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#include "ButtonItem.h" |
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namespace QuickKeyboard |
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{ |
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ButtonItem::ButtonItem(QQuickItem *parent): |
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QQuickItem(parent), |
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m_active(false), |
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m_mouseDown(false), |
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m_modifier(false), |
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m_col(0), |
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m_row(0), |
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m_colSpan(1), |
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m_rowSpan(1), |
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m_currentSymbolIndex(-1) |
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{ |
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connect(this, SIGNAL(symbolsChanged(const QStringList &)), SLOT(onSymbolsChanged())); |
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connect(this, SIGNAL(triggered()), SLOT(onTriggered())); |
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connect(this, SIGNAL(released()), SLOT(onReleased())); |
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} |
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ButtonItem::~ButtonItem() |
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{ |
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} |
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void ButtonItem::setActive(bool active) |
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{ |
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if (m_active == active) { |
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return; |
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} |
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m_active = active; |
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emit activeChanged(active); |
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emit pressedChanged(m_active || m_mouseDown); |
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setCurrentSymbolIndex(0); |
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} |
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void ButtonItem::setMouseDown(bool mouseDown) |
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{ |
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if (m_mouseDown == mouseDown) { |
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return; |
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} |
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m_mouseDown = mouseDown; |
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emit mouseDownChanged(mouseDown); |
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emit pressedChanged(m_active || m_mouseDown); |
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setCurrentSymbolIndex(0); |
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} |
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void ButtonItem::setCurrentSymbolIndex(int currentSymbolIndex) |
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{ |
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if (m_symbols.length() == 0) { |
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currentSymbolIndex = -1; |
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} |
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if (currentSymbolIndex == -1 && m_symbols.length() > 0) { |
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currentSymbolIndex = 0; |
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} |
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if (currentSymbolIndex == m_currentSymbolIndex) { |
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return; |
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} |
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m_currentSymbolIndex = currentSymbolIndex; |
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emit currentSymbolIndexChanged(currentSymbolIndex); |
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} |
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void ButtonItem::onSymbolsChanged() |
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{ |
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if (m_symbols.length() == 0) { |
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setCurrentSymbolIndex(-1); |
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} |
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else { |
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if (m_currentSymbolIndex < 0 || m_currentSymbolIndex >= m_symbols.length()) { |
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setCurrentSymbolIndex(0); |
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} |
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} |
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} |
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void ButtonItem::onTriggered() |
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{ |
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if (m_currentSymbolIndex < 0 || m_currentSymbolIndex >= m_symbols.length()) { |
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return; |
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} |
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emit symbolTriggered(m_symbols[m_currentSymbolIndex]); |
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} |
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void ButtonItem::onReleased() |
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{ |
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bool active = m_active; |
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if (m_modifier) { |
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setActive(!active); |
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} |
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if (isStandard() || active) { |
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emit triggered(); |
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} |
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} |
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} |
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