.TOOLS_DIR + '/manual_typings/**/*.d.ts' ]); let src = [ join(Config.APP_CLIENT_SRC, '**/*.ts'), '!' + join(Config.APP_CLIENT_SRC, '**/*.spec.ts'), '!' + join(Config.APP_CLIENT_SRC, '**/*.e2e-spec.ts'), '!' + join(Config.APP_CLIENT_SRC, `**/${Config.NG_FACTORY_FILE}.ts`) ];
<<<<<<< ======= import { enableProdMode } from '@angular/core'; // The browser platform with a compiler >>>>>>> import { enableProdMode } from '@angular/core'; // The browser platform with a compiler