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#ifndef BUTTONITEM_H_VNF1QLCU
#define BUTTONITEM_H_VNF1QLCU
#include <QQuickItem>
#include <QStringList>
namespace QuickKeyboard
{
class ButtonItem: public QQuickItem
{
Q_OBJECT
Q_PROPERTY(bool pressed READ isPressed NOTIFY pressedChanged DESIGNABLE false)
Q_PROPERTY(bool active READ isActive WRITE setActive NOTIFY activeChanged DESIGNABLE false)
Q_PROPERTY(bool mouseDown READ isMouseDown WRITE setMouseDown NOTIFY mouseDownChanged DESIGNABLE false)
Q_PROPERTY(bool modifier MEMBER m_modifier READ isModifier NOTIFY modifierChanged DESIGNABLE false)
Q_PROPERTY(QString label MEMBER m_label READ label NOTIFY labelChanged)
Q_PROPERTY(QStringList symbols MEMBER m_symbols READ symbols NOTIFY symbolsChanged)
Q_PROPERTY(int currentSymbolIndex MEMBER m_currentSymbolIndex WRITE setCurrentSymbolIndex NOTIFY currentSymbolIndexChanged)
// position
Q_PROPERTY(int col MEMBER m_col NOTIFY colChanged)
Q_PROPERTY(int row MEMBER m_row NOTIFY rowChanged)
Q_PROPERTY(int colSpan MEMBER m_colSpan NOTIFY colSpanChanged)
Q_PROPERTY(int rowSpan MEMBER m_rowSpan NOTIFY rowSpanChanged)
public:
explicit ButtonItem(QQuickItem *parent = 0);
~ButtonItem();
bool isPressed() const { return m_active || m_mouseDown; };
bool isActive() const { return m_active; };
bool isMouseDown() const { return m_mouseDown; };
bool isModifier() const { return m_modifier; };
bool isStandard() const { return !m_modifier; };
QString label() const { return m_label; };
QStringList symbols() const { return m_symbols; };
void setActive(bool active);
void setMouseDown(bool mouseDown);
void setCurrentSymbolIndex(int currentSymbolIndex);
signals:
void pressedChanged(bool is_pressed);
void activeChanged(bool is_active);
void mouseDownChanged(bool mouseDown);
void modifierChanged(bool is_modifier);
void labelChanged(const QString &label);
void symbolsChanged(const QStringList &symbols);
void colChanged(int col);
void rowChanged(int row);
void colSpanChanged(int colSpan);
void rowSpanChanged(int rowSpan);
void currentSymbolIndexChanged(int index);
void triggered();
void released();
void symbolTriggered(const QString &symbol);
private slots:
void onSymbolsChanged();
void onTriggered();
void onReleased();
private:
bool m_active;
bool m_mouseDown;
bool m_modifier;
QString m_label;
QStringList m_symbols;
int m_col;
int m_row;
int m_colSpan;
int m_rowSpan;
int m_currentSymbolIndex;
}; /* ----- end of class ButtonItem ----- */
} /* QuickKeyboard */
#endif /* end of include guard: BUTTONITEM_H_VNF1QLCU */