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This is my favorite game of all time.
r/gameranks
comment
r/GameRanks
2011-07-13
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I know the guy who wrote this. Good to see it's still being used.
r/rpgresources
comment
r/rpgresources
2011-07-13
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I have a feeling that the rest of reddit is really hating these pun threads. This feeling stems from the fact that people keep downvoting -- mercilessly -- puntributors.
r/verypunny
comment
r/verypunny
2011-07-13
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That's OK. Everyone just plays Minecraft these days anyways. And I'm sure Sid Meyer has made plenty of money
r/verypunny
comment
r/verypunny
2011-07-13
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What's Daygame?
r/daygame
comment
r/daygame
2011-07-13
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You posted this already questionable topic in self.HighResPrints. Why it is in here and not somewhere where tired anti-Semitic trolling might be more effective, I do not know.
r/highresprints
comment
r/HighResPrints
2011-07-13
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First, this isn't funny. Second, why the hell did you post this in HighResPrints?
r/highresprints
comment
r/HighResPrints
2011-07-13
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Ah. Saw it on /r/all/new and was curious.
r/daygame
comment
r/daygame
2011-07-13
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As a nonsmoker, I didn't get most of those. Oh well
r/verypunny
comment
r/verypunny
2011-07-13
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All lurkers, apparently. I just found out r/postproduction existed.
r/postproduction
comment
r/postproduction
2011-07-13
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Listen man, it is totally easier to meet girls in the daytime, more opportunities, more one on one time, etc. But it hardly warrants it's own subreddit. I'll stick w seddit.
r/daygame
comment
r/daygame
2011-07-13
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I agree with jeremyeatworld, I think this might splinter seddit off too much if we're splitting daygame and night game. Why not just make day game posts in seddit? I don't really see the problem with that
r/daygame
comment
r/daygame
2011-07-13
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Great thread, casan0va. I like the idea of a subreddit just for day game -- seddit is overrun with bars and clubs. Here's to r/daygame taking off
r/daygame
comment
r/daygame
2011-07-13
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Does anyone know of any more recent articles/studies relating to this subject?
r/psychopathology
comment
r/psychopathology
2011-07-13
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I am on the case :)
r/psychopathology
comment
r/psychopathology
2011-07-13
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This has been a three year and over $10,000 project. I've stopped and started twice to go back to college and a third time because of a work trip. I believe I'm less than 40 days away from a check ride but I need to stay focused. My plan: Study oral exam topics for at least one hour every day for the next two weeks. Fly three times in the third week to brush up on my maneuvers Convince my instructor to sign off on a check ride I'm afraid of losing motivation or getting scared of success in this final critical push. I hope the watchful, judging eyes of Reddit will help me succeed. UPDATE: My check ride has been scheduled **a week earlier** than initially planned; this Wednesday 7/27. Today I'm finishing my flight plan, Monday and Tuesday after work will be my two days of brushing up maneuvers.
r/giveme40days
post
r/GiveMe40Days
2011-07-14
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I will now need to ford a river to sell my barley. Why, YHWH? WHY, ALLAH?
r/thirdworldproblems
post
r/thirdworldproblems
2011-07-14
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It really does... until you turn 21. It took me upwards of 10 years to realize that there actually is something to do in Katy.
r/fortbend
comment
r/FortBend
2011-07-14
Z0FBQUFBQm5LN1VzQXphQ1BTRVE0VTNreDcyN1B6RThEN3hTQ2RKM3hnTVdqM2wxMURqMkpHMnpxd3NGQXFnN1FYSU05anBzSXJfYkk2SnppcUl2N1NfSm9SbEhUNmRKWXc9PQ==
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i thought first world problems was the worst subreddit, but the snide and ignorant remarks here are pretty shameless.
r/thirdworldproblems
post
r/thirdworldproblems
2011-07-14
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Last update was long ago (about 3 weeks now). Thought it was supposed to be updated "weekly-ish". People stopped sending new puzzles or what?
r/spacechem
post
r/spacechem
2011-07-14
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Yeah, who'd have thought. What country are you in?
r/postproduction
comment
r/postproduction
2011-07-14
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Z0FBQUFBQm5LN1ZqcVlyNmhUdnNPLWo0SUI1cmtiMmZmUDB0Wm1UaFVtdHk5U2xwb1haYkExNmtwMzhGSkJYUWNnem5McktnZ2RnTWEweWRXTmxuTHRZV1pOVFlJeF9yUnMwVHNqbG9zZEVfc05RY1RrellnOExveFhYSVVaeFhuX1J2X1hwdFdMbmN6RVR3OWNySTVXREFrUEVfN0RLRVpKd1E5YUJUT3lpQkZrcjZQaS1pSTNDMDdzcWNQdWJZZXlJanlJZkFNQ3NTRHpzV0RWMVRrZF94czdvM0MwQmRYQT09
I want to sue them but we dont have a proper law system. Law school graduators are working as safari drivers.
r/thirdworldproblems
post
r/thirdworldproblems
2011-07-14
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..So I'm wrestling with ResearchNet puzzle 2-2-3, Naphthalene. I've finally got a solution capable of putting out a correct molecule, one CH pair (more-or-less) at a time... [Solution Photo](http://imageshack.us/photo/my-images/194/spacechemnaphthalenequa.png/) ...or so I think. [Error Photo](http://imageshack.us/photo/my-images/853/spacechemnaphthaleneerr.png/) As far as I can see, the molecule I've created and repositioned and just generally wrassled with is identical to the designated output, positioning and everything. But it's being rejected. Help?
r/spacechem
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r/spacechem
2011-07-14
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Z0FBQUFBQm5LN1ZqbE9Qdnl1QjFqNTVfaTZQWnpnY1Y1MFRXOV8zbjFaTXlSc1VzUjJqQVhxNGxsMlliUmlBc1ZiZFB3ZzZOWTh4dl9JbHdfdkNOTE9wQTV2RTBkNDZ4TzM3Mnk4T1V6NVNtVHRubk0yM0xDblRjVFpwNkZ6Vi1wbi05U1B4Wkloa2JVTHhCYktITk03Z0RjR1NBQkRaa3d5V2ZRZ214UHZDd1ZXTi1QNG9jb0owPQ==
I am finishing my BA in biology in the next year and I am looking at going to grad school. My question is how did you pick this field? I am seem to be interested in science in general and I am having a hard time narrowing it down it seems. What advice can ya give me?
r/biophysics
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r/Biophysics
2011-07-15
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I'm a full-time professional editor. I'm happy to throw my hat in the ring for any help you fellas might need. I'm not sure if this is the best way to get into contact, but I figured it was worth a shot. Just let me know.
r/survivorzero
post
r/survivorzero
2011-07-15
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Z0FBQUFBQm5LN1ZqUE1DN24yM2JiNS1FaEN4NjBfQlF4WTI4S0VLUXpBQ2ptdUNnVjJnY2tITC0xN2lhZkpSa2FoRzFXLXRqWEJQQzhwVlUxcm5kMnhxdzU2LWd4OXZnUm81bThieU5pa250bWhWUXRuOU5NeUpPM2x0QmUtTk1wSDBKend0RndUN2RTa3ZBbERWMFhYVUxPZHNlQTJ0eFRMdjR5djlRWGdRTVVSTWwybjVKUzBNPQ==
Here's a few examples of some things I've written. http://tindeck.com/listen/jcfr (electronic) http://soundcloud.com/nounsandverbsband/and-he-had-a-name-written-that(post-rock)
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzeVE4X3doeE1FVWVYVHlFelA1UGhfeFgwMktBOVRuTHFiTkpaOVlKZ2JHMFEzT0lreEJqOEI4bDI0VDRlWHdLTzFlV1VacGt3UTJxTi11NUxwcWFkMnc9PQ==
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Hey there. I write code. Back end mainly, so if you need any number crunching let me know. I've got an extensive resume, which is a plus because I can guarantee that I know what I'm doing, but I am pretty busy so I can't give too much time but I'd like to help in any way I can. I also compose film music, and if you need anything on that end I could definitely work something out. PM me if you're interested!
r/survivorzero
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r/survivorzero
2011-07-15
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Z0FBQUFBQm5LN1ZqMWllbURKekN2YTBLdFNEUGRnbUlqd1dmM01MVm5wQUxIa2tsWnh5S2ZDSVl0V1FNNFJoc3l3c3k0Y1I0MkluWHlNeVFvVEphRXZrRFBiUVNzY2c3Um1PRkc3RmNyMFE5N0RuRTdwQXYxanplWEFHenpTY245LWZKaTBNM2dmdndfZGxvdU52TnZqcVJUdUJyRVBJeUxRNF9sRjVmaHNPOXVqMzlVa1JPMFB3PQ==
Hi guys, I can rolls joints and go on beer and food runs while you work. I think there's a future in this game and some day you will regret not hiring a guy, such as myself, who is so handy with the papers and so quick on his feet. Thirsty? I'll get you beers. Hungry? I'll get you food. You've hit a wall and the creative juices have stopped flowing? I will roll you a mean joint and make the perfect playlist to perk you up. Hell, maybe I'll just put on Jurassic Park 2 or the original Star Wars trilogy. I hope you consider this serious offer. Love, DGCA
r/survivorzero
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r/survivorzero
2011-07-15
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is there gonna be a multiplayer aspect to this I didn't read your website cause I'm lazy and there is a lot of text, if there is multiplayer would it be co-op, competitive, or some kind of combo? I personally would love to see a combo deal where you could team up with someone but also screw them over to save yourself or conduct raids on other peoples strongholds or whatever
r/survivorzero
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r/survivorzero
2011-07-15
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1. Are you aiming for small scale co-op(2-4 players) or larger scale multiplayer? 2. Will the game consist of one large map in which players must explore for resources to survive, or will it be similar to Terarria's randomly generated worlds? 3. What exactly will be the point of the game besides surviving, if anything? Not to say that isn't enough to work with. 4. What features can you confidently say will be in the game? Will players need to find food and water for instance? Few suggestions. No particular order and not organized. 1. Players should be able to explore inside of nearly every building/structure, and the use of a flash light would be required due to there probably being no power. Flash lights should require batteries that need to be replaced from time to time. 2. Players should be required to find food and water to stay alive. 3. Player inventories should be realistic, and "weight" should be something to think about. Players should be able to extend their inventories by finding things like back packs and equipping them. 4. Cosmetics could be something fun to play with, allow players to equip and discover many different cosmetic pieces. Some people may be against this kind of thing, but there's no arguing that this provides a lot of room for progression and is something to keep people interested in going out and exploring. 5. Hunting what little animals are left for food could be another feature. 6. Generators could be another neat feature. Once you build a safe house, you could find a generator and use it for electricity. This would of course require you to refill it with gas from time to time. 7. Vehicle transportation would be cool, but would need to be limited so it's more of a luxury than common form of travel. This would be easy to do by making gasoline rather rare. 8. Players should be able to design all sorts of things using junk they find all over the game world. They could build weapons, small vehicles like bikes, cosmetics, and a number of other type of useful items. 9. Weapons(namely melee) should have durability. This way players can't just simply find a weapon such as a baseball bat and use it forever without the need to repair or find a new one. 10. Skills and stats that increase when performing a related action and decrease over time(GAME time) when the player does not practice. An example of this would be by using a melee weapon a lot your strength increases. Start using a gun more often instead and over time your strength will decrease but your ability to use guns will increase. Sprinting often can increase your stamina, cooking often can increase your cooking ability, etc. 11. Players should be able to free-run and learn new techniques to climb and maneuver their way around the map. Some of these abilities should require certain skill levels such as stamina, climbing and speed. 12. A lot of talk about a "goal" has been going on. I think rather than some scripted end game goal, the player(s) main goal should be to create a safe community for humans in which they can live as close to "normal" as possible given the circumstances. This also opens up a window for player competition where players and player communities can work together and merge or kill one another off for supplies. The entire state of the game world would be in the hands of the players. 13. Players would need some sort of way to build and/or customize structures like houses. I think something like minecraft would be far too extensive and exploitable though. Perhaps you would be required to start small and build small scale houses, and as your crafting skill raises(carpentry for instance) you'd unlock more blue prints for larger more sturdy structures; which would obviously require the correct materials. Building can be done in a simple animation where your character repeats an animation like banging a hammer and you'd have a "progress bar" to show how long it will take; and if another player with the correct skill set helps out it will be built faster; perhaps it would even require more than one person. This way you'd have to be in a safe area to build and sometimes even require protection from being attacked during the building process. 14. Achievement system. Definitely a plus and a nice way to make challenges that players will want to work towards completing. 15. More on inventory. It should not ONLY be about "slots", but also about weight. For instance, if you have 10 slots but equip 5 very heavy objects, if you go over your weight limit you won't be able to fill up the other slots. How much weight you can carry will be directly in relation to your strength. 16. I was also thinking of rather than having a direct hierarchy of zombies in which one zombie is better all around than another, there can be zombies with different attributes. This is also realistic, as zombies were once humans. Football players are strong, sprinters are fast, some of them could have been very intelligent before they became zombies and thus retained some of their intelligence when they became zombies, etc. One zombie isn't "better" than another; just different. Why make zombies the most simple feature of a game focused on zombies? 17. A little on zombies running. While I don't think they should run, there needs to be an incentive for players to use sprint and increase their stamina and speed. On that note, I do think zombies should be able to at least crawl, drag or otherwise move faster for short bursts in an attempt to snag the player. This speed shouldn't be as fast as a players default speed however. This would be enough to make being stuck in a small area a little bit more challenging. 18. Death penalty. When you die, you should be able to play as a zombie, or hit a "release" button at any time in which you lose control of the zombie, which then becomes AI controlled; and you return to the character creation screen to create a new character. When creating a new character, you can choose one of your dead characters and your new character will inherit his/her skills, but NOT inventory. To get your lost inventory, you need to visit the area that your character died, and your inventory will remain there. You do not regain inventory by killing your old character's zombie due to the fact that he may be killed by other players first. 19. While it is said that this will not be an MMO and support a massive amount of players, I think the game should support as much as it can possibly support while remaining stable. The social aspect of this game is one of the most important, in my opinion; being that it's about a zombie apocalypse and trying to survive. I would suggest allowing a max of 32 players per server, and letting this be an option that the server creator/host can toggle. 20. Also about hud. I think it should be a very basic minimal hud, but HP or some sort of life gauge would be nice, since in real life you CAN tell or at least "feel" when you're getting weak and about to die, but in-game this is impossible and thus would require some other form of knowing your limits. This could be accomplished without a life gauge with the use of in-game effects such as vision blur, loss of balance, etc.
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1Vzb096Ums0V0hlWkR2a0tpdk9qdjUyaE9yZ0laS0JkczlnNFJfYUNJWTJSWnFnMl9EV2RwYU8yWXc2VUFWQnBPMEE5cHR1VmJRajUwQ1ktd3NyYmZvQWc9PQ==
Z0FBQUFBQm5LN1ZqaDhrY3lNM3laNDNlUjRXSVJkdTJlMnhWRDhvZVNTU3VlT2VtN0VmYjVRY212dzVnRC1vUHhmOU9DcmZCbEtjTk5CaTYxM05XZmo4cnpnbU5VTWJhTmJzdHdWdzJmR1U4Y2Rid2pQVmN1THV4NU9Sbnlib3lHVG5DY0RpUmtESlBnQm1aa3ZweVBXTHNFLVo2cVVvWE1BZzF5Z0hkUmZZbWxkbk95RGxENEZYcm5XamFVcklsTVN3M0doTFg5dVI2
Will guns be scarce, or more available in the world?
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzMExETHVHbjVDemp2U2NJUUpxYUlYUU9HVFlYTWtiU3FqVmdLMlhTMWlESWRPZXZ2cHpKOHd3VlZLVzgzVXY4Ukl3MW9ZSXl1TmU2UmZfNExkdlB6LXc9PQ==
Z0FBQUFBQm5LN1ZqYVdialRERm9yeXpJSjBxay16TGVKOVZ2em5aVTRuRTRsbEdVeUViazgwYnd4RXU4RHVmdUpKOWprUWJIVHR5Mld1YUpJSm50RkllMU1UX2ZLdkstd2QtQkJoTWR2aTFSd0FnMVU4WFhYZlpJZTBPMWFKRGw5LWFoTUZuUUhhek5YcUlPLUVtV0hPQkdEaF82UUpianFRPT0=
If this becomes as great as it seems, I believe there are a ton of redditors who would love to jump on board and help find bugs, offer suggestions and such.
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzRjdZbGFVQ29oZnVmd1BHYzdCQjFiMFZaSHdLVllEek53ZFRuVmtGX0NsMGFpYkNodElZandNNnVwSVJvQldSSVlBMm1KMWhvMW83OWtRa2FQdy1OU2c9PQ==
Z0FBQUFBQm5LN1ZqdURiMnR2bllaZTQ4MmpMT051N28xY0stLUZ1VnVqNnVWLWtCOHRxVmszT1U5bzBoaXhOWWN5YUNhQlZGS2RJRjJEWWhmTFlJTHhPUjlFMFIzTU55RGxZZkg5aW9WRXZNeDB2X0daREVaeDZpZ2k2NEhBVm9wRF9SZGdDdHNqMlpOS0ttRzQ3clpTbzc2UFVYbHd1NGJiVG11U0JQZ1EzRGVMY080TjhCUWU2Zm0zMTR0N1pzNXpsUTVOcjZrSzRaSTUwaV90MmNFN0YxcjhYZUdhd1NSQT09
I'm a college graduate with experience writing creative fiction and editing. I can't program or draw, but if you guys need any sort of writing task done--NPC dialogue, plot ideas, story arcs, world lore--I can probably help you out. I've written dozens of pages for a zombie story, actually. Not sure if this is the right place to ask, but let me know. Good luck guys!
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzOGE1SF9CSTBpRGQ1ck54alJxU215a2pwOTRlSTdpNzJDaWVjUWlkVkpQWTFpYjdadDBGZmhWV0tnM0ZSaDdoZl9zVlUtT25LcVhiNmJUQ1I4SzRrQVE9PQ==
Z0FBQUFBQm5LN1ZqNjQxQVkwQmFlZFN0ZEFfZ3JkWE0wUVIzbGdITmtOVHp1dFZ0TlA0OTdYNXNJc2x6TjRxYVJZb293WmxRdXlqckdldVB1WE53dDloY0Jsb2trd3hMNmJvTnAxZUNCTVhYSXk3X0JvR3FPdW1jSVJfaVI0TXdqT0FNbnhZSjFJdWt3SmhyUUtuX1JuZG9SdVFPNUdPeERhbFM0bzBRby1SVWc5cjNDTUtCSm1jPQ==
I love the idea of the main goal to be basically surviving but I feel that it would get boring once the character gets a rhythm for how to survive down. I also think if there isn't anything driving the character to continue moving somewhere, or completing something then he would kind of feel lost. I was just wondering what the plans are for storyline, basically.
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzMVpveFJjS0JITnJrZDBNWUMzYjRncExwMTdhY0pDNUV4TC1vbnVkTG1nelByLXNmMzJULVBFLW96b0hYUWNLUU9XV2tpVk4ydk5lVVFaT2o0YzZ5NFE9PQ==
Z0FBQUFBQm5LN1ZqQU5MbUFLNkVtcXFFSzVWQm1nMEpBOVV0S0FFV1Z4VHZ1MXZKdlhxVi1CU2pEeXdWb1dVcmZEUmhmWERYSFROLWpZUGdRMm1nX2JGUnBnMUVzckg0anVtN3FNdGFCV21uWlp6WFo4MEt1dFc1NXRpYmVOT29FZkJfNUIxYlV3VmVMTUdSOGxlcWVVbm5lbDd3S0Nrdnp4b0lwamlqSlFxd1kzbGJjSGhhWG9WWXA5ZW0xak05TnJsNHpocHlDLUtn
Are you going to implement any kind of class system? Maybe just choosing the type of survivor you are? A soldier starts with a weapon, a scientist can research by sampling dead zombies and try to find a cure or a vaccine, a regular civillian who was a handyman as a dayjob and could barricade stuff faster and stronger, maybe a doctor. I don't know if there'll be any narrative behind the gameplay as it's online, I imagine you'd be looking for archetypes for classes if there was gonna be a class system. What would everyone like to see?
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzVVVYTnEtSGNTZFluc191OUVxMndyeUdjSXRQZ2lLc3dGZjg0NWhhbHJIXzZELVIwZUYwRmVtUWMwdGU4RDk1dHdEMnJvcE9ONFZ0YWFoSnh3dW5yWlY3QUFwRUc4bGFSOFJrOXlhVGN5elk9
Z0FBQUFBQm5LN1ZqWW1HR0VLWno3TTRhX0ROblZBTGZyN0hOU2xnV2IwN3FDa0plNFdFUHYxZ2YtSzVYMXFsa2FYdVRJWWM3M1pQWGlZeGZLb0tGSkRid1BhQ0NBNDhVb0ZBU3lPOGxSY0I0Z0lodTYyWHIyN0J5WFVjd0FOcVBUbFVNZmRtNGp4VEIyYmRXY1I4Q3FoNWE0TUZpc0pqMnBNMHJuQUt5YkpoVHhmTUxpa20wRFhRPQ==
Are very important. Leveling up/learning new skills... this needs to happen.
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzdC1ZUm5fT0d0TzRjYjJFdEdNTFJaLXFxYmVDNG50T1VUVnJhdVJYSks3TlNfZXhDcml0MnRyaUU2ZkxDS3o4Q1IwZW9FVnZWWE1VOTJoR24yc0k1Y2c9PQ==
Z0FBQUFBQm5LN1ZqZFdXd0Rqek9RYVBHUG5GOEg3NERxdXJFcjUtelNhb3I4MDJ1c0J6cVI1QVFMWnQzel9sSThhLTJ4Y3ZBcnBxRFoxSlNOQjhOaU55dkUwelJoM0tob1piY0NXZ0MwSC1HdTI2Z21janhJLUlLMjRKbXlhbGxRaUlnQWFUUEJrNkdxM0RwUzR5a3M3X3Fac2dNWUU5OFJHa1dvdHYzSUpzM3ZOaF9rZ1lDejlzPQ==
A final destination. No, we don't need plot devices, and the need to continue to find food/water/other necessities are fine free-form missions on their own. BUT without that last surviving human community out west that we're trying to get to, these missions are going to start to grind. We need to be trying to save up our resources, and get transportation/information, so that we can get to that final goal. Otherwise, it just turns in to any sandbox game once you've done all the missions: the play frequency drops dramatically.
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzY0llWTI1X081U1lmd2ZhVVRROXhjZnpFdWJDRU1aV2ctTHBaU2Vwem1uTFZDR0FwRC1UM2dDakNSdHFSNU5fSlBXb2R2em1sTTZkVEdMa252VXpLVlE9PQ==
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Imagine if the game would be locked to an Island, like GTA, or the boundaries of the country would have a big wall to prevent the spreading. We have the cities and the outskirts. Single-player we'd just go around doing our stuff. We invite a friend to play and he'd spawn in a random place. Either you talk with him through skype or MSN or he'd have to find you. But there could be a random factor where you would be connected to someone (just turn on in the options, or whatever) and neither of you would know each other. You don't like him, just DC and keep playing. In the city there would be radio stations where you could try to broadcast something, or in cop's cars somewhere around the city, to try to reach the other. In this mode the first thing you should try to find is a walkie-talkie and a radio. This way, both of the players, without knowing each other or where they are, could comunicate and try to meet each other in the game. The game (imo) should have a 1st person view and an optional 3rd while driving. Driving should be possible, but gas should be scarce, though. If there is a true survival mode, where you are left alone and you have to survive somehow, stuff should get saved. Where you left the cars, where you left the guns, where you left the bodies, etc. Please put guns and the ammount of them and ammo in realistic places. I don't want to enter in every apartment and find ammo for an M16 in the kitchen drawer. If there is a country side, it should be safer in a way. Less zombies, unless you atract them someway from town, but hard to kill animal zombies, because no one expects a fucking zombie sheep flock, with a zombie rotweiller and a zombie sheppard. Make an achievement system like WoW and every damn console game now, to keep the game insteresting while running from zombies. Make a backpack system that limits movement depending on the amounts of bags and filled slots in them. If you have 3 backpacks or 3 shotsguns in one backpack you should be hindered. And please invite me for the alfa or beta. I'd love to help on this.
r/survivorzero
post
r/survivorzero
2011-07-15
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Voice work meaning scripts for humans, zombie noises and sounds, and weapons noises. I've done a bit of vocal work and reading in the past, and I know my way around some audio editing software. If there's any openings, I'd be very grateful. I enjoy working on these kinds of projects and would love to contribute to a reddit-sourced zombie game!
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzYVM3d2RvVmtxcVc1WTFpQ2o5cVRNMm9tWE14Sk50VlIzVEFLU3JFcVNNeTZtQ1RWZlotSy0xVmZrM3VLUTVUMkhvYU05clhBd19peWtBak5laUhpS3c9PQ==
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I think it'd be a cool game mechanic for all vehicles to be potentially driveable, but some may be in disrepair or don't run, so you'd have to frantically try to get to another car to get away from the zombies. Gas would also be a cool concept to work into, like collect gas tanks and then you can take cars places once you've been able to substantially fill them"
r/survivorzero
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r/survivorzero
2011-07-15
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1. Post a couple lines you'd like us redditors to audition with. 2. The VA's can post their recordings on the same thread for everyone to see. 3. You guys can start reviewing the "best" submissions first b/c they'll have the most upvotes. 4. In the end, Survivorzero will have the VA's your team wants, but we'd get to help out in the process. I personally would love to see the development process become "community-based". I hope you guys give this some consideration.
r/survivorzero
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r/survivorzero
2011-07-15
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this is a very vague idea, but here goes: One thing I find lacking in many zombie games is the "Dead people becoming zombies" factor. As in, in L4D, when a zombie kills you....you don't become a zombie! You just die! Wtf? Then how are there tons of zombies? While the L4D type of "start the game with a million zombies" is fun, even MORE fun (sometimes) is the "slow infection" gametype..... As in, start with a bunch of non-zombies. Start with one zombie. The zombie kills, and as it kills, the infection spreads exponentially. THAT's what I want to see in a zombie game. I want to see the infection happening. But how can you have so many players, you ask? How can you start with hundreds of non-zombies? Easy! Make them NPC's! Start in an suburban environment (say, a small town). People driving to work. People taking dogs for walks. There's some road traffic, but not too much. Then you see a sick person (obviously a zombie) ambling along, and that zombie attacks a person, and people start running. But now there are two zombies....soon three.... And you (and whoever you're playing with) are the only ones armed with a gun, so you're the only ones who can defend yourselves. And guess what? You can WIN! If you kill all the existing zombies, you can save all the NPCs, and there will be no more source of zombies (they're all dead), so you WIN! However, this will almost never happen, as the infection always spreads very quickly (exponentially, of course). So not only are you playing to save yourself, you're playing to save NPCs and preventing THEM from becoming zombies. Or you could ignore the living NPCs, but then you'd face more zombies in the future. Please tell me this makes sense. EDIT: Oh my god I just had the BEST idea! Ok, so everything I said above. But guess what? Obviously it'd be really easy to win if it starts with just ONE zombie. Too simple: kill the first zombie. That seems so easy. Kill the first zombie and win! You ended the infection! But it's too easy to kill only ONE zombie. Buuuut let's say you can't FIND the zombie! Say the map is enormous (borderline open-world, maybe, like Bad Company 2's maps. They're enormous, but not open world). You need to search while you can for the initial zombies! Say it takes 1 minute for a killed person to become a zombie. And it takes time for the slow, dumb zombie to actually kill someone. And now let's say the zombie spawns randomly. Could spawn at your feet in the beginning of the game. Or it could spawn on the other side of the map. There's no way of knowing. What you DO know is the amount of current zombies. At the top right of the screen, somewhere in the (hopefully minimal) HUD, there will be an infected count. And you watch as that number grows from 1 to 2 to 4 to 10, and maybe you don't see signs of a zombie apocalypse immediately...maybe it's happening too far away...but you know you're running out of time and you have to find the outbreak and isolate it FAST....or there'll be no way of winning... Oh my god I'm getting such nerd chills right now EDIT 2: I can't stop here So the game starts and you know one thing: there's a zombie somewhere out there threatening this world, and we have to stop it before it spreads its disease. You get in a car, and the three other survivors (or more, I guess!) go their own ways and get in THEIR own cars (or walk; maybe one section of the map is offroad or bad for driving) and hunt down the initial infection zone so you can find it and stop it before it spreads too much to stop. You take the main street of the town (old school 60's downtown area). A friend checks the housing roads. Another friend takes a grocery store area. You're all searching. The number of infected at the top of your screen just rose to 3, but none of you see anything yet. Suddenly, you hear a scream. You drive down the block (avoiding civilians. let me take a break here: early on, driving will be slow and difficult: you must SAVE the civilians. You are on their side. Killing a civilian by running them over or shooting them deducts points. You gotta save em. BUT as the game goes on and those civilians become zombies, drive like a lunatic and run them all down! anyway, as I was saying, you drive down the block) and see two zombies slowly ambling after an old lady. You call out to your teammates your location. It pings on their maps, and they come as quickly as possible. You take out the two zombies...but that still leaves one more. The infected-counter pings up to 2 again, then 4, and suddenly you're in more trouble. You isolated some of the incident, but one zombie couldn't be found, and is spreading the infection once again. You were so close! This time you don't find the outbreak until there are 30 zombies, too much to easily take out with civilians nearby, and so you retreat, with zombies on your tail, to the grocery store, where you know there are some supplies and some shelter..... OH MY GOD There could be a small-town USA map (like I was describing above), a super urban New York style city map, a mall, oh man....I don't know if I'm the only one who loves this idea. Not sure if others will care for it like I do, but THIS is what I want in a zombie game. Of course, this could just be a mode...there could be a mode that's more conventional L4D style "no civilians and a million zombies", if development could take care of designing both modes...
r/survivorzero
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r/survivorzero
2011-07-15
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Three main questions: First, just how freaky and gory should these zombies be? Is this game visualized as the lighter sort of zombie game, or something that's psychologically scarring? Second-- I know that the idea is based on very meat-and-potatoes gameplay. Do you want this for the zombies as well? In the genre, there's the one side which consists of standard people and animals, just with their flesh shredded and teeth rotting and eye sockets gaping.Then there's the side with freakish, beastly hybrid sorts. Which side is Survivor Zero on? Third, urban, rural, or both? Do you see a normal-looking world in the wake of a fresh outbreak, or a crumbling nightmare haven?
r/survivorzero
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r/survivorzero
2011-07-15
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I have a decent home recording studio. I can get you a good amount of male voice talent, and a handful of ladies. Holla back if interested!
r/survivorzero
post
r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzS19KX3AwSmR6X1hzUUFfQUFkc25vRzl6RW01MllOZlpzUE9sc2lQOHBOU3ZDcjRjb0JqSE1YMjFnejd0dmFWUjRibjZIQm1zVGR4M1Z0RXJ5aGk1Q3c9PQ==
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I do some online voice acting and have a lot of very talented friends. If you need any voice work done, I could do it, or would be happy to refer you to an abundance of experienced individuals who could do it.
r/survivorzero
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r/survivorzero
2011-07-15
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If you look at the site that was linked in one of the OPs-- http://survivorzero.com/wp/ -- there is a listing of needed jobs. Email [email protected] to apply. That must be easier for the recruiter than rooting through posts and comments for volunteers.
r/survivorzero
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r/survivorzero
2011-07-15
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I have pc and mac, and when a game is realesed for mac, I prefer to play it on there, as it is faster. Just wondering if it would be real eased for mac.
r/survivorzero
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r/survivorzero
2011-07-15
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I do have the ability to make some awesome videos! I could possibly make a trailer for the game.
r/survivorzero
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r/survivorzero
2011-07-15
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I'm curious what level of programming experience that is needed for this project. I have many friends at different levels of experience that may be interested, so a well understood baseline would help them determine if they are prepared to contribute. To clarify ability, I like using the programming competency matrix: http://www.indiangeek.net/wp-content/uploads/Programmer%20competency%20matrix.htm But there are other measures as well such as: has created a game design document, has built a simple game (pong), has built a complex game (super mario), has been on a team that has completed a game. Could also be measured by years of college/work experience: 1-2/3-4 college in Computer Science or related field 1-3/4-6 work environment within field 1-3/4+ work in game development company. So what level of experience would be considered a minimum to be able to contribute to this game?
r/survivorzero
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r/survivorzero
2011-07-15
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Saw the post on reddit and was impressed! I do web design and graphic design! Let me know if I can help! some of my portfolio is here: http://aznetworksolutions.com but I have also done these sites and their logos: http://djangelic.com http://angrytechblog.com http://ebookscreensavers.com http://cr48central.com Mostly do Joomla and wordpress sites, as well as some ecommerce. Anyway, if I can help, let me know!
r/survivorzero
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r/survivorzero
2011-07-15
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Will it be similar to Minecraft where it will generate forever in one direction based on a seed, so that everytime i play the world looks different, a different city, or maybe i start in a suburb "Biome" or whatever? Or will it be one huge but persistant map, where if i'm playing through on a second character, ill know that if i head north from herp ave to derp st. and take the third left i find a shotgun in hobo alley in a trashcan. Personally it seems to me the minecraft route would be harder to program, but more rewarding for the player, but then again i don't know much about programming
r/survivorzero
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r/survivorzero
2011-07-15
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Just wondering whether you folks plan to include other living humans as well as zombies among the characters controlled by game AI. In the classic zombie apocalypse film genre, starting with *Night of the Living Dead,* the zombies are more of an environmental hazard than a real threat. The most serious threat is the other living humans. Characters often must cooperate with others to survive, and certainly to do well long term, but an ally is just as likely to lock the door while you're outside and then try to shoot you when you break back in due to power struggles over who runs the besieged the farmhouse. Or they might just set fire to the truck and gas pump on accident. Then there are the straight up villains - racist cops going on a shooting spree, redneck militias, biker gangs, corrupt wannabe tyrants, and so on. There could be slave traders, terrorists using the chaos as a chance to set off a nuke, and so on. (Speaking of which - what about nuclear power plant meltdowns... how long would it take after abandonment before they all start going Fukushima/Chernobyl, but without *any* mitigation?) And of course most of the dramatic tension in many of these stories comes from the effort to protect dependents - Ben trying to help the catatonic Barbra in the original *Night of the Living Dead,* pregnancy and motherhood in both versions of *Dawn of the Dead,* the main character of *The Walking Dead* trying to protect his family while the other characters are adopting orphans, falling in love, and so on. You could start out with one or more dependents, or pick them up along the way. You could recruit followers, who you would then also need to protect but might be a bit less helpless and more useful than dependents. It might facilitate gameplay to have occasional wandering traders (as in *Fallout 3)* or trading posts. These could be simple and straightforward, or as complex as Bartertown from *Thunderdome.* There could be factions that you could join, work for, fight, rob, temporarily ally with, and so on, similar to the groups in *The Walking Dead:* The Governor's town, the prisoners, the families in the camp outside Atlanta, the cannibals, and so on. With sufficient complexity, you could spy, pit groups against one another to the benefit of yourself or your third group, and so on. You could take leadership roles within groups, betray them, and so on. That level of politics, especially involving game AI, may be more ambitious than your plan, but it would be awesome. Very exciting idea, folks. Whether or not you plan to incorporate living NPCs, best of luck to you all.
r/survivorzero
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r/survivorzero
2011-07-15
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So how in detail and what kind of system are you going to have? Only say a few of each type(pistol rifle shotgun ect. ect.) and each is balanced or have a huge number of guns(like m16, m4, ar15, ak 47, ak 74, .22 rifle, .223 rifle, .50 rifle, bolt action or semi)Is there going to be mods like scopes or silencers(only a few or all can have a mod)? What about the rarity of guns? Obviously it will be easier to find a pistol versus an assault rifle.What about rarity of ammo? Say you find a gun store (hope there will be some) would getting to said gun store should be a task that requires more than one person [it should be IMO even if it isnt realistic that a zombie would know what it is] last one, ammo types? FMJ, hollow point, ect. I know it most likely wont be involved enough to have 20 different ammo types and 50 different weapons(though that would be awesome) but i thought id ask. O one more a weapons quality? deterioration maybe? the need to clean your gun otherwise it will jam more? thanks sorry its so long.
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r/survivorzero
2011-07-15
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If you need any sound effects for the game, (dragging, blood splatter, nailing into wood, various nature sounds, ambience) I'm definitely your guy.
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r/survivorzero
2011-07-15
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I don't think anyone has really talked about this--how would your character behave/sleep when you were offline? It would be unreasonable to require players to be on for 14 hours every day. Would they have some kind of auto-act feature, where if you planted your guy in a safe house, he would go through sustaining actions--when you woke up, it would say "you gathered and ate blank amount of food, used this many bullets to defend yourself"? Would there be some kind of guaranteed, NPC operated safe house that you could go to only when you wanted to go offline, or some kind of guaranteed-survival safe house mechanic--ex. some kind of notifier that it's safe to log off in your shelter?
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r/survivorzero
2011-07-15
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http://www.heroesofstalingrad.com/ It's incredibly realistic, will be available on steam, fully moddable, comes with SDK, and destructible environments. Full list of features: http://forums.tripwireinteractive.com/showthread.php?t=48698 Only downside is it comes out on August 30, 2011.
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r/survivorzero
2011-07-15
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Whenever some sort of art asset is need, like a character model, I suggest we send out the requirements to all interested parties. The best, or most useable entries (as decided by the project's leaders), can then be used for the game. This would provide a wealth of content to choose from as well as an opportunity to contribute for those who may not have the time otherwise.
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r/survivorzero
2011-07-15
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I would very much so be willing to donate some here and there to make sure this thing stays alive. Just wondering if you guys have that ability anywhere.
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r/survivorzero
2011-07-15
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For each of the few grassroots gaming projects you and I have heard of, there are 1,000 others that were abandoned and neglected. The root of the problem is, every time, without fail, this: the project founders try to emulate financed development studios in their team organization. They try to recruit and assign "jobs" to people. They enjoy working behind closed doors so that they might wow people with screenshots or concept art in their internet "press releases". They, in their inexperience, think every line of code they write is a precious jewel to be buried in the back yard. Because that's what [their favorite game company] does! But it doesn't work. Seriously. No matter how excited you are about this project, you *will* burn out. Your team will fall apart. You will struggle to fill the "jobs" you created. New developers will step in, hate the base of work their predecessor created, and insist on rewriting it. You will find yourself digging in a never-ending hole. You cannot form a small unpaid team of extremely talented and experienced people who will invest thousands of hours of their life to this. And make no mistake about it. That's what's ahead of you: *Thousands of hours of WORK*. But I didn't come here to rain on your (potentially **AWESOME**) parade. The most tried and true, tested and proven road for unpaid development projects to succeed is through [free \(liberty\) licensing](http://www.gnu.org/philosophy/free-sw.html), and encouraging community involvement. Contributors will come and go, leaving a trail of checkmarks on the todo list. That bad decision you unknowingly made will be corrected by the combined decades of experience brought by those digging through your repository. A core team of people will probably stick with it for the long-haul, but only because they were able to step back from time to time and take a breather. Your project, given enough like-minded people, able to contribute - both big and small, in their respective areas of expertise/motivation - **will succeed**. But only if you let it. The number one thing that prevents that, however, is ego. Too many people want to believe they're the next John Carmack, and want to close off the development to ensure they can stand alone in the spotlight (or at least share it with as few shoulders as possible). Do so at your own risk. I wish you all the best of luck, and hope to see - and contribute to - this on [github](https://github.com/) (or its brethren) soon. :) tl;dr - make it a community project to maximize the chances of a fun, playable, game that everyone wants to be involved in.
r/survivorzero
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r/survivorzero
2011-07-15
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Hey guys, glad to see so much enthusiasm around here. If you wouldn't mind listening I think I can offer some tips on general project management that you might find useful. Over the years I've worked on a lot of (mostly unsuccessful) mod projects for games. I spent over six months working with some close friends last year trying to start our own game studio, which failed spectacularly. My day job is a full time software engineer. While I'm sure you guys are smart and probably know a lot of this, I'm going to post it anyway, because I think these kind of collaborative projects have interesting potential and it never hurts to hear these suggestions again. Now, I'm still a fairly young guy (mid 20s) so I really don't know a lot. But I can tell you some of the things I DO know, and some of the things I've experienced first hand many times over. First of all, no matter how many talented people you have, the project is going to be MUCH more difficult and take MUCH more time than you first anticipate. Project estimation on stuff like this is highly subject to Hofstadter's Law: > Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law. I guarantee it'll take you longer than you think, even when you take into account the fact that it'll take you longer than you think. You won't have a remotely good idea of how difficult things or how long they'll take until you're halfway through them (see: [cone of uncertainty](http://en.wikipedia.org/wiki/Cone_of_uncertainty)). However, you can mitigate this. Develop your project iteratively. Start small, VERY small, and gradually increase the scope of the project as you gain more success. Make prototypes. Evolve them until you know the concepts work. Don't spend too much time focused in on one area. It was mentioned in the original /r/gaming post that someone has already gone out to record sound effects at a gun range. The enthusiasm is great, but let me tell you: you're wasting your time. Sound effects are the last thing you need to be worrying about right now. In fact, you can buy huge sound effect libraries on CD (or probably digitally nowadays) that have professionally recorded sounds done for you. I got one years ago from the library, called Sound Effects 6000 or something, it actually had quite a few well recorded gunshots, both indoors and out. Get major features and functionality done before worrying about stuff like that. That brings me to another point: *don't make what's already available for free or cheap.* As you may know, there's a ton of great libraries for Unity. Stuff like AI behavior trees and pathfinding are all but done for you. The Asset Store has a ton of great stuff just waiting to be used. Yeah, it costs money, but it also costs people's time to make them. If you can pool some money, use it to buy assets. Because trust me, finding good artwork is VERY difficult. Even if you do get good artists, there's no guarantee they'll stick around. Get a good project management tool. I highly recommend Redmine. It's the most feature complete and flexible free tool I've used, and fairly easy to set up on any Rails shared hosting or VPS. BUY UNITY PRO. For the love of god, do NOT attempt a project with more than 1 person using the free edition of Unity. It will NOT WORK. Why? Because Unity free doesn't support version control. And no, you can't just hack it to work with Subversion, the asset library will not sync properly and it will BREAK. The larger your project gets the more of a nightmare it will become. You don't need to pay for the Asset Server (though it might be nice), Subversion is fine. And yeah, it's expensive, but trust me, there's no alternative. You could go use another engine, but none of them are as good. You could write it in XNA, but then you are starting from scratch. If you can't afford it, raise money on Kickstarter or something (probably a good idea anyway). I assume, based on your need for streaming environments that you are already going down this path, but I feel it's important to mention for anyone else reading. I spent a *stupid* amount of time trying to make Unity free work with VCS, it just won't happen, certainly not reliably. Have a design document. You don't need a massive, 80 page monolithic document outlining every detail of the game, but you NEED to capture the overall vision of the project. A lot of it you won't know until you start to develop specific parts of it, and that's fine. Capturing this on a wiki is excellent. If you use a tool like Redmine, you can capture individual features and tasks in the tracker and assign them to people (and link them to the wiki and other cool stuff, Redmine rocks). Have a unified artistic vision and style, and make it set in stone. Nothing's worse than deciding halfway through the project that your visual style isn't going to work. Personally, I'd go with something more towards photo realism, mostly because of existing free and commercial assets that you can leverage. Contrast to say, some cell shaded style where you'd have to do it all from scratch. That's about all I can think of. I'm not really sure why I felt so motivated to write this up... maybe your project sort of reminds me of my own failed projects, making me hopeful you'll succeed. I really hope you guys take this advice to heart. None of this is really magic wisdom, this is common advice anyone will tell you. You probably know most of it but I feel it's good to put down anyway. All that being said, I may be able to contribute in small amounts as a programmer, UX designer or artist, my competencies being ranked in that same order. :)
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzaURwUm9uTW5va1RkSWw2Z2s1VmpHQi1jUFVuajZQcUtNbzBjaUY0NUk2di1wMkhhREUyTGlyN0xJR29SUDVteDI2RUVMdVpiQ2xBWF9UbzJUUXp2UlE9PQ==
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It would be great! We could have fun in an amazing sounding game, and you have free alpha/beta testers!
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r/survivorzero
2011-07-15
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It'll save tons of time. It'll allow for a huge map base/mod base. Physics are already there. You'll enjoy the building process much better. You can skip a few steps at the beginning (engine design, physics handling, yadda, yadda, blah.) Go straight to character creation, recycle half life maps for character testing. tl;dr I'll assume you already thought of the Source Engine, and I'm just being redundant.
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzSnQ4eHZlSkVFWWs5YVhCTGlWSmJzSzZNQTc0RlByZnlNbVFCaEoyTHlTYlRDNDN3dVFnVnBWem5za1JQblRxX0gtMzI5dGIzMGhqRlplMWh3d1Y0WkE9PQ==
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I realize you're all working on it in the Unity engine, and by the sounds of it developing in a different style. But are there any conceptual or practical differences that you're aware of? Here's the link to [Project Zomboid.](http://projectzomboid.com/blog/)
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzMlRVZGdMQ1dWdF94M0xuV2RpRXQ1enl5YlRnNUxmdi1jQWpCYVhrSG1zbU51dzlUUEhjX0RZUW9OYm90SjFKdC0yR2plRTRxZEtyMHVDSGdUb3A2eUE9PQ==
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This seems like a good idea for a sandbox zombie game. Kill all the zombies in the game world and the threat is gone. It can be 10 thousand or a million. This would be especially fun if you had to enter certain buildings that may have been locked to avoid contamination such as office buildings, hospitals, gas stations, prisons, etc. It would also be great if the protagonist could readily find weapons in gunshops and police stations rather than upgrading after reaching certain xp and such.
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r/survivorzero
2011-07-15
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I typically compose classical pieces, so think minimalist piano scores accompanied by orchestral instruments. I don't know if that will be of any use in a zombie game, but it's worth offering. Probably won't get any interest for this, but let me know anyhow. I work for free and everything will be copyright free and all that jazz.
r/survivorzero
post
r/survivorzero
2011-07-15
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I want to wonder around the streets, finding useless items to add my collection and then bring them back to my den, watching them pile up. Like books and newspapers.
r/survivorzero
post
r/survivorzero
2011-07-15
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Also I suggest putting a link to http://survivorzero.com/ in this reddit's sidebar.
r/survivorzero
post
r/survivorzero
2011-07-15
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Could you please tell us some technical details: * What are the planned language(s)/engine/middleware/third party libraries? * Are you going multi-platform? * Is this going to be open source? Which licences will be involved? Thanks!
r/survivorzero
post
r/survivorzero
2011-07-15
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I feel like games are beyond a line of hearts unfortunately. Health shouldn't just regenerate though if you're not under attack. What would bother me is if there was generic red cross bottles sitting around in sort of convenient places. I imagine a system of bandages and pain medicine. Each survivor would want to be ready for short term relief and then long term healing. Without popping some advils, physical combat could become blurred or less effective. If wounds after battle go untreated, infection could ensue and/or your vitality will slowly degrade. Thoughts?
r/survivorzero
post
r/survivorzero
2011-07-15
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can there be a very biologically accurate modeling algorithm for the decomposition of random + or fb users' profile pics? can this be done even if it doesn't make it into the game? I believe.
r/survivorzero
post
r/survivorzero
2011-07-15
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Hi reddit! This sounds like a really cool project and I'd really like to help out. I write/record a lot of my own music through a lot of different styles and I'd really like to get involved with making the music for this. If anyone (the designers/creators/etc.) know what kind of feel they want for the game I'd be happy to make some demos.
r/survivorzero
post
r/survivorzero
2011-07-15
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hit me up via private message. I can help with start-up level infrastructure engineering...
r/survivorzero
post
r/survivorzero
2011-07-15
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People have talked about the inventory system needing to be realistic and I agree. I think that your character's strength should effect how much they can hold and the weight they carry should effect their speed. Another thought I had was that there could be a variety of ways to hold inventory; some backpacks can't hold as many as others, trolleys could be used to transport lots of items but you have to let go of it to fight and if we are to use cars, we should be able to fill the trunk of the car.
r/survivorzero
post
r/survivorzero
2011-07-15
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Hey so I am aiming this post to the redditors in charge of survivorzero, I have always wanted to learn/be a part of a video game dev process....think you could pm me?
r/survivorzero
post
r/survivorzero
2011-07-15
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Sorry if that was already asked, but will the backlog/issue tracker be public? This is my main issues with things like Black Mesa, where it is really hard to see the progress.
r/survivorzero
post
r/survivorzero
2011-07-15
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Are the characters going to have stamina which decreases over time? Would they need to eat certain foods? Would other types of food be more useful than others? Just some things to think about.
r/survivorzero
post
r/survivorzero
2011-07-15
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I am sure there are a few artists interested...I am one of them. I am sure everyone's time is limited as well, most artists have multiple gigs going on to pay the bills, so how full time are you looking for? If the group is open, how can we get involved?...Is there a screening process, portfolio/sample review? Maybe a job application or obstacle course challenge?
r/survivorzero
post
r/survivorzero
2011-07-15
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Small exampel of my work: http://theaaronp.deviantart.com/ Not specifically showing work on props, but thats all i have time for at the moment. If you would like me to get involved let me know.
r/survivorzero
post
r/survivorzero
2011-07-15
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So, being a survivor would be great fun, but what if you're feeling like a bit of a bastard. Would an option to either start as a newly infected zombie, or to continue as a zombie after failing survival mode be interesting? You'd obviously have different objectives, and depending how smart these zombies are going to be, you shouldn't be awesome at slaughtering people, but this could be a lot of fun. I'm thinking bad day at work, then your character gets bloody bitten.. could there be an option to be *that* scumbag that every zombie film has, that doesn't tell anyone their bitten, and turns at the worst moment in the worst position. Notable resources could include what is left of your body - try not to lose limbs to keep your speed up etc. Eating brains increases speed, strength, and senses. What are your ideas?
r/survivorzero
post
r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzTGJoUlp4OGJJZkRESTRFVFFEXzQ4cFlFMlVRenRyWXVCLWtjdmtNMTJmRmVyV3d1aXVZVnI5YjNJaEJwTWtCNllqcWl0ckFuOUU0N3dzR3RIQnNGaVE9PQ==
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Perhaps the main character should keep a series of short written journal entries covering the events that have taken place and the details of the character's whereabouts. At some point, they are left in an obvious location where another survivor finds them and joins you/ rescues you. I say written mainly because using a hand-held recorder requires batteries which could either waste time being searched for, or maybe that tiny objective could make things more interesting. Either way, I imagine there would be some VO work in the cut scenes (if there are any at all).
r/survivorzero
post
r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzWTk1dHJ0eFo4OU1LdFZBZjVKS1B1c2R5Q0ZkMlViRGNQSjBzMXRDdUNyWlU3NWIzSUJWNHY4VVlHT3JnaEdTWkYtQkNlVG45RmtfTFV1Q1pBRkJKbXc9PQ==
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I don't even care. Just take it. If this is gonna be as good as it sounds, It's gonna be my wildest dreams come true. I wish you the best of luck with your endeavours. I wish there was more that I could do to help.
r/survivorzero
post
r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzOWc0X3Frb0EtcmFlb0FUcUk2NjFLU2pPSTV1Z1NQdElzajJTSk1Cd01pTmdjbEJEV0VieWphempxYjRfU24zby1iRmwtNFNhbGtmWWRMMFl5amhORmc9PQ==
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**CHUMDINGERRRRRR!**
r/gameranks
comment
r/GameRanks
2011-07-15
Z0FBQUFBQm5LN1VzWmZub2Z3UVVGUUxhRFJzQl9OVEt2WlZTVktMNFYxcnFwUTZIS3Q2RzlpSWdyRWhYVEk1aHNTY2MwMmstekt2YzhoTGJLd3VYTDdIdjMzdXRZaENNdUE9PQ==
Z0FBQUFBQm5LN1Zqa1RZMnBDOXVNcHVlaVlCQkxSZ010WC10VjhaU0UyNGlJa1VUZW9wVFQtcDM5aTV6OWxiOFE2Y1pDZ2VJQW54dGtTbDZwVkp0b1E0YjdpODRsMmtCREx2WlpockNjV0V1bUJndV8zNXVYYVBUMFNqYVJnYzRGUDl6Yno2ZTJSVlV6VDZnNXIyVllxYWdaNEExYTFJUmVGWXUxWU0zR1pyZ2c5VTNDdG01SGN3PQ==
I don't know what Dante did before, but I think he can make a living going forward with art. He's quite good at it, and something of a celebrity. Does he know any web technologies? If not, can he study that sort of thing in prison?
r/youngluck
comment
r/Youngluck
2011-07-15
Z0FBQUFBQm5LN1VzbnlSUTRuVm9DcWk5TzlmVnF1R28xUjY0aWpSbEZYdlIzMUJpbmRaaVVSV2RYYVhtSkpGci0ybkZCcFVuTlZZaFFYRUpsVFRJSTl6VjZJQjJiVUdieHc9PQ==
Z0FBQUFBQm5LN1ZqQjZxN0tSQjZ5UnF2dEQyck5fT3Rub2lTMmQxRHV0YzljS1NFVkd3ZWQ3Uk1PcWdqNXZ4SmJxNmcwSHlNczJyZWJCU1E4QlJpUzJpWGVJbFBlajRocEREVDIzNFBmcVdDZnpKa2NiREFlbUNTRVdCb3hCM0FZSzJBTDJGdjh3QmoyR0huZWY5RE9lZGtoWFN6UUZfY3RuWmxFaUVCcGF5OEFldU5oaGFna0VFNFZGaGNmTENhVnhvaWY0UDZPRW1Z
There is literally an infinite possibility of things you can hide in the game. Diaries, videos, etc... that can be scattered around. Why not make reddit do the grunt-work? We can write lots of little tid bits, make movies, and submit them to you in a friendly way so that you can include them and hide them in different locations around your city. It would add a depth unseen in current games, and you've got an army of minions willing to help.
r/survivorzero
post
r/survivorzero
2011-07-15
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Dante was a musician before, and likely will be again. He's also a hell of an illustrator. I've taken to referring to his prison sentence as "art school" in our personal correspondence because while he was quite good with photoshop and illustrator before he went in, his skills with simpler media have absolutely flourished since. Start [here](http://www.blackmarketarts.com/#!/rants-and-rambles/what-were-you-thinking-2) and click the right arrow. It's quite a journey. We'd intended to have something a little more... substantial up and running by now but we've both discovered that deadlines are difficult to keep when one is incarcerated. I'm still hopeful we'll have something interesting for y'all come September.
r/youngluck
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r/Youngluck
2011-07-15
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Z0FBQUFBQm5LN1ZqMDJGWVVYYmhJS3hxMjE1bEp1V3hGM04yTlkySGV4WlgtaUxsVllkdmJIb2gzMDdWdXBZUlNCX3F0M1lfMHY2c2hQcWtaWERwVGU1bXE4NXc3YnhudXdWZ2YxSE93T29tSGtycGVaektoOEF2bGs5aEZxN2JHRm1FNkNkMFNhQVBUcURxNEl5cWpnRy1PbkhBaE91LV9IbGFjRWpiVDVwNFJBNld5TVg2bDV0RnNKV05JWWdQVENzckc0dWx1S2Yt
I'm willing to submit my voice to your commands with handcuffs and... ...wait what? Anyway, if your game DOES have voicework in it, I'm willing to give some of my voices for you.
r/survivorzero
post
r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzRWJqVW41OU9vMnhaTWZldTlYN21kOUhNMkd0UTVxWUtXYXIyYVVURFZkLWZjX3NzWmMyQ1BsNTN0elFUaXVEbVdraE1qSkphcU0xMEpta2xtS0tqTHgxQkEwY3otSE9wQXRQZmFQTVU0WU09
Z0FBQUFBQm5LN1ZqcE5hQXppTVRUV21CRVpLU2Z4aGFLWUJCTGdKTTBlWVVVTU5zRExSWDRCVUFfSzVyNXItQ1ZmLTRhN2NIeC01WFpJTzc3dHRKdGowa01tZWYyRkFuMFpGaDg0NERKV1J3Z3FHNmQ0ZXV3YURDZEhid2Rza2ppck0yem1KT2k0bmpUUm1zeElCMGZNbVVhaTEzaVFaNWJoUTBzUXVUSFBQcm1zU29XTGpjRzRFPQ==
Would there be any interest in forming an environmental ethics subreddit? I don't see much in the way of discussion here, so I was wondering if I should send this to r/environment...
r/bioethics
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r/bioethics
2011-07-15
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Z0FBQUFBQm5LN1ZqT0QtejdseWN0MlE2RlVlSjM2TzVBdE1YWE10eVdldUxqSl9BclUzUnJNQ3RqNk91anpKTTI4NjhUd2JHbXZVejI1ME51QndQZU5RSnliMHFQNUR2VVZDUGdaVjlLXzBOQndrY3pPallvaWtZU1BPeVFkOXlKaG95VUlNSjZwNFRMX3kxVk9SRWMyZVpDUkRGaEdjeHZHbW45UkRENVBFYlRqc3FZVTNlcmdQTUtrWWJzYWVYMEhTdm1VMnhHb3lE
if you're ever in the area, i have a 3 bedroom house. one agnostic fiance, an awesome dog, and an awesome cat.
r/atheisthavens
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r/AtheistHavens
2011-07-15
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Probably more of a close-to-the-finish-line role but if there's any need for some motion graphic related design I'd definitely be more then willing to lend a hand to this. I work full-time and freelance you take a look at my design work here: http://www.ianflaig.com
r/survivorzero
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r/survivorzero
2011-07-15
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If you take a gander over to www.reddit.com/r/AskScience and venture into a few posts, you'll find people called "Panelists" by that community, which have been tagged with their area of scientific expertise. Could we do something similar here, where each person that works on this project can have a tag of some sort to indicate their role in the project. Thoughts?
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzRVpJRWF2NnhNMlhaX1R0UHRkVmxjQzVtR0dwLWpDeVQ1S0NIdGNJSm15Vl9LRlNWb3pzelFiM3FDLVFSQmxzZkxQVE1tSlRwWW8ySlA2Wjh0UC12QWc9PQ==
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I am at my wits end. My wife has had several health problems that only an OB/GYN can handle. She has been diagnosed with a large hemorrhagic cyst and endometriosis. The cyst finally ruptured but she is in a lot of pain STILL. Well the male doctor was dismissive, disrespectful, and defensive and essentially gave us the impression that he believed she was just making up the pain, and refused to do surgery. The problem is that she has had several health problems in which this is the default position of the doctor. When I go with her they are much nicer and not as defensive and condescending and will explain themselves more. Well I lost it this last time and told the doctor he was either lazy, ignorant, or uncaring and that it was embarrassing that in 30 years practice he hadn't learned how to treat women as a human being. She found an office that was founded by women for women for womens specific health issues. I hope they will do better for her. But it shouldn't be this way. Why do so many male doctors just dismiss what a woman says like they don't matter? AAAUUUUGGGG!
r/anarchafeminism
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r/anarchafeminism
2011-07-15
Z0FBQUFBQm5LN1VzNUM5SzQyMjVWVE5SR3gwbzRDejBGcjZub1lKdHl3NGFfS24zcXlBRlBiNks2U0xJc2xzNGgyTENVeXpEc01qLXctVHFUQUhONGgtQzRXVDFyY0hXTkE9PQ==
Z0FBQUFBQm5LN1ZqMGNId1BGQXpVNHd0VmdvTUEwWU5LdzJEdVpDbFR4bXB4NjhhX3ZWTDE5clV5X0F0NDdmcnFINm5kUTdmMDZOZGZYd1FhRFBZRGE4OXdsSzhUdnJpUWZDMXFQUUEwM0pMMWJRMW9rR0U5ejB2Z2dFOXA3bHZId3pnc1RSU0NWQ2ZQUEttaUNLYnFQLWJTZHR0X1BlbHp0aWlSUThzdHJpcHlrd2h6TjRtYnR6ZXk1Qkdmb1VnS0JVT2ZqY0NiMDd2
Best. Game. Ever.
r/gameranks
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r/GameRanks
2011-07-15
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Z0FBQUFBQm5LN1ZqSzBNUjdNdGJoNVBDQnVybm5wdFdLdzd3dEh2dmFHcHdvOU5Wemg0RWpFcjh0S2o0MlU5am1ibkkwSF94Tlg1UXdZM3daUlFfUFlPYm56c0lrc3BTajI1U3ZUTlpLRURCSEl5RTZFUFRTYjItSFlXNUZPbDBzVTgzZ053QWsxcjdvem8xQzY5UkgyeFhYczZseFFvUl9pb25kbm5vUFRMNWNaVWltTVVrcFVFPQ==
Yes! I too miss my childhood... This was the first video game I ever played when I was a kid. I remember being so excited when the sequel came out!
r/gameranks
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r/GameRanks
2011-07-15
Z0FBQUFBQm5LN1VzZVkzVjVBaWhSSF9uV2VsZW1PcXFhRmtiTjd3Tks5UkVteVBxdXZjWVpmTDJRaGo4Y05QUWJJUVpJeW02Vmx0a2IwTVVDSTlRVXZuTzJ5dWo0by1LQ2c9PQ==
Z0FBQUFBQm5LN1ZqOWgycUZ0dHlMOGt1YnJPM0VtMlpWaTd2WXRkR2pSUXNoUVVieDlncVliejJWNzNRYm9hWXRUOHNQYy1zY1RTRV9aUzB2Mm9JUi03cXdFSFlOZXkyV0N2ODlkU3o0c2FVaTBBeFRZaFpfMWo1RUt2UmlMdDAxWWhBWHVPY2J3UDBlakVnYlo5ZUhTanEyYkF0ZW9HS1B0SkRqckpiUEh4dWYwUm1hZTdMVGFDVzFyd3puWUlUSEh6emxKbi1ZVGZf
Though it's doubtful anyone in this immediate area would be kicked out for being an atheist (Puget Sound area being the most un-churched area of the country) we are an atheist couple who is willing to host anyone in trouble. I got kicked out of my Mormon household at 18, and was lucky to have friends to take me in. Just returning the favor. PM me if you need assistance; I check reddit daily.
r/atheisthavens
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r/AtheistHavens
2011-07-15
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My Wife and I are wiccan priesthood we know what it means to be persecuted because of beliefs. As such if there is a young adult that needs a non-judgmental place to stay, and emotional support we have a basement apartment for them. My heart goes out to people in this situation and I want to do all I can to help.
r/atheisthavens
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r/AtheistHavens
2011-07-15
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Hot meal and an ear. I know how it can be in Holland. You are not alone.
r/atheisthavens
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r/AtheistHavens
2011-07-15
Z0FBQUFBQm5LN1VzWF9GQ2hwU2dzalJiY29xQTFlbGQ3VXhWZ3ZhbjVtTnNQeGxadjE1ZjA1ZGlJM3hTRWtZMVBCb2pNMHVIZU9ZdU9ZUEF2ZjZ4M3M1aWhRbzM5VVRSaUE9PQ==
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I have a 1 bedroom apartment with a big comfortable couch and an air mattress. I have been in a situation similar. If you need a place to crash or even somewhere to just hang out for a little while let me know.
r/atheisthavens
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r/AtheistHavens
2011-07-15
Z0FBQUFBQm5LN1VzY3lJS1pfeVZlODRCUjNWVzBWMkhULVZQWFFSN3JsNkFIRmRocHd4Y3hDQ3RMMkNNSkN2cnZHbGN2dWdBblJhSUtaRmYxc0tTQVNSVllkOWVYeTBvSWc9PQ==
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I'm 25 now but when I was in college I co-founded IU's secular student group. If you need help, please don't hesitate to message me; I'm a pretty normal and nice guy!
r/atheisthavens
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r/AtheistHavens
2011-07-15
Z0FBQUFBQm5LN1VzWGNHSWpHUVZqZmZHdUpqV2NEbDV2NzhCdm9IV2VJd19MMlBTa3FWRW9GMlNQQ3k0Q29jOEt1ODJpVlhhcnI3dF9aaFE5RGFYYWt2Wm1LNmE4bVVqZUE9PQ==
Z0FBQUFBQm5LN1ZqVzJkaWFNQkhXOGtMSlY4MXptVmFneWxBVzZNMElJcFlFd09ZUWtaelFEelpTRmZxOF9fUWFuTWpSQ0FqclNSbUUyVXYtUDFubEtGc3ZOT1dsckZ3c00xMUtMeHpuTU1vZmRZVU84d0JxYnIybkNDVE1UdkZZclZ4UUgtRXZsMUFIMWpqWDhISVhxeEs5UkhadkE3REJMZ01OczNSaU5VZF9DVXRhay12b3c4PQ==
Different size zombies, different strengths. Not talking about mutations like L4D, talking more about a body builder turned zombie compared to a 10-yo girl. Strength could be shown in how the zombie grabs you, shots to take it down, damage the zombie deals, etc. A second idea i had has to do with the time of the game. most zombie games you start in the middle/end of the infection. You start and the infection spreads in real time with the game, therefore the longer the game takes you the harder and more zombies there are.
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzUWRvUldZbFd1TDE0QnBUWWlHYlRXODl2QzJWcnRJVnlYYXpvYUd4WHJRWHFDcWJ1RHVMSUJuVVZiVGZqWmp5NHNPYkZyTkFLaUQxd1M4aTFQUFJpeGc9PQ==
Z0FBQUFBQm5LN1ZqZjNLZmpsTVpTMUxIZ0dqY3l0bzdwZTQyb3RZNnN3ZUNoM2lxeDB4YWlEeWpmXzlxTUVkaFhCSDhwUGdJWEhSMlZ5RHlLcXNScFRKNTFJUHdZblZSTlNEd3pXOXVKSEpuMjNBMzRJclk3V21RWWkxcTZkN2o1XzNxQ0sxLXNSV25OcUhsODFKWDF1LUt6NHJOZEVENWJHQ3hNamJ4WjJhdXkzNlphMmF4QWc2N3VKSXBDUy1mYmY4MlZXcFNJVENrbmRqazlldDUwWlowaHVxVU9PMUNvUT09
Just out of curiosity has there been any thoughts on the consequences of death. I know it's a fine line where you don't want to go as far as say Eve Online does to the consequences however given the survival aspect I would think have penalties imposed would add to the urgency of staying alive. Maybe I'm not on the same page as those kind people working on the game.
r/survivorzero
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r/survivorzero
2011-07-15
Z0FBQUFBQm5LN1VzT0lvY0xWMWtFd1ZMRG9SRGVsWjNObzNWeUgxZ0lrOTNGVjhuVFNuLUtVVGRUazFibWRtX0hZNU5CQmFXVVgteUdXSmw4WlN4TEhZZjJnTktDaWZCc0E9PQ==
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