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#textdomain wesnoth-Genesis
[scenario]
id=21_Ashen_Hearts
name= _ "Ashen Hearts - III"
map_data="{~add-ons/Genesis/episode1/maps/21_Ashen_Hearts.map}"
next_scenario=null
next_scenario=22_Moonlit_Night
disallow_recall=no
theme=Cutscene
victory_when_enemies_defeated=no
turns=-1
{DARK_INDOORS}
{SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC snowfall.ogg}
[side]
{PLAYER_FAE}
{NO_INCOME_SIDE}
side=1
recruit=
{GOLD 200 170 100}
fog=yes
shroud=yes
[/side]
[side]
side=2
no_leader=yes
team_name=hybrids
hidden=yes
color=black
{AGGRESSIVE_SIDE}
[/side]
[side]
side=3
no_leader=yes
team_name=hybrids
{GOLD 250 300 400}
{INCOME 30 36 45}
recruit=Wraith,Shadow
hidden=yes
color=black
{AGGRESSIVE_SIDE}
[/side]
[side]
{YUURE_SIDE}
{AGGRESSIVE_SIDE}
side=4
hidden=yes
[/side]
[side]
{BLACK_DEMON_SIDE}
{AGGRESSIVE_SIDE}
side=5
hidden=yes
[/side]
[side]
side=6
no_leader=yes
team_name=yuure
user_team_name= _ "team_name^Copies"
hidden=yes
color=green
{AGGRESSIVE_SIDE}
[/side]
[side]
side=7
no_leader=yes
team_name=merthiaal
hidden=yes
color=black
[/side]
[event]
name=prestart
{VARIABLE part2 0}
{VARIABLE part3 0}
{VARIABLE part4 0}
{VARIABLE boss_stage 0}
{VARIABLE illusion_flag 0}
{VARIABLE ud_spawns1 0}
{VARIABLE ud_spawns2 0}
{VARIABLE puzzle_counter 0}
{VARIABLE turn_count 0}
[/event]
[event]
name=unit placed
first_time_only=no
[filter]
side=1
[/filter]
[object]
silent=yes
duration=scenario
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=loyal
[/effect]
[/object]
[/event]
[event]
name=start
{RECALL_ARYEL 10 2}
[redraw]
side=1
clear_shroud=yes
[/redraw]
{RECALL_YUMI 9 2}
[message]
speaker=Aryel
message= _ "I guess we should find somewhere more secluded than this. Follow me."
[/message]
[move_unit]
id=Aryel
to_x,to_y=12,4
[/move_unit]
[move_unit]
id=Yumi
to_x,to_y=11,4
[/move_unit]
[redraw]
side=1
clear_shroud=yes
[/redraw]
{TURN_UNIT5 "Aryel"}
[message]
speaker=Aryel
message= _ "That way."
[/message]
[move_unit]
id=Aryel
to_x,to_y=9,8
[/move_unit]
[move_unit]
id=Yumi
to_x,to_y=10,7
[/move_unit]
[redraw]
side=1
clear_shroud=yes
[/redraw]
{DELAY 500}
[move_unit]
id=Aryel
to_x,to_y=6,12
[/move_unit]
{DELAY 1500}
[move_unit]
id=Yumi
to_x,to_y=6,11
[/move_unit]
[redraw]
side=1
clear_shroud=yes
[/redraw]
[message]
speaker=Aryel
message= _ "Why are you so nervous, Yumi? It's just us."
[/message]
[message]
speaker=Yumi
message= _ "(<i>shrugs</i>)"
[/message]
[move_unit]
id=Aryel
to_x,to_y=10,16
[/move_unit]
[move_unit]
id=Yumi
to_x,to_y=9,16
[/move_unit]
[redraw]
side=1
clear_shroud=yes
[/redraw]
{DELAY 500}
[move_unit]
id=Aryel
to_x,to_y=14,16
[/move_unit]
[move_unit]
id=Yumi
to_x,to_y=15,17
[/move_unit]
[redraw]
side=1
clear_shroud=yes
[/redraw]
{MODIFY_UNIT (id=Yumi) facing sw}
[message]
speaker=Aryel
message= _ "Okay, Yumi. Talk."
[/message]
[message]
speaker=Yumi
message= _ "(<i>bites lip</i>)"
[/message]
[message]
speaker=narrator
message= _ "<i>Is it wise to tell her?</i>"
[/message]
[message]
speaker=Yumi
message= _ "<i>I...</i>"
[/message]
[message]
speaker=Aryel
message= _ "Hello? Did you hear me?"
[/message]
[message]
speaker=narrator
message= _ "<i>She will become part of your nightmare. If you allow her to enter your thoughts, she will be in danger.</i>"
[/message]
[message]
speaker=Yumi
message= _ "<i>But-</i>"
[/message]
[message]
speaker=Aryel
message= _ "Yumi."
[/message]
{TURN_UNIT5 "Yumi"}
{MODIFY_UNIT (id=Yumi) facing sw}
[message]
speaker=Yumi
message= _ "<i>I said I would tell her.</i>"
[/message]
[message]
speaker=Aryel
message= _ "(<i>rubs temples</i>) I am getting <i>so</i> tired of this. I'm tired of being hunted by the demons day and night and I'm sick of not knowing who I can trust. And... the way you keep secrets from me... (<i>quietly</i>) sometimes it feels like I can't trust you either."
[/message]
[message]
speaker=Yumi
message= _ "B-but..."
[/message]
[message]
speaker=Aryel
message= _ "But?"
[/message]
[message]
speaker=narrator
message= _ "<i>It will become her problem as well. Better frustrated than dead.</i>"
[/message]
[message]
speaker=Yumi
message= _ "I can't say it."
[/message]
[message]
speaker=Aryel
message= _ "..."
[/message]
[message]
speaker=Aryel
message= _ "(<i>clenches hands</i>)"
[/message]
[message]
speaker=Aryel
message= _ "Seriously?"
[/message]
[message]
speaker=Aryel
message= _ "How many times are we going to have to go through this? It's always the same story. You can't tell me anything because if I sucked into your mess, I'll be in danger too, and blah blah blah-"
[/message]
[message]
speaker=Yumi
message= _ "(<i>whispers</i>) But it's true..."
[/message]
[message]
speaker=Aryel
message= _ "No. No it's absolutely not. I've put up with this for long enough. Stop being a little brat. Tell me what you know. What are these blue demons? Who sent them here and why are they after us?"
[/message]
[message]
speaker=Yumi
message= _ "I-I... don't know..."
[/message]
[message]
speaker=Aryel
message= _ "Yes you do! At this point, your excuse of being shy is not going to cut it either-"
[/message]
[message]
speaker=Yumi
message= _ "I'm not trying to make excuses-"
[/message]
[message]
speaker=Aryel
message= _ "You're just like a spoiled child! I've given you so much time and space, yet you still haven't come up with even one coherent sentence about why you're keeping all these secrets, let alone your idiotic behavior."
[/message]
[message]
speaker=Yumi
message= _ "Aryel..."
[/message]
[message]
speaker=Aryel
message= _ "But no matter what I say, you just <i>won't listen</i>. It's like my feelings don't even matter to you. You might think that you're protecting me by keeping me in the dark, and maybe that's true, but don't you think I can be the judge of that? Hmm?"
[/message]
[message]
speaker=Yumi
message= _ "I can't tell you..."
[/message]
[message]
speaker=Aryel
message= _ "You're kidding. How do you expect me to trust you when you act like this?"
[/message]
{DELAY 750}
{MODIFY_UNIT (id=Yumi) facing se}
{DELAY 750}
[message]
speaker=Aryel
message= _ "At least have the decency to look at me while I'm talking."
[/message]
[message]
speaker=Aryel
message= _ "Come on, stop this juvenile behavior."
[/message]
{DELAY 1750}
{MODIFY_UNIT (id=Aryel) facing sw}
{DELAY 250}
[message]
speaker=Aryel
message= _ "(<i>frustrated</i>) Ugh. Sometimes I wonder why we're even friends. I can't stand you when you get like this. You always say you want to be left alone and you tell us to stay out of it. Like seriously, if you keep saying that forever, I might as well just leave."
[/message]
[message]
speaker=Aryel
message= _ "There's no point in trying to talk to someone who doesn't even care at all. I shouldn't even bother with you. I shouldn't, but like-"
[/message]
[message]
speaker=Yumi
message= _ "(<i>closes eyes</i>)"
[/message]
{FADE_SCREEN}
[store_unit]
[filter]
id=Yumi
[/filter]
variable=yumi
[/store_unit]
[kill]
id=Yumi
[/kill]
[message]
speaker=Aryel
message= _ "I-"
[/message]
{DELAY 500}
{UNFADE_SCREEN}
{DELAY 500}
[message]
speaker=Aryel
message= _ "I-"
[/message]
[message]
speaker=Aryel
message= _ "Yumi?"
[/message]
{TURN_UNIT5 "Aryel"}
{DELAY 250}
[message]
speaker=Aryel
message= _ "Oh my god. She ran away."
[/message]
[message]
speaker=Aryel
message= _ "Yumi? Yuuuumiii? Um. You there?"
[/message]
[message]
speaker=narrator
message= _ "(<i>silence</i>)"
[/message]
[message]
speaker=Aryel
message= _ "(<i>covers face</i>) I was just so frustrated. I didn't mean to yell like that."
[/message]
[message]
speaker=Aryel
message= _ "..."
[/message]
[message]
speaker=Aryel
message= _ "I'm so stupid."
[/message]
{DELAY 500}
[move_unit]
id=Aryel
to_x,to_y=9,14
[/move_unit]
[message]
speaker=Aryel
message= _ "I can't believe I let my emotions get out of control like that."
[/message]
{DELAY 500}
[move_unit]
id=Aryel
to_x,to_y=7,9
[/move_unit]
[message]
speaker=Aryel
message= _ "(<i>sighs</i>)"
[/message]
{DELAY 500}
[move_unit]
id=Aryel
to_x,to_y=12,5
[/move_unit]
{MODIFY_UNIT (id=Aryel) facing se}
[message]
speaker=Aryel
message= _ "I-I need to look for her."
[/message]
{DELAY 500}
[unstore_unit]
variable=esther
x,y=6,1
[/unstore_unit]
[move_unit]
id=Esther
to_x,to_y=11,4
[/move_unit]
[message]
speaker=Esther
message= _ "Looks like I finally caught up."
[/message]
[message]
speaker=Esther
message= _ "Aryel? You look distraught. Did something happen? Where's Yumi?"
[/message]
{DELAY 250}
{MODIFY_UNIT (id=Aryel) facing sw}
{DELAY 250}
[message]
speaker=Aryel
message= _ "Esther..."
[/message]
[message]
speaker=Esther
message= _ "Where's Yumi?"
[/message]
[message]
speaker=Aryel
message= _ "(<i>in a tiny voice</i>) I... kind of blew up at her. For being so secretive and not telling us anything."
[/message]
[message]
speaker=Esther
message= _ "You what?"
[/message]
[message]
speaker=Aryel
message= _ "I cussed her out. Ohhh Esther, I can't believe I yelled at her like that... I must've made her feel terrible..."
[/message]
[message]
speaker=Esther
message= _ "You <i>what?</i>"
[/message]
[message]
speaker=Aryel
message= _ "I'm so, so stupid."
[/message]
[message]
speaker=Esther
message= _ "Ugh. You just had to-"
[/message]
[message]
speaker=Aryel
message= _ "(<i>looks away</i>) I'm sorry."
[/message]
[message]
speaker=Esther
message= _ "(<i>takes deep breaths</i>)"
[/message]
[message]
speaker=Esther
message= _ "What's done is done. Right now, we need to look for her. It looks like there's a couple paths leading away from here, so it'll be faster if we split up. Some of the faerie decided to come, so ask a few of them to help you look."
[/message]
[message]
speaker=Aryel
message= _ "Esther..."
[/message]
[message]
speaker=Esther
message= _ "Don't get me wrong. I still think it's ridiculous how much trouble you two get in when I leave you alone, but our first priority is finding Yumi. You know how reckless she gets when she's upset."
[/message]
[message]
speaker=Aryel
message= _ "(<i>quietly</i>) I know."
[/message]
[message]
speaker=Esther
message= _ "... and it looks like you feel bad enough already, so a lecture from me isn't really going help. Just... just find her and bring her back safely, okay?"
[/message]
[message]
speaker=Aryel
message= _ "(<i>nods</i>)"
[/message]
{DELAY 250}
{FADE_SCREEN}
[store_unit]
[filter]
id=Aryel
[/filter]
variable=aryel
[/store_unit]
[kill]
id=Aryel,Esther
[/kill]
[place_shroud]
side=1
x=1-24
y=1-19
[/place_shroud]
[replace_schedule]
{ETERNALDARK}
[/replace_schedule]
{SCROLL_TO 43 4}
[remove_shroud]
side=1
x,y=43,4
radius=6
[/remove_shroud]
[fire_event]
name=part2cutscene
[/fire_event]
[/event]
[event]
name=part2cutscene
first_time_only=yes
{UNFADE_SCREEN}
[unstore_unit]
variable=yumi
x,y=43,4
[/unstore_unit]
{MODIFY_UNIT (id=Yumi) facing sw}
{MODIFY_UNIT (id=Yumi) moves 6}
[unhide_unit]
[filter][/filter]
[/unhide_unit]
[redraw]
side=1
clear_shroud=yes
[/redraw]
{DELAY 500}
[message]
speaker=Yumi
message= _ "<i>Aryel...</i>"
[/message]
{DELAY 250}
{COLOR_ADJUST 33 33 33}
{DELAY 100}
{COLOR_ADJUST 67 67 67}
{DELAY 100}
{COLOR_ADJUST 100 100 100}
{DELAY 100}
{COLOR_ADJUST 133 133 133}
{DELAY 100}
[unit]
id=Fake Yumi
type=Fake Shadow Fae
side=7
x,y=42,4
name= _ "Yumi"
random_traits=no
animate=yes
facing=ne
[/unit]
{DELAY 250}
[message]
speaker=Fake Yumi
message= _ "<i>She hates you</i>."
[/message]
[message]
speaker=Yumi
message= _ "<i>She doesn't.</i>"
[/message]
[message]
speaker=Fake Yumi
message= _ "<i>She's sick of you being the way you are. She's tired of taking care of you.</i>"
[/message]
[message]
speaker=Yumi
message= _ "<i>No.</i>"
[/message]
[message]
speaker=Fake Yumi
message= _ "<i>You're just a burden to them. She said it herself. Just give up.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>There's no point anyway. You cannot protect them. And by resisting the way you are, you're just making everyone's lives miserable.</i>"
[/message]
[message]
speaker=Yumi
message= _ "(<i>covers ears</i>)"
[/message]
[message]
speaker=Fake Yumi
message= _ "<i>You're just hurting her, you know. If you keep up like this, she really won't care about you anymore. It's not like they know the whole picture.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>Why bother? They'll all die in the end.</i>"
[/message]
[message]
speaker=Fake Yumi
message= _ "<i>She wants to cherish them while they still live. Letting them into that little head of hers will only accelerate the process.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>What does it matter? She cannot protect them indefinitely. And this way, they will not hate her.</i>"
[/message]
[message]
speaker=Fake Yumi
message= _ "<i>Aryel already does.</i>"
[/message]
[message]
speaker=Yumi
message= _ "(<i>shakes head</i>)"
[/message]
[message]
speaker=narrator
message= _ "<i>She is stubborn.</i>"
[/message]
[message]
speaker=Fake Yumi
message= _ "<i>She always resists. Even with the void encroaching on her mind already, she tries to face it alone... in order to keep everyone else safe from it.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>She wants to try, but it will kill them sooner or later.</i>"
[/message]
{DELAY 2000}
[message]
speaker=Yumi
message= _ "<i>No. I won't let it.</i>"
[/message]
{DELAY 250}
[kill]
id=Fake Yumi
[/kill]
{DELAY 100}
{COLOR_ADJUST 100 100 100}
{DELAY 100}
{COLOR_ADJUST 67 67 67}
{DELAY 100}
{COLOR_ADJUST 33 33 33}
{DELAY 100}
{COLOR_ADJUST 0 0 0}
{DELAY 100}
[message]
speaker=Yumi
message= _ "(<i>clutches chest</i>)"
[/message]
{DELAY 750}
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 500}
[unit]
type=Guardian of Darkness
id=Merthiaal
name= _ "Merthiaal"
x,y=41,5
side=7
random_traits=no
facing=ne
[/unit]
{DELAY 250}
[message]
speaker=Yumi
message= _ "(<i>gasps</i>)"
[/message]
[message]
speaker=Merthiaal
message= _ "Relax. I'm just here to talk."
[/message]
[message]
speaker=Yumi
message= _ "(<i>glares</i>) You want to take my friends from me."
[/message]
[message]
speaker=Merthiaal
message= _ "(<i>snorts</i>) Even if I wanted to, I wouldn't be able to just like that. It's not like this projection of mine can actually do anything."
[/message]
[message]
speaker=Merthiaal
message= _ "I just want to talk to you."
[/message]
{DELAY 750}
{MODIFY_UNIT (id=Yumi) facing se}
{DELAY 750}
[message]
speaker=Merthiaal
message= _ "Listen to me. The void grows more powerful day by day. You've seen what it can do to your world already. Just the tiniest sliver seeping through the cracks and you already were nearly overwhelmed trying to stop it. If we let it keep growing, it will destroy us all completely."
[/message]
[message]
speaker=Merthiaal
message= _ "The other Guardians aren't even trying to stop it. Yarae doesn't even care. He's too busy holed up at the Well of Life, trying to manipulate it and the Tree to preserve his own soul. He'd sooner leave us to rot than risk trying to save us. And everyone else would rather buy into his lies than think for themselves."
[/message]
[message]
speaker=Merthiaal
message= _ "So it's up to me to stop it. But I can't do it alone. I need your help."
[/message]
[message]
speaker=narrator
message= _ "(<i>silence</i>)"
[/message]
[message]
speaker=Merthiaal
message= _ "... Look at me. I need to know that you're listening to me."
[/message]
[message]
speaker=Merthiaal
message= _ "..."
[/message]
[message]
speaker=Merthiaal
message= _ "I won't ask twice."
[/message]
{DELAY 750}
[move_unit]
id=Merthiaal
to_x,to_y=42,4
[/move_unit]
{DELAY 2000}
{MODIFY_UNIT (id=Yumi) facing sw}
{DELAY 500}
[message]
speaker=Merthiaal
message= _ "Don't give me that face, brat. I'm not going to play these games with you anymore. I <i>know</i> what you are, and I know you can be useful to me. It's in your best interest to cooperate."
[/message]
[message]
speaker=Yumi
message= _ "Why would I be useful to you? I'm just a faerie."
[/message]
[message]
speaker=Merthiaal
message= _ "No you're not. Faerie are physical beings who were birthed from the Tree of Life like almost everything else in our universe. You three are something else. You're made of pure energy that didn't come from the Tree or from any of the Guardians. You're from somewhere else entirely. Maybe you don't know the details, but you know I'm telling you the truth."
[/message]
[message]
speaker=Yumi
message= _ "(<i>shrugs</i>)"
[/message]
[message]
speaker=Merthiaal
message= _ "(<i>snaps</i>) Don't you get it? That means you're a completely separate embodiment of an Aspect. While I can't absorb the power of other Aspects that stem from the Tree of Life, I have the ability to utilize yours <i>because</i> you don't come from the Tree."
[/message]
[message]
speaker=Yumi
message= _ "So?"
[/message]
[message]
speaker=Merthiaal
message= _ "So, if you three lend me your powers, I might be able to figure out a way to stop the void from consuming us all. If you don't, we'll all just die miserably."
[/message]
[message]
speaker=Yumi
message= _ "<i>She's telling the truth... but not entirely. She's not saying how she intends to use our powers?</i>"
[/message]
[message]
speaker=Merthiaal
message= _ "Please. You have to help me. Nobody else trusts me. They all treat me like a child because I'm the youngest. They think I'm a lunatic. It's the same with you, isn't it?"
[/message]
[message]
speaker=Merthiaal
message= _ "But that's because they haven't seen it. Not like you and I have. Your nightmares are visions of the future, where all of creation is slaughtered in a mass of blood and darkness and chaos consumes our worlds. They won't believe me. Half of the others aren't even aware of it, while the rest think it can be stopped. Yarae knows the truth, but he doesn't care to help us. I have no one else to confide in."
[/message]
[message]
speaker=Merthiaal
message= _ "I need you three to help me."
[/message]
[message]
speaker=Yumi
message= _ "<i>... I should, but... I can't right now.</i>"
[/message]
{DELAY 750}
{MODIFY_UNIT (id=Yumi) facing se}
{DELAY 1750}
{MODIFY_UNIT (id=Yumi) facing sw}
{DELAY 750}
[message]
speaker=Yumi
message= _ "(<i>eyes glow</i>)"
[/message]
{WHITE_SCREEN}
{DELAY 500}
[kill]
id=Merthiaal
[/kill]
{DELAY 500}
{UNWHITE_SCREEN}
[message]
speaker=Yumi
message= _ "<i>She'll be back later.</i>"
[/message]
[fade_out_music][/fade_out_music]
{REPLACE_SCENARIO_MUSIC silence.ogg}
{DELAY 500}
{PLACE_IMAGE items/crystal-glyph-message.png 35 4}
{PLACE_IMAGE items/crystal-glyph-message.png 37 4}
{PLACE_IMAGE items/crystal-glyph-message.png 39 4}
{PLACE_IMAGE items/crystal-glyph.png 37 6}
[set_variable]
name=part2
value=1
[/set_variable]
[store_locations]
x=35,37,39
y=4,4,4
variable=sound_hex
[/store_locations]
[set_variable]
name=swap1
rand=0..1
[/set_variable]
[set_variable]
name=swap2
rand=1..2
[/set_variable]
[set_variable]
name=x_tmp
value=$sound_hex[$swap1].x
[/set_variable]
[set_variable]
name=y_tmp
value=$sound_hex[$swap1].y
[/set_variable]
[set_variable]
name=sound_hex[$swap1].x
value=$sound_hex[$swap2].x
[/set_variable]
[set_variable]
name=sound_hex[$swap1].y
value=$sound_hex[$swap2].y
[/set_variable]
[set_variable]
name=sound_hex[$swap2].x
value=$x_tmp
[/set_variable]
[set_variable]
name=sound_hex[$swap2].y
value=$y_tmp
[/set_variable]
[set_variable]
name=swap1
rand=0..1
[/set_variable]
[set_variable]
name=swap2
rand=1..2
[/set_variable]
[set_variable]
name=x_tmp
value=$sound_hex[$swap1].x
[/set_variable]
[set_variable]
name=y_tmp
value=$sound_hex[$swap1].y
[/set_variable]
[set_variable]
name=sound_hex[$swap1].x
value=$sound_hex[$swap2].x
[/set_variable]
[set_variable]
name=sound_hex[$swap1].y
value=$sound_hex[$swap2].y
[/set_variable]
[set_variable]
name=sound_hex[$swap2].x
value=$x_tmp
[/set_variable]
[set_variable]
name=sound_hex[$swap2].y
value=$y_tmp
[/set_variable]
[set_variable]
name=swap1
rand=0..1
[/set_variable]
[set_variable]
name=swap2
rand=1..2
[/set_variable]
[set_variable]
name=x_tmp
value=$sound_hex[$swap1].x
[/set_variable]
[set_variable]
name=y_tmp
value=$sound_hex[$swap1].y
[/set_variable]
[set_variable]
name=sound_hex[$swap1].x
value=$sound_hex[$swap2].x
[/set_variable]
[set_variable]
name=sound_hex[$swap1].y
value=$sound_hex[$swap2].y
[/set_variable]
[set_variable]
name=sound_hex[$swap2].x
value=$x_tmp
[/set_variable]
[set_variable]
name=sound_hex[$swap2].y
value=$y_tmp
[/set_variable]
{CLEAR_VARIABLE swap1}
{CLEAR_VARIABLE swap2}
{CLEAR_VARIABLE x_tmp}
{CLEAR_VARIABLE y_tmp}
[objectives]
{OBJECTIVE_VICTORY ( _ "Solve the puzzle")}
[/objectives]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
[/filter]
[filter_condition]
[variable]
name=part2
numerical_equals=1
[/variable]
[/filter_condition]
{MODIFY_UNIT (x,y=$x1,$y1) moves 6}
{MODIFY_UNIT (x,y=$x1,$y1) attacks_left 1}
[/event]
################################################################################
#################################### PUZZLE ####################################
[event]
name=moveto
first_time_only=no
[filter]
side=1
[filter_location]
x,y=$sound_hex[1].x,$sound_hex[1].y
[/filter_location]
[/filter]
{DELAY 150}
{PLAY_SOUND "flute_g#_high.ogg"}
{PLACE_IMAGE items/crystal-glyph-light-1.png $sound_hex[1].x $sound_hex[1].y}
[if]
[variable]
name=puzzle_counter
numerical_equals=1
[/variable]
[then]
[set_variable]
name=puzzle_counter
value=2
[/set_variable]
[/then]
[else]
[set_variable]
name=puzzle_counter
value=0
[/set_variable]
[/else]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
[filter_location]
x,y=$sound_hex[2].x,$sound_hex[2].y
[/filter_location]
[/filter]
{DELAY 150}
{PLAY_SOUND "flute_f#.ogg"}
{PLACE_IMAGE items/crystal-glyph-light.png $sound_hex[2].x $sound_hex[2].y}
[if]
[variable]
name=puzzle_counter
numerical_equals=2
[/variable]
[then]
[set_variable]
name=puzzle_counter
value=3
[/set_variable]
[/then]
[else]
[set_variable]
name=puzzle_counter
value=0
[/set_variable]
[/else]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
[filter_location]
x,y=$sound_hex[0].x,$sound_hex[0].y
[/filter_location]
[/filter]
{DELAY 150}
{PLAY_SOUND "flute_d#.ogg"}
[if]
[variable]
name=puzzle_counter
numerical_equals=3
[/variable]
[then]
{CLEAR_VARIABLE puzzle_counter}
{DELAY 500}
[store_unit]
[filter]
id=Yumi
[/filter]
variable=yumi
[/store_unit]
#ifdef EASY
{VARIABLE_OP yumi.experience add 100}
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+100 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
#endif
#ifdef NORMAL
{VARIABLE_OP yumi.experience add 75}
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+75 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
#endif
#ifdef HARD
{VARIABLE_OP yumi.experience add 25}
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+25 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
#endif
{CLEAR_VARIABLE yumi}
{DELAY 750}
{REMOVE_IMAGE 35 4}
{REMOVE_IMAGE 37 4}
{REMOVE_IMAGE 39 4}
{REMOVE_IMAGE 37 6}
[redraw][/redraw]
{DELAY 500}
{TURN_UNIT5 "Yumi"}
[fire_event]
name=part3
[/fire_event]
[/then]
[else]
[set_variable]
name=puzzle_counter
value=1
[/set_variable]
[/else]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
[filter_location]
x,y=37,6
[/filter_location]
[/filter]
[message]
speaker=narrator
message= _ "Her voice wept in a lonely melody. It started low, in a muted tone, then rose to a brittle, crystalline note. She breathed and her song dropped, just a little lower, before finally returning to its original tone. She hummed the four note sequence over and over, crying it out into the darkness."
[/message]
[/event]
###########################################################################################
##################################### PART 3 ##############################################
###########################################################################################
#ifdef HARD
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 27 26 4 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 19 25 4 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 26 33 4 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 22 35 4 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 20 38 4 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 25 41 4 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 6 48 2 ("ud_spawns2")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 28 50 2 ("ud_spawns2")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 28 46 2 ("ud_spawns2")}
#endif
#ifdef NORMAL
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 27 26 8 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 19 25 8 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 26 33 8 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 22 35 8 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 20 38 8 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 25 41 8 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 6 48 4 ("ud_spawns2")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 28 50 4 ("ud_spawns2")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 28 46 4 ("ud_spawns2")}
#endif
#ifdef EASY
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 27 26 10 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 19 25 10 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 26 33 10 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 22 35 10 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 20 38 10 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 25 41 10 ("ud_spawns1")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 6 48 6 ("ud_spawns2")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 28 50 6 ("ud_spawns2")}
{RESPAWN_POINT_CONDITIONAL ("Spectre,Spectre,Nightgaunt") 2 28 46 6 ("ud_spawns2")}
#endif
[event]
name=part3
first_time_only=yes
[fade_out_music][/fade_out_music]
{REPLACE_SCENARIO_MUSIC underground.ogg}
{APPEND_MUSIC suspense.ogg}
[set_variable]
name=part2
value=0
[/set_variable]
{FADE_SCREEN}
[place_shroud]
side=1
x=1-47
y=1-15
[/place_shroud]
[store_unit]
[filter]
id=Yumi
[/filter]
variable=yumi
[/store_unit]
[kill]
id=Yumi
[/kill]
{SCROLL_TO 6 23}
[remove_shroud]
side=1
x,y=6,23
radius=4
[/remove_shroud]
[replace_schedule]
{DARK_INDOORS}
[/replace_schedule]
{DELAY 500}
[change_theme]
theme=
[/change_theme]
{UNFADE_SCREEN}
[set_variable]
name=aryel.moves
value=7
[/set_variable]
[unstore_unit]
variable=aryel
x,y=6,23
[/unstore_unit]
[unhide_unit]
[filter][/filter]
[/unhide_unit]
{CLEAR_VARIABLE aryel}
[redraw]
side=1
clear_shroud=yes
[/redraw]
[message]
speaker=Aryel
message= _ "Yumi? Yumi, you here?"
[/message]
[message]
speaker=Aryel
message= _ "(<i>softly</i>) I'm... really sorry. I didn't mean to yell at you..."
[/message]
[message]
speaker=Aryel
message= _ "I'm such a jerk."
[/message]
{DELAY 500}
[set_variable]
name=talya.moves
value=7
[/set_variable]
[unstore_unit]
variable=talya
x,y=6,17
[/unstore_unit]
[unhide_unit]
[filter][/filter]
[/unhide_unit]
[message]
speaker=Talya
message= _ "Aryel?"
[/message]
[move_unit]
id=Talya
to_x,to_y=7,23
[/move_unit]
{CLEAR_VARIABLE talya}
{DELAY 500}
{MODIFY_UNIT (id=Aryel) facing se}
{DELAY 500}
[message]
speaker=Talya
message= _ "Hey. I overheard you and Esther talking. You okay?"
[/message]
[message]
speaker=Aryel
message= _ "Ugh."
[/message]
[message]
speaker=Talya
message= _ "Come on, you need to relax a bit. You look so stressed."
[/message]
[message]
speaker=Aryel
message= _ "(<i>holds head</i>) That's not an excuse..."
[/message]
[message]
speaker=Aryel
message= _ "I can't believe I yelled at Yumi like that. I've never done anything like that before."
[/message]
[message]
speaker=Talya
message= _ "Did you... make her cry or something? Or..."
[/message]
[message]
speaker=Aryel
message= _ "Yumi doesn't cry. She doesn't show any emotion at all, in case you noticed."
[/message]
[message]
speaker=Talya
message= _ "I've always wondered about that."
[/message]
[message]
speaker=Aryel
message= _ "She's... a little different. It's not like she doesn't have emotions, but they're all twisted and warped and she never lets them show. I don't know. She's really hard to read, but it's just... you know, she always used to run to me whenever she needed to be cheered up. And now she's running away from me because she doesn't trust me."
[/message]
[message]
speaker=Talya
message= _ "That can't be true."
[/message]
[message]
speaker=Aryel
message= _ "(<i>shrugs</i>) I don't know. Even for me, it's often hard to tell what she thinks. She's not very outwardly expressive."
[/message]
[message]
speaker=Talya
message= _ "She's really shy. I don't think she's said even a full sentence to me yet."
[/message]
[message]
speaker=Aryel
message= _ "She has a lot of unpleasant secrets. I understand why she hides them. The only reason I nag her about it is because she's, well..."
[/message]
[message]
speaker=Talya
message= _ "She's precious to you. Especially since you're two of a kind- ah."
[/message]
[message]
speaker=Aryel
message= _ "(<i>frowns</i>) What did you just say?"
[/message]
[message]
speaker=Talya
message= _ "You're, erm... well, you, Yumi, and Esther aren't regular faerie, right? That's why you all care about each other so much. N-not that that's the only reason, of course."
[/message]
[message]
speaker=Aryel
message= _ "Of course <i>you'd</i> notice. I should have expected that. Being a hybrid yourself, you're more attuned to others who are different."
[/message]
[message]
speaker=Talya
message= _ "Haha, you knew that all along? That I was part faerie?"
[/message]
[message]
speaker=Aryel
message= _ "Of course. I might not be as good as Yumi at this kind of stuff, but I'm no slouch either. I just kind of didn't really want to bother you about it. You were obviously trying to fit in with the rest of the humans and it can be a sensitive issue."
[/message]
[message]
speaker=Talya
message= _ "Like with you."
[/message]
[message]
speaker=Aryel
message= _ "Yeah..."
[/message]
[message]
speaker=Talya
message= _ "Sorry. I shouldn't have brought it up. It kind of just slipped out, since well, I was thinking about your relationship with Yumi."
[/message]
[message]
speaker=Aryel
message= _ "For the record, I don't only care about Esther and her because we're three of a kind. I care about them because they're my friends. And Esther and I are especially protective of Yumi, because, well... she is who she is. You understand."
[/message]
[message]
speaker=Talya
message= _ "Yeah, I do. She's just so quiet. I can't imagine what goes on in her head."
[/message]
[message]
speaker=Aryel
message= _ "I feel like she'd go to pieces if she were left alone. And she doesn't have a good sense of danger. Either that or she doesn't care about putting herself in danger. If we weren't around to protect her, she'd end up either dead, or totally miserable. I can't let that happen. That's why I've got to find her."
[/message]
[message]
speaker=Talya
message= _ "I'm here to help!"
[/message]
[message]
speaker=Aryel
message= _ "(<i>nods</i>) Thanks. You're pretty cool for a human."
[/message]
[message]
speaker=Talya
message= _ "(<i>grins</i>) Even if I'm not totally human, I'll take that as a compliment. Now, let's go find Yumi?"
[/message]
[message]
speaker=Aryel
message= _ "Yeah."
[/message]
[unit]
type=Demon Diviner
canrecruit=yes
generate_name=yes
random_traits=no
x,y=4,32
animate=no
side=3
[/unit]
[unit]
type=Demon Diviner
canrecruit=yes
generate_name=yes
random_traits=no
x,y=21,29
animate=no
side=3
[/unit]
[unit]
type=Demon Diviner
canrecruit=yes
generate_name=yes
random_traits=no
x,y=12,42
animate=no
side=3
[/unit]
[set_variable]
name=ud_spawns1
value=1
[/set_variable]
[set_variable]
name=part3
value=1
[/set_variable]
{VARIABLE turn_dmg 0}
[objectives]
{OBJECTIVE_VICTORY ( _ "Find Yumi")}
{OBJECTIVE_DEFEAT ( _ "Death of Aryel")}
{OBJECTIVE_DEFEAT ( _ "Death of Talya")}
[/objectives]
[/event]
[event]
name=sighted
first_time_only=yes
[filter]
type=Demon Diviner
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=Talya
message= _ "Demons? But they look way different than the Urdemons who've been attacking Caerleon."
[/message]
[message]
speaker=Aryel
message= _ "(<i>eyes narrow</i>) Definitely not like any demons I've ever seen. It feels like the energies coming from them... are composed of multiple elements!"
[/message]
[message]
speaker=unit
message= _ "A mere faerie like you has the ability to ascertain our nature?"
[/message]
[message]
speaker=Aryel
message= _ "A mere faerie? Don't give me that. You might be strong, but even you will still find that we're more than a match for you."
[/message]
[message]
speaker=unit
message= _ "We shall see."
[/message]
[message]
speaker=Aryel
message= _ "(<i>whispers</i>) Ugh, I don't really want to get bogged down here now, but looks like we have no choice but to fight. Can't just leave them here to ambush us later."
[/message]
[message]
speaker=Talya
message= _ "(<i>whispers</i>) Yeah. But with how many undead they've got, we might need some help."
[/message]
[message]
speaker=Aryel
message= _ "(<i>whispers</i>) I can summon some undead of my own, if we could get to that keep."
[/message]
[message]
speaker=Talya
message= _ "(<i>whispers</i>) Some of the faerie also followed me and Esther down here just in case. Let's get the girls to help us."
[/message]
[message]
speaker=Aryel
message= _ "(<i>nods</i>)"
[/message]
[objectives]
{OBJECTIVE_VICTORY ( _ "Defeat all enemies")}
{OBJECTIVE_DEFEAT ( _ "Death of Aryel")}
{OBJECTIVE_DEFEAT ( _ "Death of Talya")}
[/objectives]
[/event]
[event]
name=die
first_time_only=no
[filter]
type=Demon Diviner
[/filter]
[fire_event]
name=diviner_death
[/fire_event]
[kill]
x,y=$x1,$y1
[/kill]
[if]
[have_unit]
type=Demon Diviner
side=3
[/have_unit]
[then][/then]
[else]
[set_variable]
name=ud_spawns1
value=0
[/set_variable]
[kill]
side=2,3
animate=yes
[/kill]
[message]
speaker=Talya
message= _ "Guess with those demons gone, the undead have nothing to sustain them anymore."
[/message]
[message]
speaker=Aryel
message= _ "Looks like it."
[/message]
[/else]
[/if]
[/event]
[event]
name=diviner_death
first_time_only=yes
[message]
speaker=Aryel
message= _ "Tch. Even if we beat one of them, they <i>are</i> a lot stronger than your regular demons. Whatever they are, they might become a real problem in the future..."
[/message]
[message]
speaker=Talya
message= _ "You're telling me. I feel like a direct hit from their magic would rip me apart."
[/message]
[message]
speaker=Aryel
message= _ "It very well might. Be careful."
[/message]
[message]
speaker=Talya
message= _ "Will do."
[/message]
[/event]
[event]
name=new turn
first_time_only=no
[filter_condition]
[variable]
name=part3
numerical_equals=1
[/variable]
[and]
[variable]
name=ud_spawns1
numerical_equals=1
[/variable]
[/and]
[/filter_condition]
{VARIABLE_OP turn_count add 1}
[switch]
variable=turn_count
[case]
value=7
[set_variable]
name=turn_dmg
value=4
[/set_variable]
[/case]
[case]
value=11
[set_variable]
name=turn_dmg
value=6
[/set_variable]
[/case]
[case]
value=15
[set_variable]
name=turn_dmg
value=8
[/set_variable]
[/case]
[/switch]
[if]
[variable]
name=turn_dmg
greater_than=3
[/variable]
[then]
[store_unit]
[filter]
side=1
[not]
id=Aryel
[/not]
[/filter]
variable=fire_dmg_unit
[/store_unit]
{PLAY_SOUND "magic-dark.ogg"}
[for]
array=fire_dmg_unit
[do]
[if]
[variable]
name=fire_dmg_unit[$i].hitpoints
greater_than=$turn_dmg
[/variable]
[then]
{VARIABLE_OP fire_dmg_unit[$i].hitpoints sub $turn_dmg}
[/then]
[else]
[set_variable]
name=fire_dmg_unit[$i].hitpoints
value=1
[/set_variable]
[/else]
[/if]
[unstore_unit]
variable=fire_dmg_unit[$i]
find_vacant=no
text= _ "harmed"
{COLOR_HARM}
[/unstore_unit]
[/do]
[/for]
{CLEAR_VARIABLE fire_dmg_unit}
[switch]
variable=turn_count
[case]
value=7
[message]
speaker=Talya
message= _ "Ow!"
[/message]
[message]
speaker=Aryel
message= _ "You okay?"
[/message]
[message]
speaker=Talya
message= _ "Peachy, but fine. I guess that was the demons' doing?"
[/message]
[message]
speaker=Aryel
message= _ "Seems like it. We've got to beat them to stop their spell."
[/message]
[/case]
[case]
value=11
[message]
speaker=Talya
message= _ "Ohhhh, that hurts..."
[/message]
[message]
speaker=Aryel
message= _ "Hang in there."
[/message]
[/case]
[case]
value=15
[set_variable]
name=turn_dmg
value=8
[/set_variable]
[message]
speaker=Aryel
message= _ "We really need to stop those demons."
[/message]
[/case]
[/switch]
[/then]
[/if]
[/event]
[event]
name=moveto
[filter]
[filter_location]
x,y=17,46
radius=5
[/filter_location]
side=1
[/filter]
[set_variable]
name=ud_spawns2
value=1
[/set_variable]
{FADE_SCREEN}
{DELAY 750}
{SCROLL_TO 17 46}
[fade_out_music][/fade_out_music]
{DELAY 250}
{REPLACE_SCENARIO_MUSIC the_city_falls.ogg}
{APPEND_MUSIC knalgan_theme.ogg}
{DELAY 250}
{UNFADE_SCREEN}
[unit]
id=S21Lamia
type=Demon Lamia
canrecruit=yes
generate_name=yes
random_traits=no
x,y=17,46
animate=no
side=3
[/unit]
{DELAY 500}
[message]
speaker=Aryel
message= _ "Oh boy."
[/message]
[message]
speaker=S21Lamia
message= _ "Oh? Where did a faerie like you come from? The others were supposed to guard the entrance."
[/message]
[message]
speaker=Aryel
message= _ "Sorry, but we took care of them already. You're next."
[/message]
[message]
speaker=S21Lamia
message= _ "A battle is not necessary. Turn back and we will not pursue you."
[/message]
[message]
speaker=Aryel
message= _ "Too bad. I'm looking for my friend, and somehow I doubt that going back is going to help me find her. And something tells me you're not going to just let us get past you either."
[/message]
[message]
speaker=S21Lamia
message= _ "You will jeopardize our operation. Leave."
[/message]
[message]
speaker=Aryel
message= _ "No."
[/message]
{DELAY 1000}
[modify_side]
side=3
gold=250
[/modify_side]
[unit]
type=Spectre
generate_name=no
random_traits=no
x,y=16,46
animate=yes
side=2
[/unit]
[unit]
type=Spectre
generate_name=no
random_traits=no
x,y=17,45
animate=yes
side=2
[/unit]
[unit]
type=Spectre
generate_name=no
random_traits=no
x,y=18,46
animate=yes
side=2
[/unit]
[message]
speaker=S21Lamia
message= _ "If you wish to fight, I will have no choice but to eradicate you."
[/message]
[message]
speaker=Aryel
message= _ "Your pathetic little pets won't stop us."
[/message]
[objectives]
{OBJECTIVE_VICTORY ( _ "Defeat all enemies")}
{OBJECTIVE_DEFEAT ( _ "Death of Aryel")}
{OBJECTIVE_DEFEAT ( _ "Death of Talya")}
[/objectives]
[/event]
[event]
name=side 3 turn
first_time_only=no
[filter_condition]
[variable]
name=ud_spawns2
numerical_equals=1
[/variable]
[/filter_condition]
[store_unit]
[filter]
side=1
[filter_location]
radius=4
[and]
[filter]
ability=decomposition
[/filter]
[/and]
[/filter_location]
[/filter]
variable=harm_unit
[/store_unit]
[for]
array=harm_unit
[do]
{VARIABLE_OP harm_unit[$i].hitpoints multiply 0.5}
[unstore_unit]
variable=harm_unit[$i]
find_vacant=no
text= _ "harmed"
{COLOR_HARM}
[/unstore_unit]
[fire_event]
name=lamia damage
[/fire_event]
[/do]
[/for]
{CLEAR_VARIABLE harm_unit}
[/event]
[event]
name=lamia damage
first_time_only=yes
[message]
speaker=Aryel
message= _ "<i>What kind of sorcery is this? I didn't know normal demons could get that powerful. Definitely can't underestimate her.</i>"
[/message]
[/event]
[event]
name=last breath
first_time_only=yes
[filter]
type=Demon Lamia
[/filter]
[set_variable]
name=ud_spawns1
value=0
[/set_variable]
[set_variable]
name=ud_spawns2
value=0
[/set_variable]
[set_variable]
name=turn_dmg
value=0
[/set_variable]
[kill]
side=2,3
[not]
type=Demon Lamia
[/not]
animate=yes
[/kill]
[message]
speaker=Aryel
message= _ "Gotcha. Now, you're going to answer some questions for me."
[/message]
[message]
speaker=S21Lamia
message= _ "Am I?"
[/message]
[message]
speaker=Aryel
message= _ "Yes, you are. I want to know everything. About the blue demons, why they're attacking us, who sent them-"
[/message]
[message]
speaker=S21Lamia
message= _ "I'm afraid I know nothing about that. I was sent here to investigate as well."
[/message]
[message]
speaker=Aryel
message= _ "(<i>frowns</i>)"
[/message]
[message]
speaker=Aryel
message= _ "(<i>stares</i>)"
[/message]
{DELAY 1500}
[message]
speaker=Aryel
message= _ "<i>She's not lying.</i>"
[/message]
[message]
speaker=Aryel
message= _ "Who sent you? What is your purpose in coming here?"
[/message]
[message]
speaker=S21Lamia
message= _ "You will find out in due course. Suffice to say, we need not be enemies for the moment."
[/message]
[message]
speaker=Aryel
message= _ "Says the one who attacked us first- Hey! Where do you think you're going-"
[/message]
{FADE_SCREEN}
[kill]
id=S21Lamia
[/kill]
{DELAY 500}
{UNFADE_SCREEN}
[message]
speaker=Aryel
message= _ "Rrrgh."
[/message]
[message]
speaker=Talya
message= _ "That was strange. You sure she wasn't lying?"
[/message]
[message]
speaker=Aryel
message= _ "She wasn't. It looks like there might be multiple demon factions at work here..."
[/message]
[message]
speaker=Talya
message= _ "That's just great. As if the blue demons and the ones from Ethea weren't enough, now these weird multi-element ones show up."
[/message]
[message]
speaker=Aryel
message= _ "Whatever. These new ones weren't really here to fight us. It looks like we just caught them in the middle of whatever they were doing. We can't worry about them right now."
[/message]
[message]
speaker=Talya
message= _ "Anxious to go find Yumi, huh?"
[/message]
[message]
speaker=Aryel
message= _ "Yes. That stalled us for long enough already, so let's go."
[/message]
[remove_terrain_overlays]
x,y=13,50
[/remove_terrain_overlays]
{DELAY 150}
{PLAY_SOUND "gate-fall.ogg"}
{DELAY 150}
[message]
speaker=narrator
message= _ "A gate has been lowered."
[/message]
[store_unit]
[filter]
id=Aryel
[/filter]
variable=aryel
[/store_unit]
[store_unit]
[filter]
id=Talya
[/filter]
variable=talya
[/store_unit]
#ifdef EASY
{VARIABLE_OP aryel.experience add 270}
{VARIABLE_OP talya.experience add 90}
[unstore_unit]
variable=aryel
find_vacant=no
text= _ "+270 XP"
red,green,blue=255,0,255
[/unstore_unit]
[unstore_unit]
variable=talya
find_vacant=no
text= _ "+90 XP"
red,green,blue=255,0,255
[/unstore_unit]
#endif
#ifdef NORMAL
{VARIABLE_OP aryel.experience add 210}
{VARIABLE_OP talya.experience add 70}
[unstore_unit]
variable=aryel
find_vacant=no
text= _ "+210 XP"
red,green,blue=255,0,255
[/unstore_unit]
[unstore_unit]
variable=talya
find_vacant=no
text= _ "+70 XP"
red,green,blue=255,0,255
[/unstore_unit]
#endif
#ifdef HARD
{VARIABLE_OP aryel.experience add 75}
{VARIABLE_OP talya.experience add 25}
[unstore_unit]
variable=aryel
find_vacant=no
text= _ "+75 XP"
red,green,blue=255,0,255
[/unstore_unit]
[unstore_unit]
variable=talya
find_vacant=no
text= _ "+25 XP"
red,green,blue=255,0,255
[/unstore_unit]
#endif
{CLEAR_VARIABLE aryel}
{CLEAR_VARIABLE talya}
[objectives]
{OBJECTIVE_VICTORY ( _ "Find Yumi")}
{OBJECTIVE_DEFEAT ( _ "Death of Aryel")}
{OBJECTIVE_DEFEAT ( _ "Death of Talya")}
[/objectives]
[/event]
###########################################################################################
##################################### PART 4 ##############################################
###########################################################################################
#define DRAW_VOID
[store_locations]
variable=hex
terrain=Woby,Gll^Fet
[filter_adjacent_location]
terrain=Qxu
[/filter_adjacent_location]
[/store_locations]
[for]
array=hex
[do]
[set_variable]
name=change_terrain
rand=1..12
[/set_variable]
[if]
[variable]
name=change_terrain
less_than=6
[/variable]
[then]
[terrain]
x,y=$hex[$i].x,$hex[$i].y
terrain=Qxu
[/terrain]
[/then]
[/if]
{CLEAR_VARIABLE change_terrain}
[/do]
[/for]
{CLEAR_VARIABLE hex}
[redraw][/redraw]
#enddef
[event]
name=moveto
[filter]
[filter_location]
x=9-16
y=51-54
[/filter_location]
side=1
[/filter]
[set_variable]
name=part3
value=0
[/set_variable]
[message]
speaker=Aryel
message= _ "Hmm. One sec. Let's see how far down this goes."
[/message]
[message]
speaker=Aryel
message= _ "(<i>throws pebble</i>)"
[/message]
[message]
speaker=Talya
message= _ "..."
[/message]
[message]
speaker=Aryel
message= _ "..."
[/message]
[message]
speaker=narrator
message= _ "(<i>dink</i>)"
[/message]
[message]
speaker=Talya
message= _ "Long way down. Sure we want to go?"
[/message]
[message]
speaker=Aryel
message= _ "I have a feeling we'll find Yumi down there. Probably Esther too. They'll need us. <i>And I need to apologize to Yumi</i>..."
[/message]
[message]
speaker=Talya
message= _ "'Kay. Let's get going, then."
[/message]
{FADE_SCREEN}
[fade_out_music][/fade_out_music]
{REPLACE_SCENARIO_MUSIC silence.ogg}
{DELAY 750}
[store_unit]
[filter]
id=Aryel
[/filter]
variable=aryel
[/store_unit]
[store_unit]
[filter]
id=Talya
[/filter]
variable=talya
[/store_unit]
[kill]
id=Aryel,Talya
[/kill]
[store_unit]
[filter]
side=1
[/filter]
variable=side1units
[/store_unit]
[kill]
side=1
[/kill]
{DELAY 750}
[for]
array=side1units
[do]
[unstore_unit]
variable=side1units[$i]
x,y=recall,recall
find_vacant=yes
[/unstore_unit]
[/do]
[/for]
{CLEAR_VARIABLE side1units}
[place_shroud]
side=1
x=1-28
y=16-57
[/place_shroud]
[remove_shroud]
side=1
x,y=36,24
radius=2
[/remove_shroud]
[replace_schedule]
{ETERNALDARK}
[/replace_schedule]
{SCROLL_TO 36 24}
[gold]
amount={ON_DIFFICULTY 50 40 30}
side=1
[/gold]
{DELAY 750}
{UNFADE_SCREEN}
{REPLACE_SCENARIO_MUSIC into_the_shadows.ogg}
{APPEND_MUSIC wind3.ogg}
[unstore_unit]
variable=yumi
x,y=36,24
[/unstore_unit]
{MODIFY_UNIT (id=Yumi) facing sw}
[unhide_unit]
[filter][/filter]
[/unhide_unit]
{CLEAR_VARIABLE yumi}
[redraw]
side=1
clear_shroud=yes
[/redraw]
[message]
speaker=Yumi
message= _ "<i>I'm... alone...</i>"
[/message]
[message]
speaker=Yumi
message= _ "<i>No. Someone's coming</i>?"
[/message]
{DELAY 500}
[unit]
type=Fake Fire Fae2
random_traits=no
name= _ "Esther"
x,y=35,25
animate=yes
side=1
[/unit]
[unstore_unit]
variable=esther
x,y=35,25
[/unstore_unit]
[unhide_unit]
[filter][/filter]
[/unhide_unit]
{CLEAR_VARIABLE esther}
[message]
speaker=Esther
message= _ "Thank goodness. I finally caught up."
[/message]
[message]
speaker=Esther
message= _ "... Yumi? Why the long face?"
[/message]
{DELAY 500}
{MODIFY_UNIT (id=Yumi) facing se}
{DELAY 500}
[message]
speaker=Esther
message= _ "This is about Aryel, isn't it?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>shrugs</i>)"
[/message]
{DELAY 500}
{MODIFY_UNIT (id=Yumi) facing sw}
{DELAY 500}
[message]
speaker=Yumi
message= _ "We can't stay. They're coming."
[/message]
[message]
speaker=Esther
message= _ "Yumi, you're avoiding the question-"
[/message]
{REPEAT 2 ({QUAKE_FIXED "rumble.ogg"})}
{DELAY 350}
{PLAY_SOUND "magic-dark.ogg"}
{DELAY 250}
{DRAW_VOID}
{SPAWN_NOID ("Demon Voidhunter,Demon Voidreaver") 5 39 21}
{SPAWN_NOID ("Demon Voidhunter,Demon Voidreaver") 5 43 24}
[redraw][/redraw]
{DELAY 750}
{PLAY_SOUND "magic-dark.ogg"}
{DELAY 250}
{DRAW_VOID}
{SPAWN_NOID ("Demon Voidhunter,Demon Voidreaver") 5 30 23}
{SPAWN_NOID ("Demon Voidhunter,Demon Voidreaver") 5 31 26}
[redraw][/redraw]
{DELAY 350}
[message]
speaker=Esther
message= _ "... okay, I see that you were being serious. Those things look really dangerous. <i>I really ought to avoid those void areas.</i>"
[/message]
[message]
speaker=Yumi
message= _ "(<i>tugs Esther's sleeve</i>)"
[/message]
[message]
speaker=Esther
message= _ "Even so, can we talk while we find a way out?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>shrugs</i>)"
[/message]
[objectives]
{OBJECTIVE_VICTORY ( _ "Find Aryel")}
{OBJECTIVE_DEFEAT ( _ "Death of Yumi")}
{OBJECTIVE_DEFEAT ( _ "Death of Esther")}
{OBJECTIVE_NOTE ( _ "You may recruit by right clicking on a hex next to Yumi.")}
[/objectives]
[set_menu_item]
id=recruit_manifestation
description= _ "Recruit Manifestation"
image="attacks/wail.png~SCALE(18,18)"
[show_if]
[variable]
name=side_number
numerical_equals=1
[/variable]
[/show_if]
[filter_location]
[not]
[filter][/filter]
[/not]
[filter_adjacent_location]
[filter]
side=1
id=Yumi
[/filter]
[/filter_adjacent_location]
[/filter_location]
[command]
[store_gold]
[filter_side]
side=1
[/filter_side]
variable=side1gold
[/store_gold]
[if]
[variable]
name=side1gold
less_than=6
[/variable]
[then]
{MESSAGE_NOT_ENOUGH_GOLD}
[/then]
[else]
[unit]
side=1
type=Manifestation
x,y=$x1,$y1
moves,attacks_left=0,0
animate=yes
upkeep=free
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
{VARIABLE_OP side1gold sub 6}
[modify_side]
side=1
gold=$side1gold
[/modify_side]
{CLEAR_VARIABLE side1gold}
[/else]
[/if]
[/command]
[/set_menu_item]
[set_variable]
name=part4
value=1
[/set_variable]
[set_variable]
name=turn_count
value=0
[/set_variable]
[/event]
[event]
name=new turn
first_time_only=no
[filter_condition]
[variable]
name=part4
numerical_equals=1
[/variable]
[/filter_condition]
{VARIABLE_OP turn_count add 1}
[switch]
variable=turn_count
[case]
value=1
[message]
speaker=Esther
message= _ "I know Aryel gets mad, but that's only because she cares about you. You know she's quite high strung."
[/message]
[/case]
[case]
value=2
[message]
speaker=Esther
message= _ "You're not upset with her, are you?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>shakes head</i>)"
[/message]
[message]
speaker=Esther
message= _ "What did she say to you?"
[/message]
[/case]
[case]
value=3
[message]
speaker=Esther
message= _ "Won't you talk a little, Yumi?"
[/message]
[/case]
[case]
value=4
[message]
speaker=Yumi
message= _ "She yelled at me for keeping secrets from her. She says I know everything that's happening. About the demons, about the void destroying things..."
[/message]
[message]
speaker=Yumi
message= _ "And she always says I run into danger alone."
[/message]
[message]
speaker=Esther
message= _ "And let me guess, she also used some nasty language while she was at it?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>nods</i>)"
[/message]
[message]
speaker=Esther
message= _ "Of course she did. That's Aryel for you. Though, what she said is all true, isn't it?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>pouts</i>)"
[/message]
[/case]
[case]
value=5
[message]
speaker=Esther
message= _ "I know it sucks. Believe me, I've been on the receiving end of several of Aryel's tantrums."
[/message]
[message]
speaker=Yumi
message= _ "She's never yelled at me like that before..."
[/message]
[message]
speaker=Esther
message= _ "We've also never been in this kind of situation before. She gets stressed too and she freaks out a lot more easily than either of us. Except unlike you, she doesn't always bottle up all her feelings."
[/message]
[message]
speaker=Yumi
message= _ "... she also said she hated that about me. She doesn't like me."
[/message]
[message]
speaker=Esther
message= _ "You know that's not true."
[/message]
[/case]
[case]
value=6
[message]
speaker=Yumi
message= _ "Do you hate me too?"
[/message]
[message]
speaker=Esther
message= _ "What? Don't be ridiculous."
[/message]
[message]
speaker=Yumi
message= _ "(<i>frowns</i>)"
[/message]
[message]
speaker=Esther
message= _ "I mean... (<i>sighs</i>)"
[/message]
[message]
speaker=Esther
message= _ "It's hard to deal with it sometimes, yes. You have so many secrets and a lot of them are directly related with all this weird stuff that's been happening. Of course Aryel would get upset."
[/message]
[message]
speaker=Yumi
message= _ "But what about you?"
[/message]
[message]
speaker=Esther
message= _ "Me? Of course I would prefer if you at least told us a little bit, Yumi."
[/message]
[message]
speaker=Yumi
message= _ "But if I tell you, you'll be in danger. If you stay away, they won't chase you."
[/message]
[message]
speaker=Esther
message= _ "Maybe, but you know, we don't want you to get hurt either."
[/message]
[message]
speaker=Yumi
message= _ "(<i>holds head</i>) <i>I don't know what to do...</i>"
[/message]
[/case]
[case]
value=7
[message]
speaker=Esther
message= _ "Maybe I didn't phrase it well. What I meant was, it would be nice if you would be more open with us. I know that's not who you are and there's nothing wrong with that, but it's hard sometimes."
[/message]
[message]
speaker=Yumi
message= _ "Aryel hates me for that. And you do too-"
[/message]
[message]
speaker=Esther
message= _ "No, I don't. And Aryel doesn't either. Please, Yumi. We're your friends."
[/message]
[message]
speaker=Yumi
message= _ "But you don't like it when I'm like this."
[/message]
[message]
speaker=Esther
message= _ "Yumi. You're not an open person. I understand. That's fine. I like you the way you are. Please don't feel like there's something wrong with you."
[/message]
[message]
speaker=Yumi
message= _ "(<i>looks up</i>) You mean it?"
[/message]
[message]
speaker=Esther
message= _ "Of course I do."
[/message]
[/case]
[case]
value=9
[message]
speaker=Esther
message= _ "Something still bothering you?"
[/message]
[message]
speaker=Yumi
message= _ "I just... wish all these demons would stop hunting us."
[/message]
[message]
speaker=Esther
message= _ "Yeah, me too."
[/message]
[/case]
[/switch]
[/event]
[event]
name=new turn
first_time_only=no
[filter_condition]
[variable]
name=part4
numerical_equals=1
[/variable]
[/filter_condition]
{PLAY_SOUND "rumble.ogg"}
{DRAW_VOID}
{DRAW_VOID}
[if]
[variable]
name=turn_count
greater_than=9
[/variable]
[then]
{DRAW_VOID}
{DRAW_VOID}
[/then]
[/if]
[store_locations]
variable=hex
terrain=Qxu
[/store_locations]
[for]
array=hex
[do]
#ifdef HARD
[set_variable]
name=spawn_val
rand=1..100
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=spawn_val
rand=1..300
[/set_variable]
#endif
#ifdef EASY
[set_variable]
name=spawn_val
rand=1..450
[/set_variable]
#endif
[switch]
variable=spawn_val
[case]
value=5
[unit]
type=Demon Voidhunter
animate=no
side=5
x,y=$hex[$i].x,$hex[$i].y
random_gender=yes
generate_name=no
[/unit]
[/case]
[case]
value=6
[unit]
type=Demon Voidreaver
animate=no
side=5
x,y=$hex[$i].x,$hex[$i].y
generate_name=no
random_gender=yes
[/unit]
[/case]
[/switch]
[if]
[have_unit]
id=Esther
x,y=$hex[$i].x,$hex[$i].y
[/have_unit]
[then]
[harm_unit]
[filter]
x,y=$hex[$i].x,$hex[$i].y
[/filter]
amount=7
animate=yes
kill=no
slowed=yes
[/harm_unit]
[/then]
[/if]
{CLEAR_VARIABLE spawn_val}
[/do]
[/for]
{CLEAR_VARIABLE hex}
[/event]
[event]
name=moveto
first_time_only=no
[filter]
type=Fire Fae
[filter_location]
terrain=Qxu
[/filter_location]
[/filter]
[filter_condition]
[variable]
name=part4
numerical_equals=1
[/variable]
[/filter_condition]
[harm_unit]
[filter]
x,y=$x1,$y1
[/filter]
amount=7
animate=yes
kill=no
slowed=yes
[/harm_unit]
{CLEAR_VARIABLE damage}
[/event]
###########################################################################################
##################################### PART 5 ##############################################
###########################################################################################
#ifdef HARD
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 30 68 5 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 32 70 6 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 9 68 6 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 7 73 5 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 10 77 6 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 33 78 5 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 39 74 6 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 37 75 5 ("boss_stage")}
#endif
#ifdef NORMAL
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 30 68 10 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 32 70 12 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 9 68 10 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 7 73 12 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 10 77 10 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 33 78 12 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 39 74 10 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 37 75 12 ("boss_stage")}
#endif
#ifdef EASY
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 30 68 14 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 32 70 16 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 9 68 14 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 7 73 16 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 10 77 14 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 33 78 16 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 39 74 14 ("boss_stage")}
{RESPAWN_POINT_CONDITIONAL ("Demon Nightmare,Demon Nightmare,Demon Dreamweaver") 4 37 75 16 ("boss_stage")}
#endif
[event]
name=moveto
[filter]
side=1
x,y=34,53
[/filter]
[set_variable]
name=part4
value=0
[/set_variable]
[message]
speaker=Esther
message= _ "That way?"
[/message]
[message]
speaker=Yumi
message= _ "I don't know, but we can't stay. It's chasing us."
[/message]
[message]
speaker=Esther
message= _ "(<i>shivers</i>) Right. I'd rather not get caught by the void stuff."
[/message]
[store_unit]
[filter]
id=Esther
[/filter]
variable=esther
[/store_unit]
[store_unit]
[filter]
id=Yumi
[/filter]
variable=yumi
[/store_unit]
#ifdef EASY
{VARIABLE_OP esther.experience add 270}
{VARIABLE_OP yumi.experience add 90}
[unstore_unit]
variable=esther
find_vacant=no
text= _ "+270 XP"
red,green,blue=255,0,255
[/unstore_unit]
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+90 XP"
red,green,blue=255,0,255
[/unstore_unit]
#endif
#ifdef NORMAL
{VARIABLE_OP esther.experience add 210}
{VARIABLE_OP yumi.experience add 70}
[unstore_unit]
variable=esther
find_vacant=no
text= _ "+210 XP"
red,green,blue=255,0,255
[/unstore_unit]
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+70 XP"
red,green,blue=255,0,255
[/unstore_unit]
#endif
#ifdef HARD
{VARIABLE_OP esther.experience add 75}
{VARIABLE_OP yumi.experience add 25}
[unstore_unit]
variable=esther
find_vacant=no
text= _ "+75 XP"
red,green,blue=255,0,255
[/unstore_unit]
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+25 XP"
red,green,blue=255,0,255
[/unstore_unit]
#endif
{CLEAR_VARIABLE esther}
{CLEAR_VARIABLE yumi}
{FADE_SCREEN}
[fade_out_music][/fade_out_music]
{REPLACE_SCENARIO_MUSIC underground.ogg}
{APPEND_MUSIC snowfall.ogg}
[store_unit]
[filter]
id=Esther
[/filter]
variable=esther
[/store_unit]
[store_unit]
[filter]
id=Yumi
[/filter]
variable=yumi
[/store_unit]
[kill]
id=Esther,Yumi
[/kill]
[kill]
type=Manifestation
[/kill]
[place_shroud]
side=1
x=29-47
y=18-56
[/place_shroud]
[remove_shroud]
side=1
x,y=33,63
radius=1
[/remove_shroud]
[lift_fog]
[filter_side]
side=1
[/filter_side]
x,y=33,63
radius=1
multiturn=no
[/lift_fog]
{SCROLL_TO 33 63}
[replace_schedule]
{ETERNALDARK2}
[/replace_schedule]
[gold]
amount={ON_DIFFICULTY 70 60 40}
side=1
[/gold]
{UNFADE_SCREEN}
[unstore_unit]
variable=yumi
x,y=32,62
[/unstore_unit]
[unstore_unit]
variable=esther
x,y=31,63
[/unstore_unit]
[unhide_unit]
[filter][/filter]
[/unhide_unit]
[redraw]
side=1
clear_shroud=yes
[/redraw]
{DELAY 250}
{TURN_UNIT5 "Esther"}
[message]
speaker=Esther
message= _ "Looks like we got away. But now it looks like we're totally lost."
[/message]
[message]
speaker=Yumi
message= _ "(<i>frowns</i>)"
[/message]
[message]
speaker=Esther
message= _ "Something wrong?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>looks up</i>) <i>Aryel's here...</i>"
[/message]
{DELAY 250}
[unstore_unit]
variable=aryel
x,y=23,63
[/unstore_unit]
[unstore_unit]
variable=talya
x,y=24,61
[/unstore_unit]
[hide_unit]
id=Aryel,Talya
[/hide_unit]
{SCROLL_TO 23 63}
{DELAY 500}
[unhide_unit]
[filter][/filter]
[/unhide_unit]
[redraw]
side=1
clear_shroud=yes
[/redraw]
{CLEAR_VARIABLE esther}
{CLEAR_VARIABLE yumi}
{CLEAR_VARIABLE aryel}
{CLEAR_VARIABLE talya}
[message]
speaker=Talya
message= _ "Ugh. My legs are killing me. How far down did we even go?"
[/message]
[message]
speaker=Aryel
message= _ "(<i>flutters wings</i>) Far enough that I can barely feel my wings anymore."
[/message]
[message]
speaker=Talya
message= _ "And what's with all this weird water? It's like the same stuff that was in the Arcaneum."
[/message]
[message]
speaker=Aryel
message= _ "Probably the blue demons. We might be running into some soon."
[/message]
[message]
speaker=Talya
message= _ "You really think Yumi's going to be down here?"
[/message]
[message]
speaker=Aryel
message= _ "She has to be. <i>I hope</i>."
[/message]
{DELAY 750}
[move_unit]
id=Esther
to_x,to_y=28,63
[/move_unit]
[move_unit]
id=Yumi
to_x,to_y=29,64
[/move_unit]
{DELAY 500}
[message]
speaker=Esther
message= _ "Hmm, I still don't see anything- oh, hold on. The tunnel's widening up ahead."
[/message]
{DELAY 500}
[move_unit]
id=Esther
to_x,to_y=25,63
[/move_unit]
[move_unit]
id=Yumi
to_x,to_y=26,63
[/move_unit]
{DELAY 250}
[message]
speaker=Esther
message= _ "Wait, I think I see someone- Aryel? Talya?"
[/message]
[message]
speaker=Talya
message= _ "Esther!"
[/message]
[message]
speaker=Aryel
message= _ "(<i>bites lip</i>) And Yumi."
[/message]
[message]
speaker=Yumi
message= _ "(<i>fidgets with hair</i>)"
[/message]
[message]
speaker=Aryel
message= _ "I... uh..."
[/message]
{DELAY 1500}
[message]
speaker=Aryel
message= _ "Can we talk?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>nods</i>)"
[/message]
[move_unit]
id=Aryel
to_x,to_y=15,60
[/move_unit]
[move_unit]
id=Yumi
to_x,to_y=15,61
[/move_unit]
{DELAY 500}
[message]
speaker=Talya
message= _ "You were totally right. Those two get in so much trouble together."
[/message]
[message]
speaker=Esther
message= _ "(<i>sighs</i>) Tell me about it. They're like children."
[/message]
[message]
speaker=Talya
message= _ "(<i>laughs</i>) It kind of makes them a little endearing though, doesn't it? You care a lot about them."
[/message]
[message]
speaker=Esther
message= _ "How could I not? They're all that I have."
[/message]
[message]
speaker=Talya
message= _ "(<i>quietly</i>) I understand. I asked Aryel about this, but she seemed kind of stressed so I didn't want to push her before. Do you mind if I ask you instead?"
[/message]
[message]
speaker=Esther
message= _ "(<i>sharply</i>) This is about us not being normal faerie, is it?"
[/message]
[message]
speaker=Talya
message= _ "How'd you know?"
[/message]
[message]
speaker=Esther
message= _ "Give me some credit. I might not be a mind reader like Aryel or Yumi, but I'm not totally clueless."
[/message]
[message]
speaker=Talya
message= _ "Haha, fair enough. Yeah, I was wondering about that."
[/message]
[message]
speaker=Esther
message= _ "Well..."
[/message]
[message]
speaker=Esther
message= _ "It's complicated. I don't know the full truth of it. Neither does Aryel. Only Yumi might, but as you can tell, she rarely shares her thoughts. I guess we have some time to talk about it while Aryel and Yumi aren't here. But how did you end up noticing?"
[/message]
[message]
speaker=Talya
message= _ "It's... sort of because I'm different too. Not exactly a normal human. Like I told Aryel, I'm actually part faerie."
[/message]
[message]
speaker=Esther
message= _ "That explains quite a lot actually. You'll have to tell me more about that..."
[/message]
{SCROLL_TO 15 60}
{DELAY 350}
[redraw]
side=1
clear_shroud=yes
[/redraw]
{DELAY 750}
[message]
speaker=Aryel
message= _ "Yumi."
[/message]
[message]
speaker=Aryel
message= _ "I..."
[/message]
[message]
speaker=Aryel
message= _ "I'm so sorry. I didn't mean to yell at you. I was just so <i>frustrated</i>."
[/message]
[message]
speaker=Aryel
message= _ "Yumi, please."
[/message]
[message]
speaker=Aryel
message= _ "You know I care about you. That's the only reason I'd get mad like that."
[/message]
{DELAY 1500}
[message]
speaker=Yumi
message= _ "I know."
[/message]
[message]
speaker=Aryel
message= _ "I've always tried to look out for you."
[/message]
[message]
speaker=Yumi
message= _ "I know."
[/message]
[message]
speaker=Aryel
message= _ "(<i>shakes head</i>) It's just that this whole demon mess is scaring me. Like, before, in that sea of blood, you told me about all your nightmares. And then when I was trying to find you and those creepy scythe demons showed up, and then when that illusion demon was hunting you..."
[/message]
[message]
speaker=Aryel
message= _ "It's just that all the crazy stuff is happening to <i>you</i> and I don't know what to do about it. I know you're trying to protect us by keeping us out of it, but seriously, Yumi. We want to protect you too."
[/message]
[message]
speaker=Yumi
message= _ "(<i>closes eyes</i>) B-but..."
[/message]
[message]
speaker=Aryel
message= _ "But I know that it's complicated. And forcing you to talk about it might not be the best thing to do. I'm sorry. I didn't mean to upset you."
[/message]
[message]
speaker=Yumi
message= _ "It's okay. Aryel..."
[/message]
[message]
speaker=Aryel
message= _ "Hmm?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>shaking</i>) It's just... it's hard for me to tell you..."
[/message]
[message]
speaker=Aryel
message= _ "You already told me about your dreams, if that's what you're referring to?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>shakes head</i>) I didn't tell you everything. In my nightmares, I always see you and Esther. Sometimes... sometimes it's the demons killing you, and sometimes it's someone else... and sometimes... you two attack me and I have to- I have to..."
[/message]
[message]
speaker=Aryel
message= _ "Yumi! Yumi. (<i>breathes</i>)"
[/message]
[message]
speaker=Aryel
message= _ "You're worried about us."
[/message]
[message]
speaker=Yumi
message= _ "I don't want to see you get hurt. And I hate it when I have to attack you."
[/message]
[message]
speaker=Aryel
message= _ "Ugh. I know. I couldn't imagine having to fight you in a nightmare. I don't know what to say. I'm... not really sure I can help you. But maybe if we get to the bottom of this blue demon mess, maybe your nightmares will stop. There's a chance of that."
[/message]
[message]
speaker=Yumi
message= _ "<i>No, nothing can stop it. And, Aryel... the problem is, all my nightmares come true. Does this mean you and Esther will die?</i>"
[/message]
[message]
speaker=Aryel
message= _ "<i>Her eyes are so dark. What is she thinking about?</i>"
[/message]
[message]
speaker=Aryel
message= _ "I wish there were something I could do to make you feel better."
[/message]
[message]
speaker=Yumi
message= _ "It's okay. I'm... okay. At least you're not mad at me anymore. I'm better now."
[/message]
[message]
speaker=Aryel
message= _ "(<i>sighs</i>) I'm sorry about that. Here, let me make it up to you. When we get out of this stupid hole, I'll go find you the best pudding you've ever eaten. Just as soon as we figure out what's hiding down here."
[/message]
[message]
speaker=Yumi
message= _ "Okay."
[/message]
{DELAY 500}
[move_unit]
id=Aryel
to_x,to_y=21,63
[/move_unit]
[move_unit]
id=Yumi
to_x,to_y=20,62
[/move_unit]
{DELAY 500}
[message]
speaker=Esther
message= _ "Looks like you two had a nice long chat."
[/message]
[message]
speaker=Aryel
message= _ "Looks like you did too. So let's not wait around any longer. With all this water around, there's bound to be blue demons down here somewhere."
[/message]
[message]
speaker=Esther
message= _ "So you want to go hunting for them."
[/message]
[message]
speaker=Aryel
message= _ "That's what we came to do, right?"
[/message]
[message]
speaker=Esther
message= _ "I suppose so. Let's go looking, shall we?"
[/message]
[objectives]
{OBJECTIVE_VICTORY ( _ "Explore")}
{OBJECTIVE_DEFEAT ( _ "Death of Aryel")}
{OBJECTIVE_DEFEAT ( _ "Death of Talya")}
{OBJECTIVE_DEFEAT ( _ "Death of Yumi")}
{OBJECTIVE_DEFEAT ( _ "Death of Esther")}
[/objectives]
[/event]
########## BOSS FIGHT ##########
#define SPAWN_ILLUSION_NOID X Y R
[store_locations]
[and]
x,y={X},{Y}
radius={R}
[/and]
[not]
terrain=Wuy,Wuyb
[/not]
[not]
[filter]
[/filter]
[or]
[filter_adjacent_location]
[filter]
[/filter]
[/filter_adjacent_location]
[/or]
[/not]
variable=spawn_points
[/store_locations]
[set_variable]
name=tmp
rand=0..$($spawn_points.length-1)
[/set_variable]
[set_variable]
name=x_loc
value=$spawn_points[$tmp].x
[/set_variable]
[set_variable]
name=y_loc
value=$spawn_points[$tmp].y
[/set_variable]
[unit]
type=Illusory Angel Illusion
animate=yes
side=4
x,y=$x_loc,$y_loc
random_traits=no
generate_name=no
gender=female
moves=1
hitpoints=$luna.hitpoints
[/unit]
[clear_variable]
name=x_loc,y_loc,spawn_points,tmp
[/clear_variable]
#enddef
#define REGENERATE_ILLUSIONS
[store_unit]
[filter]
id=Luna
[/filter]
variable=luna
[/store_unit]
[kill]
side=4
type=Illusory Angel,Illusory Angel Illusion
animate=yes
[/kill]
[set_variable]
name=generator
rand=1..7
[/set_variable]
[set_variable]
name=gen_counter
value=0
[/set_variable]
[set_variable]
name=rev_gen
value=7
[/set_variable]
{VARIABLE_OP rev_gen sub $generator}
{VARIABLE_OP rev_gen sub 1}
[while]
[variable]
name=gen_counter
less_than=$generator
[/variable]
[do]
{SPAWN_ILLUSION_NOID 22 73 5}
{VARIABLE_OP gen_counter add 1}
[/do]
[/while]
[set_variable]
name=gen_counter
value=0
[/set_variable]
[store_locations]
[and]
x,y=22,73
radius=5
[/and]
[not]
terrain=Wuy,Wuyb
[/not]
[not]
[filter]
[/filter]
[or]
[filter_adjacent_location]
[filter]
[/filter]
[/filter_adjacent_location]
[/or]
[/not]
variable=spawn_points
[/store_locations]
[set_variable]
name=tmp
rand=0..$($spawn_points.length-1)
[/set_variable]
[set_variable]
name=x_loc
value=$spawn_points[$tmp].x
[/set_variable]
[set_variable]
name=y_loc
value=$spawn_points[$tmp].y
[/set_variable]
[unit]
id=Luna
type=Illusory Angel
hitpoints=$luna.hitpoints
animate=yes
side=4
x,y=$x_loc,$y_loc
random_traits=no
generate_name=no
gender=female
moves=1
[/unit]
[clear_variable]
name=x_loc,y_loc,spawn_points,tmp
[/clear_variable]
[while]
[variable]
name=gen_counter
less_than=$rev_gen
[/variable]
[do]
{SPAWN_ILLUSION_NOID 22 73 5}
{VARIABLE_OP gen_counter add 1}
[/do]
[/while]
#ifdef NORMAL
{SPAWN_ILLUSION_NOID 22 73 5}
#endif
#ifdef HARD
{SPAWN_ILLUSION_NOID 22 73 5}
{SPAWN_ILLUSION_NOID 22 73 5}
{SPAWN_ILLUSION_NOID 22 73 5}
#endif
[clear_variable]
name=gen_counter,rev_gen,generator,luna
[/clear_variable]
#enddef
[event]
name=moveto
[filter]
[filter_location]
x,y=22,75
radius=6
[/filter_location]
side=1
[/filter]
{FADE_SCREEN}
[store_unit]
[filter]
id=Aryel
[/filter]
variable=aryel
[/store_unit]
[store_unit]
[filter]
id=Talya
[/filter]
variable=talya
[/store_unit]
[store_unit]
[filter]
id=Yumi
[/filter]
variable=yumi
[/store_unit]
[store_unit]
[filter]
id=Esther
[/filter]
variable=esther
[/store_unit]
[kill]
id=Aryel,Talya,Yumi,Esther
[/kill]
{SCROLL_TO 22 75}
[remove_shroud]
side=1
x,y=22,75
radius=4
[/remove_shroud]
{UNFADE_SCREEN}
[unstore_unit]
variable=aryel
x,y=22,70
[/unstore_unit]
[unstore_unit]
variable=esther
x,y=23,70
[/unstore_unit]
[unstore_unit]
variable=talya
x,y=21,70
[/unstore_unit]
[unstore_unit]
variable=yumi
x,y=22,69
[/unstore_unit]
[unhide_unit]
[filter][/filter]
[/unhide_unit]
{CLEAR_VARIABLE aryel}
{CLEAR_VARIABLE talya}
{CLEAR_VARIABLE yumi}
{CLEAR_VARIABLE esther}
{DELAY 500}
{REPEAT 2 ({QUAKE_FIXED "rumble.ogg"})}
{DELAY 1000}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 500}
{REPEAT 2 ({QUAKE_FIXED "rumble.ogg"})}
{DELAY 1000}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 500}
{REPEAT 2 ({QUAKE_FIXED "rumble.ogg"})}
{DELAY 500}
{PLAY_SOUND "magic-dark.ogg"}
{DELAY 350}
[fade_out_music][/fade_out_music]
{REPLACE_SCENARIO_MUSIC everlasting_night.ogg}
{APPEND_MUSIC into_the_shadows.ogg}
[unit]
id=Luna
type=Illusory Angel
animate=yes
side=4
x,y=22,75
random_traits=no
generate_name=no
gender=female
[/unit]
[message]
speaker=Luna
message= _ "<i>Hello ladies</i>."
[/message]
[message]
speaker=Esther
message= _ "Oh my."
[/message]
[message]
speaker=Talya
message= _ "(<i>pales</i>)"
[/message]
[message]
speaker=Aryel
message= _ "So, you've come out of hiding again. Let me guess. Same spiel as before, come quietly with you to meet your master, don't bother resisting, we can't possibly fight you off. Am I right?"
[/message]
[message]
speaker=Luna
message= _ "<i>My request has not changed.</i>"
[/message]
[message]
speaker=Aryel
message= _ "And my reply has not either. If you want us to come with you, you'll have to make us by force."
[/message]
[message]
speaker=Luna
message= _ "<i>Very well then, I will</i>."
[/message]
[message]
speaker=Esther
message= _ "(<i>glances at Aryel</i>) So, let me guess. She's behind the blue demon infiltration, and her goal is to capture us."
[/message]
[message]
speaker=Aryel
message= _ "Yes, and yes. I don't know too much of the specifics, but now's not the time to get into that anyway. She'll turn hostile soon enough."
[/message]
[message]
speaker=Talya
message= _ "Ohhh, so she's the one you and Yumi were fighting in the Arcaneum's prison. She seems dangerous."
[/message]
[message]
speaker=Aryel
message= _ "Yep. So don't let your guard down-"
[/message]
{DELAY 500}
{REGENERATE_ILLUSIONS}
{DELAY 500}
[message]
speaker=Aryel
message= _ "Aaaand here she comes."
[/message]
[objectives]
{OBJECTIVE_VICTORY ( _ "Defeat the Illusory Angel")}
{OBJECTIVE_DEFEAT ( _ "Death of Aryel")}
{OBJECTIVE_DEFEAT ( _ "Death of Talya")}
{OBJECTIVE_DEFEAT ( _ "Death of Yumi")}
{OBJECTIVE_DEFEAT ( _ "Death of Esther")}
[/objectives]
[set_variable]
name=boss_stage
value=1
[/set_variable]
[set_variable]
name=illusions_hit
value=0
[/set_variable]
[set_variable]
name=real_hit
value=0
[/set_variable]
[/event]
[event]
name=side 4 turn
first_time_only=no
[filter_condition]
[variable]
name=boss_stage
numerical_equals=1
[/variable]
[/filter_condition]
[store_unit]
[filter]
ability=dreamwalk
[/filter]
variable=heal_unit
[/store_unit]
[for]
array=heal_unit
[do]
{VARIABLE heal_health $heal_unit[$i].max_hitpoints}
{VARIABLE_OP heal_health sub $heal_unit[$i].hitpoints}
{VARIABLE_OP heal_health multiply 0.2}
[if]
[variable]
name=heal_health
greater_than=0
[/variable]
[then]
[heal_unit]
[filter]
x,y=$heal_unit[$i].x,$heal_unit[$i].y
[/filter]
amount=$heal_health
animate=yes
restore_statuses=yes
[/heal_unit]
[/then]
[/if]
{CLEAR_VARIABLE heal_health}
[/do]
[/for]
{CLEAR_VARIABLE heal_unit}
[/event]
#define ILLUSION_TEXT
[if]
[variable]
name=boss_stage
numerical_equals=1
[/variable]
[then]
[switch]
variable=illusions_hit
[case]
value=5
[message]
speaker=Talya
message= _ "Okay, seriously. How are we supposed to tell which one's the real one?"
[/message]
[message]
speaker=Aryel
message= _ "You aren't."
[/message]
{VARIABLE_OP illusions_hit add 1}
[/case]
[case]
value=9
[message]
speaker=Esther
message= _ "Another fake."
[/message]
{VARIABLE_OP illusions_hit add 1}
[/case]
[case]
value=17
[message]
speaker=narrator
message= _ "<i>Instead of dancing around like this, why don't you give up and come with me</i>?"
[/message]
[message]
speaker=Aryel
message= _ "Like that'll happen."
[/message]
{VARIABLE_OP illusions_hit add 1}
[/case]
[case]
value=25
[message]
speaker=Talya
message= _ "All these illusions are seriously throwing me for a loop."
[/message]
{VARIABLE_OP illusions_hit add 1}
[/case]
[case]
value=31
[message]
speaker=Esther
message= _ "<i>Can't seem to pin her down</i>."
[/message]
{VARIABLE_OP illusions_hit add 1}
[/case]
[case]
value=39
[message]
speaker=narrator
message= _ "<i>I can keep this up forever</i>."
[/message]
[message]
speaker=Aryel
message= _ "So can we."
[/message]
{VARIABLE_OP illusions_hit add 1}
[/case]
[else]
{VARIABLE_OP illusions_hit add 1}
[/else]
[/switch]
[/then]
[/if]
#enddef
[event]
name=attacker hits
first_time_only=no
[filter_second]
type=Illusory Angel Illusion
[/filter_second]
{PLAY_SOUND "magic-dark-miss.ogg"}
[kill]
x,y=$x2,$y2
[/kill]
[filter_condition]
[variable]
name=boss_stage
numerical_equals=1
[/variable]
[and]
[variable]
name=second_unit.hitpoints
less_than=80
[/variable]
[/and]
[/filter_condition]
{ILLUSION_TEXT}
[if]
[have_unit]
type=Illusory Angel Illusion
[/have_unit]
[then][/then]
[else]
{REGENERATE_ILLUSIONS}
[/else]
[/if]
[/event]
[event]
name=defender hits
first_time_only=no
[filter_condition]
[variable]
name=boss_stage
numerical_equals=1
[/variable]
[and]
[variable]
name=unit.hitpoints
less_than=50
[/variable]
[/and]
[/filter_condition]
[filter]
type=Illusory Angel Illusion
[/filter]
{PLAY_SOUND "magic-dark-miss.ogg"}
[kill]
x,y=$x1,$y1
[/kill]
{ILLUSION_TEXT}
[if]
[have_unit]
type=Illusory Angel Illusion
[/have_unit]
[then][/then]
[else]
{REGENERATE_ILLUSIONS}
[/else]
[/if]
[/event]
[event]
name=attack end
first_time_only=no
[filter_condition]
[variable]
name=boss_stage
numerical_equals=1
[/variable]
[/filter_condition]
[if]
[have_unit]
x,y=$x1,$y1
type=Illusory Angel
[or]
x,y=$x2,$y2
type=Illusory Angel
[/or]
[/have_unit]
[then]
[switch]
variable=real_hit
[case]
value=0
[message]
speaker=Talya
message= _ "We got her!"
[/message]
{DELAY 250}
{REGENERATE_ILLUSIONS}
{DELAY 250}
[message]
speaker=Talya
message= _ "... oh. Never mind."
[/message]
{VARIABLE_OP real_hit add 1}
[/case]
[case]
value=3
[message]
speaker=Aryel
message= _ "Is the only thing you can do run from us?"
[/message]
{REGENERATE_ILLUSIONS}
{VARIABLE_OP real_hit add 1}
[/case]
[case]
value=6
[message]
speaker=Esther
message= _ "This is getting annoying..."
[/message]
{DELAY 250}
{REGENERATE_ILLUSIONS}
{DELAY 250}
{VARIABLE_OP real_hit add 1}
[/case]
[else]
{VARIABLE_OP real_hit add 1}
{REGENERATE_ILLUSIONS}
[/else]
[/switch]
[/then]
[/if]
[/event]
[event]
name=last breath
first_time_only=yes
[filter]
id=Luna
[/filter]
[filter_condition]
[variable]
name=boss_stage
numerical_equals=1
[/variable]
[/filter_condition]
{DELAY 500}
[kill]
side=4
type=Illusory Angel Illusion
[/kill]
{DELAY 500}
[store_unit]
[filter]
id=Esther
[/filter]
variable=esther
[/store_unit]
[store_unit]
[filter]
id=Yumi
[/filter]
variable=yumi
[/store_unit]
[store_unit]
[filter]
id=Aryel
[/filter]
variable=aryel
[/store_unit]
[store_unit]
[filter]
id=Talya
[/filter]
variable=talya
[/store_unit]
#ifdef EASY
{VARIABLE_OP esther.experience add 150}
{VARIABLE_OP yumi.experience add 150}
{VARIABLE_OP aryel.experience add 150}
{VARIABLE_OP talya.experience add 50}
[unstore_unit]
variable=esther
find_vacant=no
text= _ "+150 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+150 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=aryel
find_vacant=no
text= _ "+150 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=talya
find_vacant=no
text= _ "+50 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
#endif
#ifdef NORMAL
{VARIABLE_OP esther.experience add 90}
{VARIABLE_OP yumi.experience add 90}
{VARIABLE_OP aryel.experience add 90}
{VARIABLE_OP talya.experience add 30}
[unstore_unit]
variable=esther
find_vacant=no
text= _ "+90 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+90 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=aryel
find_vacant=no
text= _ "+90 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=talya
find_vacant=no
text= _ "+30 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
#endif
#ifdef HARD
{VARIABLE_OP esther.experience add 30}
{VARIABLE_OP yumi.experience add 30}
{VARIABLE_OP aryel.experience add 30}
{VARIABLE_OP talya.experience add 10}
[unstore_unit]
variable=esther
find_vacant=no
text= _ "+30 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+30 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=aryel
find_vacant=no
text= _ "+30 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=talya
find_vacant=no
text= _ "+10 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
#endif
{CLEAR_VARIABLE esther}
{CLEAR_VARIABLE yumi}
{CLEAR_VARIABLE aryel}
{CLEAR_VARIABLE talya}
[message]
speaker=Luna
message= _ "<i>We are at an impasse again.</i>"
[/message]
[message]
speaker=Aryel
message= _ "An impasse?! We're beating you! And besides, all you've done is copy our moves again! What makes you still think you can capture us?"
[/message]
[message]
speaker=Luna
message= _ "<i>Because I must.</i>"
[/message]
{DELAY 500}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 500}
[kill]
id=Luna
animate=yes
[/kill]
[fade_out_music][/fade_out_music]
{REPLACE_SCENARIO_MUSIC silence.ogg}
{DELAY 250}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 250}
[message]
speaker=Aryel
message= _ "Wha-"
[/message]
{DELAY 500}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 250}
[message]
speaker=Talya
message= _ "Uh oh."
[/message]
{DELAY 500}
{PLAY_SOUND "magic-dark.ogg"}
{DELAY 500}
[unit]
id=Luna
type=Ephemeral Angel
animate=yes
side=4
x,y=$x1,$y1
random_traits=no
generate_name=no
gender=female
[/unit]
{REPLACE_SCENARIO_MUSIC end.ogg}
{APPEND_MUSIC the_dangerous_symphony.ogg}
[message]
speaker=Aryel
message= _ "(<i>eyes narrow</i>) You finally intend to fight us for real this time."
[/message]
[message]
speaker=Luna
message= _ "<i>You will not escape.</i>"
[/message]
[message]
speaker=Esther
message= _ "Over my dead body. I'll never let you hurt my friends ever again."
[/message]
{DELAY 250}
{PLAY_SOUND "fire.wav"}
{DELAY 250}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=7
kill=no
fire_event=no
animate=yes
[/harm_unit]
{DELAY 500}
{PLAY_SOUND "fire.wav"}
{DELAY 250}
#ifdef EASY
[harm_unit]
[filter]
id=Luna
[/filter]
amount=40
kill=no
fire_event=no
animate=yes
[/harm_unit]
#endif
#ifdef NORMAL
[harm_unit]
[filter]
id=Luna
[/filter]
amount=30
kill=no
fire_event=no
animate=yes
[/harm_unit]
#endif
#ifdef HARD
[harm_unit]
[filter]
id=Luna
[/filter]
amount=15
kill=no
fire_event=no
animate=yes
[/harm_unit]
#endif
{DELAY 500}
{PLAY_SOUND "fire.wav"}
{DELAY 250}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 250}
[message]
speaker=Esther
message= _ "<i>She stopped my attack!</i>"
[/message]
[message]
speaker=Aryel
message= _ "Tch. Looks like we're doing this the hard way. You're going down, demon."
[/message]
[heal_unit]
[filter]
side=1
[/filter]
amount=full
animate=no
restore_attacks=no
restore_statuses=yes
[/heal_unit]
[objectives]
{OBJECTIVE_VICTORY ( _ "Defeat the Ephemeral Angel")}
{OBJECTIVE_DEFEAT ( _ "Death of Aryel")}
{OBJECTIVE_DEFEAT ( _ "Death of Talya")}
{OBJECTIVE_DEFEAT ( _ "Death of Yumi")}
{OBJECTIVE_DEFEAT ( _ "Death of Esther")}
[/objectives]
[set_variable]
name=boss_stage
value=2
[/set_variable]
[/event]
[event]
name=side 4 turn
first_time_only=no
[filter_condition]
[variable]
name=boss_stage
numerical_equals=2
[/variable]
[/filter_condition]
[store_unit]
[filter]
[filter_adjacent]
is_enemy=yes
ability=dreamweave
[/filter_adjacent]
[/filter]
variable=copy_unit
[/store_unit]
[for]
array=copy_unit
[do]
[switch]
variable=copy_unit[$i].id
[case]
value="Esther"
[unit]
side=6
animate=yes
type=Fake Fire Fae
generate_name=no
random_traits=no
gender=$copy_unit[$i].gender
x,y=$copy_unit[$i].x,$copy_unit[$i].y
[/unit]
[fire_event]
name=fae_copy
[/fire_event]
[/case]
[case]
value="Aryel"
[unit]
side=6
animate=yes
type=Fake Blood Fae
generate_name=no
random_traits=no
gender=$copy_unit[$i].gender
x,y=$copy_unit[$i].x,$copy_unit[$i].y
[/unit]
[fire_event]
name=fae_copy
[/fire_event]
[/case]
[case]
value="Yumi"
[fire_event]
name=yumi_copy
[/fire_event]
[/case]
[else]
[unit]
side=6
animate=yes
type=$copy_unit[$i].type
generate_name=no
random_traits=no
gender=$copy_unit[$i].gender
x,y=$copy_unit[$i].x,$copy_unit[$i].y
[/unit]
[fire_event]
name=unit_copy
[/fire_event]
[/else]
[/switch]
[/do]
[/for]
{CLEAR_VARIABLE copy_unit}
[/event]
[event]
name=unit_copy
first_time_only=yes
[message]
speaker=Esther
message= _ "Be careful! She's making copies of everyone close to her!"
[/message]
[/event]
[event]
name=fae_copy
first_time_only=yes
[message]
speaker=Aryel
message= _ "It'll take more than that to copy us properly."
[/message]
[message]
speaker=Luna
message= _ "<i>So it seems.</i>"
[/message]
[/event]
[event]
name=yumi_copy
first_time_only=yes
[message]
speaker=Luna
message= _ "<i>What? I can't duplicate the shadow one's energies.</i>"
[/message]
[/event]
[event]
name=last breath
first_time_only=yes
[filter]
id=Luna
[/filter]
[filter_condition]
[variable]
name=boss_stage
numerical_equals=2
[/variable]
[/filter_condition]
{DELAY 500}
[store_unit]
[filter]
id=Esther
[/filter]
variable=esther
[/store_unit]
[store_unit]
[filter]
id=Yumi
[/filter]
variable=yumi
[/store_unit]
[store_unit]
[filter]
id=Aryel
[/filter]
variable=aryel
[/store_unit]
[store_unit]
[filter]
id=Talya
[/filter]
variable=talya
[/store_unit]
#ifdef EASY
{VARIABLE_OP esther.experience add 270}
{VARIABLE_OP yumi.experience add 270}
{VARIABLE_OP aryel.experience add 270}
{VARIABLE_OP talya.experience add 90}
[unstore_unit]
variable=esther
find_vacant=no
text= _ "+270 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+270 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=aryel
find_vacant=no
text= _ "+270 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=talya
find_vacant=no
text= _ "+90 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
#endif
#ifdef NORMAL
{VARIABLE_OP esther.experience add 210}
{VARIABLE_OP yumi.experience add 210}
{VARIABLE_OP aryel.experience add 210}
{VARIABLE_OP talya.experience add 70}
[unstore_unit]
variable=esther
find_vacant=no
text= _ "+210 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+210 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=aryel
find_vacant=no
text= _ "+210 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=talya
find_vacant=no
text= _ "+70 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
#endif
#ifdef HARD
{VARIABLE_OP esther.experience add 75}
{VARIABLE_OP yumi.experience add 75}
{VARIABLE_OP aryel.experience add 75}
{VARIABLE_OP talya.experience add 25}
[unstore_unit]
variable=esther
find_vacant=no
text= _ "+75 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=yumi
find_vacant=no
text= _ "+75 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=aryel
find_vacant=no
text= _ "+75 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
[unstore_unit]
variable=talya
find_vacant=no
text= _ "+25 XP"
red,green,blue=255,0,255
advance=no
[/unstore_unit]
#endif
{CLEAR_VARIABLE esther}
{CLEAR_VARIABLE yumi}
{CLEAR_VARIABLE aryel}
{CLEAR_VARIABLE talya}
{DELAY 750}
[kill]
side=4,6
[not]
id=Luna
[/not]
[/kill]
{DELAY 500}
[message]
speaker=Esther
message= _ "<i>All the blue demons just disappeared!</i>"
[/message]
[fade_out_music][/fade_out_music]
{REPLACE_SCENARIO_MUSIC weight_of_revenge.ogg}
{DELAY 1500}
[message]
speaker=Luna
message= _ "(<i>breathes</i>)"
[/message]
[message]
speaker=Aryel
message= _ "..!"
[/message]
[message]
speaker=Aryel
message= _ "That's the first noise I've ever heard you make. It seems like you can be harmed after all."
[/message]
[message]
speaker=Luna
message= _ "..."
[/message]
[message]
speaker=Aryel
message= _ "The silent treatment, huh? You're not getting out of this one, you know. We beat you, even with your full powers."
[/message]
[message]
speaker=Esther
message= _ "There's nowhere to run. It's in your best interest to cooperate with us and give us some answers."
[/message]
[message]
speaker=Luna
message= _ "<i>I am bound by the master's energies. I cannot speak.</i>"
[/message]
[message]
speaker=Esther
message= _ "That's not going to cut it. You are the one directing the humans to attack us, and you are at least partially responsible for corrupting the Urdemons. You're <i>going</i> to talk."
[/message]
[message]
speaker=Luna
message= _ "<i>There is nothing I can tell you.</i>"
[/message]
[message]
speaker=Aryel
message= _ "(<i>eyes narrow</i>) Then I'll <i>make</i> you speak."
[/message]
[message]
speaker=Luna
message= _ "(<i>shifts uncomfortably</i>)"
[/message]
[message]
speaker=Aryel
message= _ "<i>Hmm, she's suddenly... afraid?</i>"
[/message]
[message]
speaker=Yumi
message= _ "(<i>frowns</i>)"
[/message]
{DELAY 500}
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 500}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 500}
[message]
speaker=Esther
message= _ "(<i>turns</i>) Yumi, what are you doing?"
[/message]
{DELAY 250}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 500}
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 500}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 250}
[message]
speaker=Luna
message= _ "<i>You won't catch me. Not here.</i>"
[/message]
[message]
speaker=Aryel
message= _ "She's trying to escape! Get her!"
[/message]
{DELAY 250}
{PLAY_SOUND "fire.wav"}
{DELAY 250}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=0
kill=no
fire_event=no
animate=yes
[/harm_unit]
{DELAY 250}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 250}
[message]
speaker=Luna
message= _ "<i>I...</i>"
[/message]
{DELAY 250}
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 250}
[message]
speaker=Luna
message= _ "<i>It hurts...</i>"
[/message]
{DELAY 250}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 500}
{PLAY_SOUND "fire.wav"}
{DELAY 250}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=0
kill=no
fire_event=no
animate=yes
[/harm_unit]
[message]
speaker=Luna
message= _ "<i>Stop...</i>"
[/message]
[message]
speaker=Esther
message= _ "Stop resisting us. We won't hurt you if you just stay still."
[/message]
{DELAY 250}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 250}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=0
kill=no
fire_event=no
animate=yes
[/harm_unit]
{DELAY 250}
[message]
speaker=Luna
message= _ "(<i>gasping</i>) <i>Please stop...</i>"
[/message]
[message]
speaker=Yumi
message= _ "(<i>eyes glow</i>)"
[/message]
{DELAY 250}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 250}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=0
kill=no
fire_event=no
animate=yes
[/harm_unit]
{DELAY 250}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=0
[/harm_unit]
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 250}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=0
kill=no
fire_event=no
[/harm_unit]
{DELAY 500}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=0
[/harm_unit]
{DELAY 200}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=0
kill=no
fire_event=no
[/harm_unit]
{DELAY 250}
[message]
speaker=Yumi
message= _ "(<i>frowns</i>)"
[/message]
{DELAY 250}
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 200}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=0
kill=no
fire_event=no
[/harm_unit]
{DELAY 500}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=0
kill=no
fire_event=no
[/harm_unit]
{DELAY 200}
[kill]
id=Luna
animate=yes
[/kill]
{DELAY 250}
[message]
speaker=Aryel
message= _ "Wha-"
[/message]
[message]
speaker=Yumi
message= _ "(<i>breathes</i>)"
[/message]
[message]
speaker=Esther
message= _ "She got away."
[/message]
[message]
speaker=Aryel
message= _ "Damn it. Damn it all. It looked like Yumi was keeping her down pretty well, too."
[/message]
[message]
speaker=Aryel
message= _ "... or not? Yumi?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>shakes head</i>)"
[/message]
[message]
speaker=Yumi
message= _ "She was fighting something in her head. She was trying to break free. <i>It was that Guardian.</i>"
[/message]
[message]
speaker=Yumi
message= _ "I was trying to help her, but she was losing. It will take over her body again."
[/message]
[message]
speaker=Aryel
message= _ "And why were you-"
[/message]
[message]
speaker=Yumi
message= _ "She is being controlled."
[/message]
[message]
speaker=Aryel
message= _ "Yes, I understood that much. It must've been the thing she's referring to as her 'master'. The question is, who is it?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>frowns</i>) <i>I definitely can't tell them that yet. If I tell them, she will get in trouble too...</i>"
[/message]
[message]
speaker=Yumi
message= _ "I don't know."
[/message]
[message]
speaker=Aryel
message= _ "(<i>sighs</i>) Of course you don't. It's always the same reply."
[/message]
[message]
speaker=Yumi
message= _ "(<i>pouts</i>) I'm sorry. I really don't."
[/message]
[message]
speaker=Aryel
message= _ "... right. Let's see, then. So we know this demon, whoever she is, is at least as strong as your average demon lord. If what you say is true, for her to be controlled like that, the one doing it would either have to be an extremely powerful demon lord, or..."
[/message]
[message]
speaker=Esther
message= _ "The more likely case is a Guardian."
[/message]
[message]
speaker=Aryel
message= _ "That's what I was afraid you'd say."
[/message]
[message]
speaker=Esther
message= _ "We can't worry about that right now. Even if it's really a Guardian behind this, that's not something we're equipped to deal with. We'd have to get Xia'el involved. For now, we have to first track down this demon. It's clear that she's being used to influence these blue demons somehow. Whatever information we can get out of her is secondary."
[/message]
[message]
speaker=Aryel
message= _ "That's a great idea, Esther, but... as you can see, she's gone."
[/message]
[message]
speaker=Yumi
message= _ "She's not."
[/message]
[message]
speaker=Yumi
message= _ "(<i>points</i>)"
[/message]
{SCROLL_TO 22 75}
{DELAY 500}
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 500}
[terrain]
x,y=22,75
terrain=Qxu
[/terrain]
[redraw][/redraw]
{DELAY 500}
[terrain]
x,y=22,75
radius=1
terrain=Qxu
[/terrain]
[redraw][/redraw]
{DELAY 500}
[terrain]
x,y=22,75
radius=2
terrain=Qxu
[/terrain]
[redraw][/redraw]
{DELAY 500}
[message]
speaker=Yumi
message= _ "She ran there."
[/message]
{DELAY 500}
{SCROLL_TO 22 75}
{PLAY_SOUND "shaxthal-roam-1.ogg"}
{DELAY 500}
{PLAY_SOUND "shaxthal-roam-2.ogg"}
{DELAY 350}
{PLAY_SOUND "shaxthal-roam-1.ogg"}
{DELAY 1000}
[message]
speaker=Talya
message= _ "(<i>shivers</i>) Uhm, that place looks pretty dark..."
[/message]
[message]
speaker=Esther
message= _ "(<i>shifts uncomfortably</i>) I don't like it either."
[/message]
[message]
speaker=Yumi
message= _ "(<i>shrugs</i>)"
[/message]
[move_unit]
id=Yumi
to_x,to_y=22,75
[/move_unit]
{DELAY 750}
[store_unit]
[filter]
id=Yumi
[/filter]
variable=yumi
[/store_unit]
[kill]
id=Yumi
[/kill]
[redraw][/redraw]
[message]
speaker=Aryel
message= _ "Uh-"
[/message]
[message]
speaker=Aryel
message= _ "This girl. She's always nervous and afraid <i>except</i> for when she needs to be. She really has a terrible sense of danger."
[/message]
[move_unit]
id=Aryel
to_x,to_y=22,75
[/move_unit]
{DELAY 250}
[harm_unit]
[filter]
id=Aryel
[/filter]
amount=0
[/harm_unit]
{DELAY 500}
[harm_unit]
[filter]
id=Aryel
[/filter]
amount=0
[/harm_unit]
{DELAY 250}
[message]
speaker=Aryel
message= _ "<i>Ohhh, it's cold.</i>"
[/message]
[message]
speaker=Aryel
message= _ "<i>Can't let her go alone, though.</i>"
[/message]
{DELAY 250}
[store_unit]
[filter]
id=Aryel
[/filter]
variable=aryel
[/store_unit]
[kill]
id=Aryel
[/kill]
[redraw][/redraw]
{DELAY 1000}
[message]
speaker=Esther
message= _ "Those two... Talya, you stay up here."
[/message]
[message]
speaker=Talya
message= _ "Esther, don't tell me you're seriously thinking of going in there too."
[/message]
[message]
speaker=Esther
message= _ "I have to. As crazy as they might be, they're my friends."
[/message]
[message]
speaker=Talya
message= _ "Yeah, but remember what happened at Fort Helemoor? When the whole thing just collapsed into a bottomless pit? This thing looks exactly like that. For all we know, those brain draining monsters might start spawning out of it again. And you don't know what'll happen if you walk into it. It's dangerous! You'll probably get killed!"
[/message]
[message]
speaker=Esther
message= _ "All the more reason I need to be there to help them."
[/message]
[message]
speaker=Talya
message= _ "You don't look very convinced of yourself."
[/message]
[message]
speaker=Esther
message= _ "(<i>sighs</i>) I know. Aryel and Yumi are definitely more suited for this sort of thing. Mysticism was never my strong point. But I can't abandon them."
[/message]
[move_unit]
id=Esther
to_x,to_y=22,75
[/move_unit]
{DELAY 250}
[harm_unit]
[filter]
id=Esther
[/filter]
amount=0
[/harm_unit]
{DELAY 250}
[harm_unit]
[filter]
id=Esther
[/filter]
amount=0
[/harm_unit]
{DELAY 250}
[message]
speaker=Esther
message= _ "(<i>shivers</i>)"
[/message]
{DELAY 250}
[store_unit]
[filter]
id=Esther
[/filter]
variable=esther
[/store_unit]
[kill]
id=Esther
[/kill]
[redraw][/redraw]
{DELAY 500}
[message]
speaker=Talya
message= _ "Ugh."
[/message]
{TURN_UNIT5 "Talya"}
[message]
speaker=Talya
message= _ "Wait up, girls!"
[/message]
[move_unit]
id=Talya
to_x,to_y=22,75
[/move_unit]
{DELAY 500}
{FADE_SCREEN}
[endlevel]
result=victory
carryover_report=no
linger_mode=no
{NEW_GOLD_CARRYOVER 100}
next_scenario=22_Moonlit_Night
[/endlevel]
[/event]
# CLEANUP
[event]
name=victory
[kill]
side=1
type=Manifestation
[/kill]
{CLEAR_VARIABLE part2}
{CLEAR_VARIABLE part3}
{CLEAR_VARIABLE part4}
{CLEAR_VARIABLE boss_stage}
{CLEAR_VARIABLE illusions_hit}
{CLEAR_VARIABLE illusion_flag}
{CLEAR_VARIABLE real_hit}
{CLEAR_VARIABLE ud_spawns1}
{CLEAR_VARIABLE ud_spawns2}
{CLEAR_VARIABLE turn_dmg}
{CLEAR_VARIABLE sound_hex}
[clear_menu_item]
id=recruit_manifestation
[/clear_menu_item]
[/event]
[event]
name=last breath
[filter]
id=Yumi
[/filter]
[message]
speaker=Yumi
message= _ "(<i>gasp</i>)"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Esther
[/filter]
[message]
speaker=Esther
message= _ "I... failed..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Aryel
[/filter]
[message]
speaker=Aryel
message= _ "Ah..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Talya
[/filter]
[message]
speaker=Talya
message= _ "Ow!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]
#undef REGENERATE_ILLUSIONS
#undef DRAW_VOID
#undef SPAWN_ILLUSION_NOID
#undef ILLUSION_TEXT
|
#textdomain wesnoth-Genesis
[scenario]
id=22_Moonlit_Night
name= _ "Moonlit Night"
map_data="{~add-ons/Genesis/episode1/maps/22_Moonlit_Night.map}"
next_scenario=23_Dawn
victory_when_enemies_defeated=no
disallow_recall=no
turns=-1
{ETERNALDARK3}
{SCENARIO_MUSIC into_the_shadows.ogg}
[side]
{PLAYER_FAE}
{NO_INCOME_SIDE}
{UNDEAD_RECRUITS}
side=1
{GOLD 600 500 300}
fog=yes
shroud=yes
[/side]
[side]
{YUURE_SIDE}
{AGGRESSIVE_SIDE}
side=2
fog=no
hidden=yes
shroud=no
[/side]
[side]
side=3
no_leader=yes
team_name=yuure
user_team_name= _ "team_name^Copies"
hidden=yes
controller=ai
fog=no
shroud=no
color=green
{AGGRESSIVE_SIDE}
[/side]
#define CAVE_WALL_SEED
[store_locations]
variable=blood_hex
terrain=Woby
[and]
[not]
[filter_adjacent_location]
terrain=Wuyb
[/filter_adjacent_location]
[/not]
[/and]
[and]
[not]
[filter]
[/filter]
[/not]
[/and]
[/store_locations]
[for]
array=blood_hex
[do]
[set_variable]
name=change_terrain
rand=1..50
[/set_variable]
[if]
[variable]
name=change_terrain
less_than=6
[/variable]
[then]
[terrain]
x,y=$blood_hex[$i].x,$blood_hex[$i].y
terrain=Wuyb
[/terrain]
[/then]
[/if]
{CLEAR_VARIABLE change_terrain}
[/do]
[/for]
{CLEAR_VARIABLE blood_hex}
[redraw][/redraw]
#enddef
#define DRAW_WALLS
[store_locations]
variable=blood_hex
terrain=Woby
[filter_adjacent_location]
terrain=Wuyb
count=1
[/filter_adjacent_location]
[and]
[not]
[filter]
[/filter]
[/not]
[/and]
[/store_locations]
[for]
array=blood_hex
[do]
[set_variable]
name=change_terrain
rand=1..50
[/set_variable]
[if]
[variable]
name=change_terrain
less_than=6
[/variable]
[then]
[terrain]
x,y=$blood_hex[$i].x,$blood_hex[$i].y
terrain=Wuyb
[/terrain]
[/then]
[/if]
{CLEAR_VARIABLE change_terrain}
[/do]
[/for]
{CLEAR_VARIABLE blood_hex}
[redraw][/redraw]
#enddef
#define DRAW_WALLS2
[store_locations]
variable=blood_hex
terrain=Woby
[filter_adjacent_location]
terrain=Wuyb
count=2
[/filter_adjacent_location]
[and]
[not]
[filter]
[/filter]
[/not]
[/and]
[/store_locations]
[for]
array=blood_hex
[do]
[set_variable]
name=change_terrain
rand=1..150
[/set_variable]
[if]
[variable]
name=change_terrain
less_than=6
[/variable]
[then]
[terrain]
x,y=$blood_hex[$i].x,$blood_hex[$i].y
terrain=Wuyb
[/terrain]
[/then]
[/if]
{CLEAR_VARIABLE change_terrain}
[/do]
[/for]
{CLEAR_VARIABLE blood_hex}
[redraw][/redraw]
#enddef
#define DRAW_WALLS3
[store_locations]
variable=blood_hex
terrain=Woby
[filter_adjacent_location]
terrain=Wuyb
count=3
[/filter_adjacent_location]
[and]
[not]
[filter]
[/filter]
[/not]
[/and]
[/store_locations]
[for]
array=blood_hex
[do]
[set_variable]
name=change_terrain
rand=1..200
[/set_variable]
[if]
[variable]
name=change_terrain
less_than=6
[/variable]
[then]
[terrain]
x,y=$blood_hex[$i].x,$blood_hex[$i].y
terrain=Wuyb
[/terrain]
[/then]
[/if]
{CLEAR_VARIABLE change_terrain}
[/do]
[/for]
{CLEAR_VARIABLE blood_hex}
[redraw][/redraw]
#enddef
#define DRAW_WALLS4
[store_locations]
variable=blood_hex
terrain=Woby
[filter_adjacent_location]
terrain=Wuyb
count=4
[/filter_adjacent_location]
[and]
[not]
[filter]
[/filter]
[/not]
[/and]
[/store_locations]
[for]
array=blood_hex
[do]
[set_variable]
name=change_terrain
rand=1..300
[/set_variable]
[if]
[variable]
name=change_terrain
less_than=6
[/variable]
[then]
[terrain]
x,y=$blood_hex[$i].x,$blood_hex[$i].y
terrain=Wuyb
[/terrain]
[/then]
[/if]
{CLEAR_VARIABLE change_terrain}
[/do]
[/for]
{CLEAR_VARIABLE blood_hex}
[redraw][/redraw]
#enddef
#define BREAK_WALLS
[store_locations]
variable=blood_hex
terrain=Wuyb
[filter_adjacent_location]
terrain=Woby
count=2,3,4
[/filter_adjacent_location]
[/store_locations]
[for]
array=blood_hex
[do]
[set_variable]
name=change_terrain
rand=1..65
[/set_variable]
[if]
[variable]
name=change_terrain
less_than=6
[/variable]
[then]
[terrain]
x,y=$blood_hex[$i].x,$blood_hex[$i].y
terrain=Woby
[/terrain]
[/then]
[/if]
{CLEAR_VARIABLE change_terrain}
[/do]
[/for]
{CLEAR_VARIABLE blood_hex}
[redraw][/redraw]
#enddef
[event]
name=unit placed
first_time_only=no
[filter]
side=1
[/filter]
[object]
silent=yes
duration=scenario
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=loyal
[/effect]
[/object]
[/event]
# enemy spawns
#spawns
[event]
name=new turn
first_time_only=no
[filter_condition]
[variable]
name=boss_battle
greater_than=0
[/variable]
[/filter_condition]
[store_locations]
variable=hex
terrain=Woby
[/store_locations]
[for]
array=hex
[do]
#ifdef HARD
[set_variable]
name=spawn_val
rand=1..900
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=spawn_val
rand=1..1500
[/set_variable]
#endif
#ifdef EASY
[set_variable]
name=spawn_val
rand=1..1800
[/set_variable]
#endif
[if]
[variable]
name=spawn_val
less_than=3
[/variable]
[then]
{SPAWN_NOID ("Demon Nightmare") 2 $hex[$i].x $hex[$i].y}
[/then]
[/if]
[if]
[variable]
name=spawn_val
numerical_equals=5
[/variable]
[then]
{SPAWN_NOID ("Demon Dreamweaver") 2 $hex[$i].x $hex[$i].y}
[/then]
[/if]
{CLEAR_VARIABLE spawn_val}
[/do]
[/for]
{CLEAR_VARIABLE hex}
[store_locations]
variable=hex
terrain=Woby
[/store_locations]
[for]
array=hex
[do]
#ifdef HARD
[set_variable]
name=spawn_val
rand=1..1700
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=spawn_val
rand=1..2700
[/set_variable]
#endif
#ifdef EASY
[set_variable]
name=spawn_val
rand=1..3000
[/set_variable]
#endif
[if]
[variable]
name=spawn_val
numerical_equals=4
[/variable]
[then]
{SPAWN_NOID ("Shadow Demon") 2 $hex[$i].x $hex[$i].y}
[/then]
[/if]
{CLEAR_VARIABLE spawn_val}
[/do]
[/for]
{CLEAR_VARIABLE hex}
[/event]
#define DRAW_VOID
[store_locations]
variable=blood_hex
terrain=Woby,Wuyb
[filter_adjacent_location]
terrain=Qxu,Qxu^*
count=1-3
[/filter_adjacent_location]
[/store_locations]
[for]
array=blood_hex
[do]
[set_variable]
name=change_terrain
rand=1..25
[/set_variable]
[if]
[variable]
name=change_terrain
less_than=6
[/variable]
[then]
[terrain]
x,y=$blood_hex[$i].x,$blood_hex[$i].y
terrain=Qxu
[/terrain]
[/then]
[/if]
{CLEAR_VARIABLE change_terrain}
[/do]
[/for]
{CLEAR_VARIABLE blood_hex}
[store_locations]
variable=blood_hex
terrain=Woby,Wuyb
[filter_adjacent_location]
terrain=Qxu,Qxu^*
count=4-6
[/filter_adjacent_location]
[/store_locations]
[for]
array=blood_hex
[do]
[set_variable]
name=change_terrain
rand=1..50
[/set_variable]
[if]
[variable]
name=change_terrain
less_than=6
[/variable]
[then]
[terrain]
x,y=$blood_hex[$i].x,$blood_hex[$i].y
terrain=Qxu
[/terrain]
[/then]
[/if]
{CLEAR_VARIABLE change_terrain}
[/do]
[/for]
{CLEAR_VARIABLE blood_hex}
[redraw][/redraw]
#enddef
#define DRAW_WATER
[store_locations]
variable=blood_hex
terrain=Woby,Wuyb
[filter_adjacent_location]
terrain=Wo
count=1-3
[/filter_adjacent_location]
[/store_locations]
[for]
array=blood_hex
[do]
[set_variable]
name=change_terrain
rand=1..16
[/set_variable]
[if]
[variable]
name=change_terrain
less_than=6
[/variable]
[then]
[terrain]
x,y=$blood_hex[$i].x,$blood_hex[$i].y
terrain=Wo
[/terrain]
[/then]
[/if]
{CLEAR_VARIABLE change_terrain}
[/do]
[/for]
{CLEAR_VARIABLE blood_hex}
[store_locations]
variable=blood_hex
terrain=Woby,Wuyb
[filter_adjacent_location]
terrain=Wo
count=4-6
[/filter_adjacent_location]
[/store_locations]
[for]
array=blood_hex
[do]
[set_variable]
name=change_terrain
rand=1..21
[/set_variable]
[if]
[variable]
name=change_terrain
less_than=6
[/variable]
[then]
[terrain]
x,y=$blood_hex[$i].x,$blood_hex[$i].y
terrain=Wo
[/terrain]
[/then]
[/if]
{CLEAR_VARIABLE change_terrain}
[/do]
[/for]
{CLEAR_VARIABLE blood_hex}
#enddef
#REDRAW THE MAZE
[event]
name=new turn
first_time_only=no
{BREAK_WALLS}
{DRAW_WALLS}
{DRAW_WALLS}
{DRAW_WALLS2}
{BREAK_WALLS}
{DRAW_WALLS2}
{DRAW_WALLS3}
{DRAW_WALLS3}
{DRAW_WALLS4}
{BREAK_WALLS}
[if]
[variable]
name=boss_battle
numerical_equals=2
[/variable]
[then]
{DRAW_VOID}
{VARIABLE_OP turn_count add 1}
{VARIABLE turn_dmg $turn_count}
#ifdef HARD
{VARIABLE_OP turn_dmg multiply 5}
#endif
#ifdef NORMAL
{VARIABLE_OP turn_dmg multiply 8}
#endif
#ifdef EASY
{VARIABLE_OP turn_dmg multiply 10}
#endif
[harm_unit]
[filter]
id=Luna
[/filter]
animate=no
kill=no
amount=$turn_dmg
[/harm_unit]
{CLEAR_VARIABLE turn_dmg}
[/then]
[/if]
[/event]
[event]
name=prestart
{CAVE_WALL_SEED}
{CAVE_WALL_SEED}
{DRAW_WALLS}
{DRAW_WALLS}
{DRAW_WALLS2}
[set_variable]
name=boss_battle
value=0
[/set_variable]
{FADE_SCREEN}
[store_unit]
[filter]
id=Talya
[/filter]
variable=talya
[/store_unit]
[kill]
id=Aryel,Yumi,Esther,Talya
[/kill]
[unstore_unit]
variable=yumi
x,y=16,8
[/unstore_unit]
[unstore_unit]
variable=aryel
x,y=15,8
[/unstore_unit]
{CLEAR_VARIABLE aryel}
{CLEAR_VARIABLE yumi}
[redraw]
side=1
clear_shroud=yes
[/redraw]
# recruiting code for this scenario
[set_menu_item]
id=recruit_manifestation
description= _ "Recruit Manifestation"
image="attacks/wail.png~SCALE(18,18)"
[show_if]
[variable]
name=side_number
numerical_equals=1
[/variable]
[/show_if]
[filter_location]
[not]
[filter][/filter]
[/not]
[filter_adjacent_location]
[filter]
side=1
id=Yumi
[/filter]
[/filter_adjacent_location]
[/filter_location]
[command]
[store_gold]
[filter_side]
side=1
[/filter_side]
variable=side1gold
[/store_gold]
[if]
[variable]
name=side1gold
less_than=5
[/variable]
[then]
{MESSAGE_NOT_ENOUGH_GOLD}
[/then]
[else]
[unit]
side=1
type=Manifestation
x,y=$x1,$y1
moves,attacks_left=0,0
animate=yes
upkeep=free
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
{VARIABLE_OP side1gold sub 5}
[modify_side]
side=1
gold=$side1gold
[/modify_side]
{CLEAR_VARIABLE side1gold}
[/else]
[/if]
[/command]
[/set_menu_item]
[sound_source]
id=s22dark2
x=14
y=14
sounds="dark-2.ogg"
full_range=100
delay=0
loop=-1
check_fogged=no
check_shrouded=no
[/sound_source]
[sound_source]
id=s22dark1
x=14
y=14
sounds="dark-1.ogg"
full_range=100
delay=0
loop=-1
check_fogged=no
check_shrouded=no
[/sound_source]
[/event]
[event]
name=recall
first_time_only=no
[filter]
side=1
[/filter]
[object]
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=movement_costs
replace=yes
[movement_costs]
deep_water=2
unwalkable=3
[/movement_costs]
[/effect]
[effect]
apply_to=defense
replace=yes
[defense]
deep_water=70
unwalkable=70
[/defense]
[/effect]
[/object]
[/event]
[event]
name=start
{UNFADE_SCREEN}
[unhide_unit]
[filter][/filter]
[/unhide_unit]
{DELAY 1000}
[message]
speaker=Yumi
message= _ "She can't run anymore."
[/message]
{TURN_UNIT5 "Aryel"}
[message]
speaker=Aryel
message= _ "That may be so, but..."
[/message]
[message]
speaker=Aryel
message= _ "(<i>rubs arms</i>) <i>It's really cold down here. I don't feel good about this.</i>"
[/message]
{DELAY 1500}
[unit]
type=Fake Fire Fae2
random_traits=no
name= _ "Esther"
x,y=14,7
animate=yes
side=1
[/unit]
[unit]
type=Mistral Maiden
random_traits=no
name= _ "Talya"
x,y=15,7
animate=yes
side=1
[/unit]
[unstore_unit]
variable=esther
x,y=14,7
[/unstore_unit]
[unstore_unit]
variable=talya
x,y=15,7
[/unstore_unit]
{CLEAR_VARIABLE esther}
{CLEAR_VARIABLE talya}
[heal_unit]
[filter]
side=1
[/filter]
amount=full
animate=no
restore_attacks=no
restore_statuses=yes
[/heal_unit]
[unhide_unit]
[filter][/filter]
[/unhide_unit]
{TURN_UNIT5 "Esther"}
{DELAY 500}
[message]
speaker=Esther
message= _ "<i>Everything's so still. The darkness here is so thick, I can barely see anything. Talya looks really uncomfortable. Even Aryel seems scared.</i>"
[/message]
[message]
speaker=Esther
message= _ "Yumi, I know we beat her before, but do you think we can actually fight her down here?"
[/message]
[message]
speaker=Yumi
message= _ "Mmm."
[/message]
[message]
speaker=Talya
message= _ "That last fight was scary enough, but this place... really gives me the creeps."
[/message]
[message]
speaker=Aryel
message= _ "We can't just let her run free. And besides, <i>Yumi</i> can take her."
[/message]
[message]
speaker=Talya
message= _ "(<i>whispers</i>) You think so? Yumi's the last person I'd want to fight a demon lady alone. And even you seem unsure of fighting down here."
[/message]
[message]
speaker=Esther
message= _ "(<i>whispers</i>) Don't underestimate her. If Yumi has her heart set on it, we need to back her up. Besides, she most certainly can handle herself. Aryel and I just look after her because we want to protect her, not because she needs to be babied."
[/message]
{DELAY 500}
[move_unit]
id=Yumi
to_x,to_y=17,12
[/move_unit]
{DELAY 500}
[message]
speaker=Talya
message= _ "(<i>whispers</i>) Alright. I guess it looks like she's going to go fight, with or without our help."
[/message]
[message]
speaker=Aryel
message= _ "(<i>whispers</i>) Yeah. If she actually makes up her mind about something, you'll never be able to talk her out of it. Let's just follow her for now."
[/message]
[objectives]
{OBJECTIVE_VICTORY ( _ "Explore")}
{OBJECTIVE_DEFEAT ( _ "Death of Yumi")}
{OBJECTIVE_DEFEAT ( _ "Death of Aryel")}
{OBJECTIVE_DEFEAT ( _ "Death of Esther")}
{OBJECTIVE_DEFEAT ( _ "Death of Talya")}
{OBJECTIVE_NOTE ( _ "You may recruit by right clicking on a hex next to Yumi or Aryel.")}
{OBJECTIVE_NOTE ( _ "You may also recruit from the starting area.")}
[/objectives]
[/event]
[event]
name=moveto
[filter]
[filter_location]
x,y=15,30
radius=9
[/filter_location]
side=1
[/filter]
[message]
speaker=Aryel
message= _ "Wait up."
[/message]
[message]
speaker=Aryel
message= _ "You feel that?"
[/message]
[message]
speaker=Aryel
message= _ "I think we found our little pest."
[/message]
{DELAY 500}
[remove_shroud]
side=1
x=15
y=30
radius=7
[/remove_shroud]
[lift_fog]
[filter_side]
side=1
[/filter_side]
x=15
y=30
radius=7
multiturn=no
[/lift_fog]
{SCROLL_TO 15 30}
{DELAY 500}
[fade_out_music][/fade_out_music]
[unit]
id=Luna
type=Ephemeral Angel
animate=yes
side=2
x,y=15,30
random_traits=no
generate_name=no
gender=female
[/unit]
{REPLACE_SCENARIO_MUSIC silence.ogg}
[message]
speaker=Luna
message= _ "<i>This charade has gone on long enough.</i>"
[/message]
[message]
speaker=Aryel
message= _ "Yes, it has. We're not letting you get away again."
[/message]
[message]
speaker=Luna
message= _ "<i>On the contrary, you are the ones who will be trying to escape when I'm through with you-</i>"
[/message]
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 250}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=1
kill=no
fire_event=no
animate=yes
[/harm_unit]
{DELAY 250}
[message]
speaker=Luna
message= _ "<i>Wha-</i>"
[/message]
[message]
speaker=Yumi
message= _ "(<i>eyes glow</i>)"
[/message]
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 250}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=5
kill=no
fire_event=no
animate=yes
[/harm_unit]
{DELAY 250}
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 250}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=6
kill=no
fire_event=no
animate=yes
[/harm_unit]
{DELAY 250}
[message]
speaker=Talya
message= _ "(<i>whispers</i>) Looks like Yumi means business. I didn't even realize she was going to attack."
[/message]
[message]
speaker=Aryel
message= _ "(<i>whispers</i>) Yumi can be pretty scary, you know. If she actually feels like fighting, she never wastes time by trying to talk it out."
[/message]
[message]
speaker=Esther
message= _ "She has the right idea. There's no point in talking anymore. I hate to do it, but we need to bring this demon down."
[/message]
{DELAY 250}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=2
kill=no
fire_event=no
animate=yes
[/harm_unit]
{DELAY 250}
[message]
speaker=Luna
message= _ "(<i>shifts</i>)"
[/message]
[message]
speaker=Luna
message= _ "<i>I...</i>"
[/message]
[message]
speaker=Luna
message= _ "<i>It hurts...</i>"
[/message]
{DELAY 250}
#ifdef HARD
[harm_unit]
[filter]
id=Luna
[/filter]
amount=9
kill=no
slowed=yes
fire_event=no
animate=yes
[/harm_unit]
#endif
#ifdef NORMAL
[harm_unit]
[filter]
id=Luna
[/filter]
amount=29
kill=no
slowed=yes
fire_event=no
animate=yes
[/harm_unit]
#endif
#ifdef EASY
[harm_unit]
[filter]
id=Luna
[/filter]
amount=37
kill=no
slowed=yes
fire_event=no
animate=yes
[/harm_unit]
#endif
{DELAY 250}
[message]
speaker=Luna
message= _ "<i>Agh!</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>You will fight, Luna.</i>"
[/message]
{DELAY 500}
{PLAY_SOUND "magic-dark-big.ogg"}
{DELAY 500}
[message]
speaker=Luna
message= _ "<i>Yes... I will fight. Since you have ordered it, I must fight...</i>"
[/message]
[fade_out_music][/fade_out_music]
[unit]
id=incubus1
type=Demon Incubus
animate=yes
side=2
x,y=15,28
random_traits=no
generate_name=yes
[/unit]
[unit]
id=incubus2
type=Demon Incubus
animate=yes
side=2
x,y=13,31
random_traits=no
generate_name=yes
[/unit]
[unit]
id=incubus3
type=Demon Incubus
animate=yes
side=2
x,y=17,31
random_traits=no
generate_name=yes
[/unit]
{REPLACE_SCENARIO_MUSIC frantic.ogg}
{APPEND_MUSIC siege_of_laurelmor.ogg}
[message]
speaker=incubus3
message= _ "They step through the mirror of reality into the domain of dreams."
[/message]
[message]
speaker=incubus2
message= _ "Though we hold sovereignty over the plane of nightmares, eyes of darkness shield their minds from our power."
[/message]
[message]
speaker=incubus1
message= _ "It is no matter. What cannot be fought with the mind can be subdued by force."
[/message]
[message]
speaker=Aryel
message= _ "If it's a fight you want, it's a fight you're going to get. Actually, I take that back. We'll show them. Let's make this a slaughter, girls."
[/message]
[message]
speaker=Talya
message= _ "You got it."
[/message]
[message]
speaker=Esther
message= _ "Always so dramatic, Aryel. But this time, I agree with you."
[/message]
[heal_unit]
[filter]
side=1
[/filter]
amount=full
animate=no
restore_attacks=yes
restore_statuses=yes
[/heal_unit]
[objectives]
{OBJECTIVE_VICTORY ( _ "Defeat the Ephemeral Angel")}
{OBJECTIVE_DEFEAT ( _ "Death of Yumi")}
{OBJECTIVE_DEFEAT ( _ "Death of Aryel")}
{OBJECTIVE_DEFEAT ( _ "Death of Esther")}
{OBJECTIVE_DEFEAT ( _ "Death of Talya")}
{OBJECTIVE_NOTE ( _ "You may recruit by right clicking on a hex next to Yumi.")}
[/objectives]
[set_variable]
name=boss_battle
value=1
[/set_variable]
[/event]
[event]
name=side 2 turn
first_time_only=no
[filter_condition]
[variable]
name=boss_battle
numerical_equals=1
[/variable]
[/filter_condition]
[store_unit]
[filter]
[filter_adjacent]
is_enemy=yes
ability=dreamweave
[/filter_adjacent]
[/filter]
variable=copy_unit
[/store_unit]
[for]
array=copy_unit
[do]
[switch]
variable=copy_unit[$i].id
[case]
value="Esther"
[unit]
side=3
animate=yes
type=Fake Fire Fae
generate_name=no
random_traits=no
gender=$copy_unit[$i].gender
x,y=$copy_unit[$i].x,$copy_unit[$i].y
[/unit]
[/case]
[case]
value="Aryel"
[unit]
side=3
animate=yes
type=Fake Blood Fae
generate_name=no
random_traits=no
gender=$copy_unit[$i].gender
x,y=$copy_unit[$i].x,$copy_unit[$i].y
[/unit]
[/case]
[case]
value="Yumi"
[/case]
[else]
[unit]
side=3
animate=yes
type=$copy_unit[$i].type
generate_name=no
random_traits=no
gender=$copy_unit[$i].gender
x,y=$copy_unit[$i].x,$copy_unit[$i].y
[/unit]
[/else]
[/switch]
[/do]
[/for]
{CLEAR_VARIABLE copy_unit}
[/event]
[event]
name=last breath
[filter]
id=Luna
[/filter]
[filter_condition]
[variable]
name=boss_battle
numerical_equals=1
[/variable]
[/filter_condition]
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 750}
[kill]
side=3
[/kill]
[fade_out_music][/fade_out_music]
{REPLACE_SCENARIO_MUSIC silence.ogg}
{DELAY 750}
[message]
speaker=Luna
message= _ "<i>Rrrghh!</i>"
[/message]
[message]
speaker=Aryel
message= _ "Give it up already."
[/message]
[message]
speaker=Luna
message= _ "<i>I-</i>"
[/message]
{DELAY 250}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 250}
[message]
speaker=Luna
message= _ "<i>Can't-</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>You will do your duty.</i>"
[/message]
[message]
speaker=Aryel
message= _ "<i>What's going on with her?</i>"
[/message]
{DELAY 250}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 250}
[message]
speaker=Luna
message= _ "<i>Please-</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>You will obey.</i>"
[/message]
{DELAY 250}
{PLAY_SOUND "magic-dark.ogg"}
{DELAY 250}
[kill]
id=Luna
animate=yes
[/kill]
{DELAY 250}
[store_locations]
[and]
x,y=$x1,$y1
radius=5
[/and]
[and]
[not]
[filter][/filter]
[/not]
[/and]
[and]
[not]
terrain=Wuyb
[/not]
[/and]
[and]
[not]
x,y=$x1,$y1
radius=2
[/not]
[/and]
variable=spawn_points
[/store_locations]
[set_variable]
name=loc
rand=0..$($spawn_points.length-1)
[/set_variable]
[unit]
id=Luna
type=Ephemeral Angel
animate=yes
side=2
x,y=$spawn_points[$loc].x,$spawn_points[$loc].y
random_traits=no
generate_name=no
gender=female
hitpoints=45
[/unit]
[redraw][/redraw]
{DELAY 250}
[message]
speaker=Luna
message= _ "<i>Aghh-</i>"
[/message]
[message]
speaker=Esther
message= _ "<i>She's... in pain?</i>"
[/message]
{DELAY 250}
[kill]
id=Luna
animate=yes
[/kill]
{DELAY 250}
[set_variable]
name=loc
rand=0..$($spawn_points.length-1)
[/set_variable]
[unit]
id=Luna
type=Ephemeral Angel
animate=yes
side=2
x,y=$spawn_points[$loc].x,$spawn_points[$loc].y
random_traits=no
generate_name=no
gender=female
hitpoints=101
[/unit]
{CLEAR_VARIABLE spawn_points}
{CLEAR_VARIABLE loc}
{DELAY 250}
[message]
speaker=narrator
message= _ "<i>You cannot flee.</i>"
[/message]
[kill]
id=Luna
animate=yes
[/kill]
{DELAY 250}
[remove_shroud]
side=1
x=15
y=30
radius=7
[/remove_shroud]
[lift_fog]
[filter_side]
side=1
[/filter_side]
x=15
y=30
radius=7
multiturn=no
[/lift_fog]
{SCROLL_TO 15 30}
{DELAY 500}
[fade_out_music][/fade_out_music]
{PLAY_SOUND "lightning.ogg"}
{DELAY 500}
[unit]
id=Luna
type=Ephemeral Angel
variation=angel1
animate=yes
side=2
x,y=15,30
random_traits=no
generate_name=no
gender=female
[/unit]
{INCIDENTAL_MUSIC silence.ogg}
[message]
speaker=narrator
message= _ "(<i>chaotic voices</i>) You will all be mine in the end."
[/message]
[message]
speaker=Luna
message= _ "(<i>chaotic voices</i>) <i>Beneath the black waters, the darkness will consume you all.</i>"
[/message]
[message]
speaker=Esther
message= _ "<i>Her voice completely changed! It's like she's not even the same person.</i> I won't just let you take my friends from me."
[/message]
[message]
speaker=Luna
message= _ "(<i>mixed voices</i>) <i>Your resistance is but an irritation. However, you should take care-</i>"
[/message]
[message]
speaker=narrator
message= _ "(<i>mixed voices</i>) -if you do continue to fight me, I will have no choice but to add you all to my hall of statues."
[/message]
[message]
speaker=Aryel
message= _ "<i>It's someone else speaking through her body! Her master?</i>"
[/message]
[message]
speaker=Luna
message= _ "(<i>feminine voice</i>) <i>It's too bad the bodies of most demons are too weak to handle my power. But I suppose I can make good use of this conduit for at least a little while before it gives out.</i>"
[/message]
{REPLACE_SCENARIO_MUSIC overlive.ogg}
{APPEND_MUSIC one_thousand_suns.ogg}
{APPEND_MUSIC frantic.ogg}
[unit]
type=Demon Incubus
variation=incubus1
animate=yes
side=2
x,y=15,28
random_traits=no
generate_name=yes
[/unit]
[unit]
type=Demon Incubus
variation=incubus1
animate=yes
side=2
x,y=13,31
random_traits=no
generate_name=yes
[/unit]
[unit]
type=Demon Incubus
variation=incubus1
animate=yes
side=2
x,y=17,31
random_traits=no
generate_name=yes
[/unit]
[message]
speaker=Talya
message= _ "Oh my..."
[/message]
[message]
speaker=Aryel
message= _ "Yikes..."
[/message]
[message]
speaker=Yumi
message= _ "(<i>eyes narrow</i>)"
[/message]
[store_unit]
[filter]
id=Yumi
[/filter]
variable=yumi
[/store_unit]
{REPEAT 2 ({QUAKE_FIXED "rumble.ogg"})}
{PLAY_SOUND "magic-faeriefire.ogg"}
[terrain]
x,y=$yumi.x,$yumi.y
terrain=Qxu
[/terrain]
[terrain]
x=14,14,15,15,15,16,16
y=7,8,7,8,9,7,8
terrain=Qxu
[/terrain]
{PLAY_SOUND "rumble.ogg"}
{DRAW_VOID}
[redraw][/redraw]
{DELAY 500}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=2
kill=no
fire_event=no
animate=yes
[/harm_unit]
{DELAY 500}
{SCROLL_TO $yumi.x $yumi.y}
[terrain]
x,y=$yumi.x,$yumi.y
radius=1
terrain=Qxu
[/terrain]
{PLAY_SOUND "rumble.ogg"}
{DRAW_VOID}
[redraw][/redraw]
{DELAY 500}
[harm_unit]
[filter]
id=Luna
[/filter]
amount=4
kill=no
fire_event=no
animate=yes
[/harm_unit]
{DELAY 500}
{SCROLL_TO $yumi.x $yumi.y}
{PLAY_SOUND "rumble.ogg"}
{DRAW_VOID}
[redraw][/redraw]
{DELAY 500}
#ifdef HARD
[harm_unit]
[filter]
id=Luna
[/filter]
amount=7
kill=no
slowed=yes
fire_event=no
animate=yes
[/harm_unit]
#endif
#ifdef NORMAL
[harm_unit]
[filter]
id=Luna
[/filter]
amount=30
kill=no
slowed=yes
fire_event=no
animate=yes
[/harm_unit]
#endif
#ifdef EASY
[harm_unit]
[filter]
id=Luna
[/filter]
amount=45
kill=no
slowed=yes
fire_event=no
animate=yes
[/harm_unit]
#endif
{DELAY 500}
{CLEAR_VARIABLE yumi}
[message]
speaker=Luna
message= _ "(<i>feminine voice</i>) <i>So you are hellbent on being rid of my lackey. Fine. Do as you will, but don't think I'm going to make it easy for you. You will have to fight for your victory.</i>"
[/message]
[heal_unit]
[filter]
side=1
[/filter]
amount=full
animate=no
restore_attacks=no
restore_statuses=yes
[/heal_unit]
[objectives]
{OBJECTIVE_VICTORY ( _ "Defeat the Ephemeral Angel")}
{OBJECTIVE_DEFEAT ( _ "Death of Yumi")}
{OBJECTIVE_DEFEAT ( _ "Death of Aryel")}
{OBJECTIVE_DEFEAT ( _ "Death of Esther")}
{OBJECTIVE_DEFEAT ( _ "Death of Talya")}
{OBJECTIVE_NOTE ( _ "You may recruit by right clicking on a hex next to Yumi.")}
[/objectives]
[set_variable]
name=boss_battle
value=2
[/set_variable]
[set_variable]
name=turn_count
value=0
[/set_variable]
{CLEAR_VARIABLE luna}
{CLEAR_VARIABLE tmp}
{CLEAR_VARIABLE loc}
{CLEAR_VARIABLE spawn_points}
[/event]
[event]
name=side 2 turn
first_time_only=no
[filter_condition]
[variable]
name=boss_battle
numerical_equals=2
[/variable]
[/filter_condition]
[store_unit]
[filter]
side=1
[filter_location]
radius=3
[and]
[filter]
ability=nocturne
[/filter]
[/and]
[/filter_location]
[/filter]
variable=copy_unit
[/store_unit]
[for]
array=copy_unit
[do]
[switch]
variable=copy_unit[$i].id
[case]
value="Esther"
[unit]
side=3
animate=yes
type=Fake Fire Fae
generate_name=no
random_traits=no
gender=$copy_unit[$i].gender
x,y=$copy_unit[$i].x,$copy_unit[$i].y
[/unit]
[/case]
[case]
value="Aryel"
[unit]
side=3
animate=yes
type=Fake Blood Fae
generate_name=no
random_traits=no
gender=$copy_unit[$i].gender
x,y=$copy_unit[$i].x,$copy_unit[$i].y
[/unit]
[/case]
[case]
value="Yumi"
[/case]
[else]
[unit]
side=3
animate=yes
type=$copy_unit[$i].type
generate_name=no
random_traits=no
gender=$copy_unit[$i].gender
x,y=$copy_unit[$i].x,$copy_unit[$i].y
[/unit]
[/else]
[/switch]
[/do]
[/for]
{CLEAR_VARIABLE copy_unit}
[/event]
[event]
name=moveto
first_time_only=no
[filter]
[not]
type=Ephemeral Angel, Shadow Fae
[/not]
[filter_location]
terrain=Qxu
[/filter_location]
[/filter]
[filter_condition]
[variable]
name=boss_battle
numerical_equals=2
[/variable]
[/filter_condition]
[harm_unit]
[filter]
x,y=$x1,$y1
[/filter]
amount=5
animate=yes
kill=no
[/harm_unit]
[if]
[have_unit]
x,y=$x1,$y1
side=2,3
[/have_unit]
[then]
#ifdef HARD
[harm_unit]
[filter]
x,y=$x1,$y1
[/filter]
amount=7
animate=no
kill=no
[/harm_unit]
#endif
#ifdef NORMAL
[harm_unit]
[filter]
x,y=$x1,$y1
[/filter]
amount=12
animate=no
kill=no
[/harm_unit]
#endif
#ifdef EASY
[harm_unit]
[filter]
x,y=$x1,$y1
[/filter]
amount=15
animate=no
kill=no
[/harm_unit]
#endif
[/then]
[/if]
{CLEAR_VARIABLE damage}
[/event]
[event]
name=last breath
first_time_only=no
[filter]
id=Luna
[/filter]
[filter_condition]
[variable]
name=boss_battle
numerical_equals=2
[/variable]
[/filter_condition]
[remove_sound_source]
id=s22dark1,s22dark2
[/remove_sound_source]
[fade_out_music][/fade_out_music]
{REPLACE_SCENARIO_MUSIC silence.ogg}
{DELAY 750}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 500}
[terrain]
x,y=15,30
radius=2
terrain=Woby
[/terrain]
[kill]
side=2,3
[not]
id=Luna
[/not]
[/kill]
{DELAY 750}
[message]
speaker=Luna
message= _ "(<i>gasps</i>)"
[/message]
[message]
speaker=Luna
message= _ "<i>I- can't... breathe...</i>"
[/message]
[message]
speaker=Luna
message= _ "<i>It hurts...</i>"
[/message]
[message]
speaker=Luna
message= _ "<i>The darkness... is fading...</i>"
[/message]
{DELAY 750}
{FADE_SCREEN}
[kill]
id=Luna
[/kill]
{DELAY 500}
[terrain]
x=10,11,12,13,14,15,16,17,18,19,20
y=39,39,38,38,37,37,37,38,38,39,39
terrain=Woby
[/terrain]
[terrain]
[and]
terrain=Zdyd
[/and]
terrain=Woby
[/terrain]
[redraw][/redraw]
[change_theme]
theme=Cutscene_Minimal
[/change_theme]
[remove_shroud]
side=1
x=15
y=42
radius=5
[/remove_shroud]
[lift_fog]
[filter_side]
side=1
[/filter_side]
x=15
y=42
radius=5
multiturn=no
[/lift_fog]
{SCROLL_TO 15 42}
{PLAY_SOUND "magic-1.ogg"}
{DELAY 1500}
{UNFADE_SCREEN}
{DELAY 2500}
[move_unit]
id=Yumi
to_x,to_y=14,41
[/move_unit]
{MODIFY_UNIT (id=Yumi) facing se}
{DELAY 500}
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 1000}
[terrain]
x,y=15,42
terrain=Gll^Fet
[/terrain]
[redraw][/redraw]
{DELAY 500}
{REPLACE_SCENARIO_MUSIC snowfall.ogg}
{DELAY 500}
[unit]
id=Luna
name= _ "Luna"
type=Illusory Angel
animate=yes
side=2
x,y=15,42
random_traits=no
generate_name=no
gender=female
facing=nw
[/unit]
{DELAY 500}
[message]
speaker=Luna
message= _ "<i>The darkness is gone. My mind is my own once more.</i>"
[/message]
{DELAY 500}
[replace_schedule]
{ETERNALDARK2}
[/replace_schedule]
{DELAY 250}
[kill]
x,y=15,42
[/kill]
[unit]
id=Luna
name= _ "Luna"
profile=portraits/luna.png
type=Demon Nightmare
animate=no
side=2
x,y=15,42
random_traits=no
generate_name=no
gender=female
facing=nw
[/unit]
[message]
speaker=Luna
message= _ "I can speak again. I can see again."
[/message]
{DELAY 500}
[replace_schedule]
{ETERNALDARK}
[/replace_schedule]
{DELAY 250}
[kill]
x,y=15,42
[/kill]
[unit]
id=Luna
name= _ "Luna"
profile=portraits/luna.png
type=Demon Apparition
animate=no
side=2
x,y=15,42
random_traits=no
generate_name=no
gender=female
facing=nw
[/unit]
[message]
speaker=Luna
message= _ "I can feel again. Ah- but..."
[/message]
{DELAY 500}
[replace_schedule]
{MIDNIGHT}
[/replace_schedule]
{DELAY 250}
[kill]
x,y=15,42
[/kill]
[unit]
id=Luna
name= _ "Luna"
profile=portraits/luna.png
type=Blue Demon
animate=no
side=2
x,y=15,42
random_traits=no
generate_name=no
gender=female
facing=nw
[/unit]
[message]
speaker=Luna
message= _ "My body will not last much longer."
[/message]
{DELAY 500}
[terrain]
x,y=15,42
radius=1
terrain=Wo
[/terrain]
[terrain]
x,y=15,42
terrain=Gll^Fet
[/terrain]
[redraw][/redraw]
{DELAY 250}
[message]
speaker=Luna
message= _ "Can they hear us?"
[/message]
[message]
speaker=Yumi
message= _ "We are alone."
[/message]
{DRAW_WATER}
{DRAW_WATER}
[redraw][/redraw]
{DELAY 1500}
[message]
speaker=Luna
message= _ "She put me in a cage of my own body. She took control of my mind. She said she would free me. She didn't say she would make me into a monster."
[/message]
[message]
speaker=Luna
message= _ "(<i>trembles</i>)"
[/message]
[message]
speaker=Luna
message= _ "I've never been free before."
[/message]
{DRAW_WATER}
{DRAW_WATER}
[redraw][/redraw]
{TURN_UNIT5 "Luna"}
[message]
speaker=Luna
message= _ "I was trapped in a shell. I couldn't see. I couldn't feel."
[/message]
[message]
speaker=Luna
message= _ "It was like being trapped in an endless nightmare, where I tried and tried, but could never wake up."
[/message]
[message]
speaker=Luna
message= _ "And if it was not the nightmares, then it was just a boundless sea of empty, black water. I couldn't bear to be alone like that. I couldn't stand not being able to feel anything."
[/message]
[message]
speaker=Luna
message= _ "The endless torment, where time itself slowed to a halt, where the darkness was at once filled with horrifying sensation and aching numbness... it trapped me in my mind, with my own body as the prison."
[/message]
{DRAW_WATER}
{DRAW_WATER}
[redraw][/redraw]
{MODIFY_UNIT (id=Luna) hitpoints 20}
{MODIFY_UNIT (id=Luna) max_hitpoints 20}
[message]
speaker=Luna
message= _ "(<i>breathes</i>)"
[/message]
[message]
speaker=Luna
message= _ "Now, it's over."
[/message]
[message]
speaker=Luna
message= _ "It's been so long..."
[/message]
[message]
speaker=Luna
message= _ "I barely even remember what it was like to see the moonlight with my own two eyes."
[/message]
{DELAY 700}
{DRAW_WATER}
{DRAW_WATER}
[redraw][/redraw]
{MODIFY_UNIT (id=Luna) facing nw}
{MODIFY_UNIT (id=Luna) hitpoints 16}
{MODIFY_UNIT (id=Luna) max_hitpoints 16}
{DELAY 500}
[message]
speaker=Luna
message= _ "My whole life has been nothing but dreams of darkness. But now, I'm finally free."
[/message]
[message]
speaker=Yumi
message= _ "(<i>nods</i>)"
[/message]
{MODIFY_UNIT (id=Luna) hitpoints 12}
{MODIFY_UNIT (id=Luna) max_hitpoints 12}
{DRAW_WATER}
{DRAW_WATER}
[redraw][/redraw]
[message]
speaker=Luna
message= _ "I never wanted to fight you. I didn't have a choice."
[/message]
[message]
speaker=Yumi
message= _ "I know."
[/message]
[message]
speaker=Luna
message= _ "She used me as a fake, to disguise her true intentions from everyone else."
[/message]
[message]
speaker=Yumi
message= _ "I know."
[/message]
[message]
speaker=Luna
message= _ "I've caused you so much trouble..."
[/message]
[message]
speaker=Luna
message= _ "But at least now, with me gone, the Yuure demons will no longer hunt you here."
[/message]
{MODIFY_UNIT (id=Luna) hitpoints 8}
{MODIFY_UNIT (id=Luna) max_hitpoints 8}
{DRAW_WATER}
{DRAW_WATER}
[redraw][/redraw]
[message]
speaker=Luna
message= _ "Still, she will find another way. She wants to bring you to her world. She wants to use you - the energy that composes your radiant forms. You can't run - she won't stop. <i>It</i> won't stop."
[/message]
[message]
speaker=Luna
message= _ "She was cruel to me, she lied to me, she <i>used</i> me... but she is right. There's only one way to escape our crumbling reality. You know that."
[/message]
{DELAY 1000}
{MODIFY_UNIT (id=Luna) hitpoints 4}
{MODIFY_UNIT (id=Luna) max_hitpoints 4}
{DRAW_WATER}
{DRAW_WATER}
[redraw][/redraw]
{DELAY 500}
[message]
speaker=Yumi
message= _ "I know, but, I still have to try on my own first."
[/message]
[message]
speaker=Luna
message= _ "I understand."
[/message]
[message]
speaker=Luna
message= _ "Will you tell the other Guardians about her?"
[/message]
[message]
speaker=Yumi
message= _ "Not yet. I need to see what happens first."
[/message]
[message]
speaker=Luna
message= _ "You need to see the other Guardians first, you mean. You can't trust any of them?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>nods</i>)"
[/message]
{TURN_UNIT5 "Yumi"}
{DELAY 500}
[message]
speaker=Yumi
message= _ "(<i>looks up</i>)"
[/message]
{DELAY 500}
{DRAW_WATER}
{DRAW_WATER}
[redraw][/redraw]
[replace_schedule]
{SECOND_WATCH_HOUR6}
[/replace_schedule]
{MODIFY_UNIT (id=Luna) hitpoints 2}
{MODIFY_UNIT (id=Luna) max_hitpoints 2}
[message]
speaker=Luna
message= _ "The sun is rising. The moon is dying. I wish I could help you more, but-"
[/message]
[message]
speaker=Yumi
message= _ "It's okay. You've been hurt enough. Go be free."
[/message]
{MODIFY_UNIT (id=Luna) hitpoints 1}
{MODIFY_UNIT (id=Luna) max_hitpoints 1}
{DRAW_WATER}
{DRAW_WATER}
[redraw][/redraw]
{DELAY 500}
{COLOR_ADJUST 33 33 33}
{DELAY 100}
{COLOR_ADJUST 67 67 67}
{DELAY 100}
{COLOR_ADJUST 100 100 100}
{DELAY 100}
{COLOR_ADJUST 133 133 133}
{DELAY 100}
[message]
speaker=Luna
message= _ "<i>Thank you.</i>"
[/message]
{DELAY 750}
[kill]
id=Luna
[/kill]
{DELAY 750}
{COLOR_ADJUST 167 167 167}
{DELAY 100}
{COLOR_ADJUST 200 200 200}
{DELAY 100}
{COLOR_ADJUST 233 233 233}
{DELAY 100}
{COLOR_ADJUST 255 255 255}
{DELAY 1000}
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 0}
replay_save=yes
carryover_report=no
linger_mode=no
next_scenario=23_Dawn
[/endlevel]
[/event]
[event]
name=victory
[kill]
side=1
type=Manifestation
[/kill]
[clear_menu_item]
id=recruit_manifestation
[/clear_menu_item]
{CLEAR_VARIABLE boss_battle}
{CLEAR_VARIABLE turn_count}
[/event]
[event]
name=last breath
[filter]
id=Yumi
[/filter]
[message]
speaker=Yumi
message= _ "(<i>gasp</i>)"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Esther
[/filter]
[message]
speaker=Esther
message= _ "I... failed..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Aryel
[/filter]
[message]
speaker=Aryel
message= _ "Ah..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Talya
[/filter]
[message]
speaker=Talya
message= _ "Ow!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]
#undef CAVE_WALL_SEED
#undef DRAW_VOID
#undef DRAW_WALLS
#undef DRAW_WALLS2
#undef DRAW_WALLS3
#undef DRAW_WALLS4
#undef DRAW_WATER
#undef BREAK_WALLS
|
#textdomain wesnoth-Genesis
[scenario]
id=23_Dawn
name= _ "Dawn"
map_data="{~add-ons/Genesis/episode1/maps/23a_Dawn.map}"
turns=-1
next_scenario=null
theme=Cutscene_Minimal
{DAWN}
{SCENARIO_MUSIC journeys_end.ogg}
[side]
{PLAYER_FAE}
{NO_GOLD_SIDE}
side=1
recruit=
[/side]
[side]
{HUMAN_ALLY}
type=Grand Marshal
side=2
id=Haart
name= _ "Marshal Haart"
canrecruit=yes
hidden=yes
[/side]
[side]
{ETHEA_ENEMY_SIDE}
no_leader=yes
side=3
hidden=yes
[/side]
[side]
side=4
no_leader=yes
controller=human
team_name=fae
color=green
hidden=yes
user_team_name= _ "team_name^Xia'el"
[/side]
[side]
side=5
no_leader=yes
controller=human
team_name=fae
color=black
hidden=yes
share_view=yes
user_team_name= _ "team_name^Merthiaal"
[/side]
[side]
side=6
no_leader=yes
team_name=statues
color=white
hidden=yes
controller=null
[/side]
[side]
side=7
no_leader=yes
controller=human
team_name=fae
color=ethea
hidden=yes
user_team_name= _ "team_name^Uria"
[/side]
{STARTING_VILLAGES_ALL 3}
{STARTING_VILLAGES 2 3}
{STARTING_VILLAGES_AREA 2 15 13 3}
{STARTING_VILLAGES_AREA 2 24 4 2}
{STARTING_VILLAGES_AREA 2 4 6 3}
[event]
name=prestart
{CLEAR_VARIABLE haart}
[unit]
id=S23hellion
type=Demon Hellion
canrecruit=yes
side=3
x,y=7,22
generate_name=yes
random_gender=yes
random_traits=no
[/unit]
[unit]
id=S23warrior
type=Demon Warrior
canrecruit=yes
side=3
x,y=19,30
generate_name=yes
random_gender=yes
random_traits=no
[/unit]
[unit]
id=S23inferno
type=Inferno Demon
canrecruit=yes
side=3
x,y=9,31
generate_name=yes
random_gender=yes
random_traits=no
[/unit]
[unit]
id=S23galerunner
type=Demon Galerunner
canrecruit=yes
side=3
x,y=4,47
generate_name=yes
random_gender=yes
random_traits=no
[/unit]
[unit]
id=S23stormbringer
type=Demon Stormbringer
canrecruit=yes
side=3
x,y=22,47
generate_name=yes
random_gender=yes
random_traits=no
[/unit]
[unit]
id=S23harbinger
type=Demon Harbinger
canrecruit=yes
side=3
x,y=13,43
generate_name=yes
random_gender=yes
random_traits=no
[/unit]
[unit]
id=S23general
type=General
canrecruit=yes
side=2
x,y=9,13
generate_name=yes
random_traits=no
hitpoints=27
[/unit]
[unit]
type=General
canrecruit=yes
side=2
x,y=15,12
generate_name=yes
random_traits=no
hitpoints=19
[/unit]
{SPAWN_NOID "Demon Windlasher" 3 2 47}
{SPAWN_NOID "Demon Windlasher" 3 5 49}
{SPAWN_NOID "Demon Windlasher" 3 7 44}
{SPAWN_NOID "Demon Windlasher" 3 2 35}
{SPAWN_NOID "Demon Windlasher" 3 8 46}
{SPAWN_NOID "Demon Windlasher" 3 3 43}
{SPAWN_NOID "Demon Windlasher" 3 17 47}
{SPAWN_NOID "Demon Windlasher" 3 22 43}
{SPAWN_NOID "Demon Zephyr" 3 12 47}
{SPAWN_NOID "Demon Zephyr" 3 22 49}
{SPAWN_NOID "Demon Zephyr" 3 24 46}
{SPAWN_NOID "Demon Zephyr" 3 17 43}
{SPAWN_NOID "Demon Zephyr" 3 19 45}
{SPAWN_NOID "Demon Zephyr" 3 21 41}
{SPAWN_NOID "Demon Grunt" 3 11 41}
{SPAWN_NOID "Demon Zephyr" 3 7 40}
{SPAWN_NOID "Demon Zephyr" 3 18 24}
{SPAWN_NOID "Demon Zephyr" 3 6 35}
{SPAWN_NOID "Demon Grunt" 3 13 39}
{SPAWN_NOID "Fire Demon" 3 14 38}
{SPAWN_NOID "Demon Grunt" 3 19 38}
{SPAWN_NOID "Fire Demon" 3 5 32}
{SPAWN_NOID "Fire Demon" 3 9 29}
{SPAWN_NOID "Fire Demon" 3 11 33}
{SPAWN_NOID "Fire Demon" 3 23 37}
{SPAWN_NOID "Fire Demon" 3 11 26}
{SPAWN_NOID "Demon Grunt" 3 22 34}
{SPAWN_NOID "Demon Grunt" 3 20 35}
{SPAWN_NOID "Demon Sword Dancer" 3 13 30}
{SPAWN_NOID "Demon Sword Dancer" 3 18 27}
{SPAWN_NOID "Demon Sword Dancer" 3 18 32}
{SPAWN_NOID "Demon Sword Dancer" 3 8 19}
{SPAWN_NOID "Demon Sword Dancer" 3 18 22}
{SPAWN_NOID "Demon Sword Dancer" 3 6 21}
{SPAWN_NOID "Demon Sword Dancer" 3 6 22}
{SPAWN_NOID "Demon Berserker" 3 22 20}
{SPAWN_NOID "Demon Berserker" 3 14 20}
{SPAWN_NOID "Demon Berserker" 3 9 23}
{SPAWN_NOID "Demon Berserker" 3 8 21}
{SPAWN_NOID "Demon Grunt" 3 21 28}
{SPAWN_NOID "Demon Grunt" 3 22 30}
{SPAWN_NOID "Demon Grunt" 3 24 24}
{SPAWN_NOID "Demon Grunt" 3 4 21}
{SPAWN_NOID "Master Bowman" 2 13 7}
{SPAWN_NOID "Master Bowman" 2 15 7}
{SPAWN_NOID "Master Bowman" 2 24 7}
{SPAWN_NOID "Royal Guard" 2 14 9}
{SPAWN_NOID "Royal Guard" 2 22 10}
{SPAWN_NOID "Royal Guard" 2 24 13}
{SPAWN_NOID "Royal Guard" 2 24 10}
{SPAWN_NOID "Royal Guard" 2 25 12}
{SPAWN_NOID "Iron Mauler" 2 22 12}
[unit]
type=Shock Trooper
side=2
x,y=11,16
generate_name=yes
random_traits=yes
hitpoints=5
[/unit]
[unit]
type=Shock Trooper
side=2
x,y=14,15
generate_name=yes
random_traits=yes
hitpoints=9
[/unit]
[unit]
type=Shock Trooper
side=2
x,y=20,13
generate_name=yes
random_traits=yes
hitpoints=39
[/unit]
[unit]
type=Swordsman
side=2
x,y=13,12
generate_name=yes
random_traits=yes
hitpoints=34
[/unit]
[unit]
type=Swordsman
side=2
x,y=17,13
generate_name=yes
random_traits=yes
hitpoints=39
[/unit]
[unit]
type=Swordsman
side=2
x,y=7,13
generate_name=yes
random_traits=yes
hitpoints=17
[/unit]
[unit]
type=Javelineer
side=2
x,y=21,15
generate_name=yes
random_traits=yes
hitpoints=23
[/unit]
[unit]
type=Pikeman
side=2
x,y=8,14
generate_name=yes
random_traits=yes
hitpoints=11
[/unit]
[unit]
type=Longbowman
side=2
x,y=10,13
generate_name=yes
random_traits=yes
hitpoints=25
[/unit]
[unit]
type=Longbowman
side=2
x,y=17,15
generate_name=yes
random_traits=yes
hitpoints=13
[/unit]
[unit]
type=Longbowman
side=2
x,y=10,12
generate_name=yes
random_traits=yes
hitpoints=31
[/unit]
[unit]
type=Demon Bladestorm
side=3
x,y=7,14
generate_name=yes
random_traits=yes
random_gender=yes
hitpoints=35
[/unit]
[unit]
type=Demon Bladestorm
side=3
x,y=11,17
generate_name=yes
random_traits=yes
random_gender=yes
hitpoints=41
[/unit]
[unit]
type=Demon Berserker
side=3
x,y=6,15
generate_name=yes
random_traits=yes
random_gender=yes
hitpoints=12
[/unit]
[unit]
type=Demon Zephyr
side=3
x,y=8,11
generate_name=yes
random_traits=yes
random_gender=yes
hitpoints=26
[/unit]
[unit]
type=Demon Berserker
side=3
x,y=21,18
generate_name=yes
random_traits=yes
random_gender=yes
hitpoints=35
[/unit]
[unit]
type=Demon Grunt
side=3
x,y=17,17
generate_name=yes
random_traits=yes
random_gender=yes
hitpoints=24
[/unit]
[unit]
type=Demon Berserker
side=3
x,y=4,14
generate_name=yes
random_traits=yes
random_gender=yes
hitpoints=16
[/unit]
[unit]
type=Demon Berserker
side=3
x,y=6,12
generate_name=yes
random_traits=yes
random_gender=yes
hitpoints=22
[/unit]
[unit]
type=Fire Demon
side=3
x,y=17,16
generate_name=yes
random_traits=yes
random_gender=yes
hitpoints=16
[/unit]
[unit]
type=Demon Sword Dancer
side=3
x,y=21,16
generate_name=yes
random_traits=yes
random_gender=yes
hitpoints=21
[/unit]
[unit]
type=Demon Grunt
side=3
x,y=2,17
generate_name=yes
random_traits=yes
random_gender=yes
hitpoints=35
[/unit]
{FADE_SCREEN}
[/event]
[event]
name=start
{UNFADE_SCREEN}
{DELAY 500}
{RECALL_ARYEL_NOLOC}
{RECALL_TALYA_NOLOC}
{RECALL_YUMI_NOLOC}
{DELAY 1500}
{SCROLL_TO 8 13}
{DELAY 2000}
{SCROLL_TO 11 22}
{DELAY 2000}
{SCROLL_TO 14 30}
{DELAY 2000}
{SCROLL_TO 13 43}
{DELAY 2000}
[message]
speaker=Esther
message= _ "Uh."
[/message]
{DELAY 500}
[move_unit]
id=Esther
to_x,to_y=13,11
[/move_unit]
{SCROLL_TO 13 11}
{DELAY 500}
[message]
speaker=Esther
message= _ "Jeez. We weren't even gone that long."
[/message]
[message]
speaker=Talya
message= _ "Yikes."
[/message]
[message]
speaker=Aryel
message= _ "Looks like we're in for another hard fight..."
[/message]
[message]
speaker=Talya
message= _ "Yeah I don't know about you, but I don't have that much left in me. To be honest, you two don't look so good either. Even Yumi seems a little more tired than normal."
[/message]
[message]
speaker=Aryel
message= _ "What do you want to do? We can't just run away."
[/message]
[message]
speaker=Talya
message= _ "That's true."
[/message]
{DELAY 500}
[move_unit]
id=Aryel
to_x,to_y=18,12
[/move_unit]
{DELAY 500}
[move_unit]
id=Talya
to_x,to_y=17,12
[/move_unit]
{SCROLL_TO 18 12}
{DELAY 500}
[message]
speaker=Aryel
message= _ "General Haart!"
[/message]
[message]
speaker=Haart
message= _ "(<i>turns</i>) Ah, the faeries! And Tayla, you have returned! Your investigation went well, I take it?"
[/message]
[message]
speaker=Esther
message= _ "Yes, there was an issue with the upper echelon of your leadership, but we took care of it. Talya can fill you in on the details later. It seems like we have another problem right now though. How many men do you have left in reserve?"
[/message]
[message]
speaker=Haart
message= _ "Not many, I'm afraid. I don't want to pull the guards out from around the civilian areas, since we're stretched thin already. We've been able to hold them here for a while, but my scouts report that even more of them have just arrived to the south."
[/message]
[message]
speaker=Talya
message= _ "Is retreating an option?"
[/message]
[message]
speaker=Haart
message= _ "Only if you want the rest of the city to end up like this."
[/message]
[message]
speaker=Aryel
message= _ "Ugh. We'll have to stand and fight."
[/message]
[message]
speaker=narrator
message= _ "<i>That won't be necessary.</i>"
[/message]
{DELAY 500}
{TURN_UNIT5 "Aryel"}
[message]
speaker=Aryel
message= _ "Uhm."
[/message]
{DELAY 500}
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 500}
[message]
speaker=Esther
message= _ "Is it just me or-"
[/message]
{DELAY 500}
{PLAY_SOUND "magic-faeriefire-miss.ogg"}
{DELAY 1000}
{PLAY_SOUND "magic-faeriefire-miss.ogg"}
{DELAY 500}
{SCROLL_TO 15 31}
{DELAY 750}
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 500}
[unit]
type=Guardian of Earth
id=Xia'el
name= _ "Xia'el"
x,y=15,31
side=4
random_traits=no
generate_name=no
animate=yes
[/unit]
[message]
speaker=S23warrior
message= _ "!"
[/message]
[message]
speaker=S23inferno
message= _ "!"
[/message]
[message]
speaker=S23harbinger
message= _ "!"
[/message]
[message]
speaker=Xia'el
message= _ "Oh dear. It looks like I arrived just in time."
[/message]
[message]
speaker=Xia'el
message= _ "Urdemons, you are intruding upon my realm and I must ask you to stand down. I do not approve of your aggression and neither does Uria-"
[/message]
{DELAY 250}
{PLAY_SOUND "magic-missile-1.ogg"}
{DELAY 750}
{PLAY_SOUND "explosion.ogg"}
{DELAY 350}
[unit]
type=Guardian of Life
id=Uria
name= _ "Uria"
x,y=14,43
side=7
random_traits=no
generate_name=no
animate=yes
[/unit]
[harm_unit]
[filter]
id=S23harbinger
[/filter]
[filter_second]
id=Uria
[/filter_second]
[primary_attack]
range=melee
[/primary_attack]
[secondary_attack]
range=melee
[/secondary_attack]
animate=yes
kill=yes
amount=999
[/harm_unit]
{DELAY 500}
[message]
speaker=Uria
message= _ "Always so nice about it, Xia'el. That doesn't always work."
[/message]
[message]
speaker=S23galerunner
message= _ "The Mistress of Life!"
[/message]
[message]
speaker=Uria
message= _ "When there is a problem, sometimes you need to exterminate it."
[/message]
[message]
speaker=Xia'el
message= _ "They're your subjects. I didn't want to presume what you wanted to do."
[/message]
[message]
speaker=Uria
message= _ "Sure, we normally are hands off as much as possible. But this? I need to make an example of this."
[/message]
{DELAY 250}
{COLOR_ADJUST 33 33 33}
{DELAY 100}
{COLOR_ADJUST 67 67 67}
{DELAY 100}
{COLOR_ADJUST 100 100 100}
{DELAY 100}
{COLOR_ADJUST 133 133 133}
{DELAY 100}
[kill]
x=1-25
y=37-50
[not]
id=Uria
[/not]
animate=yes
[/kill]
[message]
speaker=S23hellion
message= _ "M-m-mistress please..."
[/message]
{DELAY 250}
{COLOR_ADJUST 167 167 167}
{DELAY 100}
{COLOR_ADJUST 200 200 200}
{DELAY 100}
{COLOR_ADJUST 233 233 233}
{DELAY 100}
{COLOR_ADJUST 255 255 255}
{DELAY 100}
{DELAY 600}
{PLAY_SOUND "human-female-die-1.ogg"}
{DELAY 500}
{PLAY_SOUND "human-die-1.ogg"}
{DELAY 500}
{PLAY_SOUND "human-female-die-3.ogg"}
{DELAY 500}
[kill]
side=3
[/kill]
{DELAY 500}
{UNWHITE_SCREEN}
{DELAY 1000}
[message]
speaker=Talya
message= _ "Phew."
[/message]
[message]
speaker=Haart
message= _ "Err, what just happened-"
[/message]
[message]
speaker=Xia'el
message= _ "General, it is better if you stay out of this. Do not pry into what does not concern you."
[/message]
[message]
speaker=Haart
message= _ "But-"
[/message]
[message]
speaker=Talya
message= _ "You should probably listen to her."
[/message]
[message]
speaker=Haart
message= _ "... right. I'll pull my men back."
[/message]
{DELAY 500}
[kill]
side=2
[/kill]
{DELAY 500}
[message]
speaker=Aryel
message= _ "(<i>slumps</i>) It's finally over. I'm so tired."
[/message]
[message]
speaker=Esther
message= _ "(<i>elbows Aryel</i>) No sleeping yet, drowsy pants. They look like they want to talk to us."
[/message]
[message]
speaker=Uria
message= _ "I do. I think Xia'el has some things to say as well."
[/message]
[message]
speaker=Aryel
message= _ "Ugh. Now?"
[/message]
[message]
speaker=Uria
message= _ "Yes, now. Is there somewhere secure that we can speak? Preferably somewhere less destroyed."
[/message]
[message]
speaker=Talya
message= _ "How about the Pantheon? It's not the most secluded place, but at least it's an enclosed area where we can talk."
[/message]
[message]
speaker=Xia'el
message= _ "It should work. Uria?"
[/message]
[message]
speaker=Uria
message= _ "I'll clean this up first and meet you there. We'll make our little meeting quick as well, so you faerie can get some rest."
[/message]
[message]
speaker=Aryel
message= _ "Thank goodness."
[/message]
{FADE_SCREEN}
[store_unit]
[filter]
id=Esther
[/filter]
variable=esther
[/store_unit]
[store_unit]
[filter]
id=Aryel
[/filter]
variable=aryel
[/store_unit]
[store_unit]
[filter]
id=Talya
[/filter]
variable=talya
[/store_unit]
[store_unit]
[filter]
id=Yumi
[/filter]
variable=yumi
[/store_unit]
[kill]
side=1,2,3,4,5
[/kill]
[fire_event]
name=scene2
[/fire_event]
[/event]
[event]
name=scene2
[replace_map]
map="{~add-ons/Genesis/episode1/maps/07d_Pantheon.map}"
expand=yes
shrink=yes
[/replace_map]
{DELAY 500}
{UNFADE_SCREEN}
[unit]
side=6
type=Guardian of Earth Statue
x,y=14,3
generate_name=no
random_traits=no
facing=s
ellipse=none
[/unit]
[unit]
side=6
type=Demon Stromguarde Statue
x,y=1,8
generate_name=no
random_traits=no
facing=se
ellipse=none
[/unit]
[unit]
side=6
type=Grand Marshal Statue
x,y=27,8
generate_name=no
random_traits=no
facing=sw
ellipse=none
[/unit]
[unit]
side=6
type=Great Mage Statue
x,y=1,21
generate_name=no
random_traits=no
gender=female
facing=ne
ellipse=none
[/unit]
[unit]
side=6
type=Mage of Light Statue
x,y=27,21
generate_name=no
random_traits=no
gender=male
facing=nw
ellipse=none
[/unit]
[unit]
side=6
type=Faerie Dryad Statue
x,y=9,9
generate_name=no
random_traits=no
facing=se
ellipse=none
[/unit]
[unit]
side=6
type=Cavalier Statue
x,y=19,9
generate_name=no
random_traits=no
gender=male
facing=sw
ellipse=none
[/unit]
[unit]
side=6
type=Paladin Statue
x,y=9,19
generate_name=no
random_traits=no
gender=male
facing=ne
ellipse=none
[/unit]
[unit]
side=6
type=Eventide Dancer Statue
x,y=19,19
generate_name=no
random_traits=no
facing=nw
ellipse=none
[/unit]
[petrify]
side=6
[/petrify]
{SCROLL_TO 14 19}
[unstore_unit]
variable=esther
x,y=14,19
[/unstore_unit]
[unstore_unit]
variable=aryel
x,y=17,20
[/unstore_unit]
[unstore_unit]
variable=talya
x,y=12,20
[/unstore_unit]
[unstore_unit]
variable=yumi
x,y=17,21
[/unstore_unit]
[unhide_unit]
[filter][/filter]
[/unhide_unit]
{CLEAR_VARIABLE esther}
{CLEAR_VARIABLE aryel}
{CLEAR_VARIABLE talya}
{DELAY 1250}
[unit]
type=Guardian of Earth
id=Xia'el
name= _ "Xia'el"
x,y=16,17
side=4
random_traits=no
generate_name=no
animate=yes
[/unit]
[message]
speaker=Xia'el
message= _ "One moment, girls. Uria's coming."
[/message]
{DELAY 2000}
[unit]
type=Guardian of Life
id=Uria
name= _ "Uria"
x,y=11,16
side=7
random_traits=no
generate_name=no
animate=yes
[/unit]
{DELAY 1000}
[message]
speaker=Uria
message= _ "You sealed all the entrances?"
[/message]
[message]
speaker=Xia'el
message= _ "Should be safe from prying eyes and ears."
[/message]
[message]
speaker=Uria
message= _ "And scrying?"
[/message]
[message]
speaker=Xia'el
message= _ "Should be. Only other Guardians I could think of who could spy on us right now are Yukiria and Merthiaal. But we wouldn't be able to stop them even if we tried."
[/message]
[message]
speaker=Uria
message= _ "Yukiria's not the type to directly involve herself like that. I spoke with Merthiaal recently, I don't believe she has any reason to do so either. I believe you went to see her as well?"
[/message]
[message]
speaker=Xia'el
message= _ "I did. She was neurotic and childish, like usual, but to her credit, she was pretty open with me this time. So I think we're on the same page. This is about Valdir, isn't it?"
[/message]
[message]
speaker=Uria
message= _ "Yes. Anyway..."
[/message]
[message]
speaker=Uria
message= _ "Perhaps we ought to explain this a bit to our friends here. But first, the human-"
[/message]
[message]
speaker=Esther
message= _ "Her name's Talya. She's seen basically everything with us already. There's no point in sending her away now. And before you ask, she can keep her mouth shut."
[/message]
[message]
speaker=Aryel
message= _ "I trust her as well."
[/message]
[message]
speaker=Talya
message= _ "(<i>whispers</i>) Erm, you two sure I should be here?"
[/message]
[message]
speaker=Aryel
message= _ "(<i>whispers</i>) You're one of our friends and you're also pretty useful as an ally. Just promise you'll keep this stuff to yourself."
[/message]
[message]
speaker=Talya
message= _ "(<i>whispers</i>) Okay, I promise."
[/message]
[message]
speaker=Uria
message= _ "Xia'el? What do you think?"
[/message]
[message]
speaker=Xia'el
message= _ "Let her stay, this may end up concerning her as well."
[/message]
[message]
speaker=Uria
message= _ "Very well."
[/message]
{DELAY 1500}
[message]
speaker=Uria
message= _ "Let's start with introductions. I am Uria, the Guardian of Life and the protector of the world Ethea. On my world, there exist the Urdemons, who have unfortunately been attacking you. Groups of them have defected from my control and it has been quite a hassle for me to rein them back in without completely destroying them."
[/message]
[message]
speaker=Xia'el
message= _ "(<i>nods</i>) I think you all know me. Talya, we have met before as well."
[/message]
[message]
speaker=Aryel
message= _ "(<i>whispers</i>) You have?"
[/message]
[message]
speaker=Talya
message= _ "(<i>whispers</i>) Yeah, that's why we have a statue of her here. She sometimes reveals herself to the king and some of the mage council. I guess to make sure everything's fine with us and to keep us in check."
[/message]
[message]
speaker=Uria
message= _ "It seems like you four know a little bit about us Guardians already. Good, this will keep my explanation short."
[/message]
[message]
speaker=Uria
message= _ "As you likely already know, these attacks are not an accident. The dream demons were placed on our worlds, Irdya and Ethea, by either a demon lord or a Guardian. Their purpose was two-fold - to sow chaos among us, and to seek a weapon or a weakness of some sort. Right now, we do not know what they were looking for, or if they have already found it."
[/message]
[message]
speaker=Uria
message= _ "Regarding this matter, it also came to my attention that a powerful demon lady was planted on your world to manipulate the humans into attacking the faerie."
[/message]
[message]
speaker=Aryel
message= _ "Yeah, but we already beat her. <i>Well, Yumi did.</i>"
[/message]
[message]
speaker=Uria
message= _ "You defeated this demon lady by yourselves? Impressive. I came here to take care of that and extract some information from her."
[/message]
[message]
speaker=Esther
message= _ "I'm afraid that's not possible. She disappeared after we - Yumi - defeated her. I'm not entirely sure, but-"
[/message]
[message]
speaker=Yumi
message= _ "She's gone."
[/message]
[message]
speaker=Uria
message= _ "I see. Well, no matter. We have plenty of other sources of information."
[/message]
[message]
speaker=Esther
message= _ "You mean about the one who put that demon lady here?"
[/message]
[message]
speaker=Xia'el
message= _ "Yes. Right now, we think the one orchestrating these events is the Guardian of Water, Valdir."
[/message]
[message]
speaker=Aryel
message= _ "(<i>turns</i>) That would make sense. Whenever we came across that demon, she was always around a lot of water."
[/message]
[message]
speaker=Esther
message= _ "It does make sense, but why would Valdir want to mess with us..?"
[/message]
[message]
speaker=Xia'el
message= _ "Unlike the other Guardians, he and the Guardian of Fire, Shardia, share the same world. It is called Norsula, the plane of endless war. As two Guardians of opposed natures, Valdir and Shardia are always locked in combat-"
[/message]
[message]
speaker=Uria
message= _ "You're giving him too much credit. Valdir's an egotistical maniac. All he desires is bloodshed. To that end, he seeks power in whatever form he can obtain it. It's evident that Norsula wasn't enough for him, so now he wants to spread his war to our worlds. Remember, Valdir feeds on carnage and misery."
[/message]
[message]
speaker=Xia'el
message= _ "Perhaps. I was thinking more along the lines of assimilating some of our own powers into his armies and himself. But what you say is definitely possible too."
[/message]
[message]
speaker=Aryel
message= _ "Then why don't you stop him? If it's the three of you against him, you should be able to-"
[/message]
[message]
speaker=Uria
message= _ "He's strong. I can hold against him, but Xia'el will have a harder time. Shardia is unwilling to fight him as well."
[/message]
[message]
speaker=Xia'el
message= _ "(<i>sighs</i>) Supposing we go together, we definitely have the power to confront him, but it's not something we want to take lightly. For one thing, Valdir definitely won't back down from a fight. For another, I don't think we can just subdue someone like him. He'd resist until his dying breath. And like Uria said, even outnumbered, he's still very dangerous."
[/message]
[message]
speaker=Uria
message= _ "And another thing is that we cannot just kill him."
[/message]
[message]
speaker=Aryel
message= _ "Because..?"
[/message]
[message]
speaker=Uria
message= _ "We Guardians embody the elements of creation and keep them in balance. Removing one of us from the equation is equivalent to eliminating an aspect of creation. This is a bit of a simplification, but it would likely have an extremely severe effect on the rest of us."
[/message]
[message]
speaker=Uria
message= _ "Point is, we need to handle this carefully."
[/message]
[message]
speaker=Esther
message= _ "That's where we come in. You want us to go to Norsula."
[/message]
[message]
speaker=Uria
message= _ "Exactly. You three are powerful enough to infiltrate his domain and figure out what he's up to."
[/message]
[message]
speaker=Aryel
message= _ "But won't he realize we're just there to spy on him..?"
[/message]
[message]
speaker=Uria
message= _ "You might think you will stand out among the others, but there are all sorts of creatures living in Valdir's domain. In fact, there exist a few faerie there as well. Based on what I have observed, you are more than equipped to sneak in unnoticed."
[/message]
[message]
speaker=Xia'el
message= _ "To be clear, we don't want you to take unnecessary risks and get into dangerous fights. It would be really bad if we had to show ourselves to bail you out of a bad situation."
[/message]
[message]
speaker=Aryel
message= _ "We need to be discreet, right. You don't want to be connected to this."
[/message]
[message]
speaker=Uria
message= _ "That's right."
[/message]
[message]
speaker=Esther
message= _ "And do we have any say in the matter? I really don't want to put Aryel and Yumi in more danger than is necessary. Can we just have one of us go-"
[/message]
[message]
speaker=Aryel
message= _ "Right, Esther, because mysticism and illusions are totally your thing. If anyone's going to go alone, it should be me."
[/message]
[message]
speaker=Xia'el
message= _ "You do not have to go if you don't want to..."
[/message]
[message]
speaker=Aryel
message= _ "We also can't just sit around and wait to be attacked by another army of demons. This kind of thing is only going to get worse the longer we let it go on."
[/message]
[message]
speaker=Esther
message= _ "Agreed. We have to do something."
[/message]
[message]
speaker=Aryel
message= _ "Emphasis on <i>we</i>."
[/message]
[message]
speaker=Esther
message= _ "Aryel..."
[/message]
[message]
speaker=Aryel
message= _ "You're not going to waltz in there alone. If we're going, you need us."
[/message]
[message]
speaker=Esther
message= _ "My brain tells me you're right. But my heart says no."
[/message]
[message]
speaker=Aryel
message= _ "(<i>smirks</i>) Well, you're the brains of our little group, so you better put your wisdom to good use. We're in this together."
[/message]
[message]
speaker=Uria
message= _ "You also do not have to rush your decision. Before you go to Norsula, I want you to come to Ethea first. There are a few things I have discovered that may be of interest to you."
[/message]
[message]
speaker=Esther
message= _ "Oh, that's good! It would definitely give us time to think things over. Aryel, Yumi, what do you think?"
[/message]
[message]
speaker=Aryel
message= _ "Sure, why not? I've kind of been itching to go traveling, anyway."
[/message]
[message]
speaker=Yumi
message= _ "(<i>shrugs</i>)"
[/message]
[message]
speaker=Esther
message= _ "And Talya? You're definitely welcome to come with us, if you want to."
[/message]
[message]
speaker=Aryel
message= _ "We'll also understand if you don't want to. You have your home here, after all."
[/message]
[message]
speaker=Talya
message= _ "Well, I mean..."
[/message]
[message]
speaker=Talya
message= _ "I do feel a little bit obligated to help rebuild our city and set it back on the right track. After everything that's happened, I'm pretty sure they'll need me here for at least a little while. Don't get me wrong, Caerleon's not really been the nicest place for me either, but I do feel a sense of responsibility..."
[/message]
[message]
speaker=Talya
message= _ "You guys are my friends too, though. Hmmm. Do you think... after you're finished with your stuff on Ethea... do you think I can tag along to Norsula with you?"
[/message]
[message]
speaker=Esther
message= _ "It'll be dangerous."
[/message]
[message]
speaker=Talya
message= _ "Danger is my middle name."
[/message]
[message]
speaker=Aryel
message= _ "You're sure?"
[/message]
[message]
speaker=Talya
message= _ "Totally."
[/message]
[message]
speaker=Uria
message= _ "Xia'el?"
[/message]
[message]
speaker=Xia'el
message= _ "If it's fine with them, I'll be happy to help."
[/message]
[message]
speaker=Uria
message= _ "Very well. You three will come with me, and the human - Talya - will stay here for now."
[/message]
[message]
speaker=Esther
message= _ "Actually, uhm, Lady-"
[/message]
[message]
speaker=Uria
message= _ "Just Uria is fine."
[/message]
[message]
speaker=Esther
message= _ "Uria, I'd like to go visit the other faeries one more time. To let them know that we'll be leaving for at least a little while and to make sure they'll be safe."
[/message]
[message]
speaker=Uria
message= _ "Understandable. That's fine, Xia'el can send you over when you're ready. Anything else?"
[/message]
{TURN_UNIT3 "Esther"}
[message]
speaker=Esther
message= _ "I think that's it."
[/message]
[message]
speaker=Uria
message= _ "Good. I'll be seeing you all soon, then."
[/message]
{FADE_SCREEN}
[fade_out_music][/fade_out_music]
{REPLACE_SCENARIO_MUSIC underground.ogg}
[replace_schedule]
{DARK_INDOORS}
[/replace_schedule]
[kill]
side=1,2,3,4,5,6,7
[/kill]
[fire_event]
name=scene3
[/fire_event]
[/event]
[event]
name=scene3
[replace_map]
map="{~add-ons/Genesis/episode1/maps/23b_Dawn.map}"
expand=yes
shrink=yes
[/replace_map]
{DELAY 500}
{SCROLL_TO 9 16}
[lock_view][/lock_view]
{UNFADE_SCREEN}
{DELAY 1000}
[unit]
type=Guardian of Darkness
id=Merthiaal
name= _ "Merthiaal"
x,y=9,16
side=5
random_traits=no
generate_name=no
[/unit]
{DELAY 1000}
[message]
speaker=Merthiaal
message= _ "Hmm."
[/message]
{DELAY 1000}
{PLAY_SOUND "magic-dark.ogg"}
{DELAY 500}
{PLACE_IMAGE items/crystal-glyph-message.png 7 17}
{PLACE_IMAGE items/crystal-glyph-message.png 7 15}
{PLACE_IMAGE items/crystal-glyph-message.png 9 14}
{PLACE_IMAGE items/crystal-glyph-message.png 9 18}
{PLACE_IMAGE items/crystal-glyph-message.png 11 15}
{PLACE_IMAGE items/crystal-glyph-message.png 11 17}
{DELAY 500}
[message]
speaker=Merthiaal
message= _ "Was it supposed to be like this?"
[/message]
{DELAY 1000}
{PLAY_SOUND "magic-dark.ogg"}
{DELAY 500}
{PLACE_IMAGE items/crystal-glyph-gate.png 5 14}
{PLACE_IMAGE items/crystal-glyph-gate.png 5 18}
{PLACE_IMAGE items/crystal-glyph-gate.png 9 12}
{PLACE_IMAGE items/crystal-glyph-gate.png 9 20}
{PLACE_IMAGE items/crystal-glyph-gate.png 13 14}
{PLACE_IMAGE items/crystal-glyph-gate.png 13 18}
{DELAY 750}
[message]
speaker=Merthiaal
message= _ "No, no. The order's all wrong."
[/message]
{DELAY 750}
{PLAY_SOUND "magic-dark.ogg"}
{DELAY 500}
{PLACE_IMAGE items/crystal-glyph-gate.png 7 17}
{PLACE_IMAGE items/crystal-glyph-gate.png 7 15}
{PLACE_IMAGE items/crystal-glyph-gate.png 9 14}
{PLACE_IMAGE items/crystal-glyph-gate.png 9 18}
{PLACE_IMAGE items/crystal-glyph-gate.png 11 15}
{PLACE_IMAGE items/crystal-glyph-gate.png 11 17}
{DELAY 500}
{PLAY_SOUND "magic-dark.ogg"}
{DELAY 500}
{PLACE_IMAGE items/crystal-glyph-message.png 5 14}
{PLACE_IMAGE items/crystal-glyph-message.png 5 18}
{PLACE_IMAGE items/crystal-glyph-message.png 9 12}
{PLACE_IMAGE items/crystal-glyph-message.png 9 20}
{PLACE_IMAGE items/crystal-glyph-message.png 13 14}
{PLACE_IMAGE items/crystal-glyph-message.png 13 18}
{DELAY 500}
{PLAY_SOUND "magic-1.ogg"}
{DELAY 3500}
[message]
speaker=Merthiaal
message= _ "Hmm, so that's how their battle played out after all. I can't say I entirely expected that. I probably could have handled it better."
[/message]
[message]
speaker=Merthiaal
message= _ "... let's see about the others."
[/message]
{DELAY 500}
{PLAY_SOUND "magic-2.ogg"}
{DELAY 2000}
{PLACE_IMAGE items/crystal-glyph-gate.png 5 18}
{PLACE_IMAGE items/crystal-glyph-gate.png 9 12}
{PLACE_IMAGE items/crystal-glyph-gate.png 13 18}
{DELAY 1500}
{PLACE_IMAGE items/crystal-glyph-message.png 7 17}
{PLACE_IMAGE items/crystal-glyph-message.png 9 14}
{PLACE_IMAGE items/crystal-glyph-message.png 11 17}
{DELAY 750}
[message]
speaker=Merthiaal
message= _ "Valdir and Shardia are fighting again. No surprise there. But what about Uria and Xia'el?"
[/message]
[message]
speaker=Merthiaal
message= _ "... they have their eyes set on Norsula? As I expected. Let's see what they're saying..."
[/message]
[message]
speaker=Merthiaal
message= _ "It would be silly to try to confront him directly. Even if they can overpower him, nobody wants to kill another Guardian. <i>That</i> would definitely cause many more problems than just a few demons running rampant."
[/message]
[message]
speaker=Merthiaal
message= _ "... but they do want those three to go to Norsula. Risky, risky. I guess I'll need to keep an eye on them."
[/message]
[message]
speaker=Merthiaal
message= _ "That leaves only one more."
[/message]
{DELAY 500}
{PLAY_SOUND "magic-4.ogg"}
{DELAY 1500}
{PLACE_IMAGE items/crystal-glyph-powerup.png 5 14}
{PLACE_IMAGE items/crystal-glyph-powerup.png 5 18}
{PLACE_IMAGE items/crystal-glyph-powerup.png 9 12}
{PLACE_IMAGE items/crystal-glyph-powerup.png 9 20}
{PLACE_IMAGE items/crystal-glyph-powerup.png 13 14}
{PLACE_IMAGE items/crystal-glyph-powerup.png 13 18}
{DELAY 750}
{PLACE_IMAGE items/crystal-glyph-powerup.png 7 17}
{PLACE_IMAGE items/crystal-glyph-powerup.png 7 15}
{PLACE_IMAGE items/crystal-glyph-powerup.png 9 14}
{PLACE_IMAGE items/crystal-glyph-powerup.png 9 18}
{PLACE_IMAGE items/crystal-glyph-powerup.png 11 15}
{PLACE_IMAGE items/crystal-glyph-powerup.png 11 17}
{DELAY 1500}
[message]
speaker=Merthiaal
message= _ "So that's how it is."
[/message]
[message]
speaker=Merthiaal
message= _ "Yarae is still tinkering with the Well of Life. He's ignoring us as usual. Figures. He's just hiding there in his little den, desperately trying to stop the void from taking his own life while he uses all of us to stall for him. What a pitiful excuse for a supposed almighty deity."
[/message]
[message]
speaker=Merthiaal
message= _ "I don't know what he expects. Unless he can completely absorb the powers of the Tree, he won't be able to do anything when it catches up with him. And judging by how long he's been holed up in there, it seems like he's not making much progress. Like, really. He hasn't left his bubble for a couple <i>centuries</i> now."
[/message]
[message]
speaker=Merthiaal
message= _ "(<i>frowns</i>) Yarae once told us that he and his brethren created the Tree of Life to bring the new universe to life after the old one died. I wonder if that's really true."
[/message]
{DELAY 500}
{PLAY_SOUND "magic-dark-miss.ogg"}
{DELAY 500}
{REMOVE_IMAGE 5 14}
{REMOVE_IMAGE 5 18}
{REMOVE_IMAGE 9 12}
{REMOVE_IMAGE 9 20}
{REMOVE_IMAGE 13 14}
{REMOVE_IMAGE 13 18}
{REMOVE_IMAGE 7 17}
{REMOVE_IMAGE 7 15}
{REMOVE_IMAGE 9 14}
{REMOVE_IMAGE 9 18}
{REMOVE_IMAGE 11 15}
{REMOVE_IMAGE 11 17}
[redraw][/redraw]
{DELAY 500}
[message]
speaker=Merthiaal
message= _ "Doesn't matter. With him not bothering any of us, it makes it easier for me to work with Uria and Xia'el. I just need to keep collecting the relevant materials and once that's settled, absorb the key for the next transfiguration and-"
[/message]
[message]
speaker=Merthiaal
message= _ "Ah-"
[/message]
[message]
speaker=Merthiaal
message= _ "Let's try something."
[/message]
[unlock_view][/unlock_view]
{DELAY 500}
[move_unit]
id=Merthiaal
to_x,to_y=5,5
[/move_unit]
{SCROLL_TO 5 5}
{DELAY 1500}
[message]
speaker=Merthiaal
message= _ "Hmm."
[/message]
[message]
speaker=Merthiaal
message= _ "Not this thing. But I think I'm forgetting- ah, right. I was supposed to use this to make some stuff. I can work on that later. First things first."
[/message]
{DELAY 500}
[move_unit]
id=Merthiaal
to_x,to_y=13,6
[/move_unit]
{SCROLL_TO 13 6}
{DELAY 500}
[message]
speaker=Merthiaal
message= _ "Ab alla ahrkrahm."
[/message]
{DELAY 500}
[remove_terrain_overlays]
x=13,14
y=5,5
[/remove_terrain_overlays]
[redraw][/redraw]
{DELAY 250}
{PLAY_SOUND "gate-fall.ogg"}
{DELAY 150}
{DELAY 500}
[move_unit]
id=Merthiaal
to_x,to_y=19,3
[/move_unit]
{SCROLL_TO 20 2}
{FADE_SCREEN}
[replace_schedule]
{ETERNALDARK2}
[/replace_schedule]
[terrain]
x=0-26
y=0-30
terrain=Woby
[/terrain]
[terrain]
x,y=23,2
terrain=Gg^Fet
[/terrain]
[redraw][/redraw]
{DELAY 1000}
[fade_out_music][/fade_out_music]
{UNFADE_SCREEN}
{DELAY 500}
{SCROLL_TO 23 2}
[lock_view][/lock_view]
[unit]
type=Fake Shadow Fae
side=1
x,y=23,2
name= _ "Yumi"
animate=yes
[/unit]
[unstore_unit]
variable=yumi
find_vacant=no
x,y=23,2
[/unstore_unit]
[unhide_unit]
[filter][/filter]
[/unhide_unit]
{REPLACE_SCENARIO_MUSIC everlasting_night.ogg}
{DELAY 500}
{MODIFY_UNIT (id="Yumi") facing sw}
{MODIFY_UNIT (id="Merthiaal") facing ne}
{DELAY 500}
[message]
speaker=Merthiaal
message= _ "<i>What? I had intended to go find her, but she somehow managed to find me this time..!</i>"
[/message]
[message]
speaker=Merthiaal
message= _ "<i>I need to be more careful around her than I initially thought.</i>"
[/message]
{DELAY 1000}
[message]
speaker=Merthiaal
message= _ "Hmm. You didn't tell them about me."
[/message]
[message]
speaker=Merthiaal
message= _ "Why?"
[/message]
{DELAY 1500}
[message]
speaker=Merthiaal
message= _ "You clearly still don't trust me."
[/message]
[message]
speaker=Yumi
message= _ "You want to use my friends."
[/message]
[message]
speaker=Merthiaal
message= _ "In a manner of speaking, yes. Like I told you, I don't have to hurt you or the other two as long as you don't try to resist me. But you clearly don't believe that."
[/message]
[message]
speaker=Merthiaal
message= _ "You're just like the others after all, aren't you? It's just because I'm the Guardian of Darkness, isn't it? It's because I command an 'evil' power and I'm shy like you, so everyone thinks I'm hiding terrible secrets. They all think I'm untrustworthy. That's why they shun me. Even you-"
[/message]
[message]
speaker=Yumi
message= _ "What about Luna?"
[/message]
[message]
speaker=Merthiaal
message= _ "What about her? She was just a pawn. It's not like you to care about the life of someone so insignificant."
[/message]
{DELAY 1500}
[message]
speaker=Yumi
message= _ "I..."
[/message]
[message]
speaker=Merthiaal
message= _ "Look. Sacrifices have to be made for what I'm doing. You know that. If it's just one demon, that's a small price to pay for stopping the void. Even if it were a hundred, or a thousand, or a world of souls, better to lose that than to lose everything. Don't you agree?"
[/message]
[message]
speaker=Yumi
message= _ "<i>But you tortured her for no reason... are you going to do that to us too?</i>"
[/message]
[message]
speaker=Merthiaal
message= _ "You know I'm right. That's why you didn't tell them about me. Because I'm the only one trying to stop it and you need me. And the others have neither the vision, nor the courage to do what I want to do. They're too busy being manipulated by Yarae into being complacent with what they have."
[/message]
[message]
speaker=Yumi
message= _ "(<i>nods slowly</i>)"
[/message]
[message]
speaker=Merthiaal
message= _ "<i>She knows a lot more than I suspected. But even to me, her mind is completely opaque. I wonder what she's thinking.</i>"
[/message]
[message]
speaker=Merthiaal
message= _ "Yet you continue to follow Uria and Xia'el like a little pet. Why?"
[/message]
[message]
speaker=Yumi
message= _ "They protect me."
[/message]
[message]
speaker=Merthiaal
message= _ "No, they don't. For all her kind words, Xia'el always leaves you to fend for yourself. Think about all the times you were in danger, think about when those void creatures chased you all across Irdya, and think about how many times she showed up to help. Almost never. And believe me, cross Uria once and you'll know what kind of monster she is."
[/message]
[message]
speaker=Yumi
message= _ "(<i>shrugs</i>)"
[/message]
[message]
speaker=Merthiaal
message= _ "So why? Is it because you find me creepy?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>shakes head</i>)"
[/message]
[message]
speaker=Merthiaal
message= _ "Are you afraid of me?"
[/message]
[message]
speaker=Yumi
message= _ "A little."
[/message]
[message]
speaker=Merthiaal
message= _ "But clearly not enough to run away either. You want to believe in me."
[/message]
[message]
speaker=Yumi
message= _ "Maybe."
[/message]
[message]
speaker=Merthiaal
message= _ "But you're not ready to trust me just yet?"
[/message]
[message]
speaker=Yumi
message= _ "<i>Maybe not.</i>"
[/message]
[message]
speaker=Merthiaal
message= _ "You need me. And I need you as well."
[/message]
[message]
speaker=Merthiaal
message= _ "As each day passes, the cracks in our universe distend further. The void seeps through and grows stronger. Already the seeds of chaos are sown and already it has begun to consume the souls of creation, cursing them to the vast nothingness of oblivion. We are running out of time."
[/message]
[message]
speaker=Yumi
message= _ "(<i>shrugs</i>)"
[/message]
[message]
speaker=Merthiaal
message= _ "Fine, I can see that you're not ready yet. But the more you stall, the harder this mess will be to fix. Eventually, it will come to a point where we <i>cannot</i> stop it."
[/message]
[message]
speaker=Merthiaal
message= _ "You know I'm not lying to you. Think about it."
[/message]
{DELAY 500}
{MODIFY_UNIT (id="Yumi") facing se}
{DELAY 2000}
{MODIFY_UNIT (id="Yumi") facing sw}
{DELAY 500}
[message]
speaker=Yumi
message= _ "(<i>eyes glow</i>)"
[/message]
[message]
speaker=Yumi
message= _ "(<i>mixed voices</i>) <i>We'll have to see what the future brings.</i>"
[/message]
{WHITE_SCREEN}
[kill]
id=Yumi
[/kill]
{UNWHITE_SCREEN}
{TURN_UNIT5 "Merthiaal"}
{DELAY 500}
[message]
speaker=Merthiaal
message= _ "So we shall."
[/message]
{FADE_SCREEN}
{CLEAR_VARIABLE yumi}
{DELAY 3000}
[endlevel]
carryover_report=no
replay_save=no
linger_mode=no
[/endlevel]
[/event]
[/scenario]
|
#textdomain wesnoth-Genesis
[movetype]
name=arcanefae
flies=true
{FAE_MOVE}
[defense]
deep_water=60
shallow_water=60
reef=60
swamp_water=60
flat=50
sand=60
forest=30
hills=50
mountains=40
village=40
castle=40
cave=60
frozen=60
fungus=60
unwalkable=30
[/defense]
[resistance]
blade=120
pierce=120
impact=120
fire=120
cold=50
arcane=50
[/resistance]
[/movetype]
[movetype]
name=firefae
flies=true
{FAE_MOVE}
[defense]
deep_water=70
shallow_water=60
reef=60
swamp_water=60
flat=50
sand=60
forest=30
hills=50
mountains=40
village=40
castle=40
cave=60
frozen=60
fungus=60
unwalkable=70
[/defense]
[resistance]
blade=110
pierce=110
impact=110
fire=30
cold=100
arcane=70
[/resistance]
[/movetype]
[movetype]
name=bloodfae
flies=true
{FAE_MOVE}
[defense]
deep_water=60
shallow_water=60
reef=60
swamp_water=60
flat=50
sand=60
forest=30
hills=50
mountains=40
village=40
castle=40
cave=50
frozen=60
fungus=50
unwalkable=50
[/defense]
[resistance]
blade=110
pierce=110
impact=110
fire=80
cold=90
arcane=70
[/resistance]
[/movetype] |
#textdomain wesnoth-Genesis
#define DREAM_WALK
[movement_costs]
deep_water=1
shallow_water=1
reef=1
swamp_water=1
flat=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
cave=1
frozen=1
fungus=1
unwalkable=1
[/movement_costs]
#enddef
[movetype]
name=windmage
flies=true
[movement_costs]
deep_water=2
shallow_water=1
reef=1
swamp_water=1
flat=1
sand=1
forest=1
hills=1
mountains=2
village=1
castle=1
cave=2
frozen=1
fungus=2
unwalkable=3
[/movement_costs]
[defense]
deep_water=70
shallow_water=60
reef=60
swamp_water=60
flat=50
sand=60
forest=40
hills=50
mountains=40
village=40
castle=40
cave=60
frozen=60
fungus=60
unwalkable=70
[/defense]
[resistance]
blade=80
pierce=80
impact=100
fire=120
cold=80
arcane=80
[/resistance]
[/movetype]
{~add-ons/Genesis/episode1/units/humans} |
#textdomain wesnoth-Genesis
[unit_type]
id=Ephemeral Angel
name= _ "Ephemeral Angel"
gender=female
race=demon
image="units/demons/yuure/ephemeral-angel.png"
profile=portraits/luna.png
hitpoints=211
movement_type=demonfly
movement=7
experience=300
level=6
hide_help=true
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=200
usage=mixed fighter
[resistance]
blade=30
pierce=30
impact=30
cold=50
fire=90
arcane=30
[/resistance]
description= _ "There is no information available about this class of beings at this time."
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[frame]
image=units/demons/yuure/ephemeral-angel.png:1,units/demons/yuure/ephemeral-angel-melee2.png:250,units/demons/yuure/ephemeral-angel.png:1
[/frame]
[/defend]
[abilities]
{ABILITY_DREAMWEAVE}
[/abilities]
[attack]
name=mirror force melee
description= _ "mirror force"
type=arcane
range=melee
[specials]
{WEAPON_SPECIAL_MIRRORFORCE}
[/specials]
damage=11
number=5
icon=attacks/faerie-fire.png
[/attack]
[attack]
name=mirror force range
description= _ "mirror force"
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MIRRORFORCE}
[/specials]
damage=11
number=5
icon=attacks/faerie-fire.png
[/attack]
{MIRRORFORCE}
[attack_anim]
[filter_attack]
name=mirror force melee
[/filter_attack]
start_time=-600
offset=0.0~-0.3:300,-0.3~1.2:300,1.0~0.0:350
[frame]
image="units/demons/yuure/ephemeral-angel-melee[1~2].png:150"
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-melee3.png:75"
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-melee4.png:225"
alpha=1~0:200
[/frame]
{SOUND:HIT_AND_MISS "magic-dark-big.ogg" "magic-dark-big-miss.ogg" -75}
[frame]
image="units/demons/yuure/ephemeral-angel-melee4.png:50"
alpha=0:50
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-melee[4~3].png:100"
alpha=0~1:200
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-melee1.png:75"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror force range
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[frame]
image="units/demons/yuure/ephemeral-angel-ranged[1~3].png:125"
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-ranged3.png:125"
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
[variation]
variation_id=angel1
inherit=no
id=Ephemeral Angel
name= _ "Ephemeral Angel"
gender=female
race=demon
image="units/demons/yuure/ephemeral-angel.png"
profile=portraits/luna.png
hitpoints=377
movement_type=demonfly
movement=7
experience=350
level=7
hide_help=true
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=200
usage=mixed fighter
[resistance]
blade=30
pierce=30
impact=30
cold=30
fire=70
arcane=10
[/resistance]
description= _ ""
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[frame]
image=units/demons/yuure/ephemeral-angel.png:1,units/demons/yuure/ephemeral-angel-melee2.png:250,units/demons/yuure/ephemeral-angel.png:1
[/frame]
[/defend]
[abilities]
{ABILITY_NOCTURNE}
[/abilities]
[attack]
name=mirror force melee
description= _ "mirror force"
type=arcane
range=melee
[specials]
{WEAPON_SPECIAL_MIRRORFORCE}
[/specials]
damage=15
number=5
icon=attacks/faerie-fire.png
[/attack]
[attack]
name=mirror force range
description= _ "mirror force"
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MIRRORFORCE}
[/specials]
damage=15
number=5
icon=attacks/faerie-fire.png
[/attack]
{MIRRORFORCE}
[attack_anim]
[filter_attack]
name=mirror force melee
[/filter_attack]
start_time=-450
offset=0.0~1.0:450,1.0~0.0:250
[frame]
image="units/demons/yuure/ephemeral-angel-melee[1~2].png:100"
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-melee3.png:50"
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-melee4.png:200"
alpha=1~0:200
[/frame]
{SOUND:HIT_AND_MISS "magic-dark-big.ogg" "magic-dark-big-miss.ogg" -75}
[frame]
image="units/demons/yuure/ephemeral-angel-melee4.png:50"
alpha=0:50
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-melee[4~3].png:50"
alpha=0~1:100
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-melee1.png:100"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror force range
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[frame]
image="units/demons/yuure/ephemeral-angel-ranged[1~3].png:125"
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-ranged3.png:125"
[/frame]
[frame]
image="units/demons/yuure/ephemeral-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
[/variation]
[/unit_type]
|
#textdomain wesnoth-Genesis
#define MIRROR
[event]
id=mirror handler1
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=faerie fire
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_faerie_fire
description= _ "faerie fire"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN30}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler2
first_time_only=no
[filter_attack]
name=faerie fire
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_faerie_fire
description= _ "faerie fire"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN30}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
id=mirror handler3
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=void assault
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_void_assault
description= _ "void assault"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_SLOW}
{WEAPON_SPECIAL_CHAOS}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=cold
range=ranged
icon=attacks/dark-missile.png
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler4
first_time_only=no
[filter_attack]
name=void assault
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_void_assault
description= _ "void assault"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_SLOW}
{WEAPON_SPECIAL_CHAOS}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=cold
range=ranged
icon=attacks/dark-missile.png
[/effect]
[/object]
[/event]
[event]
id=mirror handler5
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=eviscerate
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_eviscerate
description= _ "eviscerate"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_SOUL_SIPHON}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler6
first_time_only=no
[filter_attack]
name=eviscerate
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_eviscerate
description= _ "eviscerate"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_SOUL_SIPHON}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
id=mirror handler7
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=blood boil
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_blood_boil
description= _ "blood boil"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_AGONY}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=fire
range=ranged
icon=attacks/dark-missile.png
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler8
first_time_only=no
[filter_attack]
name=blood boil
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_blood_boil
description= _ "blood boil"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_AGONY}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=fire
range=ranged
icon=attacks/dark-missile.png
[/effect]
[/object]
[/event]
[event]
id=mirror handler9
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=dissemble
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_wail
description= _ "dissemble"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=cold
range=ranged
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler10
first_time_only=no
[filter_attack]
name=dissemble
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_wail
description= _ "dissemble"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=cold
range=ranged
[/effect]
[/object]
[/event]
[event]
id=mirror handler11
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=ethereal storm
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_ethereal_storm
description= _ "ethereal storm"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_CHAOS}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler12
first_time_only=no
[filter_attack]
name=ethereal storm
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_ethereal_storm
description= _ "ethereal storm"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_CHAOS}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
id=mirror handler15
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=melee
[/filter_attack]
[filter_second_attack]
name=manifest
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "manifest"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=arcane
range=melee
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler16
first_time_only=no
[filter_attack]
name=manifest
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "manifest"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=arcane
range=melee
[/effect]
[/object]
[/event]
[event]
id=mirror handler17
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=melee
[/filter_attack]
[filter_second_attack]
name=malefic whisper
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "malefic whisper"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN100}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=arcane
range=melee
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler18
first_time_only=no
[filter_attack]
name=malefic whisper
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "malefic whisper"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN100}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=arcane
range=melee
[/effect]
[/object]
[/event]
# ESTHER'S ATTACKS
[event]
id=mirror handler19
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=melee
[/filter_attack]
[filter_second_attack]
name=faerie touch
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "faerie touch"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=impact
range=melee
[/effect]
[/object]
[/event]
[event]
id=mirror handler20
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=melee
[/filter_attack]
[filter_second_attack]
name=flame aura
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee_flame
description= _ "flame aura"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler21
first_time_only=no
[filter_attack]
name=flame aura
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee_flame
description= _ "flame aura"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler22
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=melee
[/filter_attack]
[filter_second_attack]
name=immolation
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee_flame
description= _ "immolation"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_IMMOLATE}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler23
first_time_only=no
[filter_attack]
name=immolation
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee_flame
description= _ "immolation"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_IMMOLATE}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler24
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
name=infernal blast
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_flame
description= _ "infernal blast"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_BLAZE}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler25
first_time_only=no
[filter_attack]
name=infernal blast
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_flame
description= _ "infernal blast"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_BLAZE}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler26
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
name=storm,tempest
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_storm
description=$second_weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler27
first_time_only=no
[filter_attack]
name=storm,tempest
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_storm
description=$weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler28
first_time_only=no
[filter_attack]
name=faerie touch
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "faerie touch"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=impact
range=melee
[/effect]
[/object]
[/event]
# TALYA'S ATTACKS
[event]
id=mirror handler29
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
name=flurry
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_flurry
description=$second_weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler30
first_time_only=no
[filter_attack]
name=flurry
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_flurry
description=$weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler31
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
name=whirlwind
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_whirlwind
description=$second_weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler32
first_time_only=no
[filter_attack]
name=whirlwind
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_whirlwind
description=$weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler general1
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
[not]
name=dissemble,manifest,faerie fire,eviscerate,blood boil,void assault,malefic whisper,ethereal storm,faerie touch,flame aura,immolation,infernal blast,storm,tempest,flurry,whirlwind
[/not]
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "mirror"
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler general2
first_time_only=no
[filter_attack]
[not]
name=dissemble,manifest,faerie fire,eviscerate,blood boil,void assault,malefic whisper,ethereal storm,faerie touch,flame aura,immolation,infernal blast,storm,tempest,flurry,whirlwind
[/not]
range=melee
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "mirror"
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler general3
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
[not]
name=dissemble,manifest,faerie fire,eviscerate,blood boil,void assault,malefic whisper,ethereal storm,faerie touch,flame aura,immolation,infernal blast,storm,tempest,flurry,whirlwind
[/not]
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range
description= _ "mirror"
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler general4
first_time_only=no
[filter_attack]
[not]
name=dissemble,manifest,faerie fire,eviscerate,blood boil,void assault,malefic whisper,ethereal storm,faerie touch,flame aura,immolation,infernal blast,storm,tempest,flurry,whirlwind
[/not]
range=ranged
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range
description= _ "mirror"
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack end
id=mirror handler end1
first_time_only=no
[object]
take_only_once=no
silent=yes
[filter]
type=Illusory Angel,Illusory Angel Illusion
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "mirror"
type=arcane
range=melee
damage=10
number=3
icon=attacks/faerie-fire.png
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
[/effect]
[effect]
apply_to=new_attack
name=mirror_range
description= _ "mirror"
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=10
number=3
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
name=attack end
id=mirror handler end2
first_time_only=no
[object]
take_only_once=no
silent=yes
[filter]
type=Illusory Angel,Illusory Angel Illusion
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "mirror"
type=arcane
range=melee
damage=10
number=3
icon=attacks/faerie-fire.png
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
[/effect]
[effect]
apply_to=new_attack
name=mirror_range
description= _ "mirror"
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=10
number=3
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
#enddef
[unit_type]
id=Illusory Angel
name= _ "Illusory Angel"
gender=female
race=demon
image="units/demons/yuure/illusory-angel.png"
profile=portraits/luna.png
hitpoints=127
movement_type=demonfly
movement=7
experience=250
level=5
alignment=neutral
advances_to=null
hide_help=true
{AMLA_DEFAULT}
cost=200
usage=mixed fighter
[resistance]
blade=40
pierce=40
impact=40
cold=70
fire=90
arcane=50
[/resistance]
description= _ "There is no information available about this class of beings at this time."
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[frame]
image=units/demons/yuure/illusory-angel.png:1,units/demons/yuure/illusory-angel-melee2.png:250,units/demons/yuure/illusory-angel.png:1
[/frame]
[/defend]
[abilities]
{ABILITY_DREAMWALK}
[/abilities]
[attack]
name=mirror_melee
description= _ "mirror"
type=arcane
range=melee
damage=10
number=3
icon=attacks/faerie-fire.png
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
[/attack]
[attack]
name=mirror_range
description= _ "mirror"
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=10
number=3
icon=attacks/faerie-fire.png
[/attack]
{SOUL_SIPHON "mirror_eviscerate" 1}
{MIRROR}
[attack_anim]
[filter_attack]
name=mirror_melee
[/filter_attack]
start_time=-600
offset=0.0~-0.3:300,-0.3~1.2:300,1.0~0.0:350
[frame]
image="units/demons/yuure/illusory-angel-melee[1~2].png:150"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee3.png:75"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee4.png:225"
alpha=1~0:200
[/frame]
{SOUND:HIT_AND_MISS "magic-dark-big.ogg" "magic-dark-big-miss.ogg" -75}
[frame]
image="units/demons/yuure/illusory-angel-melee4.png:50"
alpha=0:50
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee[4~3].png:100"
alpha=0~1:200
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee1.png:75"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_melee_flame
[/filter_attack]
start_time=-600
offset=0.0~-0.3:300,-0.3~1.2:300,1.0~0.0:350
[frame]
image="units/demons/yuure/illusory-angel-melee[1~2].png:150"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee3.png:75"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee4.png:225"
alpha=1~0:200
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee4.png:50"
alpha=0:50
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee[4~3].png:100"
alpha=0~1:200
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee1.png:75"
[/frame]
attack_sound_start_time=-126
[attack_sound_frame]
duration=50
sound=melee-fire.ogg
[/attack_sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_range,mirror_faerie_fire,mirror_void_assault,mirror_eviscerate,mirror_ethereal_storm
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_blood_boil,mirror_range_flame
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY -11 20}
start_time=-470
{SOUND:HIT_AND_MISS fire.wav fire.wav -470}
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_wail
[/filter_attack]
{MISSILE_FRAME_ICE}
start_time=-350
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:100"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:100"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_range_flurry
[/filter_attack]
missile_start_time=-150
[missile_frame]
image="projectiles/icicles[1~3].png:75"
image_diagonal="projectiles/icicles-ne[1~3].png:75"
offset=0.5
[/missile_frame]
start_time=-250
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:75"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:50"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
attack_sound_start_time=-100
[attack_sound_frame]
sound=spear.ogg
[/attack_sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_whirlwind
[/filter_attack]
missile_start_time=-450
[missile_frame]
duration=500
offset=1.0
halo="projectiles/sand-storm-[1~8].png:40"
auto_vflip=no
[/missile_frame]
{SOUND:HIT_AND_MISS gust.wav gust.wav -450}
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
#define ANGEL_LIGHTNING DIRECTION_NUMBER
[attack_anim]
[filter_attack]
name=mirror_range_storm
[/filter_attack]
{LIGHTNING_BOLT {DIRECTION_NUMBER} }
start_time=-300
{SOUND:HIT_AND_MISS lightning.ogg lightning-miss.ogg -300}
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:80"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:90"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
#enddef
{ANGEL_LIGHTNING 1}
{ANGEL_LIGHTNING 2}
{ANGEL_LIGHTNING 3}
[/unit_type]
#undef MIRROR
#undef ANGEL_LIGHTNING
|
#textdomain wesnoth-Genesis
#define MIRROR
[event]
id=mirror handler1
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=faerie fire
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_faerie_fire
description= _ "faerie fire"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN30}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler2
first_time_only=no
[filter_attack]
name=faerie fire
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_faerie_fire
description= _ "faerie fire"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN30}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
id=mirror handler3
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=void assault
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_void_assault
description= _ "void assault"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_SLOW}
{WEAPON_SPECIAL_CHAOS}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=cold
range=ranged
icon=attacks/dark-missile.png
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler4
first_time_only=no
[filter_attack]
name=void assault
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_void_assault
description= _ "void assault"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_SLOW}
{WEAPON_SPECIAL_CHAOS}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=cold
range=ranged
icon=attacks/dark-missile.png
[/effect]
[/object]
[/event]
[event]
id=mirror handler5
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=eviscerate
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_eviscerate
description= _ "eviscerate"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_SOUL_SIPHON}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler6
first_time_only=no
[filter_attack]
name=eviscerate
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_eviscerate
description= _ "eviscerate"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_SOUL_SIPHON}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
id=mirror handler7
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=blood boil
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_blood_boil
description= _ "blood boil"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_AGONY}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=fire
range=ranged
icon=attacks/dark-missile.png
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler8
first_time_only=no
[filter_attack]
name=blood boil
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_blood_boil
description= _ "blood boil"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_AGONY}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=fire
range=ranged
icon=attacks/dark-missile.png
[/effect]
[/object]
[/event]
[event]
id=mirror handler9
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=dissemble
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_wail
description= _ "dissemble"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=cold
range=ranged
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler10
first_time_only=no
[filter_attack]
name=dissemble
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_wail
description= _ "dissemble"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=cold
range=ranged
[/effect]
[/object]
[/event]
[event]
id=mirror handler11
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=ranged
[/filter_attack]
[filter_second_attack]
name=ethereal storm
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_ethereal_storm
description= _ "ethereal storm"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_CHAOS}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler12
first_time_only=no
[filter_attack]
name=ethereal storm
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_ethereal_storm
description= _ "ethereal storm"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_CHAOS}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=arcane
range=ranged
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
id=mirror handler15
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=melee
[/filter_attack]
[filter_second_attack]
name=manifest
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "manifest"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=arcane
range=melee
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler16
first_time_only=no
[filter_attack]
name=manifest
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "manifest"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=arcane
range=melee
[/effect]
[/object]
[/event]
[event]
id=mirror handler17
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=melee
[/filter_attack]
[filter_second_attack]
name=malefic whisper
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "malefic whisper"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN100}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=arcane
range=melee
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler18
first_time_only=no
[filter_attack]
name=malefic whisper
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "malefic whisper"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_DRAIN100}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=arcane
range=melee
[/effect]
[/object]
[/event]
# ESTHER'S ATTACKS
[event]
id=mirror handler19
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=melee
[/filter_attack]
[filter_second_attack]
name=faerie touch
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "faerie touch"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=impact
range=melee
[/effect]
[/object]
[/event]
[event]
id=mirror handler20
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=melee
[/filter_attack]
[filter_second_attack]
name=flame aura
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee_flame
description= _ "flame aura"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler21
first_time_only=no
[filter_attack]
name=flame aura
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee_flame
description= _ "flame aura"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler22
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
range=melee
[/filter_attack]
[filter_second_attack]
name=immolation
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee_flame
description= _ "immolation"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_IMMOLATE}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler23
first_time_only=no
[filter_attack]
name=immolation
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee_flame
description= _ "immolation"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_IMMOLATE}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler24
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
name=infernal blast
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_flame
description= _ "infernal blast"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_BLAZE}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler25
first_time_only=no
[filter_attack]
name=infernal blast
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_flame
description= _ "infernal blast"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_BLAZE}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler26
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
name=storm,tempest
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_storm
description=$second_weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler27
first_time_only=no
[filter_attack]
name=storm,tempest
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_storm
description=$weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler28
first_time_only=no
[filter_attack]
name=faerie touch
[/filter_attack]
[filter_second_attack]
special_id=mirror
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "faerie touch"
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=impact
range=melee
[/effect]
[/object]
[/event]
# TALYA'S ATTACKS
[event]
id=mirror handler29
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
name=flurry
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_flurry
description=$second_weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler30
first_time_only=no
[filter_attack]
name=flurry
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range_flurry
description=$weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler31
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
name=whirlwind
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_whirlwind
description=$second_weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler32
first_time_only=no
[filter_attack]
name=whirlwind
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_whirlwind
description=$weapon.description
[specials]
{WEAPON_SPECIAL_MIRROR}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler general1
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
[not]
name=dissemble,manifest,faerie fire,eviscerate,blood boil,void assault,malefic whisper,ethereal storm,faerie touch,flame aura,immolation,infernal blast,storm,tempest,flurry,whirlwind
[/not]
range=melee
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "mirror"
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler general2
first_time_only=no
[filter_attack]
[not]
name=dissemble,manifest,faerie fire,eviscerate,blood boil,void assault,malefic whisper,ethereal storm,faerie touch,flame aura,immolation,infernal blast,storm,tempest,flurry,whirlwind
[/not]
range=melee
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "mirror"
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
id=mirror handler general3
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[filter_second_attack]
[not]
name=dissemble,manifest,faerie fire,eviscerate,blood boil,void assault,malefic whisper,ethereal storm,faerie touch,flame aura,immolation,infernal blast,storm,tempest,flurry,whirlwind
[/not]
range=ranged
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range
description= _ "mirror"
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=$second_weapon.damage
number=$second_weapon.number
type=$second_weapon.type
range=$second_weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack
id=mirror handler general4
first_time_only=no
[filter_attack]
[not]
name=dissemble,manifest,faerie fire,eviscerate,blood boil,void assault,malefic whisper,ethereal storm,faerie touch,flame aura,immolation,infernal blast,storm,tempest,flurry,whirlwind
[/not]
range=ranged
[/filter_attack]
[filter_second_attack]
special_id=mirror
[/filter_second_attack]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_range
description= _ "mirror"
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=$weapon.damage
number=$weapon.number
type=$weapon.type
range=$weapon.range
[/effect]
[/object]
[/event]
[event]
name=attack end
id=mirror handler end1
first_time_only=no
[object]
take_only_once=no
silent=yes
[filter]
type=Illusory Angel,Illusory Angel Illusion
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "mirror"
type=arcane
range=melee
damage=10
number=3
icon=attacks/faerie-fire.png
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
[/effect]
[effect]
apply_to=new_attack
name=mirror_range
description= _ "mirror"
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=10
number=3
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
[event]
name=attack end
id=mirror handler end2
first_time_only=no
[object]
take_only_once=no
silent=yes
[filter]
type=Illusory Angel,Illusory Angel Illusion
x,y=$x2,$y2
[/filter]
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=mirror_melee
description= _ "mirror"
type=arcane
range=melee
damage=10
number=3
icon=attacks/faerie-fire.png
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
[/effect]
[effect]
apply_to=new_attack
name=mirror_range
description= _ "mirror"
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=10
number=3
icon=attacks/faerie-fire.png
[/effect]
[/object]
[/event]
#enddef
[unit_type]
id=Illusory Angel Illusion
name= _ "Illusory Angel"
gender=female
race=demon
image="units/demons/yuure/illusory-angel.png"
profile=portraits/luna.png
hitpoints=127
movement_type=demonfly
movement=7
experience=250
level=5
alignment=neutral
advances_to=null
hide_help=true
{AMLA_DEFAULT}
cost=200
usage=mixed fighter
[resistance]
blade=40
pierce=40
impact=40
cold=70
fire=90
arcane=50
[/resistance]
description=
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[frame]
image=units/demons/yuure/illusory-angel.png:1,units/demons/yuure/illusory-angel-melee2.png:250,units/demons/yuure/illusory-angel.png:1
[/frame]
[/defend]
[abilities]
{ABILITY_DREAMWALK}
[/abilities]
[attack]
name=mirror_melee
description= _ "mirror"
type=arcane
range=melee
damage=10
number=3
icon=attacks/faerie-fire.png
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
[/attack]
[attack]
name=mirror_range
description= _ "mirror"
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MIRROR}
[/specials]
damage=10
number=3
icon=attacks/faerie-fire.png
[/attack]
{SOUL_SIPHON "mirror_eviscerate" 1}
{MIRROR}
[attack_anim]
[filter_attack]
name=mirror_melee
[/filter_attack]
start_time=-600
offset=0.0~-0.3:300,-0.3~1.2:300,1.0~0.0:350
[frame]
image="units/demons/yuure/illusory-angel-melee[1~2].png:150"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee3.png:75"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee4.png:225"
alpha=1~0:200
[/frame]
{SOUND:HIT_AND_MISS "magic-dark-big.ogg" "magic-dark-big-miss.ogg" -75}
[frame]
image="units/demons/yuure/illusory-angel-melee4.png:50"
alpha=0:50
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee[4~3].png:100"
alpha=0~1:200
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee1.png:75"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_melee_flame
[/filter_attack]
start_time=-600
offset=0.0~-0.3:300,-0.3~1.2:300,1.0~0.0:350
[frame]
image="units/demons/yuure/illusory-angel-melee[1~2].png:150"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee3.png:75"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee4.png:225"
alpha=1~0:200
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee4.png:50"
alpha=0:50
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee[4~3].png:100"
alpha=0~1:200
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-melee1.png:75"
[/frame]
attack_sound_start_time=-126
[attack_sound_frame]
duration=50
sound=melee-fire.ogg
[/attack_sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_range,mirror_faerie_fire,mirror_void_assault,mirror_eviscerate,mirror_ethereal_storm
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_blood_boil,mirror_range_flame
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY -11 20}
start_time=-470
{SOUND:HIT_AND_MISS fire.wav fire.wav -470}
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_wail
[/filter_attack]
{MISSILE_FRAME_ICE}
start_time=-350
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:100"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:100"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_range_flurry
[/filter_attack]
missile_start_time=-150
[missile_frame]
image="projectiles/icicles[1~3].png:75"
image_diagonal="projectiles/icicles-ne[1~3].png:75"
offset=0.5
[/missile_frame]
start_time=-250
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:75"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:50"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
attack_sound_start_time=-100
[attack_sound_frame]
sound=spear.ogg
[/attack_sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mirror_whirlwind
[/filter_attack]
missile_start_time=-450
[missile_frame]
duration=500
offset=1.0
halo="projectiles/sand-storm-[1~8].png:40"
auto_vflip=no
[/missile_frame]
{SOUND:HIT_AND_MISS gust.wav gust.wav -450}
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:125"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
#define ANGEL_LIGHTNING DIRECTION_NUMBER
[attack_anim]
[filter_attack]
name=mirror_range_storm
[/filter_attack]
{LIGHTNING_BOLT {DIRECTION_NUMBER} }
start_time=-300
{SOUND:HIT_AND_MISS lightning.ogg lightning-miss.ogg -300}
[frame]
image="units/demons/yuure/illusory-angel-ranged[1~3].png:80"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged3.png:90"
[/frame]
[frame]
image="units/demons/yuure/illusory-angel-ranged[3~1].png:50"
[/frame]
[/attack_anim]
#enddef
{ANGEL_LIGHTNING 1}
{ANGEL_LIGHTNING 2}
{ANGEL_LIGHTNING 3}
[/unit_type]
#undef MIRROR
#undef ANGEL_LIGHTNING
|
#textdomain wesnoth-units
[unit_type]
id=Ethereal Warden
name= _ "Ethereal Warden"
race=demon
gender=female
image="units/demons/blue/ethereal-warden.png"
hitpoints=26
movement_type=demonfly
movement=4
experience=50
level=1
alignment=chaotic
advances_to=null
num_traits=1
{AMLA_DEFAULT}
{TRAIT_SPIRIT}
cost=15
usage=scout
hide_help=true
description= _ "The dream world is a strange one, in which imagination may become reality and the arcane plane may become one with the physical. Even the most inexperienced at manipulating this reality often find that they may manifest their thoughts into a semi-sentient being, one that may or may not be easily controlled, depending on the creator's willpower and affinity for arcane energies."
die_sound=wail-long.wav
[resistance]
blade=50
impact=50
pierce=50
cold=100
fire=70
arcane=70
[/resistance]
[movement_costs]
deep_water=2
shallow_water=2
[/movement_costs]
[defense]
impassable=50
[/defense]
[event]
name=unit placed
first_time_only=no
[filter]
type=Ethereal Warden
[/filter]
[modify_unit]
[filter]
x,y=$x1,$y1
[/filter]
name=
[/modify_unit]
[/event]
[attack]
name=ward
description=_"ward"
icon=attacks/touch-undead.png
type=cold
range=melee
damage=3
number=3
[specials]
{WEAPON_SPECIAL_TERROR}
[/specials]
[/attack]
[attack]
name=repel
description=_"repel"
type=cold
range=ranged
damage=3
number=3
[specials]
{WEAPON_SPECIAL_TERROR}
[/specials]
icon=attacks/iceball.png
[/attack]
[attack_anim]
[filter_attack]
name=ward
[/filter_attack]
start_time=-300
offset=0.0~1.2:300,1.5~0.0:450
[frame]
image="units/demons/blue/ethereal-warden.png:100"
alpha=1~0:100
[/frame]
[frame]
image="units/demons/blue/ethereal-warden.png:200"
alpha=0:200
[/frame]
{SOUND:HIT_AND_MISS "magic-dark-big.ogg" "magic-dark-big-miss.ogg" -75}
[frame]
image="units/demons/blue/ethereal-warden.png:50"
alpha=0:50
[/frame]
[frame]
image="units/demons/blue/ethereal-warden.png:400"
alpha=0~1:400
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=repel
[/filter_attack]
{MISSILE_FRAME_ICE}
start_time=-350
[frame]
image="units/demons/blue/ethereal-warden.png:150"
[/frame]
[frame]
image="units/demons/blue/ethereal-warden.png:100"
[/frame]
[/attack_anim]
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[frame]
image=units/demons/blue/ethereal-warden.png:1,units/demons/blue/ethereal-warden.png:250,units/demons/blue/ethereal-warden.png:1
[/frame]
[/defend]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Manifestation
name= _ "Manifestation"
race=demon
gender=female
image="units/demons/blue/manifestation.png"
hitpoints=23
movement_type=demonfly
movement=6
experience=50
level=1
alignment=chaotic
advances_to=null
num_traits=1
{AMLA_DEFAULT}
{TRAIT_SPIRIT}
cost=17
usage=scout
hide_help=true
description= _ "The dream world is a strange one, in which imagination may become reality and the arcane plane may become one with the physical. Even the most inexperienced at manipulating this reality often find that they may manifest their thoughts into a semi-sentient being, one that may or may not be easily controlled, depending on the creator's willpower and affinity for arcane energies."
die_sound=wail-long.wav
[resistance]
blade=50
impact=50
pierce=50
cold=110
fire=120
arcane=130
[/resistance]
[movement_costs]
deep_water=2
shallow_water=2
[/movement_costs]
[event]
name=unit placed
first_time_only=no
[filter]
type=Manifestation
[/filter]
[modify_unit]
[filter]
x,y=$x1,$y1
[/filter]
name=
[/modify_unit]
[/event]
[attack]
name=manifest
description= _ "manifest"
icon="attacks/wail.png"
type=arcane
range=melee
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=5
number=3
[/attack]
[attack]
name=dissemble
description= _ "dissemble"
type=cold
range=ranged
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=5
number=3
icon=attacks/iceball.png
[/attack]
[attack_anim]
[filter_attack]
name=manifest
[/filter_attack]
start_time=-300
offset=0.0~1.2:300,1.5~0.0:450
[frame]
image="units/demons/blue/manifestation.png:100"
alpha=1~0:100
[/frame]
[frame]
image="units/demons/blue/manifestation.png:200"
alpha=0:200
[/frame]
{SOUND:HIT_AND_MISS "magic-dark-big.ogg" "magic-dark-big-miss.ogg" -75}
[frame]
image="units/demons/blue/manifestation.png:50"
alpha=0:50
[/frame]
[frame]
image="units/demons/blue/manifestation.png:400"
alpha=0~1:400
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=dissemble
[/filter_attack]
{MISSILE_FRAME_ICE}
start_time=-350
[frame]
image="units/demons/blue/manifestation.png:150"
[/frame]
[frame]
image="units/demons/blue/manifestation.png:100"
[/frame]
[/attack_anim]
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[frame]
image=units/demons/blue/manifestation.png:1,units/demons/blue/manifestation.png:250,units/demons/blue/manifestation.png:1
[/frame]
[/defend]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Manifestation2
name= _ "Manifestation"
race=demon
gender=female
image="units/demons/blue/manifestation.png"
hitpoints=26
movement_type=demonfly
movement=6
experience=50
level=1
alignment=chaotic
advances_to=null
num_traits=1
{AMLA_DEFAULT}
{TRAIT_SPIRIT}
cost=19
usage=scout
hide_help=true
description= _ "The dream world is a strange one, in which imagination may become reality and the arcane plane may become one with the physical. Even the most inexperienced at manipulating this reality often find that they may manifest their thoughts into a semi-sentient being, one that may or may not be easily controlled, depending on the creator's willpower and affinity for arcane energies."
die_sound=wail-long.wav
[resistance]
blade=50
impact=50
pierce=50
cold=110
fire=120
arcane=130
[/resistance]
[movement_costs]
deep_water=2
shallow_water=2
[/movement_costs]
[event]
name=unit placed
first_time_only=no
[filter]
type=Manifestation2
[/filter]
[modify_unit]
[filter]
x,y=$x1,$y1
[/filter]
name=
[/modify_unit]
[/event]
[attack]
name=manifest
description= _ "manifest"
icon="attacks/wail.png"
type=arcane
range=melee
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=6
number=3
[/attack]
[attack]
name=dissemble
description= _ "dissemble"
type=cold
range=ranged
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=6
number=3
icon=attacks/iceball.png
[/attack]
[attack_anim]
[filter_attack]
name=manifest
[/filter_attack]
start_time=-300
offset=0.0~1.2:300,1.5~0.0:450
[frame]
image="units/demons/blue/manifestation.png:100"
alpha=1~0:100
[/frame]
[frame]
image="units/demons/blue/manifestation.png:200"
alpha=0:200
[/frame]
{SOUND:HIT_AND_MISS "magic-dark-big.ogg" "magic-dark-big-miss.ogg" -75}
[frame]
image="units/demons/blue/manifestation.png:50"
alpha=0:50
[/frame]
[frame]
image="units/demons/blue/manifestation.png:400"
alpha=0~1:400
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=dissemble
[/filter_attack]
{MISSILE_FRAME_ICE}
start_time=-350
[frame]
image="units/demons/blue/manifestation.png:150"
[/frame]
[frame]
image="units/demons/blue/manifestation.png:100"
[/frame]
[/attack_anim]
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[frame]
image=units/demons/blue/manifestation.png:1,units/demons/blue/manifestation.png:250,units/demons/blue/manifestation.png:1
[/frame]
[/defend]
[/unit_type]
|
#textdomain wesnoth-Genesis
#define AMLA_BLOODFAE
{AMLA_OPTION_BOIL_RANGE}
{AMLA_OPTION_HEAL_RANGE}
{AMLA_DEFAULT}
#enddef
#define AMLA_OPTION_BOIL_RANGE
[advancement]
max_times=-1
description=_"stronger bloodboil magic"
image=units/fae/aryel.png
id=amla_boil_bloodfae
strict_amla=yes
[effect]
apply_to=attack
name=blood boil
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_HEAL_RANGE
[advancement]
max_times=-1
description=_"stronger eviscerate"
image=units/fae/aryel.png
id=amla_eviscerate_bloodfae
strict_amla=yes
[effect]
apply_to=attack
name=eviscerate
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=35%
[/effect]
[/advancement]
#enddef
#define ARYEL_ADVANCEMENT HP_INCREMENT XP_INCREMENT EFFECT_WML VARIATION_NAME
[advancement]
max_times=-1
always_display=yes
[effect]
apply_to=hitpoints
increase_total={HP_INCREMENT}
increase={HP_INCREMENT}
[/effect]
[effect]
apply_to=max_experience
increase={XP_INCREMENT}
[/effect]
[effect]
apply_to=variation
name={VARIATION_NAME}
[/effect]
{EFFECT_WML}
[/advancement]
#enddef
#define IRON_WARDEN_ABILITY VARIANT_NAME
{ARYEL_ADVANCEMENT 5 0 (
id=iron_warden_ability
description= _ "protects nearby units on defense"
image=units/fae/aryel.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_IRON_WARDEN}
[/abilities]
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=70
[/effect]
) {VARIANT_NAME}}
#enddef
#define TRANSFUSION_ABILITY VARIANT_NAME
{ARYEL_ADVANCEMENT 3 0 (
id=transfusion_ability
description= _ "damages nearby enemy units and heals based on damage dealt"
image=units/fae/aryel.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_TRANSFUSION}
[/abilities]
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=70
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_STAT_BOOST VARIANT_NAME
{ARYEL_ADVANCEMENT 6 150 (
id=aryel_stat
description= _ "gains health, movement, and fire resistance"
image=units/fae/aryel.png
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=resistance
[resistance]
fire=-20
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_IRON_BLOOD VARIANT_NAME
{ARYEL_ADVANCEMENT 3 170 (
id=aryel_iron_blood
description= _ "gains physical resistance on defense"
image=units/fae/aryel.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_IRON_BLOOD}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_IRON_BLOOD_STAT VARIANT_NAME
{ARYEL_ADVANCEMENT 6 190 (
id=aryel_iron_blood_stat
description= _ "gains physical resistance on defense and bonus health"
image=units/fae/aryel.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_IRON_BLOOD}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_IRON_BLOOD_DAMAGE VARIANT_NAME
{ARYEL_ADVANCEMENT 1 230 (
id=aryel_iron_blood_dmg
description= _ "gains physical resistance on defense and bonus damage"
image=units/fae/aryel.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_IRON_BLOOD}
[/abilities]
[/effect]
[effect]
apply_to=attack
name=blood boil
increase_damage=4
[/effect]
[effect]
apply_to=attack
name=eviscerate
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_MALEFICE_SPECIAL VARIANT_NAME
{ARYEL_ADVANCEMENT 0 125 (
id=aryel_malefice
description= _ "gains melee damage upon killing enemies"
image=attacks/bow-elven.png
[effect]
apply_to=attack
name=malefic whisper
[set_specials]
{WEAPON_SPECIAL_DRAIN100}
{WEAPON_SPECIAL_MALEFICE}
mode=replace
[/set_specials]
increase_attacks=1
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_BLOOD_BONUS VARIANT_NAME
{ARYEL_ADVANCEMENT 4 40 (
id=aryel_blood
description= _ "stronger blood boil attack"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=blood boil
increase_damage=4
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_HEAL_BONUS VARIANT_NAME
{ARYEL_ADVANCEMENT 2 40 (
id=aryel_heal
description= _ "stronger eviscerate attack"
image=attacks/bow-elven.png
[effect]
apply_to=attack
name=eviscerate
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_BLOOD_BONUS2 VARIANT_NAME
{ARYEL_ADVANCEMENT 5 100 (
id=aryel_blood2
description= _ "stronger blood boil attack"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=blood boil
increase_damage=4
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_HEAL_BONUS2 VARIANT_NAME
{ARYEL_ADVANCEMENT 2 100 (
id=aryel_heal2
description= _ "stronger eviscerate attack"
image=attacks/bow-elven.png
[effect]
apply_to=attack
name=eviscerate
increase_damage=2
increase_attacks=1
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_BALANCED_BONUS VARIANT_NAME
{ARYEL_ADVANCEMENT 2 170 (
id=aryel_balanced
description= _ "stronger ranged attacks"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=blood boil
increase_damage=4
[/effect]
[effect]
apply_to=attack
name=eviscerate
increase_damage=1
increase_attacks=1
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_BALANCED_BONUS2 VARIANT_NAME
{ARYEL_ADVANCEMENT 4 200 (
id=aryel_balanced2
description= _ "stronger ranged attacks"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=blood boil
increase_damage=6
[/effect]
[effect]
apply_to=attack
name=eviscerate
increase_damage=3
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_BALANCED_BONUS_MELEE VARIANT_NAME
{ARYEL_ADVANCEMENT 0 230 (
id=aryel_balanced_melee
description= _ "increased damage on all attacks"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=blood boil
increase_damage=4
[/effect]
[effect]
apply_to=attack
name=eviscerate
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=malefic whisper
increase_attacks=1
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_HEAL_ABILITY VARIANT_NAME
{ARYEL_ADVANCEMENT 4 30 (
id=aryel_heal_ability
description= _ "gains the ability to heal allied units"
image=units/fae/aryel.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_INFUSE3}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_HEAL_ABILITY2 VARIANT_NAME
{ARYEL_ADVANCEMENT 4 90 (
id=aryel_heal_ability2
description= _ "better healing"
require_amla=aryel_heal_ability
image=units/fae/aryel.png
[effect]
apply_to=remove_ability
[abilities]
{ABILITY_INFUSE3}
[/abilities]
[/effect]
[effect]
apply_to=new_ability
[abilities]
{ABILITY_INFUSE6}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_HEAL_ABILITY2_HEALTH VARIANT_NAME
{ARYEL_ADVANCEMENT 6 110 (
id=aryel_heal_ability2_health
description= _ "better healing and increased health"
require_amla=aryel_heal_ability
image=units/fae/aryel.png
[effect]
apply_to=remove_ability
[abilities]
{ABILITY_INFUSE3}
[/abilities]
[/effect]
[effect]
apply_to=new_ability
[abilities]
{ABILITY_INFUSE6}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_HEAL_ABILITY2_RESIST VARIANT_NAME
{ARYEL_ADVANCEMENT 0 130 (
id=aryel_heal_ability2_resist
description= _ "better healing and gains resistances"
require_amla=aryel_heal_ability
image=units/fae/aryel.png
[effect]
apply_to=remove_ability
[abilities]
{ABILITY_INFUSE3}
[/abilities]
[/effect]
[effect]
apply_to=new_ability
[abilities]
{ABILITY_INFUSE6}
[/abilities]
[/effect]
[effect]
apply_to=resistance
[resistance]
blade=-10
impact=-10
pierce=-10
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_HEAL_ABILITY3 VARIANT_NAME
{ARYEL_ADVANCEMENT 5 150 (
id=aryel_heal_ability3
description= _ "better healing"
image=units/fae/aryel.png
[effect]
apply_to=remove_ability
[abilities]
{ABILITY_INFUSE6}
[/abilities]
[/effect]
[effect]
apply_to=new_ability
[abilities]
{ABILITY_INFUSE9}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARYEL_BASE
id=Blood Fae
race=fae
gender=female
name= _ "Blood Fae"
image="units/fae/aryel.png"
halo=halo/elven/shyde-stationary-halo[1~6].png:150
movement_type=bloodfae
movement=6
alignment=chaotic
advances_to=null
cost=60
usage=mixed fighter
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_STRUT}
[/abilities]
[attack]
name=malefic whisper
description=_"malefic whisper"
icon=attacks/wail.png
type=arcane
[specials]
{WEAPON_SPECIAL_DRAIN100}
[/specials]
range=melee
damage=7
number=2
range=melee
[/attack]
[attack]
name=blood boil
description=_"blood boil"
type=fire
[specials]
{WEAPON_SPECIAL_AGONY}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=8
number=3
range=ranged
icon=attacks/dark-missile.png
[/attack]
[attack]
name=eviscerate
description=_"eviscerate"
type=arcane
[specials]
{WEAPON_SPECIAL_SOUL_SIPHON}
[/specials]
damage=6
number=4
range=ranged
icon=attacks/faerie-fire.png
[/attack]
{STRUT}
{MALEFICE}
{SOUL_SIPHON "eviscerate" 1}
{TRANSFUSION}
{IRON_WARDEN 3}
{DEFENSE_ANIM "units/fae/aryel.png" "units/fae/aryel.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=blood boil
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY -11 20}
start_time=-470
{SOUND:HIT_AND_MISS fire.wav fire.wav -470}
[frame]
image="units/fae/aryel.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=malefic whisper
[/filter_attack]
start_time=-240
[frame]
image="units/fae/aryel.png:520"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=eviscerate
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-470
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -470}
[frame]
image="units/fae/aryel.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
[/frame]
[/attack_anim]
#enddef
[unit_type]
{ARYEL_BASE}
hitpoints=41
experience=30
level=2
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF1
inherit=no
level=2
hitpoints=41
experience=50
name= _ "Blood Fae"
{ARYEL_BLOOD_BONUS BF2BLOOD}
{ARYEL_HEAL_BONUS BF2HEAL}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF2BLOOD
inherit=no
level=2
hitpoints=41
experience=70
name= _ "Blood Fae"
{ARYEL_HEAL_ABILITY BF3HEAL}
{ARYEL_HEAL_BONUS BF3}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF2HEAL
inherit=no
level=2
hitpoints=41
experience=70
name= _ "Blood Fae"
{ARYEL_HEAL_ABILITY BF3HEAL}
{ARYEL_BLOOD_BONUS BF3}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF3HEAL
inherit=no
level=3
hitpoints=41
experience=110
name= _ "Blood Fae"
{ARYEL_MALEFICE_SPECIAL BF3MALHEAL}
{ARYEL_BLOOD_BONUS2 BF3BLOOD}
{ARYEL_HEAL_BONUS2 BF3ARCANE}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF3
inherit=no
level=3
hitpoints=41
experience=110
name= _ "Blood Fae"
{ARYEL_MALEFICE_SPECIAL BF3MAL}
{ARYEL_HEAL_ABILITY BF3DELAYEDHEAL}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF3MAL
inherit=no
level=3
hitpoints=41
experience=150
name= _ "Blood Fae"
{ARYEL_BLOOD_BONUS2 BF4NOHEAL}
{ARYEL_HEAL_BONUS2 BF4NOHEAL}
{ARYEL_BALANCED_BONUS BF4NOHEAL}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF3MALHEAL
inherit=no
level=3
hitpoints=41
experience=150
name= _ "Blood Fae"
{ARYEL_BLOOD_BONUS2 BF4BOTHSPECIALS}
{ARYEL_HEAL_BONUS2 BF4BOTHSPECIALS}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF3DELAYEDHEAL
inherit=no
level=3
hitpoints=41
experience=150
name= _ "Blood Fae"
{ARYEL_MALEFICE_SPECIAL BF4BOTHSPECIALS}
{ARYEL_BALANCED_BONUS BF4NOMALHEAL}
{ARYEL_HEAL_ABILITY2 BF4NOMAL}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF3BLOOD
inherit=no
level=3
hitpoints=41
experience=150
name= _ "Blood Fae"
{ARYEL_HEAL_BONUS2 BF4NOMALHEAL}
{ARYEL_HEAL_ABILITY2 BF4NOMAL}
{ARYEL_MALEFICE_SPECIAL BF4BOTHSPECIALS}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF3ARCANE
inherit=no
level=3
hitpoints=41
experience=150
name= _ "Blood Fae"
{ARYEL_BLOOD_BONUS2 BF4NOMALHEAL}
{ARYEL_HEAL_ABILITY2 BF4NOMAL}
{ARYEL_MALEFICE_SPECIAL BF4BOTHSPECIALS}
[/variation]
#level 4-1
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4NOHEAL
inherit=no
level=4
hitpoints=41
experience=210
name= _ "Blood Sylph"
{ARYEL_IRON_BLOOD_STAT BF4IRON}
{ARYEL_IRON_BLOOD_DAMAGE BF4IRON}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4NOMALHEAL
inherit=no
level=4
hitpoints=41
experience=210
name= _ "Blood Sylph"
{ARYEL_MALEFICE_SPECIAL BF4NOEXTRAHEAL}
{ARYEL_HEAL_ABILITY2 BF4DISABLEMAL}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4NOMAL
inherit=no
level=4
hitpoints=41
experience=210
name= _ "Blood Sylph"
{ARYEL_MALEFICE_SPECIAL BF4ALLABILITIES}
{ARYEL_BALANCED_BONUS BF4DISABLEMAL}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4BOTHSPECIALS
inherit=no
level=4
hitpoints=41
experience=210
name= _ "Blood Sylph"
{ARYEL_HEAL_ABILITY2 BF4ALLABILITIES}
{ARYEL_BALANCED_BONUS BF4NOEXTRAHEAL}
[/variation]
#level4-2
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4ALLABILITIES
inherit=no
level=4
hitpoints=41
experience=250
name= _ "Blood Sylph"
{ARYEL_BALANCED_BONUS BF4FINAL}
{ARYEL_STAT_BOOST BF4FINAL}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4NOEXTRAHEAL
inherit=no
level=4
hitpoints=41
experience=250
name= _ "Blood Sylph"
{ARYEL_HEAL_ABILITY2_HEALTH BF4FINAL}
{ARYEL_HEAL_ABILITY2_RESIST BF4FINAL}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4DISABLEMAL
inherit=no
level=4
hitpoints=41
experience=250
name= _ "Blood Sylph"
{ARYEL_HEAL_ABILITY3 BF4FINALHEAL}
{ARYEL_IRON_BLOOD_STAT BF4FINALIRON}
{ARYEL_IRON_BLOOD_DAMAGE BF4FINALIRON}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4IRON
inherit=no
level=4
hitpoints=41
experience=250
name= _ "Blood Sylph"
{ARYEL_BALANCED_BONUS BF4FINALNOHEAL}
{ARYEL_STAT_BOOST BF4FINALNOHEAL}
[/variation]
#level 4-3
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4FINAL
inherit=no
level=4
hitpoints=41
experience=300
name= _ "Blood Sylph"
{ARYEL_HEAL_ABILITY3 BF5}
{ARYEL_IRON_BLOOD BF5}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4FINALHEAL
inherit=no
level=4
hitpoints=41
experience=300
name= _ "Blood Sylph"
{ARYEL_IRON_BLOOD_STAT BF5}
{ARYEL_IRON_BLOOD_DAMAGE BF5}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4FINALIRON
inherit=no
level=4
hitpoints=41
experience=300
name= _ "Blood Sylph"
{ARYEL_HEAL_ABILITY3 BF5}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF4FINALNOHEAL
inherit=no
level=4
hitpoints=41
experience=300
name= _ "Blood Sylph"
{ARYEL_BALANCED_BONUS2 BF5}
{ARYEL_BALANCED_BONUS_MELEE BF5}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF5
inherit=no
level=5
hitpoints=41
experience=370
name= _ "Blood Reaper"
{TRANSFUSION_ABILITY BF5FINAL}
{IRON_WARDEN_ABILITY BF5FINAL}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=BF5FINAL
inherit=no
level=5
hitpoints=41
experience=250
name= _ "Blood Reaper"
{AMLA_BLOODFAE}
[/variation]
[/unit_type] |
#textdomain wesnoth-Genesis
[unit_type]
id=Fake Blood Fae
race=fae
gender=female
name= _ "female^Blood Fae"
image="units/fae/aryel.png"
halo=halo/elven/shyde-stationary-halo[1~6].png:150
hitpoints=55
movement_type=bloodfae
movement=6
experience=150
level=3
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=67
usage=mixed fighter
hide_help=true
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_STRUT}
{ABILITY_INFUSE6}
[/abilities]
[attack]
name=malefic whisper
description=_"malefic whisper"
icon=attacks/wail.png
type=arcane
[specials]
{WEAPON_SPECIAL_DRAIN100}
[/specials]
range=melee
damage=7
number=3
range=melee
[/attack]
[attack]
name=blood boil
description=_"blood boil"
type=fire
[specials]
{WEAPON_SPECIAL_AGONY}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=10
number=3
range=ranged
icon=attacks/dark-missile.png
[/attack]
[attack]
name=eviscerate
description=_"eviscerate"
type=arcane
[specials]
{WEAPON_SPECIAL_SOUL_SIPHON}
[/specials]
damage=7
number=4
range=ranged
icon=attacks/faerie-fire.png
[/attack]
{SOUL_SIPHON "eviscerate" 1}
{STRUT}
{DEFENSE_ANIM "units/fae/aryel.png" "units/fae/aryel.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=blood boil
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY -11 20}
start_time=-450
{SOUND:HIT_AND_MISS fire.wav fire.wav -450}
[frame]
image="units/fae/aryel.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=malefic whisper
[/filter_attack]
start_time=-240
[frame]
image="units/fae/aryel.png:520"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=eviscerate
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[frame]
image="units/fae/aryel.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
[/frame]
[/attack_anim]
[/unit_type] |
#textdomain wesnoth-Genesis
[unit_type]
id=Blood Fae Wingless
race=fae
gender=female
name= _ "female^Blood Fae"
image="units/fae/aryel-wingless.png"
halo=halo/elven/shyde-stationary-halo[1~6].png:150
hitpoints=57
movement_type=bloodfae
movement=6
experience=200
level=4
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=67
hide_help=true
usage=mixed fighter
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[/unit_type] |
#textdomain wesnoth-Genesis
#define AMLA_FIREFAE1
{AMLA_OPTION_FIRE_MELEE}
{AMLA_OPTION_BLAST_RANGE}
{AMLA_OPTION_TEMPEST_RANGE}
{AMLA_DEFAULT}
#enddef
#define AMLA_FIREFAE2
{AMLA_OPTION_FIRE_MELEE}
{AMLA_OPTION_BLAST_RANGE}
{AMLA_DEFAULT}
#enddef
#define AMLA_OPTION_FIRE_MELEE
[advancement]
max_times=-1
description=_"increased physical strength"
image=units/fae/esther.png
id=amla_melee_firefae
strict_amla=yes
[effect]
apply_to=attack
range=melee
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=30%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_BLAST_RANGE
[advancement]
max_times=-1
description=_"stronger fire magic"
image=units/fae/esther.png
id=amla_blast_firefae
strict_amla=yes
[effect]
apply_to=attack
name=infernal blast
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=30%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_TEMPEST_RANGE
[advancement]
max_times=-1
description=_"stronger storm magic"
image=units/fae/esther.png
id=amla_tempest_firefae
strict_amla=yes
[effect]
apply_to=attack
name=tempest
increase_damage=3
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=30%
[/effect]
[/advancement]
#enddef
#define ESTHER_ADVANCEMENT HP_INCREMENT XP_INCREMENT EFFECT_WML VARIATION_NAME
[advancement]
max_times=-1
always_display=yes
[effect]
apply_to=hitpoints
increase_total={HP_INCREMENT}
increase={HP_INCREMENT}
[/effect]
[effect]
apply_to=max_experience
increase={XP_INCREMENT}
[/effect]
[effect]
apply_to=variation
name={VARIATION_NAME}
[/effect]
{EFFECT_WML}
[/advancement]
#enddef
#define ESTHER_STORM_SHIELD VARIANT_NAME
{ESTHER_ADVANCEMENT 2 0 (
id=esther_storm_shield
description= _ "returns damage upon being attacked"
image=units/fae/esther.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_STORM_SHIELD}
[/abilities]
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=69
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_FIRE_SHIELD VARIANT_NAME
{ESTHER_ADVANCEMENT 6 0 (
id=esther_fire_shield
description= _ "gains damage and returns damage upon being attacked"
image=units/fae/esther.png
[effect]
apply_to=attack
range=melee
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=2
[/effect]
[effect]
apply_to=new_ability
[abilities]
{ABILITY_FIRE_SHIELD}
[/abilities]
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=69
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_TEMPEST VARIANT_NAME
{ESTHER_ADVANCEMENT 4 0 (
id=esther_tempest
description= _ "gains movement, damage, and +10% to physical resistances"
image=units/fae/esther.png
[effect]
apply_to=attack
name=immolation
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=tempest
increase_damage=8
[/effect]
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=resistance
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=69
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_INFERNAL VARIANT_NAME
{ESTHER_ADVANCEMENT 6 0 (
id=esther_infernal
description= _ "gains damage and +20% to physical resistances"
image=units/fae/esther.png
[effect]
apply_to=attack
name=immolation
increase_damage=1
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=1
[/effect]
[effect]
apply_to=resistance
[resistance]
blade=-20
pierce=-20
impact=-20
[/resistance]
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=69
[/effect]
) {VARIANT_NAME}}
#enddef
#define FAE_LIGHTNING DIRECTION_NUMBER
[attack_anim]
[filter_attack]
name=storm,tempest
[/filter_attack]
{LIGHTNING_BOLT {DIRECTION_NUMBER} }
start_time=-300
{SOUND:HIT_AND_MISS lightning.ogg lightning-miss.ogg -300}
[frame]
image="units/fae/esther.png:[100*2,200,100,50]"
[/frame]
[/attack_anim]
#enddef
#define ESTHER_STORM_ATTACK VARIANT_NAME
{ESTHER_ADVANCEMENT 2 150 (
id=esther_storm_attack
description= _ "gains a powerful lightning attack and bonus resistances"
image=units/fae/esther.png
[effect]
apply_to=new_attack
name=storm
description= _"storm"
type=fire
range=ranged
damage=27
number=1
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/faerie-fire.png
[/effect]
[effect]
apply_to=new_animation
{FAE_LIGHTNING 1}
{FAE_LIGHTNING 2}
{FAE_LIGHTNING 3}
[/effect]
[effect]
apply_to=resistance
[resistance]
blade=-10
pierce=-10
impact=-10
fire=-20
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_BLAZE_SPECIAL VARIANT_NAME
{ESTHER_ADVANCEMENT 3 110 (
id=esther_blaze
description= _ "gains bonus damage on offense"
image=attacks/bow-elven.png
[effect]
apply_to=attack
name=infernal blast
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=infernal blast
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_BLAZE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=resistance
[resistance]
fire=-20
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_INCINERATE_SPECIAL VARIANT_NAME
{ESTHER_ADVANCEMENT 5 150 (
id=esther_incinerate
description= _ "gains bonus damage on offense"
image=attacks/bow-elven.png
require_amla=esther_blaze
[effect]
apply_to=attack
name=infernal blast
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_INCINERATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=1
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_INCINERATE_MELEE VARIANT_NAME
{ESTHER_ADVANCEMENT 5 170 (
id=esther_incinerate_melee
description= _ "gains bonus damage on offense"
image=attacks/bow-elven.png
require_amla=esther_blaze
[effect]
apply_to=attack
name=infernal blast
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_INCINERATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
range=melee
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_INCINERATE_RANGE VARIANT_NAME
{ESTHER_ADVANCEMENT 5 170 (
id=esther_incinerate_range
description= _ "gains bonus damage on offense"
image=attacks/bow-elven.png
require_amla=esther_blaze
[effect]
apply_to=attack
name=infernal blast
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_INCINERATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_INCINERATE_TEMPEST VARIANT_NAME
{ESTHER_ADVANCEMENT 3 0 (
id=esther_incinerate_tempest
description= _ "gains bonus damage on offense"
image=attacks/bow-elven.png
require_amla=esther_blaze
[effect]
apply_to=attack
name=infernal blast
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_INCINERATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=immolation
increase_damage=1
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=1
[/effect]
[effect]
apply_to=attack
name=tempest
increase_damage=8
[/effect]
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=69
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_IMMOLATE_SPECIAL VARIANT_NAME
{ESTHER_ADVANCEMENT 4 190 (
id=esther_immolate
description= _ "gains an area melee attack"
image=attacks/bow-elven.png
[effect]
apply_to=attack
name=flame aura
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_IMMOLATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=flame aura
increase_damage=1
[/effect]
[effect]
apply_to=attack
name=flame aura
set_name=immolation
set_description= _ "immolation"
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_IMMOLATE_MELEE VARIANT_NAME
{ESTHER_ADVANCEMENT 4 230 (
id=esther_immolate_melee
description= _ "gains an area melee attack"
image=attacks/bow-elven.png
[effect]
apply_to=attack
name=flame aura
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_IMMOLATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=flame aura
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=flame aura
set_name=immolation
set_description= _ "immolation"
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_IMMOLATE_RANGE VARIANT_NAME
{ESTHER_ADVANCEMENT 4 230 (
id=esther_immolate_range
description= _ "gains an area melee attack"
image=attacks/bow-elven.png
[effect]
apply_to=attack
name=flame aura
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_IMMOLATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=flame aura
set_name=immolation
set_description= _ "immolation"
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_IMMOLATE_TEMPEST VARIANT_NAME
{ESTHER_ADVANCEMENT 3 0 (
id=esther_immolate_tempest
description= _ "gains an area melee attack"
image=attacks/bow-elven.png
[effect]
apply_to=attack
name=flame aura
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_IMMOLATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=flame aura
increase_damage=1
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=1
[/effect]
[effect]
apply_to=attack
name=tempest
increase_damage=8
[/effect]
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=attack
name=flame aura
set_name=immolation
set_description= _ "immolation"
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=69
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_OBLITERATE_SPECIAL VARIANT_NAME
{ESTHER_ADVANCEMENT 5 170 (
id=esther_obliterate
description= _ "storm attack gains bonus damage on hit"
image=attacks/bow-elven.png
require_amla=esther_storm_attack
[effect]
apply_to=attack
name=storm
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_OBLITERATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=storm
set_name=tempest
set_description= _ "tempest"
[/effect]
[effect]
apply_to=attack
name=tempest
increase_damage=4
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_OBLITERATE_MELEE VARIANT_NAME
{ESTHER_ADVANCEMENT 5 210 (
id=esther_obliterate_melee
description= _ "storm attack gains bonus damage on hit"
image=attacks/bow-elven.png
require_amla=esther_storm_attack
[effect]
apply_to=attack
name=storm
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_OBLITERATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
range=melee
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=storm
set_name=tempest
set_description= _ "tempest"
[/effect]
[effect]
apply_to=attack
name=tempest
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_OBLITERATE_RANGE VARIANT_NAME
{ESTHER_ADVANCEMENT 5 210 (
id=esther_obliterate_range
description= _ "storm attack gains bonus damage on hit"
image=attacks/bow-elven.png
require_amla=esther_storm_attack
[effect]
apply_to=attack
name=storm
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_OBLITERATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=storm
increase_damage=6
[/effect]
[effect]
apply_to=attack
name=storm
set_name=tempest
set_description= _ "tempest"
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_OBLITERATE_TEMPEST VARIANT_NAME
{ESTHER_ADVANCEMENT 4 0 (
id=esther_obliterate_tempest
description= _ "storm attack gains bonus damage on hit"
image=attacks/bow-elven.png
require_amla=esther_storm_attack
[effect]
apply_to=attack
name=storm
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_OBLITERATE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=immolation
increase_damage=1
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=1
[/effect]
[effect]
apply_to=attack
name=storm
increase_damage=8
[/effect]
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=attack
name=storm
set_name=tempest
set_description= _ "tempest"
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=90
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_MELEE_BONUS VARIANT_NAME
{ESTHER_ADVANCEMENT 5 40 (
id=esther_melee_2
description= _ "stronger in melee combat"
image=attacks/sword-elven.png
[effect]
apply_to=attack
range=melee
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_BLAST_BONUS VARIANT_NAME
{ESTHER_ADVANCEMENT 5 40 (
id=esther_blast_2
description= _ "stronger fire magic"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=infernal blast
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_MELEE_BONUS2 VARIANT_NAME
{ESTHER_ADVANCEMENT 5 80 (
id=esther_melee_4
description= _ "stronger in melee combat"
image=attacks/sword-elven.png
[effect]
apply_to=attack
range=melee
increase_damage=4
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_BLAST_BONUS2 VARIANT_NAME
{ESTHER_ADVANCEMENT 5 80 (
id=esther_blast_4
description= _ "stronger fire magic"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=infernal blast
increase_damage=4
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_HP_RESIST VARIANT_NAME
{ESTHER_ADVANCEMENT 6 90 (
id=esther_hp_resist
description= _ "gains +20% to magical resistances"
image=attacks/heater-shield.png
[effect]
apply_to=resistance
[resistance]
fire=-20
cold=-20
arcane=-20
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_BASE
id=Fire Fae
race=fae
gender=female
name= _ "Fire Fae"
image="units/fae/esther.png"
halo=halo/elven/shyde-stationary-halo[1~6].png:150
movement_type=firefae
movement=6
alignment=lawful
advances_to=null
cost=60
usage=mixed fighter
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_REGENERATES}
[/abilities]
[attack]
name=flame aura
description=_"flame aura"
icon=attacks/touch-faerie.png
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=9
number=3
[/attack]
[attack]
name=infernal blast
description=_"infernal blast"
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=9
number=3
range=ranged
icon=attacks/faerie-fire.png
[/attack]
{IMMOLATE}
{FIRE_SHIELD}
{STORM_SHIELD}
{DEFENSE_ANIM "units/fae/esther.png" "units/fae/esther.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=infernal blast
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY -11 20}
start_time=-450
{SOUND:HIT_AND_MISS fire.wav fire.wav -450}
[frame]
image="units/fae/esther.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=flame aura,immolation
[/filter_attack]
start_time=-240
[frame]
image="units/fae/esther.png:520"
[/frame]
{SOUND:HIT_AND_MISS melee-fire.ogg {SOUND_LIST:MISS} -450}
[/attack_anim]
#enddef
[unit_type]
{ESTHER_BASE}
hitpoints=47
experience=40
level=2
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF1
inherit=no
level=2
hitpoints=47
experience=45
name= _ "Fire Fae"
{ESTHER_MELEE_BONUS FF2MELEE}
{ESTHER_BLAST_BONUS FF2FIRE}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF2MELEE
inherit=no
level=2
hitpoints=47
experience=70
name= _ "Fire Fae"
{ESTHER_BLAST_BONUS FF3}
{ESTHER_HP_RESIST FF3}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF2FIRE
inherit=no
level=2
hitpoints=47
experience=80
name= _ "Fire Fae"
{ESTHER_MELEE_BONUS FF3}
{ESTHER_HP_RESIST FF3}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF3
inherit=no
level=3
hitpoints=47
experience=130
name= _ "Fire Fae"
{ESTHER_STORM_ATTACK FF3STORM}
{ESTHER_BLAZE_SPECIAL FF3BLAZE}
{ESTHER_MELEE_BONUS FF3NOSPECIALS}
{ESTHER_BLAST_BONUS FF3NOSPECIALS}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF3NOSPECIALS
inherit=no
level=3
hitpoints=47
experience=170
name= _ "Fire Fae"
{ESTHER_STORM_ATTACK FF4NOBLAZE}
{ESTHER_BLAZE_SPECIAL FF4NOSTORM}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF3STORM
inherit=no
level=3
hitpoints=47
experience=170
name= _ "Fire Fae"
{ESTHER_BLAZE_SPECIAL FF4}
{ESTHER_MELEE_BONUS FF4NOBLAZE}
{ESTHER_BLAST_BONUS FF4NOBLAZE}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF3BLAZE
inherit=no
level=3
hitpoints=47
experience=170
name= _ "Fire Fae"
{ESTHER_STORM_ATTACK FF4}
{ESTHER_MELEE_BONUS FF4NOSTORM}
{ESTHER_BLAST_BONUS FF4NOSTORM}
[/variation]
#level4
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4NOSTORM
inherit=no
level=4
hitpoints=47
experience=210
name= _ "Fire Warden"
{ESTHER_STORM_ATTACK FF4BOTHSPECIALS}
{ESTHER_MELEE_BONUS2 FF4REMOVESTORM}
{ESTHER_BLAST_BONUS2 FF4REMOVESTORM}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4NOBLAZE
inherit=no
level=4
hitpoints=47
experience=210
name= _ "Stormcaller"
{ESTHER_BLAZE_SPECIAL FF4BOTHSPECIALS}
{ESTHER_MELEE_BONUS2 FF4REMOVEBLAZE}
{ESTHER_BLAST_BONUS2 FF4REMOVEBLAZE}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4
inherit=no
level=4
hitpoints=47
experience=210
name= _ "Stormcaller"
{ESTHER_MELEE_BONUS2 FF4BOTHSPECIALS}
{ESTHER_BLAST_BONUS2 FF4BOTHSPECIALS}
[/variation]
#level4-2
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4BOTHSPECIALS
inherit=no
level=4
hitpoints=47
experience=270
name= _ "Stormcaller"
{ESTHER_IMMOLATE_SPECIAL FF4IMMOLATE}
{ESTHER_OBLITERATE_SPECIAL FF4OBLITERATE}
{ESTHER_MELEE_BONUS2 FF4NOADVANCEDSPECIALS}
{ESTHER_BLAST_BONUS2 FF4NOADVANCEDSPECIALS}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4REMOVESTORM
inherit=no
level=4
hitpoints=47
experience=270
name= _ "Fire Warden"
{ESTHER_IMMOLATE_SPECIAL FF4IMMOLATENOSTORM}
{ESTHER_MELEE_BONUS2 FF4NOIMMOLATENOSTORM}
{ESTHER_BLAST_BONUS2 FF4NOIMMOLATENOSTORM}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4REMOVEBLAZE
inherit=no
level=4
hitpoints=47
experience=270
name= _ "Stormcaller"
{ESTHER_OBLITERATE_SPECIAL FF4OBLITERATENOBLAZE}
{ESTHER_IMMOLATE_SPECIAL FF4IMMOLATENOBLAZE}
[/variation]
#level4-3 both storm and blaze
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4NOADVANCEDSPECIALS
inherit=no
level=4
hitpoints=47
experience=320
name= _ "Stormcaller"
{ESTHER_IMMOLATE_SPECIAL FF5NOOBLITERATE}
{ESTHER_OBLITERATE_SPECIAL FF5NOIMMOLATE}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4IMMOLATE
inherit=no
level=4
hitpoints=47
experience=320
name= _ "Stormcaller"
{ESTHER_OBLITERATE_SPECIAL FF5NOINCINERATE}
{ESTHER_INCINERATE_SPECIAL FF5NOOBLITERATE}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4OBLITERATE
inherit=no
level=4
hitpoints=47
experience=320
name= _ "Stormcaller"
{ESTHER_IMMOLATE_SPECIAL FF5NOINCINERATE}
{ESTHER_INCINERATE_SPECIAL FF5NOIMMOLATE}
[/variation]
#level4-3 no blaze
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4OBLITERATENOBLAZE
inherit=no
level=4
hitpoints=47
experience=320
name= _ "Stormcaller"
{ESTHER_IMMOLATE_MELEE FF5NOBLAZE}
{ESTHER_IMMOLATE_RANGE FF5NOBLAZE}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4IMMOLATENOBLAZE
inherit=no
level=4
hitpoints=47
experience=320
name= _ "Stormcaller"
{ESTHER_OBLITERATE_MELEE FF5NOBLAZE}
{ESTHER_OBLITERATE_RANGE FF5NOBLAZE}
[/variation]
#level4-3 no storm
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4IMMOLATENOSTORM
inherit=no
level=4
hitpoints=47
experience=320
name= _ "Fire Warden"
{ESTHER_INCINERATE_MELEE FF5NOSTORM}
{ESTHER_INCINERATE_RANGE FF5NOSTORM}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF4NOIMMOLATENOSTORM
inherit=no
level=4
hitpoints=47
experience=320
name= _ "Fire Warden"
{ESTHER_IMMOLATE_MELEE FF5NOSTORM}
{ESTHER_IMMOLATE_RANGE FF5NOSTORM}
[/variation]
#level5-1 no storm or no blaze
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF5NOBLAZE
inherit=no
level=5
hitpoints=47
experience=370
name= _ "Storm Warden"
{ESTHER_STORM_SHIELD FF5NOBLAZEFINAL}
{ESTHER_TEMPEST FF5NOBLAZEFINAL}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF5NOSTORM
inherit=no
level=5
hitpoints=47
experience=370
name= _ "Fire Warden"
{ESTHER_FIRE_SHIELD FF5NOSTORMFINAL}
{ESTHER_INFERNAL FF5NOSTORMFINAL}
[/variation]
#level5-1 both storm and blaze
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF5NOINCINERATE
inherit=no
level=5
hitpoints=47
experience=370
name= _ "Storm Warden"
{ESTHER_INCINERATE_TEMPEST FF5FINAL}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF5NOIMMOLATE
inherit=no
level=5
hitpoints=47
experience=370
name= _ "Storm Warden"
{ESTHER_IMMOLATE_TEMPEST FF5FINAL}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF5NOOBLITERATE
inherit=no
level=5
hitpoints=47
experience=370
name= _ "Storm Warden"
{ESTHER_OBLITERATE_TEMPEST FF5FINAL}
[/variation]
#level5-2
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF5FINAL
inherit=no
level=5
hitpoints=47
experience=250
name= _ "Tempest"
{AMLA_FIREFAE1}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF5NOBLAZEFINAL
inherit=no
level=5
hitpoints=47
experience=250
name= _ "Tempest"
{AMLA_FIREFAE1}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=FF5NOSTORMFINAL
inherit=no
level=5
hitpoints=47
experience=250
name= _ "Infernal"
{AMLA_FIREFAE2}
[/variation]
[/unit_type] |
#textdomain wesnoth-Genesis
[unit_type]
id=Fake Fire Fae
name= _ "female^Fire Fae"
race=fae
gender=female
image="units/fae/esther.png"
halo=halo/elven/shyde-stationary-halo[1~6].png:150
hitpoints=60
movement_type=firefae
movement=6
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=67
hide_help=true
usage=mixed fighter
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_REGENERATES}
[/abilities]
[attack]
name=flame aura
description=_"flame aura"
icon=attacks/touch-faerie.png
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=11
number=3
range=melee
[/attack]
[attack]
name=infernal blast
description=_"infernal blast"
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_BLAZE}
[/specials]
damage=11
number=3
range=ranged
icon=attacks/faerie-fire.png
[/attack]
{DEFENSE_ANIM "units/fae/esther.png" "units/fae/esther.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=infernal blast
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY -11 20}
start_time=-450
{SOUND:HIT_AND_MISS fire.wav fire.wav -450}
[frame]
image="units/fae/esther.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=flame aura
[/filter_attack]
start_time=-240
[frame]
image="units/fae/esther.png:520"
[/frame]
{SOUND:HIT_AND_MISS melee-fire.ogg {SOUND_LIST:MISS} -450}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Fake Fire Fae2
name= _ "female^Fire Fae"
race=fae
gender=female
image="units/fae/esther.png"
halo=halo/elven/shyde-stationary-halo[1~6].png:150
hitpoints=70
movement_type=firefae
movement=6
experience=200
level=4
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=67
hide_help=true
usage=mixed fighter
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Fire Fae Wingless
name= _ "female^Fire Fae"
race=fae
gender=female
image="units/fae/esther-wingless.png"
halo=halo/elven/shyde-stationary-halo[1~6].png:150
hitpoints=70
movement_type=firefae
movement=6
experience=200
level=4
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=67
hide_help=true
usage=mixed fighter
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[/unit_type]
|
#textdomain wesnoth-Genesis
#define AMLA_ARCANEFAE
{AMLA_OPTION_ARCANEMELEE}
{AMLA_OPTION_YUMIVOID}
{AMLA_OPTION_ARCANEFIRE}
#enddef
#define AMLA_OPTION_ARCANEMELEE
[advancement]
max_times=-1
description=_"increased physical strength"
image=units/fae/yumi.png
id=amla_melee_arcanefae
strict_amla=yes
[effect]
apply_to=attack
name=faerie touch
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_YUMIVOID
[advancement]
max_times=-1
description=_"stronger void magic"
image=units/fae/yumi.png
id=amla_void_arcanefae
strict_amla=yes
[effect]
apply_to=attack
name=void assault
increase_attacks=1
heal_full=yes
[/effect]
[effect]
apply_to=attack
name=ethereal storm
increase_damage=2
[/effect]
[effect]
apply_to=max_experience
increase=20%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_ARCANEFIRE
[advancement]
max_times=-1
description=_"stronger faerie fire"
image=units/fae/yumi.png
id=amla_fire_arcanefae
strict_amla=yes
[effect]
apply_to=attack
name=faerie fire
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=attack
name=ethereal storm
increase_damage=2
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
#define YUMI_ADVANCEMENT HP_INCREMENT XP_INCREMENT EFFECT_WML VARIATION_NAME
[advancement]
max_times=-1
always_display=yes
[effect]
apply_to=hitpoints
increase_total={HP_INCREMENT}
increase={HP_INCREMENT}
[/effect]
[effect]
apply_to=max_experience
increase={XP_INCREMENT}
[/effect]
[effect]
apply_to=variation
name={VARIATION_NAME}
[/effect]
{EFFECT_WML}
[/advancement]
#enddef
#define CLAIRVOYANCE_SKILL VARIANT_NAME
{YUMI_ADVANCEMENT 0 230 (
id=clairvoyance_skill
description= _ "can teleport to allied units and gains cold and arcane resists"
image=units/fae/yumi.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_CLAIRVOYANCE}
[/abilities]
[/effect]
[effect]
apply_to=resistance
[resistance]
cold=-20
arcane=-20
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
#define ETHEREAL_STORM_ATTACK VARIANT_NAME
{YUMI_ADVANCEMENT 4 200 (
id=ethereal_storm_attack
description= _ "gains a powerful ranged attack"
image=units/fae/yumi.png
[effect]
apply_to=new_attack
name=ethereal storm
description= _"ethereal storm"
type=cold
range=ranged
damage=47
number=2
[specials]
{WEAPON_SPECIAL_CHAOS}
[/specials]
icon=attacks/faerie-fire.png
[/effect]
[effect]
apply_to=new_animation
[attack_anim]
[filter_attack]
name=ethereal storm
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[frame]
image="units/fae/yumi.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
[/frame]
[/attack_anim]
[/effect]
) {VARIANT_NAME}}
#enddef
#define CLARITY_AURA VARIANT_NAME
{YUMI_ADVANCEMENT 0 200 (
id=clarity_aura
description= _ "can shred enemies' cold and arcane resistances"
image=units/fae/yumi.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_CLARITY}
[/abilities]
[/effect]
[effect]
apply_to=resistance
[resistance]
cold=-20
arcane=-20
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
#define NIGHT_HUNTER_ABILITY VARIANT_NAME
{YUMI_ADVANCEMENT 0 0 (
id=night_hunter_ability
description= _ "gains the night hunter ability and gains movement"
image=units/fae/yumi.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_NIGHT_HUNTER}
[/abilities]
[/effect]
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=49
[/effect]
) {VARIANT_NAME}}
#enddef
#define VOID_WARDEN_ABILITY VARIANT_NAME
{YUMI_ADVANCEMENT 4 0 (
id=void_warden_ability
description= _ "gains the void warden ability"
image=units/fae/yumi.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_VOID_WARDEN}
[/abilities]
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=49
[/effect]
) {VARIANT_NAME}}
#enddef
#define YUMI_MELEE_BONUS VARIANT_NAME
{YUMI_ADVANCEMENT 4 30 (
id=yumi_melee_3
description= _ "stronger in melee combat"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=faerie touch
increase_damage=3
[/effect]
) {VARIANT_NAME}}
#enddef
#define YUMI_VOID_BONUS VARIANT_NAME
{YUMI_ADVANCEMENT 2 30 (
id=void_no_melee
description= _ "stronger void attack"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=void assault
increase_attacks=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARCANEFIRE_BONUS VARIANT_NAME
{YUMI_ADVANCEMENT 2 40 (
id=fire_no_melee
description= _ "stronger faerie fire attack"
image=attacks/bow-elven.png
[effect]
apply_to=attack
name=faerie fire
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
# note that this no longer gives melee dmg despite the name
#define YUMI_VOID_BONUS_MELEE VARIANT_NAME
{YUMI_ADVANCEMENT 3 80 (
id=void_with_melee
description= _ "stronger void attack"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=void assault
increase_attacks=4
[/effect]
) {VARIANT_NAME}}
#enddef
# note that this no longer gives melee dmg despite the name
#define ARCANEFIRE_BONUS_MELEE VARIANT_NAME
{YUMI_ADVANCEMENT 3 90 (
id=fire_with_melee
description= _ "stronger faerie fire attack"
image=attacks/bow-elven.png
[effect]
apply_to=attack
name=faerie fire
increase_damage=4
[/effect]
) {VARIANT_NAME}}
#enddef
#define MELEE_RESIST VARIANT_NAME
{YUMI_ADVANCEMENT 5 110 (
id=melee_resist
description= _ "stronger in melee combat and gains +10% physical resistance"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=faerie touch
increase_damage=4
[/effect]
[effect]
apply_to=resistance
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
#define DEFENSE_RESIST VARIANT_NAME
{YUMI_ADVANCEMENT 4 170 (
id=defense_resist
description= _ "gains +10% to physical resistances and bonus defenses on some terrain"
image=attacks/heater-shield.png
[effect]
apply_to=resistance
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
[effect]
apply_to=defense
[defense]
deep_water=-10
shallow_water=-10
reef=-10
swamp_water=-10
sand=-10
hills=-10
mountains=-10
village=-10
castle=-10
cave=-10
frozen=-10
fungus=-10
[/defense]
[/effect]
) {VARIANT_NAME}}
#enddef
#define DEFENSE_DAMAGE VARIANT_NAME
{YUMI_ADVANCEMENT 4 200 (
id=defense_resist
description= _ "gains bonus defenses on some terrain and gains damage"
image=attacks/heater-shield.png
[effect]
apply_to=attack
name=faerie touch
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=faerie fire
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=void assault
increase_attacks=2
[/effect]
[effect]
apply_to=defense
[defense]
deep_water=-10
shallow_water=-10
reef=-10
swamp_water=-10
sand=-10
hills=-10
mountains=-10
village=-10
castle=-10
cave=-10
frozen=-10
fungus=-10
[/defense]
[/effect]
) {VARIANT_NAME}}
#enddef
#define DAMAGE_RESIST VARIANT_NAME
{YUMI_ADVANCEMENT 3 200 (
id=defense_resist
description= _ "gains +10% to physical resistances and gains damage"
image=attacks/heater-shield.png
[effect]
apply_to=resistance
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
[effect]
apply_to=attack
name=faerie touch
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=faerie fire
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=void assault
increase_attacks=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define YUMI_BASE
id=Shadow Fae
race=fae
gender=female
name= _ "Shadow Fae"
image="units/fae/yumi.png"
halo=halo/elven/shyde-stationary-halo[1~6].png:150
movement_type=arcanefae
movement=6
alignment=chaotic
advances_to=null
cost=60
usage=mixed fighter
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[attack]
name=faerie touch
description=_"faerie touch"
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=7
number=3
range=melee
[/attack]
[attack]
name=void assault
description=_"void assault"
type=cold
[specials]
{WEAPON_SPECIAL_SLOW}
{WEAPON_SPECIAL_ABEYANCE}
{WEAPON_SPECIAL_CHAOS}
[/specials]
damage=0
number=9
range=ranged
icon=attacks/dark-missile.png
[/attack]
[attack]
name=faerie fire
description=_"faerie fire"
type=arcane
[specials]
{WEAPON_SPECIAL_DRAIN40}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=7
number=5
range=ranged
icon=attacks/faerie-fire.png
[/attack]
{ABEYANCE "void assault" 5}
{DEFENSE_ANIM "units/fae/yumi.png" "units/fae/yumi.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[frame]
image="units/fae/yumi.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=void assault
[/filter_attack]
{MISSILE_FRAME_SHADOW_WAVE}
start_time=-350
[frame]
duration=100
image="units/fae/yumi.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
sound=shaxthal-energy-prelude.ogg
[/frame]
[frame]
duration=300
image="units/fae/yumi.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
sound=shaxthal-energy-fire.ogg
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/fae/yumi.png:520"
[/frame]
[/attack_anim]
[animation]
apply_to=pre_teleport
start_time=-600
alpha="1.0~0.2"
blend_ratio="0.0~1.0:400,1.0:200"
blend_color=140,60,255
[frame]
duration=600
image=units/fae/yumi.png
[/frame]
halo_start_time=-600
halo_auto_vflip=no
halo_halo_mod="~CS(-32,-128,0)~O(0.8)"
halo_halo_y="0~14"
[halo_frame]
halo="halo/elven/druid-healing[1~5].png:80,halo/elven/druid-healing6.png~O(0.75):80,halo/elven/druid-healing7.png~O(0.5):80,halo/elven/druid-healing8.png~O(0.25):80"
[/halo_frame]
[/animation]
[animation]
apply_to=post_teleport
start_time=-600
alpha="0.2~1.0"
blend_ratio="1.0:200,1.0~0.0:400"
blend_color=140,60,255
[frame]
duration=600
image=units/fae/yumi.png
[/frame]
halo_start_time=-500
halo_auto_vflip=no
halo_halo_mod="~CS(-32,-128,0)~O(0.8)"
halo_halo_y="-4~10"
[halo_frame]
halo="halo/elven/druid-healing[1~5].png:80,halo/elven/druid-healing6.png~O(0.75):80,halo/elven/druid-healing7.png~O(0.5):80,halo/elven/druid-healing8.png~O(0.25):80"
[/halo_frame]
[/animation]
#enddef
[unit_type]
{YUMI_BASE}
hitpoints=23
experience=50
level=2
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF1
inherit=no
level=2
hitpoints=23
experience=50
name= _ "Shadow Fae"
{YUMI_MELEE_BONUS SF2MELEE}
{YUMI_VOID_BONUS SF2VOID}
{ARCANEFIRE_BONUS SF2FIRE}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF2VOID
inherit=no
level=2
hitpoints=23
experience=70
name= _ "Shadow Fae"
{ARCANEFIRE_BONUS SF3}
{YUMI_MELEE_BONUS SF3}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF2FIRE
inherit=no
level=2
hitpoints=23
experience=80
name= _ "Shadow Fae"
{YUMI_VOID_BONUS SF3}
{YUMI_MELEE_BONUS SF3}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF2MELEE
inherit=no
level=2
hitpoints=23
experience=80
name= _ "Shadow Fae"
{YUMI_VOID_BONUS SF3}
{ARCANEFIRE_BONUS SF3}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF3
inherit=no
level=3
hitpoints=25
experience=120
name= _ "Shadow Fae"
{CLARITY_AURA SF3CLARITY}
{YUMI_VOID_BONUS_MELEE SF3VOID}
{ARCANEFIRE_BONUS_MELEE SF3FIRE}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF3CLARITY
inherit=no
level=3
hitpoints=25
experience=170
name= _ "Shadow Fae"
{YUMI_VOID_BONUS_MELEE SF4}
{ARCANEFIRE_BONUS_MELEE SF4}
{MELEE_RESIST SF4}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF3VOID
inherit=no
level=3
hitpoints=25
experience=170
name= _ "Shadow Fae"
{CLARITY_AURA SF4}
{ARCANEFIRE_BONUS_MELEE SF4NOCLARITY}
{MELEE_RESIST SF4NOCLARITY}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF3FIRE
inherit=no
level=3
hitpoints=25
experience=170
name= _ "Shadow Fae"
{CLARITY_AURA SF4}
{YUMI_VOID_BONUS_MELEE SF4NOCLARITY}
{MELEE_RESIST SF4NOCLARITY}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF4NOCLARITY
inherit=no
level=4
hitpoints=27
experience=230
name= _ "Shadow Nymph"
{CLARITY_AURA SF4CLARITY}
{YUMI_VOID_BONUS_MELEE SF4RANGE}
{ARCANEFIRE_BONUS_MELEE SF4RANGE}
{MELEE_RESIST SF4MELEE}
{CLAIRVOYANCE_SKILL SF4CLAIRV}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF4
inherit=no
level=4
hitpoints=27
experience=230
name= _ "Shadow Nymph"
{DEFENSE_DAMAGE SF4CLARITY}
{DEFENSE_RESIST SF4CLARITY}
{DAMAGE_RESIST SF4CLARITY}
{CLAIRVOYANCE_SKILL SF4CLAIRV}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF4RANGE
inherit=no
level=4
hitpoints=27
experience=290
name= _ "Shadow Nymph"
{DEFENSE_DAMAGE SF4FINAL}
{DEFENSE_RESIST SF4FINAL}
{DAMAGE_RESIST SF4FINAL}
{ETHEREAL_STORM_ATTACK SF4FINALVOID}
{CLAIRVOYANCE_SKILL SF4FINALCLAIRV}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF4MELEE
inherit=no
level=4
hitpoints=27
experience=290
name= _ "Shadow Nymph"
{YUMI_VOID_BONUS_MELEE SF4FINAL}
{ARCANEFIRE_BONUS_MELEE SF4FINAL}
{ETHEREAL_STORM_ATTACK SF4FINALVOID}
{CLAIRVOYANCE_SKILL SF4FINALCLAIRV}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF4CLARITY
inherit=no
level=4
hitpoints=27
experience=290
name= _ "Shadow Nymph"
{YUMI_VOID_BONUS_MELEE SF4FINAL}
{ARCANEFIRE_BONUS_MELEE SF4FINAL}
{ETHEREAL_STORM_ATTACK SF4FINALVOID}
{CLAIRVOYANCE_SKILL SF4FINALCLAIRV}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF4CLAIRV
inherit=no
level=4
hitpoints=27
experience=290
name= _ "Shadow Nymph"
{YUMI_VOID_BONUS_MELEE SF4FINALCLAIRV}
{ARCANEFIRE_BONUS_MELEE SF4FINALCLAIRV}
{ETHEREAL_STORM_ATTACK SF4FINALVOIDCLAIRV}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF4FINAL
inherit=no
level=4
hitpoints=27
experience=330
name= _ "Shadow Nymph"
{CLAIRVOYANCE_SKILL SF5}
{ETHEREAL_STORM_ATTACK SF5}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF4FINALVOID
inherit=no
level=4
hitpoints=27
experience=330
name= _ "Shadow Nymph"
{YUMI_VOID_BONUS_MELEE SF5}
{ARCANEFIRE_BONUS_MELEE SF5}
{CLAIRVOYANCE_SKILL SF5}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF4FINALCLAIRV
inherit=no
level=4
hitpoints=27
experience=330
name= _ "Shadow Nymph"
{YUMI_VOID_BONUS_MELEE SF5}
{ARCANEFIRE_BONUS_MELEE SF5}
{ETHEREAL_STORM_ATTACK SF5}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF4FINALVOIDCLAIRV
inherit=no
level=4
hitpoints=27
experience=330
name= _ "Shadow Nymph"
{DEFENSE_DAMAGE SF5}
{DEFENSE_RESIST SF5}
{DAMAGE_RESIST SF5}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF5
inherit=no
level=5
hitpoints=29
experience=410
name= _ "Void Angel"
{NIGHT_HUNTER_ABILITY SF5FINAL}
{VOID_WARDEN_ABILITY SF5FINAL}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=SF5FINAL
inherit=no
level=5
hitpoints=29
experience=250
name= _ "Void Angel"
{AMLA_ARCANEFAE}
[/variation]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Fake Shadow Fae
name= _ "female^Shadow Fae"
race=fae
gender=female
image="units/fae/yumi.png"
halo=halo/elven/shyde-stationary-halo[1~6].png:150
hitpoints=43
movement_type=arcanefae
movement=6
experience=150
level=3
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=67
hide_help=true
usage=mixed fighter
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_CLARITY}
[/abilities]
[attack]
name=faerie touch
description=_"faerie touch"
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=11
number=3
range=melee
[/attack]
[attack]
name=yumi void assault
description=_"void assault"
type=cold
[specials]
{WEAPON_SPECIAL_SLOW}
{WEAPON_SPECIAL_ABEYANCE}
{WEAPON_SPECIAL_CHAOS}
[/specials]
damage=0
number=11
range=ranged
icon=attacks/dark-missile.png
[/attack]
[attack]
name=faerie fire
description=_"faerie fire"
type=arcane
[specials]
{WEAPON_SPECIAL_DRAIN40}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=9
number=5
range=ranged
icon=attacks/faerie-fire.png
[/attack]
{ABEYANCE "yumi void assault" 5}
{DEFENSE_ANIM "units/fae/yumi.png" "units/fae/yumi.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[frame]
image="units/fae/yumi.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=yumi void assault
[/filter_attack]
{MISSILE_FRAME_SHADOW_WAVE}
start_time=-350
[frame]
duration=100
image="units/fae/yumi.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
sound=shaxthal-energy-prelude.ogg
[/frame]
[frame]
duration=300
image="units/fae/yumi.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
sound=shaxthal-energy-fire.ogg
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/fae/yumi.png:520"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Dusk Faerie
name= _ "female^Dusk Faerie"
race=faerie
gender=female
image="units/faeries-other/dusk.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
ellipse="misc/ellipse"
hitpoints=28
movement_type=faerie
[resistance]
fire=100
cold=80
[/resistance]
movement=6
level=1
alignment=chaotic
experience=46
advances_to=Night Nymph
cost=20
usage=archer
description= _ "In the largest and densest forests of Irdya it is possible to find some of the most elusive and fascinating surface creatures, such as woses and forest faeries. However, a particular kind of faerie beings has always remained relatively unknown by outsiders and denizens of the forests alike.
The mysterious faeries of the darkness hide away from any form of civilization, dwelling in some of the most dangerous locations. Their rumored natural mastery of the shadows often leads the uneducated to liken them to necromancers, even though there is no recorded evidence of any involvement of their kind with such magic."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries-other/dusk.png" "units/faeries-other/dusk.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/dusk.png" "units/faeries-other/dusk.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
range=melee
damage=6
number=2
[/attack]
[attack]
name=shadow wave
description= _ "shadow wave"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=9
number=2
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries-other/dusk.png:220"
[/frame]
[frame]
image="units/faeries-other/dusk.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=shadow wave
[/filter_attack]
start_time=-300
missile_start_time=-50
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
image="units/faeries-other/dusk.png"
halo="halo/undead/dark-magic-[1~6].png:50"
halo_x,halo_y=10,15
[/frame]
[frame]
image="units/faeries-other/dusk.png:100"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Eventide Dancer
name= _ "female^Eventide Dancer"
race=faerie
gender=female
image="units/faeries-other/eventide-dancer.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
ellipse="misc/ellipse"
hitpoints=51
movement_type=faerie
[resistance]
fire=100
cold=70
[/resistance]
movement=6
level=3
alignment=chaotic
experience=150
advances_to=null
{AMLA_EVENTIDE}
cost=76
usage=archer
description= _ "Many stories tell of unfortunate young men who wandered into the deep forest at night, and by chance laid their eyes upon a beautiful night nymph. Although a few were sufficiently prudent to immediately flee back to their brightly-lit homes instead of approaching the otherworldly maiden, they were often confronted and abducted in their way out.
Combined with their remarkable mastery of the arcane flame of darkness, the rumored ability of these faeries to teleport between distant places at will would turn them into fearsome enemies — that is, if they were ever to abandon their natural environment."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries-other/eventide-dancer.png" "units/faeries-other/eventide-dancer.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/eventide-dancer.png" "units/faeries-other/eventide-dancer.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
range=melee
damage=8
number=2
[/attack]
[attack]
name=forest chill
description=_"forest chill"
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=15
number=2
icon=attacks/forest-chill.png
[/attack]
[attack]
name=shadow wave
description= _ "shadow wave"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=12
number=3
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries-other/eventide-dancer.png:220"
[/frame]
[frame]
image="units/faeries-other/eventide-dancer.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=forest chill
[/filter_attack]
{MISSILE_FRAME_ICE}
halo1_start_time=-400
halo1_auto_vflip=false
[halo1_frame]
halo="halo/saurian-magic-halo-[1~7].png:100"
halo_y=-20
[/halo1_frame]
halo2_start_time=-450
halo2_auto_vflip=false
[halo2_frame]
halo="halo/saurian-magic-halo-[7~1].png:100"
halo_y=0
[/halo2_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=shadow wave
[/filter_attack]
start_time=-300
missile_start_time=-50
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
image="units/faeries-other/eventide-dancer.png"
halo="halo/undead/dark-magic-[1~6].png:50"
halo_x,halo_y=10,15
[/frame]
[frame]
image="units/faeries-other/eventide-dancer.png:100"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Night Nymph
name= _ "female^Night Nymph"
race=faerie
gender=female
image="units/faeries-other/night-nymph.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
ellipse="misc/ellipse"
hitpoints=40
movement_type=faerie
[resistance]
fire=100
cold=80
[/resistance]
movement=6
level=2
alignment=chaotic
experience=105
advances_to=Eventide Dancer
cost=38
usage=archer
description= _ "It is said that the dark faeries’ secluded lives in hazardous environments has led them to lose any kind of empathy towards those who are not of their kind. Many fables revolve around men who were lured into following these beautiful temptresses to their homes, never to be seen ever again."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries-other/night-nymph.png" "units/faeries-other/night-nymph.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/night-nymph.png" "units/faeries-other/night-nymph.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
range=melee
damage=7
number=2
[/attack]
[attack]
name=forest chill
description=_"forest chill"
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=12
number=2
icon=attacks/forest-chill.png
[/attack]
[attack]
name=shadow wave
description= _ "shadow wave"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=9
number=3
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries-other/night-nymph.png:220"
[/frame]
[frame]
image="units/faeries-other/night-nymph.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=forest chill
[/filter_attack]
{MISSILE_FRAME_ICE}
{HALO_FRAME_SAURIAN}
[/attack_anim]
[attack_anim]
[filter_attack]
name=shadow wave
[/filter_attack]
start_time=-300
missile_start_time=-50
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
image="units/faeries-other/night-nymph.png"
halo="halo/undead/dark-magic-[1~6].png:50"
halo_x,halo_y=10,15
[/frame]
[frame]
image="units/faeries-other/night-nymph.png:100"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Faerie Arbiter
name= _ "female^Faerie Arbiter"
race=faerie
gender=female
image="units/faeries/arbiter.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
ellipse="misc/ellipse"
hitpoints=51
movement_type=faerie
movement=6
level=3
alignment=neutral
experience=150
advances_to=null
{AMLA_ARBITER}
cost=77
usage=archer
description= _ "Although most faerie do not have any formal organziational structures, sometimes respected sorceresses of equilibrium magic act as arbiters in situations that require it. While not maintaining any sort of authority in any manner, these faerie are typically the most well-equipped to handle leadership positions and can readily guide their sistren as well as resolve any disputes that might arise between them."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/arbiter.png" "units/faeries/arbiter.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/arbiter.png" "units/faeries/arbiter.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[resistance]
fire=100
cold=100
arcane=100
[/resistance]
[abilities]
{ABILITY_EQUILIBRIUM25}
[/abilities]
[attack]
name=aura
description= _ "aura"
icon=attacks/magic-missile.png
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=6
number=3
[/attack]
[attack]
name=white lotus
description= _ "white lotus"
type=arcane
[specials]
{WEAPON_SPECIAL_TRUE_STRIKE}
[/specials]
range=ranged
damage=6
number=3
icon=attacks/thorns.png
[/attack]
[attack]
name=black lotus
description= _ "black lotus"
type=blade
[specials]
{WEAPON_SPECIAL_PRECIPITOUS}
[/specials]
range=ranged
damage=21
number=3
icon=attacks/thorns.png
[/attack]
[attack_anim]
[filter_attack]
name=aura
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/arbiter.png:220"
[/frame]
[frame]
image="units/faeries/arbiter.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=white lotus
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/arbiter.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=black lotus
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/arbiter.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Equipoise Faerie
name= _ "female^Equipoise Faerie"
race=faerie
gender=female
image="units/faeries/equipoise.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
ellipse="misc/ellipse"
hitpoints=27
movement_type=faerie
movement=6
level=1
alignment=neutral
experience=50
advances_to=Faerie Intermediary
cost=21
usage=healer
description= _ "One of the most nuanced and well-regarded magics among the faerie is known as 'equilibrium' or 'balance', a set of abilities that focus on compromise between the different facets of magic that the many types of faerie command. Since magic, in its very nature, is understood to be something volatile and unstable, the faerie study equilibrium spells in order to steady their sometimes disorderly abilities. In their most potent form, such equipoise enchantments can guarantee success of any spell the wielder chooses to cast, which can be very useful in situations that require careful precision."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/equipoise.png" "units/faeries/equipoise.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/equipoise.png" "units/faeries/equipoise.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[resistance]
fire=100
cold=100
arcane=100
[/resistance]
[abilities]
{ABILITY_EQUILIBRIUM10}
[/abilities]
[attack]
name=aura
description= _ "aura"
icon=attacks/magic-missile.png
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=3
number=2
[/attack]
[attack]
name=lotus
description= _ "lotus"
type=arcane
[specials]
{WEAPON_SPECIAL_TRUE_STRIKE}
[/specials]
range=ranged
damage=4
number=2
icon=attacks/thorns.png
[/attack]
[attack_anim]
[filter_attack]
name=aura
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/equipoise.png:220"
[/frame]
[frame]
image="units/faeries/equipoise.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=lotus
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/equipoise.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Faerie Intermediary
name= _ "female^Faerie Intermediary"
race=faerie
gender=female
image="units/faeries/intermediary.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
ellipse="misc/ellipse"
hitpoints=39
movement_type=faerie
movement=6
level=2
alignment=neutral
experience=130
advances_to=Faerie Arbiter
cost=48
usage=archer
description= _ "For the faerie, the symbol of balance is the lotus, which they cherish as one of their most prized flowers and grow abundantly in their famed reflection pools. The flower's fragrance is typically said to have calming properties, which enhances the power of the equilibrium magics that the faerie so esteem. On the other hand, the petals of the unique 'black lotus' contain a mild venom that acts as a potent stimulant. Some faerie choose to ingest these in small quantities prior to partaking in magical endeavors, purposely disrupting their usual cadence in order to produce new, unexpected results. Applied to battle, the consequence is a spell that often fails, but is tremendously devastating when it happens to succeed."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/intermediary.png" "units/faeries/intermediary.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/intermediary.png" "units/faeries/intermediary.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[resistance]
fire=100
cold=100
arcane=100
[/resistance]
[abilities]
{ABILITY_EQUILIBRIUM15}
[/abilities]
[attack]
name=aura
description= _ "aura"
icon=attacks/magic-missile.png
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=6
number=2
[/attack]
[attack]
name=white lotus
description= _ "white lotus"
type=arcane
[specials]
{WEAPON_SPECIAL_TRUE_STRIKE}
[/specials]
range=ranged
damage=4
number=3
icon=attacks/thorns.png
[/attack]
[attack]
name=black lotus
description= _ "black lotus"
type=blade
[specials]
{WEAPON_SPECIAL_PRECIPITOUS}
[/specials]
range=ranged
damage=16
number=3
icon=attacks/thorns.png
[/attack]
[attack_anim]
[filter_attack]
name=aura
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/intermediary.png:220"
[/frame]
[frame]
image="units/faeries/intermediary.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=white lotus
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/intermediary.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=black lotus
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/intermediary.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Faerie Dryad
name= _ "Dryad"
race=faerie
gender=female
image="units/faeries-other/dryad.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
profile="portraits/elves/druid.png" # fits well IMO
hitpoints=50
movement_type=faerie
[resistance]
fire=60
cold=100
[/resistance]
movement=5
level=3
alignment=lawful
experience=150
advances_to=null
{AMLA_FIRE_FAERIE}
cost=62
usage=archer
description= _ "Dryads possess a closer affinity to their faerie nature than their brethren, yet at times exhibit a remarkable understanding of human nature. In fact, Dryads are more apt to engage the few travelers they meet in friendly conversation than seduce or murder them. Some elven scholars have proposed there exists a deeper connection between woodlandkind and humans as children of Earth; to many, this is unthinkable. For them, to even suggest such a connection between the violent, destructive humans and the ancient, illustrious elves constitutes heresy.
If there are those among the faerie with knowledge of this world’s beginnings, they do not share it, preferring instead to lead peaceful, modest lives. Nonetheless, the Dryads’ calm nature in no way means they are powerless. Their extensive knowledge of nature and its magical arts makes them a formidable opponent in any conflict."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries-other/dryad.png" "units/faeries-other/dryad.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/dryad.png" "units/faeries-other/dryad.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=fire aura
description= _ "fire aura"
icon=attacks/aura-fire.png
type=fire
range=melee
damage=5
number=5
[/attack]
[attack]
name=mystic fire
description= _ "mystic fire"
icon=attacks/fireball.png
type=fire
range=ranged
damage=7
number=6
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=fire aura
[/filter_attack]
{MELEE_FRAME_FIRE_AURA "units/faeries-other/dryad.png" "units/faeries-other/dryad.png"}
[/attack_anim]
[attack_anim]
[filter_attack]
name=mystic fire
[/filter_attack]
start_time=-575
[frame]
duration=650
image="units/faeries-other/dryad.png"
[/frame]
{MISSILE_FRAME_FAERIE_MYSTIC_FIRE}
[if]
hits=yes
{BURST_FRAME_FAERIE_MYSTIC_FIRE}
[/if]
fire_sound_start_time=-525
[fire_sound_frame]
sound=fire.wav
[/fire_sound_frame]
[/attack_anim]
[variation]
variation_id=tara
inherit=yes
hide_help=yes
image="units/faeries-other/dryad-tara.png"
{DEFENSE_ANIM_RANGE "units/faeries-other/dryad-tara.png" "units/faeries-other/dryad-tara.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/dryad-tara.png" "units/faeries-other/dryad-tara.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack_anim]
[filter_attack]
name=fire aura
[/filter_attack]
{MELEE_FRAME_FIRE_AURA "units/faeries-other/dryad-tara.png" "units/faeries-other/dryad-tara.png"}
[/attack_anim]
[attack_anim]
[filter_attack]
name=mystic fire
[/filter_attack]
[frame]
image="units/faeries-other/dryad-tara.png"
[/frame]
[/attack_anim]
[/variation]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-Genesis
[unit_type]
id=Fire Faerie
name= _ "Fire Faerie"
race=faerie
gender=female
image="units/faeries-other/fire.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
profile="portraits/elves/druid.png" # fits well IMO
hitpoints=38
movement_type=faerie
[resistance]
fire=70
cold=100
[/resistance]
movement=5
level=2
alignment=lawful
experience=85
advances_to=Faerie Dryad,Faerie Spirit
cost=36
usage=archer
description= _ "Forest faeries rarely take part in wars and conflicts, preferring instead to dance and frolic in their forest homes. They will, however, defend these to the death; to this end, the forest elves have proven allies of convenience. The elves themselves have long had respect for those with a close affinity with the Arcane Flame. It is due to this close relationship that faeries will sometimes be found by the elves’ side in times of great need.
The more experienced faeries possess an even greater mastery of the fire element, allowing them to hurl balls of raging fire at their enemies, or to ignite them with a single touch. Some are even said to eventually burn away their corporeal forms entirely, becoming a spirit born of the rage of the Flame."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries-other/fire.png" "units/faeries-other/fire.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/fire.png" "units/faeries-other/fire.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=fire aura
description= _ "fire aura"
icon=attacks/aura-fire.png
type=fire
range=melee
damage=5
number=4
[/attack]
[attack]
name=mystic fire
description= _ "mystic fire"
icon=attacks/fireball.png
type=fire
range=ranged
damage=6
number=5
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=fire aura
[/filter_attack]
{MELEE_FRAME_FIRE_AURA "units/faeries-other/fire.png" "units/faeries-other/fire.png"}
[/attack_anim]
[attack_anim]
[filter_attack]
name=mystic fire
[/filter_attack]
start_time=-300
[frame]
image="units/faeries-other/fire.png:350"
[/frame]
{MISSILE_FRAME_FAERIE_MYSTIC_FIRE}
[if]
hits=yes
{BURST_FRAME_FAERIE_MYSTIC_FIRE}
[/if]
{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -300}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Faerie Spirit
name= _ "Forest Spirit"
race=faerie
gender=female
image="units/faeries-other/spirit.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
hitpoints=43
movement_type=undeadspirit
movement=6
level=3
alignment=lawful
experience=150
advances_to=null
{AMLA_FIRE_FAERIE}
{TRAIT_SPIRIT}
cost=64
[movement_costs]
unwalkable={UNREACHABLE}
[/movement_costs]
[defense]
forest=40
[/defense]
[resistance]
fire=70
cold=100
[/resistance]
[abilities]
{ABILITY_SYLVAN_SPARK}
[/abilities]
usage=archer
description= _ "One of the greatest mysteries of life is the true nature of Faerie, a domain of existence beyond the grasp of mortal creatures and the source of a power said to predate Irdya’s creation by an immensurable eternity. Even though elves and faeries have an innate affinity to the mystical energy within, their ability to channel it is severely constrained by their attachment to the physical realm. Breaking free of those bindings and fully embracing the arcane flame is not without its drawbacks, however.
These faerie phantasms are occasionally seen aimlessly wandering the forests during the twilight. Their warped minds are no longer able to discern our reality from theirs, and only gradually fading memories keep them anchored to the domain of the living."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries-other/spirit.png" "units/faeries-other/spirit.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/spirit.png" "units/faeries-other/spirit.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=fire aura
description= _ "fire aura"
icon=attacks/aura-fire.png
type=fire
range=melee
damage=6
number=5
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=mystic fire
description= _ "mystic fire"
icon=attacks/fireball.png
type=fire
range=ranged
damage=6
number=5
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[standing_anim]
start_time=0
blend_color=123,153,182
blend_ratio="0.00~0.15:625,0.15~0.10:625,0.10~0.15:625,0.15~0.00:625"
alpha="0.95~0.90:750,0.90~0.95:250,0.95~0.90:750,0.90~0.95:750"
[frame]
image="units/faeries-other/spirit.png:2500"
[/frame]
[/standing_anim]
[attack_anim]
[filter_attack]
name=fire aura
[/filter_attack]
{MELEE_FRAME_FIRE_AURA "units/faeries-other/spirit.png" "units/faeries-other/spirit.png"}
[/attack_anim]
[attack_anim]
[filter_attack]
name=mystic fire
[/filter_attack]
start_time=-575
[frame]
duration=650
image="units/faeries-other/spirit.png"
[/frame]
{MISSILE_FRAME_FAERIE_MYSTIC_FIRE}
[if]
hits=yes
{BURST_FRAME_FAERIE_MYSTIC_FIRE}
[/if]
fire_sound_start_time=-525
[fire_sound_frame]
sound=fire.wav
[/fire_sound_frame]
[/attack_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-Genesis
[unit_type]
id=Faerie Sprite
name= _ "Sprite"
race=faerie
gender=female
image="units/faeries-other/sprite.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
profile="portraits/elves/shaman.png" # fits well IMO
hitpoints=25
movement_type=faerie
[resistance]
fire=80
cold=100
[/resistance]
movement=5
level=1
alignment=lawful
experience=38
advances_to=Fire Faerie
cost=17
usage=archer
description= _ "To a creature of the forests, fire is a mortal enemy, yet to the Faerie Sprites, it is a weapon strangely antithetical to their wooded nature. Though not much is otherwise factually known about the Faerie race, rare as they are and despite their numbers having grown since the Fall, they have always been viewed as gentle, mischievous beings, if perhaps a little too apt to play with the hearts of men.
Travelers who have encountered them speak of beautiful elfin women clad in simple robes, their gossamer-thin wings glinting like jewels in starlight. Rare is the man — or woman — whose breath is not lost upon the sight of these beings, and neither are their advances spurned. Some awaken the next morning alone, and move on, only to find a child on their doorsteps months later. A more unlucky number never again see the light of day; they are often found dead, lying contentedly amongst the fallen leaves.
Yet despite their reputations, faeries are by no means evil. Perhaps it is their strange sense of impish humor that leads them to do these things, or perhaps something deeper in their nature."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries-other/sprite.png" "units/faeries-other/sprite.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/sprite.png" "units/faeries-other/sprite.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=fire aura
description= _ "fire aura"
icon=attacks/aura-fire.png
type=fire
range=melee
damage=3
number=3
[/attack]
[attack]
name=mystic fire
description= _ "mystic fire"
icon=attacks/fireball.png
type=fire
range=ranged
damage=5
number=4
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=fire aura
[/filter_attack]
{MELEE_FRAME_FIRE_AURA "units/faeries-other/sprite.png" "units/faeries-other/sprite.png"}
[/attack_anim]
[attack_anim]
[filter_attack]
name=mystic fire
[/filter_attack]
start_time=-300
[frame]
image="units/faeries-other/sprite.png:350"
[/frame]
{MISSILE_FRAME_FAERIE_MYSTIC_FIRE}
[if]
hits=yes
{BURST_FRAME_FAERIE_MYSTIC_FIRE}
[/if]
{SOUND:HIT_AND_MISS torch.ogg torch-miss.ogg -300}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Faerie Guardian
name= _ "Faerie Guardian"
race=faerie
gender=female
image="units/faeries/healer/guardian.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
profile="portraits/elves/druid.png" # fits well IMO
hitpoints=47
movement_type=faerie
movement=6
level=3
alignment=neutral
experience=210
advances_to=Faerie Warden
cost=50
usage=archer
description= _ "In order to keep unwanted visitors out of their forests, some faerie learn to channel their powers toward stifling the aggression of potential attackers. Like their other pacifistic kin, these guardians of the forests are rarely found engaging in combat with their enemies, preferring instead to mitigate attacks from afar. In their presence, all manner of blade, mace, and spear seem to dull in sharpness and lessen in force - even the bloodthirsty nature of many demons is greatly diminished. The protective nature of this ability has rightly earned it the nickname of 'guardian angel' and has stopped many a foe from encroaching on the faeries' homes."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/healer/guardian.png" "units/faeries/healer/guardian.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/healer/guardian.png" "units/faeries/healer/guardian.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[abilities]
{ABILITY_GUARDIAN_ANGEL1}
[/abilities]
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
range=melee
damage=5
number=3
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=ensnare
description= _ "ensnare"
icon=attacks/entangle.png
type=impact
range=ranged
damage=9
number=3
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
{GUARDIAN_ANGEL (Faerie Guardian) 20 2}
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/healer/guardian.png:520"
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=ensnare
[/filter_attack]
missile_start_time=-200
[missile_frame]
offset=1.0
duration=150
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
start_time=-450
[frame]
image="units/faeries/healer/guardian.png:350"
halo=halo/elven/nature-halo[1~6].png:75,halo/elven/nature-halo[7~8].png:50
halo_x,halo_y=0,-12
[/frame]
attack_sound_start_time=-75
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
[frame]
image="units/faeries/healer/guardian.png:350"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Faerie Shaman
name= _ "Faerie Shaman"
race=faerie
gender=female
image="units/faeries/healer/shaman.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
profile="portraits/elves/shaman.png"
hitpoints=24
movement_type=faerie
movement=5
level=1
alignment=neutral
experience=40
advances_to=Forest Nymph
cost=16
usage=archer
description= _ "Caretakers of the forests and guardians of the wilds, many faerie spend long periods of time communing with nature, learn to utilize its energies to hamper their foes and heal their friends. While ill-suited and not disposed for combat, they nonetheless selflessly come to the aid of those who need them, be it other faerie or even humans and other races."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/healer/shaman.png" "units/faeries/healer/shaman.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/healer/shaman.png" "units/faeries/healer/shaman.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[abilities]
{ABILITY_HEALS}
[/abilities]
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
range=melee
damage=3
number=2
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=ensnare
description= _ "ensnare"
icon=attacks/entangle.png
type=impact
range=ranged
damage=3
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/healer/shaman.png:520"
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=ensnare
[/filter_attack]
missile_start_time=-200
[missile_frame]
offset=1.0
duration=150
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
start_time=-450
[frame]
image="units/faeries/healer/shaman.png:350"
halo=halo/elven/nature-halo[1~6].png:75,halo/elven/nature-halo[7~8].png:50
halo_x,halo_y=0,-12
[/frame]
attack_sound_start_time=-75
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
[frame]
image="units/faeries/healer/shaman.png:350"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Faerie Siren
name= _ "Faerie Siren"
race=faerie
gender=female
image="units/faeries-other/siren.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
profile="portraits/elves/shyde.png"
hitpoints=50
movement_type=faerie
movement=6
level=3
alignment=neutral
experience=150
advances_to=null
{AMLA_HEALER_FAERIE}
cost=54
usage=archer
description= _ "Faerie 'Sirens' take their name from the eponymous maidens of the water, not as an epithet indicating their intimate connection with nature, but rather as a nod to their ability to sing with unparalleled skill. As a common past time among faerie, singing is often heard in the forests, where many groups of faerie take turns gracing the trees with their songs. Though most are already reasonably skilled at the art, the 'Sirens' songs are truly entrancing, possessed of tone of ethereal beauty and masterful control. Fortunately for lost wanderers, the purpose of the Sirens' song is not of a malicious nature, unlike that of their mythological counterparts."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries-other/siren.png" "units/faeries-other/siren.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/siren.png" "units/faeries-other/siren.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[abilities]
{ABILITY_CURES}
[/abilities]
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
range=melee
damage=7
number=2
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=ensnare
description= _ "ensnare"
icon=attacks/entangle.png
type=impact
range=ranged
damage=7
number=4
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries-other/siren.png:520"
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=ensnare
[/filter_attack]
missile_start_time=-200
[missile_frame]
offset=1.0
duration=150
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
start_time=-450
[frame]
image="units/faeries-other/siren.png:350"
halo=halo/elven/nature-halo[1~6].png:75,halo/elven/nature-halo[7~8].png:50
halo_x,halo_y=0,-12
[/frame]
attack_sound_start_time=-75
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
[frame]
image="units/faeries-other/siren.png:350"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Faerie Warden
name= _ "Faerie Warden"
race=faerie
gender=female
image="units/faeries/healer/warden.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
profile="portraits/elves/druid.png" # fits well IMO
hitpoints=59
movement_type=faerie
movement=6
level=4
alignment=neutral
experience=200
advances_to=null
{AMLA_HEALER_FAERIE}
cost=70
usage=archer
description= _ "Mastery of nature's protective aura allows these faerie to render all manner of physical force useless in their presence. Wardens of the wild, these faerie live the majority of their lives isolated deep in the forests, but are often first to battle when their home is under threat. Unlike their kin, the Wardens' prowess with natural energy grants them a reasonable degree of ability in close combat, which they use to great effect in subduing their foes."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/healer/warden.png" "units/faeries/healer/warden.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/healer/warden.png" "units/faeries/healer/warden.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[abilities]
{ABILITY_GUARDIAN_ANGEL2}
[/abilities]
[resistance]
blade=90
pierce=90
impact=90
[/resistance]
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
range=melee
damage=7
number=3
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=ensnare
description= _ "ensnare"
icon=attacks/entangle.png
type=impact
range=ranged
damage=12
number=3
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
{GUARDIAN_ANGEL (Faerie Warden) 40 2}
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/healer/warden.png:520"
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=ensnare
[/filter_attack]
missile_start_time=-200
[missile_frame]
offset=1.0
duration=150
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
start_time=-450
[frame]
image="units/faeries/healer/warden.png:350"
halo=halo/elven/nature-halo[1~6].png:75,halo/elven/nature-halo[7~8].png:50
halo_x,halo_y=0,-12
[/frame]
attack_sound_start_time=-75
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
[frame]
image="units/faeries/healer/warden.png:350"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Forest Nymph
name= _ "Forest Nymph"
race=faerie
gender=female
image="units/faeries/healer/forest-nymph.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
profile="portraits/elves/druid.png"
hitpoints=36
movement_type=faerie
movement=6
level=2
alignment=neutral
experience=93
advances_to=Faerie Guardian,Faerie Siren
cost=33
usage=archer
description= _ "The idyll, pacifistic disposition of the faerie that inhabit the forests lends them the ability to better understand the surge and ebb of nature's energies. Their power is not that of fiery destruction, nor frigid winter, but involves the aspect of life itself, the mysterious force that binds soul to body and heart and mind to physical form. It is this ability that allows them to heal almost any wound, even those that are normally considered fatal by healers of other races."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/healer/forest-nymph.png" "units/faeries/healer/forest-nymph.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/healer/forest-nymph.png" "units/faeries/healer/forest-nymph.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[abilities]
{ABILITY_HEAL6}
{ABILITY_UNPOISON}
[/abilities]
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
range=melee
damage=5
number=2
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=ensnare
description= _ "ensnare"
icon=attacks/entangle.png
type=impact
range=ranged
damage=6
number=3
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/healer/forest-nymph.png:520"
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=ensnare
[/filter_attack]
missile_start_time=-200
[missile_frame]
offset=1.0
duration=150
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
start_time=-450
[frame]
image="units/faeries/healer/forest-nymph.png:350"
halo=halo/elven/nature-halo[1~6].png:75,halo/elven/nature-halo[7~8].png:50
halo_x,halo_y=0,-12
[/frame]
attack_sound_start_time=-75
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
[frame]
image="units/faeries/healer/forest-nymph.png:350"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Yousei Briar Maiden
name= _ "female^Briar Maiden"
race=faerie
gender=female
image="units/faeries/yousei/briarmaiden.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
ellipse="misc/ellipse"
hitpoints=31
movement_type=yousei
movement=6
level=1
alignment=neutral
experience=39
advances_to=Yousei Bristler,Yousei Hana
cost=17
usage=archer
description= _ "Sometimes mistaken for satyrs, the Yousei tend to be the hardiest and most physically adept subcategory among most faerie. Unlike the other faerie, who embody the protective or healing spirit of nature, the Yousei embrace its more wrathful aspect, turning its brambles and thorns against those who would threaten the natural order. While rarely the aggressors in any altercation, these faerie are the ones most often seen defending their homes against any form of intruder."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/yousei/briarmaiden.png" "units/faeries/yousei/briarmaiden.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/yousei/briarmaiden.png" "units/faeries/yousei/briarmaiden.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
range=melee
damage=5
number=3
[/attack]
[attack]
name=thorns
description=_"thorns"
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=6
number=3
range=ranged
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/yousei/briarmaiden.png:220"
[/frame]
[frame]
image="units/faeries/yousei/briarmaiden.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=thorns
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/yousei/briarmaiden.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Yousei Bristler
name= _ "female^Yousei Bristler"
race=faerie
gender=female
image="units/faeries/yousei/bristler.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
ellipse="misc/ellipse"
hitpoints=47
movement_type=yousei
movement=6
level=2
alignment=neutral
experience=88
advances_to=Yousei Thorntress
cost=42
usage=archer
description= _ "As much as a faerie can be so, a Yousei maiden can be perfectly combative, and even hateful at times. Nurturing a particular dislike for demons, these forest dwellers are quickly provoked and can easily match their demonic counterparts in most disputes."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/yousei/bristler.png" "units/faeries/yousei/bristler.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/yousei/bristler.png" "units/faeries/yousei/bristler.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
range=melee
damage=8
number=3
[/attack]
[attack]
name=thorns
description=_"thorns"
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=9
number=3
range=ranged
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/yousei/bristler.png:220"
[/frame]
[frame]
image="units/faeries/yousei/bristler.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=thorns
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/yousei/bristler.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Yousei Hana
name= _ "female^Yousei Hana"
race=faerie
gender=female
image="units/faeries/yousei/hana.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
ellipse="misc/ellipse"
hitpoints=44
movement_type=yousei
movement=6
level=2
alignment=neutral
experience=110
advances_to=Yousei Tsubaki
cost=42
usage=archer
description= _ "The Yousei have a saying that can roughly be translated to 'The hand that reaches for the rose will be scratched by the briar's thorn'. This concept is occasionally applied to battle, where some of these faerie forego traditional melee combat in favor of focusing on defensive and retaliative tactics. Accompanying this is their use of strange blooms, which grow larger and more beautiful with both the supplemental energies of their allies as well as the waning energies of their enemies."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/yousei/hana.png" "units/faeries/yousei/hana.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/yousei/hana.png" "units/faeries/yousei/hana.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[abilities]
{ABILITY_BRIAR_ROSE}
[/abilities]
[attack]
name=radiant bloom
description=_"radiant bloom"
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_BLOOM}
[/specials]
damage=8
number=3
range=ranged
icon=attacks/thorns.png
[/attack]
[attack]
name=vitalizing bloom
description=_"vitalizing bloom"
type=pierce
[specials]
{WEAPON_SPECIAL_DRAIN}
{WEAPON_SPECIAL_BLOOM}
[/specials]
damage=7
number=3
range=ranged
icon=attacks/thorns.png
[/attack]
{BRIAR_ROSE}
[attack_anim]
[filter_attack]
name=radiant bloom
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/yousei/hana.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=vitalizing bloom
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/yousei/hana.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Yousei Thorntress
name= _ "female^Yousei Thorntress"
race=faerie
gender=female
image="units/faeries/yousei/thorntress.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
ellipse="misc/ellipse"
hitpoints=60
movement_type=yousei
movement=6
level=3
alignment=neutral
experience=150
advances_to=null
{AMLA_YOUSEI}
cost=66
usage=archer
description= _ "There is an unusual tale of a demon traveler who was said to have wandered all the lands of Irdya in his extensive journies. Having rested in the forests of the faerie many times, he was curiously on friendly terms with many of them, though they still would not permit him to enter their secret groves in the deepwoods. One day, somewhat in jest, he challenged the relatively diminutive faerie to a contest of strength, knowing that most could never match a demon's physical prowess.
'It's a good deal,' he laughed. 'If I win, you let me enter your forbidden forest. And if you win, I will be your servant for ten years.'
Replied the Yousai, 'Thanks for the offer, but I like girls. Still, your challenge sounds pretty fun. Let's try it.'
'Typical faerie,' he jested, and readied himself to the task.
In front of them sat nine boulders, each larger than the last, with the final one being nearly the size of himself. Stepping forward, the demon rubbed his hands together and began lifting the stones one after another. By the fourth, he found his muscles burning, arms and legs aching all over. The fifth must have been ten times his own weight, but he persevered and continued on. He nearly collapsed under the weight of the sixth one, and by the seventh, he could continue no more. Still, he concluded, he had done a good job, since most faerie probably couldn't even have lifted the second stone.
And then it was the Yousai's turn.
'Remember,' he called out, 'No magic!'
'No magic,' she agreed brightly, and set herself in position.
Two, three, and four... by boulder number five, he was shaking his head in disbelief, as the unusually sturdy faerie girl lifted the rocks one after another. The sixth, she lifted with some effort, and with a grunt, the seventh came off the ground too. Then eight and nine were a struggle, but when all was said and done, she dropped the last one and turned toward him with a smug look of victory.
'I guess that settles it,' she intoned. 'Looks like you need to train some more.'
The demon groaned, but acknowledged his defeat. 'Just you wait, I'll be back someday and then you'll see! Next time, victory will be mine.'
And with that, he left to go wander the lands of Irdya for another great many years. Rumor has it that when he returned, he had another challenge with the same Yousai girl, who once again beat him just as handily as she had the first time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/yousei/thorntress.png" "units/faeries/yousei/thorntress.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/yousei/thorntress.png" "units/faeries/yousei/thorntress.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
range=melee
damage=10
number=3
[/attack]
[attack]
name=thorns
description=_"thorns"
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_WHIPLASH}
[/specials]
damage=12
number=3
range=ranged
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/yousei/thorntress.png:220"
[/frame]
[frame]
image="units/faeries/yousei/thorntress.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=thorns
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/yousei/thorntress.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Yousei Tsubaki
name= _ "female^Yousei Tsubaki"
race=faerie
gender=female
image="units/faeries/yousei/tsubaki.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
ellipse="misc/ellipse"
hitpoints=56
movement_type=yousei
movement=6
level=3
alignment=neutral
experience=150
advances_to=null
{AMLA_TSUBAKI}
cost=70
usage=archer
description= _ "While the diminutive 'Tsubaki' comes from the more mundane daily lives of these Yousei, they possess a special combative ability based around the sakura, or cherry blossom. Though the blossom in itself is not particularly harmful, those who come under its effects often speak of being disoriented by a 'sea of pink flowers', which blots out the vision and renders them helpless against other attacks. As quickly as the flowers bloom, they fade as well, leaving their beholders to perish in a fleeting cascade of petals."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/faeries/yousei/tsubaki.png" "units/faeries/yousei/tsubaki.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/yousei/tsubaki.png" "units/faeries/yousei/tsubaki.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[abilities]
{ABILITY_BRIAR_ROSE}
[/abilities]
[attack]
name=radiant bloom
description=_"radiant bloom"
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_BLOOM}
[/specials]
damage=12
number=3
range=ranged
icon=attacks/thorns.png
[/attack]
[attack]
name=vitalizing bloom
description=_"vitalizing bloom"
type=pierce
[specials]
{WEAPON_SPECIAL_DRAIN}
{WEAPON_SPECIAL_BLOOM}
[/specials]
damage=10
number=3
range=ranged
icon=attacks/thorns.png
[/attack]
[attack]
name=cherry blossom
description=_"cherry blossom"
type=pierce
[specials]
{WEAPON_SPECIAL_BLOSSOM}
[/specials]
damage=1
number=1
range=ranged
icon=attacks/thorns.png
[/attack]
{CHERRY_BLOSSOM}
{BRIAR_ROSE}
[attack_anim]
[filter_attack]
name=radiant bloom
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/yousei/tsubaki.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=vitalizing bloom
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/yousei/tsubaki.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=cherry blossom
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/faeries/yousei/tsubaki.png"
halo="halo/elven/nature-halo[1~8].png"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Cavalier Statue
name= _ "Cavalier"
race=human
image="units/human-loyalists/cavalier/cavalier.png"
hitpoints=64
movement_type=null
movement=0
experience=150
level=3
alignment=lawful
advances_to=null
hide_help=true
{AMLA_DEFAULT}
cost=52
description=
[event]
name=prestart
[petrify]
type=Cavalier Statue
[/petrify]
[/event]
[event]
name=new turn
[petrify]
type=Cavalier Statue
[/petrify]
[/event]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Faerie Dryad Statue
name= _ "Dryad"
race=faerie
gender=female
image="units/faeries-other/dryad.png"
hitpoints=50
movement_type=null
movement=0
level=3
alignment=lawful
experience=150
advances_to=null
{AMLA_DEFAULT}
hide_help=true
cost=60
description=
[event]
name=prestart
[petrify]
type=Faerie Dryad Statue
[/petrify]
[/event]
[event]
name=new turn
[petrify]
type=Faerie Dryad Statue
[/petrify]
[/event]
[/unit_type]
|
#textdomain wesnoth-Era_of_Chaos
[unit_type]
id=Eventide Dancer Statue
name= _ "female^Eventide Dancer"
race=faerie
gender=female
image="units/faeries-other/eventide-dancer.png"
ellipse="misc/ellipse"
hitpoints=62
movement_type=null
movement=0
level=3
alignment=chaotic
experience=150
advances_to=null
hide_help=true
{AMLA_DEFAULT}
cost=80
description=
[event]
name=prestart
[petrify]
type=Eventide Dancer Statue
[/petrify]
[/event]
[event]
name=new turn
[petrify]
type=Eventide Dancer Statue
[/petrify]
[/event]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Grand Marshal Statue
name= _ "Grand Marshal"
race=human
image="units/human-loyalists/marshal.png"
hitpoints=60
movement_type=null
movement=0
experience=200
level=4
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=66
description=
hide_help=true
[event]
name=prestart
[petrify]
type=Grand Marshal Statue
[/petrify]
[/event]
[event]
name=new turn
[petrify]
type=Grand Marshal Statue
[/petrify]
[/event]
[/unit_type]
|
#textdomain wesnoth-units
[unit_type]
id=Great Mage Statue
name= _ "Great Mage"
race=human
gender=male,female
image="units/human-magi/great-mage.png"
hitpoints=65
movement_type=null
movement=0
experience=200
level=4
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=72
hide_help=true
description=
[event]
name=prestart
[petrify]
type=Great Mage Statue
[/petrify]
[/event]
[event]
name=new turn
[petrify]
type=Great Mage Statue
[/petrify]
[/event]
[female]
name= _ "female^Great Mage"
gender=female
image="units/human-magi/great-mage+female.png"
[/female]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Guardian of Earth Statue
name= _ "female^Guardian of Earth"
race=faerie
gender=female
image="units/guardians/guardian-of-earth-xiael.png"
hitpoints=777
movement_type=null
movement=0
experience=450
level=9
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=820
usage=healer
hide_help=true
undead_variation=null
description=
[event]
name=prestart
[petrify]
type=Guardian of Earth Statue
[/petrify]
[/event]
[event]
name=new turn
[petrify]
type=Guardian of Earth Statue
[/petrify]
[/event]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Human Child
name= _ "Child"
race=human
gender=male
image="units/humans/child.png"
hitpoints=11
movement_type=smallfoot
movement=5
experience=50
level=0
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=4
hide_help=true
usage=mixed fighter
description=
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Lady Lake
name= _ "female^Lady of the Lake"
race=fae
gender=female
ignore_race_traits=yes
image="units/guardians/uria-silhouette4.png"
hitpoints=90
movement_type=arcanefae
[defense]
deep_water=0
shallow_water=0
swamp_water=0
reef=0
flat=0
sand=0
forest=0
hills=0
mountains=0
village=0
castle=0
cave=0
frozen=0
unwalkable=0
impassable=0
fungus=0
[/defense]
[resistance]
blade=0
pierce=0
impact=0
fire=0
cold=0
arcane=0
[/resistance]
movement=10
experience=1000
level=10
alignment=lawful
cost=1000
usage=archer
undead_variation=null
hide_help=true
description= _ "There is no accurate information available about this class of beings at this time."
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Mage of Light Statue
name= _ "Mage of Light"
race=human
gender=male,female
image="units/human-magi/white-cleric.png"
hitpoints=47
movement_type=null
movement=0
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=64
hide_help=true
description=
[event]
name=prestart
[petrify]
type=Mage of Light Statue
[/petrify]
[/event]
[event]
name=new turn
[petrify]
type=Mage of Light Statue
[/petrify]
[/event]
[female]
name= _ "female^Mage of Light"
gender=female
image="units/human-magi/white-cleric+female.png"
[/female]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Paladin Statue
name= _ "Paladin"
race=human
image="units/human-loyalists/paladin/paladin.png"
image_icon="units/human-loyalists/paladin/paladin.png~CROP(0,8,80,72)"
hitpoints=65
movement_type=null
movement=0
experience=150
level=3
alignment=lawful
advances_to=null
hide_help=true
{AMLA_DEFAULT}
cost=58
description=
[event]
name=prestart
[petrify]
type=Paladin Statue
[/petrify]
[/event]
[event]
name=new turn
[petrify]
type=Paladin Statue
[/petrify]
[/event]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Demon Stromguarde Statue
name= _ "Stromguarde"
race=demon
image="units/demons/stromguarde.png"
hitpoints=76
movement_type=null
movement=0
experience=200
level=4
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=110
usage=mixed fighter
hide_help=true
description=
[event]
name=prestart
[petrify]
type=Demon Stromguarde Statue
[/petrify]
[/event]
[event]
name=new turn
[petrify]
type=Demon Stromguarde Statue
[/petrify]
[/event]
[/unit_type] |
#textdomain wesnoth-Genesis
[unit_type]
id=Dream Dragoon
[base_unit]
id=Dragoon
[/base_unit]
alignment=chaotic
hide_help=yes
do_not_list=yes
{DREAM_WALK}
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Dream Javelineer
[base_unit]
id=Javelineer
[/base_unit]
alignment=chaotic
hide_help=yes
do_not_list=yes
{DREAM_WALK}
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Dream Knight
[base_unit]
id=Knight
[/base_unit]
alignment=chaotic
hide_help=yes
do_not_list=yes
{DREAM_WALK}
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Dream Longbowman
[base_unit]
id=Longbowman
[/base_unit]
alignment=chaotic
hide_help=yes
do_not_list=yes
{DREAM_WALK}
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Dream Red Mage
[base_unit]
id=Red Mage
[/base_unit]
alignment=chaotic
hide_help=yes
do_not_list=yes
{DREAM_WALK}
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Dream White Mage
[base_unit]
id=White Mage
[/base_unit]
alignment=chaotic
hide_help=yes
do_not_list=yes
{DREAM_WALK}
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Dream Pikeman
[base_unit]
id=Pikeman
[/base_unit]
alignment=chaotic
hide_help=yes
do_not_list=yes
{DREAM_WALK}
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Dream Shock Trooper
[base_unit]
id=Shock Trooper
[/base_unit]
alignment=chaotic
hide_help=yes
do_not_list=yes
{DREAM_WALK}
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Dream Swordsman
[base_unit]
id=Swordsman
[/base_unit]
alignment=chaotic
hide_help=yes
do_not_list=yes
{DREAM_WALK}
[/unit_type]
|
#textdomain wesnoth-Genesis
#define AMLA_WINDMAGE
{AMLA_OPTION_WINDBLADE}
{AMLA_OPTION_TALYAFLURRY}
{AMLA_OPTION_WHIRLWIND}
{AMLA_DEFAULT}
#enddef
#define AMLA_OPTION_WINDBLADE
[advancement]
max_times=-1
description=_"increased physical strength"
image="units/humans/talya.png"
id=amla_melee_windmage
strict_amla=yes
[effect]
apply_to=attack
name=wind blade
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=40%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_TALYAFLURRY
[advancement]
max_times=-1
description=_"more flurry hits"
image="units/humans/talya.png"
id=amla_flurry_windmage
strict_amla=yes
[effect]
apply_to=attack
name=flurry
increase_attacks=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=40%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_WHIRLWIND
[advancement]
max_times=-1
description=_"stronger whirlwind"
image="units/humans/talya.png"
id=amla_whirl_windmage
strict_amla=yes
[effect]
apply_to=attack
name=whirlwind
increase_damage=2
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=40%
[/effect]
[/advancement]
#enddef
#define TALYA_ADVANCEMENT HP_INCREMENT XP_INCREMENT EFFECT_WML VARIATION_NAME
[advancement]
max_times=-1
always_display=yes
[effect]
apply_to=hitpoints
increase_total={HP_INCREMENT}
increase={HP_INCREMENT}
[/effect]
[effect]
apply_to=max_experience
increase={XP_INCREMENT}
[/effect]
[effect]
apply_to=variation
name={VARIATION_NAME}
[/effect]
{EFFECT_WML}
[/advancement]
#enddef
#define BLITZ_ABILITY VARIANT_NAME
{TALYA_ADVANCEMENT 0 0 (
id=talya_blitz_ability
description= _ "can attack thrice in a turn"
image="units/humans/talya.png"
[effect]
apply_to=remove_ability
[abilities]
{ABILITY_BLITZ2}
[/abilities]
[/effect]
[effect]
apply_to=new_ability
[abilities]
{ABILITY_BLITZ}
[/abilities]
[/effect]
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=89
[/effect]
) {VARIANT_NAME}}
#enddef
#define TALYA_COUNTER VARIANT_NAME
{TALYA_ADVANCEMENT 0 0 (
id=talya_counter
description= _ "enemies cannot retaliate against wind blade"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=wind blade
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_COUNTERSTRIKE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=wind blade
increase_damage=4
[/effect]
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=89
[/effect]
) {VARIANT_NAME}}
#enddef
#define TALYA_PIERCE VARIANT_NAME
{TALYA_ADVANCEMENT 0 0 (
id=talya_pierce
description= _ "enemies lose resistance on hit"
image=attacks/bow-elven.png
[effect]
apply_to=attack
name=flurry
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_PIERCE}
mode=replace
[/set_specials]
[/effect]
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=attack
name=flurry
increase_attacks=2
[/effect]
[effect]
apply_to=attack
name=whirlwind
increase_damage=3
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=89
[/effect]
) {VARIANT_NAME}}
#enddef
#define TALYA_ATTK_BONUS VARIANT_NAME
{TALYA_ADVANCEMENT 0 100 (
id=talya_attk
description= _ "increased damage"
image=attacks/sword-elven.png
[effect]
apply_to=attack
name=wind blade
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=flurry
increase_attacks=2
[/effect]
[effect]
apply_to=attack
name=whirlwind
increase_damage=3
[/effect]
) {VARIANT_NAME}}
#enddef
#define TALYA_DEF_BONUS VARIANT_NAME
{TALYA_ADVANCEMENT 8 75 (
id=talya_def
description= _ "increased health and melee damage"
image=attacks/heater-shield.png
[effect]
apply_to=attack
name=wind blade
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define TALYA_RESIST_NODMG VARIANT_NAME
{TALYA_ADVANCEMENT 6 90 (
id=talya_resist
description= _ "gains +10% physical resistance and health"
image=attacks/heater-shield.png
[effect]
apply_to=resistance
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
#define TALYA_HEALTH VARIANT_NAME
{TALYA_ADVANCEMENT 7 90 (
id=talya_health
description= _ "gains +10% fire and cold resistance"
image=attacks/heater-shield.png
[effect]
apply_to=resistance
[resistance]
fire=-10
cold=-10
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
#define TALYA_RESIST_DMG VARIANT_NAME
{TALYA_ADVANCEMENT 0 110 (
id=talya_resist_dmg
description= _ "gains +10% physical resistance"
image=attacks/heater-shield.png
[effect]
apply_to=resistance
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
[effect]
apply_to=attack
name=wind blade
increase_damage=1
[/effect]
[effect]
apply_to=attack
name=flurry
increase_attacks=1
[/effect]
[effect]
apply_to=attack
name=whirlwind
increase_damage=1
[/effect]
) {VARIANT_NAME}}
#enddef
#define TALYA_BASE
id=Mistral Maiden
race=human
gender=female
name= _ "Mistral Maiden"
image="units/humans/talya.png"
hitpoints=43
movement_type=windmage
movement=6
experience=80
level=2
alignment=neutral
advances_to=null
cost=60
usage=healer
description= _ "Of the four 'elemental' magics of fire, water, earth, and air, mastery of the wind is often the most difficult for human magi to attain. It, in of itself, is of less practical use than the other three - the heat of fire wards off the cold winters and lights the dark nights - flows of water heal the wounded and cleanse the body - and towers of earth shelter their denizens and protect the weak from harm. But wind has neither the force of fire nor the sturdiness of earth - it is the element of journey and freedom, of transient life and constant change. Those who have mastered the wind are the wardens of the mystic flows of energy throughout the worlds and are more attuned to their spiritual and telestic natures than other magi."
[abilities]
{ABILITY_BLITZ2}
{ABILITY_SKIRMISHER}
[/abilities]
{DEFENSE_ANIM "units/humans/talya.png" "units/humans/talya.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=wind blade
description=_"wind blade"
icon=attacks/sword-holy.png
type=blade
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=melee
damage=6
number=3
[/attack]
[attack]
name=flurry
description=_"flurry"
icon=attacks/fireball.png
type=pierce
range=ranged
damage=4
number=7
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
[/attack]
[attack]
name=whirlwind
description=_"whirlwind"
icon=attacks/fireball.png
type=impact
range=ranged
damage=12
number=2
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
{PIERCE "flurry"}
{BLITZ2}
{BLITZ}
[attack_anim]
[filter_attack]
name=wind blade
[/filter_attack]
start_time=-200
[frame]
image="units/humans/talya.png:25"
[/frame]
[frame]
image="units/humans/talya.png:[100,150,50*2]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
[frame]
image="units/humans/talya.png:25"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=flurry
[/filter_attack]
missile_start_time=-150
[missile_frame]
image="projectiles-new/flurry[1~3].png:75"
image_diagonal="projectiles-new/flurry-ne[1~3].png:75"
offset=0.5
[/missile_frame]
start_time=-225
[frame]
image="units/humans/talya.png:75"
sound=spear.ogg
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=whirlwind
[/filter_attack]
missile_start_time=-450
[missile_frame]
duration=500
offset=1.0
halo="projectiles/sand-storm-[1~8].png:40"
auto_vflip=no
[/missile_frame]
{SOUND:HIT_AND_MISS gust.wav gust.wav -450}
[frame]
image="units/humans/talya.png:75"
[/frame]
[/attack_anim]
#enddef
[unit_type]
{TALYA_BASE}
hitpoints=43
experience=80
level=2
[variation]
{TALYA_BASE}
hide_help=yes
variation_id=MM2
inherit=no
level=2
hitpoints=43
experience=80
name= _ "Mistral Maiden"
{TALYA_ATTK_BONUS MM3ATTK}
{TALYA_DEF_BONUS MM3DEF}
[/variation]
[variation]
{TALYA_BASE}
hide_help=yes
variation_id=MM3ATTK
inherit=no
level=3
hitpoints=43
experience=120
name= _ "Sky Warden"
{TALYA_DEF_BONUS MM3}
{TALYA_RESIST_NODMG MM3}
[/variation]
[variation]
{TALYA_BASE}
hide_help=yes
variation_id=MM3DEF
inherit=no
level=3
hitpoints=43
experience=120
name= _ "Sky Warden"
{TALYA_ATTK_BONUS MM3}
{TALYA_RESIST_DMG MM3}
[/variation]
[variation]
{TALYA_BASE}
hide_help=yes
variation_id=MM3
inherit=no
level=3
hitpoints=43
experience=150
name= _ "Sky Warden"
{TALYA_RESIST_NODMG MM4}
{TALYA_HEALTH MM4}
[/variation]
[variation]
{TALYA_BASE}
hide_help=yes
variation_id=MM4
inherit=no
level=4
hitpoints=43
experience=200
name= _ "Aetherial Sylph"
{TALYA_COUNTER MMFINAL}
{TALYA_PIERCE MMFINAL}
{BLITZ_ABILITY MMFINAL}
[/variation]
[variation]
{TALYA_BASE}
hide_help=yes
variation_id=MMFINAL
inherit=no
level=4
hitpoints=43
experience=100
name= _ "Aetherial Sylph"
{AMLA_WINDMAGE}
[/variation]
[/unit_type] |
#textdomain wesnoth-units
[unit_type]
id=Prison Guard
name= _ "Prison Guard"
race=human
image="units/human-loyalists/royalguard.png"
profile="portraits/humans/royal-guard.png"
hitpoints=63
movement_type=smallfoot
movement=5
experience=100
level=2
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=43
usage=fighter
description= _ ""
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/royalguard-defend-2.png" "units/human-loyalists/royalguard-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]
blade=80
impact=80
[/resistance]
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/royal-guard.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/royal-guard.png"
[/portrait]
[attack]
name=sword
description=_"longsword"
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=13
number=3
[/attack]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-300
[frame]
image="units/human-loyalists/royalguard.png:50"
offset=0.0~0.1
[/frame]
[frame]
image="units/human-loyalists/royalguard-defend-1.png:50"
offset=0.1~0.15
[/frame]
[frame]
image="units/human-loyalists/royalguard-attack-sword[1~5].png:[100,75,100,50,75]"
offset=0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/royalguard.png:75"
offset=0.2~0.0
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Ashen Wose
name= _ "Ashen Wose"
race=undead
image="units/undead/soulless-wose.png"
{TRAIT_FEARLESS_MUSTHAVE}
hitpoints=51
movement_type=treefolk
movement=4
experience=50
level=-1
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=13
usage=fighter
description= _ ""
[resistance]
arcane=50
cold=30
blade=70
[/resistance]
[attack]
name=crush
description=_"crush"
icon=attacks/touch-zombie.png
type=impact
range=melee
damage=13
number=2
[specials]
{WEAPON_SPECIAL_CHAOS}
[/specials]
[/attack]
die_sound=wose-die.ogg
{DEFENSE_ANIM "units/undead/soulless-wose-defend.png" "units/undead/soulless-wose.png" wose-hit.ogg }
[death]
start_time=0
[frame]
image="units/undead/soulless-wose-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
[/frame]
[/death]
[attack_anim]
[filter_attack]
name=crush
[/filter_attack]
direction=s
start_time=-500
{SOUND:HIT_AND_MISS wose-attack.ogg wose-miss.ogg -500}
[frame]
image="units/undead/soulless-wose-attack-s.png:400"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=crush
[/filter_attack]
direction=n
start_time=-500
{SOUND:HIT_AND_MISS wose-attack.ogg wose-miss.ogg -500}
[frame]
image="units/undead/soulless-wose-attack-n.png:400"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=crush
[/filter_attack]
direction=se,sw,ne,nw
start_time=-500
{SOUND:HIT_AND_MISS wose-attack.ogg wose-miss.ogg -500}
[frame]
image="units/undead/soulless-wose-attack.png:400"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-units
[unit_type]
id=Black Spirit
name= _ "Black Spirit"
race=undead
image="units/undead/ghost-s-2.png"
profile=portraits/undead/ghost.png
hitpoints=20
movement_type=undeadspirit
movement=5
experience=50
level=1
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=21
usage=scout
hide_help=true
description= _ "The dream world is a strange one, in which imagination may become reality and the arcane plane may become one with the physical. Even the most inexperienced at manipulating this reality often find that they may manifest their thoughts into a semi-sentient being, one that may or may not be easily controlled, depending on the creator's willpower and affinity for arcane energies."
die_sound=wail-long.wav
[portrait]
size=400
side="left"
mirror="false"
image="portraits/undead/transparent/ghost.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/undead/transparent/ghost.png"
[/portrait]
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[if]
direction=s,se,sw
[frame]
image=units/undead/ghost-s-2.png:1,units/undead/ghost-s-attack-1.png:250,units/undead/ghost-s-2.png:1
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image=units/undead/ghost-n-2.png:1,units/undead/ghost-n-attack-1.png:250,units/undead/ghost-n-2.png:1
[/frame]
[/else]
[/defend]
[resistance]
blade=70
impact=70
pierce=70
arcane=50
[/resistance]
[defense]
impassable=50
[/defense]
[attack]
name=touch
description=_"touch"
icon=attacks/touch-undead.png
type=impact
range=melee
damage=7
number=3
[/attack]
[attack]
name=wail
description=_"wail"
type=impact
range=ranged
damage=6
number=3
[/attack]
[attack_anim]
[filter_attack]
name=wail
[/filter_attack]
{MISSILE_FRAME_WAIL}
start_time=-200
[if]
direction=s,se,sw
[frame]
image="units/undead/ghost-s-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-s-attack-[1,2,1].png:[75,150,75]"
[/frame]
[frame]
image="units/undead/ghost-s-2.png:25"
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image="units/undead/ghost-n-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-n-attack-[1,2,1].png:[75,150,75]"
[/frame]
[/else]
attack_sound_start_time=-100
[attack_sound_frame]
sound=wail-sml.wav
[/attack_sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=touch
[/filter_attack]
start_time=-500
offset=0.0~1.0:425,0.0:225
alpha=0.8~0.0:425,0.0~0.8:225
[if]
direction=s,se,sw
[frame]
image="units/undead/ghost-s-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-s-attack-[1~3,2,1].png:[175*2,100,75*2]"
[/frame]
[frame]
image="units/undead/ghost-s-2.png:25"
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image="units/undead/ghost-n-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-n-attack-[1~3,2,1].png:[175*2,100,75*2]"
[/frame]
[frame]
image="units/undead/ghost-n-2.png:25"
[/frame]
[/else]
attack_sound_start_time=-126
[attack_sound_frame]
duration=1
[/attack_sound_frame]
[attack_sound_frame]
sound=wail-sml.wav
[/attack_sound_frame]
[/attack_anim]
[standing_anim]
direction=s,se,sw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
image="units/undead/ghost-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
[/frame]
[/standing_anim]
[standing_anim]
direction=n,ne,nw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
image="units/undead/ghost-n-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
[/frame]
[/standing_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Phantasm1
name= _ "Phantasm"
race=undead
image="units/undead/wraith-s.png"
profile=portraits/undead/wraith.png
hitpoints=35
movement_type=undeadspirit
movement=7
experience=100
level=2
alignment=chaotic
advances_to=null
hide_help=true
{AMLA_DEFAULT}
cost=38
usage=scout
description= _ ""
[portrait]
size=400
side="left"
mirror="false"
image="portraits/undead/transparent/wraith.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/undead/transparent/wraith.png"
[/portrait]
[attack]
name=baneblade
description=_"baneblade" # wmllint: no spellcheck (until name->id)
type=blade
range=melee
damage=9
number=4
[specials]
{WEAPON_SPECIAL_TERROR}
[/specials]
[/attack]
[standing_anim]
start_time=0
alpha=0.8~0.4:1100,0.4~0.6:450,0.6~0.4:450,0.4~0.8:1100
[frame]
image="units/undead/wraith-s-[1~4,1~4,1~4,1~4].png:200"
[/frame]
[/standing_anim]
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[frame]
image=units/undead/wraith-s-2.png:1,units/undead/wraith-s-attack-1.png:250,units/undead/wraith-s-2.png:1
[/frame]
[/defend]
[attack_anim]
[filter_attack]
name=baneblade
[/filter_attack]
alpha=0.8~0.5:126,0.5~0.8:126
offset=0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0
start_time=-250
[frame]
image="units/undead/wraith-s-attack-[1~5].png:[150,100*2,90,80]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -200}
[frame]
image="units/undead/wraith-s-defend-1.png:50"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Phantasm2
name= _ "Phantasm"
race=undead
image="units/undead/shadow-s-2.png"
profile=portraits/undead/shadow.png
hitpoints=33
movement_type=undeadspirit
movement=7
experience=100
level=2
alignment=chaotic
advances_to=null
hide_help=true
{AMLA_DEFAULT}
cost=38
usage=scout
description= _ ""
[portrait]
size=400
side="left"
mirror="false"
image="portraits/undead/transparent/shadow.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/undead/transparent/shadow.png"
[/portrait]
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[if]
direction=s,se,sw
[frame]
image=units/undead/shadow-s-2.png:1,units/undead/shadow-s-attack-1.png:250,units/undead/shadow-s-2.png:1
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image=units/undead/shadow-n-2.png:1,units/undead/shadow-n-attack-1.png:250,units/undead/shadow-n-2.png:1
[/frame]
[/else]
[/defend]
[attack]
name=claws
description=_"claws"
type=blade
icon=attacks/claws-undead.png
range=melee
damage=12
number=3
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
start_time=-500
offset=0.0~1.0:550,0.0:225
alpha=0.8~0.7:350,0.7~0.0:200,0.0~0.8:225
direction=n,ne,nw
[if]
direction=s,se,sw
[frame]
image="units/undead/shadow-s-2.png:25"
[/frame]
[frame]
image="units/undead/shadow-s-attack-[1~6,2,1].png:[75*2,50*2,75,200,100*2]"
[/frame]
[frame]
image="units/undead/shadow-s-2.png:25"
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image="units/undead/shadow-s-2.png:25"
[/frame]
[frame]
image="units/undead/shadow-s-attack-[1~6,2,1].png:[75*2,50*2,75,200,100*2]"
[/frame]
[frame]
image="units/undead/shadow-s-2.png:25"
[/frame]
[/else]
attack_sound_start_time=-325
[attack_sound_frame]
duration=50
sound=wail-sml.wav
[/attack_sound_frame]
[if]
hits=yes
[attack_sound_frame]
sound=claws.ogg
[/attack_sound_frame]
[/if]
[else]
hits=no
[attack_sound_frame]
sound={SOUND_LIST:MISS}
[/attack_sound_frame]
[/else]
[/attack_anim]
[standing_anim]
direction=s,se,sw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
image="units/undead/shadow-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
[/frame]
[/standing_anim]
[standing_anim]
direction=n,ne,nw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
image="units/undead/shadow-n-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
[/frame]
[/standing_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
#define ABILITY_IRON_BLOOD
[resistance]
id=iron_blood
apply_to=blade,impact,pierce
add=20
max_value=90
name= _ "iron blood"
female_name= _ "female^iron blood"
description= _ "This unit’s physical resistances are increased by 20% when defending."
affect_self=yes
active_on=defense
[/resistance]
#enddef
#define ABILITY_INFUSE_HEALING3
[heals]
value=3
id=healing
affect_allies=yes
name= _ "infuse"
female_name= _ "female^infuse"
description= _ "A unit cared for by this healer may heal up to 3 HP per turn or be cured of poison."
affect_self=yes
poison=cured
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[/affect_adjacent]
[/heals]
#enddef
#define ABILITY_INFUSE_HEALING6
[heals]
value=6
id=healing
affect_allies=yes
name= _ "infuse"
female_name= _ "female^infuse"
description= _ "A unit cared for by this healer may heal up to 6 HP per turn or be cured of poison."
affect_self=yes
poison=cured
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[/affect_adjacent]
[/heals]
#enddef
#define ABILITY_INFUSE_HEALING9
[heals]
value=9
id=healing
affect_allies=yes
name= _ "infuse"
female_name= _ "female^infuse"
description= _ "A unit cared for by this healer may heal up to 9 HP per turn or be cured of poison."
affect_self=yes
poison=cured
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[/affect_adjacent]
[/heals]
#enddef
#define ABILITY_INFUSE3
{ABILITY_UNPOISON}
{ABILITY_INFUSE_HEALING3}
#enddef
#define ABILITY_INFUSE6
{ABILITY_UNPOISON}
{ABILITY_INFUSE_HEALING6}
#enddef
#define ABILITY_INFUSE9
{ABILITY_UNPOISON}
{ABILITY_INFUSE_HEALING9}
#enddef
#define WEAPON_SPECIAL_SOUL_SIPHON
[dummy]
id=soul_siphon
name= _ "reap"
name_inactive= _ "reap"
description= _ "A portion of the damage dealt by this attack is converted into healing energy and spread among nearby allies."
description_inactive= _ "A portion of the damage dealt by this attack is converted into healing energy and spread among nearby allies."
[/dummy]
#enddef
#define SOUL_SIPHON WEAPON FACTOR
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
name={WEAPON}
special_id=soul_siphon
[/filter_attack]
[store_unit]
[filter]
[filter_adjacent]
x,y=$x1,$y1
is_enemy=no
[/filter_adjacent]
[not]
x,y=$x2,$y2
[/not]
[/filter]
variable=ally
[/store_unit]
{VARIABLE counter 0}
{VARIABLE heal_health $damage_inflicted}
{VARIABLE_OP heal_health divide {FACTOR}}
[for]
array=ally
[do]
{VARIABLE_OP counter add 1}
[/do]
[/for]
[if]
[variable]
name=counter
greater_than=0
[/variable]
[then]
{VARIABLE_OP heal_health divide $counter}
[/then]
[/if]
[for]
array=ally
[do]
[heal_unit]
[filter]
x,y=$ally[$i].x,$ally[$i].y
[/filter]
amount=$heal_health
animate=yes
restore_statuses=no
[/heal_unit]
[/do]
[/for]
{CLEAR_VARIABLE heal_health}
{CLEAR_VARIABLE counter}
{CLEAR_VARIABLE ally}
[/event]
[event]
name=defender hits
first_time_only=no
[filter_second_attack]
special_id=soul_siphon
[/filter_second_attack]
[store_unit]
[filter]
[filter_adjacent]
x,y=$x2,$y2
is_enemy=no
[/filter_adjacent]
[not]
x,y=$x1,$y1
[/not]
[/filter]
variable=ally
[/store_unit]
{VARIABLE counter 0}
{VARIABLE heal_health $damage_inflicted}
{VARIABLE_OP heal_health divide {FACTOR}}
[for]
array=ally
[do]
{VARIABLE_OP counter add 1}
[/do]
[/for]
[if]
[variable]
name=counter
greater_than=0
[/variable]
[then]
{VARIABLE_OP heal_health divide $counter}
[/then]
[/if]
[for]
array=opp
[do]
[heal_unit]
[filter]
x,y=$ally[$i].x,$ally[$i].y
[/filter]
amount=$heal_health
animate=yes
restore_statuses=no
[/heal_unit]
[/do]
[/for]
{CLEAR_VARIABLE heal_health}
{CLEAR_VARIABLE counter}
{CLEAR_VARIABLE ally}
[/event]
#enddef
#define WEAPON_SPECIAL_MALEFICE
[dummy]
id=malefice
name= _ "malefice"
description= _ "When this attack kills a unit (level 3 and above), it gains 1 damage. Does not work against Undead and Demons."
[/dummy]
#enddef
#define MALEFICE
[event]
id=special_malefice_die
name=die
first_time_only=no
[filter]
level=3
[not]
race=undead,demon,elemental,magical
[/not]
[or]
level=4
[not]
race=undead,demon,elemental,magical
[/not]
[/or]
[or]
level=5
[not]
race=undead,demon,elemental,magical
[/not]
[/or]
[or]
level=6
[not]
race=undead,demon,elemental,magical
[/not]
[/or]
[or]
level=7
[not]
race=undead,demon,elemental,magical
[/not]
[/or]
[and]
[not]
race=undead,demon,elemental,magical
[/not]
[/and]
[/filter]
[filter_second_attack]
special_id=malefice
[/filter_second_attack]
[store_unit]
[filter]
x,y=$x2,$y2
[/filter]
[not]
x,y=$x1,$y1
[/not]
[/store_unit]
[object]
[filter]
x,y=$x2,$y2
[/filter]
duration=forever
silent=yes
[effect]
apply_to=attack
special_id=malefice
increase_damage=1
[/effect]
[/object]
[/event]
#enddef
#define WEAPON_SPECIAL_AGONY
[damage]
id=agony
name= _ "agony"
name_inactive= _ "agony"
description= _ "The immense pain resulting from this attack causes enemies to deal 30% less damage."
description_inactive= _ "The immense pain resulting from this attack causes enemies to deal 30% less damage."
apply_to=opponent
multiply=0.7
[/damage]
#enddef
#define ABILITY_STRUT
[dummy]
id=strut
name= _ "strut"
name_inactive= _ "strut"
description= _ "Adjacent undead units gain 2 extra movement points on each new turn."
description_inactive= _ "Adjacent undead units gain 2 extra movement points on each new turn."
[/dummy]
#enddef
#define STRUT
[event]
name=turn refresh
first_time_only=no
[store_unit]
[filter]
race=undead
[filter_adjacent]
ability=strut
is_enemy=no
[/filter_adjacent]
[/filter]
variable=fast_unit
[/store_unit]
[for]
array=fast_unit
[do]
{VARIABLE_OP fast_unit[$i].moves add 2}
[unstore_unit]
variable=fast_unit[$i]
find_vacant=no
[/unstore_unit]
[/do]
[/for]
{CLEAR_VARIABLE fast_unit}
[/event]
#enddef
#define ABILITY_TRANSFUSION
[dummy]
id=transfusion
name= _ "transfusion"
name_inactive= _ "transfusion"
description= _ "This unit deals damage to nearby enemies on each new turn and heals for the damage dealt."
description_inactive= _ "This unit deals damage to nearby enemies on each new turn and heals for the damage dealt."
[/dummy]
#enddef
#define TRANSFUSION
[event]
name=new turn
first_time_only=no
[store_unit]
[filter]
[filter_adjacent]
ability=transfusion
is_enemy=yes
[/filter_adjacent]
[/filter]
variable=opp
[/store_unit]
[store_unit]
[filter]
ability=transfusion
[/filter]
variable=tunit
[/store_unit]
{VARIABLE counter 0}
[for]
array=opp
[do]
{VARIABLE_OP counter add 1}
[/do]
[/for]
[for]
array=opp
[do]
[harm_unit]
[filter]
x,y=$opp[$i].x,$opp[$i].y
[/filter]
fire_event=yes
animate=yes
amount=6
delay=25
[/harm_unit]
[if]
[have_unit]
x,y=$opp[$i].x,$opp[$i].y
[/have_unit]
[else]
{VARIABLE exp $opp[$i].level}
{VARIABLE_OP exp multiply 8}
{VARIABLE_OP tunit.experience add $exp}
{CLEAR_VARIABLE exp}
[unstore_unit]
variable=tunit
find_vacant=no
[/unstore_unit]
[/else]
[/if]
[/do]
[/for]
{VARIABLE_OP counter multiply 6}
[heal_unit]
[filter]
ability=transfusion
[/filter]
amount=$counter
animate=yes
[/heal_unit]
{CLEAR_VARIABLE opp}
{CLEAR_VARIABLE tunit}
{CLEAR_VARIABLE counter}
[/event]
#enddef
#define ABILITY_IRON_WARDEN
[dummy]
id=iron warden
name= _ "iron warden"
name_inactive= _ "iron warden"
description= _ "When nearby allies are attacked by physical attacks, they heal for 30% of the damage dealt and return damage equal to the amount healed."
description_inactive= _ "When nearby allies are attacked by physical attacks, they heal for 30% of the damage dealt and return damage equal to the amount healed."
[/dummy]
#enddef
#define IRON_WARDEN FACTOR
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
type=blade,impact,pierce
[/filter_attack]
[filter_second]
[filter_adjacent]
ability=iron warden
is_enemy=no
[/filter_adjacent]
[/filter_second]
[store_unit]
[filter]
x,y=$x2,$y2
[filter_adjacent]
ability=iron warden
is_enemy=no
[/filter_adjacent]
[/filter]
variable=shielded
[/store_unit]
[store_unit]
[filter]
x,y=$x1,$y1
[/filter]
variable=opp
[/store_unit]
{VARIABLE heal_health $damage_inflicted}
{VARIABLE_OP heal_health divide {FACTOR}}
[if]
[variable]
name=second_unit.hitpoints
greater_than=0
[/variable]
[then]
[for]
array=shielded
[do]
[heal_unit]
[filter]
x,y=$shielded[$i].x,$shielded[$i].y
[/filter]
amount=$heal_health
animate=yes
restore_statuses=no
[/heal_unit]
[/do]
[/for]
[harm_unit]
[filter]
x,y=$x1,$y1
[/filter]
amount=$heal_health
animate=yes
fire_event=yes
[/harm_unit]
[/then]
[/if]
[if]
[have_unit]
x,y=$x1,$y1
[/have_unit]
[else]
{VARIABLE exp $opp.level}
{VARIABLE_OP exp multiply 8}
{VARIABLE_OP second_unit.experience add $exp}
{CLEAR_VARIABLE exp}
[unstore_unit]
variable=second_unit
find_vacant=no
[/unstore_unit]
[/else]
[/if]
{CLEAR_VARIABLE opp}
{CLEAR_VARIABLE heal_health}
{CLEAR_VARIABLE shielded}
[/event]
#enddef
|
#textdomain wesnoth-Genesis
#define WEAPON_SPECIAL_MIRRORFORCE
[dummy]
id=mirrorforce
name= _ "mirror force"
name_inactive= _ "mirror force"
description= _ "This attack reflects 50% of all damage."
description_inactive= _ "This attack reflects 50% of all damage."
[/dummy]
#enddef
#define MIRRORFORCE
[event]
name=attacker hits
first_time_only=no
[filter_second_attack]
special_id=mirrorforce
[/filter_second_attack]
[if]
[variable]
name=second_unit.hitpoints
greater_than=1
[/variable]
[then]
{VARIABLE_OP damage_inflicted multiply 0.5}
[heal_unit]
[filter]
x,y=$x2,$y2
[/filter]
amount=$damage_inflicted
animate=no
restore_statuses=no
[/heal_unit]
[harm_unit]
[filter]
x,y=$x1,$y1
[/filter]
kill=no
amount=$damage_inflicted
animate=no
restore_statuses=no
[/harm_unit]
[/then]
[/if]
[/event]
[event]
name=defender hits
first_time_only=no
[filter_attack]
special_id=mirrorforce
[/filter_attack]
[if]
[variable]
name=unit.hitpoints
greater_than=1
[/variable]
[then]
{VARIABLE_OP damage_inflicted multiply 0.5}
[heal_unit]
[filter]
x,y=$x1,$y1
[/filter]
amount=$damage_inflicted
animate=no
restore_statuses=no
[/heal_unit]
[harm_unit]
[filter]
x,y=$x2,$y2
[/filter]
kill=no
amount=$damage_inflicted
animate=no
restore_statuses=no
[/harm_unit]
[/then]
[/if]
[/event]
#enddef
#define ABILITY_DREAMWALK
[dummy]
id=dreamwalk
name= _ "dreamwalk"
name_inactive= _ "dreamwalk"
description= _ "This unit heals 20% of its missing health a turn and can generate copies of itself."
description_inactive= _ "This unit heals 20% of its missing health a turn and can generate copies of itself."
[/dummy]
#enddef
#define ABILITY_DREAMWEAVE
[dummy]
id=dreamweave
name= _ "dreamweave"
name_inactive= _ "dreamweave"
description= _ "This unit generates a copy of each adjacent unit on each turn."
description_inactive= _ "This unit generates a copy of each adjacent unit on each turn."
[/dummy]
#enddef
#define ABILITY_NOCTURNE
[dummy]
id=nocturne
name= _ "nocturne"
female_name= _ "female^nocturne"
description= _ "This unit generates a copy of nearby units (within a radius of 3) on each turn."
description_inactive= _ "This unit generates a copy of nearby (within a radius of 3) units on each turn."
[/dummy]
#enddef
#define WEAPON_SPECIAL_MIRROR
[dummy]
id=mirror
name= _ "mirror"
name_inactive= _ "mirror"
description= _ "This attack copies the attack used against it."
description_inactive= _ "This attack copies the attack used against it."
[/dummy]
#enddef
# don't use this one for now, I can't get it to work
#define MIRROR_DOESNOTWORK
[event]
id=mirror_dreamlord1
name=attack
first_time_only=no
[filter_attack]
special_id=mirror
[/filter_attack]
[store_unit]
[filter]
x,y=$x1,$y1
[/filter]
variable=attacker
[/store_unit]
[store_unit]
[filter]
x,y=$x2,$y2
[/filter]
variable=defender
[/store_unit]
[set_variable]
name=defender.image
value=$attacker.image
[/set_variable]
[set_variable]
name=defender.profile
value=$attacker.profile
[/set_variable]
[set_variable]
name=defender.small_profile
value=$attacker.small_profile
[/set_variable]
[set_variable]
name=defender.facing
value=$attacker.facing
[/set_variable]
[set_variable]
name=defender.advances_to
value=$attacker.advances_to
[/set_variable]
[set_variable]
name=defender.name
value=$attacker.name
[/set_variable]
[set_variable]
name=defender.alignment
value=$attacker.alignment
[/set_variable]
[set_variable]
name=defender.id
value=$attacker.id
[/set_variable]
[set_variable]
name=defender.race
value=$attacker.race
[/set_variable]
[set_variable]
name=defender.movement_type
value=$attacker.movement_type
[/set_variable]
[set_variable]
name=defender.level
value=$attacker.level
[/set_variable]
[set_variable]
name=defender.side
value=$attacker.side
[/set_variable]
[set_variable]
name=defender.flying
value=$attacker.flying
[/set_variable]
[set_variable]
name=defender.gender
value=$attacker.gender
[/set_variable]
[set_variable]
name=defender.max_experience
value=$attacker.max_experience
[/set_variable]
[set_variable]
name=defender.experience
value=$attacker.experience
[/set_variable]
[set_variable]
name=defender.max_hitpoints
value=$attacker.max_hitpoints
[/set_variable]
[set_variable]
name=defender.hitpoints
value=$attacker.hitpoints
[/set_variable]
[set_variable]
name=defender.type
value=$attacker.type
[/set_variable]
[set_variable]
name=attacker_mirror
value=1
[/set_variable]
[set_variable]
name=defender_mirror
value=0
[/set_variable]
[unstore_unit]
variable=defender
x,y=$x1,$y1
[/unstore_unit]
[object]
take_only_once=no
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=remove_attacks
[not]
name=$second_weapon.name
[/not]
[/effect]
[/object]
[/event]
[event]
name=attack end
id=mirror_dreamlord_end
first_time_only=no
[if]
[variable]
name=attacker_mirror
numerical_equals=1
[/variable]
[then]
#[unstore_unit]
# variable=attacker
#[/unstore_unit]
[/then]
[/if]
# {CLEAR_VARIABLE attacker_mirror}
# {CLEAR_VARIABLE defender_mirror}
# {CLEAR_VARIABLE attacker}
# {CLEAR_VARIABLE defender}
[/event]
#enddef
|
#textdomain wesnoth-Genesis
#define IMMOLATE
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
special_id=immolate
[/filter_attack]
[store_unit]
[filter]
[filter_adjacent]
x,y=$x1,$y1
is_enemy=yes
[/filter_adjacent]
[not]
x,y=$x2,$y2
[/not]
[/filter]
variable=opp
[/store_unit]
[for]
array=opp
[do]
[harm_unit]
[filter]
x,y=$opp[$i].x,$opp[$i].y
[/filter]
fire_event=yes
animate=yes
amount=$damage_inflicted
damage_type=fire
delay=25
[/harm_unit]
[if]
[have_unit]
x,y=$opp[$i].x,$opp[$i].y
[/have_unit]
[else]
{VARIABLE exp $opp[$i].level}
{VARIABLE_OP exp multiply 8}
{VARIABLE_OP unit.experience add "$(max(4, $exp))"}
{CLEAR_VARIABLE exp}
[unstore_unit]
variable=unit
find_vacant=no
[/unstore_unit]
[/else]
[/if]
[/do]
[/for]
{CLEAR_VARIABLE opp}
[/event]
#enddef
#define WEAPON_SPECIAL_IMMOLATE
[dummy]
id=immolate
name= _ "immolate"
name_inactive= _ "immolate"
description= _ "The damage inflicted by this attack will spread to all nearby enemies."
description_inactive= _ "The damage inflicted by this attack will spread to all nearby enemies."
[/dummy]
#enddef
#define WEAPON_SPECIAL_OBLITERATE
[damage]
id=obliterate
name= _ "obliterate"
description= _ "When used offensively, this attack gains a large amount of damage."
multiply=2.5
active_on=offense
[/damage]
#enddef
#define ABILITY_STORM_SHIELD
[dummy]
id=storm_shield
name= _ "storm shield"
name_inactive= _ "storm shield"
description= _ "This unit returns damage when attacked. This damage ignores resistances."
description_inactive= _ "This unit returns damage when attacked. This damage ignores resistances."
[/dummy]
#enddef
#define STORM_SHIELD
[event]
name=attacker_hits
first_time_only=no
[filter_second]
ability=storm_shield
[/filter_second]
[store_unit]
[filter]
x,y=$x1,$y1
[/filter]
variable=self
[/store_unit]
[store_unit]
[filter]
x,y=$x2,$y2
[/filter]
variable=opp
[/store_unit]
{VARIABLE stormshield $damage_inflicted}
{VARIABLE_OP stormshield multiply 0.67}
[harm_unit]
[filter]
x,y=$x1,$y1
[/filter]
fire_event=yes
animate=yes
amount=$stormshield
delay=100
[/harm_unit]
[if]
[have_unit]
x,y=$x1,$y1
[/have_unit]
[else]
{VARIABLE exp $self.level}
{VARIABLE_OP exp multiply 8}
{VARIABLE_OP opp.experience add "$(max(4, $exp))"}
{CLEAR_VARIABLE exp}
[unstore_unit]
variable=opp
find_vacant=no
[/unstore_unit]
[/else]
[/if]
{CLEAR_VARIABLE opp}
{CLEAR_VARIABLE self}
{CLEAR_VARIABLE stormshield}
[/event]
#enddef
#define ABILITY_FIRE_SHIELD
[dummy]
id=fire_shield
name= _ "fire shield"
name_inactive= _ "fire shield"
description= _ "This unit returns fire damage when attacked by melee attacks."
description_inactive= _ "This unit returns fire damage when attacked by melee attacks."
[/dummy]
#enddef
#define FIRE_SHIELD
[event]
name=attacker_hits
first_time_only=no
[filter_second]
ability=fire_shield
[/filter_second]
[store_unit]
[filter]
x,y=$x1,$y1
[/filter]
variable=self
[/store_unit]
[store_unit]
[filter]
x,y=$x2,$y2
[/filter]
variable=opp
[/store_unit]
{VARIABLE fireshield $damage_inflicted}
{VARIABLE_OP fireshield multiply 0.5}
[harm_unit]
[filter]
x,y=$x1,$y1
[/filter]
fire_event=yes
animate=yes
amount=$fireshield
damage_type=fire
delay=100
[/harm_unit]
[if]
[have_unit]
x,y=$x1,$y1
[/have_unit]
[else]
{VARIABLE exp $self.level}
{VARIABLE_OP exp multiply 8}
{VARIABLE_OP opp.experience add "$(max(4, $exp))"}
{CLEAR_VARIABLE exp}
[unstore_unit]
variable=opp
find_vacant=no
[/unstore_unit]
[/else]
[/if]
{CLEAR_VARIABLE opp}
{CLEAR_VARIABLE self}
{CLEAR_VARIABLE stormshield}
[/event]
#enddef
#define OBLITERATE WEAPON DMG
[event]
id=obliterate handler
name=attacker_hits
first_time_only=no
[filter_attack]
name={WEAPON}
special_id=obliterate
[/filter_attack]
[store_unit]
[filter]
x,y=$x2,$y2
[/filter]
variable=opp
[/store_unit]
{VARIABLE obliterate {DMG}}
[harm_unit]
[filter]
x,y=$x2,$y2
[/filter]
fire_event=yes
animate=yes
amount=$obliterate
delay=100
[/harm_unit]
[if]
[have_unit]
x,y=$x2,$y2
[/have_unit]
[else]
{VARIABLE exp $opp.level}
{VARIABLE_OP exp multiply 8}
{VARIABLE_OP unit.experience add "$(max(4, $exp))"}
{CLEAR_VARIABLE exp}
[unstore_unit]
variable=unit
find_vacant=no
[/unstore_unit]
[/else]
[/if]
{CLEAR_VARIABLE opp}
{CLEAR_VARIABLE obliterate}
[/event]
#enddef
#define ABILITY_BLESSING_SHARDIA
[leadership]
id=blessing_shardia
value=10
cumulative=yes
name= _ "blessing of shardia"
female_name= _ "female^blessing of shardia"
description= _ "This unit gains 10% damage during the day."
affect_self=yes
[filter_self]
[filter_location]
time_of_day=lawful
[/filter_location]
[/filter_self]
[/leadership]
#enddef
#define ABILITY_KINDLE
[regenerate]
value=11
id=kindle
name= _ "kindle"
female_name= _ "female^kindle"
description= _ "The unit will heal itself 11 HP per turn. If it is poisoned, it will remove the poison instead of healing."
affect_self=yes
poison=cured
[/regenerate]
#enddef
#define WEAPON_SPECIAL_INCINERATE
[damage]
id=incinerate
name= _ "incinerate"
description= _ "When used offensively, this attack gains 50% damage."
multiply=1.5
active_on=offense
[/damage]
#enddef
|
#textdomain wesnoth-Genesis
#define FAERIE_RECRUITS
recruit=Faerie Sprite,Dusk Faerie,Faerie Shaman,Yousei Briar Maiden,Equipoise Faerie
#enddef
#define FULL_RECRUIT_LIST
recruit=Faerie Sprite,Dusk Faerie,Faerie Shaman,Yousei Briar Maiden,Equipoise Faerie,Ghost,Skeleton,Skeleton Archer
#enddef
#define PLAYER_FAE
type=Fire Fae
name= _ "Esther"
id=Esther
team_name=fae
user_team_name= _ "team_name^Fae"
controller=human
canrecruit=yes
color=green
#enddef
#define HUMAN_ALLY
team_name=fae
user_team_name= _ "team_name^Humans"
color=white
controller=ai
#enddef
#define HUMAN_ENEMY
team_name=humans
user_team_name= _ "team_name^Humans"
color=white
controller=ai
#enddef
#define MONSTER_SIDE
color=orange
controller=ai
team_name=monsters
user_team_name= _ "team_name^Monsters"
no_leader=yes
#enddef
#define SPIRIT_ENEMY_SIDE
controller=ai
team_name=spirits
user_team_name= _ "team_name^Spirits"
color=lightblue
#enddef
|
#textdomain wesnoth-Genesis
#define AMLA_FIRE_FAERIE
{AMLA_OPTION_FIREFAERIEMELEE}
{AMLA_OPTION_FIREFAERIERANGED}
#enddef
#define AMLA_OPTION_FIREFAERIEMELEE
[advancement]
max_times=-1
description=_"increased melee damage"
image="units/faeries-other/dryad.png"
id=amla_melee_firefaerie
strict_amla=yes
[effect]
apply_to=attack
name=fire aura
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=40%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_FIREFAERIERANGED
[advancement]
max_times=-1
description=_"stronger ranged attacks"
image="units/faeries-other/dryad.png"
id=amla_ranged_firefaerie
strict_amla=yes
[effect]
apply_to=attack
name=mystic fire
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=40%
[/effect]
[/advancement]
#enddef
#define AMLA_EVENTIDE
{AMLA_OPTION_EVENTIDEMELEE}
{AMLA_OPTION_EVENTIDERANGED}
#enddef
#define AMLA_OPTION_EVENTIDEMELEE
[advancement]
max_times=-1
description=_"increased melee damage"
image=units/faeries-other/eventide-dancer.png
id=amla_melee_eventide
strict_amla=yes
[effect]
apply_to=attack
name=faerie touch
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_EVENTIDERANGED
[advancement]
max_times=-1
description=_"stronger ranged attacks"
image=units/faeries-other/eventide-dancer.png
id=amla_ranged_eventide
strict_amla=yes
[effect]
apply_to=attack
name=forest chill
increase_damage=2
heal_full=yes
[/effect]
[effect]
apply_to=attack
name=shadow wave
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=40%
[/effect]
[/advancement]
#enddef
#define ABILITY_HEAL6
[heals]
value=6
id=healing
affect_allies=yes
name= _ "heals +6"
female_name= _ "female^heals +6"
description= _ "Allows the unit to heal adjacent allied units at the beginning of our turn.
A unit cared for by this healer may heal up to 6 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
affect_self=no
poison=slowed
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[/affect_adjacent]
[/heals]
#enddef
#define ABILITY_GUARDIAN_ANGEL1
[dummy]
id=guardianangel1
name= _ "guardian angel"
female_name= _ "female^guardian angel"
description= _ "Nearby allies (within a radius of 2) have a 20% chance to mitigate half the damage from physical attacks on defense."
[/dummy]
#enddef
#define ABILITY_GUARDIAN_ANGEL2
[dummy]
id=guardianangel2
name= _ "guardian angel"
female_name= _ "female^guardian angel"
description= _ "Nearby allies (within a radius of 2) have a 40% chance to mitigate half the damage from physical attacks on defense."
[/dummy]
#enddef
#define GUARDIAN_ANGEL TYPE CHANCE FACTOR
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
type=blade,impact,pierce
[/filter_attack]
[store_unit]
[filter]
x,y=$x2,$y2
[filter_location]
radius=2
[and]
[filter]
type={TYPE}
ability=guardianangel1,guardianangel2
side=$second_unit.side
[/filter]
[/and]
[/filter_location]
[/filter]
variable=shielded
[/store_unit]
[set_variable]
name=chance_to_heal
rand=1..100
[/set_variable]
{VARIABLE heal_health $damage_inflicted}
{VARIABLE_OP heal_health divide {FACTOR}}
[if]
[variable]
name=second_unit.hitpoints
greater_than=0
[/variable]
[and]
[variable]
name=chance_to_heal
less_than_equal_to={CHANCE}
[/variable]
[/and]
[then]
[for]
array=shielded
[do]
[heal_unit]
[filter]
x,y=$shielded[$i].x,$shielded[$i].y
[/filter]
amount=$heal_health
animate=yes
restore_statuses=no
[/heal_unit]
[/do]
[/for]
[/then]
[/if]
{CLEAR_VARIABLE heal_health}
{CLEAR_VARIABLE shielded}
{CLEAR_VARIABLE chance_to_heal}
[/event]
#enddef
#define ABILITY_SYLVAN_SPARK
[regenerate]
value=5
id=sylvan_spark
name= _ "sylvan spark"
description= _ "While in vegetated terrains, the unit will heal itself 5 hp per turn. If it is poisoned, it will remove the poison instead of healing. Vegetated terrains are forest, great tree, farmland and mushroom grove hexes."
name_inactive= _ "sylvan spark"
description_inactive= _ "While in vegetated terrains, the unit will heal itself 5 hp per turn. If it is poisoned, it will remove the poison instead of healing. Vegetated terrains are forest, great tree, farmland and mushroom grove hexes."
affect_self=yes
[filter_self]
[filter_location]
terrain=*^F*, *^Uf, *^Ufi, *^Gvs
[/filter_location]
[/filter_self]
poison=cured
[/regenerate]
#enddef
#define AMLA_HEALER_FAERIE
{AMLA_OPTION_HEALERMELEE}
{AMLA_OPTION_HEALERRANGED}
#enddef
#define AMLA_OPTION_HEALERMELEE
[advancement]
max_times=-1
description=_"increased melee damage"
image=attacks/touch-faerie.png
id=amla_melee_healer
strict_amla=yes
[effect]
apply_to=attack
name=faerie touch
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=20%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_HEALERRANGED
[advancement]
max_times=-1
description=_"stronger ranged attacks"
image=attacks/entangle.png
id=amla_ranged_healer
strict_amla=yes
[effect]
apply_to=attack
name=ensnare
increase_damage=2
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=35%
[/effect]
[/advancement]
#enddef
#define WEAPON_SPECIAL_WHIPLASH
[damage]
id=whiplash
name= _ "whiplash"
name_inactive= _ "whiplash"
description= _ "The pain resulting from this attack causes enemies to deal 15% less damage."
description_inactive= _ "The pain resulting from this attack causes enemies to deal 15% less damage."
apply_to=opponent
multiply=0.85
[/damage]
#enddef
#define WEAPON_SPECIAL_BLOOM
[damage]
id=bloom_display
name= _ "bloom"
name_inactive= _ "bloom"
description= _ "This attack gains 1 damage for every adjacent allied unit."
description_inactive= _ "This attack gains 1 damage for every adjacent allied unit."
apply_to=self
add=0
[filter_self]
[filter_adjacent]
adjacent=n,ne,se,s,sw,nw
count=1-6
is_enemy=no
[/filter_adjacent]
[/filter_self]
[/damage]
[damage]
id=bloom1
name=
apply_to=self
add=1
[filter_self]
[filter_adjacent]
adjacent=n,ne,se,s,sw,nw
count=1
is_enemy=no
[/filter_adjacent]
[/filter_self]
[/damage]
[damage]
id=bloom2
name=
apply_to=self
add=2
[filter_self]
[filter_adjacent]
adjacent=n,ne,se,s,sw,nw
count=2
is_enemy=no
[/filter_adjacent]
[/filter_self]
[/damage]
[damage]
id=bloom3
name=
apply_to=self
add=3
[filter_self]
[filter_adjacent]
adjacent=n,ne,se,s,sw,nw
count=3
is_enemy=no
[/filter_adjacent]
[/filter_self]
[/damage]
[damage]
id=bloom4
name=
apply_to=self
add=4
[filter_self]
[filter_adjacent]
adjacent=n,ne,se,s,sw,nw
count=4
is_enemy=no
[/filter_adjacent]
[/filter_self]
[/damage]
[damage]
id=bloom5
name=
apply_to=self
add=5
[filter_self]
[filter_adjacent]
adjacent=n,ne,se,s,sw,nw
count=5
is_enemy=no
[/filter_adjacent]
[/filter_self]
[/damage]
[damage]
id=bloom6
name=
apply_to=self
add=6
[filter_self]
[filter_adjacent]
adjacent=n,ne,se,s,sw,nw
count=6
is_enemy=no
[/filter_adjacent]
[/filter_self]
[/damage]
#enddef
#define WEAPON_SPECIAL_BLOSSOM
[attacks]
id=blossom
name= _ "blossom"
description= _ "On offense, enemies cannot retaliate to this attack.
If this attack hits, the enemy loses 20% magic resistance for one turn.
If this attack misses, the enemy's defense is reduced by 20% for the remainder of the turn."
value=0
cumulative=no
apply_to=opponent
active_on=offense
[/attacks]
#enddef
#define CHERRY_BLOSSOM
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
special_id=blossom
[/filter_attack]
[object]
[filter]
x,y=$x2,$y2
[/filter]
take_only_once=no
duration=turn
silent=yes
[effect]
apply_to=resistance
[resistance]
cold=20
fire=20
arcane=20
[/resistance]
[/effect]
[/object]
[/event]
[event]
name=attacker_misses
first_time_only=no
[filter_attack]
special_id=blossom
[/filter_attack]
[object]
[filter]
x,y=$x2,$y2
[/filter]
take_only_once=no
duration=turn
silent=yes
[effect]
apply_to=defense
[defense]
deep_water=20
shallow_water=20
reef=20
swamp_water=20
flat=20
sand=20
forest=20
hills=20
mountains=20
village=20
castle=20
cave=20
unwalkable=20
impassable=20
frozen=20
fungus=20
[/defense]
[/effect]
[/object]
[/event]
#enddef
#define ABILITY_BRIAR_ROSE
[dummy]
id=briar rose
name= _ "briar rose"
description= _ "This unit poisons all nearby enemy units on the start of every new turn. Additionally, enemies that strike this unit with melee attacks are poisoned."
[/dummy]
#enddef
#define BRIAR_ROSE
[event]
name=new turn
first_time_only=no
[store_unit]
[filter]
[filter_adjacent]
ability=briar rose
is_enemy=yes
[/filter_adjacent]
[/filter]
variable=opp
[/store_unit]
[foreach]
array=opp
[do]
[harm_unit]
[filter]
x,y=$opp[$i].x,$opp[$i].y
[/filter]
fire_event=yes
animate=yes
amount=0
poisoned=yes
delay=25
[/harm_unit]
[/do]
[/foreach]
{CLEAR_VARIABLE opp}
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
range=melee
[/filter_attack]
[filter_second]
ability=briar rose
[/filter_second]
[harm_unit]
[filter]
x,y=$x1,$y1
[/filter]
fire_event=yes
animate=yes
amount=0
poisoned=yes
delay=25
[/harm_unit]
[/event]
#enddef
#define AMLA_YOUSEI
{AMLA_OPTION_YOUSEIMELEE}
{AMLA_OPTION_YOUSEIRANGED}
#enddef
#define AMLA_TSUBAKI
{AMLA_OPTION_YOUSEIRADIANT}
{AMLA_OPTION_YOUSEIVITAL}
{AMLA_OPTION_YOUSEICHERRY}
#enddef
#define AMLA_OPTION_YOUSEIMELEE
[advancement]
max_times=-1
description=_"increased melee damage"
image=attacks/touch-faerie.png
id=amla_melee_yousei
strict_amla=yes
[effect]
apply_to=attack
range=melee
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=30%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_YOUSEIRANGED
[advancement]
max_times=-1
description=_"stronger ranged attacks"
image=attacks/thorns.png
id=amla_ranged_yousei
strict_amla=yes
[effect]
apply_to=attack
range=ranged
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=30%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_YOUSEIRADIANT
[advancement]
max_times=-1
description=_"increases radiant bloom's damage"
image=attacks/thorns.png
id=amla_radiant_yousei
strict_amla=yes
[effect]
apply_to=attack
name=radiant bloom
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_YOUSEIVITAL
[advancement]
max_times=-1
description=_"increases vitalizing bloom's damage"
image=attacks/thorns.png
id=amla_vitalizing_yousei
strict_amla=yes
[effect]
apply_to=attack
name=vitalizing bloom
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_YOUSEICHERRY
[advancement]
max_times=2
description=_"increases cherry blossom's strikes"
image=attacks/thorns.png
id=amla_cherry_yousei
strict_amla=yes
[effect]
apply_to=attack
name=cherry blossom
increase_attacks=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=100%
[/effect]
[/advancement]
#enddef
#define WEAPON_SPECIAL_PRECIPITOUS
[chance_to_hit]
id=precipitous
name= _ "precipitous"
description= _ "This attack always has a 30% chance to hit."
value=30
cumulative=no
[/chance_to_hit]
#enddef
#define ABILITY_EQUILIBRIUM10
[dummy]
id=equilibrium_display
name= _ "equilibrium"
female_name= _ "female^equilibrium"
description= _ "This unit reduces the negative effects of time of day by 10% on adjacent allied units.
Adjacent lawful units only receive a -15% damage penalty at night and adjacent chaotic units receive a -15% damage penalty during the day."
[/dummy]
[leadership]
id=equilibrium10
name=
value=10
cumulative=no
affect_enemies=no
[affect_adjacent]
[filter]
formula="alignment=lawful"
[filter_location]
time_of_day=chaotic
[/filter_location]
[/filter]
[/affect_adjacent]
[affect_adjacent]
[filter]
formula="alignment=chaotic"
[filter_location]
time_of_day=lawful
[/filter_location]
[/filter]
[/affect_adjacent]
[/leadership]
#enddef
#define ABILITY_EQUILIBRIUM15
[dummy]
id=equilibrium_display
name= _ "equilibrium"
female_name= _ "female^equilibrium"
description= _ "This unit reduces the negative effects of time of day by 15% on adjacent allied units.
Adjacent lawful units only receive a -10% damage penalty at night and adjacent chaotic units receive a -10% damage penalty during the day."
[/dummy]
[leadership]
id=equilibrium15
name=
value=15
cumulative=no
affect_enemies=no
[affect_adjacent]
[filter]
formula="alignment=lawful"
[filter_location]
time_of_day=chaotic
[/filter_location]
[/filter]
[/affect_adjacent]
[affect_adjacent]
[filter]
formula="alignment=chaotic"
[filter_location]
time_of_day=lawful
[/filter_location]
[/filter]
[/affect_adjacent]
[/leadership]
#enddef
#define ABILITY_EQUILIBRIUM25
[dummy]
id=equilibrium_display
name= _ "equilibrium"
female_name= _ "female^equilibrium"
description= _ "This unit reduces the negative effects of time of day by 25% on adjacent allied units.
Adjacent lawful units receive no damage penalty at night and adjacent chaotic units receive no damage penalty during the day."
[/dummy]
[leadership]
id=equilibrium25
name=
value=25
cumulative=no
affect_enemies=no
[affect_adjacent]
[filter]
formula="alignment=lawful"
[filter_location]
time_of_day=chaotic
[/filter_location]
[/filter]
[/affect_adjacent]
[affect_adjacent]
[filter]
formula="alignment=chaotic"
[filter_location]
time_of_day=lawful
[/filter_location]
[/filter]
[/affect_adjacent]
[/leadership]
#enddef
#define AMLA_ARBITER
{AMLA_OPTION_ARBITERMELEE}
{AMLA_OPTION_ARBITERWHITE}
{AMLA_OPTION_ARBITERBLACK}
#enddef
#define AMLA_OPTION_ARBITERMELEE
[advancement]
max_times=-1
description=_"increased melee damage"
image=attacks/magic-missile.png
id=amla_melee_arbiter
strict_amla=yes
[effect]
apply_to=attack
range=melee
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_ARBITERWHITE
[advancement]
max_times=-1
description=_"increases white lotus's damage"
image=attacks/thorns.png
id=amla_arbiter_white
strict_amla=yes
[effect]
apply_to=attack
name=white lotus
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=35%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_ARBITERBLACK
[advancement]
max_times=-1
description=_"increases black lotus's damage"
image=attacks/thorns.png
id=amla_arbiter_black
strict_amla=yes
[effect]
apply_to=attack
name=black lotus
increase_damage=2
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=30%
[/effect]
[/advancement]
#enddef
|
#textdomain wesnoth-Genesis
#define WEAPON_SPECIAL_PIERCE
[dummy]
id=pierce
name= _ "pierce"
name_inactive= _ "pierce"
description= _ "This attack temporarily reduces physical resistance by 5% on hit."
description_inactive= _ "This attack temporarily reduces physical resistance by 5% on hit."
[/dummy]
#enddef
#define PIERCE WEAPON
[event]
id=pierce handler1
name=attacker hits
first_time_only=no
[filter_attack]
name={WEAPON}
special_id=pierce
[/filter_attack]
[object]
[filter]
x,y=$x2,$y2
[/filter]
take_only_once=no
duration=turn
silent=yes
[effect]
apply_to=resistance
[resistance]
blade=5
pierce=5
impact=5
[/resistance]
[/effect]
[/object]
[/event]
[event]
id=pierce handler2
name=defender hits
first_time_only=no
[filter_second_attack]
name={WEAPON}
special_id=pierce
[/filter_second_attack]
[object]
[filter]
x,y=$x1,$y1
[/filter]
take_only_once=no
duration=turn
silent=yes
[effect]
apply_to=resistance
[resistance]
blade=5
pierce=5
impact=5
[/resistance]
[/effect]
[/object]
[/event]
#enddef
#define ABILITY_BLITZ2
[dummy]
id=blitz2
name= _ "blitz"
description= _"This unit can attack twice in one turn."
[/dummy]
#enddef
#define BLITZ2
[event]
name=new turn
first_time_only=no
[if]
[have_unit]
ability=blitz2
[/have_unit]
[then]
[modify_unit]
[filter]
ability=blitz2
[/filter]
max_attacks=2
attacks_left=2
[/modify_unit]
[/then]
[/if]
[/event]
[event]
name=attack_end
first_time_only=no
[filter]
ability=blitz2
x,y=$x1,$y1
[/filter]
[if]
[have_unit]
ability=blitz2
[/have_unit]
[then]
[modify_unit]
[filter]
ability=blitz2
[/filter]
moves=5
[/modify_unit]
[/then]
[/if]
[/event]
#enddef
|
#textdomain wesnoth-Genesis
#define WEAPON_SPECIAL_DRAIN70
[drains]
id=drain70
value=70
name= _ "siphon"
description= _ "This attack draws out small amounts of energy from the enemies it harms."
[/drains]
#enddef
#define WEAPON_SPECIAL_DRAIN40
[drains]
id=drain40
value=40
name= _ "siphon"
description= _ "This attack draws out small amounts of energy from the enemies it harms."
[/drains]
#enddef
#define WEAPON_SPECIAL_DRAIN30
[drains]
id=drain30
value=30
name= _ "siphon"
description= _ "This attack draws out small amounts of energy from the enemies it harms."
[/drains]
#enddef
#define ABILITY_NIGHT_HUNTER
[skirmisher]
id=night_hunter_skirmish
name= _ "night hunter"
description= _ "This unit ignores enemy zones of control and gains an additional 30% damage at night."
affect_self=yes
[filter_self]
[filter_location]
time_of_day=chaotic
[/filter_location]
[/filter_self]
[/skirmisher]
[leadership]
id=night_hunter_dmg
value=30
cumulative=yes
affect_self=yes
[filter_self]
[filter_location]
time_of_day=chaotic
[/filter_location]
[/filter_self]
[/leadership]
#enddef
#define ABILITY_VOID_WARDEN
[resistance]
id=void_warden_resist
add=10
max_value=90
name= _ "void warden"
description= _ "This unit heals 6 HP and gains +10% to all resistances (up to 90%) at night."
affect_self=yes
affect_allies=no
affect_enemies=no
[filter_self]
[filter_location]
time_of_day=chaotic
[/filter_location]
[/filter_self]
[/resistance]
[regenerate]
id=void_warden_regen
value=6
affect_self=yes
[filter_self]
[filter_location]
time_of_day=chaotic
[/filter_location]
[/filter_self]
poison=cured
[/regenerate]
#enddef
#define ABILITY_CLARITY
[resistance]
id=clarity
sub=10
max_value=90
apply_to=cold,arcane
name= _ "clarity"
female_name= _ "female^clarity"
description= _ "This unit reduces nearby enemies' cold and arcane resistances by 10% at level 3, 20% at level 4, and 30% at level 5."
affect_self=no
affect_allies=no
affect_enemies=yes
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
[filter_adjacent]
ability=clarity
level=3
[/filter_adjacent]
[/filter]
[/affect_adjacent]
[/resistance]
[resistance]
id=clarity
sub=20
max_value=90
apply_to=cold,arcane
affect_self=no
affect_allies=no
affect_enemies=yes
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
[filter_adjacent]
ability=clarity
level=4
[/filter_adjacent]
[/filter]
[/affect_adjacent]
[/resistance]
[resistance]
id=clarity
sub=30
max_value=90
apply_to=cold,arcane
affect_self=no
affect_allies=no
affect_enemies=yes
[affect_adjacent]
[filter]
[filter_adjacent]
ability=clarity
level=5,6,7,8,9,10
[/filter_adjacent]
[/filter]
adjacent=n,ne,se,s,sw,nw
[/affect_adjacent]
[/resistance]
#enddef
#define ABILITY_CLAIRVOYANCE
[teleport]
id=clairvoyance
name= _ "clairvoyance"
female_name= _ "female^clairvoyance"
description= _ "This unit may teleport to allied units."
[tunnel]
id=clairvoyance
[source]
terrain=*
[/source]
[filter]
ability=clairvoyance
[/filter]
[target]
[filter_adjacent_location]
[filter]
side=$teleport_unit.side
[/filter]
[/filter_adjacent_location]
[/target]
[/tunnel]
[/teleport]
#enddef
|
#textdomain wesnoth-Genesis
#define CAMPAIGN_INTRO_HEADER
title="<span font='200' color='#BCB088'>!</span>" # wmllint: ignore
title_alignment=center
show_title=yes
#enddef
#define CAMPAIGN_INTRO_PADDING
"
" #enddef
#define CAMPAIGN_INTRO_WARNING_TITLE
"<span color='#BCB088' font='18' weight='bold'>"+
_ "Warning!"+"</span>
" #enddef
# wmlindent: start ignoring
#define CAMPAIGN_INTRO_GAMEPLAY_WARNING
_ "Many scenarios of this campaign work significantly different from normal Wesnoth gameplay. It is especially important to pay close attention to the mission objectives and not necessarily try to kill every single enemy, especially on shrouded maps, or in places where enemies seem to respawn continuously." #enddef
#define CAMPAIGN_INTRO_CONTENT_WARNING
_ "This campaign is the prequel to <i>Invasion from the Unknown</i> and <i>After the Storm</i>. It may be useful, but is not necessary to play these campaigns before playing Genesis. You should complete the first episode of Genesis before playing this episode." #enddef
#define CAMPAIGN_INTRO_OPTIONS_WARNING
_ "A game screen resolution of <b>800x600 or greater</b> is recommended. Some sequences make use of floating labels, halos, and standing unit animations, so you might want to make sure these options are enabled under <b>Preferences</b> ? <b>Display</b>." #enddef
#define STORYTXT_TITLE_CARD _ID _MAIN_TITLE _ALTERNATE_TITLE
title={_MAIN_TITLE}+" <small>("+{_ALTERNATE_TITLE}+")</small>
<span size='xx-small'>"+{_ID}+"</span>"
#enddef
#define STORYTXT_TITLE_CARD_SIMPLE _ID _MAIN_TITLE
title={_MAIN_TITLE}+"
<span size='xx-small'>"+{_ID}+"</span>"
#enddef
#define STORYTXT_CAPTION _TEXT
"<span color='#bcb088' font='18' weight='bold'>"+{_TEXT}+"</span>
" #enddef
#define STORYTXT_INIT_WARNING
[story]
[part]
music="data/core/sounds/ambient/wardrums.ogg"
{CAMPAIGN_INTRO_HEADER}
story={CAMPAIGN_INTRO_WARNING_TITLE}+{CAMPAIGN_INTRO_GAMEPLAY_WARNING}+{CAMPAIGN_INTRO_PADDING}+{CAMPAIGN_INTRO_CONTENT_WARNING}
[/part]
[part]
{CAMPAIGN_INTRO_HEADER}
story= _ "The "hard" difficulty setting is intended to present a challenge to experienced players. The other difficulty settings should be reasonable for newer players."
[/part]
[/story]
#enddef
#define STORYTXT_ETHEA
[story]
[switch]
variable=prev_scenario
[case]
value="none"
[part]
story={STORYTXT_CAPTION ( _ "Esther")} + _ "..."
[/part]
[/case]
[case]
value="White City"
[part]
story={STORYTXT_CAPTION ( _ "Esther")} + _ "So we need Aryel for something, at least. Not really a surprise, since she's been living up here for a while and knows these parts better than I do. I'm also surprised the humans let us get close to that place. Usually, they're not terribly friendly to the faerie, even if we're not really enemies. They're just scared because faeries tend to be really strong compared to them. And if they knew what we were..."
[/part]
[part]
story={STORYTXT_CAPTION ( _ "Esther")} + _ "Well, I digress. If we go back, we'll just have to make sure that we don't do anything silly. I'd hate to have to fight the humans, especially with the demons being a threat."
[/part]
[/case]
[case]
value="Glacial Shrine"
[part]
story={STORYTXT_CAPTION ( _ "Esther")} + _ "We tried to be helpful, but obviously we couldn't tell the humans too much. Can't let them get dragged into those kind of issues, or they'll all be killed. We talked about what we had learned a little bit, but ultimately it wasn't anything too new, except for the few inscriptions on the last glyph. Those were really different, but we can't really make any assumptions based on those yet, not without more information."
[/part]
[part]
story={STORYTXT_CAPTION ( _ "Esther")} + _ "Surprisingly, though, the general allowed some of his men to follow us. I guess it would get boring just staying in that fort for weeks, especially with nothing but snow and ice around them. The extra help should be useful, but of course, this means that we'll have to be careful not to give them any hints that we're not normal faerie."
[/part]
[/case]
[case]
value="Black Cauldron"
[part]
story={STORYTXT_CAPTION ( _ "Aryel")} + _ "Yumi's the youngest of us by quite a bit. I think she's probably only a few decades old. Okay, so I'm not that much older, but it's just the way she acts. She just seems so... so shy. I don't know what to make of it. It always feels like she's hiding something from us. Is it just because she's afraid? It's not like we're out to get her. Yes, I tease her sometimes, but she knows we won't hurt her. It just doesn't make sense."
[/part]
[part]
story={STORYTXT_CAPTION ( _ "Aryel")} + _ "Maybe I don't have a right to be worried. Esther's been taking care of her just fine, anyway. Right now, the demons are the bigger issue..."
[/part]
[/case]
[/switch]
[/story]
#enddef
|
#textdomain wesnoth-Genesis
[scenario]
id=00_Cutscene
map_data="{~add-ons/Genesis/episode1/maps/01_Ash.map}"
turns=-1
#theme=Cutscene_Minimal
victory_when_enemies_defeated=no
next_scenario=01_Eventide_Song
#{STORYTXT_INIT_WARNING}
#{LIMBO}
{ETERNALDARK}
[side]
type=Amberlight Fae
variation=AF3
name= _ "Esther"
id=Esther
facing=se
[modifications]
{TRAIT_FEARLESS}
[/modifications]
# profile=portraits/esther.png
canrecruit=yes
unrenamable=yes
side=1
controller=human
recruit=
fog=yes
shroud=yes
team_name=fae
user_team_name= _ "team_name^Fae"
[/side]
[side]
side=2
no_leader=yes
team_name=demons
controller=ai
color=black
fog=no
shroud=no
hidden=yes
[/side]
[event]
name=prestart
#{FADE_SCREEN}
[store_unit]
[filter]
id=Esther
[/filter]
variable=esther
[/store_unit]
[kill]
id=Esther
[/kill]
[modify_side]
side=1
shroud=yes
[/modify_side]
[place_shroud]
side=1
x=1-50
y=1-21
[/place_shroud]
[refresh_spell_menu]
enable=1
[/refresh_spell_menu]
[initialize_spells][/initialize_spells]
[yumi_spell_setup][/yumi_spell_setup]
[aryel_spell_setup][/aryel_spell_setup]
[esther_spell_setup][/esther_spell_setup]
[add_siphon_yumi][/add_siphon_yumi]
[add_void_blast_yumi][/add_void_blast_yumi]
[add_ethereal_form_yumi][/add_ethereal_form_yumi]
[add_astral_blood_yumi][/add_astral_blood_yumi]
[add_null_flare_yumi][/add_null_flare_yumi]
[add_shadow_walk_yumi][/add_shadow_walk_yumi]
[add_infuse_aryel][/add_infuse_aryel]
[add_malefice_aryel][/add_malefice_aryel]
[add_blood_bind_aryel][/add_blood_bind_aryel]
[add_harvest_soul_aryel][/add_harvest_soul_aryel]
[add_eldritch_bolt_aryel][/add_eldritch_bolt_aryel]
[add_firebolt_esther][/add_firebolt_esther]
[add_sunlight_spark_esther][/add_sunlight_spark_esther]
[add_ember_spear_esther][/add_ember_spear_esther]
[add_ardent_flare_esther][/add_ardent_flare_esther]
[add_blazing_star_esther][/add_blazing_star_esther]
[add_lightning_bolt_esther][/add_lightning_bolt_esther]
[/event]
[event]
name=start
#{UNFADE_SCREEN}
[unstore_unit]
variable=esther
[/unstore_unit]
[unhide_unit]
[filter][/filter]
[/unhide_unit]
{CLEAR_VARIABLE esther}
{REPLACE_SCENARIO_MUSIC underground.ogg}
[unit]
side=1
type=Dusk Fae
variation=DF3
canrecruit=yes
x,y=9,7
name= _ "Yumi"
id=Yumi
unrenamable=yes
# profile=portraits/yumi.png
animate=no
[/unit]
[unit]
side=1
type=Crimson Fae
variation=CF3
canrecruit=yes
x,y=9,7
name= _ "Aryel"
id=Aryel
unrenamable=yes
# profile=portraits/aryel.png
animate=no
[/unit]
[/event]
[event]
name=done
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 100}
replay_save=no
carryover_report=no
linger_mode=no
next_scenario=01_Eventide_Song
[/endlevel]
[/event]
[/scenario]
|
#textdomain wesnoth-Genesis
[scenario]
id=01_Eventide_Song
map_data="{~add-ons/Genesis/episode2/maps/01_Eventide_Song.map}"
name= _ "Eventide Song"
turns=-1
#theme=Cutscene
victory_when_enemies_defeated=no
next_scenario=02_Ethea
{LIMBO}
{SCENARIO_MUSIC "silence.ogg"}
[side]
type=Amberlight Fae
variation=AF3
name= _ "Esther"
id=Esther
facing=se
[modifications]
{TRAIT_FEARLESS}
[/modifications]
# profile=portraits/esther.png
canrecruit=yes
unrenamable=yes
side=1
controller=human
recruit=
fog=yes
shroud=yes
team_name=fae
user_team_name= _ "team_name^Fae"
[/side]
[side]
side=2
no_leader=yes
team_name=fae
controller=ai
color=black
fog=no
shroud=no
hidden=yes
[/side]
[event]
name=prestart
{FADE_SCREEN}
[store_unit]
[filter]
id=Esther
[/filter]
variable=esther
[/store_unit]
[kill]
id=Esther
[/kill]
[store_unit]
[filter]
id=Aryel
[/filter]
variable=aryel
[/store_unit]
[kill]
id=Aryel
[/kill]
[modify_side]
side=1
shroud=yes
[/modify_side]
[/event]
# PUZZLE 1, make Yumi a cup of tea using flowers and holy water
# grow the flower, add the flower seeds (flower terrain) to sunlight
# heat the water first
# then add the flower to the water
# PUZZLE 2, fruit popsicle
# get some fresh fruit from the first area, probably strawberries
# take it to the "blender" to mash it up nicely
# then take it to the "freezer" to turn it into a popsicle
# PUZZLE 3, create some bread for Yumi
# there is a windmill near a whirlpool, but it isn't moving
# you need to first light a fire using the sceptre of fire and an unlit brazier
# then place the fire into the whirlpool, and voila, you have steam to power the windmill
# then put the grain in the windmill and you're good to go
# PUZZLE 4, make some pudding
# light the fire to a pot
# add the milk
# add the eggs
# add the chocolate, vanilla, and sugar (any order, vanilla can be flower3 or flower4)
# rest of the stuff needs to get drawn
[event]
name=preload
first_time_only=no
[lua]
code = << wesnoth.dofile('~add-ons/Genesis/episode2/lua/scenarios/01_Eventide_Song.lua') >>
[/lua]
[/event]
[event]
name=start
[unit]
side=1
type=Dusk Fae
variation=DF3
canrecruit=yes
x,y=10,5
name= _ "Yumi"
id=Yumi
unrenamable=yes
# profile=portraits/yumi.png
animate=no
[/unit]
[redraw]
side=1
clear_shroud=yes
[/redraw]
{UNFADE_SCREEN}
[unhide_unit]
[filter][/filter]
[/unhide_unit]
[swap_starting_terrain][/swap_starting_terrain]
[initialize_sound_puzzle][/initialize_sound_puzzle]
#ifdef EASY
[set_variable]
name=large_puzzle_exp
value=40
[/set_variable]
[set_variable]
name=small_puzzle_exp
value=25
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=large_puzzle_exp
value=30
[/set_variable]
[set_variable]
name=small_puzzle_exp
value=20
[/set_variable]
#endif
#ifdef HARD
[set_variable]
name=large_puzzle_exp
value=20
[/set_variable]
[set_variable]
name=small_puzzle_exp
value=10
[/set_variable]
#endif
[objectives]
{OBJECTIVE_VICTORY ( _ "Solve the puzzle")}
[/objectives]
[/event]
######### SOUND PUZZLE ###########
[event]
name=moveto
first_time_only=no
[filter]
x=10
y=7
[/filter]
[filter_condition]
[variable]
name=puzzle_sound.complete
numerical_equals=0
[/variable]
[/filter_condition]
[message]
speaker=narrator
message= _ "<i>Wind flows on high in the open sky.
Through parted clouds, barest light glimmers
Where streaming water rushes ceaselessly
Into the eternal march of time.
Alone, fallen leaves borne upon the silent gale,
They drift aimlessly into day and night,
Voices muted by the aetherial gyre.
Atop the peak and in the deep valley
Terra's breath stirs to life,
Carried through the blue heavens,
Gracing violet eyes with bright color.
Lips part and she sings
A trio of notes, low to high,
And she fades once more
Into the timless flow of wind.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=10
y=3
[/filter]
[sound_hex_one][/sound_hex_one]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=8
y=3
[/filter]
[sound_hex_two][/sound_hex_two]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=12
y=3
[/filter]
[sound_hex_three][/sound_hex_three]
[/event]
[event]
name=transition
{REPLACE_SCENARIO_MUSIC wind.ogg}
{APPEND_MUSIC wanderer.ogg}
[objectives]
{OBJECTIVE_VICTORY ( _ "Explore")}
[/objectives]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
id=Yumi
[/filter]
{MODIFY_UNIT (id=Yumi) moves 10}
[/event]
######### EARTH PUZZLE ###########
[event]
name=moveto
first_time_only=no
[filter]
x=15
y=10
[/filter]
[filter_condition]
[variable]
name=puzzle_earth.complete
numerical_equals=0
[/variable]
[/filter_condition]
[message]
speaker=narrator
message= _ "<i>Children of earth, their tiny seeds burrow in the soil.
Sunlight graces their subterranean homes and their mauve leaves blossom.
The fire is lit, the water boils,
And the fragrance of lavender perfuses the air.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=10
y=9
[/filter]
[puzzle_earth_flower_hex][/puzzle_earth_flower_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=13
y=9
[/filter]
[puzzle_earth_sunlight_hex][/puzzle_earth_sunlight_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=14
y=6
[/filter]
[puzzle_earth_water_hex][/puzzle_earth_water_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=18
y=9
[/filter]
[puzzle_earth_fire_hex][/puzzle_earth_fire_hex]
[/event]
######### ICE PUZZLE ###########
[event]
name=moveto
first_time_only=no
[filter]
x=43
y=15
[/filter]
[filter_condition]
[variable]
name=puzzle_ice.complete
numerical_equals=0
[/variable]
[/filter_condition]
[message]
speaker=narrator
message= _ "<i>Ruby red crowned with emerald green, the strawberry lies in ice.
Chopped quickly, then frozen,
A sweet and tasty treat awaits.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=46
y=12
[/filter]
[puzzle_ice_fruit_hex][/puzzle_ice_fruit_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=44
y=3
[/filter]
[puzzle_ice_blender_hex][/puzzle_ice_blender_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=55-58
y=5-9
[/filter]
[puzzle_ice_freezer_hexes][/puzzle_ice_freezer_hexes]
[/event]
######### WATER/FIRE PUZZLE ###########
[event]
name=moveto
first_time_only=no
[filter]
x=31
y=45
[/filter]
[filter_condition]
[variable]
name=puzzle_water_fire.complete
numerical_equals=0
[/variable]
[/filter_condition]
[message]
speaker=narrator
message= _ "<i>The whirling fan lies still over swirling waters.
Fire lights the darkness amidst the black sea.
Churning and chruning, the mill springs to life,
A touch of grain is ground to fresh bread.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=3
y=50
[/filter]
[puzzle_water_fire_scepter_hex][/puzzle_water_fire_scepter_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=9
y=46
[/filter]
[puzzle_water_fire_brazier_hex][/puzzle_water_fire_brazier_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=28
y=47
[/filter]
[puzzle_water_fire_whirlpool_hex][/puzzle_water_fire_whirlpool_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=24
y=44
[/filter]
[puzzle_water_fire_grain_hex][/puzzle_water_fire_grain_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=29
y=47
[/filter]
[puzzle_water_fire_windmill_hex][/puzzle_water_fire_windmill_hex]
[/event]
######### LIFE PUZZLE ###########
[event]
name=moveto
first_time_only=no
[filter]
x=24
y=27
[/filter]
[filter_condition]
[variable]
name=puzzle_life.complete
numerical_equals=0
[/variable]
[/filter_condition]
[message]
speaker=narrator
message= _ "<i>Milk and eggs over gentle heat,
Sharp vanilla mellows into sweet fragrance.
Chocolate and sugar melt in,
She stirs with slow strokes,
The taste of fresh pudding brings her senses to life.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=22
y=26
[/filter]
[puzzle_life_fire_hex][/puzzle_life_fire_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=23
y=26
[/filter]
[puzzle_life_brazier_hex][/puzzle_life_brazier_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=11
y=27
[/filter]
[puzzle_life_milk_hex][/puzzle_life_milk_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=30
y=24
[/filter]
[puzzle_life_eggs_hex][/puzzle_life_eggs_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=35
y=30
[/filter]
[puzzle_life_chocolate_hex][/puzzle_life_chocolate_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=13
y=30
[/filter]
[puzzle_life_vanilla_hex][/puzzle_life_vanilla_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=21
y=34
[/filter]
[puzzle_life_sugar_hex][/puzzle_life_sugar_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=44
y=37
[/filter]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 100}
replay_save=no
carryover_report=no
linger_mode=no
next_scenario=02_Ethea
[/endlevel]
[/event]
[event]
name=victory
[unstore_unit]
variable=esther
x,y=1,1
[/unstore_unit]
{CLEAR_VARIABLE esther}
[unstore_unit]
variable=aryel
x,y=1,2
[/unstore_unit]
{CLEAR_VARIABLE aryel}
[set_ethea_variables]
[/set_ethea_variables]
[/event]
[event]
name=done
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 100}
replay_save=no
carryover_report=no
linger_mode=no
next_scenario=02_Ethea
[/endlevel]
[/event]
[/scenario]
|
#textdomain wesnoth-Genesis
[scenario]
id=02_Ethea
map_data="{~add-ons/Genesis/episode2/maps/02_Ethea.map}"
name= _ "Ethea"
turns=-1
theme=Cutscene
victory_when_enemies_defeated=no
next_scenario=03g_Amberlight_Shrine
{DEFAULT_SCHEDULE}
[side]
type=Amberlight Fae
name= _ "Esther"
id=Esther
canrecruit=yes
side=1
controller=human
recruit=
gold=0
income=-2
team_name=fae
user_team_name= _ "team_name^Fae"
[/side]
[side]
side=2
no_leader=yes
controller=ai
color=yellow
fog=no
shroud=no
recruit=
gold=0
income=-2
team_name=fae
user_team_name= _ "team_name^Demons"
[/side]
[side]
side=3
no_leader=yes
controller=ai
color=blue
fog=no
shroud=no
recruit=
gold=0
income=-2
team_name=critters
hidden=yes
[/side]
# scenarios
# Mirror lake (puzzle where you get ethereal form for Yumi, a Valdir scenario)
# echo caverns (ice chamber where you see lots of copies of yourself, Yukiria scenario)
# Bells of Aerlyn (village in a valley, the bells atop the hill held by rogue demons and no longer ring (mini-boss battle)) (after you finish this, you can play with the bells on the map)
# Devil's Gorge (first incident of rogue demons, first recruiting scenario)
# Shardia's light (atop the high mountain, Shardia's light has gone out, figure out how to fix it and get esther's sunlight spark spell, puzzle + valdemon beast)
# ethea minigames
# villager wants a vampire bat as a pet, catch one by killing it (it spawns at night, so you need to end turn)
# the dirty river (river goes by a void hex and turns dirty, so you need to put a rock to block the way and make the river go around it)
# the scorpion pit (help a demoness feed her pet scorpions by attracting flies with a scone)
# ice fishing (help an old man catch some fish, you need to go to the thin ice, then heat it with some fire)
# the big sundial in the temple (aligned at midnight, opens the way into the ancient temple, where you get a buff to your magic)
# chicken queen will give yumi an egg to improve her HP a tiny bit
# Uria's shrine (exit)
[event]
name=preload
first_time_only=no
[lua]
code = << wesnoth.dofile('~add-ons/Genesis/episode2/lua/scenarios/02_Ethea.lua') >>
[/lua]
[initialize_puzzles][/initialize_puzzles]
[/event]
[event]
name=prestart
[label]
x,y=54,22
text = _ "Mirror Lake"
[/label]
[label]
x,y=23,27
text = _ "Aerlyn"
[/label]
[label]
x,y=27,3
text = _ "Canyon"
[/label]
[label]
x,y=15,15
text = _ "Shrine"
[/label]
[label]
x,y=4,21
text = _ "Echo Caverns"
[/label]
[label]
x,y=35,17
text = _ "Firefly Summit"
[/label]
[switch]
variable=ethea.prev_scenario
[case]
value="Mirror Lake"
[move_unit]
id=Esther
to_x,to_y=54,22
[/move_unit]
[/case]
[case]
value="Echo Vale"
[move_unit]
id=Esther
to_x,to_y=6,20
[/move_unit]
[/case]
[case]
value="Devil Gorge"
[move_unit]
id=Esther
to_x,to_y=24,4
[/move_unit]
[/case]
[case]
value="The Bells of Aerlyn"
[move_unit]
id=Esther
to_x,to_y=17,24
[/move_unit]
[/case]
[case]
value="Firefly Summit"
[move_unit]
id=Esther
to_x,to_y=35,17
[/move_unit]
[/case]
[/switch]
[set_recruit]
side=1
recruit=
[/set_recruit]
#ifdef EASY
{VARIABLE puzzle_exp 30}
#endif
#ifdef NORMAL
{VARIABLE puzzle_exp 25}
#endif
#ifdef HARD
{VARIABLE puzzle_exp 20}
#endif
{PLACE_IMAGE scenery/rune3.png 45 9}
{PLACE_IMAGE scenery/rune4.png 45 14}
[/event]
[event]
name=start
{REPLACE_SCENARIO_MUSIC underground.ogg}
[switch]
variable=ethea.prev_scenario
[case]
value="Mirror Lake"
{RECALL_YUMI 53 22}
{RECALL_ARYEL 54 21}
[/case]
[case]
value="Echo Vale"
{RECALL_YUMI 5 21}
{RECALL_ARYEL 5 20}
[/case]
[case]
value="Devil Gorge"
{RECALL_YUMI 24 5}
{RECALL_ARYEL 23 5}
[/case]
[case]
value="The Bells of Aerlyn"
{RECALL_YUMI 17 25}
{RECALL_ARYEL 18 24}
[/case]
[case]
value="Firefly Summit"
{RECALL_YUMI 34 17}
{RECALL_ARYEL 35 18}
[/case]
[case]
value="none"
{RECALL_YUMI 19 16}
{RECALL_ARYEL 20 15}
[/case]
[/switch]
[objectives]
{OBJECTIVE_VICTORY ( _ "Explore")}
{OBJECTIVE_NOTE ( _ "Go to the shrine if you are finished exploring the map.")}
[/objectives]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
id=Aryel
[/filter]
{MODIFY_UNIT (id=Aryel) moves 10}
[/event]
[event]
name=moveto
first_time_only=no
[filter]
id=Esther
[/filter]
{MODIFY_UNIT (id=Esther) moves 10}
[/event]
[event]
name=moveto
first_time_only=no
[filter]
id=Yumi
[/filter]
{MODIFY_UNIT (id=Yumi) moves 10}
[/event]
######### MIRROR LAKE ###########
[event]
name=moveto
first_time_only=no
[filter]
x=43
y=15
[/filter]
[/event]
######### BAT LADY ###########
[event]
name=moveto
first_time_only=no
[filter]
x=27
y=13
[/filter]
[if]
[not]
[have_unit]
id=Ebitta
[/have_unit]
[/not]
[then]
[unit]
id=Ebitta
name= _ "Ebitta"
type=Demon
gender=female
side=2
x,y=26,12
unrenamable=yes
[/unit]
[/then]
[/if]
[if]
[variable]
name=ethea.bat
numerical_equals=2
[/variable]
[then]
[move_unit]
id=Eksi
to_x,to_y=26,12
[/move_unit]
[/then]
[/if]
[bat_dialogue_hex][/bat_dialogue_hex]
[/event]
[event]
name=new turn
first_time_only=no
[filter_condition]
[have_location]
time_of_day_id=dusk
[/have_location]
[not]
[have_unit]
id=Eksi
[/have_unit]
[/not]
[/filter_condition]
[if]
[variable]
name=ethea.bat
numerical_equals=1
[/variable]
[then]
[store_locations]
variable=locs
x=27-30,29-31,31-32,32-38
y=15-17,14-15,12-14,11-13
[/store_locations]
[set_variable]
name=ind
rand=0..39
[/set_variable]
[unit]
id=Eksi
name= _ "Eksi"
type=Blood Bat
side=2
x,y=$locs[$ind].x,$locs[$ind].y
unrenamable=yes
[/unit]
{CLEAR_VARIABLE locs}
{CLEAR_VARIABLE ind}
[/then]
[/if]
[/event]
[event]
name=moveto
[filter]
side=1
[filter_adjacent]
id=Eksi
[/filter_adjacent]
[/filter]
[message]
speaker=Eksi
message= _ "Neep!"
[/message]
[message]
speaker=Aryel
message= _ "Looks like we found that bat."
[/message]
{VARIABLE ethea.bat 2}
[/event]
######### SCORPION LADY ###########
[event]
name=moveto
first_time_only=no
[filter]
x=8
y=3
[/filter]
[if]
[not]
[have_unit]
id=Mika
[/have_unit]
[/not]
[then]
[unit]
id=Mika
name= _ "Mika"
type=Demon Berserker
profile=unit_image
gender=female
side=2
x,y=8,3
unrenamable=yes
[/unit]
[/then]
[/if]
[scorpion_dialogue_hex][/scorpion_dialogue_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=15
y=2
[/filter]
[scorpion_sconce_hex][/scorpion_sconce_hex]
[/event]
######### CHICKEN LADY ###########
[event]
name=moveto
first_time_only=no
[filter]
x=27
y=26
[/filter]
[if]
[not]
[have_unit]
id=Kadishi
[/have_unit]
[/not]
[then]
[unit]
id=Kadishi
name= _ "Kadishi"
type=Demon Windlasher
profile=unit_image
gender=female
side=2
x,y=27,26
unrenamable=yes
[/unit]
[/then]
[/if]
[chicken_dialogue_hex][/chicken_dialogue_hex]
[/event]
######### FISHERMAN ###########
[event]
name=moveto
first_time_only=no
[filter]
x=56
y=29
[/filter]
[if]
[not]
[have_unit]
id=Xlzyx
[/have_unit]
[/not]
[then]
[unit]
id=Xlzyx
name= _ "Xlzyx"
type=Demon Sword Dancer
profile=unit_image
gender=male
side=2
x,y=56,29
unrenamable=yes
[/unit]
[/then]
[/if]
[fisherman_dialogue_hex][/fisherman_dialogue_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=55
y=32
[/filter]
[fishing_puzzle_hex][/fishing_puzzle_hex]
[/event]
######### RIVER VILLAGE ###########
[event]
name=moveto
first_time_only=no
[filter]
x=41
y=26
[/filter]
[if]
[not]
[have_unit]
id=Villager
[/have_unit]
[/not]
[then]
[unit]
id=Villager
type=Peasant
gender=male
side=2
x,y=41,26
generate_name=yes
[/unit]
[/then]
[/if]
[river_dialogue_hex][/river_dialogue_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=53
y=18
[/filter]
[river_stone_hex][/river_stone_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=48
y=17
[/filter]
[river_puzzle_hex][/river_puzzle_hex]
[/event]
[event]
name=moveto
[filter]
x=47
y=17
[/filter]
[message]
speaker=Esther
message= _ "Well. That's nasty. Void crud always makes my skin crawl."
[/message]
[/event]
######### TEMPLE ###########
[event]
name=new turn
first_time_only=no
[temple_lights][/temple_lights]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=48
y=7
[/filter]
[temple_puzzle_hex][/temple_puzzle_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=56
y=2
[/filter]
[message]
speaker=Esther
message= _ "There's an inscription here."
[/message]
[message]
speaker=narrator
message= _ "<i>White stone </i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=58
y=4
[/filter]
[filter_condition]
[variable]
name=ethea.temple
numerical_equals=1
[/variable]
[/filter_condition]
[if]
[have_location]
x,y=45,14
terrain=Bryd^Ii
[/have_location]
[then]
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 750}
{PLAY_SOUND "lightning.ogg"}
{DELAY 500}
{PLAY_SOUND "lightning.ogg"}
{DELAY 1000}
[message]
speaker=Esther
message= _ "Did you feel that? There's some kind of incredible energy about this tree."
[/message]
[message]
speaker=Aryel
message= _ "You said it. I don't know why, but I feel different somehow. Stronger, maybe? Like I could do more with my spells now."
[/message]
[message]
speaker=Esther
message= _ "Yeah, I think so. We'll probably find out when we have to fight some of those rogue demons."
[/message]
{VARIABLE_OP aryel_spell_params.aryel_spell_power add 1}
{VARIABLE_OP esther_spell_params.esther_spell_power add 1}
{VARIABLE_OP yumi_spell_params.yumi_spell_power add 1}
{VARIABLE_OP ethea.temple add 1}
[/then]
[else]
[message]
speaker=Esther
message= _ "Hmm, nothing's happening."
[/message]
[/else]
[/if]
[/event]
[event]
name=victory
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=14-17
y=13-16
[/filter]
[message]
speaker=Aryel
message= _ "Should we go to the shrine now?"
[/message]
[message]
speaker=Esther
[option]
message= _ "Let's go!"
[command]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 100}
replay_save=no
carryover_report=no
linger_mode=no
next_scenario=03g_Amberlight_Shrine
[/endlevel]
[/command]
[/option]
[option]
message= _ "Let's wait a bit."
[/option]
[/message]
[/event]
[/scenario]
|
#textdomain wesnoth-Genesis
[scenario]
id=03a_Mirror_Lake
map_data="{~add-ons/Genesis/episode2/maps/03a_Mirror_Lake.map}"
name= _ "Mirror Lake"
turns=-1
victory_when_enemies_defeated=no
next_scenario=02_Ethea
{MIDDAY}
{SCENARIO_MUSIC snowfall.ogg}
{EXTRA_SCENARIO_MUSIC returning_in_time.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
[side]
type=Amberlight Fae
name= _ "Esther"
id=Esther
canrecruit=yes
side=1
controller=human
recruit=
gold=0
income=-2
shroud=yes
fog=yes
team_name=fae
user_team_name= _ "team_name^Fae"
[/side]
[side]
side=2
no_leader=yes
controller=ai
color=blue
fog=no
shroud=no
recruit=
gold=0
income=-2
team_name=demons
hidden=yes
[/side]
[event]
name=preload
first_time_only=no
[lua]
code = << wesnoth.dofile('~add-ons/Genesis/episode2/lua/scenarios/03a_Mirror_Lake.lua') >>
[/lua]
[/event]
{PLACE_IMAGE items/crystal-glyph-message.png 4 27}
{PLACE_IMAGE items/crystal-glyph-message.png 42 2}
{PLACE_IMAGE items/crystal-glyph-message.png 37 26}
{PLACE_IMAGE items/crystal-glyph.png 23 17}
[event]
name=prestart
{RECALL_YUMI_NOLOC}
{RECALL_ARYEL_NOLOC}
[set_recruit]
side=1
recruit=
[/set_recruit]
#ifdef EASY
{VARIABLE puzzle_exp 20}
#endif
#ifdef NORMAL
{VARIABLE puzzle_exp 15}
#endif
#ifdef HARD
{VARIABLE puzzle_exp 10}
#endif
[init_puzzles][/init_puzzles]
[/event]
[event]
name=start
[objectives]
{OBJECTIVE_VICTORY ( _ "Explore")}
[/objectives]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[if]
[have_unit]
side=2,3
[filter_vision]
side=1
[/filter_vision]
[/have_unit]
[then][/then]
[else]
{MODIFY_UNIT (x,y=$x1,$y1) moves 6}
{MODIFY_UNIT (x,y=$x1,$y1) attacks_left 1}
[/else]
[/if]
[/event]
######### WATER PUZZLE ###########
# fire onto blood makes iron, then quench with water into dark steel
# easy puzzle exp
[event]
name=moveto
first_time_only=no
[filter]
x=4
y=27
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[if]
[variable]
name=lake.water_puzzle
less_than=4
[/variable]
[then]
[message]
speaker=narrator
message= _ "<i>Fire quenching blood to dessicated iron,
Smothered by black water, drowned in the darkened depths,
Into a rigid plate of obsidian steel.</i>"
[/message]
[/then]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x,y=7,26
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[water_puzzle_hex][/water_puzzle_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x,y=3,29
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[water_puzzle_fire_hex][/water_puzzle_fire_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x,y=2,26
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[water_puzzle_water_hex][/water_puzzle_water_hex]
[/event]
######### FIRE PUZZLE ###########
# tree into pit, then lava into pit, then brick covering to make "empty space"
[event]
name=moveto
first_time_only=no
[filter]
x=42
y=2
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[if]
[variable]
name=lake.fire_puzzle
less_than=6
[/variable]
[then]
[message]
speaker=narrator
message= _ "<i>Ravaged lumber pitched into black fire,
Lit aflame and charred to ashen cinders,
A sandy seal scorched into blackened stone.</i>"
[/message]
[/then]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x,y=47,2
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[fire_puzzle_hex][/fire_puzzle_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x,y=44,2
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[fire_puzzle_tree_hex][/fire_puzzle_tree_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x,y=48,2
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[fire_puzzle_lava_hex][/fire_puzzle_lava_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x,y=45,5
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[fire_puzzle_brick_hex][/fire_puzzle_brick_hex]
[/event]
######### ICE PUZZLE ###########
# grid onto ice, then metal onto ice to form the metal keep
# easy puzzle exp
[event]
name=moveto
first_time_only=no
[filter]
x=37
y=26
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[if]
[variable]
name=lake.ice_puzzle
less_than=4
[/variable]
[then]
[message]
speaker=narrator
message= _ "<i>Pane of crystal water amid deep sea,
Etched by crosshatching girders,
Dense metal grown into a steel fortress.</i>"
[/message]
[/then]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x,y=34,28
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[ice_puzzle_hex][/ice_puzzle_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x,y=40,28
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[ice_puzzle_grid_hex][/ice_puzzle_grid_hex]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x,y=35,32
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[ice_puzzle_metal_hex][/ice_puzzle_metal_hex]
[/event]
######### VOID SPAWNING ###########
[event]
name=moveto
first_time_only=no
[filter]
side=1
x,y=23,17
[/filter]
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=0
[/variable]
[/filter_condition]
[fire_event]
name=crystal text
[/fire_event]
[message]
speaker=Esther
[option]
message= _ "Let's do this."
[command]
[place_shroud]
side=1
x=0-50
y=0-40
[/place_shroud]
[redraw]
side=1
clear_shroud=yes
[/redraw]
[replace_schedule]
{AFTERNOON}
[/replace_schedule]
[message]
speaker=Aryel
message= _ "Hmm."
[/message]
[replace_schedule]
{DUSK}
[/replace_schedule]
[terrain]
[and]
terrain=Gs^Fdw
[/and]
terrain=Aa^Fda
[/terrain]
[terrain]
[and]
terrain=Gd^Fdw
[/and]
terrain=Ai^Fda
[/terrain]
[terrain]
[and]
terrain=Gs^Fmw
[/and]
terrain=Aa^Fma
[/terrain]
[terrain]
[and]
terrain=Gd^Fmw
[/and]
terrain=Ai^Fma
[/terrain]
[terrain]
[and]
terrain=Gs^*
[/and]
terrain=Aa^Fpa
[/terrain]
[terrain]
[and]
terrain=Gd^*
[/and]
terrain=Ai^Fpa
[/terrain]
[redraw][/redraw]
{DELAY 1000}
[replace_schedule]
{FIRST_WATCH}
[/replace_schedule]
[terrain]
[and]
terrain=Gs,Gg,Re
[/and]
terrain=Aa
[/terrain]
[terrain]
[and]
terrain=Gd,Rd,Ds
[/and]
terrain=Ai
[/terrain]
[redraw][/redraw]
[message]
speaker=Aryel
message= _ "Spooky."
[/message]
[terrain]
[not]
terrain=Ai,Ai^*,Aa,Aa^*,Ww,Wo,Woby,Wog,Xu
[/not]
terrain=Ww
[/terrain]
[redraw][/redraw]
[replace_schedule]
{MIDNIGHT}
[/replace_schedule]
{DELAY 1000}
{PLAY_SOUND "magic-faeriefire.ogg"}
{DELAY 1000}
{PLAY_SOUND "gate-fall.ogg"}
[terrain]
[and]
terrain=Xu
[/and]
terrain=Fypd
[/terrain]
[redraw][/redraw]
{REMOVE_IMAGE 23 17}
{DELAY 1500}
[message]
speaker=Aryel
message= _ "... okay. So now what?"
[/message]
{DELAY 1500}
[unit]
type=Fire Faerie Fake
side=2
x,y=17,15
animate=yes
generate_name=no
id=enemy1
[/unit]
[message]
speaker=enemy1
message= _ "..."
[/message]
[unit]
type=Forest Nymph Fake
side=2
x,y=23,22
animate=yes
generate_name=no
id=enemy2
[/unit]
[message]
speaker=enemy2
message= _ "..."
[/message]
[message]
speaker=Esther
message= _ "Hmm. This is a bit different this time, isn't it?"
[/message]
[unit]
type=Night Nymph Fake
side=2
x,y=29,14
animate=yes
generate_name=no
id=enemy3
[/unit]
[message]
speaker=enemy3
message= _ "..."
[/message]
[message]
speaker=Yumi
message= _ "..."
[/message]
[message]
speaker=Aryel
message= _ "... faeries? Or..."
[/message]
[message]
speaker=Yumi
message= _ "They're fake."
[/message]
[message]
speaker=Aryel
message= _ "Of course they are. So, what exactly are we supposed to do? Just fight?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>nods</i>)"
[/message]
[message]
speaker=Aryel
message= _ "Well, I can do that."
[/message]
[message]
speaker=Esther
message= _ "And you said you were scared."
[/message]
[message]
speaker=Aryel
message= _ "Just a bit spooked! But you know me. I'm not afraid of a little brawl now and then."
[/message]
[message]
speaker=Esther
message= _ "Then let's get to it."
[/message]
{VARIABLE lake.scenario_stage 1}
[set_menu_item]
id=recruit_manifestation
description= _ "Recruit Manifestation"
image="attacks/wail.png~SCALE(18,18)"
[show_if]
[variable]
name=side_number
numerical_equals=1
[/variable]
[/show_if]
[filter_location]
[not]
[filter][/filter]
[/not]
[filter_adjacent_location]
[filter]
side=1
id=Yumi
[/filter]
[/filter_adjacent_location]
[/filter_location]
[command]
[store_gold]
[filter_side]
side=1
[/filter_side]
variable=side1gold
[/store_gold]
[if]
[variable]
name=side1gold
less_than=6
[/variable]
[then]
[message]
speaker=narrator
message= _ "You do not have enough gold!"
[/message]
[/then]
[else]
[unit]
side=1
type=Manifestation
x,y=$x1,$y1
moves,attacks_left=0,0
animate=yes
upkeep=free
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
{VARIABLE_OP side1gold sub 6}
[modify_side]
side=1
gold=$side1gold
[/modify_side]
{CLEAR_VARIABLE side1gold}
[/else]
[/if]
[/command]
[/set_menu_item]
[objectives]
{OBJECTIVE_VICTORY ( _ "Survive")}
[/objectives]
[/command]
[/option]
[option]
message= _ "Not yet."
[/option]
[/message]
[/event]
[event]
name=crystal text
[message]
speaker=Aryel
message= _ "What is this random crystal doing here?"
[/message]
[message]
speaker=Esther
message= _ "Not sure. Usually it's you or Yumi figuring this stuff out-"
[/message]
[message]
speaker=Yumi
message= _ "It's a fake looking glass."
[/message]
[message]
speaker=Aryel
message= _ "... what do you mean by that? A <i>fake</i> looking glass? You mean like a portal to a different reality, or, like... the other way?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>shakes head</i>)"
[/message]
[message]
speaker=Yumi
message= _ "Both."
[/message]
[message]
speaker=Aryel
message= _ "So that means you can use it."
[/message]
[message]
speaker=Yumi
message= _ "(<i>nods</i>) But, they will be waiting."
[/message]
[message]
speaker=Aryel
message= _ "The dream demons?"
[/message]
[message]
speaker=Aryel
message= _ "..."
[/message]
[message]
speaker=Aryel
message= _ "... oookay, the dream demons. On the one hand, if we go after them, we could learn more about who's commanding them to corrupt the Urdemons and how they're doing it. On the other hand, it's more fighting that might not get us anything."
[/message]
[message]
speaker=Esther
message= _ "Not that you'd mind that."
[/message]
[message]
speaker=Aryel
message= _ "Against normal enemies, maybe. But those things are freaky, Esther. You never know what kind of weird abilities they have and you can't even be sure that you've killed them since they reappear all the time. Besides, how do you even kill a dream?"
[/message]
[message]
speaker=Esther
message= _ "Don't ask me, that's a question for Yumi."
[/message]
[message]
speaker=Yumi
message= _ "(<i>shrugs</i>)"
[/message]
[message]
speaker=Aryel
message= _ "Riiight. Anyway, should we use this thing or not?"
[/message]
[/event]
[event]
name=last breath
[filter]
type=Fire Faerie Fake,Forest Nymph Fake,Night Nymph Fake
[/filter]
{DELAY 1000}
[message]
speaker=Aryel
message= _ "Well?"
[/message]
{DELAY 1000}
[animate_unit]
[filter]
id=Yumi
[/filter]
[primary_attack]
range=ranged
[/primary_attack]
flag=attack
[/animate_unit]
{DELAY 750}
[kill]
x,y=$x1,$y1
[/kill]
{PLAY_SOUND wail-sml.wav}
[unit]
x,y=$x1,$y1
type=Demon Morphling
side=2
animate=yes
generate_name=no
hitpoints=16
[/unit]
[message]
speaker=Aryel
message= _ "What is <i>that</i>?"
[/message]
[message]
speaker=Yumi
message= _ "A mirror."
[/message]
[message]
speaker=Esther
message= _ "You mean like she has the power to reflect things?"
[/message]
[message]
speaker=Aryel
message= _ "No, I think Yumi means that thing <i>is</i> a mirror. I'm not sure what that entails, though. Like, what, she's a piece of our reality or something?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>tilts head</i>)"
[/message]
[message]
speaker=Aryel
message= _ "Sort of. Okay. We'll have to think about what that means, I guess."
[/message]
[/event]
[event]
name=last breath
first_time_only=no
[filter]
type=Fire Faerie Fake,Forest Nymph Fake,Night Nymph Fake
[/filter]
[kill]
x,y=$x1,$y1
[/kill]
[set_variable]
name=rand_hp
rand=19..30
[/set_variable]
[unit]
x,y=$x1,$y1
type=Demon Morphling
side=2
animate=yes
generate_name=no
hitpoints=$rand_hp
[/unit]
{CLEAR_VARIABLE rand_hp}
[/event]
[event]
name=new turn
first_time_only=no
[filter_condition]
[variable]
name=lake.scenario_stage
numerical_equals=1
[/variable]
[/filter_condition]
[store_locations]
variable=hex
terrain=Wo,Wog,Woby
[/store_locations]
[for]
array=hex
[do]
#ifdef HARD
[set_variable]
name=spawn_val
rand=1..750
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=spawn_val
rand=1..1500
[/set_variable]
#endif
#ifdef EASY
[set_variable]
name=spawn_val
rand=1..1800
[/set_variable]
#endif
[if]
[variable]
name=spawn_val
less_than=3
[/variable]
[then]
{SPAWN_NOID_NONAME ("Fire Faerie Fake","Forest Nymph Fake","Night Nymph Fake") 2 $hex[$i].x $hex[$i].y}
[/then]
[/if]
{CLEAR_VARIABLE spawn_val}
[/do]
[/for]
{CLEAR_VARIABLE hex}
{VARIABLE_OP lake.counter add 1}
[/event]
[event]
name=new turn
first_time_only=no
[filter_condition]
[variable]
name=lake.counter
numerical_equals=12
[/variable]
[/filter_condition]
{SPAWN_NOID_NONAME ("Demon Shardling") 2 37 7}
{SPAWN_NOID_NONAME ("Demon Shardling") 2 11 6}
{SPAWN_NOID_NONAME ("Demon Shardling") 2 13 28}
{SPAWN_NOID_NONAME ("Demon Shardling") 2 39 28}
[/event]
[event]
name=sighted
[filter]
type=Demon Shardling
[/filter]
[message]
speaker=Aryel
message= _ "Oh boy. So, let me guess, these things are 'bigger mirrors than the ones we've been fighting' or something?"
[/message]
[message]
speaker=Yumi
message= _ "(<i>nods</i>)"
[/message]
[message]
speaker=Aryel
message= _ "Okay then."
[/message]
[/event]
[event]
name=die
[filter]
type=Demon Shardling
[/filter]
[filter_condition]
[not]
[have_unit]
type=Demon Shardling
[/have_unit]
[/not]
[/filter_condition]
[fire_event]
name=end scene
[/fire_event]
[/event]
[event]
name=end scene
{CLEAR_VARIABLE lake}
[clear_menu_item]
id=recruit_manifestation
[/clear_menu_item]
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 100}
replay_save=yes
carryover_report=no
linger_mode=no
next_scenario=02_Ethea
[/endlevel]
[/event]
[event]
name=victory
[/event]
[/scenario]
|
#textdomain wesnoth-Genesis
[scenario]
id=03b_The_Bells_of_Aerlyn
map_data="{~add-ons/Genesis/episode2/maps/03b_The_Bells_of_Aerlyn.map}"
name= _ "The Bells of Aerlyn"
turns=-1
victory_when_enemies_defeated=no
next_scenario=02_Ethea
{AFTERNOON}
{SCENARIO_MUSIC snowfall.ogg}
{EXTRA_SCENARIO_MUSIC returning_in_time.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
[side]
type=Amberlight Fae
name= _ "Esther"
id=Esther
canrecruit=yes
side=1
controller=human
recruit=
gold=0
income=-2
fog=yes
team_name=fae
user_team_name= _ "team_name^Fae"
[/side]
[side]
side=2
no_leader=yes
controller=ai
color=yellow
fog=no
shroud=no
recruit=
gold=0
income=-2
team_name=demons
user_team_name= _ "team_name^Demons"
[ai]
aggression=1
caution=0
grouping=false
[/ai]
[/side]
[side]
side=3
no_leader=yes
controller=ai
color=black
fog=no
shroud=no
recruit=
gold=0
income=-2
team_name=demons
hidden=yes
[/side]
{PLACE_IMAGE items-new/wind-chimes.png 10 6}
{PLACE_IMAGE items-new/wind-chimes.png 12 9}
{PLACE_IMAGE items-new/wind-chimes.png 7 9}
[event]
name=prestart
{RECALL_YUMI_NOLOC}
{RECALL_ARYEL_NOLOC}
[set_recruit]
side=1
recruit=
[/set_recruit]
{SPAWN_NOID_NONAME ("GNS_Monolith") 3 13 10}
{SPAWN_NOID_NONAME ("GNS_Monolith") 3 6 9}
{SPAWN_NOID_NONAME ("GNS_Monolith") 3 11 7}
[unit]
type=Demon Warrior
id=boss1
x,y=6,14
canrecruit=yes
random_traits=no
generate_name=yes
side=2
[/unit]
[unit]
type=Demon Stormbringer
id=boss2
x,y=23,5
canrecruit=yes
random_traits=no
generate_name=yes
side=2
[/unit]
{VARIABLE void_struck 0}
[/event]
# initial spawns
[event]
name=new turn
first_time_only=no
[store_locations]
variable=lava_chasm
terrain=Ql
[/store_locations]
[for]
array=lava_chasm
[do]
#ifdef HARD
[set_variable]
name=spawn_val
rand=1..56
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=spawn_val
rand=1..84
[/set_variable]
#endif
#ifdef EASY
[set_variable]
name=spawn_val
rand=1..98
[/set_variable]
#endif
[if]
[variable]
name=spawn_val
less_than=3
[/variable]
[then]
{SPAWN_NOID ("Winged Demon") 2 $lava_chasm[$i].x $lava_chasm[$i].y}
[/then]
[/if]
[if]
[variable]
name=spawn_val
numerical_equals=3
[/variable]
[then]
{SPAWN_NOID ("Demon Zephyr") 2 $lava_chasm[$i].x $lava_chasm[$i].y}
[/then]
[/if]
[if]
[variable]
name=spawn_val
numerical_equals=4
[/variable]
[then]
{SPAWN_NOID ("Demon Windlasher") 2 $lava_chasm[$i].x $lava_chasm[$i].y}
[/then]
[/if]
{CLEAR_VARIABLE spawn_val}
[/do]
[/for]
{CLEAR_VARIABLE lava_chasm}
[store_locations]
variable=lava_hex
terrain=Qlf,Qlf^*
[/store_locations]
[for]
array=lava_hex
[do]
#ifdef HARD
[set_variable]
name=spawn_val
rand=1..110
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=spawn_val
rand=1..165
[/set_variable]
#endif
#ifdef EASY
[set_variable]
name=spawn_val
rand=1..187
[/set_variable]
#endif
[if]
[variable]
name=spawn_val
less_than=3
[/variable]
[then]
{SPAWN_NOID ("Winged Demon") 2 $lava_hex[$i].x $lava_hex[$i].y}
[/then]
[/if]
[if]
[variable]
name=spawn_val
numerical_equals=3
[/variable]
[then]
{SPAWN_NOID ("Demon Zephyr") 2 $lava_hex[$i].x $lava_hex[$i].y}
[/then]
[/if]
[if]
[variable]
name=spawn_val
numerical_equals=4
[/variable]
[then]
{SPAWN_NOID ("Demon Windlasher") 2 $lava_hex[$i].x $lava_hex[$i].y}
[/then]
[/if]
{CLEAR_VARIABLE spawn_val}
[/do]
[/for]
{CLEAR_VARIABLE lava_hex}
[store_locations]
variable=ice_hex
terrain=Brym
[/store_locations]
[for]
array=ice_hex
[do]
#ifdef HARD
[set_variable]
name=spawn_val
rand=1..40
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=spawn_val
rand=1..60
[/set_variable]
#endif
#ifdef EASY
[set_variable]
name=spawn_val
rand=1..70
[/set_variable]
#endif
[if]
[variable]
name=spawn_val
less_than=3
[/variable]
[then]
{SPAWN_NOID ("Demon") 2 $ice_hex[$i].x $ice_hex[$i].y}
[/then]
[/if]
[if]
[variable]
name=spawn_val
numerical_equals=3
[/variable]
[then]
{SPAWN_NOID ("Demon Grunt") 2 $ice_hex[$i].x $ice_hex[$i].y}
[/then]
[/if]
[if]
[variable]
name=spawn_val
numerical_equals=4
[/variable]
[then]
{SPAWN_NOID ("Demon Sword Dancer") 2 $ice_hex[$i].x $ice_hex[$i].y}
[/then]
[/if]
{CLEAR_VARIABLE spawn_val}
[/do]
[/for]
{CLEAR_VARIABLE ice_hex}
[store_locations]
variable=ice_hex
terrain=Spay
[/store_locations]
[for]
array=ice_hex
[do]
#ifdef HARD
[set_variable]
name=spawn_val
rand=1..55
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=spawn_val
rand=1..77
[/set_variable]
#endif
#ifdef EASY
[set_variable]
name=spawn_val
rand=1..88
[/set_variable]
#endif
[if]
[variable]
name=spawn_val
less_than=3
[/variable]
[then]
{SPAWN_NOID ("Demon") 2 $ice_hex[$i].x $ice_hex[$i].y}
[/then]
[/if]
[if]
[variable]
name=spawn_val
numerical_equals=3
[/variable]
[then]
{SPAWN_NOID ("Demon Grunt") 2 $ice_hex[$i].x $ice_hex[$i].y}
[/then]
[/if]
[if]
[variable]
name=spawn_val
numerical_equals=4
[/variable]
[then]
{SPAWN_NOID ("Demon Sword Dancer") 2 $ice_hex[$i].x $ice_hex[$i].y}
[/then]
[/if]
{CLEAR_VARIABLE spawn_val}
[/do]
[/for]
{CLEAR_VARIABLE ice_hex}
[store_locations]
variable=void_hex
terrain=Qxua
[/store_locations]
[for]
array=void_hex
[do]
#ifdef HARD
[set_variable]
name=spawn_val
rand=1..174
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=spawn_val
rand=1..261
[/set_variable]
#endif
#ifdef EASY
[set_variable]
name=spawn_val
rand=1..319
[/set_variable]
#endif
[if]
[variable]
name=spawn_val
less_than=3
[/variable]
[then]
{SPAWN_NOID ("Demon Void Shambler") 2 $void_hex[$i].x $void_hex[$i].y}
[/then]
[/if]
[if]
[variable]
name=spawn_val
numerical_equals=3
[/variable]
[then]
{SPAWN_NOID ("Demon Void Stalker") 2 $void_hex[$i].x $void_hex[$i].y}
[/then]
[/if]
{CLEAR_VARIABLE spawn_val}
[/do]
[/for]
{CLEAR_VARIABLE void_hex}
[/event]
[event]
name=start
[unit]
type=Halfling Piercer
x,y=37,26
id=Midara_piercer
name= _ "Midara"
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
animate=yes
gender=female
random_traits=no
find_vacant=yes
side=1
[/unit]
[unit]
type=Halfling Distortionist
x,y=37,26
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
animate=yes
generate_name=yes
random_traits=no
random_gender=yes
find_vacant=yes
side=1
[/unit]
[unit]
type=Halfling Spearer
x,y=37,26
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
animate=yes
generate_name=yes
random_traits=no
random_gender=yes
find_vacant=yes
side=1
[/unit]
[unit]
type=Halfling Spearer
x,y=37,26
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
animate=yes
generate_name=yes
random_traits=no
random_gender=yes
find_vacant=yes
side=1
[/unit]
[unit]
type=Halfling Spearer
x,y=37,28
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
animate=yes
generate_name=yes
random_traits=no
random_gender=yes
find_vacant=yes
side=1
[/unit]
[unit]
type=Halfling Distortionist
x,y=38,27
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
animate=yes
generate_name=yes
random_traits=no
random_gender=yes
find_vacant=yes
side=1
[/unit]
[objectives]
{OBJECTIVE_VICTORY ( _ "Explore")}
{OBJECTIVE_DEFEAT ( _ "Death of Yumi")}
{OBJECTIVE_DEFEAT ( _ "Death of Esther")}
{OBJECTIVE_DEFEAT ( _ "Death of Aryel")}
[/objectives]
[/event]
######### BONUS ###########
[event]
name=moveto
first_time_only=yes
[filter]
x,y=4,26
id=Yumi
[/filter]
[filter_condition]
[have_location]
time_of_day=chaotic
[/have_location]
[/filter_condition]
{VARIABLE_OP yumi_spell_params.yumi_max_mana add 1}
{FLOAT_TEXT ("Yumi") "00ffff" "+1 max mana"}
[/event]
######### BOSS FIGHT ###########
[event]
name=sighted
first_time_only=yes
[filter]
type=GNS_Monolith
[/filter]
[fire_event]
name=void spawning
[/fire_event]
[lift_fog]
[filter_side]
side=1
[/filter_side]
x,y=12,9
radius=3
multiturn=yes
[/lift_fog]
[lift_fog]
[filter_side]
side=1
[/filter_side]
x,y=7,9
radius=3
multiturn=yes
[/lift_fog]
[lift_fog]
[filter_side]
side=1
[/filter_side]
x,y=10,6
radius=3
multiturn=yes
[/lift_fog]
{SCROLL_TO 10 8}
{DELAY 500}
[unit]
animate=yes
side=3
x,y=5,9
type=Demon Void Devourer
generate_name=no
random_traits=no
find_vacant=yes
[status]
uncovered=yes
[/status]
[/unit]
[unit]
animate=yes
side=3
x,y=14,10
type=Demon Void Devourer
generate_name=no
random_traits=no
find_vacant=yes
[status]
uncovered=yes
[/status]
[/unit]
[unit]
animate=yes
side=3
x,y=12,6
type=Demon Void Devourer
generate_name=no
random_traits=no
find_vacant=yes
[status]
uncovered=yes
[/status]
[/unit]
[/event]
[event]
name=turn 15
[fire_event]
name=void spawning
[/fire_event]
[/event]
[event]
name=void spawning
[message]
speaker=Aryel
message= _ "Wait a second. Do you sense that?"
[/message]
{TURN_UNIT5 "Esther"}
[message]
speaker=Esther
message= _ "Sense what?"
[/message]
{DELAY 1500}
[replace_schedule]
{DUSK_NO_SOUND}
[/replace_schedule]
{DELAY 800}
[replace_schedule]
{FIRST_WATCH}
[/replace_schedule]
{DELAY 600}
[replace_schedule]
{MIDNIGHT}
[/replace_schedule]
{DELAY 400}
{COLOR_ADJUST -10 -10 -10}
{DELAY 200}
{COLOR_ADJUST -20 -20 -20}
{DELAY 100}
{COLOR_ADJUST -30 -30 -30}
{DELAY 750}
{SCROLL_TO 22 6}
{DELAY 750}
{PLAY_SOUND "wail.wav"}
{DELAY 1000}
{PLAY_SOUND "wail.wav"}
{DELAY 500}
{QUAKE_FIXED "rumble.ogg"}
[terrain]
[and]
terrain=Ql
[/and]
terrain=Qxua
[/terrain]
[redraw][/redraw]
{DELAY 500}
{QUAKE "rumble.ogg"}
[terrain]
[and]
terrain=Qlf,Qlf^*
[/and]
terrain=Qxua
[/terrain]
[redraw][/redraw]
{DELAY 1000}
{SCROLL_TO 7 16}
{DELAY 750}
{PLAY_SOUND "magic-dark.ogg"}
{DELAY 500}
{QUAKE "rumble.ogg"}
[terrain]
[and]
terrain=Brym
[/and]
terrain=Qxua
[/terrain]
[redraw][/redraw]
{DELAY 500}
{QUAKE "rumble.ogg"}
[terrain]
[and]
terrain=Spay
[/and]
terrain=Qxua
[/terrain]
[redraw][/redraw]
{DELAY 1500}
[store_unit]
[filter]
side=2
[/filter]
variable=swap_unit
[/store_unit]
[for]
array=swap_unit
[do]
[switch]
variable=swap_unit[$i].level
[case]
value=1
[unit]
side=3
overwrite=yes
find_vacant=no
type=Demon Void Shambler
generate_name=no
random_traits=no
x,y=$swap_unit[$i].x,$swap_unit[$i].y
[/unit]
[/case]
[case]
value=2
[unit]
side=3
overwrite=yes
find_vacant=no
type=Demon Void Stalker
generate_name=no
random_traits=no
x,y=$swap_unit[$i].x,$swap_unit[$i].y
[/unit]
[/case]
[case]
value=3
[unit]
side=3
overwrite=yes
find_vacant=no
type=Demon Void Devourer
generate_name=no
random_traits=no
x,y=$swap_unit[$i].x,$swap_unit[$i].y
[/unit]
[/case]
[/switch]
[/do]
[/for]
{CLEAR_VARIABLE swap_unit}
[/event]
[event]
name=new turn
first_time_only=no
[filter_condition]
[variable]
name=void_struck
numerical_equals=0
[/variable]
[/filter_condition]
[heal_unit]
[filter]
type=GNS_Monolith
[/filter]
amount=full
animate=yes
[/heal_unit]
[/event]
[event]
name=attacker hits
first_time_only=yes
[filter_attack]
name=void assault
[/filter_attack]
{VARIABLE_OP void_struck add 1}
[/event]
[event]
name=new turn
first_time_only=no
[filter_condition]
[variable]
name=void_struck
numerical_equals=1
[/variable]
[/filter_condition]
[harm_unit]
[filter]
x,y=13,10
[/filter]
amount=250
animate=no
kill=no
[/harm_unit]
[if]
[have_unit]
x,y=13,10
[/have_unit]
[then]
{FLOAT_TEXT_LOC "13" "10" "ff0000" "250"}
[/then]
[/if]
[harm_unit]
[filter]
x,y=6,9
[/filter]
amount=250
animate=no
kill=no
[/harm_unit]
[if]
[have_unit]
x,y=6,9
[/have_unit]
[then]
{FLOAT_TEXT_LOC "6" "9" "ff0000" "250"}
[/then]
[/if]
[harm_unit]
[filter]
x,y=11,7
[/filter]
amount=250
animate=no
kill=no
[/harm_unit]
[if]
[have_unit]
x,y=11,7
[/have_unit]
[then]
{FLOAT_TEXT_LOC "11" "7" "ff0000" "250"}
[/then]
[/if]
[/event]
[event]
name=die
first_time_only=no
[filter]
type=GNS_Monolith
[/filter]
[if]
[not]
[have_unit]
type=GNS_Monolith
[/have_unit]
[/not]
[then]
#ifdef EASY
[add_exp]
[filter]
id=Aryel
[/filter]
experience=40
[/add_exp]
[add_exp]
[filter]
id=Esther
[/filter]
experience=40
[/add_exp]
[add_exp]
[filter]
id=Yumi
[/filter]
experience=40
[/add_exp]
#endif
#ifdef NORMAL
[add_exp]
[filter]
id=Aryel
[/filter]
experience=30
[/add_exp]
[add_exp]
[filter]
id=Esther
[/filter]
experience=30
[/add_exp]
[add_exp]
[filter]
id=Yumi
[/filter]
experience=30
[/add_exp]
#endif
#ifdef HARD
[add_exp]
[filter]
id=Aryel
[/filter]
experience=20
[/add_exp]
[add_exp]
[filter]
id=Esther
[/filter]
experience=20
[/add_exp]
[add_exp]
[filter]
id=Yumi
[/filter]
experience=20
[/add_exp]
#endif
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 100}
replay_save=yes
carryover_report=no
linger_mode=no
next_scenario=02_Ethea
[/endlevel]
[/then]
[/if]
[/event]
[event]
name=victory
{VARIABLE ethea.prev_scenario "The Bells of Aerlyn"}
{CLEAR_VARIABLE void_struck}
[/event]
[/scenario]
|
#textdomain wesnoth-Genesis
[scenario]
id=03d_Echo_Caverns
map_data="{~add-ons/Genesis/episode2/maps/03d_Echo_Caverns.map}"
name= _ "Echo Caverns"
turns=-1
victory_when_enemies_defeated=no
next_scenario=02_Ethea
{UNDERGROUND}
{SCENARIO_MUSIC snowfall.ogg}
{EXTRA_SCENARIO_MUSIC returning_in_time.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
[side]
type=Amberlight Fae
name= _ "Esther"
id=Esther
canrecruit=yes
side=1
controller=human
recruit=
gold=0
income=-2
shroud=yes
fog=yes
team_name=fae
user_team_name= _ "team_name^Fae"
[/side]
[side]
side=2
no_leader=yes
controller=ai
color=black
fog=no
shroud=no
recruit=
gold=0
income=-2
team_name=fae
hidden=yes
[/side]
[side]
side=3
no_leader=yes
controller=ai
color=blue
fog=no
shroud=no
recruit=
gold=0
income=-2
team_name=misc
hidden=yes
[/side]
[event]
name=preload
first_time_only=no
[lua]
code = << wesnoth.dofile('~add-ons/Genesis/episode2/lua/scenarios/03d_Echo_Caverns.lua') >>
[/lua]
[/event]
{PLACE_IMAGE items/crystal-glyph-message.png 36 9}
{PLACE_IMAGE items/crystal-glyph-message.png 15 2}
{PLACE_IMAGE items/crystal-glyph-message.png 40 11}
{PLACE_IMAGE items/crystal-glyph-message.png 32 17}
{PLACE_IMAGE items/crystal-glyph-light.png 13 3}
{PLACE_IMAGE items/crystal-glyph-message-dark-1.png 2 6}
{PLACE_IMAGE items/crystal-glyph-message.png 18 10}
{PLACE_IMAGE items/crystal-glyph-light.png 9 20}
{PLACE_IMAGE items/crystal-glyph-message.png 27 23}
{PLACE_IMAGE items/crystal-glyph-light.png 20 27}
{PLACE_IMAGE items/crystal-glyph-message.png 12 28}
{PLACE_IMAGE items/crystal-glyph-message-dark-1.png 8 32}
{PLACE_IMAGE items/crystal-glyph-light.png 19 31}
{PLACE_IMAGE items/crystal-glyph-light.png 8 37}
{PLACE_IMAGE items/crystal-glyph-light-1.png 28 29}
[event]
name=prestart
{RECALL_YUMI_NOLOC}
{RECALL_ARYEL_NOLOC}
{SPAWN_NOID_NONAME ("GNS_Mirror") 3 14 11}
{SPAWN_NOID_NONAME ("GNS_Ice_Shard") 3 41 18}
{SPAWN_NOID_NONAME ("GNS_Dreamcatcher") 3 12 34}
{SPAWN_NOID_NONAME ("GNS_Dreamcatcher") 3 14 32}
{SPAWN_NOID_NONAME ("GNS_Dreamcatcher") 3 16 34}
[set_recruit]
side=1
recruit=
[/set_recruit]
#ifdef EASY
{VARIABLE puzzle_exp 30}
#endif
#ifdef NORMAL
{VARIABLE puzzle_exp 25}
#endif
#ifdef HARD
{VARIABLE puzzle_exp 20}
#endif
{MODIFY_UNIT (id=Esther) vision 3}
{MODIFY_UNIT (id=Aryel) vision 3}
{MODIFY_UNIT (id=Yumi) vision 3}
[init_puzzles][/init_puzzles]
[/event]
[event]
name=start
[objectives]
{OBJECTIVE_VICTORY ( _ "Explore")}
[/objectives]
[/event]
######### MESSAGES ###########
[event]
name=moveto
first_time_only=no
[filter]
x=36
y=9
[/filter]
[message]
speaker=narrator
message= _ "<i>'Yukiria, Yukiria, Yukiria!' They cry for me, hapless voices possessed by Guardians, but sounding of meager demons.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>'Yukiria, stop this nonsense. These dreamwalkers of yours have no business tormenting and twisting my subjects into your unwilling slaves!' In different forms, mirrored words, they have accused me many times over. Uria, Shardia, Xia'el, Luceith'el...</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>I have always echoed the same reply. Though I am the only Guardian capable of entering the pool of dreams, it is not my domain. I do not choose to set the nightmares on you - they do it of their own will. How about you stop complaining and try to make use of them when they do materialize, like Valdir did? He, at least, seems to be resourceful.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>Of course, Uria would never even consider that. The blue ones are nothing more than abominations to her, after all. Creatures that exist only as thoughts, without flesh, without blood... it is incomprehensible to the Queen of Life, of course, but I suppose Uria and her two lackeys should not be of my concern. While Uria and Xia'el support Shardia in her endless war with Valdir, the unending stream of souls ripples from Ird to Vyx, from Being to Void. In waging this timeless battle, the Guardian of Life has forsaken her namesake and pandered to me, the Mistress of Death.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>I suppose I must thank her for her foolishness, but she will get no sympathy from me.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=15
y=2
[/filter]
[message]
speaker=narrator
message= _ "<i>Valdir came to me with a proposition today. How unusual. He, the prideful Beast of Blood, actually seeking the help of another? Last we spoke, he was busying shaming Shardia for doing the same, claiming that her alliance with Uria was providing her an undue edge in their little feud. How mundane. Valdir, Shardia, Uria... it seems as if the other Guardians concern themselves only with the terrestrial, the carnal... war... and power. They are no better than the demons that they lord over.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>Still, Valdir's offer is tempting. A teleportation network? What he purposes it to is not really of my concern, but its creation in of itself could be a stimulating exercise. I had an idea - it would be a path through Yuure, the realm of dreams. Vyx is out of the question, for no soul, demon, faerie, or Guardian, can pass through unmarred. But Yuure... in dreams, time and space have no meaning. The fabric of reality is torn by the shears of thought. It would be... a deconstruction of the matter into the mind, then reconstruction of the thought back into the physical. Yuure would be the bridge.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>It would, of course, be somewhat undermining Xia'el's power to generate portals between the terres firma, but that is of little concern to me. Unlike Valdir or Uria, she hardly has the power to fight me.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=13
y=3
[/filter]
[message]
speaker=narrator
message= _ "<i>Light and darkness, Ird and Vyx, souls of the Tree of Life drifting through a sea of nothingness. Souls born of the Tree, Ird, are possessed of form, physical energy - that which we call Life, or Being. Though she is its Guardian, Uria seems to understand very little about the nature of her own power. Pity, but truly, she is as much a brute as Valdir is. Art and mysticism are lost upon her... all she wishes to do is fight. Pity. Her essence is possessed of so much wasted potential.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>'Jealous'... yes, that is what she called me. Envious that among us, she is the one bound most strongly to Ird... I admit, it sparks much more ire than it would normally, since for all her power, she has the disposition of nothing more than an oaf. She does not deserve what she has been bequeathed. I fail to understand why Yarae favors her so.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=2
y=6
[/filter]
[message]
speaker=narrator
message= _ "<i>Vyx... nothingness, oblivion, Void. For a being of Ird, it is something wholly incomprehensible - mere contact would be utter annihilation for demons, faerie, and Guardians alike. Vyx is the darkness that is beyond the element Darkness, an absolute antithesis of creation. Even Merthiaal fears Vyx, perhaps more so than the rest of us... though I suspect that has more to do with her being merely a weak child. She is but a hair stronger than most demon lords, and I suspect a couple of Valdir's lackeys would even be able to best her in a straight fight. I could almost pity her, if she were not so pathetic.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=9
y=20
[/filter]
[message]
speaker=narrator
message= _ "<i>Xia'el came here to Siaria today. Unannounced, of course, as always, but at the very least she is much less of an irritation than Uria is. This time, however, she posed me an interesting question. 'Yuki, why is it that some demons are able to survive exposure to the Void and others are destroyed immediately?'</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>Besides her ridiculous shortening of my name, there was something about her question that was a bit suspicious. I am obviously aware of the growing spears of Vyx piercing through the veil of Ird on various worlds. That she is aware of it is not surprising. However, in the first place, demons that are capable of subsisting through the Void are extremely rare. I have never seen one myself. That she should raise this question means that she has encountered them, perhaps in... unpleasant... circumstances.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>The way she asked her question also suggested that she was not only referring to demons, but what else could she have seen? Humans? They definitely would be the first to perish to Vyx. Faerie? If there is one thing Xia'el certainly knows more than me about, it would be them. She must have discovered something else... something that she wishes to keep secret for now. It goes without saying that Xia'el is hardly secretive in general, so this must be fairly important.</i>"
[/message]
[message]
speaker=narrator
message= _ "<i>Regardless, my response was the typical one. 'A demon does not truly survive when passing through Vyx. The physical form may, but the mind is always destroyed. What determines if the form remains depends on the creature's affinity to Ird. Normal demons are wholly possessed of the Tree's energies and are hapless against anything Void. Special ones, such as those from Yuure, stand a better chance.'
She seemed satisfied with my answer for the moment, but I'm sure she'll be back later.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=27
y=23
[/filter]
[message]
speaker=narrator
message= _ "<i>Uria is unbelievably annoying. How can anyone stand her?</i>"
[/message]
[/event]
######### ICE SHARD PUZZLE ###########
[event]
name=moveto
first_time_only=no
[filter]
x=40
y=11
[/filter]
[message]
speaker=narrator
message= _ "<i>Whispers echoing through mirrored reality,
A hush frozen still between crystal facets.
Brittle panes reflecting brittle impressions,
Shattered by a smattering of oblivion.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=32
y=17
[/filter]
[message]
speaker=narrator
message= _ "<i>Sparkling shards of scattered ice,
Faux visages reflected between-
The physical embraces perception and waits,
Bridging feeling and form.</i>"
[/message]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=41
y=18
[/filter]
[filter_condition]
[variable]
name=echo.ice_shard
numerical_equals=2
[/variable]
[/filter_condition]
# Add a cutscene
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
type=fire
[/filter_attack]
[filter_second]
type=GNS_Ice_Shard
[/filter_second]
[kill]
x,y=41,18
[/kill]
[unit]
x,y=41,18
side=3
type=GNS_Ice_Shard
variation=iceshard_red
animate=no
[/unit]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
type=cold
[/filter_attack]
[filter_second]
type=GNS_Ice_Shard
[/filter_second]
[if]
[have_unit]
x,y=41,18
type=GNS_Ice_Shard
variation=iceshard_dark
[/have_unit]
[then]
{PLAY_SOUND "magic-faeriefire.ogg"}
[kill]
x,y=41,18
[/kill]
{VARIABLE_OP yumi_spell_params.yumi_max_mana add 1}
{FLOAT_TEXT ("Yumi") "00ffff" "+1 max mana"}
{VARIABLE_OP aryel_spell_params.aryel_max_mana add 1}
{FLOAT_TEXT ("Aryel") "00ffff" "+1 max mana"}
{PLACE_IMAGE items/crystal-shard.png 42 17}
{PLACE_IMAGE items/crystal-shard.png 40 17}
{PLACE_IMAGE items/crystal-shard.png 40 18}
{PLACE_IMAGE units/fae/yumi-silhouette.png 41 18}
{VARIABLE_OP echo.ice_shard add 1}
[/then]
[else]
[kill]
x,y=41,18
[/kill]
[unit]
x,y=41,18
side=3
type=GNS_Ice_Shard
variation=iceshard_violet
animate=no
[/unit]
[/else]
[/if]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
name=malefic whisper
[/filter_attack]
[filter_second]
type=GNS_Ice_Shard
[/filter_second]
[kill]
x,y=41,18
[/kill]
[unit]
x,y=41,18
side=3
type=GNS_Ice_Shard
variation=iceshard_dark
animate=no
[/unit]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
type=arcane
[not]
name=malefic whisper
[/not]
[/filter_attack]
[filter_second]
type=GNS_Ice_Shard
[/filter_second]
[kill]
x,y=41,18
[/kill]
[unit]
x,y=41,18
side=3
type=GNS_Ice_Shard
variation=iceshard_light
animate=no
[/unit]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
type=impact
[/filter_attack]
[filter_second]
type=GNS_Ice_Shard
[/filter_second]
[kill]
x,y=41,18
[/kill]
[unit]
x,y=41,18
side=3
type=GNS_Ice_Shard
variation=iceshard_light
animate=no
[/unit]
{PLAY_SOUND "magic-dark-miss.ogg"}
[/event]
[event]
name=new turn
first_time_only=yes
[filter_condition]
[variable]
name=echo.ice_shard
numerical_equals=1
[/variable]
[and]
[have_unit]
id=Yumi
x,y=41,18
[/have_unit]
[/and]
[/filter_condition]
{VARIABLE_OP yumi_spell_params.yumi_max_mana add 1}
{FLOAT_TEXT ("Yumi") "00ffff" "+1 max mana"}
{REMOVE_IMAGE 41 18}
{PLACE_IMAGE items/crystal-glyph-message-dark.png 41 18}
{REMOVE_IMAGE 42 17}
{REMOVE_IMAGE 40 17}
{REMOVE_IMAGE 40 18}
{VARIABLE_OP echo.ice_shard add 1}
[/event]
######### MIRROR PUZZLE ###########
[event]
name=moveto
first_time_only=no
[filter]
x=18
y=10
[/filter]
[message]
speaker=narrator
message= _ "<i>Mirror echo, reflecting hidden forms,
Facade - face and flesh, boiled away to reveal blood,
The mocking essence of Life.
Cruel crimson, clouded claret,
Clarion cries dripping from open veins...
She answers, extricating Life from its sinewy chains,
Leaving nothing but black water.</i>"
[/message]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
type=fire
[not]
name=blood boil
[/not]
[/filter_attack]
[filter_second]
type=GNS_Mirror
[/filter_second]
[filter_condition]
[variable]
name=echo.mirror
numerical_equals=0
[/variable]
[/filter_condition]
[terrain]
x=12,13,14,14,15
y=11-12,10,12,9-12,11
terrain=Qlf
[/terrain]
[redraw][/redraw]
[kill]
x,y=14,11
[/kill]
[unit]
x,y=14,11
side=3
type=GNS_Mirror
animate=no
[/unit]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
name=blood boil
[/filter_attack]
[filter_second]
type=GNS_Mirror
[/filter_second]
[filter_condition]
[variable]
name=echo.mirror
numerical_equals=0
[/variable]
[/filter_condition]
[terrain]
x=12,13,14,14,15
y=11-12,10,12,9-12,11
terrain=Wwb
[/terrain]
[redraw][/redraw]
[kill]
x,y=14,11
[/kill]
[unit]
x,y=14,11
side=3
type=GNS_Mirror
animate=no
[/unit]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
name=faerie fire
[/filter_attack]
[filter_second]
type=GNS_Mirror
[/filter_second]
[filter_condition]
[variable]
name=echo.mirror
numerical_equals=0
[/variable]
[/filter_condition]
[terrain]
x=12,13,14,14,15
y=11-12,10,12,9-12,11
terrain=Qxyi
[/terrain]
[redraw][/redraw]
[kill]
x,y=14,11
[/kill]
[unit]
x,y=14,11
side=3
type=GNS_Mirror
animate=no
[/unit]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
name=void assault
[/filter_attack]
[filter_second]
type=GNS_Mirror
[/filter_second]
[filter_condition]
[variable]
name=echo.mirror
numerical_equals=0
[/variable]
[/filter_condition]
[terrain]
x=12,13,14,14,15
y=11-12,10,12,9-12,11
terrain=Qxu
[/terrain]
[redraw][/redraw]
[kill]
x,y=14,11
[/kill]
[unit]
x,y=14,11
side=3
type=GNS_Mirror
animate=no
[/unit]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
name=malefic whisper,faerie touch
[/filter_attack]
[filter_second]
type=GNS_Mirror
[/filter_second]
[filter_condition]
[variable]
name=echo.mirror
numerical_equals=0
[/variable]
[/filter_condition]
[kill]
x,y=14,11
[/kill]
[unit]
x,y=14,11
side=3
type=GNS_Mirror
animate=no
[/unit]
{PLAY_SOUND "magic-dark-miss.ogg"}
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
name=eviscerate
[/filter_attack]
[filter_second]
type=GNS_Mirror
[/filter_second]
[filter_condition]
[variable]
name=echo.mirror
numerical_equals=0
[/variable]
[/filter_condition]
[if]
[have_location]
x,y=14,10
terrain=Wwb
[/have_location]
[then]
{PLAY_SOUND "magic-faeriefire.ogg"}
{VARIABLE_OP aryel_spell_params.aryel_max_mana add 1}
{FLOAT_TEXT ("Aryel") "00ffff" "+1 max mana"}
[terrain]
x=12,13,14,14,15
y=11-12,10,12,9-12,11
terrain=Wwby
[/terrain]
[redraw][/redraw]
[kill]
x,y=14,11
[/kill]
[unit]
x,y=14,11
side=3
type=GNS_Mirror
animate=no
[/unit]
{VARIABLE_OP echo.mirror add 1}
[/then]
[else]
[terrain]
x=12,13,14,14,15
y=11-12,10,12,9-12,11
terrain=Ss
[/terrain]
[redraw][/redraw]
[kill]
x,y=14,11
[/kill]
[unit]
x,y=14,11
side=3
type=GNS_Mirror
animate=no
[/unit]
[/else]
[/if]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_second]
type=GNS_Mirror
[/filter_second]
[filter_condition]
[variable]
name=echo.mirror
numerical_equals=1
[/variable]
[/filter_condition]
[kill]
x,y=14,11
[/kill]
[unit]
x,y=14,11
side=3
type=GNS_Mirror
animate=no
[/unit]
{PLAY_SOUND "magic-dark-miss.ogg"}
[/event]
[event]
name=firebolt spell
first_time_only=yes
[message]
speaker=Esther
message= _ "asdf"
[/message]
[/event]
[event]
name=firebolt spell
first_time_only=no
[firebolt_mirror][/firebolt_mirror]
[/event]
[event]
name=new turn
first_time_only=no
[heal_unit]
[filter]
type=GNS_Mirror,GNS_Ice_Shard,GNS_Dreamcatcher,Fake Nightmare,Fake Dreamwalker
[/filter]
amount=full
[/heal_unit]
[/event]
######### DREAMWEAVER PUZZLE ###########
[event]
name=attack end
first_time_only=no
[filter_second]
type=Fake Nightmare
[/filter_second]
[heal_unit]
[filter]
type=Fake Nightmare
[/filter]
amount=full
[/heal_unit]
[fire_event]
name=nightmare text
[/fire_event]
[/event]
[event]
name=nightmare text
[message]
speaker=Aryel
message= _ "I don't think attacking that thing is going to work."
[/message]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
[not]
name=dreamweave
[/not]
[/filter_attack]
[filter_second]
type=GNS_Dreamcatcher
[/filter_second]
[kill]
x,y=$y2,$y2
[/kill]
[unit]
x,y=$y2,$y2
side=3
type=GNS_Dreamcatcher
animate=no
[/unit]
{PLAY_SOUND "magic-dark-miss.ogg"}
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
name=dreamweave
[/filter_attack]
[filter_second]
type=GNS_Dreamcatcher
x,y=12,34
[/filter_second]
[kill]
x,y=$y2,$y2
[/kill]
{PLACE_IMAGE items-new/dreamcatcher1 12 34}
[if]
[not]
[have_unit]
type=GNS_Dreamcatcher
[/have_unit]
[/not]
[then]
{PLAY_SOUND "magic-dark.ogg"}
[terrain]
x=12,13,14,15,16
y=34,34,32-34,33,33-34
terrain=Fyp
[/terrain]
[redraw][/redraw]
{VARIABLE_OP echo.nightmare add 1}
[/then]
[/if]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
name=dreamweave
[/filter_attack]
[filter_second]
type=GNS_Dreamcatcher
x,y=14,32
[/filter_second]
[kill]
x,y=$y2,$y2
[/kill]
{PLACE_IMAGE items-new/dreamcatcher2 14 32}
[if]
[not]
[have_unit]
type=GNS_Dreamcatcher
[/have_unit]
[/not]
[then]
{PLAY_SOUND "magic-dark.ogg"}
[terrain]
x=12,13,14,15,16
y=34,34,32-34,33,33-34
terrain=Fyp
[/terrain]
[redraw][/redraw]
{VARIABLE_OP echo.nightmare add 1}
[/then]
[/if]
[/event]
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
name=dreamweave
[/filter_attack]
[filter_second]
type=GNS_Dreamcatcher
x,y=16,34
[/filter_second]
[kill]
x,y=$y2,$y2
[/kill]
{PLACE_IMAGE items-new/dreamcatcher3 16 34}
[if]
[not]
[have_unit]
type=GNS_Dreamcatcher
[/have_unit]
[/not]
[then]
{PLAY_SOUND "magic-dark.ogg"}
[terrain]
x=12,13,14,15,16
y=34,34,32-34,33,33-34
terrain=Fyp
[/terrain]
[redraw][/redraw]
{VARIABLE_OP echo.nightmare add 1}
[/then]
[/if]
[/event]
[event]
name=new turn
first_time_only=yes
[filter_condition]
[variable]
name=echo.nightmare
numerical_equals=1
[/variable]
[and]
[have_unit]
id=Fake Nightmare
terrain=Fyp
[/have_unit]
[/and]
[/filter_condition]
{VARIABLE_OP yumi_spell_params.yumi_max_mana add 1}
{FLOAT_TEXT ("Yumi") "00ffff" "+1 max mana"}
{PLACE_IMAGE items/crystal-glyph-message-dark.png 14 33}
{REMOVE_IMAGE 12 34}
{REMOVE_IMAGE 14 32}
{REMOVE_IMAGE 16 34}
{VARIABLE_OP echo.nightmare add 1}
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=14-17
y=13-16
[/filter]
[message]
speaker=Aryel
message= _ "Should we go to the shrine now?"
[/message]
[message]
speaker=Esther
[option]
message= _ "Let's go!"
[command]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 100}
replay_save=no
carryover_report=no
linger_mode=no
next_scenario=03g_Amberlight_Shrine
[/endlevel]
[/command]
[/option]
[option]
message= _ "Let's wait a bit."
[/option]
[/message]
[/event]
[event]
name=victory
{MODIFY_UNIT (id=Esther) vision 6}
{MODIFY_UNIT (id=Aryel) vision 6}
{MODIFY_UNIT (id=Yumi) vision 6}
[/event]
[/scenario]
|
#textdomain wesnoth-Genesis
[movetype]
name=duskfae
flies=true
{FAE_MOVE}
[defense]
deep_water=50
shallow_water=50
reef=50
swamp_water=50
flat=50
sand=50
forest=30
hills=50
mountains=40
village=40
castle=40
cave=50
frozen=50
fungus=50
unwalkable=30
[/defense]
[resistance]
blade=130
pierce=130
impact=130
fire=110
cold=30
arcane=30
[/resistance]
[/movetype]
[movetype]
name=amberlightfae
flies=true
{FAE_MOVE}
[defense]
deep_water=60
shallow_water=60
reef=60
swamp_water=60
flat=50
sand=50
forest=30
hills=50
mountains=40
village=40
castle=40
cave=50
frozen=60
fungus=60
unwalkable=70
[/defense]
[resistance]
blade=120
pierce=120
impact=120
fire=30
cold=110
arcane=50
[/resistance]
[/movetype]
[movetype]
name=crimsonfae
flies=true
{FAE_MOVE}
[defense]
deep_water=60
shallow_water=60
reef=60
swamp_water=60
flat=50
sand=60
forest=30
hills=50
mountains=40
village=40
castle=40
cave=50
frozen=60
fungus=50
unwalkable=50
[/defense]
[resistance]
blade=120
pierce=120
impact=120
fire=70
cold=90
arcane=50
[/resistance]
[/movetype]
{~add-ons/Genesis/episode2/units/fae}
{~add-ons/Genesis/episode2/units/faeries}
|
#textdomain wesnoth-Genesis
[movetype]
name=fakefly
flies=true
[/movetype]
{~add-ons/Genesis/episode2/units/undead}
{~add-ons/Genesis/episode2/units/fake} |
#textdomain wesnoth-Genesis
#define AMLA_AMBERLIGHTFAE
{AMLA_OPTION_FIRE_MELEE}
{AMLA_OPTION_BLAST_RANGE}
{AMLA_OPTION_TEMPEST_RANGE}
{AMLA_DEFAULT}
#enddef
#define AMLA_OPTION_FIRE_MELEE
[advancement]
max_times=-1
description=_"increased physical strength"
image=attacks/touch-faerie.png
id=amla_melee_firefae
strict_amla=yes
[effect]
apply_to=attack
range=melee
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=30%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_BLAST_RANGE
[advancement]
max_times=-1
description=_"stronger fire magic"
image=attacks/fireball.png
id=amla_blast_firefae
strict_amla=yes
[effect]
apply_to=attack
name=infernal blast
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=30%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_TEMPEST_RANGE
[advancement]
max_times=-1
description=_"stronger storm magic"
image=attacks/lightning.png
id=amla_tempest_firefae
strict_amla=yes
[effect]
apply_to=attack
name=tempest
increase_damage=3
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=30%
[/effect]
[/advancement]
#enddef
#define ESTHER_ADVANCEMENT HP_INCREMENT XP_INCREMENT EFFECT_WML VARIATION_NAME
[advancement]
max_times=-1
always_display=yes
[effect]
apply_to=hitpoints
increase_total={HP_INCREMENT}
increase={HP_INCREMENT}
[/effect]
[effect]
apply_to=max_experience
increase={XP_INCREMENT}
[/effect]
[effect]
apply_to=variation
name={VARIATION_NAME}
[/effect]
{EFFECT_WML}
[/advancement]
#enddef
#################### strong special abilities ###########################
#define AMBERLIGHT_STORM_SHIELD VARIANT_NAME
{ESTHER_ADVANCEMENT 1 150 (
id=amberlight_storm_shield
description= _ "returns damage upon being attacked"
image=attacks/heater-shield.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_STORM_SHIELD}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
#define AMBERLIGHT_FIRE_SHIELD VARIANT_NAME
{ESTHER_ADVANCEMENT 4 150 (
id=amberlight_fire_shield
description= _ "returns fire damage upon being attacked and gains health"
image=attacks/heater-shield.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_FIRE_SHIELD}
[/abilities]
[/effect]
[effect]
apply_to=attack
range=melee
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#########################################################################
############################ ULTIMATES ##########################
#define ESTHER_HELIOSPHERE VARIANT_NAME
{ESTHER_ADVANCEMENT 8 0 (
id=esther_heliosphere
description= _ "nearby units gain fire and cold resistance"
image=units/fae/esther.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_HELIOSPHERE}
[/abilities]
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=69
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_PYROKINESIS VARIANT_NAME
{ESTHER_ADVANCEMENT 4 0 (
id=esther_pyrokinesis
description= _ "gains damage from adjacent allies"
image=units/fae/esther.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_PYROKINESIS}
[/abilities]
[/effect]
[effect]
apply_to=attack
name=infernal blast
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=storm
increase_damage=2
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=69
[/effect]
) {VARIANT_NAME}}
#enddef
#########################################################################
#define ESTHER_INCINERATE VARIANT_NAME
{ESTHER_ADVANCEMENT 3 110 (
id=esther_incinerate
description= _ "gains bonus damage on offense and bonus fire resistance"
image=attacks/fireball.png
[effect]
apply_to=attack
name=infernal blast
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_INCINERATE}
[/set_specials]
[/effect]
[effect]
apply_to=resistance
[resistance]
fire=-20
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
############## basic advancements #################
#define AMBERLIGHT_MELEE_BONUS VARIANT_NAME
{ESTHER_ADVANCEMENT 4 55 (
id=amberlight_melee
description= _ "stronger in melee combat"
image=attacks/touch-faerie.png
[effect]
apply_to=attack
range=melee
increase_damage=1
[/effect]
) {VARIANT_NAME}}
#enddef
#define AMBERLIGHT_BLAST_BONUS VARIANT_NAME
{ESTHER_ADVANCEMENT 2 55 (
id=amberlight_blast
description= _ "stronger fire magic"
image=attacks/fireball.png
[effect]
apply_to=attack
name=infernal blast
increase_damage=1
[/effect]
) {VARIANT_NAME}}
#enddef
#define AMBERLIGHT_TEMPEST_BONUS VARIANT_NAME
{ESTHER_ADVANCEMENT 2 55 (
id=amberlight_tempest
description= _ "stronger storm magic"
image=attacks/lightning.png
[effect]
apply_to=attack
name=storm
increase_damage=3
[/effect]
) {VARIANT_NAME}}
#enddef
####################################################
################### better dmg bonuses #############
#define ESTHER_MELEE_DAMAGE VARIANT_NAME
{ESTHER_ADVANCEMENT 4 80 (
id=esther_melee_damage
description= _ "stronger in melee combat"
image=attacks/touch-faerie.png
[effect]
apply_to=attack
range=melee
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_RANGE_DAMAGE VARIANT_NAME
{ESTHER_ADVANCEMENT 2 80 (
id=esther_range_damage
description= _ "increased range damage"
image=attacks/fireball.png
[effect]
apply_to=attack
name=infernal blast
increase_damage=1
[/effect]
[effect]
apply_to=attack
name=tempest
increase_damage=3
[/effect]
) {VARIANT_NAME}}
#enddef
#define ESTHER_HEALTH VARIANT_NAME
{ESTHER_ADVANCEMENT 5 110 (
id=esther_range_damage
description= _ "gains health and resistances"
image=attacks/heater-shield.png
[effect]
apply_to=resistance
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
####################################################
#define FAE_LIGHTNING DIRECTION_NUMBER
[attack_anim]
[filter_attack]
name=tempest
[/filter_attack]
{LIGHTNING_BOLT {DIRECTION_NUMBER} }
start_time=-300
{SOUND:HIT_AND_MISS lightning.ogg lightning-miss.ogg -300}
[frame]
image="units/fae/esther.png:[100*2,200,100,50]"
[/frame]
[/attack_anim]
#enddef
#define ESTHER_BASE
id=Amberlight Fae
race=fae
gender=female
name= _ "Amberlight Fae"
image="units/fae/esther.png"
{MAGENTA_IS_THE_TEAM_COLOR}
halo=halo/elven/shyde-stationary-halo[1~6].png:150
movement_type=amberlightfae
movement=6
alignment=lawful
advances_to=null
cost=60
usage=mixed fighter
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_KINDLE}
[/abilities]
[attack]
name=immolation
description=_"immolation"
icon=attacks/touch-faerie.png
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_IMMOLATE}
[/specials]
range=melee
damage=9
number=3
[/attack]
[attack]
name=infernal blast
description=_"infernal blast"
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_BLAZE}
[/specials]
damage=9
number=3
range=ranged
icon=attacks/fireball.png
[/attack]
[attack]
name=tempest
description=_"tempest"
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_OBLITERATE}
[/specials]
damage=23
number=1
range=ranged
icon=attacks/lightning.png
[/attack]
{IMMOLATE}
{FIRE_SHIELD}
{STORM_SHIELD}
{DEFENSE_ANIM "units/fae/esther.png" "units/fae/esther.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=infernal blast
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
start_time=-450
{SOUND:HIT_AND_MISS fire.wav fire.wav -450}
[frame]
image="units/fae/esther.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=immolation
[/filter_attack]
start_time=-240
[frame]
image="units/fae/esther.png:520"
[/frame]
{SOUND:HIT_AND_MISS melee-fire.ogg {SOUND_LIST:MISS} -450}
[/attack_anim]
{FAE_LIGHTNING 1}
{FAE_LIGHTNING 2}
{FAE_LIGHTNING 3}
#enddef
[unit_type]
{ESTHER_BASE}
hitpoints=47
experience=50
level=3
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF3
inherit=no
level=3
hitpoints=47
experience=50
name= _ "Amberlight Fae"
{AMBERLIGHT_BLAST_BONUS AF3BLAST}
{AMBERLIGHT_MELEE_BONUS AF3MELEE}
{AMBERLIGHT_TEMPEST_BONUS AF3TEMPEST}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF3BLAST
inherit=no
level=3
hitpoints=47
experience=90
name= _ "Amberlight Fae"
{AMBERLIGHT_MELEE_BONUS AF4}
{AMBERLIGHT_TEMPEST_BONUS AF4}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF3MELEE
inherit=no
level=3
hitpoints=47
experience=90
name= _ "Amberlight Fae"
{AMBERLIGHT_BLAST_BONUS AF4}
{AMBERLIGHT_TEMPEST_BONUS AF4}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF3TEMPEST
inherit=no
level=3
hitpoints=47
experience=90
name= _ "Amberlight Fae"
{AMBERLIGHT_BLAST_BONUS AF4}
{AMBERLIGHT_MELEE_BONUS AF4}
[/variation]
######################## level 4 #########################
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF4
inherit=no
level=4
hitpoints=47
experience=130
name= _ "Ember Naiad"
{ESTHER_MELEE_DAMAGE AF4DMG}
{ESTHER_RANGE_DAMAGE AF4DMG}
{ESTHER_INCINERATE AF4SPECIAL}
[/variation]
###################### level4-2 ############################
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF4DMG
inherit=no
level=4
hitpoints=47
experience=170
name= _ "Ember Naiad"
{AMBERLIGHT_FIRE_SHIELD AF4NOINC}
{AMBERLIGHT_STORM_SHIELD AF4NOINC}
{ESTHER_INCINERATE AF4NOSHIELD}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF4SPECIAL
inherit=no
level=4
hitpoints=47
experience=170
name= _ "Ember Naiad"
{AMBERLIGHT_FIRE_SHIELD AF4SHIELD}
{AMBERLIGHT_STORM_SHIELD AF4SHIELD}
{ESTHER_MELEE_DAMAGE AF4NOSHIELD}
{ESTHER_RANGE_DAMAGE AF4NOSHIELD}
[/variation]
###################### level4-3 ############################
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF4NOINC
inherit=no
level=4
hitpoints=47
experience=210
name= _ "Ember Naiad"
{ESTHER_INCINERATE AF4FINAL}
{ESTHER_MELEE_DAMAGE AF4FINALNOINC}
{ESTHER_RANGE_DAMAGE AF4FINALNOINC}
{ESTHER_HEALTH AF4FINALNOINC}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF4SHIELD
inherit=no
level=4
hitpoints=47
experience=210
name= _ "Ember Naiad"
{ESTHER_MELEE_DAMAGE AF4FINAL}
{ESTHER_RANGE_DAMAGE AF4FINAL}
{ESTHER_HEALTH AF4FINAL}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF4NOSHIELD
inherit=no
level=4
hitpoints=47
experience=210
name= _ "Ember Naiad"
{AMBERLIGHT_FIRE_SHIELD AF4FINAL}
{AMBERLIGHT_STORM_SHIELD AF4FINAL}
{ESTHER_HEALTH AF4FINALNOSHIELD}
[/variation]
###################### level4-4 ############################
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF4FINAL
inherit=no
level=4
hitpoints=47
experience=250
name= _ "Ember Naiad"
{ESTHER_MELEE_DAMAGE AF5}
{ESTHER_RANGE_DAMAGE AF5}
{ESTHER_HEALTH AF5}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF4FINALNOINC
inherit=no
level=4
hitpoints=47
experience=250
name= _ "Ember Naiad"
{ESTHER_INCINERATE AF5}
{ESTHER_MELEE_DAMAGE AF5}
{ESTHER_RANGE_DAMAGE AF5}
{ESTHER_HEALTH AF5}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF4FINALNOSHIELD
inherit=no
level=4
hitpoints=47
experience=250
name= _ "Ember Naiad"
{AMBERLIGHT_FIRE_SHIELD AF5}
{AMBERLIGHT_STORM_SHIELD AF5}
{ESTHER_MELEE_DAMAGE AF5}
{ESTHER_RANGE_DAMAGE AF5}
{ESTHER_HEALTH AF5}
[/variation]
###################### level 5 ############################
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF5
inherit=no
level=5
hitpoints=47
experience=330
name= _ "Pyre Warden"
{ESTHER_HELIOSPHERE AF5FINAL}
{ESTHER_PYROKINESIS AF5FINAL}
[/variation]
[variation]
{ESTHER_BASE}
hide_help=yes
variation_id=AF5FINAL
inherit=no
level=5
hitpoints=47
experience=250
name= _ "Pyre Warden"
{AMLA_AMBERLIGHTFAE}
[/variation]
[/unit_type] |
#textdomain wesnoth-Genesis
#define AMLA_CRIMSONFAE
{AMLA_OPTION_MALEFICE_MELEE}
{AMLA_OPTION_BOIL_RANGE}
{AMLA_OPTION_HEAL_RANGE}
{AMLA_DEFAULT}
#enddef
#define AMLA_OPTION_MALEFICE_MELEE
[advancement]
max_times=-1
description=_"stronger melee attack"
image=units/fae/aryel.png
id=amla_boil_crimsonfae
strict_amla=yes
[effect]
apply_to=attack
name=malefic whisper
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_BOIL_RANGE
[advancement]
max_times=-1
description=_"stronger bloodboil magic"
image=units/fae/aryel.png
id=amla_boil_crimsonfae
strict_amla=yes
[effect]
apply_to=attack
name=blood boil
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=30%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_HEAL_RANGE
[advancement]
max_times=-1
description=_"stronger eviscerate"
image=units/fae/aryel.png
id=amla_eviscerate_crimsonfae
strict_amla=yes
[effect]
apply_to=attack
name=eviscerate
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=30%
[/effect]
[/advancement]
#enddef
#define ARYEL_ADVANCEMENT HP_INCREMENT XP_INCREMENT EFFECT_WML VARIATION_NAME
[advancement]
max_times=-1
always_display=yes
[effect]
apply_to=hitpoints
increase_total={HP_INCREMENT}
increase={HP_INCREMENT}
[/effect]
[effect]
apply_to=max_experience
increase={XP_INCREMENT}
[/effect]
[effect]
apply_to=variation
name={VARIATION_NAME}
[/effect]
{EFFECT_WML}
[/advancement]
#enddef
#define ARYEL_EXTENERATE VARIANT_NAME
{ARYEL_ADVANCEMENT 4 0 (
id=aryel_extenerate
description= _ "eviscerate gains the magical special and doubles healing to allies"
image=attacks/faerie-fire.png
[effect]
apply_to=attack
name=eviscerate
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SOUL_SIPHON}
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=eviscerate
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=eviscerate
set_name=extenerate
set_description= _ "extenerate"
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=69
[/effect]
) {VARIANT_NAME}}
#enddef
#define MORTAL_MASQUE_SPECIAL VARIANT_NAME
{ARYEL_ADVANCEMENT 7 0 (
id=mortal_masque
description= _ "blood boil gains strikes with decreasing health"
image=attacks/fireball.png
[effect]
apply_to=attack
name=blood boil
[set_specials]
{WEAPON_SPECIAL_AGONY}
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_MORTAL_MASQUE}
[/set_specials]
[/effect]
[effect]
apply_to=attack
name=blood boil
increase_damage=2
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=69
[/effect]
) {VARIANT_NAME}}
#enddef
############################### T4 ABILITIES ################################
#define CRIMSON_IRON_WARDEN VARIANT_NAME
{ARYEL_ADVANCEMENT 2 230 (
id=crimson_iron_warden
description= _ "protects nearby units on defense"
image=attacks/heater-shield.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_IRON_WARDEN}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
#define CRIMSON_TRANSFUSION VARIANT_NAME
{ARYEL_ADVANCEMENT 4 230 (
id=crimson_transfusion
description= _ "damages nearby enemy units and heals based on damage dealt"
image=attacks/wail.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_TRANSFUSION}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
#define CRIMSON_HEALING VARIANT_NAME
{ARYEL_ADVANCEMENT 7 200 (
id=crimson_healing
description= _ "improved healing"
image=attacks/thorns.png
[effect]
apply_to=remove_ability
[abilities]
{ABILITY_INFUSE6}
[/abilities]
[/effect]
[effect]
apply_to=new_ability
[abilities]
{ABILITY_INFUSE9}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
############################### ADVANCED BONUSES ################################
#define CRIMSON_MELEE2 VARIANT_NAME
{ARYEL_ADVANCEMENT 5 140 (
id=crimson_melee2
description= _ "stronger melee attacks"
image=attacks/wail.png
[effect]
apply_to=attack
name=malefic whisper
increase_damage=3
[/effect]
) {VARIANT_NAME}}
#enddef
#define CRIMSON_RANGE VARIANT_NAME
{ARYEL_ADVANCEMENT 2 140 (
id=crimson_range
description= _ "stronger ranged attacks"
image=attacks/fireball.png
[effect]
apply_to=attack
name=blood boil
increase_damage=2
[/effect]
[effect]
apply_to=attack
name=eviscerate
increase_damage=1
[/effect]
) {VARIANT_NAME}}
#enddef
#define CRIMSON_BALANCED_HEALTH VARIANT_NAME
{ARYEL_ADVANCEMENT 9 140 (
id=crimson_balanced
description= _ "gains bonus health"
image=attacks/heater-shield.png
[effect]
apply_to=attack
name=malefic whisper
increase_damage=1
[/effect]
) {VARIANT_NAME}}
#enddef
############################### BASIC BONUSES ################################
#define CRIMSON_MELEE VARIANT_NAME
{ARYEL_ADVANCEMENT 5 55 (
id=crimson_melee
description= _ "increased melee damage"
image=attacks/wail.png
[effect]
apply_to=attack
name=malefic whisper
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define CRIMSON_BOIL VARIANT_NAME
{ARYEL_ADVANCEMENT 3 50 (
id=crimson_boil
description= _ "increased blood boil damage"
image=attacks/fireball.png
[effect]
apply_to=attack
name=blood boil
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define CRIMSON_EVISCERATE VARIANT_NAME
{ARYEL_ADVANCEMENT 3 55 (
id=crimson_eviscerate
description= _ "increased eviscerate damage"
image=attacks/faerie-fire.png
[effect]
apply_to=attack
name=eviscerate
increase_damage=1
[/effect]
) {VARIANT_NAME}}
#enddef
##############################################################################
#define ARYEL_BASE
id=Crimson Fae
race=fae
gender=female
name= _ "Crimson Fae"
image="units/fae/aryel.png"
{MAGENTA_IS_THE_TEAM_COLOR}
halo=halo/elven/shyde-stationary-halo[1~6].png:150
movement_type=crimsonfae
movement=6
alignment=chaotic
advances_to=null
cost=60
usage=mixed fighter
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_INFUSE6}
{ABILITY_IRON_BLOOD}
[/abilities]
[attack]
name=malefic whisper
description=_"malefic whisper"
icon=attacks/wail.png
type=arcane
[specials]
{WEAPON_SPECIAL_DRAIN100}
[/specials]
range=melee
damage=9
number=3
range=melee
[/attack]
[attack]
name=blood boil
description=_"blood boil"
type=fire
[specials]
{WEAPON_SPECIAL_AGONY}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=9
number=3
range=ranged
icon=attacks/dark-missile.png
[/attack]
[attack]
name=eviscerate
description=_"eviscerate"
type=arcane
[specials]
{WEAPON_SPECIAL_SOUL_SIPHON}
[/specials]
damage=7
number=4
range=ranged
icon=attacks/faerie-fire.png
[/attack]
{SOUL_SIPHON "eviscerate" 1}
{SOUL_SIPHON "extenerate" 0.5}
{TRANSFUSION}
{IRON_WARDEN 3}
{DEFENSE_ANIM "units/fae/aryel.png" "units/fae/aryel.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=blood boil
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
start_time=-470
{SOUND:HIT_AND_MISS fire.wav fire.wav -470}
[frame]
image="units/fae/aryel.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=malefic whisper
[/filter_attack]
start_time=-240
[frame]
image="units/fae/aryel.png:520"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=eviscerate,extenerate
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-470
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -470}
[frame]
image="units/fae/aryel.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
[/frame]
[/attack_anim]
#enddef
[unit_type]
{ARYEL_BASE}
hitpoints=41
experience=70
level=3
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF3
inherit=no
level=3
hitpoints=41
experience=70
name= _ "Crimson Fae"
{CRIMSON_MELEE CF3MELEE}
{CRIMSON_BOIL CF3BOIL}
{CRIMSON_EVISCERATE CF3EVI}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF3MELEE
inherit=no
level=3
hitpoints=41
experience=100
name= _ "Crimson Fae"
{CRIMSON_BOIL CF4}
{CRIMSON_EVISCERATE CF4}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF3BOIL
inherit=no
level=3
hitpoints=41
experience=100
name= _ "Crimson Fae"
{CRIMSON_MELEE CF4}
{CRIMSON_EVISCERATE CF4}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF3EVI
inherit=no
level=3
hitpoints=41
experience=100
name= _ "Crimson Fae"
{CRIMSON_MELEE CF4}
{CRIMSON_BOIL CF4}
[/variation]
##################### LEVEL 4 #########################
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF4
inherit=no
level=4
hitpoints=41
experience=140
name= _ "Scarlet Sylph"
{CRIMSON_MELEE CF4ABILITIES}
{CRIMSON_BOIL CF4ABILITIES}
{CRIMSON_EVISCERATE CF4ABILITIES}
[/variation]
#level4-2
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF4ABILITIES
inherit=no
level=4
hitpoints=41
experience=170
name= _ "Scarlet Sylph"
{CRIMSON_TRANSFUSION CF4TRANS}
{CRIMSON_IRON_WARDEN CF4IRON}
{CRIMSON_HEALING CF4HEAL}
[/variation]
################ level 4-3 ###################
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF4TRANS
inherit=no
level=4
hitpoints=41
experience=220
name= _ "Scarlet Sylph"
{CRIMSON_IRON_WARDEN CF4FINALNOHEAL}
{CRIMSON_HEALING CF4FINALNOIRON}
{CRIMSON_MELEE2 CF4FINALTRANS}
{CRIMSON_RANGE CF4FINALTRANS}
{CRIMSON_BALANCED_HEALTH CF4FINALTRANS}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF4IRON
inherit=no
level=4
hitpoints=41
experience=220
name= _ "Scarlet Sylph"
{CRIMSON_TRANSFUSION CF4FINALNOHEAL}
{CRIMSON_HEALING CF4FINALNOTRANS}
{CRIMSON_MELEE2 CF4FINALIRON}
{CRIMSON_RANGE CF4FINALIRON}
{CRIMSON_BALANCED_HEALTH CF4FINALIRON}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF4HEAL
inherit=no
level=4
hitpoints=41
experience=220
name= _ "Scarlet Sylph"
{CRIMSON_TRANSFUSION CF4FINALNOIRON}
{CRIMSON_IRON_WARDEN CF4FINALNOTRANS}
{CRIMSON_MELEE2 CF4FINALHEAL}
{CRIMSON_RANGE CF4FINALHEAL}
{CRIMSON_BALANCED_HEALTH CF4FINALHEAL}
[/variation]
################ level 4-4 ##################
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF4FINALNOHEAL
inherit=no
level=4
hitpoints=41
experience=270
name= _ "Scarlet Sylph"
{CRIMSON_HEALING CF5}
{CRIMSON_MELEE2 CF5}
{CRIMSON_RANGE CF5}
{CRIMSON_BALANCED_HEALTH CF5}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF4FINALNOIRON
inherit=no
level=4
hitpoints=41
experience=270
name= _ "Scarlet Sylph"
{CRIMSON_IRON_WARDEN CF5}
{CRIMSON_MELEE2 CF5}
{CRIMSON_RANGE CF5}
{CRIMSON_BALANCED_HEALTH CF5}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF4FINALNOTRANS
inherit=no
level=4
hitpoints=41
experience=270
name= _ "Scarlet Sylph"
{CRIMSON_TRANSFUSION CF5}
{CRIMSON_MELEE2 CF5}
{CRIMSON_RANGE CF5}
{CRIMSON_BALANCED_HEALTH CF5}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF4FINALTRANS
inherit=no
level=4
hitpoints=41
experience=270
name= _ "Scarlet Sylph"
{CRIMSON_IRON_WARDEN CF5}
{CRIMSON_HEALING CF5}
{CRIMSON_MELEE2 CF5}
{CRIMSON_RANGE CF5}
{CRIMSON_BALANCED_HEALTH CF5}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF4FINALIRON
inherit=no
level=4
hitpoints=41
experience=270
name= _ "Scarlet Sylph"
{CRIMSON_TRANSFUSION CF5}
{CRIMSON_HEALING CF5}
{CRIMSON_MELEE2 CF5}
{CRIMSON_RANGE CF5}
{CRIMSON_BALANCED_HEALTH CF5}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF4FINALHEAL
inherit=no
level=4
hitpoints=41
experience=270
name= _ "Scarlet Sylph"
{CRIMSON_TRANSFUSION CF5}
{CRIMSON_IRON_WARDEN CF5}
{CRIMSON_MELEE2 CF5}
{CRIMSON_RANGE CF5}
{CRIMSON_BALANCED_HEALTH CF5}
[/variation]
#################### LEVEL 5 #########################
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF5
inherit=no
level=5
hitpoints=41
experience=350
name= _ "Sanguine Reaper"
{ARYEL_EXTENERATE CF5FINAL}
{MORTAL_MASQUE_SPECIAL CF5FINAL}
[/variation]
[variation]
{ARYEL_BASE}
hide_help=yes
variation_id=CF5FINAL
inherit=no
level=5
hitpoints=41
experience=250
name= _ "Sanguine Reaper"
{AMLA_CRIMSONFAE}
[/variation]
[/unit_type] |
#textdomain wesnoth-Genesis
#define AMLA_ARCANEFAE
{AMLA_OPTION_ARCANEMELEE}
{AMLA_OPTION_YUMIVOID}
{AMLA_OPTION_ARCANEFIRE}
{AMLA_OPTION_ETHSTORM}
#enddef
#define AMLA_OPTION_ARCANEMELEE
[advancement]
max_times=-1
description=_"increased physical strength"
image=attacks/touch-faerie.png
id=amla_melee_arcanefae
strict_amla=yes
[effect]
apply_to=attack
name=faerie touch
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_YUMIVOID
[advancement]
max_times=-1
description=_"stronger void magic"
image=attacks/dark-missile.png
id=amla_void_arcanefae
strict_amla=yes
[effect]
apply_to=attack
name=void assault
increase_attacks=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=20%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_ARCANEFIRE
[advancement]
max_times=-1
description=_"stronger faerie fire"
image=attacks/faerie-fire.png
id=amla_fire_arcanefae
strict_amla=yes
[effect]
apply_to=attack
name=faerie fire
increase_damage=1
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
#define AMLA_OPTION_ETHSTORM
[advancement]
max_times=-1
description=_"stronger ethereal storm"
image=attacks/faerie-fire.png
id=amla_storm_duskfae
require_amla=dusk_ethereal_storm
strict_amla=yes
[effect]
apply_to=attack
name=ethereal storm
increase_damage=3
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
#define YUMI_ADVANCEMENT HP_INCREMENT XP_INCREMENT EFFECT_WML VARIATION_NAME
[advancement]
max_times=-1
always_display=yes
[effect]
apply_to=hitpoints
increase_total={HP_INCREMENT}
increase={HP_INCREMENT}
[/effect]
[effect]
apply_to=max_experience
increase={XP_INCREMENT}
[/effect]
[effect]
apply_to=variation
name={VARIATION_NAME}
[/effect]
{EFFECT_WML}
[/advancement]
#enddef
#define DRAIN_SPECIAL VARIANT_NAME
{YUMI_ADVANCEMENT 4 0 (
id=drain_special
description= _ "increases healing from faerie fire"
image=attacks/faerie-fire.png
[effect]
apply_to=attack
name=faerie fire
increase_damage=2
[set_specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_DRAIN70}
[/set_specials]
[/effect]
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=49
[/effect]
) {VARIANT_NAME}}
#enddef
#define ECLIPSE_SPECIAL VARIANT_NAME
{YUMI_ADVANCEMENT 0 0 (
id=eclipse_special
description= _ "increased void assault damage"
image=attacks/dark-missile.png
[effect]
apply_to=attack
name=void assault
[set_specials]
{WEAPON_SPECIAL_SLOW}
{WEAPON_SPECIAL_ABEYANCE}
{WEAPON_SPECIAL_ECLIPSE}
{WEAPON_SPECIAL_CHAOS}
[/set_specials]
[/effect]
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=max_experience
increase=-100%
[/effect]
[effect]
apply_to=max_experience
increase=49
[/effect]
) {VARIANT_NAME}}
#enddef
############### first set of abilities #################
#define DUSK_NIGHT_HUNTER VARIANT_NAME
{YUMI_ADVANCEMENT 0 230 (
id=dusk_night_hunter
description= _ "gains damage at night"
image=units/fae/yumi.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_NIGHT_HUNTER}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
#define DUSK_VOID_WARDEN VARIANT_NAME
{YUMI_ADVANCEMENT 4 210 (
id=dusk_void_warden
description= _ "gains defense at night"
image=units/fae/yumi.png
[effect]
apply_to=new_ability
[abilities]
{ABILITY_VOID_WARDEN}
[/abilities]
[/effect]
) {VARIANT_NAME}}
#enddef
#define DUSK_ETHEREAL_STORM VARIANT_NAME
{YUMI_ADVANCEMENT 0 210 (
id=dusk_ethereal_storm
description= _ "gains a powerful ranged attack"
image=attacks/faerie-fire.png
[effect]
apply_to=new_attack
name=ethereal storm
description= _"ethereal storm"
type=cold
range=ranged
damage=41
number=2
[specials]
{WEAPON_SPECIAL_CHAOS}
[/specials]
icon=attacks/faerie-fire.png
[/effect]
[effect]
apply_to=new_animation
[attack_anim]
[filter_attack]
name=ethereal storm
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[frame]
image="units/fae/yumi.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
[/frame]
[/attack_anim]
[/effect]
) {VARIANT_NAME}}
#enddef
############### basic advancements #################
#define YUMI_MELEE VARIANT_NAME
{YUMI_ADVANCEMENT 2 50 (
id=duskfae_melee
description= _ "stronger in melee combat"
image=attacks/touch-faerie.png
[effect]
apply_to=attack
name=faerie touch
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define YUMI_VOID VARIANT_NAME
{YUMI_ADVANCEMENT 2 60 (
id=duskfae_void
description= _ "stronger void attack"
image=attacks/dark-missile.png
[effect]
apply_to=attack
name=void assault
increase_attacks=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define ARCANEFIRE VARIANT_NAME
{YUMI_ADVANCEMENT 2 70 (
id=duskfae_melee
description= _ "stronger faerie fire attack"
image=attacks/faerie-fire.png
[effect]
apply_to=attack
name=faerie fire
increase_damage=2
[/effect]
) {VARIANT_NAME}}
#enddef
#define YUMI_STORM VARIANT_NAME
{YUMI_ADVANCEMENT 2 60 (
id=duskfae_storm
description= _ "stronger ethereal storm attack"
require_amla=dusk_ethereal_storm
image=attacks/faerie-fire.png
[effect]
apply_to=attack
name=ethereal storm
increase_damage=3
[/effect]
) {VARIANT_NAME}}
#enddef
###################################################
############### resist amlas #################
#define MELEE_RESIST VARIANT_NAME
{YUMI_ADVANCEMENT 4 150 (
id=dusk_melee_resist
description= _ "stronger in melee combat and gains +10% physical resistance"
image=attacks/touch-faerie.png
[effect]
apply_to=attack
name=faerie touch
increase_damage=2
[/effect]
[effect]
apply_to=resistance
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
) {VARIANT_NAME}}
#enddef
#define RANGE_RESIST VARIANT_NAME
{YUMI_ADVANCEMENT 2 150 (
id=dusk_range_resist
description= _ "gains +10% to physical resistances and gains damage"
image=attacks/heater-shield.png
[effect]
apply_to=resistance
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
[effect]
apply_to=attack
name=faerie fire
increase_damage=1
[/effect]
[effect]
apply_to=attack
name=void assault
increase_attacks=1
[/effect]
) {VARIANT_NAME}}
#enddef
###################################################
#define DUSK_MELEE_DOUBLE VARIANT_NAME
{YUMI_ADVANCEMENT 4 140 (
id=double_melee
description= _ "stronger in melee combat"
image=attacks/touch-faerie.png
[effect]
apply_to=attack
name=faerie touch
increase_damage=4
[/effect]
) {VARIANT_NAME}}
#enddef
#define DUSK_VOID_DOUBLE VARIANT_NAME
{YUMI_ADVANCEMENT 2 140 (
id=double_void
description= _ "stronger void attack"
image=attacks/dark-missile.png
[effect]
apply_to=attack
name=void assault
increase_attacks=4
[/effect]
) {VARIANT_NAME}}
#enddef
#define DUSK_FIRE_DOUBLE VARIANT_NAME
{YUMI_ADVANCEMENT 2 160 (
id=double_fire
description= _ "stronger faerie fire attack"
image=attacks/faerie-fire.png
[effect]
apply_to=attack
name=faerie fire
increase_damage=4
[/effect]
) {VARIANT_NAME}}
#enddef
#define YUMI_STORM_DOUBLE VARIANT_NAME
{YUMI_ADVANCEMENT 3 120 (
id=duskfae_storm
description= _ "stronger ethereal storm attack"
require_amla=dusk_ethereal_storm
image=attacks/faerie-fire.png
[effect]
apply_to=attack
name=ethereal storm
increase_damage=5
[/effect]
) {VARIANT_NAME}}
#enddef
#define YUMI_BASE
id=Dusk Fae
race=fae
gender=female
name= _ "Dusk Fae"
image="units/fae/yumi.png"
{MAGENTA_IS_THE_TEAM_COLOR}
halo=halo/elven/shyde-stationary-halo[1~6].png:150
movement_type=duskfae
movement=6
alignment=chaotic
advances_to=null
cost=60
usage=mixed fighter
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_CLARITY}
{ABILITY_CLAIRVOYANCE}
[/abilities]
[attack]
name=faerie touch
description=_"faerie touch"
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_DRAIN30}
[/specials]
range=melee
damage=6
number=3
range=melee
[/attack]
[attack]
name=void assault
description=_"void assault"
type=cold
[specials]
{WEAPON_SPECIAL_SLOW}
{WEAPON_SPECIAL_ABEYANCE}
{WEAPON_SPECIAL_CHAOS}
[/specials]
damage=0
number=7
range=ranged
icon=attacks/dark-missile.png
[/attack]
[attack]
name=faerie fire
description=_"faerie fire"
type=arcane
[specials]
{WEAPON_SPECIAL_DRAIN40}
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=7
number=5
range=ranged
icon=attacks/faerie-fire.png
[/attack]
{ABEYANCE "void assault" 5}
{ECLIPSE "void assault" 2}
{DEFENSE_ANIM "units/fae/yumi.png" "units/fae/yumi.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[frame]
image="units/fae/yumi.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=void assault
[/filter_attack]
{MISSILE_FRAME_SHADOW_WAVE}
start_time=-350
[frame]
duration=100
image="units/fae/yumi.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
sound=shaxthal-energy-prelude.ogg
[/frame]
[frame]
duration=300
image="units/fae/yumi.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,0
sound=shaxthal-energy-fire.ogg
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/fae/yumi.png:520"
[/frame]
[/attack_anim]
[animation]
apply_to=pre_teleport
start_time=-600
alpha="1.0~0.2"
blend_ratio="0.0~1.0:400,1.0:200"
blend_color=140,60,255
[frame]
duration=600
image=units/fae/yumi.png
[/frame]
halo_start_time=-600
halo_auto_vflip=no
halo_halo_mod="~CS(-32,-128,0)~O(0.8)"
halo_halo_y="0~14"
[halo_frame]
halo="halo/elven/druid-healing[1~5].png:80,halo/elven/druid-healing6.png~O(0.75):80,halo/elven/druid-healing7.png~O(0.5):80,halo/elven/druid-healing8.png~O(0.25):80"
[/halo_frame]
[/animation]
[animation]
apply_to=post_teleport
start_time=-600
alpha="0.2~1.0"
blend_ratio="1.0:200,1.0~0.0:400"
blend_color=140,60,255
[frame]
duration=600
image=units/fae/yumi.png
[/frame]
halo_start_time=-500
halo_auto_vflip=no
halo_halo_mod="~CS(-32,-128,0)~O(0.8)"
halo_halo_y="-4~10"
[halo_frame]
halo="halo/elven/druid-healing[1~5].png:80,halo/elven/druid-healing6.png~O(0.75):80,halo/elven/druid-healing7.png~O(0.5):80,halo/elven/druid-healing8.png~O(0.25):80"
[/halo_frame]
[/animation]
#enddef
[unit_type]
{YUMI_BASE}
hitpoints=27
experience=70
level=3
########### level 3 ###########
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF3
inherit=no
level=3
hitpoints=27
experience=70
name= _ "Dusk Fae"
{YUMI_MELEE DF3MELEE}
{YUMI_VOID DF3VOID}
{ARCANEFIRE DF3FIRE}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF3FIRE
inherit=no
level=3
hitpoints=27
experience=110
name= _ "Dusk Fae"
{YUMI_VOID DF4}
{YUMI_MELEE DF4}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF3VOID
inherit=no
level=3
hitpoints=27
experience=110
name= _ "Dusk Fae"
{YUMI_MELEE DF4}
{ARCANEFIRE DF4}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF3MELEE
inherit=no
level=3
hitpoints=27
experience=110
name= _ "Dusk Fae"
{YUMI_VOID DF4}
{ARCANEFIRE DF4}
[/variation]
###############################
########### level 4 ###########
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF4
inherit=no
level=4
hitpoints=27
experience=150
name= _ "Eventide Nymph"
{RANGE_RESIST DF4RESIST}
{MELEE_RESIST DF4RESIST}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF4RESIST
inherit=no
level=4
hitpoints=27
experience=190
name= _ "Eventide Nymph"
{DUSK_NIGHT_HUNTER DF4HUNTER}
{DUSK_VOID_WARDEN DF4WARDEN}
{DUSK_ETHEREAL_STORM DF4STORM}
{YUMI_VOID DF4ABILITIES}
{ARCANEFIRE DF4ABILITIES}
[/variation]
###############################
########### level 4-3 ###########
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF4ABILITIES
inherit=no
level=4
hitpoints=27
experience=230
name= _ "Eventide Nymph"
{DUSK_NIGHT_HUNTER DF4FINALHUNTER}
{DUSK_VOID_WARDEN DF4FINALWARDEN}
{DUSK_ETHEREAL_STORM DF4FINALSTORM}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF4HUNTER
inherit=no
level=4
hitpoints=27
experience=230
name= _ "Eventide Nymph"
{DUSK_VOID_WARDEN DF4FINAL}
{DUSK_ETHEREAL_STORM DF4FINAL}
{YUMI_MELEE DF4FINALHUNTER}
{YUMI_VOID DF4FINALHUNTER}
{ARCANEFIRE DF4FINALHUNTER}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF4WARDEN
inherit=no
level=4
hitpoints=27
experience=230
name= _ "Eventide Nymph"
{DUSK_NIGHT_HUNTER DF4FINAL}
{DUSK_ETHEREAL_STORM DF4FINAL}
{YUMI_MELEE DF4FINALWARDEN}
{YUMI_VOID DF4FINALWARDEN}
{ARCANEFIRE DF4FINALWARDEN}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF4STORM
inherit=no
level=4
hitpoints=27
experience=230
name= _ "Eventide Nymph"
{DUSK_VOID_WARDEN DF4FINAL}
{DUSK_NIGHT_HUNTER DF4FINAL}
{YUMI_MELEE DF4FINALSTORM}
{YUMI_VOID DF4FINALSTORM}
{ARCANEFIRE DF4FINALSTORM}
{YUMI_STORM DF4FINALSTORM}
[/variation]
###############################
########### level 4-4 ###########
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF4FINAL
inherit=no
level=4
hitpoints=27
experience=270
name= _ "Eventide Nymph"
{DUSK_MELEE_DOUBLE DF5}
{DUSK_VOID_DOUBLE DF5}
{DUSK_FIRE_DOUBLE DF5}
{YUMI_STORM_DOUBLE DF5}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF4FINALHUNTER
inherit=no
level=4
hitpoints=27
experience=270
name= _ "Eventide Nymph"
{DUSK_VOID_WARDEN DF5}
{DUSK_ETHEREAL_STORM DF5}
{DUSK_MELEE_DOUBLE DF5}
{DUSK_VOID_DOUBLE DF5}
{DUSK_FIRE_DOUBLE DF5}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF4FINALWARDEN
inherit=no
level=4
hitpoints=27
experience=270
name= _ "Eventide Nymph"
{DUSK_NIGHT_HUNTER DF5}
{DUSK_ETHEREAL_STORM DF5}
{DUSK_MELEE_DOUBLE DF5}
{DUSK_VOID_DOUBLE DF5}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF4FINALSTORM
inherit=no
level=4
hitpoints=27
experience=270
name= _ "Eventide Nymph"
{DUSK_VOID_WARDEN DF5}
{DUSK_NIGHT_HUNTER DF5}
{DUSK_MELEE_DOUBLE DF5}
{DUSK_VOID_DOUBLE DF5}
{DUSK_FIRE_DOUBLE DF5}
{YUMI_STORM_DOUBLE DF5}
[/variation]
###############################
########### level 5 ###########
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF5
inherit=no
level=5
hitpoints=27
experience=370
name= _ "Void Angel"
{DRAIN_SPECIAL DF5FINAL}
{ECLIPSE_SPECIAL DF5FINAL}
[/variation]
[variation]
{YUMI_BASE}
hide_help=yes
variation_id=DF5FINAL
inherit=no
level=5
hitpoints=27
experience=250
name= _ "Void Angel"
{AMLA_ARCANEFAE}
[/variation]
[/unit_type] |
#textdomain wesnoth-Era_of_Chaos
[unit_type]
id=Night Nymph Fake
name= _ "female^Night Nymph"
race=faerie
gender=female
image="units/faeries-other/night-nymph-ghost.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
{MAGENTA_IS_THE_TEAM_COLOR}
ellipse="misc/ellipse"
hitpoints=45
movement_type=faerie
[resistance]
fire=100
cold=80
[/resistance]
movement=6
level=2
alignment=chaotic
experience=96
advances_to=null
{AMLA_DEFAULT}
{TRAIT_SPIRIT}
cost=46
usage=archer
description= _ "It is said that the dark faeries’ secluded lives in hazardous environments has led them to lose any kind of empathy towards those who are not of their kind. Many fables revolve around men who were lured into following these beautiful temptresses to their homes, never to be seen ever again."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_DRAIN}
die_sound=wail.wav
{DEFENSE_ANIM_RANGE "units/faeries-other/night-nymph-ghost.png" "units/faeries-other/night-nymph-ghost.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/night-nymph-ghost.png" "units/faeries-other/night-nymph-ghost.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
range=melee
damage=7
number=3
[/attack]
[attack]
name=forest chill
description=_"forest chill"
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=13
number=2
icon=attacks/forest-chill.png
[/attack]
[attack]
name=shadow wave
description= _ "shadow wave"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=9
number=3
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries-other/night-nymph-ghost.png:220"
[/frame]
[frame]
image="units/faeries-other/night-nymph-ghost.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=forest chill
[/filter_attack]
{MISSILE_FRAME_ICE}
{HALO_FRAME_SAURIAN}
[/attack_anim]
[attack_anim]
[filter_attack]
name=shadow wave
[/filter_attack]
start_time=-300
missile_start_time=-50
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
image="units/faeries-other/night-nymph-ghost.png"
halo="halo/undead/dark-magic-[1~6].png:50"
halo_x,halo_y=10,15
[/frame]
[frame]
image="units/faeries-other/night-nymph-ghost.png:100"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Fire Faerie Fake
name= _ "Fire Faerie"
race=faerie
gender=female
image="units/faeries-other/fire-ghost.png"
{MAGENTA_IS_THE_TEAM_COLOR}
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
hitpoints=38
movement_type=faerie
[resistance]
fire=80
cold=100
[/resistance]
movement=5
level=2
alignment=lawful
experience=85
advances_to=null
{AMLA_DEFAULT}
{TRAIT_SPIRIT}
cost=42
usage=archer
description= _ "Forest faeries rarely take part in wars and conflicts, preferring instead to dance and frolic in their forest homes. They will, however, defend these to the death; to this end, the forest elves have proven allies of convenience. The elves themselves have long had respect for those with a close affinity with the Arcane Flame. It is due to this close relationship that faeries will sometimes be found by the elves’ side in times of great need.
The more experienced faeries possess an even greater mastery of the fire element, allowing them to hurl balls of raging fire at their enemies, or to ignite them with a single touch. Some are even said to eventually burn away their corporeal forms entirely, becoming a spirit born of the rage of the Flame."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
die_sound=wail.wav
{DEFENSE_ANIM_RANGE "units/faeries-other/fire-ghost.png" "units/faeries-other/fire-ghost.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/fire-ghost.png" "units/faeries-other/fire-ghost.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=fire aura
description= _ "fire aura"
icon=attacks/aura-fire.png
type=fire
range=melee
damage=6
number=4
[/attack]
[attack]
name=mystic fire
description= _ "mystic fire"
icon=attacks/fireball.png
type=fire
range=ranged
damage=7
number=5
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=fire aura
[/filter_attack]
{MELEE_FRAME_FIRE_AURA "units/faeries-other/fire-ghost.png" "units/faeries-other/fire-ghost.png"}
[/attack_anim]
[attack_anim]
[filter_attack]
name=mystic fire
[/filter_attack]
start_time=-300
[frame]
image="units/faeries-other/fire-ghost.png:350"
[/frame]
{MISSILE_FRAME_FAERIE_MYSTIC_FIRE}
[if]
hits=yes
{BURST_FRAME_FAERIE_MYSTIC_FIRE}
[/if]
{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -300}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Forest Nymph Fake
name= _ "Forest Nymph"
race=faerie
gender=female
image="units/faeries-other/healer/forest-nymph-ghost.png"
{MAGENTA_IS_THE_TEAM_COLOR}
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
profile="portraits/elves/druid.png"
hitpoints=45
movement_type=faerie
movement=6
level=2
alignment=neutral
experience=93
advances_to=null
{AMLA_DEFAULT}
{TRAIT_SPIRIT}
cost=33
usage=archer
description= _ "The idyll, pacifistic disposition of the faerie that inhabit the forests lends them the ability to better understand the surge and ebb of nature's energies. Their power is not that of fiery destruction, nor frigid winter, but involves the aspect of life itself, the mysterious force that binds soul to body and heart and mind to physical form. It is this ability that allows them to heal almost any wound, even those that are normally considered fatal by healers of other races."
die_sound=wail.wav
{DEFENSE_ANIM_RANGE "units/faeries-other/healer/forest-nymph-ghost.png" "units/faeries-other/healer/forest-nymph-ghost.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries-other/healer/forest-nymph-ghost.png" "units/faeries-other/healer/forest-nymph-ghost.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=faerie touch
description= _ "faerie touch"
icon=attacks/touch-faerie.png
type=impact
range=melee
damage=5
number=3
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=ensnare
description= _ "ensnare"
icon=attacks/entangle.png
type=impact
range=ranged
damage=9
number=3
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries-other/healer/forest-nymph-ghost.png:520"
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=ensnare
[/filter_attack]
missile_start_time=-200
[missile_frame]
offset=1.0
duration=150
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
start_time=-450
[frame]
image="units/faeries-other/healer/forest-nymph-ghost.png:350"
halo=halo/elven/nature-halo[1~6].png:75,halo/elven/nature-halo[7~8].png:50
halo_x,halo_y=0,-12
[/frame]
attack_sound_start_time=-75
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
{SOUND:SLOW}
[frame]
image="units/faeries-other/healer/forest-nymph-ghost.png:350"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=GNS_Dreamcatcher
name= _ "Dreamcatcher"
race=mechanical
image="items-new/dreamcatcher4.png"
image_icon="items-new/dreamcatcher4.png"
ellipse=none
hitpoints=1000
movement_type=null
movement=1
level=0
alignment=neutral
advances_to=null
cost=1
usage=null
hide_help=true
description= _ ""
{DEFENSE_ANIM "items-new/dreamcatcher4.png" "items-new/dreamcatcher4.png" gate.ogg}
die_sound=gate-fall.ogg
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Fake Dreamwalker
name= _ "Dreamwalker"
race=demon
gender=female
image="units/demons/blue/dreamwalker.png"
hitpoints=1000
movement_type=demonfoot
movement=6
experience=100
level=2
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=27
usage=mixed fighter
[resistance]
blade=40
impact=40
pierce=40
cold=110
fire=110
arcane=100
[/resistance]
[movement_costs]
deep_water=2
shallow_water=1
frozen=1
[/movement_costs]
[defense]
deep_water=60
shallow_water=60
frozen=50
[/defense]
[abilities]
{ABILITY_ENERVATE20}
[/abilities]
description= _ "."
die_sound=wail-long.wav
[attack]
name=lacerate
description= _ "lacerate"
icon="attacks/claws-undead.png"
type=blade
range=melee
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
damage=1
number=1
[/attack]
[attack]
name=dreamweave
description= _ "dreamweave"
type=cold
range=ranged
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=1
number=1
icon=attacks/iceball.png
[/attack]
[attack_anim]
[filter_attack]
name=lacerate
[/filter_attack]
start_time=-600
offset=0.0~1.2:600,1.2~0.0:350
[frame]
image="units/demons/blue/dreamwalker-melee1.png:150"
[/frame]
[frame]
image="units/demons/blue/dreamwalker-melee2.png:300"
[/frame]
[frame]
image="units/demons/blue/dreamwalker-melee3.png:50"
[/frame]
[frame]
image="units/demons/blue/dreamwalker-melee4.png:100"
alpha=1~0:100
[/frame]
{SOUND:HIT_AND_MISS "claws.ogg" {SOUND_LIST:MISS} -100}
[frame]
image="units/demons/blue/dreamwalker-melee4.png:150"
alpha=0~1:150
[/frame]
[frame]
image="units/demons/blue/dreamwalker-melee5.png:200"
[/frame]
[frame]
image="units/demons/blue/dreamwalker.png:10"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=hallucination
[/filter_attack]
start_time=-350
{MISSILE_FRAME_INFERNAL_CHILL}
[frame]
duration=50
image="units/demons/blue/dreamwalker-ranged1.png"
halo=halo/saurian-magic-halo-1.png
[/frame]
[frame]
duration=60
image="units/demons/blue/dreamwalker-ranged2.png"
halo=halo/saurian-magic-halo-2.png
sound=magicmissile.wav
[/frame]
[frame]
duration=70
image="units/demons/blue/dreamwalker-ranged2.png"
halo=halo/saurian-magic-halo-3.png
[/frame]
[frame]
duration=80
image="units/demons/blue/dreamwalker-ranged3.png"
halo=halo/saurian-magic-halo-4.png
[/frame]
[frame]
duration=90
image="units/demons/blue/dreamwalker-ranged3.png"
halo=halo/saurian-magic-halo-5.png
[/frame]
[frame]
duration=100
image="units/demons/blue/dreamwalker-ranged2.png"
halo=halo/saurian-magic-halo-6.png
[/frame]
[frame]
duration=100
image="units/demons/blue/dreamwalker-ranged1.png"
halo=halo/saurian-magic-halo-7.png
[/frame]
[/attack_anim]
[defend]
start_time=-200
[if]
hits=hit
offset=0.0~-0.05:200,-0.05~0.0:200
alpha=0.8~0.5:200,0.5~0.8:200
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:200,-0.05~0.0:200
alpha=0.8~0.5:200,0.5~0.8:200
[/else]
[else]
hits=miss
offset=0.0~-0.1:200,-0.1~0.0:200
alpha=0.8~0.25:200,0.25~0.8:200
[/else]
[frame]
image=units/demons/blue/dreamwalker.png:1,units/demons/blue/dreamwalker-defend.png:325,units/demons/blue/dreamwalker.png:1
[/frame]
[/defend]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Fake Nightmare
name= _ "Nightmare"
race=demon
gender=female
image="units/demons/blue/nightmare.png"
hitpoints=1000
movement_type=demonfly
movement=3
experience=150
level=3
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=55
usage=scout
[abilities]
{ABILITY_INCORPOREAL}
[/abilities]
description= _ "."
die_sound=wail-long.wav
[resistance]
blade=30
impact=30
pierce=30
cold=100
fire=100
arcane=110
[/resistance]
[attack]
name=infest
description= _ "infest"
icon="attacks/wail.png"
type=cold
range=melee
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
damage=1
number=3
[/attack]
[attack]
name=hallucination
description= _ "hallucination"
type=cold
range=ranged
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=1
number=4
icon=attacks/iceball.png
[/attack]
[attack]
name=nightmare
description= _ "nightmare"
type=blade
range=ranged
[specials]
{WEAPON_SPECIAL_TERROR}
[/specials]
damage=1
number=5
icon=attacks/chakram.png
[/attack]
{GNS_INCORPOREAL "Demon Nightmare"}
[attack_anim]
[filter_attack]
name=infest
[/filter_attack]
start_time=-600
offset=0.0~-0.3:300,-0.3~1.2:300,1.2~0.0:250
[frame]
image="units/demons/blue/nightmare-melee[1~2].png:150"
[/frame]
[frame]
image="units/demons/blue/nightmare-melee3.png:50"
[/frame]
[frame]
image="units/demons/blue/nightmare-melee4.png:150"
alpha=1~0:200
[/frame]
{SOUND:HIT_AND_MISS "magic-dark-big.ogg" "magic-dark-big-miss.ogg" -75}
[frame]
image="units/demons/blue/nightmare-melee4.png:50"
alpha=0:50
[/frame]
[frame]
image="units/demons/blue/nightmare-melee[4~3].png:50"
alpha=0~1:100
[/frame]
[frame]
image="units/demons/blue/nightmare-melee1.png:100"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=hallucination
[/filter_attack]
{MISSILE_FRAME_ICE}
start_time=-350
[frame]
image="units/demons/blue/nightmare-ranged[1~3].png:100"
[/frame]
[frame]
image="units/demons/blue/nightmare-ranged3.png:100"
[/frame]
[frame]
image="units/demons/blue/nightmare-ranged[3~1].png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=nightmare
[/filter_attack]
start_time=-350
[missile_frame]
duration=200
image="projectiles/chakram.png"
image_diagonal="projectiles/chakram.png"
[/missile_frame]
{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -150}
[frame]
image="units/demons/blue/nightmare-ranged[1~3].png:100"
[/frame]
[frame]
image="units/demons/blue/nightmare-ranged3.png:100"
[/frame]
[frame]
image="units/demons/blue/nightmare-ranged[3~1].png:50"
[/frame]
[/attack_anim]
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[frame]
image=units/demons/blue/nightmare.png:1,units/demons/blue/nightmare-melee2.png:250,units/demons/blue/nightmare.png:1
[/frame]
[/defend]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=GNS_Ice_Shard
name= _ "Ice Shard"
race=mechanical
image="items-new/iceshard.png"
image_icon="items-new/iceshard.png"
ellipse=none
hitpoints=1000
movement_type=null
movement=1
level=0
alignment=neutral
advances_to=null
cost=1
usage=null
hide_help=true
description= _ ""
{DEFENSE_ANIM "items-new/iceshard.png" "items-new/iceshard.png" gate.ogg}
die_sound=gate-fall.ogg
[variation]
variation_id=iceshard_dark
inherit=yes
image="items-new/iceshard-dark.png"
image_icon="items-new/iceshard-dark.png"
{DEFENSE_ANIM "items-new/iceshard-dark.png" "items-new/iceshard-dark.png" gate.ogg}
[/variation]
[variation]
variation_id=iceshard_light
inherit=yes
image="items-new/iceshard-light.png"
image_icon="items-new/iceshard-light.png"
{DEFENSE_ANIM "items-new/iceshard-light.png" "items-new/iceshard-light.png" gate.ogg}
[/variation]
[variation]
variation_id=iceshard_red
inherit=yes
image="items-new/iceshard-red.png"
image_icon="items-new/iceshard-red.png"
{DEFENSE_ANIM "items-new/iceshard-red.png" "items-new/iceshard-red.png" gate.ogg}
[/variation]
[variation]
variation_id=iceshard_violet
inherit=yes
image="items-new/iceshard-violet.png"
image_icon="items-new/iceshard-violet.png"
{DEFENSE_ANIM "items-new/iceshard-violet.png" "items-new/iceshard-violet.png" gate.ogg}
[/variation]
[variation]
variation_id=iceshard_black
inherit=yes
image="items-new/iceshard-black.png"
image_icon="items-new/iceshard-black.png"
{DEFENSE_ANIM "items-new/iceshard-black.png" "items-new/iceshard-black.png" gate.ogg}
[/variation]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=GNS_Mirror
name= _ "Mirror"
race=mechanical
image="items/mirror.png"
image_icon="items/mirror.png"
ellipse=none
hitpoints=1000
movement_type=fakefly
movement=0
level=0
alignment=neutral
advances_to=null
cost=1
usage=null
hide_help=true
description= _ ""
{DEFENSE_ANIM "items/mirror.png" "items/mirror.png" gate.ogg}
die_sound=gate-fall.ogg
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=GNS_Monolith
name= _ "Monolith"
race=mechanical
image="buildings/monolith.png"
image_icon="buildings/monolith.png~CROP(0,36,72,72)"
bar_offset_y=0
ellipse=none
hitpoints=1000
movement_type=null
movement=1
level=0
alignment=neutral
advances_to=null
cost=1
usage=null
hide_help=true
description= _ ""
{DEFENSE_ANIM "buildings/monolith.png" "buildings/monolith.png" gate.ogg}
die_sound=gate-fall.ogg
[abilities]
{ABILITY_BLACK_BODY}
[/abilities]
{GNS_BLACK_BODY "GNS_Monolith"}
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Halfling Distortionist
name= _ "Distortionist"
race=halfling
gender=male,female
image="units/halflings/distortionist.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=24
movement_type=halflingfoot
movement=5
experience=50
level=1
alignment=neutral
advances_to=Halfling Weaver,Halfling Obsidian Mage
cost=18
usage=mixed fighter
description= _ ""
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/halflings/distortionist.png" "units/halflings/distortionist.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=distort
description= _ "distort"
type=arcane
range=ranged
damage=8
number=3
[specials]
{WEAPON_SPECIAL_DISTORT}
[/specials]
icon=attacks/magic-missile.png
[/attack]
[attack_anim]
[filter_attack]
name=distort
[/filter_attack]
offset=0
{MAGIC_MISSILE 11 -20}
{MAGIC_MISSILE_STAFF_FLARE -750 600 11 -20}
start_time=-800
[frame]
image="units/halflings/distortionist.png"
[/frame]
{SOUND:HIT_AND_MISS magic-missile-[1~3].ogg magic-missile-[1~3]-miss.ogg -350}
[/attack_anim]
[female]
name= _ "female^Distortionist"
gender=female
image="units/halflings/distortionist-female.png"
advances_to=Halfling Weaver,Halfling Hoarfrost Mage
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/halflings/distortionist-female.png" "units/halflings/distortionist-female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=distort
[/filter_attack]
[frame]
image="units/halflings/distortionist-female.png"
[/frame]
[/attack_anim]
[/female]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Halfling Hoarfrost Mage
name= _ "Hoarfrost Mage"
race=halfling
gender=female
image="units/halflings/hoarfrost.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=24
movement_type=halflingfoot
movement=5
experience=50
level=1
alignment=neutral
advances_to=Halfling hoarfrost
cost=18
usage=mixed fighter
description= _ ""
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/halflings/hoarfrost.png" "units/halflings/hoarfrost.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack]
name=distort
description= _ "distort"
type=arcane
range=ranged
damage=8
number=3
[specials]
{WEAPON_SPECIAL_DISTORT}
[/specials]
icon=attacks/magic-missile.png
[/attack]
[attack_anim]
[filter_attack]
name=distort
[/filter_attack]
offset=0
{MAGIC_MISSILE 11 -20}
{MAGIC_MISSILE_STAFF_FLARE -750 600 11 -20}
start_time=-800
[frame]
image="units/halflings/hoarfrost.png"
[/frame]
{SOUND:HIT_AND_MISS magic-missile-[1~3].ogg magic-missile-[1~3]-miss.ogg -350}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Halfling Hunter
name= _ "Hunter"
race=halfling
gender=male,female
image="units/halflings/hunter.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=40
movement_type=halflingfoot
movement=5
experience=91
level=2
alignment=neutral
advances_to=Halfling Ranger
cost=27
usage=mixed fighter
description= _ ""
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/halflings/hunter.png" "units/halflings/hunter.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=spear
description= _ "spear"
icon="attacks/spear.png"
type=pierce
range=melee
damage=6
number=3
[/attack]
[attack]
name=javelin
description= _ "javelin"
type=pierce
range=ranged
damage=7
number=4
[specials]
{WEAPON_SPECIAL_HARRY}
[/specials]
icon="attacks/javelin-human.png"
[/attack]
[attack_anim]
[filter_attack]
name=spear
[/filter_attack]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/halflings/hunter.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/halflings/hunter.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=200
image="units/halflings/hunter.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=javelin
[/filter_attack]
missile_start_time=0
[missile_frame]
duration=150
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
start_time=-250
[frame]
image="units/halflings/hunter.png"
[/frame]
attack_sound_start_time=-50
[attack_sound_frame]
duration=100
sound={SOUND_LIST:THROW}
[/attack_sound_frame]
[if]
hits=yes
[attack_sound_frame]
sound=spear.ogg
[/attack_sound_frame]
[/if]
[/attack_anim]
[female]
name= _ "female^Hunter"
gender=female
image="units/halflings/hunter-female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/halflings/hunter-female.png" "units/halflings/hunter-female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=spear
[/filter_attack]
[if]
[frame]
image="units/halflings/hunter-female.png"
[/frame]
[/if]
[else]
[frame]
image="units/halflings/hunter-female.png"
[/frame]
[/else]
[frame]
image="units/halflings/hunter-female.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=javelin
[/filter_attack]
[frame]
image="units/halflings/hunter-female.png"
[/frame]
[/attack_anim]
[/female]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Halfling Impaler
name= _ "Impaler"
race=halfling
gender=male,female
image="units/halflings/impaler.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=57
movement_type=halflingfoot
movement=5
experience=150
level=3
alignment=neutral
advances_to=null
{AMLA_HALFLING_FIGHTER_HITPOINTS}
{AMLA_HALFLING_FIGHTER_MELEE}
cost=48
usage=mixed fighter
description= _ ""
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/halflings/impaler.png" "units/halflings/impaler.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=glaive
description= _ "glaive"
icon="attacks/glaive.png"
type=pierce
range=melee
damage=13
number=3
[specials]
{WEAPON_SPECIAL_IMPALE50}
[/specials]
[/attack]
[attack]
name=glaive
description= _ "glaive"
icon="attacks/glaive.png"
type=blade
range=melee
damage=21
number=2
[/attack]
[attack_anim]
[filter_attack]
name=glaive
type=pierce
[/filter_attack]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/halflings/impaler.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/halflings/impaler.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=200
image="units/halflings/impaler.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=glaive
type=blade
[/filter_attack]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/halflings/impaler.png"
sound=axe.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/halflings/impaler.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=200
image="units/halflings/impaler.png"
[/frame]
[/attack_anim]
[female]
name= _ "female^Impaler"
gender=female
image="units/halflings/impaler-female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/halflings/impaler-female.png" "units/halflings/impaler-female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=glaive
type=pierce
[/filter_attack]
[if]
[frame]
image="units/halflings/impaler-female.png"
[/frame]
[/if]
[else]
[frame]
image="units/halflings/impaler-female.png"
[/frame]
[/else]
[frame]
image="units/halflings/impaler-female.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=glaive
type=blade
[/filter_attack]
[if]
[frame]
image="units/halflings/impaler-female.png"
[/frame]
[/if]
[else]
[frame]
image="units/halflings/impaler-female.png"
[/frame]
[/else]
[frame]
image="units/halflings/impaler-female.png"
[/frame]
[/attack_anim]
[/female]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Halfling Obsidian Mage
name= _ "Obsidian Mage"
race=halfling
gender=male
image="units/halflings/obsidian.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=24
movement_type=halflingfoot
movement=5
experience=50
level=1
alignment=neutral
advances_to=Halfling obsidian
cost=18
usage=mixed fighter
description= _ ""
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/halflings/obsidian.png" "units/halflings/obsidian.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=distort
description= _ "distort"
type=arcane
range=ranged
damage=8
number=3
[specials]
{WEAPON_SPECIAL_DISTORT}
[/specials]
icon=attacks/magic-missile.png
[/attack]
[attack_anim]
[filter_attack]
name=distort
[/filter_attack]
offset=0
{MAGIC_MISSILE 11 -20}
{MAGIC_MISSILE_STAFF_FLARE -750 600 11 -20}
start_time=-800
[frame]
image="units/halflings/obsidian.png"
[/frame]
{SOUND:HIT_AND_MISS magic-missile-[1~3].ogg magic-missile-[1~3]-miss.ogg -350}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-Genesis
[unit_type]
id=Halfling Piercer
name= _ "Piercer"
race=halfling
gender=male,female
image="units/halflings/piercer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=42
movement_type=halflingfoot
movement=5
experience=84
level=2
alignment=neutral
advances_to=Halfling Impaler
cost=26
usage=mixed fighter
description= _ ""
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/halflings/piercer.png" "units/halflings/piercer.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=glaive
description= _ "glaive"
icon="attacks/glaive.png"
type=pierce
range=melee
damage=10
number=3
[specials]
{WEAPON_SPECIAL_IMPALE25}
[/specials]
[/attack]
[attack]
name=glaive
description= _ "glaive"
icon="attacks/glaive.png"
type=blade
range=melee
damage=15
number=2
[/attack]
[attack_anim]
[filter_attack]
name=glaive
type=pierce
[/filter_attack]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/halflings/piercer.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/halflings/piercer.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=200
image="units/halflings/piercer.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=glaive
type=blade
[/filter_attack]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/halflings/piercer.png"
sound=axe.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/halflings/piercer.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=200
image="units/halflings/piercer.png"
[/frame]
[/attack_anim]
[female]
name= _ "female^Piercer"
gender=female
image="units/halflings/piercer-female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/halflings/piercer-female.png" "units/halflings/piercer-female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=glaive
type=pierce
[/filter_attack]
[if]
[frame]
image="units/halflings/piercer-female.png"
[/frame]
[/if]
[else]
[frame]
image="units/halflings/piercer-female.png"
[/frame]
[/else]
[frame]
image="units/halflings/piercer-female.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=glaive
type=blade
[/filter_attack]
[if]
[frame]
image="units/halflings/piercer-female.png"
[/frame]
[/if]
[else]
[frame]
image="units/halflings/piercer-female.png"
[/frame]
[/else]
[frame]
image="units/halflings/piercer-female.png"
[/frame]
[/attack_anim]
[/female]
[/unit_type]
|