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a4c1897dfa8e-2
myByte ^ 0b11111111 = ~myByte; Notes and Warnings Because we are dealing with bits in a bitwise operator - it is convenient to use the binary formatter with constants. The numbers are still the same value in other representations, they are just not as easy to understand. Also, 0b00000000 is shown for clarity, but zero in any number format is zero. Consequently - to toggle bits 0 & 1 of a variable, while leaving the rest of the variable unchanged, use the compound bitwise XOR operator (^=) with the constant 0b00000011 1 0 1 0 1 0 1 0 variable 0 0 0 0 0 0 1 1 mask ----------------------
https://www.arduino.cc/reference/en/language/structure/compound-operators/compoundbitwisexor/index.html
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---------------------- 1 0 1 0 1 0 0 1 bits unchanged bits toggled Here is the same representation with the variables bits replaced with the symbol x. ~x represents the complement of x. x x x x x x x x variable 0 0 0 0 0 0 1 1 mask ---------------------- x x x x x x ~x ~x bits unchanged bits set So if: myByte = 0b10101010; myByte ^= 0b00000011 == 0b10101001; See also LANGUAGE ^ Bitwise XOR
https://www.arduino.cc/reference/en/language/structure/compound-operators/compoundbitwisexor/index.html
33fd50f3ac07-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Compound operators > Decrement -- [Compound Operators] Description Decrements the value of a variable by 1. Syntax x--; // decrement x by one and returns the old value of x --x; // decrement x by one and returns the new value of x Parameters
https://www.arduino.cc/reference/en/language/structure/compound-operators/decrement/index.html
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--x; // decrement x by one and returns the new value of x Parameters x: variable. Allowed data types: int, long (possibly unsigned). Returns The original or newly decremented value of the variable. Example Code x = 2; y = --x; // x now contains 1, y contains 1 y = x--; // x contains 0, but y still contains 1 See also
https://www.arduino.cc/reference/en/language/structure/compound-operators/decrement/index.html
a52741b5fea2-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Compound operators > Compoundaddition += [Compound Operators] Description This is a convenient shorthand to perform addition on a variable with another constant or variable. Syntax x += y; // equivalent to the expression x = x + y; Parameters
https://www.arduino.cc/reference/en/language/structure/compound-operators/compoundaddition/index.html
a52741b5fea2-1
Syntax x += y; // equivalent to the expression x = x + y; Parameters x: variable. Allowed data types: int, float, double, byte, short, long. y: variable or constant. Allowed data types: int, float, double, byte, short, long. Example Code x = 2; x += 4; // x now contains 6 See also LANGUAGE Normal Addition
https://www.arduino.cc/reference/en/language/structure/compound-operators/compoundaddition/index.html
27ecaee7256f-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Arithmetic operators > Addition + [Arithmetic Operators] Description Addition is one of the four primary arithmetic operations. The operator + (plus) operates on two operands to produce the sum. Syntax sum = operand1 + operand2; Parameters
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/addition/index.html
27ecaee7256f-1
Syntax sum = operand1 + operand2; Parameters sum: variable. Allowed data types: int, float, double, byte, short, long. operand1: variable or constant. Allowed data types: int, float, double, byte, short, long. operand2: variable or constant. Allowed data types: int, float, double, byte, short, long. Example Code int a = 5; int b = 10; int c = 0; c = a + b; // the variable 'c' gets a value of 15 after this statement is executed Notes and Warnings The addition operation can overflow if the result is larger than that which can be stored in the data type (e.g. adding 1 to an integer with the value 32,767 gives -32,768).
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/addition/index.html
27ecaee7256f-2
If one of the numbers (operands) are of the type float or of type double, floating point math will be used for the calculation. If the operands are of float / double data type and the variable that stores the sum is an integer, then only the integral part is stored and the fractional part of the number is lost. float a = 5.5; float b = 6.6; int c = 0; c = a + b; // the variable 'c' stores a value of 12 only as opposed to the expected sum of 12.1 See also
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/addition/index.html
ca587d7dea01-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Arithmetic operators > Assignment = [Arithmetic Operators] Description
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/assignment/index.html
ca587d7dea01-1
> Assignment = [Arithmetic Operators] Description The single equal sign = in the C++ programming language is called the assignment operator. It has a different meaning than in algebra class where it indicated an equation or equality. The assignment operator tells the microcontroller to evaluate whatever value or expression is on the right side of the equal sign, and store it in the variable to the left of the equal sign. Example Code int sensVal; // declare an integer variable named sensVal sensVal = analogRead(0); // store the (digitized) input voltage at analog pin 0 in SensVal Notes and Warnings The variable on the left side of the assignment operator ( = sign ) needs to be able to hold the value stored in it. If it is not large enough to hold a value, the value stored in the variable will be incorrect.
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/assignment/index.html
ca587d7dea01-2
Don’t confuse the assignment operator [ = ] (single equal sign) with the comparison operator [ == ] (double equal signs), which evaluates whether two expressions are equal. See also LANGUAGE if (conditional operators) LANGUAGE char LANGUAGE int LANGUAGE long
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/assignment/index.html
5643e1543b96-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Arithmetic operators > Division / [Arithmetic Operators] Description Division is one of the four primary arithmetic operations. The operator / (slash) operates on two operands to produce the result. Syntax result = numerator / denominator; Parameters
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/division/index.html
5643e1543b96-1
Syntax result = numerator / denominator; Parameters result: variable. Allowed data types: int, float, double, byte, short, long. numerator: variable or constant. Allowed data types: int, float, double, byte, short, long. denominator: non zero variable or constant. Allowed data types: int, float, double, byte, short, long. Example Code int a = 50; int b = 10; int c = 0; c = a / b; // the variable 'c' gets a value of 5 after this statement is executed Notes and Warnings If one of the numbers (operands) are of the type float or of type double, floating point math will be used for the calculation.
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/division/index.html
5643e1543b96-2
If the operands are of float / double data type and the variable that stores the result is an integer, then only the integral part is stored and the fractional part of the number is lost. float a = 55.5; float b = 6.6; int c = 0; c = a / b; // the variable 'c' stores a value of 8 only as opposed to the expected result of 8.409 See also
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/division/index.html
d5f076f26813-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Arithmetic operators > Multiplication * [Arithmetic Operators] Description Multiplication is one of the four primary arithmetic operations. The operator * (asterisk) operates on two operands to produce the product. Syntax product = operand1 * operand2; Parameters
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/multiplication/index.html
d5f076f26813-1
Syntax product = operand1 * operand2; Parameters product: variable. Allowed data types: int, float, double, byte, short, long. operand1: variable or constant. Allowed data types: int, float, double, byte, short, long. operand2: variable or constant. Allowed data types: int, float, double, byte, short, long. Example Code int a = 5; int b = 10; int c = 0; c = a * b; // the variable 'c' gets a value of 50 after this statement is executed Notes and Warnings The multiplication operation can overflow if the result is bigger than that which can be stored in the data type. If one of the numbers (operands) are of the type float or of type double, floating point math will be used for the calculation.
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/multiplication/index.html
d5f076f26813-2
If the operands are of float / double data type and the variable that stores the product is an integer, then only the integral part is stored and the fractional part of the number is lost. float a = 5.5; float b = 6.6; int c = 0; c = a * b; // the variable 'c' stores a value of 36 only as opposed to the expected product of 36.3 See also
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/multiplication/index.html
75a4dcefb713-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Arithmetic operators > Remainder % [Arithmetic Operators] Description Remainder operation calculates the remainder when one integer is divided by another. It is useful for keeping a variable within a particular range (e.g. the size of an array). The % (percent) symbol is used to carry out remainder operation. Syntax
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/remainder/index.html
75a4dcefb713-1
Syntax remainder = dividend % divisor; Parameters remainder: variable. Allowed data types: int, float, double. dividend: variable or constant. Allowed data types: int. divisor: non zero variable or constant. Allowed data types: int. Example Code int x = 0; x = 7 % 5; // x now contains 2 x = 9 % 5; // x now contains 4 x = 5 % 5; // x now contains 0 x = 4 % 5; // x now contains 4 x = -4 % 5; // x now contains -4 x = 4 % -5; // x now contains 4 /* update one value in an array each time through a loop */ int values[10]; int i = 0; void setup() {} void loop() {
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/remainder/index.html
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int i = 0; void setup() {} void loop() { values[i] = analogRead(0); i = (i + 1) % 10; // remainder operator rolls over variable } Notes and Warnings The remainder operator does not work on floats. If the first operand is negative, the result is negative (or zero). Therefore, the result of x % 10 will not always be between 0 and 9 if x can be negative. See also
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/remainder/index.html
c429dce92225-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Arithmetic operators > Subtraction - [Arithmetic Operators] Description Subtraction is one of the four primary arithmetic operations. The operator - (minus) operates on two operands to produce the difference of the second from the first. Syntax difference = operand1 - operand2; Parameters
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/subtraction/index.html
c429dce92225-1
Syntax difference = operand1 - operand2; Parameters difference: variable. Allowed data types: int, float, double, byte, short, long. operand1: variable or constant. Allowed data types: int, float, double, byte, short, long. operand2: variable or constant. Allowed data types: int, float, double, byte, short, long. Example Code int a = 5; int b = 10; int c = 0; c = a - b; // the variable 'c' gets a value of -5 after this statement is executed Notes and Warnings The subtraction operation can overflow if the result is smaller than that which can be stored in the data type (e.g. subtracting 1 from an integer with the value -32,768 gives 32,767).
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/subtraction/index.html
c429dce92225-2
If one of the numbers (operands) are of the type float or of type double, floating point math will be used for the calculation. If the operands are of float / double data type and the variable that stores the difference is an integer, then only the integral part is stored and the fractional part of the number is lost. float a = 5.5; float b = 6.6; int c = 0; c = a - b; // the variable 'c' stores a value of -1 only as opposed to the expected difference of -1.1 See also
https://www.arduino.cc/reference/en/language/structure/arithmetic-operators/subtraction/index.html
c79462aad412-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Sketch > Setup setup() [Sketch] Description The setup() function is called when a sketch starts. Use it to initialize variables, pin modes, start using libraries, etc. The setup() function will only run once, after each powerup or reset of the Arduino board. Example Code int buttonPin = 3;
https://www.arduino.cc/reference/en/language/structure/sketch/setup/index.html
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Example Code int buttonPin = 3; void setup() { Serial.begin(9600); pinMode(buttonPin, INPUT); } void loop() { // ... } See also
https://www.arduino.cc/reference/en/language/structure/sketch/setup/index.html
b8f49bd197fe-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Sketch > Loop loop() [Sketch] Description After creating a setup() function, which initializes and sets the initial values, the loop() function does precisely what its name suggests, and loops consecutively, allowing your program to change and respond. Use it to actively control the Arduino board. Example Code
https://www.arduino.cc/reference/en/language/structure/sketch/loop/index.html
b8f49bd197fe-1
Example Code int buttonPin = 3; // setup initializes serial and the button pin void setup() { Serial.begin(9600); pinMode(buttonPin, INPUT); } // loop checks the button pin each time, // and will send serial if it is pressed void loop() { if (digitalRead(buttonPin) == HIGH) { Serial.write('H'); } else { Serial.write('L'); } delay(1000); } See also
https://www.arduino.cc/reference/en/language/structure/sketch/loop/index.html
7b86fa654c3d-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Boolean operators > Logicalnot ! [Boolean Operators] Description Logical NOT results in a true if the operand is false and vice versa. Example Code This operator can be used inside the condition of an if statement. if (!x) { // if x is not true // statements }
https://www.arduino.cc/reference/en/language/structure/boolean-operators/logicalnot/index.html
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if (!x) { // if x is not true // statements } It can be used to invert the boolean value. x = !y; // the inverted value of y is stored in x Notes and Warnings The bitwise not ~ (tilde) looks much different than the boolean not ! (exclamation point or "bang" as the programmers say) but you still have to be sure which one you want where. See also LANGUAGE ~ Bitwise NOT
https://www.arduino.cc/reference/en/language/structure/boolean-operators/logicalnot/index.html
a0374045488b-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Boolean operators > Logicaland && [Boolean Operators] Description Logical AND results in true only if both operands are true. Example Code This operator can be used inside the condition of an if statement. if (digitalRead(2) == HIGH && digitalRead(3) == HIGH) { // if BOTH the switches read HIGH
https://www.arduino.cc/reference/en/language/structure/boolean-operators/logicaland/index.html
a0374045488b-1
// statements } Notes and Warnings Make sure you don’t mistake the boolean AND operator, && (double ampersand) for the bitwise AND operator & (single ampersand). They are entirely different beasts. See also LANGUAGE & (Bitwise AND)
https://www.arduino.cc/reference/en/language/structure/boolean-operators/logicaland/index.html
21fa8971f569-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Boolean operators > Logicalor || [Boolean Operators] Description Logical OR results in a true if either of the two operands is true. Example Code This operator can be used inside the condition of an if statement. if (x > 0 || y > 0) { // if either x or y is greater than zero
https://www.arduino.cc/reference/en/language/structure/boolean-operators/logicalor/index.html
21fa8971f569-1
// statements } Notes and Warnings Do not confuse the boolean || (double pipe) operator with the bitwise OR operator | (single pipe). See also LANGUAGE | Bitwise OR
https://www.arduino.cc/reference/en/language/structure/boolean-operators/logicalor/index.html
124fb469c43e-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Bitwise operators > Bitwisenot ~ [Bitwise Operators] Description
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwisenot/index.html
124fb469c43e-1
~ [Bitwise Operators] Description The bitwise NOT operator in C++ is the tilde character ~. Unlike & and |, the bitwise NOT operator is applied to a single operand to its right. Bitwise NOT changes each bit to its opposite: 0 becomes 1, and 1 becomes 0. In other words: 0 1 operand1 ----- 1 0 ~operand1 Example Code int a = 103; // binary: 0000000001100111 int b = ~a; // binary: 1111111110011000 = -104 Notes and Warnings
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwisenot/index.html
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Notes and Warnings You might be surprised to see a negative number like -104 as the result of this operation. This is because the highest bit in an int variable is the so-called sign bit. If the highest bit is 1, the number is interpreted as negative. This encoding of positive and negative numbers is referred to as two’s complement. For more information, see the Wikipedia article on two’s complement. As an aside, it is interesting to note that for any integer x, ~x is the same as -x - 1. At times, the sign bit in a signed integer expression can cause some unwanted surprises. See also EXAMPLE BitMath Tutorial
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwisenot/index.html
892b586ccd8c-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Bitwise operators > Bitshiftright >> [Bitwise Operators] Description The right shift operator >> causes the bits of the left operand to be shifted right by the number of positions specified by the right operand. Syntax variable >> number_of_bits; Parameters variable: Allowed data types: byte, int, long.
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitshiftright/index.html
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Parameters variable: Allowed data types: byte, int, long. number_of_bits: a number that is < = 32. Allowed data types: int. Example Code int a = 40; // binary: 0000000000101000 int b = a >> 3; // binary: 0000000000000101, or 5 in decimal Notes and Warnings When you shift x right by y bits (x >> y), and the highest bit in x is a 1, the behavior depends on the exact data type of x. If x is of type int, the highest bit is the sign bit, determining whether x is negative or not, as we have discussed above. In that case, the sign bit is copied into lower bits, for esoteric historical reasons: int x = -16; // binary: 1111111111110000 int y = 3;
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitshiftright/index.html
892b586ccd8c-2
int y = 3; int result = x >> y; // binary: 1111111111111110 This behavior, called sign extension, is often not the behavior you want. Instead, you may wish zeros to be shifted in from the left. It turns out that the right shift rules are different for unsigned int expressions, so you can use a typecast to suppress ones being copied from the left: int x = -16; // binary: 1111111111110000 int y = 3; int result = (unsigned int)x >> y; // binary: 0001111111111110 If you are careful to avoid sign extension, you can use the right-shift operator >> as a way to divide by powers of 2. For example: int x = 1000; int y = x >> 3; // integer division of 1000 by 8, causing y = 125.
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitshiftright/index.html
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See also EXAMPLE BitMath Tutorial
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitshiftright/index.html
15b564c41fb2-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Bitwise operators > Bitshiftleft << [Bitwise Operators] Description The left shift operator << causes the bits of the left operand to be shifted left by the number of positions specified by the right operand. Syntax variable << number_of_bits; Parameters variable: Allowed data types: byte, int, long.
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitshiftleft/index.html
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Parameters variable: Allowed data types: byte, int, long. number_of_bits: a number that is < = 32. Allowed data types: int. Example Code int a = 5; // binary: 0000000000000101 int b = a << 3; // binary: 0000000000101000, or 40 in decimal Notes and Warnings When you shift a value x by y bits (x << y), the leftmost y bits in x are lost, literally shifted out of existence: int x = 5; // binary: 0000000000000101 int y = 14; int result = x << y; // binary: 0100000000000000 - the first 1 in 101 was discarded
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitshiftleft/index.html
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If you are certain that none of the ones in a value are being shifted into oblivion, a simple way to think of the left-shift operator is that it multiplies the left operand by 2 raised to the right operand power. For example, to generate powers of 2, the following expressions can be employed: Operation Result --------- ------ 1 << 0 1 1 << 1 2 1 << 2 4 1 << 3 8 ... 1 << 8 256 1 << 9 512 1 << 10 1024 ...
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitshiftleft/index.html
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1 << 10 1024 ... The following example can be used to print out the value of a received byte to the serial monitor, using the left shift operator to move along the byte from bottom(LSB) to top (MSB), and print out its Binary value: // Prints out Binary value (1 or 0) of byte void printOut1(int c) { for (int bits = 7; bits > -1; bits--) { // Compare bits 7-0 in byte if (c & (1 << bits)) { Serial.print("1"); } else { Serial.print("0"); } } } See also EXAMPLE BitMath Tutorial
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitshiftleft/index.html
584732599718-0
Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Bitwise operators > Bitwiseor | [Bitwise Operators] Description
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwiseor/index.html
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| [Bitwise Operators] Description The bitwise OR operator in C++ is the vertical bar symbol, |. Like the & operator, | operates independently each bit in its two surrounding integer expressions, but what it does is different (of course). The bitwise OR of two bits is 1 if either or both of the input bits is 1, otherwise it is 0. In other words: 0 0 1 1 operand1 0 1 0 1 operand2 ---------- 0 1 1 1 (operand1 | operand2) - returned result Example Code int a = 92; // in binary: 0000000001011100 int b = 101; // in binary: 0000000001100101
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwiseor/index.html
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int b = 101; // in binary: 0000000001100101 int c = a | b; // result: 0000000001111101, or 125 in decimal. One of the most common uses of the Bitwise OR is to set multiple bits in a bit-packed number. // Note: This code is AVR architecture specific // set direction bits for pins 2 to 7, leave PD0 and PD1 untouched (xx | 00 == xx) // same as pinMode(pin, OUTPUT) for pins 2 to 7 on Uno or Nano DDRD = DDRD | 0b11111100; See also LANGUAGE || Logical OR EXAMPLE BitMath Tutorial
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwiseor/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Bitwise operators > Bitwisexor ^ [Bitwise Operators] Description
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwisexor/index.html
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^ [Bitwise Operators] Description There is a somewhat unusual operator in C++ called bitwise EXCLUSIVE OR, also known as bitwise XOR. (In English this is usually pronounced "eks-or".) The bitwise XOR operator is written using the caret symbol ^. A bitwise XOR operation results in a 1 only if the input bits are different, else it results in a 0. Precisely, 0 0 1 1 operand1 0 1 0 1 operand2 ---------- 0 1 1 0 (operand1 ^ operand2) - returned result Example Code int x = 12; // binary: 1100 int y = 10; // binary: 1010 int z = x ^ y; // binary: 0110, or decimal 6
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwisexor/index.html
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int z = x ^ y; // binary: 0110, or decimal 6 The ^ operator is often used to toggle (i.e. change from 0 to 1, or 1 to 0) some of the bits in an integer expression. In a bitwise XOR operation if there is a 1 in the mask bit, that bit is inverted; if there is a 0, the bit is not inverted and stays the same. // Note: This code uses registers specific to AVR microcontrollers (Uno, Nano, Leonardo, Mega, etc.) // it will not compile for other architectures void setup() { DDRB = DDRB | 0b00100000; // set PB5 (pin 13 on Uno/Nano, pin 9 on Leonardo/Micro, pin 11 on Mega) as OUTPUT Serial.begin(9600); } void loop() {
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwisexor/index.html
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Serial.begin(9600); } void loop() { PORTB = PORTB ^ 0b00100000; // invert PB5, leave others untouched delay(100); } See also EXAMPLE BitMath Tutorial
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwisexor/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Bitwise operators > Bitwiseand & [Bitwise Operators] Description
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwiseand/index.html
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& [Bitwise Operators] Description The bitwise AND operator in C++ is a single ampersand &, used between two other integer expressions. Bitwise AND operates on each bit position of the surrounding expressions independently, according to this rule: if both input bits are 1, the resulting output is 1, otherwise the output is 0. Another way of expressing this is: 0 0 1 1 operand1 0 1 0 1 operand2 ---------- 0 0 0 1 (operand1 & operand2) - returned result In Arduino, the type int is a 16-bit value, so using & between two int expressions causes 16 simultaneous AND operations to occur. Example Code In a code fragment like: int a = 92; // in binary: 0000000001011100
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwiseand/index.html
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int a = 92; // in binary: 0000000001011100 int b = 101; // in binary: 0000000001100101 int c = a & b; // result: 0000000001000100, or 68 in decimal. Each of the 16 bits in a and b are processed by using the bitwise AND, and all 16 resulting bits are stored in c, resulting in the value 01000100 in binary, which is 68 in decimal. One of the most common uses of bitwise AND is to select a particular bit (or bits) from an integer value, often called masking. See below for an example (AVR architecture specific). PORTD = PORTD & 0b00000011; // clear out bits 2 - 7, leave pins PD0 and PD1 untouched (xx & 11 == xx) See also
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwiseand/index.html
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See also LANGUAGE && Logical AND EXAMPLE BitMath Tutorial
https://www.arduino.cc/reference/en/language/structure/bitwise-operators/bitwiseand/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Control structure > Break break [Control Structure] Description break is used to exit from a for, while or do…​while loop, bypassing the normal loop condition. It is also used to exit from a switch case statement. Example Code
https://www.arduino.cc/reference/en/language/structure/control-structure/break/index.html
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Example Code In the following code, the control exits the for loop when the sensor value exceeds the threshold. int threshold = 40; for (int x = 0; x < 255; x++) { analogWrite(PWMpin, x); sens = analogRead(sensorPin); if (sens > threshold) { // bail out on sensor detect x = 0; break; } delay(50); } See also
https://www.arduino.cc/reference/en/language/structure/control-structure/break/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Control structure > If if [Control Structure] Description The if statement checks for a condition and executes the following statement or set of statements if the condition is 'true'. Syntax if (condition) { //statement(s) } Parameters condition: a boolean expression (i.e., can be true or false).
https://www.arduino.cc/reference/en/language/structure/control-structure/if/index.html
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} Parameters condition: a boolean expression (i.e., can be true or false). Example Code The brackets may be omitted after an if statement. If this is done, the next line (defined by the semicolon) becomes the only conditional statement. if (x > 120) digitalWrite(LEDpin, HIGH); if (x > 120) digitalWrite(LEDpin, HIGH); if (x > 120) {digitalWrite(LEDpin, HIGH);} if (x > 120) { digitalWrite(LEDpin1, HIGH); digitalWrite(LEDpin2, HIGH); } // all are correct Notes and Warnings The statements being evaluated inside the parentheses require the use of one or more operators shown below. Comparison Operators: x == y (x is equal to y) x != y (x is not equal to y) x < y (x is less than y)
https://www.arduino.cc/reference/en/language/structure/control-structure/if/index.html
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x < y (x is less than y) x > y (x is greater than y) x <= y (x is less than or equal to y) x >= y (x is greater than or equal to y) Beware of accidentally using the single equal sign (e.g. if (x = 10) ). The single equal sign is the assignment operator, and sets x to 10 (puts the value 10 into the variable x). Instead use the double equal sign (e.g. if (x == 10) ), which is the comparison operator, and tests whether x is equal to 10 or not. The latter statement is only true if x equals 10, but the former statement will always be true.
https://www.arduino.cc/reference/en/language/structure/control-structure/if/index.html
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This is because C++ evaluates the statement if (x=10) as follows: 10 is assigned to x (remember that the single equal sign is the (assignment operator)), so x now contains 10. Then the 'if' conditional evaluates 10, which always evaluates to TRUE, since any non-zero number evaluates to TRUE. Consequently, if (x = 10) will always evaluate to TRUE, which is not the desired result when using an 'if' statement. Additionally, the variable x will be set to 10, which is also not a desired action. See also LANGUAGE else
https://www.arduino.cc/reference/en/language/structure/control-structure/if/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Control structure > Else else [Control Structure] Description
https://www.arduino.cc/reference/en/language/structure/control-structure/else/index.html
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> Else else [Control Structure] Description The if…​else allows greater control over the flow of code than the basic if statement, by allowing multiple tests to be grouped. An else clause (if at all exists) will be executed if the condition in the if statement results in false. The else can proceed another if test, so that multiple, mutually exclusive tests can be run at the same time. Each test will proceed to the next one until a true test is encountered. When a true test is found, its associated block of code is run, and the program then skips to the line following the entire if/else construction. If no test proves to be true, the default else block is executed, if one is present, and sets the default behavior. Note that an else if block may be used with or without a terminating else block and vice versa. An unlimited number of such else if branches are allowed. Syntax
https://www.arduino.cc/reference/en/language/structure/control-structure/else/index.html
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Syntax if (condition1) { // do Thing A } else if (condition2) { // do Thing B } else { // do Thing C } Example Code Below is an extract from a code for temperature sensor system if (temperature >= 70) { // Danger! Shut down the system. } else if (temperature >= 60) { // 60 <= temperature < 70 // Warning! User attention required. } else { // temperature < 60 // Safe! Continue usual tasks. } See also
https://www.arduino.cc/reference/en/language/structure/control-structure/else/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Control structure > For for [Control Structure] Description The for statement is used to repeat a block of statements enclosed in curly braces. An increment counter is usually used to increment and terminate the loop. The for statement is useful for any repetitive operation, and is often used in combination with arrays to operate on collections of data/pins.
https://www.arduino.cc/reference/en/language/structure/control-structure/for/index.html
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Syntax for (initialization; condition; increment) { // statement(s); } Parameters initialization: happens first and exactly once. condition: each time through the loop, condition is tested; if it’s true, the statement block, and the increment is executed, then the condition is tested again. When the condition becomes false, the loop ends. increment: executed each time through the loop when condition is true. Example Code // Dim an LED using a PWM pin int PWMpin = 10; // LED in series with 470 ohm resistor on pin 10 void setup() { // no setup needed } void loop() { for (int i = 0; i <= 255; i++) { analogWrite(PWMpin, i); delay(10); } } Notes and Warnings
https://www.arduino.cc/reference/en/language/structure/control-structure/for/index.html
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delay(10); } } Notes and Warnings The C++ for loop is much more flexible than for loops found in some other computer languages, including BASIC. Any or all of the three header elements may be omitted, although the semicolons are required. Also the statements for initialization, condition, and increment can be any valid C++ statements with unrelated variables, and use any C++ datatypes including floats. These types of unusual for statements may provide solutions to some rare programming problems. For example, using a multiplication in the increment line will generate a logarithmic progression: for (int x = 2; x < 100; x = x * 1.5) { println(x); } Generates: 2,3,4,6,9,13,19,28,42,63,94 Another example, fade an LED up and down with one for loop: void loop() {
https://www.arduino.cc/reference/en/language/structure/control-structure/for/index.html
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Another example, fade an LED up and down with one for loop: void loop() { int x = 1; for (int i = 0; i > -1; i = i + x) { analogWrite(PWMpin, i); if (i == 255) { x = -1; // switch direction at peak } delay(10); } } See also
https://www.arduino.cc/reference/en/language/structure/control-structure/for/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Control structure > Goto goto [Control Structure] Description Transfers program flow to a labeled point in the program Syntax label: goto label; // sends program flow to the label Example Code for (byte r = 0; r < 255; r++) {
https://www.arduino.cc/reference/en/language/structure/control-structure/goto/index.html
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Example Code for (byte r = 0; r < 255; r++) { for (byte g = 255; g > 0; g--) { for (byte b = 0; b < 255; b++) { if (analogRead(0) > 250) { goto bailout; } // more statements ... } } } bailout: // more statements ... Notes and Warnings The use of goto is discouraged in C programming, and some authors of C programming books claim that the goto statement is never necessary, but used judiciously, it can simplify certain programs. The reason that many programmers frown upon the use of goto is that with the unrestrained use of goto statements, it is easy to create a program with undefined program flow, which can never be debugged.
https://www.arduino.cc/reference/en/language/structure/control-structure/goto/index.html
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With that said, there are instances where a goto statement can come in handy, and simplify coding. One of these situations is to break out of deeply nested for loops, or if logic blocks, on a certain condition. See also
https://www.arduino.cc/reference/en/language/structure/control-structure/goto/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Control structure > Return return [Control Structure] Description Terminate a function and return a value from a function to the calling function, if desired. Syntax return; return value; Parameters value: Allowed data types: any variable or constant type. Example Code A function to compare a sensor input to a threshold
https://www.arduino.cc/reference/en/language/structure/control-structure/return/index.html
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Example Code A function to compare a sensor input to a threshold int checkSensor() { if (analogRead(0) > 400) { return 1; } else { return 0; } } The return keyword is handy to test a section of code without having to "comment out" large sections of possibly buggy code. void loop() { // brilliant code idea to test here return; // the rest of a dysfunctional sketch here // this code will never be executed } See also
https://www.arduino.cc/reference/en/language/structure/control-structure/return/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Control structure > Dowhile do...while [Control Structure] Description The do…​while loop works in the same manner as the while loop, with the exception that the condition is tested at the end of the loop, so the do loop will always run at least once. Syntax do { // statement block
https://www.arduino.cc/reference/en/language/structure/control-structure/dowhile/index.html
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Syntax do { // statement block } while (condition); Parameters condition: a boolean expression that evaluates to true or false. Example Code int x = 0; do { delay(50); // wait for sensors to stabilize x = readSensors(); // check the sensors } while (x < 100); See also
https://www.arduino.cc/reference/en/language/structure/control-structure/dowhile/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Control structure > Continue continue [Control Structure] Description The continue statement skips the rest of the current iteration of a loop (for, while, or do…​while). It continues by checking the conditional expression of the loop, and proceeding with any subsequent iterations. Example Code
https://www.arduino.cc/reference/en/language/structure/control-structure/continue/index.html
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Example Code The following code writes the value of 0 to 255 to the PWMpin, but skips the values in the range of 41 to 119. for (int x = 0; x <= 255; x ++) { if (x > 40 && x < 120) { // create jump in values continue; } analogWrite(PWMpin, x); delay(50); } See also
https://www.arduino.cc/reference/en/language/structure/control-structure/continue/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Control structure > Switchcase switch...case [Control Structure] Description
https://www.arduino.cc/reference/en/language/structure/control-structure/switchcase/index.html
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switch...case [Control Structure] Description Like if statements, switch case controls the flow of programs by allowing programmers to specify different code that should be executed in various conditions. In particular, a switch statement compares the value of a variable to the values specified in case statements. When a case statement is found whose value matches that of the variable, the code in that case statement is run. The break keyword exits the switch statement, and is typically used at the end of each case. Without a break statement, the switch statement will continue executing the following expressions ("falling-through") until a break, or the end of the switch statement is reached. Syntax switch (var) { case label1: // statements break; case label2: // statements break; default: // statements break; } Parameters
https://www.arduino.cc/reference/en/language/structure/control-structure/switchcase/index.html
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break; default: // statements break; } Parameters var: a variable whose value to compare with various cases. Allowed data types: int, char. label1, label2: constants. Allowed data types: int, char. Returns Nothing Example Code switch (var) { case 1: //do something when var equals 1 break; case 2: //do something when var equals 2 break; default: // if nothing else matches, do the default // default is optional break; } See also
https://www.arduino.cc/reference/en/language/structure/control-structure/switchcase/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Structure > Control structure > While while [Control Structure] Description
https://www.arduino.cc/reference/en/language/structure/control-structure/while/index.html
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> While while [Control Structure] Description A while loop will loop continuously, and infinitely, until the expression inside the parenthesis, () becomes false. Something must change the tested variable, or the while loop will never exit. This could be in your code, such as an incremented variable, or an external condition, such as testing a sensor. Syntax while (condition) { // statement(s) } Parameters condition: a boolean expression that evaluates to true or false. Example Code var = 0; while (var < 200) { // do something repetitive 200 times var++; } See also EXAMPLE While Loop
https://www.arduino.cc/reference/en/language/structure/control-structure/while/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Variables > Variable scope qualifiers > Volatile volatile [Variable Scope & Qualifiers] Description volatile is a keyword known as a variable qualifier, it is usually used before the datatype of a variable, to modify the way in which the compiler and subsequent program treat the variable.
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/volatile/index.html
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Declaring a variable volatile is a directive to the compiler. The compiler is software which translates your C/C++ code into the machine code, which are the real instructions for the Atmega chip in the Arduino. Specifically, it directs the compiler to load the variable from RAM and not from a storage register, which is a temporary memory location where program variables are stored and manipulated. Under certain conditions, the value for a variable stored in registers can be inaccurate. A variable should be declared volatile whenever its value can be changed by something beyond the control of the code section in which it appears, such as a concurrently executing thread. In the Arduino, the only place that this is likely to occur is in sections of code associated with interrupts, called an interrupt service routine. int or long volatiles
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/volatile/index.html
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int or long volatiles If the volatile variable is bigger than a byte (e.g. a 16 bit int or a 32 bit long), then the microcontroller can not read it in one step, because it is an 8 bit microcontroller. This means that while your main code section (e.g. your loop) reads the first 8 bits of the variable, the interrupt might already change the second 8 bits. This will produce random values for the variable. Remedy: While the variable is read, interrupts need to be disabled, so they can’t mess with the bits, while they are read. There are several ways to do this: LANGUAGE noInterrupts use the ATOMIC_BLOCK macro. Atomic operations are single MCU operations - the smallest possible unit. Example Code
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/volatile/index.html
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Example Code The volatile modifier ensures that changes to the state variable are immediately visible in loop(). Without the volatile modifier, the state variable may be loaded into a register when entering the function and would not be updated anymore until the function ends. // Flashes the LED for 1 s if the input has changed // in the previous second. volatile byte changed = 0; void setup() { pinMode(LED_BUILTIN, OUTPUT); attachInterrupt(digitalPinToInterrupt(2), toggle, CHANGE); } void loop() { if (changed == 1) { // toggle() has been called from interrupts! // Reset changed to 0 changed = 0; // Blink LED for 200 ms digitalWrite(LED_BUILTIN, HIGH); delay(200); digitalWrite(LED_BUILTIN, LOW); } } void toggle() {
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/volatile/index.html
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digitalWrite(LED_BUILTIN, LOW); } } void toggle() { changed = 1; } To access a variable with size greater than the microcontroller’s 8-bit data bus, use the ATOMIC_BLOCK macro. The macro ensures that the variable is read in an atomic operation, i.e. its contents cannot be altered while it is being read. #include <util/atomic.h> // this library includes the ATOMIC_BLOCK macro. volatile int input_from_interrupt; // Somewhere in the code, e.g. inside loop() ATOMIC_BLOCK(ATOMIC_RESTORESTATE) { // code with interrupts blocked (consecutive atomic operations will not get interrupted) int result = input_from_interrupt; } See also LANGUAGE attachInterrupt
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/volatile/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Variables > Variable scope qualifiers > Const const [Variable Scope & Qualifiers] Description
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/const/index.html
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const [Variable Scope & Qualifiers] Description The const keyword stands for constant. It is a variable qualifier that modifies the behavior of the variable, making a variable "read-only". This means that the variable can be used just as any other variable of its type, but its value cannot be changed. You will get a compiler error if you try to assign a value to a const variable. Constants defined with the const keyword obey the rules of variable scoping that govern other variables. This, and the pitfalls of using #define, makes the const keyword a superior method for defining constants and is preferred over using #define. Example Code const float pi = 3.14; float x; // .... x = pi * 2; // it's fine to use consts in math pi = 7; // illegal - you can't write to (modify) a constant Notes and Warnings #define or const
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/const/index.html
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Notes and Warnings #define or const You can use either const or #define for creating numeric or string constants. For arrays, you will need to use const. In general const is preferred over #define for defining constants. See also LANGUAGE #define
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/const/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Variables > Variable scope qualifiers > Scope scope [Variable Scope & Qualifiers] Description Variables in the C++ programming language, which Arduino uses, have a property called scope. This is in contrast to early versions of languages such as BASIC where every variable is a global variable.
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/scope/index.html
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A global variable is one that can be seen by every function in a program. Local variables are only visible to the function in which they are declared. In the Arduino environment, any variable declared outside of a function (e.g. setup(), loop(), etc. ), is a global variable. When programs start to get larger and more complex, local variables are a useful way to insure that only one function has access to its own variables. This prevents programming errors when one function inadvertently modifies variables used by another function. It is also sometimes handy to declare and initialize a variable inside a for loop. This creates a variable that can only be accessed from inside the for-loop brackets. Example Code int gPWMval; // any function will see this variable void setup() { // ... } void loop() { int i; // "i" is only "visible" inside of "loop"
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/scope/index.html
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int i; // "i" is only "visible" inside of "loop" float f; // "f" is only "visible" inside of "loop" // ... for (int j = 0; j < 100; j++) { // variable j can only be accessed inside the for-loop brackets } } See also
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/scope/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Variables > Variable scope qualifiers > Static static [Variable Scope & Qualifiers] Description The static keyword is used to create variables that are visible to only one function. However unlike local variables that get created and destroyed every time a function is called, static variables persist beyond the function call, preserving their data between function calls.
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/static/index.html
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Variables declared as static will only be created and initialized the first time a function is called. Example Code /* RandomWalk Paul Badger 2007 RandomWalk wanders up and down randomly between two endpoints. The maximum move in one loop is governed by the parameter "stepsize". A static variable is moved up and down a random amount. This technique is also known as "pink noise" and "drunken walk". */ #define randomWalkLowRange -20 #define randomWalkHighRange 20 int stepsize; int thisTime; void setup() { Serial.begin(9600); } void loop() { // test randomWalk function stepsize = 5; thisTime = randomWalk(stepsize); Serial.println(thisTime); delay(10); } int randomWalk(int moveSize) {
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/static/index.html
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delay(10); } int randomWalk(int moveSize) { static int place; // variable to store value in random walk - declared static so that it stores // values in between function calls, but no other functions can change its value place = place + (random(-moveSize, moveSize + 1)); if (place < randomWalkLowRange) { // check lower and upper limits place = randomWalkLowRange + (randomWalkLowRange - place); // reflect number back in positive direction } else if (place > randomWalkHighRange) { place = randomWalkHighRange - (place - randomWalkHighRange); // reflect number back in negative direction } return place; } See also
https://www.arduino.cc/reference/en/language/variables/variable-scope-qualifiers/static/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Variables > Conversion > Bytecast byte() [Conversion] Description Converts a value to the byte data type. Syntax byte(x) (byte)x (C-style type conversion) Parameters x: a value. Allowed data types: any type. Returns Data type: byte. See also LANGUAGE byte
https://www.arduino.cc/reference/en/language/variables/conversion/bytecast/index.html
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Language functions variables structure Libraries IoT Cloud API Glossary The Arduino Reference text is licensed under a Creative Commons Attribution-Share Alike 3.0 License. Find anything that can be improved? Suggest corrections and new documentation via GitHub. Doubts on how to use Github? Learn everything you need to know in this tutorial. Last Revision: Searching... Last Build: 2023/06/30 Edit This Page Reference > Language > Variables > Conversion > Wordcast word() [Conversion] Description Converts a value to the word data type. Syntax word(x) word(h, l) (word)x (C-style type conversion) Parameters x: a value. Allowed data types: any type.
https://www.arduino.cc/reference/en/language/variables/conversion/wordcast/index.html
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Parameters x: a value. Allowed data types: any type. h: the high-order (leftmost) byte of the word. l: the low-order (rightmost) byte of the word. Returns Data type: word. See also LANGUAGE word
https://www.arduino.cc/reference/en/language/variables/conversion/wordcast/index.html