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**"Okay, Wizard, cast your spell!"** |
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But which of your many spells to cast? In the ever-popular role-playing game |
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_Dungeons & Dragons_, or _D&D_, you determine a spell's damage by rolling |
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polyhedral dice with 4, 6, 8, 10, 12, or 20 sides. Since there's a lot of |
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dice-rolling involved, players use shorthand to denote which dice should be |
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rolled. **X**d**Y** means "roll a **Y**-sided die **X** times, and sum the |
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rolls''. Sometimes, you must add or subtract a value **Z** after you finish |
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rolling, in which case the notation is **X**d**Y**+**Z** or **X**d**Y**-**Z** |
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respectively. |
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For example, if you roll 2d4+1, you'll end up with a result between 3 and 9 |
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inclusive. If you roll 1d6-3, your result will be between -2 and 3 inclusive. |
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In _D&D_, wizards are powerful but flimsy spellcasters. As a wizard fighting a |
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zombie, your best strategy is to maximize the chance that you can kill the |
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zombie with a single spell before it has a chance to retaliate. What spell |
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should you cast? |
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### Input |
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Input begins with an integer **T**, the number of zombies you'll fight. For |
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each zombie, there are two lines. The first contains two integers, **H** and |
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**S**, the minimum amount of damage it takes to defeat the zombie, and the |
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number of spells you have prepared, respectively. The second line contains |
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**S** spell descriptions separated by single spaces. A spell description is |
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simply the amount of damage a spell does in the notation described above. |
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### Output |
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For each zombie, print a line containing the probability of defeating the |
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zombie if you select your spell optimally. |
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Absolute and relative errors of up to 1e-6 will be ignored. |
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### Constraints |
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1 ≤ **T** ≤ 1,000 |
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1 ≤ **H** ≤ 10,000 |
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2 ≤ **S** ≤ 10 |
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Additionally, the following constraints will hold for each spell: |
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1 ≤ **X** ≤ 20 |
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**Y** ∈ {4, 6, 8, 10, 12, 20} |
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1 ≤ **Z** ≤ 10,000, if **Z** is specified. |
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**X**, **Y**, and **Z** will be integers with no leading zeros. |
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### Explanation of Sample |
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In the first case, you can guarantee a kill with the first spell, which must |
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always do at least 2 damage. |
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In the third case, your first spell is the best. If you roll a 4, you'll do |
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the requisite 8 damage. The second spell requires rolling a 4 on two dice |
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rather than just one, and the third spell requires rolling a 4 on all three |
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dice. |
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