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Alexander the Great
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Character
The Greek biographer Plutarch (c. 45 – c. 120 AD) discusses the accuracy of his depictions:
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The outward appearance of Alexander is best represented by the statues of him which Lysippus made, and it was by this artist alone that Alexander himself thought it fit that he should be modelled. For those peculiarities which many of his successors and friends afterwards tried to imitate, namely, the poise of the neck, which was bent slightly to the left, and the melting glance of his eyes, this artist has accurately observed. Apelles, however, in painting him as wielder of the thunder-bolt, did not reproduce his complexion, but made it too dark and swarthy. Whereas he was of a fair colour, as they say, and his fairness passed into ruddiness on his breast particularly, and in his face. Moreover, that a very pleasant odour exhaled from his skin and that there was a fragrance about his mouth and all his flesh, so that his garments were filled with it, this we have read in the Memoirs of Aristoxenus.
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Historians have understood the detail of the pleasant odour attributed to Alexander as stemming from a belief in ancient Greece that pleasant scents are characteristic of gods and heroes.
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The Alexander Mosaic and contemporary coins portray Alexander with "a straight nose, a slightly protruding jaw, full lips and eyes deep set beneath a strongly pronounced forehead". He is also described as having a slight upward tilt of his head to the left.
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The ancient historian Aelian (c. 175 – c. 235 AD), in his Varia Historia (12.14), describes Alexander's hair color as "ξανθὴν" (xanthín), which at the time, could mean yellowish, brownish or reddish. It is sometimes claimed that Alexander had one blue and one brown eye. Reconstruction, based on remaining traces of paint, of the original polychromy on his sarcophagus indicates that he was depicted with brown eyes and chestnut brown hair.
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Character
Both of Alexander's parents encouraged his ambitions. His father Philip was probably Alexander's most immediate and influential role model, as the young Alexander watched him campaign practically every year, winning victory after victory while ignoring severe wounds. Alexander's relationship with his father "forged" the competitive side of his personality; he had a need to outdo his father, illustrated by his reckless behavior in battle. While Alexander worried that his father would leave him "no great or brilliant achievement to be displayed to the world", he also downplayed his father's achievements to his companions. Alexander's mother Olympia similarly had huge ambitions, and encouraged her son to believe it was his destiny to conquer the Persian Empire. She instilled a sense of destiny in him, and Plutarch tells how his ambition "kept his spirit serious and lofty in advance of his years".
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According to Plutarch, Alexander also had a violent temper and rash, impulsive nature, and this could influence his decision making. Although Alexander was stubborn and did not respond well to orders from his father, he was open to reasoned debate. He had a calmer side—perceptive, logical, and calculating. He had a great desire for knowledge, a love for philosophy, and was an avid reader. This was no doubt in part due to Aristotle's tutelage; Alexander was intelligent and quick to learn. His intelligent and rational side was amply demonstrated by his ability and success as a general. He had great self-restraint in "pleasures of the body", in contrast with his lack of self-control with alcohol.
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Character
Alexander was erudite and patronized both arts and sciences. However, he had little interest in sports or the Olympic Games (unlike his father), seeking only the Homeric ideals of honour (timê) and glory (kudos). He had great charisma and force of personality, characteristics which made him a great leader. His unique abilities were further demonstrated by the inability of any of his generals to unite Macedonia and retain the Empire after his death—only Alexander had the ability to do so.
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Character
During his final years, and especially after the death of Hephaestion, Alexander began to exhibit signs of megalomania and paranoia. His extraordinary achievements, coupled with his own ineffable sense of destiny and the flattery of his companions, may have combined to produce this effect. His delusions of grandeur are readily visible in his will and in his desire to conquer the world, in as much as he is by various sources described as having boundless ambition, an epithet, the meaning of which has descended into a historical cliché.
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Character
He appears to have believed himself a deity, or at least sought to deify himself. Olympias always insisted to him that he was the son of Zeus, a theory apparently confirmed to him by the oracle of Amun at Siwa. He began to identify himself as the son of Zeus-Ammon. Alexander adopted elements of Persian dress and customs at court, notably proskynesis, which was one aspect of Alexander's broad strategy aimed at securing the aid and support of the Iranian upper classes; however the practise of proskynesis was disapproved by the Macedonians, and they were unwilling to perform it. This behaviour cost him the sympathies of many of his countrymen. However, Alexander also was a pragmatic ruler who understood the difficulties of ruling culturally disparate peoples, many of whom lived in kingdoms where the king was divine. Thus, rather than megalomania, his behaviour may have been a practical attempt at strengthening his rule and keeping his empire together.
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Alexander married three times: Roxana, daughter of the Sogdian nobleman Oxyartes of Bactria, out of love; and the Persian princesses Stateira and Parysatis, the former a daughter of Darius III and the latter a daughter of Artaxerxes III, for political reasons. He apparently had two sons, Alexander IV of Macedon by Roxana and, possibly, Heracles of Macedon from his mistress Barsine. He lost another child when Roxana miscarried at Babylon.
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Alexander also had a close relationship with his friend, general, and bodyguard Hephaestion, the son of a Macedonian noble. Hephaestion's death devastated Alexander. This event may have contributed to Alexander's failing health and detached mental state during his final months.
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Alexander's sexuality has been the subject of speculation and controversy in modern times. The Roman era writer Athenaeus says, based on the scholar Dicaearchus, who was Alexander's contemporary, that the king "was quite excessively keen on boys", and that Alexander kissed the eunuch Bagoas in public. This episode is also told by Plutarch, probably based on the same source. None of Alexander's contemporaries, however, are known to have explicitly described Alexander's relationship with Hephaestion as sexual, though the pair was often compared to Achilles and Patroclus, whom are often interpreted as a couple. Aelian writes of Alexander's visit to Troy where "Alexander garlanded the tomb of Achilles, and Hephaestion that of Patroclus, the latter hinting that he was a beloved of Alexander, in just the same way as Patroclus was of Achilles." Some modern historians (e.g., Robin Lane Fox) believe not only that Alexander's youthful relationship with Hephaestion was sexual, but that their sexual contacts may have continued into adulthood, which went against the social norms of at least some Greek cities, such as Athens, though some modern researchers have tentatively proposed that Macedonia (or at least the Macedonian court) may have been more tolerant of homosexuality between adults.
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Green argues that there is little evidence in ancient sources that Alexander had much carnal interest in women; he did not produce an heir until the very end of his life. However, Ogden calculates that Alexander, who impregnated his partners thrice in eight years, had a higher matrimonial record than his father at the same age. Two of these pregnancies—Stateira's and Barsine's—are of dubious legitimacy.
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Character
According to Diodorus Siculus, Alexander accumulated a harem in the style of Persian kings, but he used it rather sparingly, "not wishing to offend the Macedonians", showing great self-control in "pleasures of the body". Nevertheless, Plutarch described how Alexander was infatuated by Roxana while complimenting him on not forcing himself on her. Green suggested that, in the context of the period, Alexander formed quite strong friendships with women, including Ada of Caria, who adopted him, and even Darius's mother Sisygambis, who supposedly died from grief upon hearing of Alexander's death.
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Legacy
Alexander's legacy extended beyond his military conquests, and his reign marked a turning point in European and Asian history. His campaigns greatly increased contacts and trade between East and West, and vast areas to the east were significantly exposed to Greek civilization and influence. Some of the cities he founded became major cultural centers, many surviving into the 21st century. His chroniclers recorded valuable information about the areas through which he marched, while the Greeks themselves got a sense of belonging to a world beyond the Mediterranean.
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Alexander's most immediate legacy was the introduction of Macedonian rule to huge new swathes of Asia. At the time of his death, Alexander's empire covered some 5,200,000 km (2,000,000 sq mi), and was the largest state of its time. Many of these areas remained in Macedonian hands or under Greek influence for the next 200–300 years. The successor states that emerged were, at least initially, dominant forces, and these 300 years are often referred to as the Hellenistic period.
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Legacy
The eastern borders of Alexander's empire began to collapse even during his lifetime. However, the power vacuum he left in the northwest of the Indian subcontinent directly gave rise to one of the most powerful Indian dynasties in history, the Maurya Empire. Taking advantage of this power vacuum, Chandragupta Maurya (referred to in Greek sources as "Sandrokottos"), of relatively humble origin, took control of the Punjab, and with that power base proceeded to conquer the Nanda Empire.
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Over the course of his conquests, Alexander founded some twenty cities that bore his name, most of them east of the Tigris. The first, and greatest, was Alexandria in Egypt, which would become one of the leading Mediterranean cities. The cities' locations reflected trade routes as well as defensive positions. At first, the cities must have been inhospitable, little more than defensive garrisons. Following Alexander's death, many Greeks who had settled there tried to return to Greece. However, a century or so after Alexander's death, many of the Alexandrias were thriving, with elaborate public buildings and substantial populations that included both Greek and local peoples.
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The foundation of the "new" Smyrna was also associated with Alexander. According to the legend, after Alexander hunted on the Mount Pagus, he slept under a plane tree at the sanctuary of Nemesis. While he was sleeping, the goddess appeared and told him to found a city there and move into it the Smyrnaeans from the "old" city. The Smyrnaeans sent ambassadors to the oracle at Clarus to ask about this, and after the response from the oracle they decided to move to the "new" city.
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The city of Pella, in modern Jordan, was founded by veterans of Alexander's army, and named it after the city of Pella, in Greece, which was the birthplace of Alexander.
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Modern cities still named after Alexander the Great include: Alexandria (Egypt), Alexandreia (Greece), Iskenderun (Turkey), Iskandariya (Iraq) and Kandahar (Afghanistan).
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In 334 BC, Alexander the Great donated funds for the completion of the new temple of Athena Polias in Priene, in modern-day western Turkey. An inscription from the temple, now housed in the British Museum, declares: "King Alexander dedicated [this temple] to Athena Polias." This inscription is one of the few independent archaeological discoveries confirming an episode from Alexander's life. The temple was designed by Pytheos, one of the architects of the Mausoleum at Halicarnassus.
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Libanius wrote that Alexander founded the temple of Zeus Bottiaios (Ancient Greek: Βοττιαίου Δῖός), in the place where later the city of Antioch was built.
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Suda wrote that Alexander built a big temple to Sarapis.
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Legacy
In 2023, archaeologist suggested there is a chance that a Greek temple at Girsu in Iraq, was founded by Alexander. According to the researchers, the discoveries suggest that "this site honours Zeus and two divine sons. The sons are Heracles and Alexander."
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Legacy
Hellenization was coined by the German historian Johann Gustav Droysen to denote the spread of Greek language, culture, and population into the former Persian empire after Alexander's conquest. This process can be seen in such great Hellenistic cities as Alexandria, Antioch and Seleucia (south of modern Baghdad). Alexander sought to insert Greek elements into Persian culture and to hybridize Greek and Persian culture, homogenizing the populations of Asia and Europe. Although his successors explicitly rejected such policies, Hellenization occurred throughout the region, accompanied by a distinct and opposite 'Orientalization' of the successor states.
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Legacy
The core of the Hellenistic culture promulgated by the conquests was essentially Athenian. The close association of men from across Greece in Alexander's army directly led to the emergence of the largely Attic-based "koine", or "common" Greek dialect. Koine spread throughout the Hellenistic world, becoming the lingua franca of Hellenistic lands and eventually the ancestor of modern Greek. Furthermore, town planning, education, local government, and art current in the Hellenistic period were all based on Classical Greek ideals, evolving into distinct new forms commonly grouped as Hellenistic. Also, the New Testament was written in the Koine Greek language. Aspects of Hellenistic culture were still evident in the traditions of the Byzantine Empire in the mid-15th century.
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Some of the most pronounced effects of Hellenization can be seen in Afghanistan and India, in the region of the relatively late-rising Greco-Bactrian Kingdom (250–125 BC) (in modern Afghanistan, Pakistan, and Tajikistan) and the Indo-Greek Kingdom (180 BC – 10 AD) in modern Afghanistan and India. On the Silk Road trade routes, Hellenistic culture hybridized with Iranian and Buddhist cultures. The cosmopolitan art and mythology of Gandhara (a region spanning the upper confluence of the Indus, Swat and Kabul rivers in modern Pakistan) of the ~3rd century BC to the ~5th century AD are most evident of the direct contact between Hellenistic civilization and South Asia, as are the Edicts of Ashoka, which directly mention the Greeks within Ashoka's dominion as converting to Buddhism and the reception of Buddhist emissaries by Ashoka's contemporaries in the Hellenistic world. The resulting syncretism known as Greco-Buddhism influenced the development of Buddhism and created a culture of Greco-Buddhist art. These Greco-Buddhist kingdoms sent some of the first Buddhist missionaries to China, Sri Lanka and Hellenistic Asia and Europe (Greco-Buddhist monasticism).
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Legacy
Some of the first and most influential figurative portrayals of the Buddha appeared at this time, perhaps modelled on Greek statues of Apollo in the Greco-Buddhist style. Several Buddhist traditions may have been influenced by the ancient Greek religion: the concept of Boddhisatvas is reminiscent of Greek divine heroes, and some Mahayana ceremonial practices (burning incense, gifts of flowers, and food placed on altars) are similar to those practised by the ancient Greeks; however, similar practices were also observed amongst the native Indic culture. One Greek king, Menander I, probably became Buddhist, and was immortalized in Buddhist literature as 'Milinda'. The process of Hellenization also spurred trade between the east and west. For example, Greek astronomical instruments dating to the 3rd century BC were found in the Greco-Bactrian city of Ai Khanoum in modern-day Afghanistan, while the Greek concept of a spherical Earth surrounded by the spheres of planets eventually supplanted the long-standing Indian cosmological belief of a disc consisting of four continents grouped around a central mountain (Mount Meru) like the petals of a flower. The Yavanajataka (lit. Greek astronomical treatise) and Paulisa Siddhanta texts depict the influence of Greek astronomical ideas on Indian astronomy.
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Legacy
Following the conquests of Alexander the Great in the east, Hellenistic influence on Indian art was far-ranging. In the area of architecture, a few examples of the Ionic order can be found as far as Pakistan with the Jandial temple near Taxila. Several examples of capitals displaying Ionic influences can be seen as far as Patna, especially with the Pataliputra capital, dated to the 3rd century BC. The Corinthian order is also heavily represented in the art of Gandhara, especially through Indo-Corinthian capitals.
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Legacy
Alexander and his exploits were admired by many Romans, especially generals, who wanted to associate themselves with his achievements. Polybius began his Histories by reminding Romans of Alexander's achievements, and thereafter Roman leaders saw him as a role model. Pompey the Great adopted the epithet "Magnus" and even Alexander's anastole-type haircut, and searched the conquered lands of the east for Alexander's 260-year-old cloak, which he then wore as a sign of greatness. Julius Caesar dedicated a Lysippean equestrian bronze statue but replaced Alexander's head with his own, while Octavian visited Alexander's tomb in Alexandria and temporarily changed his seal from a sphinx to Alexander's profile. The emperor Trajan also admired Alexander, as did Nero and Caracalla. The Macriani, a Roman family that in the person of Macrinus briefly ascended to the imperial throne, kept images of Alexander on their persons, either on jewellery, or embroidered into their clothes.
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Legacy
On the other hand, some Roman writers, particularly Republican figures, used Alexander as a cautionary tale of how autocratic tendencies can be kept in check by republican values. Alexander was used by these writers as an example of ruler values such as amicita (friendship) and clementia (clemency), but also iracundia (anger) and cupiditas gloriae (over-desire for glory).
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Legacy
Emperor Julian in his satire called "The Caesars", describes a contest between the previous Roman emperors, with Alexander the Great called in as an extra contestant, in the presence of the assembled gods.
Alexander the Great
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The Itinerarium Alexandri is a 4th-century Latin description of Alexander the Great's campaigns. Julius Caesar went to serve his quaestorship in Hispania after his wife's funeral, in the spring or early summer of 69 BC. While there, he encountered a statue of Alexander the Great, and realised with dissatisfaction that he was now at an age when Alexander had the world at his feet, while he had achieved comparatively little.
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Legacy
Pompey posed as the "new Alexander" since he was his boyhood hero.
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Legacy
After Caracalla concluded his campaign against the Alamanni, it became evident that he was inordinately preoccupied with Alexander the Great. He began openly mimicking Alexander in his personal style. In planning his invasion of the Parthian Empire, Caracalla decided to arrange 16,000 of his men in Macedonian-style phalanxes, despite the Roman army having made the phalanx an obsolete tactical formation. The historian Christopher Matthew mentions that the term Phalangarii has two possible meanings, both with military connotations. The first refers merely to the Roman battle line and does not specifically mean that the men were armed with pikes, and the second bears similarity to the 'Marian Mules' of the late Roman Republic who carried their equipment suspended from a long pole, which were in use until at least the 2nd century AD. As a consequence, the Phalangarii of Legio II Parthica may not have been pikemen, but rather standard battle line troops or possibly Triarii.
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Legacy
Caracalla's mania for Alexander went so far that Caracalla visited Alexandria while preparing for his Persian invasion and persecuted philosophers of the Aristotelian school based on a legend that Aristotle had poisoned Alexander. This was a sign of Caracalla's increasingly erratic behaviour. But this mania for Alexander, strange as it was, was overshadowed by subsequent events in Alexandria.
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Legacy
In 39, Caligula performed a spectacular stunt by ordering a temporary floating bridge to be built using ships as pontoons, stretching for over two miles from the resort of Baiae to the neighbouring port of Puteoli. It was said that the bridge was to rival the Persian king Xerxes' pontoon bridge crossing of the Hellespont. Caligula, who could not swim, then proceeded to ride his favourite horse Incitatus across, wearing the breastplate of Alexander the Great. This act was in defiance of a prediction by Tiberius's soothsayer Thrasyllus of Mendes that Caligula had "no more chance of becoming emperor than of riding a horse across the Bay of Baiae".
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Legacy
The diffusion of Greek culture and language cemented by Alexander's conquests in West Asia and North Africa served as a "precondition" for the later Roman expansion into these territories and entire basis for the Byzantine Empire, according to Errington.
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Legacy
Alexander wrote and received numerous letters, but no originals survive. A few official letters addressed to the Greek cities survive in copies inscribed in stone and the content of others is sometimes reported in historical sources. These only occasionally quote the letters and it is an open question how reliable such quotations are. Several fictitious letters, some perhaps based on actual letters, made their way into the Romance tradition.
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Legacy
Many of the legends about Alexander derive from his own lifetime, probably encouraged by Alexander himself. His court historian Callisthenes portrayed the sea in Cilicia as drawing back from him in proskynesis. Writing shortly after Alexander's death, Onesicritus invented a tryst between Alexander and Thalestris, queen of the mythical Amazons. He reportedly read this passage to his patron King Lysimachus, who had been one of Alexander's generals and who quipped, "I wonder where I was at the time."
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Legacy
In the first centuries after Alexander's death, probably in Alexandria, a quantity of the legendary material coalesced into a text known as the Alexander Romance, later falsely ascribed to Callisthenes and therefore known as Pseudo-Callisthenes. This text underwent numerous expansions and revisions throughout Antiquity and the Middle Ages, containing many dubious stories, and was translated into numerous languages, for example Middle Persian, Syriac and probably Arabic.
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Legacy
Alexander the Great's accomplishments and legacy have been depicted in many cultures. Alexander has figured in both high and popular culture beginning in his own era to the present day. The Alexander Romance, in particular, has had a significant impact on portrayals of Alexander in later cultures, from Persian to medieval European to modern Greek.
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Legacy
Alexander features prominently in modern Greek folklore, more so than any other ancient figure. The colloquial form of his name in modern Greek ("O Megalexandros") is a household name, and he is the only ancient hero to appear in the Karagiozis shadow play. One well-known fable among Greek seamen involves a solitary mermaid who would grasp a ship's prow during a storm and ask the captain "Is King Alexander alive?" The correct answer is "He is alive and well and rules the world!" causing the mermaid to vanish and the sea to calm. Any other answer would cause the mermaid to turn into a raging Gorgon who would drag the ship to the bottom of the sea, all hands aboard.
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Legacy
In pre-Islamic Middle Persian (Zoroastrian) literature, Alexander is referred to by the epithet gujastak, meaning "accursed", and is accused of destroying temples and burning the sacred texts of Zoroastrianism. In Islamic Persia, under the influence of the Alexander Romance (in Persian: اسکندرنامه Iskandarnamah), a more positive portrayal of Alexander emerges. Firdausi's Shahnameh ("The Book of Kings") includes Alexander in a line of legitimate Persian shahs, a mythical figure who explored the far reaches of the world in search of the Fountain of Youth. In the Shahnameh, Alexander's first journey is to Mecca to pray at the Kaaba. Alexander was depicted as performing a Hajj (pilgrimage to Mecca) many times in subsequent Islamic art and literature. Later Persian writers associate him with philosophy, portraying him at a symposium with figures such as Socrates, Plato and Aristotle, in search of immortality.
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Legacy
The figure of Dhu al-Qarnayn (literally "the Two-Horned One") mentioned in the Quran is believed by scholars to be based on later legends of Alexander. In this tradition, he was a heroic figure who built a wall to defend against the nations of Gog and Magog. He then travelled the known world in search of the Water of Life and Immortality, eventually becoming a prophet. The majority of modern researchers of the Quran as well as Islamic commentators identify Dhu al-Qarnayn as Alexander the Great.
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Legacy
The Syriac version of the Alexander Romance portrays him as an ideal Christian world conqueror who prayed to "the one true God". In Egypt, Alexander was portrayed as the son of Nectanebo II, the last pharaoh before the Persian conquest. His defeat of Darius was depicted as Egypt's salvation, "proving" Egypt was still ruled by an Egyptian.
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Legacy
According to Josephus, Alexander was shown the Book of Daniel when he entered Jerusalem, which described a mighty Greek king who would conquer the Persian Empire. This is cited as a reason for sparing Jerusalem.
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Legacy
In Hindi and Urdu, the name "Sikandar", derived from the Persian name for Alexander, denotes a rising young talent, and the Delhi Sultanate ruler Alauddin Khalji stylized himself as "Sikandar-i-Sani" (the Second Alexander the Great). In medieval India, Turkic and Afghan sovereigns from the Iranian-cultured region of Central Asia brought positive cultural connotations of Alexander to the Indian subcontinent, resulting in the efflorescence of Sikandernameh (Alexander Romances) written by Indo-Persian poets such as Amir Khusrau and the prominence of Alexander the Great as a popular subject in Mughal-era Persian miniatures. In medieval Europe, Alexander the Great was revered as a member of the Nine Worthies, a group of heroes whose lives were believed to encapsulate all the ideal qualities of chivalry. During the first Italian campaign of the French Revolutionary Wars, in a question from Bourrienne, asking whether he gave his preference to Alexander or Caesar, Napoleon said that he places Alexander The Great in the first rank, the main reason being his campaign on Asia.
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Legacy
In the Greek Anthology, there are poems referring to Alexander.
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Legacy
Throughout time, art objects related to Alexander were being created. In addition to speech works, sculptures and paintings, in modern times Alexander is still the subject of musical and cinematic works. The song 'Alexander the Great' by the British heavy metal band Iron Maiden is indicative. Some films that have been shot with the theme of Alexander are:
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There are also many references to other movies and TV series.
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Newer novels about Alexander are:
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Legacy
The trilogy "Alexander the Great" by Valerio Massimo Manfredi consisting of "The son of the dream", "The sand of Amon", and "The ends of the world". The trilogy of Mary Renault consisting of "Fire from Heaven", "The Persian Boy" and "Funeral Games".
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Legacy
Irish playwright Aubrey Thomas de Vere wrote Alexander the Great, a Dramatic Poem.
Alexander the Great
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Historiography
Apart from a few inscriptions and fragments, texts written by people who actually knew Alexander or who gathered information from men who served with Alexander were all lost. Contemporaries who wrote accounts of his life included Alexander's campaign historian Callisthenes; Alexander's generals Ptolemy and Nearchus; Aristobulus, a junior officer on the campaigns; and Onesicritus, Alexander's chief helmsman. Their works are lost, but later works based on these original sources have survived. The earliest of these is Diodorus Siculus (1st century BC), followed by Quintus Curtius Rufus (mid-to-late 1st century AD), Arrian (1st to 2nd century AD), the biographer Plutarch (1st to 2nd century AD), and finally Justin, whose work dated as late as the 4th century. Of these, Arrian is generally considered the most reliable, given that he used Ptolemy and Aristobulus as his sources, closely followed by Diodorus.
Alfred Korzybski
784
Alfred Habdank Skarbek Korzybski (/kɔːrˈzɪbski, -ˈzɪp-, -ˈʒɪp-, kəˈʒɪpski/, Polish: [ˈalfrɛt kɔˈʐɨpskʲi]; July 3, 1879 – March 1, 1950) was a Polish-American independent scholar who developed a field called general semantics, which he viewed as both distinct from, and more encompassing than, the field of semantics. He argued that human knowledge of the world is limited both by the human nervous system and the languages humans have developed, and thus no one can have direct access to reality, given that the most we can know is that which is filtered through the brain's responses to reality. His best known dictum is "The map is not the territory".
Alfred Korzybski
784
Early life and career
Born in Warsaw, Vistula Country, which was then part of the Russian Empire, Korzybski belonged to an aristocratic Polish family whose members had worked as mathematicians, scientists, and engineers for generations. He learned the Polish language at home and the Russian language in schools, and having a French and German governess, he became fluent in four languages as a child.
Alfred Korzybski
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Early life and career
Korzybski studied engineering at the Warsaw University of Technology. During the First World War (1914–1918) Korzybski served as an intelligence officer in the Russian Army. After being wounded in a leg and suffering other injuries, he moved to North America in 1916 (first to Canada, then to the United States) to coordinate the shipment of artillery to Russia. He also lectured to Polish-American audiences about the conflict, promoting the sale of war bonds. After the war he decided to remain in the United States, becoming a naturalized citizen in 1940. He met Mira Edgerly, a painter of portraits on ivory, shortly after the 1918 Armistice; They married in January 1919; the marriage lasted until his death.
Alfred Korzybski
784
Early life and career
E. P. Dutton published Korzybski's first book, Manhood of Humanity, in 1921. In this work he proposed and explained in detail a new theory of humankind: mankind as a "time-binding" class of life (humans perform time binding by the transmission of knowledge and abstractions through time which become accreted in cultures). In 1925 and 1926, Korzybski observed psychiatric patients at St. Elizabeth's hospital in D.C. under the supervision of William Alanson White.
Alfred Korzybski
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General semantics
Korzybski's work culminated in the initiation of a discipline that he named general semantics (GS). This should not be confused with semantics. The basic principles of general semantics, which include time-binding, are described in the publication Science and Sanity, published in 1933. In 1938, Korzybski founded the Institute of General Semantics in Chicago. The post-World War II housing shortage in Chicago cost him the institute's building lease, so in 1946 he moved the institute to Lakeville, Connecticut, U.S., where he directed it until his death in 1950.
Alfred Korzybski
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General semantics
Korzybski maintained that humans are limited in what they know by (1) the structure of their nervous systems, and (2) the structure of their languages. Humans cannot experience the world directly, but only through their "abstractions" (nonverbal impressions or "gleanings" derived from the nervous system, and verbal indicators expressed and derived from language). These sometimes mislead us about what is the truth. Our understanding sometimes lacks similarity of structure with what is actually happening.
Alfred Korzybski
784
General semantics
He sought to train our awareness of abstracting, using techniques he had derived from his study of mathematics and science. He called this awareness, this goal of his system, "consciousness of abstracting". His system included the promotion of attitudes such as "I don't know; let's see," in order that we may better discover or reflect on its realities as revealed by modern science. Another technique involved becoming inwardly and outwardly quiet, an experience he termed, "silence on the objective levels".
Alfred Korzybski
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"To be"
Many devotees and critics of Korzybski reduced his rather complex system to a simple matter of what he said about the verb form "is" of the general verb "to be." His system, however, is based primarily on such terminology as the different "orders of abstraction," and formulations such as "consciousness of abstracting." The contention that Korzybski opposed the use of the verb "to be" would be a profound exaggeration.
Alfred Korzybski
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"To be"
He thought that certain uses of the verb "to be", called the "is of identity" and the "is of predication", were faulty in structure, e.g., a statement such as, "Elizabeth is a fool" (said of a person named "Elizabeth" who has done something that we regard as foolish). In Korzybski's system, one's assessment of Elizabeth belongs to a higher order of abstraction than Elizabeth herself. Korzybski's remedy was to deny identity; in this example, to be aware continually that "Elizabeth" is not what we call her. We find Elizabeth not in the verbal domain, the world of words, but the nonverbal domain (the two, he said, amount to different orders of abstraction). This was expressed by Korzybski's most famous premise, "the map is not the territory". Note that this premise uses the phrase "is not", a form of "to be"; this and many other examples show that he did not intend to abandon "to be" as such. In fact, he said explicitly that there were no structural problems with the verb "to be" when used as an auxiliary verb or when used to state existence or location. It was even acceptable at times to use the faulty forms of the verb "to be," as long as one was aware of their structural limitations.
Alfred Korzybski
784
Anecdotes
One day, Korzybski was giving a lecture to a group of students, and he interrupted the lesson suddenly in order to retrieve a packet of biscuits, wrapped in white paper, from his briefcase. He muttered that he just had to eat something, and he asked the students on the seats in the front row if they would also like a biscuit. A few students took a biscuit. "Nice biscuit, don't you think," said Korzybski, while he took a second one. The students were chewing vigorously. Then he tore the white paper from the biscuits, in order to reveal the original packaging. On it was a big picture of a dog's head and the words "Dog Cookies." The students looked at the package, and were shocked. Two of them wanted to vomit, put their hands in front of their mouths, and ran out of the lecture hall to the toilet. "You see," Korzybski remarked, "I have just demonstrated that people don't just eat food, but also words, and that the taste of the former is often outdone by the taste of the latter."
Alfred Korzybski
784
Anecdotes
William Burroughs went to a Korzybski workshop in the autumn of 1939. He was 25 years old, and paid $40. His fellow students—there were 38 in all—included young Samuel I. Hayakawa (later to become a Republican member of the U.S. Senate) and Wendell Johnson (founder of the Monster Study).
Alfred Korzybski
784
Influence
Korzybski was well received in numerous disciplines, as evidenced by the positive reactions from leading figures in the sciences and humanities in the 1940s and 1950s. These include author Robert A. Heinlein naming a character after him in his 1940 short story "Blowups Happen", and science fiction writer A. E. van Vogt in his novel "The World of Null-A", published in 1948. Korzybski's ideas influenced philosopher Alan Watts who used his phrase "the map is not the territory" in lectures. Writer Robert Anton Wilson was also deeply influenced by Korzybski's ideas.
Alfred Korzybski
784
Influence
As reported in the third edition of Science and Sanity, in World War II the US Army used Korzybski's system to treat battle fatigue in Europe, under the supervision of Dr. Douglas M. Kelley, who went on to become the psychiatrist in charge of the Nazi war criminals at Nuremberg.
Alfred Korzybski
784
Influence
Some of the General Semantics tradition was continued by Samuel I. Hayakawa.
Asteroids (video game)
785
Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
Asteroids (video game)
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Asteroids was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for Lunar Lander. Asteroids was based on an unfinished game titled Cosmos; its physics model, control scheme, and gameplay elements were derived from Spacewar!, Computer Space, and Space Invaders and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes.
Asteroids (video game)
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Asteroids was one of the first major hits of the golden age of arcade games; the game sold 47,840 upright cabinets and 8,725 cocktail cabinets arcade cabinets and proved both popular with players and influential with developers. In the 1980s it was ported to Atari's home systems, and the Atari VCS version sold over three million copies. The game was widely imitated, and it directly influenced Defender, Gravitar, and many other video games.
Asteroids (video game)
785
Gameplay
The objective of Asteroids is to destroy asteroids and saucers. The player controls a triangular ship that can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.
Asteroids (video game)
785
Gameplay
Each level starts with a few large asteroids drifting in various directions on the screen. Objects wrap around screen edges – for instance, an asteroid that drifts off the top edge of the screen reappears at the bottom and continues moving in the same direction. As the player shoots asteroids, they break into smaller asteroids that move faster and are more difficult to hit. Smaller asteroids are also worth more points. Two flying saucers appear periodically on the screen; the "big saucer" shoots randomly and poorly, while the "small saucer" fires frequently at the ship. After reaching a score of 40,000, only the small saucer appears. As the player's score increases, the angle range of the shots from the small saucer diminishes until the saucer fires extremely accurately. Once the screen has been cleared of all asteroids and flying saucers, a new set of large asteroids appears, thus starting the next level. The game gets harder as the number of asteroids increases until after the score reaches a range between 40,000 and 60,000. The player starts with 3–5 lives upon game start and gains an extra life per 10,000 points. Play continues to the last ship lost, which ends the game. The machine "turns over" at 99,990 points, which is the maximum high score that can be achieved.
Asteroids (video game)
785
Gameplay
In the original game design, saucers were supposed to begin shooting as soon as they appeared, but this was changed. Additionally, saucers can only aim at the player's ship on-screen; they are not capable of aiming across a screen boundary. These behaviors allow a "lurking" strategy, in which the player stays near the edge of the screen opposite the saucer. By keeping just one or two rocks in play, a player can shoot across the boundary and destroy saucers to accumulate points indefinitely with little risk of being destroyed. Arcade operators began to complain about losing revenue due to this exploit. In response, Atari issued a patched EPROM and, due to the impact of this exploit, Atari (and other companies) changed their development and testing policies to try to prevent future games from having such exploits.
Asteroids (video game)
785
Development
Asteroids was conceived by Lyle Rains and programmed by Ed Logg with collaborations from other Atari staff. Logg was impressed with the Atari Video Computer System (later called the Atari 2600), and he joined Atari's coin-op division to work on Dirt Bike, which was never released due to an unsuccessful field test. Paul Mancuso joined the development team as Asteroids' technician and engineer Howard Delman contributed to the hardware. During a meeting in April 1979, Rains discussed Planet Grab, a multiplayer arcade game later renamed to Cosmos. Logg did not know the name of the game, thinking Computer Space as "the inspiration for the two-dimensional approach". Rains conceived of Asteroids as a mixture of Computer Space and Space Invaders, combining the two-dimensional approach of Computer Space with Space Invaders' addictive gameplay of "completion" and "eliminate all threats". The unfinished game featured a giant, indestructible asteroid, so Rains asked Logg: "Well, why don’t we have a game where you shoot the rocks and blow them up?" In response, Logg described a similar concept where the player selectively shoots at rocks that break into smaller pieces. Both agreed on the concept.
Asteroids (video game)
785
Development
Asteroids was implemented on hardware developed by Delman and is a vector game, in which the graphics are composed of lines drawn on a vector monitor. Rains initially wanted the game done in raster graphics, but Logg, experienced in vector graphics, suggested an XY monitor because the high image quality would permit precise aiming. The hardware is chiefly a MOS 6502 executing the game program, and QuadraScan, a high-resolution vector graphics processor developed by Atari and referred to as an "XY display system" and the "Digital Vector Generator (DVG)".
Asteroids (video game)
785
Development
The original design concepts for QuadraScan came out of Cyan Engineering, Atari's off-campus research lab in Grass Valley, California, in 1978. Cyan gave it to Delman, who finished the design and first used it for Lunar Lander. Logg received Delman's modified board with five buttons, 13 sound effects, and additional RAM, and he used it to develop Asteroids. The size of the board was 4 by 4 inches, and it was "linked up" to a monitor.
Asteroids (video game)
785
Development
Logg modeled the player's ship, the five-button control scheme, and the game physics after Spacewar!, which he had played as a student at the University of California, Berkeley, but made several changes to improve playability. The ship was programmed into the hardware and rendered by the monitor, and it was configured to move with thrust and inertia. The hyperspace button was not placed near Logg's right thumb, which he was dissatisfied with, as he had a problem "tak[ing] his hand off the thrust button". Drawings of asteroids in various shapes were incorporated into the game. Logg copied the idea of a high score table with initials from Exidy's Star Fire.
Asteroids (video game)
785
Development
The two saucers were formulated to be different from each other. A steadily decreasing timer shortens intervals between saucer attacks to keep the player from not shooting asteroids and saucers. A "heartbeat" soundtrack quickens as the game progresses. The game does not have a sound chip. Delman created a hardware circuit for 13 sound effects by hand which was wired onto the board.
Asteroids (video game)
785
Development
A prototype of Asteroids was well received by several Atari staff and engineers, who "wander[ed] between labs, passing comment and stopping to play as they went". Logg was often asked when he would be leaving by employees eager to play the prototype, so he created a second prototype for staff to play. Atari tested the game in arcades in Sacramento, California, and also observed players during focus group sessions at Atari. Players used to Spacewar! struggled to maintain grip on the thrust button and requested a joystick; players accustomed to Space Invaders noted they get no break in the game. Logg and other engineers observed proceedings and documented comments in four pages.
Asteroids (video game)
785
Development
Asteroids slows down as the player gains 50–100 lives, because there is no limit to the number of lives displayed. The player can "lose" the game after more than 250 lives are collected.
Asteroids (video game)
785
Ports
Asteroids was released for the Atari VCS (later renamed the Atari 2600) and Atari 8-bit family in 1981, then the Atari 7800 in 1986. A port for the Atari 5200, identical to the Atari 8-bit computer version, was in development in 1982, but was not published. The Atari 7800 version was a launch title and includes cooperative play; the asteroids have colorful textures and the "heartbeat" sound effect remains intact.
Asteroids (video game)
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Ports
Programmers Brad Stewart and Bob Smith were unable to fit the Atari VCS port into a 4 KB cartridge. It became the first game for the console to use bank switching, a technique that increases ROM size from 4 KB to 8 KB.
Asteroids (video game)
785
Reception
Asteroids was immediately successful upon release. It displaced Space Invaders by popularity in the United States and became Atari's best selling arcade game of all time, with over 70,000 units sold. Atari earned an estimated $150 million in sales from the game, and arcade operators earned a further $500 million from coin drops. Atari had been in the process of manufacturing another vector game, Lunar Lander, but demand for Asteroids was so high "that several hundred Asteroids games were shipped in Lunar Lander cabinets". Asteroids was so popular that some video arcade operators had to install large boxes to hold the number of coins spent by players. It replaced Space Invaders at the top of the US RePlay amusement arcade charts in April 1980, though Space Invaders remained the top game at street locations. Asteroids went on to become the highest-grossing arcade video game of 1980 in the United States, dethroning Space Invaders. It shipped 70,000 arcade units worldwide in 1980, including over 60,000 sold in the United States that year, and grossed about $700 million worldwide ($2 billion adjusted for inflation) by 1980. The game remained at the top of the US RePlay charts through March 1981. However, the game did not perform as well overseas in Europe and Asia. It sold 30,000 arcade units overseas, for a total of 100,000 arcade units sold worldwide. Atari manufactured 76,312 units from its US and Ireland plants, including 21,394 Asteroids Deluxe units. It was a commercial failure in Japan when it released there in 1980, partly due to its complex controls and partly due to the Japanese market beginning to lose interest in space shoot 'em ups at the time.
Asteroids (video game)
785
Reception
Asteroids received positive reviews from video game critics and has been regarded as Logg's magnum opus. Richard A. Edwards reviewed the 1981 Asteroids home cartridge in The Space Gamer No. 46. Edwards commented that "this home cartridge is a virtual duplicate of the ever-popular Atari arcade game. [...] If blasting asteroids is the thing you want to do then this is the game, but at this price I can't wholeheartedly recommend it". Video Games Player magazine reviewed the Atari VCS version, rating the graphics and sound a B, while giving the game an overall B+ rating. Electronic Fun with Computers & Games magazine gave the Atari VCS version an A rating.
Asteroids (video game)
785
Reception
William Cassidy, writing for GameSpy's "Classic Gaming", noticed its innovations, including being one of the first video games to track initials and allow players to enter their initials for appearing in the top 10 high scores, and commented, "the vector graphics fit the futuristic outer space theme very well". In 1995, Flux magazine ranked the arcade version 11th on their "Top 100 Video Games." In 1996, Next Generation listed it as number 39 on their "Top 100 Games of All Time", particularly lauding the control dynamics which require "the constant juggling of speed, positioning, and direction". In 1999, Next Generation listed Asteroids as number 29 on their "Top 50 Games of All Time", commenting that "Asteroids was a classic the day it was released, and it has never lost any of its appeal". Asteroids was ranked fourth on Retro Gamer's list of "Top 25 Arcade Games"; the Retro Gamer staff cited its simplicity and the lack of a proper ending as allowances of revisiting the game. In 2012, Asteroids was listed on Time's All-Time 100 greatest video games list. Entertainment Weekly named Asteroids one of the top ten games for the Atari 2600 in 2013. It was added to the Museum of Modern Art's collection of video games. In 2021, The Guardian listed Asteroids as the second greatest video game of the 1970s, just below Galaxian (1979). By contrast, in March 1983 the Atari 8-bit port of Asteroids won sixth place in Softline's Dog of the Year awards "for badness in computer games", Atari division, based on reader submissions.
Asteroids (video game)
785
Reception
Usage of the names of Saturday Night Live characters "Mr. Bill" and "Sluggo" to refer to the saucers in an Esquire article about the game led to Logg receiving a cease and desist letter from a lawyer with the "Mr. Bill Trademark".
Asteroids (video game)
785
Legacy
Released in 1981, Asteroids Deluxe was the first sequel to Asteroids. Dave Shepperd edited the code and made enhancements to the game without Logg's involvement. The onscreen objects are tinted blue, and hyperspace is replaced by a shield that depletes when used. The asteroids rotate, and new "killer satellite" enemies break into smaller ships that home in on the player's position. The arcade machine's monitor displays vector graphics overlaying a holographic backdrop. The game is more difficult than the original and enables saucers to shoot across the screen boundary, eliminating the lurking strategy for high scores in the original.
Asteroids (video game)
785
Legacy
Space Duel, released in arcades in 1982, replaces the rocks with colorful geometric shapes and adds cooperative two-player gameplay.
Asteroids (video game)
785
Legacy
1987's Blasteroids includes "power-ups, ship morphing, branching levels, bosses, and the ability to dock your ships in multiplayer for added firepower". Blasteroids uses raster graphics instead of vectors.
Asteroids (video game)
785
Legacy
The game is half of the Atari Lynx pairing Super Asteroids & Missile Command, and included in the 1993 Microsoft Arcade compilation.
Asteroids (video game)
785
Legacy
Activision published an enhanced version of Asteroids for the PlayStation (1998), Nintendo 64 (1999), Microsoft Windows (1998), Game Boy Color (1999), and Mac (2000). The Atari Flashback series of dedicated video game consoles have included both the 2600 and the arcade versions of Asteroids.
Asteroids (video game)
785
Legacy
Published by Crave Entertainment on December 14, 1999, Asteroids Hyper 64 made the ship and asteroids 3D and added new weapons and a multiplayer mode.
Asteroids (video game)
785
Legacy
A technical demo of Asteroids was developed by iThink for the Atari Jaguar but was never released. Unofficially referred to as Asteroids 2000, it was demonstrated at E-JagFest 2000.
Asteroids (video game)
785
Legacy
In 2001, Infogrames released Atari Anniversary Edition for the Dreamcast, PlayStation, and Microsoft Windows. Developed by Digital Eclipse, it includes emulated versions of Asteroids and other games. The arcade and Atari 2600 versions of Asteroids were included in Atari Anthology for both Xbox and PlayStation 2.
Asteroids (video game)
785
Legacy
Released on November 28, 2007, the Xbox Live Arcade port of Asteroids has revamped HD graphics along with an added intense "throttle monkey" mode. The arcade and 2600 versions were made available through Microsoft's Game Room service in 2010. Glu Mobile released an enhanced mobile phone port.
Asteroids (video game)
785
Legacy
Asteroids is included on Atari Greatest Hits Volume 1 for the Nintendo DS.