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https://schaumburgcorporatecenter.com/2020/07/30/new-tenant-experience-app-launches/
| 2023-03-31T06:19:40 |
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We are excited to announce the launch of our new tenant experience app, Glenstar Connect. Whether you are working in the office, or remote, this app will keep you connected to Schaumburg Corporate Center. Everything you need is now at your fingertips.
- Reservations The new way to book conference rooms showing real-time space availability
- Events See upcoming virtual or in-person events, register and set calendar reminders.
- Timely Information Get information surrounding COVID-19 and our efforts to keep you safe while at work.
- Cleaning Updates Get real-time cleaning updates for all common areas and restrooms throughout the property.
- Building News Our newsfeed keeps you apprised of the latest happenings around the building.
- Property Communications Transparent and relevant communications shared by the property management team.
- Employee Perks View the stats of our amenities, see specials and promotions, and more.
- The Marketplace Looking to sell, buy, or offer services? Find it all in the community marketplace.
Getting started is easy. Just download the free Glenstar Connect app in the App Store or on Google Play.
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computer_science_and_technology
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https://www.usstaffing.org/simplifying-data-reports-and-management-a-comprehensive-guide/
| 2024-02-21T07:43:33 |
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Effective data reports and management enable businesses to gain valuable insights, make informed decisions, and drive growth in today's data-driven world. However, collecting and analyzing a large amount of data can take time and effort. Fortunately, various software, tools, and organizational strategies are available to simplify the data management process.
In this article, we will explore in detail some recommendations for data management solutions and provide comprehensive tips on organizing and analyzing data effectively.
Data Management Solutions
To streamline your data management process, consider utilizing the following software or tools:
Data Visualization Tools
Platforms like Tableau, Power BI, and Google Data Studio offer robust data visualization capabilities. These tools allow you to create visually appealing and interactive reports, charts, and graphs. By presenting complex data comprehensibly and engagingly, data visualization tools facilitate better understanding and interpretation of insights by stakeholders.
For instance, Tableau offers a drag-and-drop interface that enables users to create visually stunning dashboards and reports. It provides interactive features like filtering, drill-down, and tooltips, allowing users to explore data from different perspectives and uncover meaningful patterns and trends.
Data Collection and Storage Systems
A reliable and efficient data collection system is essential for accurate and reliable data management. Tools such as Google Forms, Typeform, or SurveyMonkey provide user-friendly interfaces for creating surveys and collecting data from various sources. Cloud-based platforms like Google Cloud Storage, Amazon S3, or Microsoft Azure offer scalable and secure solutions for storing and organizing data. These platforms allow you to store large volumes of data and ensure data accessibility from anywhere while maintaining data security and integrity.
Data Analysis Software
Widely used programs like Microsoft Excel, Python, and R offer powerful capabilities for data analysis. Excel provides a familiar interface for manipulating and analyzing data, performing calculations, and generating basic reports. Python and R, on the other hand, are programming languages specifically designed for data analysis and statistical modeling. They offer extensive libraries and packages that enable users to clean, transform, and analyze data, conduct advanced statistical analyses, and build predictive models.
Customer Relationship Management (CRM) Systems
CRM systems such as Salesforce, HubSpot, or Zoho CRM are valuable tools for managing customer data effectively. These systems provide a centralized database for storing customer information, tracking interactions, and generating customer behavior and engagement reports. CRM systems enable businesses to understand their customers better, track their preferences and interactions, and tailor marketing strategies accordingly. Businesses can leverage CRM data to enhance customer experiences, improve customer retention, and drive sales growth.
Organizing and Analyzing Data Effectively
Once you have the right tools in place, consider the following comprehensive tips to organize and analyze your data more effectively:
- Define Clear Objectives: Before embarking on data collection and analysis, clearly define your goals and the questions you want your data to answer. A clear understanding of what you want to achieve will guide your data collection efforts and ensure that the collected data aligns with your objectives.
- Standardize Data: Consistent data formatting and labeling conventions are vital to ensure uniformity and comparability across different datasets. Standardizing data enables seamless data integration and accurate analysis and reduces the likelihood of errors or misinterpretations.
- Cleanse and Validate Data: Before diving into data analysis, cleaning and validating your data is crucial. Data cleansing involves identifying and correcting errors, eliminating inconsistencies, and handling missing values. Validating data ensures its accuracy and reliability by checking for outliers, verifying data integrity, and confirming adherence to predefined standards.
- Create Data Documentation: Maintaining comprehensive documentation of your data sources, variables, and transformations is essential for effective data management. This documentation is a reference for future analysis, ensures data transparency and reproducibility, and aids collaboration with other team members or stakeholders.
- Utilize Descriptive Statistics: Descriptive statistics provide an initial understanding of the basic characteristics of your data. Measures such as mean, median, mode, standard deviation, and percentiles summarize your data's central tendency, spread, and distribution.
- Apply Data Visualization: Visualizing data through charts, graphs, and dashboards is a powerful technique to explore, analyze, and communicate insights effectively. Data visualization enables the identification of patterns, trends, and relationships that might not be apparent in raw data.
- Conduct Advanced Analytics: Consider employing advanced analytical techniques to gain deeper insights and make data-driven predictions. Regression analysis, clustering, classification, time series analysis, and predictive modeling are advanced analytics methods that can be applied depending on your specific objectives and data characteristics.
- Regularly Monitor and Update: Data management is an ongoing process, and monitoring and updating your data collection and analysis practices is crucial. This involves periodically reviewing the data collection methods, evaluating the effectiveness of analysis models, and revisiting your objectives.
Effective data reports and management are essential for businesses to thrive in today's data-driven landscape. You can simplify collecting, organizing, and analyzing data by leveraging suitable software, tools, and organizational strategies.
Remember to define clear objectives, standardize data, clean and validate data, and utilize descriptive statistics and data visualization techniques. Regularly monitoring and updating your data processes will help maintain the accuracy, relevance, and effectiveness of your insights.
Embrace the power of data management and unlock its potential to drive your business forward.
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computer_science_and_technology
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https://www.bnwnews.ca/virtual-reality-grand-illusions
| 2023-06-08T16:12:27 |
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Virtual Reality Grand Illusions
Virtual reality flopped in the 1990s. This time it’s different—apparently
YOUR correspondent stands, in a pleasingly impossible way, in orbit. The Earth is spread out beneath. A turn of the head reveals the blackness of deep space behind and above. In front is a table full of toys and brightly coloured building blocks, all of which are resolutely refusing to float away—for, despite his being in orbit, gravity’s pull does not seem to have vanished. A step towards the table brings that piece of furniture closer. A disembodied head appears, and pair of hands offer a toy ray-gun. “Go on, shoot me with it,” says the head, encouragingly. Squeezing the trigger produces a flash of light, and the head is suddenly a fraction of its former size, speaking in a comic Mickey-Mouse voice (despite the lack of air in low-Earth orbit) as the planet rotates majestically below.
It is, of course, an illusion, generated by a virtual-reality (VR) company called Oculus. The non-virtual reality is a journalist wearing a goofy-looking headset and clutching a pair of controllers in a black, soundproofed room at a video-gaming trade fair in Germany. But from the inside, it is strikingly convincing. The virtual world surrounds the user. A turn of the head shifts the view exactly as it should. Move the controllers and, in the simulation, a pair of virtual arms and hands moves with them. The disembodied head belongs to an Oculus employee in another room, who is sharing the same computer-generated environment. The blocks on the table obey the laws of physics, and can be stacked up and knocked down just like their real-world counterparts. The effect, in the words of one VR enthusiast, is “like sticking your head into a wormhole that leads to some entirely different place”.
The idea of virtual reality—of building a convincing computer-generated world to replace the boring old real one—has fuelled science fiction’s novels and movies since the 1950s. In the 1990s, as computers became commonplace, several big firms tried to build headsets as a first attempt to realise the idea. They failed. The feeble computers of the time could not produce a convincing experience. Users suffered from nausea and headaches, and the kit was expensive and bulky. Although VR found applications in a few bits of engineering and science, the consumer version was little more than a passing fad in the world’s video-game arcades. But now a string of companies are betting that information technology, both hardware and software, has advanced enough to have another go. They are convinced that their new, improved virtual reality will shake up everything from video-gaming to social media, and from films to education.
Oculus, based in Menlo Park, California, is the emblem of this VR revival—partly because it was the first to demonstrate a plausible headset, partly because of its fairy-tale rise to prominence. As a teenager the firm’s now-22-year-old founder, Palmer Luckey, used to collect old VR headsets and tinker with them in his parents’ garage. Frustrated by their limitations, he hacked together a headset of his own and in 2012 turned to Kickstarter, a crowdfunding website, hoping to raise $250,000. The idea was to distribute the headsets to other members of a small online community of VR-loving hackers.
One of these turned out to be John Carmack, a legendary video-game and graphics programmer, who made some modifications to one of Mr Luckey’s headsets and demonstrated it, in all its taped-together glory, at a gaming conference in 2012. Partly thanks to Mr Carmack’s evangelism (he is now Oculus’s chief technology officer), Mr Luckey’s Kickstarter project ended up raising $2.4m, and he dropped out of university to pursue the idea full-time. In 2014 his work attracted the interest of Mark Zuckerberg, the founder of Facebook, which bought Oculus for $2 billion.
Oculus plans to launch its “Rift” headset early next year. But it is not the only firm with such ambitions. Sony’s offering, called “Morpheus”, will go on sale at around the same time. “Vive”, a joint product of Valve, a big American computer-game firm, and HTC, a Taiwanese smartphone-maker, is planned to appear later this year. Other, lesser-known companies are working on similar products. Meanwhile, Google and Samsung are dipping their toes in the water, making cheap kits that let people turn their smartphones into bare-bones VR headsets.
Each firm hopes that its headset will become next year’s big consumer product for geeky early-adopters. So far none has announced prices, but a few hundred dollars for a full rig seems a good bet. That is well within the means of many people of the sort likely to be attracted to VR, and has led some to suggest it will be the Next Big Thing in consumer electronics. Digi-Capital, a consultancy in San Francisco, reckons the market for virtual reality could be worth $30 billion a year by 2020—if, of course, people actually want to buy it.
The reason that VR failed in the 1990s, it is widely believed, was that computers back then could not create graphics good enough to persuade users they were in a different world. Brendan Iribe, Oculus’s chief executive, disagrees. He reckons high-quality graphics are not the most important piece of the puzzle. “You have to remember,” he says, “that VR is, essentially, a hack on the human sensory system.” In the 1990s that hack was clumsy and inelegant. Nowadays it is much slicker. Three things, according to Mr Iribe, have made this possible. Better graphics, a big consequence of the extra computational power available these days, is certainly one of them. But better screens and improvements in the sensors needed to keep track of what a user is doing are more important.
If at first you don’t succeed...
Start with the screens. The headsets now in development have two tiny, high-resolution liquid-crystal displays (LCDs), one for each eye. A computer creates the scene to be displayed, and each screen shows part of it to the eye it is in front of. This is an old trick, called stereoscopy, which takes advantage of the fact that human brains create a perception of depth by noting differences between the images received by the left and right eyes. Displaying appropriately different images to each eye fools the brain into thinking it is looking at a fully three-dimensional world.
Making this illusion comfortable, though, is harder. It is true that people will happily tolerate poor-quality, badly animated images on television screens. (Standard TV is low resolution, using as few as 300,000 pixels per image, and is displayed at no more than 30 frames per second.) But a TV screen is merely part of a much wider environment. Things get more difficult when the picture on a screen fills a viewer’s entire visual field.
A low frame-rate, meaning things move choppily rather than smoothly, is one cause of “VR sickness”—a motion-sickness-like affliction that can make a user lose his lunch. And, because the screens on a VR headset are mounted so close to its wearer’s eyes, low resolutions leave the individual pixels visible, breaking the illusion that what is being seen is real.
To combat these effects, the headsets from Oculus, Sony and Valve will all show between 2m and 2.6m pixels per image, half for each eye, and those images will be updated between 90 and 120 times a second. Even this, though, is not enough to banish VR sickness entirely. In a standard LCD, each frame of a moving picture remains on screen until it is time to display the next one. It is then replaced as instantly as the technology will permit. For reasons not yet properly understood, but probably something to do with the speed with which the brain is processing the images in question, this contributes to the feeling of nausea. VR engineers have learned that inserting short-lived black frames, lasting about 2 milliseconds, between each frame of the picture, can help. Such blank frames are too short to be perceived consciously, but they make motion appear smoother, which helps to calm stomachs.
Satisfying all the requirements of effective VR is hard. One thing that has allowed the new generation of headsets to be created is the development of organic-light-emitting-diode screens. These have high resolution, can update themselves rapidly, can be made small and light enough for use in headsets and are cheap enough to be part of a consumer product. Another requirement for VR, however, is that the computer running the show must be aware of the position of a user’s head, so that it knows which part of the scene to display on the screens. VR headsets therefore employ a mixture of cameras and the sorts of miniaturised gyroscopes and accelerometers found in smartphones, to keep track of what that user is doing.
These sensors must report back to the computer hundreds of times a second, and the image must be updated to reflect the new information as rapidly as possible. Even a tiny amount of delay is enough to have users reaching for the barf bags. Such quick-reacting sensors were not readily available even a few years ago. Indeed, pioneers of VR such as Mr Carmack had to ask specifically that they be made. It is this tracking technology that has allowed firms to develop controllers which create for the user a pair of virtual hands that can be moved around almost as naturally as the real things. Tracking technology can even follow the user’s body, meaning that as he walks around in the real world, he also seems to walk around in the virtual one.
Ready player one
Many people, after having had VR explained to them but before trying it themselves, assume it will be a bit like a gigantic television set. But the illusion is more convincing than that. A well-built VR program creates a sense of presence—of actually being inside an alternative reality—that, though far from perfect, is much better than any TV can manage. And to do that, a VR headset must obscure a user’s view of the real world, which makes it more akin to a blindfold than a TV.
Nor do tricks from the world of TV and its cousin, video gaming, necessarily work in VR. Shaking the image on a screen to suggest an impact, for instance, is a common technique in video games. Experience has shown that a player does not need to feel himself shaken in order to believe an impact has happened. In the immersive environment of VR, however, the conflict between seeing an impact’s effects and not feeling them can provoke nausea.
Because VR is so new, no one is quite sure, in the matter of suspended disbelief, what does and does not work. Video-game developers, though, often have a better idea than most. And Oculus, Valve and Sony are all aiming their headsets at gamers, at least at first. Gamers tend to be open-minded and technologically astute, and many of the people making the headsets are gamers themselves.
Patrick O’Luanaigh, for example, is the boss of nDreams, a British games studio that is developing a VR adventure game called “The Assembly”. In the course of the game’s development, he and his team have learned a lot about what does and does not work in a virtual world. “The Assembly” begins with the player restrained on a trolley, so that all he can move is his head. “The idea is to ease players gently into the illusion,” says Mr O’Luanaigh. Cut-scenes, in which the camera cuts to a new angle or a different scene, are a staple of video-game storytelling. But they are a no-no in VR. “You generally don’t want to take camera control away from the player,” notes Jackie Tetley, a senior designer at nDreams, “because if you do, you’ve effectively sent their head zooming around the room.”
One striking effect of VR, says Mr O’Luanaigh, is that it boosts the emotional intensity of whatever a user is experiencing. Partly, that is because of the experience’s all-enveloping nature. But it may also be because audiences have not had time to become jaded and genre-savvy. Analogies with the early days of cinema abound. One much-discussed example is the (possibly apocryphal) story of a film called “Train Pulling into a Station”, made in 1895, which is said to have induced naive viewers to scramble out of their seats in fear of an impending collision.
SCE London Studio, a British games developer that has been experimenting with Sony’s VR headset, is playing on this heightened sensitivity in its products. One is a sedate deep-sea dive that culminates in a shark attack. Another is a game that opens with the user tied to a chair in an anonymous London warehouse, about to be “interrogated” with the help of a blowtorch. Even hardened gamers, according to Dave Ranyard, the studio’s director, report feeling more than a little nervous as the virtual torturer looms over them.
That the new generation of VR’s first software products will mostly be games, then, seems in little doubt. But the industry’s boosters point out that it could have plenty of other uses as well. One is film. All of the proposed headsets will come with cinema apps that put the user inside a virtual picture palace with an ordinary flat screen. But immersive films that place the viewer at the centre of the action, and which are made with special panoramic cameras, are possible too. One, called “Clouds over Sidra”, which chronicles life inside a refugee camp in Jordan, has already proved a hit online.
Pornography, an industry which has often been at the cutting edge of technology, is also pondering the possibilities of VR. Its practitioners, such as BaDoinkVR, are already making VR films intended for use with the cheap headsets that transform smartphones into low-spec VR machines. And, for those in need of other, less vigorous, forms of relaxation, VR may provide an alternative to noise-cancelling headphones when it comes to the matter of shutting out the outside world. nDreams, for example, makes a program called “Perfect Beach”, in which users can lounge in the sun on virtual versions of real tropical beaches. Glance to a radio on your left, and you can listen to music. Look at a book on a table to your right, and the program will open up e-books for you to read.
For those who prefer their pleasure shared, rather than solitary, VR might also improve social media, using the ability to create shared tele-reality of the sort described at the beginning of this article. Indeed, this is thought to be one reason why Facebook bought Oculus. And there is also talk of creating, once the industry is properly established, shared tele-real applications in education, news broadcasting and collaborative working. Architects, for instance, might use VR to plonk a planned new building into a realistic simulation of its surroundings. Museums might let visitors wander around a virtual version of an object that, in the real world, must be kept safe behind glass.
Curb your enthusiasm
That, at least, is what the boosters promise. Not everyone is quite so enthusiastic. The current generation of headsets, though impressive, is not perfect. Neither is the software. VR sickness is rarer than it was, but some programs still cause it. And taking full advantage of the technology may be tricky. Although modern VR systems can track their users as they walk around, few people will have enough space at home to create a personal version of the holodeck from “Star Trek”.
There are other, more fundamental criticisms, too. The effort of putting on the headset and adjusting it makes using one much more of a commitment than simply glancing at a screen. And the very immersiveness of the illusion makes VR feel less sociable than using a traditional flat screen with friends, where viewers can chat about what they are watching. (Though sometimes, that may be an advantage. For instance, long-distance passengers in cramped economy-class cabins might quite like the idea of blotting out their dreary reality in favour of an entertaining computer-generated one.)
Similarly, there is no getting around the fact that watching VR users turn their heads to stare at things that are not there, while pawing the air with the hand-held controllers, looks odd. None of the proposed headsets is what you would call stylish. Even the most ardent technophiles may be wary of kit that makes them look silly. And one lesson of consumer electronics is that just because something is possible—nifty, even—does not mean it will come to pass. Attempts to revive 3D movies, for example, have been less transformative than the initial hype suggested.
Still, there is an infectious sense of experimentation and ferment around the technology. Hardware-makers are already researching improvements, such as tracking the pupils of a user’s eyes (which would let him glance around without moving his head) and haptic feedback (which employs special gloves to provide the sensation of touch, alongside sound and vision). And even if full virtual reality proves too overwhelming either to produce or to consume, many of the lessons learned will transfer to the field’s cousin, augmented reality, in which computer-generated images are overlaid on the real world rather than replacing it completely.
Moreover, it is hard to overstate the improvement in the hardware, which, unlike the abortive attempts of the 1990s, does more or less exactly what it promises. Virtual reality is still far from the verisimilitude imagined by novelists and screen writers. Like the smartphone, which went through many failed iterations before Apple hit on a winning formula with the iPhone, it is hard to tell which (if any) of the forthcoming headsets will take off. But it is also hard to believe that nothing of interest will be done with it. This time, for virtual reality, actual reality beckons.
From the print edition: The Economist: Science and technology
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computer_science_and_technology
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http://videmic.de/en/
| 2020-12-02T06:25:19 |
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The release of videmic published on Google Play and the App Store does not include location-based contact tracing.
With the videmic app, organizers of film and music festivals or conferences can produce live recordings of keynotes, panels, or performances themselves with the phone and transmit them to the attendees’ phones in their channel in videmic during the event. Without setup for a Wi-Fi infrastructure for the organizer! Without data consumption for the visitors!
Location-based Contact Tracing
Using location-based contact tracing, videmic can help organizers of film and music festivals to automatically trace infection chains of the corona virus without storing any personal data on centralized servers. Thus, attendees lists will be automatically maintained and stored decentral. Learn more…
Offline and Social
The videmic app includes an offline video player that lets festival participants re-watch the live recordings everywhere. Without Internet! In addition, they can post a 30-second teaser of the live recordings on Facebook and Instagram or send it as a WhatsApp to friends to draw their attention to the festival and the availability of these live recordings in the videmic app.
Increase in Ticket Sales
videmic enables organizers of festivals and conferences to provide the schedule and supplementary videos (e.g. trailers, case studies) in their channel in the videmic app before the event. Visitors of the festival or the conference can plan their participation individually with a favorites list. videmic generates additional leads for ticket sales via the mobile-only channel by linking to the corresponding website or the app of the online ticket shop.
videmic can transmit trailers, making-ofs, case studies and promotional videos from sponsors at film or music festivals as well as at conferences to a channel in the videmic app on the phones of the attendees. These videos do not have to be available on a server for download via the internet. This means that people only receive these video clips when they visit the festival or conference. With this proximity marketing, videmic increases the popularity of an event and enables the organizers to generate additional advertising revenue.
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computer_science_and_technology
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https://exparcegero.gq/mobile-marketing-cpa-marketing-on-mobile-phones.php
| 2020-04-05T12:16:10 |
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When taken together, this means that web access on mobile devices generates about half the traffic that is found through a traditional desktop environment. With more and more people surfing the web, connecting on social media and shopping online through their smartphones and tablets, it has become absolutely imperative that mobile phone affiliate networks enter into the discussion for any success Internet marketer.
- Naughty Whispers;
- Segreto Selvaggio (Italian Edition)!
- TESTMYOFFERS — best service for mobile affiliate marketing | HEREᐔ.
WOW TRK is dedicated to this growing trend and aims to empower its affiliates to tap into advertising on mobile phones and tablets. Mobile phone affiliate networks like WOW TRK play a major role in this growth, as vendors and advertisers are increasingly looking to mobile for customer acquisition. WOW TRK boasts hundreds of mobile-optimized affiliate offers that are applicable to many countries around the world and approach a broad range of industry verticals.
With any social media marketing, not just mobile, it is important to be visible and active on the platforms your customers use.
Mobile usage stats
And for many businesses, especially fashion and apparel retailers, the top platform is Instagram. There they can get more information and — more importantly — buy any of the products they are interested in. The potential is for you to generate higher conversions from your Instagram posts, without customers having to first search through your online store for something they saw on Instagram.
Click To Tweet. The survey was compiled using responses from 53, people across 31 countries and five continents. Unsurprisingly, the survey found that more than 90 percent of the survey participants report owning a mobile phone, with more than 80 percent owning a smartphone. The same survey reveals that more than a third of consumers use their mobile phones within five minutes of waking up, and nearly half of them use their mobile phones for one reason or another at night.
Of course, this is not permission for you to send them mobile marketing messages at any time but serves to illustrate just how important mobile phones have become to consumers.
And while it would be expected that most mobile phone owners use or check their phone at least once every day, more than 20 percent of users admit to using their mobile phone 50 or more times a day — roughly once every 20 minutes. If we bounce back to our desire to reach the right consumer, in the right place, and at the right time, no other marketing platform comes close to competing with mobile phones.
Mobile Affiliate Marketing & Network – Adwool.com
More than 20 years have passed since the first text message was sent, and 18 years since the first use of text messaging for marketing purposes. But while many new channels for mobile marketing have emerged in that time, text messaging remains popular. An informal survey by Esendex at the start of found that more than 70 percent of respondents claim to read every text message they receive, with the highest rate in most countries being among users aged 18 to 34 years old.
Perhaps the top reason for all businesses to consider mobile marketing — aside from it being affordable, and therefore accessible to even small business owners — is the fact that it offers multiple channels for reaching your customers. One device, but more than one way to reach them and market to them. In addition to being able to send out marketing text messages, you can use a mobile app with push notifications, create a responsive website that is perfectly accessible on a website, benefit from local search, use email marketing, use social media platforms, and chat apps.
You are able to reach your customers wherever they are, and they — in turn — are able to reach you wherever they are. As with any marketing activity, mobile marketing begins with understanding your audience. However, you will need to do additional research to fill out each persona with:. How you share content and marketing messages via a mobile app — and push notifications — will be quite different to doing it via text messaging, or even through social media, email messages, and your website.
Your goals for mobile marketing need to feed into the goals for your business, but the primary goals for the business are achieved through smaller goals that are influenced by your marketing efforts. Your primary goal could be to grow sales by 6 percent, but to achieve that you may have identified that:. It is the smaller goals that you will link to your mobile marketing efforts, since by achieving them you will be closer to achieving your primary goals. And by linking your mobile marketing efforts to smaller goals, you are also in a better position to measure the success of them, and their influence on your primary goals.
CPA marketing definition & guide | Orangear
But when deciding what your goals for mobile marketing are going to be, you need to also consider what you already have in place:. Now, for each mobile marketing activity you already have in place, consider how well it is performing — is it achieving the results you wanted, and if so, are there opportunities to improve it?
Instead focus first on establishing if they are the right activities and goals for your business and audience, and then working on them so that they do deliver the results you want. But in a digital world there are many different key performance indicators KPIs to consider and trying to track all of them is not an option for small businesses.
The previous point had you setting goals for your mobile marketing activities, and these will decide which KPIs you track. Primary KPIs would frequently include the following:. These are just the most obvious KPIs you should be monitoring, but you would need to research other mobile marketing KPIs to identify other metrics you believe you should be monitoring, which will vary according to your industry, and the mobile marketing activities you are using. Once you have researched your audience, established the mobile marketing activities you are going to focus on, established goals for each of the mobile marketing channels or activities you are going to follow, and decided on the KPIs you are going to use for each, you need to finally implement your strategy, measure its impact on your business, and continuously optimise it.
Together with the increasing usage of smartphones, the travel of mobile marketing evolve into advance strategies from simple ones. One of them is mobile affiliate marketing.
- Reciprocity (Tim Ryan Series # 2).
- Don't have an account?.
- How to choose the perfect mobile CPA offer.
In short, it is performance-based marketing. So, the broad definition would be the process of using offers and tools to target mobile users via affiliate channel. Basically, you can make money by sending traffic or lead to relevant offers. But, you need to take several steps for reaching this target. It would be better to tell in advance that it could take months to build your own launch and optimization system for a source. So, be patient!
The things you should do are;.
Mobile affiliate marketing guide: everything you need to know in 12222
Like any marketing strategy, it has several pros and cons, or benefits and burdens. Massive Growth. Mobile devices account for the half of organic search engines traffic approximately. Growing mobile population makes it preferable and profitable for you.
|
computer_science_and_technology
|
https://datapot.vn/microsoft-learning-partner-elementor/
| 2024-04-13T02:52:15 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296816535.76/warc/CC-MAIN-20240413021024-20240413051024-00285.warc.gz
| 0.91573 | 405 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__79401974
|
en
|
DATAPOT is a Microsoft Certified Learning Partner
DATAPOT Data Analytics Group is a leading brand in educating Data & IT specialists. We are proud to be recognized as a Microsoft Certified Learning Partner.
DATAPOT offers Microsoft standard courses
Syllabus and Instructors
Our training facility in Hanoi, Vietnam offers courses that follow the Microsoft Official Program (MOC) and are taught by our Microsoft Certified Trainers. We ensure our instructors are competent and experienced, thoroughly understanding the material and always have the most up-to-date training. You can count on DATAPOT to help you obtain Microsoft certification.
Facilities and Resources
We offer training both on premises and through live distance learning which enables students to attend courses independent to their location. At DATAPOT, all online courses are conducted on the Microsoft Teams platform and you get access to endorsed high quality Microsoft learning documents, resources.
Benefits of Microsoft Training
Microsoft training grants proficiency in Microsoft products and technology, helping learners get the career-ready skills and industry-recognized certifications they need to succeed in the tech-driven economy. It also allows professionals to to get up to speed on the essential tools that many organizations value today.
Microsoft certifications have become the most sought after in the Data and IT industry. Microsoft Certifications show you are keeping pace with today’s jobs, and prove you are ready to make a difference.
Learn from the very best
Join our course and start building the most wanted career available today. We make sure every class is easily understood, and that all students reach the same level of expertise needed for today’s data-driven economy.
Monday- Sunday: 8:00-20:00 Hrs
We are here
48 Bich Cau Str, Cat Linh Ward, Dong Da Dist, Ha Noi
Phone: (+84) 762266990
|
computer_science_and_technology
|
https://www.colegioobradoiro.es/cookies-policy/
| 2023-09-24T21:11:54 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-40/segments/1695233506669.30/warc/CC-MAIN-20230924191454-20230924221454-00236.warc.gz
| 0.896182 | 1,302 |
CC-MAIN-2023-40
|
webtext-fineweb__CC-MAIN-2023-40__0__306688603
|
en
|
The Website www.colegioobradoiro.es (hereinafter “Website”) uses a technology called “Cookies” in order to collect information about the use of the Website.
A cookie is a file that is downloaded to your computer (computer or mobile device) with the purpose of storing data that can be updated and retrieved by the entity responsible for its installation.
The information collected through cookies may include the date and time of visits to the Website, the pages visited, the time you have been on our Website and the sites visited just before and after it.
Type of cookies used on the Website
Our Website uses the cookies described below:
Are those cookies that are sent to your computer and managed exclusively by us for the better run of the Website. The information we collect is used to improve the quality of our service and your experience as a user. These cookies remain in your browser longer, allowing us to recognize you as a recurring visitor to the Website and adapt the content to offer you contents according to your preferences.
Third party cookies
_From social and audiovisual networks: if you interact with the content of our Website, third-party cookies may also be set (for example, when pressing social media buttons or watching videos hosted in another Website). Third party cookies are those established by a different domain of our Website and in which we will not have access to the data stored on these websites.
Below you can find the information provided by third parties that interact on our Website:
Facebook cookies, see more information in their cookies policy
Twitter cookies, see more information in their cookies policy
Instagram cookies, see more information in their cookies policy
Google+ cookies, see more information in their cookies policy
Linkedin cookies, see more information in their cookies policy
YouTube cookies, see more information in their cookies policy
_Analytics: On our Website we also use the Google Analytics audience measurement system, a Google web analysis tool that allows us to know how users interact with our Website Also, Google Analytics enables cookies in the domain visited by the user, and use a set of cookies called “__utma” and “__utmz” to collect information anonymously and prepare website trend reports without identifying individual users.
Combined with our server log files, they allow us to know the total number of users
who visit our Website and those parts of it that are more popular. Thanks to them we obtain information that can help us improve navigation and provide a better service to
users and customers.
We include the link to the Google Website where you can check the description of the type of Cookies used by Google Analitycs and its expiration period:
By clicking on “I ACCEPT” you will be accepting the before mentioned cookies for a period of 30 days and with the conditions established in this Policy. After this period, the consent banner will be shown again. If you wish to refuse or limit cookies, you need to configure your browser -you can find below the instructions to do it-. If you continue browsing without doing anything, cookies will be installed equally, losing visual quality in navigation.
Disable and block cookies
In any case, we inform you that cookies are not needed when visiting our Website and you can block or disable them by activating your browser settings that allow you to reject the installation of all cookies or some of them. Most browsers allow to warn about the presence of cookies or to reject them automatically. If you reject them you can continue using our Website, although the use of some of its services may be limited and therefore the experience in our website could be less satisfactory.
Withdraw my consent
If you wish to withdraw at any time your consent to this Cookies Policy, you must delete cookies stored on your computer (computer or mobile device) through the settings and Internet browser settings. For more information about deleting, disabling or blocking cookies please visit: https://okdiario.com/howto/como-borrar-cookies-1980719
Modification of the configuration and settings on cookies
Unless you have adjusted your browser settings, our system will create cookies as soon as you visit our website. Keep in mind that all the Internet browsers allow changing that configuration. For more information on how to adjust your cookie settings in the following browsers, we refer you to the corresponding link:
Changes in Cookies Policy
If you have any questions, comments or suggestions about the Cookies Policy, please write to:
|
computer_science_and_technology
|
https://naiyanjones.com/technology/google-digital-marketing-fundamentals-review/
| 2022-08-11T12:01:35 |
s3://commoncrawl/crawl-data/CC-MAIN-2022-33/segments/1659882571284.54/warc/CC-MAIN-20220811103305-20220811133305-00330.warc.gz
| 0.945258 | 568 |
CC-MAIN-2022-33
|
webtext-fineweb__CC-MAIN-2022-33__0__200954259
|
en
|
In summer 2020 I took advantage of Google’s free course on the Fundamentals of Digital Marketing as a way of up skilling myself. A free certificate at the end and being backed by the Open University and The Internet Advertising Bureau, the industry body for digital advertising in the UK was very attractive.
The course is meant to take 40 hours and has 26 individual modules. Each module is broken up into smaller parts accompanied by multiple videos and short quizzes at the end. At the end of each module is a test which you need to pass to carry on to the next module. Finally, after completing all module you have a final exam where you must score 80% on to pass.
The main topics covered were:
- Search Engine Optimisation (SEO)
- Search Engine Marketing (SEM)
- Content marketing
- Local Advertising
- Display Ads
- Web and data analysis
- Email Marketing
- Global marketing and opportunities
What I found useful
Having a qualification which is from Google and certified by a University and an industry body certainly adds a component of social proof. A psychological term which in this case means the information comes from an expert perspective which lends it credibility. Both showing off the certificate as a credential but also makes you feel like you’re spending your time on something worthwhile. I mean, it’s not a course from a random blog, now is it?
Google is accurate on the ‘fundamentals’ part, it gives a good and brief overview of different marketing channels. It gives a good horizon scan of the current industry while also giving you further reading and links. Admittedly to most of Google’s other services and products.
Three small things I found useful was that it tracked how far you were with module completed while working at your own pace. Firstly, on your rate of completing modules it was easy to ballpark how long it would take me overall instead of relying on the 40 hours recommendation. Secondly you could speed up each video when the speaker was a bit slow. Lastly, under each video was a correctly transcript. These sound like minor things but I’ve taken some dreadful online courses in the past.
The bottom line
Is it worth it? Yes. It’s free!
If you want to dabble and gain an overview of digital marketing I would strongly recommend the course. If you are trying to gain employment in the industry I would use this as a great starting point while creating an online presence and portfolio.
Throughout writing blog posts, creating this website and even writing this article I am reminded of what I learnt. From the importance of content marketing, keyword SEO use and optimising content for low internet speed and devices.
|
computer_science_and_technology
|
https://www.iteratecgi.com/store/v9y5O/animated-sci-fi-ui-elements-set1
| 2024-02-24T19:15:30 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947474544.15/warc/CC-MAIN-20240224180245-20240224210245-00299.warc.gz
| 0.8302 | 317 |
CC-MAIN-2024-10
|
webtext-fineweb__CC-MAIN-2024-10__0__191682300
|
en
|
40 pre animated 3D shapes in Alembic format, useful for motion graphics design or Sci-Fi UI concept designing (all major 3D animation apps can read these files).
Animated preview here (https://vimeo.com/435759641)
Note: Alembic motion files do not provide access to original 3D app specific animation controllers, rather it provides backed/cached motions. Alembic objects are very easy to work with, just place them in the scene and set timing. Also keep in mind an Alembic object gets handled in the scene as any regular 3D object, meaning you can apply additional modifiers or motion controllers to it. Alembic settings allows you to set timing of the animation (start/finish) or set custom motion curve for slower/faster or ping pong playback.
This package contains following items:
- One 3ds max 2016 file containing the 40 Alembic items (no render settings)
- One Blender 2.8 file containing the 40 Alembic items (setup for Eevee)
- One Alembic file containing the 40 items
- One folder containing the 40 separate Alembic items
- One bonus folder containing 4 additional animated EQ bars
- One folder containing some basic textures (Color, Emissive mask and PSD layers)
Feel free to ask additional questions should you have any, at ([email protected])
View Licensing terms here https://iteratecgi.com/pages/license-agreement
|
computer_science_and_technology
|
http://shatteredpixel.com/privacy/
| 2024-04-19T17:57:05 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296817442.65/warc/CC-MAIN-20240419172411-20240419202411-00328.warc.gz
| 0.888891 | 438 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__56679904
|
en
|
This page contains privacy information for the services Shattered Pixel offers.
Shattered Pixel Dungeon
Effective: June 28th, 2021
Effective: June 20th, 2021
ShatteredPixel.com uses Google Analytics to track and report data about website visitors.
Shattered Pixel, or I refers to the administrator of this website and sole proprietor of Shattered Pixel: Evan Debenham.
What Data is Collected?
When a page on ShatteredPixel.com is viewed, Google Analytics records information such as:
- What page on ShatteredPixel.com is being viewed.
- How the user reached that page, if the page was reached via an external link.
- User device info such as web browser, screen size, and operating system.
- User language and coarse geolocation.
- User session info, so that multiple consecutive pageviews can be grouped together into one session.
Google’s processing of this data is governed by their Privacy Policies.
Is this Data Personally Identifiable?
No. Shattered Pixel does not collect any personally identifiable information on ShatteredPixel.com via Google Analytics.
It should be noted that Google Analytics normally collects data which would be considered personally identifiable, such as unique identifiers or full IP addresses. Shattered Pixel has configured Google Analytics to reduce or remove this functionality:
- IP addresses are anonymized, so that specific user location cannot be determined.
- Collection of advertising ID or any other unique identifiers is disabled.
- Cookies are session-based and are not used to track users over multiple visits to ShatteredPixel.com. Google analytics cookies persist for 2 years by default but they are configured on ShatteredPixel.com to expire when the website is closed.
How is this data used?
Shattered Pixel uses this data to better understand readership of ShatteredPixel.com. This includes how many people are visiting the site, where those visitors are reaching the site from, what type of devices those readers are using, and how long they are reading the site for. This information helps Shattered Pixel improve the quality of the website and find better ways to encourage more readership.
|
computer_science_and_technology
|
http://www.mountairymd.org/event/rube-goldberg-build-day-3/
| 2017-03-27T12:32:18 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-13/segments/1490218189472.3/warc/CC-MAIN-20170322212949-00272-ip-10-233-31-227.ec2.internal.warc.gz
| 0.941022 | 113 |
CC-MAIN-2017-13
|
webtext-fineweb__CC-MAIN-2017-13__0__303829428
|
en
|
- This event has passed.
Rube Goldberg Build Day
February 27 @ 6:30 pm - 7:15 pmFree
For ages 11- 17. Remember the game Mouse Trap? In the spirit of Rube Goldberg, a cartoonist and inventor known for his comically complicated machines, we will be creating crazy contraptions with the end goal of placing coins so that they fall into a container. Come help us build and test a wacky device with as many unnecessary steps as possible. Our contraption will be demonstrated during Teen Tech Week in March!
|
computer_science_and_technology
|
https://joplinmcu.com/faq/equifax-breach/
| 2024-04-25T10:20:58 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712297292879.97/warc/CC-MAIN-20240425094819-20240425124819-00214.warc.gz
| 0.927399 | 636 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__154041037
|
en
|
Equifax, one of the major credit reporting agencies, released information on September 7, 2017 that a cyber security incident may have potentially impacted approximately 143 million U.S. consumers. Based on the company’s investigation, the unauthorized access occurred from mid-May through July 2017. The company has found no evidence of unauthorized activity on Equifax’s core consumer or commercial credit reporting databases.
The information accessed primarily includes names, Social Security numbers, birth dates, addresses and, in some instances, driver’s license numbers. In addition, credit card numbers for approximately 209,000 U.S. consumers, and certain dispute documents with personal identifying information for approximately 182,000 U.S. customers, were accessed.
Although this is not the largest breach that has ever occurred, it is the largest in respect to the severity of personal information taken. It has been reported that 44% of Americans are affected. At this time, it’s unknown who was behind the breach, if taken by criminals, the potential for the personal information to be sold and resold on the dark web is a real threat.
Please see the Equifax website for more details and ways to protect yourself. https://www.equifaxsecurity2017.com/.
The FBI RECOMMENDS THE FOLLOWING:
- Ensure anti-virus software is up-to-date
- Implement a data back-up and recovery plan to maintain copies of sensitive or proprietary data in a separate and secure location. Backup copies of sensitive data should not be readily accessible from local networks
- Enable automated patches for your operating system and web browser
Remember that criminals will use an email, telephone messages (phishing) or text messages on cell phones to trick recipients into disclosing personal and financial data. Some phishing attempts ask e-mail or text recipients to respond with personal information; and others include links to what appear to be familiar Web sites but are really spoofed copies. Once the user clicks on the link to the spoofed site, all future online activity gets funneled through the phisher’s system, giving him or her access to any account numbers and passwords the user enters online. It can’t be stressed enough that you should NEVER respond to an e-mail asking you to verify or update your personal information, NEVER click on links in unsolicited e-mail that you receive, delete any unsolicited e-mails—don’t even open them! Protect your passwords. Never write them down or enter them online unless YOU initiated the transaction. NEVER give out your personal or financial information on the phone or online unless you initiated contact. CHECK your credit report at least once annually or sign-up for weekly or monthly alerts through credit management agencies. At home, use spam blockers, firewalls, virus protection, and adware & malware destroyers. Update your Operating System whenever security patches are available.
You can also visit www.identitytheft.gov/Info-Lost-or-Stolen to learn more about protecting yourself after a data breach. Provided by LCS Helping Credit Unions Compete
|
computer_science_and_technology
|
https://stefanofenzo.com/about/
| 2021-09-21T08:12:56 |
s3://commoncrawl/crawl-data/CC-MAIN-2021-39/segments/1631780057199.49/warc/CC-MAIN-20210921070944-20210921100944-00506.warc.gz
| 0.827951 | 164 |
CC-MAIN-2021-39
|
webtext-fineweb__CC-MAIN-2021-39__0__194535262
|
en
|
Hi! i’m stefano.
I’m a product designer who strategically strives to find those “Aha!” moments that solve complex problems by creating simple and unexpected solutions. I’m currently working at Inria Chile designing solutions to create impact on chilean society and it’s technological ecosystem.
When I’m not working I like to feed my passion for retro gaming, 3D printing, music and gadgets but I’m also looking for the next hobby video project or other side-projects that rekindle my entrepreneurial spirit.
Let’s get in touch
Send me a message if you want to discuss about design, entrepreneurship, the latest gadgets or just about anything, I’ll get back to you right away.
|
computer_science_and_technology
|
https://shark-attack-deep-sea-diver-ios.soft112.com/
| 2019-01-23T23:13:59 |
s3://commoncrawl/crawl-data/CC-MAIN-2019-04/segments/1547584415432.83/warc/CC-MAIN-20190123213748-20190123235748-00502.warc.gz
| 0.836528 | 661 |
CC-MAIN-2019-04
|
webtext-fineweb__CC-MAIN-2019-04__0__213347131
|
en
|
Shark Attack! Deep Sea Diver
* New "FREE" First Person Shooter Fantasy Adventure Game
* iPhone / iPad / iPod Touch Universal Game with iCloud Support for Score and Selfie Sharing **
* Have Fun in only 10 Seconds of Game Play!
* Play with One-Hand. Great for Trains, Busses, Check Out Lines
* Fire Weapon using 1 to 5 Fingers
* Hold iPhone / iPad / iPod Touch Flat, Vertical or Upside Down to Play
* Become the Main Character by Taking a Selfie
* Fast 60 frames per second Graphics
* 16-bit Stereo Sound
* Now Available WORLDWIDE!
- Australian English (Australia)
- Brazilian Portuguese (Brazil)
- Canadian English (Canada)
- Canadian French (Canada)
- Danish (Denmark)
- Dutch (Holland)
- English (USA)
- Finnish (Finland)
- French (France)
- German (Germany)
- Greek (Greece)
- Indonesian (Indonesia)
- Italian (Italy)
- Japanese (Japan)
- Korean (Korea)
- Malay (Malaysia)
- Mexican Spanish (Mexico)
- Norwegian (Norway)
- Polish (Poland)
- Portuguese (Portugal)
- Russian (Russia)
- Simplified Chinese (China)
- Spanish (Spain)
- Swedish (Sweden)
- Thai (Thailand)
- Traditional Chinese
- Turkish (Turkey)
- UK English (England, Ireland, Scotland)
- Vietnamese (Vietnam)
* Supports iOS 7, iOS 8, iOS 9 and newer
* Supports iPhone 4, iPhone 4s, iPhone 5, iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus and newer
* Supports iPad 2, iPad 3, iPad 4, iPad Air, iPad Air 2 and newer
* Supports iPad mini, iPad mini 2, iPad mini 3 and newer
* Supports iPod Touch 5th, 6th Generation and newer
** Note: you must have an active Apple iCloud account and all iOS devices must be on a WiFi or cellular network for Score and Selfie sharing to work. To enable iCloud on each iDevice, go to: Settings > iCloud, turn "ON" option "Keychain" & turn "ON" option "Document & Data". Internet access required.
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
Shark Attack! Deep Sea Diver is a free software application from the Action subcategory, part of the Games & Entertainment category.
The app is currently available in English and it was last updated on 2014-08-28. The program can be installed on iOS.
Shark Attack! Deep Sea Diver (version 4.00) has a file size of 35.65 MB and is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 2 times.
We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.
|
computer_science_and_technology
|
https://kivo.io/news/how-to-select-an-etmf-system
| 2024-02-28T08:34:16 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947474700.89/warc/CC-MAIN-20240228080245-20240228110245-00358.warc.gz
| 0.934624 | 1,356 |
CC-MAIN-2024-10
|
webtext-fineweb__CC-MAIN-2024-10__0__163777454
|
en
|
With numerous eTMF software options available in the market, selecting the right system for your organization can be a daunting task. In this article, we will walk you through the key considerations and features to look for when choosing an eTMF system.
What is an eTMF System?
An eTMF system is a digital solution designed to facilitate the creation, organization, storage, and management of the Trial Master File, which comprises all essential documents related to a clinical trial. It serves as a centralized repository that enables efficient document exchange, collaboration, version control, and audit trail capabilities. eTMF systems offer various features and functionalities to support trial sponsors, CROs, and other stakeholders in maintaining compliance with regulatory requirements, ensuring data integrity, and facilitating inspection readiness.
What is the difference between eTMF and CTMS?
While both eTMF and CTMS are integral components of clinical trial management, they serve distinct purposes. The eTMF focuses specifically on document management and regulatory compliance, housing essential trial-related documents in a structured and organized manner. On the other hand, CTMS (Clinical Trial Management System) encompasses a broader scope, including operational and administrative functionalities such as site selection, patient recruitment, monitoring visits, and financial management. While there may be some overlap in functionality, it's important to recognize that eTMF and CTMS serve different purposes within the clinical trial ecosystem.
Do sponsors really need their own eTMF?
There are circumstances in which bringing TMF management in-house may be advantageous for an organization. While outsourcing TMF management to a CRO or a specialized vendor may offer convenience, there are potential benefits to consider by internalizing this function. Factors such as the volume and complexity of trials, the need for greater control over data management and security, and the desire for consistent processes and oversight across studies can drive the decision to bring TMF management in-house. By doing so, sponsors can establish standardized procedures, ensure compliance with internal policies, and have direct control over their trial documentation.
If and when you're ready to move your TMF, you'll want to make sure you have a clear plan for migration. Learn more about TMF transfers via our whitepaper below.
Features to Look for in an eTMF
When selecting an eTMF system, several key features should be considered:
- Document Management: The system should offer comprehensive capabilities for document organization, version control, metadata management, and efficient search functionalities. The ability to capture and store diverse document types, such as PDFs, Word documents, and scanned images, is crucial.
- Collaboration and Workflow: Look for features that facilitate efficient collaboration between stakeholders, allowing real-time document sharing, commenting, and task assignments. Workflow management capabilities should enable the tracking and monitoring of document review and approval processes.
- Compliance and Audit Trail: The eTMF system should provide robust audit trail functionalities, ensuring that all actions, modifications, and access to documents are logged and traceable. Compliance with regulatory guidelines, such as 21 CFR Part 11, should be supported.
- Integration Capabilities: Consider the system's ability to integrate with other existing clinical trial software, such as CTMS or electronic data capture (EDC) systems, to streamline data exchange and enhance overall trial management efficiency.
- Security and Data Privacy: Look for robust security measures, including user access controls, encryption, and data backup protocols. Compliance with data privacy regulations, such as GDPR, is essential.
- User-Friendly Interface: Very simply, can you find stuff?! The system should have an intuitive and user-friendly interface, allowing easy navigation, document retrieval, and efficient data entry. Training and support resources should be available to assist users in maximizing the system's potential.
What is the best eTMF system?
Generally speaking, the "best" eTMF system is the one that is best suited to your goals, workflows, and resources. You don't want to purchase a system that has far more functionality that you actually need, as that will make it harder to learn and use. You also need to consider the vendor as well as the software. You want to find a vendor that feels like a partner - who understands what you are trying to achieve, how you work, and can help you build the roadmap to get there.
Questions to ask an eTMF vendor
Whichever systems you consider, vet them thoroughly! Here are several questions you should be sure to ask before signing on the dotted line.
Do you offer a trial period?
Always try before you buy! You want to be sure the software offers the functionality you need. Not to mention, the trial period gives you the opportunity to see what it's like working with their support team.
What will it cost all-in?
eTMF software can be expensive! Be careful to probe around the full cost structure. For example, do they charge per study? Do they charge based on number of sites? GB of data stored? What fees do they include? Is there a platform fee? Validation fee? Implementation fee? Will the cost increase after the first year? Is there a cancellation fee if you choose to leave?
How do I get support?
Don't just ask about this - test it! Do you get responses back quickly to your questions? How robust is their knowledge base? Is it easy to reach a real person? When study deadlines are approaching, you want to be sure you have help available. And going back to the question of cost - is there a support charge?
What is your update process?
It's important that all system updates are fully validated and fully secure. Ask questions about the documentation that is provided with each update, how often updates occur, and what their history of downtime is.
What security features do you offer?
Security is paramount! Loop in your head of IT to ensure that your vendor offers the level of security required to store your data. You'll want to make sure the system is validated, that they allow Single Sign On, that they are Part 11 compliant, etc.
Selecting the right eTMF system is a critical decision that can significantly impact the efficiency and compliance of clinical trial operations. By understanding the features to look for in an eTMF system, distinguishing it from CTMS, and considering the circumstances that warrant bringing TMF management in-house, sponsors can make informed choices. Remember, thorough evaluation and alignment with regulatory guidelines and internal requirements are key to selecting an eTMF system that optimizes trial documentation management and streamlines compliance efforts.
|
computer_science_and_technology
|
https://7tsoftware.nl/nieuws/new-7t-software-customer
| 2023-09-22T11:52:27 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-40/segments/1695233506399.24/warc/CC-MAIN-20230922102329-20230922132329-00438.warc.gz
| 0.909055 | 194 |
CC-MAIN-2023-40
|
webtext-fineweb__CC-MAIN-2023-40__0__77165783
|
en
|
New 7T software customer!
On August 2, 2023, Mr. Yoshi Saito, managing director of Fuji Trading (Marine) BV and Mr. Cor Lindeboom, general manager of 7T software signed the agreement.
Fuji Trading (Marine) BV in Rotterdam, is a branch of Fuji Trading Co., Ltd. Group, a world leader in marine supply (stores, provisions and spare parts) and marine engineering, consisting of a worldwide network of offices and subsidiaries. Established in 15 countries with 21 offices and 5 subsidiaries.
The Fuji Trading (Marine) branch in Rotterdam will work with 7T ERP and a wide range of 7T software automation solutions. Together we are committed to improving furter more the efficiency of business processes and the effectiveness of business operations.
We are excited for the future of this partnership and can't wait to be working together with Fuji Trading Marine Rotterdam.
|
computer_science_and_technology
|
http://www.devopsdba.com/implementing-continuous-integration-for-databases-i-the-stage/
| 2018-02-24T07:48:43 |
s3://commoncrawl/crawl-data/CC-MAIN-2018-09/segments/1518891815500.61/warc/CC-MAIN-20180224073111-20180224093111-00497.warc.gz
| 0.946318 | 695 |
CC-MAIN-2018-09
|
webtext-fineweb__CC-MAIN-2018-09__0__270217874
|
en
|
You’ve convinced Management and your colleagues your company should implement Continuous Integration for databases, and now you are ready to actually set this up for your production databases. Where to start? How do you tackle this? In this series I’ll explain how I did it.
Our set of environments
We have two DTAP (Development, Test, Acceptance and Production) streets, one for our backend databases and one for our manufacturing database. They are in two different locations and serve different purposes. For both, shared development was done on databases running in our development environment (a SQL Server instance we call D-DTAP) and change and rollback scripts were manually crafted by developers. These changes were promoted to our test environment (a SQL Server instance we call T-DTAP) for testing and then were run in our (user) acceptance environment (you guessed it – A-DTAP) by our Release Manager before getting deployed to production.
Each DTAP street is used by one team who have different approaches and processes in developing their software and their databases. I started implementing Continuous Integration for databases for one of the teams.
Our Source Control System
We use SVN and GitHub as source control systems for our applications and for our database change scripts, but we decided to use just SVN as the source control system for our databases. For now. Since we can also source control static data, which can be sensitive, we’d rather have that data not in a public cloud. And, as we already source controlled our change scripts in SVN, we figured the transition to source controlling our databases using Redgate’s SQL Source Control would go more smoothly.
Our Build Server a.k.a. CI Server
Our Build Server, which from now on I am going to call our CI Server, is a TeamCity server with 8 build agents running on their own servers. The reason I am now going to name this a CI Server instead of a Build Server is that it is going to do much more besides just building in the future (for example, automated testing.)
Our Deployment Server
We use Octopus Deploy as our deployment tool for our (automated) deployments. With this tool we can deploy releases to the different environments with the push of a button. We already used this tool for deploying releases of our applications, but now we are also able to use the same method for databases with Redgate’s DLM Automation Suite.
Where to start
My developer colleagues and I agreed to first source control the database schemas and set up Continuous Integration for them to make the transition go more smoothly. Source controlling static data would be done at a later stage, as well as providing sample data, taking care of environment-specific data and how to handle the same database in different geographical locations. We also agreed to start with the smallest and least complex databases to get us started and build up experience as quickly as possible.
Now the stage is set, it has to be prepared to make Continuous Integration for databases possible. In the next post I’ll show you how I did that.
- Build on your existing environment (if you have one)
- Start simple, only source control the database schema the first time (if you haven’t already source controlled your databases)
- Start simple, pick the least complex database to source control and to setup for Continuous Integration
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computer_science_and_technology
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https://centrotest.com/free-online-slots-no-download-and-install-a-practical-method-to-play-gambling-establishment-games/
| 2024-04-17T01:09:51 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296817112.71/warc/CC-MAIN-20240416222403-20240417012403-00260.warc.gz
| 0.899508 | 1,056 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__28131737
|
en
|
Free Online Slots No Download And Install: A Practical Method to Play Gambling Establishment Games
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computer_science_and_technology
|
https://plunkdigital.com/custom-software-solutions.html
| 2023-05-30T07:05:09 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-23/segments/1685224645417.33/warc/CC-MAIN-20230530063958-20230530093958-00403.warc.gz
| 0.850463 | 711 |
CC-MAIN-2023-23
|
webtext-fineweb__CC-MAIN-2023-23__0__261843832
|
en
|
Looking to lower application costs and scale your business? Our architects have over a decade of cloud solutioning experience.
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- API Management, security, and build out
- Containerization and micro-services
- Infrastructure automation and provisioning
- Application Integration
- Orchestration and Messaging
- Database migration, warehouse, BI, ML, and big data
- Mentoring your team on how they can build cloud applications
WEB & MOBILE APPLICATIONS
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Plunk Digital provides a scalable platform, automated content management capabilities and tools to maintain a dynamic, enterprise data-driven web & mobile apps with complete back-end management. We leverage the best of agile methods and tools to provide transparency, metrics, and productivity that puts you in control of your final product
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Good UX and digital strategy helps clients increase brand presence, simplify usability, and strengthen profitability. We do the research, draw conclusions, test assumptions, and iterate quickly to drive actionable deliverables.
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|
computer_science_and_technology
|
https://www.blenheimpark.norfolk.sch.uk/news/detail/re-increasing-data-allowances-on-mobile-devices-to/
| 2022-01-21T04:52:54 |
s3://commoncrawl/crawl-data/CC-MAIN-2022-05/segments/1642320302723.60/warc/CC-MAIN-20220121040956-20220121070956-00221.warc.gz
| 0.938666 | 231 |
CC-MAIN-2022-05
|
webtext-fineweb__CC-MAIN-2022-05__0__33345518
|
en
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Following the announcement of the latest lockdown, the government has launched a scheme to temporarily increase data allowances for mobile phone users on certain networks. This is to help families whose children are having difficulty accessing remote online teaching and learning.
You may be able to get help if you do not have fixed broadband at home or cannot afford additional data for your devices. Unfortunately, the scheme only applies to the following networks:
We have been told other network providers may join the scheme at a later stage.
If you think you would benefit from this scheme and that you qualify, you will need to apply through the school. The Department for Education will not accept requests from individual parents or carers.
To apply on your behalf, please email the school office [email protected]) with
Once we have submitted this information on your behalf, we will not receive updates on the progress of your request. You will be contacted by your network provider directly. Each provider will vary in how quickly they process requests. Once a network provider has processed a data increase, they’ll send a text message to the account holder.
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computer_science_and_technology
|
http://blog.hartshorne.net/2014_02_01_archive.html
| 2017-04-27T10:53:34 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-17/segments/1492917122159.33/warc/CC-MAIN-20170423031202-00357-ip-10-145-167-34.ec2.internal.warc.gz
| 0.905752 | 1,147 |
CC-MAIN-2017-17
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webtext-fineweb__CC-MAIN-2017-17__0__232403232
|
en
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All notes in this post apply to gmond and gmetad versions 3.5.0 and the ganglia-webfrontend version 3.3.5
The cluster starts out with gmond installed everywhere (configured for unicast) sending all data to the monitoring host (usually also running nagios). gmond listens there and collects all the metrics for my single cluster. gmetad runs there and writes this data to local disk.
Soon I outgrow a single cluster and so spin up multiple gmond processes, each configured to listen on a separate port. gmetad lists each gmond as a separate data_source and I have multiple clusters in the web UI.
Eventually the monitoring host becomes a bit overloaded and so ganglia (both gmetad and gmond) move to a separate host, leaving nagios and all the other cruft there to itself.
The next step is moving the gmond collector processes to their own host. At this point I usually set up two gmond collector servers for redundancy. Each server has the same configuration - one gmond process per ganglia cluster, listening on a separate port. The ganglia web UI and gmetad live on the same server and both gmond collectors are listed on each data_source line. I also create two gmetad/webui hosts at this point, also for redundancy, both to preserve data if the disk dies on one but also to separate out the one nagios talks to from the one I use as the web UI. Distributing traffic in this way helps the web UI stay snappy for people while letting nagios hammer the other.
As the grid grows and the number of metrics increase, local disk on the gmetad / webui host starts to fail to keep up. I think this is around 70k metrics, but it depends on your disk. The solution at this point is either to install rrdcached or switch to a ramdisk. rrdcached will get you a long ways, but I think over ~350k metrics, local disk can't even keep up with rrdcached's write load. There are undoubtedly knobs to tweak to push rrdcached much further, but just using a ramdisk works pretty well.
All of these steps successfully scale the ganglia core very well. With redundant gmond processes, redundant gmetads, and some sort of ram buffer or disk for the RRDs, you can get up to ~300k metrics pretty easily.
On to the meat of this post.
Somewhere between 250k and 350k metrics, the ganglia web UI started to slow down dramatically. By the time we got to ~330k, it would take over 2 minutes to load the front page. gmetad claimed it was using ~130% CPU (over 100% because it's multithreaded and using multiple cores) but there was still plenty of CPU available. Because it was on a ramdisk, there was no iowait slowing everything down. It wasn't clear where the bottleneck was.
Individual host pages would load relatively quickly (2-3s). Cluster views would load acceptably (~10s) but the front page and the Views page were unusable.
Vladimir suggested that even though there was CPU available, the sheer number of RRDs gmetad was managing was making it slow to respond to requests to its ports. He suggested running two gmetad processes, one configured to write out RRDs and the other available for the web UI.
A brief interlude - gmetad has two duties: manage the RRDs and respond to queries about the current status of the grid, clusters, and individual hosts. It has two TCP ports it listens to, one that gives a dump of all current state and the other which provides an interactive port for querying about specific resources. The web UI queries gmetad for the current values of metrics and to determine which hosts are up. It then reads the RRDs for the up nodes and clusters to present to the end user.
By separating the two duties gmetad performs into two separate processes, there is no longer contention between managing the files on disk and responding to the web ui. Making this separation dropped the time needed to load the front page from 2m45s to 0m02s.
Here are the changes necessary to run two gmetad processes in this configuration.
- duplicate gmetad.conf (eg gmetad-norrds.conf) and make the following changes:
- use a new xml_port and interactive_port. I use 8661 and 8662 to mirror the defaults 8651 and 8652
- specify a new rrd_rootdir. The dir must exist and be owned by the ganglia user (or whatever user runs gmetad) but it will remain empty. (this isn't strictly necessary but is a good protection against mistakes.)
- add the option 'write_rrds off'
- duplicate the start script or use your config management to make sure two gmetad processes are running, one with each config file
- edit /etc/ganglia-webfrontend/conf.php (or your local config file) and override the port used to talk to gmetad; specify 8661 instead of the default.
p.s. There are some claims that the current pre-release gmetad has many improvements in locking and how it hashes hosts, so the performance problems that leads to this solution may vanish with future releases.
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computer_science_and_technology
|
http://www.delicious-casinos.com/
| 2017-03-23T06:16:18 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-13/segments/1490218186780.20/warc/CC-MAIN-20170322212946-00468-ip-10-233-31-227.ec2.internal.warc.gz
| 0.972243 | 503 |
CC-MAIN-2017-13
|
webtext-fineweb__CC-MAIN-2017-13__0__217120260
|
en
|
Online casinos are gaining more and more popularity. There are tons of online casinos out there, but it's important to put in the effort to pick just the right one so your online gambling experience is as good as can be. If you're going to play, you might as well play at one of the online casinos, such as Mr Green.
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While the online casino industry is somewhat regulated, online casino regulation has certainly not been perfected. It is crucial that you check to ensure that the online casino of your choice is reliable before you begin playing on it. You can do so by reading about different online casinos and their reputability. You might want to consider also only playing on online casinos that have been certified by eCOGRA.
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computer_science_and_technology
|
https://www.qingchenwang.info/research
| 2022-08-15T06:36:27 |
s3://commoncrawl/crawl-data/CC-MAIN-2022-33/segments/1659882572161.46/warc/CC-MAIN-20220815054743-20220815084743-00215.warc.gz
| 0.900631 | 1,820 |
CC-MAIN-2022-33
|
webtext-fineweb__CC-MAIN-2022-33__0__164987530
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en
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My research broadly focuses on the development of data-driven optimization methodologies by leveraging advanced machine learning techniques. I mostly work with industry partners to solve complex business challenges with a combination of advanced machine learning and established operations management techniques.
Below is a list of my working papers and publications:
Data-driven Consumer Debt Collection via Machine Learning and Approximate Dynamic Programming (working paper), SSRN link
Summary: We apply machine learning and approximate dynamic programming to help a debt collection agency optimize its collection process. Using data recorded from its historical collection interactions and outcomes we develop a method to intelligently select which debtors the collection agency should call for a given day. We implemented this method at an industry partner and conducted a controlled field experiment. Results of the experiment show a relative increase of 14% in collected debt and a decrease of 22% in calling effort when using our method as compared to the partner's current collection process.
Abstract: This paper presents a framework for the data-driven scheduling of outbound calls made by debt collectors. These phone calls are used to persuade debtors to settle their debt, or to negotiate payment arrangements in case debtors are willing, but unable to repay. We determine on a daily basis which debtors should be called to maximize the amount of delinquent debt recovered in the long term, under the constraint that only a limited number of phone calls can be made each day. Our approach is to formulate a Markov decision process and, given its intractability, approximate the value function based on historical data through the use of state-of-the-art machine learning techniques. Specifically, we predict the likelihood with which a debtor in a particular state is going to settle its debt and use this as a proxy for the value function. Based on this value function approximation, we compute for each debtor the marginal value of making a call. This leads to a particularly straightforward optimization procedure, namely we prioritize the debtors that have the highest marginal value per phone call. We validate our proposed methodology in a controlled field experiment conducted with real debtors. The results show that our optimized policy substantially outperforms the current scheduling policy that has been used in business practice for many years. Most importantly, our policy collects more debt in less time, whilst using substantially less resources—leading to a large increase in the amount of debt collected per phone call.
Keywords: Debt collection, approximate dynamic programming, machine learning
Presented at: POMS International Conference 2017 (Sydney, Australia), POMS-HK Conference 2018 (Hong Kong), StochMod 2018 (Lancaster, UK), INFORMS MSOM Conference 2018 (Dallas, TX), INFORMS Annual Meeting 2018 (Phoenix, AZ).
Optimal Contact Center Staffing and Scheduling with Machine Learning (working paper), Paper link
Working paper, with Siqiao Li and Ger Koole
Summary: We present a simulation-based machine learning framework to optimize staffing and scheduling for multi-skill call centers. A fundamental challenge in staffing and scheduling of service systems is ensuring certain quality of service (QoS) targets at minimum costs. This challenge is particularly complex when considering modern call centers that have multi-skill agents and multi-class customers with heterogeneous arrival rates, resulting in the lack of closed-form expressions for QoS measurements and requiring simulations to accurately provide QoS expectations for staffing schedules. Simulations are computationally demanding and reliable optimization procedures cannot meet the time demands of practical use. We develop a machine learning framework to approximate QoS expectations by predicting simulation outcomes, allowing us to quickly produce a look-up table of QoS for all candidate schedules. The QoS approximations are accurate to within 1-2 percent of the simulation results, even when the call center is considerably large. We then implement a simple deterministic optimization procedure to obtain schedules that can satisfy QoS targets at low costs. Using numerical experiments, we show that under reasonable time constraints our method improves upon the best schedule obtained via the Erlang-C model by 3.8% for the single-skill setting, and improves upon the best schedule obtained via simulation optimization by 4.3% for the multi-skill setting.
Keywords: Contact center scheduling, simulation, optimization, machine learning, service operations
Presented at: INFORMS International Conference on Service Science 2018 (Phoenix, AZ).
Multi-channel Conversion Attribution: A Machine Learning Approach (working paper), Paper Link
Working paper, with Piet Peeperkorn and Maarten Soomer
Abstract: With the increasing prominence of digital marketing, the need for accurate and robust methods to measure the effect and value of digital marketing actions has become a great priority, especially when several channels are affecting simultaneously. With online tracking of customers, it is now possible to map out individual customer journeys, and a number of rule-based and data-driven models have been developed recently to address the “attribution” problem, namely the assignment of purchase or conversion credit to the marketing channels that guided the customer to conversion. Even though some of the existing models have been widely adopted by practitioners, they often suffer from a lower predictive power in practice and cannot adequately explain or justify the credit shares they assign to different marketing channels. In this paper we present a novel machine learning approach to the problem of attributing conversion credit. By incorporating customer behavior information that is highly effective in predicting whether a customer journey will result in a conversion, this approach achieves conversion prediction quality that significantly exceeds existing attribution models. Conversion credits are then assigned to different marketing channels based on their associations with the predictability in conversion. Finally, we test this method on three real-life datasets and compare its conversion prediction and attribution outcomes to four existing attribution models.
Keywords: Marketing, e-commerce, machine learning
Target journal: INFORMS Marketing Science
Revenue Management for Parking with Advanced Reservations
Summary: We develop a data-driven solution to optimize the pricing and blocking policy of advance reservations for a smart parking technology company. This problem differs from a standard revenue management problem due to unknown and variable times of arrival and lengths-of-stay, so formulating a dynamic programming model would thus be infeasible. We decouple the pricing and blocking policies and approach this problem in two stages. First, we construct an optimal blocking policy by using machine learning trained with historical transactions to predict the optimal time of blocking open parking spaces for expected reservation arrivals. This allows us to minimize the potential loss in revenue of guaranteeing the reservation, while also providing a lower bound for the price. Subsequently we use a choice model and randomized price experiments to estimate the demand function for advanced reservations. Finally we use a second machine learning model to predict the expected future revenue as a function of accepting a reservation request, which in combination with the estimated demand function allows us to optimally price parking reservations in real time.
Keywords: Revenue management, dynamic pricing, machine learning
Target journal: INFORMS Management Science
Presented at: INFORMS Revenue Management and Pricing Conference 2018 (Toronto, Canada).
Improving Display Advertising With Predictive Device Matching
Working paper, with Taco Wijnsma
Abstract: Retargeting is a highly effective strategy of targeting display advertisements to potential online customers who have already visited the advertiser's website. Controlled field experiments have estimated that retargeting campaigns can increase an online retailer's website visits and purchases by over 17% and 10% respectively. Unfortunately, retargeting campaigns are limited in volume due to fragmentation of user information from poor online tracking. In this paper we develop a machine learning framework to probabilistically match HTTP cookies to users, thereby solving the fragmented user problem and increasing the volume of retargeting advertisements that can be served by as much as 14.3%.
Keywords: Operations-marketing interface, display advertising, machine learning
Presented at: POMS-HK Conference 2018 (Hong Kong), Amsterdam Business School Marketing Brownbag Series (Amsterdam, Netherlands).
Research in Progress
Optimizing Long-term Job Matching for an Online Marketplace, with Ashish Kabra
Data-driven Fatigue Management for Multiple Sclerosis Patients
Dynamic Optimization of Email Promotional Campaigns
Social Media Bot Detection with Machine Learning, with Juan Echeverria
Li, S., Wang, Q., and Koole, G., Predicting Call Center Performance with Machine Learning, Proceedings of the INFORMS International Conference on Service Science, 2018.
Puterman, M. L. and Wang, Q., Optimal Design of the PGA Tour; Relegation and Promotion in Golf, Proceedings of MIT Sloan Sports Analytics Conference, 2011.
Puterman, M. L. and Wang, Q., Optimal Dynamic Clustering Through Relegation and Promotion: How to Design a Competitive Sports League, Quantitative Analysis in Sports, 7, issue 2, Article 7, 2010.
|
computer_science_and_technology
|
https://dylsipv6proxy.com/product-category/shared-proxys
| 2024-02-24T16:07:52 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947474541.96/warc/CC-MAIN-20240224144416-20240224174416-00003.warc.gz
| 0.909514 | 415 |
CC-MAIN-2024-10
|
webtext-fineweb__CC-MAIN-2024-10__0__117751717
|
en
|
🌐 What are Shared IPv6 Proxies?
Shared IPv6 proxies are a type of proxy server that allows multiple users to share a single IPv6 address. Unlike dedicated IPv6 proxies, shared proxies provide access to multiple users simultaneously, which can lead to slower speeds and potentially compromised privacy.
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|
computer_science_and_technology
|
https://jonitame.net/2023/04/14/the-role-of-technology-in-delivering-a-successful-omnichannel-customer-experience/
| 2023-12-08T02:24:44 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100710.22/warc/CC-MAIN-20231208013411-20231208043411-00388.warc.gz
| 0.902167 | 708 |
CC-MAIN-2023-50
|
webtext-fineweb__CC-MAIN-2023-50__0__107791172
|
en
|
In today’s digital age, delivering an omnichannel customer experience is crucial for businesses. Omnichannel refers to the integration of different channels of communication that a customer may use to interact with a business, including physical stores, online marketplaces, social media, email, and mobile apps. To deliver a seamless omnichannel customer experience, businesses need to leverage technology to connect and personalise customer interactions across these channels. Read on as we explore the role of technology in delivering a successful omnichannel customer experience.
Customer Data Management
To deliver a personalised and seamless omnichannel customer experience, businesses need to collect and manage customer data effectively. This data includes customer preferences, purchase history, and interactions across different channels. Technology solutions like customer relationship management (CRM) software, data analytics tools, and artificial intelligence (AI) can help businesses collect, analyse, and interpret this data to gain insights into customer behaviour and preferences. This data can be used to personalise customer interactions across different channels, offer targeted promotions, and improve overall customer satisfaction.
Unified Customer Experience
One of the main challenges of delivering an omnichannel customer experience is providing a unified experience across different channels. Customers expect a seamless experience, regardless of the channel they use to interact with a business. Technology solutions like APIs (application programming interfaces) and microservices can help businesses connect different channels and systems to provide a unified experience. For example, APIs can be used to integrate an online store with a physical store’s inventory system, so customers can check product availability and purchase online for in-store pickup. Microservices can be used to connect different systems and data sources to provide a single view of the customer across different channels.
Personalisation is key to delivering an effective omnichannel customer experience. Customers expect businesses to understand their preferences, anticipate their needs, and offer relevant recommendations. AI-powered personalisation solutions can help businesses achieve this by analysing customer data, predicting customer behaviour, and delivering personalised recommendations across different channels. For example, AI-powered chatbots can interact with customers on social media or a business’s website, offering personalised recommendations based on their preferences and purchase history.
Mobile devices are increasingly becoming the primary way customers interact with businesses. To deliver an effective omnichannel customer experience, businesses need to adopt a mobile-first approach. This includes optimising their websites and mobile apps for mobile devices, offering mobile-friendly payment options, and providing seamless mobile-to-store experiences. Technology solutions like progressive web apps (PWAs) and mobile wallets can help businesses deliver a seamless mobile experience.
Data Security and Privacy
Data security and privacy are critical concerns for customers in the digital age. Businesses need to ensure that customer data is collected, stored, and used securely and transparently. Technology solutions like encryption, DMARC policy, secure authentication, and compliance management tools can help businesses protect customer data and comply with data privacy regulations like GDPR and CCPA. Businesses that prioritise data security and privacy can build customer trust and loyalty, which is essential for delivering a successful omnichannel customer experience.
Delivering a successful omnichannel customer experience requires businesses to leverage technology effectively. By adopting a customer-centric approach, collecting, and managing customer data, providing a unified experience, personalising interactions, adopting a mobile-first approach, and prioritising data security and privacy, businesses can build customer trust and loyalty, leading to increased customer satisfaction and revenue growth.
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computer_science_and_technology
|
https://interfitphotographic.com/product/interfit-ttl-c-remote-for-sony/
| 2018-05-23T10:48:10 |
s3://commoncrawl/crawl-data/CC-MAIN-2018-22/segments/1526794865595.47/warc/CC-MAIN-20180523102355-20180523122355-00191.warc.gz
| 0.785487 | 166 |
CC-MAIN-2018-22
|
webtext-fineweb__CC-MAIN-2018-22__0__83359440
|
en
|
The TTL-S Remote for Sony gives users complete wireless control of their S1 and S1a monolights from the camera position.
- Allows for precise power adjustment in Manual, TTL and High-Speed Sync modes
- Supports Sony’s P-TTL protocol and is compatible with: Sony a6000, a6300, A7, A7II, A7S, A7SII, A7R, A7RII
- Syncs at up to 1/8000sec.
- Has an operating range of 100m (320′)
- Gives control of the audible recycle beep and LED modeling lamp
- Uses two AAA batteries
**Note: Your S1 light may need a firmware update to ensure complete compatibility. Click Here to download the latest firmware.
|
computer_science_and_technology
|
http://www.webtrafficpromoters.com/
| 2017-02-26T10:13:05 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-09/segments/1487501171971.82/warc/CC-MAIN-20170219104611-00380-ip-10-171-10-108.ec2.internal.warc.gz
| 0.942361 | 1,811 |
CC-MAIN-2017-09
|
webtext-fineweb__CC-MAIN-2017-09__0__259516679
|
en
|
The world is changing, and we as web designers often think that IT standards are exception to this rule, but they are changing much faster than trends in other industries. Just remember the changes that appeared in TV industry, classical photography or music retailing. What will be the major changes in nearby future that will affect web designers?
You should focus on just one thing – content of your site. Modern web design is focused only on content, on presenting relevant content. Period. Users do not want astonishing graphics and sensational intros, spinning logos and sparkling effects. They want content and nothing more. If you can provide good, relevant content you will be successful in modern IT marketing. One of the greatest trends in modem IT developing is that business switched from office centered operating model to individual, home based model. Business is not perceived as static activity, it is accepted as dynamic, and goal oriented set of actions.
Recently many companies decided to quit office business model and they are operating on internal teams. Such a decision is extremely important in terms of productivity, but it also reduces total cost of production. If you are web designer such change as a good news, you will be able to work from your home and be focused on your productivity and creativity instead of unimportant job related issues. Nowadays it is not enough to code good quality HTML and CSS, web design means much more in today’s competitive world. There are many online solutions that are enabling designers to skip coding until HTML and CSS coding becomes a skill of the past. Website design is also changing and you, as web designer should follow current trends. The content is being set free from design and burden of graphical elements such as animated gifs and high resolution images. There are certain tips and tricks that may help you to make this design shift without trials and errors. As we already mentioned, content is all important, try to focus exclusively on developing precise and relevant content. You should include Search Engine Optimization from the very beginning, because nowadays it is one of the most important factors that determine failure or success of your website.
Future web design and IT marketing will be focused on SEO in terms of placing keywords in the content, automatically generating high ranking and online visibility. Remember that you need relevant content, not just nonsense sentences and words on your page, you need relevant content. The success in modern web design is closely related with SEO and content management in such degree that design becomes a tool for SEO optimization. So, keep in touch with current web design trends and be ready to change your outdated habits and IT skills. Until then, be creative!
Search engine optimization is the most important aspect of modern marketing strategy. In this article we will share practical tips and tricks that will improve ranking of your page and generate significant traffic for your site. SEO Tip #1: it’s all about Keywords
Choosing right keywords is extremely important part of your search engine optimization, in such a degree, that we may say that it is crucial for online success. You should invest some time and money into finding the best keywords, optimizing your website for keywords that are not even being searched for is simply a waste of time. You should take advantage of SEO tools and SEO software offers by the search engines themselves and try to find the best keywords, those that turn searches into purchases. The best practices is to use SEO tool for keyword research and at the same time try to create categories of keywords. Sometimes you will be surprised with new suggestions and ideas that you may find during your searching. With such approach you can easily target your ad groups with suitable and precise keywords. SEO Tip #2: Reveal the secrets of your competitors
It is important to know what your competitors are doing, try to find out what keywords they are using and how many incoming links they have. First step is to classify your competitors and analyze their ranking. If they are better than you, try to understand exactly what are they doing and try to implement such strategies in your own SEO techniques. Focus on several extremely important criteria like quality and quantity of links, rank in the search engines, keywords in the title of linking page, percentage of links containing specific keywords, popularity of the linking domain, and other important subjects. When researching your competitor try to see what keyword you find in the links to their Site Map page and view the HTML title and meta tags of their homepages. SEO Tip #3 Original content
Genetic content is something that you should avoid as a plague. In today’s online marketing world only original content can bring some success in your search engine optimization. The content should be original and unique if you want to attain higher ranking in the search engine results. Try to focus on quality, rather than quantity of your articles. Of course, the quantity is important, but the content must be original. Try to place supportive facts and references in your article and always add something funny or interesting, like animation or funny video. Place call to action accompanied with charts, references and interesting examples. If you have discount, promotion or interesting offer include it into article. The good strategy is to get the blog and promote yourself as an authority and your chosen field.
When doing online searches, one will definitely realize that the do the searches a little differently than they used to a few years back. This is for the simple reason that the search engines optimization has also changed. To be able to have more traffic going into your website, there are 10 On-Page SEO Tips to Use in 2015 that might be helpful when incorporated into your plan.
1. Use co-varieties of Keyword in Content
With Google announcing that co-varieties of keywords will also be used in paid search words, incorporating them into content is important. With this new strategy being placed in the forefront by Google, one can use it as a marketing tool and thus avoid stuffing keywords into content as Google is helping in ensuring that the website is seen more.
2. Link using image texting
To be able to grow linking to your website, it is best to do so by linking the images by adding text into it. This way linking will be done by both content and image.
3. Optimize site by use of one Keyword and Topic
One of the most important in the list of 10 On-Page SEO Tips to Use in 2015 is by optimizing site by use of one keyword. With penalties arising by stuffing articles with Keywords, this approach will ensure that the important elements in a page get ranked properly, as they are visible. Throughout the page from the heading the topic should be able to flow naturally.
4. Increase the speed of your site
Another tip that falls in the 10 On-Page SEO Tips to Use in 2015 to use is increasing the speed in which the site operates. This comes in handy as the user will eventually document their experience, and as that help in ranking. In simple terms the faster the loading, the higher the rankings of your website will be. Here on chattanooga SEO audit you can find out how to increase speed of your site
5. Optimize titles
With the fact that Google only displays 60 characters of the title of an article, one should use it best and make a compelling title. This way with the keyword at the front of title, the titles become more optimized and more appealing.
6. Use proper heading tags
Headings usually tell the reader of what to expect in content. In this regard by using the proper heading tags, search engines will rate the importance of the content by the HTML view. Generic words like �products’ should not be used.
7. Add more natural links
The reality on the ground is that Google still uses the quality of inbound links when it comes to the ranking process. In this regard in 2015, by adding more natural inbound links to your content, you will be able to be known as a quality website and thus higher rankings and more views.
8. Use of HTTPS
Google has been in the forefront of ensuring that the use of traditional HTTP (Hyper Text Transfer Protocol) is not used. In this case they have been ranking the ones that use HTTPS higher. To be able to get higher ranking shifting to use it is advisable. In addition to that it reduces the chances of getting your site hacked.
9. Mobile friendly
With more people using their mobiles more than desktops in searches, making your site more mobile friendly will ensure that it gets more rankings. This can be done by ensuing that the loading time is quick and no blocked pages exist.
10. Use short descriptive URL’s
URLs are in all means the first in line when it comes to page rankings. In this case in the list of 10 On-Page SEO Tips to Use in 2015, one should strive on making websites URLs easy to crawl. This you can do simply by shortening the URL and making sure it is connected to content and keyword.
|
computer_science_and_technology
|
https://dev.iowebstudio.com/what-is-a-website-builder/
| 2020-10-30T16:55:52 |
s3://commoncrawl/crawl-data/CC-MAIN-2020-45/segments/1603107911027.72/warc/CC-MAIN-20201030153002-20201030183002-00653.warc.gz
| 0.927771 | 1,007 |
CC-MAIN-2020-45
|
webtext-fineweb__CC-MAIN-2020-45__0__189895433
|
en
|
Regardless of whether you’re quite recently beginning a business or need to move your current physical business on the web, you’ll have to find a web designer to get you and your image on the web.
Web designers accompany an assortment of choices, so it is critical to discover one that fits you and your site.
So what is a website builder exactly?
A web designer is programming that enables you to make a site on the web. The product will live on a web server at a facilitating organization or be a piece of a facilitated SaaS (software as a service) platform.
Or, on the other hand at the end of the day, you don’t utilize your nearby PC (desktop or laptop) to hold programming that will construct the site. Instead you’ll build the website online via software designed specifically for website creation.
Top small business website builders are:
Top Considerations for Picking a Website Builder
- Custom Domain and Branding – Your website deserves a unique domain. A domain is simply the address of your website. Think of a domain like house number used by the post office to locate you. You want your domain (aka URL) to be unique and memorable. Make sure your website builder allows for this and doesn’t make you use an extension of their URL.
- Content Ownership – You need to own your content. That may seem simple, but some platforms control your data. Similar to you using Facebook and Facebook having ultimate control of what resides on your profile or page. A website is your window into the world, so make sure the content you add is owned and controlled by you!
- Available Design Templates – Some web designers will offer lovely formats that are current in both appearance and usefulness. Some others seem as though they were made 10 years prior, or more regrettable yet, were coded by an engineer and without the guide for a visual craftsman. Ensure your picked manufacturer has an abundant supply of formats for you to select and attempt.
- Functionality Options – Consider the motivation behind the site before you hit that purchase catch. Do you require web based business, podcast bolster, video coordination, discussion administration, or lead age? Ensure your picked web designer bolsters the usefulness you require and potentially need not far off. While some product choices – like WordPress.org – enable you to include modules and augmentations, not all do. So ensure you select a stage that backings your present and future needs.
- Ease of Use – Sites ought to be kept new and fill in as living archives. For this to be the situation, they must be anything but difficult to utilize and give a WYSIWYG style supervisor. WYSIWYG stands for what you see is the thing that you get. Strong web designers will influence including and altering content as simple as working in a Word to document. Ensure you audit your favored developer’s substance alternatives and ensure it gives a device you’re OK with utilizing.
- Lead Generation Opportunities – A decent site will create positive outcomes for it’s proprietors. By and large, this implies lead age. Not all web designers will influence this simple, so to consider the product and it’s capacity to rapidly include, alter, or redo consumption shapes.
- Multimedia Support – We live in a sight and sound world. Individuals expect composed substance, recordings, pictures, and sound documents. A quality programming bundle will offer these and enable you to include such records easily.
- Search Engine Optimization – In the event that you assemble it they will come. Well not precisely. You require some quality SEO for your site to rank and get look movement. Ensure your product has truly solid SEO includes as a major aspect of the center programming or enables you to add on highlights by means of an expansion. You ought to have the capacity to make SEO well disposed URLs, headers, meta titles, meta portrayals, alt content, XML sitemaps, and have proper robot.txt document alternatives.
- Mobile Responsiveness – In 2017 Google is moving to a portable initially file and it is doing as such on the grounds that it sees more ventures on cell phones than on desktop PCs. You have to ensure your site is prepared for this new universe of versatile and voice based hunt. Not all web designers will do this well, so look at your favored programming on your telephone before you begin building.
- Speed and Performance – Since portable is a much have highlight, speed and execution will be as well. Your site needs to stack quick and not bite through a huge amount of portable information.
- Analytics and Visitor Tracking – Information is a critical piece of promoting. A quality web designer will enable you to add Google Analytics code to your site. Try not to acknowledge any product that does not have this choice. Google Analytics is free and ought to be utilized by each site proprietor.
|
computer_science_and_technology
|
http://blinkbid.com/blog/2011/10/04/more-blinkbid-goodness/comment-page-1/
| 2013-05-22T22:55:27 |
s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702454815/warc/CC-MAIN-20130516110734-00024-ip-10-60-113-184.ec2.internal.warc.gz
| 0.899017 | 346 |
CC-MAIN-2013-20
|
webtext-fineweb__CC-MAIN-2013-20__0__86151173
|
en
|
Today we’ve updated Blinkbid to address a few requests and minor bugs. This is a free upgrade to anyone already using Blinkbid 6.x for Mac or Windows. If you’re on an older version, please see our upgrade pricing.
Here’s a rundown of what you’ll find in the v6.04 update…
Changes and Additions
- Agent’s invoice now indicates commissionable fees in the description
- Added envelope printing capabilities from the contact card
- Added option to suppress the date under the signature image of an invoice
- Added “Receive Advance” in the Job menu in the Production window. Also added an indicator in the Production window to show that the advance has been received
- Added an option to print the job nickname on estimates and invoices. The option can be found in the Document Appearance > Label Text section
- Added the ability to print a Production Report
- Added New Zealand terms and conditions
- Blinkbid now calculates profit based on productions expenses if there are no actuals
- When suppressing the logo at print time, the additional space at top feature will now work
- Fixed a bug that when duplicating a job the wrong version number was applied to the duplicated job disallowing use of the Production module
- Fixed a decimal error in the bid consultant in which two categories were showing dollars instead of hundreds of dollars in rare cases
- Fixed a minor problem with the Quickbooks export that affected users who entered an overall job markup
If you have any suggestions or feedback on this update, please post a comment below. If you run into any technical issues, please fill out a support ticket.
|
computer_science_and_technology
|
https://rjavier.caltech.edu/student-support/resources/how-guide-attention
| 2023-03-26T08:46:44 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-14/segments/1679296945440.67/warc/CC-MAIN-20230326075911-20230326105911-00156.warc.gz
| 0.929588 | 975 |
CC-MAIN-2023-14
|
webtext-fineweb__CC-MAIN-2023-14__0__199001829
|
en
|
How to Guide Attention
Effective presentation slides should be easy for the audience to digest in as short a time as possible. That means keeping the content clear and concise, and avoiding busy visuals like multi-panel figures and dense tables. However, some degree of visual complexity is usually unavoidable in technical presentations. When you find yourself in this situation, first consider whether you really need to show all those details together on one slide versus breaking them out onto multiple slides. Then, look for ways to help guide the audience through the information so that they can follow along without getting overwhelmed. Here are some common techniques.
Direct attention with visual cues
Let's say I'm giving a talk about desserts and want to include this table comparing various options:
This is a lot of information at once, and the audience has no way to tell what they're supposed to take away from it. There are several things we could do to improve this table, but first, here are a few simple approaches that require no redesign of the figure itself (important when you don't have access to the original file).
It's easy in basically any presentation software to progressively build up a figure, only revealing information as you're ready to talk about it. You can execute this by cropping the figure or using simple shapes (e.g. white rectangles) to mask details. For this table, I might start by just showing the first row.
You can also use boxes, arrows, or other visual cues to highlight part of the figure. This is a very effective way to indicate where the audience should focus their attention at any given time.
Another common technique is to directly point at the screen. Just be aware of a couple common pitfalls. With a laser pointer, avoid shaky or excessive movement. Try to keep your arm as steady as possible, and turn the laser on only briefly (instead of waving it around continuously, which is very distracting). If you choose to use your arm or a pointer stick, walk right up to the screen. When you're standing at the podium, no one can tell what you're pointing at from your perspective.
Reinforce the content structure visually
Now let's talk about design. A few simple principles can go a long way for reinforcing the hierarchy of information and emphasizing key features of the data. Apply these principles to your slides in general and to each individual figure. [NOTE: For figures, it's best if you can edit the original file. In this particular example, though, the table is simple enough that I could just create a new, editable version in PowerPoint.]
Vary the formatting
In the original table, everything has equal weight and you can't tell what the information hierarchy is until you actually start reading the details. Help the audience out by clearly distinguishing the header row and also emphasizing the names of the desserts that are being compared.
Consider data variation vs. design variation
In the nutrition and cost columns, the data formatting is quite inconsistent. These careless variations in design actually obscure variations in the data because the audience has to do extra processing to interpret the information. I would therefore make the formatting as consistent as possible, and I would also move the units to the header row so that the numbers themselves are what stands out.
While I'm at it, I would look for other places to trim text. The risk of chocolate chunk cookies is a bit wordy, so let's simplify that. Again, the goal is to convey information in as parsimonious a way as possible.
Group related information
The original order of rows in the table is completely arbitrary. Why not reorder the rows to reinforce other important information? By grouping the desserts by priority, we make the content a bit easier to digest (3 priority groups instead of 5 totally independent rows). And by ordering based on rank, we ensure the audience will read about the higher priority desserts first.
Still assuming that relative priority is an important feature of this data, we can further enhance the table by using color-coding. Now the higher priority desserts REALLY stand out.
Compared to the original table we started with, this revised table is much easier to digest at a glance. You can immediately see the structure of the information, and your eyes are naturally drawn to the more important priorities.
Use descriptive slide titles
Lastly, to really put the icing on the cake, as it were, pair this revised table with a descriptive slide title that conveys the key takeaway. This is much more valuable than a generic title like "Dessert Comparison" or "Results." A descriptive title reinforces what the audience should focus on and gives them context for interpreting all the details.
This article by Dr. Robyn Javier is licensed under CC BY 4.0
|
computer_science_and_technology
|
https://lovegreece.com.gr/privacy-policy/
| 2024-04-25T07:59:58 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712297290384.96/warc/CC-MAIN-20240425063334-20240425093334-00408.warc.gz
| 0.931149 | 669 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__26493251
|
en
|
A. Normal website usage
In general, you can browse this website without telling us who you are or revealing any personal information about yourself. The only information we gather during general browsing is from standard server logs. These include your IP (Internet Protocol) address, domain name, browser type, operating system, and information such as the web site that referred you to us, the files you downloaded, the pages you visit, and the dates/times of those visits.
B. Collection of personally identifiable information
If you register for a newsletter, request information, provide feedback, join an electronic mailing list or other similar activities on this website, you will be asked to provide personal information such as your name, postal address and e-mail address. This information is collected only with your knowledge and permission, and is kept in various Lovegreece™ databases. If you are purchasing products through this website, you will be asked to provide your credit card details as well as your name or the name of your organization.
When you visit the website this sets a cookie. A cookie is a small amount of data that is sent from the web server to your browser. It is normally used to assign a unique identification to your computer and securely store information such as user IDs, passwords, preferences, and online profiles. It is stored on the hard drive of your computer. You can choose not to have cookies delivered by this website by changing your browser settings.
C. Lovegreece™’s use of the information that it collects
The information gathered during your general browsing of this website is used to analyze trends and usage of the website and to improve the usefulness of the website. It is not connected with any personal information. However, if you have registered with Lovegreece™ or otherwise provided personal information to the website in connection with any activity on the Lovegreece™ website, the information we collect about your normal web usage will be identifiable to you.
Lovegreece™ may need to share your personal information with third parties in limited circumstances. For example, we may release your personal information to third parties to perform services such as advising you of our upcoming collections or products or processing credit card payments. However, such third parties are obligated to maintain the confidentiality of personal information and are not authorized to use personal information for any purpose other than providing those services.
From time to time, we may be required to provide personal information in response to a valid court order, subpoena, government investigation, or as otherwise required by law, or if we reasonably believe that you have committed unlawful acts or acts that may endanger the health or safety of another user or the general public. We also reserve the right to report to law enforcement agencies any activities that we, in good faith, believe to be unlawful. We may release certain personal information when we believe that such release is reasonably necessary to protect the rights, property, and safety of others and ourselves.
We also reserve the right to share, assign or transfer your personal information to any of our affiliates or any successor in interest to our organization by merger, reorganization, or operation of law.
|
computer_science_and_technology
|
https://www.acemile.net/blogs/news/21702657-theatre-box-world-s-first-portable-360-degree-3d-surround-sound-speaker
| 2017-11-25T03:32:25 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-47/segments/1510934809392.94/warc/CC-MAIN-20171125032456-20171125052456-00021.warc.gz
| 0.887077 | 1,267 |
CC-MAIN-2017-47
|
webtext-fineweb__CC-MAIN-2017-47__0__72528641
|
en
|
Designed for Mobile Video, Music and Game Lovers Seeking an Enhanced Portable Audio Experience
SUNNYVALE, Calif., Jan. 28, 2015 – ACEMILE, a leading smart consumer electronics and IoT technology company, is introducing THEATRE BOX, the world’s first commercially available portable wireless speaker that delivers a 360-degree 3D surround sound audio experience to everyone in the room, no matter the orientation to the speaker.
THEATRE BOX has no wires and doesn’t require any apps, Internet or complicated set-up; simply pair a smartphone, tablet, laptop, gaming console or TV via Bluetooth v.4.0 and start enjoying 360-degree surround sound. An aux-in cable input can also be used to connect with an audio source.
THEATRE BOX can easily fill a 2,000 square-foot room or entire apartment with immersive 360-degree 3D surround sound, without the need for numerous speakers, costly components or cumbersome cables. With four 2-inch full range drivers and one 3-inch active bass driver, it automatically creates the optimal listening experience using dual core digital audio processing circuitry.
Additionally, the speaker features a rechargeable Lithium-Ion battery for up to 20 hours of playback (approximately three times longer than comparable speakers), 125 watts of maximum power output and enhanced audio transmission using Bluetooth with AptX.
“As music and video consumption on mobile devices continues to dramatically increase, consumers have come to expect better sound,” said ACEMILE Founder Richard Yan. “THEATRE BOX is designed specifically to exceed those expectations and create an intimate surround sound experience.”
THEATRE BOX utilizes Q3D Holophony, a new technology that uses a proprietary algorithm based on sound wave field synthesis, which gauges the audio environment and delivers continuous, layered sound waves. All layers of these sound wave “bubbles” are synthesized with the 360-degree 3D audio effect, and as the bubbles reach the listener’s ears, he or she is immersed in 360-degree 3D surround sound.
“In terms of audio reproduction and incorporating sophisticated technology into an easy-to-use speaker, the THEATRE BOX is clearly a breakthrough,” said Herbert Waltl, a Grammy™ Award winner and surround sound pioneer. “It’s a remarkable achievement.”
Conventional audio set-ups for surround sound require speakers be placed in listening positions around a room. For the optimal experience, a listener had to be located in a single spot (the sweet spot) where the sound beams from all the speakers converge. Only those located in the sweet spot are able to enjoy optimal 360-degree surround sound audio effect.
That’s all changed now.
No matter where the listener is in relation to the speaker, he or she is at the optimal listening location or “sweet spot.”
The THEATRE BOX is available to purchase online now through the ACEMILE website (www.acemile.net) and will begin shipping to customers in February. The THEATRE BOX is available in four colors; red, white, blue and black, at a suggested retail price of $299.
· 4.3 inches (H) x 10.3 inches (W) x 3.3 inches (D)
· Q3D Holophony technology
· 4 2-inch full range drivers + 1 3-inch active bass driver
· Frequency range: 20Hz~20KHz
· SPL: 90dB 1kHz@1 meter
· 1 built-in omni-directional microphone
· Max. Power Output 125w
· Wireless Audio Transmission codec/deco: AptX, SBC and AAC
· Audio Content Format: All (MP3 , WAV, FLAC and APE etc.)
· Bluetooth v4.0 Class 2
· Range: 30 feet
· A2DP 1.2 (Advanced Audio Distribution Profile) HFP 1.5 (Hands Free Profile)
· AptX, SBC and AAC
· NFC automatic pairing
· iOS, Android, Windows and Linux
· Any A2DP enabled Bluetooth device
· Any device with wired 3.5mm analog input
· On/Off Button
· Power Adaptor: Input 100-240V~50/60Hz, Max. 1.5A
· Output 15V 3.0A (DC Interface)
· Rechargeable Lithium Ion Battery with a playback ability of up to 20 hours
· All around industrial steel mesh design with capacitor touch controls
ACEMILE is a Silicon Valley-based company engaged in the development of smart consumer electronics technology and IoT devices. The team is committed to building hardware products and software platforms that challenge conventional thinking and exceed expectations. Led by Founder Richard Yan, ACEMILE features a global team of proven audio, wireless communications and IoT professionals. The company also has offices in Asia and Europe. Visit www.acemile.net for more information.
About Herbert Waltl
Herbert Waltl began his musical education at the age of five, but abandoned a promising career as pianist and composer in favor of producing. He has over 35 years of experience in the recording and entertainment industry.
Exploring cutting-edge technology and new pro-AV production methods, Mr. Waltl has been recognized by world leading technology companies as a visionary, creative source and authority in the media industry. He was the first DVD video producer in history (working on projects for Philips Research Laboratories long before it was a recognized format or even had a name, producing both: video and audio) and has been hailed as the “guru” of surround audio productions.
Herbert Waltl has also been recognized as producer with numerous awards and nominations including two Grammy awards, TEC Award for “Outstanding Creative Achievement”, DVD Entertainment Award for “Best Music DVD”, Surround Sound Music Award, DVD Audio Excellence Award and Finalist of the Billboard DEMX Awards for “Music DVD of the Year 2005”.
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|
computer_science_and_technology
|
https://hypertube-free-3d-tunnel-lwp.soft112.com/
| 2017-10-20T17:41:13 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-43/segments/1508187824293.62/warc/CC-MAIN-20171020173404-20171020193404-00042.warc.gz
| 0.877262 | 359 |
CC-MAIN-2017-43
|
webtext-fineweb__CC-MAIN-2017-43__0__186345373
|
en
|
Discover HyperTube: a new amazing 3D Live Wallpaper for Android which enables you to travel through an infinite tunnel with motion sensitive Virtual Reality effect. Look at this infinite virtual world through your screen as if you were looking at the real world through your window! Plenty of different tunnel sections and textures are offered, and more will come!
Note: this is the free version of Hypertube. Get the full ad-free version with all the textures and sections!
Full version: https://play.google.com/store/apps/details?id=com.phatedeveloper.hypertube
* The option to switch on/off the 3D Virtual Reality effect embedded
* 7 different textures including Matrix-like letters (full version only)
* 6 different sections (full version only)
* Adjust the speed of the tunnel
* Adjust the curvature of the tunnel
* Switch on/off a translucidity effect
Please feel free to send us feedback, we will be happy to implement your suggestions and correct potential bugs.
HyperTube Free: 3D Tunnel LWP is a free software application from the Themes & Wallpaper subcategory, part of the Desktop category.
The app is currently available in English and it was last updated on 2014-04-30. The program can be installed on Android.
HyperTube Free: 3D Tunnel LWP (version 1.0) has a file size of 1.05 MB and is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 2 times.
We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.
|
computer_science_and_technology
|
https://summitheatingco.com/the-latest-technology-in-hvac/
| 2023-09-28T17:23:16 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-40/segments/1695233510427.16/warc/CC-MAIN-20230928162907-20230928192907-00001.warc.gz
| 0.932895 | 829 |
CC-MAIN-2023-40
|
webtext-fineweb__CC-MAIN-2023-40__0__32465112
|
en
|
HVAC technology is continually evolving and improving, often incrementally, but sometimes with significant leaps forward. Here we detail new technology in the HVAC field, and what it can do to make your home more comfortable.
New VRV Life Systems from Daikin
Daikin invented the first VRV, or variable refrigerant volume systems back in 1982, and the technology has evolved from there. With their new VRV Life systems, Daikin has improved the technology with its proprietary Daikin Air Intelligence command systems.
VRV Life systems allow precise zone control throughout your home, connecting both traditionally ducted rooms and ductless configurations so that you can set different target temperatures in each space individually.
Daikin’s inverter technology allows their units to vary motor speeds to use only the power necessary to heat or cool a given zone. This means they’re far more efficient than standard systems which only offer basic on or off functionality.
The system allows up to nine different zones in your home to be heated or cooled individually, with the heat recaptured in zones receiving cooling to be used to help heat the rooms being warmed. The entire system reaches previously unattainable levels of heating and cooling efficiency.
Smart HVAC Systems
By now most people are familiar with Nest, the smart, Internet-connected thermostats that allow your HVAC system to work with other smart home technologies. This is just the beginning.
Many other, less obvious HVAC components are getting their smart upgrades. With the inclusion of smart switches, intelligent air handling units, and self-regulating compressors, HVAC professionals will be able to monitor and configure many parts of a customer’s HVAC system remotely. In many cases, technicians will be able to fix common problems without the need to visit a customer’s home, which is very convenient for the consumer.
These sorts of connected systems also mean that, eventually, AI (artificial intelligence) will be able to precisely control every aspect of an HVAC system for the ultimate inefficient operation.
“Green” Systems Becoming More Common
As regulations become more stringent, and as customer interest in low-carbon-footprint systems grows, the industry is seeing a greater focus on eco-friendly, green HVAC.
New technologies are allowing HVAC systems to use far less energy than previously possible, and to operate more efficiently than before.
Many systems now allow for dissipated heat recapture and general heat loss prevention, to more thoroughly using all available energy to keep your home comfortable while operating at a reduced carbon footprint.
One of the most radical, green HVAC solutions in recent years involves using ice to cool your home. In the evening, when temperatures are cooler, the system uses refrigerants to freeze hundreds of gallons of water into ice. Then, during the day as temperatures climb the ice is used to cool the refrigerant that in turn cools your home. The ice acts as a “thermal battery” of sorts, collecting cooling power when it’s cheap and returning it when it’s more expensive.
In most configurations, this technology is 30% more energy efficient than standard systems. Of course, these systems have not entered the mainstream. But they show how forward-thinking the HVAC industry is.
The compressor is the most critical part of any AC installation and is also the part most prone to failure. However, new fan-less compressors are aiming to change that. With fewer moving parts, and with far less vibration, fan-less compressors can reduce maintenance requirements and the incidence of system failures fairly dramatically.
Let Us Put New Technology to Work for You
If you’re in the market for a new or upgraded HVAC system, let us show you what this new technology can do for your home. Call our NATE Certified HVAC experts today. We can help bring 21st-century heating and cooling technology to you.
|
computer_science_and_technology
|
https://bozemansmiles.com/indirect-bonding-at-bozeman-smiles/
| 2024-02-26T05:01:35 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947474650.85/warc/CC-MAIN-20240226030734-20240226060734-00805.warc.gz
| 0.874953 | 613 |
CC-MAIN-2024-10
|
webtext-fineweb__CC-MAIN-2024-10__0__25103742
|
en
|
At Bozeman Smiles, we are committed to providing our patients in Bozeman, MT, with the latest advancements in orthodontic technology to ensure efficient and precise treatment. One of the innovative techniques we employ is Indirect Bonding, a revolutionary approach that enhances the accuracy and comfort of bracket placement.
The Power of Indirect Bonding
Dr. Schwendeman and our experienced team utilize suresmile | elemetrix IDB 3D automation, a cutting-edge technology that revolutionizes the orthodontic bonding process. Indirect Bonding simplifies and optimizes the placement of orthodontic brackets, ensuring rapid and comfortable bracket placement for our patients.
Rapid & Comfortable Bracket Placement
With Indirect Bonding, you can expect a swift and comfortable bracket placement experience. Dr. Schwendeman utilizes the suresmile | elemetrix IDB 3D automation system, which allows for rapid digital evaluation and adjustment of bracket placement. This means that you’ll achieve bracket placement with the precision of a jig, but with the chairside efficiency of a tray.
Completely Adjustable Bracket & Tooth Position
Indirect Bonding provides complete control over bracket and tooth position. This means that every bracket is carefully positioned according to your unique orthodontic needs, ensuring the most effective treatment possible. The level of precision achieved with Indirect Bonding is unmatched, leading to superior treatment outcomes.
Simulations of Projected Tooth Movement
The suresmile | elemetrix IDB 3D automation system also enables us to create simulations of projected tooth movement. This allows you to visualize the expected progress of your orthodontic treatment, providing you with a clear understanding of the journey ahead.
Control Over Tray Segmentation Design
Indirect Bonding grants us control over tray segmentation design, ensuring that every aspect of your treatment is personalized to your specific needs. This level of customization contributes to the effectiveness of your orthodontic care.
Direct Access to Brackets for Ease of Flash Removal
Indirect Bonding provides direct access to brackets during bonding, making it easier to remove any excess material or flash. This enhances the overall comfort of your orthodontic treatment and minimizes potential discomfort caused by bracket bonding.
Contact Bozeman Smiles Today
At Bozeman Smiles, we believe that your orthodontic journey should be as efficient and comfortable as possible. Indirect Bonding, utilizing suresmile | elemetrix IDB 3D automation, allows us to achieve precise bracket placement with unparalleled ease and precision.
Contact us today to schedule a consultation and experience the benefits of Indirect Bonding for yourself. Our team is dedicated to providing you with the best orthodontic care in Bozeman, MT, and helping you achieve the smile you’ve always dreamed of. Don’t hesitate to reach out to us and take the first step towards a more confident and radiant smile!
|
computer_science_and_technology
|
https://www.rcjuampa.com.ar/producto/baby-orangutan-b-328-robot-controller/
| 2021-01-16T15:41:21 |
s3://commoncrawl/crawl-data/CC-MAIN-2021-04/segments/1610703506697.14/warc/CC-MAIN-20210116135004-20210116165004-00796.warc.gz
| 0.787535 | 2,171 |
CC-MAIN-2021-04
|
webtext-fineweb__CC-MAIN-2021-04__0__263820003
|
en
|
The Baby Orangutan B-328 is a very compact but complete robot controller, packing a high-performance ATmega328P AVR microcontroller (with 32 KB of program memory and 2 KB of RAM) and two motor drive channels in the same 24-pin form factor as competing units that include just a microcontroller. You can connect your battery, sensors, and motors directly to this small module to make a miniature robot, or you can use the Baby Orangutan as an auxiliary controller in larger robots.
The Baby Orangutan is a complete control solution for small robots, all packed into a tiny 1.2″ x 0.7″ 24-pin DIP package. Its compact design eliminates bulkier components such as the LCD and switches while retaining the most essential features of the Orangutan robot controller line: a programmable ATmega328P AVR microcontroller and a dual H-bridge for direct control of two DC motors. This integrated motor driver sets the Baby Orangutan B-328 apart from similarly-sized microcontroller boards from other manufacturers. Two on-board indicator LEDs, a trimmer potentiometer, a 20 MHz resonator, and reverse battery protection round out the basic hardware features of the Baby Orangutan.
The removal of the larger Orangutan components also allows for a significantly improved manufacturing process that allows Pololu to offer the Baby Orangutan at a very affordable price. Because the Orangutans are based on Atmel’s powerful AVR microcontrollers, the Orangutans deliver significantly higher performance than other similar controller boards. The availability of free development software, such as the Atmel Studio IDE and the WinAVR GCC C/C++ compiler, and low-cost programmers, such as the Pololu USB AVR Programmer v2.1, make the Baby Orangutan B-328 a truly outstanding value.
For those not necessarily interested in robotics, the Baby Orangutan is also a great introduction to the AVR microcontrollers because of its size and price. All you need to get started is a low-cost programmer and a power source. You can fit a substantial design even on a small breadboard since you won’t need the space for basic components such as the voltage regulator and resonator. The source code for several sample projects is available under our resources tab; these examples are intended to help you get up and running quickly with your new AVR-based controller.
- overall unit dimensions: 1.2″ × 0.7″
- input voltage: 5 V to 13.5 V (15 V absolute maximum)
- two bidirectional motor ports can deliver ~1 A continuous (3 A peak) per channel
- programmable 20 MHz Atmel ATmega328P AVR microcontroller (32 KB flash, 2 KB RAM, 1 KB EEPROM)
- 18 user I/O lines, 16 of which can be used for digital I/O and 8 of which can be used as analog input channels
- 1 user LED
- user potentiometer tied to ADC7
- 20 MHz external resonator
- pinout is compatible with the Orangutan SV-328 and 3pi robot, so the same code will generally work on all of these devices
- comprehensive user’s guide
The compact module can be used as a DIP component on breadboards or prototyping boards, or the pin-less versions can be used for space-constrained installations in miniature robots. The 0.1″ header pins are included with the Baby Orangutan but are not soldered in. Power pins, one of the motor outputs, and several I/O lines are all accessible from one side to enable use of the Baby Orangutan as a single in-line pin (SIP) package for applications that do not require all of the I/O lines. The small size and low cost of the Baby Orangutan makes it a perfect option for primary control of small robots or for auxiliary control on larger robots.
|Size:||1.20″ x 0.70″|
|Processor:||ATmega328P @ 20 MHz|
|RAM size:||2048 bytes|
|Program memory size:||32 Kbytes|
|User I/O lines:||182|
|Max current on a single I/O:||40 mA|
|Minimum operating voltage:||5 V|
|Maximum operating voltage:||13.5 V|
|Continuous output current per channel:||1 A|
|Peak output current per channel:||3 A|
|Maximum PWM frequency:||80 kHz|
|Reverse voltage protection?:||Y|
|External programmer required?:||Y|
- without headers
- 16 can be used as digital I/Os and 8 can be used as analog inputs.
Pololu Baby Orangutan B-48/B-168/B-328 schematic diagram. Baby Orangutan B PCB bottom with quarter for size reference. Baby Orangutan B with included 0.1″ header pins. Baby Orangutan B with included header pins soldered in for breadboard installation. Baby Orangutan B components. Baby Orangutan B pinout. 5- and 6-cell NiMH battery packs that would work well powering a Baby Orangutan.
Documentation and other information
Pololu AVR Programming Quick Start Guide (Printable PDF)This guide explains how to get started programming your Orangutan or 3pi Robot in Windows, Linux or Mac OS X. It covers setting up an AVR development environment (Atmel Studio for Windows users), installing the Pololu AVR C/C++ Library, and setting up the Pololu USB AVR Programmer.
Programming Orangutans and the 3pi Robot from AVR Studio 4Guide for programming Orangutans and the 3pi robot from the Atmel’s older AVR Studio 4 IDE. It covers installing the Pololu AVR C/C++ Library, and setting up the Pololu USB AVR Programmer.
Programming Orangutans and the 3pi Robot from the Arduino Environment (Printable PDF)Guide to making the Arduino IDE compatible with the 3pi robot and the Orangutan SV-328, Orangutan LV-168, and Baby Orangutan B robot controllers, including Arduino libraries for interfacing with all of their on-board hardware.
Application Note: Using the Motor Driver on the 3pi Robot and Orangutan Robot Controllers (Printable PDF)Detailed information about the 3pi Robot, Orangutan SV-328/168 and LV-168, and Baby Orangutan B motor drivers, including truth tables and sample code.
Application Note: MLX90614ESF SMBus Communication with Orangutan Robot Controllers (Printable PDF)A guide for implementing the SMBus (I²C-compatible) protocol for the MLX90614ESF temperature sensor on the AVR-based Orangutan robot controller series. The guide includes sample code for taking temperature readings.
- Baby Orangutan B pinout and pin assignment table (285k pdf)
- Pololu AVR Development Bundle for Windows (12MB exe)
- This bundle contains all the Pololu software you need to get started programming AVRs in Windows: the Pololu AVR C/C++ Library, the Pololu USB AVR Programmer drivers and software, and the Pololu Orangutan SVP drivers. We recommend installing Atmel Studio 7.0 before installing this bundle.
- Toshiba TB6612FNG motor driver datasheet (308k pdf)
- Sample AVR Studio 4 project for the ATmega48 to blink an LED (9k zip)
- This is a sample AVR Studio 4 project that will blink an LED on a Baby Orangutan B-48.
- Sample AVR Studio 4 project for the ATmega328P to blink an LED (9k zip)
- This is a sample AVR Studio 4 project that will blink an LED on a Baby Orangutan B-328, 3pi robot, or Orangutan SV-328.
- AVR Studio 4 demo project #1 for the Orangutan SV-168 and LV-168 (14k zip)
- C code for the mega168: This project demonstrates the fundamentals of using I/O lines on a mega168. Each line of the source code is commented, and there is a short tutorial in comments at the start of main() on using AVR I/O and on C bit-logic. The program will alternately flash the two user LEDs until you ground the general-purpose I/O pin PD0 (the right-most of the eight user I/O lines at the top of the board). Grounding pin PD0 will cause the program to pulse the buzzer pin instead of the LED pins, causing the buzzer to play a note. While intended for use on the Orangutan SV-168 and LV-168, this program will run on the Baby Orangutan B-168 and can serve as a useful example on how to use the ATmega48/168 I/O lines. It will run on the Baby Orangutan B-328 with some minor modifications.
- LSM303DLM Orangutan example project (5k zip)
- This sample program shows how to use an LSM303DLM 3D compass and accelerometer carrier with an Orangutan robot controller to build a tilt-compensated digital compass. The AVR Studio project is set up for an ATmega328P microcontroller, but it will work on other Orangutans with simple changes to the project configuration.
- Sample AVR Studio 4 project for the ATmega168 to blink an LED (9k zip)
- This is a sample AVR Studio 4 project that will blink an LED on an Orangutan with an ATmega168 microcontroller: Orangutan mega168, Orangutan LV-168, Orangutan SV-168, Baby Orangutan mega168, and Baby Orangutan B-168.
- Drill guide for Baby Orangutan B-328 Robot Controller (40k dxf)
- This DXF drawing shows the locations of all of the board’s holes.
|
computer_science_and_technology
|
http://cyclingabout.com/index.php/2013/11/review-quad-lock-smartphone-mounting-system/
| 2014-09-17T03:31:09 |
s3://commoncrawl/crawl-data/CC-MAIN-2014-41/segments/1410657120974.20/warc/CC-MAIN-20140914011200-00108-ip-10-196-40-205.us-west-1.compute.internal.warc.gz
| 0.953371 | 909 |
CC-MAIN-2014-41
|
webtext-fineweb__CC-MAIN-2014-41__0__86702350
|
en
|
- Value for Money
A couple of months ago our Garmin Edge 800 stopped being reliable. It turned itself off whenever it felt like it, most of the time when we were really relying on it. We had run out of open source maps, and were told that it would cost in excess of $150 to have it looked at. We'd had enough.
As soon as we arrived in Korea we purchased a smartphone for navigational purposes. As it turns out this was the best gear swap-out we've made in a long while – smartphones make navigation a pleasure because they are so user friendly.
We can immediately download detailed maps which are easy to move, zoom in and out of, and create points of interest. Not only is the device more usable, but the GPS chip in our iPhone 5 is faster and more accurate than our Garmin.
CyclingAbout Epiphany: Smartphones are the perfect navigation tool for bicycle travel.
But hold on a minute, it's hard to ride and navigate with only one hand. How would we make the smartphone easy to access while riding? How would we wrangle it so that the phone is easy to take on and off the bike?
Quad Lock is the answer.
What is the Quad Lock System?
Quad Lock started out on Kickstarter a couple of years ago and, like any good idea on crowdfunding websites, it made tonnes of money and went into production.
The Quad Lock system is comprised of two parts: a mount (we use the bike mount) and an adapter (we use the iPhone case). There are a number of different ways you can use the Quad Lock product, but the most useful for us is to connect our iPhone directly to the bike.
To attach our iPhone, we angle it at 45 degrees and push down with one hand. The spring-loaded bike mount allows the phone to engage and when we twist the phone straight, it locks into place with a firm 'click'.
Once connected, the phone isn't going anywhere… unless of course you want to take it off. Disengaging it requires two hands, one to push the blue tube away from the phone and the other to slide the phone to 45 degrees again to take it off.
Why is it Awesome?
The Quad Lock is secure. We have cycled some incredibly rough roads on our tandem bicycle (at speeds up to 100km/h) and have never felt like our smartphone was at risk.
The Quad Lock is fast. Within a second our iPhone is on and off our bike.
The Quad Lock is slim. Our smartphone case is only 4.5mm thicker than if we had a standard case. We've never felt like it is cumbersome in our pockets.
The Quad Lock is universal. Bike mounts, car mounts, tripod adapters, belt clips, arm bands, heart rate monitors – the Quad Lock will fit on it all. If you need to mount a device onto something they don't make, try the adhesive mounts.
What happens when it rains?
We put a waterproof poncho onto our phone. Seriously.
Normally a smartphone becomes nigh on impossible to use with water on the screen – this is incredibly frustrating sometimes! I'm not sure how, but the Quad Lock poncho makes rainy navigation possible.
We've found that unless you are getting absolutely dumped on by water, the waterproof poncho allows you to continue navigating with your smartphone.
What smartphone cases are available?
Currently, Quad Lock smartphone cases are available for the iPhone 4/4S/5/5S/5C and Samsung Galaxy S4.
But, if you use a different phone/phablet/tablet/device, don't stress. Quad Lock have you covered with a universal adhesive mount.
What is the price of the Quad Lock and where can you get one?
You can purchase Quad Lock gear from their online store.
Expect to pay $69.95 USD for a smartphone case and bike mount with free postage worldwide. If you don't need the case, the universal kit is just $39.95 with free postage worldwide.
Would we recommend it?
It is hard to give something a perfect score, but in the case of the Quad Lock, perfection has been achieved. We cannot find any design flaws in the iPhone case and bike mount.
If you're using a smartphone for navigation, the Quad Lock mounting system is a must have accessory.
|
computer_science_and_technology
|
https://francismaude.com/
| 2024-04-16T11:30:02 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296817081.52/warc/CC-MAIN-20240416093441-20240416123441-00826.warc.gz
| 0.94093 | 574 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__180710669
|
en
|
In the modern age where speed and efficiency are paramount, digital printing has emerged as a technological hero. From small businesses to corporate giants, the influence of digital printing can be felt across various sectors. This 1200-word blog post will explore the profound benefits of digital printing and how it is revolutionizing the printing industry.
Before diving into the benefits, it's essential to grasp what digital printing is. Unlike traditional methods that require plates, digital printing takes a digital-based image directly to a variety of media. The method is particularly suitable for short-run, high-quality colour prints and customizations, making it a versatile tool in the printing industry.
One of the main advantages of digital printing is its rapid turnaround time. The process bypasses several steps involved in traditional printing methods, such as making plates and drying time. This results in significantly faster production times, allowing businesses to have their final products within a shorter timeframe.
Digital printing can be a much more cost-effective solution, particularly for small print runs. Traditional methods often involve higher setup costs, which can be prohibitive for small businesses. With digital printing, these setup costs are eliminated, making printing more accessible to all.
The quality of output provided by digital printing is generally superior to that of traditional methods. Images printed digitally are sharper and have higher resolution, resulting in vibrant and high-quality prints. This enhances the overall appearance and professionalism of the printed materials.
With digital printing, you can expect consistency in all prints. Unlike offset printing, where the colours may vary, digital printing ensures the last print is as good as the first. This is particularly important in maintaining brand consistency across various print materials.
Perhaps one of the most significant benefits of digital printing is the ability to perform Variable Data Printing (VDP). VDP allows businesses to customize each print piece individually without slowing down the printing process. This means you can personalize printed materials for each recipient, which can significantly enhance marketing efforts. Digital printing will be your best bet.
Digital printing allows for greater design flexibility. Changes can be made to designs without delaying the print process, allowing for more creative freedom and flexibility. This can be a vital factor in dynamic industries where trends change rapidly.
In an era where sustainability matters, digital printing poses a lower environmental impact compared to traditional methods. It produces less waste, uses fewer chemicals, and requires less energy, all contributing to a more sustainable and eco-friendly printing method.
As technology continues to evolve, digital printing stands at the forefront as a game-changer in the printing industry. With its speed, efficiency, quality, and flexibility, it is becoming an increasingly popular choice for businesses of all sizes. Digital printing is not just about producing materials; it's about delivering quality, fostering creativity, and promoting sustainability. The future of printing is, indeed, digital.
|
computer_science_and_technology
|
https://www.outdoor-tours.com/resources/portugal-vpn/
| 2023-10-02T02:35:38 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-40/segments/1695233510942.97/warc/CC-MAIN-20231002001302-20231002031302-00555.warc.gz
| 0.921942 | 2,029 |
CC-MAIN-2023-40
|
webtext-fineweb__CC-MAIN-2023-40__0__294961010
|
en
|
What is a Portugal VPN
A Portugal VPN service is a Virtual Private Network (VPN) that enables you to access the Internet through a server located in Portugal. Your complete web traffic is sent through a safe, encrypted tunnel to the VPN server in Portugal when you connect to a Portugal VPN, giving the impression that you are physically there.
It’s critical to remember that not all VPN services are made equal. To protect your privacy and security, pick a reliable VPN provider that provides fast connections, robust encryption, and a no-logs policy.
See also why we use Green Web Hosting.
Benefits of using a Portugal VPN
- Accessing geo-restricted content: A Portugal VPN allows you to bypass geo-restrictions and access online content that may not be available in your current location. For example, you can access Portuguese websites, streaming services, or other content that may be restricted to specific regions. On the other hand, when you log onto a server in another country whilst in Portugal, you can stream programs only available in that country.
- Protecting your privacy and security: A VPN encrypts your online traffic, making it harder for others to intercept or monitor your online activities. This is particularly useful if you are using public Wi-Fi networks, as it helps to protect you from potential security threats.
- Anonymity and online freedom: A VPN allows you to surf the web anonymously, as it hides your IP address and location. This can help you protect your privacy, avoid targeted advertising, and prevent online tracking.
Check your public IP address for free at NordVPN.
- Bypassing internet censorship: If you are visiting a country that has strict internet censorship laws, a VPN can help you bypass these restrictions and access the websites and services that you need.
- Improving your online gaming experience: A VPN can help you reduce lag and improve your connection speed when playing online games, as it allows you to connect to game servers in different locations.
- Saving money on online shopping: A VPN can help you save money on online shopping by changing your virtual location to a country where the products or services you want are cheaper. This is particularly useful if you are planning to buy flights, hotel rooms, or other travel-related services.
- Employ a kill switch to preserve your privacy and security by removing your device from the internet if the VPN connection is lost or disturbed.
How does a Portugal VPN work?
When you connect your device to a Portugal VPN server, your internet traffic is encrypted and your IP address is hidden behind a Portuguese IP address.
To access a Portugal VPN, you must locate a VPN service with Portuguese VPN servers. It is crucial to pick a VPN service provider having Portuguese VPN servers.
Once you have selected a VPN provider, you can connect to a VPN server in Lisbon or any other city in Portugal. This will route your internet traffic through the VPN server, making it appear as if you are accessing the internet from Portugal.
By using a Portugal VPN, you can bypass geo-restrictions and access Portuguese content that may be unavailable in your current location. Additionally, a VPN can protect your online privacy and security by encrypting your internet traffic and hiding your IP address.
Why use a VPN working remotely:
- This is especially important when dealing with confidential or sensitive information such as financial data, client information, or trade secrets.
- Some businesses limit employees‘ access to keep them productive and focused on work-related tasks. A VPN can assist you in circumventing those restrictions.
- Your internet traffic may be monitored by your internet service provider. By concealing your online activity from prying eyes, a VPN can help to protect your privacy.
- A VPN might help to improve your connection if you are working from a place with bad internet connections by offering a more dependable and steady connection.
Most common questions about Portuguese VPNs – and the answers
Most devices that enable VPN connections should be able to connect to a Portugal VPN.
– VPN Portugal for Android: There are several VPN applications available in the Google Play Store that offer VPN connections from Portugal.
– VPN for iPhone in Portugal: There are various VPN applications in the App Store that provide VPN connections from Portugal.
– iPad VPN Portugal: Yes, most VPN programmes that operate on iPhones should work on iPads as well
There are many VPN extensions available for the Chrome browser that offer VPN connections from Portugal. Keep in mind that VPN extensions may not offer the same level of security and privacy as dedicated VPN apps, so it’s important to do your research before choosing a VPN extension for your browser.
There are a variety of free VPNs that provide servers in Portugal; but, free VPNs frequently have constraints such as data caps, slower speeds, and restricted server selections. Remember that free VPNs may not be as secure as premium alternatives, and they may gather and sell your data to third parties. It is known that some free VPNs use and sell your data. If you want a more strong and more secure VPN connection, you might think about using a commercial VPN service. Most premium VPNs in Portugal provide a free trial, and we recommend going with such networks since they are more secure.
There are several VPNs available in Portugal with free trials. Here are a few of the best VPNs with free trials that you can consider:
– NordVPN: NordVPN is a highly recommended VPN service that offers a 7-day free trial in the Google Play Store for Android users. It has over 5,400 servers in 59 countries and provides top-notch security features. Besides this Android deal, NordVPN also offers a 30-day money-back guarantee
– PureVPN: PureVPN doesn´t offer a free trial, but charges USD 0,99 dollar for a 7-day trial. Besides this, it does offer a no-hassle 31-day Money-Back Guarantee. This is valid in Portugal, and it means that you don´t need to give any reason why you want to cancel in order to qualify for a full refund.
– ExpressVPN: ExpressVPN is another great VPN service that offers a 7-day free trial in the Google Play Store or Apple App Store. Choose a plan and if you wish you can cancel hassle free with 30 days. It has servers in over 90 countries and offers excellent speeds and security features.
– Surfshark: Surfshark is a reliable VPN service that offers a 7-day free trial when you start a subscription in the Google Play Store or Apple App Store. You may use this trial membership from the app store on any other device, regardless of the operating system. It has over 3,200 servers in 65 countries and offers excellent security features.
– ProtonVPN: ProtonVPN is a highly secure VPN service. Despite that others say that ProtonVPN stopped the free trial, you can still open a free account and use their VPN network for free. There are some limitations, but it free for as long as you want. It has servers in over 50 countries and provides excellent security features, including a no-logs policy in the free version.
It is recommended to try out different VPNs during their free trial period to find the one that suits your needs the best.
Online Privacy for Kids
- A VPN encrypts your child’s internet traffic. This keeps hackers, identity thieves, and other malicious actors out of their online activities.
- With a VPN, your child can bypass geolocation restrictions and access content that may otherwise be unavailable to them.
- Public Wi-Fi networks can be insecure, making it easy for hackers to intercept data. By using a VPN, your child’s internet traffic protects them from potential threats.
- Several VPNs have ad-blocking and tracker-blocking features that can help reduce the amount of targeted advertising they see.
Pros and Cons of the best VPNs in Portugal
NordVPN is recommended as the best VPN for Portugal due to its optimized features with 20 servers in Portugal, and its ability to unblock most streaming services. NordVPN also offers strong security with AES-256 encryption, a robust kill switch, and a no-logs policy regularly audited for privacy.
Its performance is boosted by NordLynx tunnelling protocols, and it offers a range of features including SmartDNS, split tunnelling, speciality servers, CyberSec, and a dark web monitor feature.
NordVPN can unblock most streaming platforms, supports up to 6 devices, and works on a variety of devices including Windows, macOS, Linux, Android, and iOS.
+ More than 20 servers in Portugal
+ Data Breach Scanner
+ Unblocks Streaming Platforms
+ No-logs Policy
+ 30 money-back guarantee
– data breach in 2018 in Finland
TrustPilot Reviews about NordVPN
PureVPN is a secure and fast VPN and has currently 6 servers in Portugal. Unfortunately, they are all located in Lisbon.
It uses AES-256 encryption, a kill switch, and a no-logs policy for privacy. The newly implemented WireGuard protocol has improved its speeds, and it has features such as split tunnelling and port forwarding.
PureVPN can unblock BBC iPlayer and Netflix but people have talked about having issues with this in the US. It allows up to 10 simultaneous connections and has affordable pricing.
+ 6 servers in Lisbon, Portugal
+ Connects to 10 devices at the same time
+ Unblocks most Streaming Platforms
+ No-logs Policy
+ Port forwarding
+ 31 money-back guarantee
– No access to some US platforms
– Kill switch is sometimes faulty
– only 6 servers in Portugal
– All 6 servers are in Lisbon
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computer_science_and_technology
|
https://www.vdma-e-market.de/en/company/viastore-systems-gmbh/news/viastore-software-develops-plc-cockpit-sap-fiori
| 2017-11-21T00:40:20 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-47/segments/1510934806309.83/warc/CC-MAIN-20171121002016-20171121022016-00461.warc.gz
| 0.886789 | 181 |
CC-MAIN-2017-47
|
webtext-fineweb__CC-MAIN-2017-47__0__44787956
|
en
|
viastore SOFTWARE develops PLC cockpit in SAP Fiori
viastore SOFTWARE, a provider of warehouse management and SAP solutions for intralogistics systems, has developed a PLC cockpit in SAP Fiori. SAP Fiori is a new user interface technology that is based on HTML5 and offers a high level of user friendliness. The new PLC cockpit, for example, displays errors reported by the PLC to the higher-level SAP EWM in a clear manner. The user can easily and intuitively acknowledge these errors as needed. "SAP Fiori simplifies day-to-day tasks for any end device. Thanks to modern dialogs, users benefit from faster processes and the resultant cost reductions," says Eugen Dittrich, Director SAP Logistics Solutions at viastore SOFTWARE.
viastore SYSTEMS GmbH
70469 Stuttgart, Germany
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computer_science_and_technology
|
https://blogcued.blogspot.com/2017/06/escriben-jose-manuel-saez-lopez-uned.html
| 2021-09-17T04:21:41 |
s3://commoncrawl/crawl-data/CC-MAIN-2021-39/segments/1631780054023.35/warc/CC-MAIN-20210917024943-20210917054943-00340.warc.gz
| 0.875415 | 2,039 |
CC-MAIN-2021-39
|
webtext-fineweb__CC-MAIN-2021-39__0__199385855
|
en
|
José-Manuel Sáez López (UNED, Spain)
José-Manuel Sáez López (UNED, Spain)
Yoshiro Miyata (Chukyo University, Japan)
Mª Concepción Domínguez-Garrido (UNED, Spain)
(Resumen elaborado por sus autores del artículo del mismo nombre publicado en el número 2 del 2016 de la Revista Iberoamericana de Educación a Distancia)
This study analyses the concepts, attitudes and practices of 113 students from three major universities in different countries (Japan, Mexico and Spain) related to the process of coding to create multimedia presentations in an intercultural context
The application of educational technology in universities is providing various possibilities that affect interactions in teaching and learning processes. The tools of synchronous and asynchronous communication (Anastasiades, Filippousis, Karvunis, Siakas, Tomazinakis, Giza & Mastoraki, 2010) together with the possibilities of multimedia content open a range of possibilities in educational contexts.
Using information provided from taxonomies (Näsström, 2009), practiceis designed to harnesses the potential to understand and create with the Scratch application, which facilitates the work with codes and programs (scripts) to create multimedia content (Brennan & Resnick, 2012; Maloney, Resnick, Rusk, Silverman & Eastmong, 2010; Sáez-López, Román-González & Vázquez-Cano, 2016) with an active student-centred approach.
From an intercultural perspective, it is important to enable interactions between students from different universities and nationalities through virtual learning environments, Interactive Videoconferencing (Ertl, Fischer & Mandl, 2006; Gerstein, 2000; Knipe & Lee, 2002) and other communication tools (Edmodo, Voice Thread and Skype) that enable enrichment and interaction in the process to create and share content (Sáez, Leo & Miyata2013).
The research process focused on the application of a Design Based Research strategy (Anderson & Shattuck, 2012; Barab & Squire, 2004; Dede, Ketelhut, Whitehouse, Breit & McCloskey, 2009) that allows an intervention from complementary methods, which contribute to understanding interactions in learning processes. This approach allows for the analysis of innovative practices among several universities from the application in a real context with multiple interactions framed in an active and innovative instructional design in the field of university teaching.
Creative incorporation of technology in an educational framework and the use of ICT under pedagogical conditions improve interactive learning environments centred on the students.
The integration of the Scratch application presents a visual language that is free and easy to use and is favourable to a learning method based on projects with a role focused on students’ activity. This tool enables active and constructive learning; in fact, it is not difficult to imagine a situation of reproductive learning using this application (López-Escribano & Sánchez-Montoya, 2012).
“Digital fluency requires not just the ability to chat, browse, and interact but also the ability to design, create, and invent with new media” (Resnick, Maloney, Hernández, Rusk, Eastmond, Brennan, Millner, Rosenbaum, Silver, Silverman & Kafai, 2009, p. 60). Scratch is based on the ideas of the constructivist learning logo (Papert, 1980). This versatile application can be used to create projects containing media scripts. Images and sounds can be imported or created in Scratch using a built-in paint tool and sound recorder (Maloney et al., 2010).
Teachers and students have the perception that programming is very complicated due to the high level of abstraction of the concepts in order to program. The creators of Scratch (Resnick et al., 2009) believe that it is able to encompass different types of projects in different contexts through a fun, meaningful and social programming language. Papert (1980) argued that programming languages should have a “low floor” (easy to get started) and a “high ceiling” (complex projects).
The Scratch programming environment and language work together to create a system that is exceptionally quick to learn—users can be programming within fifteen minutes—yet with enough depth and variety to keep users engaged for years (Maloney et al., 2010, p. 14).
Moreover, it is important to value multiple ways of knowing: The learner has to be able to put concepts to use in their projects and understand other student’s work. Assessments should explore these multiple ways of knowing. “The intersection of computational thinking concepts and computational thinking practices leads to multiple ways of knowing” (Brennan & Resnick, 2012, p. 23).
Through Scratch, it is intended that students will be able to use programming concepts through a visual and intuitive language, because the management is performed by placing blocks of different colours and commands, which result in a product. “The Scratch programming system strives to help users build intuitions about computer programming as they create projects that engage their interests” (Maloney et al., 2010, p. 14).
The ability to interact with applications such as Voice Thread and Edmodo to share content and work collaboratively allows the development of intercultural activities with content and a continuous enrichment in interactions between students who show interest in others (Miyata, Ueshiba & Harada, 2012; Sáez, Leo & Miyata, 2013).
The interactions and learning experiences are enriched through the use of the Interactive Video Conference, which pinpoints the design of interactive activities in conjunction with well-organised, student-centred instruction; this is the key factor to an effective Video Conference (Omatsey, 1999; Stewart & Vallance, 2008).
Image 1: Scratch projects
Scratch, Voice Thread, Edmodo and Skype allow interactions with possibilities of creating multimedia and communication through collaborative work between students from different universities (Ertl, Fischer & Mandl, 2006; Knipe & Lee, 2002; Sáez, Leo & Miyata, 2013). These activities are described through a site that translates interactions, synchronous communication and creation of multimedia activities through programming them into different languages (Spanish and English)
The present study proposes three dimensions that address the research objectives through a quasi-experimental method. Perceptions and practices reported by students were analysed utilising this method. This kind of research is intended to describe the individual experience in particular environments (Creswell, 2003).
The study analyses information related to intercultural activities by college students from several countries using several communication tools. Intervention is framed in the mentioned research groups: Professional Training, Educational Intercultural Innovation and Media Design (Group 125 at UNED) and World Museum Project. The intervention comprehends six-month programmed activities during which students engaged in activities and case studies
Image 2: Examples, Scratch college beginner test (SCBT)
From the results of the Student’s t-test administered, it can be stated that there are significant improvements in the results of the administered test, so the program implemented improves the ability of students to understand the management of multimedia contents programming with Scratch.
Consistent with the objectives of the study and obtained information from the various tests, instruments and data triangulation, research processes show the following conclusions:
We concluded that the project implemented has significantly improved efficacy regarding the ability of students to understand and use multimedia content through block programming, enabling improvement in presentations and multimedia content.
The application of the present project allowed students to create sprites, backgrounds, text and sound in interactive presentations (over 75% of students) with statistical improvement.
Data shows (tests, questionnaire and interviews) positive attitudes of students regarding multimedia presentations using technologies in intercultural activities. Students have a favourable attitude towards the use of Scratch and other communications such as Voice Thread or Skype (Dimensions 2 and 3).
After the implementation of this project, students know how to work with sprites, background, sounds, text and interactions. Nevertheless, in order to enhance implementation in the future, we have to take into account that gaming, operators and connected hardware have not improved statistically in this process.
Although there are just a few limitations related to Scratch programming language, students highlighted that Scratch is intuitive (item 2.2.9), available, easy to use, funny and perfect for presentations and animations (Dimension 3, interviews).
In short, fostering intercultural multimedia activities and interaction using coding and communication tools in a university setting has several advantages regarding ICT skills and content creation. The implemented project aimed at helping students manage dynamic and interesting presentations to share with other students and cultures. Students noted positive attitudes related to intercultural activities using multimedia, coding and communication resources. The implemented project provided necessary training and skills in order to create interactive and attractive content using basic coding.
The positive feedback from students about the concept of coding to create multimedia presentations in intercultural contexts should be kept in mind Students have positive attitudes and clear ideas, and now, they simply need to be implemented in the future.
Sáez-López, J.M., Miyata, Y., & Domínguez-Garrido, M. C. (2016). Creative coding and intercultural projects in Higher Education: A case study in three universities. RIED. Revista Iberoamericana de Educación a Distancia, 19(2), pp. 145-165. doi: http://dx.doi.org/10.5944/ried.19.2.15796
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computer_science_and_technology
|
https://aidetectorx.com/about-us/
| 2024-04-15T09:38:44 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296816954.20/warc/CC-MAIN-20240415080257-20240415110257-00443.warc.gz
| 0.887539 | 308 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__133217244
|
en
|
Welcome to AIDetectorX.com, the preeminent platform providing an avant-garde solution to the escalating quandary of discerning between AI-generated and human-created content. In the contemporary content-driven milieu, upholding authenticity and credibility assumes paramount significance.
At AIDetectorX.com, our passion lies in assisting content creators, businesses, and individuals in ensuring the integrity of their content. Our advanced AI algorithms and powerful machine learning models have undergone meticulous training to accurately detect and identify AI-generated content.
Our user-friendly platform allows you to effortlessly upload any text and receive an instant analysis of its authenticity. By analyzing various linguistic and contextual factors, our tool determines if the content has been generated by AI. We provide you with valuable insights and a comprehensive report, empowering you to make informed decisions regarding the content you consume or produce.
We are committed to excellence in our technology, constantly updating and refining our algorithms to stay ahead of the ever-evolving AI landscape. Accuracy, reliability, and user satisfaction are at the core of everything we do.
Join the ranks of content creators, marketers, and individuals who trust AIDetectorX.com to ensure the authenticity of their content. Experience the power of our AI-driven platform and gain peace of mind, knowing that your content is genuine and trustworthy.
Thank you for choosing AIDetectorX.com. Together, let’s uphold the integrity of content in the AI era.
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computer_science_and_technology
|
http://www.grandparents-day.net/online-holdem-revolution-transform-cards-into-riches-with-tactical-brilliance.htm
| 2024-04-13T00:33:51 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296816465.91/warc/CC-MAIN-20240412225756-20240413015756-00790.warc.gz
| 0.929359 | 633 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__24244927
|
en
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In the vast expanse of the online gaming realm, one particular revolution has taken the virtual tables by storm: the Online Hold’em Revolution. This transformative wave has transcended the conventional boundaries of card games, turning mere playing cards into vessels of riches through the application of tactical brilliance. At the heart of this revolution lies the timeless and thrilling game of Texas Hold’em, a poker variant that has captivated minds and hearts for generations. However, what sets this revolution apart is not just the traditional allure of poker, but the infusion of strategic depth and tactical brilliance that elevates it to new heights of excitement and opportunity. Online Hold’em Revolution has effectively bridged the gap between the world of conventional card games and the boundless possibilities offered by the digital landscape. The advent of online platforms has enabled players from all corners of the globe to converge in a virtual arena where skills, strategy, and a touch of luck determine who emerges victorious.
This revolution has democratized the game, allowing enthusiasts of all levels to engage in the thrill of high-stakes poker without the constraints of physical proximity. The transformation of cards into riches begins with the players themselves. In the Online 홀덤커뮤니티 Revolution, participants are not merely dealt a hand of cards; they are handed a canvas upon which they can paint their strategic masterpiece. The brilliance lies in the decisions made at each juncture of the game, from the initial hand dealt to the final, nerve-wracking moments of a showdown. This revolution demands more than just a good poker face; it requires a keen intellect, adaptability, and the ability to read opponents like an open book. Tactical brilliance takes center stage as players navigate the dynamic landscape of online poker. Bluffing becomes an art form, raising the stakes not only in terms of chips but also in the psychological warfare waged across the virtual felt. The ability to discern patterns, exploit weaknesses, and make calculated moves distinguishes the masterful players from the rest. Every decision becomes a calculated risk, a move towards the accumulation of virtual wealth and the establishment of dominance in the digital poker realm.
The Online Hold’em Revolution is not merely about chance; it is about skillfully wielding the cards as instruments of financial gain. The virtual chips on the table represent more than currency; they symbolize the culmination of strategic acumen and the conquest of opponents. The fusion of traditional poker principles with cutting-edge technology has birthed an immersive experience where players do not just play a game – they engage in a battle of wits and tactics, with the spoils of victory manifesting as digital riches. In conclusion, the Online Hold’em Revolution is a testament to the transformative power of combining a timeless card game with the vast possibilities of the digital age. It is a realm where cards cease to be mere symbols of chance and instead become tools for the accumulation of wealth through strategic brilliance. As the virtual tables buzz with anticipation, players from around the world enter the arena, ready to transform their cards into riches through tactical mastery and skillful play.
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computer_science_and_technology
|
http://sesameindia.viewpage.co/Cooperative-Conclave-Maharashtra
| 2018-03-22T09:42:26 |
s3://commoncrawl/crawl-data/CC-MAIN-2018-13/segments/1521257647838.64/warc/CC-MAIN-20180322092712-20180322112712-00533.warc.gz
| 0.912845 | 375 |
CC-MAIN-2018-13
|
webtext-fineweb__CC-MAIN-2018-13__0__188482997
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en
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Sesame at Cooperative Conclave Maharashtra as an Associate Partner Organizer: BW Businessworld Magazine
Date: 11th August 2017|Time: 8:30 am to 6:00pm |Taj Santacruz, MumbaiConference Overview Cooperative Conclave Maharashtra 2017 provides an innovative platform to cooperative banks and IT vendors to discuss new technology opportunities and challenges on a single platform. The prime focus of the event is to bring the growing cooperative societies, banks, and solution providers together to explore and redefine the standards of cooperative banks in India.
Connect with Sesame Innovations are our wellspring and our driving force. We will be showcasing our full range of innovative co-operative banking solutions— from full-fledged Solution Suite to Smartphone Apps — that have satisfied customer expectations and earned us the status of Inspired Innovation.
Cooperative touch Over the two decades, we have been implementing solutions in over 240 cooperative banks, offering enhanced feature set and significantly improving operational efficiencies. Sesame not only understands the unique challenges of the cooperatives but also bring years of personal experience to help overcome these challenges. From software that facilitate full-fledged core banking operations to applications that introduce mobility and promote financial inclusion, Sesame has introduced several solutions that enable cooperative banks to provide new-age banking facilities that are at par with services provided by major banks.
Get to know us and our exciting innovations at the Cooperative Conclave. Meet our experts at Booth no. 3 in the exhibition area.
Read moreabout the conference- Agenda, Speakers, Partners, and Key dignitaries.
Date: 11 August 2017 | Time: 8:30 am to 6:00 pm
Venue: Taj Santacruz, Mumbai
Form submitted successfully.
Thank you for your interest and confirmation for the event. We will see you at the venue on 11th August.
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computer_science_and_technology
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https://www.usetailor.com/principles
| 2023-12-07T20:59:37 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100686.78/warc/CC-MAIN-20231207185656-20231207215656-00708.warc.gz
| 0.887885 | 365 |
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en
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This document outlines the principles that guide our efforts to utilize technology and AI in solving important problems. Recognizing both the potential benefits and challenges associated with AI progress, we commit to following these principles in order to effectively execute Tailor's mission in a responsible and conscientious manner.
- Safeguard authenticity: We will avoid impersonating real individuals, ensuring the integrity and originality of the personalized media experiences we create.
- Champion truthfulness: We are dedicated to providing content based on accurate information and real-world events, combating the spread of misinformation and false narratives.
- Build lasting trust: We acknowledge the importance of trust in the media we generate and will consistently work towards maintaining the confidence of our users and partners.
- Celebrate diversity and fairness: By minimizing biases and embracing inclusivity, we ensure that our AI systems respect and represent the variety of our global audience.
- Ensure safety and dependability: Our commitment to thorough testing and ongoing refinement of our AI tools guarantees a secure and reliable media generation experience.
- Foster openness and responsibility: We pledge to be transparent about our AI development process and responsive to the needs and concerns of our users and stakeholders.
- Protect privacy and user data: We prioritize privacy by incorporating data protection into the design of our AI systems, diligently handling personal information and user data.
- Encourage ethical utilization: We actively promote responsible applications of our AI technology that align with our core values and contribute positively to society.
- Adapt and collaborate: We will continuously monitor our AI systems, engage with our users and the wider community, and evolve our strategies to enhance safety and effectiveness.
- Advance AI safety exploration: We will support and contribute to research efforts that tackle the unique trust and safety challenges in generative AI, fostering a safer AI landscape for all.
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computer_science_and_technology
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https://www.btcc.net/2016/01/14/cosworth-and-btcc-announce-exclusive-performance-electronics-partnership-at-autosport-international/
| 2024-03-03T11:40:28 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947476374.40/warc/CC-MAIN-20240303111005-20240303141005-00306.warc.gz
| 0.885275 | 768 |
CC-MAIN-2024-10
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webtext-fineweb__CC-MAIN-2024-10__0__26813935
|
en
|
Cosworth and BTCC announce exclusive performance electronics partnership at Autosport International
- Cosworth and British Touring Car Championship (BTCC) announce extension to their exclusive performance electronics partnership at UK’s Autosport International show.
- Cosworth will provide its ICD Dash Logger and IPS32 Power Management hardware to support BTCC electronics into 2016 and beyond.
- The new agreement will see Cosworth continue as BTCC’s single source electronics supplier.
Cosworth, the world-renowned UK performance engineering and manufacturing group, has extended its supply of electronics hardware to the Dunlop MSA British Touring Car Championship (BTCC) for a further six years, supporting the series with the latest generation of Intelligent Colour Display (ICD) Dash Logger and Intelligent Power System (IPS32) hardware to complement the existing supply of ECU, complete car loom, sensor package and aliveDRIVE video data system.
Cosworth’s new agreement with the BTCC builds on the same close partnership that dates back over 15 years. The deal sees Cosworth’s continued contribution to the BTCC’s ongoing growth by providing the very latest in its cutting-edge motorsport electronics solutions.
Cosworth’s ICD Dash Logger builds on the worldwide success of the group’s Omega platform and features high-performance, full colour 6.2” TFT display, powerful multi-core microprocessor, integrated graphics processor and configurable tri-colour LED arrays.
The IPS32 Power Management System is the foundation of Cosworth’s third generation range of power management products, which has been extended to include an ultra-lightweight, 48 channel variant.
Both the ICD and IPS32 products benefit from Cosworth’s latest release of its innovative Toolset configuration software, which enables user-friendly monitoring and setup of the dash display, logging and power management from a single software application.
Cosworth’s provision of its ICD and IPS32 to BTCC competitors from 2016 will add the latest in chassis electronics alongside the group’s aliveDRIVE video-capture platform and scrutineering platform. Cosworth’s aliveDRIVE system records high definition in-car video, synchronised with on-car data to produce immersive content that bring fans closer to the action on track and enables championship officials to make informed scrutineering and stewarding decisions.
After each 2016 qualifying session, Cosworth’s aliveDRIVE platform will enable fans to view the pole-setting lap from inside the cockpit, complete with bespoke on-screen data overlays. These videos will be uploaded to BTCC’s social media channels and shared by Cosworth and other media, providing fans with the best insight to date into Britain’s premier motor racing series.
Thomas Buckler – Commercial Director, Cosworth
“Cosworth has played an important role in the BTCC over many years, and we are delighted to renew our collaboration in providing the latest hardware and software from our electronics team. The ICD Dash Logger and IPS32 systems have already proved a great success on the international stage but it is satisfying to provide support to a series so close to home, with the latest generations now offering more flexibility and reliability than ever before. This updated agreement is an extension to our existing relationship with BTCC and sees the series brought fully in line with Cosworth’s latest electronics offering. The growth of the BTCC in recent years has been impressive: technical credibility, increased coverage, fantastic racing and more manufacturer involvement. BTCC is the ideal platform for Cosworth to showcase our electronics capabilities and we are thrilled that motor racing fans will benefit from our latest innovations.”
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computer_science_and_technology
|
http://www.dellrepairer.co.uk/testimonials/
| 2017-09-21T17:27:00 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-39/segments/1505818687834.17/warc/CC-MAIN-20170921172227-20170921192227-00409.warc.gz
| 0.9481 | 502 |
CC-MAIN-2017-39
|
webtext-fineweb__CC-MAIN-2017-39__0__233012245
|
en
|
Superb service! Fast return of my Dell XCD35. Very professional company with competitive prices. Was wary of sending Dell XCD35 off to be fixed, but this company pick up and deliver it to your door in perfect condition. Very pleased. Thank you again to Dell repairers.
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Phone was up country and back in record quick time and I was aware of the status every step of the way – brilliant.
After wasting a day to get my Dell Aero screen repaired with another business that demanded to have the parts to repair my Dell in 3 hours. After the pretty incredible recommendation from my friend i took my Dell Aero to elite it was repaired and returned the next day. This is really good service. Highly Recommended.
They were amazing and really helped me to fix my Dell laptop hard drive quickly. recommending these people to every one for their outstanding services.
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Simple Dell Repairer sorted my diagnoses problems and can provide better replacement solutions than most companies. I love this place and suggesting for others.
Great service for my Laptop Screen. Fast and friendly service in a pretty quick time.
Amazing service from the dudes here. Friendly and very personable people when I brought my Dell Laptop here reasonable price. Would definitely recommend
Without any hesitation, I recommend these guys for all minor to major computer repairs. They quickly diagnosed the problem, quick to replace the hard drive and get my laptop back to me the very next day. Even the rates are reasonable when compared to other stores.
Excellence Service with a smile and the technicians was informative before and after the repair process.
The staff was knowledgeable and extremely friendly When I approached them for my Dell Laptop Repair, they did a great job for a great price.
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Called them for an estimate for my Dell Broken Laptop. They charged the exact price when I dropped my laptop off and got it picked up then they sent it back within a day. Great service.
Fixed my dell laptop screen when everywhere else said it couldn't be done. Friendly efficient service. Cost less than expected.
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computer_science_and_technology
|
https://countrymilemoving.com/index.php/booking-top-10/
| 2024-04-24T13:50:42 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296819273.90/warc/CC-MAIN-20240424112049-20240424142049-00878.warc.gz
| 0.908572 | 133 |
CC-MAIN-2024-18
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en
|
Schedule Your Free Virtual Walkthrough
In order to provide our customers with maximum security, accuracy, and comfort, we offer a free “virtual” video walkthrough of your home and belongings. Our software lets us record and take screenshots and notes for each item intended for shipping with complete accuracy.
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computer_science_and_technology
|
https://thecomment.co.uk/apple-to-transition-from-intel-to-custom-silicone/
| 2021-03-09T00:48:08 |
s3://commoncrawl/crawl-data/CC-MAIN-2021-10/segments/1614178385534.85/warc/CC-MAIN-20210308235748-20210309025748-00117.warc.gz
| 0.948106 | 579 |
CC-MAIN-2021-10
|
webtext-fineweb__CC-MAIN-2021-10__0__198929140
|
en
|
At its annual Worldwide Developer's Conference (WWDC) on June 22nd, Apple announced it will transition the Mac to its own custom silicon. It had long been rumoured that Apple was planning to end its long-standing collaboration with Intel Corporation and would begin making its own chips to power a new generation of Macs. This upcoming series of desktop-class 'Apple Silicon' will be the same as the chips that drive iPhones, iPads, and Apple Watches. Apple claims this will allow them to deliver "industry-leading performance and powerful new technologies" across the Mac lineup.
With over a decade of experience, Apple's successful silicon design team has been building and refining Apple systems on a chip (SoCs). The result is a fully scalable architecture custom designed for devices that lead the industry in unique features and performance per watt, and makes each of them best in class. On the Mac, this will enable industry-leading performance per watt and higher performance GPUs, allowing app developers to make even more powerful pro apps and high-end games. Access to Apple technologies such as the 'Neural Engine' will make the Mac a compelling platform for developers to use machine learning. The move will also create a common architecture across all Apple products, making it far easier for developers to write and optimise software for the entire Apple ecosystem. Critics will now find it difficult to maintain the argument that Apple neglects the Mac.
The transition is set to take place over a period of two years, and is something buyers will undoubtedly take into account when considering a replacement to their current device. Apple says it will continue to release Intel-based Macs until the transition to its own silicone is complete, and those legacy Intel devices will continue to be supported in MacOS updates for the foreseeable future. Investors will be pleased to see Apple removing its reliance on the external Intel Corporation, which in recent years has flagged in terms of release punctuality and chip performance, to an internal operation that has been class-leading for many years. In addition, without the need to purchase chips with a mark-up from an external company, Apple's manufacturing costs will likely go down. Whether or not this saving will be passed on to consumers is as yet unknown.
The move indicates that Apple's centre of gravity, one which has for some time focused on mobile technology, is working towards a more centralised model. Macs containing Apple Silicone will be able to run iPhone and iPad apps natively, and though it was not mentioned, it is clear that a wider convergence of technologies is taking place within the company. Even the upcoming iOS14, iPadOS14, and MacOS Big Sur, show major signs of increasing similarity. The transition to Apple silicone is among the biggest and most fundamental changes to the Mac, and sets a new, competitive standard for performance and chip-design across the industry.
|
computer_science_and_technology
|
https://stablecoincasino.com/casino/stake-casino/
| 2023-12-10T20:50:19 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679102637.84/warc/CC-MAIN-20231210190744-20231210220744-00268.warc.gz
| 0.944829 | 876 |
CC-MAIN-2023-50
|
webtext-fineweb__CC-MAIN-2023-50__0__200496403
|
en
|
Stake Casino: Redefining Online Gambling with Crypto
In the realm of online gambling, few names resonate as profoundly as Stake Casino. Launched in 2017, Stake has emerged as a trailblazer in the world of crypto casinos, offering players a unique and thrilling gaming experience like no other. In this comprehensive exploration, we will delve deep into what makes Stake Casino stand out, its array of features, and why it has become a prominent player in the online casino industry.
The Birth of a Crypto Giant
Stake Casino was born during the cryptocurrency boom of the late 2010s. Established by a team of blockchain enthusiasts and gaming experts, Stake set out on a mission to revolutionize online gambling by embracing the power of cryptocurrencies and blockchain technology. Since its inception, it has garnered a dedicated following of players and established itself as a force to be reckoned with.
Provably Fair Gaming: A Commitment to Transparency
One of Stake Casino’s defining features is its unwavering commitment to provably fair gaming. The concept of provable fairness ensures that every game’s outcome can be independently verified by players. This transparency eliminates any doubts about the integrity of the games, fostering trust among players. Stake’s use of provably fair technology is a testament to its dedication to a fair and just gaming environment.
Diverse Gaming Universe
Stake Casino presents an expansive gaming universe designed to cater to the diverse tastes of players. Whether you’re a fan of classic slots, table games like roulette and blackjack, or innovative offerings such as Plinko and Mines, Stake has something to offer. The platform continually introduces new games and updates to keep the gaming experience fresh and exciting.
Stake Casino’s flexibility extends to its support for multiple cryptocurrencies. Players can engage in games using Bitcoin (BTC), Ethereum (ETH), Litecoin (LTC), and more. This cryptocurrency versatility enhances privacy and convenience, allowing players to choose their preferred digital currency for deposits and withdrawals.
Immersive Live Casino
For those seeking a more immersive casino experience, Stake offers a live casino section. Players can engage with live dealers in real-time, bringing the atmosphere of a brick-and-mortar casino directly to their screens. Whether it’s live roulette, blackjack, or baccarat, the live casino at Stake provides the thrill of real-world casino gaming.
In today’s fast-paced world, accessibility is key. Stake Casino recognizes this and ensures its platform is fully optimized for mobile devices. Whether you prefer gaming on your smartphone or tablet, Stake’s mobile compatibility allows you to enjoy your favorite games on the go.
Generous Bonuses and Promotions
Stake Casino pampers its players with an array of bonuses and promotions. From lucrative welcome bonuses for newcomers to ongoing promotions and a rewarding VIP program, there are ample opportunities to boost your bankroll and enhance your gaming experience.
Promoting Responsible Gambling
While Stake Casino offers an exhilarating gaming experience, it also places a strong emphasis on responsible gambling. Players are encouraged to set limits, gamble within their means, and seek assistance if they suspect they may have a gambling problem. Stake’s commitment to promoting responsible gaming underscores its dedication to player well-being.
Stake Casino has not only etched its name in the annals of online gambling but has raised the bar for the entire industry. With its commitment to provable fairness, a vast selection of games, multi-currency support, and a mobile-friendly platform, Stake Casino has solidified its status as a frontrunner in the crypto casino arena. As it continues to innovate and cater to the evolving needs of players, Stake Casino remains a true pioneer in the world of online gambling.
In the ever-evolving landscape of online gambling, few names resonate as profoundly as Stake Casino. Launched in 2017, Stake has emerged as a trailblazer in the world of crypto casinos, offering players a unique and thrilling gaming experience like no other. In this comprehensive exploration, we will delve deep into what makes Stake Casino stand out, its array of features, and why it has become a prominent player in the online casino industry.
|
computer_science_and_technology
|
http://senostic.com.ipaddress.com/
| 2017-10-23T02:08:18 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-43/segments/1508187825510.59/warc/CC-MAIN-20171023020721-20171023040721-00579.warc.gz
| 0.778567 | 348 |
CC-MAIN-2017-43
|
webtext-fineweb__CC-MAIN-2017-43__0__102564577
|
en
|
Senostic.com Senostic Website and Webhosting Information
We found that the organization hosting Senostic.com is 1&1 Internet AG in Karlsruhe, Baden-Württemberg, Germany.
A more detailed IP address report for Senostic.com is below. At the time you pulled this report, the IP of Senostic.com is 220.127.116.11 and is located in the time zone of Europe/Berlin. The context of Senostic.com is "Senostic" and could reflect the theme of the content available on the resource. More IP details of Senostic.com are shown below along with a map location.
IP Address of Senostic is 18.104.22.168
|Host of this IP:||kundenserver.de|
|Organization:||1&1 Internet AG|
|ISP/Hosting:||1&1 Internet AG|
|User Rating:||Rated / 5|
|Local Time:||10/23/2017 04:08 AM|
Map location for Senostic.com | Senostic
Senostic.com Meta Tags
Senostic.com Reverse IP | Websites on the same Webhosting
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Your IP address is your personal Internet phone number. Read more about why your IP is important.
How To Hide Your IP Address Online
There can be many reasons that you will want to hide your IP address online while surfing the Internet. See what you can do about it.
|
computer_science_and_technology
|
http://www.all-free-samples.com/useful/start-business.php
| 2022-06-29T12:40:14 |
s3://commoncrawl/crawl-data/CC-MAIN-2022-27/segments/1656103639050.36/warc/CC-MAIN-20220629115352-20220629145352-00718.warc.gz
| 0.922777 | 1,259 |
CC-MAIN-2022-27
|
webtext-fineweb__CC-MAIN-2022-27__0__71312868
|
en
|
The phenomenon of online shopping has gained a lot of popularity. Many entrepreneurs are interested in starting an Internet business. Like any enterprise, it is not a very easy thing to do. Hard work, planning and determination are the requisite ingredients for making an online business a success. It is important to proceed systematically and formulate the blueprint for creating an Internet business. Here are a few steps necessary to start an online business.
This is the foremost requirement for any enterprise. Beginning haphazardly will result in chaos and confusion. To start a small business, the entrepreneur must ascertain a few important issues. It is important to make a business plan. This will address all aspects of the business. The first thing to ensure is the budget allocated for the enterprise. This will be the basis for making many decisions later.
The entrepreneur will have to choose the product to be sold. The next step is to find a few drop shippers willing to execute the orders. It is advisable to compare the rates of a few services before finalizing the most profitable deal. It is important to plan the type of website used.
It will be in the best interest of the seller to have a good insight into the legal angles of starting a web based business. It is a good idea to incorporate the business even if it is a home based business. Banks and other institutions treat an incorporated company with more respect. Carefully consider the tax implications and expenses involved in the process.
It is also important to know the business laws and the intellectual property rights as it applies to the internet before starting your own business on the World Wide Web. Rather than unwittingly breaking some laws, it is better to acquaint oneself at the outset. Read all contracts carefully and clear the doubts unhesitatingly before putting your signature on them.
The name of the domain is what the user types in the browser to reach the site. It is important to choose an internet domain name that is not too long and simple enough for the customer to remember. Although it is not free, many companies offer their services for the registration of domain names. Unlike the days of exorbitant fees, the registering company now days charges an affordable annual fee for this purpose. Supposedly, every possible word in the English dictionary has already been registered. However, there are ingenious ways to overcome this problem. One way is to opt for .org or .net extension instead of the more popular .com. One of the more favorite places to go register a domain is Godaddy.com
The next step is designing the website. Computer savvy people can do it themselves. There are many templates available online for this purpose. Otherwise, it is advisable to engage a web designer who will prepare the web site for a fee. It is important that the website be fast loading and easy to use. So check up on the software used, net speed and other features before settling.
But before awarding the project to a web site designer or try doing it yourself, it is important to decide the type of website that is most suitable for the product. It can be a catalogue-style online store, listing all the items and their descriptions. Online shopping cart software will be required for this purpose. This enables the user to browse, select and buy the products listed on the website. The other type of web site gives information related to the products on sale. The links for purchasing the items are woven cleverly between related information.
Merchant banking account
For accepting credit cards over the Internet, it is mandatory to obtain Merchant Banking account from the bank. A merchant account is a clearing account at a bank that enables it to accept credit card transactions. There are a number of institutions offering this facility. Probably the one everyone is most familiar with is PayPal. Check up the features offered by a couple of banks and choose the most profitable one.
SSL Server Certificate
This enables SSL (Secure Socket Layer encryption) on the web server. Offering credit card numbers on the internet makes them susceptible to hackers. The SSL certificate ensures secure transactions between web servers and browsers. A Certificate Authority (CA) identifies one or both ends of the transactions. They encrypt the vital information before transmission. It is possible to accept the credit cards securely without the fear of hacking. This certificate is available with companies like Thawte or Verisign. Some online service providers also offer this facility, like Godaddy.com, for a small fee.
A web hosting service provider is required to host the website onto the Internet. This is where all the files and data related to the website are physically stored. Choose the service provider with care. It should be affordable, provide reliable service and timely support to the user. Check the server space allotted. It should be ample to store the website files along with some margin for future expansion. Other extra facilities usually provided are secure server for secure credit card transactions, FTP access for uploading web pages, POP Accounts for secure access to the mails sent to your website, server side software, CGI-bin access etc. Some web hosting services also offer a variety of software tools for managing the website. These include auto response tool, guest books, search engines, chat features, online orders, FAQs, bulletin boards, online web site management, backup and restore programs, shopping cart software etc. A great place to start is to check out the Yahoo web hosting service.
A website is as good as the traffic it generates. If there are no visitors, there will be no business generated. Employ intelligent Internet marketing techniques to promote your website. Build the customer database and keep them updated regularly through newsletters and emails. Contests and surveys draw attention to the web site. Articles placed in the various article directory sites and blogs channel visitors to your site. Consider joining the many free affiliate programs and pay-per-click programs. Because there is no cost involved and provides the opportunity to advertise the many free offerings available on the web, it's a great way to monetize exit traffic. But most importantly, do your best to keep repeat customer simply because it zooms up the profit. Take steps to ensure customer satisfaction to attract repeat sales.
|
computer_science_and_technology
|
https://www.pegardlab.com/research-highlights
| 2024-04-24T18:36:05 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296819847.83/warc/CC-MAIN-20240424174709-20240424204709-00542.warc.gz
| 0.852154 | 337 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__147616719
|
en
|
DeepCGH: Computer-generated holography with deep learning
DeepCGH addresses the limitations of traditional iterative optimization methods by introducing a non-iterative approach based on a convolutional neural network with unsupervised learning. DeepCGH computes accurate holograms with fixed computational complexity, generating holograms orders of magnitude faster and with up to 41% greater accuracy compared to alternate CGH techniques. It has been demonstrated to substantially enhance two-photon absorption and improve performance in photostimulation tasks without requiring additional laser power. This innovative algorithm enables the efficient computation of accurate holograms in milliseconds, making it a valuable technique in various applications such as optogenetic photostimulation and holographic imaging.
3D-SHOT: Three-dimensional scanless holographic optogenetics with temporal focusing
3D-SHOT (Three-dimensional scanless holographic optogenetics with temporal focusing) addresses the challenges of achieving precise three-dimensional targeting of custom neuron ensembles within the brain for optogenetic photostimulation. The technique utilizes computer-generated holography (CGH) and a spatial light modulator (SLM) to distribute a laser beam into multiple targets with custom 3D shapes, enabling simultaneous activation of large numbers of opsin molecules with high temporal precision. By employing CGH and temporal focusing, 3D-SHOT offers the potential for single-neuron spatial resolution and rapid initiation of action potentials with precise timing. This innovative approach enhances the capabilities of optogenetics for investigating neural circuits and their relationship to behavior, providing new opportunities for research in biology, neuroscience, and medicine.
|
computer_science_and_technology
|
https://elrincondemixka.com/mastering-the-art-of-benefits-of-photobook-software-26773/
| 2024-04-21T16:48:06 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296817790.98/warc/CC-MAIN-20240421163736-20240421193736-00025.warc.gz
| 0.898462 | 1,442 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__10531872
|
en
|
I’ve discovered the incredible power of photobook software and it’s truly changed the way I create and customize my photo albums.
benefits of photobook software basics is very useful to know, many guides online will accomplish you virtually benefits of photobook software basics, however i suggest you checking this benefits of photobook software basics . I used this a couple of months ago past i was searching on google for benefits of photobook software basics
With its user-friendly interface, endless customization options, and time-saving features, this software has become an essential tool in my creative process.
Mastering the Art of Benefits of Photobook Software is certainly useful to know, many guides online will action you roughly Mastering the Art of Benefits of Photobook Software, however i suggest you checking this Mastering the Art of Benefits of Photobook Software . I used this a couple of months ago as soon as i was searching upon google for Mastering the Art of Benefits of Photobook Software
Whether you’re a professional photographer or someone who simply enjoys preserving memories through beautiful albums, mastering the benefits of photobook software will revolutionize the way you approach your projects.
Get ready to unlock a whole new level of control and creativity with this remarkable tool.
The Importance of Photobook Software
The importance of photobook software lies in its ability to simplify the process of creating and designing personalized photo albums. By streamlining workflow and increasing productivity, this software allows users to efficiently organize and arrange their photos into a cohesive album.
With features such as drag-and-drop functionality, customizable templates, and automatic layout options, photobook software empowers users with control over every aspect of their photo albums. It eliminates the need for manual sorting and arranging, saving valuable time and effort. This level of control not only enhances the efficiency of the album creation process but also ensures that each album is tailored to the user’s preferences.
The ability to easily navigate through different design options and experiment with various layouts further adds to the flexibility and creativity offered by photobook software.
Transition: Now that we have explored how photobook software simplifies the process of creating personalized photo albums, let’s delve into how it enhances creativity with its wide range of design tools and features.
Enhancing Creativity With Photobook Software
Enhancing creativity becomes easier when you use photobook software. With a wide range of design templates available, you have the freedom to explore various styles and themes for your photobook creations. This allows you to express your unique vision and create personalized masterpieces that truly reflect your individuality.
Using photobook software also offers convenient sharing and printing options, giving you complete control over how your creations are shared with others or preserved in print. Whether you want to showcase your work online or gift a physical copy to someone special, the software provides flexibility and ease of use.
By utilizing these features, you can unleash your creative potential and produce stunning photobooks that captivate and inspire. The possibilities are endless when it comes to designing and sharing your artistic creations.
Transitioning into the subsequent section about saving time and effort with photobook software, let’s explore how this powerful tool can streamline the process of creating beautiful photobooks even further.
Saving Time and Effort With Photobook Software
With photobook software, you can easily streamline the process of creating beautiful photobooks, saving you time and effort. This software offers a range of features that increase efficiency in photobook design. One key feature is the ability to import photos directly from your computer or online storage platforms, eliminating the need for manual uploading. Additionally, you can utilize pre-designed templates that provide a professional and cohesive look to your photobook layout. These templates are customizable, allowing you to adjust elements such as font styles, colors, and image placements to achieve your desired design. Photobook software also enables automatic photo sorting based on date or location tags, simplifying organization and reducing manual sorting time. Overall, using photobook software empowers you with control over the creation process while significantly reducing the time and effort required to produce stunning photobooks.
|Streamlining the creation process
|Photobook software automates various tasks like importing photos and organizing them based on tags for quick accessibility
|Increasing efficiency in design
|Pre-designed templates offer a professional look while customization options allow personal touches for unique creations
|Saving time and effort
|Eliminating manual uploading, sorting photos automatically by tags, and providing efficient tools speed up the workflow
Customization Options in Photobook Software
By utilizing the customization options available in photobook software, you can easily personalize your photobook layout to reflect your own unique style and preferences. The expanding possibilities of personalized designs are truly remarkable.
Here are a few ways that customization options can evoke an emotional response:
- Enhancing memories: By adding special effects like filters, borders, and overlays, you can create a nostalgic ambiance that transports you back to those precious moments.
- Showcasing creativity: With the ability to adjust layouts, fonts, and colors, you have complete control over the visual aesthetic of your photobook. This allows you to express yourself and showcase your creative flair.
These customization features not only give you full control over the look and feel of your photobook but also provide a sense of satisfaction and ownership. So go ahead and let your imagination run wild!
Now that we’ve explored how customization options in photobook software expand design possibilities, it’s time to delve into maximizing the value of this powerful tool.
Maximizing the Value of Photobook Software
Now that we’ve covered how to make the most of photobook software, let’s explore some tips and tricks to maximize its value.
One way to increase productivity is by utilizing keyboard shortcuts. These shortcuts allow for quick navigation and editing, saving valuable time.
Another tip is to take advantage of templates and layouts provided by the software. These pre-designed options can help streamline the creation process and produce professional-looking photobooks with minimal effort.
Additionally, improving user experience can be achieved by organizing your project files effectively. Creating folders or using tags can make it easier to locate specific photos or pages when working on a large project.
In conclusion, mastering the art of photobook software is crucial for any individual looking to create stunning photo albums. By utilizing this powerful tool, users can enhance their creativity and bring their ideas to life.
Not only does it save time and effort by automating various processes, but it also offers a wide range of customization options to suit individual preferences. With the ability to maximize the value of photobook software, users can create professional-looking photo albums that will be cherished for years to come.
Thank you for reading, for more updates and articles about Mastering the Art of Benefits of Photobook Software do check our blog – Mixka’s Corner We try to write our blog every day
|
computer_science_and_technology
|
https://www.amnestyusa.org/updates/amnesty-international-statement-for-the-record-on-online-platforms-and-market-power-examining-the-dominance-of-amazon-apple-facebook-and-google/7-23-2020-statement-for-hjc-hearing-on-antitrust-ft-amazon-apple-facebook-google-final/
| 2023-12-02T04:46:56 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100327.70/warc/CC-MAIN-20231202042052-20231202072052-00685.warc.gz
| 0.927547 | 2,169 |
CC-MAIN-2023-50
|
webtext-fineweb__CC-MAIN-2023-50__0__136162618
|
en
|
July 23, 2020
Congressman David Cicilline
Chair, Subcommittee on Antitrust, Commercial, and Administrative Law
Congressman F. James Sensenbrenner
Ranking Member, Subcommittee on Antitrust, Commercial, and Administrative Law
House Judiciary Committee
RE: Amnesty International Statement for the Record for July 27 Hearing on “Online Platforms and Market Power, Part 6: Examining the Dominance of Amazon, Apple, Facebook, and Google”
On behalf of Amnesty International USA and our members and supporters in the United States, we hereby submit this statement for the record to address how the dominant power of Big Tech represents a systemic threat to human rights.
Competition and antitrust remain key tools for challenging the power of Big Tech. However, at this unprecedented juncture, Amnesty urges you to consider taking this opportunity to question the surveillance-based business model itself.
In Amnesty’s November 2019 report Surveillance Giants: How The Business Model Of Google And Facebook Threatens Human Rights, we drew attention to Google and Facebook as pioneers of a business model that is predicated on harvesting, analyzing, and profiting from people’s data. This surveillance-based business model fundamentally undermines the right to privacy and threatens other human rights, including the rights to freedom of expression and opinion, freedom of thought, and the right to equality and non-discrimination.
One of our key concerns is how Google’s and Facebook’s business models have enabled them to establish near-total dominance over the primary channels through which people connect and engage with the online world and access and share information online, making them gatekeepers to the “public square” for much of humanity. The dominance of Google and Facebook over core platforms of the internet poses unique risks for human rights.
Google and Facebook have unparalleled power over people’s lives online through having established control over the primary channels that most of the world relies on to engage with the internet. Outside of China, the dominance of Google and Facebook is starkly evident in each of the following areas: Social media, messaging, search, video, web browsing, mobile platforms and digital advertising. These platforms mediate the ways people seek and share information, engage in debate, and participate in society. These products have become fundamental to the modern world and how people interact with each other.
Access to the internet has long been recognised as a critical enabler of human rights in the digital age. The role of Google and Facebook as “gatekeepers” to the digital world means that they have significant influence over people’s enjoyment of human rights online; indeed, most internet users are reliant on the services the companies provide. As such, the platforms have become fundamental to how people are able to exercise their human rights online and are used every day in ways that facilitate freedom of expression, the rights of peaceful assembly and association, and other rights.
The dominance of the companies’ platforms means it is now effectively impossible to engage with the internet without “consenting” to their surveillance-based business model. This has created a paradoxical situation in which, in order to access the internet and enjoy their human rights online, people are forced to submit to a system predicated on interference with the right to privacy on an unprecedented scale, with corresponding impacts on a range of other human rights. This false choice was recently recognised by Germany’s highest court in a ruling on Facebook and antitrust.
The increasing power of Google and Facebook as gatekeepers to the ways people engage with the digital world has been a key driver of the erosion of privacy online. Various analyses charting the rise to dominance of Google and Facebook show that the companies were able to incrementally increase the breadth and depth of their surveillance in parallel with their control over the primary channels of the internet and the decline in any meaningful alternatives. Last year, the UK House of Lords found that “Providers of these services currently have little incentive to address concerns about data misuse or online harms, including harms to society.”
Google and Facebook’s business model has in-built tendencies to exponentially increase the platforms’ dominance and scale, and as such, the abuse of privacy and other rights has also helped concentrate power. The business model’s extraction and analysis of data results in specific data-driven network effects. The accumulation of greater amounts of data enables a company to be better able to train the machine=learning models and algorithms which produce behavioural predictions. In turn, these predictive functions are deployed to keep people on the platform, generating further data and maintaining control over data flows. Better predictive functions also lead to greater advertising revenue, enhancing the value of the platform and the company’s power in the market. This system of feedback loops, combined with traditional network effects, has been instrumental in rapidly expanding the scale and impact of the platforms, and thereby concentrating the power of Google and Facebook over the digital world.
Google and Facebook have also been able to use their data-driven advantages to actively prevent the development of alternative services. They do this in several ways: by “tying” one service to another, leveraging dominance in one area to try to increase dominance in another; by downranking the services offered by would-be competitors on their own platforms (in, e.g., search results); and by stifling companies offering similar or potentially competing services by either copying them or purchasing the company outright.
Power obstructs corporate accountability. The speed at which Google and Facebook’s platforms have grown to such a vast scale, operating across borders, has meant that state-based regulation has struggled to keep pace with the companies’ impacts on people’s rights.
The scale and complexity of the human rights harms linked to the surveillance-based business will require a smart mix of structural solutions to address the systemic nature of the threat. Those solutions must include measures that disrupt the market and its incentives for corporate surveillance-based business models. Lawmakers and regulators must limit the depth and scale of data harvesting, prevent major gatekeeper platforms from combining data across services, and ensure that key components of the data infrastructure are not concentrated into the hands of a few companies. Measures that “break up” the platforms, while potentially important, will fail to address systemic human rights abuses unless they holistically tackle the underlying surveillance-based business model itself.
Only a combination of enforcement actions and new legislation and regulatory frameworks will meaningfully address an underlying business model that threatens the rights to privacy and freedom of expression and generate greater government oversight of technology companies such as Facebook and Google. These efforts also have the potential to ensure such companies meet their responsibility to respect human rights.
Congress must enact statutory frameworks to ensure people are able to practically exercise their right to choose privacy-respecting alternatives to surveillance-based business models. For example, rather than merely focusing on data access, lawmakers should adopt measures to ensure interoperability between platforms so so companies are consistent in how they store, process, and transfer data so that people can easily move between services without social detriment and to lessen network effects. This is a key proposal under discussion for Europe’s current digital reforms.
For too long Big Tech has been held unaccountable. Amnesty thanks the House Subcommittee on Antitrust, Commercial, and Administative Law for holding ths landmark hearing bringing together the CEOs of four of the world’s most powerful tech companies to investigate their dominance of the online economy. Legislators cannot allow Big Tech to continue to abuse its colossal power over our everyday lives. Congress must ensure that public digital space is reclaimed from a powerful and unaccountable few and demand that it is accessible to all, with respect for human rights at its core.
These companies testifying before the Subcommittee have a responsibility to respect our human rights, including the right to privacy, wherever and however they operate. To make sure they fulfil that responsibility, we need effective government regulation to set stricter limits on the kind of data these firms collect, what inferences can be drawn from that data and how that data is used to target and influence us by third parties, including advertisers. Governments are required under international human rights law to protect our rights against abuse by companies. Crucially, that also means challenging the dominance of the platforms through regulatory tools including, but not limited to, antitrust measures.
In this light, Amnesty International calls on the Subcommittee to support the enactment of legislation to:
- Ensure that access to and use of essential digital services and infrastructure – including those provided by Google and Facebook – are not made conditional on interference with the right to privacy. This means guaranteeing people a right not to be tracked by advertisers and other third parties;
- Prevent companies from making access to their services conditional on individuals “consenting” to the collection, processing or sharing of their personal data for marketing or advertising;
- Enact measures that will enable consumers to choose privacy-respecting alternatives to surveillance-based business models.
For further information, please contact Michael Kleinman, Director of Amnesty International’s Silicon Valley Initiative, at [email protected], and Charanya Krishnaswami, Amnesty’s Americas Advocacy Director, at [email protected].
Director, Silicon Valley Initiative
Americas Advocacy Director
Amnesty International, “Surveillance Giants: How the Business Model of Google and Facebook Threatens Human Rights,” Nov. 2019, https://www.amnesty.org/en/documents/pol30/1404/2019/en/.
Frank La Rue, Special Rapporteur on the promotion and protection of the right to freedom of opinion and expression, Report to the Human Rights Council, 16 May 2011, UN Doc A/HRC/17/27,
New York Times, Facebook Loses Antitrust Decision in Germany Over Data Collection, 23 June 2020 https://www.nytimes.com/2020/06/23/technology/facebook-antitrust-germany.html,
See for example Zuboff, 2018; Dina Srinivasan, The Antitrust Case Against Facebook: A Monopolist’s Journey Towards Pervasive Surveillance in Spite of Consumers’ Preference for Privacy, 16 Berkeley Bus. L.J. 39, 2019,
UK House of Lords Select Committee on Communications, Regulating in a Digital World, March 2019, para 45,
Joint letter to European Commission’s Executive Vice-President Vestager, Call to include interoperability provisions as part of the Digital Services Act, 6 July 2020 https://www.eff.org/document/letter-vestager-interoperability
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computer_science_and_technology
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https://c400.dk/the-benefits-of-using-a-cleanroom-laptop/
| 2024-03-02T15:28:25 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947475833.51/warc/CC-MAIN-20240302152131-20240302182131-00795.warc.gz
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In today’s world, technology is becoming increasingly important in virtually every industry. For some businesses, such as those in the medical and pharmaceutical fields, it is essential to have secure and reliable technology. One such technology is the cleanroom laptop. A cleanroom laptop can provide businesses with a secure and reliable way to store and access data, as well as a way to protect sensitive materials from dust and other contaminants. In this blog post, we will explore the benefits of using a cleanroom laptop and how it can help businesses in demanding environments.
What is a Cleanroom Laptop?
A cleanroom laptop is a specialized laptop designed to be used in cleanrooms, which are environments that are kept free from dust and other contaminants. Cleanroom laptops are designed with special features and materials that make them suitable for use in cleanroom environments. These features include dust-proof construction, anti-static materials, and air-filtered cooling systems.
Benefits of Using a Cleanroom Laptop
Using a cleanroom laptop in your business can provide a number of benefits. Some of these benefits include:
- Secure Data Storage: A cleanroom laptop can provide a secure way to store and access data in a cleanroom environment. This can help keep sensitive information safe from dust and other contaminants.
- Reliability: Cleanroom laptops are designed to be reliable and durable. This means that they can withstand the rigors of a cleanroom environment, such as dust and other contaminants, and still be able to function properly.
- Cost Savings: Cleanroom laptops can save businesses money in the long run by reducing the need for costly repairs and replacements.
Considerations Before Buying
Before you invest in a cleanroom laptop, there are a few things to consider. Some of these considerations include:
- Purpose: Think about why you need a cleanroom laptop and what you will be using it for. This will help you determine the type of laptop that is best suited for your needs.
- Budget: Cleanroom laptops can be expensive, so it’s important to set a budget before you start shopping. This will help you narrow down your options and find the right laptop for your needs.
Cleanroom laptops can provide businesses with a secure and reliable way to store and access data, as well as protect sensitive materials from dust and other contaminants. If you are looking for reliable IT solutions for demanding environments, It for demanding enviroments can help. We offer a wide range of IT products and services, from cleanroom laptops to server racks, to help businesses in any industry. Contact us today to learn more about how we can help you.
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computer_science_and_technology
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https://www.inverters-uk.co.uk/store/index.php?main_page=cookie_usage
| 2017-09-21T08:33:20 |
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An inverter when used in the context of motor speed control can also be known as a variable frequency drive (VFD). It essentially generates a varying frequency three phase AC voltage to effect a change in the speed of a motor. It achieves this by converting the incoming power supply into a DC voltage and then generating a three phase AC voltage from this DC supply. The development of electronics since the manufacture of the first semiconductors has seen the speed and processing power increase enormously which has made it possible to, not only digitally synthesise the required AC frequency for any given speed of the motor but to also analyse the motor current and rotor position.
Why is it called an inverter?
The term inverter only relates to the final part of the VFD's electronic architecture, the part that converts DC voltage to AC. There is no clear technical reason for the use of the term 'inverter' as it is generally believed to refer to the inversion of the early mechanical process of converting AC voltage to DC, sometimes referred to as an 'inverting converter'.
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computer_science_and_technology
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https://www.taturouhiainen.fi/2023/11/15/using-machine-learning-to-predict-the-demand-of-electric-scooters/
| 2024-04-16T17:52:00 |
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In a machine learning course at Aalto University, a project involved researching the performance of two machine learning methods applied to a real-life problem. The project recieved a perfect grade of 5, but the model’s accuracy – 50% – was not satisfactory. What’s the appropriate reponse? Develop another, better model independently, document the process, and then share is to the provider of the dataset, Bird Co.
This project aims to understand customer behavior by predicting the demand for shared electric scooters in Helsinki and create a machine learning model with real-world applicability. My approach combines ride data with weather data and analyzes the combined data frame using machine learning methods and predicts demand based on the temporal features. The insights gained from this study have real-life value in guiding both fleet management strategies and administrative decisions in the micromobility sector as this study answers the question what factors affect customer behavior, and by how much; this can be used to ensure optimal scooter supply and predict revenue income. After this introductory section, Section 2 discusses the problem formulation, Section 3 explains two machine learning models applied to our problem, Section 4 displays the results of our study, Section 5 draws conclusions from the results, and references and the code are appended at the end of the project (editors note: the code is confidential, not included in this article).
2 Problem Formulation
The objective of the research is to predict electric scooter ride demand in the future on an hourly basis using historical ride data and their associated temporal features; date, weekday, time interval, temperature, and weather conditions. A secondary objective is to predict the demand with such accuracy, that the model would have real-world applicability, being linked to weather forecasts. This is a supervised learning task; a time series forecasting problem. The results of our research can be used to create a privately hosted machine learning model linked to weather forecasts, that will predict confidently the demand of electric scooters. These predictions can be applied to fleet management strategies, especially in designing shift times for workers with the end goal of ensuring optimal scooter supply to meet the predicted demand. These predictions can also be applied to administrative strategies; demand can be used for predicting revenue income, and operations can be adjusted accordingly.
2.2 Data Points, Features, and Labels
Every single datapoint represents an individual scooter ride completed during the timeframe. Our features are:
- Date – the specific day the ride took place (Categorical),
- Weekday – eq. Monday, Tuesday (Categorical),
- Time Interval – the specific 1-hour interval during which the ride commenced eq. 10:00-11:00, 11:00-12:00 (Categorical).
- Temperature – in Celsius (Continuous)
- Weather Conditions – Divided into four categories: clear, cloudy, thunder, rain (Categorical)
Ase our label we have:
- Ride Count for the Interval – the total number of rides that commenced during a specific 1-hour interval.
3.1 Dataset Overview and Preprocessing
One combined dataset is formed from ride data and weather data. The ride dataset is exclusively provided by Bird Co., a global micromobility company, storing shared electric scooter ride data over a span of three months from Helsinki, from 22.06.2023 to 20.09.2023. The dataset is expansive and extensive, offering insight into the behavioral patterns of shared electric scooter users of Helsinki. There are 220 769 data points, each of which represents a completed scooter ride. For each ride, the dataset stores information for ride id, start time, end time, ride distance, ride duration, and ride start and end coordinate.
The weather dataset is fetched from The Finnish Meteorological Institute’s open data service. The Finnish Meteorological Institute (fin. Ilmatieteenlaitos) is a government agency responsible for gathering and reporting weather data and forecasts in Finland, and they encourage developing applications using weather and oceanographic data through the open data web services. For this project, I created a Python program to fetch machine readable data from the Helsinki, Kaisaniemi weather station to match with the timeframe of our ride data. The dataset features a data point per 10-minute interval, and stores information for latitude and longitude of the weather station, timestamp, temperature, windspeed, and a SmartSymbol corresponding to the weather conditions.
Our preprocessing consisted of filtering out missing, incomplete, or unnecessary records from both datasets to maintain data integrity. For the ride data preprocessing included filtering out non-Helsinki rides or practically any rides where the start city was not Helsinki. The ride durations were cleaned by removing commas, filtering out rides shorter than 1 minute, and splitting the Start Time feature into three new features: Date, Weekday, and Time. Additionally, a Time-Interval feature was created to assign each ride to their respective time slot, unnecessary columns were dropped, and rides were grouped and counted. I grouped the data by ‘Date’, ‘Time_Interval’, and ‘Weekday’, then counted the number of rides in each unique combination of the group, further enabling to calculate the number of rides per time interval. For the weather data preprocessing included first converting the Unix time to match the timestamp in the ride data and converting the numerous possible SmartSymbols to a comprehendible weather condition.
3.2 Model Selection and Justification
For our study’s first method, we chose the Random Forest. The nature of the Random Forest machine learning method suited our dataset and project goals – Random Forest is an ensemble technique, functioning by creating a “forest” of decision trees, usually trained with the “bagging” method (GeeksForGeeks 2023). The predictions obtained from each decision tree are combined to obtain a final prediction, allowing the model to capture complex, non-linear relationships within the data effectively – our data likely doesn’t follow many linear patterns. Its hypothesis space is vast and flexible, offering the ability to navigate through the patterns and relationships in our unique dataset. The model is extremely capable of handling missing data, outliers, and noisy features (GeeksForGeeks 2023), and it provides insight into feature importance; essentially computing the relevance of the features for our problem.
For our second method, we chose XGBoost. Essentially, XGBoost is an optimized distributed gradient boosting library designed to be highly efficient, flexible, and portable (XGBoost Developers 2022). XGBoost claims to solve many data science problems in a fast and accurate way due to its use of a parallel tree boosting. The method has been known to win machine learning competitions due to its speed and performance – it handles various types of data and tends to work well out of the box. XGBoost also provides a built-in function to plot feature importance, which provides insights into which features are most influential in predicting the demand.
3.3 Loss Function Selection
From the list of allowed machine learning methods, it was advised to use the squared error, familiarly known as the mean squared error (MSE), for both of our models. MSE quantifies the difference between predicted and actual scooter ride counts. This choice is justified by MSE penalizing larger errors heavier than smaller ones due to its quadratic nature, furthermore, enabling our model to pay significant attention to outliers. This is crucial in our time series forecasting problem where sudden spikes or drops can have significant consequences. MSE is relevant to regression models, as it squares the differences, emphasizing the importance of each deviation to ensure our model aligns closely with actual values. It is also interpretable; the value of the squared error offers a clear indication of the model’s performance.
3.4 Model Validation Process
We split our dataset in chronological order, preventing the use of future data to predict past events.
- The training set is the earliest 70% of the data (~ 154 000 datapoints)
- The validation set contains 15% of the data immediately following the training set. (~
33 000 datapoints)
- The test set is the final 15% of the data, the most recent data. (~ 33 000 datapoints).
My choice to use a straightforward chronological split is due to the sequential nature of the data. Using techniques that would mix time points, such as k-fold cross-validation, could introduce inconsistencies. With the chron
4.1 Visualization: Random Forest (Left) vs. XGBoost (Right)
Figure 1. Scatterplot of how the model performs versus actual data. Training set (70%) on the left, Validation set (15%) in the middle, and Test set (15%) on the right. The closer the scatter points are to the dashed line; the better the model’s predictions are.
Figure 2. The feature importance graph provides a representation of the relative importance of each feature in predicting the target variable, the number of rides. The longer the bar, the more significant the feature is in making accurate predictions.
Figure 3. These scatter plots compare the actual and predicted number of rides against the two most significant features: time interval and temperature. Blue dots represent the actual data points; red dots indicate the model’s predictions. These graphs can indicate if there are any systematic deviations in predictions and highlight the variability in the data and the predictions.
Figure 4. A comparison table; a presentation of the performance metrics for the Random Forest and XGBoost. MSE, or mean squared error, provides a measure of the model’s accuracy in predicting the number of rides. MAE, or mean absolute error, represents the average magnitude of error in the number of ride predictions. R-squared is a statistical measure that indicates the proportion of the variance in the dependent variable (number of rides) that is predictable from the independent variables.
4.2 Results Breakdown
The R-squared values on the test set – 86.81% for Random Forest and 86.37% for XGBoost – indicate that each model explains a substantial portion of the variance in ride demand. These high R-squared values reflect a strong predictive ability, with both models closely aligning with the observed data. The Random Forest Regressor has a higher training set mean squared error (MSE, 423,54) compared to XGBoost (292,38), which indicates that XGBoost fits the training data better. However, the validation set MSE is higher for XGBoost (688,36) than for Random Forest (632,16), suggesting that XGBoost might be overfitting the training data slightly more than Random Forest, as it performs slightly worse on unseen validation data. The mean absolute error (MAE) was included to make the results more comprehensible; the mean absolute error displays the average number of rides the predictions are off the actual number of rides. The greater discrepancy between the training and validation MSE for the XGBoost model, in comparison to the Random Forest, suggests that XGBoost may be overfitting to the training data by learning its noise and idiosyncrasies; it performs less effectively on unseen data. Conversely, the Random Forest model demonstrates a smaller increase between training and validation MSE, indicating better generalization and a more robust performance against overfitting.
The comparative analysis of the feature importance plots from both Random Forest and XGBoost models reveals a distinction in how each model prioritizes the predictors. Specifically, the Random Forest model exhibits a preference for the time interval feature – as demonstrated in Figure 2 – indicating its significant role in predicting the number of rides. In contrast, the XGBoost model attributes more balanced importance across features, with temperature emerging as the most influential predictor. This difference underlines the different mechanisms by which each model processes the features to generate predictions.
The scatter plots – in Figure 3 – provide a visual comparison of how the Random Forest and XGBoost models predict the number of rides across different temperatures and time intervals – the two most important features for both models. From the plots, it appears that the XGBoost predictions are more dispersed throughout the range of actual values, suggesting that XGBoost is potentially more responsive to the underlying patterns in the data, including outliers. On the other hand, the Random Forest predictions seem more concentrated around the mean of the data, which indicates conservatism in predicting values that significantly deviate from the average, thereby potentially underestimating or overestimating in regions with higher variability.
4.3 The Final Chosen Model
XGBoost is chosen for its broad feature utilization and diverse prediction range, matching the dynamic nature of ride data. It’s even feature importance allocation signifies a comprehensive understanding of ride sharing factors – from weather to time intervals – essential for capturing demand extremes. Although XGBoost shows slightly higher training and validation errors than Random Forest, the marginal difference doesn’t imply severe overfitting, maintaining strong predictive capability. Furthermore, XGBoost’s superior test set performance suggests better real-world applicability – another key factor behind the choice, as real-world applicability was one of the main objectives of this research. Consequently, XGBoost stands out as a robust and adaptable model for ride-sharing demand forecasting, warranting its selection as the model of choice.
To conclude, this project sought to develop a machine learning model capable of forecasting the demand for shared electric scooters in Helsinki by using an extensive dataset provided by Bird Co. covering a period of three months of Summer 2023 ride data and comprising over 220000 data points. Through systematic data preprocessing and thoughtful feature engineering, the chosen models – Random Forest Regressor and XGBoost – were trained and evaluated, with the latter model proving to be the final chosen method. The results suggests that the XGBoost model handles non-linear patterns in the data, delivers predictions of demand with a great degree of accuracy, and thereby suggests there could be potential for practical application in managing and optimizing fleet management operations, as well as aiding administrative decision-making in Helsinki.
Both objectives of the research were met; the model was able to predict unseen data with a roughly 86% accuracy, showcasing strong potential for real-world implementation. The practical utility of this model lies in its potential integration with live weather forecasting, leveraging the same data sources from The Finnish Meteorological Institute. Such an application could enhance fleet management operations by allowing for dynamic, data-driven allocation of vehicles based on anticipated demand and pinpointing the optimal times for repair projects. When demand is predicted to be lower, it is an optimal time for vehicle maintenance and inbound logistics; conversely, when supply is well-matched to customer demand, higher satisfaction and service reliability are achieved. This predictive capability is not only a benefit for operational efficiency but can also serve as a tool for administrative decision-making, offering insights into expected revenue streams and enabling more informed economic strategies; the higher the predicted demand is, the higher incoming revenue.
Integrating weather forecasts to the model will obviously bring down the overall accuracy, as the weather forecasts are inaccurate themselves. However, to compensate this loss of accuracy with a real-world model, having a larger dataset for training the model – a data set spanning a longer timeframe – could be useful. This would enhance the model’s understanding of year- round demand fluctuation and reduce seasonal bias. Additionally, the model could be improved by integrating other relevant data sets, such as events in the city and public transportation disruptions, to provide a more comprehensive demand forecast. Investing in real-time data processing and analytics would enable dynamic model adjustments as new data becomes available, leading to more accurate, timely predictions. This would allow for a proactive approach to fleet management, contributing to a more efficient and responsive urban mobility system.
ChatGPT (2023). Used for researching reasons on which machine learning model to choose for our specific study. Note: The use of ChatGPT was allowed in project instructions. OpenAI.com. Available at: https://chat.openai.com/ [Accessed 21 Sep. 2023].
GeeksForGeeks (2019). Random Forest Regression in Python. [online] GeeksforGeeks.org. Available at: https://www.geeksforgeeks.org/random-forest-regression-in-python/ [Accessed 22 Sep. 2023].
Jung, A., 2022. Machine Learning: The Basics. Springer, Singapore.
Sigg, S. (2023). Lecture 2: Regression. In CS-C3240 – Machine Learning (D). Delivered on September 8, 2023.
XGBoost Developers (2022). XGBoost Documentation — xgboost 1.5.1 documentation. [online] xgboost.readthedocs.io. Available at: https://xgboost.readthedocs.io/en/stable/.
The code is confidential.
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computer_science_and_technology
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https://secutify.com/en/privacy-policy/
| 2024-04-25T13:23:33 |
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Rocksol-IT GmbH (Kög 13, 6600 Reutte, Austria) as the data controller for the processing of your personal data is pleased about your visit on the websites of Rocksol-IT GmbH and thanks you for your interest in the company, its products and services. The protection of your privacy and your personal data is an important concern for us. In order to guarantee you the highest possible degree of transparency and security, this data protection declaration informs you, among other things, about the type, scope and purpose of the processing of personal data by Rocksol-IT GmbH.
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In order to be able to place orders via this offer, each customer must set up a password-protected customer account. This includes an overview of orders placed and active ordering processes.
The required information will be provided within the registration process. If users have terminated their customer account, their data will be deleted with regard to the customer account, except for their retention, which is necessary for commercial or tax reasons. The data in the customer account remain until its deletion with subsequent archiving in the case of a legal obligation or our legitimate interests (e.g. in the case of litigation). It is the responsibility of the users to secure their data before the end of the contract in the event of termination.
In the course of the registration and renewed registrations as well as use of our online services, Rocksol-IT GmbH stores the IP address and the time of the respective user action. The storage takes place on the basis of our legitimate interests, as well as to protect the users and our systems from misuse and other unauthorized use. The collected data will not be passed on to third parties, unless this is necessary to pursue our legal claims as a legitimate interest or there is a legal obligation to do so.
The deletion takes place after expiry of statutory warranty and other contractual rights or obligations (e.g., payment claims or performance obligations from contracts with customers), whereby the necessity of the storage of data is reviewed every three years; in the case of storage due to statutory archiving obligations, the deletion takes place insofar after their expiry.
Payment service provider
Via our online services you have the possibility to place orders or conclude contracts. Insofar as this is necessary for the fulfilment of the contract, data will also be transferred to external payment service providers or the credit institution commissioned with the handling of payments.
The basis for the use of external payment service providers to fulfil contracts is Art. 6 para. 1 lit. b. GDPR and our legitimate interests pursuant to Art. 6 para. 1 lit. f. GDPR in order to offer our users effective and secure payment options.
The data processed by the payment service providers includes inventory data, such as name and address, bank data, such as account numbers or credit card numbers, passwords and TANs, as well as contract, total and recipient details. The information is required for the execution of transactions, but the data entered is only processed and stored by the payment service providers. Rocksol-IT GmbH does not have access to account- or credit card-related information, but only to information for confirmation or negative disclosure of the payment transaction. Under certain circumstances, the data may be transmitted by the payment service provider to credit agencies. The purpose of this transmission is to check identity and creditworthiness. Please refer to the general terms and conditions and data protection information of the payment service providers.
Payment transactions are subject to the terms and conditions and data protection notices of the respective payment service providers, which can be accessed within the respective websites or transaction applications. We also refer to these for the purpose of further information and assertion of revocation, information and other rights affected.
You have the possibility to request information about our company, our products and activities or events via a contact form on our website, by telephone, e-mail or social media. When you contact us, the data you provide us with (title, first and last name, contact data, content of your enquiry and any other information provided by you) will be processed by us in order to answer your questions and process your request.
You are free to provide us with your data for your enquiry. However, if you do not provide us with this data, we may not be able to treat your request accordingly.
Data processing, as a result of contacting us, will be carried out in accordance with Art. 6 Para. 1 lit. b GDPR in order to process your enquiry. The user data can be stored in a customer relationship management system (“CRM system”) or comparable system.
The data will be kept as long as the contact with the person concerned exists and deleted if they are no longer necessary. We check the necessity every two years; furthermore, the legal archiving obligations apply.
You can subscribe to our newsletter and other mailings to receive information about the latest topics about our company, our services, events and other information material.
Required information is marked in the particular form. In addition to the e-mail address on some forms, the name is also required for sending the newsletter in order to address you personally in the newsletter.
In addition, the following data is collected during registration, IP address of the calling computer and date and time of registration. The collection of this data as part of the registration process serves to prevent misuse of the services or the e-mail address used.
The legal basis for the aforementioned data processing is Art. 6 para. 1 lit a GDPR. The use of the data for this purpose complies with the provisions of communications law, in particular Art. 107 TKG 2003.
We use IT and marketing service providers for the dispatch of the newsletter who only have access to personal data in accordance with our order and instructions in order to be able to provide the commissioned services.
The subscription to the newsletter and other mailings can be cancelled at any time. You have the option of refusing to receive future newsletters and e-mails electronically, free of charge and without any problems, at any time after they have been sent to you.
The data arising in this connection will be stored as long as you have subscribed to the newsletter and therefore until you revoke your consent.
Newsletter – success measurement
The newsletters contain a so-called “web-beacon”, i.e. a file the size of a pixel, which is retrieved from our server when the newsletter is opened or, if we use a dispatch service provider, from its server. Within the scope of this retrieval, technical information such as information about the browser and your system, as well as your IP address and time of retrieval are initially collected.
This information is used to technically improve the services on the basis of technical data or target groups and their reading behaviour on the basis of their retrieval locations (which can be determined with the help of the IP address) or access times. The statistical surveys also include determining whether the newsletters are opened, when they are opened and which links are clicked. For technical reasons, this information can be assigned to the individual newsletter recipients. It is, however, neither our intention nor, if used, that of the dispatch service provider to observe individual users. The evaluations serve us much more to recognise the reading habits of our users and to adapt our content to them or to send different content according to the interests of our users.
A separate revocation of the performance measurement is unfortunately not possible, in which case the entire newsletter subscription must be cancelled.
Hosting and E-Mail dispatch
The hosting services used by us serve the availability of the following services: Infrastructure and platform services, computing capacity, storage space and database services, e-mail dispatch, security services and technical maintenance services which we use for the purpose of operating this online service.
Here we, or our hosting provider, process inventory data, contact data, content data, contract data, usage data, meta data and communication data of customers, interested parties and visitors to this online service on the basis of our legitimate interests in the efficient and secure availability of this online service in accordance with Art. 6 para. 1 lit. f GDPR in conjunction with Art. 28 GDPR (conclusion of an processor contract).
Collection of access data and log files
When using our website, our system automatically collects data and information from the computer system of the calling computer. The following data is collected automatically via log files:
- Websites that are called up by the user’s system via our website
- Websites from which the user’s system accesses our website
- Amount of data sent in bytes
- Notification of successful retrieval
- Browser type and version used
- Operating system of the user
- IP address
- Date and time of access
- Referrer URL (the previously visited page)
- The requesting provider
Rocksol-IT does not draw any conclusions about the data subject from these transmitted data. This data is used for technical reasons, in particular to ensure a secure and stable Internet presence, for example to detect, prevent and investigate attacks on our website. The storage of the IP address by the system is necessary to enable delivery of the website to the user’s computer. For this purpose, the IP address of the user must remain stored for the duration of the session. In addition, data is stored in log files to ensure the functionality of the website and to optimise the website.
Logfile information is stored for security reasons (e.g. to clarify misuse or fraud) for a maximum period of 7 days and then deleted. Data, the further storage of which is necessary for evidence purposes, are excluded from deletion until the respective incident has been finally clarified. This storage takes place on the legal basis of Art. 6 para. 1 lit. f) GDPR. The collection of data for the provision of the website and the storage of data in log files is mandatory for the operation of the website. The user is therefore not entitled to object according to Art 21 GDPR. This data will not be passed on to other third parties for their own purposes without your consent.
For the operation and administration of the website, we use IT service providers who, in accordance with our instructions, may also have access to personal data in order to be able to provide the commissioned services.
Matomo (formerly PIWIK)
Our website uses a web analytics services provided by Matomo (www.matomo.org; formerly PIWIK). We use the Matomo cookie to collect information on the use of our website from our users including the website from which your accessing system comes to our website, the subsites, which are accessed via an accessing system on our website, the frequency and duration of your visit to our website, and your IP address. We will shorten your IP address to ensure that we cannot identify you personally. We will not use the collected information to compile user profiles or combine information on specific users. The purpose of processing is marketing and optimization of our websites. These purposes constitute our legitimate interests for processing of Personal Data using Matomo on the legal basis of Art. 6 para 1 lit.f) GDPR. Your Personal Data is deleted once the reasons we collected it for cease to apply. That is the case after 180 days.
You can object to the use of your information with effect for the future if you do not wish for your information to be collected and used with a simple mouse click.
If you click into the field below, a so-called opt-out-cookie will be set on your device which allows us to recognize that we may not collect information on your usage. Please note that if you delete cookies from your browser this may affect the opt-out-cookie.
We use the video service YouTube from YouTube, LLC, 901 Cherry Ave, San Bruno, CA 94066, USA on this page.
When you visit pages on our website that have YouTube videos integrated, data is transferred to YouTube, stored and evaluated. If you have a YouTube account and are logged in, this data is associated with your personal account and the data stored in it.
To find out what information Google collects and how we use it, please visit https://policies.google.com/privacy?hl=en.
On our website we use functions of the social media network LinkedIn of the company LinkedIn Corporation, 2029 Stierlin Court, Mountain View, CA 94043, USA.
On our website we use functions of the social media network XING of the company XING SE, Dammtorstraße 30, 20354 Hamburg, Germany.
You can reach us under the following contact details:
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computer_science_and_technology
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https://careers.avantusaerospace.com/job-details/query/it-administrator/in/united-states/8588340/
| 2022-05-21T17:56:32 |
s3://commoncrawl/crawl-data/CC-MAIN-2022-21/segments/1652662540268.46/warc/CC-MAIN-20220521174536-20220521204536-00296.warc.gz
| 0.874067 | 423 |
CC-MAIN-2022-21
|
webtext-fineweb__CC-MAIN-2022-21__0__153592910
|
en
|
We are located in the S.F.V., seeking a qualified candidate to manage and maintain our I.T. system in a manufacturing environment to include operations, data security and support. Recognize and conduct ongoing review of strategy, architecture, processes and administration in order to recommend improvements to systems in place and management of systems in concert with company strategic development and goals.
Primary responsibilities to include:
- Maintain computer hardware, internal network, internet, WiFi access point, VPN, data server and firewall, etc.
- Administer electronic quality data records backup system for all networked software systems; preserve disaster recovery and back-up procedures and information security and control structures.
- Facilitate coordination and installation of system upgrades including hardware, software and peripherals.
- Troubleshoot computer related problems; ensure minimal downtime and optimal productivity.
- Manage and oversee computer network, workstations and software systems.
- Provide end user support
- Oversee information and data quality control and standards compliance.
- Ensure information security policies, standards and procedures are up-to-date.
- Bachelor’s degree in computer science, information technology or similar
- Minimum 4 years of hands-on experience as IT Administrator or equivalent
- Strong hardware experience i.e., ability to troubleshoot, build, diagnose and repair
- Advanced knowledge of Windows 10, Windows Server tech, TCP/IP, DNS, DHCP and network security.
- Database maintenance and system security
- Strong written and verbal communication skills
We provide equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.
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computer_science_and_technology
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https://www.printkiller.com/our-websites/
| 2019-05-21T15:12:28 |
s3://commoncrawl/crawl-data/CC-MAIN-2019-22/segments/1558232256426.13/warc/CC-MAIN-20190521142548-20190521164548-00075.warc.gz
| 0.916631 | 570 |
CC-MAIN-2019-22
|
webtext-fineweb__CC-MAIN-2019-22__0__102602773
|
en
|
The Print Killer Media Network websites are a conglomeration of websites owned and operated by tech CEO and political pundit Patrick Zarrelli. The websites range from media sites to online stores and the number of sites in the network is always changing as Zarrelli and his team launch new products and ventures, or cancel and close others. The base of the Network is Video God (videogod.com) a popular video blog that features cutting edge design, great content, and sharp witty commentary from writers all over the nation.
Currently, the Print Killer Media Network consists of Video God (videogod.com), our news and media site, IntelliChair (www.intellichair.com), our state-of-the-art motorized electric wheelchair store, and last but not least, Super Sexy Sex Toys (www.supersexysextoys.com), our super sexy and ultra discrete adult toy store.
At the Print Killer Media Network, we take pride in the modern Internet based media and do our best to keep the internet functioning on a high level for all users. That’s why we are so proud and happy about our teamwork with our sister company Dependable Website Management (www.dependablewebsitemanagement.com). When it comes to coding and custom web builds these guys are the absolute best in the business and we are so proud of all the hard work we have achieved together. If anyone out there is looking for a serious and professional web development company, then we highly recommend Dependable Website Management.
If you would like to advertise on the Print Killer Media Network, then we would be happy to have you. We offer two sizes of banner ads, a header banner, and a side banner. We also offer promoted posts and featured content of all kinds. We have a long-standing and great relationship with Google Adsense, so you can rest assured your ads will be shown next to some of the best fellow advertisers in the world, not to mention some of the best content the Internet has to offer! To get a custom advertising plan for your company call the Print Killer Media Network office today at 1 – (833) 447-3396.
If you need to get a hold of the Print Killer Media Network for some other reason, then first check our terms of service page above and make sure your question is not answered there. If this is a copyright issue and you want to send us a DMCA notice, then please contact our registered DMCA copyright agent, Lance A. Garrett ([email protected]), and he will be more than happy to assist you further. For all other corporate inquires, like sponsorship or partnership opportunities, please feel free to email our company CEO Patrick Zarrelli at ([email protected]).
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computer_science_and_technology
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https://creative-painter-2006.soft112.com/
| 2017-10-17T07:43:18 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-43/segments/1508187820930.11/warc/CC-MAIN-20171017072323-20171017092323-00126.warc.gz
| 0.926316 | 209 |
CC-MAIN-2017-43
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webtext-fineweb__CC-MAIN-2017-43__0__216404803
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en
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The Creative Painter, an easy-to-use Windows program that lets kids have hours of fun painting pictures on their computer screens. Creative Painter is simple to learn and operate.
Kids can experiment with happy, kid-size graphics tools to create personalized works of art. Because it's easy for children to make very attractive pictures with Creative Painter, it encourages them to experiment and exercise their creativity.
Creative Painter 2006 is a free trial software application from the Other subcategory, part of the Games & Entertainment category.
The app is currently available in English and it was last updated on 2005-11-30. The program can be installed on Windows.
Creative Painter 2006 (version 2006) has a file size of 14.40 MB and is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 168 times.
We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.
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computer_science_and_technology
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https://dailygadgets.in/products/jlw-iphone-11-portable-5000-mah-battery-shell-case
| 2023-01-31T09:32:59 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-06/segments/1674764499857.57/warc/CC-MAIN-20230131091122-20230131121122-00244.warc.gz
| 0.832148 | 282 |
CC-MAIN-2023-06
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webtext-fineweb__CC-MAIN-2023-06__0__252258379
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en
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This iPhone battery case is designed by JLW to improve the performance and battery life of your iPhone 11. Built for the avid iPhone user and extensive use, the JLW is excellent for traveling, work and on-the-go protection.
- Slim, lightweight and compact design for portability.
- Lightning input compatible, supports direct charging.
- Power LED indicator will indicate the level of power your battery case is currently charged.
- Doubles your iPhone battery power to keep you going throughout the day, essential for traveling, camping and business trips.
- Covered buttons for easy access to all ports, switches and buttons.
- 360° protection against every day wear such as scratches.
- Raised front bumper edges higher than phone screen to avoid contact with other surfaces.
- Brand : JLW.
- Battery Capacity: 5000mAh.
- Input (lightning): DC 5V-1.5A.
- Output Voltage: 5.0±0.25V/1.5A.
- Product material : TPU + PC.
- Battery Type : Grade A + Li-ion Polymer.
- Original lightning cable (can be used for data transfer for iOS and PC compatible devices such as Mac-books and Laptops to sync music and files to iTunes)
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computer_science_and_technology
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http://www.gchq-careers.co.uk/About-GCHQ/History/
| 2013-05-23T10:45:11 |
s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368703293367/warc/CC-MAIN-20130516112133-00017-ip-10-60-113-184.ec2.internal.warc.gz
| 0.971557 | 287 |
CC-MAIN-2013-20
|
webtext-fineweb__CC-MAIN-2013-20__0__129247112
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en
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In 1939, the Government Code and Cipher School (GC&CS) was established at Bletchley Park in Buckinghamshire, with just 180 people. By the end of 1944, Bletchley Park's employee population had grown to over 10,000. It was also home to two of the earliest 'super' computers.
The Bombe was designed by mathematician Alan Turing, now widely recognised as the father of computer science and AI. This electromechanical machine helped crack the impenetrable Enigma code. And Colossus, built by Max Newman, was the first programmable electronic computer. The size of an average living room, it had approximately the same computing power as today's desktop PCs.
The development of this technology, supported by many fine intellects, helped change the course of the war and laid the foundations for today's GCHQ, which came into being when GC&CS was disbanded after the war. Initially based in London, we relocated to Cheltenham in 1952.
We're proud of our heritage, but we constantly have to look to the future. We're working to stay ahead of the online criminals, computer hackers, terrorists, drug smugglers and any organised crime threatening the UK.
So, whichever role they're in, our people are true pioneers - developing new technologies and new solutions to help protect our nation. And as our world of work continues to evolve, so can yours.
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computer_science_and_technology
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https://launchmenot.soft112.com/
| 2017-11-20T16:53:57 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-47/segments/1510934806086.13/warc/CC-MAIN-20171120164823-20171120184823-00490.warc.gz
| 0.893797 | 243 |
CC-MAIN-2017-47
|
webtext-fineweb__CC-MAIN-2017-47__0__229690167
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en
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LaunchMeNot is an application launcher which can automatically launch your favorite applications on startup and give you the option to cancel.
Ever needed to reboot after an unexpected crash at the most inconvenient time, then wait for multiple applications to load again on startup? LaunchMeNot lets you cancel launching, and can wait after each application. It can manage Windows entries and allow you to easily convert between startup locations.
LaunchMeNot is a free software application from the Automation Tools subcategory, part of the System Utilities category.
The app is currently available in English and it was last updated on 2010-02-19. The program can be installed on Win2000, Win7 x32, Win7 x64, WinOther, WinServer, WinVista, WinVista x64, WinXP, Other.
LaunchMeNot (version 1.10) has a file size of 908.91 KB and is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 91 times.
We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.
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computer_science_and_technology
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https://www.if3d.com/becker-mayer/star-trek-stellar-cartography/
| 2022-01-18T04:17:12 |
s3://commoncrawl/crawl-data/CC-MAIN-2022-05/segments/1642320300722.91/warc/CC-MAIN-20220118032342-20220118062342-00022.warc.gz
| 0.918569 | 190 |
CC-MAIN-2022-05
|
webtext-fineweb__CC-MAIN-2022-05__0__21589013
|
en
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Project: illustrated book
Client: Becker & Mayer
A new look for a not so new universe. Most people of a certain age can relate to the Star Trek Universe – Becker & Mayer took on the mammoth task of re-creating the Stellar Cartography: Star Fleet Reference Library maps.
We used 3 digital imaging programs… Adobe Photoshop, Adobe Illustrator and Luxologies MODO 3D (now The Foundry).
Apart from the challenges of producing something uniquely different, one of my main issues was of digital file size. Layers and layers within the main Photoshop file meant it quickly built up to a 3.2GB file (that’s gigabyte not megabyte), so it needed a serious piece of hardware to be able to handle it. In fact, these files were so large that they had to be saved in a format that supported documents up to 300,000 pixels (PSB files).
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computer_science_and_technology
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https://courses.javacodegeeks.com/build-a-modern-computer-from-first-principles-nand-to-tetris-part-ii-project-centered-course/
| 2023-06-05T02:49:19 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-23/segments/1685224650620.66/warc/CC-MAIN-20230605021141-20230605051141-00449.warc.gz
| 0.952211 | 2,993 |
CC-MAIN-2023-23
|
webtext-fineweb__CC-MAIN-2023-23__0__284786828
|
en
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Build a Modern Computer from First Principles: Nand to Tetris Part II (project-centered course)
In this project–centered course you will build a modern software hierarchy, designed to enable the translation and execution of object–based, high–level languages on a bare–bone computer hardware platform. In particular, you will implement a virtual machine and a compiler for a simple, Java–like programming language, and you will develop a basic operating system that closes gaps between the high–level language and the underlying hardware platform. In the process, you will gain a deep, hands–on understanding of numerous topics in applied computer science, e.g. stack processing, parsing, code generation, and classical algorithms and data structures for memory management, vector graphics, input–output handling, and various other topics that lie at the very core of every modern computer system. This is a self–contained course: all the knowledge necessary to succeed in the course and build the various systems will be given as part of the learning experience. The only prerequisite is knowledge of programming at the level acquired in introduction to computer science courses. All the software tools and materials that are necessary to complete the course will be supplied freely after you enrol in the course. This course is accompanied by the textbook “The Elements of Computing Systems” (Nisan and Schocken, MIT Press). While …
Courses : 2
Specification: Build a Modern Computer from First Principles: Nand to Tetris Part II (project-centered course)
46 reviews for Build a Modern Computer from First Principles: Nand to Tetris Part II (project-centered course)
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The best introduction of computer science course forever, I will recommend it to others. Thanks.
Max H –
Almost perfect. But writing the compiler and the operating system took me far more than the projected 10 hours. IMHO, part II should be split into two, and a few more words and guides on how to structure a compiler would be preferable. Also, I think that the programming assignments touch project dimensions, so mentioning version control systems might be a good advise. Nevertheless, and without a doubt, a fantastic course given by one of the most ambitious and relentless instructors with great teaching skills and dedication to the topic.
Shuhei K –
This course is life changing, yet the toughest course I’ve ever taken.
Luis G C –
It’s the most amazing course that i’ve ever taken. Thanks Noam and Shimon for your work. I eagerly await the continuation of the course.
Ernesto P –
Excellent course on understanding the fundamental pillars of how computer software works. Great lectures are clear and concise, so much so you can finish the course without using the textbook. Fun and challenging.
Just as the first part of the course the second course is equally interesting. So much information to learn from this course yet taught in a very student friendly, intuitive and interactive way. Doing the programming exercises makes this course even more exciting. Check it out!
Jun Z –
Great Course! The course becomes so hard for me since week 4 when we started developing compiler. Each assignment I spent 5 hours watching videos and making notes, 10 hours coding, and 10+hours debugging. My feeling: It turns out that although it is: time consuming (I am a master student in environmental management with a full course schedule, projects for week 4,5,6 made me postpone to this section) and mentally challenging (I am not well educated on software design and algorithms so I spent a lot of time debugging my code, fail, edit, fail, edit,..) However, the sense of accomplishment when I finally got 100 for each project (almost) is incomparable, unique, and unparalleled. Love this course! Suggestion Hope we could redesign the week 4,5,6. The workload exponentially increased and reached the maximum in week 5. My strategy was postponing and postponing until I got time to work the assignment out. I hope we could reestimate the workload (maybe separate week 5, 6 into two weeks, perspectively. The videos are 3+ hours long:)) In the end, love this course. Shimon and Noam are excellent instructors, their teaching style is very enlightening, the slide animation is great for illustrating processes clearly.
Aung H –
actually greatest course ever!
Tough, Boring but useful
Marcel S –
This is by far one of the best online courses I have completed. Thumbs up, it was well worth my time and it will definitely help me on my never ending journey of becoming a better software developer.
Qiang K –
This is the life changing course!
Mark V M –
This was a great course which tied together so many loose ends for me. E.g., I knew that OO languages would add a hidden “this” parameter, that compiling would get rid of symbols, that malloc worked with a heap, but now I REALLY know how all that works.
Stephen H –
Great course! Cannot imagine how can I build in two weeks the whole compiling software that translates an OO language down to machine code! Although the part II needs more work than part I, it is still manageable and equally inspiring!
Liudmila N –
Very well structured, you learn a lot, primarily by doing, which is the best learning. The project where you program in Jack is in my opinion unnecessary, and the OS part is just a bag of random stuff, but overall, one of the best courses out there.
James T –
Absolutely phenomenal. One of the best and most instructive courses I’ve taken. This provided a much deeper understanding of computer internals than I’d previously had, and I’m shocked by how much ground was covered in this course. It took a lot of work, and while it is listed as ‘beginner’, I imagine it would be quite challenging to complete without having any experience programming.
Steven G –
This is a brilliant and very challenging project oriented course. Even as a IT professional doing this course for fun the workload can be very demanding. Be prepared to work hard and for long hours to get through this course. But the tremendous feeling of accomplishment at the end makes it all worthwhile. I have not felt this way since my undergraduate days. Thank you for reigniting my passion.
Joe K –
Thank you so much Shimon Schocken!! Part two was tough, but it was very helpful.
TANGELLA L –
James M –
Overall, it’s an excellent course covering a lot of concepts, definitely the best online course I have done so far. The latter weeks are quite overloaded though, I think it might be better as a slightly longer course, with an additional week focussing on the VM language and the use/history of the stack and heap distinction.
Andrii D –
One of the best computer science courses I ever had. You start understand how actually things like heap, stack, etc. works.
Roshan B –
I’m a 13 year old 8th Grader from California. I loved this course and learned a lot! Thank you Mr.Schocken for putting together such a wonderful course! It was a thrill to finish the course finally!
Benedek R –
It was a bit superficial. Homework helped to practice the basics. I prefer more detailed and more deep lectures.
Ross M –
Challenging but rewarding. About a year ago I started mucking about with code with the aim of becoming a web developing. I started with front end and could get away with knowing next to nothing about how computers actually worked and the big software picture. As my interest grew however I quickly became dispirited because I just didn’t know enough about what was really going on. Now I no longer feel like a fraud teaching myself code. This course was everything I was looking for. My only criticism would be the last project. My implementation of the operating system classes passed the tests however it turned out I had let in some really stupid bugs which the tests didn’t pick up. This led to easily the most frustrating part of the course as I then discovered most of my classes were incompatible. After the best part of another’s weeks work, and several submissions later, I got full marks on the final project. That being said it is probably very difficult to test everything as the classes leave a lot open in terms of implementation. Thanks a lot. It was a great course.
David S –
As great as the first part, although far more demanding.
Brian C –
If it’s not the absolute hardest course you’ve taken, it’ll be one of the hardest courses you’ve taken. The workload is staggering. At an Ivy League University you’ll have an entire semester + winter break to write a compiler. Here you’ll have three weeks. Buckle down & get ready to work hard.
Andrei P –
Great course! Together with part1, it goes through how a computer does what it does, but in a simple way. That is not to say it’s not valuable, it was very cool to see how things work behind the scenes and how they did all that! Best course I’ve done!
Serjey G I –
Shriharsh M –
What an effort by the teachers! Such complex concepts simplified for a large and varied target audience. I thoroughly enjoyed doing the exercises for this course. I am eager to take up the part 3 whenever it comes out.
Piotr L –
Great, highly recommended.
Chris P –
Excellent, challenging course. Learned way more than I expected!
Graeme G –
This course has been brilliant. I expected to learn a lot, but I got so much more out of this. Its incredible to see such a powerful machine coming out of such a simple design a true mark of elegance.
bao b –
Understand computer is difficult, but this course can help you on this point.
Guillermo S C C –
The best course ever.
Cheng H –
Best ever computer science course I’ve taken. Though it takes me 7 months to complete both parts, it really worth it!
George K O –
A true gem!
I feel that I reviewed more deeply a bunch of courses taught at my university . Thank you.
Benjamin W –
The second part of an extremely rewarding course by instructors who have clearly put a great amount of thought and effort into its design. If you already feel quite comfortable with compilers and operating systems (for instance, you’ve previously implemented your own compiler from scratch), then maybe it suffices only to take the first part of nand2tetris as a course in computer architecture. If not, then I would highly recommend taking the second part in addition to the first as an introduction to these subjects (part 2 should probably not be taken without part 1 since the software hierarchy developed in part 2, particularly the virtual machine, is designed to run on the specialized architecture introduced in part 1). However, note that part 2 is signficantly more work (at least 2 3 times as much) as part 1. Note also that part 2 requires familiarity with a programming language; if you wish to have your assignments graded by the auto grader, then this language should come from the list of supported languages. At the time of this writing (September 2019), the auto grader supports the following languages: C, C++, C#, Elixir, Erlang, Go, Haskell, Java, Lua, Node.js, Perl, PHP, Python 2.7, Python 3, Ruby, Rust, Scala, Swift. One thing to note about this course is that it is not the result of combining ordinary courses on compiler construction and operating systems and many of the standard topics taught in these courses are not touched upon at all. Rather, the nand2tetris philosophy is one of “learn by doing”. This means that, while the lectures do give very clear explanations of what it is you are trying to accomplish, as well as examples of how parts or cases of your problem can be solved, you ultimately have to come up with your own solutions. In the end, your solutions may not be optimal or very elegant, but you will gain a very confident understanding of the details. I believe this makes nand2tetris part 2 an excellent course to take prior to a formal course on compilers or operatings systems.
Arun C –
What a fabulous journey the second part was! It was exhilarating to finish off with the operating system. In many years of professional software development, I did not have as much fun as I had in six weeks in this course. Hats off to both Noam Nisan and Shimon Schoken for having conceived, developed, and presented this course in such a nice manner. I did not receive any feedback for the peer graded assignment, which is sort off sad. While I can guess what might have been the reason for the grade given to me, feedback is very useful; I hope Coursera/the instructors can allow access to feedback in the future. I wish part 2 of the book was also available on the web.
Pavneet S T –
Very difficult and rewarding course
Eugene O –
Thanks for the course! I came from the first part and really glad I took it. Though, OS part is pretty difficult. I was forced to look up some hints on the internet for more implementation details.
Chen A –
After 2 years, i still didnt find something so interesting like this.
Julie L –
Incredible course. Thank you.
Li P –
Course materials and project assignment are well organized, demanding but also motivating. I felt so lucky to have taken both of the courses and really enjoyed them! Thanks!
Liming J –
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computer_science_and_technology
|
https://www.amanah.com/ip-services/
| 2023-03-25T19:54:33 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-14/segments/1679296945372.38/warc/CC-MAIN-20230325191930-20230325221930-00576.warc.gz
| 0.901929 | 698 |
CC-MAIN-2023-14
|
webtext-fineweb__CC-MAIN-2023-14__0__155963843
|
en
|
Speed and Reliability You Can Count On
Amanah has spent years building and maintaining a superior network with extensive peering relationships to ensure that traffic reaches its intended destination quickly and efficiently.
We offer a variety of bandwidth speeds and diverse billing options including flat-rate, tiered and burstable for a true on-demand service with maximum flexibility.
We continuously assess our network’s performance and implement quality upgrades to eliminate bottlenecks and ensure that there’s sufficient capacity at all times.
When you choose Amanah for your IP service needs, you benefit directly from:
- IPv4 and or IPv6 addresses
- Multiple home network / BGP sessions
- Secure VLANs
- Denial of service mitigation
- Primary / secondary DNS link aggregation
Whether you need major bandwidth to support your online business operations or want high-speed Internet at affordable prices, our data centers at 1 Yonge Street and 151 Front Street West are flexible, reliable and secure.
Just because we’re affordable, doesn’t mean we compromise on quality.
At Amanah, quality is our utmost priority. Through strategically located data centres, peering relationships and flexible service plans, we’re able to strike the perfect balance between cost competitiveness and best-in-class bandwidth and internet services.
151 Front Street West
IP Transit at Wholesale Prices with Flexible Terms
Are you colocating your equipment at 151 Front Street and in need of serious bandwidth for your setup? Amanah has a dedicated presence at the 151 Front Street Meet Me Rooms so you can cross connect to us directly without the need to go through a third party. And we don’t like to bog down our clients so there’s no pressure for long-term connectivity commitments. Instead, we stay flexible to accommodate your evolving needs. Amanah only asks for two business days to provision the service and our prices are so competitive that we’ll match or beat any other quote.
If you have presence at 151 Front Street and would like to expand your network, you benefit from our:
- Limitless bandwidth and the ability to manage and grow your network
- IP transit at wholesale prices
- Short term contracts
- 1Gbps or multiple 10GE – whatever you need
1 Yonge Street
High Speed Internet Services at Amazing Prices
Is your office looking for high speed internet to take your operations to the next level? We’re able to offer superfast internet speeds through our main network setup right at 1 Yonge Street. Because we have a strong presence in the same building, potential points of failure are greatly minimized and you always get quick and effective support – exactly when you need it.
When you’re a 1 Yonge tenant with Amanah, you benefit from:
- Lightning fast high-speed internet services (100Mbps, 1000Mbps and 10,000Mbps) at much lower prices than major providers like Bell and Rogers, thanks to our data centre presence at 1 Yonge Street and our direct connectivity to 151 Front Street
- The option to collocate your servers and equipment at our 1 Yonge secure data centre and run a point-to-point connection to your office, resulting in zero latency
- Wholesale pricing, month-to-month terms and a service that can be provisioned within two business days or less
|
computer_science_and_technology
|
https://dottrusty.com/5-common-mistakes-for-new-bitcoin-investors-and-how-to-avoid-them/
| 2024-04-13T03:18:23 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296816535.76/warc/CC-MAIN-20240413021024-20240413051024-00754.warc.gz
| 0.935482 | 722 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__153416321
|
en
|
Do you want to start investing in Bitcoin?
Bitcoin has been all over the news in the last couple of years for its explosive rises, then plunges in value. There’s certainly some danger in investing in Bitcoin, but it can be very profitable if you work with a solid Bitcoin investment strategy.
Are you an experienced investor looking to get in on the Bitcoin game?
Whether you’re a new investor or an old pro when it comes to the stock market, you can still easily make mistakes when first investing in Bitcoin. Below, we’ll cover some of the common mistakes for new Bitcoin investors.
1. Selling Too Soon
One common mistake for new Bitcoin investors is selling too soon. It is important to remember that just like any other investment, the market fluctuates, and thus so do the prices for cryptocurrencies.
As a new investor, it is easy to become anxious when prices go down or become impatient when prices go up. This often leads to buying and selling Bitcoin too soon. While it is important to capitalize on gains, it is also important to remember that gains can be lost just as quickly as they are made.
2. Insufficient Bitcoin Security
As a new investor, it’s important to take the necessary steps to protect your investment. The most secure way to store Bitcoin is in a cold storage wallet. This includes a hardware or paper wallet, which is stored offline and is not connected to the internet.
Furthermore, using a strong, unique password and two-factor authentication is essential. This will stop any unauthorized access to your account. Additionally, overseeing any third-party company specializing in cryptocurrency trading can also help reduce the possibility of theft or unauthorized access to any Bitcoin wallets.
3. Not Diversifying
New Bitcoin investors often make the mistake of not diversifying their investments. Investing in one type of asset may provide a larger potential return on investment since the investor is concentrated on the asset.
However, not diversifying also increases the risk associated with the holdings. Bitcoin is extremely volatile, and the investor runs the risk of heavy losses should the market swing in the opposite direction.
4. Falling for Scams
New Bitcoin investors need to be mindful of scam attempts that target them. Many scams involving Bitcoin impersonators, phishing attempts, and more exist on the internet.
Relying on third-party services should be avoided since it may be difficult to distinguish a legitimate service provider from a malicious one. Therefore, unless an investor has thoroughly researched a company or individual, they should think twice before using them.
5. Choosing the Wrong Bitcoin Miner Host
One of the most common mistakes made by new cryptocurrency investors is choosing the wrong Bitcoin miner host. Crypto miners, who use their computers to validate Bitcoin transactions, typically rent out server space from a host.
It’s important to research the host’s location to ensure you’re getting the best speeds and lowest latency for the price. To ensure a safe and reliable mining farm, consider Quotecolo. They are known for their highly secured Bitcoin mining facility.
Mistakes for New Bitcoin Investors You Should Avoid
It is essential for new Bitcoin investors to understand the risks and challenges associated with entering the cryptocurrency space.
Researching, understanding, and following the guidance of experienced Bitcoin investors can help you minimize your risk and maximize your reward. Start your journey today, avoid these mistakes for new Bitcoin investors, and make sure you are prepared!
For more informative topics, check out the rest of our site.
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computer_science_and_technology
|
https://bgmt.livejournal.com/1183956.html
| 2021-10-22T06:12:25 |
s3://commoncrawl/crawl-data/CC-MAIN-2021-43/segments/1634323585460.87/warc/CC-MAIN-20211022052742-20211022082742-00477.warc.gz
| 0.919032 | 639 |
CC-MAIN-2021-43
|
webtext-fineweb__CC-MAIN-2021-43__0__149301646
|
en
|
Call for Applications -- Part-time lecturer in Computer Science
NYU Paris is seeking part-time lecturers in Computer Science to teach one to two undergraduate courses as part of its regular offerings in the College of Arts & Science. Teaching commences in September 2018; courses meet for 3 hours a week for a 14.5 week term and will be offered in both the Fall and Spring semesters. The appointed person will have full responsibility for teaching and coordinating the course (see below). Students are undergraduates from the NYU campuses in New York, Shanghai, and Abu Dhabi, who come to study at NYUParis for one semester. Classes take place at our Academic Centre in Paris.
NYU Paris is seeking to offer the following courses on a regular basis. Potential candidates should indicate which of the following two courses they are prepared to teach. All courses will be taught in English.
Introduction to Machine Learning
Machine learning is an exciting and fast-moving field of computer science with many recent consumer applications (e.g., Microsoft Kinect, Google Translate, Iphone, Siri, digital camera face detection, Netflix recommendations, Google news) and applications within the sciences and medicine (e.g., predicting protein-protein interactions, species modeling, detecting tumors, personalized medicine). This course introduces undergraduate computer science students to the field of machine learning. Students learn about the theoretical foundations of machine learning and how to apply machine learning to solve new problems. Assuming no prior knowledge in machine learning, the course focuses on two major paradigms in machine learning which are supervised and unsupervised learning. In supervised learning, we learn various methods for classification and regression. Dimensionality reduction and clustering are discussed in the case of unsupervised learning. The course consists of lectures and lab sessions.
Pre-requisites: Calculus, Linear Algebra, Basic Algorithms, (highly recommended: Probability and Statistics), and Computer Systems Organization.
Introduction to Computer Security
This course covers basic principles of computer security and security engineering. It provides an introduction to fundamental cybersecurity concepts, principles, and techniques. The course focuses on security from an attacker’s’ perspective (threat modeling) and the defender’ss perspective (building and deploying secure systems). Specific topics include operating system security, network security, web security, security economics and security psychology. Course projects focus on both writing secure code and exploiting insecure code.
Pre-requisites: Computer Systems Organization and experience with computer systems level programming languages (e.g. C, and C++ programming). Recommended prerequisite courses include Operating Systems. Experience with web development is also helpful.
● Ph.D. in Computer Science or related field
● Two to three years relevant teaching experience
Eligible NYUParis faculty are encouraged to apply. If interested, please submit an updated CV to Beth Epstein, Associate Director for Academic Affairs at NYUParis at [email protected] Please note any relevant teaching and professional experience, and specify which of the courses listed above you are prepared to teach. Candidates must be eligible to work in France. Proposals will be accepted through March 20, 2018.
|
computer_science_and_technology
|
http://implant3d.com/
| 2017-04-29T15:27:25 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-17/segments/1492917123530.18/warc/CC-MAIN-20170423031203-00272-ip-10-145-167-34.ec2.internal.warc.gz
| 0.800669 | 152 |
CC-MAIN-2017-17
|
webtext-fineweb__CC-MAIN-2017-17__0__294006604
|
en
|
Implant3D is a software package that allows you to perform a 3D implant simulation directly on your PC.
You can simulate the implant position on 2D & 3D models, identify the mandibular canal, draw bone model panoramics and sections, show the 3D bone model and calculate the bone density.
By means of Implant3D you can plan the prothesis implant operation more safely, efficiently and quickly.
Implant3D generates the panoramic, the sections and the 3D bone model through reading the axial images.
This enables you to know both the patient anatomic model under all respects and the exact implant position as to the mandibular canal and the bone structure before the dental operation.
|
computer_science_and_technology
|
https://sfmcd.org/exhibitions/mr-roboto-2/
| 2024-04-24T06:04:48 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296819067.85/warc/CC-MAIN-20240424045636-20240424075636-00738.warc.gz
| 0.916107 | 543 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__30423068
|
en
|
February 24–June 30, 2024
Guest Curator: Virginia San Fratello and Eleanor Pries
Generous support for the robotic programming at SJSU is provided by the College of Humanities & Arts Artistic Excellence Programming Grant.
Robots are our partners in the future. This exhibition showcases a collection of design activities and experiments by students at San José State University, as they test the creative possibilities of collaborating with a robot.
Innovative designers have the opportunity to advance design, craft, and customization using industrial robots. These robotic explorations are unprecedented learning opportunities that teach students about cutting-edge content creation and fabrication methods that will allow designers to transform the professions and industries to which they will bring their robotic expertise. This means opening the door to the future of craft and design to the next generation and giving them the space, skills, and imagination to explore new activities and job opportunities.
The experiments shown in the exhibition engage the robot across multiple disciplines and media: calligraphy, photography, 3D-light painting, 3D-printing, and stop-motion animation. With faculty and guest design collaborators Jonathon Anderson, Madeline Gannon, Andrew Kudless, and the Gramazio Kohler Research Group, students explored questions such as: How can we design a 3D pathway for light in space? Can light feel tangible, more like a solid material? Can we 3D-print flexible and porous “textiles”? In film production, what if a robot were the cameraman? Can a robot craft a new type of letterform?
The robot is the student’s partner and hand in design. Like any tool, a robot poses its own set of skills, rules, and even quirks to learn and leverage, but unlike many other tools, robots have muscle memory and computational memory that expand our ability to design and create as humans. We are excited to be at the forefront of a promising world where humans and robots can craft a future together. For our students, this is the beginning of a beautiful friendship and for that, thank you very much Mr. Roboto for helping us escape where we needed to.
Image: Nathan Shehadeh, Architecture of Light, 2021. Courtesy of the artist.
February 27, 2024, Daily Californian
Mr. Roboto and Indie Folk are twisted mirrors of each other, reflecting frontier boundaries
January, 2024, San Francisco Travel
Emerging Tech Inspires a New Wave of Premieres in San Francisco This Year
January 31, 2024, BNN
San Francisco’s Cultural Renaissance: The Fusion of AI and Arts
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computer_science_and_technology
|
https://sjminervino.com/3c-minigames-and-variants
| 2023-12-08T05:54:55 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100724.48/warc/CC-MAIN-20231208045320-20231208075320-00128.warc.gz
| 0.968554 | 506 |
CC-MAIN-2023-50
|
webtext-fineweb__CC-MAIN-2023-50__0__125893677
|
en
|
All art work within is property of 3C Institute
Picky beaks is a target shooting game, without the targeting and shooting. A reskin of a previously produced minigame in 3C Institute's lineup, it seeks to create the same focus as a target shooting game without even implied violence. Feeding the birds their corresponding seeds increases your score, feeding them the wrong seed reduces it. We went for a score based system with no limit to mistakes to further distance the game from any sense of violence.
I designed the UI to be minimal and out of the way, so that it would not interrupt or distract from the gameplay loop.
Brick'd is a rotating tetris-like. The singular focus provided by these kinds of games was in high demand, so four versions were created to allow as many clients as possible to fit it into their programs and interventions.
The Cloud Buster game is all about choices. A question is presented to the player, and options float by in clouds. Choosing the correct answer to 'bust' increases the user's score, and wrong answers tick down the player's health. The client running the program has the ability to write their own questions and answer options, allowing it to be used for any number of programs.
This simple tactics game allows for quick replay-ability and simple turn based strategy. Four teams were placed in the corners of the board, and on your turn you could either add a unit or move your current units. Any unit next to that new or moved unit would be converted to your side. Last team standing wins.
I have highlighted in red the characters I did not create.
Some of the projects required a controllable character. Below are some of the character options running through their animation cycles. A lot of thought was put into the animations, so that we could get the maximum utility out of the minimum number of animations.
The Infinite Runner game was produced for its replay-ability and its high skill ceiling. With the exception of the tutorial level that is scrolling by below, the levels were all procedurally generated with tilesets. This also allowed for easy reskinning to allow its use by more clientele.
Some of the background foliage was the work of other employees, that I adapted for this purpose.
This minigames project is an ongoing effort at 3C Institute. I provided art, animation, and game design for these games in tandem with the games programming team, research team, and content team.
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computer_science_and_technology
|
http://www.etk.fi/en/forms/
| 2017-10-22T02:30:09 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-43/segments/1508187825057.91/warc/CC-MAIN-20171022022540-20171022042540-00648.warc.gz
| 0.887718 | 487 |
CC-MAIN-2017-43
|
webtext-fineweb__CC-MAIN-2017-43__0__42093418
|
en
|
The forms available in the service are grouped in the menu. All forms are in PDF format and open by clicking on the Download button.
In some cases, the matter can be handled as a web service. Separate instructions are then provided in the form description field.
Forms in Finnish and Swedish are available from the Finnish and Swedish pages, respectively. Forms in English are available from the English page. If forms are offered also in other languages, they will be accessible from the English page.
Forms may be ordered in paper format from the address [email protected]. On your order, please enter the form's identifying marker or name, the number of copies you want as well as your name and delivery address.
How to use the forms
The forms in our service are in PDF format. In order to use them you will need a separate programme. The Adobe Reader programme is available free of charge from the Adobe web site. We recommend using the latest version.
There are two kinds of forms: some can be filled out on the computer and then printed, some can only be viewed on screen and need to be printed before they can be filled out.
PDF forms filled out on-screen contain instructions that show up as yellow post-it notes. You open the instruction by double-clicking on the note, and close it by clicking on the upper right corner of the in-struction box.
How to open and print
The PDF form opens by clicking on the Download button.
Please use the print button for Adobe Reader to print the form.
How to save the form.
If you wish, you can save the empty form using the 'Save' button in Adobe Reader. In order to save a filled-out form, you will need e.g. FoxitReader (free of charge) or Adobe Reader (subject to a charge).
Errors when opening the form
If loading the form fails due to a connection problem, an error message will appear on the screen. Reload-ing may cause the same error message to reappear from the cache memory, even if the connection prob-lem has been solved. Empty the cache of your computer to make sure.
Errors may also appear due to the version of Adobe Reader being old or faulty. In this case the pro-gramme must be reinstalled.
|
computer_science_and_technology
|
https://islandcreekes.fcps.edu/department/technology-student-laptops-digital-tools-citizenship-and-tech-support
| 2024-03-03T12:38:42 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947476374.40/warc/CC-MAIN-20240303111005-20240303141005-00814.warc.gz
| 0.929984 | 141 |
CC-MAIN-2024-10
|
webtext-fineweb__CC-MAIN-2024-10__0__32053916
|
en
|
Technology - Student Laptops, Digital Tools, Citizenship, and Tech Support
Island Creek offers 1:1 computing as part of the FCPSOn Initiative, meaning every student has a school laptop provided for instruction. Information and guidelines are provided at the beginning of each school year, including Home Use Agreement and the option to Opt Out of taking a laptop home.
A list of FCPS approved digital tools used at Island Creek is provided on the Island Creek Website along with a Parental Consent Form.
Teachers and parents partner to teach and support Digital Citizenship with the FCPS Shared Responsibility Program.
Technology Support for Families provides access to videos and resources to help your student in the virtual environment.
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computer_science_and_technology
|
https://www.pointclickcarecna.xyz/faqs/
| 2023-12-11T09:37:41 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679103810.88/warc/CC-MAIN-20231211080606-20231211110606-00420.warc.gz
| 0.897163 | 613 |
CC-MAIN-2023-50
|
webtext-fineweb__CC-MAIN-2023-50__0__74977251
|
en
|
PointClickCare CNA FAQs: Are you considering becoming a Certified Nursing Assistant (CNA) but need clarification on what PointClickCare is? PointClickCare is an electronic health record system that helps healthcare providers manage patient data and care plans more effectively. This blog post will answer some of the most frequently asked questions about PointClickCare CNA training and certification. Read on to learn more!
What is PointClickCare used for?
PointClickCare is an industry-leading cloud-based software solution used by healthcare providers and organizations of all sizes. It provides a full suite of integrated applications to assist with care management, clinical documentation, electronic health records, billing, and more. PointClickCare helps care providers increase efficiency and accuracy in their workflow, improve the quality of patient care, and reduce costs.
How do I get started with PointClickCare?
- Visit the PointClickCare website and create an account.
- After creating an account, you can access the PointClickCare dashboard.
- Once your profile is set up, you can start exploring the features of PointClickCare.
- PointClickCare also offers training resources, such as videos and tutorials, to help you better understand how to use the system.
- To take full advantage of PointClickCare, you can sign up for a subscription.
- After subscribing, you’ll be ready to start using PointClickCare!
What are the benefits of using PointClickCare?
- Streamlined Documentation
- Reduced Costs
- Increased Mobility
- Improved Quality of Care
- Improved Collaboration
How does PointClickCare help me with my job?
PointClickCare helps Certified Nursing Assistants (CNAs) manage the day-to-day demands of their job by providing an easy-to-use platform for storing and sharing patient information. It allows CNAs to quickly and accurately record patient data, creating a more efficient workflow.
What else can I do with PointClickCare?
PointClickCare provides a comprehensive suite of solutions for the long-term care market. The platform allows caregivers to manage and share information quickly, generate reports, access patient data, set up billing, and provide superior customer service. With its built-in reporting capabilities, users can easily track and monitor patient progress, outcomes, and staff performance.
What is PointClickCare CNA customer service?
PointClickCare CNA customer service is a dedicated support team of Certified Nursing Assistants (CNAs) that provide guidance, advice, and technical assistance to users of PointClickCare’s clinical and administrative software. The team is available 24/7 to answer questions and help users get the most out of their PointClickCare experience.
How do I sign up for PointClickCare on a mobile device?
Signing up for PointClickCare on a mobile device is easy! Just download the PointClickCare app from the App Store or Google Play Store and create an account. You can then login and begin using the platform.
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computer_science_and_technology
|
http://brinkdigital.co.uk/webservices.php
| 2020-11-29T04:28:17 |
s3://commoncrawl/crawl-data/CC-MAIN-2020-50/segments/1606141196324.38/warc/CC-MAIN-20201129034021-20201129064021-00202.warc.gz
| 0.936881 | 434 |
CC-MAIN-2020-50
|
webtext-fineweb__CC-MAIN-2020-50__0__11338914
|
en
|
When we take on a design project, we do our best to incorporate your existing branding into your digital branding. Our websites are responsive, working on phones, tablets and PCs, as well as having clear, clean modern designs.
We pride ourselves on our great customer service. Our design process puts the customer at the forefront. We attempt to create designs that meet the design brief, but also are functional for users and look great.
We also offer web development services for more complex website projects, or solutions that may be required. Using a range of tools and software, we can create content management systems, database systems, E-Commerce website, blogs and many other services. Whether you need a WordPress blog creating, a full online shop or even a large database system, get in touch to see how we can help.
To make life easier for our customers, we also offer website hosting to our own customers. This includes a reliable server, regular backups, and security updates. Additionally, we also provide analytics tracking and other useful tools to monitor the health and effectivity of your website. To find out about the services we can offer you, get in touch.Contact Now
All of our designs at Brink Digital are clear, and modern looking.
Sell your goods and services automatically from your website.
If you still need to manage or regularly update your website content, a CMS can really help your website come to life.
User systems, databases, staff management, invoicing, project management tools and other more complex problems.
With more of us using our mobiles to surf the web, we think it's important designs are responsive, therefore, all of our websites that we create work on mobile, tablet and desktop devices.
When we create our websites, we understand that our customers will want to perform well on search engines, so we build projects with SEO in mind.
We don't want you to worry about the technical side of your website, so we offer hosting services so you can focus your time on other more important things.
We provide free ongoing support, advice and assistance to our customers long after we start their project.
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computer_science_and_technology
|
https://iview-media.software.informer.com/
| 2019-09-21T00:35:01 |
s3://commoncrawl/crawl-data/CC-MAIN-2019-39/segments/1568514574159.19/warc/CC-MAIN-20190921001810-20190921023810-00552.warc.gz
| 0.909919 | 177 |
CC-MAIN-2019-39
|
webtext-fineweb__CC-MAIN-2019-39__0__33470558
|
en
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Old versionsSee all
iView Media is essential software for anyone who needs to manage and have fast access to their growing inventory of digital media, including photos, music and videos. Create small portable catalogs to share with others or to index your media across different volumes, platforms or the internet. This is the first cross-platform, entry-level version of the award winning software now available on both Windows and Mac. iView Media opens up the way to discover, manage and annotate media files in your disks, CDs & DVDs, photo collections, servers and the World Wide Web. These catalogs contain thumbnails and annotations that can be viewed even when the original files are no longer on a mounted drive. With iView Media, you can view your images, play back your movies and sounds, print reports, publish web galleries, run slide show presentations, and much more.
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computer_science_and_technology
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https://www.commtozero.be/en/carbon-alt-delete-tool/
| 2023-11-30T11:59:26 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100184.3/warc/CC-MAIN-20231130094531-20231130124531-00427.warc.gz
| 0.861906 | 311 |
CC-MAIN-2023-50
|
webtext-fineweb__CC-MAIN-2023-50__0__157670347
|
en
|
Dark mode is more energy efficient.
To help companies measure their greenhouse gas emissions in an intelligent and organized way, Carbon+Alt+Delete has created a carbon calculator tool to keep track of everything. Why would you need an online carbon calculator to measure you in-house effort?
1. Reduce time spent to calculate and update the carbon footprint.
2. Ensure compliancy of carbon accounting processes (compliancy-as-a-service).
3. Standardize carbon accounting processes within your firm.
4. Ensure auditability of carbon accounting process by a 3rd party (assurance).
5. Provide actionable insights to develop a coherent climate strategy.
6. Enable junior resources to manage the carbon accounting process and free up senior expert time.
- Carbon accounting engine
Calculate the full organizational carbon footprint (scope 1, 2 and 3 emissions) according to the Greenhouse Gas Protocol.
- Audit trail
Maintain an overview of all data sources, a logbook of all data edits and all supporting documents such as invoices.
Customize the look and feel of Carbon+Alt+Delete with your logo, company colors and a dedicated URL.
- Data requests
Send data requests directly to data owners and manage the status of the data collection process.
- Data imports
Upload large datasets of activity data or set up automated integration with data platforms.
- Dashboard & exports
Present results in a customizable and interactive dashboard and export data in PDF-format or Excel-format.
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computer_science_and_technology
|
https://ohmygosia.com/2018/01/26/my-favourite-photo-editing-apps/
| 2019-02-20T06:08:57 |
s3://commoncrawl/crawl-data/CC-MAIN-2019-09/segments/1550247494449.56/warc/CC-MAIN-20190220044622-20190220070622-00097.warc.gz
| 0.939912 | 1,074 |
CC-MAIN-2019-09
|
webtext-fineweb__CC-MAIN-2019-09__0__112633463
|
en
|
In the past few weeks I have been receiving excessive amounts of messages asking: “Gosia, how on earth do you edit your photos?!?!” – whilst my editing style changes from time to time, I’d love to share some of my favourite apps that give you the perfected insta-image on a budget. So rest assured, this is a total Photoshop and Lightroom free blog post.
- Facetune – an app that allows you to enhance your facial features; you can easily overdo a selfie on here so please go lightly on the editing! I use it to remove any pimples that are extremely visible in selfies as well as improve the texture of my skin. (Facetune is currently £3.99 on the App store.)
- Snapseed – a Google developed professional photo editor for your Phone. I mostly use the brush exposure tool in this app to brighten any background which may look a bit too dark without over-exposing or brightening the subject of the photo. I also use the brush saturation tool to go over any unwanted yellow shades in my photos to give a more ‘whitened’ and brighter effect – I just think photos looks better like that on my Instagram! The app has a lot of other amazing features (28 to be exact) that may help you achieve the photo look you’re going for, so it’s really worth exploring. (Snapseed is currently Free on the App store.)
- VSCO – Everyone’s beloved filter app. I started using this app when I first started getting into ‘actually-editing’ my photos for Instagram back in 2013(?) This app turns your phone-taken photos into works of art. The basic filters are handy but you can also purchase packs of them for the amount you’d spend on a cup of coffee. My ultimate favourites are: A4, A5, A6, A9, C6 and C8. I edit my exposure, contrast, sharpness and tint on this app and it couldn’t be easier to use. (VSCO is currently Free on the App store – offers in-app purchases.)
- Afterlight – I feel like this is the app that everyone is after in this post. I started using this back in 2013 too. It allows me to put dusty and light-leaked effects on all of my Instagram photos. It’s a super easy to use app, I mainly use it for the textures and light leaks but you can also use it for filters and frames if you’re into that. I also use it to edit clarity! (Afterlight is currently Free on the App store – offers in-app purchases.)
- A Color Story – This app is really good if you like interpreting a pop of colour into your photos, however I only use it for one thing. This app has the best sunlight flare overlay that it’s just absolutely perfect if you’re going on holiday. If you’re into the whole “I’m-on-holiday-and-I’m-trying-to-make-everyone-jealous” photo style then definitely download this app before your next vacation. (A Color Story is currently Free on the App store.)
- kirakira+ – Are you tired of watching everyone’s sparkly Instagram stories without knowing HOW ON EARTH they’re making everything sparkle around them? Look no further. Kirakira makes you feel like a princess even when your life’s a mess. Note: this app works best with videos. (kirakira+ is currently £0.99 on the App store.)
- Glitché – “it is the ultimate tool for creating cutting-edge photo and video artistry”. Recently I posted a video with a VHS effect on it and many of you liked it, you can put all sorts of cyber effects on your pictures (and save them as GIFs) or videos. However, in my opinion, this app isn’t worth your money as it doesn’t like to load your videos from iCloud even after you’ve paid, maybe they will fix this issue soon. (Glitché is currently £0.49 on the App store – video filters, hi-res export and camera filters all cost £2.99 each in-app.)
- HUJI – I saved the best until last. Most of my story photos are taken with this app and ever since I’ve started using it my direct messages have been filled with questions in regards to this. I have been looking for an app like this my whole life, it is essentially a disposable/analog camera installed on your phone. I’ve been using this app as a visual diary and I hope you enjoy it as much as I do! (HUJI is currently Free on the App store.)
If you decide to use any of these make sure to hashtag #lookgosia so I can see your creativity!
Thank you for reading.
Gosia Joanna x
Shop this post:
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computer_science_and_technology
|
https://www.elevatedteamedia.com/
| 2021-06-16T14:31:17 |
s3://commoncrawl/crawl-data/CC-MAIN-2021-25/segments/1623487623942.48/warc/CC-MAIN-20210616124819-20210616154819-00087.warc.gz
| 0.951429 | 163 |
CC-MAIN-2021-25
|
webtext-fineweb__CC-MAIN-2021-25__0__71780574
|
en
|
Elevated Tea Media is about elevating your brand with creative concepts that drive traffic and organically grow your business.
Web Designer and Content Creator, Jessica Rosado developed Elevated Tea Media after successfully helping local businesses and e-commerce platforms, improve their digital footprint.
In the digital age, high quality social media content, engaging website design, and eye-grabbing logo design, matters to the growth of your business.
At Elevated Tea Media, we ensure professional and insightful services that leave you with brand concepts you're proud of.
Our goal is to equip you with the digital tools you need to continue growing your business, even after our work is complete.
We want your business to succeed and the best way to do that is by elevating your brand with Elevated Tea Media.
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computer_science_and_technology
|
https://www.Revonix.com/online-backup/
| 2024-02-23T01:29:51 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947473871.23/warc/CC-MAIN-20240222225655-20240223015655-00589.warc.gz
| 0.92873 | 604 |
CC-MAIN-2024-10
|
webtext-fineweb__CC-MAIN-2024-10__0__30136007
|
en
|
Accounting records, business contacts, marketing material… can you imagine losing this data and having to rebuild your database – the core of your business- from scratch?
Data loss is a serious threat to businesses. According to the National Archives and Records Administration in Washington, D.C., 93% of companies that lost their data center for 10 days or more as a result of some sort of disaster ended up filing for bankruptcy within one year. And 50% of those companies actually filed for bankruptcy immediately.
How long could your business continue without its data?
Restoring Your Business Data and Applications
Revonix offers end-to-end backup and recovery solutions for small-to-medium-sized businesses that are packed with enterprise-class functionality. Advances in today’s backup and restoring technologies provide reliable and cost-effective data protection and business continuity for both virtual and physical servers. Our services provide health care data security and well as all industry data security.
We’ll help you determine the best data protection solution for your organization. Your backup should be protected from hardware failure, common user errors, potential disaster and malicious attacks. While backup should be considered a critical but routine part of your business function, just how you backup is worth taking the extra time to consider. Some basic questions to ask include:
- How many servers do you need to backup?
- Do you need remote management?
- What are your daily backup needs, i.e. what files are critical to your organization? If you lost a day’s data, how would it affect your business? An hour’s worth?
A LAN-based backup solution might give you the best overall performance by segregating user traffic and backup traffic on to two separate paths, maximizing performance for both users and backup. Higher capacity and/or faster backups might be achieved with a tape library with multiple drives, or a backup server with multiple D2D systems attached.
Our easy-to-manage and highly-reliable data backup solutions are backed by leading industry partners like HP, SonicWALL and ARCserve. We’ll help you quickly recover from disruptions that could endanger the consistent flow of your business operations, with easy ways of copying backups to an offsite location for disaster recovery purposes.
Software like HP’s Backup and Recovery Manager streamlines the recovery process even more. You can recover individual files and folders, restore a factory image to the default settings (which destroys all personal data) or restore a backed up system image (which maintains the data captured in that image). You can restore a factory or user-defined system image by running PC Recovery from the recovery disc set or by selecting the appropriate option within the HP Backup and Recovery Manager.
For more information, contact us today on 206-415-2500.
Online Backup Solutions
Whether you need backup for your home or business, Revonix now offers Online Backup solutions
to fit your every need.
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computer_science_and_technology
|
https://mysmartdesk.co.uk/
| 2022-08-17T22:46:22 |
s3://commoncrawl/crawl-data/CC-MAIN-2022-33/segments/1659882573118.26/warc/CC-MAIN-20220817213446-20220818003446-00255.warc.gz
| 0.916734 | 342 |
CC-MAIN-2022-33
|
webtext-fineweb__CC-MAIN-2022-33__0__54509213
|
en
|
Level-up your home office
It’s time to forget everything you thought you knew about modern working. At My Smart Desk, we’re offering the innovation to make working-from-home, work for you.
Shop our dynamic range of products today and discover the real benefits of flexible working.
Three USB charging ports including one USB-C port
Plus an additional wireless smartphone charger for a clearer workspace.
Smooth, one-touch height adjustment
Create your perfect standing and sitting positions with three, personalised stored memory settings, with automatic collision control.
Contemporary, tempered glass desktop
The easy-to-clean, heat resistant tempered glass finish allows you to doodle and write notes with a whiteboard pen.
Two neutral colours
Smarten up your workspace with our stylish arctic white or onyx black standing desks.
Fantastic service. ★★★★★Steve, Trustpilot
Delivered in a timely fashion and easy to understand instructions that made assembly straight forward. Feels very sturdy and looks better than expected. Well pleased.
A very smart smart desk! ★★★★★Amanda, Trustpilot
I absolutely LOVE my smart desk. It's stylish, easy to use and the 4 memory settings are a very useful shortcut, as well as the wireless phone charger. I would definitely recommend this smart desk for anyone working from home and offices alike... This was worth the wait.
Love the desk ★★★★★James L, Trustpilot
Love the desk, was a little worried about mounting dual monitors but all good.
Brilliantly quiet motors and really enjoying the sit/stand flexibility
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computer_science_and_technology
|
https://evan.works/about/
| 2024-02-22T15:24:17 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947473819.62/warc/CC-MAIN-20240222125841-20240222155841-00895.warc.gz
| 0.949249 | 384 |
CC-MAIN-2024-10
|
webtext-fineweb__CC-MAIN-2024-10__0__123526965
|
en
|
As a self-employed web developer, I have a lot of empathy for independent professionals and their unique needs.
With my deep understanding of WordPress development and the Gutenberg block editor, I specialize in creating high quality websites that not only look great, but also provide a robust and intuitive publishing experience, giving you a high degree of control over the content of your site. Unlike generic website builders such as Squarespace or Wix, I will work directly with you, leveraging my industry knowledge and careful attention to detail to build an end product that truly reflects your business and cultivates meaningful interactions with your audience.
I prioritize web accessibility, which is an often overlooked aspect of web development that leads to improved technical SEO and heightened user experience. I am trained to meet strict standards for accessibility compliance that will ensure your website is user-friendly for all visitors, including those with disabilities, and that you are represented with professionalism at every step of your audience’s journey.
With my services, you’ll have a personalized platform that is not only high performing, flexible and accessible, but also entirely self-owned and self-hosted. Of course, you can choose to have me or someone else handle the hosting for you; the key is that you can choose. This will ensure affordable hosting costs, scalability and give you full control over all aspects of your online presence.
Whether you’re an artist, solopreneur, small business or service provider, I am dedicated to helping you achieve your goals with a website that is tailor-made to your vision, both in front and behind the scenes. My low cost of operation allows me to keep my rates highly competitive as well. Rather than settle for the generic options that large marketing campaigns will point you to, let me help you create something special. Contact me to learn more about how I can serve your needs.
Featured on Design Rush
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computer_science_and_technology
|
http://www.farmbusiness.co.uk/livestock/dairy/innovative-heat-detection-system-enables-remote-diagnosis-of-dairy-cow-health-and-fertility.html
| 2019-03-25T11:54:32 |
s3://commoncrawl/crawl-data/CC-MAIN-2019-13/segments/1552912203947.59/warc/CC-MAIN-20190325112917-20190325134917-00289.warc.gz
| 0.942929 | 903 |
CC-MAIN-2019-13
|
webtext-fineweb__CC-MAIN-2019-13__0__14185126
|
en
|
Fullwood has launched a new pedometer-based fertility monitoring system which offers extremely accurate heat detection as well as enabling herd managers to easily recognise underlying conditions such as cystic ovaries, embryonic losses and non-cycling cows.
The new VITALITY system, which has been designed and developed by Fullwood’s in-house engineers and software technicians, offers two levels of animal observation and identification: the Vitality NOW system is a standalone activity monitoring and heat detection system, while the dual purpose Vitality PLUS system also enables electronic identification of individual cows for milking or out-of-parlour feeding purposes.
Both versions of the new Vitality system link to Fullwood’s Crystal herd management software and use a 3D accelerometer housed within a robust, sealed-for-life ‘tag’. Each tag has up to 400-metre line-of-sight wireless range which enables activity data to be remotely captured from any in-range animal.
This long-range capability makes the new pedometers ideally suited to indoor herds where lactating cows spend 100% of their time within the capture radius of the hub. The new pedometers are also equally suited to grazing herds thanks to each tag’s ability to store data for up to 48 hours. The pedometers are also ideal for indoor heifer rearing systems.
The new tags attach to the cow’s leg via a specially designed, easy to use strap, which locks securely into place. The sealed units have a battery life of up to eight years and automatically download data to Fullwood’s Crystal herd management software to provide herd managers with real-time updates.
Data collected by the pedometers includes overall activity based on the number of steps taken, number of ‘at rest’ periods and total ‘at rest’ time.
“Fullwood has been synonymous with leg mounted activity measuring systems for over 30 years,” explains John Baines, Technical Director for Fullwood. “Our research over those three decades has shown that pedometers are still the most accurate method for oestrus detection, so it is with delight that we are now able to offer our own in-house system.”
The new pedometers have undergone vigorous on-farm testing for more than 12 months, and have delivered excellent results from conventional parlours and robotic systems, both in terms of the reliability of data capture and the quality and interpretability of the information collected.
“The Vitality system has proven to be extremely accurate, not only in terms of predicting oestrus, but also in terms of enabling herd managers to remotely recognise underlying conditions such as cystic ovaries, embryonic losses and non-cycling cows,” Mr Baines continues. “And with a download range of up to 400m, the new systems offer an effective solution for even the most extensive dairying set-ups.”
Unlike other systems, which might only capture activity data twice or three times a day, (for example when the cow enters the milking parlour) Vitality provides updates throughout the day and night, giving herdsmen and herd managers an even more accurate picture of each cow’s current fertility status. “By raising the bar in this way, we have delivered a system which gives farmers every possible chance of improving the fertility status of their herd by ensuring cows are served at precisely the correct time,” Mr Baines adds.
“As the need for dairy farming systems to become more efficient grows ever stronger, so too does the need for professional farmers to have access to precise and up-to-date information regarding the health and fertility status of their herds. This new system takes activity monitoring and heat detection to the next level and will enable dairy farmers to make better informed, more accurate management decisions which will save their businesses time and money.”
Vitality NOW and Vitality PLUS pedometers are sold in kits which include 10 tags, 10 straps, 12 strap locking mechanisms and a strap cutting tool. A wireless hub, which can communicate with up to 250 pedometers, is also supplied: for more than 250 cows, the system is easily scalable by adding additional hubs. For grazing based systems, or for farmyards where cows are housed out of range of the base hub, additional antennae can be added to ensure data is regularly captured around the clock.
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computer_science_and_technology
|
https://get.webgl.org/get-a-webgl-implementation/
| 2023-06-04T18:07:44 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-23/segments/1685224650201.19/warc/CC-MAIN-20230604161111-20230604191111-00094.warc.gz
| 0.881856 | 374 |
CC-MAIN-2023-23
|
webtext-fineweb__CC-MAIN-2023-23__0__82523716
|
en
|
WebGL 1.0 is supported in the stable releases of most major browsers on both desktop and mobile platforms. Chrome, Firefox, Internet Explorer, Opera, and Safari are all known to have good WebGL support on both desktop and mobile browsers. See http://caniuse.com/#feat=webgl for availability details.
Technical issues such as known hardware problems or lack of required GPU features may prevent WebGL from running in some cases.
The WebGL 2.0 specification has recently been released, and implementations of the new API are becoming available.
WebGL 2.0 requires hardware with OpenGL ES 3.0 support or comparable desktop OpenGL feature support. Not all systems capable of running WebGL 1.0 will be able to run WebGL 2.0. See http://caniuse.com/#feat=webgl2 for availability details.
WebGL 2.0 is first supported in Firefox 51. Please file bugs for any issues you discover with Firefox’s WebGL 2.0 implementation at https://bugzilla.mozilla.org/.
WebGL 2.0 is first supported on desktop platforms in Chrome 56. As of this writing, it may be enabled on Android by navigating to
about:flags, finding the entry for "WebGL 2.0", and changing the setting from "Default" to "Enabled".
Please file bugs for any issues you discover with Chrome's WebGL 2.0 implementation at https://crbug.com. In addition to describing the problem, please navigate to
about:gpu and attach the contents of that page to your report, which will help the developers identify the problem in the case that the issue is GPU or OS specific.
Here are a few links to demos using WebGL 2.0 with which you can verify that your browser has it properly enabled.
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computer_science_and_technology
|
http://applinks.org/announcing-app-links-analytics-windows-updates-and-3-billion-links-created/
| 2016-12-06T21:43:54 |
s3://commoncrawl/crawl-data/CC-MAIN-2016-50/segments/1480698542002.53/warc/CC-MAIN-20161202170902-00258-ip-10-31-129-80.ec2.internal.warc.gz
| 0.875854 | 923 |
CC-MAIN-2016-50
|
webtext-fineweb__CC-MAIN-2016-50__0__59926712
|
en
|
To further our commitment to building an industry standard around mobile deep linking, we’re excited to announce updates and improvements to the App Links community. Since we launched App Links at f8 in April 2014, we’ve seen over 3 billion unique App Links created across hundreds of apps including Spotify, Mailbox, Hulu, Vimeo, and Airbnb.
Thanks to all the feedback we’ve received from the developer community, we are excited to announce the following updates: analytics for App Links, improved support for Windows developers, and refreshed content on Applinks.org.
Analytics for App Links
Starting today, the Bolts SDK will support sending events so that developers can measure the traffic associated with their app’s App Links integration. This will help developers understand how traffic is flowing to and from any App Links integrated mobile app. Check out our docs page for more information about how to implement the following 3 new events:
‘al_nav_out’ — this event is raised in the referring app when it sends out an App Links URL.
‘al_nav_in’ — this event is raised in the receiving app when it opens an incoming App Links url or intent.
‘al_ref_back_out’ [iOS only] — this event is raised in the receiving app when someone navigates back from the receiving app to the referring app by tapping on the navigate-back bar.
We’ve partnered with Mixpanel, Parse, and Facebook to provide an easy way for developers to measure their App Links traffic. Take a look at the links below for more information about how you can track your App Links events using the integrations built by our partners.
Improved Windows Phone support:
We announced at f8 that Windows Phone was one of the platforms we supported, but today we’re announcing a series of enhancements that will make it much easier for App Links to work with Windows. As of today, we will now support Windows 8 apps as well as universal Windows apps:
<meta property=”al:windows:url” content=”applinks://docs” />
<meta property=”al:windows:app_id” content=”a14e93aa-27c7-df11-a844-00237de2db9f” />
<meta property=”al:windows:app_name” content=”App Links” />
<meta property=”al:windows_universal:url” content=”applinks://docs” />
<meta property=”al:windows_universal:app_id” content=”a14e93aa-27c7-df11-a844-00237de2db9f” />
<meta property=”al:windows_universal:app_name” content=”App Links” />
For more information on how to get started with App Links for your Windows and universal Windows apps, take a look at our documentation.
Referer_app_link support on Android:
The referer_app_link is an important property for analytics as it helps you better understand the source of your traffic. We’ve now enabled support for this on Android as an optional property in the al_applink_data field. Here’s what it would look like for Android:
“app_name”: “Example App”,
App Links refresh
Today we’re launching a blog (you’re reading it now!) on our App Links website, where we’ll share product updates, case studies, new partnerships, and interesting articles for people in our App Links community. If you’d like to keep up with us, please subscribe to our RSS feed, Like us on Facebook or follow us on Twitter.
We’ve also added a few new areas to the App Links website. Curious about which other apps are using App Links? Take a look here for more insight into our partners like Quip, Vimeo, and Live Nation. We have also added a help section where you can get in contact with us about partnership opportunities or engage with our community on Stack Overflow with technical questions.
Welcome to our first post on the all-new App Links Blog. We hope you enjoy our new website and product updates!
|
computer_science_and_technology
|
https://www.cloudbd.io/technology
| 2020-12-02T10:26:24 |
s3://commoncrawl/crawl-data/CC-MAIN-2020-50/segments/1606141706569.64/warc/CC-MAIN-20201202083021-20201202113021-00567.warc.gz
| 0.906554 | 844 |
CC-MAIN-2020-50
|
webtext-fineweb__CC-MAIN-2020-50__0__179626786
|
en
|
CloudBD disks are thinly provisioned. A newly created disk is initially 100% thin and only allocates a 1kB disk descriptor regardless of the disk size. Operations that write data over thin sections of the disk, such as formatting a new disk with a filesystem, will create blocks only as needed.
CloudBD disks support trim operations. Data deleted from your disks can be deleted from object storage and keep your storage costs proportional to your disk's data usage. To enable this feature, simply mount your filesystem with the discard option and/or periodically run fstrim.
The cost of object storage is typically half the cost of a cloud provider’s persistent disks. The combination of lower cost storage, as-needed data allocations, and enabling trim provides you with a disk that scales its costs with its usage. You wont need to pay for provisioned and unused disk storage anymore. Converting 128TiB of AWS EBS Throughput Optimized HDDs (st1) to CloudBD disks can save over $5,900 per month in total costs.
Costs of CloudBD disks are from CloudBD + AWS S3 (stacked bars)
Costs of AWS EBS st1 disks are with a single backup snapshot needed for durability (black line)
Our disks are highly durable because 100% of the data is stored in your cloud provider's object storage system. Object storage systems like S3 and GCS guarantee 11 nines (99.999999999%) annual durability for each object. CloudBD disks use multiple objects to store the data in block sized chunks. For a 1TiB CloudBD disk, combining the durability of all blocks results in a disk with 5 nines (99.9995%) annual durability. This level of durability matches the traditional gold standard of backup to magnetic tape. However, CloudBD disks do not degrade over time, have random access capability, and are highly available.
CloudBD’s disk driver is optimized for high throughput and low overhead. The disks are network devices and their throughput will depend on the network bandwidth and the latency to your object storage. On 25 gigabit AWS EC2 instances a CloudBD disk can achieve over 2 GiB/s read and write throughput. Each disk is tunable for resource control of its memory and CPU usage. It is built on an asynchronous IO framework that allows for 100s of object storage operations in parallel efficiently.
CloudBD disks are fully compatible with existing linux disk tools to create an enhanced virtual disk stack. Linux provides built in tools to add encryption, logical volume management, RAID, or any combination of those features to disks using the device-mapper system.
Encrypting the data on your disk before it ever is stored in your cloud provider is supported using dm-crypt. Dm-crypt is a block level encryption tool that uses the kernel crypto routines to securely encrypt blocks before they are sent to the underlying disk.
LVM provides high level support for snapshots and logical volume management. CloudBD disks can be added as a physical volume to LVM and used just the same as any attached physical hard disk. Instant point-in-time snapshots can be created through LVM without first requiring a full copy of the disk’s data. These snapshots are much faster and less expensive than AWS disk snapshots.
Many object storage systems, including AWS S3 and Openstack Swift, have an eventually consistent data model. After updating an object this data model allows the object storage systems to respond to reads with either the new or the old data for a period of time. The lack of strong data consistency makes object storage typically incompatible for disk storage. CloudBD has developed a patented algorithm to guarantee strong data consistency when storing and accessing data in an eventually consistent system. Using this algorithm we are able to provide a strongly consistent disk interface for eventually consistent object storage systems.
CloudBD disks are fully flush and sync compliant. This allows posix filesystems such as ext4 to work directly on our disks. When a flush or sync operation returns success to Linux, your data is safely persisted in the object storage system and all reads will always return the last written data.
|
computer_science_and_technology
|
http://www.sailonline.org/board/thread/5176/sydney-hobart-and-google-earth/?page=1
| 2015-12-01T00:13:03 |
s3://commoncrawl/crawl-data/CC-MAIN-2015-48/segments/1448398464386.98/warc/CC-MAIN-20151124205424-00105-ip-10-71-132-137.ec2.internal.warc.gz
| 0.78905 | 1,529 |
CC-MAIN-2015-48
|
webtext-fineweb__CC-MAIN-2015-48__0__152686352
|
en
|
If you haven't already - join the SAILONLINE YACHT CLUB!
Please also consider making a donation - all amounts are greatly appreciated!
Using brainaid's NMEA tool, and a program called NavMonPC to read the NMEA data and forward it on a com port (virtual), and loading the kml file from here, it is possible to setup so that google earth reads that GPS data and overlay your position and track (and waypoints) with the real fleet in the race...
Instructions for those unfamiliar with this type of thing:
1) Download and install NavMonPC from here
2) Login to brainaid's site and open (or download and run) the NMEA proxy - login using that applet and click 'Start'.
3) Note the IP address and port that brainaid's tool indicates, you need to enter this in NavMonPC. (discard whatever is before the /)
4) Start NavMonPC and go to File->Connections->TCP/IP Client menu item, and enter the same IP address and port (you must enter both) as specified by brainaid's NMEA proxy and click 'Connect'. - You should see characters scrolling in the little text box below, and your SOL boat's data shown on the dials. Click 'Done' just above where you enter the IP address and you should also see your exact location coordinates, COG, SOG etc...
5) Now go to File->Connections->Virtual Ports menu item and select a COM port from the drop down list (doesn't matter which one) and click 'Connect'. Also checking the auto start will do this for you every timeyou start NavMonPC. You can also specify 2 more COM ports for other programs to use, like a router etc.
6) Open Google Earth and load the kml file from above, you will see the real Sydney to Hobart fleet, updated approx every 10 minutes by default (you can change by right clicking the main (top/root level) race and selecting Properties->Refresh tab.
7) On the tools menu in Google Earth select 'GPS'. On the options window that is displayed select 'Magellan' and 'Serial' on the 'Import' tab, and NMEA on the 'Realtime' tab then click 'Start'. Google Earth auto scans your com ports and should display 'Reading COM#' (where # is the number you setup in NavMon) when it finds your GPS data, on the Realtime tab on the GPS dialog. You should see a entries in the 'Places' section of google earth under 'Realtime GPS', including your position and path, which (on my pc) is displayed as a red line.
Note: for some reason, the number of duplicate wqaypoints seems to build up in the list each update...
*** The latest release of Google Earth may be needed (from some chat in the race)
*** The default GPS polling time is 4, you may want to increase this? maybe to 60 seconds
PS: As per my previous post, the AIS feature in NavMonPC can be useful for close racing in any SOL race also.
AIS = Advanced Identification System = other boat's COG/SOG etc
(although brainaid's site does advise that SOG can be up to 10% out)
--- Last Edited by Aaron Gage at 2010-12-26 11:33:27 ---
I help develop the client interface for the best online ocean racing sim there is... __/)/)_/)__
Hi Aaron - thank you very much for this! I had a blast yesterday getting this set up on my wee computer and the end result, seeing 'Chaser in amongst the boats of the IRL Sydney-Hobart race was (and is) fun!!!
WOW, very brilliant tool to find out who is doing what/where/when
If you're still in control, you're not going fast enough.
Please login to post a reply.
Next Race: 00d 00h 00m
Southern Ocean Dash 2015
Blow off the cobwebs and leave civilisation behind as we have a blast in the roaring forties, furious fifties and screaming sixties of the Southern Ocean. We tour some of the remotest islands in the world as we race past in our fastest boat. The 6000nm race will be a true test of blue water navigation skills.
60ft Trimaran INFO
WX Updates: 0430 / 1030 / 1630 / 2230
Ranking: OCCH - SUPSOL - OCQ4 - SYC
Race starts: Dec 01st 12:00 Registration Open!
GO TO RACE
Bazaruto PYOC Sprint 2015
This is the second PYOC Sprint of Q4 2015.
Chart from brainaid.de
WX Updates: 0430 / 1030 / 1630 / 2230
Ranking: SPRCH - SUPSOL – SRQ4 - SYC
Race starts: Nov 28th 08:00 Registration Open!
GO TO RACE
- 2008-2009 Sailonline Ocean Race
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- 2010 Iberian Tour
- 2010 Ouzo Rally
- 2010 Tasman Double
- 2011-2012 SOL World Race
- 2011 Asian Sprints
- 2011 Round North Island
- 2011 Scandinavian Tour
- 2011 SJORA Series
- 2011 SOL Global Challenge
- 2011 SSANZ B&G Simrad
- 2011 Tasman Double
- 2011 Vancouver Island
- 2012 A3
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- 2012 SSANZ B&G Simrad
- 2012 Tall Ships
- 2012 W Australia Regatta
- 2013 Capt Anderson
- 2013 SSANZ B&G Simrad
- 2013 SYC Championship
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- 2014-2015 Sailonline World Race
- 2014 Ocean Championship
- 2014 Round The World Race
- 2014 Scandinavian Tour
- 2014 Sprints Championship
- 2014 SSANZ RNI
- 2014 SSANZ Trio
- 2014 SYC Championship
- 2014 Tall Ships
- 2014 Tasman Double
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- 2015 Aegean Rally
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SYC members have the benefit of access to our mobile/lightweight web client!
|
computer_science_and_technology
|
https://rjdesignz.com/general/the-future-of-the-internet-and-product-delivery/
| 2024-04-16T06:59:54 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296817073.16/warc/CC-MAIN-20240416062523-20240416092523-00250.warc.gz
| 0.942135 | 741 |
CC-MAIN-2024-18
|
webtext-fineweb__CC-MAIN-2024-18__0__41068654
|
en
|
Out of the 7 billion people in the world, around 1.4 billion use smartphones while approximately 2 billion use personal computers. Although the world’s digital population doesn’t necessarily represent the planet’s majority, here on RJ Designz we can tell you that it represents a significant part of the global market. In fact, our increasing reliance on advanced technologies is one of the major reasons why product delivery or e-commerce – along with the industries related to it – can expect some very drastic improvements soon. Many of these could happen this year.
For instance, there is the inevitable coming of 5G and how it promises speeds that are at least 40 times faster than current mobile Internet standards. 5G is also expected to provide four times the coverage, and is slated to be eventually 100 times faster than 4G. As retail companies around the world are quickly recognising the value of developing mobile platforms to reach out to even bigger target markets, faster and more widespread Internet access is sure to contribute to the global growth of e-commerce. Alongside this is the development of other web-related technologies such as Internet of Things (IoT) devices, machine learning-enabled artificial intelligence, chatbots, automation, varied payment options, and more. Combined, these technologies will be at the forefront of streamlining delivery processes around the world.
A study from DHL and Euromonitor International cites four main trends or factors in the ongoing efforts to streamline global logistics. First is localised delivery, in which regional – and not just country-wide – fulfilment hubs will integrate with major urban centres. They will also establish locations closer to the last mile, and ultimately help decongest bottlenecked supply lines. Second, this in turn enables flexi-delivery options for customers who prefer to receive packages at certain times and in specific ways, powered by service pick-up points, bicycle delivery, parcel lockers, and even electric vehicle drop-offs. Third, companies will also be looking to develop seasonal logistics. This is the ability to customise delivery processes in order to cater for popular holidays like Chinese New Year and Diwali, which have joined Christmas and Easter as crucial global holidays that regularly impact the supply chain.
Finally, there are the specific evolving technologies involved in making all this possible, underscoring the role of data connectivity in improving the global supply chain.
In Australia, Verizon Connect explains how new delivery software improves customer service by allowing the purchaser to accurately track their package and ask questions in real time. The company explains how the software also offers customers choices in terms of time windows, vehicle type & capacity, frequency, and security clearance. This provides a service that helps with customer retention. In relation to this, Alibaba’s Cainiao is streamlined with automated order fulfilment avenues designed specifically for Singles’ Day-related delivery spikes in China. Meanwhile, similar technologies are allowing brands like Eat24, along with other local grocers, to make door-to-door food delivery less of a hassle for both brands and customers.
While customers tend to think of advanced logistics in terms of improvements like aerial drone delivery or driverless delivery vehicles, such options might be further down the line. Although these advances could definitely help streamline logistics, for now, the most crucial improvements come through core technologies such as AI, cloud computing, IoT connectivity, and even blockchain technology. All of this points to massive growth in e-commerce retail sales, which Supply Chain 24/7 reports could amount to trillions of dollars by the time 2020 rolls around.
Exclusively written by Jean Bernard for the sole use of rjdesignz.com
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computer_science_and_technology
|
https://www.wodohardware.com/blog/g55t-this-seven-foot-wide-led-wall-displays-images-in-real-time-using/
| 2023-03-31T03:05:18 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-14/segments/1679296949533.16/warc/CC-MAIN-20230331020535-20230331050535-00247.warc.gz
| 0.93595 | 722 |
CC-MAIN-2023-14
|
webtext-fineweb__CC-MAIN-2023-14__0__247758258
|
en
|
Even though televisions and projectors can both create high quality images with low latency, larger and brighter screens can also be very expensive. Because Chris Parker wanted an inexpensive large-format display, decided to go the open source route and build his own from a large number of RGB LEDs that could be easily controlled with software. His goals in constructing such a massive LED matrix involved playing background videos, adding extra color to a room, and visualizing music in a novel way. Cob Led Strip
The most important part of this project, the LEDs themselves, are simply 16 5-meter WS2812B RGB LED strips with a density of 30 pixels per meter to ensure adequate coverage over such a large area, for a total of 2,400 LEDs. Pushing color data to each pixel are four separate ESP8266 microcontrollers that are responsible for their own section of the matrix. One additional ESP8226 takes the outgoing data from the host PC and sends it via a websocket to the four receiving ESP8266s. Finally, a set of four 5V 60A provide sufficient current to each section's 576 LEDs that can draw up to 35A when set to white at full brightness.
Rather than laying out each LED by itself and wiring them together, Parker glued a series of 16 LED strips to a rigid board, with each of these columns housing 36 LEDs, totaling to 576 LEDs per section. This process was repeated for every one of the four sections while taking great care to ensure each pixel lined up with the ones above and below itself. The final step involved soldering three wires between each strip to pass data and power in the correct zig-zag pattern.
LEDs tend to bleed light into each other when in close proximity and can lead to a smeared image when viewed from a long distance away. To help solve this problem, Parker designed a set of four different grid tiles that break up the strip into discrete cells for the individual pixels, therefore reducing lightbleed. Once the tiles had been glued into place, a large sheet of light box cloth was tightly attached over the top to act as a diffuser.
The first part of displaying videos and graphics on the large LED matrix was to actually get the image data from a source. In this case, Parker opted to use TylerTimoJ's LED Matrix Control Software HD (LMCSHD) program which lets users capture their screen in real-time, import media files, or analyze audio before sending all of the resulting downsampled pixel data over serial to an awaiting receiver for display. In essence, the .NET 4.7-based application takes a frame, scales it to the matrix's dimensions, and streams the raw pixel data as an array of bytes to be read by the peripheral microcontroller. One of the five ESP8266 boards fulfills this role by storing the received data in a buffer and then sending it to each awaiting ESP8266-driven section.
Because this system needed to be lightweight and wireless, the ESP8266 acting as the server carries out two primary roles. First, it presents a webpage so that users can see which of the sections have successfully connected, and second, it pushes new pixel data to the correct section with WebSockets. By using a WebSocket instead of the traditional HTTP server, data can be consumed immediately by the client, resulting in lower latency and more frames per second.
Wall Wash Recessed Lighting Hackster.io, an Avnet Community © 2023
|
computer_science_and_technology
|
http://definingprivacy.mediagestalt.com/text-analysis/2016/03/04/concordance/
| 2019-04-24T17:03:18 |
s3://commoncrawl/crawl-data/CC-MAIN-2019-18/segments/1555578650225.76/warc/CC-MAIN-20190424154437-20190424180437-00321.warc.gz
| 0.929071 | 3,089 |
CC-MAIN-2019-18
|
webtext-fineweb__CC-MAIN-2019-18__0__198331907
|
en
|
|«3.2 Word Frequencies||3.4 Results»|
A concordance is another method of electronic text analysis. Concordances serve the purpose of bringing together, or concording, passages of text that help to show how a word is used in context (Howard-Hill 4). Concordance outputs are not limited to whole words, they can also be tailored to show lists of letters, phrases, suffixes, and parts of speech (nouns, verbs, etc.) (Adolphs 5; McEnery and Hardie 35).
- The Hansard Concordances
- Alphabetical Sorting
- Key Observation
The most common format for a concordance is known as a Key Word in Context, or KWIC, and it is arranged so that all instances of a search item are in the middle of the page (Adolphs 52; Baker 71; Tognini-Bonelli 13). This search item is often referred to as a ‘node’, and all of the words on the left and right of the node are called the ‘span’. Descriptions of concordance data label the node as N, and the items on the sides as N-1, N-2, N+1, N+2, etc. (Adolphs 52), depending on their distance and position in relation to the node. Figure 3-4 is an example of a KWIC generated from the Hansard corpus where N = privacy.
Figure 3-4: Selection of 25 random concordance lines
Just above the KWIC is a line stating that this particular list contains 25 instances out of a total of 918 matches. This means that the concordance program found a word frequency count for ‘privacy’ totaling 918 occurrences in this search. The node word, privacy, is found in the centre of the page and the total sentence span is equal to 79 characters (including letters, punctuation and spaces).
It is immediately apparent the potential that concordance outputs have for the generation of hypotheses about corpora (Adolphs 51). The nature of the concordance format provides a convenient layout for examining word or phrase use in context, along with the identification of trends or patterns in language use (Stubbs, Text and Corpus Analysis xviii). The example in Figure 3-4 shows 16 occurrences of the word ‘privacy’ in relation to the word ‘Commissioner’, one instance of the phrase ‘Privacy Act’, and one instance of the phrase ‘Access to Information, Privacy and Ethics Chair’. Of the remaining seven instances, when the words to the right of the node are examined, four include the phrase ‘privacy of Canadians’, two include the lemma ‘protect’, and the remaining instance contains the word ‘concern’. A lemma is a base-word from which other words can be constructed, even though they may differ in form or spelling (Baker, Hardie and McEnery 104; Sinclair, Corpus, Concordance, Collocation 41). ‘Protection’, and ‘protected’ are both variations on the lemma ‘protect’.
Figure 3-5: Selection of 25 concordance lines sorted alphabetically at N+1
While concordances can be investigated manually in this manner, they can also be rearranged alphabetically on either side of the node. Figure 3-5 shows a sample of right node alphabetization. The concordance can be further sorted based on a selective number of objective criteria (Tognini-Bonelli 13). Using Figure 3-4 as an example, all of the lines containing the phrase ‘Privacy Commissioner’ have been filtered out as they were deemed unnecessary to this particular analysis. Alternatively, adding a second word to the concordance search (within a span of one or two words) can help identify particular themes of usage (Adolphs 55).
While computers make the production of concordances much easier, their history pre-dates the electronic age. Early concordance work was produced with the intention of studying quotations, allusions and figures of speech in literature, not everyday language (Sinclair, Corpus, Concordance, Collocation 42). What is considered to be the first concordance was hand-compiled for the Latin Vulgate Bible by Hugh of St Cher with the assistance of over five hundred monks in 1230 (McEnery and Hardie 37). Father Roberta Busa compiled the first automated concordance, a project which began in 1951 (Hockey; McEnery and Hardie 37), and by the 1960’s scholars were beginning to see the value of concordances for the purpose of textual and literary analysis. The first generation of concordancers were held on large mainframe computers and used at a single site (McEnery and Hardie 37). They were generally only able to process non-accented characters from the Roman alphabet; accented characters would be replaced by a pre-determined sequence of characters, although these were not standardized and differed from site to site (Hockey; McEnery and Hardie 38). Early concordancers also had difficulty locating the exact location of the citations in the text, as the raw textual information was stored on punch cards or tape. Variant spellings of words and the production of lemmatized lists were also problematic (Hockey).
The nature of the programming involved to create concordance outputs at this time required the assistance of a computer programmer or engineer, something that was not accessible to all scholars (McEnery and Hardie 38). The second-generation of concordancers solved this issue, as they were available as software packages on IBM-compatible PCs (McEnery and Hardie 39). While these concordance programs suffered from many of the same limitations as earlier concordancers, they made electronic text analysis more accessible (McEnery and Hardie 39). Since the inception of automated concordancing in the 60s, the methods, accessibility and scope has drastically improved. Currently, concordance programs exist as downloadable software, web-based applications, and packages of pre-made code for those interested in computer programming.
While the production of concordance outputs is essentially another method in the practice of electronic text analysis, this does not mean the technique is one of complete objectivity. Corpus data is not an ontological reality; it is constructed and delimited by the researcher in an attempt to gather meanings about the discourse under study (Teubert 4). In other words, although the corpus exists and is tangible in many ways, it is not a stand-in for the reality of the Parliament. It is a representation of reality that takes its own form and becomes an object in and of itself. Concordances provide the opportunity to examine language in context, and the structured nature of the output helps to ensure that analysts do more than pick examples that meet their preconceptions of the data (Stubbs, Text and Corpus Analysis 154). Yet the theoretical intention of the researcher is still present at every stage, from search choice to interpretation (Stubbs, Text and Corpus Analysis 154). What concordance outputs provide is the ability to present quantitative evidence of electronic text analysis that can be examined by all readers (Stubbs, Text and Corpus Analysis 154).
Concordances are what Stubbs refers to as “second-order data” (Words and Phrases 66). First-order data is the corpus, or what can be called the ‘raw data’; this data is too large for accurate observation and analysis, leading to the creation of second-order data, which is comprised of the word frequencies and concordance output (Stubbs, Words and Phrases 66). A large corpus generates a large amount of concordance lines, and although these can be managed through sampling, further statistical processing can be done to create what Stubbs calls third-order data, which are known as collocates (Stubbs, Words and Phrases 67).
Words in the English language have a tendency to appear with other words (Stubbs, Words and Phrases 17), giving phrases or groups of words a meaning that transcends the value of each individual word if considered separately (Sinclair, Corpus, Concordance, Collocation 104).Collocates are words that co-occur with other words, and lists of these words can be generated algorithmically, accompanied by statistics that determine their significance (Stubbs, Words and Phrases 29).
In terms of this research, collocational statistics were generated but not used, simply because they did not provide any compelling or new evidence to support what had already been discovered through the frequency and concordance analysis. Notably, both Danielsson (112) and Wermter and Hahn (791) have come to the same conclusion regarding the usefulness of collocational data, arguing that frequency statistics alone provide strong enough evidence to support claims about language use.
The Hansard Concordances
A corpus as large as Hansard does not allow for the inspection of every concordance line, and there are many instances that are not worthy of inspection, such as the multiple instances of “Privacy Commissioner” in Figure 3-4. Sampling and alphabetical sorting make the manual inspection of concordance outputs easier and more efficient. That being said, Sinclair makes a valid point in saying that regardless of the thoroughness of the study, there will always be data left over to perform an even more comprehensive study (Corpus, Concordance, Collocation 65). Concordance analysis, much like word frequency calculation, has the purpose of identifying patterns of interest in the corpus that can be highlighted for further study.
A preliminary method of reviewing concordance output consists of simply scanning down the list and noting any observable patterns. The concordances are produced in order, which in a sense, becomes a timeline of the node word as it has been used in the corpus from the beginning to the end of the measurement period.
When faced with a large corpus such as Hansard, Sinclair suggests a methodical sampling method to make the analysis more manageable. This involves dividing the number of instances of the word by the number of concordance lines desired, using 25 concordance lines as a general standard (Sinclair, Reading Concordances xviii). For example, if there are 5000 instances of a word and 25 concordance are lines required, then 5000 is divided by 25 for a total of 200. This total is the gap between selections, meaning that 25 lines from every 200 lines should be sampled. Starting at concordance line no. 1, the first 25 concordance lines are selected, then lines 201 through 225, then 401 through 425 and so on until the last instance, in this example, no. 4801 (Sinclair, Reading Concordances xviii). The Hansard corpus was sorted in this manner, both by year and by Session of Parliament. This resulted in groups of seven to 18 concordance samples for each year, and 14 to 21 samples for each Parliament (depending, of course, on the frequency of ‘privacy’ for each section). Each concordance sample contained 25 lines.
Once the samples were generated, the resulting concordance lines were sorted alphabetically. The lines were sorted on the right node at position N+1, the first word to the right of ‘privacy’, see Figure 3-5 for an example of this type of sorting. This position yielded the highest amount of duplicate lines for omission, those lines being: Privacy Act; Privacy Commissioner; and Access to Information, Privacy and Ethics. The concordance lines containing those phrases were omitted because they did not accurately represent the pattern of the use of the word ‘privacy’ as a means of determining its meaning. Each sample was then examined to determine any thematic patterns of word use.
Figure 3-6: Selection of concordance lines with a ‘personal’ context
Figure 3-7: Selection of concordance lines about ‘privacy and people’
Figure 3-8: Selection of concordance lines about ‘privacy and rights’
Figure 3-9: Selection of concordance lines with a ‘positive’ or ‘negative’ context
Answering the research question asked of this section, the concordance output from the Hansard corpus identified the following patterns regarding the use of the word ‘privacy’: privacy is something personal and can imply ownership, information, or space (Figure 3-6); privacy affects certain groups of people, including Canadians, veterans, taxpayers, children, travelers, women, hunters, and law-abiding citizens (Figure 3-7); and privacy has something to do with rights, in the context of human rights, civil rights, constitutional rights, the Charter, and freedom of speech (Figure 3-8).
Grammatically, privacy is something that can be referenced in a negative or a positive light, and these phrases consist most commonly of verbs like breach and violate, or protect and strengthen (Figure 3-9); and privacy is often used as the first word in a phrase with nouns, such as ‘privacy interests’ or privacy obligations’ (Figure 3-10).
Figure 3-10: Selection of concordance lines with ‘privacy’ as a phrase
While there were certainly outliers in the samples collected, including phrases like “privacy on the other hand” or “privacy screen”, the overwhelming majority of examples fell into one or more of the previous categories.
In terms of the specific phrases identified in the previous section on frequency calculations, a closer look at the phrase ‘privacy rights’ shows that it is often used in conjunction with the phrase ‘Canadians’, or more interestingly, ‘law-abiding Canadians’ (shown in Figure 3-11). As it was discussed in Chapter 2, ‘privacy rights’ is not necessarily an accurate term, as there is no specific right to privacy in Canada. The connection between ‘privacy rights’ and ‘law-abiding Canadians’ is especially interesting, given that the judgment in R. v. Spencer ruled that privacy protections apply to all Canadians, even when they’ve clearly broken the law.
Figure 3-11: Selection of concordance lines with the phrase ‘law-abiding Canadians’
Again, while it is hard to speculate on specific reasons for these trends without investigating the corpus more thoroughly, the concordance data provides yet another layer upon which to focus the investigation in the next chapter.
|«3.2 Word Frequencies||Top of Page||Home||3.4 Results»|
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computer_science_and_technology
|
https://jandcabsolutespy.co.za/celltracksoftware.html
| 2020-11-27T20:09:24 |
s3://commoncrawl/crawl-data/CC-MAIN-2020-50/segments/1606141194171.48/warc/CC-MAIN-20201127191451-20201127221451-00222.warc.gz
| 0.931409 | 459 |
CC-MAIN-2020-50
|
webtext-fineweb__CC-MAIN-2020-50__0__74669426
|
en
|
Our cell-track software is sold through out South Africa.
Cell track software enables you to trace the cell phone location of your loved ones to ensure you always know where they are for their own safety .
We are able to use cell track software to find lost and stolen phones.
Cell track enables parents to address and prevent Cyber Bullying. For more information on cyber bullying click here
If the cell phone you are trying to locate has no cell track software installed we can still help. Visit our cell pinging page click here
How does Cell-Track work
3 steps to trace a cell phone.
- We send you a link to download the software.
- You download the software aling with an easy to follow training manual.
- Once installed you are able to view the location of the cell phone from a control panel in the comfort of your home.
Cell Track Features
- View complete SMS text messages
- Monitor WhatsApp and iMessage
- Get GPS locations as often as you wish
- Monitor Facebook and Twitter messages
- Log call details and websites visited
- View photos taken by the phone
- View memos, contacts and email
- Block Apps from running on the phone
- View LIVE Screen with LIVE Panel Option
Cell track control panel
Cell Track Vehicle Tracking Software
Our cell-track vehicle tracking software enables you to locate the exact location of all your vehicles fitted with a cell track vehicle tracker.
Our Cell track vehicle tracking software not only supplies you with the coordinates of your vehicles location but also loads of other useful information such as travel speed, fuel consumption, idle time of the vehicle, battery level, tire pressure, oil leaks and much more .
Please view our video below for a demo of what is available to you on the cell track control panel.
Cell Track Testimonials
My son ran away, through Cell track I found out she was with her best friend. As a parent I highly recommended Cell Track!
My phone was stolen, the thief left the phone on. I immediately informed the police about his location. I got my phone back!
Cell track helps me ensure that the cell phones used in my business are not abused. I am able to better administer my business assets better with Cell Track.
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computer_science_and_technology
|
http://77.243.183.77.ipaddress.com/
| 2017-01-23T08:32:44 |
s3://commoncrawl/crawl-data/CC-MAIN-2017-04/segments/1484560282202.61/warc/CC-MAIN-20170116095122-00417-ip-10-171-10-70.ec2.internal.warc.gz
| 0.738554 | 148 |
CC-MAIN-2017-04
|
webtext-fineweb__CC-MAIN-2017-04__0__4797004
|
en
|
We found that the organization for IP address 188.8.131.52 is M247 Ltd in Frankfurt, Hessen, Germany.
A more detailed IP address report for 184.108.40.206 is below. At the time you pulled this report, the time zone of 220.127.116.11 is Europe/Berlin, and the current local time of 18.104.22.168 is 23.01.2017 09:32:44. More IP details of 22.214.171.124 are shown below along with a location of the address on a map.
|Organization:||M247 LTD Frankfurt Infrastructure|
|Local Time:||01/23/2017 09:32 AM|
|
computer_science_and_technology
|
https://duchinese.net/blog/2019/11/14/62-how-to-use-wechat-an-introduction-for-beginnners/
| 2023-09-24T17:37:15 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-40/segments/1695233506658.2/warc/CC-MAIN-20230924155422-20230924185422-00679.warc.gz
| 0.955503 | 1,130 |
CC-MAIN-2023-40
|
webtext-fineweb__CC-MAIN-2023-40__0__324000820
|
en
|
Wechat is now indisputably the most popular communication tool in China owing to its user-friendly functions including voice messaging, video chat and even ordering food. You’ll be able to send instant messages simply by adding a person as your friend on WeChat, irrespective of whether he or she is in China or not.
WeChat functions are constantly being optimized to allow its users to do almost everything with only a few clicks. For example, you’ll be able to top up your mobile phone, pay your electricity and water bills, and order food with the help of WeChat. If WeChat is something new to you, we are here to give you a brief introduction on some of its most popular functions.
Add friends on WeChat:
If you would like to start chatting with a person on WeChat, the first thing you need to do is add this person to your WeChat friend list. Just like other communication apps, you’ll only need to follow a couple of simple steps and everything will be done within a few seconds. In general, there are two ways to add a person on Wechat. You can choose to search for this person’s WeChat ID or phone number, or scan this person’s QR code, and then click on “Add” after this person’s homepage appears on the screen. You’ll be able to start chatting with him or her right after your friend request has been accepted.
Send a message or….?
If you think sending messages is the only way you can communicate with your friends on WeChat, I’m afraid you’re wrong. Sending messages is now considered to be one of the most basic functions for most communication apps, which means in addition to sending text messages, you can also voice or video call your friends on WeChat without being charged a single penny.
In China, it’s a tradition to give out “红包 (hóng bāo) = red packet” on special occasions such as weddings or birthdays, and it can be easily done on WeChat if your bank account is linked to your WeChat. All you need to do is to click on “+” at the bottom, and then choose “Red Packet”. After that, you will be asked to enter the amount of money that you would like to send and a few words of good wishes. Finally, click on “Prepare Red Packet”, and your money will be received by the other party after he or she agrees to accept it.
Imagine you and your friends decide to meet up on a gorgeous Sunday afternoon, but some of your friends have problem finding the gathering place. Again it’s very easy to help them out on WeChat. You’ll only need to click on “Location” under the “+” category and enter the address in “Search for a place”. After everything’s been done, click on “Send” at the top and a map with your location will be received by your friends instantly.
Nowadays young people in China are addicted to posting interesting photos and videos on WeChat to share funny moments with their friends, which has made browsing WeChat moments something that Chinese people must do every day. What is thought to be enchanting about WeChat moments is that it allows its users to post whatever images and texts they want on their mobile phones and let friends from their contact list view the contents. Well, if you would like to do that, simply go to “Moments”, and then click on the camera sign. You’ll then be asked to take a photo or choose a photo from your album. You can enter a few words as a comment and add a couple of emojies after choosing your photos. Finally, click “Send” and you’ll be able to share your post with your friends.
Top up your mobile phone
When your phone account balance is not enough, you can top up your mobile phone on WeChat within a few seconds given that your bank account is linked to your WeChat. What you need to do is click on “Me” at the bottom, and then choose WeChat Pay, and you’ll see quite a few choices on your screen after that. The only thing left is to click on “Mobile Top Up” and select the amount to be topped up.
Food delivery has been gaining popularity across China because it’s quick and convenient. Instead of calling the restaurant to order dishes and pay by cash after they arrive, Chinese people now can have everything done on WeChat. If you have a clear idea what type of food that you want to order, go to “Me“ and click on “Food Delivery”, and then enter the name of the food that you are looking for. A list of dishes with pictures plus restaurant information will then pop up on the screen. Choose the one that you like and then click on “Go Pay”, all you need to do next is enter your address and confirm your payment.
Author: This blog is provided by Ivan Suchkov, an English and Russian-speaking language specialist at
That’s Mandarin Chinese Language School. Ivan grew up in China and has a profound understanding of Chinese and Russian cultures.
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This blog relates to the Scrum Guide. Its purpose is to complete the official guide with the essential know-how and to explain some practical steps to start Scruming in an efficient way. To make clear what is from the Scrum guide and what is my addition, I’ve written in different colors. I have not changed anything to the parts belonging to the official guide. Let’s call the result an “Enhanced Scrum Guide”.
Jeff Sutherland said that Ken Schwaber (together the co-creators of Scrum) convinced him to not include tools in the framework, to keep it lightweight. Tools evolve; with continuous improvement new practices replace older ones, or improve them. There is no best practices in agile, as your situation and context will define which ones you will use, and how. That makes agile in general and the Scrum framework in particular more difficult to master than traditional, bigger prescriptive methodologies, as you can’t just learn and apply from the book: agile requires you to think, try, check and adapt. And that cycle concerns both the products you develop and the way you develop them.
However, there is a set of useful tools and practices that helps A LOT to get the best of agile in general, and Scrum in particular. So if you are new to Scrum, or if you want to update your knowledge, you will find in this Enhanced Scrum Guide a summary of the tools and good practices that use some of the best Scrum teams. Although, please note that no practice or tool should be opposed to innovation: if you think you have discovered a solution to do something in a better way, do it, try it! If it proves to be better when you apply it, then share it with the agile community! Scrum is based on empirical improvements, so again: observe and think, try, check, adapt, and repeat until you reach a satisfying result.
Scrum has been firstly used for software development (google, apple, Microsoft, SAP, Salesforce, Spotify…), but has now expanded to some administrations, to schools with great success, and to industry where it has led to impressive productivity rise, ask John Deere! Yet as I have an IT background, some of the tools and practices here are more IT centric. So if you are not part of an IT team, just do your best to understand the purpose of those practices and tools, and how they could be adapted to your own environment.
The guide starts here.
Purpose of the Scrum Guide
Scrum is a framework for developing and sustaining complex products. This Guide contains the definition of Scrum. This definition consists of Scrum’s roles, events, artifacts, and the rules that bind them together. Ken Schwaber and Jeff Sutherland developed Scrum; the Scrum Guide is written and provided by them. Together, they stand behind the Scrum Guide.
Definition of Scrum
Scrum (n): A framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value.
- Simple to understand
- Difficult to master
(Have you read the pmbok -589 pages- or prince2 -420 pages- manuals? The original Scrum Guide explains the whole framework in just 16 pages, that’s already agile!)
Scrum is a process framework that has been used to manage complex product development since the early 1990s. Scrum is not a process or a technique for building products; rather, it is a framework within which you can employ various processes and techniques. Scrum makes clear the relative efficacy of your product management and development practices so that you can improve.
The Scrum framework consists of Scrum Teams and their associated roles, events, artifacts, and rules. Each component within the framework serves a specific purpose and is essential to Scrum’s success and usage.
The rules of Scrum bind together the events, roles, and artifacts, governing the relationships and interaction between them. The rules of Scrum are described throughout the body of this document.
Specific tactics for using the Scrum framework vary and are described elsewhere.
-> In this Enhanced Scrum Guide for example!
Scrum is founded on empirical process control theory, or empiricism. Empiricism asserts that knowledge comes from experience and making decisions based on what is known. Scrum employs an iterative, incremental approach to optimize predictability and control risk. Three pillars uphold every implementation of empirical process control: transparency, inspection, and adaptation.
Significant aspects of the process must be visible to those responsible for the outcome. Transparency requires those aspects be defined by a common standard so observers share a common understanding of what is being seen.
- A common language referring to the process must be shared by all participants; and,
- Those performing the work and those accepting the work product must share a common definition of “Done”
Scrum users must frequently inspect Scrum artifacts and progress toward a Sprint Goal to detect undesirable variances. Their inspection should not be so frequent that inspection gets in the way of the work. Inspections are most beneficial when diligently performed by skilled inspectors at the point of work.
If an inspector determines that one or more aspects of a process deviate outside acceptable limits, and that the resulting product will be unacceptable, the process or the material being processed must be adjusted. An adjustment must be made as soon as possible to minimize further deviation.
Scrum prescribes four formal events for inspection and adaptation, as described in the Scrum Events section of this document:
- Sprint Planning
- Daily Scrum
- Sprint Review
- Sprint Retrospective
As I will give explanations early on using some particular vocabulary, let me sum up Scrum iteration principle and its constituents, so that you understand what I am talking about. The guide will later define all of that more precisely.
Whether you want to create a new software or to build a swimming pool in your garden, there are many steps and tasks you know you have to do. In Scrum, this list of tasks is called the Product Backlog. There is one person in charge of the Product Backlog, this person is called the Product Owner. Whether to define the color of the swimming pool or the functionalities of a software, the Product Owner is the one who has authority over the content of the Product Backlog.
The group of people who will carry out those tasks is called the Development Team. In Scrum the work is organized by periods of time of 1 to 4 weeks –when you choose a length, stick to it until the product is finished-, called Sprints. At the beginning of a Sprint, your team sets up a Sprint Planning meeting to select which parts of the Product Backlog it will have time to complete during that Sprint.
The selected items then constitute the Sprint Backlog. Only items that are READY can be included in a Sprint Backlog. To be READY means that the tasks to be done have been well defined and each team member fully understands them.
During the Sprint the team works on the Sprint Backlog tasks to complete them by the end of the Sprint.
At the end of the Sprint, in a Sprint Review meeting, the team will present to the Product Owner and other stakeholders the work it has achieved during that Sprint. The team presents only the fully operational work achieved (we say DONE in scrum), what is not fully finished (not DONE) is not presented. There is a list of criteria defining when a task is DONE. This list is your Definition of Done. The tasks that were not fully DONE are sent back to the Product Backlog list, to be selected in a future Sprint.
Right after the Sprint Review meeting, the team gets together for a Sprint Retrospective meeting, in which it considers what went well and not so well during the Sprint, and considers what it could change to work better and faster. There is always something to improve. Always.
Then the next Sprint begins, with a Sprint Planning meeting.
That is the Scrum framework in few words. Now, few more words about the main tools and concepts I am to present in this guide. I here wish to repeat that those tools are often used in agile development, but they are neither mandatory nor the only ones you can use while facing a particular situation.
User actions are often called stories in agile. Stories are usually described in the format “as a <type of user>, I want to <action>, so that <desired outcome>”. The chain of actions the users follow from the beginning to the end (for example from arriving on your website to buying a product) is called a story map. We call it this way, as when you describe how the user uses your product, you tell a story.
As you can imagine, stories are like Russian dolls: there are various layers, depending on how detailed you need them to be. High level stories are referred as Epic stories, or sometimes as features. If we consider the creation of an online shop specialized in computer components, we could have Epics like: “as a private user, I want to buy a hardware product so that I can upgrade my computer”. That is a high level story, so it is an Epic story. When zooming in, we will detail it further, creating smaller stories (called, well, stories, at this level of detail), like “as a private user, I want to be able to add a product to my basket so that I can buy it”. This is one of many actions allowing the completion of the Epic story.
Telling stories enables everyone in the team to better understand what and why we build, it allows to reach a common understanding of the product requirements. The development team will then decide how to implement/code the stories, defining a group of required technical tasks to complete each story.
The sum of your stories and their particular constraints constitutes your product/project requirements. We will see later how to write them correctly, so that it also becomes a living documentation of your work, especially for its maintenance.
The Scrum Team
The Scrum Team consists of a Product Owner, the Development Team, and a Scrum Master. Scrum Teams are self-organizing and cross-functional. Self-organizing teams choose how best to accomplish their work, rather than being directed by others outside the team. Cross-functional teams have all competencies needed to accomplish the work without depending on others not part of the team. The team model in Scrum is designed to optimize flexibility, creativity, and productivity.
Scrum Teams deliver products iteratively and incrementally, maximizing opportunities for feedback. Incremental deliveries of “Done” product ensure a potentially useful version of working product is always available.
For transparency, it is recommended to display basic information about the team on your office space door/access so that passers by know what’s going on there: what product is the team working on, what is the current Sprint goal, who’s the Scrum Master, who’s the Product Owner, who are the development team members, when and where are the regular Scrum meetings.
The Product Owner
The Product Owner is responsible for maximizing the value of the product and the work of the Development Team. How this is done may vary widely across organizations, Scrum Teams, and individuals.
The Product Owner is the sole person responsible for managing the Product Backlog. Product Backlog management includes:
- Clearly expressing Product Backlog items;
- Ordering the items in the Product Backlog to best achieve goals and missions;
- Optimizing the value of the work the Development Team performs;
- Ensuring that the Product Backlog is visible, transparent, and clear to all, and shows what the Scrum Team will work on next; and,
- Ensuring the Development Team understands items in the Product Backlog to the level needed.
The Product Owner may do the above work, or have the Development Team do it. However, the Product Owner remains accountable.
The Product Owner is one person, not a committee. The Product Owner may represent the desires of a committee in the Product Backlog, but those wanting to change a Product Backlog item’s priority must address the Product Owner.
For the Product Owner to succeed, the entire organization must respect his or her decisions. The Product Owner’s decisions are visible in the content and ordering of the Product Backlog. No one is allowed to tell the Development Team to work from a different set of requirements, and the Development Team isn’t allowed to act on what anyone else says.
Add features because they have high value for your product’s users, not because you have the time and resources to add them
The value delivered per quantity of work is the main indicator of a PO (Product Owner) efficiency. A good PO is not the one whose team is able to include a maximum of features before a given deadline, it is the one who knows to stop his team’s work when all valuable features have been implemented, leaving out those with low value. Remember: 80% of a product value is contained in just 20% of its features.
Should the PO be on just one team or many teams?
Well, you will find different answers about it, depending on what scaled Scrum framework you look at (scaled Scrum frameworks propose solutions to adapt Scrum to a large number of Scrum teams, or even to an entire company’s organization). When multiple teams work on a common project, some recommend one PO per team with a chief PO over them to synchronize the different teams’ backlogs. This is used for example by most of the teams at Spotify, where only a few teams share a single product backlog. However, in the Nexus scaled Scrum framework (and I will refer to this one as it is the one proposed at the end of 2015 by Scrum co-creator Ken Schwaber), you only have one product backlog, and so just one PO.
The Development Team
The Development Team consists of professionals who do the work of delivering a potentially releasable Increment of “Done” product at the end of each Sprint. Only members of the Development Team create the Increment.
Development Teams are structured and empowered by the organization to organize and manage their own work. The resulting synergy optimizes the Development Team’s overall efficiency and effectiveness.
Development Teams have the following characteristics:
- They are self-organizing. No one (not even the Scrum Master) tells the Development Team how to turn Product Backlog into Increments of potentially releasable functionality;
- Development Teams are cross-functional, with all of the skills as a team necessary to create a product Increment;
- Scrum recognizes no titles for Development Team members other than Developer, regardless of the work being performed by the person; there are no exceptions to this rule;
- Scrum recognizes no sub-teams in the Development Team, regardless of particular domains that need to be addressed like testing or business analysis; there are no exceptions to this rule; and,
- Individual Development Team members may have specialized skills and areas of focus, but accountability belongs to the Development Team as a whole.
Can team members change from one Sprint to the other?
Yes, depending on the type of work and skills required for the Sprint, some members can leave and others join. However, you should expect some loss of efficiency until the new member(s) is (are) fully operational and have a clear understanding of the project. Also, a big bonus in velocity (team’s working speed) comes from increased team cohesion, so you should favor keeping the core team united to allow for this continuous improvement. Team stability is a proven factor in achieving hyper efficiency.
Can team members be part-time members?
Better not. Being part-time means switching activities, and multitasking is known to be not efficient, as the person loses time, focus and energy when switching from one task to another. Your cumulated work on separated tasks will always be less than what you could do if you would focus on a single task. That is also the principle of limiting WIPs (work in progress), a base for kanban and also an essential good practice for efficient Scrum teams. The second problem of multitasking is that if the team needs you and you are not available, the result is a loss of time and efficiency for the team.
Maximize team members’ interactions
Interactions between the team members are essential to increase velocity (team’s speed), and the best way to promote interaction is to have the team collocated. Not just in one building, but in the same room, being able to interact without being disturbed by non team persons (interruptions greatly reduce a team velocity, we will look soon at how to deal with it).
Not being collocated also means you have to use a virtual Product Backlog (the list of everything you want to create for your product) and virtual Sprint Board (a view of everything you plan to do for the product in the actual Sprint). At Scruminc.com (Scrum co-creator Jeff Sutherland’s company) they use Pivotal Tracker, a lightweight solution, but the market leader is Jira. It is also necessary to use all the tools that will best help facilitate distant communication and interaction. Google hangout, Skype… Check Agile Cockpit also, it is a solution defined specifically for distributed agile teams, it includes videos feeds and recordings of your daily Scrums. Oh, and when you have a collocated team but one member is stuck at home, some solutions have started to emerge to yet “be” at work!
Careful: being distributed amplifies existing problems. So, to be successful, being not collocated requires dedicated and skilled people used to work with good agile practices.
Extreme Programming recommends many efficient practices, such as pair programming and Test Driven Development (TDD). With TDD the developers don’t write the code first, but the tests. Then, when the tests are written, they write the minimum code to successfully pass those tests. This puts an emphasis on the tests, and so on bug reduction. What it costs as time to write the tests is partly deduced from the design analysis, as the coder, while defining those tests, also thinks about the code design. And coding just what is necessary to pass the test prevents gold platting, which is when coders do some extra work that they deem pertinent but that has not been agreed upon previously by the team in general and the product owner in particular. Gold platting more than often leads to more code complexity, poor UI (User Interface) and UX (User Experience), and technical debt (non optimal code or code design that will require regular maintenance and attention until it is corrected) through necessary maintenance of a low, or even negative, value item.
What about the test team then? With Scrum the tests are done along the development during the sprint, and most of them are automated, as manual tests are costly, slow, and humans are known to sometimes make mistakes. So if your company has a dedicated test team, split it and bring one tester into each Scrum team, so that he helps in defining the automated tests.
TDD evolved to a new level when Dan North defined BDD (Behavior Driven Development), in which test scenarios are written with domain language (that is, the vocabulary used in the field of application, whether medical, industrial, educational…), and are therefore understandable by non developer people, as often the Product Owners and stakeholders (group of people having a direct interest and/or influence on the project/product) know not much about code. The scenarios are written with the “Given When Then” (GWT) structure, here is an example for two scenarios related to an ATM software:
+Scenario 1: Account is in credit+
Given the account is in credit
And the card is valid
And the dispenser contains cash
When the customer requests cash
Then ensure the account is debited
And ensure cash is dispensed
And ensure the card is returned
+Scenario 2: Account is overdrawn past the overdraft limit+
Given the account is overdrawn
And the card is valid
When the customer requests cash
Then ensure a rejection message is displayed
And ensure cash is not dispensed
And ensure the card is returned
It gives a clear understanding of the situation, the action and its expected result. This is understandable by everyone, and it eases the developers to create that software component and its automated tests. With the appropriate BDD tools, and among them the famous Cucumber, the PO or a Business Analyst can write those functional scenarios, and the development team can transform them quickly into automated tests. This is a powerful instrument to quicken test writing, and it also helps considerably to share a common understanding of what the product should do, and how.
Pay attention, when writing acceptance tests, to focus on the user perspective. Acceptance tests are functional and not technical, they should be used to detail a specific user situation, user action and functional result, not a technical process. It specifies what happens, not how. The how is the domain and choice of the dev team, business specifications by BDD focus on the user perceived results, not the technical process behind. The how might evolve over time, with new technologies or evolving code design or architecture, while the functionalities might not change, and so their acceptance criteria and corresponding tests/scenarios will stay the same and still be valid whatever the how.
Agile development includes just the necessary documentation
It is a common mistake to believe that agile means no documentation. It is truly wrong. Agile development requires the necessary quantity of documentation to allow for code maintenance. When you use Specification by Example, such as BDD scenarios, those scenarios detail the situation, action and output of a feature. The sum of all your features and their corresponding scenarios then become your living documentation. If your features/stories with their acceptance scenarios are kept in a ordered, easily understandable, accessible way, then it is really possible that this living documentation will be your main, and maybe sole, documentation for code maintenance.When you change a feature you first update its acceptance scenarios, this way updating your acceptance tests and your living documentation in the same time.
An example of a feature, taken from the Cucumber Book:
Feature: Sign up
Sign up should be quick and friendly.
Scenario: Successful sign up
New users should get a confirmation email and be greeted personally by the site once signed in.
Given I have chosen to sign up
When I sign up with valid details
Then I should receive a confirmation email
And I should see a personalized greeting message
Scenario: Duplicate email
Where someone tries to create an account for an email address that already exists.
Given I have chosen to sign up
But I enter an email address that has already registered
Then I should be told that the email is already registered
And I should be offered the option to recover my password
Another example, with a user story’s acceptance scenarios, from wikipedia’s BDD article:
Story: Returns go to stock
In order to keep track of stock
As a store owner
I want to add items back to stock when they’re returned.
Scenario 1: Refunded items should be returned to stock
Given that a customer previously bought a black sweater from me
And I have three black sweaters in stock.
When he returns the black sweater for a refund
Then I should have four black sweaters in stock.
Scenario 2: Replaced items should be returned to stock
Given that a customer previously bought a blue garment from me
And I have two blue garments in stock
And three black garments in stock.
When he returns the blue garment for a replacement in black
Then I should have three blue garments in stock
And two black garments in stock.
Empower your tests!
Include the necessary tests for initial validation of your actual piece of work, and then define those among them that will be added to the recurring list of regression tests: performance tests, accessibility tests, security tests, UI tests with click maps and chain events simulations… It takes time originally, but you gain so much in quality, reliability, and the team gets super confident about its work, because so many risks are dealt with, baked in the development process! Good teams usually prevent or correct 90%+ of the bugs with those good practices. So imagine the time and money you save when you don’t have to spend a huge amount of time fixing bugs later on, it is a lot of money! And a lot less bugs means much happier customers, so money again. Those are high ROI (Return On Investment) practices at medium and long term. They are not easy a first, but those who master them won’t go back to the old way, as it is so efficient.
Detect and fix the bugs when they are fresh!
It is proven that a bug takes 24 times less time to be corrected when fixed while the coder is still working (or has recently worked) on the part of the code where the bug is located. The buggy code is still fresh in his memory, so is easier to fix. If you wait, the bug will need more time to be fixed. Good teams detect bugs through Continuous Integration and efficient automated testing, and fix them right away. Do it too. You want to have a high coverage of your code with automated tests. Also, any time a bug takes more than 2 hours to be fixed, it’s time for a team brainstorm. You collectively check how the bug happened and why it took so long to fix it. That will lead to systematic improvement in coding practices (to reduce the occurrence of such bug) and bug analysis (to find out faster where it is and how to quickly fix it). Remember to share this knowledge with other teams, and keep it in the “problems and solutions” company log.
Keep the code elegant!
Once you’ve written the minimum code that has passed all your tests, refactor (meaning better organize, improve, clarify) it to make it really elegant. It should be well organized and commented/documented so that another member of the team can easily understand it and operate on it, whether to modify or complete it. Then check it for integration and regression tests to have it ready to deploy!
It’s DONE, it’s delivered!
As soon as a piece of code has passed all the tests and is DONE, integrate it directly into the trunk, not into a branch. This is called Continuous Integration. Branch integration might be used to test a fix for a particularly dangerous bug that originally passed all the tests, or to store a particular release version (useful when the switch to the newest release is not automatic for all users). Out of those few cases (and certainly few others), when a code passes integration and regression tests, it then should live in the trunk. So define a clear and quality based gated check-in policy, with an easy and quick rollback when integration fails, rather than integrating on branches. This way, when a code change is integrated, it means it is deployable, either when the PO decides there are enough new features to deploy a new release (Continuous Delivery), or automatically, as soon as there is something new in the trunk (Continuous Deployment).
Diffuse the skills!
Teams in Scrum are cross-functional, meaning the team is able to do a variety of task covering –ideally- all its needs, as any need for a skill not included in the team is an external dependency, and you want to have the least possible dependencies. Also you don’t want your team to be stuck if one of its members is, for whatever reason, not available (sick, holydays…). So you need to diffuse specialists’ skills in the team, so that the basic tasks of a defined specialty can be done by other members. Whether about code architecture, writing efficient tests or whatever other skill, the specialists are expected to teach other members of the team to do regular basic tasks of their specialty.
For code, pair programming (two coders working together on one task) is a really efficient way to diffuse skills. When coding the critical components of a task/story, or the lower layers of code your product will be built on, maximize the quality of the code with pair programming. Do this also when you face a task you are not familiar with, and for which you will need to spend time analyzing how to design and implement it. Two brains are likely to get a better and faster result, plus both of you will learn in the process. You also use pair programming when a dev team member is not familiar with a code environment, with a code technique, or when he is a junior. Pair programming helps a lot to level up the team’s coding skills.
When it is not about code, one can learn by observing the specialist doing a task, and having him explain at each step what he is doing, how and why. Team members excelling in their specialty, while also understanding and being able to do basic tasks of other specialties, are said to be T-shaped. You want a maximum of your team members to be T-shaped. Of course the transmission will not make every member a specialist in every specialty, but it will greatly help in limiting the risks of a missing skill (which would lead to a waste of time certainly), and it will also help all members to understand each other’s specialties better, facilitating understanding, estimation and interactions.
Diffusing skills is not limited to development teams: it is also efficient to have teams organized as Scrum teams at all levels of a company. In such a team you may have a market analyst and a lawyer (and others) working together, and you want each to learn the basics of the others’ specialties.
As diffusing skills takes time, but is a highly beneficial long term investment, you may include it in your backlog in the same way that you may introduce your kaizen (improvement decided at previous Retrospective meeting, as we will see later on) in the Sprint Backlog. It gives weight and a clear objective, helping to insure efficient transmission.
To work correctly, you shall use the tools and practices detailed above. They take time initially, therefore teams with heavy management pressure will often avoid using them. It is shortsighted, over time you will accumulate technical debt and your initially strong velocity (sure, you are rushing and giving up on long term quality) will slowly decrease because of a probably rising technical debt, and lots of bugs in future integration tests. Before switching to Scrum, Microsoft had one log of more than 35,000 bugs, and most of its related development teams’ time was dedicated to fixing them. With Scrum and good practices, they have reduced this log by more than 90% and greatly increased their efficiency. So the teams, the PO and the management must understand the interest of not rushing, but rather be consistent in quality. It is ok to rush and take in some technical debt to meet a market milestone, but it is not ok if that happens Sprints after Sprints, or if you don’t take the time in the next Sprint to clean the debt you left in the previous one.
How to integrate UX/UI and code/database architecture specialties in a Scrum project?
About UX/UI designers, you can have one, or more, as a team member full time, or part time (but try to avoid part-time), or if he is not needed that often, then he will be an external asset. External assets are dependencies, which means skills or tools or anything else required before completing part of your work. A poorly managed dependency will cause delays, so avoid that by limiting the number of dependencies, or organize efficiently to have no delay (like making sure the designer will have time to prepare the visuals your team needs to work on/with next week). It is however recommended to involve the designer when you refine stories that will need some design work.
As of being collocated with the designer, or having him stay with other designers, the advantage of the first solution is to have him fully understanding the team’s work, making his work more pertinent and allowing him to give inputs to developers to enhance the work in progress. The advantage of having him with his peers is that it favors collective creativity, and that leads to better design proposals. So I would recommend generally to have the designer collocated with the development team, but when there is an important design solution to define, have the company designers ready to meet together to generate collective creativity, this is a pertinent option. It surely takes time on every designer’s schedule, but at the company level it allows for strong creativity when it is really needed. Some more about UX designer inside or outside the team.
What about system design, database architecture?
You have to find the balance between emergent design, meaning developing the system along your actual needs, and the intentional design, meaning the big upfront view of your future needs. If you look at the whole product backlog, you see features that you are not actually sure to include, so adapting your system to them could be a waste of time (and so money) if at the end they are not part of the product, or if they have evolved so much by the time of their implementation that you need a lot of refactoring.
Extensive intentional design is what traditional waterfall (the old boring non agile methodologies) teams do, and that’s long, often too complicated for the teams to manage it efficiently, plus it includes in its scope many low or non valuable features, ending therefore with high technical debt built in. A good agile practice here is to look at the overall picture to see how the database/software architecture would look like if we were to include our most valuable features/functionalities, and develop only the part necessary to meet the needs of our present and future stories in work. Then, with time, as the product emerges, you will develop and improve its architecture, with probably the occasional need to refactor part of it. Agile architecture is mostly iterative, evolving on the needs of the current code being developed. It is an emerging architecture, with a bit of planned architecture to reduce future refactoring.
In Scrum the team is cross-functional, however it is not always the case and some companies wrongly use dedicated test teams and/or software architects. As you can find out on the ArchitectsDontCode page, if the official architect has lost touch with the code for some time, his decisions might not be really helpful for the team. So better have a coding architect, with his feet on the ground and hands on the code. And you want him to share his knowledge with the team, so that other members both improve their skills and understand the product’s architecture.
When scaling Scrum, a good practice is to have one member in each team designated to represent the team at a regular coordination meeting about the product’s architecture. Among them they will “elect” a lead architect, who, if you are using the Nexus framework for scaling Scrum, will then be a member of the Nexus team. Remember here (or learn if you have not checked the Nexus framework, that Nexus team members can also be part of an affiliated Scrum team, so the lead architect will keep working in his team, however when his contribution is required in the Nexus team, this has priority over his duty for his Scrum team. Do keep architects in Scrum teams, since you want to avoid the anti-pattern of ArchitectsDontCode. And also remember that being designated as the lead architect does not give magical authority, it is a coordinating function to help the product’s architecture stay coherent, it shall not mean that the lead architect’s voice will prime over others while taking decisions in the teams’ architects’ coordination meeting.
Architectural decision impacting other teams’ Sprint Backlog items, or some Product Backlog items, must be discussed with the lead architect, and when critical with all other teams’ architects at a coordination meeting.
Architectural decisions that have impact only on the team will be made by the team. Again, it is not because a member is designated to represent the team as its architect that he has final call on the team’s architecture decisions: it is the team as a whole who decides. Logically, if one member has better skills, knowledge and experience about software architecture, then the team is likely to agree with him, which is very different from having him imposing his view. Even when a decision has no impact on other teams, the team may require external opinion, firstly from the lead architect. If the matter is complex, the team may ask the opinion of other teams’ architects, or even some expert’s opinion outside the Nexus if necessary.
When defining the product architecture, prefer a modular approach to limit the dependencies between the different modules/features/functions. Your aim is when you modify one module, it has ideally no impact on other modules. This will dramatically decrease the complexity of maintaining/upgrading the system. Each team will be able to work on their different modules independently from other teams. Again: dependencies are waste-prone, so you want to limit them.
Here is an interesting article about how to manage software architecture in an agile project.
Don’t be overwhelmed by changes, chose your own rhythm and keep improving!
Some of you reading all this could end up thinking “oh man, I don’t do a third of that, I’ m baaaad…”. Well, you’re not, just consider you have a chance to be way more efficient than you used to be. Some things are easier than others. TDD (and so BDD) is not easy, writing the tests before the code to pass them is a big change. Best is to start pair programming with someone mastering it. You have never pair programmed? Well, time to start, you’ll see it is efficient. And about tests, try to have at least 50% of your code covered by automated tests, it’s a good start.
Development Team Size
Optimal Development Team size is small enough to remain nimble and large enough to complete significant work within a Sprint. Fewer than three Development Team members decrease interaction and results in smaller productivity gains. Smaller Development Teams may encounter skill constraints during the Sprint, causing the Development Team to be unable to deliver a potentially releasable Increment. Having more than nine members requires too much coordination. Large Development Teams generate too much complexity for an empirical process to manage. The Product Owner and Scrum Master roles are not included in this count unless they are also executing the work of the Sprint Backlog.
On Scruminc.com, Jeff Sutherland explains they noticed that team’s interaction, and so efficiency, is best at 5 or less, each further member reducing a bit the global team interaction. In his opinion, at 9 members teams are often dysfunctional. So whenever possible do 5, else 4 or 6. When you reach 8, consider dividing in 4+4 when possible.
Some large groups of developers working on a single Product Backlog self organize themselves in various, changing teams at every Sprint, each team taking responsibility for few tasks. This solution can be effective if you are doing short Sprints and if all group members know each other well enough to be quickly efficient every time they arrange as a new team. This is clearly not a frequent practice.
The Scrum Master
The Scrum Master is responsible for ensuring Scrum is understood and enacted. Scrum Masters do this by ensuring that the Scrum Team adheres to Scrum theory, practices, and rules.
The Scrum Master is a servant-leader for the Scrum Team. The Scrum Master helps those outside the Scrum Team understand which of their interactions with the Scrum Team are helpful and which aren’t. The Scrum Master helps everyone change these interactions to maximize the value created by the Scrum Team.
Scrum Master Service to the Product Owner
The Scrum Master serves the Product Owner in several ways, including:
- Finding techniques for effective Product Backlog management;
- Helping the Scrum Team understand the need for clear and concise Product Backlog items;
- Understanding product planning in an empirical environment;
- Ensuring the Product Owner knows how to arrange the Product Backlog to maximize value;
- Understanding and practicing agility; and,
- Facilitating Scrum events as requested or needed.
Scrum Master Service to the Development Team
The Scrum Master serves the Development Team in several ways, including:
- Coaching the Development Team in self-organization and cross-functionality;
- Helping the Development Team to create high-value products;
- Removing impediments to the Development Team’s progress;
- Facilitating Scrum events as requested or needed; and,
- Coaching the Development Team in organizational environments in which Scrum is not yet fully adopted and understood.
Scrum Master Service to the Organization
The Scrum Master serves the organization in several ways, including:
- Leading and coaching the organization in its Scrum adoption;
- Planning Scrum implementations within the organization;
- Helping employees and stakeholders understand and enact Scrum and empirical product development;
- Causing change that increases the productivity of the Scrum Team; and,
- Working with other Scrum Masters to increase the effectiveness of the application of Scrum in the organization.
A Scrum Master who does not manage, with the team, to identify impediments slowing its work, is failing. There is always something to improve. It is his role to help the team find out what is slowing it down, or on the opposite, and not always identical, what can make it be faster, or better, or both ideally.
One Scrum Master for multiple teams?
Possible. Jeff Sutherland prefers to have Scrum Masters working in the development team, so that the Scrum Master has a better understanding of how everything is going. But if the Scrum Master is not a techie (nor a designer, nor a tester…), and the team is performing well and is well aware of Scrum, then there is no problem being active on multiple teams, as long as his availability, or rather his lack of it, does not become an impediment itself!
Scrum Master also part of the dev team?
As stated in the previous question, yes, it is possible. Just make sure that you don’t mix the roles: being the Scrum Master does not make him/her more important in the dev team, when acting as a dev team member he/she is only that, a dev team member, not a team leader nor a final decider.
Prescribed events are used in Scrum to create regularity and to minimize the need for meetings not defined in Scrum. All events are time-boxed events, such that every event has a maximum duration. Once a Sprint begins, its duration is fixed and cannot be shortened or lengthened. The remaining events may end whenever the purpose of the event is achieved, ensuring an appropriate amount of time is spent without allowing waste in the process.
Other than the Sprint itself, which is a container for all other events, each event in Scrum is a formal opportunity to inspect and adapt something. These events are specifically designed to enable critical transparency and inspection. Failure to include any of these events results in reduced transparency and is a lost opportunity to inspect and adapt.
The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done”, useable, and potentially releasable product Increment is created. Sprints best have consistent durations throughout a development effort. A new Sprint starts immediately after the conclusion of the previous Sprint.
Sprints contain and consist of the Sprint Planning, Daily Scrums, the development work, the Sprint Review, and the Sprint Retrospective.
During the Sprint:
- No changes are made that would endanger the Sprint Goal;
- Quality goals do not decrease; and,
- Scope may be clarified and re-negotiated between the Product Owner and Development Team as more is learned.
Each Sprint may be considered a project with no more than a one-month horizon. Like projects, Sprints are used to accomplish something. Each Sprint has a definition of what is to be built, a design and flexible plan that will guide building it, the work, and the resultant product.
Sprints are limited to one calendar month. When a Sprint’s horizon is too long the definition of what is being built may change, complexity may rise, and risk may increase. Sprints enable predictability by ensuring inspection and adaptation of progress toward a Sprint Goal at least every calendar month. Sprints also limit risk to one calendar month of cost.
Can we change the length of the sprint depending on the length of our next coherent group of stories? Nop. Not that you can’t, but it is recommended not to. The main reason is to keep the benefit of having consistency in the rhythm. It’s better for the team, and it’s better for the stakeholders. However, teams new to Scrum often need time to adapt to it, so they can start with, let’s say, three-week Sprints, and after many Sprints, decide that they’ll do even better with shorter feedback loops, and so switch to shorter Sprints. It is quite common nowadays to have efficient teams doing one or two-week Sprints.
If your stories are too big to fit in a short Sprint, maybe they are not refined (or sliced) enough, or the team is not “swarming” them. Slice them and enforce your stories readiness rather than trying to enlarge your Sprint to fit a too big story. Swarming a story means you have all the team focused on a particular story and its constitutive tasks, rather than each member starting a different story. Swarming reinforces communication, helps to diffuse skills, allows for better design through frequent team interaction and pair programming. So swarm your priority story, have it DONE, then start the next one. As the agile saying goes: stop starting, start finishing!
Scrum creators decided not to include tools in the framework, but their teams have used Extreme Programming tools since Scrum’s origin. If you want to be efficient, use them too. Use automated testing as often as possible to limit the number of manual tests, which are error prone and time consuming, and boring. Use Continuous Integration and Continuous Delivery, or if agreed with your PO, Continuous Deployment. BDD + automated testing + Continuous Integration are recommended to achieve hyper efficiency.
Don’t let your team be disturbed!
At any time, any interruption must go through either the PO or the Scrum Master, not directly to the team. If the Scrum Master is also a dev team member, pity for him :). If not, the team defines who will be the one dealing with interruptions. It can change on a regular basis or be stable, as the team prefers, but don’t let people come to the team’s room and question the whole team, that is the best way for everyone to lose focus, and that is exactly what you want to avoid.
Outside the room, on your Scrum team page visible to every passer-by (more about it later), you can put a small sticker on the name of the dev team member who is the actual contact point for interruptions. Else, put a small flag on his desk, so people coming in know who to talk to, rather than asking and disturbing the whole team.
Cancelling a Sprint
A Sprint can be cancelled before the Sprint time-box is over. Only the Product Owner has the authority to cancel the Sprint, although he or she may do so under influence from the stakeholders, the Development Team, or the Scrum Master.
A Sprint would be cancelled if the Sprint Goal becomes obsolete. This might occur if the company changes direction or if market or technology conditions change. In general, a Sprint should be cancelled if it no longer makes sense given the circumstances. But, due to the short duration of Sprints, cancellation rarely makes sense.
When a Sprint is cancelled, any completed and “Done” Product Backlog items are reviewed. If part of the work is potentially releasable, the Product Owner typically accepts it. All incomplete Product Backlog Items are re-estimated and put back on the Product Backlog. The work done on them depreciates quickly and must be frequently re-estimated.
Sprint cancellations consume resources, since everyone has to regroup in another Sprint Planning to start another Sprint. Sprint cancellations are often traumatic to the Scrum Team, and are very uncommon.
The work to be performed in the Sprint is planned at the Sprint Planning. This plan is created by the collaborative work of the entire Scrum Team.
Sprint Planning is time-boxed to a maximum of eight hours for a one-month Sprint. For shorter Sprints, the event is usually shorter. The Scrum Master ensures that the event takes place and that attendants understand its purpose. The Scrum Master teaches the Scrum Team to keep it within the time-box.
Sprint Planning answers the following:
- What can be delivered in the Increment resulting from the upcoming Sprint?
- How will the work needed to deliver the Increment be achieved?
Topic One: What can be done this Sprint?
The Development Team works to forecast the functionality that will be developed during the Sprint. The Product Owner discusses the objective that the Sprint should achieve and the Product Backlog items that, if completed in the Sprint, would achieve the Sprint Goal. The entire Scrum Team collaborates on understanding the work of the Sprint.
The input to this meeting is the Product Backlog, the latest product Increment, projected capacity of the Development Team during the Sprint, and past performance of the Development Team. The number of items selected from the Product Backlog for the Sprint is solely up to the Development Team. Only the Development Team can assess what it can accomplish over the upcoming Sprint.
After the Development Team forecasts the Product Backlog items it will deliver in the Sprint, the Scrum Team crafts a Sprint Goal. The Sprint Goal is an objective that will be met within the Sprint through the implementation of the Product Backlog, and it provides guidance to the Development Team on why it is building the Increment.
The team’s speed is called velocity. Velocity can be measured in hours or in story points (more about it in the Product Backlog section). If your team is new, it is normal that you do not yet know your velocity, which you usually get by looking at the average number of story points you have done per Sprint over the last three Sprints. That is called Yesterday’s Weather Forecast. So for your first Sprint as a new team, just guess what you can surely do, and what you will maybe have time to do.
Effective work time on Sprint Backlog items is usually around 60% of the total work time
Remember that your effective work time will likely never be more than 80% of your total work time (coffee breaks, answering mails, helping a team member on a tricky point…). Also keep in mind that the team will have to spend 5 to 10% of its time refining the Product Backlog with the PO. Plus, when your product will be released, even in alpha or beta version, you will have feedback about bugs. Non urgent bugs should be added to the Product Backlog if they weigh at least one story point (you don’t add a bug story to change a single defective image on a webpage, you just do it…), and prioritized along other stories by the PO. Critical bugs should usually be treated asap, so always keep some margin to have time to treat those. For older products, consider also that your team will have to spend some time refactoring the technical debt, so the PO and the team have to define how much time they will invest on it. When planned, bugs or technical debt refactoring can be added as non functional items in the Product Backlog.
All in all, it is pertinent to set a reasonable Sprint backlog, considering that usually no more than 60% of the total working time will be spent on Sprint items, and a list of “could be” stories that will be picked up if the team empties its Sprint Backlog before the end of the Sprint. And of course, plan accordingly to the team members’ availability: training sessions, holidays…
Any extra work coming during a Sprint must go through the Product Owner, as he is the one giving priority to the tasks. That includes bugs: he will determine if a bug can wait and so be added to the Product Backlog, or if it has to be included in the current Sprint.
Always remember that teams that finish early accelerate faster, especially if you are a manager coming from a traditional organization where the norm is to, when a team meets its given objectives, put the target higher for next time to keep pressure on it. That does not bring good results. You will get more done initially, but over long term the team speed and quality will crash along with their motivation and happiness. Hyper efficient agile teams are motivated happy teams. Make it so.
Topic Two: how will the chosen work get done?
Having set the Sprint Goal and selected the Product Backlog items for the Sprint, the Development Team decides how it will build this functionality into a “Done” product Increment during the Sprint. The Product Backlog items selected for this Sprint plus the plan for delivering them is called the Sprint Backlog.
The Development Team usually starts by designing the system and the work needed to convert the Product Backlog into a working product Increment. Work may be of varying size, or estimated effort. However, enough work is planned during Sprint Planning for the Development Team to forecast what it believes it can do in the upcoming Sprint. Work planned for the first days of the Sprint by the Development Team is decomposed by the end of this meeting, often to units of one day or less. The Development Team self-organizes to undertake the work in the Sprint Backlog, both during Sprint Planning and as needed throughout the Sprint.
The Product Owner can help to clarify the selected Product Backlog items and make trade-offs. If the Development Team determines it has too much or too little work, it may renegotiate the selected Product Backlog items with the Product Owner. The Development Team may also invite other people to attend in order to provide technical or domain advice.
By the end of the Sprint Planning, the Development Team should be able to explain to the Product Owner and Scrum Master how it intends to work as a self-organizing team to accomplish the Sprint Goal and create the anticipated Increment.
The Sprint Goal is an objective set for the Sprint that can be met through the implementation of Product Backlog. It provides guidance to the Development Team on why it is building the Increment. It is created during the Sprint Planning meeting. The Sprint Goal gives the Development Team some flexibility regarding the functionality implemented within the Sprint. The selected Product Backlog items deliver one coherent function, which can be the Sprint Goal. The Sprint Goal can be any other coherence that causes the Development Team to work together rather than on separate initiatives.
As the Development Team works, it keeps the Sprint Goal in mind. In order to satisfy the Sprint Goal, it implements the functionality and technology. If the work turns out to be different than the Development Team expected, they collaborate with the Product Owner to negotiate the scope of Sprint Backlog within the Sprint.
When your Sprints are one or two weeks long, it might be difficult to define a Sprint goal. Some scrumers accept the principle of having a goal spanning over a few sprints, guiding the team and keeping focus on a common target. If you do so, pay attention that the current goal does not feel too distant from the team’s day to day work, else the goal loses its purpose.
The Daily Scrum is a 15-minute time-boxed event for the Development Team to synchronize activities and create a plan for the next 24 hours. This is done by inspecting the work since the last Daily Scrum and forecasting the work that could be done before the next one. The Daily Scrum is held at the same time and place each day to reduce complexity. During the meeting, the Development Team members explain:
- What did I do yesterday that helped the Development Team meet the Sprint Goal?
- What will I do today to help the Development Team meet the Sprint Goal?
- Do I see any impediment that prevents me or the Development Team from meeting the Sprint Goal?
The Development Team uses the Daily Scrum to inspect progress toward the Sprint Goal and to inspect how progress is trending toward completing the work in the Sprint Backlog. The Daily Scrum optimizes the probability that the Development Team will meet the Sprint Goal. Every day, the Development Team should understand how it intends to work together as a self-organizing team to accomplish the Sprint Goal and create the anticipated Increment by the end of the Sprint. The Development Team or team members often meet immediately after the Daily Scrum for detailed discussions, or to adapt, or replan, the rest of the Sprint’s work.
The Scrum Master ensures that the Development Team has the meeting, but the Development Team is responsible for conducting the Daily Scrum. The Scrum Master teaches the Development Team to keep the Daily Scrum within the 15-minute time-box.
The Scrum Master enforces the rule that only Development Team members participate in the Daily Scrum.
Daily Scrums improve communications, eliminate other meetings, identify impediments to development for removal, highlight and promote quick decision-making, and improve the Development Team’s level of knowledge. This is a key inspect and adapt meeting.
Focus on one story at a time, swarm it!
Jeff Sutherland advises to have the team swarming the Sprint Backlog story by story. Swarming helps getting things DONE, it reinforces communication, helps to diffuse skills, allows for better design through frequent team interaction and pair programming. In this situation the daily meeting will focus on how the priority story is progressing, rather than what team members are doing, which changes the questions from member centric to priority centric:
– What did the team achieve yesterday on the actual priority story?
– Is there anything blocking or slowing us on that story?
– What will we do today on that story?
– Based on the reference story (or stories), how many story points did you work yesterday on the priority story?
The last question is to keep the team focused on the actual priority (guys, this is our priority, don’t start something else if you can contribute).
For those who studied kanban, you will find those new questions quite similar to the kanban daily meeting questions. Here, good Scrum practice has evolved toward dealing whenever possible with a single story at a time, swarming its tasks, so quite logically the focus moves to the story as the center of the team’s work.
Often, when a story is nearing completion, not all the team works on it, so you will have the next story started. You therefore ask the same questions for the priority 2 story if someone has started it. Still, some members could be working on something else than those stories in progress, for example to fix a critical bug on the live product release. For them it is useful to ask the original individual questions, so that the team knows what they are doing. For a critical bug, the PO may add it, in agreement with the team, to the current Sprint, and give it the appropriate priority.
If a team member picks up a new story, while there is still work to do on those in progress, or when there is a higher priority story above the selected one, then it is pertinent to find out why. A possible reason will be that the coder feels more comfortable with what has to be done in the story he started to work on, but that’s often not a good thing for the team: better team up and raise your mastery by doing pair programming on an actual priority story. A need for dedicated training can be identified this way, and some corresponding formation can be proposed. Remember: don’t start too many things, better swarm the actual priority and finish it early.
A Sprint Review is held at the end of the Sprint to inspect the Increment and adapt the Product Backlog if needed. During the Sprint Review, the Scrum Team and stakeholders collaborate about what was done in the Sprint. Based on that and any changes to the Product Backlog during the Sprint, attendees collaborate on the next things that could be done to optimize value. This is an informal meeting, not a status meeting, and the presentation of the Increment is intended to elicit feedback and foster collaboration.
This is a four-hour time-boxed meeting for one-month Sprints. For shorter Sprints, the event is usually shorter. The Scrum Master ensures that the event takes place and that attendants understand its purpose. The Scrum Master teaches all to keep it within the time-box.
The Sprint Review includes the following elements:
- Attendees include the Scrum Team and key stakeholders invited by the Product Owner;
- The Product Owner explains what Product Backlog items have been “Done” and what has not been “Done”;
- The Development Team discusses what went well during the Sprint, what problems it ran into, and how those problems were solved;
- The Development Team demonstrates the work that it has “Done” and answers questions about the Increment;
- The Product Owner discusses the Product Backlog as it stands. He or she projects likely completion dates based on progress to date (if needed);
- The entire group collaborates on what to do next, so that the Sprint Review provides valuable input to subsequent Sprint Planning;
- Review of how the marketplace or potential use of the product might have changed what is the most valuable thing to do next; and,
- Review of the timeline, budget, potential capabilities, and marketplace for the next anticipated release of the product.
The result of the Sprint Review is a revised Product Backlog that defines the probable Product Backlog items for the next Sprint. The Product Backlog may also be adjusted overall to meet new opportunities.
The Sprint Retrospective is an opportunity for the Scrum Team to inspect itself and create a plan for improvements to be enacted during the next Sprint.
The Sprint Retrospective occurs after the Sprint Review and prior to the next Sprint Planning. This is a three-hour time-boxed meeting for one-month Sprints. For shorter Sprints, the event is usually shorter. The Scrum Master ensures that the event takes place and that attendants understand its purpose. The Scrum Master teaches all to keep it within the time-box. The Scrum Master participates as a peer team member in the meeting from the accountability over the Scrum process.
The purpose of the Sprint Retrospective is to:
- Inspect how the last Sprint went with regards to people, relationships, process, and tools;
- Identify and order the major items that went well and potential improvements; and,
- Create a plan for implementing improvements to the way the Scrum Team does its work.
The Scrum Master encourages the Scrum Team to improve, within the Scrum process framework, its development process and practices to make it more effective and enjoyable for the next Sprint. During each Sprint Retrospective, the Scrum Team plans ways to increase product quality by adapting the definition of “Done” as appropriate.
By the end of the Sprint Retrospective, the Scrum Team should have identified improvements that it will implement in the next Sprint. Implementing these improvements in the next Sprint is the adaptation to the inspection of the Scrum Team itself. Although improvements may be implemented at any time, the Sprint Retrospective provides a formal opportunity to focus on inspection and adaptation.
Check what the team spent time on
The most important meeting over the long run when considering the team’s velocity, as it is here that you will find most of your improvements. Before the Retrospective, have the Scrum Master collect the team’s Sprint’s effective work, noted in the table next to the burndown chart, to produce useful Sprint metrics. It should contain the number of effective story points achieved by each member, divided into all the activities they have worked on: stories, fixing bugs, working on technical debt, or anything else. The team will have first hand information to visualize what they spent time on, what slowed them. It is an efficient useful tool for the Retrospective meeting, especially if your team used to say this retro meeting is boring and useless. Now they have stuff to think about and get something from it.
Here is an example of a chart and the record of daily activities, at the end of a week-long sprint.
On this burndown chart you can notice that there has been a notable rise in the Sprint’s scope due to a story being much bigger than estimated (size 21 on Fibonacci sequence, compared to a READY estimate of 8). The team negotiated with the PO and they decided to take that story (priority 2) out of the current Sprint. Another possibility would have been to take out of the Sprint the three lower priority stories, 4, 5 and 6. It is the responsibility of the PO to decide what to do when there is a scope creep in a Sprint. Probably the story 2 will have to be further refined, and surely sliced into smaller stories.
In spite of taking out an originally estimated 8 points story, after having invested 4 points of work on it, the team is still late on its planning and did not complete the last story (6). They over committed for that Sprint. Either they were too optimistic about their velocity, or they did not anticipate correctly the quantity of side work. We can see they spent 8 points on paying technical debt interests, but none to fix it. That is about 15% of the total work done this sprint, so the team should consider investing time to fix the debt, rather than spending time paying its interests. On the good side there has been only one small urgent bug to fix this sprint. Well, of course it would be better to have none, but having only one small bug is rather good, so it seems the team is efficient at implementing proper automated tests.
You also see that Julien spent about 30% of his time on “other” things, it will be useful to understand what exactly, as that is quite a lot. No blame or accusation here in the process, the purpose is to detect what is slowing each member.
About Alex, he worked alone on the story 5 for the whole sprint. Story 5 was estimated at an 8 points size, however Alex spent 15 points on it. Points are relative, so estimations of personal work vary a bit from one member to another. Still, 15 would indicate that Alex did some overtime work to complete the story, and yet it took him double the estimated time (well, complexity, not time, but that is quite related).
If the story required a specialized skill that only Alex has, then it is ok that he focused on it. However, it is not optimal that he is the only one to have that skill, and it would have been pertinent to have another team member learning the basics of that skill, through observation or, better, pair programming.
If the story did not require a special skill, then Alex worked separately from the team. He did not swarm the higher priority stories, he did not interact with the team, and considering how long it took him to complete the story, he did not ask/get any help or assistance when he faced some difficulties. There is obviously a team dysfunction to fix here. The Scrum Master should have paid attention to the fact that Alex started working on a lower priority while the rest of the team swarmed higher priority stories. Maybe Alex did not feel confident enough to work on the tasks of the stories 1 and 2, if so it is essential to understand why. Further training and/or pair programming with a more experienced developer would do much good.
Last, the total work line on the chart will show you when a team is distracted: the daily total work will slow down. It will also show you the total work done at the end of the sprint, versus the Sprint Backlog work.
Improve estimation skill
Also, tracking the team’s work will be useful to find out what the team failed to see when they originally estimated the stories, as we can compare the estimates with the real work they did to get it DONE. It will help them to improve. A pertinent visualization here is to display the stories by size of their original estimates. You should see that the smaller the estimate originally was, the closer to reality. It is more than often good to slice stories down (but not always, don’t slice for the sake of slicing, you must keep a story coherent).
In the above example, estimates VS reality are 8->9, 13->21 (and not completed, so could rise further later), 8->7, 3->5, 8->15 (no swarming, member working on his own, losing efficiency).
Fix the impediments’ root causes, not their symptoms
When you find an impediment, analyze it thoroughly. Don’t stop at the first explanation, don’t limit yourself to the first “why” question, or you will likely fix the symptom and not the cause. The root cause of a problem is often deeper than it seems. Use the 5 why technique, like in this example:
· The vehicle will not start. (the problem)
1. Why? – The battery is dead.
2. Why? – The alternator is not functioning.
3. Why? – The alternator belt has broken.
4. Why? – The alternator belt was well beyond its useful service life and not replaced.
5. Why? – The vehicle was not maintained according to the recommended service schedule. (fifth why, a root cause)
In that example, you could change the battery. Vehicle will start, sure, but not for long. If you look deeper, you will change the alternator belt. The problem is then fixed for this vehicle, but you still missed the root cause and you don’t improve your process. Only by improving your maintenance process will you prevent such problem from occurring again on other vehicles.
For major impediments, consider using the A3 problem solving technique, pioneered at Toyota.
And an interesting paper about an A3 problem solving implementation.
Make your team happy!
As Jeff Sutherland explains in his book “Scrum, the art of doing twice the work in half the time”, people work better and faster when they are happy. You do want this rise in team efficiency, because it can be really big and so highly valuable. Financial results show how the company did in the past, collaborators’ happiness shows how well it will do in future. Use the Retrospective meeting to ask each member, on a scale from 1 to 5, how happy he is in his job. And, on the same scale, how well the company is doing in his opinion. Ask what could be changed to make him feel even better at work, and what could be changed in his opinion to make the company better. This can give useful feedback on how to improve the work environment. Of course, don’t fall into complacency, the purpose is not to please for the sake of pleasing, don’t agree on 10 weeks of paid holidays just to make people happy… The trade should be a win-win situation for the employees and the company: feeling better to work better.
The average happiness metric can be kept and tracked over each Sprint.
Enforce your Kaizen!
Jeff Sutherland recommends including the defined improvement in the next Sprint’s backlog as a priority story, with its own acceptance criteria to get it DONE. This way, the team commits to apply the change. You can name it the Kaizen story.
Share your improvements!
If there is an improvement for your team, it might be helpful for others as well, so share it. Have a company-wide list stating impediments analyzed and the respective changes applied to fix them. At a point in your own team Retrospective meeting, give a look at other teams mix of impediments/changes, as it might be useful for your team too. Of course, not all changes are validated over time, some changes may not be as effective as intended, or have unexpected negative side effects, so pay attention to update the company impediments/changes list to keep track of which solution worked, and which did not and why.
Scrum’s artifacts represent work or value to provide transparency and opportunities for inspection and adaptation. Artifacts defined by Scrum are specifically designed to maximize transparency of key information so that everybody has the same understanding of the artifact.
The Product Backlog is an ordered list of everything that might be needed in the product and is the single source of requirements for any changes to be made to the product. The Product Owner is responsible for the Product Backlog, including its content, availability, and ordering.
A Product Backlog is never complete. The earliest development of it only lays out the initially known and best-understood requirements. The Product Backlog evolves as the product and the environment in which it will be used evolves. The Product Backlog is dynamic; it constantly changes to identify what the product needs to be appropriate, competitive, and useful. As long as a product exists, its Product Backlog also exists.
The Product Backlog lists all features, functions, requirements, enhancements, and fixes that constitute the changes to be made to the product in future releases. Product Backlog items have the attributes of a description, order, estimate and value.
As a product is used and gains value, and the marketplace provides feedback, the Product Backlog becomes a larger and more exhaustive list. Requirements never stop changing, so a Product Backlog is a living artefact. Changes in business requirements, market conditions, or technology may cause changes in the Product Backlog.
Multiple Scrum Teams often work together on the same product. One Product Backlog is used to describe the upcoming work on the product. A Product Backlog attribute that groups items may then be employed.
Product Backlog refinement is the act of adding detail, estimates, and order to items in the Product Backlog. This is an ongoing process in which the Product Owner and the Development Team collaborate on the details of Product Backlog items. During Product Backlog refinement, items are reviewed and revised. The Scrum Team decides how and when refinement is done. Refinement usually consumes no more than 10% of the capacity of the Development Team. However, Product Backlog items can be updated at any time by the Product Owner or at the Product Owner’s discretion.
Higher ordered Product Backlog items are usually clearer and more detailed than lower ordered ones. More precise estimates are made based on the greater clarity and increased detail; the lower the order, the less detail. Product Backlog items that will occupy the Development Team for the upcoming Sprint are refined so that any one item can reasonably be “Done” within the Sprint time-box. Product Backlog items that can be “Done” by the Development Team within one Sprint are deemed “Ready” for selection in a Sprint Planning. Product Backlog items usually acquire this degree of transparency through the above described refining activities.
The Development Team is responsible for all estimates. The Product Owner may influence the Development Team by helping it understand and select trade-offs, but the people who will perform the work make the final estimate.
Defining a product and its Vision
Before refining your backlog and estimating its items, it is necessary to create it. The Product Backlog evolves throughout the product’s life, and its creation often starts before the Scrum team is even selected. The company management will define a Product Vision explaining its essential characteristics (what we do) and expected outcomes (why we do), and let the team decide how to do it. The main users/customers of the product will also be defined. Remember the user is not always the customer: design software in a company is used by a designer but it is not the designer who pays for it. Also, for products targeting children, the parents are the likely buyers, so pay attention to distinct users and customers when necessary.
When the why and what –the qualitative aspect- have been agreed upon, it is important to make sure everybody has the same perception of the quantitative aspect. You may use the “cover story” game here: all participants explain what they would ideally like to read few months after the product’s initial release in an appropriate blog/magazine. That will help to ensure that everyone reaches a common understanding of how big the product’s impact shall be.
Once they have defined its Vision, they shall focus on fully understanding all aspects of the product, using the 7 product dimensions and Structured Conversation and other appropriate Business Analyst techniques like impact mapping to analyze them at a high level and give them a value. It allows a first selection of what we should do, depending on the value of each epic and story. Epics are high level actions of a product, to be divided into stories, themselves divided into technical tasks. Example: “As a private customer I want to buy a pickup so that I can carry wood and heavy equipment.” could be an epic, “As a private customer I want to compare the prices of local dealers so that I find the best prices” would be one of its constituent stories, and “calling the dealers” would be a task for that story.
On a regular basis, for example quarterly, it is a good practice to review the value given to the epics, as the market and legal environments evolve. Example: you plan to connect your product to a smart watch, but one competitor did it recently and the early customer reviews of this innovation are not enthusiastic, so you’d better understand why and accordingly adapt your backlog.
Organize your backlog with a story map
A proper way to organize an emerging product backlog is to do story mapping. Take all your epics and put them on a line on a wall with their constituent stories below them on a second line, using sticky notes. The line with your epics is the map backbone; it can be read from left to right in a chronological order, so that if you read the epics’ names adding “then” between each of them, it tells your product’s story from a user perspective: I “story 1” then I “story 2” then I “story 3”…
If we consider the creation of a website selling shoes, we would possibly have the following epics:
– fill up the shoes research criteria,
– consult the resulting list of shoes,
– consult shoes details,
– add shoes to my cart,
– receive the shoes.
Reading the epic stories of a user on the home page: I fill up the shoes research criteria, then I consult the resulting list of shoes, then I consult shoes details, then I add shoes to my cart, then I pay, then I receive the shoes. The epic stories’ flow makes sense.
We will also likely have accompanying epics, like “manage my user account” and “contact customer support”. But we don’t need them now, it is too early, we first need an Earliest Testable Product to present our stakeholders and our test users/customers with the essential features of our product, and get feedback from them to improve it. Again, your core functionalities are what will make your product succeed, so try them out early to validate your assumptions about how users will react to them, before spending time and money on accompanying functionalities. However, while organizing your product core system, keep in mind the other non priority (but yet valuable) epics, to limit future refactoring.
Now that we have our story map backbone, we place the stories under their epics. Stories represent a more detailed flow than the epics, as they detail them into smaller steps. If we take the “pay” epic of the shoes website example, we can imagine the following stories inside it:
As you see you can still read them as a flow with “I… then”.
When a story is a possible variation of another one (meaning you could do this or that), place one above the other on the story map. Sometimes the variation links back to the original branch, sometimes it starts a new one.
The variations in the story flow can either be proposed to all users, or only to (a) specific type(s) of users. When a story flow concerns some specific types of users, then there are different story flows depending on what user we consider, as in the proposed impact map example where the product has three types of users who will each use a different aspect of it. Let’s call each different story flow an adventure. Some products offer the same adventure whoever the user is. Some products offer different adventures depending on what kind of user is using it. Some adventures will have multiple variations at various steps, some will have none, some variations will lead to separated branches, like a tree.
You must define who could use your product, and then how to best adapt your product to satisfy the different possible types of users/customers. Ideally this work has already started while defining the product Vision, but you nevertheless have to go further now.
Depending on your product, users could be vague like “private user”, or “corporate user”, or “man”, or “woman”. But sometimes it needs to be much more specific, so you would create fictional personas (or real if there is a perfect incarnation of your persona), with the appropriate profile and name. You don’t create personas for the sake of it: you create as many as there are different adventures you envisage to best fit the needs of the corresponding types of users. Each adventure is an ideal adaptation of your product experience targeting a specific type of users, represented by a persona.
If we look at the given impact map at the beginning of the previous section, you see three types of users: the fans, the concert organizers, and the agents. Do they each follow a different adventure in their use of the product? If so, as there are only three types of users identified, you can keep the basic titles of fan, agent and organizer, it shall be clear enough. But if you think you need to provide a different adventure to different kinds of fans, depending on their age, their gender, their musical tastes… then you define personas representing those different user types, and their adventures.
If you have many personas, it is preferable to represent clearly their distinct adventures on the story map. Keep one neutral color for the stories common to many user types/personas, then take different colors, or if you lack colors, shapes or whatever technique you think of, for the stories specific to each persona. You will quickly visualize which types of users need the most dedicated work. Therefore, depending on the value of each type of users, you will decide whether to create all or part of their specific stories, or nothing at all. Often a story specific to Perceval (nice name for a persona, isn’t it?) could be replaced by another one used by both Arthur and Lancelot, without losing much user value for Perceval. It is always a trade-off. How much value does Perceval represent for us? How much interest the product will lose for Perceval if we replace this specific feature by one non specific? How much does it cost to develop and then maintain this specific story? After answering those three questions, you will know what to do. Usually you will build high user value but low cost specific stories to keep a persona happy about the product, discarding those with low user value or high cost, sometimes you will just give up completely on some personas: sorry Perceval, we won’t adapt the product for you, not worth it, nothing personal, just business pragmatism.
The above map was created using realtimeboard.com. As you can see this one is organized by releases. Epics have been replaced by two levels: User Activities and User Tasks. Some scrumers will sometimes prefer talking of Epics and Features. Epics and stories, or Epics and Features and stories, or User Activities and User Tasks and stories… Your call, depending on your context and taste. What is sure is that under this one or two lines upper section, you will have stories.
Another difference between virtual and physical maps is that on a software the stories don’t need to be moved over to the Sprint board, they are automatically duplicated, and rather get stickers on them on the story map indicating whether they are being worked on (wip= work in progress) or DONE. Therefore there is no DONE line here. If you work by releases and don’t have already too many colors of stickers on your map (when using different colors for personas specific stories), you can use the same approach on your physical board, and so keep a clear track of past releases content. But if you do like me and use a DONE line, then take pics regularly of your map to keep track of its content and changes over time.
Here is a nice example of physical story map. Sorry it s a small pic, if anyone has a good, not messy, larger map, please send!
Now that you have all the personas, their shared or specific epics and constituent stories, it is time to prioritize them.
How to estimate the quantity of work
Once the Product Vision is defined and the initial Product Backlog is filled with valuable epics and main user stories, the Scrum Development team helps the Product Owner prioritizing the epics/stories. To do so the dev team will give a first high level technical estimate (that we may call early estimate) of the technical complexity of each story, using story points preferably, and will also define the main non functional items (we need a database to do that, we need to do a spike to try out this new technology, etc…) that will be required by the functional stories. User stories in Scrum are usually defined with the “As a <user type> , I Want <action> , so that <outcome>” structure.
Story points are linked to relative estimation techniques. The two more frequent relative estimation techniques are the t-shirt size and the Fibonacci sequence. Well, I think you get the principle behind the t-shirt size: is this story very simple to do? If so, it is a S size story. The second one is quite bigger, it’s a M size. Oh, and look at that one, even bigger, it’s a L size. You can go from XXS to XXL to determine the relative size/complexity of your stories. The Fibonacci sequence goes 0, 1, 2, 3, 5, 8, 13, 21… You add the previous number to the actual one to get the next one. Scaling iterations allows for wide margins so it is easier for team members to agree on a size. Note that a 2 points story is not necessarily 2 times bigger than 1 point story; don’t focus on the quantitative aspect of the comparison but rather on its purely relative aspect. A 1 point story is noticeably smaller than a 2, itself noticeably smaller than a 3, etc.
For both t-shirt size and Fibonacci, you need to select one or more stories of reference, relatively to which all others will be defined. You can define a 2 points and a 5 points stories of reference for example.
Experience has proven over and over that the relative estimates are more reliable than the hourly estimates. So drop the hours and switch to the story points. Over few sprints you will get your velocity and you will be able to give your management a time schedule, by releases of by sprints. Between the t-shirt sizes and Fibonacci, I prefer the Fibonacci, but it is really up to you.
And you can easily find Fibonacci sequence cards to play Planning Poker when the team estimates the backlog stories. When playing Planning Poker, team members don’t give their estimates, so that no one is influenced. Each member puts a card face down corresponding to his estimate of the current story analyzed. Once everyone has played a card, they re turned face up. If there is no more than one iteration between the lowest and the highest estimate (for example all cards are 3 and 5), then you calculate the average and it is your story size. Else both higher and lower estimate explain how they view the story, to reach a shared understanding of it. Then the team repeats this loop until all cards have no more than one iteration range.
Refining the backlog and selecting high value items
80% of the value is usually concentrated in 20% of the features you could consider adding to your product. So estimate the rough ratio value/cost of each story (keep it high level, don’t pay too much time being super precise at that time, remember than most of the stories with low value you are now estimating probably won’t be included in the product), removing the non valuable stories (but keep them somewhere for later, we never know, environment can change, new needs arise…). The value is not necessarily the ROI (Return On Investment), it can also be non financial benefits. The cost is usually mostly the development time (for software products), best estimated in story points. To be sure to not forget any important aspects of a story, use (again!) the 7 product dimensions.
Once you have given a value to each story, and taken away those with a low ratio value/complexity (value points/story points), you prioritize the remaining stories, the valuable ones. A good way is to divide your story map into sprint lines if you do continuous deployment. Otherwise, if the product owner defines sets of features to be included in future product releases, then your lines will be per release. Right under the epic names (or above if you prefer), you have a rather large DONE line, where you will put all the stories once they are DONE. Then you have the next sprint line -sprint +1- (or release 1 if it is per release…), then sprint +2, sprint +3… In each line the PO includes the stories he would like to get DONE, according to their estimates and the team’s velocity (NB: mind the dependencies!).
Remember that early estimates are often wrong, and even refined estimates are frequently wrong. Add a +50% margin to the early estimates to calculate your later sprints, and still add +30% to refined stories. At the end of each Sprint, in the Retrospective meeting, you will compare the average early and refined estimates to reality, so you will modify those percentages according to your team’s reality. You will also see what stories went really wrong at early and/or refined estimates. It will help you to improve your estimate skills: the objective is to have both early and refined estimates margins as small as possible, which will improve the reliability of your release plan.
If your story map lines are per release, add all the story points of the stories of each future release and divide the total by the team’s velocity to have an idea of your completion date. Knowing how many Sprints will take each release means you have a release planning to share with your management and stakeholders. So you get a release planning when you define versions to release to your customers/users. How then do you name the product planning when you do continuous deployment? There are no releases: every time some new functionality is DONE, it goes live. Some call it road-map, others features planning, Mike Cohn calls it long-term planning. As for me, I find it simpler to just call it the product planning. Your call, just make sure all stakeholders, team members and interlocutors know what you mean when using a term.
An agile release planning –or product planning :)- is not a certain data, it is an indication that is likely to evolve over time, depending on Product Backlog refinement, the team’s velocity, and what the market and feedback loops will generate as changes (if there is no change between starting and completing the product, either you are all incredibly good, or more likely you did not set up the appropriate feedback loops). Pay attention when submitting a release plan to your stakeholders, make it clear it is an indication, not a guaranteed planning.
As a team it is recommended to define a moment in the week when you spend one hour refining the Product Backlog. Stories that are not READY usually fit on a small sticky-note, with:
– their name,
– their description (often with the “As a <user type> I want <action> so that <outcome>” structure),
– a reference number,
– an early estimate of its complexity,
– its business value.
It may include more info, like its main acceptance criteria on the back, who created it, or whatever is useful. When you make a story READY, you’ll have much more info about it, so I personally then use bigger sticky notes for READY stories, around A5 size.
When creating a new functional story, remember to always write it from a user perspective. Non functional stories can be trickier. When it is about adding an administration back office, then write the story from its user (administrator) perspective: as an administrator I want a back office so that I can control this and that and do these and those. When it is about adding a security control to the main database access, well, it is ok if you don’t use the “as a X I want Y so that Z” format, the purpose is to know “what” and “why”, as there is no clear “who” in this case.
Whenever you refine your stories, remember to always indicate the dependencies, whether between the stories themselves, or with elements outside the team: skills, some special tool or software you will need, some validation/confirmation… It is especially important if you have many teams working on a single product. Dependencies can easily generate lots of waste and technical debt if not taken care of. Good teams reduce dependencies a maximum, and much is done about it by correctly refining the Product Backlog. When refining, keep in mind the 7 product dimensions, it is a pertinent base to be sure not to miss an important aspect of a story, and to define pertinent acceptance criteria.
And remember: always get your next sprint’s stories READY! (although you may start the first sprint with some stories not yet READY, you will have to READY them before starting them)
Are your stories INVEST? Independent (no blocking dependency), Negotiable (clear enough for the team to have a common understanding of it and discuss it), Valuable (well, if you have selected stories based on value, those remaining are hopefully valuable), Estimable (usually if it is negotiable, it is clear enough to be correctly estimated), Sized to fit (when it is too big, slice it), Testable (clear acceptance criteria).
Stories not READY will generate waste (coders will lose time understanding it, or waiting for clarification or dependency, or will build something that is not exactly what the PO expected), it is proven that READY stories help the team work better and faster. So it is clearly not a loss of time to work on it, to INVEST 🙂
Being READY includes having external dependencies dealt with, for example having UX and UI designs work done. Oh, of course, you don’t have to ask those guys to work on all the stories of your backlog, only those which will surely be included in a near sprint. If you used the 7 product dimensions, you have also checked the legal and technical compliance, and that your stories respect all company norms.
A good READY story card may present (1 to 5 on the front, rest on the back):
– The story name
– The story tracking reference (P39E1S12 would mean product 39 Epic 1 Story 12)
– Story description (as a X I want Y so that Z)
– Estimated size: high level early estimation, refined estimation when READY, total work invested once DONE.*
– Estimated business value**
– The internal dependencies for this story (list the other stories or tasks that must be DONE before the work on this story can be started)
– The internal dependencies from this story (list the stories or tasks that can’t be DONE before this one is DONE)
– The external dependencies for this story (skills, information, tools, equipment or other team work that must be available)
– The external dependencies from this story (which team/customer/else is waiting for this story to be DONE to do something)
– Time tracking: when was the story submitted, by who. When was the story validated by the PO. When was the story READY. When was it included in a Sprint Backlog. When was it DONE.
– List the story acceptance criteria. Think also about how you will demo the story at Sprint Review, it may lead to additional criteria.
– Once READY, list the tasks. Add the tasks eventually discovered during the Sprint. It is useful for a new member in the team to see what has been technically done for the different stories.
– Other: add any useful info. Could be links or references to some documents (UX design work for the story), the .feature file of the story’s BDD acceptance tests, a reference to a compliance document, or whatever that may influence the way the dev team will work on it.
* Keep those estimates and use them at the Sprint Retrospective meeting. When, at early estimate, we find a very large story, I prefer to divide it right away into smaller ones. It takes a bit more time but it also makes for a more reliable release planning, and a more accurate view of dependencies, therefore helping to identify some risks earlier. If a refined story is divided into smaller ones, divide the previous bigger story’s early estimate between the newly created stories’ early estimates, and make sure to update the dependencies references on both the new cards and the stories which previously referenced to the big story being divided.
**not only financial value, example, a car maker investing money in a formula 1 team gets no direct financial benefit from it, but it gets technical excellence and a boost in the brand image. Biz value can be relative, the way you do story points, or you can define a Present Net Value and/or cash flow prediction and/or ROI for an epic, then dispatch its total value on the stories constituting this epic. The ratio of biz value/story points gives the value/complexity of an Epic or a story, a strong indicator for prioritization.
Your company or its clients may have norms/laws to respect. Those will impact your product, not just at its creation, but over time as those norms/laws may evolve. When you refine your stories, pay attention to reference those external compliance requirements. Ideally, you will write directly their real reference/name/codification, so that when a law/norm evolves, you will easily find which stories were impacted.
Checking regularly that your product complies with those extra requirements can be critical. So whenever possible, add automated compliance tests to your regression tests. And make sure that you get informed, in one way or another, when a change of a norm or a law impacts your product. Here is an interesting article about Continuous Compliance.
Involve your customers, validate your early assumptions
Whenever you create a product, involve your customers early on and often! Don’t build over a non pertinent foundation: put your product in customers hands early and see what they like and don’t like. As Eric Ries explains in his “lean startup” book, it is essential to have early real feedback on your emerging product. You first create a mock up or a prototype of your product with its core functionalities, and you present it to test users. Their reactions and opinions will help you to better understand how to meet their needs, it will help you to improve your product and the assumptions it is built on. This early and then regular feedback cycle allows you to correct or validate your assumptions, and so reduce your risks.
To validate your product assumptions as early as possible, organize your backlog to deliver quickly the set of functionalities required for a Minimum Viable Product (MVP). You will find this term in many agile topics, as it describes the state of a product when the PO estimates it has the minimum characteristics to go live on the market. However, like Henrik Kniberg, I don’t find the term very appropriate, and I prefer his option of speaking of an Earliest Testable Product (your test customers will try it because you ask them to do so, and you’ll have early feedback), then Earliest Usable Product (you’ve improved the product based on the early tests, and now users can use it quite easily, but it is not good enough yet so that they would buy it), then Earliest Lovable Product (they love it, they keep using it and if they were not your test customers they’d rush to buy one, and they would spread the word!).
Once the Early Testable Product is improved and validated, you’ll build a first releasable version with just its core features: the Earliest Usable Product. If you did the early prototype feedback loops correctly, your product now meets your target users/customers needs, so they should use it. If so, then you are good, you have a solid base to build on. Add other valuable features so that the users don’t just use your product, but also love it and recommend it to others. You read the adjective “valuable”, it is really essential, don’t add functionalities just because you have a dedicated development team that you must keep busy. Adding low value features to a product adds to maintenance costs and UX complexity, which diminishes its interest for most of its users. Don’t do it. If you re not sure of a functionality’s value, then mock it up and present it to test users, to have their opinion. If they like it, make it real and check how they use it, you may learn again something new. Early and continuous learning about your users’ needs is key to limit risks and raise your chances of success.
That means: focus on validating the core functionalities of your product by releasing early. That is the spirit of Scrum, releases and users feedback iterations are aimed at keeping improving both your product and the way you create it.
When discussing features and functionalities, keep in mind that what is really important is not the feature itself but the user’s need it meets.
Reduce the risks!
When prioritizing your Product Backlog, you also need to balance priorities between internal and external risks. Internal risks are linked to the product development itself: do we know how to create it, do we have all the skills necessary, are we sure the technology we plan to use will give the expected results? Those are risks you want to get rid of early on in the project, to be sure that you are not investing time and money for nothing. External risks for commercial products are mostly related to our customers’ reactions: will they like it, will they use it, and, even more, will they buy it? Have we correctly defined who our customers are?
If you are building a product at the demand of a client, then your external risks are limited, since the client has already explained to you what he wants (and why) . Usually you will focus more on the internal risks in this situation, but you still want to have early feedback on the emerging product, to be sure that what you are creating meets the client’s real needs (which can be different from the originally presented needs).
Balance the priority of your backlog between your internal and external risks, organize the backlog to both quickly release an Earliest Testable Product (especially for commercial products) and confront the highest internal risks. Don’t include non-core functionalities in your product before confronting reality with it. Better fail fast and adapt, than fail after completing the whole product and having expended all your resources, as then it is too late to adapt.
Monitoring Progress Toward a Goal
At any point in time, the total work remaining to reach a goal can be summed. The Product Owner tracks this total work remaining at least every Sprint Review. The Product Owner compares this amount with work remaining at previous Sprint Reviews to assess progress toward completing projected work by the desired time for the goal. This information is made transparent to all stakeholders.
Various projective practices upon trending have been used to forecast progress, like burn-downs, burn-ups, or cumulative flows. These have proven useful. However, these do not replace the importance of empiricism. In complex environments, what will happen is unknown. Only what has happened may be used for forward-looking decision-making.
The Sprint Backlog is the set of Product Backlog items selected for the Sprint, plus a plan for delivering the product Increment and realizing the Sprint Goal. The Sprint Backlog is a forecast by the Development Team about what functionality will be in the next Increment and the work needed to deliver that functionality into a “Done” Increment.
The Sprint Backlog makes visible all of the work that the Development Team identifies as necessary to meet the Sprint Goal.
The Sprint Backlog is a plan with enough detail that changes in progress can be understood in the Daily Scrum. The Development Team modifies the Sprint Backlog throughout the Sprint, and the Sprint Backlog emerges during the Sprint. This emergence occurs as the Development Team works through the plan and learns more about the work needed to achieve the Sprint Goal.
As new work is required, the Development Team adds it to the Sprint Backlog. As work is performed or completed, the estimated remaining work is updated. When elements of the plan are deemed unnecessary, they are removed. Only the Development Team can change its Sprint Backlog during a Sprint. The Sprint Backlog is a highly visible, real-time picture of the work that the Development Team plans to accomplish during the Sprint, and it belongs solely to the Development Team.
Next to the story map will be another board where you will move all the stories taken from your Product Backlog (in our way of doing things, the story map itself) to fill the Sprint Backlog. This new board has one line per story selected, and has usually four columns: Stories, To do, Doing, DONE. In the story column you have the story cards. In the To do column you have the list of all the stories constituent tasks. In the Doing column are placed all tasks actually worked on by a dev team member. In the DONE column are all the tasks that are DONE.
Tasks are usually written on small sticky notes, with:
– their name and description on the front, and a reference number,
– eventual task dependencies on the back,
– who worked on the task, since when,
– who reviewed it,
– when it was DONE.
When a dev team member picks up a task, he writes his name and the date on its back. Once completed and tested, he writes the date, then has it peer-reviewed (reviewing all substantial coding tasks should be part of your DONE definition for the stories). It is not necessary to peer-review a code that has been pair programmed. The reviewer, after validation, writes the date and his name on the back of the task card.
Some calls this board the Scrum Task Board, others calls it just Scrumboard. I prefer to call it Sprint Board. Whatever you call it, it is essential to have one. Many software versions exist, however it seems physical boards still are favored by most of the teams. Note that you can use both a physical board and a digital one, as each has advantages. Combined with a story map used as a Product Backlog, it is really efficient. At Sprint Planning meeting you move cards from the story map to the Sprint Board, and at the end of the Sprint, cards will move back to the story map, in the DONE line for those who were DONE, in the next Sprint line (or lower, as the PO decides) for those not DONE.
The above example by the way shows that the team is not swarming the actual priority story: story 2 has one remaining “to do” task while story 3 has some tasks already completed. Remember that to reach hyper efficiency, it is recommended to have the team swarming the actual priority story.
At the end of a sprint, the DONE Sprint stories are put back on the story map, in the DONE line if you use one, or in their release line with a DONE sticker (or anything else visual enough). The stories that are not DONE are brought back to the Sprint+1 line, and the PO takes note of the updated team velocity, so he will adapt his assumptions of what can be done by the next Sprints. Soon after the review meeting, at the next Sprint Planning meeting, the PO checks with the team to define what stories will be taken to the Sprint. So the story map is regularly updated, considering the team evolving velocity, and the external feedback loop (from the market, from the test users, from the stakeholders…).
Monitoring Sprint Progress
At any point in time in a Sprint, the total work remaining in the Sprint Backlog can be summed. The Development Team tracks this total work remaining at least for every Daily Scrum to project the likelihood of achieving the Sprint Goal. By tracking the remaining work throughout the Sprint, the Development Team can manage its progress.
Keep note of what you spend time on
Usually teams will use a Sprint burndown chart. You’ll find plenty of examples about how to create one. One good thing is to add a line under the graph, indicating when the Sprint scope is changed, of how many points and why: could be a story added or taken out after negotiating with the PO, could be an unexpected task added to complete a story, could be the team realizes it massively failed to estimate the complexity of a story…
Also, daily track the amount of story points worked on. As we saw, the team regularly has something else to work on during a Sprint than just the Sprint Backlog items. During the Sprint, whenever you spend enough time on something, let’s say more than two hours in a week, you note it, whatever it is.
Next to the graph, indicate the time spent on each story, on technical debt, on fixing bugs, and on other stuff. That will be a good indication to understand what is going on, and it will be useful for the Retrospective meeting, to find out what is slowing the team. And when you see that the Sprint is really going wrong, check with the PO and the Scrum Master to understand why, and to adapt so that you can still save the Sprint goal. Else, it might be necessary to abort the Sprint and start a new fresh one, on a clean basis.
You can use a chart and a work table like in the below example to track the daily team work, and add them every day to the second table covering the whole Sprint.
The Increment is the sum of all the Product Backlog items completed during a Sprint and the value of the increments of all previous Sprints. At the end of a Sprint, the new Increment must be “Done,” which means it must be usable and meet the Scrum Team’s Definition of Done. It must be in usable condition regardless of whether the Product Owner decides to actually release it.
So many teams fail to understand that this means you should have AT LEAST one increment per Sprint, and not that you can have only one increment per Sprint. When googling the topic, you will find plenty of posts and articles where people complain that they must wait for the end of a Sprint to release a new version, and so they switched to kanban to do Continuous Delivery or Continuous Deployment. Those people fail to understand Scrum. Scrum events, artifacts and values are made to get the best of the teams. In absolutely no way it means to limit their efficiency, it is completely opposite to its “raison d’être”. Jeff Sutherland has said it many times, some of the best Scrum teams release new versions every single day, sometimes many times a day. If your PO and the stakeholders agree with a Continuous Deployment strategy, then so be it. You will get early feedback from the users, it fastens the feedback process, that’s good! Still you meet all stakeholders at the regular Sprint Review meeting, that does not change. The difference is that if you put some feature on the market early in a Sprint, then by the Sprint Review meeting you will already have early user feedback to adapt next Sprint’s work, it’s great!
Scrum relies on transparency. Decisions to optimize value and control risk are made based on the perceived state of the artifacts. To the extent that transparency is complete, these decisions have a sound basis. To the extent that the artifacts are incompletely transparent, these decisions can be flawed, value may diminish and risk may increase.
The Scrum Master must work with the Product Owner, Development Team, and other involved parties to understand if the artifacts are completely transparent. There are practices for coping with incomplete transparency; the Scrum Master must help everyone apply the most appropriate practices in the absence of complete transparency. A Scrum Master can detect incomplete transparency by inspecting the artifacts, sensing patterns, listening closely to what is being said, and detecting differences between expected and real results.
The Scrum Master’s job is to work with the Scrum Team and the organization to increase the transparency of the artifacts. This work usually involves learning, convincing, and change. Transparency doesn’t occur overnight, but is a path.
Definition of “Done”
When a Product Backlog item or an Increment is described as “Done”, everyone must understand what “Done” means. Although this varies significantly per Scrum Team, members must have a shared understanding of what it means for work to be complete, to ensure transparency. This is the definition of “Done” for the Scrum Team and is used to assess when work is complete on the product Increment.
The same definition guides the Development Team in knowing how many Product Backlog items it can select during a Sprint Planning. The purpose of each Sprint is to deliver Increments of potentially releasable functionality that adhere to the Scrum Team’s current definition of “Done.” Development Teams deliver an Increment of product functionality every Sprint. This Increment is usable, so a Product Owner may choose to immediately release it. If the definition of “done” for an increment is part of the conventions, standards or guidelines of the development organization, all Scrum Teams must follow it as a minimum. If “done” for an increment is not a convention of the development organization, the Development Team of the Scrum Team must define a definition of “done” appropriate for the product. If there are multiple Scrum Teams working on the system or product release, the development teams on all of the Scrum Teams must mutually define the definition of “Done.”
Each Increment is additive to all prior Increments and thoroughly tested, ensuring that all Increments work together.
As Scrum Teams mature, it is expected that their definitions of “Done” will expand to include more stringent criteria for higher quality. Any one product or system should have a definition of “Done” that is a standard for any work done on it.
DoD: in Scrum it does not mean Department of Defense, it is the Definition of Done, but be sure that if you don’t define it up properly and your competitors do, they will blow you out of the market. Department of Defense has its MOAB (Massive Ordnance Air Blast, aka the mother of all bombs); agile software development has the Definition of Done as its anti-MOSB (Massive Ordnance Software Bloater). Neglect your DoD, and you will accumulate technical debt and slow over time, endangering your company’s agility.
Here is a recommended, to be completed relatively to your situation and context, list for your DoD.
- BDD examples tests (named Unit tests in TDD) and scenarios tests (Acceptance criteria tests, or features tests, in TDD, BDD using Given-When-Then language that ease communication and tests elaboration between the dev and the PO/BA), security tests, performance tests, accessibility tests, UI tests…: all passed.
- Code refactored to be elegant after all tests are ok (no technical debt included),
- Code commented/documented,
- Code peer-reviewed (when not pair programmed),
- For new features or visible changes client-side, user documentation has been updated,
- Integration tests passed,
- Regression tests passed
- and if you do Continuous Deployment: story implementation has been validated by the PO
Scrum is free and offered in this Guide. Scrum’s roles, artifacts, events, and rules are immutable and although implementing only parts of Scrum is possible, the result is not Scrum. Scrum exists only in its entirety and functions well as a container for other techniques, methodologies, and practices.
Of the thousands of people who have contributed to Scrum, we should single out those who were instrumental in its first ten years. First there was Jeff Sutherland working with Jeff McKenna, and Ken Schwaber working with Mike Smith and Chris Martin. Many others contributed in the ensuing years and without their help Scrum would not be refined as it is today.
Ken Schwaber and Jeff Sutherland first co-presented Scrum at the OOPSLA conference in 1995. This presentation essentially documented the learning that Ken and Jeff gained over the previous few years applying Scrum.
The history of Scrum is already considered long. To honor the first places where it was tried and refined, we recognize Individual, Inc., Fidelity Investments, and IDX (now GE Medical).
The Scrum Guide documents Scrum as developed and sustained for 20-plus years by Jeff Sutherland and Ken Schwaber. Other sources provide you with patterns, processes, and insights that complement the Scrum framework. These optimize productivity, value, creativity, and pride.
Here you are, we are DONE 🙂 and now you should be READY to scrum efficiently!
Remember these good practices are not exclusive; there are other ways you could use depending on your context. But if you understand Scrum, and the “why” behind the framework and all the good practices I have presented, then you should be able to adapt it to your particular situation. Never put the framework above an obvious better option if there is one at some point, that would be Zombie Scrum, and you don’t want to be a zombie. To truly understand the “why” behind Scrum, I strongly recommend you (no, I order you to) read Jeff Sutherland’s book “Scrum, the art of doing twice the work in half the time”. It opened my mind to the true understanding of Scrum and agile. And it will surely do so for you too.
Necessary legal statement : This is a derivative work by Arnaud Viguié based on The Scrum Guide. No endorsement is made by either Jeff Sutherland, Ken Schwaber, or any of their related commercial entities. The original Scrum Guide is offered for license under the Attribution Share-Alike license of Creative Commons, accessible at http://creativecommons.org/licenses/by-sa/4.0/legalcode and also described in summary form athttp://creativecommons.org/licenses/by-sa/4.0/. By utilizing this you acknowledge and agree that you have read and agree to be bound by the terms of the Attribution ShareAlike license of CreativeCommons.
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computer_science_and_technology
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https://ambushsportsnetwork.com/2019/03/20/your-call-football-the-future-of-interactive-football/
| 2021-04-17T21:10:20 |
s3://commoncrawl/crawl-data/CC-MAIN-2021-17/segments/1618038464045.54/warc/CC-MAIN-20210417192821-20210417222821-00097.warc.gz
| 0.95623 | 1,012 |
CC-MAIN-2021-17
|
webtext-fineweb__CC-MAIN-2021-17__0__129848392
|
en
|
It’s the year 2019; we are living in a world of ever-growing technological advances. Society is almost two decades removed from a time when the unknown of technological advances had the majority of us in fear. Times were simpler, any access to cutting edge technology meant using bulky devices that required you to dedicate time and mobility for users.
Fast forward to today, and technological advances are now increasing automation. Older generations may feel we are close to reaching the peak of the robots taking over like some Sci-Fi thriller. While the advances of technology have come a long way, we are not quite ready for the rule of robots. However, I do believe the world is ready for a new interactive football initiative called, Your Call Football.
How Your Call Football Works
Your Call Football is a new interactive football league and immersive application that allow fans to control the game. The league comprises of two teams that are led by coaches, but the catch is the coaches must do what the fans say. The offensive team’s coach will select three plays, and fans will have ten seconds to choose one of the three plays. The play with the majority of the fan vote is the play that is run. Points are awarded to fans based on the success of the play or a fan’s ability to “go against the grain” when the fan majority calls a bad play. There is also another bonus available for picking the same play the coach called and points are only taken away for negative plays.
This may sound complicated to some, but the application is user-friendly. I played my first game last night, among thousands of players, I finished a respectable 148th place. I also won the Ambush Sports Network league. (No room for humility in this article!) However, this application is not for the casual fan. To have success with Your Call Football, knowledge of the game is essential.
A Breath of Fresh Air
In a world where video games and other interactive activities tend to cater to the casual fan, it is a nice change to have something for the hardcore fan. Game modes such as ultimate team and any story/career mode have made the hardcore simulation player feel abandoned. In the past, a lot of people gained knowledge from football video games but catering to the casual gamer requires sacrificing some of the simulation elements that hardcore fans admire. This is where Your Call Football can step in!
Another area where Your Call Football can thrive is with coaching enthusiasts. We all know there is no shortage of “armchair play-callers.” Plenty of people sit in front of the television on Saturday and Sunday and wonder why their favorite team’s play-caller would call a particular play in a certain situation. After all, when there is no one else to blame, blame the play-caller right? In Your Call Football, the fan becomes the play-caller, so blame can only be placed on self. Having to take in factors such as player ability, the ability of the other team, and personnel available, all affect a play-callers playbook. It is among these reasons that I feel Your Call Football will improve fan intelligence.
Goals and Possibilities
The purpose of an interactive application like Your Call Football should be to educate and entertain. I have explained how the application can educate and entertain, but it also has the ability for growth and enhancement. The league is currently two seasons in and has had early success. However, what if the application decides to enhance and grow? What if the app decided to give the option to call offense or defense? What if you could pick the formation and play? Your Call Football has many opportunities for growth and increasing immersion.
Your Call Football is also changing the game of football outside of the interactive function. YCF has partnered with the XFL to be a laboratory of experimentation. The league doesn’t allow a point after touchdown kick, you cannot punt the ball once you cross midfield, and there are no actual punts or kickoffs. If YCF can convince the XFL to adopt the fan play-caller philosophy, the XFL will have an advantage over other leagues such as the AAF, CFL, and even the NFL.
What Your Call Football Offers
Thanks for hosting and helping us reimagine the game! https://t.co/dUw5XU10qN
— XFL (@xfl2020) March 11, 2019
Regardless of the fate of the partnership with the XFL, the YCF league is here to stay. The ability to allow fans to go from spectators to play-callers is appealing. The league also has familiar faces from college football past. In a world where technology continues to increase automation, it has done the opposite for football. Your Call Football takes the sport of football from a game of casual observation to a hands-on approach for fans. Your Call Football is the future, and the future is now!
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computer_science_and_technology
|
https://singlecell.broadinstitute.org/single_cell/study/SCP466/analysis-of-human-substantia-nigra-sn-and-mouse-bed-nucleus-of-the-stria-terminalis-bnst-with-liger
| 2023-12-03T14:43:59 |
s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100508.23/warc/CC-MAIN-20231203125921-20231203155921-00016.warc.gz
| 0.875255 | 619 |
CC-MAIN-2023-50
|
webtext-fineweb__CC-MAIN-2023-50__0__192957751
|
en
|
Single-Cell Multi-omic Integration Compares and Contrasts Features of Brain Cell Identity
Welch JD, Kozareva V, Ferreira A, Vanderburg C, Martin C, Macosko EZ. Single-Cell Multi-omic Integration Compares and Contrasts Features of Brain Cell Identity. Cell. 2019 Jun 13; 177(7):1873-1887.e17. PMID.
Defining cell types requires integrating diverse single-cell measurements from multiple experiments and biological contexts. To flexibly model single-cell datasets, we developed LIGER, an algorithm that delineates shared and dataset-specific features of cell identity. We applied it to four diverse and challenging analyses of human and mouse brain cells. First, we defined region-specific and sexually dimorphic gene expression in the mouse bed nucleus of the stria terminalis. Second, we analyzed expression in the human substantia nigra, comparing cell states in specific donors and relating cell types to those in the mouse. Third, we integrated in situ and single-cell expression data to spatially locate fine subtypes of cells present in the mouse frontal cortex. Finally, we jointly defined mouse cortical cell types using single-cell RNA-seq and DNA methylation profiles, revealing putative mechanisms of cell-type-specific epigenomic regulation. Integrative analyses using LIGER promise to accelerate investigations of cell-type definition, gene regulation, and disease states.
This study features raw and processed data used in our analyses of the human SN and mouse BNST. Stay tuned for clustering/visualization data!
If you're interested in trying out LIGER for your own analyses, check out the code on Github!
Data download: Raw (BAMs and FASTQs) and processed data are available under the Download tab (you must sign in to SCP before you can access the data). BNST data were generated with 10xChromium Single Cell 3' v3, while SN data were generated with 10xChromium Single Cell 3' v2. Unfortunately, we cannot host raw human data on SCP; to access SN BAMs, please use our GEO accession number above. Raw BNST data is organized by individual (7 female mouse BNST, 8 male mouse BNST). Processed SN data is organized by individual, and has been filtered for cells with >= 1200 UMIs, with putative doublets removed. Processed BNST data is organized by sex, and is included at two different filtration levels. BNST_only files correspond to neurons localized specifically to the BNST, while BNST-region-neur files correspond to neurons localized to the wider BNST region. (Note that barcode and gene csv files corresponding to expression matrices are listed under Other Data.) We have also included two liger objects containing 74910 BNST only neurons and 40453 SN neurons respectively, with original clustering and factorization calculations.
|
computer_science_and_technology
|
https://dko-design.com.co/eset-antivirus-evaluation-2022/
| 2024-02-21T02:32:29 |
s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947473360.9/warc/CC-MAIN-20240221002544-20240221032544-00347.warc.gz
| 0.936282 | 715 |
CC-MAIN-2024-10
|
webtext-fineweb__CC-MAIN-2024-10__0__206668523
|
en
|
The ESET antivirus software is an effective, reputable, and fast anti-virus method. Its security protocols ensure that your device is usually protected. This kind of antivirus applications are developed by a team of antivirus industry professionals who have put in decades mastering their solution. You may download a no cost 30-day trial to find out just how it protects your device. In this assessment, we’ll consider the key attributes of this program to see if it meets each of our expectations.
Even though ESET is mostly a reliable antiviren suite, quite simple associated with list of the best internet reliability programs inside the 12 months 2022. Fortunately, the program ideal for Windows, Google android, macOS, Linux, and iOS, though the enterprise hasn’t but released an iOS software. ESET’s computer virus scanner is tremendously good, finging up every malware trial samples. While it has the not advanced antiviren, it can have the ideal malware recognition rate of any of the applications in this assessment.
Another characteristic that establishes ESET apart from the other top-rated antivirus applications is the checking tool. This kind of separate scanner is available to download intended for 30 days absolutely free. The capacity from the Eset Via the internet Scanner displays its checking tool within the various plans available. Regardless of scanner’s functions, ESET’s check results are quite ensuring. Unlike several other antivirus applications, ESET’s understand results are custom and interestingly good.
The main strength of ESET antivirus software is its speed and effectiveness. In our ESET anti virus test, the antivirus took less than half 1 hour to scan the complete system. Additionally , ESET offers advanced features that allow advanced users to scan the system and find problematic software. One of those features, SysInspector, offers descriptive information on the safety state of your computer. This kind of feature is particularly useful Eset online scanner review for those who have more advanced skills, such as forensics and malware examination.
In addition to the ESET Anti-Phishing capabilities, we seen that ESET Firewall helped secure our computer and allowed use of most websites without user interaction. This kind of firewall blacklisted most inbound and telephone traffic, yet blocked several sites that did not adhere to its rules. The ESET antivirus evaluation 2022 revealed that ESET’s fire wall was quite effective, blocking a substantial percentage of threats. It was also qualified to detect various kinds of websites.
ESET offers a 30-day refund. Customer support is available via email or live chat, depending on the location in which you dwell. If you encounter trouble although downloading the ESET antivirus course, you can get in touch with the company directly to fix the issue. We all received immediate approval and found the ESET antivirus as a very effective anti virus program. We highly recommend this product for users. So what are you waiting for? Have it today and protect your pc from risks!
Among different features, the ESET Gaming-Modus is definitely an essential characteristic for game enthusiasts. While the program keeps notices and Taskplaner-Activities away from the key program eye-port, it also prevents the annoying pop-ups that interrupt the gaming classes. It is also well worth noting that Gamer Function is a non permanent measure which should be used sparingly. Depending on your preferences, you may need more security compared to the basic rendition, but this feature is still a beneficial option.
|
computer_science_and_technology
|
https://healthlifescienceus20.isg-one.com/
| 2020-01-29T08:42:31 |
s3://commoncrawl/crawl-data/CC-MAIN-2020-05/segments/1579251789055.93/warc/CC-MAIN-20200129071944-20200129101944-00316.warc.gz
| 0.886177 | 587 |
CC-MAIN-2020-05
|
webtext-fineweb__CC-MAIN-2020-05__0__7284776
|
en
|
DIGITAL DISRUPTION IS HERE TO STAY. ARE YOU READY FOR A NEW ERA OF HEALTHCARE & LIFE SCIENCES?
Healthcare and Life Sciences leaders are under increased pressure to redefine the model of care we know today. Emerging technologies bring renewed hope for solving some of the most vexing challenges in medicine and offer the potential to drive experience-driven relationships with consumers in ways that were impossible before.
The ISG Healthcare and Life Sciences Summit will explore the opportunities emerging technologies are bringing to the Healthcare and Life Sciences organizations.
Where and how can digital technologies, devices, and the data they produce have the most meaningful impact for your organization?
How do you use the stockpiles of data produced by wearables and mobile tools to deliver a more patient-centric experience?
What measures are you taking to ensure data privacy in this new era of intelligent health?
ARCHITECTING YOUR FUTURE
Which new technologies are creating the most disruption today?
What roles do automation and cognitive technologies play in shaping the Healthcare and Life Science industries?
INTELLIGENT HEALTH - SCALING THROUGH INNOVATION
How do you create an agile organization, capable of adapting to a future yet undefined?
What are the emerging technologies you need to look out for?
What steps should you take to ensure survival as the Big Four tech companies enter the Healthcare and Life Sciences space?
EXPERIENCE ISG EVENTS
Don’t get lost in the crowd. Join the conversation.
At ISG Events, we put you in front of those who matter. Join some of the brightest leaders in Healthcare and Life Sciences in a forum designed to inspire, inform and pave the way for a brighter, more successful future.
Learn the latest best practices and walk away with solutions you can implement in your own organization.
Join the conversation and hear what's top of mind for today's industry experts.
Try out the latest technologies shaping the digital workplace.
ISG STARTUP CHALLENGE
Get to know fellow executives. Discuss shared challenges and discover solutions for a more successful future.
Discover some of the emerging technologies proposed by startups and participate in a live vote to determine their success.
Join a community of peers. Connect before, during and after the event.
Have a question about the Healthcare & Life Sciences Summit?
Want to learn more about ISG Global Events?
SAVE THE DATE AND BE THE FIRST TO KNOW
Receive notifications of agenda updates and speaker additions as they come in!
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We will be in touch!
Note: Attendance is reserved for Enterprise IT and business executives. Non-practitioners may participate through event sponsorship. If you are interested in becoming a sponsor please contact us.
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computer_science_and_technology
|
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