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<<<<<<< const { newTest } = getTestingFunctions(); const configuration = new testConfiguration.Configuration(); configuration.leader = '<space>'; configuration.otherModesKeyBindingsNonRecursive = [ { before: ['leader', 'o'], after: ['o', 'eSc', 'k'], }, { before: ['<leader>', 'f', 'e', 's'], after: ['v'], }, ]; ======= suiteSetup(() => { let configuration = new testConfiguration.Configuration(); configuration.leader = '<space>'; configuration.normalModeKeyBindingsNonRecursive = [ { before: ['leader', 'o'], after: ['o', 'eSc', 'k'], }, ]; >>>>>>> const { newTest } = getTestingFunctions(); const configuration = new testConfiguration.Configuration(); configuration.leader = '<space>'; configuration.normalModeKeyBindingsNonRecursive = [ { before: ['leader', 'o'], after: ['o', 'eSc', 'k'], }, { before: ['<leader>', 'f', 'e', 's'], after: ['v'], }, ]; <<<<<<< const normalizedKeybinds = srcConfiguration.configuration.otherModesKeyBindingsNonRecursive; const testingKeybinds = configuration.otherModesKeyBindingsNonRecursive; assert.equal(normalizedKeybinds.length, testingKeybinds.length); assert.deepEqual(normalizedKeybinds[0].before, [' ', 'o']); assert.deepEqual(normalizedKeybinds[0].after, ['o', '<Esc>', 'k']); }); ======= let configuration = srcConfiguration.configuration; let keybindings = configuration.normalModeKeyBindingsNonRecursive; >>>>>>> const normalizedKeybinds = srcConfiguration.configuration.normalModeKeyBindingsNonRecursive; const testingKeybinds = configuration.normalModeKeyBindingsNonRecursive; assert.equal(normalizedKeybinds.length, testingKeybinds.length); assert.deepEqual(normalizedKeybinds[0].before, [' ', 'o']); assert.deepEqual(normalizedKeybinds[0].after, ['o', '<Esc>', 'k']); });
<<<<<<< ======= import useCounter from './useCounter'; import useUpdate from './useUpdate' >>>>>>> import useUpdate from './useUpdate'
<<<<<<< ======= export enum VimSpecialCommands { Nothing, ShowCommandLine, Dot } export class ViewChange { public command: string; public args: any; } >>>>>>> export class ViewChange { public command: string; public args: any; } <<<<<<< public isMultiCursor = false; ======= public static lastRepeatableMovement : BaseMovement | undefined = undefined; >>>>>>> /** * Are multiple cursors currently present? */ public isMultiCursor = false; public static lastRepeatableMovement : BaseMovement | undefined = undefined; <<<<<<< if (ModeHandler.IsTesting) { return; } ======= if (e.textEditor.document.fileName !== this.fileName) { return; } >>>>>>> if (ModeHandler.IsTesting) { return; } <<<<<<< // If arrow keys or mouse was used prior to entering characters while in insert mode, create an undo point // this needs to happen before any changes are made /* TODO ======= // If arrow keys or mouse were in insert mode, create an undo point. // This needs to happen before any changes are made >>>>>>> // If arrow keys or mouse was used prior to entering characters while in insert mode, create an undo point // this needs to happen before any changes are made /* TODO // If arrow keys or mouse were in insert mode, create an undo point. // This needs to happen before any changes are made <<<<<<< ======= // console.log(vimState.historyTracker.toString()); >>>>>>>
<<<<<<< import useLockFn from './useLockFn'; ======= import useTrackedEffect from './useTrackedEffect'; >>>>>>> import useLockFn from './useLockFn'; import useTrackedEffect from './useTrackedEffect';
<<<<<<< import useTrackedEffect from './useTrackedEffect'; ======= import useWebSocket from './useWebSocket'; >>>>>>> import useWebSocket from './useWebSocket'; import useTrackedEffect from './useTrackedEffect'; <<<<<<< useTrackedEffect, ======= useWebSocket, >>>>>>> useTrackedEffect, useWebSocket,
<<<<<<< import { RecordedState } from './../mode/modeHandler'; import { Configuration } from './../configuration/configuration'; ======= import { RecordedState, VimState } from './../mode/modeHandler'; >>>>>>> import { Configuration } from './../configuration/configuration'; import { RecordedState, VimState } from './../mode/modeHandler';
<<<<<<< liveBlock: borderLiveBlock(format), ======= standfirstLink: borderStandfirstLink(format), >>>>>>> liveBlock: borderLiveBlock(format), standfirstLink: borderStandfirstLink(format),
<<<<<<< type ShareIconSize = 'small' | 'medium'; ======= type LeftColSize = 'compact'|'wide'; >>>>>>> type ShareIconSize = 'small' | 'medium'; type LeftColSize = 'compact'|'wide';
<<<<<<< import useCookieState from './useCookieState'; ======= import useSetState from './useSetState'; >>>>>>> import useCookieState from './useCookieState'; import useSetState from './useSetState'; <<<<<<< useCookieState, ======= useSetState, >>>>>>> useCookieState, useSetState,
<<<<<<< public static _createEnabled: boolean = false; protected _enabled: boolean = true; ======= public static _createEnabled = false; /** * 是否更新该系统。 */ public enabled = true; >>>>>>> public static _createEnabled: boolean = false; protected _enabled: boolean = true; <<<<<<< /** * @internal */ protected _isEditorUpdate() { return Application.isEditor && !Application.isPlaying; } /** * @protected */ ======= >>>>>>> /** * @internal */ protected _isEditorUpdate() { return Application.isEditor && !Application.isPlaying; }
<<<<<<< import { signInGateDesignOpt } from '@frontend/web/experiments/tests/sign-in-gate-design-opt'; import { curatedContainerTest } from '@frontend/web/experiments/tests/curated-container-test'; ======= import { curatedContainerTest2 } from '@frontend/web/experiments/tests/curated-container-test'; import { deeplyReadTest } from '@root/src/web/experiments/tests/deeply-read-test'; import { newsletterMerchUnitLighthouseControl, newsletterMerchUnitLighthouseVariants, } from '@root/src/web/experiments/tests/newsletter-merch-unit-test'; import { globalEoyHeaderTest } from '@root/src/web/experiments/tests/global-eoy-header-test'; >>>>>>> import { signInGateDesignOpt } from '@frontend/web/experiments/tests/sign-in-gate-design-opt'; import { curatedContainerTest2 } from '@frontend/web/experiments/tests/curated-container-test'; import { deeplyReadTest } from '@root/src/web/experiments/tests/deeply-read-test'; import { newsletterMerchUnitLighthouseControl, newsletterMerchUnitLighthouseVariants, } from '@root/src/web/experiments/tests/newsletter-merch-unit-test'; import { globalEoyHeaderTest } from '@root/src/web/experiments/tests/global-eoy-header-test'; <<<<<<< abTestTest, signInGateMainVariant, signInGateMainControl, signInGateDesignOpt, curatedContainerTest, ======= abTestTest, signInGateMainVariant, signInGateMainControl, curatedContainerTest2, newsletterMerchUnitLighthouseControl, newsletterMerchUnitLighthouseVariants, globalEoyHeaderTest, deeplyReadTest, >>>>>>> abTestTest, signInGateMainVariant, signInGateMainControl, signInGateDesignOpt, curatedContainerTest2, abTestTest, signInGateMainVariant, signInGateMainControl, curatedContainerTest2, newsletterMerchUnitLighthouseControl, newsletterMerchUnitLighthouseVariants, globalEoyHeaderTest, deeplyReadTest,
<<<<<<< const backgroundHeadlineByline = (format: Format): string => { if (format.theme === Special.SpecialReport) return brandAltBackground.primary; return 'transparent'; }; ======= const backgroundBullet = (format: Format): string => { if (format.theme === Special.SpecialReport) return specialReport[300]; return pillarPalette[format.theme].main; }; >>>>>>> const backgroundHeadlineByline = (format: Format): string => { if (format.theme === Special.SpecialReport) return brandAltBackground.primary; return 'transparent'; }; const backgroundBullet = (format: Format): string => { if (format.theme === Special.SpecialReport) return specialReport[300]; return pillarPalette[format.theme].main; }; <<<<<<< headlineByline: backgroundHeadlineByline(format), ======= bullet: backgroundBullet(format), >>>>>>> headlineByline: backgroundHeadlineByline(format), bullet: backgroundBullet(format),
<<<<<<< contentType: 'Article', ======= hasRelated: false, hasStoryPackage: false, >>>>>>> contentType: 'Article', hasRelated: false, hasStoryPackage: false,
<<<<<<< useTextSelection, useEventTarget ======= useEventTarget, useHistoryTravel >>>>>>> useTextSelection, useEventTarget, useHistoryTravel
<<<<<<< const options: Ajv.Options = { verbose: true, ======= const options = { verbose: false, >>>>>>> const options: Ajv.Options = { verbose: false,
<<<<<<< contentType: string; ======= hasRelated: boolean; hasStoryPackage: boolean; >>>>>>> contentType: string; hasRelated: boolean; hasStoryPackage: boolean;
<<<<<<< const fillCardClock = (format: Format): string => { // Setting Card clock colour for immersive cards to all be dark grey if (format.display === Display.Immersive) return neutral[60]; ======= const fillCardIcon = (format: Format): string => { >>>>>>> const fillCardIcon = (format: Format): string => { // Setting Card clock colour for immersive cards to all be dark grey if (format.display === Display.Immersive) return neutral[60];
<<<<<<< import useCreation from './useCreation' import { useDrag, useDrop } from './useDrop'; ======= import useCreation from './useCreation'; import useCounter from './useCounter' >>>>>>> import useCreation from './useCreation' import { useDrag, useDrop } from './useDrop'; import useCounter from './useCounter' <<<<<<< useDrag, useDrop, ======= useCounter, >>>>>>> useDrag, useDrop, useCounter,
<<<<<<< import { ccpaApplies } from '@root/src/web/lib/ccpaApplies'; import { cmp } from '@guardian/consent-management-platform'; const show = (forceModal?: boolean) => { if (forceModal) cmp.showPrivacyManager(); }; ======= import { cmp } from '@guardian/consent-management-platform'; import { getPrivacyFramework } from '@root/src/web/lib/getPrivacyFramework'; >>>>>>> import { cmp } from '@guardian/consent-management-platform'; import { getPrivacyFramework } from '@root/src/web/lib/getPrivacyFramework'; const show = (forceModal?: boolean) => { if (forceModal) cmp.showPrivacyManager(); };
<<<<<<< headlineByline: Colour; ======= bullet: Colour; >>>>>>> headlineByline: Colour; bullet: Colour;
<<<<<<< import useNetwork from './useNetwork'; ======= import useTimeout from './useTimeout'; >>>>>>> import useNetwork from './useNetwork'; import useTimeout from './useTimeout'; <<<<<<< useNetwork, ======= useTimeout, >>>>>>> useNetwork, useTimeout,
<<<<<<< app.use(languageMiddleware); ======= customMiddleware.forEach(middlewareElement => app.use(middlewareElement)); >>>>>>> app.use(languageMiddleware); customMiddleware.forEach(middlewareElement => app.use(middlewareElement));
<<<<<<< browser.process().kill('SIGKILL'); ======= browser.close(); >>>>>>> browser.close(); <<<<<<< ======= if (this.singleUse) { browser.on('disconnected', () => process.exit(0)); } const page:any = await browser.newPage(); const port = url.parse(browserWsEndpoint).port; const pageLocation = `/devtools/page/${page._target._targetId}`; debug(`${req.url}: Proxying request to /devtools/page route: ${pageLocation}.`); >>>>>>>
<<<<<<< animationDuration?: number; // 300 showAnimationDuration?: number; // animationDuration || 300 hideAnimationDuration?: number; // animationDuration || 300 easing?: Animated.TimingAnimationConfig['easing']; // null showEasing?: Animated.TimingAnimationConfig['easing']; // easing || null hideEasing?: Animated.TimingAnimationConfig['easing']; // easing || null onStartHiding?: () => void; // null onHidden?: () => void; // null onPress?: () => void; // null hideOnPress?: boolean; // true swipePixelsToClose?: number; // 20 swipeEasing?: Animated.TimingAnimationConfig['easing']; // null swipeAnimationDuration?: number; // 200 ======= /** How fast notification will appear/disappear * @default 300 */ animationDuration?: number; /** How fast notification will appear. * @default animationDuration || 300 */ showAnimationDuration?: number; /** How fast notification will disappear. * @default animationDuration || 300 */ hideAnimationDuration?: number; /** Animation easing. Details: https://reactnative.dev/docs/easing * @default null */ easing?: (value: number) => number; /** Show Animation easing. * @default easing || null */ showEasing?: (value: number) => number; /** Hide Animation easing. * @default easing || null */ hideEasing?: (value: number) => number; /** Function called when notification started hiding * @default null */ onStartHiding?: Function; /** Function called when notification completely hidden * @default null */ onHidden?: Function; /** Function called when user press on notification * @default null */ onPress?: Function; /** Should notification hide when user press on it * @default true */ hideOnPress?: boolean; /** How many pixels user should swipe-up notification to dismiss it * @default 20 */ swipePixelsToClose?: number; /** Animation easing after user finished swiping * @default null */ swipeEasing?: (value: number) => number; /** How fast should be animation after user finished swiping * @default 200 */ swipeAnimationDuration?: number; /** Time after notification will disappear. Set to `0` to not hide notification automatically * @default 3000 */ duration?: number; >>>>>>> /** How fast notification will appear/disappear * @default 300 */ animationDuration?: number; /** How fast notification will appear. * @default animationDuration || 300 */ showAnimationDuration?: number; /** How fast notification will disappear. * @default animationDuration || 300 */ hideAnimationDuration?: number; /** Animation easing. Details: https://reactnative.dev/docs/easing * @default null */ easing?: Animated.TimingAnimationConfig['easing']; /** Show Animation easing. * @default easing || null */ showEasing?: Animated.TimingAnimationConfig['easing']; /** Hide Animation easing. * @default easing || null */ hideEasing?: Animated.TimingAnimationConfig['easing']; /** Function called when notification started hiding * @default null */ onStartHiding?: Function; /** Function called when notification completely hidden * @default null */ onHidden?: Function; /** Function called when user press on notification * @default null */ onPress?: Function; /** Should notification hide when user press on it * @default true */ hideOnPress?: boolean; /** How many pixels user should swipe-up notification to dismiss it * @default 20 */ swipePixelsToClose?: number; /** Animation easing after user finished swiping * @default null */ swipeEasing?: Animated.TimingAnimationConfig['easing']; /** How fast should be animation after user finished swiping * @default 200 */ swipeAnimationDuration?: number; /** Time after notification will disappear. Set to `0` to not hide notification automatically * @default 3000 */ duration?: number;
<<<<<<< import { Component, ApplicationRef } from '@angular/core'; ======= /* tslint:disable:no-access-missing-member */ import { Component } from '@angular/core'; >>>>>>> import { Component } from '@angular/core';
<<<<<<< serviceTrie: Trie; serviceTrieInput: string; serviceRecommendations: string[]; requestTrie: Trie; messageTrie: Trie; messageRecommendations: string[]; messageTrieInput: string; ======= configArguments: any; configElements: any; >>>>>>> serviceTrie: Trie; serviceTrieInput: string; serviceRecommendations: string[]; requestTrie: Trie; messageTrie: Trie; messageRecommendations: string[]; messageTrieInput: string; configArguments: any; configElements: any;
<<<<<<< // import { RootState } from "./state"; ======= >>>>>>> // import { RootState } from "./state"; <<<<<<< import { RootState, Mode } from "../models/MainModel"; import * as cloneDeep from "lodash.clonedeep"; import { LeftFactory } from '../components/Left'; import { CallType, BaseConfig, RequestConfig, UnaryRequestBody, ClientStreamRequestBody, ServerStreamRequestBody, BidiStreamRequestBody, GrpcHandlerFactory, StreamAction, } from "../../lib/local/grpcHandlerFactory"; ======= import { TabState, Mode } from "../models/TabModel"; import * as pbActions from "../../lib/local/pbActions"; import { CallType } from "../../lib/local/grpcHandlerFactory"; import { Trie } from "../utils/trieClass"; import * as cloneDeep from "lodash.clonedeep"; <<<<<<< HEAD import * as Types from "MyTypes"; const initialState: TabState = { baseConfig: { grpcServerURI: "", packageDefinition: null, packageName: "", serviceName: "" }, configArguments: { arguments: {} }, configElements: { arguments: {} }, filePath: "", messageList: {}, messageTrie: new Trie(), messageTrieInput: "", messageRecommendations: [], mode: Mode.SHOW_SERVICE, requestConfig: { requestName: "", callType: null, reqBody: {} }, requestTrie: new Trie(), responseMetrics: "", serviceList: {}, serviceRecommendations: [], serverResponse: {}, selectedService: null, selectedRequest: null, serviceTrie: new Trie(), serviceTrieInput: "", ======= import { LeftFactory } from '../components/Left'; import { array } from "prop-types"; import ServiceAndRequest from '../components/ServiceAndRequest' import Messages from '../components/Messages' import Setup from '../components/Setup' >>>>>>> import { RootState, Mode } from "../models/MainModel"; import * as cloneDeep from "lodash.clonedeep"; import { LeftFactory } from '../components/Left'; import { CallType, BaseConfig, RequestConfig, UnaryRequestBody, ClientStreamRequestBody, ServerStreamRequestBody, BidiStreamRequestBody, GrpcHandlerFactory, StreamAction, } from "../../lib/local/grpcHandlerFactory"; import { TabState, Mode } from "../models/TabModel"; import * as pbActions from "../../lib/local/pbActions"; import { CallType } from "../../lib/local/grpcHandlerFactory"; import { Trie } from "../utils/trieClass"; import * as Types from "MyTypes"; import { array } from "prop-types"; <<<<<<< export const mainReducer = (state: RootState = initialState, action: Types.RootAction) => { ======= export const mainReducer = (state: TabState = initialState, action: Types.RootAction) => { >>>>>>> export const mainReducer = (state: RootState = initialState, action: Types.RootAction) => {
<<<<<<< test( 'changes the href to another bundle if strategy moved it', async () => { const bundler = new Bundler(); // This strategy moves a file to a different bundle. const strategy = (bundles: Bundle[]): Bundle[] => { return [ new Bundle( new Set(['test/html/default.html']), new Set(['test/html/default.html'])), new Bundle( new Set(), // new Set(['test/html/imports/simple-import.html'])) ]; }; const manifest = await bundler.generateManifest( ['test/html/default.html'], strategy); const documents = await bundler.bundle(manifest); const document = documents.get('test/html/default.html')!; assert(document); // We've moved the 'imports/simple-import.html' into a shared bundle // so a link to import it now points to the shared bundle instead. const linkTag = dom5.query( document.ast!, preds.AND( preds.hasTagName('link'), preds.hasAttrValue('rel', 'import')))!; assert(linkTag); assert.equal( dom5.getAttribute(linkTag, 'href'), '../../shared_bundle_1.html'); }); ======= test('changes the href to another bundle if strategy moved it', async() => { const bundler = new Bundler(); // This strategy moves a file to a different bundle. const strategy = (bundles: Bundle[]): Bundle[] => { return [ new Bundle( new Set(['test/html/default.html']), new Set(['test/html/default.html'])), new Bundle( new Set(), // new Set(['test/html/imports/simple-import.html'])) ]; }; const manifest = await bundler.generateManifest(['test/html/default.html'], strategy); const documents = await bundler.bundle(manifest); const document = documents.get('test/html/default.html')!; assert(document); // We've moved the 'imports/simple-import.html' into a shared bundle // so a link to import it now points to the shared bundle instead. const linkTag = dom5.query( document.ast!, preds.AND( preds.hasTagName('link'), preds.hasAttrValue('rel', 'import')))!; assert(linkTag); assert.equal( dom5.getAttribute(linkTag, 'href'), '../../shared_bundle_1.html'); const shared = documents.get('shared_bundle_1.html')!; assert(shared); assert.isOk(dom5.query( shared.ast, dom5.predicates.hasAttrValue('id', 'my-element'))); }); test('bundle documents should not have tags added to them', async() => { const ast = await bundle('test/html/imports/simple-import.html'); assert.isNull(dom5.query( ast, dom5.predicates.OR( dom5.predicates.hasTagName('html'), dom5.predicates.hasTagName('head'), dom5.predicates.hasTagName('body')))); }); >>>>>>> test( 'changes the href to another bundle if strategy moved it', async () => { const bundler = new Bundler(); // This strategy moves a file to a different bundle. const strategy = (bundles: Bundle[]): Bundle[] => { return [ new Bundle( new Set(['test/html/default.html']), new Set(['test/html/default.html'])), new Bundle( new Set(), // new Set(['test/html/imports/simple-import.html'])) ]; }; const manifest = await bundler.generateManifest( ['test/html/default.html'], strategy); const documents = await bundler.bundle(manifest); const document = documents.get('test/html/default.html')!; assert(document); // We've moved the 'imports/simple-import.html' into a shared bundle // so a link to import it now points to the shared bundle instead. const linkTag = dom5.query( document.ast!, preds.AND( preds.hasTagName('link'), preds.hasAttrValue('rel', 'import')))!; assert(linkTag); assert.equal( dom5.getAttribute(linkTag, 'href'), '../../shared_bundle_1.html'); const shared = documents.get('shared_bundle_1.html')!; assert(shared); assert.isOk(dom5.query( shared.ast, dom5.predicates.hasAttrValue('id', 'my-element'))); }); test('bundle documents should not have tags added to them', async () => { const ast = await bundle('test/html/imports/simple-import.html'); assert.isNull(dom5.query( ast, dom5.predicates.OR( dom5.predicates.hasTagName('html'), dom5.predicates.hasTagName('head'), dom5.predicates.hasTagName('body')))); });
<<<<<<< this.guid = gen_guid(identifier); this._nextIndex = 1; ======= this.guid = guid; >>>>>>> this._nextIndex = 1; this.guid = guid;
<<<<<<< <div class="a"> <h1 class="e">Hello, <span class="f i {{-css-blocks-classnames 3 4 0 isWorld 1 2 0 3 1 2 (eq isThick 1) 1 3 4 2 1 textStyle "bold" 1 0 "italic" 1 1 "g" 0 "h" 1 "b" 2 "c" 3}}">World</span>!</h1> <div class={{-css-blocks-classnames 1 2 0 isWorld 1 1 1 0 "d" 0 "b" 1}}>World</div> <div class={{-css-blocks-classnames 1 2 0 isWorld 1 0 1 1 "d" 0 "b" 1}}>World</div> <div class={{-css-blocks-classnames 1 1 0 isWorld 0 1 0 "b" 0}}>World</div> </div> ======= <div class="a"> <h1 class="d">Hello, <span class="e h {{-css-blocks-classnames 3 4 0 isWorld 1 2 0 3 1 2 (eq isThick 1) 1 3 4 2 1 textStyle "bold" 1 0 "italic" 1 1 "f" 0 "g" 1 "b" 2 "c" 3}}">World</span>!</h1> <div class={{-css-blocks-classnames 1 2 0 isWorld 1 1 1 0 "e" 0 "b" 1}}>World</div> <div class={{-css-blocks-classnames 1 2 0 isWorld 1 0 1 1 "e" 0 "b" 1}}>World</div> <div class={{-css-blocks-classnames 1 1 0 isWorld 0 1 0 "b" 0}}>World</div> </div> `)); }); it("rewrites styles with block aliases", async function() { let projectDir = fixture("styled-app"); let analyzer = new GlimmerAnalyzer({}, {}, moduleConfig); let templatePath = fixture("styled-app/src/ui/components/with-block-aliases/template.hbs"); let result = await pipeline(projectDir, analyzer, "with-block-aliases", templatePath); assert.deepEqual(minify(print(result.ast)), minify(` <div class="b my-scope-alias stylesheet__world"> <h1 class="e my-header-alias">Hello, <span class="c f stylesheet__world stylesheet__world--thick {{-css-blocks-classnames 2 4 2 isThick 1 3 4 2 1 textStyle "bold" 1 0 "italic" 1 1 "g" 0 "f" 1 "my-alias-for-state" 2 "d" 3}}">World</span>!</h1> </div> >>>>>>> <div class="a"> <h1 class="e">Hello, <span class="f i {{-css-blocks-classnames 3 4 0 isWorld 1 2 0 3 1 2 (eq isThick 1) 1 3 4 2 1 textStyle "bold" 1 0 "italic" 1 1 "g" 0 "h" 1 "b" 2 "c" 3}}">World</span>!</h1> <div class={{-css-blocks-classnames 1 2 0 isWorld 1 1 1 0 "d" 0 "b" 1}}>World</div> <div class={{-css-blocks-classnames 1 2 0 isWorld 1 0 1 1 "d" 0 "b" 1}}>World</div> <div class={{-css-blocks-classnames 1 1 0 isWorld 0 1 0 "b" 0}}>World</div> </div> `)); }); it("rewrites styles with block aliases", async function() { let projectDir = fixture("styled-app"); let analyzer = new GlimmerAnalyzer({}, {}, moduleConfig); let templatePath = fixture("styled-app/src/ui/components/with-block-aliases/template.hbs"); let result = await pipeline(projectDir, analyzer, "with-block-aliases", templatePath); assert.deepEqual(minify(print(result.ast)), minify(` <div class="b my-scope-alias stylesheet__world"> <h1 class="e my-header-alias">Hello, <span class="c f stylesheet__world stylesheet__world--thick {{-css-blocks-classnames 2 4 2 isThick 1 3 4 2 1 textStyle "bold" 1 0 "italic" 1 1 "g" 0 "f" 1 "my-alias-for-state" 2 "d" 3}}">World</span>!</h1> </div> <<<<<<< ======= assert.deepEqual(minify(print(result.ast)), minify(` <div class="a {{-css-blocks-classnames 1 1 2 isLoading 1 0 "b" 0}}"> <aside class="c d g h"> </aside> <article class="i {{-css-blocks-classnames 1 2 0 isRecommended 1 1 1 0 "e" 0 "f" 1}}"> </article> </div> `)); >>>>>>>
<<<<<<< ======= // Whether the Producer should call stop() in given tracks. private _stopTracks: boolean; >>>>>>> // Whether the Producer should call stop() in given tracks. private _stopTracks: boolean;
<<<<<<< import CustomButtons from "./CustomButtons"; ======= import Timer from "./Timer"; >>>>>>> import CustomButtons from "./CustomButtons"; import Timer from "./Timer"; <<<<<<< CustomButtons, ======= Timer, >>>>>>> CustomButtons, Timer,
<<<<<<< import { ConnectClient, EndpointCallContinue, EndpointError, EndpointResponseError, EndpointValidationError, InvalidSessionMiddleware, login, logout } from "../../main/resources/META-INF/resources/frontend/Connect"; import {openDB} from "idb"; ======= import { ConnectClient, EndpointError, EndpointResponseError, EndpointValidationError } from "../../main/resources/META-INF/resources/frontend"; >>>>>>> import { ConnectClient, EndpointError, EndpointResponseError, EndpointValidationError, } from "../../main/resources/META-INF/resources/frontend/Connect"; import {openDB} from "idb"; <<<<<<< describe('login', () => { afterEach(() => fetchMock.restore()); it('should return an error on invalid credentials', async () => { fetchMock.post('/login', { redirectUrl: '/login?error' }); const result = await login('invalid-username', 'invalid-password'); const expectedResult = { error: true, errorTitle: 'Incorrect username or password.', errorMessage: 'Check that you have entered the correct username and password and try again.' }; expect(fetchMock.calls()).to.have.lengthOf(1); expect(result).to.deep.equal(expectedResult); }) it('should return a CSRF token on valid credentials', async () => { fetchMock.post('/login', { body: 'window.Vaadin = {TypeScript: {"csrfToken":"6a60700e-852b-420f-a126-a1c61b73d1ba"}};', redirectUrl: '/' }); const result = await login('valid-username', 'valid-password'); const expectedResult = { error: false, errorTitle: '', errorMessage: '', token: '6a60700e-852b-420f-a126-a1c61b73d1ba' }; expect(fetchMock.calls()).to.have.lengthOf(1); expect(result).to.deep.equal(expectedResult); }) it('should return an error on other unexpected responses', async () => { const body = 'Unexpected error'; const errorResponse = new Response( body, { status: 500, statusText: 'Internal Server Error' } ); fetchMock.post('/login', errorResponse); const result = await login('valid-username', 'valid-password'); const expectedResult = { error: true, errorTitle: 'Error', errorMessage: 'Something went wrong when trying to login.' }; expect(fetchMock.calls()).to.have.lengthOf(1); expect(result).to.deep.equal(expectedResult); }) }) }); describe("logout", () => { it('should set the csrf token on logout', async () => { fetchMock.get('/logout', { body: 'window.Vaadin = {TypeScript: {"csrfToken":"6a60700e-852b-420f-a126-a1c61b73d1ba"}};', redirectUrl: '/logout?login' }); await logout(); expect(fetchMock.calls()).to.have.lengthOf(1); expect((window as any).Vaadin.TypeScript.csrfToken).to.equal("6a60700e-852b-420f-a126-a1c61b73d1ba"); }); }); describe("InvalidSessionMiddleWare", ()=>{ afterEach(() => fetchMock.restore()); it("should invoke the onInvalidSession callback on 401 response", async ()=>{ fetchMock.post(base + '/connect/FooEndpoint/fooMethod', 401) const invalidSessionCallback = sinon.spy((continueFunc: EndpointCallContinue)=>{ // mock to pass authentication fetchMock.restore(); fetchMock.post(base + '/connect/FooEndpoint/fooMethod', {fooData: 'foo'}) continueFunc("csrf-token"); }); const middleware = new InvalidSessionMiddleware(invalidSessionCallback); const client = new ConnectClient({middlewares:[middleware]}); await client.call('FooEndpoint','fooMethod'); expect(invalidSessionCallback.calledOnce).to.be.true; const headers = fetchMock.lastOptions().headers; expect(headers).to.deep.include({ 'x-csrf-token': 'csrf-token' }); }) it("should not invoke the onInvalidSession callback on 200 response", async ()=>{ fetchMock.post(base + '/connect/FooEndpoint/fooMethod', {fooData: 'foo'}) const invalidSessionCallback = sinon.spy(); const middleware = new InvalidSessionMiddleware(invalidSessionCallback); const client = new ConnectClient({middlewares:[middleware]}); await client.call('FooEndpoint', 'fooMethod'); expect(invalidSessionCallback.called).to.be.false; }) ======= >>>>>>>
<<<<<<< networks?: string[]; ======= row: number; column: number; rowLength: number; children: NodeChild; >>>>>>> networks?: string[]; row: number; column: number; rowLength: number; children: NodeChild; <<<<<<< export type Roots = { [service: string]: boolean | number; }; export type Networks = { [network: string]: any; ======= export type NodesObject = { [service: string]: SNode; }; export type TreeMap = { [row: string]: string[]; >>>>>>> export type NodesObject = { [service: string]: SNode; }; export type TreeMap = { [row: string]: string[]; }; export type Networks = { [network: string]: any;
<<<<<<< /** * Gets the last block on the blockchain. */ getLastBlock (): Promise<Block>; ======= /** * Gets Sidetree transactions in chronological order. * The function call may not return all known transactions, moreTransaction indicates if there are more transactions to be fetched. * When afterTransaction is not given, Sidetree transactions starting from inception will be returned. * When afterTransaction is given, only Sidetree transaction after the given transaction will be returned. * @param afterTransaction A valid Sidetree transaction number. */ read (afterTransaction?: number): Promise<{ moreTransactions: boolean, transactions: Transaction[] }>; /** * Gets the last block on the blockchain. */ getLastBlock (): Promise<Block>; >>>>>>> /** * Gets Sidetree transactions in chronological order. * The function call may not return all known transactions, moreTransaction indicates if there are more transactions to be fetched. * When afterTransaction is not given, Sidetree transactions starting from inception will be returned. * When afterTransaction is given, only Sidetree transaction after the given transaction will be returned. * @param afterTransaction A valid Sidetree transaction number. */ read (afterTransaction?: number): Promise<{ moreTransactions: boolean, transactions: Transaction[] }>; /** * Gets the last block on the blockchain. */ getLastBlock (): Promise<Block>; <<<<<<< public constructor (public uri: string) { this.blocksUri = `${uri}/blocks`; } ======= /** URI that handles transaction operations. */ private transactionsUri: string; // e.g. https://127.0.0.1/transactions private blocksUri: string; // e.g. https://127.0.0.1/blocks public constructor (public uri: string) { this.transactionsUri = `${uri}/transactions`; this.blocksUri = `${uri}/blocks`; } >>>>>>> public constructor (public uri: string) { this.transactionsUri = `${uri}/transactions`; this.blocksUri = `${uri}/blocks`; } <<<<<<< // TODO: Consider caching strategy since this will be invoked very frequently, especially by the Rooter. public async getLastBlock (): Promise<Block> { const uri = `${this.blocksUri}/last`; // e.g. https://127.0.0.1/blocks/last const response = await nodeFetch(uri); if (response.status !== HttpStatus.OK) { throw new Error('Encountered an error fetching last block data from blockchain.'); } const responseBodyString = (response.body.read() as Buffer).toString(); const responseBody = JSON.parse(responseBodyString); return responseBody; } ======= public async read (afterTransaction?: number): Promise<{ moreTransactions: boolean, transactions: Transaction[]}> { let afterQueryParameter = ''; if (afterTransaction) { afterQueryParameter = `?after=${afterTransaction}`; } const readUri = this.transactionsUri + afterQueryParameter; // e.g. https://127.0.0.1/transactions?after=23 const requestParameters = { method: 'get', headers: { 'Content-Type': 'application/json' } }; const response = await nodeFetch(readUri, requestParameters); if (response.status !== HttpStatus.OK) { throw new Error('Encountered an error fetching Sidetree transactions from blockchain.'); } const responseBodyString = (response.body.read() as Buffer).toString(); const responseBody = JSON.parse(responseBodyString); return responseBody; } // TODO: Consider caching strategy since this will be invoked very frequently, especially by the Rooter. public async getLastBlock (): Promise<Block> { const uri = `${this.blocksUri}/last`; // e.g. https://127.0.0.1/blocks/last const response = await nodeFetch(uri); if (response.status !== HttpStatus.OK) { throw new Error('Encountered an error fetching last block data from blockchain.'); } const responseBodyString = (response.body.read() as Buffer).toString(); const responseBody = JSON.parse(responseBodyString); return responseBody; } >>>>>>> public async read (afterTransaction?: number): Promise<{ moreTransactions: boolean, transactions: Transaction[]}> { let afterQueryParameter = ''; if (afterTransaction) { afterQueryParameter = `?after=${afterTransaction}`; } const readUri = this.transactionsUri + afterQueryParameter; // e.g. https://127.0.0.1/transactions?after=23 const requestParameters = { method: 'get', headers: { 'Content-Type': 'application/json' } }; const response = await nodeFetch(readUri, requestParameters); if (response.status !== HttpStatus.OK) { throw new Error('Encountered an error fetching Sidetree transactions from blockchain.'); } const responseBodyString = (response.body.read() as Buffer).toString(); const responseBody = JSON.parse(responseBodyString); return responseBody; } // TODO: Consider caching strategy since this will be invoked very frequently, especially by the Rooter. public async getLastBlock (): Promise<Block> { const uri = `${this.blocksUri}/last`; // e.g. https://127.0.0.1/blocks/last const response = await nodeFetch(uri); if (response.status !== HttpStatus.OK) { throw new Error('Encountered an error fetching last block data from blockchain.'); } const responseBodyString = (response.body.read() as Buffer).toString(); const responseBody = JSON.parse(responseBodyString); return responseBody; }
<<<<<<< let operationProcessor = createOperationProcessor(cas, 'did:sidetree:'); let createOp: WriteOperation | undefined; ======= let operationProcessor = createOperationProcessor(cas, didMethodName); let createOp; >>>>>>> let operationProcessor = createOperationProcessor(cas, didMethodName); let createOp: WriteOperation | undefined; <<<<<<< operationProcessor = createOperationProcessor(cas, 'did:sidetree:'); // TODO: add a clear method to avoid double initialization. createOp = await addBatchFileOfOneOperationToCas(createCreateOperationBuffer(), cas, 0, 0, 0); ======= operationProcessor = createOperationProcessor(cas, didMethodName); // TODO: add a clear method to avoid double initialization. createOp = await addBatchOfOneOperation(createCreateOperationBuffer(), cas, 0, 0); >>>>>>> operationProcessor = createOperationProcessor(cas, didMethodName); // TODO: add a clear method to avoid double initialization. createOp = await addBatchFileOfOneOperationToCas(createCreateOperationBuffer(), cas, 0, 0, 0); <<<<<<< it('should return provided document for resolve(firstVersion)', async () => { const resolvedDid = await operationProcessor.resolve(firstVersion!); ======= it('should return a DID Document for resolve(did) for a registered DID', async () => { const did = `${didMethodName}${firstVersion!}`; const didDocument = await operationProcessor.resolve(did); >>>>>>> it('should return a DID Document for resolve(did) for a registered DID', async () => { const did = `${didMethodName}${firstVersion!}`; const didDocument = await operationProcessor.resolve(did);
<<<<<<< ======= let isAzure = false; >>>>>>>
<<<<<<< draggable: boolean; ======= resizeColumn: boolean; >>>>>>> resizeColumn: boolean; draggable: boolean;
<<<<<<< public schemaDefinitionResolver!: SchemaDefinitionResolver; public maxInlinedParameters!: number; ======= public schemaDefinitionResolver: SchemaDefinitionResolver; >>>>>>> public schemaDefinitionResolver!: SchemaDefinitionResolver; <<<<<<< const value = await this.state.getValue(key); return value !== null ? <T>value : defaultValue; ======= if (defaultValue === undefined && value === null) { throw new Error(`No value for configuration key '${key}' was provided`); } return <T>(value !== null ? value : defaultValue); >>>>>>> if (defaultValue === undefined && value === null) { throw new Error(`No value for configuration key '${key}' was provided`); } return <T>(value !== null ? value : defaultValue);
<<<<<<< // Syndicate Pirate Raids hook. If it is in effect, then only the syndicate pirate raider will // retrieve their fleets. // See Colony.ts for the other half of this effect, and Game.ts which disables it. if (this.game.syndicatePirateRaider === undefined) { this.tradesThisTurn = 0; } else if (this.game.syndicatePirateRaider === this.id) { this.tradesThisTurn = 0; } ======= this.tradesThisGeneration = 0; >>>>>>> // Syndicate Pirate Raids hook. If it is in effect, then only the syndicate pirate raider will // retrieve their fleets. // See Colony.ts for the other half of this effect, and Game.ts which disables it. if (this.game.syndicatePirateRaider === undefined) { this.tradesThisGeneration = 0; } else if (this.game.syndicatePirateRaider === this.id) { this.tradesThisGeneration = 0; }
<<<<<<< public play(player: Player) { player.victoryPoints++; ======= public play(player: Player, _game: Game) { >>>>>>> public play(player: Player) {
<<<<<<< it('Should play', function() { expect(card.canPlay(player)).is.true; ======= it('Works in solo mode', function() { game = Game.newInstance('foobar', [player], player); expect(card.canPlay()).is.true; expect(card.play(player, game)).is.undefined; expect(game.someoneHasRemovedOtherPlayersPlants).is.true; >>>>>>> it('Works in solo mode', function() { game = Game.newInstance('foobar', [player], player); expect(card.canPlay(player)).is.true; expect(card.play(player, game)).is.undefined; expect(game.someoneHasRemovedOtherPlayersPlants).is.true;
<<<<<<< private useTurmoilExtension: boolean = false; constructor(usePreludeExtension: boolean, useVenusNextExtension: boolean, useColoniesNextExtension: boolean, useTurmoilExtension: boolean, _seed?: number) { ======= private usePromoCards: boolean = false; constructor(usePreludeExtension: boolean, useVenusNextExtension: boolean, useColoniesNextExtension : boolean, usePromoCards: boolean, _seed?: number) { >>>>>>> private usePromoCards: boolean = false; private useTurmoilExtension: boolean = false; constructor(usePreludeExtension: boolean, useVenusNextExtension: boolean, useColoniesNextExtension : boolean, usePromoCards: boolean, useTurmoilExtension: boolean, _seed?: number) { <<<<<<< this.useTurmoilExtension = useTurmoilExtension; ======= this.usePromoCards = usePromoCards; >>>>>>> this.usePromoCards = usePromoCards; this.useTurmoilExtension = useTurmoilExtension; <<<<<<< if (this.useTurmoilExtension) { this.deck.push(...ALL_TURMOIL_PROJECTS_CARDS.map((cf) => new cf.factory())); this.deck = this.shuffleCards<IProjectCard>(this.deck); } ======= if (this.usePromoCards) { this.deck.push(...ALL_PROMO_PROJECTS_CARDS.map((cf) => new cf.factory())); this.deck = this.shuffleCards<IProjectCard>(this.deck); } >>>>>>> if (this.useTurmoilExtension) { this.deck.push(...ALL_TURMOIL_PROJECTS_CARDS.map((cf) => new cf.factory())); this.deck = this.shuffleCards<IProjectCard>(this.deck); } if (this.usePromoCards) { this.deck.push(...ALL_PROMO_PROJECTS_CARDS.map((cf) => new cf.factory())); this.deck = this.shuffleCards<IProjectCard>(this.deck); }
<<<<<<< private generationPlayed: Map<CardName, number> = new Map(); ======= >>>>>>> <<<<<<< generationPlayed: Array.from(this.generationPlayed), ======= // TODO(kberg): Recast to Map<CardName, number>, make sure it survives JSONification. >>>>>>> <<<<<<< // Rebuild generation played map player.generationPlayed = new Map(d.generationPlayed); ======= >>>>>>>
<<<<<<< ======= import {GlobalParameter} from '../../GlobalParameter'; import {Units} from '../../Units'; >>>>>>> import {Units} from '../../Units';
<<<<<<< rulingParty: undefined | IParty | PartyName; dominantParty: undefined | IParty | PartyName; ======= rulingParty: IParty; dominantParty: IParty; >>>>>>> rulingParty: IParty | PartyName; dominantParty: IParty | PartyName;
<<<<<<< import { Astrodrill } from "./cards/promo/Astrodrill"; ======= import { AsteroidHollowing } from "./cards/promo/AsteroidHollowing"; import { DeimosDownPromo } from "./cards/promo/DeimosDownPromo"; import { GreatDamPromo } from "./cards/promo/GreatDamPromo"; import { MagneticFieldGeneratorsPromo } from "./cards/promo/MagneticFieldGeneratorsPromo"; >>>>>>> import { Astrodrill } from "./cards/promo/Astrodrill"; import { AsteroidHollowing } from "./cards/promo/AsteroidHollowing"; import { DeimosDownPromo } from "./cards/promo/DeimosDownPromo"; import { GreatDamPromo } from "./cards/promo/GreatDamPromo"; import { MagneticFieldGeneratorsPromo } from "./cards/promo/MagneticFieldGeneratorsPromo";
<<<<<<< import {TestingUtils, setCustomGameOptions, TestPlayers} from './TestingUtils'; ======= import {maxOutOceans, setCustomGameOptions} from './TestingUtils'; import {TestPlayers} from './TestPlayers'; >>>>>>> import {TestingUtils, setCustomGameOptions} from './TestingUtils'; import {TestPlayers} from './TestPlayers';
<<<<<<< // {cardName: CardName.TEMPEST_CONSULTANCY, Factory: TempestConsultancy, compatibility: GameModule.Turmoil}, {cardName: CardName.THE_DARKSIDE_OF_THE_MOON_SYNDICATE, Factory: TheDarksideofTheMoonSyndicate}, ======= // {cardName: CardName.THE_DARKSIDE_OF_THE_MOON_SYNDICATE, Factory: TheDarksideofTheMoonSyndicate}, >>>>>>> {cardName: CardName.THE_DARKSIDE_OF_THE_MOON_SYNDICATE, Factory: TheDarksideofTheMoonSyndicate},
<<<<<<< card.play(player, game); // can decrease own production const input = game.deferredActions.peek()!.execute(); ======= card.play(player); // can decrease own production const input = game.deferredActions.next()!.execute(); >>>>>>> card.play(player); // can decrease own production const input = game.deferredActions.peek()!.execute();
<<<<<<< import { AsteroidHollowing } from "./cards/promo/AsteroidHollowing"; ======= import { DeimosDownPromo } from "./cards/promo/DeimosDownPromo"; import { GreatDamPromo } from "./cards/promo/GreatDamPromo"; import { MagneticFieldGeneratorsPromo } from "./cards/promo/MagneticFieldGeneratorsPromo"; >>>>>>> import { AsteroidHollowing } from "./cards/promo/AsteroidHollowing"; import { DeimosDownPromo } from "./cards/promo/DeimosDownPromo"; import { GreatDamPromo } from "./cards/promo/GreatDamPromo"; import { MagneticFieldGeneratorsPromo } from "./cards/promo/MagneticFieldGeneratorsPromo"; <<<<<<< { cardName: CardName.STANFORD_TORUS, factory: StanfordTorus }, { cardName: CardName.ASTEROID_HOLLOWING, factory: AsteroidHollowing } ======= { cardName: CardName.STANFORD_TORUS, factory: StanfordTorus }, { cardName: CardName.DEIMOS_DOWN_PROMO, factory: DeimosDownPromo }, { cardName: CardName.GREAT_DAM_PROMO, factory: GreatDamPromo }, { cardName: CardName.MAGNETIC_FIELD_GENERATORS_PROMO, factory: MagneticFieldGeneratorsPromo } >>>>>>> { cardName: CardName.STANFORD_TORUS, factory: StanfordTorus }, { cardName: CardName.ASTEROID_HOLLOWING, factory: AsteroidHollowing } { cardName: CardName.DEIMOS_DOWN_PROMO, factory: DeimosDownPromo }, { cardName: CardName.GREAT_DAM_PROMO, factory: GreatDamPromo }, { cardName: CardName.MAGNETIC_FIELD_GENERATORS_PROMO, factory: MagneticFieldGeneratorsPromo }
<<<<<<< import {Capital} from '../../../src/cards/Capital'; import {TestPlayers} from '../../TestingUtils'; ======= import {Capital} from '../../../src/cards/base/Capital'; >>>>>>> import {TestPlayers} from '../../TestingUtils'; import {Capital} from '../../../src/cards/base/Capital';
<<<<<<< import { Card } from "./card/Card"; import { ALL_PRELUDE_PROJECTS_CARDS, ALL_VENUS_PROJECTS_CARDS, ALL_COLONIES_PROJECTS_CARDS, ALL_TURMOIL_PROJECTS_CARDS, ALL_PROMO_PROJECTS_CARDS, ALL_PROJECT_CARDS, ALL_CORP_ERA_PROJECT_CARDS, ALL_CORPORATION_CARDS, ALL_CORP_ERA_CORPORATION_CARDS, ALL_VENUS_CORPORATIONS, ALL_PRELUDE_CORPORATIONS, ALL_COLONIES_CORPORATIONS, ALL_TURMOIL_CORPORATIONS, ALL_PROMO_CORPORATIONS, ALL_COMMUNITY_CORPORATIONS, ALL_PRELUDE_CARDS, ALL_COMMUNITY_PRELUDE_CARDS, ALL_COMMUNITY_VENUS_PRELUDE_CARDS, ALL_COMMUNITY_COLONY_PRELUDE_CARDS, ALL_COMMUNITY_TURMOIL_PRELUDE_CARDS, } from "../Dealer"; ======= import { Card } from "./Card"; >>>>>>> import { Card } from "./card/Card";
<<<<<<< customCorporationsList: Array<CardName> ======= customCorporationsList: boolean, corporations: Array<CardName>, solarPhaseOption: boolean >>>>>>> customCorporationsList: Array<CardName>; solarPhaseOption: boolean; <<<<<<< customCorporationsList: [] ======= customCorporationsList: false, corporations: [], solarPhaseOption: false >>>>>>> customCorporationsList: [], solarPhaseOption: false
<<<<<<< ======= const card = new GiantSolarShade(); const player = TestPlayers.BLUE.newPlayer(); const redPlayer = TestPlayers.RED.newPlayer(); const game = Game.newInstance('foobar', [player, redPlayer], player); >>>>>>> <<<<<<< game.turmoil!.rulingParty = new Reds(); PoliticalAgendas.setNextAgenda(game.turmoil!, game); const card = new GiantSolarShade(); player.megaCredits = 27; expect(card.canPlay(player, game)).is.not.true; player.playedCards.push(new Dirigibles()); player.addResourceTo(player.playedCards[0], 3); expect(card.canPlay(player, game)).is.true; ======= const player = TestPlayers.BLUE.newPlayer(); const gameOptions = setCustomGameOptions(); const game = Game.newInstance('foobar', [player], player, gameOptions); game.turmoil!.rulingParty = new Reds(); const card = new GiantSolarShade(); player.megaCredits = 27; expect(card.canPlay(player, game)).is.not.true; player.playedCards.push(new Dirigibles()); player.addResourceTo(player.playedCards[0], 3); expect(card.canPlay(player, game)).is.true; >>>>>>> game.turmoil!.rulingParty = new Reds(); PoliticalAgendas.setNextAgenda(game.turmoil!, game); player.megaCredits = 27; expect(card.canPlay(player, game)).is.not.true; player.playedCards.push(new Dirigibles()); player.addResourceTo(player.playedCards[0], 3); expect(card.canPlay(player, game)).is.true;
<<<<<<< export class WavePower implements IProjectCard { public tags = [Tags.ENERGY]; public cost = 8; public name = CardName.WAVE_POWER; public cardType = CardType.AUTOMATED; public canPlay(player: Player, game: Game): boolean { return game.checkMinRequirements(player, GlobalParameter.OCEANS, 3); } public play(player: Player) { player.addProduction(Resources.ENERGY); return undefined; } public getVictoryPoints() { return 1; } public metadata: CardMetadata = { cardNumber: '139', requirements: CardRequirements.builder((b) => b.oceans(3)), renderData: CardRenderer.builder((b) => { b.production((pb) => pb.energy(1)); }), description: 'Requires 3 ocean tiles. Increase your energy production 1 step.', victoryPoints: 1, } ======= export class WavePower extends Card implements IProjectCard { constructor() { super({ cardType: CardType.AUTOMATED, name: CardName.WAVE_POWER, tags: [Tags.ENERGY], cost: 8, metadata: { cardNumber: '139', requirements: CardRequirements.builder((b) => b.oceans(3)), renderData: CardRenderer.builder((b) => { b.productionBox((pb) => pb.energy(1)); }), description: 'Requires 3 ocean tiles. Increase your energy production 1 step.', victoryPoints: 1, }, }); } public canPlay(player: Player, game: Game): boolean { return game.checkMinRequirements(player, GlobalParameter.OCEANS, 3); } public play(player: Player) { player.addProduction(Resources.ENERGY); return undefined; } public getVictoryPoints() { return 1; } >>>>>>> export class WavePower extends Card implements IProjectCard { constructor() { super({ cardType: CardType.AUTOMATED, name: CardName.WAVE_POWER, tags: [Tags.ENERGY], cost: 8, metadata: { cardNumber: '139', requirements: CardRequirements.builder((b) => b.oceans(3)), renderData: CardRenderer.builder((b) => { b.production((pb) => pb.energy(1)); }), description: 'Requires 3 ocean tiles. Increase your energy production 1 step.', victoryPoints: 1, }, }); } public canPlay(player: Player, game: Game): boolean { return game.checkMinRequirements(player, GlobalParameter.OCEANS, 3); } public play(player: Player) { player.addProduction(Resources.ENERGY); return undefined; } public getVictoryPoints() { return 1; }
<<<<<<< player.addResourceTo(this); ======= this.resourceCount++; LogHelper.logAddResource(game, player, this); >>>>>>> player.addResourceTo(this); LogHelper.logAddResource(game, player, this); <<<<<<< player.addResourceTo(this); ======= this.resourceCount++; LogHelper.logAddResource(game, player, this); >>>>>>> player.addResourceTo(this); LogHelper.logAddResource(game, player, this);
<<<<<<< import {SerializedPoliticalAgendasData} from './PoliticalAgendas'; ======= import {NeutralPlayer} from './Turmoil'; import {PlayerId} from '../Player'; >>>>>>> import {SerializedPoliticalAgendasData} from './PoliticalAgendas'; import {NeutralPlayer} from './Turmoil'; import {PlayerId} from '../Player';
<<<<<<< import {TurmoilPolicy} from './turmoil/TurmoilPolicy'; ======= import {CardLoader} from './CardLoader'; >>>>>>> import {TurmoilPolicy} from './turmoil/TurmoilPolicy'; import {CardLoader} from './CardLoader'; <<<<<<< this.turmoil = Turmoil.newInstance(this, gameOptions.politicalAgendasExtension); ======= game.turmoil = Turmoil.newInstance(game); >>>>>>> game.turmoil = Turmoil.newInstance(game, gameOptions.politicalAgendasExtension);
<<<<<<< public name = CardName.RESTRICTED_AREA_ARES; public adjacencyBonus: IAdjacencyBonus = {bonus: [SpaceBonus.DRAW_CARD]}; public metadata: CardMetadata = { cardNumber: 'A24', renderData: CardRenderer.builder((b) => { b.action('Spend 2 MC to draw a card.', (eb) => { eb.megacredits(2).startAction.cards(1); }).br; b.tile(TileType.RESTRICTED_AREA, false, true); }), description: 'Place this tile which grants an ADJACENCY BONUS of 1 card.', ======= constructor() { super( CardName.RESTRICTED_AREA_ARES, {bonus: [SpaceBonus.DRAW_CARD]}, { cardNumber: 'A24', renderData: CardRenderer.builder((b) => { b.effectBox((eb) => { eb.megacredits(2).startAction.cards(1); eb.description('Action: Spend 2 MC to draw a card.'); }).br; b.tile(TileType.RESTRICTED_AREA, false, true); }), description: 'Place this tile which grants an ADJACENCY BONUS of 1 card.', }); >>>>>>> constructor() { super( CardName.RESTRICTED_AREA_ARES, {bonus: [SpaceBonus.DRAW_CARD]}, { cardNumber: 'A24', renderData: CardRenderer.builder((b) => { b.action('Spend 2 MC to draw a card.', (eb) => { eb.megacredits(2).startAction.cards(1); }).br; b.tile(TileType.RESTRICTED_AREA, false, true); }), description: 'Place this tile which grants an ADJACENCY BONUS of 1 card.', });
<<<<<<< import { CardType } from "./cards/CardType"; ======= import { ColonyModel } from "./models/ColonyModel"; >>>>>>> import { CardType } from "./cards/CardType"; import { ColonyModel } from "./models/ColonyModel";
<<<<<<< const { solution, options } = action.payload // If the solution options show it as untrusted, but the newly-received options set untrusted to false, // go ahead and dismiss the message bar. if (solution.options.isUntrusted && options.isUntrusted === false) { yield put(messageBar.dismiss()) ======= const { solution, options } = action.payload; if (!options.isUntrusted) { yield put(messageBar.dismiss()); >>>>>>> const { solution, options } = action.payload; // If the solution options show it as untrusted, but the newly-received options set untrusted to false, // go ahead and dismiss the message bar. if (solution.options.isUntrusted && options.isUntrusted === false) { yield put(messageBar.dismiss());
<<<<<<< {cardName: CardName.THE_GRAND_LUNA_CAPITAL_GROUP, Factory: TheGrandLunaCapitalGroup}, // {cardName: CardName.INTRAGEN_SANCTUARY_HEADQUARTERS, Factory: IntragenSanctuaryHeadquarters}, ======= // {cardName: CardName.THE_GRAND_LUNA_CAPITAL_GROUP, Factory: TheGrandLunaCapitalGroup}, {cardName: CardName.INTRAGEN_SANCTUARY_HEADQUARTERS, Factory: IntragenSanctuaryHeadquarters}, >>>>>>> {cardName: CardName.THE_GRAND_LUNA_CAPITAL_GROUP, Factory: TheGrandLunaCapitalGroup}, {cardName: CardName.INTRAGEN_SANCTUARY_HEADQUARTERS, Factory: IntragenSanctuaryHeadquarters},
<<<<<<< if (this.canUseMicrobesAsMegaCreditsForPlants && howToPay.microbes !== undefined) { totalToPay += howToPay.microbes * 2; } ======= if (howToPay.megaCredits > this.megaCredits) { throw "Do not have enough mega credits"; } >>>>>>> if (this.canUseMicrobesAsMegaCreditsForPlants && howToPay.microbes !== undefined) { totalToPay += howToPay.microbes * 2; if (howToPay.megaCredits > this.megaCredits) { throw "Do not have enough mega credits"; }
<<<<<<< } else if (type === TileType.GREAT_DAM) { classes.push('card-tile-symbol-great-dam'); ======= } else if (type === TileType.ECOLOGICAL_ZONE) { classes.push('card-tile-symbol-ecological-zone'); >>>>>>> } else if (type === TileType.GREAT_DAM) { classes.push('card-tile-symbol-great-dam'); } else if (type === TileType.ECOLOGICAL_ZONE) { classes.push('card-tile-symbol-ecological-zone');
<<<<<<< import {TurmoilHandler} from './turmoil/TurmoilHandler'; import {TurmoilPolicy} from './turmoil/TurmoilPolicy'; ======= import {StandardProjectCard} from './cards/standardProjects/StandardProjectCard'; import {GameLoader} from './database/GameLoader'; import {CardLoader} from './CardLoader'; >>>>>>> import {TurmoilHandler} from './turmoil/TurmoilHandler'; import {TurmoilPolicy} from './turmoil/TurmoilPolicy'; import {StandardProjectCard} from './cards/standardProjects/StandardProjectCard'; import {GameLoader} from './database/GameLoader'; import {CardLoader} from './CardLoader'; <<<<<<< turmoilPolicyActionUsed: this.turmoilPolicyActionUsed, politicalAgendasActionUsedCount: this.politicalAgendasActionUsedCount, hasTurmoilScienceTagBonus: this.hasTurmoilScienceTagBonus, powerPlantCost: this.powerPlantCost, ======= turmoilScientistsActionUsed: this.turmoilScientistsActionUsed, >>>>>>> turmoilPolicyActionUsed: this.turmoilPolicyActionUsed, politicalAgendasActionUsedCount: this.politicalAgendasActionUsedCount, hasTurmoilScienceTagBonus: this.hasTurmoilScienceTagBonus,
<<<<<<< card.play(player, game); const input = game.deferredActions.peek()!.execute(); ======= card.play(player); const input = game.deferredActions.next()!.execute(); >>>>>>> card.play(player); const input = game.deferredActions.peek()!.execute();
<<<<<<< import {Player} from '../Player'; import {Game} from '../Game'; ======= import {Units} from '../Units'; >>>>>>> import {Player} from '../Player'; import {Game} from '../Game'; import {Units} from '../Units'; <<<<<<< public canPlay(player: Player, _game?: Game) { if (this.properties.metadata.requirements === undefined) { return true; } return this.properties.metadata.requirements.satisfies(player); } ======= public get productionDelta() { return this.properties.productionDelta; } >>>>>>> public get productionDelta() { return this.properties.productionDelta; } public canPlay(player: Player, _game?: Game) { if (this.properties.metadata.requirements === undefined) { return true; } return this.properties.metadata.requirements.satisfies(player); }
<<<<<<< import {Bonus} from '../Bonus'; import {Policy} from '../Policy'; ======= import {PlayerId} from '../../Player'; import {NeutralPlayer} from '../Turmoil'; >>>>>>> import {Bonus} from '../Bonus'; import {Policy} from '../Policy'; import {PlayerId} from '../../Player'; import {NeutralPlayer} from '../Turmoil'; <<<<<<< description: string; // TODO(kberg): fetch description from agenda. delegates: Array<PlayerId | 'NEUTRAL'>; partyLeader: undefined | PlayerId | 'NEUTRAL'; sendDelegate: (playerId: PlayerId | 'NEUTRAL', game: Game) => void; removeDelegate: (playerId: PlayerId | 'NEUTRAL', game: Game) => void; bonuses: Array<Bonus>; policies: Array<Policy>; getPresentPlayers(): Array<PlayerId | 'NEUTRAL'>; getDelegates:(player: PlayerId | 'NEUTRAL') => number; ======= description: string; delegates: Array<PlayerId | NeutralPlayer>; partyLeader: undefined | PlayerId | NeutralPlayer; sendDelegate: (playerId: PlayerId | NeutralPlayer, game: Game) => void; removeDelegate: (playerId: PlayerId | NeutralPlayer, game: Game) => void; rulingBonus: (game: Game) => void; getPresentPlayers(): Array<PlayerId | NeutralPlayer>; getDelegates:(player: PlayerId | NeutralPlayer) => number; >>>>>>> description: string; // TODO(kberg): fetch description from agenda. delegates: Array<PlayerId | NeutralPlayer>; partyLeader: undefined | PlayerId | NeutralPlayer; sendDelegate: (playerId: PlayerId | NeutralPlayer, game: Game) => void; removeDelegate: (playerId: PlayerId | NeutralPlayer, game: Game) => void; bonuses: Array<Bonus>; policies: Array<Policy>; getPresentPlayers(): Array<PlayerId | NeutralPlayer>; getDelegates:(player: PlayerId | NeutralPlayer) => number;
<<<<<<< // import {TheArchaicFoundationInstitute} from './TheArchaicFoundationInstitute'; import {TheDarksideofTheMoonSyndicate} from './TheDarksideofTheMoonSyndicate'; import {TheGrandLunaCapitalGroup} from './TheGrandLunaCapitalGroup'; ======= import {TheArchaicFoundationInstitute} from './TheArchaicFoundationInstitute'; import {TheDarksideofTheMoonSyndicate} from './TheDarksideofTheMoonSyndicate'; >>>>>>> import {TheArchaicFoundationInstitute} from './TheArchaicFoundationInstitute'; import {TheDarksideofTheMoonSyndicate} from './TheDarksideofTheMoonSyndicate'; import {TheGrandLunaCapitalGroup} from './TheGrandLunaCapitalGroup'; <<<<<<< {cardName: CardName.THE_DARKSIDE_OF_THE_MOON_SYNDICATE, Factory: TheDarksideofTheMoonSyndicate}, // {cardName: CardName.LUNA_HYPERLOOP_CORPORATION, Factory: LunaHyperloopCorporation}, // {cardName: CardName.CRESCENT_RESEARCH_ASSOCIATION, Factory: CrescentResearchAssociation}, // {cardName: CardName.LUNA_FIRST_INCORPORATED, Factory: LunaFirstIncorporated}, {cardName: CardName.THE_GRAND_LUNA_CAPITAL_GROUP, Factory: TheGrandLunaCapitalGroup}, ======= {cardName: CardName.TEMPEST_CONSULTANCY, Factory: TempestConsultancy, compatibility: GameModule.Turmoil}, {cardName: CardName.THE_DARKSIDE_OF_THE_MOON_SYNDICATE, Factory: TheDarksideofTheMoonSyndicate}, {cardName: CardName.LUNA_HYPERLOOP_CORPORATION, Factory: LunaHyperloopCorporation}, {cardName: CardName.CRESCENT_RESEARCH_ASSOCIATION, Factory: CrescentResearchAssociation}, {cardName: CardName.LUNA_FIRST_INCORPORATED, Factory: LunaFirstIncorporated}, // {cardName: CardName.THE_GRAND_LUNA_CAPITAL_GROUP, Factory: TheGrandLunaCapitalGroup}, >>>>>>> {cardName: CardName.TEMPEST_CONSULTANCY, Factory: TempestConsultancy, compatibility: GameModule.Turmoil}, {cardName: CardName.THE_DARKSIDE_OF_THE_MOON_SYNDICATE, Factory: TheDarksideofTheMoonSyndicate}, {cardName: CardName.LUNA_HYPERLOOP_CORPORATION, Factory: LunaHyperloopCorporation}, {cardName: CardName.CRESCENT_RESEARCH_ASSOCIATION, Factory: CrescentResearchAssociation}, {cardName: CardName.LUNA_FIRST_INCORPORATED, Factory: LunaFirstIncorporated}, {cardName: CardName.THE_GRAND_LUNA_CAPITAL_GROUP, Factory: TheGrandLunaCapitalGroup},
<<<<<<< public play(player: Player) { player.game.defer(new DiscardCards(player)); player.game.defer(DrawCards.keepAll(player, 3)); const otherPlayers = player.game.getPlayers().filter((p) => p.id !== player.id); ======= public play(player: Player, game: Game) { game.defer(new DiscardCards(player), Priority.SPONSORED_ACADEMIES); game.defer(DrawCards.keepAll(player, 3)); const otherPlayers = game.getPlayers().filter((p) => p.id !== player.id); >>>>>>> public play(player: Player) { player.game.defer(new DiscardCards(player), Priority.SPONSORED_ACADEMIES); player.game.defer(DrawCards.keepAll(player, 3)); const otherPlayers = player.game.getPlayers().filter((p) => p.id !== player.id);
<<<<<<< import { ICard } from "../ICard"; ======= import { PartyHooks } from "../../turmoil/parties/PartyHooks"; import { PartyName } from "../../turmoil/parties/PartyName"; import { REDS_RULING_POLICY_COST } from "../../constants"; >>>>>>> import { ICard } from "../ICard"; import { PartyHooks } from "../../turmoil/parties/PartyHooks"; import { PartyName } from "../../turmoil/parties/PartyName"; import { REDS_RULING_POLICY_COST } from "../../constants"; <<<<<<< availableOptions.options.push( new SelectOption("Turn this card face down and gain 3 TR", () => { this.isDisabled = true; player.increaseTerraformRatingSteps(3, game); game.log( LogMessageType.DEFAULT, "${0} turned ${1} face down to gain 3 TR", new LogMessageData(LogMessageDataType.PLAYER, player.id), new LogMessageData(LogMessageDataType.CARD, this.name) ); return undefined; }) ); ======= >>>>>>>
<<<<<<< public cb: (howToPay: HowToPay) => SelectSpace | undefined, public amount: number = 0 ) { ======= public amount: number, public cb: (howToPay: HowToPay) => SelectSpace | undefined) { >>>>>>> public amount: number, public cb: (howToPay: HowToPay) => SelectSpace | undefined, ) {
<<<<<<< card.play(player, game); const input = game.deferredActions.peek()!.execute(); ======= card.play(player); const input = game.deferredActions.next()!.execute(); >>>>>>> card.play(player); const input = game.deferredActions.peek()!.execute();
<<<<<<< import { AresHandler } from "./ares/AresHandler"; ======= import { RandomMAOptionType } from "./RandomMAOptionType"; >>>>>>> import { RandomMAOptionType } from "./RandomMAOptionType"; import { AresHandler } from "./ares/AresHandler";
<<<<<<< public tile(selector: string): Builder { this._addTile(selector); return this; } ======= /** * add non breakable space or simply empty space between items */ public get nbsp(): Builder { this._checkExistingItem(); this._addSymbol(CardRenderSymbol.nbsp()); return this; } >>>>>>> public tile(selector: string): Builder { this._addTile(selector); return this; } /** * add non breakable space or simply empty space between items */ public get nbsp(): Builder { this._checkExistingItem(); this._addSymbol(CardRenderSymbol.nbsp()); return this; }
<<<<<<< const bonusText = bonuses.entries().map((elem) => `${elem[1]} ${bonusAsString(elem[0])}`).join(', '); const tileText = tileTypeAsString(adjacentSpace.tile?.tileType); player.game.log('${0} gains ${1} for placing next to ${2}', (b) => b.player(player).string(bonusText).string(tileText)); ======= const bonusText = bonuses.entries().map((elem) => `${elem[1]} ${SpaceBonus.toString(elem[0])}`).join(', '); const tileText = adjacentSpace.tile !== undefined ? TileType.toString(adjacentSpace.tile?.tileType) : 'no tile'; game.log('${0} gains ${1} for placing next to ${2}', (b) => b.player(player).string(bonusText).string(tileText)); >>>>>>> const bonusText = bonuses.entries().map((elem) => `${elem[1]} ${SpaceBonus.toString(elem[0])}`).join(', '); const tileText = adjacentSpace.tile !== undefined ? TileType.toString(adjacentSpace.tile?.tileType) : 'no tile'; player.game.log('${0} gains ${1} for placing next to ${2}', (b) => b.player(player).string(bonusText).string(tileText)); <<<<<<< player.increaseTerraformRatingSteps(steps, player.game); player.game.log('${0}\'s TR increases ${1} step(s) for removing ${2}', (b) => b.player(player).number(steps).string(tileTypeAsString(initialTileType))); ======= player.increaseTerraformRatingSteps(steps, game); game.log('${0}\'s TR increases ${1} step(s) for removing ${2}', (b) => b.player(player).number(steps).string(TileType.toString(initialTileType))); >>>>>>> player.increaseTerraformRatingSteps(steps, player.game); player.game.log('${0}\'s TR increases ${1} step(s) for removing ${2}', (b) => b.player(player).number(steps).string(TileType.toString(initialTileType)));
<<<<<<< import {TurmoilHandler} from './turmoil/TurmoilHandler'; import {TurmoilPolicy} from './turmoil/TurmoilPolicy'; import {StandardProjectCard} from './cards/standardProjects/StandardProjectCard'; ======= >>>>>>> import {TurmoilHandler} from './turmoil/TurmoilHandler'; import {TurmoilPolicy} from './turmoil/TurmoilPolicy';
<<<<<<< // {cardName: CardName.REVOLTING_COLONISTS, Factory: RevoltingColonists}, // {cardName: CardName.COSMIC_RADIATION, Factory: CosmicRadiation}, {cardName: CardName.OFF_WORLD_CITY_LIVING, Factory: OffWorldCityLiving}, ======= {cardName: CardName.REVOLTING_COLONISTS, Factory: RevoltingColonists}, {cardName: CardName.COSMIC_RADIATION, Factory: CosmicRadiation}, // {cardName: CardName.OFF_WORLD_CITY_LIVING, Factory: OffWorldCityLiving}, >>>>>>> {cardName: CardName.REVOLTING_COLONISTS, Factory: RevoltingColonists}, {cardName: CardName.COSMIC_RADIATION, Factory: CosmicRadiation}, {cardName: CardName.OFF_WORLD_CITY_LIVING, Factory: OffWorldCityLiving},
<<<<<<< {cardName: CardName.HE3_PRODUCTION_QUOTAS, Factory: HE3ProductionQuotas, compatibility: GameModule.Turmoil}, // {cardName: CardName.LUNA_CONFERENCE, Factory: LunaConference, compatibility: GameModule.Turmoil}, ======= // {cardName: CardName.HE3_PRODUCTION_QUOTAS, Factory: HE3ProductionQuotas, compatibility: GameModule.Turmoil}, {cardName: CardName.LUNA_CONFERENCE, Factory: LunaConference, compatibility: GameModule.Turmoil}, >>>>>>> {cardName: CardName.HE3_PRODUCTION_QUOTAS, Factory: HE3ProductionQuotas, compatibility: GameModule.Turmoil}, {cardName: CardName.LUNA_CONFERENCE, Factory: LunaConference, compatibility: GameModule.Turmoil},
<<<<<<< maxPay += this.spendableMegacredits(); return maxPay >= this.getCardCost(card) && (card.canPlay === undefined || card.canPlay(this)); ======= return canAfford && (card.canPlay === undefined || card.canPlay(this, this.game)); >>>>>>> return canAfford && (card.canPlay === undefined || card.canPlay(this));
<<<<<<< status.add(`Processing ${file.host}::${file.file_name}`); let { name, description } = await loadYamlFile<{ name: string, description: string }>(path.resolve('samples', file.path)); status.complete(`Processing ${file.host}::${file.file_name}`); ======= status.add(`Processing ${file.host}::${file.name}`); let { name, description, id } = await loadYamlFile<{ name: string, description: string, id: string }>(path.resolve('samples', file.path)); // if (id == null || id.trim() === '') { // throw new Error('Snippet ID cannot be empty'); // } status.complete(`Processing ${file.host}::${file.name}`); >>>>>>> status.add(`Processing ${file.host}::${file.file_name}`); let { name, description, id } = await loadYamlFile<{ name: string, description: string, id: string }>(path.resolve('samples', file.path)); // if (id == null || id.trim() === '') { // throw new Error('Snippet ID cannot be empty'); // } status.complete(`Processing ${file.host}::${file.file_name}`); <<<<<<< host: file.host, gist: `https://raw.githubusercontent.com/${GH_ACCOUNT}/${GH_REPO}/deployment/samples/${file.host.toLowerCase()}/${file.group}/${file.file_name}`, ======= ...file, gist: `https://raw.githubusercontent.com/${GH_ACCOUNT}/${GH_REPO}/${GH_BRANCH}/samples/${file.host}/${file.group}/${file.name}`, >>>>>>> host: file.host, gist: `https://raw.githubusercontent.com/${GH_ACCOUNT}/${GH_REPO}/${GH_BRANCH}/samples/${file.host}/${file.group}/${file.file_name}`, <<<<<<< const groups = groupBy(files, 'host'); let promises = map(groups, async (items, host) => { ======= const groups = groupBy(files.values(), 'host'); let promises = map(groups, async (items, group) => { >>>>>>> const groups = groupBy(files.values(), 'host'); let promises = map(groups, async (items, host) => {
<<<<<<< export class Windmills implements IProjectCard { public cost = 6; public tags = [Tags.ENERGY, Tags.BUILDING]; public name = CardName.WINDMILLS; public cardType = CardType.AUTOMATED; public canPlay(player: Player, game: Game): boolean { return game.checkMinRequirements(player, GlobalParameter.OXYGEN, 7); } public play(player: Player): PlayerInput | undefined { player.addProduction(Resources.ENERGY); return undefined; } public getVictoryPoints() { return 1; } public metadata: CardMetadata = { cardNumber: '168', requirements: CardRequirements.builder((b) => b.oxygen(7)), renderData: CardRenderer.builder((b) => { b.production((pb) => pb.energy(1)); }), description: 'Requires 7% oxygen. Increase your Energy production 1 step.', victoryPoints: 1, } ======= export class Windmills extends Card implements IProjectCard { constructor() { super({ cardType: CardType.AUTOMATED, name: CardName.WINDMILLS, tags: [Tags.ENERGY, Tags.BUILDING], cost: 6, metadata: { cardNumber: '168', requirements: CardRequirements.builder((b) => b.oxygen(7)), renderData: CardRenderer.builder((b) => { b.productionBox((pb) => pb.energy(1)); }), description: 'Requires 7% oxygen. Increase your Energy production 1 step.', victoryPoints: 1, }, }); } public canPlay(player: Player, game: Game): boolean { return game.checkMinRequirements(player, GlobalParameter.OXYGEN, 7); } public play(player: Player): PlayerInput | undefined { player.addProduction(Resources.ENERGY); return undefined; } public getVictoryPoints() { return 1; } >>>>>>> export class Windmills extends Card implements IProjectCard { constructor() { super({ cardType: CardType.AUTOMATED, name: CardName.WINDMILLS, tags: [Tags.ENERGY, Tags.BUILDING], cost: 6, metadata: { cardNumber: '168', requirements: CardRequirements.builder((b) => b.oxygen(7)), renderData: CardRenderer.builder((b) => { b.production((pb) => pb.energy(1)); }), description: 'Requires 7% oxygen. Increase your Energy production 1 step.', victoryPoints: 1, }, }); } public canPlay(player: Player, game: Game): boolean { return game.checkMinRequirements(player, GlobalParameter.OXYGEN, 7); } public play(player: Player): PlayerInput | undefined { player.addProduction(Resources.ENERGY); return undefined; } public getVictoryPoints() { return 1; }
<<<<<<< public addPlayCardDeferredAction(player: Player, game: Game) { const playableCards = player.cardsInHand.filter((card) => card.resourceType === ResourceType.FLOATER && card.tags.indexOf(Tags.VENUS) !== -1); ======= public addPlayCardInterrupt(player: Player, game: Game) { const playableCards = player.getPlayableCards(game).filter((card) => card.resourceType === ResourceType.FLOATER && card.tags.indexOf(Tags.VENUS) !== -1); >>>>>>> public addPlayCardDeferredAction(player: Player, game: Game) { const playableCards = player.getPlayableCards(game).filter((card) => card.resourceType === ResourceType.FLOATER && card.tags.indexOf(Tags.VENUS) !== -1);
<<<<<<< type LoadCallback = (game: Game | undefined) => void; ======= enum State { WAITING, LOADING, READY } >>>>>>> type LoadCallback = (game: Game | undefined) => void; enum State { WAITING, LOADING, READY } <<<<<<< public getGameByGameId(gameId: string, cb: LoadCallback): void { if (this.loadedGames === true || this.games.has(gameId)) { ======= public getGameByGameId(gameId: string, cb: (game: Game | undefined) => void): void { if (this.state === State.READY || this.games.has(gameId)) { >>>>>>> public getGameByGameId(gameId: string, cb: LoadCallback): void { if (this.state === State.READY || this.games.has(gameId)) { <<<<<<< public getGameByPlayerId(playerId: string, cb: LoadCallback): void { if (this.loadedGames === true || this.playerToGame.has(playerId)) { ======= public getGameByPlayerId(playerId: string, cb: (game: Game | undefined) => void): void { if (this.state === State.READY || this.playerToGame.has(playerId)) { >>>>>>> public getGameByPlayerId(playerId: string, cb: LoadCallback): void { if (this.state === State.READY || this.playerToGame.has(playerId)) {
<<<<<<< game = new Game('foobar', [player, redPlayer], player, gameOptions); }); it('Should play: reds', function() { game.turmoil!.rulingParty = game.turmoil!.getPartyByName(PartyName.REDS)!; PoliticalAgendas.setNextAgenda(game.turmoil!, game); expect(card.canPlay(player, game)).is.not.true; }); ======= const game = Game.newInstance('foobar', [player, redPlayer], player, gameOptions); >>>>>>> game = Game.newInstance('foobar', [player, redPlayer], player, gameOptions); }); it('Should play: reds', function() { game.turmoil!.rulingParty = game.turmoil!.getPartyByName(PartyName.REDS)!; PoliticalAgendas.setNextAgenda(game.turmoil!, game); expect(card.canPlay(player, game)).is.not.true; });
<<<<<<< import {TheArchaicFoundationInstitute} from './TheArchaicFoundationInstitute'; ======= import {TempestConsultancy} from './TempestConsultancy'; // import {TheArchaicFoundationInstitute} from './TheArchaicFoundationInstitute'; >>>>>>> import {TempestConsultancy} from './TempestConsultancy'; import {TheArchaicFoundationInstitute} from './TheArchaicFoundationInstitute';
<<<<<<< public turmoil: Turmoil | undefined; ======= private promoCardsOption: boolean; private startingCorporations: number; >>>>>>> public turmoil: Turmoil | undefined; private promoCardsOption: boolean; private startingCorporations: number; <<<<<<< this.turmoilExtension = gameOptions.turmoilExtension; this.dealer = new Dealer(this.preludeExtension, this.venusNextExtension, this.coloniesExtension, this.turmoilExtension, Math.random()); ======= this.promoCardsOption = gameOptions.promoCardsOption; this.startingCorporations = gameOptions.startingCorporations; this.dealer = new Dealer(this.preludeExtension, this.venusNextExtension, this.coloniesExtension, this.promoCardsOption, Math.random()); >>>>>>> this.turmoilExtension = gameOptions.turmoilExtension; this.promoCardsOption = gameOptions.promoCardsOption; this.startingCorporations = gameOptions.startingCorporations; this.dealer = new Dealer(this.preludeExtension, this.venusNextExtension, this.coloniesExtension, this.promoCardsOption, this.turmoilExtension, Math.random()); <<<<<<< ======= // Rebuild dealer object to be sure that we will have cards in the same order let dealer = new Dealer(this.preludeExtension, this.venusNextExtension, this.coloniesExtension, this.promoCardsOption); this.dealer = dealer.loadFromJSON(d.dealer); >>>>>>>
<<<<<<< WINDMILLS = "Windmills", AERIAL_MAPPERS = "Aerial Mappers", AEROSPORT_TOURNAMENT = "Aerosport Tournament", AIR_SCRAPPING_EXPEDITION = "Air-Scrapping Expedition", APHRODITE = "Aphrodite", ATALANTA_PLANITIA_LAB = "Atalanta Planitia Lab", ATMOSCOOP = "Atmoscoop", CELESTIC = "Celestic", COMET_FOR_VENUS = "Comet for Venus", CORRODER_SUITS = "Corroder Suits", DAWN_CITY = "Dawn City", DEUTERIUM_EXPORT = "Deuterium Export", EXTRACTOR_BALLOONS = "Extractor Balloons", EXTREMOPHILES = "Extremophiles", FLOATING_HABS = "Floating Habs", FORCED_PRECIPITATION = "Forced Precipitation", FREYJA_BIODOMES = "Freyja Biodomes", GHG_IMPORT_FROM_VENUS = "GHG Import From Venus", GIANT_SOLAR_SHADE = "Giant Solar Shade", HYDROGEN_TO_VENUS = "Hydrogen to Venus", IO_SULPHUR_RESEARCH = "Io Sulphur Research", ISHTAR_MINING = "Ishtar Mining", JET_STREAM_MICROSCRAPPERS = "Jet Stream Microscrappers", LOCAL_SHADING = "Local Shading", LUNA_METROPOLIS = "Luna Metropolis", LUXURY_FOODS = "Luxury Foods", MAXWELL_BASE = "MAxwell Base", MORNING_STAR_INC = "Morning Star Inc.", NEUTRALIZER_FACTORY = "Neutralizer Factory", ORBITAL_REFLECTORS = "Orbital Reflectors", ROTATOR_IMPACTS = "Rotator Impacts", SPIN_INDUCING_ASTEROID = "Spin-Inducing Asteroid", SPONSORED_ACADEMIES = "Sponsored Academies", STRATOPOLIS = "Stratopolis", STRATOSPHERIC_BIRDS = "Stratospheric Birds", SULPHUR_EATING_BACTERIA = "Sulphur-Eating Bacteria", SULPHUR_EXPORTS = "Sulphur Exports", TERRAFORMING_CONTRACT = "Terraforming Contract", THERMOPHILES = "Thermophiles", VENUS_GOVERNOR = "Venus Governor", VENUSIAN_ANIMALS = "Venusian Animals", VENUSIAN_INSECTS = "Venusian Insects", VENUSIAN_PLANTS = "Venusian Plants", VENUS_MAGNETIZER = "Venus Magnetizer", VENUS_SOILS = "Venus Soils", VENUS_WAYSTATION = "Venus Waystation", VIRON = "Viron", WATER_TO_VENUS = "Water to Venus" ======= WATER_SPLITTING_PLANT = "Water Splitting Plant", WAVE_POWER = "Wave Power", WINDMILLS = "Windmills", WORMS = "Worms", ZEPPELINS = "Zeppelins", BEGINNER_CORPORATION = "Beginner Corporation", CREDICOR = "CrediCor", ECOLINE = "EcoLine", HELION = "Helion", INTERPLANETARY_CINEMATICS = "Interplanetary Cinematics", INVENTRIX = "Inventrix", MINING_GUILD = "Mining Guild", PHOBOLOG = "PhoboLog", SATURN_SYSTEMS = "Saturn Systems", TERACTOR = "Teractor", THARSIS_REPUBLIC = "Tharsis Republic", THORGATE = "Thorgate", UNITED_NATIONS_MARS_INITIATIVE = "United Nations Mars Initiative", ACQUIRED_SPACE_AGENCY = "Acquired Space Agency", ALLIED_BANKS = "Allied Banks", BIOFUELS = "Biofuels", BIOLAB = "Biolab", BIOSPHERE_SUPPORT = "Biosphere Support", BUSINESS_EMPIRE = "Business Empire", CHEUNG_SHING_MARS = "Cheung Shing MARS", DONATION = "Donation", EXPERIMENTAL_FOREST = "Experimental Forest", GALILEAN_MINING = "Galilean Mining", HUGE_ASTEROID = "Huge Asteroid", IO_RESEARCH_OUTPOST = "Io Research Outpost", LOAN = "Loan", MARTIAN_SURVEY = "Martian Survey", METAL_RICH_ASTEROID = "Metal-Rich Asteroid" >>>>>>> AERIAL_MAPPERS = "Aerial Mappers", AEROSPORT_TOURNAMENT = "Aerosport Tournament", AIR_SCRAPPING_EXPEDITION = "Air-Scrapping Expedition", APHRODITE = "Aphrodite", ATALANTA_PLANITIA_LAB = "Atalanta Planitia Lab", ATMOSCOOP = "Atmoscoop", CELESTIC = "Celestic", COMET_FOR_VENUS = "Comet for Venus", CORRODER_SUITS = "Corroder Suits", DAWN_CITY = "Dawn City", DEUTERIUM_EXPORT = "Deuterium Export", EXTRACTOR_BALLOONS = "Extractor Balloons", EXTREMOPHILES = "Extremophiles", FLOATING_HABS = "Floating Habs", FORCED_PRECIPITATION = "Forced Precipitation", FREYJA_BIODOMES = "Freyja Biodomes", GHG_IMPORT_FROM_VENUS = "GHG Import From Venus", GIANT_SOLAR_SHADE = "Giant Solar Shade", HYDROGEN_TO_VENUS = "Hydrogen to Venus", IO_SULPHUR_RESEARCH = "Io Sulphur Research", ISHTAR_MINING = "Ishtar Mining", JET_STREAM_MICROSCRAPPERS = "Jet Stream Microscrappers", LOCAL_SHADING = "Local Shading", LUNA_METROPOLIS = "Luna Metropolis", LUXURY_FOODS = "Luxury Foods", MAXWELL_BASE = "MAxwell Base", MORNING_STAR_INC = "Morning Star Inc.", NEUTRALIZER_FACTORY = "Neutralizer Factory", ORBITAL_REFLECTORS = "Orbital Reflectors", ROTATOR_IMPACTS = "Rotator Impacts", SPIN_INDUCING_ASTEROID = "Spin-Inducing Asteroid", SPONSORED_ACADEMIES = "Sponsored Academies", STRATOPOLIS = "Stratopolis", STRATOSPHERIC_BIRDS = "Stratospheric Birds", SULPHUR_EATING_BACTERIA = "Sulphur-Eating Bacteria", SULPHUR_EXPORTS = "Sulphur Exports", TERRAFORMING_CONTRACT = "Terraforming Contract", THERMOPHILES = "Thermophiles", VENUS_GOVERNOR = "Venus Governor", VENUSIAN_ANIMALS = "Venusian Animals", VENUSIAN_INSECTS = "Venusian Insects", VENUSIAN_PLANTS = "Venusian Plants", VENUS_MAGNETIZER = "Venus Magnetizer", VENUS_SOILS = "Venus Soils", VENUS_WAYSTATION = "Venus Waystation", VIRON = "Viron", WATER_TO_VENUS = "Water to Venus", WATER_SPLITTING_PLANT = "Water Splitting Plant", WAVE_POWER = "Wave Power", WINDMILLS = "Windmills", WORMS = "Worms", ZEPPELINS = "Zeppelins", BEGINNER_CORPORATION = "Beginner Corporation", CREDICOR = "CrediCor", ECOLINE = "EcoLine", HELION = "Helion", INTERPLANETARY_CINEMATICS = "Interplanetary Cinematics", INVENTRIX = "Inventrix", MINING_GUILD = "Mining Guild", PHOBOLOG = "PhoboLog", SATURN_SYSTEMS = "Saturn Systems", TERACTOR = "Teractor", THARSIS_REPUBLIC = "Tharsis Republic", THORGATE = "Thorgate", UNITED_NATIONS_MARS_INITIATIVE = "United Nations Mars Initiative", ACQUIRED_SPACE_AGENCY = "Acquired Space Agency", ALLIED_BANKS = "Allied Banks", BIOFUELS = "Biofuels", BIOLAB = "Biolab", BIOSPHERE_SUPPORT = "Biosphere Support", BUSINESS_EMPIRE = "Business Empire", CHEUNG_SHING_MARS = "Cheung Shing MARS", DONATION = "Donation", EXPERIMENTAL_FOREST = "Experimental Forest", GALILEAN_MINING = "Galilean Mining", HUGE_ASTEROID = "Huge Asteroid", IO_RESEARCH_OUTPOST = "Io Research Outpost", LOAN = "Loan", MARTIAN_SURVEY = "Martian Survey", METAL_RICH_ASTEROID = "Metal-Rich Asteroid"
<<<<<<< ======= >>>>>>> <<<<<<< public getResourceCards(resource: ResourceType): Array<IProjectCard> { const result: Array<IProjectCard> = []; this.playedCards.forEach((card) => { if (card.resourceType !== undefined && card.resourceType === resource) { result.push(card); } }); return result; } ======= public getResourceCards(resource: ResourceType): Array<IProjectCard> { const result: Array<IProjectCard> = []; this.playedCards.forEach((card) => { if (card.resourceType !== undefined && card.resourceType === resource) { result.push(card); } }); if (this.corporationCard !== undefined && this.corporationCard.name === new Celestic().name && resource === ResourceType.FLOATER) { result.push(new Celestic()); } return result; } public getResourceCount(resource: ResourceType): number { let count: number = 0; this.playedCards.forEach((card) => { if (card.resourceType === resource) { count += this.getResourcesOnCard(card); } }); if (this.corporationCard !== undefined && this.corporationCard.name === new Celestic().name && resource === ResourceType.FLOATER) { count += this.getResourcesOnCard(new Celestic()); } return count; } >>>>>>> public getResourceCards(resource: ResourceType): Array<IProjectCard> { const result: Array<IProjectCard> = []; this.playedCards.forEach((card) => { if (card.resourceType !== undefined && card.resourceType === resource) { result.push(card); } }); if (this.corporationCard !== undefined && this.corporationCard.name === new Celestic().name && resource === ResourceType.FLOATER) { result.push(new Celestic()); } return result; } public getResourceCount(resource: ResourceType): number { let count: number = 0; this.playedCards.forEach((card) => { if (card.resourceType === resource) { count += this.getResourcesOnCard(card); } }); if (this.corporationCard !== undefined && this.corporationCard.name === new Celestic().name && resource === ResourceType.FLOATER) { count += this.getResourcesOnCard(new Celestic()); } return count; }
<<<<<<< export class QuantumExtractor implements IProjectCard { public cost = 13; public tags = [Tags.SCIENCE, Tags.ENERGY]; public name = CardName.QUANTUM_EXTRACTOR; public cardType = CardType.ACTIVE; public canPlay(player: Player): boolean { return player.getTagCount(Tags.SCIENCE) >= 4; } public getCardDiscount(_player: Player, _game: Game, card: IProjectCard) { if (card.tags.indexOf(Tags.SPACE) !== -1) { return 2; } return 0; } public play(player: Player) { player.addProduction(Resources.ENERGY, 4); return undefined; } public metadata: CardMetadata = { cardNumber: '079', requirements: CardRequirements.builder((b) => b.tag(Tags.SCIENCE, 4)), renderData: CardRenderer.builder((b) => { b.effect('When you play a Space card, you pay 2 MC less for it.', (eb) => { eb.space().played.startEffect.megacredits(-2); }).br; b.productionBox((pb) => pb.energy(4).digit); }), description: 'Requires 4 science tags. Increase your energy production 4 steps.', ======= export class QuantumExtractor extends Card implements IProjectCard { constructor() { super({ cardType: CardType.ACTIVE, name: CardName.QUANTUM_EXTRACTOR, tags: [Tags.SCIENCE, Tags.ENERGY], cost: 13, metadata: { cardNumber: '079', requirements: CardRequirements.builder((b) => b.tag(Tags.SCIENCE, 4)), renderData: CardRenderer.builder((b) => { b.effectBox((eb) => { eb.space().played.startEffect.megacredits(-2); eb.description('Effect: When you play a Space card, you pay 2 MC less for it.'); }).br; b.productionBox((pb) => pb.energy(4).digit); }), description: 'Requires 4 science tags. Increase your energy production 4 steps.', }, }); } public canPlay(player: Player): boolean { return player.getTagCount(Tags.SCIENCE) >= 4; } public getCardDiscount(_player: Player, _game: Game, card: IProjectCard) { if (card.tags.indexOf(Tags.SPACE) !== -1) { return 2; >>>>>>> export class QuantumExtractor extends Card implements IProjectCard { constructor() { super({ cardType: CardType.ACTIVE, name: CardName.QUANTUM_EXTRACTOR, tags: [Tags.SCIENCE, Tags.ENERGY], cost: 13, metadata: { cardNumber: '079', requirements: CardRequirements.builder((b) => b.tag(Tags.SCIENCE, 4)), renderData: CardRenderer.builder((b) => { b.effect('When you play a Space card, you pay 2 MC less for it.', (eb) => { eb.space().played.startEffect.megacredits(-2); }).br; b.productionBox((pb) => pb.energy(4).digit); }), description: 'Requires 4 science tags. Increase your energy production 4 steps.', }, }); } public canPlay(player: Player): boolean { return player.getTagCount(Tags.SCIENCE) >= 4; } public getCardDiscount(_player: Player, _game: Game, card: IProjectCard) { if (card.tags.indexOf(Tags.SPACE) !== -1) { return 2;
<<<<<<< game.runNextInterrupt(() => {}); expect(player.megaCredits).to.eq(9); expect(player.cardsInHand.length).to.eq(1); ======= expect(player.megaCredits).to.eq(11); expect(player.cardsInHand.length).to.eq(3); >>>>>>> game.runNextInterrupt(() => {}); expect(player.megaCredits).to.eq(11); expect(player.cardsInHand.length).to.eq(3);
<<<<<<< import { ProjectInspection } from "./cards/promo/ProjectInspection"; ======= import { OrbitalCleanup } from "./cards/promo/OrbitalCleanup"; >>>>>>> import { OrbitalCleanup } from "./cards/promo/OrbitalCleanup"; import { ProjectInspection } from "./cards/promo/ProjectInspection"; <<<<<<< { cardName: CardName.INTERPLANETARY_TRADE, factory: InterplanetaryTrade }, { cardName: CardName.PROJECT_INSPECTION, factory: ProjectInspection } ======= { cardName: CardName.INTERPLANETARY_TRADE, factory: InterplanetaryTrade }, { cardName: CardName.ORBITAL_CLEANUP, factory: OrbitalCleanup } >>>>>>> { cardName: CardName.INTERPLANETARY_TRADE, factory: InterplanetaryTrade }, { cardName: CardName.ORBITAL_CLEANUP, factory: OrbitalCleanup }, { cardName: CardName.PROJECT_INSPECTION, factory: ProjectInspection }
<<<<<<< requirements: CardRequirements.builder((b) => b.party(PartyName.KELVINISTS).miningTiles(1)), ======= requirements: CardRequirements.builder((b) => b.party(PartyName.KELVINISTS).miningTiles(1).any()), >>>>>>> requirements: CardRequirements.builder((b) => b.party(PartyName.KELVINISTS).miningTiles(1).any()), <<<<<<< description: 'Requires that Kelvinists are ruling or that you have 2 delegates there and 1 mine tile on the Moon. ' + 'Pay 1 steel per mine tile on the Moon to gain 4 heat per mine tile on the Moon. Raise the Mining Rate 1 step.', ======= description: 'Requires that Kelvinists are ruling or that you have 2 delegates there, and 1 mine tile on the Moon. ' + 'Pay 1 steel per mine tile on the Moon to gain 4 heat per mine tile on the Moon. Raise Mining Rate 1 step.', >>>>>>> description: 'Requires that Kelvinists are ruling or that you have 2 delegates there, and 1 mine tile on the Moon. ' + 'Pay 1 steel per mine tile on the Moon to gain 4 heat per mine tile on the Moon. Raise the Mining Rate 1 step.', <<<<<<< b.minus().steel(1).slash().tile(TileType.MOON_MINE, false).asterix().arrow().text('4').heat(1).br; b.moonMiningRate(); ======= b.minus().steel(1).slash().tile(TileType.MOON_MINE, false).asterix().br; b.text('=>').heat(4).br; b.moonMine(); >>>>>>> b.minus().steel(1).slash().tile(TileType.MOON_MINE, false).asterix().arrow().text('4').heat(1).br; b.moonMiningRate();
<<<<<<< export class VenusianAnimals implements IProjectCard, IResourceCard { public cost = 15; public tags = [Tags.VENUS, Tags.ANIMAL, Tags.SCIENCE]; public name = CardName.VENUSIAN_ANIMALS; public cardType = CardType.ACTIVE; public resourceType = ResourceType.ANIMAL; public resourceCount: number = 0; public canPlay(player: Player): boolean { return player.game.checkMinRequirements(player, GlobalParameter.VENUS, 18); } public play() { return undefined; } public onCardPlayed(player: Player, card: IProjectCard): void { player.addResourceTo(this, card.tags.filter((tag) => tag === Tags.SCIENCE).length); } public getVictoryPoints(): number { return this.resourceCount; } public metadata: CardMetadata = { cardNumber: '259', requirements: CardRequirements.builder((b) => b.venus(18)), renderData: CardRenderer.builder((b) => { b.effect('When you play a Science tag, including this, add 1 Animal to this card.', (eb)=> { eb.science().played.startEffect.animals(1); }).br; b.vpText('1 VP per Animal on this card.'); }), description: 'Requires Venus 18%', victoryPoints: CardRenderDynamicVictoryPoints.animals(1, 1), } ======= export class VenusianAnimals extends Card implements IResourceCard { constructor() { super({ name: CardName.VENUSIAN_ANIMALS, cardType: CardType.ACTIVE, tags: [Tags.VENUS, Tags.ANIMAL, Tags.SCIENCE], cost: 15, resourceType: ResourceType.ANIMAL, metadata: { cardNumber: '259', requirements: CardRequirements.builder((b) => b.venus(18)), renderData: CardRenderer.builder((b) => { b.effect('When you play a Science tag, including this, add 1 Animal to this card.', (eb)=> { eb.science().played.startEffect.animals(1); }).br; b.vpText('1 VP per Animal on this card.'); }), description: 'Requires Venus 18%', victoryPoints: CardRenderDynamicVictoryPoints.animals(1, 1), }, }); }; public resourceCount: number = 0; public canPlay(player: Player, game: Game): boolean { return game.checkMinRequirements(player, GlobalParameter.VENUS, 18); } public play() { return undefined; } public onCardPlayed(player: Player, card: IProjectCard): void { player.addResourceTo(this, card.tags.filter((tag) => tag === Tags.SCIENCE).length); } public getVictoryPoints(): number { return this.resourceCount; } >>>>>>> export class VenusianAnimals extends Card implements IResourceCard { constructor() { super({ name: CardName.VENUSIAN_ANIMALS, cardType: CardType.ACTIVE, tags: [Tags.VENUS, Tags.ANIMAL, Tags.SCIENCE], cost: 15, resourceType: ResourceType.ANIMAL, metadata: { cardNumber: '259', requirements: CardRequirements.builder((b) => b.venus(18)), renderData: CardRenderer.builder((b) => { b.effect('When you play a Science tag, including this, add 1 Animal to this card.', (eb)=> { eb.science().played.startEffect.animals(1); }).br; b.vpText('1 VP per Animal on this card.'); }), description: 'Requires Venus 18%', victoryPoints: CardRenderDynamicVictoryPoints.animals(1, 1), }, }); }; public resourceCount: number = 0; public canPlay(player: Player): boolean { return player.game.checkMinRequirements(player, GlobalParameter.VENUS, 18); } public play() { return undefined; } public onCardPlayed(player: Player, card: IProjectCard): void { player.addResourceTo(this, card.tags.filter((tag) => tag === Tags.SCIENCE).length); } public getVictoryPoints(): number { return this.resourceCount; }
<<<<<<< public onStandardProject(projectType: StandardProjectCard): void { if (this.corporationCard !== undefined && this.corporationCard.onStandardProject!== undefined) { this.corporationCard.onStandardProject(this, projectType); } for (const playedCard of this.playedCards) { if (playedCard.onStandardProject !== undefined) { playedCard.onStandardProject(this, projectType); } } } public get availableHeat(): number { return this.heat + (this.isCorporation(CardName.STORMCRAFT_INCORPORATED) ? this.getResourcesOnCorporation() * 2 : 0); } public spendHeat(amount: number, cb: () => (undefined | PlayerInput) = () => undefined) : PlayerInput | undefined { if (this.isCorporation(CardName.STORMCRAFT_INCORPORATED) && this.getResourcesOnCorporation() > 0 ) { return (<StormCraftIncorporated> this.corporationCard).spendHeat(this, amount, cb); } this.heat -= amount; return cb(); } ======= >>>>>>> public get availableHeat(): number { return this.heat + (this.isCorporation(CardName.STORMCRAFT_INCORPORATED) ? this.getResourcesOnCorporation() * 2 : 0); } public spendHeat(amount: number, cb: () => (undefined | PlayerInput) = () => undefined) : PlayerInput | undefined { if (this.isCorporation(CardName.STORMCRAFT_INCORPORATED) && this.getResourcesOnCorporation() > 0 ) { return (<StormCraftIncorporated> this.corporationCard).spendHeat(this, amount, cb); } this.heat -= amount; return cb(); }
<<<<<<< if (this.chairman !== 'NEUTRAL') { const player = game.getPlayerById(this.chairman); player.increaseTerraformRating(); game.log('${0} is the new chairman and got 1 TR increase', (b) => b.player(player)); } else { game.log('A neutral delegate is the new chairman.'); } ======= >>>>>>>
<<<<<<< ======= import {GlobalParameter} from '../../GlobalParameter'; import {Units} from '../../Units'; >>>>>>> import {Units} from '../../Units';
<<<<<<< {cardName: CardName.LUNAR_STEEL, Factory: LunarSteel}, // {cardName: CardName.RUST_EATING_BACTERIA, Factory: RustEatingBacteria}, ======= // {cardName: CardName.LUNAR_STEEL, Factory: LunarSteel}, {cardName: CardName.RUST_EATING_BACTERIA, Factory: RustEatingBacteria}, >>>>>>> {cardName: CardName.LUNAR_STEEL, Factory: LunarSteel}, {cardName: CardName.RUST_EATING_BACTERIA, Factory: RustEatingBacteria},
<<<<<<< card.action(player); expect(player.game.deferredActions).has.lengthOf(1); const selectHowToPay = player.game.deferredActions.next()!.execute() as SelectHowToPay; ======= card.action(player, game); expect(game.deferredActions).has.lengthOf(1); const selectHowToPay = game.deferredActions.peek()!.execute() as SelectHowToPay; >>>>>>> card.action(player); expect(game.deferredActions).has.lengthOf(1); const selectHowToPay = game.deferredActions.peek()!.execute() as SelectHowToPay; <<<<<<< expect(player.game.deferredActions).has.lengthOf(1); const selectHowToPay = player.game.deferredActions.next()!.execute() as SelectHowToPay; ======= expect(game.deferredActions).has.lengthOf(1); const selectHowToPay = game.deferredActions.peek()!.execute() as SelectHowToPay; >>>>>>> expect(game.deferredActions).has.lengthOf(1); const selectHowToPay = game.deferredActions.peek()!.execute() as SelectHowToPay;