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44306f44f88c-4 | Other useful widgets and classes for creating a responsive UI:
AspectRatio
CustomSingleChildLayout
CustomMultiChildLayout
FittedBox
FractionallySizedBox
LayoutBuilder
MediaQuery
MediaQueryData
OrientationBuilder
Other resources
For more information, here are a few resources,
including contributions from the Flutter community:
Developing for Multiple Screen Sizes and Orientations in
Flutter by Deven Joshi
Build Responsive UIs in Flutter by Raouf Rahiche
Making Cross-platform Flutter Landing Page Responsive
by Priyanka Tyagi
How to make flutter app responsive according to different screen
size?, a question on StackOverflow
Creating an adaptive Flutter app | https://docs.flutter.dev/development/ui/layout/adaptive-responsive/index.html |
44306f44f88c-5 | Creating an adaptive Flutter app
Learn more about creating an adaptive Flutter app with
Building adaptive apps, written by the gskinner team.
You might also check out the following episodes
of The Boring Show:
Adaptive layouts
Adaptive layouts, part 2
For an excellent example of an adaptive app,
check out Flutter Folio, a scrapbooking app created
in collaboration with gskinner and the Flutter team:
The Folio source code is also available on GitHub.
Learn more on the gskinner blog.
Other resources
You can learn more about creating platform adaptive apps
in the following resources:
Platform-specific behaviors and adaptations, a page on this site.
Designing truly adaptive user interfaces a blog post and video
by Aloïs Deniel, presented at this year’s FlutterViking conference. | https://docs.flutter.dev/development/ui/layout/adaptive-responsive/index.html |
44306f44f88c-6 | The Flutter gallery app (repo) has been written as an
adaptive app. | https://docs.flutter.dev/development/ui/layout/adaptive-responsive/index.html |
fa7670b2f323-0 | Dealing with box constraints
UI
Layout
Box constraints
Unbounded constraints
Flex
Note:
You might be directed to this page if the
framework detects a problem involving box constraints.
Note:
If you are confused by how constraints, sizing,
and positioning work in Flutter, see
Understanding constraints.
In Flutter, widgets are rendered by their underlying
RenderBox objects. Render boxes are given
constraints by their parent, and size themselves within those
constraints. Constraints consist of minimum and maximum widths
and heights; sizes consist of a specific width and height.
Generally, there are three kinds of boxes,
in terms of how they handle their constraints:
Those that try to be as big as possible.
For example, the boxes used by Center and
ListView. | https://docs.flutter.dev/development/ui/layout/box-constraints/index.html |
fa7670b2f323-1 | Those that try to be the same size as their children.
For example, the boxes used by Transform and
Opacity.
Those that try to be a particular size.
For example, the boxes used by Image and
Text.
Some widgets, for example Container,
vary from type to type based on their constructor arguments.
In the case of Container, it defaults
to trying to be as big as possible, but if you give it a width,
for instance, it tries to honor that and be that particular size.
Others, for example Row and Column (flex boxes)
vary based on the constraints they are given,
as described below in the “Flex” section. | https://docs.flutter.dev/development/ui/layout/box-constraints/index.html |
fa7670b2f323-2 | The constraints are sometimes “tight”,
meaning that they leave no room for the render box to decide on
a size (for example, if the minimum and maximum width are the same,
it is said to have a tight width). An example of this is the
App widget, which is contained by the RenderView
class: the box used by the child returned by the
application’s build function is given a constraint
that forces it to exactly fill the application’s content area
(typically, the entire screen).
Many of the boxes in Flutter, especially those that just take a
single child, pass their constraint on to their children.
This means that if you nest a bunch of boxes inside each other
at the root of your application’s render tree,
they’ll all exactly fit in each other, forced by these tight constraints.
Some boxes loosen the constraints,
meaning the maximum is maintained but the
minimum is removed. For example, Center.
Unbounded constraints | https://docs.flutter.dev/development/ui/layout/box-constraints/index.html |
fa7670b2f323-3 | Unbounded constraints
In certain situations, the constraint that is given to a box is
unbounded, or infinite. This means that either the maximum width or
the maximum height is set to double.infinity.
A box that tries to be as big as possible won’t function usefully when
given an unbounded constraint and, in debug mode, such a combination
throws an exception that points to this file.
The most common cases where a render box finds itself with unbounded
constraints are within flex boxes
(Row and Column),
and within scrollable regions
(ListView and other ScrollView subclasses).
In particular, ListView
tries to expand to fit the space available
in its cross-direction (for example,
if it’s a vertically-scrolling block,
it tries to be as wide as its parent).
If you nest a vertically scrolling ListView
inside a horizontally scrolling ListView,
the inner one tries to be as wide as possible,
which is infinitely wide,
since the outer one is scrollable in that direction. | https://docs.flutter.dev/development/ui/layout/box-constraints/index.html |
fa7670b2f323-4 | Flex
Flex boxes themselves (Row and Column)
behave differently based on whether they are in
bounded constraints or unbounded constraints in
their given direction.
In bounded constraints,
they try to be as big as possible in that direction.
In unbounded constraints,
they try to fit their children in that direction.
In this case, you cannot set flex on the children to
anything other than 0.
In the widget library, this means that you cannot use
Expanded when the flex box is inside
another flex box or inside a scrollable. If you do,
you’ll get an exception message pointing you at this document.
In the cross direction, for example, in the width for
Column (vertical flex) or in the height for
Row (horizontal flex), they must never be unbounded,
otherwise they would not be able to reasonably align their children. | https://docs.flutter.dev/development/ui/layout/box-constraints/index.html |
8b28ba4cbacb-0 | Building adaptive apps
UI
Layout
Building adaptive apps
Overview
Building adaptive layouts
Layout widgets
Visual density
Contextual layout
Screen-based breakpoints
Use LayoutBuilder for extra flexibility
Device segmentation
Single source of truth for styling
Design to the strengths of each form factor
Use desktop build targets for rapid testing
Solve touch first
Input
Scroll wheel
Tab traversal and focus interactions
Controlling traversal order
Keyboard accelerators
Mouse enter, exit, and hover
Idioms and norms
Consider expected behavior on each platform
Find a platform advocate
Stay unique
Common idioms and norms to consider | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-1 | Common idioms and norms to consider
Scrollbar appearance and behavior
Multi-select
Selectable text
Title bars
Context menus and tooltips
Horizontal button order
Menu bar
Drag and drop
Educate yourself on basic usability principles
Overview
Flutter provides new opportunities to build apps that can
run on mobile, desktop, and the web from a single codebase.
However, with these opportunities, come new challenges.
You want your app to feel familiar to users,
adapting to each platform by maximizing usability and
ensuring a comfortable and seamless experience.
That is, you need to build apps that are not just
multiplatform, but are fully platform adaptive.
There are many considerations for developing platform-adaptive
apps, but they fall into three major categories:
Layout
Input
Idioms and norms | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-2 | Layout
Input
Idioms and norms
This page covers all three categories in detail
using code snippets to illustrate the concepts.
If you’d like to see how these concepts come together,
check out the Flokk and Folio examples that
were built using the concepts described here.
Original demo code for adaptive app development techniques from flutter-adaptive-demo.
Building adaptive layouts
One of the first things you must consider when bringing
your app to multiple platforms is how to adapt
it to the various sizes and shapes of the screens that
it will run on.
Layout widgets
If you’ve been building apps or websites,
you’re probably familiar with creating responsive interfaces.
Luckily for Flutter developers,
there are a large set of widgets to make this easier.
Some of Flutter’s most useful layout widgets include:
Single child | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-3 | Single child
Align—Aligns a child within itself.
It takes a double value between -1 and 1,
for both the vertical and horizontal alignment.
AspectRatio—Attempts to size the
child to a specific aspect ratio.
ConstrainedBox—Imposes size constraints on its child,
offering control over the minimum or maximum size.
CustomSingleChildLayout—Uses a delegate function
to position a single child. The delegate can determine
the layout constraints and positioning for the child.
Expanded and Flexible—Allows a child of a
Row or Column to shrink or grow to fill any available space.
FractionallySizedBox—Sizes its child to a fraction
of the available space.
LayoutBuilder—Builds a widget that can reflow
itself based on its parents size.
SingleChildScrollView—Adds scrolling to a single child.
Often used with a Row or Column. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-4 | Multichild
Column, Row, and Flex—Lays out children
in a single horizontal or vertical run.
Both Column and Row extend the Flex widget.
CustomMultiChildLayout—Uses a delegate function to
position multiple children during the layout phase.
Flow—Similar to CustomMultiChildLayout,
but more efficient because it’s performed during the
paint phase rather than the layout phase.
ListView, GridView, and
CustomScrollView—Provides scrollable
lists of children.
Stack—Layers and positions multiple children
relative to the edges of the Stack.
Functions similarly to position-fixed in CSS.
Table—Uses a classic table layout algorithm for
its children, combining multiple rows and columns.
Wrap—Displays its children in multiple horizontal
or vertical runs.
To see more available widgets and example code, see
Layout widgets.
Visual density | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-5 | Visual density
Different input devices offer various levels of precision,
which necessitate differently sized hit areas.
Flutter’s VisualDensity class makes it easy to adjust the
density of your views across the entire application,
for example, by making a button larger
(and therefore easier to tap) on a touch device.
When you change the VisualDensity for your MaterialApp,
MaterialComponents that support it animate their densities
to match. By default, both horizontal and vertical densities
are set to 0.0, but you can set the densities to any negative
or positive value that you want. By switching between different
densities, you can easily adjust your UI:
To set a custom visual density, inject the density into
your MaterialApp theme:
To use VisualDensity inside your own views,
you can look it up: | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-6 | To use VisualDensity inside your own views,
you can look it up:
Not only does the container react automatically to changes
in density, it also animates when it changes.
This ties together your custom components,
along with the built-in components,
for a smooth transition effect across the app.
As shown, VisualDensity is unit-less,
so it can mean different things to different views.
In this example, 1 density unit equals 6 pixels,
but this is totally up to your views to decide.
The fact that it is unit-less makes it quite versatile,
and it should work in most contexts.
It’s worth noting that the Material Components generally
use a value of around 4 logical pixels for each
visual density unit. For more information about the
supported components, see VisualDensity API.
For more information about density principles in general,
see the Material Design guide.
Contextual layout | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-7 | Contextual layout
If you need more than density changes and can’t find a
widget that does what you need, you can take a more
procedural approach to adjust parameters, calculate sizes,
swap widgets, or completely restructure your UI to suit
a particular form factor.
Screen-based breakpoints
The simplest form of procedural layouts uses
screen-based breakpoints. In Flutter,
this can be done with the MediaQuery API.
There are no hard and fast rules for the sizes to use
here, but these are general values:
Using breakpoints, you can set up a simple system
to determine the device type:
As an alternative, you could abstract it more
and define it in terms of small to large:
Screen-based breakpoints are best used for making
top-level decisions in your app. Changing things like
visual density, paddings, or font-sizes are best when
defined on a global basis. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-8 | You can also use screen-based breakpoints to reflow your
top-level widget trees. For example, you could switch
from a vertical to a horizontal layout when the user isn’t on a handset:
In another widget,
you might swap some of the children completely:
Use LayoutBuilder for extra flexibility
Even though checking total screen size is great for
full-screen pages or making global layout decisions,
it’s often not ideal for nested subviews.
Often, subviews have their own internal breakpoints
and care only about the space that they have available to render.
The simplest way to handle this in Flutter is using the
LayoutBuilder class. LayoutBuilder allows a
widget to respond to incoming local size constraints,
which can make the widget more versatile than if it
depended on a global value.
The previous example could be rewritten using LayoutBuilder: | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-9 | The previous example could be rewritten using LayoutBuilder:
This widget can now be composed within a side panel,
dialog, or even a full-screen view,
and adapt its layout to whatever space is provided.
Device segmentation
There are times when you want to make layout decisions
based on the actual platform you’re running on,
regardless of size. For example, when building a
custom title bar, you might need to check the operating
system type and tweak the layout of your title bar, so
it doesn’t get covered by the native window buttons.
To determine which combination of platforms you’re on,
you can use the Platform API along with the kIsWeb value:
The Platform API can’t be accessed from web builds without
throwing an exception, because the dart.io package is not
supported on the web target. As a result, this code checks
for web first, and because of short-circuiting, Dart will
never call Platform on web targets. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-10 | Single source of truth for styling
You’ll probably find it easier to maintain your views
if you create a single source of truth for styling values
like padding, spacing, corner shape, font sizes, and so on.
This can be done easily with some helper classes:
These constants can then be used in place of hard-coded numeric values:
With all views referencing the same shared-design system rules,
they tend to look better and more consistent.
Making a change or adjusting a value for a specific platform
can be done in a single place, instead of using an error-prone
search and replace. Using shared rules has the added benefit
of helping enforce consistency on the design side.
Some common design system categories that can be represented
this way are:
Animation timings
Sizes and breakpoints
Insets and paddings
Corner radius
Shadows
Strokes
Font families, sizes, and styles | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-11 | Strokes
Font families, sizes, and styles
Like most rules, there are exceptions:
one-off values that are used nowhere else in the app.
There is little point in cluttering up the styling rules
with these values, but it’s worth considering if they
should be derived from an existing value (for example,
padding + 1.0). You should also watch for reuse or duplication
of the same semantic values. Those values should likely be
added to the global styling ruleset.
Design to the strengths of each form factor
Beyond screen size, you should also spend time
considering the unique strengths and weaknesses
of different form factors. It isn’t always ideal
for your multiplatform app to offer identical
functionality everywhere. Consider whether it makes
sense to focus on specific capabilities,
or even remove certain features, on some device categories. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-12 | For example, mobile devices are portable and have cameras,
but they aren’t well suited for detailed creative work.
With this in mind, you might focus more on capturing content
and tagging it with location data for a mobile UI,
but focus on organizing or manipulating that content
for a tablet or desktop UI.
Another example is leveraging the web’s extremely low barrier
for sharing. If you’re deploying a web app,
decide which deep links to support,
and design your navigation routes with those in mind.
The key takeaway here is to think about what each
platform does best and see if there are unique capabilities
you can leverage.
Use desktop build targets for rapid testing
One of the most effective ways to test adaptive
interfaces is to take advantage of the desktop build targets. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-13 | When running on a desktop, you can easily resize the window
while the app is running to preview various screen sizes.
This, combined with hot reload, can greatly accelerate the
development of a responsive UI.
Solve touch first
Building a great touch UI can often be more difficult
than a traditional desktop UI due, in part,
to the lack of input accelerators like right-click,
scroll wheel, or keyboard shortcuts.
One way to approach this challenge is to focus initially
on a great touch-oriented UI. You can still do most of
your testing using the desktop target for its iteration speed.
But, remember to switch frequently to a mobile device to
verify that everything feels right.
After you have the touch interface polished, you can tweak
the visual density for mouse users, and then layer on all
the additional inputs. Approach these other inputs as
accelerator—alternatives that make a task faster.
The important thing to consider is what a user expects
when using a particular input device,
and work to reflect that in your app. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-14 | Input
Of course, it isn’t enough to just adapt how your app looks,
you also have to support varying user inputs.
The mouse and keyboard introduce input types beyond those
found on a touch device—like scroll wheel, right-click,
hover interactions, tab traversal, and keyboard shortcuts.
Scroll wheel
Scrolling widgets like ScrollView or ListView
support the scroll wheel by default, and because
almost every scrollable custom widget is built
using one of these, it works with them as well.
If you need to implement custom scroll behavior,
you can use the Listener widget, which lets you
customize how your UI reacts to the scroll wheel.
Tab traversal and focus interactions
Users with physical keyboards expect that they can use
the tab key to quickly navigate your application,
and users with motor or vision differences often rely
completely on keyboard navigation. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-15 | There are two considerations for tab interactions:
how focus moves from widget to widget, known as traversal,
and the visual highlight shown when a widget is focused.
Most built-in components, like buttons and text fields,
support traversal and highlights by default.
If you have your own widget that you want included in
traversal, you can use the FocusableActionDetector widget
to create your own controls. It combines the functionality
of Actions, Shortcuts, MouseRegion, and
Focus widgets to create a detector that defines actions
and key bindings, and provides callbacks for handling focus
and hover highlights.
Controlling traversal order
To get more control over the order that
widgets are focused on when the user presses tab,
you can use FocusTraversalGroup to define sections
of the tree that should be treated as a group when tabbing.
For example, you might to tab through all the fields in
a form before tabbing to the submit button: | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-16 | Flutter has several built-in ways to traverse widgets and groups,
defaulting to the ReadingOrderTraversalPolicy class.
This class usually works well, but it’s possible to modify this
using another predefined TraversalPolicy class or by creating
a custom policy.
Keyboard accelerators
In addition to tab traversal, desktop and web users are accustomed
to having various keyboard shortcuts bound to specific actions.
Whether it’s the Delete key for quick deletions or
Control+N for a new document, be sure to consider the different
accelerators your users expect. The keyboard is a powerful
input tool, so try to squeeze as much efficiency from it as you can.
Your users will appreciate it!
Keyboard accelerators can be accomplished in a few ways in Flutter
depending on your goals.
If you have a single widget like a TextField or a Button that
already has a focus node, you can wrap it in a
RawKeyboardListener and listen for keyboard events: | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-17 | If you’d like to apply a set of keyboard shortcuts to a
large section of the tree, you can use the Shortcuts widget:
The Shortcuts widget is useful because it only
allows shortcuts to be fired when this widget tree
or one of its children has focus and is visible.
The final option is a global listener. This listener
can be used for always-on, app-wide shortcuts or for
panels that can accept shortcuts whenever they’re visible
(regardless of their focus state). Adding global listeners
is easy with RawKeyboard:
To check key combinations with the global listener,
you can use the RawKeyboard.instance.keysPressed map.
For example, a method like the following can check whether any
of the provided keys are being held down:
Putting these two things together,
you can fire an action when Shift+N is pressed: | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-18 | One note of caution when using the static listener,
is that you often need to disable it when the user
is typing in a field or when the widget it’s associated with
is hidden from view.
Unlike with Shortcuts or RawKeyboardListener,
this is your responsibility to manage. This can be especially
important when you’re binding a Delete/Backspace accelerator for
Delete, but then have child TextFields that the user
might be typing in.
Mouse enter, exit, and hover
On desktop, it’s common to change the mouse cursor
to indicate the functionality about the content the
mouse is hovering over. For example, you usually see
a hand cursor when you hover over a button,
or an I cursor when you hover over text.
The Material Component set has built-in support
for your standard button and text cursors.
To change the cursor from within your own widgets,
use MouseRegion:
MouseRegion is also useful for creating custom
rollover and hover effects:
Idioms and norms | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-19 | Idioms and norms
The final area to consider for adaptive apps is platform standards.
Each platform has its own idioms and norms;
these nominal or de facto standards inform user expectations
of how an application should behave. Thanks, in part to the web,
users are accustomed to more customized experiences,
but reflecting these platform standards can still provide
significant benefits:
Reduce cognitive load—By matching the user’s
existing mental model, accomplishing tasks becomes intuitive,
which requires less thinking,
boosts productivity, and reduces frustrations.
Build trust—Users can become wary or suspicious
when applications don’t adhere to their expectations.
Conversely, a UI that feels familiar can build user trust
and can help improve the perception of quality.
This often has the added benefit of better app store
ratings—something we can all appreciate!
Consider expected behavior on each platform | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-20 | Consider expected behavior on each platform
The first step is to spend some time considering what
the expected appearance, presentation, or behavior is on this platform.
Try to forget any limitations of your current implementation,
and just envision the ideal user experience.
Work backwards from there.
Another way to think about this is to ask,
“How would a user of this platform expect to achieve this goal?”
Then, try to envision how that would work in your app
without any compromises.
This can be difficult if you aren’t a regular user of the platform.
You might be unaware of the specific idioms and can easily miss
them completely. For example, a lifetime Android user will
likely be unaware of platform conventions on iOS,
and the same holds true for macOS, Linux, and Windows.
These differences might be subtle to you,
but be painfully obvious to an experienced user.
Find a platform advocate | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-21 | Find a platform advocate
If possible, assign someone as an advocate for each platform.
Ideally, your advocate uses the platform as their primary device,
and can offer the perspective of a highly opinionated user.
To reduce the number of people, combine roles.
Have one advocate for Windows and Android,
one for Linux and the web, and one for Mac and iOS.
The goal is to have constant, informed feedback so the app
feels great on each platform. Advocates should be encouraged
to be quite picky, calling out anything they feel differs from
typical applications on their device. A simple example is how
the default button in a dialog is typically on the left on Mac
and Linux, but is on the right on Windows.
Details like that are easy to miss if you aren’t using a platform
on a regular basis. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-22 | Important: Advocates don’t need to be developers or
even full-time team members. They can be designers,
stakeholders, or external testers that are provided
with regular builds.
Stay unique
Conforming to expected behaviors doesn’t mean that your app
needs to use default components or styling.
Many of the most popular multiplatform apps have very distinct
and opinionated UIs including custom buttons, context menus,
and title bars.
The more you can consolidate styling and behavior across platforms,
the easier development and testing will be.
The trick is to balance creating a unique experience with a
strong identity, while respecting the norms of each platform.
Common idioms and norms to consider
Take a quick look at a few specific norms and idioms
you might want to consider, and how you could approach
them in Flutter.
Scrollbar appearance and behavior | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-23 | Scrollbar appearance and behavior
Desktop and mobile users expect scrollbars,
but they expect them to behave differently on different platforms.
Mobile users expect smaller scrollbars that only appear
while scrolling, whereas desktop users generally expect
omnipresent, larger scrollbars that they can click or drag.
Flutter comes with a built-in Scrollbar widget that already
has support for adaptive colors and sizes according to the
current platform. The one tweak you might want to make is to
toggle alwaysShown when on a desktop platform:
This subtle attention to detail can make your app feel more
comfortable on a given platform.
Multi-select
Dealing with multi-select within a list is another area
with subtle differences across platforms:
To perform a platform-aware check for control or command,
you can write something like this: | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-24 | A final consideration for keyboard users is the Select All action.
If you have a large list of items of selectable items,
many of your keyboard users will expect that they can use
Control+A to select all the items.
Touch devices
On touch devices, multi-selection is typically simplified,
with the expected behavior being similar to having the
isMultiSelectModifier down on the desktop.
You can select or deselect items using a single tap,
and will usually have a button to Select All or
Clear the current selection.
How you handle multi-selection on different devices depends
on your specific use cases, but the important thing is to
make sure that you’re offering each platform the best
interaction model possible.
Selectable text
A common expectation on the web (and to a lesser extent desktop)
is that most visible text can be selected with the mouse cursor.
When text is not selectable,
users on the web tend to have an adverse reaction. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-25 | Luckily, this is easy to support with the SelectableText widget:
To support rich text, then use TextSpan:
Title bars
On modern desktop applications, it’s common to customize
the title bar of your app window, adding a logo for
stronger branding or contextual controls to help save
vertical space in your main UI.
This isn’t supported directly in Flutter, but you can use the
bits_dojo package to disable the native title bars,
and replace them with your own.
This package lets you add whatever widgets you want to the
TitleBar because it uses pure Flutter widgets under the hood.
This makes it easy to adapt the title bar as you navigate
to different sections of the app.
Context menus and tooltips
On desktop, there are several interactions that
manifest as a widget shown in an overlay,
but with differences in how they’re triggered, dismissed,
and positioned: | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-26 | Context menu—Typically triggered by a right-click,
a context menu is positioned close to the mouse,
and is dismissed by clicking anywhere,
selecting an option from the menu, or clicking outside it.
Tooltip—Typically triggered by hovering for
200-400ms over an interactive element,
a tooltip is usually anchored to a widget
(as opposed to the mouse position) and is dismissed
when the mouse cursor leaves that widget.
Popup panel (also known as flyout)—Similar to a tooltip,
a popup panel is usually anchored to a widget.
The main difference is that panels are most often
shown on a tap event, and they usually don’t hide
themselves when the cursor leaves.
Instead, panels are typically dismissed by clicking
outside the panel or by pressing a Close or Submit button.
To show basic tooltips in Flutter,
use the built-in Tooltip widget: | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-27 | Flutter also provides built-in context menus when editing
or selecting text.
To show more advanced tooltips, popup panels,
or create custom context menus,
you either use one of the available packages,
or build it yourself using a Stack or Overlay.
Some available packages include:
context_menus
anchored_popups
flutter_portal
super_tooltip
custom_pop_up_menu
While these controls can be valuable for touch users as accelerators,
they are essential for mouse users. These users expect
to right-click things, edit content in place,
and hover for more information. Failing to meet those expectations
can lead to disappointed users, or at least,
a feeling that something isn’t quite right.
Horizontal button order | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-28 | Horizontal button order
On Windows, when presenting a row of buttons,
the confirmation button is placed at the start of
the row (left side). On all other platforms,
it’s the opposite. The confirmation button is
placed at the end of the row (right side).
This can be easily handled in Flutter using the
TextDirection property on Row:
Menu bar
Another common pattern on desktop apps is the menu bar.
On Windows and Linux, this menu lives as part of the Chrome title bar,
whereas on macOS, it’s located along the top of the primary screen.
Currently, you can specify custom menu bar entries using
a prototype plugin, but it’s expected that this functionality will
eventually be integrated into the main SDK. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-29 | It’s worth mentioning that on Windows and Linux,
you can’t combine a custom title bar with a menu bar.
When you create a custom title bar,
you’re replacing the native one completely,
which means you also lose the integrated native menu bar.
If you need both a custom title bar and a menu bar,
you can achieve that by implementing it in Flutter,
similar to a custom context menu.
Drag and drop
One of the core interactions for both touch-based and
pointer-based inputs is drag and drop. Although this
interaction is expected for both types of input,
there are important differences to think about when
it comes to scrolling lists of draggable items.
Generally speaking, touch users expect to see drag handles
to differentiate draggable areas from scrollable ones,
or alternatively, to initiate a drag by using a long
press gesture. This is because scrolling and dragging
are both sharing a single finger for input. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-30 | Mouse users have more input options. They can use a wheel
or scrollbar to scroll, which generally eliminates the need
for dedicated drag handles. If you look at the macOS
Finder or Windows Explorer, you’ll see that they work
this way: you just select an item and start dragging.
In Flutter, you can implement drag and drop in many
ways. Discussing specific implementations is outside
the scope of this article, but some high level options
are:
Use the Draggable and DragTarget APIs
directly for a custom look and feel.
Hook into onPan gesture events,
and move an object yourself within a parent Stack.
Use one of the pre-made list packages on pub.dev.
Educate yourself on basic usability principles
Of course, this page doesn’t constitute an exhaustive list
of the things you might consider. The more operating systems,
form factors, and input devices you support,
the more difficult it becomes to spec out every permutation in design. | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
8b28ba4cbacb-31 | Taking time to learn basic usability principles as a
developer empowers you to make better decisions,
reduces back-and-forth iterations with design during production,
and results in improved productivity with better outcomes.
Here are some resources to get you started:
Material guidelines on responsive UI layout
Material design for large screens
Build high quality apps (Android)
UI design do’s and don’ts (Apple)
Human interface guidelines (Apple)
Responsive design techniques (Microsoft)
Machine sizes and breakpoints (Microsoft) | https://docs.flutter.dev/development/ui/layout/building-adaptive-apps/index.html |
258879a6e4b2-0 | Understanding constraints
UI
Layout
Understanding constraints
Note:
To better understand how Flutter implements layout
constraints, check out the following 5-minute video:
Decoding Flutter: Unbounded height and width
When someone learning Flutter asks you why some widget
with width:100 isn’t 100 pixels wide,
the default answer is to tell them to put that widget
inside of a Center, right?
Don’t do that.
If you do, they’ll come back again and again,
asking why some FittedBox isn’t working,
why that Column is overflowing, or what
IntrinsicWidth is supposed to be doing.
Instead, first tell them that Flutter layout is very different
from HTML layout (which is probably where they’re coming from),
and then make them memorize the following rule:
Constraints go down. Sizes go up. Parent sets position. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-1 | Constraints go down. Sizes go up. Parent sets position.
Flutter layout can’t really be understood without knowing
this rule, so Flutter developers should learn it early on.
In more detail:
A widget gets its own constraints from its parent.
A constraint is just a set of 4 doubles:
a minimum and maximum width, and a minimum and maximum height.
Then the widget goes through its own list of children.
One by one, the widget tells its children what their
constraints are (which can be different for each child),
and then asks each child what size it wants to be.
Then, the widget positions its children
(horizontally in the x axis, and vertically in the y axis),
one by one.
And, finally, the widget tells its parent about its own size
(within the original constraints, of course).
For example, if a composed widget contains a column
with some padding, and wants to lay out its two children
as follows: | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-2 | The negotiation goes something like this:
Widget: “Hey parent, what are my constraints?”
Parent: “You must be from 80 to 300 pixels wide,
and 30 to 85 tall.”
Widget: “Hmmm, since I want to have 5 pixels of padding,
then my children can have at most 290 pixels of width
and 75 pixels of height.”
Widget: “Hey first child, You must be from 0 to 290
pixels wide, and 0 to 75 tall.”
First child: “OK, then I wish to be 290 pixels wide,
and 20 pixels tall.”
Widget: “Hmmm, since I want to put my second child below the
first one, this leaves only 55 pixels of height for
my second child.” | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-3 | Widget: “Hey second child, You must be from 0 to 290 wide,
and 0 to 55 tall.”
Second child: “OK, I wish to be 140 pixels wide,
and 30 pixels tall.”
Widget: “Very well. My first child has position x: 5 and y: 5,
and my second child has x: 80 and y: 25.”
Widget: “Hey parent, I’ve decided that my size is going to be 300
pixels wide, and 60 pixels tall.”
Limitations
As a result of the layout rule mentioned above,
Flutter’s layout engine has a few important limitations:
A widget can decide its own size only within the
constraints given to it by its parent.
This means a widget usually can’t have any
size it wants. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-4 | A widget can’t know and doesn’t decide its own position
in the screen, since it’s the widget’s parent who decides
the position of the widget.
Since the parent’s size and position, in its turn,
also depends on its own parent, it’s impossible to
precisely define the size and position of any widget
without taking into consideration the tree as a whole.
If a child wants a different size from its parent and
the parent doesn’t have enough information to align it,
then the child’s size might be ignored.
Be specific when defining alignment.
Examples
For an interactive experience, use the following DartPad.
Use the numbered horizontal scrolling bar to switch between
29 different examples.
If you prefer, you can grab the code from
this GitHub repo.
The examples are explained in the following sections.
Example 1 | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-5 | The examples are explained in the following sections.
Example 1
The screen is the parent of the Container, and it
forces the Container to be exactly the same size as the screen.
So the Container fills the screen and paints it red.
Example 2
The red Container wants to be 100 × 100,
but it can’t, because the screen forces it to be
exactly the same size as the screen.
So the Container fills the screen.
Example 3
The screen forces the Center to be exactly the same size
as the screen, so the Center fills the screen.
The Center tells the Container that it can be any size it
wants, but not bigger than the screen. Now the Container
can indeed be 100 × 100.
Example 4
This is different from the previous example in that it uses
Align instead of Center. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-6 | This is different from the previous example in that it uses
Align instead of Center.
Align also tells the Container that it can be any size it
wants, but if there is empty space it won’t center the Container.
Instead, it aligns the container to the bottom-right of the
available space.
Example 5
The screen forces the Center to be exactly the
same size as the screen, so the Center fills the screen.
The Center tells the Container that it can be any size it wants,
but not bigger than the screen. The Container wants to be
of infinite size, but since it can’t be bigger than the screen,
it just fills the screen.
Example 6
The screen forces the Center to be exactly the
same size as the screen, so the Center fills the screen. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-7 | The Center tells the Container that it can be any
size it wants, but not bigger than the screen.
Since the Container has no child and no fixed size,
it decides it wants to be as big as possible,
so it fills the whole screen.
But why does the Container decide that?
Simply because that’s a design decision by those who
created the Container widget. It could have been
created differently, and you have to read the
Container documentation to understand how it
behaves, depending on the circumstances.
Example 7
The screen forces the Center to be exactly the same
size as the screen, so the Center fills the screen.
The Center tells the red Container that it can be any size
it wants, but not bigger than the screen. Since the red
Container has no size but has a child,
it decides it wants to be the same size as its child.
The red Container tells its child that it can be any size
it wants, but not bigger than the screen. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-8 | The child is a green Container that wants to
be 30 × 30. Given that the red Container sizes itself to
the size of its child, it is also 30 × 30.
The red color isn’t visible because the green Container
entirely covers the red Container.
Example 8
The red Container sizes itself to its children’s size,
but it takes its own padding into consideration.
So it is also 30 × 30 plus padding.
The red color is visible because of the padding,
and the green Container has the same size as
in the previous example.
Example 9
You might guess that the Container has to be
between 70 and 150 pixels, but you would be wrong.
The ConstrainedBox only imposes additional constraints
from those it receives from its parent. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-9 | Here, the screen forces the ConstrainedBox to be exactly
the same size as the screen, so it tells its child Container
to also assume the size of the screen, thus ignoring its
constraints parameter.
Example 10
Now, Center allows ConstrainedBox to be any size up to
the screen size. The ConstrainedBox imposes additional
constraints from its constraints parameter onto its child.
The Container must be between 70 and 150 pixels.
It wants to have 10 pixels,
so it ends up having 70 (the minimum).
Example 11
Center allows ConstrainedBox to be any size up to the
screen size. The ConstrainedBox imposes additional
constraints from its constraints parameter onto its child.
The Container must be between 70 and 150 pixels.
It wants to have 1000 pixels,
so it ends up having 150 (the maximum).
Example 12 | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-10 | Example 12
Center allows ConstrainedBox to be any size up to the
screen size. The ConstrainedBox imposes additional
constraints from its constraints parameter onto its child.
The Container must be between 70 and 150 pixels.
It wants to have 100 pixels, and that’s the size it has,
since that’s between 70 and 150.
Example 13
The screen forces the UnconstrainedBox to be exactly
the same size as the screen. However, the UnconstrainedBox
lets its child Container be any size it wants.
Example 14
The screen forces the UnconstrainedBox to be exactly
the same size as the screen, and UnconstrainedBox
lets its child Container be any size it wants. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-11 | Unfortunately, in this case the Container is
4000 pixels wide and is too big to fit in
the UnconstrainedBox, so the UnconstrainedBox displays
the much dreaded “overflow warning”.
Example 15
The screen forces the OverflowBox to be exactly the same
size as the screen, and OverflowBox lets its child Container
be any size it wants.
OverflowBox is similar to UnconstrainedBox;
the difference is that it won’t display any warnings
if the child doesn’t fit the space.
In this case, the Container has 4000 pixels of width,
and is too big to fit in the OverflowBox,
but the OverflowBox simply shows as much as it can,
with no warnings given.
Example 16
This won’t render anything, and you’ll see an error in the console.
The UnconstrainedBox lets its child be any size it wants,
however its child is a Container with infinite size. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-12 | Flutter can’t render infinite sizes, so it throws an error with
the following message: BoxConstraints forces an infinite width.
Example 17
Here you won’t get an error anymore,
because when the LimitedBox is given an
infinite size by the UnconstrainedBox;
it passes a maximum width of 100 down to its child.
If you swap the UnconstrainedBox for a Center widget,
the LimitedBox won’t apply its limit anymore
(since its limit is only applied when it gets infinite
constraints), and the width of the Container
is allowed to grow past 100.
This explains the difference between a LimitedBox
and a ConstrainedBox.
Example 18
The screen forces the FittedBox to be exactly the same
size as the screen. The Text has some natural width
(also called its intrinsic width) that depends on the
amount of text, its font size, and so on. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-13 | The FittedBox lets the Text be any size it wants,
but after the Text tells its size to the FittedBox,
the FittedBox scales the Text until it fills all of
the available width.
Example 19
But what happens if you put the FittedBox inside of a
Center widget? The Center lets the FittedBox
be any size it wants, up to the screen size.
The FittedBox then sizes itself to the Text,
and lets the Text be any size it wants.
Since both FittedBox and the Text have the same size,
no scaling happens.
Example 20
However, what happens if FittedBox is inside of a Center
widget, but the Text is too large to fit the screen?
FittedBox tries to size itself to the Text,
but it can’t be bigger than the screen.
It then assumes the screen size,
and resizes Text so that it fits the screen, too.
Example 21 | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-14 | Example 21
If, however, you remove the FittedBox, the Text
gets its maximum width from the screen,
and breaks the line so that it fits the screen.
Example 22
FittedBox can only scale a widget that is bounded
(has non-infinite width and height). Otherwise,
it won’t render anything,
and you’ll see an error in the console.
Example 23
The screen forces the Row to be exactly the same size
as the screen.
Just like an UnconstrainedBox, the Row won’t
impose any constraints onto its children,
and instead lets them be any size they want.
The Row then puts them side-by-side,
and any extra space remains empty.
Example 24 | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-15 | Example 24
Since Row won’t impose any constraints onto its children,
it’s quite possible that the children might be too big to fit
the available width of the Row. In this case, just like an
UnconstrainedBox, the Row displays the “overflow warning”.
Example 25
When a Row’s child is wrapped in an Expanded widget,
the Row won’t let this child define its own width anymore.
Instead, it defines the Expanded width according to the
other children, and only then the Expanded widget forces
the original child to have the Expanded’s width.
In other words, once you use Expanded,
the original child’s width becomes irrelevant, and is ignored.
Example 26 | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-16 | Example 26
If all of Row’s children are wrapped in Expanded widgets,
each Expanded has a size proportional to its flex parameter,
and only then each Expanded widget forces its child to have
the Expanded’s width.
In other words, Expanded ignores the preferred width of
its children.
Example 27
Example 28
The screen forces the Scaffold to be exactly the same size
as the screen, so the Scaffold fills the screen.
The Scaffold tells the Container that it can be any size it wants,
but not bigger than the screen.
Note:
When a widget tells its child that it can be smaller than a
certain size, we say the widget supplies loose constraints
to its child. More on that later.
Example 29 | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-17 | Example 29
If you want the Scaffold’s child to be exactly the same size
as the Scaffold itself, you can wrap its child with
SizedBox.expand.
Note:
When a widget tells its child that it must be of
a certain size, we say the widget supplies tight
constraints to its child.
Tight vs. loose constraints
It’s very common to hear that some constraint is
“tight” or “loose”, so it’s worth knowing what that means.
A tight constraint offers a single possibility,
an exact size. In other words, a tight constraint
has its maximum width equal to its minimum width;
and has its maximum height equal to its minimum height.
If you go to Flutter’s box.dart file and search for
the BoxConstraints constructors, you’ll find the
following:
BoxConstraints
tight
Size
size | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-18 | tight
Size
size
minWidth
size
width
maxWidth
size
width
minHeight
size
height
maxHeight
size
height
If you revisit Example 2 above,
it tells us that the screen forces the red
Container to be exactly the same size as the screen.
The screen does that, of course, by passing tight
constraints to the Container.
A loose constraint, on the other hand,
sets the maximum width and height, but lets the widget
be as small as it wants. In other words,
a loose constraint has a minimum width and height
both equal to zero:
BoxConstraints
loose
Size
size
minWidth
0.0
maxWidth | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-19 | minWidth
0.0
maxWidth
size
width
minHeight
0.0
maxHeight
size
height
Example 3, it tells us that the
Learning the layout rules for specific widgets
Knowing the general layout rule is necessary, but it’s not enough.
Each widget has a lot of freedom when applying the general rule,
so there is no way of knowing what it will do by just reading
the widget’s name.
If you try to guess, you’ll probably guess wrong.
You can’t know exactly how a widget behaves unless
you’ve read its documentation, or studied its source-code. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-20 | The layout source-code is usually complex,
so it’s probably better to just read the documentation.
However, if you decide to study the layout source-code,
you can easily find it by using the navigating capabilities
of your IDE.
Here is an example:
Find a Column in your code and navigate to its
source code. To do this, use command+B (macOS)
or control+B (Windows/Linux) in Android Studio or IntelliJ.
You’ll be taken to the basic.dart file.
Since Column extends Flex, navigate to the Flex
source code (also in basic.dart).
Scroll down until you find a method called
createRenderObject(). As you can see,
this method returns a RenderFlex.
This is the render-object for the Column.
Now navigate to the source-code of RenderFlex,
which takes you to the flex.dart file.
Scroll down until you find a method called
performLayout(). This is the method that does
the layout for the Column. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
258879a6e4b2-21 | Article by Marcelo Glasberg
Marcelo originally published this content as
Flutter: The Advanced Layout Rule Even Beginners Must Know
on Medium. We loved it and asked that he allow us to publish
in on docs.flutter.dev, to which he graciously agreed. Thanks, Marcelo!
You can find Marcelo on GitHub and pub.dev.
Also, thanks to Simon Lightfoot for creating the
header image at the top of the article. | https://docs.flutter.dev/development/ui/layout/constraints/index.html |
902b1ec1e7c0-0 | Layouts in Flutter
UI
Layout
Lay out a widget
1. Select a layout widget
2. Create a visible widget
3. Add the visible widget to the layout widget
4. Add the layout widget to the page
Material apps
Non-Material apps
Lay out multiple widgets vertically and horizontally
Aligning widgets
Sizing widgets
Packing widgets
Nesting rows and columns
Common layout widgets
Standard widgets
Material widgets
Container
GridView
ListView
Stack
Card
ListTile
Constraints
Videos
Other resources
What's the point?
Widgets are classes used to build UIs.
Widgets are used for both layout and UI elements.
Compose simple widgets to build complex widgets. | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-1 | Compose simple widgets to build complex widgets.
The core of Flutter’s layout mechanism is widgets. In Flutter, almost
everything is a widget—even layout models are widgets.
The images, icons, and text that you see in a Flutter app are all widgets.
But things you don’t see are also widgets, such as the rows, columns,
and grids that arrange, constrain, and align the visible widgets.
You create a layout by composing widgets to build more complex widgets.
For example, the first screenshot below shows 3 icons with a label
under each one:
The second screenshot displays the visual layout, showing a row of
3 columns where each column contains an icon and a label.
Note:
Most of the screenshots in this tutorial are displayed with
debugPaintSizeEnabled set to true so you can see the visual layout.
For more information, see
Debugging layout issues visually, a section in
Using the Flutter inspector. | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-2 | Here’s a diagram of the widget tree for this UI:
Most of this should look as you might expect, but you might be wondering
about the containers (shown in pink). Container is a widget class
that allows you to customize its child widget. Use a Container when
you want to add padding, margins, borders, or background color,
to name some of its capabilities.
In this example, each Text widget is placed in a Container
to add margins. The entire Row is also placed in a
Container to add padding around the row.
The rest of the UI in this example is controlled by properties.
Set an Icon’s color using its color property.
Use the Text.style property to set the font, its color, weight, and so on.
Columns and rows have properties that allow you to specify how their
children are aligned vertically or horizontally, and how much space
the children should occupy.
Lay out a widget | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-3 | Lay out a widget
How do you lay out a single widget in Flutter? This section
shows you how to create and display a simple widget.
It also shows the entire code for a simple Hello World app.
In Flutter, it takes only a few steps to put text, an icon,
or an image on the screen.
1. Select a layout widget
Choose from a variety of layout widgets based
on how you want to align or constrain the visible widget,
as these characteristics are typically passed on to the
contained widget.
This example uses Center which centers its content
horizontally and vertically.
2. Create a visible widget
For example, create a Text widget:
Create an Image widget:
Create an Icon widget:
3. Add the visible widget to the layout widget
All layout widgets have either of the following: | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-4 | All layout widgets have either of the following:
A child property if they take a single child—for example,
Center or Container
A children property if they take a list of widgets—for example,
Row, Column, ListView, or Stack.
Add the Text widget to the Center widget:
4. Add the layout widget to the page
A Flutter app is itself a widget, and most widgets have a build()
method. Instantiating and returning a widget in the app’s build() method
displays the widget.
Material apps
For a Material app, you can use a Scaffold widget;
it provides a default banner, background color,
and has API for adding drawers, snack bars, and bottom sheets.
Then you can add the Center widget directly to the body
property for the home page.
lib/main.dart (MyApp) | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-5 | lib/main.dart (MyApp)
Note:
The Material library implements widgets that follow Material
Design principles. When designing your UI, you can exclusively use
widgets from the standard widgets library, or you can use
widgets from the Material library. You can mix widgets from both
libraries, you can customize existing widgets,
or you can build your own set of custom widgets.
Non-Material apps
For a non-Material app, you can add the Center widget to the app’s
build() method:
lib/main.dart (MyApp)
By default a non-Material app doesn’t include an AppBar, title,
or background color. If you want these features in a non-Material app,
you have to build them yourself. This app changes the background
color to white and the text to dark grey to mimic a Material app.
That’s it! When you run the app, you should see Hello World. | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-6 | That’s it! When you run the app, you should see Hello World.
App source code:
Material app
Non-Material app
Lay out multiple widgets vertically and horizontally
One of the most common layout patterns is to arrange
widgets vertically or horizontally. You can use a
Row widget to arrange widgets horizontally,
and a Column widget to arrange widgets vertically.
What's the point?
Row and Column are two of the most commonly used layout patterns.
Row and Column each take a list of child widgets.
A child widget can itself be a Row, Column,
or other complex widget.
You can specify how a Row or Column aligns its children,
both vertically and horizontally.
You can stretch or constrain specific child widgets. | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-7 | You can stretch or constrain specific child widgets.
You can specify how child widgets use the Row’s or
Column’s available space.
To create a row or column in Flutter, you add a list of children
widgets to a Row or Column widget. In turn,
each child can itself be a row or column, and so on.
The following example shows how it is possible to nest rows or
columns inside of rows or columns.
This layout is organized as a Row. The row contains two children:
a column on the left, and an image on the right:
The left column’s widget tree nests rows and columns.
You’ll implement some of Pavlova’s layout code in
Nesting rows and columns.
ListTile,
an easy-to-use widget with properties for leading and trailing icons,
and up to 3 lines of text. Instead of Column, you might prefer | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-8 | ListView, a column-like layout that automatically scrolls
if its content is too long to fit the available space.
For more information, see
Common layout widgets.
Aligning widgets
You control how a row or column aligns its children using the
mainAxisAlignment and crossAxisAlignment properties.
For a row, the main axis runs horizontally and the cross axis runs
vertically. For a column, the main axis runs vertically and the cross
axis runs horizontally.
The MainAxisAlignment and CrossAxisAlignment
enums offer a variety of constants for controlling alignment.
pubspec.yaml file or
Adding assets and images.
You don’t need to do this if you’re referencing online
images using | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-9 | In the following example, each of the 3 images is 100 pixels wide.
The render box (in this case, the entire screen)
is more than 300 pixels wide, so setting the main axis
alignment to spaceEvenly divides the free horizontal
space evenly between, before, and after each image.
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Image.asset('images/pic1.jpg'),
Image.asset('images/pic2.jpg'),
Image.asset('images/pic3.jpg'),
],
);
App source: row_column
Columns work the same way as rows. The following example shows a column
of 3 images, each is 100 pixels high. The height of the render box
(in this case, the entire screen) is more than 300 pixels, so
setting the main axis alignment to spaceEvenly divides the free vertical
space evenly between, above, and below each image. | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-10 | Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Image.asset('images/pic1.jpg'),
Image.asset('images/pic2.jpg'),
Image.asset('images/pic3.jpg'),
],
);
App source: row_column
Sizing widgets
When a layout is too large to fit a device, a yellow
and black striped pattern appears along the affected edge.
Here is an example of a row that is too wide:
Widgets can be sized to fit within a row or column by using the
Expanded widget. To fix the previous example where the
row of images is too wide for its render box,
wrap each image with an Expanded widget.
Expanded(
child: Image.asset('images/pic1.jpg'),
),
Expanded(
child: Image.asset('images/pic2.jpg'),
), | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-11 | Expanded(
child: Image.asset('images/pic3.jpg'),
),
],
);
App source: sizing
Perhaps you want a widget to occupy twice as much space as its
siblings. For this, use the Expanded widget flex property,
an integer that determines the flex factor for a widget.
The default flex factor is 1. The following code sets
the flex factor of the middle image to 2:
flex: 2,
child: Image.asset('images/pic2.jpg'),
),
Expanded(
child: Image.asset('images/pic3.jpg'),
),
],
);
App source: sizing
Packing widgets | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-12 | App source: sizing
Packing widgets
By default, a row or column occupies as much space along its main axis
as possible, but if you want to pack the children closely together,
set its mainAxisSize to MainAxisSize.min. The following example
uses this property to pack the star icons together.
mainAxisSize: MainAxisSize.min,
children: [
Icon(Icons.star, color: Colors.green[500]),
Icon(Icons.star, color: Colors.green[500]),
Icon(Icons.star, color: Colors.green[500]),
const Icon(Icons.star, color: Colors.black),
const Icon(Icons.star, color: Colors.black),
],
)
App source: pavlova
Nesting rows and columns | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-13 | App source: pavlova
Nesting rows and columns
The layout framework allows you to nest rows and columns
inside of rows and columns as deeply as you need.
Let’s look at the code for the outlined
section of the following layout:
The outlined section is implemented as two rows. The ratings row contains
five stars and the number of reviews. The icons row contains three
columns of icons and text.
The widget tree for the ratings row:
The ratings variable creates a row containing a smaller row
of 5 star icons, and text: | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-14 | ratings = Container(
padding: const EdgeInsets.all(20),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
stars,
const Text(
'170 Reviews',
style: TextStyle(
color: Colors.black,
fontWeight: FontWeight.w800,
fontFamily: 'Roboto',
letterSpacing: 0.5,
fontSize: 20,
),
),
],
),
);
Tip:
To minimize the visual confusion that can result from
heavily nested layout code, implement pieces of the UI
in variables and functions.
The icons row, below the ratings row, contains 3 columns;
each column contains an icon and two lines of text,
as you can see in its widget tree:
The iconList variable defines the icons row: | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-15 | The iconList variable defines the icons row:
iconList = DefaultTextStyle.merge(
style: descTextStyle,
child: Container(
padding: const EdgeInsets.all(20),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Column(
children: [
Icon(Icons.kitchen, color: Colors.green[500]),
const Text('PREP:'),
const Text('25 min'),
],
),
Column(
children: [
Icon(Icons.timer, color: Colors.green[500]),
const Text('COOK:'),
const Text('1 hr'),
],
),
Column(
children: [
Icon(Icons.restaurant, color: Colors.green[500]),
const Text('FEEDS:'),
const Text('4-6'),
],
),
],
),
),
); | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-16 | The leftColumn variable contains the ratings and icons rows,
as well as the title and text that describes the Pavlova:
leftColumn = Container(
padding: const EdgeInsets.fromLTRB(20, 30, 20, 20),
child: Column(
children: [
titleText,
subTitle,
ratings,
iconList,
],
),
);
The left column is placed in a SizedBox to constrain its width.
Finally, the UI is constructed with the entire row (containing the
left column and the image) inside a Card.
Pavlova image is from
Pixabay.
You can embed an image from the net using
pubspec file, and accessed using
Adding assets and images. | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-17 | pubspec file, and accessed using
Adding assets and images.
Tip:
The Pavlova example runs best horizontally on a wide device,
such as a tablet. If you are running this example in the iOS simulator,
you can select a different device using the Hardware > Device menu.
For this example, we recommend the iPad Pro.
You can change its orientation to landscape mode using
Hardware > Rotate. You can also change the size of the
simulator window (without changing the number of logical pixels)
using Window > Scale.
App source: pavlova
Common layout widgets | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-18 | App source: pavlova
Common layout widgets
Flutter has a rich library of layout widgets.
Here are a few of those most commonly used.
The intent is to get you up and running as quickly as possible,
rather than overwhelm you with a complete list.
For information on other available widgets,
refer to the Widget catalog,
or use the Search box in the API reference docs.
Also, the widget pages in the API docs often make suggestions
about similar widgets that might better suit your needs.
The following widgets fall into two categories: standard widgets
from the widgets library, and specialized widgets from the
Material library. Any app can use the widgets library but
only Material apps can use the Material Components library.
Standard widgets
Container: Adds padding, margins, borders,
background color, or other decorations to a widget.
GridView: Lays widgets out as a scrollable grid. | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-19 | GridView: Lays widgets out as a scrollable grid.
ListView: Lays widgets out as a scrollable list.
Stack: Overlaps a widget on top of another.
Material widgets
Card: Organizes related info into a box with
rounded corners and a drop shadow.
ListTile: Organizes up to 3 lines of text,
and optional leading and trailing icons, into a row.
Container
Many layouts make liberal use of Containers to separate
widgets using padding, or to add borders or margins.
You can change the device’s background by placing the
entire layout into a Container and changing its background
color or image.
Summary (Container)
Add padding, margins, borders
Change background color or image
Contains a single child widget, but that child can be a Row,
Column, or even the root of a widget tree
Examples (Container) | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-20 | Examples (Container)
This layout consists of a column with two rows, each containing
2 images. A Container is used to change the background color
of the column to a lighter grey.
Container(
decoration: const BoxDecoration(
color: Colors.black26,
),
child: Column(
children: [
_buildImageRow(1),
_buildImageRow(3),
],
),
);
}
A Container is also used to add a rounded border and margins
to each image:
Container(
decoration: BoxDecoration(
border: Border.all(width: 10, color: Colors.black38),
borderRadius: const BorderRadius.all(Radius.circular(8)),
),
margin: const EdgeInsets.all(4),
child: Image.asset('images/pic$imageIndex.jpg'),
),
); | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-21 | Widget _buildImageRow(int imageIndex) => Row(
children: [
_buildDecoratedImage(imageIndex),
_buildDecoratedImage(imageIndex + 1),
],
);
You can find more Container examples in the tutorial
and the Flutter Gallery (running app, repo).
App source: container
GridView
Use GridView to lay widgets out as a two-dimensional
list. GridView provides two pre-fabricated lists,
or you can build your own custom grid. When a GridView
detects that its contents are too long to fit the render box,
it automatically scrolls.
Summary (GridView)
Lays widgets out in a grid
Detects when the column content exceeds the render box
and automatically provides scrolling | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-22 | Detects when the column content exceeds the render box
and automatically provides scrolling
Build your own custom grid, or use one of the provided grids:
GridView.count allows you to specify the number of columns
GridView.extent allows you to specify the maximum pixel
width of a tile
Note:
When displaying a two-dimensional list where it’s important which
row and column a cell occupies (for example,
it’s the entry in the “calorie” column for the “avocado” row), use
Table or DataTable.
Examples (GridView)
Uses GridView.extent to create a grid with tiles a maximum
150 pixels wide.
App source: grid_and_list
Uses GridView.count to create a grid that’s 2 tiles
wide in portrait mode, and 3 tiles wide in landscape mode.
The titles are created by setting the footer property for
each GridTile. | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-23 | Dart code: grid_list_demo.dart
from the Flutter Gallery
GridView.extent(
maxCrossAxisExtent: 150,
padding: const EdgeInsets.all(4),
mainAxisSpacing: 4,
crossAxisSpacing: 4,
children: _buildGridTileList(30));
// The images are saved with names pic0.jpg, pic1.jpg...pic29.jpg.
// The List.generate() constructor allows an easy way to create
// a list when objects have a predictable naming pattern.
List<Container> _buildGridTileList(int count) => List.generate(
count, (i) => Container(child: Image.asset('images/pic$i.jpg')));
ListView
ListView, a column-like widget, automatically
provides scrolling when its content is too long for
its render box.
Summary (ListView) | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-24 | Summary (ListView)
A specialized Column for organizing a list of boxes
Can be laid out horizontally or vertically
Detects when its content won’t fit and provides scrolling
Less configurable than Column, but easier to use and
supports scrolling
Examples (ListView)
Uses ListView to display a list of businesses using
ListTiles. A Divider separates the theaters from
the restaurants.
App source: grid_and_list
Uses ListView to display the Colors from
the Material Design palette
for a particular color family.
Dart code: colors_demo.dart from the
Flutter Gallery | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-25 | ListView(
children: [
_tile('CineArts at the Empire', '85 W Portal Ave', Icons.theaters),
_tile('The Castro Theater', '429 Castro St', Icons.theaters),
_tile('Alamo Drafthouse Cinema', '2550 Mission St', Icons.theaters),
_tile('Roxie Theater', '3117 16th St', Icons.theaters),
_tile('United Artists Stonestown Twin', '501 Buckingham Way',
Icons.theaters),
_tile('AMC Metreon 16', '135 4th St #3000', Icons.theaters),
const Divider(),
_tile('K\'s Kitchen', '757 Monterey Blvd', Icons.restaurant), | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-26 | _tile('Emmy\'s Restaurant', '1923 Ocean Ave', Icons.restaurant),
_tile(
'Chaiya Thai Restaurant', '272 Claremont Blvd', Icons.restaurant),
_tile('La Ciccia', '291 30th St', Icons.restaurant),
],
);
} | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-27 | ListTile _tile(String title, String subtitle, IconData icon) {
return ListTile(
title: Text(title,
style: const TextStyle(
fontWeight: FontWeight.w500,
fontSize: 20,
)),
subtitle: Text(subtitle),
leading: Icon(
icon,
color: Colors.blue[500],
),
);
}
Stack
Use Stack to arrange widgets on top of a base
widget—often an image. The widgets can completely
or partially overlap the base widget.
Summary (Stack)
Use for widgets that overlap another widget
The first widget in the list of children is the base widget;
subsequent children are overlaid on top of that base widget
A Stack’s content can’t scroll
You can choose to clip children that exceed the render box
Examples (Stack) | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-28 | Examples (Stack)
App source: card_and_stack
Uses Stack to overlay an icon on top of an image.
Dart code: bottom_navigation_demo.dart
from the Flutter Gallery
Stack(
alignment: const Alignment(0.6, 0.6),
children: [
const CircleAvatar(
backgroundImage: AssetImage('images/pic.jpg'),
radius: 100,
),
Container(
decoration: const BoxDecoration(
color: Colors.black45,
),
child: const Text(
'Mia B',
style: TextStyle(
fontSize: 20,
fontWeight: FontWeight.bold,
color: Colors.white,
),
),
),
],
);
}
Card
Card, from the | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-29 | Card
Card, from the
Material library,
contains related nuggets of information and can
be composed from almost any widget, but is often used with
ListTile.
SizedBox to constrain the size of a card.
Elevation in the
Material guidelines.
Specifying an unsupported value disables the drop shadow entirely.
Summary (Card)
Implements a Material card
Used for presenting related nuggets of information
Accepts a single child, but that child can be a Row,
Column, or other widget that holds a list of children
Displayed with rounded corners and a drop shadow
A Card’s content can’t scroll
From the Material library
Examples (Card) | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-30 | From the Material library
Examples (Card)
A Card containing 3 ListTiles and sized by wrapping
it with a SizedBox. A Divider separates the first
and second ListTiles.
App source: card_and_stack
A Card containing an image and text.
Dart code: cards_demo.dart
from the Flutter Gallery | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-31 | Card(
child: Column(
children: [
ListTile(
title: const Text(
'1625 Main Street',
style: TextStyle(fontWeight: FontWeight.w500),
),
subtitle: const Text('My City, CA 99984'),
leading: Icon(
Icons.restaurant_menu,
color: Colors.blue[500],
),
),
const Divider(),
ListTile(
title: const Text(
'(408) 555-1212',
style: TextStyle(fontWeight: FontWeight.w500),
),
leading: Icon(
Icons.contact_phone, | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-32 | leading: Icon(
Icons.contact_phone,
color: Colors.blue[500],
),
),
ListTile(
title: const Text('[email protected]'),
leading: Icon(
Icons.contact_mail,
color: Colors.blue[500],
),
),
],
),
),
);
} | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-33 | ListTile
Use ListTile, a specialized row widget from the
Material library, for an easy way to create a row
containing up to 3 lines of text and optional leading
and trailing icons. ListTile is most commonly used in
Card or ListView, but can be used elsewhere.
Summary (ListTile)
A specialized row that contains up to 3 lines of text and
optional icons
Less configurable than Row, but easier to use
From the Material library
Examples (ListTile)
A Card containing 3 ListTiles.
App source: card_and_stack
Uses ListTile with leading widgets.
Dart code: list_demo.dart
from the Flutter Gallery
Constraints | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-34 | Constraints
To fully understand Flutter’s layout system, you need
to learn how Flutter positions and sizes
the components in a layout. For more information,
see Understanding constraints.
Videos
The following videos, part of the
Flutter in Focus series,
explain Stateless and Stateful widgets.
Flutter in Focus playlist
Each episode of the
Widget of the Week series
focuses on a widget. Several of them includes layout widgets.
Flutter Widget of the Week playlist
Other resources
The following resources might help when writing layout code.
Layout tutorial
Learn how to build a layout.
Widget catalog
Describes many of the widgets available in Flutter.
HTML/CSS Analogs in Flutter
For those familiar with web programming,
this page maps HTML/CSS functionality to Flutter features.
Flutter Gallery running app, repo | https://docs.flutter.dev/development/ui/layout/index.html |
902b1ec1e7c0-35 | Flutter Gallery running app, repo
Demo app showcasing many Material Design widgets and other
Flutter features.
API reference docs
Reference documentation for all of the Flutter libraries.
Dealing with Box Constraints in Flutter
Discusses how widgets are constrained by their render boxes.
Adding assets and images
Explains how to add images and other assets to your app’s package.
Zero to One with Flutter
One person’s experience writing his first Flutter app. | https://docs.flutter.dev/development/ui/layout/index.html |
6367d524307d-0 | Building layouts
UI
Layout
Tutorial
Step 0: Create the app base code
Step 1: Diagram the layout
Step 2: Implement the title row
Step 3: Implement the button row
Step 4: Implement the text section
Step 5: Implement the image section
Step 6: Final touch
What you’ll learn
How Flutter’s layout mechanism works.
How to lay out widgets vertically and horizontally.
How to build a Flutter layout.
This is a guide to building layouts in Flutter.
You’ll build the layout for the following app: | https://docs.flutter.dev/development/ui/layout/tutorial/index.html |
6367d524307d-1 | This guide then takes a step back to explain Flutter’s
approach to layout, and shows how to place a single widget
on the screen. After a discussion of how to lay widgets
out horizontally and vertically, some of the most common
layout widgets are covered.
If you want a “big picture” understanding of the layout mechanism,
start with Flutter’s approach to layout.
Step 0: Create the app base code
Make sure to set up your environment,
then do the following:
Create a new Flutter app.
Replace the contents in lib/main.dart with the following code:
lib/main.dart (all)
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key}); | https://docs.flutter.dev/development/ui/layout/tutorial/index.html |
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